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  SSK7  SSKJr  S rg)	a  OpenGL extension KHR.parallel_shader_compile

This module customises the behaviour of the 
OpenGL.raw.GL.KHR.parallel_shader_compile to provide a more 
Python-friendly API

Overview (from the spec)
        
        Compiling GLSL into implementation-specific code can be a time consuming
        process, so a GL implementation may wish to perform the compilation in a
        separate CPU thread. This extension provides a mechanism for the application
        to provide a hint to limit the number of threads it wants to be used to
        compile shaders, as well as a query to determine if the compilation process
        is complete.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/KHR/parallel_shader_compile.txt
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