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SS9rg)a  OpenGL extension ATI.vertex_attrib_array_object

This module customises the behaviour of the 
OpenGL.raw.GL.ATI.vertex_attrib_array_object to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension defines an interface that allows multiple sets of
        generic vertex attribute data to be cached in persistent server-side
        memory.  It is intended to allow client data to be stored in memory
        that can be directly accessed by graphics hardware.
        

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt
    )platformconstantarrays)
extensionswrapperN)_types_glgets)*)_EXTENSION_NAMEc                  :    SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   r   )OpenGLr   hasGLExtensionr   r   s    b/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/ATI/vertex_attrib_array_object.py glInitVertexAttribArrayObjectATIr      s    !$$o77    paramspnameT)sizepnameArgorPassIn)__doc__r   r   r   r   r   r   ctypesOpenGL.raw.GLr   r	   ,OpenGL.raw.GL.ATI.vertex_attrib_array_objectr   r   !glGetVertexAttribArrayObjectfvATI	setOutput_glget_size_mapping!glGetVertexAttribArrayObjectivATI r   r   <module>r!      s   " . - &  ) : H8
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