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  SSK7  SSKJr  S rg)	aÁ  OpenGL extension SGIX.texture_multi_buffer

This module customises the behaviour of the 
OpenGL.raw.GL.SGIX.texture_multi_buffer to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension provides an API for the application to specify that
        the OpenGL should handle multiple textures in such a way that,
        wherever possible, a texture definition or redefinition can occur
        in parallel with rendering that uses a different texture.
        
        The texture_object extension allows the simultaneous definition
        of multiple textures; any texture that is not being used for 
        rendering can, in principle, have its definition or operations
        in its definition (e.g. downloading to hardware) occur in parallel
        with the use of another texture. This is true as long as all
        redefinitions strictly follow any use of the previous definition.
        
        Conceptually this is similar to frame buffer double-buffering,
        except that the intent here is to simply provide a hint to the
        OpenGL to promote such double-buffering if and wherever possible.
        The effect of such a hint is to speed up operations without
        affecting the result. The user on any particular system must be
        knowledgable and prepared to accept any trade-offs which follow
        from such a hint.
        
        GL_FASTEST in this context means that texture multi-buffering
        is being used whenever possible to improve performance. 
        Generally, textures that are adjacent in a sequence of multiple
        texture definitions have the greatest chance of being in 
        different buffers. The number of buffers available at any time
        depends on various factors, such as the machine being used and
        the textures' internal formats.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIX/texture_multi_buffer.txt
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