{
    "Plugins": [
        {
            "Info": {
                "Types": {
                    "HdSt_DependencySceneIndexPlugin" : {
                        "bases": ["HdSceneIndexPlugin"],
                        "loadWithRenderer" : "GL",
                        "priority": 0,
                        "displayName": "Storm Dependency Scene Index"
                    },
                    "HdSt_DependencyForwardingSceneIndexPlugin" : {
                        "bases": ["HdSceneIndexPlugin"],
                        "loadWithRenderer" : "GL",
                        "priority": 0,
                        "displayName": "Storm Dependency Forwarding Scene Index"
                    },
                    "HdSt_MaterialBindingResolvingSceneIndexPlugin" : {
                        "bases": ["HdSceneIndexPlugin"],
                        "loadWithRenderer" : "GL",
                        "priority": 0,
                        "displayName": "Scene Index to resolve material bindings."
                    },
                    "HdSt_MaterialPrimvarTransferSceneIndexPlugin" : {
                        "bases": ["HdSceneIndexPlugin"],
                        "loadWithRenderer" : "GL",
                        "priority": 0,
                        "displayName": "Scene Index to transfer primvars from material to prim."
                    },
                    "HdSt_NodeIdentifierResolvingSceneIndexPlugin" : {
                        "bases": ["HdSceneIndexPlugin"],
                        "loadWithRenderer" : "GL",
                        "priority": 0,
                        "displayName": "Scene Index to resolve nodeIdentifier from glslfx sourceAsset."
                    },
                    "HdSt_ImplicitSurfaceSceneIndexPlugin" : {
                        "bases": ["HdSceneIndexPlugin"],
                        "loadWithRenderer" : "GL",
                        "priority": 0,
                        "displayName": "Scene Index to turn implicit surfaces into prims suitable for Storm"
                    },
                    "HdSt_NurbsApproximatingSceneIndexPlugin" : {
                        "bases": ["HdSceneIndexPlugin"],
                        "loadWithRenderer" : "GL",
                        "priority": 0,
                        "displayName": "Scene Index to resolve terminal names."
                    },
                    "HdSt_TetMeshConversionSceneIndexPlugin" : {
                        "bases": ["HdSceneIndexPlugin"],
                        "loadWithRenderer" : "GL",
                        "priority": 0,
                        "displayName": "Scene Index to convert tet meshes into standard triangle based meshes."
                    },
                    "HdSt_UnboundMaterialPruningSceneIndexPlugin" : {
                        "bases": ["HdSceneIndexPlugin"],
                        "loadWithRenderer": "GL",
                        "priority": 0,
                        "displayName": "Scene index to prune materials that aren't bound."
                    },
                    "HdSt_VelocityMotionResolvingSceneIndexPlugin" : {
                        "bases": ["HdSceneIndexPlugin"],
                        "loadWithRenderer": "GL",
                        "priority": 0,
                        "displayName": "Scene index to resolve velocity-based motion."
                    }
                },
                "ShaderResources": "shaders"
            },
            "LibraryPath": "",
            "Name": "hdSt",
            "ResourcePath": "resources",
            "Root": "..",
            "Type": "library"
        }
    ]
}
