# Convert DA3 Geometry to Mesh

This node converts a DA3_GEOMETRY packet into a 3D mesh by unprojecting the depth map and triangulating the resulting point cloud. It processes a single image from a batch and produces a textured or untextured mesh suitable for 3D rendering.

## Inputs

| Parameter | Description | Data Type | Required | Range |
|-----------|-------------|-----------|----------|-------|
| `da3_geometry` | The DA3_GEOMETRY packet containing depth map, optional confidence map, optional sky map, and source image | DA3_GEOMETRY | Yes | - |
| `batch_index` | Which image of a batch to convert. Per-image vertex counts differ so batches cannot be stacked (default: 0) | INT | Yes | 0 to 4096 |
| `decimation` | Vertex stride. 1 = full resolution, 2 = half, etc. (default: 1) | INT | Yes | 1 to 8 |
| `discontinuity_threshold` | Drop triangles whose 3x3 depth span exceeds this fraction. 0 = off (default: 0.04) | FLOAT | Yes | 0.0 to 1.0 |
| `confidence_threshold` | Exclude pixels whose per-image normalised confidence is below this value. 0 = keep all, 1 = keep only the single most confident pixel. Used when the geometry has a confidence map (Small/Base models) (default: 0.1) | FLOAT | Yes | 0.0 to 1.0 |
| `use_sky_mask` | Exclude sky-probability pixels (sky >= 0.5) from the mesh. Used when the geometry has a sky map (Mono/Metric models) (default: True) | BOOLEAN | Yes | True or False |
| `texture` | Use the source image as a base color texture (default: True) | BOOLEAN | Yes | True or False |

## Outputs

| Output Name | Description | Data Type |
|-------------|-------------|-----------|
| `MESH` | A triangulated 3D mesh with vertices, faces, UV coordinates, and optional texture | MESH |

> This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! [Edit on GitHub](https://github.com/Comfy-Org/embedded-docs/blob/main/comfyui_embedded_docs/docs/DA3GeometryToMesh/en.md)

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