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  SSK7  SSKJr  S rg)	a  OpenGL extension ARB.texture_rectangle

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_rectangle to provide a more 
Python-friendly API

Overview (from the spec)
        
        OpenGL texturing is limited to images with power-of-two dimensions
        and an optional 1-texel border.  The ARB_texture_rectangle extension
        adds a new texture target that supports 2D textures without requiring
        power-of-two dimensions.
        
        Non-power-of-two sized (NPOTS) textures are useful for storing video
        images that do not have power-of-two sized (POTS).  Re-sampling
        artifacts are avoided and less texture memory may be required by
        using non-power-of-two sized textures.  Non-power-of-two sized
        textures are also useful for shadow maps and window-space texturing.
        
        However, non-power-of-two sized textures have limitations that
        do not apply to power-of-two sized textures.  NPOTS textures may
        not use mipmap filtering; POTS textures support both mipmapped
        and non-mipmapped filtering.  NPOTS textures support only the
        GL_CLAMP, GL_CLAMP_TO_EDGE, and GL_CLAMP_TO_BORDER wrap modes;
        POTS textures support GL_CLAMP_TO_EDGE, GL_REPEAT, GL_CLAMP,
        GL_MIRRORED_REPEAT, and GL_CLAMP_TO_BORDER (and GL_MIRROR_CLAMP_ATI
        and GL_MIRROR_CLAMP_TO_EDGE_ATI if ATI_texture_mirror_once is
        supported) .  NPOTS textures do not support an optional 1-texel
        border; POTS textures do support an optional 1-texel border.
        
        NPOTS textures are accessed by dimension-dependent (aka
        non-normalized) texture coordinates.  So instead of thinking of
        the texture image lying in a [0..1]x[0..1] range, the NPOTS texture
        image lies in a [0..w]x[0..h] range.
        
        This extension adds a new texture target and related state (proxy,
        binding, max texture size).

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_rectangle.txt
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