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  SSK7  SSKJr  S rg)	ax  OpenGL extension ARB.shader_bit_encoding

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.shader_bit_encoding to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension trivially adds built-in functions for getting/setting
        the bit encoding for floating-point values in the OpenGL Shading Language.
        
        These functions are pulled out of ARB_gpu_shader5, since support for such
        built-in functions exists in current hardware.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    Ú[/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/ARB/shader_bit_encoding.pyÚglInitShaderBitEncodingARBr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLr   r	   Ú%OpenGL.raw.GL.ARB.shader_bit_encodingr   r   © r   r   Ú<module>r      s&   ðñ÷" .Ñ -ß &Û ß )Ü 3Ý Aó8r   