/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include THRUST_NAMESPACE_BEGIN namespace detail { // define an empty allocator class to use below struct device_delete_allocator {}; } // namespace detail template void device_delete(device_ptr ptr, const size_t n) { // we can use device_allocator to destroy the range thrust::detail::device_delete_allocator a; thrust::detail::destroy_range(a, ptr, n); thrust::device_free(ptr); } // end device_delete() THRUST_NAMESPACE_END