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  SSK7  SSKJr  S rg)	aG  OpenGL extension EXT.post_depth_coverage

This module customises the behaviour of the 
OpenGL.raw.GLES2.EXT.post_depth_coverage to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension allows the fragment shader to control whether values in
        gl_SampleMaskIn[] reflect the coverage after application of the early
        depth and stencil tests.  This feature can be enabled with the following
        layout qualifier in the fragment shader:
        
            layout(post_depth_coverage) in;
        
        To use this feature, early fragment tests must also be enabled in the
        fragment shader via:
        
            layout(early_fragment_tests) in;

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt
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