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  SSK7  SSKJr  S rg)	aë  OpenGL extension APPLE.framebuffer_multisample

This module customises the behaviour of the 
OpenGL.raw.GLES1.APPLE.framebuffer_multisample to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension extends the framebuffer object framework to
        enable multisample rendering.
        
        The new operation RenderbufferStorageMultisampleAPPLE() allocates
        storage for a renderbuffer object that can be used as a multisample
        buffer.  A multisample render buffer image differs from a
        single-sample render buffer image in that a multisample image has a
        number of SAMPLES that is greater than zero.  No method is provided
        for creating multisample texture images.
        
        All of the framebuffer-attachable images attached to a framebuffer
        object must have the same number of SAMPLES or else the framebuffer
        object is not "framebuffer complete".  If a framebuffer object with
        multisample attachments is "framebuffer complete", then the
        framebuffer object behaves as if SAMPLE_BUFFERS is one.
        
        The resolve operation is affected by calling 
        ResolveMultisampleFramebufferAPPLE where the source is a multisample 
        application-created framebuffer object and the destination is a 
        single-sample framebuffer object.  Separate read and draw framebuffer 
        object binding points are established to facilitate the resolve.
        
        Scissoring may be used in conjunction with 
        ResolveMultisampleFramebufferAPPLE to resolve only a portion of the 
        framebuffer.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/APPLE/framebuffer_multisample.txt
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