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  SSK7  SSKJr  S rg)	a£  OpenGL extension ARB.texture_storage_multisample

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_storage_multisample to provide a more 
Python-friendly API

Overview (from the spec)
        
        The ARB_texture_storage extension and OpenGL 4.2 introduced the concept
        of immutable texture objects. With these objects, once their data store
        has been sized and allocated, it could not be resized for the lifetime
        of the objects (although its content could be updated). OpenGL
        implementations may be able to take advantage of the knowledge that the
        underlying data store of certain objects cannot be deleted or otherwise
        reallocated without destruction of the whole object (normally, a much
        heavier weight and less frequent operation). Immutable storage
        for all types of textures besides multisample and buffer textures was
        introduced by ARB_texture_storage. For completeness, this extension
        introduces immutable storage for multisampled textures.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_storage_multisample.txt
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