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  SSK7  SSKJr  S rg)	aY  OpenGL extension ARB.ES3_2_compatibility

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.ES3_2_compatibility to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension adds support for features of OpenGL ES 3.2 that are
        missing from OpenGL 4.5. Enabling these features will ease the process
        of porting applications from OpenGL ES 3.2 to OpenGL.
        
        In particular this adds the following features:
        
        - Bounding box used to optimization tessellation processing
          (OES_primitive_bounding_box)
        - query for MULTISAMPLE_LINE_WIDTH_RANGE_ARB
        - support for the OpenGL ES 3.20 shading language
        
        For full OpenGL ES 3.2 compatibility the implementation must support
        KHR_blend_equation_advanced and KHR_texture_compression_astc_ldr. Those
        features are not defined in this extension spec since they are already
        defined at the KHR level.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/ES3_2_compatibility.txt
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