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  SSK7  SSKJr  S rg)	a‚  OpenGL extension AMD.shader_explicit_vertex_parameter

This module customises the behaviour of the 
OpenGL.raw.GL.AMD.shader_explicit_vertex_parameter to provide a more 
Python-friendly API

Overview (from the spec)
        
        Unextended GLSL provides a set of fixed function interpolation modes and
        even those are limited to certain types of interpolants (for example,
        interpolation of integer and double isn't supported).
        
        This extension introduces new built-in functions allowing access to vertex
        parameters explicitly in  the fragment shader. It also exposes barycentric
        coordinates as new built-in variables, which can be used to implement
        custom interpolation algorithms using shader code.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/shader_explicit_vertex_parameter.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  ó:   • SSK Jn   U R                  " [        5      $ )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ÚhasGLExtensionr   r   s    Úh/home/wildlama/miniconda3/lib/python3.13/site-packages/OpenGL/GL/AMD/shader_explicit_vertex_parameter.pyÚ&glInitShaderExplicitVertexParameterAMDr      s   € å!Ø×$Ò$¤oÓ7Ð7ó    )Ú__doc__r   r   r   r   r   r   ÚctypesÚOpenGL.raw.GLr   r	   Ú2OpenGL.raw.GL.AMD.shader_explicit_vertex_parameterr   r   © r   r   Ú<module>r      s&   ðñ÷( .Ñ -ß &Û ß )Ü @Ý Nó8r   