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  SSK7  SSKJr  S rg)	aã  OpenGL extension ARB.texture_buffer_range

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_buffer_range to provide a more 
Python-friendly API

Overview (from the spec)
        
        ARB_texture_buffer_object (which was promoted to core in OpenGL 3.1)
        introduced the ability to attach the data store of a buffer object
        to a buffer texture and access it from shaders. The extension only allows
        the entire store of the buffer object to the texture. This extension
        expands on this and allows a sub-range of the buffer's data store to
        be attached to a texture. This can be used, for example, to allow multiple
        buffer textures to be backed by independent sub-ranges of the same buffer
        object, or for different sub-ranges of a single buffer object to be used
        for different purposes.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt
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