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    š3j  ã                   óè   • S r SSKJrJrJr  SSKJrJr  SSKrSSKJ	r	J
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  SSK7  SSKJr  S r\R                  " \5      R                  S	S5      r\R                  " \5      R                  S	S5      rg)
aÿ  OpenGL extension OES.vertex_array_object

This module customises the behaviour of the 
OpenGL.raw.GLES2.OES.vertex_array_object to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension introduces vertex array objects which encapsulate
        vertex array states on the server side (vertex buffer objects).
        These objects aim to keep pointers to vertex data and to provide
        names for different sets of vertex data. Therefore applications are
        allowed to rapidly switch between different sets of vertex array
        state, and to easily return to the default vertex array state.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/OES/vertex_array_object.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    Ú^/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GLES2/OES/vertex_array_object.pyÚglInitVertexArrayObjectOESr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    r   )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLES2r   r	   Ú(OpenGL.raw.GLES2.OES.vertex_array_objectr   r   ÚglDeleteVertexArraysOESÚsetInputArraySizeÚglGenVertexArraysOES© r   r   Ú<module>r      sj   ðñ÷$ .Ñ -ß &Û ß ,Ü 6Ý Dò8ð  ŸšÐ(?Ó@×RÑRØˆdóÐ ð —_’_Ð%9Ó:×LÑLØˆdóÑ r   