ó
    š3jù  ã                   ó`   • S r SSKJrJrJr  SSKJrJr  SSKrSSKJ	r	J
r
  SSK7  SSKJr  S rg)	a)  OpenGL extension EXT.texture_storage_compression

This module customises the behaviour of the 
OpenGL.raw.GLES2.EXT.texture_storage_compression to provide a more 
Python-friendly API

Overview (from the spec)
        
        Applications may wish to take advantage of framebuffer compression. Some
        platforms may support framebuffer compression at fixed bitrates. Such
        compression algorithms generally produce results that are visually lossless,
        but the results are typically not bit-exact when compared to a non-compressed
        result.
        
        This extension enables applications to opt-in to compression for
        immutable textures.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/texture_storage_compression.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    Úf/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GLES2/EXT/texture_storage_compression.pyÚ"glInitTextureStorageCompressionEXTr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLES2r   r	   Ú0OpenGL.raw.GLES2.EXT.texture_storage_compressionr   r   © r   r   Ú<module>r      s&   ðñ÷( .Ñ -ß &Û ß ,Ü >Ý Ló8r   