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  OpenGL extension DFX.multisample

This module customises the behaviour of the 
OpenGL.raw.GL.DFX.multisample to provide a more 
Python-friendly API

Overview (from the spec)
        
            This extension provides a mechanism to antialias all GL primitives:
            points, lines, polygons, bitmaps, and images. The technique is to
            sample all primitives multiple times at each pixel. The color sample
            values are resolved to a single, displayable color each time a pixel
            is updated, so the antialiasing appears to be automatic at the
            application level. Because each sample includes depth and stencil
            information, the depth and stencil functions perform equivalently to
            the single-sample mode.
        
            An additional buffer, called the multisample buffer, is added to the
            framebuffer. Pixel sample values, including color, depth, and
            stencil values, are stored in this buffer. When the framebuffer
            includes a multisample buffer, it does not also include separate
            depth or stencil buffers, even if the multisample buffer does not
            store depth or stencil values. Color buffers (left/right,
            front/back, and aux) do coexist with the multisample buffer,
            however.
        
            Multisample antialiasing is most valuable for rendering polygons,
            because it requires no sorting for hidden surface elimination, and
            it correctly handles adjacent polygons, object silhouettes, and even
            intersecting polygons. If only points or lines are being rendered,
            the "smooth" antialiasing mechanism provided by the base GL may
            result in a higher quality image.
        
            This extension is a subset of SGIS_multisample. It differs in these
            key ways:
        
               * Fragment alpha values are not affected by the fragment sample mask
               * The sample locations may or may not be fixed. Thus, there is no
                 support for rendering the scene multiple times with different
                 sample points.
               * Fragment masks are not computed for images or for bitmasks.
        
            Because of these differences a new extension was created. However,
            it is not expected that this extension will co-exist with
            SGIS_multisample. Because of this and the fact that there are only
            32 push/pop bits the MULTISAMPLE_BIT_SGIS state value is the same as
            MUTLISAMPLE_BIT_3DFX.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/DFX/multisample.txt
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