ó
    š3j  ã                   ó`   • S r SSKJrJrJr  SSKJrJr  SSKrSSKJ	r	J
r
  SSK7  SSKJr  S rg)	aK  OpenGL extension OES.depth_texture

This module customises the behaviour of the 
OpenGL.raw.GLES2.OES.depth_texture to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension defines a new texture format that stores depth values in 
        the texture.  Depth texture images are widely used for shadow casting but 
        can also  be used for other effects such as image based rendering, displacement 
        mapping etc.  

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/OES/depth_texture.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    ÚX/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GLES2/OES/depth_texture.pyÚglInitDepthTextureOESr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLES2r   r	   Ú"OpenGL.raw.GLES2.OES.depth_texturer   r   © r   r   Ú<module>r      s&   ðñ÷  .Ñ -ß &Û ß ,Ü 0Ý >ó8r   