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  SSK7  SSKJr  S rg)	aY  OpenGL extension ARB.texture_border_clamp

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_border_clamp to provide a more 
Python-friendly API

Overview (from the spec)
        
        The base OpenGL provides clamping such that the texture coordinates are
        limited to exactly the range [0,1].  When a texture coordinate is clamped
        using this algorithm, the texture sampling filter straddles the edge of
        the texture image, taking 1/2 its sample values from within the texture
        image, and the other 1/2 from the texture border.  It is sometimes
        desirable for a texture to be clamped to the border color, rather than to
        an average of the border and edge colors.
        
        This extension defines an additional texture clamping algorithm.
        CLAMP_TO_BORDER_ARB clamps texture coordinates at all mipmap levels such
        that NEAREST and LINEAR filters return only the color of the border
        texels.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_border_clamp.txt
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