OpenShadingLanguage 1.00 # Compiled by oslc 1.14.7.0 # options: -q -O2 -I/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders -o /home/blender/git/blender-v510/build_release/intern/cycles/kernel/osl/shaders/node_brick_texture.oso shader node_brick_texture param int use_mapping 0 %read{2,2} %write{2147483647,-1} param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1} param float offset 0.5 %read{27,27} %write{2147483647,-1} param int offset_frequency 2 %read{14,24} %write{2147483647,-1} param float squash 1 %read{22,22} %write{2147483647,-1} param int squash_frequency 1 %read{16,19} %write{2147483647,-1} param point Vector 0 0 0 %read{1,1} %write{0,0} %initexpr param color Color1 0.200000003 0.200000003 0.200000003 %read{5,83} %write{2147483647,-1} param color Color2 0.800000012 0.800000012 0.800000012 %read{84,84} %write{2147483647,-1} param color Mortar 0 0 0 %read{86,86} %write{2147483647,-1} param float Scale 5 %read{6,6} %write{2147483647,-1} param float MortarSize 0.0199999996 %read{68,76} %write{2147483647,-1} param float MortarSmooth 0 %read{72,78} %write{2147483647,-1} param float Bias 0 %read{59,59} %write{2147483647,-1} param float BrickWidth 0.5 %read{9,9} %write{2147483647,-1} param float RowHeight 0.25 %read{11,65} %write{2147483647,-1} oparam float Fac 0 %read{80,86} %write{70,78} oparam color Color 0.200000003 0.200000003 0.200000003 %read{2147483647,-1} %write{86,86} global point P %read{0,0} %write{2147483647,-1} local int ___368_nn %read{56,56} %write{55,55} local int ___368_n %read{48,53} %write{47,49} local int ___369_bricknum %read{35,43} %write{32,32} local int ___369_rownum %read{19,42} %write{13,13} local float ___369_offset %read{29,34} %write{8,27} local float ___369_brick_width %read{23,64} %write{9,23} local float ___369_x %read{63,64} %write{37,37} local float ___369_y %read{63,65} %write{41,41} local float ___369_min_dist %read{68,78} %write{67,77} local point p %read{3,6} %write{1,3} local float tint %read{82,84} %write{4,62} local color Col %read{86,86} %write{5,85} local float ___374_facm %read{83,83} %write{82,82} const float $const1 0 %read{4,78} %write{2147483647,-1} temp point $tmp1 %read{10,38} %write{6,6} const string $const2 "brick" %read{7,7} %write{2147483647,-1} temp float $tmp2 %read{13,13} %write{12,12} const int $const3 1 %read{10,38} %write{2147483647,-1} temp float $tmp3 %read{11,11} %write{10,10} temp float $tmp4 %read{12,12} %write{11,11} temp int $tmp5 %read{15,18} %write{14,17} const int $const4 0 %read{14,33} %write{2147483647,-1} temp int $tmp6 %read{17,17} %write{16,16} temp float $tmp7 %read{23,23} %write{21,22} temp int $tmp8 %read{20,20} %write{19,19} const float $const5 1 %read{21,82} %write{2147483647,-1} temp int $tmp9 %read{25,25} %write{24,24} temp float $tmp10 %read{32,32} %write{31,31} temp float $tmp11 %read{29,29} %write{28,28} temp float $tmp12 %read{30,30} %write{29,29} temp float $tmp13 %read{31,31} %write{30,30} temp float $tmp14 %read{34,34} %write{33,33} temp float $tmp15 %read{37,37} %write{34,34} temp float $tmp16 %read{37,37} %write{36,36} temp float $tmp17 %read{36,36} %write{35,35} temp float $tmp18 %read{41,41} %write{38,38} temp float $tmp19 %read{41,41} %write{40,40} temp float $tmp20 %read{40,40} %write{39,39} temp float $tmp21 %read{59,59} %write{58,58} const int $const6 16 %read{42,42} %write{2147483647,-1} temp int $tmp22 %read{44,44} %write{42,42} const int $const7 65535 %read{43,43} %write{2147483647,-1} temp int $tmp23 %read{44,44} %write{43,43} temp int $tmp24 %read{46,46} %write{44,44} const string $const8 "brick_noise" %read{45,45} %write{2147483647,-1} const int $const9 1013 %read{46,46} %write{2147483647,-1} temp int $tmp25 %read{47,47} %write{46,46} const int $const10 2147483647 %read{47,55} %write{2147483647,-1} const int $const11 13 %read{48,48} %write{2147483647,-1} temp int $tmp26 %read{49,49} %write{48,48} temp int $tmp27 %read{51,51} %write{50,50} const int $const12 60493 %read{51,51} %write{2147483647,-1} temp int $tmp28 %read{52,52} %write{51,51} const int $const13 19990303 %read{52,52} %write{2147483647,-1} temp int $tmp29 %read{53,53} %write{52,52} temp int $tmp30 %read{54,54} %write{53,53} const int $const14 1376312589 %read{54,54} %write{2147483647,-1} temp int $tmp31 %read{55,55} %write{54,54} const float $const15 0.5 %read{58,58} %write{2147483647,-1} temp float $tmp32 %read{57,57} %write{56,56} const float $const16 1.07374182e+09 %read{57,57} %write{2147483647,-1} temp float $tmp33 %read{58,58} %write{57,57} temp float $tmp34 %read{61,61} %write{59,59} const string $const17 "clamp" %read{60,60} %write{2147483647,-1} temp float $tmp35 %read{62,62} %write{61,61} temp float $tmp36 %read{67,67} %write{63,63} temp float $tmp37 %read{67,67} %write{66,66} temp float $tmp38 %read{66,66} %write{64,64} temp float $tmp39 %read{66,66} %write{65,65} temp int $tmp40 %read{69,69} %write{68,68} temp int $tmp41 %read{73,73} %write{72,72} temp float $tmp42 %read{77,77} %write{76,76} temp int $tmp43 %read{81,81} %write{80,80} temp color $tmp44 %read{85,85} %write{83,83} temp color $tmp45 %read{85,85} %write{84,84} code Vector # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:68 # point Vector = P, assign Vector P %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl"} %line{68} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:81 # point p = Vector; assign p Vector %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl"} %line{81} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:83 # if (use_mapping) if use_mapping 4 4 %line{83} %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:84 # p = transform(mapping, p); transform p mapping p %line{84} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:86 # float tint = 0.0; assign tint $const1 %line{86} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:87 # color Col = Color1; assign Col Color1 %line{87} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:89 # Fac = brick(p * Scale, mul $tmp1 p Scale %line{89} %argrw{"wrr"} functioncall $const2 80 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:31 # float offset = 0.0; assign ___369_offset $const1 %line{31} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:32 # float brick_width = BrickWidth; assign ___369_brick_width BrickWidth %line{32} %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:35 # rownum = (int)floor(p[1] / row_height); compref $tmp3 $tmp1 $const3 %line{35} %argrw{"wrr"} div $tmp4 $tmp3 RowHeight %argrw{"wrr"} floor $tmp2 $tmp4 %argrw{"wr"} assign ___369_rownum $tmp2 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:37 # if (offset_frequency && squash_frequency) { neq $tmp5 offset_frequency $const4 %line{37} %argrw{"wrr"} if $tmp5 18 18 %argrw{"r"} neq $tmp6 squash_frequency $const4 %argrw{"wrr"} assign $tmp5 $tmp6 %argrw{"wr"} if $tmp5 28 28 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:38 # brick_width *= (rownum % squash_frequency) ? 1.0 : squash_amount; /* squash */ mod $tmp8 ___369_rownum squash_frequency %line{38} %argrw{"wrr"} if $tmp8 22 23 %argrw{"r"} assign $tmp7 $const5 %argrw{"wr"} assign $tmp7 squash %argrw{"wr"} mul ___369_brick_width ___369_brick_width $tmp7 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:39 # offset = (rownum % offset_frequency) ? 0.0 : (brick_width * offset_amount); /* offset */ mod $tmp9 ___369_rownum offset_frequency %line{39} %argrw{"wrr"} if $tmp9 27 28 %argrw{"r"} assign ___369_offset $const1 %argrw{"wr"} mul ___369_offset ___369_brick_width offset %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:42 # bricknum = (int)floor((p[0] + offset) / brick_width); compref $tmp11 $tmp1 $const4 %line{42} %argrw{"wrr"} add $tmp12 $tmp11 ___369_offset %argrw{"wrr"} div $tmp13 $tmp12 ___369_brick_width %argrw{"wrr"} floor $tmp10 $tmp13 %argrw{"wr"} assign ___369_bricknum $tmp10 %argrw{"wr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:44 # x = (p[0] + offset) - brick_width * bricknum; compref $tmp14 $tmp1 $const4 %line{44} %argrw{"wrr"} add $tmp15 $tmp14 ___369_offset %argrw{"wrr"} assign $tmp17 ___369_bricknum %argrw{"wr"} mul $tmp16 ___369_brick_width $tmp17 %argrw{"wrr"} sub ___369_x $tmp15 $tmp16 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:45 # y = p[1] - row_height * rownum; compref $tmp18 $tmp1 $const3 %line{45} %argrw{"wrr"} assign $tmp20 ___369_rownum %argrw{"wr"} mul $tmp19 RowHeight $tmp20 %argrw{"wrr"} sub ___369_y $tmp18 $tmp19 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:47 # tint = clamp((brick_noise((rownum << 16) + (bricknum & 65535)) + bias), 0.0, 1.0); shl $tmp22 ___369_rownum $const6 %line{47} %argrw{"wrr"} bitand $tmp23 ___369_bricknum $const7 %argrw{"wrr"} add $tmp24 $tmp22 $tmp23 %argrw{"wrr"} functioncall $const8 59 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:12 # int n = (ns + 1013) & 2147483647; add $tmp25 $tmp24 $const9 %line{12} %argrw{"wrr"} bitand ___368_n $tmp25 $const10 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:13 # n = (n >> 13) ^ n; shr $tmp26 ___368_n $const11 %line{13} %argrw{"wrr"} xor ___368_n $tmp26 ___368_n %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:14 # nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 2147483647; mul $tmp27 ___368_n ___368_n %line{14} %argrw{"wrr"} mul $tmp28 $tmp27 $const12 %argrw{"wrr"} add $tmp29 $tmp28 $const13 %argrw{"wrr"} mul $tmp30 ___368_n $tmp29 %argrw{"wrr"} add $tmp31 $tmp30 $const14 %argrw{"wrr"} bitand ___368_nn $tmp31 $const10 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:15 # return 0.5 * ((float)nn / 1073741824.0); assign $tmp32 ___368_nn %line{15} %argrw{"wr"} div $tmp33 $tmp32 $const16 %argrw{"wrr"} mul $tmp21 $const15 $tmp33 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:47 # tint = clamp((brick_noise((rownum << 16) + (bricknum & 65535)) + bias), 0.0, 1.0); add $tmp34 $tmp21 Bias %line{47} %argrw{"wrr"} functioncall $const17 63 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp35 $tmp34 $const5 %filename{"/home/blender/git/blender-v510/blender.git/lib/linux_x64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max tint $tmp35 $const1 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:49 # float min_dist = min(min(x, y), min(brick_width - x, row_height - y)); min $tmp36 ___369_x ___369_y %filename{"/home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl"} %line{49} %argrw{"wrr"} sub $tmp38 ___369_brick_width ___369_x %argrw{"wrr"} sub $tmp39 RowHeight ___369_y %argrw{"wrr"} min $tmp37 $tmp38 $tmp39 %argrw{"wrr"} min ___369_min_dist $tmp36 $tmp37 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:50 # if (min_dist >= mortar_size) { ge $tmp40 ___369_min_dist MortarSize %line{50} %argrw{"wrr"} if $tmp40 72 80 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:51 # return 0.0; assign Fac $const1 %line{51} %argrw{"wr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:53 # else if (mortar_smooth == 0.0) { eq $tmp41 MortarSmooth $const1 %line{53} %argrw{"wrr"} if $tmp41 76 80 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:54 # return 1.0; assign Fac $const5 %line{54} %argrw{"wr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:57 # min_dist = 1.0 - min_dist / mortar_size; div $tmp42 ___369_min_dist MortarSize %line{57} %argrw{"wrr"} sub ___369_min_dist $const5 $tmp42 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:58 # return smoothstep(0.0, mortar_smooth, min_dist); smoothstep Fac $const1 MortarSmooth ___369_min_dist %line{58} %argrw{"wrrr"} return # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:101 # if (Fac != 1.0) { neq $tmp43 Fac $const5 %line{101} %argrw{"wrr"} if $tmp43 86 86 %argrw{"r"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:102 # float facm = 1.0 - tint; sub ___374_facm $const5 tint %line{102} %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:103 # Col = facm * Color1 + tint * Color2; mul $tmp44 ___374_facm Color1 %line{103} %argrw{"wrr"} mul $tmp45 tint Color2 %argrw{"wrr"} add Col $tmp44 $tmp45 %argrw{"wrr"} # /home/blender/git/blender-v510/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:106 # Color = mix(Col, Mortar, Fac); mix Color Col Mortar Fac %line{106} %argrw{"wrrr"} end