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  SSK7  SSKJr  S rg)	aI  OpenGL extension OES.shader_multisample_interpolation

This module customises the behaviour of the 
OpenGL.raw.GLES2.OES.shader_multisample_interpolation to provide a more 
Python-friendly API

Overview (from the spec)
        
        In standard multisample rendering, an implementation is allowed to
        assign the same sets of fragment shader input values to each sample.
        This can cause aliasing where the fragment shader input values are
        used to generate a result that doesn't antialias itself, for example
        with alpha-tested transparency.
        
        This extension adds the "sample" qualifier that can be used on vertex
        outputs and fragment inputs. When the "sample" qualifier is used, the
        fragment shader is invoked separately for each covered sample and
        all such qualified interpolants must be evaluated at the corresponding
        sample point.
        
        This extension provides built-in fragment shader functions to provide
        fine-grained control over interpolation, including interpolating a
        fragment shader input at a programmable offset relative to the pixel
        center, a specific sample number, or at the centroid.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/OES/shader_multisample_interpolation.txt
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