ó
    š3j8  ã                   ó`   • S r SSKJrJrJr  SSKJrJr  SSKrSSKJ	r	J
r
  SSK7  SSKJr  S rg)	a|  OpenGL extension AMD.shader_trinary_minmax

This module customises the behaviour of the 
OpenGL.raw.GL.AMD.shader_trinary_minmax to provide a more 
Python-friendly API

Overview (from the spec)
        
        This extension introduces three new trinary built-in functions to the
        OpenGL Shading Languages. These functions allow the minimum, maximum
        or median of three inputs to be found with a single function call. These
        operations may be useful for sorting and filtering operations, for example.
        By explicitly performing a trinary operation with a single built-in
        function, shader compilers and optimizers may be able to generate better
        instruction sequences for perform sorting and other multi-input functions.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/shader_trinary_minmax.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    Ú]/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/AMD/shader_trinary_minmax.pyÚglInitShaderTrinaryMinmaxAMDr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLr   r	   Ú'OpenGL.raw.GL.AMD.shader_trinary_minmaxr   r   © r   r   Ú<module>r      s&   ðñ÷& .Ñ -ß &Û ß )Ü 5Ý Có8r   