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  SSK7  SSKJr  S rg)	a  OpenGL extension WIN.phong_shading

This module customises the behaviour of the 
OpenGL.raw.GL.WIN.phong_shading to provide a more 
Python-friendly API

Overview (from the spec)
        
        WIN_phong_shading enables rendering Phong shaded primitives using OpenGL.
        Phong shading is a well known shading technique documented 
        in most graphics texts. 
        
        As opposed to Gouraud (or smooth) shading, which simply calculates the 
        normals at the vertices and then interpolates the colors of the pixels, 
        Phong shading involves interpolating an individual normal for every pixel,
        and then applying the shading model to each pixel based on its normal 
        component. 
        
        While Phong shading requires substantially more computation than does 
        Gouraud shading, the resulting images are more realistic, especially if the
        primitives are large. 

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/WIN/phong_shading.txt
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