ó
    š3jX  ã                   ó`   • S r SSKJrJrJr  SSKJrJr  SSKrSSKJ	r	J
r
  SSK7  SSKJr  S rg)	aü  OpenGL extension ARB.seamless_cube_map

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.seamless_cube_map to provide a more 
Python-friendly API

Overview (from the spec)
        
        When sampling from cube map textures, a three-dimensional texture
        coordinate is used to select one of the cube map faces and generate
        a two dimensional texture coordinate ( s t ), at which a texel is
        sampled from the determined face of the cube map texture. Each face
        of the texture is treated as an independent two-dimensional texture,
        and the generated ( s t ) coordinate is subjected to the same
        clamping and wrapping rules as for any other two dimensional texture
        fetch.
        
        Although it is unlikely that the generated ( s t ) coordinate lies
        significantly outside the determined cube map face, it is often the
        case that the locations of the individual elements required during a
        linear sampling do not lie within the determined face, and their
        coordinates will therefore be modified by the selected clamping and
        wrapping rules. This often has the effect of producing seams or
        other discontinuities in the sampled texture.
        
        This extension allows implementations to take samples from adjacent
        cube map faces, providing the ability to create seamless cube maps.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    ÚY/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/ARB/seamless_cube_map.pyÚglInitSeamlessCubeMapARBr   '   s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLr   r	   Ú#OpenGL.raw.GL.ARB.seamless_cube_mapr   r   © r   r   Ú<module>r      s&   ðñ÷> .Ñ -ß &Û ß )Ü 1Ý ?ó8r   