# Meshy: Texture Model Node

The Meshy: Texture Node applies AI-generated textures to a 3D model. It takes a task ID from a previous Meshy 3D generation or conversion node and uses either a text description or a reference image to create new textures for the model. The node outputs the textured model in GLB and FBX file formats.

## Inputs

| Parameter | Description | Data Type | Required | Range |
| --- | --- | --- | --- | --- |
| `model` | The AI model version to use for texturing. Currently, only the "latest" version is available. | COMBO | Yes | `"latest"` |
| `meshy_task_id` | The unique identifier (task ID) from a previous Meshy 3D generation or conversion task. This provides the base 3D model to be textured. | MESHY_TASK_ID | Yes | - |
| `enable_original_uv` | Use the original UV of the model instead of generating new UVs. When enabled (default: `True`), Meshy preserves existing textures from the uploaded model. If the model has no original UV, the quality of the output might not be as good. | BOOLEAN | No | - |
| `pbr` | Enables Physically Based Rendering (PBR) material output for the textured model (default: `False`). | BOOLEAN | No | - |
| `text_style_prompt` | Describe your desired texture style of the object using text. Maximum 600 characters. Cannot be used at the same time as `image_style`. | STRING | No | - |
| `image_style` | A 2D image to guide the texturing process. Cannot be used at the same time with `text_style_prompt`. | IMAGE | No | - |

**Parameter Constraints:**

* You must provide either a `text_style_prompt` or an `image_style`, but you cannot provide both at the same time.
* The `text_style_prompt` is limited to a maximum of 600 characters.

## Outputs

| Output Name | Description | Data Type |
| --- | --- | --- |
| `model_file` | The filename of the generated GLB model. This output is provided for backward compatibility. | STRING |
| `meshy_task_id` | The unique task identifier for this texturing job, which can be used to reference the result. | MODEL_TASK_ID |
| `GLB` | The textured 3D model saved in the GLB file format. | FILE3DGLB |
| `FBX` | The textured 3D model saved in the FBX file format. | FILE3DFBX |

> This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! [Edit on GitHub](https://github.com/Comfy-Org/embedded-docs/blob/main/comfyui_embedded_docs/docs/MeshyTextureNode/en.md)

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