ó
    š3jÂ  ã                   ó`   • S r SSKJrJrJr  SSKJrJr  SSKrSSKJ	r	J
r
  SSK7  SSKJr  S rg)	aû  OpenGL extension HP.texture_lighting

This module customises the behaviour of the 
OpenGL.raw.GL.HP.texture_lighting to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension defines a mechanism for applications to request
        that color originating from specular lighting be added to
        the fragment color _after_ texture application.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/HP/texture_lighting.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    ÚW/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/HP/texture_lighting.pyÚglInitTextureLightingHPr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLr   r	   Ú!OpenGL.raw.GL.HP.texture_lightingr   r   © r   r   Ú<module>r      s&   ðñ÷ .Ñ -ß &Û ß )Ü /Ý =ó8r   