ó
    š3jó  ã                   ó`   • S r SSKJrJrJr  SSKJrJr  SSKrSSKJ	r	J
r
  SSK7  SSKJr  S rg)	at  OpenGL extension ARB.shading_language_packing

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.shading_language_packing to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension provides the GLSL built-in functions to convert a 32-bit
        unsigned integer holding a pair of 16-bit floating-point values to or from
        a two-component floating-point vector (vec2).  
        
        This mechanism allows GLSL shaders to read and write 16-bit floating-point
        encodings (via 32-bit unsigned integers) without introducing a full set of
        16-bit floating-point data types.
        
        This extension also adds the GLSL built-in packing functions included in
        GLSL version 4.00 and the ARB_gpu_shader5 extension which pack and unpack
        vectors of small fixed-point data types into a larger scalar. By putting
        these packing functions in this separate extension it allows
        implementations to provide these functions in hardware that supports them
        independent of the other ARB_gpu_shader5 features.
        
        In addition to the packing functions from ARB_gpu_shader5 this extension
        also adds the missing [un]packSnorm2x16 for completeness.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shading_language_packing.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    Ú`/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/ARB/shading_language_packing.pyÚglInitShadingLanguagePackingARBr   %   s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLr   r	   Ú*OpenGL.raw.GL.ARB.shading_language_packingr   r   © r   r   Ú<module>r      s&   ðñ÷: .Ñ -ß &Û ß )Ü 8Ý Fó8r   