ó
    š3jL  ã                   ó`   • S r SSKJrJrJr  SSKJrJr  SSKrSSKJ	r	J
r
  SSK7  SSKJr  S rg)	aº  OpenGL extension AMD.texture_texture4

This module customises the behaviour of the 
OpenGL.raw.GL.AMD.texture_texture4 to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension adds new shading language built-in texture functions
        to the shading language.
        
        These texture functions may be used to access one component textures.
        
        The texture4 built-in function returns a texture value derived from
        a 2x2 set of texels in the image array of level levelbase is selected.
        These texels are selected in the same way as when the value of
        TEXTURE_MIN_FILTER is LINEAR, but instead of these texels being
        filtered to generate the texture value, the R, G, B and A texture values
        are derived directly from these four texels.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/texture_texture4.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    ÚX/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/AMD/texture_texture4.pyÚglInitTextureTexture4AMDr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLr   r	   Ú"OpenGL.raw.GL.AMD.texture_texture4r   r   © r   r   Ú<module>r      s&   ðñ÷. .Ñ -ß &Û ß )Ü 0Ý >ó8r   