OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.oso shader node_glossy_bsdf param color Color 0.800000012 0.800000012 0.800000012 %read{1,1} %write{2147483647,-1} param string distribution "ggx" %read{79,83} %write{2147483647,-1} param float Roughness 0.200000003 %read{3,3} %write{2147483647,-1} param float Anisotropy 0 %read{7,7} %write{2147483647,-1} param float Rotation 0 %read{15,17} %write{2147483647,-1} param normal Normal 0 0 0 %read{19,83} %write{0,0} %initexpr param normal Tangent 0 0 0 %read{9,9} %write{2147483647,-1} oparam closure color BSDF %read{2147483647,-1} %write{82,84} global normal N %read{0,0} %write{2147483647,-1} local vector ___257_axis %read{23,25} %write{20,20} local float ___257_cosang %read{22,63} %write{21,21} local float ___257_sinang %read{33,58} %write{21,21} local float ___257_cosang1 %read{32,57} %write{22,22} local float ___257_x %read{26,58} %write{23,23} local float ___257_y %read{31,56} %write{24,24} local float ___257_z %read{33,61} %write{25,25} local matrix ___257_M %read{67,67} %write{65,65} local color base_color %read{81,84} %write{1,1} local float roughness %read{5,78} %write{4,5} local float roughness_u %read{81,83} %write{13,76} local float roughness_v %read{81,83} %write{14,78} local float aniso %read{10,77} %write{8,8} local vector T %read{66,83} %write{9,68} const color $const1 0 0 0 %read{1,1} %write{2147483647,-1} const float $const2 0 %read{4,83} %write{2147483647,-1} const float $const3 1 %read{3,77} %write{2147483647,-1} const string $const4 "clamp" %read{2,6} %write{2147483647,-1} temp float $tmp2 %read{4,4} %write{3,3} const float $const5 -0.99000001 %read{8,8} %write{2147483647,-1} const float $const6 0.99000001 %read{7,7} %write{2147483647,-1} temp float $tmp3 %read{8,8} %write{7,7} temp float $tmp4 %read{11,11} %write{10,10} const float $const7 9.99999975e-05 %read{11,11} %write{2147483647,-1} temp int $tmp5 %read{12,12} %write{11,11} temp int $tmp6 %read{16,16} %write{15,15} const float $const8 6.28318548 %read{17,17} %write{2147483647,-1} temp float $tmp7 %read{21,21} %write{17,17} const point $const9 0 0 0 %read{19,68} %write{2147483647,-1} const string $const10 "rotate" %read{18,18} %write{2147483647,-1} temp vector $tmp9 %read{20,20} %write{19,19} const int $const11 0 %read{23,83} %write{2147483647,-1} const int $const12 1 %read{24,24} %write{2147483647,-1} const int $const13 2 %read{25,25} %write{2147483647,-1} temp float $tmp10 %read{30,30} %write{26,26} temp float $tmp11 %read{28,28} %write{27,27} temp float $tmp12 %read{29,29} %write{28,28} temp float $tmp13 %read{30,30} %write{29,29} temp float $tmp14 %read{65,65} %write{30,30} temp float $tmp15 %read{32,32} %write{31,31} temp float $tmp16 %read{34,34} %write{32,32} temp float $tmp17 %read{34,34} %write{33,33} temp float $tmp18 %read{65,65} %write{34,34} temp float $tmp19 %read{36,36} %write{35,35} temp float $tmp20 %read{38,38} %write{36,36} temp float $tmp21 %read{38,38} %write{37,37} temp float $tmp22 %read{65,65} %write{38,38} temp float $tmp23 %read{40,40} %write{39,39} temp float $tmp24 %read{42,42} %write{40,40} temp float $tmp25 %read{42,42} %write{41,41} temp float $tmp26 %read{65,65} %write{42,42} temp float $tmp27 %read{47,47} %write{43,43} temp float $tmp28 %read{45,45} %write{44,44} temp float $tmp29 %read{46,46} %write{45,45} temp float $tmp30 %read{47,47} %write{46,46} temp float $tmp31 %read{65,65} %write{47,47} temp float $tmp32 %read{49,49} %write{48,48} temp float $tmp33 %read{51,51} %write{49,49} temp float $tmp34 %read{51,51} %write{50,50} temp float $tmp35 %read{65,65} %write{51,51} temp float $tmp36 %read{53,53} %write{52,52} temp float $tmp37 %read{55,55} %write{53,53} temp float $tmp38 %read{55,55} %write{54,54} temp float $tmp39 %read{65,65} %write{55,55} temp float $tmp40 %read{57,57} %write{56,56} temp float $tmp41 %read{59,59} %write{57,57} temp float $tmp42 %read{59,59} %write{58,58} temp float $tmp43 %read{65,65} %write{59,59} temp float $tmp44 %read{64,64} %write{60,60} temp float $tmp45 %read{62,62} %write{61,61} temp float $tmp46 %read{63,63} %write{62,62} temp float $tmp47 %read{64,64} %write{63,63} temp float $tmp48 %read{65,65} %write{64,64} temp vector $tmp49 %read{68,68} %write{67,67} temp vector $tmp50 %read{67,67} %write{66,66} temp int $tmp51 %read{70,70} %write{69,69} temp float $tmp52 %read{72,72} %write{71,71} temp float $tmp53 %read{74,74} %write{73,73} temp float $tmp54 %read{76,76} %write{75,75} temp float $tmp55 %read{78,78} %write{77,77} const string $const14 "Multiscatter GGX" %read{79,79} %write{2147483647,-1} temp int $tmp56 %read{80,80} %write{79,79} temp closure color $tmp57 %read{82,82} %write{81,81} const string $const15 "microfacet_multi_ggx_aniso" %read{81,81} %write{2147483647,-1} temp closure color $tmp58 %read{84,84} %write{83,83} const string $const16 "microfacet" %read{83,83} %write{2147483647,-1} code Normal # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:13 # normal Normal = N, assign Normal N %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl"} %line{13} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:18 # color base_color = max(Color, color(0.0)); max base_color Color $const1 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl"} %line{18} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:19 # float roughness = clamp(Roughness, 0.0, 1.0); functioncall $const4 5 %line{19} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp2 Roughness $const3 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max roughness $tmp2 $const2 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:20 # roughness = roughness * roughness; mul roughness roughness roughness %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl"} %line{20} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:22 # float aniso = clamp(Anisotropy, -0.99, 0.99); functioncall $const4 9 %line{22} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp3 Anisotropy $const6 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max aniso $tmp3 $const5 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:25 # vector T = Tangent; assign T Tangent %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl"} %line{25} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:27 # if (abs(aniso) <= 1e-4) { abs $tmp4 aniso %line{27} %argrw{"wr"} le $tmp5 $tmp4 $const7 %argrw{"wrr"} if $tmp5 15 79 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:28 # roughness_u = roughness; assign roughness_u roughness %line{28} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:29 # roughness_v = roughness; assign roughness_v roughness %line{29} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:32 # if (Rotation != 0.0) neq $tmp6 Rotation $const2 %line{32} %argrw{"wrr"} if $tmp6 69 69 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:33 # T = rotate(T, Rotation * M_2PI, point(0.0, 0.0, 0.0), Normal); mul $tmp7 Rotation $const8 %line{33} %argrw{"wrr"} functioncall $const10 69 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:270 # vector axis = normalize (b - a); sub $tmp9 Normal $const9 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{270} %argrw{"wrr"} normalize ___257_axis $tmp9 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:272 # sincos (angle, sinang, cosang); sincos $tmp7 ___257_sinang ___257_cosang %line{272} %argrw{"rww"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:273 # float cosang1 = 1.0 - cosang; sub ___257_cosang1 $const3 ___257_cosang %line{273} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:274 # float x = axis[0], y = axis[1], z = axis[2]; compref ___257_x ___257_axis $const11 %line{274} %argrw{"wrr"} compref ___257_y ___257_axis $const12 %argrw{"wrr"} compref ___257_z ___257_axis $const13 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:275 # matrix M = matrix (x * x + (1.0 - x * x) * cosang, mul $tmp10 ___257_x ___257_x %line{275} %argrw{"wrr"} mul $tmp11 ___257_x ___257_x %argrw{"wrr"} sub $tmp12 $const3 $tmp11 %argrw{"wrr"} mul $tmp13 $tmp12 ___257_cosang %argrw{"wrr"} add $tmp14 $tmp10 $tmp13 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:276 # x * y * cosang1 + z * sinang, mul $tmp15 ___257_x ___257_y %line{276} %argrw{"wrr"} mul $tmp16 $tmp15 ___257_cosang1 %argrw{"wrr"} mul $tmp17 ___257_z ___257_sinang %argrw{"wrr"} add $tmp18 $tmp16 $tmp17 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:277 # x * z * cosang1 - y * sinang, mul $tmp19 ___257_x ___257_z %line{277} %argrw{"wrr"} mul $tmp20 $tmp19 ___257_cosang1 %argrw{"wrr"} mul $tmp21 ___257_y ___257_sinang %argrw{"wrr"} sub $tmp22 $tmp20 $tmp21 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:279 # x * y * cosang1 - z * sinang, mul $tmp23 ___257_x ___257_y %line{279} %argrw{"wrr"} mul $tmp24 $tmp23 ___257_cosang1 %argrw{"wrr"} mul $tmp25 ___257_z ___257_sinang %argrw{"wrr"} sub $tmp26 $tmp24 $tmp25 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:280 # y * y + (1.0 - y * y) * cosang, mul $tmp27 ___257_y ___257_y %line{280} %argrw{"wrr"} mul $tmp28 ___257_y ___257_y %argrw{"wrr"} sub $tmp29 $const3 $tmp28 %argrw{"wrr"} mul $tmp30 $tmp29 ___257_cosang %argrw{"wrr"} add $tmp31 $tmp27 $tmp30 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:281 # y * z * cosang1 + x * sinang, mul $tmp32 ___257_y ___257_z %line{281} %argrw{"wrr"} mul $tmp33 $tmp32 ___257_cosang1 %argrw{"wrr"} mul $tmp34 ___257_x ___257_sinang %argrw{"wrr"} add $tmp35 $tmp33 $tmp34 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:283 # x * z * cosang1 + y * sinang, mul $tmp36 ___257_x ___257_z %line{283} %argrw{"wrr"} mul $tmp37 $tmp36 ___257_cosang1 %argrw{"wrr"} mul $tmp38 ___257_y ___257_sinang %argrw{"wrr"} add $tmp39 $tmp37 $tmp38 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:284 # y * z * cosang1 - x * sinang, mul $tmp40 ___257_y ___257_z %line{284} %argrw{"wrr"} mul $tmp41 $tmp40 ___257_cosang1 %argrw{"wrr"} mul $tmp42 ___257_x ___257_sinang %argrw{"wrr"} sub $tmp43 $tmp41 $tmp42 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:285 # z * z + (1.0 - z * z) * cosang, mul $tmp44 ___257_z ___257_z %line{285} %argrw{"wrr"} mul $tmp45 ___257_z ___257_z %argrw{"wrr"} sub $tmp46 $const3 $tmp45 %argrw{"wrr"} mul $tmp47 $tmp46 ___257_cosang %argrw{"wrr"} add $tmp48 $tmp44 $tmp47 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:275 # matrix M = matrix (x * x + (1.0 - x * x) * cosang, matrix ___257_M $tmp14 $tmp18 $tmp22 $const2 $tmp26 $tmp31 $tmp35 $const2 $tmp39 $tmp43 $tmp48 $const2 $const2 $const2 $const2 $const3 %line{275} %argrw{"wrrrrrrrrrrrrrrrr"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:288 # return transform (M, p-a) + a; sub $tmp50 T $const9 %line{288} %argrw{"wrr"} transformv $tmp49 ___257_M $tmp50 %argrw{"wrr"} add T $tmp49 $const9 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:35 # if (aniso < 0.0) { lt $tmp51 aniso $const2 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl"} %line{35} %argrw{"wrr"} if $tmp51 75 79 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:36 # roughness_u = roughness / (1.0 + aniso); add $tmp52 $const3 aniso %line{36} %argrw{"wrr"} div roughness_u roughness $tmp52 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:37 # roughness_v = roughness * (1.0 + aniso); add $tmp53 $const3 aniso %line{37} %argrw{"wrr"} mul roughness_v roughness $tmp53 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:40 # roughness_u = roughness * (1.0 - aniso); sub $tmp54 $const3 aniso %line{40} %argrw{"wrr"} mul roughness_u roughness $tmp54 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:41 # roughness_v = roughness / (1.0 - aniso); sub $tmp55 $const3 aniso %line{41} %argrw{"wrr"} div roughness_v roughness $tmp55 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:45 # if (distribution == "Multiscatter GGX") eq $tmp56 distribution $const14 %line{45} %argrw{"wrr"} if $tmp56 83 85 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:47 # microfacet_multi_ggx_aniso(Normal, T, roughness_u, roughness_v, base_color); closure $tmp57 $const15 Normal T roughness_u roughness_v base_color %line{47} %argrw{"wrrrrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:46 # BSDF = base_color * mul BSDF $tmp57 base_color %line{46} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:49 # BSDF = base_color * microfacet(distribution, Normal, T, roughness_u, roughness_v, 0.0, 0); closure $tmp58 $const16 distribution Normal T roughness_u roughness_v $const2 $const11 %line{49} %argrw{"wrrrrrrrr"} mul BSDF $tmp58 base_color %argrw{"wrr"} end