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  SSK7  SSKJr  S rg)	aü  OpenGL extension ARB.explicit_attrib_location

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.explicit_attrib_location to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension provides a method to pre-assign attribute locations to
        named vertex shader inputs and color numbers to named fragment shader
        outputs.  This allows applications to globally assign a particular
        semantic meaning, such as diffuse color or vertex normal, to a particular
        attribute location without knowing how that attribute will be named in any
        particular shader.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/explicit_attrib_location.txt
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