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r
  SSK7  SSKJr  S r\R                  " \5      R                  S	S5      r\R                  " \5      R                  S	S5      r\R                  " \5      R%                  S
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SSS9r\R                  " \5      R%                  S
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SSS9rg)a`  OpenGL extension ATI.vertex_array_object

This module customises the behaviour of the 
OpenGL.raw.GL.ATI.vertex_array_object to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension defines an interface that allows multiple sets of
        vertex array data to be cached in persistent server-side memory.
        It is intended to allow client data to be stored in memory that
        can be directly accessed by graphics hardware.
        

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt
    )platformconstantarrays)
extensionswrapperN)_types_glgets)*)_EXTENSION_NAMEc                  :    SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   r   )OpenGLr   hasGLExtensionr   r   s    [/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/ATI/vertex_array_object.pyglInitVertexArrayObjectATIr      s    !$$o77    pointerparams)   T)sizeorPassIn)__doc__r   r   r   r   r   r   ctypesOpenGL.raw.GLr   r	   %OpenGL.raw.GL.ATI.vertex_array_objectr   r   glNewObjectBufferATIsetInputArraySizeglUpdateObjectBufferATIglGetObjectBufferfvATI	setOutputglGetObjectBufferivATIglGetArrayObjectfvATIglGetArrayObjectivATIglGetVariantArrayObjectfvATIglGetVariantArrayObjectivATI r   r   <module>r'      sf  " . - &  ) 3 A8 __%9:LLt   (?@RRt  '=>HH$ I   '=>HH$ I   oo&;<FF$ G   oo&;<FF$ G   %__-IJTT$ U   %__-IJTT$ U  r   