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  SSK7  SSKJr  S rg)	aN  OpenGL extension OES.texture_cube_map_array

This module customises the behaviour of the 
OpenGL.raw.GLES2.OES.texture_cube_map_array to provide a more 
Python-friendly API

Overview (from the spec)
        
        OpenGL ES 3.1 supports two-dimensional array textures. An array texture
        is an ordered set of images with the same size and format. Each image in
        an array texture has a unique level. This extension expands texture
        array support to include cube map textures.
        
        A cube map array texture is a two-dimensional array texture that may
        contain many cube map layers. Each cube map layer is a unique cube map
        image set. Images in a cube map array have the same size and format
        limitations as two-dimensional array textures. A cube map array texture
        is specified using TexImage3D or TexStorage3D in a similar manner to
        two-dimensional arrays. Cube map array textures can be bound to a render
        targets of a frame buffer object just as two-dimensional arrays are,
        using FramebufferTextureLayer.
        
        When accessed by a shader, a cube map array texture acts as a single
        unit. The "s", "t", "r" texture coordinates are treated as a regular
        cube map texture fetch. The "q" texture is treated as an unnormalized
        floating-point value identifying the layer of the cube map array
        texture. Cube map array texture lookups do not filter between layers.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/OES/texture_cube_map_array.txt
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