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SS9rg)a}  OpenGL extension ARB.framebuffer_no_attachments

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.framebuffer_no_attachments to provide a more 
Python-friendly API

Overview (from the spec)
        
        Framebuffer objects as introduced by ARB_framebuffer_object and OpenGL 3.0
        provide a generalized mechanism for rendering to off-screen surfaces.
        Each framebuffer object may have depth, stencil and zero or more color
        attachments that can be written to by the GL.  The size of the framebuffer
        (width, height, layer count, sample count) is derived from the attachments
        of that framebuffer.  In unextended OpenGL 4.2, it is not legal to render
        into a framebuffer object that has no attachments.  Such a framebuffer
        would be considered incomplete with the
        FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT status.
        
        With OpenGL 4.2 and ARB_shader_image_load_store, fragment shaders are
        capable of doing random access writes to buffer and texture memory via
        image loads, stores, and atomics.  This ability enables algorithms using
        the conventional rasterizer to generate a collection of fragments, where
        each fragment shader invocation will write its outputs to buffer or
        texture memory using image stores or atomics.  Such algorithms may have no
        need to write color or depth values to a conventional framebuffer.
        However, a framebuffer with no attachments will be considered incomplete
        and no rasterization or fragment shader exectuion will occur.  To avoid
        such errors, an application may be required to create an otherwise
        unnecessary "dummy" texture and attach it to the framebuffer (possibly
        with color writes masked off).  If the algorithm requires the rasterizer
        to operate over a large number of pixels, this dummy texture will
        needlessly consume a significant amount of memory.
        
        This extension enables the algorithms described above to work even with a
        framebuffer with no attachments.  Applications can specify default width,
        height, layer count, and sample count parameters for a framebuffer object.
        When a framebuffer with no attachments is bound, it will be considered
        complete as long as the application has specified non-zero default width
        and height parameters.  For the purposes of rasterization, the framebuffer
        will be considered to have a width, height, layer count, and sample count
        derived from its default parameters.  Framebuffers with one or more
        attachments are not affected by these default parameters; the size of the
        framebuffer will still be derived from the sizes of the attachments in
        that case.
        
        Additionally, this extension provides queryable implementation-dependent
        maximums for framebuffer width, height, layer count, and sample count,
        which may differ from similar limits on textures and renderbuffers.  These
        maximums will be used to error-check the default framebuffer parameters
        and also permit implementations to expose the ability to rasterize to an
        attachment-less framebuffer larger than the maximum supported texture
        size.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/framebuffer_no_attachments.txt
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