# Meshy: Rig Model Node

The Meshy: Rig Model node takes a 3D model from a previous Meshy task and automatically creates a skeleton for it, producing a rigged character that can be posed and animated. The node outputs the rigged model in both GLB and FBX file formats.

## Inputs

| Parameter | Description | Data Type | Required | Range |
|-----------|-------------|-----------|----------|-------|
| `meshy_task_id` | The unique task ID from a previous Meshy operation (e.g., text-to-3D or image-to-3D) that generated the model to be rigged. | STRING | Yes | N/A |
| `height_meters` | The approximate height of the character model in meters. This aids in scaling and rigging accuracy (default: 1.7). | FLOAT | Yes | 0.1 to 15.0 |
| `texture_image` | The model's UV-unwrapped base color texture image. | IMAGE | No | N/A |

**Note:** The auto-rigging process is currently not suitable for untextured meshes, non-humanoid assets, or humanoid assets with unclear limb and body structure.

## Outputs

| Output Name | Description | Data Type |
|-------------|-------------|-----------|
| `model_file` | A legacy output for backward compatibility, containing the filename of the GLB model. | STRING |
| `rig_task_id` | The unique task ID for this rigging operation, which can be used to reference the result. | STRING |
| `GLB` | The rigged 3D character model saved in the GLB file format. | FILE3DGLB |
| `FBX` | The rigged 3D character model saved in the FBX file format. | FILE3DFBX |

> This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! [Edit on GitHub](https://github.com/Comfy-Org/embedded-docs/blob/main/comfyui_embedded_docs/docs/MeshyRigModelNode/en.md)

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