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  SSK7  SSKJr  S rg)	aÚ  OpenGL extension EXT.separate_depth_stencil

This module customises the behaviour of the 
OpenGL.raw.GLES2.EXT.separate_depth_stencil to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension adds support for binding a different image to the depth and
        stencil attachments of a framebuffer object.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/separate_depth_stencil.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    Úa/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GLES2/EXT/separate_depth_stencil.pyÚglInitSeparateDepthStencilEXTr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLES2r   r	   Ú+OpenGL.raw.GLES2.EXT.separate_depth_stencilr   r   © r   r   Ú<module>r      s&   ðñ÷ .Ñ -ß &Û ß ,Ü 9Ý Gó8r   