The VoxelToMesh node converts 3D voxel data into a mesh geometry by extracting a surface at a specified threshold value. It offers two algorithms for surface extraction: a basic method that creates simple box-like faces, and a surface net method that produces smoother, more detailed meshes. The node processes each voxel grid in the input and generates vertices and faces that form a 3D mesh representation.

## Inputs

| Parameter | Description | Data Type | Required | Range |
| --- | --- | --- | --- | --- |
| `voxel` | The input voxel data to convert to mesh geometry | VOXEL | Yes | - |
| `algorithm` | The algorithm used for surface extraction. "surface net" produces smoother meshes, while "basic" creates simple box-like faces (default: "surface net") | COMBO | Yes | `"surface net"`<br>`"basic"` |
| `threshold` | The threshold value for surface extraction. Voxels with values above this threshold are considered solid (default: 0.6) | FLOAT | Yes | -1.0 to 1.0 |

## Outputs

| Output Name | Description | Data Type |
| --- | --- | --- |
| `MESH` | The generated 3D mesh containing vertices and faces from all input voxel grids. If all voxel grids produce meshes with identical shapes, the output is a stacked tensor; otherwise, a variable-length batch is returned | MESH |

> This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! [Edit on GitHub](https://github.com/Comfy-Org/embedded-docs/blob/main/comfyui_embedded_docs/docs/VoxelToMesh/en.md)

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