// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // TF-specific helpers. #define OP_CHECK_CUDA_ERROR(CTX, CUDA_CALL) do { cudaError_t err = CUDA_CALL; OP_REQUIRES(CTX, err == cudaSuccess, errors::Internal("Cuda error: ", cudaGetErrorName(err), "[", #CUDA_CALL, ";]")); } while (0) #define OP_CHECK_GL_ERROR(CTX, GL_CALL) do { GL_CALL; GLenum err = glGetError(); OP_REQUIRES(CTX, err == GL_NO_ERROR, errors::Internal("OpenGL error: ", getGLErrorString(err), "[", #GL_CALL, ";]")); } while (0) // Cuda kernels and CPP all together. What an absolute compilation unit. #define __CUDA_INCLUDE_COMPILER_INTERNAL_HEADERS__ #include "../common/framework.h" #include "../common/glutil.cpp" #include "../common/common.h" #include "../common/common.cpp" #include "../common/rasterize.h" #include "../common/rasterize_gl.cpp" #include "../common/rasterize.cu" #include "tf_rasterize.cu" #include "../common/interpolate.cu" #include "tf_interpolate.cu" #include "../common/texture.cpp" #include "../common/texture.cu" #include "tf_texture.cu" #include "../common/antialias.cu" #include "tf_antialias.cu"