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  SSK7  SSKJr  S rg)	aÓ  OpenGL extension KHR.context_flush_control

This module customises the behaviour of the 
OpenGL.raw.GL.KHR.context_flush_control to provide a more 
Python-friendly API

Overview (from the spec)
        
        OpenGL and OpenGL ES have long supported multiple contexts. The
        semantics of switching contexts is generally left to window system
        binding APIs such as WGL, GLX and EGL. Most of these APIs (if not all)
        specify that when the current context for a thread is changed, the
        outgoing context performs an implicit flush of any commands that have
        been issued to that point. OpenGL and OpenGL ES define a flush as
        sending any pending commands for execution and that this action will
        result in their completion in finite time.
        
        This behavior has subtle consequences. For example, if an application is
        rendering to the front buffer and switches contexts, it may assume that
        any rendering performed thus far will eventually be visible to the user.
        With recent introduction of shared memory buffers, there become inumerable
        ways in which applications may observe side effects of an implicit flush
        (or lack thereof).
        
        In general, a full flush is not the desired behavior of the application.
        Nonetheless, applications that switch contexts frequently suffer the
        performance consequences of this unless implementations make special
        considerations for them, which is generally untenable.
        
        The EGL, GLX, and WGL extensions add new context creation parameters
        that allow an application to specify the behavior that is desired when a
        context is made non-current, and specifically to opt out of the implicit
        flush behavior. The GL extension allows querying the context flush
        behavior.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/KHR/context_flush_control.txt
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