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  SSK7  SSKJr  S rg)	a3  OpenGL extension ARB.shadow_ambient

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.shadow_ambient to provide a more 
Python-friendly API

Overview (from the spec)
        
        This is based on the GL_SGIX_shadow_ambient extension and is layered
        upon the GL_ARB_shadow extension.
        
        Basically, this extension allows the user to specify the texture
        value to use when the texture compare function fails.  Normally
        this value is zero.  By allowing an arbitrary value we can get
        functionality which otherwise requires an advanced texture
        combine extension (such as GL_NV_register_combiners) and multiple
        texture units.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shadow_ambient.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    ÚV/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/ARB/shadow_ambient.pyÚglInitShadowAmbientARBr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLr   r	   Ú OpenGL.raw.GL.ARB.shadow_ambientr   r   © r   r   Ú<module>r      s&   ðñ÷* .Ñ -ß &Û ß )Ü .Ý <ó8r   