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  SSK7  SSKJr  S rg)	az  OpenGL extension ARB.depth_buffer_float

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.depth_buffer_float to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension provides new texture internal formats whose depth
        components are stored as 32-bit floating-point values, rather than the
        normalized unsigned integers used in existing depth formats.
        Floating-point depth textures support all the functionality supported for
        fixed-point depth textures, including shadow mapping and rendering support
        via EXT_framebuffer_object.  Floating-point depth textures can store
        values outside the range [0,1].
        
        Additionally, this extension provides new packed depth/stencil pixel
        formats (see EXT_packed_depth_stencil) that have 64-bit pixels consisting
        of a 32-bit floating-point depth value, 8 bits of stencil, and 24 unused
        bites.  A packed depth/stencil texture internal format is also provided.
        
        This extension does not provide support for WGL or GLX pixel formats with
        floating-point depth buffers.  The existing (but not commonly used)
        WGL_EXT_depth_float extension could be used for this purpose.
        

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/depth_buffer_float.txt
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