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  SSK7  SSKJr  S rg)	a6  OpenGL extension OES.texture_compression_astc

This module customises the behaviour of the 
OpenGL.raw.GLES2.OES.texture_compression_astc to provide a more 
Python-friendly API

Overview (from the spec)
        
        Adaptive Scalable Texture Compression (ASTC) is a new texture
        compression technology that offers unprecendented flexibility,
        while producing better or comparable results than existing texture
        compressions at all bit rates. It includes support for 2D and 3D
        textures, with low and high dynamic range, at bitrates from below
        1 bit/pixel up to 8 bits/pixel in fine steps.
        
        The goal of this extension is to support the full profile of the
        ASTC texture compression specification.
        
        ASTC-compressed textures are handled in OpenGL ES and OpenGL by
        adding new supported formats to the existing mechanisms for handling
        compressed textures.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/OES/texture_compression_astc.txt
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