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aM  OpenGL extension ATI.element_array

This module customises the behaviour of the 
OpenGL.raw.GL.ATI.element_array to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension provides a mechanism for an application to create
        an array of index data for use in specifying geometric primitives.
        
        This extension is most useful when used in conjunction with the
        ATI_vertex_array_object extension. ATI_vertex_array_object
        provides an interface for storing vertex array data in persistent,
        hardware-addressable memory. In cases where large amounts of
        vertex data are in use, the index data used to construct
        primitives (typically as passed to the GL through DrawElements)
        can impose a significant bandwidth burden. ATI_element_array
        allows the application to specify independent arrays of elements,
        which can then be cached using ATI_vertex_array_object.
        

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/element_array.txt
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