OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_environment_texture.oso shader node_environment_texture param int use_mapping 0 %read{2,2} %write{2147483647,-1} param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1} %derivs param vector Vector 0 0 0 %read{1,1} %write{0,0} %derivs %initexpr param string filename "" %read{49,49} %write{2147483647,-1} param string projection "equirectangular" %read{5,5} %write{2147483647,-1} param string interpolation "linear" %read{49,49} %write{2147483647,-1} param int compress_as_srgb 0 %read{68,68} %write{2147483647,-1} param int ignore_alpha 0 %read{50,50} %write{2147483647,-1} param int unassociate_alpha 0 %read{52,52} %write{2147483647,-1} param int is_float 1 %read{64,64} %write{2147483647,-1} oparam color Color 0 0 0 %read{61,96} %write{49,109} oparam float Alpha 1 %read{54,61} %write{49,51} global point P %read{0,0} %write{2147483647,-1} %derivs local float ___410_u %read{25,25} %write{13,13} %derivs local float ___410_v %read{25,25} %write{24,24} %derivs local vector ___411_dir %read{28,42} %write{27,38} %derivs local float ___411_div %read{36,38} %write{35,35} %derivs local float ___411_u %read{45,45} %write{41,41} %derivs local float ___411_v %read{45,45} %write{44,44} %derivs local vector p %read{3,47} %write{1,45} %derivs const string $const1 "equirectangular" %read{5,5} %write{2147483647,-1} temp int $tmp1 %read{6,6} %write{5,5} const string $const2 "environment_texture_direction_to_equirectangular" %read{7,7} %write{2147483647,-1} temp float $tmp2 %read{11,11} %write{10,10} %derivs const int $const3 1 %read{8,83} %write{2147483647,-1} temp float $tmp3 %read{10,10} %write{8,8} %derivs const int $const4 0 %read{9,70} %write{2147483647,-1} temp float $tmp4 %read{10,10} %write{9,9} %derivs temp float $tmp5 %read{12,12} %write{11,11} %derivs const float $const5 6.28318548 %read{12,12} %write{2147483647,-1} temp float $tmp6 %read{13,13} %write{12,12} %derivs const float $const6 0.5 %read{13,44} %write{2147483647,-1} temp float $tmp7 %read{23,23} %write{22,22} %derivs const int $const7 2 %read{14,96} %write{2147483647,-1} temp float $tmp8 %read{22,22} %write{14,14} %derivs temp float $tmp9 %read{22,22} %write{21,21} %derivs temp float $tmp10 %read{18,18} %write{15,15} %derivs temp float $tmp11 %read{19,19} %write{16,16} %derivs const string $const8 "hypot" %read{17,17} %write{2147483647,-1} temp float $tmp12 %read{20,20} %write{18,18} %derivs temp float $tmp13 %read{20,20} %write{19,19} %derivs temp float $tmp14 %read{21,21} %write{20,20} %derivs const float $const9 3.14159274 %read{23,23} %write{2147483647,-1} temp float $tmp15 %read{24,24} %write{23,23} %derivs const float $const10 0 %read{25,102} %write{2147483647,-1} const string $const11 "environment_texture_direction_to_mirrorball" %read{26,26} %write{2147483647,-1} temp float $tmp16 %read{29,29} %write{28,28} %derivs const float $const12 1 %read{29,66} %write{2147483647,-1} temp float $tmp17 %read{30,30} %write{29,29} %derivs const float $const13 2 %read{35,35} %write{2147483647,-1} temp float $tmp18 %read{35,35} %write{34,34} %derivs temp float $tmp19 %read{34,34} %write{33,33} %derivs const float $const14 -0.5 %read{32,32} %write{2147483647,-1} temp float $tmp20 %read{32,32} %write{31,31} %derivs temp float $tmp21 %read{33,33} %write{32,32} %derivs temp int $tmp22 %read{37,37} %write{36,36} temp float $tmp23 %read{40,40} %write{39,39} %derivs temp float $tmp24 %read{41,41} %write{40,40} %derivs temp float $tmp25 %read{43,43} %write{42,42} %derivs temp float $tmp26 %read{44,44} %write{43,43} %derivs temp float $tmp27 %read{49,49} %write{46,46} %derivs temp float $tmp28 %read{48,48} %write{47,47} %derivs temp float $tmp29 %read{49,49} %write{48,48} %derivs const string $const15 "wrap" %read{49,49} %write{2147483647,-1} const string $const16 "periodic" %read{49,49} %write{2147483647,-1} const string $const17 "interp" %read{49,49} %write{2147483647,-1} const string $const18 "alpha" %read{49,49} %write{2147483647,-1} const string $const19 "color_unpremultiply" %read{53,53} %write{2147483647,-1} temp int $tmp30 %read{55,55} %write{54,54} temp int $tmp31 %read{56,60} %write{55,59} temp int $tmp32 %read{58,58} %write{57,57} temp int $tmp33 %read{59,59} %write{58,58} temp int $tmp34 %read{65,65} %write{64,64} temp color $tmp35 %read{67,67} %write{66,66} const string $const20 "color_srgb_to_scene_linear" %read{69,97} %write{2147483647,-1} temp float $tmp36 %read{109,109} %write{76,81} temp float $tmp37 %read{72,79} %write{70,70} const float $const21 0.0404499993 %read{72,98} %write{2147483647,-1} temp int $tmp38 %read{73,73} %write{72,72} temp int $tmp39 %read{75,75} %write{74,74} const float $const22 0.0773993805 %read{77,103} %write{2147483647,-1} const float $const23 0.0549999997 %read{79,105} %write{2147483647,-1} temp float $tmp40 %read{80,80} %write{79,79} const float $const24 0.947867334 %read{80,106} %write{2147483647,-1} temp float $tmp41 %read{81,81} %write{80,80} const float $const25 2.4000001 %read{81,107} %write{2147483647,-1} temp float $tmp42 %read{109,109} %write{89,94} temp float $tmp43 %read{85,92} %write{83,83} temp int $tmp44 %read{86,86} %write{85,85} temp int $tmp45 %read{88,88} %write{87,87} temp float $tmp46 %read{93,93} %write{92,92} temp float $tmp47 %read{94,94} %write{93,93} temp float $tmp48 %read{109,109} %write{102,107} temp float $tmp49 %read{98,105} %write{96,96} temp int $tmp50 %read{99,99} %write{98,98} temp int $tmp51 %read{101,101} %write{100,100} temp float $tmp52 %read{106,106} %write{105,105} temp float $tmp53 %read{107,107} %write{106,106} code Vector # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:34 # vector Vector = P, assign Vector P %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl"} %line{34} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:45 # vector p = Vector; assign p Vector %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl"} %line{45} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:47 # if (use_mapping) if use_mapping 4 4 %line{47} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:48 # p = transform(mapping, p); transformv p mapping p %line{48} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:50 # p = normalize(p); normalize p p %line{50} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:52 # if (projection == "equirectangular") eq $tmp1 projection $const1 %line{52} %argrw{"wrr"} if $tmp1 26 46 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:53 # p = environment_texture_direction_to_equirectangular(p); functioncall $const2 26 %line{53} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:10 # float u = -atan2(dir[1], dir[0]) / (M_2PI) + 0.5; compref $tmp3 p $const3 %line{10} %argrw{"wrr"} compref $tmp4 p $const4 %argrw{"wrr"} atan2 $tmp2 $tmp3 $tmp4 %argrw{"wrr"} neg $tmp5 $tmp2 %argrw{"wr"} div $tmp6 $tmp5 $const5 %argrw{"wrr"} add ___410_u $tmp6 $const6 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:11 # float v = atan2(dir[2], hypot(dir[0], dir[1])) / M_PI + 0.5; compref $tmp8 p $const7 %line{11} %argrw{"wrr"} compref $tmp10 p $const4 %argrw{"wrr"} compref $tmp11 p $const3 %argrw{"wrr"} functioncall $const8 22 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:101 # float hypot (float a, float b) { return sqrt (a*a + b*b); } mul $tmp12 $tmp10 $tmp10 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{101} %argrw{"wrr"} mul $tmp13 $tmp11 $tmp11 %argrw{"wrr"} add $tmp14 $tmp12 $tmp13 %argrw{"wrr"} sqrt $tmp9 $tmp14 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:11 # float v = atan2(dir[2], hypot(dir[0], dir[1])) / M_PI + 0.5; atan2 $tmp7 $tmp8 $tmp9 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl"} %line{11} %argrw{"wrr"} div $tmp15 $tmp7 $const9 %argrw{"wrr"} add ___410_v $tmp15 $const6 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:13 # return vector(u, v, 0.0); vector p ___410_u ___410_v $const10 %line{13} %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:55 # p = environment_texture_direction_to_mirrorball(p); functioncall $const11 46 %line{55} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:18 # vector dir = idir; assign ___411_dir p %line{18} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:19 # dir[1] -= 1.0; compref $tmp16 ___411_dir $const3 %line{19} %argrw{"wrr"} sub $tmp17 $tmp16 $const12 %argrw{"wrr"} compassign ___411_dir $const3 $tmp17 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:21 # float div = 2.0 * sqrt(max(-0.5 * dir[1], 0.0)); compref $tmp20 ___411_dir $const3 %line{21} %argrw{"wrr"} mul $tmp21 $const14 $tmp20 %argrw{"wrr"} max $tmp19 $tmp21 $const10 %argrw{"wrr"} sqrt $tmp18 $tmp19 %argrw{"wr"} mul ___411_div $const13 $tmp18 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:22 # if (div > 0.0) gt $tmp22 ___411_div $const10 %line{22} %argrw{"wrr"} if $tmp22 39 39 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:23 # dir /= div; div ___411_dir ___411_dir ___411_div %line{23} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:25 # float u = 0.5 * (dir[0] + 1.0); compref $tmp23 ___411_dir $const4 %line{25} %argrw{"wrr"} add $tmp24 $tmp23 $const12 %argrw{"wrr"} mul ___411_u $const6 $tmp24 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:26 # float v = 0.5 * (dir[2] + 1.0); compref $tmp25 ___411_dir $const7 %line{26} %argrw{"wrr"} add $tmp26 $tmp25 $const12 %argrw{"wrr"} mul ___411_v $const6 $tmp26 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:28 # return vector(u, v, 0.0); vector p ___411_u ___411_v $const10 %line{28} %argrw{"wrrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:59 # filename, p[0], 1.0 - p[1], "wrap", "periodic", "interp", interpolation, "alpha", Alpha); compref $tmp27 p $const4 %line{59} %argrw{"wrr"} compref $tmp28 p $const3 %argrw{"wrr"} sub $tmp29 $const12 $tmp28 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:58 # Color = (color)texture( texture Color filename $tmp27 $tmp29 $const15 $const16 $const17 interpolation $const18 Alpha %line{58} %argrw{"wrrrrrrrrw"} %argderivs{2,3} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:61 # if (ignore_alpha) { if ignore_alpha 52 68 %line{61} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:62 # Alpha = 1.0; assign Alpha $const12 %line{62} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:64 # else if (unassociate_alpha) { if unassociate_alpha 68 68 %line{64} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:65 # Color = color_unpremultiply(Color, Alpha); functioncall $const19 64 %line{65} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:43 # if (alpha != 1.0 && alpha != 0.0) { neq $tmp30 Alpha $const12 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h"} %line{43} %argrw{"wrr"} neq $tmp31 $tmp30 $const4 %argrw{"wrr"} if $tmp31 60 60 %argrw{"r"} neq $tmp32 Alpha $const10 %argrw{"wrr"} neq $tmp33 $tmp32 $const4 %argrw{"wrr"} assign $tmp31 $tmp33 %argrw{"wr"} if $tmp31 63 63 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:44 # return c / alpha; div Color Color Alpha %line{44} %argrw{"wrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:47 # return c; assign Color Color %line{47} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:67 # if (!is_float) eq $tmp34 is_float $const4 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl"} %line{67} %argrw{"wrr"} if $tmp34 68 68 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:68 # Color = min(Color, 1.0); assign $tmp35 $const12 %line{68} %argrw{"wr"} min Color Color $tmp35 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:71 # if (compress_as_srgb) if compress_as_srgb 110 110 %line{71} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_environment_texture.osl:72 # Color = color_srgb_to_scene_linear(Color); functioncall $const20 110 %line{72} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:29 # return color(color_srgb_to_scene_linear(c[0]), compref $tmp37 Color $const4 %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h"} %line{29} %argrw{"wrr"} functioncall $const20 83 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:9 # if (c < 0.04045) { lt $tmp38 $tmp37 $const21 %line{9} %argrw{"wrr"} if $tmp38 79 83 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:10 # return (c < 0.0) ? 0.0 : c * (1.0 / 12.92); lt $tmp39 $tmp37 $const10 %line{10} %argrw{"wrr"} if $tmp39 77 78 %argrw{"r"} assign $tmp36 $const10 %argrw{"wr"} mul $tmp36 $tmp37 $const22 %argrw{"wrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:13 # return pow((c + 0.055) * (1.0 / 1.055), 2.4); add $tmp40 $tmp37 $const23 %line{13} %argrw{"wrr"} mul $tmp41 $tmp40 $const24 %argrw{"wrr"} pow $tmp36 $tmp41 $const25 %argrw{"wrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:30 # color_srgb_to_scene_linear(c[1]), compref $tmp43 Color $const3 %line{30} %argrw{"wrr"} functioncall $const20 96 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:9 # if (c < 0.04045) { lt $tmp44 $tmp43 $const21 %line{9} %argrw{"wrr"} if $tmp44 92 96 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:10 # return (c < 0.0) ? 0.0 : c * (1.0 / 12.92); lt $tmp45 $tmp43 $const10 %line{10} %argrw{"wrr"} if $tmp45 90 91 %argrw{"r"} assign $tmp42 $const10 %argrw{"wr"} mul $tmp42 $tmp43 $const22 %argrw{"wrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:13 # return pow((c + 0.055) * (1.0 / 1.055), 2.4); add $tmp46 $tmp43 $const23 %line{13} %argrw{"wrr"} mul $tmp47 $tmp46 $const24 %argrw{"wrr"} pow $tmp42 $tmp47 $const25 %argrw{"wrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:31 # color_srgb_to_scene_linear(c[2])); compref $tmp49 Color $const7 %line{31} %argrw{"wrr"} functioncall $const20 109 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:9 # if (c < 0.04045) { lt $tmp50 $tmp49 $const21 %line{9} %argrw{"wrr"} if $tmp50 105 109 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:10 # return (c < 0.0) ? 0.0 : c * (1.0 / 12.92); lt $tmp51 $tmp49 $const10 %line{10} %argrw{"wrr"} if $tmp51 103 104 %argrw{"r"} assign $tmp48 $const10 %argrw{"wr"} mul $tmp48 $tmp49 $const22 %argrw{"wrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:13 # return pow((c + 0.055) * (1.0 / 1.055), 2.4); add $tmp52 $tmp49 $const23 %line{13} %argrw{"wrr"} mul $tmp53 $tmp52 $const24 %argrw{"wrr"} pow $tmp48 $tmp53 $const25 %argrw{"wrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_color.h:29 # return color(color_srgb_to_scene_linear(c[0]), color Color $tmp36 $tmp42 $tmp48 %line{29} %argrw{"wrrr"} end