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  SSK7  SSKJr  S rg)	a]  OpenGL extension ARB.fragment_shader

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.fragment_shader to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension adds functionality to define fragment shader objects. A
        fragment shader object is a shader object (see the ARB_shader_objects
        extension) that, when attached to a program object, can be compiled and
        linked to produce an executable that runs on the fragment processor in
        OpenGL. The fragment processor is a programmable unit that replaces the
        OpenGL 1.4 fixed-function texturing, color sum and fog stages. This
        extension also defines how such an executable interacts with the fixed
        functionality fragment processing of OpenGL 1.4. The language used to
        write fragment shaders is not discussed here. That language is defined
        in the OpenGL Shading Language specification as the Fragment Shading
        Language.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/fragment_shader.txt
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