OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_checker_texture.oso shader node_checker_texture param int use_mapping 0 %read{2,2} %write{2147483647,-1} param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1} param float Scale 5 %read{4,4} %write{2147483647,-1} param point Vector 0 0 0 %read{1,1} %write{0,0} %initexpr param color Color1 0.800000012 0.800000012 0.800000012 %read{42,42} %write{2147483647,-1} param color Color2 0.200000003 0.200000003 0.200000003 %read{43,43} %write{2147483647,-1} oparam float Fac 0 %read{40,40} %write{36,38} oparam color Color 0 0 0 %read{2147483647,-1} %write{42,43} global point P %read{0,0} %write{2147483647,-1} local point ___368_p %read{18,26} %write{9,17} local int ___368_xi %read{30,30} %write{21,21} local int ___368_yi %read{31,31} %write{25,25} local int ___368_zi %read{33,33} %write{29,29} local point p %read{3,4} %write{1,3} temp point $tmp1 %read{6,14} %write{4,4} const string $const1 "checker" %read{5,5} %write{2147483647,-1} const int $const2 0 %read{6,18} %write{2147483647,-1} temp float $tmp2 %read{7,7} %write{6,6} const float $const3 9.99999997e-07 %read{7,15} %write{2147483647,-1} temp float $tmp3 %read{8,8} %write{7,7} const float $const4 0.999998987 %read{8,16} %write{2147483647,-1} temp float $tmp4 %read{9,9} %write{8,8} const int $const5 1 %read{10,22} %write{2147483647,-1} temp float $tmp5 %read{11,11} %write{10,10} temp float $tmp6 %read{12,12} %write{11,11} temp float $tmp7 %read{13,13} %write{12,12} const int $const6 2 %read{14,33} %write{2147483647,-1} temp float $tmp8 %read{15,15} %write{14,14} temp float $tmp9 %read{16,16} %write{15,15} temp float $tmp10 %read{17,17} %write{16,16} temp float $tmp11 %read{21,21} %write{20,20} temp float $tmp12 %read{20,20} %write{19,19} temp float $tmp13 %read{19,19} %write{18,18} temp float $tmp14 %read{25,25} %write{24,24} temp float $tmp15 %read{24,24} %write{23,23} temp float $tmp16 %read{23,23} %write{22,22} temp float $tmp17 %read{29,29} %write{28,28} temp float $tmp18 %read{28,28} %write{27,27} temp float $tmp19 %read{27,27} %write{26,26} temp int $tmp20 %read{32,32} %write{30,30} temp int $tmp21 %read{32,32} %write{31,31} temp int $tmp22 %read{34,34} %write{32,32} temp int $tmp23 %read{34,34} %write{33,33} temp int $tmp24 %read{35,35} %write{34,34} const float $const7 1 %read{36,40} %write{2147483647,-1} const float $const8 0 %read{38,38} %write{2147483647,-1} temp int $tmp25 %read{41,41} %write{40,40} code Vector # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:32 # point Vector = P, assign Vector P %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl"} %line{32} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:38 # point p = Vector; assign p Vector %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl"} %line{38} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:40 # if (use_mapping) if use_mapping 4 4 %line{40} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:41 # p = transform(mapping, p); transform p mapping p %line{41} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:43 # Fac = checker(p * Scale); mul $tmp1 p Scale %line{43} %argrw{"wrr"} functioncall $const1 40 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:12 # p[0] = (ip[0] + 0.000001) * 0.999999; compref $tmp2 $tmp1 $const2 %line{12} %argrw{"wrr"} add $tmp3 $tmp2 $const3 %argrw{"wrr"} mul $tmp4 $tmp3 $const4 %argrw{"wrr"} compassign ___368_p $const2 $tmp4 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:13 # p[1] = (ip[1] + 0.000001) * 0.999999; compref $tmp5 $tmp1 $const5 %line{13} %argrw{"wrr"} add $tmp6 $tmp5 $const3 %argrw{"wrr"} mul $tmp7 $tmp6 $const4 %argrw{"wrr"} compassign ___368_p $const5 $tmp7 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:14 # p[2] = (ip[2] + 0.000001) * 0.999999; compref $tmp8 $tmp1 $const6 %line{14} %argrw{"wrr"} add $tmp9 $tmp8 $const3 %argrw{"wrr"} mul $tmp10 $tmp9 $const4 %argrw{"wrr"} compassign ___368_p $const6 $tmp10 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:16 # int xi = (int)fabs(floor(p[0])); compref $tmp13 ___368_p $const2 %line{16} %argrw{"wrr"} floor $tmp12 $tmp13 %argrw{"wr"} fabs $tmp11 $tmp12 %argrw{"wr"} assign ___368_xi $tmp11 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:17 # int yi = (int)fabs(floor(p[1])); compref $tmp16 ___368_p $const5 %line{17} %argrw{"wrr"} floor $tmp15 $tmp16 %argrw{"wr"} fabs $tmp14 $tmp15 %argrw{"wr"} assign ___368_yi $tmp14 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:18 # int zi = (int)fabs(floor(p[2])); compref $tmp19 ___368_p $const6 %line{18} %argrw{"wrr"} floor $tmp18 $tmp19 %argrw{"wr"} fabs $tmp17 $tmp18 %argrw{"wr"} assign ___368_zi $tmp17 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:20 # if ((xi % 2 == yi % 2) == (zi % 2)) { mod $tmp20 ___368_xi $const6 %line{20} %argrw{"wrr"} mod $tmp21 ___368_yi $const6 %argrw{"wrr"} eq $tmp22 $tmp20 $tmp21 %argrw{"wrr"} mod $tmp23 ___368_zi $const6 %argrw{"wrr"} eq $tmp24 $tmp22 $tmp23 %argrw{"wrr"} if $tmp24 38 40 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:21 # return 1.0; assign Fac $const7 %line{21} %argrw{"wr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:24 # return 0.0; assign Fac $const8 %line{24} %argrw{"wr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:44 # if (Fac == 1.0) { eq $tmp25 Fac $const7 %line{44} %argrw{"wrr"} if $tmp25 43 44 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:45 # Color = Color1; assign Color Color1 %line{45} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_checker_texture.osl:48 # Color = Color2; assign Color Color2 %line{48} %argrw{"wr"} end