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  SSK7  SSKJr  S rg)	aã  OpenGL extension ARB.sparse_texture_clamp

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.sparse_texture_clamp to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension builds on the ARB_sparse_texture2 extension, providing the
        following new functionality:
        
          * New built-in GLSL texture lookup functions are provided that specify a
            minimum level of detail to use for lookups where the level of detail
            is computed automatically.  This allows shaders to avoid accessing
            unpopulated portions of high-resolution levels of detail when it knows
            that the memory accessed is unpopulated, either from a priori
            knowledge or from feedback provided by the return value of previously
            executed "sparse" texture lookup functions.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/sparse_texture_clamp.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    Ú\/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/ARB/sparse_texture_clamp.pyÚglInitSparseTextureClampARBr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLr   r	   Ú&OpenGL.raw.GL.ARB.sparse_texture_clampr   r   © r   r   Ú<module>r      s&   ðñ÷, .Ñ -ß &Û ß )Ü 4Ý Bó8r   