/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include #include THRUST_NAMESPACE_BEGIN void device_free(thrust::device_ptr ptr) { using thrust::system::detail::generic::select_system; using system = thrust::iterator_system>::type; // XXX lower to select_system(system) here system s; thrust::free(s, ptr); } // end device_free() THRUST_NAMESPACE_END