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  SSK7  SSKJr  S rg)	aâ  OpenGL extension SGIX.framezoom

This module customises the behaviour of the 
OpenGL.raw.GL.SGIX.framezoom to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension provides a additional way to rasterize geometric
        primitives and pixel rectangles.  The techique is to reduce the
        number of pixels rasterized  and (possibly) the number of depth and
        stencil operations performed per primitive.  Each pixel is zoomed
        up and used to render an N x N block of screen pixels.  The
        implementation is free to choose the number of stencil and z pixels
        that will correspond to each N x N block.
        
        This extension provides an opportunity to the implementation to
        perform expensive raster operations at a reduced resolution,
        increasing performance.  Such operations may include
        texture-mapping, depth & stencil tests, etc.  The hardware should
        be allowed to perform operations that it accelerates at full
        hardware speed.
        
        The visual result will be the same as if a scene were rendered into
        a small window, and then that buffer was copied and zoomed up into
        a large window.
        
        All OpenGL parameters that effect rasterization size will implicitly
        be multipled by N (this includes point size, line width, etc).

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/SGIX/framezoom.txt
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