4D^s9      )2 CO` r        ,:M`s  )4@u"!$r-$#2JFN #!7Y%i&A*)lX1JN$^;.jA/9$/7T ! 9"@'c/)//5>eBX/+"6 Q "p 0 ) 3 E" =h K I << !y # M ; :I > + ( 1 J g '  . 3 '09E$)( 5#3Y')954>j5#M;Q879 8QC@A7'yJ. -:2h9] 3?FOgpw%2! K- y   "-C-H v    &) 1 <H NXad l w     #8Mbw'   $ / :EZi r|     . CPez     &;.4j     !- 0:M_!{    % 0 =G%W}%% =*Ep $        * @ V  e s           ! !!-!& F&S&f&l& r&&&& && &&& &&'';'J'_'!n' '' ''' '''' ' '( (((("(:(!S(8u(@(())<0)8m)&)A)E*EU****8*.+P=+ +g+<,6=,t,7,,,,,#-N;-=-(-(-+.:F.I.g.!3/U/Fk/(/7/50YI0`0)1.1CM1.11 1'1"2 *2'K2s2# 3%.3'T3|33N3232-42`4&4.4445c'555 555 55 5 5P5,6 06 ;6 \6h6m6 s6 6!66$6 6666 6 7 77"7 17?7O7X7j7y777#7 777 8#868/H81x858,8 969j9&c:3:,: :: ; ;+; B;N; i;t;7;,;;;<D"<g<p<x<<<< << <<<<= = %=3=J=f=u===== = = == > >-> @>L>]>l>{>>> > >O>"? 2?>? P?^?o? ? ?)?? ??? @@,@0?@1p@/@(@@A(AAATA(tA*AQA.B IBUBtB/B$B B B1C.ECtC{|CC D7DWD.tDD;D+E0'F3XF4FF FF FF!G &G-4GbGwGGGGG GG G HH 8H DHQH cHHH HHHHH,ICI SIaIpIIIII II J+J=JNJ `JmJJ JJJJJJ1 KtXXXX* Y6Y(RY%{Y$YY0YZ&(ZbOZ*ZZ"Z[84[m[['[[[#\+\)=\Vg\\\\-]->]&l]]T]-] &^1^:^K^[^p^^^^^\^2;_ n_y_ }__$___ _` ``1`@`R`c`z` ` `.`0` aa&a7a >aHa[adasaa aaa a.aab,b FbQb`b vbbb*b4b:c?c%Qc wcc ccc c)cXc Td _dvkdBd'%eMeF_eeeMe5fQf)pf'f0f f5gJg-dg"gggh48i#miei%igj.j3j4j%kCCk3k/k:k3&l'ZlllNl) mR4m*m!m.mn"n&Bn5in0n$n8n2.oiao5oNpMPp/p/pp'q/@q&pqGq<qIr+frr)rr%r!s4sJLsss-s3s)t:tMt_t+utt2tt_t,]u@u.uu-vFvWv%mv0v6vvG wLUwww"w"w"x!5x=WxSx+xy4y!Sy;uyyy(y z$z-Dz,rzzz)zVz$S{x{{{5{ {W|#p||J|H|*H} s}8}}6}5~`S~/~~2!3'U}3$%7#Os_3xA]}/10Mf4"/݃N \{ ,.#>#b7,I5>Qk Ɇ"ӆ ;?V n00Ar:+܈: CQf Pĉ#.AR5)CGY9ۋ&;M` {HH<.k-΍'1$N!s!"Վ1/*$Z) ʏ&*%3'Y*'$Ԑ >$S#x08͑$0+3\=2 0'HXRD-9 g%>adO'1ܕN5][  'C6z"#ʗ2!?<X7͘?1?q'#'#AewV  !)=K?ɛI KV)m'.?&N"#q 326hT"P1'QEy#  1ʡBXg{ Kע(#L3k #أ,.)3X>,ˤL@d6= $Jco"Ӧ2P))z*'ϧ#&'B.j#٨('<d G hq7HϪ *< CP `l|̫ ݫ'=!0_)$ ',GtC8ͭE"Lo#/)S%} į$$CHɰ4G8cLENWhw~    ʲٲ*(S9.`h(ɴ   !>@, ŵ ص?&-?$\, G϶s+ ۷   (5 KY lw Ÿ9θ&$/PTN %#-/Q<.Ӻ5;88t !'ݻ<.B#q(׼%5[ z  Bݽ3  T!u.`ƾ.':VB+Կ,-DTd| !=B!Pd  "',-T% &  !3 Q[ j w       T eq z -    ' 6BTc |   '9.a)-E ]k@@M.|29=1Bo<& ]4.U    VRpoe3!1#$1HYzW7,Zd1 '@(6D<{D/9- gOPJ)t<Vv #&0JP{+-A&;h-JJ8h8.v u~}uq e r         (,U(i(@7D4yc% ]%/-Iw{!; \8k8@V%';F GA(7j#.%3Lth sq x       /+ )9Ac(1h/q b(5"+ %5)[&(&1.!C eI00]F, 7 EC>0781(j05&(!+J2v%&'#7%[%%1D7D6|)D!"D_+y4TL/%|2,"*%,P'}W Lb9!5 )Ak*$?Od"(++I&u"$'' -4,b'0)-z@C2425g((G#Mk* /A_Iv#226*iY>{-)! A+ 7m 7 , P  4[ i Q JL @ M L& Ps J   & 2 > J V f v              & ; K l  ( 7 & :5 p 8|    G 8 T    0# #T %x 0 0 ( 3) ]    # 4 'J ?r 2 +  , /   *) T ] p          , D V w     " & < \ z  H  # * : >R           ! 3 D ] o %   -   0! R ` q ~  !  K ! 5 > 1B t { <  CX * ! ! 3  <? |  d  ## G ?T  G = 1 9F 5 + + ! +0 1\ G m 3D Ox 6 5 5 ; F T b           / 3: 0n  ( ! E =I ;  9 ' <: .w & * L NE  Y   ! M! D3" Fx" F" I# 3P# ^# R# R6$ 7$ $ $ X$ AS% (% % % %  & ,#& P& #&  ' )*' T' =t' J' (' ;&( 9b( ]( "( _) :}) <) ?) +5* )a* * #* R* ++ L>+ =+ T+ , Y?, <, 7, O- ^- O{- 2- 0- /. / m/ .0 1 n1 +22 *^2 +2 $2 ~2 &Y3 S3 -3 -4 404 _e4 H4 25 =A5 $5 :5 N6 i.7 7 !7 (7 %8 F)8 &p8 38 R8 @9 W_9 9 3: +: d: PN; e; 7< 5=< 3s< D< < Z< L= P= _= j= u= = = <= = -= > !> 5> G> R> ^> s> > '> > 1> #> ? B+? n? y? #? ? ? ? ? ? ? ? ? (@ 6.@ 9e@ @ @ @ @ "@ A "A 8A JA 0\A XA A A 8B "RB uB *B B !B B C C 2C LC VC qC '~C %C C C C C C D +9D -eD ZD mD \E jE xE E E E fE L F ZF fF oF ~F F 7F F F F F F  G G !G 5/G eG tG G G G G G WH eH ~H H H H H H H  I I -I ?I II TI iI 5I PI J 1+J ]J "xJ J )J J (J (K /K 6K GLK K K K K K L .3L &bL (L |L 6/M %fM 7M |M 0AN &rN 2N 7N O O "O AO 9LO O O O O O HO :O #2P KVP P P P P Q Q 2Q +HQ &tQ Q Q /Q Q !Q .R 1JR 0|R R R R FR S 7S HS ^S nS }S S S S S S 6S 4'T \T RxT @T F U &SU zU U U U U V 'V EV ]V pV V V V WV W W ,W 8W EW YW mW W W W W W W W W  X +X 8X GX YNX X X X X X X X Y Y 2Y >Y IY TY `Y uY 8Y Y Y Y Y Z !Z AZ QZ ]Z pZ Z Z Z Z Z Z Z Z [ [ %[ =[ W[ f[ r[ |[ [ [ [ [ [ [ [ [ \ !\ 6\ F\ DW\ \ \ \ \ \ \  ] ] ,] 9] C] Y] e] o] }] ] ] ] ?]  ^ "^ ;^ G^ Q^ l^ }^ ^ ^ ^ Bm_ +_ T_ ,1` X^` 9` 6` &(a Oa 9oa 0a ya Tb Oqb b Jgc Bc 3c 2)d K\d Kd d Le Pe VBf 8f Hf .g wJg -g <g [-h 1h Oh B i $Ni 7si 5i Ei ''j YOj 5j :j 2k AMk Sk ik Ml `l D6m &{m @m )m # n @1n arn /n Ro @Wo o o o o o o o p p p (p Ap Tp bp !pp +p p p p "q j>q $q #q *q Hr 2fr %r r r ?r s (s .s &>s es 2s 2s 2s 6t /Vt t t t t t t t t Lt 7u Nu ]u gu tu ~u u u u u u u u u u &u v &v ?v +Yv v v Pv >v "7w 'Zw qw nw %cx x x x x x  y 'y Cy Yy !py y y y y y y y z z .z Ez Uz iz z z z z z z z z z z z 8z !0{ R{ V{ a{ p{ u{ x{ }{ { { { { { { { {  | !| 2| =| H| Y| j| || | | | !| !| !} "4} W} x} } } } } } } } } ~ -~ 7~ @~ ]~ m~ ~ ~ ~ ~ ~ ~ .~    3) &]         %  ! > HO $ $ w @Z  " ف  "/ GR  ) 1ւ - 6 R ,n $ ) ) 5 H 'X " .= @l  ą   ] I c @p  ȇ D܇ ,! N 6 !W y  Q , 1 A P j x 2~ A  = /L |  ( ϋ ԋ ދ    + ? S n v {     Ό ݌   J )T ,~ - 4ٍ  " :0 Bk  5Ԏ  !( 4J ! " fď 0+ (\ ,  -А  > U 2[     ۑ   * H O Z h t {    ʒ ג   " 9 CZ 4 Rӓ R& y  - )  7 32 "f   ĕ ֕    6 B M ,b  Ö ϖ ږ   ! / "< 6_ *  JƗ B -T =  1Ș     ' 0 $> c (h  , ҙ   ) 04 .e 9 $Κ '  < CE %  ͛ ݛ K : P Z i   $ , 1 7 C O Y m |    ֝       ) / < G S e n { J ў    - 8 E FW } : 5W , 0 _ 3l 8 #١   8( 4a F -ݢ & 2 rD  ǣ ϣ +ף    ' 4 K ^ k }    Τ !ڤ    */ 3Z  - ե / 0$ HU E 1 ) @ \ e u    Ч C =4 'r    Ʃ ˩ !ة     , < F Q _ j q '  6ت  3+ &_ " !ʫ  u q { Ŭ %ڬ   + ); e k t z  ĭ ɭ ׭ Jܭ ' B ` p    ɮ  ' ! , < H c t }   B    0 < F T e x   ° а   ! "7 OZ / )ڱ 6 2; an в 4 2 M 0l  y 43 %h #  Ǵ #۴   <9 7v 9 #  # :A v|    $ < x" % ͸ ׸    / 7 E R c w   &ѹ %  = J Q .c    Ⱥ ׺  H 2 9 I W c x  2 ߻ ) $ )A $k ) $ ߼  : + 6 ? N ` q    ½ ѽ ٽ  * % , : G K _ i t } # C     1 > 8D 1} ÿ ֿ    $ 1 ? K R [ 0d     9 . B P p  " ) / N W ^ !y      &4 [ w   #  - J !h    $  %( $N s      "; ^ z H     ! 2 = O ` l x       $ / : H U a l " !    + = I V g t      ( 3 @ N [ j u   F  4 ID J 3 0 > \ k     3 & . 5 E Q Y ` k o u        C* =n I < H3 <| H < H? 5    7 T ] w 0 % !   * 74 l s   R O K [ e s x      #   1 !K m )x       " 2 < $F Fk '     '  # ) 4 @ X d p {      # 3 -T  ) C d Dx  '  $ o?    #   " 2 P ` &r  # @ ; V v G , + 7 *U : / @ U,  & ( ) ) 7C ?{ Q J 8X b 2 `' X H \* @ - - L$ ,q  d  ( 9 2E x  &   + 7 S o }       , ; I b p | -     $* "O r (  IU     W =U ) . 8 % $, 1Q E 8 = $M r { Y h  . .   $@ (e  " , 1 =0 &n * " I IN U * ( %B (h  2 8 * g= W # ! A ,\ G  / { 1 I ' ,: +g K  ? Y;  + " | A D - E6 !|   : $ C1 =u ) C +! M h ; A 9 JA 4    % )1 8[   ' '7 _ 4z 0  1 4G +| . . / 06 1g $ # J *- .X # 5 6 ; &T { 7 3  . J j ~ O *  / D *^ + . 7 D !a %   / / /K 2{  + / #+ O )h ; 1 , - 1N 0 ! &  4 dE 4 +   T6 * O T [[ HY h > @K 7 A  + j ? )^     / <' d k y             ( ? P a r   -      % 2 G L [ w |      h &^      % . - M /n     W 5% 2[ 4 5 3 2- 3` 4 2 8 55 1k 5 8 8  GE 4 4 6 1. 3`          I  T W a l v          # 02 c w   ;  ?  >I            " 0 /B r      > 3! U \ p |   O & 77 >o ?    2 7K  ( 6 $ 0 -I &w     " (!! J! *U! ! ! /! '! 4" 6D" 7{" C" 6" ".# 3Q# :# ;# L# )I$ Es$ $ $ $ !$ % #5% *Y% $% /% )% $& ((& 0Q& '& )& & *& ' B7' z' ' '' [' =( X( Cv( I( 0) W5) C) 8) 5 * @@* W* L* %&+ JL+ !+ G+ K, 3M, , , /, ", - ')- DQ- 0- )- &- . -%. CS. &. . . :. I/ *\/ / / -/ / / / / 0 /0 "E0 h0 0 0 0 0 "0 $ 1 11 A1 P1 b1 Cs1 1 1 1 1 1 1 2 2 32 qI2 ,2 2 3 *#3 N3 V3 g3 t3 3 3 3 3 :3 >4 ;T4 4 4 4 4 4 4 4 4 5 5 "5 25 =5 5H5 ~5 >5 05 6 6 !6 /6 CC6 '6 6 6 A7 W7 l7 /7 $7 $7 7 88 :M8 /8 88 )8 [9 bw9 9 9 1: /B: xr: !: ? ; 'M; +u; ?; 0; < S< q< < < < < < < < < < < 3< ,1= ^= d= w= = = = = = = = = = > > +> 6> J> `> -l> G> g> ,J? w? B? ? o? Dh@ @ 5@ PA TA uA A A A A 'A A A  B &B 1/B +aB B B B KB =C PC ]C gC |C C C C C C C 8C ,D FF 1G IG `G +~G "G ?G  H W)H JH JH DI \I 5wI I 0I 5I .3J bJ 4J J !J $J &K DK .\K K 5K K AK 26L iL L L %L "L M 0M IM *`M CM CM N (-N #VN zN N N N N O BO `O |O O )O O -O CP 3bP .P P P P &P #Q %5Q [Q |Q >Q (Q 0R 3R 8R CR OR ]R jR vR R R R R R R R R R R .R #S 7-S :eS S S QS 9T ?RT #T T T T T T  U U +(U TU ^U jU vU U U U U U U U V )V /V 9V FV ZV dV K|V V V V W W ,W 4W BW OW ^W kW qW W W W W W W YW c:X X (X 0X Y '*Y MRY 'Y Y Y Y Y Y Y Z Z ,Z 9Z BZ 7RZ Z (Z Z Z Z Z Z Z Z [  [ %'[ %M[ %s[ %[ %[ [ 8[ +\ @\ D\ ;M\ \ \ .\ 0\ ( ] 2] 9] W^ 4m^ ~^ !_ ,_ ;_ FI_ *_ %_ &_ ` &` 7` K` \` q` ` ` ` ` ` ` a a (a a 3b "6b Yb Wpb b b !b c 3c +Qc }c "c "c jc Nd gd d d d d d e e $=e be e e e e $e !f 5f Rf hf ~f f f f !f g /g Og hg ~g g g %g &g h 6h Wh qh h h >h i i *i Di Yi (zi i i i i j !(j ,Jj wj j j j 4j .k =k #\k k k k k k k l 4l Il il l $l )l #l m 'm Hm em m m 2m !m ! n ,n Hn cn n n n n 7n c"o o o o ,o ;o #:p ^p }p 4p p p  q $q ?q Tq jq q q q q #q  r /'r .Wr r r &r r r s .s #Ms 1qs Ws <s "8t )[t t t t t t  u u 5;u ,qu ?u Du -#v Qv _v kv :v *v 0v w +w 5w Jw `w qw w w w 3w w w +x F?x 3x x x x x x x x x y  y y y 5y @y Qy Yy ey wy y y y y y y y y y y y y y z  z z 3z Dz Rz ]z nz zz z z z z z z z z z z { { '{ 8{ C{ U{ q{ { { { { { { { { { { | "| ,| 9| H| S| _| t| | | | | | | | 9| } /} N} )k} -} ?} ~ 4~ #P~ !t~ /~ ,~ +~ w   0 C A R "l  = / 8 CP +  (ׁ  ( 1= +o   ΂  $ $> c   ( ڃ    9 !X "z  $ " $ !) K !f  & ȅ (ׅ   /2 (b 7 Æ  9 6 Q "l & ' އ M B U #q * M  # ,0 $] / + Aމ  8 <U / WŠ  9 *Y & =   % 1 = I d =z , - , 8@ y  J K J7    Ў    #> b !y  ! Џ ۏ       / 6 = F U d s      ǐ А ߐ     $ 3 B Q d p %~    Ǒ ґ Bޑ ! ) 7 jF  Ò Dϒ 2 G #a & T " $ #E !i ( d , AF ] #   # [5 D 5֖   0 D X u t     ' = E ^ p } ) 1Θ * -+ 'Y b b ;G ' / Rۚ '. &V }   P˛  *= h p z   ǜ ٜ    - = R g w   ϝ  _ c    Ȟ 6ܞ  4 "U Vx ϟ 3 L 5 S8 A Ρ ޡ  ' @ _ g z  5    0 P ^ >r , ޣ )  J7 K -Τ 6 *3 ^ J| ǥ ѥ "  ! 2 E 4Ц J LP ' ŧ ͧ ۧ )  2 8 A R b y   H  * %G ,m . #ɩ  4 3 IF  , 8ڪ  #- FQ   (ë +  ( = O Af F $ 2 ;G " <  '  5 V w ڮ 8 $4 Y 6e ) 1Ư   - F ^ o    7Ͱ  . CN [ !  ' HB ( ! _ @ H d l   M " ) !J l  , δ   F *Z   p M l t } ] k s   · ѷ  G m9 ( .и L 3L  % N W .a & ' %ߺ  ( H $g  1 ڻ  6 7J P RӼ `&   "۽ S /R    ľ ޾ C C3 w  E mҿ 7@ )x ( $ A 2 - ? . ? Z k     3   1) [ 0o D / 0 UQ * 3 / 6 !U 9w 5  T |Y - T "Y |   ) l Bo $  N "F i * I h    3 O9 ( 8 F H2 {   4 "7 Z v  Y    A2 At '  9 9 ) J >\    $ 6 %L !r @  $  i  ! *& ;Q   (   ( 4 J> 7 =  & 1 G 5U      O D %` ! / ( *" M (n 8  ( ( #; 9_ Q L L8 ] \ (@ ;i j , D=   % ( ! A 9] ( % " % 8/ h 4z 3 @ 5$ 7Z  O 1 &. U "t  + # # + ,K .x , 9 2 @A < - Eq * . % 77 o S  $ ,( @U w u U  h c K 3 7 18 3j 3 2 2 8 U r       X4 E   + *, 9W < ; ) u4 $ +        & 1 F V g u         ( . ?: (z  !    + F    L P` H L G 9a Q  R %\     1 5 AR V #  )* PT d N Y z # % \ WA &  < 5 7O ; [  < >X %  6 $ !. "P s 5 D x W Q !0 R k 1 ,  > 8 !X Tz     / *K $v ) e + E 6` #       D! f m       & 44 1i     1   # 5 A VP ,    4 I e s  C  : F- t  4 1     @ ?( "h !  # ' > #V 3z 8 "   # C \_ _ [ 9x 4 S _; ` 1 <. )k  @ C :. Ji %   E +9 e Fx 3 J ,> 7k C 4 4 Q (h L e D a u )  8 8  ?F : > 5 6 7U '    H DJ F 0 ) C1 u 0 0 ( h I I ] ?r 2 #   5( ^ s + E 1 7* b %{ ) 1 7 5 S n    1 /  7< !t * X ' %B h   " J C) 6m d J  OT  "   1 %D Oj H % &) MP  0 # 3! BE! G! ! )! 7 " 5D" >z" " &" 3" '$# 2L# &# K# 1# 6$$ 8[$ ;$ p$ EA% &% :% ;% ;%& Fa& & W& ' L0' Q}' ' &' 6( ?( 0]( $( =( 3( S%) 2y) 4) &) H* %Q* w* n* h* W+ \+ k+ z+ + 9+ + (+ a, s, ~, , , , , , , - - - - $- )- 3- @- F- =U- - - - - - - - .  . . +. =. I. [. %j. . . . &. . . . . B / L/ T/ f/ k/ |/ / / / / / / / M/ K0 X0 k0 |0 0 $0 &0 !0 )1 <D1 /1 /1 61 G2 7`2 X2 L2 $>3 -c3 53 <3 4 -4 M4 _4 "w4 4 4 4 4 4 5 (5 C5 J5 Z5 g5 w5 5 5 5 5 5 5 5 5  6 66 .O6 1~6 %6 6 6 6 7 7 7 ;7 DL7 7 7 7 7 7 7 7 7  8 8 28 =8 J8 T8 f8 q8 {8 8 8 8 8 "8 8 9 9 )9 59 A9 N9 [9 l9 |9 9 9 9 9 (9 9 : : : %: 5: N: \: n: }: : : : : : : : : : ; ; "; 0; ?; L; Z; f; {; ; ; ; ; ; ; ; < < !< -< A< M< [< j< }< < < 8< < 2< * = &K= r= = = /= = > > 7> L> l> > 4> _> 06? g? #? ? )? %? %@ ,@ :@ J@ U@ v@ @ @ @ 4@ (A 1A "OA 5rA A A A A A A A B B *B 5B LB YB eB rB B B B B B 8B C C ;C XC sC C C %C C C JD 1ND D *D D HD 6E HE )`E E E E E E E E E F #F -1F _F lF }F +F F F F F F F G G ,G @G NG _G xG G G G G G G G G )H /H M M N (N .GN ,vN 6N +N O  O HO GfO O %O O O O  P #P >P 7OP P P 'P P Q $Q "DQ gQ Q DQ CQ !+R MR fR yR R R R R R R S S 1S FS ]S mS S S #S S S T 4T MT bT yT T T T T T T U U U &'U NU 'aU )U U U 6U V V  V V V V V -V *c Mc bc 2oc c +c Fc +d Dd Td jd xd d d d d d d e e #e 1e @e Qe )be !e Te *f C.f @rf f +f ;f ;.g wjg (g  h )h Jh Oah 8h 6h !!i Ci Dci Ei <i +j 24j 6gj Pj 8j (k k k 0ml l +l Vl Z@m \m m +n n +n Fn /Ao )qo Vo .o E!p lgp Hp gq Zq ]q O>s us Et Jt t .t  u 'u /u +?u ku vu u u u u u u u u &u v 4v Iv .^v +v *v "v %w G-w Guw =w )w 2%x ?Xx *x 3x #x y 'y :y *My +xy y y ;y :y )7z Aaz z z &z z z { { 0{ O{ #V{ z{ { { { { { { { | | $| 1| >| V| f| w| | | #| 7| #} &} :} O} h} Us} ^} (~ ;~ C 0H y I , & -4 :b a 5 5 5N $  ;Ɂ $ * C ] 5r  ) , 4 G e   / ' T %` 4 5 1 ## G [ Gi 6   & +? *k ) > 6 /6 f }  # "Շ  ' 8 !Q 0s   )ӈ !  > U (m 4 ˉ   ( E 7c = ي  & -7 e { % G2 0z 1 !ݍ ! ! 7 P e t ) 1 <  & @ V q    ԏ ޏ 1 / O j  ) ΐ ! ! ( B ] +z  %‘    , @ Z x  В " 4 U [ j y  Ó ӓ ۓ 5  $ ) / 7 N CԔ  ' ; F $A Uf  ז    ! 2 F X 4l  q   ͘ ޘ O = JW   ҙ   3 O PZ ( (Ԛ    ( 5 S b z  1 ޛ  , 4 %@ @f ! ɜ (   % .3 b =v 1  B *? (j 0 Ğ @ H& 5o / 6՟ 9 /F @v  !֠ ? =8 /v : J , 7 'P x    Ң ٢ " & 5= "s    У   & = N *[ $ 6 ) : G TT ( Pҥ c# ; =æ 1 :3 +n C 7ާ 4 K  P 1 g, / LĪ , > 3 F F< : ̬ ݬ   5 7 BS  ĭ 2ӭ   $ 4 K Y e $x " 8      , 4< q 6 K X ` m }    ǰ ٰ     * < 5O   ˱ ۱     &0 !W y   ɲ ߲ -  F? G aγ 0 : 4M ( ' *Ӵ ) ( @ V i 1 ( #ڵ S 'R z # I  # 4= @r - " - -2 1` - 1 & $ > J [ q    ׹ dغ = G 'V ~ )  `ݻ > I S Y ]a  Լ   ; Q n    ̽  # (' 3P !  ž !ؾ   M( !v H   n 8 < C eA t + uH     / -7 .e 1 . . .$ #S "w - - % *) *T * # # #  9 X c 1s % '     ' < N \ l 2 ! . 1 -9 g t    9 < > =T 7 D D HT :      , 7 7F 8~      * > R a q       % 3 I X g  > >  5 B U b r         0 D Q _ l |    O -( !V x        . > N ^ t   <   % 7 F W d r   M 7 % 8F 9  + " `! " > ) F AU      t 1m 9 G +! *M >x & 3  ( B Y t 5 , 7 .( 1W  8 4 l - 1 I OO  @ ' .% )T ~   I  0   +  )> h "   $ * "J m  $ = B BE : : " !! C 4a   3 A E &X ' 1 + + (1 )Z     . , GL 8 . 9 66 >m   * - )6 ,` ; + D &: 2a 6  & ? <N % = P R@  1 6 / 'G ,o C .  =0 .n "  " 2 93 m    ] W( + + 8 2 3Q @ 0 K !C Je   $ " 1. ` 8y - 2 R f $  1  *4 _ }    ( ! ,2 &_ .  7  & GD ,       , > 0] >   - )( 'R )z R  X (i . 4    ! . > K Z m ~ ! 7 H 64 k ,   Y K j _  # %> 4d 3   : ;2 @n 0 -  - L k 3 6  B +Q &} ( , B 3= q   1 0 2, _ #r L .  `0 4 4 2 5. 5d         ' ,- %Z       ,% /R ) < i S ` t       , ~ Vy . = D=     %  8 =9 4w < ) ? FS 9 ) ) )( ZR   2  \6 h  j M #   % ) ^- Y 5 % B 4` :    & /A "q *    , 9 $B g }       3   % F >Q  B ' & ,< i {  !  F 8  Y So   " C a }  # 3 %  ,/ &\ !   !     . 2 ; G L S ` s     " 7  , ; E J U Jd # & 9 54 'j  - #   &; b }  B       * = Q f r / / -  ) ;@ 4| 4   ) 0 'H ,p   * [ 8T    !  $  !0 $R w  % A A ?Z     = ('! =P! ! ! ! ! ! ! ! ! " ;" <T" " '" " " " #  # # # !# =# #T# !x# # &# '# # $ %.$ T$ X$ a$ Dk$ Q$ % % % % +% >% O% _% p% % % % % % % % K & Y& h& {& & & & & & & ' ' 3' F' X' i' {' ' '' ' P' B"( e( 6( ( 2( () +) A) Y) +q) E) 4) ?* BX* 2* D* '+ !;+ ;]+ &+ + &+ :, A;, }, ', !, +, L- [- {- %- - 3- .. >?. ,~. H. . / 0/ E/ @P/ / ?/ / / 0 j60 T0 0 1 1 1 1 1 1 1 2 2 12 O2 f2 $2 2 92 =2 +3 43 :<3 w3 3 3 3 &3 3 +4 ,4 M4 "n4 D4 .4 ]5 c5 |5 (b6 x6 !7 &7 ;7 @7 H7 X7 a7 h7 8 8 8 8 #8 38 ?8 N8 `8 j8 u8 8 8 8 8 8 8 8 8 8 9 9 9 "9 69 P9 _9 h9 }9 9 9 9 9 9 9 9 9 : : : #: -: C: V: a: o: : : .: : : ": ; r ; ; -; ; 2; 3< Q< "^< < < < < < < < 4< .= J= \= l= |= 1= A= #> &> D;> .> > > > > > > > ? !? ,? :? G? Q? h? r? ? ? (? <? $@ &,@ >S@ @ -@ /@ G A 'TA %|A 5A 3A ( B 5B EB &dB 8B &B #B !C 1C OC =lC C "C C Q D [D #iD 'D 'D 'D $E 3*E )^E 'E )E E E E F F %F -F :F ZF %gF %F F F F 3F $ G .G MG 3UG G G G G G G G H H %!H 4GH |H H H H H KH 8.I gI uI I pI J (J 1J AJ UJ eJ wJ J 'J J #J $J \K &lK SK K K K 8 L 7DL V|L L #L =M NM hM uM ~M M M M M >M M N N iN N N N N N +N N  O O O &(O OO pO O P P /)P YP aP gP zP P P P P P P (Q .Q =Q rDQ aQ R -R LR 0]R .R R -R "R "S Z;S .S 1S S ' T 4T +FT rT T 8T T T  U lU oU pU fkV BV /W .EW tW W 1W )W +X *:X )eX $X *X (X HY 9QY AY )Y hY L`Z &Z &Z &Z "[ [ D\ ^\ E}\ \ \ 0\ /] -I] Aw] ] '] (] +^ K^ a`^ ^ Y_ m_ "_ "_ "_ _ ' ` 74` l` z` *` ` ` (` .a "Ha 7ka 7a ;a .b Fb `b ob >b b !b :b 2:c +mc Ac ;c d +d "Cd fd "~d d "d d d e /e Me 2ke -e -e +e .&f /Uf f -f f f $g 5(g 5^g &g g 5g h 'h 4Bh wh Fi 2j ,Hj =uj j -j Ij *Gk rk k k k k k .k }l *l l 0l m m -&m Tm Xm em rm m m m m m 0m n n !n 2n ?n Pn [n fn qn zn Bn %n *n Do ^o _so o Yp p q 7q Kq aq nq q q q q q q ;q > r Jr XQr r r )r ]s ^s s it It Fu Lu #\u 7u 'u Wu /8v 0hv !v 6v 6v )w 6w Bw Vw fw xw w w w !w w w  x x 0x Mx cx mx wx x x x x x x x y y -y ?y Ty dy y y y y y y y y y y %y )%z *Oz zz z z 0z z )z { ){ E{ Q{ l{ +{ { 9{ { | | +| 9| ?| S| i| u| | | | | *| 4} E} e} } 5} 7} 1~ E~ ]~ -q~ %~ ~ $~ Y~ K $h %        ( 9 S j t   ̀ ؀  G G h  " " "܁ " "" "E &h ,  т  6 o- 8 ? 8 'Y : ) = $ &D 4k   Å Ӆ '  & + = L [ \n Kˆ  +# 7O   ( 5؇ < K S f t *  -ˈ    $2 ?W   ɉ  F GC    ϊ .  ) 3 SC M I ;/ =k  7     % @?  8  ,ލ ! - :E J ˎ  (  6 ? S l  ( &ӏ    - F b '~ 4 ې  D +C 2o   ɑ 4  ( 6 B V o  ( Ȓ B 6) ` g '  '  1 1 ? V o  % ޔ - $ d= j  % < $M r     7ϖ  ? Y q  R    * @ Y ,d    Ԙ A , E ` 3| u & 9 OK  - ۚ    Wʛ l"  E  ( : I #a ! % *͝ * =# a *z ' 3͞  ! U i %) O 7n 9 2 * > *Ԣ 2 F2 +y - Lӣ S t   0 8N  ' - , # I= B Aʦ ; H =e P )  /7 g  K (  6 !P ,r % ũ P 6 !W %y ; $۪ & )' )Q {  n D HH ) o #+ O )n ! 5 " 6 sJ  Cگ 8 %W }  " 8ǰ 0 !1 IS l +u ) ֲ     , 9 G W =u , "   ; S d 8  <ִ  04 e J ε 4 # < N e [ 1B t ~    ʷ ݷ !  4- b m     ȸ ڸ .  # )1 [ %q L    ) ; L \ j  H O TL . 3л 5 : (B 5k  ;   / P ^ e m ~    Ľ ݽ   . = S ;q  ˾   ' %H n  + 0ѿ F !I %k M Z 4: o  P   ' @ K ` s    2    ? n_  ? *$ O a u  ! ? ) +. Z s   * 1 + = "Z #}  9  - 4 S;      R   %     $/ 1T %          $ 4 @ J \ l {         3 A L [ h |       ( > U b r   !     & 5 B Q m "      4 D O Y g u    J # * > D ^ ; #J &n , S  $ + 7 E W i {   !      ) 6 A L X f q   U 4 .D .s  U } % M  ' E e % '    + 5 G *a * # # Y Y +x &` %  $  T ] 2  3 !C e j x  1     1 G S ` i s G} a 3 ? XW : " $ ;3 Ao  0 3 / O 3i ,  #% $I n - - " L TT 6  ' & #> +b 2    z  ! 2   3 "J m # & [ ) <> { ; @ 2- ` o }        ' 5 wB @ = w9 > *  7 @ WF C   & ) . ; Q ` } 9 ` K Y y ( &     ) ; J V d +t ,  N % * : R X ^ o | " 7 6 49 'n / 2      5 S i u        6 (T }       # 9 P Z f o 2     0 B S h 9  & ) &+ *R 2}  $  ' 6 J T "k j   1 L b t B        2 H &Q x   $ $     $ = V f q |    4 $> c    -  "# F !_ # )    $ #* N ? :/ ,j -  <  9 +T          $ 1 D S o       / > Z g u  -   % F T a |   !     (% +N ,z 2      // _ r  .  G ?- m  .  Y  & 3 ,F +s  v ,/ \ l q     4 3 K @\  F E 9 'M _u  \\ B H ;E I b . ; 5@ v         ) 5 AK E 1 5 =; y 9 7  & D $e , +    / 5P  ,      5 K a w     (  $ %A g  ?     u              + 7 C I V d t z  2        ! P8    R ! #9 )]             1 = G R _ m w    " - : / ; O Z r    \ 5( &^ $ E    5 KU W P J Y f t X d > V ^ .p E  ( / 5 A Q g t         ! 8 <U        " &" I *^  4         " , 2 C Q \ w       2 " ; N Ch \ .  8 )> h l w      @    $ 9 F S a q z < #      % 3 ? V w   8  ! ! ! @>! ! !! ! ! !  " C&" .j" @" "" H" $F# k# p# z# # # # # # # # 7# '$ );$ (e$ $ $ $ $ $ $ $ $ Ir% 1% 1% : & 7[& & 4' J' pk' 8' ( } ) ) IE* * gd+ + ;[, 1, k, 5- B- Z. V]. Y. N/ U]/ / / / / / 0 0 0 *0 80 F0 [0 h0 {0 0 %0 0 a1 w1 l1 i2 2 (2 C2 .3 -D3 r3 I3 S3 (*4 /S4 04 4 4 Q5 &5 6 6 .6 M6 !k6 !6 6 6 6 6 6 6 J7 #a7 (7 7 7 7 w7 P8 BW8 8 8 68 8 9 9 #9 |19 9 E9  : : : &: 03: d: v: : : : : : : : : : ; ; ; (; 6; B; U; g; r; ; ; ; !; ; ; '; ,< =< \< .}< < /< #< #= <= <X= == = [= (O> 'x> &> > $T? 8y? #? 6?  @ &@ HG@ 4@ J@ 6A 7GA IA "A A =B FB +dB )B B B B B C C "C 5C AC )PC zC C C C +C 7C  D $D DD SD XD bD D D D D D D D D (E F SF bF sF F F F 4F -F !G 9G UG rG G G G G G G G H :H aXH H H IH %I ?I OI XI hI ?I I I I I J J J $J 3J BJ LJ UJ dJ sJ J J J J J J J J J J J R K \K !fK K #K #K ,K  L L L ,L ?L QL dL oL tL L L L L SL M 'M 1M +;M gM sM 9M M :M N N (N 6N CN XLN N N N 5O FO KO OO [O gO uO KO O O O O  P P +P >P PP dP uP P P P P P P P  Q $Q 5Q DQ aQ qQ Q Q Q Q Q Q Q Q R R !R -R ;R IR VR hR xR R R R R R R R R  S S -S ?S MS ZS gS S S S S S S S S S S S "S  T T -T ;T ?T HT ]T rT T T T (T *T ;U >U OU mU KvU @U V V )V >V LV aV 'vV .V V V V V W FW <W %X CX mZX X !X  Y BY bY :Y BY Y Z g0Z ,Z aZ /'[ W[ ,t[ 1[ H[ 1\ )N\ x\ U\ *\ ] a7] v] l^ &}^ 9^ -^ A _ N_ i_ ,_ H_ (_ X&` +` #` !` .` $ a eEa /a <a Wb Bpb Pb 5c :c -Wc Lc nc cAd Bd d e }f &f f #f *g -3g ag ,g g 'g Gg J;h Hh Dh 9i SNi .i 1i )j F-j Qtj 5j j k ;k ak Cl $cl 3l -l l (m J-m (xm 1m /m $n #(n #Ln !pn 4n !n 3n )o 3Go -{o 7o o o p p %p Ap Rp ap -qp ,p "p p p q +q .Aq Qpq 6q )q B#r +fr _r Rr Es $Ps us s s s Us t 5t >t t t t t u u ,u :u Ou du u u 'u u u u v v $v :v Mv 1`v -v ]v ^w 4}w 'w 8w 8x 4Lx -x 'x &x x :y 5My y +y /y y z ("z Kz `z 2sz z z z ?z "{ >5{ t{ { { t{ , | #7| '[| )| )| -| }  } } } 2} B} P} a} q} |} -} } %} } 2~ ;Q~ E~ '~ 8~ 94 An '    " *C n p    > Y a g v D ԁ ہ     & 5 H W c w    Ă E͂ B !V 2x  9 3 / 1P  f ! L >k \ ' / lK 6 *  n8 8 !     * 7 D R b it ވ   B ^ h 7 ,  ( ( &- .T  Ɗ 7؊ A ;R A ;Ћ   $ 1 C U Z   + > J Z 5c    ō ׍     , : MI    Ǝ ֎ 0 0 2E x  ! "Ǐ " - ; B ^ e q y   ِ   - J f y   Ǒ   - A "[ ~   Ȓ   2 O l  ?    1 P d y   Ô ޔ   5 Q m  "  ܕ  " 4 9Q    (Ӗ  . 9F   8 $  2 J [ h p }   " ܘ       , 7 A Q a l |  " )Ù ( 3 5J     њ ۚ    , > L B_   כ > '3 [ d t {   a  6= t     ѝ ݝ   % =4 /r 3 ֞ ( ( s6   ğ ̟   6 T Lc 4     ) - 3 > H R a o s       ˡ    ( : L a m {      ( ;! 4]    ֣ ۣ     7 @ R ` r   Ť ֤    ! 6 3I "} " å W +< 0h ( Φ ۦ     - 9 BQ W   ) 0 ? H X a r     Ψ ب   ( 1 @ N _ k v }  © ө     ) 9 R c w   ª ت      ;7 s 5~ ( ݫ $    ( / A Q ] 's     ʬ լ   0 /@ p    ϭ ׭  k X ` k q 7  Ʈ ծ ܮ   %* *P D{ ̯ ׯ  . ,B :o  -ΰ   1 *P +{  \ s +  %Ҳ   % -< 5j & dz ׳ A 5  $Ӵ + +$ ,P -} U   /& V m 3 Ŷ ϶    " 8 I V Aw 6 $ ) /? o w    ͸  " # - = Q ` &p & ' ) ( 9 ,T  K    & 2 : G R _ d ʼ \׼ O4 5 ! ܽ       5" 0X 0 3   < >Q    9 C &> 6e ! ( # 2 7> v   1 B - =D  2 ) = *= 2h 2 +  0 /B r ? ( R 'D Al %  ( 5 @K A - 4 31 'e  . 9 2 #? 4c % , 6 )" =L 3 S 7 :J G 2 9 ;: .v * < F !T Kv % ) & (9 Hb 4 K X, U M ,) &V '} R 0 &) MP + 1 ' $ .? ;n 4 A ! ,> 1k   < C JV ' 4 7 (6 &_ 6 < ' 0" jS ; #  > 5_  *U 4 ) ! /" :R  5 1 + < V 8w * / + "7 Z Fu 4 $ % T<  ) 2 . *@ 4k J 1  # * . : *C n Zx     ) . 6 A U i o {       - ; S ^ a k w          ' 9 A I Q b v          , 6 @ O Z f s ~          ! ) 1 ? I [ n  ! 5 > &- IT ,     ! 5 &R y     (    ) 25 'h   > Y ; _E I      % 3 E W ` t       / : D Q ^ 0m       3 ; C Q ] h m x   < * 1& "X { 9  + } i~ y .b - ( ! Y+   (  , 3' H[ T _ PY ^ I T )e " > 3 f% ' S  , 3  N4 < eF C < - N A PY F  7A9U6$D:0`k(<M ^j~>1*N-|)~+=!\ Bg= '  ( 5BQ`o~         ) 7EWi{        '  5 @  P [  r               " /  B  O  \ g  x % ' & C > F  N [ s             .  < H &a 2           ! 0  @  L W 8v   , :P8p(:," -:&PKw<:\; =9=N+(,"))Lv  C]/s/#&7E&}7'> CM`iovC  "&I d o(| 8#$ p0IK+w((5 <4]-m\*"U&2+Y ' [ (  !!B*!m!}!!!!!}!r"w"u #C#<#:$s;$F$ $% %%%)%E%T%i%y%%%%{%-F&0t&&&&&'/'@L','7'+'($(5(+ )05)f))A)))C*3V*2*0***;+5U+7+[+<,C\,5,A,i-/-)-8-D.$Z.>.:.i.c/Iz///./H#0:l0R080:316n15141725H28~24282:%34`3H383;45S49474746355j5 555?5" 6/6;E6)6066$67/(7VX77 77 7,7!8$68[8o888 88 888 88'9'-91U9/99 9:9/:@:K;\; p;%;,;2;<2<P<n<$<<*<,<*="I=l=;=>=>C >!d>0>h> ?#4?3X?1??.?@-@3 A>AWA=rA9AA,BC+CEC8D$PDzuD'DKEdE"xE'EE=E F!AFcFGGGGGHH0HEHXH@hH+HHH2IJIJ9JPJJJ/J&KdCK:KKK Kg L qL LLLLLLL&)MPMdM lMyM NNNN NNNN" O-O;MOO4O8O8P5OP-P!PP-P( Q:IQ,Q+Q+QR R\RaRvRR"R R%RhRaSiSzS S%SISS T]T-bTT T TTTTT U'(UPU$eUUU U U UU UUU V. V;VCVIVQVYVkV zV V V V VVV*V*W&9W%`W"W%WW&W1X BXcXX!X'X(X,Y1;Y'mY+YCY%Z'+ZSZeZlZpZ wZ ZZZZZ5&[>\[ [![[+[/\.?\mn\y\0V];]<]W^:X^?^}^<Q_z_2 `p<``G2a<zaza22bpeb/bmcGtcGc5db:dnd ee3eGel\ee-e/ f/9f,if+f|f$?gEdgAg'gh3hVOhahninwiTiV;jj#j%jjjkUktkkk kkkk l-lBlYl?vll llllm*m?mNmbmwmmmmmmmmn n"nBn-Unnn n nnn'n#o4o Ho&So)zo>oFoD*p@oppppp pppqq 2q@q#`q qhq qrr'r 9r:Cr~rr3rrrLs-ws2s"sMsFIt4t#t4t u (u2u(Auju~u uuu,u8u8v8Ovvvvvvvw#wBw)^w(ww/ww/x+0x(\xRxExDy cymy yyyyyyyj zetz zrz,n{,{ {0{(|$C|#h|%| |0|6|4'} \}j}~}}}}}}}~D~c~ax~2~@ 'N5vGLy*ƀ  (6_ rCӁ )$79\(ǂ ݂&+&SRZ!@RCpȄ[ׄ(3"\%$ʅ݅ 2Ia-q=  # 1 >L _l{   ·܇ $$;/`64Lj  - I Vbs  ÉӉ 8Qn#Պ 1EVg  ŋ ΋܋$,-D$r(، #CB4Ѝ2F6_;=Ҏ 3O6k '֏! 6Lbx-IҐ.!Km3ё&&)P*f,)-,B4oړ# -G^}!%(ޔ ->"l)0Օ $/362j%ߖ  +; DRdw   —ї  * ;EL \h z  ˜ݘ    ", > J Vdt ƙϙ ߙ! "$(Gp w  1њ/ B)Lv%)?ޛb<Ŝʜ ڜ% #:^~S:">]V $$  )FO Vdt _- 079h/Ҡ۠,,Fs x    Ρ ١#(!JP_P&,(Udk  4ţ"'9a{դ) 3*Ju}Υ ݥ    8 Yg v       ʦ ئ     ,/\NpP8/6h&Ҩ#5Sasթ8/-;]Wl(j45<j/=׬ES[%(խ0(/>X=;ծ/MA<,̯A7;BsK  4=B    ɲ۲   p+ %8ϳI1R   ̴ ' (- Vaj p }  ɵٵ /@PfxBζ/ &0 AK[+l- Ʒѷ  ?%`e%Ƹ 1:T)r)"ƹ$% EOVt y3кߺ    * 4> Sty ûͻԻcٻ=7SY,2!Nptx~ A1۽.  < G U cq,־ .7 IS \ h)v &ȿ ,%Fl| #"<OSO :! \i q}>  +6%?e#k    $     ) 7 BP ` kx/ F"QPt+ $3#G,k(*&$8L.f-  1# +7Njo x W Yd hv 6E)_    & ;1Gy$!16JhF2'-$U&z#'$&#9']$&#0`K+#)C`2{   .5Aw.H 4<==T,] # - 7,C>p%&)';cjz #$;H4, *<Pa'| 6'*^!Q<Pa9?8y- .IR3f      & 7 D N Y e q }           '4 JXo     #3 >V er   $%0V9h:J(?/h;K@ Ya.63!4U  4 %$8]2f   14 J Xbk~   #0? Y ep#<""9^\("&1.`# : [ |,b!! ! !  ,!M*o-%%F6[,Kr O~^,-+Z.32%:Rc%u b u    #.?O`o x          'A[x   ,D!["}3 4$+<P@.5E M Xby  .-2CR-d .  '4F Wdt&>##29GD1   "0AF^r  =5K\o!=5'L t ,)<T5t   ,% R:^($.6MM=CJ eo 9<:<</y ,$"G"a/* :=x,!)  %;X].| 1p 2)@j|'b|9w.w,3:Z kv|    9DVV37u (  R  ! 5 F  ^ l      #    - 5N 7 &   5 7V & 4 D $/ VT (   B C&dF. "!@b-}       % /: O \f u     .I ] h s}    '/NWQ( 5+L#x1L %(<NOM*)*T'N00'&X#0FI0^+5 '  !253h1   , = KX p~\ RB#W#{.   &/ AKS dr w7,      * 5@O_'s9.! P!q  "  $0DGJ        ' 5 I  ] k @ - % 5!jJ!p!&"="<"3/#c#!##!##!$V&$}$"$E$$%%0%?%W%o%*%!%% % % %%& &&&&& &$& (&3&7&;&B&X&_&v& }&&& &&& &&&<& $'1'B' Q' ['h' y'' ' ''' ' ''' (( +(6( E(Q(`(q( (( ((( ( ( ( ( ) ) #)0)E) U)a)w)F)=)* *6;*#r*&**,*++Q3+"+ + ++ ++++, , #, 1,j<,!, , ,, - -% -3F-0z---@-&.%A.5g.&.*.."/)1/;[/F/K/A*03l0#0[00 1DQ1.1?1:2H@2;2.2K2C@33D33y4444445(53C5&w5%5 525&6%,6'R6'z66/+7G[7'7@7" 8C/8s88_859D9a97z99,G:%t::":5:];8d;J;$;< <(J<*s<1<*<G<,C=p=Y=W=9>4X>>;>M>F3?Dz?=??@24@g@@AAA'A ARA 5B?B3RBB&C(FC*oCCC CCC C CD D(D>D']D(DDD?Dj*ErEFFF FF FF F F FFGRGF[G GPG6H-KH7yH?H'H]I#wIaI1IP/JJ/!KQKImK/KKL L L &L 3L.=LlLsLLLL L L L;L# M,0M]MM M M NN 2Nf=NNNNaN\O|OO%OOOOP "P .P;PJP(ZP#P"PP2PQ%Q-Q3@Q3tQQ Q QQ QQQ Q R R R 'R+1R ]R hR tR RR RR RRRR S !S.SFS \S gStSSS S SSSS TT*-T*XT4T2T(T-U'BU;jU-U&UU% VU1V'VV V.VsW/W WW0W- X):X dXnX vXXXXXX XXX XY+Y2YAYHYPY VY aYoY Y YY Y/YY,Y')ZQZkpZ*Z5[,=[Vj[,[[%\-\L\%h\4\+\*\3]-N]$|]]]]]]]^ !^ /^=^ L^ Z^g^w^^^^k^a8_ _____``$`8`J` [` i` w``````` aa!a2aCaWaja aaa aaOa.!bPb6eb3b%b%b c*ctvv#vvw(w"Aw(dw>w+wHwRAx*xxAxQy5pyUy^y"[zL~zAzD {FR{ {F{E|{G|4|^|5W}`}E}C4~7x~6~D~C,bp3;$C#h@]̀+.,+2X#-D݂"3S*1`M$Ȅ;TPDd'v &dž 0@FK ^kz   ‡(ʇ'4 P7\  Ɉш؈  *:AQ!d  ω ډ    %6 Q]lъ׊ ݊ (H)]"Ƌ U isH#ˌ3(#'Lt)4 3+Ht7Ď/('>%f+0)0LQo# Ґݐ    ' 3 A O Yg |  ‘ܑ  "< V` o{     Ò ͒ ْ   ) < HV _ j v    ē ѓۓ ! \BI   "0 K V b n x  ŕ ϕٕ   ( 5 B P\m ƖҖ  &2D\ n| ;̗\+e5F?49t1)/.Y! Ś(. > I4W țכ 8 BMas" œ ͜ ؜5 /9 B+O{-̝   +5>R aou} F-_&͟ #??(2&۠*-,G-t*.͡-&*2Q2!֢-*&Q(n4" .*=Y=/դ@F#d#"ȥI @S-"¦Hw./(֧LL.f-$è9("-KCy33<%6b1˪a SL^  ī  %9B KY bo~4: I T ` mx |      ʭ խ    (6NU \}Ů !.o@֯%ޯ@R cq5 ϱ8 IVn~ ʲ %! 9%C!i 8γ! %9@8z2KQ28#5(;@8|Ӷ#"*>MAAηXi6cJ>;),ٺ#/*TZD`0UP׼F 0>&Y& ǽ4  ' 5ATg z ¾ ξ ھ a% ȿݿ (>1 pA(: Y-z<<"4FX3r..l0q5"m  !  $K2~  8!7Z & (4C H$R w    , +!MFV%$><S m{  2 ,  60W`))Bl*28 AO^2g +  +19,k.4(5%B[6$= bcp) 35i x2# =48,m((, .8-g  )#+'OJw5/(+XD;CLI<   $#,#P#t, $ +*IV       01&b  4 5P #9?Eb w 37OF '6 * 5B^z8J$\" %C a$(G^u  ',?(l&5B$gv '%@9%z6%#%!bG&"%A/g %#.N/gHJ'?Hg1/&9Vt&%`<.[4)6, 'M)u,'0.%T-p+''.:i +")%L r  4)+Bn:@$4H\o11,<V \gy$     % 8D] t -. 1 <HcwA(/"X{! +:O_w7$ :F[By   3 B4N$     $'L\m|*=$#b~);/k7 6"6;Pr./+"!NpdQGPbq  %.0#_(5J7>"v&%*$+OI{^L>C$(; -50M~ 0(GL e r'.+F LYir (    #  : /D t  1  X 5  K 1l   J    s/   W  % "0 S b 1x &        " s0 s  %+#0 T _&k;%%9:VQ! 2-AEo.'CYj 548)EbHL,>k~*B)Q=a%aiN @a (-c"cc=N+ 7Tt""&.;&j,/YA,?,:5;p50k&*     "  ,  7 A  S ^ f |     ? 2! F!Q!`!t!!!!!!!!!!!!!!!" """!" )"3"<"E"N" V"b"k"s"{"" " " """ " " """""# ##'$#L##,#'$.$ M$Z$t$ $$$$$$$ %%7-%e%l%Is% %"%%+&-4&+b&*&,&.&1'1G'3y'*'-'+(.2(a(j( s((#(((((Z(O)+i)))!)))4)0*8*Q*a*i* o*6z*"** ***++ 7+D+M+^+ e+o+ + + ++ + + +5+&,),B,\,8t,,6,,7-"M- p-z--- - - - - - -- --.0.NB.....!.$. /;>/)z///-/*/(090K0]0f0 u000 0 0$0%011%1112!2(723`2222222 23 33 43?B3<33 3334.4 L4X4s4/4 44.4v4Ht555#5)6>6*]6,66+667+7?7N7h7{7+777788$,8Q8k888A8P8@9O9h99)9F9,:A:R:h:x::%::*:);1;A;[\;;-;"; <=<=U<<.<,<,=$.=S=h=%=>+>+=>]i>>>>?A?a?x?5???@#@):@d@s@@@ @@@" A-A*GArA&A.AKA)%B OBZB rB6BBBB C C$C5C!ECgCvCCCCCC CD,DHDZDuDDDDD+DE.EKEkE'|E,E=EF&F9FBFXF"kF-F&FF<G>GYGjGGGGGGGH"H.3H,bHHHH;H9I2XIII I!I*I*JHJ\J"pJJ J JJJKK*KvKKKKKKKL7L"WL'zLLLL"L M(*M"SMvMMMM,M* N6NSNsNNNN$N.N%O"AOdO(zO5OOOPP6PKPbPwP&PPPPJ QTQ4nQ3QQ+QR!-RORfRRRR"R%R SS S"S 6SBS WS dS oS{S SS S S S SS S S T T!T:TUTrTNT T T T TTZUpUU'U&U(U%V0CV,tV-V-VVW,W"EWhWWWW$W$W9X8BXW{XOX6#YZY"zYY Y!YZ"Z2?Z rZ|ZZZ ZZ ZZZZ [ [)[ 9[G[X[k[|[[[[[[[[\&\;\J\b\t\\\\\\\])]<]O]`]q]]] ]]]]]]^^0^A^T^c^u^^^ ^ ^^^ ^ _ _5_G_ X_f_z_ _____ __``&`;`R` X` e` q` ```` ` ` ` ` `` a=a6Sa<a<aHbMbKmbObO cOYcccccd>e%Me se ~elee f f"fPBff ff-fffgg#g *g 6g DgPgeg tg gg g g g g g<g# hDhah+shhh h h h hh! ib-i3i-i%i-jYFjbjDk%Hk,nkRk kk lT(l}l,l ll l lll l ll mm/m HmVmimmm!mm$m/ n:;nPvnn`o%wo4oooo2p&Eplp%pppppep'Zqq&qqqqqqqrr#+rOrfrjrorr rr rr rrrr+ s8sGsWshswssssfs[(t=t#t,tu+1uQ]u6ulu/Sv%v'v9v< wHw8`w*w(ww% x'0x*XxAxCx' y11yJcy7y&y6 zSDz,zzXz96{>p{:{'{0|#C|g|C|`|a'}8}H} ~&~7~3N~6~~1~"F&0mB':KT!ҀBCU7:с) x6(+؂,%1Wxp^0τ.'/W4v,*؅(',)T)~0Ć-,##Pt000)iC1*߈; "F1i!FS(X12L63?j<W-?%m-!FaJ)ÍC911k6"Ԏ_4W0,-GU`1,15G6}6#\0l-!˒==+,i6͓*/"BKeє.?Z/j..ɕ.%'%M sҖ20C t+!*!9[_benqx5 ٘" $ 0> P \i { ™ Йۙ  (DX/w&DΚ)#=(a&0"'-E^g p~  Ȝڜ  &<Sb z      ɝ՝ $ 4@ Q]p  Ξ ڞ   #0@ Vd }  Ɵ֟ߟ&;8b B", K/WE'"B\t9S-6+d<U?"W1z3$,Q"jS; .:JdB(6"#Y}+ӧ#&i>%xΨGd}`aW$o9!Ϊ* ,</i*ī\\>[\^TZ[:j;9;<W89ͯ-&5\!r1ư&% U3, !ױ  &;+b$2в7d;)IʳY n%xIF/e!d%ƶHA^,=ͷ &9LTcCt ¸ո   &37IM'V~ùʹ ڹ  , = IW h v   źҺ  -%0S$ѻOL-h8ϼH[7G/۽M Y j(,#.*4"_* z8=%9Qc(x`_XV<lC289"r64$8&"_$58!6 X"fK  "&]-)"%(09JR[q ; Xi    ,,W@R*3$Jo   !!  - :FXk z    (6Jay$  # #-#Q!uF%?<V%B9<T#@&,&J'q767@)Y+:1 7bX16 8C5|<- (:/c*dL#:p4BSK;6@CS*U<U8ub4,-a,&') 5;U!7(&0CWS qkhk"@8c-(<0NA8,'58&n0]bF3+0)*Z!,<-R?&!U5M.(6):%Tz!51/:j6(!  $05 > I Vb  Y"4TW#( 2Ia(|P!#1,U,.[*:e  +26 LZ(j(/) P5   :K3] . *%H!n'1 $#;Yy/?] y%$ 'FWs(1 H"i&&-T#q$(0Ct  '9&Qx"( ! B%Y,";^q!!%':%V|# '%*Mx!)Bas $-A^|/H^z!*A^z"!9Wp!!2GYy$8Sl"0Sq)-Ja~!2'Px*!# %/Uq*CUk! ,L%i $. %S y    %  ! 9 U l       ! = !] ! "    ! < X u       # ; (J $s      ' 7D\y&*F_z& )$Af $$Ig'  /?$V1{' + Fg#!<\o 1L%b  4Ke &$4Yn% 9Nk/2 >Rj"#%#:$^( 0HX v!!0Ffz"  $E`w  - =J[q % /BWr / E Z x       ! !1!D!b!z!&!&!!"!"<"O"c"z"%""""#$#D#c###### $$=$X$n$$$#$&$)%*%D%S%c%!z%%%%%%&,&"B&e&#&&&!&&''*'F'"Y'"|'''$''(*("G(%j(((((()):)X)t)))))!) *&*B*W*w*****!*+3+O+e+{+++++, +,L,h,,,,,,,-2-K-e-"z----- . .<.[.p....../$/3/ S/a/r///////0#0)C0m00000 0! 1$/1 T1 b1p1111112282V2n22222'2 3<3W3q333333 4)4C4^4z4444445 .5*O5*z5*5"556'6?6[6v66#66 66( 7%37$Y7'~77%77 7$8+D8-p8888 8! 9-9B9\9y999999:.:"E:*h: ::":+:;0;%N;&t;;;;; < &<"G<!j<+<<<"< =2=H=#^==#==== >!>3>&H>o>>>>>>&?>? X?y????)?@%@:@Y@w@@@.@@ A 'A5ANAmA}A"AAAA B%BAB^B}BBB!BBB CC+C=CXCuCCCCCCD1D"EDhDDDDDDEElQlfl~ll'l#ll m)m;mNmem~m#mmmm n"%nHn#`n n nnnnnoo!,o!No"po ooooo%o!p7pQpjpyppp ppp pqq-q?qZquq q q#q"qr!+rMr$ir!r#r#r%rstTt!jtt#t ttt u%u>uSuquuuuuuvv/vMvbv}vvvvvvw+wGw_wwww w%ww x)xExax}xxxxxxxy0yHyayyy-yyy y$z4zSznzzzz$zzz{0{!C{e{{{%{{{ ||*2|"]||||||-|+$}P}e}}}"}"}}~+~B~\~|~~~~~(~"3)Nx&!5R*m̀8Sr΁"8Mb~Ђ%"%HYu Ń؃  8 Sau˄/L$h (΅(@ W#xĆۆ":MeyЇ  /=T dr+ֈ" (6J^p‰؉ % !2Tm!"ߊ3Jb֋, AO)l&!ߌ# "C]yʍ((Dby"ߎ%AV n|ȏ7J^r$ϐ5*Gdőّ1P`rǒݒ!&=[ vɓ3R"f!”ܔ!9Nk~ҕ !7Lc̖! -!Gi'җ - =K j" &9Wn!$A_"yҚ#7Ni›ٛ # D\yƜ (D \}ʝ 0Lc˞''B[v͟ .BWw"ʠ  $:_$w#͡%$*Oa%tˢݢ %Datǣܣ/C[p#Ҥ "5O$fƥ'=Tiy"ͦ8Rpǧۧ  0>Wpڨ !2Tq۩1Le*&Ԫ #;_#,ë9$*"O!r   )AUgǭ (>^yĮٮ "9Mi$˯!/Qo -E\!p ۱;&T{!βݲ  +Lh |$&ó"# '1Ykʴ$<Ng}ʵ-DZq#ζ +:M ky!ȷ1 Cdx ͸۸ )<#Vz)̹/Ibs#+غ.Ke|" ػ+CTi$Ƽ!!8Pk" " ;\oȾ޾ %C(Zɿٿ! &,Sj #6Pk))('F]x"$,$E$j  -$9Nav$ 9Tr!($:_'"6S%n ,4/S.,#2Vu $';"c"%%!@b${$;!` ! +B\o5#Uy)1F Wx %?]s$ ';Rr&E`y *:Pe" #2BYk{:$S!x('70h%;%$ J&k%  " AObv&! 9Zr'@Th' @Ng!&H\v!:Nf( ,BW k&.K$b/B]p)9Wk('>!Vx!!;Sn2Lb}&' !(Jf$!27j )F%^!"1Lh 8Vr-$?dy+E(^$#8*U"#$$,>Vo")Cb|$ %7I`}."Hk%""#9]v!!&#Hl&?So&$"?Yt#/Sj2E`z ,@`{ #BUn #8Jc|:Yq(=Xo"?Tl{ 8Ma{*@Uo<[$t &/ L'm$!!'Ii)~! /AWt/>Wq  )Aax&%2D3w$$)4N "##C#g4Ldu   1 F ` x    -     + 9 N  m {  '     6 I _ t #      2 N #k   )   ) G \ w      -D^x!2Qm! +%:`w""@Wu!5Sg % 4BRg (DZm4,T*;Tk!"6L a . > _.% "Fi"'$%'Jr !'AZx '! 8Ul)*.Ii!*@\o #B^&r$ ) G ^ w "     "! 3! A!O! i!w!!!!"!#!&"?"S" n"|"" "" """##%#5#P#l####### $$-$E$X$p$$$G$C %N%g%%% %% %%%&&2&G&4_&S&&#& "'LC'!''8'Y'YW(H( ()) )3)B) Y)z))))Q)[*x*+ +E +Ff+i+,S),},C,-|.@/.R/-//5/A/-;1i1,q1!111111 12 2 $2 /2 <2H2Z2*c222!2"223!%3G3M3U3']3333 33334841L4n~44 4 5 5 5""5dE555"5!56-666 F6R6e6 u66666&66 7 7,57b7%7}7(%81N88 8 8?8 8+89,9 29?9Y]9c9>:Z:a:h:l::: :(:%:$:;;%; 7; D; O; [; h;u;;;;;; ;;; < <"(<$K<,p<!<< <<<<< == %= 1= ==I=[= j=x===)==>`>@>>8>92?Ll??/?'@$-@QR@8@@@MA B+B FBgBBB#BBCC:CVC)tC)CC3C*DW?D$D8D]D5SE}EuFv}FFFGG$G;GKGQ[GGG%GH H8"H [H5eH+H"H,HI4IPIgfIIII I IJ JJ*JAJ"^JJJ J JJJJ J2J*)K TKuKKKK K KK-K-L6LPLdLxLL*L.LLMM'M8M!LMnMMMMMMIM_2NSN:N$!O#FO<jO=O"O2P!;P1]PP PP5P P P QQ-QDQXQkQ~QQQQQ;Q2RPR0iR(R.R,R-S)MSwSBS7ST T#T)T,T/T>TBTFT!T*U.U+CU-oUUUUU UU U U V V V*V:V PV-qV2V3V.W(5W'^WSWW(W* XKX(SX |XXXX XX X)X-YAY]YbYgYlYqYvY{YYYYYYYYYYYY Y YY Y YYZ 3Z >Z IZ VZdZ wZZ2Z4Z [T*[ [-[E[[\)"\*L\#w\E\\\ ]]+] :] D]R] Z])f] ]]]]-]^ ^^ ^*^3^ <^F^V^]^)f^ ^^!^^^_._C_Ib____ ___`'#` K`V`s` z` ``` ``````$`a #a1a%Ba+haLaIaC+b#ob>bIbc"5c Xcccc ddd5d;Hdd d d dd ddpd#ge#e6e ee f0f g**gUg&]g gggg)gHg1h;9huhV~hhh hi i"i4i Tiaiwiiiiiiijj#j+:jfjwj j jjjjjj$k*kHk%fk?kFkl)ll;3mom ~m8m!m.m0)n)Znn#nnn#n(o@o Uocotoooooopp+pApZpsppppppqq +q5qGqZq7sq*qq<q,)rVrermr|rr*rr r r rIr:sSs qs~ss+sPst t)tU/t t tt<t-t #u1Dudvu"uu3v5Pv>v$vvA wAKw2w"w?w(#x)Lx vxbxYxbAyy)y(yzC,z>pzDz;z%0{0V{,{{({{k|t|z|!|-|-| |} } #}0} @}N} W} d} p} z} }} } }'}}:} '~H~a~v~<~.~)~G'3o5:;"P_s<Ӏ!2EX0k@/݁) $7\%t# ڂ)#M!d5˃<>RGrM;&3b х ܅   /BI Q_t   3#$)IR X c"q.LJ݇, '?9T3ވ >*B=m ̉-K$b&?c+hi76.7N;Uڍ0 NZnu&Ɏ   )4D Yg}4J;  H4T ʐސ-A,X1?`X` s8  ̒)ؒ% (3<EU fWpȓdE-Iw    ˔ Ԕޔ 3&Zn    "Õ" &3Bv+ ɖ ږ   6,%c4ٗ1!&<H/16(G MZm|  șڙ !#3CR2Y $AB(&k28ś(6'A^Ts i u  ̝ ӝ     # 9 EQd   7Ӟ 6#Zb ju z ,/=9R Πܠ5!=Za6 С# .;AIQY am ~    ¢Т ߢ   ##,P0j=ʣNWi'ݤ"))(S(|1ƥ8JHDئ  ' <GNW`4xCCC5yԨ -i:   ٩  ,AX htڪ  -<Liz&,ݫ  -,?Z5Ь#׬G LV fq 'ʭ ߭     ,: OZ+m  ®ͮݮ 0'$X$}.¯g#Y}("ð$0 %<$b0kα$:-_2 Բ    '5DTdtP߳ @ J[ b mw::/_,%)[ܵ8N%eȶ)ݶ0 8DXr÷Է%=RjӸ'8M^qѹ  3K`v#к#(*(Sk|jS6c k :&#,@Qax^&n</ҿ4R7.1'3G N-Z.  LDZct"n#?"c"('?1Cq !9S f t  ^'#9K.3 &9M] o } $, 4A SaxB8 3=O _ mGx $*-G&u ~CD 46U;6+"+<N2@<`<?!"">Wr9*7p?dHbN/ 0 7 ERiFq   # ? MZp WD1,)^1$$$IB>GF@Z33%.)X jt    6 WZu5 I[bz JJ ^V(AD 7e7  +:2R.-#*;f-|  3A"R)u3&04C"x> >1#p3F&6Re 70! 9/i~21&Xj&% 77N; GG-<uH . Ofl  % $$!I%k  - .$So   3=B6Sy (*+S6 4)Dn=&2C v    '' (2DSd#ud Zh p8~ I#Rm+8$Q]9;E%k} * 4#K o z  1-,"O ^k }    FF&^  '& ,)-V)(i1b/%(/AV1g5((! ) 5CW^nw        :#T^?:;. j16 BJ\15'7;U< $;!Z|nh'dPW5/=mrw ~     -9 M [h{     3 @L_,u$+&=)-g-. .:~X !*#L3p $4=C /$2P5o7) =  / M h  < " ! # <  U '` - ) %   8  >  H .R      ` pL [ 94S`f5P,/  4 B?Y     _PX]tM  :/>F\{  $0)>$S%x&-CTHfT-X2+=95/"e/.5 )h;*9 /#3S%<(:(CcoRU]f:o+R)-C2q-1 # +4EMcZ  0  ? J ]  e  s }  P )  !!q&![!O!D"H" W" c"""""T"=#Y#^#/s#'#W#l#$9$~$WI%%&&B&D^&D&O&8'8' ( ( ( 3( @(N(^(q(*(=((g )iq)%)** *** A*O*)a*,*D*`*H^+++ ++@+,T, , --.- ?-J-^-f-$v--2-->-8;.t. . ......./ "/0/ B/ N/ [/"i/+//:/ 00'0"A0"d000050 001V,1E1F1E2>V2F2_2><3E{3C3K4dQ44<4 55.565N5i5!5 55 5 55556 !6 /6 =6J6Z6j6z66 66 6"66+75=7Zs707%7%8 58 B8M8 \8 f8q8y8 8 888(8+89!-9 O9[94z99'999:/:E:c:3l:!: :: :: :,:9(;b;r{;j;Y< `<l<n|<<<==2=cI==.==>>02> c>5p>>>>> >??/?(I?&r?9?1?@@1@ B@P@)_@)@9@*@$A(=A fAXAHA2)B"\B7BB)B C-!C,OCv|CCD2DND*EHE!^EEEpE4)F^F$}F)FF'F;GMG$lG]G'G9H-QH%HH(H)H$I7I3HI:|IIIIJ!Jk;J J%JJK@K$UKOzKKKKLLE,L9rL#LLLM MWMhM~MHM-M*N29N(lN5N'N(N&O=COO2O)O,O1!P4SP P<P%P! Q.Q5KQ-Q0Q0QBRTRXsR.RKRMGS&S1S'S#T!:T#\T#TT T?T%U&DU%kUU$U9UBV7GVV,V6VAW<BW7WWWWX"X@XWXjX0X%X(XXBY`YgY zYYY<Y$YZ!3ZUZsZ+Z=ZZ["[&)[ P[^[ s[}[ [[ [[ [ [[ [ \ \\ 3\A\ P\^\ v\#\ \\ \\\\ ]]+] ?]K] d] p]}] ] ]]] ]]^ ^ &^r3^:^^d^BZ_4___``S9`H`D`>aPZaFa#aTb3kbJb/b.c+Ic7uc9cPc|8ddHe`e&reEe&ef9fPfaf{f%f#f,f g0#g9Tg-g+g+g-hZBh+h5hh6iyGi`i6"j1Yjj)j jjjj) k5kY=kk?k)k( l2l 9l El Rl _l klxl l llll llUlJmE]mFm)mn5'n(]n(n)n)no o o%o6oTocotooooo oo-op-pEp$epppp*p q.#qWRq\qVr ^r-rcrs4*s$_sDss)s/t?t;tt,u-IuKwu uuuu u v0v!AvcvkvO|v v vvww:!w\w#owwcw6x?x&x!yUyyNz)z)z){8F{{{"{;{7|R:|||-|+|/}.6} e}1}?}}~~#~)~8~ I~ U~b~)v~8~ ~ ~=~+/5[O91O7g-ǹ<O9e7 t 24" Wqx>@)Dj/g߄gGV30I1z!.Ά/--3[41ć81/)a:8Έ ( / =)KuS"ډ"! "B!e$) ֊, = JW k x +!؋#<:[$3XH"܍    & 2@ O![ }  Ž6ێA1's0ÏRGPeu 7.54H5}X, g94*֒(8A+z52ܓ<"Lxo63@S"=# -: A4b ̖  ?#c QH%9_f9J_3,$EJj9(+>D-5ћ#2+?^`.#.ZR\P -[*69+p1A-sA\1@Gr`EVa=)B 6c3"ΣPxB3;=+=i?V/>.nf@@E?\Ƨ#*BZp$$֨#+9D~ %!  ) 7DT*e ,Ȫ ^u=*ΫI MS  ȬҬج K%qz  ̭ ޭ$/6.f#ͮX JUkͯ9ޯ2$KOpǰ %6GXhz    ӱ +>]v z *(Ѳ   '6G O Ye n z 46ų  !+"M p{-۴    %/>W mz< X bo " Զ9U-u!÷"<._̸E/12a,*+ 8)T'~ pǺ.8*g'л), :8s F=&0?W ν &4Ih y˾۾   A M`To Ŀ+(&Ocr3#) 26iD-FJ T-.Bq$J Tk      ,F V alArH !*?B1h18.j #18jq u q @L\ u?+F^ fs. pa t !*!0$3;X :;,U  `b_#u&     4 BN` p }        #-?HS=;)V@!j$8VHlJ @ `mn^$Rw'1()#Rv  1?"Q't $  ! 0 ; HR cMm  /bKy&""E/^:>&4[o!0E Qgg'3+lI-S-80f-Q&4[,y%  'AE)d     4=M ]j y  / /=Ee~@#&>e054332gQS ]*n 1)22I!|&U! =H8b'(J7O$ &=+P| '3#;!_q5**`@(:/,j42((=Mcs  %?!#$DTm !FU]|//'$7LO !+ > J:U3   # /";^ o |       +7UT&H,@Rr_ /55S544F)1po3"%V|+'$)>Ro v   ;#6&T{      , 8Fa u #@Uj#.  (9 M[n   /EV!k(1 ) .:V\c r    =$13eNNAA@5J>E=?#& -:*MBxF265>l8!6#7Z 1FDX:)1 <&CjO Mn$B9# ] #z d    / > ] f  $ J   ! 7  R ] p              * 8 ,N {       )     + 7  H  U  b  p |         &))@SQ / 7?C1<>?O& ;Ni3"9 ,92f-9L9N97,'BV%r+.L0\/) 6!8X843;/oG.//_7o%;+I&c2166&8]*-@0,D.q:"8Uu-&=='%e/ %"2?>rFF[?'*)A ,Z ; # 9 *!!L!i!5x!!!3!8"NT"!"8"5"(4#(]#:#"#>#=#$Ba$B$8$D %>e%>%L%0&!&#&7&6''J'r'8'9'J(2L(*( (#("(-),@)-m)$)@)>*=@*~***$**'+10+5b+"+%+$+',.,6M,8,4,C,6-S-*q-3--(-* .(7."`.$.$.G./(2/.[/F//#/0!"0D0a0)0%0h0819N111V1%2&52+\2F2$2&2,34H3*}39333< 4:H4+4;4!4! 5!/5<Q55!55Q5)/6(Y66@6&686;57:q7=7*7828MJ88/8 839%89)^9-9(9=9:#3:#W:q{:>:;,;:h;5;-;<$<'B<(j<<7<:<!=^@==,=7=$>A>4W>>>>>?@?)[?-?? ????@@4@ E@S@o@@@ @@@ @ @@AA7A1GAyAAAA$A AA B!B05BfBvB BBBOBC*C?@C"CaC/D5DILDDDDD* E-7E6eEE!EEzE5`F FFFFFFF G G)G=GLGdGsGGGGGG7 H&AH#hH.HH"H!HI*IEI_IzIII4I6JNPQPaPtPPP PPP P P P QQ%Q7QRQ dQqQQQQQQQQ Q RR 3RAR XRfRvRRR,RRRG S'US%}S)S;S T&&TBMT3T?TU*#U3NU)U<U*U2V GVQVeVVVVVVVVW'W @W NW4ZWfW4W +X[8XXCXX XX Y %Y3YDYUYdYtY YY Y YYYYY ZZ$Z;Z OZ\ZoZZZZ Z ZZ Z8Z64[k[[ [[[ [[[[ \/\9G\ \\,\'\H\<]RP]']5] ^ "^C^0_^^S^^M _%Z_'_&_#_ _,`A`9[``` `(`(a:aUa,ra-a,a+a-&b,Tb+b,b0b0 c'VMi8&&;AM})˂;01&b 5H?)7i*ĒZ(m%#Ņ. 23S37E %Q>wч*:$R"w'!ˆ-D/_5(ʼnA>0!o$/4*0F?w* +5< M X eFo nj Όٌ  ! 0<Qd   ֍) 6M T an ώ  !/ DQ bp ďҏ   -9J\!n  ÐА D0u*ёّ  /9Nf|Ò֒    ,9K7^$͓- J$9o>*.<Y#ϕ3 )<CWh x'ϖ ]N` frA ۗ  . 7 A O] c n {Ę). /: jw } ҙؙ&.#@Cd.ךޚ) 4- b7o͛%$@E2W!ʜߜ -@I ^i#8ԝ  5C&YȞ ؞   *5Ql Ɵ #4 DNd uՠ   "$$G l y  ǡ   - 9F \h {' ˢ ֢   > JVt  £ Уڣ (3L_|    ŤФ  %2CUf$|  ǥҥ   /9HY u æ ަ)<Qez ħ ק   # 1<Y"rǨ ٨" .Nb sΩ  # 1 =J am   Ϫ ۪  .!7P3  ƫЫ   (:M ]i{5"'>; z      ԭ  ;XEu+=-%/S-&Wد0L1d,ΰ":Wj6186?v2ȳ2 B=-)ش5I b o}1EM6 /ض?%5([ ַ3 7 U b/"ø?;"Tw#!ݹ&(-O$}κ*ߺ !0!A"c'&(ջ=; y "ʼh%V|*@ӽ-"?!b#:$-+>Ijɿ: MZ5w!315R@n&O4&[)q#&C!`Y*%2Xw%(9:K1  !7+O${F ;BR^h"" >Zj|&"#9%]!!"$-Ge#'( *4_"w$,,+)X*-=$->Zl;@D*d&&$9(T}3K-%K)q&*)2J0d$!&W[j/&+ '5G} *1 U#(y*)C Waq!   18C(|1De0-@a",!8= >J -  &<SgNw       % 3Tm++ '#50Y    ?@A@@ga7O   , 8ID,L&?/ o|65Oaz%.)(DRcp5:$,_ I "->Oay 4G\s'7L,j     2 B N [h%}'$/4-dG*K:h$F7~     9 5+U:$-3.a57,DUJmI.1Om/*g8rP>4b+O{ +&   & 0 < J Uajo~   [) 3J;~J#2)\%xQE IS   ##7[ ao 3#2Vk~   $  !35U ] (-93gH  #3 9 FR ht: !(: K W ao F 0DT c q~        #1IaBy\-2$` '6 5Lc'r HWJ/* FRm)8/+6bz(.#? 1K2}5-$/9?i  H > !Y  {      *   *  < "] 6   +   ! 48 +m "         " = W  h #t         (= (f   D '*EHp1 :<3w(&(+$4P2,]-C-q./*)8F9- C-Q    ?Wn~$&=-Dr{  / @ LYhqz     +>js    '>EW ft=|JP9V7S!5=F W ep y   HG<`<A#"@(c33)C]=><![$}+     $7 J W c n{=% ' = /N  ~           !! 3! ?!M! ]!i! x!!.!r!y:"r"u'# #G#.#!$7$YG$Y$+$'%?%#T%1x%M%O%MH&R&&2'9' ?' J'U'[' m'{'''' ' '''((((>(P( b(m(}((,(((D)G)"e))) )!))*")*6L****R+Z+o++.+=++,5,(K, t,, , , , ,,, ,/,- 3->-G-tZ-<-N .r[..c/-0@00q0>0K0O1=b1-1[1M*2Mx2/2I2:@3@{3=3535042f4I4!4;5%A5-g5'5.5$5,6%>6\d6=636(37\7e7u7 ~77777777 8 828Q8p8 v8 8888 8 88L8I9-X9F9;9 :: :&*:Q: d:n:::F::`:[;d;;v;; ;;; ; ;; < <+<><O<e< x<<'<< <<<< < =[%=== = = = === > > > &> 4> A>M> ]>-k>B>>M>?B?.???0?/"@8R@$@Q@CADFAA)A$A)A2B FB4gB&B6B/B7*C8bC>C:C<D$RDAwD(D1DCE1XE,E-E0E+F/BF rFF F^FWGPhG G GG GGG H H $H@.H>oHH H H$H HII*I>IUIlI sI I I II I0ICI.>J3mJJJJJJJJ KK$K 6KBKRK eKsK KK KK KK KK L LN,L{LLLLL LLLL M M M+M=MPM`M2qMAMMM N &N 4N ANLN [NgN vN N N NN NNN NN OOO&/OVO[OaOuOO OOO OOO O P! P/P2GP zPPPPP PPPQQ "Q /Q n>n4n93omo!}oo(oooo o pp  5,=j/Sց*̂߂    " + 9 G Q^ gu4 C&j;|2 *9JYjz?+<Raq  ." 9-6g(LJ()$:;_I &9-"g9UĉU>p PЊG!i ɋ΋  1 #=a+'$Ԍ#]'{ Ǎٍ    ?S^*ݎ$@7]#8׏"   А%ې   ) 4?D W c p ‘ Ց* '%DjQ},ϒTDQƓՓ %DK[l{ 9; FLT\dlt|ĕ̕ԕܕ28$1]     ÖΖ  $4C(G!p   ȗ1җ16; @ NZ:`&T˜966p$d̙?1q y   Ś;ҚBQ)nʛ ڛ  9:LΜ ՜ *:Ue >ҝ ( 4? P] m{1Ԟ( " C$d",+ٟ%B+R ~*1%+$?$d%ޡ?">%aҢ72- `n  أ-<-U S m*7Х* "6HbXæڦ ) ,J$w   Ƨ Ч ۧ      ' 3= P[dt     ƨҨ    '1 C NX g u  ũ" ;,h'y)<5Uf4y  ȫ&%-9S%FA <.Jyͭ߭  3 OZiƮ  !/? T an  ¯ 2@Wj*ðװ   *ATgw#0ݱ?@N,в(.W;m <̳/ 39;m<(';c{4յ`3}M44%ѷ++#OwXqRh9Y,-.Zû989T,@D-Jѽ*<$g/!5޾\4:<̿1 O;%!)69Z<RRVR}_w2$ [/?%)0/N.~1+, -8+f-%'6:.q7/4)=UgV[`;T7-*<MTMO@A ',lTa+#IO8<1?-m!<&G/P5<@D4Jy/?14:f1*,~++,z"s[4m14/ <97v7<M#Nq5EF<9 e )q&p%3EYFE,MJJ7*FG]**38l!.&%,#R,vJ7:_Z%1H[# 2;In%1A+RmIB Mle-)**I-t#!.G7."C10b;--ibIDWb+sZFxG.'62^BB-E[`)5FRcP-'5j])* 6#pq<=[~0K35I2:)804i./5/3cc[9#>](YH-h !!'##%G%m1`\i[m"e#9UT;T8;Jt!{3], A+!5M7<wp=A/`\U!Ce/82 :@.{Id4Y#: w,x' #"# E, =r S M OR Z , * cG ! * . 7' '_ '  j 6: ;q 7 8 zv.%,C>p-/3-6a3,;53U6)!I  01IK{M!3&F.a3#,!P7'SH$.mC+R)|!LXDv,',&'.F*u5J6,P"}N/P -p 0 0 0!#1!8U!!I!0!!)"-K"Fy"";"C #+P#&|#%#(##Q$,$,%"0%S%s% %?%'%-&#C&g&?'P'o'(E((n( (9(Q(5D)z*[+Um+U+z,5,;,.-#5-Y-3.3O.0.A.J.*A/5l/(/+/i/2a0.0Y0V1Yt1Q1P 2Hq2,242t3[33 4$'4IL4<4>4'53:55n51535g 6r6"x666666 77!747G7 Z7e7w77777 777 88/8 A8O8d8{8%888 81 9"=9$`999"9*9:!0:#R:#v:(:!:":;!(;&J;"q;!;";;#;*<$G<&l<<<(<#<*<=-0=!^=I=4==>> <>F>V>g> }> >>>>>>>?? ?.3?6b??7?,?@/'@W@ w@*@C@!A)A+@AwlAAA B BB.BMBASB=BB.B9 CBCC-CkCJ D%kD/D+DDsEFGF*GA.GIpG@G_G[HpH HHHZeI)I$IkJ3{J#J/JJKJNKK5K'K*L*?LjL'L7LOL":Mb]MEMJN-QN*N(N!NNOO O ,O89O rO/|O,O!O5O+1P]]P"P<PQe2QDQ3Q<R NR YRfRkR {R R RRRRRRRR RS S&S,S?SFScShS {SSSSS*SSSST TT "T -T 9T DTNT dTpTyT TT T TTT T#T!U''UGOUGUUKVVV Wo.WwWX$6XH[XX3X3X9&Y`Y"~Y%YY Y YY Y Z ZZ%Z4ZCZLZ[ZlZ-Z,ZZZ Z[[ [2[9[A[ F[P[Q[A\_\d\v\ z\ \ \ \ \ \ \ \ \ \ \]] ]#]6]Q]U]Z]_]d]k] r]|]] ]]] ] ]]]] ]]^ ^ ^ '^4^ ;^ H^ U^b^s^|^ ^ ^ ^^^^^@^A_`_ h_r_x_ |___H_2_ ``2` B`M`7_```` `` `` a!a5aGa\a-sa&aa,a b.$bSb"pb)bDb4c'7c _c;kccc4ccd0d$MdJrd&dLd61e;he=eeef/fOfiff0fff) g4gLg!jg*g!g$g"g!h9h;Nhh$h&hh%i8,iei'zii!ii9i#&j*Jj.ujRjHj@k1Yk.k k'knk[l`lwlll lllUlmV2mmdm n n n 'n 1n >n HnRnbn unn_n"no !o.oIo_oReooo oo oo p pp !p .p 9pCp]pfpwp p pppp&p!p&q!@q&bq!q qqq qqqrr)r 9rTGrrr r"r"r r's.sNs?hs6s$st t't=t Ct+Ot{tt+t$ttttu1u Fu Qu ^u juwuuuuuuuu2u/v;Av}v.vAv)w8w0Ow7w/w6wx3x!Kx$mxx x xxy y5y*Uyyyyyy yyyzz,zEzLz `zlzzzz5z { { ){5{>{O{!X{z{{!{{J{8|K|$a|'||/|6|.}E}_}v}4}Q}U~k~,~?~!~1F!!:Yov" :DToɁف3J\nȂ2*C=U4Pȃ%?Q#p:)τ%-=MG4Ӆ7 @KZtEOΆ6%U9{ Ї2ۇ:DI@ ψڈ  *>Rdt  8w؉eP=B>7=v͋' 9M^y*Ќ )=Qg :Ӎb q}Ў8.g x<ӏE?VXb8R;hǑQ0,  :DH Q \ ju  OM I T`r P̔8 J T ^i zI0ߕ'.V/_   =˖n ,x&$̗:0,]!}&%Ƙ5"4.!bPc  8;Fs%$-A2o/Ҝ1$@C:<؝4-Jx%#:C6aCEܟ ".CTr(Ǡ,?]x 6ơڡ7 "AQd:S)*&VQn+4C>x ǥ/* :(F0oi ""E\ b1l"ӧ0'7>v |    ͨ0ب7 AGLho v '"!֩#>A% ۪$  <] t!>׫.+Eq  . #5N m +׭4 8FGZȮ'T<$#گ+&%D3j: ٰF]7w1̱5Jj3Բ$ *- Xy*ֳ0ܳ  *#N U _j  /ʴ"6J!^'#̵+G`{϶ ;Vq5Uoθ3IazϹ'=Siֺ-BWlٻ1!Egм.Ifؽ "'Jg~ξ$')+Q%}ο ( I j +Kk"")Ea~4"R"u"9Tr5Pk (Cbv "9Maz%@Zs3Nh  +J`w6Qm#,j@  H2*Hcs6:INR*+ G0g53+.Ichk {      $( FQ Y cn u       ) 1 <FV fpIx%%)-Wj*& '""5E {2,* 0:AHX\|/+eBw8; t.%/.!+P)|-U*S?6+; +Fr!'6,^p1"Cf!2$(M"g"'$162h'* 3/T/& (0G+x*+ 5QIiJg1~   Nl       )14 ftl( =&GIn)"Z: . >L ^!l )  :%N6tSGG`u*M bm    f/n-4-+/2["(-H `$% #*HSf@&G"j=q*V -`'F2(G4p- 49@.z($1 )J>h 3J2]$  ";Sg EJL*h+.6=Rf v7N=IaH!2XT=)8Nt]TF'Hn I:"M]=HK2~L/7-:e89hK     &2 FTh | -%5(k^q<=!.P!o!V )6<@QpdHBa v%+F @Ka$z ' +:9t? '7GWg+v,&   ! 8  H  R  ] $i $ 0      5  C M  ^ i x       ' % 6 F  ] k +~  6      (  6 @  U  b  p ~ *   9    %  0  =  I T ]  r   H  h Z`Q  3 JW`r { +$ (&7^o# ( ) 4>,P-}    !.@Ret|    ( : HT ]$k#)!@/b$.  !1 CN`q" '(2 [eFv3+7*c? -:Nd}  -HXh| A  -<+P |     b'# KV ky     )6+Kw ()@js      %7P` s *.$ 8M&` C  7' ,_       ! "!8/!8h!!!!!""1"J"c" y"8"*"R">=#?|#I#$$&$K$k$0$7$$$)%??%"%%%BX&,&3&:&.7'5f'7'A'(9-(7g(,(^(+)K)Bb)) '*&H*(o*****$*+9+K+?g+ +'+K+*<,g,H,",,-9'-Pa-S-^.Ge.C..T /b//Mr0E0C1*J1u1Q141*23=27q252523E53-{3*33?3$44!Y4){4j485$I5n565<575'16Y6Hy6$6646-7TK77.7E7A'8.i8M88%9)*9"T99w99(999%:1@:;r:+:.:F ;HP;;0;^;B:<J}<<&<=.=`K=D=)=>2>Q>Pk>D>%?7'?5_?6?6?+@&/@V@Bh@U@EA GA"hA.A9AA2 B#>BbB>rB+B|B4ZC1C8C?C':D[bDD#DPD$FE&kEE!E EEqEWgF+F+FG*G7AGyG1GKGHH%`H$HHH1HI7/I4gI9I#I-I)(J*RJ}JJJ,J$K**K'UK&}K)KXKh'LL L[LM4*M5_MIM'MXN `NN0N%N0N/'OWWO"O)OO:PUQeVQQ7Q! R+R?GR"R(R!RRS$S.S0&TjWT+T4TU#U*yU UU!U#V )V(JV"sVV1V!V+W0WLWkWX)X)$YUNYUYCY9>ZxZZ=ZlZ+M[Uy[[![ \\\Z\I#],m]%]1]]T^-d^,^&^^!^_=_U_%l__'_#_$_'`C`c`W`*`7a)=a*gaa a7a bFbL`b;bbb"c"1c1Tc*c)cc&cd"5d#Xd|d/d&d)d>eFUe0e$e'e^fhyff"kg+geg- hUNhJh/h.iBNii)iBi"j>Ajajj%kO&k<vkk"kKk4@l1ul4l-lD m<OmmmIm)Dnnn9nKn, oC6o;zouo.,p4[ppppppq& q0Gq(xqq,q/q;rRVrIrVr$Js%os5sQs1tOtft%tDtDtD/uDtuDuDu'Cv<kvv"vv.v@&w%gw&wwwIwM8xhxHx>8y)wy&y*yFy6:z"qz-z,zFzg6{E{@{@%|@f|"||"|' }$1}JV}+}B},~=~"T~ew~?~ $>c$##Jr@/8.Gg:F.1*`YIO׃@*7J$'ńs6a;Dԅ06g3+؆7+<hx*͇'; \jv- "&>UeL`i n{  Ċӊ    #- =HY i)w)/9+ev  T+K?@̍"  (18 LY]f u Ŏ ܎ !"Adx D_ĐӐ     <Rő-CZxN,$Czhz$^ q')(Hq)Õ ]=lxw#җF#Ij*ߘ#*!3L1 Ùޙg>%1K?dN?3:C&^8 Ȝќٜ9%#.Ix    ȝ ՝  % BP a8n5ݞ*"H)k ϟ؟ -=L\l|B"Ϡ+)-4W4 ʡءߡ $!>'`#  ΢ۢ   )6N cpУ(BVhä٤/Hh!Х*D^t$ ߦʧ ڧ&* :GVet  Ȩ֨ 1I dr   ˩ީ3.1b.Ȫ42,7_@ث!@#2d+)ì&2<G@Bۭ2Qoʮ # #.%Rx ӯ. JWf  1NB6%ȱ%.*$Y#~)@ԲCYjz  dz7ֳA$P4u&ʴ05Aw   ϵ)4Pey 1   "2 IW^c s~      ˷ ׷ '+ I U cOm ̸ ظ  $1A R ] j x     3)?$Z )ٺ(<N g4r!ɻٻ0((Q a7oټ: FD2ܽ    .< O [ h u      ¾ ; پ +# < HTh} 4  '4FWfx +=Qb| )"!4Hb},    ^6 oOF 1 9GWo'   7!Oq  'M/}    . D P[w;   /=Mfu     ( CP ep % -<Mf%'*@m{GE .!Pn&/  %/I7h     ";Tm   2$89r t 1`/,z\4B*m #Yrz >M6@Lw2A-Bp u  [$) 8C`}      -BYr   $$!B d,1 A LX`gpy     - ;Hd~4$!C1e:5!/>n*2;K[<wC@"9\k3956>/u" !; 9"Gjow 7#$@$eCc fA-`XnU~EB6]fN7JK@ICYM=c)`H7CCDIM?09UBRE RQ, &!<^{," >)^*/.3BF/3&VH"@k4': PD!$''4,5aO"8 VCH^-o"y= 3J-~. >UEt:(m%%3 $4@u?->@+] =6L$c"7' %"?b!~"672<K<_)%"Obr%/%+Q7p&+ -&J1q ")+7=@u8'.(V,$$!5+T%15/ >  D R  h t   )  %      $  2  @  M Y l  r   " / . ,( NU (  O ;/ k !r 4          % 4  D R  e Ms     "-@8nC4? 2`=<G/V:1<,07]/:9D:.91<,W7,7-!8O1<<G49|D7B35v@8C&2j=,7/@:p;F1.<`0;0 ;;/w:1<4Q?-8+-6Y0;3>12p=#. 4+U1<2=#=aH7B -c 8 & 1 '#!2K!"~!-!!!,!0";O","7","7#,U#7#0#;#0'$;X$1$<$2%=6%.t%9%.%9 &.F&9u&1&<&-'8L'-'8'0';(-Y(8(1(<(//):_)5)@)1*<C*1*<*1*<!+&^+1+)+4+(,3?,!s,,,%,0,!-,;-h------+-%.9. Q.r...".(../2/I/]/{/// / /(080 T0 u00000#1(1B1 b11111!12&20@2)q22"2.2-343"T3w3333334544K4"4444"4 5!-5O5n555555$5/"6+R66~6)646,77A7y7%77#7!7818"L8o88(8%8%8'9(E9(n9!9 99'92:+I:6u:):4:) ;45;*j;5;*;5;/,<:\<+<6<*<5%=/[=:=2===17><i>*>5>?#?=?V?"g?.?-??"@*@=@R@e@~@"@@@@!@&A?AZAsAA!A!AAAB#+BOBfB"yBBBBB C"C9CKCfC#CCC%C#D'DAD`DrDD7D D5D2EDE\ErE"EEEEE&F9FWF!tF$FFFFGG*GGG^G{GGGGGG!H1HFH&[HH#H.HH! I#+IOI cIIIIIIIJ'J=J&WJ#~J"JJJ JK :K[K#{K!KK"K L"L@LWLtLLLLL)L)M#IM#mM"M M"M3M4,N#aNNN#NNO##OGO%fO!OOOOOOPRPjPPPPPP!Q (QIQ#hQQ$Q!QQR3RNRcRxRRRRRRBSVSkSSSSSS T TT T#T 3T ?T IT UT `T kTuTTTTTT T TTU U U V( V3VCVUVlVVVVVVVV W&W:WNWbWtWWWW WW WCW=X SX^X dX nX zX X XXX XXSXK5YYYYYAY'Z"DZgZ nZZ Z Z Z"ZZ2ZI*[2t[[ [%[([\*\9D\9~\\\\]9]9U]];];]^#4^X^Z^b^q^^^^^ ^ ^^ ^^^^^^^ ^ __ _+_4_ <_H_W_ \_g_n_ __!_"__!`&`E` L`Z`c`#i`E`G`9aUa3qa;a"a!b*&bQbTb Wbeb{bbbbbb bc"c 3c @cNc]cpc&c c3c=c "d-d 0d >d)Hd rd|ddddddddddd d ee e&e,e2e;eDe Le Webe je weee eee ee ee!e"f:fCfbfif9rff3f;f8g;g?gEgUg egrg vg)g g)gg g g4g5/h0eh4hhhhhhh ii "i ,i7i ?iIiOiXi `iki sii ii iiiii!ij$jjjjjjEjGk\kxkP{kk k)k l) l 7lDlCVll4ll l l ll m m(m 1m ;m Hm Sm_mBzmmRm2n?Kn0n-nn<n>8o]woo op$p9p.Bpqppp@p)p q*q=qTqcq{qq9q q q qrrr r%.r&Tr {r r r rrrrr rrrr r r ss&s+>شp"49b3AYع2ʺqhYڻ4pnr߽zR; b8 AtM wztg*!Fh7w !.+.7:@ILU$g S$"+4+`M3\OkC!@Pe u $4=%T%z%%%%%8%^%L:X_o%#9Sdy%%# %%8 ^%k%##4Sin%s%%v{  %%K`#h4# %18WI0-G1u"%XHAAA%DgOJB_ Pq##/=m4M #&6Ql|,<>7XZ^[g@v9{2&)F%f&v0_0*,["!4(4]o   Ogy( (/AXv|/-?DV+r.?, ":,]H 4 4@u0 + !%/DDtJ1 p<?N[#1~U~'EG|*DuoF3,`B{]foa#k#~L6{~~rV>6u*/HV\#P1T=LL^|>LwdL-1Pb}  "3% : KU +     ; > VD          6 T  o "|    & G _ v - ) -  d9 g _eN[>{c z 5A[ra$&6 | 5HXhx"  * 4A Q9[  !84 m zy)")8*cf/<,l/,twq03#3WF]g0 t  !u! u"S"A"X,#P# #\#=$x$;%MK%=&3& ']'(K(\(>,,|y-- ..*..0.N0//b/50602M0)090?0$1 ;1\1&y101112Q"22t202202) 3J3<j3k3&4:4Z4At4454N 5 X5y5$515)5&6&;6b6;6366, 7#97 ]7#~76778868#8+98J9&999#96:?:\:2v:%:#::</<F<]<&}<-<<< =:'=b=-=&=#=6=&/>9V>/>&>>,??4?t?,???C?,@@m@9@&@@?AHA/bAA)A0A B)!B#KB9oBBBBB'C ZZc{[C[T#\:x\\@>]:]g]D"^Cg^R^*^Q)_{_6;`7r`B``~maiaVbpbzccc(c"c7c"7d=Zd,d/d?d5e*fff@f9=g:wgCgVg,Mh9zh#h-h,i?3i3si7i=i5j)Sj{}juj3ok3k6kl)+l7Ul&l:l9l6)m)`m&m#m2mhnXqnMnJo)co3oBo)p2.p<apdpvqzq6raEr%r?r2 s@@s,s4ssft,;u#huuvEw=wxGx0$yUyyZ~zjzfD{w{Q#|u|D}pK}W}C~X~J?Gnq JZ։D1:vrc֋jZz]`؍W9ds}n~`oߐOjv W[w@ewrZx[bq:0GkA\J@5Jv:JeGAG۠7kܢGH3!:Ud}xs3 զ>DʧcfsZڨT5VsGQ٫Y+D7YXT`?l `PmGeFS/PԲMYQnn/NaP8Ǹ=O=L[׻f3M{gdk̽o8eFUu~qq[bWVQmLQ`TWRCZwu\4J@6d^\vI f:R=6Sg<#/YS6C(&^{>0P<j1-:aATmfX,x^-N7 3C@wQ Wnd{+;=M!ZoU QT{BXibAu&\XrRu;|e=h[ Dhb[plnlLkj%@,e`GqwplZK)<f~}Okm9<&fjAM60-3AZ&nqpbEC]Sw= e9`F-X<&8A##e )?64bMRQHI    ,  WB ~   'S D94:7<NSC$h)xtQF)&FF9K^r~!IJ^z>Ih: W  !C1"u"S"L#D#2$J%tN%%Vr&&u\'M'W (ux(j(^Y)S)S *T`*j*g ++;-Z- &.=G.-..[/ H0!U02w000000&)11P101D1I16B2?y21232k334P4@5E5a5D+6Gp6}6@67w788Ql9A9A:^B:L:S:7B;>z;G;X<_Z<V<H=ZZ=D=J=sE>?@[AuA-B`C|CD"DBDbDrDDD0D)DE2E,ME)zE<EgE IF{jHHYI.J AJ OJYJiJ/|JJ[lK KKK, L(9LbLM,2M_M`M}ANvN6OMPcQ#QfR&|R#RDR3 S=@S)~SJS,S7 TXT*rT>TQT&.UUUoU_#VoVV W:Y)AYDkYYVY'ZZ@[[\]]/I^ay^q^M_p_jT`H`yaDa>aDb>Kbpb_bS[cScSdWdn eE{eOeXfjfu=gg3h{hqDiMi0j*5j4`jCj-jHkCPkk#llPmmm,nAnf^nnGn!o{o 5pBp _p`lp&pp3qh2SStz33<<7Qq KUe aV[^rAp07hQ*):d*Q(bz]V;aYdNX& @31tw]J= =^SDJ5hX:IQ;pYh`f#WfMaC_o}uOACmk[_CWW]|rKy@=dD\TeIIQ_}EzQ>36T P^/]~$U3-jdU!lwthr`c_7khlulfrYyF.n!y8&N_hh w$.(5<(rO08?u5~ P! !r E     1 v q~n;n&,,,2"M"pj5 R\#l)"2U6r,eh<TYTJ$~))#0e)"C,f}a s  !l/"h"R#X$"h$$$2$]$Y%y%a]&H&o(ix(())% )`F))*))**-* J*k*(*/*,*/+A+ ^+5+/+@+9&,3`,),,0,[-ba-Z-H.ah.0.D.@/9/U09u0>00u1"1111+232 R2 _223222<283"U3Jx3/353R)4|444(#5.L5!{55$5_5g966~78/8P388^8p8n9:i;M;SC<p<=k=!>>>,-?MZ???)`@@SA8A|6BBTCCX[DfDcEEF{GGu9HHAITI3qII`I2&JYJ<vJ<J&LK<sK(KJK.$L0SLlLLGMTMjNN)^"I,H"(k%Y,;Cl.R-Mʱ9(-b<ͲB'#jK]C _>Xߴ8@ "35Qi Ÿ $a&ɺ #˻+ڻ3"Jm*"0S9p/.ڽ (Hٿ?"9b?)/;6r)&) $/APqxJ{@eSLGCh-2)E?ICYV>Yn\^r{aMV^et&c#J\;Ke[L Z)tT9u-c& KGxg*u!  :"3#1U"r(#2{)^42NQUoN+7@3xA$&,:3g , &/=-m#-$0A/r-A2 BO  &=0Kn2*2<O=62i')B6lQD#X|7/ :*K v+"C4Px (%Dj),P%,vZ# "C4#;_&|)/HF`/}872Q).8:@0"q>,ni<2cxN+b3.f:   <  )i )q~1a1 R %V2txHdeg2{ V!""" #&#*A#Hl#### ##'$D$a$$c$s%Mv%L%7&PI&%&^'C(hc((nv)G) -*:*Q**+#"+_F+Z+s,su,s,v]-v-K.!^.". .6../%/B/0 0>0\0v00000 1(1 E1f1111\1&02@W2@2t2*N3y33|D4U4v556Y7U"8px8A8X+9@9@9=::D:K::0U;#;2;5;<<9+<8e<(<><"=3)=D]=7= = =>9>"=>#`>>!>2>>?)???#?@@,@ <@]@#z@7@)@A&A ;A&\A0A A3A B B&>B)eB#B#B BDBJ=CMCDC^DazD-D' E 2E,SEFEEE6EI+F0uFFFIF#G2BG&uG&G)GGH%HRDHHH%HHBIII& J2JRJ oJ J,JNJ+-KOYK2KKjL\L4KMNFOSUOBOXOBEPTPP)QoQ3R_RR&SRySSeT>Tq*UqU3V#BVdfV{VdGXtX!Y,YY&[@[1(\Z\@]^&^,^2^i*_n_A`HEbZb/b)c=Ccc^/d%d)dAd! eBeReeJf gkgahvh_h h h=iUimi }i%i%i%i=jNj aj njxj!j)j,j,k*;kfkk%kkalkmnrmzm#\nnn[o*pB>ppCqCVqqW3r\rrstuju@v9vwww>xNx kx:ux6x6x"yAyUygsy yy!z!"zDz]zqzz&z3z&{ ,{4M{{{/{,{?|[|f}g}~~~d~`9*zf@e ))G<q#Jҁ=[Gu݂2P-u~ &!H%_%D+pb hu)d}҈ P-Z  %̉D7yM)NJ90ҋ3}7Bze\oŽI2|S.# #ې66-%"Ad +LT s*Ԕ#I#)m)##0  : GTn1ʖE!g6~ϗ03&'AX u 0>֛ltk uxOȟmPL %h(ɢei*ϣ\)Wr-D[;{1) &38Z)(ڧ*U."/Ǩme=g,LtV߫uDCA##ٮF8D} W&"9\ ly> Ҵ2 "@0cŵTla]C8cҸ6Mb"i#ͻһ&&,@m%=[-MV{0ҽX\l !ھ6 3&@ gq:CO)7T,J)w/8_  j* C/K&_=&0& !>Y&t=& !5&R&y&C OQDp](0{V=H0bi&e'WQ S^OZj>jlo1*:\ywH!5W(n0O/ ?M(m&<">=N|P=Zw^1  /#<)`0  &yA#QD1QvDJ DX an")&8.1%`.("2kD "" 4 B`}#nD =1&Kr -X+U"),-@U}j  (( <]!*#MN(R2B<Rdh'UknRek'r[[bhe'exXlXbob_TRxhh{RTX#k|UY>kekj]74lK ku-   & < IVs  4%,EV fs  )D> ^h {% $#4X oy 0 ))#E i&&8_}$)&wd   9 K && HM   = 1 )?  i s  !1Qh xCBBCB+15E{u.tFt\trSZe]]C|2lxqlXW@! %"8,##7[b!4'Q#duI_$^@$ 5; )q :   !!!,;!%h!!!!Z!0"}"P#W#'r###H## $$+$<H$$$)$#$%#.%R%%i%<%#%%#&)(&R&%o&0&X&['#{'[''(()Gh**\*3'+:[++,, ,,),~--3-<-N*.3y.<.W.MB/^//w0d1^z11r23^344-55w6G]7j7g8x8998: ;;<>=G>>?[@AA^B[BMClC6RDDEEErEFFVFfFvFF F F]F#G?G&YGGGDGDG"DHIgH"HH#H,I(EI,nI/I&I#I#J0:J9kJ&JJ&J K'K,K6K-L:ELNLJLCMY^M3MMO&]P0P%P3PQQ/QQuRSS$T`ATrT0UFUVVgsWzW<VXYuuZ^Z}J[[^[\`\x]]i^t^^{_ ``|Saiay:bbsc2deve^fvf0f(ggh1iNjakk]kM+lkyllCmhm_Sno]poqrr#sUtYt5uCNvivav:^wxfy=zz|{dB|i|}}w~\TaLZ ;^5WA/φb\bBMBjӈk>tZNznɊ86ȋoo p$NrߐyȒ{(qޔxa n GX<^!nA838l7)_ڟo:ao ^|vۡeR^[qsohUf]%JsaNH8&;gbʭ> CFǷd crvֻ MZYwqnd]E/,&#F9jR)!!C `m"/0!5R?\=b &%F) pz- % ,&MSGTDW%m)do:rq .;UuP{L}zNqk;wwwt {}ZwPz{n  9Pp |H4G W<d,<@(i'  5YVNp35E(b)63&Sz2mZ8X6 CYvrYC:V&^N7jx~6-d>[9+Lem^ [M:D6^jy)j$Cao5y|:q5Fu39d6g@_D|`!zjZhf*c_nP~ZTNAJZ@w].d-QI  rM : J qF M B SI  j@ g ^&rp qE)Y~ fsp* ?`O!Eq8TMUWc%_,%  ,%0)VmDW3U$hz hu% /$T8 HRi#z)7 ! :  Q r   1+!]!u! S"#]""#""^Y###Gw%I%C &M&a&uO'M'((i))*+,[,M8--..t/<0k0b112 33%33+3)494N4^4q4F4 44f4VO5525%56"/6(R6{6%6&6&6372C7v727 787;8V8v889T:@J;;HY<<=Hr>>H?q?Zm@=@A A)AW@AA!AOA B0BgBT.CWC CCD#?E#cE9E=EE#FA7FIyF&F9F$G7GG&HoH#LIpII)II6I!J>>JS}JJ#J#K*4K_KsKKMKKG{LgLf+MM1NNgOODO=Oh:PPPPNQQRWSS]T UbUlUufVeVFBWcW^W]LXaX` YBmYmYMZ|lZ7Z![|[D'\Dl\G\i\Wc]E]}^7^t^,__Dt`a`kaGa4a>bDCb;b:bbBcJd>Kdmd3dh,eeEfnfHFgggig_(hlhchpYiiiujuj Uk_kvk&kkkkl"l#9l#]l lllll"m+mm}mGn9n4oLo9ppQq*r4+r`r"sr(rrrrssssst:%t,`tLt?tDu-_u uu)u@u vF>vvJRw@ww4wJ'xrx,xx#x x y@*y kyy(y'y)yz>z({G.|qv||>l}X}~j~ &(O_v&*,I%X=   #فG(>p>>-->[f( :GW,&"lI`Gm"y Ջg|>Y#4}ύ#&):Ad%3̎9/:j0#ߏ)?%]2+"J &XNi1FC1@u]F0[;!ȕ53 DTD8ޗ00H&y@DG&En81HOhF<)<-f22Ǜ+<&Lc,Cݜ4!)V9:,G"RjC2/4'd'P))Ҡ>,;IhcLCcL9,.z[l֣8CF|/ä9-g@!XbE&&(6O006)@I33Hp;I6@-3n?=( `IILFA49/@'?h,խ^9Z9/ίgfP?I<jƱ916k5Uز).2X5=,6,,cXB`,r??@T/ն=&CCjcdwHQS39<)<(:e,0ͻsMrgTp(bU"sx"))Is(&, h1 ,aJqL 22H^eu          - : G Ta u& #6P dr)(70Q"+ 6)Q{:* 5R#f),) Bc7} 'D\w~Q<c2dz8SoUP\rlvkO;E;C#3(7\-]FW~Fb3?ns_XB->A:J7CM>O.4S-F t4A= QJTCN5S>>4VD0Q#S~w*0!]RJT hGd*:TGg~-=`iM#Ei%,[X$;>8bwzU4Pl=>Ybe=[}7}$thbQsWg{jklZ3'P/ > J(V   "7Lap'6K`u%)d-]    #$vD@lj]Q;[WWA{n "" /3 &c - / <  % 8F   &  < # FC 3 ) 3 05M_hULk^mQ#WmXVSN#xb| %% ER/k', +7"c,9()wI;"I6Y56--dgd|dF % w2!!jc""#%#$I$ \$i$Vy$$]%3z%*%0%3 &n>& & &#&6&6':T''0'}'kY(({(Ja)l)*P*4+O+7,U,3-G-Oa-B--.2./U01222<2~313333384"R4u4944P}5K5P6gk6|6hP77g7>8\8Q8qM99FY::.;D< W< a<Pn<Z<=(7= `=*==B>=>??eA@@#(ATLA AGAG BGRBFBFB?(C{hCKC0DyIDkDd/E<E6E:F4CF,xF,F6F9 G3CGbwG,GvH~HI]I)J_EJJmiKK9KJ$L oM1|MM:M*N12N4dN4NNPOuPu~PJPB?QQRR URbR=RRtiS+S T*T?UUV#V(AVjXXX.XX%XS"Y&vY(YYY+Z[B\\z]/^sG^^n_`.amai2bBbvbVVc]cF dzRdJd6efOee L&f8aƣ@(Mi##ۤ{<,Ϧ@=:[6ͧ8nR&!=Y:W֪T.Wo۫mKld&,GxCxZ5"ȲnuCV)ͷCU=\׸M4Vٹ!j&ae6Y=sXL~pHd[8jScSmk%di`rxUpkv~XNN">Z(n)u!>DMtvTYw@V@F@@`F@@)Fj39-m3}^M.[dlX-i"  #," 9.0h"3%#-"Q#t & # &2YAsh;A& G36{4-K(Wt" 2?BK.QzAWQRL>r%k:jkXQaFEcDEx~Tk?=*4hG> * [G O Q \E s  /   e 7 :M  j '|  QI [ 4 E TP P I @ c O0  D G  ^ O L @Y  , -   ,  +  0# T "t  0 # 3  %> d {  =    j 6o " %   / m IR % 5  =z  , , , , ~   ) B wb t O g 8  .F u  W Q! 9s h N! ~e! I! q." " R9# 0# P# 9$ H$ /% & t& w]' ' ( ) w|* * n+ .+ , , - R. j. Bi/ p/ P2 Kn2 2 wo3 63 4 4 ~5 F6 6 7 kZ8 8 :n9 X9 : : P; 6/< Mf< P< 5= ;= = b> ? ? +@ 9@ h@ IgA 9A /A 6B RB C C [gD >D oE )rE nE x F sF F G H I J "K PK 6K },L 9L 5L VM qM uN }N 3 O Z=O }O RP iP >P ;.Q IjQ 9Q 3Q )"R tLR SR ~S SS pS YT Z*U U MV CTV FV TV 4W W wX 'Y CZ [ 3[ L[ )>\ Gh\ \ V1] ] ]^ M_ Ca_ _ 6:` wq` Z` nDa a b &(c SOc c g(d d ):e kde e Dbf cf K g Wg tg Th h gi j k dk Fl l |m n /n n 6o o p 0Zq Rq q 9`r Pr nr Zs t t s}u lu _^v v qw !x 4x My Fz 2Pz 2z z z z @~{ s{ 3| 0} J} )c} %} (} "} (} %(~ +N~ z~ ~ ~ ~ ~ #~ ~ ,~  ,  ) ( > "U .x  %  / 4 &N u E Ձ   ^ .  Ă ͂ { " 3   " 6 V /v / <ք   ,Ӆ , (- DV V L ^? r  n q % ܊ s @ e [a h y& F w 0_ ? ]Џ 6. )e 5 Ő Xڐ c3 < ԑ   # B 6c  2  @ H _ )y  s Z1 d Y 0K |   /ޕ ) 8    ) 0 G h !y  — &җ %  ) *3 ^ x  & <͘ # . E L V ` p z    ә  ` u    :Ú ? > !V x  ) Л ݛ  & < V g #  &  ( C ` 0~ 0  - ,( U i x ,  ڞ  . I Z $u   ͟ ޟ ,e ! #G Wk Jâ t A Bţ Y *b = *ˤ 2 L) v r J nS § \ݧ [: O  # " z6 l T Zs TΪ #  Tѫ \&  0 = W k ({   ܭ     0 #@ d z - * ݮ j ` : D $c D *Ͱ h 9a |v L g@ O ( "Ѵ V )K u = &͵ ) 0 #O =s - #߶ a e I )з m /h - @Ƹ ) )1 &[ ) / 9ܹ , ,C Xp /ɺ F )@ 9j # FȻ 2 ,B 'o S * G T^ 2 : I! <k * CӾ , SD c H aO s % x g/ s P 1\ 0T & /D Zt y I uU  - ; &E l Vz r D X b | * N 6 UF { k $  w  \ 8|  3 3 \0 , SM M z bj 9 c Hk L ` b  g C* 3n  Z  5$ FZ < 9 6 8O / ? / E( Fn E c S_ > F <9 9v 6 ? 8' F` I  . %6 0\   ] 0" S h x r   .' V c ~   k 0 0H y  s f o 3   + " = ] "}  /  $ * ,G :t 3 9 ) 9G ) 9 " , 5 )B l v # 5   <% b o &    #  4 O "m ;  O : :I a j Q A # .A :p 1 G % TP  # 3 * B _ \F L { yl |x N D v "J m &}   l` #O s  0 3 ) : xW    .J 1y - - ^ f *!!d!'!J9!'!!!!!&!9!@T!#!b!'!XD!!:R!%!7!!/ !$:!0_!#!9!%!0!3E!y!!!!!b!Lh!!U ! !p !3 !g. !z !d !v !y !Q !WQ!?!!!e!W!PA!!%!!D!Z!-!!!bG![!!{![$!z!!!!0!!?D!! !!!!! <"!]#! $!^%!g&!+a'! (!)!N,!F-!`.!uY/!0!q0!3Q1!1!81!x1!J2!]2!v2!2!"2!2!?2!3!2:3!Nm3!w3!044!%e4!%4!q4!#5!5!W6!6!r7!<8!y9!x9!:!:!z;!|;!Zw!>!>!?!y@!rA!A!iA!FB!OB!SB!QcB!B!DC!]KC!'C!0C!)D!*,D!0WD!6D!7D!DD!-G!G!h#H!3H!=H!;H!$:I!_I! MJ!XK!CM!M!qN!KN!GO!{O!^XP!P!]Q!Q!zS!=S!uS!]6T!ZT!T!`U!JU!J:V!=V!V!.OW!~W!r X!|X!S Y!>tY!TY!0Z!r9Z!_Z! [!i[!G\!y\!G]!r]!4<^!3q^!^!P_!7_!A`!nQ`!{`!sDd!7d!fd!N"e!<qe!\e!: f!MFf!f!@g!=Zg!]g!Yg!WPh!=h!7h!fi!i!77j!^oj!Nj!Ek!Dck!rk!sl!9l!Dl!Om!a^m!m!go!p!qr!Os!es!gMt!At!Tt!@Lu!9u!)u!7u!#)v!eMv!tv!(w!w!Ww!T%x!Kzx!Hx!Dy!JTy!Gy!-y!Xz!xnz!Cz!C+{!Oo{!O{!u|!6|!T|!g}!Jy}!S}!R~!wk~!C~!T'!6|!C!4!6,!Fc!J!^!VT!E!L!\>![!\!T!"d!!$!4Ƀ! !!+!3/!+c!,!9!!!!C!А!#!!(!6E!#|! !!*!!=!ԓ!3!0(!Y!v!!!fߕ!dF!!!"Ԗ!#!!~;!&!C!G%!#m!e!3!-+!\Y!!Fƙ!z !7!-!W!F!&W!@~!z!D:!!z!J!!{!{!!k!s!!ա!\!!|!!!Y1!q!!!2!Ƨ!X!!C-!gq!O٩!)!@!4Y! !!*ƪ!*!d!!!T!!!#!J8!"!)!#Э!7!,!3!!;!!:!X!k!!h,!K!i!XK!\!t!ov!b!QI!!,!&!@!9C!<}!5!L!=!X!,!/E!lu!,!j!Pz! !&!! !#&!J!TY!7!:!K!!m!O5!R!L!=%!]c!k!f-!j!!~!s!Yt!@!V!Df!P!!X!(!W!^[!1!!!8!G!l0!w!r!d!!&!&$!K!~!rR!!M"r"rM"R"d"x""#""p4"p"p"_"T"T<"""@"-]"x"W"U\" "" """"E! "3g "* "4 "W "yS "T "" "U "R "l "0 "# "6 "* "= " "Vs"i"r4"")""L""B"FZ" "/","#"C""{"#"?"6":6""q"3"?""("E" e""""P"+")H")r")""/""0"VM"Y"""-""&"#""=""`"%"9""/""0",S"6""S"5%"9[" """""< "DJ""%"""m"@# "2d "3 " ", ",!"+?!"Ck!"!"!"!""""2(""&[""""="","". #",9#" f#"#"F$"EN$"*$""$"5$"%"5%"<R%"&%"&%"%"~&"X,'"'"((",("Z("pS)"')"[*"H+"q+"?,","<m-"6-"3-"6."6L."c."/"0"D1"{62"2">3"3"{4"T5"ZV5"Q5"W6"Q[6"6"x:7"u7"k)8"u8"] 9"i9"w9"o:"];";"g<"<"="U>""?"d?"p @"@"MA"@dA"@A"A"qB"/ C"9"Y""Dm"Q"_"Ld""ZI"l" "2"N"b""n"" 2"9?"y""","#" "" "Q"# "D"@""n"g"""6!"&X"Q"0"""47"l"E0"Hv"Y""G"J"6F"j}""k"|"v"D"?"0S"f"-"J"d"" """ " " "*">?" ~"*"" "\"N"5"11"c"}""%""d"a"x"i"U"<"v"~"W "{c"q"SQ"2" ""-"/"$"&8"/_"&"P"8"<@"#}"-""f""3"B"""hD"";"j"@q"Z"J "=X"8"j"+:"f""O"P`"T"K"|R""P"l"S>""+"}"-"%"O" ("3"F"#f" ""L"""+","%""U3"&"'"%""x":"^"&"6C"z"""""@"@;"c|"~"4_"<"S"6%"9\"N" """"" }"" "%"%"%""-0"%^""D"(", ""7""Z"/}"""~""","<")E""o"("+"8"5 "+V"("%"""(#n.#*##z#)#ZG#6#T#\.##<#9#G!#i#s#}u##Ku##as#\#2#l#:7 #wr # # #<i #t #d #o # #7 #= #K#=c##^/##s"##OQ#J#,##)###IY#\#4#X5##?#&#>#N#)b#&####; #IF#;#E#[#n##3#####=##9#]9##i#1#6F#F}##ey## #!#n"#7##QQ$#0$#$#$#3$##2%#V%#p%# 2'#?'#S'#&c'#0'#'#&'#0'#-(#D(#a(#x(#-(#$(#0(#-)#A)#)^)#:)#:)#)#*#/*#,I*#3v*#*#*#;*#@+#[+#%x+#+#@+#+#) ,#7,#$T,#y,#,#,# ,#:,#1&-#&X-#-#3-#-#)-#.#=.#.#^.##X/#|/#&0#}0#-31#a1#f2#&l2#2#J%3#Jp3#&3#3#23#(4#'84#`4#S4#6L5##5#)5##5#y5#o6#7#07#7#j8#9#9-9#Lg9#?9#?9#B4:#=w:#P:#?;#6F;#B};#9;#Y;#?T<#R<#M<#<5=#gr=#=#]>#Z?#\?#v@#@#,A#A#B#0C#C#OD#D#FwE#dE#l#F#F#+G#`G#o H#Y|H#\H#3I#[I#qBJ#^J#K#<K#2L#NL#t M#z~M#M#yN#O#UO#kO#^P#-{P#4P#P#,P#%Q# ;Q#[\Q#?Q#{Q#ntR#R#)R## S#DS#IS#FT#UT#mkT# T#DT#(U#-HU#)vU##U#U#+U# V#`&V#WV#V#V#8W#0MW#0~W#W#WX#X#Y#9$Y#4^Y#Z##Z# Z# Z# [#& [#G[#b[#N}[#[#d[#2A\#t\#D4]#y]#4^#G^#a^#^#n _#y_#=`#GY`#`#K!a#ma#a#a#a#a#a##a#b#"b#b#b#c#d# -d##Nd# rd#4d#Vd#e#0j#3j#j#j#*k#J$m#uom#0m#n#n#DSo#o#ap#J{p#p#q#vFr#<r#r#7s#qs#:)t#\dt#t#JFu#=u#@u# v##1w#$Ux#zy#z#|,{#{#W,|#K|#x|#nI}#q}#q*~#t~#`#tr#n#V###pu#7##kӄ#`?#`#K#iM#W#V#f#oQ#[##M#w#l#C#b##j#=#Q#Q#=#: #V[#V#V #P`#^##0#3֔#x #X#Xܕ#5#xǖ#k@##V###P?#6#Mǚ##:#W#G#ל#y###@7#Px#`ɟ#P*#`{#Pܠ#`-#G#G֡#P#Po#P###{'#{##x#D"#lg#MԦ#0"#pS#ħ#Y#_ܨ#-<#j#:#f1##F7#.~##}A##Z#q߱#Q#m#P#Jٳ# $#*1#\#'s##:+#nf#ն##v#,##?#$C#'h#,#"#"#"#9&#2`#t##)%#,O#"|#@#&#+#"3#"V#y##U#s##:#*# ##L#P+#Q|#3#*#6-#"d#5#<#$#$# D#Q## ##c#<#a4#-#e#*#) #3##0#eF##yM###k#l#X###"#7#4#1%#:W#7#Q#?#\#4#;#;R#A#0#8#:#W#3i## ##5#@ #,K#&x#2#&##*# >#E_####(###".#Q#)h#0#j#t.#t##3(#\#cl##w#DX#Q# #Q#:b##C #d###M*#-x# ##4#= #J#e###C#A#^,#]##X#P#SI#y###A;#6}#y#V.##q##a#]\#/##5#6#:#J#Ea#+#"#2#8)#b#({# ## # # # # # ##2#L#M#*#F#Z`#Z#e#e|##j#h#j[#F#? #<M###"#z$##@##X#U#F#H#W#bw#### #?#bY#:##*#-=#-k#:####^#####"#####=#-#:J#z#C$[D$)$G$J$T]$$Ch$6$4$P$i$$C$G$&-$QT$t$$+$-;$i$r$$%$$:H $~ $# $6& $] $t $d $ $ $ $pf $r $`J $F $ $$Q:$"$u$3%$Y$9s$J$M$OF$y$n$$$"$=$5$2Q$i$|$k$+$$h}$$f$1v$+$c$j8$$%$$4$"-$7P$0$`$1$L$$y$S$e$1P$n$6$p($&$H$f $Ip$I$)$\.$&$$p7$@$( $I"$8\"$"$n"$&$#$,K#$3x#$/#$ #$&#$$$$5$$%$B%$9>&$Jx&$&$/'$/'$7'$I($Of($+($~($<a)$9)$<)$B*$X*$<+$CE+$I+$+$:b,$0-$A-$.$0.$.$-/$O/$ 0$92$@2$33$?4$5$Z5$|5$,p6$C6$[6$P=7$c7$r7$se8$8$c9$z9$i:$;$m;$r<$=$Q>$2@$ZNA$xA$"B$B$yC$qD$D$ F$F$4G$jG$UH$H$I$6J$)K$BL$bL$z M$,M$M$zAN$_N$EO$bO$P$P$zgQ$LQ$/R$R$ggS$=S$ T$[T$^U$aU$c V$LV$@V$_W$~rW$kW$N]X$X$`Y$TY$y:Z$Z$lX[$q[$u7\$u\$M#]$gq^$/_$| a$a$b$*b$}c$S1d$d$Z e$ee$]e$Wf$Bf$]1h$h$$$ץ$$$Ħ$զ$!$$>$֧$;$)$#D$h$W$|ת$xT$Mͫ$)$E$&`$$ $$$ Ƭ$$$ $ $#$->$#l$#$:$#$4$H$#e$$-$-Ѯ$D$,D$ q$$ $*ɯ$-$"$?$_$}$4$:̰$1$&9$)`$&$M$P$9P$$&$3β$5$"8$([$$$-$J$44$*i$$4$f$MN$$ $;׵$;$JO$A$Gܶ$A$$Af$B$&$#$6$&M$ t$1$1Ǹ$4$ .$O$] $7h$ $Q$5$&5$g\$oĽ$k4$$)n$$0$,$+$+?$+k$+$+$+$T$ p$4}$$$3$#$@$]$z$$ $$"$6 $"C$5f$$er$[$j4$L$$H$C$V$7$A<$C~$C$R$RY$ $-$0$,$($4$d$R$J$8!$Z$G3$h{$$Z$D$f0$g$I$I$'$$7q$,$V$-$"@$(c$$+$3$Y $f$6$B$J$LE$"$%$$$$3$$%$$<#$`$R$V$Po$$X$=$q4$}$j$$T$$$$$YK$V$e$_b$F$v $u$\$S$$$Mc$Y$6 $mB$z$+$f$W$Zj$=$\$_`$$D$D$:4$[o$6$_$lb$9$@ $J$: $H$\$~N$l$(:$"c$$$$$O$ 3$T$&i$&$$$$$!,$N$l$$)$q$]E$.$$$$o$\$ l$v$$@$ $"$)$<$?Y$;$$$$$ $J$%t'%T%% %"%.?%3n%%%%%%&%b%%#% %%*% %,%<%S%)p%%#%N%b$%X%W%E8%B~%n%0% @% M% n%O{%?%* %6%P%Cp%)%U%+4 %` % % %] %F %Yd %p %/ %-M %#{ % %# %$ %# %1* %&\ %9 %< %: %85 % n % % %F % %?%P%I3%}%%%%Q% %0%%r%s[%r%wB%u%A0%Tr%#%%` %#j%.%#%8%]%)x%_%U%PX%X%3%36%j%(5%/^% %%/%%C%8:%s%K%:%'%@%:Z%%1%%%#%%J%@_%0%%,%%&-%T%/n%,%%%%#%]7%/%K%  %n2 %T %^ %`U!%D!%p!%Ql"%T"%;#%aO#%[#%} $%$%6$%-$%d%%ul%%%%w'%u(%gz(%w(%@Z)%)%_0*%:*%e*%1+%E+% \+%f+%+}+%+% +%:+%,%`%,% ,%C,%,%J-%S-%Ws-%G-%G.%3[.%.%3.%.%,.%&*/%0Q/%/%)/%/%7/%*0%h=0%0%'0%:0%#1%)C1%m1%-1%-1%1%2%2%72%[2%T3%&t3%\3%I3%XB4%`4%[4%7X5%*5%>5%?5%u:6%6%87%7%3j8%@8%F8%#&9%DJ9%_9%G9% 7:%*X:%C:%K:%G;%[;%<%,<%<%{=%=%=%`>%>%/>%>%W^?%-?%A?%O&A%:vA%A%@A%& B%&3B%#ZB%&~B%B%3C%C%D%38E%lE%'F%3F%q G%G%apH%I%J%uK%:L%L%M%6N%N%eN%P5O%O%O%O%O%-O%P%2P%0MP%_~P%6P%Q%Q%c;R%WR%R%azS%S%jT%^)U%AU%dU%Z/V%V%WW%-pW%3W%=W%FX%WX%:X%(Y%7Y%.Y%(&Z%OZ%8lZ%/Z%/Z%/[%/5[%/e[%[% [%[%[%[%[%e \%>q\%T\%^]%:d]%@]%]% ^%)^%&^%Y^%E`% \`%i`%`%`%`%)`%Aa%:Ga%a% a%a%a%a%a%b%/b%Nb%5kb% b%)b%b%ob% ec%rc%c%c%0c%c% d%7#d%[d%!e%)Ae%Fke%e%If%Vf%g"g%Cg%g%-g%h%"/h%"Rh% uh%h%h%,h%3i%37i%ki%i%i%i% i%j%'"j%6Jj%"j%j%`j%rk%mk%k% l%%?l%Jel%Ml%Rl%6Qm%+m%m%n%a%o%do%o%%tp%Jp%Mp%K3q%q%_r%Ns%3_t%/t%/t%3t%'u%v%Pw% bw%)ow%rw% x%7x%Zx%Oy%_y%yy%0y%y% y%Ay%;z%,Oz%)|z%#z%9z%%{%*{%/G{%Gw{%{%3Z|%|%|%*|%|%|%(|%N!}%Pp}%5}%k}% c~%um~% ~%#~% %2% F%S%)m%#%% %#%# %.%GH%%#%%р% %#%9<%6v%%0;%0l%>%܂%~%i% %`% e%&r%% %%܅%%&%=%&% % %(=%f%%'%*ȇ%%%/%g%%*%5G%=}%*%0%3%GK%J%3ފ%-%=@%*~%D%%%%hɌ%2%c%gR%T%=%MM%B%ޏ%x%%G%%n% #%0%)J%t%% %ғ%=%*0%0[%%@%V%%q%(%%%,і% %0 %V<%%h%%r%n %1z%x%D%%#j%%I%^%O%%% %%%@%ԫ%ʬ%%p%5%D%E%%%β%D%0%FP%,%&ij%%%!%M=%%(%?Ѵ%B%gT%|%C9%b}%1%a%Zt%dϺ%4%%w%`%i%%>%gͿ%[5%%%X;%r%%G%Gf%W%M%PT%M%%%"%&5%7\%%\%L% 8%"B%5e%%%%V%r%%50%Jf% %%%"%% %% %%n%:k%%%%&%+%J%*d%0%#%%%%2%O%o%-%&%%*%#!%E%0c%D%%%a%hr%O%U+%p%=%0%G%K%8N%t%w%8t%%h%^%tK%H%H %yR%K%m%(%C%%%%n%%%TG%R%%N%k%nI%G%Q% R%`%!w%%%%%f% u%%.% %R%nC%#%e%<% Q%^%<u%#%,% % $%#E%i%=%@%T%=W%l%z%}%)%9%&%5%%)[%3%<%<%)3%/]%9%/%,%/$%T%z%7%F%T% g%q%%"%P% %."%:Q%-%9%%%%%% 9% Z%d%A%m%72% j%w%J%%%&%%4%H%_%/s%/%/%%%2%P%n%%%%%%%%%A%%D%;]%K%%%3%+K%#w%'%!%%)%"%?5%u%;%%<k%%%Q%.%JK%w%3%B%(% %% 8%Y%l% E%O%Gj%%$%% &%&<&S&n&u& ~&"&&&&&&&4& D&Q&a&{&6&=& &-&3G&#{&&"&&&& &)& @&M&]&|&& & & && & &&&&#& :&!D&f& v& &&%&& && & & &7&@O&&&& &*& & & "& .&:&CQ&&4&& &&#&#9&]& z&&&)&R&c+ & &% &*A &l & &W &, &. &66 &#m &) &D &] &g^ &/ &# &3&!N&tp&&k&_&9T&&3&\&0$&U&4&9&&,&<&&|"&&v&A&H\&R&&&\ &Wi&&]&:&&h$&@&C &!&j!&"&?"&E#&q\#&#&`$&$&s%&_&&V|&&&&O_'&'&Z(&|(&v)&;*&*&kg+&<+&Z,&k,&>/-&n.&3/&/&1&C!3&de3&O3&d4&Z4&b4&B=5&v5&C5&L;6&6&37&7&8&,9&9&f:&m:&Yc;&;&j<&==&<=&7>&|4?&?&F@&P@&q$A&sA&= B&^HB&B&RUC&rC&mD&PD&VD&O1E&OE&oE&AAF&F&zG&hG&mG&VH&H&&H&/I&*LI&WwI&,I&#I&, J&XMJ&WJ&sJ&)rK&FK&:K&CL&bL&L&M&sYN&N&sO&O&P& Q&KQ&JR&5NR& R&R&R&<vS&S&8S&U&)U&2EU&%xU&5U&1U&"V&5)V&/_V&EV&,V&%W&P(W&(yW&1W&%W&/W&(*X&;SX&&X&)X&X&zbY&&Y&[&a"\&k\&\&]&^&x^&h(_&q_&5`&9`&`&?\a&qa&b&%b&6b&Tb&,Sc&)c&c&%Jd&"pd&-d&d&l[e&e&`f&zf& f&f&ccg&^g&U&h&X|h&Rh&X(i&i&i&i&5i&&i&"j&(7j&%`j&j&)j&lj&<:k&Iwk&Mk&l&l&m&]m&n&n&Wo&p&Pp&Pp&W3q&{q&dr&Zlr&r&Hs&s&=s&N7t&t&t&%t&t&.t&u&u&u&u&v&8v&Xv&xv&v&#v&v&.v&"w&+=w&iw&"w&w&w&w&w&vx&Ay&k^y&4y&y&xz&d{&j{&%{&"|&F}&[}&~&~&b&a&4P&&_&hg&;Ђ& &u& &&(&"@&c&%&,&+Ӆ&"&-"& P&&Z&&&&&ԇ&&M&&&:'&b& &E&i:&&&0ދ&& .&#O&{s&&ȍ&&Z&& 3&@&P&,p&& &ɐ&9&4’&&&&8&U&wf&ޓ&&& &)2&\&%y&,&2̔&"&&"&"I&l&6& N&.[&$&&hϖ&S8&u&<&8?&8x&>&>&r/&&<& &&&'$&&L&9s&G&&& +&49&n&H&0֛&#&"+&3N&6&>&6&/&J&e&)&F&-&3&S&+r&!&1&Q&-D&*r&6&0ԟ&& &6Ġ&&&P"&s&&&-ʡ&'&* &*K&Wv&J΢&A&0[& &'&:գ&7&'H&$p&7&9ͤ&\&'d&*&&Mҥ&+ &fL&&R&9m&k&k&T&#Ԩ&,&%&?&S&d&.& &&;ϩ& & (& 3& =& G& S&_&y&&&& ٪&'&"&*=&.h&#&l&n(&&&l& &Q;&& & &&&خ&&&=&X&v&& &#̯&&0 &:&1&<&9U&&dD&&0ò& &$& &&#3&"W&z&&S&f &Vp&ǵ&'׵&2&2&R&9r&"&϶&&<&)C&m&,&&X&&)&P&k &y&|&6&"ƻ&F&0&/P&&&,.&[&'& && ¾&'ξ&N&E&]& c& n& x&& && &&ο&&& &I&.c&Y&.&&)8&@b&=&5&/&)G&#q&#& &#&)&<(&\e&b&y%&&:&[&&$& K&7X& &&&2&&5&OM&&2&&<&O;&C&)&R&@L& &:&6&6 &FW&C&&y{&y&co&&g&&& &i&&K&r&'&%&+&=&=&6W&&&6& & &N%& t&~& &&&(&C&'E&"m&&&& &&&-&9@&z& & &#&*&& <&F&W&1q&-&&&&&+&E& b&*&& &4& & 9&)Z&2& &9&'&7:&r&)&& &3&&&&XD&&y&'&.&H& X&'e&!&&6&T&@Y&& & &&&&&&62&|i&y&C`&=&&&& &0&&G& n&x&g&z& &&& v& &%&&&&M&ZI&t&i&&20&c&E&"&,&&T9&&&"&H&g&8b&6&q&pD&p&C&&j&gH&j&<&[X&9&2&<!&h^&&O{&"&@&/&N&K&j_&u&~@&v&p6&&<~&,&l&HU&O&o&^&x&*& &&-&&9,&Cf&%&&O&?&u&`h&m&t7&&&*&U&Wd&W&6&ZK&&6&=&&;&3b&[&e&aX&h&b#&X&i&FI'':' P']'z'n'''#/'!S' u'''0'G''']''< 'D 'T ' Y 'c 'j ' ' '{3 'u 'q% ' ' ' 'Z ']) ' ' ' ' 'v 'E 'VQ'0'>'6'O'n'X'u'O''g'''Y*'l'{'m'v'r''b'-'i"'U'*' 'M''c''T'M 'aW'o')''p'{''a'Cz'c'" 'x 'D)!'n!'m!'ab"'"'bP#'#'{:$'$'{%'k&'l&'q=''~''q.('e('h)'o)'*'G*'*'d+'j+'ga,'],''-'Z-'.'.'/'[0'^ 1'Nl1'A1'1'j2'rK3'3'~4'y 5'd5'L5'{86'6'lX7'7'^V8'8'dI9'P9'N9'N:':';'r7<'}<'\(='k='e='W>'>'et?'n?'BI@'fA'QA'^EB'_B'C'NC'C'qE'V?F'F'UFG'[G'kG'dH'@H'9I'yI'XQJ'=J']J'{FK'hK'~+L'aL'] M'MjM'M'yrN'ZN'~GO'O'RP'3P'%Q'Q'CR'R'TS' S'T'U'U' U'U'U'gU' VV'dV': W'0GW'"xW',W' W'W'W'@W'2:X'mX'"X'2X'%X'BX'BBY'PY'8Y'2Z'8BZ'{Z'%Z'Z'Z'Z'Z'Z' ['/ [' =['G['a['q['['['[' [' ['*['\' \'>#\'b\' x\' \' \'\'.\'\'\' ]' ]']'4]'D]'^]' ~]' ]' ]']')]']']' ^'^')^'=^' M^' W^'d^'z^'"^'^'^' ^'^'^' _' _'_' +_'5_' H_' R_'__' }_' _'_' _'"_'_'_'`' *`'[7`'`'a'Va'b'b';dc'c'"c' c'Kc'5/d'Ked'^d'e'.e'Ne'ke'%e'e'e'\e'8f'DPf'#f'f'f'a\g' g'g'g'uh' /i'9i'j'j' j'j'*j'$k'5k'!Kk'%mk'k'k'"k' k'1l'#Dl' hl'ul'l''l'+l'l'm' (m''4m'+\m'm'm' m'$m'+m'n'+n'|=n'9n'/n'/$o' To'bo'zo'o'o'o'o'"o'p' p'&p'6p'Sp' sp' p'p'(p'#p'"q'vq'0r'Nr's'3s'3s'cs'rbt'8u'~w'x'y'Vy'Ty'^Iz'z'3i{'0{'}{'@L|'i|'y|'q}'3~'~''r'c'K''''$''''''&'ُ'ґ'ʓ'ܕ'u'T#'x'0'A'1'{0''h0''U'֡''nW'_ƥ'g&'<'wˬ'C'''W'o'*'/'&'N='@'NͲ'R'Mo'@'6'35'Mi':'''|/''.'uӸ'FI''hg'л'''0'qA'"'־'"' '-'M'm''"'п'''/'O'n''''' '('6G'6~'6'"'"'72'Jj'"'"'1'-'='M' ]' g' t'~' ')''' '''/'&F'm'' ' ' '''' ' ' '"':'nZ'e'h/''e'w'';'<'%"'/H'(x'%'''('#')@'9j'/'''?'VT''4'"N'&q''&'#''" '"C'f'%''S''0':'o '-{'A'='k)''/.'q^''Y{''X{']'T2','3''v';'' ''-'' 'D'''yJ'F' ''Q&'x'0'/'0I'gz'q'|T'j')<'f': 'vF'/''/'-'o'g,'' ''~d'' x''' ''6'9'^M'N''&' 'f$'D' ','V' u'M'9'2'4Q'E'}'ZJ'C'['eE'R'H'G')'m 'nz'n'X'R'P9''E 'iS''dt'I'H#'l'7Z'X'''x'P'S'2:(+m(f(A(%B(h(Tn((%((#((((( (&(:(5(( ( (c ( ( ( ( ( ( (& (T (3f (6 (, () (-((?V(F(F($(f(Q (c_(P(I(o^((((Y((T((m(t(=l(>((C(?(((2((n@((@(x(?(((& ( (C!(b"(u"(q#(#(R$($(%(. &(=<'(z'(((((P)()(s*(u)+(+(u,(l,(u-(rx-(u-(ra.(o.(|D/(|/(o>0(0(oF1(1(r?2(2(x63(r3(o"4(r4(5(5(D05(u5(;6(Q6(n6(m6(zl7(<7(P$8(Vu8([8((9(39(9(F:(L:(Yi:(M:(g;(cy;(c;(A<(,T<(&<(-<(,<(9=(#==(#a=(6=(W=(Z>(zo>(>(Ck?(C?(d?(3X@(@(6B(1C(<LC(cC(VC(DD(@D(JE(GPE(-E(JE(FF(oXF(pF(l9G(NG(GG(=H(H(CVI(I(N9J(J( K('L(`GL(L(fHM(@M(fM(WN(h]P(]P(-$Q(-RQ(Q(R(;R(qT(zIU(ZV(W(W(KQX(oX(Q Z(_Z()[(9I[(f[(M[(8\([\(D;](](=_(' a(02a(-ca(*a(7a(3a(-(b(4Vb()b(b(xUc(c(Ic(5f(f(g(uh(fi(Ii(^i(6,j(cj(kk(k(( l("5l( Xl("ym(m(%m("m(%m(2!n(Tn(Y3o('o(o(o(0o(Cq(7Zr( r(&r(&r(0r(s(8s(JPs(Ms(s(7t(\t(j$u(ju(iu(Kdv(0v(#v([w(8aw(bw([w(DYx(?x(x(y(Cy(jy(8fz(gz({(i{({(|(&|(#|()|(}(}(f~( V(`(((+3(<_(2(%π(M(0C(St(7ȁ(H(I(8_("("("ނ("("$(%G((m((( F( S(a(q('('( ф((($)(N(-m(E(j(jL(O(Y(9a(m(7 (UA(t(C (CP(7(D̉(P(rb(bՊ(b8(i(j(p(~4((/3( c(q(u(*|(&(SΎ(?"(b(j((,(T(B (~N(t͒(oB( ((((g(((}(( ((V(h((۝(((-(?(((6($(((A((7(76(:n(:((0Ω(|(t|(t(~f(g(LM(](((^,(M(Tٯ(.((ܱ(!((Ŵ(:(d(dG( (=(#((1ӷ(1(%7(D]((]¸(: (Q[(?(X(vF((:n((^( (&((4O(&( (>̼(K (W(%w(( (޽(( (&<(c((T()( ("("ܿ(&(&(Q9("((E8(/~((m(`6((((N( ( ( ( (((6,()c(?((4(L(f(y(j(#}(/(3( (B(R(#m(Y(2(/(N(U({X((k(((([E((A(Q("g(X(<(" (C(&Z((^(|(vs(g(R(&r(%(B(c("f(E(g(@7(^x(a(&9(y`("((u( (((R((+(F(3b(5(.(>((:(%c(((Z(((p(p((`((U{(e(_7(((G(((%(/(1(.-(/\(1(1(;(%,(R(5(*(((m(((\ (i(q>((0(:(@<(q}(M(=(%Y(2(/(B(%(%(([ ({e(v( X(>b((.(W(@(((@N(O(#(9(=(#(((I(X3(M(G("()B(<l(\(0(7(pL(6({(*p( (((((((?(V(v(/((((():(*d(*()(S(l8(n(( (-(()=()f)%}))E)1)8)O) f))#))4)$)=?)7})7)D)M2)=)'))-)=1)o)&):)))B)"`))))))/)"$)!G)5i)M)_)gM)R)C)qL)4)F)4: )^o ) )@ )[ )A@ ) )4 )AB )# ): )p )|T ) )Y)&s)=)L)%)1)Q)U/)T)))4))9))c)))))p)R)[)Jm)8)h)1Z)1)A)M)RN).)_)'0)AX)d)a)aa)k)w/)5)A)4)1T)U)4)7)EI)>)H)@)DX)7)N)j$)T)D)H))r) ))) ;)H)[))E)=) )7 )DO ) ) )* ) )!)0!))P!)z!)!) !)#!) !)-")#@")#d")Q")4")#),##) P#)q#)#) #)*#)#)-#)'$)3;$)o$) $)0$)U$)4%)%J%)p%)%)!%)%)%)&%)&)*&)A&)\&),w&)&),&)-&))'):')#N')r')')4()4I()~()))#))"<))_))))) *)#3*)&W*)D~*)d*)(+)eD+)G+)U+)H,),)He-)-)Z.)3j.) .),.).)}.)3t/)@/)N/)A80)z0)70)0)1)92)0Q2)2)e3))u3)S3)3)3)3)4)>64)u4)~4)4)4)@4) 5)'5)>5)l@6)v6)$7)`7)8)("8)AK8)8)`8)U 9)b9)3u9)9)99)C:))G:)@q:)&:)3:)- ;);;)gQ;)];)@<)X<)9=)j=)mX>)+>) >)?>)%d)^d)xd)d).d)d)e))!e)Ke)/he)5e)f)_f)Kg)g)h)5^i)i)i)<i)\j)nj)aj) j)h k)%tk)k) k)%k)"k)Al)Fl)Zl)ul)#l)Gl)Kl)1Hm) zm)#m))m)7m)@!n)6bn)n)Bo)|_o);o)p)-6p)dp)'{p)1p)p)^q)q)6r)=r)Mr)mr)'r)#r)r)-s)^t)/u)7Iu)u);v)RSv)v)/w)bw)[x)3tx)[x)y)y)k8y)y)y)jy)0Bz)*sz)Jz)z)z){),+{)X{)l{)({)b{) |)!|)8=|)%v|)5|)|) |) |)})(~)<~)~)~)_)f);k))#) π)&܀) )$))yB))"̂)")")<5)Vr)DɃ)8) G)*T)&)%)̄)/)) ,)#9)])H{)]ą)")l5))).ц)G)DH)e).).") Q) [)h)0)^)d)Zw)3҉)=)D))))3))#) ) )ˌ)%))))H)[1) ))`) )G)`)~)))Ə)ݏ)N)C)Z)u))))А) )#) ))J)1e)I)1)))7=)9u)A)){)J))^)-)6)5J) )#)))Tە)j0)g)a)ae)EǗ)# )j1)o) )))) Й)nڙ)I) Y)'f)=)Y̚)&)6)S)Js)0)) )#,)#P)Pt)Ŝ)) )#)֝))E)"W)-z)3)ܞ)l)M')u))&)Ϡ)+))8)<U)F)Z١)4)P)@ۢ)s)')>)-)F%)-l)q) ))f)X)HW)X)Q)XK)H)d)TR)d)a )dn)TӪ)#()#L)p))^Ϭ)k.)))4ĭ)4)M.)N|)ˮ)S)Ms) )#ί))L )Y) `)n)+))QR)x)))^?)){$)n)l)|) `)j)))a))))G)D0)Pu)Cƹ) )&)A) )()|A))1})+)5۽))l)" )+,)BX)5)Eѿ)_)Fw)8))/)8)5)*)d)_"))Bx))m)D)4))S)F)1)dD)))))@)>)>X)) )&) =)^)n) ~))3)))))#)=) Q)[) u) ) ) ) )) ) ) ) )2)*)A) a)))):)),,)6Y)))&)&)%)B),\)M)n)6F)"})")1)/)&%)AL)')')%))")<)S)kj)))))9)=)S)P/))))8)c)x)o)t))-) G)Q)#k)k))#)I9)X))y)i)J))))Z )e))#)C)2W)()),)M)F5)!|)))J))1)0B)0s)J)) )6&)J]))))O))g)g))aj)k)`8)y)T)qh)r)WM)[)P)PR)w)[)Pw)P))Y.)X)Y)X;)Y)X)YG))@)`)KZ))X)N )X)')8) )N)X)`)})j)#-)0Q)7)))-)Y)Il)I)I)>J) ))) ))/)3)DN)K)G)')A)[)#y)*)')'))#2))V)))7))#*#2*)V*'**"**E*BH*Q*8*0*HG*<*"*&*)*A*&_**:)*Qd*V* *'**<a*[**~*T*@d*w*- *K *b *| *: * *L *L4 *\ *[ *: *V *"p * *[ *" *%- *hS *8 *: *0 *%P *v *) *9 * **0*QH**3*]R* *.**%**ue****#*&B* i*)s*6**7*0,*]*u***4***1*.*>*4C*9x*Q*=*(B*hk*0*[*sa**S*IG*Y**Iv**4E*'z*:** **)+*U*u***m*x,**J*** !* !*W!*!*-"* ="*^"*#*#*\$*v %*.%*0%*7%*9&*jT&*a&*@!'*cb'*K'*(*q(*I )*vT)*)*Ii**v**^*+*d+*+*,*2.,*<a,* ,*-,*h,*Y?-*-*7.*U.*H/*Eb/*'/*'/*-/*-&0*6T0*A0*40*a1*7d1*T1*?1*^12*2*Z3*V4*7H5*A5*5*e6*hD7*7*S:8*8*!L9*$n9*9*%9*%9*%9*%:*;:*"[:*,~:*:*":*:*B;*H;*6e;*;*<*==*C=*X ?*6f?*?* x@*#@*)@*(@*@*A* 4A*UA*dA*sA*DA*HA*1B*MBB*<B*]B*q+C*?C*7C*<D*]RD*qD*?"E*SbE*E*FDF*F*\^G*G*G*G*KH*KH*I*_I*8J*&OJ*DvJ*]J*8K*jRK* K*K* K*K*)L*,L*0FL*JwL*"L*"L*M*"M*)9M*cM*"M*M*M*M*6M*34N*4hN*N*#N*GN* O*:O*5TO*IO*$O*O*P*+P*0?P*,pP*P*P* P*)P* Q*"Q*2Q*KQ*_Q*&oQ*UQ*hQ*UR*S*HS*tS*DqT*_T*U*U*PV**.W*YW*W*X*BY*tZ*qwZ*zZ*d[*n.\*O\*V\*RD]*1]*b]*y,^*^*Co_*n_*["`*~`*W'a*?a*^b*^c*'}c**c*'c*=c*76d*vnd*d*ke* e*f*60f*Mgf* f*f*f*f*g*3*g*^g* {g* g*g*|h*h*)\i*Vi*Vi*u4j*&j*"j*.j*#k*=k*Pk*gk*:k*k*k**k*.l*Nl*^l*xl*l*L m* Xm*bm*vm*m*m*m*m*m* n* n*#An*qen*n*D{o*&o*No* 6p*tCp*@p*:p*4q*:Dq*q*Jq*q*W r*br*'yr*r*r*r*)r*r* s*s*s*s*t*#t*Ct*/`t*t*<t*,t*u*<.u*/ku*u*9u*u*^v*Gv*pEw*7w*@x*s/z*r{*|*v|*=}*9M}*=}*9}*=}*9=~*w~*'T*T|**Mc**!ƀ*#*M *NZ*N*j*Hc* *"*܂** **!*%*)*-*E*`*x**|**** *׃*!ރ** ** 4*"A*d*F}* Ą*΄* ****Ӆ** *)!*K*e*!***8ֆ**,*%I*&o**,*݇** *#"*#F* j**.*ӈ*&*/*G*a**"**Չ**/ **9*d*3~*2***3/*Mc**j>**P0*u*d*\*s4*3*ܐ** ***=*MP*@*"ߑ*(*"+*N*AM*>*Γ*,*+*"G*dj*ϔ*gk*Uӕ*)*W*O*Q*^ؗ*7*YĘ*b*s***k*Z**I*ɝ*u*)*ɟ*M*z*v*"*e*#**8ؤ***Ck*=*0*M*Vl*3è*0*W(*j*]*iI*(*ܪ*jq*[ܫ*h8*t*R*si*ݮ*e**]**?*E*&*y.*@*;*%*~*i.*t*9 *RG*|****U;**l%*U*x*Pa**vn*0**;*G*п*7s*b***:**Gb*0*T*0*M**0*T+*******3**By*J*}* *(**'** *:*<Z*(*N*S*sc*h*H@*X**'*O*o* w***)****%*#B*f***e*P1**x*|.**gb*y*D*U:**v***Nb*]***W^** *-***J*cf**/*% *-0*^*n*&* **_y*o*yI* ****k**+*h*q3*n**w%*n*h *u**3 *1?*q* * *&*,*q'*T*J*(9*fb*=**&*>** ^* k*u**** *** *)*<F**9*#W*{*%*Q**&0*)W*%*2*5*8*%I*7o*-** *@*:U*'***-*B*A]**&*r*pV**J*L*v*e**w*Z*'m*l**n*#*M**;+c+#+QC++q+h++++;+J[+ +)+ ++#+"+.@+o++"+++ ++" +(,+U+l+ +++@@+p+p+Nc++ +D +p +m +]/ +7 +P +J +0a +Z +j +gX+u+p6+]+W+@]+ +++++ + + -+ :+ G+ Q+ [+3h++ ++++5+++3+M+h+%+.+)+++9+V+-t+)+?+ +))+,S++ + +'+"+&$+7K+ +"+++6+8+ +/++m+Y+eG++)+(+;+PS+A+M+M4+1++6E+*|++`P+w+) + +e!+ !+3!+ ,"+&9"+`"+p"+"+&"+)"+?"+%.#+.T#+#+#+S$+x%+Iq&+8&+&+ '+'+3'+%G'+&m'+ '+&'+9'+<(+O?(+P(+G(+6()+8_)+:)+6)+@ *+6K*+@*+<*+5++66++m++@++6++J++CG,+J,+<,+6-+OJ-+V-+J-+:<.+w.+@.+6.+0 /+==/+6{/+C/+G/+9>0+6x0+30+60+q1+01+C1+C2+3E2+Ay2+92+-2+6#3+nZ3+03+)3+)$4+^N4+v4+$5+&5+l5+9c6+}6+7+308+3d8+68+&8+8+6{9+69+69+0 :+Q:+6:+b;+@;+;+0Z<+F<+3<+?=+gF=+0=+0=+V>+3g>+`>+m>+(j?+p?+f@+(k@+@+)A+A+B+{C+.D+aD+E+XE+SE+MF+F+aQG+G+>CH+H+awI+ZI+4J+,J+MK+6L+M+M+s7N+tN+u O+O+XP+P+Q+R+sR+0T+jT+~_U+dU+MCV+VV+jV+sSW+W+pRX+X+AY+tZ+Sj[+[+L\+f]+^+$_+Z4`+`+Fa+a+b+Zc+c+d+4?e+tf+g+h+ h+i+j+8k+k+l+Rm+' n+2o+o+np+zq+~q+/r+ s+t+wu+v+^v+v+|w+34x+Xhx+x+cz+@z+[.{+{+WG|+j|+J }+JU}+}+O~+ +X+9Q+]+0+T+fo+`ւ+w7++ +$ƒ++++<+W+$u+++h҄+e;+u++x*+++"ӆ+/+&+=+"S+/v+++/҇+"+%+,;+-h+S++ +-+4E+'z++ ++*+%+A+\+#z+9+&؊+)+-)+7W+-+(+7+ +++-?+#m+@+Ҍ+6+^ +0++~E+xĎ+~=+-+!+ +*+)+#?+c+Q3+|+c+_f+>Ɠ+q+|w+M+[B+G+0++=+x+qZ+g̗+4+a+cI+`+t+~+b+e+5z+_+ +6+9Q+[+@+(+"8+[+k+ ~++++Ν+ޝ++(+ *+"7+ Z+g+ w+?+#+++ ++6;+Cr+ + +ʟ+ݟ+ + + ++ 1+;+U+ e+o++++ ͠+2ڠ+ +!+8+ ?+I+ Y+f+ v+ + +++ ġ+&Ρ+++5+qH+++ ^+ j+v+++Ĥ+<+!+8+O+l++#+9+++2+I+ ]+ ~+++)ʦ+++4+T+#n+&+&+)+1 +<+3S+)++9Ѩ+ + (++I+)u++8++++ ;+\++w+&(+5O++ +ӭ+c+\+K+Th+M+N +vZ+YѰ+[+++ ++++&Ƴ+z+4h++*+&++#&+<J+ +`+++5#+,Y+5+ +ɶ+Uٶ+ /+<+Y+p+,++N+n+ +i+#+&+D+3ʹ+M+&L+'s+++̺+-+'+)<+ f+s++(+18+j+y +i+ +#+0+P+`+J+k˿+7+a+z=+R+e +Hq+j+a%+t+X+aU+c+z+}+N+Qc+i+x+S+j+@W++WO+[+v+z+++++X+n+w+Z+dS+]++++@++w+~+++m+d+\+~1++g+++r++++?++b+r+%E+k+":+(]+H+"+ ++;+(R+2{+++&++ #+&D+k+ 0+ :+[+r++++'+*+5%+$[+$+$+*+(+1+.P+;++$+$+'$+1L+~++w+;&+ b+-l+&+'++Z+*Y+k++w+!i+V++r+j++$+$+$+8*+c+$+P +'\+.++:+4Y+*+U++$.+S+Dr+!+N+[(++N+[+F+]+O+xG+F+,+t4++o0++l+:+X++Z+++U+Rq+;+]+X^+x+0+{+H, ,,2,,,^,e,L`,j,,,r ,b , ,' ,z ,l ,E ,T ,Y& ,I ,N ,,,,,4,(9,4b,,",, ,,B,J,g, ,%,(,",),A,+,B,Y,n,*,),&, ,",6B,y,,,aK,,zB,6,6,>+,Wj,,\,,/,2,/,D,d,Z,VG,,h,,,9/, i,,H,H,Q4,B,,,,J , ,; ,/!,L!,#i!,!,&!,!,!,|~",",#,,2#,^_#,<#,'#,H#$,l$,$, $,$,a$,&%,@%, ^%, h%,%,%,%,!%,)%,@&,gX&,&,C&,',2',e(,Ui(,B(,),b),>9*,x*, *,*,)*,"*, +, +,+,[+,n0,,A,,m,, O-,9\.,-.,f.,h+/,M/,=/,G 0,Uh0,A0,h1,i1, 2,2,)+2,)U2,)2,}2,Z'3,3,94,0K4,+|4,14,)4,5,5,H6,6,Uz7,7,q8,Z99,a9,G9,=>:,|:,v7;,0;,6;,c=,Vz=,t=,F>,6>,m?,wn?,Y?,)@@,j@,A,uA,dB,yB,C,C,*D,D,yE,<E,8E,O F,i\F,cF,Z*G,gG,]G,KH,] I,VjI,I,UJ,gJ,OK,L,L,M,LN,N,O,"O,?O, YO,mzO,cO,YLP,YP,WQ,XQ, xQ,,Q,^Q,[R,`mR,R,S,S,6S, T,T,8T,]XT,T, LV,YV,$pV,V,V,<V,2W,99W,?sW,W,X4X,#X,#X,%X,X,|Y,=Y,Y,mZ,#~\,,\, \, \,9\,2#],V],!s],],],)],&],"^,<^,uK^,^, ]_,~_,b`,rv`,`,a,&a,a,/a,]'b,ib,bb,DRc,nc,Ge,<Ne,he,]e,`Rf,ff,cg,c~g,gg,dJh,eh,^i,dti,qi,CKj,Zj,Pj,q;k,Sk,Gl,LIl,^l,^l,gTm,am,Zn,Fyn,nn,q/o,qo,p,Fp,Wp,Kq,&q,Tr,NYr,Pr,]r,Ws,us,ft,r u,~u,kv,kv,`v,Tw,cTx,zx,]3y,=y,ky,h;z,qz,Y{,cp{,X{,X-|,|,]},t},B~,G~,,o,E,,s{,j,]Z,H,?,hA,{,&,j9,g, ,n,6,x4,n,n,q,l,~j,,Jn,d,s,Q,,xz,,`,0,},Z,],:P,3,0,M,3>,:r,,6-,Od,d,9,S,,/,/,' ,2H,2{,*,/ٕ,h ,r,{,x,, ),3,)J,)t,#,3˜,a,X,"r,,,̙,,) ,6,3Q,/,I,?,?,v\,1ӛ,,,,<Ü,,,<-,3j,N,,M,Z,LW,<,Q,93,Zm,Ƞ,ߠ,, , , 4,A, [, h,r, ,,,,bR,,DҢ,[,s,.,4,:, K,W,`,=},,դ,3,%$, J,k,U,N,h,-,*,/ئ,,#,04,e,,,a,,6,S,p,G,Tժ,6*,3a,,M,,pԬ,E,q,~W,;֯,, ,,=,Dij,n ,x,KI,Q,^,7F,7~,,, ,-,'и,\,YU,*,-ڻ,,E",h,,",&,,y,Xz,ӽ,[,~C,¾,n,W,P,bo,_,[2,Q,x,Y,I,Df,,E,?,N,x^,/,,N,%,.;,j,,%,H,7 ,C,L,V_,,l9,,H,3,03,}d,,dq,6,S ,a,,,*,H,9\,/,,,,,,!,1, ,*,F, a,+,e,#,8,W,?,,],Ye,,*Y,2,,',$,=,$,B<,,*A,Fl,1,J,0,Q, ,,,)2,)\,,,,,,, ,L,6,Q,oo,(,,T,A,8R,4,,NX,,,.,+L,rx,,7,n,tk,y,$Z,,Z,$],.,6,',8,AI,N,,_,,m,5,,j},+,,S/,,(,*C, n,,=3,@q,7,4,,P,C,J,Q,AS,4,L,-,E,,,,,W,0,-,M,h,,:,X,:8,fs,-,G-$P-1u-G->-*.-Y-K-cB-M---.0-*_---j--y-|--'%-wM-z-C@- - - -: -Z -0w - - - - - -) - H -U -9e -( -, -" -/ -CH - -s - -" -. -, -%)-)O-y----------------- ----- "-.-7-?-G-P- X- f- t--- - - ----- - --W-^w--z-ck-J-)-HD-<-&-6-E(-9n-3-,-) -&3-@Z--1- H-U- -V(->-U-X-Um-R-^-Xu-]-],-h-U-[I-R-[- T- ^-k--T--&-5-Q-m-3Y-f-"-3-YK--;--y -1 -* - - !-&$!-K!-b!- Y"-c"-5z"-"-"-F"-.#-N#-*e#-#-#-.#-#-$-%$-B$-\$-"z$-$-$-;K%-=%-=%-=&-A&-4&-'-Q'-8(-l(->)- T)-a)-,~)-)- )-)-*- *-:*-,Q*-~*-=*-3*-& +-1+-6+-,-,-K$,-Op,-b,-R#--v--n@.-).-6.-/-~/-B0-?^0-B0-&0-61-,?1-9l1-21-,1-)2-o02-Q2-2-4--5-h5-"6--<6-gj6-d6-77-57-7-@ 8-DN8-V8- 8- 9-69-)T9-N~9-29-:-:-<;-B;- <-q<-d=-'=-O=-P=-rM>-&>-)>-?->?-@-WA-G9B-B-C-eC-C-D-xE-e}E-sE-6WF-7F-0F-:F-A2G-XtG-G-7PH-=H-TH-GI-@cI-iI-JJ->YJ-3J-bJ-/K-K-3L-kM-[~M-XM-s3N-N-O-=!P->_P-7P-4P-7 Q-hCQ-GQ-Q-R-: S-e[S-S-GT-&U-YU-fV-OoV-V-<zW-W-|NX-X-gTY-GY-kZ-mp[-S[-M2\-g\- \-]]-Q^-3n^-S^-^-`_-`-`-PAa-ca-=a-q4b-tb-/c-MKc-cc-pc-&nd-Vd-Ud-vBe-Re- f-Xf-lf-\g-h-j"i-,i-,i-~i-fj-Gk-MWk-Mk-)k-al-Jl-3l-Ql-GPm-2m-Pm-&n-JCn-Pn-kn-)Ko-Muo-o-Gjp-Op-`q-9cq-Wq-Iq-L?r-r-Q s-ars-s-,Tt-wt-t-u-B5v-3xv-v-Cv-Gw-Jw-w-^^x-zx-8y-gy-NRz-Tz-Wz-IN{-G{-@{-b!|-H|-6|-C}-rH}-o}-B+~-cn~-[~-.--q-R-DU--q --K-Lf-K-u-Tu-2ʄ-o-Sm-R-\-q-4g-7-eԇ-V:-@-P҈-S#-Jw-‰-jp-jۊ-PF-C-3ۋ-?-gO--lN-d-u -=-@Ԏ-}-s-D-[L-6-:ߐ-G-Tb--E-t-l[-[ȓ-L$-q-H->Z-N-m-=V-q->-\E--F(-po-T-5-\*--'-G͛-w-G-o՜-=E-e-=-C'-Dk-^-T-d- j- t-&--2ٟ- -,-C- Z-g- ---Ѡ--3 -->-l--)-6-6-9/- i--"-9-T-q-9- ȣ-3դ-G -nQ-n-l/-b--q-n -z-@-*?-[j-ZƩ-1!-7S-J-4֪-_ -rk-ޫ--[-Q-4-Rʯ-O-Um-Rð-O-bf-uɱ-^?--X-1- D-N- U-b-|----ҳ- ٳ- - ---.-A-Q-d-w---Ĵ--#- !-,+- X- b-o--.-(-.- -8- K-Y-&r--- Ķ-#ζ- ---/-F- V-c-y--- -ɷ----'- 7-6D-${- --͸--- --1- K- X-e-)x--- ˹-%ع-<-2;-8n- - - Һ-"-#- :-,[---#----8-P-{k-f-xN-uǽ-{=-2---&--A~-{-<<-uy---H---4-1-P-"g-s---+-J-Q-8-2.-a- ~-----K- ?-`-}-------?-^Y-f-s-!--"^-D--!--+(-3T-T---pQ-`-#---x-h?-g--&-(-A-J-L-ob-- --- 0-=-T-#q---@-@ -%L-*r-;-A-:-TV-C-}-nm---~w-=-a4--#*-KN-7--vV-T-m"-W-4-C- a-k-^- -E- ;-H-0_-D-K-7!->Y-7-L-J-h- o-3|--+-'-,- D-Q--k-6-J--,-&-) -)7-&a-,-5-&--#-!-J-W-=J-d---D-~L-P-i---V-m-]o-Z-P(-]y-a-d9--D-X-@---m:--1-|-@---&--t7.x.[%.J.. ...?.C.#>.0b.{..:.`.nB..vz .% . .e .+ . .9 .Z .~# .@ .z .^...^P.#.^.n2.n.^.o.T.CJ..a1.e.C.g=.z.t .q.k.qs.n.iT..~G.d.Y+.).].] .]k.d. . .;!.N!. ".a". #.M#.#.}$.g8%.n%.n&.~&.c'.'.I(.).X).x&*.o*.N+.C^+.+. \,.9i-.p-.....|[/.l/.SE0.0.1. 2.2.23.3.y4.i5.j5.b_6.g6.}*7.D7.@7..8.J"9.[m9.q9.;:.:.nr;.;.ad<.x<.?=.e=.8>.a?.=?.?.E@."@.c!A.]A.]A.]AB.?B.?B.@C.=`C.BC.BC.B$D.ogD.oD.GE.,WE.1E.E.kE.j?F.cF.jG.yG.G.G.G.G.G. G. G.`G.&H.JH.RI. [I.eI. jI. wI.I.I.I.I.I.I. J.+J. AJ.KJ.kJ.J. J.ZJ.3K.M7K.wK.^K.\L.M.\M.rM.scN.N.P[O.VO.1P..5P.dP.yP.P.P."P.P.P.Q.3Q.8MQ.2Q.Q.Q./Q./R.GR.;aR.R.R.R.R.S.S.&:S.#aS.&S. S.6S.T."T."6T.YT. tT.6T.T.T.)U. -U.NU.eU.U."U.U.U.U.- V.%7V.]V.3wV.V.&V.V.% W. 2W. SW.tW.W. W.&W.:W.CX.DRX.X.*Y.EY.BY.RZ.BrZ.Z.|Z.&I[.2p[.[.a<\.V\.0\.N&].Au].\].^.^.W_._.N[`.`.Fa./ b.];b.b.-c.5c.'c.6d.cRd.Fd.qd.oe. Af.bf. f.&g.Q7g.Ag.$g.9g.*h.kh.-i.8i.Dj.+Gj.qsj.aj.[Gk.ek. l.ll.fm.GHn.Gn.@n.o.p.n1q.q.*r.zr.i>s.]s.kt.rt.lt.Nju.u.v.w.x.y.z.{.|.}.I~.~..a. ._..W..p.`(.c.g.U.E.Kۆ.^'.J.Rч.P$.ku.^.Y@.|.i..p..V.0.[C..1.)@.7j..rV.vɏ.@.T.Lo.2.N.>.ߓ.d.#..&.&ܕ..!.:1.6l..@."S.v..(.3̗..!.5.)E. o.,|...qǘ.9.DL.=.*ϙ..! .,.F.6f...#ך...+8."d."..3Ǜ.&. ".)C.=m..œ.ߜ......>=.0|.j.7.:P..4T.y.V.0Z..2.1._.T.F.h7.f.t.R|.YϦ.U).E.ŧ.YK..u.d.vi.&.#.M+.!y..k..Ư.).ǰ.:b..m&..T .u.d.dt.ٴ.3r.6.ݵ.5..uk..a.c.9.'.8.T. g.q. .. .ɹ.A̺.W.nf.3ջ.J .T.[.r.&...-Ҽ.,.--.[.l..-.cA..?`..,.ֿ. .&.#<.2`.s....m..Dq.G..'.-=.k.-..C.R.a.!x.:.0.,.3.J.=a.A...).2B.u..G..).)/.0Y.@.2./.S...3.9._ .^j.^.K(.t. ,.uM..L.K.FB..X..]..].|.\.X.8..I.:.a.]j..hP.M.k.s.[.G.2..z>.Q. .w.^+..u...S.v.7O.-..Y.0..J..e...M..D...\P.\.V .Sa.r.>(.g.c.P.M.v?.h..=. ...x.r.ll..<.,.0.d.t.3.,...o=./.].V;.D..``..Q...f(.q.d/{f/n/Q//w/W/V/].//b`//k/TH/r/,/,=/Rj/c/C!/Le/H/s/eo /s //I /5y /v /S& /pz / /" /, /? /_ /%| /" /@ / /"# /3F /2z /L /' /c"//P/L/o@/y/0*/0[/=/n/B9/|/Py//]//n/2/w0/G/"/"/86/3o/y/4/kR/7//"/C9/@}/v/5/j/!/"/(/ -/N/!l/././+/A/AZ/_/D/DA /U /# /?!/P@!/!/"//"/hL"/a"/o#/o#/\#/T$/Sj$/$/9$/L %/KX%/G%/8%/8%&/A^&/:&/0&/ '/&'/:6'/`q'/A'/Q(/Kf(/=(/(/ )/B')/#j)/C)/3)/&*/H-*/av*/)*/B+/3E+/,y+/R+/W+/]Q,/;,/+,/6-/#N-/Cr-/S-/= ./PH./-./#./,./9//)R//[|//=//o0/)0/;0/&0/=1/,Q1/D~1/-1/)1/,2/OH2/?2/&2/P2/`P3/)3//3/P 4//\4/T4/#4/45//:5/&j5/45/r5/=96/Tw6/,6/56/N/7/C~7/C7/<8/aC8/,8/38/P9/:W9/F9/69/P:/-a:/':/Q:/H ;/#R;/Zv;/A;/D/I]>/0>/R>/)+?/PU?/F?/:?/7(@/0`@/7@/&@/9@/7*A/6bA/0A/FA/2B/&DB/4kB/AB/@B/0#C/0TC/-C/:C/AC/70D/JhD/3D/#D/6 E/ABE/0E/@E/*E/3!F/0UF/#F/=F/=F/3&G/IZG/0G/)G/FG/)FH/<pH/9H//H/LI/>dI/GI/=I/6)J/3`J/3J/,J/*J/) K/@JK/3K/-K/FK/C4L/:xL/ML/CM/7EM/,}M/aM/` N/7mN/>N/6N/9O/GUO/7O/3O/0 P/,:P/?gP/_P/&Q/a.Q/NQ/,Q/< R/TIR/^R/6R/84S/:mS/0S/6S/4T/6ET/#|T/3T/#T/6T/P/U/=U/&U/&U/6 V/&CV/&jV/PV/DV/3'W/S[W/)W/,W/4X/6;X/(rX/SX/6X/M&Y/JtY/,Y/9Y/I&Z//pZ/YZ/,Z/J'[/Dr[/3[/M[/#9\/)]\/6\/:\/F\/@]/B^]/P]/]]/RP^/S^/6^/C._/<r_/I_/@_/J:`/6`/S`/Za/%ka/a/a/0a/a/#a/a!b/ab/3b/Tc/0nc/*c/#c/Yc/ Hd/%Ud/D{d/d/Bd/3#e/We/3te/e/+e/3e/%f/7?f/wf/^f/f/ g// g/6Pg/Jg/<g/rh/8h/Ch/h/=i/-Zi/Xi/%i/cj/>kj/6j/Cj/T%k/Hzk/ k//k/k/" l/0l/,Ml/Fzl/l/)Am/=km/Vm/<n/3=n/Mqn/>n/Mn/=Lo/6o/*o/@o/:-p/Chp/p/p/)p/ q/& q/22q/=eq/<q/6q/@r/#Xr/J|r/r/6r/s/8s/Us/3es/Fs/ s/'t/*)t/-Tt/6t/0t/-t//u/ Hu/iu/?yu/u/u/u/Cv/OWv/2v/v/v/2w/Dw/0aw/ w/ w/ w/w/x/B)x/Elx/(x/x/x/"y/*2y/4]y/:y/@y/Fz/=Uz/=z/Bz/#{/78{/:p{/{/-{/?{/.|/3I|/}|/?|/ |/|/|/C}/U}/ i}/ v}/ }/K}/}// ~/&:~/da~/~/I~/=./]l/*/"/)/ B/&O/v//)/΀/ހ// / %/&// V/"w//)/9ށ/K/-d////͂/ / /!&/3H/ |/9/%/>/&%/L/*i/;/-Є/?/4>/$s/)/3…/*/!/4/PQ/0/Cӆ/N/Jf/6/"/Q /]/*t/7/׈/Q/-9//g/=/)Չ/@/*@/-k/3/=͊/> />J//)/6Ӌ/A /)L/v/&/=/J/HF/N/3ލ/ //),/RV/H// //:*/Ce//6Ə/:/08/Ei/@//6/ 7/7A/#y/T/J/)=/&g/\/A/=-/(k/D/Fٓ/, />M/)/)/-/#/=2/@p/8/-/)/9B/#|/#/?Ė/6/C;/#/S/#/#/=?/}/:/DϘ/6/7K///@/4/42/4g/=/7ښ/>/=Q/:/:ʛ/=/ C/#d//J/#/%/":/]/7q/3/:ݝ/4/M/&a/#///#ܞ/&/#'/3K/=/J//@/`/@w/ /  //Ϡ/%/ %/#//#S/ w//)/Fҡ/p/*/-/)/ //34/6h/9/٣// //&$/0K/|/9/9Ӥ/ /2./a/+~/#/ Υ/*/=/QX/@/1/:/:X/1/>ŧ/D/AI/./7/7/4*/7_/7/*ϩ/=/8/0U/9/6/G/R?/V/^/DH/6/&Ĭ/&/C/4V/0/@/I/G/ [/&h/N/cޮ/WB/T/G/N7/#/J/P/`F/l/6/"K/Sn/5²/V/#O/Ds/C/E/)B/0l//D/#/C /&d/G/Nӵ/U"/9x/S/s/#z/?/T޷/S3/?/#Ǹ/G/F3//z/6/Q/S3/]/&/6 /VC/G/!/,/Y1/#/V/C/)J/?t/*/(߽/)/Z2/M/@۾/-/:J/L/7ҿ/Y /3d/P//#/8*/)c/U/////3/5c/%/C///m3//)/ /%/G/ Y/-f/@/ //&/#;/:_/0/0/3/0/7/-I/)w///////@5/6v/,//(/"/)6/A`//B/!/!/./>3/-r/*/-/T/-N/'|/7/J/.'/V/&p/:/P/6#/MZ/7/G/C(/Ml//*/*/*'/=R/ /9/(/5/#J/;n/N/=/W7/=/S/3!/@U/=/D/@/0Z/3/,/+/"/;/3X/6/3/C/6;/3r/'/////2/2H/ {/#///@/Z/Oy/0//=/3V//1/ /O/Q0//(/)/(/"/>/9[/"/,//B/"H/"k/</%/D/B6/"y/</"/(/,%/5R/%/(/2// /,:/(g/;//// /'/&7/^/u/F/#///X4/E/b/I6/M/</6 /9B/T|/B/E/UZ/</9/O'/ w//1/D/3/MF/3/M/3/9J/:/6/T/6K/&/B/J/"7/<Z/7/6//4/;K//*/:/>/0=/@n//@// /m9/S/\/?X/O/+///1/)a/3/ /C/K$/6p/ /"/ /6 /<C/:/7/%/3/GM/'///)/ /+/'>/0f/%/2///" 09C02}00C0D0@Y0,060Z0"Y0/|0L0s0Vm0&0W0CC0j0@0g30%0I0j 0%v0A0/0v0`000&0G>0000H03 03N 0/ 0 0 0 0 0 0# 00 0#N 0?r 03 0/ 00 0+G 0Js 04 0* 0: 0*Y 0- 0 0( 0" 0> 06P 0, 0 09 0, 0#+0JO00 00000-0D0a00C0M0=+0@i0&0#0&0090T0N[0>0=0 '040N0n0?030%00<0\0;y0!0%060 40>0T0(q0=00i0?\0 0#0000-00C0:t0"00-0&07D00|080M0 40A0X0o00004010520 h0u00 0%070 0;03R000"00 0003.0 b0o000!0'000+$0+P0|0#0'00,0+20-^0$0100 09"09\0 000&0#0"0<0\0 y0 0P0 07 0= 06S 0, 0/ 0( 0#!0@4!03u!0%!0,!0$!0$!"00F"0/w"0,"03"0/#0F8#06#0=#0+#0/ $01P$08$0B$0E$03D%0&x%0"%0+%01%0. &0O&0,l&0.&0(&0+&07'0U'0['0q'0 '0'0c'0(0&6(0#](0/(0 (0O(0:")0C])0T)0?)0Q6*0'*0 *0"*0 *0 +016+0 h+0*+0%+0+08+0<3,06p,06,0F,0%-095-0o-0 -0R-0L-0C.0)].0-.0.03.0S.0YD/0#/00/0&/0-009H00@00:00000)/107Y10:10#10/10 20=200]20T20L20/030M`30,30330L40/\40040340"40&50 ;50G\50)50"5050+ 60(960*b60'60#60 60 604604(70*]70470470'7080'4801\80-80:808090.90(E90%n90#90)90090#:07:0G:00Z:0-:0@:00:0>+;07j;0";0;03;06<0=J<0#<0*<0-<0&=03,=0-`=0<=06=00>0?3>0&s>0 >0 >0$>0T?0QV?0)?0 ?0"?0/@0>2@0)q@0#@0 @0@0A0A0)4A0^A0rA0 A0A0 A0A0A0A0B0B0!B01B0 DB0XeB0 B0DB0C0 1C0>C0XC0rC0#C0"C0C0C0"D0"*D0MD0 mD0NwD0JD0E0A.E0pE00E03E0ZE0GF0#^F0*F0F04F0 G0: G0HG0XG00rG0G0G0G0G0 G0DH0YMH0YH0FI0FHI07I0#I0I0@ J0LJ0 iJ0$vJ0=J0:J0UK07jK07K07K0-L0@L0ZL00tL0?L06L0TM0qM0-M0&M0(M0N02N0+FN0rN03N0<N0(O0O,O0|O0O0"O0?O0P0)D[0,[0[0;[0\0)\0A=\04\0F\0)\0D%]0j]0]0]0]0]0 ]0,]0 ^0 %^0#2^0:V^0>^0^0c^0DD_0M_0L_0F$`07k`03`0C`06a0MRa00a0@a0)b0Bf0/|f03f0Zf0A;g0F}g0@g09h0C?h0:h0@h0h0=i0@]i0*i0Ui0/j09Oj0Cj0Cj0-k0P?k0)k09k00k0=%l00cl0-l03l00l0'm0SDm0)m0"m0 m02m02%n0=Xn0En02n0o03o00So0o0Wo0!o0-p05Lp05p0*p0 p0p0,q0=4q0rq07q00q0q0Er0JXr0r0=r0r0s09&s0)`s0 s0s0s0s0#s0&t0Bt0`t0wt0 t0t0t0t0t0#u05u0Lu0fu0u0u0u0u0&u0Qv0)gv0$v0v0v0v06w00Ew0Pvw0Iw03x0,Ex0rx0x0x0x0x0x0 y0 y07>y0"vy0/y0 y0 y0# z0#/z0*Sz0-~z0-z0,z0{0$${0 I{00j{0{0/{0){0/|08|0;U|0J|0,|0 }0")}0"L}0Co}0+}0=}0~0)=~0Bg~0~0~0)~0&0/.0&^0)00 0M0B$09g060J؀06#0:Z0E0_ہ0y;0E0306/03f0 0E00050&Q0x00,0ӄ0(0#0230"f0090"0V0@Z0&0 †0E0,)03V0#00+ȇ0&0006L0$00&Ȉ0V06F0+}00TƉ0F0-b0N07ߊ0=0U0e0#000ߋ0009*0d0Kk00nj0-000'F0>n0'0Ս0A0 40/A09q0"0]Ύ0-,0Z0 q0~0G0:ݏ0407M0F0̐03000/K0&{0/0,ґ0&0&0902R0#00ƒ000 0@0]0)w050Eד0,02J0&}020-ה0/0350i0p0$0P0 0# 01.0 `0$n0#00+Җ0%0I$02n000ۗ000)"0"L0 o0|0#0@0T04M0@0:Ù0c0Ib0'0)Ԛ0G0/F00v0Y0p0Fr090I0?=0=}0!0=ݝ0<0PX00Sɞ030<Q060ş0-050OI0G0D04&0E[0/0/ѡ0+04-0b0r00P0/0 '0407K0^0/00)/03Y0T09090IV0F0W0@?0090<?0|00$04ŧ0>0N90+04070;!0C]040-֩0n0,s070=ت0M0Nd0G0$0J 0*k0-0>Ĭ0@07D0'|000Qխ0:'0Ob0=0G0G80J0'˯020!&0H0'f0:0Dɰ0G0$V01{0401080;M0 0703040:K0A0Mȳ0J0@a000MӴ07!04Y030@µ0-0.10G`0D0;0 )03J0^~0=ݷ0T0^p08ϸ0.0A70_y0Lٹ0=&08d0$07º0 0'04C05x0D0n0Wb0^0h0T07׽0:00J04{0!0=Ҿ040-E0's0103Ϳ0=0:?0&z0G0J0D40:y0Z0=0MM0)0000(0&/03V0&000<0?+0,k0X0=0,/0C\0,0/0"0 0P40003070:"0 ]0D~00&0C0'E0 m0Oz0,0^0@V0-0E0: 0CF0W06090IS0:0 0M0IG0[0.0@00]0;0C0A0@P0D0G0)0@H0:0000J0=Z0I0I0W,0,0#000' 0810,j00000060/S0V0H0#0704T0B0T0n!00,000n0O~0.0M0TK00000I0C?0 0&00 0009 0IE0,0%0$0H0/P0<0+0)00 ,0290,l0)0&0%0 020N0^0,x000)0 0)#0M0@j0S0)0<)0Df0,0?0C0,\0S0,0? 06J0<02090N+03z0J0006*0Ca0R0W0FP00060$0#&0J02g00&0,0P00_070)030H&0 o0 0-00)0,0/0,O0)|0,0060'070Q0&n00=00 09*00d0U0/0003L0d0C00)0,Z0)0G0)0,#0=P0V05060DR0:0900 03=06q0=0*0I00[0E0:00 0<>0#{0S0V0)J00t070P07.00f070C0Z0-n0L0E0j/0)0<000,20&_0)0)060G0&Y0@0?090J;0G0J0,0/F0)v070=0,09C03}030)0G09W0@0I030@P0:0G030kH0X0& 0@40&u0D0C0&%0JL0A0"0 0J0Ah0S0=0<10O191&1H16*1-a1@1C1C1 X1"b1%1"12191&;1&b131-101:1W19r1<1Y1=C1)1&11 1*14/10d1#1A1*1*&19Q111'1<1?"1Rb191?1P/ 1 1N 1Q 1-B 17p 1- 19 1# 1!4 1,V 1D 1K 1I 1;^ 12 1= 1* 1M6 1: 17 1 1616O121#1:1U1Un1A1713>13r1(1 131)$17N1)101I1)+1&U1:|1:1#1:16Q1,1)1#1U18Y1?1913 1D@1 1#1311N1>k1-1)1101#D1h113111 1$1>1*U11011,11"1>1/[121/1(1>17V1/1;1<1B71,z1/1/1+1%31BY1E1&1 1 1)@1$j11191131<R121:1+1)1"<19_1/1%151"% 1#H 1l 1 15 1 1! 1! !1#-!1(Q!1"z!1!1!1"!1+!1)"1/F"1%v"1"1""1"1&"1)&P#1w#1=#1#1#1 $1$1P5$1=$1>$1[%1Z_%1H%1;&1?&1V&1^v&1@&1D'1['1Fx'1D'1:(1-?(1m(16(1(1#(11(12!)1:T)1))1@)1_)1*Z*1-*1 *1&*1)*1+1!+1 A+1"K+1n+1"~+1+1&+1G+1& ,1MG,1,1,1:,1 -1<-1%Z-1#-1l-1h.1ez.1.1.1//1C/1iS/1g/1%0101601611;11(N116w11<116113"21V21f21M21/21631&831_3131313123141416/41&f41)4114141$ 51,.51#[51*51-51 51\51 V61gc61 61&6161 713)71]71p71'71R71'714$81&Y81'818181&8181M91D`91)913914:1:8:1:s:1@:1J:1S:;1);1_;19<1=R<1W<1-<17=16N=13=1J=1>>1;C>13>1>18>14?195?1)o?1?1,?19?17@1:U@1@1=@1&@13A1)IA10sA1MA14A1'B1,AB1 nB1 {B15B1B1B1VB1LC18cC18C13C1J D1TD1@tD1AD1=D15E1RE15eE1:E10E17F1?F1RF1pF1&F1&F1&F1GF13@G1tG1 G1 G1G1G1'G1G1&H15H1PH1:aH1&H1H1H1SH19DI1-~I1<I1#I1: J10HJ1"yJ13J1J1&J1-K1I@K1=K1 K1,K1:L1AQL17L1DL1_M1:pM1:M1:M1N!N1>pN10N1TN105O1fO1HO1"O1&O1LP1)cP1P1P1=P1& Q1=0Q1&nQ1Q1Q1OQ1HR1D^R1HR1dR1:QS1DS1RS1;$T1K`T1[T1>U1:GU1@U1OU1LV1X`V1>V1V1EW1J\W1SW1GW18CX1:|X1PX1/Y1%8Y1=^Y1[Y1Y1* Z1"6Z1/YZ1Z1/Z1Z1FZ1I@[1,[1/[1)[1:\1EL\1%\1\1P\1%)]1O]1"o]1]1(]1.]1 ^1&*^1Q^1<q^1,^1(^13_18_1GX_13_1_1-_1""`1E`1/b`1I`1`13`1<-a1)ja1&a1a1Oa16(b1_b1"b1b1@b1b1 c1c18c1 Hc1 Rc1sc1 c13c10c1-d1>d1 Rd1 sd1Md1d1d1e1 e1Q'e1Qye1e1+e1(f1,:f1Fgf1f1 f1 f1f1f1 g1g12g1Lg1-`g1$g1g1(g1g1~h15i1=Di1=i19i1i1,j1#Dj12hj1&j1+j12j1F!k1=hk1k1Wl1'tm1Rm16m1&n1mn1%9o1_o1p1p1q1r1$r1r1"r1"r16s1PTs1"s1Fs1It1JYt1t1u1Yzv1w1,w1x1x1y1"z1z19{1{1:N~1+11qk1q݁1/O1|1 111j1^%1T1ه1 11 1 1:51p11#1ˈ1&11)1D1*1X1Xw1DЊ1D1pZ1 ˋ1؋11c1:d161 ֌11& 1%11(W111y+1"1ȏ1,я11 1%1D?11)r1 1@1@1)?1 i1s1 1-1Œ1111'1,>15k1-16ϓ131g:181@۔191XV1t1 $1.1G1W1 1^#1/1 11Uܘ1211 1ޛ1 1 1)121 I1)U1g1T1^<1151511:1Z1(z11%Þ191q#11*1 П1'ݟ1#1/)1&Y1)1J1M1fC1b1 1#'16K111 1Ǣ1*ߢ1! 1,1G1)e1#11*ѣ1*10'1lX18Ť1p1o1B&1i1| 11H[1s1O1?h11vk10111A1>81Dw1?1B1>?1T~1CӰ1?1GW1?1K߱1{+1`161?1oó131Y%111t111i11 131 Ժ1=11<1Y111101Nb1#1ռ11o1{1Z19]1g191,919f1 1111&1#1>1T1.t1<1V1~71)1111"-1/P1<1#1|1f^1J1<1VM1L11)1116K111W1@v1=1&1:1aW11=91=w1I1C1/C1^s1C1F1Z]1a1:1LU11|1v1a1g1ja11m1a 1lk1K1n$11)141w1&16141P1Gk1A1:1=01:n1j1:1CO1^11G1S111u-11111m7111 41A1_1o1r13u111b1\(1`171m1i111:)1&d1'1 11111"14?1Ht1[11181h1W21k11S1W1aZ11Z1&510\1 1.11`1A1wa11=[11111111111111111 1 11!1#?1c1$w161*111/1I1-g1 1S1j 1tu1F1111110]1-1X11T11=1;191 S1']1111 1V1 .1(O1)x1,11u171 11#1&1/1#F1j1{1]1*171KP1D1D11&1iX1J1 1 11&1# 1)/16Y1#1[111.1`1)p11 1 111%1*%1P1(c1I1%1"1+1[K1i11*2?2i2\2 2F2L)2v2d22# 2.22N2)22&h2)22#2"2 2P=2k2y 2Pt 2 2,W 27 2 2v 2>72]v22`2I2Z29m262k2J2 2}2 h2r2 <2]2%}2)2&22C 2"O2@r2(2%2.2"12+T2(2C2%2"2/62f2%22$2"D2:g2,2222-2eG2B2:2H+2t22322,2"2(2L2.2D2y#2o2p 21~2W23 2?< 2Q| 2Q 2$ !2E!2+`!2D!2(!2 !2 "2 "2"2 +"2 5"2?"2Y"2p"2"2 "2 "2"2 "2 "2""2;"2 :#23G#2){#22#2#2]p$2,$2l$2qh%2%2%2#&26(&2*_&2p&2 &2#'2)'2F'2]'2F'2WC(2(2,(2(2h(2h)2e*2|*2*2*2#j+2)+2=+2+2m,2~,2{-2.2z.2Jy/2k/200202}812`122222d32T42]42`42_K52-52526272H82i 92`w92D92:2:2Z;2;2]<2p<2wT=2S=2j >29>2 >2?2?2\?2N@2@2'bA2%A21A26A2)B2,CB2pB2B2)B2B2B2C23#C2#WC2&{C2C2&3D2ZD2PD2:8E2QsE2IE2F2dF2qG2G2KH2H2I2LJ2x K2K2nL2JM2%]M2%M2%M2{M2KN2$O2nO2PP2<pP2dP2NQ2WaQ2#Q2Q22Q260R2xgR29R2VS2<qS2*S2,S2vT2}T2/U2CCU2U2SV2F/W2vW2jW2ViX2jX2+Y2AY2WY29gY2 Y2#Y2rY2YZ2jZ2 zZ22Z2Z2Z2[2"[2p?[2j[2j\2v\2\2 ]2#]2/7]2dg]2 ]2e]28?^2+x^2i^2_2/*_2Z_2x_2=`2\`2 `2 `2`2wa2ua2 b2Eb2Jb2g)c2c2E_d2`d2e2Ae2e2Nf29g2w:h2ch2]k2tk2q l2A{l2l2Jkm2m2,m2 m2&n2-n2Hn2bn2|n2gn2Go2Lo2eo2{o2o2)o2o2/o2p2_)p2p2.q2 q2qq2/r2Or2Vr2[r2kr2r2$r2Gr2= s2(Js2(ss29s2ts2eKt2t2zu2ov22v2&v2v2 sw2)}w23w2w2`{x2x2x2y2*"y2-My2{y2y2Gz2z2{2f{2;|2[|2$r|2|2|2|2|2|2 }22(}2[}2:v}23}2t}2=Z~25~2~2~2~22 02Q2Nl2N2Z 2Je22E2 _2l2bs2 ց22&2$2D2a22212܂2Og227=27u2y2N'2vv2J2M82k2f2 Y2f202!2!Ӈ2+2!2;20U2*2322W2W2j22"2lj2׉232 Ŋ22F2J2 2Qˌ2o22X2uo22f2&22;2[2hy2 22 2&2%62 \2i2#2 2Ȓ22,2/2O2,i262#͓22@ 2`L2o2K2i222+2D2W2&w222/ϖ2_2v_2֗2q2,$2-Q2202ę2$2q2.y2:22S2J2*ۛ2b2i2J2 B2 L2Y2n22226͝22"$2%G2m2,2%2"2%26)2/`222П2V2MG2{2<2?N22'2.2@2QQ2u2j2@2ZŤ2 2};22_K2,26ئ22@222@23ѩ2"2 (2)22S\22ʪ222S2i2 22N2#2)2#=2Ba2&2Dˮ2>2QO2:2ܯ2 22.2KH222#ı2#2 22-020^2-2 2޲242&*2 Q24^272F˳202"C22f2/2%ɴ2(2;2+T2"2`2e2"j262Ķ2޶2/2.2M2η2x2 2r2 22222غ2!2"2"72`Z2,222232)N2,x22,22!2l&232 ǽ2Խ222/2>21N2.2i2U2_o2HϿ2^2w2Gz2.2Y2GK2P2y2E^2J2$2\2q2Dn2f2T2$o2<222#2 2"2<2&V2}22322%2%2%2=22!242 K2*l22C2c2S2Pi2V22+2.2`'2@2#2V2ND222222 2#2 42A2^2n2~222 222%2 2"#2+F2r222 2 22 2 2 22 2 '242D2 Z2g2)w2 2"222 2"2.123`2L292e2k2n2\2B2# 2v0222y2T2$d2'22<2P22)2<29T2F262C 23P2322-_2v22x222gM2t2~*22+2?2s]2^202C2V22)2%2/2 2"$2-G2 u2)2@2O2cQ2`2`2fw2j2WI2I2~2j292&L2=s2W2= 2 G2Nh292(2272%W2}22Q2 2u 22;%2a2st22t2/22,22#!2E2b2,20222C2X2)u222"2022862,o2/22e202 82(E2%n22 22%}2212;2!2;2 X2Ie2g2i24272222223D%3jj33mr3}3i^3O33u333Y353G3K(39t373.3D 3GZ 3 3]< 3 3)) 31S 3 33 3t3m33%33(p3&3>3333@3 &333'I3%q3,3;3#3$39D3%~3"3'333=3i3&73j^3]3Y'3333Q33du33Uy3\3F,3s33H3;3 3/ 31A 3s 3% 3) 3% 3y!3:|!3!3yx"3"3 #3#3-#3$3$3/2$32b$33$3$3%3l&3zf'3'3x(3#)3m)3*3&#*3J*3(c*3*3;+3dV+3+3^D,33,3J,3."-3ZQ-35-3x-3[.3@q.3,.3E.3+%/3@Q/3C/3&/3&/3`$03s03_03~Y13U13y.2323[@3333hB43F43P43C53j53~b6363h73H73V883H83X83193x93TS:3:3"*;35M;3<;3<;3>;3<<3<3`=35=3P=3O>37W>3<>3>3>3?3 @30@3@3@3A3SB3B3C3 MF3#ZF3%~F3F3fF3."G3QG38dG3,G3+G3/G3%&H3#LH3pH3bH3QH3NEI3VI3jI3)VJ3J3J3J3^J3 K344K3]iK3pK358L30nL3#L3oL3 3M3@M3QM3bM3M3N3?O3# P3C/P3,sP3*P3-P3OP3_IQ3tQ31R3 PR3]R3xR3R34R31R3'S3_6S3 S3DS3?S3(T3DT3gU3oU3V3V3 -V3/:V3jV3V3V3(V3pV3c[W3W3"W3%W3X32X3IOX3=X33X36 Y3 BY3PZ3`Z3,pZ3Z3KI[3H[3<[3P\3l\3 ]3e]3(^3:1^3l^3^3_3T`3`3&a3a3a3b3 b37b33Qb3b3b3Xb3#c3x46S4{4 4- 4 D 4 Q 4&^ 4 4F 4" 4& 4#- 4#Q 4&u 4) 4& 4@ 4). 4&X 4& 4 4L 4. 4W@ 4o 4 4r 4e474&4E4(b4/4#44&44 34T4)t44;4N4j434d44:44Fw4c4Z"4W}4j4&@4g4]4 H4U4Cf4&4#4s4i4V-424 444(4(+4T42h4A42464#G44k4~4* 43J 4O~ 4 4&g!4w!41"438"44l"4-"4$"4A"436#4@j#4X#4^$4tc$4g$48@%47y%43%45%4$&4U@&4W&4&4v{'4<'4h/(4^(4(4)4`z*4K*4'+4D+4b,4He,4g,4[-42r-4.4;Y040414N14J224a}24k24JK34%3444GB54[54[54GB64b6464D74N7484X84L94t94NM:4N:4b:4kN;4N;4; <4E<4k<4Q5=47=4-=47=4-%>4S>4W8?4W?4:?4D#@4h@4N A4ZA4=1B4:oB4@B4=B48)C4bC4D4LD4E6E4E|E4E4*KF47vF4=F4zF4QgG4hG4p"H4WH4xH4TdI4hI4Z"J4}J47K4mMK4]K4cL4a}L4sL4ISM4M4?N4J^N4>N4sN4O\O4dO4gP4yP4JQ4cQ4wIR4R4BS4WT4k[T4TT4KU4XhU4AU4>V4CBV4HV4V4DaW4TW4;W477X4UoX4X4yTY4Y4h`Z4Z4b[4[4\4]4Z]4Q]4FH^4=^4J^43_41L_4P~_4t_4lD`4j`4:a4Wa4&b4G-b4=ub4Pb4Ac4Fc4oc4ggd4td4dDe4Ge4re4df40g4Q3g4g4Qg4g4Eh4-Gh4uh4)h4:h4h43i4Ki4hi4%i4i43i4i4/j4Cj4(cj4 j4Fj4j4kk4zk4(k4k4(k4*l4*1l4&\l4&l43l4l4Ql4Mm4jm42m4Km4& n4J0n4+{n4n4n4(n4o4&o4EEo4p4,-q4Zq4Zr4$s4Bs4@&t4@gt4Ft4t4u4vv4w4w4x4nYy4y4n~z4z4w{4v |4q|4|4}4~4~44=;4,y4n444,,4Y4-4@44<u4c4T4[k4)Dž44|4j4ii4hӇ4j<44p4s4*441@4r4_44A4zӎ4N4/h444]ӏ414O4,14^44454K4,k4*4)Ó4$4/4,B4-o4:4ؔ44&4b=4434Ж4m4^ 49k4x4/4/N4C~4C™4404K46e4H46404?M4-446؛464-F4Jt4y4<94Cv4a4`4V}4MԞ4T"4zw4I4r<444h4i24^44A٤44N44*4O4U 46_44I54n4k4Z444O4%a4444cK440¬44 4 4 4ޭ44 464Z4?4U4x;44YG434մ4oݵ4M44{446ù4"4G4e444u4:4iǼ4Y14Y4r4OX4n44ܿ494)64,`4@4;4: 4-E4Zs4u4D4C4@*4k4$44PE44R4f4\_44V4T4VD4P44V44W4M4N34f44f|4l4P4E441444k[444@44444[44{4A4444Z444 d44,4M4)49<4:v4w4@)4j4md4m4l@4m4l4444+44"4+4)E4o44/4%4449*4d4N4G64~44I4g4D424T44#14#U4&y4!4#44F4G43Z4L4&4E4fH4g44g4J4=h4a444=43-43a464F444D444 ,4p644o4g4Bn4l44k444J4W4KM5r5n 5{5I5^5T5"[5~55T5o5@l5Y555O=5F55&5S5#i55at55.5$ 5 5t 5- 5G 5O 5 5|5jS5g5&55qg5n5H5y5[]55]X55G55m5GI55555Z 5 d5uo5n5T5:5v5= 5 5!5C"5#5#5$5%5R]&5&5tP'5z'5S@(5(5{[)5x*5P+5+5o,5 -5-5yd.5.5_/5E051515L25"35=)35=g35/35v35{L45u45\>55g556565\ 75gf75u75jD858585858595%-95%S95my95295):5D:5a^:5g:5(;5P;5@<5T<5 =5#=5@=5=5J>5,>5?5!?5 (?55I?52?5?5?5?5@59@5 A5#A57A5TA5JtA50A5A5< B5JB5gB5#B5B5=C5PC5SD5qqD5D5E5/E5=E5/%F52UF5&F5&F5)F5G5lG5['H5H5fI58I52I53I59 J5,ZJ5@J5J5J5,J5/%K5UK5tK5{K5K5K5)K5 K5L5L5 0L56QL56L56L5=L5R4M5M5)M5wM5[9N5WN5 N5N5&O5#8O5\O5BwO5O5&O5#O5P5*P5AP5XP5oP5Q5*Q5CQ5CQ5~@R5R5R5R5/S5n3S5S5S5S5S5 S5T54T5 NT56oT5#T5T5T5U5JU5JEV5IV5-V5"W5G+W5(sW5"W5)W5[W5,EX5yrX5X5ynY5yY5bZ5pZ5M[[5T[5J[5FI\5F\5G\5e]5E]5E]5E^5W^5`^5]_5S_5v5`5``5` a5Zna5Qa5Tb5tpb52b5qd5Rd5cd5;Ae5)}e5be5p f5s{f59f5))g5)Sg5}g5th5mh5si5 ui5)i5#i5i5i5j5%j5#Ej5 ij5j5#j59j5j5#k5=Ak5k5)k5&k5k5l5"l51l5@l5)m5#@m5dm58n50Pn5dn5en5&Lo5#so5.o5jo5H1p5zp5'p5Pp5tq5:q5>q5r5r5&r5Vr5*s5s5@s5=t5Rt5_Pu50u5-u5*v5&:v5Sav5Dv5v50w5)w5(x5.x5Hx5[x5nx5x5x5x5 x5x5<y5Ty5-ny5&y5y5y5 y5y5z5&{5k:{55{5x{54U|5f|5|5}}5`A~5 ~50~54~5 )535G5KX525e5=5 P5#]5)5%5р5 5#5)5=5P5,Q5&~5?5%52 5Q>5G5U؃5.55?p55 ą535n5 5 555Æ55!5-5$F5k55m5`5d[5t5V55}5 5J*5u5W5`555#5̍5͎5Hԏ5R5Ip5M55(5A5^5{5,5 55,5'5"G5)j55 5Ғ5)5:5$Q5v5 559ѓ5 5%)5FO55/5ҕ5o55b5S53g5558љ5 5ʚ5]|5]ڛ5K85 55955TŞ5D5D_5r5D5q\5kΠ5J:525:5G5;5+K5#w558535357R5-5@5N5H5Τ5"5"5O*50z55ť5=5D 5,e5-5)52557525635)j5l555Ȫ5PX5Z5z5f55Dg55bh5ˮ5qy55S5N553559ɵ5g5k5V5)G5gq5ٹ5q555!5K$5Up5Kƽ55E55.p5%5_ſ5%%5K5Zh55C5\5t55c5)5"(5)K5u5-5&5D5Y,5545,5%5&(5O5"l55,5&585%95\_5w5+45`5J5=5 55b3550m5@555Y5go5Q5N)5x55v5+55Dk5550j5P5N5;5c5-55_I5f55{ 55,55Ya5Y5N5d5e*5=5M5D59a5=5,5#5o*5&535&55T95X55n5W5BG5_5N595r5c@55S85~5 5u5V55h5=5 )56J5)5:53575kR5575d5w!5[5"5C58\5-5N5J54]5)55H55565PS5s5s5?5-55}55,5 $5615h5 5 55 5 55nb55&5&595)V5.5 5"5\5&P5w555,55)5#C5g5255&555 25HS55)g5c55D5 5b5#z55 a5z555K555=5x5 }5556y.6466j6tb6v6N6%6<636 C6M6,]66"6%6R6@6/6D6]L6E6626/C6s66 6%666.6%26X6u6B616 6 6= 63W 6W 6- 6@ 6JR 6\ 6@ 6M; 6C 6@ 6@ 6qO 6g 6) 6F 6Y 6Fi 6# 6< 6 6*6PJ6$6J6 65,6b6/|6,66&6-6#K6*o6\6x6^p6o69?6y6 66O66&6-@6$n6)686#6@6[6 r66<6*P6{6D6JM66U6 66pr666oE66So66606b$666f6i66d 6h 6I*!6t!6 "6:"6"6"6-#6.#62H#6/{#6*#6#6#6$6$6K%6^%6%6 a&6Zn&6M&6J'6fb'6@'6 (6o(6(6dc)65)6Q)6P*6:k*6*6y+6P ,6Xq,6,6 -6#-6.6,/.6_\.6.6A.6L/6][/6/6L06Fi06>06A060116@b16^16326,626,c26026&26)26-36&@36:g36/36&36136M+46gy46:463566P56=56-560569$66^66)66076&N763u76076676686-H86,v86686&860969296:l96)96396A:6G:6:6x;6&<6<6p=66=6'>6S>6!?6?6T@6A6cA6ZFB6HB6LB67C6JD6bRD6D6TAE6E6Z7F6F6*G6}G6~5H6H6pI6J6J6v?K6WK6@L6IOL6L6`&M6M6wN6N6}q6xhq6aq6iCr6r6-s6s6[\t6t6}u6~v6qv6v6w6x6x6jy6Iz6 {6{6|6=}6}6T~6d6fa6Ȁ67W6a6V6H6΂6O6w66#66+66T6~6]x6ֈ66#6^696nI6d6C6da6ƌ6}G6ō6I6͎6kQ6`666sK66MY6I6j6\656v%6d6d6f6u6Jd66O?6t6g6l6M!6ko6<ۙ6e6d~6a6E6hћ6:6B96|6g6Op66k6z 66 6686ˢ6h666O\6?666f"66 66'66NK6]696266^6,66h̭65666X6g6^6=66C߲6#6N66s6d 6jn6dٵ6>636Z,6^6s6Z6B66zû6>69μ6q6]z6`ؽ6?96y66J66C 6P66c6F626W6]+6G6P6G"6j6e96{6,6H6)h663636: 6%E6k6@6&606!6>66[66)6/6) 67667n6,66"T6"w6(6-6H6:6%T6/z6)66l6?6656(6E6)6)6C6l6N6`76/66W6P6ra666 6r66A6P6)6D6u_66"68 6,D6q666266/6K6,c66V6@6TE6P6M6=96w6a6J`6h696>N6M6)6966?6@v6C6C6B?66666x@6c6v66666%6(62?65r66"6a6sM636<6"26U6u666,6)6p6 w6*66"6"6*616N6)b66"6!6f6;U6166zO626n6Xl66"u66666%66.6 H6 U6!_6 6 6 6666 6 6 6)6>6 X6b6y6 6 6 6 6 66)6 6 66-6(C6 l6 y6 666 66#6 66"6"96"\646166?u6-66[6_6gR661>6\p6666X6l.6|666c/66)(6GR6E6.6.63>6:r6<6(6F63Z6666666oS666 66:K7&7@7#707-C7*q747 797 ,7AM737*707@7F`7@777' 7HH7?7#7979/7Qi7O7 73,7#`7=7$777''7IO7)707#7- 7<F 7B 7: 7, 7r. 7 7&8 7<_ 7t 7a 7s 7KM 7 7p77T7q7Qc77@?773w77v7~7nz77ar77=f77U97I7S7h-7h7N7TN7p7q7p7o7qg7p7oJ7p7+77k177k 77 7~ 7~!7~!7|"7t"7Z#7b#77:$7r$7E9%7%7Q&7!`&79'7'7=(7(7QR)7)7f*7d+7zy+7^+7S,7,7bZ-70-7--76.7jS.7W.7^/7u/7w907r07$17l17uU2727:Q37374747YN57b57} 67v7787Y879797q:7#;7;7s<7Vj=7Z=7>7w>7J?7r#@7|@7A7>A7AB7'CB7kB7B7^C7dC7:VD7D7BE7WE7E7uvF7=F7*G7G7WH7HH7@0I7qI7J7J7^RK7UK7}L7gL7zL7vhN7N7hO7hP7yjP7P7pQ7xR7yR7 S7hT7JzU7@U7sV7zV7mW7@|W7W7qEX7X7=Y7Y7vZ7x [7Y[7e[7D\7\7v]7b3^7^7z8_7_7q?`7i`7Ga7ca7b7b7=c7Zc7Jd75d7f7f7n4g7g78h7Bh7i7i7=j7Gj7o2k7k7|'l7Dl7Nl7=8m7vm7un7:n7kn7D3o7xo7@p7bq7uq7r7or7Ms7wms7s7t7yu7Yu7u7}v7xmw7w7Vw7JSx7Vx79x7S/y7wy7zy7vz78{7:{7]{7K|7O|779}7`q}7}7VX~7P~7N7TO7&7<7L7<U7J7w݀7U7Gځ7"7Ղ7Pj7Z7q7~7w7q77|Ն7ZR7`7:7I7c7)s777Ԉ7777 7É7 ډ7%7!72@7s77)7"ϊ787+7K7d75}7)7'݋7 77)/7vY7IЌ7 7'7A7-^7773ʍ7&7)%70O7)77ʎ77&7&7@7^7(~77/ď767+7)H7r7*7#7)Ӑ777#.7)R7%|7N7C757&R7)y7)7A͒77)-7W777:$7]_7 7)ʔ767+7 E7#O7s7C7:Օ7:79K7,7/7-7)73:76n7#7,ɗ7 77%47Z7x7.7h+7r77#7̚7j7#7v7F70̜7\7Z7&ڝ7;7d=7727'C7k7J{7"Ɵ77% 7%/7aU7"7*ڠ7%7+7-7 J7T7n777777*7*أ7>7B7Z76j7$7Ƥ7֤7772*7 ]7G~73ƥ7o7j7 7,7 ݧ7+7#777$K7 p7#z7 7<7:7G 7h7 7&7j77]7 7!7m277*7~7j7~7,7I.7mx7p7)W7B7Į7,ڮ7z7!7%7%ʯ797>*7Bi7"76ϰ72797<V7"7O7%7P,7B}77*\7F7)γ7<7e57X7O7/D73t7%7ε707<7"\7"7I7B78/72h7<7Bط7%7?A77I7V7(B72k7%79Ĺ7.7"-7=P7#797E7?27"r7,7+»787o'77(&72O7<727%7/7_H7>7&77P+7"|7%7?ſ7"7/(7"X7v{7Y7"L7%o7#7/77( 7N27"7(7X78&7/_7"7E77%7+>7Nj7+767+7H7?h757L7/+7?[7%7"7"7(7507(f7%75727%75D75z757?7]&7E7(7%7<7"V7Iy7/767"*7/M7,}7I7757J7,j737F7V73i7<757276C73z737<7(7/H7/x7(7.717;27(n7+7"7F7B-7[p7"757,%7/R7(7`78 7yE7,7,7%7O?7975737?37?s7(7&797+=7"i7.7B7"7E!7%g7(757472!7(T7(}7/787B7}R77g7"77B:7"}7E7/7(75?7Bu727%7<73N7978775y7^7371B7t7 7$7"D7/g7(7(7077:70Z7?7)7677,77d77uT77tU77P7b77767<;7hx7@7L"7ro77Q77;77C7}7yt757$77L-7z7M74O7*7r7"7v7V57F7O7M#7;q7E7%7)7(C7l77?7C7)7#7z7H7i757P7u;7M727127Ad7S77H7V7(67R_757q7SZ7H77@7]7F57_|7q7/N86~8:8C8\48~8a8Er8<8;8p18H828E8Gd8l8S8Wm8]8I#8Im88"d8,818B8%)8JO88b 8= 8,- 8qZ 8 8<c 8. 8M 8@ 8W^ 8 8/L 8@| 8n 89,8rf8858<808N.8}8$8A88mz8W8s@8x8N-83|88k}888F48{8O 88\83898N8PR8Z8c8/b8+8b8D!8ef8i8K68C8<8R8cV885>8t8?!8Ha88%- 8;S 8] 84 8<"!8s_!8c!87"8<"8("#8K#82#8@ $8K$8MB%8V%8%%8 &88&81'8I4'8C~'8^'8L!(8En(8I(8U(8XT)8B)8Q)8IB*8U*8[*89>+8Ex+8?+8P+8=O,8I,8U,8a--8d-8=-8X2.8[.8<.81$/81V/8f/8`/8TP08`08Z18a18M18j12828uU3838Rl48K48O 58X[58358S586<68@s68W68O 78z\7878s|88j88z[98]984:8t:8g);86;8p;8N9<8N<8R<8*=8)=8[">8z~>8H>8\B?8M?8`?8N@8BA85JA8nA8gA8QWB8B8B8gC8D85D8?D8LD8cEE8.E8+E88F8P=F8kF8RF8MG8&]G8G8&G8G8G8/G8#H8sCH8bH8_I8zI8J8bJ8\FK8K8BL8_M8ZcM8iM8(N8N8)dO8+O8O83O8w P8)P8)P8P8)P8:Q8.MQ8 |Q8Q8 gR8 qR8{R8R8R8R8R8 R8R8%S8\+S83S83S8@S8@1T8NrT8MT8SU8cU8oU8U8NsV8=V8 W8!W87W8 GW8TW8lnW8)X86Y8z8z8{8-?|83m}8}8 K~8 X~8e~8t~8"~8 ~8~8 ~8#~8#828A8 P8wq88*k88u@884A8Jv8D8>8xE88C88=8|8*=86h88$8rˆ8P58P8T׉8,8J8ߊ8`c8Č8H8K883 8u@8&8ݐ8 o8}8M8Nޑ8-8bD8 8"8:Ԓ88#'8*K8v8888ʓ8ٓ8=8&583\8/88}~888!8}8{88 8lE8C888|8E8"U8x8 88)8ߜ8J8?J8?84ʝ8U8U8h8<89Ş8%8%8eӟ8[98h8}8;|898g8Z8<p886͢8"8'8Q:88 88£8:8g88 8 8&&8M8B8Z8j8*8R888'H8p858 8Gƨ88 8#?82c8&8F8#8)(8&R8&y887.8f8"v8;8ի88808K89h88^8+~88@ǭ8.8878%p888Ӯ88" 82.8/a8%88ѯ888-8L8=k8282ܰ888Mz8mȲ89687p88=³8f8}g8&82 8*?8j8l8888V8u8y88E8Ea8E8p8|^8sۻ8O82Ѽ888~=88QL88k:8h8|8c8M8k>88-.8'\88@8Z8U888U8&r82868C8|G88 8T8HM888#*8QN808 8M8h,8h8T8S8Mj8888 8&8C=838,88V8V8%m8O88-8:.8Si8Z8x8k8R86P886H8m8q8_8-J8:x8M8J8L888y78`8m8q888t888u68878V8R8zf8 808;38&o8*8F8C8L8@838G8@80 8*=8Fh8C8A8058Mf8W8; 8@H808@8a83]838U88{8<8"O8?r8?8 8 8 8")8L8.j8#8t828P8&n888 88/8586782n888#888(8E<8a88681/8a8 x8 8888878 >8K8e8Xy8.8 80"89S80888^888`888J 8U8o8=8%8,8#8 ?8G`8 88D8*.8Y888o88n8n%888U8k8[{8N8&88[8|8f8u8ye88 c8C88 88 8 88838 G8Q8q88@8h8Y88,9=9*99999,9 #909&J9&q9299969#?9c99999&9[9Bq9S9<95E9{ 9 9^A 9, 9 9 9 9n 9)Q 9:{ 9G 9 99o9@99Q9p19999 9,996=9/t9/9/9%9"*9=M9,9)9%929,;92h99/9X93>9lr9P9-09^9@9g694959` 9bj9-979u399)99c99H9@b9 9-99t939I)99s9k9 99 9"I 9l 98 9 97 9!9 $!9o.!9/!9!9!9!98"9M#91$9(%9K1&9^}'9g(9D)9G)99*9*9|+9O,9a,9a-9=.9/9g 09q09$191929239u39/4949\5959`6969zd79e79TE8989q#9999~:9 ;9y;9)<9I?<9<97<9<9&<9#=9#<=9%`=9=9%=9=9(=9->98>>9w>9>9>9->9->9 ?97?9Q?99n?9?9#o@9o@9A9hA9B9 3B9=B9^[B9B9 B9B9"B9C9=C9C9D9D9D9E9E9"E9E9;E9"F98F9(NF9%wF9,F9,F9+F95#G95YG9(G9+G9G9OnH9#H9H9H9 I9I9^t9;u9*Uu9&u9u9*u9-u9' v97Hv9"v9v9#v9v9*v9 )w90Jw90{w9'w9;w9$x95x9%Hx9\nx9x9x9Sx9Iy9.hy9y9:y9@y9#0z90Tz92z9)z9z99z926{9mi{9){98|9;:|9&v|9:|9)|9'}91*}9)\}9&}9&}9)}9 }9)~9)I~9vs~9Y~9oD9P999929J9G9H9729j9PN9-9͇999LV9O99= 9}K9ɋ9$919679n9T9=L9G9_Ҏ9-29D`999ҏ9x9:h997/9g9d9/9@9]9gt9ܓ999&9GF99 99#9199#59Y9?y9 9Dڕ9 9)9@9/^9.9V9Q9f9v9Tv9&˘99 99&ϙ99 9%9(E9n99)989O9#l9/979!9y9 9O9C9<599r99)Ý9T9B9\9d|9 999-929"929"G92j99@999<,92i9C969~9z99 9%9 99*9=+96i9$9Ť9998M9c9.9*9D9d99o999%9ޮ9s9s 9}9" 9/9IJ99X919?.96n99q9XJ999ʺ99^9N{90ʼ9%9!99(½9/9%9A9(a9J9Jվ9? 96`99"9Ϳ9 9 9 9*<9cg99-9C96]999E9-e9J979097G9H969V9V9U9h9.~9959 9!9";9^9x9F9K99~9v96w9^9 9t99,959#9&&9<M99-9'9X9Y9 i9 s99'99"9 9#&9J9d9=99e9f>9d9 9g9(9 999W9lQ9L9 99&.9"U9#x929/9990=9,n909"99( 9:59:p9)9>9(9)=9g9 9#9%9,9592U9Z9899)/9Y9-9 999c9v9969 999 9"!9%D9,j999F9d9"9/989%H9(n99b99N909G!9i99 99W9u999939#9C>9:9/9H969d699\9C9S;99M9zb999)90 93Q9&9/939&9?79w9->9kl9O9(9E9 _90j929,9(98$9-]9<99\96909895O9'9099/9-)9*W9090909'9=9Y9o99t90$9FU99i^999j99*9899n59R9=959E999&y9,9 999 99#"9F9#W9{9#9 9 9 94 9G?9t99:<&:Dc::=h::[:=:),: V: `:(j: : ::":&:=::"x:::I:"c:)::3:::#9:]: x:(:):X:M1:g:::b :Du :F : :z : :; : : :I :J :g :3::::Gb::v:Ki:":;::%$:J:N]:6:%:< :F:p:^7:~:q:r:Q:L:\:&v::0:6:3:L:3_:::::h:K:H:P0::z:N|:B:s:,:): : : : !:V2!:!:%!:!:!:!:"":\4":<":&":":,z#:J#:<#:M/$:1}$:$:C4%:yx%:m%:]`&:&:':(:(:):):#):):2*:8*:R*:%l*:"*:I*: *:4 +:%A+:g+:#+:3+:+:,+:,,:,,:-: -:-:-:-:-:-:-:-:-:-:.: .:.:.:".:*.:2.::.:B.:J.:R.:Z.:j.:/:/: 0: ,0: 80: D0:O0:S0:-n0:#0:40: 0:1:51:#L1:9p1: 1:t1:Y)2:*2:2:Q2:3: .3:O3:3: e4:r4: y4:4:4:4:KK5:5:=46:r6:s6:Zf7:E7:9:9:9:"9:::"::4A::v::::.;:B;:t><:#<:.<:=:D=:^=: ~=:=:p=:0>:N>: ?: ?:#?: @:-?@:m@:"@:!@:-@:`@:,^A:5A:"A::A:B:&B: B:C:#C:@C: [C:|C:C:dC:=D:ND:,nD:_D:AD:>=E:]|E:XE:l3F:XF:GF:CAG:G:iG:"H:f)H:UH:tH:L[I:'I:pI:AJ:&J:)J:l"K:\K:K:TL:lL:E\M:1M:=M:QN:dN:tN:N:O:6O: O:O:P:65P:-lP:&P:CP:)Q:a/Q:0Q:NQ:R:*R:/AR:qR:W\S:S:wT:^ U:jhU:U:+U:%V:"5V:XV: 2W:-?W: mW:GW: W:W:S X:JaX:gX:Y: .Y: 8Y:BY: ^Y:kY:~Y:Y: Y:Y:Y: Y:Y: Y:Y:2Z:#BZ:fZ:9Z:6Z:Z:5[:D[:_[:|[:"[:/[:6[:#\:B\:0b\: \:&\:>\:]:8]:%U]:-{]:]: ]:F]:,^:0G^:Tx^:X^:&_:>A_:_:,#`:dP`:?`:`:a: b: b:*b:b:mc:#c:;c:-c: d:{4d:^d:e:ie:-f:f:'wg:Rg:g: h: 1h: ;h:3Hh:|h:h:h:h: h: h:-h:+i: Ci:Pi:4`i:(i:2i:;i:M-j:+{j:5j:#j:k:"k:,?k: lk:k: k:k:k:/k:#*l:9Nl:#l:,l:8l:2m:Em:5em:,m:Hm:bn:)tn:0n:0n: o:0!o:#Ro:vo:1o:'o:1o: p:#Ap:#ep:[p::p:a q:q:)r:r:/^s::s:5s:@s:0@t:qt:+u:,u:3u:u:v:gv:}w:w:1x:Mx:4x:1$y:1Vy:ey:hy:Wz:gz:,wz:kz:*{:=;|:^y|:|:_}:6}:6&:G]:_:Z: `:l:d:F:MG:0:ƅ:f:A:XƆ:P:3p:3:T؇:-::N:U:e6::e/:;:ь:O:PЍ:N!:hp::َ::$:::9:h̑:5:[ݒ:N9:G:NГ:.:N:th:ݕ::9_::J:X:C:J:n:Zb: :ޝ:7:V:z:8:V˟:a":f:]:[I::C:آ:ns:*:; :tI::QA::p=:j:L:f:":=:2: :|:n}:6:`#:a:'::֮::3C:w:< :jI:::\i:ƴ:~^:ݵ:,ʷ:m:fe:̸:/^:T::Km::jP::~Z:ټ:::ؾ:y:::u:l:`:V:]N:F:R:F:S5::cF:_:u :::::: ::H:::,:=I::9 :E:t:g::U:9:::M#:q:::J:3::C:`=:X:::t2:"::M:05:lf:P:H$:>m:P::::3h:,::\:::DU:M:,:T:j:U:7[:N:::A::&r::U|:M:6 :PW:a:^ :Qi:w:a3:n:9:>:J::l:::]:::-5:c:Q:4f:6:r:uE:S:N:b^::F::IX::a: ::Z::L:j:>:;S;a;};Lo;;J;f;;4 ;U ;* ;XG ; ;d ; ;Wz;;)Y;i;;zq;l;pY;;ch;;;nf;z;=P;;X;;;_4;k;w;ax;f;nA;{;,;:C; ~;;~;R;;;S;k% ; ;xB!;!;n";";=#;#;T$;N@%;7%;%;Ta&;e&;b';';&O(;.v);*;3>+;r+;,;,;=-;=.;qX.;M.;/;G/;u/;Zn0;0;e1;kI2;`2;j3;A3;D3;4;4;5;F6;R"7;\u7;f7;98;8;k9;?:;:;;;h<;-<;!=;^=;F\>;]>;v?;^x?;T?;F,@;s@;eA;A;\hB;\B;"C;C;D;E;7F;HF;\G;H`G;<G;]G;mDH;[H;XI;agI;I;8J;dJ;<#K;r`K;#K;DK;<Ts;Ms; s;Wt;Zt;`u;hxu;Nu;0v;w;zXx;\y;C0{;Ct{;7{;T{;E|;|;o;;; ;;i;]|;uڄ;hP;\;;[;X;u;;b;c,;x;L ;dV;;S;s;[;N;';;ґ;;p;;1;L;: ;DD;:;Ė;g;;a;^;^U;a;[;r; h;Bu;&;4ߛ;*;)?;0i;; ;,؜;,;,2;)_;);?;&;);%D;5j;;/;(;);.@;/o; ;/;7;6(;Y_;G;P;WR;{;f&;d;[;TN;T;j;Jc;N;Z;`X;d;Q;Wp;TȦ;S;]q;Vϧ;W&;]~;Nܨ;Z+;m;^;mS;;Ѫ;i;jN;d;5;gT;D;;};P;; ;I;;";&;&@;9g;';ɯ;O;6;%V;'|;/;)԰;#;&";DI;;&/;V;;<;γ;<z;M;g;m;9;#6;`Z;>;:; 5;B;Y;)t;9;ظ;;x;;g;v;;]ֻ;4;D;\ ;j;;; ;;x;Z/;;O;5; ;.;E ;AP;>;K;;V;_E;#;;uP;;o;B;J;~`;H;v(;;w*;F;;;k;;;;ok;`;R<;g;H;@;G;W;t;;#;*;e;B;tS;k;4;F5;|;#%;I;{(;_;y;~;; ; ;;; ;8;R;a;/p;/;/;=; >;_;?o;;);;B ;L;.\;#;;;+;F;`F;; ; ; ;;;(;#0;T;l;8;;;#;; 2;S; s;; ;;F;16;kh;;;7; ;7;1#;IU;B;?;U";Tx;;Q;\;L;;M;e;^J; ;;;;;.;)K;u;););;&;)!;IK;y;i;y;;;P;;C.;r;; ;;;B;: ; E;&R;y;;;;; ;;#;<;Y; v;; ;;;2;@/;p;;;;;;';;;; ;0;2;&F;&m;#;';;;;/;/J;/z;;;;;';=;#W;{;#;;%;#;<"<6<<'<<< < <;<O<i<'<-<J<)$<N<1l<<6&<F]<F<)<,<3B<=v<0<T<0:<:k<O<<j<,<q& <S < <S <c <C < <X <d <0k < <0-<@^<<E6<G|<m<T2<<k;<<og<r<J<3<: <VG<W<H<K?<Q<g<^E<P<u<:k<P<a<dY<c<n"<\<@<4/<d<3<\!<d~<@<j$<<3<aE<E<t<0b<<W&<m~<< <8!<A!<y!<|y"<"<l #<-y#< $<2$<2$<%<5%<$I%<n%<u%<|%<Rj&<&<]'< (< )<')<G)<d)<'~)<)<)<()</*<,3*<0`*< *<E+<+<&+<G%,<:m,<,<,<-< -<(-<.<+-.<iY.< .<.<.< .<)/<A/<MX/</< /< /</<&0<4C0<;x0<40<j0<RT1<_1<G2<GO2<G2<2<22<0,3<]3<w3<(3<(3<(3<( 4<"44<W4< 5<5< 5<:45<=o5<5<s5<T>6<*6<^6<M7<Tk7<7<*7<A7< >8<K8<e8<8<=9<b\9<W9<:<':<)::< d:<[q:<:<):<;<4;<O;<#j;<%;<;<3;<G;<*D<< o<<<<7-=<e=<b><xh><><l?<@@<G@<@<hQA<rA<0-B<G^B<hB<tC<WC<aC<^>D<bD< E<E<%E<ZE<69F<2pF<#F<&F<F<"G<%$G<&JG</qG<?G<FG<(H<38H<lH<-H<AH<6H<;0I<lI<I</J<6J<SJ<"fJ<J<!J<WJ<aK<WxK<,K<K<>L<J M<gVM<[M<LN<gN<O<:O<J%P<CpP<SP<lQ<uQ<?R<H S<YRS<S<M>T<~T< U<NV<GW<MdW<<W<W<0X<d'Y<!Y<Y<0Y<JY<(=Z<(fZ<3Z<Z<<Z<"[<.@[<%o[<T[<O[<6:\<)q\<6\<C\<]<-6]<,d]<-]<=]<]<^<:_<K_<_<`<uGa<a<Pa<d.b<b<qc<tc<tc<sd<!e<te<w:f<f<f<,f<#g<*g<g<h<}i<ui<0j<#8j<g\j<j<[k< l<l<#l<l<+m<0m<6Mm<9m<=m<$m<0!n<=Rn<n<%n<n<%Vo<|p<hq<r<r<s<9s<Gs<|7t<t<;t<-u<.u<,Hu<uu<[u< u<7v<Jv<+]v<,v<)v<1v<w<(2w<2[w<%w</w<w<(w< x<x< `y<.my< y<y<y<y<)z<&;z<bz<|z<+{<3{<WL{<f{<J |<V|<}<}<~< }<<1<ρ<<*˃<h<_< }< <<#<̅< ۅ<<< 9<F<< ه< <<<,<%F<=l<<Fb<<ĉ<؉<<D<B<&V<}<'<~<:<#ʌ<<u<<<0<<<<<<|ُ<RV<g<<_<; <KI<m<d<h<h<W<<F<Qݘ<U/<<<D&<Qk<[<g<k<|<Ej<n<H<h<K<M< <ȡ<]<Aޢ<I <Ij<k< <q<<<W/<<<ȧ<mN<<ZE<<<vЩ</G</w<T<<w<<٬<db<UǮ<x<x<</<6<ϳ<|< 5<B<Cb<<#&<,J<w<n<<<Do<M<5< 8<B<X<<F<B:<k}<<@o<< Z<d<u< <<Hм<<p-<<X< ^<1h< < </<&<T <a^<_<T <<u<=<<*<D<e<Dd<y<T#<Lx<U<K<Mg<R<<j<l<K< <0< "<C<:<W <#c<+<Q<y<3<-<J<g,<< <=?<}<4<O<Ej<3<7< <;=<y<Ap<J<3<U1<o<<g<w<f<0<D<<.<{<6E<|<:<>B<)<U<*<E,<xr<!< <Q<^<eW<=<B<C><<<E<L<_<tv<<< <%$<J<)^<<<< <<<S<D<F<H<J<L<)S<0}<0<< <<< < < < )< 6< C< P< \< h< t< < < < << << << << <<<<< "< /<:<A<E<#K<o< s<}<<<<<<<<<<<<<<<<<<<<<<<<<<<< << <3<S<Z<x<<<< <<< << << 7< A<*K<v<<< << << <<-+<9Y<@<-<<<<(<:<K<+]<+<<<<<< <<,<7=<(u<.<<<<<1</H<5x<+< <<< <S&<Sz<S< "< 0<=< V<c<r<<<<<<<<<<<<<<<<<#< ,<9<@<G< N<X<`<t<z< ~< <<<<< << << < <-< C< M< W<a<u<<<<<<<<< <#<B<&_<< < <<<<<<<<#<=<Q<h<7< <#<<<<<<!< <$<'(< P<Z<^<<`< <<< 5<@<s<uq<A<)<=<<R<<be<K<:<O< T<9a<<,<<<#<;<S<$r<&<<1<8 <kD<\< <*<:<&X<</<"<<<$#<H<]<{<*<<'<*<1<O<g<J<<< <7$<*\< <<<Y<R<}6<z<=/<am<<sW<<<+<V4<u<=P= ==G6=3~==#===/=>=?M=]==L}==O=_=H=]==j =wt =D =1 = =ga = =mI = =: = =z=:=r9==b?=@=7=6=0R=0=^=L=b`==4R===e =br=T=W*=;=O==]=C=`F=U=U=gS=`=H=e==b=&=; =YH=q=[=xp==mx=#=D =UO=P=m=}d =J =D-!=Yr!=R!=F"=Lf"="=B#=#= $=y%=&&=D&=d&={&=&=D&=:&=&8'=_'=#&(=J(='d(=,(= (='(=')=*)=9=)=6w)=J)=F)=6@*=<w*=*=<9+=lv+=+=O-=yR-=2-=U-=U.=G./=>v/=W/=X 0=f0=;1=,U1=*1=N1=61=332= g2=)t2=(2="2="2= 3=`-3=3=A3=X3=>?4=~4=4=4=4=4=n]5=5=P6=7=?7=*8='E8=-m8=w8=99=)M9=3w9=9= a:=)n:=:=:=-:=:= ;=)-;=W;=Lq;=;=<=M==>=>=R?=?=@=@=@=FA=+\A=)A=nA=P!B=OrB=2B=VB=_LC=(C=3C=k D= uD=,D=aD=[%E=^E= E=F=]G= H=#H=H=[I=jI=QaJ=J=lK=L=L=JM=xM=rDN=N=;O=RO=oO=YO={O=YP=HvP=P=P=d|Q=[Q=a=R=R=\1S=NS=S=@wT=GT=U=QU=IlU=U=<KV=V=?W=V]W=3W=@W=g)X=&X=IX=GY=GJY=QY=GY=Z,Z=GZ=Z=6Z=* [=K[=^[==\=F]=]= ^= ^=^=A^=79_=,q_=1_=B_=5`=I`=J`==a="b=?b=d=cd=3e=/f=nf=7g='g=?g=:i=:j=j=Rk=k=l=m=dn=n=o=4Rp=p==p=p={q=r=r=7s=ms=?u=u=u=v=v=(v=w=!w=/Aw=qw=<w=/w=w=<x=/Mx=}x=9x=ax=J2y=y}y=By=>:{=y|={}=@{~=?~=@~=?==@}=?=="ހ=="==:=Dx=!=߂==;_=r=<=sK==e=/%=UU=Y=}=L=CЈ=/=<D=?==Jk=6==<=IË=M =C[==M_=6=9=<=9[=9=@ώ=9=J=ҏ=@S=v=< =5H=H~=>Ǒ=6=/==/m=_=_=]=B=B;=E~=ZĔ=3=0S=6=0=-=L=Fg=$=]Ӗ=L1=l~=O=y;=?=?=S5=;=Mř=|=<=͚=9b=,=;ɛ=<=9B=<|=d=,=<K=2=C==5=Bƞ= =6=9͟=6=:>=/y=/=`٠=F:=L=QΡ= =&==;=;=H"=Rk=N=+ =,9=<f=,=<Ч=? =qM=E==,=}=D7=E|=Eª=>=KG=N=l=9O=R=9ܬ=B=Y=9ڭ=)=A>===K=B=<'=2d=0=6Ȱ=/=I/=/y=I=9=@-=Fn=I=\=f\=Yó=]=I{=2Ŵ=,=F%=<l=I=7=J+=Tv=G˶=7=6K=9=}=K:=b=9=E#=9i=l==r==r==T=J=/I=3y=?=K=39=<m===L=J5=W=oؿ=WH=9=?=@=3[==6=?L==EG=L=h=C===I=@Q===@=Z~=S=9-=<g=J=Z=TJ=T=a=jV=C=5=N;==C=9b=I=7=2=Q=5=NF=6=8=8=8>=Cw==5A=7w=7=7==57=m=|_=2=I=8Y=,=P=9=6J=F=3=/=L,=Ty=Z=S)=<}=U==U=I=B7=Iz=I=<=>K=B=@=L=P[==03=<d=6=O=6(=R_==<=, =97=>q====,=9=OY=2=<=|=|=q=H=5=C=@H=|=5=?<=I|=3=\=W=,=C==m^=b=F/=3v=K=P=?G=?===K/=R{=R=K!=Rm=K=K =RX=R=+=*==`=Y===tO==xJ=o=3=== ==Vo=M===`===|+==2==Q===0==k=V(>>!B>nd>i>=>b> >E>u>Uo>C>I >S>q#>>>>lc > >` >S >Ic > >J >, > >>>P4>>v>h>k>f>O>>a>>>qv>k>T>>v>Y>n>G>w>]H>>|> > >3!>)">">MA#>#>;$>$>%>]$&>&>s.'>?'>'>kx(>(>@)>)>*>K+>+>,>ay->|->X.>w.>hR/>C/>/>0>YN1>1>22>u2>>3>3>4>Av5>5>;6>)7>7>F8> 9>S9>9>u:>v;>kM<>G<>S=>TU=>=>>>fn?>?>q@>@>A>%B>B>IWC>C>VD>E>E>j+F>F>;G>?G>7H>~H>:6I>qI>w)J>^J>L>L>5M>M>N>!O>FP>[[P>P>dQ>iQ>b`R>SR>BS>FZS>0S>T>hU>5V>SV>FW>WW>jW>_X>X>Y>Z>_k[>^[>o*\>\>S<]>]>G^>^>_t_>v_>K`>`>iXa>za>Y=b>b>-c>c>gFd>gd>ke>e>rf>Yyg>)g>g>Lh>;i>i>j>|k>k>il>q4m>qm>ln>n>o4o>o>^p>pp>Pq>2s>s>5t>Pu>6v>Mv>a/w>w>gQx>x>]Ey>y>\{> |>|>#}>}>~>Y>>>{n>x>xc>܂>f>>^x>Fׄ>>g>M>nj>lن>F>? >L>tً>N> S>a>>Y>*><>5>*>>\>_>V>l֕>rC>>4>>}^>ܙ>ga>ɚ>>M>>Zy>ԝ>LT>P>L>v?>S>_ >tj>ߠ>`>Z>j@>>N>>>9>^>>>CW>>v>\>@>E2>wx>z>k>>|>C>~I>pȭ>9>q>g,>>\0>V>>>wO>aDz>d)>>>.>h߶>H>ѷ>>v>Z>r>s>>c>p>>h>>M>UT>k>>>Tw>l>9>>>#>>_>1>8> >c>LG>>O>>>x>!>=>>Ua>U>U >Cc>C>C>~/>>>>{>B>>e^>>>>R{>a>0>>|>X!>Gz>g>*>>S>>|> >>6>D>Z>Lr>{>;> >>i>G>>>!\>~>W>m>b>{>^>6>{>yX>>Y> >>>h>>a>G>xN>^>]&>>>>>>H8>h>>>j>n.>a>i>hi>e>s8>m>>>]>>>m?H?{?[?q:??=?F??n?<?k?b3?? ?5 ? ? ?g] ? ?th ?f ?D??x??=?m?r`?g?;?}?<?p?U?g?2?'??K?.[?? ?#?;??# ?D-?"r?7?%??/ ?=?#W?3{?#? ??'?n9?E?f?4U???,?G? " ?0 ?C ?5Z ? ?I!?D!?\"?l"??#?L$?U_$?$?$?$?$?$?%? %?<%?W%?u%?+%?(%?%?&? &?L)&?v&?'&?C&?"&?%'?D'?C_'?Q'?M'?C(?b(? (? (?-(?0(?(?*? A+? b+? o+?y+?,+?0+?+? ,?!,?%A,?Xg,? ,?-?9.?C.?2 /?@=/?@~/?F/?0?40?t"1?I1?1?2?D3?/4?C4?Q85?<5?K5?;6?O6??j6?N6?>6?87?)8?8?9? :?#;?D9;?A~;?L;?F ? X>?^c>?j>?u-??t?? @?&@?G6@?P~@?V@?&A?i>B?wB?{ C?C?D?E?F? G?G?@G?ZG?uLH?H? H?H?H?I?tI?~#J?J?J?'J?0J?%K?EK?bK?K?CK?K?L?& L?<GL?L?+L?L?L?M?9*N?DdN?:N?DN?U)O?\O?O?O?% P?;1P?mP?}P?)P?-P?#P?Q?/Q?)OQ?&yQ?Q?&Q?Q?Q?@R?R? R?sS?vS?T?T? U?U?-U?!@U?bU?U?,U?8U?rV?uxV?nV?]W?2zW?"W?/W?X? X?AX?6aX? X?9X?,X? Y?&@Y?&gY?,Y?<Y?6Y?B/Z?,rZ?/Z?,Z?<Z?,9[?)f[?9[?9[?6\?);\?3e\?B\?;\?E]?;^]?>]?C]?P^?3n^?<^?/^?2_?BB_?/_??_?C_?69`?3p`?0`?&`?X`?GUa?a?Gc?gc?c? d?%d?$d?$d?%d?1%e?"We?ze?,e?"e?"e?% f?(0f?Yf??yf?5f?9f?.)g?"Xg?%{g?g?g?'g?h?3#h?LWh?&h?)h?6h?,i?oIi?di?^j?M}j?uj?uAk?rk?n*l?l?3)m?0]m?Lm?m?zn?i o?iso?^o?>}?}}?~?Q~?~?]~?N??)U?&?)?Ѐ????1?Q??:?Y˂?3%?AY?>?ڃ?qw????)?;?SM?G?d?PN?P?*?0?@L?(?!?v؇? O? p?}??"?(Ј?)?%#?I?\?2o?)?&̉???03?"d??(?%ʊ??M ?9[?P?"? ?)?F?)?%2?X?+u?"?3č?)?%"?H?h??,?Վ?(?#?"B?!e??.?Џ?J]?\????E?R?ؑ?:b?J?)?&?)9?)c?3?&?B?+?qH?b?-?PK??@?0ٖ?) ?4?3?`?ON?/?Θ?O??S?????&? 6?C?S?n? ??? ?ś?ٛ?? ? ? ? 3?@?PU??FƜ? ?)$?)N?6x?6?)?:?}K?ɞ?? ???X?$s?%?#?/?2?ME?I?Bݠ?3 ?&T?*{?)?,С?/?--?@[?$?#?1?)?^A?j?` ?:l???=?M%?Zs?Υ???'?=?)P?%z?0?Ѧ?.ϧ??%?(:?c???"?B?#b?)?0?)?& ?&2? Y?z??#?4ޫ?P?d? ??9?6??3?0M?6~?E??6?L?,l??M?W?Q_??@s? ??ΰ?? ?? -?:? J?T?"q? ? ?A???P???"?>?1U?#?%?>ѳ?"? 3?T?"r???(Ҵ?=?"9?&\?(?%?5ҵ??Q(?z???E׶?X?"v?+? ŷ?"?2 ??8?I?j?_s?#???7?J?Z?B?+G?+s?h???.? >? I? T? b? m?%x?&?&?&?&?:?@M???)?:??6?`????????????m??0v?4??i?g? o?|?"?#???j???H???@?=1?o??&???C?|W??? ??%3?%Y??QR? ? ? ???9?V:?/?-?&??1?"L?o?#???7?,$?:Q?A???B?%G?m?5?%???K?b?Gr?V?i?{??@?[?o??#?? ? ? ? ? ??(?@?W?o??(?P?M?k??9?6?7?0F?/w?,???H ?S?:?4?bN?0?H?Q+?B}?z?;?Y?Z???t?gO?i? !?,?=>?:|?L? ??.?6K?? ??g??5??? |?]?p?wU?h?B6? y?%?J??%?c? 0?=?-T?"?*???????`?~?Z7?[?O?Q>? ?&??t?Gw??f??????]?@@@@&@@@@5@@@u@ @ @ @ @ @@I@@@0@@@I@@@d@4c@.@4@;@b8@:@D@u@V@B@_+@s@A@EA@n@@@z@@@@.@D@( @ @m!@x"@p"@"@#@7@$@:x$@T$@R%@i[%@%@S&@NE'@'@(@(@K)@+@U+@(,@]:-@.@|C/@l/@-0@@0@T0@E1@T1@E2@3@r3@#.4@~R5@h5@:6@K6@Z7@u7@c8@w8@9@9@h{:@U:@::;@Tu;@(;@;@<@A#=@Ze=@\=@>@i>@D$?@>i?@A?@>?@X)@@`@@@@fA@EA@3B@B@C@qhD@D@fE@gF@tF@r^G@NG@ H@_H@I@nI@^J@auJ@J@IiK@?K@nK@_bL@L@bM@_%N@N@]O@}O@y P@P@qQ@AQ@cQ@a,R@^R@R@tsS@S@zT@U@ U@U@/U@V@*!V@LV@lV@gV@V@HW@WW@wW@W@W@W@"W@ X@%X@@X@SX@#sX@LX@_X@yDY@vY@b5Z@Z@GA[@#[@[@d\@\@W\@yW]@ ]@ ]@]@ ^@>#^@ b^@^@'^@^@"^@^@,_@,K_@x_@<J`@)`@`@`@$`@:a@u;a@a@l2b@wb@nc@yc@ud@vd@Xd@cPe@ke@v f@bf@mf@xhg@g@eh@h@epi@pi@|Gj@j@hLk@sk@U)l@`l@\l@g=m@dm@o n@zn@o@xo@p@op@z q@nq@yq@opr@zr@e[s@ps@U2t@`t@Xt@bBu@su@~v@_v@jv@lcw@ww@lHx@wx@\-y@gy@_y@jRz@rz@}0{@X{@c|@Xk|@c|@Y(}@d}@m}@xU~@o~@z>@7@@@42@Jg@_@u@N@Yׁ@b1@m@R@]U@G@R@>N@I@Hׄ@S @-t@C@(@A@RQ@]@T@_W@K@V@HZ@S@R@]J@N@Y@PQ@o@R@]e@MË@X@Hj@S@H@SP@U@`@T[@_@K@V\@T@_@Qh@\@c@n{@H@S3@b@m@aX@l@X'@c@^@iC@H@^@AU@W@H@^8@$@:@3@I+@*u@@@@@ @*3@#^@9@C@#@$@"A@d@w@@%@2@ @@ @#@&=@d@#@#@>ɛ@F@OO@3@=Ӝ@<@2N@9@/@ @0@&@)C@.m@@@@@ @*@ <@CI@\@V@A@JX@l@7@'H@%p@&@)@@ @ @=)@*g@@m@$ @ E@O@b@0@)@*ݣ@&@&/@V@ l@ y@ @#@$@:٤@=@GR@7@Mҥ@@ @Va@&@5ߦ@@,2@)_@ @@,@ @ @*@3=@'q@'@'@$@G@GV@@@@]@<M@R@<ݪ@R@9m@N@<@R3@B@Xɬ@C"@Yf@?@U@?V@X@_@bO@_@b@`u@bְ@F9@K@̱@@@ &@V0@x@C@3D@%x@@ @"@@@7@ H@ U@b@8r@9@@@@2@1L@3~@@"µ@ @0@ @7@<G@C@&ȶ@-@'@*E@"p@ @,@ʷ@(@@0@?G@?@Ǹ@ ۸@ @ @#@V7@,@M@ @@&@ 6@C@@@ @@*Ѻ@9@(6@%_@G@Gͻ@,@IB@)@@ʼ@/@ @@33@g@z@(@@ ý@#ѽ@@@g,@)@A@F@-G@6u@F@ @%@ #@ 0@:@ M@Z@(t@@@@T@:7@Dr@@@,@6@3F@-z@>@4@C@>`@4@5@ @0 @6Q@*@@ @@4@: @/[@@@F@ @/4@Xd@d@H"@/k@4@C@:@:O@@@)@8@).@X@x@@ @@6w@3@/@"@&5@\@|@<@/@2@2#@,V@8@2@,@,@I@`@p@0@,@@@!@3@{B@@%@!@@(/@X@4h@@@ @@+@@93@m@@ @@0@2@9F@2@<@@#@#$@H@ `@#m@#@@f@+9@'e@@@@@%@)@:@M@`@ @@@@ @@"@%#@)I@s@:@@@6@ @ @ @ @@(,@U@&s@%@@/@@@)N@<x@9@I@9@q@|R@@T@7@)J@t@&@P@B @lL@@v@@@o7@i@*@<@@a@9@C%@oi@@@@@7R@@C@9@S@ o@|@/@%@@- @7@Q@k@@@@@ @@@7@T@n@@@)@@@%@)?@i@}@@?@&@,@/H@Ix@@O@x!@@,@@@a@w@0@@F@s@q:@1@7@W@n@q@&@2@5@)@,?@l@(@(@P@,/@#\@&@&@#@-@# @SD@ @d@@@@ @ @P@ B@L@l@@@@$@%@@"@#@=@W@l@{@@@ @@@@@@ @@>@Z@i@@@@@@@,@/,@I\@@|@2@A@J@A@s@x@@@ @@!@ 1@>@ M@PW@ @S@@ @'@.@@G@@AA,A%AA"A"#AFA]AzAAA AAAAA!A=AZAiArAA%A4A,A/AKA"ZA}AAAAAAACHAAAZA0qAPA APANA-bAA A|' A A A& A A A  A @ Aa Au A A A AC A$ A A A} A A AqHA*A~AxdAA>AUA>*A;iA AqA48AmA\AAjA$A;)A@eA!AGA=A;NApA+A+'A+SA-A"A"A2AW&Ad~A AA A%A8A%?A eAoA AAA AAA#A*A;1ALmAAA AA0AA1AHAOAjA}AAA AAAA'A;A,BAoAA.AA(A_A0RAAAA,AA A))ASA=cA=A=A A *A7A JAWAqAAA/A AA, A)9A&cAA#A AAAAR AU AX Ao A A A* A A% A A!A!A%!A9!A =!AJ!AWO!A!At1"A"A"A"A"A"A#A$#A7#AJ#A\#Ao#Aew#A #A#AH#A;C$AA$AI$AV %AFb%AI%A<%AF0&ASw&A&Au'A'A#'AE'AW(A Z(A {(A(A (A (A(ACe)Ai)A*A%**A8P*A *A*A&*AG*AD+ACa+A +A+A+A+A+A+A+A+A+A Filter by Name %s or newer With Automatic Weights With Empty Groups With Envelope Weights - intel-level-zero-gpu or intel-compute-runtime version - oneAPI Level-Zero Loader • "{}": (Clipped) (Deprecated) (Local) (Recovered) (Viewer) (delta) (not installed) Materials, Named Attribute Named Attributes Preferences Proportional size: %.2f RGB byte RGB float RGBA byte RGBA float Stencil, Textures (or linked), UVs, along %s X axis along %s Y axis along %s Z axis along X axis along Y axis locking %s X axis locking %s Y axis locking %s Z axis | Objects:%s/%s | [Ctrl] - Increments active"%s" property cannot be animated"{}" attribute from geometry"{}" from {}%d %s mirrored%d %s mirrored, %d failed%d already symmetrical, %d pairs mirrored%d already symmetrical, %d pairs mirrored, %d failed%d bones aligned to bone '%s'%d curve(s) could not be separated%d curves could not make segments%d data-block(s) pasted%d float channel(s)%d image(s) will be saved in %s%d items%d libraries have overrides needing resync (auto resynced in %.0fm%.2fs), please check the Info editor for details%d more %s row(s) needed for Bézier%d more point(s) needed for Bézier%d new levels rebuilt%d object(s) pasted%d object(s) successfully had %d keyframes removed%d of %d rotation channels were filtered (see the Info window for details)%d sequence strips were not read because they were in a channel larger than %d%d strips pasted%d vertex weights limited%d x %d%d × %s: %.4f ms, average: %.8f ms%i cells + High Resolution cached%i cells cached%i data-blocks are not assets anymore%i data-blocks are now assets%i frames found!%i frames on disk%i object(s) not centered, %i changed:%i points found!%s '%s'%s '%s' has category '%s'%s '%s' is outside of main database and cannot be removed from it%s '%s' is too long, maximum length is %d%s '%s' must have zero users to be removed, found %d (try with do_unlink=True parameter)%s '%s' not found%s '%s', bl_idname '%s' %s%s '%s', bl_idname '%s' could not be unregistered%s '%s', bl_idname '%s' has been registered before, unregistering previous%s already in %s%s area type does not support gizmos%s contains a volume shader that might need to be converted to object (see world volume panel)%s could not be set out of Edit Mode, so cannot be exported%s frames in memory (%s)%s in %s could not be set out of Edit Mode, so cannot be exported%s is not compatible with any 'refresh' options%s is not compatible with the specified 'refresh' options%s is not supported for '%s' objects%s is not supported, pass a Bone, PoseBone, or EditBone%s linked to %s%s moved to %s%s not found%s parent '%s' for '%s' not found%s%s, %s%s, cache is outdated!%s, not exact since frame %i%s: %.*s%s: %.*s Location: %s:%d%s: %s%s: Couldn't add bone for joint %s%s: Couldn't close destination asset %s%s: Couldn't compute geom bind transform for %s%s: Couldn't copy file %s to %s%s: Couldn't create USD shader for UV map%s: Couldn't create USD shader for mapping node%s: Couldn't create texture import directory %s%s: Couldn't determine package-relative file name from path %s%s: Couldn't find a common Xform ancestor for skinned prim %s and skeleton %s to convert to a USD SkelRoot. This can be addressed by setting a root primitive in the export options%s: Couldn't find armature object corresponding to USD skeleton %s%s: Couldn't get blendshape targets for prim %s%s: Couldn't get offsets for blend shape %s%s: Couldn't get stage for prim %s%s: Couldn't get world bind transforms for skeleton %s%s: Couldn't query skeleton %s%s: Couldn't split UDIM pattern %s%s: Error creating deform group data for mesh %s%s: Error writing to destination asset %s%s: Error: Couldn't get input socket %s for node %s%s: Joint weights and joint indices element size mismatch for prim %s%s: Joint weights and joint indices size mismatch for prim %s%s: Joint weights of unexpected size for constant interpolation for prim %s%s: Joint weights of unexpected size for vertex interpolation for prim %s%s: Mismatch in bind xforms and joint counts for skeleton %s%s: No offsets for blend shape %s%s: Null buffer for source asset %s%s: Number of offsets greater than number of mesh vertices for blend shape %s%s: Texture import directory path empty, couldn't import %s%s: Topology and joint order size mismatch for skeleton %s%s: Unexpected joint weights interpolation type %s for prim %s%s: Will not copy zero size source asset %s%s: Will not overwrite existing asset %s%s: cannot assign an embedded ID to an IDProperty%s: expected %s type, not %s%s: expected ID type, not %s%s: failed to allocate clip buffer '%s'%s: failed to load '%s'%s: incorrect dimensions for partial copy '%s'%s: no Combined pass found in the render layer '%s'%sAction'%s' Layer is locked'%s' given path is OS-invalid, creating '%s' path instead'%s' is not a valid library filepath'%s' is of a type that cannot be an asset'%s': cannot use current file as library'%s': not a library'%s': nothing indicated'CTRL:...' constraints are moved to the control bone.'DEF:...' constraints are moved to the deform bone.'Integrate' only valid for Mesh objects'Integrate' original mesh vertex mismatch'Integrate' requires faces'LimbNode' FBX node, a regular joint between two bones...'Null' FBX node, similar to Blender's Empty (default)'Root' FBX node, supposed to be the root of chains of bones...'Shrink/Fatten' meshes is only supported in edit mode'Viscosity' inside collision target'Width' of rays (especially useful when raycasting against vertices or edges)'from_space' '%s' is invalid when no custom space is given!'from_space' '%s' is invalid when no pose bone is given!'show_locked_time' is not supported for the '%s' editor'to_space' '%s' is invalid when no custom space is given!(Constant)(De)select (or invert selection of) all languages for i18n files update operators(De)select all(De)select all control points(De)select all nodes(De)select all particles' keys(De)select all points linked to the curve under the mouse cursor(De)select all vertices linked to the edge under the mouse cursor(De)select all vertices, edges or faces(De)select all visible strokes(De)select bones linked by parent/child connections under the mouse cursor(De)select first of visible part of each NURBS(De)select last of visible part of each NURBS(De)select the first and last point of each stroke(Deprecated) Layer of UV coordinates in a Mesh data-block(EXPERIENCED USERS ONLY) The relative positions of the joints along the chain, as percentages(InvSquare)(Key) (Linear)(Min+Max)/2 * Ball Size(Random)(Root)(Sharp)(Shift-Click/Drag to select multiple)(Smooth)(Sphere)(Un)mark selected edges as Freestyle feature edges(Un)mark selected edges as a seam(Un)mark selected edges as sharp(Un)mark selected faces for exclusion from Freestyle feature edge detection(Unsaved)(Viewer)(empty)(undocumented operator)(x*x+y*y+z*z)({:s} on bone {:s})* Missing Paths *+ Non-Grouped Keyframes+X+X to -X+Y+Y Up+Y to -Y+Z+Z to -Z, %.2f fps, %d float channel(s), %s, Ctrl: Stroke, Shift: Fill, Shift+Ctrl: Both, RGB byte, RGB float, RGBA byte, RGBA float, cannot have single-frame paths, failed to load- Using scene frame range- baking all objects is active- sampling is active-X-X Axis-X Forward-X Rotation-X Up-X manual-X to +X-Y-Y Axis-Y Forward-Y Rotation-Y Up-Y manual-Y to +Y-Z-Z Axis-Z Forward-Z Rotation-Z Up-Z manual-Z to +Z.blend Files01 - Theme Color Set02 - Theme Color Set03 - Theme Color Set04 - Theme Color Set05 - Theme Color Set06 - Theme Color Set07 - Theme Color Set08 - Theme Color Set09 - Theme Color Set1 / Square root of A1 GB1 if (A == B) within tolerance C else 01 if A < B else 01 if A > B else 01 inch1/1.8 inch1/2.3 inch1/2.5 inch1/2.7 inch1/3.2 inch10 - Theme Color Set10 Centimeters10 Grams10 Meters10-bit color channels100 Kilograms100 Meters1024 Samples1024 px11 - Theme Color Set11 Samples12 - Theme Color Set12-bit color channels128 MB128 px13 - Theme Color Set14 - Theme Color Set14:9 in 16:915 - Theme Color Set16 - Theme Color Set16 MB16 Samples16 px16-bit Signed16-bit color channels16-bit signed16384 Samples16:916×17 - Theme Color Set18 - Theme Color Set180 Degrees19 - Theme Color Set192 kHz1931 CIE XYZ standard with assumed illuminant E white point1931 CIE XYZ with adapted illuminant D65 white point1:11:161:21:41:81×2/3 inch20 - Theme Color Set2048 Samples2048 px24-bit Signed24-bit signed256 MB256 Samples256 px270 Degrees2D2D Cursor2D Cursor Location2D Integer Vector2D Integer Vector Attribute2D Integer Vector Attribute Value2D Layers2D Length2D Offset2D Offset for the warp2D Rotation for the warp2D Scale for the warp2D Stabilization2D Stabilized Clip2D Texture2D Transform2D Vector2D Vector Value2D Vector value in geometry attribute2D View Minimum Grid Spacing2D X coordinate of the absolute pivot2D Y coordinate of the absolute pivot2D cursor location for this view2D float vector action, representing a thumbstick or trackpad2D stabilization based on tracking markers2D value in geometry attribute2D vector2D vector with floating-point values2D view of the region2D_Animation2×3 Vertices3 sides32 MB32 Samples32 px32-bit Float32-bit Signed32-bit color channels32-bit floating-point32-bit integer32-bit signed32-bit signed integer vector32768 Samples3D3D Cursor3D Curves3D Local View 3D Location3D Markers3D Mouse Settings3D Position3D Region3D View3D View 3D View Overlay Settings3D View Region3D View Shading Settings3D View Space3D View center is locked to the cursor's position3D View center is locked to this bone's position3D View center is locked to this object's position3D View far clipping distance3D View near clipping distance (perspective view only)3D View region data3D View space data3D Viewport3D Viewport Axes3D double vector3D float vector3D integer vector3D pose action, representing a controller's location and rotation3D region for this space. When the space is in quad view, the camera region3D regions (the third one defines quad view settings, the fourth one is same as 'region_3d')3D rotation3D vector3D vector socket of a node3D vector with floating-point values3D view is on the equator3D view is on the poles3D volume grid3D volume grids3×3 bone matrix4 Channels4 by 4 Float Matrix4 channel surround sound4 sides4096 Samples4096 px44.1 kHz48 kHz4:3 in 16:94K DCI 2160p4K UHDTV 2160p4K UW 1600p4L4x4 Matrix4x4 Matrix Attribute4×4×4 bone matrix relative to armature4×4 matrix of the bone's location/rotation/scale channels (including animation and drivers) and the effect of bone constraints5 Channels5 Samples5 channel surround sound5 sides5.1 Surround5.1 surround sound512 MB512 Samples512 px6 sides6.1 Surround6.1 surround sound64 MB64 px64-bit Float64-bit floating-point64-bit integer7 sides7.1 Surround7.1 surround sound8 Samples8 px8 sides8-Bit Integer8-Bit Integer Value8-bit Integer Attribute8-bit Integer Attribute Value8-bit Unsigned8-bit color channels8-bit unsigned8-bit value in geometry attribute8192 Samples8×90 Degrees96 kHz:A * BA * B + CA + BA - BA / BA Grease Pencil drawingA Grease Pencil keyframeA UV layer is missing on the meshA breakdown pose, e.g. for transitions between key posesA cache storing validated msgids, to avoid re-spellchecking themA canvas surface layerA channelbag for this slot already existsA circular Hue/Saturation color wheel, with Lightness sliderA circular Hue/Saturation color wheel, with Value sliderA collection of F-Curves for animationA collection of objects based on which feature edges are selectedA collection of pose channels, including settings for animating bonesA color palette is user-defined, instead of using a theme-defined oneA color pickerA container referencing an existing ActionA corner connected to the face, chosen by the sort indexA corner of the face, chosen by the sort indexA corner of the input edge in its face's winding order, chosen by the sort indexA cross BA curve is created for every distinct group ID. All points with the same ID are put into the same curveA cut-off at the end of each profile before the intersectionA cutoff at each profile's end before the intersectionA data-block valueA description of the asset to be displayed for the userA distance between two pointsA distance on screenA dot BA factor between 0.0 and 1.0A file viewable in the File BrowserA filler or baked keyframe for keying on ones, or some other purpose as neededA key generated automatically by a tool, not manually createdA keyframe that is part of a moving holdA layer may not have more than one stripA list of currently running modal operatorsA list of style modules (to be applied from top to bottom)A margin to prevent strokes from ending abruptly at the edge of the imageA mesh-like surface encompassing (i.e. shrinkwrap over) all vertices (best results with fewer vertices)A more physically-accurate solverA multiplied by ScaleA multiplier for physics timestep (1.0 means one frame = 1/25 seconds)A multiplier for the child particle sizeA narrow horizontal area interferes with this operationA narrow vertical area interferes with this operationA non convex collision shape was passed to the function, use only convex collision shapesA number between 0 (inside) and 1 (outside) specifying the relative position of stroke thicknessA number of steps defined by the segmentsA percentage between 0 and 100A pixel is rendered only if its alpha value is above this thresholdA point of the curve, chosen by the sort indexA point on the planeA power BA random rule is selected for each boidA random seed for the noise effectA restart of Blender is requiredA rotational value specified in radiansA session-wide unique identifier for the data block that remains the same across renames and internal reallocations, unchanged when reloading the fileA short description of the USD hookA short description of the keying setA single curve from a curves data-blockA single floating-point valueA single integerA single-socket organization tool that supports one input and multiple outputsA square showing Hue/Saturation, with Value sliderA square showing Hue/Value, with Saturation sliderA square showing Saturation/Value, with Hue sliderA straight line rest shape works best.A string that is displayed hidden ('********')A string valueA true or false valueA valid edit mode existsA weak reference to the matching brush asset, used e.g. to restore the last used brush on file loadAACAC3ACES2065-1ACEScgAOAO BouncesAO Bounces RenderAO DistanceAO FactorAO distance used for approximate global illumination (0 means use world setting)AOVAOV OutputAOV not found in view-layer '%s'API DefinedAPICAPS-CAPS-C (Canon)APS-H (Canon)ASC-CDL standard color correctionASCIIASCII FBX files are not supported %rASCII FormatAV1AVIAVX2AZone AreaAZone FullScrAZone RegionAboutAbove SelectedAbove SurfaceAbove ThresholdAbsoluteAbsolute 2D PointAbsolute AlphaAbsolute CoordinatesAbsolute DensityAbsolute Keying SetsAbsolute Keying Sets for this SceneAbsolute ModeAbsolute OffsetAbsolute Path TimeAbsolute Resolution LimitAbsolute Time SnapAbsolute TrackingAbsolute added length to the end of each strokeAbsolute added length to the start of each strokeAbsolute ball size or factor if not manually adjustedAbsolute bounding box dimensions of the nodeAbsolute bounding box dimensions of the object. Warning: Assigning to it or its members multiple consecutive times will not work correctly, as this needs up-to-date evaluated dataAbsolute path to the .blend file containing this assetAbsolute path to the .blend file containing this asset extended with the path of the asset inside the fileAbsolute thickness to apply everywhereAbsolute time alignment when transforming keyframesAbsorb light as it passes through the volumeAbsorptionAbsorption CoefficientAbsorption ColorAccelerationAcceleration StructureAccent ModeAccessed named attributes:AccumulateAccumulate FieldAccumulate samples by reprojecting last tracing resultsAccumulate stroke daubs on top of each otherAccuracyAccuracy of attackAccuracy of the blur effectAccuracy of vertex positions, lower value is faster but less preciseAccurateAcrylicActionActionAActionActive TrackActionBActionBackActionBake DataActionBounceActionBuilt-In FunctionActionBézierActionCircularActionConstantActionCubicActionCyclesActionDynamic EffectsActionEasing (by strength)ActionElasticActionEnvelopeActionExponentialActionGeneratorActionInterpolationActionInvalidActionLimitsActionLinearActionNewActionNew Interpolation TypeActionNoiseActionObjectActionOnly ActiveActionPoseActionQuadraticActionQuarticActionQuinticActionSinusoidalActionSteppedActionStepped InterpolationActionTrackActionTypeAction '%s' will not be saved, create Fake User or Stash in NLA Stack to retainAction BlendingAction ClipAction ConstraintAction EditorAction End FrameAction ExtrapolationAction FilterAction GroupAction Group that this F-Curve belongs toAction InfluenceAction MapsAction Pose MarkersAction Safe MarginsAction SetAction Start FrameAction data-blocksAction execution region for the first input axisAction execution region for the second input axisAction group is expanded except in graph editorAction group is expanded in graph editorAction group is lockedAction group is mutedAction group is selectedAction not in listAction referenced by this stripAction taken when a paint stroke is madeAction to apply to the rig via constraintsAction to take for gaps past the Active Action's range (when evaluating with NLA)Action to take for gaps past the strip extentsAction typeAction when 'Space' is pressedAction when 'Tilde' is pressedAction when Alt-MMB dragging in the 3D viewportAction when dragging in the viewportAction(s)ActionMap '%s' cannot be removedActionMapBinding '%s' cannot be removed from '%s'ActionMapItem '%s' cannot be removed from '%s'ActionsActions on this armature will be destroyed by this new rest pose as the transforms stored are relative to the old rest poseActivate Gizmo EventActivate OperatorActivate a brush asset as current sculpt and paint toolActivate actions immediatelyActivate and view same node type, step by stepActivate or deactivate itemActivate some pie menus on drag, allowing the tapping the same key to have a secondary action. • Tapping Tab in the 3D view toggles edit-mode, drag for mode menu. • Tapping Z in the 3D view toggles wireframe, drag for draw modes. • Tapping Tilde in the 3D view for first person navigation, drag for view axesActivate the modifier to use as the contextActivate the tool for editors that support toolsActivate/select the file(s) contained in the borderActivation event for gizmos that support drag motionActiveActive AOVActive AOV IndexActive ActionActive Action MapActive Action for this data-blockActive Add-onActive Add-on in the Workspace Add-ons filterActive Asset LibraryActive AttributeActive Attribute IndexActive Boid RuleActive Boid Rule IndexActive Boid State IndexActive BoneActive BookmarkActive CameraActive Channel GroupActive Channels at CursorActive ClipActive CloneActive CollectionActive Collection Exporter IndexActive Collection IndexActive Collection NameActive ColorActive Color AttributeActive Color IndexActive ConstraintActive Dash Segment IndexActive Dynamic Paint surface being displayedActive EditBoneActive EditorActive ElementActive Extension RepositoryActive F-CurveActive F-Curve ModifierActive F-Curve is not editableActive Face SetActive FrameActive Grease Pencil layerActive Grease Pencil layer groupActive Grid IndexActive HighlightActive Image TileActive IndexActive Instance ObjectActive Instance Object IndexActive ItemActive Item IndexActive KeyConfigActive KeyframeActive Keying SetActive Keying Set IndexActive Keying Set used to insert/delete keyframesActive LanguageActive LayerActive Layer CollectionActive Layer GroupActive Layer IndexActive Layer Mask IndexActive LightgroupActive Lightgroup IndexActive Line SetActive Line Set IndexActive MarkerActive MaterialActive Material IndexActive ModifierActive Movie ClipActive Movie Clip that can be used by motion tracking constraints or as a camera's background imageActive NLA TrackActive NodeActive NoteActive ObjectActive Object IndexActive Object constraintActive OnlyActive OperatorActive OutputActive Paint Texture IndexActive PaletteActive Palette ColorActive Panel CategoryActive Particle SystemActive Particle System IndexActive Particle TargetActive Particle Target IndexActive Path IndexActive Plane TrackActive PointActive Point CacheActive Point Cache IndexActive PolygonActive Pose MarkerActive Pose Marker IndexActive PoseChannel constraintActive Recent FolderActive RenderActive Render Color IndexActive Render ViewActive RepositoryActive Rotation Track IndexActive SceneActive Scene CollectionsActive SectionActive Selection SetActive Set OverrideActive ShapeActive Shape IndexActive Shape KeyActive Shape Key IndexActive SmoothActive SpaceActive SplineActive StripActive Strip NameActive Strip OnlyActive SurfaceActive System BookmarkActive System FolderActive TagActive Text BoxActive TextureActive Texture IndexActive Theme AreaActive Tile IndexActive Time Segment IndexActive ToolActive Tool and Workspace settingsActive ToolsActive Track IndexActive UDIMActive UV Map IndexActive UV Map LayerActive UV Map layerActive UV map indexActive VertexActive Vertex Color IndexActive Vertex Color LayerActive Vertex GroupActive Vertex Group IndexActive Vertex Group is lockedActive Vertex/Edge/FaceActive View IndexActive View LayerActive actions mergedActive asset library to show in the UI, not used by the Asset Browser (which has its own active asset library)Active attributeActive brushActive brush does not contain any texture to distort the expand boundaryActive button is not from a script, cannot edit sourceActive button match cannot be foundActive button not foundActive camera is not in this sceneActive camera used in this view (when unlocked from the scene's active camera)Active camera, used for rendering the sceneActive color attribute for display and editingActive color attribute indexActive curve splineActive editor is not a node editor.Active element indices of the edited geometry, for tool executionActive face must be a quadActive face not selectedActive file in the file browserActive group is locked, abortingActive index in layer mask arrayActive index in render view arrayActive index in the exporters listActive index in the segment listActive index in tiles arrayActive index in vertex group arrayActive itemActive key configuration (preset)Active layer collection in this view layer's hierarchyActive layer in this maskActive layer is locked or hiddenActive layer of the CacheFileActive line set being displayedActive material being displayedActive mesh does not have shape keysActive node in this treeActive node should be of type {:s}.Active node should not be of type {:s}.Active node tree does not contain any nodes.Active node tree is linked from another .blend file.Active object contains no collectionsActive object final transform has one or more zero scaled axesActive object for this layerActive object has no actionActive object has no modifiersActive object in this tracking data objectActive object is not a meshActive object is not a selected armatureActive object is not a selected curveActive object is not a selected meshActive object must be a lightActive on key-repeat events (when a key is held)Active paint curveActive particle system being displayedActive plane track in this tracking data object. Deprecated, use objects[name].plane_tracks.activeActive point cache for physics simulationsActive point of masking layerActive pose marker for this actionActive region not setActive render engine supports spherical stereo renderingActive render slot of the imageActive repository is disabledActive scene to be edited in the windowActive scene to fileActive spline of masking layerActive texture slot being displayedActive tool gizmoActive track in this tracking data objectActive track in this tracking data object. Deprecated, use objects[name].tracks.activeActive vertex color indexActive vertex color layerActive vertex group is lockedActive workspace and scene follow this windowActive workspace screen showing in the windowActive workspace showing in the windowActual DistanceActual data-block from .blend file (Main database) that generated that evaluated oneAdapt simulation resolution and size to fluidAdaptationAdaptiveAdaptive CompileAdaptive DomainAdaptive Min SamplesAdaptive RenderAdaptive Sampling ThresholdAdaptive SpacingAdaptive SubdivisionAdaptive Subframe ThresholdAdaptively blur glossy shaders after blurry bounces, to reduce noise at the cost of accuracyAdaptively blur image, while retaining sharp edgesAdaptivityAddAdd & ReplaceAdd & SubtractAdd -> Armature -> Rigify Meta-Rigs.Add 3D vector valuesAdd 4 spaces at line beginningAdd AttributeAdd Boundary LoopAdd ColorAdd Color AttributeAdd ConstraintAdd Control PointAdd Crypto LayerAdd DEF on convergenceAdd Empty KeyframesAdd ExporterAdd ExtraAdd F-Modifier to the active/selected F-CurvesAdd F-Modifier to the active/selected NLA-StripsAdd Fake UserAdd Feather VertexAdd Freeze FrameAdd IKAdd ImageAdd Input VariableAdd ItemAdd Leaf BonesAdd Local RepositoryAdd Mapping NodesAdd MarkerAdd MaskAdd ModeAdd ModifierAdd NLA-Tracks above/after the selected tracksAdd New Extension RepositoryAdd New Grease Pencil LayerAdd New Paint Curve PointAdd NormalAdd Paint SlotAdd Remote RepositoryAdd ReroutesAdd ResolutionAdd Rest PositionAdd Rigid Body Constraint to active objectAdd Rigid Body simulation world to the current sceneAdd Roll Out of the Start Handle bone to the Roll In valueAdd Selection SetAdd Selection Set for this collectionAdd ShaderAdd Speed TransitionAdd ThresholdAdd Tile to ImageAdd TransitionAdd UV mapAdd VGroup B's weights to VGroup A's onesAdd VR landmark from the viewer pose of the running VR session to the list and select itAdd VertexAdd WeightsAdd a "rest_position" attribute that is a copy of the position attribute before shape keys and modifiers are evaluatedAdd a Driver Variable to keep track of an input used by the driverAdd a Grease Pencil object to the sceneAdd a Light GroupAdd a Mix RGB/Shader node by interactively drawing lines between nodesAdd a Sampling PresetAdd a Shader AOVAdd a Strip and link in the collections from the current scene (shallow copy)Add a Strip and make a full copy of the current sceneAdd a Viewport Sampling PresetAdd a boid rule to the current boid stateAdd a boid state to the particle systemAdd a bookmark for the selected/active directoryAdd a camera object to the sceneAdd a collection info node to the current node editorAdd a collection instanceAdd a color mix effect strip to the sequencerAdd a color strip to the sequencerAdd a constant offsetAdd a constraint to copy Local Location (Owner Orientation) with Offset. Even if the owner and target controls have different rest orientations, the global movement direction would be the sameAdd a constraint to copy Local Location with Offset. If the owner and target control rest orientations are different, the global movement direction will change accordinglyAdd a constraint to make the planes track the cameraAdd a constraint to the active boneAdd a constraint to the active bone, with target (where applicable) set to the selected Objects/BonesAdd a constraint to the active objectAdd a constraint to the active object, with target (where applicable) set to the selected objects/bonesAdd a copy of the active item to the interfaceAdd a curves object with random curves to the sceneAdd a custom keymap configuration to the preset listAdd a custom theme to the preset listAdd a directory to be used by the Asset Browser as source of assetsAdd a face set in a rectangle defined by the cursorAdd a face set in a shape defined by the cursorAdd a face set to one side of a line defined by the cursorAdd a filter to remove rows from the displayed dataAdd a fur setup to the selected objectsAdd a light object to the sceneAdd a light probe objectAdd a line color modifier to the line style associated with the active linesetAdd a line set into the list of line setsAdd a line thickness modifier to the line style associated with the active linesetAdd a mask node to the current node editorAdd a mask strip to the sequencerAdd a material node to the current node editorAdd a modifier to the stripAdd a movie strip to the sequencerAdd a movieclip strip to the sequencerAdd a multicam selector effect strip to the sequencerAdd a new (empty) keying set to the active SceneAdd a new Dynamic Paint surface slotAdd a new Grease Pencil layer group in the active objectAdd a new Grease Pencil layer in the active objectAdd a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweakingAdd a new NLA Track above every existing selected oneAdd a new Strip, with an empty scene, and copy settings from the current sceneAdd a new VR landmark from the active camera object to the list and select itAdd a new VR landmark to the list and select itAdd a new background image to the active cameraAdd a new bone collectionAdd a new bone located at the 3D cursorAdd a new collection inside selected collectionAdd a new color stop to the color rampAdd a new control point (linked to only selected end-curve one, if any)Add a new control-point to the envelope on the current frameAdd a new curves object based on the current state of the particle systemAdd a new input layer to a Cryptomatte nodeAdd a new item to the interfaceAdd a new keyword tag to the active assetAdd a new level of subdivisionAdd a new loop between existing loopsAdd a new materialAdd a new material slotAdd a new or update an existing hair particle system on the surface objectAdd a new particle targetAdd a new render slotAdd a new repository used to store extensionsAdd a new row to the bone collection reference listAdd a new screenAdd a new text boxAdd a new textureAdd a new time markerAdd a new vertex group to the active objectAdd a new view layerAdd a new view layer with all collections disabledAdd a new workspaceAdd a new workspace by duplicating the current one or appending one from the user configurationAdd a new, empty scene with default settingsAdd a new, empty scene, and copy settings from the current sceneAdd a node group asset to the active node treeAdd a node to the active treeAdd a node to the active tree for glTF exportAdd a paint slotAdd a particle systemAdd a point cloud object to the sceneAdd a point connected to the last selected pointAdd a procedural operation/effect to the active objectAdd a render viewAdd a repeat zone that allows executing nodes a dynamic number of timesAdd a repository managed manually without referencing an external repositoryAdd a reroute nodeAdd a rim to the imageAdd a segment to the dash modifierAdd a segment to the time modifierAdd a sound strip to the sequencerAdd a speaker object to the sceneAdd a strip for controlling when speaker plays its sound clipAdd a stroke geometry modifier to the line style associated with the active linesetAdd a style module into the list of modulesAdd a target to the constraintAdd a text object to the sceneAdd a text strip to the sequencerAdd a transition strip between two adjacent selected stripsAdd a vertex skin layerAdd a view layerAdd a visual effect to the active objectAdd a volume object to the sceneAdd active object as Rigid BodyAdd all elements of the array to a Keying SetAdd all imported objects to a new collectionAdd all used Light GroupsAdd alpha while paintingAdd ambient occlusion to diffuse surfacesAdd an Action-Clip strip (i.e. an NLA Strip referencing an Action) to the active trackAdd an Attribute node with this nameAdd an Image SequenceAdd an Integrator PresetAdd an Performance PresetAdd an adjustment layer effect strip to the sequencerAdd an alpha channel to an imageAdd an alpha transparency modifier to the line style associated with the active linesetAdd an armature object to the sceneAdd an edge or face to selectedAdd an effect to the sequencer, most are applied on top of existing stripsAdd an empty curve object to the scene with the selected mesh as surfaceAdd an empty image type to scene with dataAdd an empty object to the sceneAdd an empty object with a physics effector to the sceneAdd an entry to the listAdd an entry to the list after the current active itemAdd an existing node group to the current node editorAdd an extra edge loop to better preserve the shape when applying a subdivision surface modifierAdd an image or image sequence to the sequencerAdd an object data instanceAdd an object info node to the current node editorAdd an object to a new collectionAdd an object to an existing collectionAdd an object to the sceneAdd an offset relative to the object's bounding boxAdd an override layer to the archiveAdd an undo state (internal use only)Add another object's transformation to the total offsetAdd as child of selected collectionAdd attribute to geometryAdd background light emission. Note: This node should only be used for the world surface outputAdd binormal and tangent vectors, together with normal they form the tangent space (will only work correctly with tris/quads only meshes!)Add bone between selected joint(s) and/or 3D cursorAdd cache modifiers and constraints to imported objects even if they are not animated so that they can be updated when reloading the Alembic archiveAdd camera background imageAdd color attribute to geometryAdd component values togetherAdd cone to mesh interactivelyAdd copied F-Modifiers to the selected F-CurvesAdd copied F-Modifiers to the selected NLA-StripsAdd copied driver variables to the active driverAdd cube map UVs on meshAdd cube to mesh interactivelyAdd current UI-active property to current keying setAdd cylinder to mesh interactivelyAdd data layers on destination meshes if neededAdd default animation for path used by constraint if it isn't animated alreadyAdd diagonal springs on 4-gonsAdd diffuse contributionAdd direct lighting contributionAdd driver for the property under the cursorAdd drivers to selected itemsAdd effect of brushAdd emission contributionAdd empty imageAdd empty path to active keying setAdd euler component values togetherAdd external feature set (rigs, metarigs, ui templates)Add fallback tools keymap to this gizmo typeAdd fill segments to create the envelope. Don't keep the original stroke.Add fireAdd fire and smokeAdd floating point valuesAdd fluid to simulationAdd freeze frameAdd freeze frame and move itAdd glossy contributionAdd hairsAdd indirect lighting contributionAdd integer valuesAdd key map itemAdd keyframes on every frame between the selected keyframesAdd lens flares, fog and glows around bright parts of the imageAdd liquidAdd modifier to automatically set the sharpness of mesh edges based on the angle between the neighboring facesAdd modifier to set edge sharpness automaticallyAdd modifier with node group "{}" on object "{}"Add named objectAdd new Annotation data-blockAdd new Annotation layer or note for the active data-blockAdd new Selection Set(s) from the clipboardAdd new Strip with a new empty Scene with default settingsAdd new cacheAdd new circle curveAdd new circle-shaped splineAdd new color to active paletteAdd new curve point and slide itAdd new curves between existing curves, taking the minimum distance into accountAdd new layer as maskingAdd new marker and move it on movieAdd new marker and slide it with mouse until mouse button releaseAdd new mask layer for maskingAdd new meta-strips incorporating the selected stripsAdd new object for trackingAdd new paint curveAdd new paletteAdd new particle settingsAdd new scene by typeAdd new scene by type in the sequence editor and assign to active stripAdd new sharp edges without clearing existing sharp edgesAdd new square-shaped splineAdd new vertex and slide itAdd new vertex to feather and slide itAdd node to inputAdd noise to ringsAdd noise to standard woodAdd normal vector with selectionAdd object or material to matte, by picking a color from the Pick outputAdd one of the common constraints linking the control to the tail targetAdd one-dimensional Perlin noise to stroke backbone geometryAdd only to linked outputsAdd only to loose outputsAdd or remove Dynamic Paint output data layerAdd or remove a Camera PresetAdd or remove a Clip Track Color PresetAdd or remove a Cloth PresetAdd or remove a Fluid PresetAdd or remove a Hair Dynamics PresetAdd or remove a Node Color PresetAdd or remove a Render PresetAdd or remove a Safe Areas PresetAdd or remove a Text Editor PresetAdd or remove a Tracking Camera Intrinsics PresetAdd or remove a motion tracking settings presetAdd or remove a white balance presetAdd or remove an EEVEE ray-tracing presetAdd or remove an Operator PresetAdd or remove commentsAdd or remove fluid to a domain objectAdd original location into copied locationAdd pasted strokes behind all strokesAdd path to exclude from auto-executionAdd pseudo-random noise on top of F-CurvesAdd random offset to the grid locationsAdd rather than blend between shapesAdd retiming KeyAdd rulerAdd segments to create the envelope. Keep the original stroke.Add selected F-Curves to a new groupAdd selected bones to Selection SetAdd selected bones to the chosen bone collectionAdd selected items (blue-gray rows) to active Keying SetAdd selected objects as Rigid BodiesAdd selected tracks to 2D rotation stabilizationAdd selected tracks to 2D translation stabilizationAdd shape key to the objectAdd simulation zone input and output nodes to the active treeAdd sinus displacement to stroke backbone geometryAdd smokeAdd smooth transition between 2 retimed segmentsAdd smooth transition between 2 retimed segments and change its durationAdd some offset and multiply with some gain the weights of the active vertex groupAdd source value to destination one, using given threshold as factorAdd spatial noise to stroke backbone geometryAdd sphere to mesh interactivelyAdd target position to UV coordinatesAdd temporary IK constraints while grabbing bones in Pose ModeAdd the data paths to the Freestyle Edge Mark property of selected edges to the active keying setAdd the data paths to the Freestyle Face Mark property of selected polygons to the active keying setAdd the dragged collection to the sceneAdd the dropped collection as collection instanceAdd the file format extensions to the rendered file name (eg: filename + .jpg)Add the radius of the bevel point to the taper radiusAdd the values of an evaluated field together and output the running total for each elementAdd this to the start frameAdd to BeginningAdd to EndAdd to PaletteAdd to a user defined context menu (stored in the user preferences)Add to all outputsAdd to linking collectionAdd to linking collection after {}Add to linking collection before {}Add translucency effect to subsurface (Deprecated)Add transmission contributionAdd two Shaders togetherAdd two-dimensional Perlin noise to stroke backbone geometryAdd two-dimensional offsets to stroke backbone geometryAdd vertex to active splineAdd vertex to featherAdd vertices from groups that have zero weight before invertingAdd vertices with weight over threshold to vgroupAdd weight data for new strokesAdd your own property to the data-blockAdd-onAdd-on "{:s}" is already installed!Add-on '{}' not found!Add-on Key ConfigurationAdd-on PreferencesAdd-on is no longer validAdd-on path {!r} could not be foundAdd-on to processAdd-onsAdd-ons FilterAdd-ons SettingsAdd-ons previously shipped with Blender are now available from extensions.blender.org.Add-ons:Add/Edit DriverAdd/ReplaceAdded %s "%s"Added fade animation to {:d} {:s}Added length to the end of each stroke relative to its lengthAdded length to the start of each stroke relative to its lengthAdded through overrideAdded {:d} Image Plane(s)AddendAdding node groups isn't supported for custom (Python defined) node treesAdditionalAdditional SubdivisionAdditional color used for dyeing the hairAdditional data for an asset data-blockAdditional data stored for an asset data-blockAdditional data will be saved so that the bake jobs can be resumed after pausing. Because more data will be written to disk it is recommended to avoid enabling this option when baking at high resolutions.Additional distance around mesh surface to consider as effectorAdditional information about the assetAdditional initial velocity in X, Y and Z direction (added to source velocity)Additional mesh target to shrink toAdditional offset of the fill UVAdditional paths to add to sys.path (';' separated)Additional post processing options for new strokesAdditional rotation applied to dots and square strokesAdditional rotation applied to dots and square texture of strokes. Only applies in texture shading mode.Additional rotation of the fill UVAdditional scale multiplier to apply to base scale when determining viewer scaleAdditional scale of the fill UVAdditional subdivision along the curvesAdditional transform applied before view transform for artistic needsAdditional vorticity for the flamesAdditiveAdditive overrideAddon TagsAdds a colored tint to the coat layer by modeling absorption in the layer. Saturation increases at shallower angles, as the light travels farther through the medium (depending on the Coat IOR)Adds a ripple-like motion to an object's geometryAdds a tile to the imageAdds or updates a fade animation for either visual or audio stripsAdjacent FacesAdjacent UnselectedAdjustAdjust Last OperationAdjust LengthAdjust Playback RateAdjust Strength for SpacingAdjust active object's texture space automatically when transforming objectAdjust arbitrary values with mouse inputAdjust brightness and contrastAdjust brightness using a camera exposure parameterAdjust color and valuesAdjust color strength of strokesAdjust edit cage to modifier resultAdjust force strength based on smoke densityAdjust hue, saturation, and value with a curveAdjust influence brush objects have on this surfaceAdjust input playback speed, so its duration fits strip lengthAdjust length of strips to their data lengthAdjust levels of vertex colorsAdjust plane on which the brush acts towards or away from the object surfaceAdjust radius of proximity brushes or particles for this surfaceAdjust simulation speedAdjust slice direction according to the view directionAdjust stroke thicknessAdjust the angle threshold for displaying edges (1.0 for all)Adjust the brightness of the textureAdjust the color of an image, separately in several tonal ranges (highlights, midtones and shadows)Adjust the contrast of the textureAdjust the difference in luminosity between pixelsAdjust the guiding probability based on the roughness of the material componentsAdjust the intensity of the input's colorAdjust the line thickness of custom shapesAdjust the location of the custom shapeAdjust the luminosity of the colorsAdjust the offset to the beginning/endAdjust the rotation of the custom shapeAdjust the saturation of colors in the textureAdjust the size of the custom shapeAdjust thickness of strokesAdjust timing of keyframesAdjust vertex color HSV valuesAdjust vertex color Hue/Saturation/ValueAdjust vertex color brightness/contrastAdjustment to the Index of Refraction (IOR) to increase or decrease specular intensity (0.5 means no adjustment, 0 removes all reflections, 1 doubles them at normal incidence)AdjustmentsAdjusts softness of the low pressure response onset using a gamma curveAdvancedAdvanced Audio CodingAdvanced FilterAdvanced mode for using style modules written in PythonAdvanced operations over library override to help fix broken hierarchiesAeroAerodynamicsAerodynamics TypeAffectAffect AlphaAffect ChildrenAffect OnlyAffect PositionAffect StrengthAffect Stroke StrengthAffect Stroke ThicknessAffect ThicknessAffect TransformAffect UVAffect VisibilityAffect active data layer of all targetsAffect all selected objects instead of just the active objectAffect all vertices (might add some to VGroup A)Affect edges or verticesAffect only edgesAffect only faces facing towards the viewAffect only strokes below the cursorAffect only the Active LayerAffect only the Active MaterialAffect only topologically connected elementsAffect only verticesAffect only vertices connected to the active vertex under the brushAffect only vertices with a normal that faces the viewerAffect only vertices with a similar normal to where the stroke startsAffect particle's dynamic rotationAffect particle's locationAffect the child clumpingAffect the child hair lengthAffect the child kink amplitudeAffect the child kink frequencyAffect the child roughAffect the child twistAffect the density of the particlesAffect the emission time of the particlesAffect the life time of the particlesAffect the particle force fieldsAffect the particle gravityAffect the particle initial velocityAffect the particle sizeAffect the particle velocity dampingAffect the value of the keys linearly, keeping the same relationship between them using either the left or the right key as referenceAffect tracks which are tracked less than the specified number of framesAffect tracks which have a larger reprojection errorAffect vertices in VGroup AAffect vertices in VGroup B (might add some to VGroup A)Affect vertices in at least one of both VGroups (might add some to VGroup A)Affect vertices in both groupsAffectable height of brush (i.e. the layer height for the layer tool)AffectedAffected ActionsAffected BonesAffineAfterAfter ColorAfter CurrentAfter Current FrameAfter CyclesAfter ModeAfter OriginalAfter Original (Aligned)After Original (Full)After Original (Split Channels)After baking curves, remove redundant keysAfter loading, remove everything except scenes, windows, and workspaces. This makes it possible to load the startup file with its scene configuration and window layout intact, but no objects, materials, animations, ...After removing the Strip, delete the associated data alsoAfter this number of light bounces, use approximate global illumination. 0 disables this featureAgX Base Image Encoding for sRGB DisplayAgX Base sRGBAgX LogAgeAge: {:s}AggressionAggressive Mesh SimplificationAggressively simplify to the target ratio disregarding qualityAim the constrained object toward the targetAirAir DampingAir DragAir Personal SpaceAir ViscosityAir has normally some thickness which slows falling things downAlbedoAlbedo and NormalAlbedo pass used by denoiserAlgorithm to extend the baked resultAlgorithm to use for generating the envelopeAlgorithm used for UV relaxationAlgorithm used to calculate distance of sample points to feature pointsAlgorithm used to calculate physics, from the fastest to the most stable and accurate: Midpoint, Euler, Verlet, RK4Algorithm used to compute automatic handlesAlignAlign 'n' bones along a curveAlign ActiveAlign AutoAlign Axis To NormalAlign EndAlign Euler to VectorAlign HandleAlign Handle SelectedAlign HandlesAlign HorizontallyAlign ModeAlign Object ToAlign Rotation to TargetAlign Rotation to VectorAlign StartAlign ToAlign UV vertices along the line defined by the endpointsAlign UV vertices on a horizontal lineAlign UV vertices on a vertical lineAlign UV vertices, moving them horizontally to the line defined by the endpointsAlign UV vertices, moving them vertically to the line defined by the endpointsAlign VerticallyAlign ViewAlign View to ActiveAlign XAlign according to object transformAlign chain of bones along a curve (Bones only)Align each axis to the Euler rotation axis as used for inputAlign from all edgesAlign keyframes on a ease-in or ease-out curveAlign newly added objects to the 3D Cursor's rotationAlign newly added objects to the active 3D view orientationAlign newly added objects to the world coordinate systemAlign objectsAlign offset direction to normalsAlign rotation with the snapping targetAlign selected bones to the active bone (or to their parent)Align strokes to current 3D cursor orientationAlign strokes to current view planeAlign text to the bottomAlign text to the bottom line's baselineAlign text to the leftAlign text to the middleAlign text to the rightAlign text to the topAlign text to the top line's baselineAlign the UV island's rotationAlign the X axis with the vectorAlign the Y axis with the vectorAlign the Z axis with the vectorAlign the curve to the surface normal (needs a guide as reference)Align the interpolated curves to the surface normalAlign the new object to the viewAlign the new object to the worldAlign the specified axis to the surface normalAlign the transformation axes to average normal of selected elements (bone Y axis for pose mode)Align the transformation axes to the 3D cursorAlign the transformation axes to the object's parent spaceAlign the transformation axes to the selected objects' local spaceAlign the transformation axes to the windowAlign the transformation axes to world spaceAlign to Geometry axisAlign to NormalAlign to ObjectAlign to Surface NormalAlign to Vertex NormalAlign to axisAlign to the active object's axisAlign to the left and the rightAlign to the left and the right, with equal character spacingAlign trim geometry orthogonally for a shape with 90 degree anglesAlign trim geometry with the perspective of the current view for a tapered shapeAlign with Point NormalAlignedAligned AxisAligned Free HandlesAligned SingleAligned bone '%s' to parentAlignmentAlignment of the region within the areaAligns opposite point handle during transformAligns selected UV vertices on a lineAliveAlive StateAllAll %d rotation channels were filteredAll 3D ViewportsAll AboveAll Action KeyframesAll ActionsAll Active FramesAll Add-ons Installed by UserAll BelowAll BoundariesAll ChannelsAll CurvesAll CustomAll Data-BlocksAll EdgesAll FacesAll ForksAll FramesAll GapsAll Geometry TypesAll GroupsAll HairAll ItemsAll Keying SetsAll Keying Sets available for use (Builtins and Absolute Keying Sets for this Scene)All KeymapsAll KeysAll LayersAll LibrariesAll Light ProbesAll Line Art objects are now cleared of bakesAll LinesAll Linked Data DirectAll LocalAll Object OriginsAll ObjectsAll PointsAll PropertiesAll RegionsAll Shading TypesAll TransformsAll Transforms to DeltasAll TypesAll UV loop layersAll UVsAll UnlockedAll Vertex GroupsAll VerticesAll View LayersAll VolumesAll available keying setsAll axes are affectedAll bone collections are in useAll bones affected by active Keying SetAll constraints are moved to the control bone.All curves in the data-blockAll effector's weightAll evaluated data-blocksAll from TargetAll geometry groups as separate instancesAll groups are lockedAll layers above activeAll layers below activeAll modifiersAll ngons with four or more vertices will be triangulated. Meshes in the scene will not be affected. Behaves like Triangulate Modifier with ngon-method: "Beauty", quad-method: "Shortest Diagonal", min vertices: 4All object instances to display or render (Warning: Only use this as an iterator, never as a sequence, and do not keep any references to its items)All of the scene objectsAll possible blend types, boolean operations and math operationsAll properties, including transforms, bendy bone shape, and custom propertiesAll render layers are disabledAll rules are averagedAll skin verticesAll strips of same basic type (graphical or sound)All strips, recursively including those inside metastripsAll strokes end at same time (i.e. short strokes start later)All strokes start at same time (i.e. short strokes finish earlier)All the currently assigned actions become one glTF animationAll the objects in this layerAll the selected objects of this layerAllow .blend file to execute scripts automatically, default available from system preferencesAllow Blender to access the internet. Add-ons that follow this setting will only connect to the internet if enabled. However, Blender cannot prevent third-party add-ons from violating this rule.Allow Blender to check for updates upon launchAllow ClimbingAllow ExecutionAllow FlightAllow LandAllow Negative FramesAllow Online AccessAllow OverlapAllow Overlapping TypesAllow UnicodeAllow VR headsets to affect the location in virtual space, in addition to the rotationAllow a manually defined position and rotation to be used as the VR view base poseAllow an edge to have multiple overlapping types. This will create a separate stroke for each overlapping type.Allow any .blend file to run scripts automatically (unsafe with blend files from an untrusted source)Allow boids to climb goal objectsAllow boids to move in airAllow boids to move on landAllow crease edges to show inside smooth surfacesAllow crease to show on sharp edgesAllow deviation for a smoother, less precise lineAllow edges in the same location (i.e. from edge split) to show properly. May run slower.Allow editing on the Z axis of this curve, also allows tilt and curve radius to be usedAllow editing strokes even if they use locked materialsAllow export of all joint vertex influences. Models may appear incorrectly in many viewersAllow for images or movies to be used as texturesAllow glTF Embedded formatAllow internet access. Blender may access configured online extension repositories. Installed third party add-ons may access the internet for their own functionalityAllow interpolation of vertex positionsAllow lines generated by the near/far clipping plane to be shownAllow loose edges to be chained togetherAllow objects to be culled based on the camera frustumAllow objects to be culled based on the distance from cameraAllow particle objects and face/vertex instances to show in Line ArtAllow points or curves to be selected partiallyAllow rigid body to be controlled by the animation systemAllow scaling of the bone for IKAllow scaling the spline control bones to affect the thickness via curve radiusAllow selecting all the keyframes of a curve by selecting the calculated F-curveAllow selecting all the keyframes of a curve by selecting the curve itselfAllow selection of armaturesAllow selection of camerasAllow selection of curvesAllow selection of emptiesAllow selection of hair curvesAllow selection of latticesAllow selection of light probesAllow selection of lightsAllow selection of mesh objectsAllow selection of metaballsAllow selection of point cloudsAllow selection of speakersAllow selection of surfacesAllow selection of text objectsAllow selection of volumesAllow self-intersection in operandsAllow switching the parent of the master controlAllow the VR tracking origin to be defined independently of the headset locationAllow the initial mouse position to be usedAllow the path to contain substitution tokensAllow the property to be overridden when the data-block is linkedAllow the use of colors indicating constraints/keyed statusAllow thickness to be assigned asymmetricallyAllow this object and its duplicators to be culled by camera space cullingAllow this object and its duplicators to be culled by distance from cameraAllow vertices to move in the negative direction of axisAllow vertices to move in the positive direction of axisAllows a single dot to be carefully positionedAllows for colored transparency, but incompatible with render passes and ray-tracing. Also known as forward rendering.Allows for colored transparency, but incompatible with render passes and raytracing. Also known as forward rendering.Allows for grayscale hashed transparency, and compatible with render passes and ray-tracing. Also known as deferred rendering.Allows for grayscale hashed transparency, and compatible with render passes and raytracing. Also known as deferred rendering.Allows managing UI translations directly from Blender (update main .po files, update scripts' translations, etc.)Along NormalAlong NormalsAlong StrokeAlphaAlpha ChannelAlpha ConvertAlpha DecalsAlpha FacAlpha FactorAlpha ModeAlpha ModifiersAlpha OverAlpha Over NodeAlpha ThresholdAlpha TransparencyAlpha modifier '%s' could not be removedAlpha modifier typeAlpha modifiers for changing line alphasAlpha transparency based on random noiseAlpha transparency based on the angle between two adjacent facesAlpha transparency based on the direction of the strokeAlpha transparency based on the radial curvature of 3D mesh surfacesAlpha:Alphabetically sorts data-blocks - mainly objects in the scene (disable to increase viewport speed)Already a control point at frame %.6fAlso affect the visibilityAlso delete some data layers from destination if necessary, so that it matches exactly sourceAlso deselect faces that only touch on a cornerAlso import materials that are not used by any geometry. Note that when this option is false, materials referenced by geometry will still be importedAlso select faces that only touch on a cornerAltAlt Click Tool PromptAlt Cursor AccessAlt Middle Mouse Drag ActionAlt Tool AccessAlt key pressedAlt key pressed, -1 for any stateAlt-MMB Drag ActionAltLAltRAlter spring length to shrink/blow up (unit %) 0 to disableAlternate RowsAlternate access to 'Delete Keyframe' for keymaps to useAlternate access to 'Insert Keyframe' for keymaps to useAlternate between forward and reverse playback of keyframe rangeAlternate script path, matching the default layout with sub-directories: startup, add-ons, modules, and presets (requires restart)Alternative access to location/scale/rotation relative to the parent and own rest boneAlternative end frame for UI playbackAlternative start frame for UI playbackAlternatively, download the extension to Install from Disk.AltitudeAlwaysAlways Add Cache ReaderAlways Sample AnimationsAlways Show MenuAlways StepAlways add a keyframe at start and end of actions for animated channelsAlways adjust the value by a minimum of 1 when 'value' is not 1.0Always change tabs when clicking an icon in an outlinerAlways collapse the new merge nodesAlways confirm operation when releasing buttonAlways refresh image on frame changesAlways take a left turnAlways take a right turnAlways write absolute pathsAlways write new guide velocities for every frame (each frame only contains current velocities from guiding objects)Ambient ColorAmbient OcclusionAmbient pressure (kPa) that balances out between the inside and outside of the object when it has the target volumeAmountAmountAreaAmountEvenAmountNumberAmountSmoothAmount BackAmount EndAmount FrontAmount StartAmount is absolute distance along adjacent edgeAmount is offset of new edges from originalAmount is percent of adjacent edge lengthAmount is perpendicular distance from original edge to bevel faceAmount is width of new faceAmount of GI ray to trace for each pixelAmount of air dragAmount of angular velocity that is lost over timeAmount of anisotropy for reflection. Higher values give elongated highlights along the tangent directionAmount of anisotropy for specular reflection. Higher values give elongated highlights along the tangent directionAmount of backbone stretchingAmount of buoyancy force that rises bubbles (high value results in bubble movement mainly upwards)Amount of clumpingAmount of control points of the generated hair curvesAmount of dampingAmount of damping during collisionAmount of damping during particle collisionAmount of damping in bending behaviorAmount of damping in compression behaviorAmount of damping in shearing behaviorAmount of damping in stretching behaviorAmount of detail for wireframe displayAmount of displacemement along the surface normalAmount of distortionAmount of distortion noise detailAmount of distortion of the waveAmount of dithering noise added to the rendered image to break up bandingAmount of dithering when painting on byte imagesAmount of drag force that moves bubbles along with the fluid (high value results in bubble movement mainly along with the fluid)Amount of duplicates per curveAmount of edge roundingAmount of endpoint roughnessAmount of erasing for strengthAmount of erasing for thicknessAmount of fine level detail present in the noiseAmount of focal blur, 128 (infinity) is perfect focus, half the value doubles the blur radiusAmount of friction during particle collisionAmount of generated foamAmount of gravity after each dabAmount of guides to be used for interpolation per curveAmount of influence F-Curve Modifier will have when not fading in/outAmount of influence constraint will have on the final solutionAmount of influence the node exerts on the imageAmount of influence the node exerts on the output colorAmount of influence the node exerts on the output vectorAmount of jitter applied to the samplingAmount of linear velocity that is lost over timeAmount of lines that can be visible in current editorAmount of location dependent roughnessAmount of mirror reflection for raytraceAmount of mixing between the A and B inputsAmount of mixing between the A and B vector inputsAmount of neighbors used for blendingAmount of noise for the force strengthAmount of noise to applyAmount of noise to apply to UV rotationAmount of noise to apply to opacityAmount of noise to apply to thicknessAmount of normal directional velocityAmount of overshoot for 'back' easingAmount of paint that is applied per stroke sampleAmount of paint that is picked from the surface into the brush colorAmount of particles left untouched by child path lengthAmount of particles left untouched by random roughnessAmount of particles to use for instancingAmount of random elements that are going to be affected by the brushAmount of random offset per curveAmount of random roughnessAmount of random velocityAmount of random, erratic particle movementAmount of randomization of the direction of the rollAmount of residual error in Blender space unit for constraints that work on positionAmount of residual error in radians for constraints that work on orientationAmount of rotation around side vectorAmount of rotation around velocity vector on turnsAmount of rotation in degrees (90, 180, 270)Amount of screen sample per GI rayAmount of shadow map sample per shadow rayAmount of shadow ray to trace for each lightAmount of smoke created by burning fuelAmount of smooth to applyAmount of smoothingAmount of smoothing stepsAmount of smoothing to applyAmount of smoothing to apply after finish newly created strokes, to reduce jitter/noiseAmount of smoothing to apply to interpolated strokes, to reduce jitter/noiseAmount of smoothing to automatically apply to each strokeAmount of smoothing while drawingAmount of steps of smoothing applied after shrinkwrapAmount of stickiness to surface collisionAmount of straighteningAmount of time to determine best compression: 0 = no compression with fast file output, 100 = maximum lossless compression with slow file outputAmount of turbulence and rotation in smokeAmount of velocity lost on collisionAmount of wet paint that stays in the brush after applying paint to the surfaceAmount texture affects alphaAmount texture affects child clumpAmount texture affects child hair lengthAmount texture affects child kink amplitudeAmount texture affects child kink frequencyAmount texture affects child roughnessAmount texture affects child twistAmount texture affects diffuse colorAmount texture affects particle dampingAmount texture affects particle densityAmount texture affects particle emission timeAmount texture affects particle force fieldsAmount texture affects particle gravityAmount texture affects particle initial velocityAmount texture affects particle life timeAmount texture affects physical particle sizeAmount that the pose is applied on top of the existing poses. A negative value will subtract the pose instead of adding itAmount the Active Action contributes to the result of the NLA stackAmount the strip contributes to the current resultAmount to boost elastic bounces for 'elastic' easingAmount to decrease or increase character spacing withAmount to deform objectAmount to displace geometryAmount to offset array UVs on the U axisAmount to offset array UVs on the V axisAmount to offset mirrored UVs flipping point from the 0.5 on the U axisAmount to offset mirrored UVs flipping point from the 0.5 point on the V axisAmount to spread arcs for arc inner mitersAmount to warp about the cursorAmplitudeAmplitude ClumpAmplitude RandomAmplitude of WaveAmplitude of the Perlin noiseAmplitude of the noiseAmplitude of the noise - the amount that it modifies the underlying curveAmplitude of the sinus displacementAmplitude of the spatial noiseAn "extreme" pose, or some other purpose as neededAn 'extreme' pose, or some other purpose as neededAn Action may not have more than one layerAn added offset to each octave, determines the level where the highest octave will appearAn animation layer containing Actions referenced as NLA stripsAn approximation of the Fresnel conductor curve based on the colors at perpendicular and near-grazing (roughly 82°) anglesAn area is maximized, filling this screenAn array of floating-point valuesAn array of integersAn array of true or false valuesAn artistic solver with strong surface tension effects (original)An attribute field with a selection of the outer pointsAn edge connected to the face, chosen by the sort indexAn exception occurred invoking USD hook '%s'An exception occurred invoking USD hook '%s'. Please see the console for detailsAn extra multiplier to tune the magnitude of octavesAn identifier for the group of each face. All contiguous faces with the same value are in the same regionAn index used to group curves together. Filling is done separately for each groupAn index used to group values together for multiple separate accumulationsAn internal property used to store only the first mouse positionAn internal property used to store the first node in a Lazy Connect operationAn internal property used to store the last node in a Lazy Connect operationAn internal property used to store the source socket in a Lazy Connect operationAn object instance in a View Layer (currently never exposed in Python API)AnaglyphAnaglyph TypeAnalog 16mmAnalog 35mmAnalog 65mmAnalog IMAXAnalog Super 16Analog Super 35Ancestors Effectively VisibleAnchor FrameAnchor WeightsAnchor XAndAngleAngle BasedAngle ClampAngle ConstraintAngle FactorAngle LimitAngle MinAngle OuterAngle SnapAngle Snap IncrementAngle SplittingAngle above which to bevel edgesAngle above which to split edgesAngle and axis to rotate aroundAngle at which interocular distance is 0Angle at which interocular distance starts to fade to 0Angle between the planes of the creaseAngle in screen space below which a stroke is split in twoAngle limitAngle of Rotation for Axis-Angle rotation representationAngle of deformationAngle of revolutionAngle of rotationAngle of the inner cone, in degrees, inside the cone the volume is 100%Angle of the main directionAngle of the outer cone, in degrees, outside this cone the volume is the outer cone volume, between inner and outer cone the volume is interpolatedAngle of the transitionAngle snappingAngle snapping modeAngle snapping relative to the previous cut edgeAngle to rotate the input vector byAngle to use as the basis for warpingAngle used for rotation increments in 2D editorsAngle used for rotation increments in 3D editorsAngles above this are considered cornersAngles smaller than this will be treated as creasesAngles smaller than this will be treated as creases. Crease angle priority: object Line Art crease override > mesh auto smooth angle > Line Art default crease.AngularAngular DampingAngular MotorAngular VelocityAngular Velocity AxisAngular Velocity Deactivation ThresholdAngular Velocity below which simulation stops simulating objectAngular diameter of the Sun as seen from the EarthAngular distortion between UV and 3D anglesAngular thickness of the surfaces when computing fast GI and ambient occlusion. Reduces energy loss and missing occlusion of far geometry.Angular threshold for detecting crease edgesAngular velocity amount (in radians per second)Anim PlayerAnimalsAnimatableAnimate propertyAnimate strokes appearing and disappearingAnimatedAnimated InfluenceAnimated SelectedAnimated Strip TimeAnimationAnimation CurvesAnimation DataAnimation EditorsAnimation End OffsetAnimation OffsetAnimation OperationAnimation PlayAnimation PlayerAnimation Player PresetAnimation PlayingAnimation Pointer (Experimental)Animation Start OffsetAnimation StepAnimation TimeoutAnimation UIAnimation VisualizationAnimation data for data-blockAnimation data for this data-blockAnimation data-block has active actionAnimation end offset (trim end)Animation is played backwardsAnimation playbackAnimation playback is activeAnimation playback speed in frames per second. If a single image, then 0Animation settingsAnimation start offset (trim start)Animation stepsAnimation time of noiseAnimation track at index %d is not a NLA 'Active Action' trackAnimation:AnimationsAnisotropicAnisotropic FilteringAnisotropic RotationAnisotropyAnkleAnkle and ToeAnnotationAnnotation Default ColorAnnotation FramesAnnotation LayerAnnotation Layer OpacityAnnotation LayersAnnotation StrokeAnnotation Stroke Placement (3D View)Annotation Stroke PointAnnotation Stroke ThicknessAnnotation data-blocks (legacy Grease Pencil)Annotation:AnnotationsAnother object has this shared data in edit modeAnti-AliasingAntialias pixelsAntialiasingAnyAny TypeAny angle is allowed for rotationAny modifier keys pressedAny object modification requires a complete BVH rebuild, but renders fasterAny unsaved changes will be lost.ApertureAppApparent size of the Camera object in the 3D ViewAppendAppend (Reuse Data)Append Materials of the active Grease Pencil to other objectAppend a final bone to the end of each chain to specify last bone length (use this when you intend to edit the armature from exported data)Append a workspace and make it the active one in the current windowAppend active modifiers to selected stripsAppend from a Library .blend fileAppend history at cursor positionAppend mesh name to object name, separated by a '_'Append only active material, uncheck to append all materialsAppend scrollback text by typeAppended DataApple's Display P3 with sRGB compound (piece-wise) encoding transfer function, common on Mac devicesApplication TemplateApplication Template "%s" not foundApplicationsApplied constraint was not first, result may not be as expectedApplied constraint: %sApplied modifier only changed CV points, not tessellated/bevel verticesApplied modifier was not first, result may not be as expectedApplied modifier: %sApplies a cloth simulation deformation to the entire meshApplies a filter to modify the active color attributeApplies a filter to modify the current maskApplies a filter to modify the current meshApplies gravity to the simulationApplies the brush falloff in a loop patternApplies the brush falloff in the tip of the brushApplies the deformation in a localized area limited by the brush radiusApplies the falloff radius in a loop pattern, inverting the displacement direction in each pattern repetitionApplies the same deformation in the entire boundaryApplies the transformation simulating elasticity using the radius of the cursorApplies the transformation to all vertices in the meshApplies transformations done by the Armature modifierApplyApply BaseApply DensityApply FlippedApply Gaussian Blur to objectApply Hair GuidesApply MixApply ModifierApply ModifiersApply Object TransformationsApply PresetApply PropertiesApply ScalingsApply Subdivision SurfaceApply TransformApply UnitApply a color transformation in the HSV color modelApply a fixed offset (don't scale by the radius)Apply a gamma correctionApply a stroke of brush to the particlesApply action to all vertex groupsApply blur to each jittered sample to reduce under-sampling artifactsApply brush influence in a 2D circle, projected from the viewApply brush influence in a Sphere, outwards from the centerApply brush normallyApply changes to matching bone on opposite side of X-AxisApply channel rotation as IK constraintApply channel size as IK constraint if stretching is enabledApply color corrections for each color channelApply common image enhancement filtersApply constraint and remove from the stackApply copied rotation after original, as if the constraint target is a childApply copied rotation before original, as if the constraint target is a parentApply copied transformation after original, as if the constraint target is a child in Aligned Inherit Scale mode. This effectively uses Full for location and Split Channels for rotation and scale.Apply copied transformation after original, handling location, rotation and scale separately, similar to a sequence of three Copy constraintsApply copied transformation after original, using simple matrix multiplication as if the constraint target is a child in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.Apply copied transformation before original, as if the constraint target is a parent in Aligned Inherit Scale mode. This effectively uses Full for location and Split Channels for rotation and scale.Apply copied transformation before original, handling location, rotation and scale separately, similar to a sequence of three Copy constraintsApply copied transformation before original, using simple matrix multiplication as if the constraint target is a parent in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.Apply corrections to solve shadow terminator artifacts caused by bump mappingApply current mix of shape keys to the geometry before removing themApply current scene's unit (as defined by unit scale) to exported dataApply current scene's unit (as defined by unit scale) to imported dataApply current visible shape to the object data, and delete all shape keysApply custom scaling and units scaling to FBX scaleApply custom scaling and units scaling to each object transformation, FBX scale remains at 1.0Apply custom scaling to FBX scale, and units scaling to each object transformationApply custom scaling to each object transformation, and units scaling to FBX scaleApply depth of field in 2D, using a Z depth map or maskApply different tint effectsApply effectors to childrenApply falloff to avoid sharp edges when the light geometry intersects with other objectsApply final constrained position of pose bones to their transformApply fixed movement deltas every updateApply force in the X axisApply force in the Y axisApply force in the Z axisApply force only in 2DApply fractal displacement along normal onlyApply global space transform to the object rotations. When disabled only the axis space is written to the file and all object transforms are left as-isApply gravitation to point movementApply haptics on button pressApply haptics on button press and releaseApply haptics on button releaseApply haptics repeatedly for the duration of the button pressApply haptics to the same user paths for the haptic action and this actionApply modifier and remove from the stackApply modifier as a new shape key and remove from the stackApply modifier as a new shapekey and keep it in the stackApply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keysApply modifiers to exported meshesApply modifiers to mesh objects (except Armature ones) - WARNING: prevents exporting shape keysApply new rotation after original, as if it was on a childApply new rotation before original, as if it was on a parentApply offset cumulatively (previous points affect points after)Apply offset in reverse animation directionApply offset in usual animation directionApply on SplineApply paint on each mouse move stepApply puff to unselected end-points (helps maintain hair volume when puffing root)Apply relative to the current value (delta)Apply relative transformations in X-mirror mode (not supported with Auto IK)Apply render part of display transform when saving byte imageApply render part of display transformation when displaying this image on the screenApply sampling to all animationsApply scale on solution itself to make distance between selected tracks equals to desiredApply scaling of selected strips to their referenced ActionsApply selected vertex locations to all other shape keysApply shadow tracing to each jittered sample to reduce under-sampling artifactsApply sinusoidal deformationApply smoothing filter that preserves edges, for stylized and painterly effectsApply smoothing without reconstructing the surfaceApply the action based on vertex group selectionApply the action channels after the original transformation, as if applied to an imaginary child in Aligned Inherit Scale mode. This effectively uses Full for location and Split Channels for rotation and scale.Apply the action channels after the original transformation, as if applied to an imaginary child in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.Apply the action channels after the original transformation, handling location, rotation and scale separatelyApply the action channels before the original transformation, as if applied to an imaginary parent in Aligned Inherit Scale mode. This effectively uses Full for location and Split Channels for rotation and scale.Apply the action channels before the original transformation, as if applied to an imaginary parent in Full Inherit Scale mode. Will create shear when combining rotation and non-uniform scale.Apply the action channels before the original transformation, handling location, rotation and scale separatelyApply the current pose as the new rest poseApply the deformation in the selected axisApply the edit operation to hidden geometryApply the force in the selected axisApply the gesture action only to the area that is contained within the segment without extending its effect to the entire lineApply the given Pose Action to the rigApply the maximum grab strength to the active vertex instead of the cursor locationApply the object's parent inverse to its dataApply the object's transformation to its dataApply the object's visual transformation to its dataApply the operation over content of the selected items only (the data-blocks in their sub-tree)Apply the operation over selected data-blocks and all their dependenciesApply the operation over selected data-blocks onlyApply the opposite of Lock/Unlock to unselected vertex groupsApply the relative positional offsetApply the same setup but mirrored to the opposite side control, shown in parentheses. Bones will only be affected by the control with the same side (eg., .L bones will only be affected by the .L control). Bones without a side in their name (so no .L or .R) will be affected by both controls with 0.5 influence eachApply the subdivision surface level as an offset relative to the current levelApply this and all preceding deformation modifiers on splines' points rather than on filled curve/surfaceApply to selected vertex groupsApply to unselected vertex groupsApply track's mask on displaying previewApply transformation before parentingApply two-dimensional scaling and rotation to stroke backbone geometryApply volume preservation after smoothApply volume preservation over the original scalingApply weight-blended transformation from multiple bones like the Armature modifierApply weighted moving means to make selected F-Curves less bumpyApply weights symmetrically along X axis, for Envelope/Automatic vertex groups creationApproximate diffuse indirect light with background tinted ambient occlusion. This provides fast alternative to full global illumination, for interactive viewport rendering or final renders with reduced qualityApproximate number of faces (quads) in the new meshApproximate number of voxels along one axisApproximate the object as a sphere whose diameter is equal to the thickness defined by the node treeApproximate the object as an infinite slab of thickness defined by the node treeApproximate the thickness of the object to compute two refraction events (0 is disabled) (Deprecated)Approximately in how many frames should dissolve happenApproximately in how many frames should drying happenApproximation to physically based volume scatteringApproximation used to model the light interactions inside the objectAppsArbitrary Output Variables. Provide custom render passes for arbitrary shader node outputsArcArccosine ModeArcminutesArcsecondsArcsine ModeArctan2 ModeArctangent ModeAre there any bone paths that will need updating (read-only)Area LightArea Lights can only have scale applied: "%s"Area NormalArea Normal FalloffArea Normal LimitArea PlaneArea RadiusArea Radius PressureArea SpacesArea WeightArea distortion between UV and 3D facesArea heightArea in a subdivided screen, containing an editorArea not found in the active screenArea of this triangleArea to apply deformation falloff to the effects of the simulationArea widthAreasAreas the screen is subdivided intoArgumentsArmArmatureArmatureEaseArmatureEase InArmatureEase OutArmatureNewArmatureOutArmature '%s' does not contain bone '%s'Armature '%s' not in edit mode, cannot add an editboneArmature '%s' not in edit mode, cannot remove an editboneArmature Bone CollectionsArmature BonesArmature ConstraintArmature DeformArmature Deform Constraint TargetsArmature EditBonesArmature FBXNode TypeArmature ModifierArmature OverlaysArmature bone, mesh or lattice vertex group, ...Armature data-block containing a hierarchy of bones, usually used for rigging charactersArmature data-blocksArmature deformation modifierArmature has no active bone collection, select one firstArmature has no active object boneArmature object to deform withArmature to use as source of bones to maskArmature's active boneArmature's active bone collectionArmature(s)Armature-Relative HeadArmature-Relative TailArmature-related settingsArmaturesArmatures active edit boneAround FrameArrange the new triangles evenly (slow)Arrange the stacking order of strokesArrayArray All ItemsArray LengthArray ModifierArray duplication modifierArray length calculation methodArray length mismatch (expected %d, got %d)Array length mismatch (got %d, expected more)Array of coordinates which represents UI rectangle corners in frame normalized coordinatesArray of coordinates which represents pattern's corners in normalized coordinates relative to marker positionArri Alexa 65Arri Alexa LFArri Alexa Mini & SXTArrowArrow SizeArrowsArtificial buoyancy force in negative gravity direction based on pressure differences inside the fluidAs 'Clear Parent', but keep the current visual transformations of the objectAs InstanceAs NURBSAs Render PassAshikhminAshikhmin-ShirleyAsk for confirmation when quitting with unsaved changesAspectAspect RatioAspect XAspect YAsphalt (Crushed)AssetAsset Blend PathAsset BrowserAsset Browser must be set to the Current File libraryAsset Catalog:Asset CatalogsAsset DataAsset Debug InfoAsset DetailsAsset LibrariesAsset Libraries are local directories that can contain .blend files with assets inside. Manage Asset Libraries from the File Paths section in PreferencesAsset LibraryAsset Library IdentifierAsset Library ReferenceAsset Library TypeAsset Library not foundAsset MetadataAsset RepresentationAsset Select ParametersAsset ShelfAsset Shelf HeaderAsset Shelf NameAsset Shelf PanelAsset TagAsset TagsAsset Weak ReferenceAsset blend file is not editableAsset catalogs cannot be edited in this asset libraryAsset data can only be assigned to assets. Use asset_mark() to mark as an asset.Asset data cannot be NoneAsset data, valid if the file represents an assetAsset file is not editableAsset is not a geometry node groupAsset library is not editableAsset library used to store the new brushAsset loading is unfinishedAsset shelf popover panel type not foundAssetsAssignAssign Fk CollectionsAssign IK Constraint with targets derived from the select bones/objectsAssign MaterialAssign Primary CollectionsAssign Secondary CollectionsAssign Tweak CollectionsAssign a crease to inner edgesAssign a crease to outer edgesAssign a crease to the edges making up the rimAssign a material to geometry elementsAssign active material slot to selectionAssign all selected bones to a collection, or unassign them, depending on whether the active bone is already assigned or notAssign intersection priority value for this collectionAssign no color tag to the collectionAssign the active material slot to the selected strokesAssign the current values of custom properties as their defaults, for use as part of the rest pose state in NLA track mixingAssign the hook to the hook object's active boneAssign the selected vertices to a hookAssign the selected vertices to a new vertex groupAssign the selected vertices to the active vertex groupAssign valueAssignment valueAssignment value (as a string)AsymmetricAsymmetry of the shape adjustment of the strand thicknessAtAt CenterAt CursorAt FirstAt LastAt least 8 common tracks on both keyframes are needed for reconstructionAt least one Collection in this View Layer has an exporterAt least one node must be selected.At least one track with bundle should be selected to define origin positionAt least two points requiredAt which interval to add keysAttach Hair Curves to SurfaceAttach ModeAttach NodesAttach active node to a frameAttach selected nodesAttach selected nodes to a new common frameAttaches hair curves to a surface meshAttachment UVAttachment is ValidAttachment surface UV coordinates of each curveAttack TimeAttack boids at max this distanceAttempt to bind from inactive dependency graphAttempt to select a point handle before transformAttempt to unbind from inactive dependency graphAttenuationAttenuation constantAttributeAttribute '%s' (Blender domain %d, type %d) cannot be converted to USDAttribute Data DetectedAttribute DomainAttribute Domain TypeAttribute GroupAttribute NameAttribute NodeAttribute SpecialsAttribute StatisticAttribute TextAttribute TypeAttribute does not exist: "{}"Attribute domain for the Selection and Group ID inputsAttribute domain not supported by this geometry typeAttribute domain to displayAttribute domain used by the geometry nodes modifier to create an attribute outputAttribute domain where the attribute is stored in the baked dataAttribute domain where the attribute is stored in the simulation stateAttribute is not part of this geometryAttribute name cannot be emptyAttribute name for edge weightAttribute name for vertex weightAttribute on Grease Pencil layerAttribute on instanceAttribute on mesh edgeAttribute on mesh face cornerAttribute on mesh facesAttribute on pointAttribute on splineAttribute per point/vertexAttributesAttributes to modifyAttributes with these names used within the group may conflict with existing attributesAudioAudio ChannelsAudio CodecAudio DeviceAudio Mixing BufferAudio Sample FormatAudio Sample RateAudio ScrubbingAudio StripAudio bitrate (kb/s)Audio channel countAudio channelsAudio output deviceAudio sample formatAudio sample rateAudio sample rate (samples/s)Audio volumeAuthenticationAuthorAuthor USD custom attributes containing the original Blender object and object data namesAuthor:AutoAuto Align EndAuto Align Extremity BoneAuto Align {:s}Auto AxisAuto Blend In/OutAuto ClampedAuto Close Character PairsAuto CreateAuto DepthAuto EulerAuto HandleAuto Handle SelectedAuto Handle SmoothingAuto Handle Smoothing mode used for newly added F-CurvesAuto IKAuto IK Length: %dAuto Iteration CountAuto KeyframeAuto Keyframe Insert AvailableAuto Keyframe Insert Keying SetAuto KeyframingAuto KeyingAuto Keying EnableAuto Keying IndicatorAuto Keying ModeAuto Keying OnAuto MergeAuto Merge & SplitAuto Merge VerticesAuto NormalizationAuto NormalizeAuto PerspectiveAuto RainbowAuto RefreshAuto Run Python ScriptsAuto Save Temporary FilesAuto Save TimeAuto SmoothAuto StepAuto Texture SpaceAuto TransformAuto UpdateAuto VelocityAuto WXYZ to YRGBAuto XYZ to RGBAuto ZoomAuto-Clamped HandleAuto-Clamped Handle SelectedAuto-DetectAuto-Execution PathsAuto-KeyframingAuto-Keying ModeAuto-Keying will skip inserting keys that don't affect the animationAuto-Lock Key AxisAuto-Lock LayersAuto-MaskingAuto-Masking LayerAuto-Masking MaterialAuto-Masking StrokesAuto-Merge KeyframesAuto-OffsetAuto-RefreshAuto-SaveAuto-Save PreferencesAuto-SmoothAuto-StepAuto-VelocityAuto-offsetAuto-offset DirectionAuto-offset MarginAuto-offset direction: %sAutoPack is enabled, so image will be packed again on file saveAutokey Insert NeededAutolock Inactive LayersAutomaskingAutomaticAutomatic Bone OrientationAutomatic EasingAutomatic NameAutomatic Scrambling DistanceAutomatic SubframesAutomatic handles are adjusted to avoid jumps in acceleration, resulting in smoother curves. However, key changes may affect interpolation over a larger stretch of the curve.Automatic handles only take immediately adjacent keys into accountAutomatic handles that create smooth curvesAutomatic handles that create smooth curves which only change direction at keyframesAutomatic handles that create straight linesAutomatic keyframe insertion for Objects and Bones (default setting used for new Scenes)Automatic keyframe insertion using active Keying Set onlyAutomatic keyframe insertion when moving plane cornersAutomatic line width based on UI scaleAutomatic output type detectionAutomatic pixel size, depends on the user interface scaleAutomatic rigging from building-block componentsAutomatic saving of temporary files in temp directory, uses process ID. Warning: Sculpt and edit mode data won't be savedAutomatic weights from bonesAutomatically adjust strength to give consistent results for different spacingsAutomatically align edges to the brush direction to generate cleaner topology and define sharp features. Best used on low-poly meshes as it has a performance impact.Automatically calculate mass values for Rigid Body Objects based on volumeAutomatically choose Wintab or Windows Ink depending on the deviceAutomatically choose filter based on scaling factorAutomatically choose method based on GPU and imageAutomatically choose the direction on which there is most alignment alreadyAutomatically close relevant character pairs when typing in the text editorAutomatically compute transformation to get the best possible match between source and destination meshes. Warning: Results will never be as good as manual matching of objectsAutomatically convert all new tabs into spaces for new and loaded text filesAutomatically detect animated sequences in selected images (based on file names)Automatically detect animated sequences in selected volume files (based on file names)Automatically detect features and place markers to trackAutomatically detect the best rotation axis to rotate towards the vectorAutomatically determine display type for filesAutomatically determine if the surface should be treated as a light for sampling, based on estimated emission intensityAutomatically determine sort method for filesAutomatically determine the number of threads, based on CPUsAutomatically determine the optimal number of steps for best performance/accuracy trade offAutomatically fix alignment of select bones' axesAutomatically lock all layers except the active one to avoid accidental changesAutomatically locks the movement of keyframes to the dominant axisAutomatically merge nearby keyframesAutomatically merge vertices moved to the same locationAutomatically name the output file with the pass typeAutomatically name the output file with the pass type (external only)Automatically offset nodes on insertionAutomatically offset the following or previous nodes in a chain when inserting a new nodeAutomatically pack all external data into .blend fileAutomatically pack all external files into the .blend fileAutomatically pick the fastest intersection methodAutomatically recalculate curve normalization on every curve editAutomatically reduce the number of samples per pixel based on estimated noise levelAutomatically reduce the number of samples per pixel based on estimated noise level, for viewport rendersAutomatically reduce the randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifactsAutomatically renames the selected bones according to which side of the target axis they fall onAutomatically scale footage to cover unfilled areas when stabilizingAutomatically select best preview typeAutomatically select keyframes when solving camera/object motionAutomatically set the number of subframesAutomatically split edges and facesAutomatically split edges in triangles to maintain quad topologyAutomatically switch between orthographic and perspective when changing from top/front/side viewsAutomatically try to determine the best settingAutomatically update the shader when the .osl file changes (external scripts only)Automatically zoom preview image to make it fully fit the regionAutomation axesAutomergeAutoscaleAutosplit OutputAutosplit output at 2GB boundaryAuxiliary TargetAvMinMaxAvailableAverageAverage ErrorAverage Error: {:.2f} pxAverage IterationsAverage ScaleAverage SpeedAverage Spring length * Ball SizeAverage custom normals of selected verticesAverage error during substepsAverage error of re-projectionAverage error of reconstructionAverage iterations during substepsAverage radius of the endpoints is used to tweak the X and Z Scaling of the bones, on top of XZ Scale modeAverage re-projection error: %.2f pxAverage selected tracks into activeAverage space UVs edge length of each loopAverage the size of separate UV islands, based on their area in 3D spaceAverage value of VGroup A's and VGroup B's weightsAverage weight in active vertex groupAveragedAveraged ValueAverages source image samples that fall under destination pixelAveraging methodAvoidAvoid CollisionAvoid collision with deflector objectsAvoid collision with other boidsAvoid making unsymmetrical quads across the X axisAvoid making unsymmetrical quads across the Y axisAvoid making unsymmetrical quads across the Z axisAvoid object if danger from it is above this thresholdAvoid shrinking curves shorter than this lengthAxesAxes PositionAxes to RotationAxisAxis & Gizmo ColorsAxis 0 RegionAxis 1 RegionAxis AngleAxis Angle (W+XYZ), defines a rotation around some axis defined by 3D-VectorAxis Angle to RotationAxis DirectionAxis LockAxis MappingAxis ModeAxis ObjectAxis OrthoAxis RandomAxis RangeAxis ReferenceAxis SignAxis SpaceAxis ThresholdAxis UAxis XAxis around which each curve is rolledAxis constrain toAxis for radial tangentsAxis in global view spaceAxis of mouse movement to zoom in or out onAxis of symmetryAxis orientationAxis that is aligned as well as possible given the alignment of the primary axisAxis that is aligned exactly to the provided primary directionAxis that is aligned to the normalAxis that points forward along the pathAxis that points in the 'forward' direction (applies to Instance Vertices when Align to Vertex Normal is enabled)Axis that points in the upward direction (applies to Instance Vertices when Align to Vertex Normal is enabled)Axis that points to the target objectAxis that points upwardAxis to align UV locations onAxis to align toAxis to align to the vectorAxis to bake in blue channelAxis to bake in green channelAxis to bake in red channelAxis to rotate aroundAxis to tag names withAxis to use to align bundle alongAxis-Angle RotationAxis-alignedAxis-aligned (Horizontal)Axis-aligned (Vertical)BB-BoneB-Bone Display X WidthB-Bone Display Z WidthB-Bone End HandleB-Bone End Handle TypeB-Bone SegmentsB-Bone Start HandleB-Bone Start Handle TypeB-Bone Vertex Mapping ModeB-Bone X sizeB-Bone Z sizeB-SplineB/WB44 (lossy)B44A (lossy)BMPBSDFBSSRDFBSplineBT.1886 2.4 Exponent EOTF Display, commonly used for TVsBT.2020 2.4 Exponent EOTF DisplayBVHBVH LayoutBVH Time StepsBVH2BWBackBack Face CullingBack OrthographicBack PerspectiveBackbone LengthBackbone StretcherBackdropBackdrop OffsetBackdrop ZoomBackdrop offsetBackdrop zoom factorBackface CullingBackfacingBackgroundBackground ColorBackground ImageBackground ImagesBackground SceneBackground SourceBackground TypeBackground color of Debug iconBackground color of Operator iconBackground color of Property iconBackground color of selected lineBackground image cannot be removedBackground image index to removeBackground set sceneBackup .blend FilesBackwardsBad assignment modeBad vertex index in listBakeBake AllBake All Keyed FramesBake All Objects AnimationsBake B-Bone channelsBake DataBake EndBake Entire Fluid SimulationBake Fluid DataBake Fluid GuidingBake Fluid MeshBake Fluid NoiseBake Fluid ParticlesBake IDBake ItemBake ItemsBake Line Art for current Grease Pencil objectBake LocationBake ModeBake ModifiersBake Modifiers into keyframes and delete them afterBake Object Transform to Grease PencilBake PackedBake PathBake SamplesBake SelectedBake StartBake TimeBake TypeBake a frame rangeBake a single bake node or simulationBake a single frameBake all light probe volumesBake all physicsBake all selected objects location/scale/rotation animation to an actionBake all simulation settings at onceBake an image sequence of ocean dataBake animation into current action, instead of creating a new one (useful for baking only part of bones in an armature)Bake animation onto the object then clear parents (objects only)Bake bones transformationsBake cache on all selected objectsBake custom propertiesBake data for a Scene data-blockBake data for every bake nodeBake directly from multires objectBake directory of object %s, modifier %s is empty, setting default pathBake displacementBake dynamic paint image sequence surfaceBake emissive surfaces for more accurate lightingBake every stage of the simulation separatelyBake failed: invalid canvasBake failed: invalid domainBake failed: no Dynamic Paint modifier foundBake failed: no Fluid modifier foundBake free failed: invalid domainBake free failed: no Fluid modifier foundBake free failed: pending bake jobs foundBake from MultiresBake from cacheBake image textures of selected objectsBake incoming light from the world instead of just the visibility for more accurate lighting, but lose correct blending to surrounding irradiance volumesBake irradiance volume light cacheBake item is an attribute stored on a geometryBake light bounces from light sources for more accurate lightingBake location channelsBake node or simulation output node that corresponds to this bake. This node may be deeply nested in the modifier node group. It can be none in some cases like missing linked data blocks.Bake normalsBake object transformationsBake on Key RangeBake on every frame that has a key for any of the bones, as opposed to just the relevant onesBake pass requires Direct, Indirect, or Color contributions to be enabledBake physicsBake rigid body transformations of selected objects to keyframesBake rotation channelsBake scale channelsBake shading on the surface of selected objects to the active objectBake simulations in geometry nodes modifiersBake space transform into object data, avoids getting unwanted rotations to objects when target space is not aligned with Blender's space (WARNING! experimental option, use at own risk, known to be broken with armatures/animations)Bake the normals in object spaceBake the normals in tangent spaceBake to Active CameraBake to DiskBake to active CameraBake to image data-blocks associated with active image texture nodes in materialsBake to the active color attribute on meshesBaked AnimationBaked Frame {}Baked strokes are clearedBaked {} - {}BakesBakes a sound wave to samples on selected channelsBaking map saved to internal image, save it externally or pack itBaking map written to "%s"Baking of multires data only works with an active mesh objectBaking should happen to image with image bufferBaking to unsupported image typeBalancedBalanced between performance and qualityBallBall SizeBall inflating pressureBand WidthBandsBands DirectionBands across X axisBands across Y axisBands across Z axisBands across diagonal axisBankingBarkBaseBase ColorBase Fill TypeBase Pose AngleBase Pose LocationBase Pose ObjectBase Pose TypeBase ScaleBase ThicknessBase TransparencyBase alpha transparency, possibly modified by alpha transparency modifiersBase class from USD Hydra based renderersBase color for ghosts after the active frameBase color for ghosts before the active frameBase curves that new curves are interpolated betweenBase from InstancerBase from SetBase line color, possibly modified by line color modifiersBase line thickness, possibly modified by line thickness modifiersBase meshBase node tree from contextBase node type for custom registered node group typesBase orientation for rotationBase orientation for the rotationBase radius to be set if 'Replace Radius' is enabledBase speed for walking and flyingBase type for IK solver parametersBase type for data-blocks, defining a unique name, linking from other libraries and garbage collectionBase type to define alpha transparency modifiersBase type to define line color modifiersBase type to define line thickness modifiersBase type to define modifiersBase type to define stroke geometry modifiersBased on Mouse PositionBased on distance/falloff it adds a portion of the entire pathBasicBasic mode for interactive style parameter editingBasisBasis MatrixBatchBatch Change Blend TypeBatch Change Math OperationBatch Change Selected NodesBatch ExportBatch ModeBatch Own DirBatch change blend type and math operationBattleBeam ShapeBeans (Cocoa)Beans (Soy)BeautyBeckmannBeforeBefore ColorBefore CurrentBefore Current FrameBefore CyclesBefore FrameBefore Last KeyframeBefore ModeBefore OriginalBefore Original (Aligned)Before Original (Full)Before Original (Split Channels)Behavior when importing USD attributes as Blender custom propertiesBehavior when importing textures from a USDZ archiveBehavior when the name of an imported material conflicts with an existing materialBehavior when the name of an imported texture file conflicts with an existing fileBelow ThresholdBendBend Angle: %.3f, Radius: %.4f, Alt: Clamp %sBend Angle: %s, Radius: %s, Alt: Clamp %sBend rotation axis:Bend selected items between the 3D cursor and the mouseBend the mesh over the Z axis of the modifier spaceBend the mesh using a curve objectBendingBending GroupBending ModelBending Spring DampingBending StiffnessBending Stiffness MaximumBending Stiffness Vertex GroupBendy BoneBendy Bone shape propertiesBendy BonesBest MatchBest Normal-MatchingBetter results when there are holes (slower)Between Min/Max Selected MarkersBevelBevel ConvexBevel DepthBevel ModeBevel ModifierBevel ObjectBevel RadiusBevel ResolutionBevel WeightBevel Weight:Bevel amountBevel amount for percentage methodBevel modifier to make edges and vertices more roundedBevel the entire mesh by a constant amountBiasBias factor for which frame has more influence on the interpolated strokesBias for reducing light-bleed on variance shadow maps (Deprecated)Bias for reducing self shadowing (Deprecated)Bias the shading normal to reduce self intersection artifactsBicubicBicubic when magnifying, else bilinear (OSL only)BigBilateral BlurBilateral FilterBilinearBimanualBinary ObjectBinary object file format (.bobj.gz)BindBind Bone envelopes to armature modifierBind CoordsBind ToBind base pose in Corrective Smooth modifierBind current shapeBind data missingBind data requiredBind mesh to cage in mesh deform modifierBind mesh to system in laplacian deform modifierBind mesh to target in surface deform modifierBind the selected camera to a marker on the current frameBind vertex count mismatch: %u to %uBind vertex groups to armature modifierBinding in an XR action map itemBindingsBindings for the action map item, mapping the action to an XR inputBioVision Motion Capture (BVH) formatBirth TimeBisectBisect AxisBisect DistanceBisect Flip AxisBit depth for fluid particles and grids (lower bit values reduce file size)Bit depth per channelBitangentBitangent SignBitangent vector of this vertex for this face (must be computed beforehand using calc_tangents, use it only if really needed, slower access than bitangent_sign)BitrateBitrate in kbit/sBkSpaceBkspBlackBlack LevelBlack PointBlackbodyBlackbody IntensityBlackbody TintBlackmagic Pocket & StudioBlackmagic Pocket 4KBlackmagic Pocket 6kBlackmagic URSA 4.6KBlackman-HarrisBlackman-Harris filterBladesBlankBleedBleed BiasBleeding BiasBlendBlend FactorBlend FileBlend FilesBlend Hair CurvesBlend InBlend In/OutBlend ModeBlend Mode for Transparent Faces (Deprecated: use 'surface_render_method')Blend NeighborsBlend OpacityBlend OutBlend PathBlend RadiusBlend SurfaceBlend TextureBlend TypeBlend WeightBlend along CurveBlend between a smoother noise pattern, and rougher with sharper peaksBlend between diffuse surface and subsurface scattering. Typically should be zero or one (either fully diffuse or subsurface)Blend between transmission and other base layer componentsBlend brush influence by how much they face the frontBlend color to mix with texture output colorBlend deformation along each curve from the rootBlend face data across the insetBlend factor between an octave and its previous one. A value of zero corresponds to zero detailBlend factor between stretch minimized and originalBlend from current position to previous or next keyframeBlend in and out overlapping regionBlend in shape from a shape keyBlend modeBlend selected keyframes to their left or right neighborBlend selected keys to the slope of neighboring onesBlend selected keys to their default value from their current positionBlend shrinkwrap for points above the surfaceBlend the given Pose Action to the rigBlend to NeighborBlend weight to use for mixing two shaders. At zero it uses the first shader entirely and at one the second shaderBlend-File DataBlendedBlenderBlender (best for import/export round trip)Blender 2.7Blender 2.8Blender 27xBlender DataBlender Drivers EditorBlender ExtensionsBlender FileBlender File ViewBlender IDsBlender Info LogBlender NamesBlender Object SpaceBlender OriginalBlender RNABlender RNA structure definitionsBlender RenderBlender VersionBlender World SpaceBlender compiled without Audaspace supportBlender is compiled without motion tracking libraryBlender is free softwareBlender lighting strengths with no conversionBlender preferences space dataBlender sub-process exited with error code {:d}Blender was compiled without a viewport denoiserBlender was launched in offline mode, which cannot be changed at runtimeBlender's extension repository must be enabled to install extensions!Blender's extension repository must be refreshed!Blender's extension repository not found!Blender's official web-siteBlendingBlending FactorBlending ModeBlending factorBlending to inelastic collisionBlending weight of this boneBlends between a dielectric and metallic material model. At 0.0 the material consists of a diffuse or transmissive base layer, with a specular reflection layer on top. A value of 1.0 gives a fully specular reflection tinted with the base color, without diffuse reflection or transmissionBlends keyframes from current state to an ease-in or ease-out curveBlends shape between multiple hair curves in a certain radiusBlobby element in a metaball data-blockBlockedBlocked Blocker CollectionBloomBlueBlue channelBlue component of the color fieldBlue:BlueprintBlurBlur AttributeBlur DistanceBlur IterationsBlur ModeBlur StepsBlur StrengthBlur WidthBlur XBlur an image along a directionBlur an image, using several blur modesBlur limit, maximum CoC radiusBlur shadow aliasing using Percentage Closer FilteringBlur strength per iterationBlur the resolved radiance using a bilateral filterBlur the studiolight in the backgroundBlur using camera depth of fieldBlur weight in active vertex groupBlurring steps for normal falloffBlurry FootageBlurs/softens the edge between the mortar and the bricks. This can be useful with a texture and displacement texturesBody TextBoidBoid BrainBoid RuleBoid RulesBoid SettingsBoid StateBoid StatesBoid effector weightBoid height relative to particle sizeBoid rule nameBoid state for boid physicsBoid state nameBoid will fight this times stronger enemyBoidsBoids 2DBokehBokeh BlurBokeh ImageBokeh TypeBokeh Type:Bokeh shape rotation offsetBoldBold & ItalicBoneBone '%s' has out of date B-Bone segment data - depsgraph update required!Bone '%s' is not a B-Bone!Bone Armature-Relative MatrixBone CollectionBone Collection MembershipsBone Collection SpecialsBone Collection UIBone CollectionsBone Collections (All)Bone Collections (Roots)Bone Collections that contain this boneBone ColorBone Color SetsBone ColorsBone Constraint PropertiesBone ConstraintsBone DirBone EnvelopeBone Envelope DistanceBone EnvelopesBone FromBone Heat Weighting: failed to find solution for one or more bonesBone HierarchyBone InfluencesBone Locked WeightBone MatrixBone NameBone OriginalBone Pose ActiveBone Pose SelectedBone PropertiesBone RelativeBone RollBone SelectionBone Selection SetBone SettingsBone Shape ScaleBone SizeBone SolidBone ToBone Wireframe OpacityBone already has an IK constraintBone associated with this PoseBoneBone collection %s is not editable, maybe add an override on the armature Data?Bone collection '%s' not found in Armature '%s'Bone collection in an Armature data-blockBone collection with index %d not found on Armature %sBone collections can only be edited on an ArmatureBone colors were synced; for {:d} bones this will not be visible due to pose bone color overridesBone defining offsetBone deformation distance (for Envelope deform only)Bone deformation weight (for Envelope deform only)Bone in an Armature data-blockBone inherits rotation or scale from parent boneBone is able to be selectedBone is always displayed in wireframe regardless of viewport shading mode (useful for non-obstructive custom bone shapes)Bone is not able to be transformed when in Edit ModeBone is not visible when in Edit ModeBone location is set in local spaceBone not found: {:s}Bone roll alignmentBone rotation around head-tail axisBone selection count errorBone selection during paintingBone that defines the display transform of this custom shapeBone that serves as the end handle for the B-Bone curveBone that serves as the start handle for the B-Bone curveBone to set the texture coordinatesBone to transform fromBone to use for the mirroringBone {:s} has a broken reference to {:s} collection '{:s}'Bone {:s} selected on both sides, mirroring would be ambiguous, aborting. Only select the left or right side, not bothBone(s)BonesBones assigned to this bone collection. In armature edit mode this will always return an empty list of bones, as the bone collection memberships are only synchronized when exiting edit mode.Bones for different objects selectedBones in this collection will be visible in pose/object modeBones only: apply the object's transformation channels of the action to the constrained bone, instead of bone's channelsBones which are children of this boneBones:%s/%sBookmarksBookmarks SpecialsBool AttributeBool Attribute ValueBool value in geometry attributeBooleanBoolean ArrayBoolean MathBoolean ModifierBoolean Node SocketBoolean Node Socket InterfaceBoolean OperationBoolean ValueBoolean operations modifierBoolean selection of curve root pointsBoolean selection of curve tip pointsBoolean value socket of a nodeBoost FactorBorderBorder CollisionsBorder rendering is not supported by sequencerBorder select pinned UVs onlyBordersBothBoth FacesBoth NeighborsBoth SidesBoth ZBoth subdivide long edges and collapse short edges to refine mesh detailBottomBottom BaselineBottom HeightBottom LeftBottom Lip InfluenceBottom OrthographicBottom PerspectiveBottom WidthBottom align on load (except for property editors)Bottom of the listBottom range of X axis destination motionBottom range of X axis source motionBottom range of Y axis destination motionBottom range of Y axis source motionBottom range of Z axis destination motionBottom range of Z axis source motionBouncinessBoundBound per render layer number of samples by global samplesBoundariesBoundaryBoundary EdgesBoundary Face SetBoundary FalloffBoundary Origin OffsetBoundary Shape (Convex)Boundary SmoothBoundary TopologyBoundary edgesBoundedBounding BoxBounding Box CenterBounding box volume must be greater than 0BoundsBounds CenterBounds ClampBoxBox Backdrop ColorsBox ColorBox MarginBox MaskBox SharpenBox filterBox margin as factor of image widthBox-like shapes (i.e. cubes), including planes (i.e. ground planes)BoxesBraid Hair CurvesBraid StartBranch SmoothingBranch: {:s}BrassBreak apart the mesh faces and let them follow particlesBreak selected bones into chains of smaller bonesBreakableBreakdownBreakdown KeyframeBreakdown Keyframe SelectedBreaking ThresholdBrick (Common)Brick (Pressed)Brick (Soft)Brick TextureBrick WidthBricksBricks 1Bricks 2Bright/contrast modifier data for sequence stripBrighterBrightnessBrightness limit of intensityBrightness multiplierBrightness of the iconBrightness threshold for using sprite base depth of fieldBrightness/ContrastBring ForwardBring the input collection geometry into the modified object, maintaining the relative position between the objects in the sceneBring the input object geometry, location, rotation and scale into the modified object, maintaining the relative position between the two objects in the sceneBring to FrontBroadcast actionsBroadcast all compatible actions to all objects. Animated objects will get all actions compatible with them, others will get no animation at allBronzeBrownBrown-Conrady distortion modelBrownianBrowseBrowse Action to be linkedBrowse Armature data to be linkedBrowse Brush to be linkedBrowse Cache Files to be linkedBrowse Camera Data to be linkedBrowse Curve Data to be linkedBrowse Curves Data to be linkedBrowse Grease Pencil Data to be linkedBrowse ID data to be linkedBrowse Image to be linkedBrowse Lattice Data to be linkedBrowse Light Data to be linkedBrowse LightProbe to be linkedBrowse Line Style Data to be linkedBrowse Mask to be linkedBrowse Material to be linkedBrowse Mesh Data to be linkedBrowse Metaball Data to be linkedBrowse Movie Clip to be linkedBrowse Node Tree to be linkedBrowse Object to be linkedBrowse Paint Curve Data to be linkedBrowse Palette Data to be linkedBrowse Particle Settings to be linkedBrowse Point Cloud Data to be linkedBrowse Scene to be linkedBrowse Sound to be linkedBrowse Speaker Data to be linkedBrowse Text to be linkedBrowse Texture to be linkedBrowse Volume Data to be linkedBrowse Workspace to be linkedBrowse World Settings to be linkedBrowse for files and assetsBrowse this fileBrowse, install and manage extensions from remote and local repositoriesBrowsing ModeBrushBrushBendBrushBi-Scale GrabBrushBlobBrushBoundaryBrushBrush TypeBrushClayBrushClay StripsBrushClay ThumbBrushCloneBrushClothBrushColor RampBrushConstantBrushCreaseBrushDeformationBrushDrawBrushDraw Face SetsBrushDraw SharpBrushElastic DeformBrushEraseBrushExpandBrushFalloffBrushFillBrushGrabBrushInflateBrushJitterBrushLayerBrushMaskBrushMulti-plane ScrapeBrushMultires Displacement EraserBrushMultires Displacement SmearBrushNewBrushNudgeBrushPaintBrushPinchBrushPoseBrushRotateBrushScaleBrushSimplifyBrushSlide RelaxBrushSmearBrushSmoothBrushSnake HookBrushSoftenBrushSurfaceBrushThumbBrushTintBrushTri-Scale GrabBrushTwistBrush AssetBrush Asset ReferenceBrush CapabilitiesBrush CollectionBrush DetailBrush FalloffBrush HeightBrush MaskBrush NormalBrush PresetsBrush RadiusBrush SettingsBrush SizeBrush SpecialsBrush Texture SlotBrush TypeBrush blending modeBrush data-block for storing brush settings for painting and sculptingBrush data-blocksBrush deformation displaces the vertices of the meshBrush deforms the mesh by deforming the constraints of a cloth simulationBrush is projected to canvas from defined direction within brush proximityBrush lags behind mouse and follows a smoother pathBrush only affects vertices that face the viewerBrush operates on all islandsBrush settingsBrush size in screen spaceBrush stepsBrush strengthBrush texture random angleBrush texture rotationBrush's capabilitiesBrush(es)Brush. Use Left Click to sample for palette insteadBrushesBubbleBubble BuoyancyBubble DragBubblesBufferBuffersizeBugBuildBuild 100% proxy resolutionBuild 25% proxy resolutionBuild 50% proxy resolutionBuild 75% proxy resolutionBuild ModifierBuild Original:Build Undistorted:Build effect modifierBuild proxies for added movie and image strips in each preview sizeBuild proxy resolution 100% of the original footage dimensionBuild proxy resolution 100% of the original undistorted footage dimensionBuild proxy resolution 25% of the original footage dimensionBuild proxy resolution 25% of the original undistorted footage dimensionBuild proxy resolution 50% of the original footage dimensionBuild proxy resolution 50% of the original undistorted footage dimensionBuild proxy resolution 75% of the original footage dimensionBuild proxy resolution 75% of the original undistorted footage dimensionBuild record run time code indexBuilds only new strokes (assuming 'additive' drawing)Built without Fluid modifierBuilt without Ocean modifierBuilt without Remesh modifierBuilt-In Function F-ModifierBuilt-inBuilt-in animation playerBuilt-in fonts cannot be renamedBuilt-in keymap configurations cannot be removedBuilt-in themes cannot be overwrittenBuilt-in themes cannot be removedBumpBump Map CorrectionBump OnlyBump mapping to simulate the appearance of displacementBundleBundle SolidBuoyancyBuoyancy DensityBuoyancy HeatBuoyant force based on smoke density (higher value results in faster rising smoke)Buoyant force based on smoke heat (higher value results in faster rising smoke)Burn Into ImageBurn ModeBusy Drawing!ButtButt cap (flat)By LayerBy Loose PartsBy MaterialBy NameBy OrderBy Times Over Current FrameBy Times Over First Selected MarkerBy Times Over Zero TimeBy Values Over Cursor ValueBy Values Over Zero ValueBy how much to grow the selectionByte ColorByte Color (sRGB encoded): {} {} {} {}Byte Color AttributeByte Color Attribute ValueBytecodeBytecode HashBézierBézier CurveBézier Curve PointBézier PointsBézier SegmentBézier UBézier VBézier curve point with two handlesBézier curve point with two handles defining a Keyframe on an F-CurveBézier spline cannot have points addedCCFLCFL NumberCINEONCPUCPU raytracing performance will be poorCUDACacheCache FileCache FilesCache Files data-blocksCache FinalCache IndexCache InfoCache Is OutdatedCache LayerCache LayersCache MeshCache ModifierCache Overlay SettingsCache PathCache RawCache ResultCache SettingsCache StepCache directoryCache file pathCache final image for each frameCache frames during simulation nodes playbackCache has to be enabledCache is disabled until the file is savedCache nameCache of the world-space positions of an element over a frame rangeCache raw images read from disk, for faster tweaking of strip parameters at the cost of memory usageCache the incoming data so that it can be used without recomputationCache the sound in memoryCached RangeCached from the first Line Art modifierCached location on pathCached positions per frameCaches velocities of mesh vertices. These will be used (automatically) when rendering with motion blur enabled.CachingCageCage ExtrusionCage ObjectCage OpacityCage vertices changed from %d to %dCalculateCalculate AlphaCalculate HolesCalculate Object Motion PathsCalculate OrderCalculate OverlapCalculate Paths for the Selected BonesCalculate Selected to FrameCalculate Vertex Weight dynamicallyCalculate all selected objects instead of just the active objectCalculate an alpha channel based on RGB values in the imageCalculate bone paths from headsCalculate bone paths from tailsCalculate brush spacing relative to the scene using the stroke locationCalculate brush spacing relative to the viewCalculate children that suit long hair wellCalculate even feather offsetCalculate feather offset as a second curveCalculate heights against unsubdivided low resolution meshCalculate holes when filling overlapping curvesCalculate modifiers in linear space instead of sequencer's spaceCalculate normals which result in more even thickness (slow, disable when not needed)Calculate particle rotationsCalculate paths for the selected bonesCalculate point velocities automaticallyCalculate relative position (using edges)Calculate relative position (using faces)Calculate self intersections and overlap before fillingCalculate sharp edges using custom normal data (when available)Calculate simulations in geometry nodes modifiers from the start to current frameCalculate statistics about a data set from a field evaluated on a geometryCalculate the brush spacing using view or scene distanceCalculate the center of geometry based on the current pivot point (median, otherwise bounding box)Calculate the center of mass from the surface areaCalculate the center of mass from the volume (must be manifold geometry with consistent normals)Calculate the interpolated value of a mesh attribute on the closest point of its surfaceCalculate the interpolated values of a mesh attribute at a UV coordinateCalculate the limits of a geometry's positions and generate a box mesh with those dimensionsCalculate the order of edges (needed for meshes, but not curves)Calculate the proximity to the target's edgesCalculate the proximity to the target's facesCalculate the proximity to the target's points (faster than the other modes)Calculate the surface area of a mesh's facesCalculate to FrameCalculates a new manifold mesh based on the volume of the current mesh. All data layers will be lostCalculation RangeCalculation TypeCalibrationCallback function defines for built-in Keying SetsCalligraphyCameraCameraBackCameraDepthCameraFrontCameraLensCameraNewCamera "%s" is not a multi-view cameraCamera BoundsCamera ClipCamera Cull MarginCamera CullingCamera DataCamera Focal Length: %.1fmmCamera Focal Length: %.1f°Camera GuidesCamera Lens Scale: %.3fCamera ObjectCamera OffsetCamera OrthographicCamera OverrideCamera PanoramicCamera Parent LockCamera PassepartoutCamera PathCamera PerspectiveCamera PresetsCamera SolverCamera Solver ConstraintCamera SuffixCamera ViewCamera VisibilityCamera ZoomCamera data-block for storing camera settingsCamera data-blocksCamera far clipping distanceCamera horizontal shiftCamera lens field of viewCamera lens horizontal field of viewCamera lens vertical field of viewCamera near clipping distanceCamera that becomes active on this frameCamera to ViewCamera to use as reference point when subdividing geometry, useful to avoid crawling artifacts in animations when the scene camera is movingCamera to which motion is parented (if empty active scene camera is used)Camera typesCamera vertical shiftCamera's Main AxisCamera's focal lengthCamera(s)CamerasCan only assign evaluated data to evaluated object, or original data to original objectCan only copy one custom normal, vertex normal or face normalCan only save sequence on image sequencesCan only scale region size from an action zoneCan only unpack bake if the current .blend file is savedCancelCancel and undo a stroke in progressCancel animation, returning to the original frameCancel bevelCannot (de)select bones on linked object, that would need an overrideCannot activate a file selector dialog, one already openCannot add a collection to a linked/override collection/sceneCannot add a layer to CacheFile '%s'Cannot add active layer as maskCannot add bone collections to a linked Armature with a system override; explicitly create an override on the Armature DataCannot add bone collections to a linked Armature without an override on the Armature DataCannot add edges in edit modeCannot add faces in edit modeCannot add hook bone for a non armature objectCannot add hook with no other selected objectsCannot add loops in edit modeCannot add more than %i UV mapsCannot add node %s into node tree %sCannot add node %s into node tree %s: %sCannot add node '%s' in a groupCannot add node group '%s' to '%s'Cannot add node of type %s to node tree '%s'Cannot add node of type %s to node tree '%s' %sCannot add objects to a library override or linked collectionCannot add properties to override dataCannot add property to built in keying setCannot add socket to built-in nodeCannot add vertices in edit modeCannot add zone input node '%s' to a group without its paired output '%s'Cannot add zone output node '%s' to a group without its paired input '%s'Cannot apply constructive modifiers on curve. Convert curve to mesh in order to applyCannot apply modifier for this object typeCannot apply pose to lib-linked armatureCannot apply to a multi user armatureCannot bake non-'image sequence' formatsCannot build springsCannot change Pose when 'Rest Position' is enabledCannot change action, as it is still being edited in NLACannot change old file (file saved with @)Cannot clear embedded library override '%s', only overrides of real data-blocks can be directly clearedCannot clear linked library override '%s', only local overrides can be directly clearedCannot convert to the selected typeCannot create editmode armatureCannot create freeze frameCannot create key inside of speed transitionCannot create object in main database with an evaluated data data-blockCannot create transitionCannot create transition from first or last keyCannot delete collection '%s', it is either a linked one used by other linked scenes/collections, or a library override oneCannot delete currently visible workspace id '%s'Cannot delete id '%s', indirectly used data-blocks need at least one userCannot delete indirectly linked id '%s'Cannot delete indirectly linked library '%s'Cannot delete indirectly linked object '%s'Cannot delete library override id '%s', it is part of an override hierarchyCannot delete locked layersCannot delete object '%s' as it is used by override collectionsCannot delete object '%s' from scene '%s', indirectly used objects need at least one userCannot do anything in mode {!r}Cannot dolly when the view offset is lockedCannot duplicate current selectionCannot edit bone collections on a linked Armature with a system override; explicitly create an override on the Armature DataCannot edit bone collections on linked Armatures without overrideCannot edit bone collections that are linked from another blend fileCannot edit bone groups for library overridesCannot edit constraints coming from linked data in a library overrideCannot edit external library dataCannot edit hidden objectCannot edit library dataCannot edit library linked or non-editable override objectCannot edit library or override dataCannot edit modifiers coming from linked data in a library overrideCannot edit object '%s' as it is used by override collectionsCannot edit properties from override dataCannot edit shaderfxs coming from linked data in a library overrideCannot edit shaderfxs in a library overrideCannot evaluate node groupCannot execute boolean operationCannot execute, intersect only available using exact solverCannot execute, the selected collection contains non mesh objectsCannot export mixed curve types in the same Curves objectCannot export mixed cyclic and non-cyclic curves in the same Curves objectCannot figure out which object this bone belongs to.Cannot find '%s' gridCannot find class {:s} in {:s}Cannot find lib '%s'Cannot fly an object with constraintsCannot fly when the view offset is lockedCannot generate materials for unknown {:s} render engineCannot get mesh from cage objectCannot initialize the GPUCannot insert group '%s' in '%s'Cannot join while in edit modeCannot link objects into a linked sceneCannot link objects into the same sceneCannot load the baked dataCannot make a bone collection a descendant of itselfCannot make library override from a local objectCannot make segmentCannot mix modal/non-modal itemsCannot modify name of required geometry attributeCannot move above a modifier requiring original dataCannot move beyond a non-deforming modifierCannot move collection from index '%d' to '%d'Cannot move effect beyond the end of the stackCannot move modifier beyond the end of the listCannot move modifier beyond the end of the stackCannot move modifier beyond the start of the listCannot move strip to different sceneCannot move strip to non-meta stripCannot navigate a camera from an external library or non-editable overrideCannot navigate an object with constraintsCannot navigate when the view offset is lockedCannot open file %s for writing: %sCannot overwrite asset system files. Save as new fileCannot overwrite asset system files. Save as new file?Cannot overwrite files that are managed by the asset systemCannot overwrite used library '%.240s'Cannot pack absolute file: '%s'Cannot pack multiview images from raw data currently...Cannot pack tiled images from raw data currently...Cannot paint strokeCannot paste driver variables without a driverCannot paste without a materialCannot pose libdataCannot pose non-editable dataCannot push down actions while tweaking a strip's action, exit tweak mode firstCannot re-link markers into the same sceneCannot read %s '%s': %sCannot read '%s': %sCannot read file "%s": %sCannot reassign inputs: recursion detectedCannot reassign inputs: strip has no inputsCannot relocate indirectly linked library '%s'Cannot relocate library '%s' to current blend file '%s'Cannot remove an object from a linked or library override collectionCannot remove built in keying setCannot remove built-in attributes: {}Cannot remove edges in edit modeCannot remove loops in edit modeCannot remove more edges than the mesh containsCannot remove more loops than the mesh containsCannot remove more polys than the mesh containsCannot remove more vertices than the mesh containsCannot remove polys in edit modeCannot remove properties from override dataCannot remove property from built in keying setCannot remove vertices in edit modeCannot render, no cameraCannot rip multiple disconnected verticesCannot save asset catalogs before the Blender file is savedCannot save blend file, path "%s" is not writableCannot save image, path "%s" is not writableCannot save multilayer sequencesCannot save normal file (%s) as asset system fileCannot save text file, path "%s" is not writableCannot separate current selectionCannot separate curves with shape keysCannot separate nodesCannot set absolute paths with an unsaved blend fileCannot set instance-collection as object belongs in collection being instanced, thus causing a cycleCannot set relative paths with an unsaved blend fileCannot set slot without an assigned Action.Cannot spinCannot split current selectionCannot swap '%s' and '%s' as one or both will not be able to fit in their new placesCannot swap inputs of a multi-input socketCannot swap selected strips as they will not be able to fit in their new placesCannot swap selected strips because they will overlap each other in their new placesCannot unlink a library override collection which is not the root of its override hierarchyCannot unlink action '%s'. It's not clear which object or object-data it should be unlinked from, there's no object or object-data as parent in the Outliner treeCannot unlink collection '%s' parented to another linked collection '%s'Cannot unlink collection '%s'. It's not clear which scene, collection or instance empties it should be unlinked from, there's no scene, collection or instance empties as parent in the Outliner treeCannot unlink material '%s'. It's not clear which object or object-data it should be unlinked from, there's no object or object-data as parent in the Outliner treeCannot unlink object '%s' from linked collection or scene '%s'Cannot unlink object '%s' parented to another linked object '%s'Cannot unlink the material '%s' from linked object dataCannot unlink unsupported '%s' from light linking collection '%s'Cannot unlink world '%s'. It's not clear which scene it should be unlinked from, there's no scene as parent in the Outliner treeCannot unpack individual Library file, '%s'Cannot update a linked Armature with a system override; explicitly create an override on the Armature DataCannot use OpenGL render in background mode (no opengl context)Cannot use vertex with zero-length normalCannot use zero-area faceCannot use zero-length boneCannot use zero-length curveCannot use zero-length edgeCannot verify bone name without a generated rigCannot write a single file with an animation format selectedCanvasCanvas NormalCanvas SettingsCanvas SurfacesCanvas X-RayCanvas grid opacityCanvas mesh not updatedCap EndpointCap Fill TypeCap StartCapsCaps TypeCapsuleCaptureCapture AttributeCapture Attribute ItemCapture DistanceCapture EmissionCapture IndirectCapture ItemsCapture WorldCapture a picture of an editorCapture a picture of the whole Blender windowCapture the entire windowCarbon (Solid)CardboardCardinalCascade CountCascade FadeCascade Max DistanceCaseCase SensitiveCase Sensitive Matches OnlyCastCast IronCast ModifierCast ShadowCast Shadow CausticsCast a square spot light shapeCast rays from above the surfaceCast rays from the context geometry onto a target geometry, and retrieve information from each hit pointCast rays to active object from a cageCatalogCatalog IDCatalog SelectorCatalog Simple NameCatalog UUIDCatalog cannot be dropped into itselfCatalog is already placed at the highest levelCatalog is already placed inside this catalogCatalog to use for the new assetCatalogs cannot be edited in this asset libraryCategoryCatmull RomCatmull-ClarkCatmull-RomCause the faces of the mesh object to appear or disappear one after the other over timeCause the image to repeat horizontally and verticallyCause the image to repeat in checker board patternCauses actions to be duplicated with the data-blocksCauses armature data to be duplicated with the objectCauses camera data to be duplicated with the objectCauses curve data to be duplicated with the objectCauses curves data to be duplicated with the objectCauses lattice data to be duplicated with the objectCauses light data to be duplicated with the objectCauses light probe data to be duplicated with the objectCauses material data to be duplicated with the objectCauses mesh data to be duplicated with the objectCauses metaball data to be duplicated with the objectCauses particle systems to be duplicated with the objectCauses point cloud data to be duplicated with the objectCauses select-all ('A' key) to de-select in the case a selection existsCauses speaker data to be duplicated with the objectCauses surface data to be duplicated with the objectCauses tab to open pie menu (swaps 'Tab' / 'Ctrl-Tab')Causes text data to be duplicated with the objectCauses volume data to be duplicated with the objectCausticsCavityCavity (Inverted)Cavity (inverted)Cavity CurveCavity FactorCavity MaskCavity RidgeCavity ValleyCavity shading computed in world space, useful for larger-scale occlusionCbCeil ModeCell NoiseCell SizeCell TypeCell type to be highlightedCelsiusCementCenterCenter Action Safe MarginsCenter DiagonalCenter OverrideCenter Title Safe MarginsCenter in global view spaceCenter of MassCenter of the hook, used for falloff and displayCenter of this faceCenter on FrameCenter point for rotate/scaleCenter textCenter the camera view, resizing the view to fit its boundsCenter the view lock offsetCenter the view so that the cursor is in the middle of the viewCenter the view to the Z-depth position under the mouse cursorCenter-Cut Safe AreasCentersCentimetersCentral CylindricalCentum weightsChainChain CountChain LengthChain Loose EdgesChain OffsetChain PriorityChain ScalingChain by DistanceChain count for the selection of first N chainsChain follows position of targetChain follows rotation of targetChainingChaining MethodChainsChalk (Solid)Chance of every point or curve being included in the selectionChance that the particle will pass through the meshChangeChange Active LayerChange CaseChange Scene assigned to StripChange SizeChange UV selection modeChange a custom property's type, or adjust how it is displayed in the interfaceChange alpha transparency along strokeChange alpha transparency based on a material attributeChange alpha transparency based on the distance from an objectChange alpha transparency based on the distance from the cameraChange blue channelChange brightnessChange brush size by a scalarChange case of each nameChange collision shapes for selected Rigid Body ObjectsChange contrastChange curve caps mode (rounded or flat)Change direction of the points of the selected strokesChange domain type of the simulationChange factors of Mix nodes and Mix Shader nodesChange fade opacity of displayed onion framesChange flow behavior in the simulationChange font character codeChange font spacingChange green channelChange how fluid is emittedChange how the attribute is storedChange how the color attribute is storedChange hueChange hue/saturation/value of the strokesChange layer group iconChange line color along strokeChange line color based on a material attributeChange line color based on random noiseChange line color based on the direction of a strokeChange line color based on the distance from an objectChange line color based on the distance from the cameraChange line color based on the radial curvature of 3D mesh surfacesChange line color based on the underlying crease angleChange line thickness along strokeChange line thickness based on a material attributeChange line thickness based on the distance from an objectChange line thickness based on the distance from the cameraChange line thickness so that stroke looks like made with a calligraphic penChange pivot point for transforms (buggy)Change position of active Bone Collection in list of Bone collectionsChange red channelChange saturationChange selection for all facesChange selection for all verticesChange selection modeChange selection of all UV verticesChange selection of all UVW control pointsChange selection of all curve pointsChange selection of all markers of active trackChange selection of all metaball elementsChange selection of all time markersChange selection of all tracking markersChange selection of all visible objects in sceneChange selection of all visible reportsChange sorting to use column under cursorChange stroke UV texture valuesChange stroke location, rotation, or scaleChange stroke thicknessChange tabs only when this editor shares a border with an outlinerChange the active action usedChange the bevel weight of edgesChange the cache type of the simulationChange the constraint's position in the list so it evaluates after the set number of othersChange the crease of edgesChange the crease of verticesChange the direction of curves by swapping their start and end dataChange the direction that a chain of bones points in (head and tail swap)Change the display order of the selected strokesChange the effect's position in the list so it evaluates after the set number of othersChange the lock state of all or some vertex groups of active objectChange the lock state of all shape keys of active objectChange the minimum distance used by the density brushChange the mode used for selection masking in curves sculpt modeChange the modifier's index in the stack so it evaluates after the set number of othersChange the number of keys of selected particles (root and tip keys included)Change the object in the current modeChange the object in the current mode • Ctrl to add to the current modeChange the opacity of the strokesChange the position of the active line set within the list of line setsChange the position of the style module within in the list of style modulesChange the selection mode for Grease Pencil strokesChange the size of the imageChange the size of thumbnailsChange the size of thumbnails in discrete stepsChange the speed of the simulationChange the type of curvesChange the underlying simulation methodChange to the corresponding tab when outliner data icons are clickedChange to the selected VR landmark from the listChange type of effector in the simulationChange type of fluid in the simulationChange valueChange visible data source in the spreadsheetChange which geometry type the operation affects, edges or verticesChange zoom ratio of sequencer previewChangedChanged SelectedChanges the size of the fonts and widgets in the interfaceChanges the thickness of widget outlines, lines and dots in the interfaceChanging edge seams recalculates UV unwrapChannelChannel %dChannel Driver (only set for Driver F-Curves)Channel GroupChannel Group ColorsChannel KeyChannel MatrixChannel PackedChannel defining pose data for a bone in a PoseChannel in which strip will be cutChannel to place this strip intoChannelDriver VariablesChannelsChannels of the image to displayChannels of the image to drawChannels of the preview to displayChannels to display in the histogramCharacter IndexCharacter InfoCharacter SpacingCharacter WeightCharacter used to separate objects name into hierarchical structureCharactersCharcoalChargeCharge effector weightChebychevChebychev distanceCheck ExistingCheck Internal Spring NormalsCheck Surface NormalsCheck and fix all strings in current .blend file to be valid UTF-8 Unicode (needed for some old, 2.4x area files)Check and warn on overwriting existing filesCheck for Updates on StartupCheck if Select Left or RightCheck if extend lines collide with strokesCheckerChecker DistanceChecker EvenChecker OddChecker TextureCheckerboard InterleavedCheckerboard SizeChecking for Extension UpdatesChecking validity of current .blend file *AFTER* undo stepChecking validity of current .blend file *BEFORE* save to diskChecking validity of current .blend file *BEFORE* undo stepChiangChildChild NumberChild OfChild Of ConstraintChild Of ControlChild Of constraint not foundChild ParticleChild ParticlesChild RadiusChild RoundnessChild SeedChild SizeChild collection with its collection related settingsChild of this pose boneChild particle interpolated from simulated or edited particlesChild particles generated by the particle systemChildrenChildren ExpandedChildren FromChildren Per ParentChildren collections with their parent-collection-specific settingsChildren expanded in the user interfaceChokeChoose BW for saving grayscale images, RGB for saving red, green and blue channels, and RGBA for saving red, green, blue and alpha channelsChoose Collision TypeChoose Screen layoutChoose Selection SetChoose a maximum size for all exported texturesChoose a preview image for the brushChoose a widget for the bone controlChoose active color stopChoose an image to help identify the data-block visuallyChoose between an arbitrary number of values with an indexChoose between faster updates, or faster renderChoose different visualizations of library override dataChoose how many Bone influences to exportChoose how subdivision modifiers will be mapped to the USD subdivision scheme during exportChoose instances from the "Instance" input at each point instead of instancing the entire geometryChoose normal space for bakingChoose pseudo-randomlyChoose shading information to bake into the imageChoose the asset library to display assets fromChoose the color of your preference, and the shader will approximate the absorption coefficient to render lookalike hairChoose the file format to save toChoose the interpolation type with which new keys will be addedChoose the type of the widget to createChoose where to get guiding velocities fromChoose whether to export only the [0, 1] range, or all UV tilesChoose {} data-block to be assigned to this userChoppinessChoppiness of the wave's crest (adds some horizontal component to the displacement)Christensen-BurleyChroma KeyChroma VectorscopeCinemaCinema (48)CircleCircle (HSL)Circle (HSV)Circle with inner dotCirclesCircularCircular dependency for image "%s" from object "%s"Circular easing (strongest and most dynamic)ClampClamp Bounding BoxClamp DirectClamp FactorClamp GlossyClamp IndirectClamp OffsetClamp OverlapClamp RegionClamp ResultClamp Surface DirectClamp Surface IndirectClamp ToClamp To ConstraintClamp TypeClamp Volume DirectClamp Volume IndirectClamp WavesClamp a value between a minimum and a maximumClamp collision impulses to avoid instability (0.0 to disable clamping)Clamp pixel intensity to reduce noise inside glossy reflections from reflection cubemaps (0 to disable)Clamp result of the node to 0.0 to 1.0 rangeClamp the Z axis of the curveClamp the direct lighting intensity to reduce noise (0 to disable)Clamp the factor to [0,1] rangeClamp the indices to the size of the attribute domain instead of outputting a default value for invalid indicesClamp the indirect lighting intensity to reduce noise (0 to disable)Clamp the result to [0,1] rangeClamp the result to the target range [To Min, To Max]Clamp the transformation to the distance each vertex moves in the original shapeClamp the width to avoid overlapClamp thickness based on anglesClamp within the edge extentsClampingClassClass NameClassic Ashikhmin velvet (legacy model)ClassicalClean CurvesClean Files After InstallClean UpClean tracks with high error values or few framesClean up i18n working repository (po files)Clean vertex group edgesCleanup action to executeClearClear 'disabled' tag from all F-Curves to get broken F-Curves working againClear 'internal' previews (materials, textures, images, etc.)Clear ActiveClear AllClear Animation DataClear Asset DataClear CoatClear Coat NormalClear Coat RoughnessClear Cyclic (F-Modifier)Clear DeltaClear DriversClear F-Curve snapshots (Ghosts) for active Graph EditorClear Fake UserClear Fake User and remove copy stashed in this data-block's NLA stackClear ImageClear Images before baking (internal only)Clear In ObstacleClear InnerClear LooseClear OuterClear ParentClear Parent InverseClear ParentsClear Recent Files ListClear Recent Files List...Clear RemainedClear SeamsClear TrackClear TransformClear TypeClear Up ToClear ViewerClear action to executeClear active track only instead of all selected tracksClear all calculated dataClear all constraints from the selected bonesClear all constraints from the selected objectsClear all keyframes on the currently active propertyClear all modifiers from the selected objectsClear all orphaned data-blocks without any users from the fileClear all strokes in current Grease Pencil objectClear all view lockingClear and Keep TransformationClear and Keep Transformation (Clear Track)Clear animation for FK or IK bonesClear collection contributing only indirectly in the view layerClear collections' previewsClear data-block previews (only for some types like objects, materials, textures, etc.)Clear delta location in addition to clearing the normal location transformClear delta rotation in addition to clearing the normal rotation transformClear delta scale in addition to clearing the normal scale transformClear hide selected tracksClear images before baking (only for internal saving)Clear instead of marking seamsClear inverse correction for Child Of constraintClear inverse correction for Object Solver constraintClear keyframes from all elements of the arrayClear labels on selected nodesClear masking of collection in the active view layerClear motion paths of all bonesClear motion paths of all objectsClear motion paths of selected bonesClear motion paths of selected objectsClear objects' previewsClear path at remaining frames (after current)Clear path up to current frameClear pinning for the selection instead of setting itClear preview rangeClear previews for materials, lights, worlds, textures and imagesClear previews for scenes, collections and objectsClear roll for selected bonesClear scenes' previewsClear seams of stitched edgesClear selected .blend file's previewsClear style rather than setting itClear text by typeClear the 'solo' setting on all bone collectionsClear the active groupClear the boundaries for viewer operationsClear the boundaries of the border render and disable border renderClear the boundaries of the render region and disable render regionClear the command historyClear the currently selected render slotClear the line and store in historyClear the mask's parentingClear the object's locationClear the object's originClear the object's parentingClear the object's rotationClear the object's scaleClear the property and use default or generated value in operatorsClear the recent files listClear the scrollback historyClear the search filterClear the tilt of selected control pointsClear the whole pathClear tracking constraint or flag from objectClear tracks after/before current position or clear the whole trackClear transform values after transferring to deltasClear vertex sculpt masking data from the meshClear vertex skin layerClear:ClickClick a button to select a collection:Click on the mesh to set the detailClick to add protection from deletionClick to assign the button here:Click to open the info editorClick to place endpoints of straight line segments (connected)Click to remove protection from deletionClicks on the background do not start the strokeClipClip AlphaClip CameraClip ContentsClip DisplayClip EditorClip EditorsClip EndClip ImageClip Max XClip Max YClip Min XClip Min YClip PlanesClip StartClip StripClip ThresholdClip UV coordinates to bounds after unwrappingClip UserClip alpha below this threshold in the 3D textured viewClip drawings to camera size when exporting in camera viewClip editor space dataClip to BoundsClip to cubic-shaped area around the image and set exterior pixels as transparentClip to image size and set exterior pixels as transparentClip view contents based on what is visible in other side viewsClipboard does not contain an assetClipboard is emptyClipboard too longClippingClipping BorderClipping BoundariesClipping OffsetClipping StartClips animations to selected playback rangeClockwiseClone AlphaClone ImageClone LayerClone MapClone OffsetClone Paint Texture IndexClone UV Loop LayerClone UV Loop Layer IndexClone UV loop layer indexClone from Image/UV MapClone from Paint SlotCloseClose AllClose SplineClose Spline MethodClose TipClose or open all itemsClose or open the selected stroke adding a segment from last to first pointClose selected areaClose the current windowClosed LoopClosed by DefaultClosed loops unsupportedClosestClosest IndexClosest UDIMClosest WeightClosure SizeClothCloth Collision SettingsCloth DampingCloth MassCloth ModifierCloth PresetsCloth SettingsCloth SimulationCloth collision acts with respect to the collider normals (improves penetration recovery)Cloth collision impulses act in the direction of the collider normals (more reliable in some cases)Cloth dynamics for hairCloth model with angular bending springsCloth model with linear bending springs (legacy)Cloth simulation modifierCloth simulation settings for an objectCloth simulation settings for self collision and collision with other objectsCloth speed is multiplied by this valueCloudsClouds TextureClumpClump CurveClump FactorClump Hair CurvesClump NoiseClump Noise SizeClump OffsetClumpingClumping AmountClumps together existing hair curves using guide curvesCluster controlsClusterize controls in the same positionCmdCoarseCoatCoat IORCoat NormalCoat RoughnessCoat WeightCodecCodec settings for JPEG 2000Coefficient K0 of the lens polynomialCoefficient K1 of the lens polynomialCoefficient K2 of the lens polynomialCoefficient K3 of the lens polynomialCoefficient K4 of the lens polynomialCoefficientsCoefficients for 'x' (starting from lowest power of x^0)Coffee (Fresh/Roast)ColCollapseCollapse (close) all selected expandable animation channelsCollapse EdgesCollapse SummaryCollapse all channels (not just selected ones)Collapse edges without faces, cloth sewing edgesCollapse in all cases except for shadersCollapse isolated edge and face regions, merging data such as UVs and color attributes. This can collapse edge-rings as well as regions of connected faces into verticesCollapse short edges to remove mesh detail where possibleCollapse summary when shown, so all other channels get hidden (Dope Sheet editors only)Collapse the region displaying the operator settingsCollect related nodes together in a common area. Useful for organization when the re-usability of a node group is not requiredCollectionCollectionNewCollection %dCollection '%s' (instantiated by the active object) is not overridableCollection '%s' already in collection '%s'Collection '%s' is not an original IDCollection '%s' not in collection '%s'Collection '%s' was not foundCollection ChildCollection ChildrenCollection ColorCollection Color TagCollection ColorsCollection Export HandlersCollection IndexCollection InfoCollection Instance Empty SizeCollection Light LinkingCollection MaskCollection MasksCollection NameCollection NegationCollection Node SocketCollection Node Socket InterfaceCollection ObjectCollection ObjectsCollection PropertiesCollection SpecialsCollection containing objects participating in this simulationCollection containing rigid body constraint objectsCollection contains current objectCollection data-blocksCollection does not contain object types that can be rendered for the automatic previewCollection name to addCollection of AOVsCollection of Color Ramp ElementsCollection of Curve Map PointsCollection of Driver F-CurvesCollection of Dynamic Paint Canvas surfacesCollection of F-Curve ModifiersCollection of Grease Pencil framesCollection of Grease Pencil layersCollection of IDs only, used to disambiguate between potential IDs with same name from different librariesCollection of KeyConfigsCollection of LightgroupsCollection of NLA StripsCollection of NLA TracksCollection of NLA strip F-CurvesCollection of Node LinksCollection of Node SocketsCollection of NodesCollection of Object data-blocksCollection of OpenXR component pathsCollection of OpenXR user pathsCollection of Profile PointsCollection of RetimingKeyCollection of UDIM tilesCollection of UV map layersCollection of XR action map bindingsCollection of XR action map itemsCollection of XR action mapsCollection of actionsCollection of add-onsCollection of annotation framesCollection of annotation layersCollection of annotationsCollection of armature bonesCollection of armature edit bonesCollection of armaturesCollection of background imagesCollection of bake itemsCollection of brushesCollection of cache filesCollection of cache layersCollection of camerasCollection of capture attribute itemsCollection of channel driver VariablesCollection of child collectionsCollection of collection objectsCollection of collectionsCollection of curve splinesCollection of curvesCollection of custom asset tagsCollection of data-blocks that can be referenced by baked dataCollection of fontsCollection of gizmosCollection of hair curvesCollection of imagesCollection of index_switch itemsCollection of items that make up an enumCollection of keyframe pointsCollection of keying set pathsCollection of keymap itemsCollection of keymapsCollection of latticesCollection of layers used by maskCollection of layers which defines this maskCollection of librariesCollection of light probesCollection of lightsCollection of line stylesCollection of markers for movie tracking plane trackCollection of markers for movie tracking trackCollection of markers in trackCollection of masking spline pointsCollection of masking splinesCollection of masksCollection of materialsCollection of mesh edgesCollection of mesh loopsCollection of mesh polygonsCollection of mesh verticesCollection of meshesCollection of metaball elementsCollection of metaballsCollection of movie clipsCollection of movie tracking objectsCollection of movie tracking plane tracksCollection of movie tracking tracksCollection of node treesCollection of object constraintsCollection of object effectsCollection of object modifiersCollection of object pathsCollection of objectsCollection of objects in this tracking data objectCollection of override operationsCollection of override propertiesCollection of packed imagesCollection of paint curvesCollection of palette colorsCollection of palettesCollection of particle settingsCollection of particle systemsCollection of pathsCollection of plane tracks in this tracking data objectCollection of plane tracks in this tracking data object. Deprecated, use objects[name].plane_tracksCollection of point cachesCollection of point cloudsCollection of pointsCollection of points for Bézier curves onlyCollection of points that make up this poly or nurbs splineCollection of pose bone constraintsCollection of related drawingsCollection of related sketchesCollection of related sketches on a particular frameCollection of render layersCollection of render passesCollection of render viewsCollection of repeat itemsCollection of scenesCollection of screensCollection of simulation itemsCollection of solved camerasCollection of soundsCollection of spacesCollection of speakersCollection of spline Bézier pointsCollection of spline pointsCollection of splines in this curve data objectCollection of splines which defines this layerCollection of strip modifiersCollection of studio lightsCollection of target bones and weightsCollection of textsCollection of texture slotsCollection of texturesCollection of timeline markersCollection of tracking plane tracksCollection of tracks in this tracking data objectCollection of tracks in this tracking data object. Deprecated, use objects[name].tracksCollection of tracks used for 2D stabilization (translation)Collection of user asset librariesCollection of user extension repositoriesCollection of vertex colorsCollection of vertex groupsCollection of volumesCollection of window managersCollection of workspacesCollection of worldsCollection socket of a nodeCollection that included object should be a member ofCollection this layer collection is wrappingCollection which defines light linking relation of this emitterCollection which defines objects which block light from this emitterCollection {:s} has the same uid {:d} as {:s}Collection(s)CollectionsCollections of objectsCollections that are immediate children of this collectionCollide with objects during the simulationCollide with other collider objects in the sceneCollider FrictionCollisionCollision CollectionCollision CollectionsCollision MarginCollision ModifierCollision QualityCollision SettingsCollision ShapeCollision Shape of object in Rigid Body SimulationsCollision TypeCollision Vertex GroupCollision collections rigid body belongs toCollision modifier defining modifier stack position used for collisionCollision settings for object in physics simulationCollisionsColorColor+XColor+YColor+ZColor-XColor-YColor-ZColorAColorBColorCColorController Draw StyleColorDarkColorDark + RayColorGColorLightColorLight + RayColorLumaColorModeColorRColorRGBColorValueColor & AlphaColor 01Color 02Color 03Color 04Color 05Color 06Color 07Color 08Color 09Color AttributeColor Attribute SpecialsColor AttributesColor BalanceColor BurnColor CorrectionColor DepthColor DodgeColor DryColor FacColor GridColor GridlinesColor InterpolationColor KeyColor LayerColor ManagementColor MappingColor MaximumColor ModeColor ModifiersColor ModulationColor NodeColor Node SocketColor Node Socket InterfaceColor OpacityColor PaletteColor ParametrizationColor PathColor PickerColor Picker TypeColor PostColor PreColor PresetsColor RampColor Ramp ElementColor Ramp ElementsColor SetColor Set IDColor Set {:d}Color SetsColor SpaceColor Space SettingsColor SpillColor SpreadColor StripColor TagColor TagsColor ThresholdColor TypeColor ValueColor attribute baking is only supported for mesh objectsColor balance gain (highlights)Color balance gamma (midtones)Color balance lift (shadows)Color balance modifier for sequence stripColor balance parameters for a sequence stripColor balance parameters for a sequence strip and its modifiersColor cells by positionColor curve mapping applied before display transformColor for all strokes in this layerColor for custom background colorColor for filling region bounded by each strokeColor for indicating Grease Pencil keyframesColor for mixing with primary filling colorColor for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axisColor for object outlineColor for single color modeColor for strip/action being "tweaked" or editedColor for wireframe when in edit mode, but edge selection is activeColor hue offsetColor in sRGB color spaceColor in the gamma corrected spaceColor in the linear spaceColor input on which HSV color transformation will be appliedColor input on which correction will be appliedColor management settings applied on image before savingColor management settings used for displaying images on the displayColor management specific to display deviceColor mapping settingsColor modifier '%s' could not be removedColor modifier typeColor modifiers for changing line colorsColor node links based on their connected socketsColor of Auto Keying indicator when enabledColor of active markerColor of breakdown keyframeColor of cursor when addingColor of cursor when subtractingColor of disabled markerColor of extreme keyframeColor of folders in the file browserColor of generated keyframeColor of jitter keyframeColor of keyframe borderColor of light emission from the surfaceColor of locked markerColor of markerColor of marker's outlineColor of moving hold keyframeColor of new annotation layersColor of path after current frameColor of path before current frameColor of preview range overlayColor of selected breakdown keyframeColor of selected extreme keyframeColor of selected generated keyframeColor of selected jitter keyframeColor of selected keyframeColor of selected keyframe borderColor of selected markerColor of selected moving hold keyframeColor of smokeColor of smoke emitted from burning fuelColor of summary channelColor of texture overlayColor of the 1px shadow line underlying widgetsColor of the F-Curve in the Graph EditorColor of the ambient light that uniformly lit the sceneColor of the area between bricksColor of the backgroundColor of the corresponding socket type in the node editorColor of the emitted lightColor of the first checkerColor of the first reference brickColor of the light's diffuse highlightColor of the light's specular highlightColor of the materialColor of the material used for diffuse, subsurface, metallic and transmissionColor of the paintColor of the second checkerColor of the second reference brickColor of the text insertion cursor (caret)Color of the track in the Movie Clip Editor and the 3D viewport after a solveColor palette to useColor pickerColor ramp mapping a scalar value to a colorColor ramp used to change line colorColor ramp used to define brush velocity effectColor ramp used to define proximity falloffColor range used for weight visualization in weight painting modeColor saturation factorColor selected to apply glowColor set is user-defined instead of a fixed theme color setColor set specifying bone colors for this groupColor space in the image file, to convert to and from when saving and loading the imageColor space of the input imageColor space of the output imageColor space that the sequencer operates inColor space used for YCbCrA processingColor strength for new strokes (affect alpha factor of color)Color tag 1Color tag 2Color tag 3Color tag 4Color tag 5Color tag 6Color tag 7Color tag 8Color tag for a collectionColor tag for a stripColor tag of the node group which influences the header colorColor temperature of the input's white pointColor temperature of the output's white pointColor temperature of the scene's white pointColor that encodes the normal map in the specified spaceColor that must be keptColor the passColor tint of the input's white point (the default of 10 matches daylight)Color tint of the output's white point (the default of 10 matches daylight)Color tint of the scene's white point (the default of 10 matches daylight)Color to use behind stamp textColor to use for stamp textColor used for RimColor used for ShadowColor used for active bonesColor used for generated glowColor used for selected bonesColor used for the surface of bonesColor used for tintingColor used to highlight the rangeColor value factorColor value in geometry attributeColor {:d}Color1Color2Colored ConstraintsColoringColorizeColorize EffectColorize effectColorsColumnColumn 1Column 1 Row 1Column 1 Row 2Column 1 Row 3Column 1 Row 4Column 2Column 2 Row 1Column 2 Row 2Column 2 Row 3Column 2 Row 4Column 3Column 3 Row 1Column 3 Row 2Column 3 Row 3Column 3 Row 4Column 4Column 4 Row 1Column 4 Row 2Column 4 Row 3Column 4 Row 4Column InterleavedColumn NameColumn SelectColumn number to show right margin atColumn to jump toColumnsColumns:Comb hairsCombinationCombination of true displacement and bump mapping for finer detailCombineCombine ColorCombine MatrixCombine OpenEXR multi-layer images rendered with different sample ranges into one image with reduced noiseCombine TransformCombine XYZCombine all volume shading components into a single easy to use nodeCombine an image from its composite color channelsCombine and layer ActionsCombine any number of input stringsCombine both views in a squeezed imageCombine distance and equi-angular sampling for volumes where neither method is idealCombine grids in a subtractive wayCombine grids in an additive wayCombine meshes in a subtractive wayCombine meshes in an additive wayCombine original scale with copied scaleCombine rotations like the original Offset checkbox. Does not work well for multiple axis rotations.Combine space background image with the maskCombine the views (left and right) into a single stereo 3D outputCombine two images for side-by-side display. Typically used in combination with a Viewer nodeCombine two images using depth mapsCombinedCombined ExportCombined channelsCombined curve is applied to each channel individually, which may result in a change of hueCombines all of its direct rigid body children into one rigid objectComma-separated tags to use for the registered parentCommand Prompt HereCommand historyCommand interruptedCommand line promptCommand line prompt languageCommand outputCommand to launch the text editor, either a full path or a command in $PATH. Use the internal editor when left blankCommentCommunityCompact LayoutCompact ListCompact with DecimalsCompareCompare Color AttributesCompare MaterialsCompare ModeCompare SeamCompare SharpCompare UVsCompare each element of the input vectorsCompare the average of the input vectors elementsCompare the direction of the input vectorsCompare the dot products of the input vectorsCompare the length of the input vectorsCompare velocities from previous frame with new velocities from current frame and keep the maximumCompare velocities from previous frame with new velocities from current frame and keep the minimumCompensate any scale changes relative to center of rotationCompensate for non-uniform object scaleCompensate for scale applied by other modifiersCompensate for scaling one axis by applying suitable scaling to the other two axesCompile bytecode for shader script nodeCompiled without Bullet physics engineCompiled without OpenVDBCompiled without sound supportComplete Matches OnlyCompletely clear the parenting relationship, including involved modifiers if anyCompletely ignore parent scalingCompletely independent manually set handleComplexComponentComponent PathsComponent TypeCompositeCompositingCompositing node viewerCompositing nodesCompositionComposition GuidesCompositorCompositor Custom GroupCompositor DeviceCompositor NodeCompositor Node TreeCompositor PrecisionCompound ParentCompressCompress FileCompress mesh using DracoCompressionCompression Spring DampingCompression StiffnessCompression Stiffness MaximumCompression level (0 = most speed, 6 = most compression, higher values currently not supported)Compression method to be usedCompression mode for TIFFComputation RangeComputation was successfulCompute Device TypeCompute average and standard deviation of pixel valuesCompute distance to nearest edgeCompute distance to nearest faceCompute distance to nearest vertexCompute global illumination taking into account light bouncing off surrounding objectsCompute how much the hemisphere above the shading point is occluded, for example to add weathering effects to corners. Note: For Cycles, this may slow down renders significantlyCompute the closest location on the target geometryComputes the distance to the closest point as well as its position and colorComputes the distance to the edge of the voronoi cellComputes the distance to the second closest point as well as its position and colorComputes the radius of the n-sphere inscribed in the voronoi cellConcavity UpperConcreteConditionConeConfiguration for a single dash segmentConfigure constant bit rate, rather than constant output qualityConfirmConfirm On ReleaseConfirm ThresholdConfirm bevelConfirm on ReleaseConflicts with another render pass with the same nameConformalConnect CenterConnect LoopsConnect Matching EndsConnect Mirror:Connect Movie Strips by DefaultConnect Next:Connect With MirrorConnect active node to the active output node of the node treeConnect all hair systems to the emitter meshConnect chainConnect endpoints that are close togetherConnect hair to the emitter meshConnect newly added movie strips by default if they have multiple channelsConnect objects as a chain based on distance, starting at the active objectConnect selected objects to the active objectConnect selected vertices of faces, splitting the faceConnect the B-Bone chain to the parent rigConnect the arc at the centerConnect vertices by their selection order, creating edges, splitting facesConnectedConnected OnlyConnected faces (instead of edges)Connecting edge loops overlapConnection LimitConnection PatternConsider material single sided for light probe volume capture. Additionally helps rejecting probes inside the object to avoid light leaks.Consider objects as whole when finding volume centerConsider the contribution of directly visible light sources during guidingConsider vertices instead of edges to select which edges to (un)tag as sharpConsistent identifier used for the itemConsoleConsole InputConsole Scrollback LinesConsole line type when used in scrollbackConsole output typeConstConstantConstant BitrateConstant DetailConstant ExtrapolationConstant LengthConstant OffsetConstant Offset DisplacementConstant Rate Factor (CRF); tradeoff between video quality and file sizeConstant Screen Size NormalsConstant acceleration in a given directionConstant direction parallel ray LightConstant direction parallel ray light sourceConstant factor to offset time by for functionConstant factor to offset values byConstant falloffConstant force along the force object's local Z axisConstant per CurveConstrain an object's location to the nearest point along the target pathConstrain boids to a surfaceConstrain islands containing any pinned UV'sConstrain rigid bodies to move around common pivot pointConstrain to Image BoundsConstrain value between min and maxConstrain value between min and max, swapping arguments when min > maxConstraintConstraintMixConstraintTrackConstraint '%s' not found in object '%s'Constraint '%s' not found in pose bone '%s'Constraint AxisConstraint OperationConstraint TargetConstraint Target BoneConstraint axis Lock options relative to Bone or Target referenceConstraint can be broken if it receives an impulse above the thresholdConstraint constraining rigid bodiesConstraint has valid settings and can be evaluatedConstraint influencing Objects inside Rigid Body SimulationConstraint is the one being editedConstraint modifying the transformation of objects and bonesConstraint nameConstraint names have special meanings.Constraint pivot locationConstraint position along X axisConstraint position along Y axisConstraint position along Z axisConstraint rotation along X axisConstraint rotation along Y axisConstraint rotation along Z axisConstraint to stay within the image bounds while editingConstraint's panel is expanded in UIConstraintsConstraints affecting the transformation of the objectConstraints that act on this pose channelConstruct a 4x4 matrix from its individual valuesConstruct a Bézier CircleConstruct a Bézier CurveConstruct a Nurbs CircleConstruct a Nurbs CurveConstruct a PathConstruct a Suzanne meshConstruct a circle meshConstruct a conic meshConstruct a cube meshConstruct a cube mesh that consists of six square facesConstruct a cylinder meshConstruct a filled planar mesh with 4 verticesConstruct a spherical mesh that consists of equally sized trianglesConstruct a spherical mesh with quad faces, except for triangle faces at the top and bottomConstruct a subdivided plane meshConstruct a torus meshConstruct and edit splinesConstructive modifier cannot be applied to multi-res data in sculpt modeConstructive modifiers cannot be appliedContainerContainer of the fluid simulationContains linked library overrides that need to be resynced, updating the library is recommendedContentContent of this text objectContextContext AttributesContext GizmoContext MenuContext PathContext PropertyContext data-path (expanded using visible windows in the current .blend file)Context incorrect, image not foundContext menu for item operationsContext menu for scene operationsContext missing active objectContext path is pinnedContext sensitive gizmos for the active itemContext window not setContiguousContinueContinue Without ClearingContinue tracing from an arbitrary new position and in a new directionContinue using file without Python scriptsContinuous AccelerationContinuous GrabContinuous zooming. The zoom direction and speed depends on how far along the set Zoom Axis the mouse has moved.Continuously unwrap the selected UV island while transforming pinned verticesContourContrastContrast LimitContrast correction value. A scaling type factor by which to make brighter pixels brighter, but keeping the darker pixels dark. Use a negative number to decrease contrast, and a positive number to increase itContributionsControlControl BoneControl FalloffControl ModeControl PointControl Point selectedControl Point:Control PointsControl RotationControl a chain of bones by specifying the endpoint target (Bones only)Control accuracy of motion blur, more steps gives more memory usage (actual number of steps is 2^(steps - 1))Control how far to push or pull the keysControl how fast the probe influence decreasesControl how many evaluated points should be generated on every curve segmentControl how much mist density decreases with heightControl key pressedControl key pressed, -1 for any stateControl object: if available, its location determines the center of the effectControl playback using a frame-number (ignoring time FPS and start frame from the file)Control playback using a value between 0 and 1Control playback using time in secondsControl point belongs to another splineControl point for envelope F-ModifierControl point mass valuesControl point not in Envelope F-ModifierControl point selection statusControl point spring strength valuesControl point weight valuesControl points defining the shape of the envelopeControl points of all curvesControl points of the curveControl the brightness and contrast of the input colorControl the intensity of the border around themes iconsControl the quality of the fast GI lighting. Higher resolution uses more memory.Control the quality of the volumetric effects. Higher resolution uses more memory.Control the smoothness of mesh normals around each face by changing the "shade smooth" attributeControl the stencil brushControl transform gizmosControl when to apply fluid flowControl when to apply the effectorControl whether each spline loops back on itself by changing the "cyclic" attributeControl which key to offset towards and how farController LocationController Location OtherController RotationController Rotation OtherController StyleController aim location of the other user path for bimanual actionsController aim rotation of the other user path for bimanual actionsControllersControlsControls accuracy of motion blur, more steps means longer render timeControls fluid emission from within the mesh (higher value results in greater emissions from inside the mesh)Controls how much nearby polygons influence deformationControls how open boundaries are smoothedControls how smoothing is applied to UVsControls profile shape (0.5 = round)Controls the blending and the compatibility with certain featuresControls the intensity of the coat layer, both the reflection and the tinting. Typically should be zero or one for physically-based materialsControls the tangent direction for anisotropyControls the transparency of the surface, with 1.0 fully opaqueConvergence BoneConvergence Plane DistanceConvergence boneConversion is not supportedConvertConvert Attribute DomainConvert Color Attribute DomainConvert ColorspaceConvert Faces into vertices and vertices into facesConvert FloatConvert FromConvert Grease Pencil layers into curve instancesConvert OrientationConvert RGB input into grayscale using luminanceConvert ToConvert UsdPreviewSurface shaders to Principled BSDF shader networksConvert a blackbody temperature to an RGB valueConvert a color's luminance to a grayscale valueConvert a vector, point, or normal between world, camera, and object coordinate spaceConvert a wavelength value to an RGB valueConvert active weight into gray scale vertex colorsConvert all faces in a mesh to triangular facesConvert all faces to trianglesConvert all polygons to trianglesConvert all textures to KTX2 with BasisU supercompressionConvert animation from any rotation mode to any otherConvert between color spacesConvert curves into a mesh, optionally with a custom profile shape defined by curvesConvert each input geometry into an instance, which can be much faster than the Join Geometry node when the inputs are largeConvert effector force into air flow velocityConvert f-curves/drivers affecting rotations to radians. Warning: Use this only onceConvert faces into thickened edgesConvert from degrees to radiansConvert from radians to degreesConvert input to float dataConvert instances into real geometry dataConvert normal object transforms to delta transforms, any existing delta transforms will be included as wellConvert object animation for normal transforms to delta transformsConvert objects into instanced facesConvert only selected keyframesConvert orientation axis to a different convention to match other applicationsConvert particles to a mesh objectConvert rendering effect (such as light and shadow) to color. Typically used for non-photorealistic rendering, to apply additional effects on the output of BSDFs. Note: only supported in EEVEEConvert rotations to euler XYZConvert rotations to euler XZYConvert rotations to euler YXZConvert rotations to euler YZXConvert rotations to euler ZXYConvert rotations to euler ZYXConvert rotations to quaternionsConvert selected channels from samples to keyframesConvert selected channels to an uneditable set of samples to save storage spaceConvert selected objects to another typeConvert selected reference images to textured mesh planeConvert the curves in each top-level instance into Grease Pencil layerConvert the first discovered USD dome light to a world background shaderConvert the volume of a world to a mesh. The world's volume used to be rendered by EEVEE Legacy. Conversion is needed for it to render properlyConvert the world material to a USD dome light. Currently works for simple materials, consisting of an environment texture connected to a background shader, with an optional vector multiply of the texture colorConvert to FloatConvert to RadiansConvert to and from premultiplied (associated) alphaConvert to logarithmic color spaceConvert whitespaces by typeConverterConverter NodeConverting some non-editable object/object data, enforcing 'Keep Original' option to TrueConvex HullCoordinate 1Coordinate 2Coordinate SpaceCoordinate SystemCoordinate axis used to mirror the location part of the transformCoordinate axis used to mirror the rotation part of the transformCoordinatesCoordinates along this axis get flippedCoordinates of the control pointCoordinates of the control point. Note: Changing this value also updates the handles similar to using the graph editor transform operatorCoordinates of the first handleCoordinates of the left handle (before the control point)Coordinates of the right handle (after the control point)Coordinates of the second handleCoordinates spaceCoordinates to apply translation deltas from the VR headset toCopied %d selected curve(s)Copied %d selected data-block(s)Copied %d selected object(s)Copied %d selected point(s)Copied Selection Set(s) to clipboardCopied constraint: %sCopied material to internal clipboardCopied pose to internal clipboardCopied the selected Video Sequencer strips to internal clipboardCopied the value to {:d} bonesCopied {:s} parameters to {:d} bonesCopies the matrix of the currently active object or pose bone to the clipboard. Uses matrices relative to a specific object or the active scene cameraCopies the matrix of the currently active object or pose bone to the clipboard. Uses world-space matricesCopperCopyCopy Absolute coordinates of Normal vectorCopy Bone colors from the active bone to all selected bonesCopy Grease Pencil EffectsCopy LabelCopy LocationCopy Location (Local)Copy Location (Local, Owner Orientation)Copy Location ConstraintCopy ModifiersCopy NormalCopy PoseCopy Pose Bone colors from the active pose bone to all selected pose bonesCopy Rigid Body settings from active object to selectedCopy Rigify type and parameters from active to selected bonesCopy RotationCopy Rotation ConstraintCopy ScaleCopy Scale ConstraintCopy SettingsCopy Studio Light settings to the Studio Light editorCopy TransformsCopy Transforms ConstraintCopy XCopy YCopy ZCopy active vertex to other selected vertices (if affected groups are unlocked)Copy all the transformations of a target, so that they move togetherCopy all the transforms of the targetCopy color to all selected nodesCopy color to all selected tracksCopy constraint to other selected objects/bonesCopy constraints to other selected bonesCopy constraints to other selected objectsCopy files to textures directoryCopy from closest edge (using midpoints)Copy from closest edge of closest face (using midpoints)Copy from closest vertexCopy from closest vertex of closest edgeCopy from closest vertex of closest faceCopy from identical topology meshesCopy from interpolated corners of the nearest source faceCopy from interpolated corners of the source face hit by corner normal projectionCopy from interpolated values of vertices from closest point on closest edgeCopy from interpolated values of vertices from closest point on closest faceCopy from interpolated values of vertices from point on closest face hit by normal-projectionCopy from most similar edge (edge which vertices are the closest of destination edge's ones)Copy from nearest corner of nearest faceCopy from nearest corner which has the best matching normalCopy from nearest corner which has the face with the best matching normal to destination corner's face oneCopy from nearest face (using center points)Copy from source face which normal is the closest to destination oneCopy full data pathCopy in world spaceCopy inside each object's local spaceCopy label from active to selected nodesCopy material to selected objectsCopy mirror UV coordinates on the X axis based on a mirrored meshCopy modifiers of the active strip to all selected stripsCopy modifiers to other selected objectsCopy new normals (overwrite existing)Copy new normals minus old normalsCopy normal to the internal clipboardCopy of the colors associated with the group's color setCopy on DuplicateCopy only active Layer, uncheck to append all layersCopy or reorder modifiers, constraints, and effectsCopy particle systems from the active object to selected objectsCopy particle systems to selected: %d done, %d failedCopy product of old and new normals (not cross product)Copy selected UV verticesCopy selected aspects of the current pose to subsequent poses already keyframedCopy selected keyframes to the internal clipboardCopy selected markers to another sceneCopy selected points or curvesCopy selected reports to clipboardCopy selected text to clipboardCopy settings from active to selected nodesCopy settings from previous versionCopy settings of current view layerCopy sum of new and old normalsCopy the F-Modifier(s) of the active F-CurveCopy the F-Modifier(s) of the active NLA-StripCopy the Python command matching this buttonCopy the RNA data path for this property to the clipboardCopy the active line set to the internal clipboardCopy the active shape key of another selected object to this oneCopy the bone color of the active bone to all selected bonesCopy the console contents for use in a scriptCopy the current .blend file into an Asset Library. Only works on standalone .blend files (i.e. when no other files are referenced)Copy the current pose of the selected bones to the internal clipboardCopy the driver for the highlighted buttonCopy the driver variables of the active driverCopy the file to the destination pathCopy the file to the destination path (or subdirectory)Copy the image to the clipboardCopy the location of a target (with an optional offset), so that they move togetherCopy the location of the targetCopy the material settings and nodesCopy the material texture settings and nodesCopy the modifier from the active object to all selected objectsCopy the property's driver from the active item to the same property of all selected items, if the same property existsCopy the property's value from the active item to the same property of all selected items if the same property existsCopy the rotation of a target (with an optional offset), so that they rotate togetherCopy the rotation of the targetCopy the scale factors of a target (with an optional offset), so that they are scaled by the same amountCopy the scale of the targetCopy the selected Grease Pencil points or strokes to the internal clipboardCopy the selected Selection Set(s) to the clipboardCopy the selected data-blocks to the internal clipboardCopy the selected nodes to the internal clipboardCopy the selected objects to the internal clipboardCopy the selected splines to the internal clipboardCopy the selected strips to the internal clipboardCopy the selected tracks to the internal clipboardCopy the target's X locationCopy the target's X rotationCopy the target's X scaleCopy the target's Y locationCopy the target's Y rotationCopy the target's Y scaleCopy the target's Z locationCopy the target's Z rotationCopy the target's Z scaleCopy this group's weight to other selected vertices (disabled if vertex group is locked)Copy this property value to all selected rigs of the appropriate typeCopy to SelectedCopy to boneCopy to objectCopy to parent node tree, keep group intactCopy to selected all elements of the arrayCopy to selected the drivers of all elements of the arrayCopy tracking settings from active track to default settingsCopy tracking settings from active track to selected tracksCopy vertex coordinates from other objectCopy vertex groups to selected: %d done, %d failed (object data must support vertex groups and have matching indices)Copy weights from active to selectedCopying modifier '%s' to object '%s' failedCopyrightCopyright notice for this asset. An empty copyright notice does not necessarily indicate that this is copyright-free. Contact the author if any clarification is needed.Core MatteCorkCornerCorner AngleCorner Face IndexCorner IndexCorner Index In FaceCorner Next EdgeCorner NormalsCorner PinCorner Previous EdgeCorner RoundingCorner SplittingCorner VertexCorner of EdgeCorner of FaceCorner of VertexCornersCorners of EdgeCorners of FaceCorners of VertexCorrect AspectCorrect Face AttributesCorrect UV coordinates when transformingCorrect UVsCorrect data such as UVs and color attributes when transformingCorrect distortion caused by deformationCorrection MethodCorrection for entire tonal rangeCorrection for highlightsCorrection for midtonesCorrection for shadowsCorrectiveCorrective Smooth ModifierCorrective factor applied to faces' weights, 50 is neutral, lower values increase weight of weak faces, higher values increase weight of strong facesCorrectiveSmoothCorrelationCosineCosine ModeCottonCould not (un)link the collection '%s' because the collection '%s' is linkedCould not (un)link the collection '%s' because the collection '%s' is overriddenCould not (un)link the object '%s' because the collection '%s' is linkedCould not (un)link the object '%s' because the collection '%s' is overriddenCould not add a mask nodeCould not add a new UV map to object '{:s}' (Mesh '{:s}')Could not add action '%s' as it cannot be used relative to ID-blocks of type '%s'Could not add an image nodeCould not add driver, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not add geometry nodes modifierCould not add materialCould not add node collectionCould not add node groupCould not add node objectCould not add the collection because it is linkedCould not add the collection because it is overriddenCould not add the collection because of dependency cycle detectedCould not clear keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not compute a valid data pathCould not connect verticesCould not create cache reader for file %sCould not create library override from data-block '%s', as it is not overridableCould not create library override from data-block '%s', one of its parents is not overridable ('%s')Could not create library override from one or more of the selected data-blocksCould not create new folder nameCould not create new folder: %sCould not create reader for file %sCould not create the copy paste file!Could not create {:d} F-Curve(s). This can happen when only inserting to available F-Curves.Could not delete keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not determine type of group nodeCould not find '%s' in '%s'Could not find an overridable root hierarchy for object '%s'Could not find any selected edges that can be rotatedCould not find constraint data for Child-Of Set InverseCould not find constraint data for ObjectSolver Set InverseCould not find driver to copy, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not find hook modifierCould not find image '{:s}'Could not find material or light using Shader Node Tree - {:s}Could not find node collection socketCould not find sceneCould not find scene using Compositor Node Tree - {:s}Could not find supported socket typeCould not generate mesh from gridCould not get valid evaluated meshCould not init languages data!Could not initialize stitching on any selected objectCould not initialize streams, probably unsupported codec combinationCould not insert %i keyframe(s) due to zero NLA influence, base value, or value remapping failed: %s.%s for indices [%s]Could not insert keyframe, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not insert keyframe, as this type does not support animation data (ID = %s)Could not load volume for writingCould not make new imageCould not make new segmentsCould not move constraint from index '%d' to '%d'Could not move layer from index '%d' to '%d'Could not open SVGCould not open USD archive for reading, see console for detailCould not open file for writingCould not open the directory '%s'Could not paste driver, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not read "%s"Could not remove ShapeKeyCould not reopen fileCould not resolve path '%s'Could not resolve path (%s)Could not save packed file to disk as '%s'Could not separate selected curve(s)Could not snap some curves to the surfaceCould not update flags for this F-curve, as RNA path is invalid for the given ID (ID = %s, path = %s)Could not write image: %sCould not write volume: %sCould not write volume: Unknown error writing VDB fileCouldn't close destination asset %sCouldn't open file %r (%s)CountCount MaxCount ModeCounter ClockwiseCounter-ClockwiseCoverageCrCrazyspace transformation is only available for Mesh type of objectsCreaseCrease (Angle Cached)Crease AngleCrease Brush Pinch FactorCrease EdgesCrease InnerCrease On SharpCrease On Sharp EdgesCrease On SmoothCrease On Smooth SurfacesCrease ThresholdCrease WeightCrease hub edges for an improved subdivision surfaceCrease hub edges for improved subdivision surfaceCrease weight (if active)Crease:CreateCreate %sCreate 3D text object from active text data-blockCreate Along PathsCreate ArmatureCreate CollectionCreate DataCreate DimplesCreate F-Curves for object which will copy object's movement caused by this constraintCreate Freestyle stroke material for testingCreate Guide Index MapCreate InstancesCreate Internal SpringsCreate Location keys when fixing to the scene cameraCreate Mesh From Paint MaskCreate N-GonsCreate New ActionCreate New PreferencesCreate Orientation's 'use' parameter only valid in a 3DView contextCreate Pose AssetCreate Python code that will generate the selected metarigCreate Python code that will generate the selected metarig as a sampleCreate QuadsCreate RidgesCreate Rotation keys when fixing to the scene cameraCreate Scale keys when fixing to the scene cameraCreate WebPCreate a "hole" in the image with zero alpha transparency, which is useful for compositing. Note: the holdout shader can only create alpha when transparency is enabled in the film settingsCreate a Kite / DartCreate a New ImageCreate a bridge of faces between two or more selected edge loopsCreate a color from individual components using multiple modelsCreate a control bone for the copyCreate a deform bone for the copyCreate a diagonal progressionCreate a dir for each exported fileCreate a filled volume grid from a meshCreate a fog volume with the shape of the input mesh's surfaceCreate a force along a curve objectCreate a force based on fluid simulation velocitiesCreate a force that acts as a boid's predators or targetCreate a force that dampens motionCreate a glow effectCreate a gradient between two masksCreate a linear progressionCreate a local override of the selected linked data-block, and its hierarchy of dependenciesCreate a local override of the selected linked data-blocks, and their hierarchy of dependenciesCreate a local override of the selected linked objects, and their hierarchy of dependenciesCreate a matte based on luminance (brightness) differenceCreate a matte from an object or material index passCreate a mechanism to sharpen a connected corner when the angle is below this valueCreate a mesh that encloses all points in the input geometry with the smallest number of pointsCreate a new Camera and VR Landmark from the viewer pose of the running VR session and select itCreate a new Camera from the selected VR LandmarkCreate a new Selection Set with the currently selected bonesCreate a new UV map for every mesh packedCreate a new actionCreate a new action once the existing one has been safely storedCreate a new action slot for this data-block, to hold its animationCreate a new bone collection and assign all selected bonesCreate a new bone going from the last selected joint to the mouse positionCreate a new catalog to put assets inCreate a new directoryCreate a new driver with this property as input, and copy it to the internal clipboard. Use Paste Driver to add it to the target property, or Paste Driver Variables to extend an existing driverCreate a new empty Selection SetCreate a new file of this typeCreate a new geometry node group and assign it to the active modifierCreate a new geometry node group for a toolCreate a new imageCreate a new image file without modifying the current image in BlenderCreate a new level using Catmull-Clark subdivisionsCreate a new level using linear interpolation of the sculpted displacementCreate a new level using simple subdivisionsCreate a new line style, reusable by multiple line setsCreate a new main window with its own workspace and scene selectionCreate a new mesh object from the current paint maskCreate a new modifier with a new geometry node groupCreate a new node treeCreate a new object from the sliced maskCreate a new pose asset on the clipboard, to be pasted into an Asset BrowserCreate a new quad based mesh using the surface data of the current mesh. All data layers will be lostCreate a new text data-blockCreate a new windowCreate a new world Data-BlockCreate a notification after the operationCreate a parallelogramCreate a point in the point cloud for each selected edgeCreate a point in the point cloud for each selected faceCreate a point in the point cloud for each selected face cornerCreate a point in the point cloud for each selected vertexCreate a preview for this asset by rendering the active objectCreate a progression easing from one step to the nextCreate a quadratic progressionCreate a quadratic progression in the shape of a sphereCreate a quadrilateral from four pointsCreate a radial progressionCreate a rectangleCreate a rotation distortionCreate a rotation from a primary and (ideally orthogonal) secondary axisCreate a rotation pivot control that can be repositioned arbitrarilyCreate a sample metarig to be modified before generating the final rigCreate a separate curve instance for every layerCreate a separate layer for each instanceCreate a separate particle system for every secondary particle typeCreate a shadow effectCreate a signed distance volume grid from a meshCreate a signed distance volume grid from pointsCreate a simple stroke with basic colorsCreate a smooth B-Bone transition if an end of the chain meets another chain going in the same directionCreate a smooth B-Bone transition if an end of the chain meets its mirrorCreate a smooth curved surface using the Catmull-Clark subdivision schemeCreate a solid shape from vertices and edges, using the vertex radius to define the thicknessCreate a solid skin by extruding, compensating for sharp anglesCreate a solid skin, compensating for sharp anglesCreate a solid wireframe from facesCreate a spherical progressionCreate a suitable breakdown pose on the current frameCreate a tiled imageCreate a trapezoidCreate a vector from X, Y, and Z componentsCreate an Empty object which will be copying movement of active trackCreate an armature that parallels the skin layoutCreate an automatic preview for the selected data-blockCreate an envelope shapeCreate an image with an alpha channelCreate an image with left and right viewsCreate an object collection from selected objectsCreate an option to detach eyelids from the eye surfaceCreate an optional IK controlCreate an optional controlCreate an optional deform boneCreate bubble particle systemCreate child particlesCreate collision objectCreate constraint-based parent-child relationshipCreate constraint-based shrinkwrap relationshipCreate constraints for this action on the generated rigCreate control bones for the copyCreate controls for both sides of the palmCreate coordinate and mapping nodes for the texture (ignored for selected texture nodes)Create copies of the shape with offsetsCreate custom warnings in node groupsCreate deform bones for the copyCreate domain for gasesCreate domain for liquidsCreate dot-dash effect for strokesCreate driver for this property only and without assigning any targets yetCreate drivers for all properties without assigning any targets yetCreate drivers for each pair of corresponding elementsCreate edge loops between the inner and outer surfaces on face edges (slow, disable when not needed)Create elliptical mask suitable for use as a simple matte or vignette maskCreate empty placeholder files while rendering frames (similar to Unix 'touch')Create foam particle systemCreate grid of duplicate instancesCreate guide objectCreate head and neck bonesCreate image with 32-bit floating-point bit depthCreate instances along particle pathsCreate instances for collections, rather than adding them directly to the sceneCreate instances for object data which are not referenced by any objectsCreate instances from child particlesCreate instances from normal particlesCreate keyframes following the current shape of F-Curves of selected channelsCreate liquid particle systemCreate matte based on 3D distance between colorsCreate matte based on chroma valuesCreate matte based on differences in color channelsCreate matte using a given color, for green or blue screen footageCreate mesh plane(s) from image files with the appropriate aspect ratioCreate new actionCreate new bones from the selected jointsCreate new bones from the selected joints and move themCreate new image from the content of the plane markerCreate new light linking collection used by the active emitterCreate new maskCreate new object-data users if neededCreate new plane track out of selected point tracksCreate object instance from object-dataCreate offset edge loop from the current selectionCreate one object per line in the textCreate one particle system that contains all three secondary particle typesCreate or extend a 'i18n_info.txt' Text datablockCreate parting in the children based on parent strandsCreate peaks and valleys with different roughness valuesCreate plates for use as a color reference for keying nodesCreate points from the curve's evaluated points, based on the resolution attribute for NURBS and Bézier splinesCreate proxy images in a custom directory (default is movie location)Create random clumps around the parentCreate rectangular mask suitable for use as a simple matteCreate rigid body constraints between selected rigid bodiesCreate separate eyelid follow influence sliders for X and ZCreate separate geometries containing the elements from the same groupCreate sharp peaksCreate snapshot (Ghosts) of selected F-Curves as background aid for active Graph EditorCreate spray particle systemCreate springs for this number of frames since particles birth (0 is always)Create subdivision surface modifiers based on the USD SubdivisionScheme attributeCreate tail bonesCreate the grid in a hexagonal patternCreate the new shape key from the existing mix of keysCreate tracer particle systemCreate transformation orientation from selectionCreate turbulence with a noise fieldCreate vertex cloud using coordinates of reconstructed tracksCreate, reset or clear library override hierarchiesCreates WebP textures for every texture. For already WebP textures, nothing happensCreates a mask based on the active color attributeCreates a mask based on the curvature of the surfaceCreates a new mask for the entire meshCreates an attribute that maps each curve to its nearest guide via indexCreates viscosity for expanding fluidCreditsCritical blend-file corruption: Conflicts and/or otherwise invalid data-blocks names (see console for details)Critical data corruption: Conflicts and/or otherwise invalid data-blocks names (see console for details)CropCrop Maximum XCrop Maximum YCrop Minimum XCrop Minimum YCrop the rendered frame to the defined render region sizeCrop to Render RegionCropping parameters for a sequence stripCrops image to a smaller region, either making the cropped area transparent or resizing the imageCross-EyedCryptomatteCryptomatte (Legacy)Cryptomatte AccurateCryptomatte AssetCryptomatte LayerCryptomatte LevelsCryptomatte MaterialCryptomatte ObjectCtrlCtrlLCtrlRCubeCube SizeCubemap SizeCubicCubic B-SplineCubic B-Spline filter (blurry but no ringing) on 4×4 samplesCubic CentimetersCubic ChainsCubic DecimetersCubic DekametersCubic FeetCubic FurlongsCubic HectometersCubic InchesCubic KilometersCubic MetersCubic MicrometersCubic MilesCubic MillimetersCubic MitchellCubic Mitchell filter on 4×4 samplesCubic ThouCubic YardsCubic easingCubic easing with overshoot and settleCubic interpolationCuboidCullCull DistanceCull objects which are further away from camera than this distanceCullingCumulative OffsetCurlCurl Hair CurvesCurl StartCurrentCurrent CharacterCurrent FileCurrent FrameCurrent Frame FinalCurrent Frame ValueCurrent Keying Set indexCurrent Keying Set index (negative for 'builtin' and positive for 'absolute')Current LineCurrent Line IndexCurrent SubframeCurrent TransformCurrent Transform OrientationCurrent editor is not a node editor.Current editor is not an asset browserCurrent editor type for this areaCurrent frame not within strip framerangeCurrent frame number can be manually set to a negative valueCurrent frame number in image sequence or movieCurrent frame number in movie or image sequenceCurrent frame with subframe and time remapping appliedCurrent frame, to update animation data from Python frame_set() insteadCurrent line, and start line of selection if one existsCurrent mode of source object '%s' is not compatible with target liboverride object '%s'Current mode of source object '%s' is not compatible with target object '%s'Current node has no visible outputs.Current node tree does not contain any nodes.Current node tree is linked from another .blend file.Current perspective matrix (``window_matrix * view_matrix``)Current pose for armaturesCurrent render engine does not support bakingCurrent shape keyCurrent shape key indexCurrent stereo eye being displayedCurrent time of the simulationCurrent view matrixCurrent window matrixCurrent: Currently evaluating sceneCurrently evaluating view layerCurrently selected bindingCursorCursor (Offset)Cursor ColorCursor DistanceCursor LocationCursor Lock AdjustCursor PlaneCursor Surface ProjectCursor ValueCursor Value to SelectionCursor ViewCursor XCursor X-ValueCursor Y-ValueCursor location in normalized (0.0 to 1.0) coordinatesCursor location in normalized clip coordinatesCursor location in normalized preview coordinatesCursor location in screen coordinatesCursor to SelectionCurvatureCurvature 3DCurvature MinCurvature RidgeCurvature Smooth IterationsCurvature ValleyCurvature-based shading, useful for making fine details more visibleCurveCurveBézierCircleCurveBézierCurveCurveConstantCurveCurveCurveCurvePathCurveCustom CurveCurveFalloffCurveFalloff TypeCurveInverse SquareCurveLineCurveLinearCurveMaxCurveMedian StepCurveModeCurveNewCurveNo FalloffCurveNurbsCircleCurveNurbsCurveCurveNurbsPathCurveProfile ShapeCurveProportional Editing FalloffCurveProportional FalloffCurveRandomCurveRootCurveRoundCurveSharpCurveSmoothCurveSphereCurveSurfCircleCurveSurfCurveCurveSurfCylinderCurveSurfPatchCurveSurfSphereCurveSurfTorusCurveSurfaceCurve '%s' does not contain spline givenCurve 2DCurve BendCurve CircleCurve DeformCurve Edit ModeCurve Edit Mode OverlaysCurve FalloffCurve Frame RangeCurve Group IDCurve GuideCurve Handle PositionsCurve IDCurve In XCurve IndexCurve InfoCurve InstancesCurve JitterCurve LengthCurve Length nodeCurve LineCurve Map PointCurve MappingCurve ModifierCurve ObjectCurve OffsetsCurve Out XCurve Paint SettingsCurve Parameter FalloffCurve PointCurve Point CountCurve Profile WidgetCurve RadiusCurve RootCurve SculptCurve Sculpt OverlaysCurve SegmentCurve SensitivityCurve ShapeCurve Shrink/FattenCurve SliceCurve SplinesCurve StrengthCurve SubdivisionsCurve TangentCurve TiltCurve TipCurve component containing spline and control point dataCurve control pointCurve data-block storing curves, splines and NURBSCurve data-block used for storing surfacesCurve data-block used for storing textCurve data-blocksCurve defining clump taperingCurve defining roughnessCurve defining the shutter's openness over timeCurve defining twistCurve deformation modifierCurve deforming text objectCurve fitting methodCurve from Mesh or Text objectsCurve guide effector weightCurve in a curve mappingCurve interpolation at this point: Bézier or vectorCurve mapping to map color, vector and scalar values to other values using a user defined curveCurve object name that defines the taper (width)Curve object to deform withCurve object to fit array length toCurve of PointCurve or Surface subdivisions per segmentCurve sizes must be greater than zeroCurve that controls this relationshipCurve to MeshCurve to PointsCurve typeCurve used for modulating effectCurve used for the curve mappingCurve used for the jitter effectCurve used for the sensitivityCurve used for the strengthCurve width size not supported for USD interpolationCurve(s)Curve(s) have no active pointCurveMapping does not own CurveMapCurveProfile table not initialized, call initialize()CurvedCurvesCurvesAddCurvesBrush TypeCurvesCombCurvesCurves Shape TypeCurvesDeleteCurvesDensityCurvesGrow / ShrinkCurvesNewCurvesPaint SelectionCurvesPinchCurvesPuffCurvesSlideCurvesSmoothCurvesSnake HookCurvesStrandCurvesStripCurves Grow/Shrink ScalingCurves InfoCurves Object does not support this set origin operationCurves SculptCurves Sculpt Add Curve OptionsCurves Sculpt Brush SettingsCurves Sculpt Cage OpacityCurves Sculpt PaintCurves Sculpt Parameter FalloffCurves Sculpt SettingsCurves are not attached to any UV mapCurves as MeshCurves as NURBSCurves do not have attachment information that can be used for deformationCurves do not have surface attachment informationCurves from evaluated curve dataCurves must have a mesh surface object setCurves not attached to a surfaceCurves only support a single material; selection input cannot be a fieldCurves shape typeCurves to Grease PencilCurvilinear 2D length for chain splittingCurving of the noodleCustomCustom ({:.4g} fps)Custom AttenuationCustom CameraCustom Cavity CurveCustom ColorCustom Color PresetsCustom Color SetCustom ColorsCustom Compositor Group Node for Python nodesCustom CurveCustom DirectoryCustom DistanceCustom Geometry Group Node for Python nodesCustom GradientCustom GroupCustom IK PivotCustom IconCustom ImageCustom LocationCustom NormalCustom NormalsCustom Normals OnlyCustom ObjectCustom OcclusionCustom Onion Skin ColorsCustom OverlaysCustom ParallaxCustom PathCustom Pivot ControlCustom PoseCustom Profile PathCustom PropertiesCustom ProxyCustom RangeCustom Shader Group Node for Python nodesCustom ShapeCustom Shape RotationCustom Shape ScaleCustom Shape TransformCustom Shape TranslationCustom Simulation Frame RangeCustom Simulation RangeCustom SpaceCustom ViewCustom VolumeCustom Widget orientCustom animation player executable pathCustom color for motion path after the current frameCustom color for motion path before the current frameCustom color of the node bodyCustom color set to useCustom curve to apply effectCustom curve to control 'sequence' interpolation between Grease Pencil framesCustom curve to control falloff of brush effect by Grease Pencil framesCustom curve to control primitive thicknessCustom data layer name for the indexCustom data layer name for the randomized valueCustom fade valueCustom falloff curveCustom interpolation defined using a curve mapCustom mapping curveCustom nodesCustom normals tools using Normal Vector of UICustom propertiesCustom reference point for guidesCustom size for downscaling exported texturesCustom tags (name tokens) for the asset, used for filtering and general asset managementCustom text to appear in the stamp noteCutCut EdgesCut Particles to ShapeCut ThroughCut ToCut an intersection into facesCut face edges for nicer shrapnelCut geometry along a plane (click-drag to define plane)Cut hair to conform to the set shape objectCut hairsCut into geometry keeping each side separate (Selected/Unselected only)Cut into selected items at an angle to create bevel or chamferCut mesh loop and slide itCut new topologyCut selected text to clipboardCut solid geometry from selected to unselectedCut through all faces, not just visible onesCut, subtract, or join multiple SDF volume grid inputsCut, subtract, or join multiple mesh inputsCutoffCutoff DistanceCutoff frequency of a high-pass filter that is applied to the audio dataCutoff frequency of a low-pass filter that is applied to the audio dataCutsCuts the mesh across the mirror planeCuts: %s, Smoothness: %sCycleCycle Handle TypeCycle backwardsCycle between all four handle typesCycle in ReverseCycle the animated time within the action start and endCycle the frames in the sequenceCycle the images in the movieCycle through all non-void render slotsCycle through available screensCycle through historyCycle through inner miter kindsCycle through intersection methodsCycle through offset modesCycle through outer miter kindsCycle through the editor context by activating the next/previous oneCycle through the rainbow, trying to give each curve a unique colorCycle through tools in this groupCycle through workspacesCycle-Aware KeyingCyclesCycles Curves Rendering SettingsCycles DebugCycles F-ModifierCycles Light SettingsCycles Material SettingsCycles Mesh SettingsCycles Object SettingsCycles Render DevicesCycles Render EngineCycles Render SettingsCycles SettingsCycles ViewLayer SettingsCycles Visibility SettingsCycles World SettingsCycles built without Embree supportCycles curves rendering settingsCycles is disabled in this buildCycles light settingsCycles material settingsCycles mesh settingsCycles object settingsCycles render settingsCycles renderer integrationCycles visibility settingsCycles world settingsCyclicCyclic AnimationCyclic OffsetCyclic Strip TimeCyclic UCyclic VCyclic extend/repeat keyframe sequenceCyclic wave effectCycling mode to use after last keyframeCycling mode to use before first keyframeCylinderCylinder RadiusDEPRECATED: Add original rotation into copied rotationDJVDLSDNxHDDOWNDPXDVDVCPRO HD 1080pDVCPRO HD 720pDVD (note: this changes render resolution)DWAA (lossy)DWAB (lossy)DampDamp FactorDamp reflected waves going in opposite direction to the windDamped Least Square with Numerical FilteringDamped TrackDamped Track ConstraintDampeningDampingDamping EpsilonDamping FactorDamping MaxDamping TimeDamping TranslationDamping XDamping X AngleDamping YDamping Y AngleDamping ZDamping Z AngleDamping of the harmonic forceDamping on the X axisDamping on the X rotational axisDamping on the Y axisDamping on the Y rotational axisDamping on the Z axisDamping on the Z rotational axisDarkenDarken ModeDarkerDarkness of shadowsDashDash 1Dash 2Dash 3Dash LengthDash Modifier SegmentDash RatioDashed LineDashed Lines OpacityDataData APIData DepthData LayerData OperationData PathData PreviewsData SetData Source:Data TargetData TransferData Transfer ModifierData TypeData corruption: data-block '%s' is using another local data-block ('%s') as library override reference, removing all override dataData corruption: data-block '%s' is using itself as library override reference, removing all override dataData path not setData point for freehand stroke curveData source used for backgroundData that is going to be modified in the expand operationData to read from the cacheData typeData type of the AOVData type of the propertyData type of the socketData type of voxel valuesData used to identify a spreadsheet columnData used to identify the corresponding data from the data sourceData values without special behaviorData-BlockData-Block NameData-Block ReferencesData-Block TypeData-BlocksData-block '%s' is not a library override, or not part of a library override hierarchyData-block '%s' is not an asset anymoreData-block '%s' is now an assetData-block from which the edited data-block is linkedData-block is not marked as assetData-block type does not support automatic previewsData-block type does not support fake userData-block type to showData-block using these shape keysData-block whose nodes are being editedDataTransferDateDate ModifiedDate: {:s} {:s}DaysDeactivate geometry nodes viewer when clicking in empty spaceDeactivate rigid body at the start of the simulationDeactivate selected viewer node in geometry nodesDeactivationDeadDeadzoneDeathDebugDebug Icon BackgroundDebug Icon ForegroundDebug Sample CountDebug ValueDebugging options, only when started with '-d'Decal OffsetDecent all-around strategy. A bone with one child has its tip placed on the local axis closest to its childDecimalsDecimateDecimate F-Curves by removing keyframes that influence the curve shape the leastDecimate F-Curves by specifying how much they can deviate from the original curveDecimate ModifierDecimation modifierDeclaration of a node panelDeclaration of a node socketDeclaration of sockets and ui panels of a node groupDecompose into a swing rotation to aim the X axis, followed by twist around itDecompose into a swing rotation to aim the Y axis, followed by twist around itDecompose into a swing rotation to aim the Z axis, followed by twist around itDeconstruct the mesh instead of building itDecrease ContrastDecrease jump heightDecrease segmentsDefaultDefault AttributeDefault ClosedDefault ColorDefault Color AttributeDefault ColorsDefault Eraser BrushDefault FadeDefault Frame: {:.02f} (Should be a whole number!)Default Frame: {:.0f}Default Goal (vertex target position) valueDefault Goal (vertex target position) value, when no Vertex Group usedDefault Group Node WidthDefault HandlesDefault Import MethodDefault InputDefault InterpolationDefault Key ChannelsDefault Key ConfigurationDefault LayoutDefault MaximumDefault MinimumDefault Preview SizeDefault Smoothing ModeDefault ToDefault ValueDefault WeightDefault Weight ADefault Weight BDefault action for the right mouse buttonDefault builtin key configurationDefault color for textures that don't return RGB or when RGB to intensity is enabledDefault color of the solid shapes of bonesDefault distance from image boundary at which marker stops trackingDefault eraser brush for quickly alternating with the main brushDefault fill colorDefault header position for new space-typesDefault location where rendered images will be displayed inDefault location where the File Editor will be displayed inDefault minimum value of correlation between matched pattern and reference that is still treated as successful trackingDefault motion model to use for trackingDefault order of the sort keyDefault paths for external filesDefault patterned fillDefault relative path option for the file selector, when no path is defined yetDefault setting for the Eyelids Follow sliders (X and Z)Default size of the asset preview thumbnails in pixelsDefault to Advanced Numeric InputDefault tools for particle modeDefault weight a vertex will have if it is not in the first A vgroupDefault weight a vertex will have if it is not in the second B vgroupDefault weight a vertex will have if it is not in the vgroupDefaultsDefine a custom range of frames to use in modifierDefine a line with a start point, direction and lengthDefine arc by 3 points on circle. Arc is calculated between start and end pointsDefine forces for vertices to stick to animated positionDefine how the velocity vectors are interpreted with regard to time, 'frame' means the delta time is 1 frame, 'second' means the delta time is 1 / FPSDefine radius with a floatDefine the melanin concentrations below to get the most realistic-looking hair (you can get the concentrations for different types of hair online)Define the radius and location with three pointsDefine the radius with a floatDefine the start and end points of the lineDefine the stroke curve with a Bézier curve (dabs are separated according to spacing)Define where along the spline the curve geometry ends (0 for the beginning, 1 for the end)Define where along the spline the curve geometry starts (0 for the beginning, 1 for the end)Define where the location and rotation for the VR view come from, to which translation and rotation deltas from the VR headset will be applied toDefine which subset of groups shall be usedDefined Primitives OnlyDefines callback functions to extend USD IODefines how align Dots and Boxes with drawing path and object rotationDefines how much of the stroke is fading in/outDefines how much of the stroke is visibleDefines how the strokes are ordered in 3D space (for objects not displayed 'In Front')Defines how vertex color affect to the strokesDefines if the keys should be aligned on an ease-in or ease-out curveDefines if the solver is allowed to reiterate (converge until precision is met) on none, first or all framesDefines size of derivative offset used for calculating gradient and curlDefines the UI to overwrite. If unset, a new one will be created and named based on the name of the rigDefines the lens projection as polynomial to allow real world camera lenses to be mimickedDefines the specific format of the arguments with which the text editor opens files. The supported expansions are as follows: $filepath The absolute path of the file. $line The line to open at (Optional). $column The column to open from the beginning of the line (Optional). $line0 & column0 start at zero. Example: -f $filepath -l $line -c $columnDefines what portion of the stroke is used for the calculation of the extensionDefines which collection to place widget objects in. If unset, a new one will be created based on the name of the rigDefines which keys to use as slope and how much to blend towards themDefines which rig to overwrite. If unset, a new one will be created with name based on the Rig Name option or the name of the metarigDefinitionDefinition of a choice in an RNA enum propertyDefinition of audio channelsDeflateDeflect EmitterDeflect fluids and influence the fluid flowDeflectionDeflectorsDefocusDeformDeform AxisDeform BoneDeform Curves on SurfaceDeform ModeDeform Pose BonesDeform around local axisDeform based a series of anchor pointsDeform in the X axisDeform in the Y axisDeform in the Z axisDeform rotation interpolation with quaternionsDeform specific points using another objectDeform stroke points using armature objectDeform stroke points using objectsDeform strokes using a lattice objectDeform the mesh or curve using an external mesh cache in Alembic formatDeform the mesh using an external frame-by-frame vertex transform cacheDeform the shape by twisting, bending, tapering or stretchingDeform the shape using an armature objectDeform the stroke to best match the envelope shapeDeform using a different mesh, which acts as a deformation cageDeform using the shape of a lattice objectDeform volume based on noise or other vector fieldsDeformGroup '%s' not in object '%s'DeformationDeformation BridgeDeformation TargetDeformation type that is used in the brushDeformations (shape keys, deform modifiers)Deformed LocationDeformingDeforms existing hair curves into braids using guide curvesDeforms existing hair curves into curls using guide curvesDeforms hair curves using a noise textureDeforms hair curves using a random vector per point to frizz themDegreesDeinterlaceDeinterlace all selected movie sourcesDeinterlace movie file on loadDelDelayDelay Viewport UpdatesDelay in seconds before maximum speed is reachedDeleteDelete 4 spaces from line beginningDelete BakeDelete Brush AssetDelete CatalogDelete DataDelete Empty FramesDelete GeometryDelete GloballyDelete Grease Pencil Frame(s)Delete HigherDelete ModifierDelete MutedDelete PointDelete Reference ObjectDelete SegmentsDelete SelectionDelete Studio LightDelete TrackDelete UnusedDelete a full particle or only keysDelete a keyframe from selected tracks at current frameDelete active frames for all layersDelete active sceneDelete active screenDelete active text file?Delete allDelete all asset metadata and turn the asset data-block back into a normal data-blockDelete all asset metadata and turn the selected asset data-blocks back into normal data-blocksDelete all asset metadata, turning the selected asset data-blocks back into normal data-blocks, and set Fake User to ensure the data-blocks will still be savedDelete all baked caches of all objects in the current sceneDelete all empty animation data containers from visible data-blocksDelete all frames that have no nodes inside themDelete all invalid bookmarksDelete all keys that were generated by the 'Fix to Scene Camera' operatorDelete all light probes' baked lighting dataDelete all selected animation channelsDelete all visible drivers considered invalidDelete alternating vertices in the stroke, except extremesDelete an attribute with a specified name from a geometry. Typically used to optimize performanceDelete an edge loop by merging the faces on each sideDelete an existing pointDelete baked data of a single bake node or simulationDelete cache on all selected objectsDelete cached indirect lightingDelete cached/baked simulations in geometry nodes modifiersDelete child objects and collectionsDelete current boid ruleDelete current boid stateDelete current cacheDelete current keyframe of current UI-active propertyDelete curve knotsDelete drivers assigned to selected itemsDelete drivers for all elements of the arrayDelete empty image object once mesh plane is createdDelete envelope control pointDelete fluid from simulationDelete fluid inside obstaclesDelete in ObstacleDelete keyframes from all elements of the arrayDelete keyframes from selected objects?Delete keyframes on the current frame for all properties in the specified Keying SetDelete loose vertices, edges or facesDelete marker for current frame from selected tracksDelete marker for current frame from selected tracks?Delete movie clip proxy files from the hard driveDelete one of each pair to resolve:Delete physics bakeDelete pointsDelete secondary particles that are inside obstacles or left the domainDelete selected NLA-Tracks and the strips they containDelete selected bones?Delete selected bookmarkDelete selected collection hierarchiesDelete selected control points and splines?Delete selected control points or segmentsDelete selected control points or splinesDelete selected control points, correcting surrounding handlesDelete selected elements that are not used by the hullDelete selected faces that are used by the hullDelete selected files?Delete selected keyframes?Delete selected markers?Delete selected metaball element(s)Delete selected metaball elements?Delete selected objectsDelete selected objects and collectionsDelete selected objects?Delete selected particles or keysDelete selected points without splitting strokesDelete selected reportsDelete selected stripsDelete selected strips from the sequencerDelete selected strokes or pointsDelete selected time marker(s)Delete selected tracksDelete selected tracks?Delete selected vertices, edges or facesDelete stroke points in between intersecting strokesDelete target variableDelete text by cursor positionDelete the ID under cursorDelete the active Grease Pencil frame(s)Delete the active brush assetDelete the active frame for the active Annotation LayerDelete the active or all vertex groups from the active objectDelete the active positionDelete the active workspaceDelete the add-on from the file systemDelete the selected VR landmark from the listDelete the selected local override and relink its usages to the linked data-block if possible, else reset it and mark it as non editableDelete the selected local overrides (including their hierarchies of override dependencies) and relink their usages to the linked data-blocksDelete the selected local overrides and relink their usages to the linked data-blocks if possible, else reset them and mark them as non editableDelete this library and all its itemsDelete this weight from the vertex (disabled if vertex group is locked)Delete track corresponding to the selected curveDelete track corresponding to the selected curve?Delete transformation orientationDelete unclean segments of tracksDelete unclean tracksDeleted %d data-block(s)Deleted %u object(s)Deleted 1 nodeDeleted {} nodesDeletes current frame in the active layerDeletes the displacement of the Multires ModifierDeletes the higher resolution mesh, potential loss of detailDelimitDelimit by UV coordinatesDelimit by edge seamsDelimit by face directionsDelimit by face materialDelimit by sharp edgesDelimit dissolve operationDelimit selected regionDelimiterDeliver Ambient Occlusion passDeliver alpha blended surfaces in a separate passDeliver bloom pass (deprecated)Deliver diffuse color passDeliver diffuse direct passDeliver diffuse indirect passDeliver direct volumetric scattering passDeliver emission passDeliver environment lighting passDeliver full combined RGBA bufferDeliver glossy color passDeliver glossy direct passDeliver glossy indirect passDeliver indirect volumetric scattering passDeliver material index passDeliver mist factor pass (0.0 to 1.0)Deliver normal passDeliver object index passDeliver position passDeliver shadow passDeliver speed vector passDeliver subsurface color passDeliver subsurface direct passDeliver subsurface indirect passDeliver texture UV passDeliver transmission color passDeliver transmission direct passDeliver transmission indirect passDeliver volume direct light passDeltaDelta LocationDelta RotationDelta Rotation (Euler)Delta Rotation (Quaternion)Delta ScaleDelta TimeDelta TransformDelta XDelta YDelta offset of clone image in 0.0 to 1.0 coordinatesDeltaX: %sDemoDenimDenoiseDenoise Preview on GPUDenoise color and guiding passes together. Improves quality when guiding passes are noisy using least amount of extra processing timeDenoise image using temporal reprojection (can leave some ghosting)Denoise on GPUDenoise rendered animation sequence using current scene and view layer settings. Requires denoising data passes and output to OpenEXR multilayer filesDenoise renders from Cycles and other ray tracing renderersDenoise the image after each preview update with the selected denoiserDenoise the image in the 3D viewportDenoise the image with the selected denoiser. For denoising the image after renderingDenoise the rendered imageDenoiserDenoisingDenoising AlbedoDenoising DataDenoising Input PassesDenoising NormalDenoising PrefilterDenoising QualityDenoising completedDenotes if the object is generated by another objectDensityDensity (kg/l) of the fluid contained inside the object, used to create a hydrostatic pressure gradient simulating the weight of the internal fluid, or buoyancy from the surrounding fluid if negativeDensity Add AttemptsDensity AttributeDensity FactorDensity GridDensity MaskDensity MaxDensity StrengthDensity TargetDensity is calculated as a factor of default density (depends on particle size)Density of the new volumeDensity value (kg/m^3), allows custom value if the 'Custom' preset is usedDependencies in the scene dataDependency GraphDependency Graph Object InstanceDependency Graph UpdateDependency LoopDependency graph update requested during evaluationDeprecatedDeprecated, use 'uv', 'vertex_select', 'edge_select' or 'pin' properties insteadDeprecated, use use_data_display insteadDeprecated. Use Cryptomatte Node insteadDepthDepth 3DDepth ObjectDepth Of FieldDepth OffsetDepth bias used for selectionDepth of FieldDepth of Field settingsDepth of the cloud calculationDepth of the noiseDepth of the solid ground below the water surfaceDepth offset of the rollDepth too largeDerive texture coordinates from another meshDescriptionDescription of an overridden propertyDescription of an override operation over an overridden propertyDescription of the item's purposeDescription of the node treeDescription of the property for tooltipsDescription:DeselectDeselect EndsDeselect Faces connected to existing selectionDeselect On NothingDeselect UV vertices at the boundary of each selection regionDeselect Vertices connected to existing selectionDeselect all elementsDeselect all selected vertices assigned to the active vertex groupDeselect all when nothing under the cursorDeselect bones of active Bone CollectionDeselect boundary selected keys of each particleDeselect by active material slotDeselect control points at the boundary of each selection regionDeselect every Nth element starting from the active vertex, edge or faceDeselect every Nth point starting from the active oneDeselect keyframes on ends of selection islandsDeselect linked UV vertices rather than selecting themDeselect linked control points rather than selecting themDeselect linked keys rather than selecting themDeselect objects at the boundaries of parent/child relationshipsDeselect objects in collectionDeselect rather than select itemsDeselect spline points at the boundary of each selection regionDeselect those bones at the boundary of each selection regionDeselect those bones that are used in this poseDeselect vertices at the boundary of each selection regionDeselect vertices, edges or faces at the boundary of each selection regionDeselectedDeselected bones from %sDesired number of voxels along one axisDesired voxel side lengthDesktopDespeckleDestination Layers MatchingDestination frameDetachDetach LinksDetach NodesDetach and redirect existing linksDetach nodes, move and attach to frameDetach outputs of selected node leaving inputs linkedDetach selected nodes from parentsDetailDetail ModeDetail PercentageDetail Refine MethodDetail RoughnessDetail ScaleDetail SizeDetail Type MethodDetailingDetect CornersDetect Image SequencesDetect SequencesDetect UDIMsDetect corners and use non-aligned handlesDetect image slots from the materialDetect selected UDIM files and load all matching tilesDetected duration of movie clip in framesDetected frame rate of the movie clip in frames per secondDeterminatorDetermine how quickly the smoke dissolves (lower value makes smoke disappear faster)Determine how the asset will be importedDetermine how the asset will be imported, unless overridden by the Asset BrowserDetermine how the effective radius of the spline point is computed when a taper object is specifiedDetermine how the geometry end factor is mapped to a splineDetermine how the geometry start factor is mapped to a splineDetermine how to build the curve's bevel geometryDetermine how to use visibility for feature edge selectionDetermine the amount of render threads usedDetermine the lightness threshold above which strokes are generatedDetermine whether Noise returns grayscale or RGB valuesDetermine which other objects will occlude the imageDetermines how far apart fluid and obstacle are (higher values will result in fluid being further away from obstacles, smaller values will let fluid move towards the inside of obstacles)Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect)Determines how to resolve ambiguities during decomposition of bitmaps into pathsDetermines if trace simple image or full sequenceDetermines properties like object visibility, modifiers etc., where they differ for Render and ViewportDetermines the brick offset of the various rowsDetermines the number of rays per pixel. Higher resolution uses more memory.Determines the order of points in each curveDetermines visibility of objects, modifier settings, and other areas where there are different settings for viewport and renderingDetermines whether the brush adds or removes curvesDetermines which inner part of the mesh will produce volumetric effectDetermines which particle systems are created from secondary particlesDeterministicDeterministically generate values for the modified F-CurveDeveloper ExtrasDevelopmentDevelopment FundDeviceDevice to use for computation (rendering with Cycles)Device to use for renderingDevice up/down directly controls the Z position of the 3D viewportDiagnosticsDiagonalDial GizmoDiameter RootDiameter ScaleDiameter in pixels for object/light origin displayDiameter of the gizmoDiamondDiamond SharpenDiamond with inner dotDicing CameraDicing RateDicing Rate RenderDid not find any assets on clipboardDid not write, no Multilayer ImageDid not write, unexpected error when saving stereo imageDie TimeDie on HitDiedDifferenceDifference KeyDifference ModeDifference between VGroup A's and VGroup B's weightsDifferent images are packed in the RGB and alpha channels, and they should not affect each other. Channel packing is commonly used by game engines to save memory.Different styles of displaying the color picker widgetDifferentialDiffuseDiffuse BSDFDiffuse BouncesDiffuse ColorDiffuse Color BlueDiffuse Color FactorDiffuse Color GreenDiffuse Color RedDiffuse DepthDiffuse DirectDiffuse FactorDiffuse IndirectDiffuse Product MISDiffuse RoughnessDiffuse VisibilityDiffuse and Glossy shaders with cartoon light effectsDiffuse color of the materialDiffuse reflection multiplierDiffusionDilate/ContractDilate/ErodeDilation RadiusDilation ThresholdDimensionDimensionsDimensions ModeDimensions of mask stencil in viewportDimensions of stencil in viewportDimensions of the exported fileDimensions:DirectDirect ColoringDirect LightDirect Light SamplingDirect Tip ControlDirect conversion of frame numbers to secondsDirect execution not supportedDirect light contributions are only sampled using forward path tracingDirect light contributions are only sampled using next-event estimationDirect linked library data-block, click to make local, Shift + Click to create a library overrideDirectionDirection (Y Axis)Direction from previous neighboring point on segmentDirection from root to tip of each curveDirection in which to scale the elementDirection is defined in global coordinatesDirection is defined in local coordinatesDirection of View OrbitDirection of View PanDirection of linesDirection of the fillDirection of the light for shadows and highlightsDirection of the root segment of a curveDirection of the sphere or cylinderDirection of the stroke at which brush gives maximal thickness (0° for horizontal)Direction of the tip segment of a curveDirection of the waveDirection that the light is shiningDirection the line is going in. The length of this vector does not matterDirection to cycle throughDirection to make surface cyclic inDirection to move the active Bone Collection towardsDirection to move the active Selection Set: UP (default) or DOWNDirection to move the active bookmark towardsDirection to move the active layerDirection to move the active line set towardsDirection to move the active material towardsDirection to move the active vertex group towardsDirection to move the chosen modifier towardsDirection to move the chosen style module towardsDirection to offset nodes on insertionDirection to select in the hierarchyDirectionalDirectional BlurDirectional Quad TreeDirectional Sampling TypeDirectional area LightDirectional area light sourceDirectional cone LightDirectional cone light sourceDirectionality of volume scattering within the subsurface medium. Zero scatters uniformly in all directions, with higher values scattering more strongly forward. For example, skin has been measured to have an anisotropy of 0.8Directly set the absorption coefficient "sigma_a" (this is not the most intuitive way to color hair)DirectoryDirectory PathDirectory displayed in the file browserDirectory of the fileDirectory that contains fluid cache filesDirectory to save the texturesDirectory/name to save animations, # characters define the position and padding of frame numbersDirt AngleDirt OnlyDirtyDisableDisable 'solo' on any of the NLA Tracks after exiting tweak mode to get things back to normalDisable Bone OptionsDisable Bone ShapeDisable CollisionsDisable F-Curve evaluationDisable MetalRT (uses BVH2 layout for intersection queries)Disable NLA Strip evaluationDisable NLA Track evaluationDisable QuantizationDisable SelectionDisable Studio Light EditDisable action to executeDisable add-on for workspaceDisable and uninstall the extensionDisable auto-pack, keep all packed filesDisable collisions between constrained rigid bodiesDisable editing of boundary edgesDisable in Planar Light ProbesDisable in RendersDisable in Spherical Light ProbesDisable in ViewportsDisable in Volume ProbesDisable kernel optimization. Slowest rendering, no extra background CPU usageDisable or enable the render viewDisable quantization; produces much larger glTF files with no extensionsDisable selected markersDisable selection in viewportDisable selection in viewport • Ctrl to isolate collection • Shift to set inside collections and objectsDisable selection in viewport • Shift to set childrenDisable specified setting on all selected animation channelsDisable stencil and overlap self intersections with alpha materialsDisable the asset indexer, to force every asset library refresh to completely reread assets from diskDisable the default asset dragging on drag events. Useful for implementing custom dragging via custom key-map items.Disable viewport display in the view layersDisable when using an image as input instead of actual z-buffer (auto enabled if node not image based, eg. time node)Disable/enable selected markersDisabledDisabled MarkerDisabled TracksDisabled on startup, overriding the preference.Disabled, Blender was compiled without BulletDisabled, Blender was compiled without OBJ I/ODisabled, Blender was compiled without OpenSubdivDisabled, Blender was compiled without OpenVDBDisabled, Blender was compiled without PLY I/ODisabled, Blender was compiled without STL I/ODisabled, built without OpenColorIODisabled, built without OpenSubdivDisabled: {}Disables audio output, for video-only rendersDisables video output, for audio-only rendersDisabling themes is not yet supportedDisallow changes to the X axis of verticesDisallow changes to the Y axis of verticesDisallow changes to the Z axis of verticesDisallow movement around the X axisDisallow movement around the Y axisDisallow movement around the Z axisDiscardDiscard points based on a mask texture after distributionDisconnectDisconnect BoneDisconnect all hair systems from the emitter meshDisconnect hair from the emitter meshDisconnect nodes connected to the inputDiskDisk CacheDispersionDisplaceDisplace FactorDisplace Hair CurvesDisplace ModifierDisplace TypeDisplace VectorDisplace along normalsDisplace existing geometry according to simulationDisplace geometry of alpha meshesDisplace pixel position using an offset vectorDisplace the surface along an arbitrary directionDisplace the surface along the surface normalDisplacementDisplacement MethodDisplacement OnlyDisplacement and BumpDisplacement directionDisplacement is in object space, affected by object scaleDisplacement is in world space, not affected by object scaleDisplacement modifierDisplacement that is applied from the beginning of the strokeDisplacement that is applied from the end of the strokeDisplacement that is applied to the X coordinates of stroke verticesDisplacement that is applied to the Y coordinates of stroke verticesDisplacement that is applied to the main direction line along its normalDisplaces hair curves by a vector based on various optionsDisplayDisplay 3D Cursor OverlayDisplay All EdgesDisplay AmountDisplay ArmatureDisplay AsDisplay AspectDisplay Aspect for this clip, does not affect renderingDisplay Aspect for this image, does not affect renderingDisplay AxesDisplay BackgroundDisplay Background ImagesDisplay Bevel WeightsDisplay Bone ColorsDisplay BoundsDisplay Bounds TypeDisplay Cache FilesDisplay CameraDisplay ChannelDisplay ChannelsDisplay ColorDisplay CreasesDisplay CursorDisplay CurveDisplay Custom Bone ShapesDisplay DataDisplay Data (Deprecated)Display Data SizeDisplay Face CenterDisplay FacesDisplay File SelectorDisplay FilterDisplay FramesDisplay Freestyle Edge MarksDisplay Freestyle Face MarksDisplay Freestyle edge marks, used with the Freestyle rendererDisplay Freestyle face marks, used with the Freestyle rendererDisplay Grease PencilDisplay GridDisplay Grid FloorDisplay HairDisplay HandlesDisplay HiddenDisplay InstancerDisplay LatticesDisplay LightDisplay Line StyleDisplay MaterialDisplay MeshesDisplay MetaballDisplay ModeDisplay Modified EdgesDisplay Modifier DataDisplay Movie ClipsDisplay NameDisplay NamesDisplay NodeDisplay NormalsDisplay Object InfoDisplay Only Axis AlignedDisplay P3Display ParticleDisplay ParticlesDisplay Paths of poses within a fixed number of frames around the current frameDisplay Paths of poses within specified rangeDisplay Playback Frame Rate (FPS)Display Point CloudDisplay RepeatedDisplay SceneDisplay SeamsDisplay SettingsDisplay Shader EffectsDisplay Shape KeysDisplay SharpDisplay SizeDisplay Size XDisplay SpeakerDisplay StretchDisplay SummaryDisplay TextureDisplay Texture SpaceDisplay ThinDisplay TransformsDisplay TransparentDisplay TypeDisplay UV coordinates in pixels rather than from 0.0 to 1.0Display UV unwrapping seamsDisplay Vertex NormalsDisplay View NameDisplay VolumeDisplay WaveformDisplay WireDisplay WorldDisplay X AxisDisplay Y AxisDisplay Z AxisDisplay Z-buffer associated with image (mapped from camera clip start to end)Display a different set of collections in this viewportDisplay a face selection overlayDisplay a line from the Camera to indicate the mist areaDisplay action without any time remapping (when unpinned)Display actual particlesDisplay additional particle data as a colorDisplay all edges for mesh objectsDisplay all local override data-blocks with their overridden properties and buttons to edit themDisplay alpha transparency channelDisplay an additional 'summary' line (Dope Sheet editors only)Display an asset shelf in a popover panelDisplay an isolated subset of objects, apart from the scene visibilityDisplay annotation onion skins before and after the current frameDisplay black edgesDisplay boid healthDisplay bone axesDisplay bone colorsDisplay bone namesDisplay bone-deforming groups as if all locked deform groups were deleted, and the remaining ones were re-normalizedDisplay bones (disable to show motion paths only)Display bones as boxes, showing subdivision and B-SplinesDisplay bones as extruded spheres, showing deformation influence volumeDisplay bones as octahedral shape (default)Display bones as simple 2D lines with dotsDisplay bones as thin wires, showing subdivision and B-SplinesDisplay bones with their custom shapesDisplay bounding boxes for nodes in the volume treeDisplay bounds as boxDisplay bounds as capsuleDisplay bounds as coneDisplay bounds as cylinderDisplay bounds as sphereDisplay box for each leaf node containing 8×8 voxelsDisplay breadcrumbs for the editor's contextDisplay center composition guide inside the camera viewDisplay channel regardless of object selectionDisplay collections and objects in the view layerDisplay colored box behind textDisplay creases created for Subdivision Surface modifierDisplay current image regardless of object selectionDisplay curves in normalized range from -1 to 1, for easier editing of multiple curves with different rangesDisplay dashed black-white edgesDisplay data belonging to the Video SequencerDisplay data of current file and linked librariesDisplay data that is unused and/or will be lost when the file is reloadedDisplay data-blocks with library overrides and list their overridden propertiesDisplay debug reporting infoDisplay diagonal center composition guide inside the camera viewDisplay each node's last execution timeDisplay each node's preview if node is toggledDisplay edges after modifiers are appliedDisplay effect in Edit modeDisplay effect in viewportDisplay error textDisplay face center when face selection is enabled in solid shading modesDisplay face normals as linesDisplay faces colored according to the difference in shape between UVs and their 3D coordinates (blue for low distortion, red for high distortion)Display faces flatDisplay faces over the imageDisplay faces smooth (using vertex normals)Display factors as percentagesDisplay factors as values between 0 and 1Display files as a detailed listDisplay files as a horizontal listDisplay files as a vertical listDisplay files as short listDisplay files as thumbnailsDisplay fill strokes in the viewportDisplay frame in grayscale modeDisplay frames rather than secondsDisplay full waveformDisplay general informationDisplay glTF UI to manage animationsDisplay golden ratio composition guide inside the camera viewDisplay golden triangle A composition guide inside the camera viewDisplay golden triangle B composition guide inside the camera viewDisplay harmony A composition guide inside the camera viewDisplay harmony B composition guide inside the camera viewDisplay image in orthographic modeDisplay image in perspective modeDisplay image with RGB colorsDisplay image with RGB colors and alpha transparencyDisplay in Orthographic ModeDisplay in Perspective ModeDisplay information and preferences for this add-onDisplay keyframe handle types and non-Bézier interpolation modesDisplay layer tintDisplay library override relationshipsDisplay lines rather than filled shapesDisplay low level Blender data and its propertiesDisplay material transparency in the objectDisplay menu for previous actions performedDisplay metadata properties of the imageDisplay method used in the sequencer viewDisplay mode for the file listDisplay modifier in Edit modeDisplay modifier in viewportDisplay modifiersDisplay node in viewport textured shading modeDisplay non-final geometry from viewer nodesDisplay number of users of this data (click to make a single-user copy)Display one box or point for each intermediate tree nodeDisplay onion keyframes for looping animationsDisplay onion keyframes with a fade in color transparencyDisplay onion skins before and after the current frameDisplay only faces with the currently displayed image assignedDisplay outline around textDisplay overlay textDisplay overlays like UV Maps and MetadataDisplay overlays like colored or dashed wiresDisplay overlays like gizmos and outlinesDisplay parameters for last action performedDisplay percentage makes dynamics inaccurate without bakingDisplay points for nodes in the volume treeDisplay preview using full resolution or different proxy resolutionsDisplay properties editor context_menuDisplay reconstruction data from active movie clipDisplay reference images behind objects in the 3D ViewDisplay region context menuDisplay retiming keys on top of stripsDisplay rule of thirds composition guide inside the camera viewDisplay sampled data in the viewport to debug captured lightDisplay scene statistics overlay textDisplay scenes and their view layers, collections and objectsDisplay selected edge angle, using global values when set in the transform panelDisplay selected edge lengths, using global values when set in the transform panelDisplay shadow behind textDisplay shape keys in edit mode (for meshes only)Display sharp edges, used with the Edge Split modifierDisplay single bounding box for the entire gridDisplay size for normals in the 3D viewDisplay size for proportional editing circleDisplay size of the empty when new collection instances are createdDisplay size of tracks from reconstructed dataDisplay splash screen on startupDisplay stamp labels ("Camera" in front of camera name, etc.)Display statistical information about the meshDisplay steps of the particle pathDisplay strip in/out offsetsDisplay strip opacity/volume curveDisplay strokes using real 3D position in 3D spaceDisplay strokes using this color when showing onion skinsDisplay style for UV edgesDisplay support levelDisplay text as boldDisplay text as italicDisplay the angles in the selected edges, using global values when set in the transform panelDisplay the area of selected faces, using global values when set in the transform panelDisplay the audio waveform inside the stripDisplay the bounds of the objectDisplay the center and axis during rotationDisplay the clipping range and focus point on the cameraDisplay the image in Stereo 3DDisplay the image repeated outside of the main viewDisplay the index numbers of selected vertices, edges, and facesDisplay the input data in the Spreadsheet EditorDisplay the object as a solid (if solid drawing is enabled in the viewport)Display the object as a wireframeDisplay the object with textures (if textures are enabled in the viewport)Display the object's boundsDisplay the object's nameDisplay the object's origin and axesDisplay the object's texture spaceDisplay the object's wireframe over solid shadingDisplay the operator logDisplay the reprojection error curve for selected tracksDisplay the strip color tags in the sequencerDisplay tool/property regions over the main regionDisplay transparent cone in 3D view to visualize which objects are contained in itDisplay type for mask splinesDisplay under or over everythingDisplay units in pairs (e.g. 1m 0cm)Display unweighted verticesDisplay upper half of the absolute value waveformDisplay using flat lightingDisplay using matcap material and lightingDisplay using studio lightingDisplay vector field as MAC gridDisplay vectors as needlesDisplay vectors as streamlinesDisplay vertex normals as linesDisplay vertex-per-face normals as linesDisplay warningsDisplay waveforms depending on strip settingDisplay waveforms for all sound stripsDisplay weights created for the Bevel modifierDisplay weights in editmodeDisplay what the tracking algorithm sees in the previewDisplay white edgesDisplay white edges with black outlineDisplays glTF Material Output node in Shader Editor (Menu Add > Output)Displays glTF UI to manage material variantsDisplays global valuesDisplays local valuesDissolve Orthogonal EdgesDissolve SmokeDissolve SpeedDissolve TimeDissolve VerticesDissolve all unselected pointsDissolve all vertices in between face boundariesDissolve all vertices in between face boundaries (planar only)Dissolve edges, merging facesDissolve facesDissolve geometry based on the selection modeDissolve geometry to form planar polygonsDissolve points between selected pointsDissolve selected bones from the armatureDissolve selected edges and vertices, limited by the angle of surrounding geometryDissolve selected pointsDissolve smoke in a logarithmic fashion. Dissolves quickly at first, but lingers longer.Dissolve vertices, merge edges and facesDissolve zero area faces and zero length edgesDissolves adjacent faces and intersects new geometryDistanceDistance CullingDistance FalloffDistance KeyDistance MetricDistance MinDistance ModelDistance ReferenceDistance SquaredDistance ThresholdDistance after which it fades outDistance around each guide to spawn interpolated curvesDistance around the probe volume that will be considered during the bakeDistance at which the light influence will be set to 0Distance behind leader to followDistance below which segments will be mergedDistance between A and BDistance between checker tilesDistance between key frames, also known as GOP size; influences file size and seekabilityDistance between lines of textDistance between pointsDistance between selected tracksDistance between the top and the base of a wave, the higher the value, the more narrow the waveDistance between the two pointsDistance between the wavesDistance between two bones or objectsDistance between two bundles used for object scalingDistance between two bundles used for scene scalingDistance from CameraDistance from ObjectDistance from center needed before a selection can be madeDistance from image boundary at which marker stops trackingDistance from the bisect plane within which vertices are removedDistance from the generated points to the originDistance from the surface used for shrinkwrapDistance mapping to 0.0 weightDistance mapping to 1.0 weightDistance mapping to weight 0.0Distance mapping to weight 1.0Distance model for distance attenuation calculationDistance moved by mouse when drawing stroke to includeDistance of duplicationsDistance of object that contribute to the ambient occlusion effectDistance of random spread at the curve tipsDistance of the points from the originDistance of the vertices from the originDistance over which the mist effect fades inDistance threshold after which selection is made (zero to disable)Distance threshold for the falloff around the guideDistance to EdgeDistance to GuidesDistance to TargetDistance to displace the surface along the normalDistance to keep from the targetDistance to keep particles away from the emitterDistance to move the curve parallel to its normalsDistance to offsetDistance to previous point on curveDistance to search for valid capture positions to prevent lighting artifactsDistance to the focus point for depth of fieldDistance to the view locationDistance where boundary edge automasking is going to protect vertices from the fully masked edgeDistance within which degenerated geometry is mergedDistance within which matching vertices are searchedDistance within which mirrored vertices are mergedDistance within which symmetrical vertices are mergedDistances in relation to sphere of influence to allowDistortDistort MaxDistort MinDistort NodeDistorted NoiseDistortionDistortion AmountDistortion ModelDistortion model used for camera lensesDistortion to simulate anamorphic lens bokehDistortion to use for the calculationDistribute Points in GridDistribute Points in VolumeDistribute Points on FacesDistribute Stops EvenlyDistribute Stops from LeftDistribute memory across devicesDistribute more samples closer to the cameraDistribute points randomly inside of the volumeDistribute points randomly on the surfaceDistribute the points in a grid pattern inside of the volumeDistribute the points randomly on the surface while taking a minimum distance between points into accountDistributionDistribution MethodDistribution ShapeDistribution TypeDitherDither IntensityDitheredDivideDivide ModeDivide VGroup A's weights by VGroup B's onesDivide mesh faces into smaller ones without changing the shape or volume, using linear interpolation to place the new verticesDivide mesh faces to form a smooth surface, using the Catmull-Clark subdivision methodDivide the frame interval into this many stepsDividing each curve segment into a specified number of piecesDivision distortion model which better represents wide-angle camerasDivisionsDo Legacy ReplaceDo SmudgeDo a case sensitive compareDo all gaps to right of current frameDo backwards trackingDo channels contribute to result (toggle channel muting)Do cross-fading volume animation of two selected sound stripsDo crossfade blending between current and next frameDo extra frames between scene frames to ensure smooth motionDo not affect non manifold boundary edgesDo not affect vertices on peaks, based on the surface curvatureDo not affect vertices within crevices, based on the surface curvatureDo not allow beveled edges/vertices to overlap each otherDo not allow deformation along the X axisDo not allow deformation along the Y axisDo not allow deformation along the Z axisDo not change selection if the item under the cursor is already selected, only activate itDo not create blend previewsDo not create bone shapesDo not display fill color while drawing the strokeDo not export color attributesDo not export materials, and combine mesh primitive groups, losing material slot informationDo not export materials, but write multiple primitive groups per mesh, keeping material slot informationDo not export vertex colorDo not flip polygons when their normals are not consistent with their newly computed custom vertex normalsDo not follow drawing path or object rotation and keeps aligned with viewportDo not import USD custom attributesDo not import color attributesDo not import invisible USD primitives. Only applies to primitives with a non-animated visibility attribute. Primitives with animated visibility will always be importedDo not import/export color attributesDo not load data from this layerDo not modify image in an artistic mannerDo not perform any color transform on display, use old non-color managed technique for displayDo not perform any color transform on load, treat colors as in scene linear space alreadyDo not preserve objects' parent/children relationshipDo not remove the modifier from stackDo not render this collectionDo not repeat texture and clamp to one instance onlyDo not rotate the segment when using the scale deform modeDo not set face strengthDo not set sharp edges to faceDo not sync, play every frameDo not use any compressionDo not use this surface as a light for samplingDo self-union or self-intersectionDo you want to install the following {:s}?Doc IDDocumentsDodge ModeDoes not support Individual Origins as pivotDoes nothing, prevents adding actual overrides (NOT USED)Does this tool use a painting canvasDolby Digital ATRAC 3DollyDolly in/out in the viewDomainDomain ObjectDomain SettingsDomain SizeDomain TypeDomain and geometry type combination is unsupportedDomain of the AttributeDomain the field is evaluated inDon't SaveDon't add asset meta-data or tags from the original data-blockDon't add new constraintsDon't allow frame to be selected with mouse outside of frame rangeDon't calculate cleans for convex areasDon't display volume in wireframe modeDon't display waveforms for any sound stripsDon't do anythingDon't export imagesDon't fill at allDon't fill polygons while editingDon't import texturesDon't remove sharp edges, which are redundant with faces shaded smoothDon't remove sharp edges. Tagged edges will remain sharpDon't round to pixelsDon't sample the background, faster but might cause noise for non-solid backgroundsDon't scale in the Y axisDon't scale the X and Z axesDon't show overlay during a strokeDon't show the input value in the geometry nodes modifier interfaceDon't snap to hidden stripsDon't snap to sound stripsDon't stretch the objectDon't use any arrow/style in cornerDon't use any fixed alignment, fill available spaceDon't use this collection in Line ArtDon't use this object for Line Art renderingDon't use utility passes for denoisingDon't write into the depth bufferDope SheetDope Sheet space dataDope Sheet view for tracking dataDope Sheet/TimelineDopesheet Sort FieldDoppler FactorDoppler SpeedDotDot DashDot ProductDotsDoubleDouble ClickDouble Click SpeedDouble Click TimeoutDouble Edge MaskDouble precisionDouble-DensityDownDownload and install the extensionDownloaded package files are deleted after installationDownloading "{:s}"Downloading...DownloadsDragDrag StartDrag ThresholdDrag allows click events to pass through to the tool, adding a small delayDrag anchor brush from edge-to-edgeDrag and drop element to another placeDrag and drop onto a data-set or item within the data-setDrag component proportional to the square of velocityDrag component proportional to velocityDrag effector weightDrag material to Material slots in PropertiesDrag material to object in OutlinerDrag object to scene in OutlinerDrag to clear parent in OutlinerDrag to move to collection in OutlinerDrag to parent in OutlinerDragging {} filesDrawDraw F-Curves using Anti-Aliasing (disable for better performance)Draw FreehandDraw Grease PencilDraw ModeDraw NormalsDraw Poly LineDraw RegionDraw Region & SwapDraw Straight LinesDraw Strokes on BackDraw WindowDraw Window & SwapDraw a blueprint using circular contour strokesDraw a blueprint using elliptic contour strokesDraw a blueprint using square contour strokesDraw a freehand curveDraw a freehand splineDraw a line to apply a weight gradient to selected verticesDraw a line with dabs separated according to spacingDraw a new stroke in the active Grease Pencil objectDraw curveDraw dark controllerDraw dark controller with aiming axis rayDraw freehand stroke(s)Draw in a plane aligned to the viewportDraw in a plane perpendicular to the surfaceDraw in the surface planeDraw light controllerDraw light controller with aiming axis rayDraw lines with a delay to allow smooth strokes (press Shift key to override while drawing)Draw on vertex colors in the active Grease Pencil objectDraw regionDraw region and swapDraw straight line segment(s)Draw stroke at 3D cursor locationDraw stroke at Object originDraw strokes using a continuous lineDraw strokes using separated dotsDraw strokes using separated squaresDraw strokes using textureDraw strokes with solid colorDraw stylized strokes using FreestyleDraw the relationship line from the parent head to the child headDraw the relationship line from the parent tail to the child headDraw weight on stroke points in the active Grease Pencil objectDraw windowDraw window and swapDraw:DrawingDrawing PlaneDrawing typeDripDrive all components of this property using the target pickedDrive rigid body around or along an axisDrive this component of this property using the target pickedDrivenDriven PropertyDriven Property:Driven SelectedDriverDriver '%s[%d]' already existsDriver TargetDriver Value:Driver VariableDriver could not be evaluated in past, so should be skippedDriver for the value of a setting based on an external valueDriver has no variables to copyDriver not found in this animation dataDriver typeDriver variable typeDriver:DriversDrivers:Drop XDrop YDrop a world into the sceneDrop colors to buttonsDrop frames if playback is too slowDrop frames to maintain framerateDrop name to buttonDrop {} on slot {} (active slot) of {}Drop {} on slot {} (replacing {}) of {}Drop {} on slot {} of {}Drop {} on {} (slot {})Drop {} on {} (slot {}, replacing {})DryDry TimeDual MeshDue to the NLA stack setup, {:d} keyframe(s) have not been inserted.Due to the setting 'Only Insert Needed', {:d} keyframe(s) have not been inserted.DummyDuotoneDuplicateDuplicate ActionDuplicate ArmatureDuplicate CameraDuplicate CurveDuplicate CurvesDuplicate ElementsDuplicate Grease PencilDuplicate Hair CurvesDuplicate IndexDuplicate KeyframesDuplicate LatticeDuplicate LightDuplicate Light ProbeDuplicate Linked selected NLA-Strips, adding the new strips to new track(s)Duplicate MaskDuplicate MaterialDuplicate MeshDuplicate MetaballDuplicate Metaball ElementsDuplicate Node TreeDuplicate NodesDuplicate ObjectsDuplicate ParticleDuplicate Point CloudDuplicate Selected Bone(s)Duplicate SettingsDuplicate SpeakerDuplicate StripsDuplicate SurfaceDuplicate TextDuplicate VolumeDuplicate active keyframes of all layerDuplicate allDuplicate and extrude selected vertices, edges or faces towards the mouse cursorDuplicate and mirror the selected particles along the local X axisDuplicate color attributeDuplicate constraint at the same position in the stackDuplicate curve and moveDuplicate effect at the same position in the stackDuplicate index %d in vertex_indices_setDuplicate into WindowDuplicate mask and moveDuplicate mesh and moveDuplicate mesh at the location of particlesDuplicate mesh edges and break connections with the surrounding facesDuplicate modifier at the same position in the stackDuplicate node but not node trees, linking to the original dataDuplicate object but not object data, linking to the original dataDuplicate particle system within the active objectDuplicate selected NLA-Strips, adding the new strips to new track(s)Duplicate selected area into new windowDuplicate selected control pointsDuplicate selected control points and segments between themDuplicate selected metaball element(s)Duplicate selected nodesDuplicate selected nodes and move themDuplicate selected nodes keeping input links and move themDuplicate selected nodes, but not their node trees, and move themDuplicate selected objectsDuplicate selected strips and move themDuplicate selected time marker(s)Duplicate selected vertices, edges or facesDuplicate settings as well, so the new particle system uses its own settingsDuplicate strokes into an arrayDuplicate strokes like a mirrorDuplicate the current instance objectDuplicate the current lineDuplicate the modifier within the list of modifiersDuplicate the object a certain number of timesDuplicate the object as many times as fits in a certain lengthDuplicate the selected objects and move themDuplicate the selected objects, but not their object data, and move themDuplicate the selected pointsDuplicate the selected stripsDuplicated KeyframesDuplicatesDuplicates hair curves a certain number of times within a radiusDurationDuration (in frames) of the image (1 when not a video/sequence)Duration of freeze frame segmentDuration of the fade in secondsDuration: %s (Frame %i/%i)During resync of data-block %s, %d obsolete overrides were deleted, that had local changes defined by userDuring the Face Attributes correction, merge attributes connected to the same vertexDuring transformations, use Alt to navigate in the 3D View. Note that if disabled, hotkeys for Proportional Editing, Automatic Constraints, and Auto IK Chain Length will require holding AltDyingDynamicDynamic BVHDynamic Base MeshDynamic Grid SizeDynamic MeshDynamic ModeDynamic PaintDynamic Paint ModifierDynamic Paint canvas settingsDynamic Paint modifierDynamic Topology SculptingDynamic Topology found: %s, disabledDynamic gridDynamic topology alters the mesh topology while sculptingDynamically hide vertices based on a vertex group or armatureDynamicsDyntopoDyntopo will not preserve colors, UVs, or other attributesEEVEE DebugEEVEE Raytrace OptionsEEVEE SettingsEEVEE settings for the sceneEEVEE settings for tracing reflectionsEQCurveMappingDataERROR: Driver is useless without any inputsERROR: Invalid Python expressionERROR: Invalid target channel(s)ERROR: type "{:s}" does not exist!ESC/RMB to cancel, Enter/LMB to confirm, WHEEL/MOVE to adjust factorEach channel will be rendered into a mono fileEach collection (data-block ones) as a file, does not include content of children collectionsEach collection (including master, non-data-block one) of the active scene as a file, including content from children collectionsEach collection (including master, non-data-block ones) of each scene as a file, including content from children collectionsEach control point's index on its splineEach face is considered as a medium interface. Gives correct results for manifold geometry that contains no inner parts.Each face's sculpt face set valueEach scene as a fileEaseEase InEase In and OutEase OutEasingEasing type is chosen automatically based on what the type of interpolation used (e.g. Ease In for transitional types, and Ease Out for dynamic effects)EastEccentricityEdgeEdge AngleEdge Angle TextEdge CenterEdge CollisionEdge Corner CountEdge CostEdge CountEdge CreaseEdge DataEdge Data TypesEdge Data:Edge DetectionEdge Display TypeEdge IndexEdge LengthEdge Length ModeEdge Length TextEdge MappingEdge MarkEdge MarksEdge Mode SelectionEdge Neighbor Count FieldEdge NeighborsEdge PanEdge Paths to CurvesEdge Paths to SelectionEdge PerpendicularEdge Position FieldEdge RailEdge ResizeEdge SelectEdge SelectionEdge SlideEdge Slide: Edge SplitEdge TagEdge TintEdge TypeEdge Type CombinationEdge Type NegationEdge TypesEdge VerticesEdge Vertices FieldEdge WeightEdge WidthEdge bevel weight to be added to outside edgesEdge in a Mesh data-blockEdge indexEdge is not connected to any facesEdge of VertexEdge select - Shift-Click for multiple modes, Ctrl-Click expands/contracts selection depending on the current modeEdge selection modeEdge splitting modifier to create sharp edgesEdge spring frictionEdge spring stiffness when longer than rest lengthEdge spring stiffness when shorter than rest lengthEdge to EdgeEdge weight used by Bevel modifierEdge-ring pair isn't connectedEdge-rings are not connectedEdge-to-EdgeEdgeSplitEdgeSplit ModifierEdgesEdges Data:Edges between faces pointing in alternate directionsEdges changed from %d to %dEdges collide tooEdges of CornerEdges of VertexEdges of the meshEdges receive a drag force from surrounding mediaEdges receive a lift force when passing through surrounding mediaEdges shared by more than two facesEdges to Face GroupsEdges to mark where the mesh is "cut" for the purposes of unwrappingEdges used to split faces into separate groupsEditEdit BoneEdit Bone MatrixEdit Bone(s)Edit BonesEdit FormatEdit Grease PencilEdit Grease Pencil StrokesEdit LinesEdit MetadataEdit MethodsEdit ModeEdit Mode Smooth WiresEdit PathEdit Studio LightEdit Texture SpaceEdit TreeEdit UI source code of the active buttonEdit a Python value directly, for unsupported property typesEdit a constraint on the active boneEdit a constraint on the active objectEdit a snapshot of the 3D Viewport in an external image editorEdit all keyframes in sceneEdit and save themes installed via ExtensionsEdit animation/keyframes displayed as 2D curvesEdit asset information like the catalog, preview image, tags, or authorEdit drivers and keyframe interpolationEdit image in an external applicationEdit keyframes in active object's Object-level actionEdit keyframes in active object's Shape Keys actionEdit mode bone in an armature data-blockEdit node groupEdit object data texture spaceEdit persistent configuration settingsEdit properties of active object and related data-blocksEdit scripts and in-file documentationEdit selected Grease Pencil strokesEdit shader nodes from Line StyleEdit shader nodes from ObjectEdit shader nodes from WorldEdit tags for auto texture detection in Principled BSDF setupEdit texture nodes from BrushEdit texture nodes from Line StyleEdit texture nodes from WorldEdit the drivers for the connected property represented by the highlighted buttonEdit the fileEdit the value of a custom propertyEdit the visibility of the current meshEdit the weights of vertices in a groupEdit timings for Cache File data-blocksEdit timings for Mask Editor splinesEdit timings for all Grease Pencil sketches in fileEdit user preferences and system settingsEditability of NLA Strips in this trackEditability of keyframes for this channelEditableEditable cavity curveEditable falloff curveEditedEdited ObjectEditingEditing TypeEditing context being displayedEditing hairEditing settings character formattingEditmode lattice is not supported yetEditorEditor OutlineEditor TypeEditor for node-based shading and compositing toolsEditor header containing UI elementsEditor menu containing buttonsEditorsEevee material conversion problem. Error in consoleEffectEffect '%s' not in object '%s'Effect FaderEffect Fader PositionEffect OpacityEffect Solid RadiusEffect StripEffect Strip colorEffect TypeEffect cannot be added to object '%s'Effect in full or only positive/negative Z directionEffect modeEffect nameEffect on the key itselfEffect on the left handleEffect on the right handleEffect on tracks which are tracked less than the specified amount of framesEffect on tracks which have a larger re-projection errorEffect/LinkedEffective VisibilityEffective but slow compressionEffectively convert movie to an image sequence, ignoring incomplete or dropped frames, and changes in frame rateEffectivenessEffectorEffector AmountEffector CollectionEffector NumberEffector SettingsEffector TypeEffector WeightsEffector weights for physics simulationEffectsEffects affecting display of objectEither a curve or instance selectionEither add or remove curves depending on the minimum distance of the curves under the cursorEither plain curves or curve instancesEither the starting frame (for positive speed) or ending frame (for negative speed)ElasticElastic LimitElement IndexElement defining a color at a position in the color rampElement not found in element collection or last elementElement of a curve, either NURBS, Bézier or Polyline or a character with text objectsElement of a viewer pathElement of the node space tree pathElement of the target geometry to calculate the distance fromElement type to transformElement-WiseElementsEllipseEllipse MaskEllipsesEllipsoidEmbed TexturesEmbed textures in FBX binary file (only for "Copy" path mode!)Embedded DataEmbreeEmbree on GPUEmbree on GPU enables the use of hardware ray tracing on Intel GPUs, providing better overall performanceEmissionEmission ColorEmission StrengthEmission TimeEmission Time FactorEmission locations per face (0 = automatic)Emission shaderEmissive ColorEmitEmit FromEmit fluid from mesh surface or volumeEmit in random order of elementsEmit particles from mesh with modifiers applied (must use same subdivision surface level for viewport and render for correct results)Emit smoke from particlesEmitterEmitter DistanceEmphasize position of keyframes on Motion PathsEmptiesEmptyEmpty Display SizeEmpty Display Size: %.3fEmpty Display TypeEmpty Image DepthEmpty KeyframesEmpty SpaceEmulate 3 Button ModifierEmulate 3 Button MouseEmulate Middle Mouse with Alt+Left MouseEmulate NumpadEnableEnable 'solo' on the NLA Track containing the active strip, to edit it without seeing the effects of the NLA stackEnable Asset Browser editor and operators to manage regular data-blocks as assets, not just posesEnable Bone OptionsEnable Bone to deform geometryEnable CollisionEnable Cycles Render Engine add-on to use CyclesEnable Cycles debugging options for developersEnable DeactivationEnable EEVEE debugging options for developersEnable F-Curve modifier evaluationEnable F-Curve modifiersEnable GPU acceleration for evaluating the last subdivision surface modifiers in the stackEnable Grid Display to use range highlighting!Enable Guides first! Defaulting to Fluid VelocityEnable IK StretchingEnable MetalRT for intersection queriesEnable Multi-ViewEnable Python evaluation for selected filesEnable Self CollisionEnable add-on for workspaceEnable additional features for the new curves data blockEnable after installingEnable angular motorEnable axis mirrorEnable bindings for the HP Reverb G2 controllers. Note that this may not be supported by all OpenXR runtimesEnable bindings for the HTC Vive Cosmos controllers. Note that this may not be supported by all OpenXR runtimesEnable bindings for the HTC Vive Focus 3 controllers. Note that this may not be supported by all OpenXR runtimesEnable bindings for the Huawei controllers. Note that this may not be supported by all OpenXR runtimesEnable catalog, making contained assets visible in the asset shelfEnable chain splitting by curvilinear 2D lengthEnable chain splitting by dashed line patternsEnable chaining of feature edgesEnable collection instancingEnable collision with the surface while sculptingEnable collisions with back domain borderEnable collisions with bottom domain borderEnable collisions with front domain borderEnable collisions with left domain borderEnable collisions with other objectsEnable collisions with right domain borderEnable collisions with top domain borderEnable color range used for weight visualization in weight painting modeEnable custom settings for the parallax correction volumeEnable custom start and end clip distances for volume computationEnable cyclic on individual stroke dashesEnable deactivation of resting rigid bodies (increases performance and stability but can cause glitches)Enable default VR controller actions, including controller poses and hapticsEnable displacement along the X normalEnable displacement along the Y normalEnable displacement along the Z normalEnable easier reuse of a data-block through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)Enable easier reuse of selected data-blocks through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)Enable edge data transferEnable edge panning in 2D viewEnable edit mode edge smoothing, reducing aliasing (requires restart)Enable face corner data transferEnable face data transferEnable file compression when saving .blend filesEnable filtering of filesEnable filtering of files in the File BrowserEnable fluid diffusion settings (e.g. viscosity, surface tension)Enable fluid guidingEnable fluid mesh (using amplification)Enable fluid noise (using amplification)Enable hair dynamics using cloth simulationEnable in New ScenesEnable jittered shadows on the viewport. (Jittered shadows are always enabled for final renders).Enable jittered soft shadows to increase shadow precision (disabled in viewport unless enabled in the render settings). Has a high performance impact.Enable linear motorEnable material boundariesEnable mesh symmetry in the X axisEnable mesh symmetry in the Y axisEnable mesh symmetry in the Z axisEnable multi-frame editingEnable naive vertex ball self collisionEnable noise reduction techniques for raytraced effectsEnable offsetEnable on InstallEnable online access in System preferencesEnable or disable all tagsEnable or disable dashed lineEnable or disable posing/selecting bonesEnable or disable rendering of this View LayerEnable or disable textured strokesEnable or disable this line set during stroke renderingEnable or disable this modifier during stroke renderingEnable or disable this style module during stroke renderingEnable overlay smooth wires, reducing aliasingEnable ridges and valleysEnable scriptsEnable selected markersEnable selected proxies on all selected Movie and Image stripsEnable self collisionsEnable shadow casting from lightsEnable simplification of scene for quicker preview rendersEnable snapping to guides angle or spacing optionsEnable snapping when transforming keyframesEnable some extra fields in the Asset Browser to aid in debuggingEnable specified setting on all selected animation channelsEnable speed guidesEnable spring on X axisEnable spring on X rotational axisEnable spring on Y axisEnable spring on Y rotational axisEnable spring on Z axisEnable spring on Z rotational axisEnable suggestive contoursEnable sun shadow castingEnable symmetry in the X axisEnable symmetry in the Y axisEnable symmetry in the Z axisEnable tablet pressure sensitivity for area radiusEnable tablet pressure sensitivity for jitterEnable tablet pressure sensitivity for offsetEnable tablet pressure sensitivity for sizeEnable tablet pressure sensitivity for spacingEnable tablet pressure sensitivity for strengthEnable the Color Ramp firstEnable the curve to become a translation pathEnable the ray-tracing moduleEnable the repositoryEnable the repository and try again.Enable the selection of chains by a maximum 2D lengthEnable the selection of chains by a minimum 2D lengthEnable the selection of first N chainsEnable the socketEnable the use of lights on stroke and fill materialsEnable this constraintEnable this light in solid shading modeEnable this object as a collider for physics systemsEnable this to run the export in the background, disable to block Blender while exporting. This option is deprecated; EXECUTE this operator to run in the foreground, and INVOKE it to run as a background jobEnable this to run the import in the background, disable to block Blender while importing. This option is deprecated; EXECUTE this operator to run in the foreground, and INVOKE it to run as a background jobEnable to make surface changes disappear over timeEnable to make surface wetness dry over timeEnable to use the region under the cursor for modal executionEnable vertex data transferEnable view navigation within the camera viewEnable viewport debugging options for developers in the overlays pop-overEnable viewport display in the view layersEnable wildcard globbingEnable/Disable ConstraintEnabledEnabled Add-ons OnlyEnabled OnlyEnabled Rotation RangeEnabled on startup, overriding the preference.Enables high quality but slow calculation of the bounding box for perfect results on complex shape meshes with rotation/scaleEnables previews in the shader node editorEncapsulated PostScript (.eps)Enclose selected vertices in a convex polyhedronEncodingEncoding SpeedEncountered unhandled error during keyframingEndEnd (Factor)End (Length)End Arrow StyleEnd CapEnd FactorEnd FrameEnd Frame (manipulated from UI)End Frame (raw value)End Frame (when Restrict Frame Range is enabled)End HandleEnd Handle EaseEnd Handle ScaleEnd LocationEnd Mapping TypeEnd OffsetEnd PointsEnd RadiusEnd SizeEnd VertexEnd distance of the cascaded shadow map (only in perspective view)End distance of the volumetric effectEnd frame clamped to valid rendering rangeEnd frame displayed in the sequence editor after offsets are appliedEnd frame for bakingEnd frame of range of paths to display/calculate (not for 'Around Frame' Onion-skinning method)End frame of the NLA strip. Note: changing this value also updates the value of the strip's repeats or its action's end frame. If only the end frame should be changed, see the "frame_end" property instead.End frame of the export, use the default value to take the end frame of the current sceneEnd frame of the ocean bakingEnd frame of the stored rangeEnd frame to exportEnd line of selectionEnd on FrameEnd time of pathEndpointEndpoint SelectionEndpoint Selection nodeEndpoint UEndpoint VEnemyEnforce symmetry (both form and topological) across an axisEnforce symmetry, make copies of the selection or use existingEngineEngine '%s' not available for scene '%s' (an add-on may need to be installed or enabled)Engine to use for renderingEnhance DetailsEnhance the high frequency surface detailEnsure data-block gets saved even if it isn't in use (e.g. for motion and material libraries)Ensure data-block previews are available and up-to-date (to be saved in .blend file, only for some types like materials, textures, etc.)Ensure selected keyframes' handles have equal length, optionally making them horizontal. Automatic, Automatic Clamped, or Vector handle types will be converted to AlignedEnsure the data is valid (when disabled, data may be imported which causes crashes displaying or editing)Ensure the data-block is saved, even when it is no longer marked as assetEnterEnter Edit ModeEnter a Unicode codepoint hex valueEnter edit mode automatically after adding a new objectEnter edit mode when adding this objectEnter tweaking mode for the action referenced by the active strip to edit its keyframesEnter/Exit paint mode for Grease Pencil strokesEnter/Exit sculpt mode for Grease Pencil strokesEnter/Exit sculpt mode for curvesEnter/Exit vertex paint mode for Grease Pencil strokesEnter/Exit weight paint mode for Grease Pencil strokesEntire ArrayEntry IndexEntry-wise absoluteEntry-wise ceilEntry-wise cos(A)Entry-wise divideEntry-wise floorEntry-wise maximumEntry-wise minimumEntry-wise modulo using fmod(A,B)Entry-wise multiplyEntry-wise sin(A)Entry-wise tan(A)Entry-wise wrap(A,B)Enum Definition (deprecated)Enum Definition ItemsEnum FlagEnum ItemEnum Item DefinitionEnumerateEnumerationEnvelopeEnvelope Control PointEnvelope Deform DistanceEnvelope Deform WeightEnvelope DistanceEnvelope F-ModifierEnvelope Head RadiusEnvelope MultiplyEnvelope Tail RadiusEnvelope WeightEnvelope stroke effect modifierEnvelope: %3fEnvelope: %sEnvironmentEnvironment TextureEpsilonEqualEqual AxesEqual ToEqualize RadiiEqualize audioEqualize both of a keyframe's handlesEqualize selected keyframes' left handlesEqualize selected keyframes' right handlesEquiangularEquiangular Cubemap FaceEquirectangularEquirectangular or latitude-longitude projectionEraseErase / remove paint instead of adding itErase Annotation strokesErase Multires DisplacementErase PaintErase alpha while paintingErase entire strokesErase only strokes visible and not occludedErase stroke pointsErase strokes, fading their points strength and thicknessEraserEraser Brush Asset ReferenceEraser ModeEraser RadiusErrorError (see console)Error Icon ForegroundError LimitError MarginError MessageError baking from object "%s"Error creating file '%s'Error deleting '%s' (ignored)Error distance threshold (in object units)Error evaluating number, see Info editor for detailsError handling selected objectsError initializing audio streamError initializing video streamError reading mesh sample; more detail on the consoleError reading points sample; more detail on the consoleError restoring temp file (check files '%s' '%s')Error writing file '%s'Error writing frameError writing render result, %s (see console)Error writing to destination asset %sError:Error: Not enough memory to bake {}.Error: Shadow buffer full, may result in missing shadows and lower performance. ({} / {})Error: Too many grid visibleError: Too many lights in the scene.Error: {:.5f} .. {:.5f} (avg. {:.5f})Error: {:s}Errors and WarningsEscEssentialsEstablished OceanEstablished Ocean (Sharp Peaks)Estimate TransformsEstimated TracksEstimated rotation matrixEstimated scale matrixEuclideanEuclidean distanceEulerEuler (Native)Euler (XYZ)Euler (XZY)Euler (YXZ)Euler (YZX)Euler (ZXY)Euler (ZYX)Euler OrderEuler RotationEuler Rotation F-Curve has invalid index (ID='%s', Path='%s', Index=%d)Euler rotation angles in radiansEuler rotation of the layerEuler to RotationEuler using the XYZ rotation orderEuler using the XZY rotation orderEuler using the YXZ rotation orderEuler using the YZX rotation orderEuler using the ZXY rotation orderEuler using the ZYX rotation orderEuler using the default rotation orderEuler using the rotation order of the targetEvaluate Upper StackEvaluate at IndexEvaluate on DomainEvaluate source and destination meshes in global spaceEvaluate the namespace up until the cursor and give a list of options or complete the name if there is only oneEvaluatedEvaluated geometry from modifier does not contain a meshEvaluated geometry from modifier does not contain a point cloudEvaluated geometry from modifier does not contain curvesEvaluated object the iterator points toEvaluated object which is being instanced by this iteratorEvaluated objects in the dependency graphEvaluated particle system that this object was instanced fromEvaluated surface mesh is emptyEvaluated surface missing UV map: "{}"Evaluated surface missing attribute: "rest_position"Evaluation FactorEvaluation FrameEvaluation TimeEvaluation modeEvaluation time for absolute shape keysEvaluation time in secondsEvenEven DistributionEven DivisionsEven ThicknessEven checker tilesEven on successful execution, pass the event on so other operators can execute on it as wellEven thickness calculation which takes the angle between faces into accountEvery PointEvery point is affected by multiple springsEvery tracking cycle, this number of frames are trackedExactExact MatchExact Shape (Concave)Exact solver, slower, handles more casesExaggerate or minimize the value of the selected keysExaggerate the current pose in regards to the breakdown poseExcludeExclude BreakdownsExclude ModalExclude Non-SelectableExclude back facing geometry from snappingExclude border edgesExclude collection from the active view layerExclude contoursExclude crease edgesExclude edge marksExclude edges at material boundariesExclude existing Breakdowns keyframes as interpolation extremesExclude external contoursExclude from View LayerExclude from view layerExclude ridges and valleysExclude selected blockers from casting shadows from the active emitterExclude selected receivers from receiving light from the active emitterExclude silhouette edgesExclude suggestive contoursExcluded PathsExcluded path is no longer validExcludes boundary vertices from being smoothedExclusionExclusiveExecute ButtonsExecute a boolean operation on the mesh and a polygonal shape defined by the cursorExecute a boolean operation on the mesh and a rectangle defined by the cursorExecute a boolean operation on the mesh and a shape defined by the cursorExecute operator on button press (non-modal operators only)Execute operator on button release (non-modal operators only)Execute selected fileExecute the current console line as a Python expressionExecution TimeExisting Guide MapExistsExitExit Blender after savingExit tweaking mode for the action referenced by the active stripExpandExpand (open) all selected expandable animation channelsExpand Using a linear falloffExpand all channels (not just selected ones)Expand all entries one level deepExpand and shrink masksExpand or contract the radius of the selected curve pointsExpand this box into a list of all the hotkeys for functions in this addonExpand/Collapse all itemsExpand/ContractExpand/collapse all entries by one levelExpand/contract weightsExpandedExpanded PolynomialExpanded in Graph EditorExpanded in the user interfaceExpands the cloth's dimensionsExpect file colors in linear color spaceExpect file colors in sRGB color spaceExpected PositionExpected RotationExpected ScaleExpected a zip-file {!r}Expected an Outliner regionExpected an active OutlinerExpected an animation area to be activeExpected one other selected mesh object to copy fromExperimentalExperimental featuresExplicitly scale resulting frame to compensate zoom of original shotExplicitly specify the euler rotation orderExplicitly specify the output euler rotation orderExplodeExplode ModifierExplode StyleExplore geometry data in a tableExplosion effect modifier based on a particle systemExponentExponent ModeExponentialExponential ClampedExponential DistributionExponential SamplingExponential distance modelExponential distance model with clampingExponential easing (dramatic)Exponentially decaying parabolic bounce, like when objects collideExponentially decaying sine wave, like an elastic bandExportExport (generate) a POT file tooExport .srt file containing text stripsExport AnimationExport Animation Pointer (Experimental)Export Animation modeExport Attributes (when starting with underscore)Export ColorsExport Curves as NURBSExport Custom PropertiesExport Deformation Bones OnlyExport Deformation bones onlyExport FacesExport Geometry nodes instance meshesExport HairExport Handlers configured for the collectionExport Keying Set to a Python scriptExport MTL library using PBR extensions (roughness, metallic, sheen, coat, anisotropy, transmission)Export MTL library. There must be a Principled-BSDF node for image textures to be exported to the MTL fileExport Mantaflow ScriptExport Material GroupsExport MaterialsExport Materials with PBR ExtensionsExport MethodExport NormalsExport Object GroupsExport OptionsExport POTExport ParticlesExport Primitives using shared accessors for attributesExport PropertiesExport Scene as seen in Viewport, But split animation by ObjectExport Selected ObjectsExport Smooth GroupsExport Subdivision SurfaceExport TRS and weights as Animation Pointer. Using KHR_animation_pointer extensionExport TexturesExport TilesExport Triangulated MeshExport UV coordinatesExport UV layout to fileExport UVsExport UVs (texture coordinates) with meshesExport Vertex AttributesExport Vertex ColorsExport Vertex GroupsExport Vertex NormalsExport actions (actives and on NLA tracks) as separate animationsExport active scene onlyExport active vertex colorExport all Armature ActionsExport all UVs in this mesh (not just visible ones)Export all actions, bound to a single armature. WARNING: Option does not support exports including multiple armaturesExport all camerasExport all curvesExport all frames in the render frame range, rather than only the current frameExport all lightsExport all materials used by included objectsExport all meshesExport all point cloudsExport all vertex colors, even if not used by any material. If no Vertex Color is used in the mesh materials, a fake COLOR_0 will be created, in order to keep material unchangedExport all volumesExport armatures and meshes with armature modifiers as USD skeletons and skinned meshesExport armatures using rest position as joints' rest pose. When off, current frame pose is used as rest poseExport at Collection CenterExport at Collection center of mass of root objects of the collectionExport baked keyframe animationExport baked scene as a single animationExport camerasExport color attributesExport colors in linear color spaceExport colors in sRGB color spaceExport current scene in a USD archiveExport current scene in an Alembic archiveExport curves and NURBS surfaces as meshesExport curves in parametric form instead of exporting as meshExport custom propertiesExport custom properties as USD attributesExport custom properties as glTF extrasExport custom properties to Alembic .userPropertiesExport custom vertex attributesExport data of duplicated objects as Alembic instances; speeds up the export and can be disabled for compatibility with other softwareExport directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extensionExport each action as a separated FBX's AnimStack, instead of global scene animation (note that animated objects will get all actions compatible with them, others will get no animation at all)Export each non-muted NLA strip as a separated FBX's AnimStack, if any, instead of global scene animationExport each object to a separate fileExport faces as filled strokesExport file in ASCII format, export as binary otherwiseExport full hierarchy, including intermediate collectionsExport given add-on's translation data as PO filesExport hair particle systems as USD curvesExport image texture nodes not assigned to any material. This feature is not standard and needs an external extension to be included in the glTF fileExport images not assigned to any materialExport individual NLA Tracks as separate animationExport instanced objects as references in USD rather than real objectsExport key configuration to a Python scriptExport loose edges (as two-vertices polygons)Export loose edges as lines, using the material from the first material slotExport loose points as glTF points, using the material from the first material slotExport material, Light & Camera animation as Animation Pointer. Available only for baked animation mode 'NLA Tracks' and 'Scene'Export materialsExport matrix operatorExport meshes using Alembic's subdivision schemaExport multiple frames instead of the current frame onlyExport normalsExport objects as they appear in renderExport objects as they appear in the viewportExport objects in the active collection onlyExport only UVs in the [0, 1] rangeExport only deformation bones is not possible when not sampling animationExport only normals instead of writing edge or face smoothing dataExport only objects from the active collection (and its children)Export only objects from this collection (and its children)Export only selected objectsExport only selected objects instead of all supported objectsExport original glTF PBR Specular, instead of Blender Principled Shader SpecularExport per face shading group assignmentsExport per-vertex colorsExport polygons (quads and n-gons) as trianglesExport renderable objects onlyExport scene as glTF 2.0 fileExport scene through USD file, for accurate comparison with USD file exportExport selected and visible objects onlyExport selected objects onlyExport setting categoriesExport shape keys (morph targets)Export shape keys animations (morph targets)Export shape keys as USD blend shapesExport skinning (armature) dataExport specific vertex normals if available, export calculated normals otherwiseExport strokes with fill enabledExport strokes with uniform widthExport subdivision surfaces as meshesExport textures to a 'textures' folder next to the USD fileExport the UV layout as a 2D graphicExport the UV layout to a bitmap imageExport the UV layout to a vector EPS fileExport the UV layout to a vector SVG fileExport the last Catmull-Rom subdivision modifier as FBX subdivision (does not apply the modifier even if 'Apply Modifiers' is enabled)Export the name of the vertex group of a face. It is approximated by choosing the vertex group with the most members among the vertices of a faceExport the scene in the current animation frame. When off, frame 0 is used as rest transformations for objectsExport tiles in the UDIM numbering scheme: 1001 + u_tile + 10*v_tileExport tiles in the UVTILE numbering scheme: u(u_tile + 1)_v(v_tile + 1)Export undeformed mesh vertex coordinatesExport using EXT_mesh_gpu_instancing. Limited to children of a given Empty. Multiple materials might be omittedExport using glTF convention, +Y upExport vertex color attributesExport vertex color when used by materialExport vertex normals with meshesExport vertex normals with shape keys (morph targets)Export vertex tangents with meshesExport vertex tangents with shape keys (morph targets)Export viewport settings of materials as USD preview materials, and export material assignments as geometry subsetsExport visible objects onlyExport with translate, orient quaternion, and scale Xform operatorsExport with translate, rotate, and scale Xform operatorsExported %d files from %d collectionsExported '%s'Exporter indexExportersExports UVs from the modified meshExports active actions and NLA tracks as glTF animationsExports hair particle systems as animated curvesExports non-hair particle systemsExpose connected data from inside a node group as inputs to its interfaceExpose scale and/or twist propagated to tweak controls to be seen as parent motion by glue or other chains using Merge Parent Rotation And Scale. Otherwise it is only propagated internally within this chainExposureExposure for motion blur as a factor of FPSExpressionExpression to use for Scripted ExpressionExpression:Expression: {}ExtendExtend BoundsExtend ExtrapolatedExtend HorizontalExtend RangeExtend SelectExtend VerticesExtend border pixels outwardsExtend borders of an image into transparent or masked regionsExtend by repeating edge pixels of the imageExtend current visible collectionsExtend existing selectionExtend loop around end-pointsExtend report selectionExtend selectionExtend selection for activationExtend selection instead of deselecting everything firstExtend selection on walkExtend selection rather than clearing the existing selectionExtend strokes in straight linesExtend the angular range with a falloff gradientExtend the existing selectionExtend the scene's duration to the BVH duration (never shortens the scene)Extend the selectionExtend vertices along the edge closest to the cursorExtend vertices and move the resultExtend visibilityExtended Asset BrowserExtended information about dependency graph object iterator (Warning: All data here is 'evaluated' one, not original .blend IDs)Extends functionality to operators that manages files, such as adding drag and drop supportExtends the baked result as a post process filterExtensionExtension FilterExtension ItemExtension RepositoriesExtension RepositoryExtension SettingsExtension TagsExtension operator not found "%s"Extension repository not foundExtension repository support for remote repositoriesExtensionsExtensions BlockedExtensions DebugExtensions PlatformExtensions UpdatesExterior RadiusExterior/InteriorExternalExternal .blend file from which data is linkedExternal ContourExternal DataExternal file packed into the .blend fileExternal library dataExternal library data is not editableExternal shader script must have .osl or .oso extension, or be a module nameExtraExtra AnimationsExtra ControlExtra DeformExtra End ControlsExtra FK ControlsExtra IK ControlExtra IK LayersExtra OptionsExtra Shading Pie Menu ItemsExtra Start ControlsExtra StepsExtra UserExtra debugging information & developer support utilities for extensionsExtra rotation added to the rotation of the object (when using Euler rotations)Extra rotation added to the rotation of the object (when using Quaternion rotations)Extra scaling added to the scale of the objectExtra steps for resolution of special kink featuresExtra translation added to the location of the objectExtractExtract Grease Pencil strokes from imageExtract all colors used in Image and create a PaletteExtract as SolidExtract the mask as a solid object with a solidify modifierExtrapolateExtrapolate MotionExtrapolate rangesExtrapolate the curve or extend it horizontallyExtrapolationExtrasExtremeExtreme KeyframeExtreme Keyframe SelectedExtrudeExtrude ContextExtrude Handle TypeExtrude Individual FacesExtrude MeshExtrude ModeExtrude Only EdgesExtrude Only VerticesExtrude PointExtrude RegionExtrude Stroke PointsExtrude curve and move resultExtrude each individual face separately along local normalsExtrude edges and move resultExtrude freely or along an axisExtrude individual edges onlyExtrude individual faces onlyExtrude individual vertices onlyExtrude manifold region along normalsExtrude region and move resultExtrude region of facesExtrude region together along local normalsExtrude region together along the average normalExtrude selected boundary row around pivot point and current view axisExtrude selected control point(s)Extrude selected points and move themExtrude selected vertices in a circle around the cursor in indicated viewportExtrude selected vertices in screw-shaped rotation around the cursor in indicated viewportExtrude selected vertices, edges or faces repeatedlyExtrude selectionExtrude the selected pointsExtrude vertices and move resultExtrude, dissolves edges whose faces form a flat surface and intersect new edgesExtrude: %.3fExtrusionEyeball And Iris DeformsEyedropperEyelid Detach OptionEyelids Attached{}Eyelids Follow DefaultEyelids Follow{}EyesF-CurveF-Curve '%s[%d]' already exists in this channelbagF-Curve GroupingF-Curve High Quality DrawingF-Curve Modifier TypeF-Curve Modifier has invalid settings and will not be evaluatedF-Curve Modifier is only applied for the specified frame range to help mask off effects in order to chain themF-Curve Modifier nameF-Curve Modifier's effects will be tempered by a default factorF-Curve Modifier's panel is expanded in UIF-Curve ModifiersF-Curve Name FilterF-Curve SampleF-Curve already has keyframesF-Curve already has sample pointsF-Curve and its keyframes are hidden in the Graph Editor graphsF-Curve data path empty, invalid argumentF-Curve defining values of a period of timeF-Curve has no keyframesF-Curve has no sample pointsF-Curve is selected for editingF-Curve live filtering stringF-Curve modifier '%s' not found in F-CurveF-Curve modifier will show settings in the editorF-Curve not foundF-Curve only has F-ModifiersF-Curve visibility in Graph EditorF-Curve's settings cannot be editedF-CurvesF-Curves for controlling the strip's influence and timingF-Curves in this groupF-ModifierF-Modifiers can generate curves for those tooF-StopF-Stop ratio (lower numbers give more defocus, higher numbers give a sharper image)F1F2F82 TintFBX AllFBX Custom ScaleFBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actionsFBX Units ScaleFBX formatFBX type of node (object) used to represent Blender's armatures (use the Null type unless you experience issues with the other app, as other choices may not import back perfectly into Blender...)FFmpeg PresetsFFmpeg SettingsFFmpeg VideoFFmpeg audio codec to useFFmpeg codec to use for video outputFFmpeg only supports 48khz / stereo audio for DV!FFmpeg related settings for the sceneFFmpeg video codec #1FILTER_ITEMFK ControlsFLACFLIPFLIP RatioFPSFPS Average SamplesFPS BaseFacFaceFace AngleFace Angle TextFace AnglesFace AreaFace Area & AngleFace Area FieldFace Area TextFace CameraFace CollisionFace CornerFace Corner CountFace Corner DataFace Corner Data TypesFace Corner MappingFace CountFace CullFace DataFace Dot SizeFace Group BoundariesFace Group IDFace IndexFace InfluenceFace MappingFace Mark ConditionFace Mark FilteringFace Mark NegationFace MarksFace Mode SelectionFace NearestFace Nearest StepsFace Neighbor Count FieldFace NeighborsFace NormalFace OrientationFace Orientation BackFace Orientation FrontFace ProjectFace RetopologyFace SelectionFace SetFace Set Full MeshFace Set from Edit Mode SelectionFace Set from MaskedFace Set from VisibleFace SetsFace Sets BoundaryFace Sets Boundary AutomaskingFace Sets EditFace Sets FKFace Sets InitFace Sets from Bevel WeightFace Sets from Edge CreasesFace Sets from Face Set BoundariesFace Sets from Loose PartsFace Sets from Material SlotsFace Sets from Mesh NormalsFace Sets from Sharp EdgesFace Sets from UV SeamsFace SmoothnessFace SplitFace StepFace SteppingFace StrengthFace Strength ModeFace angle limitFace bounds centerFace of CornerFace select - Shift-Click for multiple modes, Ctrl-Click expands selectionFace selection masking for paintingFace selection modeFacesFaces & Edges by VerticesFaces are considered as medium interface only when they have different consecutive facing. Gives correct results as long as the max ray depth is not exceeded. Have significant memory overhead compared to the fast method.Faces by EdgesFaces collide too, can be very slowFaces to consider when packing islandsFaces to participate in the unwrap operationFaces with this material will behave as if it has set number of layers in occlusionFacet NormalsFacingFacing BiasFacing cameraFacing negative XFacing negative YFacing negative ZFacing positive XFacing positive YFacing positive ZFacing the camera's dominant axisFactorFactor (Non-Uniform)Factor BlueFactor DensityFactor Display TypeFactor EndFactor GreenFactor MaxFactor MinFactor ModeFactor RadiusFactor RedFactor RepulsionFactor Rest LengthFactor StartFactor Stiff ViscosityFactor added relative to the size of the radius to limit the cloth simulation effectsFactor applied on the density for curve distributionFactor applied on the density for the viewportFactor between volume variation and stretchingFactor by which to shrink clothFactor controlling precision of islands handling (the higher, the better the results)Factor controlling precision of islands handling (typically, 0.1 should be enough, higher values can make things really slow)Factor for ambient occlusion blendingFactor for fill boundary accuracy, higher values are more accurate but slowerFactor for the cavity ridgesFactor for the cavity valleysFactor for the curvature ridgesFactor for the curvature valleysFactor for the radius at the curl endFactor for the radius at the curl startFactor for tintingFactor of BlurFactor of SimplifyFactor of Simplify using adaptive algorithmFactor of opacityFactor of stroke hardnessFactor of the maximum radius of the braidsFactor of the minimum radius of the braidsFactor of the radius at the maximumFactor of the radius at the minimumFactor to adjust the brick's width for particular rows determined by the Offset FrequencyFactor to blend overall effectFactor to control the amount of motion blurFactor to determine how much the length of the individual segments should influence the final computed curvature. Higher factors makes small segments influence the overall curvature less.Factor to influence the rotation angleFactor to multiply the thickness withFactor to scale brush size byFactor to scale overall displacementFactor to scale the UVsFactor to use when applying data to destination (exact behavior depends on mix mode)Factor to use when applying data to destination (exact behavior depends on mix mode, multiplied with weights from vertex group when defined)Factor used to mix vertex color to get final colorFactorized PolynomialFactory StartupFactory Startup App-Template OnlyFadeFade DistanceFade DurationFade FactorFade GeometryFade Grease Pencil ObjectsFade Grease Pencil Objects, except the active oneFade InFade In and OutFade Inactive GeometryFade Inactive LayersFade Inactive ObjectsFade LayersFade ObjectsFade OutFade TimeFade TypeFade all viewport objects with a full color layer to improve visibilityFade centerFade effect using the built-in default (usually makes the transition as long as the effect strip)Fade factorFade in selected stripsFade in, out, both in and out, to, or from the current frame. Default is both in and outFade inactive geometry using the viewport background colorFade influence of stroke's opacityFade influence of stroke's thicknessFade interocular distance to 0 after the given cutoff angleFade layer opacity for Grease Pencil layers except the active oneFade out selected stripsFade out strokes instead of directly cutting offFade paths and keys further away from current frameFade selected strips in and outFade the pieces over timeFade the stroke thickness for each generated strokeFahrenheitFailed TracksFailed allocate render result, out of memoryFailed to add the alpha modifierFailed to add the color modifierFailed to add the geometry modifierFailed to add the thickness modifierFailed to allocate memoryFailed to create OpenGL off-screen buffer, %sFailed to create OpenGL off-screen buffer: %sFailed to create Studio Light pathFailed to create a window compatible with the time sequential display methodFailed to create a window without quad-buffer support, you may experience flickeringFailed to create asset library directory to save assetFailed to create presets pathFailed to create the override operationFailed to create windowFailed to delete asset library fileFailed to find Annotation data to draw intoFailed to find bind solution (increase precision?)Failed to get Studio Light pathFailed to get add-ons pathFailed to get themes pathFailed to insert keys on F-Curve with path '%s[%d]', ensure that it is not locked or sampled, and try removing F-ModifiersFailed to load asset libraryFailed to load image texture '%s'Failed to load using Vulkan, using OpenGL instead.Failed to load volume:Failed to open file '%s'Failed to open window!Failed to read blend file '%s': %sFailed to read frameFailed to remove blobs directory %sFailed to remove metadata directory %sFailed to resolve path to property, try manually specifying this using a Keying Set insteadFailed to seek frameFailed to set preview: no ID in context (incorrect context?)Failed to set valueFailed to switch to Time Sequential mode when in fullscreenFailed to write to asset libraryFailed to write to attribute "{}" with domain "{}" and type "{}"Failure to perform external file operation on "%s"Fair PositionsFair TangencyFake UserFallbackFallback ToolFalloffFalloff Along Chain CurveFalloff AngleFalloff CurveFalloff GradientFalloff OpacityFalloff PowerFalloff RadiusFalloff RampFalloff ShapeFalloff TypeFalloff curve coefficient: 0 is linear, and higher value is wider influence. Set to -10 to disable influence completelyFalloff curve tries to form a circle at +1 instead of a parabolaFalloff distance for the clumping effect (0 means no falloff)Falloff is computed along the curve of the chain, instead of projecting on the axis connecting the start and end pointsFalloff that is applied from the tip to the root of each curveFalloff type for proportional editing modeFalloff type of the featherFalloff:FalseFalse when F-Curve could not be evaluated in past, so should be skipped when evaluatingFalse when this property is an optional argument in an RNA functionFanFarFar PlaneFar ThicknessFar clipping distance of shadow cameraFastFast EditingFast GI ApproximationFast GI MethodFast GI approximation methodFast Global IlluminationFast MotionFast NavigateFast interactive editing through native Hydra integrationFast mapping that is good for most situations, but ignores the rest pose curvature of the B-BoneFaster RenderFaster solver, some limitationsFastestFavor either original data or ease curveFavor either the left or the right keyFear FactorFeatherFeather PointsFeather Shrink/Fatten: %3fFeather Shrink/Fatten: %sFeature AwarenessFeature OutputFeature SetFeature Sets:Feature WeightsFeature detection requires valid clip frameFeature set directory already exists: '{:s}'FeedbackFeedback coefficient for error correction, average response time is 1/feedbackFeetFeet per secondFeet per second squaredFetchFieldField AbsorptionField FactorField SettingsField WeightsField of ViewField of view for the fisheye lensField originates from all of the vertices of the objectField originates from the local XY plane of the objectField originates from the local Z axis of the objectField originates from the object centerField originates from the surface of the objectField settings for an object in physics simulationFieldsFightFight DistanceFileFile '%s' cannot be openedFile '%s' could not be loadedFile '{:s}' not foundFile BottomFile BrowserFile Browser Display TypeFile Browser ModeFile Deleted Outside BlenderFile ExtensionsFile FoldersFile FormatFile Handler TypeFile Has Unsaved ChangesFile Modification DateFile Modified Outside BlenderFile Modified Outside and Inside BlenderFile NameFile Name CollisionFile Not FoundFile OutputFile PathFile Path:File PathsFile Preview TypeFile ReferencesFile Select Asset FilterFile Select EntryFile Select ID FilterFile Select ParametersFile SizeFile SuffixFile TopFile already installed to {!r}File association is handled by the package managerFile association registeredFile association unregisteredFile browserCustom DirectoryFile browserDirectoryFile browserPathFile browserURLFile browserVolumesFile browser space dataFile could not be read, critical data corruption detectedFile does not existFile formatFile format expects linear color spaceFile format is not supported in file "%s"File format to export the UV layout toFile format to save the rendered images asFile format version the .blend file was saved withFile handler '%s' not foundFile handler operator '%s' not foundFile is SavedFile nameFile name, overwrite existingFile not foundFile not found '%s'File pathFile path "%s" invalidFile path '%s' is not a valid fileFile path for image to denoise. If not specified, uses the render file path and frame range from the sceneFile path for image to mergeFile path for merged imageFile path property not setFile path was not setFile sorting modeFile too long %sFile written by newer Blender binary (%d.%d), expect loss of data!File {!r} not foundFile/Asset BrowserFile:File: %sFile: *{:s} (unsaved)File: {:s}FileHandler idnameFilebrowser ParameterFilenameFilename of the movie or sequence fileFilename of the text fileFilename onlyFilepathFilepath not setFilepath used for exporting the fileFilepath used for importing the fileFilesFillFill CapsFill ColorFill Color Override PathFill Color Override TestFill Color PathFill CurveFill HolesFill ModeFill OffsetFill OnlyFill OpacityFill RegionFill RimFill RotationFill ScaleFill SegmentsFill Segments must be at least 1Fill ThresholdFill Tile With Generated ImageFill TypeFill a selected edge loop with facesFill area with gradient colorFill area with image textureFill area with radial gradientFill area with solid colorFill camera frame, spilling outside the frameFill caps for beveled curvesFill color for the generated imageFill grid from two loopsFill holes after slicing the maskFill in holes (boundary edge loops)Fill in mask if nothing is already maskedFill in the cutFill internal areaFill inverted areaFill new tile with a generated imageFill only visible areas in viewportFill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object (either a user-specified object or the active camera)Fill the active vertex color layer with the current paint colorFill the active vertex group with the current paint weightFill the current tile with a generated imageFill the image with a grid for UV map testingFill the ripped regionFill the whole mask with a given value, or invert its valuesFill tool needs active materialFill with a specific colorFill with color the shape formed by strokesFillet CurveFillsFilmFilmic LogFilmic sRGBFilmlikeFilterFilter .blend filesFilter ActionsFilter Actions to be exportedFilter Add-onsFilter Alembic filesFilter AngleFilter Asset TypesFilter BlenderFilter Blender Backup FilesFilter Blender IDsFilter Face MarksFilter FilesFilter FolderFilter FoldersFilter FontsFilter GlossyFilter ID TypesFilter ImagesFilter MatchFilter MoviesFilter NodeFilter OBJ filesFilter ObjectsFilter OpenVDB volume filesFilter OrderFilter PythonFilter Python filesFilter ScriptFilter SettingsFilter SizeFilter SoundFilter SourceFilter TextFilter Threshold to select problematic tracksFilter TypeFilter USD filesFilter Vertex groups for DisplayFilter VolumeFilter WidthFilter add-ons by categoryFilter archive filesFilter assets by nameFilter based on key bindingsFilter based on the operator nameFilter btx filesFilter by NameFilter by TypeFilter by Type:Filter by add-on name, author & categoryFilter by extension name, author & categoryFilter by name or tag, supports '*' wildcardFilter feature lines based on face mark boundariesFilter foldersFilter font filesFilter image filesFilter methodFilter movie filesFilter size of the visibility blur (Deprecated)Filter sound filesFilter strengthFilter textFilter text filesFilter that is going to be applied to the maskFilter the UI by tagsFilter to combined, diffuse, glossy, transmission and subsurface passesFilter tracks which has weirdly looking spikes in motion curvesFiltering CollectionFiltersFilters to remove rows from the displayed dataFinalFinal 4×4 matrix after constraints and drivers are applied, in the armature object spaceFinal ImagesFinal RenderFinal World MatrixFinal frame of the mask (used for sequencer)Final frame of the playback/rendering rangeFinal frame of the rangeFinal key configuration that combines keymaps from the active and add-on configurations, and can be edited by the userFinal transformation value of object or boneFinalize ScriptFindFind & ReplaceFind AllFind FileFind TextFind WrapFind all files in the search path (not just missing)Find boundary of unfilled instead of filled regionsFind edges on the boundaries between groups of faces with the same ID valueFind groups of vertices closer than dist and merge them togetherFind in FolderFind sample positions on the curve using a distance from its beginningFind sample positions on the curve using a factor of its total lengthFind specified textFind specified text and set as selectedFind the closest point on the surface for the root point of every curve and move the root thereFind the control at the bone tail location and use it to relink TARGET or any constraints without an assigned subtarget or relink specFind the element of a geometry closest to a position. Similar to the "Index of Nearest" nodeFind the endpoint positions using a factor of each spline's lengthFind the endpoint positions using a length from the start of each splineFind the minimum number of steps, ignoring spatial distanceFind the nearest element in a group. Similar to the "Sample Nearest" nodeFind the shortest paths along mesh edges to selected end vertices, with customizable cost per edgeFind/ReplaceFineFine tune of the texture mapping X, Y and Z locationsFinish operation on key releaseFinite VolumeFireFire + SmokeFirstFirst Handle TypeFirst PointFirst Point IndexFirst QI value of the QI rangeFirst Rigid Body Object to be constrainedFirst and Last CopiesFirst coefficient of fourth order Brown-Conrady radial distortionFirst coefficient of second order Brown-Conrady tangential distortionFirst coefficient of second order Nuke distortionFirst coefficient of second order division distortionFirst coefficient of third order polynomial radial distortionFirst color used for effectFirst control point positions for new interpolated curvesFirst cubic spline control point between min/max speedsFirst frame from action to useFirst frame of path animationFirst frame of the Action to useFirst frame of the action's timelineFirst frame of the mask (used for sequencer)First frame of the playback/rendering rangeFirst frame of the rangeFirst frame of the segmentFirst frame to transferFirst input for the effect stripFirst keyframe used for reconstruction initializationFirst packed file of the imageFirst try to slide feather instead of vertexFirst vertex group nameFisheye EquidistantFisheye EquisolidFisheye LensFisheye Lens PolynomialFisheye Polynomial K0Fisheye Polynomial K1Fisheye Polynomial K2Fisheye Polynomial K3Fisheye Polynomial K4FitFit CurveFit LengthFit MethodFit TypeFit ViewFit entire image within the camera frameFit frame to the viewportFit the background image to the viewFit the duplicated objects to a curveFit to the sensor heightFit to the sensor widthFit to the sensor width or height depending on image resolutionFittingFix PolesFix ShearFix large jumps and flips in the selected Euler Rotation F-Curves arising from rotation values being clipped when baking physicsFix to CameraFixedFixed AlternateFixed CountFixed FrameFixed PositionFixed SubdivisionsFixed mesh for prim: %sFlag grid of the fluid domainFlagsFlameFlame GridFlame RateFlame SmokeFlame fieldFlapsFlare LengthFlare OpeningFlare ParameterFlashFlash On TransferFlash VideoFlash the target object when transferring the modeFlatFlat FacesFlat ShadingFlat XY planeFlat open perimeter shapeFlatnessFlattenFlatten Bone HierarchyFlatten Bone Hierarchy. Useful in case of non decomposable transformation matrixFlatten HandlesFlatten HierarchyFlatten Object HierarchyFlatten Object Hierarchy. Useful in case of non decomposable transformation matrixFlatten angles of selected pointsFlatten angles of selected verticesFlatten handles for a smoother transitionFlatten selected facesFlee DistanceFlee to this distanceFlipFlip AxesFlip AxisFlip Color RampFlip ColorsFlip EffectFlip FacesFlip Group NamesFlip HorizontallyFlip MatCapFlip ModeFlip NamesFlip NormalsFlip U OffsetFlip UDIMFlip V OffsetFlip VerticallyFlip XFlip YFlip an image along a defined axisFlip direction of UV coordinates inside facesFlip direction of face corner color attribute inside facesFlip effectFlip filling colorsFlip imageFlip image horizontallyFlip image verticallyFlip normals of lathed facesFlip on the X axisFlip on the Y axisFlip quaternion values to achieve desired rotations, while maintaining the same orientationsFlip selected keyframes over the selected mirror lineFlip the background image horizontallyFlip the background image verticallyFlip the direction of selected faces' normals (and of their vertices)Flip the imageFlip the image horizontallyFlip the image verticallyFlip the texture's X and Y axisFlip times of selected keyframes using the current frame as the mirror lineFlip times of selected keyframes using the first selected marker as the reference pointFlip times of selected keyframes, effectively reversing the order they appear inFlip to BottomFlip to LeftFlip to RightFlip to TopFlip values of selected keyframes (i.e. negative values become positive, and vice versa)Flip values of selected keyframes using the cursor value (Y/Horizontal component) as the mirror lineFlip vertex group namesFlippedFlipped on X-AxisFlipping regions in the Top-bar is not allowedFlips (and corrects) the axis suffixes of the names of selected bonesFlips the direction of the sliceFlips the tessellation of selected quadsFloatFloat ArrayFloat AttributeFloat Attribute ValueFloat BufferFloat Color AttributeFloat Color Attribute ValueFloat CurveFloat Icon PixelsFloat Image PixelsFloat Node SocketFloat Node Socket InterfaceFloat ThresholdFloat ValueFloat Vector AttributeFloat Vector Attribute ValueFloat action, representing either a digital or analog buttonFloat to IntegerFloat2Float2 AttributeFloat2 Attribute ValueFloat3Floating RegionFloating point matrixFloating point quaternion rotationFloating-point number socket of a nodeFloating-point valueFloating-point value in geometry attributeFlockFlood fill the mesh with the selected detail settingFloorFloor ConstraintFloor LocationFloor ModeFlowFlow BehaviorFlow SettingsFlow SourceFlow TypeFluidFluid CollectionFluid DensityFluid FlowFluid Flow effector weightFluid InteractionFluid Level SetFluid ModifierFluid PresetsFluid VelocityFluid domain settingsFluid flow settingsFluid has some initial velocity when it is emittedFluid interaction radiusFluid rest densityFluid simulation modifierFluid: Could not create cache directory '%s', reset to default '%s'Fluid: Could not use default cache directory '%s', please define a valid cache path manuallyFluid: Empty cache path, reset to default '%s'FlushFlush edit data from active editing modesFlyFly & WalkFly modeFoamFoam + BubblesFoam CoverageFoam FadeFoam Layer NameFoam and bubbles particles are saved in the same particle systemFocal LengthFocus BoneFocus DistanceFocus Distance: %.3fFocus ObjectFocus RegionFocus on BoneFocus on ObjectFog GlowFog VolumeFolder to place texture files in. Relative to the .gltf fileFolder to search in for image filesFoldersFollowFollow B-BoneFollow Current FrameFollow CurveFollow LeaderFollow PathFollow Path ConstraintFollow Path constraint not foundFollow PreferencesFollow SceneFollow Surface NormalFollow TrackFollow Track ConstraintFollow UVs from active quads along continuous face loopsFollow XFollow ZFollow a boid or assigned objectFollow a custom transformation to define the VR view's base poseFollow current frame in editorsFollow forks in the parents chainFollow leader in a lineFollow mouse cursorFollow mouse cursor positionFollow object rotation onlyFollow shape of B-Bone segments when calculating Head/Tail positionFollow stroke drawing path and object rotationFollow the active scene camera to define the VR view's base poseFollow the curvature of the strokeFollow the transformation of an object to define the VR view's base poseFollow this object instead of a boidFontFont BoldFont Bold ItalicFont FilesFont ItalicFont SizeFont StyleFont is not editableFont not packedFont not specifiedFont of the text. Falls back to the UI font by default.Font size in pointsFont size to use for displaying the labelFont size to use for displaying the textFontsFonts DirectoryFoot PivotFootageFootage SettingsFooterFor All UsersFor Parallelogram, the relative X difference between the top and bottom edges. For Trapezoid, the amount to move the top edge in the positive X axisFor PoseBone paths, use the bone head location when calculating this pathFor RGB curves, the color that black is mapped toFor RGB curves, the color that white is mapped toFor Tree-IK: Weight of orientation control for this targetFor Tree-IK: Weight of position control for this targetFor a given incident vector A, surface normal B and ratio of indices of refraction, Ior, refract returns the refraction vector, RFor all WebP textures, create a PNG fallback textureFor backwards compatibility onlyFor bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)For box projection, amount of blend to use between sidesFor channels with cyclic extrapolation, keyframe insertion is automatically remapped inside the cycle time range, and keeps ends in sync. Curves newly added to actions with a Manual Frame Range and Cyclic Animation are automatically made cyclic.For colliders participating in physics simulation, control which level in the modifier stack is used as the collision surfaceFor constraints with names formed like 'base@bonename', use the part after '@' as the new subtarget after all bones are created. Use '@CTRL', '@DEF' or '@MCH' to simply replace the prefixFor files with several movie streams, use the stream with the given indexFor libraries with overrides created, show the overridden values that are defined/controlled automatically (e.g. to make users of an overridden data-block point to the override data, not the original linked data)For mesh objects, merge UV coordinates that share a vertex to account for imprecision in some modifiersFor meshes with modifiers applied, the coordinate of the vertex with no deforming modifiers applied, as used for generated texture coordinatesFor multires, show low resolution while navigating the viewFor node-based textures, which output node to useFor points, the distance along the control point's spline, For splines, the distance along the entire curveFor points, the portion of the spline's total length at the control point. For Splines, the factor of that spline within the entire curveFor reactor systems, index of particle system on the target objectFor reactor systems, the object that has the target particle system (empty if same object)For security reasons, automatic execution of Python scripts in this file was disabled:For selected keyframes, select/deselect any combination of the key itself and its handlesFor templates, prevents the user from removing predefined operation (NOT USED)For transparent transmission, keep surfaces with roughness above the threshold opaqueForceForce AxisForce Backface CullingForce CollectionForce Connect ChildrenForce DeleteForce FalloffForce FieldForce Field 1Force Field 2Force Field SettingsForce FieldsForce IntersectionForce ReloadForce Start/End KeyingForce a full reload of UI translationForce connection of children bones to their parent, even if their computed head/tail positions do not match (can be useful with pure-joints-type armatures)Force effector weightForce exporting animation on every object. Can be useful when using constraints or driver. Also useful when exporting only selectionForce exporting at least one key of animation for all bones (needed with some target applications, like UE4)Force field based on a textureForce field of the fluid domainForce gets absorbed by collision objectsForce reload the image if it is already opened elsewhere in BlenderForce the curve view to fit a defined boundaryForce the path view to fit a defined boundaryForce unlock failed: {:s}Force unlocking may be necessary in the case of a crash or power failure,Force updates of dependencies - Only use this if drivers are not updating correctlyForce using this center value (when set)Forcefield based on the Lennard-Jones potentialForcefield depends on the speed of the particlesForcesForces Rigify to delete and rebuild all of the rig widget objects. By default, already existing widgets are reused as-is to facilitate manual editingForces all linked data to be considered as directly linked. Workaround for current issues/limitations in BAT (Blender studio pipeline tool)Forces the use of Auto Merge and SplitForegroundForeground color of Debug iconForeground color of Error iconForeground color of Info iconForeground color of Operator iconForeground color of Property iconForeground color of Warning iconForkedForm of curvesFormatFormat PresetsFormat of multiview mediaFormat of timecode displayed when not displaying timing in terms of framesFormat used for re-saving this fileFortune (may look better, less accurate)ForwardForward AxisForward Path TracingForward the output of the simulation input node directly to the output node and ignore the nodes in the simulation zoneFourthFourth coefficient of fourth order Brown-Conrady radial distortionFoveon (Sigma)FractalFractal Brownian Motion, use Brownian noise as a basisFractal noise algorithmFractal randomness factorFractionFraction ModeFraction of pheomelanin in melanin, gives yellowish to reddish color, as opposed to the brownish to black color of eumelaninFractional ObstaclesFractional obstacles improve and smoothen the fluid-obstacle boundaryFrameFrame %dFrame %d / %dFrame %d: %sFrame '%s' not found, animation must be completeFrame Based SpeedFrame CountFrame DroppingFrame EndFrame File PathFrame InterpolationFrame LockedFrame Map NewFrame Map OldFrame MethodFrame NodeFrame NumberFrame NumbersFrame OffsetFrame OverlayFrame RangeFrame Range BeforeFrame Range StartFrame RateFrame Rate PresetsFrame RelativeFrame ScaleFrame SelectedFrame Selection in the Dope SheetFrame StartFrame StepFrame already exists on frame number %dFrame already exists on this frame number %dFrame at which simulations endFrame at which simulations startFrame currently being displayed for this layerFrame for absolute keysFrame is selected for editing in the Dope SheetFrame not found in annotation layerFrame number marker is keyframed onFrame number of input stripFrame number of keyframe immediately after the current frameFrame number of keyframe immediately before the current frameFrame number of the input stripFrame number that volume grids will be loaded at, based on scene time and volume parametersFrame number to start emitting particlesFrame number to stop emitting particlesFrame of referenced Action to evaluateFrame offset that is used when loading the simulation from the cache. It is not considered when baking the simulation, only when loading it.Frame on which the simulation startsFrame on which the simulation starts (first frame baked)Frame on which the simulation stopsFrame on which the simulation stops (last frame baked)Frame player from IRIDASFrame player from Tweak SoftwareFrame that modifier's influence ends (if Restrict Frame Range is in use)Frame that modifier's influence ends (if applicable)Frame that modifier's influence starts (if Restrict Frame Range is in use)Frame that modifier's influence starts (if applicable)Frame the property under the cursor in the Graph EditorFrame the whole array property instead of only the index under the cursorFrame this control-point occurs onFrame to insert keyframe onFrame to stop propagating frames to (for 'Before Frame' mode)Frame where key will be addedFrame where selected strips will be snappedFrame where selected strips will be splitFrame where the baking endsFrame where the baking startsFrame:Frame: %dFrame: %d / %dFrame: - / %dFrame: {:d} ({:s})FrameCyclerFramerate baseFramerate, expressed in frames per secondFramesFrames AfterFrames BeforeFrames LimitFrames in absolute range of the scene frameFrames in relative range of the Grease Pencil keyframesFrames per secondFrames to insert after current stripFrames {} - {}FreeFree AxisFree Entire Fluid SimulationFree Fluid DataFree Fluid GuidingFree Fluid MeshFree Fluid NoiseFree Fluid ParticlesFree HandleFree Handle SelectedFree Lossless Audio CodecFree the bake, rather than generating itFreehand annotation sketchbookFreehand curve defining part of a sketchFreehand curves defining the sketch on this frameFreestyleFreestyle AlphaFreestyle AnimationFreestyle ColorFreestyle GeometryFreestyle LineFreestyle Line SetFreestyle Line StyleFreestyle LinestylesFreestyle MarkFreestyle ModuleFreestyle SettingsFreestyle StrokesFreestyle TextureFreestyle ThicknessFreestyle line style, reusable by multiple line setsFreestyle settings for a ViewLayer data-blockFreestyle: Mesh loadingFreestyle: Stroke renderingFreestyle: View map creationFreestyleLineStyleNewFreestyleLineStyleSmoothFreeze CullingFreeze OperatorFreeze view culling boundsFrequencyFrequency Cutoff (Hz)Frequency factor of the braidsFrequency factor of the curlsFrequency of the Perlin noiseFrequency of the haptic vibration in hertz. 0.0 specifies the OpenXR runtime's default frequency.FresnelFresnel TypeFresnel conductor based on the complex refractive index per color channelFresnel method used to tint the metalFribidi LibraryFrictionFriction FactorFriction for cloth collisionsFriction force if a collision happened (higher = less movement)Friction with self contactFriendFrizzFrizz Hair CurvesFromFrom ActiveFrom Current FrameFrom EnvelopesFrom InstancerFrom LeftFrom MaxFrom Maximum XFrom Maximum YFrom Maximum ZFrom MinFrom Minimum XFrom Minimum YFrom Minimum ZFrom MixFrom ModeFrom NodeFrom RightFrom ShadowFrom SocketFrom active nodeFrom an ellipsoid (shape defined by the boundbox's dimensions, target is optional)From nodeFrom node linked to selected nodeFrom socketFrom socket linked to selected nodeFrom the first keyframe to the lastFrom the first selected keyframe to the lastFrontFront (X-Z)Front Faces OnlyFront OrthographicFront PerspectiveFront-Face FalloffFront/BackFuelFuel fieldFullFull Collection HierarchyFull CopyFull Global IlluminationFull ID name in the library .blend file (including the two leading 'id type' chars)Full Library PathFull NameFull PathFull SMPTE timecode (format is HH:MM:SS:FF)Full SampleFull merge by distanceFull path to the Blender file containing the active assetFull precisionFull precision for final renders, half precision otherwiseFull resolutionFullframeFunction NodeFur MaterialFurlongsFuzziness while on collision, high values make collision handling faster but less stableFuzzyGGXGGX with additional correction to account for multiple scattering, preserve energy and prevent unexpected darkening at high roughnessGL Texture LimitGLSLGPUGPU BackendGPU ComputeGPU InstancesGPU SubdivisionGPU backend to use (requires restarting Blender for changes to take effect)GP_LayerGP_PaletteGPencilAutomatic EasingGPencilBackGPencilBounceGPencilBoundaryGPencilBrush TypeGPencilCaps TypeGPencilCast ShadowGPencilCircularGPencilCloneGPencilCubicGPencilCustomGPencilDissolveGPencilDissolve BetweenGPencilDissolve UnselectGPencilDynamic EffectsGPencilEase InGPencilEase In and OutGPencilEase OutGPencilEasingGPencilEasing (by strength)GPencilElasticGPencilExponentialGPencilFill StyleGPencilFlatGPencilGPencilGPencilGrabGPencilGradientGPencilInterpolationGPencilLineArtGPencilLinearGPencilMixGPencilModeGPencilNewGPencilPinchGPencilPointGPencilPushGPencilQuadraticGPencilQuarticGPencilQuinticGPencilRandomizeGPencilRoundGPencilSinusoidalGPencilSmoothGPencilSolidGPencilStrengthGPencilStrokeGPencilStroke StyleGPencilSuzanneGPencilTextureGPencilThicknessGPencilTwistGPencilTypeGPencilWaveGPencil Interpolation: GPencil Sculpt SettingsGabor TextureGainGamepadGammaGamma CorrectedGapGap 1Gap 2Gap 3Gap ClosureGap between successive frequenciesGarbageGarbage Collection RateGarbage MatteGasGaussianGaussian Blur EffectGaussian Blur effectGaussian filterGeneralGeneral Mass valueGeneral OverrideGeneral data-block management operationsGeneral media friction for point movementsGeneral properties for Grease Pencil stroke sculpting toolsGeneral settingsGeneral type of the attributeGenerateGenerate 'in-betweens' to smoothly interpolate between Grease Pencil framesGenerate 'internal' previews (materials, textures, images, etc.)Generate ControlGenerate Data LayersGenerate Deform BoneGenerate FoamGenerate Gabor noiseGenerate Hair CurvesGenerate Line Art from scene geometriesGenerate Line Art strokes from selected sourceGenerate NormalsGenerate SkinGenerate Spray MapGenerate UVsGenerate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cellsGenerate a 2D Bézier spline from the given control points and handlesGenerate a MaterialX network representation of the materialsGenerate a UV map based on seam edgesGenerate a blank imageGenerate a bokeh type blur similar to Defocus. Unlike defocus an in-focus region is defined in the compositorGenerate a checkerboard textureGenerate a circular ring of edgesGenerate a cone meshGenerate a cuboid mesh with variable side lengths and subdivisionsGenerate a curve from a meshGenerate a curve using a factorized or expanded polynomialGenerate a curve using standard math functions such as sin and cosGenerate a cylinder meshGenerate a default UV mapGenerate a dense volume with a field that controls the density at each grid voxel based on its positionGenerate a dirt map gradient based on cavityGenerate a factor value (from 0.0 to 1.0) between scene start and end time, using a curve mappingGenerate a fog volume sphere around every pointGenerate a input node socketGenerate a mesh on the "surface" of a volumeGenerate a mesh on the "surface" of a volume gridGenerate a mesh on the XY plane with faces on the inside of input curvesGenerate a mesh vertex for each point cloud pointGenerate a more accurate cryptomatte passGenerate a moving ocean surfaceGenerate a new surface with regular topology that follows the shape of the input meshGenerate a normal vector and a dot productGenerate a output node socketGenerate a paragraph of text with a specific font, using a curve instance to store each characterGenerate a perturbed normal from a height texture for bump mapping. Typically used for faking highly detailed surfacesGenerate a perturbed normal from an RGB normal map image. Typically used for faking highly detailed surfacesGenerate a planar mesh on the XY planeGenerate a point cloud by sampling positions along curvesGenerate a point cloud from a mesh's verticesGenerate a point cloud with positions and radii defined by fieldsGenerate a poly spline arcGenerate a poly spline circleGenerate a poly spline for each input splineGenerate a poly spline in a parabola shape with control points positionsGenerate a poly spline in a spiral shapeGenerate a poly spline in a star pattern by connecting alternating points of two circlesGenerate a poly spline line with two pointsGenerate a polygon with four pointsGenerate a procedural sky textureGenerate a procedural texture producing bricksGenerate a psychedelic color textureGenerate a reference to geometry at each of the input points, without duplicating its underlying dataGenerate a rig from the active metarig armatureGenerate a separate IK toe control for better IK/FK snappingGenerate a slider to pivot forward heel roll on the tip rather than the base of the toeGenerate a spherical mesh that consists of equally sized trianglesGenerate a spherical mesh with quads, except for triangles at the top and bottomGenerate a tangent direction for the Anisotropic BSDFGenerate an FK control chainGenerate an FK control chain for the tentacleGenerate an OBJ group for each part of a geometry using a different materialGenerate an OSL shader from a file or text data-block. Note: OSL shaders are not supported on all GPU backendsGenerate an approximate USD Preview Surface shader representation of a Principled BSDF node networkGenerate an arbitrary number copies of each selected input elementGenerate and export Mantaflow script from current domain settings during bake. This is only needed if you plan to analyze the cache (e.g. view grids, velocity vectors, particles) in Mantaflow directly (outside of Blender) after baking the simulation.Generate approximate caustics in shadows of refractive surfaces. Lights, caster and receiver objects must have shadow caustics options set to enable thisGenerate collections' previewsGenerate corner angle weighted normalsGenerate dot-dash styled strokesGenerate face area weighted normalsGenerate feature lines for this collectionGenerate feature lines for this object's dataGenerate floating-point bufferGenerate foam mask as a vertex color channelGenerate fractal Perlin noiseGenerate hard noise (sharp transitions)Generate image with bokeh shape for use with the Bokeh Blur filter nodeGenerate interpolated color and intensity values based on the input vectorGenerate intersection lines even with objects that disabled intersectionGenerate light/shadow separation lines from a reference light objectGenerate map of spray direction as a vertex color channelGenerate matte for individual objects and materials using Cryptomatte render passesGenerate motion paths for the selected objectsGenerate multiple strokes around original strokesGenerate multiple strokes from one strokeGenerate new curves on points by interpolating between existing curvesGenerate new keys to fix the selected object/bone to the camera on unkeyed framesGenerate new mesh topology based on the current shapeGenerate new vertices, edges, or faces from selected elements and move them based on an offset while keeping them connected by their boundaryGenerate objects' previewsGenerate ocean surface geometry at the specified resolutionGenerate points at the origins of instances. Note: Nested instances are not affected by this nodeGenerate points inside a volumeGenerate points inside a volume gridGenerate points spread out on the surface of a meshGenerate procedural bands or rings with noiseGenerate scenes' previewsGenerate selected .blend file's previewsGenerate sloped corners by adding geometry to the mesh's edges or verticesGenerate soft noise (smooth transitions)Generate strokes from a range of occlusion levelsGenerate strokes from borders between materialsGenerate strokes from contours linesGenerate strokes from creased edgesGenerate strokes from intersectionsGenerate strokes from loose edgesGenerate strokes from the objects in this collectionGenerate strokes from this objectGenerate system information, saved into a text fileGenerate values using a built-in functionGenerate vertex weights based on distance to objectGenerate vertex weights based on stroke angleGenerate vertices in a line and connect them with edgesGeneratedGenerated CoordinatesGenerated HeightGenerated KeyframeGenerated Keyframe SelectedGenerated MatrixGenerated TypeGenerated WidthGenerated coordinates centered to flow objectGenerated coordinates in parent object spaceGenerated grid to test UV mappingsGenerated imageGenerated image heightGenerated image typeGenerated image widthGenerated improved UV grid to test UV mappingsGenerated intermediate points for very fast mouse movements (Set to 0 to disable)Generated normals weighted by both face area and angleGenerated transform matrix in world spaceGenerates a symmetrical mesh using the mesh symmetry configurationGenerates new hair curves on a surface meshGenerates normals with round corners. Note: only supported in Cycles, and may slow down rendersGenerating Cycles/EEVEE compatible material, but won't be visible with {:s} engineGenerationGeneration has thrown an exception: Generative Modifiers Detected!Generator F-ModifierGenericGeneric SpringGeneric data that is not color, will not apply any color transform (e.g. normal maps)Generic sculpt expand operatorGeodesicGeometric thickness of the surfaces when computing fast GI and ambient occlusion. Reduces light leaking and missing contact occlusion.GeometryGeometry ComponentGeometry Custom GroupGeometry DataGeometry End FactorGeometry ModifiersGeometry NodeGeometry Node EditorGeometry Node SocketGeometry Node Socket InterfaceGeometry Node TreeGeometry NodesGeometry Nodes Instances (Experimental)Geometry OffsetGeometry ProcessingGeometry ProximityGeometry SamplesGeometry SpaceGeometry Start FactorGeometry ThresholdGeometry attributeGeometry attribute that stores 2D integer vectorsGeometry attribute that stores 8-bit integersGeometry attribute that stores RGBA colors as floating-point values using 32-bits per channelGeometry attribute that stores RGBA colors as positive integer values using 8-bits per channelGeometry attribute that stores a 4 by 4 float matrixGeometry attribute that stores booleansGeometry attribute that stores floating-point 2D vectorsGeometry attribute that stores floating-point 3D vectorsGeometry attribute that stores floating-point valuesGeometry attribute that stores integer valuesGeometry attribute that stores rotationGeometry attribute that stores stringsGeometry attributesGeometry cannot be retrieved from the edited object itselfGeometry cannot be retrieved from the modifier objectGeometry color attributesGeometry modifier '%s' could not be removedGeometry modifiers for changing line geometriesGeometry nodesGeometry socket of a nodeGeometry that is instanced on the pointsGeometry to InstanceGeometry to OriginGeometry used for the hair tie instance (priority)GeometryNodesGet ExtensionsGet Named GridGet away from assigned object or loudest assigned signal sourceGet the node tree path as a stringGet volume grid from a volume geometry with the specified nameGetting StartedGigawattsGimbalGive access to the possible event values of this modal keymap's items (#KeyMapItem.propvalue), for API introspectionGive birth to unreacted particles eventuallyGive path length a random variationGive randomness to the modified F-CurveGive the particle life a random variationGive the particle size a random variationGive the starting velocity a random variationGizmoGizmo AGizmo BGizmo Group PropertiesGizmo HighlightGizmo PrimaryGizmo PropertiesGizmo SecondaryGizmo SizeGizmo View AlignGizmo group '%s' has 'PERSISTENT' option set!Gizmo group '%s' not found!Gizmo group this gizmo is a member ofGizmo group type '%s' not found!Gizmo target '%s.%s' expects '%s', '%s.%s' is '%s'Gizmo target property '%s.%s' expects an array of length %dGizmo target property '%s.%s' expects an array of length %d, found %dGizmo target property '%s.%s' not foundGizmo target property '%s.%s', index %d must be below %dGizmo to adjust camera focal length or orthographic scaleGizmo to adjust camera focus distance (depends on limits display)Gizmo to adjust image size and positionGizmo to adjust locationGizmo to adjust rotationGizmo to adjust scaleGizmo to adjust spot and area sizeGizmo to adjust the direction of the lightGizmo to adjust the force fieldGizmoType '%s' is for a 3D gizmo-group. The 'draw_select' callback is set where only 'test_select' will be used.GizmoType '%s' not knownGizmosGizmos for the active modifierGizmos hidden in this viewGizmos:GlareGlass (Broken)Glass (Solid)Glass BSDFGlass-like shader mixing refraction and reflection at grazing anglesGlobalGlobal +X AxisGlobal +Y AxisGlobal +Z AxisGlobal -X AxisGlobal -Y AxisGlobal -Z AxisGlobal CoordinatesGlobal GravityGlobal HairGlobal IlluminationGlobal Influence:Global TransformGlobal TypeGlobal UndoGlobal XGlobal YGlobal ZGlobal bar at the bottom of the screen for general status informationGlobal bar at the top of the screen for global per-window settingsGlobal child particles percentageGlobal child particles percentage during renderingGlobal gravity weightGlobal index of the item among all items in the interfaceGlobal influence of current modifications on vgroupGlobal maximum subdivision levelGlobal maximum subdivision level during renderingGlobal preferencesGlobal scene frame number at which this movie starts playing (affects all data associated with a clip)Global spacing between charactersGlobal starting frame of the movie/sequence, assuming first picture has a #1Global starting frame of the sequence, assuming first has a #1Global undo works by keeping a full copy of the file itself in memory, so takes extra memoryGlobally disable in planar light probesGlobally disable in rendersGlobally disable in renders • Ctrl to isolate collection • Shift to set inside collections and objectsGlobally disable in renders • Shift to set childrenGlobally disable in spherical light probesGlobally disable in viewportsGlobally disable in viewports • Ctrl to isolate collection • Shift to set inside collections and objectsGlobally disable in viewports • Shift to set childrenGlobally disable in volume probesGlossGlossyGlossy BSDFGlossy BouncesGlossy ColorGlossy DepthGlossy DirectGlossy IndirectGlossy VisibilityGlossy refraction with sharp or microfacet distribution, typically used for materials that transmit lightGlowGlow ColorGlow EffectGlow UnderGlow effectGlow modeGlow only areas with alpha (not supported with Regular blend mode)Glue ModeGlue rigid bodies togetherGo to assigned object or loudest assigned signal sourceGo to closest enemy and attack when in rangeGo to parent node treeGo to pose mode to copy pose bone colorsGoalGoal (vertex target position) frictionGoal (vertex target position) spring stiffnessGoal DampingGoal DefaultGoal MaximumGoal MinimumGoal StiffnessGoal Vertex GroupGoal distance between curve roots for the Density brushGoal maximum, vertex group weights are scaled to match this rangeGoal maximum, vertex weights are scaled to match this rangeGoal minimum, vertex group weights are scaled to match this rangeGoal minimum, vertex weights are scaled to match this rangeGoal objectGoldGoldenGolden RatioGolden Triangle AGolden Triangle BGoodGood for re-importing glTFs exported from Blender, and re-exporting glTFs to glTFs after Blender editing. Bone tips are placed on their local +Y axis (in glTF space)Good smoothness and speedGpencil SettingsGrab Active VertexGrab CursorGrab SilhouetteGrab UVsGrabs trying to automask the silhouette of the objectGradientGradient ColorsGradient Fill ModeGradient High/OffGradient LowGradient MappingGradient SpacingGradient Stroke ModeGradient TextureGradient TypeGradient WidthGradient from the center of Dot and Box strokes (set to 1 for a solid stroke)Gradient tinting colorsGramsGranite (Broken)Granite (Solid)Graph EditorGraph Editor 2D-Value cursor - X-Value componentGraph Editor 2D-Value cursor - Y-Value componentGraph Editor instance has some ghost curves storedGraph Editor space dataGraph Editor/DriversGraphical definition equalizationGraphical definition in 2 sectionsGraphical definition in 3 sectionsGraphics driver and operating system settingsGraphsGrave Accent / Tilde ActionGravelGravitationGravityGravity FactorGravity FalloffGravity in X, Y and Z directionGravity or external force vectorGray ScaleGrayscaleGrease PencilGrease Pencil Brush SettingsGrease Pencil ColorGrease Pencil Color ModifierGrease Pencil Dash ModifierGrease Pencil DrawGrease Pencil DrawingGrease Pencil Edit ModeGrease Pencil Envelope ModifierGrease Pencil Eraser RadiusGrease Pencil Euclidean DistanceGrease Pencil FrameGrease Pencil FramesGrease Pencil GroupGrease Pencil InterpolateGrease Pencil Interpolate SettingsGrease Pencil KeyframeGrease Pencil Lattice ModifierGrease Pencil LayerGrease Pencil Layer GroupGrease Pencil LayersGrease Pencil Manhattan DistanceGrease Pencil Mask LayersGrease Pencil Masking LayersGrease Pencil Material SlotsGrease Pencil Mirror ModifierGrease Pencil Noise ModifierGrease Pencil Object does not support this set origin operationGrease Pencil ObjectsGrease Pencil Offset ModifierGrease Pencil OpacityGrease Pencil Opacity ModifierGrease Pencil PaintGrease Pencil RenderGrease Pencil SculptGrease Pencil Sculpt GuideGrease Pencil Sculpt ModeGrease Pencil Sculpt PaintGrease Pencil SettingsGrease Pencil Texture ModifierGrease Pencil Thickness ModifierGrease Pencil Time ModifierGrease Pencil Tint ModifierGrease Pencil VertexGrease Pencil Vertex PaintGrease Pencil Vertex Paint StrokesGrease Pencil Vertex SelectGrease Pencil Vertex SizeGrease Pencil Weight PaintGrease Pencil Weight Paint StrokesGrease Pencil build modifierGrease Pencil component containing layers and curves dataGrease Pencil data-blockGrease Pencil data-blocksGrease Pencil framesGrease Pencil from Curve or Mesh objectsGrease Pencil layer groupsGrease Pencil layer is visible in the viewportGrease Pencil layer to which assign the generated strokesGrease Pencil layersGrease Pencil length modifierGrease Pencil material assigned to the generated strokesGrease Pencil settings for the sceneGrease Pencil subdivide modifierGrease Pencil to CurvesGrease Pencil(s)GreasePencilGreaterGreater ThanGreater Than ModeGreater Than or EqualGreenGreen channelGreen component of the color fieldGreen-MagentaGreen:GreyGridGrid 1Grid 2Grid DisplayGrid FillGrid LevelsGrid LinesGrid NameGrid Over ImageGrid RandomnessGrid ScaleGrid Scale UnitGrid Shape SourceGrid SubdivisionsGrid aligns with pixels from imageGrid allows horizontal and vertical linesGrid allows isometric and vertical linesGrid cell size scaled by scene unit system settingsGrid in the volume object that is converted to a meshGrid to MeshGrid tree is loaded in memoryGridlinesGridsGroupGroup '{}' ({})Group AddGroup IDGroup IndexGroup InputGroup NameGroup NodeGroup OutputGroup RemoveGroup Socket NodeGroup SocketsGroup by NLA TrackGroup faces into regions surrounded by the selected boundary edgesGroup of Grease Pencil layersGroup of ID propertiesGroup of geometry attributesGroup of vertices, used for armature deform and other purposesGroup selected strips into a meta-stripGroupingGrouping MethodGroupsGroups of F-CurvesGrowGrow Face SetGrow MaskGrow VisibilityGrow or shrink curves by changing their size uniformly instead of using trimming or extrapolationGrow the selection by one pointGrow the visibility by one face based on mesh topologyGuess Original Bind PoseGuideGuide CurvesGuide Direct LightGuide DistanceGuide Group IDGuide HairsGuide IndexGuide MaskGuide ModeGuide ParentGuide SelectionGuide UpGuide VelocityGuide curves or points used for the selection of guide curvesGuide index map that was used for the operationGuide index map to be used. This input has priorityGuide spacingGuide velocity field of the fluid domainGuide-free time from particle life's endGuided diffuse BSDF component based on the incoming light distribution and the cosine product (closed form product)GuidesGuides for drawingGuidingGuiding Distribution TypeGuiding LinesGuiding Roughness ThresholdGuiding modeGuiding size (higher value results in larger vortices)Guiding sourceGuiding velocity factor (higher value results in greater guiding velocities)Guiding weight (higher value results in greater lag)HH.264H264 in MP4H264 in MatroskaH264 in Matroska for scrubbingHDRHDRIsHDTV 1080pHDTV 720pHDV 1080pHDV NTSC 1080pHDV PAL 1080pHIPHP Reverb G2HSLHSVHTC Vive CosmosHTC Vive FocusHairHair Attachment InfoHair BSDFHair BSDF component to useHair CurvesHair Curves NoiseHair DynamicsHair Dynamics PresetsHair Grid MaximumHair Grid MinimumHair Grid ResolutionHair LengthHair MaterialHair RadiusHair ShapeHair TieHair Tie ScaleHair curve data-blocksHair data-block for hair curvesHair dynamics disabledHair keys are in global coordinate spaceHair pigment. Specify its absolute quantity between 0 and 1Hair roughness. A low value leads to a metallic lookHair stiffness for effectorsHair strandsHalfHalf Float PrecisionHaloHandleHandle 1Handle 1 LocationHandle 1 TypeHandle 1 selectedHandle 1 selection statusHandle 2Handle 2 LocationHandle 2 TypeHandle 2 selectedHandle 2 selection statusHandle All EventsHandle LengthHandle Overlapping EdgesHandle SmoothingHandle TypeHandle Type SelectionHandle Type Selection nodeHandle VertexHandle Vertex SelectHandle Vertex SizeHandle area action zones for mouse actions/gesturesHandle clicks to select NLA StripsHandle clicks to select NLA tracksHandle dropping an extension URLHandle each pixel color as individual vector for displacement (area plane mapping only)Handle mouse clicks over animation channelsHandle mouse clicks to select and activate itemsHandle typeHandle type for handles of new keyframesHandle typesHandlesHaptic AmplitudeHaptic DurationHaptic FrequencyHaptic Match User PathsHaptic NameHaptic application modeHaptic duration in seconds. 0.0 is the minimum supported duration.Haptic modeHaptic vibration output action, to be applied with a duration, frequency, and amplitudeHardHard LightHard coded Non-Linear, Gamma:1.7HardenHarden NormalsHardnessHardness FactorHarmonicHarmonic DampingHarmonic effector weightHarmonious Triangle AHarmonious Triangle BHarmonyHas AccumulateHas AlphaHas Auto SmoothHas BundleHas ColorHas Crease/Pinch FactorHas Custom NormalsHas DataHas Data-BlockHas DirectionHas Ghost CurvesHas GravityHas HeightHas IKHas JitterHas LayersHas Linear Color SpaceHas MaximumHas MinimumHas Motion PathsHas NeighborHas OverlayHas PersistenceHas Pinch FactorHas Plane OffsetHas RadiusHas Rake FactorHas Random Texture AngleHas Sculpt PlaneHas Secondary ColorHas Smooth StrokeHas Space AttenuationHas SpacingHas Specular HighlightHas Strength PressureHas Texture Angle SourceHas TiltHas Topology RakeHas ViewHas WeightHas export collectionsHas the current session been saved to disk as a .blend fileHash ValueHash of compile bytecode, for quick equality checkingHash table containing node instance dataHash: {:s}Have recent edits been saved to diskHeadHead SelectHead/TailHeaderHeader BackgroundHeader PositionHeader TextHeader Text HighlightHeader and side bars visibility togglesHeader seek failedHeadsHealthHeatHeat GridHectogramsHeel IK InfluenceHeightHeight MinHeight from sea levelHeight of marker's pattern in screen coordinatesHeight of marker's search in screen coordinatesHeight of the created planeHeight of the generated coneHeight of the nodeHeight of the waveHeight:Helicopter ModeHelpHelper to draw smooth and clean lines. Press Shift for an invert effect (even if this option is not active)HelpersHeptagonalHertzHetero TerrainHeuristic for placing bones. Tries to make bones prettyHexHexagonalHexagonal GridHiddenHidden %dHideHide (un)selected UV verticesHide (un)selected control pointsHide (un)selected metaball element(s)Hide (un)selected vertices, edges or facesHide .blend files items that are not data-blocks with asset metadataHide KeymapHide LayerHide Operator PropertiesHide PanelsHide SelectHide ValueHide active/inactive Grease Pencil material(s)Hide all but this collection and its parentsHide all the objects and collections inside the collectionHide elementHide filtering optionsHide frames outside the specified frame rangeHide in ModifierHide in ViewportHide inactive materials instead of the active oneHide or show vertices inside the selectionHide or show vertices outside the selectionHide or unhide the regionHide points from the end of each stroke to the start (e.g. for animating lines being erased)Hide points in the order they occur in each stroke (e.g. for animating ink fading or vanishing after getting drawn)Hide selected curves from Graph Editor viewHide selected facesHide selected objects and collectionsHide selected particlesHide selected tracksHide selected verticesHide selected/unselected Grease Pencil layersHide small geometry primitives to improve performanceHide the collection in this view layerHide the socketHide the socket input valueHide the socket input value even when the socket is not connectedHide the solid mesh and offset the overlay towards the view. Selection is occluded by inactive geometry, unless X-Ray is enabledHide this curve in Edit modeHide unselected rather than selectedHide unselected rather than selected curvesHide unselected rather than selected layersHide unselected rather than selected objectsHide unselected rather than selected verticesHide unselected render objects of same type as active by setting the hide render flagHide unselected tracksHide verticesHide/show all masked vertices above a thresholdHide/show all verticesHide/show some verticesHides all F-Curves other than the ones being framedHierarchiesHierarchyHierarchy Root IDHighHigh ColorHigh PrecisionHigh QualityHigh Quality NormalsHigh Viscosity SolverHigh performanceHigh qualityHigh quality pixel interpolationHigher bound for timestep in second in case of automatic substepsHigher value increase resolution towards the viewpointHigher values give a smoother strokeHigher values make the change more abruptHigher values produce a harder frequency cutoffHighestHighest DimensionHighest FrequencyHighest X value to allowHighest Y value to allowHighest Z value to allowHighest fractal dimensionHighest possible particle lifetimeHighlightHighlight AngleHighlight KeyframesHighlight LineHighlight RangeHighlight only the cells of type EmptyHighlight only the cells of type FluidHighlight only the cells of type InflowHighlight only the cells of type ObstacleHighlight only the cells of type OutflowHighlight selected file(s)Highlight the cells regardless of their typeHighlight the current lineHighlight the voxels with values of the color mapped field within the rangeHighlightsHingeHintingHistogramHistogram for viewing image statisticsHistoryHit DistanceHit NormalHit PositionHoldHold Alt to use the active tool when the gizmo would normally be required Incompatible with the input preference "Emulate 3 Button Mouse" when the "Alt" key is usedHold Alt-LMB to place the Cursor (instead of LMB), allows tools to activate on press instead of drag. Incompatible with the input preference "Emulate 3 Button Mouse" when the "Alt" key is usedHold ForwardHold each interpolated value from the F-Curve for several frames without changing the timingHold the first frame if no previous strips in track, and always hold last frameHold this modifier to emulate the middle mouse buttonHold values of endpoint keyframesHoldoutHole TolerantHolesHomeHoneyHookHook CenterHook ModifierHook modifier to modify the location of stroke pointsHook modifier to modify the location of verticesHook selected vertices to a newly created objectHook selected vertices to the first selected objectHooksHorizontalHorizontal AlignmentHorizontal Distance from the Z axis at the end of the spiralHorizontal Distance from the Z axis at the start of the spiralHorizontal FOVHorizontal ListHorizontal SplitHorizontal aspect ratio (only used for camera projectors)Horizontal aspect ratio - for anamorphic or non-square pixel outputHorizontal dimension of the baking mapHorizontal dimension of the baking map (external only)Horizontal location of the windowHorizontal offset from the object originHorizontal resolution of the sphereHorizontal scale (only used for camera projectors)Horizontal size of the image sensor area in millimetersHostnameHoursHow Waveforms are displayedHow annotation strokes are orientated in 3D spaceHow are strokes animated (i.e. are they appearing or disappearing)How close float values need to be to be equalHow close the brush falloff starts from the edge of the brushHow factor values are displayedHow far along the control point is along its curveHow far in frames to offset the animationHow far to each side the operator will average the key valuesHow fast colors get mixed within wet paintHow fast shrink effect moves on the canvas surfaceHow fast spread effect moves on the canvas surfaceHow fast velocity's direction is randomizedHow flat the hairs areHow incompressible the fluid is (speed of sound)How intense (bright) the specular reflection isHow loud the sound isHow many bones are included in the IK effect - 0 uses all bonesHow many bones are included in the chainHow many collision iterations should be done (higher is better quality but slower)How many copies of strokes be displayedHow many degrees path has to curve to make another render segmentHow many frames the Map Old will lastHow many frames to fadeHow many keys to make new particles withHow many particles are effectors (0 is all particles)How many pixels path has to cover to make another render segmentHow many samples to calculate per frame, helps with subframe dataHow many slices per voxel should be generatedHow many steps paths are displayed with (power of 2)How many steps paths are rendered with (power of 2)How many steps to display the path withHow many tiles to addHow many tiles will be shown in the backgroundHow many times the Density brush tries to add a new curveHow many times to blur the values for all elementsHow many times to repeat the filterHow much changes in color affect the mask generationHow much clump affects kink amplitudeHow much creases and valleys are intensifiedHow much foam accumulates over time (baked ocean only)How much grab will follow cursor rotationHow much grab will pull vertices out of surface during a grabHow much intermediary new edges are shrunk/expandedHow much of effector force gets lost during collision with this object (in percent)How much of generated normals to mix with existing onesHow much of the original shape is preserved when smoothingHow much smooth the resulting shape is, ignoring high frequency detailsHow much smoothing is applied to polished surfacesHow much strength fading applies on top of stroke opacityHow much strength fading applies on top of stroke thicknessHow much surface acceleration affects drippingHow much surface velocity affects drippingHow much the applied forces are propagated through the clothHow much the cloth preserves the original shape, acting as a soft bodyHow much the crease brush pinchesHow much the force is reduced when acting parallel to a surface, e.g. clothHow much the material resists bendingHow much the material resists compressionHow much the material resists shearingHow much the material resists stretchingHow much the new decimated curve is allowed to deviate from the originalHow much the object 'weighs' irrespective of gravityHow much the position of each individual vertex influences the final resultHow much the rays used to connect the internal points can diverge from the vertex normalHow much the spring has to be stretched/compressed in order to change its rest lengthHow much the spring rest length can change after the elastic limit is crossedHow much the waves are aligned to each otherHow much to blend to the default valueHow much to blend to the smoothed curveHow much to simplify baked values (0.0 to disable, the higher the more simplified)How much velocity's z-component is kept constantHow normals are computed during importHow often rows are offset. A value of 2 gives an even/uneven pattern of rows.How often rows consist of "squished" bricksHow often to evaluate animated values (in frames)How particles are displayed in viewportHow particles are renderedHow particles that left the domain are treatedHow planes are oriented relative to each others' local axisHow powerful the effect of the brush is when appliedHow quickly strength falls off with distance from the force fieldHow roll angle is calculatedHow should strokes start to appear/disappearHow smooth is the transition between each cascadeHow smoothly the boids landHow strokes are being builtHow strong a force must be to start effecting a boid on landHow strong the distance affects volume, depending on distance modelHow strongly the fluid tries to keep from clustering (factor of stiffness)How the attributes to remove are chosenHow the brush falloff is applied across the boundaryHow the deformation of the brush will affect the objectHow the footage fits in the camera frameHow the image fits in the camera frameHow the image is extrapolated past its original boundsHow the mesh is going to be subdivided to create a new levelHow the rules in the list are evaluatedHow the stretching of the tentacle is controlledHow the texture effect is calculated (RGB and Curl need a RGB texture, else Gradient will be used instead)How the transformation is going to be applied to the targetHow the transformation is specifiedHow the voxel size is specifiedHow to affect (generate) normalsHow to affect destination elements with source valuesHow to align the planesHow to apply custom and units scalings in generated FBX file (Blender uses FBX scale to detect units on import, but many other applications do not handle the same way)How to choose number of vertices on filletHow to create guiding velocitiesHow to define coordinates to point custom normals toHow to determine rotation around the poleHow to display object in viewportHow to distribute particles on selected elementHow to export the Blender scene to the Hydra render engineHow to export vertex colorHow to find endpoint positions for the trimmed splineHow to find the point on the surface to attach toHow to generate points from the input curveHow to generate the imageHow to handle faces at the polesHow to interpolate the values between neighboring voxelsHow to match source and destination layersHow to mix generated normals with existing onesHow to resolve overlap after transformationHow to sample the background lightHow to simplify the strokeHow to solve conflict due to differences in internal and external textHow to specify the amount of detail for the new meshHow to specify the amount of samplesHow to store proxies for this projectHow to subdivide quad corners (anything other than Straight Cut will prevent n-gons)How to sync playbackHow to unpackHow to use per view layer sample settingsHow to use this collection in Line Art calculationHow to use this object in Line Art calculationHow weights are mapped to their new valuesHow weights from vgroup B affect weights of vgroup AHow widely the emitted light fans out, as in the case of a gridded softboxHow zooming to frame focuses around current frameHuangHuaweiHueHue CorrectHue ModeHue correction modifier for sequence stripHue levelHue rotation offset, from 0 (-180°) to 1 (+180°). Note that 0 and 1 have the same resultHue, Saturation, LightnessHue, Saturation, ValueHue/SaturationHue/Saturation/ValueHue:HuffYUVHull errorHuman readable nameHybrid MultifractalHydraHydra DebugHydra Render EngineHydra StormHydra Storm propertiesHydra Storm render engineHydra settings for the sceneHyperbolic Cosine ModeHyperbolic Sine ModeHyperbolic Tangent ModeI18n BranchesI18n Update TranslationICO SphereIDIDActionIDArmatureIDBlurIDBoneIDBone ConstraintsIDBrushIDCache FileIDCameraIDCollectionIDColorizeIDConstraintsIDCurveIDCurvesIDDataIDData-block TypeIDEffectsIDEmptyIDFilter by TypeIDFlipIDFontIDGlowIDGrease PencilIDGrease Pencil v3IDHair CurvesIDID TypeIDImageIDKeyIDLatticeIDLibraryIDLightIDLight ProbeIDLine StyleIDMaskIDMaterialIDMeshIDMetaballIDModifiersIDMovie ClipIDNode TreeIDObjectIDOutputIDPaint CurveIDPaletteIDParticleIDParticlesIDPhysicsIDPixelateIDPoint CloudIDRenderIDRimIDSceneIDScreenIDShader TypeIDShadowIDSoundIDSpeakerIDSurfaceIDSwirlIDTextIDTextureIDTexture TypeIDToolIDTypeIDView LayerIDVolumeIDVolume ScatterIDWave DistortionIDWindow ManagerIDWorkspaceIDWorldID %s has mismatched lib pointer!ID %s has null lib pointer while being in library %s!ID %s is in local database while being linked from library %s!ID %s not found in library %s anymore!ID %s uses shapekey %s, but its 'from' pointer is invalid (%p), fixing...ID '%s' is linked, cannot edit its overridesID '%s' isn't an overrideID / IndexID Data OperationID FromID Item Use ID PointerID Library OverrideID Library Override PropertyID Library Override Property OperationID MaskID MaterialsID NameID PropertyID Property GroupID TypeID nameID name of the menu this was called fromID of each curveID of the catalog to deleteID of the itemID or IndexID to group curves together for guide map creationID type '%s' is not valid for an objectID valueID-BlockID-Block representing source data, usually ID_SCE (i.e. Scene)ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)ID-Block:ID-block that the specific property used can be found from (id_type property must be set first)ID-block to which masking element would be parented to or to its propertyIDsIES TextIES TextureIES light pathIKIK ControlIK Lin WeightIK Linear ControlIK Local LocationIK ParamIK Rotation ControlIK Rotation WeightIK SolverIK StretchIK TypeIK Wrist PivotIK X LimitIK X LockIK X MaximumIK X MinimumIK X StiffnessIK Y LimitIK Y LockIK Y MaximumIK Y MinimumIK Y StiffnessIK Z LimitIK Z LockIK Z MaximumIK Z MinimumIK Z StiffnessIK solver for which these parameters are definedIK stiffness around the X axisIK stiffness around the Y axisIK stiffness around the Z axisIK->FK ({:s})IORIOR LevelIRISISO code (eg. "fr_FR")ITU 601ITU 709Ice (Crushed)Ice (Solid)Ico SphereIconIcon AlphaIcon BorderIcon ColorsIcon IDIcon PixelsIcon SaturationIcon SizeIcon pixels components, as floats (RGBA concatenated values)Icon pixels, as bytes (always 32-bit RGBA)Ideal for fulldomes, ignore the sensor dimensionsIdentified {:d} problematic tracksIdentifierIdentifier (not necessarily unique) for the asset libraryIdentifier FallbackIdentifier for the Python scripts directoryIdentifier for the asset's catalog, used by Blender to look up the asset's catalog path. Must be a UUID according to RFC4122.Identifier for this bake which remains unchanged even when the bake node is renamed, grouped or ungroupedIdentifier of caller (in case of add-on calling this exporter). Can be useful in case of Extension added by other add-onsIdentifier of operator to call on action eventIdentifier of operator to call on input eventIdentifier of the asset shelf to displayIdentifier of the item to removeIdentifier of the item to restoreIdentifier of the list, if any was passed to the "list_id" parameter of "template_list()"Identifier of the socketIdentifier of the toolIdentifier to refer to the asset libraryIdentifier type of ID blockIf 0, global; if 1, based on pixel intensityIf 0, same for all channels; if 1, each independentIf a file with the same name already exists, use that instead of copyingIf a material with the same name already exists, reference that instead of importingIf a texture exists in WebP format, loads the WebP texture instead of the fallback PNG/JPEG oneIf a vertex is further away from offset plane than this, then it is not affectedIf all keyframes are identical for object transformations, force keeping the minimal animationIf all keyframes are identical in a rig, force keeping the minimal animation. When off, all possible channels for the bones will be exported, even if empty (minimal animation, 2 keyframes)If any exists, show markers in a separate row at the bottom of the editorIf checked, update scene's start and end frame to match those of the Alembic archiveIf enabled, out-of-view edges are ignoredIf false, faces will be deselectedIf less than zero, darkens image; otherwise, makes it brighterIf loading grids failed, error message with detailsIf non-zero, the maximum distance at which other surfaces will contribute to the fast GI approximationIf non-zero, the maximum value for a direct sample, higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracyIf non-zero, the maximum value for an indirect sample, higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracyIf non-zero, the maximum value for indirect lighting in volumes. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by light-probes.If non-zero, the maximum value for indirect lighting on surface. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by ray-tracing and light-probes.If non-zero, the maximum value for lights contribution in volumes. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by light objects.If non-zero, the maximum value for lights contribution on a surface. Higher values will be scaled down to avoid too much noise and slow convergence at the cost of accuracy. Used by light objects.If non-zero, the maximum value for world contribution that will be recorded inside the world light probe. The excess contribution is converted to a sun light. This reduces the light bleeding caused by very bright light sources.If not None, object instancing method to useIf not specified, renders will be denoised in-placeIf not used, set to 1If not zero, row of the UI panel where the button for this collection is shownIf not zero, the distance from the hook where influence endsIf removing disconnected pieces, minimum size of components to preserve as a ratio of the number of polygons in the largest componentIf set, add a transform primitive with the given path to the stage as the parent of all exported dataIf set, add the given namespace as a prefix to exported custom property names. This only applies to property names that do not already have a prefix (e.g., it would apply to name 'bar' but not 'foo:bar') and does not apply to blender object and data names which are always exported in the 'userProperties:blender' namespaceIf set, control orientation is taken from the specified boneIf the Import USD Preview option is enabled, the material blend method will automatically be set based on the shader's opacity and opacityThreshold inputsIf the file contains multiple audio channels they are rendered to a single oneIf the object is an instance, the parent object that generated itIf the profile spline is cyclic, fill the ends of the generated mesh with N-gonsIf the selection should be snapped as a whole or by each object centerIf this is set, the Keying Set gets a custom ID, otherwise it takes the name of the class used to define the Keying Set (for example, if the class name is "BUILTIN_KSI_location", and bl_idname is not set by the script, then bl_idname = "BUILTIN_KSI_location")If this is set, the asset gets a custom ID, otherwise it takes the name of the class used to define the asset (for example, if the class name is "OBJECT_AST_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_AST_hello")If this is set, the file handler gets a custom ID, otherwise it takes the name of the class used to define the file handler (for example, if the class name is "OBJECT_FH_hello", and bl_idname is not set by the script, then bl_idname = "OBJECT_FH_hello")If this is set, the uilist gets a custom ID, otherwise it takes the name of the class used to define the uilist (for example, if the class name is "OBJECT_UL_vgroups", and bl_idname is not set by the script, then bl_idname = "OBJECT_UL_vgroups")If this language should be used in the current operatorIf true, chains of feature edges are split at material boundariesIf true, only feature edges of the same object are joinedIf true, the spatial noise does not show any coherenceIf true, the spatial noise is smoothIf vertex has multiple adjacent edges, it is hulled to them directlyIf you trust its source, add the repository and try again.If you want to use VC for any other purpose than vertex color, you should use custom attributes.IgnoreIgnore Background ClickIgnore ConnectionsIgnore Leaf BonesIgnore Material LockingIgnore Muted StripsIgnore SelectionIgnore SharpnessIgnore SnapIgnore Sound StripsIgnore TransparentIgnore alpha channel from the file and make image fully opaqueIgnore faces pointing away from the view (faster)Ignore frames outside of the preview rangeIgnore generated timecodes, seek in movie stream based on calculated timestampIgnore parent scaling without compensating for parent shear. Replicates the effect of disabling the original Inherit Scale checkbox.Ignore per render layer number of samplesIgnore points on the stroke that deviate from their neighbors by more than this angle when determining the extrapolation shapeIgnore the axis direction, use the shortest rotation to alignIgnore the key-map for this gizmoIgnore the last bone at the end of each chain (used to mark the length of the previous bone)Ignore the relative lengths of the bones when fitting to the curveIgnore the select action when the element is already selectedIgnored {}Ignored {} (not of the same type as {})Illuminant AIlluminant BIlluminant CIlluminant D50Illuminant D55Illuminant D65Illuminant D75Illuminant D93Illuminant EIlluminant F1Illuminant F10Illuminant F11Illuminant F12Illuminant F2Illuminant F3Illuminant F4Illuminant F5Illuminant F6Illuminant F7Illuminant F8Illuminant F9Illuminant LED-B1Illuminant LED-B2Illuminant LED-B3Illuminant LED-B4Illuminant LED-B5Illuminant LED-BH1Illuminant LED-RGB1Illuminant LED-V1Illuminant LED-V2Illumination FilteringImageImageBackImageBothImageBoxImageCheckerImageClipImageClip CubeImageCubeImageEmpty Image SideImageExtendImageExtensionImageFlatImageFlipImageFrontImageGeneratedImageImage SequenceImageMappingImageMirrorImageMixImageMovieImageNewImageProjectionImageRepeatImageSingle ImageImageSourceImageSphereImageTubeImageUDIM TilesImageViewerImage '%s' could not be saved to '%s'Image '%s' does not have any image dataImage '%s' failed to load image bufferImage '%s' skipped, packing movies or image sequences not supportedImage 1Image 2Image BorderImage Boundary TrimmingImage Display MethodImage EditorImage Editor not foundImage EditorsImage FilesImage FormatImage IDImage InfoImage NameImage Node SocketImage Node Socket InterfaceImage OpacityImage OutlineImage PaintImage Paint CapabilitiesImage Painting does not have a stencilImage Painting does not have a texture to paint onImage PinImage PixelsImage PreviewImage SearchImage SequenceImage SizeImage StripImage TextureImage TexturesImage ThresholdImage TilesImage UserImage and UV editor space dataImage and settings for display in the 3D View backgroundImage bit depthImage brightness scaleImage buffer pixels in floating-point valuesImage could not be foundImage data could not be foundImage data-block nameImage data-block name to unpackImage data-block referencing an external or packed imageImage data-blocksImage displayed and edited in this spaceImage displayed in the track during editing in clip editorImage editor could not be launched, ensure that the path in User Preferences > File is valid, and Blender has rights to launch itImage filepath to use when saving externallyImage has changed and is not savedImage has left and right viewsImage has more than one viewImage heightImage is not editableImage is packed, unpack before editingImage is projected flat using the X and Y coordinates of the texture vectorImage is projected from the tube using the Z axis as centralImage is projected spherically using the Z axis as centralImage is projected using different components for each side of the object space bounding boxImage nodeImage not packedImage opacity to blend the image against the background colorImage or MovieImage path not setImage path {!r} not found, image may be packed or unsavedImage pixels components, as floats (RGBA concatenated values)Image pixels, as bytes (always 32-bit RGBA)Image project data invalidImage requires 4 color channels to paintImage requires 4 color channels to paint: %sImage save failed: invalid surfaceImage save failed: not enough free memoryImage socket of a nodeImage stripImage too smallImage used as canvasImage used as clone sourceImage used as painting targetImage used as stencilImage widthImage/Color input on which RGB color transformation will be appliedImage/Movie file nameImage/Movie file name (without data refreshing)Image/UV EditorImagesImages & SoundsImages are rendered in a maximized Image EditorImages are rendered in a new windowImages are rendered in an Image EditorImages are rendered without changing the user interfaceImages are saved with RGB (color) dataImages are saved with RGB and Alpha data (if supported)Images cannot be copied while renderingImages get saved in 8-bit grayscale (only PNG, JPEG, TGA, TIF)ImmediateImmediate ChildrenImperialImplyImportImport All MaterialsImport AnimationImport Enums As StringsImport FBX animationImport FBX subdivision information as subdivision surface modifiersImport MethodImport OBJImport OBJ groups as vertex groupsImport OpenVDB volume fileImport PLYImport PathsImport Preferences From Previous VersionImport STLImport SVG as curvesImport Subdivision SchemeImport TexturesImport USD PreviewImport USD attributes in the 'userProperties' namespace as Blender custom properties. The namespace will be stripped from the property namesImport USD scene graph instances as collection instancesImport USD stage into current sceneImport a mesh from an STL fileImport a point cloud from a PLY fileImport all USD custom attributes as Blender custom properties. Namespaces will be retained in the property namesImport an PLY file as an objectImport an STL file as an objectImport custom normals, if available (otherwise Blender will compute them)Import custom normals, if available (otherwise Blender will recompute them)Import custom vertex attributesImport each OBJ 'g' as a separate objectImport each OBJ 'o' as a separate objectImport each USD material as a unique Blender materialImport final render geometryImport geometry from an OBJ fileImport given add-on's translation data from PO filesImport guide geometryImport key configuration from a Python scriptImport only defined USD primitives. When disabled this allows importing USD primitives which are not defined, such as those with an override specifierImport only the primitive at the given path and its descendants. Multiple paths may be specified in a list delimited by commas or semicolonsImport options categoriesImport proxy geometryImport sequentially numbered images as an animated image sequence instead of separate planesImport target typeImport textures as packed dataImport the assets as copied data-block while avoiding multiple copies of nested, typically heavy data. For example the textures of a material asset, or the mesh of an object asset, don't have to be copied every time this asset is imported. The instances of the asset share the data instead.Import the assets as copied data-block, with no link to the original asset data-blockImport the assets as linked data-blockImport user properties as custom propertiesImport vertex color attributesImport {} filesImport-ExportImport-Export BVH from armature objectsImport-Export as glTF 2.0Importance map size is resolution x resolution/2; higher values potentially produce less noise, at the cost of memory and speedImpossible to resync data-block %s and its dependencies, as its linked reference is missingImprove and stabilize the enhanced shapeImproved PerlinImpulse ClampingImpulse threshold that must be reached for the constraint to breakIn Active GroupIn AirIn FrontIn RangeIn XIn ZIn a local override camera, whether this background image comes from the linked reference camera, or is local to the overrideIn a local override data, whether this NLA track comes from the linked reference data, or is local to the overrideIn a local override object, whether this constraint comes from the linked reference object, or is local to the overrideIn a local override object, whether this modifier comes from the linked reference object, or is local to the overrideIn addition to toggling the editability, also affect the visibilityIn dynamic-topology mode, how mesh detail size is calculatedIn dynamic-topology mode, how to add or remove mesh detailIn offset mode, the distance between each socket on each axis. In end points mode, the position of the final vertexIn tweak mode, display the effects of the tracks above the tweak stripIn-BetweensInchesIncidentIncludeInclude ActiveInclude All Bone InfluencesInclude EditedInclude Focal LengthInclude HandlesInclude LabelsInclude Missing NLAInclude Nested CollectionsInclude Non-EditedInclude a 'self' variable in the name-space, so drivers can easily reference the data being modified (object, bone, etc...)Include a custom note in image/video metadataInclude active collection and nested collectionsInclude all Keyframe typesInclude all mesh UV maps in the exportInclude all scene framesInclude all visible objectsInclude alpha of second input in this operationInclude animation data-blocks with no NLA data (NLA editor only)Include bone's tail as last element in chainInclude channels from objects/bone that are not visibleInclude collection in the active view layerInclude drivers that relied on any fallback values for their evaluation in the Only Show Errors filter, even if the driver evaluation succeededInclude focal length into the presetInclude handles of keyframes when calculating extentsInclude mesh color attributes in the exportInclude normals of exported meshes in the exportInclude only active frameInclude only the active objectInclude selected blockers to cast shadows from the active emitterInclude selected framesInclude selected objectsInclude selected receivers to receive light from the active emitterInclude the .blend filename in image/video metadataInclude the active camera's lens in image metadataInclude the current date in image/video metadataInclude the frame number in image metadataInclude the hostname of the machine that rendered the frameInclude the mask layers when rendering the view-layerInclude the name of the active camera in image metadataInclude the name of the active object and the current frame number in the text info overlayInclude the name of the active scene in image/video metadataInclude the name of the foreground sequence strip in image metadataInclude the name of the last marker in image metadataInclude the name of the view orientation in the text info overlayInclude the number of frames displayed per second in the text info overlay while animation is played backInclude the peak memory usage in image metadataInclude the render time in image metadataInclude the rendered frame range in image/video metadataInclude the rendered frame timecode as HH:MM:SS.FF in image metadataInclude the sun itself in the outputInclude this collection but do not generate intersection linesInclude this object but do not generate intersection linesInclude this selection set when copying to the clipboard. If none are specified, all sets will be copied.Include tool subgroupsInclude transformations induced by target parents into target local spaceInclude unused linked data-blocks into deletionInclude unused local data-blocks into deletionInclude visualization of Grease Pencil related animation data and framesInclude visualization of Line Style related Animation dataInclude visualization of animation data related to data-blocks linked to modifiersInclude visualization of armature related animation dataInclude visualization of cache file related animation dataInclude visualization of camera related animation dataInclude visualization of curve related animation dataInclude visualization of hair related animation dataInclude visualization of lattice related animation dataInclude visualization of light related animation dataInclude visualization of material related animation dataInclude visualization of mesh related animation dataInclude visualization of metaball related animation dataInclude visualization of movie clip related animation dataInclude visualization of node related animation dataInclude visualization of object-level animation data (mostly transforms)Include visualization of particle related animation dataInclude visualization of point cloud related animation dataInclude visualization of scene related animation dataInclude visualization of shape key related animation dataInclude visualization of speaker related animation dataInclude visualization of texture related animation dataInclude visualization of volume related animation dataInclude visualization of world related animation dataInclusiveIncomingIncompatible output nodeIncomplete built-in keying set, appears to be missing type infoIncorrect armature for type '{:s}'Incorrect armature...Incorrect context for running data-block fake user togglingIncorrect context for running font unlinkIncorrect context for running object data unlinkIncrease ContrastIncrease for uniform offset distanceIncrease jump heightIncrease or decrease the amount of displacementIncrease or decrease the value of selected keys in relationship to the neighboring oneIncrease segmentsIncrementIncrement number in filenameIncrementalIncrementally refit the curve (high quality)Indent selected textIndent selected text or autocompleteIndent using spacesIndent using tabsIndexIndex %d is invalidIndex BasedIndex Layer NameIndex SwitchIndex Switch ItemIndex in CurveIndex in FaceIndex in ToolbarIndex number for the "Color Index" passIndex number for the "Layer Index" passIndex number for the "Material Index" render passIndex number for the "Object Index" render passIndex number of cache filesIndex number of the vertex groupIndex of NLA action track to perform pushdown operation onIndex of NearestIndex of Refraction (IOR) for specular reflection and transmission. For most materials, the IOR is between 1.0 (vacuum and air) and 4.0 (germanium). The default value of 1.5 is a good approximation for glassIndex of Refraction (IOR) used for rays that enter the subsurface componentIndex of active AOVIndex of active annotation layerIndex of active bookmark (-1 if none)Index of active language in langs collectionIndex of active layer in list of all mask's layersIndex of active lightgroupIndex of active line set slotIndex of active material slotIndex of active objectIndex of active particle system slotIndex of active pose markerIndex of active recent folder (-1 if none)Index of active system bookmark (-1 if none)Index of active system folder (-1 if none)Index of active texture paint slotIndex of active texture slotIndex of active track in rotation stabilization tracks listIndex of active track in translation stabilization tracks listIndex of active volume gridIndex of character after end of selection in the selection end lineIndex of clone texture paint slotIndex of current TextLine in TextLine collectionIndex of current character in current line, and also start index of character in selection if one existsIndex of each CurveIndex of last TextLine in selectionIndex of material slot used for rendering particlesIndex of mesh face that the triangle is a part ofIndex of nearest elementIndex of previous neighboring point on segmentIndex of refraction determines how much the ray is bent. At 1.0 rays pass straight through like in a transparent material; higher values cause larger deflection in angle. Default value is 1.55 (the IOR of keratin)Index of source weight in active vertex groupIndex of the active element in the specified domainIndex of the active itemIndex of the active objectIndex of the asset library being edited in the Preferences UIIndex of the closest guide curve for each generated curveIndex of the collection to assign selected bones to. When the operator should create a new bone collection, use new_collection_name to define the collection name, and set this parameter to the parent index of the new bone collectionIndex of the collection to change visibilityIndex of the collection to move selected bones to. When the operator should create a new bone collection, do not include this parameter and pass new_collection_nameIndex of the currently active selection setIndex of the extensions repository being edited in the Preferences UIIndex of the face group inside each boundary edge regionIndex of the first loop of this faceIndex of the instance used for each point. This is only used when Pick Instances is on. By default the point index is usedIndex of the main guide curve per curveIndex of the material used for generated strokes (0 keep original material)Index of the reportIndex of the root point of a curveIndex of the script directory to removeIndex of the segment to removeIndex of the strand within a braid that each curve belongs toIndex of the tag set for editingIndex of the tip point of a curveIndex of this bone collection in the armature.collections_all array. Note that finding this index requires a scan of all the bone collections, so do access this with care.Index of this collection into its parent's list of children. Note that finding this index requires a scan of all the bone collections, so do access this with care.Index of this curveIndex of this edgeIndex of this faceIndex of this loopIndex of this loop triangleIndex of this pointIndex of this vertexIndex out of rangeIndex to removeIndex to the specific property affected by F-Curve if applicableIndex to the specific setting if applicableIndexesIndicate that this is a corrective action. Corrective actions will activate based on the activation of two other actions (using End Frame if both inputs are at their End Frame, and Start Frame if either is at Start Frame)Indicates that a keyconfig was defined by the userIndicates that a keymap is used for translate modal events for an operatorIndicates that the most recent variable evaluation used the fallback valueIndicates whether an extra user is set or not (mainly for internal/debug usages)IndicesIndices must be in rangeIndices of mesh loops that make up the triangleIndices of triangle verticesIndices of vertices bound to the modifier. For Bézier curves, handles count as additional vertices.Indices of vertices in case of a vertex parenting relationIndirectIndirect LightIndirect OnlyIndirect library data-block, cannot be made local, Shift + Click to create a library override hierarchyIndirect onlyIndividualIndividual CentersIndividual OriginsIndividual SilhouetteIndividual face insetIndividual files for each view with the prefix as defined by the scene viewsIndividual pose bones for the armatureIndustry CompatibleInflateInflate meshInflate the active object by the specified distance for baking. This helps matching to points nearer to the outside of the selected object meshesInflate the active object by the specified distance for baking. This helps matching to points nearer to the outside of the selected object meshes.Inflates the clothInflowInflow Level SetInfluenceInfluence DistanceInfluence ScaleInfluence ThresholdInfluence distance from the objectInfluence distance of the probeInfluence factor by which the modifier changes the propertyInfluence of metaball elementsInfluence of newly created track on a final solutionInfluence of stabilization algorithm on footage locationInfluence of stabilization algorithm on footage rotationInfluence of stabilization algorithm on footage scaleInfluence of target density on the simulationInfluence of the added constraintInfluence of the deformationInfluence of the jaw on the bottom lip chainsInfluence of the jaw on the locked mouthInfluence of the secondary IK on the heel control rotationInfluence of the zoom factor on scroll speedInfluence of this track on 2D stabilizationInfluence of this track on a final solutionInfluence setting is controlled by an F-Curve rather than automatically determinedInfoInfo Icon ForegroundInfo on current cache statusInfo space dataInfo written to %s text datablock!InformationInformation about ID that was updatedInformation about an entity that makes it possible for the asset system to deal with the entity as assetInheritInherit End RollInherit RotationInherit ScaleInherit all effects of parent scalingInherit scaling, but remove shearing of the child in the rest orientationInherit uniform scaling representing the overall change in the volume of the parentInitInit settings for i18n files update operatorsInitialInitial ColorInitial QueryInitial Rest LengthInitial TemperatureInitial VelocityInitial boid health when bornInitial color of the surfaceInitial falloff of the expand operationInitialize Face SetsInitialize the strip with this colorInnerInner Cone AngleInner CreaseInner MaskInner MiterInner ProximityInner RadiusInner SelectedInner ThicknessInner VertInner face thickness (only used by softbodies)InpaintInputInput 1Input 2Input Color SpaceInput FilepathInput MatrixInput NameInput NodeInput SamplesInput TypeInput White PointInput color space settingsInput color that should be mapped to blackInput color that should be mapped to whiteInput configuration, including keymapsInput curves do not have Bézier typeInput data for the simulation zoneInput geometry has unsupported type: Input image or movie fileInput line for the interactive consoleInput numerical values to other nodes in the treeInput or output socket of a nodeInput or output socket typeInput properties of a GizmoInput properties of a Gizmo GroupInput render passes from a scene renderInput target edge length in the new meshInput target number of faces in the new meshInput the current scene time in seconds or framesInput threshold for button/axis actionsInput threshold for float/2D vector actionsInput to use when the socket is unconnected. Requires "Hide Value".Input type to use for the Scene stripInput value used for unconnected socketInput/Output TypeInputsInsInsertInsert AfterInsert BeforeInsert Keyframes - Only NeededInsert Keyframes - VisualInsert Keyframes for specified Keying Set, with menu of available Keying Sets if undefinedInsert Keyframes is not yet implemented for this modeInsert Keyframes only for properties that are already animatedInsert PointInsert Point into a curve segmentInsert Unicode CharacterInsert a blank frame in all editable layersInsert a blank frame on the current scene frameInsert a keyframe for all element of the arrayInsert a keyframe for all properties that are likely to get animated in a character rig (only selected bones)Insert a keyframe for all properties that are likely to get animated in a character rig (useful when blocking out a shot)Insert a keyframe for current UI-active propertyInsert a keyframe for selected F-Curves at the cursor pointInsert a keyframe for the active F-Curve at the cursor pointInsert a keyframe on all visible and editable F-Curves using each curve's current valueInsert a keyframe on each of the already existing F-CurvesInsert a keyframe on each of the location and rotation channelsInsert a keyframe on each of the location and rotation channels, taking into account effects of constraints and relationshipsInsert a keyframe on each of the location and scale channelsInsert a keyframe on each of the location and scale channels, taking into account effects of constraints and relationshipsInsert a keyframe on each of the location channelsInsert a keyframe on each of the location channels, taking into account effects of constraints and relationshipsInsert a keyframe on each of the location, rotation and scale channels, taking into account effects of constraints and relationshipsInsert a keyframe on each of the location, rotation, and scale channelsInsert a keyframe on each of the rotation and scale channelsInsert a keyframe on each of the rotation and scale channels, taking into account effects of constraints and relationshipsInsert a keyframe on each of the rotation channelsInsert a keyframe on each of the rotation channels, taking into account effects of constraints and relationshipsInsert a keyframe on each of the scale channelsInsert a keyframe on each of the scale channels, taking into account effects of constraints and relationshipsInsert a keyframe on selected F-Curves using each curve's current valueInsert a keyframe on the active F-Curve using the curve's current valueInsert a keyframe to selected tracks at current frameInsert a new item into collection after the one referenced in subitem_reference_name/_id or _indexInsert a new item into collection before the one referenced in subitem_reference_name/_id or _index (NOT USED)Insert after panelInsert after socketInsert before panelInsert before socketInsert gap at current frame to first strips at the right, independent of selection or locked state of stripsInsert into panelInsert keyframes based on 'visual transforms'Insert keyframes for additional location offsetInsert keyframes for additional rotation offsetInsert keyframes for additional scale factorInsert keyframes for the specified channelsInsert keyframes on the current frame using either the active keying set, or the user preferences if no keying set is activeInsert line break at cursor positionInsert mask shape keyframe for active mask layer at the current frameInsert new keyframe at the cursor position for the active F-CurveInsert selected nodes into a node groupInsert text at cursor positionInserting keyframes failed:Inserting keys on {:d} data-block(s) has been skipped because of missing action slots.Inserting keys on {:d} data-block(s) has been skipped because the RNA path wasn't valid for them.Inserting keys on {:d} data-block(s) has been skipped because there were no layers that could accept the keys.Inserting keys on {:d} data-block(s) has been skipped because there were no strips that could accept the keys.Inserting keys on {:d} data-block(s) has been skipped because they are not editable.Inserting keys on {:d} data-block(s) has been skipped because they cannot be animated.Inset face boundariesInset new faces into selected facesInset the region along existing edgesInsideInside Annotated AreaInside PaddingInside distance in UI units from the edge of the region within which to start panningInside of miter is arcInside of miter is sharpInspection IndexInspection index is out of rangeInstallInstall a user defined lightInstall an add-onInstall an application templateInstall custom HDRIsInstall custom MatCapsInstall custom Studio LightsInstall extensions from files into a locally managed repositoryInstall this fileInstalledInstalling keymap failed: {:s}InstanceInstance CollectionInstance Collection WeightsInstance CollectionsInstance CountInstance Empty SizeInstance Faces ScaleInstance IndexInstance ModifierInstance ObjectInstance Object DataInstance OffsetInstance Random IDInstance RotationInstance ScaleInstance TransformInstance TypeInstance an existing collectionInstance on PointsInstance selected collections to active sceneInstanced CollectionInstanced ObjectsInstancerInstancesInstances are ignoredInstances as LayersInstances in input geometry are ignoredInstances of objects or collectionsInstances to PointsInstancingInstantiate child objects on all facesInstantiate child objects on all verticesInstead of per-brush color, the color is shared across brushesInstead of per-brush input samples, the value is shared across brushesInstead of per-brush strength, the strength is shared across brushesInstead of per-brush weight, the weight is shared across brushesIntInt 2DInt8IntegerInteger ArrayInteger AttributeInteger Attribute ValueInteger Node SocketInteger Node Socket InterfaceInteger ValueInteger number socket of a nodeInteger value in geometry attributeIntegrateIntegrate deformation from this modifier's input with the mesh-cache coordinates (useful for shape keys)IntegrationIntegration TypeIntegrator PresetsIntensify DetailsIntensityIntensity of the haptic vibration, ranging from 0.0 to 1.0Intensity of the noiseInteraction RadiusInteraction radius is a factor of 4 * particle sizeInteractive NavigationInteractive Python consoleInteractive programmatic console for advanced editing and script developmentInteractively add an objectInteractively change the current frame numberInteractively define frame range used for playbackInteractively fly around the sceneInteractively navigate around the scene (uses the mode (walk/fly) preference)Interactively point cameras and lights to a location (Ctrl translates)Interactively set the current frame and value cursorInteractively walk around the sceneInteractively walk or free navigate around the sceneInterceptInterfaceInterface FontInterface declaration for this node treeInterior Band WidthInterior RadiusInterlaceInterlace TypeInternalInternal Error - AnimData block is not validInternal Error: edges array wrong size: %u instead of %uInternal Error: faces array wrong size: %u instead of %uInternal Error: loops array wrong size: %u instead of %uInternal FrictionInternal IES fileInternal LinksInternal Spring Max DiversionInternal Spring Max LengthInternal SpringsInternal Springs Vertex GroupInternal clipboard has no poseInternal clipboard is emptyInternal clipboard is not from a materialInternal clipboard is not from pose modeInternal error!Internal input-to-output connections for mutingInternal ownerInternal pose library error, canceling operatorInternal shader script to define the shaderInternal use (edit a property data_path)Internally render past the image border to avoid screen-space effects disappearingInternet access is required to install and update online extensions. Internet access is required to install extensions from the internet.Internet:Interocular DistanceInterpolateInterpolate CurvesInterpolate Hair CurvesInterpolate LengthInterpolate Point CountInterpolate RadiusInterpolate ShapeInterpolate all source edges hit by the projection of destination one along its own normal (from vertices)Interpolate all source polygons intersected by the projection of destination one along its own normalInterpolate between 2×2 samplesInterpolate between Action Start and End frames, with the Evaluation Time slider instead of the Target object/boneInterpolate between new and original normalsInterpolate between original and new normalsInterpolate hair using B-SplinesInterpolate new particles from the existing onesInterpolate pixels using selected filterInterpolate radii of selected pointsInterpolate tilt of selected pointsInterpolate weight of selected pointsInterpolatedInterpolates between Action Start and End framesInterpolates existing custom normals to resulting meshInterpolates existing guide curves on a surface meshInterpolationInterpolation CurveInterpolation FalloffInterpolation GuidesInterpolation TiltInterpolation TypeInterpolation Type UInterpolation Type VInterpolation Type WInterpolation UInterpolation factor between current brush weight, and keys' weightsInterpolation methodInterpolation method to use for segment of the F-Curve from this Keyframe until the next KeyframeInterpolation method to use for smoke/fire volumesInterpolation method to use for smoke/fire volumes in solid modeInterpolation method to use for volumesInterpolation method to use for volumes in solid modeInterpolation method to use the next time 'Interpolate Sequence' is runInterpolation mode used for first keyframe on newly added F-Curves (subsequent keyframes take interpolation from preceding keyframe)Interpolation to use for sub-pixel shifts and rotations due to stabilizationInterpolation type for absolute shape keysInterpolation:IntersectIntersect ModeIntersect existing selectionIntersect selected with unselected facesIntersecting EdgesIntersectionIntersection OnlyIntersection PriorityIntersection TypeIntersection With ContourIntersection generated by this collection will have this mask valueIntersection onlyIntersectionsInterval between paints for AirbrushInterval of time warp when teleporting in navigation modeIntroduce jitter/randomness into strokesInvalidInvalid Context ErrorInvalid InputInvalid Input ErrorInvalid UDIM index range was specifiedInvalid UV map: UV islands must not overlapInvalid anchor ('%s') found, needed to create library override from data-block '%s'Invalid cage object, the cage mesh must have the same number of faces as the active objectInvalid color palette index: %dInvalid context for keying setInvalid depsgraphInvalid frame range (%d - %d)Invalid frame range (%d - %d). Start Frame is larger than End FrameInvalid frame totalInvalid headerInvalid hierarchy root ('%s') found, needed to create library override from data-block '%s'Invalid mesh; more detail on the consoleInvalid object: verify object pathInvalid old/new ID pair ('%s' / '%s')Invalid original modifier index '%d'Invalid resolutionInvalid selection orderInvalid surface UVs on {} curvesInvalid target %r (must be 'ARMATURE' or 'OBJECT')Invalid target settingsInvalid target!Invalid variable name, click here for detailsInvalid vertex group indexInvalid vertex index %d (expected to be within 0 to %d range)Invalid/unset axisInverseInverse ClampedInverse ColorInverse GainInverse GammaInverse KinematicsInverse LiftInverse MatrixInverse OffsetInverse Parent MatrixInverse PowerInverse QuadraticInverse ScaleInverse SlopeInverse Smooth PressureInverse Square Root ModeInverse Square falloffInverse distance modelInverse distance model with clampingInverse of layer's parent transformation matrixInverse of object's parent matrix at time of parentingInverse selection (overrides 'Select All' when True)InvertInvert AlphaInvert ArcInvert CollectionInvert Collection FilteringInvert ColorInvert CullInvert CurvatureInvert Dopesheet SortInvert FalloffInvert GridInvert LayerInvert Layer PassInvert MaterialInvert Material PassInvert MatrixInvert Pan AxisInvert Pitch (X) AxisInvert Pressure for DensityInvert Pressure for FlowInvert Pressure for HardnessInvert Pressure for Wet MixInvert Pressure for Wet PersistenceInvert RGB valuesInvert Roll (Z) AxisInvert RotationInvert SelectionInvert Silhouette FilteringInvert SprayInvert UnselectedInvert Vertex GroupInvert Weights AInvert Weights BInvert Wheel Zoom DirectionInvert XInvert X AxisInvert YInvert Y AxisInvert Yaw (Y) AxisInvert ZInvert Z AxisInvert Zoom DirectionInvert a color, producing a negativeInvert action for the duration of the strokeInvert action of brush for duration of strokeInvert active vertex group's weightsInvert affected normalsInvert all the alpha values in the imageInvert alpha channelInvert and draw opposite arcInvert blue channelInvert colors, producing a negativeInvert destination stroke to match start and end with source strokeInvert existing selectionInvert face mark filteringInvert filter searchInvert filtering (show hidden items, and vice versa)Invert green channelInvert image's channelsInvert layer filterInvert layer pass filterInvert locks of all vertex groups of the active objectInvert locks of selected vertex groups of the active objectInvert locks of unselected vertex groups of the active objectInvert maskInvert material filterInvert material pass filterInvert output weight valuesInvert pinning for the selection instead of setting itInvert red channelInvert selection of all elementsInvert sort order of dopesheet channelsInvert source vertex group valuesInvert the X locationInvert the X rotationInvert the Y locationInvert the Y rotationInvert the Z locationInvert the Z rotationInvert the axis of mouse movement for zoomingInvert the bump mapping direction to push into the surface instead of outInvert the curvature of the stroke's extensionInvert the expand active elementsInvert the face directionInvert the fade-out direction of the linear mappingInvert the gain colorInvert the gamma colorInvert the generated maskInvert the influence of vertex group AInvert the influence of vertex group BInvert the lift colorInvert the lock state of all vertex groupsInvert the maskInvert the mask black/whiteInvert the modulation of pressure in densityInvert the modulation of pressure in flowInvert the modulation of pressure in hardnessInvert the modulation of pressure in wet mixInvert the modulation of pressure in wet persistenceInvert the mouse inputInvert the object state filterInvert the offset colorInvert the power colorInvert the resulting falloff weightInvert the rotation angleInvert the slope colorInvert the spray direction mapInvert the stencil layerInvert the vertex group influenceInvert the visibility of all verticesInvert the weight of active vertex groupInvert to Scrape or FillInvert vertex group influenceInvert vertex group influence (collapse only)Invert vertex group mask influenceInvert vertex group weightsInvert visibility collection (Deprecated)Invert what is considered object and what is notInvertedInverted Cavity MaskInvertibleInvokeInvoke all configured exporters for all collectionsInvoke all configured exporters on this collectionInvoke the export operationInwards component of the vortex forceIronIrradiance Pool SizeIrradiance Visibility SizeIs ActiveIs AttributeIs Axis AlignedIs BakedIs Camera RayIs Controller AimIs Controller GripIs DataIs Diffuse RayIs Edge SmoothIs EditableIs EditmodeIs EvaluatedIs Face PlanarIs Face SmoothIs Fallback UsedIs Fill VisibleIs FloatIs Generated TileIs Glossy RayIs Grease PencilIs HiddenIs HitIs In HierarchyIs IndirectIs Inspect OutputIs InstanceIs Interface LockedIs InternalIs LoadedIs Local OverrideIs Microsoft Store InstallIs OpenIs OrthographicIs OutputIs PerspectiveIs PinnedIs PlanarIs PortalIs Reflection RayIs RequiredIs SequenceIs Shadow RayIs Singular RayIs Spline CyclicIs StrandIs Stroke StartIs System OverrideIs Transmission RayIs ValidIs Valid OffsetIs ViewportIs marker muted for current frameIs part of an IK chainIs the name of the AOV conflictingIs this keymap item modified by the userIslandIsland CountIsland IndexIsland MarginIsland that stays in place when stitching islandsIslands PrecisionIsolateIsolate ActionIsolate Multi User DataIsolate selected bones into a separate armatureIsometricIt cannot be a reserved keyword in PythonIt cannot be left blankIt cannot contain dots (e.g. 'a.dot')It cannot contain spaces (e.g. 'a space')It cannot contain special (non-alphabetical/numeric) charactersIt cannot start with a numberIt cannot start with a special character, including '$', '@', '!', '~', '+', '-', '_', '.', or ' 'ItalicItalic angle of the charactersItemItem IdentifierItem TypeItem has no users and will be removedItem in a Key MapItem in a node tree interfaceItem is not protected from deletionItem is protected from deletionItemsItems ExpandedItems in the action map, mapping an XR event to an operator, pose, or haptic outputItems in the keymap, linking an operator to an input eventItems in the node interfaceItems in the node panelIteration index that is used by inspection features like the viewer node or socket inspectionIterationsIterations: {:d} .. {:d} (avg. {:d})Iterative procedure did not convergeJ2KJP2JPEGJPEG Format (.jpg)JPEG quality of proxy imagesJPEG2000JitterJitter CameraJitter KeyframeJitter Keyframe SelectedJitter PressureJitter UnitJitter camera position to create accurate blurring using render samples (only for final render)Jitter factor of brush radius for new strokesJitter in screen space or relative to brush sizeJitter the position of the brush in pixels while paintingJitter the position of the brush while paintingJitteredJittered ShadowsJittered Shadows (Viewport)Jittering AmountJittering happens in screen space, in pixelsJittering happens relative to the brush sizeJoinJoin AreasJoin DownJoin GeometryJoin Geometry ModeJoin LeftJoin Palette SwatchesJoin RightJoin StringsJoin TrianglesJoin UpJoin selected areas into new windowJoin selected objects into active objectJoin selected tracksJoin the last drawn stroke with previous strokes in the active layer by distanceJoin the new mesh as separate geometry, without performing any boolean operationJoin two curves by their selected endsJoining results in %d vertices, limit is %ldJoint BindingsJointsJoints:%s/%s | Bones:%s/%sJump HeightJump SpeedJump cursor to lineJump to Line NumberJump to a different tab inside the properties editorJump to a file for the text editorJump to end of current pathJump to first/last frame in frame rangeJump to next failed frameJump to previous failed frameJump to previous/next keyframeJump to previous/next markerJump to special frameJump to start of current pathJump to the last frame of the frame rangeJump when in walk modeJust add the margin, ignoring any UV scaleJustifyK0K1K2K3K4KHR_materials_variants_uiKTX2 CompressionKeepKeep Anchor PointKeep AnimationKeep AxisKeep BoundariesKeep ConnectedKeep ContourKeep CornersKeep Corners, JunctionsKeep Corners, Junctions, ConcaveKeep ExistingKeep HierarchyKeep InputsKeep LengthsKeep LoopKeep ModifierKeep NormalsKeep OffsetKeep OpenKeep OriginalKeep RangeKeep RootKeep ShapeKeep SharpKeep Sharp EdgesKeep SingleKeep TransformKeep UV and edit mode mesh selection in syncKeep User InterfaceKeep a backup (.blend1) version of the files when saving with cleared previewsKeep a backup (.blend1) version of the files when saving with generated previewsKeep all current texture sizesKeep an even thickness of the distribution of duplicatesKeep applying paint effect while holding mouse (spray)Keep children nodesKeep existing header alignmentKeep frame and do not change with timeKeep from going through other boidsKeep gizmo visible even when the node is not selectedKeep material assigned to brushKeep non-manifold boundaries of the input mesh in place by avoiding the dual transformation thereKeep only frames above frame 0Keep original file after copying to configuration folderKeep original objects instead of replacing themKeep original strokes and create a copy before reprojectingKeep original textures files if possible. WARNING: if you use more than one texture, where pbr standard requires only one, only one texture will be used. This can lead to unexpected resultsKeep original tracksKeep path lengths constantKeep paths from intersecting the emitterKeep render data around for faster re-renders and animation renders, at the cost of increased memory usageKeep root keys unmodifiedKeep size of normals constant in relation to 3D viewKeep strip offset relative to the current frame when pastingKeep the brush anchored to the initial locationKeep the caps as they are and don't flatten them when erasingKeep the children nodes of the group and only delete the group itselfKeep the computed view map and avoid recalculating it if mesh geometry is unchangedKeep the current data-block displayedKeep the input links to duplicated nodesKeep the liquid objects visible during renderingKeep the modifier at the end of the listKeep the part of the grids that is common between all operandsKeep the part of the mesh that is common between all operandsKeep the position of the last segment in the IK chain fixedKeep the smoke objects visible during renderingKeep the texture at a constant length regardless of the length of each strokeKeep the values of the active group while normalizing othersKeep the zig-zag "noise" in initial chainingKeep triangulated faces resulting from decimation (collapse only)Keep verts assigned to at least one group when cleaningKeep volume opacity and detail the same regardless of object scaleKeeping the modifiers will increase polycount when returning to object modeKeeps the hue constantKelvinKernel OptimizationKernel RadiusKernels can be optimized based on scene content. Optimized kernels are requested at the start of a render. If optimized kernels are not available, rendering will proceed using generic kernels until the optimized set is available in the cache. This can result in additional CPU usage for a brief time (tens of seconds)KerningKeyKeyKeyKey %dKey All BonesKey BlocksKey ColorKey ConfigKey ConfigurationKey ConfigurationsKey FrameKey MapKey Map ItemKey MapsKey angular velocityKey configuration that can be extended by add-ons, and is added to the active configuration when handling eventsKey locationKey location for a particle over timeKey location/rotation/scale as well as custom propertiesKey mapped to particular frame that can be moved to change playback speedKey maps configured as part of this configurationKey rotation quaternionKey velocityKey-BindingKey-Config PreferencesKeyConfig '%s' cannot be removedKeyConfigsKeyMap '%s' not found in KeyConfig '%s'KeyMap ItemsKeyMapItem '%s' not found in KeyMap '%s'KeyPresetsKeyboardKeyedKeyed StatesKeyed TimingKeyed particles target is validKeyframeKeyframe AKeyframe BKeyframe BorderKeyframe Border SelectedKeyframe Insert NeededKeyframe Insert PieKeyframe IntervalKeyframe NumbersKeyframe PointsKeyframe Scale FactorKeyframe SelectedKeyframe SelectionKeyframe from the final transformations (with constraints applied)Keyframe not in F-CurveKeyframe pasting is not available for mask modeKeyframe to setKeyframedKeyframed TracksKeyframesKeyframes AfterKeyframes BeforeKeyframes around cursor that we zoom aroundKeyframes cannot be added to sampled F-CurvesKeyframingKeyframing SettingsKeyingKeying ScreenKeying SetKeying Set NameKeying Set PathKeying Set Paths to define settings that get keyframed togetherKeying Set defines specific paths/settings to be keyframed (i.e. is not reliant on context info)Keying Set does not contain any pathsKeying SetsKeying Sets AllKeying set '%s' - successfully added %d keyframesKeying set '%s' not foundKeying set could not be addedKeying set failed to insert any keyframesKeying set failed to remove any keyframesKeying set path could not be addedKeying set path could not be removedKeying set pathsKeying set paths could not be removedKeyingSetKeymapKeymap is defined by the userKeysKeys StepKhronos PBR Neutral Image Encoding for sRGB DisplayKhronos PBR Neutral sRGBKill ParticlesKill collided particlesKilogramsKilohertzKilometersKilometers per hourKilowattsKinematicKinematic ConstraintKinetic Energy Potential MaximumKinkKink AmplitudeKink Amplitude FactorKink FrequencyKink Frequency FactorKink TypeKirschKiteKnown relative offset of original shot, will be subtracted (e.g. for panning shot, can be animated)Kr Derivative EpsilonKr derivative epsilon for computing suggestive contoursKuwaharaLIB: %s: '%s' is directly linked from '%s' (parent '%s'), but is a non-linkable data typeLIB: %s: '%s' missing from '%s', parent '%s'LIB: Data refers to main .blend file: '%s' from %sLIB: object lost from scene: '%s'LMBLZWLabelLabel Font SizeLabel SizeLabel reroute nodes based on the label of connected reroute nodesLabel to display for the socket subtype in the UILabel to display for the socket type in the UILacunarityLambda BorderLambda FactorLambda factorLambda factor in borderLambertian and Oren-Nayar diffuse reflectionLambertian diffuse transmissionLambertian emission shaderLampLand Personal SpaceLand Stick ForceLanding SmoothnessLandmarkLandmark ControlsLandmarksLanguageLanguage IDLanguage NameLanguage label (eg. "French (Français)")Language used for translationLanguagesLanguages to update in work repositoryLaplaceLaplacianLaplacian DeformLaplacian Deform ModifierLaplacian Smooth ModifierLaplacian smooth of selected verticesLaplacianDeformLaplacianSmoothLargeLastLast FrameLast QI value of the QI rangeLast frame from action to useLast frame of the Action to useLast frame of the action's timelineLast frame of the segmentLast frame to transferLast known location of the viewer pose (center between the eyes) in world spaceLast known rotation of the viewer pose (center between the eyes) in world spaceLast selected elementLast selected not foundLathe around an axis, treating the input mesh as a profileLatitude MinLatticeLatticeNewLattice DeformLattice ModifierLattice data-block defining a grid for deforming other objectsLattice data-blocksLattice deformation modifierLattice object to deform withLattice(s)LatticesLaunch Blender without --offline-modeLayerLayer '%s' not found in object '%s'Layer AboveLayer BelowLayer CollectionLayer CountLayer GroupLayer Group is locked or not visibleLayer GroupsLayer MappingLayer ModeLayer ObjectsLayer OpacityLayer PassLayer SamplesLayer SelectionLayer StepLayer WeightLayer above activeLayer already addedLayer below activeLayer collectionLayer collection childrenLayer in multilayer imageLayer is locked or not visibleLayer is selected for editing in the Dope SheetLayer nameLayer not found in annotation dataLayer of the cache, used to load or override data from the first the first layerLayer of vertex colors in a Mesh data-blockLayer pass filterLayeredLayered RecordingLayersLayers TintingLayers as InstancesLayers for the FK controls to be onLayers for the optional IK controls to be onLayers for the primary controls to be onLayers for the secondary controls to be onLayers for the tweak controls to be onLayers included in the interpolationLayers of the cacheLayers used as boundariesLayers:%s | Frames:%s | Strokes:%s | Points:%sLayoutLayout panels can not be used in this contextLazy Source!Lazy Target!LeadLeader key like functionality for accessing toolsLeadingLeatherLeave as isLeave at current stateLeave orientation unchangedLeftLeft EyeLeft HandleLeft Handle SelectedLeft Handle TypeLeft KeyLeft NeighborLeft OrthographicLeft PerspectiveLeft handle selection statusLeft-bottom corner of search area in normalized coordinates relative to marker positionLeft/RightLegLegacy Add-onLegacy Add-onsLegacy BehaviorLegacy Compute Device TypeLegacy NormalLegacy OverwriteLegacy Target PathLegacy tracking constraint prone to twisting artifactsLegacy vertex color layers. Deprecated, use color attributes instead.Legal rights and conditions for the modelLengthLength AverageLength FactorLength ModeLength ModifierLength UnitLength WeightLength at rest positionLength in geometry spaceLength in ratio to the stroke's lengthLength of ALength of a dash cycle measured in stroke samplesLength of child pathsLength of displaying path, in framesLength of each curveLength of each curve to be rolledLength of each frameLength of each individual edgeLength of each segmentLength of first Bézier Handle (for B-Bones only)Length of newly added curves when it is not interpolated from other curvesLength of rays, defines how far away other faces give occlusion effectLength of second Bézier Handle (for B-Bones only)Length of the 1st dash for dashed linesLength of the 1st dash for splittingLength of the 1st gap for dashed linesLength of the 1st gap for splittingLength of the 2nd dash for dashed linesLength of the 2nd dash for splittingLength of the 2nd gap for dashed linesLength of the 2nd gap for splittingLength of the 3rd dash for dashed linesLength of the 3rd dash for splittingLength of the 3rd gap for dashed linesLength of the 3rd gap for splittingLength of the arcLength of the boneLength of the bone. Changing moves the tail end.Length of the depth added in the local Z direction along the curve, perpendicular to its normalsLength of the flare at the end of the braidLength of the generated hair curvesLength of the hairLength of the line's headLength of the line's tailLength of tips to be removedLength to fit array withinLength to make selected keyframes' Bézier handlesLennard-JonesLennard-Jones effector weightLensLens DistortionLens UnitLens focal length (mm)LessLess ThanLess Than ModeLess Than or EqualLess than 90 limits the angle used in the tonal rangeLet smoke disappear over timeLet the driver determine this property's valueLet the emitter object orientation give the particle a starting velocityLet the mouse wrap around the view boundaries so mouse movements are not limited by the screen size (used by transform, dragging of UI controls, etc.)Let the object give the particle a starting velocityLet the surface normal give the particle a starting velocityLet the surface tangent give the particle a starting velocityLet the target particle give the particle a starting velocityLet the text overflow outside the text boxesLet the vector away from the target particle's location give the particle a starting velocityLevelLevel EndLevel SetLevel StartLevel of detail in the added turbulent noiseLevel of smoothing on the roll path to include shape variationLevel of subdivisionLevel set representation of the fluidLevel set representation of the inflowLevel set representation of the obstaclesLevel set representation of the outflowLevelsLevels ViewportLib Reload: Replacing all references to old data-block '%s' by reloaded one failed, old one (%d remaining users) had to be kept and was renamed to '%s'LibrariesLibraryLibrary "%s" needs overrides resyncLibrary '%s', '%s' had multiple instances, save and reload!Library (Object Data)Library BrowserLibrary EditableLibrary ID %s in library %s, this should not happen!Library ID %s not found at expected path %s!Library NameLibrary OperationLibrary OverridableLibrary OverrideLibrary Override OperationLibrary Override Troubleshoot OperationLibrary Override View ModeLibrary OverridesLibrary Overrides Need resyncLibrary PathLibrary Weak ReferenceLibrary data-blocksLibrary database with null library data-block pointer!Library file the data-block is linked fromLibrary file, loading empty sceneLibrary override ID used as root of the override hierarchy this ID is a member ofLibrary override dataLibrary override data-blocks only support Disk Cache storageLibrary override of linked data-block, click to make fully local, Shift + Click to clear the library override and toggle if it can be editedLibrary override templates have been removed: removing all override data from the data-block '%s'Library path '%s' is now valid, please reload the libraryLibrary path is not editable, use the Relocate operationLibrary to reloadLibrary to relocateLicenseLicensed under the GNU General Public LicenseLifeLife TimeLife Time FactorLife span of the particlesLifetimeLifetime RandomnessLifetime of the wave in frames, zero means infiniteLiftLift ForceLift/Gamma/GainLightLightAreaLightAutoLightBackLightEmission SamplingLightFrontLightFront and BackLightLightLightLightProbeLightMatCapLightNewLightNoneLightPlaneLightPointLightPowerLightSphereLightSpotLightStudioLightSunLightTypeLightVolumeLightWorldLight Angle: %.3fLight ColorsLight ContourLight DirectionLight FalloffLight GroupLight GroupsLight Intensity ScaleLight LinkingLight Linking SpecialsLight Linking for %sLight ObjectLight OutputLight PathLight PathsLight Power: %.3fLight ProbeLight Probe VolumeLight Probe Volume Backface CullingLight Probe data-block for lighting capture objectsLight Probe data-blocksLight Probe(s)Light ProbesLight Probes Volume PoolLight Radius: %.3fLight ReferenceLight Sampling ThresholdLight Size X: %.3fLight Size Y: %.3fLight Size: %.3fLight ThresholdLight TreeLight TypeLight colorLight data-block for lighting a sceneLight data-blocksLight link selected blockers to the active emitter objectLight link selected receivers to the active emitter objectLight linking settingsLight linking settings of objects and children collections of a collectionLight linking settings of the collectionLight linking settings of the collection objectLight or shadow receiving state of the object or collectionLight probe that captures incoming light from a single direction on a planeLight probe that captures low frequency lighting inside a volumeLight probe that captures precise lighting from all directions at a single point in spaceLight scattering distribution on rough surfaceLight size for ray shadow sampling (Raytraced shadows)Light strength before applying falloff modificationLight used for Studio lighting in solid shading modeLight(s)LightProbeLightProbeNewLightenLighten ModeLighter pressure causes more smoothing to be appliedLightgroupLightgroup SyncLightgroup that the object belongs toLightgroup that the world belongs toLightingLighting Method for Solid/Texture Viewport ShadingLighting ModeLighting for a World data-blockLightnessLightness:LightsLights used to display objects in solid draw modeLights used to display objects in solid shading modeLimb SegmentsLimb TypeLimbNodeLimestone (Broken)Limestone (Solid)LimitLimit DistanceLimit Distance ConstraintLimit F-ModifierLimit Frame RangeLimit LocationLimit Location ConstraintLimit MethodLimit ModeLimit RadiusLimit RotationLimit Rotation ConstraintLimit ScaleLimit SizeLimit Size ConstraintLimit View to ContentsLimit XLimit YLimit ZLimit below which to merge verticesLimit brush application to the distance specified by spacingLimit colliders to this CollectionLimit colliders to this collectionLimit deform weights associated with a vertex to a specified number by removing lowest weightsLimit distance in normalized coordinatesLimit effectors to this collectionLimit fluid objects to this collectionLimit for snap middle vertices to the axis centerLimit forces to this collectionLimit maximum number of lightsLimit maximum steepness of wave slope between simulation points (use higher values for smoother waves at expense of reduced detail)Limit merging geometryLimit movement around the X axisLimit movement around the Y axisLimit movement around the Z axisLimit movement to viewer's initial directionLimit rotation around X axisLimit rotation around Y axisLimit rotation around Z axisLimit speed of tracking to make visual feedback easier (this does not affect the tracking quality)Limit texture size to 1024 pixelsLimit texture size to 128 pixelsLimit texture size to 2048 pixelsLimit texture size to 256 pixelsLimit texture size to 4096 pixelsLimit texture size to 512 pixelsLimit texture size to 8192 pixelsLimit texture size used by final renderingLimit texture size used by viewport renderingLimit the amount of automatic scalingLimit the distance from target objectLimit the distance from the offset plane that a vertex can be affectedLimit the distance used for projection (zero disables)Limit the location of the constrained objectLimit the maximum value of the radius in order to avoid overlapping filletsLimit the number of simultaneous internet connections online operations may make at once. Zero disables the limit.Limit the render time (excluding synchronization time). Zero disables the limitLimit the resolution at 1 unit from the light origin instead of relative to the shadowed pixelLimit the rotation of the constrained objectLimit the scaling of the constrained objectLimit the texture size to save graphics memoryLimit the time/value ranges of the modified F-CurveLimit timeline height to maximum used channel slotLimit toLimit to Frame RangeLimit to Playback RangeLimit to SegmentLimit to ViewportLimit to select color for glow effectLimit translation on X axisLimit translation on Y axisLimit translation on Z axisLimited Global IlluminationLimitsLimits the Property Value slider to a range, values outside the range must be inputted numericallyLin errorLineLine ArtLine Art ModifierLine Art SettingsLine Art settings for materialLine Art settings for the objectLine Art stroke source typeLine BeginLine BreakLine ColorLine Color AlphaLine Color BlueLine Color GreenLine Color RedLine EndLine ErrorLine InfoLine InputLine NumbersLine Numbers BackgroundLine OutputLine PriorityLine SampleLine Set CollectionLine Set NameLine SetsLine SpacingLine StyleLine Style Alpha ModifierLine Style Color ModifierLine Style Geometry ModifierLine Style ModifierLine Style OutputLine Style Thickness ModifierLine Style data-blocksLine StylesLine ThicknessLine Thickness ModeLine TypeLine WidthLine color used for Freestyle line renderingLine number to jump toLine of text in a Text data-blockLine set '%s' could not be removedLine set for associating lines and style parametersLine set nameLine sets for associating lines and style parametersLine style settingsLine thickness based on random noiseLine thickness based on the angle between two adjacent facesLine thickness based on the radial curvature of 3D mesh surfacesLine thickness for motion pathLine thickness in pixelsLine thickness mode for Freestyle line drawingLine to jump toLineSetLineSet %iLineStyleLineStyle Texture SlotLinearLinear AP0 with ACES white pointLinear AP1 with ACES white pointLinear BT.2020 with illuminant D65 white pointLinear BT.709 with illuminant D65 white pointLinear CIE-XYZ D65Linear CIE-XYZ ELinear ClampedLinear DCI-P3 D65Linear DCI-P3 with illuminant D65 white pointLinear DampingLinear DragLinear E-Gamut with illuminant D65 white pointLinear ExtrapolationLinear FilmLight E-GamutLinear GizmoLinear GradientLinear LightLinear Light ModeLinear ModifiersLinear MotorLinear Rec.2020Linear Rec.709Linear Velocity Deactivation ThresholdLinear Velocity below which simulation stops simulating objectLinear distance modelLinear distance model with clampingLinear falloffLinear interpolationLinear interpolation between From Min and From Max valuesLinear viscosityLinearly blend the smooth data to the border frames of the selectionLinearly scale along Z axis of the modifier spaceLineartLinesLines OnlyLines of textLineset SpecialsLinkLink Active to SelectedLink Animation DataLink CollectionsLink Fonts to TextLink Instance CollectionLink LimitLink MaterialsLink Materials ToLink Object DataLink StateLink active node to selected nodes basing on various criteriaLink after collectionLink all to boneLink all to objectLink before collectionLink between collectionsLink between nodes in a node treeLink from a Library .blend fileLink from this outputLink in the collections from the current scene (shallow copy)Link inside collectionLink is hidden due to invisible socketsLink is muted and can be ignoredLink is validLink material to object or the object's dataLink objects to a collectionLink selected collections to active sceneLink selected strips together for simplified group selectionLink selection to another sceneLink the objects or data-blocks rather than appendingLink to Viewer NodeLink to viewer nodeLink/Transfer DataLinkedLinked CopyLinked DataLinked Data-blocksLinked HandleLinked ID used as reference by this overrideLinked TimeLinked actions will be duplicated for each selected strip.Linked bone collections are not editableLinked data-blocks cannot be renamedLinked data-blocks do not allow editing cachesLinked object baking requires Disk Cache to be enabledLinked or library override data-blocks do not allow adding or removing cachesLinking or appending from a very old .blend file format (%d.%d), no animation conversion will be done! You may want to re-save your lib file with current BlenderLinksLiquidList .blend files' contentList ItemList Item ColorsList NameList all sub-directories' content, one level of recursionList all sub-directories' content, three levels of recursionList all sub-directories' content, two levels of recursionList all the operators in a text-block, useful for scriptingList objects under the mouse (object mode only)List of AOVsList of LightgroupsList of Mask LayersList of Masking LayersList of all bone collections of the armatureList of alpha transparency modifiersList of background imagesList of chained animation segmentsList of gizmos in the Gizmo MapList of grids and metadata are loaded in memoryList of groups of bones for easy selectionList of line color modifiersList of line thickness modifiersList of object and material crypto IDs to include in matteList of overridden propertiesList of overriding operations for a propertyList of stroke geometry modifiersLists committers to Blender's source codeLive EditLive UnwrapLive filtering stringLive search filtering stringLoadLoad Factory "{}" Preferences.Load Factory "{}" Startup File and PreferencesLoad Factory Blender PreferencesLoad Factory Default Startup File and PreferencesLoad Factory {:s} PreferencesLoad OptiX module in debug mode: lower logging verbosity level, enable validations, and lower optimization levelLoad UILoad a BVH motion capture fileLoad a FBX fileLoad a SVG fileLoad a Wavefront OBJ sceneLoad a cache fileLoad a glTF 2.0 fileLoad a new font from a fileLoad a presetLoad a sequence of frames or a movie fileLoad a sound fileLoad a sound file as monoLoad an Alembic archiveLoad and apply a Blender XML theme fileLoad factory default preferences. To make changes to preferences permanent, use "Save Preferences"Load factory default startup file and preferences. To make changes permanent, use "Save Startup File" and "Save Preferences"Load last saved preferencesLoad online manualLoad sound with the movieLoad the default ('factory startup') blend file. This is independent of the normal start-up file that the user can saveLoad user interface setup from the .blend fileLoad user interface setup in the .blend fileLoad user interface setup when loading .blend filesLoading Asset LibrariesLoading export settings failed. Removed corrupted settingsLoading failed: Loading...LocalLocal +X TangentLocal +Z TangentLocal -X TangentLocal -Z TangentLocal CameraLocal CollectionsLocal Data-blocksLocal LocationLocal MatrixLocal SpaceLocal Space (Owner Orientation)Local ViewLocal With ParentLocal rotation of the gizmo. Only used if the local transforms are used in the 3D viewLocal space unit length normal vector for this faceLocal space unit length normal vector for this triangleLocal space unit length tangent vector of this vertex for this face (must be computed beforehand using calc_tangents)Local transformation matrix of the layerLocalize AllLocalize all appended data, including those indirectly linked from other librariesLocationLocation & RotationLocation & ScaleLocation (Object Space)Location AxisLocation InfluenceLocation Mix ModeLocation XLocation YLocation ZLocation for adding new nodesLocation for the newly added objectLocation of center of massLocation of custom proxy fileLocation of head end of the boneLocation of head end of the bone relative to armatureLocation of head end of the bone relative to its parentLocation of head of the channel's boneLocation of marker on frameLocation of tail end of the boneLocation of tail end of the bone relative to armatureLocation of tail end of the bone relative to its parentLocation of tail of the channel's boneLocation of target that object will not pass throughLocation of the action's corresponding controller aim in world spaceLocation of the extension to installLocation of the hair key in its local coordinate system, relative to the emitting faceLocation of the hair key in object spaceLocation of the objectLocation of the textLocation of this character in the text data (only for text curves)Location of vertex in area spaceLocation of vertex in normalized spaceLocation offset to apply to base pose when determining viewer locationLocation on disk where the bake data is storedLocation onlyLocation to DeltasLocation to add new vertex atLocation to store the proxy filesLocation, Rotation & ScaleLocation, Rotation, Scale & Custom PropertiesLocation:LocationsLockLock ActiveLock AdjustLock AxisLock BordersLock Camera to ViewLock DirectionLock ElevationLock EndsLock FrameLock Frame SelectionLock HorizonLock IK XLock InterfaceLock LocationLock MarkersLock Mesh Border VerticesLock MethodLock Object ModesLock OrderLock Pinned IslandsLock Polygon NormalsLock RootsLock RotationLock Rotation (4D Angle)Lock Rotation When ScalingLock Rotations (4D)Lock ScaleLock ShapeLock TipsLock Track ConstraintLock Up OrientationLock ValueLock XLock X PosLock X RotationLock YLock Y PosLock Y RotationLock ZLock Z PosLock Z RotationLock action to executeLock action to execute on vertex groupsLock all Grease Pencil layers to prevent them from being accidentally modifiedLock all Grease Pencil materials to prevent them from being accidentally modifiedLock all shape keysLock all shape keys of the active objectLock all vertex groupsLock all vertex groups of the active objectLock and hide any material not usedLock any material not used in any selected strokeLock border vertices during simplification to avoid gaps on connected meshesLock channelLock current frame displayed by layerLock curves view to time cursor during playback and trackingLock editing of 'angle' component of four-component rotations when transformingLock editing of four component rotations by components (instead of as Eulers)Lock editing of location when transformingLock editing of rotation when transformingLock editing of scale when transformingLock interface during rendering in favor of giving more memory to the rendererLock motion to the reconstructed camera movementLock motion to the reconstructed object movementLock motion to the target motion trackLock motion to the target pathLock not held!Lock repositories - to test lockingLock rotation to the axis between the curve endsLock selected and unlock unselected vertex groups of the active objectLock selected tracksLock selected vertex groups of the active objectLock strip so that it cannot be transformedLock the order of shown items (user cannot change it)Lock the position of root pointsLock the position of the vertices in the simulation falloff area to avoid artifacts and create a softer transition with unaffected areasLock the view to the active object/boneLock tip position when smoothingLock to BoneLock to CursorLock to ObjectLock to SelectionLock to Time CursorLock unselected vertex groups of the active objectLock view rotation of side views to Top/Front/RightLock viewport to selected markers during playbackLock-RelativeLock/MuteLock/Unlock all layersLock/unlock selected tracksLockedLocked AxisLocked InfluenceLocked MarkerLocked TrackLocked Track ConstraintLocked TracksLocksLogLog Encoding with Chroma inset and rotation of primaries, and with 25 Stops of Dynamic RangeLog LevelLog based filmic shaper with 16.5 stops of latitude, and 25 stops of dynamic rangeLog conversion gammaLog conversion reference blackpointLog conversion reference whitepointLog of operations, warnings and error messagesLogarithm A base BLogarithm ModeLogarithmic DissolveLogical ANDLogical ORLong HairLong KeyLong Key SelectedLong ListLongestLongest DiagonalLongitude MinLookLook AheadLook AtLook up the transformation matrix from an external fileLook up transformation from an external fileLoopLoop ColorsLoop CountLoop CutLoop PairsLoop SlideLoop StartLoop TotalLoop TrianglesLoop and InvertLoop back and forthLoop back and forth starting in reverseLoop cut does not work well on deformed edit mesh displayLoop in a Mesh data-blockLoop in parentsLoop the animation playbackLoopsLoops are not connected by wire/boundary edgesLoops of the mesh (face corners)Loops on each side of the profileLooseLoose As ContourLoose EdgesLoose Edges As ContourLoose PointsLoose edges will have contour typeLosslessLossless OutputLowLow ColorLow QualityLow Resolution MeshLowerLower (inclusive) bound for a vertex's weight to be added to the vgroupLower BoundLower CaseLower ConcavityLower LeftLower MemoryLower RightLower X Angle LimitLower X LimitLower X angle boundLower Y Angle LimitLower Y LimitLower Y angle boundLower Z Angle LimitLower Z LimitLower Z angle boundLower bound for timestep in second in case of automatic substepsLower bound of envelope at this control-pointLower bound of the highlighting rangeLower bound of the input range the mapping is appliedLower clamping threshold for marking fluid cells as wave crests (lower value results in more marked cells)Lower clamping threshold for marking fluid cells where air is trapped (lower value results in more marked cells)Lower clamping threshold that indicates the fluid speed where cells start to emit particles (lower values result in generally more particles)Lower distance from Reference Value for 1:1 default influenceLower for more projection groups, higher for less distortionLower half of the texture is for tips of the strokeLower limit of X axis rotationLower limit of X axis translationLower limit of Y axis rotationLower limit of Y axis translationLower limit of Z axis rotationLower limit of Z axis translationLower mesh concavity bound (high values tend to smoothen and fill out concave regions)Lower or upper caseLower values give a smoother curveLower values will reduce background bleeding onto foreground elementsLower/Upper limits for deformLowestLowest FrequencyLowest QualityLowest X value to allowLowest Y value to allowLowest Z value to allowLowest corner of the parallax bounding boxLowest possible particle lifetimeLumaLuma WaveformLuminanceLuminance KeyMAC GridMB4MB5MB6MB7MDDMFTMKVMMBMMB ActionMP2MP3MPEG-1MPEG-1 Audio Layer IIMPEG-2MPEG-2 Audio Layer IIIMPEG-4MPEG-4 (divx)MPlayerMagicMagic TextureMagneticMagnetic effector weightMagnitudeMagnitude of AMainMain 1 to 0 keys act as the numpad ones (useful for laptops)Main ActionsMain AnnotationsMain ArmaturesMain AxisMain BrushesMain Cache FilesMain CamerasMain CollectionsMain CurvesMain FontsMain Grease PencilsMain Hair CurvesMain ImagesMain LatticesMain LibrariesMain Light ProbesMain LightsMain Line StylesMain MasksMain MaterialsMain MeshesMain MetaballsMain Movie ClipsMain Node TreesMain ObjectsMain Paint CurvesMain PalettesMain Particle SettingsMain Point CloudsMain ScenesMain ScreensMain SoundsMain SpeakersMain TextsMain TexturesMain VolumesMain Window ManagersMain WorkspacesMain WorldsMain axis of movementMain basic settingsMain data structure representing a .blend file and all its data-blocksMain direction of the waves when they are (partially) alignedMaintain VolumeMaintain Volume ConstraintMaintain a constant volume along a single scaling axisMaintain parent child relationshipsMaintain speed, flight level or wanderMaintain symmetry on an axisMaintain the object's volume as it stretchesMaintain the relative weights for the groupMaintain thickness by adjusting for sharp corners (slow, disable when not needed)Maintained by community developersMaintainerMajor RadiusMajor SegmentsMajor/MinorMajorityMakeMake Cyclic (F-Modifier)Make Data Single UserMake HolesMake InternalMake LocalMake Sculpt Mode tools deform the base mesh while previewing the displacement of higher subdivision levelsMake Selected Objects Single-UserMake Selected Strips Single-UserMake SingleMake Single UserMake UniformMake UniqueMake a copy of all selected keyframesMake a copy of all selected keyframes and move themMake a copy of the active Grease Pencil frame(s)Make a copy of the active Grease Pencil layerMake a copy of the active Grease Pencil layer to selected objectMake a copy of the active vertex groupMake a full copy of the current sceneMake a link between selected output and input socketsMake a link from one socket to anotherMake a spline cyclic by clicking endpointsMake active text file internalMake all affected normals parallelMake all paths to external files absoluteMake all paths to external files relative to current .blendMake all users of selected data-blocks to use instead a new chosen oneMake all users of selected data-blocks to use instead current (clicked) oneMake an extra IK hand control pivoting around the tip of the handMake an image from biggest 3D view for reprojectionMake annotations on the active dataMake any edits to any catalogs permanent by writing the current set up to the asset libraryMake channels grouped under this channel visibleMake copies of node groups when duplicating nodes in the node editorMake copies of selected elements and move themMake copies of the selected Grease Pencil strokes and move themMake copies of the selected bones within the same armatureMake copies of the selected bones within the same armature and move themMake copies of the selected metaball elements and move themMake curve path children rotate along the pathMake cut even if strip is not selected preserving selection state after cutMake data single-user, apply modifier, and remove it from the list.Make edges 'sail'Make face and vertex normals point either outside or inside the meshMake faces use the minimal vertex weight assigned to their vertices (ensures new faces remain parallel to their original ones, slow, disable when not needed)Make group from selected nodesMake hairs less puffyMake hairs longerMake hairs longer or shorterMake hairs more puffyMake hairs shorterMake hairs stand upMake image transparent outside of radiusMake instanced objects attached to this object realMake instancer visible in the viewportMake instancer visible when renderingMake internalMake library linked data-blocks local to this fileMake linked action local to each stripMake linked data local to each objectMake materials local to each data-blockMake module file internal after loadingMake more room for large scenes to fit by distributing memory across interconnected devices (e.g. via NVLink) rather than duplicating itMake object animation data local to each objectMake object data (mesh, curve etc.) animation data local to each objectMake only active layer visible/editableMake previously hidden curves visible again in Graph Editor viewMake selected hair the same lengthMake selected objects appear in NLA Editor by adding Animation DataMake selected objects explodeMake selected objects liquidMake shape keys relative, otherwise play through shapes as a sequence using the evaluation timeMake simulation respect deformations in the base meshMake single user object dataMake single user objectsMake skin radii of selected vertices equal on each axisMake sure active color will be exported first. Could be important since some other software can discard other color attributes besides the first oneMake target the 'detachable' parent of ownerMake text file internal after loadingMake text internalMake text internal (separate copy)Make the HDR rotation fixed and not follow the cameraMake the control bone a mechanism bone invisible to the user and only affected by constraintsMake the current pose more similar to its breakdown poseMake the current pose more similar to, or further away from, the rest poseMake the current preferences defaultMake the edge loop match the shape of the adjacent edge loopMake the image render behind all objectsMake the layer display in front of objectsMake the lighting fixed and not follow the cameraMake the object display in front of othersMake the object track another object, using various methods/constraintsMake the object's data single user if neededMake the surface thickMake the values of the selected keyframes' handles the same as their respective keyframesMake this Blender version open blend files for all users. Requires elevated privileges.Make this a node-based textureMake this brush to smudge existing paint as it movesMake this collection activeMake this curve or surface a closed loop in the U directionMake this nurbs curve or surface act like a Bézier spline in the U directionMake this nurbs curve or surface meet the endpoints in the U directionMake this nurbs surface act like a Bézier spline in the V directionMake this nurbs surface meet the endpoints in the V directionMake this spline a closed loopMake this spline filledMake this surface a closed loop in the V directionMake widgets for left and right side bones linked duplicates with negative X scale for the right side, based on bone name symmetryMakes path guiding deterministic which means renderings will be reproducible with the same pixel values every time. This feature slows down trainingManageManage UI translationsManage Unused DataManage add-ons installed via ExtensionsMandatoryManeuver to avoid collisions with other boids and deflector objects in near futureManhattanManhattan distanceManipulate both stroke and fill texture coordinatesManipulate how light intensity decreases over distance. Typically used for non-physically-based effects; in reality light always falls off quadraticallyManipulate objects in a 3D environmentManipulate only fill texture coordinatesManipulate only stroke texture coordinatesManualManual CalibrationManual DetailManual Frame RangeManual OrientationManual RangeManual ScaleManual Squash & StretchManual adjustManually Create LaterManually Create Later (Single)Manually add ORG, MCH or DEF as needed.Manually determine the number of threadsManually determined frame rangeManually set grid divisionsManually set handle with rotation locked together with its pairManually set the path for extensions to be stored. When disabled a user's extensions directory is created.Manually set the resolution of the sampling map, higher values are slower and require more memory but reduce noiseManually specify the intended playback frame range for the action (this range is used by some tools, but does not affect animation evaluation)MapMap FromMap RangeMap ResolutionMap TaperMap ToMap To X FromMap To Y FromMap To Z FromMap TypeMap UVMap UVs taking vertex position after Subdivision Surface modifier has been appliedMap UVs to the camera region taking resolution and aspect into accountMap X and Y coordinates directlyMap a texture using UV coordinates, to apply a texture to objects in compositingMap all values below 0.5 to 0.0, and all others to 1.0Map an action to the transform axes of a boneMap an input float to a curve and outputs a float valueMap effect of the taper object to the beveled part of the curveMap input vector components with curvesMap one set of colors to another in order to approximate the appearance of high dynamic rangeMap tablet pressure to curve radiusMap the geometry factor to the length of a segment and to the number of subdivisions of a segmentMap the geometry factor to the length of a splineMap the geometry factor to the number of subdivisions of a spline (U resolution)Map the texture intensity to the color ramp. Note that the alpha value is used for image textures, enable "Calculate Alpha" for images without an alpha channel.Map transformations of the target to the objectMap using the normal vectorMap values to 0 to 1 range, based on the minimum and maximum pixel valuesMap values to colors with the use of a gradientMap with Z as central axisMappingMapping CurveMapping StartMapping TypeMapping XMapping from the target geometry to hit pointsMarbleMarble (Broken)Marble (Solid)Marble TextureMarginMargin ColumnMargin MethodMargin TypeMargin added around fluid to minimize boundary interferenceMargin for the camera space cullingMargin to reduce bleed from adjacent islandsMargin to take into account when fixing UV seams during painting. Higher number would improve seam-fixes for mipmaps, but decreases performance.MarkMark LooseMark RootMark SeamsMark Seams along beveled edgesMark SharpMark actions with no F-Curves for deletion after save and reload of file preserving "action libraries"Mark beveled edges as sharpMark boundary edges as seamsMark boundary edges as sharpMark keyframes where the key value flow changes direction, based on comparison with adjacent keysMark selected UV edges as seamsMark selected vertices as looseMark selected vertices as rootsMark/clear selected vertices as looseMarkerMarker %.2f offset %sMarker %d offset %sMarker DisplayMarker NameMarker NamesMarker OutlineMarker SettingsMarker for noting points in the timelineMarker is disabled at current frameMarker is enabled at current frameMarker offset %sMarker position at frame in normalized coordinatesMarker selection stateMarkersMarkers are lockedMarkers specific to this action, for labeling posesMarkers used in all timelines for the current sceneMaskMaskDrawMaskEvenMaskFeather OffsetMaskFillMaskMask ToolMaskNewMaskSmoothMask BorderMask ColorMask DisplayMask EditMask ID used as mask input for the modifierMask LayerMask LayersMask MappingMask ModifierMask Non-Group VerticesMask ParentMask Pressure ModeMask SettingsMask Shrink/FattenMask Spline PointMask Spline PointsMask Spline UW PointMask SplinesMask Stencil DimensionsMask Stencil PositionMask StripMask TextureMask Texture OpacityMask Texture Overlay AlphaMask Texture SlotMask TimeMask ToolsMask UV Loop LayerMask UV Loop Layer IndexMask UV loop layer indexMask ValueMask Vertex GroupMask animation is in sync with scene frameMask animation is offset to start of stripMask bits to match from Collection Line Art settingsMask bits to match from Material Line Art settingsMask collection in the active view layerMask data-block defining mask for compositingMask displayed and edited in this spaceMask for which curves are eligible to be selected as guidesMask layer '%s' does not contain spline givenMask layer '%s' not found in mask '%s'Mask layer nameMask layer not found for given splineMask level to use when mode is 'Value'; zero means no masking and one is fully maskedMask modifier to hide parts of the meshMask not foundMask only contiguous color areasMask out objects in collection from view layerMask out objects in collection from view layer • Ctrl to isolate collection • Shift to set inside collectionsMask painting according to mesh geometry cavityMask splineMask to blend overall effectMask to one side of a line defined by the cursorMask within a rectangle defined by the cursorMask within a shape defined by the cursorMaskLayerMaskingMasking TexMasking textureMasking vertex group nameMasksMasks data-blocksMassMass UnitMass Vertex GroupMass from SizeMass of each simulation particleMass of the particlesMasterMaster ControlMatCapMatCapsMatchMatch CaseMatch IndicesMatch IntersectionMatch MasksMatch OutputMatch ReferenceMatch TypeMatch absolute/relative setting with input pathMatch moving settingsMatch normals of new faces to adjacent facesMatch output vertex group based on nameMatch paths against this valueMatch real world lights with IES files, which store the directional intensity distribution of light sourcesMatch target data layers to affect by nameMatch target data layers to affect by order (indices)Match texture space to object's bounding boxMatch the beginning of vertex group names from mesh objects, match all when left emptyMatch the camera to 1:1 to the render outputMatch the surface normalMatch-moving camera data for trackingMatch-moving data for trackingMatch-moving dopesheet dataMatch-moving marker data for trackingMatch-moving object tracking and reconstruction dataMatch-moving plane marker data for trackingMatch-moving plane track data for trackingMatch-moving reconstructed camera data from trackerMatch-moving reconstruction data from trackerMatch-moving track data for trackingMatching light typesMaterialMaterialAlpha BlendMaterialAlpha ClipMaterialAlpha HashedMaterialBlend ModeMaterialClothMaterialCubeMaterialFlatMaterialFluidMaterialHairMaterialNewMaterialOpaqueMaterialPreview Render TypeMaterialShader BallMaterialSphereMaterialThicknessMaterial %s could not be converted because of different Blend Mode and Shadow Mode (need manual adjustment)Material %s could not be converted because of non-trivial alpha blending (need manual adjustment)Material '%s' could not be foundMaterial AttributeMaterial BordersMaterial BoundariesMaterial BoundaryMaterial GroupsMaterial IndexMaterial Layer TypeMaterial Line ArtMaterial Link ToMaterial MaskMaterial ModeMaterial NameMaterial Name CollisionMaterial Node SocketMaterial Node Socket InterfaceMaterial OffsetMaterial OutputMaterial OverrideMaterial PassMaterial PresetMaterial PresetsMaterial PreviewMaterial PropertiesMaterial SelectionMaterial Selection nodeMaterial SlotMaterial SlotsMaterial SpecialsMaterial StepMaterial VariantsMaterial data-block to define the appearance of geometric objects for renderingMaterial data-block used by this material slotMaterial data-blocksMaterial for bevel faces (-1 means use adjacent faces)Material index of generated faces, -1 for automaticMaterial layer type of new paint slotMaterial of the generated hair curvesMaterial passMaterial settingsMaterial shader nodeMaterial slot in an objectMaterial slot index of this characterMaterial slot index of this curveMaterial slot index of this faceMaterial slot index of this triangleMaterial slot nameMaterial slot used for rendering particlesMaterial slots in the objectMaterial socket of a nodeMaterial to override all other materials in this view layerMaterial used for filteringMaterial used for outline strokesMaterial used for secondary uses for this brushMaterial used for strokes drawn using this brushMaterial value that gives no displacementMaterial(s)MaterialX NetworkMaterialsMaterials & TexturesMathMath NodeMatrixMatrix Attribute ValueMatrix Node SocketMatrix Node Socket InterfaceMatrix ObjectMatrix OrientationMatrix WorldMatrix access to location, rotation and scale (including deltas), before constraints and parenting are appliedMatrix combining location and rotation of the bone (head position, direction and roll), in armature space (does not include/support bone's length/size)Matrix combining location and rotation of the cursorMatrix value in geometry attributeMatrix value socket of a nodeMatroskaMatteMatte ID:Matte NodeMatte ObjectsMatte Objects:MattesMaxMax 2D AngleMax 2D LengthMax Air AccelerationMax Air Angular VelocityMax Air SpeedMax AngleMax B-FramesMax B-framesMax BendingMax BlurMax BouncesMax Child ParticlesMax CompressionMax Creation DiversionMax CurvatureMax DepthMax DisplaceMax DistanceMax Element DistanceMax Error MarginMax Face AngleMax HeightMax ImpulseMax Land AccelerationMax Land Angular VelocityMax Land SpeedMax LatitudeMax LightsMax LongitudeMax NeighborsMax RateMax Ray DistanceMax SamplesMax Sewing ForceMax Shape AngleMax ShearingMax ShrinkingMax SizeMax SpeedMax Spring Creation LengthMax StepMax SubdivisionMax SubdivisionsMax TensionMax Texture Memory Per FieldMax ThicknessMax ThresholdMax VelocityMax Vertex Count for Geodesic Move PreviewMax Vertex DisplacementMax X:Max Y:Max amount to shrink cloth byMax number of links allowed for this socketMax size of the bokeh shape for the depth of field (lower is faster)MaximalMaximal # solver steps/frameMaximal ScaleMaximal Spring length * Ball SizeMaximal velocity per cell (greater CFL numbers will minimize the number of simulation steps and the computation time.)MaximizeMaximize AreaMaximized AreaMaximumMaximum 2D angle for splitting chainsMaximum CurvatureMaximum DistanceMaximum ErrorMaximum GapMaximum Height value for the central cylindrical lensMaximum IterationsMaximum Kinetic Energy PotentialMaximum LifetimeMaximum Longitude value for the central cylindrical lensMaximum ModeMaximum Radial DistanceMaximum RadiusMaximum ResolutionMaximum Trapped Air PotentialMaximum ValueMaximum VolumeMaximum Wave Crest PotentialMaximum XMaximum X value for the render regionMaximum X value to crop the imageMaximum YMaximum Y value for the render regionMaximum Y value to crop the imageMaximum ZMaximum acceleration in air (relative to maximum speed)Maximum acceleration on land (relative to maximum speed)Maximum allowed distance between source and destination element, for non-topology mappingsMaximum amount of close guide curves that are taken into account for interpolationMaximum angle between face normals that will be considered as smoothMaximum angle between old and new normalsMaximum angle to displayMaximum angle to modify thicknessMaximum angles for IK LimitMaximum angular motor impulseMaximum angular velocity in air (relative to 180 degrees)Maximum angular velocity on land (relative to 180 degrees)Maximum bending stiffness valueMaximum blur distance a pixel can spread overMaximum boundary of volumeMaximum brightness to consider when rejecting bokeh sprites based on neighborhood (lower is faster)Maximum caused damage on attack per secondMaximum compression stiffness valueMaximum curvilinear 2D length for the selection of chainsMaximum damping coefficient when singular value is nearly 0 (higher values produce results with more stability, less reactivity)Maximum density of hairMaximum distance allowed between the new Bézier curve and the original backbone geometryMaximum distance between elements to mergeMaximum distance between the original stroke and its polygonal approximationMaximum distance between welded verticesMaximum distance for snapping in pixelsMaximum distance for the field to workMaximum distance for volume calculation, no matter how far away the object isMaximum distance from brush to mesh surface to affect paintMaximum distance from which a boid can attackMaximum distance the objects can spread over each axisMaximum distance to search for disconnected loose parts in the meshMaximum edge length for dynamic topology sculpting (as divisor of Blender unit - higher value means smaller edge length)Maximum edge length for dynamic topology sculpting (in pixels)Maximum error during substepsMaximum face angle for smooth edgesMaximum for measuring thicknessMaximum for sliderMaximum height of a jumpMaximum iterations during substepsMaximum joint velocity in radians/secondMaximum latitude (vertical angle) for the equirectangular lensMaximum length of the particle color vectorMaximum level of depth intersection in object space (use 0.0 to disable)Maximum level of surface intersection used to influence waves (use 0.0 to disable)Maximum light contribution, reducing noiseMaximum linear motor impulseMaximum longitude (horizontal angle) for the equirectangular lensMaximum memory for a volume field texture in Mb (unless overridden by field prim)Maximum memory usage in megabytes (0 means unlimited)Maximum number of B-frames between non-B-frames; influences file size and seekabilityMaximum number of CPU cores to use simultaneously while rendering (for multi-core/CPU systems)Maximum number of additional cellsMaximum number of bounces the background light will contribute to the renderMaximum number of bounces the light will contribute to the renderMaximum number of cycles to allow after last keyframe (0 = infinite)Maximum number of cycles to allow before first keyframe (0 = infinite)Maximum number of deform weightsMaximum number of diffuse reflection bounces, bounded by total maximumMaximum number of fluid particles that are allowed in this simulationMaximum number of frames that the build effect can run for (unless another GP keyframe occurs before this time has elapsed)Maximum number of frames to show after current frameMaximum number of frames to show after current frame (0 = don't show any frames after current)Maximum number of frames to show before current frameMaximum number of frames to show before current frame (0 = don't show any frames before current)Maximum number of glossy reflection bounces, bounded by total maximumMaximum number of iterations for convergence in case of reiterationMaximum number of lines to store for the console bufferMaximum number of occlusions for the generated strokesMaximum number of particles generated per trapped air cell per frameMaximum number of particles generated per wave crest cell per frameMaximum number of particles per cell (ensures that each cell has at most this amount of particles)Maximum number of recently opened files to rememberMaximum number of simulation steps to perform for one frameMaximum number of solving iterationsMaximum number of textures added %dMaximum number of transmission bounces, bounded by total maximumMaximum number of transparent bounces. This is independent of maximum number of other bouncesMaximum number of vertices in the mesh for using geodesic falloff when moving the origin of expand. If the total number of vertices is greater than this value, the falloff will be set to spherical when movingMaximum number of volumetric scattering eventsMaximum of VGroup A's and VGroup B's weightsMaximum opacity of bones in wireframe display modeMaximum output value of the mappingMaximum radial distance for the field to workMaximum root to tip angle (tip distance/root distance for long hair)Maximum rotationMaximum rotation over each axisMaximum roughness to use the tracing pipeline for. Higher roughness surfaces will use fast GI approximation. A value of 1 will disable fast GI approximation.Maximum scale randomization over each axisMaximum sewing forceMaximum shear scaling valueMaximum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality.Maximum speed for jumpingMaximum speed in UI units per secondMaximum speed in airMaximum speed on landMaximum supported scale factor for the spline control bonesMaximum surface intersection count used by the accurate volume intersection method. Will create artifact if it is exceeded. Higher count increases VRAM usage.Maximum temperature of the flames (higher value results in faster rising flames)Maximum tension stiffness valueMaximum thicknessMaximum thickness in the main directionMaximum valueMaximum value for clippingMaximum value for target channel rangeMaximum volume stretching factorMaximum volume, no matter how near the object isMballMeanMean Bevel Weight:Mean Crease:Mean Radius X:Mean Radius Y:Mean Radius:Mean Tilt:Mean Vertex Crease:Mean Weight:MeasureMeasure brush size relative to the sceneMeasure brush size relative to the viewMeasure brush size relative to the view or the sceneMeasurementMedia player for video and PNG/JPEG/SGI image sequencesMedianMedian CenterMedian PointMedian face centerMedian:MediumMedium QualityMedium-format (Hasselblad)MegawattsMelaninMelanin ConcentrationMelanin RednessMemoryMemory & LimitsMemory Cache LimitMemory cache limit (in megabytes)Memory: %sMenuMenu "%s" not foundMenu Backdrop ColorsMenu BackgroundMenu ErrorMenu ID NameMenu ItemMenu Item ColorsMenu ItemsMenu Missing:Menu NameMenu Node SocketMenu Node Socket InterfaceMenu SwitchMenu UndefinedMenu Widget ColorsMenu bone selectionMenu object selectionMenu socket of a nodeMenu to search inMenusMergeMerge AddMerge DistanceMerge End VerticesMerge FactorMerge OverlappingMerge Parent Rotation And ScaleMerge Selected NodesMerge Selected Nodes using Geometry NodesMerge Selected Nodes using MathMerge Selected Nodes using MixMerge Selected Nodes using ShadersMerge SubtractMerge ThresholdMerge TypeMerge UV coordinates that share a vertex to account for imprecision in some modifiersMerge UVsMerge VerticesMerge active tool properties on activation (does not overwrite existing)Merge adjacent triangles into quadsMerge adjacent vertices (screw offset must be zero)Merge all geometry from the intersectionMerge all the sound's channels into oneMerge by DistanceMerge custom normals of selected verticesMerge first/last when the angle is a full revolutionMerge method to useMerge points by distanceMerge rather than creating facesMerge selected nodesMerge selected to other unselected verticesMerge selected verticesMerge separately generated geometries into a single oneMerge using Alpha Over nodesMerge using Math nodesMerge using Mesh Boolean or Join Geometry nodesMerge using Mix nodesMerge vertices based on their proximityMerge vertices in adjacent duplicatesMerge vertices in first and last duplicatesMerge vertices or points within a given distanceMerge vertices within the merge thresholdMerge:Merged Animation NameMerges vertices by distanceMeshMeshAmount of Adjacent FacesMeshAmount of Connecting EdgesMeshAmount of Faces Around an EdgeMeshAmount of Faces in IslandMeshAngleMeshAngle SnappingMeshAreaMeshArea 3DMeshBevelMeshBoundary ShapeMeshCircleMeshClippingMeshCollapseMeshConeMeshCoplanarMeshCornice MoldingMeshCreaseMeshCrown MoldingMeshCubeMeshCylinderMeshDirectionMeshDisplay Stretch TypeMeshFace AnglesMeshFillMeshFill ColorMeshFlatMeshFlat/SmoothMeshFreestyle Edge MarksMeshFreestyle Face MarksMeshGridMeshIcosphereMeshLengthMeshLength 3DMeshLineMeshMaterialMeshModeMeshModifiedMeshNewMeshNoneMeshNormalMeshObjectMeshObject IndexMeshPerimeterMeshPinnedMeshPlanarMeshPlaneMeshPolygon SidesMeshPresetMeshRelativeMeshRimMeshRoundMeshScreenMeshSeamMeshSharpnessMeshSphereMeshSprayMeshStepsMeshSupport LoopsMeshSuzanneMeshTypeMeshUn-SubdivideMeshVertex CreaseMeshVertex GroupsMeshWindingMesh '%s' has no skin vertex dataMesh '%s' has polygons with more than 4 vertices, cannot compute/export tangent space for itMesh '%s', Attribute '%s' (domain %d, type %d) cannot be converted to USDMesh 1Mesh 2Mesh AnalysisMesh AttributesMesh BooleanMesh BoundaryMesh Boundary Auto-MaskingMesh CacheMesh CircleMesh DeformMesh EdgeMesh EdgesMesh Edit ModeMesh Edit Mode OverlaysMesh GeneratorMesh IslandMesh LineMesh LoopMesh Loop TriangleMesh Loop TrianglesMesh LoopsMesh ModeMesh Normal VectorMesh NormalsMesh PolygonMesh PolygonsMesh SculptMesh Select ModeMesh Selection ModeMesh Sequence CacheMesh Simplification RatioMesh Skin Vertex LayerMesh SourceMesh Statistics VisualizationMesh Texture PaintMesh UV LayerMesh UV map requiredMesh VertexMesh Vertex ColorMesh Vertex Color LayerMesh Vertex PaintMesh VerticesMesh Visualize StatisticsMesh VolumeMesh Volume + ProximityMesh Weight PaintMesh component containing point, corner, edge and face dataMesh consisting of triangles only, allowing for more detailed interactions than convex hullsMesh data-block defining geometric surfacesMesh data-blocksMesh deform modifierMesh deformation modifier to deform with other meshesMesh detail does not change on each stroke, only when using Flood FillMesh detail is constant in world space according to detail sizeMesh detail is relative to the brush size and detail sizeMesh does not have an active color attribute "%s"Mesh generatorMesh has no UV dataMesh has no VCol dataMesh has no face areaMesh has no faces for material assignmentMesh object that the curves can be attached toMesh object to deform withMesh object to use as a start capMesh object to use as an end capMesh object to use for Boolean operationMesh object(s) have no active vertex/edge/faceMesh scaleMesh settingsMesh should be unwrapped before multires data bakingMesh target to shrink toMesh to CurveMesh to Density GridMesh to PointsMesh to SDF GridMesh to VolumeMesh to Volume ModifierMesh(es)Mesh(es) do not have shape keysMeshCacheMeshDeformMeshDeform ModifierMeshSequenceCacheMeshUVLoop (Deprecated)MeshesMessageMessage extraction process failed!MetaMeta StackMeta StripMeta StripsMeta Strips SelectedMeta strip stack, last is currently edited meta stripMetaStripMetaballMetaballNewMetaball '%s' does not contain spline givenMetaball ElementMetaball ElementsMetaball data-block to define blobby surfacesMetaball data-blocksMetaball edit update behaviorMetaball elementsMetaball typeMetaball(s)MetaballsMetadataMetadata BackgroundMetadata InputMetadata TextMetalMetalRTMetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific casesMetallicMetallic BSDFMetallic reflection with microfacet distribution, and metallic fresnelMetarig Sample written to text datablock {:s}Metarig written to text datablock {:s}MetersMeters per secondMeters per second squaredMethodMethod QuadsMethod for calculating booleansMethod for computing the plane sizeMethod for controlling how the strip combines with other stripsMethod for extending UV vertex selectionMethod for making user interface text render sharpMethod for reading the inputs timecodeMethod for rendering subsurface scatteringMethod for sampling inputMethod for sampling the high resolution flowMethod for setting materials on the new facesMethod for smoothing values between pixelsMethod for splitting the n-gons into trianglesMethod for splitting the quads into trianglesMethod of anti-aliasing in 3d viewportMethod of anti-aliasing when rendering 3d viewportMethod of anti-aliasing when rendering final imageMethod of blending mask layersMethod of bridging multiple loopsMethod of calculating aerodynamic interactionMethod of merging pasted keys and existingMethod of modifying geometryMethod of modifying the existing F-CurveMethod of projecting depthMethod to be used to sort channels in dopesheet viewMethod to calculate rotation angleMethod to control playback timeMethod to display/shade objects in the 3D ViewMethod to fit image and field of view angle inside the sensorMethod to project 2D image on object with a 3D texture vectorMethod to scale the plane with the camera frameMethod to set the rotation origins for the segments of the brushMethod to space UV edge loopsMethod to use for assigning weightsMethod to use for scattering pointsMethod to use for splittingMethod to use for the displacementMethod to use for the tangentMethod used for combining Active Action's result with result of NLA stackMethod used for combining strip's result with accumulated resultMethod used for deleting Grease Pencil framesMethod used for deleting mesh dataMethod used for determining the scaling of the X and Z axes of the bonesMethod used for determining the scaling of the Y axis of the bones, on top of the shape and scaling of the curve itselfMethod used for displaying images on the screenMethod used for dissolving stroke pointsMethod used for evaluating value of F-Curve outside first and last keyframesMethod used for smoothingMethod used to convert the float to an integerMethod used to define which Group-name to useMethod used to describe the rotationMethod used to determine color of F-Curve in Graph EditorMethod used to determine control handlesMethod used to determine radius and placementMethod used to determine when to stop propagating pose to keyframesMethod used to map source edges to destination onesMethod used to map source faces to destination onesMethod used to map source faces' corners to destination onesMethod used to map source vertices to destination onesMethod used to match target and driven propertiesMethod used to reference pathsMetricMicrofacet roughness of the surface (0.0 is a perfect mirror reflection, 1.0 is completely rough)MicrofiberMicroflake-based model of multiple scattering between normal-oriented fibersMicrometersMicrosecondsMicrosoft Store installationMicrowattsMid LevelMiddleMiddle Control PositionMiddle ControlsMiddle Mouse ActionMidlevelMidpointMidpoint SnapMidtonesMidtones EndMidtones StartMight look better than Temperance, but also might have errors. A bone with one child has its tip placed at its child's root. Non-uniform scalings may get messed up though, so bewareMilesMiles per hourMilligramsMillimetersMillisecondsMilliwattsMinMin 2D AngleMin 2D LengthMin Air SpeedMin AngleMin CurvatureMin DistanceMin HeightMin LatitudeMin Light BouncesMin LongitudeMin MaxMin RateMin SamplesMin StepMin ThicknessMin Transparent BouncesMin X:Min Y:Min and max values are the same!Min/MaxMiniMini Axes BrightnessMini Axes SizeMini Axes TypeMinimalMinimal # solver steps/frameMinimal InfoMinimal Spring length * Ball SizeMinimal distance accepted between two featuresMinimal value of correlation between matched pattern and reference that is still treated as successful trackingMinimizeMinimize Stretch. Blend %.2fMinimumMinimum 2D angle for splitting chainsMinimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise thresholdMinimum AA samples for adaptive sampling, to discover noisy features before stopping sampling. Zero for automatic setting based on noise threshold, for viewport rendersMinimum CurvatureMinimum DistanceMinimum ErrorMinimum Grid SpacingMinimum Height value for the central cylindrical lensMinimum IterationsMinimum Kinetic Energy PotentialMinimum LengthMinimum LifetimeMinimum Longitude value for the central cylindrical lensMinimum ModeMinimum Radial DistanceMinimum StretchMinimum Trapped Air PotentialMinimum ValueMinimum VerticesMinimum VolumeMinimum Wave Crest PotentialMinimum XMinimum X value for the render regionMinimum X value to crop the imageMinimum YMinimum Y value for the render regionMinimum Y value to crop the imageMinimum ZMinimum amplitude value needed to influence the envelopeMinimum angle to displayMinimum angle to modify thicknessMinimum angles for IK LimitMinimum boundary of volumeMinimum curvilinear 2D length for the selection of chainsMinimum density of a volume cell to contain a grid pointMinimum density of a voxel to contain a grid pointMinimum distance between cloth faces before collision response takes effectMinimum distance between collision objects before collision response takes effectMinimum distance between nodes for Auto-offsetting nodesMinimum distance between two guidesMinimum distance between two guides for new guide mapMinimum distance for the field's falloffMinimum distance from last point before selection continuesMinimum distance from last point before stroke continuesMinimum error during substepsMinimum for measuring thicknessMinimum for sliderMinimum intensity to trigger a glowMinimum iterations during substepsMinimum latitude (vertical angle) for the equirectangular lensMinimum light intensity for a light to contribute to the lightingMinimum longitude (horizontal angle) for the equirectangular lensMinimum mask value to consider the vertex valid to extract a face from the original meshMinimum number of light bounces. Setting this higher reduces noise in the first bounces, but can also be less efficient for more complex geometry like curves and volumesMinimum number of occlusions for the generated strokesMinimum number of particles per cell (ensures that each cell has at least this amount of particles)Minimum number of pixels between each gridline in 2D ViewportsMinimum number of simulation steps to perform for one frameMinimum number of transparent bounces. Setting this higher reduces noise in the first bounces, but can also be less efficient for more complex geometry like curves and volumesMinimum of VGroup A's and VGroup B's weightsMinimum output value of the mappingMinimum radial distance for the field's falloffMinimum radius when the minimum pressure is applied (also the minimum when tapering)Minimum root to tip angle (tip distance/root distance for long hair)Minimum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality.Minimum speed in air (relative to maximum speed)Minimum temperature of the flames (higher value results in faster rising flames)Minimum thicknessMinimum thickness in the direction perpendicular to the main directionMinimum valueMinimum value for clippingMinimum value for target channel rangeMinimum value for the random selectionMinimum value for vertex weightMinimum volume stretching factorMinimum volume, no matter how far away the object isMinkowskiMinkowski 1/2Minkowski 4Minkowski ExponentMinkowski distanceMinkowski exponentMinor RadiusMinor SegmentsMinorityMinutesMirrorMirror As Bone NameMirror AxisMirror BallMirror BoneMirror EditingMirror ModifierMirror ObjectMirror Of ControlMirror Rigify type and parameters of selected bones to the opposite side. Names should end in L/RMirror TransformMirror UMirror UDIMMirror VMirror VR SessionMirror Vertex GroupsMirror VerticesMirror WeightsMirror WidgetsMirror With ParentsMirror XMirror YMirror all control points without inverting the lattice deformMirror all vertex groups weightsMirror along the local X, Y and/or Z axes, over the object originMirror ball mapping for environment mapsMirror brush across the X axisMirror brush across the Y axisMirror brush across the Z axisMirror group is locked, abortingMirror selected items around one or more axesMirror the U texture coordinate around the flip offset pointMirror the V texture coordinate around the flip offset pointMirror the X axisMirror the Y axisMirror the Z axisMirror the bone selectionMirror the current shape key along the local X axisMirror the image repetition on the X directionMirror the image repetition on the Y directionMirror the left/right vertex groups when painting. The symmetry axis is determined by the symmetry settings.Mirror the movement of one handle onto the otherMirror the texture coordinate around each tile centerMirror vertex group, flip weights and/or names, editing only selected vertices, flipping when both sides are selected otherwise copy from unselectedMirror vertex groups (e.g. .R->.L)Mirror weightsMirror%sMirrored UV offset on the U axisMirrored UV offset on the V axisMirrored parameters of {:d} bonesMirroring modifierMiscMiscellaneousMissing %s%s%s component(s) of euler rotation for ID='%s' and RNA-Path='%s'Missing 'window' in contextMissing Add-onsMissing Built-in Add-onsMissing DataMissing MaterialsMissing Menu: %sMissing PanelMissing StencilMissing TextureMissing UV map for attaching curves on evaluated surfaceMissing UV map for attaching curves on original surfaceMissing UVsMissing headerMissing libraryMissing property for input socket "%s"Missing script filesMissing surface meshMissing%s%s%s%s detected!Missing: %sMissing: %s.%sMistMist PassMist settings for a World data-blockMiter OuterMiter ShapeMixMix ColorMix FactorMix ModeMix NodeMix Node PositionMix ShaderMix Stroke FactorMix attribute values of neighboring elementsMix factorMix factor of the locations of the verticesMix modeMix source value into destination one, using given threshold as factorMix the scene's audio to a sound fileMix the weights of two vertex groupsMix two input colorsMix two shaders together. Typically used for material layeringMix values by a factorMixdown the sound to monoMixing BufferModalModal EventsModal KeymapModal OperatorsModal key-maps not supported for add-on key-configModeMode TypeMode defines the merge ruleMode for calculating rotation channel valuesMode for curve normal evaluationMode for how the desired voxel size is specifiedMode of automatic keyframe insertion for Objects and Bones (default setting used for new Scenes)Mode of color processingMode of filling curveMode of operation for projection paintingMode of tools taking input from interfaceMode to define lengthMode to display framesMode to draw boundary limitsMode to load image viewsMode to load movie viewsMode used to apply the textureMode used to mix with texture output colorModesModifiedModified DateModified EdgesModifierModifier "%s" is not in the object's modifier listModifier '%s' not in object '%s'Modifier '%s' was not copied to any objectsModifier GizmoModifier NameModifier OperationModifier PropertiesModifier TypeModifier affecting the geometry data of an objectModifier affecting/generating custom normalsModifier can only be added once to object '%s'Modifier cannot be applied to a mesh with shape keysModifier containing the node is disabledModifier could not be added (see console for details)Modifier could not be added to (%s : %s) (see console for details)Modifier for sequence stripModifier for values of F-CurveModifier has baked dataModifier is disabledModifier is disabled or returned error, skipping applyModifier is disabled, skipping applyModifier nameModifier node group assets not assigned to a catalog. Catalogs can be assigned in the Asset BrowserModifier number to assign toModifier number to removeModifier requires more than 3 input facesModifier requires original data, bad stack positionModifier stateModifier to cast to other shapesModifier transferring some data from a source meshModifier was not found in the stackModifiersModifiers affecting all the F-Curves in the referenced ActionModifiers affecting the geometric data of the objectModifiers affecting the shape of the F-CurveModifiers affecting this stripModifiers cannot be added to object '%s'Modifiers cannot be applied in edit modeModifiers cannot be applied on override dataModifiers cannot be applied to multi-user dataModifies the entire mesh using elastic deformModifyModify ActiveModify HiddenModify Mask StencilModify either the primary or mask stencilModify fill and stroke colorsModify fill color onlyModify labels of all selected nodesModify of the weights of a vertex groupModify properties such as curve vertex radius, font size and bone envelopeModify stroke color onlyModify stroke hardnessModify the base mesh to conform to the displaced meshModify the detail size of dyntopo interactivelyModify the direction of the surface normalsModify the direction of the surface normals using a weighting methodModify the intensity of the lighting captured by this probeModify the mesh voxel size interactively used in the voxel remesherModify the stroke geometry so that it corresponds to its main direction lineModify the stroke geometry so that it looks more 'polygonal'ModularModuleModule DebugModule NameModule nameModule name of the add-on to disableModule name of the add-on to enableModule name of the add-on to expandModule name of the add-on to removeModules Installed ({:s}) from {!r} into {!r}Modulo ModeMonoMonospaced FontMore than one collection is selectedMore than one item is selectedMore than one rendering engine is availableMore uneven result (varies with location), more similar to a real terrainMore...More/LessMorph into sphereMortarMortar SizeMortar SmoothMost basic thickness calculationMost compact representation, uses '+' as separator for sub-second frame numbers, with left and right truncation of the timecode as necessaryMotionMotion BlurMotion Blur PositionMotion ModelMotion PathMotion Path Cache PointMotion Path PointsMotion Path SettingsMotion Path for this elementMotion Path settings for animation visualizationMotion Path settings for visualizationMotion PathsMotion StepsMotion ThresholdMotion TrackingMotion Tracking constraint to be converted not foundMotion Tracking object not foundMotion path frame extents invalid for %s (%d to %d)%sMotion path points will be baked into the camera space of the active camera. This means they will only look right when looking through that camera. Switching cameras using markers is not supported.Motion stepsMotion tracking toolsMotorMouseMouse Directional ConstraintMouse Drag ThresholdMouse EventMouse PositionMouse Position XMouse Position YMouse SelectMouse SensitivityMouse XMouse YMouse button used for selectionMouse cursor style to use during the modal operatorMouse locationMouse location in normalized coordinates, 0.0 to 1.0 is within the image boundsMouse location to select channelMouse location to select nearest entityMouse path values for operators that record such pathsMoveMove DirectionMove PointMove SegmentMove UVs according to mergeMove a node to detach linksMove a point or its handlesMove after collectionMove all selected elements in first places, preserving their relative order. Warning: This will affect unselected elements' indices as wellMove along X axisMove along Y axisMove along controller's forward axisMove along navigation back axisMove along navigation down axisMove along navigation forward axisMove along navigation left axisMove along navigation right axisMove along navigation up axisMove along viewer's back axisMove along viewer's forward axisMove along viewer's left axisMove along viewer's right axisMove an entry in the list up or downMove and AttachMove asset out of any catalogMove asset to catalogMove assets out of any catalogMove assets to catalogMove before collectionMove between collectionsMove boid rule down in the listMove boid rule up in the listMove boid state down in the listMove boid state up in the listMove bones to a collectionMove catalog {} into {}Move catalog {} to the top level of the treeMove constraint down in constraint stackMove constraint up in constraint stackMove current frame forward/backward by a given numberMove cursor positionMove cursor to position typeMove curves so that the first point is exactly on the surface meshMove directionMove effect down in the stackMove effect up in the stackMove faster (walk or fly)Move forward a few units at onceMove handle of newly added point freelyMove handles after closing the splineMove inputs and outputs from in the modifier to a new node groupMove inside collection (Ctrl to link)Move inside collection (Ctrl to link, Shift to parent)Move instance object down in the listMove instance object up in the listMove is affected by snapping settingsMove layer in the list, layers further down the list will overwrite data from the layers higher upMove modifier down in the stackMove modifier up and down in the stackMove modifier up in the stackMove node backdropMove nodes and attach to frameMove object geometry to object originMove object origin to position of the 3D cursorMove objects to a collectionMove objects to a new collectionMove particle target down in the listMove particle target up in the listMove points out of the way, as if combing themMove selected area edgesMove selected files to the trash or recycle binMove selected itemsMove selected items outward in a spherical shape around geometric centerMove selected keyframes to an inbetween position relative to adjacent keysMove selected objects out of local viewMove selected scene markers to the active Action as local 'pose' markersMove selected strips down a track if there's roomMove selected strips up a track if there's roomMove selected strokes to another layerMove selected time marker(s)Move selection to a new layerMove slower (walk or fly)Move start of strips to specified timeMove strips so transformed strips fitMove strokes slightly towards the camera to avoid clipping while preserve depth for the viewportMove texture slots up and downMove the 3D Cursor to the selected VR LandmarkMove the active Annotation layer up/down in the listMove the active Color up/down in the listMove the active Selection Set up/down the list of setsMove the active bookmark up/down in the listMove the active dash segment up or downMove the active layer up/down in the listMove the active material up/down in the listMove the active time segment up or downMove the active vertex group up/down in the listMove the camera so selected objects are framedMove the clone source imageMove the closer handle of the adjacent vertexMove the currently selected line(s) up/downMove the cursor while selectingMove the entire point using its handlesMove the handle along its current angleMove the modifier within the list of modifiersMove the mouse to change the dyntopo detail size. LMB: confirm size, ESC/RMB: cancel, SHIFT: precision mode, CTRL: sample detail sizeMove the viewMove the view to frame the selected objectsMove the view to the current frameMove the view to the selection centerMove to FirstMove to LastMove to LayerMove to New Bone CollectionMove to New CollectionMove to New LayerMove to center of neighbors and match their velocityMove to next folderMove to parent directoryMove to parent node tree, remove from groupMove to previous folderMove top-level geometry instances in local or global spaceMove transformed strips to nearest free space to resolve overlapMove {} above {}Move {} below {}Move {} into {}Move {} {} above {}Move {} {} below {}Move {} {} into {}Move/Split AreaMove/turn relative to the VR viewer or controllerMoved strip is already inside provided meta stripMoved strip is parent of provided meta stripMovementMoves capture points away from surfaces to prevent artifactsMovieMovie ClipMovie Clip EditorMovie Clip ProxyMovie Clip UserMovie Clip data-blocksMovie Clip to get tracking data fromMovie ClipsMovie DistortionMovie FileMovie FilesMovie FormatMovie ObjectsMovie Plane TracksMovie StripMovie Tracking DopesheetMovie Tracking MarkersMovie Tracking Plane Marker DataMovie Tracking Plane MarkersMovie TracksMovie clip displayed and edited in this spaceMovie clip not foundMovie clip to use tracking data from isn't setMovie fileMovie stripMovie tracking camera dataMovie tracking dataMovie tracking marker dataMovie tracking object dataMovie tracking object to followMovie tracking object to follow (if empty, camera object is used)Movie tracking plane track dataMovie tracking reconstructed camera dataMovie tracking reconstruction dataMovie tracking settingsMovie tracking stabilization dataMovie tracking track dataMovie tracking track to followMovieClipMovieClipActive TrackMovieClipAnnotation SourceMovieClipClipMovieClipDope SheetMovieClipGraphMovieClipKeep OriginalMovieClipMaskMovieClipModeMovieClipPlane TrackMovieClipTrackMovieClipTrackingMovieClipViewMovieClip data-block referencing an external movie fileMovieTracking '%s' cannot be removedMoving HoldMoving Hold KeyframeMoving Hold Keyframe SelectedMoving things with a mouse drag confirms when releasing the buttonMsMovMsPanMsRotMsSmartZoomMsSubMovMsZoomMtex not found for this typeMulti FrameMulti InputMulti Input Sort IDMulti ModifierMulti ReactMulti camera system, adjust the cameras individuallyMulti constraint, stateful IK solverMulti-PaintMulti-ViewMulti-Word Fuzzy FilterMulti-Word Match SearchMulti-frame EditingMulti-scale hair scattering model by Huang et al. 2022, suitable for viewing both up close and from a distance, supports elliptical cross-sections and has more precise highlight in forward scattering directions.Multi-touch GesturesMulticam Source ChannelMultifractalMultiframeMultilayerMultipaint group is locked, abortingMultiple CachesMultiple EnginesMultiple FacesMultiple ImportanceMultiple Importance SampleMultiple Importance SamplingMultiple SpringsMultiple StrokesMultiple ViewsMultiple add-ons with the same name found!Multiple file handlers can be used, drop to pick which to useMultiple image files, as a sequenceMultiple importance sampling is used to combine direct light contributions from next-event estimation and forward path tracingMultiple strokes appear/disappear at onceMultiplication factor when using the fast or slow modifiersMultiplicative overrideMultiplied by Start/End for the total added point countMultiplierMultiplier for dicing rate of geometry outside of the camera view. The dicing rate of objects is gradually increased the further they are outside the camera view. Lower values provide higher quality reflections and shadows for off screen objects, while higher values use less memoryMultiplier for scaling the selected field to color mapMultiplier for scaling the vectorsMultiplier for the distance between 3D View grid linesMultiplier for the height value to control the overall distance for bump mappingMultiplier for the strength of the new strokesMultiplier for the thickness of the new strokesMultiplier for wave influence of this brushMultiplier of diameter propertiesMultiplier of obstacle velocityMultiplier of source velocity passed to fluid (source velocity is non-zero only if object is moving)Multiplier used to control the magnitude of the velocity vectors for time effectsMultiplyMultiply Add ModeMultiply AlphaMultiply B-Bone Scale In channels by the local scale values of the start handle. This is done after the Scale Easing option and isn't affected by it.Multiply B-Bone Scale Out channels by the local scale values of the end handle. This is done after the Scale Easing option and isn't affected by it.Multiply ColorsMultiply DepthMultiply FactorMultiply Mass with SizeMultiply MatricesMultiply ModeMultiply ModifierMultiply NormalMultiply RMultiply VGroup A's weights by VGroup B's onesMultiply Vertex Group with EnvelopeMultiply WeightsMultiply alpha along with color channelsMultiply brush influence by velocity color ramp alphaMultiply brush intersection depth (displace, waves) by velocity ramp alphaMultiply color by alpha (recommended for Blender input)Multiply component values togetherMultiply force by 1/distance²Multiply line length by particle speedMultiply mass by particle sizeMultiply normal vector with selectionMultiply position and outline by intensityMultiply recorded drawing speed by a factorMultiply source value to destination one, using given threshold as factorMultiply the B-Bone Ease In channel by the local Y scale value of the start handle. This is done after the Scale Easing option and isn't affected by it.Multiply the B-Bone Ease Out channel by the local Y scale value of the end handle. This is done after the Scale Easing option and isn't affected by it.Multiply the calculated weights with the existing values in the vertex groupMultiply the final easing values by the Scale In/Out Y factorsMultiply the intensity of each pixelMultiply the original length by a factorMultiply the radius of the spline point by the taper radiusMultiply transformation matricesMultiply weights by envelope for all bones, instead of acting like Vertex Group based blending. The specified weights are still used, and only the listed bones are considered.Multiply with the speed factorMultiresMultires ModifierMultires data baking requires multi-resolution objectMultires modifier returned error, skipping applyMultiresolutionMultiresolution mesh modifierMultiscatter GGXMusgraveMusicMust be in vertex selection modeMust have an active bone to add IK constraint toMust have more control points than OrderMuteMute (un)selected stripsMute FootageMute channelMute expanded settings for the modifierMute footage and show black background insteadMute or un-mute selected stripsMute the speakerMute this modifierMute unselected rather than selected stripsMutedMuted StripsMux Packet SizeMux RateMux packet size (byte)Mux rate (bits/second)N-GonN-Sphere RadiusN-gon MethodN-key opens a pie menu to toggle regionsNDOFNDOF View NavigateNGon FaceNGon Face-VertexNLANLA Evaluation EnabledNLA StripNLA Strip 'transitions' between adjacent stripsNLA Strip ControlsNLA Strip NameNLA Strip acts as a container for adjacent stripsNLA Strip is activeNLA Strip is played back in reverse order (only when timing is automatically determined)NLA Strip is selectedNLA Strip references some ActionNLA Strip representing a sound event for speakersNLA StripsNLA Strips on this NLA-trackNLA Strips that this strip acts as a container for (if it is of type Meta)NLA TrackNLA Track is activeNLA Track is evaluated itself (i.e. active Action and all other NLA Tracks in the same AnimData block are disabled)NLA Track is lockedNLA Track is selectedNLA Track is the only one evaluated in this animation data-block, with all others mutedNLA TracksNLA Tracks (i.e. Animation Layers)NLA Tweak ModeNLA editor space dataNLA stack is evaluated when evaluating this blockNLA strip '%s' not found in track '%s'NLA-Strip F-CurvesNURBSNURBS Active U LinesNURBS Active V LinesNURBS U LinesNURBS V LinesNURBS order in the U direction. Higher values make each point influence a greater area, but have worse performance.NURBS order in the V direction. Higher values make each point influence a greater area, but have worse performance.NURBS weightNablaNameName (id) of the operator to invokeName AfterName FilterName after object source with a suffixName collisions: Name filter using '*', '?' and '[abc]' unix style wildcardsName for new mesh object and materialName for new paint slot sourceName for new presetName for the new brush assetName of Action Group to assign setting(s) for this path toName of ID block to unpackName of Parent Bone for hook (if applicable), also recalculates and clears offsetName of PoseBone to use as targetName of Shape KeyName of UV mapName of Vertex Group which determines AnchorsName of Vertex Group which determines influence of modifier per pointName of Vertex color layerName of a file or directory within a file listName of a to-be-added bone collection. Only pass this if you want to create a new bone collection and assign the selected bones to it. To assign to an existing collection, do not include this parameter and use collection_indexName of a to-be-added bone collection. Only pass this if you want to create a new bone collection and move the selected bones to it. To move to an existing collection, do not include this parameter and use collection_indexName of color attributeName of modifier to redefineName of modifier to removeName of new attributeName of new color attributeName of new directoryName of new maskName of new mask layerName of newly created groupName of newly created lightgroupName of operator (translated) to call on action eventName of operator (translated) to call on input eventName of parent bone in case of a bone parenting relationName of parent bone. Only used when the parent object is an armature.Name of parent object in specified data-block to which parenting happensName of parent sub-object in specified data-block to which parenting happensName of single glTF animation to be exportedName of skin layerName of the AOVName of the AOV that this output writes toName of the Alembic attribute used for generating motion blur dataName of the AttributeName of the LightgroupName of the PaletteName of the Vertex Group which determines the influence of the modifier per pointName of the action mapName of the action map bindingName of the action map itemName of the active Shader AOVName of the bone collection to assign this bone to; empty to assign to the active bone collectionName of the bone collection to createName of the bone collection to unassign this bone from; empty to unassign from the active bone collectionName of the bone to unassign from the collection; empty to use the active boneName of the collection to selectName of the constraint to editName of the creator of the assetName of the custom transform orientationName of the dash segmentName of the data-block to use by the operatorName of the fileName of the grid for the X axis component of the velocity field if it was split into multiple gridsName of the grid for the Y axis component of the velocity field if it was split into multiple gridsName of the grid for the Z axis component of the velocity field if it was split into multiple gridsName of the haptic action to apply when executing this actionName of the key configurationName of the key mapName of the layerName of the materialName of the menuName of the modifierName of the modifier that contains the nodeName of the modifier to editName of the modifier to work onName of the new collectionName of the new custom orientationName of the new layerName of the new layer groupName of the newly added collectionName of the newly created boneName of the pie menuName of the preset, used to make the path nameName of the referenced bone collectionName of the rig type to generate a sample ofName of the shaderfx to editName of the slotName of the socketName of the socket typeName of the source fileName of the themeName of the velocity field, or the base name if the velocity is split into multiple gridsName of the vertex color layer used for foamName of the vertex color layer used for the spray direction mapName of the workspace to append and activateName of this layer collection (same as its collection one)Name of vertex group which determines surface emission rateName or Tag FilterName that can be displayed in the UI for this elementName that is mapped to the referenced data-blockName to use in scripted expressions/functions (no spaces or dots are allowed, and must start with a letter)Name used to save output from this surfaceName: {:s}Named AttributeNamed AttributesNamed GroupNamed Layer SelectionNamed Layer nodeNamesNamespaceNanometersNanowattsNarrow Band WidthNarrownessNaturalNatural Drawing SpeedNatural LogarithmNatural scroll directionNavigateNavigate GizmoNavigate Gizmo SizeNavigate into folders by clicking on them once instead of twiceNavigate the VR scene by grabbing with controllersNavigationNavigation BarNavigation ControlsNavigation LocationNavigation RotationNavigation ScaleNdof+Ndof-NdofB1NdofB10NdofB11NdofB12NdofB2NdofB3NdofB4NdofB5NdofB6NdofB7NdofB8NdofB9NdofBackNdofDomNdofFitNdofFrontNdofIso1NdofIso2NdofMenuNdofMovNdofPanZoomNdofRCCWNdofRCWNdofRotNdofSCCWNdofSCWNdofSaveView1NdofSaveView2NdofSaveView3NdofTCCWNdofTCWNdofView1NdofView2NdofView3Ndof←Ndof↑Ndof→Ndof↓NearNear PlaneNear ThicknessNear clipping distance of shadow cameraNear-field hair scattering model by Chiang et al. 2016, suitable for close-up looks, but is more noisy when viewing from a distance.NearestNearest Corner and Best Matching Face NormalNearest Corner and Best Matching NormalNearest Corner of Nearest FaceNearest EdgeNearest Edge InterpolatedNearest Edge VertexNearest FaceNearest Face EdgeNearest Face InterpolatedNearest Face VertexNearest Surface PointNearest VertexNearest VerticesNeck PositionNeck start positionNeed at least 4 selected point tracks to create a planeNeededNeedleNeeds at least a pair of adjacent selected strips with a gap between themNegate VolumeNegate influence inside the volumeNegate the alignment axisNegate the effect of the clump vertex groupNegate the effect of the density vertex groupNegate the effect of the field vertex groupNegate the effect of the kink vertex groupNegate the effect of the length vertex groupNegate the effect of the rotation vertex groupNegate the effect of the roughness 1 vertex groupNegate the effect of the roughness 2 vertex groupNegate the effect of the roughness end vertex groupNegate the effect of the size vertex groupNegate the effect of the tangent vertex groupNegate the effect of the twist vertex groupNegate the effect of the velocity vertex groupNegationNegativeNegative AxisNegative FramesNegative Frames are slid or croppedNegative SidesNegative X axisNegative Y axisNegative Z axisNegative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)Negative mesh smootheningNegative vertex index in vertex_indices_setNeighbor IndexNeighbor RejectionNeither of the nodes have outputsNestedNested node id of the nodeNesting a node group inside of itself is not allowedNetworkNetwork Connection LimitNetwork TimeoutNeutralNeverNever NoneNever change tabs when clicking an icon in an outlinerNever collapse the new merge nodesNewNew CatalogNew Curve Smoothing ModeNew Curves ToolsNew DataNew F-Curve Colors - XYZ to RGBNew FeaturesNew FileNew Handles TypeNew IDNew ImageNew Keyframe TypeNew LayerNew ObjectNew ObjectsNew PathNew PresetNew UV MapNew WindowNew displace is added cumulatively on top of existingNew implementation available since 2.8New keys will be BézierNew keys will be constantNew keys will be linearNew lines unsupported, call this operator multiple timesNew name for markerNew sampling value to be used for subsequent modifiersNew speed of retimed segmentNew strokes are drawn below of all strokes in the layerNewly created vertex is being slidNewtonianNextNext CharacterNext Edge IndexNext FailedNext KeyframeNext LineNext MarkerNext PageNext StripNext Vertex IndexNext WordNext blend type/operationNext element is hiddenNext or SelectionNext typed character will strike through previous, for special character inputNext-Event EstimationNlaStripNlaTrackNlaTrack '%s' cannot be removedNo 'Connections' found in file %rNo 'GlobalSettings' found in file %rNo 'Objects' found in file %rNo (unpinned) Properties Editor found to display texture inNo 3D viewport found to create image fromNo Actions in .blend fileNo Active ActionNo AnimData blocks in tweak mode to exit fromNo AnimData blocks to enter tweak mode forNo Anti-AliasingNo Asset DraggingNo Asset IndexingNo AudioNo Bone ActiveNo ChangeNo Connect RegionsNo ConvergenceNo CyclesNo DissolveNo Euler Rotation F-Curves to fix upNo Euler Rotations could be correctedNo Euler Rotations could be corrected, ensure each rotation has keys for all components, and that F-Curves for these are in consecutive XYZ order and selectedNo F-Curve to add keyframes toNo F-Modifiers available to be copiedNo F-Modifiers to pasteNo FlipNo Gimbal LockNo Grease Pencil frame to draw onNo Grease Pencil frame to draw weight onNo ID block and/or AnimData to delete keyframe fromNo IntersectionNo ItemsNo Items AvailableNo Keying Set ActiveNo Library OverridesNo LimitNo MaterialsNo New ConstraintNo OffsetNo Override Auto ResyncNo PropertiesNo RNA pointer available to retrieve values for keyframing fromNo RNA pointer available to retrieve values for this F-curveNo Recent FilesNo ReprojectNo Rigid Body World to add Rigid Body Constraint toNo Rigid Body World to exportNo Rigid Body World to removeNo TexturesNo UDIM tiles were createdNo UV data on canvasNo UV layer named "%s" found in the object "%s"No UV layersNo VideoNo action to delete keyframes from for ID = %sNo active AnimData block to use (select a data-block expander first or set the appropriate flags on an AnimData block)No active F-Curve to add a keyframe to. Select an editable F-Curve firstNo active Grease Pencil layerNo active Keying SetNo active Keying Set path to removeNo active Keying Set to add empty path toNo active Keying Set to removeNo active Keying Set to remove a path fromNo active Keying Set to remove property fromNo active Keying Set to useNo active UV layer found in the object "%s"No active action to push downNo active assetNo active attributeNo active boneNo active bone collectionNo active bone setNo active bone to copy fromNo active bone with constraints for copyingNo active brushNo active cameraNo active camera in the sceneNo active camera setNo active collectionNo active color attribute to bake toNo active editable objectNo active element found!No active faceNo active frame to deleteNo active image found, add a material or bake to an external fileNo active image found, add a material or bake without the Split Materials optionNo active itemNo active item to renameNo active keyframe on F-CurveNo active layer to duplicateNo active line style in the current sceneNo active lineset and associated line style to manipulate the modifierNo active lineset to add a new line style toNo active markerNo active mesh objectNo active node.No active objectNo active object foundNo active object to add constraint toNo active plane trackNo active pose bone to add a constraint toNo active strip(s) to enter tweak mode onNo active trackNo active track to join toNo active track(s) to add strip to, select an existing track or add one before trying againNo active vertex groupNo active vertex group for painting, abortingNo active view found in scene "%s"No active window in context!No add-on module given!No additional selected meshes with equal vertex count to joinNo angle snappingNo animatable data-block, please report as bugNo animation data found to create asset fromNo animation data to convert on object: {!r}No animation track found at index %dNo annotation sourceNo asset data-blocks from the current file selected (assets must be stored in the current file to be able to edit or clear them)No asset data-blocks selected/focusedNo asset found at path "%s"No asset selectedNo attributes on objects with this materialNo bone collections have UI buttons assigned - please check the Bone Collections UI sub-panelNo border area selectedNo brush selectedNo camera foundNo camera found in scene "%s"No camera found in scene "%s" (used in compositing of scene "%s")No changes to be savedNo channels to add keyframes toNo clipboard scene to paste Video Sequencer data fromNo collection selectedNo collision settings availableNo color overlayNo compatible GPUs found for CyclesNo compatible images are on the clipboardNo compressionNo constraints for copyingNo control point selectedNo control points are selectedNo cullingNo custom HDRIs configuredNo custom MatCaps configuredNo custom Studio Lights configuredNo custom {:s} configuredNo data in the internal clipboard to pasteNo data to pasteNo data, boolean mask of active voxelsNo data-block selected that is marked as assetNo data-blocks to create assets for found (or do not support use as assets)No device - there will be no audio outputNo displayNo distance attenuationNo driver to copy variables fromNo driver variables in the internal clipboard to pasteNo edge rings foundNo edge selectedNo edges selectedNo exportNo face regions selectedNo face selectedNo faces filledNo faces found in the object "%s"No file chosenNo file handlers availableNo file path for "%s"No filename givenNo filepath givenNo files selectedNo files selected to be openedNo flippingNo folder selectedNo frames rendered, skipped to not overwriteNo frames to bakeNo free inputs for node {}No fullscreen areas were foundNo glTF AnimationNo image empty selectedNo images availableNo images convertedNo images found to reload in this node treeNo images have been changedNo installed packages markedNo installed packages to updateNo interpolationNo interpolation (sample closest texel)No interpolation, use nearest neighbor pixelNo interpolation, value of A gets held until B is encounteredNo intersections foundNo issues detectedNo itemsNo items are selectedNo joints selectedNo keyframed poses to propagate toNo keyframes copied to the internal clipboardNo keyframes removed from %d object(s)No keyframes to slide betweenNo keys have been inserted and no errors have been reported.No keys or strips selectedNo layers to addNo markers are selectedNo matching face regions foundNo matching images foundNo material to removedNo menu items foundNo mesh data to joinNo mesh in active objectNo mesh objectNo missing filesNo more keyframes to jump to in this directionNo more markers to jump to in this directionNo more than 16 local viewsNo named attributes usedNo new files have been packedNo new override operation created, operation already existsNo new override property created, property already existsNo node tree was found in the current node editor.No object found to operate onNo object selectedNo object selected, using cursorNo object to apply orientation onNo object, or not exclusively in pose modeNo objects found to bake fromNo objects selectedNo objects to pasteNo objects with bound-box selectedNo operator in contextNo optionsNo orphaned data-blocks to purgeNo other bones are selectedNo other objects are selectedNo other objects selectedNo other selected objects have wire or boundary edges to use for projectionNo output nodeNo packed fileNo packed files to unpackNo parent directory givenNo permissions specifiedNo point was selectedNo points were selectedNo pose to copyNo prefiltering, use when guiding passes are noise-freeNo projection when behind the faceNo projection when in front of the faceNo region view3d availableNo repositories availableNo results foundNo results match the search filterNo rolling shutter effect usedNo selected F-Curves to add keyframes toNo selected F-Curves to paste intoNo selected bones to copy toNo selected data-blocks to copyNo selected facesNo selected frames foundNo selected keys, pasting over preview rangeNo selected keys, pasting over scene rangeNo selected object is activeNo selected object to copy fromNo selected vertexNo shape correctionNo single next item foundNo strips to pasteNo subtitles (text strips) to exportNo suitable context info for active keying setNo suitable selected bones to copy toNo supported objects were selectedNo target bones addedNo target object to transfer the mode toNo text or file specified in node, nothing to compileNo texture size limitNo texture user foundNo textures in contextNo usable tracks selectedNo user repositoriesNo valid action to addNo valid cage objectNo valid data to read!No valid driver data to create copy ofNo valid formats foundNo valid image format selectedNo valid node(s) in selectionNo valid root vertex found (you need one per mesh island you want to skin)No valid selected objectsNo valid subdivisions found to rebuild a lower levelNo valid subdivisions found to rebuild lower levelsNo valid target meshNo vertex group among the selected verticesNo vertex group dataNo vertex groups assigned to meshNo vertex groups foundNo vertex groups to operate onNo vertex selectedNo vertices were boundNo visible tags.No weights/vertex groups on objectNo weights/vertex groups on object(s)No-OpNodeNode BackdropNode Color SpecialsNode EditorNode Editor OverlaysNode EditorsNode GroupNode GroupsNode IDNode InputsNode Instance HashNode LabelNode LinksNode OutputNode OutputsNode Preview ResolutionNode SelectedNode SocketNode TreeNode Tree InterfaceNode Tree Interface ItemNode Tree Interface SocketNode Tree Interface SpecialsNode Tree PathNode Tree type (deprecated, bl_idname is the actual node tree type identifier)Node TreesNode TypeNode WidthNode WranglerNode editor space dataNode group assets not assigned to a catalog. Catalogs can be assigned in the Asset BrowserNode group data-blocksNode group has different typeNode group must be a geometry node treeNode group must have a geometry outputNode group must have a group output nodeNode group must have an output socketNode group that controls what this modifier doesNode group's first output must be a geometryNode group's geometry input must be the firstNode groups do not support automatic previewsNode has no attribute {:s}Node in a node treeNode must be run as toolNode only works for curves objectsNode owning this socketNode selection stateNode shader to useNode socket data typeNode tree '%s' has undefined type %sNode tree being displayed and editedNode tree consisting of linked nodes used for compositingNode tree consisting of linked nodes used for geometriesNode tree consisting of linked nodes used for materials (and other shading data-blocks)Node tree consisting of linked nodes used for shading, textures and compositingNode tree consisting of linked nodes used for texturesNode tree for node based lightsNode tree for node based materialsNode tree for node based worldsNode tree for node-based shadersNode tree for node-based texturesNode tree type %s undefinedNode tree type to display and editNode tree was not found in the active node editor.Node typeNode type %s undefinedNode {} deletedNode(s)NodeTreeANodeTreeAbsoluteNodeTreeAddNodeTreeArccosineNodeTreeArcsineNodeTreeArctan2NodeTreeArctangentNodeTreeBNodeTreeBottomNodeTreeCeilNodeTreeCeilingNodeTreeCoat TintNodeTreeCompareNodeTreeComparisonNodeTreeConstantNodeTreeConversionNodeTreeCosineNodeTreeCross ProductNodeTreeDistanceNodeTreeDivideNodeTreeDot ProductNodeTreeExponentNodeTreeFaceforwardNodeTreeFloorNodeTreeFloored ModuloNodeTreeFractionNodeTreeFrameNodeTreeFunctionsNodeTreeGreater ThanNodeTreeHyperbolic CosineNodeTreeHyperbolic SineNodeTreeHyperbolic TangentNodeTreeInverse Square RootNodeTreeLengthNodeTreeLess ThanNodeTreeLogarithmNodeTreeMaximumNodeTreeMinimumNodeTreeModuloNodeTreeMultiplyNodeTreeMultiply AddNodeTreeNewNodeTreeNormalizeNodeTreeOperationNodeTreePing-PongNodeTreePlanarNodeTreePowerNodeTreeProjectNodeTreeReflectNodeTreeRefractNodeTreeRotationsNodeTreeRoundNodeTreeRoundingNodeTreeRounding ModeNodeTreeScaleNodeTreeSheen TintNodeTreeSignNodeTreeSineNodeTreeSmooth MaximumNodeTreeSmooth MinimumNodeTreeSnapNodeTreeSpecular TintNodeTreeSquare RootNodeTreeSubtractNodeTreeTangentNodeTreeTintNodeTreeTo DegreesNodeTreeTo RadiansNodeTreeTopNodeTreeTrigonometricNodeTreeTruncateNodeTreeTruncated ModuloNodeTreeUnknownNodeTreeWrapNodesNodes ModifierNodes Modifier BakeNodes Modifier PanelNodes Modifier WarningNoiseNoise AmountNoise BasisNoise Basis 2Noise DepthNoise DistortionNoise F-ModifierNoise IntensityNoise OffsetNoise ScaleNoise SeedNoise SizeNoise TextureNoise ThresholdNoise TypeNoise algorithm - Blender original: Smooth interpolated noiseNoise algorithm - Cell Noise: Square cell tessellationNoise algorithm - Improved Perlin: Smooth interpolated noiseNoise algorithm - Original Perlin: Smooth interpolated noiseNoise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edgesNoise algorithm - Voronoi F1-F2Noise algorithm - Voronoi F1: Returns distance to the closest feature pointNoise algorithm - Voronoi F2: Returns distance to the 2nd closest feature pointNoise algorithm - Voronoi F3: Returns distance to the 3rd closest feature pointNoise algorithm - Voronoi F4: Returns distance to the 4th closest feature pointNoise basis for the distortionNoise basis used for turbulenceNoise effect modifierNoise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samplesNoise level step to stop sampling at, lower values reduce noise at the cost of render time. Zero for automatic setting based on number of AA samples, for viewport rendersNon ContiguousNon boolean value found: {:s}[ ].{:s}Non-AssetsNon-ColorNon-Empty object '%s' cannot duplicate collection '%s' anymore in Blender 2.80 and later, removed instancingNon-Keyboard ShortcutNon-ShaderNon-UniformNon-instance curves are ignoredNon-physical, unitless lighting. Useful when exposure controls are not availableNoneNone (Legacy)None for Enum/BooleanNone of the bone collections is marked 'solo'None, full renderNonlinear AnimationNoodle CurvingNorNormalNormal BiasNormal DomainNormal EditNormal Edit ModifierNormal FalloffNormal MapNormal RadiusNormal Screen SizeNormal SizeNormal SmoothNormal SpaceNormal VectorNormal WeightNormal direction of the surface mesh at the attachment pointNormal keyframe, e.g. for key posesNormal pass used by denoiserNormal to SurfaceNormal vector used to copy, add or multiplyNormal-TangentNormal/Tangent QuantizationNormalEditNormalizationNormalizeNormalize ANormalize WeightsNormalize active vertex's weightsNormalize all weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0Normalize light intensities while tracking (slower)Normalize output Distance to 0.0 to 1.0 rangeNormalize outputs to 0.0 to 1.0 rangeNormalize the colors, increasing the contrastNormalize the resulting weights (otherwise they are only clamped within 0.0 to 1.0 range)Normalize the weights of all vertex groups, so that for each vertex, the sum of all weights is 1.0Normalize weights of active vertex (if affected groups are unlocked)Normalize weights of all target bonesNormalize weights of the active vertex groupNormalize weights of the active vertex group, so that the highest ones are now 1.0NormalizedNormalized SineNormalized quaternion rotationNormally always 1, but can be used as an extra control to alter the brightness curveNormalsNormals 'track' (point to) the target objectNormals OnlyNorthNorth-EastNorth-WestNotNot AndNot EqualNot Equal ToNot SetNot SupportedNot a compositor node treeNot a geometry node treeNot a libraryNot a modal keymapNot a non-modal keymapNot a shader node treeNot a texture node treeNot a valid selection for extrudeNot an editable nameNot assigned to any bone collection.Not available for Microsoft Store installationsNot deleting keyframe for locked F-Curve '%s', object '%s'Not deleting keyframe for locked F-Curve for NLA Strip influence on %s - %s '%s'Not enough available video memory to bake "{}" ({} / {} MBytes). Try reducing surfel resolution or capture distance to lower the size of the allocation.Not enough free memoryNot enough vertices for vertex-parentNot filtering any lines based on illumination regionNot implementedNot implemented for MasksNot inside node groupNot running with '--enable-event-simulate' enabledNot supported in dynamic topology modeNot supported in dyntopoNot supported in multiresolution modeNot supported in sculpt modeNot yet functionalNot yet implementedNoteNote that fully compliant glTF 2.0 engine/viewer will use it as multiplicative factor for base color.Note/Layer to add annotation strokes toNote:Note: this combined rig is deprecated.NotesNothingNothing indicatedNothing selectedNothing selected to keyNothing to bakeNothing to deleteNothing to eraseNothing to operate on: {:s}[ ].{:s}Nothing to show yet...NowNukeNuke distortion modelNullNull actionNull cloth objectNum StepsNumberNumber FieldNumber Widget ColorsNumber of B-Bone segmentsNumber of Blur SamplesNumber of Blur Samples (zero, disable blur)Number of CutsNumber of FacesNumber of FramesNumber of KeysNumber of PiecesNumber of PointsNumber of ProjectorsNumber of VerticesNumber of additional samples to take between frames to improve quality of fast moving effector objectsNumber of additional samples to take between frames to improve quality of fast moving flowsNumber of blades in aperture for polygonal bokeh (at least 3)Number of channels in pixels bufferNumber of channels in the tile pixels bufferNumber of children per parentNumber of children per parent for renderingNumber of computed points in the U direction between every pair of control pointsNumber of concentric rings used to fill the round faceNumber of constraint solver iterations made per simulation step (higher values are more accurate but slower)Number of control points in a newly added curveNumber of control points in the curveNumber of curves added by the Add brushNumber of custom normals is not number of loops (%f / %d)Number of custom normals is not number of vertices (%f / %d)Number of cycle repeatsNumber of deselected elements in the repetitive sequenceNumber of dimensions of the grid data typeNumber of dimensions to output noise forNumber of duplicates to makeNumber of edges or points in the faceNumber of elements that will be groupedNumber of extensions with available updateNumber of extra spline control points attached to the end controlNumber of extra spline control points attached to the start controlNumber of faces that contain the vertexNumber of faces which share an edge with the faceNumber of frames after each GP keyframe before the modifier has any effectNumber of frames at start of strip to fade in influenceNumber of frames between cached framesNumber of frames between generated interpolated framesNumber of frames between paths shown (not for 'On Keyframes' Onion-skinning method)Number of frames between randomization stepsNumber of frames cachedNumber of frames for Blending In/Out is automatically determined from overlapping stripsNumber of frames from end frame for influence to fade outNumber of frames from start frame for influence to take effectNumber of frames in which the wave damps out after it diesNumber of frames of the sequence to useNumber of frames that path animation should takeNumber of frames to hold each valueNumber of frames to offsetNumber of frames to offset original keyframe number or frame to fixNumber of frames to show after the current frame (only for 'Around Frame' Onion-skinning method)Number of frames to show before the current frame (only for 'Around Frame' Onion-skinning method)Number of frames to skip forward while baking each frameNumber of frames to skip forward while rendering/playing back each frameNumber of frequencies usedNumber of graphsNumber of grid columnsNumber of grid lines to display in perspective viewNumber of grid units in UV space that make one UV UnitNumber of hair segmentsNumber of horizontal pixels in the rendered imageNumber of images of a movie to useNumber of input samples to average together to smooth the brush strokeNumber of installed extensions which are blockedNumber of itemsNumber of iterations to run, 0 is unlimited when run interactivelyNumber of iterations to smooth the meshNumber of iterations when "Minimum Stretch" method is usedNumber of levels of nested instances to realize for each top-level instanceNumber of limb segmentsNumber of lines to scrollNumber of loops used by this faceNumber of motion blur samplesNumber of octaves (i.e., the amount of detail of the Perlin noise)Number of octaves (i.e., the amount of detail of the spatial noise)Number of pixels for blurring rim (set to 0 to disable)Number of pixels for blurring shadow (set to 0 to disable)Number of pixels per inch or Blender UnitNumber of pixels to before the cursor is considered to have moved (used for cycling selected items on successive clicks)Number of pixels to crop from the bottomNumber of pixels to crop from the left sideNumber of pixels to crop from the right sideNumber of pixels to crop from the topNumber of pixels to drag before a drag event is triggered for keyboard and other non mouse/tablet input (otherwise click events are detected)Number of pixels to drag before a drag event is triggered for mouse/trackpad input (otherwise click events are detected)Number of pixels to drag before a drag event is triggered for tablet input (otherwise click events are detected)Number of pixels to expand or contract fill areaNumber of points in one rotation of the spiralNumber of points on each of the circlesNumber of points on the circleNumber of points on the circle at the top and bottomNumber of points to consider stroke as looseNumber of points to sample per unit volumeNumber of points to select from the backNumber of points to select from the endNumber of points to select from the frontNumber of points to select from the startNumber of projectors to useNumber of ray directions to evaluate when bakingNumber of rays to trace per shader evaluationNumber of rounds in a sketchy multiple touchNumber of rounds in contour strokesNumber of samplesNumber of samples along the x axis of the volumeNumber of samples along the y axis of the volumeNumber of samples along the z axis of the volumeNumber of samples per pixel for renderingNumber of samples per pixel taken, divided by the maximum number of samples. To analyze adaptive samplingNumber of samples to compute volumetric shadowingNumber of samples to render for each pixelNumber of samples to render in the viewport, unlimited if 0Number of samples to test per faceNumber of samples used by the audio mixing bufferNumber of samples, unlimited if 0Number of seconds between each run of the GL texture garbage collectorNumber of seconds between each run of the GL vertex buffer object garbage collectorNumber of segments for round edges/vertsNumber of segments for the main ring of the torusNumber of segments for the minor ring of the torusNumber of segments of the inverse kinematics chain that will deform the meshNumber of selected elements in the repetitive sequenceNumber of sides in hole required to fill (zero fills all holes)Number of simplify steps (large values reduce fill accuracy)Number of simulation steps taken per frame (higher values are more accurate but slower)Number of smoothing iterations per brush stepNumber of spaces to display tabs withNumber of spline control points in the middleNumber of steps between 0 and 1Number of steps in the revolutionNumber of steps to break transformation into for face nearest snappingNumber of steps to compute volumetric effects. Higher step count increase VRAM usage and quality.Number of subdivisionsNumber of subdivisions between grid linesNumber of subdivisions for the dot grid displayed in the backgroundNumber of subdivisions for which displacements are storedNumber of subdivisions of bone (for B-Bones only)Number of subdivisions on top of the basic icosahedronNumber of subdivisions per segmentNumber of subdivisions that must be performed before extracting vertices' positions and normalsNumber of subdivisions to perform in the 3D viewportNumber of subdivisions to perform when renderingNumber of subdivisions to use in sculpt modeNumber of subdivisions to use in the viewportNumber of subdivisions used in Cardinal curve intersection (power of 2)Number of surfels to spawn in one local unit distance (higher values improve quality)Number of texture used by the cascaded shadow mapNumber of the position that this tile coversNumber of times per frame object data are sampledNumber of times per frame transformations are sampledNumber of times reduce the geometry (unsubdivide only)Number of times that the filter is going to be appliedNumber of times the keys are loopedNumber of times the light is reinjected inside light grids, 0 disable indirect diffuse lightNumber of times the spiral makes a full rotationNumber of times this data-block is referencedNumber of times to apply simplifyNumber of times to apply smooth (high numbers can reduce FPS)Number of times to apply smooth (high numbers can reduce fps)Number of times to apply the screw operationNumber of times to blur the colors (higher blurs more)Number of times to redrawNumber of times to repeat the action rangeNumber of times to smooth newly created strokesNumber of times to smooth the meshNumber of times to subdivide newly created strokes, for less jagged strokesNumber of times to un-subdivideNumber of trail particlesNumber of turns around parent along the strandNumber of undo steps available (smaller values conserve memory)Number of usersNumber of vertical pixels in the rendered imageNumber of vertices for the X side of the shapeNumber of vertices for the Y side of the shapeNumber of vertices for the Z side of the shapeNumber of vertices in the X directionNumber of vertices in the Y directionNumber of vertices on the circleNumber of vertices on the lineNumber of voxels in the X axisNumber of voxels in the Y axisNumber of voxels in the Z axisNumber to increase or decrease character code withNumbers of dirtree levels to show simultaneouslyNumeric IDNumeric ID (read only!)Numeric input evaluationNumerical IssueOBJ Export: Cannot create mtl file for '%s'OBJ Export: Cannot open file '%s'OBJ Export: Unable to find collection '%s'OBJ Import: Cannot open file '%s'OFFOKONOPEN_EXROSOS KeyOS LoopOS-KeyOSL query failed to open %sOSL script compilation failed, see console for errorsOSL shader compilation succeededOSL support disabled in this buildObjectObjectBoidObjectChargeObjectCurveGuideObjectDragObjectFieldObjectFluidFieldObjectForceObjectHarmonicObjectKeep OriginalObjectLennard-JonesObjectMagnetObjectNewObjectTextureFieldObjectTurbulenceObjectVortexObjectWindObject "%s" is not enabled for renderingObject %s lost dataObject %s not in view layer %sObject '%s' already has a Rigid Body ConstraintObject '%s' already in collection '%s'Object '%s' could not create internal data for finding nearest pointObject '%s' does not support %s modifiersObject '%s' does not support shapesObject '%s' has no evaluated curves dataObject '%s' has no evaluated mesh dataObject '%s' has no evaluated mesh or curves dataObject '%s' not in collection '%s'Object (Keep Transform Without Inverse)Object (Keep Transform)Object (Without Inverse)Object 1Object 2Object ActionObject AlignedObject AnimationObject BaseObject CenterObject ChildrenObject CollisionsObject Constraint PropertiesObject ConstraintsObject ContentsObject DataObject Data AnimationObject Data PropertiesObject DisplayObject Evaluation StateObject ExtrasObject FontObject FromObject GizmosObject GroupsObject IndexObject InfoObject InstancesObject Light LinkingObject Line ArtObject Line Art settingsObject LocationObject ModeObject ModifiersObject NameObject Node SocketObject Node Socket InterfaceObject OffsetObject OperationObject Origin SizeObject OriginsObject PathObject PathsObject PivotObject PropertiesObject RotationObject ScaleObject ScrewObject SelectedObject Shader EffectsObject SolverObject Solver ConstraintObject SpaceObject State FilterObject ToObject TransformObject TypesObject VelocityObject XObject YObject ZObject as CameraObject base selection stateObject boundary display typeObject cast shadows in the 3D viewportObject children will use relative transform, like deformObject colorObject color and alpha, used when the Object Color mode is enabledObject comes from a background setObject comes from a instancerObject could not be duplicatedObject dataObject data-block defining an object in a sceneObject data-blocksObject defining offsetObject details, including empty wire, cameras and other visual guidesObject display settings for 3D viewportObject does not have geometry dataObject file format (.obj)Object for Custom SpaceObject for pole rotationObject geometry is updatedObject has negative scale, sculpting may be unpredictableObject has negative scale, unwrap will operate on a non-flipped version of the meshObject has no Rigid Body Constraint to removeObject has no Rigid Body settings to removeObject has no vertex groupsObject has non-uniform scale, sculpting may be unpredictableObject has non-uniform scale, unwrap will operate on a non-scaled version of the meshObject interaction modeObject is a local library overrideObject is directly controlled by animation systemObject is directly controlled by simulation resultsObject is not a curve or a textObject is not a meshObject is not in frontObject is scaled by the curve radiusObject is shown in frontObject is used for camera trackingObject name to place (uses the active object when this and 'session_uid' are unset)Object not foundObject of a collection with its collection related settingsObject pathObject settingsObject shading is updatedObject should be of mesh typeObject socket of a nodeObject space normal mappingObject space normal mapping, compatible with Blender render bakingObject space vector displacement mappingObject that defines custom display shape for this boneObject that has the particle systemObject this base links toObject to avoidObject to calculate vertices distances fromObject to define the screw axisObject to determine center locationObject to determine center of rotationObject to mirror over. Leave empty and name a bone to always mirror over that bone of the active armatureObject to set the texture coordinatesObject to take the location and rotation to which translation and rotation deltas from the VR headset will be applied toObject to transfer data fromObject to transform fromObject to transform toObject to use as cage instead of calculating the cage from the active object with cage extrusionObject to use as cage, instead of calculating the cage from the active object with cage extrusionObject to use as mirrorObject to use as projector transformObject to use for mapping with Object texture coordinatesObject to use for texture mappingObject to which matrices are made relativeObject transformation is updatedObject type "%s" does not have editable dataObject type does not support automatic previewsObject type does not support vertex groupsObject type is not supportedObject type mismatch, Alembic object path pointed to Camera when importing, but not any moreObject type mismatch, Alembic object path pointed to Curves when importing, but not anymore.Object type mismatch, Alembic object path pointed to NURBS when importing, but not any moreObject type mismatch, Alembic object path pointed to Points when importing, but not any moreObject type mismatch, Alembic object path pointed to PolyMesh when importing, but not any moreObject type mismatch, Alembic object path pointed to SubD when importing, but not any moreObject type mismatch, Alembic object path pointed to XForm when importing, but not any moreObject type mismatch, Alembic object path points to CameraObject type mismatch, Alembic object path points to Curves.Object type mismatch, Alembic object path points to NURBSObject type mismatch, Alembic object path points to Points.Object type mismatch, Alembic object path points to PolyMeshObject type mismatch, Alembic object path points to SubDObject type mismatch, Alembic object path points to XFormObject type of source object is not supportedObject used as build starting positionObject used as centerObject used as distance referenceObject used for camera tracking cannot be deletedObject used for reference pointObject used for the gradient directionObject used for the hair tie instanceObject used to define depth in camera space by projecting onto surface of this objectObject used to define the displacement spaceObject visibility to camera raysObject visibility to diffuse raysObject visibility to glossy raysObject visibility to shadow raysObject visibility to transmission raysObject visibility to volume scattering raysObject was not yet evaluatedObject which defines the wave centerObject whose Z axis defines orientation of gravityObject will follow the heading and banking of the curveObject will stay locked to a single point somewhere along the length of the curve regardless of timeObject {!r} already has a particle systemObject {!r} already has {!r} F-Curve(s). Remove these before trying againObject's bounding box in object-space coordinates, all values are -1.0 when not availableObject(s)Object: {:s}, Mesh: '{:s}' has no UVsObject: {:s}, Mesh: '{:s}' has {:d} loops (for {:d} faces), expected {:d}ObjectsObjects & CollectionsObjects Selection CountObjects can be individually updated, at the cost of slower render timeObjects do not have the same number of verticesObjects have no data to transformObjects in collection only contribute indirectly (through shadows and reflections) in the view layerObjects in collection only contribute indirectly (through shadows and reflections) in the view layer • Ctrl to isolate collection • Shift to set inside collectionsObjects included in active Keying SetObjects linked to %sObjects moved to %sObjects of the collection with their parent-collection-specific settingsObjects share texture space, map all objects into a single UV mapObjects that are directly in this collectionObjects that are in this collection and its child collectionsObstacleObstacle DistanceObstacle Level SetObstacle ThresholdOccludeOcclude EraserOcclude GeometryOcclude objects with the environment color as they are further awayOcclusionOcclusion DistanceOcclusion OnlyOceanOcean ModifierOcean is CachedOctagonalOctahedralOctavesOctree DepthOddOdd checker tilesOffOff-AxisOff-axis frustums converging in a planeOfficialOfficially supportedOffscreen Dicing ScaleOffscreen ScaleOffsetOffset (Legacy)Offset AmountOffset AngleOffset Corner in FaceOffset DirectionOffset DistanceOffset Edge LoopOffset EvenOffset FactorOffset FrequencyOffset MatrixOffset ObjectOffset PlanesOffset Point in CurveOffset RelativeOffset ScaleOffset StartOffset Towards Custom CameraOffset UOffset ValidOffset VectorOffset XOffset YOffset a control point index within its curveOffset along the normal when drawing on surfacesOffset an imageOffset angle of the arcOffset clamp based on geometry scaleOffset edge loop slideOffset every N rowsOffset for the shutter's time interval, allows to change the motion blur trailsOffset from object's centerOffset from the origin to use when instancingOffset from the position corresponding to the time frameOffset from the starting pointOffset in floating-point units, 1.0 is the width and height of the imageOffset in the random number table for child particles, to get a different randomized resultOffset in the random number table, to get a different randomized resultOffset indices of the first point of each curveOffset into each stroke before the beginning of the dashed segment generationOffset keyframesOffset layers by the same factorOffset material index of generated facesOffset material index of generated rim facesOffset materials by the same factorOffset of duplicates, -1 to 1 (inner to outer)Offset of each clump in a random directionOffset of floor from object originOffset of footage first frame relative to its file name (affects only how footage is loading, does not change data associated with a clip)Offset of nodes from the cursor when addedOffset of pivot from target (when set), or from owner's location (when Fixed Position is off), or the absolute pivot pointOffset of the boundary origin in relation to the brush radiusOffset of the curves to round the tipOffset of the pose origin in relation to the brush radiusOffset of the rimOffset of the shadowOffset of track from the parenting pointOffset per CurveOffset planes from each other. If disabled, multiple planes will be created at the same locationOffset rays from the surface to reduce shadow terminator artifact on low poly geometry. Only affects triangles at grazing angles to lightOffset sampling of the irradiance grid in the surface normal direction to reduce light bleedingOffset sampling of the irradiance grid in the viewing direction to reduce light bleedingOffset starting pointOffset strokes by the same factor based on stroke draw orderOffset strokes from fillOffset strokes towards selected camera instead of the active cameraOffset the entire chain relative to the root jointOffset the entire stroke instead of selected points onlyOffset the noise along the strokesOffset the number of the frame to use in the animationOffset the origin and orientation of the deformationOffset the revolution along its axisOffset the roll along the original curve to retain shapeOffset the stroke from the surfaceOffset the thickness from the centerOffset to apply to animation during import, in framesOffset to the data of the stripOffset used to draw edit mesh in front of other geometryOffset value to add to stroke UVsOffset vectorOffset vertices based on a textureOffset will be an absolute point in space instead of relative to the targetOffset/Power/Slope (ASC-CDL)Offset:Offset: %.3fOffsetsOggOgg TheoraOilOldOld IDOld ID '%s' is linked from a library, indirect usages of this data-block will not be remappedOld Object Face AreaOld mapping value in framesOmitting Sparse Accessor if data is emptyOmnidirectional point LightOmnidirectional point light sourceOnOn CageOn ClickOn Current FrameOn LandOn PressOn Selected KeyframesOn Selected MarkersOn Selected OnlyOn SurfaceOn image sequence strips, it returns a strip for each imageOne FaceOne LevelOne of the nodes has no outputsOne of the three points on the circle. The point order determines the circle's directionOne unique graphical definitionOneDriveOnion OpacityOnion SkinOnion SkinningOnion SkinsOnline AccessOnline ExtensionsOnline access required to check for updates.Online access required to install or update.Online access required to install or update. Enable online access in System preferencesOnline access required to install or update. Launch Blender without --offline-modeOnline access required to install updates.Online directory of free and open source extensionsOnly 90 degree rotations are allowedOnly Activate if SelectedOnly ActiveOnly Active F-CurveOnly Active Keying SetOnly AssetsOnly Axis AlignedOnly BoostOnly Bézier curves are supportedOnly Bézier splines can be addedOnly ChannelOnly CurvesOnly Deform BonesOnly Edges & FacesOnly EndpointsOnly FacesOnly FirstOnly Insert AvailableOnly Insert NeededOnly LocalOnly LocationsOnly Loose EdgesOnly Neighbor GeometryOnly RimOnly SecondsOnly Select UnselectedOnly SelectedOnly Selected BonesOnly Selected ChannelsOnly Selected KeyframesOnly Selected Keyframes HandlesOnly Show ErrorsOnly Show SelectedOnly Show Selected F-Curve KeyframesOnly SmoothOnly UnusedOnly Use AlphaOnly X-axis transforms are affectedOnly Y-axis transforms are affectedOnly Z-axis transforms are affectedOnly a single character supportedOnly activate when mouse is not over a node (useful for tweak gesture)Only active layerOnly add F-Modifier to active F-CurveOnly add a F-Modifier of the specified type to the active stripOnly add sharp edges instead of clearing existing tags firstOnly add the rim to the original dataOnly affect selected elementsOnly allow given density value in emitter area and will not add upOnly allow selectable objects to influence raycast resultOnly apply the selected bones (with propagation to children)Only armature objects are supportedOnly assets from this current file can be moved between catalogsOnly available in point selection modeOnly bake keyframes in a certain frame rangeOnly bake selected light probe volumesOnly bake the active light probe volumeOnly bevel edges with sharp enough angles between facesOnly boolean, int, float and enum properties supportedOnly boolean, int, float, and enum properties supportedOnly calculate intensityOnly clear motion paths of selected bonesOnly clear motion paths of selected objectsOnly consider strips on the same channel as the active oneOnly consider the object itself when computing AOOnly cut selected geometryOnly cut the front most geometryOnly deform vertices within this distance from the center of the effect (leave as 0 for infinite.)Only deforming modifiers can be applied to shapesOnly delete selected keyframesOnly delete selected light probes' baked lighting dataOnly delete the active light probe's baked lighting dataOnly display and take into account the outer verticesOnly display every nth frameOnly display the image when it is aligned with the view axisOnly dissolve angles below this (planar only)Only edit the active layer of the objectOnly empty objects support collection instancesOnly export deform bones and their parentsOnly export selected objects. Unselected parents of selected objects are exported as empty transformOnly features further than margin pixels from the image edges are consideredOnly flip the custom loop normals of the selected elementsOnly generate intersection lines for this collectionOnly hold last frameOnly in MultiframeOnly include F-Curves and drivers that are disabled or have errorsOnly include Layer in this View Layer render output (leave blank to include always)Only include channels relating to selected objects and dataOnly include rows that correspond to selected elementsOnly increase alpha value if paint alpha is higher than existingOnly insert keyframes where they're needed in the relevant F-CurvesOnly key selected bones (Pose baking only)Only keyboard shortcuts can be edited that way, please use User Preferences otherwiseOnly keyframes of selected F-Curves are visible and editableOnly last region can be 4-splitOnly list current directory's content, with no recursionOnly merge along the edgesOnly mirror rigify parameters to selected bones which have the same rigify type as the active boneOnly modify strokes during the specified frame rangeOnly on the end closest to the first keyframeOnly on the end closest to the next keyframeOnly one * is supported in the patternOnly one Effect of this type is allowedOnly one modifier of this type is allowedOnly operate on the active boneOnly paint onto the faces directly under the brush (slower)Only paint selected stroke pointsOnly paint selected stroke points between other strokesOnly paint selected strokesOnly paste F-Modifiers on active F-CurveOnly paste F-Modifiers on active stripOnly paste the stored pose on to selected bones in the current poseOnly read color ramp alphaOnly record binding data for vertices matching the vertex group at the time of bindOnly render shadows and reflections on this object, for compositing renders into real footage. Objects with this setting are considered to already exist in the footage, objects without it are synthetic objects being composited into it.Only render the active layer. Only affects rendering from the interface, ignored for rendering from command line.Only replace destination elements where data is above given threshold (exact behavior depends on data type)Only replace destination elements where data is below given threshold (exact behavior depends on data type)Only sculpt selected stroke pointsOnly sculpt selected stroke points between other strokesOnly sculpt selected strokesOnly selected edgesOnly selected keyframesOnly selecting lines from illuminated regionsOnly selecting lines from shaded regionsOnly show add-onsOnly show and edit handles of selected keyframesOnly show enabled add-ons. Un-check to see all installed add-ons.Only show items matching this name (use '*' as wildcard)Only show the active shape key at full valueOnly show themesOnly supported for "TEMPORARY" type regions (pop-ups)Only supported in multiresolution modeOnly supported in object modeOnly sync the active length for the active stripOnly sync the active repositoryOnly the positive differences of the envelope amplitudes are summarized to produce the outputOnly transfer active data layerOnly transform object locations, without affecting rotation or scalingOnly unused (Fake User only) actions get consideredOnly use brush objects from this collectionOnly use case sensitive matches of search stringOnly use complete matches of search stringOnly use given geometry for fluidOnly use the collection to produce occlusionOnly use the first and last parts of the stroke for snappingOnly use the object data to produce occlusionOnly used for baking. Step=1 creates a key on every frame, step=2 bakes on 2s, etcOnly visible to camera and reflectionsOnly visible/selected bonesOnly window region can be 4-splitOnly write deforming bones (and non-deforming ones when they have deforming children)Only write out translation channels for the root boneOpacityOpacity (alpha) of the cameras' frustum volumeOpacity (alpha) of the convergence planeOpacity (alpha) of the darkened overlay in Camera viewOpacity FactorOpacity StrengthOpacity for edit verticesOpacity for the dashed lines in wiresOpacity of UV overlaysOpacity of clone image displayOpacity of the UV Stretch overlayOpacity of the attribute that is currently visualizedOpacity of the cage overlay in curves sculpt modeOpacity of the displayed edges (1.0 for opaque)Opacity of the imageOpacity of the pointsOpacity of the texture paint mode stencil mask overlayOpacity of the weight paint mode overlayOpacity to use for bone selectionOpacity: %3fOpacity: %sOpenOpen AllOpen ArrowOpen BordersOpen FolderOpen Folders on Single ClickOpen LoopOpen RecentOpen Shading LanguageOpen a Blender fileOpen a command prompt hereOpen a directory browser, hold Shift to open the file, Alt to browse containing directoryOpen a directory when selecting itOpen a file browser, hold Shift to open the file, Alt to browse containing directoryOpen a new text data-blockOpen a path in a file browserOpen a popup to set the debug levelOpen a predefined asset shelf in a popupOpen a predefined menuOpen a predefined panelOpen a predefined pie menuOpen a preset website in the web browserOpen a style module fileOpen a view for use with virtual reality headsets, or close it if already openedOpen a website in the web browserOpen a window to manage unused dataOpen a window with information about BlenderOpen all object entries and close all othersOpen an automatically saved file to recover itOpen an image file browser, hold Shift to open the file, Alt to browse containing directoryOpen blend files with this Blender versionOpen extensions preferencesOpen imageOpen imagesOpen new directoryOpen on Mouse OverOpen online reference docs in a web browserOpen source frame playerOpen the blend file that contains the active assetOpen the default fileOpen the fileOpen the folderOpen the last closed file ("quit.blend")Open the operator search popupOpen the splash screen with release infoOpen the temporary editor in a maximized screenOpen the temporary editor in a new windowOpen up the tree and adjust the view so that the active object is shown centeredOpen windowOpen windowsOpenEXROpenGLOpenVDBOpenVDB FileOpenVDB file format (.vdb)OpenVDB volumeOpenXR component pathOpenXR component pathsOpenXR interaction profile pathOpenXR user pathOpenXR user pathsOpening radius of the flare at the tip of the braidOperand TypeOperating System SettingsOperating system key pressedOperating system key pressed, -1 for any stateOperationOperation ModeOperation cannot be performed in edit modeOperation is not allowed in edit modeOperation requires an active boneOperation requires an active keying setOperation that is going to be applied to the meshOperationsOperations for splitting and mergingOperatorOperator(De)select AllOperator(De)select All FilesOperator(De)select All MarkersOperator(De)select All StrokesOperator(De)select FirstOperator(De)select LastOperator(De)select all MarkersOperator3D Markers to MeshOperatorAbout BlenderOperatorAcceptOperatorActionOperatorActivate Brush AssetOperatorActivate KeyconfigOperatorActivate Same Type NextOperatorActivate Same Type Next/PrevOperatorActivate Same Type PreviousOperatorActivate VR LandmarkOperatorActive CameraOperatorAddOperatorAdd (with Targets)...OperatorAdd AOVOperatorAdd Above SelectedOperatorAdd Action StripOperatorAdd ActiveOperatorAdd All to Keying SetOperatorAdd Alpha Transparency ModifierOperatorAdd ArmatureOperatorAdd Asset LibraryOperatorAdd Asset TagOperatorAdd AttributeOperatorAdd Auto-Execution PathOperatorAdd Basic human (metarig)OperatorAdd Basic quadruped (metarig)OperatorAdd Bird (metarig)OperatorAdd Boid RuleOperatorAdd Boid StateOperatorAdd BoneOperatorAdd Bone CollectionOperatorAdd Bone Collection ReferenceOperatorAdd Bone ConstraintOperatorAdd Bones to Selection SetOperatorAdd BookmarkOperatorAdd BrushOperatorAdd BézierOperatorAdd Bézier CircleOperatorAdd CameraOperatorAdd Camera Background ImageOperatorAdd Camera PresetOperatorAdd Camera and VR Landmark from SessionOperatorAdd CanvasOperatorAdd Cat (metarig)OperatorAdd CircleOperatorAdd Cloth PresetOperatorAdd CollectionOperatorAdd Collection InstanceOperatorAdd Color AttributeOperatorAdd ConeOperatorAdd ConstraintOperatorAdd Constraint (with Targets)OperatorAdd Cryptomatte SocketOperatorAdd CubeOperatorAdd Curve Point and SlideOperatorAdd Custom Keymap ConfigurationOperatorAdd CylinderOperatorAdd DriverOperatorAdd Drivers for SelectedOperatorAdd DuplicateOperatorAdd Edge Marks to Keying SetOperatorAdd EffectOperatorAdd Effect StripOperatorAdd EffectorOperatorAdd EmptyOperatorAdd Empty CurvesOperatorAdd Empty Image/Drop Image to EmptyOperatorAdd Empty Keying SetOperatorAdd Empty Keying Set PathOperatorAdd EntryOperatorAdd ExporterOperatorAdd Extension RepositoryOperatorAdd External Feature SetOperatorAdd F-Curve ModifierOperatorAdd F-ModifierOperatorAdd Face Marks to Keying SetOperatorAdd FadesOperatorAdd Feather VertexOperatorAdd Feather Vertex and SlideOperatorAdd Fluid PresetOperatorAdd Freestyle ModuleOperatorAdd Freeze FrameOperatorAdd Freeze Frame And SlideOperatorAdd From ThemeOperatorAdd Grease PencilOperatorAdd Grease Pencil Brush PresetOperatorAdd Grease Pencil Material PresetOperatorAdd GridOperatorAdd Hair Dynamics PresetOperatorAdd Horse (metarig)OperatorAdd Human (metarig)OperatorAdd IK to BoneOperatorAdd Ico SphereOperatorAdd ImageOperatorAdd Image StripOperatorAdd Integrator PresetOperatorAdd ItemOperatorAdd Key Map ItemOperatorAdd LightOperatorAdd Light ProbeOperatorAdd LightgroupOperatorAdd Line Color ModifierOperatorAdd Line SetOperatorAdd Line Thickness ModifierOperatorAdd MarkerOperatorAdd Marker and MoveOperatorAdd Marker and SlideOperatorAdd Marker at ClickOperatorAdd Mask LayerOperatorAdd Mask NodeOperatorAdd Mask StripOperatorAdd MaterialOperatorAdd Material SlotOperatorAdd Material VariantOperatorAdd Meta-StripsOperatorAdd MetaballOperatorAdd Metarig SampleOperatorAdd ModifierOperatorAdd MonkeyOperatorAdd Movie StripOperatorAdd MovieClip StripOperatorAdd New Annotation LayerOperatorAdd New CacheOperatorAdd New GroupOperatorAdd New LayerOperatorAdd New Layer GroupOperatorAdd New Mask LayerOperatorAdd New Paint CurveOperatorAdd New Paint Curve PointOperatorAdd New PaletteOperatorAdd NodeOperatorAdd Node CollectionOperatorAdd Node Color PresetOperatorAdd Node GroupOperatorAdd Node Group AssetOperatorAdd Node ObjectOperatorAdd Nurbs CircleOperatorAdd Nurbs CurveOperatorAdd ObjectOperatorAdd Object ConstraintOperatorAdd Object Data InstanceOperatorAdd Paint SlotOperatorAdd Particle System SlotOperatorAdd PassiveOperatorAdd PathOperatorAdd Performance PresetOperatorAdd PlaneOperatorAdd Point CloudOperatorAdd Primitive ObjectOperatorAdd PropertyOperatorAdd Python Script DirectoryOperatorAdd Random CurvesOperatorAdd Raytracing PresetOperatorAdd Render PresetOperatorAdd Render SlotOperatorAdd Render ViewOperatorAdd Repeat ZoneOperatorAdd Repository...OperatorAdd RerouteOperatorAdd ReroutesOperatorAdd Retiming KeyOperatorAdd Rigid BodiesOperatorAdd Rigid BodyOperatorAdd Rigid Body ConstraintOperatorAdd Rigid Body WorldOperatorAdd Row FilterOperatorAdd Safe Area PresetOperatorAdd Sampling PresetOperatorAdd Scene StripOperatorAdd SegmentOperatorAdd Selected Bones to CollectionOperatorAdd Selected Bones to New CollectionOperatorAdd Shape KeyOperatorAdd Shark (metarig)OperatorAdd Simple UVsOperatorAdd Simulation ZoneOperatorAdd Single to Keying SetOperatorAdd Skin DataOperatorAdd Sound ClipOperatorAdd Sound StripOperatorAdd SpeakerOperatorAdd Speed TransitionOperatorAdd Speed Transition And SlideOperatorAdd SquareOperatorAdd Stabilization Rotation TracksOperatorAdd Stabilization TracksOperatorAdd StandardOperatorAdd Strip ModifierOperatorAdd Strip with a new SceneOperatorAdd Stroke Geometry ModifierOperatorAdd Surface CircleOperatorAdd Surface CurveOperatorAdd Surface CylinderOperatorAdd Surface PatchOperatorAdd Surface SlotOperatorAdd Surface SphereOperatorAdd Surface TorusOperatorAdd TargetOperatorAdd Target BoneOperatorAdd TextOperatorAdd Text BoxOperatorAdd Text Editor PresetOperatorAdd Texture SetupOperatorAdd ThemeOperatorAdd TileOperatorAdd Time MarkerOperatorAdd TorusOperatorAdd TrackOperatorAdd Track Above SelectedOperatorAdd Track Color PresetOperatorAdd Tracking ObjectOperatorAdd Tracking Settings PresetOperatorAdd TracksOperatorAdd TransitionOperatorAdd UV MapOperatorAdd UV SphereOperatorAdd UVsOperatorAdd Used LightgroupsOperatorAdd VR LandmarkOperatorAdd VR Landmark from CameraOperatorAdd VR Landmark from SessionOperatorAdd VertexOperatorAdd Vertex GroupOperatorAdd Vertex and SlideOperatorAdd View LayerOperatorAdd Viewport Sampling PresetOperatorAdd VolumeOperatorAdd White Balance PresetOperatorAdd Wolf (metarig)OperatorAdd WorkspaceOperatorAdd a new Variant SlotOperatorAdd layerOperatorAdd sampleOperatorAdd to CollectionOperatorAdd to Keying SetOperatorAdd to Quick FavoritesOperatorAdd-on EnabledOperatorAdd/Remove UI RowsOperatorAdjust Area Light SizeOperatorAdjust Area Light X SizeOperatorAdjust Area Light Y SizeOperatorAdjust Empty Display SizeOperatorAdjust ExtrusionOperatorAdjust Focal LengthOperatorAdjust Focus DistanceOperatorAdjust Last Operation...OperatorAdjust Light PowerOperatorAdjust Light RadiusOperatorAdjust OffsetOperatorAdjust Spot Light BlendOperatorAdjust Sun Light AngleOperatorAdjustment LayerOperatorAffineOperatorAfterOperatorAfter Current FrameOperatorAlembic (.abc)OperatorAlignOperatorAlign Active Camera to SelectedOperatorAlign Active Camera to ViewOperatorAlign BonesOperatorAlign Camera to ViewOperatorAlign NodesOperatorAlign ObjectsOperatorAlign RotationOperatorAlign to Transform OrientationOperatorAllOperatorAll TransformsOperatorAllow Online AccessOperatorAnimate PathOperatorAnimated Transforms to DeltasOperatorAnimation StepOperatorAnnotateOperatorAnnotate EraserOperatorAnnotate LineOperatorAnnotate PolygonOperatorAnnotation Add NewOperatorAnnotation DrawOperatorAnnotation UnlinkOperatorAppendOperatorAppend and Activate WorkspaceOperatorAppend...OperatorApplyOperatorApply Camera ImageOperatorApply ConstraintOperatorApply Default SettingsOperatorApply ModifierOperatorApply Modifier as Shape KeyOperatorApply Object TransformOperatorApply Parent InverseOperatorApply PoseOperatorApply Pose AssetOperatorApply Pose FlippedOperatorApply Pose as Rest PoseOperatorApply ScaleOperatorApply Selected as Rest PoseOperatorApply Solution ScaleOperatorApply TransformationOperatorApply Visual TransformOperatorApply Visual Transform to PoseOperatorApply as Shape KeyOperatorArcOperatorArea OptionsOperatorArmatureOperatorArrangeOperatorAssignOperatorAssign ActionOperatorAssign Automatic from BonesOperatorAssign Custom Property Values as DefaultOperatorAssign MaterialOperatorAssign Material SlotOperatorAssign New Geometry Node GroupOperatorAssign Selected BonesOperatorAssign To VariantOperatorAssign Value as DefaultOperatorAssign as OriginalOperatorAssign from Bone EnvelopesOperatorAssign to Active GroupOperatorAssign to CollectionOperatorAssign to HookOperatorAssign to New CollectionOperatorAssign to New GroupOperatorAssign to Vertex GroupOperatorAt CenterOperatorAt CursorOperatorAttach NodesOperatorAutoOperatorAuto Animate PathOperatorAuto Save...OperatorAuto-Name Front/BackOperatorAuto-Name Left/RightOperatorAuto-Name Top/BottomOperatorAuto-Name by AxisOperatorAutocompleteOperatorAutomatically Pack ResourcesOperatorAvailableOperatorAverage Islands ScaleOperatorAverage NormalsOperatorAverage TracksOperatorBackOperatorBack to PreviousOperatorBack to Previous ScreenOperatorBackdrop MoveOperatorBackdrop Zoom InOperatorBackdrop Zoom OutOperatorBackground Image FitOperatorBackground Image MoveOperatorBackground Image ZoomOperatorBackimage SampleOperatorBackward in HistoryOperatorBackwardsOperatorBakeOperatorBake (Disk Cache mandatory)OperatorBake ActionOperatorBake Action...OperatorBake AllOperatorBake All DynamicsOperatorBake All Light Probe VolumesOperatorBake All PhysicsOperatorBake ChannelsOperatorBake DataOperatorBake Geometry NodeOperatorBake GuidesOperatorBake Image SequenceOperatorBake KeyframesOperatorBake Light CacheOperatorBake Line ArtOperatorBake MeshOperatorBake NoiseOperatorBake Object Transform to Grease PencilOperatorBake Object Transform to Grease Pencil...OperatorBake OceanOperatorBake ParticlesOperatorBake PhysicsOperatorBake SimulationOperatorBake from CacheOperatorBake to KeyframesOperatorBaking All - ESC to pauseOperatorBaking Data - ESC to pauseOperatorBaking Guides - ESC to pauseOperatorBaking Mesh - ESC to pauseOperatorBaking Noise - ESC to pauseOperatorBaking Particles - ESC to pauseOperatorBatch ChangeOperatorBatch RenameOperatorBatch Rename...OperatorBatch-Clear PreviewsOperatorBatch-Generate PreviewsOperatorBeautify FacesOperatorBeforeOperatorBefore Current FrameOperatorBendOperatorBetween Selected MarkersOperatorBevelOperatorBevel EdgesOperatorBevel VerticesOperatorBind Camera to MarkersOperatorBisectOperatorBladeOperatorBlankOperatorBlend OffsetOperatorBlend Offset KeyframesOperatorBlend PoseOperatorBlend Pose AssetOperatorBlend Pose FlippedOperatorBlend Pose with Rest PoseOperatorBlend from ShapeOperatorBlend to Default ValueOperatorBlend to EaseOperatorBlend to Ease KeyframesOperatorBlend to NeighborOperatorBlender StoreOperatorBlender WebsiteOperatorBoldOperatorBone EnvelopeOperatorBone SizeOperatorBonesOperatorBorder Offset ViewOperatorBothOperatorBoth NeighborsOperatorBoth SidesOperatorBottomOperatorBoxOperatorBox AddOperatorBox Face SetOperatorBox HideOperatorBox MaskOperatorBox SelectOperatorBox Select (Axis Range)OperatorBox Select (Include Handles)OperatorBox Select PinnedOperatorBox ShowOperatorBox TrimOperatorBreakdownOperatorBreakdownerOperatorBridge Edge LoopsOperatorBridge FacesOperatorBrightness/ContrastOperatorBrowse ImageOperatorBrushOperatorBrush EditOperatorBuild ProxyOperatorBuild Proxy / TimecodeOperatorButterworth SmoothOperatorBy AttributeOperatorBy DistanceOperatorBy Edge Bevel WeightOperatorBy Edge CreasesOperatorBy Face Set BoundariesOperatorBy Loose PartsOperatorBy MaterialsOperatorBy NormalsOperatorBy Sharp EdgesOperatorBy UV SeamsOperatorBézierOperatorCalculateOperatorCalculate Bone PathsOperatorCalculate MassOperatorCalculate Motion PathsOperatorCalculate Object Motion PathsOperatorCalculate Simulation to FrameOperatorCalculate to FrameOperatorCalculate...OperatorCall Asset Shelf PopoverOperatorCall MenuOperatorCall PanelOperatorCall Pie MenuOperatorCameraOperatorCamera Fit Frame to SelectedOperatorCamera Lens ScaleOperatorCancel AnimationOperatorCancel Render ViewOperatorCenter Current FrameOperatorCenter Cursor and Frame AllOperatorCenter View to CursorOperatorCenter View to MouseOperatorChange CharacterOperatorChange Collision ShapeOperatorChange Data/FilesOperatorChange Effect TypeOperatorChange FactorOperatorChange FrameOperatorChange Keying Set...OperatorChange Path/FilesOperatorChange SceneOperatorChange Scene...OperatorChange ShapeOperatorChange SpacingOperatorChange Visible Data SourceOperatorChange the Lock On Shape KeysOperatorChange the Lock On Vertex GroupsOperatorChecker DeselectOperatorChildOperatorCircleOperatorCircle SelectOperatorCircle Select (Deselect)OperatorCircle Select (Extend)OperatorCircle •OperatorCleanOperatorClean ChannelsOperatorClean KeyframesOperatorClean Loose PointsOperatorClean TracksOperatorClean Up Operator PresetsOperatorClean Up Space DataOperatorClean Vertex Group WeightsOperatorClean up I18n Work RepositoryOperatorClean up Work RepositoryOperatorCleanupOperatorCleanup BookmarksOperatorClearOperatorClear Active GroupOperatorClear AllOperatorClear All Marked PackagesOperatorClear All Restrict RenderOperatorClear AnimationOperatorClear AssetOperatorClear Asset (Set Fake User)OperatorClear Baked Line ArtOperatorClear Bone PathsOperatorClear Button StringOperatorClear Data-Block PreviewsOperatorClear Data-Block Previews...OperatorClear EditedOperatorClear FK ActionOperatorClear FadeOperatorClear FadesOperatorClear Feather WeightOperatorClear FilterOperatorClear Freestyle EdgeOperatorClear Freestyle FaceOperatorClear Ghost CurvesOperatorClear HoldoutOperatorClear IK ActionOperatorClear Indirect OnlyOperatorClear InverseOperatorClear KeyOperatorClear Keyframe (Buttons)OperatorClear KeyframesOperatorClear Keyframes...OperatorClear LabelOperatorClear Library OverrideOperatorClear LineOperatorClear LocationOperatorClear Marked PackageOperatorClear MaskOperatorClear Motion PathsOperatorClear Object ConstraintsOperatorClear Object ModifiersOperatorClear Object PathsOperatorClear OriginOperatorClear ParentOperatorClear Pose ConstraintsOperatorClear Pose LocationOperatorClear Pose RotationOperatorClear Pose ScaleOperatorClear Pose TransformsOperatorClear Preview RangeOperatorClear Recent Files ListOperatorClear Recent ItemsOperatorClear Render RegionOperatorClear Render SlotOperatorClear Restrict ViewOperatorClear RollOperatorClear RotationOperatorClear ScaleOperatorClear Sculpt Mask DataOperatorClear SeamOperatorClear Shape KeyOperatorClear Shape KeysOperatorClear SharpOperatorClear Sharp from VerticesOperatorClear Single AssetOperatorClear Single KeyframesOperatorClear Skin DataOperatorClear SolutionOperatorClear StatusOperatorClear Strip OffsetOperatorClear Strip TransformOperatorClear ThemeOperatorClear TiltOperatorClear TrackOperatorClear Track PathOperatorClear Useless ActionsOperatorClear User TransformsOperatorClear ViewerOperatorClear Viewer RegionOperatorClickOperatorClick-Insert KeyframesOperatorClipOperatorClip...OperatorClipping RegionOperatorClipping Region...OperatorCloseOperatorClose AreaOperatorClose WindowOperatorCloth FilterOperatorCollapseOperatorCollapse ChannelsOperatorCollapse Edges & FacesOperatorCollapse and Hide Unused SocketsOperatorCollection InstanceOperatorCollection Instance...OperatorCollection Line ArtOperatorColorOperatorColor FilterOperatorColumn on Current FrameOperatorColumns on Selected KeysOperatorColumns on Selected MarkersOperatorCombOperatorConeOperatorConnectOperatorConnect AllOperatorConnect HairOperatorConnect Rigid BodiesOperatorConnect StripsOperatorConnect Vertex PairsOperatorConnect Vertex PathOperatorConnect to OutputOperatorConsole AutocompleteOperatorConsole BannerOperatorConsole ExecuteOperatorConsole LanguageOperatorConstraint TargetOperatorConstraint to F-CurveOperatorContext Array CycleOperatorContext Collection Boolean SetOperatorContext Enum CycleOperatorContext Enum MenuOperatorContext Enum PieOperatorContext Int CycleOperatorContext MenuOperatorContext Modal MouseOperatorContext Scale FloatOperatorContext Scale IntOperatorContext SetOperatorContext Set BooleanOperatorContext Set EnumOperatorContext Set FloatOperatorContext Set StringOperatorContext Set ValueOperatorContext ToggleOperatorContext Toggle ValuesOperatorContinueOperatorContinue OfflineOperatorControl Point RowOperatorConvert AttributeOperatorConvert Color AttributeOperatorConvert Curves to Particle SystemOperatorConvert Image Empty to Mesh PlaneOperatorConvert Particle System to CurvesOperatorConvert Particles to MeshOperatorConvert Rotation ModesOperatorConvert ToOperatorConvert VolumeOperatorConvert WhitespaceOperatorConvert to CurvesOperatorConvert to MeshOperatorConvert to Mesh PlaneOperatorConvert to Particle SystemOperatorConvex HullOperatorCopyOperatorCopy ActiveOperatorCopy Active to Selected ObjectsOperatorCopy All Drivers to SelectedOperatorCopy All Layers to SelectedOperatorCopy All Materials to SelectedOperatorCopy All to SelectedOperatorCopy All to Selected ObjectsOperatorCopy ColorOperatorCopy Colors to SelectedOperatorCopy Constraint To SelectedOperatorCopy Constraints to Selected BonesOperatorCopy Constraints to Selected ObjectsOperatorCopy Data PathOperatorCopy DriverOperatorCopy Driver VariablesOperatorCopy Driver to SelectedOperatorCopy Drivers to SelectedOperatorCopy EffectOperatorCopy F-ModifiersOperatorCopy Full Data PathOperatorCopy Global TransformOperatorCopy ImageOperatorCopy KeyframesOperatorCopy LabelOperatorCopy Layer to SelectedOperatorCopy Line SetOperatorCopy Markers to SceneOperatorCopy MaterialOperatorCopy Material to SelectedOperatorCopy Materials to Selected ObjectOperatorCopy Mirrored UV CoordsOperatorCopy ModifierOperatorCopy Modifier to SelectedOperatorCopy Modifiers to Selected ObjectsOperatorCopy ObjectsOperatorCopy Only ParametersOperatorCopy Option To Selected RigsOperatorCopy Particle Instance ObjectOperatorCopy Particle SystemsOperatorCopy PoseOperatorCopy Pose as AssetOperatorCopy Previous SettingsOperatorCopy Python CommandOperatorCopy Relative TransformOperatorCopy Reports to ClipboardOperatorCopy Rigid Body SettingsOperatorCopy Rigify Parameters to SelectedOperatorCopy Selection Set(s)OperatorCopy SettingsOperatorCopy Settings to DefaultsOperatorCopy Single to SelectedOperatorCopy SplinesOperatorCopy StrokesOperatorCopy Studio Light SettingsOperatorCopy TextOperatorCopy Texture Slot SettingsOperatorCopy Track SettingsOperatorCopy TracksOperatorCopy Type & ParametersOperatorCopy UV MapsOperatorCopy UVsOperatorCopy VectorOperatorCopy Vertex Group to SelectedOperatorCopy as New DriverOperatorCopy as ScriptOperatorCopy from ActiveOperatorCopy from Active TrackOperatorCopy to Asset LibraryOperatorCopy to ClipboardOperatorCopy to Clipboard (as Script)OperatorCopy to SelectedOperatorCopy to Selected StripsOperatorCopyright ©OperatorCorner AngleOperatorCorrective Smooth BindOperatorCreate Face SetOperatorCreate Freestyle Stroke MaterialOperatorCreate Ghost CurvesOperatorCreate MaskOperatorCreate New CollectionOperatorCreate New DirectoryOperatorCreate OrientationOperatorCreate Plane TrackOperatorCreate Selection SetOperatorCreate and Add Bones to Selection SetOperatorCreditsOperatorCrossfade SoundsOperatorCubeOperatorCube ProjectionOperatorCurrent Cache to BakeOperatorCursorOperatorCursor To Center ViewOperatorCursor Value to SelectionOperatorCursor to ActiveOperatorCursor to GridOperatorCursor to OriginOperatorCursor to PixelsOperatorCursor to SelectedOperatorCursor to SelectionOperatorCursor to VR LandmarkOperatorCursor to World OriginOperatorCurveOperatorCurve PenOperatorCurve Sculpt Mode ToggleOperatorCustom NormalOperatorCustom...OperatorCutOperatorCut LinksOperatorCut TextOperatorCycle Render SlotOperatorCycle Space ContextOperatorCycle Space Type SetOperatorCycle WorkspaceOperatorCylinderOperatorCylinder ProjectionOperatorDOF Distance (Pick)OperatorData Stack DropOperatorDeactivate Viewer NodeOperatorDebug MenuOperatorDecimate (Allowed Change)OperatorDecimate (Ratio)OperatorDecimate CurveOperatorDecimate GeometryOperatorDecimate KeyframesOperatorDecrease ContrastOperatorDecrease KerningOperatorDecrease NumberOperatorDegenerate DissolveOperatorDegree °OperatorDeinterlace MoviesOperatorDeleteOperatorDelete Active FrameOperatorDelete Active Keyframe (Active Layer)OperatorDelete Active Keyframes (All Layers)OperatorDelete All BakesOperatorDelete All GroupsOperatorDelete All Physics BakesOperatorDelete All SetsOperatorDelete All Unlocked GroupsOperatorDelete AssetOperatorDelete Asset CatalogOperatorDelete BakeOperatorDelete BookmarkOperatorDelete Brush AssetOperatorDelete Cached SimulationOperatorDelete ChannelsOperatorDelete ConstraintOperatorDelete Current CacheOperatorDelete CurveOperatorDelete Data-BlockOperatorDelete DriverOperatorDelete DriversOperatorDelete Drivers for SelectedOperatorDelete Duplicate FramesOperatorDelete Edge LoopOperatorDelete EdgesOperatorDelete EditOperatorDelete FacesOperatorDelete FrameOperatorDelete Generated KeysOperatorDelete Geometry Node BakeOperatorDelete GlobalOperatorDelete GroupOperatorDelete HierarchyOperatorDelete Higher LevelsOperatorDelete Invalid DriversOperatorDelete KeyframeOperatorDelete Keyframe (Buttons)OperatorDelete KeyframesOperatorDelete Keyframes...OperatorDelete Keying-Set KeyframeOperatorDelete Keying-Set Keyframe (by name)OperatorDelete KnotOperatorDelete Light CacheOperatorDelete LooseOperatorDelete MarkerOperatorDelete MarkersOperatorDelete Next WordOperatorDelete OrientationOperatorDelete Palette ColorOperatorDelete Physics BakeOperatorDelete PointOperatorDelete Previous WordOperatorDelete ProxyOperatorDelete ReportsOperatorDelete Retiming KeysOperatorDelete SceneOperatorDelete ScreenOperatorDelete SegmentOperatorDelete Selected Bone(s)OperatorDelete Selected FilesOperatorDelete Selection SetOperatorDelete Single DriverOperatorDelete Single KeyframeOperatorDelete Strip & DataOperatorDelete StripsOperatorDelete TrackOperatorDelete TracksOperatorDelete Unused NodesOperatorDelete VerticesOperatorDelete WeightOperatorDelete WorkspaceOperatorDelete with ReconnectOperatorDenoise AnimationOperatorDensity ModeOperatorDeselectOperatorDeselect AllOperatorDeselect Bone CollectionOperatorDeselect BonesOperatorDeselect Material SlotOperatorDeselect ObjectsOperatorDeselect Pose BonesOperatorDeselect Selection SetOperatorDeselect Vertex GroupOperatorDetachOperatorDetach LinksOperatorDetach NodesOperatorDetach OutputsOperatorDetach and MoveOperatorDetail Flood FillOperatorDetect FeaturesOperatorDeveloper CommunityOperatorDeveloper DocumentationOperatorDirty Vertex ColorsOperatorDisable Add-onOperatorDisable Channel SettingOperatorDisable CollectionOperatorDisable Collection in RenderOperatorDisable MarkersOperatorDisable and Keep TransformOperatorDisable extensionOperatorDisable from View LayerOperatorDisable in RenderOperatorDisable in ViewportsOperatorDisable theme extensionOperatorDisconnect AllOperatorDisconnect HairOperatorDisconnect StripsOperatorDiscontinuity (Euler) FilterOperatorDisplay VariantOperatorDissolveOperatorDissolve BonesOperatorDissolve EdgesOperatorDissolve FacesOperatorDissolve Selected Bone(s)OperatorDissolve SelectionOperatorDissolve VerticesOperatorDo Not Replace LinksOperatorDocumentationOperatorDolly ViewOperatorDolly View...OperatorDonateOperatorDragOperatorDrag and DropOperatorDrawOperatorDraw CurveOperatorDraw CurvesOperatorDrop ColorOperatorDrop Extension URLOperatorDrop Geometry Node Group on ObjectOperatorDrop Material in Material slotsOperatorDrop Material on ObjectOperatorDrop NameOperatorDrop Named Material on ObjectOperatorDrop Object to SceneOperatorDrop WorldOperatorDrop to Import FileOperatorDuplicateOperatorDuplicate Active Keyframe (Active Layer)OperatorDuplicate Area into New WindowOperatorDuplicate Asset...OperatorDuplicate CollectionOperatorDuplicate Color AttributeOperatorDuplicate ConstraintOperatorDuplicate CurrentOperatorDuplicate CurveOperatorDuplicate Empty KeyframesOperatorDuplicate ItemOperatorDuplicate KeyframesOperatorDuplicate LayerOperatorDuplicate Layer to New ObjectOperatorDuplicate LineOperatorDuplicate LinkedOperatorDuplicate Linked CollectionOperatorDuplicate MarkerOperatorDuplicate Marker to SceneOperatorDuplicate Marker to Scene...OperatorDuplicate MaskOperatorDuplicate Metaball ElementsOperatorDuplicate NodesOperatorDuplicate ObjectsOperatorDuplicate Particle SystemOperatorDuplicate Selected Bone(s)OperatorDuplicate StripsOperatorDuplicate StrokesOperatorDuplicate Time MarkerOperatorDuplicate Vertex GroupOperatorDynamic Paint BakeOperatorDynamic TopologyOperatorDynamic Topology ToggleOperatorEaseOperatorEase KeyframesOperatorEasing ModeOperatorEasing TypeOperatorEdgeOperatorEdge Bevel WeightOperatorEdge CreaseOperatorEdge LoopsOperatorEdge Ring SelectOperatorEdge RingsOperatorEdge SlideOperatorEdge SplitOperatorEdit Directory PathOperatorEdit DriverOperatorEdit Dyntopo Detail SizeOperatorEdit ExternallyOperatorEdit Face SetOperatorEdit GroupOperatorEdit MetadataOperatorEdit Metadata...OperatorEdit Minimum DistanceOperatorEdit Preview Image...OperatorEdit PropertyOperatorEdit Property ValueOperatorEdit SourceOperatorEdit ValueOperatorEdit Voxel SizeOperatorEmptyOperatorEmpty HairOperatorEnable Add-onOperatorEnable Channel SettingOperatorEnable CollectionOperatorEnable Collection in RenderOperatorEnable MarkersOperatorEnable Repository from DropOperatorEnable in RenderOperatorEnable in View LayerOperatorEnable in ViewportsOperatorEnable theme extensionOperatorEncode Mesh Widget to PythonOperatorEncode MetarigOperatorEncode Metarig SampleOperatorEncode Metarig to PythonOperatorEncode Sample to PythonOperatorEndpointsOperatorEnhance DetailsOperatorEnter Tweak ModeOperatorEqualize HandlesOperatorEraseOperatorErase DisplacementOperatorEuler Discontinuity FilterOperatorEuro €OperatorExecute FileOperatorExecute File WindowOperatorExecute a Python PresetOperatorExit GroupOperatorExit Tweak ModeOperatorExpandOperatorExpand Active Face SetOperatorExpand ChannelsOperatorExpand Face Set by TopologyOperatorExpand Mask by NormalsOperatorExpand Mask by TopologyOperatorExpand/Collapse AllOperatorExpand/Collapse Header MenusOperatorExplode RefreshOperatorExportOperatorExport AlembicOperatorExport AllOperatorExport All CollectionsOperatorExport BVHOperatorExport FBXOperatorExport Key Configuration...OperatorExport Keying Set...OperatorExport PLYOperatorExport PO...OperatorExport STLOperatorExport SubtitlesOperatorExport USDOperatorExport UV LayoutOperatorExport Wavefront OBJOperatorExport glTF 2.0OperatorExport to FileOperatorExport to PDFOperatorExport to SVGOperatorExport...OperatorExt Package UninstallOperatorExt Package Uninstall MarkedOperatorExt Repo SyncOperatorExtendOperatorExtend ChildOperatorExtend ParentOperatorExtend VerticesOperatorExternal File OperationOperatorExtract Face SetOperatorExtract PaletteOperatorExtract Palette from ImageOperatorExtrapolation ModeOperatorExtrudeOperatorExtrude Along NormalsOperatorExtrude ContextOperatorExtrude Curve and MoveOperatorExtrude EdgesOperatorExtrude FacesOperatorExtrude Faces Along NormalsOperatorExtrude ForkedOperatorExtrude IndividualOperatorExtrude Individual FacesOperatorExtrude Individual Faces and MoveOperatorExtrude Individual and MoveOperatorExtrude ManifoldOperatorExtrude Manifold Along NormalsOperatorExtrude Only EdgesOperatorExtrude Only Edges and MoveOperatorExtrude Only VerticesOperatorExtrude Only Vertices and MoveOperatorExtrude RegionOperatorExtrude Region and MoveOperatorExtrude Region and Shrink/FattenOperatorExtrude RepeatOperatorExtrude Stroke PointsOperatorExtrude VerticesOperatorExtrude and Move on Individual NormalsOperatorExtrude and Move on NormalsOperatorExtrude at Cursor MoveOperatorExtrude to CursorOperatorExtrude to Cursor or AddOperatorEyedropperOperatorEyedropper ColorbandOperatorEyedropper Colorband (Points)OperatorEyedropper Data-BlockOperatorEyedropper DepthOperatorEyedropper DriverOperatorFBX (.fbx)OperatorFK2IKOperatorFK2IK ActionOperatorFK2IK PoseOperatorFaceOperatorFace AreaOperatorFace Normals StrengthOperatorFace RegionsOperatorFace Select HideOperatorFace Set Box GestureOperatorFace Set ExtractOperatorFace Set Lasso GestureOperatorFace Set Line GestureOperatorFace Set from Edit Mode SelectionOperatorFace Set from MaskedOperatorFace Set from VisibleOperatorFace Sets VisibilityOperatorFace at Cursor MoveOperatorFaces by SidesOperatorFadeOperatorFair PositionsOperatorFair TangencyOperatorFallback Tool Pie MenuOperatorFeather Reset AnimationOperatorFile Selector DropOperatorFillOperatorFill Between JointsOperatorFill HolesOperatorFill MaskOperatorFill Range by SelectionOperatorFill TileOperatorFilterOperatorFilter ChannelsOperatorFilter ClothOperatorFilter ColorOperatorFilter MeshOperatorFilter TracksOperatorFilter TypeOperatorFindOperatorFind & Replace...OperatorFind & Set SelectionOperatorFind Missing FilesOperatorFind Missing Files...OperatorFind NextOperatorFind NodeOperatorFind Node...OperatorFind...OperatorFirstOperatorFitOperatorFit Backdrop to Available SpaceOperatorFit Preview in WindowOperatorFix to Scene CameraOperatorFlatOperatorFlat FacesOperatorFlatten HandlesOperatorFlipOperatorFlip (Distortion Free)OperatorFlip HorizontallyOperatorFlip ImageOperatorFlip MatCapOperatorFlip NamesOperatorFlip NormalsOperatorFlip Quad TessellationOperatorFlip QuaternionsOperatorFlip RegionOperatorFlip VerticallyOperatorFloorOperatorFlorin ƒOperatorFlush EditsOperatorFly NavigationOperatorFollow Active QuadsOperatorForce FieldOperatorForce Unlock Active RepositoryOperatorForce Unlock Repository...OperatorForwardOperatorForward in HistoryOperatorForwardsOperatorFrame AllOperatorFrame All FitOperatorFrame BackwardsOperatorFrame Camera BoundsOperatorFrame Channel Under CursorOperatorFrame ForwardsOperatorFrame OffsetOperatorFrame Preview RangeOperatorFrame Scene RangeOperatorFrame Scene/Preview RangeOperatorFrame SelectedOperatorFrame Selected (Quad View)OperatorFrame Selected ChannelsOperatorFreeOperatorFree AllOperatorFree DataOperatorFree GuidesOperatorFree MeshOperatorFree NoiseOperatorFree ParticlesOperatorFrom Active Node's LabelOperatorFrom Linked Node's LabelOperatorFrom Linked Output's NameOperatorFurOperatorGaussian BlurOperatorGaussian SmoothOperatorGeneralOperatorGenerate PreviewOperatorGenerate Preview from ObjectOperatorGenerate RigOperatorGerman Eszett ßOperatorGet Frame RangeOperatorGizmoOperatorGizmo SelectOperatorGizmo TweakOperatorGizmoGroupOperatorGlowOperatorGo to Current FrameOperatorGo to ParentOperatorGrabOperatorGrab CloneOperatorGrab UVsOperatorGradientOperatorGradient (Linear)OperatorGradient (Radial)OperatorGravityOperatorGrease Pencil Arc ShapeOperatorGrease Pencil Box ShapeOperatorGrease Pencil Circle ShapeOperatorGrease Pencil Curve ShapeOperatorGrease Pencil DrawOperatorGrease Pencil EyedropperOperatorGrease Pencil FillOperatorGrease Pencil InterpolationOperatorGrease Pencil Line ShapeOperatorGrease Pencil Paint VertexOperatorGrease Pencil Paint WeightOperatorGrease Pencil Polyline ShapeOperatorGrease Pencil SculptOperatorGrease Pencil TrimOperatorGrease Pencil as PDFOperatorGrease Pencil as SVGOperatorGridOperatorGrid FillOperatorGroup ChannelsOperatorGroup InsertOperatorGrow Face SetOperatorGrow MaskOperatorGrow SelectionOperatorGrow VisibilityOperatorGuillemet «OperatorGuillemet »OperatorHandle Area Action ZonesOperatorHandle TypeOperatorHandle dropped .blend fileOperatorHideOperatorHide Active Face SetOperatorHide Active LayerOperatorHide All InsideOperatorHide CollectionOperatorHide CurvesOperatorHide Inactive LayersOperatorHide Inside CollectionOperatorHide Layer(s)OperatorHide MaskedOperatorHide MaterialsOperatorHide ObjectsOperatorHide One LevelOperatorHide OthersOperatorHide SelectedOperatorHide Selected CurvesOperatorHide TracksOperatorHide Tracks ClearOperatorHide UnselectedOperatorHide Unselected CurvesOperatorHide/ShowOperatorHide/Show AllOperatorHide/Show LassoOperatorHide/Show LineOperatorHide/Show MaskedOperatorHide/Show PolylineOperatorHighlight FileOperatorHistory AppendOperatorHistory CycleOperatorHook to New ObjectOperatorHook to Selected ObjectOperatorHook to Selected Object BoneOperatorHorizontal SplitOperatorHue/Saturation/ValueOperatorI18n Add-on ExportOperatorI18n Add-on ImportOperatorI18n Load SettingsOperatorI18n Save SettingsOperatorIK2FKOperatorIK2FK ActionOperatorIK2FK PoseOperatorIco SphereOperatorImage AspectOperatorImage Edit ExternallyOperatorImage PaintOperatorImage SequenceOperatorImage from ViewOperatorImport AlembicOperatorImport BVHOperatorImport Blender {:d}.{:d} PreferencesOperatorImport FBXOperatorImport Image SequenceOperatorImport Images as PlanesOperatorImport Key Configuration...OperatorImport OpenVDB VolumeOperatorImport OpenVDB...OperatorImport PLYOperatorImport PO...OperatorImport STLOperatorImport SVGOperatorImport SVG as Grease PencilOperatorImport USDOperatorImport Wavefront OBJOperatorImport glTF 2.0OperatorImport...OperatorInclude Selected ObjectsOperatorIncrease ContrastOperatorIncrease KerningOperatorIncrease NumberOperatorIncrement Number in FilenameOperatorIndentOperatorIndent or AutocompleteOperatorInflateOperatorInit Face SetsOperatorInit I18n Update Select LanguagesOperatorInit I18n Update SettingsOperatorInit MaskOperatorInit SettingsOperatorInput Attribute ToggleOperatorInsertOperatorInsert Blank FrameOperatorInsert Blank Keyframe (Active Layer)OperatorInsert Blank Keyframe (All Layers)OperatorInsert GapsOperatorInsert Into GroupOperatorInsert KeyOperatorInsert KeyframeOperatorInsert Keyframe (Buttons)OperatorInsert Keyframe (by name)OperatorInsert Keyframe MenuOperatorInsert KeyframesOperatorInsert OffsetOperatorInsert Shape KeyOperatorInsert Single KeyframeOperatorInsert TextOperatorInsert UnicodeOperatorInset FacesOperatorInstallOperatorInstall Add-onOperatorInstall Application Template...OperatorInstall Available UpdatesOperatorInstall ExtensionOperatorInstall Feature Set from File...OperatorInstall LightOperatorInstall MarkedOperatorInstall Template from File...OperatorInstall Theme...OperatorInstall from DiskOperatorInstall from Disk...OperatorInstall...OperatorInstance CollectionOperatorInstance to SceneOperatorInteractive Light Track to CursorOperatorInteractive MirrorOperatorInterior FacesOperatorInterpolateOperatorInterpolate SequenceOperatorInterpolation ModeOperatorIntersect (Boolean)OperatorIntersect (Knife)OperatorInvalid Variable NameOperatorInverseOperatorInvertOperatorInvert Alpha ChannelOperatorInvert Blue ChannelOperatorInvert ChannelsOperatorInvert Green ChannelOperatorInvert Image ColorsOperatorInvert LocksOperatorInvert MaskOperatorInvert PinsOperatorInvert Red ChannelOperatorInvert SelectionOperatorInvert Vertex GroupOperatorInvert VisibilityOperatorInvert VisibleOperatorInvert WeightOperatorInverted Exclamation Mark ¡OperatorInverted Question Mark ¿OperatorIsolateOperatorIsolate CollectionOperatorIsolate LayersOperatorIsolate MaterialOperatorItalicOperatorJoinOperatorJoin AreaOperatorJoin NodesOperatorJoin Palette SwatchesOperatorJoin TracksOperatorJoin as ShapesOperatorJoin in New FrameOperatorJumpOperatorJump To...OperatorJump to Action SlotOperatorJump to EndpointOperatorJump to File at PointOperatorJump to FrameOperatorJump to KeyframeOperatorJump to KeyframesOperatorJump to MarkerOperatorJump to Next MarkerOperatorJump to Next StripOperatorJump to Next Strip (Center)OperatorJump to Previous MarkerOperatorJump to Previous StripOperatorJump to Previous Strip (Center)OperatorJump to SelectedOperatorJump to StripOperatorJump to TargetOperatorKeyframe TypeOperatorKeying Set Add SelectedOperatorKeying Set Remove SelectedOperatorKeys to SamplesOperatorKnifeOperatorKnife ProjectOperatorKnife Topology ToolOperatorLaplacian Deform BindOperatorLaplacian Smooth VerticesOperatorLasso AddOperatorLasso Face SetOperatorLasso HideOperatorLasso MaskOperatorLasso SelectOperatorLasso Select UVOperatorLasso ShowOperatorLasso TrimOperatorLastOperatorLast SessionOperatorLatticeOperatorLazy ConnectOperatorLeftOperatorLeft NeighborOperatorLengthOperatorLessOperatorLevelsOperatorLicenseOperatorLightmap PackOperatorLimit Number of Weights per VertexOperatorLimit TotalOperatorLimit Total Vertex GroupsOperatorLimited DissolveOperatorLineOperatorLine BeginOperatorLine BreakOperatorLine EndOperatorLine Face SetOperatorLine HideOperatorLine MaskOperatorLine NumberOperatorLine ProjectOperatorLine ShowOperatorLine TrimOperatorLinkOperatorLink Active Node to SelectedOperatorLink Blockers to EmitterOperatorLink CollectionOperatorLink Empty to TrackOperatorLink NodesOperatorLink Objects to SceneOperatorLink Objects to Scene...OperatorLink Receivers to EmitterOperatorLink ViewerOperatorLink to CollectionOperatorLink to SceneOperatorLink to ViewerOperatorLink to Viewer NodeOperatorLink...OperatorLink/Transfer DataOperatorLinkedOperatorLinked DuplicateOperatorLinked Flat FacesOperatorLinked fromOperatorLinked toOperatorLinks CutOperatorList FilterOperatorLoadOperatorLoad Custom PreviewOperatorLoad Factory Blender PreferencesOperatorLoad Factory Blender SettingsOperatorLoad Factory PreferencesOperatorLoad Factory SettingsOperatorLoad Factory {:s} SettingsOperatorLoad Persistent From...OperatorLoad PreferencesOperatorLoad Preview ImageOperatorLocal ViewOperatorLocationOperatorLock AllOperatorLock All LayersOperatorLock All MaterialsOperatorLock All Repositories (Testing)OperatorLock Invert AllOperatorLock Only SelectedOperatorLock Only UnselectedOperatorLock SelectedOperatorLock StripsOperatorLock TracksOperatorLock UnselectedOperatorLock Unselected MaterialsOperatorLock UnusedOperatorLock Unused MaterialsOperatorLoop CutOperatorLoop Cut and SlideOperatorLoop SelectOperatorLoose GeometryOperatorMakeOperatorMake Collection ActiveOperatorMake Edge/FaceOperatorMake GroupOperatorMake Instance FaceOperatorMake Instances RealOperatorMake InternalOperatorMake Library OverrideOperatorMake LinkOperatorMake LinksOperatorMake LocalOperatorMake Markers LocalOperatorMake MetaOperatorMake Meta StripOperatorMake ParentOperatorMake Parent without InverseOperatorMake Parent without Inverse (Keep Transform)OperatorMake Paths AbsoluteOperatorMake Paths RelativeOperatorMake Planar FacesOperatorMake RegularOperatorMake SegmentOperatorMake Single UserOperatorMake TrackOperatorMake Vertex ParentOperatorMake and Replace LinksOperatorManage Unused DataOperatorManage Unused Data...OperatorManualOperatorMark AllOperatorMark All PackagesOperatorMark Freestyle EdgeOperatorMark Freestyle FaceOperatorMark PackageOperatorMark SeamOperatorMark SharpOperatorMark Sharp from VerticesOperatorMark as AssetOperatorMark as Single AssetOperatorMarker Box SelectOperatorMaskOperatorMask Box GestureOperatorMask ExtractOperatorMask FilterOperatorMask Flood FillOperatorMask From CavityOperatorMask Lasso GestureOperatorMask Line GestureOperatorMask Polyline GestureOperatorMask SliceOperatorMask Slice and Fill HolesOperatorMask Slice to New ObjectOperatorMask by ColorOperatorMask from CavityOperatorMask...OperatorMatch KeyframeOperatorMatch Movie LengthOperatorMatch PreviousOperatorMatch SlopeOperatorMatch Texture SpaceOperatorMaterialsOperatorMeasureOperatorMediumOperatorMemory StatisticsOperatorMenu Search...OperatorMergeOperatorMerge AllOperatorMerge AnimationOperatorMerge DownOperatorMerge ImagesOperatorMerge NodesOperatorMerge NormalsOperatorMerge UVs by DistanceOperatorMerge by DistanceOperatorMesh Deform BindOperatorMesh FilterOperatorMinimize StretchOperatorMirrorOperatorMirror KeysOperatorMirror Rigify ParametersOperatorMirror Shape KeyOperatorMirror Type & ParametersOperatorMirror Vertex GroupOperatorMirror Vertex Group (Topology)OperatorMirror XOperatorMirror YOperatorMirroredOperatorMix NodesOperatorMixdownOperatorModeOperatorModify LabelsOperatorMonkeyOperatorMoreOperatorMotion Capture (.bvh)OperatorMouse Click on ChannelsOperatorMouse Click on NLA TracksOperatorMoveOperatorMove Active Modifier to IndexOperatorMove Annotation LayerOperatorMove Area EdgesOperatorMove Between UI RowsOperatorMove Bone CollectionOperatorMove BookmarkOperatorMove ChannelsOperatorMove Constraint DownOperatorMove Constraint UpOperatorMove Constraint to IndexOperatorMove CursorOperatorMove Dash SegmentOperatorMove DownOperatorMove Down Boid RuleOperatorMove Down Boid StateOperatorMove Down EffectOperatorMove Down Instance ObjectOperatorMove Down ModifierOperatorMove Down TargetOperatorMove Effect to IndexOperatorMove EntryOperatorMove Freestyle ModuleOperatorMove LayerOperatorMove Line SetOperatorMove Line(s) DownOperatorMove Line(s) UpOperatorMove LinesOperatorMove MarkerOperatorMove MaterialOperatorMove ModifierOperatorMove Palette ColorOperatorMove SegmentOperatorMove SelectOperatorMove Selection Set in ListOperatorMove Shape KeyOperatorMove Strip ModifierOperatorMove Strips DownOperatorMove Strips UpOperatorMove Texture SlotOperatorMove Texture SpaceOperatorMove Time MarkerOperatorMove UpOperatorMove Up Boid RuleOperatorMove Up Boid StateOperatorMove Up EffectOperatorMove Up Instance ObjectOperatorMove Up ModifierOperatorMove Up TargetOperatorMove Vertex GroupOperatorMove and AttachOperatorMove layerOperatorMove to Bone CollectionOperatorMove to BottomOperatorMove to CollectionOperatorMove to LayerOperatorMove to Line BeginOperatorMove to Line EndOperatorMove to Next WordOperatorMove to NodesOperatorMove to Previous WordOperatorMove to TopOperatorMove/Extend from Current FrameOperatorMulticam SelectorOperatorMultiple ImagesOperatorMultiplication ×OperatorMultires Apply BaseOperatorMultires Pack ExternalOperatorMultires ReshapeOperatorMultires Save ExternalOperatorMultires SubdivideOperatorMuteOperatorMute ChannelsOperatorMute LinksOperatorMute StripsOperatorMute Unselected StripsOperatorNDOF Orbit ViewOperatorNDOF Orbit View with ZoomOperatorNDOF Pan ViewOperatorNDOF Pan/ZoomOperatorNDOF Transform ViewOperatorNewOperatorNew ActionOperatorNew Asset CatalogOperatorNew Camera from VR LandmarkOperatorNew CollectionOperatorNew Edge/Face from VerticesOperatorNew Face from EdgesOperatorNew FolderOperatorNew Geometry Node ModifierOperatorNew Geometry Node Tool GroupOperatorNew ImageOperatorNew Image from Plane MarkerOperatorNew ItemOperatorNew LayerOperatorNew Light Linking CollectionOperatorNew Line StyleOperatorNew Main WindowOperatorNew MaskOperatorNew MaterialOperatorNew Node TreeOperatorNew Palette ColorOperatorNew Particle SettingsOperatorNew Particle TargetOperatorNew SceneOperatorNew ScreenOperatorNew Selection SetOperatorNew SlotOperatorNew TextOperatorNew TextureOperatorNew WindowOperatorNew WorkspaceOperatorNew WorldOperatorNext ActiveOperatorNext BlockOperatorNext CharacterOperatorNext FolderOperatorNext LineOperatorNext WordOperatorNext WorkspaceOperatorNo Collections to InstanceOperatorNode OptionsOperatorNode PreviewOperatorNon ManifoldOperatorNoneOperatorNormalizeOperatorNormalize ActiveOperatorNormalize AllOperatorNormalize All Vertex GroupsOperatorNormalize Vertex GroupOperatorNormalize WeightsOperatorNormals Vector ToolsOperatorNurbs CircleOperatorNurbs CurveOperatorNurbs CylinderOperatorNurbs SphereOperatorNurbs SurfaceOperatorNurbs TorusOperatorObjectOperatorObject & DataOperatorObject & Data & MaterialsOperatorObject AnimationOperatorObject Data AnimationOperatorObject Line ArtOperatorObject Mode MenuOperatorObsolete MarkedOperatorOffset Edge LoopOperatorOffset Edge Loop CutOperatorOffset Edge SlideOperatorOn Selected KeyframesOperatorOn Selected MarkersOperatorOne ObjectOperatorOne Object Per LineOperatorOnline ManualOperatorOnline Python ReferenceOperatorOpenOperatorOpen Blend FileOperatorOpen Cache FileOperatorOpen Cached RenderOperatorOpen ClipOperatorOpen Drivers EditorOperatorOpen File ExternallyOperatorOpen File LocationOperatorOpen FontOperatorOpen ImageOperatorOpen ImagesOperatorOpen Location ExternallyOperatorOpen Preferences...OperatorOpen Preset WebsiteOperatorOpen SoundOperatorOpen Sound MonoOperatorOpen Style Module FileOperatorOpen TextOperatorOpen...OperatorOpen/CloseOperatorOperator Cheat SheetOperatorOperator Enum PieOperatorOperator PresetOperatorOperator Search...OperatorOrbit OppositeOperatorOriginOperatorOutliner Animation Data OperationOperatorOutliner Constraint OperationOperatorOutliner Data OperationOperatorOutliner ID Data CopyOperatorOutliner ID Data OperationOperatorOutliner ID Data PasteOperatorOutliner ID Data RemapOperatorOutliner Library OperationOperatorOutliner Library Override OperationOperatorOutliner Library Override Troubleshoot OperationOperatorOutliner Modifier OperationOperatorOutliner Object OperationOperatorOutliner Scene OperationOperatorOutliner Set ActionOperatorPackOperatorPack Geometry Node BakeOperatorPack ImageOperatorPack IslandsOperatorPack Linked LibrariesOperatorPack ResourcesOperatorPack SoundOperatorPan ViewOperatorPan View DirectionOperatorParentOperatorParent DirectoryOperatorParent Node TreeOperatorParticle Edit ToggleOperatorParticle SystemOperatorPasteOperatorPaste Data-BlocksOperatorPaste DriverOperatorPaste Driver VariablesOperatorPaste F-ModifiersOperatorPaste FileOperatorPaste FlippedOperatorPaste Global TransformOperatorPaste ImageOperatorPaste KeyframesOperatorPaste Line SetOperatorPaste MaterialOperatorPaste ObjectsOperatorPaste PoseOperatorPaste Pose FlippedOperatorPaste Selection Set(s)OperatorPaste SplinesOperatorPaste StrokesOperatorPaste TextOperatorPaste Texture Slot SettingsOperatorPaste TracksOperatorPaste UVsOperatorPaste VectorOperatorPaste Weight to SelectedOperatorPaste X-Flipped PoseOperatorPaste and BakeOperatorPaste as New AssetOperatorPaste from ClipboardOperatorPaste to Selected KeysOperatorPathOperatorPath/FilesOperatorPause BakeOperatorPer Face SetOperatorPer Loose PartOperatorPer Mille ‰OperatorPer VertexOperatorPerspective/OrthographicOperatorPick Shortest PathOperatorPinOperatorPin Scene to WorkspaceOperatorPinchOperatorPinch UVsOperatorPivot to Active VertexOperatorPivot to Mask BorderOperatorPivot to OriginOperatorPivot to Surface Under CursorOperatorPivot to UnmaskedOperatorPlace CursorOperatorPlace Object Under MouseOperatorPlaneOperatorPlay AnimationOperatorPlay Rendered AnimationOperatorPoint CloudOperatorPoint Normals to TargetOperatorPoint to Target...OperatorPoke FacesOperatorPolyOperatorPoly BuildOperatorPoly Build Delete at CursorOperatorPoly Build Dissolve at CursorOperatorPoly Build Face at CursorOperatorPoly Build Split at CursorOperatorPoly Build Transform at CursorOperatorPolylineOperatorPolyline AddOperatorPolyline Face SetOperatorPolyline HideOperatorPolyline MaskOperatorPolyline ShowOperatorPolyline TrimOperatorPose BreakdownerOperatorPound £OperatorPreferences...OperatorPrefetchOperatorPrefetch FramesOperatorPress ButtonOperatorPrevious ActiveOperatorPrevious BlockOperatorPrevious CharacterOperatorPrevious FolderOperatorPrevious LineOperatorPrevious WordOperatorPrevious WorkspaceOperatorProject ApplyOperatorProject EditOperatorProject ImageOperatorProject Line GestureOperatorProject from ViewOperatorProject from View (Bounds)OperatorPropagate PoseOperatorPropagate to ShapesOperatorProtect ChannelsOperatorPuffOperatorPurgeOperatorPurge AllOperatorPurge Unused Data...OperatorPushOperatorPush Down ActionOperatorPush Pose from BreakdownOperatorPush PullOperatorPush Pull KeyframesOperatorPush/PullOperatorPython API ReferenceOperatorQuadriFlow RemeshOperatorQuantizeOperatorQuantize Vertex WeightsOperatorQuick EditOperatorQuick ExplodeOperatorQuick FurOperatorQuick LiquidOperatorQuick SmokeOperatorQuitOperatorQuit BlenderOperatorRadial ControlOperatorRadiusOperatorRandomOperatorRandomizeOperatorRandomize ColorsOperatorRandomize Face Sets ColorsOperatorRandomize TransformOperatorRandomize VerticesOperatorRe-Generate RigOperatorRe-Key Points of Selected ShapesOperatorRe-Key Shape PointsOperatorRe-Time Shape KeysOperatorRead View LayersOperatorReassign InputsOperatorRebuildOperatorRebuild BVHOperatorRebuild Lower SubdivisionsOperatorRebuild Proxy and Timecode IndicesOperatorRecalculate HandlesOperatorRecalculate InsideOperatorRecalculate NormalsOperatorRecalculate OutsideOperatorRecalculate RollOperatorRecenter HookOperatorRecover Auto SaveOperatorRecover Last SessionOperatorRedefine Equalizer GraphsOperatorRedoOperatorRedo Catalog EditsOperatorRedo LastOperatorRedraw TimerOperatorRefine MarkersOperatorRefreshOperatorRefresh AllOperatorRefresh ArchiveOperatorRefresh Asset LibraryOperatorRefresh Data-Block PreviewsOperatorRefresh File ListOperatorRefresh I18n Data...OperatorRefresh Instance ObjectsOperatorRefresh LocalOperatorRefresh RemoteOperatorRefresh SequencerOperatorRefresh action listOperatorRegionOperatorRegion AlphaOperatorRegisterOperatorRegister File AssociationOperatorRegistered Trademark ®OperatorRekeyOperatorRelaxOperatorRelax Face SetsOperatorRelax Pose to BreakdownOperatorRelax UVsOperatorRelease NotesOperatorReloadOperatorReload ClipOperatorReload History FileOperatorReload ImageOperatorReload ImagesOperatorReload LibraryOperatorReload ScriptsOperatorReload Start-Up FileOperatorReload StripsOperatorReload Strips and Adjust LengthOperatorReload TranslationOperatorRelocate LibraryOperatorRemeshOperatorRemoveOperatorRemove AOVOperatorRemove Active GroupOperatorRemove Active Keying SetOperatorRemove Active Keying Set PathOperatorRemove Add-onOperatorRemove All GroupsOperatorRemove AnimationOperatorRemove Annotation LayerOperatorRemove Asset LibraryOperatorRemove Asset TagOperatorRemove AttributeOperatorRemove Auto-Execution PathOperatorRemove Boid RuleOperatorRemove Boid StateOperatorRemove Bone CollectionOperatorRemove Bone Collection ReferenceOperatorRemove Bone from Bone CollectionOperatorRemove Bones from Selection SetOperatorRemove BrushOperatorRemove Camera Background ImageOperatorRemove CanvasOperatorRemove CollectionOperatorRemove Color AttributeOperatorRemove Cryptomatte SocketOperatorRemove Dash SegmentOperatorRemove DoublesOperatorRemove DriverOperatorRemove Empty Animation DataOperatorRemove ExporterOperatorRemove Extension RepositoryOperatorRemove External Feature SetOperatorRemove File AssociationOperatorRemove Freestyle ModuleOperatorRemove From Light Linking CollectionOperatorRemove GapsOperatorRemove Grease Pencil EffectOperatorRemove HookOperatorRemove IKOperatorRemove ItemOperatorRemove Key ConfigOperatorRemove Key Map ItemOperatorRemove Keymap ConfigurationOperatorRemove LayerOperatorRemove Layer GroupOperatorRemove LightgroupOperatorRemove Line SetOperatorRemove Mask LayerOperatorRemove Material SlotOperatorRemove MetaOperatorRemove Meta-StripsOperatorRemove ModifierOperatorRemove OverrideOperatorRemove OverridesOperatorRemove Paint Curve PointOperatorRemove Particle Instance ObjectOperatorRemove Particle System SlotOperatorRemove Particle TargetOperatorRemove PropertyOperatorRemove Python Script DirectoryOperatorRemove Render SlotOperatorRemove Render ViewOperatorRemove RepositoryOperatorRemove Repository & FilesOperatorRemove Rigid BodiesOperatorRemove Rigid BodyOperatorRemove Rigid Body ConstraintOperatorRemove Rigid Body WorldOperatorRemove Row FilterOperatorRemove SegmentOperatorRemove Selected BonesOperatorRemove Selected Bones from All SetsOperatorRemove Selected EntryOperatorRemove Selected from Active CollectionOperatorRemove Selected from Bone collectionsOperatorRemove Shape KeyOperatorRemove ShortcutOperatorRemove Single OverrideOperatorRemove Stabilization Rotation TrackOperatorRemove Stabilization TrackOperatorRemove Strip ModifierOperatorRemove Surface SlotOperatorRemove TargetOperatorRemove Text BoxOperatorRemove ThemeOperatorRemove TileOperatorRemove Tracking ObjectOperatorRemove UV MapOperatorRemove UnusedOperatorRemove Unused Bone CollectionsOperatorRemove Unused CollectionsOperatorRemove Unused LightgroupsOperatorRemove Unused Material SlotsOperatorRemove Unused SlotsOperatorRemove VR LandmarkOperatorRemove Vertex GroupOperatorRemove View LayerOperatorRemove from Active GroupOperatorRemove from AllOperatorRemove from All CollectionsOperatorRemove from All GroupsOperatorRemove from CollectionOperatorRemove from FrameOperatorRemove from Keying SetOperatorRemove from Local ViewOperatorRemove from Quick FavoritesOperatorRemove from Vertex GroupOperatorRenameOperatorRename Active Bone...OperatorRename Active Item...OperatorRename Active Object...OperatorRename ChannelOperatorRename File or DirectoryOperatorRename MarkerOperatorRename View ItemOperatorRename...OperatorRenderOperatorRender Active ObjectOperatorRender AnimationOperatorRender Audio...OperatorRender Changed LayerOperatorRender ImageOperatorRender RegionOperatorRender Region...OperatorRender Slot Cycle NextOperatorRender Slot Cycle PreviousOperatorReorderOperatorReorder Grease Pencil Layer MaskOperatorReorder LayerOperatorReorder to BackOperatorReorder to FrontOperatorRepeat HistoryOperatorRepeat History...OperatorRepeat LastOperatorReplaceOperatorReplace & Set SelectionOperatorReplace AllOperatorReplace ImageOperatorReplace KeyframeOperatorReplace KeyframesOperatorReplace LinksOperatorReplace Single KeyframeOperatorReplace...OperatorReplay OperatorsOperatorReport Missing FilesOperatorReport a BugOperatorRepositoryOperatorReproject StrokesOperatorResetOperatorReset All to Default ValuesOperatorReset BackdropOperatorReset DistanceOperatorReset Feather AnimationOperatorReset HookOperatorReset KerningOperatorReset Library OverrideOperatorReset NodeOperatorReset NodesOperatorReset Nodes in FrameOperatorReset Original LengthOperatorReset RecentOperatorReset RetimingOperatorReset SettingsOperatorReset Single to Default ValueOperatorReset To OriginalOperatorReset TransformOperatorReset UVsOperatorReset UnkeyedOperatorReset VectorsOperatorReset Vertex ColorOperatorReset ViewOperatorReset to Default ThemeOperatorReset to Default ValueOperatorResizeOperatorResize ImageOperatorResize NodeOperatorResolve ConflictOperatorRestoreOperatorRestore Key Map ItemOperatorRestore Key Map(s)OperatorRestore Operator DefaultsOperatorRestore Previous ActionOperatorRestrict Render UnselectedOperatorResumeOperatorRetime StripsOperatorRetimingOperatorRevealOperatorReveal CurvesOperatorReveal Faces/VerticesOperatorReveal HiddenOperatorReveal SelectedOperatorReverse ColorsOperatorReverse UVsOperatorRevertOperatorRevert Brush AssetOperatorRevert to AssetOperatorRevert to Saved PreferencesOperatorRevive Disabled F-CurvesOperatorRightOperatorRight NeighborOperatorRigify Add Color SetOperatorRigify Add Color Set from ThemeOperatorRigify Add Standard Color SetsOperatorRigify Apply user defined active/select colorsOperatorRigify Encode MetarigOperatorRigify Encode Metarig SampleOperatorRigify Encode WidgetOperatorRigify Generate RigOperatorRigify Get active/select colors from current themeOperatorRigify Remove All Color SetsOperatorRigify Remove Color SetOperatorRigify Upgrade Metarig LayersOperatorRigify Upgrade Metarig TypesOperatorRipOperatorRip EdgeOperatorRip RegionOperatorRip VerticesOperatorRip Vertices and ExtendOperatorRip Vertices and FillOperatorRollOperatorRoll LeftOperatorRoll RightOperatorRootsOperatorRotateOperatorRotate 180°OperatorRotate 90° ClockwiseOperatorRotate 90° Counter-ClockwiseOperatorRotate ColorsOperatorRotate Edge CCWOperatorRotate Edge CWOperatorRotate Image OrthogonalOperatorRotate NormalsOperatorRotate Selected EdgeOperatorRotate UVsOperatorRotate ViewOperatorRotate...OperatorRotationOperatorRotation - Pole toggleOperatorRuler AddOperatorRuler RemoveOperatorRun Python FileOperatorRun ScriptOperatorSTL (.stl)OperatorSVG as Grease PencilOperatorSampleOperatorSample ColorOperatorSample Detail SizeOperatorSample GroupOperatorSample LineOperatorSample Vertex GroupOperatorSample WeightOperatorSamples to KeysOperatorSaveOperatorSave All ImagesOperatorSave All ModifiedOperatorSave AsOperatorSave As Asset...OperatorSave As ImageOperatorSave As...OperatorSave Asset CatalogsOperatorSave Blender FileOperatorSave Copy...OperatorSave Custom Studio LightOperatorSave ImageOperatorSave IncrementalOperatorSave New PreferencesOperatorSave Persistent To...OperatorSave PreferencesOperatorSave ScreenshotOperatorSave Screenshot (Editor)OperatorSave SequenceOperatorSave Startup FileOperatorSave ThemeOperatorSave a Copy...OperatorSave as Brush AssetOperatorSave as Shape KeyOperatorSave as Studio lightOperatorScalable Vector Graphics (.svg)OperatorScaleOperatorScale AverageOperatorScale Average KeyframesOperatorScale B-BoneOperatorScale BBoneOperatorScale CageOperatorScale Envelope DistanceOperatorScale FeatherOperatorScale RadiusOperatorScale Region SizeOperatorScale Sculpt/Paint Brush SizeOperatorScale Texture SpaceOperatorScale To FitOperatorScale from NeighborOperatorScale to FillOperatorScene Camera to VR LandmarkOperatorScene Line ArtOperatorScrewOperatorScript Node UpdateOperatorScrollOperatorScroll DownOperatorScroll LeftOperatorScroll PageOperatorScroll RightOperatorScroll UpOperatorScrollback AppendOperatorScrollbarOperatorScroller ActivateOperatorSculptOperatorSculpt ModeOperatorSeams from IslandsOperatorSearch MenuOperatorSearch OperatorOperatorSearch Single MenuOperatorSearch...OperatorSelectOperatorSelect Active CameraOperatorSelect AllOperatorSelect All by TypeOperatorSelect AlternateOperatorSelect AxisOperatorSelect BonesOperatorSelect Bones of Bone CollectionOperatorSelect Boundary LoopOperatorSelect BoxOperatorSelect CameraOperatorSelect ChannelOperatorSelect Channel KeyframesOperatorSelect CircleOperatorSelect ConnectedOperatorSelect Constraint TargetOperatorSelect Control Point RowOperatorSelect DirectoryOperatorSelect EndsOperatorSelect Faces by SidesOperatorSelect GroupedOperatorSelect Grouped...OperatorSelect GrowOperatorSelect HandleOperatorSelect HandlesOperatorSelect HierarchyOperatorSelect HookOperatorSelect Interior FacesOperatorSelect KeyOperatorSelect Key / HandlesOperatorSelect KeyframesOperatorSelect LassoOperatorSelect Left/RightOperatorSelect LessOperatorSelect Light Linking BlockersOperatorSelect Light Linking ReceiversOperatorSelect LineOperatorSelect LinkedOperatorSelect Linked AllOperatorSelect Linked Flat FacesOperatorSelect Linked FromOperatorSelect Linked PickOperatorSelect Linked ToOperatorSelect Linked VerticesOperatorSelect Linked Vertices PickOperatorSelect LoopOperatorSelect Loop Inner-RegionOperatorSelect Loose GeometryOperatorSelect Markers Before/After Current FrameOperatorSelect MaterialOperatorSelect Material SlotOperatorSelect MenuOperatorSelect MirrorOperatorSelect ModeOperatorSelect MoreOperatorSelect NextOperatorSelect Next ElementOperatorSelect Non-ManifoldOperatorSelect ObjectsOperatorSelect Objects in CollectionOperatorSelect OrientationOperatorSelect OverlapOperatorSelect Paint Curve PointOperatorSelect Parent BoneOperatorSelect Parent or ChildrenOperatorSelect PatternOperatorSelect Pattern...OperatorSelect Pick LinkedOperatorSelect PinnedOperatorSelect Pose BonesOperatorSelect PreviousOperatorSelect Previous ElementOperatorSelect RandomOperatorSelect ReportOperatorSelect RootsOperatorSelect Same CollectionOperatorSelect Selection SetOperatorSelect Sharp EdgesOperatorSelect Shortest PathOperatorSelect SideOperatorSelect Side of FrameOperatorSelect SimilarOperatorSelect Similar RegionsOperatorSelect SplitOperatorSelect Stabilization Rotation TracksOperatorSelect Stabilization TracksOperatorSelect TextOperatorSelect Time MarkerOperatorSelect TipsOperatorSelect UngroupedOperatorSelect Vertex GroupOperatorSelect WordOperatorSelect by AttributeOperatorSelect by TypeOperatorSelected ObjectsOperatorSelected PinnedOperatorSelected to Adjacent UnselectedOperatorSelected to CursorOperatorSelected to Cursor (Offset)OperatorSelected to PixelsOperatorSelectionOperatorSelection to ActiveOperatorSelection to Current FrameOperatorSelection to CursorOperatorSelection to Cursor (Keep Offset)OperatorSelection to Cursor ValueOperatorSelection to GridOperatorSelection to Nearest FrameOperatorSelection to Nearest MarkerOperatorSelection to Nearest SecondOperatorSeparateOperatorSeparate BonesOperatorSeparate ImagesOperatorSequence SlideOperatorSequencer Swap DataOperatorSequencer View Zoom RatioOperatorSet 2D CursorOperatorSet 3D CursorOperatorSet Active CameraOperatorSet Active ClipOperatorSet Active GroupOperatorSet Active Keying SetOperatorSet Active LayerOperatorSet Active MaterialOperatorSet Active ModifierOperatorSet Active Object as CameraOperatorSet Active Vertex GroupOperatorSet AttributeOperatorSet AxisOperatorSet CapsOperatorSet CaseOperatorSet Clip ModeOperatorSet Color AttributeOperatorSet Color TagOperatorSet CursorOperatorSet Cursor to OffsetOperatorSet Curve CapsOperatorSet Curve RadiusOperatorSet Curve ResolutionOperatorSet Curve TypeOperatorSet Curves PointOperatorSet Curves Surface ObjectOperatorSet Cyclical StateOperatorSet Default Group Node WidthOperatorSet End FrameOperatorSet Extension TagsOperatorSet F-Curve ExtrapolationOperatorSet FloorOperatorSet Frame Range to StripsOperatorSet Geometry RandomizationOperatorSet Goal WeightOperatorSet Handle TypeOperatorSet HoldoutOperatorSet Indirect OnlyOperatorSet InverseOperatorSet Keyframe AOperatorSet Keyframe BOperatorSet Keyframe Easing TypeOperatorSet Keyframe Handle TypeOperatorSet Keyframe InterpolationOperatorSet Keyframe TypeOperatorSet Library IDOperatorSet Normals from FacesOperatorSet Object ModeOperatorSet Object Mode with Sub-modeOperatorSet Offset from CursorOperatorSet Offset from ObjectOperatorSet OriginOperatorSet Overlay RegionOperatorSet Persistent BaseOperatorSet Pivot PositionOperatorSet PlaneOperatorSet Preview RangeOperatorSet Preview Range to SelectedOperatorSet Preview Range to StripsOperatorSet Range to StripsOperatorSet Render ColorOperatorSet Render RegionOperatorSet Render SizeOperatorSet Restrict ViewOperatorSet RollOperatorSet Rotation ModeOperatorSet ScaleOperatorSet Scene FramesOperatorSet ScreenOperatorSet Select ModeOperatorSet Selected Strip ProxiesOperatorSet SelectionOperatorSet Sharpness by AngleOperatorSet Solution ScaleOperatorSet Solver KeyframeOperatorSet SpeedOperatorSet Spline TypeOperatorSet Start FrameOperatorSet Stereo 3DOperatorSet StyleOperatorSet ThemeOperatorSet Tool by IndexOperatorSet Tool by NameOperatorSet Uniform OpacityOperatorSet Uniform ThicknessOperatorSet Vertex ColorsOperatorSet Viewport BackgroundOperatorSet WallOperatorSet WeightOperatorSet X AxisOperatorSet Y AxisOperatorSet as Active MaterialOperatorSet as BackgroundOperatorSet from FacesOperatorSettings from ActiveOperatorSetupOperatorSetup Tracking SceneOperatorShade Auto SmoothOperatorShade FlatOperatorShade SmoothOperatorShade Smooth by AngleOperatorShape CutOperatorShape PropagateOperatorSharp EdgesOperatorSharp VerticesOperatorSharpenOperatorSharpen MaskOperatorShearOperatorShear KeyframesOperatorShear KeysOperatorShortest PathOperatorShowOperatorShow ActiveOperatorShow AllOperatorShow All InsideOperatorShow All LayersOperatorShow All MaterialsOperatorShow CollectionOperatorShow Drivers EditorOperatorShow Hidden ObjectsOperatorShow HierarchyOperatorShow Info LogOperatorShow Inside CollectionOperatorShow Object HierarchyOperatorShow One LevelOperatorShow Package ClearOperatorShow Package SetOperatorShow SettingsOperatorShow TracksOperatorShow/Hide One LevelOperatorShow/Hide Render ViewOperatorShrink Face SetOperatorShrink MaskOperatorShrink VisibilityOperatorShrink/FattenOperatorShutter Curve PresetOperatorSide of ActiveOperatorSimplifyOperatorSimplify StrokeOperatorSingle BoneOperatorSkin Armature CreateOperatorSkin Mark/Clear LooseOperatorSkin Radii EqualizeOperatorSkin ResizeOperatorSkin Root MarkOperatorSlideOperatorSlide MarkerOperatorSlide Paint Curve PointOperatorSlide Plane MarkerOperatorSlide PointOperatorSlide Spline CurvatureOperatorSlide VerticesOperatorSlip Strip ContentsOperatorSlip StripsOperatorSmall CapsOperatorSmart UV ProjectOperatorSmoothOperatorSmooth (Gaussian)OperatorSmooth (Legacy)OperatorSmooth Curve RadiusOperatorSmooth Curve TiltOperatorSmooth Curve WeightOperatorSmooth EdgesOperatorSmooth FacesOperatorSmooth KeysOperatorSmooth LaplacianOperatorSmooth MaskOperatorSmooth Normals VectorsOperatorSmooth PointsOperatorSmooth ScrollOperatorSmooth StrokeOperatorSmooth VectorsOperatorSmooth Vertex ColorsOperatorSmooth Vertex GroupOperatorSmooth Vertex WeightsOperatorSmooth VerticesOperatorSmooth Vertices (Laplacian)OperatorSmooth ViewOperatorSmooth View 2DOperatorSnapOperatorSnap CursorOperatorSnap Cursor Value to SelectedOperatorSnap Cursor to ActiveOperatorSnap Cursor to GridOperatorSnap Cursor to SelectedOperatorSnap Cursor to Selected PointsOperatorSnap Cursor to World OriginOperatorSnap Curves to SurfaceOperatorSnap KeysOperatorSnap SelectionOperatorSnap Selection to ActiveOperatorSnap Selection to CursorOperatorSnap Selection to GridOperatorSnap StripsOperatorSnap Strips to the Current FrameOperatorSnap to Deformed SurfaceOperatorSnap to Nearest SurfaceOperatorSnap to SymmetryOperatorSolidifyOperatorSolidify FacesOperatorSolutionOperatorSolve CameraOperatorSolve Camera MotionOperatorSolve Object MotionOperatorSort Mesh ElementsOperatorSort PaletteOperatorSort Vertex GroupsOperatorSort by Bone HierarchyOperatorSort by NameOperatorSort from ColumnOperatorSoundOperatorSound CrossfadeOperatorSound to SamplesOperatorSpeakerOperatorSpeed ControlOperatorSphereOperatorSphere ProjectionOperatorSpinOperatorSplash ScreenOperatorSplitOperatorSplit AreaOperatorSplit Concave FacesOperatorSplit MulticamOperatorSplit Non-Planar FacesOperatorSplit NormalsOperatorSplit StripsOperatorSplit at Cursor MoveOperatorSquareOperatorStabilization Rotation TracksOperatorStabilization TracksOperatorStanford PLY (.ply)OperatorStart Editing Stashed ActionOperatorStart Tweaking Strip Actions (Full Stack)OperatorStart Tweaking Strip Actions (Lower Stack)OperatorStash ActionOperatorStatisticsOperatorStencil Brush ControlOperatorStitchOperatorStop Editing Stashed ActionOperatorStop Tweaking Strip ActionsOperatorStore undo snapshot for asset catalog editsOperatorStretchOperatorStretch To FillOperatorStrip Transform Set FitOperatorStrokeOperatorStroke Curves SculptOperatorStrokes Paint Mode ToggleOperatorStrokes Sculpt Mode ToggleOperatorStrokes Vertex Mode ToggleOperatorStrokes Weight Mode ToggleOperatorStrongOperatorSubdivideOperatorSubdivide Edge-RingOperatorSubdivide StrokeOperatorSubdivide and SmoothOperatorSubdivision SetOperatorSuperscript ²OperatorSuperscript ³OperatorSuperscript ¹OperatorSupportOperatorSurface Deform BindOperatorSurface SmoothOperatorSwapOperatorSwap AreasOperatorSwap ColorsOperatorSwap DataOperatorSwap InputsOperatorSwap LinksOperatorSwap StripOperatorSwap StripsOperatorSwitch DirectionOperatorSwitch to poleOperatorSwitch to rotationOperatorSymmetrizeOperatorSync Action LengthOperatorTaperOperatorTest Key Configuration for ConflictsOperatorTextOperatorText Auto CompleteOperatorTiltOperatorTime OffsetOperatorTime Offset KeyframesOperatorTipsOperatorTo 3D ObjectOperatorTo All OutputsOperatorTo Last Keyframe (Make Cyclic)OperatorTo Linked OutputsOperatorTo Loose OutputsOperatorTo LowercaseOperatorTo Next KeyframeOperatorTo SphereOperatorTo UppercaseOperatorToggle BoldOperatorToggle CaseOperatorToggle Channel EditabilityOperatorToggle Channel SettingOperatorToggle CommentsOperatorToggle CyclicOperatorToggle Dope SheetOperatorToggle Fake UserOperatorToggle Force FieldOperatorToggle Graph EditorOperatorToggle Hidden Node SocketsOperatorToggle Hide Dot FilesOperatorToggle ItalicOperatorToggle Library Override EditableOperatorToggle Local ViewOperatorToggle Lock SelectionOperatorToggle Maximize AreaOperatorToggle MetaOperatorToggle Meta StripOperatorToggle MutingOperatorToggle Node MuteOperatorToggle Node OptionsOperatorToggle Node PreviewOperatorToggle Output LayerOperatorToggle OverwriteOperatorToggle PinOperatorToggle Pin IDOperatorToggle Pose ModeOperatorToggle Quad ViewOperatorToggle RegionOperatorToggle SelectedOperatorToggle SelectionOperatorToggle Sequencer/PreviewOperatorToggle Shading TypeOperatorToggle Small CapsOperatorToggle StyleOperatorToggle System ConsoleOperatorToggle Type ActiveOperatorToggle UnderlineOperatorToggle VR SessionOperatorToggle VisibilityOperatorToggle Window FullscreenOperatorToggle X-RayOperatorToolbarOperatorToolbar PromptOperatorTopOperatorTorusOperatorTrace Image to Grease PencilOperatorTrack MarkersOperatorTrack PathOperatorTrack Settings as DefaultOperatorTrackballOperatorTransfer FK anim to IKOperatorTransfer IK anim to FKOperatorTransfer Mesh DataOperatorTransfer Mesh Data LayoutOperatorTransfer ModeOperatorTransfer Sculpt ModeOperatorTransfer Shape KeyOperatorTransfer UV MapsOperatorTransfer WeightsOperatorTransformOperatorTransform Gizmo SetOperatorTransform at Cursor MoveOperatorTransform from GizmoOperatorTransforms to DeltasOperatorTransitionOperatorTriangulate FacesOperatorTrimOperatorTrim Box GestureOperatorTrim Lasso GestureOperatorTrim Line GestureOperatorTrim Polyline GestureOperatorTroubleshootOperatorTweakOperatorTwistOperatorTypeOperatorUV RipOperatorUV Rip MoveOperatorUV Select ModeOperatorUV SphereOperatorUn-SubdivideOperatorUn-solo AllOperatorUnMeta StripOperatorUnassign SlotOperatorUnconnected SocketsOperatorUnderlineOperatorUndoOperatorUndo Catalog EditsOperatorUndo HistoryOperatorUndo PushOperatorUndo and RedoOperatorUngroupOperatorUngroup ChannelsOperatorUngrouped VerticesOperatorUnhide AllOperatorUnify LengthOperatorUnindentOperatorUninstallOperatorUninstall MarkedOperatorUninstall Studio LightOperatorUniversal Scene Description (.usd*)OperatorUnlinkOperatorUnlink ActionOperatorUnlink CollectionOperatorUnlink Data-BlockOperatorUnlock AllOperatorUnlock All MaterialsOperatorUnlock All Repositories (Testing)OperatorUnlock SelectedOperatorUnlock StripsOperatorUnlock TracksOperatorUnlock UnselectedOperatorUnmark AllOperatorUnmute ChannelsOperatorUnmute Deselected StripsOperatorUnmute StripsOperatorUnpackOperatorUnpack Geometry Node BakeOperatorUnpack ImageOperatorUnpack ItemOperatorUnpack Linked LibrariesOperatorUnpack ResourcesOperatorUnpack SoundOperatorUnpinOperatorUnprotect ChannelsOperatorUnregisterOperatorUnset PropertyOperatorUnsubdivideOperatorUnwrapOperatorUpdateOperatorUpdate All Motion PathsOperatorUpdate All Object PathsOperatorUpdate All PathsOperatorUpdate All to FrameOperatorUpdate Animated Transform ConstraintsOperatorUpdate AnimationOperatorUpdate Animation CacheOperatorUpdate Armature Motion PathsOperatorUpdate Blender RepositoryOperatorUpdate Bone PathsOperatorUpdate Custom VR LandmarkOperatorUpdate HighlightOperatorUpdate I18n Add-onOperatorUpdate I18n Blender RepositoryOperatorUpdate I18n StatisticsOperatorUpdate I18n Work RepositoryOperatorUpdate Image from Plane MarkerOperatorUpdate Object PathsOperatorUpdate PathOperatorUpdate Range from SceneOperatorUpdate Reports DisplayOperatorUpdate Scene Frame RangeOperatorUpdate Work RepositoryOperatorUpgrade Face RigOperatorUpgrade MetarigOperatorUse Alpha Over NodesOperatorUse NodesOperatorUser CommunitiesOperatorValidate .blend stringsOperatorValidate Collection ReferencesOperatorVertexOperatorVertex Color from WeightOperatorVertex ConnectOperatorVertex Connect PathOperatorVertex CreaseOperatorVertex Group LevelsOperatorVertex PaintOperatorVertex Paint Brightness/ContrastOperatorVertex Paint Hue/Saturation/ValueOperatorVertex Paint InvertOperatorVertex Paint LevelsOperatorVertex Paint ModeOperatorVertex Paint Set ColorOperatorVertex Select HideOperatorVertex SlideOperatorVertical SplitOperatorView All in Graph EditorOperatorView AnimationOperatorView AxisOperatorView CameraOperatorView CenterOperatorView DetailsOperatorView DocumentationOperatorView DropOperatorView Edge PanOperatorView FilterOperatorView In Graph EditorOperatorView Lock CenterOperatorView Lock ClearOperatorView Lock to ActiveOperatorView ManualOperatorView Navigation (Walk/Fly)OperatorView Online ManualOperatorView OrbitOperatorView Perspective/OrthographicOperatorView RenderOperatorView RollOperatorView SelectedOperatorView Single in Graph EditorOperatorView ZoomOperatorView Zoom RatioOperatorView in Graph EditorOperatorViewer RegionOperatorViewport RenderOperatorVisibility FilterOperatorVisit Extensions PlatformOperatorVisit WebsiteOperatorVoxel RemeshOperatorWalk NavigationOperatorWalk SelectOperatorWalk Select/Deselect FileOperatorWallOperatorWarpOperatorWavefront (.obj)OperatorWeakOperatorWeightOperatorWeight GradientOperatorWeight PaintOperatorWeight Paint ModeOperatorWeight Paint Sample GroupOperatorWeight Paint Sample WeightOperatorWeight Paint Toggle DirectionOperatorWeight SetOperatorWeight from BonesOperatorWeldOperatorWeld Edges into FacesOperatorWhat's NewOperatorWipeOperatorWireframeOperatorWordOperatorWorkspace Reorder to BackOperatorWorkspace Reorder to FrontOperatorX AxisOperatorXR Navigation FlyOperatorXR Navigation GrabOperatorXR Navigation ResetOperatorXR Navigation TeleportOperatorY AxisOperatorYen ¥OperatorZoom 1:1OperatorZoom 2D ViewOperatorZoom Camera 1:1OperatorZoom InOperatorZoom OutOperatorZoom Region...OperatorZoom ViewOperatorZoom to BorderOperatorZoom to FitOperatorglTF 2.0 (.glb/.gltf)OperatorglTF Material OutputOperator '%s' does not have register enabled, incorrect invoke functionOperator '%s' does not have undo enabled, incorrect invoke functionOperator '%s' not found!Operator File List ElementOperator Icon BackgroundOperator Icon ForegroundOperator ModeOperator Mouse PathOperator NameOperator OptionsOperator PresetsOperator PropertiesOperator Stroke ElementOperator cannot redoOperator execution modeOperator has been activated using a click-drag eventOperator is frozen, changes to its settings won't take effect until you unfreeze itOperator missing srnaOperator name (in Python as string)Operator not found: bpy.ops.{:s}Operator redo '%s' does not have register enabled, incorrect invoke functionOperator redo '%s': wrong contextOperator registryOperator that allows file handlers to receive file dropsOperator that can handle export for files with the extensions given in bl_file_extensionsOperator that can handle import for files with the extensions given in bl_file_extensionsOperator to call when activating an item with asset reference propertiesOperatorsOpposite of the inputOptiXOptiX Module DebugOptical CenterOptical center of lensOptical center of lens in pixelsOptimal DisplayOptimize Animation SizeOptimize AnimationsOptimize Shape KeysOptimize all kernels. Fastest rendering, may result in extra background CPU usageOptimize only intersection kernels. Faster rendering, negligible extra background CPU usageOptimized access to shape keys point data, when using foreach_get/foreach_set accessors. Warning: Does not support legacy Curve shape keys.OptionOption Widget ColorsOption for curve-deform: Use the mesh bounds to clamp the deformationOption for curve-deform: make deformed child stretch along entire pathOption for paths and curve-deform: apply the curve radius to objects following it and to deformed objectsOptional ArgumentOptional backwards compatibility for non-standard render engines. Applies to lightsOptional custom node labelOptional factor for modulating the component which is transmitted into the hair, reflected off the backside of the hair and then transmitted out of the hair. This component is oriented approximately around the incoming direction, and picks up the color of the pigment inside the hair. Keep this 1.0 for physical correctnessOptional factor for modulating the first light bounce off the hair surface. The color of this component is always white. Keep this 1.0 for physical correctnessOptional factor for modulating the transmission component. Picks up the color of the pigment inside the hair. Keep this 1.0 for physical correctnessOptional path defining the location to put the new catalog underOptional region type keymap is associated withOptional space type keymap is associated withOptional tile labelOptional up vector that is typically a surface normalOptional. If specified, this name will be used for the newly generated rig, widget collection and script. Otherwise, a name is generated based on the name of the metarig object by replacing 'metarig' with 'rig', 'META' with 'RIG', or prefixing with 'RIG-'. When updating an already generated rig its name is never changedOptionally override the context with a moduleOptionsOptions are disabled until the file is savedOptions for this asset shelf typeOptions for this operator typeOptions:OpusOrOrbitOrbit & PanOrbit Around SelectionOrbit DownOrbit LeftOrbit MethodOrbit RightOrbit SensitivityOrbit UpOrbit and zoom the view using the 3D mouseOrbit method in the viewportOrbit the viewOrbit the view around to the leftOrbit the view around to the rightOrbit the view downOrbit the view upOrbit the view using the 3D mouseOrderOrder UOrder VOrient to the current transform settingOrient to the viewportOrient with NormalsOrient y-axis toOrientationOrientation AxisOrientation BoneOrientation SlotOrientation WeightOrientation of the axis to limit the filter displacementOrientation of the axis to limit the filter forceOrients a vector A to point away from a surface B as defined by its normal C. Returns (dot(B, C) < 0) ? A : -AOrig FPSOrig HeightOrig WidthOriginOrigin OffsetOrigin of image for transformationOrigin of the scaling for each element. If multiple elements are connected, their center is averagedOrigin offset distanceOrigin to 3D CursorOrigin to Center of Mass (Surface)Origin to Center of Mass (Volume)Origin to GeometryOriginalOriginal CoordsOriginal IDOriginal IK solverOriginal LengthOriginal ModeOriginal NormalOriginal PerlinOriginal PlaneOriginal bounding boxOriginal frame range: {:d}-{:d} ({:d})Original frames per secondOriginal image heightOriginal image widthOriginal scene dependency graph is built forOriginal surface mesh is emptyOriginal surface missing UV map: "{}"Original undeformed location used to calculate the strength of the deform effect (edit/animate the Deformed Location instead)Original vertex count mismatch: %u to %uOriginal view layer dependency graph is built forOriginsOrigins (All)Orphan Orphan library objects added to the current scene to avoid lossOrthographicOrthographic Camera scale (similar to zoom)Orthographic ScaleOtherOther StripsOther object has no shape keyOther strips affected by the active one (sharing some time, and below or effect-assigned)Other than adding glue constraints to the control, the rig acts as a one segment basic deform chainOther user path, for bimanual actions. E.g. "/user/hand/right"OthersOuncesOutOut Of Memory ErrorOut XOut ZOut of memoryOut of memory on allocating cloth objectOut of memory on allocating trianglesOut of memory on allocating verticesOuterOuter Cone AngleOuter Cone VolumeOuter CreaseOuter MaskOuter MiterOuter PointsOuter RadiusOuter ThicknessOuter face thicknessOuter shape to use for toolsOutflowOutflow Level SetOutlineOutline ColorOutline MaterialOutline ModifierOutline SelectedOutline WidthOutline color of active pose bonesOutline color of selected pose bonesOutline of Strokes modifier from camera viewOutline requires an active cameraOutlinerOutliner SyncOutliner space dataOutputOutput AOutput AttributesOutput BOutput FilepathOutput NameOutput NodeOutput PathOutput PropertiesOutput QualityOutput ToggleOutput Vertex GroupsOutput Vertex groupOutput White PointOutput a blocky surface with no smoothingOutput a manifold mesh even if the base mesh is non-manifold, where edges have 3 or more connecting faces. This method is slower.Output a mesh corresponding to the volume of the original meshOutput a selection of edges by following paths across mesh edgesOutput a single materialOutput a smooth surface with no sharp-features detectionOutput a solidified version of a mesh by simple extrusionOutput a surface that reproduces sharp edges and corners from the input meshOutput color space settingsOutput curves following paths across mesh edgesOutput data from inside of a node groupOutput data from the simulation zoneOutput each child of the collection as a separate instance, sorted alphabeticallyOutput faces with smooth shading rather than flat shadedOutput file containerOutput format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web applications due to the smaller file size. Alternatively they can be omitted if they are not neededOutput format. Binary is most efficient, but JSON may be easier to edit laterOutput image in Cineon formatOutput image in DPX formatOutput image in JPEG 2000 formatOutput image in JPEG formatOutput image in OpenEXR formatOutput image in PNG formatOutput image in Radiance HDR formatOutput image in SGI IRIS formatOutput image in TIFF formatOutput image in Targa formatOutput image in WebP formatOutput image in bitmap formatOutput image in multilayer OpenEXR formatOutput image in uncompressed Targa formatOutput image resolutionOutput light color information to the scene's WorldOutput light information to a light objectOutput normals for bump mapping - disabling can speed up performance if it's not neededOutput sockets cannot be multi-inputOutput surface material information for use in renderingOutput the entire object as single instance. This allows instancing non-geometry object typesOutput the geometry relative to the collection offsetOutput the geometry relative to the input object transform, and the location, rotation and scale relative to the world originOutput the handle positions relative to the corresponding control point instead of in the local space of the geometryOutput the normal and rotation values that have been output before the node started taking smooth normals into accountOutputsOutsetOutset rather than insetOutsideOutside Annotated AreaOutside PaddingOutside SurfaceOutside distance in UI units from the edge of the region at which to stop panningOutside of miter is arcOutside of miter is sharpOutside of miter is squared-off patchOutwards VelocityOver ImageOver which part of the tree items to apply the operationOver-blurOverall denoising quality when using OpenImageDenoiseOverall distance factor for the deformationOverall factor for the deformationOverall minimum intensity of the mist effectOverall radius of the braidsOverall radius of the curlsOverall texture scaleOverall texture scale. The scale is a factor of the bounding box of the face divided by the Scale valueOverblurOverflowOverhangOverhang MaxOverhang MinOverlapOverlap ModeOverlap ThresholdOverlapping Edge TypesOverlapping Edges As ContourOverlapping islands stick togetherOverlapping timeOverlayOverlay LockOverlay ModeOverlay OffsetOverlay SettingsOverlay Smooth WiresOverlay TypeOverlay a foreground image onto a background imageOverlay blending factor of rasterized maskOverlay color on every other rowOverlay display methodOverlay existing with new keysOverlay mode of rasterized maskOverlaysOverridableOverriddenOverridden SelectedOverridden data-blocks names are not editableOverrideOverride Background ImageOverride CollectionOverride ConstraintOverride CreaseOverride FrameOverride Insert Keyframes Default - VisualOverride Insert Keyframes Default- Only NeededOverride IterationsOverride LayersOverride ModifierOverride NormalsOverride OperationsOverride Overlap Shuffle BehaviorOverride OverlayOverride PropertiesOverride Scene SettingsOverride Solver IterationsOverride TrackOverride TransformOverride default setting to insert keyframes based on 'visual transforms'Override default setting to only insert keyframes where they're needed in the relevant F-CurvesOverride number of render samples for this view layer, 0 will use the scene settingOverride object and collection intersection priority valueOverride operation cannot be removedOverride property cannot be removedOverride the number of solver iterations for this constraintOverride the radius of the spline point with the taper radiusOverride the scene's active cameraOverride the simulation frame range from the sceneOverride world in this view layerOverrides for some of the active brush's settingsOverscanOverscan SizeOvershoot disabledOverview of scene graph and all available data-blocksOverwriteOverwrite %sOverwrite AllOverwrite Current ActionOverwrite Entire RangeOverwrite Existing:Overwrite MaterialOverwrite PreviousOverwrite RangeOverwrite Template Startup FileOverwrite TexturesOverwrite Widget MeshesOverwrite all elements' dataOverwrite characters when typing rather than inserting themOverwrite existing bake data?Overwrite existing filesOverwrite existing files when exporting texturesOverwrite existing files while renderingOverwrite existing material with the same nameOverwrite existing proxy files when buildingOverwrite file with an older Blender version?Overwrite is not checked for %s, skippingOverwrite keys in pasted rangeOverwrite keys in pasted range, using the range of all copied keysOverwrite previously created orientation with same nameOwnerOwner SpaceOzoneP1P2PBR ExtensionsPC2PCMPIC/FLIP Ratio. A value of 1.0 will result in a completely FLIP based simulation. Use a lower value for simulations which should produce smaller splashes.PLY Export: Cannot open file '%s'PLY Export: Unable to find collection '%s'PLY Importer: %s: %sPLY Importer: failed importing, no verticesPLY Importer: failed importing, unknown errorPNGPNG Image (.png)PO Blender File PathPO Work File PathPOT File PathPackPack BitsPack ExternalPack ImagesPack IslandsPack QualityPack UV IslandsPack UV Islands FieldPack all images into .blend filePack all used external files into this .blendPack all used external files into this .blend filePack an image as embedded data into the .blend filePack baked data from disk into the .blend filePack displacements from an external filePack each face's UVs into the UV boundsPack islands to active UDIM image tile or UDIM grid tile where 2D cursor is locatedPack islands to closest UDIMPack the baked data into the .blend filePack the sound into the current blend filePack toPack to starting bounding box of islandsPackage IDPackage ID not setPackedPacked %d file(s)Packed FilePacked File, click to unpackPacked FilesPacked MultiLayer files cannot be paintedPacked MultiLayer files cannot be painted: %sPacked to memory image "%s"Pad*Pad+Pad-Pad.Pad/Pad0Pad1Pad2Pad3Pad4Pad5Pad6Pad7Pad8Pad9PadEnterPagePaintPaint AlphaPaint ColorPaint Color RampPaint CurvePaint CurvesPaint Curves data-blocksPaint Grease Pencil StrokesPaint MaskPaint ModePaint SourcePaint SurfacePaint Surface ListPaint WetnessPaint a color on stroke pointsPaint a stroke in the active color attribute layerPaint a stroke in the current vertex group's weightsPaint a stroke into the imagePaint across the weights of all selected bones, maintaining their relative influencePaint alphaPaint most on faces pointing towards the viewPaint most on faces pointing towards the view according to this anglePaint slot iconPaint surface listPaint the material with a color attributePaint using the active material base colorPaint weight in active vertex groupPaint wetness, visible in wetmap (some effects only affect wet paint)Paint with a gradientPaint with a single colorPaintCurvePaintCurveNewPaintmap LayerPaintmapsPaired OutputPalettePaletteNewPalette '%s' does not contain color givenPalette ColorPalette SplinesPalette createdPalette data-blocksPalette. Use Left Click to sample more colorsPalettesPalm Rotation AxisPanPan AnglePan DownPan LeftPan RightPan SensitivityPan UpPan ViewPan and rotate the view with the 3D mousePan the viewPan the view downPan the view in a given directionPan the view to the leftPan the view to the rightPan the view upPan the view when the mouse is held at an edgePan the view with the 3D mousePan/zoom the camera view instead of leaving the camera view when orbitingPanelPanel "%s" not foundPanel RoundnessPanel TitlePanel Title FontPanel containing UI elementsPanel descriptionPanel is closed by default on new nodesPanel namePanel that contains the itemPanelsPanorama TypePanoramicPaperParadeParagraphParallaxParallax RadiusParallax-Aware VMMParallelParallel NormalsParallel cameras with no convergenceParallel linesParallelogramParameter EditorParameter from 0 to 1 along the flareParameters and Settings for the FilebrowserParameters defining how a MovieClip data-block is used by another data-blockParameters defining how an Image data-block is used by another data-blockParameters defining the image duration, offset and related settingsParameters defining the render slotParameters defining which frame of the movie clip is displayedParameters defining which layer, pass and frame of the image is displayedParameters for IK solverParameters for the iTaSC IK solverParametricParametric position along the length of the curve that Objects 'following' it should be at (position is evaluated by dividing by the 'Path Length' value)ParentParent BoneParent InverseParent Inverse MatrixParent Layer GroupParent Object for hook, also recalculates and clears offsetParent ParticlesParent PathParent TagsParent TypeParent VerticesParent WindowParent bone (in same Armature)Parent bone collection. Note that accessing this requires a scan of all the bone collections to find the parent.Parent edit bone (in same Armature)Parent is not part of the interfaceParent newly created objects to the original instancerParent objectParent of this pose boneParent relative transformation matrix. Warning: Only takes into account object parenting, so e.g. in case of bone parenting you get a matrix relative to the Armature object, not to the actual parent boneParent selected objects to the selected verticesParent this node is attached toParent to undistorted position of 2D trackParent:Parenting settings for masking elementParenting:ParentsParse error in %sPart by Mesh IslandsPart of the geometry to display data fromPart of the mesh that is going to be simulated when the stroke is activePartialPartial overlay on top of the sequencer with a frame offsetParticleParticle (narrow) band width (higher value results in thicker band and more particles)Particle AmountParticle BrushParticle EditParticle Hair KeyParticle InfoParticle InstanceParticle Instance Object WeightParticle KeyParticle Life MaximumParticle LocationParticle OffsetParticle PropertiesParticle RadiusParticle RenderingParticle SettingsParticle Settings Texture SlotParticle SpecialsParticle SystemParticle System NumberParticle System that this modifier controlsParticle SystemsParticle TargetParticle ToolParticle UVParticle Update RadiusParticle VelocityParticle countParticle data-blocksParticle editing brushParticle effectors affect themselvesParticle in a particle systemParticle instance object nameParticle key for hair particle systemParticle number factor (higher value results in more particles)Particle orientation axis (does not affect Explode modifier's results)Particle physics typeParticle radius factor (higher value results in larger (meshed) particles). Needs to be adjusted after changing the mesh scale.Particle radius factor. Increase this value if the simulation appears to leak volume, decrease it if the simulation seems to gain volume.Particle rotations are affected by collisions and effectorsParticle scaleParticle select and display modeParticle settings, reusable by multiple particle systemsParticle size in simulation cellsParticle system can be edited in particle modeParticle system has been edited in particle modeParticle system has multiple point cachesParticle system in an objectParticle system instancing modifierParticle system nameParticle system settingsParticle system simulation modifierParticle systems emitted from the objectParticle target nameParticle typeParticleInstanceParticleInstance ModifierParticleSettingsParticleSettingsBraidParticleSettingsChildrenParticleSettingsCurlParticleSettingsEmissionParticleSettingsKinkParticleSettingsNewParticleSettingsNoneParticleSettingsNothingParticleSettingsParentsParticleSettingsRadialParticleSettingsRollParticleSettingsRotationParticleSettingsRoughnessParticleSettingsSpiralParticleSettingsWaveParticleSystemParticleSystem ModifierParticlesParticles MaximumParticles SettingsParticles and InstancingParticles die when they collide with a deflector objectParticles generated by the particle systemParticles in BoundaryParticles part of the object should be visible in the renderParticles were created by a fluid simulationParticles/FacePartingParting FactorParting MaximumParting MinimumParting not available with virtual parentsPassPass FilterPass IndexPass ThroughPass containing shadows and light which is to be multiplied into backdropPass in multilayer imagePass waves through mesh edgesPassepartoutPassepartout AlphaPassesPasses to include in the active baking passPasses used by the denoiser to distinguish noise from shader and geometry detailPassivePassthroughPastePaste Grease Pencil points or strokes from the internal clipboard to the active layerPaste MethodPaste NormalPaste contents from filePaste copies of the strokes stored on the internal clipboardPaste data-blocks from the internal clipboardPaste driver: no driver to pastePaste keyframes from mirrored bones if they existPaste keyframes from the internal clipboard for the selected channels, starting on the current framePaste keys ending at current framePaste keys from original timePaste keys relative to the Y-Position of the cursorPaste keys relative to the current frame when copyingPaste keys relative to the value of the curve under the cursorPaste keys starting at current framePaste keys with a value offsetPaste keys with the first key matching the key left of the cursorPaste keys with the last key matching the key right of the cursorPaste keys with the same value as they were copiedPaste new image from the clipboardPaste nodes from the internal clipboard to the active node treePaste normal from the internal clipboardPaste objects from the internal clipboardPaste on BackPaste onto all frames between the first and last selected key, creating new keyframes if necessaryPaste onto frames that have a selected key, potentially creating new keys on those framesPaste onto the current values only, only manipulating the animation data if auto-keying is enabledPaste selected UV verticesPaste splines from the internal clipboardPaste strips from the internal clipboardPaste text from clipboardPaste text selected elsewhere rather than copied (X11/Wayland only)Paste the Asset that was previously copied using Copy As AssetPaste the driver in the internal clipboard to the highlighted buttonPaste the internal clipboard content to the active line setPaste the material settings and nodesPaste the stored pose flipped on to current posePaste the stored pose on to the current posePaste time offset of keysPaste tracks from the internal clipboardPasted %d assetsPastes the matrix from the clipboard to the currently active pose bone or object. Uses world-space matricesPatchPathPath '%s' cannot be made absolutePath '%s' cannot be made absolute for %s '%s'Path '%s' cannot be made relative for %s '%s'Path AfterPath AnimationPath BeforePath ComparePath ConstraintPath DurationPath EndPath GuidingPath LengthPath MaskPath ModePath OutputPath SeparatorPath StartPath StepsPath conflict: %d caches set to path %sPath edit modePath from the data-block to the currently edited node treePath interpolation at this pointPath is already animatedPath is being editedPath is empty, cannot savePath of ID that is used to generate an image for the controlPath of an object inside of an Alembic archivePath of property to be set with the depthPath of property to select between the primary and secondary data pathsPath of property used to rotate the texture displayPath of property used to set the color of the controlPath of property used to set the fill color of the controlPath of property used to set the zoom level for the controlPath point is selected for editingPath relative to the directory currently displayed in the File Browser (includes the file name)Path selection requires two matching elements to be selectedPath timing is in absolute framesPath to a OBJ filePath to a PLY filePath to a STL filePath to a custom animation/frame sequence playerPath to a directory with .blend files to use as an asset libraryPath to a folder to store external baked imagesPath to a setting for use in a Keying SetPath to an alternative start-up filePath to an image editorPath to asset library does not exist:Path to data that is viewedPath to external displacements filePath to filePath to gltfpackPath to gltfpack binaryPath to image filePath to install legacy add-on packages toPath to interface fontPath to interface monospaced FontPath to property settingPath to the .blend filePath to the archivePath to the data that is displayed in the spreadsheetPath to the directory where imported textures will be copiedPath to the libraryPath to the library .blend filePath to the object in the Alembic archive used to lookup geometric dataPath to the object in the Alembic archive used to lookup the transform matrixPath to the pot template filePath to the relevant po file in Blender's source repositoryPath to the relevant po file in the work repositoryPath to the saved settings filePath too long, cannot savePath: {!r}Path: {:s}PathsPaths ComparePaths RangePaths TypePaths of the objects inside the Alembic archivePaths:PatternPattern Area:Pattern Bounding BoxPattern CornersPattern MatchPattern ModePattern SizePattern area bounding box in normalized coordinatesPattern to use for inside of mitersPattern to use for outside of mitersPattern used to connect objectsPatternsPausePause BakePause PreviewPause all viewport preview rendersPawPeak sharpening for 'JONSWAP' and 'TMA' modelsPeanuts (Not Shelled)Peanuts (Shelled)Pen pressure makes texture influence smallerPentagonalPer Vertex DisplacementPer component factorPer render layer number of samples override scene samplesPer-pixel number of samplesPer-vertex skin data for use with the Skin modifierPercentPercentagePercentage FactorPercentage along each curve to blend deformation from the rootPercentage of amount used for the viewportPercentage of how much the strip's colors affect other stripsPercentage of input strip lengthPercentage of maximum speedPercentage of particles to display in 3D viewPercentage of render size to add as overscan to the internal render buffersPercentage of the input strip lengthPercentage scale for render resolutionPercentage value defining target position along length of curvePerceptually LosslessPerform RIS sampling to guided based on the product of the incoming light distribution and the BSDFPerform a single slice of the domain objectPerform both chroma keying (to remove the backdrop) and despill (to correct color cast from the backdrop)Perform chromatic adaption from a different white pointPerform denoising on GPU devices configured in the system tab in the user preferences. This is significantly faster than on CPU, but requires additional GPU memory. When large scenes need more GPU memory, this option can be disabledPerform external operation on a file or folderPerform fuzzy/multi-word matching. Warning: May be slowPerform level adjustments on each color channel of an imagePerform math operationsPerform the current execute action for the file under the cursor (e.g. open the file)Perform vector math operationPerformancePerformance PresetsPeriodPeriod of WavePeriod of the noisePerlin Noise 1DPerlin Noise 2DPermanent deformPermanently allow execution of scriptsPermanently hidden collections:PermeabilityPermissionsPersistentPersistent DataPersistent Data PathPersistent IDPersistent IdentifierPersistent UIDPersistent data associated with a spreadsheet columnPersistent identifier for inter-frame matching of objects with motion blurPersonal access token, may be required by some repositoriesPerspectivePerspective Camera focal length value in millimetersPerspective MatrixPgDownPgUpPhasePhase MultiplePhase OffsetPhase Shift of WavePhase of the sinus displacementPhysic simulation for clothPhysical ConductorPhysical PropertiesPhysical light sourcesPhysical model for simulating bending forcesPhysically-based glTF lighting units (cd, lx, nt)Physically-based, easy-to-use shader for rendering hair and furPhysically-based, easy-to-use shader for rendering surface materials, based on the OpenPBR modelPhysicsPhysics PropertiesPhysics TypePhysics simulation for fluids, like water, oil and smokePickPick InstancePick RandomPick a property to use as a driver targetPick objects from collection randomlyPicometersPicturesPie MenuPie Menu ColorsPie Menu on DragPie MenusPie menu button held longer than this will dismiss menu on release (in 1/100ths of sec)Pie menu size in pixelsPie menus will use the initial mouse position as center for this amount of time (in 1/100ths of sec)PinPin (vertex target position) spring stiffnessPin BoundariesPin GizmoPin Goal StrengthPin GroupPin IDPin MaterialPin MethodPin ModePin ScenePin Simulation BoundaryPin StiffnessPin Vertex GroupPin at ParameterPin each curve at a certain point for the operationPin in Graph EditorPin the mode to the brushPin to LastPinchPinch UVsPing PongPingpong ModePinnedPinned islands are locked in placePinned islands will translate onlyPinned islands won't rescalePinned islands won't rotatePinned vertices can be selected in Vertex Mode onlyPipelinePistonPitchPitch factor for Doppler effect calculationPivotPivot AxisPivot ConstraintPivot ControlPivot OffsetPivot PointPivot XPivot YPivot around active objectPivot around bounding box center of selected object(s)Pivot around each object's own originPivot around each selected island's own median pointPivot around the 2D cursorPivot around the 3D cursorPivot around the median point of selected objectsPivot center for rotation/scalingPivot in terms of the stroke point parameter u (0 <= u <= 1)Pivot location is at the active object positionPivot location is at the selected object positionPivot location is between the constrained rigid bodiesPivot of scaling and rotation operationsPixelPixel AspectPixel Aspect RatioPixel Aspect XPixel Aspect YPixel CoordinatesPixel FilterPixel SizePixel aspect ratioPixel filter typePixel filter widthPixel sizePixel size for viewport renderingPixelatePixelate EffectPixelate effectPixelate imagePixelsPixels moved by mouse per axis when drawing strokePixels per Blender UnitPixels per InchPlace cursorPlace markers across the whole framePlace markers only inside areas outlined with the Annotation toolPlace markers only outside areas outlined with the Annotation toolPlace new marker at specified locationPlace new marker at the desired (clicked) positionPlace the Mix node at the same height as the lowest nodePlace the Mix node between the two nodesPlace the cursor on the midpoint of selected keyframesPlace the cursor value on the average value of selected keyframesPlace the cursor without 'jumping' to the new location (when lock-to-cursor is used)Place vertices at the surface that would be produced with infinite levels of subdivision (smoothest possible shape)PlaceholderPlaceholdersPlacementPlacement for detected featuresPlainPlain AxesPlain chainingPlanarPlanar ProbePlanePlane AlphaPlane AnglePlane AxisPlane NormalPlane OffsetPlane Offset PressurePlane PointPlane TrackPlane Track DeformPlane Track Image SpecialsPlane TracksPlane TrimPlane for projected strokePlane to be used for orientationPlane track '%s' is not found in the tracking object %sPlane track is selectedPlane warp transformation using explicit corner valuesPlasterPlasticPlasticityPlayPlay AudioPlay Every FramePlay InPlay ModePlay animationPlay at normal speed regardless of scene FPSPlay audio from Sequence Editor while scrubbingPlay back of audio from Sequence Editor, otherwise mute audioPlay back rendered frames/movies using an external playerPlay in ReversePlay this filePlaybackPlayback Frame Rate (FPS)Playback OnlyPlayback ScalePlayback panning of the sound (only for Mono sources)Playback pitch of the soundPlayback volume of the soundPlayerPlease Create a Variant FirstPlease edit the preferences of the UI Translate add-onPlease file a bug report.Please select at least one imagePlease select only 1 frame to resetPlease select two stripsPluralSharpPointPoint 1Point 2Point 3Point 4Point CachePoint Cache ListPoint CachesPoint CloudPoint CloudsPoint CountPoint Curve IndexPoint DensityPoint Group IDPoint IndexPoint Index in CurvePoint InfoPoint LightPoint TrackPoint UpPoint cache for physics simulationsPoint cache must be bakedPoint cloud component containing only point dataPoint cloud data-blockPoint cloud data-blocksPoint cloud object does not support this set origin operationPoint clouds only support a single material; selection input cannot be a fieldPoint coordinatesPoint in a point cloudPoint in a shape keyPoint in a shape key for Bézier curvesPoint in a shape key for curvesPoint in the lattice gridPoint is not found in given splinePoint of CurvePoint of a curve used for a curve mappingPoint of a path used to define a profilePoint on source that will snap to targetPoint select modePoint selectedPoint selected custom normals to specified TargetPoint to rotate aroundPoint toward target by taking the shortest rotation pathPoint toward the target along the track axis, while locking the other axisPoint towards a target by performing the smallest rotation necessaryPoint-sample a color bandPointCloudPointCloudNewPointerPointer from path image_id is not an IDPointinessPointsPoints UPoints VPoints defining featherPoints grid, currently unsupported by volume objectsPoints in U direction (cannot be changed when there are shape keys)Points in V direction (cannot be changed when there are shape keys)Points in W direction (cannot be changed when there are shape keys)Points of CurvePoints of the latticePoints per CurvePoints to CurvesPoints to SDF GridPoints to VerticesPoints to VolumePoints to generate curves fromPoints to instance onPoisson DiskPoisson ratio for elastic deformation. Higher values preserve volume more, but also lead to more bulging.Poke CenterPoke OffsetPoke face center calculationPolar 0 is XPolar 0 is YPolar ZXPolar ZYPolePole AnglePole Merge Angle StartPole Merge End AnglePole Merge Start AnglePole Sub-TargetPole TargetPole axis for rotationPole rotation offsetPolyPoly Build Face at CursorPoly Build Split at CursorPoly Build Transform at CursorPoly Data TypesPolygonPolygon AreaPolygon CenterPolygon NormalPolygon NormalsPolygon in a Mesh data-blockPolygonalizationPolygonizationPolygonization resolution in renderingPolygonization resolution in the 3D viewportPolygonsPolygons of the meshPolylinePolynomialPolynomial OrderPolystyrenePop-up a search for a menu in current contextPop-up a search over all available operators in current contextPop-up a search over all menus in the current contextPortalPortion of items to select randomlyPosPosePose Asset copied, use Paste As New Asset in any Asset Browser to pastePose BonePose Bone ColorPose BonesPose Head PositionPose IK SegmentsPose LibraryPose Library based on the asset system.Pose Location OffsetPose MarkersPose MatrixPose ModePose NamePose OptionsPose Origin OffsetPose PositionPose Rotation OffsetPose SpacePose Tail PositionPose lib is only for armatures in pose modePoseBone ConstraintsPositionPosition 1Position 2Position FactorPosition QuantizationPosition XPosition along pathPosition and OutlinePosition of bundle reconstructed from this trackPosition of mask stencil in viewportPosition of retiming key in timelinePosition of stencil in viewportPosition of the end control point of the curvePosition of the end handle used to define the shape of the curve. In Offset mode, relative to End pointPosition of the first control pointPosition of the first vertexPosition of the item in its parent panelPosition of the last control pointPosition of the middle control pointPosition of the middle control, disabled if zeroPosition of the root point of a curvePosition of the second control pointPosition of the slicePosition of the start control point of the curvePosition of the start handle used to define the shape of the curve. In Offset mode, relative to Start pointPosition of the tip point of a curvePosition of the torso control and pivot pointPosition the scene camera at the selected landmarkPosition to jump toPosition, Outline, and IntensityPosition:PositionalPositional TrackingPositivePositive AxisPositive SidesPositive X axisPositive Y axisPositive Z axisPositive mesh smootheningPossible data loss when saving this file! %s modifier is deprecated (Object: %s)Post ProcessingPost-ProcessingPosterizePostpone running until tool operator run (when used with a tool)Potential RadiusPoundsPower ModePrecisionPrecision ModePrecision angle used for rotation increments in 2D editorsPrecision angle used for rotation increments in 3D editorsPrecision of convergence in case of reiterationPrecision of stroke sampling. Low values mean a more precise result, and zero disables samplingPrecision of the fast GI ray marchingPrecision of the screen space ray-tracingPredefined inertial transitions, useful for motion graphics (from least to most "dramatic")Predefined node colorPredefined track colorPredefined tracking camera intrinsicsPredefined tracking settingsPredictPredict target movementPrefer DEF parentingPrefer sliding along edges to even widthsPrefer sliding along edges to having even widthsPreferencesPreferences3D ViewPreferencesAccessibilityPreferencesAdd CurvePreferencesAdd MeshPreferencesAllPreferencesAnimationPreferencesBakePreferencesCameraPreferencesColorfulPreferencesCompositingPreferencesDarkPreferencesDevelopmentPreferencesFeedbackPreferencesGame EnginePreferencesGeometry NodesPreferencesGrease PencilPreferencesHigh ContrastPreferencesImport-ExportPreferencesInspired ByPreferencesLightPreferencesLightingPreferencesMaterialPreferencesMeshPreferencesModelingPreferencesNodePreferencesObjectPreferencesPaintPreferencesPhysicsPreferencesPipelinePreferencesPrintPreferencesRenderPreferencesRiggingPreferencesScenePreferencesSculptPreferencesSequencerPreferencesSystemPreferencesText EditorPreferencesTrackingPreferencesTranslatePreferencesUVPreferencesUser InterfacePreferences NavigationPreferences have changedPreferences related to viewing dataPreferences savedPreferences that work only for appsPrefers to connect background componentsPrefers to connect foreground componentsPrefers to connect the color that occurs least frequently in the local neighborhood of the current positionPrefers to connect the color that occurs most frequently in the local neighborhood of the current positionPrefetch FramesPrefetch frames from disk for faster playback/trackingPrefilterPrefilter noisy guiding (albedo and normal) passes to improve denoising quality when using OpenImageDenoisePrefilter noisy guiding passes before denoising color. Improves quality when guiding passes are noisy using extra processing timePrefixPremultipliedPremultiply AlphaPrepare scene for compositing 3D objects into this footagePrepassPreselected mode when using this brushPreservePreserve AttributesPreserve DetailsPreserve LengthPreserve Mesh BoundaryPreserve PreviousPreserve Previous MaskPreserve SeamsPreserve SharpPreserve UTF-8 encoded characters when writing USD prim and property names (requires software utilizing USD 24.03 or greater when opening the resulting files)Preserve VolumePreserve contour lines while filteringPreserve corners that have sharper angle than this thresholdPreserve each curve's length during deformationPreserve the length of the curves on a segment basisPreserve the previous mask and add or subtract the new one generated by the colorsPreserve the previous state of the target dataPreserve the world transform throughout parentingPreserve volume when rotations are usedPreserves the existing geometry along the cut planePresetPreset NamePreset configs for external animation playersPreset viewpoint to usePresetsPressPress + and -, or scroll wheel to set blendingPress ReleasePress a keyPress causes immediate activation, preventing click being passed to the toolPresses active buttonPressurePressure MaskingPressure RandomnessPressure ScalePressure Vertex GroupPressure field of the fluid domainPrevent changes to settings to re-run the operator, handy to change several things at once with heavy geometryPrevent changes to viewer elevationPrevent changes to viewer locationPrevent changes to viewer rotationPrevent changes to viewer scalePrevent changes to viewer up orientationPrevent feather from self-intersectionsPrevent marker editingPrevent vertices from going through the mirror during transformPrevents the user from modifying that override operation (NOT USED)PreviewPreview BackgroundPreview During TransformPreview Overlay SettingsPreview OverlaysPreview RangePreview Range End FramePreview Range Start FramePreview ResolutionPreview ShapePreview SizePreview SnappingPreview WorldPreview ZoomPreview image and iconPreview image and icon of this data-block (always None if not supported for this type of data)Preview shape used by the node previewsPreview the scrape planes in the cursor during the strokePreview this filePreviewsPreviews clear process failed for file '{:s}'!Previews generation process failed for file '{:s}'!PreviousPrevious Angular VelocityPrevious CharacterPrevious Edge IndexPrevious FailedPrevious KeyframePrevious LinePrevious PagePrevious Particle LocationPrevious Particle VelocityPrevious RotationPrevious WordPrevious blend type/operationPrevious framePrevious or SelectionPrewittPrimaryPrimary AxisPrimary Bone AxisPrimary ColorPrimary Control LayersPrimary Data PathPrimary Rotation AxisPrimary color of checkerboard pattern indicating transparent areasPrimary path of property to be set by the radial controlPrimary rotation axis:PrimitivePrimitive BooleanPrimitive FloatPrimitive IntPrimitivesPrimvar '%s' (interpolation %s, type %s) cannot be converted to BlenderPrincipal PointPrincipledPrincipled BSDFPrincipled Hair BSDFPrincipled VolumePrincipled shaderPrintPrint Performance to ConsolePrint a message when the terminal initializesPrint memory statistics to the consolePrint this filePrioritize Active ColorPriorityProbabilistically terminate light samples when the light contribution is below this threshold (more noise but faster rendering). Zero disables the test and never ignores lightsProbabilityProbeProbe clip end, beyond which objects will not appear in reflectionsProbe clip start, below which objects will not appear in reflectionsProblem baking object "%s"Problem saving baked map in "%s"Problem saving the bake map internally for object "%s"Procedural - color texture based on trigonometric functionsProcedural - create a cloud-like fractal noise textureProcedural - create a fractal noise textureProcedural - create a ramp textureProcedural - create cell-like patterns based on Worley noiseProcedural - highly flexible fractal noise textureProcedural - marble-like noise texture with wave generated bandsProcedural - noise texture distorted by two noise algorithmsProcedural - random noise, gives a different result every time, for every frame, for every pixelProcedural - wave generated bands or rings, with optional noiseProcedural color blending textureProcedural distorted noise textureProcedural musgrave textureProcedural noise textureProcedural voronoi textureProcess bone propertiesProcess data propertiesProcess drip effect (drip wet paint to gravity direction)Process shrink effect (shrink paint areas)Process spread effect (spread wet paint around surface)Process the render (and composited) result through the video sequence editor pipeline, if sequencer strips existProduce a blending factor depending on the angle between the surface normal and the view direction using Fresnel equations. Typically used for mixing reflections at grazing anglesProduce a blending factor depending on the angle between the surface normal and the view direction. Typically used for layering shaders with the Mix Shader nodeProduce a blueprint using circular, elliptic, and square contour strokesProduce a matte that isolates foreground content by comparing it with a reference background imageProduces fewer poles and a better topology flowProfileProfile CurveProfile FactorProfile Path editor used to build a profile pathProfile PointProfile TypeProfile control pointsProgramProgramming error: missing clear transform function or keying set nameProgress BarProgress Bar Widget ColorsProgressionProjectProject A onto BProject AxisProject DistanceProject Individual ElementsProject LimitProject ModeProject Onto SelectedProject OppositeProject PointProject a point using a matrix, using location, rotation, scale, and perspective divideProject an edited render from the active camera back onto the objectProject contour lines using a light source objectProject edited image back onto the objectProject in both specified and opposite directionsProject onto the surfaceProject strokes to plane locked to XProject strokes to plane locked to YProject strokes to plane locked to ZProject the UV map coordinates from the negative Z axis of another objectProject the UV vertices of the mesh as seen in current 3D viewProject the UV vertices of the mesh over the curved surface of a sphereProject the UV vertices of the mesh over the curved wall of a cylinderProject the UV vertices of the mesh over the six faces of a cubeProject the extracted mesh into the original sculptProject the geometry onto a plane defined by a lineProject the shape onto another objectProject the strokes only onto selected objectsProject to SculptProjectedProjected (2D)Projected Edge InterpolatedProjected Face InterpolatedProjected XProjected YProjected from ViewProjectionProjection BlendProjection TypeProjection XProjection from an orthographic photo of a mirror ballProjection of the input imageProjection onto a virtual cylinder from its center, similar as a rotating panoramic cameraProjection unwraps the selected faces of mesh objectsProjectorsProjects the mesh to preserve the volume and details of the original meshPromptPrompt for confirmationProp:PropagatePropagate ScalePropagate To ControlsPropagate TwistPropagate pose to all keyframes between current frame and 'Frame' propertyPropagate pose to all keyframes from current frame until no more are foundPropagate pose to all keyframes occurring on frames with Scene Markers after the current framePropagate pose to all selected keyframesPropagate pose to first keyframe following the current frame onlyPropagate pose to the last keyframe only (i.e. making action cyclic)Propagate scale from main controls throughout the chainPropagate twist from main controls throughout the chainPropagate:Propagation StepsPropertiesProperties SpaceProperties acting as inputs for this driverProperties and SidebarsProperties associated with the configured exporterProperties from override data cannot be editedProperties of image and texture painting modeProperties of paint modeProperties of particle editing modeProperties of the UDIM tileProperties of vertex and weight paint modeProperties space dataProperties to set when the operator is calledPropertyProperty '%s.%s' not foundProperty DefinitionProperty EditProperty EditorsProperty Icon BackgroundProperty Icon ForegroundProperty NameProperty WeightsProperty added to Keying Set: '%s'Property cannot be both boolean and floatProperty data_path editProperty from path '%s' has length %d instead of %dProperty from path '%s' is not a floatProperty has been dynamically created at runtimeProperty is a filename, filepath or directory outputProperty is animatable through RNAProperty is editable from linked instances (changes not saved)Property is editable through RNAProperty is not editableProperty is not editable: %sProperty is optionally registered as part of type registrationProperty is overridable through RNAProperty is registered as part of type registrationProperty must be a none, distance, factor, percentage, angle, or pixelProperty must be an integer or a floatProperty name (as a string)Property name editProperty named '%s' not foundProperty removed from keying setProperty that stores arbitrary, user defined propertiesProperty type does not match input socket "(%s)"Property value not in enumerationProportion of original image source pixel lines to sampleProportional EditingProportional Editing ActionsProportional Editing F-CurvesProportional Editing FalloffProportional Editing ObjectsProportional Editing using connected geometry onlyProportional Editing using screen space locationsProportional SizeProportional edit modeProportional editing in F-Curve editorProportional editing in action editorProportional editing mask modeProportional editing object modeProtectProtect color from further editing and/or frame changesProtect layer from further editing and/or frame changesProtect the shape key from accidental sculpting and editingProtected from overridePrototypesProvide a selection based on the handle types of Bézier control pointsProvide a selection for an arbitrary number of endpoints in each splineProvide a selection of faces that use the specified materialProvide information about motion tracking points, such as x and y valuesProxies have been removed from Blender (%d proxies were automatically converted to library overrides, %d proxies could not be converted and were cleared). Consider re-saving any library .blend file with the newest Blender versionProximityProximity DistanceProximity GeometryProximity ModeProximity falloff is applied inside the volumeProximity falloff typeProxyProxy Custom DirectoryProxy Custom FileProxy DirectoryProxy Render SizeProxy SettingsProxy SetupProxy SizeProxy is not enabled for %s, skippingProxy lost from object %s lib %sProxy lost from object %s lib Proxy parameters for a movie clipProxy parameters for a sequence stripProxy/TimecodePuff ModePuff VolumePullPull points towards the midpoint of the brushPulldownPulldown Widget ColorsPulls loose edges togetherPulls the cloth to the cursor's start positionPulse Code Modulation (RAW)Punctual LightsPure RandomPurge Unused Data from This FilePushPush OutPush PosePush action down on to the NLA stack as a new stripPush action down onto the top of the NLA stack as a new stripPush secondary particles that left the domain back into the domainPush the shadow terminator towards the light to hide artifacts on low poly geometryPush/PullPush/Pull selected itemsPush/Pull: %.4f%s %sPush/Pull: %s%s %sPut in BackgroundPut new objects on the active collectionPut pasted objects in the active collectionPut the contents of a meta-strip back in the sequencerPxr24 (lossy)PythonPython API ReferencePython ConsolePython ScriptingPython Scripts DirectoriesPython Scripts DirectoryPython TooltipsPython add-ons to be loaded automaticallyPython consoleLanguagePython disabled in this buildPython evaluation failed: Python expression to be evaluated as the initial node settingPython restricted for securityPython script to define a style modulePython value for unsupported custom property typesPython: {}Python: {}.{}QuadQuad Corner TypeQuad MethodQuad SplitQuad ViewQuad View RegionsQuad-buffer not supported by the systemQuad-buffer window successfully createdQuadraticQuadratic BézierQuadratic DragQuadratic SphereQuadratic easingQuadriFlow Remesh the Selected MeshQuadriFlow: Remeshing canceledQuadriFlow: Remeshing completedQuadriFlow: Remeshing failedQuadriFlow: The mesh needs to be manifold and have face normals that point in a consistent directionQuadrilateralQualityQuality StepsQuality for image formats that support lossy compressionQuality of JPEG exportQuality of anisotropic filteringQuality of image exportQuality of proxies to buildQuality of the packing. Higher values will be slower but waste less spaceQuality of the simulation in steps per frame (higher is better quality but slower)Quality options for the raytracing pipelineQuantitative InvisibilityQuantity of soot in the fluidQuantization bits for color values (0 = no quantization)Quantization bits for generic values like weights or joints (0 = no quantization)Quantization bits for normal values (0 = no quantization)Quantization bits for position values (0 = no quantization)Quantization bits for texture coordinate values (0 = no quantization)Quantize PositionQuarterQuartic easingQuaternionQuaternion (WXYZ)Quaternion AttributeQuaternion Attribute ValueQuaternion RotationQuaternion rotationQuaternion rotation (affects NLA blending)Quaternion to RotationQuery to insert into the search boxQueue SizeQuick EffectsQuick FavoritesQuick SetupQuickTimeQuickTime AnimationQuickly set up Line Art for the active collectionQuickly set up Line Art for the active objectQuickly set up Line Art for the entire sceneQuintic easingQuit BlenderR/D PhotoreceptorRED Dragon 5KRED Dragon 6KRED Helium 8KRED Monstro 8KRGBRGB CurvesRGB ParadeRGB channels in transparent pixels are multiplied by the alpha channelRGB channels in transparent pixels are unaffected by the alpha channelRGB curves modifier for sequence stripRGB to BWRGB to XYZRGBARGBA color 32-bit floating-point valuesRGBA color in sRGB color spaceRGBA color in scene linear color spaceRGBA color socket of a nodeRGBA color with 32-bit floating-point valuesRGBA color with 8-bit positive integer valuesRK4RMBRNA Array IndexRNA PathRNA Path (from ID-block) to property usedRNA Path to property affected by F-CurveRNA collections of IDs only, the reference to the item also uses the ID pointer itself, not only its nameRNA path leading to that property, from owning IDRNA property definitionRNA type used for pointers to any possible dataRNA wrapped booleanRNA wrapped floatRNA wrapped intRNA wrapped stringRVRadialRadial DistortionRadial Falloff PowerRadial RoughnessRadial distortion model which fits common camerasRadial falloff power (real gravitational falloff = 2)Radial field toward the center of objectRadial tangent around the X, Y or Z axisRadiansRadians: {}Radio ButtonsRadio Widget ColorsRadiusRadius (Parent)Radius 1Radius 2Radius BottomRadius FalloffRadius HeadRadius InterpolationRadius MaxRadius MinRadius ScaleRadius ScalingRadius TopRadius X:Radius Y:Radius for bevelingRadius from the origin to the center of the cross sectionsRadius in grid sample to search valid grid samples to copy into invalid grid samplesRadius in which the duplicate curves are offset from the guidesRadius of boids personal space in air (% of particle size)Radius of boids personal space on land (% of particle size)Radius of children around parentRadius of curve control pointsRadius of eraser 'brush'Radius of glow effectRadius of head of bone (for Envelope deform only)Radius of kernel used for soften and sharpen in pixelsRadius of limiting sphereRadius of newly added curves when it is not interpolated from other curvesRadius of tail of bone (for Envelope deform only)Radius of the bevel geometry, not including extrusionRadius of the bottom circle of the coneRadius of the brush in pixelsRadius of the inner circle; can be larger than outer radiusRadius of the outer circle; can be smaller than inner radiusRadius of the rollsRadius of the skinRadius of the sphere or cylinderRadius of the top circle of the coneRadius of the virtual cylinderRadius that will be painted solidRadius to applyRadius to compute position update for each particle (higher values are slower but particles move less chaotic)Radius to compute potential for each cell (higher values are slower but create smoother potential grids)Radius to select neighbors for blendingRadius to use when the maximum pressure is applied (or when a tablet isn't used)Radius used for calculating area normal on initial click, in percentage of brush radiusRadius:Raise the target's scale to the specified powerRakeRampRandomRandom AngleRandom BackboneRandom Bending StiffnessRandom CenterRandom Child SizeRandom ColorRandom CurveRandom DampingRandom End FactorRandom FrictionRandom LengthRandom MaskRandom Noise OffsetRandom OffsetRandom OrderRandom OrientationRandom Per IslandRandom PhaseRandom PositionRandom RadiusRandom RotationRandom RoughnessRandom SeedRandom Seed for the operationRandom SettingsRandom SizeRandom Start FactorRandom ValueRandom WalkRandom Walk (Skin)Random brush settingsRandom factor for auto-generated UV rotationRandom factor to modify original hueRandom factor to modify original saturationRandom factor to modify original valueRandom falloffRandom id for this instance, typically for randomized shadingRandom offset of noise texture for each curveRandom offset to the rotation angle per curveRandom per Face SetRandom per Loose PartRandom per VertexRandom sampling pattern used by the integratorRandom seedRandom seed for the operationRandom seed to use with the solver. Different seeds will cause the remesher to come up with different quad layouts on the meshRandom stiffness of hairsRandom variation of dampingRandom variation of frictionRandom variation of the amplitudeRandom variation of the orientationRandom variation to the size of the child particlesRandom vector for each curveRandomizeRandomize AmplitudeRandomize AxisRandomize LocationRandomize PhaseRandomize RotationRandomize ScaleRandomize SizeRandomize delta transform values instead of regular transformRandomize every number of framesRandomize objects location, rotation, and scaleRandomize on keyframes onlyRandomize order of selected elementsRandomize particle orientationRandomize position along pathRandomize rotation around pathRandomize rotation around the chosen orientation axisRandomize stroke offsetRandomize the UV island's location, rotation, and scaleRandomize the faces or edges during buildRandomize the location valuesRandomize the order of geometry elements (e.g. vertices or edges) after some operations where there are no guarantees about the order. This avoids accidentally depending on something that may change in the futureRandomize the rotation valueRandomize the rotation valuesRandomize the scale valuesRandomize vertex positionsRandomize verticesRandomizes existing selection or create new random selectionRandomly select UVW control pointsRandomly select metaball elementsRandomly select some control pointsRandomly select verticesRandomnessRandomness factor for particle samplingRandomness factor for pressure in new strokesRandomness factor strength in new strokesRandomness of the backbone stretchingRandomness of the centerRandomness of the radiusRangeRange MaxRange MinRange highlighting for flags is not available!RateRate control: buffer size (kb)Rate control: max rate (kbit/s)Rate control: min rate (kbit/s)RatioRatio between the brush radius and the radius that is going to be used to sample the area centerRatio between the brush radius and the radius that is going to be used to sample the color to blend in wet paintRatio between the brush radius and the radius that is going to be used to sample the normalRatio of brick's row height relative to the texture scaleRatio of brick's width relative to the texture scaleRatio of front-facing surface hits under which a grid sample will not be considered for lightingRatio of front-facing surface hits under which a grid sample will reuse neighbors grid sample lightingRatio of samples in a cycle that the brush is enabledRatio of spherized normal to original normalRatio of triangles to reduce to (collapse only)RawRaw (Deprecated)Raw CacheRaw ImagesRaw data (bytes, exact content of the embedded file)Raw file format (.raw)Raw input pressure value that is interpreted as 100% by BlenderRay CountRay DepthRay DirectionRay LengthRay Portal BSDFRay RadiusRay VisibilityRay direction to use for projection (if brush object is located in that direction it's painted)RaycastRaysRaytrace Max RoughnessRaytrace TransmissionRaytrace against the depth buffer. Fallback to light probes for invalid rays.Raytraced TransmissionRaytracingRaytracing PresetsRe-Use Local DataRe-attach curves to a deformed surface using the existing attachment information. This only works when the topology of the surface mesh has not changedRe-sample the stroke with segments of the specified lengthRe-sampled Importance SamplingReact OnReact multiple timesReaction SpeedReactorReactor Target ObjectReactor Target Particle SystemReadRead DataRead OnlyRead USD Primvars as mesh attributesRead about what's new in this version of BlenderRead all render layers of all used scenesRead all the current scene's view layers from cache, as neededRead cache from an external locationRead library: '%s', '%s', parent '%s'Read mesh UV coordinatesRead mesh color attributesRead only area of this faceRead packed library: '%s', parent '%s'Read volume data attributes from volume gridsRead-Only VectorRead-only IntegerRead-only external reference to a linked data-block and its library fileRead-only flag that indicates there is at least one bone collection marked as 'solo'Read-only indications of supported operationsRead-only indications of which brush operations are supported by the current sculpt toolRead-only repository provided by the systemReading render result: dimensions don't match, expected %dx%dReading render result: expected channel "%s.%s" not foundReads attachment information regarding a surface meshReads information about each curveReads information about each curve's root pointReads information about each curve's tip pointReads information each point's previous curve segmentRealize AllRealize InstancesRealize all levels of nested instances for a top-level instances. Overrides the value of the Depth inputRealized data in input geometry is ignoredRealized geometry is not used when pick instances is trueRealtimeRealtime UpdatesReapply and update the preset, removing changesRearrange geometry elements, changing their indicesRearrange selected animation channelsRearrange some faces to try to get less degenerated geometryReassign the inputs for the effect stripRebuild SubdivisionsRebuild a lower subdivision level of the current base meshRebuild all selected proxies and timecode indices in the backgroundRebuild the selected local overrides from their linked references, as well as their hierarchies of dependenciesRebuild the selected local overrides from their linked references, as well as their hierarchies of dependencies, enforcing these hierarchies to match the linked data (i.e. ignoring existing overrides on data-blocks pointer properties)Rebuilds all possible subdivisions levels to generate a lower resolution base meshRec RunRec.1886Rec.2020Recalculate all visible motion paths for objects and posesRecalculate and clear offset transformationRecalculate animation data on selected points for frames selected in the dopesheetRecalculate handle lengthRecalculate motion paths for selected objectsRecalculate paths for bones that already have themRecalculate the direction of selected handlesRecalculate the sculpt BVH to improve performanceRecastReceive Shadow CausticsReceive approximate caustics from refractive materials in shadows on this object. Lights, caster and receiver objects must have shadow caustics options set to enable thisReceiver CollectionRecentRecent FilesRecent FoldersRecent Items SpecialsRecent SearchesRecenterRecenter TimeoutRecommended for fast encodingRecommended if you have lots of time and want the best compression efficiencyRecompute binding dynamically on top of other deformers (slower and more memory consuming)ReconstructedReconstructed CamerasReconstructionRecord RunRecord Run No GapsRecoverRecreate fileRectangleRecurseRecursionRecursion detected in video sequencer. Strip %s at frame %d will not be renderedRecursion detected, cannot use this stripRecursionsRecursive DeleteRecursively check for indirectly unused data-blocks, ensuring that no orphaned data-blocks remain after executionRecursively duplicate the collection, all its children and objects, with linked object dataRecursively duplicate the collection, all its children, objects and object dataRedRed Green BlueRed channelRed component of the color fieldRed-CyanRed:Redefine equalizer graphsRedistribute Curve PointsRedistribute the copied change in volume equally between the three axes of the ownerRedistributes existing control points evenly along each curveRedoRedo previous actionRedo the last undone edit to the asset catalogsReduce UV stretching by relaxing anglesReduce brush thickness by this factor when stroke is perpendicular to 'Angle' directionReduce detail in an image by making individual pixels more prominent, for a blocky or mosaic-like appearanceReduce exported file size by removing duplicate keyframesReduce extra velocity that can build up when objects collide (lowers simulation stability a little so use only when necessary)Reduce number of colors in an image, converting smooth gradients into sharp transitionsReduce randomization between pixels to improve GPU rendering performance, at the cost of possible rendering artifacts if set too lowReduce shear within islandsReduce the geometry densityReduce the noise on a mesh surface with minimal changes to its shapeReduce the strength of the brush where it overlaps symmetrical daubsReduces the final face count by simplifying geometry where detail is not neededReduces the final face count by simplifying geometry where detail is not needed, generating triangles. A value greater than 0 disables Fix Poles.Reduction factor for each level of secondary mouth loopsReferenceReference DistanceReference ExistingReference IDReference KeyReference PointReference PositionReference ValueReference distance at which volume is 100%Reference from a RigifyParameters field to a bone collection.Reference location to align toReference number of frames before frames get held (use to get hold for '1-3' vs '5-7' holding patterns)Reference point to anchor stabilization (other frames will be adjusted relative to this frame's position)Reference position before deformationRefineRefine Focal LengthRefine MethodRefine Principal PointRefine RadialRefine TangentialRefine focal length during camera solvingRefine principal point during camera solvingRefine radial coefficients of distortion model during camera solvingRefine selected markers positions by running the tracker from track's reference to current frameRefine tangential coefficients of distortion model during camera solvingRefine:RefitReflectionReflection Trace OptionsReflection and transmission shaders optimized for hair renderingReflection for materials such as cloth. Typically mixed with other shaders (such as a Diffuse Shader) and is not particularly useful on its ownReflection with microfacet distribution, used for materials such as metal or mirrorsReflectiveReflective CausticsRefraction BSDFRefraction DepthRefractiveRefractive CausticsRefreshRefresh DriversRefresh data in the Explode modifierRefresh list of actionsRefresh list of instance objects and their weightsRefresh the file listRefresh the list of extensions for all the remote repositoriesRefresh the list of extensions for the active repositoryRefresh the sequencer editorRegion DataRegion HeightRegion Maximum XRegion Maximum YRegion Minimum XRegion Minimum YRegion OverlapRegion Position XRegion Position YRegion ToggleRegion Toggle PieRegion TypeRegion WidthRegion heightRegion in a subdivided screen areaRegion is split horizontally and verticallyRegion not found in space typeRegion specific data (the type depends on the region type)Region widthRegionsRegions Visibility ToggleRegions for quick access to assetsRegions this area is subdivided inRegisterRegister ParentRegister for All UsersRegister the control as a switchable parent candidateRegisteredRegistered OptionallyRegistered key configurationsRegistering asset shelf class: '%s' has been registered before, unregistering previousRegistering asset shelf class: '%s' is too long, maximum length is %dRegistering file handler class: '%s' is too long, maximum length is %dRegistering id property class: '%s' is too long, maximum length is %dRegistering node class: '%s' is too long, maximum length is %dRegistering node class: '%s', bl_idname '%s' could not be unregisteredRegistering node class: '%s', bl_idname '%s' has been registered before, unregistering previousRegistering node class: '%s', bl_idname '%s' is a builtin nodeRegistering node socket class: '%s' is too long, maximum length is %dRegistering node tree class: '%s' is too long, maximum length is %dRegistering node tree class: '%s', bl_idname '%s' could not be unregisteredRegistering node tree class: '%s', bl_idname '%s' has been registered before, unregistering previousRegistering panel class:Registration not possible from Microsoft Store installationsRegrowRegrow hair for each frameRegularRegular Expression FindRegular Expression ReplaceRegular Widget ColorsRegular key pressed as a modifierReiterationRelation Line PositionRelationsRelationshipRelationship LinesRelativeRelative Asset IdentifierRelative DetailRelative EdgeRelative FaceRelative KeyRelative MirrorRelative ObjectRelative OffsetRelative Offset DisplacementRelative ParentingRelative PathRelative PathsRelative ToRelative amount of virtual parentsRelative force of the hookRelative mix weight of neighboring elementsRelative number of faces compared to the current meshRelative offset of particles to use for instancing, to avoid overlap of multiple instancesRelative shape positions to the new shape methodRelative time of key over hair lengthRelax Face SetsRelax MethodRelax PoseRelax TopologyRelax UVsRelax meshReleaseRelease ConfirmsRelease NotesRelease TimeRelink ConstraintsReloadReload Start-Up file to restore settingsReload active text data-block from its fileReload active text file?Reload all data from this libraryReload clipReload current image from diskReload file with execution of Python scripts enabledReload from diskReload from disk (ignore local changes)Reload scriptsReload strips in the sequencerReload the given libraryReload the saved fileReloads history and bookmarksRelocateRelocate the given library to one or several othersRelocate the library under cursorRemainderRemapRemap Data IDRemap RelativeRemap UsersRemap a value from a range to a target rangeRemap relative paths when saving to a different directoryRemember Export SettingsRemember the last used scene for the current workspace and switch to it whenever this workspace is activated againRemember the last used scene for the workspace and switch to it whenever this workspace is activated againRemeshRemesh ModeRemesh ModifierRemote URL to the extension repository, the file-system may be referenced using the file URI scheme: "file://"RemoveRemove Active AOVRemove Active LightgroupRemove Add-on: {!r}?Remove Armature ObjectRemove Armature object if possible. If Armature has multiple root bones, object will not be removedRemove Crypto LayerRemove Cycles F-Modifier if not needed anymoreRemove DisconnectedRemove DuplicatesRemove Extension RepositoryRemove F-Modifiers from F-Curve to add keyframesRemove FilesRemove Grease Pencil layer group in the active objectRemove Layer MaskRemove Loose PointsRemove Named AttributeRemove Outside RangeRemove PackRemove Paint Curve PointRemove RepositoryRemove Repository & FilesRemove Rigid Body Constraint from ObjectRemove Rigid Body settings from ObjectRemove Rigid Body simulation world from the current sceneRemove Selection Set bones from current selectionRemove Target ParticlesRemove Target ShearRemove ThresholdRemove UV mapRemove WeightsRemove a Selection Set from this ArmatureRemove a background image from the cameraRemove a custom keymap configuration from the preset listRemove a custom theme from the preset listRemove a hook from the active objectRemove a modifier from the active objectRemove a modifier from the stripRemove a path to a .blend file, so the Asset Browser will not attempt to show it anymoreRemove a piece of stroke at the beginning and the end of stroke backboneRemove a portion of the mesh on one side of a lineRemove a row filter from the rulesRemove a usage of a data-block, clearing the assignmentRemove active Annotation layerRemove active Path from active keying setRemove active color from paletteRemove all IK Constraints from selected bonesRemove all Selection Sets from this ArmatureRemove all back faces to speed up calculation, this will create edges in different occlusion levels than when disabledRemove all bone collections that have neither bones nor children. This is done recursively, so bone collections that only have unused children are also removedRemove all files in:Remove all keyframe animation for selected objectsRemove all links to selected nodes, and try to connect neighbor nodes togetherRemove all selected keyframesRemove all shape keysRemove all unlocked vertex groupsRemove all unused Light GroupsRemove all vertex groupsRemove an asset catalog from the asset library (contained assets will not be affected and show up as unassigned)Remove an existing keyword tag from the active assetRemove an extension repositoryRemove an item from the index switchRemove an override layer from the archiveRemove an override operationRemove animation from selected objects?Remove any keyframe that is a duplicate of the previous oneRemove attribute from geometryRemove color attribute from geometryRemove colors from a blue or green screen, by reducing one RGB channel compared to the othersRemove constraint from constraint stackRemove current UI-active property from current keying setRemove curves whose root points are too closeRemove duplicate items in the historyRemove elements on cancelRemove existing add-ons with the same IDRemove existing template with the same IDRemove existing theme file if existsRemove exporter?Remove extension files when removing the repositoryRemove external feature set (rigs, metarigs, ui templates)Remove fields from video moviesRemove from all groupsRemove from selectionRemove from the current modeRemove from the selectionRemove gap at current frame to first strip at the right, independent of selection or locked state of stripsRemove geometry behind the planeRemove geometry in front of the planeRemove key configRemove key map itemRemove keyframes on current frame for selected objects and bonesRemove layer from a Cryptomatte nodeRemove lens distortion from footage, using motion tracking camera lens settingsRemove loose edgesRemove loose facesRemove loose pointsRemove loose verticesRemove mask layerRemove mask shape keyframe for active mask layer at the current frameRemove nodes and reconnect nodes as if deletion was mutedRemove nodes connected to the inputRemove object for trackingRemove object from all scenesRemove object or material from matte, by picking a color from the Pick outputRemove on CancelRemove original facesRemove original geometryRemove outdated operator properties from presets that may cause problemsRemove particle systems on the target objectsRemove path to exclude from auto-executionRemove selected F-Curves from their current groupsRemove selected bones from Selection SetRemove selected bones from the active bone collectionRemove selected bones from the armatureRemove selected control points or curvesRemove selected elements of a geometryRemove selected items (blue-gray rows) from active Keying SetRemove selected nodesRemove selected objects from Rigid Body simulationRemove selected objects from a collectionRemove selected objects from all collectionsRemove selected track from rotation stabilizationRemove selected track from translation stabilizationRemove shape key from the objectRemove shear from the target transformation before combiningRemove the active Grease Pencil layerRemove the active bone collectionRemove the active keying setRemove the active line set from the list of line setsRemove the active object from this collectionRemove the active segment from the dash modifierRemove the active segment from the time modifierRemove the color from underneath this stroke by using it as a maskRemove the current render slotRemove the driver(s) for the connected property(s) represented by the highlighted buttonRemove the modifier from the list of modifiersRemove the object from an object collection that contains the active objectRemove the parent-child relationship between selected bones and their parentsRemove the repository file-system lockRemove the selected bones from all Selection SetsRemove the selected entry from the listRemove the selected instance objectRemove the selected material slotRemove the selected particle systemRemove the selected particle targetRemove the selected render viewRemove the selected surface slotRemove the selected vertices from active or all vertex group(s)Remove the selected view layerRemove the style module from the stackRemove the target from the constraintRemove the text boxRemove this animation data containerRemove this installation's associations with .blend filesRemove this object or collection from the light linking collectionRemove this row from the bone collection reference listRemove unused material slotsRemove unused settings for invisible editorsRemove vertex group assignments which are not requiredRemove vertices from groups that have zero weight after invertingRemove vertices which weight is below or equal to this limitRemove vertices with weight below threshold from vgroupRemove, keeping local files.Remove, local files not found.Removed %d double particle(s)Removed %d slotsRemoved amount of editors: %dRemoved constraint: %sRemoved effect: %sRemoved modifier: %sRemoved {:d} empty and/or fake-user only ActionsRemoved {:d} of {:d} bone collectionsRemoved: %d vertices, %d edges, %d facesRemoves a tile from the imageRemoves keys outside the given range, leaving only the newly bakedRenameRename Active ItemRename MarkerRename Selected Time MarkerRename UV MapsRename active render UV map to "st" to match USD conventionsRename animation channel under mouseRename file or file directoryRename first selected time markerRename multiple items at onceRename the active elementRename the active item in the data-set viewRename the active item, rather than the one the mouse is overRename {:d} {:s}Renamed {:d} of {:d} {:s}RenderRender Ambient Occlusion in this LayerRender AmountRender Anti-AliasingRender AsRender BouncesRender CacheRender Cache PathRender DataRender Display TypeRender EngineRender InRender InstancerRender LayerRender LayersRender LevelsRender Liquid ObjectsRender MethodRender OpacityRender OutputRender Output DirectoryRender PassRender Pass to show in the viewportRender PassesRender PropertiesRender RegionRender ResolutionRender Resolution URender Resolution VRender ResultRender SamplesRender Single LayerRender SizeRender Sky in this LayerRender SlotRender SlotsRender Smoke ObjectsRender Solid faces in this LayerRender StepsRender Strands in this LayerRender Texture LimitRender TimeRender URender UndistortedRender ViewRender ViewsRender a simulation field while mapping its voxels values to the colors of a ramp or using a predefined color codeRender a user-defined render region, within the frame sizeRender active sceneRender alternate eyes (also known as page flip, quad buffer support in the graphic card is required)Render and display faces smooth, using interpolated vertex normalsRender and display faces uniform, using face normalsRender at 12.5% resolutionRender at 25% resolutionRender at 50% resolutionRender at full resolutionRender cryptomatte asset pass, for isolating groups of objects with the same parentRender cryptomatte material pass, for isolating materials in compositingRender cryptomatte object pass, for isolating objects in compositingRender current scene, when input node's layer has been changedRender curves as circular 3D geometry, for accurate results when viewing closelyRender curves as flat ribbons with rounded normals, for fast renderingRender error (%s) cannot save: '%s'Render every pixel rotating the camera around the middle of the interocular distanceRender files from the animation range of this sceneRender frames ahead of current frame in the background for faster playbackRender height has to be 480 pixels for DV-NTSC!Render height has to be 576 pixels for DV-PAL!Render lights and light probes of the sceneRender missing images/movies with a solid magenta colorRender motion blur in this Layer, if enabled in the sceneRender multiple transparent layers (may introduce transparency sorting problems)Render multiple transparent layers (may introduce transparency sorting problems) (Deprecated: use 'use_tranparency_overlap')Render objects as a holdout or matte, creating a hole in the image with zero alpha, to fill out in compositing with real footage or another renderRender parent particlesRender pass indexRender pass to show in the 3D ViewportRender polygon transparent, depending on alpha channel of the textureRender preview using undistorted proxyRender settingsRender size too large for GPU, use CPU compositor insteadRender slot nameRender slots of the imageRender specular highlightsRender stylized strokes in this LayerRender surface without transparencyRender text for optimal horizontal placementRender the collectionRender the stamp info text in the rendered imageRender the viewport for the animation range of this sceneRender this effect at 12.5% render resolutionRender this effect at 25% render resolutionRender this effect at 50% render resolutionRender this effect at 6.25% render resolutionRender transmissive surfaces as transparent, for compositing glass over another backgroundRender using the sequencer's OpenGL displayRender view '%s' could not be removed from scene '%s'Render view nameRender viewpoint for 3D stereo and multiview renderingRender views for left and right eyes as two differently filtered colors in a single image (anaglyph glasses are required)Render views for left and right eyes interlaced in a single image (3D-ready monitor is required)Render views for left and right eyes one above anotherRender views for left and right eyes side-by-sideRender volumes in this LayerRender width has to be 720 pixels for DV!RenderViewRenderable ObjectsRenderedRendered ChildrenRendering settings for a Scene data-blockRendersRenders Freestyle output to a separate pass instead of overlaying it on the Combined passReorderReorder the active Grease Pencil mask layer up/down in the listReorder workspace to be first in the listReorder workspace to be last in the listRepeatRepeat CallRepeat ImageRepeat InputRepeat ItemRepeat ItemsRepeat MirroredRepeat MotionRepeat OutputRepeat Output Node IDRepeat XRepeat YRepeat ZoneRepeat keyframe range as-isRepeat keyframe range, but with offset based on gradient between start and end valuesRepeat last actionRepeat the frames, reversing the playback direction every other cycleRepeat the start frame before, and the end frame after the frame rangeRepeat the values of the modified F-CurveRepeat with OffsetRepeatedly flip the image horizontally and verticallyRepetition multiplier in the X directionRepetition multiplier in the Y directionRepetitions of the generated surface in XRepetitions of the generated surface in YReplaceReplace AllReplace ColorReplace ExistingReplace Grease Pencil EffectsReplace LengthReplace MaterialReplace ModifiersReplace OriginalReplace RadiusReplace SelectionReplace StringReplace TextReplace Text object FontsReplace VGroup A's weights by VGroup B's onesReplace all keysReplace all occurrencesReplace assigned Animation DataReplace assigned Collection InstanceReplace assigned CollectionsReplace assigned MaterialsReplace assigned Object DataReplace brush color by velocity color rampReplace component valuesReplace current image by another one from diskReplace existing F-Modifiers, instead of just appending to the end of the existing listReplace existing driver variables, instead of just appending to the end of the existing listReplace global illumination with ambient occlusion after a specified number of bouncesReplace modifiers in destinationReplace socket connections with the new linksReplace stroke backbone geometry by a Bézier curve approximation of the original backbone geometryReplace text in the nameReplace text with specified text and set as selectedReplace text with the specified textReplace the color of stroke points that already have a color appliedReplace the original radiusReplace the original rotation with copiedReplace the original transformation with copiedReplace the parent with a different bone after all bones are created. Using simply CTRL, DEF or MCH will replace the prefix insteadReplace the stroke opacity instead of modulating each pointReplace the stroke thicknessReplace value of reference by overriding oneReplace vertex coordinates with cached valuesReplace vertex groups of selected objects by vertex groups of active objectReplace withReplayReplay selected reportsRepo DirectoryRepo IndexReportReport a bug with pre-filled version informationReport all missing external filesReportsReposition PivotReposition the sculpt transform pivot to the boundary of the expand active areaRepositoriesRepositoryRepository "{:s}": {:s}{:s}Repository Alert:Repository URLRepository managed by the user, stored in user directoriesRepository not setRepository requires an access tokenRepository: {:s}Representation of alpha in the image file, to convert to and from when saving and loading the imageRepresentation of alpha information in the RGBA pixelsRepresents the "Orthographic Scale" of an orthographic camera. If the camera is positioned at the light's location with this scale, it will represent the coverage of the shadow "camera".Reproject attributes onto the new meshReproject the selected strokes from the current viewpoint as if they had been newly drawn (e.g. to fix problems from accidental 3D cursor movement or accidental viewport changes, or for matching deforming geometry)Reproject the strokes on to the scene geometry, as if drawn using 'Surface' placementReproject the strokes to end up on the same plane, as if drawn from the current viewpoint using 'Cursor' Stroke PlacementReproject the strokes using the X-Y planeReproject the strokes using the X-Z planeReproject the strokes using the Y-Z planeReproject the strokes using the orientation of 3D cursorReprojection ErrorRepulsion FactorRepulsion is a factor of stiffnessRequire matching all intersection masks instead of just oneRequire matching all material masks instead of just oneRequire the points the internal springs connect to have opposite normal directionsRequiredRequires Access TokenRequires Apple Silicon with macOS %s or newerRequires Intel GPU with Xe-HPG architectureRequires Intel GPU with Xe-HPG architecture andRequires NVIDIA GPU with compute capability %sRequires at least three verticesRequires selected vertices or active vertex groupReread assets and asset catalogs from the asset library on diskRerouteReroute Auto LabelsResample CurveResetReset ChildrenReset Color RampReset CurveReset NormalReset UV projectionReset UV transformation to default valuesReset VR navigation deltas relative to session base poseReset ValuesReset ViewReset feather weights on all selected points animation valuesReset image transformation to default valueReset limiting distance for Limit Distance ConstraintReset location deltasReset location, rotation, and scaling of selected bones to their default valuesReset locations of selected bones to their default valuesReset normals to initial onesReset operator defaultsReset original length of bone for Stretch To ConstraintReset pose bone transforms to keyframed stateReset pose bones between each action exported. This is needed when some bones are not keyed on some animationsReset recent filesReset rotation deltasReset rotations of selected bones to their default valuesReset scale deltasReset scaling of selected bones to their default valuesReset scaling of selected stripsReset shape keys between each action exported. This is needed when some SK channels are not keyed on some animationsReset strip retimingReset strip transform locationReset strip transform location, scale and rotationReset strip transform rotationReset strip transform scaleReset the copy of the mesh that is being sculpted onReset the feather weight to zeroReset the horizontal view to the current scene frame range, taking the preview range into account if it is activeReset the internal clipboard and/or normal of selected elementReset the selected local override to its linked reference valuesReset the selected local overrides to their linked references valuesReset the stencil transformation to the defaultReset the transform corrections applied to the parenting relationship, does not remove parenting itselfReset the transforms of every child instance in the output. Only used when Separate Children is enabledReset the viewReset the weights of all shape keys to 0 or to the closest value respecting the limitsReset the zoom and position of the background imageReset this property's value to its default valueReset to default values all elements of the arrayReset to the default theme colorsReset vertex color for all or selected strokesReset viewable area to show full keyframe rangeReset viewable area to show full strips rangeReset viewable area to show selected keyframe rangeReset viewable area to show selected keyframes rangeReset viewable area to show selected strips rangeReset viewable area to show the channel under the cursorReset viewable area to show the selected channelsResets the timing for absolute shape keysReshapeReshape F-Curve values, e.g. change amplitude of movementsReshape can work only with higher levels of subdivisionsResistance of object to movementResizeResize RegionResize a nodeResize editors by dragging from the edgesResize the imageResize the objects to keep bounding box under this value. Value 0 disables clampingResize to a maximum of 1024 pixelsResize to a maximum of 2048 pixelsResize to a maximum of 256 pixelsResize to a maximum of 4096 pixelsResize to a maximum of 512 pixelsResize view so you can see all nodesResize view so you can see selected nodesResolutionResolution DivisionsResolution LimitResolution ModeResolution Preview UResolution ScaleResolution UResolution VResolution ViewportResolution XResolution YResolution ZResolution does not matchResolution is not selected for %s, skippingResolution must be greater than 1Resolution of the generated strokesResolution of the generated surface for rendering and bakingResolution of the octree; higher values give finer detailsResolution percentage of shadow mapsResolution percentage of volume objects in viewportResolution used for Shader node previews (should be changed for performance convenience)Resolution used for the fluid domain. Value corresponds to the longest domain side (resolution for other domain sides is calculated automatically).Resolution when baked to a textureResolutionsRest & RangesRest DensityRest LengthRest PositionRest Shape KeyRest SourceRest length of the harmonic forceRestitutionRestore AreasRestore Curve Segment LengthRestore FrameRestore Handle SelectionRestore Packed Linked Data to Their Original LocationsRestore all keymaps to defaultRestore all packed linked data-blocks to their original locationsRestore handle selection after tweakingRestore key map itemRestore key map(s)Restore the frame when animation was initializedRestores the length of each curve segment using a previous state after deformationRestrictRestrict Frame RangeRestrict RenderRestrict SelectRestrict ViewRestrict Visible PointsRestrict editing of strokes and keyframes in this layerRestrict maximum and minimum values of F-CurveRestrict modifier to only act after its 'start' frameRestrict modifier to only act before its 'end' frameRestrict movement along each axis within given rangesRestrict movements to lie along a curve by remapping location along curve's longest axisRestrict movements to surface of target meshRestrict movements to within a certain distance of a target (at the time of constraint evaluation only)Restrict objects visible for this probe (Deprecated)Restrict painting to vertices in the groupRestrict renderabilityRestrict rigid body rotation to one axisRestrict rigid body translation and rotation to one axisRestrict rigid body translation to one axisRestrict rotation along each axis within given rangesRestrict scaling along each axis with given rangesRestrict selection in the 3D View • Shift to set childrenRestrict selection in the viewportRestrict selection to objects using the same mode as the active object, to prevent accidental mode switch when selectingRestrict the rig list to a specific custom feature setRestrict translation and rotation to specified axesRestrict translation and rotation to specified axes with springsRestrict visibility in the 3D ViewRestrict visibility in the 3D View • Shift to set childrenRestrict visibility in the viewportRestriction TogglesRestrictionsResultResult of cloth solver iterationResult of rendering, including all layers and passesResumableResume regular speedResyncResync EnforceRetain Overall ShapeRetimingRetiming KeyRetiming Key Selection StatusRetiming KeysRetiming end frames and move to start of animation to keep loopRetiming key must be selectedRetopologyRetopology OffsetRetrieve a UV map from the geometry, or the default fallback if none is specifiedRetrieve a color attribute, or the default fallback if none is specifiedRetrieve a point index within a curveRetrieve a stable random identifier value from the "id" attribute on the point domain, or the index if the attribute does not existRetrieve a unit length vector indicating the direction pointing away from the geometry at each elementRetrieve a vector indicating the location of each elementRetrieve an integer value indicating the position of each element in the list, starting at zeroRetrieve attributes attached to objects or geometryRetrieve corners in the same face as anotherRetrieve corners that make up a faceRetrieve data from a point on a curve at a certain distance from its startRetrieve data of other elements in the context's geometryRetrieve face corners connected to edgesRetrieve face corners connected to verticesRetrieve geometric information about the current shading pointRetrieve geometry instances from a collectionRetrieve hair curve informationRetrieve how far along each spline a control point isRetrieve information about an imageRetrieve information about points in a point cloudRetrieve information about separate connected regions in a meshRetrieve information about the camera and how it relates to the current shading point's positionRetrieve information about the object instanceRetrieve information from an objectRetrieve multiple types of texture coordinates. Typically used as inputs for texture nodesRetrieve the angle at each control point used to twist the curve's normal around its tangentRetrieve the current time in the scene's animation in units of seconds or framesRetrieve the curve a control point is part ofRetrieve the data of a specified attributeRetrieve the data of the particle that spawned the object instance, for example to give variation to multiple instances of an objectRetrieve the direction of curves at each control pointRetrieve the edges connected to each vertexRetrieve the edges of an object as it appears to Cycles. Note: as meshes are triangulated before being processed by Cycles, topology will always appear triangulatedRetrieve the edges on both sides of a face cornerRetrieve the face each face corner is part ofRetrieve the full transformation of each instance in the geometryRetrieve the index of the material used for each element in the geometry's list of materialsRetrieve the length of all splines added togetherRetrieve the number of elements in a geometry for each attribute domainRetrieve the number of evaluated points that will be generated for every control point on curvesRetrieve the number of faces that use each edge as one of their sidesRetrieve the object that contains the geometry nodes modifier currently being executedRetrieve the position of each Bézier control point's handlesRetrieve the position of the mouse cursorRetrieve the radius at each point on curve or point cloud geometryRetrieve the rotation of each instance in the geometryRetrieve the scale of each instance in the geometryRetrieve the scene's active cameraRetrieve the total length of each spline, as a distance or as a number of pointsRetrieve the type of incoming ray for which the shader is being executed. Typically used for non-physically-based tricksRetrieve the vertex each face corner is attached toRetrieve the view direction and location of the 3D viewportRetrieve topology information relating to each edge of a meshRetrieve topology information relating to each face of a meshRetrieve topology information relating to each vertex of a meshRetrieve values from a field on a different domain besides the domain from the contextRetrieve values from specific geometry elementsRetrieve volume grid values at specific voxelsRetrieve whether all triangles in a face are on the same plane, i.e. whether they have the same normalRetrieve whether each edge is marked for smooth or split normalsRetrieve whether each face is marked for smooth or sharp normalsRetrieve whether each spline endpoint connects to the beginningRetrieve whether the nodes are being evaluated for the viewport rather than the final renderReturnReturn to Previous ModeReturn to previous modeReturns the sign of AReuse neighbor pixels' raysReveal all bones hidden in Edit ModeReveal all bones hidden in Pose ModeReveal all hidden UV verticesReveal all hidden metaball elementsReveal all hidden vertices, edges and facesReveal all render objects by setting the hide render flagReveal hidden control pointsReveal hidden faces and verticesReveal temporarily hidden mask layersReveal temporarily hidden objectsReverseReverse CurveReverse FramesReverse MouseReverse PathReverse SortingReverse TransferReverse current order of selected elementsReverse cycle historyReverse frame orderReverse orderReverse the direction of the selected curvesReverse the order of shown itemsReverse the order of the vertices and edges of selected faces, flipping their normal directionReverse the sorting effectReverse the transformation between this object and its targetReverse the vertical movement of the mouseReversedRevertRevert back to the original screen layout, before fullscreen area overlayRevert the active brush settings to the default values from the asset libraryRevert to the Saved FileRevolve edgesRh SimpleRidgeRidge & ValleyRidged MultifractalRidges and ValleysRig NameRig UI ScriptRig that owns this object and may delete or overwrite it upon re-generationRig typeRig type for this boneRiggingRightRight EyeRight HandleRight Handle SelectedRight Handle TypeRight KeyRight Mouse Select ActionRight NeighborRight OrthographicRight PerspectiveRight click on buttons to add them to this menuRight eye should see left image and vice versaRight handle selection statusRight mouse always tweaksRight mouse uses the selection toolRight-bottom corner of search area in normalized coordinates relative to marker positionRigid BodyRigid Body ConstraintRigid Body Constraint TypeRigid Body ObjectRigid Body SettingsRigid Body ShapeRigid Body TypeRigid Body WorldRigid Body World has no associated physics data to exportRigid Body actively participates to the simulationRigid body deforms during simulationRigidbody world was not properly initialized, need to step the simulation firstRigifyRigify Active CollectionRigify Active TypeRigify Animation ToolsRigify Color Sets SpecialsRigify Dev ToolsRigify Meta-RigsRigify Owner RigRigify Rig NameRigify Target RigRigify Target Rig UIRigify TypeRimRim ColorRim CreaseRim EffectRim Material OffsetRim Vertex GroupRim effectRingsRings DirectionRings along X axisRings along Y axisRings along Z axisRings along spherical distanceRings must be at least 3RipRip failedRip polygons and move the resultRip selected vertices or a selected regionRole of object in Rigid Body SimulationsRollRoll AngleRoll Angle SourceRoll DepthRoll DirectionRoll Hair CurvesRoll InRoll LeftRoll LengthRoll OutRoll RadiusRoll RightRoll TaperRoll offset for the end of the B-Bone, adjusts twistRoll offset for the start of the B-Bone, adjusts twistRoll the viewRoll the view around to the leftRoll the view around to the rightRoll the view using an angle valueRoll: %.2fRoll: %sRolling ShutterRolling Shutter DurationRolls up hair curves starting from their tipsRootRoot DiameterRoot DirectionRoot IndexRoot PositionRoot PositionsRoot PrimRoot SelectionRoot Texture CoordinatesRoot Translation OnlyRoot falloffRoot of collections hierarchy of this view layer, its 'collection' pointer property is the same as the scene's master collectionRotateRotate 180 degrees clockwiseRotate 270 degrees clockwiseRotate 90 degrees clockwiseRotate ByRotate EulerRotate Hair CurvesRotate InstancesRotate RotationRotate SourceRotate UV coordinates inside facesRotate VectorRotate a point using X axisRotate a point using XYZ orderRotate a point using Y axisRotate a point using Z axisRotate a point using axis angleRotate a vector around a pivot point (center)Rotate around a different pointRotate around an axis by an angleRotate around image centerRotate around local X, then ZRotate around local Z, then XRotate around the X, Y, and Z axesRotate around the Z axis of the modifier spaceRotate around the local X axisRotate around the local Y axisRotate around the local Z axisRotate around the specified ('locked') axis to point towards a targetRotate face corner color attribute inside facesRotate geometry instances in local or global spaceRotate image by specified angleRotate initial selection giving better shapeRotate instance according to vertex normalRotate is affected by the snapping settingsRotate islands for best fitRotate islands to be aligned horizontallyRotate islands to be aligned verticallyRotate islands to improve layoutRotate non-uniform parent scaling to align with the child, applying parent X scale to child X axis, and so forthRotate points around the midpoint of the brushRotate relative to the current orientationRotate selected edge or adjoining facesRotate selected itemsRotate the imageRotate the input rotation in global spaceRotate the input rotation in its local spaceRotate the input rotation in the local space of the objectRotate the surface tangentRotate the viewRotate/TwistRotated cameras, looking at the same point at the convergence distanceRotated to a minimal rectangle, either vertical or horizontalRotates each hair curve around an axisRotates the direction of anisotropy, with 1.0 going full circleRotationRotation & ScaleRotation AngleRotation AxisRotation IncrementRotation InfluenceRotation MatrixRotation MethodRotation Mix ModeRotation ModeRotation Node SocketRotation Node Socket InterfaceRotation OriginsRotation PathRotation Precision IncrementRotation RangeRotation Track SpecialsRotation TracksRotation UnitsRotation XRotation YRotation ZRotation amount per pixel to control how fast the viewport orbitsRotation and ScaleRotation angleRotation angle around the Z-Axis to apply the rotation deltas from the VR headset toRotation around center or objectRotation around pathRotation around the chosen orientation axisRotation axis (default: tangent at root)Rotation conversionRotation errorRotation for each stepRotation for the background image (ortho view only)Rotation for the newly added objectRotation in EulersRotation in QuaternionsRotation in quaternions (keep normalized)Rotation is not supported in the Dope Sheet EditorRotation of blades in apertureRotation of sun around zenithRotation of the action's corresponding controller aim in world spaceRotation of the effectRotation of the instancesRotation of the studiolight around the Z-AxisRotation offset to apply to base pose when determining viewer rotationRotation onlyRotation or scaling pivot pointRotation present on original shot, will be compensated (e.g. for deliberate tilting)Rotation range on which pivoting should occurRotation step for numerical pad keys (2 4 6 8)Rotation to Axis AngleRotation to DeltasRotation to EulerRotation to QuaternionRotation value in geometry attributeRotation value socket of a nodeRotation values can only be displayed with the text overlay in the 3D viewRotation/Scaling PivotRotation: %.2f%s %sRotation: %s %s %sRotational DifferenceRotationsRoughRough FactorRoughnessRoughness 1Roughness 2Roughness CurveRoughness EndRoughness EndpointRoughness ThresholdRoughness of the materialRoughness-basedRoughnessURoughnessVRoundRound A to the largest integer multiple of B less than or equal ARound A to the nearest integer. Round upward if the fraction part is 0.5Round ModeRound UVs to pixels while editingRound cap (half-circle)Round corners by generating circular arcs on each control pointRound open perimeter shapeRound the float down to the next smallest integerRound the float to the closest integer in the direction of zero (floor if positive; ceiling if negative)Round the float up or down to the nearest integerRound the float up to the next largest integerRound to PixelsRound to pixel centersRound to pixel cornersRoundedRounded RibbonsRoundnessRoundness of children around parentRoundness of the brush tipRoundness of the corners of panels and sub-panelsRoundsRowRow FiltersRow HeightRow InterleavedRows:RubberRule EvaluationRule FuzzinessRulerRules are gone through top to bottom (only the first rule which effect is above fuzziness threshold is evaluated)Run As UserRun Python fileRun Python while editingRun ScriptRun active scriptRun as Background JobRun as specific userRun in Geometry Nodes EditorRun this script after generation to apply user-specific changesRun this text as a Python script on loadingRunning in Offline ModeRuntimeRuntime DataRuntime optionsRuntime state information about the VR sessionSSDF GridSDF Grid BooleanSDLSSMPTE (Compact)SMPTE (Full)SMPTE timecode showing minutes, seconds, and frames only - hours are also shown if necessary, but not by defaultSPH Fluid SettingsSPH SolverSSAO SettingsSSE42STL Export: Cannot open file '%s'STL Export: Unable to find collection '%s'STL Import: Cannot open file '%s'STL Import: Failed to import mesh from file '%s'STL Import: Failed to read file '%s'SVG has gradients, Grease Pencil color will be approximatedSafe AreasSafe area for general elementsSafe area for general elements in a different aspect ratioSafe area for text and graphicsSafe area for text and graphics in a different aspect ratioSafe areas used in 3D view and the sequencerSame ChannelSame ObjectSame as frame_end, except that any value can be set, including ones that create an invalid stateSame as frame_start, except that any value can be set, including ones that create an invalid stateSame bone selected...Same collections as the active boneSame color as the active boneSame input/output direction of socketsSampleSample Attachment UVSample BiasSample CountSample CurveSample Even LengthsSample FormatSample GridSample Grid IndexSample Group IDSample IndexSample LengthSample LineSample MergedSample ModeSample NearestSample Nearest SurfaceSample PositionSample RadiusSample RateSample SizeSample Straight EdgesSample UVSample UV SurfaceSample a color bandSample a color from the Blender Window and create Grease Pencil materialSample a color from the Blender window to store in a propertySample a data-block from the 3D View to store in a propertySample a line and show it in Scope panelsSample accuracy, important for animation data (the lower the value, the more accurate)Sample an image file as a textureSample an image file as an environment texture. Typically used to light the scene with the background nodeSample color for %sSample depth from the 3D viewSample dyntopo detailSample each spline by evenly distributing the specified number of pointsSample each spline by splitting it into segments with the specified lengthSample edges with even lengthsSample edges with vector handlesSample every pixel of the imageSample formatSample lengths based on the total length of all curves, rather than using a length inside each selected curveSample mesh voxel sizeSample multiple lights more efficiently based on estimated contribution at every shading pointSample pixel values under the cursorSample point for F-CurveSample rate of the audio in HzSample the mesh detail on clicked pointSample the output display colorSample the surface UV map at the attachment pointSample to start denoising the preview atSample values from an image textureSampled PointsSampled animation dataSampled colors along lineSamplesSamples TransformSamples per FrameSamplingSampling AnimationsSampling MethodSampling PatternSampling PresetsSampling RateSampling SubstepsSampling method to use for volumesSampling strategy for emissive surfacesSaturationSaturation ModeSaturation levelSaturation of icons in the interfaceSaturation, Value, HueSaturation:SaveSave & LoadSave As RenderSave As...Save BackupsSave CopySave External...Save ModeSave PNGs as PNGs, JPEGs as JPEGs, WebPs as WebPs. For other formats, use PNGSave PreferencesSave PromptSave VersionsSave a BVH motion capture file from an armatureSave a copy of the active brush asset into the default asset library, and make it the active brushSave a copy of the actual working state but does not make saved file activeSave a custom theme in the preset listSave a sequence of imagesSave active text data-blockSave active text file with optionsSave all modified imagesSave an image packed in the .blend file to diskSave as RenderSave cache files to disk (.blend file must be saved first)Save changes before closing?Save custom studio light from the studio light editor settingsSave displacements to an external fileSave image with render color management. For display image formats like PNG, apply view and display transform. For intermediate image formats like OpenEXR, use the default render output color spaceSave images as JPEGs. (Images that need alpha are saved as PNGs though.) Be aware of a possible loss in qualitySave images as WebPs as main image (no fallback)Save luminance-chrominance-chrominance channels instead of RGB colorsSave on ExitSave preferences on exit when modified (unless factory settings have been loaded)Save render cache to EXR files (useful for heavy compositing, Note: affects indirectly rendered scenes)Save the baking map in an external fileSave the baking map in an internal image data-blockSave the current Blender fileSave the current Blender file with a numerically incremented name that does not overwrite any existing filesSave the current file in the desired locationSave the current file in the desired location but do not make the saved file activeSave the current viewer node to an image fileSave the image with another name and/or settingsSave the image with current name and settingsSave the rendered image to the output path (used only when animation is disabled)Save the scene to a PLY fileSave the scene to a Wavefront OBJ fileSave the scene to an STL fileSave this data-block even if it has no usersSave this output layerSave to disk (ignore outside changes)Saved "%s"Saved %sSaved packed file to: %sSaved text "%s"SavingSaving preferences failedSawScalable Vector Graphic (.svg)Scalable Vector Graphics (SVG) 1.1 formatScalarScaleScale (resize) selected itemsScale BasisScale EasingScale ElementsScale EvenScale FPSScale FactorScale Factor for TextureScale Image to New SizeScale InScale InfluenceScale InstancesScale MatrixScale Mix ModeScale ModeScale OffsetScale OutScale RandomnessScale StiffnessScale Stroke ThicknessScale ThicknessScale U and V independentlyScale UV coordinates to bounds after unwrappingScale UniformScale XScale X: %s Y: %s Z: %s%s %sScale X: %s Y: %s%s %sScale YScale ZScale a float context valueScale all data (Some importers do not support scaled armatures!)Scale along CurveScale along X axisScale along Y axisScale an int context valueScale based on pixels per Blender UnitScale based on pixels per inchScale by Face SizeScale down the text to fit inside the text boxesScale each curve uniformly to reach the target lengthScale factor determining the 'speed' of the functionScale factor determining the maximum/minimum valuesScale factor for adjusting the height of keyframesScale factor for bone shapesScale factors for the end of the B-Bone, adjusts thickness (for tapering effects)Scale factors for the start of the B-Bone, adjusts thickness (for tapering effects)Scale fit methodScale for the intensity of imported lightsScale for the newly added objectScale geometry instances in local or global spaceScale groups of connected edges and facesScale individual edges or neighboring edge islandsScale individual faces or neighboring face islandsScale instance based on face sizeScale is affected by snapping settingsScale islands of a UV map and move them so they fill the UV space as much as possibleScale islands to fill unit squareScale meshScale of distortion noiseScale of noise (higher value results in larger vortices)Scale of noise texture along each curveScale of object solution in camera spaceScale of small capitalsScale of the X and Z axes are adjusted to preserve the volume of the bonesScale of the X and Z axes is the inverse of the Y-ScaleScale of the base noise octaveScale of the brush tip in the X axisScale of the displacement effectScale of the final strokesScale of the hair tie instanceScale of the instancesScale of the layerScale of the noise texture by root positionScale of the shadowScale of the spatial noiseScale of the textureScale onlyScale selected areaScale selected bendy bones display sizeScale selected key values by their combined averageScale selected vertices' skin radiiScale stiffness instead of radiusScale the BVH by this valueScale the Z input when not using a z-buffer, controls maximum blur designated by the color white or input value 1Scale the background imageScale the bones to fit the entire length of the curveScale the custom object by the bone lengthScale the face instance objectsScale the mouse movement by this value before applying the deltaScale the noise frequencyScale the offset by surrounding geometryScale the offset matrix (use to apply screen-space offset)Scale the offset to give more even thicknessScale the stroke thickness when transforming strokesScale the texture to fit the length of each strokeScale the values of the modified F-CurveScale to Bone LengthScale to BoundsScale to Camera FrameScale to DeltasScale to Face SizesScale to FillScale to FitScale to fit or fill the camera frameScale to respect zoom (otherwise zoom independent display size)Scale to use when converting between Blender units and dimensions. When working at microscopic or astronomical scale, a small or large unit scale respectively can be used to avoid numerical precision problemsScale trackball orbit sensitivityScale vectors with their magnitudesScale, translate and rotate an imageScale/TranslateScale: %s : %s : %s%s %sScale: %s : %s%s %sScale: %s%s %sScaleB X: %s Y: %s Z: %s%s %sScaleB: %s : %s : %s%s %sScaleB: %s%s %sScaleX: %sScaledScales the intensity of the noiseScales the mesh as a soft body using the origin of the object as scaleScalingScaling (in time) of the noiseScaling factor for actionScaling factor that is applied along the X axisScaling factor that is applied along the Y axisScaling for noise inputScaling of the objectScan add-on directories for new modulesScanline "exposure" time for the rolling shutter effectScatter light as it passes through the volume, often used to add fog to a sceneScattering modelSceneSceneCopy SettingsSceneFull CopySceneLinked CopySceneNewSceneObject IndexSceneSpaceSceneTypeScene '%s' is linked, instantiation of objects is disabledScene '%s' is the last local one, cannot be removedScene CameraScene CollectionScene CollectionsScene DisplayScene DurationScene Frame RangeScene GraphScene HydraScene Hydra render engine settingsScene InstancingScene LightsScene ObjectsScene OperationScene OptionsScene OriginScene PropertiesScene Render ViewScene SetupScene StatisticsScene StripScene Strip DisplayScene TimeScene UnitScene WorldScene at its evaluated stateScene data-block, consisting in objects and defining time and render related settingsScene data-blocksScene display settings for 3D viewportScene from which to select the active camera (render scene if undefined)Scene has no cameraScene keying setsScene mode uses full bake mode:Scene not foundScene root collection that owns all the objects and other collections instantiated in the sceneScene sizeScene to render, current scene if not specifiedScene will be rendered using 11 anti-aliasing samplesScene will be rendered using 16 anti-aliasing samplesScene will be rendered using 32 anti-aliasing samplesScene will be rendered using 5 anti-aliasing samplesScene will be rendered using 8 anti-aliasing samplesScene will be rendered using a single pass anti-aliasing method (FXAA)Scene will be rendering without any anti-aliasingScene(s)ScenesScheme = Catmull-Clark, when possible. Reverts to exporting the subdivided mesh for the Simple subdivision typeScheme = None. Export base mesh without subdivisionScheme = None. Export subdivided meshScope Region BackgroundScopesScopes for statistical view of a movie clipScopes for statistical view of an imageScopes to visualize image statisticsScopes to visualize movie clip statisticsScrambling DistanceScrambling Distance viewportScreenScreenNewScreenScreenScreen Grab SizeScreen ModeScreen SpaceScreen TracingScreen coordinates of samplingScreen data-block, defining the layout of areas in a windowScreen data-blocksScreen layouts of a workspaceScreen size for normals in the 3D viewScreen space angle snappingScreen-TraceScreen-Trace PrecisionScreen-Trace ThicknessScreensScreenshotScrewScrew ModifierScrew axisScriptScript DirectoriesScript FilesScript NodeScript SourceScript directory not foundScripted ExpressionScriptingScroll BarScroll DirectionScroll Widget ColorsScroll and zoom for a 2D regionScroll direction (Wayland only)Scroll down one pageScroll page up or downScroll the selected files into viewScroll the view downScroll the view leftScroll the view rightScroll the view upScroll up one pageScroll view by mouse click and dragScroll view so current frame would be centeredScrollbackScrubbingSculptSculpt All IslandsSculpt Base MeshSculpt CapabilitiesSculpt CurvesSculpt Curves CageSculpt Face Sets OpacitySculpt Grease PencilSculpt Grease Pencil StrokesSculpt LevelsSculpt Mask OpacitySculpt ModeSculpt Mode OverlaysSculpt Overlay ColorSculpt PlaneSculpt Set PivotSculpt Show Face SetsSculpt Show MaskSculpt Texture PaintSculpt a stroke into the geometrySculpt curves using a brushSculpt on a persistent layer of the meshSculpt strokes in the active Grease Pencil objectSculpt/Paint Overlay ColorSculptingSeamSeam MarginSeam edge for UV unwrappingSeamsSearchSearch Add-onsSearch Area:Search DistanceSearch ExtensionsSearch MatchSearch MaxSearch MinSearch SizeSearch again from the start of the file when reaching the endSearch by Key-BindingSearch by NameSearch for a node by name and focus and select itSearch for files of this typeSearch for items in this folderSearch for markers that are affine-deformed (t, r, k, and skew) between framesSearch for markers that are perspectively deformed (homography) between framesSearch for markers that are translated and rotated between framesSearch for markers that are translated and scaled between framesSearch for markers that are translated between framesSearch for markers that are translated, rotated, and scaled between framesSearch in all text data-blocks, instead of only the active oneSearch string is sensitive to uppercase and lowercase lettersSearch subdirs for any associated images (WARNING: may be slow)Search term for filtering in the UISecondSecond BasisSecond Handle TypeSecond Rigid Body Object to be constrainedSecond coefficient of fourth order Brown-Conrady radial distortionSecond coefficient of second order Brown-Conrady tangential distortionSecond coefficient of second order Nuke distortionSecond coefficient of second order division distortionSecond coefficient of third order polynomial radial distortionSecond color used for effectSecond cubic spline control point between min/max speedsSecond input for the effect stripSecond keyframe used for reconstruction initializationSecond selected mesh object required to copy shape fromSecond vertex group nameSecondarySecondary AxisSecondary Bone AxisSecondary ColorSecondary Control LayersSecondary Data PathSecondary Influence FalloffSecondary ReflectionSecondary TextureSecondary color of checkerboard pattern indicating transparent areasSecondary path of property to be set by the radial controlSecondsSeconds around cursor that we zoom aroundSeconds to run the test for (override iterations)SecretSection to activate in the PreferencesSee '%s' in the external editorSee '%s' in the text editorSee Modifiers panel belowSee OperatorList.txt text blockSeedSeed for random if usedSeed for random number generation (if negative, time is used as a seed instead)Seed for random-based operationsSeed for the noise generationSeed for the random number generatorSeed of the noiseSeed of the random generatorSeed used by the random number generator to generate random pointsSeed value for integrator to get different noise patternsSeed value for randomizationSeed value for the random generatorSeek based on timestamps read from movie stream, giving the best match between scene and movie timesSegmentSegment DirectionSegment InfluenceSegment LengthSegment between both keyframesSegmentsSegments for curved edgeSegments must be at least 3Segments sampled from control pointsSegments with an image distance smaller than this will be chained togetherSelectSelect & TweakSelect 2 sound stripsSelect 2D or 3D curve typeSelect AllSelect All TogglesSelect All by TraitSelect AnchorSelect AreaSelect BackgroundSelect BiasSelect BiggerSelect ChannelSelect ChildSelect ChildrenSelect Children OnlySelect CollectionSelect ColorSelect CurvesSelect End Line IndexSelect Faces connected to existing selectionSelect GroupedSelect HandleSelect HandlesSelect HierarchySelect LayerSelect LinkedSelect List ItemSelect List Item (Double click to rename)Select LocationSelect LoopsSelect ModeSelect More/LessSelect MouseSelect OuterSelect ParentSelect PassSelect PatternSelect PointSelect RingSelect SearchSelect Selection SetSelect SimilarSelect SlotSelect SplitSelect UV verticesSelect UV vertices using box selectionSelect UV vertices using circle selectionSelect UVs that are at the same location and share a mesh vertexSelect UVs that share a mesh vertex, whether or not they are at the same locationSelect UVs using lasso selectionSelect Vertices connected to existing selectionSelect ViewSelect a bone on the generated rig which will drive this actionSelect a bookmarked directorySelect a camera to bind to a marker on this frameSelect a chain of linked strips nearest to the mouse pointerSelect a feature edge if both of its adjacent faces are markedSelect a feature edge if either of its adjacent faces is markedSelect a loop of connected UV verticesSelect a loop of connected edgesSelect a mirror axis (X, Y)Select a mirror axis (X, Y, Z)Select a new path for this library, and reload all its dataSelect a paint curve pointSelect a point or its handlesSelect a randomly distributed set of hair or pointsSelect a range from active elementSelect a strip (last selected becomes the "active strip")Select affected vertices on meshSelect all UV faces which overlap each otherSelect all UV vertices linked to the active UV mapSelect all UV vertices linked under the mouseSelect all animation channels within the specified regionSelect all bones linked by parent/child connections to the current selectionSelect all control points linked to already selected onesSelect all control points linked to the current selectionSelect all curve points linked to already selected onesSelect all data in the mesh on a single axisSelect all disabled tracksSelect all elementsSelect all estimated tracksSelect all if True, else deselect allSelect all keyframed tracksSelect all keyframes of channel under mouseSelect all keyframes on the specified frame(s)Select all keyframes that occur on the same frame as the one under the mouseSelect all keyframes within the specified regionSelect all keys linked to already selected onesSelect all locked tracksSelect all non-manifold vertices or edgesSelect all objects in collectionSelect all objects which block light from this emitterSelect all objects which receive light from this emitterSelect all paths between the source/destination elementsSelect all pinned UV verticesSelect all points in curves with any point selectionSelect all sharp enough edgesSelect all strips adjacent to the current selectionSelect all strips grouped by various propertiesSelect all strips on same side of the current frame as the mouse cursorSelect all stroke pointsSelect all stroke points between other strokesSelect all strokes with similar characteristicsSelect all textSelect all the keyframes in the channel under the mouseSelect all the keyframes in the curveSelect all the textSelect all the vertices assigned to the active vertex groupSelect all time markers using box selectionSelect all tracked tracksSelect all tracks from specified groupSelect all tracks which failed to be reconstructedSelect all tracks with same color as active trackSelect all vertices connected to the current selectionSelect all visible bones grouped by similar propertiesSelect all visible objects grouped by various propertiesSelect all visible objects that are linkedSelect all visible objects that are of a typeSelect alternated points in strokes with already selected pointsSelect an edge ringSelect an edge ring of connected UV verticesSelect an even number of loops to bridge pairsSelect an existing NLA Track or an empty action line firstSelect an object or pose boneSelect and activate item(s)Select and slide paint curve pointSelect anti-silhouette linesSelect at least one mesh objectSelect at least two edge loopsSelect bigger regions instead of smaller onesSelect bones in active Bone CollectionSelect bones that are parents of the currently selected bonesSelect bones used as targets for the currently selected bonesSelect border edges (open mesh edges)Select boundary edges around the selected facesSelect bySelect by Face StrengthSelect by active material slotSelect connected parent/child objectsSelect contour or silhouetteSelect contours (outer silhouettes of each object)Select control points at the boundary of each selection regionSelect control points following already selected ones along the curvesSelect control points preceding already selected ones along the curvesSelect crease edges (those between two faces making an angle smaller than the Crease Angle)Select curve points using box selectionSelect curve points using circle selectionSelect curve points using lasso selectionSelect curves which are close to curves that are selected alreadySelect domain object of the smoke simulationSelect edge marks (edges annotated by Freestyle edge marks)Select edges at material boundariesSelect edges or face pairs for edge loops to rotate aboutSelect either 1 or 3 vertices to parent toSelect either hair or pointsSelect elementSelect elements based on the active boolean attributeSelect end points of curvesSelect end points of strokesSelect everything beginning with the last selectionSelect everything except lines from specified collectionSelect external contours (outer silhouettes of occluding and occluded objects)Select face loop under the cursorSelect faces where all edges have more than 2 face usersSelect feature edges based on a collection of objectsSelect feature edges based on edge typesSelect feature edges based on visibilitySelect feature edges belonging to some object in the groupSelect feature edges by face marksSelect feature edges by image border (less memory consumption)Select feature edges not belonging to any object in the groupSelect feature edges not satisfying the given edge type conditionsSelect feature edges not satisfying the given face mark conditionsSelect feature edges satisfying all edge type conditionsSelect feature edges satisfying at least one of edge type conditionsSelect feature edges satisfying the given edge type conditionsSelect feature edges satisfying the given face mark conditionsSelect feature edges within a range of quantitative invisibility (QI) valuesSelect feature lines that comes from lit or shaded regions. Will not affect cast shadow and light contour since they are at the border.Select from Chiang or Huang modelSelect from multiple inputs by nameSelect gizmo handles on the sides of the selected stripSelect graph curvesSelect handles next to the active stripSelect hidden feature edgesSelect how to constrain the object to the target surfaceSelect how vertices are constrained to the target surfaceSelect if the repository is in a user managed or system provided directorySelect immediate parent/children of selected bonesSelect intersecting with the current frameSelect items using box selectionSelect items using circle selectionSelect items using lasso selectionSelect keyframe points using circle selectionSelect keyframe points using lasso selectionSelect keyframes beside already selected onesSelect keyframes by clicking on themSelect keyframes occurring in the same F-Curves as selected onesSelect keyframes to the left or the right of the current frameSelect keys linked to boundary selected keys of each particleSelect line type for strokesSelect linked facesSelect linked faces by angleSelect linked faces under the cursorSelect linked verticesSelect linked vertices under the cursorSelect loose geometry based on the selection modeSelect markers on and left/right of the current frameSelect markers using box selectionSelect markers using circle selectionSelect markers using lasso selectionSelect mesh items at mirrored locationsSelect mirrored lattice pointsSelect more UV vertices connected to initial selectionSelect more spline points connected to initial selectionSelect more strips adjacent to the current selectionSelect more vertices, edges or faces connected to initial selectionSelect movie or image stripsSelect movie tracking channelSelect nearest particle from mouse pointerSelect new active mesh element and use its locationSelect new objectsSelect node and link it to a viewer nodeSelect nodes linked from the selected onesSelect nodes linked to the selected onesSelect nodes using lasso selectionSelect nodes with similar propertiesSelect object in the same collectionSelect object relative to the active object's position in the hierarchySelect objects in collectionSelect objects matching a naming patternSelect objects recursively from active elementSelect one of the vertex groups available under current mouse positionSelect one or more stripsSelect only entirely selected facesSelect only pointsSelect or deselect all NLA-StripsSelect or deselect all filesSelect or deselect all stripsSelect or deselect random visible objectsSelect orientation after its creationSelect other strips or handles at the same time, or all retiming keys after the current in retiming modeSelect pasted objectsSelect region of faces inside of a selected loop of edgesSelect reports by indexSelect revealed objectsSelect ridges and valleys (boundary lines between convex and concave areas of surface)Select roots of all visible particlesSelect shortest path between two bonesSelect shortest path between two selectionsSelect silhouettes (edges at the boundary of visible and hidden faces)Select similar UVs by property typesSelect similar bones by property typesSelect similar curve points by property typeSelect similar face regions to the current selectionSelect similar metaballs by property typesSelect similar vertices, edges or faces by property typesSelect spline pointsSelect strip handleSelect strips individually whether or not they are connectedSelect strips on the nominated side of the selected stripsSelect strips relative to the current frameSelect strips to the left or the right of the current frameSelect strips using box selectionSelect style used to draw strokesSelect style used to fill strokesSelect suggestive contours (almost silhouette/contour edges)Select text by lineSelect the Freestyle control modeSelect the active cameraSelect the asset library and the contained catalogs to display in the asset shelfSelect the axis to compare each vertex onSelect the bones from this Selection SetSelect the cameraSelect the closest axis when placing objects (surface overrides)Select the currently highlighted gizmoSelect the file format to be used for caching noise dataSelect the file format to be used for caching particle dataSelect the file format to be used for caching surface dataSelect the file format to be used for caching volumetric dataSelect the file relative to the blend fileSelect the layers to convertSelect the mapping typeSelect the mirror objects of the selected object e.g. "L.sword" and "R.sword"Select the new inset facesSelect the next element (using selection order)Select the node under the cursorSelect the previous element (using selection order)Select the property panel to be shownSelect the shader's color parametrizationSelect the shape of blueprint contour strokesSelect the shape of both ends of strokesSelect the sort key to determine the stacking order of chainsSelect the sort orderSelect the source of rest positionsSelect the strips and their handlesSelect the tablet API to use for pressure sensitivity (may require restarting Blender for changes to take effect)Select the tracing method used to find scene-ray intersectionsSelect the way how feature edges are jointed to form chainsSelect the way how the sort key is computed for each chainSelect those bones connected to the initial selectionSelect those bones that are used in this poseSelect time marker(s)Select tips of all visible particlesSelect to the left of the current frameSelect to the right of the current frameSelect tracking markersSelect tracks which are used for rotation stabilizationSelect tracks which are used for translation stabilizationSelect transformation orientationSelect two edge loops or a single closed edge loop from which two edge loops can be calculatedSelect two mesh objectsSelect type of gradient used to fill strokesSelect type of shrinkwrap algorithm for target positionSelect type of subdivision algorithmSelect unclean tracksSelect vertices or faces by the number of face sidesSelect vertices without a groupSelect visible feature edgesSelect with Mouse ButtonSelect word at cursor positionSelect word under cursorSelect/Deselect all Grease Pencil strokes using current materialSelect/Deselect element in this directionSelect/Deselect files by walking through themSelectability & VisibilitySelectableSelectable OnlySelectedSelected & ContentSelected Action MapSelected Action-Clip StripSelected BindingSelected BoldSelected Channels at CursorSelected Edge TotalSelected Face TotalSelected FacesSelected FileSelected HighlightSelected ItalicSelected ItemSelected KeysSelected LandmarkSelected Line BackgroundSelected Line Text ColorSelected MarkerSelected Meta Strip (for grouping related strips)Selected ObjectSelected ObjectsSelected Objects OnlySelected Objects and DataSelected Objects, Data and MaterialsSelected OnlySelected PointsSelected Pose BonesSelected Small CapsSelected Sound Strip (for timing speaker sounds)Selected StripsSelected StudioLightSelected TextSelected Transition StripSelected UV ElementSelected UV vertices that are within a radius of each other are welded togetherSelected UnderlineSelected Vertex TotalSelected asset %s could not be located inside the asset librarySelected asset %s is not an ActionSelected asset is contained in a file managed by the asset system, manual edits should be avoidedSelected asset is contained in the current fileSelected bones from %sSelected data-blocks are already assets (or do not support use as assets)Selected edge count in editmodeSelected edges/faces requiredSelected face count in editmodeSelected faces requiredSelected loops must have equal edge countsSelected nodes are not of the same type as {}Selected path is outside of the selected asset librarySelected to ActiveSelected vertex count in editmodeSelected/UnselectedSelecting lines from lit regions, and make the combination of contour, light contour and shadow lines into enclosed shapesSelecting the camera is only supported in object modeSelectionSelection DomainSelection End CharacterSelection End LineSelection MaskSelection ModeSelection OnlySelection OpacitySelection SetSelection Set IndexSelection SetsSelection Sets SpecialsSelection ToolSelection action to executeSelection by CollectionSelection by Edge TypesSelection by Face MarksSelection by Image BorderSelection by VisibilitySelection lags behind mouse and follows a smoother pathSelection not supported in object modeSelection of IK solver for IK chainSelection of active channel to clicked channelSelection pair not foundSelection state of the curve pointSelection state of the path pointSelection statusSelection to Current FrameSelection to Cursor ValueSelection to Nearest FrameSelection to Nearest MarkerSelection to Nearest SecondSelective Damped Least SquareSelects how the end handle of the B-Bone is computedSelects how the start handle of the B-Bone is computedSelects how the vertices are mapped to B-Bone segments based on their positionSelects random points from the current strokes selectionSelects the boundary adjustment algorithmSelects the used algorithmSelects the used thickness algorithmSelf CollisionSelf CollisionsSelf EffectSelf FrictionSelf IntersectSelf IntersectionSelf Intersection CheckSelf Minimum DistanceSelf ObjectSelf OverlapSelf intersect selected facesSelf-contained rigid body simulation environment and settingsSelfcollision Vertex GroupSemantic interpretation of the propertySend BackwardSend to BackSensitivitySensorSensor FitSensor HeightSensor WidthSensor is being scanned from top to bottomSeparateSeparate ChildrenSeparate ColorSeparate ComponentsSeparate GeometrySeparate IK ToeSeparate MatrixSeparate ModeSeparate Sequence ImagesSeparate TransformSeparate UnitsSeparate XYZSeparate all geometry from intersectionsSeparate by layerSeparate by materialSeparate out the strips held by the selected meta-stripsSeparate projections by islands isolated by seamsSeparate selected geometrySeparate selected geometry into a new meshSeparate selected nodes from the node groupSeparate selected points from connected unselected points into a new objectSeparated bonesSepiaSequenceSequenceAddSequenceAdjustmentSequenceAdjustment LayerSequenceAlpha OverSequenceAlpha UnderSequenceAudioSequenceBoxSequenceBrightness/ContrastSequenceClipSequenceClockSequenceColorSequenceColor BalanceSequenceColor MixSequenceCrossfadeSequenceCurvesSequenceDirectionSequenceDoubleSequenceEqualizerSequenceGaussian BlurSequenceGlowSequenceHue CorrectSequenceImageSequenceInSequenceIrisSequenceMaskSequenceMetaSequenceMovieSequenceMulticamSequenceMulticam SelectorSequenceMultiplySequenceOutSequencePer StripSequenceProjectSequenceProxy StorageSequenceSceneSequenceSingleSequenceSoundSequenceSpeedSequenceSubtractSequenceTextSequenceTonemapSequenceTransition TypeSequenceTypeSequenceWhite BalanceSequenceWipeSequence EditorSequence SlideSequence Slide: %s%sSequence Strip NameSequence editing data for a Scene data-blockSequence editor space dataSequence playback modeSequence strip applying an effect on the images created by other stripsSequence strip creating a gaussian blurSequence strip creating a glow effectSequence strip creating a wipe transitionSequence strip creating an image filled with a single colorSequence strip creating textSequence strip data for a single frameSequence strip defining a sound to be played over a period of timeSequence strip to control the speed of other stripsSequence strip to group other strips as a single sequence stripSequence strip to load a videoSequence strip to load a video from a maskSequence strip to load a video from the clip editorSequence strip to load one or more imagesSequence strip to perform filter adjustments to layers belowSequence strip to perform multicam editingSequence strip using the rendered image of a sceneSequencerSequencer & PreviewSequencer Color Space SettingsSequencer EditorsSequencer OverlaysSequencer PreviewSequencer Preview ShadingSequencer SnappingSequencer StripsSequencer Tool SettingsSequencer effect typeSequencer's active stripSession StateSession UIDSession UID of the data-block to use by the operatorSession UID of the directly linked collection containing the selected object, to make an override fromSession UID of the geometry node group being droppedSession UUIDSession UUID of the object to place (uses the active object when this and 'name' are unset)SetSet "Fake User" for appended items (except objects and collections)Set 2D cursor locationSet ActionSet Active Action Slot IndexSet AlphaSet Color TagSet Curve NormalSet Curve RadiusSet Curve TiltSet Debug ValueSet Default iconSet Face SetSet Face StrengthSet Fake UserSet FallbackSet Frame RangeSet Geometry NameSet Hair Curve ProfileSet Handle PositionsSet Handle TypeSet IDSet Instance TransformSet Inverse PendingSet MaterialSet Material BlendSet Material IndexSet Minkowski variable to 0.5Set Minkowski variable to 4Set NameSet Parent ToSet PivotSet Point RadiusSet PositionSet Preview Range based on extents of selected KeyframesSet Preview Range based on range of selected keyframesSet Scene Frame RateSet Selected Strip ProxiesSet SelectionSet Shade SmoothSet SizeSet Snap BaseSet Spline CyclicSet Spline ResolutionSet Spline TypeSet Stereo 3DSet UVW control points a uniform distance apartSet VR viewer location to controller raycast hit locationSet ValueSet View TransformSet a color tag for the selected collectionsSet a color tag for the selected stripsSet a context array value (useful for cycling the active mesh edit mode)Set a context valueSet a context value (useful for cycling active material, shape keys, groups, etc.)Set a context value to an ID data-blockSet a fixed number of frames for all build animationsSet a manual percentage to buildSet a maximum number of B-framesSet a new active keying setSet a new name or prefix/suffix the existing oneSet a new selectionSet active marker as origin by moving camera (or its parent if present) in 3D spaceSet active materialSet all glTF animation starting at 0.0s. Can be useful for looping animationsSet all stroke points to same opacitySet all stroke points to same thicknessSet all vertex normals by corner angleSet all vertex normals by face areaSet alpha of selected color stopSet amount of opacity for exported UV layoutSet annotation VisibilitySet appropriate view transform based on media color spaceSet as active vertex groupSet as default roundedSet audio channels to 4 channelsSet audio channels to 5.1 surround soundSet audio channels to 7.1 surround soundSet audio channels to monoSet audio channels to stereoSet audio mixing buffer size to 1024 samplesSet audio mixing buffer size to 16384 samplesSet audio mixing buffer size to 2048 samplesSet audio mixing buffer size to 256 samplesSet audio mixing buffer size to 32768 samplesSet audio mixing buffer size to 4096 samplesSet audio mixing buffer size to 512 samplesSet audio mixing buffer size to 8192 samplesSet audio sample format to 16-bit signed integerSet audio sample format to 24-bit signed integerSet audio sample format to 32-bit floatSet audio sample format to 32-bit signed integerSet audio sample format to 64-bit floatSet audio sample format to 8-bit unsigned integerSet audio sampling rate to 192000 samples per secondSet audio sampling rate to 44100 samples per secondSet audio sampling rate to 48000 samples per secondSet audio sampling rate to 96000 samples per secondSet black point or white point for curvesSet boolean values for a collection of itemsSet camera view to active viewSet collection to only contribute indirectly (through shadows and reflections) in the view layerSet color VisibilitySet color completely opaque instead of reusing existing alphaSet color interpolationSet color mode to use for interpolationSet color of selected color stopSet current movie clip as a camera background in 3D Viewport (works only when a 3D Viewport is visible)Set cursor positionSet cursor position to the offset used for collection instancesSet cursor selectionSet default color attribute used for renderingSet distance between each planeSet easing type for the F-Curve segments starting from the selected keyframesSet edge sharpness based on the angle between neighboring facesSet effect expansion in the user interfaceSet extrapolation mode for selected F-CurvesSet face strength on all facesSet face strength on new and affected faces onlySet face strength on new and modified faces onlySet face strength on new faces onlySet floor planeSet font caseSet font styleSet frame rate of the current scene to the frame rate of the movieSet hook center to cursor positionSet how compositing is executedSet if this library override data-block can be editedSet image for texture painting directlySet interpolation between color stopsSet interpolation mode for the F-Curve segments starting from the selected keyframesSet inverse correction for Child Of constraintSet inverse correction for Object Solver constraintSet keyframe used by solverSet mask VisibilitySet mask to the level specified by the 'value' propertySet mask to the level specified by the inverted 'value' propertySet mesh seams according to island setup in the UV editorSet metaball as negative oneSet modifier expanded in the user interfaceSet negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full rangeSet new 3D cursor position and use itSet object solution scale using distance between two selected tracksSet of properties that are affectedSet offset used for collection instances based on cursor positionSet offset used for collection instances based on the active object positionSet origin to median point of selected bundlesSet particle size in simulation cells or use nearest cellSet per-point radius which is used for bevel taperingSet plane based on 3 selected bundles by moving camera (or its parent if present) in 3D spaceSet position of selected color stopSet resolution of selected curvesSet scale of scene by scaling camera (or its parent if present)Set scaling for the texture's X, Y and Z sizesSet scene's start and end frame to match clip's start frame and lengthSet sculpt face set values for facesSet selected vertices as not looseSet selection of the edited geometry, for tool executionSet shading to flatSet shading to smoothSet shutter curveSet softbody goal weight for selected pointsSet some size property (e.g. brush size) with mouse wheelSet speed of retimed segmentSet start and end frame from sceneSet text selectionSet the UV map as active for renderingSet the active Grease Pencil layerSet the active bone as the parent of the selected bonesSet the active object as the active camera for this view or sceneSet the active operator to its default valuesSet the active vertex groupSet the boundaries of the border render and enable border renderSet the boundaries of the border used for offset viewSet the boundaries of the render region and enable render regionSet the clip interaction modeSet the console selectionSet the current frame as the preview or scene end frameSet the current frame as the preview or scene start frameSet the current frame to the average frame value of selected keyframesSet the current language for this consoleSet the current transform gizmoSet the cursor location, drag to transformSet the custom normals from the selected faces onesSet the direction of a scene axis by rotating the camera (or its parent if present). This assumes that the selected track lies on a real axis connecting it to the originSet the display size of point cloud pointsSet the distance between the eyes - the stereo plane distance / 30 should be fineSet the evaluation mode for curve normalsSet the fallback tool instead of the primarySet the fallback tool instead of the primary toolSet the file path relative to the blend file, when possibleSet the frame range to the selected strips start and endSet the handle type for bezier curvesSet the handle type for the control points of a Bézier curveSet the id attribute on the input geometry, mainly used internally for randomizingSet the influence of this constraint to zero while trying to maintain the object's transformation. Other active constraints can still influence the final transformationSet the location of each pointSet the location of the 3D cursorSet the map as active for cloningSet the map as active for display and editingSet the mask layer from the UV map buttonsSet the mask's parentingSet the material index for each selected geometry elementSet the name of a geometry for easier debuggingSet the object's origin, by either moving the data, or set to center of data, or use 3D cursorSet the object's parentingSet the object's parenting without setting the inverse parent correctionSet the output mesh normals to smoothSet the positions for the handles of Bézier curvesSet the preview range insteadSet the radius of the curve at each control pointSet the rotation representation used by selected bonesSet the selected stroke material as the active materialSet the sharpness of mesh edges based on the angle between the neighboring facesSet the space type or cycle subtypeSet the surface mesh into its rest position before attachmentSet the tilt angle at each curve control pointSet the tool by index (for key-maps)Set the tool by name (for key-maps)Set the transformation matrix of every instanceSet the value of all tagsSet the vertex group weights based on the distance to another target objectSet the view axis where each mouse direction always maps to the same axisSet the view axis where each mouse direction maps to an axis relative to the current orientationSet the view clipping regionSet the weight of selected keysSet the weight of the Draw tool to the weight of the vertex under the mouse cursorSet the weights of the groups matching the attached armature's selected bones, using the distance between the vertices and the bonesSet the weights of vertices in a group from a target object's distanceSet the width based on the parent group node in the current contextSet the zoom ratio (based on clip size)Set this pose Action as active Action on the active ObjectSet this property's current value as the new defaultSet tip radius to zeroSet to 0 to use estimate from input imageSet to true if the cache is split into separate filesSet to true to request recalculation of the inverse matrixSet type of active splineSet type of handle for selected keyframesSet type of handles for selected control pointsSet type of keyframe for the selected keyframesSet type of selected curvesSet up proxies manuallySet value of facesSet values of selected keyframes to the cursor value (Y/Horizontal component)Set values of the active attribute for selected elementsSet wall planeSet weights to a fixed number of stepsSet zoom ratio of the viewSet/Get strength of face (used in Weighted Normal modifier)Set/clear selected UV vertices as anchored between multiple unwrap operationsSets a Subdivision Surface level (1 to 5)Sets how many unique objects can be distinguished per pixelSets the layer as active for display and editingSets the layer as active for renderingSets the object interaction modeSets the pivot position to the active vertex positionSets the pivot position to the average position of the unmasked verticesSets the pivot position to the center of the border of the maskSets the pivot position to the surface under the cursorSets the pivot to the origin of the sculptSets the radius attribute of hair curves according to a profile shapeSets the rotation origin automatically using the topology and shape of the mesh as a guideSets the sculpt transform pivot positionSettingsSettings are inside the Particles tabSettings are inside the Physics tabSettings for Grease Pencil interpolation toolsSettings for boid physicsSettings for display of overlaysSettings for display of overlays in the 3D viewportSettings for display of overlays in the Node EditorSettings for display of overlays in the UV/Image editorSettings for extensionsSettings for features that are still early in their development stageSettings for filtering animation dataSettings for filtering the channels shown in animation editorsSettings for image formatsSettings for input devicesSettings for interacting with Blender dataSettings for object participating in Rigid Body SimulationSettings for particle fluids physicsSettings for rigid body simulationSettings for shading in the 3D viewportSettings for soft body simulationSettings for spaceSettings for stereo 3DSettings for stereo 3D displaySettings for stereo 3dSettings for stereo outputSettings for stroke sculpting tools and brushesSettings for the file selection in Asset Browser modeSettings for the visualization of motionSettings for using the object as a collider in physics simulationSettings for using the object as a field in physics simulationSettings for walk navigation modeSettings here may have a significantSettings of color space sequencer is working inSettings of device saved image would be displayed onSettings that should be keyframed togetherSettings to be applied on the newly created nodeSettings to define a reusable library for Asset Browsers to useSettings to define an extension repositorySettings used for fluidSettings/info about a languageSetup Stereo ModeSew ClothSewingSewing Force MaxShade DownShade SmoothShade TopShade for bones corresponding to a locked weight group during paintingShadedShadelessShaderShader AOVShader AOV NameShader Custom GroupShader EditorShader Editor Add-onsShader EffectsShader NodeShader Node PreviewsShader Node SocketShader Node Socket InterfaceShader Node TreeShader ballShader nodesShader script pathShader socket of a nodeShader to RGBShadingShading OffsetShading SettingsShading settings for OpenGL render engineShading type to toggleShadowShadow AlphaShadow AngleShadow Backface CullingShadow BlurShadow BrightnessShadow Buffer Clip StartShadow Camera FarShadow Camera NearShadow Camera SizeShadow CatcherShadow CausticsShadow ColorShadow EffectShadow Filter RadiusShadow FocusShadow IntensityShadow JitterShadow Jitter OverblurShadow LinkingShadow Linking SpecialsShadow Linking for %sShadow OffsetShadow Offset XShadow PoolShadow Pool SizeShadow Ray CountShadow SettingsShadow ShiftShadow SizeShadow Soft SizeShadow Step CountShadow TerminatorShadow Terminator Geometry OffsetShadow Terminator Shading OffsetShadow VisibilityShadow WidthShadow X OffsetShadow Y OffsetShadow color in gray valueShadow effectShadow factor hardnessShadow map clip start, below which objects will not generate shadowsShadow offset in pixelsShadow termination angleShadow type (0 none, 3, 5 blur, 6 outline)ShadowsShadows Resolution LimitShadows Resolution ScaleShallow WaterShapeShape AsymmetryShape KeyShape Key AnimationsShape Key Bézier PointShape Key Curve PointShape Key Edit ModeShape Key EditorShape Key NormalsShape Key PointShape Key SpecialsShape Key TangentsShape Key data-blocksShape KeysShape Keys AnimationShape MethodShape ObjectShape OrientationShape PreservationShape adjustment of the strand thickness for the braidsShape angle limitShape key in a shape keys data-blockShape key to use for blendingShape key to use the rest spring lengths fromShape keysShape keys data-block containing different shapes of geometric data-blocksShape of amount along each curve (0=constant, 0.5=linear)Shape of clumpingShape of distribution from center to the edge around the guideShape of endpoint roughnessShape of the area LightShape of the braid radius along each curveShape of the influence along curves (0=constant, 0.5=linear)Shape of the profileShape of the radius along the curveShape used as a relative keyShape used in the brush to apply force to the clothShapeKeyShapeKey not foundShapesShare Texture SpaceShared AccessorsShared LocationShared VertexShared collectionShared data (scene, image, sound, etc.)Shared effectsShared object typeShared parentShared strip effect type (if active strip is not an effect one, select all non-effect strips)Shared strip typeSharpSharp EdgesSharp ThresholdSharp edge for shadingSharp edges or custom normals detected, disabling GPU subdivisionSharp falloffSharpenSharpen CornerSharpen MaskSharpen the cavities of the meshSharpen:SharpnessSharpness MaxSharpness MinShearShear AxisShear FactorShear GroupShear Spring DampingShear StiffnessShear Stiffness MaximumShear Stiffness Vertex GroupShear selected items along the given axisShear the keys using the left key as referenceShear the keys using the right key as referenceShear: %s %sSheenSheen BSDFSheen RoughnessSheen WeightSheen shading modelShellShell Vertex GroupShiftShift - Hold for precisionShift Left MouseShift Texture in 2d SpaceShift XShift YShift key pressedShift key pressed, -1 for any stateShift selected keys to the value of the neighboring keys as a blockShift the shape towards a predefined primitiveShiftLShiftRShifts the value of selected keys in timeShort ListShortcut Cycle: {}Shortcut setup for keyboards and other input devicesShortcut: {}Shorten curves by removing portions at the start or endShortest DiagonalShortest Edge PathsShortest Edge Paths Cost FieldShortest Edge Paths Next Vertex FieldShortest RotationShortest allowed wavelengthShowShow .blend filesShow .blend files items (objects, materials, etc.)Show .blend1, .blend2, etc. filesShow 2D cursorShow 3D CursorShow 3D Marker NamesShow 3D volume filesShow Action data-blocksShow ActiveShow Active Face SetShow Active PixelsShow AllShow All View LayersShow AlphaShow Alpha in Preview RenderShow AnnotationShow Annotations in OpenGL previewsShow Armature data-blocksShow Armature in binding pose state (no posing possible)Show ArmaturesShow Auto Keying WarningShow BackfaceShow Background ImageShow Blender files in the File BrowserShow Blender memory usageShow Blender version stringShow Blue ChannelShow Bone X-RayShow BonesShow BrushShow Brush On SurfaceShow Brushes data-blocksShow BundlesShow CacheShow Cache File data-blocksShow Camera Focus DistanceShow Camera GuidesShow Camera LensShow Camera PathShow Camera data-blocksShow CamerasShow Canvas grid in frontShow CavityShow Center-Cut Safe AreasShow Collection data-blocksShow CollectionsShow Color TagsShow ConeShow Control F-CurvesShow ControllersShow CursorShow Cursor PreviewShow Curve ExtremesShow Curve data-blocksShow Custom OverlaysShow Data-Block FiltersShow DebugShow DisabledShow DurationShow Edit LinesShow Edit Lines only in multiframeShow Edit Lines when editing strokesShow EmitterShow EmptiesShow Empty Force FieldShow Empty ImageShow ErrorShow ExpandedShow Extensions Update CountShow ExtrapolationShow F-CurvesShow FillShow Fill Color While DrawingShow FilterShow FiltersShow Font data-blocksShow FooterShow Frame NumbersShow FramesShow Freestyle's Line Style data-blocksShow GPU video memory usageShow GizmoShow GizmosShow Grease PencilShow Green ChannelShow GridShow HandlesShow Handles and InterpolationShow HeaderShow HiddenShow Hidden Files/Data-BlocksShow Hidden RegionShow Hotkey ListShow HoverShow Image data-blocksShow InShow In FrontShow InfoShow Installed ExtensionsShow InstancerShow Keyframe NumbersShow LandmarksShow LassoShow Lattice data-blocksShow Light Look-AtShow Light Probe data-blocksShow Light SizeShow Light data-blocksShow LightsShow LimitsShow LineShow LinesShow Local MarkersShow LocationsShow MarginShow Marker PatternShow Marker SearchShow MarkersShow Mask EditorShow Mask OverlayShow Mask SplineShow Mask data-blocksShow Mask editing related propertiesShow Material data-blocksShow MemoryShow MenusShow Mesh data-blocksShow MeshesShow Metaball data-blocksShow MetadataShow Missing MediaShow MistShow Modal AllShow Mode ColumnShow Movie Clip data-blocksShow NameShow Named AttributesShow NamesShow Node GroupShow Node PreviewsShow Node Tree data-blocksShow OS Properties for this itemShow Object ChildrenShow Object ContentsShow Object ExtrasShow Object LocationShow Object OutlineShow Object RotationShow Object ScaleShow Object data-blocksShow OffsetsShow On ForegroundShow Only SelectedShow OperatorShow OptionsShow Other ObjectsShow OverexposedShow OverlayShow OverlaysShow PaintShow Paint Curve data-blocksShow Palette data-blocksShow Particle Settings data-blocksShow ParticlesShow PassepartoutShow PassthroughShow Pose MarkersShow PreviewShow Python references in tooltipsShow Recent LocationsShow Recent locations list in the File BrowserShow ReconstructionShow Red ChannelShow RenderShow Reroute Auto LabelsShow Retiming KeysShow Safe AreasShow Same MaterialShow Scene DurationShow Scene data-blocksShow SelectionShow SelfShow Sensor SizeShow SettingsShow ShadowShow SlidersShow Sound data-blocksShow SourceShow Speaker data-blocksShow SplashShow StableShow Start FrameShow StatisticsShow Status BarShow StereoShow StrokeShow SubframeShow System LocationsShow System OverridesShow System locations list in the File BrowserShow TV title safe and action safe areas in Camera viewShow TV title safe and action safe areas in previewShow TagsShow TextShow Text data-blocksShow TextureShow Texture data-blocksShow ThumbnailsShow TimingShow Tiny MarkersShow Tool SettingsShow Track PathShow TracksShow Tracks ErrorShow Tracks MotionShow Tree PathShow UI Key-ConfigShow UI list of tracks participating in stabilizationShow UV EditorShow UV editing related propertiesShow VR CameraShow VR ControllersShow VR controllers (requires VR actions for controller poses)Show VRAMShow ValueShow VersionShow ViewerShow WarnShow WarningShow Weight ContoursShow WeightsShow WireShow Wire ColorsShow World data-blocksShow X-RayShow X-component of MAC GridShow Y-component of MAC GridShow Z-component of MAC GridShow a column listing the date and time of modification for each fileShow a column listing the size of each fileShow a darkened overlay outside the image area in Camera viewShow a dial gizmo in the viewport for a valueShow a linear gizmo in the viewport for a valueShow a list of used text in the open documentShow a transform gizmo in the viewportShow action-local markers on the strips, useful when synchronizing timing across stripsShow active color attributeShow add-on preferencesShow additional options in the shading menu ('Z')Show all Grease Pencil layersShow all bone collectionsShow all except this group while interactingShow all keyframes during animation playback and enable all frames for editing (uncheck to use only the current keyframe during animation playback and editing)Show all objects in the view layerShow all the objects and collections inside the collectionShow all the view layersShow all while interacting, as well as this group when another is being interacted withShow alpha channel of the maskShow an indicator for the current value while draggingShow an outline highlight around selected objectsShow animation dataShow annotation data-block which belongs to active trackShow annotation data-block which belongs to movie clipShow annotations for this viewShow armature in binding pose or final posed stateShow armature in posed stateShow armature objectsShow armaturesShow assets from all of the listed asset librariesShow assets from the asset libraries configured in the PreferencesShow attribute overlay for active viewer nodeShow attribute values as text in viewportShow blue channel in the frameShow both distances and anglesShow camera composition guidesShow camera objectsShow camera passepartoutShow camerasShow childrenShow collectionsShow compact list of colors instead of thumbnailsShow contour lines formed by points with the same interpolated weightShow current frame onlyShow cursor in viewportShow curve for per-frame average error (camera motion should be solved first)Show curvesShow curves, lattices, light probes, fonts, ...Show custom VR overlaysShow cuts hidden by geometryShow dashed lines indicating parent or constraint relationshipsShow disabled tracks from the footageShow drivers editor in a separate windowShow editing clip previewShow emptiesShow empty objectsShow extensions by typeShow face edges wiresShow files and data-blocks that are normally hiddenShow filtering optionsShow filters for graph editorShow foldersShow folders in the File BrowserShow font filesShow frame numbers of Keyframes on Motion PathsShow frame numbers on Motion PathsShow front/back sideShow ghosts of the keyframes before and after the current frameShow gizmos of all typesShow graph view for active elementShow green channel in the frameShow grid in orthographic side viewShow grid showing lens distortionShow gridlinesShow guide hairsShow hair curvesShow hair simulation gridShow handles of Bézier control pointsShow help lines for filling to see boundariesShow help lines for stroke extensionShow hidden dot filesShow hidden particlesShow image filesShow images, movie clips, sounds and masksShow in Drivers EditorShow in GhostsShow in Info LogShow influence F-Curves on stripsShow info log in a separate windowShow instances when particles are aliveShow instances when particles are deadShow instances when particles are unbornShow just angle measurementsShow just distance measurementsShow key map event and property details in the user interfaceShow latticesShow light colorsShow light objectsShow light probesShow lightsShow line numbers next to the textShow markers belonging to the active action instead of Scene markers (Action and Shape Key Editors only)Show markers in a more compact mannerShow mask editing toolsShow material colorShow material name assigned to each strokeShow materials, node-trees, textures and Freestyle's line-stylesShow menus in the headerShow mesh objectsShow mesh when particles are aliveShow mesh when particles are deadShow mesh when particles are unbornShow meshes, curves, lattice, armatures and metaballs dataShow metaballsShow metadata of clipShow metadata of first visible stripShow movie filesShow names for reconstructed tracks objectsShow navigation controls in 2D and 3D views which do not have scroll barsShow no measurementsShow object center dotsShow object colorShow object color on wireframeShow object extras, including empties, lights, and camerasShow objectsShow objects and collectionsShow objects in this collection in place of particlesShow only data-blocks of one typeShow only hotkeys that have this text in their nameShow only objects in collection (Shift to extend)Show only selectable objectsShow only the active objectShow only this bone collection, and others also marked as 'solo'Show options for the properties editorShow options for whether channels related to certain types of data are includedShow original curves that are currently being editedShow other data typesShow overexposed areas with zebra stripesShow paint related propertiesShow particle numberShow particle sizeShow particle velocityShow particles after they have diedShow particles before they are emittedShow path of how track movesShow pattern boundbox for markersShow point cloudsShow points in the order they occur in each stroke (e.g. for animating lines being drawn)Show projection of 3D markers into footageShow random object colorShow random object color on wireframeShow reconstructed camera pathShow rectangle area overlayShow red channel in the frameShow reference frame onlyShow render related propertiesShow retiming keys in selected stripsShow retiming keys, so they can be movedShow right marginShow safe areas to fit content in a different aspect ratioShow scene durationShow scene statisticsShow scene wireframes with the theme's wire colorShow scenesShow script filesShow search boundbox for markersShow selected objectsShow selection outlinesShow sensor size (film gate) in Camera viewShow sliders beside F-Curve channelsShow small rotating 3D axes in the top right corner of the 3D viewportShow sound filesShow speakersShow stable footage in editor (if stabilization is enabled)Show status barShow strip thumbnailsShow stroke drawing direction with a bigger green dot (start) and smaller red dot (end) pointsShow stroke fills of this materialShow stroke lines of this materialShow surfacesShow system preferences "Network" panel to allow online accessShow text filesShow text objectsShow texture in texture tabShow texture in viewportShow the Ambient Occlusion render passShow the Background render passShow the Combined Render passShow the Diffuse Color render passShow the Diffuse Direct render passShow the Diffuse Indirect render passShow the Emission render passShow the Face Orientation OverlayShow the Glossy Color render passShow the Glossy Direct render passShow the Glossy Indirect render passShow the Mist render passShow the Motion Paths OverlayShow the Normal render passShow the Onion Skinning OverlayShow the Position render passShow the Shadow Catcher render passShow the Transmission Color render passShow the Transmission Direct render passShow the Transmission Indirect render passShow the UV render passShow the Volume Direct render passShow the Volume Indirect render passShow the X axis lineShow the Y axis lineShow the Z axis lineShow the active Camera's name in Camera viewShow the active object's Dynamic Paint cacheShow the active object's Rigid Body cacheShow the active object's cloth point cacheShow the active object's particle point cacheShow the active object's simulation nodes cache and bake dataShow the active object's smoke cacheShow the active object's softbody point cacheShow the asset name together with the preview. Otherwise only the preview will be visible.Show the assets currently available in this Blender sessionShow the basic building blocks and utilities coming with BlenderShow the bone selection overlayShow the clipping distances in the 3D viewShow the collection in this view layerShow the details in the user interfaceShow the glow buffer onlyShow the grid background and bordersShow the grid over the imageShow the ground plane gridShow the influence volume in the 3D viewShow the left and right camerasShow the mode column for mode toggle and activationShow the object origin center dot for all (selected and unselected) objectsShow the panel for alpha transparency optionsShow the panel for line color optionsShow the panel for line thickness optionsShow the panel for stroke constructionShow the panel for stroke geometry optionsShow the panel for stroke texture optionsShow the parallax correction volume in the 3D viewShow the passthrough viewShow the status of cached frames in the timelineShow the stereo 3D convergence planeShow the stereo 3D frustum volumeShow the studiolight in the backgroundShow the texture from the active image texture node using the active UV map coordinatesShow this fileShow this image as backgroundShow this image in front of objects in viewportShow this object in place of particlesShow timing as a timecode instead of framesShow track names and statusShow tracking and solving toolsShow transparent lines to use as boundary for fillingShow vertical grid linesShow verticesShow vertices with no weights in any groupShow vertices with no weights in the active groupShow visible objectsShow volumesShow warning indicators when transforming objects and bones if auto keying is enabledShow what is inside the objects elementsShow when nodes are using named attributesShow while draggingShow whole scene transparentShow workspace data-blocksShow worlds, lights, cameras and speakersShow {} preferencesShow/HideShow/Hide FacesShow/hide Curves data-blocksShow/hide Point Cloud data-blocksShow/hide Volume data-blocksShrinkShrink Face SetShrink FactorShrink Factor MaxShrink MaskShrink SpeedShrink Vertex GroupShrink VisibilityShrink the current selection of adjacent selected stripsShrink the frame to minimal bounding boxShrink the location to the nearest target surfaceShrink the location to the nearest target surface along a given axisShrink the location to the nearest target surface along the interpolated vertex normals of the targetShrink the location to the nearest target vertexShrink the mesh to the nearest target surfaceShrink the mesh to the nearest target surface along a given axisShrink the mesh to the nearest target surface along the interpolated vertex normals of the targetShrink the mesh to the nearest target vertexShrink the selection by one pointShrink the visibility by one face based on mesh topologyShrink wrapping modifier to shrink wrap an object to a targetShrink wrapping modifier to shrink wrap and object to a targetShrink/FattenShrink/Fatten: Shrink/Fatten: %3fShrink/Fatten: %sShrink/fatten selected vertices along normalsShrinking FactorShrinking GroupShrinkwrapShrinkwrap ConstraintShrinkwrap Hair CurvesShrinkwrap ModifierShrinkwrap TypeShrinkwraps hair curves to a mesh surface from below and optionally from aboveShuffleShutterShutter CloseShutter CurveShutter OpenShutter TypeSiblingsSideSide (Y-Z)Side SegmentsSide Segments must be at least 1Side by Side to the LeftSide by Side to the RightSide by Side, DownwardSide by Side, UpwardSide length along each axisSide length of the plane in the X directionSide length of the plane in the Y directionSide of FrameSide of object to use for alignmentSide of the keyframes' Bézier handles to affectSide of the strip to swapSide to selectSide-by-SideSidebarSidesSigmaSign ModeSign of the bitangent vector of this vertex for this face (must be computed beforehand using calc_tangents, bitangent = bitangent_sign * cross(normal, tangent))Signed AngleSigned Angle FieldSilhouetteSilhouette FilteringSilhouettes and border edges are centered along stroke geometrySilhouettes and border edges are drawn inside of stroke geometrySilhouettes and border edges are drawn outside of stroke geometrySilhouettes and border edges are shifted by a user-defined ratioSilkSilverSimilar to Hybrid Multifractal creates a heterogeneous terrain, but with the likeness of river channelsSimilar to SMPTE (Compact), except that the decimal part of the second is shown instead of framesSimilar to most fisheye modern lens, takes sensor dimensions into considerationSimilar to multifractalSimilar to the Principled BSDF node but uses the specular workflow instead of metallic, which functions by specifying the facing (along normal) reflection color. Energy is not conserved, so the result may not be physically accurateSimpleSimple AxesSimple BlendingSimple DeformSimple ExpressionSimple NameSimple StarSimple deformation modifier to apply effects such as twisting and bendingSimple interpolation between adjacent pixelsSimple name of the asset's catalog, for debugging and data recovery purposesSimple physics-inspired easing effectsSimple redraw timer to test the speed of updating the interfaceSimpleDeformSimpleDeform ModifierSimplificationSimplifySimplify Child ParticlesSimplify F-Curves by removing closely spaced keyframesSimplify Grease Pencil drawingSimplify Grease Pencil only during animation playbackSimplify ModifierSimplify Stroke modifierSimplify SubdivisionSimplify VolumesSimplify geometry by collapsing edgesSimplify meshes targeting triangle count ratioSimplify selected curvesSimplify selected strokesSimplify stroke reducing number of pointsSimplify the stroke by merging vertices closer than a given distanceSimplify the stroke setSimulate a shiny coat by reducing the roughness to the given factor only for the first light bounce (diffuse). Range [0, 1] is equivalent to a reduction of [0%, 100%] of the original roughnessSimulate an internal volume structure by creating springs connecting the opposite sides of the meshSimulate an ocean surfaceSimulate distortion and dispersion from camera lensesSimulate fluids with high viscosity using a special solverSimulate pressure inside a closed cloth meshSimulate soft deformable objectsSimulated FramesSimulates only a specific area around the brush limited by a fixed radiusSimulates the entire meshSimulationSimulationBrushSimulationCacheSimulationCanvasSimulationDepth ChangeSimulationDissolveSimulationForceSimulationObstacleSimulationReflect OnlySimulationScale InfluenceSimulationTypeSimulationWave TypeSimulation AreaSimulation Bake DirectorySimulation FalloffSimulation Frame EndSimulation Frame StartSimulation InputSimulation ItemSimulation LimitSimulation MethodSimulation NodesSimulation OutputSimulation Output Node IDSimulation RangeSimulation StartSimulation StateSimulation ZoneSimulation end frameSimulation field to color mapSimulation field to color map onto gridlinesSimulation start frameSimulation will be evaluatedSinSineSine ModeSingleSingle ArrowSingle AxisSingle ColorSingle ImageSingle Pass Anti-AliasingSingle PropertySingle SideSingle SidedSingle ValueSingle audio channelSingle face of an equiangular cubemapSingle file with all the viewsSingle file with an encoded stereo pairSingle from TargetSingle image fileSingle layer used for masking pixelsSingle point in spline segment defining featherSingle point in spline used for defining maskSingle precision floatSingle render layer to re-render (used only when animation is disabled)Single spline used for defining mask shapeSingle stereo camera system, adjust the stereo settings in the camera panelSingle track with bundle should be selected to define axisSingular value under which damping is progressively applied (higher values produce results with more stability, less reactivity)Sinus DisplacementSinusoidal easing (weakest, almost linear but with a slight curvature)SiteSizeSize 1Size 2Size DeflectSize FactorSize ModeSize PressureSize SourceSize XSize YSize ZSize from RadiusSize multiplier to use when displaying custom user interface elements, so that they are scaled correctly on screens with different DPI. This value is based on operating system DPI settings and Blender display scale.Size of checkerboard pattern indicating transparent areasSize of clump noiseSize of derivative offset used for calculating normalSize of display for empties in the viewportSize of element, use of components depends on element typeSize of every cubemapsSize of location dependent roughnessSize of packed file in bytesSize of particles on viewportSize of pattern area for newly created tracksSize of projection shape (leave as 0 for auto)Size of random length added to the end of each strokeSize of random length added to the start of each strokeSize of random roughnessSize of search area for newly created tracksSize of sun discSize of texture mappingSize of the area of the area light in the Y direction for rectangle shapesSize of the area of the area light, X direction size for rectangle shapesSize of the asset preview thumbnails in pixelsSize of the blur along X axisSize of the blur along Y axisSize of the cube to project onSize of the effectSize of the font used when rendering stamp textSize of the irradiance pool, a bigger pool size allows for more irradiance grid in the scene but might not fit into GPU memory and decrease performanceSize of the margin as a division of the UVSize of the shadow map applied to each irradiance sampleSize of the shadow pool, a bigger pool size allows for more shadows in the scene but might not fit into GPU memorySize of the simulation domain (in meters), and of the generated geometry (in BU)Size of the textSize of the turbulenceSize of the voxel grid cells for interaction effectsSize of the voxel in object space used for volume evaluation. Lower values preserve finer details.Size to capture the image for re-projectingSize:Size: {:s}Sizes must be greater than zeroSketches for this layer on different framesSketchySketchy chaining with a multiple touchSkinSkin ModifierSkin ResizeSkin RootSkin VertexSkin VerticesSkin_lightSkin_shadowSkinningSkipSkip DepressedSkip POTSkip POT file generationSkip PresetSkip SaveSkip SegmentsSkip computing custom normals and face corner normals for displaying meshes in the viewportSkip displaying interior subdivided edgesSkip drawing/rendering of interior subdivided edgesSkip hull triangles that are covered by a pre-existing faceSkipped %d of %d island(s), geometry was too complicated to detect a matchSkipped editing library object dataSkipped some collections because of cycle detectedSkipping '{:s}', not a meshSkipping '{:s}', vertex count differsSkipping existing frame "%s"Skipping object '%s', data '%s' has already been processed with a previous objectSkipping object '%s', linked or override data '%s' cannot be modifiedSkipping path in keying set, as it has no ID (KS = '%s', path = '%s[%d]')SkySky TextureSky TypeSlabSliceSlice Per VoxelSlice StringSlice along the X axisSlice along the Y axisSlice along the Z axisSlice to New ObjectSlices the paint mask from the meshSlideSlide FeatherSlide New PointSlide Paint Curve PointSlide PointSlide a point on the spline to define its curvatureSlide a sequence strip in timeSlide a vertex along a meshSlide an edge loop along a meshSlide animation to start at frame 0Slide control pointsSlide marker areasSlide plane marker areasSliderSlider MaxSlider MinSlider Widget ColorsSliding-ToolSlightSlip the contents of selected stripsSlopeSlotSlot %dSlot TypeSlot cannot be NoneSlot has a valid image and UV mapSlot that contains information about texture paintingSlot {:d}SlowSlow Python expressionSlower mapping that gives better deformation for B-Bones that are sharply curved in rest poseSlowestSmallSmall CapsSmall Caps ScaleSmaller integer with a range from -128 to 127Smaller values result in a higher resolution outputSmaller values result in better performance but might cut off the volumeSmallest WaveSmartSmart UV ProjectSmearSmear weight in active vertex groupSmokeSmoke & FireSmoke ColorSmoke Grid ResolutionSmoke StyleSmoke collision settingsSmoke color gridSmoke density gridSmoke flame gridSmoke heat gridSmoke temperature grid, range 0 to 1 represents 0 to 1000KSmoke velocity gridSmoothSmooth CorrectiveSmooth EndpointsSmooth EndsSmooth F1Smooth FactorSmooth Group BitflagsSmooth GroupsSmooth Hair CurvesSmooth Hermite edge interpolation between From Min and From Max valuesSmooth IterationsSmooth LaplacianSmooth MaskSmooth Maximum ModeSmooth Minimum ModeSmooth ModifierSmooth NormalsSmooth RadiusSmooth RatioSmooth ShadingSmooth StepSmooth StrokeSmooth Stroke FactorSmooth Stroke RadiusSmooth ToleranceSmooth TypeSmooth ViewSmooth WiresSmooth X AxisSmooth Y AxisSmooth Z AxisSmooth along the X axisSmooth along the Y axisSmooth along the Z axisSmooth an F-Curve while maintaining the general shape of the curveSmooth areas of an image in which noise is noticeable, while leaving complex areas untouchedSmooth away jagged edgesSmooth boundaries, but corners are kept sharpSmooth boundaries, including cornersSmooth by AngleSmooth colorsSmooth colors across verticesSmooth complex geometry around branchesSmooth custom normals based on adjacent vertex normalsSmooth effect factorSmooth effect modifierSmooth ends of strokesSmooth falloffSmooth falloff added after solid radiusSmooth hairsSmooth intensity of light near light sources. This can avoid harsh highlights, and reduce global illumination noise. 0.0 corresponds to no smoothing; higher values smooth moreSmooth interpolation between A and B, with some control over curve shapeSmooth iterations applied after calculating the pose factor of each vertexSmooth iterations applied to the extracted meshSmooth jagged edges of user interface textSmooth meshSmooth object along X axisSmooth object along Y axisSmooth object along Z axisSmooth only selected points in the strokeSmooth out colors with the average color under the brushSmooth out the colors of adjacent stroke pointsSmooth scroll to make editable file visibleSmooth selected strokesSmooth stroke pointsSmooth the curve using a Gaussian filterSmooth the details, but keep the overall shapeSmooth the lighting from this lightSmooth the mesh by flattening the angles between adjacent facesSmooth the mesh while still preserving the volumeSmooth the normals of the surface or beveled curveSmooth the surface of the mesh, preserving the volumeSmooth the weights of the active vertex groupSmooth weights for selected verticesSmoothed high quality interpolation, but slowerSmoothed version of F1. Weighted sum of neighbor voronoi cells.Smoothen NegSmoothen PosSmoother Hermite edge interpolation between From Min and From Max valuesSmoother StepSmoother irradiance interpolation but introduce light bleedingSmoothes the shape of hair curvesSmoothingSmoothing PositiveSmoothing StepsSmoothing effect modifierSmoothing factorSmoothing iteration for tangentsSmoothly offset each stroke's random valueSmoothnessSmoothness factorSmooths the edges of the strokesSmooths the surface and the volumeSmooths the surface of the mesh, preserving the volumeSmudgeSmudge StrengthSmudge colors by grabbing and dragging themSmudge effect strengthSnapSnap 3D cursor to the active itemSnap 3D cursor to the middle of the selected item(s)Snap 3D cursor to the nearest grid divisionSnap 3D cursor to the world originSnap BaseSnap Current Frame to StripsSnap ElementSnap IncrementSnap InvertSnap IslandsSnap ModeSnap Node during transformSnap Package InstallationSnap Peel ObjectSnap TargetSnap Target for Individual ElementsSnap ToSnap UV ElementSnap UV during transformSnap VerticesSnap active onto targetSnap at MidpointSnap by projecting onto facesSnap closest point onto targetSnap current frame to strip start or endSnap cursor to center of selected pointsSnap cursor to target typeSnap during transformSnap islands together (on edge stitch mode, rotates the islands too)Snap median onto targetSnap middle vertices to the axis centerSnap only onto objects that are selectableSnap only to target that source was initially near ("Face Nearest" only)Snap onto ActiveSnap onto EditedSnap onto Non-editedSnap onto Selectable OnlySnap onto itself only if enabled (edit mode only)Snap onto non-active objects in edit mode (edit mode only)Snap onto objects not in edit mode (edit mode only)Snap selected UV vertices to target typeSnap selected item(s) to the 3D cursorSnap selected item(s) to the active itemSnap selected item(s) to the mouse locationSnap selected item(s) to their nearest grid divisionSnap selected keyframes to the chosen times/valuesSnap selected keyframes to the current frameSnap selected keyframes to the nearest (whole) frame (use to fix accidental subframe offsets)Snap selected keyframes to the nearest markerSnap selected keyframes to the nearest secondSnap selected keyframes to the times specifiedSnap selected points to the nearest grid pointsSnap selected points/strokes to the cursorSnap strips during transformSnap the root of each curve to the closest surface pointSnap toSnap to ElementsSnap to Same TargetSnap to StripsSnap to SurfaceSnap to all geometrySnap to all pointsSnap to borders and origins of deselected, visible stripsSnap to current frameSnap to edgesSnap to first and last points and interpolateSnap to first pointSnap to frameSnap to gridSnap to increment, snap(A,B)Snap to incrementsSnap to increments of gridSnap to markersSnap to nearest markerSnap to nearest point on facesSnap to preview bordersSnap to preview centerSnap to secondsSnap to the middle of edgesSnap to the nearest point on an edgeSnap to verticesSnap to volumeSnap transformation center onto targetSnap values to nearest grid step, e.g. for a stop-motion lookSnap vertex pairs to their mirrored locationsSnappingSnapping DistanceSnaps FK limb on IKSnaps IK limb on FKSobelSocketSocket SelectSocket TemplateSocket TypeSocket Type NameSocket descriptionSocket links are expanded in the user interfaceSocket nameSocket shapeSocket tooltipSocket_2Socket_3SoftSoft BodySoft Body ModifierSoft Body PlasticitySoft Body Point CacheSoft Body SettingsSoft FalloffSoft LightSoft Light ModeSoft LimitsSoft MaxSoft MinSoft body simulation modifierSoft body simulation settings for an objectSoftbodySoftbody & ClothSoftbody goal weightSoftenSoftnessSolidSolid LightSolid LightsSolid RadiusSolidifySolidify ModifierSoloSolo ActiveSolveSolve camera motion from tracksSolve error: {:.2f} pxSolverSolver IterationsSolver OptionsSolver ResultSolvingSolving method selection: automatic damping or manual dampingSome connections have been lost due to differing numbers of output socketsSome curves could not be converted because they were not attached to the surfaceSome data failed to reconstruct (see console for details)Some frames were skipped while baking/saving that cacheSome strings were fixed, don't forget to save the .blend file to keep those changesSortSort AlphabeticallySort BySort By:Sort Data-BlocksSort ElementsSort IndexSort KeySort OrderSort Palette ColorsSort TypeSort WeightSort by Most RecentSort by NameSort by curvilinear 2D length (longer lines lie on top of shorter lines)Sort by distance from camera (closer lines lie on top of further lines)Sort by the projected X value in the image coordinate systemSort by the projected Y value in the image coordinate systemSort channels by average reprojection error of tracks after solveSort channels by first frame numberSort channels by last frame numberSort channels by longest tracked segmentSort channels by overall amount of tracked segmentsSort channels by their namesSort files by modification timeSort files by sizeSort items by their nameSort items descending, from highest value to lowestSort selected elements from farthest to nearest one in current viewSort selected elements from left to right one in current viewSort selected elements from nearest to farthest from 3D cursorSort selected faces from smallest to greatest material indexSort the file list alphabeticallySort the file list by extension/typeSort the recently searched items at the topSort typeSort vertex groupsSortingSoundSoundMuteSoundNewSoundPanSoundPitchSoundSound OffsetSoundStrip VolumeSoundVolumeSound FilesSound NameSound StripsSound Strips SelectedSound data-block name to unpackSound data-block referencing an external or packed sound fileSound data-block used by this speakerSound data-blocksSound is not editableSound not packedSound sample file used by this Sound data-blockSound stripSoundTrackSoundsSounds DirectorySourceSource ChannelSource Clone ImageSource Clone SlotSource Clone UV MapSource CollectionSource ImageSource Layers SelectionSource ListSource ObjectSource PositionSource RootSource Socket!Source TypeSource Vertex GroupSource and destination for symmetrize operatorSource and destination meshes do not have the same number of edges, 'Topology' mapping cannot be used in this caseSource and destination meshes do not have the same number of face corners, 'Topology' mapping cannot be used in this caseSource and destination meshes do not have the same number of faces, 'Topology' mapping cannot be used in this caseSource and destination meshes do not have the same number of vertices, 'Topology' mapping cannot be used in this caseSource colorSource elements must be closer than given distance from destination oneSource file is in the add-on search path: {!r}Source library: {} {}Source locationSource mesh does not have any edges, none of the 'Edge' mappings can be used in this caseSource mesh does not have any faces, none of the 'Face' mappings can be used in this caseSource of input values for driver variablesSource of name of labelSource of randomnessSource of reflection ray directionsSource of the mesh used to create collision shapeSource or destination meshes do not have any edges, cannot transfer edge dataSource or destination meshes do not have any faces, cannot transfer corner dataSource or destination meshes do not have any faces, cannot transfer face dataSource or destination meshes do not have any vertices, cannot transfer vertex dataSource to select canvas fromSources of input data for evaluating this variableSouthSouth-EastSouth-WestSpaceSpace Clip EditorSpace ConsoleSpace Dope Sheet EditorSpace File BrowserSpace Graph EditorSpace Image EditorSpace InfoSpace MatrixSpace Nla EditorSpace Node EditorSpace OutlinerSpace PreferencesSpace Sequence EditorSpace SpreadsheetSpace Text EditorSpace TypeSpace UV EditorSpace all UVs evenlySpace between islandsSpace currently being displayed in this areaSpace data for a screen areaSpace data typeSpace daubs according to surface orientation instead of screen spaceSpace for the projection axisSpace in which transforms are usedSpace of the input heightSpace of the input normalSpace that owner is evaluated inSpace that target is evaluated inSpace to convert fromSpace to convert toSpace to use for copying mesh dataSpace transform for copying from one object to anotherSpacebar ActionSpacesSpaces contained in this area, the first being the active space (NOTE: Useful for example to restore a previously used 3D view space in a certain area to get the old view orientation)SpacingSpacing Along StrokeSpacing DistanceSpacing PressureSpacing before brush gradient goes full circleSpacing between brush daubs as a percentage of brush diameterSpacing between charactersSpacing between grid pointsSpacing between wordsSpacing for textures along stroke lengthSpacing: {:g}SpanSparse BindSpatial NoiseSpatial ReuseSpatial SizeSpawn particles from the shapeSpeakerSpeakerNewSpeaker data-block for 3D audio speaker objectsSpeaker data-blocksSpeaker(s)SpeakersSpecial CharactersSpecifies energy absorption per unit length as light passes through the hair. A higher value leads to a darker colorSpecifies how the bone inherits scaling from the parent boneSpecifies how the glue bone is rigged to the control at the bone head locationSpecifies microfacet roughness of the diffuse base (0.0 is perfect lambertian reflection, 1.0 is completely rough)Specifies microfacet roughness of the surface for specular reflection and transmission (0.0 is a perfect mirror reflection, 1.0 is completely rough)Specifies the value of the Local Location option for IK controls, which decides if the location channels are aligned to the local control orientation or worldSpecifies weight of smooth vs original normalSpecifies whether the newly revealed geometry should be selectedSpecify a custom sizeSpecify a feature edge selection condition based on face marksSpecify a logical combination of selection conditions on feature edge typesSpecify a new sampling value that determines the resolution of stroke polylinesSpecify a path where the baked data should be stored manuallySpecify a precise fraction of final UV outputSpecify either inclusion or exclusion of feature edges belonging to a collection of objectsSpecify either inclusion or exclusion of feature edges selected by edge typesSpecify either inclusion or exclusion of feature edges selected by face marksSpecify focal length of the lens in millimetersSpecify how existing transformations and the action channels are combinedSpecify how the copied and existing rotations are combinedSpecify how the copied and existing transformations are combinedSpecify how the modifier value is blended into the base valueSpecify how to combine the new location with originalSpecify how to combine the new rotation with originalSpecify how to combine the new scale with originalSpecify orientation and scale, instead of using embedded data in FBX fileSpecify source for the grid shapeSpecify target number of faces relative to the current meshSpecify the distance between verticesSpecify the lens as the field of view's angleSpecify the line's start and end pointsSpecify the offset from one vertex to the nextSpecify the total number of verticesSpecify the type of rotation channels to useSpecify unit line thickness in pixelsSpecify volume data precision. Lower values reduce memory consumption at the cost of detail.Specify volume density and step size in object or world spaceSpecify volume step size and density in world spaceSpecify which material attribute is usedSpectrumSpectrum to useSpecularSpecular BSDFSpecular ColorSpecular Color BlueSpecular Color GreenSpecular Color RedSpecular FactorSpecular HardnessSpecular HighlightsSpecular IOR LevelSpecular LightingSpecular color of the materialSpecular reflection multiplierSpeedSpeed ControlSpeed FactorSpeed Interpolation 0Speed Interpolation 1Speed MultiplierSpeed RampSpeed VectorsSpeed control methodSpeed factor for when looking around, high values mean faster mouse movementSpeed of SoundSpeed of sound for Doppler effect calculationSpeed of the burning reaction (higher value results in smaller flames)Speed of the wave, towards the starting point when negativeSpell CacheSphereSphere RadiusSphere radius for computing curvaturesSpheres ResolutionSphericalSpherical FalloffSpherical ProbeSpherical StereoSpherical camera for environment maps, also known as Lat Long panoramaSpherical falloffSpherical forcefield based on the charge of particles, only influences other charge force fieldsSpherizeSpherize StrengthSpiraling force that twists the force object's local Z axisSplashSplash ScreenSplineSpline Bézier PointsSpline CountSpline IKSpline IK ConstraintSpline IndexSpline LengthSpline Length nodeSpline ParameterSpline Parameter nodeSpline Point CountSpline PointsSpline ResolutionSpline closes on release if not draggedSpline point without handlesSpline typeSpline:SplinesSplitSplit AngleSplit Animation by ObjectSplit BVH primitives by this number of time steps to speed up render time in cost of memorySplit By GroupSplit By ObjectSplit Dash 1Split Dash 2Split Dash 3Split EdgesSplit Edges & FacesSplit Eyelid Follow SliderSplit Gap 1Split Gap 2Split Gap 3Split ImpulseSplit LengthSplit LinesSplit MaterialsSplit PatternSplit a 4x4 matrix into its individual valuesSplit a color into its individual components using multiple modelsSplit a face into a fanSplit a geometry into a separate output for each type of data in the geometrySplit a geometry into two geometry outputs based on a selectionSplit a vector into its X, Y, and Z componentsSplit all points to curve by its group ID and reorder by weightSplit an image into its composite color channelsSplit and join editors by dragging from cornersSplit at position of the cursor instead of current frameSplit away joined faces at the edgesSplit baked maps per material, using material name in output file (external only)Split chains at points with angles larger than the maximum 2D angleSplit chains at points with angles smaller than the minimum 2D angleSplit channelsSplit custom normals of selected verticesSplit edges that are marked as sharpSplit edges with high angle between facesSplit external images per material (external only)Split faces along selected edgesSplit faces and edges connected to selected verticesSplit multicam strip and select cameraSplit non-planar faces that exceed the angle thresholdSplit off face corners instead of merging facesSplit off face corners to maintain surrounding geometrySplit off selected bones from connected unselected bonesSplit off selected geometry from connected unselected geometrySplit off selected points from connected unselected pointsSplit selected area into camera, front, right, and top viewsSplit selected area into new windowsSplit selected edges so that each neighbor face gets its own copySplit selected strips at their midpointsSplit the curve until the tolerance is met (fast)Split the faces into smaller parts, giving it a smoother appearanceSplit the polygons with an ear clipping algorithmSplit the quads along their longest diagonalSplit the quads along their shortest diagonalSplit the quads in nice triangles, slower methodSplit the quads on the 2nd and 4th verticesSplit the quads on the first and third verticesSplit the selected strips in twoSplit to InstancesSplit/DockSplits guides into separate groups. New curves interpolate existing curves from a single groupSplits the elements of the input geometry into groups which can be sampled individuallySplits the faces of the input mesh into groups which can be sampled individuallySplittingSpot BlendSpot Blend: %.2fSpot LightSpraySpray + BubblesSpray + FoamSpray + Foam + BubblesSpray MapSpray and bubble particles are saved in the same particle systemSpray and foam particles are saved in the same particle systemSpreadSpread LengthSpread SpeedSpread distance for inner miter arcsSpreadsheetSpreadsheet ColumnSpreadsheet Column IDSpreadsheet EditorsSpreadsheet Row FilterSpreadsheet space dataSpringSpring ForceSpring FramesSpring LengthSpring TypeSpring Vertex GroupSpring forceSpring force that pulls water level back to zeroSpring implementation used in Blender 2.7. Damping is capped at 1.0Spring rest length (factor of particle radius)Spring rest length is a factor of 2 * particle sizeSpringsSprite ThresholdSquareSquare (HS + V)Square (HV + S)Square (SV + H)Square CentimetersSquare ChainsSquare DecimetersSquare DekametersSquare FeetSquare FurlongsSquare HectometersSquare InchesSquare KilometersSquare MetersSquare MicrometersSquare MilesSquare MillimetersSquare RootSquare Root ModeSquare ThouSquare ThresholdSquare YardsSquare cap (flat and extended)Square only: all values with an absolute amplitude lower than that result in 0Square root of ASquare with inner dotSquaresSquashSquash & StretchSquash AmountSquash FrequencySquash every N rowsSqueezed FrameStab WeightStabilizationStabilize 2DStabilize 2D ClipStabilize RotationStabilize ScaleStabilize StrokeStabilize detected rotation around center of frameStabilize footage using 2D stabilization motion tracking settingsStabilizer Stroke FactorStabilizer Stroke RadiusStacked AboveStacked BelowStamp CameraStamp DateStamp FilenameStamp FrameStamp HostnameStamp LabelsStamp LensStamp MarkerStamp NoteStamp Note TextStamp OutputStamp Peak MemoryStamp Render TimeStamp SceneStamp Sequence StripStamp TimeStandardStandard DeviationStandard transitions between keyframesStarStartStart & End MappingStart (Factor)Start (Length)Start AngleStart Arrow StyleStart At Current FrameStart CapStart DeactivatedStart DenoisingStart FactorStart FrameStart Frame (manipulated from UI)Start Frame (raw value)Start Frame (when Restrict Frame Range is enabled)Start HandleStart Handle EaseStart Handle ScaleStart LocationStart Mapping TypeStart OffsetStart PositionStart Position ObjectStart Position XStart Position YStart RadiusStart SampleStart SizeStart VR SessionStart VerticesStart and end frame cannot be the same!Start distance of the volumetric effectStart editing directory fieldStart entering filter textStart entering filter text for the data-set in focusStart entering filter text for the list in focusStart entering text which filters the set of channels shown to only include those with matching namesStart frame clamped to valid rendering rangeStart frame displayed in the sequence editor after offsets are applied, setting this is equivalent to moving the handle, not the actual start frameStart frame for bakingStart frame of the NLA strip. Note: changing this value also updates the value of the strip's end frame. If only the start frame should be changed, see the "frame_start" property instead.Start frame of the effectStart frame of the export, use the default value to take the start frame of the current sceneStart frame of the ocean bakingStart on FrameStart placement using a point projected onto the orientation axis at the 3D cursor positionStart placement using a point projected onto the view plane at the 3D cursor positionStart placing on the surface, using the 3D cursor position as a fallbackStart placing the center positionStart placing the edge positionStart pointStart searching textStart transform operator after inserting the nodeStart/EndStartingStarting MouseStarting angle of the arcStarting distance of the mist, measured from the cameraStarting frame for the animationStarting frame of range of paths to display/calculate (not for 'Around Frame' Onion-skinning method)Starting frame of the stored rangeStarting frame to exportStarting time of pathStartup file savedStateState ColorsState OtherState of all panels defined by the node groupState of the light linkingState of the other user path for bimanual actionsState of the shadow linkingState-full solver running in real-time context and ignoring actions and non-IK constraintsStateless solver computing pose starting from current action and non-IK constraintsStatic BVHStatic IslandStatic TypeStatistical view of the levels of color in an imageStatisticsStatusStatus BarStatus flagsStatus of the solver iterationStatus:SteelStencilStencil ColorStencil DimensionsStencil ImageStencil LayerStencil MaskStencil Mask OpacityStencil PositionStencil color in the viewportStepStep CountStep SizeStep Size LightningStep Size MinStep between generated framesStep size when raymarching volumeStep size when raymarching volume for lighting computationStep through animation by positionStepped Interpolation F-ModifierStepped LinearStepped linear interpolation between From Min and From Max valuesStepsSteps MinSteps ViewportStereoStereo 3DStereo 3D DisplayStereo 3D FormatStereo 3D Mode requires the window to be fullscreenStereo EyeStereo FXStereo LFEStereo ModeStereo OutputStereo audio channelsStereo with LFE channelStereoscopyStereoscopy settings for a Camera data-blockStickStick stroke to other strokesStick stroke to surfacesStick stroke to the imageStick stroke to the viewStickinessSticky Selection ModeSticky vertex selection disabledStiff QuadsStiff ViscosityStiff viscosity is a factor of normal viscosityStiffnessStiffness XStiffness defines how much of the element to fillStiffness on the X axisStiffness on the X rotational axisStiffness on the Y axisStiffness on the Y rotational axisStiffness on the Z axisStiffness on the Z rotational axisStillStitch Preview Active IslandStitch Preview EdgeStitch Preview FaceStitch Preview StitchableStitch Preview UnstitchableStitch Preview VertexStitch UVs within a specified limit distanceStitch selected UV vertices by proximityStitching only works with less than %i objects selected (%i selected)StoneStone (Crushed)StonesStopStop VR SessionStop animation playbackStop pushing jumpStop this jobStop vertices from projecting to a face on the target when facing towards/awayStorageStorage of an operator being executed, or registered after executionStore Denoising PassesStore Enabled Catalogs in PreferencesStore Named AttributeStore Named GridStore RGB and alpha channels separately with alpha acting as a mask, also known as unassociated alpha. Commonly used by image editing applications and file formats like PNG.Store RGB channels with alpha multiplied in, also known as associated alpha. The natural format for renders and used by file formats like OpenEXR.Store all data-blocks linked from other .blend files in the current .blend file. Library references are preserved so the linked data-blocks can be unpacked againStore enumeration values as stringsStore glTF export settings in the Blender projectStore grid data in a volume geometry with the specified nameStore multires displacements outside the .blend file, to save memoryStore proxies using per strip settingsStore proxies using project directoryStore the baked data in a directory on diskStore the current state of the asset catalogs in the undo bufferStore the denoising feature passes and the noisy image. The passes adapt to the denoiser selected for renderingStore the estimated transforms in the soft body settingsStore the result of a field on a geometry and output the data as a node socket. Allows remembering or interpolating data as the geometry changes, such as positions before deformationStore the result of a field on a geometry as an attribute with the specified nameStore the shelf's enabled catalogs in the preferences rather than the local asset shelf settingsStore this action in the NLA stack as a non-contributing strip for later useStore this action in the NLA stack as a non-contributing strip for later use, and create a new actionStored Operation ModeStores and apply difference between reference and local value (NOT USED)Stores and apply multiplication factor between reference and local value (NOT USED)Stores the style of each characterStraightStraight CutStraight-line interpolation between A and B (i.e. no ease in/out)Straight-line slope of end segments are extended past the endpoint keyframesStraightenStraighten Hair CurvesStraighten XStraighten YStraightens hair curves between root and tipStrandStrand IndexStrand LengthsStrand RenderStrand ShapeStrand StepsStrand diameter width at the rootStrand diameter width at the tipStrand shape parameterStreak fade-out factorStreaksStream IndexStreamlinesStrengthStrength FactorStrength PressureStrength RandomnessStrength of displace when applied to the meshStrength of emissionStrength of force fieldStrength of modifier deformationsStrength of modifier effectStrength of noiseStrength of smoothing applied on jagged chainsStrength of the bump mapping effect, interpolating between no bump mapping and full bump mappingStrength of the displacementStrength of the emitted lightStrength of the emitted light. A value of 1.0 ensures that the object in the image has the exact same color as the Emission ColorStrength of the fade effectStrength of the light sourceStrength of the normal mapping effectStrength of the studiolightStrength of volume stretching clampingStrength to use for assigning or selecting face influence for weighted normal modifierStrengthsStretchStretch OpacityStretch ToStretch To ConstraintStretch To FitStretch UStretch UVsStretch VStretch along Y-Axis to point towards a targetStretch or shrink strokesStretch the U coordinates between 0 and 1 when UVs are presentStretch the V coordinates between 0 and 1 when UVs are presentStretch the beginning and the end of stroke backboneStretch the object along the Z axis of the modifier spaceStretch to FillStretch to meet the target objectStrictStride at which tiled strokes are copiedStringString AttributeString Attribute ValueString LengthString Node SocketString Node Socket InterfaceString ValueString socket of a nodeString to CurvesString value in geometry attributeStringsStripStrip CharactersStrip ColorStrip Color TagsStrip FromStrip ModifiersStrip NameStrip NoneStrip NumbersStrip PartStrip Proxy & TimecodeStrip TimeStrip cannot be moved into itselfStrip has no influence past its extentsStrip leading/trailing text from the nameStrip time is controlled by an F-Curve rather than automatically determinedStrip transform property to be resetStrip used as mask input for the modifierStrip(s)StripsStrips SelectedStrips must be the same lengthStrips must have the same number of inputsStrips were not compatibleStrobeStrokeStroke & FillStroke CenterStroke ColorStroke Depth OffsetStroke Depth OrderStroke DirectionStroke EndStroke Fit MethodStroke LengthStroke Material NameStroke OffsetStroke OnlyStroke PlacementStroke Placement (2D View)Stroke Placement (3D View)Stroke Placement:Stroke Point ParameterStroke PointsStroke RandomStroke SnapStroke StartStroke StepStroke ThicknessStroke and FillStroke data pointsStroke end styleStroke offset for the Line Art modifierStroke start styleStrokesStrokes CollisionStrokes appear/disappear one after the other, but only a single one changes at a timeStrokes end extension for closing gaps, use zero to disableStrongStruct definition used for properties assigned to this itemStruct gathering all data needed by overridden linked IDsStructsStructuralStructural GroupStructural Stiffness Vertex GroupStructureStucciStucci TextureStudioStudio LightStudio LightsStudio lightStudio light image file has separate "diffuse" and "specular" passesStudio lighting setupStudioLight Installed {!r} into {!r}StudiolightStudiolight RotationStyleStyle ModuleStyle ModulesStyle StartStyle module '%s' could not be removedStyle module configuration for specifying a style moduleStyle module could not be removedStyle of the color blendingStyle to set selection toStyle to use when drawing VR controllersStylesSubSub LevelSub Level Menu Open DelaySub ParentSub-StepsSub-TargetSubdivideSubdivide CollapseSubdivide CurveSubdivide EdgesSubdivide MeshSubdivide StrokeSubdivide Stroke modifierSubdivide between continuous selected points of the stroke adding a point half way between themSubdivide faces without changing shapeSubdivide long edges to add mesh detail where neededSubdivide perpendicular edges to the selected edge-ringSubdivide selected curve segmentsSubdivide selected edgesSubdivide selected particles segments (adds keys)Subdivide selected segmentsSubdivide strokes and smooth themSubdivide the mesh in a way that allows editing the higher subdivision levelsSubdivisionSubdivision CreaseSubdivision DataSubdivision LevelsSubdivision ModeSubdivision ModifierSubdivision StepsSubdivision SurfaceSubdivision Surface ModifierSubdivision Surface modifier needs to be first to work with unwrapSubdivision TypeSubdivision level applied before deformationSubdivision surface modifierSubdivisionsSubframesSubframes to simulate for improved stability and finer granularity simulations (dt = timestep / (subframes + 1))Subitem Local IDSubitem Local IndexSubitem Local NameSubitem Reference IDSubitem Reference IndexSubitem Reference NameSubpixel Anti-AliasingSubsetSubset of probes to updateSubset of tags (defined in parent struct) that are set for this propertySubsteps Per FrameSubsurfaceSubsurface AnisotropySubsurface ColorSubsurface DirectSubsurface IORSubsurface IndirectSubsurface MethodSubsurface RadiusSubsurface ScaleSubsurface ScatteringSubsurface TranslucencySubsurface WeightSubsurface multiple scattering shader to simulate light entering the surface and bouncing internally. Typically used for materials such as skin, wax, marble or milkSubtractSubtract ColorSubtract ModeSubtract VGroup B's weights from VGroup A's onesSubtract effect of brushSubtract existing selectionSubtract source value to destination one, using given threshold as factorSubtracted from the current frame to use for looking up the data in the cache file, or to determine which file to use in a file sequenceSubtracted from the texture color to get a displacement vectorSubtractive overrideSubtypeSubtype LabelSubtype of the default valueSuccessSuccessfully copied attributes from {} to {}Successfully generated: "{:s}"Successfully reset {}SuffixSuffix added to the render images for this viewSuffix to identify the cameras to use, and added to the render images for this viewSuggested line thickness and point size in pixels, for add-ons displaying custom user interface elements, based on operating system settings and Blender UI scaleSuggestive ContourSuggestive ContoursSumSum ValuesSummarySunSun AngleSun BeamsSun DiscSun ElevationSun IntensitySun LightSun RotationSun SizeSun ThresholdSun angle from horizonSun disc not available in EEVEESunlight strength in watts per meter squared (W/m²)SuperellipseSupportSupport Uniform ScalingSupport face boundariesSupport uniformly scaling the limb via the gear control at the baseSupports PreviewsSupports any combination of grab, rotate, and scale at onceSupports culled depth by other objects in the viewSupports selectionSuppress ControlSurfSurfaceSurface CurveSurface DeformSurface EmissionSurface FormatSurface GeometrySurface GuidingSurface Guiding ProbabilitySurface ModifierSurface NormalSurface Object to attach to (needs to have matching transforms)Surface OffsetSurface ProjectSurface Render MethodSurface ResponseSurface Rest PositionSurface SmoothSurface TensionSurface ThicknessSurface TypeSurface UVSurface UV CoordinateSurface UV MapSurface UV coordinates at the attachment pointSurface UV map not definedSurface UV map used for attachmentSurface UV map used to sample the normal for displacementSurface attachment UV coordinates stored on each curveSurface density of generated hair curvesSurface geometry for generationSurface geometry of the curve attachmentSurface geometry to attach hair curves toSurface geometry used for shrinkwrapSurface geometry used to sample the normal for displacementSurface has no meshSurface modifier defining modifier stack position used for surface fieldsSurface nameSurface normal at the attachment pointSurface object for generation (needs matching transforms)Surface object used for shrinkwrapSurface object used to sample the normal for displacementSurface resolution in U direction used while rendering (zero uses preview resolution)Surface resolution in V direction used while rendering (zero uses preview resolution)Surface scale factor (does not affect the height of the waves)Surface subdivisions per segmentSurface tension of liquid (higher value results in greater hydrophobic behavior)Surface thickness used to detect intersection when using screen-tracingSurface(s) have no active pointSurfaceDeformSurfaceDeform ModifierSurfacesSurfel ResolutionSwapSwap 2 sequencer stripsSwap AreasSwap AxesSwap Left/RightSwap active strip with strip to the right or leftSwap left and right stereo channelsSwap one material with anotherSwap order of selected strips within tracksSwap primary and secondary brush colorsSwap selected areas screen positionsSwap the Mouse Wheel zoom directionSwap the output connections of the two selected nodes, or two similar inputs of a single nodeSwap the two inputs of the effect stripSweep AngleSwingSwing and X TwistSwing and Y TwistSwing and Z TwistSwirlSwirl EffectSwirl effectSwitchSwitch ViewSwitch back to the previous Action, after creating a pose assetSwitch between an attribute and a single value to define the data for every elementSwitch between two images using a checkboxSwitch between two inputsSwitch direction of selected splinesSwitch the current view from perspective/orthographic projectionSwitch the direction from clockwise to counterclockwiseSwitch to Pose or Object modeSwitch to the target object or boneSwitch to this object mode when activating the workspaceSwitchable ParentSwitches the active object and assigns the same mode to a new one under the mouse cursor, leaving the active mode in the current oneSwizzle RSymmetricalSymmetrical ({:s})SymmetrizeSymmetrize the topology modificationsSymmetrySymmetry FeatheringSymmetry XSymmetry YSymmetry ZSyncSync Action LengthSync LengthSync MarkersSync Markers with keyframe editsSync ModeSync Outliner SelectionSync SelectionSync Visible RangeSync Zoom/PanSync outliner selection with other editorsSync to AudioSync to audio playback, dropping framesSync view position between side viewsSync with OutlinerSynchronize the length of the referenced Action with the length used in the stripSynchronize the repository with a remote URLSynchronize the viewer perspective of virtual reality sessions with this 3D viewportSynchronize the visible timeline range with other time-based editorsSyntax Built-InSyntax CommentSyntax HighlightSyntax NumbersSyntax PreprocessorSyntax ReservedSyntax SpecialSyntax StringSyntax SymbolsSyntax highlight for scriptingSystemSystem & OpenGLSystem BookmarksSystem FoldersSystem InstallationSystem MaximumSystem MemorySystem OverridesSystem extensions are read-only and cannot be uninstalledSystem's bookmarksSystem's folders (usually root, available hard drives, etc)TARGATHEME01THEME02THEME03THEME04THEME05THEME06THEME07THEME08THEME09THEME10THEME11THEME12THEME13THEME14THEME15THEME16THEME17THEME18THEME19THEME20TIFFTIP: Use F-Curves for procedural animation insteadTIP: Use variables instead of bpy.data paths (see below)TIP: bpy.context is not safe for renderfarm usageTV NTSC 16:9TV NTSC 4:3TV PAL 16:9TV PAL 4:3TabTab ColorsTab Search ResultsTab WidthTab for Pie MenuTabletTablet APITablet Drag ThresholdTablet pressureTabs as SpacesTagTag '%s' already present for given assetTag '%s' not found in given assetTag BevelTag CreaseTag Freestyle Edge MarkTag SeamTag SharpTag selected bones to not be visible in Edit ModeTag selected bones to not be visible in Pose ModeTagsTailTail PositionTail SelectTailsTake Grease Pencil Layer or Layer Group as selection fieldTake a snapshot of the active viewportTake average of velocities from previous frame and new velocities from current frameTake average of vertex normalsTake face smoothness into account in view map calculationTake handle information into account in the conversionTake image aspect ratio into accountTake into account current Blender units settings (if unset, raw Blender Units values are used as-is)Take link out of node group to connect to root tree output nodeTangentTangent ModeTangent NormalTangent PhaseTangent SpaceTangent from UV mapTangent nodeTangent space can only be computed for tris/quads, abortingTangent space computation needs a UV Map, "%s" not found, abortingTangent space normal mappingTangent space vector displacement mappingTangent to SurfaceTangential DistortionTangentsTap Key TimeoutTaper ObjectTaper RadiusTaper StartTaper factor for the radius of each point along the curveTaper of the rollTapping Alt (without pressing any other keys) shows a prompt in the status-bar, prompting a second keystroke to activate the toolTargetTarget BonesTarget Curve objectTarget DensityTarget Density StrengthTarget FrameTarget GeometryTarget Grease Pencil LayerTarget ID-BlockTarget Local With ParentsTarget Mesh objectTarget Normal ProjectTarget ObjectTarget Object (Curves only)Target Object, defining the position of the pivot when definedTarget Particle SystemTarget PathTarget RigTarget SelectionTarget SpaceTarget VelocityTarget VolumeTarget ZTarget along length of bone: Head is 0, Tail is 1Target angular motor velocityTarget armatureTarget armature boneTarget bone for multi-target constraintsTarget contains concave polygonsTarget contains invalid polygonsTarget contains overlapping verticesTarget edge length in the new meshTarget has edges with more than two polygonsTarget is not in the constraint target listTarget length for the operationTarget linear motor velocityTarget locationTarget location to which normals will pointTarget objectTarget object for multi-target constraintsTarget object from which the distance is measuredTarget object library-data, ignoring!Target object not specifiedTarget object shapeTarget object to define stroke startTarget object used to affect normalsTarget particle systemTarget particle systemsTarget polygons changed from %u to %uTarget scene has locked markersTarget sculpting workflow that is going to use the sampled sizeTarget to snap the selected UVs toTarget vertices changed from %u to %uTarget: Exclude Non-SelectableTarget: Include ActiveTarget: Include EditTarget: Include Non-EditedTargetsTargets all ctrls y-axis to defined axis (global space)Targets custom WGTs to defined axis (global space)Tear BoundaryTeleport DurationTemp-MetaTemperance (average)TemperatureTemperature AttributeTemperature DifferenceTemperature GridTemperature MaximumTemperature UnitTemperature difference to ambient temperatureTemperature of the fluidTemplate Installed ({:s}) from {!r} into {!r}TemplatesTemporal AccumulationTemporal ReprojectionTemporarily disable NLA stack evaluation (i.e. only the active action is evaluated)Temporarily hide in viewportTemporarily hide in viewport • Ctrl to isolate collection • Shift to set inside collections and objectsTemporarily hide in viewport • Shift to set childrenTemporarily hide mask layersTemporarily hide objects from the viewportTemporaryTemporary DirectoryTemporary EditorsTemporary FilesTendency of object to bounce after colliding with another (0 = stays still, 1 = perfectly elastic)TensionTension Spring DampingTension StiffnessTension Stiffness MaximumTerminate ModeTessellateTessellated triangle in a Mesh data-blockTessellation of mesh polygons into trianglesTest key configuration for conflictsTex CoordTextTextCaseTextIndentationTextLineTextLinesTextLowerTextModifiedTextNewTextSpacesTextTabTextTabsTextUpperTextWeightText '%s'Text Anti-AliasingText BeginText BoxText Box HeightText Box WidthText BoxesText Character FormatText ColorText CursorText CurveText EditorText Editor ArgsText Editor PresetsText EndText FilesText HighlightText HintingText InfoText Info OverlayText InputText LineText RenderingText SelectedText StripText StyleText Subpixel Anti-AliasingText ValueText Widget ColorsText bounding box for layoutText character formatting settingsText colorText color of selected lineText data-block referencing an external or packed text fileText data-blocksText displayed and edited in this spaceText editor space dataText file has been edited since last saveText file is in memory, without a corresponding file on diskText file on disk is different than the one in memoryText in the lineText not found: %sText objects can only have their scale applied: "%s"Text on CurveText stringText that will be displayedText to 3D ObjectText to ReplaceText to display in header during scaleText to insert at the cursor positionText to replace selected text with using the replace toolText to search for with the find toolText to use on the UI panel button (does not edit the collection name)Text to use on the UI panel button instead of the collection nameText too longText vertical alignment from the object centerText: ExternalText: InternalTextsTextureTextureAlong strokeTextureDimensionsTextureGeneratedTextureGlobalTextureMappingTextureNewTextureObjectTextureStrand / ParticleTextureTexture CoordinatesTextureUVTextureWindowTexture Collection RateTexture CoordinateTexture Coordinate BoneTexture Coordinate ObjectTexture Coordinate QuantizationTexture CoordinatesTexture Encoding QualityTexture FieldTexture LimitTexture MappingTexture Mapping ModeTexture MaskTexture MeshTexture Mid LevelTexture ModeTexture NodeTexture Node EditorTexture Node SocketTexture Node Socket InterfaceTexture Node TreeTexture OpacityTexture Orientation AngleTexture Overlay AlphaTexture PaintTexture Paint OverlaysTexture Paint SlotTexture Paint/Modifier UVsTexture Pixel Size factor along the strokeTexture PropertiesTexture Sample BiasTexture Sample RadiusTexture SlotTexture Slot ImagesTexture SlotsTexture SpaceTexture Space LocationTexture Space MeshTexture Space SizeTexture SpacingTexture SpecialsTexture Time OutTexture coordinate mapping settingsTexture coordinates from 0 to 1Texture coordinates from root particle locationsTexture coordinates used to map the texture onto the backgroundTexture data-block used by materials, lights, worlds and brushesTexture data-block used by this texture slotTexture data-blocksTexture effector weightTexture encoding qualityTexture export methodTexture filtering typeTexture images used for texture paintingTexture interpolationTexture mapping not set to 3D, results may be unpredictableTexture mapping typeTexture nodesTexture slot defining the mapping and influence of a textureTexture slot for textures in a Brush data-blockTexture slot for textures in a LineStyle data-blockTexture slot for textures in a Particle Settings data-blockTexture slot nameTexture slots defining the mapping and influence of texturesTexture socket of a nodeTexture space locationTexture space sizeTexture that controls emission strengthTexture to use as forceTexturedTexturesTextures DirectoryThe "id" attribute if available, otherwise the indexThe "slit" normal direction of each face corner, influenced by vertex normals, sharp faces, sharp edges, and custom normals. May be empty.The "stroke" cannot be emptyThe '{:s}' collection will be added upon generationThe 2D view location for the center of the new nodes, or unchanged if not setThe API reference manual for this version of BlenderThe BVH file does not contain frame duration in its MOTION section, assuming the BVH and Blender scene have the same frame rateThe Blender source root pathThe Bone Collections of this ArmatureThe Bone Collections that contain this BoneThe Drivers/Expressions for this data-blockThe FriBidi C compiled library (.so under Linux, .dll under windows...), you’ll likely have to edit it if you’re under Windows, e.g. using the one included in Blender libraries repositoryThe Gabor noise value with both random intensity and phase. This is equal to sine the phase multiplied by the intensityThe ID pointer overridden by this operation is expected to match the reference hierarchyThe Index of Refraction (IOR) of the coat layer (affects its reflectivity as well as the falloff of coat tinting)The Keying Set to useThe Navigate Gizmo sizeThe RGB color of the strand. Only used in Direct ColoringThe Runge-Kutta ODE solver error limit, low value gives more precision, high values speedThe Scene needs a cameraThe UUID of the catalog shown in the browserThe Voronoi feature that the node will computeThe X axis size of the shapeThe Y axis size of the shapeThe action %s is not editableThe action depends on the states/poses of both user pathsThe action poses will be used for the VR controller aimsThe action poses will be used for the VR controller gripsThe action when Middle-Mouse dragging in the viewport. Shift-Middle-Mouse is used for the other action. This applies to trackpad as wellThe active attribute has an unsupported typeThe active attribute must be on the vertex, edge, or face domainThe active attribute must have a boolean typeThe active face for this meshThe active lineset does not have a line style (indicating data corruption)The active modifier in the listThe active repository has invalid settingsThe active shape key of %s is lockedThe active simulation area moves with the brushThe active vertex group is lockedThe active workspace view layer showing in the windowThe alignment of the new objectThe amount of copies is too high, we cannot generate the amount of geometry it would requireThe amount of points to select from the end of each splineThe amount of points to select from the start of each splineThe amount of rotation along each axis, XYZ orderThe amount of rotation on each axis, around the X, Y, then Z axes in that orderThe amount of scaling along each axisThe amount of shear to applyThe amount of space between nodesThe amount of translation along each axisThe amplitude of the offsetThe amplitudes of the envelope are summarized (or, when Accumulate is enabled, both positive and negative differences are accumulated)The angle between the normals of connected manifold facesThe angle between the planes changes during the stroke to fit the surface under the cursorThe angle snap increment used when in constrained angle modeThe asset's catalog pathThe attribute domain that gives enough information to represent the mesh's normalsThe attribute is associated with the View Layer, Scene or World that is being renderedThe attribute is associated with the instancer particle system or object, falling back to the Object mode if the attribute isn't found, or the object is not instancedThe attribute is associated with the object geometry, and its value varies from vertex to vertex, or within the object volumeThe attribute is associated with the object or mesh data-block itself, and its value is uniformThe attribute is meant for internal use by BlenderThe attribute name must not be emptyThe attribute name used by default when the node group is used by a geometry nodes modifierThe attribute output cannot be used without the geometry outputThe axes icon's sizeThe axis that the curve deforms alongThe axis used for placing the base regionThe bf-translation repositoryThe blend factor with 0 being the current frameThe brush affects the UV rotation of the pointThe brush affects the color strength of the pointThe brush affects the position of the pointThe brush affects the thickness of the pointThe brush is of type used for drawing strokesThe brush is of type used for filling areasThe brush is of type used for tinting strokesThe brush is used for erasing strokesThe cache is bakedThe cache is being bakedThe camera used for rendering the sceneThe center of the circle described by the three pointsThe clipboard does not contain a Selection SetThe code used to calculate internal forces on particlesThe collection to add other selected objects toThe collection to remove other selected objects fromThe collection to remove this object fromThe color for things after the current frame (for onion skinning, motion paths, etc.)The color for things before the current frame (for onion skinning, motion paths, etc.)The color variation between Color1 and Color2. Values of -1 and 1 only use one of the two colors. Values in between mix the colorsThe color which gets mapped to white (automatically converted to/from temperature and tint)The color which gets white gets mapped to (automatically converted to/from temperature and tint)The combined frame range of all F-Curves within this actionThe compositor is always enabled regardless of the viewThe compositor is disabledThe compositor is enabled only in camera viewThe condition for close spline to activateThe constraining actionThe constraint is applied in Pose Space, the object transformation is ignoredThe constraint is applied in local space of a custom object/bone/vertex groupThe constraint is applied relative to the local coordinate system of the objectThe constraint is applied relative to the rest pose local coordinate system of the bone, thus including the parent-induced transformationThe constraint is applied relative to the world coordinate systemThe contrast of the cavity maskThe control point to retrieve data fromThe converge point for the stereo cameras (often the distance between a projector and the projection screen)The coordinates at which Gabor noise will be evaluated. The Z component is ignored in the 2D caseThe coordinates to sample within the UV mapThe corner to retrieve data from. Defaults to the corner from the contextThe counterclockwise rotation of the inner set of pointsThe current active panel category, may be Null if the region does not support this feature (NOTE: these categories are generated at runtime, so list may be empty at initialization, before any drawing took place)The current line numberThe current location (offset) of the view for this Node TreeThe current number of faces in the decimated meshThe current simulation time step size, as a fraction of a frameThe current text boxThe curve group to interpolate inThe curve normal value at each of the curve's control pointsThe curve the control point is part ofThe curve to retrieve data from. Defaults to the curve from the contextThe curve type to change the selected curves toThe custom bone colors, used when palette is 'CUSTOM'The data path from each iterable to the value (int or float)The data path relative to the context, must point to an iterableThe data type of the corresponding column visible in the spreadsheetThe data type the attribute is converted to before calculating the resultsThe data type used to read the attribute valuesThe default alignment for objects added from a 3D viewport menuThe default and recommended for most applicationsThe default directory for rendering output, for new scenesThe default directory to search for loading fontsThe default directory to search for soundsThe default directory to search for texturesThe difference between the scale of each two consecutive octaves. Larger values corresponds to larger scale for higher octavesThe direction (only applies to drag events)The direction of the anisotropic Gabor noiseThe direction the plane pointsThe directionality of Gabor noise. 1 means the noise is completely directional, while 0 means the noise is omnidirectionalThe directory for storing temporary save files. The path must reference an existing directory or it will be ignoredThe distance a point can be from the surface before the face is no longer considered planarThe distance between the bottom point and the X axisThe distance between the top point and the X axisThe distance from which particles are affected fullyThe distance metric used to compute the textureThe donation program to support maintenance and improvementsThe dropped extension comes from a disabled repository.The dropped extension comes from an unknown repository.The duplicated geometry, not including the original geometryThe edge after the corner in the face, in the direction of increasing indicesThe edge before the corner in the face, in the direction of decreasing indicesThe edge flag to tag when selecting the shortest pathThe edge to retrieve data from. Defaults to the edge from the contextThe edges that lie on the boundaries between the different face groupsThe edited objectThe end frame of animationThe end frame of the manually set intended playback rangeThe entire Scene / Preview rangeThe enum definition can now be accessed directly on the node. This exists for backward compatibility.The event of target particles to react onThe exact location of the point to useThe execution time from the node tree's latest evaluation. For frame and group nodes, the time for all sub-nodesThe face index for each loop triangleThe face to retrieve data from. Defaults to the face from the contextThe factor to apply to the original point's opacity for the new pointsThe factor to apply to the original point's radius for the new pointsThe factor to scale keys withThe feature set archive base directory name is not a valid identifier: '{:s}'The feature set archive has no rigs or metarigs, or is missing __init__.pyThe feature set archive must contain one base directoryThe file extension used for saving rendersThe file handler labelThe file was saved by a newer version, open it with Blender %s or laterThe first frame to be exportedThe first output must be a geometry socketThe foot pivots around the base of the toeThe foots pivots at the ankleThe foots pivots at the ankle, with extra toe pivotThe fractal offsetThe fraction part of AThe fraction part of A entry-wiseThe frame number in the sceneThe frame on which the timeline marker appearsThe frame on which this sketch appearsThe frame to evaluate (starting at 0)The free scaling axis of the objectThe frequency of the offset (1/total length)The gain multiplierThe generated random number is the same for every control point of a curveThe geometry cannot be extracted with dyntopo activatedThe geometry's normal directionThe gizmos are made for use with virtual reality sessions and require special redraw managementThe glTF format requires discontinuous normals, UVs, and other vertex attributes to be stored as separate vertices, as required for rendering on typical graphics hardware. This option attempts to combine co-located vertices where possible. Currently cannot combine verts with different normalsThe glue bone becomes a child of the control boneThe glue bone becomes a sibling of the control bone with Copy TransformsThe glue bone keeps its parent, but uses Copy Transforms to group both local and parent induced motion of the control into local spaceThe grid size for bindingThe group ID of each group instanceThe height of the cylinderThe height perpendicular to the base of the spiralThe highest power of 'x' for this polynomial (number of coefficients - 1)The identifier that makes up this tagThe index from the contextThe index of particle system on the target objectThe index of the color attribute used as a fallback for renderingThe index of the control point plus the offset within the entire curves data-blockThe index of the control point to evaluate. Defaults to the current indexThe index of the corner starting from the first corner in the faceThe index of the cursorThe index of the each vertex's island. Indices are based on the lowest vertex index contained in each islandThe index of the face the corner is a part ofThe index of the first vertex in the edgeThe index of the offset cornerThe index of the second vertex in the edgeThe index of this curve's first control pointThe index to move the constraint toThe index to move the effect toThe index to move the modifier toThe indices of the duplicates for each elementThe influence of a Voronoi layer relative to that of the previous layerThe initial aspect settingThe initial depth used when placing the cursorThe initial position for placementThe inputs are invalid, or the algorithm has been improperly calledThe integer part of A, removing fractional digitsThe intended playback frame range of this action, using the manually set range if available, or the combined frame range of all F-Curves within this action if not (assigning sets the manual frame range)The intensity of the Gabor noise, which has no random phaseThe interpolation type for this curve elementThe intersection line will be included into the object with the higher intersection priority valueThe inverted matrix or the identity matrix if the input is not invertibleThe kind of repository to addThe kinds of messages that should be propagated from this node to the parent group nodeThe largest integer smaller than or equal AThe last bone of the chain is directly controlled, like the hand in an IK arm, and the middle stretches to reach itThe last frame to be exportedThe length of the contents of this strip after the handles are appliedThe length of the contents of this strip before the handles are appliedThe length of the distance in axial directionsThe length of the longest Axial journeyThe light that bounces off the surface of the hairThe light that passes through the hair and exits on the other sideThe line color of a higher priority is used at material boundariesThe links form a cycle which is not supportedThe links must be siblingsThe local data-block this asset represents; only valid if that is a data-block in this fileThe local directory containing extensionsThe location is automatically calculated to be smoothThe location is calculated to point to the next/previous control pointThe location is constrained to point in the opposite direction as the other handleThe location of the scene's 3D cursor, in the local space of the modified objectThe mass of each vertex on the cloth materialThe material to use for the new strokesThe max distance a vertex can be displaced. Displacements over this threshold may cause visibility issues.The maximum from A and BThe maximum from A and B with smoothing CThe maximum gap between strokes in secondsThe maximum length an internal spring can have during creation. If the distance between internal points is greater than this, no internal spring will be created between these points. A length of zero means that there is no length limit.The maximum number of samples used for training path guiding. Higher samples lead to more accurate guiding, however may also unnecessarily slow down rendering once guiding is accurate enough. A value of 0 will continue training until the last sampleThe maximum ray distance for matching points between the active and selected objects. If zero, there is no limitThe maximum ray distance for matching points between the active and selected objects. If zero, there is no limit.The mesh UV map to sample. Should not have overlapping facesThe mesh is missing materialsThe mesh simulation is scaled up by this factor (compared to the base resolution of the domain). For best meshing, it is recommended to adjust the mesh particle radius alongside this value.The mesh volume where the inner/outer pressure will be the same. If set to zero the change in volume will not affect pressure.The method for determining the size of the bevelThe method of keys to activate tools such as move, rotate & scale (G, R, S)The method to use to create meshes at intersectionsThe method to use to create the mesh at intersectionsThe method used for calculating the feather offsetThe minimal roughness value of a material to apply guidingThe minimum from A and BThe minimum from A and B with smoothing CThe modifier affects the UV rotation factor of the pointThe modifier affects the color strength of the pointThe modifier affects the position of the pointThe modifier affects the thickness of the pointThe modifier used does not support deformed locationsThe name '{:s}' is not allowed for feature setsThe name of a json file storing those settings (unfortunately, Blender's system does not work here)The name of the Armature's active bone collection; empty when there is no active collectionThe name of the Curve object that defines the bevel shapeThe name of the active color attribute for display and editingThe name of the active key configurationThe name of the attribute on the surface mesh used to define the attachment of each curveThe name of the default color attribute used as a fallback for renderingThe node group is used as a geometry modifierThe node group is used as a toolThe node group is used for curvesThe node group is used for meshesThe node group is used for point cloudsThe node group is used in edit modeThe node group is used in object modeThe node group is used in sculpt modeThe node group must have a geometry output socketThe node labelThe node socket's default valueThe node tree labelThe noise simulation is scaled up by this factor (compared to the base resolution of the domain)The normal direction of each face, defined by the winding order and position of its verticesThe normal direction of each vertex, defined as the average of the surrounding face normalsThe normal direction of the face corner, taking into account sharp faces, sharp edges, and custom normal dataThe normal direction of the plane described by the three points, pointing towards the positive Z axisThe number of Voronoi layers to sumThe number of animation frames. If a single image, then 1The number of computed points in the V direction between every pair of control pointsThe number of concentric rings used to fill the round facesThe number of consecutive points from the original stroke to include in this segmentThe number of control points along the curve to traverseThe number of control points to create on the segment following each pointThe number of corners in the faceThe number of corners to move around the face before finding the result, circling around the start of the face if necessaryThe number of duplicates to create for each elementThe number of edges connected to each vertexThe number of edges on the curveThe number of edges running vertically along the side of the coneThe number of evaluated points on the curveThe number of faces or corners connected to each edgeThe number of faces or corners connected to each vertexThe number of faces that use each edge as one of their sidesThe number of frames that are needed to traverse the path, defining the maximum value for the 'Evaluation Time' settingThe number of frames to use for calculating FPS average. Zero to calculate this automatically, where the number of samples matches the target FPS.The number of generated segments to skip to reduce complexityThe number of horizontal ringsThe number of keyframes this drawing is used byThe number of noise octaves. Higher values give more detailed noise but increase render timeThe number of old versions to maintain in the current directory, when manually savingThe number of points in the curveThe number of points on the arcThe number of points skipped after this segmentThe number of points to createThe number of points to skip to create straight segmentsThe number of rectangular segments along each sideThe number of segments in each quarter-circle of the bevelThe number of times the cavity mask is blurredThe number of times this object is repeated with respect to other objectsThe number of vertices connected to this vertex with an edge, equal to the number of connected edgesThe number of vertices on the top and bottom circlesThe object %s has locked shape keysThe object geometry itself should be visible in the renderThe object has only one layerThe object has only one materialThe object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distanceThe object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distanceThe object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distanceThe object is parented to a boneThe object is parented to a latticeThe object is parented to a vertexThe object is parented to an objectThe object that has the target particle system (empty if same object)The object the data pointer refers to is not a valid modifierThe offset is too small, we cannot generate the amount of geometry it would requireThe opacity of unselected F-Curves against the background of the Graph EditorThe order of selected vertices/edges/faces is modified, based on a given methodThe output is a square curve (negative values always result in -1, and positive ones in 1)The output node %s is already paired with %sThe owner of this constraintThe particle simulation is scaled up by this factor (compared to the base resolution of the domain)The particle system to paint withThe parts of the geometry in the selectionThe parts of the geometry not in the selectionThe parts of the geometry that go into the first outputThe parts of the geometry to be deletedThe path for the curve's custom profileThe path for the custom profileThe path to the '/branches' directory of your local svn-translation copy, to allow translating from the UIThe path to the preset loaded into this theme (if any)The phase of the Gabor noise, which has no random intensityThe point is constrained to be inside the target objectThe point is constrained to be outside the target objectThe point is constrained to the surface of the target object, with distance offset always to the outside, towards or away from the original locationThe point is constrained to the surface of the target object, with distance offset applied exactly along the target normalThe point is constrained to the surface of the target object, with distance offset towards the original point locationThe position for the axes on the bone. Increasing the value moves it closer to the tip; decreasing moves it closer to the root.The position from the contextThe position of the first vertex in the edgeThe position of the mouse cursor at the start of the operationThe position of the second vertex in the edgeThe positions of the new pointsThe precision of compositor intermediate resultThe primary and secondary axis have to be differentThe probability of guiding a direction inside a volumeThe probability of guiding a direction on a surfaceThe profile can be a concave or convex curveThe profile can be any arbitrary path between its endpointsThe profile shape (0.5 = round)The provided data did not satisfy the prerequisitesThe radii of the new pointsThe radius of the circle described by the three pointsThe radius of the cylinderThe range of angles that will be affectedThe rate at which the Gabor noise changes across space. This is different from the Scale input in that it only scales perpendicular to the Gabor noise directionThe ratio of the largest dimension of the model over the size of the gridThe ratio of the minor axis to the major axis of an elliptical cross-section. Recommended values are 0.8~1 for Asian hair, 0.65~0.9 for Caucasian hair, 0.5~0.65 for African hair. The major axis is aligned with the curve normal, which is not supported in particle hairThe reference manual for this version of BlenderThe region where the panel is going to be used inThe region-space mouse X location, in pixels, increasing from 0 at the leftThe region-space mouse Y location, in pixels, increasing from 0 at the bottomThe relative distance a particle can move before requiring more subframes (target Courant number); 0.01 to 0.3 is the recommended rangeThe remainder of floored divisionThe remainder of truncated division using fmod(A,B)The remesher cannot run from edit modeThe remesher cannot run with a Multires modifier in the modifier stackThe remesher cannot run with dyntopo activatedThe remesher cannot work on linked or override dataThe resolution of the particle gridThe resolution to use for each curve segmentThe rotation channel was filteredThe rotation of the scene's 3D cursor, in the local space of the modified objectThe rotation type and axis order to useThe roughness of the coat layerThe running total of values in the corresponding group, starting at the first valueThe running total of values in the corresponding group, starting at zeroThe scale factor applied to the curve segmentsThe scale of a Voronoi layer relative to that of the previous layerThe scale of the Gabor noiseThe scene's 3D cursor location and rotationThe scripted expression can be evaluated without using the full Python interpreterThe selected rig collectionThe selected rig typeThe selected strips don't overlapThe selection from the start and end of the splines based on the input sizesThe setting for the file browser mode to load a .blend file, a library or a special fileThe shape of the gaussian distribution, lower values make it sharperThe shape of the start and end of the strokeThe shortest angle in radians between two faces where they meet at an edge. Flat edges and Non-manifold edges have an angle of zero. Computing this value is faster than the signed angleThe shutter closes at the current frameThe shutter is open during the current frameThe shutter opens at the current frameThe side of the handle that is selectedThe side that remains selected after splittingThe side to which the selection is appliedThe signed angle arctan(A / B)The signed angle in radians between two faces where they meet at an edge. Flat edges and Non-manifold edges have an angle of zero. Concave angles are positive and convex angles are negative. Computing this value is slower than the unsigned angleThe simulation timestep per frame (seconds per frame)The size of the geometry will determine the distance between arrayed itemsThe size of the particlesThe smallest integer greater than or equal AThe softness of the spotlight edgeThe solver does not reiterate, not even on first frame (starts from rest pose)The solver reiterates (converges) on all framesThe solver reiterates (converges) on the first frame but not on subsequent frameThe sound file is decoded and loaded into RAMThe source axis constrained object's X axis usesThe source axis constrained object's Y axis usesThe source axis constrained object's Z axis usesThe source color is gamma correctedThe source geometry must contain a mesh or a point cloudThe source mesh must have facesThe source of this force field is the zero point of a harmonic oscillatorThe space where the panel is going to be used inThe standard fractal Perlin noiseThe start and end handles are fixed positionsThe start and end handles are offsets from the spline's control pointsThe start frameThe start frame of the manually set intended playback rangeThe start position of the relation lines from parent to child bonesThe strength value for the generate strokesThe string to find in the input stringThe string to replace each match withThe string value to drop into the buttonThe strip values are combined with accumulated results by appropriately using addition, multiplication, or quaternion math, based on channel typeThe strip values replace the accumulated results by amount specified by influenceThe subdivision level visible at render timeThe surface area of each of the mesh's facesThe system did not find a solutionThe target mesh must have facesThe target rotation modeThe target to use while snappingThe tentacle scaling is manually controlled via twist controls.The tentacle stretches to fit the curveThe texture affects basic color of the strokeThe texture affects the alpha valueThe tilt angle of the cuticle scales (the outermost part of the hair). They are always tilted towards the hair root. The value is usually between 2 and 4 for human hairThe time (in minutes) to wait between automatic temporary savesThe time in seconds to wait for online operations before a connection may fail with a time-out error. Zero uses the systems default.The time to use for looking up the data in the cache file, or to determine which file to use in a file sequenceThe total X size of the region in pixelsThe total Y size of the region in pixelsThe total number of mesh islandsThe total of all of the values in the corresponding groupThe transformation of the instances output. Does not affect the internal geometryThe transformation of the target bone is evaluated relative to its local coordinate system, followed by a correction for the difference in target and owner rest pose orientations. When applied as local transform to the owner produces the same global motion as the target if the parents are still in rest pose.The transformation of the target bone is evaluated relative to its rest pose local coordinate system, thus including the parent-induced transformationThe transformation of the target is evaluated relative to a custom object/bone/vertex groupThe transformation of the target is evaluated relative to its local coordinate systemThe transformation of the target is evaluated relative to the world coordinate systemThe transformation of the target is only evaluated in the Pose Space, the target armature object transformation is ignoredThe transformation of the vector and geometry outputsThe transformation type to affect on the constrained objectThe transformation type to use from the targetThe type of Gabor noise to evaluateThe type of license this asset is distributed under. An empty license name does not necessarily indicate that this is free of licensing terms. Contact the author if any clarification is needed.The type of radius interpolation for Bézier curvesThe type of shape used to rebuild a beveled sectionThe type of split operation to perform on stripsThe type of strategy used for sampling direct light contributionsThe type of the data-block, if the asset represents one ('NONE' otherwise)The type of tilt calculation for 3D CurvesThe type of tilt interpolation for 3D, Bézier curvesThe type of transform operators to writeThe type of weight interpolation for splineThe uniform pressure that is constantly applied to the mesh, in units of Pressure Scale. Can be negative.The unit system to use for user interface controlsThe user repository to install extensions intoThe value computed for the chain is the maximum of the values obtained for chain verticesThe value computed for the chain is the mean of the values obtained for chain verticesThe value computed for the chain is the minimum of the values obtained for chain verticesThe value computed for the chain is the value obtained for the first chain vertexThe value computed for the chain is the value obtained for the last chain vertexThe value of the reserved bitflag 'FILTER_ITEM' (in filter_flags values)The value the average luminance is mapped toThe value this event translates to in a modal keymapThe value used to map onto the color gradient. 0.0 results in the leftmost color, while 1.0 results in the rightmostThe values from the "id" attribute on points, or the index if that attribute does not existThe values to be accumulatedThe vector to be transformedThe vertex the corner is attached toThe vertex to retrieve data from. Defaults to the vertex from the contextThe way the constraint treats original non-free axis scalingThe wetness level when colors start to shift to the backgroundThe width for newly created group nodesThe window relative horizontal location of the areaThe window relative horizontal location of the regionThe window relative vertical location of the areaThe window relative vertical location of the regionThe world's volume used to be rendered by EEVEE Legacy. Conversion is needed for it to render properly.ThemeTheme "{:s}" is already installed!Theme 3D ViewportTheme Background ColorTheme Bone Color SetTheme Clip EditorTheme Collection ColorTheme ConsoleTheme Dope SheetTheme File BrowserTheme Graph EditorTheme Image EditorTheme InfoTheme Node EditorTheme Nonlinear AnimationTheme OutlinerTheme PreferencesTheme PropertiesTheme Sequence EditorTheme SpaceTheme Space SettingsTheme SpreadsheetTheme Status BarTheme Strip ColorTheme Text EditorTheme Top BarTheme User InterfaceTheme Widget Color SetTheme Widget State ColorTheme color or custom color of a boneTheme settings for FontTheme settings for InfoTheme settings for asset shelvesTheme settings for background colors and gradientTheme settings for bone color setsTheme settings for collection colorsTheme settings for strip colorsTheme settings for style setsTheme settings for the 3D viewportTheme settings for the Blender PreferencesTheme settings for the ConsoleTheme settings for the Dope SheetTheme settings for the File BrowserTheme settings for the Image EditorTheme settings for the Movie Clip EditorTheme settings for the NLA EditorTheme settings for the Node EditorTheme settings for the OutlinerTheme settings for the PropertiesTheme settings for the Sequence EditorTheme settings for the SpreadsheetTheme settings for the Status BarTheme settings for the Text EditorTheme settings for the Top BarTheme settings for the graph editorTheme settings for user interface elementsTheme settings for widget color setsTheme settings for widget state colorsThemesTheoraThere is no animation data to operate onThere is no asset library to removeThere is no extension repository to removeThere is no layer '%s'There is no parent group node in this contextThere must be an active attributeThere must be at least one user repository set to install extensions intoThere were {:d} keying failures for unknown reasons.These require auto-key:ThickThicker lines than the defaultThicknessThickness ClampThickness FactorThickness From ShadowThickness MaxThickness MinThickness ModeThickness ModifiersThickness NearThickness OuterThickness PositionThickness ProfileThickness RatioThickness ShapeThickness StrengthThickness based on the direction of the strokeThickness calculation using constraints, most advancedThickness factorThickness factor to use for zero vertex group influenceThickness modifier '%s' could not be removedThickness modifier typeThickness modifiers for changing line thicknessThickness of annotation strokesThickness of each strand of hairThickness of smoke display in the viewportThickness of the outline stroke relative to current brush thicknessThickness of the perimeter strokeThickness of the shellThickness of volume display in the viewportThickness position of silhouettes and border edges (applicable when plain chaining is used with the Same Object option)Thickness: %s, Depth: %sThinThin FilmThin Film IORThin Film ThicknessThinner lines than the defaultThirdThird coefficient of fourth order Brown-Conrady radial distortionThird coefficient of third order polynomial radial distortionThirdsThis asset is stored in the current blend fileThis attribute cannot be accessed in a procedural contextThis bone collection is expanded in the bone collections tree viewThis channelbag does not belong to this stripThis collection is owned by a local Armature, or was added via a library override in the current blend fileThis collection was added via a library override in the current blend fileThis color defines white in the stripThis data does not support joining in edit modeThis data-block has no Action slot assignedThis data-block is a place-holder for missing linked data (i.e. it is [an override of] a linked data that could not be found anymore)This data-block is not an independent one, but is actually a sub-data of another ID (typical example: root node trees or master collections)This data-block is runtime data, i.e. it won't be saved in .blend file. Note that e.g. evaluated IDs are always runtime, so this value is only editable for data-blocks in Main data-base.This feature set depends on the following feature set to work properly:This feature set failed to load correctly.This feature set requires Blender {:s} or newer to work properly.This file is managed by the Blender asset system and cannot be overriddenThis file is managed by the Blender asset system. It can only beThis file is managed by the asset system, you cannot overwrite it (using "Save As" is possible)This file is offlineThis file is read-onlyThis is a restricted system fileThis is a special ruler layerThis is the distance from a lee shore, called the fetch, or the distance over which the wind blows with constant velocity. Used by 'JONSWAP' and 'TMA' models.This is the least efficient of the available forms, and should only be used when required.This layer does not belong to this ActionThis may lead to unexpected behaviorThis metarig contains old rig-types that can be automatically upgraded to benefit from new rigify features.This metarig requires upgrading to Bone CollectionsThis metarig uses the old face rig.This mode requires auto-keying to work properlyThis modifier can only deform control points, not the filled curve/surfaceThis modifier can only deform filled curve/surface, not the control pointsThis modifier has baked dataThis modifier operation is not allowed from Edit modeThis monolithic face rig is deprecated.This needs a local Armature or an overrideThis node has no input connections to swapThis node has no inputs to swapThis object is part of a compound shapeThis operator requires an active vertex (last selected)This override data-block is not needed anymore, but was detected as user-editedThis override data-block is unusedThis override property does not exist in current data, it will be removed on next .blend file saveThis property cannot be animated as it will not get updated correctlyThis property is only used to cache the object area for later calculationsThis region does not support panel categoriesThis rig type does not add the ORG prefix.This strip does not belong to this layerThis strip type cannot be retimedThis text has not been savedThouThreadsThreads ModeThree LevelsThree tracks with bundles are needed to orient the floorThresholdThreshold above which filling is not propagatedThreshold below which, no sharpening is doneThreshold distance for Auto MergeThreshold distance within which particles are removedThreshold for checking overlapping geometryThreshold for edge detection algorithm (higher values might over-blur some part of the image)Threshold for stroke intersectionsThreshold level to consider feature good enough for trackingThreshold of branchingThreshold of distance near surface where collisions are still considered (best results when non-zero)Threshold of initial movement needed from the device's rest positionThreshold to consider color transparent for fillingThreshold value for different weights to be considered equalThumbnailsTilde ActionTileTile Grid ShapeTile NumberTile OffsetTile SizeTile XTile YTile ZTile along X axisTile along Y axisTile along Z axisTile in tiled imageTile labelTiledTiled UDIM image textureTilesTiles of the imageTilingTiling offset for the X AxisTiltTilt InterpolationTilt StrengthTilt XTilt YTilt in 3D ViewTilt of curve control pointsTilt selected control vertices of 3D curveTilt:TimberTimeTimeNewTimeOldTime AlignmentTime CurveTime ExtendTime LimitTime ModeTime Modifier SegmentTime OffsetTime OutTime RemappingTime ScaleTime SequentialTime SlideTime StepTime StretchingTime TranslateTime UnitTime at which the shutter is closedTime at which the shutter is openTime between bounces for elastic easingTime delay in 1/10 seconds before automatically opening sub level menusTime delay in 1/10 seconds before automatically opening top level menusTime in seconds that the modifier took to evaluate. This is only set on evaluated objects. If multiple modifiers run in parallel, execution time is not a reliable metric.Time needed to fully animate the pie to unfolded state (in 1/100ths of sec)Time of key over the simulationTime of mouse locationTime offset for the noise effectTime since last access of a GL texture in seconds after which it is freed (set to 0 to keep textures allocated)Time since last access of a GL vertex buffer object in seconds after which it is freed (set to 0 to keep VBO allocated)Time since last step in secondsTime since the timer started secondsTime specified in frames, converted to seconds based on scene frame rateTime specified in secondsTime specified in seconds, independent of the sceneTime taken in frames between shutter open and closeTime to animate the view in milliseconds, zero to disableTime to look ahead in secondsTime to use for the Mask animationTime/delay (in ms) for a double clickTime:Time: %.3f %sTime: %s %sTime: +%.3f %sTime: +%s %sTimeOffsetTimeSlide: %sTimecodeTimecode IndexTimecode StyleTimelineTimeline FrameTimeline MarkersTimeline Overlay SettingsTimeline marker '%s' not found in action '%s'Timeline marker '%s' not found in scene '%s'TimerTimer (Minutes)TimescaleTimestamp read failedTimestepTimesteps MaximumTimingTimingsTintTint ModeTint dielectric reflection at normal incidence for artistic control, and metallic reflection at near-grazing incidence to simulate complex index of refractionTint reflection at near-grazing incidence to simulate complex index of refractionTint the color of the strokesTinyTiny Prim CullingTipTip ControlTip DiameterTip DirectionTip IndexTip LengthTip PositionTip RemoverTip RoundnessTip Scale XTip SelectionTip SpreadTip select modeTitleTitle CaseTitle Safe MarginsTitle for the file browserTmrTmr0Tmr1Tmr2TmrJobTmrRegTmrReportTmrSaveToTo 3D CursorTo AllTo All SelectedTo BottomTo ControlsTo Current FrameTo Degrees ModeTo Last KeyframeTo LinkedTo LooseTo MaxTo Maximum XTo Maximum YTo Maximum ZTo MinTo Minimum XTo Minimum YTo Minimum ZTo Next KeyframeTo OrderTo Radians ModeTo SocketTo SpacesTo SphereTo Sphere: %.4f %sTo Sphere: %s %sTo TabsTo TopTo make changes to Preferences permanent, use "Save Preferences"To make changes to Preferences permanent, use "Save Preferences".To nodeTo socketTodayToeToe Tip RollToe-inToggleToggle 3D stereo support for current window (or change the display mode)Toggle Add/Subtract for the weight paint draw toolToggle AllToggle Bone OptionsToggle CommentsToggle EndToggle Free/AlignToggle Lock Selection option of the current clip editorToggle OverlaysToggle Profile ClippingToggle Render UseToggle SelectToggle SelectionToggle StartToggle System ConsoleToggle VectorToggle Viewport UseToggle VisibilityToggle Widget ColorsToggle a context valueToggle a meta-strip (to edit enclosed strips)Toggle between Vector and Auto handlesToggle box selectionToggle catalog visibility in the asset shelfToggle clamp overlap flagToggle collapsed nodes and hide unused socketsToggle color ramp operationsToggle cyclic for selected splinesToggle disabled flag for selected markersToggle display of selected object(s) separately and centered in viewToggle display selected area as fullscreen/maximizedToggle editability of selected channelsToggle enumToggle fading of Grease Pencil layers except the active oneToggle font caseToggle font styleToggle geometry randomization for debugging purposesToggle gravity effectToggle harden normals flagToggle hide hidden dot filesToggle inversion of affected normalsToggle keyframe selection instead of leaving newly selected keyframes onlyToggle locked flag for selected tracksToggle locks of all and invert unselected vertex groups of the active objectToggle locks of all vertex groups of the active objectToggle locks of selected vertex groups of the active objectToggle locks of unselected vertex groups of the active objectToggle mark seam flagToggle mark sharp flagToggle material preview shadingToggle muting of selected nodesToggle object's edit modeToggle object's force fieldToggle open/close hierarchyToggle option buttons display for selected nodesToggle overwrite while typingToggle particle edit modeToggle preview display for selected nodesToggle rendered shadingToggle sculpt mode in 3D viewToggle selection for all elementsToggle selection of all animation channelsToggle selection of all keyframesToggle selection status of all bonesToggle shading type in 3D viewportToggle show render viewToggle solid shadingToggle specified setting on all selected animation channelsToggle strip connectionsToggle texture paint mode in 3D viewToggle the Outliner selection of itemsToggle the camera viewToggle the current window full-screenToggle the region's alignment (left/right or top/bottom)Toggle the selectionToggle the vertex paint mode in 3D viewToggle this shape keyToggle unused node socket displayToggle visibilityToggle visibility of Channels in Graph Editor for editingToggle weight paint mode in 3D viewToggle whether given type is active or notToggle whether surface is processed or ignoredToggle whether the active material is the only one that is editable and/or visibleToggle whether the material is linked to object data or the object blockToggle wireframe shadingToggles IK chain between rotation and pole targetToggling regions in the Top-bar is not allowedToleranceTolerance for finding vertex duplicatesTolerance for outliers; lower values filter noise while higher values will reproduce edges closer to the inputToneTone mapping algorithmTone mapping modifierTone of the curveTonemapTonemap TypeTonnesTonsToo few clusters of strips selected in NLA Track (%s): needs exactly 2 to be selectedToo few selections to mergeToo many clusters of strips selected in NLA Track (%s): needs exactly 2 to be selectedToo many points selected: %dToo many potential root collections (%d) for the override hierarchy, please use the Outliner insteadToolTool GizmoTool HeaderTool InitTool Keymap:Tool KeysTool ModeTool PropertiesTool Property InitTool SettingsTool Widget ColorsTool node group assets not assigned to a catalog. Catalogs can be assigned in the Asset BrowserTool {!r} not found for space {!r}ToolbarToolbar ItemToolbar Item Widget ColorsToolbox Column LayoutToolsTools can use this to tag data for their own purposes (initial state is undefined)TooltipTooltip ColorsTooltip StyleTooltipsToon BSDFToon BSDF component to useTopTop (X-Y)Top BarTop BaselineTop HeightTop LevelTop Level Menu Open DelayTop LineTop OrthographicTop PerspectiveTop RightTop WidthTop aligned on loadTop line visibleTop of the listTop range of X axis destination motionTop range of X axis source motionTop range of Y axis destination motionTop range of Y axis source motionTop range of Z axis destination motionTop range of Z axis source motionTop-BottomTop-Left 3D EditorTop-level strips onlyTop/BottomTopologyTopology DiagonalsTopology DistanceTopology MappingTopology MirrorTopology RakeTopology has changed, perhaps by triangulating the mesh. Only vertices will be read!TorusTotalTotal CostTotal Exterior Radius of the torusTotal Interior Radius of the torusTotal LevelsTotal files %d | Changed %d | Failed %dTotal maximum number of bouncesTotal number of particlesTotal number points for the curve or surface in the U directionTotal number points for the surface on the V directionTotal time the build effect requiresTouchpadTouchpad Scroll DirectionTowards Custom CameraTraceTrace FrameTrace Image starting in current image frameTrace PrecisionTrace full sequenceTrace rays towards the inside of the objectTrace the current frame of the imageTracerTracingTracing MethodTrackTrack '%s' is not found in the tracking object %sTrack AxisTrack CameraTrack IndexTrack MotionTrack PositionTrack SequenceTrack ThresholdTrack ToTrack To ConstraintTrack as fast as possibleTrack is hiddenTrack is lockedTrack is locked and all changes to it are disabledTrack is selectedTrack marker during image sequence rather than single imageTrack mode uses full bake mode:Track pattern from current frame to next frameTrack pattern from given frame when tracking marker to next frameTrack pattern from keyframe to next frameTrack selected markersTrack the selected markers backward by one frameTrack the selected markers backward for the entire clipTrack the selected markers forward by one frameTrack the selected markers forward for the entire clipTrack to ConstraintTrack with double speedTrack with half of realtime speedTrack with quarter of realtime speedTrack with realtime speedTrack's anchor point is selectedTrack's pattern area is selectedTrack's search area is selectedTrack:TrackballTrackball allows you to tumble your view at any angleTrackball style rotation of selected itemsTrackball: %.2f %.2f %sTrackball: %s %s %sTracked FramesTracked TracksTrackingTracking AxisTracking ObjectTracking PresetsTracking SettingsTracking Settings ExtraTracking Settings ExtrasTracksTracks Display TypeTracks SizeTracks for LocationTracks for Rotation/ScaleTracks for StabilizationTracks with Same ColorTradeoff between encoding speed and compression ratioTraditionalTraditional scroll directionTrail CountTrailingTraining SamplesTransferTransfer FK animation to IK bonesTransfer Freestyle edge markTransfer Freestyle face markTransfer IK animation to FK bonesTransfer Only SelectedTransfer UV Maps from active to selected objects (needs matching geometry)Transfer UV layersTransfer UV seam markTransfer active or all vertex groupsTransfer all attributes to the new meshTransfer all data layersTransfer all vertex groups used by deform bonesTransfer all vertex groups used by selected pose bonesTransfer bevel weightsTransfer color attributesTransfer crease valuesTransfer custom normalsTransfer data from active object to selected objectsTransfer data layer(s) (weights, edge sharp, etc.) from active to selected meshesTransfer data layer(s) (weights, edge sharp, etc.) from selected meshes to active oneTransfer flat/smooth markTransfer from selected objects to active oneTransfer layout of data layer(s) from active to selected meshesTransfer location transforms onlyTransfer location, rotation, and scale transformsTransfer materials from non-empty slots to the result mesh, adding new materials as necessary. For empty slots, fall back to using the same material index as the operand mesh.Transfer motion from another meshTransfer rotation transforms onlyTransfer scale transforms onlyTransfer selected bones onlyTransfer several types of data (vertex groups, UV maps, vertex colors, custom normals) from one mesh to anotherTransfer sharp markTransfer subdivision crease valuesTransfers FK animation to IKTransformTransform CacheTransform Cache ConstraintTransform ChannelTransform CursorTransform DeltaTransform DirectionTransform GeometryTransform GizmoTransform MatrixTransform ModeTransform Navigation with AltTransform Orientation SlotsTransform OrientationsTransform OriginsTransform ParentsTransform Pivot PointTransform PointTransform PreviewTransform SamplesTransform SpaceTransform a direction vectorTransform a direction vector (Location is ignored)Transform a normal vector with unit lengthTransform a pointTransform a texture by inverse mapping the texture coordinateTransform a unit normal vector (Location is ignored)Transform all islands so that they fill up the UV/UDIM space as much as possibleTransform axis to restrict effects toTransform channelTransform duplicated keyframesTransform markers as well as stripsTransform object origins, while leaving the shape in placeTransform parameters for a sequence stripTransform selected items by mode typeTransform stroke texture coordinates ModifierTransform the UV map using the difference between two objectsTransform the input vector by applying translation, rotation, and scaleTransform the parents, leaving the children in placeTransform tools are affected by this constraint as wellTransform:TransformationTransformation ConstraintTransformation ModeTransformation channel from the target that is used to key the ActionTransformation matrix containing the location, rotation and scale of the objectTransformation matrix from voxel index to object spaceTransformation matrix to apply beforeTransformation of each instance from the geometry contextTransformation orientationTransformsTransforms are affected by this constraint as wellTransforms don't include parenting/restpose or constraintsTransforms include effects of constraints but not parenting/restposeTransforms include effects of parenting/restpose and constraintsTransitionTransition StripTransitionsTransitions SelectedTranslateTranslate InstancesTranslate InterfaceTranslate New NamesTranslate ReportsTranslate RootsTranslate TooltipsTranslate XTranslate YTranslate additional information, such as error messagesTranslate all labels in menus, buttons and panels (note that this might make it hard to follow tutorials or the manual)Translate and rotate curves based on changes between the object's original and evaluated surface meshTranslate root (i.e. parentless) bones to the armature originTranslate the descriptions when hovering UI elements (recommended)Translate the names of new data-blocks (objects, materials...)Translate the set of points initially within the brush circleTranslate, Orient, ScaleTranslate, Rotate, ScaleTranslate, rotate or scale the geometryTranslationTranslation Branches DirectoryTranslation ContextTranslation RootTranslation Track SpecialsTranslation TracksTranslation context of the property's nameTranslation of the layerTranslucent BSDFTransmissionTransmission BouncesTransmission ColorTransmission DepthTransmission DirectTransmission FactorTransmission IndirectTransmission VisibilityTransmission WeightTransmission light multiplierTransparencyTransparency OverlapTransparency of icons in the interface, to reduce contrastTransparency without refraction, passing straight through the surface as if there were no geometryTransparentTransparent BSDFTransparent BackgroundTransparent CheckerboardTransparent DepthTransparent GlassTransparent Max BouncesTransparent Roughness ThresholdTransparent ShadowsTransparent scene display. Allow selecting through itemsTranspose MatrixTrapezoidTrapped Air Particle SamplingTrapped Air Potential MaximumTrapped Air SamplingTraverse connected faces (includes diagonals and edge-rings)Treat all lines as the same line type so they can be chained togetherTreat curve as cyclic curve (no clamping to curve bounding box)Treat image as non-color data without color management, like normal or displacement mapsTreat intersection and contour lines as if they were the same type so they can be chained togetherTreat materials with alpha as decals (no shadow casting)Treat only back side of the surface as a light for samplingTreat only front side of the surface as a light, usually for closed meshes whose interior is not visibleTreat surface as a light for sampling, emitting from both the front and back sideTreat this object as a planar and unclosed mesh. Fluid will only be emitted from the mesh surface and based on the surface emission value.Treat this object as a planar, unclosed meshTree TypeTriTriangleTriangle ATriangle AreaTriangle BTriangle FacesTriangle FanTriangle NormalTrianglesTriangles with all vertices in this group are not used during object collisionsTriangles with all vertices in this group are not used during self collisionsTriangularTriangulateTriangulate FacesTriangulate MeshTriangulate MeshesTriangulate ModifierTriangulate meshes during exportTriangulate only polygons with vertex count greater than or equal to this numberTriangulate selected facesTriangulated MeshTrigger ATrigger BTrim CurveTrim Hair CurvesTrim ModeTrim Stroke EndsTrim all edges right at the boundary of image (including overscan region)Trim hair curves randomly up to a certain amountTrim intersecting stroke endsTrim or split strips to resolve overlapTrim/AddTrims or scales hair curves to a certain lengthTripletTripodTripod MotionTripod SolverTrueTrue NormalTrue if an active element exists in the mesh, false otherwiseTrue if the curve contributes no animation due to lack of keyframes or useful modifiers, and should be deletedTrue if the image data is loaded into memoryTrue if the input matrix is invertibleTrue if the modifier tab is expandedTrue if the socket can accept multiple ordered input linksTrue if the socket is an output, otherwise inputTrue if the socket is connectedTrue if the socket is unavailableTrue if this image has any named layerTrue if this image has multiple viewsTrue if this image is stored in floating-point bufferTrue if this library contains library overrides that are linked in current blendfile, and that had to be recursively resynced on load (it is recommended to open and re-save that library blendfile then)True if this node is used as the active group outputTrue if this node is used as the active outputTrue if this preview icon has been modified by py script, and is no more auto-generated by BlenderTrue if this preview image has been modified by py script, and is no more auto-generated by BlenderTrue if track has a valid bundleTrue or falseTrue unless the first input is true and the second is falseTrue when all of the ancestors of this bone collection are marked as visible; always True for root bone collectionsTrue when at least one input is falseTrue when at least one input is trueTrue when both inputs are approximately equalTrue when both inputs are different (exclusive or)True when both inputs are equal (exclusive nor)True when both inputs are falseTrue when both inputs are not approximately equalTrue when both inputs are trueTrue when invoked (even if only the execute callbacks available)True when multiple enumsTrue when opacity of fill is set high enough to be visibleTrue when opacity of stroke is set high enough to be visibleTrue when run from the 'Adjust Last Operation' panelTrue when run from the operator 'Repeat Last'True when the cursor is grabbedTrue when the first input is brighterTrue when the first input is darkerTrue when the first input is greater than the second inputTrue when the first input is greater than the second input or equalTrue when the first input is smaller than second inputTrue when the first input is smaller than the second input or equalTrue when the first input is true and the second is false (not imply)True when the property is hiddenTrue when the property is not saved in presetsTrue when the property is optional in a Python function implementing an RNA functionTrue when the property uses ghost valuesTrue when the user is scrubbing through timeTrue when this property is an output value from an RNA functionTrue when used in editmodeTruncateTruncate ModeTruncate the text that would go outside the text boxesTrusted Blend FilesTrusted SourceTrusted Source [Untrusted Path]Try to align the major bone axis with the bone childrenTry to find missing external filesTry to flip names of the bones, if possible, instead of adding a number extensionTry to guess the original bind pose for skinned meshes from the inverse bind matrices. When off, use default/rest pose as bind poseTry to keep global shapeTry to preserve custom normals. Warning: Depending on chosen triangulation method, shading may not be fully preserved, "Fixed" method usually gives the best result hereTry to preserve mesh boundary on the meshTry to preserve sharp features on the meshTry to re-use previously matching appended data-blocks instead of appending a new copyTry to remove right-most dot-number from flipped names. Warning: May result in incoherent naming in some casesTry using Sparse Accessor if it saves spaceTrying to reload library '%s' from invalid path '%s'Trying to reload or relocate library '%s' to invalid path '%s'TubeTurbulenceTurbulence effector weightTurbulence of the bandnoise and ringnoise typesTurbulence of the noiseTurbulent OceanTurn PolicyTurn clockwise around navigation up axisTurn counter-clockwise around navigation up axisTurn objects into paint canvases and brushes, creating color attributes, image sequences, or displacementTurn off this extensionTurn on SB diagnose console printsTurn on or off pinningTurnsTurntableTurntable keeps the Z-axis upright while orbitingTweakTweak Duplicate FlagTweak Mode Action StorageTweak brush secondary/mask textureTweak gesture from empty space for box selectionTweak the active gizmoTweak timing for physics to control frequency and speedTwistTwist CurveTwist FactorTwist MethodTwist SmoothTwist offset for closed loopsTwo LevelsTwo or more channels are needed below this stripTwo tracks with bundles should be selected to set scaleTxtInTypeType "{:s}" cannot be foundType 1Type 2Type InfoType LabelType and default value of a node socketType identifier of this data-blockType of ID-block that can be usedType of Merge to be usedType of NLA StripType of Rigid Body ConstraintType of a context-dependent data-block to access property fromType of angle inputType of background in the 3D viewportType of built-in function to useType of comparison to makeType of curve to use for new strokesType of data stored in attributeType of data that is accumulatedType of data to renameType of data to take shader fromType of data to take texture fromType of data to visualize/checkType of element for individual transformed elements to snap toType of element for the "Snap Base" to snap toType of element that attribute is stored onType of element to snap toType of eventType of event mappingType of fieldType of filter to use for image transformationType of generated constraintType of generator to useType of grid dataType of influence volumeType of information to displayType of input data used for maskType of interface itemType of keyframeType of keyframe (for filtering)Type of keyframe (for visual purposes only)Type of keyframes to create when inserting keyframesType of lightType of light probeType of material that objects are made of (determines material density)Type of new paint slotType of objectType of object to convert toType of parallax volumeType of parent relationType of parentingType of pass to bakeType of pass to bake, some of them may not be supported by the current render engineType of periodic offset on the curveType of periodic offset on the pathType of preview renderType of range to calculate for Motion PathsType of range to show for Motion PathsType of reordering operation to applyType of representation for the guiding distributionType of rolling shutter effect matching CMOS-based camerasType of shapeType of speed guideType of stretch to displayType of the File Editor view (regular file browsing or asset browsing)Type of the Noise textureType of the Sequencer view (sequencer, preview or both)Type of the clip editor viewType of the directional sampling used for guidingType of the extruded handleType of the item to createType of the modifierType of the modifier to work onType of the path elementType of the region to toggleType of the socket generated by this interface itemType of this regionType of transition used to fade mistType of units for this propertyType of vector that the mapping transformsType of whitespace to convert toType of wireframe displayType overlapping cachedType to use for vertex position attributesTypesTypes of stroke extensions used for closing gapsUU (X) AxisU OffsetU coordinate of point along spline segmentU-AxisUDIM TileUDIM TilesUDIM number of the tileUI LayoutUI Line WidthUI NameUI RowUI ScaleUI TagUI TagsUI TitleUI list containing the elements of a collectionUI_Events_KeyMaps"UI_Events_KeyMaps,UI_Events_KeyMaps;UI_Events_KeyMaps=UI_Events_KeyMapsAUI_Events_KeyMapsActionZone AreaUI_Events_KeyMapsActionZone FullscreenUI_Events_KeyMapsActionZone RegionUI_Events_KeyMapsAltUI_Events_KeyMapsApplicationUI_Events_KeyMapsBUI_Events_KeyMapsBackUI_Events_KeyMapsBackspaceUI_Events_KeyMapsBottomUI_Events_KeyMapsButton 1UI_Events_KeyMapsButton 10UI_Events_KeyMapsButton 11UI_Events_KeyMapsButton 12UI_Events_KeyMapsButton 2UI_Events_KeyMapsButton 3UI_Events_KeyMapsButton 4UI_Events_KeyMapsButton 5UI_Events_KeyMapsButton 6UI_Events_KeyMapsButton 7UI_Events_KeyMapsButton 8UI_Events_KeyMapsButton 9UI_Events_KeyMapsButton4UI_Events_KeyMapsButton4 MouseUI_Events_KeyMapsButton5UI_Events_KeyMapsButton5 MouseUI_Events_KeyMapsButton6UI_Events_KeyMapsButton6 MouseUI_Events_KeyMapsButton7UI_Events_KeyMapsButton7 MouseUI_Events_KeyMapsCUI_Events_KeyMapsCtrlUI_Events_KeyMapsDUI_Events_KeyMapsDeleteUI_Events_KeyMapsDominantUI_Events_KeyMapsDown ArrowUI_Events_KeyMapsEUI_Events_KeyMapsEndUI_Events_KeyMapsEnterUI_Events_KeyMapsEraserUI_Events_KeyMapsEscUI_Events_KeyMapsFUI_Events_KeyMapsF1UI_Events_KeyMapsF10UI_Events_KeyMapsF11UI_Events_KeyMapsF12UI_Events_KeyMapsF13UI_Events_KeyMapsF14UI_Events_KeyMapsF15UI_Events_KeyMapsF16UI_Events_KeyMapsF17UI_Events_KeyMapsF18UI_Events_KeyMapsF19UI_Events_KeyMapsF2UI_Events_KeyMapsF20UI_Events_KeyMapsF21UI_Events_KeyMapsF22UI_Events_KeyMapsF23UI_Events_KeyMapsF24UI_Events_KeyMapsF3UI_Events_KeyMapsF4UI_Events_KeyMapsF5UI_Events_KeyMapsF6UI_Events_KeyMapsF7UI_Events_KeyMapsF8UI_Events_KeyMapsF9UI_Events_KeyMapsFitUI_Events_KeyMapsFrontUI_Events_KeyMapsGUI_Events_KeyMapsGrlessUI_Events_KeyMapsHUI_Events_KeyMapsHomeUI_Events_KeyMapsIUI_Events_KeyMapsIn-between MoveUI_Events_KeyMapsInsertUI_Events_KeyMapsIsometric 1UI_Events_KeyMapsIsometric 2UI_Events_KeyMapsJUI_Events_KeyMapsKUI_Events_KeyMapsKey ModifierUI_Events_KeyMapsLUI_Events_KeyMapsLeftUI_Events_KeyMapsLeft AltUI_Events_KeyMapsLeft ArrowUI_Events_KeyMapsLeft CtrlUI_Events_KeyMapsLeft MouseUI_Events_KeyMapsLeft ShiftUI_Events_KeyMapsLine FeedUI_Events_KeyMapsMUI_Events_KeyMapsMedia FirstUI_Events_KeyMapsMedia LastUI_Events_KeyMapsMedia Play/PauseUI_Events_KeyMapsMedia StopUI_Events_KeyMapsMenuUI_Events_KeyMapsMiddleUI_Events_KeyMapsMiddle MouseUI_Events_KeyMapsMinusUI_Events_KeyMapsMotionUI_Events_KeyMapsMouse MoveUI_Events_KeyMapsMouse/Trackpad PanUI_Events_KeyMapsMouse/Trackpad RotateUI_Events_KeyMapsMouse/Trackpad Smart ZoomUI_Events_KeyMapsMouse/Trackpad ZoomUI_Events_KeyMapsMoveUI_Events_KeyMapsNUI_Events_KeyMapsNDOF BackUI_Events_KeyMapsNDOF BottomUI_Events_KeyMapsNDOF Button 1UI_Events_KeyMapsNDOF Button 10UI_Events_KeyMapsNDOF Button 11UI_Events_KeyMapsNDOF Button 12UI_Events_KeyMapsNDOF Button 2UI_Events_KeyMapsNDOF Button 3UI_Events_KeyMapsNDOF Button 4UI_Events_KeyMapsNDOF Button 5UI_Events_KeyMapsNDOF Button 6UI_Events_KeyMapsNDOF Button 7UI_Events_KeyMapsNDOF Button 8UI_Events_KeyMapsNDOF Button 9UI_Events_KeyMapsNDOF DominantUI_Events_KeyMapsNDOF FitUI_Events_KeyMapsNDOF FrontUI_Events_KeyMapsNDOF Isometric 1UI_Events_KeyMapsNDOF Isometric 2UI_Events_KeyMapsNDOF LeftUI_Events_KeyMapsNDOF MenuUI_Events_KeyMapsNDOF MinusUI_Events_KeyMapsNDOF MotionUI_Events_KeyMapsNDOF Pan/ZoomUI_Events_KeyMapsNDOF PlusUI_Events_KeyMapsNDOF RightUI_Events_KeyMapsNDOF Roll CCWUI_Events_KeyMapsNDOF Roll CWUI_Events_KeyMapsNDOF RotateUI_Events_KeyMapsNDOF Save View 1UI_Events_KeyMapsNDOF Save View 2UI_Events_KeyMapsNDOF Save View 3UI_Events_KeyMapsNDOF Spin CCWUI_Events_KeyMapsNDOF Spin CWUI_Events_KeyMapsNDOF Tilt CCWUI_Events_KeyMapsNDOF Tilt CWUI_Events_KeyMapsNDOF TopUI_Events_KeyMapsNDOF View 1UI_Events_KeyMapsNDOF View 2UI_Events_KeyMapsNDOF View 3UI_Events_KeyMapsNumpad *UI_Events_KeyMapsNumpad +UI_Events_KeyMapsNumpad -UI_Events_KeyMapsNumpad .UI_Events_KeyMapsNumpad /UI_Events_KeyMapsNumpad 0UI_Events_KeyMapsNumpad 1UI_Events_KeyMapsNumpad 2UI_Events_KeyMapsNumpad 3UI_Events_KeyMapsNumpad 4UI_Events_KeyMapsNumpad 5UI_Events_KeyMapsNumpad 6UI_Events_KeyMapsNumpad 7UI_Events_KeyMapsNumpad 8UI_Events_KeyMapsNumpad 9UI_Events_KeyMapsNumpad EnterUI_Events_KeyMapsOUI_Events_KeyMapsOS KeyUI_Events_KeyMapsPUI_Events_KeyMapsPage DownUI_Events_KeyMapsPage UpUI_Events_KeyMapsPan/ZoomUI_Events_KeyMapsPauseUI_Events_KeyMapsPenUI_Events_KeyMapsPlusUI_Events_KeyMapsQUI_Events_KeyMapsRUI_Events_KeyMapsReturnUI_Events_KeyMapsRightUI_Events_KeyMapsRight AltUI_Events_KeyMapsRight ArrowUI_Events_KeyMapsRight CtrlUI_Events_KeyMapsRight MouseUI_Events_KeyMapsRight ShiftUI_Events_KeyMapsRoll CCWUI_Events_KeyMapsRoll CWUI_Events_KeyMapsRotateUI_Events_KeyMapsSUI_Events_KeyMapsShiftUI_Events_KeyMapsSpaceUI_Events_KeyMapsSpin CCWUI_Events_KeyMapsSpin CWUI_Events_KeyMapsTUI_Events_KeyMapsTabUI_Events_KeyMapsText InputUI_Events_KeyMapsTilt CCWUI_Events_KeyMapsTilt CWUI_Events_KeyMapsTimerUI_Events_KeyMapsTimer 0UI_Events_KeyMapsTimer 1UI_Events_KeyMapsTimer 2UI_Events_KeyMapsTimer AutosaveUI_Events_KeyMapsTimer JobsUI_Events_KeyMapsTimer RegionUI_Events_KeyMapsTimer ReportUI_Events_KeyMapsTopUI_Events_KeyMapsTypeUI_Events_KeyMapsUUI_Events_KeyMapsUp ArrowUI_Events_KeyMapsVUI_Events_KeyMapsView 1UI_Events_KeyMapsView 2UI_Events_KeyMapsView 3UI_Events_KeyMapsWUI_Events_KeyMapsWheel DownUI_Events_KeyMapsWheel InUI_Events_KeyMapsWheel OutUI_Events_KeyMapsWheel UpUI_Events_KeyMapsWindow DeactivateUI_Events_KeyMapsXUI_Events_KeyMapsXR ActionUI_Events_KeyMapsYUI_Events_KeyMapsZUI_Events_KeyMaps[UI_Events_KeyMaps]UI_Events_KeyMaps`UNIX shell-like filename patterns matching, supports wildcards ('*') and list of patterns separated by ';'UPURLURL to openURL: {:s}USDUSD Export: Couldn't move new usdz file from temporary location %s to %sUSD Export: Unable to delete existing usdz file %sUSD Export: Unable to find collection '%s'USD Export: couldn't construct relative file path for .vdb file, absolute path will be used insteadUSD Export: failed to resolve .vdb file for object: %sUSD Export: unable to find suitable USD plugin to write %sUSD HookUSD Import: UV attribute value '%s' count inconsistent with interpolation typeUSD Import: couldn't add UV attribute '%s'USD Import: unable to open stage to read %sUSD Preview Surface NetworkUSD ShapesUSD export: Simple subdivision not supported, exporting subdivided meshUSD export: could not copy texture from %s to %sUSD export: could not copy texture tile from %s to %sUSD export: couldn't export in-memory texture to %sUSD's high performance rasterizing rendererUSDZ Custom Downscale SizeUSDZ Texture DownsamplingUUIDUVUV Along StrokeUV CenterUV CoordinatesUV EditorUV FactorUV GridUV LayerUV LayoutUV Local ViewUV Loop LayersUV MapUV Map LayersUV Map NeededUV Map for tangent generated from UVUV Map for tangent space mapsUV MappingUV MapsUV OffsetUV OpacityUV PinUV PinnedUV ProjectUV Project ModifierUV RandomUV RipUV ScaleUV SculptUV SculptingUV SeamUV Select ModeUV Selection ModeUV SmoothUV SphereUV StretchUV Sync SelectionUV TestUV TextureUV UnwrapUV Unwrap FacesUV Unwrap FieldUV VertexUV WarpUV coordinates between 0 and 1 for each face corner in the selected facesUV coordinates in parent object spaceUV coordinates on face cornersUV coordinates to be used for mappingUV editor data for the image editor spaceUV editor settingsUV layer to override activeUV loop layer to be used as cloning sourceUV loop layer to mask the painted areaUV map '%s' not foundUV map nameUV map or surface attachment is invalidUV map to change with particle ageUV map to use for mapping with UV texture coordinatesUV pinned state in the UV editorUV projection modifier to set UVs from a projectorUV projector used by the UV project modifierUV selection and display modeUV/Image EditorUVMapUVProjectUVTILEUVWarpUVWarp ModifierUVsUVs and boundaries are smoothedUVs are fanned at the polesUVs are not smoothed, boundaries are kept sharpUVs are pinched at the polesUVs are smoothed, boundaries are kept sharpUVs are smoothed, corners on discontinuous boundary and junctions of 3 or more regions are kept sharpUVs are smoothed, corners on discontinuous boundary are kept sharpUVs are smoothed, corners on discontinuous boundary, junctions of 3 or more regions and darts and concave corners are kept sharpUVs are stitched at midpoint instead of at static islandUn-CommentUn-assign the action slot from this constraintUn-subdivide selected edges and facesUnable to access 3D viewportUnable to access depth buffer, using view planeUnable to access the size of, source path '%s'Unable to activate brush, wrong object modeUnable to activate just-saved brush assetUnable to add element to colorband (limit %d)Unable to add strip (the track does not have any space to accommodate this new strip)Unable to close areaUnable to copy bundle due to %zu external dependencies; more details on the consoleUnable to copy bundle due to external dependency: "%s"Unable to copy itemUnable to create app-template userpref pathUnable to create configuration directory to write bookmarksUnable to create item with this socket typeUnable to create new objectUnable to create new stripUnable to create orientationUnable to create panelUnable to create socketUnable to create user config pathUnable to create userpref pathUnable to determine ABC sequence lengthUnable to execute '%s', error changing modesUnable to export PDFUnable to extend the scene duration, as the BVH file does not contain the number of frames in its MOTION sectionUnable to find an available incremented file nameUnable to find any running processUnable to find layer to addUnable to find toolbar groupUnable to find valid 3D View areaUnable to import '%s'Unable to install a directoryUnable to install from disk, no paths were definedUnable to install from relative pathUnable to load %s from %sUnable to locate item '%s' in nodeUnable to locate item in nodeUnable to locate link in node treeUnable to locate node '%s' in node treeUnable to locate socket '%s' in nodeUnable to make version backupUnable to make version backup: filename too shortUnable to mirror, no mirror object/bone configuredUnable to move sockets in built-in nodeUnable to openUnable to open '%s': %sUnable to open blend Unable to open or write bookmark file "%s"Unable to overwrite preset: {:s}Unable to pack file, source path '%s' not foundUnable to pack files over 2gb, source path '%s'Unable to parse XML, %s:%s for file %rUnable to readUnable to remove curve pointUnable to remove default presetsUnable to remove directory: %sUnable to remove files for "System" repositoriesUnable to remove material slot in edit modeUnable to remove path pointUnable to remove preset: {!r}Unable to remove socket from built-in nodeUnable to remove sockets from built-in nodeUnable to rotate %d edge(s)Unable to save '%s': %sUnable to save an unsaved file with an empty or unset "filepath" propertyUnable to stat '%s': %sUnable to transfer mode, the source and/or target objects are not editableUnable to update scene frame rate, as the BVH file contains a zero frame duration in its MOTION sectionUnassign the named bone from this bone collectionUnassignedUnavailableUnbindUnbornUndefinedUndefined Node Tree TypeUndefined Socket TypeUndefined TypeUndefined type of nodes (can happen e.g. when a linked node tree goes missing)Undeformed LocationUnderlineUnderline PositionUnderline ThicknessUndistortUndistort ClipUndistorted ClipUndoUndo HistoryUndo LegacyUndo Memory LimitUndo Memory SizeUndo MessageUndo StepsUndo all edition performed on the particle systemUndo and redoUndo and redo previous actionUndo disabled at startup in background-mode (call `ed.undo_push()` to explicitly initialize the undo-system)Undo previous actionUndo the last edit to the asset catalogsUndo/RedoUnexpected error, collection not foundUnexpected non-zero user count for the asset, please report this as a bugUngroup selected nodesUnhandled Gprim type: %s (%s)Unhide all hidden Grease Pencil materialsUnhide all objects and collectionsUnhide the asset shelf when it's available for the first time, otherwise it will be hiddenUni CacheUni file formatUni file format (.uni)Unicode codepoint hex valueUnified Paint SettingsUnified select/active colorsUniformUniform FalloffUniform OpacityUniform ScaleUniform ThicknessUniform WidthUniform scale to apply to VR viewUniformityUnindent selected textUninitialized image "%s" from object "%s"Uninitialized image %sUnionUnion ModeUniqueUnique IDUnique data-block ID name (within a same type and library)Unique identifier for mapping socketsUnique identifier for this panel within this node treeUnique integer identifying the preview of this file as an icon (zero means invalid)Unique integer identifying this preview as an icon (zero means invalid)Unique module identifierUnique name of layerUnique name of objectUnique name of trackUnique name used in the code and scriptingUnique node identifierUnique repository nameUnique within the ArmatureUniquely identifies the modifier within the modifier stack that it is part ofUnitFrameUnitNearest MarkerUnitPixel SizeUnitSecondUnitSnap Animation ElementUnitVelocity UnitUnit ScaleUnit SettingsUnit SystemUnit editing settingsUnit line thickness is scaled by the proportion of the present vertical image resolution to 480 pixelsUnit that will be used to display length valuesUnit that will be used to display mass valuesUnit that will be used to display temperature valuesUnit that will be used to display time valuesUnit to edit lens in for the user interfaceUnit to use for displaying/editing rotation valuesUnitlessUnitsUnits used for camera focal lengthUnknownUnknown PropertyUnknown add-onsUnknown alpha transparency modifier typeUnknown error loading "%s"Unknown error opening fileUnknown file type: {!r}Unknown line color modifier typeUnknown line thickness modifier typeUnknown operatorUnknown socket typeUnknown stroke geometry modifier typeUnlinkUnlink ActionUnlink active Annotation data-blockUnlink active font data-blockUnlink active text data-blockUnlink data-block (Shift + Click to set users to zero, data will then not be saved)Unlink selected strips so that they can be selected individuallyUnlink the collection from all objectsUnlink this action from the active action slot (and/or exit Tweak Mode)UnlockUnlock all Grease Pencil materials so that they can be editedUnlock all shape keysUnlock all shape keys of the active objectUnlock all vertex groupsUnlock all vertex groups if there is at least one locked group, lock all in other caseUnlock all vertex groups of the active objectUnlock repositories - to test unlockingUnlock selected and lock unselected vertex groups of the active objectUnlock selected tracksUnlock selected vertex groups of the active objectUnlock strips so they can be transformedUnlock unselected vertex groups of the active objectUnlockedUnlocked: {:s}UnmaskedUnmute (un)selected stripsUnmute unselected rather than selected stripsUnpackUnpack - Files: {}, Bakes: {}Unpack FileUnpack all files packed into this .blend to external onesUnpack baked data from the .blend file to diskUnpack the sound to the samples filenameUnpack this file to an external fileUnpacking movies or image sequences not supportedUnreadable Blender library file:Unrecognized file format '%s'Unregistration not possible from Microsoft Store installationsUnselect strokesUnselectable bone in chainUnselectedUnselected Action-Clip StripUnselected F-Curve OpacityUnselected Meta Strip (for grouping related strips)Unselected OpacityUnselected Sound Strip (for timing speaker sounds)Unselected Transition StripUnsets the text of the active buttonUnsigned AngleUnsigned Angle FieldUnstitch UVs and move the resultUnsubdivideUnsupported audio formatUnsupported column typeUnsupported contextUnsupported context modeUnsupported data typeUnsupported displacement methodUnsupported node tree typeUntitledUnused DataUnused Textures & ImagesUnwrapUnwrap could not solve any island(s), edge seams may need to be addedUnwrap failed to solve %d of %d island(s), edge seams may need to be addedUnwrap the mesh of the object being editedUnwrapping method (Angle Based usually gives better results than Conformal, while being somewhat slower)UpUp AxisUpdateUpdate AutomaticallyUpdate DependenciesUpdate ExistingUpdate RadiusUpdate Scene DurationUpdate Scene FPSUpdate all the image nodes to match their files on diskUpdate animation flagsUpdate current image used by plane marker from the content of the plane markerUpdate existing po files, if any, instead of overwriting themUpdate f-curves/drivers affecting Transform constraints (use it with files from 2.70 and earlier)Update frame range for motion paths from the Scene's current frame rangeUpdate frame range of scene stripUpdate given add-on's translation data (found as a py tuple in the add-on's source code)Update i18n data (po files) in Blender source code repositoryUpdate i18n working repository (po files)Update objects paths list with new data from the archiveUpdate on EditUpdate other affected window spaces automatically to reflect changes during interactive operations such as transformUpdate range of frames referenced from action after tweaking strip and its keyframesUpdate shader script node with new sockets and options from the scriptUpdate the active brush asset in the asset library with current settingsUpdate the audio animation cacheUpdate the current transform, selected keyframes, or even create new keysUpdate the display of reports in Blender UI (internal use)Update the geometry when it enters the view, providing faster view navigationUpdate the item highlight based on the current mouse positionUpdate the scene's start and end frame to match those of the USD archiveUpdate the selected landmark from the current viewer pose in the VR sessionUpdated data-blockUpdatesUpdates to data-blocksUpgrade all the extensions to their latest version for the active repositoryUpgrade is not supported for local repositoriesUpgrade the Rigify types on the active metarig armatureUpgrade the legacy super_face rig type to new modular faceUpgrade the metarig from bone layers to bone collectionsUpgrades the legacy super_face rig type to the new modular face. This preserves compatibility with existing weight painting, but not animationUpgrades the metarig from bone layers to bone collectionsUpperUpper (inclusive) bound for a vertex's weight to be removed from the vgroupUpper BoundUpper CaseUpper ConcavityUpper LeftUpper RightUpper X Angle LimitUpper X LimitUpper X angle boundUpper Y Angle LimitUpper Y LimitUpper Y angle boundUpper Z Angle LimitUpper Z LimitUpper Z angle boundUpper bound of envelope at this control-pointUpper bound of the highlighting rangeUpper bound of the input range the mapping is appliedUpper clamping threshold for marking fluid cells as wave crests (higher value results in less marked cells)Upper clamping threshold for marking fluid cells where air is trapped (higher value results in less marked cells)Upper clamping threshold that indicates the fluid speed where cells no longer emit more particles (higher value results in generally less particles)Upper distance from Reference Value for 1:1 default influenceUpper limit of X axis rotationUpper limit of X axis translationUpper limit of Y axis rotationUpper limit of Y axis translationUpper limit of Z axis rotationUpper limit of Z axis translationUpper mesh concavity bound (high values tend to smoothen and fill out concave regions)Upres FactorUsageUseUse %s (differs)Use %s (identical)Use 'Time_Translate' transform mode instead of 'Translation' mode for translating keyframes in Dope Sheet EditorUse (import) facet normals (note that this will still give flat shading)Use 16 bits per channel to lower the memory usage during renderingUse 2D StabilizationUse 2D stabilization for footageUse 3D ViewportUse 3D position of track to parent toUse 5× multisampling to smooth paint edgesUse APIC as the simulation method (more energetic and stable behavior)Use ActiveUse Adaptive SamplingUse Adaptive SubdivisionUse Add blending mode while paintingUse Additive DrawingUse After CreationUse AlphaUse Animated SeedUse AnnotationsUse Antialiasing to smooth stroke edgesUse Asset layerUse Auto-PackUse BVH spatial splits: longer builder time, faster renderUse Blue ChannelUse Bone EnvelopesUse Bone HeadsUse Brute ForceUse CPU for display transform and display image with 2D textureUse CPU for renderingUse CacheUse Camera CullUse Chain CountUse Clip PlanesUse Clump CurveUse Clump NoiseUse CollisionsUse Color Burn blending mode while paintingUse Color Dodge blending mode while paintingUse Color RampUse Color blending mode while paintingUse Compact BVHUse ContourUse Controller ActionsUse CoordinatesUse CountUse CreaseUse CreasesUse Cryptomatte passes from a renderUse Cryptomatte passes from an imageUse Current Frame as Object Rest TransformationsUse Current LocationUse Cursor OverlayUse Cursor PositionUse Cursor for DepthUse CurvatureUse CurveUse Curve RadiusUse CurvesUse Curves BVHUse Custom CameraUse Custom ColorUse Custom CurveUse Custom Ghost ColorsUse Custom NormalsUse Custom ParallaxUse Custom VolumeUse Darken blending mode while paintingUse Default FadeUse Deform OnlyUse Deformation MotionUse DenoisingUse Depth of FieldUse Difference blending mode while paintingUse DiffusionUse Directional Quad Trees as directional distributionUse Distance CullUse DripUse DuplicatesUse Edge AngleUse Edge MarkUse EdgesUse Edges as springsUse EffectorUse End FrameUse EnvelopesUse Evaluation TimeUse Exclusion blending mode while paintingUse ExistingUse Existing FacesUse FLIP as the simulation method (more splashy behavior)Use Face SetsUse FadingUse FallbackUse FalloffUse FilterUse FlowUse For Growing HairUse FreestyleUse Front-FaceUse Front-Face FalloffUse GLSL shaders for display transform and display image with 2D textureUse GPUUse GPU accelerated denoising if supported, for the best performance. Prefer OpenImageDenoise over OptiXUse GPU compute device for rendering, configured in the system tab in the user preferencesUse Geometry (cotangent) relaxation, making UVs follow the underlying 3D geometryUse Geometry NodesUse Geometry SpaceUse Global CoordinatesUse GltfpackUse GoalUse Green ChannelUse GridUse GuidesUse GuidingUse HC method for relaxationUse Handle ScaleUse Hard Light blending mode while paintingUse HeadUse Hue blending mode while paintingUse InfluenceUse InstancingUse Intel OpenImageDenoise AI denoiserUse IntersectionUse Intersection MasksUse Intersection PriorityUse Laplacian method for relaxationUse Layer PassUse Library PathUse LightUse Light ContourUse Lighten blending mode while paintingUse LightsUse LimitUse Limit SurfaceUse Linear Burn blending mode while paintingUse Linear Light blending mode while paintingUse Linear ModifiersUse Local CameraUse Local FileUse LooseUse MIS WeightsUse MaskUse MasksUse Masks in RenderUse MaterialUse Material MaskUse Material PassUse Material layerUse Math NodesUse MaxUse Max 2D AngleUse Max 2D LengthUse Max AngleUse Max B-FramesUse MaximumUse MedianUse MeshUse Mesh SymmetryUse MetadataUse Metal backendUse MinUse Min 2D AngleUse Min 2D LengthUse Min AngleUse MinimumUse MistUse Mix NodesUse Mix blending mode while paintingUse Modifier StackUse Modifiers Render SettingUse Motion BlurUse Mouse PositionUse Multi-ViewUse Multiple Views (when available)Use Multiply blending mode while paintingUse N-bit quantization for colorsUse N-bit quantization for normals and tangentsUse N-bit quantization for positionsUse N-bit quantization for texture coordinatesUse NLA Tweak ModeUse Node Name/LabelUse NodesUse NoiseUse Normal DataUse NormalizationUse ObjectUse Object OffsetUse Object layerUse Occlusion RangeUse Open Shading LanguageUse OpenGL backendUse OpenJPEG Cinema PresetUse OpenJPEG Cinema Preset (48fps)Use Original FileUse Original ScaleUse Original SizeUse OutputUse Overlay blending mode while paintingUse PaintUse Paint CanvasUse Parallax-aware von Mises-Fisher models as directional distributionUse Particle RadiusUse Particle's RadiusUse Perlin noise as a basisUse Perlin noise as a basis, with extended controlsUse Perlin noise with inflection as a basisUse Pin Light blending mode while paintingUse PlaceholdersUse Plane TrimUse Poisson disk distribution method to keep a minimum distanceUse Pole MergeUse Post-Process SettingsUse Pre/Post RotationUse PressureUse Pressure JitterUse Pressure StrengthUse Pressure for DensityUse Pressure for FlowUse Pressure for HardnessUse Pressure for Wet MixUse Pressure for Wet PersistenceUse Preview RangeUse ProxiesUse Proxy / TimecodeUse RGB curved for pre-display transformationUse Ray-TracingUse Red ChannelUse Relative OffsetUse Relative PasteUse RemoteUse Render settings for object visibility, modifier settings, etcUse RepeatUse Rest Position ArmatureUse RotationUse Rotation XUse Rotation YUse Rotation ZUse Roughness CurveUse Saturation blending mode while paintingUse ScaleUse Scale XUse Scale YUse Scale ZUse Scale:Use SchemaUse Scrape or Fill brush when inverting this brush instead of inverting its displacement directionUse Screen blending mode while paintingUse SculptUse Sculpt CollisionUse SecondaryUse SelfUse Settings forUse ShadersUse ShadowUse Sharp EdgesUse ShrinkUse SimplifyUse Simulation CacheUse Snap for RotationUse Snap for ScaleUse Snap for TranslationUse SnappingUse Snapping OptionsUse Soft Light blending mode while paintingUse Space TransformUse Spatial SplitsUse Spherical StereoUse Split LengthUse Split PatternUse SpreadUse StabilizerUse Start FrameUse Strip CenterUse Subdivision SchemaUse Subdivision SurfaceUse Subtract blending mode while paintingUse TailUse Tail TargetUse TextureUse Texture OverlayUse TexturesUse Thickness ProfileUse TimecodeUse TimingUse TipsUse TooltipUse TransformUse Translation XUse Translation YUse Translation ZUse Transparency OverlapUse Twist CurveUse UDIM detectionUse UI TagsUse UV SculptUse UV coordinates for texture coordinatesUse UV coordinates for the texture coordinatesUse UV layer for texture coordinatesUse Unified ColorUse Unified Input SamplesUse Unified StrengthUse Unified WeightUse Value blending mode while paintingUse VertexUse Vertex ColorUse Vertex GroupsUse ViewUse Viewport DenoisingUse Viewport settings for object visibility, modifier settings, etcUse ViscosityUse Visual keying automatically for constrained objectsUse Vivid Light blending mode while paintingUse Volume Variation MaximumUse Volume Variation MinimumUse Vulkan backendUse WeightUse Weight Color RangeUse Weight as FactorUse White BalanceUse WildcardUse Windows 'Default Apps' to associate with blend filesUse Wintab driver for older tablets and Windows versionsUse X Location of ParentUse X Rotation of ParentUse X Scale of ParentUse Y Location of ParentUse Y Rotation of ParentUse Y Scale of ParentUse Z Location of ParentUse Z Rotation of ParentUse Z Scale of ParentUse Z-BufferUse Z-Up axis to calculate the curve twist at each pointUse a 3D mouse device to pan/zoom the viewUse a Ramer-Douglas-Peucker algorithm to simplify the stroke preserving main shapeUse a brute-force translation only pre-track before refinementUse a brute-force translation-only initialization when trackingUse a collection of mesh objects as the operand for the Boolean operationUse a column layout for toolboxUse a curve to define clump taperingUse a curve to define roughnessUse a curve to define twistUse a custom color limited to this viewport onlyUse a custom curve to define a factor along the strokesUse a custom directory to store dataUse a custom file to read proxy data fromUse a custom profile for each quarter of curve's bevel geometryUse a difference boolean operationUse a fixed 1:1 aspectUse a fluid domain for guiding (domain needs to be baked already so that velocities can be extracted). Guiding domain can be of any type (i.e. gas or liquid).Use a local camera in this view, rather than scene's active cameraUse a maximum distance for the field to workUse a maximum radial distance for the field to workUse a mesh object as the operand for the Boolean operationUse a minimum distance for the field's falloffUse a minimum radial distance for the field's falloffUse a percentage factor to determine the visible pointsUse a percentage to specify how many keyframes you want to removeUse a preset viewpointUse a preview proxy and/or time-code index for this stripUse a preview proxy and/or timecode index for this clipUse a radial gradient as viewport backgroundUse a region within the frame size for rendered viewport (when not viewing through the camera)Use a saw wave to produce bandsUse a sawtooth profileUse a screen space vertical linear gradient as viewport backgroundUse a simulation range that is different from the scene range for simulation nodes that don't override the frame range themselvesUse a sine wave to produce bandsUse a single factor for all componentsUse a solid color as viewport backgroundUse a standard sine profileUse a texture to control emission strengthUse a triangle profileUse a triangle wave to produce bandsUse a union boolean operationUse absolute sizeUse accurate transformationUse active Viewer Node output as backdrop for compositing nodesUse active clip defined in sceneUse active vertex group as an influenceUse addition instead of multiplication to combine scale (2.7 compatibility)Use albedo and normal passes for denoisingUse albedo pass for denoisingUse alpha blending instead of alpha test (can produce sorting artifacts)Use alpha channel for transparencyUse always Vertex Color modeUse always material modeUse ambient occlusion instead of full global illuminationUse an alternative start/end frame range for animation playback and view rendersUse an automatic number of iterations based on the number of vertices of the sculptUse an error margin to specify how much the curve is allowed to deviate from the original pathUse an existing object to define the VR view base location and rotationUse an object for the section of the curve's bevel geometry segmentUse an unconstrained aspectUse animation channel group colors; generally this is used to show bone group colorsUse another Keying Set, as the active one depends on the currently selected items or cannot find any targets due to unsuitable contextUse another Keying Set, as the active one depends on the currently selected objects or cannot find any targets due to unsuitable contextUse another UV map as clone source, otherwise use the 3D cursor as the sourceUse another mesh for texture indices (vertex indices must be aligned)Use another shape to cut, combine or perform a difference operationUse any axis region for operator executionUse as Depth Of FieldUse axis colors for transform and color properties, and auto-rainbow for the restUse back face culling to hide the back side of facesUse back face culling when casting shadowsUse backface culling to hide the back side of facesUse bake from current directory (create when necessary)Use bake in original location (create when necessary)Use base mesh vertex coordinates as the rest positionUse best triangulation divisionUse bevel weights to determine how much bevel is applied in edge modeUse bind vertex coordinates for rest positionUse blue channel from footage for trackingUse both effects simultaneouslyUse both visible strokes and edit lines as fill boundary limitsUse box selection to grab NLA-StripsUse box selection to select nodesUse box selection to select tree elementsUse cached scene data from the first Line Art modifier in the stack. Certain settings will be unavailable.Use circle for the section of the curve's bevel geometryUse circle selection to select nodesUse closed arrow styleUse color ramp to map the BW average into an RGB colorUse compact BVH structure (uses less ram but renders slower)Use connected parent and children to compute the handleUse control scaling to scale the B-BoneUse coordinates from a UV layerUse coordinates from this object (for object texture coordinates output)Use current edited object's locationUse current modeUse current rotation/scaling pivot point coordinatesUse cursor as reference pointUse cursor location and radius for the dimensions and position of the trimming shapeUse curve mappingUse curve to define primitive stroke thicknessUse curve weights to influence the particle influence along the curveUse custom attenuation distance instead of global light thresholdUse custom camera instead of the active cameraUse custom collision margin (some shapes will have a visible gap around them)Use custom color for the nodeUse custom color for this motion pathUse custom color instead of theme-definedUse custom colors for ghost framesUse custom colors for onion skinning instead of the themeUse custom curveUse custom hand-picked color for F-CurveUse custom intersection mask for faces in this collectionUse custom reference pointUse data from fully or partially evaluated objectUse data from original object without any modifiers appliedUse deformation motion blur for this objectUse degrees for measuring angles and rotationsUse depth of field on viewport using the values from the active cameraUse different seed values (and hence noise patterns) at different framesUse diffuse BSDFUse distance between affected and target objectsUse distance between affected object's vertices and target object, or target object's geometryUse distance sampling, best for dense volumes with lights far awayUse drawing speed, a number of frames, or a manual factor to build strokesUse edge collapsingUse edit lines as fill boundary limitsUse effect during renderUse effector/global coordinates for turbulenceUse equiangular sampling, best for volumes with low density with light inside or near the volumeUse even distribution from faces based on face areas or edge lengthsUse existing file (instead of packed): %sUse external .ies fileUse external .osl or .oso fileUse fallback tools keymapUse falloff effect when edit in multiframe mode to compute brush effect by frameUse faster global illumination technique for high roughness surfacesUse feather information from the maskUse file from current directory (create when necessary)Use file in original location (create when necessary)Use files in current directory (create when necessary)Use files in original location (create when necessary)Use floating-point attributes for positionsUse fly dynamics to navigate the sceneUse for RenderingUse for a large area, established ocean (Pierson-Moskowitz method)Use for established oceans ('JONSWAP', Pierson-Moskowitz method) with peak sharpeningUse for shallow water ('JONSWAP', 'TMA' - Texel-Marsen-Arsloe method)Use for turbulent seas with foamUse force fields when growing hairUse full physics calculations for growing hairUse geometry distance for chaining instead of image spaceUse global coordinatesUse global coordinates for the texture coordinatesUse global gravity for all dynamicsUse glossy BSDFUse gltfpack to simplify the mesh and/or compress its texturesUse green channel from footage for trackingUse guiding (effector) objects to create fluid guiding (guiding objects should be animated and baked once set up completely)Use guiding when sampling directions inside a volumeUse guiding when sampling directions on a surfaceUse handles when converting Bézier curves into polygonsUse high quality tangent space at the cost of lower performanceUse image RGB values for normal mappingUse improved particle level set (slower but more precise and with mesh smoothening options)Use in 3D viewportUse influence of face for weightingUse input from gamepad (Microsoft Xbox Controller) instead of motion controllersUse integer attributes for positionsUse intermediate data from viewer nodeUse internal text data-blockUse inverse quadratic progressionUse key timesUse layer pass filterUse left mouse button for selection. The standard behavior that works well for mouse, trackpad and tablet devicesUse legacy undo (slower than the new default one, but may be more stable in some cases)Use length of the curves in close proximityUse light probes to find scene intersectionUse linear mappingUse linear progressionUse linked object's coordinates for texture coordinatesUse local generated coordinatesUse local generated coordinates of another objectUse logarithmic dissolve (makes high values to fade faster than low values)Use logarithmic drying (makes high values to dry faster than low values)Use lossless output for video streamsUse lower limit for volume variationUse manual calibration helpersUse mask ID as mask inputUse material masks to filter out occluded strokesUse material pass filterUse mesh crease information to sharpen edges or cornersUse mesh islands of the surface geometry for partingUse mesh objects in this collection for Boolean operationUse metadata from the current sceneUse metadata from the strips in the sequencerUse millimeters for units of focal lengthUse modal execution (modal operators only)Use modifier during renderUse more clearly defined marbleUse motion blur for this objectUse mouse to sample a color in current imageUse mouse to sample background imageUse mouse to sample color in current frameUse movie clip from active scene cameraUse multi-sampled 3D scene motion blurUse multi-sampled motion blur of the maskUse multi-touch gestures for navigation with touchpad, instead of scroll wheel emulationUse multiple importance sampling for the light, reduces noise for area lights and sharp glossy materialsUse multiple views in the sceneUse n-gonsUse native Windows Ink API, for modern tablet and pen devices. Requires Windows 8 or newer.Use nearest sampleUse negative axis region only for operator executionUse node groups to reuse the same menu multiple timesUse noise to dither the binary visibility (works well with multi-samples)Use normalized attributes for positionsUse normalized strand texture coordinate (1D) or particle age (X) and trail position (Y)Use object as center of rotationUse object as reference pointUse object multiple times in the same collectionUse object selection (edit mode only)Use object transform to control projection shapeUse object's global coordinates for duplicationUse object's rotation for duplication (global x-axis is aligned particle rotation axis)Use object's scale for duplicationUse object/global coordinates for textureUse objects as font characters (give font objects a common name followed by the character they represent, eg. 'family-a', 'family-b', etc, set this setting to 'family-', and turn on Vertex Instancing)Use offset from the particle object in the instance objectUse one transform property from target to control another (or same) property on ownerUse only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)Use open arrow styleUse optimized files for faster scrubbing when availableUse original location of texturesUse orthographic projectionUse other objects outlines and boundaries to project knife cutsUse particle size for the shrapnelUse particle size to scale the instancesUse particle's size in deflectionUse path guiding for sampling paths. Path guiding incrementally learns the light distribution of the scene and guides path into directions with high direct and indirect light contributionsUse perpendicular segment styleUse pixels for units of focal lengthUse pixels from adjacent faces across UV seamsUse placeholders for missing frames of the stripUse position (and optionally rotation) of target to define a 'wall' or 'floor' that the owner cannot crossUse position plus an outline based on F2-F1Use positive axis region only for operator executionUse pre/post rotation from FBX transform (you may have to disable that in some cases)Use precision movement for extension linesUse pressure to modulate densityUse pressure to modulate flowUse pressure to modulate hardnessUse pressure to modulate randomnessUse pressure to modulate wet mixUse pressure to modulate wet persistenceUse projected or spherical falloffUse quadratic progressionUse radius as size of projection shape (0 = auto)Use radius from particle settingsUse radius of the curves in close proximityUse random values over timeUse randomness at stroke levelUse raytracing to determine transmitted color instead of using only light probes. This prevents the surface from contributing to the lighting of surfaces not using this setting.Use raytracing to determine transmitted color instead of using only light probes. This prevents the surface from contributing to the lighting of surfaces not using this setting. Deprecated: use 'use_raytrace_refraction'.Use recorded speed multiplied by a factorUse red channel from footage for trackingUse reflective caustics, resulting in a brighter image (more noise but added realism)Use refractive caustics, resulting in a brighter image (more noise but added realism)Use regular expression for the replacement text (supporting groups)Use regular expressions to match text in the 'Find' fieldUse relative file pathsUse relative pathUse relative path when linking assets from this asset libraryUse relative paths to reference external files (i.e. textures, volumes) in USD, otherwise use absolute pathsUse relative paths with subdirectories onlyUse render settings when applying modifiers to mesh objects (DISABLED in Blender 2.8)Use repeat mapping valuesUse resolution of the volume gridUse right mouse button for selection, and left mouse button for actions. This works well primarily for keyboard and mouse devicesUse rule when boid is flyingUse rule when boid is on landUse same direction for all normals, from origin to target's center (Directional mode only)Use same input as previous modifier, and mix results using overall vgroupUse scale of existing UVs to multiply marginUse scale when calculating the matrixUse scene orientation instead of a custom settingUse scene world for lightingUse scene's currently active camera to define the VR view base location and rotationUse screen coordinates as texture coordinatesUse screen pixel size instead of world unitsUse selected objects as smoke emittersUse sequence detectionUse sequencer strip as mask inputUse setting from the modifierUse settings from brushUse settings from hereUse settings from operator propertiesUse settings from sceneUse settings from the parent collectionUse shader nodes for the line styleUse shader nodes to render the lightUse shader nodes to render the materialUse shaders for Cycles rendererUse shaders for EEVEE rendererUse shaders for all renderers and viewports, unless there exists a more specific outputUse shape of the curves in close proximityUse simple feature awareness to keep feature definitionUse simple interpolation of grid verticesUse single color or gradient when paintingUse single point as directionUse single point to create ringsUse slope of curve leading in/out of endpoint keyframesUse soft marbleUse special solver to track a stable camera position, such as a tripodUse special type BVH optimized for curves (uses more ram but renders faster)Use specified camera object for generating Line Art strokesUse square styleUse standard stucciUse standard wave texture in bandsUse standard wood texture in bandsUse static coordinates (defined by various means)Use straight lines between keyframe pointsUse stroke length for texture coordinatesUse tablet pressureUse tablet pressure for color strengthUse tablet pressure for jitterUse tabs or spaces for indentationUse texture painting in Sculpt ModeUse texture scale valuesUse the "Align Rotation to Vector" node insteadUse the "Rotate Rotation" node insteadUse the 2D stabilized version of the clipUse the 2D vector (X, Y) as input. The Z component is ignored.Use the 3D cursor as the position for the selected objects to align toUse the 3D cursor orientation for the new objectUse the 3D vector (X, Y, Z) as inputUse the 4D vector (X, Y, Z, W) as inputUse the MIS weight to weight the contribution of directly visible light sources during guidingUse the Minkowski function to calculate distance (exponent value determines the shape of the boundaries)Use the OptiX AI denoiser with GPU acceleration, only available on NVIDIA GPUs when configured in the system tab in the user preferencesUse the Scene's 3D camera as inputUse the Scene's Sequencer timeline as inputUse the Target Volume parameter as the initial volume, instead of calculating it from the mesh itselfUse the active camera's position to cast raysUse the active object as surface for selected curves objects and set it as the parentUse the active object as the position for the selected objects to align toUse the active particle system from the contextUse the alpha channel information in the imageUse the alpha threshold to clip the visibility (binary visibility)Use the angle between two bonesUse the average of adjacent edge-verticesUse the average of adjacent edge-vertices weighted by their lengthUse the compact, single-row layoutUse the current 3D view for rendering, else use scene settingsUse the current bone location for envelopes and choosing B-Bone segments instead of rest positionUse the current snap settingsUse the current transform orientationUse the current view instead of the active object to create the new orientationUse the current world background to light the preview renderUse the default flat previewsUse the default, multi-rows layoutUse the depth under the mouse to improve view pan/rotate/zoom functionalityUse the distance between the objects to make a screwUse the existing guide map attribute if availableUse the exterior/interior radii for torus dimensionsUse the global axis to limit the displacementUse the global axis to limit the force and set the gravity directionUse the global coordinate system for the texture coordinatesUse the import method set in the Preferences for this asset library, don't override it for this Asset BrowserUse the initial length as spring rest length instead of 2 * particle sizeUse the least twist over the entire curveUse the left handlesUse the length input to fully replace the original lengthUse the linked object's local coordinate system for the texture coordinatesUse the local axis to limit the displacementUse the local axis to limit the force and set the gravity directionUse the local coordinate system for the texture coordinatesUse the location and rotation of another object to determine the distance and rotational change between arrayed itemsUse the major/minor radii for torus dimensionsUse the material preview scene for the node previewsUse the maximum X valueUse the maximum Y valueUse the maximum Z valueUse the minimum X valueUse the minimum Y valueUse the minimum Z valueUse the modifier's own time evaluationUse the mouse to create a link between two nodesUse the mouse to cut (remove) some linksUse the mouse to mute linksUse the mouse to sample a color in the imageUse the mouse to sample a weight in the 3D viewUse the number of points from the curves in close proximityUse the object center when selecting, in edit mode used to extend object selectionUse the offset of the specified bone from rest pose to compute the handleUse the orientation of the specified bone to compute the handle, ignoring the locationUse the original Y scale of the boneUse the original scaling of the bonesUse the original undeformed coordinates of the objectUse the overlap_mode tool settings to determine how to shuffle overlapping stripsUse the parent of the instance object if possibleUse the pinned contextUse the pinned node treeUse the pivot point in every rotationUse the pivot point in the negative rotation range around the X-axisUse the pivot point in the negative rotation range around the Y-axisUse the pivot point in the negative rotation range around the Z-axisUse the pivot point in the positive rotation range around the X-axisUse the pivot point in the positive rotation range around the Y-axisUse the pivot point in the positive rotation range around the Z-axisUse the plus button to add list entriesUse the position of the specified bone to compute the handleUse the quad remesherUse the results of this constraintUse the right handlesUse the rotation order defined in the BVH fileUse the same random seed for each scale axis for a uniform scaleUse the same scale value for all axisUse the same scale value for both axesUse the scalar value W as inputUse the scene orientationUse the scene origin as the position for the selected objects to align toUse the selected objects as the position for the selected objects to align toUse the shadow maps from shadow casting lights to refine the thickness defined by the material node treeUse the shortest computed distance to target object's geometry as weightUse the smallest single axis rotation, similar to Damped TrackUse the start of the stroke for the depthUse the strand primitive for renderingUse the surface depth for cursor placementUse the surface normal (using the transform orientation as a fallback)Use the surface normal to orientate the trimming shapeUse the tangent to calculate twistUse the target object for location limitationUse the target's rotation to determine floorUse the texture's RGB values to displace the mesh in the XYZ directionUse the texture's intensity value to displace along the (averaged) custom normal (falls back to vertex)Use the texture's intensity value to displace along the vertex normalUse the texture's intensity value to displace in the X directionUse the texture's intensity value to displace in the Y directionUse the texture's intensity value to displace in the Z directionUse the theme for background colorUse the time from the sceneUse the timeline to bake the sceneUse the undistorted version of the clipUse the value from some RNA propertyUse the value from some RNA property within the current evaluation contextUse the view axis to limit the displacementUse the view axis to limit the force and set the gravity directionUse the view to orientate the trimming shapeUse the voxel remesherUse the world for background colorUse this area light to guide sampling of the background, note that this will make the light invisibleUse this armature bone to define the depth of field focal pointUse this brush in UV sculpt modeUse this brush in sculpt curves modeUse this brush in sculpt modeUse this brush in texture paint modeUse this brush in vertex paint modeUse this brush in weight paint modeUse this file's path for the disk cache when library linked into another file (for local bakes per scene file, disable this option)Use this index on generated segment. -1 means using the existing material.Use this installation for .blend files and to display thumbnailsUse this light object to generate light contourUse this object to define the depth of field focal pointUse this object's coordinate system instead of global coordinate systemUse this object's crease setting to overwrite scene globalUse this object's intersection priority to override collection settingUse to animate an object/bone following a pathUse tooltips when hovering over this gizmoUse topology based mirroring (for when both sides of mesh have matching, unique topology)Use transform gizmos by defaultUse transform property of target to look up pose for owner from an ActionUse transparent shadows for this material if it contains a Transparent BSDF, disabling will render faster but not give accurate shadowsUse triangle fansUse true displacement of surface only, requires fine subdivisionUse un-subdivide face reductionUse union particle level set (faster but lower quality)Use upper limit for volume variationUse variable bit quantizationUse velocities for automagic step sizesUse velocities from this object for the guiding effect (object needs to have fluid modifier and be of type domain))Use vertex group weight as factor instead of influenceUse vertex group weights to cut faces at the weight contourUse vertex group weights to select whether vertex or edge is beveledUse vertex or edge stitchingUse vertices that are not part of region definedUse very clearly defined marbleUse view layer for renderingUse viscoelastic springs instead of Hooke's springsUse visible strokes as fill boundary limitsUse von Mises-Fisher models as directional distributionUse walk navigation to select tree elementsUse wave effectUse wave texture in ringsUse weight to modulate effectUse whole collection at onceUse whole stroke, not only selected pointsUse wireframe display in painting modesUse with difference intersection to swap which side is keptUse wood texture in ringsUse workbench render settings from the sequencer scene, instead of each individual scene used in the stripUse world space offset in the instance objectUsed LengthUsed for defining a profile's pathUsed to handle changes into collectionUsed to sort multiple links coming into the same input. The highest ID is at the top.Used to trace only one frame of the image sequence, set to zero to trace allUsed when the data block is not local to the current .blend file but is linked from some libraryUserUser Add-onsUser Asset LibrariesUser CountUser DefinedUser Extension RepositoriesUser InterfaceUser Key ConfigurationUser LibraryUser ManualUser ModifiedUser OrthographicUser PathUser Path OtherUser PathsUser PerspectiveUser RepositoryUser TooltipsUser defined note for the render stampingUser defined tag (name token)User interface styling and color settingsUser is ScrubbingUser path of the action. E.g. "/user/hand/left"User selection of the edited geometry, for tool executionUser's bookmarksUser-editable keyframesUser:UsersUsers: {}Uses BrushesUses a more precise but slower method. Use if the output contains undesirable noise.Uses bounding boxesUses convex hullUses exact geometryUses the Scrambling Distance value for the viewport. Faster but may flickerUses the vector speed render pass to blur the image pixels in 2DUsing Active Scene CameraUsing both CPU and GPU subdivisionUtilitiesUtilityVV (Y) AxisV OffsetV-AxisVBO Collection RateVBO Time OutVFXVGroup AVGroup A and BVGroup A or BVGroup BVMMVRVR Controller Poses IndicatorVR InfoVR LandmarkVR Landmark IndicatorsVR RedrawsVR Scene InspectionVR SessionVR Viewer Pose IndicatorVR viewport far clipping distanceVR viewport near clipping distanceVRAM: %.1f GiB FreeVRAM: %.1f/%.1f GiBValValidValidate MeshValidate MeshesValidate references from rig component settings to bone collections. Always run this both before and after joining two metarig armature objects into one to avoid glitchesValidates references from rig component settings to bone collectionsValidity ThresholdValleyValueValue InvertedValue Layer NameValue MaxValue MinValue ModeValue OffsetValue SliderValue added to texture samplesValue by which to enlarge or shrink the object with respect to the world's origin (only applicable through a Transform Cache constraint)Value by which to enlarge or shrink the objects with respect to the world's originValue changes offsetValue changes profileValue changes segmentsValue for changes in locationValue for changes in rotationValue for changes in scaleValue for custom property types that can only be edited as a Python expressionValue for keyframe onValue for the distance between arrayed itemsValue for the distance between itemsValue for the envelope calculation that tells how fast the envelope can fall (the lower the value the steeper it can fall)Value for the envelope calculation that tells how fast the envelope can rise (the lower the value the steeper it can rise)Value for voxels outside of the cubeValue levelValue of 0 removes color from the image, making it black-and-white. A value greater than 1.0 increases saturationValue of shape key at the current frameValue of the first color inputValue of the first floating number inputValue of the first vector inputValue of the itemValue of the second color inputValue of the second floating number inputValue of the second vector inputValue shift. 0 makes the color black, 1 keeps it the same, and higher values make it brighterValue that envelope's influence is centered around / based onValue that the transformation value must reach to put the action's timeline to the first frame. Rotations are in degreesValue that the transformation value must reach to put the action's timeline to the last frame. Rotations are in degreesValue to NormalValue to StringValue to add to colorsValue to add to weightsValue to multiply colors byValue to multiply weights byValue to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and HardValue under which voxels are considered empty space to optimize renderingValue used as seed in 1D and 4D dimensionsValue, Hue, SaturationValue:Value: must be 'NOTHING' for motionValue: must be 'PRESS' when unicode is setValue: must be 'PRESS/RELEASE' for keyboard/buttonsValue: only 'PRESS/RELEASE/NOTHING' are supportedValue: {}ValuesValues for change locationValues for changes in rotationValues for changes in scaleValues generated by this modifier are applied on top of the existing values instead of overwriting themValues larger than the threshold are inside the generated meshValues on endpoint keyframes are heldValues that sort the corners attached to the edgeValues used to sort corners attached to the vertex. Uses indices by defaultValues used to sort the curve's points. Uses indices by defaultValues used to sort the edges connected to the vertex. Uses indices by defaultValues used to sort the face's corners. Uses indices by defaultVanishVariableVariable Fallback As ErrorVariable does not exist in this driverVariable from some source/target for driver relationshipVariablesVarianceVariantVariation LevelVarious tools to enhance and speed up node-based workflowVary roughness values for each strandVary the melanin concentration for each strandVectorVector BlurVector CurvesVector DisplacementVector DisplayVector FontVector FontsVector HandleVector Handle SelectedVector MathVector NodeVector Node SocketVector Node Socket InterfaceVector RotateVector TransformVector ValueVector by which each point was offset during deformationVector field to be represented by the display vectorsVector font data-blocksVector font for Text objectsVector for displacementVector in a mesh normal arrayVector value in geometry attributeVector which would be mapped to the curveVector2DVectorscopeVectorscope ModeVectorscope OpacityVelocityVelocity / HairVelocity AttributeVelocity Color RampVelocity FactorVelocity GridVelocity LinearVelocity ScaleVelocity SourceVelocity X GridVelocity Y GridVelocity Z GridVelocity considered as maximum influence (Blender units per frame)Velocity field of the fluid domainVerletVersionVersion %r unsupported, must be %r or laterVersion backup failed (file saved with @)Version of Blender the library .blend was saved withVersion of Blender the userpref.blend was saved withVersion:Version: {:s}VertexVertex (Triangle)Vertex AttributesVertex ColorVertex Color FactorVertex Color QuantizationVertex Color affects to Fill onlyVertex Color affects to Stroke and FillVertex Color affects to Stroke onlyVertex ColorsVertex Corner CountVertex CountVertex Count FieldVertex CreaseVertex Crease:Vertex DataVertex Data TypesVertex Data:Vertex Face Count FieldVertex Grease PencilVertex GroupVertex Group AVertex Group BVertex Group ClumpVertex Group Clump NegateVertex Group DensityVertex Group Density NegateVertex Group ElementVertex Group FactorVertex Group FieldVertex Group Field NegateVertex Group InvertVertex Group KinkVertex Group Kink NegateVertex Group LengthVertex Group Length NegateVertex Group LocksVertex Group RotationVertex Group Rotation NegateVertex Group Roughness 1Vertex Group Roughness 1 NegateVertex Group Roughness 2Vertex Group Roughness 2 NegateVertex Group Roughness EndVertex Group Roughness End NegateVertex Group SizeVertex Group Size NegateVertex Group SpecialsVertex Group TangentVertex Group Tangent NegateVertex Group TwistVertex Group Twist NegateVertex Group UnreferencedVertex Group VelocityVertex Group Velocity NegateVertex Group WeightVertex Group WeightsVertex Group for pinning of verticesVertex Group for shrinking clothVertex Group for where to apply pressure. Zero weight means no pressure while a weight of one means full pressure. Faces with a vertex that has zero weight will be excluded from the volume calculation.Vertex Group(s)Vertex GroupsVertex Groups assigned to Deform BonesVertex Groups assigned to non Deform BonesVertex IndexVertex Index 1Vertex Index 2Vertex IndicesVertex InterpolationVertex MappingVertex MassVertex Mesh MethodVertex NeighborsVertex NormalVertex NormalsVertex OpacityVertex PaintVertex Paint CapabilitiesVertex Paint OverlaysVertex Paint mix factorVertex Position AttributesVertex SelectVertex SelectionVertex SetVertex SizeVertex Slide: Vertex WeightVertex Weight AngleVertex Weight EditVertex Weight MixVertex Weight ProximityVertex Weight TransferVertex WeightsVertex colors in the file are in linear color spaceVertex colors in the file are in sRGB color spaceVertex coordinate read failedVertex count mismatchVertex group '%s' is not valid, or maybe emptyVertex group for fine control over bending stiffnessVertex group for fine control over shear stiffnessVertex group for fine control over structural stiffnessVertex group for fine control over the internal spring stiffnessVertex group is lockedVertex group nameVertex group name (collapse only)Vertex group name for importance weights (modulating the deform)Vertex group name for modifying the selected areasVertex group name for modulating the deformVertex group name for modulating the waveVertex group name for selected strokesVertex group name for selecting the affected areasVertex group name for selecting/weighting the affected areasVertex group strengthVertex group that the generated rim geometry will be weighted toVertex group that the generated shell geometry will be weighted toVertex group to apply the influence of the latticeVertex group to control clumpVertex group to control densityVertex group to control fieldVertex group to control kinkVertex group to control lengthVertex group to control rotationVertex group to control roughness 1Vertex group to control roughness 2Vertex group to control roughness endVertex group to control sizeVertex group to control tangentVertex group to control twistVertex group to control velocityVertex group to set as activeVertex groups of the objectVertex in a Mesh data-blockVertex indexVertex indicesVertex is a root for rotation calculations and armature generation, setting this flag does not clear other roots in the same mesh islandVertex loop colors in a MeshVertex not in groupVertex of CornerVertex positionsVertex select - Shift-Click for multiple modes, Ctrl-Click contracts selectionVertex select needs to be enabled in weight paint modeVertex selection masking for paintingVertex selection modeVertex that is the corner of the gridVertex weight group, to blend with basis shapeVertex weight used by Bevel modifierVertex weight when brush is appliedVertex:VertexGroup '%s' not found in object '%s'VertexGroup.add(): cannot be called while object is in edit modeVertexGroup.remove(): cannot be called while object is in edit modeVertexWeightEditVertexWeightMixVertexWeightProximityVerticalVertical AlignmentVertical FOVVertical ListVertical SplitVertical aspect ratio (only used for camera projectors)Vertical aspect ratio - for anamorphic or non-square pixel outputVertical dimension of the baking mapVertical dimension of the baking map (external only)Vertical location of the windowVertical offset from the object originVertical position of underlineVertical scale (only used for camera projectors)Vertical size of the image sensor area in millimetersVerticesVertices Data:Vertices XVertices YVertices ZVertices changed from %d to %dVertices changed from %u to %uVertices connecting multiple face regionsVertices must be at least 1Vertices must be at least 3Vertices of the meshVerts:%s | Faces:%sVerts:%s | Faces:%s | Tris:%sVerts:%s | Tris:%sVerts:%s/%sVerts:%s/%s | Edges:%s/%s | Faces:%s/%s | Tris:%sVery Low QualityVibrationVideoVideo CodecVideo MemoryVideo SequencerVideo bitrate (kbit/s)Video_EditingVideosViewView & ControlsView AlignView Attribute TextView AxisView BiasView ContextView DistanceView FromView HeightView IndexView LayerView Layer '%s' not found in scene '%s'View Layer PropertiesView Layer settings for EEVEEView LayersView LocationView LockView Lock 3D viewport camera transformation affects the object's parent insteadView Map CacheView MatrixView NameView NavigationView NormalView Normal FalloffView Normal LimitView OverlayView PercentageView PerspectiveView PlaneView RegionsView RotationView SettingsView TypeView VectorView X AxisView Z AxisView Z DepthView a context based online manual in a web browserView all curves in editorView all objects in sceneView all selected UVsView all selected elementsView all the strips in the sequencerView and edit images and UV MapsView as RenderView distance from the floor when walkingView from the backView from the bottomView from the frontView from the leftView from the rightView from the topView in multilayer imageView layerView layer '%s' could not be removed from scene '%s'View layer at its evaluated stateView layer nameView layer settings for EEVEEView mode to use for displaying sequencer outputView not found, cannot sort by view axisView on EquatorView on PolesView operations (useful for keyboards without a numpad)View pivot locationView selected for all regionsView shift in camera viewView the entire imageView the result of the studio light editor in the viewportView the viewport with virtual reality glasses (head-mounted displays)View used when converting image to a display spaceView whole image with markersView2DView3DActive ToolView3DBackView3DBackgroundView3DBothView3DBottomView3DCameraView3DCavity TypeView3DDragView3DFloorView3DFrontView3DLeftView3DMixView3DRightView3DScreenView3DSelectView3DThemeView3DTopView3DViewView3DWorldViewLayerViewLayer '%s' does not contain object '%s'ViewerViewer Attribute OpacityViewer NodeViewer PathViewer Path ElementViewer Pose LocationViewer Pose RotationViewer RegionViewer image not found.Viewer reference scale associated with this landmarkViewpointViewportViewport AmountViewport Anti-AliasingViewport BVHViewport BVH TypeViewport BouncesViewport DebugViewport DenoiserViewport DenoisingViewport Denoising Input PassesViewport Denoising PrefilterViewport Denoising QualityViewport Dicing RateViewport DisplayViewport FeedbackViewport GizmosViewport OverlaysViewport ResolutionViewport SamplesViewport Sampling PresetsViewport ShadingViewport SizeViewport Texture LimitViewport TransformViewport display size of the sampled dataViewport display style for emptiesViewport display style for tracksViewport lens angleViewport navigation gizmoViewport non-rendered modeViewport not in local viewViewport resolution of the generated surfaceViewportsViewsViews FormatViews Format:VignetteVirtual Node SocketVirtual ParentsVirtual socket of a nodeVirtually fill holes in mesh before unwrapping, to better avoid overlaps and preserve symmetryViscoelastic SpringsViscosityViscosity BaseViscosity ExponentViscosity of liquid (higher values result in more viscous fluids, a value of 0 will still apply some viscosity)Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)VisibilityVisibility ActionVisibility AreaVisibility BiasVisibility Bleed BiasVisibility BlurVisibility CollectionVisibility IconVisibility statusVisibleVisible LinesVisible ObjectsVisible Primitives OnlyVisible by DefaultVisible distance and angle measurementsVisible layersVisualVisual AidsVisual Effects PropertiesVisual Geometry to MeshVisual KeyingVisual LocationVisual Location & RotationVisual Location & ScaleVisual Location, Rotation & ScaleVisual RotationVisual Rotation & ScaleVisual ScaleVisual Studio CodeVisual TransformVisualize cached complete framesVisualize cached images on the timelineVisualize cached raw imagesVisualize data from inside a node graph, in the image editor or as a backdropVisualize vector fieldsVolumeVolumeBooleanVolumeData TypeVolumeDissolveVolumeDoubleVolumeDouble VectorVolumeEmptyVolumeFloatVolumeIntegerVolumeInteger 64-bitVolumeInteger VectorVolumeMaskVolumeNewVolumePoints (Unsupported)VolumeUnknownVolume "%s" contains points, only voxel grids are supportedVolume "%s" failed to load: %sVolume AbsorptionVolume AlphaVolume BouncesVolume CubeVolume Custom RangeVolume DirectVolume DisplaceVolume Displace ModifierVolume DisplayVolume EmissionVolume FactorVolume FilesVolume GridVolume GridsVolume GuidingVolume Guiding ProbabilityVolume IndirectVolume InfoVolume InterpolationVolume IntersectionVolume Intersection MethodVolume LightVolume Max Ray DepthVolume MinVolume PreservationVolume ProbeVolume Raymarching Step SizeVolume Raymarching Step Size LightingVolume RenderVolume ResolutionVolume SamplingVolume ScatterVolume Scatter VisibilityVolume ShadowsVolume VariationVolume Variation MaximumVolume Variation MinimumVolume Variation SmoothnessVolume data-block for 3D volume gridsVolume data-blocksVolume density per voxelVolume display settings for 3D viewportVolume file used by this Volume data-blockVolume file used for loading the volume at the current frame. Empty if the volume has not be loaded or the frame only exists in memory.Volume grid nameVolume is preserved when the object is scaled only on the free axis. Non-free axis scaling is passed through.Volume is preserved when the object is scaled uniformly. Deviations from uniform scale on non-free axes are passed through.Volume is strictly preserved, overriding the scaling of non-free axesVolume light multiplierVolume object display settings for 3D viewportVolume object render settingsVolume of the bone at restVolume outside the outer coneVolume render settings for 3D viewportVolume scale is lower than permitted by OpenVDBVolume to MeshVolume to Mesh ModifierVolume(s)VolumesVolumes only support a single material; selection input cannot be a fieldVolumetric Shadow SamplesVolumetric ShadowsVolumetric approximation to physically based volume scattering, using the scattering radius as specifiedVolumetric approximation to physically based volume scattering, with scattering radius automatically adjusted to match color textures. Designed for skin shading.VorbisVoronoiVoronoi CrackleVoronoi F1Voronoi F2Voronoi F2-F1Voronoi F3Voronoi F4Voronoi TextureVoronoi feature weight 1Voronoi feature weight 2Voronoi feature weight 3Voronoi feature weight 4VortexVortex effector weightVorticityVoxelVoxel AmountVoxel Grid Cell SizeVoxel SizeVoxel remesher cannot run with a voxel size of 0.0Voxel remesher failed to create meshVoxels with a larger value are inside the generated meshWW (Z) AxisW RotationW1W2W3W4W:WARNING: Driver expression may not work correctlyWARNING: This metarig contains deprecated Rigify rig-types and cannot be upgraded automatically.WARNING: not supported in dupli/group instancesWARNING: preferences are lost when add-on is disabled, be sure to use "Save Persistent" if you want to keep your settings!Wait for ClickWait for InputWait for first click instead of painting immediatelyWait for mouse click input before running the operator from a menuWait to Deselect OthersWalkWalk DirectionWalk NavigationWalk SpeedWalk navigation settingsWalk with gravity, or free navigateWallWanderWarn Msgid Not CapitalizedWarn about messages not starting by a capitalized letter (with a few allowed exceptions!)WarningWarning Icon ForegroundWarning PropagationWarning TypeWarning created during evaluation of a geometry nodes modifierWarning! Before unlocking, ensure another instance of Blender is not running.Warning, file already exists. Overwrite existing file?Warning/error indicator color for strips referencing the strip being tweakedWarning:Warning: Some features may change after generationWarning: Some images are modified and these changes will be lost.Warning: There are unsaved external image(s).WarpWarp AngleWarp ModifierWarp modifierWarp parts of a mesh to a new location in a very flexible way thanks to 2 specified objectsWarp vertices around the cursorWaterWattsWaveWave AlignmentWave ClampWave Crest Particle SamplingWave Crest Potential MaximumWave Crest SamplingWave Deformation EffectWave Deformation effectWave DirectionWave EffectWave ModifierWave ProfileWave ScaleWave TextureWave TypeWave damping factorWave effect modifierWave propagation speedWave time scaling factorWaveDistortionWaveformWaveform Audio File FormatWaveform DisplayWaveform ModeWaveform OpacityWaveform StyleWaveformsWavelengthWavelength of the sinus displacementWavesWay to display the backgroundWay to display the cavity shadingWay to interpret mouse movementsWeakWeak reference to a data-block in another library .blend file (used to re-use already appended data instead of appending new copies)Weak reference to some assetWebMWebM (VP9+Opus)WebM / VP9WebP FormatWebsiteWeightWeight 1Weight 2Weight 3Weight 4Weight AngleWeight Color RangeWeight FactorWeight Grease PencilWeight GroupWeight IndexWeight InterpolationWeight Modifier AngleWeight Modifier ProximityWeight OutputWeight PaintWeight Paint Auto-NormalizeWeight Paint CapabilitiesWeight Paint Lock-RelativeWeight Paint Multi-PaintWeight Paint OpacityWeight Paint OverlaysWeight PositionWeight ProximityWeight applied per faceWeight data for new strokes is added according to the current vertex group and weight. If no vertex group selected, weight is not added.Weight for cloth simulationWeight hair particlesWeight of a particle instance object in a collectionWeight of feather pointWeight of rotation constraint for IKWeight of scale constraint for IKWeight of the characters. 100-900, 400 is normal.Weight of the closest guide curve for each generated curveWeight of the pointWeight projection's vector by faces with larger areasWeight to assign in vertex groupsWeight used by the Subdivision Surface modifierWeight used for Soft Body GoalWeight used for smoothingWeight value of a vertex in a vertex groupWeight:Weight: {:.3f}WeightVG Edit ModifierWeightVG Mix ModifierWeightVG Proximity ModifierWeightedWeighted MedianWeighted NormalWeighted median face centerWeighted result of strip is added to the accumulated resultsWeighted result of strip is multiplied with the accumulated resultsWeighted result of strip is removed from the accumulated resultsWeighted vertex normal mode to useWeightedNormalWeightedNormal ModifierWeighting ModeWeighting factor for which keyframe is favored moreWeightsWeights for all of the objects in the instance collectionWeights for the vertex groups this point is member ofWeights for the vertex groups this vertex is member ofWeights from envelopes with user defined radiusWeights over this threshold remainWeldWeld ModifierWeld UVs based on shared verticesWeld loose edges into faces (splitting them into new faces)Weld modifierWeld selected UV vertices togetherWestWet MixWet Paint RadiusWet PersistenceWetmap LayerWetmapsWetnessWhDownWhInWhOutWhUpWhat Cryptomatte layer is usedWhat axis is used to change particle rotation with timeWhat distance Width measuresWhat override operation is performedWhat type of blend preview to createWhat way to clear parentingWheelWheel Invert ZoomWhen Even mode is active, flips between the two adjacent edge loopsWhen an 'array/vector' type is chosen (Location, Rotation, Color, etc.), entire array is to be usedWhen and how proxies are createdWhen bone has a parent, bone's head is stuck to the parent's tailWhen calculating Bone Paths, use Head or TipsWhen combined with each voxel's value, determines the number of points to sample per unit volumeWhen controls are merged into ones owned by other chains, include parent-induced rotation/scale difference into handle motion. Otherwise only local motion of the control bone is usedWhen creating new frames, the strokes from the previous/active frame are included as the basis for the new oneWhen deforming bone, multiply effects of Vertex Group weights with Envelope influenceWhen disabled, newly created faces are limited to 3 and 4 sided facesWhen duplicating strips, assign new copies of the actions they useWhen enabled, applies the pose flipped over the X-axisWhen entering numbers while transforming, default to advanced mode for full math expression evaluationWhen exporting animations, disable viewport for other objects, for performanceWhen external text is out of sync, resolve the conflictWhen highlighted, do not pass events through to be handled by other keymapsWhen inside a 3D viewport, use layers and camera of the viewportWhen keying manually, skip inserting keys that don't affect the animationWhen locked keep using normal of surface where stroke was initiatedWhen locked keep using the plane origin of surface where stroke was initiatedWhen merging controls, chains with higher priority always winWhen merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify the position of the new nodesWhen merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify whether to collapse them or show the full node with options expandedWhen on, multiple actions become part of the same glTF animation if they're pushed onto NLA tracks with the same name. When off, all the currently assigned actions become one glTF animationWhen pasting, assume the pasted matrix is relative to another object (set in the user interface)When pasting, mirror the transform relative to a specific object or boneWhen projecting in the negative direction invert the face cull modeWhen projecting in the opposite direction invert the face cull modeWhen rendering animations, save JPG preview images in same directoryWhen saving a tiled image, the path '%s' must contain a valid UDIM markerWhen there is no material on object, export active vertex colorWhen this is disabled, lock alpha while paintingWhen to preview the compositor output inside the viewportWhen transforming keyframes, changes to the animation data are flushed to other viewsWhen transforming strips, changes to the animation data are flushed to other viewsWhen true the format is a movieWhen using adaptive sampling highlight pixels which are being sampledWhen using an image texture, adjust the stencil size to fit the image aspect ratioWhere the Cryptomatte passes are loaded fromWhere the annotation comes fromWhere the clip comes fromWhere the image comes fromWhere the tail startsWhere to cache raw render resultsWhere to emit particles fromWhere to move cursor toWhere to move cursor to, to make a selectionWhere to output the baked mapWhere to perform randomizationWhere to save baked image texturesWhere to store the baked dataWhere to take the metadata fromWhether bimanual interaction is occurringWhether geometry has been bound to anchorsWhether geometry has been bound to control cageWhether geometry has been bound to target meshWhether or not each visible tab has a search resultWhether the IES file is loaded from disk or from a text data-blockWhether the attribute can be removed or renamedWhether the cache is separated in a series of filesWhether the current view is aligned to an axis (does not check whether the view is orthographic, use "is_perspective" for that). Setting this will rotate the view to the closest axisWhether the image has an alpha channelWhether the input control point plus the offset is a valid index of the original curveWhether the node could find a single face to sample at the UV coordinateWhether the node editor's type supports displaying node previewsWhether the ocean is using cached data or simulatingWhether the panel is expanded or closedWhether the position of the marker is keyframed or trackedWhether the sampling was successful. It can fail when the sampled group is emptyWhether the selected text is boldWhether the selected text is italicsWhether the selected text is small capsWhether the selected text is underlinedWhether the stored attachment UV coordinate is validWhether the viewport is using orthographic projectionWhether there is any action referenced by NLA being edited (strictly read-only)Whether there is any text selectedWhether these settings have already been auto-set or notWhether this ID is runtime-only, evaluated data-block, or actual data from .blend fileWhether this blender installation is a sandboxed Microsoft Store versionWhether this bone collection is effectively visible in the viewport. This is True when this bone collection and all of its ancestors are visible, or when it is marked as 'solo'.Whether this collection is visible for the view layer, take into account the collection parentWhether this feature-set is registered or notWhether this library override exists only for the override hierarchy, or if it is actually editable by the userWhether this library override is defined as part of a library hierarchy, or as a single, isolated and autonomous overrideWhether this path is saved in bookmarks, or generated from OSWhether to check the type of left and right handlesWhether to delete the selection after copyingWhether to enable or disable tweak mode in NLAWhether to fade in or outWhether to hide or show verticesWhether to select or deselect linked vertices under the cursorWhether to select while movingWhether to set face strength, and which faces to set face strength onWhether to set face strength, and which faces to set it onWhether to update left and right handlesWhether to use a custom frame for looking up data in the cache file, instead of using the current scene frameWhether to use maximum clipping valueWhether to use minimum clipping valueWhether we may browse Blender files' content or notWhich Actions to affectWhich Boolean solver to useWhich ID types to show/hide, when browsing a libraryWhich Intersect solver to useWhich Selection Set to select; -1 uses the active Selection SetWhich algorithm to use to generate the marginWhich asset types to show/hide, when browsing an asset libraryWhich axis to use for offsetWhich bone to take texture coordinates fromWhich bones to affectWhich boolean operation to applyWhich channels to bakeWhich channels to insert keys at when no keying set is activeWhich color management settings to use for file savingWhich data to transferWhich data's transformations to bakeWhich data-block previews to clearWhich direction is used to calculate the effector forceWhich distances to target object to useWhich domain to delete inWhich domain to duplicateWhich domain to read the data fromWhich domain to separate onWhich domain to store the data inWhich edge data layers to transferWhich element to retrieve a value from on the geometryWhich elements to affect (vertices, edges and/or faces)Which elements to deleteWhich end of the segment to use as a reference to scale fromWhich end of the segment to use as a reference to shear fromWhich ends of the segment between this and the next keyframe easing interpolation is applied toWhich face corner data layers to transferWhich face data layers to transferWhich frame to use for videos. Note that different frames in videos can have different resolutionsWhich frames to include in the exportWhich geometry element to move the attribute toWhich implementation of spring to useWhich kind of object to exportWhich layers to transfer, in case of multi-layers typesWhich mesh elements selection works onWhich method to use for viewport navigationWhich mode to use for decimationWhich object to take texture coordinates fromWhich objects to include in the exportWhich output node to use, for node-based texturesWhich part of the text to deleteWhich part to snap onto the targetWhich particle level set generator to useWhich parts of the mesh component to deleteWhich point on the bones is used when calculating pathsWhich renderer and viewport shading types to use the shaders forWhich sides to copy from and toWhich sides to copy from and to (when both are selected)Which sky model should be usedWhich style to use for viewport scalingWhich texture channel to use for maskingWhich texture coordinates to use for mappingWhich top-level instances to realizeWhich transforms to transferWhich vertex data layers to transferWhich vertices should be affectedWhich vertices to hide or showWhile editing, don't update metaball at allWhile editing, update metaball alwaysWhile editing, update metaball in half resolutionWhile editing, update metaball without polygonizationWhile offline, use "Install from Disk" instead.WhiteWhite BalanceWhite Balance PresetsWhite LevelWhite Noise TextureWhite PointWhite ValueWhite balance modifier for sequence stripWhole CharacterWhole Character (Selected Bones Only)Whole CollectionWhole FrameWidgetWidget EmbossWidget OffsetWidget StyleWidget TypeWidgets CollectionWidthWidth PercentWidth TypeWidth and height in pixelsWidth of CCD sensor in millimetersWidth of marker's pattern in screen coordinatesWidth of marker's search in screen coordinatesWidth of the active voxel surface, in voxelsWidth of the blur for the transition, in percentage relative to the image sizeWidth of the gradient inside of the meshWidth of the nodeWidth of the zone in UI units where speed increases with distance from the edgeWidth over which the reconstruction filter combines samplesWidth:Will be stuck reading frame {:d}!Will create directories so that all paths are valid.WinWindWind FactorWind VelocityWind effector weightWind speedWindowWindow BackgroundWindow ManagerWindow ManagersWindow MatrixWindow event timerWindow heightWindow manager data-block defining open windows and other user interface dataWindow manager data-blocksWindow widthWindowManager3D ViewWindowManager3D View GenericWindowManager3D View Tool: CursorWindowManager3D View Tool: Cursor (fallback)WindowManager3D View Tool: Edit Armature, Bone EnvelopeWindowManager3D View Tool: Edit Armature, Bone Envelope (fallback)WindowManager3D View Tool: Edit Armature, Bone SizeWindowManager3D View Tool: Edit Armature, Bone Size (fallback)WindowManager3D View Tool: Edit Armature, ExtrudeWindowManager3D View Tool: Edit Armature, Extrude (fallback)WindowManager3D View Tool: Edit Armature, Extrude to CursorWindowManager3D View Tool: Edit Armature, Extrude to Cursor (fallback)WindowManager3D View Tool: Edit Armature, RollWindowManager3D View Tool: Edit Armature, Roll (fallback)WindowManager3D View Tool: Edit Curve, Curve PenWindowManager3D View Tool: Edit Curve, Curve Pen (fallback)WindowManager3D View Tool: Edit Curve, DrawWindowManager3D View Tool: Edit Curve, Draw (fallback)WindowManager3D View Tool: Edit Curve, ExtrudeWindowManager3D View Tool: Edit Curve, Extrude (fallback)WindowManager3D View Tool: Edit Curve, Extrude to CursorWindowManager3D View Tool: Edit Curve, Extrude to Cursor (fallback)WindowManager3D View Tool: Edit Curve, RadiusWindowManager3D View Tool: Edit Curve, Radius (fallback)WindowManager3D View Tool: Edit Curve, RandomizeWindowManager3D View Tool: Edit Curve, Randomize (fallback)WindowManager3D View Tool: Edit Curve, TiltWindowManager3D View Tool: Edit Curve, Tilt (fallback)WindowManager3D View Tool: Edit Mesh, BevelWindowManager3D View Tool: Edit Mesh, Bevel (fallback)WindowManager3D View Tool: Edit Mesh, BisectWindowManager3D View Tool: Edit Mesh, Bisect (fallback)WindowManager3D View Tool: Edit Mesh, Edge SlideWindowManager3D View Tool: Edit Mesh, Edge Slide (fallback)WindowManager3D View Tool: Edit Mesh, Extrude Along NormalsWindowManager3D View Tool: Edit Mesh, Extrude Along Normals (fallback)WindowManager3D View Tool: Edit Mesh, Extrude IndividualWindowManager3D View Tool: Edit Mesh, Extrude Individual (fallback)WindowManager3D View Tool: Edit Mesh, Extrude ManifoldWindowManager3D View Tool: Edit Mesh, Extrude Manifold (fallback)WindowManager3D View Tool: Edit Mesh, Extrude RegionWindowManager3D View Tool: Edit Mesh, Extrude Region (fallback)WindowManager3D View Tool: Edit Mesh, Extrude to CursorWindowManager3D View Tool: Edit Mesh, Extrude to Cursor (fallback)WindowManager3D View Tool: Edit Mesh, Inset FacesWindowManager3D View Tool: Edit Mesh, Inset Faces (fallback)WindowManager3D View Tool: Edit Mesh, KnifeWindowManager3D View Tool: Edit Mesh, Knife (fallback)WindowManager3D View Tool: Edit Mesh, Loop CutWindowManager3D View Tool: Edit Mesh, Loop Cut (fallback)WindowManager3D View Tool: Edit Mesh, Offset Edge Loop CutWindowManager3D View Tool: Edit Mesh, Offset Edge Loop Cut (fallback)WindowManager3D View Tool: Edit Mesh, Poly BuildWindowManager3D View Tool: Edit Mesh, Poly Build (fallback)WindowManager3D View Tool: Edit Mesh, Push/PullWindowManager3D View Tool: Edit Mesh, Push/Pull (fallback)WindowManager3D View Tool: Edit Mesh, RandomizeWindowManager3D View Tool: Edit Mesh, Randomize (fallback)WindowManager3D View Tool: Edit Mesh, Rip EdgeWindowManager3D View Tool: Edit Mesh, Rip Edge (fallback)WindowManager3D View Tool: Edit Mesh, Rip RegionWindowManager3D View Tool: Edit Mesh, Rip Region (fallback)WindowManager3D View Tool: Edit Mesh, Shrink/FattenWindowManager3D View Tool: Edit Mesh, Shrink/Fatten (fallback)WindowManager3D View Tool: Edit Mesh, SmoothWindowManager3D View Tool: Edit Mesh, Smooth (fallback)WindowManager3D View Tool: Edit Mesh, SpinWindowManager3D View Tool: Edit Mesh, Spin (fallback)WindowManager3D View Tool: Edit Mesh, To SphereWindowManager3D View Tool: Edit Mesh, To Sphere (fallback)WindowManager3D View Tool: Edit Mesh, Vertex SlideWindowManager3D View Tool: Edit Mesh, Vertex Slide (fallback)WindowManager3D View Tool: Edit Text, Select TextWindowManager3D View Tool: Edit Text, Select Text (fallback)WindowManager3D View Tool: MeasureWindowManager3D View Tool: Measure (fallback)WindowManager3D View Tool: MoveWindowManager3D View Tool: Move (fallback)WindowManager3D View Tool: Object, Add PrimitiveWindowManager3D View Tool: Object, Add Primitive (fallback)WindowManager3D View Tool: Paint Weight, GradientWindowManager3D View Tool: Paint Weight, Gradient (fallback)WindowManager3D View Tool: Paint Weight, Sample Vertex GroupWindowManager3D View Tool: Paint Weight, Sample Vertex Group (fallback)WindowManager3D View Tool: Paint Weight, Sample WeightWindowManager3D View Tool: Paint Weight, Sample Weight (fallback)WindowManager3D View Tool: Pose, BreakdownerWindowManager3D View Tool: Pose, Breakdowner (fallback)WindowManager3D View Tool: Pose, PushWindowManager3D View Tool: Pose, Push (fallback)WindowManager3D View Tool: Pose, RelaxWindowManager3D View Tool: Pose, Relax (fallback)WindowManager3D View Tool: RotateWindowManager3D View Tool: Rotate (fallback)WindowManager3D View Tool: ScaleWindowManager3D View Tool: Scale (fallback)WindowManager3D View Tool: Sculpt, Box Face SetWindowManager3D View Tool: Sculpt, Box Face Set (fallback)WindowManager3D View Tool: Sculpt, Box HideWindowManager3D View Tool: Sculpt, Box Hide (fallback)WindowManager3D View Tool: Sculpt, Box MaskWindowManager3D View Tool: Sculpt, Box Mask (fallback)WindowManager3D View Tool: Sculpt, Box TrimWindowManager3D View Tool: Sculpt, Box Trim (fallback)WindowManager3D View Tool: Sculpt, Cloth FilterWindowManager3D View Tool: Sculpt, Cloth Filter (fallback)WindowManager3D View Tool: Sculpt, Color FilterWindowManager3D View Tool: Sculpt, Color Filter (fallback)WindowManager3D View Tool: Sculpt, Face Set EditWindowManager3D View Tool: Sculpt, Face Set Edit (fallback)WindowManager3D View Tool: Sculpt, Lasso Face SetWindowManager3D View Tool: Sculpt, Lasso Face Set (fallback)WindowManager3D View Tool: Sculpt, Lasso HideWindowManager3D View Tool: Sculpt, Lasso Hide (fallback)WindowManager3D View Tool: Sculpt, Lasso MaskWindowManager3D View Tool: Sculpt, Lasso Mask (fallback)WindowManager3D View Tool: Sculpt, Lasso TrimWindowManager3D View Tool: Sculpt, Lasso Trim (fallback)WindowManager3D View Tool: Sculpt, Line Face SetWindowManager3D View Tool: Sculpt, Line Face Set (fallback)WindowManager3D View Tool: Sculpt, Line HideWindowManager3D View Tool: Sculpt, Line Hide (fallback)WindowManager3D View Tool: Sculpt, Line MaskWindowManager3D View Tool: Sculpt, Line Mask (fallback)WindowManager3D View Tool: Sculpt, Line ProjectWindowManager3D View Tool: Sculpt, Line Project (fallback)WindowManager3D View Tool: Sculpt, Line TrimWindowManager3D View Tool: Sculpt, Line Trim (fallback)WindowManager3D View Tool: Sculpt, Mask by ColorWindowManager3D View Tool: Sculpt, Mask by Color (fallback)WindowManager3D View Tool: Sculpt, Mesh FilterWindowManager3D View Tool: Sculpt, Mesh Filter (fallback)WindowManager3D View Tool: Sculpt, Polyline Face SetWindowManager3D View Tool: Sculpt, Polyline Face Set (fallback)WindowManager3D View Tool: Sculpt, Polyline HideWindowManager3D View Tool: Sculpt, Polyline Hide (fallback)WindowManager3D View Tool: Sculpt, Polyline MaskWindowManager3D View Tool: Sculpt, Polyline Mask (fallback)WindowManager3D View Tool: Sculpt, Polyline TrimWindowManager3D View Tool: Sculpt, Polyline Trim (fallback)WindowManager3D View Tool: Select BoxWindowManager3D View Tool: Select Box (fallback)WindowManager3D View Tool: Select CircleWindowManager3D View Tool: Select Circle (fallback)WindowManager3D View Tool: Select LassoWindowManager3D View Tool: Select Lasso (fallback)WindowManager3D View Tool: ShearWindowManager3D View Tool: Shear (fallback)WindowManager3D View Tool: TransformWindowManager3D View Tool: Transform (fallback)WindowManager3D View Tool: TweakWindowManager3D View Tool: Tweak (fallback)WindowManagerAccelerateWindowManagerAddWindowManagerAdd CutWindowManagerAdd Cut ClosedWindowManagerAdd NewWindowManagerAdd Snap PointWindowManagerAdjust Proportional InfluenceWindowManagerAlignWindowManagerAnimationWindowManagerAnimation ChannelsWindowManagerApplyWindowManagerAreaWindowManagerArmatureWindowManagerAutomatic ConstraintWindowManagerAutomatic Constraint PlaneWindowManagerAxis SnapWindowManagerAxis Snap (Off)WindowManagerBackwardWindowManagerBeginWindowManagerBevel Modal MapWindowManagerCancelWindowManagerCenter Pivot OffWindowManagerCenter Pivot OnWindowManagerChange Affect TypeWindowManagerChange Inner MiterWindowManagerChange Intersection MethodWindowManagerChange OffsetWindowManagerChange Offset ModeWindowManagerChange Outer MiterWindowManagerChange ProfileWindowManagerChange SegmentsWindowManagerClear ConstraintsWindowManagerClipWindowManagerClip Dopesheet EditorWindowManagerClip EditorWindowManagerClip Graph EditorWindowManagerCollide ExtensionsWindowManagerConfirmWindowManagerConfirm SamplingWindowManagerConsoleWindowManagerCurveWindowManagerCurve Pen Modal MapWindowManagerCurvesWindowManagerCustom Normals Modal MapWindowManagerCycle Angle Snapping Relative EdgeWindowManagerCycle through profile typesWindowManagerDecelerateWindowManagerDecrease Jump HeightWindowManagerDecrease Max AutoIK Chain LengthWindowManagerDecrease Proportional InfluenceWindowManagerDecrease SegmentsWindowManagerDecrease SubdivisionWindowManagerDeselectWindowManagerDiagonals FalloffWindowManagerDopesheetWindowManagerDopesheet GenericWindowManagerDownWindowManagerDrag ExtensionsWindowManagerEnd Current CutWindowManagerExtrudeWindowManagerEyedropper ColorRamp PointSampling MapWindowManagerEyedropper Modal MapWindowManagerFastWindowManagerFast (Off)WindowManagerFile BrowserWindowManagerFile Browser ButtonsWindowManagerFile Browser MainWindowManagerFill Tool Modal MapWindowManagerFixed Aspect OffWindowManagerFixed Aspect OnWindowManagerFlipWindowManagerFontWindowManagerForwardWindowManagerFramesWindowManagerFree-Align ToggleWindowManagerGeneric Tool: AnnotateWindowManagerGeneric Tool: Annotate (fallback)WindowManagerGeneric Tool: Annotate EraserWindowManagerGeneric Tool: Annotate Eraser (fallback)WindowManagerGeneric Tool: Annotate LineWindowManagerGeneric Tool: Annotate Line (fallback)WindowManagerGeneric Tool: Annotate PolygonWindowManagerGeneric Tool: Annotate Polygon (fallback)WindowManagerGeodesic FalloffWindowManagerGeodesic recursion stepWindowManagerGesture BoxWindowManagerGesture Straight LineWindowManagerGesture Zoom BorderWindowManagerGrabWindowManagerGraph EditorWindowManagerGraph Editor GenericWindowManagerGraphics card:WindowManagerGrease PencilWindowManagerGrease Pencil Brush StrokeWindowManagerGrease Pencil Edit ModeWindowManagerGrease Pencil Fill ToolWindowManagerGrease Pencil Sculpt ModeWindowManagerGrease Pencil Vertex PaintWindowManagerGrease Pencil Weight PaintWindowManagerIgnore Snapping OffWindowManagerIgnore Snapping OnWindowManagerImageWindowManagerImage Editor Tool: SampleWindowManagerImage Editor Tool: Sample (fallback)WindowManagerImage Editor Tool: Uv, CursorWindowManagerImage Editor Tool: Uv, Cursor (fallback)WindowManagerImage Editor Tool: Uv, GrabWindowManagerImage Editor Tool: Uv, Grab (fallback)WindowManagerImage Editor Tool: Uv, MoveWindowManagerImage Editor Tool: Uv, Move (fallback)WindowManagerImage Editor Tool: Uv, PinchWindowManagerImage Editor Tool: Uv, Pinch (fallback)WindowManagerImage Editor Tool: Uv, RelaxWindowManagerImage Editor Tool: Uv, Relax (fallback)WindowManagerImage Editor Tool: Uv, Rip RegionWindowManagerImage Editor Tool: Uv, Rip Region (fallback)WindowManagerImage Editor Tool: Uv, RotateWindowManagerImage Editor Tool: Uv, Rotate (fallback)WindowManagerImage Editor Tool: Uv, ScaleWindowManagerImage Editor Tool: Uv, Scale (fallback)WindowManagerImage Editor Tool: Uv, Select BoxWindowManagerImage Editor Tool: Uv, Select Box (fallback)WindowManagerImage Editor Tool: Uv, Select CircleWindowManagerImage Editor Tool: Uv, Select Circle (fallback)WindowManagerImage Editor Tool: Uv, Select LassoWindowManagerImage Editor Tool: Uv, Select Lasso (fallback)WindowManagerImage Editor Tool: Uv, TweakWindowManagerImage Editor Tool: Uv, Tweak (fallback)WindowManagerImage GenericWindowManagerImage PaintWindowManagerImage ViewWindowManagerInWindowManagerIncrease Jump HeightWindowManagerIncrease Max AutoIK Chain LengthWindowManagerIncrease Proportional InfluenceWindowManagerIncrease SegmentsWindowManagerIncrease SubdivisionWindowManagerInfoWindowManagerInvertWindowManagerJumpWindowManagerJump (Off)WindowManagerKeyingWindowManagerKnife Tool Modal MapWindowManagerLanguageWindowManagerLatticeWindowManagerLeftWindowManagerLengthen ExtensionsWindowManagerLimited Platform SupportWindowManagerLink HandlesWindowManagerLocal DownWindowManagerLocal UpWindowManagerLock AngleWindowManagerLoop Count DecreaseWindowManagerLoop Count IncreaseWindowManagerMarkersWindowManagerMask EditingWindowManagerMeshWindowManagerMesh Filter Modal MapWindowManagerMetaballWindowManagerMoveWindowManagerMove Adjacent HandleWindowManagerMove Entire PointWindowManagerMove OriginWindowManagerNLA EditorWindowManagerNLA GenericWindowManagerNLA TracksWindowManagerNavigateWindowManagerNewWindowManagerNo OperationWindowManagerNode AttachmentWindowManagerNode Attachment (Off)WindowManagerNode EditorWindowManagerNode GenericWindowManagerNuminput Increment DownWindowManagerNuminput Increment UpWindowManagerObject ModeWindowManagerObject Non-modalWindowManagerOutWindowManagerOutlinerWindowManagerPaint CurveWindowManagerPaint Face Mask (Weight, Vertex, Texture)WindowManagerPaint Stroke ModalWindowManagerPaint Vertex Selection (Weight, Vertex)WindowManagerPanWindowManagerPan (Off)WindowManagerPanningWindowManagerParticleWindowManagerPlatform UnsupportedWindowManagerPoseWindowManagerPrecisionWindowManagerPrecision (Off)WindowManagerPrecision ModeWindowManagerPrimitive Tool Modal MapWindowManagerProperty EditorWindowManagerProperty ValueWindowManagerRegion Context MenuWindowManagerRemove Last Snap PointWindowManagerResetWindowManagerReset SamplingWindowManagerResizeWindowManagerRightWindowManagerRotateWindowManagerRotate NormalsWindowManagerRotationWindowManagerRotation (Off)WindowManagerSample a PointWindowManagerScaleWindowManagerScreenWindowManagerScreen EditingWindowManagerSculptWindowManagerSculpt CurvesWindowManagerSculpt Expand ModalWindowManagerSearchWindowManagerSelectWindowManagerSelect and Use Mesh ItemWindowManagerSequencerWindowManagerSequencer Tool: BladeWindowManagerSequencer Tool: Blade (fallback)WindowManagerSet Snap BaseWindowManagerSet Snap Base (Off)WindowManagerSet and Use 3D CursorWindowManagerShiftWindowManagerShorten ExtensionsWindowManagerSizeWindowManagerSlowWindowManagerSlow (Off)WindowManagerSnapWindowManagerSnap InvertWindowManagerSnap Invert (Off)WindowManagerSnap OffWindowManagerSnap OnWindowManagerSnap ToggleWindowManagerSnap expand to Face SetsWindowManagerSnap to Midpoints OffWindowManagerSnap to Midpoints OnWindowManagerSpherical FalloffWindowManagerSpherizeWindowManagerStandard Modal MapWindowManagerStart SamplingWindowManagerStop Move BackwardWindowManagerStop Move ForwardWindowManagerStop Move Global DownWindowManagerStop Move Global UpWindowManagerStop Move LeftWindowManagerStop Move Local DownWindowManagerStop Move Local UpWindowManagerStop Move RightWindowManagerSubtractWindowManagerSwitch to MoveWindowManagerSwitch to RotateWindowManagerSwitch to ZoomWindowManagerTeleportWindowManagerTextWindowManagerText GenericWindowManagerTexture Distortion DecreaseWindowManagerTexture Distortion IncreaseWindowManagerToggle Angle SnappingWindowManagerToggle Brush GradientWindowManagerToggle Clamp OverlapWindowManagerToggle Cut ThroughWindowManagerToggle Depth TestingWindowManagerToggle Direction for Node Auto-OffsetWindowManagerToggle Distance and Angle MeasurementsWindowManagerToggle Extension ModeWindowManagerToggle GradientWindowManagerToggle GravityWindowManagerToggle Harden NormalsWindowManagerToggle Mark SeamWindowManagerToggle Mark SharpWindowManagerToggle Preserve StateWindowManagerTopology FalloffWindowManagerTopology recursion StepWindowManagerTransform Modal MapWindowManagerUV EditorWindowManagerUV SculptWindowManagerUndoWindowManagerUpWindowManagerUpgrading to the latest macOS version may improve Blender supportWindowManagerUse MouseWindowManagerUse ObjectWindowManagerUse PivotWindowManagerUser InterfaceWindowManagerVert/Edge SlideWindowManagerVertex PaintWindowManagerView2DWindowManagerView2D Buttons ListWindowManagerView3D Dolly ModalWindowManagerView3D Fly ModalWindowManagerView3D Gesture CircleWindowManagerView3D Move ModalWindowManagerView3D Placement ModalWindowManagerView3D Rotate ModalWindowManagerView3D Walk ModalWindowManagerView3D Zoom ModalWindowManagerWeight PaintWindowManagerWindowWindowManagerX AxisWindowManagerX Axis CorrectionWindowManagerX Axis LockingWindowManagerX PlaneWindowManagerY AxisWindowManagerY Axis LockingWindowManagerY PlaneWindowManagerYour graphics card or macOS version is not supportedWindowManagerZ AxisWindowManagerZ Axis CorrectionWindowManagerZ Axis LockingWindowManagerZ PlaneWindowing Environment: {:s}WindowsWindows & Linux only operatorWindows InkWintabWireWire ColorWire Color TypeWire ColorsWire EditWire SelectWire WidthWire edgesWireframeWireframe DetailWireframe ModifierWireframe OpacityWireframe ThresholdWireframe effect modifierWiresWith OffsetWith TargetsWith refractive materials, generate approximate caustics in shadows of this object. Up to 10 bounces inside this object are taken into account. Lights, caster and receiver objects must have shadow caustics options set to enable thisWoodWood TextureWord SpacingWord WrapWord wrap width as factor, zero disablesWork Space ToolWork Space UI TagWorkSpace2D AnimationWorkSpace2D Full CanvasWorkSpaceAnimationWorkSpaceCompositingWorkSpaceGeometry NodesWorkSpaceLayoutWorkSpaceMaskingWorkSpaceModelingWorkSpaceMotion TrackingWorkSpaceNewWorkSpaceRenderingWorkSpaceScriptingWorkSpaceSculptingWorkSpaceShadingWorkSpaceTexture PaintWorkSpaceUV EditingWorkSpaceVideo EditingWorkSpace UI TagsWorkbenchWorkbench render of sceneWorkspaceWorkspace data-block, defining the working environment for the userWorkspace data-blocksWorkspacesWorldWorldNewWorldWorldWorld MistWorld OpacityWorld OutputWorld OverrideWorld PropertiesWorld SpaceWorld Space LightingWorld background is transparent, for compositing the render over another backgroundWorld data-block describing the environment and ambient lighting of a sceneWorld data-blocksWorld lighting settingsWorld mist settingsWorld space normal mappingWorld space normal mapping, compatible with Blender render bakingWorld space vector displacement mappingWorld used for rendering the sceneWorldsWorldspace transformation matrixWrapWrap MethodWrap ModeWrap WidthWrap back to the first/last valuesWrap value to range, wrap(A,B)Wrap words if there is not enough horizontal spaceWrapper operator which will invoke given op after setting its module_nameWraps a value and reverses every other cycle (A,B)WriteWrite ImageWrite Local File (overwrite existing)Write Original File (overwrite existing)Write a FBX fileWrite all keymaps (not just user modified)Write bake to current directory (overwrite existing bake)Write bake to original location (overwrite existing file)Write compressed .blend fileWrite edge smoothingWrite error: cannot save %sWrite face smoothingWrite file to current directory (overwrite existing file)Write file to original location (overwrite existing file)Write filename onlyWrite files to current directory (overwrite existing files)Write files to original location (overwrite existing files)Write image file to diskWrite relative paths where possibleXX AngleX Angle SpringX Angle StiffnessX AxisX Axis StiffnessX EndX ForceX ForwardX LocationX LowerX MappingX MaxX MinX MirrorX NormalX OffsetX PlaneX PositionX RotationX ScaleX Source AxisX SpringX StartX StiffnessX SubdivisionsX UpX VelocityX axisX axis correction (toggle)X axis motionX component of the force fieldX component of the velocity fieldX coordinate of the start positionX manualX position where the strip beginsX radius used by Skin modifierX-AxisX-Axis MirrorX-GlobalX-RayX-Ray not available in current modeX-axis handle offset for end of the B-Bone's curve, adjusts curvatureX-axis handle offset for start of the B-Bone's curve, adjusts curvatureX-coordinate (screen space) to place the new object underX-offset to parenting pointX-position of marker at frame in screen coordinatesX-position of search at frame relative to marker's positionX/Y coordinates of the curve pointX/Y coordinates of the path pointX/Y pixels per meter, for the image bufferX:XRXR Action MapXR Action Map BindingXR Action Map BindingsXR Action Map ItemXR Action Map ItemsXR Action MapsXR Component PathXR Component PathsXR Data for Window Manager EventXR Session SettingsXR Session StateXR User PathXR User PathsXR action nameXR action set nameXR action typeXR action values corresponding to typeXYZ EulerXYZ Rotation Order - prone to Gimbal Lock (default)XYZ rotations not equally keyed for ID='%s' and RNA-Path='%s'XYZ to RGBXZXZ Scale ModeXZY EulerXZY Rotation Order - prone to Gimbal LockXform OpsXiph.Org Ogg ContainerXiph.Org Vorbis CodecXvidYY AngleY Angle SpringY Angle StiffnessY AxisY Axis StiffnessY EndY ForceY ForwardY LocationY LowerY MappingY MaxY MinY NormalY OffsetY PlaneY PositionY RotationY ScaleY Scale ModeY Source AxisY SpringY StartY StiffnessY SubdivisionsY UpY VelocityY axisY axis motionY component of the force fieldY component of the velocity fieldY coordinate of the start positionY manualY radius used by Skin modifierY-AxisY-GlobalY-coordinate (screen space) to place the new object underY-offset to parenting pointY-position of marker at frame in screen coordinatesY-position of search at frame relative to marker's positionY:YCCYCbCrYCbCr (ITU 601)YCbCr (ITU 709)YCbCr (JPEG)YUVYXZ EulerYXZ Rotation Order - prone to Gimbal LockYZX EulerYZX Rotation Order - prone to Gimbal LockYardsYellow-BlueYesterdayYou can adjust this later from "System" preferences.You have to select a string of connected vertices tooYou must select a rig type to create a sample ofYou should have active texture to use multires bakerZZ AngleZ Angle SpringZ Angle StiffnessZ AxisZ Axis StiffnessZ DirectionZ ForceZ ForwardZ LocationZ LowerZ MappingZ MinZ NormalZ PlaneZ RotationZ ScaleZ Source AxisZ SpringZ StiffnessZ UpZ VelocityZ axisZ axis correctionZ axis correction (toggle)Z component of the force fieldZ component of the velocity fieldZ manualZ, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this thresholdZ-AxisZ-BufferZ-GlobalZ-ScaleZ-UpZ-axis handle offset for end of the B-Bone's curve, adjusts curvatureZ-axis handle offset for start of the B-Bone's curve, adjusts curvatureZ-offset of texture mappingZ:ZIP packaged incorrectly; __init__.py should be in a directory, not at top-levelZXZXY EulerZXY Rotation Order - prone to Gimbal LockZYX EulerZYX Rotation Order - prone to Gimbal LockZero WeightsZero normal givenZeroes package versions, useful for development - to test upgradingZipZone output node that this input node is paired withZoomZoom AxisZoom Factor XZoom Factor YZoom InfluenceZoom KeyframesZoom MethodZoom OutZoom PathZoom SecondsZoom StyleZoom factorZoom factor in camera viewZoom factor, values higher than 1.0 zoom in, lower values zoom outZoom inZoom in and out as if you are scaling the view, mouse movements relative to centerZoom in and out based on horizontal mouse movementZoom in and out based on mouse movement along the set Zoom AxisZoom in and out based on vertical mouse movementZoom in the image (centered around 2D cursor)Zoom in the viewZoom in the view to the nearest item contained in the borderZoom in the view to the nearest object contained in the borderZoom in towards the mouse pointer's position in the 3D view, rather than the 2D window centerZoom in/out in the viewZoom in/out the background imageZoom in/out the imageZoom in/out the viewZoom outZoom out the image (centered around 2D cursor)Zoom out the viewZoom percentageZoom preview to fit in the areaZoom ratio, 1.0 is 1:1, higher is zoomed in, lower is zoomed outZoom the sequencer on the selected stripsZoom to FitZoom to Frame TypeZoom to Mouse Position[Action Stash][E] - Disable overshoot[E] - Enable overshoot[Shift] - Precision active`Collection.bones` is not available in armature edit modealong %s Xalong %s Yalong %s Zalong Xalong Yalong Zalong local Zand NVIDIA driver version %s or newerand Windows driver version %s or newerarccos(A)arcsin(A)arctan(A)armaturesbItascblender defaultbrushesbytescache_filescameracamerascategoryclipboardcollectionscolor pickercolor_index is invalidconstructive modifiercontext "window" is Nonecos(A)cosh(A)cursorcurvescustomdbl-drag-exp(A)fBMfilesfontsfps: %.2ffps: %igimbalgizmosglTF 2.0glTF 2.0 formatglTF AnimationsglTF Material VariantsglTFpack file pathglobalgltfpackhair_curvesiScaleiTaSCin memory to enable editing!industry compatible datalatticesleftlibrarieslightprobeslightslinestyleslink_placeholderslocallocking %s Xlocking %s Ylocking %s Zmasksmaterialsmatricesmeshesmetaballsmicrophonemmmovieclipsmulti-res modifiernamenetworkno gizmosno matricesno positionsnode_groupsnon-triangle facenormalobject_colorobjectsoneAPIotherwise it should be avoided.p0paint_curvespalettesparentparticlesperformance impact!pivot_positionpointcloudspositionspxreadremoveresrightsRGBsRGB IEC 61966-2-1 compound (piece-wise) encodingsRGB display space with Filmic view transformsaved as a new, regular file.screenscreensshape_keyssin(A)sin(x) / xsinh(A)soundsspeakerssqrt(x*x+y*y+z*z)tan(A)tanh(A)template_popup_confirm used outside of a popuptextstexturesunable to load movie clipunable to load textunable to open the fileunknown error reading fileunknown error statting fileunknown error writing fileunsupported font formatunsupported formatunsupported image formatunsupported movie clip formatuv_on_emitter() requires a modifier from an evaluated objectviewvolumeswindow_managerswith an older Blender version?wmOwnerID '%s' not in workspace '%s'workspacesworldswritey = (Ax + B){:.4g} fps{:d} F-Curve(s) are not keyframeable. They might be locked or sampled.{:d} fluid particles for this frame{:d} image(s) converted to mesh plane(s){:s} (Global){:s} ({:s} available){:s} is not supported{:s}: {:s}{} ({} on disk){} does not exist{} does not seem to be part of a sequence|%i linked library object(s)|%i multiuser armature object(s)× (Ax + B)←↑→↓⏭⏮⏯⏹Project-Id-Version: Blender 5.1.0 Beta (b'5a04f1d246f1') Report-Msgid-Bugs-To: POT-Creation-Date: 2026-03-11 11:01+0000 PO-Revision-Date: 2025-07-23 15:12+0000 Last-Translator: Anonymous Language-Team: Urdu Language: ur MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Plural-Forms: nplurals=2; plural=n != 1; X-Generator: Weblate 5.12.1ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻡﺎﻧ ‪%s‬ ﺮﺗ ﺪﯾﺪﺟ ﺎﯾﮫﺗﺎﺳ ﮯﮐ ﻥﺯﻭ ﺭﺎﮐﺩﻮﺧ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﯽﻟﺎﺧ ﮫﺗﺎﺳ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﮯﻓﺎﻔﻟ - intel-level-zero-gpu ﺎﯾ intel-compute-runtime ﻥﮊﺭﻭ - oneAPI ﺭﮈﻮﻟ ﻭﺮﯾﺯ ﻝﻮﯿﻟ (ﺎﯿﮔ ﺎﯿﮐ ﭗﻠﮐ) (ﮦﺩﻮﺳﺮﻓ) (ﯽﻣﺎﻘﻣ) (ﺪﻣﺁﺮﺑ) (ﻻﺍﻭ ﮯﻨﮭﮑﯾﺩ) (ﺎﭩﻠﯾﮈ) (ﺍﻮﮨ ﮟﯿﮩﻧ ﻝﺎﭩﺴﻧﺍ) ﺖﻔﺻ ﯽﮐ ﻡﺎﻧ ﻑﺎﺻﻭﺍ ﺩﺰﻣﺎﻧ ﺕﺎﺤﯿﺟﺮﺗ ‬%.2f‪ :ﺰﺋﺎﺳ ﺐﺳﺎﻨﺘﻣ ﭧﺋﺎﺑ ﯽﺑ ﯽﺟ ﺭﺁ ﭦﻮﻠﻓ ﯽﺒﯿﺟﺭﺁ ﭧﺋﺎﺑ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﭦﻮﻠﻓ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ (ﮏﻠﺴﻨﻣ ﺎﯾ) ﭦﻭﺎﻨﺑ ‪%s‬ X ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ‪%s‬ Y ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ‪%s‬ Z ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍ Y ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ‪%s‬ X ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ ﺭﻮﺤﻣ ‪%s‬ Y ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ ﺭﻮﺤﻣ ‪%s‬ Z ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ ﺭﻮﺤﻣ‬%s‬/‪%s‪:ﭧﮑﯿﺠﺑﺁ | | [Ctrl] - ﻝﺎﻌﻓ ﮧﻓﺎﺿﺍ‪%s‬ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮎﺮﺤﺘﻣ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺳ ﻒﺻﻭ "{}"ﮯﺳ ﻮﭩﮑﯾﺍ‪%d‬ ‪%s‬ ﺪﻨﺑ ﺲﮑﻋ‪%d‬ ‪%s‬ ﺪﻨﺑ ﺲﮑﻋ، ‪%d‬ ﻡﺎﮐﺎﻧ‪%d‬ ﻝﻭﮉﺳ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ، ‪%d‬ ﺪﻨﺑ ﺲﮑﻋ ﮮﮌﻮﺟ‪%d‬ ﺭﺍﻮﻤﮨ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ، ‪%d‬ ﺪﻨﺑ ﺲﮑﻋ ﮮﮌﻮﺟ، ‪%d‬ ﻡﺎﮐﺎﻧ‪%d‬ ﯼﮉﮨ ﮞﺎﯾﮉﮨ '‪%s‬' ﮟﯿﮨ ﮏﻠﺴﻨﻣ ﮯﺳ‪%d‬ ﻢﺧ(s) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮓﻟﺍ ﻮﮐ‪%d‬ ﮯﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﮟﯿﻤﺧ‪%d‬ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﭧﺴﯿﭘ ﮎﻼﺑ ﺎﭩﯾﮈ‪%d‬ ﻞﻨﯿﭼ ﭦﻮﻠﻓ‪%d‬ ﮟﯾﺮﯾﻮﺼﺗ ‪%s‬ ﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻅﻮﻔﺤﻣ ﮟﯿﻣ‪%d‬ ﺰﻤﭩﺋﺁ‪%d‬ ﮟﯿﮨ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ (‪%.0f‬m‪%.2f‬s ﮟﯾﺮﮐ ﮏﯿﭼ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﻡﺮﮐ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ ،(ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮟﯿﻣBézier ﮯﯿﻟ ﮯﮐ ‪%d‬ ﺪﯾﺰﻣ ‪%s‬ ﮟﯿﮨ ﺭﺎﮐﺭﺩ ﮟﯾﺭﺎﻄﻗBézier ﮯﯿﻟ ﮯﮐ ‪%d‬ ﮟﯿﮨ ﺭﺎﮐﺭﺩ ﺲﭩﻨﺋﺍﻮﭘ ﺪﯾﺰﻣ‪%d‬ ﮟﯿﺌﮔ ﯽﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﮟﯿﺤﻄﺳ ﯽﺌﻧ‪%d‬ ﮯﺌﮔ ﮯﯾﺩ ﺮﮐ ﮞﺎﭙﺴﭼ ﮯﺷ‪%d‬ ﭧﮑﯿﺠﺑﺁ(s) ﮫﺗﺎﺳ ﮯﮐ ﯽﺑﺎﯿﻣﺎﮐ ﮯﻧ ‪%d‬ ﮯﮨ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ‪%d‬ ﮯﺳ ﮟﯿﻣ ‪%d‬ ﮟﯿﮭﮑﯾﺩ ﯽﮐﮍﮭﮐ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﻠﻨﯿﭼ ﯽﺷﺩﺮﮔ)‪%d‬ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﺎﯿﮔ ﮟﯿﮩﻧ ﺎﮬﮍﭘ ﻮﮐ ﮞﻮﯿﭩﭘ ﯽﻟﺍﻭ ﻞﺴﻠﺴﺗ ‪%d‬ ﮯﮭﺗ ﮟﯿﻣ ﻞﻨﯿﭼ ﮮﮍﺑ ﮯﺳ‪%d‬ ﮟﯿﺌﮔ ﯽﮐ ﭧﺴﯿﭘ ﺲﭘﺮﭩﺳ‪%d‬ ﺩﻭﺪﺤﻣ ﻥﺯﻭ ﮯﻧﻮﮐ‪%d‬x ‪%d‬‪%d‬ × ‪%s‬: ‪%.4f‬ ms، ﻂﺳﻭﺍ: ‪%.8f‬ ms%i ﮉﺸﯿﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺋﺎﮨ + ﺰﻠﯿﺳ%i ﮯﺌﮔ ﮯﯿﮐ ﺶﯿﮐ ﺰﻠﯿﺳ%i ﮟﯿﮨ ﮟﯿﮩﻧ ﮯﺛﺎﺛﺍ ﺏﺍ ﺲﮐﻼﺑ ﺎﭩﯾﮈ%i ﮟﯿﮨ ﮯﺛﺎﺛﺍ ﺏﺍ ﺲﮐﻼﺑ ﺎﭩﯾﮈ%i ﮯﻠﻣ ﺰﻤﯾﺮﻓ!ﺰﻤﯾﺮﻓ i% ﺮﭘ ﮏﺳﮈ%i ﮟﯿﮩﻧ ﮟﯿﻣ ﺰﮐﺮﻣ (ﮟﯿﻧﺎﺑﺯ) ﮯﺷ، %i ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ:%i ﮯﻠﻣ ﺲﭩﻨﺋﺍﻮﭘ!‪%s‬ '‪%s‬'‪%s‬ '‪%s‬' ﮦﺮﻣﺯ ﮟﯿﻣ '‪%s‬' ﮯﮨ‪%s‬ '‪%s‬' ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﮯﺳ ﺱﺍ ﮯﺳﺍ ﺭﻭﺍ ﮯﮨ ﺮﮨﺎﺑ ﮯﺳ ﺲﯿﺑ ﺎﭩﯾﮈ ﻦﯿﻣ‪%s‬ '‪%s‬' ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ ‪%d‬ ﮯﮨ‪%s‬ '‪%s‬' ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﺎﮐ ﻦﯿﻓﺭﺎﺻ ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ، ‪%d‬ ﻼﻣ (do_unlink=True ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ)‪%s‬ '‪%s‬' ﻼﻣ ﮟﯿﮩﻧ‪%s‬ '‪%s‬'، bl_idname '‪%s‬' ‪%s‬‪%s‬ '‪%s‬'، bl_idname '‪%s‬' ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺝﺍﺭﺪﻧﺍ ﺎﮐ‪%s‬ '‪%s‬'، bl_idname '‪%s‬' ﻢﺘﺧ ﻦﺸﯾﺮﭩﺴﺟﺭ ﯽﻠﮭﭽﭘ ،ﮯﮨ ﮈﺮﭩﺴﺟﺭ ﮯﻠﮩﭘ‪%s‬ ﯽﮨ ﮯﻠﮩﭘ ‪%s‬ ﮯﮨ ﮟﯿﻣ‪%s‬ ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﺱﻮﻣﺰﯿﮔ ﻢﺴﻗ ﯽﮐ ﺎﯾﺮﯾﺍ‪%s‬ ﮟﯿﮭﮑﯾﺩ ﻞﻨﯿﭘ ﻡﻮﯿﻟﺍﻭ ﯽﻤﻟﺎﻋ) ﮯﮨ ﯽﺘﮑﺳ ﮍﭘ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ ﮯﺴﺟ ﮯﮨ ﺭﮉﯿﺷ ﻡﻮﯿﻟﺍﻭ ﮏﯾﺍ ﮟﯿﻣ)‪%s‬ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮯﯿﻟ ﺱﺍ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﺮﮨﺎﺑ ﮯﺳ ﺭﻮﻃ ﭦﮉﯾﺍ ﻮﮐ(%s‬‪) ﻢﯾﺮﻓ %s‬‪ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ‪%s‬ ﮟﯿﻣ ‪%s‬ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮯﯿﻟ ﺱﺍ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﺮﮨﺎﺑ ﮯﺳ ﺭﻮﻃ ﭧﯾﮉﯾﺍ ﻮﮐ‪%s‬ ﮯﮨ ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ 'ﺶﯾﺮﻔﯾﺭ' ﯽﮭﺑ ﯽﺴﮐ‪%s‬ ﮯﮨ ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ 'ﺶﯾﺮﻔﯾﺭ' ﺹﻮﺼﺨﻣ‪%s‬ '‪%s‬' ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ‪%s‬ ﮟﯾﺮﮐ ﺱﺎﭘ ﻥﻮﺑ ﭧﯾﮉﯾﺍ ﺎﯾ ،ﻥﻮﺑ ﺯﺍﺪﻧﺍ ،ﻥﻮﺑ ﮏﯾﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ‪%s‬ ‪%s‬ ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ‪%s‬ ﻮﮐ ‪%s‬ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ‪%s‬ ﻼﻣ ﮟﯿﮩﻧ‪%s‬' ﮯﯿﻟ ﮯﮐ ‪%s‬ ﻦﯾﺪﻟﺍﻭ '‪%s‬' ﻼﻣ ﮟﯿﮩﻧ‪%s‬‪%s‬، ‪%s‬‪%s‬، ﮯﮨ ﺎﻧﺍﺮﭘ ﮯﺸﯿﮐ!‪%s‬، ﻢﯾﺮﻓ %i ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﻞﮑﻟﺎﺑ ﮯﺳ‪%s‬: %.*s‪%s‬: %.*s Location: ‪%s‬:‪%d‬‪%s‬: ‪%s‬‪%s‬: ﮌﻮﺟ ‪%s‬ ﯽﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ‪%s‬: ﮧﺛﺎﺛﺍ ﮯﮐ ﻝﺰﻨﻣ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺪﻨﺑ ﻮﮐ‪%s‬: ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﮕﻟ ﮟﯿﮩﻧ ﺏﺎﺴﺣ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮉﻨﺋﺎﺑ ﻡﻮﯿﺟ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻞﺋﺎﻓ ‪%s‬ ﻮﮐ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ ﮟﯿﻣ‪%s‬: ﮯﯿﻟ ﮯﮐ ﭗﯿﻣ ﯼﻭﻮﯾ USD ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﮉﯿﺷ‪%s‬: ﮯﯿﻟ ﮯﮐ ﮈﻮﻧ ﮧﺸﻘﻧ USD ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﮉﯿﺷ‪%s‬: ﯼﺮﭩﮐﺮﺋﺍﮈ ﭦﺭﻮﭙﻣﺍ ﺮﭽﺴﮑﯿﭨ ‪%s‬ ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ‪%s‬:%s‬‪ﮧﺘﺳﺍﺭ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﯿﻌﺗ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﻖﻠﻌﺘﻣ ﮯﺳ ﺞﮑﯿﭘ ﮯﺳ‪%s‬: ﻢﺋﺍﺮﭘ ﮉﻨﮑﺳﺍ ‪%s‬ ﻦﭩﯿﻠﯿﮑﺳ ﺭﻭﺍ ‪%s‬ ﮯﯿﻟ ﮯﮐ USD SkelRoot ﻡﺎﻋ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ Xform ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﺣ ﻮﮐ ﺱﺍ ﮯﮐ ﺮﮐ ﭧﯿﺳ ﻮﭩﯿﻤﺋﺍﺮﭘ ﭦﻭﺭ ﮟﯿﻣ ﺰﻨﺸﭘﺁ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺩﺍﺪﺟﺍ ﺅﺎﺑﺁ‪%s‬: USD ﻦﭩﯿﻠﯿﮑﺳ ‪%s‬ ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﮯﺷ ﺮﭽﯿﻣﺭﺁ ﻖﻠﻌﺘﻣ ﮯﺳ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﮯﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﺻﺎﺣ ﻑﺍﺪﮨﺍ ﮯﮐ ﻞﮑﺷ ﺐﮐﺮﻣ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻞﮑﺷ ﯽﮐ ﮉﻨﯿﻠﺑ ‪%s‬ ﮯﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﺻﺎﺣ ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺞﯿﭩﺳﺍ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻝﺎﮑﻨﮐ ‪%s‬ ﮯﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﺻﺎﺣ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮉﻨﺋﺎﺑ ﮉﻟﺭﻭ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻦﭩﯿﻠﯿﮑﺳ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﺎﺴﻔﺘﺳﺍ ﮯﺳ‪%s‬: UDIM ﻥﺮﭩﯿﭘ ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﯿﺴﻘﺗ ﻮﮐ‪%s‬: ﻝﺎﺟ ‪%s‬ ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﺎﭩﯾﮈ ﮦﻭﺮﮔ ﻡﺭﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ‪%s‬: ﮯﺛﺎﺛﺍ ﮯﮐ ﻝﺰﻨﻣ ‪%s‬ ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﺮﭘ‪%s‬: ﮈﻮﻧ :ﯽﺑﺍﺮﺧ ‪%s‬ ﭧﮐﺎﺳ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ‪%s‬ ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﮯﮨ ﻞﺛﺎﻤﻣ ﮟﯿﻣ ﺰﺋﺎﺳ ﮯﮐ ﺮﺼﻨﻋ ﺖﺳﺮﮩﻓ ﮧﮐﺮﺘﺸﻣ ﺭﻭﺍ ﻥﺯﻭ ﮧﮐﺮﺘﺸﻣ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﮯﮨ ﻞﺛﺎﻤﻣ ﺰﺋﺎﺳ ﺎﮐ ﮧﯾﺭﺎﺷﺍ ﮧﮐﺮﺘﺸﻣ ﺭﻭﺍ ﻥﺯﻭ ﮧﮐﺮﺘﺸﻣ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﻥﺯﻭ ﮧﮐﺮﺘﺸﻣ ﺎﮐ ﺰﺋﺎﺳ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﻥﺯﻭ ﮧﮐﺮﺘﺸﻣ ﺎﮐ ﺰﺋﺎﺳ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻝﺎﮑﻨﮐ ﺭﻭﺍ ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﮟﯿﻣ ﻡﺭﺎﻓ ﺲﮑﯾﺍ ﮉﻨﺋﺎﺑ ‪%s‬ ﺭﺎﻤﺷ ﮧﮐﺮﺘﺸﻣ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻞﮑﺷ ﺐﮐﺮﻣ ‪%s‬ ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺴﻓﺁ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ‪%s‬: ﮧﺛﺎﺛﺍ ﺱﺭﻮﺳ ‪%s‬ ﺮﻔﺑ ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻞﮑﺷ ﯽﮐ ﭦﻭﻼﻣ ‪%s‬ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﯿﺴﻓﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﻮﮐ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ‪%s‬: ﮯﮨ ﯽﻟﺎﺧ ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭦﺭﻮﭙﻣﺍ ﺮﭽﺴﮑﯿﭨ، ‪%s‬ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺭﺩ ﻮﮐ‪%s‬: ﻝﺎﮑﻨﮐ ‪%s‬ ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﮟﯿﻣ ﺰﺋﺎﺳ ﺭﮈﺭﺁ ﭧﻨﺋﺍﻮﺟ ﺭﻭﺍ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮯﯿﻟ ﮯﮐ‪%s‬: ﻢﺋﺍﺮﭘ ‪%s‬ ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﻥﺯﻭ ﮧﮐﺮﺘﺸﻣ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ‪%s‬‪%s‬: ﮧﺛﺎﺛﺍ ﺱﺭﻮﺳ ﺰﺋﺎﺳ ﻭﺮﯾﺯ ‪%s‬ ﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ‪%s‬: ﮧﺛﺎﺛﺍ ﮦﺩﻮﺟﻮﻣ ‪%s‬ ﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ‪%s‬: ﯽﺴﮐ IDProperty ﮈﮉﯿﺒﻤﯾﺍ ﻮﮐ ID ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ‪%s‬: ﻊﻗﻮﺘﻣ ‪%s‬ ﻢﺴﻗ، ‪%s‬ ﮟﯿﮩﻧ‪%s‬: ﻊﻗﻮﺘﻣ ID ﻢﺴﻗ ﯽﮐ، ‪%s‬ ﮟﯿﮩﻧ‪%s‬: ﺮﻔﺑ ﭗﻠﮐ '‪%s‬' ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺺﺘﺨﻣ‪%s‬: '‪%s‬' ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ‪%s‬: ﯽﭘﺎﮐ ﯼﻭﺰﺟ '‪%s‬' ﺽﺮﻋ ﻭ ﻝﻮﻃ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ‪%s‬: ﺕﺮﭘ ﺭﮉﻨﯾﺭ '‪%s‬' ﻼﻣ ﮟﯿﮩﻧ ﺱﺎﭘ ﮧﮐﺮﺘﺸﻣ ﯽﺋﻮﮐ ﮟﯿﻣ‪%s‬ ﻦﺸﮑﯾﺍ‪%s‬' ﮯﮨ ﻞﻔﻘﻣ ﺕﺮﭘ‪%s‬' ﮧﺘﺳﺍﺭ ﺍﻮﮨ ﺎﯾﺩ OS-ﮯﺋﺎﺠﺑ ﯽﮐ ﺱﺍ ،ﮯﮨ ﻂﻠﻏ '‪%s‬' ﮯﮨ ﺎﮨﺭ ﺎﻨﺑ ﮧﺘﺳﺍﺭ‪%s‬' ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ ﺖﺳﺭﺩ ﮏﯾﺍ'‪%s‬' ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﻮﺟ ﮯﮨ ﺎﮐ ﻢﺴﻗ ﮏﯾﺍ'‪%s‬': ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ‪%s‬': ﮯﮨ ﮟﯿﮩﻧ ﯼﺮﯾﺮﺒﺋﻻ‪%s‬': ﺎﯿﮔ ﺎﯾﺎﺘﺑ ﮟﯿﮩﻧ ﯽﮭﺑ ﮫﭽﮐCTRL:...' ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻥﻮﺑ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭDEF:...' ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﯼﮉﮨ ﻡﺭﺎﻔﯾﮈ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭﮯﮨ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺶﯿﻣ ﻑﺮﺻ 'ﭧﯾﺮﮕﯿﭩﻧﺍﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﮯﻧﻮﮐ ﻝﺎﺟ ﻞﺻﺍ 'ﭧﯾﺮﮕﯿﭩﻧﺍﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻮﻠﮑﺷ ﮯﯿﻟ ﮯﮐ 'ﭧﯾﺮﮕﯿﭩﻧﺍ...ﮌﻮﺟ ﮦﺪﻋﺎﻗﺎﺑ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﮉﮨ ﻭﺩ ،ﮈﻮﻧ FBX 'ﮈﻮﻧ ﺐﻤﻟ(ﮦﺪﺷ ﮯﻃ) ﯽﻟﺎﺧ to Blender's ﺡﺮﻃ ﯽﺳﺍ ,ﮈﻮﻧ FBX 'ﻡﺪﻌﻟﺎﮐ'...ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮍﺟ ﯽﮐ ﮞﻭﺮﯿﺠﻧﺯ ﯽﮐ ﮞﻮﯾﮉﮨ ﮯﺴﺟ ،ﮈﻮﻧ FBX 'ﭦﻭﺭ'ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﮦﺪﺷ ﺪﯿﺋﺎﺗ ﻑﺮﺻ is ﺲﺸﯿﻣ 'ﺎﻧﺮﮐ ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳﻑﺪﮨ ﺅﺍﺮﮑﭨ ﺭﺪﻧﺍ 'ﯽﭩﺳﺎﮑﺳﻭ'(ﻮﮨ ﮓﻨﭩﺳﺎﮐ ﮮﺭ ﻑﻼﺧ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺎﯾ ﮞﻮﻋﺎﻌﺷ ﺐﺟ ﮯﮨ ﺪﯿﻔﻣ ﺮﭘ ﺭﻮﻃ ﺹﺎﺧ) 'ﯽﺋﺍﮌﻮﭼ' ﯽﮐ ﮞﻮﻋﺎﻌﺷ!ﮯﮨ ﯽﺗﺎﺟ ﯼﺩ ﮟﯿﮩﻧ ﮧﮕﺟ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺋﻮﮐ ﺐﺟ ﮯﮨ ﻂﻠﻏ '%s‬‪' 'ﻼﺧ_ﮯﺳ'!ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮟﯿﮩﻧ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﺐﺟ ﮯﮨ ﻂﻠﻏ 'space' '‪%s‬ﻼﺧ_ﮯﺳﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ '%s‬‪' 'ﺖﻗﻭ_ﻞﻔﻗ_ﮟﯿﺋﺎﮭﮐﺩ!ﮯﮨ ﯽﺗﺎﺟ ﯼﺩ ﮟﯿﮩﻧ ﮧﮕﺟ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﯽﺋﻮﮐ ﺐﺟ ﮯﮨ ﻂﻠﻏ '%s‬‪' 'ﻼﺧ_ﮏﺗ'(ﻞﺴﻠﺴﻣ)(De) i18n ﮟﯾﺮﮐ (ﺎﭩﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﯾ) ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻧﺎﺑﺯ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯾﺮﭘﺁ ﭧﯾﮉﭘﺍ ﺰﻠﺋﺎﻓﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ (ﯼﮈ)ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻡﺎﻤﺗ (ﯼﮈ)(D) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﺕﺍﺭﺫ ﻡﺎﻤﺗ (ﯼﮈ)(De) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﻞﺑ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ(De) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﮏﻠﺴﻨﻣ ﮯﺳ ﮮﺭﺎﻨﮐ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ(de) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮮﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﯽﺋﺮﻣ ﻡﺎﻤﺗ (ﯼﮈ)(De) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﻦﺸﮑﻨﮐ ﮯﮐ ﮞﻮﭽﺑ/ﻦﯾﺪﻟﺍﻭ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ(De)ﺮﮨ NURBS ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮯﻠﮩﭘ ﮯﺳ ﮟﯿﻣ ﮯﺼﺣ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮯﮐ(De)ﺮﮨ NURBS ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺮﺧﺁ ﮯﺳ ﮟﯿﻣ ﮯﺼﺣ ﯽﺋﺮﻣ ﮯﮐ(D) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻄﻘﻧ ﯼﺮﺧﺁ ﺭﻭﺍ ﻼﮩﭘ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨﺕﺮﭘ ﯽﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯿںﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺎﺟ (ﮦﺩﻮﺳﺮﻓ)ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﺼﯿﻓ ،ﺕﺎﻣﺎﻘﻣ ﮧﻘﻠﻌﺘﻣ ﯽﮐ ﮞﻭﮌﻮﺟ ﮫﺗﺎﺳ ﮯﮐ ﺮﯿﺠﻧﺯ (ﻦﯿﻓﺭﺎﺻ ﺭﺎﮐ ﮧﺑﺮﺠﺗ ﻑﺮﺻ)(InvSquare) (ﺪﯿﻠﮐ)(ﯼﺮﯿﮑﻟ)ﺰﺋﺎﺳ ﺎﮐ ﺪﻨﯿﮔ * 2/(ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ+ﻢﮐ ﮯﺳ ﻢﮐ)(ﺐﯿﺗﺮﺗ ﮯﺑ)(ﮍﺟ)(ﺰﯿﺗ)(ﮟﯾﺮﮐ ﮓﯾﺭﮈ/ﮏﻠﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺩﺪﻌﺘﻣ)(ﺭﺍﻮﻤﮨ)(ﮦﺮﮐ)(Un)ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺰﺠﯾﺍ ﺮﭽﯿﻓ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﻥﻮﯿﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ (ﺮﯿﻏ)ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺰﯿﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ (ﺮﯿﻏ)ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ (ﺮﯿﻏ) ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﺝﺍﺮﺧﺍ ﮯﺳ ﻦﺸﮑﯿﭨﮈ ﺞﯾﺍ ﺮﭽﯿﻓ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ(ﻅﻮﻔﺤﻣ ﺮﯿﻏ)(ﻻﺍﻭ ﮯﻨﮭﮑﯾﺩ)(ﯽﻟﺎﺧ)(ﺮﭩﯾﺮﭘﺁ ﯼﺰﯾﻭﺎﺘﺳﺩ ﺮﯿﻏ)(x*x+y*y+z*z)({:s} ﺮﭘ ﯼﮉﮨ {:s})*ﮯﺘﺳﺍﺭ ﮦﺪﺸﻤﮔ*ﺰﻤﯾﺮﻓ ﯽﮑﮨﻭﺮﮔ ﺮﯿﻏ ++X+X to -X+Y+Y Up+Y to -Y+Z+Z to -Z، ‪%.2f‬ fps, ‪%d‬ ﻞﻨﯿﭼ ﭦﻮﻠﻓ، ‪%s‬, Ctrl: ﺎﻧﺮﮭﺑ :ﭧﻔﺷ ,ﮎﻭﺮﭩﺳﺍ, Shift+Ctrl: ﮞﻮﻧﻭﺩﭧﺋﺎﺑ ﯽﺑ ﯽﺟ ﺭﺁ ،ﭦﻮﻠﻓ ﯽﺒﯿﺟﺭﺁ ،ﭧﺋﺎﺑ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ،ﭦﻮﻠﻓ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ،ﮯﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮯﺘﺳﺍﺭ ﻢﯾﺮﻓ ﻞﮕﻨﺳ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻦﯿﺳ -ﮯﮨ ﻝﺎﻌﻓ ﺎﻧﺮﮐ ﮏﯿﺑ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ -ﮯﮨ ﻝﺎﻌﻓ ﻞﻤﻋ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ --Xﺭﻮﺤﻣ ﺲﮑﯾﺍ -ﮈﺭﻭﺭﺎﻓ ﺲﮑﯾﺍ --X ﺵﺩﺮﮔﭖﺍ ﺲﮑﯾﺍ--X ﯽﺘﺳﺩ-X ﮯﺳ +X-Y-Y ﺭﻮﺤﻣ-Y ﮯﮔﺁ-Y ﺵﺩﺮﮔ-Y ﺮﭘﻭﺍ-Y ﯽﺘﺳﺩ-Y to +Y-Z-Z ﺭﻮﺤﻣ-Z ﮈﺭﻭﺭﺎﻓ-Z ﺵﺩﺮﮔ-Z ﺮﭘﻭﺍ-Z ﯽﺘﺳﺩ-Z to +Z.blend ﺰﻠﺋﺎﻓﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 01ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 02ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 03ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 04ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 05ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 06ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 07ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 08ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 091/ A ﮍﺟ ﻊﺑﺮﻣ ﺎﮐ1 GB0 ﺭﻭﺍ C ﺭﺪﻧﺍ ﮯﮐ ﯼﺭﺍﺩﺍﻭﺭ (A == B) ﺮﮔﺍ 10 ﺭﻭﺍ A < B ﺮﮔﺍ 10 ﺭﻭﺍ A > B ﺮﮔﺍ 11 inchﭻﻧﺍ 1/1.8ﭻﻧﺍ 1/2.3ﭻﻧﺍ 1/2.5ﭻﻧﺍ 1/2.7ﭻﻧﺍ 1/3.2ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 10ﺮﭩﯿﻣ ﯽﭩﻨﯿﺳ 10ﻡﺍﺮﮔ 10ﺮﭩﯿﻣ 10ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﭧﺑ 10ﻡﺍﺮﮔﻮﻠﮐ 100ﺮﭩﯿﻣ 100ﮯﻧﻮﻤﻧ 10241024 pxﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 11ﮯﻧﻮﻤﻧ 11ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 12ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﭧﺑ 12128 MB128 pxﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 13ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 1414:9 in 16:9ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 15ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 1616 MBﮯﻧﻮﻤﻧ 1616 pxﮦﺪﺷ ﻂﺨﺘﺳﺩ ﭧﺑ 16ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﭧﺑ 16ﮯﺌﮔ ﮯﯿﮐ ﻂﺨﺘﺳﺩ ﺮﭘ ﭧﺑ 16ﮯﻧﻮﻤﻧ 1638416:916×ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 17ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 18ﮞﺎﯾﺮﮔﮈ 180ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 19192 kHz1931 CIE XYZ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ ﯼﺍ ﭧﻨﻨﯿﻣﻮﯿﻟﺍ ﯼﺭﺎﯿﻌﻣ1931 CIE XYZ ﭧﻨﻨﯿﻣﻮﯿﻟﺍ ﺮﯾﺬﭘ ﺖﻘﻓﺍﻮﻣ D65 ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ1:11:161:21:041:081×ﭻﻧﺍ 2/3ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ - 20ﮯﻧﻮﻤﻧ 20482048 pxﮦﺪﺷ ﻂﺨﺘﺳﺩ ﭧﺑ 24ﮯﺌﮔ ﮯﯿﮐ ﻂﺨﺘﺳﺩ ﺮﭘ ﭧﺑ 24256 MBﮯﻧﻮﻤﻧ 256256 pxﮞﺎﯾﺮﮔﮈ 2702D2D ﺮﺳﺮﮐ2D ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ2D ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ2D ﺏﺎﺴﺘﻧﺍ ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ2D ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ2D ﮟﯿﺗﺮﭘ2D ﯽﺋﺎﺒﻤﻟ2D ﭧﯿﺴﻓﺁﭧﯿﺴﻓﺁ 2D ﮯﯿﻟ ﮯﮐ ﭖﺭﺍﻭﺵﺩﺮﮔ 2D ﮯﯿﻟ ﮯﮐ ﭖﺭﺍﻭﻞﯿﮑﺳﺍ 2D ﮯﯿﻟ ﮯﮐ ﭖﺭﺍﻭ2D ﻡﺎﮑﺤﺘﺳﺍ2D ﭗﻠﮐ ﻢﮑﺤﺘﺴﻣ2D ﭦﻭﺎﻨﺑ2D ﻡﺭﺎﻔﺴﻧﺍﺮﭨ2D ﺮﭩﮑﯾﻭ2D ﻮﯿﻠﯾﻭ ﺮﭩﮑﯾﻭﻮﯿﻠﯾﻭ ﺮﭩﮑﯾﻭ 2D ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ2D ﮓﻨﺴﯿﭙﺳﺍ ﮈﺮﮔ ﻢﮐ ﺯﺍ ﻢﮐ ﻮﯾﻭﭧﯿﻨﯾﮈﺭﺁﻮﮐ 2D X ﺎﮐ ﺭﻮﺤﻣ ﻖﻠﻄﻣﭧﯿﻨﯾﮈﺭﺁﻮﮐ 2D Y ﺎﮐ ﺭﻮﺤﻣ ﻖﻠﻄﻣﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ 2D ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺱﺍ2D ﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮉﯿﭘ ﮏﯾﺮﭨ ﺎﯾ ﮏﭩﺳﺍ ﺐﻤﮭﺗ ،ﻡﺍﺪﻗﺍ ﺮﭩﮑﯾﻭ ﭦﻮﻠﻓﻡﺎﮑﺤﺘﺳﺍ 2D ﯽﻨﺒﻣ ﺮﭘ ﺮﮐﺭﺎﻣ ﮓﻨﮑﯾﺮﭨﺭﺪﻗ 2D ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ2D ﺮﭩﮑﯾﻭﺮﭩﮑﯾﻭ 2D ﮫﺗﺎﺳ ﮯﮐ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓﺮﻈﻨﻣ 2D ﺎﮐ ﮯﻄﺧ2D_ﻦﺸﯿﻤﯿﻨﯾﺍ2×ﮯﺼﺣ ﯼﺩﻮﻤﻋ 3ﻑﺍﺮﻃﺍ 332 MBﮯﻧﻮﻤﻧ 3232 pxﭦﻮﻠﻓ ﭧﺑ 32ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﭧﺑ 32ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﭧﺑ 32ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﭧﺑ 32ﺮﺠﯿﭩﻧﺍ ﭧﺑ 32ﮯﺌﮔ ﮯﯿﮐ ﻂﺨﺘﺳﺩ ﺮﭘ ﭧﺑ 32ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﭘ ﭧﺑ 32ﮯﻧﻮﻤﻧ 327683D3D ﺮﺳﺮﮐ3D ﺭﺎﺗ ﮟﯿﻤﺧ3D ﻮﯾﻭ ﻞﮐﻮﻟ 3D ﻡﺎﻘﻣ3D ﺮﮐﺭﺎﻣ3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺱﺅﺎﻣ3D ﻡﺎﻘﻣ3D ﮧﻗﻼﻋ3D ﺮﻈﻨﻣ3D ﺮﻈﻨﻣ 3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﻮﯾﻭ3D ﻦﺠﯾﺭ ﻮﯾﻭ3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﮕﻧﺭ ﻮﯾﻭ3D ﺲﯿﭙﺳﺍ ﻮﯾﻭ3D ﮯﮨ ﻞﻔﻘﻣ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﺮﺳﺮﮐ ﺮﭩﻨﯿﺳ ﻮﯾﻭ3D ﮯﮨ ﻞﻔﻘﻣ ﺮﭘ ﻡﺎﻘﻣ ﺱﺍ ﯽﮐ ﯼﮉﮨ ﺮﭩﻨﯿﺳ ﻮﯾﻭ3D ﮯﮨ ﻞﻔﻘﻣ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﮯﺷ ﺱﺍ ﺮﭩﻨﯿﺳ ﻮﯾﻭ3D ﮧﻠﺻﺎﻓ ﺎﮐ ﮯﻨﺷﺍﺮﺗ ﺭﻭﺩ ﻮﯾﻭ(ﮦﺭﺎﻈﻧ ﺎﮐ ﮦﺎﮕﻧ ﻑﺮﺻ)ﻮﯾﻭ 3D ﺐﯾﺮﻗ ﮯﮐ ﯼﺭﻭﺩ ﯽﮐ ﮯﻨﺷﺍﺮﺗ3D ﮟﯿﮭﮑﯾﺩ ﺎﭩﯾﮈ ﺎﮐ ﮧﻗﻼﻋ3D ﮟﯿﮭﮑﯾﺩ ﺎﭩﯾﮈ ﯽﺋﻼﺧ3D ﭦﺭﻮﭘ ﻮﯾﻭ3D ﺭﻮﺤﻣ ﭦﺭﻮﭘ ﻮﯾﻭ3D ﺮﭩﮑﯾﻭ ﻞﺑﮈ3D ﺮﭩﮑﯾﻭ ﭦﻮﻠﻓ3D ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ3D ﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﮯﮐ ﺮﻟﻭﺮﭩﻨﮐ ،ﻡﺍﺪﻗﺍ ﺯﺍﺪﻧﺍﮧﻗﻼﻋ ﺎﮐ ﮮﺮﻤﯿﮐ ،ﻮﮨ ﮟﯿﻣ ﻮﯾﻭﺍﮍﮐﻮﭼ ﮧﮕﺟ ﺐﺟ ﮧﻗﻼﻋ 3D ﮯﯿﻟ ﮯﮐ ﮧﮕﺟ ﺱﺍ3D ﺎﮭﺗﻮﭼ ،ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﮕﻨﭩﯿﺳ ﻮﯾﻭﺍﮍﮐﻮﭼ ﺍﺮﺴﯿﺗ) ﮯﻗﻼﻋ 'region_3d' ﮯﮨ ﯽﮨ ﺎﺴﯿﺟ)3D ﺵﺩﺮﮔ3D ﺮﭩﮑﯾﻭﭧﮐﺎﺳ ﺮﭩﮑﯾﻭ 3D ﺎﮐ ﮈﻮﻧﺮﭩﮑﯾﻭ 3D ﮫﺗﺎﺳ ﮯﮐ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ3D ﮯﮨ ﺮﭘ ﺍﻮﺘﺳﺍ ﻂﺧﻮﯾﻭ3D ﮯﮨ ﺮﭘ ﮞﻮﺒﻤﮭﮐﻮﯾﻭ3D ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ3D ﺯﮈﺮﮔ ﻡﻮﯿﻟﺍﻭﺲﮐﺮﭩﯿﻣ ﻥﻮﺑ 3×3ﺰﻠﻨﯿﭼ 4ﺲﮐﺮﭩﯿﻣ ﺎﻧﺮﯿﺗ 4 ﮯﺋﺎﺑ 4ﺯﺍﻭﺁ ﺮﯿﮭﮔ ﻞﻨﯿﭼ 4ﻑﺍﺮﻃﺍ 4ﮯﻧﻮﻤﻧ 40964096 px44,1 kHz48 kHz4:3 ﮟﯿﻣ 16:94 K DCI 2160p4K UHDTV 2160p4K UW 1600p4L4x4 ﺲﮐﺮﭩﯿﻣ4x4 ﻒﺻﻭ ﺲﮐﺮﭩﯿﻣ4×ﺮﭽﻣﺭﺁ ﺭﺍﺩ ﮧﺘﺷﺭ ﮯﺳ ﺲﮐﺮﭩﯿﻣ ﻥﻮﺑ 4×4ﺮﺛﺍ ﺎﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ﺲﮐﺮﭩﯿﻣ 4×4 ﺎﮐ (ﺯﺭﻮﯿﺋﺍﺭﮈ ﺭﻭﺍ ﺕﺎﯿﮐﺮﺣ ﻝﻮﻤﺸﺑ) ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ /ﮯﻨﻣﻮﮭﮔ/ﻉﻮﻗﻭ ﻞﺤﻣ ﮯﮐ ﯼﮉﮨﺰﻠﻨﯿﭼ 5ﮯﻧﻮﻤﻧ 5ﺯﺍﻭﺁ ﺮﯿﮭﮔ ﻞﻨﯿﭼ 5ﻑﺍﺮﻃﺍ 5ﺅﺍﺮﯿﮭﮔ 5.1ﺯﺍﻭﺁ ﺮﯿﮭﮔ 5.1512 MBﮯﻧﻮﻤﻧ 512512 pxﻑﺍﺮﻃﺍ 6ﺅﺍﺮﯿﮭﮔ 6.1ﺯﺍﻭﺁ ﺮﯿﮭﮔ 6.164 MB64 pxﭦﻮﻠﻓ ﭧﺑ 64ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﭧﺑ 64ﺮﺠﯿﭩﻧﺍ ﭧﺑ 64ﻑﺍﺮﻃﺍ 7ﺅﺍﺮﯿﮭﮔ 7.1ﺯﺍﻭﺁ ﺮﯿﮭﮔ 7.1ﮯﻧﻮﻤﻧ 88 pxﻑﺍﺮﻃﺍ 8ﺮﺠﯿﭩﻧﺍ ﭧﺑ 8ﻮﯿﻠﯾﻭ ﺮﺠﯿﭩﻧﺍ ﭧﺑ 8ﺏﺎﺴﺘﻧﺍ ﺮﺠﯿﭩﻧﺍ ﭧﺑ 8ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﺮﺠﯿﭩﻧﺍ ﭧﺑ 8ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﯿﻏ ﭧﺑ 8ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﭧﺑ 8ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﯿﻏ ﭧﺑ 8ﺭﺪﻗ ﭧﺑ 8 ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﻧﻮﻤﻧ 81928×ﮞﺎﯾﺮﮔﮈ 9096 kHz:<ﮟﯿﮩﻧ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﺋﻮﮐ><ﮟﯿﮩﻧ ﺮﭩﻨﺋﺍﻮﭘ ID ﯽﺋﻮﮐ><ﮟﯿﮩﻧ ID ﯽﺋﻮﮐ><ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﻮﻠﻌﻣﺎﻧ><ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﯽﺋﻮﮐ>ﯽﺑ * ﮮﺍA * B + CA + BA - BA/BGrease Pencil -ﮟﯾﺮﮭﺑA ﻢﯾﺮﻓ ﯽﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔﮯﮨ ﺐﺋﺎﻏ ﺕﺮﭙﯾﻭ ﻮﯿﮑﯾﺍ ﺮﭘ ﺶﯿﻣﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺰﻧﺍﺮﭨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﺍﺪﻧﺍ ﻢﮨﺍ ﮯﺴﯿﺟ ،ﺯﻮﭘ ﻥﺅﺍﮈ ﮏﯾﺮﺑﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﭻﻧﺎﺟ ﯽﮐ ﮯﺠﮨ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﻥﺍ ،ﺶﯿﮐ ﻻﺍﻭ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ msgs ﮦﺪﺷ ﻖﯾﺪﺼﺗﮧﮩﺗ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﺱﻮﻨﯿﮐﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﮓﯿﺑ ﻞﻨﯿﭼ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﭦﻼﺳ ﺱﺍﻞﯿﮨﻭ ﮓﻧﺭ ﻦﺸﯾﺭﻮﭽﯿﺳ/ﻮﯿﮨ ﺮﻠﮐﺮﺳ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻦﭘ ﺎﮑﻠﮨﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻮﯿﻠﯾﻭ ،ﻞﯿﮨﻭ ﮓﻧﺭ ﻦﺸﯾﺭﻮﭽﯿﺳ/ﻮﯿﮨ ﺮﻠﮐﺮﺳ ﮏﯾﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯿﻤﺧ-ﻑ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﮐﺮﺣﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﮮﺭﺎﻨﮐ ﮯﮐ ﺖﯿﺻﻮﺼﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺲﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺮﮐ ﮎﺮﺤﺘﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﻝﻮﻤﺸﺑ ،ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻠﻨﯿﭼ ﺯﻮﭘﻮﮨ ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﯿﮭﺗ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻥﺎﯿﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﭧﯿﻠﯿﭘ ﮓﻧﺭ ﮏﯾﺍﻻﺍﻭ ﮯﻨﻨﭼ ﮓﻧﺭﮯﮨ ﺎﮨﺭ ﮮﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮦﺩﻮﺟﻮﻣ ﻮﺟ ﺮﻨﯿﭩﻨﮐ ﮏﯾﺍﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺖﺳﺮﮩﻓ ﮯﮐ ﺐﯿﺗﺮﺗ ،ﺎﻧﻮﮐ ﮏﯾﺍ ﺍﻮﮨ ﺍﮍﺟ ﮯﺳ ﮮﺮﮩﭼﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺖﺳﺮﮩﻓ ﮯﮐ ﺐﯿﺗﺮﺗ ،ﺎﻧﻮﮐ ﮏﯾﺍ ﺎﮐ ﮮﺮﮩﭼﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﺖﺳﺮﮩﻓ ﮯﻟﺍﻭ ﮯﻨﭩﻧﺎﮭﭼ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﺟ ،ﮟﯿﻣ ﺭﮈﺭﺁ ﮓﻧﮉﻨﺋﺍﻭ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﺱﺍ ﺎﻧﻮﮐ ﮏﯾﺍ ﺎﮐ ﮮﺭﺎﻨﮐ ﭧﭘ ﻥﺍﯽﺑ ﺱﺍﺮﮐ ﮏﯾﺍﮟﯿﮨ ﮯﺗﺎﺟ ﮯﻟﺍﮈ ﮟﯿﻣ ﻞﺑ ﯽﮨ ﮏﯾﺍ ﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗ ﮫﺗﺎﺳ ﮯﮐ ID ﯽﮨ ﮏﯾﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﻞﺑ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ID ﮦﻭﺮﮔ ﮓﻟﺍ ﮓﻟﺍ ﺮﮨﻑﺁ ﭧﮐ ﮏﯾﺍ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﻞﺋﺎﻓﻭﺮﭘ ﺮﮨ ﮯﻠﮩﭘ ﮯﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﻑﺁ ﭧﮐ ﮏﯾﺍ ﺮﭘ ﮮﺮﺳ ﮯﮐ ﻞﺋﺎﻓﻭﺮﭘ ﺮﮨ ﮯﻠﮩﭘ ﮯﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﺭﺪﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈﻞﯿﺼﻔﺗ ﯽﮐ ﮯﺛﺎﺛﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﺮﮨﺎﻇ ﮯﯿﻟ ﮯﮐ ﻑﺭﺎﺻﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻭﺩﮧﻠﺻﺎﻓ ﮏﯾﺍ ﺮﭘ ﻦﯾﺮﮑﺳﺍﯽﺑ ﭦﺍﮈ ﮏﯾﺍﺮﺼﻨﻋ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1.0 ﺭﻭﺍ 0.0ﻞﺋﺎﻓ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﺪﺼﻘﻣ ﺭﻭﺍ ﯽﺋﻮﮐ ﻖﺑﺎﻄﻣ ﮯﮐ ﺕﺭﻭﺮﺿ ﺎﯾ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﯽﺑﺎﭼ ﺮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮉﮑﯿﺑ ﺎﯾ ﺮﻠﻓ ﮏﯾﺍﮯﮨ ﯽﺗﺎﺟ ﯽﺋﺎﻨﺑ ﮟﯿﮩﻧ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ،ﮯﮨ ﯽﺗﻮﮨ ﺭﺎﯿﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﮧﻌﯾﺭﺫ ﮯﮐ ﻝﻮﭨ ﯽﺴﮐ ﻮﺟ ﺪﯿﻠﮐ ﮏﯾﺍﮯﮨ ﮧﺼﺣ ﺎﮐ ﮉﻟﻮﮨ ﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻮﺟ ﻢﯾﺮﻓ ﯽﻠﮐ ﮏﯾﺍﮯﮨ ﯽﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﯽﭩﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮟﯿﻣ ﺕﺮﭘ ﮏﯾﺍﺖﺳﺮﮩﻓ ﯽﮐ ﺯﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣ ﮯﮨﺭ ﻞﭼ ﻝﺎﺤﻟﺍ ﯽﻓ(ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﮏﺗ ﮯﭽﯿﻧ ﮯﺳ ﺮﭘﻭﺍ) ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﻟﻮﯾﮈﺎﻣ ﮯﮐ ﺯﺮﻃﻦﺟﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﮯﺳ ﮯﻧﻮﮨ ﻢﺘﺧ ﮏﻧﺎﭼﺍ ﻮﮐ ﮎﻭﺮﭩﺳ ﺮﭘ ﮮﺭﺎﻨﮐ ﮯﮐ ﺮﯾﻮﺼﺗ(ﺞﺋﺎﺘﻧ ﻦﯾﺮﺘﮩﺑ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﻢﮐ) (ﺮﮐ ﮍﮑﺳ ﺮﭘﻭﺍ ﯽﻨﻌﯾ) ﮯﺋﻮﮨ ﮮﺮﯿﮭﮔ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﺢﻄﺳ ﺎﻤﻧ ﯽﻟﺎﺟ ﮏﯾﺍﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﺖﺳﺭﺩ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮦﺩﺎﯾﺯ ﮏﯾﺍﺏﺮﺿ ﮯﺳ ﮧﻧﺎﻤﯿﭘ(ﮉﻨﮑﯿﺳ 1/25 = ﻢﯾﺮﻓ ﮏﯾﺍ ﺐﻠﻄﻣ ﺎﮐ 1.0) ﺏﺮﺿ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﭗﯿﭩﺳ ﻢﺋﺎﭨ ﺲﮐﺰﻓﺏﺮﺿ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺰﺋﺎﺳ ﮦﺭﺫ ﮯﮐ ﮯﭽﺑﮯﮨ ﺎﺗﺮﮐ ﺖﻠﺧﺍﺪﻣ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﺱﺍ ﮧﻗﻼﻋ ﯽﻘﻓﺍ ﮓﻨﺗ ﮏﯾﺍﮯﮨ ﺎﺗﺮﮐ ﺖﻠﺧﺍﺪﻣ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﺱﺍ ﮧﻗﻼﻋ ﯼﺩﻮﻤﻋ ﮓﻨﺗ ﮏﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻠﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ ﺏﺪﺤﻣ ﻑﺮﺻ ،ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻦﺸﮑﻨﻓ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ ﺏﺪﺤﻣ ﺮﯿﻏ ﮏﯾﺍﮯﮨ ﺎﺗﺎﺘﺑ ﻮﮐ ﻡﺎﻘﻣ ﯽﺘﺒﺴﻧ ﯽﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﺞﻟﺎﻓ ﻮﺟ ﺩﺪﻋ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ (ﺮﮨﺎﺑ) 1 ﺭﻭﺍ (ﺭﺪﻧﺍ) 0ﻞﺣﺍﺮﻣ ﯽﺌﮐ ﻦﯿﻌﺘﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﭩﻨﻤﮕﯿﺳﺪﺼﯿﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 100 ﺭﻭﺍ 0ﻮﮨ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﺱﺍ ﻮﯿﻠﯾﻭ ﺎﻔﻟﺍ ﯽﮐ ﺱﺍ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﻞﺴﮑﭘ ﮏﯾﺍﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺖﺳﺮﮩﻓ ﺐﯿﺗﺮﺗ ، ﺭﺍﺩ ﻢﺧﮧﻄﻘﻧ ﮏﯾﺍ ﺮﭘ ﻦﯿﻠﭘB ﺖﻗﺎﻃ ﮏﯾﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﻮﺻﺍ ﺐﯿﺗﺮﺗ ﮯﺑ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮉﺋﺍﻮﺑ ﺮﮨﺞﯿﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﮯﮐ ﺭﻮﺷBlender ۔ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ ﻮﮐﺭﺪﻗ ﯽﺷﺩﺮﮔ ﮏﯾﺍ ﻦﯿﻌﺘﻣ ﮟﯿﻣ ﺰﻨﯾﮉﯾﺭﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻔںﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ،ﺎﺴﯿﺟ ﮏﯾﺍ ﺮﭘ ﮞﻮﮩﮕﺟ ﮦﺭﺎﺑﻭﺩ ﯽﻠﺧﺍﺩ ﺭﻭﺍ ﮯﻨﻟﺪﺑ ﻡﺎﻧﮯﮨ ﯽﻗﺎﺑ ﻮﺟ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺩﺮﻔﻨﻣ ﻊﯿﺳﻭ ﻦﺸﯿﺳ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈUSD ﻞﯿﺼﻔﺗ ﺮﺼﺘﺨﻣ ﯽﮐ ﮏﮨﻞﯿﺼﻔﺗ ﺮﺼﺘﺨﻣ ﯽﮐ ﭧﯿﺳ ﮓﻨﯿﮐﻢﺧ ﺪﺣﺍﻭ ﮏﯾﺍ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﮟﯿﻤﺧﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﺪﺣﺍﻭ ﮏﯾﺍﺩﺪﻋ ﺩﺪﻋ ﮏﯾﺍﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﺲﭩﭘ ﭦﺅﺁ ﺩﺪﻌﺘﻣ ﺭﻭﺍ ﭧﭘ ﻥﺍ ﮏﯾﺍ ﻮﺟ ﺭﺍﺯﻭﺍ ﻦﺸﯾﺰﺋﺎﻨﮔﺭﺁ ﭧﮐﺎﺳ ﻞﮕﻨﺳﻊﺑﺮﻣ ﺍﻮﮨ ﺎﺗﺎﮭﮐﺩ ﻦﺸﯾﺭﻮﭽﯿﺳ/ﻮﯿﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻮﯿﻠﯾﻭﻊﺑﺮﻣ ﺍﻮﮨ ﺎﺗﺎﮭﮐﺩ ﻮﯿﻠﯾﻭ/ﻮﯿﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻦﺸﯾﺭﻮﭽﯿﺳﻊﺑﺮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻮﯿﮨA ﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﻦﯾﺮﺘﮩﺑ ﻞﮑﺷ ﯽﮐ ﻡﺍﺭﺁ ﻦﺋﻻ ﯽﮬﺪﯿﺳ ﮏﯾﺍ('********') ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﮦﺪﯿﺷﻮﭘ ﻮﺟ ﮓﻧﺮﭩﺳﺍ ﮏﯾﺍﺭﺪﻗ ﯽﮐ ﮓﻧﺮﭩﺳﺍ ﮏﯾﺍﺭﺪﻗ ﻂﻠﻏ ﺎﯾ ﺢﯿﺤﺻ ﮏﯾﺍﮯﮨ ﺩﻮﺟﻮﻣ ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺖﺳﺭﺩ ﮏﯾﺍﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﺵﺮﺑ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺮﺧﺁ ﺮﭘ ﮈﻮﻟ ﻞﺋﺎﻓ ﮯﺴﯿﺟ ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ،ﮧﻟﺍﻮﺣ ﺭﻭﺰﻤﮐ ﮏﯾﺍ ﺎﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﻞﺛﺎﻤﻣﯽﺳ ﮮﺍ ﮮﺍAC3ACES2065-1ACEScgﻭﺍ ﮮﺍﺲﻧﺅﺎﺑ ﻭﺍ ﮮﺍAO ﺭﮉﻨﯾﺭ ﺲﻧﺅﺎﺑﮧﻠﺻﺎﻓ ﻭﺍ ﮮﺍﺮﭩﮑﯿﻓ ﻭﺍ ﮮﺍ(ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﯽﻤﻟﺎﻋ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 0) ﮧﻠﺻﺎﻓ AO ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﺎًﺒﯾﺮﻘﺗﯼﻭ ﻭﺍ ﮮﺍﭧﭘ ﭦﺅﺁ ﻕﺁﺍﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﺕﺮﭘ ﻮﯾﻭ ﻕﺁﺍAPI ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐAPICAPS-CAPS-C (ﻦﻨﯿﮐ)APS-H (ﻦﻨﯿﮐ)ASC-CDL ﺡﻼﺻﺍ ﯽﮐ ﮓﻧﺭ ﯼﺭﺎﯿﻌﻣASCIIASCII FBX ﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻠﺋﺎﻓ %rASCII ﭧﯿﻣﺭﺎﻓAV1AVIAVX2AZone ﺎﯾﺮﯾﺍAZone FullScrAZone ﮧﻗﻼﻋﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐﺐﺨﺘﻨﻣ ﺮﭘﻭﺍﺮﭘﻭﺍ ﮯﮐ ﺢﻄﺳﺮﭘﻭﺍ ﮯﺳ ﺪﺣﻖﻠﻄﻣﭧﻨﺋﺍﻮﭘ 2D ﻖﻠﻄﻣﺎﻔﻟﺍ ﻖﻠﻄﻣﻁﺎﻘﻧ ﻖﻠﻄﻣﺖﻓﺎﺜﮐ ﻖﻠﻄﻣﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻖﻠﻄﻣﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻖﻠﻄﻣ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺱﺍﮈﻮﻣ ﻖﻠﻄﻣﭧﯿﺴﻓﺁ ﻖﻠﻄﻣﺖﻗﻭ ﺎﮐ ﮧﺘﺳﺍﺭ ﻖﻠﻄﻣﺪﺣ ﺩﺍﺩﺭﺍﺮﻗ ﻖﻠﻄﻣﺮﯾﻮﺼﺗ ﯽﮐ ﺖﻗﻭ ﻖﻠﻄﻣﮓﻨﮑﯾﺮﭨ ﻖﻠﻄﻣﯽﺋﺎﺒﻤﻟ ﯽﻓﺎﺿﺍ ﻖﻠﻄﻣ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨﯽﺋﺎﺒﻤﻟ ﯽﻓﺎﺿﺍ ﻖﻠﻄﻣ ﮟﯿﻣ ﺯﺎﻏﺁ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺴﺟﮉﯾﺍ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﺮﮔﺍ ﺮﺼﻨﻋ ﺎﯾ ﺰﺋﺎﺳ ﺎﮐ ﻝﺎﺑ ﻖﻠﻄﻣﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﻖﻠﻄﻣ ﮯﮐ ﮈﻮﻧﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﻦﯾﺮﺗ ﮦﺯﺎﺗ ﮯﺌﻟ ﮯﮐ ﺱﺍ ﮧﮑﻧﻮﯿﮐ ،ﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﻡﺎﮐ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﺎﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺭﺎﺑ ﺩﺪﻌﺘﻣ ﺭﺎﺗﺎﮕﻟ ﻮﮐ ﮞﻭﺮﺒﻤﻣ ﮯﮐ ﺱﺍ ﺎﯾ ﮯﺳﺍ :ﮓﻨﻧﺭﺍﻭ n.ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺲﮐﺎﺑ ﮓﻧﮉﻧﻭﺎﺑ ﻖﻠﻄﻣ ﮯﮐ ﭧﮑﯿﺠﺑﺁﮧﺘﺳﺍﺭ ﻞﻤﮑﻣ ﺎﮐ ﻞﺋﺎﻓ blend. ﻞﻤﺘﺸﻣ ﺮﭘ ﮧﺛﺎﺛﺍ ﺱﺍﮯﮨ ﺍﻮﮨ ﺎﮬﮍﺑ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﮧﺛﺎﺛﺍ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﻞﺋﺎﻓ ﮧﺘﺳﺍﺭ ﻞﻤﮑﻣ ﺎﮐ ﻞﺋﺎﻓ blend. ﻞﻤﺘﺸﻣ ﺮﭘ ﮧﺛﺎﺛﺍ ﺱﺍﯽﺋﺎﭨﻮﻣ ﻖﻠﻄﻣ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﮧﮕﺟ ﺮﮨﮪﺪﯿﺳ ﯽﮐ ﺖﻗﻭ ﻖﻠﻄﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮯﮨ ﯽﺗﺭﺰﮔ ﮯﺳ ﻢﺠﺣ ﮧﯾ ﺐﺟ ﮟﯾﺮﮐ ﺏﺬﺟ ﻮﮐ ﯽﻨﺷﻭﺭﺏﺬﺟﮏﻧﺎﺘﮔ ﺏﺬﺟﮓﻧﺭ ﺎﮐ ﺏﺬﺟﺖﻋﺮﺳﮧﭽﻧﺎﮬﮈ ﺎﮐ ﻦﺸﯾﺮﻠﺴﮑﯾﺍﮈﻮﻣ ﭧﻨﺴﮑﯾﺍ:ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻡﺎﻧ ﮦﺪﺷ ﯽﺋﺎﺳﺭﺎﻧﺮﮐ ﻊﻤﺟﮉﻠﯿﻓ ﻊﻤﺟﮟﯾﺮﮐ ﻊﻤﺟ ﮯﻧﻮﻤﻧ ﮯﮐﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺞﺋﺎﺘﻧ ﮯﮐ ﮓﻨﺴﯾﺮﭨ ﯼﺮﺧﺁﮟﯾﺮﮐ ﻊﻤﺟ ﺲﺑﮈ ﮎﻭﺮﭩﺳﺍ ﺮﭘﻭﺍ ﮯﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍﯽﮕﺘﺳﺭﺩﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮯﻠﻤﺣﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺮﺛﺍ ﻻﺪﻨﮬﺩﮯﮨ ﺖﺳﺭﺩ ﻢﮐ ﻦﮑﯿﻟ ﺰﯿﺗ ﺭﺪﻗ ﻢﮐ ،ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺕﺎﻣﺎﻘﻤﭘ ﯼﺩﻮﻤﻋﺖﺳﺭﺩﮏﻠﯾﺮﮑﯾﺍﻦﺸﮑﯾﺍﮮﺍﮏﯾﺮﭨ ﻝﺎﻌﻓﯽﺑﮯﮭﭽﯿﭘﺎﭩﯾﮈ ﮏﯿﺑﺎﻨﻟﺎﮭﭼﺍﻦﺸﮑﻨﻓ ﻥﺍ ﭧﻠﺑﺮﺌﯾﺰﯿﺑﺮﻠﮐﺮﺳﻞﻘﺘﺴﻣﮏﺑﻮﯿﮐCyclesﺕﺍﺮﺛﺍ ﮎﺮﺤﺘﻣ(ﮯﺳ ﺖﻗﺎﻃ) ﯽﻣﺮﻧﺭﺍﺪﮑﭽﻟﮧﻓﺎﻔﻟﯽﺘﯾﺎﻔﮐﺮﭩﯾﺮﻨﺟﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﻂﻠﻏﺩﻭﺪﺣﯼﺮﯿﮑﻟﺎﯿﻧﻢﺴﻗ ﯽﺌﻧ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﺭﻮﺷﺰﯿﭼﻝﺎﻌﻓ ﻑﺮﺻﺯﺍﺪﻧﺍﺭﻮﮐﻮﭼﮏﭨﺭﺍﻮﮐQuinticﻝﮉﯿﺋﺎﺳﻮﻨﺋﺎﺳﺎﮭﮐﺭ ﻡﺪﻗﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﺍﻭ ﮧﻠﺣﺮﻣﮏﯾﺮﭨﻢﺴﻗﮟﯿﺋﺎﻨﺑ ﺶﯿﭩﺳﺍ ﺎﯾ ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﮟﯿﻣ ﮏﯿﭩﺳﺍ NLA ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ،ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ '%s‬‪' ﻡﺍﺪﻗﺍﭦﻭﻼﻣ ﻡﺍﺪﻗﺍﭗﻠﮐ ﻡﺍﺪﻗﺍﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻡﺍﺪﻗﺍﺮﭩﯾﮉﯾﺍ ﻡﺍﺪﻗﺍﻢﯾﺮﻓ ﮉﻨﯾﺍ ﻡﺍﺪﻗﺍﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ ﻡﺍﺪﻗﺍﺮﭩﻠﻓ ﻡﺍﺪﻗﺍﮦﻭﺮﮔ ﻡﺍﺪﻗﺍﮯﮨ ﺎﺘﮭﮐﺭ ﻖﻠﻌﺗ ﻢﺧ-ﻒﯾﺎﮩﯾ ﮯﺳ ﺲﺟ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍﺮﺛﺍ ﺎﮐ ﻞﻤﻋﺲﭙﯿﻣ ﻡﺍﺪﻗﺍﺮﮐﺭﺎﻣ ﺯﺍﺪﻧﺍ ﻡﺍﺪﻗﺍﺰﻨﺟﺭﺎﻣ ﻒﯿﺳ ﻡﺍﺪﻗﺍﭧﯿﺳ ﻡﺍﺪﻗﺍﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ ﻡﺍﺪﻗﺍﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺍﺪﻗﺍﻦﺠﯾﺭ ﻦﺷﻮﯿﮑﯾﺰﮕﯾﺍ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺤﻣ ﭧﭘ ﻥﺍ ﮯﻠﮩﭘﻦﺠﯾﺭ ﻦﺷﻮﯿﮑﯾﺰﮕﯾﺍ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺤﻣ ﭧﭘ ﻥﺍ ﮮﺮﺳﻭﺩﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍ ﮦﻭﻼﻋ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮬﮍﺑ ﻮﮐ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮯﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍﮯﮨ ﺵﻮﻣﺎﺧ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍﮯﮨ ﺐﺨﺘﻨﻣ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﺋﺍﻭﺭﺭﺎﮐﯽﺋﺍﻭﺭﺭﺎﮐ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯽﭩﭘ ﺱﺍﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮯﻧﻮﮨ ﮎﻭﺮﭩﺳﺍ ﭧﻨﯿﭘﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺮﭘ ﮒﺭ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ(ﮯﺋﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﮫﺗﺎﺳ ﮯﮐ NLA ﺐﺟ) ﯽﺋﺍﻭﺭﺭﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺭﻮﭘ ﻮﮐ ﻼﺧ ﮯﻟﺍﻭ ﮯﻧﺭﺰﮔ ﮯﺳ ﺪﺣ ﯽﮐ ﻡﺍﺪﻗﺍ ﻮﯿﭩﮑﯾﺍﯽﺋﺍﻭﺭﺭﺎﮐ ﮯﯿﻟ ﮯﮐ ﻼﺧ ﮯﻟﺍﻭ ﮯﻧﺭﺰﮔ ﮯﺳ ﺩﻭﺪﺣ ﯽﮐ ﯽﭩﭘﻢﺴﻗ ﯽﮐ ﻡﺍﺪﻗﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﺑﺩ ﻮﮐ 'ﺲﯿﭙﺳﺍ' ﺐﺟ ﻡﺍﺪﻗﺍﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮯﻧﺎﺑﺩ 'ﮉﻠﺋﺎﭨ'3D ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ Alt-MMB ﻡﺍﺪﻗﺍ ﺮﭘ ﮯﻨﭩﯿﺴﮭﮔﻡﺍﺪﻗﺍ ﺖﻗﻭ ﮯﺘﭩﯿﺴﮭﮔ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﻞﻤﻋﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﭗﯿﻣ ﻡﺍﺪﻗﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﭩﮨ ﮟﯿﮩﻧ ﮯﺳ '%s‬‪' ﻮﮐ '%s‬‪' ﮓﻧﮉﻨﺋﺎﺑ ﭗﯿﻣ ﻡﺍﺪﻗﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﭩﮨ ﮟﯿﮩﻧ ﮯﺳ '%s‬‪' ﻮﮐ '%s‬‪' ﻢﭩﺋﺁ ﭗﯿﻣ ﺶﮑﯾﺍﻝﺎﻤﻋﺍﮟﯿﮨ ﺖﺒﺴﻧ ﯽﮐ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﮯﻧﺍﺮﭘ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﮧﮑﻧﻮﯿﮐ ﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﮦﺎﺒﺗ ﮯﺳ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﮯﺌﻧ ﺱﺍ ﮞﺎﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺮﭘ ﺮﭽﻣﺭﺁ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﭧﻧﻮﯾﺍ ﻮﻣﺰﮔﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺮﭩﯾﺮﭘﺁﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺛﺎﺛﺍ ﮯﮐ ﺵﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺁ ﮯﮐ ﭧﻨﯿﭘ ﺭﻭﺍ ﮧﻤﺴﺠﻣ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﻮﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐﺭﺍﻭ ﮧﻠﺣﺮﻣ ،ﮟﯿﮭﮑﯾﺩ ﭗﺋﺎﭨ ﮈﻮﻧ ﯽﮨ ﮏﯾﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﭧﯾﻮﯿﭩﮑﯾﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻮﻟﺎﭼ ﻮﮐ ﻢﭩﺋﺁ۔ﺎﻧﺮﮐ ﮓﯾﺭﮈ ﮯﯿﻟ ﮯﮐ ﺲﮑﯾﺍ ﻮﯾﻭ ،ﺎﻧﺮﮐ ﭗﯿﭨ ﺮﭘ ﮮﮉﻠﭨ ﮟﯿﻣ ﻮﯾﻭ ﯼﮈ ﯼﺮﮭﺗ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﻦﺳﺮﭘ ﭧﺳﺮﻓ •n ۔ﺎﻧﺮﮐ ﮓﯾﺭﮈ ﮯﯿﻟ ﮯﮐ ﺯﮈﻮﻣ ﺍﺭﮈ ،ﺎﻧﺮﮐ ﭗﯿﭨ ﺮﭘ ﮉﯾﺯ ﮟﯿﻣ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﺰﻠﮔﻮﭨ ﻮﯾﻭ ﯼﮈ ﯼﺮﮭﺗ •n۔ﻮﻨﯿﻣ ﮈﻮﻣ ﺭﺎﻓ ﮓﯾﺭﮈ ،ﮈﻮﻣ ﭦﮉﯾﺍ ﮈﻮﻣ ﮯﺳ ﮯﻧﺮﮐ ﭗﯿﭨ ﺐﯿﭨ ﮟﯿﻣ ﻮﯾﻭ ﯼﮈ ﯼﺮﮭﺗ •nn ۔ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﺸﮑﯾﺍ ﯼﻮﻧﺎﺛ ﻮﮐ ﮯﻧﺮﮐ ﭗﯿﭨ ﺮﭘ ﺪﯿﻠﮐ ﯽﺳﺍ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﮫﭽﮐ ﺮﭘ ﮓﯾﺭﮈﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺍﺯﻭﺍ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯾﮉﯾﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﺰﻟﻮﭨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ/ﻮﻟﺎﭼ ﻮﮐ (ﮞﻮﻠﺋﺎﻓ) ﻞﺋﺎﻓ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺭﮈﺭﺎﺑﮟﯿﮨ ﮯﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﺖﮐﺮﺣ ﮓﯾﺭﮈ ﻮﺟ ﭧﻧﻮﯾﺍ ﻦﺸﯾﻮﯿﭩﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﺯﻮﻣﺰﮔﻝﺎﻌﻓﻕﺁﺍ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﻕﺁﺍ ﻝﺎﻌﻓﻡﺍﺪﻗﺍ ﻝﺎﻌﻓﮧﺸﻘﻧ ﺎﮐ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍﻥﺁ ﮉﯾﺍ ﻝﺎﻌﻓﻥﺁ ﮉﯾﺍ ﻮﭩﮑﯾﺍ ﮟﯿﻣ ﺮﭩﻠﻓ ﻥﺁ ﮉﯾﺍ ﺲﯿﭙﺳﺍ ﮎﺭﻭﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓﻒﺻﻭ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﺏﺎﺴﺘﻧﺍ ﻝﺎﻌﻓﻝﻮﺻﺍ ﮉﯿﺋﻮﺑ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﻝﻭﺭ ﮉﯿﺋﺎﺑ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﭧﯿﭩﺳﺍ ﮉﯿﺋﺎﺑ ﻝﺎﻌﻓﯼﮉﮨ ﻝﺎﻌﻓﮎﺭﺎﻣ ﮏﺑ ﻝﺎﻌﻓﮦﺮﻤﯿﮐ ﻝﺎﻌﻓﮦﻭﺮﮔ ﻞﻨﯿﭼ ﻝﺎﻌﻓﺰﻠﻨﯿﭼ ﻝﺎﻌﻓ ﺮﭘ ﺮﺳﺮﮐﭗﻠﮐ ﻝﺎﻌﻓﻥﻮﻠﮐ ﻝﺎﻌﻓﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﺮﭨﺭﻮﭙﺴﮑﯾﺍ ﻦﺸﮑﯿﻠﮐ ﻮﭩﮑﯾﺍﺲﮑﯾﮉﻧﺍ ﻦﺸﮑﯿﻠﮐ ﻝﺎﻌﻓﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓﮓﻧﺭ ﻝﺎﻌﻓﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮓﻧﺭ ﻝﺎﻌﻓﯼﺪﻨﺑﺎﭘ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈ ﻝﺎﻌﻓﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﺋﺎﮭﮐﺩ ﺢﻄﺳ ﯽﮐ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ ﻝﺎﻌﻓﻥﻮﺑ ﭧﯾﮉﯾﺍ ﻝﺎﻌﻓﺮﭩﯾﮉﯾﺍ ﻝﺎﻌﻓﺮﺼﻨﻋ ﻝﺎﻌﻓﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﻝﺎﻌﻓﻢﺧ-ﻒﯾﻻﺎﻌﻓﺮﺋﺎﻓﮈٰﻮﻣ ﻢﺧ-ﻒﯾﻻﺎﻌﻓﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﻢﺧ-ﻒﯾﻻﺎﻌﻓﭧﯿﺳ ﺲﯿﻓ ﻝﺎﻌﻓﻢﯾﺮﻓ ﻝﺎﻌﻓﺕﺮﭘ Grease Pencil ﻝﺎﻌﻓﮦﻭﺮﮔ ﺕﺮﭘ Grease Pencil ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮈﺮﮔ ﻝﺎﻌﻓﭧﺋﻻ ﯽﺋﺎﮨ ﻝﺎﻌﻓﻞﺋﺎﭨ ﺞﯿﻣﺍ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓﭧﮑﯿﺠﺑﺁ ﺲﻨﯿﭩﺴﻧﺍ ﻮﯿﭩﮑﯾﺍﺲﮑﯾﮉﻧﺍ ﮯﺷ ﻝﺎﺜﻣ ﻝﺎﻌﻓﻢﭩﺋﺁ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﻢﭩﺋﺁ ﻝﺎﻌﻓﮓﯿﻔﻨﮐ ﯽﮐ ﻝﺎﻌﻓﻢﯾﺮﻓ ﯽﮐ ﻝﺎﻌﻓﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ / ﻞﺧﺍﺩ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓﻥﺎﺑﺯ ﻝﺎﻌﻓﺕﺮﭘ ﻝﺎﻌﻓﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺗﺮﭘ ﻝﺎﻌﻓﮦﻭﺮﮔ ﺕﺮﭘ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﺕﺮﭘ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮏﺳﺎﻣ ﺕﺮﭘ ﻝﺎﻌﻓﮦﻭﺮﮔ ﭧﺋﻻ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮦﻭﺮﮔ ﭧﺋﻻ ﻝﺎﻌﻓﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓﺮﮐﺭﺎﻣ ﻝﺎﻌﻓﺩﺍﻮﻣ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ ﻝﺎﻌﻓﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓﭗﻠﮐ ﯼﻭﻮﻣ ﻝﺎﻌﻓﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺞﯿﻣﺍ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﯽﮐ ﮮﺮﻤﯿﮐ ﺎﯾ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ ﮯﺴﺟ ﭗﻠﮐ ﯼﻭﻮﻣ ﻝﺎﻌﻓﮏﯾﺮﭨ NLA ﻝﺎﻌﻓﮈﻮﻧ ﻝﺎﻌﻓﭦﻮﻧ ﻝﺎﻌﻓﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮯﺷ ﻝﺎﻌﻓﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﺷ ﻝﺎﻌﻓﻝﺎﻌﻓ ﻑﺮﺻﺮﭩﯾﺮﭘﺁ ﻝﺎﻌﻓﭧﭘ ﭦﺅﺁ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﺖﺧﺎﺳ ﭧﻨﯿﭘ ﻝﺎﻌﻓﭧﯿﻠﯿﭘ ﻝﺎﻌﻓﮓﻧﺭ ﺎﮐ ﭧﯿﻠﯿﭘ ﻝﺎﻌﻓﮦﺮﻣﺯ ﻞﻨﯿﭘ ﻝﺎﻌﻓﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﻌﻓﭧﮔﺭﺎﭨ ﮦﺭﺫ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﭧﮔﺭﺎﭨ ﮦﺭﺫ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮧﺘﺳﺍﺭ ﻝﺎﻌﻓﮏﯾﺮﭨ ﻦﯿﻠﭘ ﻝﺎﻌﻓﭧﻨﺋﺍﻮﭘ ﻝﺎﻌﻓﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﻝﺎﻌﻓﻢﺴﺠﻣ ﻝﺎﻌﻓﺮﮐﺭﺎﻣ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﺮﮐﺭﺎﻣ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻞﻨﯿﭼ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓﺭﮉﻟﻮﻓ ﮧﯿﻟﺎﺣ ﻝﺎﻌﻓﺭﮉﻨﯾﺭ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮓﻧﺭ ﺭﮉﻨﯾﺭ ﻝﺎﻌﻓﻮﯾﻭ ﺭﮉﻨﯾﺭ ﻝﺎﻌﻓﮦﺮﯿﺧﺫ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮏﯾﺮﭨ ﻦﺸﯿﭨﻭﺭ ﻝﺎﻌﻓﺮﻈﻨﻣ ﻝﺎﻌﻓﮯﻋﻮﻤﺠﻣ ﮯﮐﻮﯾﻭ ﻝﺎﻌﻓﻦﺸﮑﯿﺳ ﻝﺎﻌﻓﭧﯿﺳ ﺏﺎﺨﺘﻧﺍ ﻝﺎﻌﻓﮉﺋﺍﺭ ﺭﻭﻭﺍ ﭧﯿﺳ ﻝﺎﻌﻓﻞﮑﺷ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﻞﮑﺷ ﻝﺎﻌﻓﺪﯿﻠﮐ ﻞﮑﺷ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﯼﺪﯿﻠﮐ ﻞﮑﺷ ﻝﺎﻌﻓﺭﺍﻮﻤﮨ ﻝﺎﻌﻓﮧﮕﺟ ﻝﺎﻌﻓﻦﺋﻼﭙﺳ ﻝﺎﻌﻓﯽﭩﭘ ﻝﺎﻌﻓﻡﺎﻧ ﺎﮐ ﯽﭩﭘ ﻝﺎﻌﻓﯽﭩﭘ ﻝﺎﻌﻓ ﻑﺮﺻﺢﻄﺳ ﻝﺎﻌﻓﮎﺭﺎﻣ ﮏﺑ ﻢﭩﺴﺳ ﻝﺎﻌﻓﺭﮉﻟﻮﻓ ﻢﭩﺴﺳ ﻝﺎﻌﻓﮓﯿﭨ ﻝﺎﻌﻓﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓﺖﺧﺎﺳ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﺖﺧﺎﺳ ﻝﺎﻌﻓﺎﯾﺮﯾﺍ ﻢﯿﮭﺗ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﻞﺋﺎﭨ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮧﺼﺣ ﺖﻗﻭ ﻝﺎﻌﻓﻝﻮﭨ ﻝﺎﻌﻓﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﺭﻭﺍ ﺭﺍﺯﻭﺍ ﻝﺎﻌﻓﺰﻟﻮﭨ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮏﯾﺮﭨ ﻝﺎﻌﻓUDIM ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮧﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﻌﻓﮧﮩﺗ ﯽﮐ ﮧﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﻌﻓﺕﺮﭘ ﯽﮐ ﮧﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮧﺸﻘﻨﯾﻭ ﻮﯿﻟﺎﻌﻓﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮓﻧﺭ ﮯﻧﻮﮐ ﻝﺎﻌﻓﺕﺮﭘ ﮓﻧﺭ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮯﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮦﺮﮩﭼ/ﺞﯾﺍ/ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﻮﯾﻭ ﻝﺎﻌﻓﺕﺮﭘ ﻮﯾﻭ ﻝﺎﻌﻓﮯﺌﮔ ﻮﮨ ﻢﺿ ﻝﺎﻤﻋﺍ ﻝﺎﻌﻓUI ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ (ﮯﮨ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ ﯽﻨﭘﺍ ﯽﮐ ﺲﺟ) ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ،ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣﻒﺻﻭ ﻝﺎﻌﻓﺵﺮﺑ ﻝﺎﻌﻓﮯﮨ ﮟﯿﮩﻧ ﺖﺧﺎﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺦﺴﻣ ﻮﮐ ﺪﺣ ﯽﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺵﺮﺑ ﻝﺎﻌﻓﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺬﺧﺎﻣ ،ﮯﮨ ﮟﯿﮩﻧ ﮯﺳ ﭧﭘﺮﮑﺳﺍ ﻦﭩﺑ ﻝﺎﻌﻓﺎﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﭻﯿﻣ ﻦﭩﺑ ﻝﺎﻌﻓﻼﻣ ﮟﯿﮩﻧ ﻦﭩﺑ ﻝﺎﻌﻓﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺮﻈﻨﻣ ﺱﺍ ﮦﺮﻤﯿﮐ ﻮﭩﮑﯾﺍ(ﻮﮨ ﻞﻔﻘﻣ ﺮﯿﻏ ﮯﺳ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮯﮐﻮﯾﻭ ﺐﺟ) ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣﻮﯾﻭ ﺱﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘﻮﯾﻭ ،ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓﻒﺻﻭ ﮓﻧﺭ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﮯﻠﭙﺳﮈﺲﮑﯾﮉﻧﺍ ﻒﺻﻭ ﮓﻧﺭ ﻝﺎﻌﻓﺭﺎﺗ ﮟﯿﻤﺧ ﻝﺎﻌﻓﮯﮨ ﮟﯿﮩﻧ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﺮﭩﯾﮉﯾﺍ ﻮﭩﮑﯾﺍﮯﯿﻟ ﮯﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺮﭘ ﻝﻮﭨ ،ﮯﯾﺭﺎﺷﺍ ﮯﮐ ﺮﺼﻨﻋ ﻝﺎﻌﻓ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﻢﯿﻣﺮﺗﮯﯿﮨﺎﭼ ﺎﻧﻮﮨﺍﮍﮐﻮﭼ ﮦﺮﮩﭼ ﻝﺎﻌﻓﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮦﺮﮩﭼ ﻝﺎﻌﻓﻞﺋﺎﻓ ﻝﺎﻌﻓ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﻞﻤﺣ ﻁﺎﻘﺳﺍ ،ﮯﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﻝﺎﻌﻓﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﯽﻧﺮﺳ ﮏﺳﺎﻣ ﺕﺮﭘﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﯼﺭﺍ ﻮﯾﻭ ﺭﮉﻨﯾﺭﺲﮑﯾﮉﻧﺍ ﻮﭩﮑﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺪﻣﺁﺮﺑﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﭧﺴﻟ ﭧﻨﻤﮕﯿﺳﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﻒﺻ ﯽﮐ ﮞﻮﻠﺋﺎﭨﺲﮑﯾﮉﻧﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﻒﺻ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﻢﭩﺋﺁ ﻝﺎﻌﻓ(ﭧﯿﺳ ﮯﺳ ﮯﻠﮩﭘ) ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﮟﯿﻣ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﺕﺮﭘ ﻮﯾﻭ ﺱﺍﺕﺮﭘ ﻝﺎﻌﻓ ﮟﯿﻣ ﮏﺳﺎﻣ ﺱﺍﮯﮨ ﮦﺪﯿﺷﻮﭘ ﺎﯾ ﻞﻔﻘﻣ ﺕﺮﭘ ﻝﺎﻌﻓCacheFile ﺕﺮﭘ ﻝﺎﻌﻓ ﯽﮐﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﺋﺎﮭﮐﺩ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﺩﺍﻮﻣ ﻝﺎﻌﻓﮟﯿﮨ ﮟﯿﮩﻧ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯿﻣ ﻝﺎﺟ ﻝﺎﻌﻓﮈﻮﻧ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺧﺭﺩ ﺱﺍﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺎﮐ ﻢﺴﻗ {s:} ﮈﻮﻧ ﻮﭩﮑﯾﺍﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﮩﻧ ﺎﮐ ﻢﺴﻗ {s:} ﮈﻮﻧ ﻝﺎﻌﻓﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﮈﻮﻧ ﯽﺋﻮﮐ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ ﻮﭩﮑﯾﺍﮯﮨ ﺎﯿﮔ ﺍﮌﻮﺟ ﮯﺳ ﻞﺋﺎﻓ blend. ﯼﺮﺳﻭﺩ ﻮﮐ ﯼﺮﭨ ﮈﻮﻧ ﻮﭩﮑﯾﺍﮯﮨ ﮟﯿﮩﻧ ﮧﻋﻮﻤﺠﻣ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓﮟﯿﮨ ﮯﺗﻮﮨ ﺭﻮﺤﻣ ﮉﻠﯿﮑﺳ ﺮﻔﺻ ﮦﺩﺎﯾﺯ ﺎﯾ ﮏﯾﺍ ﮟﯿﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻞﻨﺋﺎﻓ ﮯﺷ ﻝﺎﻌﻓﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﺱﺍ۔ﮯﮨ ﮟﯿﮩﻧ ﻞﻤﻋ ﯽﺋﻮﮐ ﺎﮐ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓﮯﮨ ﮟﯿﮩﻧ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﺷ ﻮﭩﮑﯾﺍﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﮯﺷ ﻝﺎﻌﻓﮯﮨ ﮟﯿﮩﻧ ﺮﭽﻣﺭﺁ ﺐﺨﺘﻨﻣ ﮯﺷ ﻝﺎﻌﻓﮯﮨ ﮟﯿﮩﻧ ﻞﺑ ﺐﺨﺘﻨﻣ ﮏﯾﺍ ﮯﺷ ﻝﺎﻌﻓﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﺐﺨﺘﻨﻣ ﮯﺷ ﻝﺎﻌﻓﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﯽﻨﺷﻭﺭ ﮏﯾﺍ ﮯﺷ ﻝﺎﻌﻓ(ﮯﮨ ﯽﺗﺎﺟ ﯽﮭﮐﺭ ﺪﯿﻠﮐ ﮏﯾﺍ ﺐﺟ) ﻝﺎﻌﻓ ﺮﭘ ﺕﺎﻌﻗﺍﻭ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮨﺩ ﯼﺪﯿﻠﮐﻢﺧ ﭧﻨﯿﭘ ﻝﺎﻌﻓﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﻌﻓﻮﭩﮑﯾﺍ.ﮏﭼﺍﺮﺗ_ﻦﯿﻠﭙںﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ [ﻡﺎﻧ]ﭧﮑﯿﺠﺑﺁ ،ﮦﺩﻮﺳﺮﻓ ﮏﯾﺮﭨ ﺎﮐ ﻦﯿﻠﭘ ﻝﺎﻌﻓ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﯿﻠﯿﻤﺳ ﺲﮐﺰﻓﭧﻨﺋﺍﻮﭘ ﻝﺎﻌﻓ ﺎﮐ ﺕﺮﭘ ﮓﻨﮑﺳﺎﻣﺮﮐﺭﺎﻣ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ ﺱﺍﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮧﻗﻼﻋ ﻝﺎﻌﻓﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ﻮﯾﺮﯿﭩﺳ ﯼﻭﺮﮐ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﻝﺎﻌﻓﭦﻼﺳ ﺭﮉﻨﯾﺭ ﻝﺎﻌﻓ ﺎﮐ ﺮﯾﻮﺼﺗﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮦﺮﯿﺧﺫ ﻝﺎﻌﻓﺮﻈﻨﻣ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻭﮉﻧﻭﺮﻈﻨﻣ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺋﺎﻓﻦﺋﻼﭙﺳ ﻝﺎﻌﻓ ﺎﮐ ﺕﺮﭘ ﮓﻨﮑﺳﺎﻣﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﭦﻼﺳ ﺖﺧﺎﺳ ﻝﺎﻌﻓﻮﻣﺰﮔ ﺭﺍﺯﻭﺍ ﻝﺎﻌﻓﮏﯾﺮﭨ ﻝﺎﻌﻓ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍtracks.active.[ﻡﺎﻧ]ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﮑﯿﺠﺑﺁ ،ﮦﺩﻮﺳﺮﻓ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍﺲﮑﯾﮉﻧﺍ ﮓﻧﺭ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮧﮩﺗ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﻝﺎﻌﻓ۔ﮯﮨ ﻞﻔﻘﻣ ﭖﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓﮟﯿﮨ ﮯﺗﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﯽﮐﮍﮭﮐ ﺱﺍﻮﯾﻭ ﺭﻭﺍ ﮧﮕﺟ ﯽﮐ ﻡﺎﮐ ﻝﺎﻌﻓﮯﮨ ﯽﮨﺭ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﻦﯾﺮﮑﺳﺍ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻝﺎﻌﻓﮯﮨ ﯽﮨﺭ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮧﮕﺟ ﯽﮐ ﻡﺎﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﻭﮉﻧﻭﮧﻠﺻﺎﻓ ﻞﺻﺍ.blend ﯽﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺱﺍ ﮯﻧ ﺲﺟ ﮎﻼﺑ ﺎﭩﯾﮈ ﻞﺻﺍ ﮯﺳ (ﺲﯿﺑ ﺎﭩﯾﮈ ﻦﯿﻣ) ﻞﺋﺎﻓﮟﯿﻟﺎﮬﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﺎﯿﺳ ﻮﮐ ﺰﺋﺎﺳ ﺭﻭﺍ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﻠﻘﻧﺖﻘﻓﺍﻮﻣﺮﯾﺬﭘ ﺖﻘﻓﺍﻮﻣﻞﺋﺎﭙﻤﮐ ﻮﯿﭩﭘﺍﮈﺍﻦﯿﻣﻭﮈ ﯽﻟﻮﮑﻧﺍﮯﻧﻮﻤﻧ ﻢﮐ ﮯﺳ ﻢﮐ ﯽﻟﻮﮑﻧﺍﺭﮉﻨﯾﺭ ﯽﻟﻮﮑﻧﺍﺪﺣ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﯽﻟﻮﮑﻧﺍﯼﺭﺎﮐ ﮧﻔﻗﻭ ﯽﻟﻮﮑﻧﺍﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻟﻮﮑﻧﺍﮉﻟﻮﺸﯾﺮﮭﺗ ﻢﯾﺮﻓ ﺐﺳ ﯽﻟﻮﮑﻧﺍﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﮯﺳ ﺖﻘﻓﺍﻮﻣ ﻮﮐ ﺯﺭﮉﯿﺷ ﺭﺍﺪﮑﻤﭼ ﺪﻌﺑ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﺳ ﺖﻘﻓﺍﻮﻣ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﺖﻘﻓﺍﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯿﺋﺎﭩﮭﮔ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ.Armature -> Rigify Meta-Rigs <- ﮟﯾﺮﮐ ﻞﻣﺎﺷ3D ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯾﺭﺪﻗ ﯽﮐ ﺮﭩﮑﯾﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﮩﮕﺟ 4 ﮟﯿﻣ ﻉﻭﺮﺷ ﮯﮐ ﻦﺋﻻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﺎﺴﺘﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﻮﻟ ﯼﺭﮉﻧﺅﺎﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮓﻧﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻒﺻﻭ ﮓﻧﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺪﻨﺑﺎﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻮﭩﭘﺮﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ DEF ﺮﭘ ﻥﮊﺭﻮﻨﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻤﯾﺮﻓ ﯽﮐ ﯽﻟﺎﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭨﺭﻮﭙﺴﮑﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻓﺎﺿﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ/ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ NLA-Strips ﺐﺨﺘﻨﻣ/ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻑﺭﺎﺻ ﯽﻠﻌﺟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﺭﺪﯿﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﺪﻤﺠﻨﻣIK ﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯿﻐﺘﻣ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺋﺁﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﯽﮐ ﯽﺘﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﯿﺧﺫ ﯽﻣﺎﻘﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﮈﻮﻧ ﮓﻨﭙﯿﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﺳﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭩﭘ-NLA ﺪﻌﺑ/ﺮﭘﻭﺍ ﮯﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻞﺴﻨﭘ ﯽﺋﺎﻨﮑﭼ ﯽﺌﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﭧﻨﯿﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭨﺯﻮﭙﯾﺭ ﭦﻮﻤﯾﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺘﺳﺍﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺷﻮﻟﻭﺰﯾﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻘﻣ ﯽﮐ ﻡﺍﺭﺁﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧﺩ ﯽﻠﻘﻧ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮟﯿﻣﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﺅﺁ ﻝﻭﺭ ﮯﺳ ﯼﮉﮨ ﯽﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ ﮟﯿﻣ ﻮﯿﻠﯾﻭ ﻥﺍ ﻝﻭﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﻞﻣﺎﺸﺘﮕﻧﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﯾﺰﻧﺍﺮﭨ ﮉﯿﭙﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﻟﻮﺸﯾﺮﮭﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﺋﺎﭨ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﻘﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺸﻘﻧ ﯼﻭﻮﯾﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﮯﺳ ﺯﺍﺪﻧﺍ ﮯﮐ ﺮﻇﺎﻧ ﮯﮐ ﻦﺸﯿﺳ VR ﮯﮨﺭ ﻞﭼ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﺯﻭﮯﮨ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﻡﺎﻘﻣ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﯿﺻﻮﺼﺧ "rest_position" ﮏﯾﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﮞﻮﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮏﯾﺮﭨ ﺎﮐ ﭧﭘ ﻥﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺭﻮﯿﺋﺍﺭﮈﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ Grease Pencil ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺎﮑﻠﮨ ﮏﯾﺍﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﮈﻮﻨںﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﺭﮉﯿﺷ /ﯽﺑ ﯽﺟ ﺭﺁ ﺲﮑﻣ ﺮﮐ ﭻﻨﯿﮭﮐ ﮟﯿﻨﺋﻻ ﺮﭘ ﺭﻮﻃ ﻮﭩﮑﯾﺍﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮧﻧﻮﻤﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻕﺁﺍ ﺖﮕﻧﺭ(ﯽﭘﺎﮐ ﯽﻠﺗﺍ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﻨﻟ ﺭﻭﺍ ﯽﭩﭘ ﮏﯾﺍ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﻞﻤﮑﻣ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﻠﭙﻤﯿﺳ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﻮﺻﺍ ﮉﺋﻮﺑ ﮟﯿﻣ ﺖﻟﺎﺣ ﮉﺋﻮﺑ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﭩﺳ ﮉﯿﺋﺍﻮﺑ ﮟﯿﻣ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮏﺑ ﮯﯿﻟ ﮯﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﻝﺎﻌﻓ/ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮦﺮﻤﯿﮐ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﺕﺎﻣﻮﻠﻌﻣ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺮﭩﺳ ﭧﮑﯿﻔﯾﺍ ﺲﮑﻣ ﮓﻧﺭ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﮓﻧﺭ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺴﻓﺁ ﻞﻘﺘﺴﻣ ﮏﯾﺍﯽﮔﻮﮨ ﯽﺴﯿﺟ ﮏﯾﺍ ﺖﻤﺳ ﯽﮐ ﮏﯾﺮﺤﺗ ﯽﻤﻟﺎﻋ ،ﮯﮨ ﻒﻠﺘﺨﻣ ﺖﻤﺳ ﯽﮐ ﻡﺍﺭﺁ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ ﭧﮔﺭﺎﭨ ﺭﻭﺍ ﮏﻟﺎﻣ ﺮﮔﺍ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ (ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﮏﻟﺎﻣ) ﻦﺸﯿﮐﻮﻟ ﻞﮐﻮﻟ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺳ ﻑﺁﯽﮔ ﮯﺋﺎﺟ ﻝﺪﺑ ﻖﺑﺎﻄﻣ ﮯﮐ ﺱﺍ ﺖﻤﺳ ﯽﮐ ﮏﯾﺮﺤﺗ ﯽﻤﻟﺎﻋ ﻮﺗ ،ﮟﯿﮨ ﻒﻠﺘﺨﻣ ﺖﯿﻔﻗﺍﻭ ﭧﺴﯾﺭ ﻝﻭﺮﭩﻨﮐ ﭧﮔﺭﺎﭨ ﺭﻭﺍ ﮏﻟﺎﻣ ﺮﮔﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻦﺸﯿﮐﻮﻟ ﻞﮐﻮﻟ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺳ ﻑﺁﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﮮﺮﻤﯿﮐ ﻮﮐ ﺰﻨﯿﻠﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﯼﮉﮨ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮏﯾﺍ ﮟﯿﻣ ﯼﮉﮨ ﻝﺎﻌﻓ ،ﮫﺗﺎﺳ ﮯﮐ (ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﮞﺎﮩﺟ) ﻑﺪﮨ ﺭﺮﻘﻣ ﺮﭘ ﮞﻮﯾﮉﮨ/ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ ،ﮫﺗﺎﺳ ﮯﮐ (ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﮞﺎﮩﺟ) ﻑﺪﮨ ﺭﺮﻘﻣ ﺮﭘ ﮞﻮﯾﮉﮨ/ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﻢﺧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮟﯿﻤﺧ ﺐﯿﺗﺮﺗ ﮯﺑ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﭗﯿﻣ ﯽﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮟﯿﻣ ﭧﺴﻟ ﭧﯿﺳ ﺶﯿﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯿﮭﺗ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﭧﯿﺳ ﺶﯿﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺬﺧﺎﻣ ﮯﮐ ﮞﻮﺛﺎﺛﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﻞﮑﺷ ﮏﯾﺍ ﮟﯿﻣ ﻞﯿﻄﺘﺴﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮦﺮﮩﭼ ﮏﯾﺍ ﮟﯿﻣ ﻞﮑﺷ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮦﺮﮩﭼ ﮏﯾﺍ ﻑﺮﻃ ﮏﯾﺍ ﮯﮐ ﻦﺋﻻ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﮟﯾﺭﺎﻄﻗ ﮯﺳ ﺎﭩﯾﮈ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺍ ﭧﯿﺳ ﺮﻓ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﯽﮑﻠﮨ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺏﻭﺮﭘ ﭧﺋﻻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻ ﮟﯿﻣ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﻦﺋﻻ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﭧﯿﺳ ﻦﺋﻻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ ﮟﯿﻣ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭧﯿﺳ ﻦﺋﻻ ﻮﯿﭩﮑﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﮏﺳﺎﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﮏﺳﺎﻣ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﻞﯾﺮﭩﯿﻣ ﮏﯾﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯾﺍ ﮟﯿﻣ ﯽﭩﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﻢﻠﻓ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﭗﻠﮐ ﯼﻭﻮﻣ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺮﭩﺳ ﭧﮑﯿﻔﯾﺍ ﺮﭩﮑﯿﻠﺳ ﻢﯿﮐ ﯽﭩﻠﻣ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮓﻨﯿﮐ (ﯽﻟﺎﺧ) ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣﻮﯾﻭ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﯽﮐ ﺢﻄﺳ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺕﺮﭘ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﯽﺌﻧ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓﮯﮑﺳ ﺎﺟ ﯼﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﻘﻓﺍﻮﻣ ﻦﮐ ﮦﺎﺒﺗ ﺮﯿﻏ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺮﭩﺳ + ﮏﯾﺮﭨ NLA ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺱﺎﭘ/ﭖﻮﻟ ﺮﮨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﺮﭘ ﺕﺎﯿﮐﺮﺣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﯾﺮﭨ NLA ﺎﯿﻧ ﮏﯾﺍ ﺮﭘﻭﺍ ﮯﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣ ﺮﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﺌﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐﻮﯾﻭ ﯽﻟﺎﺧﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﮯﺷ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ ﯽﺌﻧ ﮏﯾﺍ ﮟﯿﻣ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﯾﮉﮨ3D ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﮉﮨ ﯽﺌﻧ ﮏﯾﺍ ﻊﻗﺍﻭ ﺮﭘ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺎﭩﺳﺍ ﮓﻧﺭ ﺎﯿﻧ ﮏﯾﺍ ﺮﭘ ﭗﻤﯾﺭ ﺮﻠﮐ(ﻮﮨ ﯽﺋﻮﮐ ﺮﮔﺍ ،ﮏﻠﺴﻨﻣ ﮯﺳ ﻞﺑ ﯽﻣﺎﺘﺘﺧﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮯﻓﺎﻔﻟ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻤﺧ ﺎﯿﻧ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﻟﺎﺣ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﭧﭘ ﻥﺍ ﯽﺌﻧ ﮏﯾﺍ ﮟﯿﻣ ﮈﻮﻧ ﭧﯿﻣﻮﭩﭘﺮﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺋﺁ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮓﯿﭨ ﻆﻔﻟ ﯼﺪﯿﻠﮐ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﻮﻟ ﺎﯿﻧ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﻮﻟ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﺩﺍﻮﻣ ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺌﯿﮨ ﮦﺩﻮﺟﻮﻣ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧ ﮏﯾﺍ ﺮﭘ ﮯﺷ ﺢﻄﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻑﺪﮨ ﮦﺭﺫ ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﺭﮉﻨﯾﺭ ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﯿﺧﺫ ﺎﯿﻧ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﺎﻄﻗ ﯽﺌﻧ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮧﻟﺍﻮﺣ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﯾﺮﮑﺳﺍ ﯽﺌﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨ ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﺧﺎﺳ ﯽﺌﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻮﯾﻭ ﯽﺌﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻮﯾﻭ ﯽﺌﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﯽﺌﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﯽﺌﻧ ﮏﯾﺍ ﮯﮐﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮏﯾﺍ ﮯﺳ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﻑﺭﺎﺻ ﺎﯾ ﮯﮐﺮﮐ ﻞﻘﻧ ﻮﮐ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷﻮﯾﻭ ﯽﻟﺎﺧ ،ﺎﯿﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷﻮﯾﻭ ﯽﻟﺎﺧ ،ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺛﺎﺛﺍ ﮦﻭﺮﮔ ﮈﻮﻧ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﮟﯿﻣ ﺖﺧﺭﺩ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﮟﯿﻣ ﯼﺮﭨ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻒﯾﺍ ﯽﭨ ﻞﯾﺍ ﯽﺟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﭧﻨﯿﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺴﺳ ﮦﺭﺫ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮏﻠﺴﻨﻣ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﯼﺮﺧﺁﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ/ﻦﺸﯾﺮﭘﺁ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﯾﻭ ﺭﮉﻨﯾﺭﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮎﺮﺤﺘﻣ ﺭﺎﺑ ﯽﺌﮐ ﻮﮐ ﺱﮈﻮﻧ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻭﺯ ﭧﯿﭙﯾﺭ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﯿﺧﺫ ﮦﺩﺮﮐ ﻢﻈﻨﻣ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﺮﯿﻐﺑ ﮯﺌﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﮦﺮﯿﺧﺫ ﯽﻧﻭﺮﯿﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﭦﻭﺭ ﯼﺭ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺭ ﮏﯾﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﻤﮕﯿﺳ ﮏﯾﺍ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯾﮈﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﻤﮕﯿﺳ ﮏﯾﺍ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺋﺎﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﺯﺍﻭﺁ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺮﮑﯿﭙﺳﺍ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﺎﺗﻼﭼ ﭗﻠﮐ ﺎﮐ ﺯﺍﻭﺁ ﯽﻨﭘﺍ ﺮﮑﯿﭙﺳﺍ ﺐﺟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﻟﻮﯾﮈﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻑﺪﮨ ﮏﯾﺍ ﮟﯿﻣ ﭦﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﭧﺴﮑﯿﭨ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺮﭩﺳ ﭧﺴﮑﯿﭨ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﯽﻠﻘﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮧﻘﺤﻠﻣ ﻭﺩﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﯽﮐ ﺪﻠﺟ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻮﯾﻭ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ ﯼﺮﺼﺑ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﻡﻮﯿﻟﺍﻭ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﺴﺟ ﺖﺨﺳ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻮﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﺪﻣﺁﺭﺩ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﭧﺋﻻ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﻔﻟﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ ﺮﭘ ﮞﻮﺤﻄﺳ ﯽﺋﻮﮨ ﯽﻠﯿﮭﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ (ﯽﭩﭘ NLA ﯽﻟﺍﻭ ﮯﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﻡﺍﺪﻗﺍ ﯽﻨﻌﯾ) ﭖﺮﭩﺳ ﭗﻠﮐ-ﻡﺍﺪﻗﺍ ﮏﯾﺍ ﮟﯿﻣ ﮏﯾﺮﭨ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﺏﺎﺴﺘﻧﺍ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﺱﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﮕﯿﭩﻧﺍ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺲﻨﻣﺭﺎﻓﺮﭘ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺮﭩﺳ ﭧﮑﯿﻔﯾﺍ ﺕﺮﭘ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ ﮟﯿﻣ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺮﭽﻣﺭﺁ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﮩﭼ ﺎﯾ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﮟﯿﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﮨ ﮯﺗﻮﮨ ﻮﮔﻻ ﺮﭘﻭﺍ ﮯﮐ ﺲﭘﺮﭩﺳ ﮦﺩﻮﺟﻮﻣ ﺮﺗ ﮦﺩﺎﯾﺯ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﻞﺑ ﯽﻟﺎﺧ ﮏﯾﺍ ﮟﯿﻣﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﻝﺎﺟ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺢﻄﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﺴﻗ ﯽﮐ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧ ﮏﯾﺍ ﮟﯿﻣﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﯽﻟﺎﺧ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﯽﻟﺎﺧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯿﻔﻧﺍ ﺲﮐﺰﻓ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺝﺍﺭﺪﻧﺍ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺝﺍﺭﺪﻧﺍ ﮏﯾﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﺪﻌﺑ ﮯﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﻮﻟ ﺎﮐ ﮮﺭﺎﻨﮐ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﺮﺘﮩﺑ ﻮﮐ ﻞﮑﺷ ﺖﻗﻭ ﮯﺗﺮﮐ ﻮﮔﻻ ﻮﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺢﻄﺳ ﻥﮋﯾﻭﮈ ﺐﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﺎﯾ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺜﻣ ﺎﭩﯾﮈ ﺰﯿﭼﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﮯﺷ ﮏﯾﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮏﯾﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺽﺍﺮﺘﻋﺍ ﮏﯾﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺽﺍﺮﺘﻋﺍ ﮏﯾﺍ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺴﻓﺁ ﮏﯾﺍ ﺖﺒﺴﻧ ﮯﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮏﯾﺍ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ(ﻝﺎﻤﻌﺘﺳﺍ ﯽﻠﺧﺍﺩ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﻟﺎﺣ ﻡﺪﻌﻟﺎﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﺭﻭﺍ ﮏﯾﺍ ﮟﯿﻣ ﭧﯿﺴﻓﺁ ﻞﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﭽﺑ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻒﺻﻭ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﻑﺮﺻ ﮈﻮﻧ ﮧﯾ :ﭦﻮﻧ(!ﮯﮔ ﮟﯾﺮﮐ ﻡﺎﮐ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﮫﺗﺎﺳ ﮯﮐ ﺰﻟﺎﺟ ﻑﺮﺻ ﺯﮈﺍﻮﮐ/ﺲﯾﺮﭨ ﻑﺮﺻ) ﮟﯿﮨ ﮯﺗﺎﻨﺑ ﺲﯿﭙﺳﺍ ﭧﻨﺠﻨﯿﭨ ﮦﻭ ﺮﮐ ﻞﻣ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺮﭩﮑﯾﻭ ﭧﻨﺠﻨﯿﭨ ﺭﻭﺍ ﻞﻣﺭﺎﻨﺋﺎﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﮉﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﺳﺮﮐ 3D ﺎﯾ/ﺭﻭﺍ ﮞﻭﮌﻮﺟ ﺐﺨﺘﻨﻣﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﭧﯾﮈ ﭖﺍ ﮟﯿﮩﻧﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ ﮧﮐﺎﺗ ﮞﻮﮨ ﮧﻧ ﮎﺮﺤﺘﻣ ﮦﻭ ﮯﮨﺎﭼ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﭨﻭﺎﮐﺭ ﺭﻭﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯿﮐ ﮟﯿﻣ ءﺎﯿﺷﺍ ﮦﺪﺷ ﺪﻣﺁﺭﺩﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ ﮯﮐ ﮮﺮﻤﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻒﺻﻭ ﺎﮐ ﮓﻧﺭ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯾﺭﺪﻗ ﯽﮐ ءﺍﺰﺟﺍ ﮫﺗﺎﺳ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﻨﺷ ﮟﯿﻣ ﻝﺎﺟ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮦﺪﺷ ﯽﭘﺎﮐ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮦﺪﺷ ﯽﭘﺎﮐ ﮟﯿﻣ ﯽﭩﭘ-NLA ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺍﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﮦﺪﺷ ﯽﭘﺎﮐ ﮟﯿﻣ ﺭﻮﯿﺋﺍﺭﮈ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ s ﯼﻭﻮﯾ ﭗﯿﻣ ﺏﻮﯿﮐ ﺮﭘ ﺶﯿﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﻮﯿﮐ ﮟﯿﻣ ﻝﺎﺟ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻮﯿﭩﮑﯾﺍ -UI ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﮉﻨﻠﺳ ﮟﯿﻣ ﻝﺎﺟ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺯ ﺕﺮﭘ ﺎﭩﯾﮈ ﺮﭘ ﺰﻟﺎﺟ ﻦﺸﯿﻨﯿﭩﺴﯾﮈ ﻮﺗ ﻮﮨ ﺕﺭﻭﺮﺿ ﺮﮔﺍﮯﮨ ﮟﯿﮩﻧ ﮎﺮﺤﺘﻣ ﮯﺳ ﮯﻠﮩﭘ ﮧﯾ ﺮﮔﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺎﯿﮐﺮﺣ ﮦﺪﺷ ﮯﻃ ﮯﯿﻟ ﮯﮐ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﭦﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮕﻧﺮﭙﺳﺍ ﻥﺮﺘﺧﺍ ﺮﭘ 4-ﻥﻮﮔﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﮐﺍﺮﺷ ﺍﻮﮨ ﻼﯿﮭﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻭﺎﻌﺗ ﺎﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺯﺭﻮﯿﺋﺍﺭﮈ ﮟﯿﻣ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ ﺎﮐ ﺵﺮﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﮐﺍﺮﺷ ﯽﮐ ﺝﺍﺮﺧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﯽﻟﺎﺧ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮫﺗﺎﺳ ﮏﯾﺍ ﮟﯾﺭﺪﻗ ﯽﮐ ﻭﺰﺟ ﺮﻟﻮﯾ(ﺲﭩﯿﻠﭙﻤﯿﭨ ﯽﺋﺁ ﻮﯾ ،ﮓﯾﺮﭩﯿﻣ ،ﮒﺭ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺮﭽﯿﻓ ﯽﻧﻭﺮﯿﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭗﯿﻣ ﯽﮐ ﺰﻟﻮﭨ ﮏﯿﺑ ﻝﺎﻓ ﮟﯿﻣ ﻢﺴﻗ ﻮﻣﺰﯿﮔ ﺱﺍﮟﯿﮭﮐﺭ ﮧﻧ ﮎﻭﺮﭩﺳﺍ ﻞﺻﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺼﺣ ﮯﻟﺍﻭ ﮯﻧﺮﮭﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻓﺎﻔﻟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮒﺁﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺍﻮﮬﺩ ﺭﻭﺍ ﮒﺁﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﯿﺳ ﮟﯿﻣ ﯽﻠﻘﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﺪﻤﺠﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﺪﻤﺠﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﮐﺍﺮﺷ ﺭﺍﺪﮑﻤﭼﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻭﺎﻌﺗ ﺎﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﺍﺪﻗﺍ ﯼﺩﺪﻋﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻤﯾﺮﻓ ﯽﮐ ﺮﭘ ﻢﯾﺮﻓ ﺮﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺯﻮﻠﮔ ﺭﻭﺍ ﮒﻮﻓ ،ﺯﺮﺌﯿﻠﻓ ﺲﻨﯿﻟ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮞﻮﺼﺣ ﻦﺷﻭﺭ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻊﺋﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺖﺳﺎﻔﻧ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﻝﺎﺟ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻠﮑﺷ ﮧﯾﺎﺴﻤﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﻦﭘ ﺰﯿﺗ ﯽﮐ ﮮﺭﺎﻨﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ ﮫﺗﺎﺳ ﮯﮐ "{}"ﮦﻭﺮﮔ ﮈﻮﻧ ﺮﭘ ﮯﺷ "{}"ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺩﺰﻣﺎﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻮﻧ ﺎﯾ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗ ﯽﺌﻧ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ (ﭧﯿﺳ) ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮯﺌﻧ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﺌﻧ ﮫﺗﺎﺳ ﮯﮐﻮﯾﻭ ﯽﻟﺎﺧ ﮯﺌﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺶﯿﮐ ﺎﯿﻧﻢﺧ ﮦﺮﺋﺍﺩ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺋﻼﭙﺳﺍ ﺎﯿﻧ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﮮﺮﺋﺍﺩﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮓﻧﺭ ﺎﯿﻧ ﮟﯿﻣ ﭧﯿﻠﯿﭘ ﻝﺎﻌﻓﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻄﻘﻧ ﻢﺧ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻤﺧ ﮯﺌﻧ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮟﯿﻤﺧ ﮦﺩﻮﺟﻮﻣ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮯﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﯽﺌﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮓﻨﮑﺳﺎﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﯼﻭﻮﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ ﺎﯿﻧﻮﮨ ﮧﻧ ﯼﺭﺎﺟ ﻦﭩﺑ ﺱﺅﺎﻣ ﮧﮐ ﮏﺗ ﺐﺟ ﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﮫﺗﺎﺳ ﮯﮐ ﺱﺅﺎﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﮏﺳﺎﻣ ﯽﺌﻧ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﺳﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣ ﯽﺌﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺎﯿﻧ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﺑ ﭧﻨﯿﭘ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﻠﯿﭘ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﮕﻨﭩﯿﺳ ﮦﺭﺫ ﯽﺌﻧﮟﯾﺮﮐ ﻞﻣﺎﺷﻮﯾﻭ ﺎﯿﻧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﯽﭩﭘ ﻝﺎﻌﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷﻮﯾﻭ ﺎﯿﻧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺐﯿﺗﺮﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﮯﺌﻧ ﺮﯿﻐﺑ ﮯﯿﮐ ﻑﺎﺻ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺋﻼﭙﺳﺍ ﺎﯿﻧ ﺎﮐ ﻞﮑﺷ ﻊﺑﺮﻣﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﺎﯿﻧﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﺎﯿﻧ ﮟﯿﻣ ﮫﮑﻨﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﮟﯿﻣ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﮟﯿﻣ ﮞﻮﻘﻠﺣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﮟﯿﻣ ﯼﮍﮑﻟ ﯼﺭﺎﯿﻌﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭩﮑﯾﻭ ﻡﺎﻋ ﮫﺗﺎﺳ ﮯﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﺎﯾ ﮯﺷ ﮟﯿﻣ ﻻﺪﻨﮬﺩ ،ﺮﮐ ﻦﭼ ﮓﻧﺭ ﮯﺳ ﭧﭘ ﭦﺅﺁ ﮏﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﮞﻮﭨﻭﺎﮐﺭ ﻡﺎﻋ ﯽﻟﺍﻭ ﮯﻧﮌﻮﺟ ﮯﺳ ﻑﺪﮨ ﮯﮐ ﮫﭽﻧﻮﭘ ﻮﮐ ﻝﻭﺮﭩﻨﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﻦﻟﺮﭘ ﯽﺘﮩﺟ ﮏﯾﺍ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺲﭩﭘ ﭦﺅﺁ ﮏﻠﺴﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮦﺪﺷ ﻞﺻﺎﺣ ﮯﻠﯿﮬﮈ ﻑﺮﺻﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﻞﻣﺎﺷ ﻮﮐ ﺕﺮﭘ ﺎﭩﯾﮈ ﭧﭘ ﭦﺅﺁ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮦﺮﻤﯿﮐﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻧﺭ ﮏﯾﺮﭨ ﭗﻠﮐﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﯼﺮﭘ ﮫﺗﻼﮐ ﮏﯾﺍFluid Preset ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺎﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﺮﺌﯿﮨﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﯼﺮﭘ ﮓﻧﺭ ﮈﻮﻧﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺭﮉﻨﯾﺭﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺎﮐ ﮞﻮﻗﻼﻋ ﻅﻮﻔﺤﻣﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ ﮏﯾﺍﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺲﮑﺴﻧﺮﭩﻧﺍ ﮦﺮﻤﯿﮐ ﮓﻨﮑﯾﺮﭨﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ ﭧﯿﺳ ﺶﯿﭘﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺲﻨﻠﯿﺑ ﺪﯿﻔﺳEEVEE ﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﺴﯾﺮﭨ ﮮﺭﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﭘﺁﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮮﺮﺼﺒﺗﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﯿﺳ ﮟﯿﻣ ﮯﺷ ﻦﯿﻣﻭﮈﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻘﻣ ﻞﺻﺍ ﮟﯿﻣ ﮧﮕﺟ ﮦﺪﺷ ﯽﭘﺎﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﻭﺮﭩﺳ ﮞﺎﭙﺴﭼ ﮯﮭﭽﯿﭘ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﻧﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﻞﻤﻋ ﺭﺎﮐﺩﻮﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑ ﻡﺪﮭﭼ ﺮﭘﻭﺍ ﮯﮐ ﮟﯿﻤﺧ-ﻑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺴﻓﺁ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﮈﺮﮔﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺋﺎﺠﺑ ﮯﮐ ﭦﻭﻼﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻠﮑﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺪﯿﻠﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﺍﺮﻤﮑﺣﮟﯿﮭﮐﺭ ﮎﻭﺮﭩﺳﺍ ﻞﺻﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺼﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻓﺎﻔﻟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﺌﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ (ﮟﯾﺭﺎﻄﻗ ﯽﮐ ﮓﻧﺭ ﯼﺭﻮﮭﺑ ﮯﻠﯿﻧ) ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﯾﮈﺎﺑ ﮉﮔﺭ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻡﺎﮑﺤﺘﺳﺍ ﺵﺩﺮﮔ 2D ﻮﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ2D ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﻡﺎﮑﺤﺘﺳﺍ ﮧﻤﺟﺮﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮟﯿﻣ ﺰﯿﭼﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﺭﻭﺍ ﭧﭘ ﻥﺍ ﻥﻭﺯ ﻦﺸﯿﻟﻮﻤﺳ ﮟﯿﻣ ﯼﺮﭨ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺱﻮﻨﺋﺎﺳ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺍﻮﮬﺩﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﻘﺘﻨﻣ ﺭﺍﻮﻤﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺼﺣ ﮦﺪﺷ ﻢﺋﺎﭨ ﯼﺭ 2ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺱﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﻘﺘﻨﻣ ﺭﺍﻮﻤﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺼﺣ ﮦﺪﺷ ﻢﺋﺎﭨ ﯼﺭ 2ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﻥﺯﻭ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﮟﯾﺮﮐ ﺏﺮﺿ ﮫﺗﺎﺳ ﮯﮐ ﮫﭽﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺴﻓﺁ ﮫﭽﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﯿﻠﯾﻭ ﺱﺭﻮﺳ ﮟﯿﻣ ﮏﯾﺍ ﻝﺰﻨﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﮑﯿﻓ ﻮﮐ ﺪﺣ ﯽﺌﮔ ﯼﺩﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﯽﻣﺎﻘﻣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﺟ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻘﻣ ﯽﮐ ﻑﺪﮨ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯼﻭﻮﯾﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﭨﻭﺎﮐﺭ IK ﯽﺿﺭﺎﻋ ﮯﺋﻮﮨ ﮯﺗﮍﮑﭘ ﻮﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺭﻮﻃ ﺯﻮﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﮭﺗﺎﭘ ﺎﭩﯾﮈ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﮎﺭﺎﻣ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﮎﺭﺎﻣ ﺲﯿﻓ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﯽﮐ ﻢﺴﺠﻣ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺋﻮﮨ ﮯﭩﯿﺴﮭﮔﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺋﻮﮨ ﮮﺮﮔ(jpg. + ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ :ﮯﺴﯿﺟ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﻞﺋﺎﻓ ﮈﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺱﺍﺩﺭ ﮯﮐ ﺮﭙﯿﭨ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻮﯿﺑﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﻞﮐ ﯽﻟﺍﻭ ﮯﻨﻠﭼ ﮯﺌﻟ ﮯﮐ ﺮﺼﻨﻋ ﺮﮨ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮉﻠﯿﻓ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ ﮯﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻉﻭﺮﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺮﺧﺁﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﻠﯿﭘ(ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻮﻨﯿﻣ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮦﺩﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮏﻨﻟ ﺪﻌﺑ ﮯﮐ {}ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮏﻨﻟ ﮯﻠﮩﭘ ﮯﺳ {}(ﮦﺩﻮﺳﺮﻓ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍ ﺎﮐ ﺖﯿﻓﺎﻔﺷ ﺮﭘ ﺢﻄﺳ ﯽﻠﯾﺫﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﮐﺍﺮﺷ ﻦﺸﯿﻤﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﻞﻣﺎﺸﺘﮕﻧﺭ ﻭﺩ ﮫﺗﺎﺳ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺷ ﻦﻟﺮﭘ ﯽﺘﮩﺟ ﻭﺩ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﭩﯿﺴﻓﺁ ﯽﺘﮩﺟ ﻭﺩ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﮟﯿﻣ ﻦﺋﻼﭙﺳﺍ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭨﻮﭼ ﮟﯿﻣ ﮫﮑﻨﭘﮯﮨ ﺮﻔﺻ ﻥﺯﻭ ﺎﮐ ﻦﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﮞﻮﮨﻭﺮﮔ ﻥﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﭩﻟﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮫﺗﺎﺳ ﮯﮐ ﻥﺯﻭ ﮦﺩﺎﯾﺯ ﮯﺳ ﺪﺣ ﮟﯿﻣ ﮦﻭﺮﮔ ﯼﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﭩﯾﮈ ﺎﮐ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭨﺮﭘﺍﺮﭘ ﯽﻨﭘﺍ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈﻥﺁ ﮉﯾﺍ!ﮯﮨ ﻝﺎﭩﺴﻧﺍ ﮯﺳ ﮯﻠﮩﭘ "{s:}" ﻥﺁ ﮉﯾﺍ!ﻼﻣ ﮟﯿﮩﻧ '{}' ﻥﺁ ﮉﯾﺍﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ ﻥﺁ ﮉﯾﺍﺕﺎﺤﯿﺟﺮﺗ ﻥﺁ ﮉﯾﺍﮯﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﺏﺍ ﻥﺁ ﮉﯾﺍﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ {r!}ﮧﺘﺳﺍﺮﻧﺁ ﮉﯾﺍﮧﻓﺎﺿﺍ ﮟﯿﻣ ﻞﻤﻋﺰﻧﺁ ﮉﯾﺍﺮﭩﻠﻓ ﺰﻧﺁ ﮉﯾﺍﺕﺎﺒﯿﺗﺮﺗ ﺰﻧﺁ ﮉﯾﺍﮟﯿﮨ ﺏﺎﯿﺘﺳﺩ ﺮﭘ extensions.blender.org ﺏﺍ ﺰﻧﺁ ﮉﯾﺍ ﮯﺌﮔ ﮯﺠﯿﮭﺑ ﮯﻠﮩﭘ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﻨﯿﻠﺑ:ﺰﻧﺁ ﮉﯾﺍﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ/ﻞﻣﺎﺷ ﺭﻮﯿﺋﺍﺭﮈﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ/ﮟﯾﺮﮐ ﻞﻣﺎﺷ"%s‬ "‪%s‬‪ ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ {d} {:s:} ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﯽﻟﺪﻨﮬﺩﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﯽﺋﺎﺒﻤﻟ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺱﺍﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﯽﺋﺎﺒﻤﻟ ﮟﯿﻣ ﺯﺎﻏﺁ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺱﺍﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮯﻌﯾﺭﺫ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍﮦﺭﺎﯿﻃ ﯼﺮﯾﻮﺼﺗ {d:} ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻞﻣﺎﺷﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﯿﻟ ﮯﮐ ﺰﯾﺮﭨ ﮈﻮﻧ (ﮦﺪﺷ ﺖﺣﺎﺿﻭ ﯽﮐPython) ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺎﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮦﻭﺮﮔ ﮈﻮﻧﯽﻓﺎﺿﺍﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻓﺎﺿﺍﮓﻧﺭ ﯽﻓﺎﺿﺍ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮕﻧﺭ ﻮﮐ ﮞﻮﻟﺎﺑﺎﭩﯾﮈ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍﺎﭩﯾﮈ ﯽﻓﺎﺿﺍ ﮦﺩﺮﮐ ﮦﺮﯿﺧﺫ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﮏﯾﺍ.ﮞﻭﺩﺍﺩﺭﺍﺮﻗ ﯽﻠﻋﺍﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺵﺭﺎﻔﺳ ﯽﮐ ﮯﻧﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﯿﺘﺧﺍ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﮑﯿﺑﺎﮔ ﮯﺋﺎﺟ ﺎﮭﮑﻟ ﺮﭘ ﮏﺳﮈ ﺎﭩﯾﮈ ﮦﺩﺎﯾﺯ ﮧﮑﻧﻮﯿﮐ ﺍﻮﮨ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ ﺪﻌﺑ ﮯﮐ ﻒﻗﻮﺘںﯿﮑﺳ ﻮﮨ ﺰﺑﺎﺟ ﮓﻨﮑﯿﺑ ﮧﮐﺎﺗ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﺎﭩﯾﮈ ﯽﻓﺎﺿﺍﮧﻠﺻﺎﻓ ﯽﻓﺎﺿﺍ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺢﻄﺳ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﻏ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﮑﯿﻔﻧﺍﺕﺎﻣﻮﻠﻌﻣ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﮧﺛﺎﺛﺍX، Y ﺭﻭﺍ Z ﻞﻣﺎﺷ ﮟﯿﻣ ﺭﺎﺘﻓﺭ ﮧﻌﯾﺭﺫ) ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﺖﻤﺳ)ﻑﺪﮨ ﻝﺎﺟ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳﭧﯿﺴﻓﺁ ﯽﻓﺎﺿﺍ ﺎﮑﯾﻭ ﻮﯿﻠﻓsys.path ﮯﺌﮔ ﮯﯿﮐ ﮓﻟﺍ ';') ﮯﺘﺳﺍﺭ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ)ﺕﺍﺭﺎﯿﺘﺧﺍ ﯽﻓﺎﺿﺍ ﮯﮐ ﮓﻨﺴﯿﺳﻭﺮﭘ ﭧﺳﻮﭘ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﻊﺑﺮﻣ ﺭﻭﺍ ﮞﻮﻄﻘﻧﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﮟﯿﻣ ﮈﻮﻣ ﮓﻧﮉﯿﺷ ﺮﭽﺴﮑﯿﭨ ﻑﺮﺻ ﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ ﺮﭘ ﺖﺧﺎﺳ ﻊﺑﺮﻣ ﺭﻭﺍ ﮞﻮﻄﻘﻧ ﮯﮐ ﮎﻭﺮﭩﺳﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ ﯽﮐ ﯼﻭﻮﯾ ﻞﻓﺏﺮﺿ ﮧﻧﺎﻤﯿﭘ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺮﭘ ﮧﻧﺎﻤﯿﭘ ﺲﯿﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺮﻇﺎﻧﮧﻧﺎﻤﯿﭘ ﯽﻓﺎﺿﺍ ﺎﮑﯾﻭ ﻮﯿﻠﻓﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻓﺎﺿﺍ ﮫﺗﺎﺳ ﮯﮐ ﮟﯿﻤﺧﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﻓﺎﺿﺍ ﮯﻠﮩﭘ ﮯﺳ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺕﺎﯾﺭﻭﺮﺿ ﮧﻧﺍﺭﺎﮑﻨﻓﻮﺋﺎﻤﮭﮐ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﻌﺷﯽﻓﺎﺿﺍﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻓﺎﺿﺍﺰﮕﯿﭨ ﻥﻭﮉﯾﺍ(ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ IOR ﭦﻮﮐ) ﮯﮨ ﯽﺗﺎﺟ ﺭﻭﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮯﺟﺭﺩ ﮯﻧﺎﯿﻣﺭﺩ ﯽﻨﺷﻭﺭ ﮧﮑﻧﻮﯿﮐ ،ﮯﮨ ﯽﺗﺎﺟ ﮪﮍﺑ ﯽﺘﭘﺮﺘﻨﺳ ﺮﭘ ﮞﻮﯾﻭﺍﺯ ﮯﮑﻠﮨ ﮯﮨ ﺎﺗﺮﮐ ﻞﻣﺎﺷ ﭧﻨﭨ ﻦﯿﮕﻧﺭ ﮟﯿﻣ ﮧﮩﺗ ﯽﮐ ﭦﻮﮐ ﮯﮐﺮﮐ ﯼﺯﺎﺳ ﮧﻧﻮﻤﻧ ﻮﮐ ﺏﺬﺟ ﮟﯿﻣ ﺕﺮﭘﮯﮨ ﺎﺗﺮﮐ ﻞﻣﺎﺷ ﺖﮐﺮﺣ ﯽﺴﯿﺟ ﺮﮩﻟ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﮯﺷ ﯽﺴﮐﮯﮨ ﺎﺗﺮﮐ ﻞﻣﺎﺷ ﻞﺋﺎﭨ ﮏﯾﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮯﮨ ﺎﺗﺮﮐ ﭧﯾﮈ ﭖﺍ ﺎﯾ ﻞﻣﺎﺷ ﺕﺎﯿﮐﺮﺣ ﮉﯿﻓ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﻮﯾﮈﺁ ﺎﯾ ﯼﺮﺼﺑﮮﺮﮩﭼ ﮧﻘﺤﻠﻣﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮧﻘﺤﻠﻣﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﯼﺮﺧﺁﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﺒﻤﻟﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺡﺮﺷ ﯽﮐ ﮏﯿﺑ ﮯﻠﭘﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻗﺎﻃ ﮯﯿﻟ ﮯﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﮯﺷ ﻝﺎﻌﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﯿﭼﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﯼﺪﯾﺪﺑﺍﻮﺻ ﮫﺗﺎﺳ ﮯﮐ ﭧﭘ ﻥﺍ ﺱﺅﺎﻣﭧﺳﺍﺮﭩﻨﮐ ﺭﻭﺍ ﮏﻤﭼ ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮏﻤﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﺯﻮﭙﺴﮑﯾﺍ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﺭﻭﺍ ﮓﻧﺭﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﺞﯿﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﺖﻗﺎﻃ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﻓﺎﺜﮐ ﯽﮐ ﮟﯿﺋﻮﮬﺩﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺩ ﻢﺧ ﻮﮐ ﺭﺪﻗ ﺭﻭﺍ ﯽﺘﭘﺮﺘﻨﺳ ،ﺖﮕﻧﺭﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺵﺮﺑ ﺮﭘ ﺢﻄﺳ ﺱﺍﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﭩﭘ ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺱﺍ ﮧﮐﺎﺗ ،ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮏﯿﺑ ﮯﻠﭘ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﻥﺍ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺲﭘﺮﭩﺳﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﮞﻮﮕﻧﺭ ﯼﺩﻮﻤﻋﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺭﻭﺩ ﮯﺳ ﺱﺍ ﺎﯾ ﻑﺮﻃ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﮯﺷ ﺵﺮﺑ ﺮﭘ ﺲﺟ ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻦﯿﻠﭘﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﺕﺍﺭﺫ ﺎﯾ ﺵﺮﺑ ﺖﺑﺮﻗ ﮯﯿﻟ ﮯﮐ ﺢﻄﺳ ﺱﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﻠﻘﻧﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﺲﺋﻼﺳ ﻖﺑﺎﻄﻣ ﮯﮐ ﺖﻤﺳ ﯽﮐ ﮯﻨﮭﮑﯾﺩﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ(1.0 ﮯﯿﻟ ﮯﮐ ﺐﺳ) ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮏﻤﭼ ﯽﮐ ﺖﺧﺎﺳ(ﻭﮉﯿﺷ ﺭﻭﺍ ﺰﻧﻮﭨ ﮉﻣ ،ﺲﭩﺋﻻ ﯽﺋﺎﮨ) ﺰﺠﻨﯾﺭ ﻞﻧﻮﭨ ﯽﺌﮐ ﮓﻟﺍ ﮓﻟﺍ ،ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮓﻧﺭ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺲﮑﻋﺮﺑ ﮯﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻕﺮﻓ ﮟﯿﻣ ﯽﻨﺷﻭﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻠﺴﮑﭘﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻥﺎﮑﻣﺍ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﯽﮐ ءﺍﺰﺟﺍ ﮯﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﯽﮐ ﺲﭙﯿﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﻞﮑﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﮞﻮﮕﻧﺭﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮟﯿﻣ ﺮﺧﺁ/ﻉﻭﺮﺷ ﻮﮐ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﻞﮑﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺘﭘﺮﺘﻨﺳ ﯽﮐ ﮞﻮﮕﻧﺭ ﮟﯿﻣ ﺖﺧﺎﺳﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﮑﺷ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﺖﻗﻭ ﺎﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺍﺪﻗﺍ HSV ﮓﻧﺭ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ/ﻮﯿﮨ ﮓﻧﺭ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﭧﺳﺍﺮﭩﻨﮐ/ﮏﻤﭼ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ(ﮯﮨ ﺎﺗﺮﮐ ﺎﻨﮔﻭﺩ ﮟﯿﮩﻧﺍ ﺮﭘ ﺕﺎﻌﻗﺍﻭ ﻡﺎﻋ 1 ،ﮯﮨ ﺎﺗﺎﭩﮨ ﻮﮐ ﺱﺎﮑﻌﻧﺍ ﻡﺎﻤﺗ 0 ،ﮟﯿﮩﻧ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯽﺋﻮﮐ ﺐﻠﻄﻣ ﺎﮐ 0.5) ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﮟﯿﻣ (IOR) ﻦﺸﮑﯾﺮﻔﯾﺭ ﻑﺁ ﺲﮑﯾﮉﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﺎﯾ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﺕﺪﺷ ﺮﻟﻮﮑﯿﭙﺳﺲﭩﻨﻤﭩﺴﺟﮉﯾﺍﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﻣﺮﻧ ﯽﮐ ﺯﺎﻏﺁ ﮯﮐ ﻞﻤﻋﺩﺭ ﮯﮐ ﺅﺎﺑﺩ ﻢﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﺎﻣﺎﮔﯽﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍﮓﻧﮈﻮﮐ ﻮﯾﮈﺁ ﯽﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍﺮﭩﻠﻓ ﺎﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍPython ﮈﻮﻣ ﮉﺴﻧﺍﻭﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻟﻮﯾﮈﺎﻣ ﻞﺋﺎﭩﺳﺍ ﮯﺌﮔ ﮯﮭﮑﻟ ﮟﯿﻣﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﮯﻧﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﺋﻮﮨ ﮯﭨﻮﭨ ﺰﻨﺸﯾﺮﭘﺁ ﺲﻧﺍﻭﮉﯾﺍ ﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﻭﺮﯾﺍﺲﮑﻣﺎﻨﯾﮈﻭﺮﯾﺍﻢﺴﻗ ﯽﮐ ﺲﮑﻣﺎﻨﯾﮈﻭﺮﯾﺍﺎﻧﺮﮐ ﺮﺛﺎﺘﻣﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺎﻔﻟﺍﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﭽﺑﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻡﺎﻘﻣﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﺎﻃﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﺞﻟﺎﻓﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﭨﻮﻣﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﻭﻮﯾﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﯿﺋﺮﻣﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺕﺮﭘ ﺎﭩﯾﮈ ﻝﺎﻌﻓ ﯽﮐ ﻑﺍﺪﮨﺍ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﺷ ﻮﭩﮑﯾﺍ ﻑﺮﺻ(ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ ﮫﭽﮐ) ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻑﺮﺻﻮﮨ ﻑﺮﻃ ﯽﮐﻮﯾﻭ ﺎﻨﻣﺎﺳ ﺎﮐ ﻦﺟ ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﻥﺍ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﻞﮑﯿﺟﻮﻟﻮﭘﺎﭨ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﻑﺮﺻ ﮯﭽﯿﻧ ﮯﮐ ﺵﺮﺑﻮﮨ ﮯﻨﻣﺎﺳ ﮯﮐ ﮯﻟﺍﻭ ﮯﻨﮭﮑﯾﺩ ﻮﺟ ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮯﺴﯾﺍ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻑﺮﺻ ﮫﺗﺎﺳ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﺘﻠﺟ ﮯﺘﻠﻣ ﮯﺳ ﮞﺎﮨﻭ ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﺞﻟﺎﻓ ﮯﺳ ﮞﺎﮩﺟﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺵﺩﺮﮔ ﮎﺮﺤﺘﻣ ﯽﮐ ﮦﺭﺫﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﮦﺭﺫﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮯﻨﻤﺟ ﮯﮐ ﮯﭽﺑﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻟﺎﺑ ﮯﮐ ﮯﭽﺑﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮏﻨﮐ ﮯﭽﺑﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﮏﻨﮐ ﮯﭽﺑﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﺖﺨﺳ ﻮﮐ ﮯﭽﺑﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮌﻮﻣ ﮯﮐ ﮯﭽﺑﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻓﺎﺜﮐ ﯽﮐ ﺕﺍﺭﺫﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﺕﺍﺭﺫﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﯽﮔﺪﻧﺯ ﯽﮐ ﺕﺍﺭﺫﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺯﮉﻠﯿﻓ ﺱﺭﻮﻓ ﻞﮑﯿﭨﺭﺎﭘﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻞﻘﺛ ﺶﺸﮐ ﮦﺭﺫﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﯽﮐ ﮦﺭﺫﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﺕﺍﺭﺫﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮓﻨﭙﻣﮈ ﺭﺎﺘﻓﺭ ﮦﺭﺫﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﺮﭘ ﺭﻮﻃ ﯼﺮﯿﮑﻟ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﮞﻭﺪﯿﻠﮐ ،ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻖﻠﻌﺗ ﯽﮨ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﯿﻠﮐ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮏﯾﺮﭨ ﻢﮐ ﮯﺳ ﺩﺍﺪﻌﺗ ﺹﻮﺼﺨﻣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻮﮐ ﻦﺟ ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻥﺍﮯﮨ ﮦﺩﺎﯾﺯ ﯽﺑﺍﺮﺧ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭ ﮟﯿﻣ ﻦﺟ ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻥﺍﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ(ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ ﮫﭽﮐ) ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﯽﺑ ﮦﻭﺮﮔ-ﯼﻭ(ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ ﮫﭽﮐ) ﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ ﮟﯿﻣ ﮦﻭﺮﮔ-ﯼﻭ ﮞﻮﻧﻭﺩﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﮞﻮﮨﻭﺮﮔ ﮞﻮﻧﻭﺩ(ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻟﺁ ﮯﮐ ﺕﺮﭘ ﯽﻨﻌﯾ) ﯽﺋﺎﭽﻧﻭﺍ ﺮﺛﺆﻣ ﯽﮐ ﺵﺮﺑﺮﺛﺎﺘﻣﻡﺍﺪﻗﺍ ﺮﺛﺎﺘﻣﮞﺎﯾﮉﮨ ﺮﺛﺎﺘﻣﻦﺋﺎﻓﺍﺪﻌﺑ ﮯﮐﺪﻌﺑ ﮯﮐ ﮓﻧﺭﺪﻌﺑ ﮯﮐ ﭧﻧﺮﮐﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺪﻌﺑ ﮯﮐ ﮞﻮﻠﮑﯿﺋﺎﺳﺪﻌﺑ ﮯﮐ ﮈﻮﻣﺪﻌﺑ ﮯﮐ ﻞﺻﺍ(ﻁﻮﺑﺮﻣ) ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ(ﻞﻤﮑﻣ) ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ(ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ) ﺪﻌﺑ ﮯﮐ ﻞﺻﺍﮟﯾﺩ ﺎﭩﮨ ﮞﺎﯿﺑﺎﭼ ﻮﺘﻟﺎﻓ ،ﺪﻌﺑ ﮯﮐ ﮟﯿﻤﺧ ﮓﻨﮑﯿﺑ... ،ﻦﺸﯿﻤﯿﻨﯾﺍ ،ﺩﺍﻮﻣ ،ﺰﯿﭼ ﯽﺋﻮﮐ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻦﮑﻤﻣ ﺎﻧﺮﮐ ﮈﻮﻟ ﮫﺗﺎﺳ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﭦﺅﺁ ﮯﻟ ﻭﮉﻧﻭ ﺭﻭﺍ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﻦﯿﺳ ﯽﮐ ﺱﺍ ﻮﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﮯﺳ ﺱﺍ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﺷ ﺮﮨ ﮦﻭﻼﻋ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﺭﻭﺍ ﮞﻮﯿﮐﮍﮭﮐ ،ﺮﻇﺎﻨﻣ ،ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟﮟﯾﺮﮐ ﻑﺬﺣ ﯽﮭﺑ ﻮﮐ ﺎﭩﯾﮈ ﮧﻘﻠﻌﺘﻣ ،ﺪﻌﺑ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﯽﭩﭘﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺖﯿﺻﻮﺼﺧ ﺱﺍ 0 ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﺎًﺒﯾﺮﻘﺗ ،ﺪﻌﺑ ﮯﮐ ﺩﺍﺪﻌﺗ ﺱﺍ ﯽﮐ ﯽﻨﺷﻭﺭsRGB ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ AgX ﮓﻧﮈﻮﮑﻧﺍ ﺞﯿﻣﺍ ﺲﯿﺑAgX ﺲﯿﺑ sRGBAgX ﮒﻻﺮﻤﻋ{s:} :ﺮﻤﻋﺖﯿﺣﺭﺎﺟﯽﮔﺩﺎﺳ ﻝﺎﺟ ﮧﻧﺎﺣﺭﺎﺟﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﮯﺳ ﮯﻘﯾﺮﻃ ﮧﻧﺎﺣﺭﺎﺟ ﻮﮐ ﺐﺳﺎﻨﺗ ﮯﮐ ﻑﺪﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺭﺎﯿﻌﻣﮟﯿﺋﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﻮﮐ ﮯﺷ ﺩﻭﺪﺤﻣﺍﻮﮨﮓﻨﭙﻤﯾﮈ ﺮﺌﯾﺍﮓﯾﺭﮈ ﺮﺌﯾﺍﺲﯿﭙﺳﺍ ﻞﻨﺳﺮﭘ ﺮﺌﯾﺍﯽﭩﯿﺳﺎﮑﺳﺍﻭ ﺮﺌﯾﺍﮯﮨ ﯽﺘﯾﺩ ﺮﮐ ﺖﺴﺳ ﻮﮐ ﮞﻭﺰﯿﭼ ﯽﻟﺍﻭ ﮯﻧﺮﮔ ﻮﺟ ﮯﮨ ﯽﺗﻮﮨ ﯽﺋﺎﭨﻮﻣ ﮫﭽﮐ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯿﻣ ﺍﻮﮨﻭﮉﯿﺒﻟﺍﻞﻣﺭﺎﻧ ﺭﻭﺍ ﻭﮉﯿﺒﻟﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﺱﺎﭘ ﻭﮉﯿﺒﻟﺍﻢﮭﺗﺭﻮﮕﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﮧﺠﯿﺘﻧ ﮉﮑﯿﺑﻢﮭﺗﺭﻮﮕﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻓﺎﻔﻟﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﻣﺮﻨﯾﻭ ﻮﯿﻤﮭﺗﺭﻮﮕﻟﺍﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭽﯿﻓ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮧﻧﻮﻤﻧ ﻢﮭﺗﺭﻮﮕﻟﺍRK4 ،ﭧﯿﻟﺭﻭ ،ﺮﻟﻮﯾ ،ﭧﻨﺋﺍﻮﭘ ﮉﻣ :ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﮭﺗﺭﻮﮕﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺕﺎﯿﻌﯿﺒﻃ ﮏﺗ ﺖﺳﺭﺩ ﺭﻭﺍ ﻢﮑﺤﺘﺴﻣ ﯽﺋﺎﮩﺘﻧﺍ ﺮﮐ ﮯﻟ ﮯﺳ ﺰﯿﺗ ﮯﺳ ﺐﺳﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧ ﻢﮭﺗﺭﻮﮕﻟﺍﺎﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﮞﻮﯾﮉﮨ 'n' ﮫﺗﺎﺳ ﮯﮐ ﻞﺑ ﮏﯾﺍﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻝﺎﻌﻓﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﭨﺁﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻝﻮﻤﻌﻣ ﻮﮐ ﺭﻮﺤﻣﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﻡﺎﺘﺘﺧﺍEuler ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﺳ ﺮﭩﮑﯾﻭ ﻮﮐﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻝﮉﻨﯿﮨﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﮉﻨﯿﮨ ﮟﯿﻣ ﮪﺪﯿﺳﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺰﻟﮉﻨﯿﮨﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍﮈﻮﻣ ﻦﺋﻻﺍﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﺰﯿﭼﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﺳ ﻑﺪﮨ ﻮﮐ ﺵﺩﺮﮔﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯾﻭ ﻮﮐ ﺵﺩﺮﮔﮟﯾﺮﮐ ﻉﻭﺮﺷ ﮪﺪﯿﺳﮟﯾﺮﮐ ﮪﺪﯿﺳﮟﯾﺮﮐ ﮪﺪﯿﺳ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﮭﺗﺎﺳ ﮯﮐ ﻦﺋﻻ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻦﺋﻻ ﯽﻘﻓﺍ ﻮﮐ ﯼﺩﻮﻤﻋ ﯼﻭﻮﯾﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻦﺋﻻ ﯼﺩﻮﻤﻋ ﻮﮐ ﻁﻮﻄﺧ ﯼﺩﻮﻤﻋ ﯼﻭﻮﯾﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻦﺋﻻ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﮟﯿﮩﻧﺍ ،ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﯼﺩﻮﻤﻋ ﯼﻭﻮﯾﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻦﺋﻻ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﮟﯿﮩﻧﺍ ،ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﯼﺩﻮﻤﻋ ﯼﻭﻮﯾﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﮪﺪﯿﺳﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﻝﺎﻌﻓ ﻮﮐ ﺮﻈﻨﻣﺲﮑﯾﺍ ﻦﺋﻼﯾﺍﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻖﺑﺎﻄﻣ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺰﯿﭼ(ﮞﺎﯾﮉﮨ ﻑﺮﺻ) ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﮟﯿﻤﺧ ﻮﮐ ﺮﯿﺠﻧﺯ ﯽﮐ ﮞﻮﯾﮉﮨﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﮧﮐ ﺎﺴﯿﺟ ﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﮯﺳ ﺭﻮﺤﻣ ﮯﮐ ﺵﺩﺮﮔ ﺮﻟﻮﯾ ﻮﮐ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻞﺑ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁ ﺎﯾ ﺭﺪﻧﺍ ﮯﺳ ﯽﻧﺎﺳﺁ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﺮﺳﺮﮐ 3D ﻮﮐ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﮟﯿﻣ ﺖﯿﻔﻗﺍﻭ ﻮﯾﻭ 3D ﻝﺎﻌﻓ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻤﻟﺎﻋ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ءﺎﯿﺷﺍﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﻮﮐ ﺖﻤﺳ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﺵﺩﺮﮔ ﮫﺗﺎﺳ ﮯﮐ ﭧﮔﺭﺎﭨ ﮓﻨﭙﯿﻨﺳﺍﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ (ﮯﺳ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﺎﯾ) ﯼﮉﮨ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﺳ ﺖﯿﻔﻗﺍﻭ ﺮﺳﺮﮐ 3D ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻦﯿﻠﭘ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻑﺮﻃ ﯽﮐ ﮯﭽﯿﻧ ﻮﮐ ﻦﺘﻣﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻦﺋﻻ ﯼﺩﺎﯿﻨﺑ ﯽﮐ ﻦﺋﻻ ﯽﮐ ﮯﭽﯿﻧ ﻮﮐ ﻦﺘﻣﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻑﺮﻃ ﮟﯿﺋﺎﺑ ﻮﮐ ﻦﺘﻣﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﻂﺳﻭ ﻮﮐ ﻦﺘﻣﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﻮﮐ ﻦﺘﻣﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﺳ ﺮﭘﻭﺍ ﻮﮐ ﻦﺘﻣﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻦﺋﻻ ﺲﯿﺑ ﯽﮐ ﻦﺋﻻ ﯽﮐ ﺮﭘﻭﺍ ﻮﮐ ﻦﺘﻣﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﮮﺮﯾﺰﺟ ﯼﻭﻮﯾX ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯾﻭ ﻮﮐ ﺭﻮﺤﻣﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﺭﻮﺤﻣ Y ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯾﻭZ ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯾﻭ ﻮﮐ ﺭﻮﺤﻣ(ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮉﯿﺋﺎﮔ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ) ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﺮﭘ ﺢﻄﺳ ﻡﺎﻋ ﻮﮐ ﺮﮐﻭﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺢﻄﺳ ﻡﺎﻋ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﻮﯾﻭ ﻮﮐ ﮯﺷ ﮯﺌﻧﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﯿﻟ ﮯﮐ ﺎﯿﻧﺩ ﻮﮐ ﮯﺷ ﯽﺌﻧﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺢﻄﺳ ﻡﺎﻋ ﻮﮐ ﺭﻮﺤﻣ ﺹﻮﺼﺨﻣ(ﺭﻮﺤﻣ Y ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﺯﻮﭘ) ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻞﻣﺭﺎﻧ ﻂﺳﻭﺍ ﮯﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻮﮐ ﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﺮﺳﺮﮐ 3D ﻮﮐ ﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﮧﮕﺟ ﯼﺩﺎﯿﻨﺑ ﯽﮐ ﮯﺷ ﻮﮐ ﮞﻭﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﯽﮐﮍﮭﮐ ﻮﮐ ﮞﻭﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ ﻮﮐ ﮞﻭﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﺤﻣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺰﯿﭼﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺢﻄﺳ ﻡﺎﻋﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﻞﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﺤﻣﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﺤﻣ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﮧﻔﻗﻭ ﯼﻭﺎﺴﻣ ﮯﮐ ﺮﭩﮑﯾﺮﮐﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﻠﻧﻮﮔﻮﮭﺗﺭﺁ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﻞﮑﺷ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯾﻭﺍﺯ ﯼﺮﮔﮈ 90ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﺮﭨ ﮫﺗﺎﺳ ﮯﮐ ﺖﺳﺍﺭ ﮯﮐ ﺮﻈﻨﻣ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﭗﯿﺷ ﮈﺮﭙﯿﭨﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﭧﻨﺋﺍﻮﭘﮏﻠﺴﻨﻣﺭﻮﺤﻣ ﮏﻠﺴﻨﻣﺰﻟﮉﻨﯿﮨ ﯼﺮﻓ ﮏﻠﺴﻨﻣﻞﮕﻨﺳ ﮏﻠﺴﻨﻣﺎﯿﮔ ﺎﯿﮐ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﻮﮐ '%s‬‪' ﯼﮉﮨﯼﺪﻨﺑ ﻒﺻﮪﺪﯿﺳ ﯽﮐ ﮯﻗﻼﻋ ﺭﺪﻧﺍ ﮯﮐ ﮯﻗﻼﻋﮯﮨ ﺎﺗﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﻝﮉﻨﯿﮨ ﭧﻨﺋﺍﻮﭘ ﻒﻟﺎﺨﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮯﮨ ﺎﺗﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ ﺮﭘ ﻦﺋﻻ ﮏﯾﺍﮦﺪﻧﺯﺖﺳﺎﯾﺭ ﮦﺪﻧﺯﻡﺎﻤﺗﮯﮭﺗ ﮯﺌﮔ ﮯﯿﮐ ﺮﭩﻠﻓ ﺰﻠﻨﯿﭼ ﯽﺷﺩﺮﮔ %d‬‪ ﻡﺎﻤﺗﭦﺭﻮﭘ ﻮﯾﻭ 3D ﻡﺎﻤﺗﺮﭘﻭﺍ ﺐﺳﺰﻤﯾﺮﻓ ﯽﮐ ﻡﺍﺪﻗﺍ ﻡﺎﻤﺗﻝﺎﻤﻋﺍ ﻡﺎﻤﺗﻢﯾﺮﻓ ﻝﺎﻌﻓ ﻡﺎﻤﺗﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﻝﺎﭩﺴﻧﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﺰﻧﺁ ﮉﯾﺍ ﻡﺎﻤﺗﮯﭽﯿﻧ ﺐﺳﺩﻭﺪﺣ ﻡﺎﻤﺗﺰﻠﻨﯿﭼ ﻡﺎﻤﺗﺭﺎﺗ ﮟﯿﻤﺧ ﻡﺎﻤﺗﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻡﺎﻤﺗﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻤﺗﮮﺭﺎﻨﮐ ﻡﺎﻤﺗﮮﺮﮩﭼ ﻡﺎﻤﺗﺲﮐﺭﻮﻓ ﻡﺎﻤﺗﻢﯾﺮﻓ ﻡﺎﻤﺗﻼﺧ ﻡﺎﻤﺗﻡﺎﺴﻗﺍ ﻡﺎﻤﺗ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮦﻭﺮﮔ ﻡﺎﻤﺗﻝﺎﺑ ﻡﺎﻤﺗﺰﻤﭩﺋﺁ ﻡﺎﻤﺗﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ(ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻖﻠﻄﻣ ﺭﻭﺍ ﻥﺍ ﭧﻠﺑ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺱﺍ) ﮟﯿﮨ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗﮞﺎﯿﺑﺎﭼ ﻡﺎﻤﺗﮟﯿﺗﺮﭘ ﻡﺎﻤﺗﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﻡﺎﻤﺗﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﻡﺎﻤﺗﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺎﺻ ﮯﺳ ﺲﮑﯿﺑ ﺏﺍ ﻮﮐ ءﺎﯿﺷﺍ ﭦﺭﺁ ﻦﺋﻻ ﻡﺎﻤﺗﮟﯿﻨﺋﻻ ﻡﺎﻤﺗﭧﮑﯾﺮﺋﺍﮈ ﺎﭩﯾﮈ ﮉﮑﻨﻟ ﻡﺎﻤﺗﯽﻣﺎﻘﻣ ﻡﺎﻤﺗﺰﻨﺠﯾﺭﻭﺍ ﮯﺷ ﻡﺎﻤﺗﭧﮑﯿﺠﺑﺁ ﻡﺎﻤﺗﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗﺰﯿﭨﺮﭘﺍﺮﭘ ﻡﺎﻤﺗﮯﻗﻼﻋ ﻡﺎﻤﺗﻡﺎﺴﻗﺍ ﻡﺎﻤﺗ ﯽﮐ ﺖﮕﻧﺭﮞﺎﯿﻠﯾﺪﺒﺗ ﻡﺎﻤﺗﮟﯿﮨ ﮯﺗﺎﺟ ﻝﺪﺑ ﮟﯿﻣ ﺎﭩﻠﯾﮈ ﻡﺎﻤﺗﻡﺎﺴﻗﺍ ﻡﺎﻤﺗﮞﻮﮩﺗ ﭖﻮﻠﯾﻭ ﻮﯿﻣﺎﻤﺗs ﯼﻭﻮﯾ ﻡﺎﻤﺗﻞﻔﻘﻣ ﺮﯿﻏ ﯽﮭﺒﺳﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗﯼﺩﻮﻤﻋ ﻡﺎﻤﺗﮟﯿﺗﺮﭘ ﻮﯾﻭ ﻡﺎﻤﺗﮟﯾﺪﻠﺟ ﻡﺎﻤﺗﭧﯿﺳ ﯼﺪﯿﻠﮐ ﺏﺎﯿﺘﺳﺩ ﻡﺎﻤﺗﮟﯿﮨ ﺮﺛﺎﺘﻣ ﺭﻮﺤﻣ ﻡﺎﻤﺗﮟﯿﮨ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﯾﮉﮨﮞﺎﯾﮉﮨ ﻡﺎﻤﺗ ﺮﺛﺎﺘﻣ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﻠﮐ ﻝﺎﻌﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﯼﮉﮨ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻡﺎﻤﺗﺭﺎﺗ ﮟﯿﻤﺧ ﻡﺎﻤﺗ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈﻥﺯﻭ ﺎﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﻡﺎﻤﺗﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﻡﺎﻤﺗﮯﺳ ﻑﺪﮨ ﻡﺎﻤﺗﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮓﻟﺍ ﻮﮐ ﺲﭘﻭﺮﮔ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﺎﻤﺗﮟﯿﮨ ﺪﻨﺑ ﮦﻭﺮﮔ ﻡﺎﻤﺗﮟﯿﮨ ﻝﺎﻌﻓ ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ ﯽﮐ ﺮﭘﻭﺍﮟﯿﮨ ﻝﺎﻌﻓ ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ ﯽﮐ ﮯﭽﯿﻧﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺎﻤﺗ4 :ﮯﻧﻮﮐ ﻢﮐ ,ﯼﺮﻄﻗ ﺎﭨﻮﮭﭼ : ﮧﻘﯾﺮﻃ-ﺍﮍﮐﻮﭼ ,ﯼﺭﺎﯿﭘ :ﮯﮨ ﺎﺗﺮﮐ ﺅﺎﺗﺮﺑ ﺡﺮﻃ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺚﻠﺜﻣ ﮫﺗﺎﺳ ﮯﮐ ﮧﻘﯾﺮﻃ-ﻥﻮﮔ ﻦﯾﺍ ﮯﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﺰﻟﺎﺟ ﮟﯿﻣﻮﯾﻭ ﮯﮔ ﮞﻮﮨ ﮯﻟﺍﻭ ﻥﻮﮑﺗ ﻥﻮﮕﻧ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﯼﺩﻮﻤﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﺎﯾ ﺭﺎﭼ(ﮟﯿﮭﮐﺭ ﮧﻧ ﮧﻟﺍﻮﺣ ﯽﺋﻮﮐ ﺎﮐ ﺰﻤﭩﺋﺁ ﮯﮐ ﺱﺍ ﺭﻭﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮭﺑ ﯽﮭﺒﮐ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺭﺍﺮﮑﺗ ﻑﺮﺻ ﮯﺳﺍ :ﮦﺎﺒﺘﻧﺍ) ﮟﯿﻟﺎﺜﻣ ﮯﺷ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﺎﯾ ﮯﻠﭙﺳﮈءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﯽﮐ ﺮﻈﻨﻣﺰﻨﺸﯾﺮﭘﺁ ﮯﮐ ﯽﺿﺎﯾﺭ ﺭﻭﺍ ﺰﻨﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ،ﻡﺎﺴﻗﺍ ﯽﮐ ﺐﮐﺮﻣ ﮧﻨﮑﻤﻣ ﻡﺎﻤﺗﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﻭﺍ ،ﻞﮑﺷ ﯽﮐ ﯼﮉﮨ ﯽﻟﺍﻭ ﮯﻧﮌﻮﻣ ،ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﻝﻮﻤﺸﺑ ،ﺕﺎﯿﺻﻮﺼﺧ ﻡﺎﻤﺗﮟﯿﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﺗﺮﭘ ﺭﮉﻨﯾﺭ ﻡﺎﻤﺗﮟﯿﮨ ﻂﺳﻭﺍ ﻦﯿﻧﺍﻮﻗ ﻡﺎﻤﺗﮞﺎﯾﮌﻮﭼ ﻡﺎﻤﺗ ﯽﮐ ﺪﻠﺟ(ﺯﺍﻭﺁ ﺎﯾ ﻞﮑﯿﻓﺍﺮﮔ) ﮞﺎﯿﭩﭘ ﻡﺎﻤﺗ ﯽﮐ ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﯽﮨ ﮏﯾﺍﺖﯿﻤﺳ ﮯﻟﺍﻭ ﺭﺪﻧﺍ ﮯﮐ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣ ﺭﺎﺑ ﺭﺎﺑ ،ﺲﭘﺮﭩﺳ ﻡﺎﻤﺗ(ﮟﯿﮨ ﮯﺗﻮﮨ ﻉﻭﺮﺷ ﮟﯿﻣ ﺪﻌﺑ ﮎﻭﺮﭩﺳﺍ ﺮﺼﺘﺨﻣ ﯽﻨﻌﯾ) ﮟﯿﮨ ﮯﺗﻮﮨ ﻢﺘﺧ ﮟﯿﻣ ﺖﻗﻭ ﯽﮨ ﮏﯾﺍ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ(ﮟﯿﮨ ﮯﺗﻮﮨ ﻢﺘﺧ ﮯﻠﮩﭘ ﮎﻭﺮﭩﺳﺍ ﮯﭨﻮﮭﭼ ﯽﻨﻌﯾ) ﮟﯿﮨ ﮯﺗﻮﮨ ﻉﻭﺮﺷ ﮟﯿﻣ ﺖﻗﻭ ﯽﮨ ﮏﯾﺍ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗﮟﯿﮨ ﮯﺗﺎﺟ ﻦﺑ ﺕﺎﯿﮐﺮﺣ glTF ﮏﯾﺍ ﻡﺍﺪﻗﺍ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻝﺎﺤﻟﺍ ﯽﻓ ﻡﺎﻤﺗءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﯽﮐ ﺕﺮﭘ ﺱﺍ.blend ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ،ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﻼﭼ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺲﭩﭘﺮﮑﺳﺍ ﻮﮐ ﻞﺋﺎﻓﺎﺘﮑﺳ ﮎﻭﺭ ﮟﯿﮩﻧ ﮯﺳ ﯼﺯﺭﻭ ﻑﻼﺧ ﯽﮐ ﻝﻮﺻﺍ ﺱﺍ ﻮﮐ ﮯﻓﺎﺿﺍ ﮯﮐ ﺚﻟﺎﺛ ﻖﯾﺮﻓ ﺭﮉﻨﯿﻠﺑ ،ﻢﮨﺎﺗ ﮞﻮﮨ ﻝﺎﻌﻓ ﺮﮔﺍ ﮯﮔ ﮞﻮﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﭧﯿﻧﺮﭩﻧﺍ ﻑﺮﺻ ﻥﺁ ﮉﯾﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺐﯿﺗﺮﺗ ﺱﺍ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺋﺎﺳﺭ ﮏﺗ ﭧﯿﻧﺮﭩﻧﺍ ﻮﮐ ﺭﮉﻨﯿﻠﺑﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮏﯿﭼ ﺲﭩﯾﮈ ﭖﺍ ﺮﭘ ﮯﻧﻮﮨ ﭻﻧﻻ ﻮﮐ ﺭﮉﻨﯿﻠﺑﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﮬﮍﭼﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺴﻧﺎﮭﭘﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺯﺍﻭﺮﭘﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻦﯿﻣﺯﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﻔﻨﻣﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﭗﯿﻟﺭﻭﻭﺍﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻡﺎﺴﻗﺍ ﮓﻨﭙﯿﻟﺭﻭﻭﺍﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮈﻮﮑﯿﻧﻮﯾVR ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻡﺎﻘﻣ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﻞﺋﻮﭼﺭﻭ ﮦﻭﻼﻋ ﮯﮐ ﺵﺩﺮﮔ ﻮﮐ ﺲﭩﯿﺳ ﮉﯿﮨﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﺲﯿﺑ ﻮﯾﻭ VR ﻮﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﻦﯿﻌﺘﻣ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮓﻟﺍ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ ﺮﮩﯿﺿﺮﻣ ﮧﯾ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻡﺎﺴﻗﺍ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ ﺩﺪﻌﺘﻣ ﻮﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ(ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮯﺳ ﮧﻌﯾﺭﺫ ﺪﻨﻣ ﮧﺳﻭﺮﮭﺑ ﺮﯿﻏ) ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﻼﭼ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺲﭩﭘﺮﮑﺳﺍ ﻮﮐ ﻞﺋﺎﻓ blend. ﯽﮭﺑ ﯽﺴﮐﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﮬﮍﭼ ﺮﭘ ءﺎﯿﺷﺍ ﻝﻮﮔ ﻮﮐ ﮉﯿﺋﻮﺑﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺍﻮﮨ ﻮﮐ ﺯﮉﺋﺍﻮﺑﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﺮﭘ ﻦﯿﻣﺯ ﻮﮐ ﺯﮉﺋﺍﻮﺑﮟﯾﺩ ﮯﻧﻮﮨ ﺮﮨﺎﻇ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﺤﻄﺳ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺰﯾﺮﮐﮟﯾﺩ ﮯﻧﻮﮨ ﺮﮨﺎﻇ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﻮﮐ ﺰﯾﺮﮐﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻑﺍﺮﺤﻧﺍ ﮯﯿﻟ ﮯﮐ ﻦﺋﻻ ﺖﺳﺭﺩ ﻢﮐ ،ﺭﺍﻮﻤﮨ ﮏﯾﺍﮯﮨ ﺎﺘﮑﺳ ﻞﭼ ﮧﺘﺴﮨﺁ ﮯﺳ ﮏﯿﮭﭩںﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺎﮭﮐﺩ (ﮯﺳ ﻢﯿﺴﻘﺗ ﯽﮐ ﮮﺭﺎﻨﮐ ﯽﻨﻌﯾ) ﮧﮕﺟ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯽﮭﺑ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﻢﺧ ﺭﻭﺍ ﺅﺎﮑﮭﺟ ،ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺭﻮﺤﻣ Z ﮯﮐ ﻢﺧ ﺱﺍ۔ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﺍﻮﻣ ﻞﻔﻘﻣ ﮦﻭ ﮯﮨﺎﭼ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﺮﮨﺎﻇ ﮯﺳ ﮯﻘﯾﺮﻃ ﻂﻠﻏ ﺰﻟﮈﺎﻣ ﮟﯿﻣ ﻦﯾﺮﻇﺎﻧ ﮯﺳ ﺖﮩﺑ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﺕﺍﺮﺛﺍ ﯼﺩﻮﻤﻋ ﮧﮐﺮﺘﺸﻣ ﻡﺎﻤﺗﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺧﺎﺳ ﻮﮐ ﮞﻮﻤﻠﻓ ﺎﯾ ﺮﯾﻭﺎﺼﺗglTF ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﭧﯿﻣﺭﺎﻓ ﮈﮉﯿﺒﻤﯾﺍﭧﯿﻧﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﺖﯿﻟﺎﻌﻓ ﯽﻨﭘﺍ ﯽﮐ ﻥﺎںﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﺰﻧﺁ ﮉﯾﺍ ﯽﭨﺭﺎﭘ ﮈﺮﮭﺗ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮦﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗﮯﮨ ﺎﺘﮑﺳﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﮦﺪﺷ ﺐﯿﺗﺮﺗ ﻦﺋﻻ ﻥﺁ Blender ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺋﺎﺳﺭ ﮏﺗ ﭧﯿﻧﺮﭩﻧﺍﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﺕﺎﻣﺎﻘﻣ ﯼﺩﻮﻤﻋﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﻨﺋﻻ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﯿﻠﭘ ﮓﻨﭙﻠﮐ ﺭﻭﺩ/ﺐﯾﺮﻗﮟﯾﺩ ﮯﻨﮨﺭ ﮮﮍﮑﺟ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ءﺎﯿﺷﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﭩﺳﺮﻓ ﮦﺮﻤﯿﮐﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ءﺎﯿﺷﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﻟﺎﺜﻣ ﯼﺩﻮﻤﻋ/ﮮﺮﮩﭼ ﺭﻭﺍ ﭧﮑﯿﺠﺑﺁ ﻞﮑﯿﭨﺭﺎﭘ ﮟﯿﻣ ﭦﺭﺁ ﻦﺋﻻﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﯼﻭﺰﺟ ﻮﮐ ﮟﯿﻤﺧ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻡﺎﻈﻧ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻮﮐ ﻢﺴﺟ ﺖﺨﺳIK ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮞﻮﯾﮉﮨ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﺱﺍﺩﺭ ﻢﺧﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮯﮐ ﻞﺑ ﮯﮐ ﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻭﺮﮐ-F ﯽﺑﺎﺴﺣﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮯﮐ ﮟﯿﻤﺧﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺯﺮﭽﻣﺭﺁﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﻤﯿﮐﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮟﯿﻤﺧﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﯿﻟﺎﺟﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺲﭩﺋﻻﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺶﯿﻣﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺰﻟﺎﺑ ﺎﭩﯿﻣﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﻦﯾﺭﺮﻘﻣﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﺤﻄﺳﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻨﺘﻣﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺪﻠﺟﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻒﻠﯿﺳ ﮟﯿﻣ ﺯﮉﻨﯾﺮﭘﺁﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﭻﺋﻮﺳ ﻮﮐ ﭧﻧﺮﯿﭘ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﺮﭩﺳﺎﻣVR ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﮧﻧﺍﺩﺍﺯﺁ ﮯﺳ ﻡﺎﻘﻣ ﮯﮐ ﭧﯿﺳﮉﯿﮨ ﻮﮐ ﻞﺻﺍ ﯽﮐ ﮓﻨﮑﯾﺮﭨﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﻡﺎﻘﻣ ﯽﺋﺍﺪﺘﺑﺍ ﯽﮐ ﺱﺅﺎﻣﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﻦﮐﻮﭨ ﻝﺩﺎﺒﺘﻣ ﻮﮐ ﮯﺘﺳﺍﺭﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺮﭘ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈﮟﯿﮨ ﮯﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺲﭩﯿﭩﺳﺍ ﮉﯿﮐ/ﮞﻮﭨﻭﺎﮐﺭ ﻮﺟ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﮞﻮﮕﻧﺭﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺮﭘ ﺭﻮﻃ ﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ ﻮﮐ ﯽﺋﺎﭨﻮﻣﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﮯﻌﯾﺭﺫ ﮯﮐ ﮓﻨﻠﮐ ﺲﯿﭙﺳﺍ ﮦﺮﻤﯿﮐ ﻮﮐ ﺯﺮﭩﯿﮑﯿﻠﭘﮈ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮯﺷ ﺱﺍﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﮯﻌﯾﺭﺫ ﮯﮐ ﯼﺭﻭﺩ ﮯﺳ ﮮﺮﻤﯿﮐ ﻮﮐ ﺯﺮﭩﯿﮑﯿﻠﭘﮈ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮯﺷ ﺱﺍﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﻤﺳ ﯽﻔﻨﻣ ﯽﮐ ﺭﻮﺤﻣ ﻮﮐ ﯼﺩﻮﻤﻋﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﻤﺳ ﺖﺒﺜﻣ ﯽﮐ ﺭﻮﺤﻣ ﻮﮐ ﯼﺩﻮﻤﻋﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﮭﮐﺭ ﮟﯿﻣ ﻡﺎﻘﻣ ﮯﺳ ﻁﺎﯿﺘﺣﺍ ﻮﮐ ﭦﺍﮈ ﮏﯾﺍﮯﮨ ﺎﺗﺎﺟ ﺎﻧﺎﺟ ﯽﮭﺑ ﮯﺳ ﻡﺎﻧ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮈﺭﻭﺭﺎﻓ ﺎﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮮﺭ ﺭﻭﺍ ﺱﺎﭘﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮯﺳ ﺭﮉﻨﯾﺭ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﯿﻓﺎﻔﺷ ﻦﯿﮕﻧﺭﮯﮨ ﺎﺗﺎﺟ ﺎﻧﺎﺟ ﯽﮭﺑ ﮯﺳ ﻡﺎﻧ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮈﺭﻭﺭﺎﻓ ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮯﺳ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺭﻭﺍ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﯿﻓﺎﻔﺷ ﻦﯿﮕﻧﺭﮓﻧﺭﮉﻨﯾﺭﮯﮨ ﺎﺗﺎﺟ ﺎﻧﺎﺟ ﯽﮭﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺧﻮﻣ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺭﻭﺍ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺮﮕﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍ ﺭﻭﺍ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﯿﻓﺎﻔﺷ ﮉﺸﯿﮨ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔﮯﮨ ﺎﺗﺎﺟ ﺎﻧﺎﺟ ﯽﮭﺑ ﮯﺳ ﻡﺎﻧ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﺮﺧﻮﻣ ﮯﮨ ﺎﺘﮭﮐﺭ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺭﻭﺍ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭ ﺭﻭﺍ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﯿﻓﺎﻔﺷ ﮉﺸﯿﮨ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔ(ﮦﺮﯿﻏﻭ ،ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﻤﺟﺮﺗ ﮯﮐ ﭧﭘﺮﮑﺳﺍ ،ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ po. ﻦﯿﻣ) ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻡﺎﻈﺘﻧﺍ ﺎﮐ ﮧﻤﺟﺮﺗ UI ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﺳ ﺭﮉﻨﯿﻠﺑﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍﺎﻔﻟﺍﻞﻨﯿﭼ ﺎﻔﻟﺍﭦﺭﻮﻨﮐ ﺎﻔﻟﺍﺰﻠﮑﯾﮈ ﺎﻔﻟﺍﮏﯿﻓ ﺎﻔﻟﺍﺮﭩﮑﯿﻓ ﺎﻔﻟﺍﮈﻮﻣ ﺎﻔﻟﺍﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍﺭﻭﻭﺍ ﺎﻔﻟﺍﮈﻮﻧ ﺭﻭﻭﺍ ﺎﻔﻟﺍﮉﻟﻮﺸﯾﺮﮭﺗ ﺎﻔﻟﺍﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﻔﻟﺍ ﻦﺋﻻﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﻭﺩ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﯽﻨﺒﻣ ﺮﭘ ﺖﻤﺳ ﯽﮐ ﺞﻟﺎﻓﮯﮨ ﯽﻨﺒﻣ ﺮﭘ ﺅﺎﻤﮭﮔ ﻞﯾﮉﯾﺭ ﮯﮐ ﮞﻮﺤﻄﺳ ﻝﺎﺟ 3D ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ:ﺎﻔﻟﺍ(ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﺭﺎﺘﻓﺭ ﯽﮐ ﭦﺭﻮﭘ ﻮﯾﻭ) ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ - ﮯﮨ ﺎﺘﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯽﺠﮩﺗ ﻑﻭﺮﺣﮯﮨ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮏﯾﺍ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﺮﭘ %.6f‬‪ ﻢﯾﺮﻓﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﯽﮭﺑ ﻮﮐ ﺖﯿﺋﺮﻣﻮﮨ ﻞﺛﺎﻤﻣ ﻞﮑﻟﺎﺑ ﮯﺳ ﺬﺧﺎﻣ ﮧﯾ ﮧﮐﺎﺗ ،ﮟﯾﺩ ﺮﮐ ﻑﺬﺣ ﯽﮭﺑ ﻮﮐ ﺯ ﺕﺮﭘ ﺎﭩﯾﮈ ﮫﭽﮐ ﮯﺳ ﻝﺰﻨﻣ ﻮﺗ ﻮﮨ ﯼﺭﻭﺮﺿ ﺮﮔﺍﮟﯿﮨ ﮯﺗﻮﮭﭼ ﻮﮐ ﮯﻧﻮﮐ ﮏﯾﺍ ﻑﺮﺻ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﯽﮭﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﻥﺍﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺭﺩ ﯽﮭﺑ ﺏﺍ ﺩﺍﻮﻣ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻮﺗ ،ﮯﮨ ﻂﻠﻏ ﺭﺎﯿﺘﺧﺍ ﮧﯾ ﺐﺟ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮞﻮﮨ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺴﮐ ﻮﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻮﮐ ﺩﺍﻮﻣ ﮯﺴﯾﺍ ﺰﯿﻧﮟﯿﮨ ﮯﺗﻮﮭﭼ ﻮﮐ ﮯﻧﻮﮐ ﮏﯾﺍ ﻑﺮﺻ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﮮﺮﮩﭼ ﮯﺴﯾﺍAltAlt ﭧﭙﻣﺍﺮﭘ ﺭﺍﺯﻭﺍ ﮏﻠﮐAlt ﯽﺋﺎﺳﺭ ﮏﺗ ﺮﺳﺮﮐAlt ﻡﺍﺪﻗﺍ ﮓﯾﺭﮈ ﺱﺅﺎﻣAlt ﯽﺋﺎﺳﺭ ﮏﺗ ﺭﺍﺯﻭﺍAlt ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐAlt 1- ﮯﯿﻟ ﮯﮐ ﺖﺳﺎﯾﺭ ﯽﮭﺑ ﯽﺴﮐ ،ﯽﺌﮔ ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐAlt-MMB ﻡﺍﺪﻗﺍ ﮓﯾﺭﮈAltLAltRﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ 0 (% ﭧﻧﻮﯾ) ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺍﮌﺍ/ﮯﻧﮍﮑﺳﮟﯾﺭﺎﻄﻗ ﻝﺩﺎﺒﺘﻣﯽﺋﺎﺳﺭ ﻝﺩﺎﺒﺘﻣ ﮏﺗ 'ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ' ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐﯽﺋﺎﺳﺭ ﻝﺩﺎﺒﺘﻣ ﮏﺗ 'ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ' ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﭙﯿﻣ ﯽﮐﻝﺩﺎﺒﺘﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ ﺱﺭﻮﯾﺭ ﺭﻭﺍ ﮈﺭﻭﺭﺎﻓ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﯽﮐ(ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ) ﭧﯿﺳ ﯼﺮﭘ ﺭﻭﺍ ،ﺰﻟﻮﯾﮈﺎﻣ ،ﺰﻧﺁ ﮉﯾﺍ ،ﭖﺍ ﭦﺭﺎﭩﺳ :ﻞﺛﺎﻤﻣ ﮯﺳ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ ﮫﺗﺎﺳ ﮯﮐ ﺰﯾﺮﭩﮐﺮﺋﺍﮈ ﯽﻠﯾﺫ ،ﮧﺘﺳﺍﺭ ﺎﮐ ﭧﭘﺮﮑﺳﺍ ﻝﺩﺎﺒﺘﻣﯽﺋﺎﺳﺭ ﻝﺩﺎﺒﺘﻣ ﮏﺗ ﺵﺩﺮﮔ /ﮧﻧﺎﻤﯿﭘ/ﻉﻮﻗﻭ ﻞﺤﻣ ﺖﺒﺴﻧ ﮯﮐ ﯼﮉﮨ ﯽﮐ ﻡﺍﺭﺁ ﮯﻨﭘﺍ ﺭﻭﺍ ﻦﯾﺪﻟﺍﻭUI ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﻝﺩﺎﺒﺘﻣ ﮯﯿﻟ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘUI ﻢﯾﺮﻓ ﺎﮐ ﺯﺎﻏﺁ ﻝﺩﺎﺒﺘﻣ ﮯﯿﻟ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘﮟﯾﺮﮐ ﮈﻮﻟ ﻥﺅﺍﮈ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﺳ ﮏﺳﮈ ،ﺮﭘ ﺭﻮﻃ ﻝﺩﺎﺒﺘﻣﯽﺋﺎﭽﻧﻭﺍﮧﺸﯿﻤﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﮉﻨﯾﺭ ﮯﺸﯿﮐ ﮧﺸﯿﻤﮨﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﮧﻧﻮﻤﻧ ﮧﺸﯿﻤﮨﮟﯿﺋﺎﮭﮐﺩ ﻮﻨﯿﻣ ﮧﺸﯿﻤﮨﮟﯿﮭﮐﺭ ﻡﺪﻗ ﮧﺸﯿﻤﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﮧﺸﯿﻤﮨ ﺮﭘ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﺰﻠﻨﯿﭼ ﮎﺮﺤﺘﻣﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮯﺳ 1 ﻢﮐ ﺯﺍ ﻢﮐ ﻮﮐ ﺭﺪﻗ ﮧﺸﯿﻤﮨ ﻮﺗ ﻮﮨ ﮧﻧ 1.0 'ﺭﺪﻗ' ﺐﺟﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺒﯿﭨ ﮧﺸﯿﻤﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﻠﮐ ﺮﭘ ﻦﮑﯿﺋﺁ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁﮟﯿﭩﯿﻤﺳ ﮧﺸﯿﻤﮨ ﻮﮐ ﺱﮈﻮﻧ ﻡﺎﻤﻀﻧﺍ ﮯﺌﻧﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﮧﺸﯿﻤﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﯼﺭﺎﺟ ﻦﭩﺑﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﮧﺸﯿﻤﮨ ﻮﮐ ﺮﯾﻮﺼﺗ ﺮﭘ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﻢﯾﺮﻓﮟﯿﻟ ﮌﻮﻣ ﮟﯿﺋﺎﺑ ﮧﺸﯿﻤﮨﮟﯿﻟ ﮌﻮﻣ ﮟﯿﺋﺍﺩ ﮧﺸﯿﻤﮨﮟﯿﮭﮑﻟ ﮯﺘﺳﺍﺭ ﻖﻠﻄﻣ ﮧﺸﯿﻤﮨ(ﮯﮨ ﯽﺗﻮﮨ ﺭﺎﺘﻓﺭ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﮯﺷ ﮓﻧﮉﯿﺋﺎﮔ ﻑﺮﺻ ﮟﯿﻣ ﻢﯾﺮﻓ ﺮﮨ) ﮟﯿﮭﮑﻟ ﺭﺎﺘﻓﺭ ﯽﮐ ﮉﯿﺋﺎﮔ ﯽﺌﻧ ﮧﺸﯿﻤﮨ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺮﮨﮓﻧﺭ ﯽﻄﯿﺤﻣﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣﮯﮨ ﺎﺗﻮﮨ ﻢﺠﺣ ﻑﺪﮨ ﺎﮐ ﺱﺍ ﺐﺟ ﮯﮨ ﺎﺘﮭﮐﺭ ﻥﺯﺍﻮﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ ﮯﮐ ﮯﺷ ﻮﺟ (kPa) ﺅﺎﺑﺩ ﯽﻄﯿﺤﻣﻢﻗﺭﮧﻗﻼﻋﮧﮐ ﮏﺗ ﮞﺎﮩﯾﺮﺒﻤﻧﺭﺍﻮﻤﮨﺲﭘﺍﻭ ﻢﻗﺭﻢﺘﺧ ﻢﻗﺭﮯﻨﻣﺎﺳ ﻢﻗﺭﻉﻭﺮﺷ ﻢﻗﺭﮯﮨ ﮧﻠﺻﺎﻓ ﻖﻠﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﮮﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ ﻢﻗﺭﮯﮨ ﭧﯿﺳ ﻑﺁ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺌﻧ ﮯﺳ ﻞﺻﺍ ﻢﻗﺭﮯﮨ ﺪﺼﯿﻓ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ ﻢﻗﺭﮯﮨ ﮧﻠﺻﺎﻓ ﺎﮬﺪﯿﺳ ﮏﺗ ﮮﺮﮩﭼ ﻝﻮﯿﺑ ﮯﺳ ﮮﺭﺎﻨﮐ ﻞﺻﺍ ﻢﻗﺭﮯﮨ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮮﺮﮩﭼ ﮯﺌﻧ ﻢﻗﺭﺭﺍﺪﻘﻣ ﯽﮐ ﮮﺭ GI ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﻞﺴﮑﭘ ﺮﮨﺭﺍﺪﻘﻣ ﯽﮐ ﮓﯾﺭﮈ ﺮﺌﯾﺍﮯﮨ ﯽﺗﺎﺟ ﻮﮨ ﻊﺋﺎﺿ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﻮﺟ ﺭﺍﺪﻘﻣ ﮦﻭ ﯽﮐ ﺭﺎﺘﻓﺭ ﮧﯾﻭﺍﺯ۔ﮟﯿﮨ ﯽﺘﯾﺩ ﮞﺎﯿﮑﻠﮭﺟ ﯽﺒﻤﻟ ﮫﺗﺎﺳ ﮯﮐ ﺖﻤﺳ ﺱﺎﻤﻣ ﮟﯾﺭﺪﻗ ﯽٰﻠﻋﺍ ۔ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍ ﮯﯿﻟ ﮯﮐ ﯽﺳﺎﮑﻋﮟﯿﮨ ﯽﺘﯾﺩ ﮞﺎﯿﮑﻠﮭﺟ ﯽﺒﻤﻟ ﮫﺗﺎﺳ ﮯﮐ ﺖﻤﺳ ﺱﺎﻤﻣ ﮟﯾﺭﺪﻗ ﯽٰﻠﻋﺍ ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍ ﮯﯿﻟ ﮯﮐ ﯽﺳﺎﮑﻋ ﺹﻮﺼﺨﻣﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻨﭽﻨﯿﮭﮐ ﻮﮐ ﯼﮉﮨ ﯽﮐ ﮪﮍﯾﺭ(ﮯﮨ ﺎﺗﻮﮨ ﻑﺮﻃ ﯽﮐ ﺮﭘﻭﺍ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ ﮧﺠﯿﺘﻧ ﺎﮐ ﺖﻤﯿﻗ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺖﮐﺮﺣ ﯽﮐ ﮯﻠﺒﻠﺑ) ﺭﺍﺪﻘﻣ ﯽﮐ ﺱﺭﻮﻓ ﯽﺴﻧﺎﯾﻮﺑ ﯽﻟﺍﻭ ﮯﻨﮭﭨﺍ ﻮﮐ ﮞﻮﻠﺒﻠﺑﺭﺍﺪﻘﻣ ﯽﮐ ﮓﻨﭙﻤﻠﮐﺭﺍﺪﻘﻣ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﻢﻧﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﮨ ﻢﻧ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺩﺎﺼﺗﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﮨ ﻢﻧ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﮦﺭﺫﺭﺍﺪﻘﻣ ﯽﮐ ﮓﻨﭙﻤﯾﮈ ﮟﯿﻣ ﮯﯾﻭﺭ ﮯﻟﺍﻭ ﮯﻧﮌﻮﻣﺭﺍﺪﻘﻣ ﯽﮐ ﮓﻨﭙﻤﯾﮈ ﮟﯿﻣ ﮯﯾﻭﺭ ﻦﺸﯾﺮﭙﻤﮐﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﮨ ﻢﻧ ﮟﯿﻣ ﮯﯾﻭﺭ ﮯﻟﺍﻭ ﮯﻧﮉﻧﻮﻣﺭﺍﺪﻘﻣ ﯽﮐ ﮓﻨﭙﻤﯾﮈ ﮟﯿﻣ ﮯﯾﻭﺭ ﮓﻨﭽﯾﺮﭩﺳﺍﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺼﻔﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺮﺋﺍﻭﺭﺍﺪﻘﻣ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻋ ﺢﻄﺳﺭﺍﺪﻘﻣ ﯽﮐ ﻒﯾﺮﺤﺗﻞﯿﺼﻔﺗ ﺭﻮﺷ ﺭﺍﺪﻘﻣ ﯽﮐ ﻒﯾﺮﺤﺗﺭﺍﺪﻘﻣ ﯽﮐ ﺦﺴﻣ ﯽﮐ ﺮﮩﻟﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺞﯿﻣﺍ ﮈﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﺗ ﻮﮐ ﮓﻧﮉﻨﯿﺑﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻨﮭﺠﻟﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘ ﺮﭘ ﺰﺠﯿﻣﺍ ﭧﺋﺎﺑ(ﮯﮨ ﯽﺗﻮﮨ ﺖﮐﺮﺣ ﯽﮐ ﮯﻠﺒﻠﺑ ﮫﺗﺎﺳ ﮯﮐ ﻝﺎﯿﺳ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﮯﮨ ﯽﺘﯾﺩ ﺖﮐﺮﺣ ﮫﺗﺎﺳ ﮯﮐ ﻝﺎﯿﺳ ﻮﮐ ﮞﻮﻠﺒﻠﺑ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﺱﺭﻮﻓ ﮓﯾﺭﮈﻢﺧ ﯽﻓ ﺭﺍﺪﻘﻣ ﯽﮐ ﺲﭩﯿﮑﯿﻠﭘﮈﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﻝﻮﮔ ﮮﺭﺎﻨﮐﺭﺍﺪﻘﻣ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺎﭩﻣ ﮯﯿﻟ ﮯﮐ ﺖﻗﺎﻃﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺎﭩﻣ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﭨﻮﻣﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﺢﻄﺳ ﮏﯿﮭﭨ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺭﻮﺷﮯﮨ ﯽﺗﺮﮐ ﺎﻨﮔﻭﺩ ﻮﮐ ﺱﺍﺩﺭ ﻻﺪﻨﮬﺩ ﺭﺪﻗ ﻒﺼﻧ ،ﮯﮨ ﺲﮐﻮﻓ ﭧﮑﯿﻓﺮﭘ (ﯽﭩﻨﯿﻔﻧﺍ) 128 ،ﺭﺍﺪﻘﻣ ﯽﮐ ﺮﻠﺑ ﻞﮐﻮﻓﺭﺍﺪﻘﻣ ﯽﮐ ﮍﮔﺭ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﮦﺭﺫﺭﺍﺪﻘﻣ ﯽﮐ ﮒﺎﮭﺟ ﮦﺪﺷ ﺍﺪﯿﭘﺭﺍﺪﻘﻣ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﺪﻌﺑ ﮯﮐ ﺏﮈ ﺮﮨﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻢﺧ ﯽﻓ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﺯﮉﯿﺋﺎﮔﮯﺗﻮﮨ ﮟﯿﮩﻧ ﭦﺅﺁ/ﻥﺍ ﺐﺟ ﯽﮔ ﮮﮍﭘ ﺖﻗﻭ ﺱﺍ ﺭﺍﺪﻘﻣ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍﯽﮔﻮﮨ ﺮﭘ ﻞﺣ ﯽﻤﺘﺣ ﺭﺍﺪﻘﻣ ﯽﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍﺭﺍﺪﻘﻣ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮈﻮﻧ ﺮﭘ ﺮﯾﻮﺼﺗﺭﺍﺪﻘﻣ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮈﻮﻧ ﺮﭘ ﮓﻧﺭ ﻞﺻﺎﺣﺭﺍﺪﻘﻣ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮈﻮﻧ ﺮﭘ ﺮﭩﮑﯾﻭ ﻞﺻﺎﺣﺭﺍﺪﻘﻣ ﯽﮐ ﺮﭩﺟ ﯽﺌﮔ ﯽﺋﺎﮕﻟ ﺮﭘ ﮓﻨﻠﭙﻤﯿﺳﮯﮨ ﯽﺗﻮﮨ ﻊﺋﺎﺿ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﻮﺟ ﺭﺍﺪﻘﻣ ﮦﻭ ﯽﮐ ﺭﺎﺘﻓﺭ ﯼﺮﯿﮑﻟﮯﮨ ﯽﺘﮑﺳ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮦﺩﻮﺟﻮﻣ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻮﻨﺋﻻﺭﺍﺪﻘﻣ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﺮﺼﺤﻨﻣ ﺮﭘ ﻡﺎﻘﻣﺭﺍﺪﻘﻣ ﯽﮐ ﯽﺳﺎﮑﻋ ﯽﮐ ﮯﻨﯿﺋﺁ ﮯﯿﻟ ﮯﮐ ﺲﯾﺮﭩﯾﺭA ﺭﻭﺍ B ﺭﺍﺪﻘﻣ ﯽﮐ ﻁﻼﺘﺧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﭘ ﻥﺍA ﺭﻭﺍ B ﺭﺍﺪﻘﻣ ﯽﮐ ﻁﻼﺘﺧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﭘ ﻥﺍ ﺮﭩﮑﯾﻭﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻮﯿﺳﻭﮍﭘ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭦﻭﻼﻣﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﺖﻗﺎﻃ ﯽﮐ ﺕﻮﻗﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﺵﺩﺮﮔ ﯼﻭﻮﯾﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﻦﭘﻻﺪﻨﮬﺩﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺮﭘ ﯽﺋﺎﭨﻮﻣﺭﺍﺪﻘﻣ ﯽﮐ ﺭﺎﺘﻓﺭ ﮏﻤﺗﺎﺷﺩ ﻡﺎﻋﺭﺍﺪﻘﻣ ﯽﮐ ﭦﻮﺷ ﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ ﯽﻣﺮﻧ 'ﮏﯿﺑ'ﮯﮨ ﯽﺗﺎﺟ ﯽﺋﺎﮕﻟ ﺮﭘ ﮯﻧﻮﻤﻧ ﮎﻭﺮﭩﺳﺍ ﯽﻓ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﭧﻨﯿﭘﮯﮨ ﯽﺗﺎﺟ ﯽﻨﭼ ﮟﯿﻣ ﮓﻧﺭ ﮯﮐ ﺵﺮﺑ ﮯﺳ ﺢﻄﺳ ﻮﺟ ﺭﺍﺪﻘﻣ ﮦﻭ ﯽﮐ ﭧﻨﯿﭘﺭﺍﺪﻘﻣ ﯽﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮦﺭ ﺕﻮﮭﭼﺍ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮧﺘﺳﺍﺭ ﮧﭽﺑﮯﮨ ﯽﺌﮔ ﮦﺭ ﺕﻮﮭﭼﺍ ﮯﺳ ﯼﺭﺩﺮﮭﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﺕﺍﺭﺫﺭﺍﺪﻘﻣ ﯽﮐ ﺕﺍﺭﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﮟﯿﮨ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﺵﺮﺑ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﺮﺻﺎﻨﻋ ﺐﯿﺗﺮﺗ ﮯﺑﺭﺍﺪﻘﻣ ﯽﮐ ﭧﯿﺴﻓﺁ ﺐﯿﺗﺮﺗ ﮯﺑ ﻢﺧ ﯽﻓﺭﺍﺪﻘﻣ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﺐﯿﺗﺮﺗ ﮯﺑﺭﺍﺪﻘﻣ ﯽﮐ ﺭﺎﺘﻓﺭ ﺐﯿﺗﺮﺗ ﮯﺑﺭﺍﺪﻘﻣ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﮦﺭﺫ ﺐﯿﺗﺮﺗ ﮯﺑ ،ﺐﯿﺗﺮﺗ ﮯﺑﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﮨ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﮐ ﺖﻤﺳ ﯽﮐ ﻝﻭﺭﺭﺍﺪﻘﻣ ﯽﮐ ﯽﻄﻠﻏ ﺎﯾﺎﻘﺑ ﮟﯿﻣ ﭧﻧﻮﯾ ﺲﯿﭙﺳﺍ ﺭﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺎﮐ ﺮﭘ ﻡﺎﻘﻣﺭﺍﺪﻘﻣ ﯽﮐ ﯽﻄﻠﻏ ﺎﯾﺎﻘﺑ ﮟﯿﻣ ﺰﻨﯾﮉﯾﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺎﮐ ﺮﭘ ﯼﺪﻨﺑ ﺖﻤﺳﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺮﭩﮑﯾﻭ ﮉﯿﺋﺎﺳﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺮﭩﮑﯾﻭ ﺭﺎﺘﻓﺭ ﺮﭘ ﮌﻮﻣ(270 ,180 ,90) ﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺩﺮﮔ ﮟﯿﻣ ﯼﺮﮔﮈﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﻦﯾﺮﮑﺳﺍ ﮮﺭ GI ﯽﻓﮮﺭ ﻭﮉﯿﺷ ﯽﻓ ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﭗﯿﻣ ﻭﮉﯿﺷﺭﺍﺪﻘﻣ ﯽﮐ ﮮﺭ ﻭﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﺮﮨﺭﺍﺪﻘﻣ ﯽﮐ ﮟﯿﺋﻮﮬﺩ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﮯﻧﻼﺟ ﻦﮬﺪﻨﯾﺍﺭﺍﺪﻘﻣ ﯽﮐ ﺭﺍﻮﻤﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻮﻣﺪﻗ ﺭﺍﻮﻤﮨﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﺭﻮﺷ / ﺎﻧﺅﺎﻨﮭﮔ ،ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ/ﮍﺑﮍﮔﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﺩﻮﺨﺑ ﺩﻮﺧ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﺮﮨﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﺋﺍﺭﮈﺭﺍﺪﻘﻣ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮔﻻ ﺪﻌﺑ ﮯﮐ ﮯﻧﮍﮑﺳﺭﺍﺪﻘﻣ ﯽﮐ ﻦﭘ ﺎﭙﭽﭙﭼ ﺮﭘ ﻡﺩﺎﺼﺗ ﮯﮐ ﺢﻄﺳﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﺎﮬﺪﯿﺳﻦﺸﯾﺮﭙﻤﮐ ﺮﯿﻐﺑ ﮯﮐ ﻥﺎﺼﻘﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮫﺗﺎﺳ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻞﺋﺎﻓ ﺖﺴﺳ = 100 ،ﻦﺸﯾﺮﭙﻤﮐ ﯽﺋﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻞﺋﺎﻓ ﺰﯿﺗ = 0 :ﺭﺍﺪﻘﻣ ﯽﮐ ﺖﻗﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻦﺸﯾﺮﭙﻤﮐ ﻦﯾﺮﺘﮩﺑﺭﺍﺪﻘﻣ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ ﮟﯿﻣ ﮟﯿﺋﻮﮬﺩﺭﺍﺪﻘﻣ ﯽﮐ ﺭﺎﺘﻓﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻊﺋﺎﺿ ﺮﭘ ﻡﺩﺎﺼﺗﮯﮨ ﯽﺘﮨﺭ ﮟﯿﻣ ﺵﺮﺑ ﺪﻌﺑ ﮯﮐ ﮯﻧﺎﮕﻟ ﭧﻨﯿﭘ ﺮﭘ ﺢﻄﺳ ﻮﺟ ﺭﺍﺪﻘﻣ ﯽﮐ ﭧﻨﯿﭘ ﮯﻠﯿﮔﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺎﻔﻟﺍ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﭧﻣﺮﮭﺟ ﮯﮐ ﮞﻮﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻟﺎﺑ ﮯﮐ ﮯﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮏﻨﮐ ﮯﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﮏﻨﮐ ﮯﮐ ﮞﻮﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮯﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮌﻮﻣ ﮯﮐ ﮯﭽﺑ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻧﺭ ﺕﺮﺳﻭ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻨﭙﻤﯾﮈ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻓﺎﺜﮐ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﺕﺍﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺯﮉﻠﯿﻓ ﺱﺭﻮﻓ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻞﻘﺛ ﺶﺸﮐ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﯽﮐ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻢﺋﺎﭨ ﻒﺋﻻ ﮦﺭﺫ ﺖﺧﺎﺳ ﯽﮐ ﺭﺍﺪﻘﻣﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫ ﯽﻧﺎﻤﺴﺟ ﺖﺧﺎﺳ ﯽﮐ ﻢﻗﺭﯽﮔ ﮮﺩ ﺎﭩﮭﮔ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺯﺍﺪﻧﺍ ﺭﺪﻗ ﯽﻔﻨﻣ ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺎﮕﻟ ﺯﺍﺪﻧﺍ ﺮﭘﻭﺍ ﮯﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣﮯﮨ ﯽﺘﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﮏﯿﭩﺳﺍ NLA ﻢﻗﺭ ﯽﮐ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓﮯﮨ ﯽﺘﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﮧﺠﯿﺘﻧ ﮦﺩﻮﺟﻮﻣ ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﭩﭘﻢﻗﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﺲﻧﺅﺎﺑ ﺭﺍﺪﮑﭽﻟ ﮯﯿﻟ ﮯﮐ ﯽﻣﺮﻧ 'ﺭﺍﺪﮑﭽﻟ'ﻢﻗﺭ ﯽﮐ ﮯﻧﺎﮬﮍﺑ ﺎﯾ ﻢﮐ ﻮﮐ ﮓﻨﺴﯿﭙﺳ ﺮﭩﮑﯾﺮﮐ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮯﺷﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟU ﯼﻭﻮﯾ ﯽﻧﺮﺳ ﺮﭘ ﺭﻮﺤﻣ s ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐV ﯼﻭﻮﯾ ﯽﻧﺮﺳ ﺮﭘ ﺭﻮﺤﻣ s ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐU ﯼﻭﻮﯾ ﮯﻟﺍﻭ ﺲﮑﻋ ﮯﺳ 0.5 ﺮﭘ ﺭﻮﺤﻣ s ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭙﻠﻓV ﯼﻭﻮﯾ ﮯﻟﺍﻭ ﺲﮑﻋ ﮯﺳ ﭧﻨﺋﺍﻮﭘ 0.5 ﺮﭘ ﺭﻮﺤﻣ s ﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭙﻠﻓﻢﻗﺭ ﯽﮐ ﮯﻧﻼﯿﮭﭘ ﺲﮐﺭﺁ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﺋﺎﻣ ﯽﻧﻭﺭﺪﻧﺍ ﮎﺭﺁﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﭖﺭﺍﻭ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺮﺳﺮﮐﺽﺮﻋ ﻭ ﻝﻮﻃﭗﻤﻠﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃﺐﯿﺗﺮﺗ ﮯﺑ ﺽﺮﻋ ﻭ ﻝﻮﻃﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﺮﮩﻟﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﺭﻮﺷ ﻦﻟﺮﭘﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﺭﻮﺷﮯﮨ ﯽﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﺑ ﯼﺩﺎﯿﻨﺑ ﮧﯾ ﻮﺟ ﺭﺍﺪﻘﻣ ﮦﻭ - ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﺭﻮﺷﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﮞﻮﯾﮉﮨﺽﺮﻋ ﻭ ﻝﻮﻃ ﺎﮐ ﺭﻮﺷ ﯽﻣﺎﻘﻣﺪﺼﻘﻣ ﺭﻭﺍ ﯽﺋﻮﮐ ﺎﯾ ،ﺯﺍﺪﻧﺍ "ﯽﺋﺎﮩﺘﻧﺍ" ﮏﯾﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﺕﺭﻭﺮﺿﺪﺼﻘﻣ ﺭﻭﺍ ﯽﺋﻮﮐ ﻖﺑﺎﻄﻣ ﮯﮐ ﺕﺭﻭﺮﺿ ﺎﯾ ،ﺯﻮﭘ 'ﯽﺋﺎﮩﺘﻧﺍ' ﮏﯾﺍﮯﮨ ﯽﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﺕﺮﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮟﯿﻣ ﻦﺸﮑﯾﺍ ﮏﯾﺍﺎﮔﻮﮨ ﺮﮨﺎﻇ ﻮﯿﭩﮐﻭﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﮞﺎﮩﺟ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺢﻄﺳ ﺱﺍ ،ﭧﯿﺴﻓﺁ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﮟﯿﻣ ﻮﯿﭩﮐﻭﺍ ﺮﮨﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﺲﭘﺮﭩﺳ NLA ﮟﯿﻣ ﺲﺟ ﺕﺮﭘ ﺕﺎﯿﮐﺮﺣ ﮏﯾﺍﮧﻨﯿﻤﺨﺗ ﺎﮐ ﺮﮐﻭ ﺮﭩﮐﮉﻨﮐ ﻞﻨﺴﯾﺮﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﮕﻧﺭ ﺮﭘ ﮞﻮﯾﻭﺍﺯ (°82 ﺎًﺒﯾﺮﻘﺗ) ﮯﻟﺍﻭ ﮯﻧﺮﭼ ﺐﯾﺮﻗ ﺭﻭﺍ ﯼﺩﻮﻤﻋﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮧﻗﻼﻋ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮭﺑ ﻮﮐ ﻦﯾﺮﮑﺳﺍ ﺱﺍﻒﺻ ﮏﯾﺍ ﯽﮐ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓﻒﺻ ﮏﯾﺍ ﯽﮐ ﺩﺪﻋﻒﺻ ﮏﯾﺍ ﯽﮐ ﺭﺍﺪﻗﺍ ﻂﻠﻏ ﺎﯾ ﺢﯿﺤﺻ(ﻞﺻﺍ) ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﮧﻧﺍﺭﺎﮑﻨﻓ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺅﺎﻨﺗ ﮯﮐ ﺢﻄﺳ ﻁﻮﺒﻀﻣﮉﻠﯿﻓ ﺏﺎﺴﺘﻧﺍ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻧﻭﺮﯿﺑﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺖﺳﺮﮩﻓ ﮯﮐ ﺐﯿﺗﺮﺗ ،ﮦﺭﺎﻨﮐ ﮏﯾﺍ ﺍﻮﮨ ﺍﮍﺟ ﮯﺳ ﮮﺮﮩﭼUSD ﮏﮨ '‪%s‬' ﺎﯾﺁ ﺶﯿﭘ ءﺎﻨﺜﺘﺳﺍ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐUSD ﮏﮨ '‪%s‬' ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﻡﺮﮐ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ ﺎﯾﺁ ﺶﯿﭘ ءﺎﻨﺜﺘﺳﺍ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐﺏﺮﺿ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻥﻮﯿﭨ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﻮﯿﭩﮐﺁﮟﯿﮨ ﮟﯿﻣ ﮯﻄﺧ ﯽﮨ ﮏﯾﺍ ﮮﺮﮩﭼ ﻞﺼﺘﻣ ﻡﺎﻤﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ﯽﮨ ﮏﯾﺍ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮦﻭﺮﮔ ﮯﮐ ﮮﺮﮩﭼ ﺮﮨﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﺳ ﮓﻟﺍ ﮯﯿﻟ ﮯﮑﮨﻭﺮﮔ ﺮﮨ ﺎﻧﺮﮭﺑ ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮑﮨﻭﺮﮔ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﻮﺟ ﺲﮑﯾﮉﻧﺍ ﮏﯾﺍﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﻭﺮﮔ ﻮﮐ ﺭﺍﺪﻗﺍ ﮫﺗﺎﺳ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮓﻟﺍ ﮓﻟﺍ ﺩﺪﻌﺘﻣ ﻮﺟ ﺖﺳﺮﮩﻓ ﮏﯾﺍﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﻡﺎﻘﻣ ﺱﺅﺎﻣ ﯽﻠﮩﭘ ﻑﺮﺻ ﻮﺟ ﯽﭨﺮﭘﺍﺮﭘ ﯽﻧﻭﺭﺪﻧﺍ ﮏﯾﺍLazy Connect ﺖﯿﺻﺎﺧ ﯽﻧﻭﺭﺪﻧﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﮈﻮﻧ ﮯﻠﮩﭘ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁLazy Connect ﯽﭨﺮﭘﺍﺮﭘ ﯽﻧﻭﺭﺪﻧﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﮈﻮﻧ ﯼﺮﺧﺁ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁﯽﭨﺮﭘﺍﺮﭘ ﯽﻧﻭﺭﺪﻧﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﭧﮐﺎﺳ ﺱﺭﻮﺳ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﭧﮑﯿﻨﮐ ﯼﺯﻻ(ﯽﺋﺁ ﮟﯿﮩﻧ ﮯﻨﻣﺎﺳ ﯽﮭﺒﮐ ﮟﯿﻣ API ﺮﮔﺯﺍ ﻝﺎﺤﻟﺍ ﯽﻓ) ﻝﺎﺜﻣ ﯽﮐ ﭧﮑﯿﺠﺑﺁ ﮟﯿﻣ ﺮﺌﯿﻟ ﻮﯾﻭﻒﯿﻠﮕﻨﯾﺍﻢﺴﻗ ﯽﮐ ﻒﯿﻠﮕﻨﯾﺍﺮﭩﯿﻣ ﯽﻠﻣ 16 ﮒﻻﺎﻨﯾﺮﭩﯿﻣ ﯽﻠﻣ 35 ﮒﻻﺎﻨﯾﺮﭩﯿﻣ ﯽﻠﻣ 65 ﮒﻻﺎﻨﯾIMAX ﮒﻻﺎﻨﯾﺍ16 ﺮﭙﺳ ﮒﻻﺎﻨﯾﺍ35 ﺮﭙﺳ ﮒﻻﺎﻨﯾﺍﮟﯿﮨ ﮯﺘﯾﺩ ﯽﺋﺎﮭﮐﺩ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﺩﺍﺪﺟﺍ ﺅﺎﺑﺁﻢﯾﺮﻓ ﺮﮑﻨﯾﺍﻥﺯﻭ ﺮﮑﻨﯾﺍﺲﮑﯾﺍ ﺮﮑﻨﯾﺍﺭﻭﺍﮧﯾﻭﺍﺯﯽﻨﺒﻣ ﺮﭘ ﮧﯾﻭﺍﺯﭗﻤﯿﻠﮐ ﮧﯾﻭﺍﺯﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮧﯾﻭﺍﺯﺮﭩﮑﯿﻓ ﮧﯾﻭﺍﺯﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯﭧﻨﻣ ﮧﯾﻭﺍﺯﯽﻧﻭﺮﯿﺑ ﮧﯾﻭﺍﺯﭗﯿﻨﺳ ﮧﯾﻭﺍﺯﮧﻓﺎﺿﺍ ﮟﯿﻣ ﭗﯿﻨﺳ ﮧﯾﻭﺍﺯﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮧﯾﻭﺍﺯﮯﮨ ﺎﻧﺮﮐ ﻝﻮﯿﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭘﻭﺍ ﮯﮐ ﺲﺟ ﮧﯾﻭﺍﺯﮯﮨ ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭘﻭﺍ ﮯﮐ ﺲﺟ ﮧﯾﻭﺍﺯﺭﻮﺤﻣ ﺭﻭﺍ ﮧﯾﻭﺍﺯ ﮯﯿﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﺩﺮﮔﮯﮨ 0 ﮧﻠﺻﺎﻓ ﺮﻟﻮﮐﻭﺮﭩﻧﺍ ﺮﭘ ﺲﺟ ﮧﯾﻭﺍﺯ ﮦﻭﮯﮨ ﺎﺘﮕﻟ ﮯﻧﻮﮨ ﻢﺘﺧ ﺮﭘ 0 ﮧﻠﺻﺎﻓ ﺮﻟﻮﮐﻭﺮﭩﻧﺍ ﺮﭘ ﺲﺟ ﮧﯾﻭﺍﺯ ﮦﻭﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﯿﻠﭘ ﮯﮐ ﺰﯾﺮﮐﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﺼﺣ ﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮏﯾﺍ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ﮧﯾﻭﺍﺯ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯﮧﯾﻭﺍﺯ ﺎﮐ ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺵﺩﺮﮔ ﮧﯾﻭﺍﺯ-ﺭﻮﺤﻣﮧﯾﻭﺍﺯ ﺎﮐ ﯽﺗﺮﺘﺧﺍﮧﯾﻭﺍﺯ ﺎﮐ ﺏﻼﻘﻧﺍﮧﯾﻭﺍﺯ ﺎﮐ ﺵﺩﺮﮔﮯﮨ %100 ﻢﺠﺣ ﺭﺪﻧﺍ ﮯﮐ ﮏﻨﺷ ،ﮟﯿﻣ ﯼﺮﮔﮈ ،ﮧﯾﻭﺍﺯ ﺎﮐ ﮏﻨﺷ ﯽﻧﻭﺭﺪﻧﺍﮧﯾﻭﺍﺯ ﺎﮐ ﺖﻤﺳ ﯼﺰﮐﺮﻣﮯﮨ ﺍﻮﮨ ﺍﮍﺟ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﻢﺠﺣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮏﻨﺷ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﯽﻧﻭﺭﺪﻧﺍ ،ﮯﮨ ﻢﺠﺣ ﯽﻃﻭﺮﺨﻣ ﯽﻧﻭﺮﯿﺑ ﻢﺠﺣ ﺮﮨﺎﺑ ﮯﮐ ﻁﻭﺮﺨﻣ ﺱﺍ ،ﮟﯿﻣ ﮞﻮﯾﺮﮔﮈ ،ﮧﯾﻭﺍﺯ ﺎﮐ ﻁﻭﺮﺨﻣ ﯽﻧﻭﺮﯿﺑﮧﯾﻭﺍﺯ ﺎﮐ ﯽﻠﻘﺘﻨﻣﮓﻨﭙﯿﻨﺳ ﮧﯾﻭﺍﺯﮈﻮﻣ ﮓﻨﭙﯿﻨﺳ ﻞﮕﻨﯾﺍﮓﻨﭙﯿﻨﺳ ﮧﯾﻭﺍﺯ ﮟﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮯﭩﮐ ﮯﻠﮭﭽﭘﮧﯾﻭﺍﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﮭﮔ ﻮﮐ ﺮﭩﮑﯾﻭ ﺎﯿﮔ ﻻﺍﮈﮧﯾﻭﺍﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﯽﮐ ﮓﻨﭘﺭﺍﻭ2D ﮧﯾﻭﺍﺯ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍ3D ﮧﯾﻭﺍﺯ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮯﻧﻮﮐ ﻮﮐ ﮞﻮﯾﻭﺍﺯ ﮯﮐ ﺮﭘﻭﺍ ﮯﮐ ﺱﺍﺎﮔ ﮯﺋﺎﺟ ﺎﮭﺠﻤﺳ ﺰﯾﺮﮐ ﻮﮐ ﮞﻮﯾﻭﺍﺯ ﮯﭨﻮﮭﭼ ﮯﺳ ﺱﺍﺰﯾﺮﮐ ﭧﻟﺎﻔﯾﮈ ﭦﺭﺁ ﻦﺋﻻ <ﻞﮕﻨﯾﺍ ﮫﺗﻮﻤﺳﺍ ﻮﭨﺁ ﻝﺎﺟ <ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺰﯾﺮﮐ ﭦﺭﺁ ﻦﺋﻻ ﮯﺷ :ﺢﯿﺟﺮﺗ ﯽﮐ ﻞﮕﻨﯾﺍ ﺰﯾﺮﮐ ﺎﮔ ﮯﺋﺎﺟ ﺎﮭﺠﻤﺳ ﺰﯾﺮﮐ ﻮﮐ ﮞﻮﯾﻭﺍﺯ ﮯﭨﻮﮭﭼ ﮯﺳ ﺱﺍﯽﯿﻧﻮﮐﮓﻨﭙﻤﯾﮈ ﯽﯿﻧﻮﮐﺮﭨﻮﻣ ﯽﯿﻧﻮﮐﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐﺭﺎﺘﻓﺭ ﺭﻮﺤﻣ ﯽﺋﺎﯾﻭﺍﺯﮉﻟﻮﺸﯾﺮﮭﺗ ﻦﺸﯾﻮﯿﭩﮐﺎﯾﮈ ﯽﭩﺴﻠﯾﻭ ﺮﻟﻮﮕﻧﺍﮯﮨ ﯽﺘﮐﻭﺭ ﻮﮐ ﻞﻘﻧ ﯽﮐ ﮯﺷ ﻦﭘﻭﺮﺨﺗ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ﯽﭩﺴﻠﯾﻭ ﺮﻟﻮﮕﻧﺍﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮑﯾﺩ ﮯﺳ ﻦﯿﻣﺯ ﮧﮐ ﺎﺴﯿﺟ ﺮﻄﻗ ﯽﯿﻧﻮﮐ ﺎﮐ ﺝﺭﻮﺳﺦﺴﻣ ﯽﯿﻧﻮﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﻭﺍﺯ 3D ﺭﻭﺍ ﯼﻭﻮﯾﮯﮨ ﺎﺗﺮﮐ ﻢﮐ ﻮﮐ ﮯﻧﻮﮨ ﺐﺋﺎﻏ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﻭﺩ ﺭﻭﺍ ﻥﺎﺼﻘﻧ ﮯﮐ ﯽﺋﺎﻧﺍﻮﺗ ﯽﺋﺎﭨﻮﻣ ﯽﯿﻧﻮﮐ ﯽﮐ ﮞﻮﺤﻄﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ ﺭﻭﺍ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗﺪﺣ ﯽﯿﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺰﯾﺮﮐ(ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﻦﯾﮉﯾﺭ) ﺭﺍﺪﻘﻣ ﯽﮐ ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐﺕﺮﭘ ﭖ ﻢﯿﻨﯾﺍﺭﻮﻧﺎﺟﮎﺮﺤﺘﻣﺩﺍﺪﯿﺋﺎﺟ ﮎﺮﺤﺘﻣﺎﻧﻮﮨ ﺐﺋﺎﻏ ﺭﻭﺍ ﺎﻧﻮﮨ ﺮﮨﺎﻇ ﮎﻭﺮﭩﺳﺍ ﮎﺮﺤﺘﻣﮎﺮﺤﺘﻣﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮎﺮﺤﺘﻣﺐﺨﺘﻨﻣ ﮎﺮﺤﺘﻣﺖﻗﻭ ﺎﮐ ﯽﭩﭘ ﮎﺮﺤﺘﻣﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﺕﺎﯿﮐﺮﺣ ﮟﯿﻤﺧﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣﺯﺮﭩﯾﮉﯾﺍ ﺕﺎﯿﮐﺮﺣﭧﯿﺴﻓﺁ ﮉﻨﯾﺍ ﺕﺎﯿﮐﺮﺣﭧﯿﺴﻓﺁ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﻦﺸﯾﺮﭘﺁ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮯﻠﭘ ﺕﺎﯿﮐﺮﺣﺕﺮﭘ ﭖ ﺕﺎﯿﮐﺮﺣﭧﯿﺳ ﺶﯿﭘ ﺕﺮﭘ ﭖ ﺕﺎﯿﮐﺮﺣﺎﻨﻠﯿﮭﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ(ﯽﺗﺎﺑﺮﺠﺗ) ﺮﭩﻨﺋﺍﻮﭘ ﺕﺎﯿﮐﺮﺣﭧﯿﺴﻓﺁ ﻉﻭﺮﺷ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮧﻠﺣﺮﻣ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﭦﺅﺁ ﻢﺋﺎﭨ ﺕﺎﯿﮐﺮﺣUI ﺕﺎﯿﮐﺮﺣﺭﻮﺼﺗ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﺎﭩﯾﮈ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈﺎﭩﯾﮈ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍﮯﮨ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ(ﮉﻨﯾﺍ ﻡﺮﭨ) ﭧﯿﺴﻓﺁ ﮉﻨﯾﺍ ﺕﺎﯿﮐﺮﺣﮯﮨ ﯽﺗﺎﺟ ﯽﺋﻼﭼ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮏﯿﺑ ﮯﻠﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮯﮨ ﻝﺎﻌﻓ ﮏﯿﺑ ﮯﻠﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ0 ﻮﺗ ،ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﺮﮔﺍ ﺭﺎﺘﻓﺭ ﯽﮐ ﮏﯿﺑ ﮯﻠﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﻢﯾﺮﻓﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ(ﭦﺭﺎﭩﺳﺍ ﻡﺮﭨ) ﭧﯿﺳ ﻑﺁ ﭦﺭﺎﭩﺳﺍ ﺕﺎﯿﮐﺮﺣﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﺖﻗﻭ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﺎﮐ ﺭﻮﺷﮯﮨ ﮟﯿﮩﻧ ﮏﯾﺮﭨ 'ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ' NLA ﮏﯾﺮﭨ ﺕﺎﯿﮐﺮﺣ ﺮﭘ %d‬‪ ﺲﮑﯾﮉﻧﺍ:ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣﮏﭘﻭﺮﭨﻮﺴﯿﻧﺍﮓﻧﺮﭩﻠﻓ ﮏﭘﻭﺮﭨﻮﺴﯿﻧﺍﺵﺩﺮﮔ ﮏﭘﻭﺮﭨﻮﺴﯿﻧﺍﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍﮯﻨﺨﭨﺮﯿﭘ ﺭﻭﺍ ﮯﻨﺨﭨﺢﯾﺮﺸﺗﮓﻧﺭ ﭧﻟﺎﻔﯾﮈ ﺎﮐ ﺢﯾﺮﺸﺗﻢﯾﺮﻓ ﺢﯾﺮﺸﺗﮧﮩﺗ ﺢﯾﺮﺸﺗﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗﮟﯿﮩﺗ ﺢﯾﺮﺸﺗﮎﻭﺮﭩﺳﺍ ﺢﯾﺮﺸﺗ(ﺮﻈﻨﻣ 3D) ﭧﻨﻤﺴﯿﻠﭘ ﮎﻭﺮﭩﺳﺍ ﺢﯾﺮﺸﺗﮧﻄﻘﻧ ﮎﻭﺮﭩﺳﺍ ﺢﯾﺮﺸﺗﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍ ﺢﯾﺮﺸﺗ(Grease Pencil ﯽﺴﯿﮕﯿﻟ) ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ:ﺢﯾﺮﺸﺗﺕﺎﺤﯾﺮﺸﺗﮯﮨ ﮟﯿﻣ ﮈﻮﻣ ﭦﮉﯾﺍ ﺎﭩﯾﮈ ﮧﮐﺮﺘﺸﻣ ﮧﯾ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ ﺭﻭﺍ ﮏﯾﺍﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍﺰﻠﺴﮑﭘ ﺱﺎﯿﻟﺎﯿﭩﻨﯾﺍﮓﻧﺰﯿﻟﺎﯿﭩﻨﯾﺍﯽﮭﺑ ﯽﺋﻮﮐﺎﮐ ﻢﺴﻗ ﯽﮭﺑ ﯽﺴﮐﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮧﯾﻭﺍﺯ ﯽﮭﺑ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔﺎﯿﮔ ﺎﯾﺎﺑﺩ ﻮﮐ ﺰﯿﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮭﺑ ﯽﺴﮐﮯﮨ ﺎﺗﻮﮨ ﺭﮉﻨﯾﺭ ﮯﺳ ﯼﺰﯿﺗ ﻦﮑﯿﻟ ،ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ BVH ﻞﻤﮑﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺷ ﯽﮭﺑ ﯽﺴﮐﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻊﺋﺎﺿ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﯽﮭﺑ ﯽﺋﻮﮐﺮﭼﺮﭙﯾApp3D ﺰﺋﺎﺳ ﯼﺮﮨﺎﻇ ﺎﮐ ﮯﺷ ﮦﺮﻤﯿﮐ ﮟﯿﻣﻮﯾﻭﺎﻧﺮﮐ ﻞﻣﺎﺷ(ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﺎﭩﯾﮈ) ﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﺷ ﯼﺮﺳﻭﺩ ﻮﮐ ﺩﺍﻮﻣ ﮯﮐ Grease Pencil ﻝﺎﻌﻓ(ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳﺍ ﻮﺗ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﮯﺳ ﺎﭩﯾﮈ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﭖﺁ ﺐﺟ) ﮟﯾﮌﻮﺟ ﯼﮉﮨ ﯼﺮﺧﺁ ﮏﯾﺍ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﺮﯿﺠﻧﺯ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺘﺑ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ ﯼﺮﺧﺁﮟﯿﺋﺎﻨﺑ ﻝﺎﻌﻓ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﮦﺩﻮﺟﻮﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ ﮟﯿﻣ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺳ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺦﯾﺭﺎﺗ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﺮﺳﺮﮐﮓﻟﺍ ﮯﺳ '_' ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﻝﺎﺟ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﺰﯿﭼﮟﯾﺩ ﺎﭩﮨ ﻥﺎﺸﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﺴﮑﯿﭨ ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗﺎﭩﯾﮈ ﮏﻠﺴﻨﻣﮯﮨ ﻡﺎﻋ ﺮﭘ ﺰﺴﺋﺍﻮﯾﮈ ﮏﯿﻣ ﻮﺟ ،ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﮑﻨﻓ ﺮﻔﺴﻧﺍﺮﭨ ﮓﻧﮈﻮﮑﻧﺍ (ﺭﺍﻭ ﺍﮍﮑﭨ) ﮉﻧﺅﺎﭙﻤﮐ P3 sRGB ﮯﻧﺎﮭﮐﺩ ﺎﮐ ﻞﭙﯾﺍﮧﭽﻧﺎﺳ ﺎﮐ ﺖﺳﺍﻮﺧﺭﺩﻼﻣ ﮟﯿﮩﻧ %s‬‪" ﮧﭽﻧﺎﺳ ﺎﮐ ﺖﺳﺍﻮﺧﺭﺩﺰﻨﺸﯿﮐ ﯽﻠﭙﯾﺍﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻖﺑﺎﻄﻣ ﮯﮐ ﻊﻗﻮﺗ ﮧﺠﯿﺘﻧ ،ﯽﮭﺗ ﮟﯿﮩﻧ ﮯﻠﮩﭘ ﭦﻭﺎﮐﺭ ﻮﮔﻻ‬%s‪ :ﯼﺪﻨﺑﺎﭘ ﻮﮔﻻﮟﯿﮩﻧ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻝﻮﯿﺑ/ﮉﭩﯿﻠﯿﺴﯿﭨ ،ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ CV ﻑﺮﺻ ﮯﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﯿﺋﻼﭘﺍﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻖﺑﺎﻄﻣ ﮯﮐ ﻊﻗﻮﺗ ﮧﺠﯿﺘﻧ ،ﺎﮭﺗ ﮟﯿﮩﻧ ﮯﻠﮩﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﯿﺋﻼﭘﺍ‬%s‪ :ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﯿﺋﻼﭘﺍﮯﮨ ﺎﺗﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﯽﻠﻘﻧ ﯽﮐ ﮮﮍﭙﮐ ﺮﭘ ﻝﺎﺟ ﮮﺭﻮﭘﮯﮨ ﺎﺗﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻒﺻﻭ ﮯﮐ ﮓﻧﺭ ﻝﺎﻌﻓﮯﮨ ﺎﺗﺎﮕﻟ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮏﺳﺎﻣ ﮦﺩﻮﺟﻮﻣﮯﮨ ﺎﺗﺎﮕﻟ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻝﺎﺟ ﮦﺩﻮﺟﻮﻣﮯﮨ ﺎﺗﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻞﻘﺛ ﺶﺸﮐ ﺮﭘ ﻦﭘﻭﺮﺨﺗﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﭖﻮﻟ ﻮﮐ ﻑﺁ ﻝﺎﻓ ﺵﺮﺑﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻑﺁ ﻝﺎﻓ ﺵﺮﺑ ﮟﯿﻣ ﮎﻮﻧ ﯽﮐ ﺵﺮﺑﮯﮨ ﺎﺗﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﮟﯿﻣ ﮯﻗﻼﻋ ﯽﻣﺎﻘﻣ ﺩﻭﺪﺤﻣ ﮯﺳ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑﮯﮨ ﺎﺗﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮟﯿﻣ ﺭﺍﺮﮑﺗ ﯽﮐ ﻥﺮﭩﯿﭘ ﺮﮨ ،ﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﭖﻮﻟ ﻮﮐ ﺱﺍﺩﺭ ﻑﺁ ﻝﺎﻓﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﯼﺭﮉﻧﺅﺎﺑ ﯼﺭﻮﭘﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﻮﮐ ﮏﭽﻟ ﯽﻠﻘﻧ ﯽﻠﯾﺪﺒﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺍﺩﺭ ﮯﮐ ﺮﺳﺮﮐﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﮟﯿﻣ ﻝﺎﺟ ﻮﮐ ﯽﻠﯾﺪﺒﺗﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﺌﮔ ﯽﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﻣﺭﺁﮟﯿﺋﺎﮕﻟﮟﯿﺋﺎﮕﻟ ﺲﯿﺑﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻓﺎﺜﮐﮟﯿﺋﺎﮕﻟ ﮉﭙﻠﻓﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺳﻭﺎﮔ ﻻﺪﻨﮬﺩ ﺮﭘ ﺽﺍﺮﺘﻋﺍﮟﯿﺋﺎﮕﻟ ﺯﮉﯿﺋﺎﮔ ﺮﺌﯿﮨﮟﯿﺋﺎﮕﻟ ﺲﮑﻣﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﮑﯿﺠﺑﺁﭧﯿﺳ ﺶﯿﭘ ﮟﯿﺋﺎﮕﻟﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺰﯿﭨﺮﭘﺍﺮﭘﮟﯿﺋﺎﮕﻟ ﮓﻨﻠﯿﮑﺳﺍﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﮟﯿﺋﺎﮕﻟ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭧﻧﻮﯾHSV ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮓﻧﺭ ﮟﯿﻣ ﻝﮈﺎﻣ ﮓﻧﺭ(ﮟﯾﺮﮐ ﮧﻧ ﮧﻧﺎﻤﯿﭘ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﺱﺍﺩﺭ) ﮟﯿﺋﺎﮕﻟ ﭧﯿﺴﻓﺁ ﮦﺭﺮﻘﻣ ﮏﯾﺍﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺡﻼﺻﺍ ﯽﮐ ﺎﻣﺎﮔﮟﯿﺋﺎﮕﻟ ﮎﻭﺮﭩﺳﺍ ﮏﯾﺍ ﺎﮐ ﺵﺮﺑ ﺮﭘ ﺕﺍﺭﺫﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗﮟﯿﺋﺎﮕﻟ ﺮﻠﺑ ﺮﭘ ﮯﻧﻮﻤﻧ ﮯﻟﺍﻭ ﯼﺮﮭﺟﺮﮭﺟ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﮯﻧﻮﻤﻧ ﮧﻧﻮﻤﻧ ﺮﯾﺯ2D ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ ﮯﺳﻮﯾﻭ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﻮﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﺵﺮﺑ ﮟﯿﻣ ﮮﺮﺋﺍﺩﮟﯿﺋﺎﮕﻟ ﻑﺮﻃ ﯽﮐ ﺮﮨﺎﺑ ﮯﺳ ﺰﮐﺮﻣ ،ﮟﯿﻣ ﮮﺮﺋﺍﺩ ﮏﯾﺍ ﺮﺛﺍ ﺎﮐ ﺵﺮﺑﮟﯿﺋﺎﮕﻟ ﺵﺮﺑ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋX-ﮟﯿﺋﺎﮕﻟ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﯼﮉﮨ ﻞﺛﺎﻤﻣ ﺐﻧﺎﺟ ﻒﻟﺎﺨﻣ ﮯﮐ ﺭﻮﺤﻣﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭦﻭﺎﮐﺭ IK ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﻞﻨﯿﭼﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭦﻭﺎﮐﺭ IK ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﻨﯿﭼ ﻮﺗ ﻮﮨ ﻝﺎﻌﻓ ﮓﻨﭽﯾﺮﭩﺳﺍ ﺮﮔﺍﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺡﻼﺻﺍ ﯽﮐ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﻞﻨﯿﭼ ﮓﻧﺭ ﺮﮨﮟﯿﺋﺎﮕﻟ ﺯﺮﭩﻠﻓ ﮯﻟﺍﻭ ﮯﻧﺎﮬﮍﺑ ﺞﯿﻣﺍ ﻡﺎﻋﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮏﯿﭩﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭦﻭﺎﮐﺭﮯﮨ ﮧﭽﺑ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﺎﯾﻮﮔ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺵﺩﺮﮔ ﮦﺪﺷ ﻞﻘﻧ ﺪﻌﺑ ﮯﮐ ﻞﺻﺍﮯﮨ ﻦﯾﺪﻟﺍﻭ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﺎﯾﻮﮔ ،ﮟﯿﺋﺎﮕﻟ ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ ﻮﮐ ﻦﺸﯿﭨﻭﺭ ﮦﺪﺷ ﯽﭘﺎﮐﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﺭﻭﺍ ﻞﻤﮑﻣ ﮯﯿﻟ ﮯﮐ ﻡﺎﻘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮧﯾ ﮯﮨ ﮧﭽﺑ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﮉﻨﺋﻻﺍ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﮧﮐ ﺎﯾﻮﮔ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﯽﭘﺎﮐﺡﺮﻃ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﭘﺎﮐ ﻦﯿﺗ ﮧﮐ ﺎﺴﯿﺟ ،ﮟﯾﺮﮐ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺅﺎﻤﮭﮔ ،ﮯﻧﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﻡﺎﻘﻣ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﯽﭘﺎﮐﺎﮔ ﮯﺋﺎﻨﺑ ﭻﻨﯿﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﺭﻭﺍ ﺵﺩﺮﮔ ﮯﮨ ﮧﭽﺑ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﻞﻤﮑﻣ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﺎﯾﻮﮔ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺮﺿ ﺲﮐﺮﭩﯿﻣ ﮦﺩﺎﺳ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﺪﻌﺑ ﮯﮐ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻞﻘﻧﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﺭﻭﺍ ﻞﻤﮑﻣ ﮯﯿﻟ ﮯﮐ ﻡﺎﻘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮧﯾ ﮯﮨ ﭧﻧﺮﯿﭘ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﮉﻨﺋﻻﺍ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﮧﮐ ﺎﯾﻮﮔ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﯽﭘﺎﮐﺡﺮﻃ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﭘﺎﮐ ﻦﯿﺗ ﮧﮐ ﺎﺴﯿﺟ ،ﮟﯾﺮﮐ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﮯﻧﺎﻤﮭﮔ ،ﮯﻨﻟﺎﮭﺒﻨﺳ ﻮﮐ ﻡﺎﻘﻣ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻞﻘﻧﺎﮔ ﮯﺋﺎﻨﺑ ﭻﻨﯿﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﺭﻭﺍ ﺵﺩﺮﮔ ﮯﮨ ﭧﻧﺮﯿﭘ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﻞﻤﮑﻣ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭ ﮧﮐ ﺎﯾﻮﮔ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺮﺿ ﺲﮐﺮﭩﯿﻣ ﮦﺩﺎﺳ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻞﻘﻧﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺕﺎﺣﻼﺻﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﮞﻭﺭﺎﭘ ﻦﻓ ﺮﭩﯿﻨﯿﻣﺮﭨ ﻭﮉﯿﺷ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻧﺍﺮﮑﭨﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺲﮑﻣ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ (ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﮧﻧﺎﻤﯿﭘ ﭧﻧﻮﯾ ﮧﮐ ﺎﺴﯿﺟ) ﯽﺋﺎﮐﺍ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺎﭩﯾﮈ ﮦﺪﺷ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ (ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﭧﻧﻮﯾ ﮧﮐ ﺎﺴﯿﺟ) ﯽﺋﺎﮐﺍ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺎﭩﯾﮈ ﮦﺪﺷ ﺪﻣﺁﺭﺩﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﻡﺎﻤﺗ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻨﯾﺩ ﯽﺋﺎﮭﮐﺩ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺎﭩﯾﮈ ﺰﯿﭼFBX ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ ﺲﭩﻧﻮﯾ ﺭﻭﺍ ﮓﻨﻠﯿﮑﺳﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺮﭘ ﮧﻧﺎﻤﯿﭘﮯﮨ ﺎﺘﮨﺭ ﺮﭘ 1.0 ﮧﻧﺎﻤﯿﭘ FBX ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ ﺲﭩﻧﻮﯾ ﺭﻭﺍ ﮓﻨﻠﯿﮑﺳﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﺮﭘ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﺮﮨFBX ﮟﯾﺮﮐ ﮓﻨﻠﯿﮑﺳﺍ ﺲﭩﻧﻮﯾ ﮯﯿﻟ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﺮﮨ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﺮﭘ ﮧﻧﺎﻤﯿﭘﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺲﭩﻧﻮﯾ ﺮﭘ ﮧﻧﺎﻤﯿﭘ FBX ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﺮﭘ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﺮﮨZ 2 ﻮﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﺳﺎﻣ ﺎﯾ ﭗﯿﻣ ﮫﺘﭙﯾﮈD ﮟﯿﺋﺎﮕﻟ ﮟﯿﻣﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺕﺍﺮﺛﺍ ﭧﻨﭨ ﻒﻠﺘﺨﻣﮟﯿﻟﺍﮈ ﺮﺛﺍ ﺮﭘ ﮞﻮﭽﺑﮯﮨ ﯽﺘﻠﻣ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻨﺷﻭﺭ ﺐﺟ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻑﺁ ﻝﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻥﺍ ﻮﮐ ﻡﺎﻘﻣ ﺩﻭﺪﺤﻣ ﯼﺮﺧﺁ ﯽﮐ ﮞﻮﯾﮉﮨ ﺯﻮﭘﮟﯿﺋﺎﮕﻟ ﺎﭩﻠﯾﮈ ﭧﻨﻣﻭﻮﻣ ﮉﺴﮑﻓ ﺮﭘ ﭧﯾﮈ ﭖﺍ ﺮﮨﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﮟﯿﻣ ﺭﻮﺤﻣ ﺲﮑﯾﺍY ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﮟﯿﻣ ﺭﻮﺤﻣZ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﮟﯿﻣ ﺭﻮﺤﻣﮟﯿﺋﺎﮕﻟ ﮟﯿﻣ 2D ﻑﺮﺻ ﺖﻗﺎﻃﮟﯿﺋﺎﮕﻟ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻑﺮﺻ ﻮﮐ ﭧﻨﻤﺴﯿﻠﭙﺳﮈ ﻞﭩﮑﯾﺮﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮌﻮﮭﭼ ﯽﮨ ﮯﺴﯾﻭ ﻮﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺷ ﻡﺎﻤﺗ ﺭﻭﺍ ﮯﮨ ﯽﺗﺎﺟ ﯽﮭﮑﻟ ﮧﮕﺟ ﯽﮐ ﺭﻮﺤﻣ ﻑﺮﺻ ﮟﯿﻣ ﻞﺋﺎﻓ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ ﺮﭘ ﮞﻮﺷﺩﺮﮔ ﯽﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻞﻘﺛ ﺶﺸﮐ ﺮﭘ ﺖﮐﺮﺣ ﮧﻄﻘﻧﮟﯿﺋﺎﮕﻟ ﺲﮑﭩﭙﯿﮨ ﺮﭘ ﮯﻧﺎﺑﺩ ﻦﭩﺑﮟﯿﺋﺎﮕﻟ ﺲﮑﭩﭙﯿﮨ ﺮﭘ ﺰﯿﻠﯾﺭ ﺭﻭﺍ ﮯﻧﺎﺑﺩ ﻦﭩﺑﮟﯿﺋﺎﮕﻟ ﺲﮑﭩﭙﯿﮨ ﺮﭘ ﯽﺋﺎﮨﺭ ﯽﮐ ﻦﭩﺑﮟﯿﺋﺎﮕﻟ ﺭﺎﺑ ﺭﺎﺑ ﻮﮐ ﺲﮑﭩﭙﯿﮨ ﮏﺗ ﺕﺪﻣ ﯽﮐ ﮯﻧﺎﺑﺩ ﻦﭩﺑﮟﯿﺋﺎﮕﻟ ﺲﮑﭩﭙﯿﮨ ﺮﭘ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﯽﮨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ ﺱﺍ ﺭﻭﺍ ﻡﺍﺪﻗﺍ ﮏﭩﭙﯿﮨﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮏﯿﭩﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮏﯿﭩﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﯽﺌﻧ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﮯﺳﺍ ﺭﻭﺍ ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﮐ ﭗﯿﺷ ﯽﺌﻧ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ :ﮓﻨﻧﺭﺍﻭ - ﮟﯿﺋﺎﮕﻟ (ﺮﮐ ﮌﻮﮭﭼ ﻮﮐ ﺮﭽﯿﻣﺭﺁ) ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ءﺎﯿﺷﺍ ﺶﯿﻣﮟﯿﺋﺎﮕﻟ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﮞﻮﻟﺎﺟ ﮦﺪﺷ ﺪﻣﺁﺮﺑﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ :ﮦﺎﺒﺘﻧﺍ - (ﮯﻟﺍﻭ ﺮﭽﻣﺭﺁ ﮯﺋﺍﻮﺳ) ﮟﯿﺋﺎﮕﻟ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ءﺎﯿﺷﺍ ﺶﯿﻣﮯﮨ ﺮﭘ ﮯﭽﺑ ﯽﺴﮐ ﮧﯾ ﺎﯾﻮﮔ ،ﮟﯿﺋﺎﮕﻟ ﻦﺸﯿﭨﻭﺭ ﺎﯿﻧ ﺪﻌﺑ ﮯﮐ ﻞﺻﺍﮯﮨ ﺮﭘ ﻦﯾﺪﻟﺍﻭ ﮧﯾ ﺎﯾﻮﮔ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺵﺩﺮﮔ ﯽﺌﻧ ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ(ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﺪﻌﺑ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻠﮭﭽﭘ) ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭧﯿﺴﻓﺁ ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣﮟﯿﺋﺎﮕﻟ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﺖﻤﺳ ﺕﺎﯿﮐﺮﺣ ﺱﺭﻮﯾﺭﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﺖﻤﺳ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﯽﮐ ﻝﻮﻤﻌﻣﮟﯾﺮﮐ ﯽﺋﻼﭘﺍ ﺮﭘ ﻦﺋﻼﭙﺳﺍﮟﯿﺋﺎﮕﻟ ﭧﻨﯿﭘ ﺮﭘ ﻡﺪﻗ ﺮﮨ ﮯﮐ ﺱﺅﺎﻣ(ﮯﮨ ﺎﺗﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻢﺠﺣ ﺎﮐ ﮞﻮﻟﺎﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﻒﭘ ﻮﮐ ﮞﻭﮍﺟ) ﮟﯿﺋﺎﮕﻟ ﻒﭘ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯾﺮﮐ ﻮﮔﻻ ﺖﺒﺴﻧ ﮯﮐ (ﺎﭩﻠﯾﮈ) ﺭﺪﻗ ﮦﺩﻮﺟﻮﻣ(ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮫﺗﺎﺳ ﮯﮐ IK ﻮﭨﺁ) ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮧﻘﻠﻌﺘﻣ ﮟﯿﻣ ﮈﻮﻣ ﺭﺮﻣ ﺲﮑﯾﺍﮟﯿﺋﺎﮕﻟ ﮧﺼﺣ ﺭﮉﻨﯾﺭ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﺎﮭﮐﺩ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺞﯿﻣﺍ ﭧﺋﺎﺑﮟﯿﺋﺎﮕﻟ ﮧﺼﺣ ﺭﮉﻨﯾﺭ ﺎﮐ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﺎﮭﮐﺩ ﺖﻗﻭ ﮯﺗﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺮﯾﻮﺼﺗ ﺱﺍ ﺮﭘ ﻦﯾﺮﮑﺳﺍﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮯﻧﻮﻤﻧ ﺮﭘ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﯽﮨ ﺮﭘ ﻞﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺑﺍﺮﺑ ﮯﮐ ﮧﺑﻮﻠﻄﻣ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﺮﭩﭘ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﻝﺎﻤﻋﺍ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮯﮐ ﻥﺍ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ ﯽﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﻡﺎﻤﺗ ﺮﮕﯾﺩ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﮕﻟ ﮓﻨﺴﯾﺮﭨ ﻭﮉﯿﺷ ﺮﭘ ﮯﻧﻮﻤﻧ ﮯﻟﺍﻭ ﮯﻧﺮﮭﺟ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﮯﻧﻮﻤﻧ ﮧﻧﻮﻤﻧ ﺮﯾﺯﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﻝﮉﺋﺎﺳﻮﻨﺋﺎﺳﺕﺍﺮﺛﺍ ﮯﮐ ﯼﺭﻮﺼﻣﮯﯿﻟ ﮯﮐ ﺭﻭﺍ ﮈﺰﺋﻼﺋﺎﭩﺳﺍ ،ﮯﮨ ﺎﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻮﺟ ﮟﯿﺋﺎﮕﻟ ﺮﭩﻠﻓ ﺭﺍﻮﻤﮨﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﺮﯿﻐﺑ ﮯﯿﮐ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺢﻄﺳﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﺭﻭﺍ ﻞﻤﮑﻣ ﮯﯿﻟ ﮯﮐ ﻡﺎﻘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮧﯾ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﮯﭽﺑ ﯽﻟﺎﯿﺧ ﯽﺴﮐ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﮉﻨﺋﻻﺍ ﮧﮐ ﺎﺴﯿﺟ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﻦﺸﮑﯾﺍ ﺪﻌﺑ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍﺎﮔ ﮯﺋﺎﻨﺑ ﭻﻨﯿﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﺭﻭﺍ ﺵﺩﺮﮔ ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘ ﮯﭽﺑ ﯽﻟﺎﯿﺧ ﮏﯾﺍ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺖﺛﺍﺭﻭ ﻞﻤﮑﻣ ﮧﮐ ﮯﺴﯿﺟ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﻮﮐ ﺰﻠﻨﯿﭼ ﻦﺸﮑﯾﺍ ﺪﻌﺑ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍﮟﯿﺋﺎﮕﻟ ﮯﺳ ﮓﻟﺍ ﻮﮐ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺅﺎﻤﮭﮔ ،ﻦﺸﯿﮐﻮﻟ ﮓﻨﻟﮉﻨﯿﮨ ،ﺪﻌﺑ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺍﺪﻗﺍﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﺭﻭﺍ ﻞﻤﮑﻣ ﮯﯿﻟ ﮯﮐ ﻡﺎﻘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮧﯾ ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘ ﻦﯾﺪﻟﺍﻭ ﯽﻟﺎﯿﺧ ﯽﺴﮐ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﭧﯾﺮﯿﮩﻧﺍ ﮉﻨﺋﻻﺍ ﮧﮐ ﮯﺴﯿﺟ ،ﮟﯾﺮﮐ ﻮﮔﻻ ﻮﮐ ﺰﻠﻨﯿﭼ ﻦﺸﮑﯾﺍ ﮯﻠﮩﭘ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍﺎﮔ ﮯﺋﺎﻨﺑ ﭻﻨﯿﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﺭﻭﺍ ﺵﺩﺮﮔ ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘ ﻦﯾﺪﻟﺍﻭ ﯽﻟﺎﯿﺧ ﯽﺴﮐ ﮟﯿﻣ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘ ﺖﺛﺍﺭﻭ ﻞﻤﮑﻣ ﮧﮐ ﺎﺴﯿﺟ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﻦﺸﮑﯾﺍ ﮯﻠﮩﭘ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍﮟﯿﺋﺎﮕﻟ ﮯﺳ ﮓﻟﺍ ﻮﮐ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺅﺎﻤﮭﮔ ،ﻦﺸﯿﮐﻮﻟ ﮓﻨﻟﮉﻨﯿﮨ ،ﮯﻠﮩﭘ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﻞﺻﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺍﺪﻗﺍﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﯽﻗﺎﺑ ﮯﺌﻧ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﮟﯿﻣ ﺭﻮﺤﻣ ﺐﺨﺘﻨﻣﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﯿﺷﻮﭘ to ﻦﺸﯾﺮﭘﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ the ﮟﯿﺋﺎﮕﻟﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﮟﯿﻣ ﺭﻮﺤﻣ ﺐﺨﺘﻨﻣﺮﯿﻐﺑ ﮯﺋﺎﮬﮍﺑ ﮏﺗ ﻦﺋﻻ ﯼﺭﻮﭘ ﺮﺛﺍ ﺎﮐ ﺱﺍ ﮯﮨ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﮯﺼﺣ ﺱﺍ ﻮﺟ ﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﮯﺼﺣ ﺱﺍ ﻑﺮﺻ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﮮﺭﺎﺷﺍﮟﯿﺋﺎﮕﻟ ﺮﭘ ﮒﺭ ﻮﮐ ﻡﺍﺪﻗﺍ ﺯﺍﺪﻧﺍ ﯽﺌﮔ ﯼﺩﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺖﻗﺎﻃ ﺏﺍﺮﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﮯﺋﺎﺠﺑ ﮯﮐ ﻡﺎﻘﻣ ﮯﮐ ﺮﺳﺮﮐﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺎﭩﯾﮈ ﮯﮐ ﺱﺍ ﻮﮐ ﺎﭩﻟﺍ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺎﭩﯾﮈ ﮯﮐ ﺱﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺎﭩﯾﮈ ﮯﮐ ﺱﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ ﯽﮐ ﺰﯿﭼ(ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮟﯿﻣ ﺖﺧﺭﺩ ﯽﻠﯾﺫ ﮯﮐ ﻥﺍ) ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﺮﭘ ﺩﺍﻮﻣ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﺮﭘ ﺭﺎﺼﺤﻧﺍ ﻡﺎﻤﺗ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﻮﮐ ﻦﺸﯾﺮﭘﺁﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺲﮑﻋﺮﺑ ﮯﮐ ﮎﻼﻧﺍ/ﮎﻻ ﺮﭘ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭧﯿﺴﻓﺁ ﻝ ﻡﺎﻘﻣ ﮧﻘﻠﻌﺘﻣﮯﮔ ﮞﻮﮨ ﺮﺛﺎﺘﻣ ﮫﺗﺎﺳ ﮯﮐ ﺮﺛﺍ 0.5 ﮯﮐ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﺰﻟﻭﺮﭩﻨﮐ ﮞﻮﻧﻭﺩ (ﮟﯿﮩﻧ R. ﺎﯾ L. ﯽﺋﻮﮐ ﺍﺬﮩﻟ) ﮞﺎﯾﮉﮨ ﺮﯿﻐﺑ ﮯﮐ ﮉﯿﺋﺎﺳ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﻥﺍ (ﯽﮔ ﮞﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﻝﻭﺮﭩﻨﮐ L. ﻑﺮﺻ ﮞﺎﯾﮉﮨ L. ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﯽﮔ ﮞﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﻝﻭﺮﭩﻨﮐ ﮯﻟﺍﻭ ﻑﺮﻃ ﯽﮨ ﮏﯾﺍ ﻑﺮﺻ ﮞﺎﯾﮉﮨ ﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮭﮐﺩ ﮟﯿﻣ ﻦﯿﺳﻮﻗ ،ﺪﻨﺑ ﺲﮑﻋ ﺮﭘ ﻝﻭﺮﭩﻨﮐ ﮉﯿﺋﺎﺳ ﻒﻟﺎﺨﻣ ﻦﮑﯿﻟ ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﭖﺍ ﭧﯿﺳ ﯽﮨ ﮏﯾﺍﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﯿﺴﻓﺁ ﮏﯾﺍ ﺖﺒﺴﻧ ﮯﮐ ﺢﻄﺳ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﺰﻨﺋﻼﭙﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﺢﻄﺳ/ﻢﺧ ﮯﺋﻮﮨ ﮮﺮﮭﺑ ﻮﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻣﺭﺎﻔﯾﮈ ﻡﺎﻤﺗ ﮯﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﻮﮐ ﺱﺍﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯿﺋﺎﮕﻟ ﮏﺳﺎﻣ ﺎﮐ ﮏﯾﺮﭨ ﺮﭘ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﯾﻮﯾﺮﭘﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﮯﻠﮩﭘ ﮯﺳ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﮓﻨﻠﯿﮑﺳﺍ ﯽﺘﮩﺟ ﻭﺩ ﮯﯿﻟ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻥﻮﺑ ﮏﯿﺑ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻆﻔﺤﺗ ﮯﮐ ﻢﺠﺣ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﺭﺍﻮﻤﮨﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻆﻔﺤﺗ ﮯﮐ ﻢﺠﺣ ﺮﭘ ﮓﻨﻠﯿﮑﺳﺍ ﻞﺻﺍﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺪﺷ ﭦﻭﻼﻣ ﮟﯿﻣ ﻥﺯﻭ ﮯﺳ ﮞﻮﯾﮉﮨ ﺩﺪﻌﺘﻣ ﮯﺴﯿﺟ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﻣﺭﺁﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻊﺋﺍﺭﺫ ﺮﯾﺬﭘ ﺖﮐﺮﺣ ﯽﻧﺯﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮍﺑﮍﮔ ﻢﮐ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻥﺯﻭ ﮯﺳ ﯽﮕﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ X ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺭﺎﮐﺩﻮﺧ/ﮧﻓﺎﻔﻟﮯﮨ ﺎﺗﺮﮐ ﻢﮨﺍﺮﻓ ﻝﺩﺎﺒﺘﻣ ﺰﯿﺗ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﻞﻤﮑﻣ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﯽﻤﺘﺣ ﮫﺗﺎﺳ ﮯﮐ ﺭﺎﯿﻌﻣ ﻢﮐ ﺎﯾ ﮓﻧﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﮧﯾ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﯽﺋﻮﮨ ﯽﻠﯿﮭﭘ ﺎًﺒﯾﺮﻘﺗ ﮫﺗﺎﺳ ﮯﮐ ﯽﮔﺩﻮﺟﻮﻣ ﯽﻄﯿﺤﻣ ﯽﻟﺍﻭ ﺖﮕﻧﺭ ﯽﮐﻮﯾﻭ ﺲﭘﺩﺍﺪﻌﺗ ﯽﻨﯿﻤﺨﺗ ﯽﮐ (ﺯﮈﺍﻮﮐ) ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﻝﺎﺟ ﮯﺌﻧﺩﺍﺪﻌﺗ ﯽﻨﯿﻤﺨﺗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍﯽﺋﺎﭨﻮﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﯼﺮﭨ ﮈﻮﻧﻮﮨ ﺮﺑﺍﺮﺑ ﺮﻄﻗ ﺎﮐ ﺲﺟ ﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﺮﮐ ﮏﯾﺍ ﻮﮐ ﺰﯿﭼﺖﺧﺭﺩ ﮈﻮﻧﮯﮨ ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺲﺟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﻠﺳ ﺩﻭﺪﺤﻣﻻ ﮯﮐ ﯽﺋﺎﭨﻮﻣ ﻮﮐ ﺰﯿﭼ(Deprecated) (ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ 0) ﮟﯿﺋﺎﮕﻟ ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﺕﺎﻌﻗﺍﻭ ﯼﺭﺍﺮﻄﺿﺍ ﻭﺩﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻞﯿﻠﺤﺗ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﮯﻨﺘﮐ ﺎًﺒﯾﺮﻘﺗﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮏﺸﺧ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﮯﻨﺘﮐ ﺎًﺒﯾﺮﻘﺗﮧﻨﯿﻤﺨﺗ ﺎﮐ ﮯﻧﺮﮭﮑﺑ ﮯﮐ ﻢﺠﺣ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟﺰﯿﭼ ﮧﻨﯿﻤﺨﺗ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﮈﺎﻣ ﻮﮐ ﺕﻼﻣﺎﻌﺗ ﮯﮐ ﯽﻨﺷﻭﺭ ﺭﺪﻧﺍ ﮯﮐﺲﭙﯾﺍﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﺲﭩﭘ ﭦﺅﺁ ﮈﻮﻧ ﺭﮉﯿﺷ ﯼﺮﯾﺮﭩﺑﺁ ۔ﺰﻠﺒﯾﺍ ﯼﺮﯾﻭ ﭧﭘ ﭦﺅﺁ ﯼﺪﯾﺪﺑﺍﻮﺻﺱﻮﻗﮈﻮﻣ ﻦﺋﺍﺯﻮﮐﺭﺁﺲﭩﻨﻣ ﮎﺭﺁﺯﮉﻨﮑﯿﺳ ﮎﺭﺁﮈﻮﻣ ﻦﺋﺎﺴﮐﺭﺁArctan2 ﮈﻮﻣﮈﻮﻣ ﭧﻨﯿﺠﻨﯿﭩﮐﺭﺁ(ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ) ﯽﮔﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻦﺟ ﮟﯿﮨ ﮯﺘﺳﺍﺭ ﮯﺴﯾﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﺎﯿﮐﭧﺋﻻ ﺎﯾﺮﯾﺍ\%s‬‪ :ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﻮﮔﻻ ﮧﻧﺎﻤﯿﭘ ﻑﺮﺻ ﮟﯿﻣ ﺲﭩﺋﻻ ﺎﯾﺮﯾﺍﻞﻣﺭﺎﻧ ﮧﻗﻼﻋﻑﺁ ﻝﺎﻓ ﻞﻣﺭﺎﻧ ﺎﯾﺮﯾﺍﺪﺣ ﯽﻣﻮﻤﻋ ﯽﮐ ﮧﺒﻗﺭﻦﯿﻠﭘ ﺎﯾﺮﯾﺍﺱﺍﺩﺭ ﺎﮐ ﮧﺒﻗﺭﺮﺸﯾﺮﭘ ﺱﺍﺩﺭ ﺎﯾﺮﯾﺍﺲﯿﭙﺳﺍ ﺎﯾﺮﯾﺍﻥﺯﻭ ﺎﮐ ﮧﺒﻗﺭﺦﺴﻣ ﯽﮐ ﮯﻗﻼﻋ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ 3D ﺭﻭﺍ ﯼﻭﻮﯾﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮯﺒﻗﺭﮯﮨ ﺮﭩﯾﮉﯾﺍ ﮏﯾﺍ ﮟﯿﻣ ﺲﺟ ،ﮧﻗﻼﻋ ﺎﮐ ﻦﯾﺮﮑﺳﺍ ﮦﺪﺷ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﻼﻣ ﮟﯿﮩﻧ ﮧﻗﻼﻋ ﮟﯿﻣ ﻦﯾﺮﮑﺳﺍ ﻝﺎﻌﻓﮧﺒﻗﺭ ﺎﮐ ﺚﻠﺜﻣ ﺱﺍﮧﻗﻼﻋ ﺎﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﻑﺁ ﻝﺎﻓ ﯽﺗﺮﺘﺧﺍ ﺮﭘ ﺕﺍﺮﺛﺍ ﮯﮐ ﻦﭘﻭﺮﺨﺗﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮧﺒﻗﺭﮯﻗﻼﻋﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﻗﻼﻋ ﻥﺍ ﻮﮐ ﻦﯾﺮﮑﺳﺍﻞﺋﻻﺩﻭﺯﺎﺑﺮﭽﻣﺭﺁﯽﻧﺎﺳﺁﯽﻧﺎﺳﺁ ﮟﯿﻣﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁﺎﯿﻧﺮﮨﺎﺑﯽﺗﻮﮨ ﮟﯿﮩﻧ '%s‬‪' ﯼﮉﮨ ﮟﯿﻣ '%s‬‪' ﺮﭽﻣﺭﺁﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻥﻮﺑ ﭦﮉﯾﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮈﻮﻣ ﭦﮉﯾﺍ '%s‬‪' ﺮﭽﻣﺭﺁﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﻥﻮﺑ ﭦﮉﯾﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮈﻮﻣ ﭦﮉﯾﺍ '%s‬‪' ﺮﭽﻣﺭﺁﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﺅﻭﺯﺎﺑﮞﺎﯾﮉﮨ ﺮﭽﻣﺭﺁﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺮﭽﻣﺭﺁﻡﺭﺎﻔﯾﮈ ﺮﭽﻣﺭﺁﻑﺍﺪﮨﺍ ﮯﮐ ﭦﻭﺎﮐﺭ ﻡﺭﺎﻔﯾﮈ ﺮﭽﻣﺭﺁﺰﻧﻮﺑ ﭧﯾﮉﯾﺍ ﺮﭽﻣﺭﺁﻢﺴﻗ ﯽﮐ ﮈﻮﻧ ﺲﮑﯾﺍ ﯽﺑ ﻒﯾﺍ ﺮﭽﻣﺭﺁﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﻣﺭﺁﺰﯿﻟﺭﻭﻭﺍ ﺮﭽﻣﺭﺁ... ،ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﻟﺎﺟ ﺎﯾ ﻝﺎﺟ ،ﯼﮉﮨ ﺮﭽﻣﺭﺁﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻑﻭﺮﺣ ﮯﮐ ﯽﻟﺪﻧﺎﮬﺩ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﮯﮨ ﺎﺗﻮﮨ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺲﺟ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺗﺮﺘﺧﺍ ﺮﭽﻣﺭﺁﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮏﯾﺍ ﮯﻠﮩﭘ ،ﮯﮨ ﮟﯿﮩﻧ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺎﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺮﭽﻣﺭﺁﮯﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﯼﮉﮨ ﯽﮐ ﮯﺷ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣ ﺮﭽﻣﺭﺁﮯﮨ ﺎﻧﺮﮐ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮯﺷ ﺮﭽﻣﺭﺁﺮﭽﻣﺭﺁ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﺳﺎﻣﯼﮉﮨ ﻝﺎﻌﻓ ﯽﮐ ﺮﭽﻣﺭﺁﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ ﺎﮐ ﺮﭽﻣﺭﺁﺮﭽﻣﺭﺁﮦﺍﺮﺑﺮﺳ ﺭﺍﺩ ﮧﺘﺷﺭ-ﺮﭽﻣﺭﺁﻡﺩ ﺭﺍﺩ ﮧﺘﺷﺭ-ﺮﭽﻣﺭﺁﺕﺎﺒﯿﺗﺮﺗ ﻖﻠﻌﺘﻣ ﮯﺳ ﺮﭽﻣﺭﺁﺯﺮﭽﻣﺭﺁﯼﮉﮨ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ ﺮﭽﯿﻣﺭﺁﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ(ﮧﺘﺴﮨﺁ) ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ﺚﻠﺜﻣ ﮯﺌﻧﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺭﮈﺭﺁ ﮓﻨﮑﯿﭩﺳﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍﻒﺻﮟﯾﺮﮐ ﯼﺪﻨﺑ ﻒﺻ ﯽﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻒﺻﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﺻﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﮑﯿﻠﭘﮈ ﯽﻧﺮﺳﮧﻘﯾﺮﻃ ﺎﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻒﺻ(%d‬‪ ﻼﻣ ،%d‬‪ ﻊﻗﻮﺘﻣ) ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻒﺻ(ﻊﻗﻮﺘﻣ ﺪﯾﺰﻣ ،ﻼﻣ %d‬‪) ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻒﺻﮯﮨ ﯽﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮞﻮﻧﻮﮐ ﻞﯿﻄﺘﺴﻣ UI ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮈﺰﺋﻼﻣﺭﺎﻧ ﻢﯾﺮﻓ ﻮﺟ ﻒﺻ ﯽﮐ ﻁﺎﻘﻧﮯﮨ ﯽﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﻥﺮﭩﯿﭘ ﮟﯿﻣ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﮈﺰﺋﻼﻣﺭﺎﻧ ﺖﺒﺴﻧ ﮯﮐ ﻡﺎﻘﻣ ﺮﮐﺭﺎﻣ ﻮﺟ ﻒﺻ ﯽﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ65 ﺎﺴﮑﯿﻟﺍ ﯼﺮﯾﺍﻒﯾﺍ ﻞﯾﺍ ﺎﺴﮑﯿﻟﺍ ﯼﺮﯾﺍﯽﭨ ﺲﮑﯾﺍ ﺲﯾﺍ ﺭﻭﺍ ﯽﻨﻣ ﺎﺴﮑﯿﻟﺍ ﯼﺮﯾﺍﺮﯿﺗﺰﺋﺎﺳ ﺎﮐ ﺮﯿﺗﺮﯿﺗﺕﻮﻗ ﺅﺎﮩﺑ ﯽﻋﻮﻨﺼﻣ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﯽﻔﻨﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻕﺮﻓ ﮯﮐ ﺅﺎﺑﺩ ﺭﺪﻧﺍ ﮯﮐ ﺖﺑﻮﻃﺭﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﮯﺷ ﻦﮑﯿﻟ ،'ﭧﻧﺮﯿﭘ ﺕﺮﭘ ﮎ' ﺭﻮﻄﺑﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣAs NURBSﺱﺎﭘ ﺭﮉﻨﯾﺭ ﺭﻮﻄﺑﻦﯿﻤﺨﺷﺍﯽﻟﺮﺷ-ﻦﯿﻤﺨﺷﺍﮟﯿﮭﭼﻮﭘ ﮯﯿﻟ ﮯﮐ ﻖﯾﺪﺼﺗ ﺖﻗﻭ ﮯﺗﮌﻮﮭﭼ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏﻮﻠﮩﭘﺐﺳﺎﻨﺗ ﺎﮐ ﻮﻠﮩﭘX ﻮﻠﮩﭘY ﻮﻠﮩﭘ(ﮯﺋﻮﮨ ﮯﺴﭘ) ﭧﻟﺎﻔﺳﺍﮧﺛﺎﺛﺍﮧﺘﺳﺍﺭ ﺎﮐ ﭖﻼﻣ ﮧﺛﺎﺛﺍﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭧﯿﺳ ﺮﭘ ﯼﺮﯾﺮﺒﺋﻻ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﺎﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ:ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﺛﺎﺛﺍﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍﺎﭩﯾﮈ ﮧﺛﺎﺛﺍﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮓﺒﯾﮈ ﮧﺛﺎﺛﺍﺕﻼﯿﺼﻔﺗ ﯽﮐ ﮞﻮﺛﺎﺛﺍﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ۔ﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮯﺳ ﻦﺸﮑﯿﺳ ﺰﮭﺗﺎﭘ ﻞﺋﺎﻓ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ۔ﮟﯿﮨ ﯽﺘﮑﺳ ﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﻠﺋﺎﻓ blend. ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺛﺎﺛﺍ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﻮﺟ ﮟﯿﮨ ﺰﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻣﺎﻘﻣ ﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﮧﻟﺍﻮﺣ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﻢﺴﻗ ﯽﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﯽﻠﻣ ﮟﯿﮩﻧ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮧﺛﺎﺛﺍﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺐﺨﺘﻨﻣ ﮧﺛﺎﺛﺍﻒﻠﯿﺷ ﮧﺛﺎﺛﺍﺭﮉﯿﮨ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍﻡﺎﻧ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍﻞﻨﯿﭘ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍﮓﯿﭨ ﮧﺛﺎﺛﺍﺰﮕﯿﭨ ﮧﺛﺎﺛﺍﮧﻟﺍﻮﺣ ﺭﻭﺰﻤﮐ ﮧﺛﺎﺛﺍﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ is not ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮧﺛﺎﺛﺍﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﯽﮐ ﮧﺛﺎﺛﺍ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ()asset_mark ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﮧﺛﺎﺛﺍ ﺭﻮﻄﺑ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﻑﺮﺻ ﺎﭩﯾﮈ ﺎﮐ ﮧﺛﺎﺛﺍﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍﮯﮨ ﯽﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮯﺛﺎﺛﺍ ﯽﺴﮐ ﻞﺋﺎﻓ ﺮﮔﺍ ﮯﮨ ﺖﺳﺭﺩ ،ﺎﭩﯾﮈ ﺎﮐ ﮧﺛﺎﺛﺍﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ is not ﻞﺋﺎﻓ ﮧﺛﺎﺛﺍﮯﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮧﺛﺎﺛﺍﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ is not ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺵﺮﺑ ﮯﺌﻧﮯﮨ ﻞﻤﮑﻣﺎﻧ ﮓﻧﮈﻮﻟ ﯽﮐ ﮞﻮﺛﺎﺛﺍﯽﻠﻣ ﮟﯿﮩﻧ ﻢﺴﻗ ﯽﮐ ﻞﻨﯿﭘ ﺭﻭﻭﺍ ﭖﺎﭘ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍﮯﺛﺎﺛﺍﮟﯾﺮﮐ ﺾﯾﻮﻔﺗFk ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ IK Constraint ﮫﺗﺎﺳ ﮯﮐ ﻑﺍﺪﮨﺍ ﮦﺩﺮﮐ ﺬﺧﺍ ﮯﺳ ءﺎﯿﺷﺍ /ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺩﺍﻮﻣﮯﻋﻮﻤﺠﻣ ﯼﺮﻤﺋﺍﺮﭘ ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗﮯﻋﻮﻤﺠﻣ ﯼﻮﻧﺎﺛ ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﺖﻘﻓﺍﻮﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺰﯾﺮﮐ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺰﯾﺮﮐ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﯽﻧﻭﺮﯿﺑﮟﯿﮨ ﮯﺗﺎﻨﺑ ﻮﮐ ﮮﺭﺎﻨﮐ ﻮﺟ ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺰﯾﺮﮐ ﮏﯾﺍ ﺮﭘ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺩﺍﻮﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺾﯾﻮﻔﺗ ﯽﮨ ﮯﻠﮩﭘ ﯼﮉﮨ ﻝﺎﻌﻓ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺱﺍ،ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﮟﯿﮩﻧﺍ ﺎﯾ ،ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺭﺪﻗ ﯽﺤﯿﺟﺮﺗ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﮧﻧ ﻦﯿﻌﺘﻣ ﮓﯿﭨ ﮓﻧﺭ ﯽﺋﻮﮐ ﻮﮐ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓNLA ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺲﭩﻟﺎﻔﯾﮈ ﮯﮐ ﻥﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﭧﯿﭩﺳ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﮟﯿﻣ ﮓﻨﺴﮑﻣ ﮏﯾﺮﭨﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮏﮨ ﻮﮐ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﮐ ﮯﺷ ﮏﮨﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﭘ ﮏﮨ ﮏﯾﺍ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﺌﻧ ﮏﯾﺍ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺭﺪﻗﺖﻤﯿﻗ ﯽﮐ ﺾﯾﻮﻔﺗ(ﮓﻧﺮﭩﺳﺍ ﺭﻮﻄﺑ) ﻮﯿﻠﯾﻭ ﭧﻨﻤﻨﺋﺎﺳﺍﺐﺳﺎﻨﺘﻣ ﺮﯿﻏﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ ﯽﮐ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﯽﺋﺎﭨﻮﻣ ﮉﻨﯾﺮﭩﺳﺍﺮﭘﮟﯿﻣ ﺰﮐﺮﻣﺮﭘ ﺮﺳﺮﮐﮯﻠﮩﭘ ﮯﺳ ﺐﺳﮟﯿﻣ ﺮﺧﺁﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺲﮑﯾﺮﭨ ﻡﺎﻋ 8 ﻢﮐ ﺯﺍ ﻢﮐ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮞﻮﻧﻭﺩ ﮯﯿﻟ ﮯﮐ ﻮﻧ ﺮﯿﻤﻌﺗﮯﮨ ﮦﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ ﮏﯾﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮟﯿﻣ ﺮﺌﯿﻟ ﻮﯾﻭ ﺱﺍﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮈﻮﻧ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮏﯾﺮﭨ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮫﺗﺎﺳ ﮯﮐ ﻝﮉﻨﺑ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻘﻣ ﻞﺻﺍﮟﯿﮨ ﺭﺎﮐﺭﺩ ﺲﭩﻨﺋﺍﻮﭘ ﻭﺩ ﻢﮐ ﺯﺍ ﻢﮐﮧﻔﻗﻭ ﺎﺳ ﻥﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯿﺑﺎﭼﮟﯾﮌﻮﺟ ﺮﭘ ﺢﻄﺳ ﻮﮐ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑﮈﻮﻣ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﺱﮈﻮﻧﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﮈﻮﻧ ﻝﺎﻌﻓ ﮟﯿﻣ ﻢﯾﺮﻓ ﮏﯾﺍﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﻦﻣﺎﮐ ﮯﺌﻧ ﮏﯾﺍ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣﮯﮨ ﺎﺗﮌﻮﺟ ﮯﺳ ﯽﻟﺎﺟ ﯽﺤﻄﺳ ﻮﮐ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑUV ﭧﻨﻤﭽﯿﭨﺍﮯﮨ ﺖﺳﺭﺩ ﮧﮑﻠﺴﻨﻣﻁﺎﻘﻧ UV ﺢﻄﺳ ﮏﻠﺴﻨﻣ ﮯﮐ ﺭﺍﺩ ﻢﺧ ﺮﮨﺖﻗﻭ ﺎﮐ ﮯﻠﻤﺣﮟﯾﺮﮐ ﮧﻠﻤﺣ ﺮﭘ ﺯﮉﺋﺍﻮﺑ ﺮﭘ ﮯﻠﺻﺎﻓ ﺱﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺶﺷﻮﮐ ﯽﮐ ﮯﻨﮬﺪﻧﺎﺑ ﮯﺳ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﮉﻨﯿﮨ ﭧﻨﺋﺍﻮﭘ ﮯﻠﮩﭘ ﮯﺳ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﺪﻨﺑ ﮯﺳ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍ ﻝﺎﻌﻓ ﺮﯿﻏﮧﺟﻮﺗﻞﺴﻠﺴﻣ ﮧﺟﻮﺗﻒﺻﻭﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﮟﯿﻣ USD ﻮﮐ (%d‬‪ ﭗﺋﺎﭨ ،%d‬‪ ﻦﯿﻣﻭﮈ ﺭﮉﻨﯿﻠﺑ) '%s‬‪' ﺏﺎﺴﺘﻧﺍﻼﭼ ﮧﺘﭘ ﺎﮐ ﺎﭩﯾﮈ ﺏﺎﺴﺘﻧﺍﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍﻢﺴﻗ ﯽﮐ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍﮦﻭﺮﮔ ﺏﺎﺴﺘﻧﺍﻡﺎﻧ ﺎﮐ ﺏﺎﺴﺘﻧﺍﮈﻮﻧ ﺏﺎﺴﺘﻧﺍﯽﺻﻮﺼﺧ ﺏﺎﺴﺘﻧﺍﺕﺎﯾﺭﺎﻤﺷ ﺏﺎﺴﺘﻧﺍﻦﺘﻣ ﻒﺻﻭﻢﺴﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ\{} :ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﻒﺻﻭﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﯼﮈ ﯽﺋﺂﮨﻭﺮﮔ ﺭﻭﺍ ﻦﺸﮑﯿﻠﺳﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﺳ ﻢﺴﻗ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺱﺍ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍﮟﯾﺮﮐ ﺏﻮﺴﻨﻣ ﻮﮐ ﻦﯿﻣﻭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭧﭘ ﭦﺅﺁ ﺏﺎﺴﺘﻧﺍ ﮏﯾﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻮﺟ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﮉﮑﯿﺑ ﻮﮐ ﺏﺎﺴﺘﻧﺍ ﮞﺎﮩﺟ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺖﻟﺎﺣ ﯽﻠﻘﻧ ﻮﮐ ﺏﺎﺴﺘﻧﺍ ﮞﺎﮩﺟ ﻦﯿﻣﻭﮈ ﺏﺎﺴﺘﻧﺍﮯﮨ ﮟﯿﮩﻧ ﮧﺼﺣ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺱﺍ ﻒﺻﻭﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﯽﻟﺎﺧ ﻡﺎﻧ ﺎﮐ ﺏﺎﺴﺘﻧﺍﻡﺎﻧ ﺎﮐ ﺏﺎﺴﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﮮﺭﺎﻨﮐﻡﺎﻧ ﺎﮐ ﺏﺎﺴﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﯼﺩﻮﻤﻋﮧﮩﺗ ﯽﮐ on Grease Pencil ﻒﺻﻭﺖﯿﺻﻮﺼﺧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﺏﺎﺴﺘﻧﺍ ﺮﭘ ﮮﺭﺎﻨﮐ ﺶﯿﻣﺏﺎﺴﺘﻧﺍ ﺮﭘ ﮯﻧﻮﮐ ﮯﮐ ﻞﮑﺷ ﻝﺎﺟﺖﻔﺻ ﺮﭘ ﻞﮑﺷ ﻝﺎﺟﺖﯿﺻﻮﺼﺧ ﺮﭘ ﮧﻄﻘﻧﺏﺎﺴﺘﻧﺍ ﺮﭘ ﻦﺋﻼﭙﺳﻕﻭﺮﻋ/ﮧﻄﻘﻧ ﯽﻓ ﺏﺎﺴﺘﻧﺍﺕﺎﻔﺻﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ to ﺕﺎﻔﺻﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﻡﺩﺎﺼﺘﻣ ﮯﺳ ﺕﺎﻔﺻ ﮦﺩﻮﺟﻮﻣ ﻑﺎﺻﻭﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻣﺎﻧ ﻥﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮦﻭﺮﮔﻮﯾﮈﺁﺰﻠﻨﯿﭼ ﻮﯾﮈﺁﮏﯾﮈﻮﮐ ﻮﯾﮈﺁﺲﺋﺍﻮﯾﮈ ﻮﯾﮈﺁﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁﭧﯿﻣﺭﺎﻓ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁﺡﺮﺷ ﯽﮐ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁﮓﻨﺑﺮﮑﺳ ﻮﯾﮈﺁﯽﭩﭘ ﻮﯾﮈﺁ(kb/s) ﭧﯾﺮﭩﺑ ﻮﯾﮈﺁﯽﺘﻨﮔ ﯽﮐ ﻞﻨﯿﭼ ﻮﯾﮈﺁﺰﻠﻨﯿﭼ ﻮﯾﮈﺁﺲﺋﺍﻮﯾﮈ ﭧﭘ ﭦﺅﺁ ﻮﯾﮈﺁﭧﯿﻣﺭﺎﻓ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁﺡﺮﺷ ﯽﮐ ﮧﻧﻮﻤﻧ ﻮﯾﮈﺁ(s/ﮯﻧﻮﻤﻧ) ﺡﺮﺷ ﯽﮐ ﮯﻧﻮﻤﻧ ﻮﯾﮈﺁﻡﻮﯿﻟﺍﻭ ﻮﯾﮈﺁﻖﯾﺪﺼﺗﻒﻨﺼﻣﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ USD ﻒﻨﺼﻣ ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﻣﺎﻧ ﮯﮐ ﺎﭩﯾﮈ ﭧﮑﯿﺠﺑﺁ ﺭﻭﺍ ﭧﮑﯿﺠﺑﺁ ﺭﮉﻨﯿﻠﺑ ﻞﺻﺍ:ﻒﻨﺼﻣﻮﭨﺁﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﻡﺎﺘﺘﺧﺍ ﻮﭨﺁﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﯼﮉﮨ ﯽﮐ ﺪﺣ ﺭﺎﮐﺩﻮﺧ{s:} ﺎﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﭨﺁﺲﺴﮑﯾﺍ ﻮﭨﺁﭦﺅﺁ/ﻥﺍ ﮉﻨﯿﻠﺑ ﻮﭨﺁﮉﭙﻤﯿﻠﮐ ﻮﭨﺁﮮﮌﻮﺟ ﺮﭩﮑﯾﺮﮐ ﺪﻨﺑ ﺭﺎﮐﺩﻮﺧﮟﯿﺋﺎﻨﺑ ﻮﭨﺁﮫﺘﭙﯾﮈ ﻮﭨﺁﺮﻟﻮﯾ ﻮﭨﺁﻝﮉﻨﯿﮨ ﻮﭨﺁﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﮉﻨﯿﮨ ﻮﭨﺁﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻝﮉﻨﯿﮨ ﻮﭨﺁﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻨﮭﺗﻮﻤﺳﺍ ﻝﮉﻨﯿﮨ ﻮﭨﺁ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﮯﺌﮔ ﮯﯿﮐ ﻞﻣﺎﺷ ﮯﺌﻧﮯﮐ ﯽﺋﺁ ﻮﭨﺁ‬%d‪ :ﯽﺋﺎﺒﻤﻟ IK ﻮﭨﺁﺭﺎﻤﺷ ﺎﮐ ﺭﺍﺮﮑﺗ ﺭﺎﮐﺩﻮﺧﻢﯾﺮﻓ ﯽﮐ ﻮﭨﺁﮯﮨ ﺏﺎﯿﺘﺳﺩ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﻮﭨﺁﭧﯿﺳ ﮓﻨﯿﮐ ﭦﺮﺴﻧﺍ ﻢﯾﺮﻓ ﯽﮐ ﻮﭨﺁﮓﻨﻤﯾﺮﻓ ﯽﮐ ﻮﭨﺁﮓﻨﯿﮐ ﻮﭨﺁﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﯿﮐ ﻮﭨﺁﺮﭩﯿﮑﯾﮉﻧﺍ ﮓﻨﯿﮐ ﻮﭨﺁﮈﻮﻣ ﮓﻨﯿﮐ ﻮﭨﺁﻥﺁ ﮓﻨﯿﮐ ﻮﭨﺁﻢﺿ ﻮﭨﺁﻢﯿﺴﻘﺗ ﺭﻭﺍ ﻢﺿ ﻮﭨﺁﯼﺩﻮﻤﻋ ﻢﺿ ﻮﭨﺁﻦﺸﯾﺰﺋﻼﻣﺭﺎﻧ ﻮﭨﺁﺰﺋﻼﻣﺭﺎﻧ ﻮﭨﺁﮦﺎﮕﻧ ﻮﭨﺁﻮﺒﻨﯾﺭ ﻮﭨﺁﺶﯾﺮﻔﯾﺭ ﻮﭨﺁPythonﮟﯿﺋﻼﭼ ﻮﭨﺁ ﻮﮐ ﭧﭘﺮﮑﺳﺍ ﯽﮐﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﭨﺁ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺿﺭﺎﻋﻢﺋﺎﭨ ﻮﯿﺳ ﻮﭨﺁﺭﺍﻮﻤﮨ ﻮﭨﺁﭗﯿﭩﺳ ﻮﭨﺁﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ ﻮﭨﺁﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻮﭨﺁﭧﯾﮈ ﭖﺍ ﻮﭨﺁﺭﺎﺘﻓﺭ ﻮﭨﺁYRGB ﮯﺳ WXYZ ﻮﭨﺁﯽﺑ ﯽﺟ ﺭﺁ ﮯﺳ XYZ ﻮﭨﺁﻡﻭﺯ ﻮﭨﺁﻝﮉﻨﯿﮨ ﮉﭙﻤﯿﻠﮐ ﻮﭨﺁﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﮉﻨﯿﮨ ﮉﭙﻤﯿﻠﮐ ﻮﭨﺁﺎﻧﺎﮕﻟ ﮧﺘﭘ ﺭﺎﮐﺩﻮﺧﮯﺘﺳﺍﺭ ﮯﮐ ﺪﻣﺁﺭﺪﻠﻤﻋ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐ ﺩﻮﺧﮓﻨﻤﯾﺮﻓ ﯽﮐ ﻮﭨﺁﮈﻮﻣ ﮓﻨﯿﮐ ﻮﭨﺁﮟﯿﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﻮﺟ ﯽﮔ ﮮﺩ ﮌﻮﮭﭼ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻮﮐ ﮞﻭﺪﯿﻠﮐ ﻥﺍ ﮓﻨﯿﮐ ﻮﭨﺁﺭﻮﺤﻣ ﺎﮐ ﺪﯿﻠﮐ ﮎﻻ ﻮﭨﺁﮟﯿﺗﺮﭘ ﮎﻻ ﻮﭨﺁﮓﻨﮑﺳﺎﻣ ﻮﭨﺁﺕﺮﭘ ﮓﻨﮑﺳﺎﻣ ﻮﭨﺁﺩﺍﻮﻣ ﮓﻨﮑﺳﺎﻣ ﻮﭨﺁﮎﻭﺮﭩﺳﺍ ﮓﻨﮑﺳﺎﻣ ﻮﭨﺁﮟﯾﺮﮐ ﻢﺿ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐﭧﯿﺴﻓﺁ ﻮﭨﺁﺶﯾﺮﻔﯾﺭ ﻮﭨﺁﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﺎﮐﺩﻮﺧﺕﺎﺤﯿﺟﺮﺗ ﻅﻮﻔﺤﻣ ﺭﺎﮐﺩﻮﺧﺭﺍﻮﻤﮨ ﻮﭨﺁﻡﺪﻗ ﺭﺎﮐﺩﻮﺧﺭﺎﺘﻓﺭ ﻮﭨﺁﭧﯿﺴﻓﺁ ﻮﭨﺁﻦﺸﮑﯾﺮﺋﺍﮈ ﭧﯿﺴﻓﺁ ﻮﭨﺁﻦﺟﺭﺎﻣ ﭧﯿﺴﻓﺁ ﻮﭨﺁ‬%s‪ :ﺖﻤﺳ ﭧﯿﺳ ﻑﺁ ﻮﭨﺁﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﮏﯿﭘ ﮦﺭﺎﺑﻭﺩ ﺮﯾﻮﺼﺗ ﺮﭘ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓ ﺍﺬﮩﻟ ،ﮯﮨ ﻝﺎﻌﻓ ﮏﯿﭘ ﻮﭨﺁAutokey ﮯﮨ ﺕﺭﻭﺮﺿ ﮟﯾﺮﮐ ﻞﺧﺍﺩﮟﯿﺗﺮﭘ ﻝﺎﻌﻓ ﺮﯿﻏ ﮎﻻ ﻮﭨﺁﮓﻨﮑﺳﺎﻣﻮﭨﺁﺭﺎﮐﺩﻮﺧﯼﺪﻨﺑ ﺖﻤﺳ ﯽﮐ ﮞﻮﯾﮉﮨ ﺭﺎﮐﺩﻮﺧﯽﻧﺎﺳﺁ ﺭﺎﮐﺩﻮﺧﻡﺎﻧ ﺭﺎﮐﺩﻮﺧﮧﻠﺻﺎﻓ ﮓﻨﻠﺒﻣﺮﮑﺳﺍ ﺭﺎﮐﺩﻮﺧﻢﯾﺮﻓ ﯽﻠﯾﺫ ﺭﺎﮐﺩﻮﺧﮟﯿﮨ ﯽﺘﮑﺳ ﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﻠﺧﺍﺪﻣ ﺮﭘ ﮯﺼﺣ ﮮﮍﺑ ﮏﯾﺍ ﮯﮐ ﺭﺍﺩ ﻢﺧ ﮞﺎﯿﻠﯾﺪﺒﺗ ﻢﮨﺍ ،ﻢﮨﺎﺗ ﮟﯿﮨ ﮯﺗﻮﮨ ﺍﺪﯿﭘ ﺭﺍﺩ ﻢﺧ ﺭﺍﻮﻤﮨ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺲﺟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮓﻧﻼﮭﭼ ﮟﯿﻣ ﺖﻋﺮﺳﮟﯿﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮞﺎﯿﺑﺎﭼ ﮧﻘﺤﻠﻣ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﻑﺮﺻ ﻝﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧﮟﯿﮨ ﮯﺗﺮﮐ ﺍﺪﯿﭘ ﮟﯿﻤﺧ ﺭﺍﻮﻤﮨ ﻮﺟ ﺰﻟﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧﮟﯿﮨ ﮯﺘﻟﺪﺑ ﺖﻤﺳ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻑﺮﺻ ﻮﺟ ﮟﯿﮨ ﮯﺗﺮﮐ ﺍﺪﯿﭘ ﮟﯿﻤﺧ ﺭﺍﻮﻤﮨ ﻮﺟ ﺰﻟﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧﮟﯿﮨ ﮯﺗﺎﻨﺑ ﮟﯾﺮﯿﮑﻟ ﯽﮬﺪﯿﺳ ﻮﺟ ﺰﻟﮉﻨﯿﮨ ﺭﺎﮐﺩﻮﺧ(ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ ﮯﯿﻟ ﮯﮐ ﺮﻇﺎﻨﻣ ﮯﺌﻧ) ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ﺰﯿﭼﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﺭﺎﮐﺩﻮﺧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﻑﺮﺻﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﺭﺎﮐﺩﻮﺧ ﺖﻗﻭ ﮯﺘﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨUI ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻦﺋﻻ ﺭﺎﮐﺩﻮﺧ ﯽﻨﺒﻣ ﺮﭘ ﮯﻧﺎﻤﯿﭘﺎﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﻢﺴﻗ ﭧﭘ ﭦﺅﺁ ﺭﺎﮐﺩﻮﺧﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﺲﯿﻓﺮﭩﻧﺍ ﻑﺭﺎﺻ ،ﺰﺋﺎﺳ ﻞﺴﮑﭘ ﺭﺎﮐﺩﻮﺧﯽﻟﺪﻧﺎﮬﺩ ﺭﺎﮐﺩﻮﺧ ﮯﺳ ءﺍﺰﺟﺍ ﮯﮐ ﮎﻼﺑ ﮓﻧﮉﻠﺑ۔ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ID ﺲﯿﺳﻭﺮﭘ ،ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﺿﺭﺎﻋ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺿﺭﺎﻋﻥﺯﻭ ﺭﺎﮐﺩﻮﺧ ﮯﺳ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻗﺎﻃ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺞﺋﺎﺘﻧ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﻒﻠﺘﺨﻣﮯﮨ ﺎﺗﻮﮨ ﺮﺛﺍ ﺎﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺎﮐ ﺱﺍ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﯾﺮﺘﮩﺑ ﺮﭘ ﮞﻮﺸﯿﻣ ﯽﻟﻮﭘ ﻢﮐ ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﺵﺮﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺰﯿﺗ ﺭﻭﺍ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﯽﺟﻮﻟﻮﭘﻮﭨ ﺮﻨﯿﻠﮐﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﮞﻭﺭﺪﻗ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﺠﺣﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮏﻧﺍ ﺯﻭﮉﻧﻭ ﺎﯾ ﺏﺎﭩﻧﻭ ﺩﻮﺨﺑ ﺩﻮﺧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺲﺋﺍﻮﯾﮈﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﭩﻠﻓ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﭩﮑﯿﻓ ﮓﻨﻠﯿﮑﺳﺍGPU ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﯾﺮﻃ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﯾﻮﺼﺗ ﺭﻭﺍﮯﮨ ﺩﻮﺟﻮﻣ ﮪﺪﯿﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮯﻠﮩﭘ ﺮﭘ ﺲﺟ ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺖﻤﺳ ﺱﺍ ﺩﻮﺨﺑ ﺩﻮﺧﮟﯾﺩ ﺮﮐ ﺪﻨﺑ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮮﮌﻮﺟ ﮯﮐ ﮞﻭﺭﺍﺩﺮﮐ ﮧﻘﻠﻌﺘﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﭗﺋﺎﭨ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ۔ﮯﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﮯﮭﭼﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﻠﺛﺎﻤﻣ ﯽﺘﺳﺩ ﯽﮐ ءﺎﯿﺷﺍ ﯽﮭﺑ ﯽﮭﺒﮐ ﺞﺋﺎﺘﻧ:ﮦﺎﺒﺘﻧﺍ ۔ﺖﻠﺛﺎﻤﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﺸﯿﻣ ﻦﺸﯿﻨﯿﭩﺴﯾﮈ ﺭﻭﺍ ﺱﺭﻮﺳ۔ﮟﯾﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﻦﮑﻤﻣ ﻦﯾﺮﺘﮩﺑﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺰﺒﯿﭨ ﮯﺌﻧ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﭧﺴﮑﯿﭨ ﯽﺋﻮﮨ ﯼﺮﮭﺑ ﺭﻭﺍ ﯽﺌﻧ(ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﻞﺋﺎﻓ) ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺐﯿﺗﺮﺗ ﮎﺮﺤﺘﻣ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮟﯿﻣ ﺮﯾﻭﺎﺼﺗ ﺐﺨﺘﻨﻣ(ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﻞﺋﺎﻓ) ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺐﯿﺗﺮﺗ ﮎﺮﺤﺘﻣ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﮟﯿﻣ ﮞﻮﻠﺋﺎﻓ ﻡﻮﯿﻟﺍﻭ ﺐﺨﺘﻨﻣﮟﯿﮭﮐﺭ ﺮﮐﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨ ﺭﻭﺍ ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺭﻮﺤﻣ ﺵﺩﺮﮔ ﻦﯾﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﻑﺮﻃ ﯽﮐ ﺮﭩﮑﯾﻭﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﮭﺠﻤﺳ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﻮﮐ ﺢﻄﺳ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ ﺩﻮﺨﺑ ﺩﻮﺧ ،ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺝﺍﺮﺧﺍ ﮧﻨﯿﻤﺨﺗﮟﯾﺮﮐ ﮯﻃ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓCPUs ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﺯﮉﯾﺮﮭﺗ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﺕﺭﺎﺠﺗ ﯽﮕﺘﺳﺭﺩ /ﯽﮔﺩﺮﮐﺭﺎﮐ ﻦﯾﺮﺘﮩﺑﮟﯾﺮﮐ ﮏﯿﮭﭨ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﮪﺪﯿﺳ ﯽﮐ ﺭﻮﺤﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﮞﻮﺗﺮﭘ ﻡﺎﻤﺗ ﺮﮐ ﮌﻮﮭﭼ ﻮﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﺗﺎﺛﺩﺎﺣﮯﮨ ﺎﺘﯾﺩ ﺮﮐ ﮎﻻ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺭﻮﺤﻣ ﺐﻟﺎﻏ ﻮﮐ ﺖﮐﺮﺣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﻢﺿ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺒﯾﺮﻗﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻡﺎﻘﻣ ﯽﺳﺍ ﻮﮐ ﯼﺩﻮﻤﻋ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻢﺿ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧﮟﯾﺩ ﻡﺎﻧ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﻞﺋﺎﻓ ﭧﭘ ﭦﺅﺁ ﮫﺗﺎﺳ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﺱﺎﭘ(ﯽﻧﻭﺮﯿﺑ ﻑﺮﺻ) ﮟﯾﺩ ﻡﺎﻧ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﻞﺋﺎﻓ ﭧﭘ ﭦﺅﺁ ﮫﺗﺎﺳ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﺱﺎﭘﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺱﮈﻮﻧ ﺮﭘ ﺝﺍﺭﺪﻧﺍﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﮟﯿﻣ ﮧﻠﺴﻠﺳ ﻮﮐ ﺱﮈﻮﻧ ﮯﻠﮭﭽﭘ ﺎﯾ ﻞﯾﺫ ﮧﺟﺭﺪﻨﻣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﺧﺍﺩ ﮈﻮﻧ ﺎﯿﻧﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺎﭩﯾﮈ ﯽﻧﻭﺮﯿﺑ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻦﯾﺮﺗ ﺰﯿﺗ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﻝﻮﻤﻌﻣ ﻢﺧ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ ﺮﮨﮟﯾﺮﮐ ﻢﮐ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﻞﺴﮑﭘ ﯽﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﺭﻮﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﮮﺯﺍﺪﻧﺍﮟﯾﺮﮐ ﻢﮐ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﻞﺴﮑﭘ ﯽﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﺭﻮﺷ ﮯﮐ ﮮﺯﺍﺪﻧﺍ ،ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭGPU ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮧﻨﮑﻤﻣ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ،ﮟﯾﺮﮐ ﻢﮐ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﮐ ﮓﻧﺭﮉﻨﯾﺭﮟﯿﮨ ﮯﺗﺮﮔ ﻑﺮﻃ ﺲﮐ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﻑﺪﮨ ﮦﻭ ﻖﺑﺎﻄﻣ ﮯﮐ ﺲﺟ ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺞﯿﭨﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻃﺎﺣﺍ ﺎﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﺮﭘ ﮯﻧﻮﮨ ﻢﮑﺤﺘﺴﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﺴﻗ ﻦﯾﺮﺘﮩﺑ ﯽﮐ ﻮﯾﻮﯾﺮﭘ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﺣ ﺖﮐﺮﺣ ﺰﯿﭼ/ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﭧﯿﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﻠﯾﺫﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﺩﻮﺨﺑ ﺩﻮﺧﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﮟﯿﻣ ﺚﻠﺜﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﯽﺟﻮﻟﻮﭘﻮﭨﺍﮍﮐﻮﭼﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮦﺎﮕﻧﺭﻭﺍ ﺖﺳﺍﺭ ﺮﭘ ﮯﻧﻮﮨ ﻞﯾﺪﺒﺗ ﮯﺳ ﺯﻮﯾﻭ ﮉﯿﺋﺎﺳ/ﮯﻨﻣﺎﺳ/ﺮﭘﻭﺍﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺐﯿﺗﺮﺗ ﻦﯾﺮﺘﮩﺑ ﺩﻮﺨﺑ ﺩﻮﺧ.osl ﭧﭘﺮﮑﺳﺍ ﯽﻧﻭﺮﯿﺑ ﻑﺮﺻ) ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮑﺘﮕﻧﺭ ﺮﭘ ﮯﻧﻮﮨ ﻞﯾﺪﺒﺗ ﻞﺋﺎﻓ)ﮯﮑﺳ ﺮﮐ ﭧﻓ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮟﯿﻣ ﮯﻗﻼﻋ ﮯﺳﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻡﻭﺯ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺶﯿﭘﺭﻮﺤﻣ ﻦﺸﯿﻣﻮﭨﺁﺝﺮﻣ ﺭﺎﮐﺩﻮﺧﻞﯿﮑﺳﺍ ﻮﭨﺁﭧﭘ ﭦﺅﺁ ﭧﻠﭙﺳﺍ ﻮﭨﺁ2GB ﭧﭘ ﭦﺅﺁ ﭧﻠﭙﺳ ﻮﭨﺁ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑﻑﺪﮨ ﻥﻭﺎﻌﻣAvMinMaxﮯﮨ ﺏﺎﯿﺘﺳﺩﻂﺳﻭﺍﯽﺑﺍﺮﺧ ﻂﺳﻭﺍ2f} px.:} :ﯽﺑﺍﺮﺧ ﻂﺳﻭﺍﺭﺍﺮﮑﺗ ﻂﺳﻭﺍﮧﻧﺎﻤﯿﭘ ﻂﺳﻭﺍﺭﺎﺘﻓﺭ ﻂﺳﻭﺍﺰﺋﺎﺳ ﺎﮐ ﺪﻨﯿﮔ * ﯽﺋﺎﺒﻤﻟ ﻂﺳﻭﺍ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻂﺳﻭﺍ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﯽﻄﻠﻏ ﻂﺳﻭﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫﯽﻄﻠﻏ ﻂﺳﻭﺍ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩﯽﻄﻠﻏ ﻂﺳﻭﺍ ﯽﮐ ﻮﻧ ﺮﯿﻤﻌﺗﺭﺍﺮﮑﺗ ﻂﺳﻭﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻘﻓﺍﻮﻣ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ Z ﺭﻭﺍ X ﯽﮐ ﮞﻮﯾﮉﮨ ،ﺮﭘﻭﺍ ﮯﮐ ﺭﻮﻃ ﮧﻧﺎﻤﯿﭘ XZ ﺱﺍﺩﺭ ﻂﺳﻭﺍ ﺎﮐ ﮞﻮﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ%.2f‬ px‪ :ﯽﺑﺍﺮﺧ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻂﺳﻭﺍﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﻂﺳﻭﺍ ﮟﯿﻣ ﻝﺎﻌﻓﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ s ﯼﻭﻮﯾ ﮧﮕﺟ ﻂﺳﻭﺍ ﯽﮐ ﭖﻮﻟ ﺮﮨ3D ﺰﺋﺎﺳ ﻂﺳﻭﺍ ﺎﮐ ﮞﻭﺮﯾﺰﺠﯾﻭ ﻮﯿﮕﻟﺍ ﮓﻟﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﺒﻗﺭ ﮯﮐ ﻥﺍ ﮟﯿﻣ ﺲﯿﭙﺳﺍﺭﺪﻗ ﻂﺳﻭﺍ ﯽﮐ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ-ﯼﻭ ﺭﻭﺍ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭﻥﺯﻭ ﻂﺳﻭﺍ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﻂﺳﻭﺍﺭﺪﻗ ﻂﺳﻭﺍﮟﯿﮨ ﮯﺗﺁ ﮯﭽﯿﻧ ﮯﮐ ﻞﺴﮑﭘ ﮯﮐ ﻝﺰﻨﻣ ﻮﺟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺮﯾﻮﺼﺗ ﺬﺧﺎﻣ ﺎﻄﺳﻭﺍﮧﻘﯾﺮﻃ ﻂﺳﻭﺍﮟﯾﺮﮐ ﺏﺎﻨﺘﺟﺍﮟﯿﭽﺑ ﮯﺳ ﻡﺩﺎﺼﺗﮟﯿﭽﺑ ﮯﺳ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﺮﭩﮑﯿﻠﻔﯾﮈﮟﯿﭽﺑ ﮯﺳ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺯﮉﯿﺋﻮﺑ ﮮﺮﺳﻭﺩX ﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺎﻨﺑﺍﮍﮐﻮﭼ ﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ ﺮﭘ ﺭﻮﺤﻣY ﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺎﻨﺑﺍﮍﮐﻮﭼ ﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ ﺮﭘ ﺭﻮﺤﻣZ ﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺎﻨﺑﺍﮍﮐﻮﭼ ﺐﺳﺎﻨﺘﻣ ﺮﯿﻏ ﺮﭘ ﺭﻮﺤﻣﮟﯿﭽﺑ ﮯﺳ ﮯﺷ ﺱﺍ ﻮﺗ ﻮﮨ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﺱﺍ ﮦﺮﻄﺧ ﮯﺳ ﺱﺍ ﺮﮔﺍﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﮍﮑﺳ ﻮﮐ ﮟﯿﻤﺧ ﮯﭨﻮﮭﭼ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﺱﺍﯼﮌﺎﮩﻠﮐﻡﺎﻘﻣ ﯽﮐ ﺭﻮﺤﻣﺵﺩﺮﮔ to ﯼﮌﺎﮩﻠﮐﺭﻮﺤﻣﺯﺮﻠﮐ ﻮﻣﺰﯿﮔ ﺭﻭﺍ ﺲﺴﮑﯾﺍﮧﻗﻼﻋ 0 ﺭﻮﺤﻣﮧﻗﻼﻋ 1 ﺭﻮﺤﻣﮧﯾﻭﺍﺯ ﺭﻮﺤﻣﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﮫﭽﮐ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﭩﮑﯾﻭ-W+XYZ)، 3D) ﮧﯾﻭﺍﺯ ﺭﻮﺤﻣﮧﯾﻭﺍﺯ ﺭﻮﺤﻣ ﺎﮐ ﺵﺩﺮﮔﺖﻤﺳ ﯽﮐ ﺭﻮﺤﻣﮎﻻ ﺲﺴﮑﯾﺍﮓﻨﭙﯿﻣ ﺲﺴﮑﯾﺍﮈﻮﻣ ﺲﺴﮑﯾﺍﭧﮑﯿﺠﺑﺁ ﺭﻮﺤﻣﻮﮭﺗﺭﺁ ﺲﺴﮑﯾﺍﻡﮉﻨﯾﺭ ﺭﻮﺤﻣﺪﺣ ﯽﮐ ﺭﻮﺤﻣﮧﻟﺍﻮﺣ ﺭﻮﺤﻣﻥﺎﺸﻧ ﺎﮐ ﺭﻮﺤﻣﮧﮕﺟ ﯽﮐ ﺭﻮﺤﻣﺪﺣ ﯽﮐ ﺭﻮﺤﻣﻮﯾ ﺲﺴﮑﯾﺍﺲﮑﯾﺍ ﺲﺴﮑﯾﺍﮯﮨ ﺍﻮﮨ ﺎﻤﮭﮔ ﻢﺧ ﮏﯾﺍ ﺮﮨ ﺩﺮﮔ ﮯﮐ ﺲﺟ ﺭﻮﺤﻣﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺭﻮﺤﻣﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﭧﻨﺠﻨﯿﭨ ﻞﯾﮉﯾﺭﺭﻮﺤﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐﻮﯾﻭ ﯽﻤﻟﺎﻋﺭﻮﺤﻣ ﺎﮐ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭦﺅﺁ ﺎﯾ ﻥﺍ ﻡﻭﺯﺭﻮﺤﻣ ﺎﮐ ﯽﮕﻨﮨﺁ ﻢﮨﺖﯿﻔﻗﺍﻭ ﺭﻮﺤﻣﺭﻮﺤﻣ ﯼﺩﺎﯿﻨﺑﮯﮨ ﮟﯿﻣ ﮪﺪﯿﺳ ﯽﮭﺑ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ﻮﺟ ﺭﻮﺤﻣ ﺮﻈﻧ ﺶﯿﭘ ﮯﮐ ﮪﺪﯿﺳ ﯽﮐﮯﮨ ﻖﺑﺎﻄﻣ ﻦﯿﻋ ﮯﮐ ﺖﻤﺳ ﯼﺩﺎﯿﻨﺑ ﮦﺩﺮﮐ ﻢﮨﺍﺮﻓ ﻮﺟ ﺭﻮﺤﻣ ﮦﻭﮯﮨ ﺎﺗﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﻮﺟ ﺭﻮﺤﻣ ﮦﻭﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ ﻮﺟ ﺭﻮﺤﻣ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﺐﺟ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﮯﻧﻮﮐ ﺲﻨﯿﭩﺴﻧﺍ) ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ 'ﺖﻤﺳ ﯽﮐ ﮯﮔﺁ' ﻮﺟ ﺭﻮﺤﻣ ﮦﻭ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﺐﺟ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﮯﻧﻮﮐ ﺲﻨﯿﭩﺴﻧﺍ) ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺖﻤﺳ ﯽﮐ ﺮﭘﻭﺍ ﻮﺟ ﺭﻮﺤﻣﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮯﺷ ﻑﺪﮨ ﻮﺟ ﺭﻮﺤﻣﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺮﭘﻭﺍ ﻮﺟ ﺭﻮﺤﻣﻥﺁ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﯼﻭﻮﯾﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﯽﮐ ﺮﭩﮑﯾﻭﺭﻮﺤﻣ ﺎﻧﺎﮑﭘ ﮟﯿﻣ ﻞﻨﯿﭼ ﮯﻠﯿﻧﺭﻮﺤﻣ ﺎﻧﺎﮑﭘ ﮟﯿﻣ ﻞﻨﯿﭼ ﻦﯾﺮﮔﺭﻮﺤﻣ ﺎﻧﺎﮑﭘ ﮟﯿﻣ ﻞﻨﯿﭼ ﮉﯾﺭﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﺩﺮﮔﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﯿﭨ ﻮﮐ ﮞﻮﻣﺎﻧﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﻝﮉﻨﺑﺵﺩﺮﮔ ﯽﮐ ﮧﯾﻭﺍﺯ ﺭﻮﺤﻣﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ(ﯽﻘﻓﺍ) ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ(ﯼﺩﻮﻤﻋ) ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣﯽﺑﻥﻮﺑ-ﯽﺑﯽﺋﺍﮌﻮﭼ X ﮯﻧﺎﮭﮐﺩ ﻥﻮﺑ-ﯽﺑﯽﺋﺍﮌﻮﭼ Z ﮯﻧﺎﮭﮐﺩ ﻥﻮﺑ-ﯽﺑB-ﻝﮉﻨﯿﮨ ﮉﻨﯾﺍ ﻥﻮﺑﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮉﻨﯾﺍ ﻥﻮﺑ-ﯽﺑﮯﺼﺣ ﮯﮐ ﻥﻮﺑ-ﯽﺑﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ ﻥﻮﺑ ﯽﺑﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ ﻥﻮﺑ ﯽﺑﮈﻮﻣ ﮓﻨﭙﯿﻣ ﮯﻧﻮﮐ ﻥﻮﺑ ﯽﺑﺰﺋﺎﺳ X ﻥﻮﺑ-ﯽﺑﺰﺋﺎﺳ Z ﻥﻮﺑ-ﯽﺑﻦﺋﻼﭙﺳﺍ ﯽﺑB/WB44 (ﻻﺍﻭ ﻥﺎﺼﻘﻧ)B44A (ﻻﺍﻭ ﻥﺎﺼﻘﻧ)ﯽﭘ ﻢﯾﺍ ﯽﺑﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑﻒﯾﺍ ﯼﮈ ﺭﺁ ﺲﯾﺍ ﺲﯾﺍ ﯽﺑﻦﺋﻻ ﺲﯾﺍ ﯽﺑBT.1886 2.4 Exponent EOTF ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﮯﻠﭙﺳﮈ TVs ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐBT.2020 2.4 Exponent EOTF ﮯﻠﭙﺳﮈﭻﯾﺍ ﯼﻭ ﯽﺑBVH ﭦﺅﺁ ﮯﻟBVH ﺲﭙﯿﭩﺳﺍ ﻢﺋﺎﭨBVH2ﻮﯿﻠﺑﮈ ﯽﺑﮯﮭﭽﯿﭘﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑﺖﺳﺍﺭ ﮯﮭﭽﯿﭘﮦﺎﮕﻧ ﯽﮐ ﮯﮭﭽﯿﭘﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ ﯽﮐ ﮪﮍﯾﺭﺮﭽﯾﺮﭩﺳﺍ ﻥﻮﺑ ﮏﯿﺑﺮﻈﻨﻣ ﺲﭘﭧﯿﺴﻓﺁ ﭖﺍﺭﮈ ﮏﯿﺑﻡﻭﺯ ﭖﺍﺭﮈ ﮏﯿﺑﭧﯿﺴﻓﺁ ﭖﺍﺭﮈ ﮏﯿﺑﺮﭩﮑﯿﻓ ﻡﻭﺯ ﭖﺍﺭﮈ ﮏﯿﺑﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﮯﮭﭽﯿﭘﺮﻈﻨﻣ ﺲﭘﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﺮﯾﻭﺎﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﺮﻈﻨﻣ ﺎﮐﻮﯾﻭ ﺲﭘﺬﺧﺎﻣ ﺎﮐﻮﯾﻭ ﺲﭘﻢﺴﻗ ﯽﮐﻮﯾﻭ ﺲﭘﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻦﮑﯿﺋﺁ ﮓﺒﯾﮈﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻦﮑﯿﺋﺁ ﺮﭩﯾﺮﭘﺁﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻦﮑﯿﺋﺁ ﯽﭨﺮﭘﺍﺮﭘﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻦﺋﻻ ﺐﺨﺘﻨﻣﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﺮﻈﻨﻣ ﭧﯿﺳ ﺎﮐﻮﯾﻭ ﺲﭘﺰﻠﺋﺎﻓ blend. ﭖﺍ ﮏﯿﺑﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘﮈﻮﻣ ﭧﻨﻤﻨﺋﺎﺳﺍ ﻂﻠﻏﺲﮑﯾﮉﻧﺍ ﮯﻧﻮﮐ ﺏﺍﺮﺧ ﮟﯿﻣ ﺖﺳﺮﮩﻓﺎﻧﺎﮑﭘﺎﻧﺎﮑﭘ ﻡﺎﻤﺗﻢﯾﺮﻓ ﺪﯿﻠﮐ ﺎﻧﺎﮑﭘ ﻡﺎﻤﺗﮟﯿﺋﺎﻨﺑ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﮯﺷ ﻡﺎﻤﺗﺰﻠﻨﯿﭼ ﻥﻮﺑ-ﯽﺑ ﺎﻧﺎﮑﭘﺎﭩﯾﮈ ﮏﯿﺑﮉﻨﯾﺍ ﮏﯿﺑﮟﯾﺮﮐ ﮏﯿﺑ ﻦﺸﯿﻟﻮﻤﺳ ﮉﺋﻮﻠﻓ ﻞﻤﮑﻣﺎﭩﯾﮈ ﮈﻮﻠﻓ ﮏﯿﺑﮓﻧﮉﯿﺋﺎﮔ ﻝﺎﯿﺳ ﺎﻧﺎﮑﭘﻝﺎﺟ ﻝﺎﯿﺳ ﺎﻧﺎﮑﭘﺭﻮﺷ ﻝﺎﯿﺳ ﺎﻧﺎﮑﭘﺕﺍﺭﺫ ﻝﺎﯿﺳ ﺎﻧﺎﮑﭘﯼﮈ ﯽﺋﺁ ﮏﯿﺑﻢﭩﺋﺁ ﺎﻧﺎﮑﭘءﺎﯿﺷﺍ ﺎﻧﺎﮑﭘﺽﺍﺮﺘﻋﺍ Grease Pencil ﭧﻧﺮﮐ for ﭦﺭﺁ ﻦﺋﻻ ﮏﯿﺑﻡﺎﻘﻣ ﺎﻧﺎﮑﭘﮈﻮﻣ ﺎﻧﺎﮑﭘﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯿﺑﮟﯾﺮﮐ ﭧﯿﻠﯾﮈ ﺪﻌﺑ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﺰﻤﯾﺮﻓ ﯽﮐ ﻮﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣGrease Pencil ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﺷ ﮟﯿﻣﮏﯿﭘ ﺎﻧﺎﮑﭘﮧﺘﺳﺍﺭ ﺎﻧﺎﮑﭘﮯﻧﻮﻤﻧ ﮯﮐ ﺎﻧﺎﮑﭘﺐﺨﺘﻨﻣ ﺎﻧﺎﮑﭘﻉﻭﺮﺷ ﺎﻧﺎﮑﭘﺖﻗﻭ ﺎﮐ ﮯﻧﺎﮑﭘﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮑﭘﺪﺣ ﯽﮐ ﻢﯾﺮﻓ a ﺎﻧﺎﮑﭘﻦﭘﻭﺮﺨﺗ or ﮈﻮﻧ ﺎﻧﺎﮑﭘ ﻞﮕﻨﺳ a ﺎﻧﺎﮑﭘﻢﯾﺮﻓ ﻞﮕﻨﺳ a ﺎﻧﺎﮑﭘﮟﯾﺪﻠﺟ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﺎﻧﺎﮑﭘ ﻡﺎﻤﺗﺎﻧﺎﮑﭘ ﺕﺎﯿﻌﯿﺒﻃ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﻦﺸﯿﭨﻭﺭ/ﻞﯿﮑﺳﺍ /ﻦﺸﯿﮐﻮﻟ ﮯﺷ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮏﯿﺑ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﻦﺸﯿﻟﻮﻤﺳ ﻡﺎﻤﺗﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﯽﮐ ﺎﭩﯾﮈ ﯼﺭﺪﻨﻤﺳ(ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ ﻮﮐ ﮯﺼﺣ ﮏﯾﺍ ﻑﺮﺻ ﮯﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺮﭽﯿﻣﺭﺁ ﮏﯾﺍ) ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﻨﺑ ﺎﯿﻧ ﮏﯾﺍ ،ﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺕﺎﯿﮐﺮﺣ(ءﺎﯿﺷﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﺮﮭﭘ ﮟﯿﺋﺎﻨﺑ ﺕﺎﯿﮐﺮﺣ ﺮﭘ ﺰﯿﭼﺎﻧﺎﮑﭘ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﮏﯿﺑ ﺶﯿﮐ ﺮﭘ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﺰﯿﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺎﻧﺎﮑﭘﮟﯾﺮﮐ ﮏﯿﺑ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﻦﯿﺳﺎﭩﯾﮈ ﮏﯿﺑ ﮯﯿﻟ ﮯﮐ ﮈﻮﻧ ﮏﯿﺑ ﺮﮨﮟﯾﺮﮐ ﮏﯿﺑ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﺳ ﮯﺷ ﺰﯾﺮﯿﭩﻠﻣﮯﮨ ﺎﮨﺭ ﺮﮐ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﭧﻟﺎﻔﯾﮈ ،ﮯﮨ ﯽﻟﺎﺧ %s‬‪ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﯼﺮﭩﮐﺮﺋﺍﮈ ﮏﯿﺑ ﯽﮐ %s‬‪ ﺰﯿﭼﯽﻧﺎﮑﻣ ﻞﻘﻧ ﺎﻧﺎﮑﭘﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺞﯿﻣﺍ ﭧﻨﯿﭘ ﮎﺮﺤﺘﻣﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﮏﯿﺑ ﮯﺳ ﮓﻟﺍ ﻮﮐ ﮯﻠﺣﺮﻣ ﺮﮨ ﮯﮐ ﻦﭘﻭﺮﺨﺗﺱﻮﻨﯿﮐ ﻂﻠﻏ :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮏﯿﺑﻦﯿﻣﻭﮈ ﻂﻠﻏ :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮏﯿﺑﻼﻣ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈ ﯽﺋﻮﮐ :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮏﯿﺑﻼﻣ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﺋﻮﻠﻓ ﯽﺋﻮﮐ :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮏﯿﺑﻦﯿﻣﻭﮈ ﻂﻠﻏ :ﻡﺎﮐﺎﻧ ﯼﺮﻓ ﮏﯿﺑﻼﻣ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﺋﻮﻠﻓ ﯽﺋﻮﮐ :ﻡﺎﮐﺎﻧ ﯼﺮﻓ ﮏﯿﺑﮟﯿﺌﮔ ﻞﻣ ﺰﺑﺎﺟ ﮓﻨﮑﯿﺑ ءﺍﻮﺘﻟﺍ ﺮﯾﺯ :ﻡﺎﮐﺎﻧ ﯼﺮﻓ ﮏﯿﺑﮟﯾﺮﮐ ﮏﯿﺑ ﮯﺳ ﺰﯾﺮﯿﭩﻠﻣﺎﻧﺎﮑﭘ ﮯﺳ ﮯﺸﯿﮐﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﺖﺧﺎﺳ ﯼﺮﯾﻮﺼﺗ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﺟﻮﮨ ﻡﻭﺮﺤﻣ ﮯﺳ ﭦﻭﻼﻣ ﺖﺳﺭﺩ ﮟﯿﻣ ﮞﻭﺭﺍﺪﻘﻣ ﯽﻟﺍﻭ ﮞﻮﻋﺎﻌﺷ ﯽﮐ ﺩﺮﮔ ﺩﺭﺍ ﻦﮑﯿﻟ ،ﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﺁ ﮯﺳ ﺎﯿﻧﺩ ﮯﺋﺎﺠﺑ ﯽﮐ ﺖﯿﺋﺮﻣ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﮯﺸﯿﮐ ﭧﺋﻻ ﻡﻮﯿﻟﺍﻭ ﯼﺰﯾﺭ ﻉﺎﻌﺷﮯﮨ ﺖﯿﺻﻮﺼﺧ ﮏﯾﺍ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻢﭩﺋﺁ ﮏﯿﺑﮟﯾﺮﮐ ﺲﻧﺅﺎﺑ ﭧﺋﻻ ﮏﯿﺑ ﮯﺳ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯﺰﻠﻨﯿﭼ ﻡﺎﻘﻣ ﺎﻧﺎﮑﭘﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮧﺘﭘﻻ ﮯﺴﯿﺟ ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﯽﮭﺑ ﯽﺋﻮﮐ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﮫﭽﮐ ﮧﯾ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺍﺮﮭﮔ ﮯﺳ ﯽﺋﺍﺮﮩﮔ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻧ ﮧﯾ ﮯﮨ ﺎﺘﮭﮐﺭ ﺖﻘﺑﺎﻄﻣ ﮯﺳ ﮏﯿﺑ ﺱﺍ ﻮﺟ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﯽﻠﻘﻧ ﺎﯾ ﮈﻮﻧ ﮏﯿﺑﮟﯾﺮﮐ ﮏﯿﺑ ﻞﻣﺭﺎﻧﺎﻧﺎﮑﭘ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﺰﯿﭼﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﺞﻨﯾﺭ ﯽﮐﻑﻼﺧ ﮯﮐ ﮞﻮﮔﻮﻟ ﮧﻘﻠﻌﺘﻣ ﻑﺮﺼﮩﮐ ﺎﺴﯿﺟ ،ﻮﮨ ﯽﺑﺎﭼ ﯽﮐ ﯽﺴﮐ ﮯﺳ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﻢﯾﺮﻓ ﺱﺍ ﺮﮨﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻥﻭﺎﻌﺗ ﻦﯿﮕﻧﺭ ﺎﯾ ،ﮧﻄﺳﺍﻮﻟﺎﺑ ،ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﺱﺎﭘ ﮏﯿﺑﺲﮐﺰﻓ ﮏﯿﺑﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﺰﻤﯾﺮﻓ ﯽﮐ ﻮﮐ ﺰﻨﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﯼﮈﺎﺑ ﺖﺨﺳ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﺰﻠﻨﯿﭼ ﺵﺩﺮﮔ ﺎﻧﺎﮑﭘﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ ﺎﻧﺎﮑﭘﺖﮕﻧﺭ ﮏﯿﺑ ﺮﭘ ﺢﻄﺳ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺮﭘ ﮯﺷ ﻝﺎﻌﻓﺰﻨﺸﯿﻟﻮﻤﺳ ﮏﯿﺑ ﮟﯿﻣ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ(ﮯﮨ ﺎﻧﺎﺟ ﺍﮌﻮﺗ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﮐﺮﺣ /ﺯﺮﭽﻣﺭﺁ ﮯﺴﺟ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮮﺮﻄﺧ ﮯﻨﭘﺍ ،ﺭﺎﯿﺘﺧﺍ ﯽﺗﺎﺑﺮﺠﺗ !ﮦﺎﺒﺘﻧﺍ) ﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻧﺮﮐ ﺵﺩﺮﮔ ﮦﺪﯾﺪﻨﺴﭘﺎﻧ ﻮﮐ ءﺎﯿﺷﺍ ﻮﺗ ﻮﮨ ﮧﻧ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺲﯿﭙﺳﺍ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﺲﯿﭙﺳﺍ ﭧﮔﺭﺎﭨ ﺐﺟ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺎﭩﯾﮈ ﮯﺷ ﻮﮐ ﺲﯿﭙﺳﺍ ﮏﯿﺑﮟﯾﺮﮐ ﮏﯿﺑ ﻞﻣﺭﺎﻧ ﺮﭘ ﮧﮕﺟ ﯽﮐ ﺰﯿﭼﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﭧﻨﺠﻨﯿﭨ ﻮﮐ ﻞﻣﺭﺎﻧﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ to ﺎﻧﺎﮑﭘ۔ﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﮏﺳﮈﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﮮﺮﻤﯿﮐ ﻮﭩﮑﯾﺍﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺞﯿﻣﺍ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﺱﮈﻮﻧ ﺖﺧﺎﺳ ﺞﯿﻣﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﺩﺍﻮﻣﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﺏﺎﺴﺘﻧﺍ ﮓﻧﺭ ﻝﺎﻌﻓ ﺮﭘ ﮞﻮﺸﯿﻣﻦﺸﯿﻤﯿﻨﯾﺍ ﮉﮑﯿﺑ{} ﻢﯾﺮﻓ ﺍﻮﮨ ﺎﮑﻨﯿﺳﮟﯿﮨ ﮯﮨﺭ ﺮﮐ ﻑﺎﺻ ﮎﻭﺮﭩﺳ ﮉﮑﯿﺑ{} - {} ﺍﻮﮨ ﺎﮑﻨﯿﺳﺎﻧﺎﮑﭘﮯﮨ ﺎﺗﺎﻨﺑ ﺮﮩﻟ ﯽﮐ ﺯﺍﻭﺁ ﮯﯿﻟ ﮯﮐ ﮞﻮﻧﻮﻤﻧ ﺮﭘ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﮏﯿﭘ ﮯﺳﺍ ﺎﯾ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑ ﮯﺳﺍ ،ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﯽﻧﻭﺭﺪﻧﺍ ﮧﺸﻘﻧ ﺎﮐ ﮓﻨﮑﯿﺑﺎﯿﮔ ﺎﮭﮑﻟ ﺮﭘ %s‬‪ ﮧﺸﻘﻧ ﺎﮐ ﮓﻨﮑﯿﺑﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻝﺎﺟ ﻝﺎﻌﻓ ﮏﯾﺍ ﻑﺮﺻ ﮓﻨﮑﯿﺑ ﯽﮐ ﺎﭩﯾﮈ ﺰﯾﺮﯿﭩﻠﻣﮯﺌﮨﺎﭼ ﯽﻧﻮﮨ ﺮﭘ ﺞﯿﻣﺍ ﮫﺗﺎﺳ ﮯﮐ ﺮﻔﺑ ﺞﯿﻣﺍ ﮓﻨﮑﯿﺑﮓﻨﮑﯿﺑ ﺮﭘ ﻢﺴﻗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﻥﺯﺍﻮﺘﻣﻥﺯﺍﻮﺘﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺎﯿﻌﻣ ﺭﻭﺍ ﯽﮔﺩﺮﮐﺭﺎﮐﺪﻨﯿﮔﺰﺋﺎﺳ ﺎﮐ ﺪﻨﯿﮔﺅﺎﺑﺩ ﺍﻮﮨ ﺎﺗﺎﮬﮍﺑ ﻮﮐ ﺪﻨﯿﮔBand ﯽﺋﺍﮌﻮﭼﺯﮉﻨﯿﺑﺖﻤﺳ ﯽﮐ ﺯﮉﻨﯿﺑX ﺯﮉﻨﯿﺑ ﺮﭘ ﺭﻮﺤﻣY ﺯﮉﻨﯿﺑ ﺮﭘ ﺭﻮﺤﻣZ ﺯﮉﻨﯿﺑ ﺮﭘ ﺭﻮﺤﻣﺯﮉﻨﯿﺑ ﺭﺎﭘ ﮯﮐ ﺭﻮﺤﻣ ﯽﮭﭼﺮﺗﮓﻨﮑﻨﯿﺑﻝﺎﮭﭼﺲﯿﺑﮓﻧﺭ ﯼﺩﺎﯿﻨﺑﻢﺴﻗ ﯽﮐ ﻞﻓ ﺲﯿﺑﻞﮕﻨﯾﺍ ﺯﺍﺪﻧﺍ ﺲﯿﺑﻦﺸﯿﮐﻮﻟ ﺯﺍﺪﻧﺍ ﺲﯿﺑﭧﮑﯿﺠﺑﺁ ﺯﺍﺪﻧﺍ ﺲﯿﺑﻢﺴﻗ ﯽﮐ ﺯﺍﺪﻧﺍ ﺲﯿﺑﻞﯿﮑﺳﺍ ﺲﯿﺑﯽﺋﺎﭨﻮﻣ ﺲﯿﺑﺖﯿﻓﺎﻔﺷ ﯼﺩﺎﯿﻨﺑﮯﮨ ﯽﺌﮔ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ،ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺲﯿﺑUSD ﺱﻼﮐ ﺲﯿﺑ ﮯﺳ ﺯﺭﺭﮉﻨﯾﺭ ﯽﻨﺒﻣ ﺮﭘ ﺍﺭﮉﯿﺋﺎﮨﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﺗﻮﮭﺑ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﻝﺎﻌﻓﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﺗﻮﮭﺑ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﻝﺎﻌﻓﮟﯿﮨ ﮯﺋﻮﮨ ﮮﮍﺟ ﮟﯿﻤﺧ ﮯﺌﻧ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﺟ ﮟﯿﻤﺧ ﯼﺩﺎﯿﻨﺑﺩﺎﯿﻨﺑ ﮯﺳ ﻝﺎﺜﻣﺲﯿﺑ ﮯﺳ ﭧﯿﺳﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ،ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺲﯿﺑﮯﮨ ﯽﺌﮔ ﯽﮐ ﻞﯾﺪﺒﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ،ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﺲﯿﺑﻝﺎﺟ ﺲﯿﺑﯼﺮﭨ ﮈﻮﻧ ﺲﯿﺑ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻢﺴﻗ ﯽﮐ ﮈﻮﻧ ﺲﯿﺑ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﮈﺮﭩﺴﺟﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺖﯿﻔﻗﺍﻭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔﺖﯿﻔﻗﺍﻭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺱﺍﺩﺭ ﺎﮐ ﺩﺎﯿﻨﺑ ﻮﺗ ﻮﮨ ﻝﺎﻌﻓ 'ﺲﺌﯾﮉﯾﺭ ﺲﯿﻠﭙﯾﺭ' ﺮﮔﺍﺭﺎﺘﻓﺭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﺍ ﺭﻭﺍ ﮯﻨﻠﭼIK ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﻮﻟﻮﺳﺎﻧﺮﮐ ﻊﻤﺟ ﭧﮐﺮﮐ ﺍﮌﻮﮐ ﺭﻭﺍ ﺎﻧﺮﮐ ﮏﻨﻟ ﮯﺳ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﯼﺮﺳﻭﺩ ،ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻧ ﺩﺮﻔﻨﻣ ﮏﯾﺍ ،ﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻥﺎﮔﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﻢﺴﻗ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻘﻣ ﺱﺅﺎﻣﮯﮨ ﺎﺗﮌﻮﺟ ﮧﺼﺣ ﮏﯾﺍ ﺎﮐ ﮯﺘﺳﺍﺭ ﮮﺭﻮﭘ ﮧﯾ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻑﺁ ﻝﺎﻓ/ﮯﻠﺻﺎﻓﯼﺩﺎﯿﻨﺑﻊﺿﻭ ﯼﺩﺎﯿﻨﺑ ﮯﯿﻟ ﮯﮐ ﺐﺗﺮﻣ ﺮﭩﯿﻣﺍﺮﯿﭘ ﻞﺋﺎﭩﺳﺍ ﻝﺎﻌﻓ ﺮﭩﻧﺍﺩﺎﯿﻨﺑﺲﮐﺮﭩﯿﻣ ﺲﯿﺑﭻﯿﺑﻢﺴﻗ ﯽﮐ ﺐﮐﺮﻣ ﯽﻠﯾﺪﺒﺗ ﭻﯿﺑﻦﺸﯾﺮﭘﺁ ﮫﺘﯿﻣ ﺞﻨﯿﭼ ﭻﯿﺑﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﻞﯾﺪﺒﺗ ﭻﯿﺑBatch ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮈﻮﻣ ﭻﯿﺑﺮﯾﮈ ﻥﻭﺍ ﭻﯿﺑﻦﺸﯾﺮﭘﺁ ﯽﺿﺎﯾﺭ ﺭﻭﺍ ﻢﺴﻗ ﯽﮐ ﺐﮐﺮﻣ ﯽﻠﯾﺪﺒﺗ ﭻﯿﺑﮓﻨﺟﻞﮑﺷ ﯽﮐ ﻢﯿﺑ(ﻮﮐﻮﮐ) ﮞﺎﯿﻠﮭﭘ(ﺎﯾﻮﺳ) ﮞﺎﯿﻠﮭﭘﯽﺗﺭﻮﺼﺑﻮﺧﻦﯿﻣ ﮏﯿﺑﮯﻠﮩﭘ ﮯﺳ ﺱﺍﮯﻠﮩﭘ ﮯﺳ ﮓﻧﺭﮯﻠﮩﭘ ﮯﺳ ﮦﺩﻮﺟﻮﻣﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮯﻠﮩﭘ ﮯﺳ ﻞﮑﯿﺋﺎﺳﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁﮯﻠﮩﭘ ﮯﺳ ﮈﻮﻣﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ(ﻁﻮﺑﺮﻣ) ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ(ﻞﻤﮑﻣ) ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍ(ﺰﻠﻨﯿﭼ ﭧﻠﭙﺳﺍ) ﮯﻠﮩﭘ ﮯﺳ ﻞﺻﺍﺅﺎﺗﺮﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﺏﺎﺴﺘﻧﺍ USD ﺭﻮﻄﺑ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﮉﻨﯿﻠﺑUSDZ ﺅﺎﺗﺮﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﺖﺧﺎﺳ ﮯﺳ ﻮﯿﺋﺎﮐﺭﺁﻮﮨ ﻡﺩﺎﺼﺘﻣ ﮯﺳ ﺩﺍﻮﻣ ﮦﺩﻮﺟﻮﻣ ﻡﺎﻧ ﺎﮐ ﺩﺍﻮﻣ ﮦﺪﺷ ﺪﻣﺁﺭﺩ ﯽﺴﮐ ﺐﺟ ﺅﺎﺗﺮﺑﻮﮨ ﻡﺩﺎﺼﺘﻣ ﮯﺳ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﺖﺧﺎﺳ ﮦﺪﺷ ﺪﻣﺁﺭﺩ ﯽﺴﮐ ﺐﺟ ﺅﺎﺗﺮﺑﮯﭽﯿﻧ ﮯﺳ ﺪﺣﺎﻨﮑﮭﺟ‬%s‪ ﭗﻤﯿﻠﮐ :%.4f‬, Alt‪ :ﺱﺍﺩﺭ ,%.3f‬‪ :ﮧﯾﻭﺍﺯ ﺎﻨﮑﮭﺟ‬%s‪ ﭗﻤﯿﻠﮐ :%s‬, Alt‪ :ﺱﺍﺩﺭ ,%s‬‪ :ﮧﯾﻭﺍﺯ ﺎﻨﮑﮭﺟ:ﺭﻮﺤﻣ ﺵﺩﺮﮔ ﺎﻨﮑﮭﺟﮟﯾﺩ ﮌﻮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﺅﺎﻣ ﺭﻭﺍ ﺮﺳﺮﮐ 3D ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﮌﻮﻣ ﻮﮐ ﻝﺎﺟ ﺮﭘ ﺭﻮﺤﻣ Z ﮯﮐ ﺲﯿﭙﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﮌﻮﻣ ﻮﮐ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﻢﺧﺎﻨﮑﮭﺟﮦﻭﺮﮔ ﻻﺍﻭ ﮯﻧﮌﻮﻣﻝﮈﺎﻣ ﻻﺍﻭ ﮯﻧﮌﻮﻣﮓﻨﭙﻤﯾﮈ ﺭﺎﮩﺑ ﯽﻟﺍﻭ ﮯﻧﮌﻮﻣﯽﺘﺨﺳ ﯽﮐ ﮯﻧﮌﻮﻣﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﺘﺨﺳ ﯽﮐ ﮯﻧﮌﻮﻣﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺘﺨﺳ ﯽﮐ ﮯﻧﮌﻮﻣﻥﻮﺑ ﯼﮉﻨﯿﺑﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﯼﮉﮨ ﯼﮉﻨﯿﺑﮞﺎﯾﮉﮨ ﯼﮉﻨﯿﺑﭻﯿﻣ ﻦﯾﺮﺘﮩﺑﮓﻨﭽﯿﻣ ﻞﻣﺭﺎﻧ ﻦﯾﺮﺘﮩﺑ(ﺖﺴﺳ) ﺞﺋﺎﺘﻧ ﺮﺘﮩﺑ ﻮﺗ ﮞﻮﮨ ﺥﺍﺭﻮﺳ ﺐﺟﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐﻝﻮﯿﺑﺲﮑﯾﻮﻨﮐ ﻝﻮﯿﺑﯽﺋﺍﺮﮩﮔ ﯽﮐ ﻝﻮﯿﺑﮈﻮﻣ ﻝﻮﯿﺑﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﻮﯿﺑﭧﮑﯿﺠﺑﺁ ﻝﻮﯿﺑﺱﺍﺩﺭ ﻝﻮﯿﺑﻦﺷﻮﻟﻭﺰﯾﺭ ﻝﻮﯿﺑﻥﺯﻭ ﻝﻮﯿﺑ:ﻥﺯﻭ ﻝﻮﯿﺑﻢﻗﺭ ﻝﻮﯿﺑﻢﻗﺭ ﻝﻮﯿﺑ ﮯﯿﻟ ﮯﮐ ﮧﻘﯾﺮﻃ ﺪﺼﯿﻓﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﻮﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻝﻮﮔ ﺪﯾﺰﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﻝﻮﯿﺑ ﻮﮐ ﻝﺎﺟ ﯼﺭﻮﭘ ﮯﺳ ﻢﻗﺭ ﻞﻘﺘﺴﻣ ﮏﯾﺍﺐﺼﻌﺗﮯﮨ ﺎﺗﻮﮨ ﺮﺛﺍ ﮦﺩﺎﯾﺯ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﺲﺟ ﺮﺼﻨﻋ ﺎﮐ ﺐﺼﻌﺗ(ﮦﺩﻮﺳﺮﻓ) ﺐﺼﻌﺗ ﺎﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﻥﻮﺧ ﮯﮑﻠﮨ ﺮﭘ ﮞﻮﺸﻘﻧ ﻭﮉﯿﺷ ﺮﯿﻐﺘﻣ(ﮦﺩﻮﺳﺮﻓ) ﺐﺼﻌﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﮧﯾﺎﺳ ﺩﻮﺧﮟﯾﺮﮐ ﻡﺎﻋ ﻮﮐ ﮓﻧﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺲﭩﮑﯿﻔﭨﺭﺁ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻒﻠﯿﺳﮏﺑﻮﯿﮑﺋﺎﺑ(OSL ﻑﺮﺻ) ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮏﺑﻮﯿﮑﯿﺋﺎﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺎﻔﻨﮕﯿﻣﺍﮍﺑﻦﭘ ﻻﺪﻨﮬﺩ ﮧﻓﺮﻃ ﻭﺩﺮﭩﻠﻓ ﮧﻓﺮﻃ ﻭﺩﺮﺌﯿﻨﯿﻠﺑﯽﺘﺳﺩﭧﮑﯿﺠﺑﺁ ﯼﺮﻨﺋﺎﺑ(bobj.gz.) ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮯﺷ ﯼﺮﻨﺋﺎﺑﺎﻨﮬﺪﻧﺎﺑﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﯿﻣﺭﺁ ﻮﮐ ﮞﻮﻓﺎﻔﻟ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯿﮬﺪﻧﺎﺑ ﻮﮐ ﺯﮈﻮﮐﮟﯾﺮﮐ ﺪﻨﺑﺎﭘﮟﯾﺮﮐ ﮉﻨﺋﺎﺑ ﻮﮐ ﺯﺍﺪﻧﺍ ﺲﯿﺑ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮫﺗﻮﻤﺳﺍ ﻮﯿﭩﮑﯾﺮﮐﮟﯿﮬﺪﻧﺎﺑ ﻮﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣﮯﮨ ﺐﺋﺎﻏ ﺎﭩﯾﮈ ﮉﻨﺋﺎﺑﮯﮨ ﺭﺎﮐﺭﺩ ﺎﭩﯾﮈ ﮉﻨﺋﺎﺑﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﮮﺮﺠﻨﭘ ﻮﮐ ﻝﺎﺟ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﺶﯿﻣﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﻢﭩﺴﺳ ﻮﮐ ﻝﺎﺟ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﻦﺌﯿﺴﯿﻠﭙﯿﻟﮟﯿﮬﺪﻧﺎﺑ ﻮﮐ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﮯﮐ ﺢﻄﺳﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮮﺮﻤﯿﮐ ﺐﺨﺘﻨﻣu% ﮯﺳ u% :ﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﯽﺘﻨﮔ ﮯﻧﻮﮐ ﮉﻨﺋﺎﺑﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﯿﻣﺭﺁ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭXR ﮓﻧﮉﻨﺋﺎﺑ ﮟﯿﻣ ﻢﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍﮞﺎﯾﺪﻨﺑﺎﭘﺎﻧﺮﮐ ﭗﯿﻣ ﺮﭘ ﭧﭘ ﻥﺍ XR ﻮﮐ ﻡﺍﺪﻗﺍ ،ﮞﺎﯾﺪﻨﺑﺎﭘ ﮯﯿﻟ ﮯﮐ ﻢﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍﭧﯿﻣﺭﺎﻓ (BVH) ﺮﭽﭙﯿﮐ ﺖﮐﺮﺣ ﻥﮋﯾﻭ ﻮﯿﺋﺎﺑﺖﻗﻭ ﺎﮐ ﺶﺋﺍﺪﯿﭘﮧﻓﺮﻃ ﻭﺩﺭﻮﺤﻣ ﮧﻓﺮﻃ ﻭﺩﮧﻠﺻﺎﻓ ﮧﻓﺮﻃ ﻭﺩﺭﻮﺤﻣ ﮟﯿﺋﺎﭩﻠﭘ ﮧﻓﺮﻃ ﻭﺩ(ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮐ ﺰﺋﺎﺳ ﺎﮐ ﻞﺋﺎﻓ ﺯﻮﯿﻠﯾﻭ ﭧﺑ ﯽﻠﭽﻧ) ﯽﺋﺍﺮﮩﮔ ﭧﺑ ﮯﯿﻟ ﮯﮐ ﮈﺮﮔ ﺭﻭﺍ ﺕﺍﺭﺫ ﻝﺎﯿﺳﯽﺋﺍﺮﮩﮔ ﭧﺑ ﻞﻨﯿﭼ ﯽﻓﭧﻨﯿﺠﻨﯿﭩﯿﺑﻦﺋﺎﺳ ﭧﻨﺠﻨﭩﯿﺑ(ﯽﺋﺎﺳﺭ ﺖﺴﺳ ﮯﺳ bitangent_sign ،ﻮﮨ ﺕﺭﻭﺮﺿ ﯽﻌﻗﺍﻭ ﺐﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﮯﺳﺍ ،ﮯﯿﮨﺎﭼ ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ ﮯﺳ ﮯﻠﮩﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺠﻨﯿﭨ_ﮏﻠﯿﮐ) ﺮﭩﮑﯾﻭ ﭧﻨﺠﻨﭩﯿﺑ ﺎﮐ ﯽﭨﻮﭼ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍﭧﯾﺮﭩﺑﮟﯿﻣ kbit/s ﭧﯾﺮﭩﺑBkSpaceﯽﭘ ﺲﯾﺍ ﮯﮐ ﯽﺑﮦﺎﯿﺳﻝﻮﯿﻟ ﮏﯿﻠﺑﭧﻨﺋﺍﻮﭘ ﮏﯿﻠﺑﯼﮈﺎﺑ ﮏﯿﻠﺑﺕﺪﺷ ﯽﮐ ﯼﮈﺎﺑ ﮏﯿﻠﺑﭧﻨﭨ ﯼﮈﺎﺑ ﮏﯿﻠﺑﻮﯾﮈﻮﭩﺳﺍ ﮉﻨﯾﺍ ﭧﮐﺎﭘ ﮏﺠﯿﻣ ﮏﯿﻠﺑ4K ﭧﮐﺎﭘ ﮏﺠﯿﻣ ﮏﯿﻠﺑ6k ﭧﮐﺎﭘ ﮏﺠﯿﻣ ﮏﯿﻠﺑURSA 4.6K ﮏﺠﯿﻣ ﮏﯿﻠﺑﺱﺮﯿﮨ ﻦﯿﻣ ﮏﯿﻠﺑﺮﭩﻠﻓ ﺱﺮﯿﮨ ﻦﯿﻣ ﮏﯿﻠﺑﮉﯿﻠﺑﯽﻟﺎﺧﺎﻧﺎﮩﺑ ﻥﻮﺧﺐﺼﻌﺗ ﮉﯿﻠﺑﺐﺼﻌﺗ ﮯﮨ ﺎﮨﺭ ﮧﮩﺑ ﻥﻮﺧﭦﻭﻼﻣﺮﺼﻨﻋ ﺐﮐﺮﻣﻞﺋﺎﻓ ﮉﻨﯿﻠﺑﺰﻠﺋﺎﻓ ﮉﻨﯿﻠﺑﮟﯾﺩ ﻼﻣ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑﻥﺍ ﮉﻨﯿﻠﺑﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﺮﮨﺎﺑ/ﺭﺪﻧﺍﮈﻮﻣ ﮉﻨﯿﻠﺑ('ﮉﮭﺘﯿﻣ_ﺭﮉﻨﯾﺭ_ﺲﯿﻓﺮﺳ'ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ :ﮦﺩﻮﺳﺮﻓ) ﮈﻮﻣ ﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ ﻑﺎﻔﺷﮟﯾﺩ ﻼﻣ ﻮﮐ ﮞﻮﯿﺳﻭﮍﭘﮟﯾﺩ ﻼﻣ ﻮﮐ ﻦﭘﻻﺪﻨﮬﺩﭦﺅﺁ ﮉﻨﯿﻠﺑﮧﺘﺳﺍﺭ ﺎﮐ ﭦﻭﻼﻣﺱﺍﺩﺭ ﺐﮐﺮﻣﺢﻄﺳ ﺐﮐﺮﻣﭦﻭﺎﻨﺑ ﺐﮐﺮﻣﻢﺴﻗ ﯽﮐ ﭦﻭﻼﻣﻥﺯﻭ ﺎﮐ ﭦﻭﻼﻣﮟﯿﺋﻼﻣ ﮫﺗﺎﺳ ﮯﮐ ﺮﮐﻭﯼﺭﺩﺮﮭﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﺰﯿﺗ ﺭﻭﺍ ،ﮟﯾﺩ ﻼﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺮﭩﯿﭘ ﮯﮐ ﺭﻮﺷ ﺭﺍﻮﻤﮨ(ﻦﯿﻣﺯ ﺮﯾﺯ ﺎﯾ ﺍﻮﮨ ﻼﯿﮭﭘ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﺗ ﺎﯾ) ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﮏﯾﺍ ﺎﯾ ﺮﻔﺻ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﺐﮐﺮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮯﻧﺮﮭﮑﺑ ﮯﮐ ﺢﻄﺳ ﯽﻠﯾﺫ ﺭﻭﺍ ﺢﻄﺳ ﺍﻮﮨ ﻼﯿﮭﭘﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺍﺰﺟﺍ ﺮﮕﯾﺩ ﮯﮐ ﺕﺮﭘ ﺲﯿﺑ ﺭﻭﺍ ﻦﺸﯿﻤﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﺵﺮﺑ ﮯﺳ ﺱﺍ ﮯﮨ ﺎﻨﺘﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﮯﻨﻣﺎﺳ ﺎﮐ ﻥﺍﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﮑﻣ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﺖﺧﺎﺳﮟﯾﺩ ﻼﻣ ﻮﮐ ﯽﺗﺮﺘﺧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺩ ﻢﺧ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮍﺟﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﮮﺮﮩﭼ ﮟﯿﻣ ﭧﯿﺴﻧﺍ ﮮﺭﻮﭘﮯﮨ ﯼﻭﺎﺴﻣ ﮯﺳ ﻞﯿﺼﻔﺗ ﯽﮐ ﺮﻔﺻ ﺭﺪﻗ ﯽﮐ ﺮﻔﺻ ﺮﺼﻨﻋ ﺐﮐﺮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮏﯾﺍ ﮯﻠﮭﭽﭘ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﻮﯿﭩﮐﺁ ﮏﯾﺍﺮﭩﮑﯿﻓ ﮉﻨﯿﻠﺑ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﯽﻠﺻﺍ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐ ﭻﯾﺮﭩﺳﺍﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮟﯿﻣ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍ ﺎﯾ ﮯﻠﮭﭽﭘ ﮯﺳ ﻡﺎﻘﻣ ﮦﺩﻮﺟﻮﻣﮟﯾﺩ ﻼﻣ ﺮﮨﺎﺑ ﺭﻭﺍ ﮟﯿﻣ ﮯﻗﻼﻋ ﮯﻟﺍﻭ ﮓﻨﭙﯿﻟﺭﻭﻭﺍﮟﯾﺩ ﻼﻣ ﮟﯿﻣ ﻞﮑﺷ ﮯﺳ ﯽﺑﺎﭼ ﯽﮐ ﻞﮑﺷﮈﻮﻣ ﮉﻨﯿﻠﺑﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮟﯿﻣ ﯽﺳﻭﮍﭘ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ ﮯﮐ ﻥﺍ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣﮟﯾﺩ ﻼﻣ ﻮﮐ ﺰﯿﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﻥﺍﻮﻠﮬﮈ ﯽﮐ ﮧﯾﺎﺴﻤﮨﮟﯾﺩ ﻼﻣ ﮟﯿﻣ ﺭﺪﻗ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﻥﺍ ﮯﺳ ﻡﺎﻘﻣ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﻥﺍ ﻮﮐ ﺰﯿﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﭧﯿﭙﻟ ﯽﻟﺍﻭ ﮯﻧﮍﮑﺳ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻟﺍﻭ ﺮﭘﻭﺍ ﮯﮐ ﺢﻄﺳﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮟﯿﻣ ﮒﺭ ﻮﮐ ﻡﺍﺪﻗﺍ ﺯﺍﺪﻧﺍ ﯽﺌﮔ ﯼﺩﮟﯾﺩ ﻼﻣ ﻮﮐ ﯽﺳﻭﮍﭘﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﮉﯿﺷ ﺍﺮﺳﻭﺩ ﺮﭘ ﮏﯾﺍ ﺭﻭﺍ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﺭﮉﯿﺷ ﮯﻠﮩﭘ ﮧﯾ ﺮﭘ ﺮﻔﺻ ﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﻮﮐ ﮞﻭﺭﮉﯿﺷ ﻭﺩﺎﭩﯾﮈ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑﮦﺪﺷ ﭦﻭﻼﻣBlender(ﻦﯾﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﭖﺮﭨ ﮉﻧﺅﺍﺭ ﺪﻣﺁﺮﺑ/ﺪﻣﺁﺭﺩ) ﺭﮉﻨﯿﻠﺑ2.7 ﺭﮉﻨﯿﻠﺑ2.8 ﺭﮉﻨﯿﻠﺑ27x ﺭﮉﻨﯿﻠﺑﺎﭩﯾﮈ ﺭﮉﻨﯿﻠﺑﺮﭩﯾﮉﯾﺍ ﺭﻮﯿﺋﺍﺭﮈ ﺭﮉﻨﯿﻠﺑﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﺭﮉﻨﯿﻠﺑﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑﻮﯾﻭ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑﺰﯾﮈ ﯽﺋﺁ ﺭﮉﻨﯿﻠﺑﮒﻻ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﺭﮉﻨﯿﻠﺑﻡﺎﻧ ﺭﮉﻨﯿﻠﺑﺲﯿﭙﺳﺍ ﮯﺷ ﺭﮉﻨﯿﻠﺑﻞﻨﺠﯾﺭﻭﺍ ﺭﮉﻨﯿﻠﺑﮮﺍ ﻦﯾﺍ ﺭﺁ ﺭﮉﻨﯿﻠﺑﻒﯾﺮﻌﺗ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﮮﺍ ﻦﯾﺍ ﺭﺁ ﺭﮉﻨﯿﻠﺑﺭﮉﻨﯾﺭ ﺭﮉﻨﯿﻠﺑﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑﺲﯿﭙﺳﺍ ﮉﻟﺭﻭ ﺭﮉﻨﯿﻠﺑﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﭦﺭﻮﭙﺳ ﺲﯿﭙﺳﺍﮈﺁ ﺭﮉﻨﯿﻠﺑﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ ﺭﮉﻨﯿﻠﺑﮯﮨ ﺮﺌﯾﻭ ﭧﻓﺎﺳ ﺖﻔﻣ ﺭﮉﻨﯿﻠﺑﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﺴﮐ ﺮﯿﻐﺑ ﺖﻗﺎﻃ ﯽﮐ ﯽﻨﺷﻭﺭ ﺭﮉﻨﯿﻠﺑﺎﭩﯾﮈ ﯽﺋﻼﺧ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﺭﮉﻨﯿﻠﺑﺎﯿﮔ ﻮﮨ ﻢﺘﺧ ﮫﺗﺎﺳ ﮯﮐ {d:} ﮈﻮﮐ ﯽﻄﻠﻏ ﻞﻤﻋ ﯽﻠﯾﺫ ﺭﮉﻨﯿﻠﺑﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ ﻮﮐ ﺭﮉﻨﯿﻠﺑﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﭘ ﻢﺋﺎﭨ ﻥﺭ ﮯﺴﺟ ،ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﭻﻧﻻ ﮟﯿﻣ ﮈﻮﻣ ﻦﺋﻻ ﻑﺁ ﺭﮉﻨﯿﻠﺑ!ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﻝﺎﻌﻓ ﺎﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ!ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﮦﺯﺎﺗ ﻮﮐ ﮦﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗ ﮯﮐ ﺭﮉﻨﯿﻠﺑBlender's ﻼﻣ ﮟﯿﮩﻧ ﮦﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗ!ﭧﺋﺎﺳ ﺐﯾﻭ ﯼﺭﺎﮐﺮﺳ ﯽﮐ ﺭﮉﻨﯿﻠﺑﭦﻭﻼﻣﺮﺼﻨﻋ ﺎﮐ ﭦﻭﻼﻣﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑﺮﺼﻨﻋ ﺎﮐ ﭦﻭﻼﻣﭦﻭﻼﻣ ﮟﯿﻣ ﻡﺩﺎﺼﺗ ﺭﺍﺪﮑﭽﻟ ﺮﯿﻏﻥﺯﻭ ﺎﮐ ﭦﻭﻼﻣ ﺎﮐ ﯼﮉﮨ ﺱﺍﮯﮨ ﯽﺘﯾﺩ ﯽﺳﺎﮑﻋ ﺹﻮﺼﺨﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ،ﮯﮐ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ ﺎﯾ ﯽﺳﺎﮑﻋ ﯽﺋﻮﮨ ﯽﻠﯿﮭﭘ ﯽﺴﮐ ﺮﯿﻐﺑ ﺭﺪﻗ ﯽﮐ 1.0 ﮯﮨ ﯽﺗﻮﮨ ﺕﺮﭘ ﯽﺳﺎﮑﻋ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﺮﭘﻭﺍ ﮯﮐ ﺲﺟ ،ﮯﮨ ﺎﺗﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺮﺌﯿﻟ ﺲﯿﺑ ﻮﯿﺴﯿﻤﺴﻧﺍﺮﭨ ﺎﯾ ﺍﻮﮨ ﻼﯿﮭﭘ ﮏﯾﺍ ﺩﺍﻮﻣ ﺮﭘ 0.0 ﺐﮐﺮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻝﮈﺎﻣ ﮯﮐ ﺩﺍﻮﻣ ﯽﺗﺎﮬﺩ ﺭﻭﺍ ﮎﺮﭩﮑﯿﻟﺍ ﯽﺋﺍﮈﮯﮨ ﺎﺘﯾﺩ ﻼﻣ ﮟﯿﻣ ﻞﺑ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁ ﺎﯾ ﮯﻧﺎﺟ ﺭﺪﻧﺍ ﮯﺳ ﯽﻧﺎﺳﺁ ﮯﺳ ﺖﻟﺎﺣ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮯﮨ ﺎﺘﯾﺩ ﻼﻣ ﻮﮐ ﻞﮑﺷ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺍﺩ ﻢﺧ ﺩﺪﻌﺘﻣ ﮯﮐ ﮞﻮﻟﺎﺑ ﮟﯿﻣ ﺱﺍﺩﺭ ﺹﻮﺼﺨﻣ ﮏﯾﺍﺮﺼﻨﻋ ﯽﺑﻼﺑ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣﺩﻭﺪﺴﻣ ﺩﻭﺪﺴﻣﻦﺸﮑﯿﻠﮐ ﺮﮐﻼﺑﺎﻨﻠﮭﮐﻼﯿﻧﻞﻨﯿﭼ ﻼﯿﻧﻭﺰﺟ ﻼﯿﻧ ﺎﮐ ﻥﺍﺪﯿﻣ ﮯﮐ ﮓﻧﺭ:ﻼﯿﻧﭧﻧﺮﭘ ﻮﯿﻠﺑﻻﺪﻨﮬﺩﺖﯿﺻﻮﺼﺧ ﯽﮐ ﻦﭘﻻﺪﻨﮬﺩﮧﻠﺻﺎﻓ ﻻﺪﻨﮬﺩﺭﺍﺮﮑﺗ ﯽﮐ ﻦﭘ ﻻﺪﻨﮬﺩﮈﻮﻣ ﺮﻠﺑﻡﺪﻗ ﮯﻟﺪﻨﮬﺩﺖﻗﺎﻃ ﯽﮐ ﺮﻠﺑﯽﺋﺍﮌﻮﭼ ﺮﻠﺑﺲﮑﯾﺍ ﺮﻠﺑﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺖﻤﺳﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﮈﻮﻣ ﺮﻠﺑ ﯽﺌﮐﺱﺍﺩﺭ CoC ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﺪﺣ ﯽﮐ ﻦﭘ ﻻﺪﻨﮬﺩﮓﻨﺴﺋﻼﯾﺍ ﻭﮉﯿﺷ ﺮﻠﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺮﭩﻠﻓ ﺭﺯﻮﻠﮐ ﺪﺼﯿﻓﺭﺍﺮﮑﺗ ﯽﻓ ﺖﻗﺎﻃ ﯽﮐ ﻦﭘﻻﺪﻨﮬﺩﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﮏﻤﭼ ﮦﺪﺷ ﻞﺣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﻠﻓ ﮧﻓﺮﻃ ﻭﺩﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﮟﯿﻣﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﺮﻠﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮉﻠﯿﻓ ﻑﺁ ﮫﺘﭙﯾﮈ ﮦﺮﻤﯿﮐﻥﺯﻭ ﻻﺪﻨﮬﺩ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﻑﺁ ﻝﺎﻓ ﻡﺎﻋﺞﯿﭨﻮﻓ ﯽﻟﺪﻨﮬﺩﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺪﯿﻔﻣ ﮫﺗﺎﺳ ﮯﮐ ﭦﻭﺎﻨﺑ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﺭﻭﺍ ﺖﺧﺎﺳ ﮏﯾﺍ ﮧﯾ ﮯﮨ ﺎﺗﺮﮐ ﻡﺮﻧ/ﻻﺪﻨﮬﺩ ﻮﮐ ﮮﺭﺎﻨﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﭩﻨﯾﺍ ﺭﻭﺍ ﺮﭨﺭﺎﻣﭧﺴﮑﯿﭨ ﯼﮈﺎﺑBoidﻦﯾﺮﺑ ﮉﯿﺋﺍﻮﺑﮦﺪﻋﺎﻗ ﺎﮐ ﮉﯿﺋﻮﺑﺪﻋﺍﻮﻗ ﮯﮐ ﮉﯿﺋﻮﺑﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮉﯿﺋﻮﺑﺖﺳﺎﯾﺭ ﮉﯿﺋﻮﺑﮟﯿﺘﺳﺎﯾﺭ ﮉﯿﺋﻮﺑﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﮉﺋﺍﻮﺑﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮉﺋﻮﺑ ﺖﺒﺴﻧ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫﻡﺎﻧ ﺎﮐ ﮦﺪﻋﺎﻗ ﮉﺋﻮﺑﺖﺳﺎﯾﺭ ﮉﯿﺋﻮﺑ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﻌﯿﺒﻃ ﮉﯿﺋﻮﺑﻡﺎﻧ ﺎﮐ ﺖﺳﺎﯾﺭ ﮉﯿﺋﻮﺑﮯﮔ ﮟﯾﮍﻟ ﮯﺳ ﻦﻤﺷﺩ ﻁﻮﺒﻀﻣ ﺭﺎﺑ ﺱﺍ ﮉﯿﺋﻮﺑﮉﯿﺋﻮﺑ2D ﮉﯿﺋﻮﺑﮯﮐﻮﺑﺮﻠﺑ ﮯﮐﻮﺑﺞﯿﻣﺍ ﮧﯿﮐﻮﺑﻢﺴﻗ ﮧﯿﮐﻮﺑ:ﻢﺴﻗ ﯽﮐ ﮧﯿﮐﻮﺑﭧﯿﺴﻓﺁ ﺵﺩﺮﮔ ﻞﮑﺷ ﮧﯿﮐﻮﺑﮉﻟﻮﺑﮏﻟﺎﭨﺍ ﺭﻭﺍ ﮉﻟﻮﺑﯼﮉﮨ!ﮯﮨ ﺭﺎﮐﺭﺩ ﭧﯾﮈ ﭖﺍ depsgraph - ﮯﮨ ﺎﻧﺍﺮﭘ ﺎﭩﯾﮈ ﺎﮐ ﭧﻨﻤﮕﯿﺳ ﻥﻮﺑ-ﯽﺑ ﮟﯿﻣ '%s‬‪' ﻥﻮﺑ!ﮯﮨ ﮟﯿﮩﻧ ﻥﻮﺑ-ﯽﺑ '%s‬‪' ﯼﮉﮨﺲﮐﺮﭩﯿﻣ ﺭﺍﺩ ﮧﺘﺷﺭ-ﺮﭽﻣﺭﺁ ﻥﻮﺑﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﺖﯿﻨﮐﺭ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨﮟﯾﺰﯿﭼ ﯽﺻﻮﺼﺧ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻮﮐ ﮞﻮﯾﮉﮨUI ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ(All) ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ(ﮟﯾﮍﺟ) ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﮯﮨ ﯽﺗﻮﮨ ﯼﮉﮨ ﮧﯾ ﮟﯿﻣ ﺲﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﮓﻧﺭ ﺎﮐ ﮞﻮﯾﮉﮨﭧﯿﺳ ﮓﻧﺭ ﺎﮐ ﮞﻮﯾﮉﮨﮓﻧﺭ ﮯﮐ ﮞﻮﯾﮉﮨﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﮞﻮﯾﮉﮨﮞﺎﯾﺪﻨﺑﺎﭘ ﯽﮐ ﮞﻮﯾﮉﮨﺮﯾﺩ ﻥﻮﺑﮧﻓﺎﻔﻟ ﺎﮐ ﮞﻮﯾﮉﮨﮧﻠﺻﺎﻓ ﺎﮐ ﮯﻓﺎﻔﻟ ﮯﮐ ﮞﻮﯾﮉﮨﮯﻓﺎﻔﻟ ﮯﮐ ﮞﻮﯾﮉﮨﯼﮉﮨ ﮯﺳﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺵﻼﺗ ﻞﺣ ﺎﮐ ﮞﻮﯾﮉﮨ ﮦﺩﺎﯾﺯ ﺎﯾ ﮏﯾﺍ :ﻥﺯﻭ ﺎﮐ ﺕﺭﺍﺮﺣ ﯽﮐ ﮞﻮﯾﮉﮨﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﮞﻮﯾﮉﮨﺕﺍﺮﺛﺍ ﮯﮐ ﮞﻮﯾﮉﮨﻥﺯﻭ ﻞﻔﻘﻣ ﯼﮉﮨﺲﮐﺮﭩﯿﻣ ﻥﻮﺑﻡﺎﻧ ﺎﮐ ﯼﮉﮨﻞﺻﺍ ﯽﮐ ﯼﮉﮨﻝﺎﻌﻓ ﺯﺍﺪﻧﺍ ﻥﻮﺑﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺯﺍﺪﻧﺍ ﻥﻮﺑﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﯼﮉﮨﺭﺍﺩ ﮧﺘﺷﺭ ﯼﮉﮨﻝﻭﺭ ﻥﻮﺑﺏﺎﺨﺘﻧﺍ ﯼﮉﮨﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﯼﮉﮨﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯼﮉﮨﮧﻧﺎﻤﯿﭘ ﻞﮑﺷ ﯼﮉﮨﺰﺋﺎﺳ ﺎﮐ ﯼﮉﮨﺱﻮﮭﭨ ﯼﮉﮨﻮﭨ ﻥﻮﺑﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﻥﻮﺑﮯﮨ ﭦﻭﺎﮐﺭ ﯽﮐ IK ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ ﯼﮉﮨﯼﮉﮨ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﺱﺍ?ﺎﭩﯾﮈ ؟ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺮﭽﯿﻣﺭﺁ ﺪﯾﺎﺷ ،ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ %s‬‪ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﺮﭽﻣﺭﺁ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁﻼﻣ ﮟﯿﮩﻧ ﺮﭘ %s‬‪ ﺮﭽﻣﺭﺁ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﮫﺗﺎﺳ ﮯﮐ %d‬‪ ﺲﮑﯾﮉﻧﺍﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﭘ ﺮﭽﻣﺭﺁ ﻑﺮﺻ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨﺎﮔ ﮯﺋﺁ ﮟﯿﮩﻧ ﺮﻈﻧ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺮﻠﮐ ﻥﻮﺑ ﺯﻮﭘ ﮧﯾ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ {d:} ﮯﮭﺗ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮓﻧﺭ ﮯﮐ ﮞﻮﯾﮉﮨﭧﯿﺴﻓﺁ ﺖﺣﺎﺿﻭ ﯽﮐ ﯼﮉﮨ(ﮯﯿﻟ ﮯﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﮯﻓﺎﻔﻟ ﻑﺮﺻ) ﮧﻠﺻﺎﻓ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﯽﮐ ﮞﻮﯾﮉﮨ(ﮯﯿﻟ ﮯﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﮯﻓﺎﻔﻟ ﻑﺮﺻ) ﻥﺯﻭ ﺎﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﮞﻮﯾﮉﮨﯼﮉﮨ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁﮯﮨ ﯽﺘﻠﻣ ﮟﯿﻣ ﺖﺛﺍﺭﻭ ﮧﻧﺎﻤﯿﭘ ﺎﯾ ﺵﺩﺮﮔ ﮯﺳ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﯼﮉﮨﮯﮨ ﻞﺑﺎﻗ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﮉﮨ(ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﮑﺷ ﯽﮐ ﮞﻮﯾﮉﮨ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﻟﺍﻭ ﭦﻭﺎﮐﺭ ﺮﯿﻏ) ﮯﮨ ﯽﺗﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﮧﺸﯿﻤﮨ ﯼﮉﮨ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﮈﻮﻣ ﺖﮕﻧﺭ ﭦﺭﻮﭘ ﻮﯾﻭﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﯼﮉﮨ ﺮﭘ ﮯﻧﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍﯽﺗﺁ ﮟﯿﮩﻧ ﺮﻈﻧ ﯼﮉﮨ ﺮﭘ ﮯﻧﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺮﻘﻣ ﺮﭘ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﻡﺎﻘﻣ ﺎﮐ ﯼﮉﮨ{s:} :ﯽﻠﻣ ﮟﯿﮩﻧ ﯼﮉﮨﯼﺪﻨﺑ ﻒﺻ ﻝﻭﺭ ﻥﻮﺑﺵﺩﺮﮔ ﯽﮐ ﯼﮉﮨ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﻡﺩ ﯽﮐ ﺮﺳﯽﻄﻠﻏ ﯽﮐ ﯽﺘﻨﮔ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﯾﮉﮨﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﯾﮉﮨ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﭩﻨﯿﭘﮯﮨ ﯽﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﻞﮑﺷ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺱﺍ ﻮﺟ ﯼﮉﮨﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﮉﻨﯿﮨ ﯼﺮﺧﺁ ﮯﮐ ﮟﯿﻤﺧ ﻥﻮﺑ-ﯽﺑ ﻮﺟ ﯼﮉﮨﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﮉﻨﯿﮨ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﮟﯿﻤﺧ ﻥﻮﺑ-ﯽﺑ ﻮﺟ ﯼﮉﮨﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳﯼﮉﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳﯼﮉﮨ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﻨﯿﺋﺁﮯﮨ ﮧﻟﺍﻮﺣ ﺍﻮﮨ ﺎﭨﻮﭨ ﺎﮐ '{s:}' ﮧﻋﻮﻤﺠﻣ {s:} ﮟﯿﻣ {s:} ﯼﮉﮨﮟﯿﮩﻧ ﻮﮐ ﮞﻮﻧﻭﺩ ،ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ ﻑﺮﺻ ﺎﮔﻮﮨ ﻁﺎﻘﺳﺍ ،ﺎﮔﻮﮨ ﻢﮩﺒﻣ ﮧﻨﯿﺋﺁ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻑﺮﻃ ﮞﻮﻧﻭﺩ ﻮﮐ {s:} ﯼﮉﮨ(ﮞﺎﯾﮉﮨ) ﯼﮉﮨﮞﺎﯾﮉﮨﮯﮨ ﯽﺗﻮﮨ ﮓﻨﮨﺁ ﻢﮨ ﺮﭘ ﮯﻧﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﮈﻮﻣ ﮯﮐ ﻢﯿﻣﺮﺗ ﻑﺮﺻ ﺖﯿﻨﮐﺭ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﮧﮑﻧﻮﯿﮐ ،ﺎﮔ ﮯﺋﺎﭨﻮﻟ ﺖﺳﺮﮩﻓ ﯽﻟﺎﺧ ﮏﯾﺍ ﯽﮐ ﮞﻮﯾﮉﮨ ﮧﺸﯿﻤﮨ ﮧﯾ ﮟﯿﻣ ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﺮﭽﯿﻣﺭﺁ ﮞﺎﯾﮉﮨ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﮯﮐ ﮞﻮﯾﮉﮨﮞﺎﯾﮉﮨ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻒﻠﺘﺨﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﯽﮔ ﮟﯿﺋﺁ ﺮﻈﻧ ﮟﯿﻣ ﺭﻮﻃ ﺰﯿﭼ/ﺯﻮﭘ ﮞﺎﯾﮉﮨ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺰﻠﻨﯿﭼ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﮐ ﮯﺷ ﮯﮐ ﻞﻤﻋ ﺮﭘ ﯼﮉﮨ ﯽﻟﺍﻭ ﭦﻭﺎﮐﺭ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﺰﻠﻨﯿﭼ ﮯﮐ ﯼﮉﮨ :ﮞﺎﯾﮉﮨ ﻑﺮﺻﮟﯿﮨ ﺩﻻﻭﺍ ﯽﮐ ﯼﮉﮨ ﺱﺍ ﻮﺟ ﮞﺎﯾﮉﮨ‬%s‬/‪%s‪:ﮞﺎﯾﮉﮨﺲﮐﺭﺎﻣ ﮏﺑﻞﺸﯿﭙﺳ ﺲﮐﺭﺎﻣ ﮏﺑُﻒﺻﻭ ﻝﻭﻮﺑﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﻝﻭﻮﺑﻮﯿﻠﯾﻭ ﻝﻮﺑ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟﻦﯿﻟﻮﺑBoolean Arrayﯽﺿﺎﯾﺭ ﻦﯿﻟﻮﺑﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﯿﻟﻮﺑﭧﮐﺎﺳ ﮈﻮﻧ ﻦﯿﻟﻮﺑﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﻦﯿﻟﻮﺑﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑﻮﯿﻠﯾﻭ ﻦﯿﻟﻮﺑﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﻨﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑﺏﺎﺨﺘﻧﺍ ﻦﯿﻟﻮﺑ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮍﺟ ﻢﺧﺏﺎﺨﺘﻧﺍ ﻦﯿﻟﻮﺑ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﭗﭨ ﺮﮐﻭﭧﮐﺎﺳ ﻮﯿﻠﯾﻭ ﻦﯿﻟﻮﺑ ﺎﮐ ﮈﻮﻧﺮﭩﮑﯿﻓ ﭧﺳﻮﺑﺭﮈﺭﺎﺑﻡﺩﺎﺼﺗ ﯼﺪﺣﺮﺳﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ ﮓﻧﺭﮉﻨﯾﺭ ﺭﮈﺭﺎﺑﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ s ﯼﻭﻮﯾ ﮦﺪﺷ ﻦﭘ ﻑﺮﺻ ﺭﮈﺭﺎﺑﮟﯾﺪﺣﺮﺳﮞﻮﻧﻭﺩﮮﺮﮩﭼ ﮞﻮﻧﻭﺩﯽﺳﻭﮍﭘ ﮞﻮﻧﻭﺩﻑﺮﻃ ﮞﻮﻧﻭﺩZ ﮞﻮﻧﻭﺩﮟﯿﮨ ﮯﺘﯾﺩ ﺍﺮﮔ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﭨﻮﮭﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﻝﺎﺟ ﺭﻭﺍ ﮟﯿﮨ ﮯﺗﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺒﻤﻟ ﮞﻮﻧﻭﺩﮯﭽﯿﻧﺩﺎﯿﻨﺑ ﯽﮐ ﮯﭽﯿﻧﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮯﭽﯿﻧﮟﯿﺋﺎﺑ ﮯﭽﯿﻧﺮﺛﺍ ﺎﮐ ﮞﻮﭩﻧﻮﮨ ﮯﻠﭽﻧﺖﺳﺍﺭ ﯽﮐ ﮯﭽﯿﻧﮦﺎﮕﻧ ﯽﮐ ﮯﭽﯿﻧﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮯﭽﯿﻧ(ﮯﮐ ﺯﺮﭩﯾﮉﯾﺍ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺋﺍﻮﺳ) ﮪﺪﯿﺳ ﯽﮐ ﮯﭽﯿﻧ ﺮﭘ ﮫﺟﻮﺑﮯﭽﯿﻧ ﮯﮐ ﺖﺳﺮﮩﻓX ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﻝﺰﻨﻣ ﯽﮐ ﺭﻮﺤﻣX ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ ﺱﺭﻮﺳ ﺭﻮﺤﻣY ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﻝﺰﻨﻣ ﯽﮐ ﺭﻮﺤﻣY ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ ﺱﺭﻮﺳ ﺭﻮﺤﻣZ ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﻝﺰﻨﻣ ﺭﻮﺤﻣZ ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺖﮐﺮﺣ ﺱﺭﻮﺳ ﺭﻮﺤﻣﻦﭘ ﻝﺎﮭﭼﺍﺪﻨﺑﺎﭘﺪﻨﺑﺎﭘ ﺎﮐ ﺮﺒﻤﻧ ﺕﺮﭘ ﺭﮉﻨﯾﺭ ﯽﻓ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮞﻮﻧﻮﻤﻧ ﯽﻤﻟﺎﻋﺩﻭﺪﺣﯼﺭﮉﻧﺅﺎﺑﺰﺠﯾﺍ ﯼﺭﮉﻧﺅﺎﺑﭧﯿﺳ ﺲﯿﻓ ﯼﺭﮉﻧﺅﺎﺑﻑﺁ ﻝﺎﻓ ﯼﺭﮉﻧﺅﺎﺑﭧﯿﺴﻓﺁ ﻦﺠﯾﺭﻭﺍ ﯼﺭﮉﻧﺅﺎﺑ(ﺏﺪﺤﻣ) ﻞﮑﺷ ﯼﺭﮉﻧﺅﺎﺑﺭﺍﻮﻤﮨ ﯼﺭﮉﻧﺅﺎﺑﯽﺟﻮﻟﻮﭘﻮﭨ ﯼﺭﮉﻧﺅﺎﺑﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑﺪﻨﺑﺎﭘﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑﺮﭩﻨﯿﺳ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ 0 ﻡﻮﯿﻟﺍﻭ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑﮟﯾﺪﺣﺮﭩﻨﯿﺳ ﺯﮉﻧﺅﺎﺑﭗﻤﯿﻠﮐ ﺯﮉﻧﺅﺎﺑﮧﺑﮈﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﺲﮐﺎﺑﮓﻧﺭ ﺎﮐ ﺲﮐﺎﺑﻦﺟﺭﺎﻣ ﺲﮐﺎﺑﮏﺳﺎﻣ ﺲﮐﺎﺑﺎﻧﺮﮐ ﺰﯿﺗ ﺲﮐﺎﺑﺮﭩﻠﻓ ﺲﮐﺎﺑﻦﺟﺭﺎﻣ ﺲﮐﺎﺑ ﺭﻮﻄﺑ ﮯﮐ ﺮﺼﻨﻋ ﮯﮐ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﯾﻮﺼﺗ(ﮮﺭﺎﯿﻃ ﯽﻨﯿﻣﺯ ﯽﻨﻌﯾ) ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﻝﻮﻤﺸﺑ (ﺰﺑﻮﯿﮐ ﯽﻨﻌﯾ) ﮟﯿﻠﮑﺷ ﯽﺴﯿﺟ ﺲﮐﺎﺑﺲﮑﺑﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﮐ ﯽﭨﻮﭼﻉﻭﺮﺷ ﯽﭨﻮﭼﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﺥﺎﺷ{s:} :ﭻﻧﺍﺮﺑﻞﺘﯿﭘﮟﯾﺩ ﮯﻧﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺕﺍﺭﺫ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺩ ﮌﻮﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﺶﯿﻣﮟﯾﺩ ﮌﻮﺗ ﮟﯿﻣ ﮞﻭﺮﯿﺠﻧﺯ ﯽﮐ ﮞﻮﯾﮉﮨ ﯽﭨﻮﮭﭼ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﻻﺍﻭ ﮯﻨﭨﻮﭨﯽﺑﺍﺮﺧﻢﯾﺮﻓ ﯽﮐ ﻥﺅﺍﮈ ﮏﯾﺮﺑﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﻥﺅﺍﮈ ﮏﯾﺮﺑﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﻨﮑﯾﺮﺑ(ﻡﺎﻋ) ﭧﻨﯾﺍ(ﺍﻮﮨ ﺎﺑﺩ) ﭧﻨﯾﺍ(ﻡﺮﻧ) ﭧﻨﯾﺍﭦﻭﺎﻨﺑ ﯽﮐ ﮞﻮﭩﻨﯾﺍﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮞﻮﭩﻨﯾﺍﮟﯿﭩﻨﯾﺍ1 ﮟﯿﭩﻨﯾﺍ2 ﮟﯿﭩﻨﯾﺍﺎﭩﯾﮈ ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﺳﺍﺮﭩﻨﮐ/ﭧﺋﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗﻦﺷﻭﺭﮏﻤﭼﺪﺣ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﮏﻤﭼﺏﺮﺿ ﮏﻤﭼﮏﻤﭼ ﯽﮐ ﻦﮑﯿﺋﺁﺪﺣ ﯽﮐ ﮏﻤﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺘﭙﯾﮈ ﺲﯿﺑ ﭧﺋﺍﺮﭙﺳﺍ ﯽﮐ ﮉﻠﯿﻓﭧﺳﺍﺮﭩﻨﮐ / ﮏﻤﭼﺅﻻ ﮯﮔﺁﮟﯿﺋﻻ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻦﺸﮑﯿﻠﮐ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﮯﺷ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻡﺎﻘﻣ ﺭﺍﺩ ﮧﺘﺷﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺮﻈﻨﻣﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻡﺎﻘﻣ ﺭﺍﺩ ﮧﺘﺷﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﻭﺩ ﮟﯿﻣﻮﯾﻭ ،ﮟﯿﺋﻻ ﮟﯿﻣ ﮯﺷ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﻮﮐ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ،ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺷ ﭧﭘ ﻥﺍﺅﻻ ﮯﻨﻣﺎﺳﻝﺎﻤﻋﺍ ﭧﺳﺎﮐﮈﺍﺮﺑﻞﮑﻟﺎﺑ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﺎﮔ ﮯﻠﻣ ﮟﯿﮩﻧ ﻮﮐ ﮞﻭﺮﺳﻭﺩ ،ﮯﮔ ﮞﻮﮨ ﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﻥﺍ ﻝﺎﻤﻋﺍ ﻡﺎﻤﺗءﺎﯿﺷﺍ ﮎﺮﺤﺘﻣ ﮟﯾﺮﮐ ﺮﺸﻧ ﺮﭘ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﻮﮐ ﻝﺎﻤﻋﺍ ﮓﻨﮨﺁ ﻢﮨ ﻡﺎﻤﺗﯽﺴﻧﺎﮐﻥﺅﺍﺮﺑﻝﮈﺎﻣ ﺦﺴﻣ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑﻦﯿﻧﺅﺍﺮﺑﮟﯾﺮﮐ ﺯﺅﺍﺮﺑﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮯﺸﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﺯﻭﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ID ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﺲﯿﭩﯿﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﭧﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺏﻭﺮﭘ ﭧﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺩﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ ﻮﮐ ﭗﻠﮐ ﯼﻭﻮﻣﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻮﯾﺮﮐ ﭧﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﭧﯿﻠﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﮦﺭﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺯﺍﻭﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﺮﮑﯿﭙﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﻦﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﮉﻟﺭﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﻨﻟﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﺛﺎﺛﺍ ﺭﻭﺍ ﮞﻮﻠﺋﺎﻓﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﻥﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ،ﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﺳ ﮞﻭﺮﯿﺧﺫ ﯽﻣﺎﻘﻣ ﺭﻭﺍ ﺯﺍﺭﺩ ﺭﻭﺩﮈﻮﻣ ﮓﻧﺯﺅﺍﺮﺑﺵﺮﺑﺎﻨﮑﮭﺟﻭﮍﮑﭘ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﻭﺩﺏﻼﺑﯼﺭﮉﻧﺅﺎﺑﻢﺴﻗ ﺵﺮﺑﯽﭩﻣﮞﺎﯿﭩﭘ ﯽﮐ ﯽﭩﻣﺎﮭﭨﻮﮕﻧﺍ ﺎﮐ ﯽﭩﻣﻥﻮﻠﮐﺍﮍﭙﮐﭗﻤﯾﺭ ﻦﯿﮕﻧﺭﻞﻘﺘﺴﻣﺰﯾﺮﮐﯽﺗﺮﺘﺧﺍﺍﺭﮈﮟﯾﺮﮐ ﺍﺭﮈ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼﺍﺭﮈ ﺰﯿﺗﯽﺗﺮﺘﺧﺍ ﺭﺍﺪﮑﭽﻟﺎﻧﺎﭩﻣﮟﯿﺋﻼﯿﮭﭘﻑﺁ ﻝﺎﻓﺎﻧﺮﮭﺑﻭﮍﮑﭘﺎﻧﻼﮭﭘﺮﯿﺒﻤﮭﮔﮧﮩﺗﮏﺳﺎﻣﭗﯾﺮﮑﺳ ﻦﯿﻠﭘ ﯽﭩﻠﻣﺭﺰﯾﺮﯾﺍ ﭧﻨﻤﺴﯿﻠﭙﺳﮈ ﺰﯾﺮﯿﭩﻠﻣﺮﯿﻤﺳ ﭧﻨﻤﺴﯿﻠﭙﺳﮈ ﺰﯾﺮﯿﭩﻠﻣﺎﯿﻧﺎﻧﺎﮑﮭﺟﭧﻨﯿﭘﯽﮑﭨﻮﭼﺯﺍﺪﻧﺍﮟﯿﺋﺎﻤﮭﮔﮧﻧﺎﻤﯿﭘﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁﺲﮑﯿﻠﯾﺭ ﮉﯿﺋﻼﺳﺮﯿﻤﺳﺭﺍﻮﻤﮨﺎﭩﻧﺎﮐ ﺎﮐ ﭗﻧﺎﺳﺎﻧﺮﮐ ﻡﺮﻧﺢﻄﺳﺎﮭﭨﻮﮕﻧﺍﺖﮕﻧﺭﺏﺍﺮﮔ ﮧﻧﺎﻤﯿﭘ ﯽﺋﺍﺮﭨﮌﻮﻣﮧﺛﺎﺛﺍ ﺵﺮﺑﮧﻟﺍﻮﺣ ﮧﺛﺎﺛﺍ ﺵﺮﺑﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﺵﺮﺑﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺵﺮﺑﻞﯿﺼﻔﺗ ﯽﮐ ﺵﺮﺑﻑﺁ ﻝﺎﻓ ﺵﺮﺑﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺵﺮﺑﮏﺳﺎﻣ ﺵﺮﺑﻞﻣﺭﺎﻧ ﺵﺮﺑﺲﭩﯿﺳﺮﭘ ﺵﺮﺑﺱﺍﺩﺭ ﺎﮐ ﺵﺮﺑﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑﺰﺋﺎﺳ ﺎﮐ ﺵﺮﺑﻞﺸﯿﭙﺳ ﺵﺮﺑﭦﻼﺳ ﺖﺧﺎﺳ ﺵﺮﺑﻢﺴﻗ ﺵﺮﺑﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﺵﺮﺑﮎﻼﺑ ﺎﭩﯾﮈ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﺭﻭﺍ ﮓﻨﭩﻨﯿﭘﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺵﺮﺑﮯﮨ ﯽﺘﯾﺩ ﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﮐ ﻝﺎﺟ ﯽﺑﺍﺮﺧ ﯽﮐ ﺵﺮﺑﮯﮨ ﺎﺗﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻝﺎﺟ ﮯﮐﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﯽﻟﺎﻘﻧ ﯽﮐ ﮮﮍﭙﮐ ﺵﺮﺑﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﺮﭘ ﺱﻮﻨﯿﮐ ﮯﺳ ﺖﻤﺳ ﻦﯿﻌﺘﻣ ﮟﯿﻣ ﺖﺑﺮﻗ ﯽﮐ ﺵﺮﺑ ﻮﮐ ﺵﺮﺑﮯﮨ ﺎﺗﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﮯﺘﺳﺍﺭ ﺭﺍﻮﻤﮨ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﮦﺭ ﮯﮭﭽﯿﭘ ﮯﺳ ﺱﺅﺎﻣ ﺵﺮﺑﮟﯿﮨ ﮯﺗﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﻦﯾﺮﻇﺎﻧ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻥﺍ ﻑﺮﺻ ﺵﺮﺑﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺮﺋﺍﺰﺟ ﻡﺎﻤﺗ ﺵﺮﺑﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑﺰﺋﺎﺳ ﺎﮐ ﺵﺮﺑ ﺮﭘ ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍﻡﺪﻗ ﮯﮐ ﺵﺮﺑﺖﻗﺎﻃ ﯽﮐ ﺵﺮﺑﮧﯾﻭﺍﺯ ﺐﯿﺗﺮﺗ ﮯﺑ ﺖﺧﺎﺳ ﺵﺮﺑﺵﺩﺮﮔ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﺵﺮﺑﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﺵﺮﺑﺵﺮﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﻠﮐ ﮟﯿﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﭧﯿﻠﯿﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﺵﺮﺑﺵﺮﺑﻼﺒﻠﺑﯽﺴﻧﺎﯾﻮﺑ ﻞﺒﺑﮓﯾﺭﮈ ﻞﺒﺑﮯﻠﺒﻠﺑﺮﻔﺑﺰﺋﺎﺳﺮﻔﺑﮓﺑﮟﯾﺮﮐ ﺮﯿﻤﻌﺗﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ 100%ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ 25%ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ 50%ﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ 75%ﮟﯿﺋﺎﻨﺑ ﺮﺋﺎﻔﯾﮈﻮﻣ:ﮟﯿﺋﺎﻨﺑ ﻞﺻﺍ:ﮟﯿﺋﺎﻨﺑ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏﮟﯿﺋﺎﻨﺑ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍﮟﯿﺋﺎﻨﺑ ﯽﺴﮐﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﯼﺮﯾﻮﺼﺗ ﺭﻭﺍ ﻢﻠﻓ ﻞﻣﺎﺷ ﮟﯿﻣ ﺰﺋﺎﺳ ﮯﮐﻮﯾﻭ ﺶﯿﭘ ﺮﮨﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %100 ﺎﮐ ﺖﮩﺟ ﻞﺻﺍ ﮯﮐ ﺞﯿﭨﻮﻓﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %100 ﺎﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺞﯿﭨﻮﻓ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﻞﺻﺍﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %25 ﺎﮐ ﺖﮩﺟ ﻞﺻﺍ ﮯﮐ ﺞﯿﭨﻮﻓﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %25 ﺎﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺞﯿﭨﻮﻓ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﻞﺻﺍﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %50 ﺎﮐ ﺖﮩﺟ ﻞﺻﺍ ﮯﮐ ﺞﯿﭨﻮﻓﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %50 ﺎﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺞﯿﭨﻮﻓ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﻞﺻﺍﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %75 ﺎﮐ ﺖﮩﺟ ﻞﺻﺍ ﮯﮐ ﺞﯿﭨﻮﻓﮟﯿﺋﺎﻨﺑ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ %75 ﺎﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺞﯿﭨﻮﻓ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﻞﺻﺍﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﮈﻮﮐ ﻢﺋﺎﭨ ﻥﺭ ﮈﺭﺎﮑﯾﺭ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺽﺮﻓ ﮓﻨﺋﺍﺭﮈ 'ﯽﻓﺎﺿﺍ') ﮯﮨ ﺎﺗﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ ﻑﺮﺻﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻠﻓﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﯿﺷﻭﺍﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯿﻤﯾﺭﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍ ﻦﺸﮑﻨﻓ ﻥﺍ ﭧﻠﺑﻥﺍ ﭧﻠﺑﺕﺮﭘ ﭖ ﺕﺎﯿﮐﺮﺣ ﻥﺍ ﭧﻠﺑﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺲﭩﻧﻮﻓ ﻥﺍ ﭧﻠﺑﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺰﻨﺸﯾﺮﮕﯿﻔﻨﮐ ﭗﯿﻣ ﯽﮐ ﻥﺍ ﭧﻠﺑﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺰﻤﯿﮭﺗ ﻥﺍ ﭧﻠﺑﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺰﻤﯿﮭﺗ ﻥﺍ ﭧﻠﺑﺎﻧﺍﺮﮑﭨﺎﻧﺮﮐ ﺖﺳﺭﺩ ﮧﺸﻘﻧ ﺎﮐ ﮯﻧﺍﺮﮑﭨﺎﻧﺍﺮﮑﭨ ﻑﺮﺻﮓﻨﭙﯿﻣ ﺎﻧﺍﺮﮑﭨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﻮﮐ ﻞﮑﺷ ﯼﺮﮨﺎﻇ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﻝﮉﻨﺑﺱﻮﮭﭨ ﻝﮉﻨﺑﯽﺟﺍﺰﻣ ﺵﻮﺧﺖﻓﺎﺜﮐ ﯽﺴﻧﺎﯾﻮﺑﯽﻣﺮﮔ ﯽﺴﻧﺎﯾﻮﺑ(ﮟﯿﻣ ﮟﯿﺋﻮﮬﺩ ﮯﻟﺍﻭ ﮯﻨﮭﭨﺍ ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺕﻮﻗ ﻦﮐ ﺵﻮﺧ ﯽﻨﺒﻣ ﺮﭘ ﺖﻓﺎﺜﮐ ﯽﮐ ﮟﯿﺋﻮﮬﺩ(ﮟﯿﺋﻮﮬﺩ ﮯﺋﻮﮨ ﮯﺘﮬﮍﺑ ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺕﻮﻗ ﻦﮐ ﺵﻮﺧ ﯽﻨﺒﻣ ﺮﭘ ﺕﺭﺍﺮﺣ ﯽﮐ ﮟﯿﺋﻮﮬﺩﮟﯿﺋﻼﺟ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮈﻮﻣ ﻥﺮﺑ!ﮓﻨﺋﺍﺭﮈ ﻑﻭﺮﺼﻣﭧﺑ(ﭧﯿﻠﻓ) ﭗﯿﮐ ﭧﺑﮯﺳ ﻑﺮﻃ ﯽﮐ ﺕﺮﭘﮯﺳ ﻑﺮﻃ ﯽﮐ ﮞﻮﺼﺣ ﮯﻠﯿﮬﮈﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺩﺍﻮﻣﮯﺳ ﻡﺎﻧﮯﺳ ﻢﮑﺣﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﻢﯾﺮﻓ ﭧﻧﺮﮐ ﺭﻭﻭﺍ ﺰﻤﺋﺎﭨﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﭧﺳﺮﻓ ﺭﻭﻭﺍ ﺰﻤﺋﺎﭨﻢﺋﺎﭨ ﻭﺮﯾﺯ ﺭﻭﻭﺍ ﺰﻤﺋﺎﭨ ﮧﻌﯾﺭﺬﺑﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﮞﻭﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﺭﺪﻗ ﯽﮐ ﺮﺳﺮﮐﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﮞﻭﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﻮﯿﻠﯾﻭ ﻭﺮﯾﺯﮯﮨ ﺎﻧﺎﮬﮍﺑ ﺎﻨﺘﮐ ﻮﮐ ﻦﺸﮑﯿﻠﺳﺮﻠﮐ ﭧﺋﺎﺑ :(sRGB encoded) ﺮﻠﮐ ﭧﺋﺎﺑ{} {} {} {}ﺏﺎﺴﺘﻧﺍ ﮓﻧﺭ ﭧﺋﺎﺑﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﮓﻧﺭ ﭧﺋﺎﺑﮈﻮﮐ ﭧﺋﺎﺑﺶﯿﮨ ﮈﻮﮐ ﭧﺋﺎﺑﺮﺌﯾﺰﯿﺑﻢﺧ ﺮﺌﯾﺰﯿﺑﭧﻨﺋﺍﻮﭘ ﻢﺧ ﺮﺌﯾﺰﯿﺑﺲﭩﻨﺋﺍﻮﭘ ﺮﯾﺰﯿﺑﮧﻘﺒﻃ ﺮﺌﯾﺰﯿﺑU ﺮﺌﯾﺰﯿﺑV ﺮﯾﺰﯿﺑﭧﻨﺋﺍﻮﭘ ﻢﺧ ﺮﺌﯾﺰﯿﺑ ﮫﺗﺎﺳ ﮯﮐ ﺰﻟﮉﻨﯿﮨ ﻭﺩﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﯾﺮﻔﯿﮐ ﺮﭘ ﻢﺧ-ﻑ ﮫﺗﺎﺳ ﮯﮐ ﺰﻟﮉﻨﯿﮨ ﻭﺩ ﮧﻄﻘﻧ ﻢﺧ ﺮﯾﺰﯿﺑﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮧﻓﺎﺿﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻦﺋﻼﭙﺳﺍ ﺮﯾﺰﯿﺑﯽﺳﻞﯾﺍ ﻒﯾﺍ ﯽﺳﺮﺒﻤﻧ ﻞﯾﺍ ﻒﯾﺍ ﯽﺳCINEONﻮﯾ ﯽﭘ ﯽﺳCPU raytracing ﯽﮔﻮﮨ ﺺﻗﺎﻧ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﮐCUDAﮯﺸﯿﮐﻞﺋﺎﻓ ﮯﺸﯿﮐﺰﻠﺋﺎﻓ ﮯﺸﯿﮐﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮟﯿﻠﺋﺎﻓ ﮯﺸﯿﮐﻞﻨﺋﺎﻓ ﮯﺸﯿﮐﺲﮑﯾﮉﻧﺍ ﮯﺸﯿﮐﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮯﺸﯿﮐﮯﮨ ﺎﻧﺍﺮﭘ ﮯﺸﯿﮐﺕﺮﭘ ﯽﮐ ﮯﺸﯿﮐﮟﯿﺗﺮﭘ ﯽﮐ ﮯﺸﯿﮐﻝﺎﺟ ﮯﺸﯿﮐﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺸﯿﮐﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﮯﺸﯿﮐﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺸﯿﮐﺍﺭ ﮯﺸﯿﮐﮧﺠﯿﺘﻧ ﺎﮐ ﮯﺸﯿﮐﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﺸﯿﮐﮧﻠﺣﺮﻣ ﮯﺸﯿﮐﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﺶﯿﮐﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﮯﺸﯿﮐﮟﯾﺮﮐ ﺶﯿﮐ ﺮﯾﻮﺼﺗ ﯼﺮﺧﺁ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺮﮨﻢﯾﺮﻓ ﺶﯿﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘ ﺱﮈﻮﻧ ﯽﻠﻘﻧﻝﺎﻌﻓ has to be ﮯﺸﯿﮐﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺸﯿﮐ ﮏﺗ ﮯﻧﻮﮨ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓﻡﺎﻧ ﺎﮐ ﮯﺸﯿﮐﺶﯿﮐ ﺎﮐ ﺕﺎﻣﺎﻘﻣ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ ﯽﮐ ﺮﺼﻨﻋ ﯽﺴﮐ ﺮﭘ ﺞﻨﯾﺭ ﻢﯾﺮﻓﮯﺸﯿﮐ ﺮﯾﻭﺎﺼﺗ ﻡﺎﺧ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﮬﮍﭘ ﮯﺳ ﮏﺳﮈ ﮯﯿﻟ ﮯﮐ ﺖﻘﻓﺍﻮﻣ ﺮﺗ ﺰﯿﺗ ﯽﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﯽﭩﭘ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﯼﺭﻮﻤﯿﻣﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻐﺑ ﮯﺳﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺶﯿﮐ ﻮﮐ ﺎﭩﯾﮈ ﮯﻟﺍﻭ ﮯﻧﺁﮟﯾﺮﮐ ﺶﯿﮐ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﻮﮐ ﺯﺍﻭﺁﺞﻨﯾﺭ ﮉﺸﯿﮐCached ﮯﺳ the ﺮﺋﺎﻔﯾﮈﻮﻣ ﭦﺭﺁ ﻦﺋﻻ ﮯﻠﮩﭘ ﮯﺳ ﺐﺳﻡﺎﻘﻣ ﻅﻮﻔﺤﻣ ﺮﭘ ﮯﺘﺳﺍﺭﺕﺎﻣﺎﻘﻣ ﮦﺪﺷ ﺶﯿﮐ ﻢﯾﺮﻓ ﯽﻓﻮﮨ ﻝﺎﻌﻓ ﮓﻧﺭﮉﻨﯾﺭ ﮫﺗﺎﺳ ﮯﮐ ﺮﻠﺑ ﺖﮐﺮﺣ ﺐﺟ (ﺩﻮﺨﺑ ﺩﻮﺧ)ﮯﮔ ﮞﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾ ﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮟﯿﻧﻮﮐ ﺶﯿﻣﮓﻨﺸﯿﮐﺍﺮﺠﻨﭘﺝﺍﺮﺧﺍ ﺎﮐ ﺞﯿﮐﭧﮑﯿﺠﺑﺁ ﺞﯿﮐﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺞﯿﮐﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ %d‬‪ ﮯﺳ %d‬‪ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﮮﺮﺠﻨﭘﺎﻧﺎﮕﻟ ﺏﺎﺴﺣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺎﻔﻟﺍﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺧﺍﺭﻮﺳﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ ﺰﯿﭼﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺭﮈﺭﺁﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﭗﯿﻟﺭﻭﻭﺍﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ for the ﮯﺘﺳﺍﺭ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻢﯾﺮﻓ ﻮﭨ ﮉﭩﮑﯿﻠﺳﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻥﺯﻭ ﮯﻧﻮﮐ ﺮﭘ ﺭﻮﻃ ﮎﺮﺤﺘﻣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﺍﺪﻗﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﮞﻭﺮﺳﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﻡﺩﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺵﺮﺑ ﺖﺒﺴﻧ ﮯﮐﻮﯾﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﮐﻮﻟ ﮎﻭﺮﭩﺳﺍﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺵﺮﺑ ﮟﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﺮﻈﻨﻣﮟﯿﮨ ﮯﺗﺮﮐ ﭦﻮﺳ ﮯﺳ ﺡﺮﻃ ﯽﮭﭼﺍ ﻮﮐ ﮞﻮﻟﺎﺑ ﮯﺒﻤﻟ ﻮﺟ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﭽﺑ ﮯﺴﯾﺍﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﭧﯿﺴﻓﺁ ﮫﮑﻨﭘ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﭧﯿﺴﻓﺁ ﮯﮐ ﮞﻮﮭﮑﻨﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺑ ﮮﺮﺳﻭﺩﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﯿﺋﺎﭽﻧﻭﺍ ﻑﻼﺧ ﮯﮐ ﻝﺎﺟ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻢﮐ ﻢﺴﻘﻨﻣ ﺮﯿﻏﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺧﺍﺭﻮﺳ ﺖﻗﻭ ﮯﺗﺮﮭﺑ ﻮﮐ ﮟﯿﻤﺧ ﮓﻨﭙﯿﻟﺭﻭﻭﺍﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮧﮕﺟ ﯼﺮﯿﮑﻟ ﮯﺋﺎﺠﺑ ﮯﮐ ﮧﮕﺟ ﯽﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ(ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ،ﺖﺴﺳ) ﮯﮨ ﯽﺗﻮﮨ ﯽﺋﺎﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺲﺟ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻞﻣﺭﺎﻧﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺵﺩﺮﮔ ﯽﮐ ﺕﺍﺭﺫﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﭧﻨﺋﺍﻮﭘ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻡﺎﻘﻣ ﺭﺍﺩ ﮧﺘﺷﺭ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺮﮩﭼ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻡﺎﻘﻣ ﺭﺍﺩ ﮧﺘﺷﺭﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﭗﯿﻟﺭﻭﻭﺍ ﺭﻭﺍ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﺩﻮﺧ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮭﺑ(ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺐﺟ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﭩﯾﮈ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻦﺸﯿﻟﻮﻤﺳ ﮏﺗ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﻉﻭﺮﺷ ﮟﯿﻣ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺕﺎﯾﺭﺎﻤﺷ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﭧﯿﺳ ﺎﭩﯾﮈ ﮯﺳ ﮉﻠﯿﻓ ﮯﺌﮔ ﮯﭽﻧﺎﺟ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺵﺮﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻠﺻﺎﻓ ﮯﮐﻮﯾﻭ ﺎﯾ ﺮﻈﻨﻣ(ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ ،ﯽﻧﺎﯿﻣﺭﺩ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺰﮐﺮﻣ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﮯﺳ ﮯﻗﻼﻋ ﮯﮐ ﺢﻄﺳ(ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﻨﮔ ﯽﺌﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻞﺴﻠﺴﻣ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﺱﺎﻣ ﮯﺳ ﻢﺠﺣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻮﯿﻠﯾﻭ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮐ ﻒﺻﻭ ﻝﺎﺟ ﺮﭘ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﺱﺍﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺭﺍﺪﻗﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﻝﺎﺟ ﺮﭘ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯼﻭﻮﯾﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺲﮐﺎﺑ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺘﮩﺟ ﻥﺍ ﺭﻭﺍ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺩﻭﺪﺣ ﯽﮐ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ(ﮟﯿﮩﻧ ﮟﯿﻤﺧ ﻦﮑﯿﻟ ،ﮯﮨ ﯼﺭﻭﺮﺿ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﯿﻣ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻭﺭﺎﻨﮐﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺖﺑﺮﻗ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﻑﺪﮨﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺖﺑﺮﻗ ﯽﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﻑﺪﮨ(ﺰﯿﺗ ﮯﺳ ﮞﻮﻘﯾﺮﻃ ﮮﺮﺳﻭﺩ) ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺖﺑﺮﻗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻑﺪﮨﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﺒﻗﺭ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﺶﯿﻣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮟﯿﻣ ﻢﯾﺮﻓﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻢﺘﺧ ﮟﯿﺗﺮﭘ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮯﮨ ﺎﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻝﺎﺟ ﺎﻨﮔ ﯽﺌﮐ ﮯﺌﻧ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﺠﺣ ﮯﮐ ﻝﺎﺟ ﮦﺩﻮﺟﻮﻣﺪﺣ ﯽﮐ ﺏﺎﺴﺣﻢﺴﻗ ﯽﮐ ﺏﺎﺴﺣﻦﮑﻧﺎﺸﻧﺍﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺲﭩﯿﺳ ﮓﻨﯿﮐ ﻥﺍ ﭧںﯿﻤﺧ-ﻑ ﮏﯿﺑ ﻝﺎﮐﯽﻃﺎﻄﺧﮦﺮﻤﯿﮐﮯﮭﭽﯿﭘﯽﺋﺍﺮﮩﮔﻻﺍﻭ ﮯﻨﻣﺎﺳﺲﻨﯿﻟﺎﯿﻧﮯﮨ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﻮﯾﻭ ﯽﭩﻠﻣ ﮏﯾﺍ %s‬‪ ﺍﺮﻤﯿﮐﺩﻭﺪﺣ ﯽﮐ ﮮﺮﻤﯿﮐﭗﻠﮐ ﮦﺮﻤﯿﮐﻦﺟﺭﺎﻣ ﻞﮐ ﮦﺮﻤﯿﮐﮓﻨﻠﮐ ﮦﺮﻤﯿﮐﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ%.1f‬mm‪ :ﯽﺋﺎﺒﻤﻟ ﻞﮐﻮﻓ ﯽﮐ ﮮﺮﻤﯿﮐ°%.1f‬‪ :ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻞﮐﻮﻓ ﮦﺮﻤﯿﮐﺯﮉﯿﺋﺎﮔ ﮦﺮﻤﯿﮐ‬%.3f‪ :ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺲﻨﯿﻟ ﮯﮐ ﮮﺮﻤﯿﮐﭧﮑﯿﺠﺑﺁ ﮦﺮﻤﯿﮐﭧﯿﺴﻓﺁ ﮦﺮﻤﯿﮐﺖﺳﺍﺭ ﺎﮐ ﮦﺮﻤﯿﮐﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮦﺮﻤﯿﮐﮏﻣﺍﺭﻮﻨﯿﭘ ﮦﺮﻤﯿﮐﮎﻻ ﻦﯾﺪﻟﺍﻭ ﮦﺮﻤﯿﮐﭦﺅﺁ ﭦﺭﺎﭙﺳﺎﭘ ﮦﺮﻤﯿﮐﮧﺘﺳﺍﺭ ﺎﮐ ﮮﺮﻤﯿﮐﮦﺎﮕﻧ ﯽﮐ ﮮﺮﻤﯿﮐﭧﯿﺳ ﺶﯿﭘ ﮦﺮﻤﯿﮐﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﮦﺮﻤﯿﮐﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺭﻮﻟﻮﺳ ﮦﺮﻤﯿﮐﮧﻘﺣﻻ ﺎﮐ ﮮﺮﻤﯿﮐﻮﯾﻭ ﮦﺮﻤﯿﮐﺖﯿﺋﺮﻣ ﯽﮐ ﮮﺮﻤﯿﮐﻡﻭﺯ ﮦﺮﻤﯿﮐﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮮﺮﻤﯿﮐﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐﮧﻠﺻﺎﻓ ﺎﮐ ﮓﻨﭙﻠﮐ ﮦﺮﻤﯿﮐﭧﻔﺷ ﯽﻘﻓﺍ ﯽﮐ ﮮﺮﻤﯿﮐﻮﯾﻭ ﻑﺁ ﮉﻠﯿﻓ ﺲﻨﯿﻟ ﮦﺮﻤﯿﮐﻮﯾﻭ ﻑﺁ ﮉﻠﯿﻓ ﯽﻘﻓﺍ ﺲﻨﯿﻟ ﮯﮐ ﮮﺮﻤﯿﮐﻮﯾﻭ ﻑﺁ ﮉﻠﯿﻓ ﯼﺩﻮﻤﻋ ﺲﻨﯿﻟ ﮦﺮﻤﯿﮐﮦﺮﻤﯿﮐ ﺐﯾﺮﻗ ﮯﮐ ﮯﻠﺻﺎﻓ ﮓﻨﭙﻠﮐﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻝﺎﻌﻓ ﺮﭘ ﻢﯾﺮﻓ ﺱﺍ ﻮﺟ ﮦﺮﻤﯿﮐﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮯﻨﮕﻨﯾﺭ ﮯﮐ ﮯﻧﻮﻤﻧ ﮟﯿﻣ ﺕﺎﯿﮐﺮﺣ ﻮﺗ ﻮﮨ ﺎﮨﺭ ﺮﮐ ﺖﮐﺮﺣ ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﺐﺟ ،ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﻝﺎﻌﻓ ﯽﻟﺎﺧ ﺮﮔﺍ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻦﯾﺪﻟﺍﻭ ﺖﮐﺮﺣ ﮟﯿﻣ ﺲﺟ ﮦﺮﻤﯿﮐ ﮦﻭﻡﺎﺴﻗﺍ ﯽﮐ ﮮﺮﻤﯿﮐﭧﻔﺷ ﯼﺩﻮﻤﻋ ﯽﮐ ﮮﺮﻤﯿﮐCamera's ﺭﻮﺤﻣ ﯼﺰﮐﺮﻣﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ ﯽﮐ ﮮﺮﻤﯿﮐﮮﺮﻤﯿﮐﮮﺮﻤﯿﮐﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮯﺷ ﻞﺻﺍ ﻮﮐ ﺎﭩﯾﮈ ﻞﺻﺍ ﺎﯾ ،ﺎﭩﯾﮈ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﻑﺮﺻ ﻮﮐ ﮯﺷ ﮦﺪﺷ ﺺﯿﺨﺸﺗﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﯽﭘﺎﮐ ﻞﻣﺭﺎﻧ ﮦﺮﮩﭼ ﺎﯾ ﻞﻣﺭﺎﻧ ﮯﻧﻮﮐ ،ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﻑﺮﺻﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺐﯿﺗﺮﺗ ﺮﭘ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﻑﺮﺻﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﮯﻗﻼﻋ ﻑﺮﺻ ﮯﺳ ﻥﻭﺯ ﻡﺍﺪﻗﺍ۔ﮟﯿﮨ ﮯﺘﮑﺳ ﻝﻮﮭﮐ ﻮﮐ ﮏﯿﺑ ﯽﮨ ﺮﭘ ﮯﻧﻮﮨ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﺥﻮﺴﻨﻣﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﺭﻭﺍ ﺥﻮﺴﻨﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﯼﺭﺎﺟﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ ﺕﺎﯿﮐﺮﺣ ﮯﺋﻮﮨ ﮯﺗﺁ ﺲﭘﺍﻭ ﺮﭘ ﻢﯾﺮﻓ ﻞﺻﺍﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ ﻮﮐ ﻝﻮﯿﺑﯽﮔﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ ﺱﺍ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ (ﯼﮈ) ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﯾﮉﮨ ﺮﭘ ﮯﺷ ﮏﻠﺴﻨﻣﮯﮨ ﺍﻮﮨ ﻼﮭﮐ ﮯﺳ ﮯﻠﮩﭘ ﮏﯾﺍ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﻟﺎﭼ ﻮﮐ ﮒﻼﯿﺋﺍﮈ ﺮﭩﮑﯿﻠﺳ ﻞﺋﺎﻓﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﮟﯿﻣ ﺮﻈﻨﻣ/ﻦﺸﮑﯿﻠﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ/ﮦﺪﺷ ﮏﻨﻟCacheFile '‪%s‬' ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺕﺮﭘ ﮏﯾﺍ ﮟﯿﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﺳﺎﻣ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓﺎﭩﯾﮈ ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺮﭽﻣﺭﺁ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻢﭩﺴﺳﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﮉﮑﻨﻟ ﻮﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺮﯿﻐﺑ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮮﺮﮩﭼ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻥﻮﺑ ﮏﮨ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺮﭽﯿﻣﺭﺁ ﺮﯿﻏﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮏﮨ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﯽﺴﮐﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺲﭘﻮﻟ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗ%i ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮯﺸﻘﻨﯾﻭ ﻮﯿﮨﺩﺎﯾﺯ ﮯﺳﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ %s‬‪ ﯼﺮﭨ ﮈﻮﻧ ﻮﮐ %s‬‪ ﮈﻮﻧ‬%s‪ :ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ %s‬‪ ﯼﺮﭨ ﮈﻮﻧ ﻮﮐ %s‬‪ ﮈﻮﻧﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ '%s‬‪' ﮈﻮﻧ ﮟﯿﻤﮨﻭﺮﮔﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ '%s‬‪' ﻮﮐ '%s‬‪'ﮦﻭﺮﮔ ﮈﻮﻧﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮈﻮﻧ ﺎﮐ ﻢﺴﻗ %s‬‪ ﮟﯿﻣ '%s‬‪' ﯼﺮﭨ ﮈﻮﻧ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮈﻮﻧ ﺎﮐ ﻢﺴﻗ %s‬‪ ﮟﯿﻣ '%s‬‪' ﯼﺮﭨ ﮈﻮﻧ ‪%s‬ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮏﻠﺴﻨﻣ ﺎﯾ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺎﭩﯾﮈﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﯽﭨﺮﭘﺍﺮﭘ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻥﺍ ﭧﻠﺑﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﭧﮐﺎﺳ ﮟﯿﻣ ﮈﻮﻧ ﻥﺍ ﭧﻠﺑﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺮﯿﻐﺑ ﮯﮐ '%s‬‪' ﭧﭘ ﭦﺅﺁ ﺍﮌﻮﺟ ﮟﯿﻤﮨﻭﺮﮔ ﻮﮐ '%s‬‪' ﮈﻮﻧ ﭧﭘ ﻥﺍ ﻥﻭﺯﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺮﯿﻐﺑ ﮯﮐ '%s‬‪' ﭧﭘ ﻥﺍ ﺍﮌﻮﺟ ﮟﯿﻤﮨﻭﺮﮔ ﻮﮐ '%s‬‪' ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﻥﻭﺯﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻝﺎﺟ ﻮﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﯿﻤﻌﺗ ﺮﭘ ﻢﺧﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﮯﺷ ﺱﺍlib-linked ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﺮﭽﯿﻣﺭﺁﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻮﮔﻻ ﺮﭘ ﺮﭽﻣﺭﺁ ﺭﺯﻮﯾ ﯽﭩﻠﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﯿﺑ ﻮﮐ ﺲﭩﯿﻣﺭﺎﻓ 'ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ' ﺮﯿﻏﮯﺘﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﮯﻤﺸﭼﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ' ﻡﺎﻘﻣ ﭧﺴﯾﺭﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ NLA ﯽﮭﺑ ﯽﮭﺑﺍ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ(ﯽﺌﮔ ﯽﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ @ ﻞﺋﺎﻓ) ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﺋﺎﻓ ﯽﻧﺍﺮﭘﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻑﺎﺻ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﯽﮨ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﻠﺻﺍ ﻑﺮﺻ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺎﺻ ﻮﮐ '%s‬‪' ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮈﮉﯿﺒﻤﯾﺍﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻑﺎﺻ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﻑﺮﺻ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺎﺻ ﻮﮐ '%s‬‪' ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮦﺪﺷ ﮏﻨﻟﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻢﺴﻗ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺮﭽﯿﻣﺭﺁ ﺭﻮﻃ ﭧﯾﮉﯾﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﺪﻤﺠﻨﻣﯽﺘﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﺪﯿﻠﮐ ﺭﺪﻧﺍ ﮯﮐ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺭﺎﺘﻓﺭﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﭧﮑﯿﺠﺑﺁ ﮟﯿﻣ ﺲﯿﺑ ﺎﭩﯾﮈ ﻦﯿﻣ ﮫﺗﺎﺳ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺎﭩﯾﮈ ﮦﺪﺷ ﭻﻧﺎﺟﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻖﯿﻠﺨﺗ ﯽﻠﻘﺘﻨﻣﯽﺘﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﯽﻠﻘﺘﻨﻣ ﮯﺳ ﺪﯿﻠﮐ ﯼﺮﺧﺁ ﺎﯾ ﯽﻠﮩﭘﮏﯾﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺎﯾ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻋﻮﻤﺠﻣ/ﺮﻇﺎﻨﻣ ﮦﺩﺮﮐ ﮏﻨﻟ ﮮﺮﺳﻭﺩ ﮯﺴﺟ ﮯﮨ ﮦﺪﺷ ﮏﻨﻟ ﮏﯾﺍ ﻮﺗ ﺎﯾ ﮧﯾ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﯼﮈ ﯽﺋﺁ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻝﺎﺤﻟﺍ ﯽﻓﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻑﺭﺎﺻ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﯼﮈ ﯽﺋﺁﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﯼﮈ ﯽﺋﺁ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﯼﺮﯾﺮﺒﺋﻻ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﮯﺷ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑﮯﮨ ﮧﺼﺣ ﺎﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮧﯾ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﯼﮈ ﯽﺋﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﮞﻮﮩﺗ ﻞﻔﻘﻣﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻨﺸﮑﯿﻠﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﺰﯿﭼﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻑﺭﺎﺻ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ '%s‬‪' ﮯﺷ ﮯﺳ '%s‬‪' ﺮﻈﻨﻣ{r!} ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﮫﭽﮐ ﮟﯿﻣ ﮈﻮﻣﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﯽﻟﻭﮈ ﻮﺗ ﻮﮨ ﻞﻔﻘﻣ ﭧﯿﺴﻓﺁ ﻮﯾﻭ ﺐﺟﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﻧ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺎﭩﯾﮈ ﺮﭽﻣﺭﺁ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ۔ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺮﭘ ﺮﭽﻣﺭﺁ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻢﭩﺴﺳﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺮﭘ ﺯﺮﭽﻣﺭﺁ ﮉﮑﻨﻟ ﺮﯿﻐﺑ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍﮞﻮﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﯼﺮﺳﻭﺩ ﯽﺴﮐ ﻮﺟ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﻥﻮﺑ ﮯﯿﻟ ﮯﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﭨﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺁ ﮯﺳ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮟﯿﻣ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ ﯽﻧﻭﺮﯿﺑﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺷ ﮦﺪﯿﺷﻮﭘﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺷ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺮﯿﻏ ﺎﯾ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺎﭩﯾﮈ ﺎﯾ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻭﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺁ ﮯﺳ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮟﯿﻣ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻨﺸﮑﯿﻠﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺳﺍ ﮧﮑﻧﻮﯿﮐ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﺳ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ shaderfxs ﮯﻟﺍﻭ ﮯﻧﺁ ﮯﺳ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﮏﻨﻟ ﮟﯿﻣ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ shaderfxs ﮟﯿﻣ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﮕﻟ ﮟﯿﮩﻧ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﮦﻭﺮﮔ ﮈﻮﻧﺎﺘﮑﺳ ﮮﺩ ﮟﯿﮩﻧ ﻡﺎﺠﻧﺍ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑﮯﮨ ﺏﺎﯿﺘﺳﺩ ﺎﻨﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﻟﻮﺳ ﻖﺑﺎﻄﻣ ﻦﯿﻋ ﻑﺮﺻ ،ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﭦﻮﯿﮑﯿﺴﮑﯾﺍﮟﯿﮨ ﻞﻣﺎﺷ ءﺎﯿﺷﺍ ﻝﺎﺟ ﺮﯿﻏ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻤﻋﮟﯿﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺮﺑ ﮟﯿﻤﺴﻗ ﯽﮐ ﻞﺑ ﻁﻮﻠﺨﻣ ﮟﯿﻣ ﮯﺷ Curves ﯽﮨ ﮏﯾﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺮﺑ ﻮﮐ ﮟﯿﻤﺧ ﯼﺮﮑﭼ ﺮﯿﻏ ﺭﻭﺍ ﯽﺗﺍﺮﮑﭼ ﻁﻮﻠﺨﻣ ﮟﯿﻣ ﮯﺷ Curves ﯽﮨ ﮏﯾﺍﮯﮨ ﯽﮐ ﮯﺷ ﺲﮐ ﯼﮉﮨ ﮧﯾ ﮧﮐ ﺎﺘﮑﺳ ﻞﭼ ﮟﯿﮩﻧ ﮧﺘﭘ'‪%s‬' ﺎﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﮈﺮﮔ{:s} ﺱﻼﮐ ﮟﯿﻣ {:s} ﯽﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧlib '‪%s‬' ﺎﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧﺎﺘﮑﺳ ﮟﯿﮩﻧ ﮌﺍ ﻮﮐ ﮯﺷ ﯽﺴﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭﺎﺘﮑﺳ ﮟﯿﮩﻧ ﮌﺍ ﻮﺗ ﻮﮨ ﻞﻔﻘﻣ ﭧﯿﺴﻓﺁ ﻮﯾﻭ ﺐﺟﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﺎﯿﺗ ﺩﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ {s:} ﻡﻮﻠﻌﻣﺎﻧﯽﺘﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﻝﺎﺟ ﮯﺳ ﮯﺷ ﺞﯿﮐGPU ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﻮﮐﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﮟﯿﻣ '%s‬‪' ﻮﮐ '%s‬‪'ﮦﻭﺮﮔﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮯﺋﻮﮨ ﮯﺘﮨﺭ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﮟﯿﻣﻮﯾﻭ ﮦﺩﺮﮐ ﮏﻨﻟ ﻮﮐ ءﺎﯿﺷﺍﺎﺘﮑﺳ ﮟﯿﮩﻧ ﮌﻮﺟ ﮯﺳﻮﯾﻭ ﯽﮨ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮈﻮﻟ ﺎﭩﯾﮈ ﮉﮑﯿﺑﺎﺘﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﺩﻻﻭﺍ ﯽﻨﭘﺍ ﻮﮐ ﮮﺮﯿﺧﺫ ﮯﮐ ﮞﻮﯾﮉﮨﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ ﮯﺷ ﯽﻣﺎﻘﻣ ﯽﺴﮐﮯﺘﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﭧﻨﻤﮕﯿﺳﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺲﮑﻣ ﻮﮐ ﺰﻤﭩﺋﺁ ﻝﮈﺎﻣ ﻥﺎﻧ/ﻝﮈﻮﻣﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮧﺑﻮﻠﻄﻣﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺮﭘﻭﺍ ﮯﺳ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﺕﺭﻭﺮﺿ ﯽﮐ ﺎﭩﯾﮈ ﻞﺻﺍﺎﺘﮑﺳ ﮪﮍﺑ ﮟﯿﮩﻧ ﮯﮔﺁ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﻣﺭﺎﻔﯾﮈ ﻥﺎﻧﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮟﯿﻣ '%d‬‪' ﮯﺳ '%d‬‪' ﺲﮑﯾﮉﻧﺍ ﻮﮐ ﮧﻋﻮﻤﺠﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮯﮔﺁ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺛﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮯﮔﺁ ﮯﺳ ﺮﺧﺁ ﮯﮐ ﺖﺳﺮﮩﻓ ﻮﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮯﮔﺁ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮯﮔﺁ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﺖﺳﺮﮩﻓ ﻮﮐ ﺭﺎﮐ ﻢﯿﻣﺮﺗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺮﻈﻨﻣ ﻒﻠﺘﺨﻣ ﻮﮐ ﯽﭩﭘﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﻥﺎﻧ ﻮﮐ ﯽﭩﭘﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﮕﯾﻮﯿﻧ ﮦﺮﻤﯿﮐ ﮯﺳ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺮﯿﻏ ﺎﯾ ﯼﺮﯾﺮﺒﺋﻻ ﯽﻧﻭﺮﯿﺑ ﯽﺴﮐﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﮕﯾﻮﯿﻧ ﻮﮐ ﮯﺷ ﯽﺴﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﮕﯾﻮﯿﻧ ﺮﭘ ﮯﻧﻮﮨ ﻞﻔﻘﻣ ﭧﯿﺴﻓﺁ ﻮﯾﻭ‬%s‪ :ﯽﺘﮑﺳ ﺎﺟ ﯽﻟﻮﮭﮐ ﮟﯿﮩﻧ ﻞﺋﺎﻓ %s‬‪ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﻟﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﯽﺌﻧ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ؟ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﯽﺌﻧ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ ﻢﻈﻧ ﺎﮐ ﻦﺟ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻥﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ '%.240s‬‪' ﯼﺮﯾﺮﺒﺋﻻ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ'%s‬‪' :ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﯿﭘ ﻮﮐ ﻞﺋﺎﻓ ﻖﻠﻄﻣ...ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﯿﭘ ﻮﮐ ﺰﺠﯿﻣﺍ ﻮﯾﻭ ﯽﭩﻠﻣ ﮯﺳ ﺎﭩﯾﮈ ﻡﺎﺧ ﻝﺎﺤﻟﺍ ﯽﻓ...ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﯿﭘ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮦﺪﺷ ﻞﺋﺎﭨ ﮯﺳ ﺎﭩﯾﮈ ﻡﺎﺧ ﻝﺎﺤﻟﺍ ﯽﻓﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﭧﻨﯿﭘ ﻮﮐ ﮎﻭﺮﭩﺳﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺴﯿﭘ ﺮﯿﻐﺑ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺴﯿﭘ ﺮﯿﻐﺑ ﮯﮐ ﺩﺍﻮﻣlibdata ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺶﯿﭘﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺶﯿﭘ ﺎﭩﯾﮈ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﮈﻮﻣ ﮏﯾﻮﭨ ﮯﻠﮩﭘ ،ﺎﺘﮑﺳ ﺎﺟ ﻼﯿﮑﮬﺩ ﮟﯿﮩﻧ ﮯﭽﯿﻧ ﻮﮐ ﻡﺍﺪﻗﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﭧﯾﻮﭨ ﻮﮐ ﻡﺍﺪﻗﺍ ﮯﮐ ﯽﭩﭘﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣﻮﯾﻭ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﺮﮐﺭﺎﻣ‪%s‬ '‪%s‬' ﺎﺘﮑﺳ ﮪﮍﭘ ﮟﯿﮩﻧ: ‪%s‬'‪%s‬' ﺎﺘﮑﺳ ﮪﮍﭘ ﮟﯿﮩﻧ: ‪%s‬'‪%s‬' ﺎﺘﮑﺳ ﮪﮍﭘ ﮟﯿﮩﻧ: ‪%s‬ﻼﭼ ﮧﺘﭘ ﺎﮐ ﺭﺍﺮﮑﺗ :ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﭘ ﻥﺍﮯﮨ ﮟﯿﮩﻧ ﭧﭘ ﻥﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﯽﭩﭘ :ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﭘ ﻥﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﻮﮐ '%s‬‪' ﯼﺮﯾﺮﺒﺋﻻ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﮟﯿﻣ '%s‬‪' ﻞﺋﺎﻓ ﺐﮐﺮﻣ ﮦﺩﻮﺟﻮﻣ ﻮﮐ '%s‬‪' ﯼﺮﯾﺮﺒﺋﻻﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﭩﮨ ﮟﯿﮩﻧ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺎﯾ ﮦﺪﺷ ﮏﻨﻟ ﻮﮐ ﮯﺷ ﯽﺴﮐﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻥﺍ ﭧﻠﺑ{} :ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﻑﺎﺻﻭﺍ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺲﭘﻮﻟ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﺶﯿﻣﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﺲﭘﻮﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ﺶﯿﻣﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺲﻟﻮﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﺶﯿﻣﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺎﯾﺯ ﮯﺳ ﺶﯿﻣﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﺲﻟﻮﭘ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﺳ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﮐ ﻥﺍ ﭧﻠﺑﺎﺘﮑﺳ ﺎﭩﮨ ﮟﯿﮩﻧ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﯽﺋﻮﮐ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﮉﻨﯾﺭﺎﺘﮑﺳ ﮟﯿﮩﻧ ﺮﯿﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻊﻄﻘﻨﻣ ﺩﺪﻌﺘﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﮒﻼﭩﯿﮐ ﯽﮐ ﮞﻮﺛﺎﺛﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﻅﻮﻔﺤﻣ ﮯﮐ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑﮯﮨ ﮟﯿﮩﻧ ﺮﯾﺮﺤﺗ ﻞﺑﺎﻗ %s‬‪ ﮧﺘﺳﺍﺭ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨﮯﮨ ﮟﯿﮩﻧ ﺮﯾﺮﺤﺗ ﻞﺑﺎﻗ %s‬‪ ﮧﺘﺳﺍﺭ ،ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﺮﯾﻮﺼﺗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﺴﻨﯾﻮﮑﯿﺳ ﺕﺮﭘ ﯽﭩﻠﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﻢﭩﺴﺳ ﮧﺛﺎﺛﺍ ﻮﮐ (%s‬‪) ﻞﺋﺎﻓ ﻡﺎﻋﮯﮨ ﮟﯿﮩﻧ ﺮﯾﺮﺤﺗ ﻞﺑﺎﻗ %s‬‪ ﮧﺘﺳﺍﺭ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮓﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮓﻟﺍ ﻮﮐ ﮟﯿﻤﺧ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﺘﺳﺍﺭ ﻖﻠﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏﮯﮨ ﺎﺘﻨﺑ ﻞﮑﯿﺋﺎﺳ ﮏﯾﺍ ﺡﺮﻃ ﺱﺍ ،ﮯﮨ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐ ﻖﻠﻌﺗ ﺎﮐ ﮯﺷ ﮧﮐ ﮞﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﻮﮐ ﮧﻋﻮﻤﺠﻣ-ﻝﺎﺜﻣﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﺘﺳﺍﺭ ﺭﺍﺩ ﮧﺘﺷﺭ ﮫﺗﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﭦﻼﺳ ﺮﯿﻐﺑ ﮯﮐ ﻦﺸﮑﯾﺍ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗﺎﺘﮑﺳ ﻡﻮﮭﮔ ﮟﯿﮩﻧﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﯿﺴﻘﺗ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ‪%s‬' ﺭﻭﺍ '‪%s‬' ﮯﮔ ﮟﯿﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﭧﻓ ﺮﭘ ﮞﻮﮩﮕﺟ ﯽﺌﻧ ﯽﻨﭘﺍ ﮞﻮﻧﻭﺩ ﺎﯾ ﮏﯾﺍ ﮧﮑﻧﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭩﭘ ﻥﺍ ﮯﮐ ﭧﮐﺎﺳ ﭧﭘ ﻥﺍ ﯽﭩﻠﻣﯽﮔ ﮟﯿﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﭧﻓ ﺮﭘ ﮞﻮﮩﮕﺟ ﯽﺌﻧ ﯽﻨﭘﺍ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮯﮔ ﮟﯾﺮﮐ ﭗﯿﻟﺭﻭﻭﺍ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﺮﭘ ﮞﻮﮩﮕﺟ ﯽﺌﻧ ﯽﻨﭘﺍ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮯﮨ ﮟﯿﮩﻧ ﮍﺟ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﮐ ﺱﺍ ﻮﺟ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻥﺍ ﻮﮐ ﻦﺸﮑﯿﻠﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﮯﺷ ﺎﯾ ﮯﺷ ﯽﺋﻮﮐ ﻦﯾﺪﻟﺍﻭ ﺭﻮﻄﺑ ﮟﯿﻣ ﯼﺮﭨ ﺮﻨﺋﻻ ﭦﺅﺁ ،ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﮏﻨﻟ ﮯﺳ ﺎﭩﯾﮈ ﮯﺷ ﺎﯾ ﮯﺷ ﺲﮐ ﮯﺳﺍ ﮧﮐ ﮯﮨ ﮟﯿﮩﻧ ﺢﺿﺍﻭ ﮧﯾ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﯽﺋﺍﻭﺭﺭﺎﮐﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﮯﺳ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﮏﻨﻟ ﮮﺮﺳﻭﺩ ﻮﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣﮯﮨ ﮟﯿﮩﻧ ﯽﻟﺎﺧ ﻝﺎﺜﻣ ﺎﯾ ﮧﻋﻮﻤﺠﻣ ،ﺮﻈﻨﻣ ﯽﺋﻮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﯼﺮﭨ ﺮﻨﺋﻻ ﭦﺅﺁ ،ﮯﺌﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﮯﺳﺍ ﮯﺳ ﺲﺟ ﮯﮨ ﯽﻟﺎﺧ ﻝﺎﺜﻣ ﺎﯾ ﮧﻋﻮﻤﺠﻣ ،ﺮﻈﻨﻣ ﺎﺳ ﻥﻮﮐ ﮧﮐ ﮯﮨ ﮟﯿﮩﻧ ﺢﺿﺍﻭ ﮧﯾ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﮯﺷ ﺎﯾ ﮯﺷ ﯽﺋﻮﮐ ﻦﯾﺪﻟﺍﻭ ﺭﻮﻄﺑ ﮟﯿﻣ ﯼﺮﭨ ﺮﻨﺋﻻ ﭦﺅﺁ ،ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﮏﻨﻟ ﮯﺳ ﺎﭩﯾﮈ ﮯﺷ ﺎﯾ ﮯﺷ ﺲﮐ ﮯﺳﺍ ﮧﮐ ﮯﮨ ﮟﯿﮩﻧ ﺢﺿﺍﻭ ﮧﯾ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﺩﺍﻮﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﮯﺷ ﮯﺳ '%s‬‪'ﻮﯾﻭ ﺎﯾ ﮧﻋﻮﻤﺠﻣ ﮏﻠﺴﻨﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﮯﺳ '%s‬‪' ﮯﺷ ﮦﺪﺷ ﮏﻨﻟ ﮮﺮﺳﻭﺩ ﯽﺴﮐ ﻮﮐ '%s‬‪' ﺰﯿﭼﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﺩﺍﻮﻣ ﮯﺳ ﺎﭩﯾﮈ ﭧﮑﯿﺠﺑﺁ ﮏﻠﺴﻨﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ '%s‬‪' ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮯﺳ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮏﻨﻟ ﭧﺋﻻﮯﮨ ﮟﯿﮩﻧﻮﯾﻭ ﯽﺋﻮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﯼﺮﭨ ﺮﻨﺋﻻ ﭦﺅﺁ ،ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳﻮﯾﻭ ﺲﮐ ﮯﺳﺍ ﮧﮐ ﮯﮨ ﮟﯿﮩﻧ ﺢﺿﺍﻭ ﮧﯾ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻥﺍ ﻮﮐ '%s‬‪' ﮯﮐ ﺎﯿﻧﺩ'%s‬‪' ،ﺎﺘﮑﺳ ﮟﯿﮩﻧ ﻝﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ ﯼﺩﺍﺮﻔﻧﺍﺎﭩﯾﮈ ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺮﭽﻣﺭﺁ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺮﭽﻣﺭﺁ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻢﭩﺴﺳ(ﮟﯿﮩﻧ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ ﯽﺋﻮﮐ) ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮈﻮﻣ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﻮﮐ ﺭﮉﻨﯾﺭ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﻔﺻﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﮩﭼ ﻻﺍﻭ ﺎﯾﺮﯾﺍ ﻭﺮﯾﺯﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﯼﮉﮨ ﯽﻟﺍﻭ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﻔﺻﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑ ﮫﺘﻨﯿﻟ ﻭﺮﯾﺯﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺞﯾﺍ ﮫﺘﻨﯿﻟ ﻭﺮﯾﺯﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻖﯾﺪﺼﺗ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﯼﮉﮨ ﮯﮐ ﮒﺭ ﮦﺪﺷ ﺍﺪﯿﭘ ﺮﯿﻐﺑﺎﺘﮑﺳ ﮫﮑﻟ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﻣﺭﺎﻓ ﺕﺎﯿﮐﺮﺣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺱﻮﻨﯿﮐﻞﻣﺭﺎﻧ ﺱﻮﻨﯿﮐﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺱﻮﻨﯿﮐﮟﯿﺤﻄﺳ ﯽﮐ ﺱﻮﻨﯿﮐﮮﺭ ﺲﮑﯾﺍ ﺱﻮﻨﯿﮐﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮈﺮﮔ ﺱﻮﻨﯿﮐﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻝﺎﺟ ﺱﻮﻨﯿﮐﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ ﭗﯿﮐﻢﺴﻗ ﯽﮐ ﻞﻓ ﭗﯿﮐﭦﺭﺎﭩﺳﺍ ﭗﯿﮐﺲﭙﯿﮐﻢﺴﻗ ﯽﮐ ﺲﭙﯿﮐﻝﻮﺴﭙﯿﮐﺎﻧﮍﮑﭘﺏﺎﺴﺘﻧﺍ ﺮﭽﭙﯿﮐﻢﭩﺋﺁ ﺏﺎﺴﺘﻧﺍ ﺮﭽﭙﯿﮐﮧﻠﺻﺎﻓ ﺮﭽﭙﯿﮐﮟﯾﺮﮐ ﮧﻀﺒﻗ ﺮﭘ ﺝﺍﺮﺧﺍﮟﯾﺮﮐ ﺮﭽﭙﯿﮐ ﮧﻄﺳﺍﻮﻟﺎﺑﺰﻤﭩﺋﺁ ﺮﭽﭙﯿﮐﮉﻟﺭﻭ ﺮﭽﭙﯿﮐﮟﯿﭽﻨﯿﮭﮐ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﭩﯾﮉﯾﺍﮟﯿﭽﻨﯿﮭﮐ ﺮﯾﻮﺼﺗ ﯽﮐ ﯽﮐﮍﮭﮐ ﺭﮉﻨﯿﻠﺑ ﯼﺭﻮﭘﮟﯾﺮﮐ ﮧﻀﺒﻗ ﺮﭘ ﯽﮐﮍﮭﮐ ﯼﺭﻮﭘ(ﺱﻮﮭﭨ) ﻦﺑﺭﺎﮐﮯﺘﮔﻞﻧﮈﺭﺎﮐﯽﺘﻨﮔ ﯽﮐ ﮞﻮﻧﺮﮭﺟﻻﺪﻨﮬﺩ ﮉﯿﮑﺳﺎﮐﺎﻧﺮﮭﺟ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺲﯿﮐﺱﺎﺴﺣ ﺲﯿﮐﺰﭽﯿﻣ ﺱﺎﺴﺣ ﺲﯿﮐ ﻑﺮﺻﭧﺳﺎﮐﻥﺮﺋﺁ ﭧﺳﺎﮐﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﺳﺎﮐﻭﮉﯿﺷ ﭧﺳﺎﮐﺲﮑﭩﺳﺎﮐ ﻭﮉﯿﺷ ﭧﺳﺎﮐﮟﯾﺮﮐ ﭧﺳﺎﮐ ﻞﮑﺷ ﭧﺋﻻ ﭦﺎﭙﺳﺍ ﻊﺑﺮﻣﮟﯿﻟﺍﮈ ﮟﯿﻋﺎﻌﺷ ﮯﺳ ﺮﭘﻭﺍ ﮯﮐ ﺢﻄﺳﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﺕﺎﻣﻮﻠﻌﻣ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﭧﮨ ﺮﮨ ﺭﻭﺍ ،ﮟﯿﻟﺍﮈ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻑﺪﮨ ﻮﮐ ﮞﻮﻋﺎﻌﺷ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﮟﯿﻟﺍﮈ ﮟﯿﻋﺎﻌﺷ ﺮﭘ ﮯﺷ ﻝﺎﻌﻓ ﮯﺳ ﮮﺮﺠﻨﭘﮒﻼﭩﯿﮐID ﮒﻼﭩﯿﮐﺮﭩﮑﯿﻠﺳ ﮒﻼﭩﯿﮐﻡﺎﻧ ﮦﺩﺎﺳ ﮒﻼﭩﯿﮐUUID ﮒﻼﭩﯿﮐﺎﺘﮑﺳ ﺎﺟ ﺍﮌﻮﮭﭼ ﮟﯿﮩﻧ ﺭﺪﻧﺍ ﮯﻨﭘﺍ ﻮﮐ ﮒﻼﭩﯿﮐﮯﮨ ﺎﯿﮔ ﺎﮭﮐﺭ ﺮﭘ ﺢﻄﺳ ﻦﯾﺮﺗ ﯽﻠﻋﺍ ﯽﮨ ﮯﻠﮩﭘ ﮒﻼﭩﯿﮐﮯﮨ ﺍﻮﮨ ﺎﮭﮐﺭ ﺭﺪﻧﺍ ﮯﮐ ﮒﻼﭩﯿﮐ ﺱﺍ ﯽﮨ ﮯﻠﮩﭘ ﮒﻼﭩﯿﮐﮒﻼﭩﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﺌﻧﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺱﺍﮦﺮﻣﺯﻡﻭﺭ ﻞﻤﭩﯿﮐﮎﺭﻼﮐ ﻞﻤﭩﯿﮐﻡﻭﺭ ﻞﻤﭩﯿﮐﮟﯿﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﻮﮨ ﺐﺋﺎﻏ ﺎﯾ ﮯﻧﻮﮨ ﺮﮨﺎﻇ ﮮﺮﮩﭼ ﮯﮐ ﮯﺷ ﻝﺎﺟ ﮏﯾﺍ ﺪﻌﺑ ﮯﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭﮟﯿﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺍﺮﮨﺩ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﯽﻘﻓﺍ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯿﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺍﺮﮨﺩ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﮈﺭﻮﺑ ﺮﮑﯿﭼ ﻮﮐ ﺮﯾﻮﺼﺗﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻮﮐ ﻝﺎﻤﻋﺍﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﺮﭽﯿﻣﺭﺁﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﻢﺧﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﮟﯿﻤﺧﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﯽﻠﻌﺟﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﭧﺋﻻﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﺏﻭﺮﭘ ﭧﺋﻻﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﯼﺩﺎﻣﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﺶﯿﻣﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﻡﺎﻈﻧ ﮯﮐ ﮦﺭﺫﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﮈﺅﻼﮐ ﮧﻄﻘﻧﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ (ﺪﯿﻠﮐ 'A') ﻝﺁ ﭧﮑﯿﻠﺳ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮯﻧﻮﮨ ﺩﻮﺟﻮﻣ ﻦﺸﮑﯿﻠﺳﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﺮﮑﯿﭙﺳﺍﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﯽﺤﻄﺳ(ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ 'Tab' / 'Ctrl-Tab') ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻨﻟﻮﮭﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﻮﮐ ﺐﯿﭨﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﻢﺠﺣﺲﮑﭩﺳﺎﮐﺎﮩﮔ(ﯽﭩﻟﺍ) ﺎﮩﮔ(ﯽﭩﻟﺍ) ﺎﮩﮔﻢﺧ ﯽﭨﻮﯿﮐﺮﭩﮑﯿﻓ ﯽﭨﻮﯿﮐﮏﺳﺎﻣ ﯽﭩﯾﻮﯿﮐﺝﺭ ﯽﭨﻮﯿﮐﯽﻠﯾﻭ ﯽﭨﻮﯿﮐﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﭦﻭﺎﮐﺭ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ،ﯽﺘﻨﮔ ﯽﮐ ﺖﮕﻧﺭ ﯽﭩﯾﻮﯿﮐ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﺎﯿﻧﺩﯽﺑ ﯽﺳﮈﻮﻣ ﻞﯿﺳﺭﻮﺷ ﻞﯿﺳﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺳﻢﺴﻗ ﯽﮐ ﻞﯿﺳﮯﮨ ﺎﻧﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﻞﯿﺳﺲﯿﺴﻠﯿﺳﭧﻨﻤﯿﺳﺰﮐﺮﻣﺰﻨﺟﺭﺎﻣ ﻒﯿﺳ ﻡﺍﺪﻗﺍ ﺮﭩﻨﯿﺳﻥﺮﺘﺧﺍ ﯽﻄﺳﻭﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭩﻨﯿﺳﺰﻨﺟﺭﺎﻣ ﻒﯿﺳ ﻞﭩﺋﺎﭨ ﺮﭩﻨﯿﺳﺰﮐﺮﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐﻮﯾﻭ ﯽﻤﻟﺎﻋﺰﮐﺮﻣ ﺎﮐ ﺱﺎﻣﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺭﻭﺍ ﻑﺁ ﻝﺎﻓ ،ﺰﮐﺮﻣ ﺎﮐ ﮏﮨﺰﮐﺮﻣ ﺎﮐ ﮮﺮﮩﭼ ﺱﺍﺰﮐﺮﻣ ﺮﭘ ﻢﯾﺮﻓﭧﻨﺋﺍﻮﭘ ﺮﭩﻨﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ/ﮯﻨﻣﻮﮭﮔﻦﺘﻣ ﯼﺰﮐﺮﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﺱﺍ ،ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﭻﯿﺑ ﻮﮐﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐﮟﯿﮭﮐﺭ ﮟﯿﻣ ﭻﯿﺑ ﻮﮐ ﭧﯿﺴﻓﺁ ﻞﻔﻗ ﻮﯾﻭﻮﮨ ﮟﯿﻣ ﭻﯿﺑ ﮯﮐﻮﯾﻭ ﺮﺳﺮﮐ ﮧﮐﺎﺗ ﮟﯿﮭﮐﺭ ﮟﯿﻣ ﻥﺎﯿﻣﺭﺩ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﺯﻮﮐﺮﻣ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﯽﺋﺍﺮﮩﮔ-Z ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ ﻮﮐ ﺮﻈﻨﻣﺯﺎﯾﺮﯾﺍ ﻒﯿﺳ ﭧﮐ ﺮﭩﻨﯿﺳﺰﮐﺍﺮﻣﺮﭩﯿﻣ ﯽﭩﻨﯿﺳﺭﺎﮐﺎﻨﻠﯿﺑ ﯼﺰﮐﺮﻣﻥﺯﻭ ﻢﭩﻨﯿﺳﺮﯿﺠﻧﺯﺭﺎﻤﺷ ﮧﻠﺴﻠﺳﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﯿﺠﻧﺯﮮﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ ﮯﮐ ﺮﯿﺠﻧﺯﭧﯿﺴﻓﺁ ﮧﻠﺴﻠﺳﺢﯿﺟﺮﺗ ﯽﮐ ﮧﻠﺴﻠﺳﮓﻨﻠﯿﮑﺳ ﻦﯿﭼﮧﻠﺻﺎﻓ ﮧﻌﯾﺭﺬﺑ ﺮﯿﺠﻧﺯﯽﺘﻨﮔ ﯽﮐ ﻦﯿﭼ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ N ﯽﻠﮩﭘﮯﮨ ﺎﺗﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﻡﺎﻘﻣ ﯽﮐ ﻑﺪﮨ ﮧﻠﺴﻠﺳﮯﮨ ﺎﺗﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﻑﺪﮨ ﮧﻠﺴﻠﺳﺎﻧﺎﮕﻟ ﺮﯿﺠﻧﺯﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺮﯿﺠﻧﺯﮟﯾﺮﯿﺠﻧﺯ(ﺱﻮﮭﭨ) ﮎﺎﭼﻥﺎﮑﻣﺍ ﺎﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷ ﮯﮐ ﻞﺑ ﺎﯾ ﮧﻄﻘﻧ ﺮﮨ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍﺎﮔ ﮯﺋﺎﺟ ﺭﺰﮔ ﮯﺳ ﯽﻟﺎﺟ ﮦﺭﺫ ﮧﮐ ﮯﮨ ﻥﺎﮑﻣﺍﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺲﯿﮐﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﯽﭩﭘﻮﯾﻭ ﺎﮐ ﯽﻠﯾﺪﺒﺗﺰﺋﺎﺳ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳ ﯼﻭﻮﯾﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮭﮐﺩ ﮯﺴﯿﮐ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﮯﺳﺍ ﮧﮐ ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮯﺳﺍ ﺎﯾ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻒﺻﻭ ﯼﺩﺎﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮯﺷ ﯽﺴﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﻨﯿﭼ ﻮﯿﻠﺑﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮏﻤﭼﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺵﺮﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﻠﯿﮑﺳﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺲﯿﮐ ﺎﮐ ﻡﺎﻧ ﺮﮨﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻠﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﺳﺍﺮﭩﻨﮐ(ﭧﯿﻠﻓ or ﻝﻮﮔ) ﮈﻮﻣ ﺲﭙﯿﮐ ﻢﺧ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺖﻤﺳ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﻦﯿﻣﻭﮈ ﮯﮐ ﻦﭘﻭﺮﺨﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﻣﺍﻮﻋ ﮯﮐ ﺱﮈﻮﻧ ﺭﮉﯿﺷ ﺲﮑﻣ ﺭﻭﺍ ﺱﮈﻮﻧ ﺲﮑﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻦﭘﻻﺪﻨﮬﺩ ﯽﻟﺪﻨﮬﺩ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩ ﮯﮐ ﺯﺎﯿﭘﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﯾﻭﺭ ﮯﮐ ﺅﺎﮩﺑ ﮟﯿﻣ ﯽﻠﻘﻧﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮈﻮﮐ ﺮﭩﮑﯾﺮﮐ ﭧﻧﻮﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﮕﺟ ﯽﮐ ﭧﻧﻮﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﻨﯿﭼ ﻦﯾﺮﮔﮯﮨ ﺎﺗﻮﮨ ﺝﺭﺎﺧ ﮯﺴﯿﮐ ﻝﺎﯿﺳ ﮧﮐ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺏﺎﺴﺘﻧﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﺮﯿﺧﺫ ﮯﺴﯿﮐ ﻮﮐ ﻒﺻﻭ ﮓﻧﺭ ﮧﮐ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺖﮕﻧﺭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ/ﺖﮕﻧﺭ ﯽﮐ ﮎﻭﺮﭩﺳﺍﻦﮑﯿﺋﺁ ﮦﻭﺮﮔ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺕﺮﭘﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻒﺻﻭ ﯼﺩﺎﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﻤﺳ ﯽﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮯﺷ ﯽﺴﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐ3D ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺅﺎﻤﮭﮔ ﻞﯾﮉﯾﺭ ﮯﮐ ﮞﻮﺤﻄﺳ ﻝﺎﺟﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﺰﯾﺮﮐ ﯼﺩﺎﯿﻨﺑﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻒﺻﻭ ﯼﺩﺎﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮯﺷ ﯽﺴﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐﻮﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮯﺳ ﻢﻠﻗ ﮏﻓﺍﺮﮕﯿﻠﯿﮐ ﮎﻭﺮﭩﺳﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﺮﯿﮑﻟ(ﯼﮍﮕﺑ) ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﻨﯿﭼ ﺥﺮﺳﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺘﭘﺮﺘﻨﺳﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﻣﺎﻤﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ W ﯼﻭﻮﯾ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺑ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻭﺮﮐﺭﺎﻣ ﻡﺎﻤﺗ ﮯﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﻝﺁﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﮐﺭﺎﻣ ﮓﻨﮑﯾﺮﭨ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﭨﺭﻮﭘﺭ ﯽﺋﺮﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﻟﺎﮐ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯾﺭﺪﻗ ﯽﮐ ﺖﺧﺎﺴﯾﻭ ﻮﯿﮐﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﻧﺎﻤﯿﭘ ﺎﯾ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﺎﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍﮮﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﺭﮈﺭﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﺮﻨﺋﻻ ﭦﺅﺁ ﺮﭩﯾﮉﯾﺍ ﮧﯾ ﺐﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﯽﮨ ﺐﺗ ﻮﮐ ﺰﺒﯿﭨﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﻤﻋ ﻝﺎﻌﻓ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻥﺯﻭ ﻝﻮﯿﺑ ﮯﮐ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﮯﺸﯿﮐ ﯽﻠﻘﻧﮯﭽﻧﺎﺟ ﺪﻌﺑ ﮯﮐ ﺮﺒﻤﻧ ﭧﯿﺳ ﯽﮐ ﮞﻭﺮﺳﻭﺩ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﯾﺮﮐ ﯽﮐ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﯾﺮﮐ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺖﻤﺳ ﯽﮐ ﻥﺍ ﮯﮐﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﭩﯾﮈ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﮟﯿﻤﺧ(ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻡﺩ ﺭﻭﺍ ﺮﺳ) ﮯﮨ ﯽﺗﺮﮐ ﮦﺭﺎﺷﺍ ﺮﯿﺠﻧﺯ ﮏﯾﺍ ﯽﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﻤﺳ ﺱﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﮈﺭﺁ ﮯﻠﭙﺳﮈ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮯﭽﻧﺎﺟ ﺪﻌﺑ ﮯﮐ ﺮﺒﻤﻧ ﭧﯿﺳ ﯽﮐ ﮞﻭﺮﺳﻭﺩ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﺮﺛﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﻟﺎﺣ ﮎﻻ ﯽﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮫﭽﮐ ﺎﯾ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﻟﺎﺣ ﮎﻻ ﯽﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﻡﺎﻤﺗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺵﺮﺑ ﺖﻓﺎﺜﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﺳﺎﻣ ﻦﺸﮑﯿﻠﺳ ﮟﯿﻣ ﮈﻮﻣ ﭧﭙﻠﮑﺳﺍ ﺯﻭﺮﮐﮯﭽﻧﺎﺟ ﺪﻌﺑ ﮯﮐ ﺮﺒﻤﻧ ﭧﯿﺳ ﯽﮐ ﮞﻭﺮﺳﻭﺩ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﻮﮐ ﺖﺳﺮﮩﻓ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ(ﮟﯿﮨ ﻞﻣﺎﺷ ﺰﯿﮐ ﭗﭨ ﺭﻭﺍ ﭦﻭﺭ) ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﺕﺍﺭﺫ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﺷ ﮟﯿﻣ ﺭﻮﻃ ﮦﺩﻮﺟﻮﻣﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮈﻮﻣ ﮦﺩﻮﺟﻮﻣ • ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﮑﯿﺠﺑﺁ ﮟﯿﻣ ﮈﻮﻣ ﮦﺩﻮﺟﻮﻣ Ctrl ۔ﮟﯾﺮﮐﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮎﻭﺮﭩﺳﺍ the ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﭧﯿﺳ ﻦﺋﻻﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍGrease Pencil ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍﺮﯾﻮﺼﺗ of the ﺰﺋﺎﺳ the ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺰﻠﯿﻧ ﺐﻤﮭﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺰﻠﯿﻧ ﺐﻤﮭﺗ ﮟﯿﻣ ﻞﺣﺍﺮﻣ ﺩﺮﺠﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻦﭘﻭﺮﺨﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﮟﯿﻤﺧﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮧﻘﯾﺮﻃ ﯽﻠﻘﻧ ﯼﺩﺎﯿﻨﺑﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺐﯿﭨ ﮧﻘﻠﻌﺘﻣ ﺮﭘ ﮯﻧﺮﮐ ﮏﻠﮐ ﺮﭘ ﺰﻨﮑﯿﺋﺁ ﺎﭩﯾﮈ ﺮﻨﺋﻻ ﭦﺅﺁﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺐﺨﺘﻨﻣ ﮯﺳ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﺮﭩﮑﯿﻔﻧﺍ ﮟﯿﻣ ﻦﭘﻭﺮﺨﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﻝﺎﯿﺳ ﮟﯿﻣ ﻦﭘﻭﺮﺨﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﺪﻗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺱﺭﻮﺳ ﺎﭩﯾﮈ ﯽﺋﺮﻣ ﮟﯿﻣ ﭧﯿﺷﮉﯾﺮﭙﺳﺍﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺲﮐ ﻦﺸﯾﺮﭘﺁ ﮧﮐ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺐﺳﺎﻨﺗ ﻡﻭﺯ ﮯﮐ ﻮﯾﻮﯾﺮﭘ ﺮﺴﻨﯾﻮﮑﯿﺳﺎﯿﮔ ﻝﺪﺑﺐﺨﺘﻨﻣ ﮦﺪﺷ ﻞﯾﺪﺒﺗﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﭧﺠﯾﻭ ﺭﻭﺍ ﺲﭩﻧﻮﻓ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮞﻮﻄﻘﻧ ﺭﻭﺍ ﮞﻮﻨﺋﻻ ،ﮞﻮﮐﺎﺧ ﮯﮐ ﭧﯿﺠﯾﻭ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍﮯﮨ ﯽﺗﻮﮨ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﮯﻨﻟﻮﮭﮑﯾﻭ ﻮﯾﮯﺳ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻥﻮﯿﺳ ﯽﮐ ﮮﺭﺎﻨﮐﻞﻨﯿﭼ‬%d‪ ﻞﻨﯿﭼ(ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﺭﻮﯿﺋﺍﺭﮈ ﻑﺮﺻ) ﺭﻮﯿﺋﺍﺭﮈ ﻞﻨﯿﭼﮦﻭﺮﮔ ﻞﻨﯿﭼﮓﻧﺭ ﮯﮐ ﮦﻭﺮﮔ ﻞﻨﯿﭼﺪﯿﻠﮐ ﯽﮐ ﻞﻨﯿﭼﺲﮐﺮﭩﯿﻣ ﻞﻨﯿﭼﮏﯿﭘ ﻞﻨﯿﭼﻞﻨﯿﭼ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺎﭩﯾﮈ ﺯﺍﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﯼﮉﮨ ﮟﯿﻣ ﺯﻮﭘﯽﮔ ﮯﺋﺎﺟ ﯽﭨﺎﮐ ﯽﭩﭘ ﮟﯿﻣ ﺲﺟ ﻞﻨﯿﭼ ﮦﻭﻞﻨﯿﭼ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻮﮐ ﯽﭩﭘ ﺱﺍﺕﺍﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﻞﻨﯿﭼﺰﻠﻨﯿﭼﺰﻠﻨﯿﭼ ﮯﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻠﭙﺳﮈﺰﻠﻨﯿﭼ ﮯﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐﺰﻠﻨﯿﭼ ﮯﮐﻮﯾﻭ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻠﭙﺳﮈﺰﻠﻨﯿﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﻡﺍﺮﮔﻮﭩﺴﮨﺲﮑﯾﮉﻧﺍ ﺮﭩﮑﯾﺮﮐﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺭﺍﺩﺮﮐﮓﻨﺴﯿﭙﺳ ﺮﭩﮑﯾﺮﮐﻥﺯﻭ ﺎﮐ ﺭﺍﺩﺮﮐﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﮟﯿﻣ ﺖﺧﺎﺳ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﻮﮐ ﻡﺎﻧ ﮯﮐ ءﺎﯿﺷﺍ ﺮﭩﮑﯾﺮﮐﺭﺍﺩﺮﮐﻝﻮﮐﺭﺎﭼﺝﺭﺎﭼﻥﺯﻭ ﺮﭩﮑﯿﻔﻧﺍ ﺝﺭﺎﭼﻮﯿﭽﯿﺒﯿﭼﮧﻠﺻﺎﻓ ﻮﯿﭽﯿﺒﯿﭼﮟﯾﺮﮐ ﮏﯿﭼ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﮏﯿﭼ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺢﻄﺳ(ﮯﮨ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﺎﯾﺮﯾﺍ 2.4x ،ﯽﻧﺍﺮﭘ ﮫﭽﮐ) ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﺭﻭﺍ ﮟﯾﺮﮐ ﮏﯿﭼ ﻮﮐ ﮓﻧﺮﭩﺳﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﮈﻮﮑﯿﻧﻮﯾ UTF-8 ﺖﺳﺭﺩﮟﯾﺮﮐ ﮧﯿﺒﻨﺗ ﺮﭘ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﮏﯿﭼﮟﯾﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﺲﭩﯾﮈ ﭖﺍ ﺮﭘ ﭖﺍ ﭦﺭﺎﭩﺳﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑ ﮧﮐ ﮟﯾﺮﮐ ﮏﯿﭼﮟﯿﮨ ﯽﺗﺍﺮﮑﭨ ﮯﺳ ﮎﻭﺮﭩﺳﺍ ﮟﯾﺮﯿﮑﻟ ﯽﻌﯿﺳﻮﺗ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﮏﯿﭼﺮﮑﯿﭼﮧﻠﺻﺎﻓ ﺮﮑﯿﭼﯽﮭﺑ ﺮﮑﯿﭼﮈﻭﺍ ﺮﮑﯿﭼﭦﻭﺎﻨﺑ ﺮﮑﯿﭼﮈﻮﯿﻟﺮﭩﻧﺍ ﻁﺎﺴﺑﺰﺋﺎﺳ ﺎﮐ ﻁﺎﺴﺑChecking for ﺲﭩﯾﮉﭘﺍ ﻊﯿﺳﻮﺗﻡﺪﻗ ﯽﺴﭘﺍﻭ *ﺪﻌﺑ* ﮯﮨ ﺎﮨﺭ ﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ *ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ* ﮯﮨ ﺎﮨﺭ ﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣﻡﺪﻗ ﯽﺴﭘﺍﻭ *ﮯﻠﮩﭘ* ﮯﮨ ﺎﮨﺭ ﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣﮓﻧﺎﯿﭼﮧﭽﺑﺮﺒﻤﻧ ﮧﭽﺑﮧﭽﺑ ﺎﮐﮧﭽﺑ ﺎﮐ ﯼﺭﻮﺒﺠﻣﻝﻭﺮﭩﻨﮐ ﻑﺁ ﮉﻠﺋﺎﭼﻼﻣ ﮟﯿﮩﻧ ﮧﭽﺑ ﺎﮐ ﭦﻭﺎﮐﺭﻞﮑﯿﭨﺭﺎﭘ ﮧﭽﺑﺕﺍﺭﺫ ﮧﭽﺑﺱﺍﺩﺭ ﮧﭽﺑﺲﻧﮉﻧﺅﺍﺭ ﮧﭽﺑﺞﯿﺑ ﺎﮐ ﮯﭽﺑﺰﺋﺎﺳ ﺎﮐ ﮯﭽﺑﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﻖﻠﻌﺘﻣ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﯽﮐ ﺱﺍ ﻦﺸﮑﯿﻠﮐ ﮧﭽﺑﮧﭽﺑ ﺎﮐ ﯼﮉﮨ ﺯﺍﺪﻧﺍ ﺱﺍﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺭﺫ ﮧﭽﺑ ﮯﺳ ﺕﺍﺭﺫ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﯾ ﯽﻠﻘﻧﺕﺍﺭﺫ ﮯﮐ ﮞﻮﭽﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﻌﯾﺭﺫ ﮯﮐ ﻡﺎﻈﻧ ﮦﺭﺫﮯﭽﺑﻊﯿﺳﻮﺗ ﯽﮐ ﮞﻮﭽﺑﮯﭽﺑ ﮯﺳﻦﯾﺪﻟﺍﻭ ﯽﻓ ﮯﭽﺑﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﺹﻮﺼﺨﻣ ﯽﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑﯽﺌﮔ ﯼﺩ ﺖﻌﺳﻭ ﻮﮐ ﮞﻮﭽﺑ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾﺎﻨﭩﮭﮔ ﻡﺩﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﺰﻠﻨﯿﭼ ﺎﻔﻟﺍ ﺭﻭﺍ ﮯﻠﯿﻧ ،ﺰﺒﺳ ،ﺥﺮﺳ ﺭﻭﺍ ، ﯽﺑ ﯽﺟ ﺭﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﺰﻠﻨﯿﭼ ﮯﻠﯿﻧ ﺭﻭﺍ ﺰﺒﺳ ،ﺥﺮﺳ ،BW ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﺠﯿﻣﺍ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﻡﺩﺎﺼﺗﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﻦﯾﺮﮑﺳﺍﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺰﺋﺎﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯾﻮﺼﺗ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﺵﺮﺑﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭧﯿﺠﯾﻭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﯼﮉﮨﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭖﺎﭩﺳﺍ ﮓﻧﺭ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺩﺪﻣ ﮟﯿﻣ ﺖﺧﺎﻨﺷ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭘ ﺭﻮﻃ ﯼﺮﺼﺑﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﺍﺪﻌﺗ ﯼﺪﯾﺪﺑﺍﻮﺻ ﯽﮐ ﮞﻭﺭﺪﻗ ﮫﺗﺎﺳ ﮯﮐ ﺲﮑﯾﮉﻧﺍﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﮉﻨﯾﺭ ﺮﺗ ﺰﯿﺗ ﺎﯾ ،ﺲﭩﯾﮈ ﭖﺍ ﺮﺗ ﺰﯿﺗﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺍﺭﻮﺼﺗ ﻒﻠﺘﺨﻣ ﮯﮐ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮟﯿﺋﺎﺟ ﮯﯿﮐ ﺪﻣﺁﺮﺑ ﺕﺍﺮﺛﺍ ﮯﻨﺘﮐ ﮯﮐ ﮞﻮﯾﮉﮨ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﭗﯿﻣ ﮟﯿﻣ ﻢﯿﮑﺳﺍ ﻥﮋﯾﻭﮈ ﺐﺳ USD ﻥﺍﺭﻭﺩ ﮯﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﻥﮋﯾﻭﮈ ﺐﺳ ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﻟﺎﺜﻣ ﮯﺳ ﭧﭘ ﻥﺍ ﻝﺎﺜﻣ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﮨ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻨﯾﺩ ﻝﺎﺜﻣ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯼﺭﻮﭘﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮧﮕﺟ ﻡﺎﻋ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﻡﺪﮭﭼﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺖﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻮﺛﺎﺛﺍﺎﮔ ﮯﺋﺎﮕﻟ ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﮏﻧﺎﺘﮔ ﮯﮐ ﺏﺬﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﮞﻮﻟﺎﺑ ﮯﺴﯿﺟ ﮏﯾﺎﺘﮕﻧﺭ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮓﻧﺭ ﮯﮐ ﺪﻨﺴﭘ ﯽﻨﭘﺍﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣﯽﮔ ﮟﯿﺋﺎﺟ ﯽﮐ ﻞﻣﺎﺷ ﮟﯾﺪﯿﻠﮐ ﯽﺌﻧ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﺴﻗ ﯽﮐ ﭧﯿﺠﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻖﯿﻠﺨﺗﮯﺋﺎﺟ ﯽﮐ ﻞﺻﺎﺣ ﺭﺎﺘﻓﺭ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭ ﮯﺳ ﮞﺎﮩﮐ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﮯﮨ ﺎﻧﺮﮐ ﺪﻣﺁﺮﺑ ﻞﺋﺎﭨ UV ﻡﺎﻤﺗ ﺎﯾ ،ﺞﻨﯾﺭ [1 ،0] ﻑﺮﺻ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ {} ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﻑﺭﺎﺻ ﺱﺍﺎﻨﭨﺎﮐ(ﮯﮨ ﺎﺗﺮﮐ ﻞﻣﺎﺷ ﻭﺰﺟ ﯽﻘﻓﺍ ﮫﭽﮐ ﮟﯿﻣ ﮯﻧﻮﮨ ﺮﮭﮔ ﮯﺑ) ﺎﻨﭩﮐ ﺎﮐ ﭧﺳﺮﮐ ﯽﮐ ﺮﮩﻟﯽﻟﺮﺑ ﻦﺴﻨﯿﭩﺳﺮﮐﺪﯿﻠﮐ ﺎﻣﻭﺮﮐﭖﻮﮑﺳﺮﭩﮑﯾﻭ ﺎﻣﻭﺮﮐﺎﻤﯿﻨﺳ(48) ﺎﻤﯿﻨﺳﮦﺮﺋﺍﺩ(HSL) ﮧﻘﻠﺣ(HSV) ﮧﻘﻠﺣﮦﺮﺋﺍﺩ ﮫﺗﺎﺳ ﮯﮐ ﮯﻄﻘﻧ ﯽﻧﻭﺭﺪﻧﺍﮯﻘﻠﺣﺮﻠﮐﺮﺳﺭﺎﺼﺤﻧﺍ ﺮﻠﮐﺮﺳ ﮯﯿﻟ ﮯﮐ %s‬‪ ﺮﯾﻮﺼﺗ ﮯﺳ %s‬‪ ﺰﯿﭼ(ﮎﺮﺤﺘﻣ ﺭﻭﺍ ﻁﻮﺒﻀﻣ ﮯﺳ ﺐﺳ) ﯽﻣﺮﻧ ﺮﻠﮐﺮﺳﭗﻤﯿﻠﮐﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﭗﻤﯿﻠﮐﭧﮑﯾﺮﺋﺍﮈ ﭗﻤﯿﻠﮐﺮﭩﮑﯿﻓ ﭗﻤﯿﻠﮐﺭﺍﺪﮑﻤﭼ ﭗﻤﯿﻠﮐﮧﺠﻨﮑﺷ ﮧﻄﺳﺍﻮﻟﺎﺑﭧﯿﺴﻓﺁ ﭗﻤﯿﻠﮐﭗﯿﻟﺭﻭﻭﺍ ﭗﻤﯿﻠﮐﮧﻗﻼﻋ ﺎﮐ ﭗﻤﯿﻠﮐﮧﺠﯿﺘﻧ ﺎﮐ ﭗﻤﯿﻠﮐﺖﺳﺍﺭ ﮦﺍﺮﺑ ﺢﻄﺳ ﭗﻤﯿﻠﮐﮧﻄﺳﺍﻮﻟﺎﺑ ﺢﻄﺳ ﭗﻤﯿﻠﮐﻮﭨ ﭗﻤﯿﻠﮐﭧﻨﺋﺍﺮﭩﺴﻨﮐ ﻮﭨ ﭗﻤﯿﻠﮐﻢﺴﻗ ﯽﮐ ﭗﻤﯿﻠﮐﭧﮑﯾﺮﺋﺍﮈ ﻡﻮﯿﻟﺍﻭ ﭗﻤﯿﻠﮐﮧﻄﺳﺍﻮﻟﺎﺑ ﻡﻮﯿﻟﺍﻭ ﭗﻤﯿﻠﮐﮟﯾﺮﮩﻟ ﮧﺠﻨﮑﺷﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﺭﺪﻗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﺯﺍ ﻢﮐ(0.0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮓﻨﭙﻤﻠﮐ) ﮟﯿﮑﯾﺮﺤﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﭗﻤﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻡﺎﮑﺤﺘﺳﺍ ﻡﺪﻋ(ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ 0) ﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﻞﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﺭﺪﻧﺍ ﮯﮐ ﯽﺳﺎﮑﻋ ﺭﺍﺪﮑﻤﭼ ﮯﺳ ﺲﭙﯿﻣ ﺏﻮﯿﮐ ﯽﺳﺎﮑﻋﮏﺗ ﺪﺣ ﯽﮐ 1.0 ﮯﺳ 0.0 ﮧﺠﯿﺘﻧ ﭗﻤﯿﻠﮐ ﺎﮐ ﮈﻮﻧﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﻮﮐ ﺭﻮﺤﻣ Z ﮯﮐ ﻢﺧ(0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷﮟﯾﺮﮐ ﺪﻨﺑ ﮏﺗ ﺪﺣ ﯽﮐ [0,1] ﻮﮐ ﺮﭩﮑﯿﻓﮟﯾﺮﮐ ﺪﻨﺑ ﺮﭘ ﺰﺋﺎﺳ ﮯﮐ ﻦﯿﻣﻭﮈ ﮯﮐ ﺏﺎﺴﺘﻧﺍ ﻮﮐ ﺖﺳﺮﮩﻓ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﻂﻠﻏ(0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷﮟﯾﺮﮐ ﺪﻨﺑ ﮏﺗ ﺪﺣ ﯽﮐ [0,1] ﻮﮐ ﮧﺠﯿﺘﻧ[ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﻢﮐ ﮯﺳ ﻢﮐ] ﮟﯾﺮﮐ ﺪﻨﺑ ﮏﺗ ﺪﺣ ﯽﮐ ﻑﺪﮨ ﻮﮐ ﮧﺠﯿﺘﻧﮯﮨ ﯽﺗﺮﮐ ﺖﮐﺮﺣ ﮟﯿﻣ ﻞﮑﺷ ﻞﺻﺍ ﯽﭨﻮﭼ ﺮﮨ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﺪﻨﺑ ﮏﺗ ﮯﻠﺻﺎﻓ ﺱﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﻮﮐ ﯽﺋﺍﮌﻮﭼ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﭗﯿﻟﺭﻭﻭﺍﯽﺋﺎﭨﻮﻣ ﯽﮐ ﭗﻤﯿﻠﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﯾﻭﺍﺯﭗﻤﯿﻠﮐ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﮮﺭﺎﻨﮐﮓﻨﭙﻤﯿﻠﮐﺱﻼﮐﻡﺎﻧ ﺱﻼﮐ(ﻝﮈﺎﻣ ﯽﺛﺍﺮﯿﻣ) ﻞﻤﺨﻣ ﻦﯿﻤﺨﺷﺍ ﯽﮑﯿﺳﻼﮐﻞﮑﯿﺳﻼﮐﺭﺎﺗ ﮟﯿﻤﺧ ﻑﺎﺻ۔ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺪﻌﺑ ﮯﮐ ﮟﯿﻠﺋﺎﻓ ﻑﺎﺻﯽﺋﺎﻔﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﺪﻨﭼ ﺎﯾ ﺯﻮﯿﻠﯾﻭ ﺭﺮﯾﺍ ﯽﺋﺎﮨi18n ﮟﯿﻠﺋﺎﻓ ﻮﭘ) ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮓﻨﮐﺭﻭ)ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﯽﺋﺎﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮓﯿﭨ 'ﻝﺎﻌﻓ ﺮﯿﻏ' ﮯﺳ ﮟﯿﻤﺧ-ﻑ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﮯﺋﻮﮨ ﮯﭨﻮﭨ(ﮦﺮﯿﻏﻭ ،ﺮﯾﻭﺎﺼﺗ ،ﺖﺧﺎﺳ ،ﺩﺍﻮﻣ) ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﯾﻮﯾﺮﭘ 'ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﻑﺎﺻ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﯾﮈ ﻦﺸﯿﻤﯿﻧﺍﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﯾﮈ ﺎﮐ ﮞﻮﺛﺎﺛﺍﭦﻮﮐ ﻑﺎﺻﻞﻣﺭﺎﻧ ﭦﻮﮐ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﭦﻮﮐ(ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ) ﮏﻠﮑﯿﺋﺎﺳ ﺕﺮﭘ ﮎﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﻠﯾﮈﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈﮟﯾﺮﮐ ﻑﺎﺻ (ﺕﻮﮭﺑ) ﺲﭨﺎﺷ ﭗﯿﻨﺳ ﻢﺧ-ﻒﯾﺍﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻑﺭﺎﺻ ﯽﻠﻌﺟﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯽﭘﺎﮐ ﯽﺋﻮﮨ ﯽﭙﮭﭼ ﮟﯿﻣ ﮏﯿﭩﺳﺍ NLA ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻑﺭﺎﺻ ﯽﻠﻌﺟﮟﯾﺮﮐ ﻑﺎﺻ ﺮﯾﻮﺼﺗ(ﯽﻧﻭﺭﺪﻧﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻑﺎﺻ ﺮﯾﻭﺎﺼﺗ ﮯﻠﮩﭘ ﮯﺳ ﮓﻨﮑﯿﺑﻑﺎﺻ ﮟﯿﻣ ﭦﻭﺎﮐﺭﻦﻃﺎﺑ ﻑﺎﺻﺯﻮﻟ ﺕﺮﭘ ﮎﮟﯾﺮﮐ ﻑﺎﺻ ﯽﻧﻭﺮﯿﺑﻦﯾﺪﻟﺍﻭ ﺢﺿﺍﻭﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﻟﺍ ﻦﯾﺪﻟﺍﻭﻦﯾﺪﻟﺍﻭ ﻑﺎﺻList ﮟﯿﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ ﮟﯾﺮﮐ ﻑﺎﺻ...ﮟﯾﺮﮐ ﻑﺎﺻ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﮧﯿﻟﺎﺣﺎﯿﮔ ﮦﺭ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻥﻮﯿﺳﮟﯾﺮﮐ ﻑﺎﺻ ﮏﯾﺮﭨﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺕﺮﭘ ﮎﻢﺴﻗ ﻑﺎﺻﻮﭨ ﭖﺍ ﺕﺮﭘ ﮎﺮﻇﺎﻧ ﻑﺎﺻﯽﺋﺍﻭﺭﺭﺎﮐ ﺢﺿﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﻑﺮﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺎﭩﯾﮈ ﯽﺑﺎﺴﺣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻡﺎﻤﺗ ﮯﺳ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻡﺎﻤﺗ ﮯﺳ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﺮﭘ ﯽﭨﺮﭘﺍﺮﭘ ﻝﺎﻌﻓ ﻝﺎﺤﻟﺍ ﯽﻓ۔ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻭﺭﺎﮐ ﻢﯿﻣﺮﺗ ﻡﺎﻤﺗ ﮯﺳ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻢﯿﺘﯾ ﻡﺎﻤﺗ ﺮﯿﻐﺑ ﮯﮐ ﻑﺭﺎﺻ ﯽﮭﺑ ﯽﺴﮐ ﮯﺳ ﻞﺋﺎﻓﺽﺍﺮﺘﻋﺍ Grease Pencil ﭧﻧﺮﮐ in ﮎﻭﺮﭩﺳﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮓﻨﮐﻻ ﻮﯾﻭ ﻡﺎﻤﺗﮟﯿﮭﮐﺭ ﺭﻭﺍ ﻑﺎﺻ ﻮﮐ ﯽﻠﯾﺪﺒﺗ(ﮏﯾﺮﭨ ﺕﺮﭘ ﮎ) ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﭗﯿﮐ ﮉﻨﯾﺍ ﺕﺮﭘ ﮎﮞﺎﯾﮉﮨ for FK or IK ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮟﯾﺮﮐ ﻑﺎﺻﮯﮨ ﺎﮨﺭ ﻝﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﺕﺮﭘ ﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻ ﮧﻋﻮﻤﺠﻣ ﺢﺿﺍﻭﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ(ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﺖﺧﺎﺳ ،ﺩﺍﻮﻣ ،ءﺎﯿﺷﺍ ﮯﺴﯿﺟ ﻡﺎﺴﻗﺍ ﮫﭽﮐ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﯾﻮﯾﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﺸﯿﮐﻮﻟ ﺎﭩﻠﯾﮈ ﮦﻭﻼﻋ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻦﺸﯿﮐﻮﻟ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﺎﭩﻠﯾﮈ ﮦﻭﻼﻋ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺵﺩﺮﮔ ﻡﺎﻋﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮧﻧﺎﻤﯿﭘ ﺎﭩﻠﯾﮈ ﮦﻭﻼﻋ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﻡﺎﻋﮟﯾﺮﮐ ﻑﺎﺻ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮏﯾﺮﭨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ(ﮯﯿﻟ ﮯﮐ ﺖﭽﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻑﺎﺻ ﺮﯾﻭﺎﺼﺗ ﮯﻠﮩﭘ ﮯﺳ ﮓﻨﮑﯿﺑﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﻥﻮﯿﺳﮟﯾﺮﮐ ﻑﺎﺻ ﺢﯿﺤﺼﺗ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﭧﻧﺮﭩﺴﻨﮐ ﻑﺁ ﮧﭽﺑﮟﯾﺮﮐ ﻑﺎﺻ ﺢﯿﺤﺼﺗ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﺭﻮﻟﻮﺳ ﺰﯿﭼﮟﯾﺮﮐ ﻑﺎﺻ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ on ﺰﻠﺒﯿﻟ ﮟﯾﺮﮐ ﻑﺎﺻﮓﻨﮑﺳﺎﻣ ﻑﺎﺻ ﯽﮐ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ ﺕﺮﭘ ﻮﯾﻭ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﯽﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﮯﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﯽﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﺰﯿﭼ(ﺪﻌﺑ ﮯﮐ ﭧﻧﺮﮐ) ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺘﺳﺍﺭ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯽﻗﺎﺑﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺘﺳﺍﺭ ﮏﺗ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮓﻨﻨﭘ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﻠﺳ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳﮟﯾﺮﮐ ﻑﺎﺻ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘﻮﯾﻮﯾﺮﭘ ﻑﺎﺻ ﮯﯿﻟ ﮯﮐ ﺮﯾﻭﺎﺼﺗ ﺭﻭﺍ ﺖﺧﺎﺳ ،ﺎﯿﻧﺩ ،ﯽﻨﺷﻭﺭ ،ﺩﺍﻮﻣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﯾﻮﯾﺮﭘ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣ ،ﺮﻇﺎﻨﻣﻝﻭﺭ ﻑﺎﺻ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺮﻇﺎﻨﻣ ﮯﮐ ﺮﻇﺎﻨﻣﻥﻮﯿﺳ ﻑﺎﺻ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮯﻠﺳﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﻞﺋﺎﻓ blend. ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺯﺍﺪﻧﺍ ﻑﺎﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳﺍﮟﯾﺮﮐ ﻑﺎﺻ ﻦﺘﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺐﯿﺗﺮﺗ 'ﻮﻟﻮﺳ' ﺮﭘ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮦﻭﺮﮔ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺩﻭﺪﺣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﻦﯾﺮﻇﺎﻧﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺭﮉﻨﯾﺭ ﺭﮈﺭﺎﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺩﻭﺪﺣ ﯽﮐ ﺭﮉﻨﯾﺭ ﺭﮈﺭﺎﺑﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺩﻭﺪﺣ ﯽﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺦﯾﺭﺎﺗ ﯽﮐ ﮉﻧﺎﻤﮐﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﭦﻼﺳ ﺭﮉﻨﯾﺭ ﺐﺨﺘﻨﻣ ﻝﺎﺤﻟﺍ ﯽﻓﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﮟﯿﻣ ﺦﯾﺭﺎﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﺋﻻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮓﻨﭩﻧﺮﯿﭘ ﯽﮐ ﮏﺳﺎﻣﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻘﻣ ﺎﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺖﯿﻠﺻﺍ ﯽﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮓﻨﭩﻧﺮﯿﭘ ﯽﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻑﺎﺻ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯿﻠﯾﻭ ﮉﭩﯾﺮﻨﺟ ﺎﯾ ﭧﻟﺎﻔﯾﮈ ﮟﯿﻣ ﺯﺮﭩﯾﺮﭘﺁ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘlist ﮟﯿﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ the ﮟﯾﺮﮐ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯼﺮﭩﺴﮨ ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺮﭩﻠﻓ ﮯﮐ ﺵﻼﺗﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺅﺎﮑﮭﺟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺘﺳﺍﺭ ﺍﺭﻮﭘﮟﯾﺮﮐ ﻑﺎﺻ ﺍﮉﻨﮭﺟ ﺎﯾ ﭦﻭﺎﮐﺭ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﮯﺳ ﺰﯿﭼﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮏﯾﺮﭨ ﮮﺭﻮﭘ ﺎﯾ ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﮯﻠﮩﭘ/ﺪﻌﺑ ﮯﮐ ﻡﺎﻘﻣ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺭﺍﺪﻗﺍ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺎﭩﻠﯾﮈﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺎﭩﯾﮈ ﮓﻨﮑﺳﺎﻣ ﮧﻤﺴﺠﻣ ﯼﺩﻮﻤﻋ ﮯﺳ ﺶﯿﻣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﺪﻠﺟ ﯼﺩﻮﻤﻋ:ﮟﯾﺮﮐ ﻑﺎﺻﮟﯾﺮﮐ ﮏﻠﮐ:ﮟﯾﺮﮐ ﮏﻠﮐ ﺮﭘ ﻦﭩﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﮏﻠﮐ ﺮﭘ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻞﯿﺼﻔﺗﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻆﻔﺤﺗ ﮯﺳ ﮯﻧﻮﮨ ﻑﺬﺣ:ﮟﯾﺮﮐ ﮏﻠﮐ ﮞﺎﮩﯾ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﻦﭩﺑﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ(ﮏﻠﺴﻨﻣ) ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮯﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ ﮯﮐ ﮞﻮﺼﺣ ﮯﻟﺍﻭ ﺮﯿﮑﻟ ﯽﮬﺪﯿﺳﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﻆﻔﺤﺗ ﮯﺳ ﮯﻧﻮﮨ ﻑﺬﺣﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮯﻧﺮﮐ ﮏﻠﮐ ﺮﭘﻮﯾﻭ ﺲﭘﭗﻠﮐﺎﻔﻟﺍ ﭗﻠﮐﮦﺮﻤﯿﮐ ﭗﻠﮐﺕﻻﻮﻤﺸﻣ ﮯﮐ ﭗﻠﮐﮯﻠﭙﺳﮈ ﭗﻠﮐﺮﭩﯾﮉﯾﺍ ﭗﻠﮐﺯﺮﭩﯾﮉﯾﺍ ﭗﻠﮐﻢﺘﺧ ﭗﻠﮐﺞﯿﻣﺍ ﭗﻠﮐﺲﮑﯾﺍ ﺲﮑﯿﻣ ﭗﻠﮐﯽﺋﺍﻭ ﺲﮑﯿﻣ ﭗﻠﮐﺲﮑﯾﺍ ﭧﻨﻣ ﭗﻠﮐﯽﺋﺍﻭ ﻦﻣ ﭗﻠﮐﮞﻭﺭﺎﯿﻃ ﭗﻠﮐﻉﻭﺮﺷ ﭗﻠﮐﯽﭩﭘ ﭗﻠﮐﮉﻟﻮﺸﯾﺮﮭﺗ ﭗﻠﮐﮟﯾﺮﮐ ﭗﻠﮐ ﮟﯿﻣ ﮉﻧﺅﺎﺑ ﻮﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﺪﻌﺑ ﮯﮐ ﮯﻨﭩﯿﭙﻟﻑﺭﺎﺻ ﭗﻠﮐ3D ﮟﯾﺮﮐ ﭗﻠﮐ ﻮﮐ ﺎﻔﻟﺍ ﮯﭽﯿﻧ ﮯﮐ ﺪﺣ ﺱﺍ ﮟﯿﻣﻮﯾﻭ ﮯﻟﺍﻭ ﺖﺧﺎﺳﮟﯾﺮﮐ ﭗﻠﮐ ﮟﯿﻣ ﺰﺋﺎﺳ ﮯﮐ ﮮﺮﻤﯿﮐ ﻮﮐ ﮓﻨﺋﺍﺭﮈ ﺖﻗﻭ ﮯﺗﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﻮﯾﻭ ﮦﺮﻤﯿﮐﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐﭗﻠﮐ ﮏﺗ ﺪﺣﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺎﻔﺷ ﻮﮐ ﺰﻠﺴﮑﭘ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﭗﻠﮐ ﺮﭘ ﮯﺼﺣ ﮯﻟﺍﻭ ﺰﺋﺎﺳ ﮏﺑﻮﯿﮐ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺎﻔﺷ ﻮﮐ ﺰﻠﺴﮑﭘ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﭗﻠﮐ ﺮﭘ ﺰﺋﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﭗﻠﮐ ﻮﮐ ﺩﺍﻮﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺱﺍ ﮯﮨ ﺎﮨﺭ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮫﭽﮐ ﻮﺟ ﮟﯿﻣ ﺯﻮﯾﻭ ﮉﯿﺋﺎﺳ ﮮﺮﺳﻭﺩﮯﮨ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐﮯﮨ ﯽﻟﺎﺧ ﮈﺭﻮﺑ ﭗﻠﮐﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ ﮈﺭﻮﺑ ﭗﻠﮐﺎﻨﺷﺍﺮﺗﺭﮈﺭﺎﺑ ﺎﻨﺷﺍﺮﺗﺰﯾﺭﮉﻧﺅﺎﺑ ﮓﻨﭙﻠﮐﭧﯿﺴﻓﺁ ﮓﻨﭙﻠﮐﻉﻭﺮﺷ ﺎﻨﺷﺍﺮﺗﮯﮨ ﺎﺗﺮﮐ ﺲﭙﻠﮐ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﮟﯿﻣ ﺞﻨﯾﺭ ﮏﯿﺑ ﮯﻠﭘ ﺐﺨﺘﻨﻣﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔﺎﻔﻟﺍ ﻥﻮﻠﮐﺞﯿﻣﺍ ﻥﻮﻠﮐﺕﺮﭘ ﻥﻮﻠﮐﮧﺸﻘﻧ ﻥﻮﻠﮐﭧﯿﺴﻓﺁ ﻥﻮﻠﮐﺲﮑﯾﮉﻧﺍ ﺖﺧﺎﺳ ﭧﻨﯿﭘ ﻥﻮﻠﮐﺕﺮﭘ ﭖﻮﻠﯾﻭ ﻮﯿﻧﻮﻠﮐﮟﯾﺮﮐ ﻥﻮﻠﮐ ﺖﺳﺮﮩﻓ ﺕﺮﭘ ﭖﻮﻟ ﯼﻭﻮﯾﺲﮑﯾﮉﻧﺍ ﺕﺮﭘ ﭖﻮﻠﯾﻭ ﻮﯿﻧﻮﻠﮐﮟﯾﺮﮐ ﻥﻮﻠﮐ ﮯﺳ ﭗﯿﻣ ﯼﻭﻮﯾ/ﺞﯿﻣﺍﻥﻮﻠﮐ ﮯﺳ ﭦﻼﺳ ﭧﻨﯿﭘﺪﻨﺑﮟﯾﺮﮐ ﺪﻨﺑ ﺐﺳﮟﯾﺮﮐ ﺪﻨﺑ ﻦﺋﻼﭘﺍﮟﯾﺮﮐ ﺪﻨﺑ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺋﻼﭙﺳﮟﯾﺮﮐ ﺪﻨﺑ ﭗﭨﮟﯿﻟﻮﮭﮐ ﺎﯾ ﺪﻨﺑ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗﮟﯿﻟﻮﮭﮐ ﺎﯾ ﺪﻨﺑ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻣﺎﺷ ﭧﻨﻤﮕﯿﺳ ﮏﯾﺍ ﮏﺗ ﭧﻨﺋﺍﻮﭘ ﮯﻠﮩﭘ ﮯﺳ ﯼﺮﺧﺁﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﮯﻗﻼﻋ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﯽﮐﮍﮭﮐ ﮦﺩﻮﺟﻮﻣﭖﻮﻟ ﺪﻨﺑﺪﻨﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﭧﻟﺎﻔﯾﮈﮟﯿﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﺲﭘﻮﻟ ﺪﻨﺑﻦﯾﺮﺗ ﺐﯾﺮﻗﺲﮑﯾﮉﻧﺍ ﻦﯾﺮﺗ ﺐﯾﺮﻗUDIM ﻦﯾﺮﺗ ﺐﯾﺮﻗﻥﺯﻭ ﻦﯾﺮﺗ ﺐﯾﺮﻗﺰﺋﺎﺳ ﺎﮐ ﺵﺪﻨﺑﺍﮍﭙﮐﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﮮﮍﭙﮐﺎﻧﺮﮐ ﻢﻧ ﺍﮍﭙﮐﺱﺎﻣ ﺍﮍﭙﮐﺮﺋﺎﻔﯾﮈﻮﻣ ﮫﺗﻼﮐﭧﯿﺳ ﺶﯿﭘ ﮯﮐ ﮮﮍﭙﮐﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮮﮍﭙﮐﻦﭘﻭﺮﺨﺗ ﺍﮍﭙﮐ(ﮯﮨ ﺎﺗﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﻟﺎﺤﺑ ﯽﮐ ﻝﻮﺧﺩ) ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﺕﻻﻮﻤﻌﻣ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﻡﺩﺎﺼﺗ ﺎﮐ ﮞﻭﮍﭙﮐ(ﺩﺎﻤﺘﻋﺍ ﻞﺑﺎﻗ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﮫﭽﮐ) ﮟﯿﮨ ﮯﺗﺮﮐ ﻡﺎﮐ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﻝﻮﻤﻌﻣ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﺕﺍﺮﺛﺍ ﮯﮐ ﻡﺩﺎﺼﺗ ﮯﮐ ﮞﻭﮍﭙﮐﺕﺎﯿﮐﺮﺣ ﯽﮐ ﮮﮍﭙﮐ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑﻝﮈﺎﻣ ﺎﮐ ﮮﮍﭙﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻤﺸﭼ ﮯﻟﺍﻭ ﮯﻧﮌﻮﻣ ﯽﯿﻧﻮﮐ(ﺖﺛﺍﺭﻭ) ﻝﮈﺎﻣ ﺎﮐ ﮮﮍﭙﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻤﺸﭼ ﮯﻟﺍﻭ ﮯﻧﮌﻮﻣ ﯼﺮﯿﮑﻟﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻟﻮﻤﺳ ﮫﺗﻼﮐﺕﺎﺒﯿﺗﺮﺗ ﯽﻠﻘﻧ ﯽﮐ ﮮﮍﭙﮐ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﯽﺴﮐﺕﺎﺒﯿﺗﺮﺗ ﯽﻠﻘﻧ ﯽﮐ ﮮﮍﭙﮐ ﮯﯿﻟ ﮯﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ ﺭﻭﺍ ﻡﺩﺎﺼﺗ ﺩﻮﺧﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺏﺮﺿ ﮯﺳ ﺭﺪﻗ ﺱﺍ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮮﮍﭙﮐﻝﺩﺎﺑﺖﺧﺎﺳ ﯽﮐ ﮞﻮﻟﺩﺎﺑﭧﻣﺮﮭﺟﺎﻨﻟﺍﮈ ﻢﺧﺮﭩﮑﯿﻓ ﭗﻤﻠﮐﺯﻭﺮﮐ ﺮﺌﯿﮨ ﭗﻤﻠﮐﺭﻮﺷ ﭗﻤﻠﮐﺰﺋﺎﺳ ﺎﮐ ﺭﻮﺷ ﭗﻤﻠﮐﭧﯿﺴﻓﺁ ﭗﻤﻠﮐﮓﻨﭙﻤﻠﮐﻢﻗﺭ ﮓﻨﭙﻤﻠﮐﮯﮨ ﺎﺗﮌﻮﺟ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﮦﺩﻮﺟﻮﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺩ ﻢﺧ ﮉﯿﺋﺎﮔﺰﻟﻭﺮﭩﻨﮐ ﺮﭩﺴﻠﮐﺰﻟﻭﺮﭩﻨﮐ ﺰﺋﺍﺮﭩﺴﻠﮐ ﮟﯿﻣ ﻡﺎﻘﻣ ﯽﮨ ﮏﯾﺍCmdﮯﭨﻮﻣﭦﻮﮐIOR ﭦﻮﮐﻞﻣﺭﺎﻧ ﭦﻮﮐﻦﭘ ﺍﺭﺩﺮﮭﮐ ﭦﻮﮐﻥﺯﻭ ﺎﮐ ﭦﻮﮐﮏﯾﮈﻮﮐJPEG 2000 ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮏﯾﮈﻮﮐ ﮯﯿﻟ ﮯﮐK0 ﺩﺪﻋ ﺎﮐ ﻡﺎﻧ ﺮﯿﺜﮐ ﮯﮐ ﺲﻨﯿﻟK1 ﺩﺪﻋ ﺎﮐ ﻡﺎﻧ ﺮﯿﺜﮐ ﮯﮐ ﺲﻨﯿﻟK2 ﺩﺪﻋ ﺎﮐ ﻡﺎﻧ ﺮﯿﺜﮐ ﮯﮐ ﺲﻨﯿﻟK3 ﺩﺪﻋ ﺎﮐ ﺮﯿﺜﮐ ﺲﻨﯿﻟK4 ﺩﺪﻋ ﺎﮐ ﻡﺎﻧ ﺮﯿﺜﮐ ﮯﮐ ﺲﻨﯿﻟﮏﻧﺎﺘﮔ'x' ﮏﻧﺎﺘﮔ ﮯﯿﻟ ﮯﮐ (x^0 ﻉﻭﺮﺷ ﮯﺳ ﺖﻗﺎﻃ ﻦﯾﺮﺗ ﻢﮐ ﯽﮐ)(ﭧﺳﻭﺭ/ﮦﺯﺎﺗ) ﯽﻓﺎﮐﻞﻧﺮﮐﺎﻨﭩﻤﺳ(ﮟﯾﺮﮐ ﺪﻨﺑ) ﮟﯿﭩﯿﻤﺳ ﻮﮐ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ ﺮﯾﺬﭘ ﻊﯿﺳﻮﺗ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯿﭩﯿﻤﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﻢﺘﺧ ﮧﺻﻼﺧ(ﮟﯿﮩﻧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﮟﯿﭩﯿﻤﺳ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗﮞﻭﺭﺎﻨﮐ ﮯﮐ ﯽﺋﻼﺳ ﯽﮐ ﮮﮍﭙﮐ ،ﺎﻨﭩﯿﻤﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﯿﻐﺑ ﮯﮐ ﮞﻭﺮﮩﭼﮟﯿﭩﻤﺳ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﻡﺎﻤﺗ ﮦﻭﻼﻋ ﮯﮐ ﺖﮕﻧﺭﮯﮨ ﺎﺘﮑﺳ ﭧﯿﻤﺳ ﮟﯿﻣ ﻞﮑﺷ ﯼﺩﻮﻤﻋ ﻮﮐ ﮞﻮﻄﺧ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮮﮍﺟ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﮭﭨﻮﮕﻧﺍ ﯽﮐ ﮮﺭﺎﻨﮐ ﮧﯾ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﺭﻭﺍ s ﯼﻭﻮﯾ ﮯﺴﯿﺟ ﮟﯾﺮﮐ ﻢﺿ ﺎﭩﯾﮈ ،ﮟﯿﭩﯿﻤﺳ ﻮﮐ ﮞﻮﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ ﺭﻭﺍ ﮮﺭﺎﻨﮐ ﮓﻠﮭﺗ ﮓﻟﺍﮟﯿﭩﯿﻤﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﭨﻮﮭﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﻝﺎﺟ ﻮﮨ ﻦﮑﻤﻣ ﮞﺎﮩﺟ(ﺯﺮﭩﯾﮉﯾﺍ ﭧﯿﺷ ﭖﻭﮈ ﻑﺮﺻ) ﮟﯿﺋﺎﺟ ﭗﮭﭼ ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗ ﺮﮕﯾﺩ ﺡﺮﻃ ﺱﺍ ،ﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﯼﺮﻤﺳ ﺮﭘ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﮯﻄﺧ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﭩﯾﺮﭘﺁﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﺐﺟ ﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﻢﯿﻈﻨﺗ ﮟﯾﺮﮐ ﺎﮭﭩﮐﺍ ﮟﯿﻣ ﮯﻗﻼﻋ ﮧﮐﺮﺘﺸﻣ ﮏﯾﺍ ﻮﮐ ﺱﮈﻮﻧ ﮧﻘﻠﻌﺘﻣﮧﻋﻮﻤﺠﻣﺎﯿﻧ‬%d‪ ﮧﻋﻮﻤﺠﻣﮯﮨ ﮟﯿﮩﻧ ﻞﺒﯾﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ (ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﮯﻌﯾﺭﺫ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ) '%s‬‪' ﮧﻋﻮﻤﺠﻣﮯﮨ ﮟﯿﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ '%s‬‪' ﮧﻋﻮﻤﺠﻣﮯﮨ ﮟﯿﮩﻧ ID ﻞﺻﺍ '%s‬‪' ﮧﻋﻮﻤﺠﻣﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﮧﻋﻮﻤﺠﻣﮧﭽﺑ ﮧﻋﻮﻤﺠﻣﮞﻮﭽﺑ ﮧﻋﻮﻤﺠﻣﮓﻧﺭ ﺎﮐ ﮧﻋﻮﻤﺠﻣﮓﯿﭨ ﮓﻧﺭ ﻦﺸﮑﯿﻠﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮕﻧﺭﺯﺮﻟﮉﻨﯿﮨ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻦﺸﮑﯿﻠﮐﺲﮑﯾﮉﻧﺍ ﮧﻋﻮﻤﺠﻣﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟﺰﺋﺎﺳ ﯽﻟﺎﺧ ﻝﺎﺜﻣ ﮧﻋﻮﻤﺠﻣﮓﻨﮑﻨﻟ ﭧﺋﻻ ﻦﺸﮑﯿﻠﮐﮏﺳﺎﻣ ﮧﻋﻮﻤﺠﻣﮏﺳﺎﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣﯽﻔﻧ ﻊﻤﺟﭧﮐﺎﺳ ﮈﻮﻧ ﮧﻋﻮﻤﺠﻣﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﮧﻋﻮﻤﺠﻣﭧﮑﯿﺠﺑﺁ ﮧﻋﻮﻤﺠﻣءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟﺰﯿﭨﺮﭘﺍﺮﭘ ﻦﺸﮑﯿﻠﮐﯽﺻﻮﺼﺧ ﮧﻋﻮﻤﺠﻣﮧﻋﻮﻤﺠﻣ ﻞﻤﺘﺸﻣ ﺮﭘ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻨﯿﻟ ﮧﺼﺣ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﺱﺍﮞﻮﮨ ﻞﻣﺎﺷ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮟﯿﻣ ﺲﺟ ﮧﻋﻮﻤﺠﻣﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﮯﺷ ﮦﺩﻮﺟﻮﻣ ﮧﻋﻮﻤﺠﻣﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻊﻤﺟ۔ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﺭﺎﮐﺩﻮﺧ ﮟﯿﮩﻨﺟ ﮟﯿﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻤﺴﻗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯾﺭﺪﻗ ﺡ ﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﺻﺎﻨﻋ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮧﺸﻘﻧ ﻢﺧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯿﻤﺧ-ﻑ ﺭﻮﯿﺋﺍﺭﮈﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﺱﻮﻨﯿﮐ ﭧﻨﯿﭘ ﮎﺮﺤﺘﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ-ﻒﯾﺍﻢﯾﺮﻓ of Grease Pencil ﮧﻋﻮﻤﺠﻣGrease Pencil ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﺗ ﯽﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﻼﺘﺧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ IDs ﮧﻨﮑﻤﻣ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﯽﮨ ﮏﯾﺍ ﮯﺳ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﻒﻠﺘﺨﻣ ،ﮧﻋﻮﻤﺠﻣ ﺎﮐ IDs ﻑﺮﺻﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﮕﯿﻔﻧﻮﮑﯿﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮦﻭﺮﮔ ﭧﺋﻻﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭘﺮﭩﺳ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﮑﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍNLA ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯿﻤﺧ-ﻑ ﯽﭩﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﮑﻨﻟ ﮈﻮﻧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﭧﮐﺎﺳ ﮈﻮﻧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺱﮈﻮﻧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺰﯿﭼOpenXR ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﻭﺰﺟOpenXR ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻞﺋﺎﻓﻭﺮﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﯽﮑﮕﻨﻤﺋﺎﭩﯾﺭUDIM ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻠﺋﺎﭨﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﺗ ﯽﮐ ﮧﺸﻘﻧ ﯼﻭﻮﯾXR ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﮕﻧﮉﻨﺋﺎﺑ ﭗﯿﻣ ﻡﺍﺪﻗﺍXR ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻤﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍXR ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺸﻘﻧ ﻡﺍﺪﻗﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻝﺎﻤﻋﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻧﺁ ﮉﯾﺍﻢﯾﺮﻓ ﺢﯾﺮﺸﺗ of ﮧﻋﻮﻤﺠﻣﮟﯿﮩﺗ ﺢﯾﺮﺸﺗ of ﮧﻋﻮﻤﺠﻣﺕﺎﺤﯾﺮﺸﺗ of ﮧﻋﻮﻤﺠﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﺮﭽﯿﻣﺭﺁﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﭧﯾﮉﯾﺍ ﺮﭽﯿﻣﺭﺁﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﺅﻭﺯﺎﺑﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﯾﻭﺎﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘءﺎﯿﺷﺍ ﺎﻧﺎﮑﭘ of ﮧﻋﻮﻤﺠﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺷﺮﺑﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻠﺋﺎﻓ ﮯﺸﯿﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﺗ ﯽﮐ ﮯﺸﯿﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺮﻤﯿﮐءﺎﯿﺷﺍ ﺏﺎﺴﺘﻧﺍ ﺮﭽﭙﯿﮐ of ﮧﻋﻮﻤﺠﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺍﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﻞﻨﯿﭼﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﻊﻤﺟﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯿﻤﺧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯿﻤﺧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﮕﯿﭨ ﮧﺛﺎﺛﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮯﮨ ﺎﺘﮑﺳﺎﺟ ﺎﯾﺩ ﮧﻟﺍﻮﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑ ﻮﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻧﻮﻓﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺯﻮﻣﺰﮔﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﯾﻭﺎﺼﺗﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻤﭩﺋﺁ ﭻﺋﻮﺳ_ﺲﮑﯾﮉﻧﺍﮟﯿﮨ ﮯﺗﺎﻨﺑ ﻡﻮﻨﯾﺍ ﮏﯾﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﭧﯿﺳ ﮓﻨﯿﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﯽﮐ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯿﻟﺎﺟﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮏﺳﺎﻣﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮏﺳﺎﻣ ﺱﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﺗﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯿﻨﺷﻭﺭﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﮐﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮏﯾﺮﭨ ﮯﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﮐﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮏﯾﺮﭨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﮏﯾﺮﭨﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ ﮓﻨﮑﺳﺎﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻨﺋﻼﭙﺳﺍ ﮓﻨﮑﺳﺎﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮏﺳﺎﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺩﺍﻮﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭘﻮﻟ ﺶﯿﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻢﺴﺠﻣ ﺶﯿﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﺶﯿﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺸﯿﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻟﺎﺑ ﺎﭩﯿﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭙﻠﮐ ﯼﻭﻮﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﮑﯾﺮﭨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺧﺭﺩ ﮈﻮﻧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﺰﯿﭼﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺍﺮﺛﺍ ﺰﯿﭼﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯿﭼﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﺰﯿﭼﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻨﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﯾﻭﺎﺼﺗ ﯽﺋﻮﮨ ﯼﺮﮭﺑﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮟﯿﻤﺧ ﭧﻨﯿﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮕﻧﺭ ﭧﯿﻠﯿﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﭩﯿﻠﯿﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮦﺭﺫﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻤﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍﯼﺮﭩﭘ_ﻦﯿﻠﭘ.ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ [ﻡﺎﻧ]ءﺎﯿﺷﺍ ،ﮦﺩﻮﺳﺮﻓ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﺸﯿﮐ ﭧﻨﺋﺍﻮﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻟﺩﺎﺑ ﮧﻄﻘﻧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﺧ ﺮﯾﺰﯿﺑ ﻑﺮﺻﮯﮨ ﺎﺗﺎﻨﺑ ﻮﮐ ﻦﺋﻼﭙﺳﺍﺰﺑﺮﻧ ﺎﯾ ﯽﻟﻮﭘ ﺱﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﮞﻮﯾﮉﮨ ﺯﻮﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮓﻨﺋﺍﺭﮈ ﮧﻘﻠﻌﺘﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮐﺎﺧ ﮧﻘﻠﻌﺘﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮐﺎﺧ ﮧﻘﻠﻌﺘﻣ ﺮﭘ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﯽﺴﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺗﺮﭘ ﺭﮉﻨﯾﺭﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺍﺭﺁ ﺭﮉﻨﯾﺭﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﺋﺍﺮﮨﺩﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﻇﺎﻨﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻨﯾﺮﮑﺳﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﯽﻠﻘﻧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺮﻤﯿﮐ ﮦﺪﺷ ﻞﺣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺯﺍﻭﺁﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻦﯾﺭﺮﻘﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﺌﯾﺰﯿﺑ ﻦﺋﻼﭙﺳﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺰﻨﺋﻼﭙﺳﺍ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﻢﺧ ﺱﺍﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺮﭘ ﺱﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻦﺋﻼﭙﺳﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻧﺯﻭ ﺭﻭﺍ ﮞﻮﯾﮉﮨ ﯽﮐ ﻑﺪﮨﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺮﯾﺮﺤﺗﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺲﭨﻼﺳ ﮯﮐ ﺖﺧﺎﺳﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺖﺧﺎﺳﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺮﮐﺭﺎﻣ ﻦﺋﻻ ﻢﺋﺎﭨﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮓﻨﮑﯾﺮﭨﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﯾﺮﭨ[ﻡﺎﻧ]ﭧﮑﯿﺠﺑﺁ ،ﮦﺩﻮﺳﺮﻓ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﮟﯿﻣ ﮯﺷ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﺱﺍ2D ﮧﻤﺟﺮﺗ) ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻡﺎﮑﺤﺘﺳﺍ)ﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻑﺭﺎﺻ of ﮧﻋﻮﻤﺠﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗ ﮯﮐ ﻑﺭﺎﺻﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮕﻧﺭ ﯼﺩﻮﻤﻋﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻭﺪﻠﺟﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺯﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﮩﮕﺟ ﯽﮐ ﻡﺎﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻧﺎﮩﺟﭧﮐﺎﺳ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮈﻮﻧﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻦﮐﺭ ﺎﮐ ﺱﺍ ﮯﮨ ﻞﻣﺎﺷ ﮯﺷ ﮟﯿﻣ ﺲﺟ ﮧﻋﻮﻤﺠﻣﮯﮨ ﮓﻨﭙﯾﺭ ﮧﻋﻮﻤﺠﻣ ﺕﺮﭘ ﮧﯾ ﮧﻋﻮﻤﺠﻣﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻖﻠﻌﺗ ﮯﻟﺍﻭ ﮯﻧﮌﻮﺟ ﻮﮐ ﯽﻨﺷﻭﺭ ﮯﮐ ﺮﭩﯿﻤﯾﺍ ﺱﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣﮟﯿﮨ ﮯﺘﮐﻭﺭ ﻮﮐ ﯽﻨﺷﻭﺭ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﺱﺍ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ءﺎﯿﺷﺍ ﻥﺍ ﻮﺟ ﮧﻋﻮﻤﺠﻣ{s:} ﮧﮐ ﺎﺴﯿﺟ ﮯﮨ {uid {:d ﯽﮨﻭ ﮟﯿﻣ {s:} ﮧﻋﻮﻤﺠﻣﮧﻋﻮﻤﺠﻣﮯﻋﻮﻤﺠﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍﮟﯿﮨ ﮯﭽﺑ ﯼﺭﻮﻓ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﻮﺟ ﮯﻋﻮﻤﺠﻣ ﮦﻭﮟﯿﺋﺍﺮﮑﭨ ﮯﺳ ءﺎﯿﺷﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﻦﭘﻭﺮﺨﺗﺍﺮﮑﭨ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﺮﮕﯾﺩ ﮟﯿﻣ ﺮﻈﻨﻣﮍﮔﺭ ﺭﮉﯿﺋﻻﻮﮐﺅﺍﺮﮑﭨﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻡﺩﺎﺼﺗﮯﻋﻮﻤﺠﻣ ﮯﮐ ﻡﺩﺎﺼﺗﻦﺟﺭﺎﻣ ﻡﺩﺎﺼﺗﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺩﺎﺼﺗﺭﺎﯿﻌﻣ ﺎﮐ ﻡﺩﺎﺼﺗﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺩﺎﺼﺗﻞﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗﻞﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗ ﯽﮐ ﮯﺷ ﮟﯿﻣ ﺰﻨﺸﯿﻟﻮﻤﺳ ﯼﮈﺎﺑ ﮉﮔﺭﻢﺴﻗ ﯽﮐ ﻡﺩﺎﺼﺗﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻦﺸﯿﻟﻮﮐﮯﮨ ﺎﺘﮭﮐﺭ ﻖﻠﻌﺗ ﮯﺳ ﻢﺴﺟ ﺮﭩﮐ ﮧﻋﻮﻤﺠﻣ ﻡﺩﺎﺼﺗﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻡﺩﺎﺼﺗ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻘﻣ ﮏﯿﭩﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻡﺩﺎﺼﺗﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﺲﮐﺰﻓﺅﺍﺮﮑﭨﮓﻧﺭ+X+Y+Z-X-Y-Zﮮﺍﯽﺑﯽﺳﻞﺋﺎﭩﺳﺍ ﺍﺭﮈ ﺮﻟﻭﺮﭩﻨﮐﺍﺮﯿﮬﺪﻧﺍﮮﺭ + ﺍﺮﮩﮔﯽﺟﯽﻨﺷﻭﺭﮮﺭ + ﯽﻨﺷﻭﺭﺎﻣﻮﻟﮈﻮﻣﺭﺁﯽﺑ ﯽﺟ ﺭﺁﺭﺪﻗﺎﻔﻟﺍ ﺭﻭﺍ ﮓﻧﺭ01 ﮓﻧﺭ02 ﮓﻧﺭ03 ﮓﻧﺭ04 ﮓﻧﺭ05 ﮓﻧﺭ06 ﮓﻧﺭ07 ﮓﻧﺭ08 ﮓﻧﺭ09 ﮓﻧﺭﻒﺻﻭ ﮓﻧﺭﺖﯿﺻﺎﺧ ﯽﮐ ﮓﻧﺭﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭﻥﺯﺍﻮﺗ ﻦﯿﮕﻧﺭﻥﺮﺑ ﮓﻧﺭﺡﻼﺻﺍ ﯽﮐ ﮓﻧﺭﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮓﻧﺭﺝﺍﮈ ﻦﯿﮕﻧﺭﮏﺸﺧ ﮓﻧﺭFac ﮓﻧﺭﮈﺮﮔ ﻦﯿﮕﻧﺭﺰﻨﺋﻻ ﮈﺮﮔ ﻦﯿﮕﻧﺭﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺮﻠﮐﺪﯿﻠﮐ ﻦﯿﮕﻧﺭﮧﮩﺗ ﯽﮐ ﮓﻧﺭﭧﻨﻤﺠﻨﯿﻣ ﺮﻠﮐﮓﻨﭙﯿﻣ ﺮﻠﮐﮓﻧﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮈﻮﻣ ﮓﻧﺭﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﻠﮐﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﻦﯿﮕﻧﺭﮈﻮﻧ ﮓﻧﺭﭧﮐﺎﺳ ﮈﻮﻧ ﺮﻠﮐﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺮﻠﮐﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮓﻧﺭﭧﯿﻠﯿﭘ ﺮﻠﮐﻦﺸﯾﺰﺋﺍﺮﭩﯿﻣﺍﺮﯿﭘ ﻦﯿﮕﻧﺭﮧﺘﺳﺍﺭ ﻦﯿﮕﻧﺭﮦﺪﻨﻨﭼ ﮓﻧﺭﻢﺴﻗ ﯽﮐ ﮦﺪﻨﻨﭼ ﮓﻧﺭﭧﺳﻮﭘ ﻦﯿﮕﻧﺭﯼﺮﭘ ﮓﻧﺭﭧﯿﺳ ﺶﯿﭘ ﻦﯿﮕﻧﺭﭗﻤﯾﺭ ﻦﯿﮕﻧﺭﺮﺼﻨﻋ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭﺮﺻﺎﻨﻋ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭﭧﯿﺳ ﮓﻧﺭID ﭧﯿﺳ ﮓﻧﺭ{d:} ﭧﯿﺳ ﮓﻧﺭSets ﮓﻧﺭ) ({} ،{} ،{} ،ﮧﮕﺟ ﻦﯿﮕﻧﺭﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭﺎﻨﻠﯿﮭﭘ ﮓﻧﺭﺎﻧﻼﯿﮭﭘ ﮓﻧﺭﯽﭩﭘ ﯽﮐ ﮓﻧﺭﮓﯿﭨ ﻦﯿﮕﻧﺭﺰﮕﯿﭨ ﻦﯿﮕﻧﺭﺪﺣ ﯽﮐ ﮓﻧﺭﻢﺴﻗ ﯽﮐ ﮓﻧﺭﺭﺪﻗ ﯽﮐ ﮓﻧﺭﮯﮨ ﻥﻭﺎﻌﻣ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻝﺎﺟ ﻑﺮﺻ ﮓﻨﮑﯿﺑ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ(ﮞﺎﯿﮑﻠﮭﺟ) ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﻥﺯﺍﻮﺗ ﻦﯿﮕﻧﺭ(ﺰﻧﻮﭨ ﮉﻣ) ﺎﻣﺎﮔ ﺲﻨﻠﯿﺑ ﺮﻠﮐ(ﮯﺋﺎﺳ) ﭧﻔﻟ ﺲﻨﻠﯿﺑ ﺮﻠﮐﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﻨﻠﯿﺑ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﻥﺯﺍﻮﺗ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﻥﺯﺍﻮﺗ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗﮟﯾﺩ ﮓﻧﺭ ﻮﮐ ﺕﺎﯿﻠﺧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﻘﻣﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﭙﯿﻣ ﻭﺮﮐ ﮓﻧﺭ ﮯﻠﮩﭘ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﻠﭙﺳﮈﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ ﮟﯿﻣ ﺕﺮﭘ ﺱﺍﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮓﻧﺭ ﺎﮐ ﮯﻧﺮﮭﺑ ﻮﮐ ﮯﻗﻼﻋ ﮯﺋﻮﮨ ﮮﮍﮑﺟ ﮯﺳ ﮎﻭﺮﭩﺳﺍ ﺮﮨGrease Pencil ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﮐﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﻁﻼﺘﺧﺍ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﮓﻨﻠﻓ ﯼﺩﺎﯿﻨﺑﮯﮨ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﺤﻣ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮭﺑ ﮓﻧﺭ ﺭﻭﺍ (ﮧﻧﺎﻤﯿﭘ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ) ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﯽﻠﯾﺪﺒﺗ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﻦﺋﻻ ﭦﺅﺁ ﺰﯿﭼﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﮓﻧﺭ ﻞﮕﻨﺳﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﯾ ﻖﻓﺍﻮﻣ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ/ﯽﭩﭘﮯﮨ ﻝﺎﻌﻓ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺭﺎﻨﮐ ﻦﮑﯿﻟ ،ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﺮﭘ ﮯﻧﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗﭧﯿﺴﻓﺁ ﻮﯿﮨ ﮓﻧﺭsRGB ﮓﻧﺭ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭﮓﻧﺭ ﮟﯿﻣ ﮧﮕﺟ ﺖﺳﺭﺩ ﺎﻣﺎﮔﮓﻧﺭ ﮟﯿﻣ ﮧﮕﺟ ﯼﺮﯿﮑﻟﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﻠﮐ HSV ﺮﭘ ﺲﺟ ﭧﭘ ﻥﺍ ﺮﻠﮐﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻮﮔﻻ ﺢﯿﺤﺼﺗ ﺮﭘ ﺲﺟ ﭧﭘ ﻥﺍ ﺮﻠﮐﮟﯿﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺎﻈﺘﻧﺍ ﮯﮐ ﮞﻮﮕﻧﺭ ﺮﭘ ﺮﯾﻮﺼﺗ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺎﻈﺘﻧﺍ ﮯﮐ ﮓﻧﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺮﯾﻭﺎﺼﺗ ﺮﭘ ﮯﻠﭙﺳﮈﻡﺎﻈﺘﻧﺍ ﺎﮐ ﮓﻧﺭ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺲﺋﺍﻮﯾﮈﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻦﯿﮕﻧﺭﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﻠﮐﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﮯﮐ ﻦﺋﻻﺲﮑﻨﻟ ﮈﻮﻧ ﮓﻧﺭ ﯽﻨﺒﻣ ﺮﭘ ﭧﮐﺎﺳ ﮏﻠﺴﻨﻣ ﮯﮐ ﻥﺍﮓﻧﺭ ﺎﮐ ﮮﺭﺎﺷﺍ ﮓﻨﯿﮐ ﻮﭨﺁ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓﮓﻧﺭ ﺎﮐ ﺮﮐﺭﺎﻣ ﻝﺎﻌﻓﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﻥﺅﺍﮈ ﮏﯾﺮﺑﮓﻧﺭ ﺎﮐ ﺮﺳﺮﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻣﺎﺷﮓﻧﺭ ﺎﮐ ﺮﺳﺮﮐ ﺖﻗﻭ ﮯﺗﺎﭩﮭﮔﮓﻧﺭ ﺎﮐ ﺮﮐﺭﺎﻣ ﻝﺎﻌﻓ ﺮﯿﻏﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﺎﮩﺘﻧﺍﮓﻧﺭ ﺎﮐ ﺯﺭﮉﻟﻮﻓ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﮦﺩﺮﮐ ﺭﺎﯿﺗﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﺮﭩﺟﮓﻧﺭ ﺎﮐ ﺭﮈﺭﺎﺑ ﻢﯾﺮﻓ ﯽﮐﺢﻄﺳ the ﮯﺳ ﺝﺍﺮﺧﺍ ﯽﻨﺷﻭﺭ of ﮓﻧﺭ) ({} ،{} ،{} ،ﮓﻧﺭ ﺎﮐ ﺮﮐﺭﺎﻣ ﻞﻔﻘﻣﮓﻧﺭ ﺎﮐ ﺮﮐﺭﺎﻣﮓﻧﺭ ﺎﮐ ﮧﮐﺎﺧ ﯽﮐ ﺮﮐﺭﺎﻣﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﮉﻟﻮﮨ ﮓﻧﻭﻮﻣﮓﻧﺭ ﺎﮐ ﮞﻮﺗﺮﭘ ﯽﺤﯾﺮﺸﺗ ﯽﺌﻧﮓﻧﺭ ﺎﮐ ﮯﺘﺳﺍﺭ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮓﻧﺭ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮓﻧﺭ ﺎﮐ ﮯﻟﺭﻭﻭﺍ ﺞﻨﯾﺭ ﻮﯾﻮﯾﺮﭘﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﻥﺅﺍﮈ ﮏﯾﺮﺑ ﺐﺨﺘﻨﻣﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﺎﮩﺘﻧﺍ ﺐﺨﺘﻨﻣﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﺮﭩﺟ ﺐﺨﺘﻨﻣﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣﮓﻧﺭ ﺎﮐ ﺭﮈﺭﺎﺑ ﻢﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣﮓﻧﺭ ﺎﮐ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣﮓﻧﺭ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﮉﻟﻮﮨ ﮓﻧﻭﻮﻣ ﺐﺨﺘﻨﻣﮓﻧﺭ ﺎﮐ ﮟﯿﺋﻮﮬﺩﮓﻧﺭ ﺎﮐ ﮟﯿﺋﻮﮬﺩ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ﮯﺳ ﻦﮬﺪﻨﯾﺍ ﮯﻟﺍﻭ ﮯﻨﻠﺟﮓﻧﺭ ﺎﮐ ﻞﻨﯿﭼ ﯼﺮﻤﺳﮓﻧﺭ ﺎﮐ ﮯﻟﺭﻭﻭﺍ ﺖﺧﺎﺳ1px ﮓﻧﺭ ﺎﮐ ﺲﭩﺠﯾﻭ ﮓﻨﻨﺋﻻﺭﮉﻧﺍ ﻦﺋﻻ ﻭﮉﯿﺷﮓﻧﺭ ﺎﮐ ﻢﺧ-ﻒﯾﺎںﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮯﮨ ﺎﺗﺮﮐ ﻦﺷﻭﺭ ﻮﮐﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﺟ ﮓﻧﺭ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻄﯿﺤﻣﮓﻧﺭ ﺎﮐ ﮯﻗﻼﻋ ﮯﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﭩﻨﯾﺍﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘﮓﻧﺭ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﮧﻘﻠﻌﺘﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧﮓﻧﺭ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧﮓﻧﺭ ﺎﮐ ﺮﮑﯿﭼ ﮯﻠﮩﭘﮓﻧﺭ ﺎﮐ ﭧﻨﯾﺍ ﮧﻟﺍﻮﺣ ﯽﻠﮩﭘﮓﻧﺭ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﺋﻮﮨ ﯽﻠﯿﮭﭘ ﯽﮐ ﯽﻨﺷﻭﺭﮓﻧﺭ ﺎﮐ ﯽﻨﺷﻭﺭ ﺹﻮﺼﺨﻣ ﯽﮐ ﯽﻨﺷﻭﺭﮓﻧﺭ ﺎﮐ ﺩﺍﻮﻣﮓﻧﺭ ﺎﮐ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻞﯿﺳﺮﺗ ﺭﻭﺍ ﯽﺗﺎﮬﺩ ،ﻦﯿﻣﺯ ﺮﯾﺯ ،ﺕﺮﺳﻭﮓﻧﺭ ﺎﮐ ﭧﻨﯿﭘﮓﻧﺭ ﺎﮐ ﺮﮑﯿﭼ ﮮﺮﺳﻭﺩﮓﻧﺭ ﺎﮐ ﭧﻨﯾﺍ ﮧﻟﺍﻮﺣ ﯼﺮﺳﻭﺩ(ﭧﯾﺮﯿﮐ) ﮓﻧﺭ ﺎﮐ ﺮﺳﺮﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻦﺘﻣﭦﺭﻮﭘ ﻮﯾﻭ 3D ﺪﻌﺑ ﮯﮐ ﻞﺣ ﺭﻭﺍ ﮓﻧﺭ ﺎﮐ ﮏﯾﺮﭨ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ ﯼﻭﻮﻣﭧﯿﻠﯿﭘ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﻻﺍﻭ ﮯﻨﻨﭼ ﮓﻧﺭﮯﮨ ﺎﮨﺭ ﺎﻨﺑ ﮧﺸﻘﻧ ﮟﯿﻣ ﮓﻧﺭ ﻮﮐ ﻮﯿﻠﯾﻭ ﺮﻠﯿﮑﺳﺍ ﮏﯾﺍ ﭗﻤﯾﺭ ﺮﻠﮐﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﺵﺮﺑ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺁ ﻝﺎﻓ ﺖﺑﺮﻗ ﭗﻤﯾﺭ ﺮﻠﮐﺪﺣ ﯽﮐ ﮓﻧﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺼﺗ ﮯﮐ ﻥﺯﻭ ﮟﯿﻣ ﺭﻮﻃ ﮓﻨﭩﻨﯿﭘ ﯽﮐ ﻥﺯﻭﻞﻣﺎﻋ ﯽﺘﭘﺮﺘﻨﺳ ﮓﻧﺭﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮏﻤﭼﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻥﺎﯿﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﻑﺭﺎﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﭧﯿﺳ ﮓﻧﺭ ﻢﯿﮭﺗ ﺭﺮﻘﻣ ﮏﯾﺍ ﭧﯿﺳ ﮓﻧﺭﭧﯿﺳ ﮓﻧﺭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﯿﻟ ﮯﮑﮨﻭﺮﮔ ﺱﺍﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﺭﻭﺍ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ،ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﮟﯿﻣ ﻞﺋﺎﻓ ﯽﮐ ﺮﯾﻮﺼﺗﮧﮕﺟ ﻦﯿﮕﻧﺭ ﯽﮐ ﺞﯿﻣﺍ ﭧﭘ ﻥﺍﮧﮕﺟ ﻦﯿﮕﻧﺭ ﯽﮐ ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ ﮟﯿﻣ ﺲﺟ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭYCbCrA ﮧﮕﺟ ﻦﯿﮕﻧﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﺴﯿﺳﻭﺮﭘ(ﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺮﭩﮑﯿﻓ ﺎﻔﻟﺍ ﮯﮐ ﮓﻧﺭ) ﺖﻗﺎﻃ ﯽﮐ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧ1 ﮓﯿﭨ ﻦﯿﮕﻧﺭ2 ﮓﯿﭨ ﻦﯿﮕﻧﺭ3 ﮓﯿﭨ ﻦﯿﮕﻧﺭ4 ﮓﯿﭨ ﻦﯿﮕﻧﺭ5 ﮓﯿﭨ ﻦﯿﮕﻧﺭ6 ﮓﯿﭨ ﻦﯿﮕﻧﺭ7 ﮓﯿﭨ ﻦﯿﮕﻧﺭ8 ﮓﯿﭨ ﻦﯿﮕﻧﺭﮓﯿﭨ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣﮓﯿﭨ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﮏﯾﺍﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻧﺭ ﮯﮐ ﺭﮉﯿﮨ ﻮﺟ ﮓﯿﭨ ﺮﻠﮐ ﺎﮑﮨﻭﺮﮔ ﮈﻮﻧﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮓﻧﺭ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ ﮯﮐ ﭧﭘ ﻥﺍﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮓﻧﺭ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ ﮯﮐ ﭧﭘ ﭦﺅﺁﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮓﻧﺭ ﺎﮐ ﮧﻄﻘﻧ ﺪﯿﻔﺳ ﮯﮐ ﺮﻈﻨﻣﮯﮨ ﺎﺗﺮﮐ ﮈﻮﮑﻧﺍ ﮟﯿﻣ ﮧﮕﺟ ﺹﻮﺼﺨﻣ ﻮﮐ ﮯﺸﻘﻧ ﻡﺎﻋ ﻮﺟ ﮓﻧﺭ ﮦﻭﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻨﮭﮐﺭ ﻮﺟ ﮓﻧﺭﮟﯾﺩ ﮓﻧﺭ ﻮﮐ ﺱﺎﭘ(ﯽﻨﺷﻭﺭ ﯽﮐ ﻥﺪﮨﺪﺷ ﮯﻃ ﺎﮐ ﮞﻮﭽﯿﻣ 10) ﭧﻨﭨ ﮓﻧﺭ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ ﮯﮐ ﭧﭘ ﻥﺍ(ﯽﻨﺷﻭﺭ ﯽﮐ ﻥﺪﮨﺪﺷ ﮯﻃ ﺎﮐ ﮞﻮﭽﯿﻣ 10) ﭧﻨﭨ ﺮﻠﮐ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ ﮯﮐ ﭧﭘ ﭦﺅﺁ(ﯽﻨﺷﻭﺭ ﯽﮐ ﻥﺩ ﭧﻟﺎﻔﯾﮈ ﺎﮐ ﮞﻮﭽﯿﻣ 10) ﭧﻨﭨ ﮓﻧﺭ ﺎﮐ ﮧﻄﻘﻧ ﺪﯿﻔﺳ ﮯﮐ ﺮﻈﻨﻣﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮭﭽﯿﭘ ﮯﮐ ﭧﮑﭨ ﮎﺍﮈﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﮑﭨ ﮎﺍﮈﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻡﺭﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻭﮉﯿﺷﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮏﻤﭼ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﮞﻮﯾﮉﮨﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﻨﭨﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺞﻨﯾﺭ ﮓﻧﺭﻞﻣﺎﻋ ﺭﺪﻗ ﯽﮐ ﮓﻧﺭﺭﺪﻗ ﯽﮐ ﮓﻧﺭ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ{d:} ﮓﻧﺭ1 ﮓﻧﺭ2 ﮓﻧﺭﮞﺎﯾﺪﻨﺑﺎﭘ ﻦﯿﮕﻧﺭﯼﺭﺎﮐ ﮓﻧﺭﺎﻧﺮﮐ ﻦﯿﮕﻧﺭﺮﺛﺍ ﻦﯿﮕﻧﺭﺮﺛﺍ ﻦﯿﮕﻧﺭﮓﻧﺭﻢﻟﺎﮐ1 ﻢﻟﺎﮐRow 1 1 ﻢﻟﺎﮐRow 2 1 ﻢﻟﺎﮐRow 3 1 ﻢﻟﺎﮐRow 4 1 ﻢﻟﺎﮐ2 ﻢﻟﺎﮐRow 1 2 ﻢﻟﺎﮐRow 2 2 ﻢﻟﺎﮐRow 3 2 ﻢﻟﺎﮐRow 4 2 ﻢﻟﺎﮐ3 ﻢﻟﺎﮐRow 1 3 ﻢﻟﺎﮐRow 2 3 ﻢﻟﺎﮐRow 3 3 ﻢﻟﺎﮐRow 4 3 ﻢﻟﺎﮐ4 ﻢﻟﺎﮐRow 1 4 ﻢﻟﺎﮐRow 2 4 ﻢﻟﺎﮐRow 3 4 ﻢﻟﺎﮐRow 4 4 ﻢﻟﺎﮐﮈﻮﯿﻟﺮﭩﻧﺍ ﻢﻟﺎﮐﻡﺎﻧ ﺎﮐ ﻢﻟﺎﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﻟﺎﮐﺮﺒﻤﻧ ﻢﻟﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﻦﺟﺭﺎﻣ ﮟﯿﺋﺍﺩﻢﻟﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐﻢﻟﺎﮐ:ﻢﻟﺎﮐﻝﺎﺑ ﮯﮐ ﯽﮭﮕﻨﮐﺝﺍﺰﺘﻣﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻧﺍﺮﮑﭨ ﺭﻭﺍ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﻘﯿﻘﺣ ﮯﯿﻟ ﮯﮐ ﻞﯿﺼﻔﺗ ﺮﺘﮩﺑﺎﺠﮑﯾﮟﯾﺮﮐ ﺎﺠﮑﯾ ﮓﻧﺭﺲﮐﺮﭩﯿﻣ ﺎﺠﮑﯾOpenEXR ﮟﯿﺋﺎﻨﺑ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺷ ﻢﮐ ﮫﺗﺎﺳ ﮯﮐ ﺩﻭﺪﺣ ﯽﮐ ﮯﻧﻮﻤﻧ ﻒﻠﺘﺨﻣ ﻮﺟ ﮟﯾﮌﻮﺟ ﻮﮐ ﺰﺠﯿﻣﺍ ﺕﺮﭘ ﯽﭩﻠﻣﯽﻠﯾﺪﺒﺗ ﺎﺠﮑﯾXYZ ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐﮟﯾﺮﮐ ﺎﺠﮑﯾ ﮟﯿﻣ ﮈﻮﻧ ﮏﯾﺍ ﻥﺎﺳﺁ ﮟﯿﻣ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ءﺍﺰﺟﺍ ﺖﮕﻧﺭ ﻡﻮﯿﻟﺍﻭ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮯﺳ ﺰﻠﻨﯿﭼ ﮓﻧﺭ ﻊﻣﺎﺟ ﮯﮐ ﺱﺍﮟﯾﺮﮐ ﺕﺮﭘ ﺭﻭﺍ ﺎﺠﮑﯾ ﻮﮐ ﻡﺍﺪﻗﺍﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮭﺑ ﯽﺴﮐ ﯽﮐ ﺰﮕﻧﺮﭩﺳ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺕﻻﺎﯿﺧ ﮞﻮﻧﻭﺩ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮌﻮﭽﻧﮯﮨ ﮟﯿﮩﻧ ﯽﻟﺎﺜﻣ ﮧﻘﯾﺮﻃ ﯽﮭﺑ ﯽﺋﻮﮐ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﻮﻤﻧ ﮧﯾﻭﺍﺯ ﯼﻭﺎﺴﻣ ﺭﻭﺍ ﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣﮟﯾﮌﻮﺟ ﮯﺳ ﮯﻘﯾﺮﻃ ﮯﮐ ﻒﯿﻔﺨﺗ ﻮﮐ ﺯﮈﺮﮔﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮈﺮﮔ ﮯﺳ ﮯﻘﯾﺮﻃ ﯽﻓﺎﺿﺍ ﮏﯾﺍﺎﺠﮑﯾ ﻮﮐ ﻝﺎﺟ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﻮﭩﮐﺮﭩﺒﺳ ﮏﯾﺍﮟﯾﮌﻮﺟ ﮯﺳ ﮯﻘﯾﺮﻃ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﻮﮐ ﮞﻮﺸﯿﻣﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﻞﺻﺍ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮦﺪﺷ ﯽﭘﺎﮐﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻡﺎﮐ ﮯﺳ ﺡﺮﻃ ﯽﮭﭼﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺷﺩﺮﮔ ﺭﻮﺤﻣ ﺩﺪﻌﺘﻣ ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔ ﺡﺮﻃ ﯽﮐ ﺲﮐﺎﺑ ﮏﯿﭼ ﭧﯿﺴﻓﺁ ﻞﺻﺍﮟﯾﮌﻮﺟ ﮫﺗﺎﺳ ﮯﮐ ﮏﺳﺎﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ ﯽﺋﻼﺧﮟﯾﺮﮐ ﺎﺠﮑﯾ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ 3D ﻮﯾﺮﯿﭩﺳ ﮏﯾﺍ ﻮﮐ (ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ) ءﺍﺭﺁﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮐ ﻞﻣ ﮫﺗﺎﺳ ﮯﮐ ﮈﻮﻧ ﺭﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﻭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻠﭙﺳﮈ ﮫﺗﺎﺳ ﮫﺗﺎﺳﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﻭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﺸﻘﻧ ﮯﮐ ﯽﺋﺍﺮﮩﮔﮧﮐﺮﺘﺸﻣﺪﻣﺁﺮﺑ ﮧﮐﺮﺘﺸﻣﺰﻠﻨﯿﭼ ﮧﮐﺮﺘﺸﻣﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮓﻧﺭﻮﺟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﺮﭘ ﻞﻨﯿﭼ ﺮﮨ ﻢﺧ ﮧﮐﺮﺘﺸﻣﮯﮨ ﺎﺗﮌﻮﺟ ﮟﯿﻣ ﮯﺷ ﺖﺨﺳ ﮏﯾﺍ ﻮﮐ ﮞﻮﭽﺑ ﮯﮐ ﻢﺴﺟ ﺖﺨﺳ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻡﺎﻤﺗ ﮯﮐ ﺱﺍﺰﮕﯿﭨ ﮦﺩﺮﮐ ﮓﻟﺍ ﮯﺳ ﺎﻣﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮈﺮﭩﺴﺟﺭﮞﺎﮩﯾ ﭧﭙﻣﺍﺮﭘ ﮉﻧﺎﻤﮐﺦﯾﺭﺎﺗ ﯽﮐ ﮉﻧﺎﻤﮐﺍﮍﭘ ﻞﻠﺧ ﮟﯿﻣ ﮉﻧﺎﻤﮐﭧﭙﻣﺍﺮﭘ ﻦﺋﻻ ﮉﻧﺎﻤﮐﻥﺎﺑﺯ ﭧﭙﻣﺍﺮﭘ ﻦﺋﻻ ﮉﻧﺎﻤﮐﭧﭘ ﭦﺅﺁ ﮉﻧﺎﻤﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﯾﮉﯾﺍ ﯽﻧﻭﺭﺪﻧﺍ ﺮﭘ ﮯﻧﺎﺟ ﮮﮌﻮﮭﭼ ﯽﻟﺎﺧ n۔ﮉﻧﺎﻤﮐ ﮏﯾﺍ ﮟﯿﻣ PATH$ ﺎﯾ ﮧﺘﺳﺍﺭ ﻞﻤﮑﻣ ﻮﺗ ﺎﯾ ،ﮉﻧﺎﻤﮐ ﯽﮐ ﮯﻧﺮﮐ ﭻﻧﻻ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨﮦﺮﺼﺒﺗﯼﺭﺩﺍﺮﺑﭦﺅﺁ ﮯﻟ ﭧﮑﯿﭙﻣﻮﮐﭧﺴﻟ ﭧﮑﯿﭙﻤﮐﭧﮑﯿﭙﻤﮐ ﮫﺗﺎﺳ ﮯﮐ ﮧﯾﺭﺎﺸﻋﺍﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺩﺍﻮﻣﮈﻮﻣ ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﻥﻮﯿﺳﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺰﯿﺗﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ s ﯼﻭﻮﯾﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺮﺼﻨﻋ ﺮﮨ ﮯﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﻂﺳﻭﺍ ﯽﮐ ﺮﺻﺎﻨﻋ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺕﺎﻋﻮﻨﺼﻣ ﭦﺍﮈ ﮯﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍﮟﯿﮭﮐﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﮯﺳ ﺭﺎﺘﻓﺭ ﯽﺌﻧ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻢﯾﺮﻓ ﮯﻠﮭﭽﭘﮟﯿﮭﮐﺭ ﻢﮐ ﮯﺳ ﻢﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﮯﺳ ﺭﺎﺘﻓﺭ ﯽﺌﻧ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻢﯾﺮﻓ ﮯﻠﮭﭽﭘﮟﯾﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯽﮭﺑ ﯽﺴﮐ ﻖﻠﻌﺘﻣ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﺵﺩﺮﮔﮟﯾﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮯﺷ ﮞﺎﺴﮑﯾ ﺮﯿﻏﮟﯾﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮯﺌﮔ ﮯﺋﺎﮕﻟ ﮧﻌﯾﺭﺫ ﮯﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮮﺮﺳﻭﺩﮟﯾﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮐ ﺎﮕﻟ ﮧﻧﺎﻤﯿﭘ ﺐﺳﺎﻨﻣ ﺮﭘ ﮞﻭﺭﻮﺤﻣ ﻭﺩ ﮮﺮﺳﻭﺩﮟﯾﺮﮐ ﺐﺗﺮﻣ ﮈﻮﮐ ﮏﯿﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﮈﻮﻧ ﭧﭘﺮﮑﺳﺎﺘﮕﻧﺭﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﻦﺠﻧﺍ ﺲﮐﺰﻓ ﭧﻠﺑﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺯﺍﻭﺁﺰﭽﯿﻣ ﻞﻤﮑﻣ ﻑﺮﺻﻮﮨ ﯽﺋﻮﮐ ﺮﮔﺍ ﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﻣﺎﺷ ﮟﯿﻣ ﺱﺍ ﻝﻮﻤﺸﺑ ،ﮟﯾﺮﮐ ﻑﺎﺻ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﺕﺎﻘﻠﻌﺗ ﮯﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﻦﯾﺪﻟﺍﻭﻝﮉﻨﯿﮨ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﺩﺍﺯﺁ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣﺲﮑﯿﻠﭙﻤﮐﻭﺰﺟﮯﺘﺳﺍﺭ ﮯﮐ ءﺍﺰﺟﺍﻢﺴﻗ ﯽﮐ ءﺍﺰﺟﺍﻊﻣﺎﺟﮓﻨﭨﺯﻮﭙﻤﮐﺭﻮﯾﻭ ﮈﻮﻧ ﮓﻨﭨﺯﻮﭙﻤﮐﺱﮈﻮﻧ ﺐﮐﺮﻣﻡﺎﻘﻣ ﻢﮐﺯﮉﯿﺋﺎﮔ ﻡﺎﻘﻣ ﻢﮐﺮﭩﯾﺯﻮﭙﻤﮐﮦﻭﺮﮔ ﻢﭩﺴﮐ ﺭﺯﻮﭙﻤﮐﺲﺋﺍﻮﯾﮈ ﺮﭩﯾﺯﻮﭙﻤﮐﮈﻮﻧ ﺮﭩﯾﺯﻮﭙﻤﮐﯼﺮﭨ ﮈﻮﻧ ﺮﭩﯾﺯﻮﭙﻤﮐﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﺮﭩﯾﺯﻮﭙﻤﮐﻦﯾﺪﻟﺍﻭ ﮉﻧﺅﺎﭙﻤﮐﺲﯾﺮﭙﻤﮐﻞﺋﺎﻓ ﺲﯾﺮﭙﻤﮐﮟﯾﺮﮐ ﺲﯾﺮﭙﻤﮐ ﻮﮐ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﮑﯾﺭﮈﻦﺸﯾﺮﭙﻤﮐﮓﻨﭙﻤﯾﮈ ﮓﻧﺮﭙﺳﺍ ﻦﺸﯾﺮﭙﻤﮐﯽﺘﺨﺳ ﻦﺸﯾﺮﭙﻤﮐﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﺘﺨﺳ ﻦﺸﯾﺮﭙﻤﮐ(ﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﻝﺎﺤﻟﺍ ﯽﻓ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ،ﻦﺸﯾﺮﭙﻤﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ = 6 ،ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ = 0) ﺢﻄﺳ ﯽﮐ ﻦﺸﯾﺮﭙﻤﮐﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯾﺮﭙﻤﮐTIFF ﮈﻮﻣ ﻦﺸﯾﺮﭙﻤﮐ ﮯﯿﻟ ﮯﮐﺪﺣ ﯽﮐ ﺏﺎﺴﺣﺎﮨﺭ ﺏﺎﯿﻣﺎﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣﻢﺴﻗ ﯽﮐ ﮯﻟﺁ ﭦﻮﯿﭙﻤﮐﮟﯾﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻑﺍﺮﺤﻧﺍ ﯼﺭﺎﯿﻌﻣ ﺭﻭﺍ ﻂﺳﻭﺍ ﯽﮐ ﺭﺍﺪﻗﺍ ﻞﺴﮑﭘﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﯽﭨﻮﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻨﻟﺎﮭﭼﺍ ﮯﮐ ءﺎﯿﺷﺍ ﯽﮐ ﺩﺮﮔ ﺩﺭﺍﺎﻧﺮﮐ ﻞﻣﺎﺷ ﺕﺍﺮﺛﺍ ﯽﻤﺳﻮﻣ ﺮﭘ ﮞﻮﻧﻮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ،ﮯﮨ ﺪﻨﺑ ﺎﻨﺘﮐ ﮦﺮﮐ ﻒﺼﻧ ﺎﮐ ﺮﭘﻭﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺖﮕﻧﺭ ﮧﮐ ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻡﺎﻘﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻑﺪﮨﮯﮨ ﺎﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﮓﻧﺭ ﺭﻭﺍ ﻡﺎﻘﻣ ﯽﮐ ﺱﺍ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗvoronoi ﮯﮨ ﺎﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﮮﺭﺎﻨﮐ ﮯﮐ ﻞﯿﺳﮯﮨ ﺎﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮏﺗ ﮓﻧﺭ ﺭﻭﺍ ﻡﺎﻘﻣ ﯽﮐ ﺱﺍ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮮﺮﺳﻭﺩvoronoi ﮯﮨ ﺎﺗﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﺱﺍﺩﺭ ﮯﮐ ﺮﯿﻔﺳﺍ-ﻦﯾﺍ ﮯﺋﻮﮨ ﮯﮭﮑﻟ ﮟﯿﻣ ﻞﯿﺳﯼﺮﭘﻭﺍ ﯽﭨﻮﯿﮑﻨﮐﭧﯾﺮﮑﻨﮐﺖﻟﺎﺣﻁﻭﺮﺨﻣﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﮯﯿﻟ ﮯﮐ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈ ﻞﮕﻨﺳﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﭧﯾﺭ ﭧﺑ ﻞﻘﺘﺴﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﯽﭩﻟﺍﻮﮐ ﭧﭘ ﭦﺅﺁ ﻞﺴﻠﺴﻣﮟﯾﺮﮐ ﻖﯾﺪﺼﺗﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﺮﭘ ﺰﯿﻠﯾﺭﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﺪﺣﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﻝﻮﯿﺑﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﯽﺋﺎﮨﺭﺕﺎﻋﺯﺎﻨﺗ ﮫﺗﺎﺳ ﮯﮐ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮮﺮﺳﻭﺩ ﮯﮐ ﻡﺎﻧ ﯽﺳﺍﯽﻤﺳﺭﮟﯾﮍﺟ ﮯﺳ ﺰﮐﺮﻣﮟﯾﮌﻮﺟ ﻮﮐ ﺲﭘﻮﻟﮟﯾﮌﻮﺟ ﻮﮐ ﺯﮉﻨﯾﺍ ﮓﻨﭽﯿﻣ:ﮧﻨﯿﺋﺁ ﮟﯾﮍﺟﮦﺪﺷ ﮯﻃ by ﺲﭘﺮﭩﺳ ﻢﻠﻓ ﮟﯾﮍﺟ:ﻼﮔﺍ ﮟﯾﮍﺟﮟﯾﮍﺟ ﮫﺗﺎﺳ ﮯﮐ ﮯﻨﯿﺋﺁﮟﯾﮌﻮﺟ ﮯﺳ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﻮﭩﮑﯾﺍ ﮯﮐ ﯼﺮﭨ ﮈﻮﻧ ﻮﮐ ﮈﻮﻧ ﻮﭩﮑﯾﺍﮟﯾﮌﻮﺟ ﮯﺳ ﻝﺎﺟ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﻡﺎﻈﻧ ﮯﮐ ﮞﻮﻟﺎﺑ ﻡﺎﻤﺗﮟﯾﮌﻮﺟ ﮧﻠﺴﻠﺳﮟﯿﮨ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﻮﺟ ﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍﮟﯾﮌﻮﺟ ﮯﺳ ﻝﺎﺟ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﮞﻮﻟﺎﺑﺰﻠﻨﯿﭼ if they have multiple ﮦﺪﺷ ﮯﻃ by ﺲﭘﺮﭩﺳ ﻢﻠﻓ newly added ﮟﯾﮍﺟﮟﯾﮌﻮﺟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﯿﺠﻧﺯ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻉﻭﺮﺷ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓﮟﯾﮌﻮﺟ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﺼﺣ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮮﺮﮩﭼﮟﯾﮌﻮﺟ ﮯﺳ ﮒﺭ ﭧﻧﺮﯿﭘ ﻮﮐ ﻦﯿﭼ ﻥﻮﺑ ﯽﺑﮟﯾﮌﻮﺟ ﮟﯿﻣ ﺰﮐﺮﻣ ﻮﮐ ﮎﺭﺁﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ،ﮯﺋﻮﮨ ﮯﺗﺎﻨﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ،ﮟﯾﮌﻮﺟ ﻖﺑﺎﻄﻣ ﮯﮐ ﺭﮈﺭﺁ ﻦﺸﮑﯿﻠﺳ ﮯﮐ ﻥﺍ ﻮﮐ ﮞﻮﯿﭨﻮﭼﺍﻮﮨ ﺍﮍﺟﮏﻠﺴﻨﻣ ﻑﺮﺻ(ﮯﺋﺎﺠﺑ ﯽﮐ ﮞﻭﺭﺎﻨﮐ) ﮮﺮﮩﭼ ﮯﺋﻮﮨ ﮮﮍﺟﭗﯿﻟﺭﻭﻭﺍ ﺲﭘﻮﻟ ﺞﯾﺍ ﮓﻨﭩﮑﯿﻨﮐﺪﺣ ﯽﮐ ﻦﺸﮑﻨﮐﻥﺮﭩﯿﭘ ﻦﺸﮑﻨﮐﮯﮨ ﺎﺗﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﮯﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺕﺎﻘﯿﻘﺤﺗ ﺭﺪﻧﺍ ﮯﮐ ﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻭﺎﺳﺭ ﮯﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﺭﻮﻃ ﯽﻓﺎﺿﺍ ﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮉﯿﺋﺎﺳ ﻞﮕﻨﺳ ﮯﯿﻟ ﮯﮐ ﺮﭽﭙﯿﮐ ﻡﻮﯿﻟﺍﻭ ﺏﻭﺮﭘ ﭧﺋﻻﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺵﻼﺗ ﺰﮐﺮﻣ ﺎﮐ ﻢﺠﺣﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﺖﮐﺍﺮﺷ ﯽﮐ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭﮯﮨ ﺎﻧﺮﮐ ﮓﯿﭨ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﯿﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻦﮐ ﮧﮐ ﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻭﺭﺎﻨﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ ﻢﭩﺋﺁﻝﻮﺴﻨﮐﭧﭘ ﻥﺍ ﻝﻮﺴﻨﮐﺰﻨﺋﻻ ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍ ﻝﻮﺴﻨﮐﻢﺴﻗ ﯽﮐ ﻦﺋﻻ ﻝﻮﺴﻨﮐ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍﻢﺴﻗ ﯽﮐ ﭧﭘ ﭦﺅﺁ ﻝﻮﺴﻨﮐﭧﺴﻧﻮﮐﻞﻘﺘﺴﻣﭧﯾﺮﭩﺑ ﻞﻘﺘﺴﻣﻞﯿﺼﻔﺗ ﻞﻘﺘﺴﻣﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ ﻞﺴﻠﺴﻣﯽﺋﺎﺒﻤﻟ ﻞﻘﺘﺴﻣﭧﯿﺴﻓﺁ ﻞﻘﺘﺴﻣﯽﻧﺎﮑﻣ ﻞﻘﻧ ﭧﯿﺴﻓﺁ ﻞﺴﻠﺴﻣﺕﺭﺎﺠﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ﺭﻭﺍ ﺭﺎﯿﻌﻣ ﮯﮐ ﻮﯾﮉﯾﻭ ؛(CRF) ﺮﭩﮑﯿﻓ ﺡﺮﺷ ﻞﻘﺘﺴﻣﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﻦﯾﺮﮑﺳ ﻞﻘﺘﺴﻣﺖﻋﺮﺳ ﻞﻘﺘﺴﻣ ﮟﯿﻣ ﺖﻤﺳ ﯽﺌﮔ ﯼﺩ ﮏﯾﺍﯽﻨﺷﻭﺭ ﯽﮐ ﻉﺎﻌﺷ ﯼﺯﺍﻮﺘﻣ ﺖﻤﺳ ﻞﺴﻠﺴﻣﮧﻌﯾﺭﺫ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﻉﺎﻌﺷ ﯼﺯﺍﻮﺘﻣ ﺖﻤﺳ ﻞﺴﻠﺴﻣﺮﭩﮑﯿﻓ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻑﺁ ﻢﺋﺎﭨ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﻨﻓﺮﭩﮑﯿﻓ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﮞﻮﺘﻤﯿﻗﺎﻧﺮﮔ ﻞﺴﻠﺴﻣﺕﻮﻗ ﻞﻘﺘﺴﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ Z ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﺱﺭﻮﻓﻢﺧ ﯽﻓ ﻞﻘﺘﺴﻣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﻡﺎﻘﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺪﮨ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﮯﺷ ﯽﺴﮐﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﺢﻄﺳ ﯽﺴﮐ ﻮﮐ ﮉﯿﺋﻮﺑﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻭﺮﯾﺰﺟ ﻞﻤﺘﺸﻣ ﺮﭙﯾﻭ ﻮﯿﮨﺪﺷ ﻦﭘ ﯽﮭﺑ ﯽﺴﮐﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ ﮯﺌﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﻡﺎﻋﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﺩﻭﺪﺣ ﯼﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺪﻗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﺋﻻﺩ ﺮﭘ ﮯﻧﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ < ﻢﮐ ﮯﺳ ﻢﮐ ،ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺪﻗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐﯼﺪﻨﺑﺎﭘﺲﮑﻣﮏﯾﺮﭨﯽﻠﻣ ﮟﯿﮩﻧ '%s‬‪' ﭦﻭﺎﮐﺭ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼﯽﻠﻣ ﮟﯿﮩﻧ '%s‬‪' ﭦﻭﺎﮐﺭ ﮟﯿﻣ '%s‬‪' ﯼﮉﮨ ﺯﻮﭘﺭﻮﺤﻣ ﭦﻭﺎﮐﺭﻦﺸﯾﺮﭘﺁ ﭧﻧﺮﭩﺴﻨﮐﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭﯼﮉﮨ ﯽﮐ ﻑﺪﮨ ﭦﻭﺎﮐﺭﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﻞﻔﻗ ﺭﻮﺤﻣ ﺵﺪﻨﺑ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﺲﻧﺮﻔﯾﺭ ﭧﮔﺭﺎﭨ ﺎﯾ ﻥﻮﺑﮯﮨ ﺎﺘﻠﻣ ﻞﺴﻠﺴﺗ ﮏﯾﺍ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﮯﺳﺍ ﺮﮔﺍ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺍﮌﻮﺗ ﻮﮐ ﭦﻭﺎﮐﺭﺎﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﺱﺍ ﺭﻭﺍ ﮟﯿﮨ ﺕﺎﺒﯿﺗﺮﺗ ﺖﺳﺭﺩ ﮟﯿﻣ ﭦﻭﺎﮐﺭﭦﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺭﺪﻧﺍ ﮯﮐ ﻦﺸﯿﻟﻮﻤﺳ ﯼﮈﺎﺑ ﺖﺨﺳﮯﮨ ﯽﮨﺭﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﮯﮨ ﮦﻭ ﭦﻭﺎﮐﺭﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ءﺎﯿﺷﺍﻡﺎﻧ ﺎﮐ ﯼﺪﻨﺑﺎﭘﮟﯿﮨ ﮯﺗﻮﮨ ﯽﻨﻌﻣ ﺹﺎﺧ ﮯﮐ ﮞﻮﻣﺎﻧ ﺩﻭﺪﺤﻣﻡﺎﻘﻣ ﺎﮐ ﺭﻮﺤﻣX ﻡﺎﻘﻣ ﯽﮐ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣY ﻡﺎﻘﻣ ﯽﮐ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣZ ﻡﺎﻘﻣ ﯽﮐ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣX ﺵﺩﺮﮔ ﯽﮐ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣY ﺵﺩﺮﮔ ﯽﮐ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣZ ﺵﺩﺮﮔ ﭦﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﻨﮨﺭ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﺮﯾﻮﺼﺗ ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗﮯﮨ ﺍﻮﮨ ﺎﮬﮍﺑ ﮟﯿﻣ UI ﻞﻨﯿﭘ ﺎﮐ ﺵﺪﻨﺑﮞﺎﯾﺪﻨﺑﺎﭘﮟﯿﭨﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺕﺎﺿﺍﺮﺘﻋﺍﮟﯿﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﻞﻨﯿﭼ ﺯﺍﺪﻧﺍ ﺱﺍ ﻮﺟ ﮞﺎﯾﺪﻨﺑﺎﭘﮟﯿﺋﺎﻨﺑ ﺲﮐﺮﭩﯿﻣ 4x4 ﮯﺳ ﺭﺍﺪﻗﺍ ﯼﺩﺍﺮﻔﻧﺍ ﯽﮐ ﺱﺍﮟﯿﺋﺎﻨﺑ ﻞﮐﺮﺳ ﺮﺌﯾﺰﯿﺑ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻢﺧ ﺮﺌﯾﺰﯿﺑ ﮏﯾﺍﺮﯿﻤﻌﺗ ﯽﮐ ﻞﮐﺮﺳ ﺰﺑﺮﻧ ﮏﯾﺍﺮﯿﻤﻌﺗ ﯽﮐ ﻞﺑ ﺰﺑﺮﻧ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﮧﺘﺳﺍﺭ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﻦﯾﺯﻮﺳﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮦﺮﺋﺍﺩ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﯽﻃﻭﺮﺨﻣ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺏﻮﯿﮐ ﮏﯾﺍﮮﺮﮩﭼ ﻊﺑﺮﻣ that consists of six ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺏﻮﯿﮐ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺭﮉﻨﻠﺳﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺮﻧﻼﭘ ﺍﻮﮨ ﺍﺮﮭﺑ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯿﭨﻮﭼ 4ﺚﻠﺜﻣﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺰﺋﺎﺳ ﮞﺎﺴﮑﯾ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﺶﯿﻣ ﯼﻭﺮﮐ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﺶﯿﻣ ﯼﻭﺮﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﮈﺍﻮﮐ ﮦﻭﻼﻋ ﮯﮐ ﮞﻭﺮﮩﭼ ﻥﻮﮑﺗ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍﮟﯿﺋﺎﻨﺑ ﺶﯿﻣ ﮦﺭﺎﯿﻃ ﮦﺪﺷ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺱﺭﻮﭨﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﺮﯿﻤﻌﺗ ﯽﮐ ﺰﻨﺋﻼﭙﺳﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﺮﭘ ﺎﭩﯾﮈ ﺰﯾﺭ ﯽﭩﻠﻣ ﮟﯿﻣ ﺭﻮﻃ ﮧﻤﺴﺠﻣ ﻮﮐ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﯿﻤﻌﺗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﯿﻤﻌﺗﺮﻨﯿﭩﻨﮐﻦﭘﻭﺮﺨﺗ ﻝﺎﯿﺳ of the ﺮﻨﯿﭩﻨﮐﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺵﺭﺎﻔﺳ ﯽﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ،ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﮟﯿﮩﻨﺟ ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮦﺪﺷ ﮏﻨﻟﺩﺍﻮﻣﺩﺍﻮﻣ ﺎﮐ ﮯﺷ ﭧﺴﮑﯿﭨ ﺱﺍﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻮﻣﺰﮔ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﮧﺘﺳﺍﺭ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﺖﯿﺻﺎﺧ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ(ﺎﯿﮔ ﺎﯾﻼﯿﮭﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﻭﮉﻧﻭ ﯽﺋﺮﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ) ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﯽﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ،ﻂﻠﻏ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﻢﭩﺋﺁﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﺮﻈﻨﻣﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ ﺐﺋﺎﻏ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﮯﮨ ﻦﭘ ﮧﺘﺳﺍﺭ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﺯﻮﻣﺰﯿﮔ ﺱﺎﺴﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﯿﻟ ﮯﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯽﮐﮍﮭﮐ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻞﺼﺘﻣﮟﯿﮭﮐﺭ ﯼﺭﺎﺟﮟﯿﮭﮐﺭ ﯼﺭﺎﺟ ﺮﯿﻐﺑ ﮯﯿﮐ ﻑﺎﺻﺖﻤﺴںﯿﮭﮐﺭ ﯼﺭﺎﺟ ﺎﻧﺮﮐ ﺲﯾﺮﭨ ﮯﺳ ﻡﺎﻘﻣ ﯽﺌﻧ ﮏﯾﺍ ﺭﻭﺍ ﮯﺳ ﻡﺎﻘﻣ ﯽﺌﻧ ﯼﺪﯾﺪﺑﺍﻮﺻPython ﮟﯿﮭﮐﺭ ﯼﺭﺎﺟ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺋﺎﻓ ﺮﯿﻐﺑ ﮯﮐ ﭧﭘﺮﮑﺳﺍﻦﺸﯾﺮﻠﺴﮑﯾﺍ ﻞﺴﻠﺴﻣﺎﻧﮍﮑﭘ ﻞﺴﻠﺴﻣﮯﮨ ﺍﻮﮨ ﻞﻘﺘﻨﻣ ﺭﻭﺩ ﯽﻨﺘﮐ ﺱﺅﺎﻣ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﺲﺴﮑﯾﺍ ﻡﻭﺯ ﭧﯿﺳ ﮧﮐ ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺕﺎﺑ ﺱﺍ ﺭﺎﺘﻓﺭ ﺭﻭﺍ ﺖﻤﺳ ﯽﮐ ﻡﻭﺯ ﮓﻨﻣﻭﺯ ﻞﺴﻠﺴﻣﮟﯿﻟﻮﮭﮐ ﻞﺴﻠﺴﻣ ﻮﮐ ﮮﺮﯾﺰﺠﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﺋﻮﮨ ﯽﮐ ﻦﭘﺭﻮﭩﻧﻮﮐﭧﺳﺍﺮﭩﻨﮐﺪﺣ ﯽﮐ ﭧﺳﺍﺮﭩﻨﮐ۔ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺒﻤﻧ ﺖﺒﺜﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﮯﺳﺍ ﺭﻭﺍ ﺮﺒﻤﻧ ﯽﻔﻨﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﭧﺳﺍﺮﭩﻨﮐ ۔ﺎﻨﮭﮐﺭ ﺍﺮﮩﮔ ﻮﮐ ﺰﻠﺴﮑﭘ ﮮﺮﮩﮔ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﻦﺷﻭﺭ ﻮﮐ ﺰﻠﺴﮑﭘ ﻦﺷﻭﺭ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﺟ ﺮﭩﮑﯿﻓ ﭗﺋﺎﭨ ﮓﻨﻠﯿﮑﺳﺍ ﮏﯾﺍ ۔ﺭﺪﻗ ﯽﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﭧﺳﺍﺮﭩﻨﮐﮟﯿﺘﮐﺍﺮﺷﻝﻭﺮﭩﻨﮐﯼﮉﮨ ﻝﻭﺮﭩﻨﮐFalloff ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐﮈﻮﻣ ﻝﻭﺮﭩﻨﮐﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﺎﯿﮔ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ:ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﺵﺩﺮﮔ ﻝﻭﺮﭩﻨﮐﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺮﯿﺠﻧﺯ ﯽﮐ ﮞﻮﯾﮉﮨ ﮯﮐﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ (ﮞﻮﯾﮉﮨ ﻑﺮﺻ) ﻑﺪﮨ ﯽﻣﺎﺘﺘﺧﺍ((1 - ﮯﻣﺪﻗ)^2 ﺩﺍﺪﻌﺗ ﻞﺻﺍ ﯽﮐ ﮞﻮﻣﺪﻗ) ﮟﯿﮨ ﮯﺗﺮﮐ ﻢﮨﺍﺮﻓ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﺎﮐ ﯼﺭﻮﻤﯿﻣ ﺕﺎﻣﺍﺪﻗﺍ ﺪﯾﺰﻣ ،ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺮﻠﺑ ﺖﮐﺮﺣﮟﯿﭽﻨﯿﮭﮐ ﺎﯾ ﮟﯿﻠﯿﮑﮬﺩ ﮏﺗ ﺪﺣ ﺲﮐ ﮞﺎﯿﺑﺎﭼ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐﮯﮨ ﺎﺗﻮﮨ ﻢﮐ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﺮﺛﺍ ﺎﮐ ﺕﺎﻘﯿﻘﺤﺗ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐﮟﯿﺋﺎﺟ ﮯﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﻨﺘﮐ ﺮﭘ ﭧﻨﻤﮕﯿﺳ ﻢﺧ ﺮﮨ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐﮯﮨ ﯽﺗﻮﮨ ﻢﮐ ﯽﻨﺘﮐ ﺖﻓﺎﺜﮐ ﯽﮐ ﺪﻨﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﭽﻧﻭﺍ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ ﻝﻭﺮﭩﻨﮐ1- ﮯﯿﻟ ﮯﮐ ﺖﺳﺎﯾﺭ ﯽﮭﺑ ﯽﺴﮐ ،ﯽﺌﮔ ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ ﻝﻭﺮﭩﻨﮐﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﺮﺛﺍ ﻡﺎﻘﻣ ﺎﮐ ﺱﺍ ﻮﺗ ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍ :ﭧﮑﯿﺠﺑﺁ ﻝﻭﺮﭩﻨﮐ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ ﺭﻭﺍ FPS ﺖﻗﻭ ﮯﺳ ﻞﺋﺎﻓ) ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮏﯿﺑ ﮯﻠﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺒﻤﻧ ﻢﯾﺮﻓﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮏﯿﺑ ﮯﻠﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﻭ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﻮﮐ ﮏﯿﺑ ﮯﻠﭘﮯﮨ ﮯﺳ ﻦﺋﻼﭙﺳﺍ ﮮﺮﺳﻭﺩ ﻖﻠﻌﺗ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮯﻓﺎﻔﻟﺯﻮﯿﻠﯾﻭ ﺱﺎﻣ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮯﻓﺎﻔﻟ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﺭﺍﺪﻗﺍ ﯽﮐ ﺖﻗﺎﻃ ﯽﮐ ﺭﺎﮩﺑ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﺭﺍﺪﻗﺍ ﯽﮐ ﻥﺯﻭ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﮯﻓﺎﻔﻟﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﮟﯿﻤﺧ ﻡﺎﻤﺗﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﻢﺧﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺩﺎﻀﺗ ﺭﻭﺍ ﮏﻤﭼ ﯽﮐ ﮓﻧﺭ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﺭﮈﺭﺎﺑ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺰﻨﮑﯿﺋﺁ ﺰﻤﯿﮭﺗﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﯽﻠﻋﺍ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺭﺎﯿﻌﻣ ﮯﮐ ﮓﻨﭩﺋﻻ GI ﺰﯿﺗﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﯽﻠﻋﺍ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺭﺎﯿﻌﻣ ﮯﮐ ﺕﺍﺮﺛﺍ ﯽﻤﺠﺣﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺴﺘﻧﺍ ﮧﯾﺎﺳ ﺎﻨﮑﭼ ﻮﮐ ﯼﺭﺍﻮﻤﮨ ﯽﮐ ﻞﻣﺭﺎﻧ ﻝﺎﺟ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮮﺮﮩﭼ ﺮﮨﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺵﺮﺑ ﻞﺴﻨﯿﭩﺳﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺱﻮﻣﺰﯿﮔ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮯﮨ ﺎﻧﺎﮕﻟ ﺐﮐ ﺅﺎﮩﺑ ﺎﮐ ﻝﺎﯿﺳ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐﮯﮨ ﺎﻧﺎﮕﻟ ﺐﮐ ﻮﮐ ﺮﭩﮑﯿﻔﻧﺍ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐﮯﮨ ﺎﺘﭨﻮﻟ ﺲﭘﺍﻭ ﺮﭘ ﺩﻮﺧ ﻦﺋﻼﭙﺳﺍ ﺮﮨ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺴﺘﻧﺍ ﮏﻠﮑﯿﺌﺳﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﮏﺗ ﺭﻭﺩ ﯽﻨﺘﮐ ﺭﻭﺍ ﻑﺮﻃ ﺲﮐ ﻮﮐ ﺪﯿﻠﮐ ﺲﮐ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐﻡﺎﻘﻣ ﺎﮐ ﺮﻟﻭﺮﭩﻨﮐﺮﮕﯾﺩ ﻡﺎﻘﻣ ﺮﻟﻭﺮﭩﻨﮐﺵﺩﺮﮔ ﺮﻟﻭﺮﭩﻨﮐﺮﮕﯾﺩ ﺵﺩﺮﮔ ﺮﻟﻭﺮﭩﻨﮐﺯﺍﺪﻧﺍ ﺮﻟﻭﺮﭩﻨﮐﻡﺎﻘﻣ ﺪﺼﻘﻣ ﺮﻟﻭﺮﭩﻨﮐ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﮮﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﺘﺳﺩ ﻭﺩﮯﮨ ﺎﻧﺮﮐ ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﺘﺳﺩ ﻭﺩ ﻮﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﮮﺮﺳﻭﺩ ﺪﺼﻘﻣ ﺎﮐ ﺮﻟﻭﺮﭩﻨﮐﺯﺮﻟﻭﺮﭩﻨﮐﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐﺖﻗﻭ ﮦﺩﺎﯾﺯ ﺎﮐ ﺭﮉﻨﯾﺭ ﮧﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﺕﺎﻣﺍﺪﻗﺍ ﺪﯾﺰﻣ ،ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺮﻠﺑ ﺖﮐﺮﺣ(ﮯﮨ ﺎﺗﻮﮨ ﺝﺍﺮﺧﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﻝﺎﺟ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﻝﺎﯿﺳ ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﺶﯿﻣﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﺎﻨﺘﮐ ﻮﮐ ﯽﺗﺮﺘﺧﺍ ﻢﺴﺠﻣ ﯽﺒﯾﺮﻗ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺍﻮﻤﮨ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﺩﻭﺪﺣ ﯽﻠﮭﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﯼﺭﺎﮐ ﺭﺍﻮﻤﮨ ﺡﺮﻃ ﺲﮐ ﺮﭘ s ﯼﻭﻮﯾ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ(ﻝﻮﮔ = 0.5) ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻘﺑﺎﻄﻣ ﺭﻭﺍ ﭦﻭﻼﻣ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﮫﭽﮐﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮏﯾﺍ ﺎﯾ ﺮﻔﺻ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮞﻮﻧﻭﺩ ﺖﮕﻧﺭ ﺭﻭﺍ ﯽﺳﺎﮑﻋ ،ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﮧﮩﺗ ﯽﮐ ﭦﻮﮐanisotropy ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻤﺳ ﭧﻨﺠﻨﯿﭨ ﮯﯿﻟ ﮯﮐﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﯿﻓﺎﻔﺷ ﯽﮐ ﺢﻄﺳ ﮫﺗﺎﺳ ﮯﮐ ﻢﮩﺒﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ 1.0ﯼﮉﮨ ﯽﺴﻨﺟﺭﻮﻨﮐﮧﻠﺻﺎﻓ ﺎﮐ ﻦﯿﻠﭙﮨ ﯽﺴﻨﺟﺭﻮﻨﮐﯼﮉﮨ ﯽﺴﻨﺟﺭﻮﻨﮐﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗﻦﯿﻣﻭﮈ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺴﺘﻧﺍﻦﯿﻣﻭﮈ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﯿﭙﺳﺍ ﺮﻠﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﻮﮐ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﯼﺩﻮﻤﻋ ﻮﮐ ﮞﻭﺮﮩﭼﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭦﻮﻠﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳGrease Pencilﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﻟﺎﺜﻣ ﻢﺧ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﻔﻗﺍﻭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔ ﻮﮐ ﭧﭘ ﻥﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻨﺷﻭﺭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﮐﺭﻭ ﭧﯿﻨﺘﮕﻧﺭ BSDF ﯽﻟﻮﺻﺍ ﻮﮐ ﺖﮕﻧﺭ ﺲﯿﻓﺮﺳﻮﯾﻭﺮﭘ ﯼﮈ ﺲﯾﺍﻮﯾﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﺪﻗ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﮐ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮯﮐ ﯼﮈﺎﺑ ﮏﯿﻠﺑﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﺪﻗ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﮓﻧﺭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﻣﺭﺎﻧ ﺎﯾ ،ﭧﻨﺋﺍﻮﭘ ،ﺮﭩﮑﯾﻭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﯿﭙﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﺷ ﺭﻭﺍ ،ﮮﺮﻤﯿﮐ ،ﺎﯿﻧﺩﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﺪﻗ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺝﻮﻣ ﻝﻮﻃﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﮕﻧﺭ ﯼﺩﻮﻤﻋ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﯽﺌﻣﺮﺳ ﻮﮐ ﻥﺯﻭ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﯽﻧﻮﮑﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗ ﮟﯿﻣ ﻝﺎﺟ ﮏﯾﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺚﻠﺜﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺚﻠﺜﻣ ﻮﮐ ﻢﺴﺠﻣ ﻡﺎﻤﺗBasisU ﻮﮐ ﺖﺧﺎﺳ ﻡﺎﻤﺗ ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﯾﺮﭙﻤﮐ ﺮﭙﺳ KTX2 ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮮﺮﺳﻭﺩ ﯽﺴﮐ ﮯﺳ ﮈﻮﻣ ﺵﺩﺮﮔ ﯽﮭﺑ ﯽﺴﮐ ﻮﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﻦﯿﮕﻧﺭﮫﺗﺎﺳ ﮯﮐ ﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﮟﯿﻤﺧ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻝﺎﺟ ﮏﯾﺍ ﻮﮐ ﮟﯿﻤﺧﮞﻮﮨ ﮮﮍﺑ ﭧﭘ ﻥﺍ ﺐﺟ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺰﯿﺗ ﮦﺩﺎﯾﺯ ﮟﯿﮩﮐ ﮯﺳ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻦﺋﺍﻮﺟ ﮧﮐ ﻮﺟ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻝﺎﺜﻣ ﮏﯾﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍ ﺮﮨﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﺎﺘﻓﺭ ﯽﮐ ﺅﺎﮩﺑ ﮯﮐ ﺍﻮﮨ ﻮﮐ ﺱﺭﻮﻓ ﺮﭩﮑﯿﻔﻧﺍ۔ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻦﯾﮉﯾﺭ ﻮﮐ ﺯﺭﻮﯿﺋﺍﺭﮈ/ﮟﯿﻤﺧ-ﻑ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺵﺩﺮﮔﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻭﺭﺎﻨﮐ ﮯﭨﻮﻣ ﻮﮐ ﮞﻭﺮﮩﭼﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻦﯾﮉﯾﺭ ﮯﺳ ﯼﺮﮔﮈﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﯼﺮﮔﮈ ﮯﺳ ﻦﯾﮉﯾﺭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺎﭩﯾﮈ ﭦﻮﻠﻓ ﻮﮐ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺎﭩﯾﮈ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻘﯿﻘﺣ ﻮﮐ ﮞﻮﻟﺎﺜﻣﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﯽﮭﺑ ﻮﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺎﭩﻠﯾﮈ ﮦﺩﻮﺟﻮﻣ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺎﭩﻠﯾﮈ ﻮﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺷ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺎﭩﻠﯾﮈ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻡﺎﻋﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﯽﻟﺎﺜﻣ ﻮﮐ ءﺎﯿﺷﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻦﺸﻧﻮﻨﮐ ﻒﻠﺘﺨﻣ ﮏﯾﺍ ﻮﮐ ﺭﻮﺤﻣ ﮯﮐ ﺖﯿﻔﻗﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﺰﻨﺸﯿﮐ ﯽﻠﭙﯾﺍ ﺮﮕﯾﺩﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮯﺷ ﻝﺎﺟ ﻮﮐ ﺕﺍﺭﺫﻑﺮﺻ :ﭦﻮﻧ ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﯼﺮﯾﻮﺼﺗ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺕﺍﺮﺛﺍ ﯽﻓﺎﺿﺍ ﺮﭘ ﭧﭘ ﭦﺅﺁ ﮯﮐ BSDFs ۔ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮓﻧﺭ ﻮﮐ (ﮯﺋﺎﺳ ﺭﻭﺍ ﯽﻨﺷﻭﺭ ﮯﺴﯿﺟ) ﺮﺛﺍ ﮓﻧﺭﮉﻨﯾﺭ EEVEE ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ XYZ ﺮﻟﻮﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ XZY ﺮﻟﻮﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ YXZ ﺮﻟﻮﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ YZX ﺮﻟﻮﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ZXY ﺮﻟﻮﯾ ﻮﮐ ﮞﻮﺷﺩﺮﮔﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ euler ZYX ﻮﮐ ﮞﻮﺷﺩﺮﮔﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ sﯼﮍﮐﻮﭼ ﻮﮐ ﮞﻮﺷﺩﺮﮔﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﮞﻮﻧﻮﻤﻧ ﻮﮐ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﭧﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑﺎﻗﺎﻧ ﮯﮐ ﮞﻮﻧﻮﻤﻧ ﻮﮐ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﮧﮕﺟ ﯽﮐ ﺞﯾﺭﻮﭩﺳﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻢﺴﻗ ﯼﺮﺳﻭﺩ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮦﺭﺎﯿﻃ ﺶﯿﻣ ﭦﻭﺎﻨﺑ to ﺰﺠﯿﻣﺍ ﮧﻟﺍﻮﺣ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺕﺮﭘ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﻝﺎﺜﻣ ﻝﻮﯿﻟ ﭖﺎﭨ ﺮﮨﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﮉﯿﺷ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﮉﻟﺭﻭ ﻮﮐ ﭧﺋﻻ ﻡﻭﮈ USD ﮦﺪﺷ ﺖﻓﺎﯾﺭﺩ ﯽﻠﮩﭘﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻮﻟﺩﺎﺒﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﮯﺳﺍ ﺎﮭﺗ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮯﻌﯾﺭﺫ ﮯﮐ EEVEE Legacy ﻢﺠﺣ ﺎﮐ ﺎﯿﻧﺩ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺶﯿﻣ ﻮﮐ ﻢﺠﺣ ﮯﮐ ﺎﯿﻧﺩﮯﮨ ﺎﺗﻮﮨ ﺏﺮﺿ ﺮﭩﮑﯾﻭ ﯼﺭﺎﯿﺘﺧﺍ ﺎﮐ ﮓﻧﺭ ﮯﮐ ﺖﺧﺎﺳ ﮟﯿﻣ ﺲﺟ ،ﮯﮨ ﯽﺗﻮﮨ ﺖﺧﺎﺳ ﯽﮐ ﻝﻮﺣﺎﻣ ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﮉﯿﺷ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﮟﯿﻣ ﺲﺟ ،ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﮦﺩﺎﺳ ﻝﺎﺤﻟﺍ ﯽﻓ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﭧﺋﻻ ﻡﻭﮈ USD ﻮﮐ ﺩﺍﻮﻣ ﯽﻤﻟﺎﻋﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﭦﻮﻠﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺰﻨﯾﮉﯾﺭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﮟﯿﻣ ﺎﻔﻟﺍ (ﻖﻠﻌﺘﻣ) ﺖﻗﻭ ﺯﺍ ﻞﺒﻗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﮏﻤﮭﺗﺭﺎﮔﻮﻟﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ ﻮﮐ ﺲﯿﭙﺳﺍ ﭧﺋﺍﻭﺮﭨﺭﻮﻨﮐﮈﻮﻧ ﺮﭨﺭﻮﻨﮐﺎﻧﺮﮐ ﺬﻓﺎﻧ ﮟﯿﻣ ﺖﺳﺭﺩ ﻮﮐ ﺭﺎﯿﺘﺧﺍ 'ﻞﻨﺠﯾﺭﻭﺍ ﭗﯿﮐ' ،ﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﭩﯾﮈ ﺰﯿﭼ/ﭧﮑﯿﺠﺑﺁ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺮﯿﻏ ﮫﭽﮐﻞﮨ ﺏﺪﺤﻣ1 ﭧﯿﻨﯾﮈﺭﺁﻮﮐ2 ﭧﯿﻨﯾﮈﺭﺁﻮﮐﺲﯿﭙﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑ ﺲﮑﻋ ﯽﮐ ﮯﺼﺣ ﮯﮐ ﻉﻮﻗﻭ ﻞﺤﻣ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺭﻮﺤﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﮯﺼﺣ ﯽﺷﺩﺮﮔ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺭﻮﺤﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐﻁﺎﻘﻧﮟﯿﮨ ﮯﺗﺎﺟ ﭧﻠﭘ ﻁﺎﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺱﺍﻁﺎﻘﻧ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﮟﯿﮨ ﮯﺗﺎﺟ ﻮﮨ ﭧﯾﮈ ﭖﺍ ﯽﮭﺑ ﺰﻟﮉﻨﯿﮨ ﺡﺮﻃ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﮯﺳ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺪﻗ ﺱﺍ :ﭦﻮﻧ ﻁﺎﻘﻧ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﻁﺎﻘﻧ ﮯﮐ ﻝﮉﻨﯿﮨ ﮯﻠﮩﭘ(ﮯﻠﮩﭘ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ) ﻁﺎﻘﻧ ﮯﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑ(ﺪﻌﺑ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ) ﻁﺎﻘﻧ ﮯﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺍﺩﻁﺎﻘﻧ ﮯﮐ ﻝﮉﻨﯿﮨ ﮮﺮﺳﻭﺩﮯﮨ ﺎﺗﺮﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮧﮕﺟVR ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺎﭩﻠﯾﮈ ﮧﻤﺟﺮﺗ ﮯﺳ ﭧﯿﺳﮉﯿﮨ‪%d‬ ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﺮﮐﻭ ﺐﺨﺘﻨﻣ(ﺯ)ﮎﻼﺑ ﺎﭩﯾﮈ ﺐﺨﺘﻨﻣ %d‬‪ ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ‪%d‬ ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮯﺷ ﺐﺨﺘﻨﻣ‪%d‬ ﮯﺌﮔ ﮯﯿﮐ ﯽﭘﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ (ﭧﯿﺳ) ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ‬%s‪ :ﭦﻭﺎﮐﺭ ﯽﺌﮔ ﯽﮐ ﯽﭘﺎﮐﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺩﺍﻮﻣﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺯﻮﭘﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﺮﺴﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺎﯿﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﯾﮉﮨ {d:} ﻮﮐ ﺭﺪﻗ{:s} ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ {:d} ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﯾﮉﮨﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮐﺮﭩﯿﻣ ﻖﻠﻌﺘﻣ ﮯﺳ ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﻝﺎﻌﻓ ﺎﯾ ﭧﮑﯿﺠﺑﺁ ﺹﻮﺼﺨﻣ ﯽﺴﮐ ﮯﮨ ﺎﺗﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﮯﮐ ﻥﻮﺑ ﺯﻮﭘ ﺎﯾ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﮐﺮﭩﯿﻣ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ ﮯﮨ ﺎﺗﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﮯﮐ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﺎﯾ ﮯﺷ ﻝﺎﻌﻓ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐﺎﺒﻧﺎﺗﯽﭘﺎﮐﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ of ﻁﺎﻘﻧ ﻖﻠﻄﻣ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮓﻧﺭ ﮯﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﺳ ﯼﮉﮨ ﻝﺎﻌﻓGrease Pencil ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺍﺮﺛﺍﻞﺒﯿﻟ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻡﺎﻘﻣ(ﯽﻣﺎﻘﻣ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻡﺎﻘﻣ(ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﮏﻟﺎﻣ ،ﯽﻣﺎﻘﻣ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻡﺎﻘﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻡﺎﻘﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻡﺎﻋﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺯﻮﭘﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺯﺍﺪﻧﺍ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﺳ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﻥﻮﺑ ﺯﻮﭘﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺰﮕﻨﭩﯿﺳ ﯼﮈﺎﺑ ﮉﮔﺭ ﮟﯿﻣ ﮉﭩﮑﯿﻠﺳ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓRigify ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮏﺗ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﻝﺎﻌﻓ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﻭﺍ ﻢﺴﻗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻦﺸﯿﭨﻭﺭﮟﯾﺮﮐ ﯽﭘﺎﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺵﺩﺮﮔﻞﯿﮑﺳﺍ ﯽﭘﺎﮐﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮧﻧﺎﻤﯿﭘ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺲﮑﯾﺍY ﮟﯾﺮﮐ ﯽﭘﺎﮐZ ﮟﯾﺮﮐ ﯽﭘﺎﮐ(ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮦﺮﺛﺎﺘﻣ ﺮﮔﺍ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮮﺮﺳﻭﺩ ﻮﮐ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮟﯿﻠﭼ ﮫﺗﺎﺳ ﮏﯾﺍ ﮦﻭ ﮧﮐﺎﺗ ،ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻡﺎﻤﺗ ﯽﮐ ﻑﺪﮨ ﮏﯾﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻡﺎﻤﺗ ﯽﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮓﻧﺭ ﺮﭘ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮓﻧﺭ ﺮﭘ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮞﻮﯾﮉﮨ/ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺮﮕﯾﺩﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﺮﮕﯾﺩﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺮﮕﯾﺩﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺖﺧﺎﺳ ﻮﮐ ﮞﻮﻠﺋﺎﻓ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮉﻣ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮉﻣ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﯽﭨﻮﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﯽﭨﻮﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﯼﺩﻮﻤﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﻝﺎﺟ ﯽﺟﻮﻟﻮﭘﻮﭨ ﯽﺴﯿﺟ ﮏﯾﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮞﻮﻧﻮﮐ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﺬﺧﺎﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮞﻮﻧﻮﮐ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﺬﺧﺎﻣ ﮯﺋﻮﮨ ﮮﺭﺎﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﻡﺎﻋ ﮯﮐ ﮯﻧﻮﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﺭﺍﺪﻗﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮐ ﯼﺩﻮﻤﻋ ﮯﺳ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﺭﺍﺪﻗﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮐ ﯼﺩﻮﻤﻋ ﮯﺳ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﺭﺍﺪﻗﺍ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﮐ ﯼﺩﻮﻤﻋ ﮯﺳ ﮧﻄﻘﻧ ﺮﭘ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﻡﺎﻋ(ﮟﯿﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﻝﺰﻨﻣ ﯽﭨﻮﭼ ﯽﮐ ﺲﺟ ﮦﺭﺎﻨﮐ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮮﺭﺎﻨﮐ ﮯﺘﻠﺟ ﮯﺘﻠﻣ ﮯﺳ ﺐﺳﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮯﻧﻮﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﻮﮨ ﻞﻣﺭﺎﻧ ﻻﺍﻭ ﭖﻼﻣ ﻦﯾﺮﺘﮩﺑ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮯﻧﻮﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗﻮﮨ ﻻﺍﻭ ﭖﻼﻣ ﻦﯾﺮﺘﮩﺑ ﮯﺳ ﮮﺮﮩﭼ ﮯﮐ ﮯﻧﻮﮐ ﮯﮐ ﻝﺰﻨﻣ ﮦﺮﮩﭼ ﺎﮐ ﺲﺟ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮯﻧﻮﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭩﻨﺳ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮯﮨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﻝﺰﻨﻣ ﻡﺎﻋ ﻮﺟ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮮﺮﮩﭼ ﮯﮐ ﺬﺧﺎﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﻞﻤﮑﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺭﺪﻧﺍ ﮯﮐ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ﮯﺷ ﺮﮨﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ to ﻝﺎﻌﻓ ﮯﺳ ﻞﺒﯿﻟ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻁﺎﻘﻨﯾﻭ ﻮﯾﮯﮐ ﮯﻨﯿﺋﺁ ﺮﭘ ﺭﻮﺤﻣ X ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻝﺎﺟ ﮯﻟﺍﻭ ﺲﮑﻋﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﻮﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﮐ ﯽﭩﭘ ﻝﺎﻌﻓﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﺮﮕﯾﺩ to ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ(ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮯﺌﻧﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻞﻣﺭﺎﻧ ﮯﻧﺍﺮﭘ ﺲﻨﺋﺎﻣ ﻞﻣﺭﺎﻧ ﮯﺌﻧﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻡﺎﻋﯽﭘﺎﮐ ﯽﮐ ﮞﻮﮕﻧﺭ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭧﯿﺳ ﮓﻧﺭ ﮯﮐ ﮦﻭﺮﮔﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﭧﯿﮑﯿﻠﭘﮈﮟﯾﺩ ﺎﭩﮨ ﻥﺎﺸﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﺗﺮﭘ ﻡﺎﻤﺗ ،ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﺎﯾ ﯽﭘﺎﮐ ﻮﮐ ﺕﺍﺮﺛﺍ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ ،ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓﻡﺎﮐﺎﻧ %d‬‪ ،ﻞﻤﮑﻣ %d‬‪ :ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ(ﮟﯿﮩﻧ ﭧﮐﮈﻭﺮﭘ ﺱﺍﺮﮐ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﭧﮐﮈﻭﺮﭘ ﯽﮐ ﻞﻣﺭﺎﻧ ﮯﺌﻧ ﺭﻭﺍ ﮯﻧﺍﺮﭘﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﻢﯾﺮﻓ ﯽﮐ ﯽﮨ ﮯﻠﮩﭘ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﮯﮐ ﺪﻌﺑ ﻮﮐ ﮞﺅﻮﻠﮩﭘ ﺐﺨﺘﻨﻣ ﮯﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣﻮﯾﻭ ﮮﺮﺳﻭﺩ ﻮﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺭﺍﺩ ﻢﺧ or ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﺲﭨﺭﻮﭘﺭ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﻦﺘﻣ ﺐﺨﺘﻨﻣﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ to ﻝﺎﻌﻓ ﮯﺳ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﻥﮊﺭﻭ ﮯﻠﮭﭽﭘﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺮﭘ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺕﻻﻮﻤﻌﻣ ﮯﻧﺍﺮﭘ ﺭﻭﺍ ﮯﺌﻧﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ (s)ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮯﮐ ﻢﺧ-ﻒﯾﻻﺎﻌﻓﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ (s)ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﮯﮐ NLA-Strip ﻝﺎﻌﻓﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮉﻧﺎﻤﮐ Python ﯽﻟﺍﻭ ﮯﻨﻠﻣ ﮯﺳ ﻦﭩﺑ ﺱﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﮮﺍ ﻦﯾﺍ ﺭﺁ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻦﺋﻻ ﻝﺎﻌﻓ ﭧﯿﺳ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻠﺧﺍﺩﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺱﺍ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﻝﺎﻌﻓ ﯽﮐ ﮯﺷ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﯽﺴﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮓﻧﺭ ﺎﮐ ﯼﮉﮨ ﯽﮐ ﯼﮉﮨ ﻝﺎﻌﻓﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺩﺍﻮﻣ ﮯﮐ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭧﭘﺮﮑﺳﺍ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮟﯿﮩﻧ ﮧﻟﺍﻮﺣ ﺎﮐ ﻞﺋﺎﻓ ﯼﺮﺳﻭﺩ ﯽﺴﮐ ﺐﺟ ﯽﻨﻌﯾ) ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﮞﻮﻠﺋﺎﻓ blend. ﮉﻨﯿﭩﺳﺍ ﻑﺮﺻ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺮﯾﺮﺒﯿﺋﻻ ﮧﺛﺎﺛﺍ ﻮﮐ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﻦﭩﺑ ﭧﺋﻻ ﯽﺋﺎﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ ﻝﺎﻌﻓﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮯﺘﺳﺍﺭ ﮯﮐ ﻝﺰﻨﻣ ﻮﮐ ﻞﺋﺎﻓﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ (ﯼﺮﭩﮐﺮﺋﺍﮈ ﺐﺳ ﺎﯾ) ﮯﺘﺳﺍﺭ ﮯﮐ ﻝﺰﻨﻣ ﻮﮐ ﻞﺋﺎﻓﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﺖﮐﺮﺣ ﮫﺗﺎﺳ ﮏﯾﺍ ﮦﻭ ﮧﮐﺎﺗ ،(ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﯼﺭﺎﯿﺘﺧﺍ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻦﺸﯿﮐﻮﻟ ﯽﮐ ﭧﮔﺭﺎﭨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺱﮈﻮﻧ ﺭﻭﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺱﮈﻮﻧ ﺭﻭﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﺩﻮﺟﻮﻣ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮨ ﮏﯾﺍ ﺮﮔﺍ ،ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮨ ﮏﯾﺍ ﯽﮐ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ ﻢﭩﺋﺁ ﻮﯿﭩﮑﯾﺍﮯﮨ ﺩﻮﺟﻮﻣ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮨ ﮏﯾﺍ ﺮﮔﺍ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮨ ﮏﯾﺍ ﯽﮐ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﻮﮐ ﻮﯿﻠﯾﻭ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ ﻢﭩﺋﺁ ﻮﯿﭩﮑﯾﺍﮟﯿﻣﻮﮭﮔ ﮫﺗﺎﺳ ﮏﯾﺍ ﮦﻭ ﮧﮐﺎﺗ ،(ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﯼﺭﺎﯿﺘﺧﺍ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﻑﺪﮨ ﮏﯾﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﻑﺪﮨﮟﯿﺋﺎﺟ ﮯﯿﮐ ﮧﻧﺎﻤﯿﭘ ﮯﺳ ﻢﻗﺭ ﯽﮨ ﮏﯾﺍ ﮦﻭ ﮧﮐﺎﺗ ،(ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﯼﺭﺎﯿﺘﺧﺍ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻞﻣﺍﻮﻋ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﻑﺪﮨ ﯽﺴﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘ Grease Pencil ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ (ﭧﯿﺳ) ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺰﻨﺋﻼﭙﺳﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻡﺎﻘﻣ X ﮯﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ X ﯽﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮯﻧﺎﻤﯿﭘ X ﮯﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻡﺎﻘﻣ Y ﮯﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ Y ﯽﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮯﻧﺎﻤﯿﭘ Y ﮯﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻡﺎﻘﻣ Z ﮯﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺵﺩﺮﮔ Z ﯽﮐ ﻑﺪﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮯﻧﺎﻤﯿﭘ Z ﮯﮐ ﻑﺪﮨ(ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﺗ ﻮﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺮﮔﺍ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﺼﺣ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮮﺮﺳﻭﺩ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﺱﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﮔﺭ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﮐ ﻢﺴﻗ ﺐﺳﺎﻨﻣ ﻮﮐ ﻮﯿﻠﯾﻭ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﯼﮉﮨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﺽﺍﺮﺘﻋﺍﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮦﻭﺮﮔ ،ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﯼﺮﭨ ﮈﻮﻧ ﭧﻧﺮﯿﭘﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﺐﺨﺘﻨﻣ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﯾﺮﭨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮯﺳ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﯾﺮﭨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻁﺎﻘﻧ ﯼﺩﻮﻤﻋ ﮯﺳ ﮯﺷ ﮮﺮﺳﻭﺩ(ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺖﺳﺮﮩﻓ ﻞﺛﺎﻤﻣ ﮟﯿﻣ ﺱﺍ ﺭﻭﺍ ﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻮﮐ ﺎﭩﯾﮈ ﺰﯿﭼ) ﺍﻮﮨ ﻡﺎﮐﺎﻧ %d‬‪ ،ﻞﻤﮑﻣ %d‬‪ :ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﮯﺳ ﻝﺎﻌﻓ ﻮﮐ ﻥﺯﻭﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ '%s‬‪' ﮯﺷ ﻮﮐ '%s‬‪' ﺮﺋﺎﻔﯾﮈﻮﻣﭧﺋﺍﺭ ﯽﭘﺎﮐﻮﮨ ﺭﺎﮐﺭﺩ ﺖﺣﺎﺿﻭ ﯽﺋﻮﮐ ﺮﮔﺍ ﻒﻨﺼﻤںﯾﺮﮐ ﮧﻄﺑﺍﺭ ﮯﺳ ﻮﮨ ﮎﺎﭘ ﮯﺳ ﭧﺋﺍﺭ ﯽﭘﺎﮐ ﮧﯾ ﮧﮐ ﮟﯿﮩﻧ ﯼﺭﻭﺮﺿﮯﮨ ﺎﺗﺮﮐ ﺲﭨﻮﻧ ﭧﺋﺍﺭ ﯽﭘﺎﮐ ﯽﻟﺎﺧ ﮏﯾﺍ ﺲﭨﻮﻧ ﭧﺋﺍﺭ ﯽﭘﺎﮐ ﮯﯿﻟ ﮯﮐ ﮧﺛﺎﺛﺍ ﺱﺍﭧﯿﻣ ﺭﻮﮐﮎﺭﺎﮐﮧﺷﻮﮔﮧﯾﻭﺍﺯ ﺎﮐ ﮯﻧﻮﮐﺲﮑﯾﮉﻧﺍ ﺲﯿﻓ ﺮﻧﺭﺎﮐﺲﮑﯾﮉﻧﺍ ﺮﻧﺭﺎﮐﺲﮑﯾﮉﻧﺍ ﺮﻧﺭﺎﮐ ﮟﯿﻣ ﮮﺮﮩﭼﮦﺭﺎﻨﮐ ﻼﮔﺍ ﺎﮐ ﮯﻧﻮﮐﺰﻠﻣﺭﺎﻧ ﺮﻧﺭﺎﮐﻦﭘ ﺮﻧﺭﺎﮐﮦﺭﺎﻨﮐ ﻼﮭﭽﭘ ﺎﮐ ﮯﻧﻮﮐﮓﻧﮉﻧﺅﺍﺭ ﺮﻧﺭﺎﮐﻢﯿﺴﻘﺗ ﯽﮐ ﮯﻧﻮﮐﺲﮑﯿﭨﺭﻭ ﺮﻧﺭﺎﮐﺎﻧﻮﮐ ﺎﮐ ﮮﺭﺎﻨﮐﺎﻧﻮﮐ ﺎﮐ ﮮﺮﮩﭼﺎﻧﻮﮐ ﺎﮐ ﺲﮑﯿﭨﺭﻭﮯﻧﻮﮐﮯﻧﻮﮐ ﮯﮐ ﮮﺭﺎﻨﮐﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼﮯﻧﻮﮐ ﮯﮐ ﺲﮑﯿﭨﺭﻭﻮﻠﮩﭘ ﺖﺳﺭﺩﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺕﺎﻔﺻ ﯽﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﺖﺳﺭﺩ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯿﺘﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗs ﯼﻭﻮﯾ ﺖﺳﺭﺩﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﺭﻭﺍ s ﯼﻭﻮﯾ ﮯﺴﯿﺟ ﺎﭩﯾﮈ ﺖﺳﺭﺩ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗﺦﺴﻣ ﺖﺳﺭﺩ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﯽﺗﺮﺘﺧﺍﮧﻘﯾﺮﻃ ﺎﮐ ﺢﯿﺤﺼﺗﺢﯿﺤﺼﺗ ﮯﯿﻟ ﮯﮐ ﺞﻨﯾﺭ ﻞﻧﻮﭨ ﯼﺭﻮﭘﺢﯿﺤﺼﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﮑﻠﮭﺟﺢﯿﺤﺼﺗ ﮯﯿﻟ ﮯﮐ ﺰﻧﻮﭨ ﮉﻣﺡﻼﺻﺍ ﮯﯿﻟ ﮯﮐ ﮯﺋﺎﺳﯽﺣﻼﺻﺍﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﺍﻮﻤﮨ ﯽﺣﻼﺻﺍﮟﯿﮨ ﯽﺗﺎﮬﮍﺑ ﻥﺯﻭ ﺎﮐ ﮞﻭﺮﮩﭼ ﻁﻮﺒﻀﻣ ﮟﯾﺭﺪﻗ ﮦﺩﺎﯾﺯ ،ﮟﯿﮨ ﯽﺗﺎﮬﮍﺑ ﻥﺯﻭ ﺎﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺰﻤﮐ ﮟﯾﺭﺪﻗ ﻢﮐ ،ﮯﮨ ﺭﺍﺪﺒﻧﺎﺟ ﺮﯿﻏ 50 ،ﺮﺼﻨﻋ ﯽﺣﻼﺻﺍ ﻮﮔﻻ ﺮﭘ ﻥﺯﻭ ﮯﮐ ﮞﻭﺮﮩﭼﺭﺍﻮﻤﮨ ﯽﺣﻼﺻﺍﻁﺎﺒﺗﺭﺍﻦﺋﺍﺯﻮﮐﮈﻮﻣ ﻦﺋﺍﺯﻮﮐﺱﺎﭙﮐﮯﮨ ﮏﻠﺴﻨﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻮﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻮﮐ '%s‬‪' ﮧﻋﻮﻤﺠﻣﮯﮨ ﮏﻠﺴﻨﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻮﮐ '%s‬‪' ﺰﯿﭼﮯﮨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮏﻨﻟ ﻮﮐ '%s‬‪' ﺰﯿﭼﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮈﻮﻧ ﮏﺳﺎﻣ('{s:}' ﺶﯿﻣ) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﺸﻘﻧ UV ﺎﯿﻧ ﮟﯿﻣ '{s:}' ﭧﮑﯿﺠﺑﺁﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺒﺴﻧ ﮯﮐ ﺲﮐﻼﺑ ID ﮯﮐ ﻢﺴﻗ '%s‬‪' ﮯﺳﺍ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ '%s‬‪' ﻡﺍﺪﻗﺍﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮈﻮﻧ ﯼﺮﯾﻮﺼﺗ(%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺩﺍﻮﻣﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﮈﻮﻧﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﮦﻭﺮﮔ ﮈﻮﻧﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﮯﺷ ﮈﻮﻧﮯﮨ ﮏﻨﻟ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣﮯﮨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮯﻨﻠﭼ ﮧﺘﭘ ﺎﮐ ﻞﮑﯿﺋﺎﺳ ﺭﺎﺼﺤﻧﺍ(%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺎﺻ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐﺎﮑﺳ ﺎﺟ ﺎﯾﺎﮕﻟ ﮟﯿﮩﻧ ﺏﺎﺴﺣ ﺎﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﺖﺳﺭﺩﺎﮑﺳ ﮟﯿﮩﻧ ﮌﻮﺟ ﻮﮐ ﮞﻮﯿﭨﻮﭼﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﮉﯾﺭ ﺶﯿﮐ ﮯﯿﻟ ﮯﮐ %s‬‪ ﻞﺋﺎﻓﮯﮨ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ،ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ('%s‬‪') ﮯﮨ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ ،ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﯾ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻡﺎﻧ ﺎﮐ ﺭﮉﻟﻮﻓ ﮯﺌﻧ‬%s‪ :ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﮉﻟﻮﻓ ﺎﯿﻧﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﮉﯾﺭ ﮯﯿﻟ ﮯﮐ %s‬‪ ﻞﺋﺎﻓ!ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﭧﺴﯿﭘ ﯽﭘﺎﮐﮯﺋﺎﺟ ﺎﯿﮐ ﻞﺧﺍﺩ ﮟﯿﻣ F-Curves ﺏﺎﯿﺘﺳﺩ ﻑﺮﺻ ﺐﺟ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺖﻗﻭ ﺱﺍ ﮧﯾ (d} F-Curve(s:} ﺎﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ(%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﯿﻌﺗ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮈﻮﻧ ﮦﻭﺮﮔ'‪%s‬' ﻮﮐ '‪%s‬' ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﮟﯿﻣﯽﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﮍﺟ ﻞﺒﯾﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ '%s‬‪' ﺰﯿﭼﮯﮑﺳ ﺎﺟ ﺎﯾﺎﻤﮭﮔ ﮯﺴﺟ ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﮦﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺎﮐ ﭦﻭﺎﮐﺭ ﮯﯿﻟ ﮯﮐ ﺱﺭﻮﻧﺍ ﭧﯿﺳ ﻑﺁ ﮧﭽﺑObjectSolver Set Inverse ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺎﮐ ﭦﻭﺎﮐﺭ ﮯﯿﻟ ﮯﮐ(%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﮨﯽﮑﺳ ﻞﻣ ﮟﯿﮩﻧ '{s:}' ﺮﯾﻮﺼﺗ{s:} - ﯽﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﯽﻨﺷﻭﺭ ﺎﯾ ﺩﺍﻮﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭨ ﮈﻮﻧ ﺭﮉﯿﺷﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﭧﮐﺎﺳ ﻦﺸﮑﯿﻠﮐ ﮈﻮﻧﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺮﻈﻨﻣ{s:} - ﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺮﻈﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭨ ﮈﻮﻧ ﺮﭩﯾﺯﻮﭙﻤﮐﯽﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﺎﯿﺗ ﻝﺎﺟ ﮯﺳ ﮈﺮﮔﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﻝﺎﺟ ﮦﺪﺷ ﮦﺯﺍﺪﻧﺍ ﺖﺳﺭﺩ!ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﺎﭩﯾﮈ ﺎﮐ ﮞﻮﻧﺎﺑﺯﯽﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﯽﺋﻼﺳ ﺮﭘ ﮯﺷ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﯽﺴﮐﮧﻋﻮﻤﺠﻣ ﮏﯾﮈﻮﮐ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﺪﯾﺎﺷ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﻮﮐ ﺰﻤﯾﺮﭩﺳﺍﮯﯿﻟ ﮯﮐ [%s‬‪] ﺖﺳﺮﮩﻓ %s‬. ‪%s‬‪ :ﻡﺎﮐﺎﻧ ﮓﻨﭙﯿﻣ ﯼﺭ ﻮﯿﻠﯾﻭ ﺎﯾ ،ﺭﺪﻗ ﯼﺩﺎﯿﻨﺑ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ (s) ﻢﯾﺮﻓ ﯽﮐ i% ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ NLA ﺮﻔﺻ(%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ(ID = ‪%s‬) ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﺎﭩﯾﮈ ﻦﺸﯿﻤﯿﻨﯾﺍ ﻢﺴﻗ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮈﻮﻟ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﺮﯾﺮﺤﺗﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ﯽﺌﻧﮯﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﭧﻨﻤﮕﯿﺳ ﮯﺌﻧﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﺘﻨﻣ ﻮﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ '%d‬‪' ﮯﺳ '%d‬‪' ﺲﮑﯾﮉﻧﺍCould not ﺲﮑﯾﮉﻧﺍ ﮯﺳ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ '‪%d‬' to '‪%d‬'SVG ﺎﮑﺳ ﻝﻮﮭﮐ ﮟﯿﮩﻧﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﻞﯿﺼﻔﺗ ،ﺎﮑﺳ ﻝﻮﮭﮐ ﮟﯿﮩﻧ ﻮﯿﺋﺎﮐﺭﺁ USD ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘﯽﮑﺳ ﻝﻮﮭﮐ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﻟﺎﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮟﯿﮩﻧ ﻮﮐ '%s‬‪' ﯼﺮﭩﮑﯾﺮﺋﺍﮈ(%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﺴﯿﭘ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ\%s‬‪ ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﮬﮍﭘﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﯽﮐ-ﭗﯿﺷﺎﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮟﯿﮩﻧ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺣ ﻮﮐ '%s‬‪' ﮧﺘﺳﺍﺭ(%s‬‪) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺣ ﮧﺘﺳﺍﺭﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ ﺭﻮﻄﺑ ﮯﮐ '%s‬‪' ﻮﮐ ﻞﺋﺎﻓ ﮉﮑﯿﭘﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮓﻟﺍ ﻮﮐ ﮟﯿﻤﺧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮯﮑﺳ ﭻﻨﯿﮭﮐ ﮟﯿﮩﻧ ﮟﯿﻤﺧ ﮫﭽﮐ ﺮﭘ ﺢﻄﺳ(%s‬‪ = ﮧﺘﺳﺍﺭ ،ID = ‪%s‬) ﮯﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ID ﯽﺌﮔ ﯼﺩ ﮧﺘﺳﺍﺭ RNA ﮧﮑﻧﻮﯿﮐ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻭﮉﻨﮭﺟ ﮯﯿﻟ ﮯﮐ ﻭﺮﮐ-F ﺱﺍ‬%s‪ :ﯽﮑﺳ ﺎﺟ ﯽﮭﮑﻟ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ‬%s‪ :ﺎﮑﺳ ﺎﺟ ﺎﮭﮑﻟ ﮟﯿﮩﻧ ﻡﻮﯿﻟﺍﻭﯽﻄﻠﻏ ﻡﻮﻠﻌﻣﺎﻧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﻞﺋﺎﻓ VDB :ﺎﮑﺳ ﺎﺟ ﺎﮭﮑﻟ ﮟﯿﮩﻧ ﻡﻮﯿﻟﺍﻭﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺪﻨﺑ %s‬‪ ﮧﺛﺎﺛﺍ ﺎﮐ ﻝﺰﻨﻣﺎﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮟﯿﮩﻧ ﻮﮐ (r (‪%s‬% ﻞﺋﺎﻓﺭﺎﻤﺷﮟﯾﺮﮐ ﺭﺎﻤﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮈﻮﻣ ﭧﻧﺅﺎﮐﺰﺋﺍﻭ ﮎﻼﮐ ﺮﭩﻧﺅﺎﮐﺖﻤﺳ ﻒﻟﺎﺨﻣ ﯽﮐ ﯼﮍﮭﮔﺞﯾﺭﻮﮐﮌﻭﺮﮐﮯﮨ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﯽﮐ ﻢﺴﻗ ﻝﺎﺟ ﻑﺮﺻ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺲﯿﭙﺳﺍ ﺰﯾﺮﮐﺰﯾﺮﮐ(ﮉﺸﯿﮐ ﮧﯾﻭﺍﺯ) ﺰﯾﺮﮐﻞﮕﻨﯾﺍ ﺰﯾﺮﮐﺮﭩﮑﯿﻓ ﭻﻨﭘ ﺵﺮﺑ ﺰﯾﺮﮐﮞﻭﺭﺎﻨﮐ ﺰﯾﺮﮐﯽﻧﻭﺭﺪﻧﺍ ﺰﯾﺮﮐﺰﯾﺮﮐ ﻥﺁ ﺰﯿﺗﺰﯾﺮﮐ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﺰﯾﺮﮐ ﺮﭘ ﺭﺍﻮﻤﮨﺰﯾﺮﮐ ﺮﭘ ﮞﻮﺤﻄﺳ ﺭﺍﻮﻤﮨﮉﻟﻮﺸﯾﺮﮭﺗ ﺰﯾﺮﮐﻥﺯﻭ ﺰﯾﺮﮐﮟﯾﺮﮐ ﺰﯾﺮﮐ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺣ ﮯﯿﻟ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﺘﮩﺑﮟﯾﺮﮐ ﺰﯾﺮﮐ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺣ ﮯﯿﻟ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﺘﮩﺑ(ﻮﮨ ﻝﺎﻌﻓ ﺮﮔﺍ) ﮟﯾﺮﮐ ﻢﮐ ﻥﺯﻭ:ﺰﯾﺮﮐﮟﯿﺋﺎﻨﺑ‪%s‬ ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﮯﺷ ﭧﺴﮑﯿﭨ 3D ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭﮟﯿﺋﺎﻨﺑ ﺮﭽﻣﺭﺁﮟﯿﺋﺎﻨﺑ ﮧﻋﻮﻤﺠﻣﮟﯿﺋﺎﻨﺑ ﺎﭩﯾﮈﮟﯿﺋﺎﻨﺑ ﻞﭙﻣﮈﺎﮔ ﮮﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺖﮐﺮﺣ ﯽﮐ ﮯﺷ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﭦﻭﺎﮐﺭ ﺱﺍ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﮟﯿﻤﺧ-ﻑ ﮯﯿﻟ ﮯﮐ ﺰﯿﭼﮟﯿﺋﺎﻨﺑ ﺩﺍﻮﻣ ﮎﻭﺮﭩﺳﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﮯﯿﻟ ﮯﮐ ﭻﻧﺎﺟﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺲﮑﯾﮉﻧﺍ ﮉﯿﺋﺎﮔﮟﯿﺋﺎﻨﺑ ﮟﯿﻟﺎﺜﻣﮟﯿﺋﺎﻨﺑ ﮯﻤﺸﭼ ﯽﻧﻭﺭﺪﻧﺍﮟﯿﺋﺎﻨﺑ ﮟﯾﺪﯿﻠﮐ ﯽﮐ ﻡﺎﻘﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﮦﺮﻤﯿﮐ ﺮﻈﻨﻣﮏﺳﺎﻣ ﭧﻨﯿﭘ ﮯﺳ ﺶﯿﻣ ﮟﯿﺋﺎﻨﺑN-Gons ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﻡﺍﺪﻗﺍ ﺎﯿﻧﺕﺎﺤﯿﺟﺮﺗ New ﮟﯿﺋﺎﻨﺑﮯﮨ ﺖﺳﺭﺩ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ 3DView ﻑﺮﺻ ﮟﯿﺋﺎﻨﺑ ﺮﭩﯿﻣﺍﺮﯿﭘ 'ﻝﺎﻤﻌﺘﺳﺍ' ﺎﮐ ﻦﺸﯿﭩﻨﯾﺭﻭﺍﮟﯿﺋﺎﻨﺑ ﮧﺛﺎﺛﺍ ﺯﻮﭘﺎﮔ ﮮﺮﮐ ﺭﺎﯿﺗ ﮓﯾﺮﯿﭩﯿﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﮈﻮﮐ ﺮﮔﺯﺍPython ﺎﮔ ﮮﺮﮐ ﺭﺎﯿﺗ ﮧﻧﻮﻤﻧ ﺭﻮﻄﺑ ﻮﮐ ﮓﯾﺮﯿﭩﯿﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﮈﻮﮐQuads ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﺰﺠﯾﺭﮟﯿﺋﺎﻨﺑ ﺰﯿﮐ ﻦﺸﯿﭨﻭﺭ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﮦﺮﻤﯿﮐ ﺮﻈﻨﻣﮟﯿﺋﺎﻨﺑ ﺰﯿﮐ ﮧﻧﺎﻤﯿﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﮦﺮﻤﯿﮐ ﻦﯿﺳWebP ﮟﯿﺋﺎﻨﺑ۔ﻮﮨ ﻝﺎﻌﻓ ﺖﯿﻓﺎﻔﺷ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﻠﻓ ﺐﺟ ﮯﮨ ﺎﺘﮑﺳ ﺎﻨﺑ ﺎﻔﻟﺍ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﺭﮉﯿﺷ ﭦﺅﺁ ﮉﻟﻮﮨ :ﭦﻮﻧ ۔ﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭨﺯﻮﭙﻤﮐ ﻮﺟ ،ﮟﯿﺋﺎﻨﺑ "ﺥﺍﺭﻮﺳ" ﮏﯾﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺮﻔﺻﮟﯿﺋﺎﻨﺑ ﭦﺭﺍﮈ / ﮓﻨﺘﭘ ﮏﯾﺍﺮﯾﻮﺼﺗ ﯽﺌﻧ a ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﻞﭘ ﮏﯾﺍ ﺎﮐ ﮞﻭﺮﮩﭼ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﻮﻟ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﮦﺩﺎﯾﺯ ﺎﯾ ﻭﺩﮟﯿﺋﺎﻨﺑ ﮓﻧﺭ ﮏﯾﺍ ﮯﺳ ءﺍﺰﺟﺍ ﯼﺩﺍﺮﻔﻧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮈﺎﻣ ﺩﺪﻌﺘﻣﮟﯿﺋﺎﻨﺑ ﯼﮉﮨ ﻝﻭﺮﭩﻨﮐ ﮏﯾﺍ ﮯﺌﻟ ﮯﮐ ﯽﭘﺎﮐﮟﯿﺋﺎﻨﺑ ﯼﮉﮨ ﺖﺳﺭﺩ ﮏﯾﺍ ﮯﺌﻟ ﮯﮐ ﯽﭘﺎﮐﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﯽﮭﭼﺮﺗ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﺮﺋﺍﮈ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﺮﮨﮟﯿﺋﺎﻨﺑ ﮈﺮﮔ ﻢﺠﺣ ﺍﻮﮨ ﺍﺮﮭﺑ ﮯﺳ ﺶﯿﻣﮟﯿﺋﺎﻨﺑ ﻢﺠﺣ ﺎﮐ ﺪﻨﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﻞﮑﺷ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﻝﺎﺟ ﭧﭘ ﻥﺍﮟﯿﺋﺎﻨﺑ ﺕﻮﻗ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﻢﺧﮟﯿﺋﺎﻨﺑ ﺕﻮﻗ ﮏﯾﺍ ﯽﻨﺒﻣ ﺮﭘ ﺭﺎﺘﻓﺭ ﯽﮐ ﻦﭘﻭﺮﺨﺗ ﻝﺎﯿﺳﮮﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨ ﺎﯾ ﯼﺭﺎﮑﺷ ﮯﮐ ﮈﻮﺑ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﺕﻮﻗ ﯽﺴﯾﺍ ﮏﯾﺍﮮﺮﮐ ﻢﮐ ﻮﮐ ﺖﮐﺮﺣ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﺕﻮﻗ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﺮﺛﺍ ﮏﻤﭼ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻥﻼﯿﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮏﺳﺎﻣ ﻭﺩﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﯼﺮﯿﮑﻟ ﮏﯾﺍﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﺭﺎﺼﺤﻧﺍ ﮯﮐ ﺱﺍ ﺭﻭﺍ ،ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮏﯾﺍ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﮏﻨﻟ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﺭﺎﺼﺤﻧﺍ ﮯﮐ ﻥﺍ ﺭﻭﺍ ،ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﺭﺎﺼﺤﻧﺍ ﮯﮐ ﻥﺍ ﺭﻭﺍ ،ﮟﯿﺋﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮏﯾﺍ ﺎﮐ ﮯﺷ ﮏﻠﺴﻨﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﻻﺪﻨﮬﺩ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻕﺮﻓ ﮯﮐ (ﮏﻤﭼ) ﮏﻤﭼﮟﯿﺋﺎﻨﺑ ﭧﯿﻣ ﮯﺳ ﺱﺎﭘ ﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ ﺎﯾ ﭧﮑﯿﺠﺑﺁ ﯽﺴﮐﮟﯿﺋﺎﻨﺑ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﻮﮐ ﮯﻧﻮﮐ ﮏﻠﺴﻨﻣ ﻮﺗ ﻮﮨ ﮯﭽﯿﻧ ﮯﺳ ﺭﺪﻗ ﺱﺍ ﮧﯾﻭﺍﺯ ﺐﺟﮮﺮﯿﮭﮔ ﮫﺗﺎﺳ ﮯﮐ ﺩﺍﺪﻌﺗ ﯽﭨﻮﮭﭼ ﮯﺳ ﺐﺳ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻡﺎﻤﺗ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮏﯾﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺭﻭﺍ ﮦﺮﻤﯿﮐ ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﺯﺍﺪﻧﺍ ﮯﮐ ﺮﻇﺎﻧ ﮯﮐ ﻦﺸﯿﺳ VR ﮯﮨﺭ ﻞﭼﮟﯿﺋﺎﻨﺑ ﮦﺮﻤﯿﮐ ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﺎﯿﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻨﯾﻭ ﻮﯾﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﺟ ﯼﺮﮭﺑ ﺮﮨﻡﺍﺪﻗﺍ ﺎﯿﻧ a ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﺌﻧ ﮏﯾﺍ ﻮﺗ ﮯﺋﺎﺟ ﺎﯿﮐ ﮦﺮﯿﺧﺫ ﮯﺳ ﮯﻘﯾﺮﻃ ﻅﻮﻔﺤﻣ ﻮﮐ ﮦﺩﻮﺟﻮﻣ ﺐﺟ ﺭﺎﺑ ﮏﯾﺍ۔ﮯﮑﺳ ﻮﮨ ﻦﺸﯿﻤﯿﻨﯾﺍ ﯽﮐ ﺱﺍ ﮧﮐﺎﺗ ،ﮟﯿﺋﺎﻨﺑ ﭦﻼﺳ ﻦﺸﮑﯾﺍ ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﯾﮉﮨﮟﯿﺋﺎﻨﺑ ﯼﮉﮨ ﯽﺌﻧ ﮏﯾﺍ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﺱﺅﺎﻣ ﮯﺳ ﭧﻨﺋﺍﻮﺟ ﺐﺨﺘﻨﻣ ﯼﺮﺧﺁﮟﯿﺋﺎﻨﺑ ﮒﻼﭩﯿﮐ ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮯﺛﺎﺛﺍﮟﯿﺋﺎﻨﺑ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﺌﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﺒﯾﺍ ﯼﺮﯾﻭ ﺭﻮﯿﺋﺍﺭﮈ ﭧﺴﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮦﺩﻮﺟﻮﻣ ﺎﯾ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ ﭧﺴﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﭧﮔﺭﺎﭨ ﮯﺳﺍ ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﮯﺳﺍ ﺭﻭﺍ ،ﮟﯿﺋﺎﻨﺑ ﺭﻮﯿﺋﺍﺭﮈ ﺎﯿﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﯽﻟﺎﺧ ﺎﯿﻧ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻞﺋﺎﻓ ﯽﺌﻧ ﮏﯾﺍ ﯽﮐ ﻢﺴﻗ ﺱﺍﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ ﮯﺳﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯿﻧ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺭﺍﺯﻭﺍﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﯽﺌﻧ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻞﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ ﯽﺌﻧ ﮏﯾﺍ ﺮﯿﻐﺑ ﮯﯿﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺭﮉﻨﯿﻠﺑﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮎﺭﻼﮐ ﭧﯿﮐﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯼﺮﯿﮑﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮧﻤﺴﺠﻣﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻥﺎﺳﺁﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺎﻗ ﮦﺭﺎﺑﻭﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﭧﯿﺳ ﻦﺋﻻ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ،ﮟﯿﺋﺎﻨﺑ ﻞﺋﺎﭩﺳ ﻦﺋﻻ ﯽﺌﻧ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﯽﮐﮍﮭﮐ ﻦﯿﻣ ﯽﺌﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐﻮﯾﻭ ﺭﻭﺍ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﯽﻨﭘﺍ ﯽﮐ ﺱﺍﮟﯿﺋﺎﻨﺑ ﮯﺷ ﻝﺎﺟ ﺎﯿﻧ ﮏﯾﺍ ﮯﺳ ﮏﺳﺎﻣ ﭧﻨﯿﭘ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﯿﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺌﻧ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﯼﺮﭨ ﮈﻮﻧ ﺎﯿﻧ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﮯﺷ ﯽﺌﻧ ﮏﯾﺍ ﮯﺳ ﮏﺳﺎﻣ ﮯﺋﻮﮨ ﮯﭩﮐﮟﯿﺋﺎﻨﺑ ﮧﺛﺎﺛﺍ ﺯﺍﺪﻧﺍ ﺎﯿﻧ ﮏﯾﺍ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮞﺎﭙﺴﭼ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻢﺘﺧ ﮟﯿﺗﺮﭘ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﯽﻨﺒﻣ ﺮﭘﺍﮍﮐﻮﭼ ﺎﯿﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﭩﯾﮈ ﯽﺤﻄﺳ ﮯﮐ ﻝﺎﺟ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﺎﯿﻧ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﻟﺭﻭ ﺎﯿﻧ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻉﻼﻃﺍ ﮏﯾﺍ ﺪﻌﺑ ﮯﮐ ﻦﺸﯾﺮﭘﺁﮟﯿﺋﺎﻨﺑ ﺖﻣﻼﻋ ﯼﺯﺍﻮﺘﻣﮟﯿﺋﺎﻨﺑ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮟﯿﻣ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﺮﮨﮟﯿﺋﺎﻨﺑ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮟﯿﻣ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮮﺮﮩﭼ ﺐﺨﺘﻨﻣ ﺮﮨﮟﯿﺋﺎﻨﺑ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮟﯿﻣ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﺐﺨﺘﻨﻣ ﺮﮨﮟﯿﺋﺎﻨﺑ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮟﯿﻣ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﯽﭨﻮﭼ ﺐﺨﺘﻨﻣ ﺮﮨﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮧﺛﺎﺛﺍ ﺱﺍ ﮯﮐﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﺖﻓﺮﺸﯿﭘ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﯽﻧﺎﺳﺁ ﮏﺗ ﻡﺪﻗ ﮮﺮﺳﻭﺩ ﮯﺳ ﻡﺪﻗ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﺭﻮﮐﻮﭼ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﺭﻮﮐﻮﭼ ﮏﯾﺍ ﮟﯿﻣ ﻞﮑﺷ ﯽﮐ ﮦﺮﮐ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﺭﻮﮐﻮﭼ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﺭﺎﭼﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﯽﻋﺎﻌﺷ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻞﯿﻄﺘﺴﻣ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻒﯾﺮﺤﺗ ﯽﮐ ﺵﺩﺮﮔﮟﯿﺋﺎﻨﺑ ﺵﺩﺮﮔ ﮏﯾﺍ ﮯﺳ ﺭﻮﺤﻣ ﯼﻮﻧﺎﺛ (ﻞﻧﻮﮔﻮﮭﺗﺭﺁ ﺮﭘ ﺭﻮﻃ ﯽﻟﺎﺜﻣ) ﺭﻭﺍ ﯼﺩﺎﯿﻨﺑ ﮏﯾﺍﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻣ ﻦﻣ ﮯﺴﺟ ﮟﯿﺋﺎﻨﺑ ﻝﻭﺮﭩﻨﮐ ﭦﻮﯿﭘ ﺅﺎﻤﮭﮔ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﮓﯾﺮﭩﯿﻣ ﮧﻧﻮﻤﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﮒﺭ ﯽﻤﺘﺣﮟﯿﺋﺎﻨﺑ ﻝﺎﺜﻣ ﻢﺧ ﮦﺪﺤﯿﻠﻋ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﺮﮨﻝﺎﺜﻣ for each ﮧﮩﺗ ﮓﻟﺍ a ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﮓﻟﺍ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﮦﺭﺫ ﯼﻮﻧﺎﺛ ﺮﮨﮟﯿﺋﺎﻨﺑ ﺮﺛﺍ ﮧﯾﺎﺳﺶﯿﻣ a ﮯﺳ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﮧﻠﺻﺎﻓ ﮦﺪﺷ ﻂﺨﺘﺳﺩ a ﮟﯿﺋﺎﻨﺑﺲﭩﻨﺋﺍﻮﭘ ﮯﺳ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﮧﻠﺻﺎﻓ ﮦﺪﺷ ﻂﺨﺘﺳﺩ a ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮦﺩﺎﺳ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﮕﻧﺭ ﯼﺩﺎﯿﻨﺑﮟﯿﺋﺎﻨﺑ ﯽﻠﻘﺘﻨﻣ ﯽﮐ B-Bone ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﻮﺗ ﮯﮨ ﺎﺘﻠﻣ ﮯﺳ ﺮﯿﺠﻧﺯ ﯼﺮﺳﻭﺩ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﮟﯿﻣ ﺖﻤﺳ ﯽﺳﺍ ﻡﺎﺘﺘﺧﺍ ﮏﯾﺍ ﺎﮐ ﮧﻠﺴﻠﺳ ﺮﮔﺍﮟﯿﺋﺎﻨﺑ ﯽﻠﻘﺘﻨﻣ ﯽﮐ B-Bone ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﻮﺗ ﮯﮨ ﺎﺘﻠﻣ ﮯﺳ ﮯﻨﯿﺋﺁ ﮯﮐ ﺱﺍ ﻡﺎﺘﺘﺧﺍ ﮏﯾﺍ ﺎﮐ ﺮﯿﺠﻧﺯ ﺮﮔﺍCatmull-Clark ﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﮦﺪﯿﻤﺧ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﮑﺳﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﮟﯿﺋﺎﻨﺑ ﻞﮑﺷ ﺱﻮﮭﭨ ﮏﯾﺍ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﺭﻭﺍ ﯼﺩﻮﻤﻋ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺍﺩﺭ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺎﭨﻮﻣﮟﯿﺋﺎﻨﺑ ﺪﻠﺟ ﺱﻮﮭﭨ ﺮﮐ ﻝﺎﮑﻧ ﺮﮨﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮞﻮﯾﻭﺍﺯ ﺰﯿﺗﮟﯿﺋﺎﻨﺑ ﺪﻠﺟ ﺱﻮﮭﭨ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﯽﻓﻼﺗ ﯽﮐ ﮞﻮﯾﻭﺍﺯ ﺰﯿﺗﮟﯿﺋﺎﻨﺑ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﺱﻮﮭﭨ ﮯﺳ ﮞﻭﺮﮩﭼﮟﯿﺋﺎﻨﺑ ﯽﻗﺮﺗ ﯼﻭﺮﮐ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﺯﺍﺪﻧﺍ ﻥﺅﺍﮈ ﮏﯾﺮﺑ ﺐﺳﺎﻨﻣ ﮏﯾﺍ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﻞﺋﺎﭨﮟﯿﺋﺎﻨﺑ ﮉﺋﻭﺰﭙﯾﺮﭨ ﮏﯾﺍX، Y، ﺭﻭﺍ Z ﮟﯿﺋﺎﻨﺑ ﺮﭩﮑﯾﻭ ﮏﯾﺍ ﮯﺳ ءﺍﺰﺟﺍﯽﮔ ﮮﺮﮐ ﻞﻘﻧ ﻮﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﮯﺷ ﯽﻟﺎﺧ ﮏﯾﺍﻮﮨ ﯼﺯﺍﻮﺘﻣ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺪﻠﺟ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﺮﭽﻣﺭﺁ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ ﺭﺎﮐﺩﻮﺧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﻞﮑﺷ ﯽﮐ ﮯﻓﺎﻔﻟﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻈﻧ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑﮟﯿﺋﺎﻨﺑ ﻦﺸﮑﯿﻠﮐ ﮯﺷ ﮯﺳ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﺭﺎﯿﺘﺧﺍ ﺎﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮞﻮﮑﻠﭘ ﮯﺳ ﺢﻄﺳ ﯽﮐ ﮞﻮﮭﮑﻧﺁﮟﯿﺋﺎﻨﺑ ﻝﻭﺮﭩﻨﮐ IK ﯼﺭﺎﯿﺘﺧﺍﮟﯿﺋﺎﻨﺑ ﻝﻭﺮﭩﻨﮐ ﯼﺭﺎﯿﺘﺧﺍﮟﯿﺋﺎﻨﺑ ﯼﮉﮨ ﺏﺍﺮﺧ ﯼﺭﺎﯿﺘﺧﺍ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﻼﺒﻠﺑﮟﯿﺋﺎﻨﺑ ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﭽﺑﮟﯿﺋﺎﻨﺑ ﮯﺷ ﻡﺩﺎﺼﺗﮟﯿﺋﺎﻨﺑ ﮧﺘﺷﺭ ﺎﮐ ﮯﭽﺑ ﺭﻭﺍ ﻦﯾﺪﻟﺍﻭ ﯽﻨﺒﻣ ﺮﭘ ﯼﺪﻨﺑﺎﭘﮟﯿﺋﺎﻨﺑ ﮧﺘﺷﺭ ﺅﺍﮍﮑﺳ ﯽﻨﺒﻣ ﺮﭘ ﭦﻭﺎﮐﺭﮟﯿﺋﺎﻨﺑ ﮟﯿﭨﻭﺎﮐﺭ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺱﺍ ﺮﭘ ﮒﺭ ﮦﺪﺷ ﺍﺪﯿﭘﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﻝﻭﺮﭩﻨﮐ ﮯﺌﻟ ﮯﮐ ﯽﭘﺎﮐﮟﯿﺋﺎﻨﺑ ﻝﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﻑﺍﺮﻃﺍ ﮞﻮﻧﻭﺩ ﮯﮐ ﯽﻠﯿﮭﺘﮨ(ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﺮﭽﺴﮑﯿﭨ ﺐﺨﺘﻨﻣ) ﮟﯿﺋﺎﻨﺑ ﺱﮈﻮﻧ ﮓﻨﭙﯿﻣ ﺭﻭﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﻞﮑﺷ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁﮟﯿﺋﺎﻨﺑ ﺕﺎﮨﺎﺒﺘﻧﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮟﯿﻣ ﺲﭘﻭﺮﮔ ﮈﻮﻧﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﺖﺳﺭﺩ ﮯﺌﻟ ﮯﮐ ﯽﭘﺎﮐﮟﯿﺋﺎﻨﺑ ﻦﯿﻣﻭﮈ ﮯﯿﻟ ﮯﮐ ﮞﻮﺴﯿﮔﮟﯿﺋﺎﻨﺑ ﻦﯿﻣﻭﮈ ﮯﯿﻟ ﮯﮐ ﺕﺎﻌﺋﺎﻣﮟﯿﺋﺎﻨﺑ ﺮﺛﺍ ﺶﯾﮈ ﭦﺍﮈ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍﺮﯿﻐﺑ ﮯﯿﮐ ﺾﯾﻮﻔﺗ ﭧﮔﺭﺎﭨ ﯽﺋﻮﮐ ﮏﺗ ﯽﮭﺑﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ ﻑﺮﺻﮟﯿﺋﺎﻨﺑ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻡﺎﻤﺗ ﺮﯿﻐﺑ ﮯﯿﮐ ﺾﯾﻮﻔﺗ ﭧﮔﺭﺎﭨ ﯽﺋﻮﮐ ﮏﺗ ﯽﮭﺑﺍﮟﯿﺋﺎﻨﺑ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮮﮌﻮﺟ ﺮﮨ ﮯﮐ ﺮﺻﺎﻨﻋ ﮧﻘﻠﻌﺘﻣ(ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ،ﺖﺴﺳ) ﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﮯﮐ ﮮﺭﺎﻨﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺤﻄﺳ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﯽﻧﻭﺭﺪﻧﺍ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮮﺮﮩﭼﮟﯿﺋﺎﻨﺑ ﮏﺳﺎﻣ ﯼﻮﻀﯿﺑ ﮞﻭﺯﻮﻣ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﺳﺎﻣ ﭧﯿﻨﮕﯾﻭ ﺎﯾ ﻻﺪﻨﮬﺩ ﮦﺩﺎﺳ ﮏﯾﺍ(ﺡﺮﻃ ﯽﮐ 'ﭻﭨ' ﺲﮑﻧﻮﯾ) ﮟﯿﺋﺎﻨﺑ ﮟﯿﻠﺋﺎﻓ ﺭﮉﻟﻮﮨ ﺲﯿﻠﭘ ﯽﻟﺎﺧ ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﻢﯾﺮﻓﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﻡﻮﻓﮟﯿﺋﺎﻨﺑ ﮈﺮﮔ ﺎﮐ ﮞﻮﻟﺎﺜﻣ ﭧﯿﮑﯿﻠﭘﮈﮟﯿﺋﺎﻨﺑ ﮯﺷ ﮉﯿﺋﺎﮔﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﯽﮐ ﻥﺩﺮﮔ ﺭﻭﺍ ﺮﺳﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﭧﺑ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﭧﺑ 32ﮟﯿﺋﺎﻨﺑ ﮟﯿﻟﺎﺜﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮦﺭﺫﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣﻮﯾﻭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮟﯿﮩﻧﺍ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ،ﮟﯾﺮﮐ ﻖﯿﻠﺨﺗ ﮟﯿﻟﺎﺜﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﮩﻧ ﮧﻟﺍﻮﺣ ﮯﺳ ﮯﺷ ﯽﮭﺑ ﯽﺴﮐ ﺎﮐ ﻦﺟ ﮟﯿﺋﺎﻨﺑ ﮟﯿﻟﺎﺜﻣ ﮯﯿﻟ ﮯﮐ ﺎﭩﯾﮈ ﺰﯿﭼﮟﯿﺋﺎﻨﺑ ﮟﯿﻟﺎﺜﻣ ﮯﺳ ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﭽﺑﮟﯿﺋﺎﻨﺑ ﮟﯿﻟﺎﺜﻣ ﮯﺳ ﺕﺍﺭﺫ ﻡﺎﻋﮟﯿﺋﺎﻨﺑ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺪﻌﺑ ﮯﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣ ﯽﮐ F-Curves ﮯﮐ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﻡﺎﻈﻧ ﮦﺭﺫ ﻊﺋﺎﻣﮟﯿﺋﺎﻨﺑ ﭧﯿﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ 3D ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮕﻧﺭﮟﯿﺋﺎﻨﺑ ﭧﯿﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﺍﺪﻗﺍ ﺎﻣﻭﺮﮐﮟﯿﺋﺎﻨﺑ ﭧﯿﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻕﺮﻓ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﻦﯿﮕﻧﺭﮟﯿﺋﺎﻨﺑ ﻻﺪﻨﮬﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺭ ﮯﺌﮔ ﮯﯾﺩ ﮯﯿﻟ ﮯﮐ ﺞﯿﭨﻮﻓ ﻦﯾﺮﮑﺳﺍ ﯽﻠﯿﻧ ﺎﯾ ﺰﺒﺳﮟﯿﺋﺎﻨﺑ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﻝﺎﺟ ﮯﺳ ﮞﻮﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﺐﺳﺎﻨﻣﮟﯿﺋﺎﻨﺑ ﻞﻤﻋ ﺎﯿﻧﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﯽﺌﻧ ﮯﺳ ﮞﻭﮌﻮﺟ ﺐﺨﺘﻨﻣﮟﯾﺩ ﺖﮐﺮﺣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﯽﺌﻧ ﮯﺳ ﮞﻭﮌﻮﺟ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﯽﺌﻧ ﮯﺳ ﺩﺍﻮﻣ ﮯﮐ ﺮﮐﺭﺎﻣ ﮦﺭﺎﯿﻃﮟﯿﺋﺎﻨﺑ ﻦﺸﮑﯿﻠﮐ ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﮏﺳﺎﻣ ﺎﯿﻧﮟﯿﺋﺎﻨﺑ ﻦﯿﻓﺭﺎﺻ ﺎﭩﯾﮈ ﮯﺷ ﮯﺌﻧ ﻮﺗ ﻮﮨ ﺕﺭﻭﺮﺿ ﺮﮔﺍﮟﯿﺋﺎﻨﺑ ﮏﯾﺮﭨ ﺎﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﺎﯿﻧ ﮯﺳ ﮟﯿﻣ ﺲﮑﯾﺮﭨ ﭧﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﻝﺎﺜﻣ ﮯﺷ ﮯﺳ ﺎﭩﯾﮈ ﺰﯿﭼﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﮯﺷ ﮏﯾﺍ ﻦﺋﻻ ﯽﻓ ﮟﯿﻣ ﻦﺘﻣﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺕﺍﺭﺫ ﯼﻮﻧﺎﺛ ﮞﻮﻨﯿﺗ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﮏﯾﺍﮟﯾﺩ ﺎﮬﮍﺑ ﺎﯾ ﮟﯿﺋﺎﻨﺑ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ 'i18n_info.txt' ﮏﯾﺍﮟﯾﺮﮐ ﺍﺪﯿﭘ ﯽﺋﺍﺪﺟ ﮟﯿﻣ ﮞﻮﭽﺑ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺴﻠﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﺩﺍﻭ ﺭﻭﺍ ﮞﺎﯿﭨﻮﭼ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﯼﺭﺩﺮﮭﮐ ﻒﻠﺘﺨﻣﮟﯿﺋﺎﻨﺑ ﮟﯿﭩﯿﻠﭘ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ ﻦﯿﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﺪﯿﻠﮐNURBS ﮟﯿﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﮐ ﻢﺧ ،ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﺮﯾﺰﯿﺑ ﺭﻭﺍ(ﮯﮨ ﻦﺸﯿﮐﻮﻟ ﯼﻭﻮﻣ ﭧﻟﺎﻔﯾﮈ) ﮟﯿﺋﺎﻨﺑ ﺰﺠﯿﻣﺍ ﯽﺴﮐﺍﺮﭘ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯿﺋﺎﻨﺑ ﺲﭙﻠﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻦﯾﺪﻟﺍﻭﮟﯿﺋﺎﻨﺑ ﮏﺳﺎﻣ ﻞﯿﻄﺘﺴﻣ ﮞﻭﺯﻮﻣ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻻﺪﻨﮬﺩ ﮦﺩﺎﺳ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﮟﯿﭨﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ ﺐﺨﺘﻨﻣX ﺭﻭﺍ Z ﮟﯿﺋﺎﻨﺑ ﺯﺭﮉﯿﺋﻼﺳ ﺲﻨﺋﻮﻠﻔﻧﺍ ﻮﻟﺎﻓ ﮏﻠﭘ ﮓﻟﺍ ﮯﯿﻟ ﮯﮐﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﺮﭩﯿﻣﻮﯿﺟ ﮓﻟﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ﺮﺻﺎﻨﻋ ﮯﮑﮨﻭﺮﮔ ﯽﮨ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭨﻮﭼ ﺰﯿﺗﮟﯿﺋﺎﻨﺑ (ﺕﻮﮭﺑ) ﭦﺎﺷ ﭗﯿﻨﺳ ﺎﮐ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﯾﺍ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﮮﺮﭙﺳ(ﮯﮨ ﺎﺗﻮﮨ ﮧﺸﯿﻤﮨ 0) ﮟﯿﺋﺎﻨﺑ ﮯﻤﺸﭼ ﮯﯿﻟ ﮯﮐ ﺩﺍﺪﻌﺗ ﺱﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﺳ ﺪﻌﺑ ﮯﮐ ﺶﺋﺍﺪﯿﭘ ﯽﮐ ﺕﺍﺭﺫUSD ﮟﯿﺋﺎﻨﺑ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﮐ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﻢﯿﮑﺳﺍ ﻦﺠﯾﻮﯾﮈ ﺐﺳﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﯽﮐ ﻡﺩﮟﯿﺋﺎﻨﺑ ﮈﺮﮔ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﻞﻧﻮﮔﺎﺴﮑﯿﮨﮟﯿﺋﺎﻨﺑ ﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﯽﺌﻧ ﮯﺳ ﺐﮐﺮﻣ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﮞﺎﯿﺑﺎﭼﮟﯿﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺴﯾﺮﭨﮟﯿﺋﺎﻨﺑ ﺖﻤﺳ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮯﺳ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﺍﺪﯿﭘ ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ ﮫﺗﺎﺳ ﮯﮐ ﻥﺍﺪﯿﻣ ﮯﮐ ﺭﻮﺷﮟﯿﺋﺎﻨﺑ ﮈﺅﻼﮐ ﮯﻧﻮﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﮯﮐ ﮞﻮﯾﺮﭩﭘ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩﮟﯾﺮﮐ ﻑﺎﺻ ﺎﯾ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ،ﮟﯿﺋﺎﻨﺑ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﮫﭽﮐ ،ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ WebP ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮯﮨ ﺎﺗﺎﻨﺑ ﺖﺧﺎﺳ WebP ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﺮﮨﮯﮨ ﺎﺗﺎﻨﺑ ﮏﺳﺎﻣ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻒﺻﻭ ﮯﮐ ﮓﻧﺭ ﻝﺎﻌﻓﮯﮨ ﺎﺗﺎﻨﺑ ﮏﺳﺎﻣ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺅﺎﻤﮭﮔ ﮯﮐ ﺢﻄﺳﮯﮨ ﺎﺗﺎﻨﺑ ﮏﺳﺎﻣ ﺎﯿﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﺟ ﯼﺭﻮﭘﮯﮨ ﺎﺗﺮﮐ ﺶﻘﻧ ﺮﭘ ﮉﯿﺋﺎﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﺱﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﮑﯾﮉﻧﺍ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﺮﮨ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﻖﯿﻠﺨﺗ ﺏﺎﺴﺘﻧﺍ ﮏﯾﺍﮯﮨ ﺎﺗﺮﮐ ﺍﺪﯿﭘ ﯽﭩﺳﻮﮑﺳﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﯿﮭﭘ ﻮﮐ ﻝﺎﯿﺳﺲﭨﮉﯾﺮﮐ(ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﻡﺎﻧ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻂﻠﻏ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﺎﯾ/ﺭﻭﺍ ﺕﺎﻋﺯﺎﻨﺗ :ﯽﻧﺍﻮﻨﻋﺪﺑ ﮟﯿﻣ ﻞﺋﺎﻓ ﺐﮐﺮﻣ ﯼﺪﯿﻘﻨﺗ(ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﻡﺎﻧ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻂﻠﻏ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﺎﯾ/ﺭﻭﺍ ﺕﺎﻋﺯﺎﻨﺗ :ﯽﻧﺍﻮﻨﻋﺪﺑ ﺎﭩﯾﮈ ﻢﮨﺍﻞﺼﻓX ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﺼﻓY ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﺼﻓX ﻢﮐ ﺯﺍ ﻢﮐ ﻞﺼﻓY ﻢﮐ ﺯﺍ ﻢﮐ ﻞﺼﻓﮟﯿﺷﺍﺮﺗ ﮟﯿﻣ ﺰﺋﺎﺳ ﮦﺪﺷ ﮯﻃ ﮯﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ ﻮﮐ ﻢﯾﺮﻓ ﮈﺭﮉﻨﯾﺭﮟﯿﺷﺍﺮﺗ ﮯﯿﻟ ﮯﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﻟﺍﻭ ﮯﻨﺷﺍﺮﺗ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺮﯾﻮﺼﺗ ﺎﯾ ﻑﺎﻔﺷﮯﮨ ﺎﺗﺎﻨﺑ ﮧﮕﺟ ﯽﺋﻮﮨ ﯽﺷﺍﺮﺗ ﻮﺗ ﺎﯾ ،ﮯﮨ ﺎﺘﺷﺍﺮﺗ ﮟﯿﻣ ﮯﻗﻼﻋ ﮯﭨﻮﮭﭼ ﻮﮐ ﺮﯾﻮﺼﺗﮉﯿﺋﺁ ﺱﺍﺮﮐﭧﯿﻣﻮﭩﭘﺮﮐ(ﺖﺛﺍﺭﻭ)ﭧﯿﻣﻮﭩﭘﺮﮐﺖﺳﺭﺩ ﭧﯿﻣﻮﭩﭘﺮﮐﮧﺛﺎﺛﺍ ﭧﯿﻣﻮﭩﭘﺮﮐﺕﺮﭘ ﭧﯿﻣﻮﭩﭘﺮﮐﺰﻟﻮﯿﻟ ﭧﯿﻣﻮﭩﭘﺮﮐﺩﺍﻮﻣ ﭧﯿﻣﻮﭩﭘﺮﮐﭧﮑﯿﺠﺑﺁ ﭧﯿﻣﻮﭩﭘﺮﮐCtrlCtrlLCtrlRﺐﻌﮑﻣﺰﺋﺎﺳ ﺏﻮﯿﮐﺰﺋﺎﺳ ﭗﯿﻣ ﺏﻮﯿﮐﮏﺑﻮﯿﮐﻦﺋﻼﭙﺳﺍ ﯽﺑ ﮏﺑﻮﯿﮐ(ﮟﯿﮩﻧ ﺎﺘﺠﺑ ﯽﺋﻮﮐ ﻦﮑﯿﻟ ﻻﺪﻨﮬﺩ) ﺮﭩﻠﻓ B-Spline ﮏﺑﻮﯿﮐ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 4×4ﺮﭩﯿﻣ ﯽﭩﻨﯿﺳ ﮏﺑﻮﯿﮐﺰﻨﯿﭼ ﮏﺑﻮﯿﮐﺮﭩﯿﻣ ﯽﺴﯾﮈ ﮏﺑﻮﯿﮐﺮﭩﯿﻣﺎﮑﯾﮈ ﮏﺑﻮﯿﮐﭧﻓ ﮏﺑﻮﯿﮐﮓﻧﻻﺮﻓ ﮏﺑﻮﯿﮐﺮﭩﯿﻣﻭﺮﭩﮑﯿﮨ ﮏﺑﻮﯿﮐﭻﻧﺍ ﮏﺑﻮﯿﮐﺮﭩﯿﻣﻮﻠﮐ ﮏﺑﻮﯿﮐﺮﭩﯿﻣ ﮏﺑﻮﯿﮐﺮﭩﯿﻣ ﻭﺮﮑﺋﺎﻣ ﮏﺑﻮﯿﮐﻞﯿﻣ ﮏﺑﻮﯿﮐﺮﭩﯿﻣ ﯽﻠﻣ ﮏﺑﻮﯿﮐﻞﭽﻣ ﮏﺑﻮﯿﮐﺮﭩﻠﻓ ﻞﭽﻣ ﮏﺑﻮﯿﮐ ﺮﭘ ﮞﻮﻧﻮﻤﻧ 4×4ﻢﺗ ﮏﺑﻮﯿﮐﺰﮔ ﮏﺑﻮﯿﮐﯽﻣﺮﻧ ﮏﺑﻮﯿﮐﯽﻣﺮﻧ ﮏﺑﻮﯿﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﭩﯿﺳ ﺭﻭﺍ ﭦﻮﺷ ﺭﻭﻭﺍﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮏﺑﻮﯿﮐﮉﺋﺎﺑﻮﯿﮐﻞﮐُﮧﻠﺻﺎﻓ ﻞﮐُﮟﯿﭽﻨﯿﮭﮐ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻨﮨﺭ ﺭﻭﺩ ﮯﺳ ﮮﺮﻤﯿﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮯﻠﺻﺎﻓ ﺱﺍﮓﻨﻠﮐﭧﯿﺴﻓﺁ ﯽﻋﻮﻤﺠﻣﻝﺮﮐﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﻝﺮﮐﭦﺭﺎﭩﺳﺍ ﻝﺮﮐﭧﻧﺮﮐﺭﺍﺩﺮﮐ ﮦﺩﻮﺟﻮﻣﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﻞﻨﺋﺎﻓ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﻮﯿﻠﯾﻭ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺲﮑﯾﮉﻧﺍ ﭧﯿﺳ ﮓﻨﯿﮐ ﮦﺩﻮﺟﻮﻣ(ﺖﺒﺜﻣ ﮯﯿﻟ ﮯﮐ 'ﻖﻠﻄﻣ' ﺭﻭﺍ ﯽﻔﻨﻣ ﮯﯿﻟ ﮯﮐ 'ﻦﭩﻠﺑ') ﺖﺳﺮﮩﻓ ﭧﯿﺳ ﮓﻨﯿﮐ ﮦﺩﻮﺟﻮﻣﻦﺋﻻ ﮦﺩﻮﺟﻮﻣﺲﮑﯾﮉﻧﺍ ﻦﺋﻻ ﭧﻧﺮﮐﻢﯾﺮﻓ ﯽﻠﯾﺫ ﮦﺩﻮﺟﻮﻣﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﻧﺮﮐﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﻧﺮﮐﮯﮨ ﮟﯿﮩﻧ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﺮﭩﯾﮉﯾﺍ ﮦﺩﻮﺟﻮﻣﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ is not an ﺮﭩﯾﮉﯾﺍ ﭧﻧﺮﮐﻢﺴﻗ ﯽﮐ ﺮﭩﯾﮉﯾﺍ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻗﻼﻋ ﺱﺍﮯﮨ ﮟﯿﮩﻧ ﺭﺪﻧﺍ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮯﮐ ﯽﭩﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺮﭘ ﺭﺪﻗ ﯽﻔﻨﻣ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻮﮐ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻢﻠﻓ ﺎﯾ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﺎﯾ ﯼﻭﻮﻣﯽﺌﮔ ﯽﮐ ﻮﮔﻻ ﮓﻨﭙﯿﻣ ﯼﺭ ﻢﺋﺎﭨ ﺭﻭﺍ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻢﯾﺮﻓ ﺐﺳﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﮯﺳ ()ﭧﯿﺳ_ﻢﯾﺮﻓ Python ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﻮﮨ ﺩﻮﺟﻮﻣ ﯽﺋﻮﮐ ﺮﮔﺍ ﻦﺋﻻ ﯽﺗﺎﻋﻭﺮﺷ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﺭﻭﺍ ،ﻦﺋﻻ ﮦﺩﻮﺟﻮﻣﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ '%s‬‪' ﭧﮑﯿﺠﺑﺁ liboverride ﭧﮔﺭﺎﭨ ﮈﻮﻣ ﮦﺩﻮﺟﻮﻣ ﺎﮐ '%s‬‪' ﭧﮑﯿﺠﺑﺁ ﺱﺭﻮﺳﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ '%s‬‪' ﭧﮑﯿﺠﺑﺁ ﻑﺪﮨ ﮈﻮﻣ ﮦﺩﻮﺟﻮﻣ ﺎﮐ '%s‬‪' ﭧﮑﯿﺠﺑﺁ ﺱﺭﻮﺳﮯﮨ ﮟﯿﮩﻧ ﭧﭘ ﭦﺅﺁ ﯽﺋﺮﻣ ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣﮯﮨ ﮟﯿﮩﻧ ﮈﻮﻧ ﯽﺋﻮﮐ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﻞﺋﺎﻓ blend. ﯼﺮﺳﻭﺩ ﯼﺮﭨ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣ(``ﺯﻭﮉﻧﻭ ﺲﮐﺮﭩﯿﻣ_ﻮﯾﻭ *ﺲﮐﺮﭩﯿﻣ_`) ﺲﮐﺮﭩﯿﻣ ﮦﺎﮕﻨﮨ ﺩﻮﺟﻮﻣﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮞﺅﻭﺯﺎﺑﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮓﻨﮑﯿﺑ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﮦﺩﻮﺟﻮﻣﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣﺲﮑﯾﮉﻧﺍ ﯼﺪﯿﻠﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮫﮑﻧﺁ ﻮﯾﺮﯿﭩﺳ ﮦﺩﻮﺟﻮﻣﺖﻗﻭ ﮦﺩﻮﺟﻮﻣ ﺎﮐ ﻦﭘﻭﺮﺨﺗﺲﮐﺮﭩﯿﻣ ﻮﯾﻭ ﭧﻧﺮﮐﺲﮐﺮﭩﯿﻣ ﯽﮐﮍﮭﮐ ﮦﺩﻮﺟﻮﻣ :ﮦﺩﻮﺟﻮﻣﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐﻮﯾﻭ ﻝﺎﺤﻟﺍ ﯽﻓﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﺕﺮﭘ ﻮﯾﻭ ﻝﺎﺤﻟﺍ ﯽﻓﮓﻧﮉﻨﺋﺎﺑ ﺐﺨﺘﻨﻣ ﻝﺎﺤﻟﺍ ﯽﻓﺮﺳﺮﮐ(ﭧﯿﺴﻓﺁ) ﺮﺳﺮﮐﮓﻧﺭ ﺎﮐ ﺮﺳﺮﮐﮧﻠﺻﺎﻓ ﺎﮐ ﺮﺳﺮﮐﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻞﻔﻗ ﺮﺳﺮﮐﮦﺭﺎﯿﻃ ﺮﺳﺮﮐﭧﮑﯿﺟﻭﺮﭘ ﺲﯿﻓﺮﺳ ﺮﺳﺮﮐﻮﯿﻠﯾﻭ ﺮﺳﺮﮐﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍﻮﯾﻭ ﺮﺳﺮﮐﺲﮑﯾﺍ ﺮﺳﺮﮐﻮﯿﻠﯾﻭ ﺲﮑﯾﺍ ﺮﺳﺮﮐﺭﺪﻗ -Y ﺮﺳﺮﮐﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ (1.0 ﮯﺳ 0.0) ﮈﺰﺋﻼﻣﺭﺎﻧﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﭗﻠﮐ ﻡﺎﻋﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻮﯾﻮﯾﺮﭘ ﻡﺎﻋﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍﺅﺎﻤﮭﮔ3D ﺅﺎﻤﮭﮔﺩﻭﺪﺤﻣ ﯼ ﮟﯿﻤﺧﺝﺭ ﺍﻮﮨ ﺎﻤﮭﮔﺭﺍﺮﮑﺗ ﺭﺍﻮﻤﮨ ﺅﺎﻤﮭﮔﯼﺩﺍﻭ ﯽﻟﺍﻭ ﺅﺎﻤﮭﮔﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﺋﺮﻣ ﺪﯾﺰﻣ ﻮﮐ ﺕﻼﯿﺼﻔﺗ ﮦﺪﻤﻋ ،ﺖﮕﻧﺭ ﯽﻨﺒﻣ ﺮﭘ ﺅﺎﻤﮭﮔﻢﺧﻞﮐﺮﺳ ﺮﺌﯾﺰﯿﺑBézierCurveﻞﻘﺘﺴﻣﻢﺧﮧﺘﺳﺍﺭ ﻢﺧﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣﻑﺁ ﻝﺎﻓﻢﺴﻗ ﯽﮐ ﻑﺁ ﻝﺎﻓﻊﺑﺮﻣ ﺎﭩﻟﺍﻦﺋﻻﯼﺮﯿﮑﻟﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﻠﺣﺮﻣ ﯽﻧﺎﯿﻣﺭﺩﮈﻮﻣﺎﯿﻧﮟﯿﮩﻧ ﻑﺁ ﻝﺎﻓ ﯽﺋﻮﮐﻞﮐﺮﺳ ﺲﺑﺮﻧﻢﺧ ﺏﺮﻧﮧﺘﺳﺍﺭ ﺲﺑﺮﻧﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘﻑﺁ ﻝﺎﻓ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣﻑﺁ ﻝﺎﻓ ﺐﺳﺎﻨﺘﻣﺐﯿﺗﺮﺗ ﮯﺑﮍﺟﻝﻮﮔﺰﯿﺗﺭﺍﻮﻤﮨﮦﺮﮐﻞﮐﺮﺳ ﻑﺮﺳﻢﺧ ﯽﺤﻄﺳﺭﮉﻨﻠﺳ ﻑﺮﺳﭻﯿﭘ ﻑﺮﺳﯽﺋﻻﻮﮔ ﯽﺤﻄﺳﺱﺭﻮﭨ ﻑﺮﺳﺢﻄﺳﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻦﺋﻼﭙﺳ ﯽﺌﮔ ﯼﺩ ﮟﯿﻣ '%s‬‪' ﻢﺧ2D ﺮﮐﻭﮌﻮﻣ ﻢﺧﮧﻘﻠﺣ ﻢﺧﻡﺭﺎﻔﯾﮈ ﻢﺧﮈﻮﻣ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧﺰﯿﻟﺭﻭﻭﺍ ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧﻑﺁ ﻝﺎﻓ ﻢﺧﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﻢﺧID ﮦﻭﺮﮔ ﻢﺧﮉﯿﺋﺎﮔ ﻢﺧﺕﺎﻣﺎﻘﻣ ﻝﮉﻨﯿﮨ ﻢﺧID ﺮﮐﻭﻢﺧ ﮟﯿﻣ ﺲﮑﯾﺍﺲﮑﯾﮉﻧﺍ ﻢﺧﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺮﮐﻭﮟﯿﻟﺎﺜﻣ ﻢﺧﺮﭩﺟ ﻞﺑﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﺧﮈﻮﻧ ﯽﺋﺎﺒﻤﻟ ﻢﺧﻦﺋﻻ ﻢﺧﭧﻨﺋﺍﻮﭘ ﮧﺸﻘﻧ ﻢﺧﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻢﺧﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧﭧﮑﯿﺠﺑﺁ ﻢﺧﺲﭩﯿﺴﻓﺁ ﺮﮐﻭﺲﮑﯾﺍ ﭦﺅﺁ ﻢﺧﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﻨﯿﭘ ﻢﺧﻑﺁ ﻝﺎﻓ ﺮﭩﯿﻣﺍﺮﯿﭘ ﻢﺧﭧﻨﺋﺍﻮﭘ ﻢﺧﯽﺘﻨﮔ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻢﺧﭧﯿﺠﯾﻭ ﻞﺋﺎﻓﻭﺮﭘ ﻢﺧﺱﺍﺩﺭ ﻢﺧﮍﺟ ﻢﺧﮧﻤﺴﺠﻣ ﺮﮐﻭﺰﯿﻟﺭﻭﻭﺍ ﮧﻤﺴﺠﻣ ﻢﺧﭧﻨﻤﮕﯿﺳ ﻢﺧﺖﯿﺳﺎﺴﺣ ﯽﮐ ﻢﺧﻞﮑﺷ ﻢﺧﺎﭨﻮﻣ / ﮍﮑﺳ ﻢﺧﺍﮍﮑﭨ ﮟﯿﻤﺧﺭﺎﺗ ﻢﺧﺖﻗﺎﻃ ﯽﮐ ﻢﺧﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻢﺧﭧﻨﺠﻨﯿﭨ ﻢﺧﺅﺎﮑﮭﺟ ﻢﺧﭗﭨ ﺮﮐﻭﮯﮨ ﺎﺗﻮﮨ ﺎﭩﯾﮈ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺭﻭﺍ ﻦﺋﻼﭙﺳ ﮟﯿﻣ ﺲﺟ ﻭﺰﺟ ﻢﺧﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻢﺧNURBS ﺭﻭﺍ ﺰﻨﺋﻼﭙﺳﺍ ،ﺭﺎﺗ ﮟﯿﻤﺧ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﮎﻼﺑ ﺎﭩﯾﮈ ﻢﺧﮎﻼﺑ ﺎﭩﯾﮈ ﻞﺑ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﮞﻮﺤﻄﺳﮎﻼﺑ ﺎﭩﯾﮈ ﻞﺑ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﻦﺘﻣﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻢﺧﻢﺧ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮓﻧﺮﭙﯿﭨ ﭗﻤﻠﮐﻢﺧ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯼﺭﺩﺮﮭﮐﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻦﭘ ﮯﻠﮭﮐ ﮯﮐ ﺮﭩﺷ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﻢﺧﮌﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﺧﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺗﺮﺘﺧﺍ ﻢﺧﺭﺎﺗ ﮟﯿﻤﺧ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮯﺷ ﯽﻨﺘﻣﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻨﭩﻓ ﻢﺧﻢﺧ ﮯﺳ ءﺎﯿﺷﺍ ﭧﺴﮑﯿﭨ ﺎﯾ ﺶﯿﻣﻥﺯﻭ ﺮﺛﺍ ﮉﯿﺋﺎﮔ ﻢﺧﻢﺧ ﮟﯿﻣ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻢﺧﺮﭩﮑﯾﻭ ﺎﯾ ﺮﺌﯾﺰﯿﺑ :ﻢﺧ ﺮﭘ ﻡﺎﻘﻣ ﺱﺍﮓﻨﭙﯿﻣ ﻮﯾﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﺸﻘﻧ ﮯﮐ ﺭﺍﺪﻗﺍ ﺮﮕﯾﺩ ﻮﮐ ﺭﺍﺪﻗﺍ ﺮﻠﯿﮑﺳﺍ ﺭﻭﺍ ﺮﭩﮑﯾﻭ ،ﮓﻧﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﮦﺩﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ (ﯽﺋﺍﮌﻮﭼ) ﺮﭙﯿﭨ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﻢﺧﮯﮨ ﺎﻧﺮﮐ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮯﺷ ﻢﺧﭧﮑﯿﺠﺑﺁ ﻢﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻓ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﻧﺮﺳﻢﺧ ﺎﮐ ﮧﻄﻘﻧﭧﻨﻤﮕﯿﺳ ﯽﻓ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﮐ ﺢﻄﺳ ﺎﯾ ﮟﯿﻤﺧﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﺮﻔﺻ ﺰﺋﺎﺳ ﮯﮐ ﻢﺧﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮯﺘﺷﺭ ﺱﺍ ﻮﺟ ﻢﺧﻢﺧ ﮯﺳ ﺶﯿﻣﺲﭩﻨﺋﺍﻮﭘ ﻮﭨ ﻢﺧﻢﺴﻗ ﺮﮐﻭﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺮﺛﺍ ﻢﺧﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﻢﺧﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﺅﺎﻤﮭﮔﻢﺧ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﯿﺳﺎﺴﺣﻢﺧ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﻗﺎﻃUSD ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺰﺋﺎﺳ ﺎﮐ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﺭﺍﺩ ﻢﺧﮯﮨ ﮟﯿﮩﻧ ﮧﻄﻘﻧ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺎﮐ (ﺲﯾﺍ) ﻢﺧﮯﮨ ﮟﯿﮩﻧ ﮏﻟﺎﻣ ﺎﮐ ﮧﺸﻘﻧ ﻢﺧ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻢﺧ()ﮟﯾﺮﮐ ﻝﺎﮐ ﻮﮐ ﺰﺋﻼﯿﺸﯿﻧﺍ ،ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﻮﮐ ﻞﺒﯿﭨ ﻞﺋﺎﻓﻭﺮﭘ ﻢﺧﮦﺪﯿﻤﺧﮟﯿﻤﺧﮟﯾﺮﮐ ﻞﻣﺎﺷﻢﺴﻗ ﺵﺮﺑﯽﮭﮕﻨﮐﻢﺴﻗ ﯽﮐ ﻞﮑﺷ ﮟﯿﻤﺧDeleteﺖﻓﺎﺜﮐﺎﻧﮍﮑﺳ /ﺎﻨﮬﮍﺑﺎﯿﻧﻦﺸﮑﯿﻠﺳ ﭧﻨﯿﭘﯽﮑﭨﻮﭼﻒﭘﮉﯿﺋﻼﺳﺭﺍﻮﻤﮨﺎﭩﻧﺎﮐ ﺎﮐ ﭗﻧﺎﺳﮉﻨﯾﺮﭩﺳﺍﯽﭩﭘﺎﻧﮍﮑﺳ/ﺎﻨﮬﮍﺑ ﮟﯿﻤﺧﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮟﯿﻤﺧﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﺠﯾﺭﻭﺍ ﭧﯿﺳ ﺱﺍ ﮟﯾﺰﯿﭼ ﮟﯿﻤﺧﮧﻤﺴﺠﻣ ﻢﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺍﺭﺎﯿﺘﺧﺍ ﻢﺴﺠﻣ ﮯﮐ ﻢﺴﺠﻣ ﮟﯿﻤﺧﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ ﻢﺴﺠﻣ ﻞﺑﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺞﯿﮐ ﻢﺴﺠﻣ ﮟﯿﻤﺧﭧﻨﯿﭘ ﮧﻤﺴﺠﻣ ﻢﺧﻑﺁ ﻝﺎﻓ ﺮﭩﯿﻣﺍﺮﯿﭘ ﻢﺴﺠﻣ ﮟﯿﻤﺧﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮟﯿﻤﺧﮟﯿﮨ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﺸﻘﻨﯾﻭ ﻮﯿﯿﮭﺑ ﯽﺴﮐ ﮟﯿﻤﺧﺭﺎﺗ ﮟﯿﻤﺧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺶﯿﻣNURBS ﺭﻮﻄﺑ ﮟﯿﻤﺧﮟﯿﮨ ﯽﺘﮑﺳﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺌﻟ ﮯﮐ ﯽﺗﺮﺘﺧﺍ ﻮﺟ ﮟﯿﮨ ﮟﯿﮩﻧ ﺕﺎﻣﻮﻠﻌﻣ ﮏﻠﺴﻨﻣ ﮟﯿﻣ ﮟﯿﻤﺧﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮧﮑﻠﺴﻨﻣ ﮯﮐ ﺢﻄﺳ ﮟﯿﻣ ﮟﯿﻤﺧﺭﺎﺗ ﮟﯿﻤﺧ ﮯﺳ ﺎﭩﯾﮈ ﻞﺑ ﮦﺪﺷ ﺺﯿﺨﺸﺗﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭧﯿﺳ ﮯﺷ ﺢﻄﺳ ﻝﺎﺟ ﮏﯾﺍ ﺮﭘ ﮟﯿﻤﺧﮟﯿﮨ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﺢﻄﺳ ﯽﺴﮐ ﮟﯿﻤﺧﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮉﻠﯿﻓ ﭧﭘ ﻥﺍ ﻦﺸﮑﯿﻠﺳ ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺩﺍﻮﻣ ﮏﯾﺍ ﻑﺮﺻ ﺭﺍﺩ ﻢﺧﻢﺴﻗ ﯽﮐ ﻞﮑﺷ ﮟﯿﻤﺧto Grease Pencil ﺭﺍﺩ ﻢﺧﯽﺋﺎﺒﻤﻟ 2D ﻢﺧ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺮﯿﺠﻧﺯﺎﻧﻮﮨ ﻢﺧ ﺎﮐ ﻝﮈﻮﻧﺕﺭﻭﺮﺿ ﺐﺴﺣ(4g} fps.:}) ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮧﺟﻮﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮦﺮﻤﯿﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣﻢﺧ ﯽﭨﻮﯿﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣﭧﯿﺳ ﺶﯿﭘ ﻦﯿﮕﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣﭧﯿﺳ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣPython ﮈﻮﻧ ﮦﻭﺮﮔ ﺮﭩﯾﺯﻮﭙﻤﮐ ﻢﭩﺴﮐ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣﯼﺮﭩﮐﺮﺋﺍﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮧﻠﺻﺎﻓ ﺕﺭﻭﺮﺿ ﺐﺴﺣPythonﮈﻮﻧ ﮦﻭﺮﮔ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧﭧﻨﯾﮉﯾﺮﮔ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮦﻭﺮﮔ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﺭﻮﺤﻣ IK ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﻦﮑﯿﺋﺁ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺮﯾﻮﺼﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣﻡﺎﻘﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻑﺮﺻﭧﮑﯿﺠﺑﺁ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺖﯿﻟﻮﻤﺷ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮓﻧﺭ ﺪﻠﺟ ﯽﮐ ﺯﺎﯿﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﺰﯿﻟﺭﻭﻭﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺲﮑﻟﺍﺮﯿﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮧﺘﺳﺍﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣﻝﻭﺮﭩﻨﮐ ﭦﻮﯿﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺯﻮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﻭﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺰﯿﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣﯽﺴﮐﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺪﺣ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍPythonﮈﻮﻧ ﮦﻭﺮﮕﺘﮕﻧﺭ ﻢﭩﺴﮐ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧﻞﮑﺷ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﺵﺩﺮﮔ ﻞﮑﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻞﮑﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭗﯿﺷ ﻢﭩﺴﮐﮧﻤﺟﺮﺗ ﺎﮐ ﻞﮑﺷ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻦﺸﯿﻟﻮﻤﺳ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺞﻨﯾﺭ ﻦﺸﯿﻟﻮﻤﺳ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮧﮕﺟ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯿﮭﮑﯾﺩ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﻡﻮﯿﻟﺍﻭ ﺕﺭﻭﺮﺿ ﺐﺴﺣﭧﻨﯾﺭﻭﺍ ﭧﯿﺠﯾﻭ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮧﺘﺳﺍﺭ ﻞﻤﻋ ﻞﺑﺎﻗ ﺕﺮﭘ ﭖ ﺕﺎﯿﮐﺮﺣ ﺕﺭﻭﺮﺿ ﺐﺴﺣﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ the ﺪﻌﺑ ﮯﮐ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮫﺗﺎﭘ ﻦﺷﻮﻣ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮓﻧﺭ ﺎﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﺎﮐ ﯼﮈﺎﺑ ﮈﻮﻧﭧﯿﺳ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﻢﺧ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺮﺛﺍGrease Pencil ﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ 'ﺲﻧﻮﮑﯿﺳ' ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻑﺁ ﻝﺎﻓ ﮯﮐ ﺮﺛﺍ ﺵﺮﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﻞﺴﻨﭘ ﺲﯾﺮﮔﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﻢﯾﺪﻗﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﺎﭩﯾﮈ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﺲﮑﯾﮉﻧﺍﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﺎﭩﯾﮈ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﺭﺪﻗ ﺐﯿﺗﺮﺗ ﮯﺑﺖﻤﯿﻗ ﻻﺪﻨﮬﺩ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﻢﺧ ﻑﺁ ﻝﺎﻓ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮯﮨ ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﺸﻘﻧ ﻢﺧ ﮏﯾﺍﻢﺧ ﮓﻨﭙﯿﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺱﮈﻮﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣUI ﺰﻟﻮﭨ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﮯﮐﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﺯﮉﯿﺋﺎﮔﺰﺋﺎﺳ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺖﺧﺎﺳ ﮦﺪﺷ ﺪﻣﺁﺮﺑﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻡﺎﻈﺘﻧﺍ ﮯﮐ ﺕﺎﺟ ﮧﺛﺎﺛﺍ ﯽﻣﻮﻤﻋ ﺭﻭﺍ ﮓﻧﺮﭩﻠﻓ ،(ﺰﻨﮐﻮﭨ ﮯﮐ ﻡﺎﻧ) ﺰﮕﯿﭨ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮧﺛﺎﺛﺍﻦﺘﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﭦﻮﻧ ﭗﻤﯿﭩﺳﺍﺎﻨﭨﺎﮐﮟﯾﺩ ﭦﺎﮐ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮟﯾﺩ ﭦﺎﮐ ﮟﯿﻣ ﻞﮑﺷ ﻮﮐ ﺕﺍﺭﺫﺎﻨﭨﺎﮐ ﮯﻌﯾﺭﺫ ﮯﮐﻮﭨ ﭧﮐﮟﯾﺩ ﭦﺎﮐ ﺎﮨﺍﺭﻮﭼ ﮏﯾﺍ ﮟﯿﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﮟﯾﺩ ﭦﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﭩﻨﯿﮭﭼ ﯽﮭﭼﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮮﺮﮩﭼ(ﮓﯾﺭﮈ ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ) ﮟﯿﭨﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮫﺗﺎﺳ ﮯﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨﮟﯿﭨﺎﮐ ﻝﺎﺑ ﻖﺑﺎﻄﻣ ﮯﮐ ﮯﺷ ﯽﻟﺍﻭ ﻞﮑﺷ ﭧﯿﺳﺎﻨﭨﺎﮐ ﻝﺎﺑ(ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﮟﯿﭨﺎﮐ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﮓﻟﺍ ﻮﮐ ﮉﯿﺋﺎﺳ ﺮﮨﮟﯾﺩ ﭦﺎﮐ ﺮﭘ ﮧﯾﻭﺍﺯ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﻔﻤﯿﭼ ﺎﯾ ﻝﻮﯿﺑﮟﯾﺮﮐ ﮉﯿﺋﻼﺳ ﮯﺳﺍ ﺮﮐ ﭦﺎﮐ ﭖﻮﻟ ﺶﯿﻣﮟﯾﺩ ﭦﺎﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ ﯽﺌﻧﮟﯾﺩ ﭦﺎﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﻦﺘﻣ ﺐﺨﺘﻨﻣﮟﯾﺩ ﭦﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺳ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺱﻮﮭﭨﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻑﺮﺻ ﮧﻧ ،ﮟﯾﺩ ﭦﺎﮐ ﻮﮐ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻥﺍ ﺎﯾ ﮟﯿﺋﺎﭩﮭﮔ ،ﮟﯿﭨﺎﮐ ﻮﮐ ﺲﭩﭘ ﻥﺍ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ SDF ﺩﺪﻌﺘﻣﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻥﺍ ﺎﯾ ﮟﯿﺋﺎﭩﮭﮔ ،ﮟﯿﭨﺎﮐ ﻮﮐ ﺲﭩﭘ ﻥﺍ ﻝﺎﺟ ﺩﺪﻌﺘﻣﻑﺁ ﭧﮐﮧﻠﺻﺎﻓ ﻑﺁ ﭧﮐﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﺎﭩﯾﮈ ﻮﯾﮈﺁ ﻮﺟ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﻑﺁ ﭧﮐ ﯽﮐ ﺮﭩﻠﻓ ﺱﺎﭘ ﯽﺋﺎﮨﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﺎﭩﯾﮈ ﻮﯾﮈﺁ ﻮﺟ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﻑﺁ ﭧﮐ ﯽﮐ ﺮﭩﻠﻓ ﺱﺎﭘ ﻢﮐﯽﺗﻮﭩﮐﮯﮨ ﺎﺘﭨﺎﮐ ﻮﮐ ﻝﺎﺟ ﺭﺎﭘ ﮯﮐ ﺯﺎﮩﺟ ﮯﮐ ﮯﻨﯿﺋﺁ‬%s‪ : ﯼﺭﺍﻮﻤﮨ ,%s‬‪ :ﯽﺗﻮﭩﮐﻞﮑﯿﺋﺎﺳﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﻞﮑﯿﺋﺎﺳﻞﮑﯿﺋﺎﺳ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘﻞﮑﯿﺋﺎﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻡﺎﺴﻗﺍ ﻝﮉﻨﯿﮨ ﮞﻭﺭﺎﭼﻞﮑﯿﺋﺎﺳ ﮟﯿﻣ ﺱﺭﻮﯾﺭﮟﯿﺋﺎﮕﻟ ﺮﮑﭼ ﺎﮐ ﺖﻗﻭ ﮎﺮﺤﺘﻣ ﺭﺪﻧﺍ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﻡﺍﺪﻗﺍﮟﯾﺮﮐ ﻞﮑﯿﺋﺎﺳ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮟﯿﻣ ﺐﯿﺗﺮﺗﮟﯾﺮﮐ ﻞﮑﯿﺋﺎﺳ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮟﯿﻣ ﻢﻠﻓﮟﯾﺮﮐ ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﭨﻼﺳ ﺭﮉﻨﯾﺭ ﻞﻃﺎﺑ ﺮﯿﻏ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻨﯾﺮﮑﺳﺍ ﺏﺎﯿﺘﺳﺩﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺦﯾﺭﺎﺗﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻤﺴﻗ ﯽﮐ ﺮﭩﯿﻣ ﯽﻧﻭﺭﺪﻧﺍﻞﮑﯿﺋﺎﺳ ﮯﺳ ﮞﻮﻘﯾﺮﻃ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻘﯾﺮﻃ ﭧﯿﺴﻓﺁﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻤﺴﻗ ﯽﮐ ﺮﭩﯿﻣ ﯽﻧﻭﺮﯿﺑﮟﯿﺋﺎﮕﻟ ﺮﮑﭼ ﮯﻌﯾﺭﺫ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﺮﭩﯾﮉﯾﺍ ﮯﮐﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﮯﻠﮭﭽﭘ/ﮯﻠﮔﺍﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻨﯾﺩ ﮓﻧﺭ ﺩﺮﻔﻨﻣ ﮏﯾﺍ ﻮﮐ ﮟﯿﻤﺧ ﺮﮨ ،ﮟﯾﺮﮐ ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺶﺧﺩﺭﺪﻧﺍﮟﯿﺋﻼﭼ ﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻟﻮﭨ ﮟﯿﻣ ﮦﻭﺮﮔ ﺱﺍﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭﮓﻨﯿﮐ ﮦﺎﮔﺁ ﮯﺳ ﻞﮑﯿﺋﺎﺳCyclesﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮟﯿﻤﺧ ﮯﮐ ﻞﮑﯿﺋﺎﺳﮓﺒﯾﮈ ﻞﮑﯿﺋﺎﺳﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺩﺍﻮﻣ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻝﺎﺟ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﺷ ﻞﮑﯿﺋﺎﺳﺰﺴﺋﺍﻮﯾﮈ ﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺮﭘ ﻮﯾﻭ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﻤﻟﺎﻋ ﯽﮐ ﮞﻮﻠﮑﯿﺋﺎﺳﻞﮑﯿﺋﺎﺳ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ ﭦﺭﻮﭙﺳ ﯼﺮﺒﻤﯾﺍﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮟﯿﻤﺧ ﻞﮑﯿﺋﺎﺳCycles is ﺭﻭﺬﻌﻣ in this ﮟﯾﺮﮐ ﺮﯿﻤﻌﺗﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺩﺍﻮﻣ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻝﺎﺟ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﺷ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳﻡﺎﻤﻀﻧﺍ ﺭﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﻞﮑﯿﺋﺎﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺎﯿﻧﺩ ﯽﮐ ﮞﻮﻠﮑﯿﺋﺎﺳﮏﻠﮑﯿﺋﺎﺳﻦﺸﯿﻤﯿﻨﯾﺍ ﮏﻠﮑﯿﺋﺎﺳﭧﯿﺴﻓﺁ ﮏﻠﮑﯿﺋﺎﺳﺖﻗﻭ ﺎﮐ ﯽﭩﭘ ﮏﻠﮑﯿﺋﺎﺳﻮﯾ ﮏﻠﮑﯿﺋﺎﺳﯼﻭ ﻞﮑﯿﺋﺎﺳﮟﯿﺋﺍﺮﮨﻭﺩ/ﺎﻧﺎﮬﮍﺑ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐﺮﺛﺍ ﺎﮐ ﺮﮩﻟ ﮏﻠﮑﯿﺋﺎﺳﮈﻮﻣ ﮓﻨﻠﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁﮈﻮﻣ ﮓﻨﻠﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘﺭﮉﻨﻠﺳﺱﺍﺩﺭ ﺭﮉﻨﻠﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺵﺩﺮﮔ ﻞﺻﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﮦﺪﺷ ﯽﭘﺎﮐ :ﮦﺩﻮﺳﺮﻓDJVﺲﯾﺍ ﻞﯾﺍ ﯼﮈﯼﮈ ﭻﯾﺍ ﺲﮑﯾﺍ ﻦﯾﺍ ﯼﮈﮯﭽﯿﻧﺲﮑﯾﺍ ﯽﭘ ﯼﮈﯼﻭ ﯼﮈDVCPRO HD 1080pDVCPRO HD 720pDVD (ﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭ ﮧﯾ :ﭦﻮﻧ)DWAA (ﻻﺍﻭ ﮯﻨﯾﺩ ﻥﺎﺼﻘﻧ)DWAB (ﻻﺍﻭ ﮯﻨﯾﺩ ﻥﺎﺼﻘﻧ)ﻢﻧﺮﺼﻨﻋ ﻢﻧﮟﯿﮨ ﯽﮨﺭ ﺎﺟ ﮟﯿﻣ ﺖﻤﺳ ﻒﻟﺎﺨﻣ ﮯﮐ ﺍﻮﮨ ﮟﯾﺮﮩﻟ ﺱﺎﮑﻋ ﻢﻧﺮﺋﺍﻮﮑﺳﺍ ﭧﺴﯿﻟ ﮉﭙﻤﯾﮈ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺮﭩﻠﻓ ﯼﺩﺪﻋﮏﯾﺮﭨ ﮉﭙﻤﯾﮈﭦﻭﺎﮐﺭ ﯽﮐ ﮏﯾﺮﭨ ﮉﭙﻤﯾﮈﺎﻧﺮﮐ ﻼﯿﮔﺎﻧﺮﮐ ﻢﻧﻥﻮﻠﯿﺴﭙﯾﺍ ﮓﻨﭙﻤﯾﮈﺮﭩﮑﯿﻓ ﮓﻨﭙﻤﯾﮈﺲﮑﯿﻣ ﮓﻨﭙﻤﯾﮈﻢﺋﺎﭨ ﮓﻨﭙﻤﯾﮈﮧﻤﺟﺮﺗ ﮓﻨﭙﻤﯾﮈﺲﮑﯾﺍ ﮓﻨﭙﻤﯾﮈﻞﮕﻨﯾﺍ ﺲﮑﯾﺍ ﮓﻨﭙﻤﯾﮈY ﮓﻨﭙﻤﯾﮈﻞﮕﻨﯾﺍ Y ﮓﻨﭙﻤﯾﮈﮉﯾﺯ ﮓﻨﭙﻤﯾﮈﻞﮕﻨﯾﺍ ﮉﯾﺯ ﮓﻨﭙﻤﯾﮈﺎﻧﺮﮐ ﻢﻧ ﺎﮐ ﺕﻮﻗ ﮏﻧﻮﻣﺭﺎﮨﮓﻨﭙﻤﯾﮈ ﺮﭘ ﺭﻮﺤﻣ ﺲﮑﯾﺍX ﺎﻧﺮﮐ ﻢﻧ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔY ﺎﻧﺮﮐ ﻢﻧ ﺮﭘ ﺭﻮﺤﻣY ﺎﻧﺮﮐ ﻢﻧ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔZ ﺎﻧﺮﮐ ﻢﻧ ﺮﭘ ﺭﻮﺤﻣZ ﺎﻧﺮﮐ ﻢﻧ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔﺎﻧﺮﮐ ﺍﺮﯿﮬﺪﻧﺍﮈﻮﻣ ﺎﻧﺮﮐ ﺍﺮﯿﮬﺪﻧﺍﺍﺮﮩﮔﺍﺮﯿﮬﺪﻧﺍ ﺎﮐ ﮯﺋﺎﺳﺶﯾﮈ1 ﺶﯾﮈ2 ﺶﯾﮈ3 ﺶﯾﮈﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈﭧﻨﻤﮕﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯾﮈﻮﺸﯾﺭ ﺶﯾﮈﻦﺋﻻ ﮉﺸﯾﮈﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺰﻨﺋﻻ ﮉﺸﯾﮈﺎﭩﯾﮈAPI ﺎﭩﯾﮈﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺎﭩﯾﮈﺕﺮﭘ ﺎﭩﯾﮈﻦﺸﯾﺮﭘﺁ ﺎﭩﯾﮈﮫﺗﺎﭘ ﺎﭩﯾﮈﮦﺰﺋﺎﺟ ﺎﮐ ﺎﭩﯾﮈﭧﯿﺳ ﺎﭩﯾﮈ:ﺬﺧﺎﻣ ﺎﭩﯾﮈﻑﺪﮨ ﺎﮐ ﺎﭩﯾﮈﺮﻔﺴﻧﺍﺮﭨ ﺎﭩﯾﮈﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﻔﺴﻧﺍﺮﭨ ﺎﭩﯾﮈﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ removing all ,ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﻮﮐ ('%s‬‪') ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﻣﺎﻘﻣ ﺭﻭﺍ ﮏﯾﺍ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ :ﭧﭘﺮﮐ ﺎﭩﯾﮈﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ removing all ,ﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﻮﮐ ﺩﻮﺧ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ :ﭧﭘﺮﮐ ﺎﭩﯾﮈﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈﭧﻨﺋﺍﻮﭘ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﻞﺑ ﮎﻭﺮﭩﺳﺍ ﮉﻨﯿﮨ ﯼﺮﻓﺬﺧﺎﻣ ﺎﭩﯾﮈ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺲﭘﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺲﺟ ﺎﭩﯾﮈﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﮯﺳ ﮯﺸﯿﮐﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﻕﺁﺍﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﯽﮐ ﭧﮐﺎﺳﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﺭﺍﺪﻗﺍ ﻞﯿﺴﮐﻭﻭﺎﭩﯾﮈ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﻨﺷ ﯽﮐ ﻢﻟﺎﮐ ﭧﯿﺷﮉﯾﺮﭙﺳﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﻨﺷ ﯽﮐ ﺎﭩﯾﮈ ﮧﻘﻠﻌﺘﻣ ﮯﺳ ﺬﺧﺎﻣ ﺎﭩﯾﮈﮟﯾﺭﺪﻗ ﯽﮐ ﺎﭩﯾﮈ ﺮﯿﻐﺑ ﮯﮐ ﮯﯾﻭﺭ ﯽﺻﻮﺼﺧﮎﻼﺑ ﺎﭩﯾﮈﻡﺎﻧ ﮎﻼﺑ ﺎﭩﯾﮈﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮎﻼﺑ ﺎﭩﯾﮈﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈﺲﮐﻼﺑ ﺎﭩﯾﮈﮯﮨ ﮟﯿﮩﻧ ﮧﺼﺣ ﺎﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺎﯾ ،ﮯﮨ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈﮯﮨ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﺏﺍ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈﮯﮨ ﮧﺛﺎﺛﺍ ﮏﯾﺍ ﺏﺍ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈﮯﮨ ﮏﻠﺴﻨﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺳ ﺲﺟ ﮎﻼﺑ ﺎﭩﯾﮈﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺩﺯ ﻥﺎﺸﻧ ﮧﺛﺎﺛﺍ ﺭﻮﻄﺑ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ۔ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﺖﯾﺎﻤﺣ ﯽﮐ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﺭﺎﮐﺩﻮﺧ ﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩﮟﯾﺮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷ ﻥﺍﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻧ ﮯﮐ ﺲﺟ ﮎﻼﺑ ﺎﭩﯾﮈﺮﻔﺴﻧﺍﺮﭨ ﺎﭩﯾﮈﺦﯾﺭﺎﺗﺦﯾﺭﺎﺗ ﯽﮐ ﻢﯿﻣﺮﺗ{s} {:s:} :ﺦﯾﺭﺎﺗﻥﺩﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺭﻮﯾﻭ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﮯﻧﺮﮐ ﮏﻠﮐ ﺮﭘ ﮧﮕﺟ ﯽﻟﺎﺧﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻢﺴﺟ ﺖﺨﺳ ﺮﭘ ﺯﺎﻏﺁ ﮯﮐ ﻦﭘﻭﺮﺨﺗﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮈﻮﻧ ﺮﻇﺎﻧ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﺎﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏﮦﺩﺮﻣﻥﻭﺯ ﮉﯾﮈﺕﻮﻣﮓﺒﯾﮈﺮﻈﻨﻣ ﺲﭘ ﻦﮑﯿﺋﺁ ﮓﺒﯾﮈﺮﻈﻨﻣ ﺶﯿﭘ ﻦﮑﯿﺋﺁ ﮓﺒﯾﮈﺭﺎﻤﺷ ﮧﻧﻮﻤﻧ ﮓﺒﯾﮈﻮﯿﻠﯾﻭ ﮓﺒﯾﮈﺮﭘ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮫﺗﺎﺳ ﮯﮐ 'd-' ﻑﺮﺻ ،ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻨﮕﺒﯾﮈﭧﯿﺴﻓﺁ ﻞﮑﯾﮈﮯﮨ ﯽﺗﺎﺟ ﯽﮭﮐﺭ ﺮﭘ ﺭﻮﺤﻣ ﯽﻣﺎﻘﻣ ﺐﯾﺮﻗ ﮯﮐ ﮯﭽﺑ ﮯﮐ ﺱﺍ ﮎﻮﻧ ﯽﮐ ﯼﮉﮨ ﮫﺗﺎﺳ ﮯﮐ ﮯﭽﺑ ﮏﯾﺍ ﯽﻠﻤﻋ ﺖﻤﮑﺣ ﺮﯿﮔ ﮧﻤﮨ ﺏﺬﮩﻣﮧﯾﺭﺎﺸﻋﺍﺎﻧﺮﮐ ﻢﺘﺧﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﻞﺑ ﻮﺟ ﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﺮﮐ ﺎﭩﮨ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐﮟﯿﮨ ﮯﺘﮑﺳ ﭧﮨ ﺎﻨﺘﮐ ﮯﺳ ﻞﺑ ﻞﺻﺍ ﮦﻭ ﮧﮐ ﺮﮐ ﺎﺘﺑ ﮧﯾ ﻮﮐ ﮟﯿﻤﺧ-ﻑﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﯿﻤﯿﺴﯾﮈﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻤﯿﺴﯾﮈﻥﻼﻋﺍ ﺎﮐ ﻞﻨﯿﭘ ﮈﻮﻧﻥﻼﻋﺍ ﺎﮐ ﭧﮐﺎﺳ ﮈﻮﻧﻥﻼﻋﺍ ﺎﮐ ﺰﻠﻨﯿﭘ UI ﺭﻭﺍ ﭧﮐﺎﺳ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧX ﺅﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺱﺍ ﺪﻌﺑ ﮯﮐ ﺱﺍ ،ﺎﻨﻠﮔ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﮯﻟﻮﮭﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﺭﻮﺤﻣY ﺅﺎﻤﮭﮔ ﺩﺮﮔ ﮯﮐ ﺱﺍ ﺪﻌﺑ ﮯﮐ ﺱﺍ ،ﺎﻨﻠﮔ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﮯﻟﻮﮭﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﺭﻮﺤﻣZ ﮌﻮﻣ ﺩﺮﮔ ﮯﮐ ﺱﺍ ﺪﻌﺑ ﮯﮐ ﺱﺍ ،ﺎﻨﻠﮔ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﮯﻟﻮﮭﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﺭﻮﺤﻣﮟﯾﺮﮐ ﭧﮑﯾﺮﭩﺴﻨﮐ ﯼﮈ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﻨﺑ ﻮﮐ ﺶﯿﻣﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺩﺎﻀﺗﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮓﻧﻼﮭﭼﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﮞﻮﺼﺣﮦﺪﺷ ﮯﻃﻒﺻﻭ ﭧﻟﺎﻔﯾﮈﺪﻨﺑ ﭧﻟﺎﻔﯾﮈﮓﻧﺭ ﮦﺪﺷ ﮯﻃﻒﺻﻭ ﮓﻧﺭ ﭧﻟﺎﻔﯾﮈﮓﻧﺭ ﮦﺪﺷ ﮯﻃﺵﺮﺑ ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻ ﭧﻟﺎﻔﯾﮈﻻﺪﻨﮬﺩ ﮦﺪﺷ ﮯﻃ(!ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﺒﻤﻧ ﺍﺭﻮﭘ) {02f.:} :ﻢﯾﺮﻓ ﭧﻟﺎﻔﯾﮈ{0f.:} :ﻢﯾﺮﻓ ﭧﻟﺎﻔﯾﮈﺭﺪﻗ ( ﻡﺎﻘﻣ ﯽﮐ ﻑﺪﮨ ﯼﺩﻮﻤﻋ) ﻝﻮﮔ ﭧﻟﺎﻔﯾﮈﻮﮨ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺋﻮﮐ ﺐﺟ ،ﻮﯿﻠﯾﻭ ( ﻡﺎﻘﻣ ﭧﮔﺭﺎﭨ ﺲﮑﯿﭨﺭﻭ) ﻝﻮﮔ ﭧﻟﺎﻔﯾﮈﯽﺋﺍﮌﻮﭼ ﮈﻮﻧ ﮦﻭﺮﮔ ﮦﺪﺷ ﮯﻃﺰﻟﮉﻨﯿﮨ ﭧﻟﺎﻔﯾﮈﮧﻘﯾﺮﻃ ﺎﮐ ﺪﻣﺁﺭﺩ ﮦﺪﺷ ﮯﻃﭧﭘ ﻥﺍ ﮦﺪﺷ ﮯﻃﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺪﺷ ﮯﻃﺰﻠﻨﯿﭼ Key ﮦﺪﺷ ﮯﻃﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ ﮦﺪﺷ ﮯﻃﭦﺅﺁ ﮯﻟ ﭧﻟﺎﻔﯾﮈﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﭧﻟﺎﻔﯾﮈﻢﮐ ﺯﺍ ﻢﮐ ﮦﺪﺷ ﮯﻃﺰﺋﺎﺳ ﻮﯾﻮﯾﺮﭘ ﮦﺪﺷ ﮯﻃﮈﻮﻣ ﮓﻨﮭﺗﻮﻤﺳﺍ ﮦﺪﺷ ﮯﻃﻮﭨ ﭧﻟﺎﻔﯾﮈﺭﺪﻗ ﭧﻟﺎﻔﯾﮈﻥﺯﻭ ﮦﺪﺷ ﮯﻃA ﻥﺯﻭ ﮦﺪﺷ ﮯﻃB ﻥﺯﻭ ﮦﺪﺷ ﮯﻃﯽﺋﺍﻭﺭﺭﺎﮐ ﮦﺪﺷ ﮯﻃ ﮯﯿﻟ ﮯﮐ ﻦﭩﺑ ﺱﺅﺎﻣ ﮟﯿﺋﺍﺩﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﺪﯿﻠﮐ ﻥﺍ ﭧﻠﺑ ﭧﻟﺎﻔﯾﮈﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻌﻓ ﻮﮐ RGB to intensity ﺐﺟ ﺎﯾ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺲﭘﺍﻭ RGB ﻮﺟ ﮓﻧﺭ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳﮓﻧﺭ ﮦﺪﺷ ﮯﻃ ﺎﮐ ﮞﻮﻠﮑﺷ ﺱﻮﮭﭨ ﯽﮐ ﮞﻮﯾﮉﮨﮯﮨ ﺎﺘﮐﻭﺭ ﻮﮐ ﮓﻨﮑﯾﺮﭨ ﺮﮐﺭﺎﻣ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﺪﺣ ﯽﮐ ﺮﯾﻮﺼﺗﺵﺮﺑ ﯽﻓﺎﺻ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﻝﺪﺑﻭﺩﺭ ﮯﺳ ﯼﺰﯿﺗ ﮫﺗﺎﺳ ﮯﮐ ﺵﺮﺑ ﻦﯿﻣﮓﻧﺭ ﺎﮐ ﮯﻧﺮﮭﺑ ﭧﻟﺎﻔﯾﮈﻡﺎﻘﻣ ﺭﮉﯿﮨ ﮦﺪﺷ ﮯﻃ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﺲﯿﭙﺳﺍ ﯽﺌﻧﯽﮔ ﮟﯿﺋﺎﺟ ﯽﺋﺎﮭﮐﺩ ﺮﯾﻭﺎﺼﺗ ﮈﺭﮉﻨﯾﺭ ﮞﺎﮩﺟ ﻡﺎﻘﻣ ﮦﺪﺷ ﮯﻃﺎﮔﻮﮨ ﺮﮨﺎﻇ ﺮﭩﯾﮉﯾﺍ ﻞﺋﺎﻓ ﮞﺎﮩﺟ ﻡﺎﻘﻣ ﮦﺪﺷ ﮯﻃﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮓﻨﮑﯾﺮﭨ ﺏﺎﯿﻣﺎﮐ ﯽﮭﺑ ﺏﺍ ﮯﺴﺟ ﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮦﺪﺷ ﮯﻃ ﯽﮐ ﻁﺎﺒﺗﺭﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮧﻟﺍﻮﺣ ﺭﻭﺍ ﻥﺮﭩﯿﭘ ﻞﺛﺎﻤﻣﻝﮈﺎﻣ ﺖﮐﺮﺣ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ ﺎﮐ ﺪﯿﻠﮐ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗﮯﺘﺳﺍﺭ ﮦﺪﺷ ﮯﻃ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑﺎﻧﺮﮭﺑ ﻻﺍﻭ ﻥﺮﭩﯿﭘ ﭧﻟﺎﻔﯾﮈﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﮧﺘﺳﺍﺭ ﯽﺋﻮﮐ ﮏﺗ ﯽﮭﺑﺍ ﺐﺟ ،ﺭﺎﯿﺘﺧﺍ ﮧﺘﺳﺍﺭ ﺭﺍﺩ ﮧﺘﺷﺭ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﻠﺳ ﻞﺋﺎﻓ(Z ﺭﻭﺍ X) ﺯﺭﮉﯿﺋﻼﺳ ﻮﻟﺎﻓ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﮑﻠﭘﮟﯿﻣ ﺰﻠﺴﮑﭘ ﺰﺋﺎﺳ ﺎﮐ ﺰﻠﯿﻧ ﺐﻤﮭﺗ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﮧﺛﺎﺛﺍ ﮦﺪﺷ ﮯﻃﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﯼﺩﺪﻋ ﮉﺴﻧﺍﻭﮉﯾﺍﺰﻟﻮﭨ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﻞﮑﯿﭨﺭﺎﭘﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮦﻭﺮﮔ A v ﮯﻠﮩﭘ ﮧﯾ ﺮﮔﺍ ﺎﮔﻮﮨ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﻥﺯﻭ ﮦﺪﺷ ﮯﻃﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮦﻭﺮﮔ B v ﮮﺮﺳﻭﺩ ﮧﯾ ﺮﮔﺍ ﺎﮔﻮﮨ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﻥﺯﻭ ﮦﺪﺷ ﮯﻃﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮦﻭﺮﮔ-ﯼﻭ ﮧﯾ ﺮﮔﺍ ﺎﮔﻮﮨ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﻥﺯﻭ ﮦﺪﺷ ﮯﻃﺲﭩﻟﺎﻔﯾﮈﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺞﻨﯾﺭ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻦﺋﻻ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﺭﻭﺍ ﺖﻤﺳ ،ﺯﺎﻏﺁ ﮧﻄﻘﻧﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﻉﻭﺮﺷ ﺏﺎﺴﺣ ﺎﮐ ﮎﺭﺁ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﻮﻗ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ 3 ﺮﭘ ﮮﺮﺋﺍﺩﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻮﺗﻮﻗ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮯﻨﮨﺭ ﻢﺋﺎﻗ ﺮﭘ ﻡﺎﻘﻣ ﮎﺮﺤﺘﻣFPS/1 ﻢﺋﺎﭨ ﺎﭩﻠﯾﮈ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 'ﮉﻨﮑﯿﺳ' ،ﮯﮨ ﻢﯾﺮﻓ 1 ﻢﺋﺎﭨ ﺎﭩﻠﯾﮈ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 'ﻢﯾﺮﻓ' ،ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﺢﯾﺮﺸﺗ ﯽﮐ ﺮﭩﮑﯾﻭ ﺭﺎﺘﻓﺭ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﺖﻗﻭﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍﺩﺭ ﮫﺗﺎﺳ ﮯﮐ ﭦﻮﻠﻓ ﮏﯾﺍ(ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻞﺻﺎﺣ ﺯﺎﮑﺗﺭﺍ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﻒﻠﺘﺨﻣ ﯽﮐ ﮞﻮﻟﺎﺑ ﻦﺋﻻ ﻥﺁ ﭖﺁ) ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﻦﯿﻧﻼﯿﻣ ﮟﯿﻣ ﻞﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﻝﺎﺑ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮧﻧﺍﺪﻨﺴﭘ ﺖﻘﯿﻘﺣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻘﻣ ﺭﻭﺍ ﺱﺍﺩﺭ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﯿﺗﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍﺩﺭ ﮫﺗﺎﺳ ﮯﮐ ﭦﻮﻠﻓ ﮏﯾﺍﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﻦﺋﻻ(ﻖﺑﺎﻄﻣ ﮯﮐ ﮧﻠﺻﺎﻔںﯿﮨ ﮓﻟﺍ ﺲﺒﯾﮈ) ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﺧ ﮎﻭﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ ﺮﺌﯾﺰﯿﺑ(1 ﮯﯿﻟ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ،0 ﮯﯿﻟ ﮯﮐ ﻉﻭﺮﺷ) ﮯﮨ ﯽﺗﻮﮨ ﻢﺘﺧ ﮞﺎﮩﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺑ ﮫﺗﺎﺳ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ(1 ﮯﯿﻟ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ،0 ﮯﯿﻟ ﮯﮐ ﻉﻭﺮﺷ) ﮯﮨ ﯽﺗﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﮞﺎﮩﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺑ ﮫﺗﺎﺳ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﺎﭩﻠﯾﮈ ﺵﺩﺮﮔ ﺭﻭﺍ ﮧﻤﺟﺮﺗ ﮯﺳ ﭧﯿﺳﮉﯿﮨ VR ﺮﭘ ﺲﺟ ،ﮯﮨ ﯽﺗﺁ ﮯﺳ ﮞﺎﮩﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐﻮﯾﻭ VR ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﺐﺳ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﮞﻮﮨﻭﺮﮔ ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭﺯﻮﭩﯿﻤﺋﺍﺮﭘ ﮦﺪﺷ ﻒﯾﺮﻌﺗ ﻑﺮﺻUSD IO ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﻨﺸﮑﻨﻓ ﮏﯿﺑ ﻝﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ ﮯﮨ ﺎﺗﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﮞﻮﻧﺎﺧ ﺭﻭﺍ ﮞﻮﻄﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﺭﻭﺍ ﮧﺘﺳﺍﺭ ﮓﻨﺋﺍﺭﮈﮯﮨ ﺎﮨﺭ ﻮﮨ ﻢﺘﺧ ﺮﮨﺎﺑ/ﺭﺪﻧﺍ ﮧﺼﺣ ﺎﻨﺘﮐ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﮧﺼﺣ ﺎﻨﺘﮐ ﺎﮐ ﺞﻟﺎﻓ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ(ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮟﯿﮩﻧ ﮟﯿﻣ 'ﮯﻨﻣﺎﺳ' ﻮﺟ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻥﺍ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺭﮈﺭﺁ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﺲﯿﭙﺳﺍ 3D ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭﮯﮨ ﺎﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﺡﺮﻃ ﺲﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍﻢﺨںﯿﺌﮨﺎﭼ ﯽﻧﻮﮨ ﮟﯿﻣ ﮪﺪﯿﺳ ﺮﭘ ﮯﻧﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁ ﺎﯾ ﺭﺪﻧﺍ ﮯﺳ ﯽﻧﺎﺳﺁ ﮞﺎﯿﺑﺎﭼ ﺎﯿﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ(ﮯﺋﺎﺟ ﻮﮨ ﮧﻧ ﯼﺭﻮﭘ ﯽﮕﺘﺳﺭﺩ ﮏﺗ ﺐﺟ) ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﮦﺩﺎﻋﺍ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻡﺎﻤﺗ ﺎﯾ ﮯﻠﮩﭘ ،ﯽﮭﺑ ﯽﺴﮐ ﻮﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﻮﯿﭩﯾﻮﯾﺮﯾﮈ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻝﺮﮐ ﺭﻭﺍ ﭧﻨﯾﮉﯾﺮﮔﮯﮨ ﺎﯿﮔ ﺎﮭﮐﺭ ﻡﺎﻧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﮒﺭ ﺭﻭﺍﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ ﺎﯿﻧ ﮏﯾﺍ ،ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﭧﯿﺳ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ UI ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍﮯﮨ ﺎﺗﺮﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐ ﻮﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﺲﻨﯿﻟ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﯽﮐ ﺰﻨﯿﻟ ﮯﮐ ﮮﺮﻤﯿﮐ ﮯﮐ ﺎﯿﻧﺩ ﯽﻘﯿﻘﺣf $filepath -l $line -c $column- :ﻝﺎﺜﻣ n۔ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺮﻔﺻ 0ﻢﻟﺎﮐ ﺭﻭﺍ 0ﻦﺋﻻ$n(ﯼﺭﺎﯿﺘﺧﺍ) ﻢﻟﺎﮐ ﻻﺍﻭ ﮯﻨﻠﮭﮐ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﻦﺋﻻ ﻢﻟﺎﮐ$n(ﯼﺭﺎﯿﺘﺧﺍ) ﻦﺋﻻ ﻦﺋﻻ$n.ﮧﺘﺳﺍﺭ ﻖﻠﻄﻣ ﺎﮐ ﻞﺋﺎﻓ ﮫﺘﭘ nn$file:ﮟﯿﮨ ﻞﯾﺫ ﮧﺟﺭﺪﻨﻣ ﮟﯿﻌﯿﺳﻮﺗ ﮧﺘﻓﺎﯾ ﺖﯾﺎﻤﺣ ۔ﮯﮨ ﺎﺘﻟﻮﮭﮐ ﮟﯿﻠﺋﺎﻓ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﺹﻮﺼﺨﻣ ﯽﮐ ﻞﺋﻻﺩﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺼﺣ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺴﺣ ﮯﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ ﺎﯿﻧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﮒﺭa ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﺮﮔﺍ ﮯﮨ ﺎﻨﮭﮐﺭ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺲﮐ ﻮﮐ ءﺎﯿﺷﺍ ﭧﯿﺠﯾﻭ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍﮯﮨ ﺎﻧﻼﻣ ﺎﻨﺘﮐ ﻑﺮﻃ ﯽﮐ ﻥﺍ ﺭﻭﺍ ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻥﺍﻮﻠﮬﮈ ﻮﮐ ﺰﯿﻨﮐ ﻦﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍﮓﯾﺮﭩﯿﻣﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﺎﯾ ﻦﺸﭘﺁ ﮯﮐ ﻡﺎﻧ ﮒﺭﺎﮔﻮﮨ ﺎﯿﻧ ﮏﯾﺍ ﻮﺗ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﺮﮔﺍ ﮯﮨ ﺎﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮒﺭ ﺲﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭﻒﯾﺮﻌﺗﻒﯾﺮﻌﺗ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘ ﻡﻮﻨﯾﺍ ﮮﺍ ﻦﯾﺍ ﺭﺁﻒﯾﺮﻌﺗ ﯽﮐ ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁﮧﻧﺎﮑﭽﭘﮟﯾﺮﮐ ﭧﮑﯿﻠﻔﯾﮈ ﻮﮐﺮﭩﯿﻣﺍﺎﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺅﺎﮩﺑ ﮯﮐ ﻝﺎﯿﺳ ﺭﻭﺍ ﺎﻧﺎﭩﮨ ﻮﮐ ﮞﻮﻟﺎﯿﺳﻑﺍﺮﺤﻧﺍﺮﭩﮑﯿﻠﻔﯾﮈﺲﮐﻮﻓ ﯼﮈﺎﻧﮌﺎﮕﺑﺲﺴﮑﯾﺍ ﻡﺭﺎﻔﯾﮈﯼﮉﮨ ﺎﻧﮌﺎﮕﺑﺎﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮟﯿﻤﺧ ﺮﭘ ﺢﻄﺳﮈﻮﻣ ﻡﺭﺎﻔﯾﮈﮞﺎﯾﮉﮨ ﺯﺍﺪﻧﺍ ﻡﺭﺎﻔﯾﮈﻞﮑﺷ ﺖﺳﺭﺩ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ ﯽﻣﺎﻘﻣﻡﺭﺎﻔﯾﮈ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺰﯾﺮﯿﺳ ﮏﯾﺍ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﮑﻨﯾﺍﮌﺎﮕﺑ ﮟﯿﻣ ﺭﻮﺤﻣ ﺲﮑﯾﺍY ﮌﺎﮕﺑ ﮟﯿﻣ ﺭﻮﺤﻣZ ﮌﺎﮕﺑ ﮟﯿﻣ ﺭﻮﺤﻣﺎﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺵﺩﺮﮔ ﮫﺗﺎﺳ ﮯﮐ sﯼﮍﮐﻮﭼﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺹﻮﺼﺨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺮﭽﯿﻣﺭﺁﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ءﺎﯿﺷﺍﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﮯﺷ ﯽﻟﺍﻭ ﯽﻟﺎﺟﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻞﺑ ﺎﯾ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺸﯿﮐ ﻝﺎﺟ ﯽﻧﻭﺮﯿﺑ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ ﮏﺒﻤﯿﻟﺍﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻝﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺸﯿﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﻮﮐ ﻢﯾﺮﻓ ﮧﺑ ﻢﯾﺮﻓ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻞﮑﺷ ﺮﮐ ﭻﻨﯿﮭﮐ ﺎﯾ ﮓﻧﺮﭙﯿﭨ ،ﮯﻧﮌﻮﻣ ،ﮌﻮﻣﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻞﮑﺷ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺮﭽﻣﺭﺁﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭻﯿﻣ ﻦﯾﺮﺘﮩﺑ ﮯﺳ ﻞﮑﺷ ﯽﮐ ﮯﻓﺎﻔﻟﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮮﺮﺠﻨﭘ ﮯﮐ ﯽﺗﺮﺘﺧﺍ ﻮﺟ ،ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻝﺎﺟ ﻒﻠﺘﺨﻣ ﮏﯾﺍﺎﻧﺮﮐ ﺖﺳﺭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﮯﺷ ﯽﻟﺎﺟ ﮏﯾﺍﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻢﺠﺣ ﯽﻨﺒﻣ ﺮﭘ ﺯﮉﻠﯿﻓ ﺮﭩﮑﯾﻭ ﺮﮕﯾﺩ ﺎﯾ ﺭﻮﺷﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮯﺷ '%s‬‪' ﮦﻭﺮﮔ ﻡﺭﺎﻔﯾﮈﯽﺗﺮﺘﺧﺍﻞﭘ ﯽﺗﺮﺘﺧﺍﻑﺪﮨ ﺎﮐ ﯽﺗﺮﺘﺧﺍﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺵﺮﺑ ﻮﺟ ﻢﺴﻗ ﯽﮐ ﯽﺗﺮﺘﺧﺍ(ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ،ﺰﯿﮐ ﻞﮑﺷ) ﺰﻨﺸﯿﻣﺭﺎﻔﯾﮈﻡﺎﻘﻣ ﺖﺳﺭﺩﺎﻧﮌﺎﮕﺑﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻮﯿﭨﻮﭼ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺩ ﻢﺧ ﮉﯿﺋﺎﮔﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ curls ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺩ ﻢﺧ ﮉﯿﺋﺎﮔﮯﮨ ﺎﺗﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷﮯﮨ ﺎﺗﺮﮐ ﺖﺳﺭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﯽﻓ ﺮﭩﮑﯾﻭ ﺐﯿﺗﺮﺗ ﮯﺑ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﺎﮕﺑ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑﮞﺎﯾﺮﮔﮈﺲﯿﻟﺮﭩﻨﯾﮈﮟﯾﺮﮐ ﺲﯿﻟﺮﭩﻧﺎﯾﮈ ﻮﮐ ﻊﺋﺍﺭﺫ ﯽﻤﻠﻓ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﻞﺋﺎﻓ ﯼﻭﻮﻣ ﺲﯿﻟﺮﭩﻨﯿﯾﮈ ﺮﭘ ﮈﻮﻟDelﺮﯿﺧﺎﺗﮟﯾﺮﮐ ﺮﯿﺧﺎﺗ ﮟﯿﻣ ﺲﭩﯾﮈ ﭖﺍ ﭦﺭﻮﭘ ﻮﯾﻭﺮﯿﺧﺎﺗ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﭽﻨﮩﭘ ﮏﺗ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯDeleteﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ 4 ﮯﺳ ﻉﻭﺮﺷ ﻦﺋﻻﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯿﺑﮧﺛﺎﺛﺍ ﺵﺮﺑ ﮟﯾﺮﮐ ﻑﺬﺣﮒﻼﭩﯿﮐ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈﻢﯾﺮﻓ ﯽﻟﺎﺧ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻑﺬﺣ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﻞﺴﻨﭘ ﺲﯾﺮﮔﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﯿﺋﺎﮨﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﺵﻮﻣﺎﺧ ﮟﯾﺮﮐ ﻑﺬﺣﭧﻨﺋﺍﻮﭘ ﭧﯿﻠﯾﮈﺽﺍﺮﺘﻋﺍ ﮧﻟﺍﻮﺣ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯾﺮﭨﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺮﮐ ﻑﺬﺣ ﮞﺎﯿﺑﺎﭼ ﻑﺮﺻ ﺎﯾ ﮦﺭﺫ ﻞﻤﮑﻣ ﮏﯾﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮞﻮﮩﺗ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐﻮﯾﻭ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻦﯾﺮﮑﺳﺍ ﻝﺎﻌﻓ?ﻞﺋﺎﻓ ﻦﺘﻣ ﻝﺎﻌﻓ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺐﺳﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻋ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻋ ﺲﭘﺍﻭ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ ﻡﺎﻤﺗﮯﮔ ﮟﯿﮨﺭ ﻅﻮﻔﺤﻣ ﯽﮭﺑ ﺏﺍ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮧﮐ ﮯﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﯽﻨﯿﻘﯾ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﭧﯿﺳ ﻮﮐ ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻋ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ،ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﺸﯿﮐ ﮉﮑﯿﺑ ﻡﺎﻤﺗ ﮯﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﮟﯿﻣﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﺮﻨﯿﭩﻨﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﯽﻟﺎﺧ ﻡﺎﻤﺗ ﮯﺳ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﺋﺮﻣﮟﯿﮨ ﮟﯿﮩﻧ ﺱﮈﻮﻧ ﯽﺋﻮﮐ ﺭﺪﻧﺍ ﮯﮐ ﻦﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮐﺭﺎﻣ ﮏﺑ ﻂﻠﻏ ﻡﺎﻤﺗﺮﭩﯾﺮﭘﺁ 'ﮦﺮﻤﯿﮐ ﻦﯿﺳ by the 'Fix to ﺎﯿﮐ ﺍﺪﯿﭘ that were ﮞﺎﯿﺑﺎﭼ ﻡﺎﻤﺗ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﮓﻨﭩﺋﻻ ﮉﮑﯿﺑ ﮯﮐ ﺲﺑﻭﺮﭘ ﭧﺋﻻ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﻂﻠﻏ ﮟﯿﮩﻨﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻡﺎﻤﺗﮯﮐ ﮞﺅﺎﮩﺘﻧﺍ ﮯﺋﺍﻮﺳ ،ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺩﻮﻤﻋ ﯼﺭﺎﺑ ﯼﺭﺎﺑ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺮﮐ ﻑﺬﺣ ﻒﺻﻭ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﺹﻮﺼﺨﻣ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻑﺬﺣ ﭖﻮﻟ ﺎﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﺮﮐ ﻼﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﻑﺮﻃ ﺮﮨﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮧﻄﻘﻧ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻑﺬﺣ ﺎﭩﯾﮈ ﮉﮑﯿﺑ ﺎﮐ ﻦﺸﯿﻟﻮﻤﺳ ﺎﯾ ﮈﻮﻧ ﮏﯿﺑ ﻞﮕﻨﺳﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮯﺸﯿﮐ ﺮﭘ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﮦﺪﺷ ﺶﯿﮐﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻨﺸﯿﻟﻮﻤﺳ ﮉﮑﯿﺑ / ﮉﺸﯿﮐ ﮟﯿﻣ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﯽﮐ ﮞﻮﭽﺑﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻝﻮﺻﺍ ﮉﺋﻮﺑ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺖﻟﺎﺣ ﮉﺋﻮﺑ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮯﺸﯿﮐ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻮﯿﭩﮑﯾﺍ -UI ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻑﺬﺣ ﮟﯿﮨﺮﮔ ﻢﺧﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﺰﻤﭩﺋﺁ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﮑﯿﺠﺑﺁ ﺞﯿﻣﺍ ﯽﻟﺎﺧ ﺪﻌﺑ ﮯﮐ ﮯﻨﻨﺑ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﺶﯿﻣ ﺭﺎﺑ ﮏﯾﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮧﻓﺎﻔﻟﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻝﺎﯿﺳ ﮯﺳ ﯽﻠﻘﻧﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻝﺎﯿﺳ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭﮟﯾﺮﮐ ﻑﺬﺣ ﮟﯿﻣ ﭦﻭﺎﮐﺭﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻ?ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﮯﺳ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﺹﻮﺼﺨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮮﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﮞﻮﯿﭨﻮﭼ ﮯﻠﯿﮬﮈﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﮐﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ?ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ for ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺴﮐﺍﺮﭘ ﭗﻠﮐ ﯼﻭﻮﻣ ﮯﺳ ﻮﯿﺋﺍﺭﮈ ﮈﺭﺎﮨ:ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﮮﮌﻮﺟ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯿﺑ ﺲﮐﺰﻓﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘﮟﯿﮨ ﺮﮨﺎﺑ ﮯﺳ ﻦﯿﻣﻭﮈ ﺎﯾ ﮟﯿﮨ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻮﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺕﺍﺭﺫ ﯼﻮﻧﺎﺛﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭘﺮﭩﺳ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻥﺍ ﺭﻭﺍ ﯼﺮﭩﭘ-NLA ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ?ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮎﺭﺎﻣ ﮏﺑ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ؟ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻨﺋﻼﭙﺳﺍ ﺭﻭﺍ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻨﺋﻼﭙﺳﺍ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﻞﮨ ﻮﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﻞﮨ ﻮﺟ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ?ﮟﯿﻠﺋﺎﻓ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ?ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ?ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ (ﮞﻭﺮﺼﻨﻋ) ﺮﺼﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﺐﺨﺘﻨﻣ?ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ?ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﮞﺎﯿﺑﺎﭼ ﺎﯾ ﺕﺍﺭﺫ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﺮﯿﻐﺑ ﮯﯿﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭨﺭﻮﭘﺭ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮯﺳ ﺮﺴﻨﯾﻮﮑﯿﺳﺲﭩﻨﺋﺍﻮﭘ or ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ?ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮮﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺘﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﯿﻐﺘﻣ ﻑﺪﮨﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻦﺘﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﻘﻣ ﺮﺳﺮﮐﮟﯾﺮﮐ ﭧﯿﻠﯾﮈ ﯼﮈ ﯽﺋﺁ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ Grease Pencil ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ ﺎﯾ ﻝﺎﻌﻓ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻡﺎﻘﻣ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻥﺁ ﮉﯾﺍ ﮯﺳ ﻢﭩﺴﺳ ﻞﺋﺎﻓﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺐﺨﺘﻨﻣ ﮯﺳ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑﺎﻗﺎﻧ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﮯﺳﺍ ﮧﻧﺭﻭ ،ﮟﯾﺩ ﮌﻮﺟ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﺱﺍ ﻮﺗ ﻮﮨ ﻦﮑﻤﻣ ﺮﮔﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﮌﻮﺟ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻥﺍ ﺭﻭﺍ (ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﺭﺎﺼﺤﻧﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﮐ ﻥﺍ ﻝﻮﻤﺸﺑ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑﺎﻗﺎﻧ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﮟﯿﮩﻧﺍ ﮧﻧﺭﻭ ،ﮟﯾﮌﻮﺟ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻥﺍ ﻮﺗ ﻮﮨ ﻦﮑﻤﻣ ﺮﮔﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﯽﮐ ﺱﺍ ﺭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺱﺍ(ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﺗ ﻮﮨ ﺪﻨﺑ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺮﮔﺍ) ﮟﯾﺮﮐ ﻑﺬﺣ ﮯﺳ ﯽﭨﻮﭼ ﻮﮐ ﻥﺯﻭ ﺱﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯾﺮﭨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻞﺑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ؟ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯾﺮﭨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﺧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﺼﺣ ﮎﺎﭘﺎﻧ ﮯﮐ ﮞﻮﯾﺮﭩﭘﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﮎﺎﭘﺎﻧ(s)ﮎﻼﺑ ﺎﭩﯾﮈ %d‬‪ ﮦﺪﺷ ﻑﺬﺣﭧﮑﯿﺠﺑﺁ u% ﮦﺪﺷ ﻑﺬﺣﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺬﺣ ﻮﮐ ﮈﻮﻧ 1ﺱﮈﻮﻧ {} ﮦﺪﺷ ﻑﺬﺣﮯﮨ ﺎﺗﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺕﺮﭘ ﻝﺎﻌﻓﮯﮨ ﺎﺗﺮﮐ ﻑﺬﺣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯾﺮﯿﭩﻠﻣﻥﺎﺼﻘﻧ ﮧﻨﮑﻤﻣ ﺎﮐ ﻞﯿﺼﻔﺗ ،ﮯﮨ ﺎﺗﺮﮐ ﻑﺬﺣ ﻮﮐ ﻝﺎﺟ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﯽﻠﻋﺍﯼﺪﻨﺑ ﺪﺣﯼﺪﻨﺑ ﺪﺣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﯼﻭﻮﯾﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﻥﻮﯿﺳ ﮮﺭﺎﻨﮐﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﮯﺳ ﮞﻮﺘﻤﺳ ﯽﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﮯﺳ ﺩﺍﻮﻣ ﮯﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﻞﯿﻠﺤﺗﮟﯾﺮﮐ ﯼﺪﻨﺑ ﺪﺣ ﯽﮐ ﮯﻗﻼﻋ ﺐﺨﺘﻨﻣﻻﺍﻭ ﮯﻧﺮﮐ ﯼﺪﻨﺑ ﺪﺣﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﻥﮊﻮﻠﮐﻭﺍ ﭧﻨﺌﯿﺒﻤﯾﺍﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﮟﯿﻣ ﺱﺎﭘ ﮓﻟﺍ ﻮﮐ ﮞﻮﺤﻄﺳ ﮦﺪﺷ ﮉﻨﯿﻠﺑ ﺎﻔﻟﺍ(deprecated) ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﻡﻮﻠﺑﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﮓﻧﺭ ﺯﻮﯿﻓﮈﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﭧﮑﯾﺮﺋﺍﮈ ﺯﻮﯿﻓﮈﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺯﻮﯿﻓﮈﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮓﻧﺮﭩﯿﮑﺳ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ ﺖﺳﺍﺭ ﮦﺍﺮﺑﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺝﺍﺮﺧﺍﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﻝﻮﺣﺎﻣﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺮﻔﺑ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﮧﮐﺮﺘﺸﻣ ﻞﻤﮑﻣﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺎﮐ ﮓﻧﺭ ﺭﺍﺪﮑﻤﭼﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﺭﺍﺪﮑﻤﭼﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺭﺍﺪﮑﻤﭼﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﮓﻧﺮﭩﯿﮑﺳ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ ﮧﻄﺳﺍﻮﻟﺎﺑﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺖﺳﺮﮩﻓ ﺩﺍﻮﻣ(1.0 ﮯﺳ 0.0) ﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﺮﭩﮑﯿﻓ ﭧﺴﻣﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﺖﺳﺮﮩﻓ ﺰﯿﭼﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﻡﺎﻘﻣﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﻭﮉﯿﺷﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﺮﭩﮑﯾﻭ ﮉﯿﭙﺳﮟﯾﺮﮐ ﺭﻮﯿﻠﯾﮈ ﺱﺎﭘ ﮓﻧﺭ ﺲﯿﻓﺮﺳ ﺐﺳﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﺎﮐ ﺢﻄﺳ ﯽﻠﯾﺫﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺢﻄﺳ ﯽﻠﯾﺫﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭙﯾﻭ ﻮﯾﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮓﻧﺭ ﻦﺸﯿﻤﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻦﺸﯿﻤﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻦﺸﯿﻤﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺱﺎﭘ ﭧﺋﻻ ﭧﮑﯾﺮﺋﺍﮈ ﻡﻮﯿﻟﺍﻭﺎﭩﻠﯾﮈﻦﺸﯿﮐﻮﻟ ﺎﭩﻠﯾﮈﺵﺩﺮﮔ ﺎﭩﻠﯾﮈ(Euler) ﺵﺩﺮﮔ ﺎﭩﻠﯾﮈ(ﯽﺋﺎﮭﺗﻮﭼ) ﺵﺩﺮﮔ ﺎﭩﻠﯾﮈﻞﯿﮑﺳﺍ ﺎﭩﻠﯾﮈﻢﺋﺎﭨ ﺎﭩﻠﯾﮈﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺎﭩﻠﯾﮈﺲﮑﯾﺍ ﺎﭩﻠﯾﮈﯽﺋﺍﻭ ﺎﭩﻠﯾﮈﭧﯿﺴﻓﺁ ﺎﭩﻠﯾﮈ ﺎﮐ ﺞﯿﻣﺍ ﻥﻮﻠﮐ ﮟﯿﻣ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ 1.0 ﮯﺳ 0.0‬%s‪ :ﺲﮑﯾﺍ ﺎﭩﻠﯾﮈﻮﻤﯾﮈﻢﻨﯾﮈﺰﺋﻮﻨﯾﮈon GPU ﻮﯾﻮﯾﺮﭘ ﺰﺋﻮﻨﯾﮈﮞﻮﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﻭ ﮓﻨﺴﯿﺳﻭﺮﭘ ﯽﻓﺎﺿﺍ ﻢﮐ ﮯﺳ ﺭﻮﺷ ﺰﺳﺎﭘ ﮓﻧﮉﯿﺋﺎﮔ ﺐﺟ ﮯﮨ ﺎﺗﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺭﺎﯿﻌﻣ ﮟﯿﮨ ﮯﺗﺭﺰﮔ ﮫﺗﺎﺳ ﮏﯾﺍ ﮓﻧﮉﯿﺋﺎﮔ ﺭﻭﺍ ﮓﻧﺭ ﺰﺋﺍﻮﻨﯾﮈ(ﮯﮨ ﺎﺘﮑﺳ ﮌﻮﮭﭼ ﺕﻮﮭﺑ ﮫﭽﮐ) ﺞﯿﻣﺍ ﺰﺋﺍﻮﻨﯾﮈ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭ ﯽﺿﺭﺎﻋon GPU ﺰﺋﻮﻨﯾﮈﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﺭﻭﺍ ﺰﺳﺎﭘ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﺕﺮﭘ ﯽﭩﻠﻣ OpenEXR ﯽﮐ ﺶﯿﭘ ﺐﯿﺗﺮﺗ ﯽﮐ ﺕﺎﯿﮐﺮﺣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮕﻨﭩﯿﺳ ﺕﺮﭘ ﻮﯾﻭ ﺭﻭﺍﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﮯﻧ ﺰﯿﺋﻮﻨﯾﮈﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﮯﺳ ﺯﺭﺭﮉﻨﯾﺭ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺮﮕﯾﺩ ﺭﻭﺍ ﺰﻠﮑﯿﺋﺎﺳ ﺰﺋﺍﻮﻨﯾﮈﮟﯾﺮﮐ ﺰﺋﺍﻮﻨﯾﮈ ﻮﮐ ﺮﯾﻮﺼﺗ ﺪﻌﺑ ﮯﮐ ﭧﯾﮈ ﭖﺍ ﻮﯾﻮﯾﺮﭘ ﺮﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﺐﺨﺘﻨﻣ3D ﮟﯾﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﺪﻌﺑ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮟﯾﺮﮐ ﺰﺋﺍﻮﻨﯾﮈ ﻮﮐ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺪﯾﺩﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮈﺭﮉﻨﯾﺭﺭﺰﺋﺍﻮﻨﯾﮈﺎﻧﺮﮐ ﺭﺎﮑﻧﺍﺎﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﻭﮉﯿﺒﻟﺍﺎﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺎﭩﯾﮈﺎﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺰﺳﺎﭘ ﭧﭘ ﻥﺍﺎﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﻞﻣﺭﺎﻧﺮﭩﻠﻓﺮﭘ ﮓﻧﺰﺋﻮﻨﯾﮈﺭﺎﯿﻌﻣ ﺎﻧﺮﮐ ﺭﺎﮑﻧﺍﯽﺌﮔ ﻮﮨ ﻞﻤﮑﻣ ﮓﻧﺰﺋﺍﻮﻨﯾﮈﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ ﮯﺷ ﺮﮔﺍ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍﺖﻓﺎﺜﮐﯽﺴﻧﺎﯾﻮﺑ ﮯﺳ ﻝﺎﯿﺳ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍ ﻮﺗ ﻮﮨ ﯽﻔﻨﻣ ﺮﮔﺍ ﺎﯾ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭧﻨﯾﮉﯾﺮﮔ ﺮﺸﯾﺮﭘ ﮏﭩﯿﭩﺳﻭﺭﮉﯿﺋﺎﮨ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﻥﺯﻭ ﮯﮐ ﻝﺎﯿﺳ ﯽﻧﻭﺭﺪﻧﺍ ،(l/ﻡﺍﺮﮔﻮﻠﮐ) ﺖﻓﺎﺜﮐ ﯽﮐ ﻝﺎﯿﺳ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﺰﯿﭼﮟﯿﺸﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺖﻓﺎﺜﮐﻒﺻﻭ ﺖﻓﺎﺜﮐﺮﺼﻨﻋ ﺎﮐ ﺖﻓﺎﺜﮐﮈﺮﮔ ﺖﻓﺎﺜﮐﮏﺳﺎﻣ ﺖﻓﺎﺜﮐﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺖﻓﺎﺜﮐﺖﻗﺎﻃ ﯽﮐ ﺖﻓﺎﺜﮐﻑﺪﮨ ﺎﮐ ﺖﻓﺎﺜﮐ(ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺼﻨﻋ ﮯﮐ ﺖﻓﺎﺜﮐ ﮦﺪﺷ ﮯﻃ ﺏﺎﺴﺣ ﺎﮐ ﺖﻓﺎﺜﮐﺖﻓﺎﺜﮐ ﯽﮐ ﻢﺠﺣ ﮯﺌﻧﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﺶﯿﭘ 'ﻢﭩﺴﮐ' ﺮﮔﺍ ﮯﮨ ﯽﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺭﺪﻗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ،(kg/m^3) ﺭﺪﻗ ﯽﮐ ﺖﻓﺎﺜﮐﺭﺎﺼﺤﻧﺍ ﮟﯿﻣ ﺎﭩﯾﮈ ﮯﮐ ﺮﻈﻨﻣﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍﻝﺎﺜﻣ ﮯﺷ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍﭧﯾﮈ ﭖﺍ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍﭖﻮﻟ ﺭﺎﺼﺤﻧﺍﯽﺌﮔ ﯽﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐ ﭧﯾﮈ ﭖﺍ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﺺﯿﺨﺸﺗﮦﺩﻮﺳﺮﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﯿﺻﻮﺼﺧ 'ﻦﭘ' ﺎﯾ 'ﺐﺨﺘﻨﻣ_ﺍﺭﺎﻨﮐ' ،'ﺐﺨﺘﻨﻣ_ﮯﻧﻮﮐ' ،'ﯼﻭﻮﯾ' ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﮦﺩﻮﺳﺮﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ use_data_display ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﮦﺩﻮﺳﺮﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ Cryptomatte Node ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﮦﺩﻮﺳﺮﻓﯽﺋﺍﺮﮩﮔ3D ﯽﺋﺍﺮﮩﮔﭧﮑﯿﺠﺑﺁ ﮫﺘﭙﯾﮈﮉﻠﯿﻓ ﻑﺁ ﮫﺘﭙﯾﮈﭧﯿﺴﻓﺁ ﮫﺘﭙﯾﮈﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﺼﻌﺗ ﺎﮐ ﯽﺋﺍﺮﮩﮔ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮉﻠﯿﻓﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﻝﺩﺎﺑﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺭﻮﺷﯽﺋﺍﺮﮩﮔ ﯽﮐ ﻦﯿﻣﺯ ﺱﻮﮭﭨ ﮯﭽﯿﻧ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﯽﻧﺎﭘﭧﯿﺴﻓﺁ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﻝﻭﺭﮯﮨ ﯼﮍﺑ ﺖﮩﺑ ﯽﺋﺍﺮﮩﮔﮟﯾﺮﮐ ﺬﺧﺍ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳ ﮯﺳ ﻝﺎﺟ ﺭﻭﺍ ﯽﺴﮐﻞﯿﺼﻔﺗﻞﯿﺼﻔﺗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍﻞﯿﺼﻔﺗ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﯽﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍﻞﯿﺼﻔﺗ ﯽﮐ ﺪﺼﻘﻣ ﮯﮐ ﻢﭩﺋﺁﻞﯿﺼﻔﺗ ﯽﮐ ﺖﺧﺭﺩ ﮈﻮﻧﻞﯿﺼﻔﺗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﺲﭙﭨ ﺭﺍﺯﻭﺍ:ﻞﯿﺼﻔﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﻡﺎﺘﺘﺧﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﮩﭼ ﮏﻠﺴﻨﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺮﭘ ﮟﯿﮩﻧ ﮫﭽﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﮯﻗﻼﻋ ﯽﺑﺎﺨﺘﻧﺍ ﺮﮨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺐﺳ ﻮﺗ ﻮﮨ ﮧﻧ ﮫﭽﮐ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺐﺟﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺰﯿﮐ ﯼﺭﮉﻧﺅﺎﺑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﯽﮐ ﮦﺭﺫ ﺮﮨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﻌﯾﺭﺫ ﮯﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﮯﻗﻼﻋ ﯽﺑﺎﺨﺘﻧﺍ ﺮﮨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺮﺼﻨﻋ Nth ﺮﮨ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﮮﺮﮩﭼ ﺎﯾ ﮮﺭﺎﻨﮐ ،ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﭧﻨﺋﺍﻮﭘ Nth ﺮﮨ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮞﻭﺮﺳ ﮯﮐ ﺮﺋﺍﺰﺟ ﯽﺑﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﮑﻠﺴﻨﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺪﯿﻠﮐ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﺕﺎﻘﻠﻌﺗ ﮯﮐ ﮞﻮﭽﺑ/ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﭩﺋﺁﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﻦﺠﯾﺭ ﻦﺸﮑﯿﻠﺳ ﺮﮨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯾﮉﮨ ﻥﺍ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﻦﺠﯾﺭ ﻦﺸﮑﯿﻠﺳ ﺮﮨﮟﯿﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺯﻮﭘ ﺱﺍ ﻮﺟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯾﮉﮨ ﻥﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﮯﻗﻼﻋ ﯽﺑﺎﺨﺘﻧﺍ ﺮﮨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺮﭘ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﮯﻗﻼﻋ ﯽﺑﺎﺨﺘﻧﺍ ﺮﮨﺐﺨﺘﻨﻣ ﺮﯿﻏ‪%s‬ ﮞﺎﯾﮉﮨ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺳﺩﺍﺪﻌﺗ ﮧﺑﻮﻠﻄﻣ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮉﯿﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ ﮧﺑﻮﻠﻄﻣﭖﺎﭨ ﮏﺴﯾﮈﻞﮑﯿﭙﺳﺎﯾﮈﭖﻼﻣ ﺎﮐ ﮞﻮﮩﺗ ﯽﮐ ﻝﺰﻨﻣﻢﯾﺮﻓ ﺎﮐ ﻝﺰﻨﻣﺎﻧﺮﮐ ﮓﻟﺍﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺲﮑﻨﻟﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧﮟﯾﺮﮐ ﭧﮑﯾﺮﺋﺍﮈ ﯼﺭ ﺭﻭﺍ ﮓﻟﺍ ﻮﮐ ﺲﮑﻨﻟ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ،ﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺲﭩﭘ ﭦﺅﺁ ﮯﮐ ﮈﻮﻧ ﺐﺨﺘﻨﻣ ﺮﮐ ﮌﻮﮭﭼ ﮏﻠﺴﻨﻣ ﻮﮐ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺳ ﻦﯾﺪﻟﺍﻭﻞﯿﺼﻔﺗﻊﺿﻭ ﯽﻠﯿﺼﻔﺗﺪﺼﯿﻓ ﺎﮐ ﻞﯿﺼﻔﺗﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﻞﯿﺼﻔﺗﯼﺭﺩﺮﮭﮐ ﻞﯿﺼﻔﺗﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻞﯿﺼﻔﺗﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺼﻔﺗﮧﻘﯾﺮﻃ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﻞﯿﺼﻔﺗﻞﯿﺼﻔﺗﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮞﻮﻧﻮﮐﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﻞﺴﻠﺴﺗUDIMs ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻝﮉﻨﯿﮨ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﺭﻭﺍ ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮞﻮﻧﻮﮐﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺲﭨﻼﺳ ﺞﯿﻣﺍ ﮯﺳ ﺩﺍﻮﻣﮟﯾﺮﮐ ﮈﻮﻟ ﮟﯿﻠﺋﺎﭨ ﻞﺛﺎﻤﻣ ﻡﺎﻤﺗ ﺭﻭﺍ ﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮞﻮﻠﺋﺎﻓ UDIM ﮦﺪﺷ ﺐﺨﺘﻨﻣﻼﭼ ﮧﺘﭘ ﺎﮐ ﺕﺪﻣ ﯽﮐ ﭗﻠﮐ ﯼﻭﻮﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓﻼﭼ ﮧﺘﭘ ﺎﮐ ﭧﯾﺭ ﻢﯾﺮﻓ ﮯﮐ ﭗﻠﮐ ﯼﻭﻮﻣ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﻢﯾﺮﻓﻻﺍﻭ ﮯﻧﺮﮐ ﻦﯿﻌﺗ(ﮯﮨ ﯽﺘﯾﺩ ﺮﮐ ﺐﺋﺎﻏ ﮯﺳ ﯼﺰﯿﺗ ﻮﮐ ﮞﺍﻮﮬﺩ ﺭﺪﻗ ﻢﮐ) ﮯﮨ ﺎﺘﻠﮭﮔ ﯼﺪﻠﺟ ﯽﻨﺘﮐ ﮞﺍﻮﮬﺩ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺭﺩ ﮯﺴﯿﮐ ﮧﺛﺎﺛﺍ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﮯﺋﺎﺟ ﺎﯿﮐ ﮧﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﮧﮐ ﮏﺗ ﺐﺟ ،ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺭﺩ ﺡﺮﻃ ﺲﮐ ﮧﺛﺎﺛﺍ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﯽﺘﻨﮔ ﯽﮐ ﺱﺍﺩﺭ ﺮﺛﺆﻣ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ ﻮﺗ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﺷ ﺮﭙﯿﭨ ﯽﺴﮐ ﺐﺟ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭗﯿﻣ ﮯﺴﯿﮐ ﮟﯿﻣ ﻦﺋﻼﭙﺳﺍ ﻮﮐ ﺮﭩﮑﯿﻓ ﮉﻨﯾﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭗﯿﻣ ﮯﺴﯿﮐ ﮟﯿﻣ ﻦﺋﻼﭙﺳﺍ ﻮﮐ ﺮﭩﮑﯿﻓ ﭦﺭﺎﭩﺳﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ ﮯﺴﯿﮐ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﻮﯿﺑ ﯽﮐ ﻢﺧ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﮟﯾﺮﮐ ﮯﻃ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﯿﺋﺮﻣ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﻠﺳ ﺞﯾﺍ ﺮﭽﯿﻓﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﺯﮉﯾﺮﮭﺗ ﺭﮉﻨﯾﺭ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍﮟﯿﮨ ﮯﺗﻮﮨ ﺍﺪﯿﭘ ﮎﻭﺮﭩﺳﺍ ﺮﭘﻭﺍ ﮯﮐ ﺲﺟ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺪﺣ ﯽﮐ ﻦﭘ ﯽﮑﻠﮨﮯﮨ ﺎﺗﺎﭨﻮﻟ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﺎﯾ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔ ﺭﻮﺷ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﯽﮔ ﮟﯾﺩ ﺮﮐ ﺪﻨﺑ ﻮﮐ ﺮﯾﻮﺼﺗ ءﺎﯿﺷﺍ ﯼﺮﺳﻭﺩ ﯽﺳ ﻥﻮﮐ ﮧﮐ ﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ(ﯽﮔ ﮟﯾﺩ ﮯﻧﺎﺟ ﻑﺮﻃ ﯽﮐ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻮﮐ ﻝﺎﯿﺳ ﮟﯾﺭﺪﻗ ﯽﭨﻮﮭﭼ ،ﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﺭﻭﺩ ﺪﯾﺰﻣ ﮯﺳ ﮞﻮﭨﻭﺎﮐﺭ ﻝﺎﯿﺳ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﮞﻭﺭﺪﻗ ﯽﻠﻋﺍ) ﮟﯿﮨ ﺭﻭﺩ ﯽﻨﺘﮐ ﭦﻭﺎﮐﺭ ﺭﻭﺍ ﻝﺎﯿﺳ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ(ﯽﮔ ﮟﯾﺩ ﺮﮐ ﻢﮐ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﯼﺭﮉﻧﺅﺎﺑ ﺭﻭﺍ ﯽﮔ ﮟﯾﺮﮐ ﮓﯿﭨ ﻥﺎﺳﺁ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭦﻭﺎﮐﺭ ﻮﮐ ﻞﯿﺳ ﯼﺭﮉﻧﺅﺎﺑ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﻝﺎﯿﺳ ﮯﻨﺘﮐ ﮟﯿﻣ ﻞﯿﺳ ﭦﻭﺎﮐﺭ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﮯﺋﺎﺟ ﺎﯿﮐ ﻞﺣ ﮯﺴﯿﮐ ﻮﮐ ﻡﺎﮩﺑﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻨﻠﮔ ﮯﮐ ﺲﭙﯿﻣ ﭧﺑ ﮟﯿﻣ ﮞﻮﺘﺳﺍﺭ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﮟﯾﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﺐﯿﺗﺮﺗ ﻞﻤﮑﻣ ﺎﯾ ﺮﯾﻮﺼﺗ ﮦﺩﺎﺳ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﮟﯿﮨ ﻒﻠﺘﺨﻣ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﺭﻭﺍ ﺭﮉﻨﯾﺭ ﮦﻭ ﮞﺎﮩﺟ ،ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﺴﯿﺟ ﮦﺮﯿﻏﻭ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ،ﺖﯿﺋﺮﻣ ﯽﮐ ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﭧﯿﺴﻓﺁ ﮎﺮﺑ ﮯﮐ ﮞﻭﺭﺎﻄﻗ ﻒﻠﺘﺨﻣﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﻦﺷﻮﯿﻟﻭﺰﯾﺭ ﯽﻠﻋﺍ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻋﺎﻌﺷ ﻞﺴﮑﭘ ﯽﻓﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻞﺑ ﺮﮨﮟﯿﮨ ﺩﻮﺟﻮﻣ ﺰﮕﻨﭩﯿﺳ ﻒﻠﺘﺨﻣ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﺭﻭﺍ ﭦﺭﻮﭘ ﻮﯾﻭ ﮞﺎﮩﺟ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﮞﻮﻗﻼﻋ ﺮﮕﯾﺩ ﺭﻭﺍ ،ﺰﮕﻨﭩﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﭧﮑﯿﺠﺑﺁﮯﮨ ﺎﺗﺎﭩﮨ ﺎﯾ ﮯﮨ ﺎﺗﮌﻮﺟ ﻮﮐ ﮟﯿﻤﺧ ﺵﺮﺑ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍeffect ﺎﮔ ﮮﺮﮐ ﺍﺪﯿﭘ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ ﮧﺼﺣ ﯽﻧﻭﺭﺪﻧﺍ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﺶﯿﻣ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﮟﯿﮨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﮯﺳ ﻥﻮﮐ ﮯﺳ ﺕﺍﺭﺫ ﯼﻮﻧﺎﺛ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﺪﻨﺴﭘ ﻦﯿﯿﻌﺗﮟﯿﺋﺎﻨﺑ ﮟﯾﺭﺪﻗ ﺮﭘ ﺭﻮﻃ ﻦﯿﻌﺘﻣ ﮯﯿﻟ ﮯﮐ ﻢﺧ-ﻒﯾﺎﮨﺪﺷ ﻢﯿﻣﺮﺗﯽﻓﺎﺿﺍ ﺮﭙﻠﯾﻭﮈﯽﻗﺮﺗﮉﻨﻓ ﯽﺗﺎﯿﻗﺮﺗﺲﺋﺍﻮﯾﮈ(ﺎﻧﺮﮐ ﺶﯿﭘ ﮫﺗﺎﺳ ﮯﮐ Cycles ) ﮧﻟﺁ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺴﺣﮧﻟﺁ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮯﮨ ﯽﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﻡﺎﻘﻣ Z ﯽﮐ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﺲﺋﺍﻮﯾﮈﺺﯿﺨﺸﺗﺎﮭﭼﺮﺗDial ﻮﻣﺰﯿﮔﮍﺟ ﯽﮐ ﺮﻄﻗﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺮﻄﻗﺮﻄﻗ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻞﺻﺍ ﯽﻨﺷﻭﺭ/ﭧﮑﯿﺠﺑﺁﺮﻄﻗ ﺎﮐ ﻮﻣﺰﯿﮔﺍﺮﯿﮨﺰﯿﺗ ﮉﻨﻤﺋﺍﮈﺍﺮﯿﮨ ﮫﺗﺎﺳ ﮯﮐ ﭦﺍﮈ ﯽﻧﻭﺭﺪﻧﺍﮦﺮﻤﯿﮐ ﮓﻨﺴﺋﺍﮈﭧﯾﺭ ﮓﻨﺴﺋﺍﮈﺭﮉﻨﯾﺭ ﭧﯾﺭ ﮓﻨﺴﺋﺍﮈﻼﻣ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐﮟﯿﮩﻧ ﺞﯿﻣﺍ ﺕﺮﭘ ﯽﭩﻠﻣ ﯽﺋﻮﮐ ،ﺎﮭﮑﻟ ﮟﯿﮩﻧﯽﻄﻠﻏ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺞﯿﻣﺍ ﻮﯾﺮﯿﭩﺳ ،ﺎﮭﮑﻟ ﮟﯿﮩﻧﺖﻗﻭ ﺎﮐ ﮯﻧﺮﻣﺎﻧﺮﻣ ﺮﭘ ﭧﮨﺎﯿﮔ ﺮﻣﻕﺮﻓﺪﯿﻠﮐ ﯽﮐ ﻕﺮﻓﮈﻮﻣ ﻕﺮﻓﻕﺮﻓ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ ﺭﻭﺍ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺠﻧﺍ ﻢﯿﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﯼﺭﻮﻤﯿﻣﮯﮨ ﻡﺎﻋ ﮓﻨﮑﯿﭘ ﻞﻨﯿﭼ .ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮦﻭﺭﻭﺍ ،ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﮏﯿﭘ ﺮﯾﻭﺎﺼﺗ ﻒﻠﺘﺨﻣ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﺎﻔﻟﺍ ﺭﻭﺍ ﯽﺑ ﯽﺟ ﺭﺁﺯﺍﺪﻧﺍ ﻒﻠﺘﺨﻣ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﭧﯿﺠﯾﻭ ﮦﺪﻨﻨﭼ ﮓﻧﺭﻖﯾﺮﻔﺗﺎﻧﻼﯿﮭﭘBSDF ﺍﻮﮨ ﻼﯿﮭﭘﺲﻧﺅﺎﺑ ﺯﻮﯿﻓﮈﮓﻧﺭ ﺍﻮﮨ ﻼﯿﮭﭘﻮﯿﻠﺑ ﮓﻧﺭ ﺯﻮﯿﻓﮈﺮﭩﮑﯿﻓ ﮓﻧﺭ ﺯﻮﯿﻓﮈﺰﺒﺳ ﮓﻧﺭ ﺍﻮﮨ ﻼﯿﮭﭘﺥﺮﺳ ﮓﻧﺭ ﺍﻮﮨ ﻼﯿﮭﭘﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺕﺮﺳﻭﭧﮑﯾﺮﺋﺍﮈ ﺯﻮﯿﻓﮈﺮﭩﮑﯿﻓ ﺯﻮﯿﻓﮈﺎﻧﻼﯿﮭﭘ ﮧﻄﺳﺍﻮﻟﺎﺑMIS ﭧﮐﮈﻭﺮﭘ ﺯﻮﯿﻓﮈﻦﭘ ﺍﺭﺩﺮﮭﮐ ﺎﻧﻼﯿﮭﭘﺖﯿﺋﺮﻣ ﺍﻮﮨ ﻼﯿﮭﭘﺭﮉﯿﺷ ﯽﺳﻮﻠﮔ ﺭﻭﺍ ﺯﻮﯿﻓﮈ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺮﺛﺍ ﭧﺋﻻ ﻥﻮﭨﺭﺎﮐﮓﻧﺭ ﺍﻮﮨ ﻼﯿﮭﭘ ﺎﮐ ﺩﺍﻮﻣﺏﺮﺿ ﻦﺸﮑﯿﻠﻔﯾﺭ ﺯﻮﯿﻓﮈﯼﺯﺎﺑﮦﺪﮨﺎﻌﻣ/ﭧﯿﻠﯾﮈﺎﻧﺮﮐ ﻢﺘﺧ/ﺎﻧﻼﯿﮭﭘﺱﺍﺩﺭ ﺎﮐ ﯼﺯﺎﺑﺪﺣ ﯽﮐ ﯼﺯﺎﺑﺽﺮﻋ ﻭ ﻝﻮﻃﺽﺮﻋ ﻭ ﻝﻮﻃﮈﻮﻣ ﺽﺮﻋ ﻭ ﻝﻮﻃﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻞﺴﻨﯿﭩﺳ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﺪﻣﺁﺮﺑ:ﺽﺮﻋ ﻭ ﻝﻮﻃﺖﺳﺍﺭ ﮦﺍﺮﺑﯼﺭﺎﮐ ﮓﻧﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑﻝﻭﺮﭩﻨﮐ ﭗﭨ ﺖﺳﺍﺭ ﮦﺍﺮﺑﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﻮﮐ ﮞﻭﺮﺒﻤﻧ ﻢﯾﺮﻓﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺖﺳﺍﺭ ﮦﺍﺮﺑﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﻧﻮﻤﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺴﯾﺮﭨ ﮧﺘﺳﺍﺭ ﮈﺭﻭﺭﺎﻓ ﻑﺮﺻ ﮟﯿﺘﮐﺍﺮﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﻧﻮﻤﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻨﯿﻤﺨﺗ ﮯﮐ ﭧﻧﻮﯾﺍ ﮯﻠﮔﺍ ﻑﺮﺻ ﮟﯿﺘﮐﺍﺮﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑﮟﯾﺮﮐ ﮏﻠﮐ + Shift ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ،ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﻣﺎﻘﻣ ،ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ ﮦﺪﺷ ﮏﻨﻟ ﺖﺳﺍﺭ ﮦﺍﺮﺑﺖﻤﺳ(ﺭﻮﺤﻣ Y) ﺖﻤﺳﺖﻤﺳ ﮯﺳ ﮧﻄﻘﻧ ﯽﺳﻭﮍﭘ ﮯﻠﮭﭽﭘ ﺮﭘ ﭧﻨﻤﮕﯿﺳﺖﻤﺳ ﮏﺗ ﮮﺮﺳ ﮯﺳ ﮍﺟ ﯽﮐ ﺭﺍﺩ ﻢﺧ ﺮﮨﮯﮨ ﺎﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺮﺼﻨﻋ ﮟﯿﻣ ﺲﺟ ﺖﻤﺳﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﻣ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ ﻒﯾﺮﻌﺗ ﯽﮐ ﺖﻤﺳﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﻣ ﻁﺎﻘﻧ ﯽﻣﺎﻘﻣ ﺖﺣﺎﺿﻭ ﯽﮐ ﺖﻤﺳﺖﻤﺳ ﯽﮐ ﺭﺍﺪﻣ ﮯﮐ ﮮﺭﺎﻈﻧﺖﻤﺳ ﯽﮐ ﻦﯿﭘ ﻮﯾﻭﺖﻤﺳ ﯽﮐ ﮞﻮﻨﺋﻻﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮭﺑﺖﻤﺳ ﯽﮐ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﮑﻠﮭﺟ ﺭﻭﺍ ﮯﺋﺎﺳﺖﻤﺳ ﯽﮐ ﮯﺼﺣ ﮯﮐ ﮍﺟ ﮯﮐ ﺮﮐﻭﺖﻤﺳ ﯽﮐ ﺭﮉﻨﻠﺳ ﺎﯾ ﮦﺮﮐ(°0 ﮯﯿﻟ ﮯﮐ ﯽﻘﻓﺍ) ﮯﮨ ﺎﺘﯾﺩ ﯽﺋﺎﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺵﺮﺑ ﺮﭘ ﺲﺟ ﺖﻤﺳ ﯽﮐ ﮎﻭﺮﭩﺳﺍﺖﻤﺳ ﯽﮐ ﮯﺼﺣ ﮯﻟﺍﻭ ﮮﺮﺳ ﮯﮐ ﺮﮐﻭﺖﻤﺳ ﯽﮐ ﺮﮩﻟﮯﮨ ﯽﮨﺭ ﮏﻤﭼ ﯽﻨﺷﻭﺭ ﮧﮐ ﺖﻤﺳﺎﺗﮍﭘ ﮟﯿﮩﻧ ﻕﺮﻓ ﯽﺋﻮﮐ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﭩﮑﯾﻭ ﺱﺍ ﮯﮨ ﯽﮨﺭ ﺎﺟ ﮟﯿﻣ ﺖﻤﺳ ﺲﺟ ﻦﺋﻻﺖﻤﺳ ﯽﮐ ﮯﻧﺭﺰﮔ ﮯﺳ ﻞﮑﯿﺋﺎﺳﺖﻤﺳ ﯽﮐ ﮯﻧﺎﻨﺑ ﯽﺗﺍﺮﮑﭼ ﻮﮐ ﺢﻄﺳ ﯽﮐ ﺭﺪﻧﺍﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓﮯﭽﯿﻧ ﺎﯾ (ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ) ﺮﭘﻭﺍ :ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭧﯿﺳ ﯽﺑﺎﺨﺘﻧﺍ ﻝﺎﻌﻓﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﺱﺍ ﻮﮐ ﮎﺭﺎﻣ ﮏﺑُ ﻝﺎﻌﻓﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓﻑﺮﻃ ﯽﮐ ﭧﯿﺳ ﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻦﺋﻻ ﻝﺎﻌﻓﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓﺖﻤﺳ ﯽﮐ ﮯﻧﺎﺟ ﮯﻟ ﻑﺮﻃ ﯽﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﺯﺮﻃ ﺐﺨﺘﻨﻣﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﺱﮈﻮﻧ ﺮﭘ ﮯﻧﺮﮐ ﻞﺧﺍﺩﺖﻤﺳ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﯼﺪﻨﺑ ﮧﺟﺭﺩﮏﻤﺗﺎﺷﺩﻦﭘ ﻻﺪﻨﮬﺩ ﮏﻤﺗﺎﺷﺩﯼﺮﭨﺍﮍﮐﻮﭼ ﯽﺘﻤﺳﻢﺴﻗ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮏﻤﺗﺎﺷﺩﯽﻨﺷﻭﺭ ﯽﮐ ﮯﻗﻼﻋ ﮏﻤﺗﺎﺷﺩﺱﺭﻮﺳ ﭧﺋﻻ ﺎﯾﺮﯾﺍ ﮏﻤﺗﺎﺷﺩﯽﻨﺷﻭﺭ ﯽﻃﻭﺮﺨﻣ ﮏﻤﺗﺎﺷﺩﮧﻌﯾﺭﺫ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﻃﻭﺮﺨﻣ ﮏﻤﺗﺎﺷﺩﮯﮨ ﯽﺌﮔ ﯽﮐ ﮯﯿﻟ ﮯﮐ ﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍ ﯽﮐ 0.8 ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺪﻠﺟ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮯﮨ ﯽﺗﺮﮭﮑﺑ ﮯﮔﺁ ﮯﺳ ﯽﻃﻮﺒﻀﻣ ﮦﺩﺎﯾﺯ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ،ﮯﮨ ﺎﺗﺮﮭﮑﺑ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﮟﯿﻣ ﮞﻮﺘﻤﺳ ﻡﺎﻤﺗ ﺮﻔﺻ ﺖﯿﺘﻤﺳ ﯽﮐ ﮯﻧﺮﮭﮑﺑ ﮯﮐ ﻢﺠﺣ ﺭﺪﻧﺍ ﮯﮐ ﮯﺟﺭﺩ ﮯﻧﺎﯿﻣﺭﺩ ﮯﮐ ﺢﻄﺳ ﯽﻠﯾﺫ(ﮧﻘﯾﺮﻃ ﯽﮩﯾﺪﺑ ﮯﺳ ﺐﺳ ﺎﮐ ﮯﻨﮕﻧﺭ ﻮﮐ ﮞﻮﻟﺎﺑﮯﮨ ﮟﯿﮩﻧ ﮧﯾ) ﮟﯾﺮﮐ ﭧﯿﺳ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ "sigma_a" ﮏﻧﺎﺘﮔ ﺏﺬﺟﯼﺮﭩﮐﺮﺋﺍﮈﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈﮯﮨ ﯽﺘﯾﺩ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ ﯼﺮﭩﮑﯾﺮﺋﺍﮈﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﮐ ﻞﺋﺎﻓﮟﯿﮨ ﻞﻣﺎﺷ ﮟﯿﻠﺋﺎﻓ ﺶﯿﮐ ﮈﻮﻠﻓ ﮟﯿﻣ ﺲﺟ ﯼﺮﭩﮐﺮﺋﺍﮈﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﺖﺧﺎﺳﮟﯿﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮓﻧﮉﯿﭘ ﺭﻭﺍ ﻡﺎﻘﻣ ﯽﮐ ﮞﻭﺮﺒﻤﻧ ﻢﯾﺮﻓ ﻑﻭﺮﺣ # ،ﻡﺎﻧ/ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣﮧﯾﻭﺍﺯ ﺎﮐ ﯽﮔﺪﻨﮔﯽﮔﺪﻨﮔ ﻑﺮﺻﺍﺪﻨﮔﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ 'ﻮﻟﻮﺳ' ﺮﭘ ﯽﺴﮐ ﮯﺳ ﮟﯿﻣ ﺲﮑﯾﺮﭨ NLA ﺪﻌﺑ ﮯﮐ ﮯﻨﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﮈﻮﻣ ﺖﻘﻓﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﺮﭘ ﻝﻮﻤﻌﻣ ﻮﮐ ﮞﻭﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﯼﮉﮨﻞﮑﺷ ﯼﮉﮨ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻡﺩﺎﺼﺗﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺺﯿﺨﺸﺗ ﻢﺧ-ﻒﯾﺍ(ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﯿﺗﺮﺗ BVH2 ﮯﯿﻟ ﮯﮐ ﺕﻻﺍﻮﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﯽﭨ ﺭﺁ ﻞﭩﯿﻣNLA ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﯽﭩﭘNLA ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﮏﯾﺮﭨﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭧﯾﮉﯾﺍ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻥﺍ ﺭﻭﺍ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﮟﯿﮭﮐﺭ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮏﯿﭘ ﻡﺎﻤﺗ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮏﯿﭘ ﻮﭨﺁﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻡﺩﺎﺼﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ ﺩﻭﺪﺤﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﺮﻧﻼﭘ in ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﺯﺭﮉﻨﯾﺭﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﯼﻭﺮﮐ in ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﺲﺑﻭﺮﭘ ﻡﻮﯿﻟﺍﻭﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ CPUﻮﯾﻭ ﺲﭘ ﯽﻓﺎﺿﺍ ﯽﺋﻮﮐ ،ﮓﻧﺭﮉﻨﯾﺭ ﺖﺴﺳ ﮯﺳ ﺐﺳ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺡﻼﺻﺍ ﯽﮐ ﻞﻧﺮﮐﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺎﯾ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻮﯾﻭ ﺭﮉﻨﯾﺭﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﮯﮨ ﺎﺗﺮﮐ ﺭﺎﯿﺗ ﮟﯿﻠﺋﺎﻓ glTF ﯼﮍﺑ ﺖﮩﺑ ﮫﺗﺎﺳ ﮯﮐ ﺮﺒﻤﻧ ؛ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮧﻋﻮﻤﺠﻣ • ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ Ctrl • ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺭﺪﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣ۔ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﮞﻮﭽﺑ • ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺐﯿﺗﺮﺗ ﺹﻮﺼﺨﻣ ﺮﭘ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﭗﯿﻟﺭﻭﻭﺍ ﻮﮐ ﺩﻮﺧ ﮫﺗﺎﺳ ﮯﮐ ﻞﯾﺮﭩﯿﻣ ﺎﻔﻟﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻞﺴﻨﯿﭩﺳﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺮﺴﮑﯾﮉﻧﺍ ﮧﺛﺎﺛﺍ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﺶﯾﺮﻔﯾﺭ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﮦﺭﺎﺑﻭﺩ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﺳ ﮏﺳﮈﺎﻧﺮﮐ ﺬﻓﺎﻧ ﻮﮐ ﮓﻨﮕﯾﺭﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮓﻨﮕﯾﺭﮈ ﮧﺛﺎﺛﺍ ﮦﺪﺷ ﮯﻃ ﺮﭘ ﺲﭩﻧﻮﯾﺍ ﮓﯾﺭﮈﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﮟﯿﻣ ﺯ ﺕﺮﭘ ﻮﯾﻭ(ﮈﻮﻧ ﻢﺋﺎﭨ ﻼًﺜﻣ ،ﮯﺋﺎﺟ ﻮﮨ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧ ﻮﺗ ﻮﮨ ﮧﻧ ﯽﻨﺒﻣ ﺮﭘ ﺮﯾﻮﺼﺗ ﮈﻮﻧ ﺮﮔﺍ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﺴﮐ ﮯﺋﺎﺠﺑ ﮯﮐ z-buffer ﻞﺻﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ/ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺭﻭﺬﻌﻣﺮﮐﺭﺎﻣ ﻝﺎﻌﻓ ﺮﯿﻏﺲﮑﯾﺮﭨ ﻝﺎﻌﻓ ﺮﯿﻏﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺢﯿﺟﺮﺗﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﭧﯿﻠﺑ ﻮﮐ ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ OBJ I/O ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﻮﯾﮉﺒﺳ ﻦﭘﻭﺍ ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍ ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ PLY I/O ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﺐﺗﺮﻣ ﺮﯿﻐﺑ ﮯﮐ STL I/O ﺭﮉﻨﯿﻠﺑ ،ﻝﺎﻌﻓ ﺮﯿﻏﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ OpenColorIO ،ﻝﺎﻌﻓ ﺮﯿﻏﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﯿﻐﺑ ﮯﮐ ﻮﯾﮈ ﺐﺳ ﻦﭘﻭﺍ ،ﻝﺎﻌﻓ ﺮﯿﻏ{} :ﻝﺎﻌﻓ ﺮﯿﻏﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﻮﯾﮉﯾﻭ ﻑﺮﺻ ،ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﻮﯾﮈﺁﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﻮﯾﮉﯾﻭ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﻮﯾﮈﺁ ﻑﺮﺻﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮏﺗ ﯽﮭﺑﺍ ﺎﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺰﻤﯿﮭﺗﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺭﻮﺤﻣ X ﮯﮐ ﯼﺩﻮﻤﻋﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺭﻮﺤﻣ Y ﮯﮐ ﯼﺩﻮﻤﻋﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺭﻮﺤﻣ Z ﮯﮐ ﯼﺩﻮﻤﻋﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍY ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣZ ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣﮟﯾﺩ ﺮﮐ ﺩﺭﮟﯾﺮﮐ ﻊﺋﺎﺿ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﮏﺳﺎﻣ ﺪﻌﺑ ﮯﮐ ﻢﯿﺴﻘﺗﺎﻧﺮﮐ ﻊﻄﻘﻨﻣﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﯼﮉﮨﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﻢﭩﺴﺳ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺳ ﻝﺎﺟ ﺮﭩﯿﻤﯾﺍﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﮞﻮﻟﺎﺑ ﮯﺳ ﻝﺎﺟ ﺮﭩﯿﻤﯾﺍﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﺱﮈﻮﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﭧﭘ ﻥﺍﮏﺳﮈﮯﺸﯿﮐ ﮏﺳﮈﯼﺯﺎﺑﺎﻧﺮﮐ ﺮﮭﮔ ﮯﺑﺮﭩﮑﯿﻓ ﺲﯿﻠﭙﺳﮈﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﻢﺴﻗ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮟﯾﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﺮﭩﮑﯾﻭﮟﯾﺮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺩﻮﺟﻮﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﻦﭘﻭﺮﺨﺗﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﺰﻟﺎﺟ ﺎﻔﻟﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻡﺎﻘﻣ ﻞﺴﮑﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﮑﯾﻭ ﭧﯿﺴﻓﺁ ﮏﯾﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺖﻤﺳ ﯽﻧﺎﻣ ﻦﻣ ﻮﮐ ﺢﻄﺳﮟﯾﺩ ﻝﺪﺑ ﮫﺗﺎﺳ ﮯﮐ ﺢﻄﺳ ﻞﻣﺭﺎﻧ ﻮﮐ ﺢﻄﺳﯽﻧﺎﮑﻣ ﻞﻘﻧﮧﻘﯾﺮﻃ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﻑﺮﺻ ﯽﻧﺎﮑﻣ ﻞﻘﻧﺎﻧﺍﺮﮑﭨ ﺭﻭﺍ ﯽﻧﺎﮑﻣ ﻞﻘﻧﺖﻤﺳ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮯﮨ ﯽﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﮯﻧﺎﻤﯿﭘ ﮯﺷ ،ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮯﺷ ﯽﻧﺎﮑﻣ ﻞﻘﻧﯽﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﮯﻧﺎﻤﯿﭘ ﮯﺷ ،ﮯﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋ ﯽﻧﺎﮑﻣ ﻞﻘﻧﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﺞﻟﺎﻓ ﻮﺟ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮯﮨ ﯽﺗﺎﺟ ﯽﺋﺎﮕﻟ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﺞﻟﺎﻓ ﻮﺟ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﻁﺎﻘﻧ X ﮯﮐ ﯼﺩﻮﻤﻋ ﮎﻭﺮﭩﺳﺍ ﻮﺟ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﻁﺎﻘﻧ Y ﮯﮐ ﯼﺩﻮﻤﻋ ﮎﻭﺮﭩﺳﺍ ﻮﺟ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﻦﺋﻻ ﺖﻤﺳ ﯼﺰﮐﺮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﻨﭘﺍ ﻮﺟ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮯﮨ ﺎﺗﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﭩﮑﯾﻭ ﯽﻨﺒﻣ ﺮﭘ ﺕﺍﺭﺎﯿﺘﺧﺍ ﻒﻠﺘﺨﻣﮯﻠﭙﺳﮈ3D ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﺮﺳﺮﮐﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻡﺎﻤﺗﻢﻗﺭ ﯽﮐ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭽﻣﺭﺁﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺭﻮﻄﺑﻮﻠﮩﭘ ﺎﮐ ﮯﻠﭙﺳﮈﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ،ﻮﻠﮩﭘ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﭗﻠﮐ ﺱﺍﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ،ﻮﻠﮩﭘ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﺮﯾﻮﺼﺗ ﺱﺍﺲﺴﮑﯾﺍ ﮯﻠﭙﺳﮈﺮﻈﻨﻣ ﺲﭘ ﮯﻠﭙﺳﮈﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻭﺎﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻥﺯﻭ ﻝﻮﯿﺑﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮓﻧﺭ ﮯﮐ ﯼﮉﮨﺯﮉﻧﺅﺎﺑ ﮯﻠﭙﺳﮈﻢﺴﻗ ﯽﮐ ﺯﮉﻧﺅﺎﺑ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﻓ ﮯﺸﯿﮐﮦﺮﻤﯿﮐ ﮯﻠﭙﺳﮈﻞﻨﯿﭼ ﮯﻠﭙﺳﮈﺰﻠﻨﯿﭼ ﮯﻠﭙﺳﮈﮓﻧﺭ ﺎﮐ ﮯﻠﭙﺳﮈﺯﺰﯾﺮﮐ ﮯﻠﭙﺳﮈﺮﺳﺮﮐ ﮯﻠﭙﺳﮈﻢﺧ ﮯﻠﭙﺳﮈﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﮑﺷ ﯽﮐ ﯼﮉﮨ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺎﭩﯾﮈ ﮯﻠﭙﺳﮈ(Deprecated) ﺎﭩﯾﮈ ﮯﻠﭙﺳﮈﺰﺋﺎﺳ ﺎﭩﯾﮈ ﮯﻠﭙﺳﮈﺮﭩﻨﯿﺳ ﺲﯿﻓ ﮯﻠﭙﺳﮈﮮﺮﮩﭼ ﮯﻠﭙﺳﮈﺮﭩﮑﯿﻠﺳ ﻞﺋﺎﻓ ﮯﻠﭙﺳﮈﺮﭩﻠﻓ ﮯﻠﭙﺳﮈﻢﯾﺮﻓ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮐﺭﺎﻣ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﺭﮉﻨﯾﺭ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﻮﺟ ،ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮐﺭﺎﻣ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﺭﮉﻨﯾﺭ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﻮﺟ ،ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﮯﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓGrease Pencil ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩﮈﺮﮔ ﮯﻠﭙﺳﮈﺭﻮﻠﻓ ﮈﺮﮔ ﮯﻠﭙﺳﮈﻝﺎﺑ ﮯﻠﭙﺳﮈﺰﻟﮉﻨﯿﮨ ﮯﻠﭙﺳﮈﮯﻠﭙﺳﮈ ﮦﺪﯿﺷﻮﭘﺮﺴﯿﭩﺴﻧﺍ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﯿﻟﺎﺟﭧﺋﻻ ﮯﻠﭙﺳﮈﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮯﻠﭙﺳﮈﻞﯾﺮﭩﯿﻣ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﺸﯿﻣﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻝﺎﺑ ﺎﭩﯿﻣﮈﻮﻣ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮦﺪﺷ ﻞﯾﺪﺒﺗﺎﭩﯾﮈ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﭙﻠﮐ ﯼﻭﻮﻣﻡﺎﻧ ﺎﮐ ﮯﻠﭙﺳﮈﻡﺎﻧ ﮯﻠﭙﺳﮈﮈﻮﻧ ﮯﻠﭙﺳﮈﺰﻠﻣﺭﺎﻧ ﮯﻠﭙﺳﮈﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺰﯿﭼﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ ﻑﺮﺻ ﮯﻠﭙﺳﮈP3 ﮯﻠﭙﺳﮈﻞﮑﯿﭨﺭﺎﭘ ﮯﻠﭙﺳﮈﺕﺍﺭﺫ ﮯﻠﭙﺳﮈﮟﯿﺋﺎﮭﮐﺩ ﮯﺘﺳﺍﺭ ﮯﮐ ﺯﺍﺪﻧﺍ ﺭﺪﻧﺍ ﮯﮐ ﺩﺍﺪﻌﺗ ﮦﺭﺮﻘﻣ ﮏﯾﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﮭﮐﺩ ﮯﺘﺳﺍﺭ ﮯﮐ ﺯﺍﺪﻧﺍ ﺭﺪﻧﺍ ﮯﮐ ﺞﻨﯾﺭ ﺹﻮﺼﺨﻣ(FPS) ﭧﯾﺭ ﻢﯾﺮﻓ ﮏﯿﺑ ﮯﻠﭘ ﮯﻠﭙﺳﮈﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺭﺎﺑ ﺭﺎﺑﻦﯿﺳ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻥﻮﯿﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻠﭙﺳﮈﺕﺍﺮﺛﺎﺘﮕﻧﺭ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷﮯﻠﭙﺳﮈ ﺰﯿﺗﺰﺋﺎﺳ ﮯﻠﭙﺳﮈX ﺰﺋﺎﺳ ﮯﻠﭙﺳﮈﺮﮑﯿﭙﺳﺍ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﭻﯾﺮﭩﺳﺍﮧﺻﻼﺧ ﺎﮐ ﮯﻠﭙﺳﮈﺖﺧﺎﺳ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻼﺘﭘﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻑﺎﻔﺷﻢﺴﻗ ﯽﮐ ﮯﻠﭙﺳﮈﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﮯﺋﺎﺠﺑ ﮯﮐ 1.0 ﮯﺳ 0.0 ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯼﻭﻮﯾﮟﯿﺋﺎﮭﮐﺩ ﺲﻤﯿﺳ ﮓﻨﭙﯾﺮﻧﺍ ﯼﻭﻮﯾﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﻠﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭﻡﺎﻧ ﺎﮐ ﻮﯾﻭ ﮯﻠﭙﺳﮈﻡﻮﯿﻟﺍﻭ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻡﺭﺎﻓﻮﯾﻭﺮﺋﺍﻭ ﮯﻠﭙﺳﮈﮉﻟﺭﻭ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﺴﮑﯾﺍ ﺲﮑﯾﺍY Axis ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩZ Axis ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ(ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮧﺸﻘﻧ ﮏﺗ ﺮﺧﺁ ﮯﺳ ﻉﻭﺮﺷ ﭗﻠﮐ ﮦﺮﻤﯿﮐ) ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﻔﺑ ﮉﯾﺯ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﮭﮐﺩ ﭧﯿﺳ ﻒﻠﺘﺨﻣ ﮏﯾﺍ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﺱﺍ۔ﮟﯾﺮﮐ ﮯﻠﭙﺳﮈ ﮯﻟﺭﻭﻭﺍ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺮﮩﭼﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ ﮏﯾﺍ ﮯﺳ ﮮﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﮯﻗﻼﻋ ﮯﮐ ﺪﻨﮬﺩ(ﮯﺋﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﻦﭘ ﺐﺟ) ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻡﺍﺪﻗﺍ ﮯﮐ ﮓﻨﭙﯿﻣ ﯼﺭ ﻢﺋﺎﭨ ﯽﺴﮐ ﺮﯿﻐﺑﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺭﺫ ﻞﺻﺍﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﺭﻮﻄﺑ ﻮﮐ ﺎﭩﯾﮈ ﮦﺭﺫ ﯽﻓﺎﺿﺍﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺶﯿﻣﮟﯿﺋﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻨﭩﺑ ﺭﻭﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﮐ ﻥﺍ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﻨﯿﭼ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ(ﺯﺮﭩﯾﮉﯾﺍ ﭧﯿﺷ ﭖﻭﮈ ﻑﺮﺻ) ﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ 'ﮧﺻﻼﺧ' ﯽﻓﺎﺿﺍ ﮏﯾﺍﮟﯾﺮﮐ ﮯﻠﭙﺳﮈ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﮏﯾﺍ ﮟﯿﻣ ﻞﻨﯿﭘ ﺭﻭﻭﺍ ﭖﺎﭘﮟﯿﺋﺎﮭﮐﺩ ﭧﯿﺳ ﺐﺳ ﮓﻠﮭﺗ ﮓﻟﺍ ﺎﮐ ءﺎﯿﺷﺍ ﮦﻭﻼﻋ ﮯﮐ ﺖﯿﺋﺮﻣ ﯽﮐ ﺮﻈﻨﻣﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻟﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ ﺢﯾﺮﺸﺗ ﮟﯿﻣ ﺪﻌﺑ ﺭﻭﺍ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮮﺭﺎﻨﮐ ﮦﺎﯿﺳﮟﯿﺋﺎﮭﮐﺩ ﺖﺤﺻ ﯽﮐ ﮉﯿﺋﻮﺑﮟﯿﺋﺎﮭﮐﺩ ﺭﻮﺤﻣ ﮯﮐ ﯼﮉﮨﮟﯿﺋﺎﮭﮐﺩ ﮓﻧﺭ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ ﮯﮐ ﮞﻮﯾﮉﮨﺎﮭﺗ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻣﺭﺎﻧ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮧﯿﻘﺑ ﺭﻭﺍ ،ﺎﮭﺗ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﻭﺮﮔ ﻡﺭﺎﻔﯾﮈ ﻞﻔﻘﻣ ﻡﺎﻤﺗ ﮯﺴﯿﺟ ﮟﯿﺋﺎﮭﮐﺩ ﺡﺮﻃ ﺱﺍ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺏﺍﺮﺧ ﻮﮐ ﮞﻮﯾﮉﮨ(ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﻑﺮﺻ) ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﯾﮉﮨﮯﺋﺎﮭﮐﺩ ﻦﺋﻼﭙﺳﺍ-ﯽﺑ ﺭﻭﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ،ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻧﺎﺧ ﻮﮐ ﮞﻮﯾﮉﮨﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﻢﺠﺣ ﺎﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﯽﺗﺮﺘﺧﺍ ﮯﺳ ﺲﺟ ،ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻭﺮﺋﺍﺩ ﮯﺋﻮﮨ ﮯﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻮﯾﮉﮨ(ﮦﺪﺷ ﮯﻃ ) ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﮑﺷ ﻝﺭﮉﯿﮩﭩﮐﺁ ﻮﮐ ﮞﻮﯾﮉﮨﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻨﺋﻻ 2D ﮦﺩﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻄﻘﻧ ﻮﮐ ﮞﻮﯾﮉﮨﮯﺋﺎﮭﮐﺩ ﻦﺋﻼﭙﺳﺍ-ﯽﺑ ﺭﻭﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ،ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻭﺭﺎﺗ ﯽﻠﺘﭘ ﻮﮐ ﮞﻮﯾﮉﮨﮟﯿﺋﺎﮭﮐﺩ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﮑﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﻮﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮑﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﺖﺧﺭﺩ ﮯﮐ ﻢﺠﺣﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺲﮐﺎﺑ ﻮﮐ ﺯﮉﻧﺅﺎﺑﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﻮﺴﭙﯿﮐ ﻮﮐ ﺯﮉﻧﺅﺎﺑﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﻨﺷ ﻮﮐ ﺯﮉﻧﺅﺎﺑﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﮉﻨﻠﺳ ﻮﮐ ﺯﮉﻧﺅﺎﺑﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﺮﮐ ﻮﮐ ﺯﮉﻧﺅﺎﺑﮟﯿﮨ ﻞﻣﺎﺷ ﺰﻠﺴﮐﻭ 8×8 ﮟﯿﻣ ﺲﺟ ﺲﮐﺎﺑ ﮯﻠﭙﺳﮈ ﮯﺌﻟ ﮯﮐ ﮈﻮﻧ ﮯﮐ ﮯﺘﭘ ﺮﮨﮟﯿﺋﺎﮭﮐﺩ ﺐﻣﺮﮐ ﮉﯾﺮﺑ ﮯﯿﻟ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﮐ ﺮﭩﯾﮉﯾﺍﮉﯿﺋﺎﮔ ﻡﺎﻘﻣ ﻢﮐ ﺮﭩﻨﯿﺳ ﮯﻧﺎﮭﮐﺩ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﻨﯿﭼ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺰﯿﭼﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣ ﮟﯿﻣ ﺕﺮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮐﺎﺑ ﻦﯿﮕﻧﺭ ﮯﮭﭽﯿﭘ ﮯﮐ ﻦﺘﻣﺯﺰﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﯿﻓﺮﺳ ﻥﮋﯾﻭﮈ ﺐﺳﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺰﯿﭼﮟﯿﺋﺎﮭﮐﺩ ﮏﺗ 1 ﮯﺳ 1- ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﻮﮐ ﮟﯿﻤﺧ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺳ ﯽﻧﺎﺳﺁ ﮟﯿﻣ ﮟﯿﻤﺧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺰﺠﻨﯾﺭ ﻒﻠﺘﺨﻣﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮮﺭﺎﻨﮐ ﺪﯿﻔﺳ ﮦﺎﯿﺳ ﮦﺪﺷ ﺶﯾﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺎﭩﯾﮈ ﻻﺍﻭ ﮯﻨﮭﮐﺭ ﻖﻠﻌﺗ ﮯﺳ ﺮﺴﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺎﭩﯾﮈ ﺎﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﮏﻠﺴﻨﻣ ﺭﻭﺍ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﻊﺋﺎﺿ ﺮﭘ ﮯﻧﻮﮨ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﮯﮐ ﻞﺋﺎﻓ ﺎﯾ/ﺭﻭﺍ ﮯﮨ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﻮﺟ ﮟﯿﺋﺎﮭﮐﺩ ﺎﭩﯾﮈ ﮦﻭﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﮐ ﻥﺍ ﺭﻭﺍ ﮟﯿﺋﺎﮭﮐﺩ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮫﺗﺎﺳ ﮯﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮓﻨﭨﺭﻮﭘﺭ ﮓﺒﯾﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮉﯿﺋﺎﮔ ﻡﺎﻘﻣ ﻢﮐ ﺮﭩﻨﯿﺳ ﻞﻨﮕﯿﺋﺍﮈ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐﮟﯿﺋﺎﮭﮐﺩ ﺖﻗﻭ ﺎﮐ ﺪﻣﺁﺭﺪﻠﻤﻋ ﯼﺮﺧﺁ ﮯﮐ ﮈﻮﻧ ﺮﮨﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻮﯾﺮﭘ ﺎﮐ ﮈﻮﻧ ﺮﮨ ﻮﺗ ﻮﮨ ﻞﮔﻮﭨ ﮈﻮﻧ ﺮﮔﺍﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮮﺭﺎﻨﮐ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﺛﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍﮟﯿﺋﺎﮭﮐﺩ ﺮﺛﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻦﺘﻣ ﺎﮐ ﯽﺑﺍﺮﺧﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﮐﺮﻣ ﮦﺮﮩﭼ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺮﮩﭼ ﮟﯿﻣ ﺯﮈﻮﻣ ﺖﮕﻧﺭ ﺱﻮﮭﭨﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻭﺮﯿﮑﻟ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﮮﺮﮩﭼ(ﺥﺮﺳ ﮯﯿﻟ ﮯﮐ ﺦﺴﻣ ﮦﺩﺎﯾﺯ ،ﻼﯿﻧ ﮯﯿﻟ ﮯﮐ ﺦﺴﻣ ﻢﮐ) ﮟﯿﺋﺎﮭﮐﺩ ﮮﺮﮩﭼ ﻦﯿﮕﻧﺭ ﻖﺑﺎﻄﻣ ﮯﮐ ﻕﺮﻓ ﮯﮐ ﻞﮑﺷ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ 3D ﮯﮐ ﻥﺍ ﺭﻭﺍ s ﯼﻭﻮﯾﮟﯿﺋﺎﮭﮐﺩ ﭧﯿﻠﻓ ﻮﮐ ﮞﻭﺮﮩﭼﮟﯿﺋﺎﮭﮐﺩ ﮮﺮﮩﭼ ﺮﭘ ﺮﯾﻮﺼﺗ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭ) ﮟﯿﺋﺎﮭﮐﺩ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺮﮩﭼﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﺼﯿﻓ ﻮﮐ ﻞﻣﺍﻮﻋﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺍﺪﻗﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0 ﻮﮐ ﻞﻣﺍﻮﻋﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺳﺮﮩﻓ ﯽﻠﯿﺼﻔﺗ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺳﺮﮩﻓ ﯽﻘﻓﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺳﺮﮩﻓ ﯼﺩﻮﻤﻋ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﺳﺮﮩﻓ ﺮﺼﺘﺨﻣ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﻠﯿﻧ ﺐﻤﮭﺗ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮎﻭﺮﭩﺳﺍ ﻞﻓ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﻢﯾﺮﻓ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﺭﻮﻃ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓ ﮯﺋﺎﺠﺑ ﮯﮐ ﮉﻨﮑﯿﺳﻡﺭﺎﻓﻮﯾﻭ ﺎﯿﮔﺮﮭﭘ ﮯﻠﭙﺳﮈﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﻮﻠﻌﻣ ﻡﺎﻋﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ glTF UI ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﻈﻧ ﺎﮐ ﺕﺎﯿﮐﺮﺣﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮉﯿﺋﺎﮔ ﻡﺎﻘﻣ ﻢﮐ ﻮﺸﯾﺭ ﻥﮉﻟﻮﮔ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐﮉﯿﺋﺎﮔ ﻡﺎﻘﻣ ﻢﮐ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺚﻠﺜﻣ ﯼﺮﮩﻨﺳﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮉﯿﺋﺎﮔ ﻡﺎﻘﻣ ﻢﮐ B ﺚﻠﺜﻣ ﯼﺮﮩﻨﺳ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐﮉﯿﺋﺎﮔ ﻡﺎﻘﻣ ﻢﮐ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮉﯿﺋﺎﮔ ﻡﺎﻘﻣ ﻢﮐ B ﯽﻧﻭﺭﺎﮨ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮟﯿﻣ ﺭﻮﻃ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮟﯿﻣ ﮈﻮﻣ ﮯﮐ ﮦﺎﮕﻧﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﮕﻧﺭ ﯽﺒﯿﺟﺭﺁﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﺭﻭﺍ ﮞﻮﮕﻧﺭ ﯽﺒﯿﺟﺭﺁﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﺭﻮﻃ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﮈﻮﻣ ﮦﺎﮕﻧﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﺤﯿﺟﺮﺗ ﺭﻭﺍ ﺕﺎﻣﻮﻠﻌﻣ ﮯﯿﻟ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﺱﺍﺯﮈﻮﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ and non-Bézier ﻡﺎﺴﻗﺍ ﯽﮐ ﻝﮉﻨﯿﮨ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﭙﺳﮈﭧﻨﭨ ﺕﺮﭘ ﮯﻠﭙﺳﮈﺕﺎﻘﻠﻌﺗ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﻠﭙﺳﮈﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻨﺋﻻ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﻠﮑﺷ ﯽﺋﻮﮨ ﯼﺮﮭﺑﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺱﺍ ﺭﻭﺍ ﺎﭩﯾﮈ ﺭﮉﻨﯿﻠﺑ ﮯﮐ ﺢﻄﺳ ﻢﮐﮟﯿﺋﺎﮭﮐﺩ ﺖﯿﻓﺎﻔﺷ ﯽﮐ ﺩﺍﻮﻣ ﮟﯿﻣ ﺰﯿﭼﻮﻨﯿﻣ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻣﺎﮐ ﮯﻠﮭﭽﭘﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﯽﮐ ﺮﯾﻮﺼﺗﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﻮﯾﻭ ﺮﺴﻨﯾﻮﮑﯿﺳﮈﻮﻣ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﭧﺴﻟ ﻞﺋﺎﻓﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻠﭙﺳﮈﮈﻮﻧ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﺭﻮﻃ ﺖﮕﻧﺭ ﮈ ﺖﺧﺎﺳ ﭦﺭﻮﭘﻮﯾﻭﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻤﺘﺣ ﺮﯿﻏ ﮯﺳ ﺱﮈﻮﻧ ﺭﻮﯾﻭ(ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﭘﺎﮐ ﻑﺭﺎﺻ ﺪﺣﺍﻭ ﮏﯾﺍ) ﮟﯿﺋﺎﮭﮐﺩ ﺩﺍﺪﻌﺗ ﯽﮐ ﻦﯿﻓﺭﺎﺻ ﮯﮐ ﺎﭩﯾﮈ ﺱﺍﮟﯿﺋﺎﮭﮐﺩ ﭧﻨﺋﺍﻮﭘ ﺎﯾ ﺲﮐﺎﺑ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮈﻮﻧ ﯼﺮﭨ ﭧﯾﮉﯿﻣﺮﭩﻧﺍ ﺮﮨﮟﯿﺋﺎﮭﮐﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﮐ ﺯﺎﯿﭘ ﮯﯿﻟ ﮯﮑﺗﺎﯿﮐﺮﺣ ﮓﻨﭘﻮﻟﮟﯿﺋﺎﮭﮐﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﮐ ﺯﺎﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﮟﯿﻣ ﺖﯿﻓﺎﻔﺷ ﯽﮐ ﮓﻧﺭﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻟﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ ﮟﯿﻣ ﺪﻌﺑ ﺭﻭﺍ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮯﮨ ﯽﺌﮔ ﯽﮐ ﺾﯾﻮﻔﺗ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺮﮨﺎﻇ ﻝﺎﺤﻟﺍ ﯽﻓ ﮫﺗﺎﺳ ﮯﮐ ﻦﺟ ﮟﯿﺋﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺮﮩﭼ ﻥﺍ ﻑﺮﺻﻦﺘﻣ around ﮧﮐﺎﺧ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﭧﺴﮑﯿﭨ ﮯﻟﺭﻭﻭﺍﺎﭩﯾﮈٰ ﺎﭩﯿﻣ ﺭﻭﺍﮯﺸﻘﻧ ﯼﻭ ﻮﯾﮯﺴﯿﺟ ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﯿﻟﺭﻭﻭﺍﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍ ﮯﺴﯿﺟ ﮞﻭﺭﺎﺗ ﮉﺸﯾﮈ ﺎﯾ ﻦﯿﮕﻧﺭﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﯿﻟﺭﻭﻭﺍ ﮯﺴﯿﺟ ﺰﻨﺋﻻ ﭦﺅﺁ ﺭﻭﺍ ﺯﻮﻣﺰﯿﮔﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯼﺮﺧﺁ ﯽﺌﮔ ﯼﺩ ﻡﺎﺠﻧﺍﮯﮨ ﺎﺗﺎﻨﺑ ﻂﻠﻏ ﻮﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﺮﯿﻐﺑ ﮯﮐ ﮓﻨﮑﯿﺑ ﺪﺼﯿﻓ ﮯﻠﭙﺳﮈﮟﯿﺋﺎﮭﮐﺩ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﺖﺧﺭﺩ ﮯﮐ ﻢﺠﺣﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻮﯾﺮﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻨﺷﻮﻟﻭﺰﯾﺭ ﯽﺴﮐﺍﺮﭘ ﻒﻠﺘﺨﻣ ﺎﯾ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻞﻤﮑﻣﻮﻨﯿﻣ_ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﺮﭩﯾﮉﯾﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺎﭩﯾﮈ ﺎﮐ ﻮﻧ ﺮﯿﻤﻌﺗ ﮯﺳ ﭗﻠﮐ ﯼﻭﻮﻣ ﻝﺎﻌﻓ3D ﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻭﺎﺼﺗ ﯽﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮯﮭﭽﯿﭘ ﮯﮐ ﮯﺷ ﮟﯿﻣﻮﯾﻭﮟﯿﺋﺎﮭﮐﺩ ﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮯﮐ ﮯﻄﺧﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﯿﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ ﺮﭘﻭﺍ ﮯﮐ ﺲﭘﺮﭩﺳﻝﻭﺭ ﮯﻧﺎﮭﮐﺩ ﮉﯿﺋﺎﮔ ﻡﺎﻘﻣ ﻢﮐ ﮈﺮﮭﺗ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﮯﻠﭙﺳﮈ ﺎﭩﯾﮈ ﺭﺍﺩ ﮧﻧﻮﻤﻧ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﺒﯾﮈ ﻮﮐ ﭧﺋﻻ ﮈﺮﭽﭙﯿﮐﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﭧﺴﮑﯿﭨ ﮯﻟﺭﻭﻭﺍ ﺭﺎﻤﺷ ﻭ ﺩﺍﺪﻋﺍ ﮯﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣ ،ﮞﻮﮩﺗ ﯽﮐﻮﯾﻭ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﺮﻇﺎﻨﻣﮟﯿﺋﺎﮭﮐﺩ ﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻤﻟﺎﻋ ﺮﭘ ﮯﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﻞﻨﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮟﯿﺋﺎﮭﮐﺩ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻤﻟﺎﻋ ﺮﭘ ﮯﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﻞﻨﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮟﯿﺋﺎﮭﮐﺩ ﮧﯾﺎﺳ ﮯﮭﭽﯿﭘ ﮯﮐ ﻦﺘﻣ(ﮯﯿﻟ ﮯﮐ ﺰﻟﺎﺟ ﻑﺮﺻ) ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺭﻮﻃ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐﺮﺋﺎﻔﯾﮈﻮﻣ ﻖﺷ ﺍﺭﺎﻨﮐ ﻮﺟ ،ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﻞﮕﻨﺳ ﮯﯿﻟ ﮯﮐ ﮈﺮﮔ ﮮﺭﻮﭘ3D ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﻞﻣﺭﺎﻧ ﮟﯿﻣﻮﯾﻭﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮮﺮﺋﺍﺩ ﯽﻤﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﺎﮐ ﯽﻟﺎﺧ ﻮﺗ ﮟﯿﮨ ﯽﺘﻨﺑ ﮟﯿﻟﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﺌﻧ ﺐﺟﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﺎﮐ ﮞﻮﯾﺮﭩﭘ ﮯﺳ ﺎﭩﯾﮈ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻦﯾﺮﮑﺳﺍ ﺶﯿﻠﭙﺳ ﺮﭘ ﭖﺍ ﭦﺭﺎﭩﺳﺍ(.etc ,ﻡﺎﻧ ﮦﺮﻤﯿﮐ ﮯﮐ ﮯﻨﻣﺎﺳ "ﮦﺮﻤﯿﮐ") ﺰﻠﺒﯿﻟ ﭗﻤﯿﭩﺳﺍ ﮯﻠﭙﺳﮈﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﻮﻠﻌﻣ ﯽﺗﺎﯾﺭﺎﻤﺷ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺶﯿﻣﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﮯﺘﺳﺍﺭ ﮦﺭﺫﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﯽﭩﭘ ﭦﺅﺁ/ﺭﺪﻧﺍ ﮯﮐ ﺲﭩﯿﺳ ﻑﺁﻢﺧ ﻢﺠﺣ/ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﯽﭩﭘ ﯽﮐ ﮯﻠﭙﺳﮈ3D ﮟﯿﺋﺎﮭﮐﺩ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺯﻮﭘ ﯼﮈ3 ﯽﻘﯿﻘﺣ ﮟﯿﻣ ﮧﮕﺟﮟﯿﺋﺎﮭﮐﺩ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺭ ﺱﺍ ﺖﻗﻭ ﮯﺗﺎﮭﮐﺩ ﮟﯿﻟﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘﻞﺋﺎﭩﺳﺍ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﯼﻭﻮﯾﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻝﻮﯿﻟ ﭦﺭﻮﭙﺳﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﻟﻮﺑ ﻮﮐ ﻦﺘﻣﮟﯿﺋﺎﮭﮐﺩ ﺎﮭﭼﺮﺗ ﻮﮐ ﻦﺘﻣﮟﯿﺋﺎﮭﮐﺩ ﮯﯾﻭﺍﺯ ﮟﯿﻣ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻤﻟﺎﻋ ﺮﭘ ﮯﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﻞﻨﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮟﯿﺋﺎﮭﮐﺩ ﮧﺒﻗﺭ ﺎﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻤﻟﺎﻋ ﺮﭘ ﮯﻧﻮﮨ ﭧﯿﺳ ﮟﯿﻣ ﻞﻨﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮟﯿﺋﺎﮭﮐﺩ ﻡﺭﺎﻓﻮﯾﻭ ﻮﯾﮈﺁ ﺭﺪﻧﺍ ﮯﮐ ﯽﭩﭘﮟﯿﺋﺎﮭﮐﺩ ﮟﯾﺪﺣ ﯽﮐ ﺰﯿﭼﮟﯿﺋﺎﮭﮐﺩ ﺭﻮﺤﻣ ﺭﻭﺍ ﺰﮐﺮﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﺵﺩﺮﮔﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﭧﻨﺋﺍﻮﭘ ﺲﮐﻮﻓ ﺭﻭﺍ ﺞﻨﯾﺭ ﮓﻨﭙﻠﮐ ﺮﭘ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ 3D ﻮﯾﺮﯿﭩﺳ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﯽﺌﮔ ﯽﺋﺍﺮﮨﺩ ﺮﮨﺎﺑ ﮯﮐﻮﯾﻭ ﯼﺰﮐﺮﻣﮟﯿﺋﺎﮭﮐﺩ ﺮﺒﻤﻧ ﮧﯾﺭﺎﺷﺍ ﮯﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺎﭩﯾﮈ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭧﯿﺷﮉﯾﺮﭙﺳﺍ(ﻮﮨ ﻝﺎﻌﻓ ﮓﻨﺋﺍﺭﮈ ﺱﻮﮭﭨ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﺮﮔﺍ) ﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺱﻮﮭﭨ ﻮﮐ ﺰﯿﭼﮟﯿﺋﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﺭﻮﻄﺑ ﻮﮐ ﺰﯿﭼ(ﮟﯿﮨ ﻝﺎﻌﻓ ﺯ ﺖﺧﺎﺳ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﺮﮔﺍ) ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮯﺷ ﮫﺗﺎﺳ ﮯﮐ ﺖﺧﺎﺳﮟﯿﺋﺎﮭﮐﺩ ﮟﯾﺪﺣ ﯽﮐ ﺰﯿﭼﮟﯿﺋﺎﮭﮐﺩ ﻡﺎﻧ ﺎﮐ ﺰﯿﭼﮟﯿﺋﺎﮭﮐﺩ ﺭﻮﺤﻣ ﺭﻭﺍ ﺖﯿﻠﺻﺍ ﯽﮐ ﺰﯿﭼﮟﯿﺋﺎﮭﮐﺩ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﺰﯿﭼﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﮯﮐ ﮯﺷ ﺮﭘ ﺖﮕﻧﺭ ﺱﻮﮭﭨﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮒﻻ ﺮﭩﯾﺮﭘﺁﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﺑ ﺭﺮﯾﺍ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭ ﮯﯿﻟ ﮯﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﮕﯿﭨ ﮓﻧﺭ ﭖﺮﭩﺳ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﻨﺠﯾﺭ ﯽﭨﺮﭘﺍﺮﭘ/ﻝﻮﭨ ﺮﭘ ﻦﺠﯾﺭ ﻦﯿﻣﮟﯿﮨ ﺩﻮﺟﻮﻣ ءﺎﯿﺷﺍ ﯽﺳ ﻥﻮﮐ ﮟﯿﻣ ﺱﺍ ﮧﮐﺎﺗ ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣﻮﯾﻭ 3D ﻮﮐ ﮏﻨﺷ ﻑﺎﻔﺷﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﺰﻨﺋﻼﭙﺳﺍ ﮏﺳﺎﻣﮟﯿﺋﺎﮭﮐﺩ ﺮﭘﻭﺍ ﺎﯾ ﮯﭽﯿﻧ ﮯﮐ ﮯﺷ ﺮﮨ(1m 0cm ﮯﺴﯿﺟ) ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻣ ﮞﻭﮌﻮﺟ ﻮﮐ ﺲﭩﻧﻮﯾﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻧﺯﻭ ﺮﯿﻏﻡﺭﺎﻓﻮﯾﻭ ﺭﺪﻗ ﻖﻠﻄﻣ of the ﺎﮬﺩﺁ ﯼﺮﭘﻭﺍ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﺋﻻ ﭧﯿﻠﻓﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﺋﻻ ﺭﻭﺍ ﻞﯾﺮﭩﯿﻣ ﭗﯿﮐ ﭧﯿﻣﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮈﺮﮔ MAC ﻮﮐ ﮉﻠﯿﻓ ﺮﭩﮑﯾﻭﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﯿﺋﻮﺳ ﻮﮐ ﺮﭩﮑﯾﻭﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﻨﺋﻻ ﻢﯾﺮﭩﺳﺍ ﻮﮐ ﺯﺮﭩﮑﯾﻭﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﺭﻮﻄﺑ ﮯﮐ ﮞﻭﺮﯿﮑﻟﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻞﻣﺭﺎﻧ ﮦﺮﮩﭼ-ﯽﻓ-ﯼﺩﻮﻤﻋ ﺭﻮﻄﺑ ﮯﮐ ﮞﻭﺮﯿﮑﻟﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﮨﺎﺒﺘﻧﺍﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻠﮑﺷ ﯽﺗﺍﺮﮩﻟ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﯽﭩﭘﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺰﻣﺭﺎﻓﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﻥﺯﻭ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﻮﯿﺑﮟﯿﺋﺎﮭﮐﺩ ﻥﺯﻭ ﮟﯿﻣ ﺭﻮﻃ ﭧﯾﮉﯾﺍﮟﯿﺋﺎﮭﮐﺩ ﮯﺳﺍ ﮯﮨ ﺎﺘﮭﮑﯾﺩ ﺎﯿﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﮓﻨﮑﯾﺮﭨ ﮟﯿﻣ ﻮﯾﻮﯾﺮﭘﮟﯿﺋﺎﮭﮐﺩ ﮮﺭﺎﻨﮐ ﺪﯿﻔﺳﮟﯿﺋﺎﮭﮐﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺪﯿﻔﺳ ﮫﺗﺎﺳ ﮯﮐ ﻦﺋﻻ ﭦﺅﺁ ﮦﺎﯿﺳ(ﭧﭘ ﭦﺅﺁ <ﮉﯾﺍ ﻮﻨﯿﻣ) ﮯﮨ ﺎﺗﺎﮭﮐﺩ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﻞﯾﺮﭩﯿﻣ glTF ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺖﮕﻧﺭﮯﮨ ﺎﺗﺎﮭﮐﺩ glTF UI ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﻈﻨﻣ ﻮﮐ ﮞﻮﺘﻟﺎﺣ ﻒﻠﺘﺨﻣ ﯽﮐ ﺩﺍﻮﻣﮯﮨ ﺎﺗﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻤﻟﺎﻋﮯﮨ ﺎﺗﺎﮭﮐﺩ ﺭﺍﺪﻗﺍ ﯽﻣﺎﻘﻣﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻞﻧﻮﮔﻮﮭﺗﺭﺁﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﮞﺍﻮﮬﺩﺭﺎﺘﻓﺭ ﯽﮐ ﻞﯿﻠﺤﺗﺖﻗﻭ ﺎﮐ ﻞﯿﻠﺤﺗﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﻭﺪﺣ ﯽﮐ ﮮﺮﮩﭼ(ﺮﻧﻼﭘ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﻭﺪﺣ ﯽﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻭﺮﮩﭼ ،ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐﺎﻧﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺮﮩﭼﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻢﺴﺠﻣ ﺮﻧﻼﭘﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﺮﭽﯿﻣﺭﺁﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ،ﺩﻭﺪﺤﻣ ﮯﺳ ﮧﯾﻭﺍﺯ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ.ﮯﮨ ﺎﺘﮨﺭ ﮏﺗ ﺮﯾﺩ ﮦﺩﺎﯾﺯ ﻦﮑﯿﻟ،ﮯﮨ ﺎﺗﺎﺟ ﻞﮭﮔ ﯼﺪﻠﺟ ﮯﻠﮩﭘ ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮟﯿﺋﻮﮬﺩ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﮏﻤﮭﺗﺭﺎﮔﻮﻟﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ،ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯿﭨﻮﭼﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻟﺍﻭ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﻔﺻ ﺭﻭﺍ ﮮﺮﮩﭼ ﮯﮐ ﺎﯾﺮﯾﺍ ﻭﺮﯾﺯﮯﮨ ﺎﺘﭨﺎﮐ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺌﻧ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣﮧﻠﺻﺎﻓﮓﻨﻠﮐ ﺲﻨﭩﺳﮈFalloff ﮧﻠﺻﺎﻓﺪﯿﻠﮐ ﯽﺗﻼﺻﺎﻓﮎﺮﭩﯿﻣ ﮧﻠﺻﺎﻓﻢﮐ ﮯﺳ ﻢﮐ ﮧﻠﺻﺎﻓﻝﮈﺎﻣ ﯽﺗﻼﺻﺎﻓﮧﻟﺍﻮﺣ ﯽﺗﻼﺻﺎﻓﻊﺑﺮﻣ ﮧﻠﺻﺎﻓﺪﺣ ﮧﻠﺻﺎﻓﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﺘﺧ ﮧﯾ ﺪﻌﺑ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓﮧﻠﺻﺎﻓ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮉﯿﺋﺎﮔ ﺮﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﺭﺍﺩ ﻢﺧ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍﺎﻧﺎﮑﭘﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺭﻮﻏ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﺠﺣ ﮯﮐ ﺕﺎﻘﯿﻘﺤﺗﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺮﭘ 0 ﺮﺛﺍ ﺎﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭﮧﻠﺻﺎﻓ ﮯﮭﭽﯿﭘ ﮯﮐ ﺎﻤﻨﮨﺭ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﯼﻭﺮﯿﭘﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻢﺿ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓA ﺭﻭﺍ B ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻠﺋﺎﭨ ﺮﮑﯿﭼﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﯿﻠﮨﺍ ﯽﮐ ﺵﻼﺗ ﺭﻭﺍ ﺰﺋﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ﮯﮨ ﺎﺗﺎﺟ ﺎﮩﮐ ﯽﮭﺑ ﺰﺋﺎﺳ GOP ﮯﺴﺟ ،ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻨﺋﻻ ﯽﮐ ﻦﺘﻣﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣﯽﮔﻮﮨ ﮓﻨﺗ ﯽﮨ ﯽﻨﺗﺍ ﺮﮩﻟ ،ﯽﮔﻮﮨ ﮦﺩﺎﯾﺯ ﯽﻨﺘﺟ ﺭﺪﻗ ،ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﺎﯿﻨﺑ ﺭﻭﺍ ﺮﭘﻭﺍ ﮯﮐ ﺮﮩﻟﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻭﺩﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﻟﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﺎﯾ ﮞﻮﯾﮉﮨ ﻭﺩﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻟﮉﻨﺑ ﻭﺩ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﻠﯿﮑﺳﺍ ﺰﯿﭼﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻟﮉﻨﺑ ﻭﺩ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﻠﯿﮑﺳﺍ ﻦﯿﺳﮧﻠﺻﺎﻓ ﮯﺳ ﮮﺮﻤﯿﮐﮧﻠﺻﺎﻓ ﮯﺳ ﺰﯿﭼﮯﮨ ﺭﺎﮐﺭﺩ ﮧﻠﺻﺎﻓ ﮯﺳ ﺰﮐﺮﻣ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺏﺎﺨﺘﻧﺍﮯﮨ ﺎﺘﮐﻭﺭ ﮓﻨﮑﯾﺮﭨ ﺮﮐﺭﺎﻣ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮯﺳ ﺪﺣ ﯽﮐ ﺮﯾﻮﺼﺗﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﮯﺳ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮧﻓﺮﻃ ﻭﺩﮧﻠﺻﺎﻓ ﺎﮐ ﮏﺗ ﻞﺻﺍ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﮦﺩﺮﮐ ﺍﺪﯿﭘﮧﻠﺻﺎﻓ ﮯﺳ ﺢﻄﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻠﺻﺎﻓ ﮟﯿﻣ ﻥﺯﻭ 0.0ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻠﺻﺎﻓ ﮟﯿﻣ ﻥﺯﻭ 1.0ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻠﺻﺎﻓ ﺮﭘ 0.0 ﻥﺯﻭﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻠﺻﺎﻓ ﮟﯿﻣ 1.0 ﻥﺯﻭﻝﮈﺎﻣ ﯽﺗﻼﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﯽﮔﺪﻨﺸﮐ ﯽﮐ ﮯﻠﺻﺎﻓﮧﻠﺻﺎﻓ ﺎﯿﮔ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺱﺅﺎﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷﮧﻠﺻﺎﻓ ﺎﮐ ﮞﻮﻠﻘﻧﮯﮨ ﺎﺘﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﺮﺛﺍ ﮯﮐ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ ﻮﺟ ﮧﻠﺻﺎﻓ ﺎﮐ ﺰﯿﭼﮧﻠﺻﺎﻓ ﺎﮐ ﺅﻼﯿﮭﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ ﺭﺍﺩ ﻢﺧﮧﻠﺻﺎﻓ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺳ ﻞﺻﺍﮧﻠﺻﺎﻓ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﻞﺻﺍﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﺘﺧ ﺮﺛﺍ ﺎﮐ ﺪﻨﮬﺩ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭ(ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺪﻌﺑ ﮯﮐ ﺲﺟ ﺪﺣ ﯽﮐ ﮯﻠﺻﺎﻓﺪﺣ ﯽﮐ ﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮔ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮉﯿﺋﺎﮔﮧﻠﺻﺎﻓ ﺎﮐ ﮮﺭﺎﻨﮐﮧﻠﺻﺎﻓ ﺎﮐ ﺯﮉﯿﺋﺎﮔﮧﻠﺻﺎﻓ ﺎﮐ ﻑﺪﮨﮧﻠﺻﺎﻓ ﺎﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﺢﻄﺳ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻋﺎﻨﮭﮐﺭ ﮧﻠﺻﺎﻓ ﮯﺳ ﻑﺪﮨﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﻭﺩ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﺕﺍﺭﺫﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﯼﺯﺍﻮﺘﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﮐ ﺱﺍ ﻮﮐ ﻢﺧﮧﻠﺻﺎﻓ ﺎﮐ ﭧﯿﺴﻓﺁﮧﻠﺻﺎﻓ ﺎﮐ ﮧﻄﻘﻧ ﮯﻠﮭﭽﭘ ﺮﭘ ﺮﮐﻭﮧﻠﺻﺎﻓ ﺎﮐ ﺵﻼﺗ ﯽﮐ ﺯ ﻡﺎﻘﻣ ﺮﭽﭙﯿﮐ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﯽﻨﺷﻭﺭﮧﻠﺻﺎﻓ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺲﮐﻮﻓ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓﮧﻠﺻﺎﻓ ﺎﮐ ﻡﺎﻘﻣ ﮯﮐ ﮯﻨﮭﮑﯾﺩﯽﮔ ﮮﺮﮐ ﺖﻇﺎﻔﺣ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﮮﺭﺎﻨﮐ ﺵﻮﭘ ﺏﺎﻘﻧ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮓﻨﮑﺳﺎﻣﻮﭨﺁ ﺞﯾﺍ ﯼﺭﮉﻧﺅﺎﺑ ﮞﺎﮩﺟ ﮧﻠﺻﺎﻓ ﮦﻭﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﺿ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﻁﺎﻄﺤﻧﺍ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺵﻼﺗ ﻮﮐ ﯼﺩﻮﻤﻋ ﻞﺛﺎﻤﻣ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭﮟﯿﮨ ﮯﺗﻮﮨ ﻢﺿ ﯼﺩﻮﻤﻋ ﮯﻟﺍﻭ ﺲﮑﻋ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭﮟﯿﮨ ﮯﺗﻮﮨ ﻢﺿ ﯼﺩﻮﻤﻋ ﻝﻭﮉﺳ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﻭﮯﻠﺻﺎﻓ ﮟﯿﻣ ﮯﻠﺴﻠﺳ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺮﺛﺍ ﮦﺮﺋﺍﺩﺎﻧﮌﺎﮕﺑﺎﻧﮌﺎﮕﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﭧﻨﻣ ﭦﺮﭩﺳﮈﮈﻮﻧ ﭦﺭﻮﭩﺳﮈﺭﻮﺷ ﮦﺪﺷ ﺦﺴﻣﮌﺎﮕﺑﺭﺍﺪﻘﻣ ﯽﮐ ﺦﺴﻣﻝﮈﺎﻣ ﻦﺷﺭﻮﭩﺳﮈﻝﮈﺎﻣ ﻦﺷﺮﭩﺳﮈ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺰﻨﯿﻟ ﮦﺮﻤﯿﮐﺦﺴﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﯽﮐ ﮧﮩﮐﻮﭘ ﺲﻨﯿﻟ ﮎﺮﯿﻔﺳﻮﻣﺎﯿﻧﺍﻒﯾﺮﺤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺴﺣﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﮈﺮﮔﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻢﺠﺣﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﮞﻭﺮﮩﭼﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ﺲﭘﺎﭩﺳﺍﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭘﺎﭩﺳﺍ ﮯﺳ ﻑﺮﻃ ﮟﯿﺋﺎﺑﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﺕﻻﺁ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮯﻧﻮﻤﻧ ﺪﯾﺰﻣ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﻤﯿﮐﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﺮﭘ ﺢﻄﺳﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﮈﺮﮔ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﺮﭘ ﺢﻄﺳ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘﻢﯿﺴﻘﺗﮧﻘﯾﺮﻃ ﺎﮐ ﻢﯿﺴﻘﺗﻞﮑﺷ ﯽﮐ ﻢﯿﺴﻘﺗﻢﺴﻗ ﯽﮐ ﻢﯿﺴﻘﺗﺮﮭﺗﮈﺕﺪﺷ ﯽﮐ ﯽﺑﺍﺮﺧﺎﯿﮔ ﮫﺠﺑﺎﻧﺮﮐ ﻢﯿﺴﻘﺗﮈﻮﻣ ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮯﺳ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯼﺮﯿﮑﻟ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻮﮐ ﮞﻮﮩﮕﺟ ﯼﺩﻮﻤﻋ ﮯﺌﻧ ،ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﮯﭨﻮﮭﭼ ﻮﮐ ﮞﻭﺮﮩﭼ ﻝﺎﺟ ﺮﯿﻐﺑ ﮯﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺠﺣ ﺎﯾ ﻞﮑﺷCatmull-Clark ﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺢﻄﺳ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﻞﺣﺍﺮﻣ ﯽﺌﮐ ﻥﺍ ﻮﮐ ﮯﻔﻗﻭ ﮯﮐ ﻢﯾﺮﻓﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺩﺍﺪﻌﺗ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﯽﮐ ﮞﻭﮍﮑﭨ ﻮﮐ ﮯﺼﺣ ﻢﺧ ﺮﮨﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﺮﺘﮩﺑ ﯽﮐ ﮞﻭﺮﻤﯿﮐ ﮯﻟﺍﻭ ﮧﯾﻭﺍﺯ ﻊﯿﺳﻭ ﻮﺟ ﻝﮈﺎﻣ ﻦﺷﺭﻮﭩﺳﮈ ﻥﮋﯾﻭﮈﺰﻧﮋﯾﻭﮈLegacy Replace ﮟﯾﺮﮐﻭﺮﮐ ﺎﺒﮬﺩﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺱﺎﺴﺣ ﺲﯿﮐﮟﯾﺮﮐ ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ ﻡﺎﻤﺗ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﮓﻨﮑﯾﺮﭨ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ(ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺎﻧﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﻞﻨﯿﭼ) ﮟﯿﮨ ﮯﺘﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﮧﺠﯿﺘﻧ ﺰﻠﻨﯿﭼ ﺎﯿﮐﮟﯾﺮﮐ ﺕﺎﯿﮐﺮﺣ ﻡﻮﯿﻟﺍﻭ ﮓﻧﮉﯿﻓ ﺱﺍﺮﮐ ﯽﮐ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳ ﺐﺨﺘﻨﻣ ﻭﺩﮟﯾﺮﮐ ﭦﻭﻼﻣ ﮉﯿﻓ ﺱﺍﺮﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻢﯾﺮﻓ ﮯﻠﮔﺍ ﺭﻭﺍ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﻢﯾﺮﻓ ﯽﻓﺎﺿﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐ ﻦﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻮﮐ ﺖﮐﺮﺣ ﺭﺍﻮﻤﮨﮟﯾﺮﮐ ﮧﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ ﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏﮟﯾﺮﮐ ﮧﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺅﺎﻤﮭﮔ ﯽﮐ ﺢﻄﺳﮟﯾﺮﮐ ﮧﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺭﺪﻧﺍ ﮯﮐ ﮞﻭﮌﺍﺭﺩ ،ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺅﺎﻤﮭﮔ ﯽﮐ ﺢﻄﺳﮟﯾﺩ ﮯﻧﻮﮨ ﮧﻧ ﭗﯿﻟﺭﻭﻭﺍ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﻮﮐ ﯼﺩﻮﻤﻋ/ﮞﻭﺭﺎﻨﮐ ﮉﻟﻮﯿﺑﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺗﺮﺘﺧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍY ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺗﺮﺘﺧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣZ ﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺗﺮﺘﺧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﺳﺍ ﻑﺮﺻ ،ﮯﮨ ﺐﺨﺘﻨﻣ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﻢﭩﺋﺁ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺮﮔﺍ ﮟﯾﺮﮐ ﮧﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺨﺘﻧﺍﮟﯿﺋﺎﻨﺑ ﮧﻧ ﺮﻇﺎﻨﻣ ﮯﮐ ﭦﻭﻼﻣﮟﯿﺋﺎﻨﺑ ﮧﻧ ﮟﯿﻠﮑﺷ ﯽﮐ ﮞﻮﯾﮉﮨﮟﯿﺋﺎﮭﮐﺩ ﮧﻧ ﮓﻧﺭ ﻞﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺍﺭﮈ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ ﻑﺎﺻﻭﺍ ﮯﮐ ﮓﻧﺭﮟﯾﺩ ﻮﮭﮐ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ،ﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﻢﯾﺪﻗ ﻝﺎﺟ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ ﺩﺍﻮﻣﮟﯿﮭﮑﻟ ﮦﻭﺮﮔ ﻢﯾﺪﻗ ﺩﺪﻌﺘﻣ ﻝﺎﺟ ﯽﻓ ،ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻦﮑﯿﻟ ،ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ ﺩﺍﻮﻣﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﯼﺩﻮﻤﻋﮞﻮﮨ ﮧﻧ ﻖﺑﺎﻄﻣ ﮯﮐ ﺰﻠﻣﺭﺎﻧ ﮯﻧﻮﮐ ﻢﭩﺴﮐ ﮦﺩﺮﮐ ﭦﻮﯿﭙﻤﮐ ﮯﺌﻧ ﮯﮐ ﻥﺍ ﻞﻣﺭﺎﻧ ﮯﮐ ﻥﺍ ﺐﺟ ﮟﯿﺋﺎﭩﻠﭘ ﺖﻣ ﻮﮐ ﻢﺴﺠﻣﮟﯿﮨﺭ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﺭﻭﺍ ﮟﯾﺮﮐ ﮧﻧ ﯼﻭﺮﯿﭘ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﺎﯾ ﮧﺘﺳﺍﺭ ﮓﻨﺋﺍﺭﮈUSD ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺭﺩ ﻑﺎﺻﻭﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺭﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭﯽﮔ ﮟﯿﺋﺎﺟ ﯽﮐ ﺪﻣﺁﺭﺩ ﮧﺸﯿﻤﮨ ﮟﯾﺰﯿﭼ ﻢﯾﺪﻗ ﮫﺗﺎﺳ ﮯﮐ ﺖﯿﺋﺮﻣ ﮎﺮﺤﺘﻣ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﺯﻮﭩﯿﻤﺋﺍﺮﭘ ﻑﺮﺻ ﮫﺗﺎﺳ ﮯﮐ ﻒﺻﻭ ﯽﺋﺮﻣ ﮎﺮﺤﺘﻣ ﺮﯿﻏ ﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺭﺩ ﺯﻮﭩﯿﻤﺋﺍﺮﭘ USD ﯽﺋﺮﻣ ﺮﯿﻏﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ/ﺪﻣﺁﺭﺩ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭﮟﯾﺮﮐ ﮧﻧ ﮈﻮﻟ ﺎﭩﯾﮈ ﮯﺳ ﺕﺮﭘ ﺱﺍﮟﯾﺮﮐ ﮧﻧ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﮧﻧﺍﺭﺎﮑﻨﻓ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﯿﻨﮑﺗ ﮉﺠﯿﻨﯿﻣ ﮓﻧﺭ ﻥﺎﻧ ﯽﻧﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ،ﮟﯾﺮﮐ ﮧﻧ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮓﻧﺭ ﯽﺋﻮﮐ ﺮﭘ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﺅﺎﺗﺮﺑ ﺡﺮﻃ ﯽﮐ ﮧﮕﺟ ﯼﺮﯿﮑﻟﻮﯾﻭ ﯽﮨ ﮯﻠﮩﭘ ﻮﮐ ﮞﻮﮕﻧﺭ ،ﮟﯾﺩ ﮧﻧ ﻡﺎﺠﻧﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮓﻧﺭ ﯽﮭﺑ ﯽﺴﮐ ﺮﭘ ﮫﺟﻮﺑﮟﯿﮭﮐﺭ ﮧﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﮯﺘﺷﺭ ﮯﮐ ﮞﻮﭽﺑ/ﻦﯾﺪﻟﺍﻭ ﮯﮐ ءﺎﯿﺷﺍﮟﯿﺋﺎﭩﮨ ﮧﻧ ﮯﺳ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﮧﻧ ﺶﯿﭘ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﭗﻤﯿﻠﮐ ﺮﭘ ﻝﺎﺜﻣ ﮏﯾﺍ ﻑﺮﺻ ﺭﻭﺍ ﮟﯿﺋﺍﺮﮨﺩ ﮧﻧ ﻮﮐ ﺖﺧﺎﺳﮟﯿﺋﺎﻤﮭﮔ ﮧﻧ ﻮﮐ ﭧﻨﻤﮕﯿﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻃ ﻡﺭﺎﻔﯾﮈ ﮧﻧﺎﻤﯿﭘﮟﯾﺮﮐ ﮧﻧ ﻦﯿﻌﺘﻣ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼﮟﯿﺋﺎﮕﻟ ﺖﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﺮﭘ ﮮﺮﮩﭼﮟﯿﺋﻼﭼ ﻢﯾﺮﻓ ﺮﮨ ،ﮟﯾﺮﮐ ﮧﻧ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺸﯾﺮﭙﻤﮐ ﯽﺋﻮﮐﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﻨﺷﻭﺭ ﻮﮐ ﺢﻄﺳ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧﮟﯾﺮﮐ ﮧﺿﺎﻔﺘﻧﺍ ﺩﻮﺧ ﺎﯾ ﮟﯾﺮﮐ ﺩﺎﺤﺗﺍ ﺩﻮﺧ؟ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ {s:} ﻞﯾﺫ ﺝﺭﺩ ﭖﺁ ﺎﯿﮐﺖﺧﺎﻨﺷ ﯽﮐ ﮎﺍﮈﺕﺍﺰﯾﻭﺎﺘﺳﺩﮈﻮﻣ ﺝﺍﮈﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﺖﯿﻠﺻﺍ ﯼﺩﺍﺮﻔﻧﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭦﻮﯿﭘ(ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ) ﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻞﺻﺍ ،ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﮫﭽﮐﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﻮﻨﯿﮐ ﮓﻨﭩﻨﯿﭘ ﺭﺍﺯﻭﺍ ﮧﯾ ﺎﯿﮐDolby Digital ATRAC 3ﯽﻟﻭﮈﺮﮨﺎﺑ/ﺭﺪﻧﺍ ﮟﯿﻣﻮﯾﻭ ﯽﻟﻭﮈﻦﯿﻣﻭﮈﭧﮑﯿﺠﺑﺁ ﻦﯿﻣﻭﮈﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﯿﻣﻭﮈﺰﺋﺎﺳ ﺎﮐ ﻦﯿﻣﻭﮈﻢﺴﻗ ﯽﮐ ﻦﯿﻣﻭﮈﮯﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﺝﺍﺰﺘﻣﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﻭﺍ ﻦﯿﻣﻭﮈﻦﯿﻣﻭﮈ ﺎﮐ ﺖﻔﺻﮯﮨ ﺎﺗﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﮉﻠﯿﻓ ﻦﯿﻣﻭﮈﮟﯾﺮﮐ ﮧﻧ ﻅﻮﻔﺤﻣﮟﯾﺮﮐ ﮧﻧ ﻞﻣﺎﺷ ﺰﮕﯿﭨ ﺎﯾ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﻞﺻﺍﮟﯾﺮﮐ ﮧﻧ ﻞﻣﺎﺷ ﮟﯿﭨﻭﺎﮐﺭ ﯽﺌﻧﮟﯾﺩ ﮧﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﺱﺅﺎﻣ ﺮﮨﺎﺑ ﮯﺳ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻮﮐ ﻢﯾﺮﻓﮟﯿﺋﺎﮕﻟ ﮧﻧ ﺏﺎﺴﺣ ﺎﮐ ﯽﺋﺎﻔﺻ ﮯﯿﻟ ﮯﮐ ﮞﻮﻗﻼﻋ ﺏﺪﺤﻣﮟﯾﺮﮐ ﮧﻧ ﮯﻧﺎﮭﮐﺩ ﻡﻮﯿﻟﺍﻭ ﮟﯿﻣ ﺭﻮﻃ ﻢﯾﺮﻓ ﺮﺋﺍﻭﮟﯾﺮﮐ ﮧﻧ ﮯﻧﺎﮭﮐﺩ ﺰﻣﺭﺎﻓﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳ ﯽﮭﺑ ﯽﺴﮐﻭﺮﮐ ﮧﻧ ﮫﭽﮐﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺮﺑ ﺮﯾﻭﺎﺼﺗﮟﯾﺮﮭﺑ ﮧﻧ ﻞﮑﻟﺎﺑﮟﯾﺮﮭﺑ ﮧﻧ ﻮﮐ ﻢﺴﺠﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﮧﻧ ﺪﻣﺁﺭﺩ ﺖﺧﺎﺳﮟﯿﮨ ﺭﺎﮐ ﮯﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﻮﻤﮨ ﺭﺍﺩ ﮧﯾﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﻮﺟ ،ﮟﯿﺋﺎﭩﮨ ﮧﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﮯﮔ ﮟﯿﮨﺭ ﺰﯿﺗ ﮮﺭﺎﻨﮐ ﮦﺪﺷ ﮓﯿﭨ .ﮟﯿﺋﺎﭩﮨ ﺖﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﮟﯾﺮﮐ ﮧﻧ ﻝﻮﮔ ﮏﺗ ﺰﻠﺴﮑﭘﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺲﭘ ﺱﻮﮭﭨ ﺮﯿﻏ ﻦﮑﯿﻟ ﺰﯿﺗ ،ﮟﯿﺋﺎﻨﺑ ﮧﻧ ﮧﻧﻮﻤﻧ ﺎﮐﻮﯾﻭ ﺲﭘY ﮟﯿﺋﺎﻨﺑ ﮧﻧ ﮧﻧﺎﻤﯿﭘ ﮟﯿﻣ ﺭﻮﺤﻣX ﺭﻭﺍ Z ﮟﯾﺮﮐ ﮧﻧ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺭﻮﺤﻣﮟﯿﺋﺎﮭﮐﺩ ﮧﻧ ﮯﻟﺭﻭﻭﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍﮟﯿﺋﺎﮭﮐﺩ ﮧﻧ ﻮﯿﻠﯾﻭ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯿﺋﺎﺟ ﮧﻧ ﺮﭘ ﮞﻮﯿﭩﭘ ﯽﺋﻮﮨ ﯽﭙﮭﭼﮟﯾﺮﮐ ﮧﻧ ﭗﯿﻨﺳﺍ ﺮﭘ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳﮟﯿﭽﻨﯿﮭﮐ ﮧﻧ ﻮﮐ ﺽﺍﺮﺘﻋﺍﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﭩﺳﺍ/ﺮﯿﺗ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﻧﻮﮐﮟﯾﺮﮐ ﺮﭘُ ﻮﮐ ﮧﮕﺟ ﺏﺎﯿﺘﺳﺩ ،ﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺪﻨﺑ ﻒﺻ ﮦﺭﺮﻘﻣ ﯽﮭﺑ ﯽﺴﮐﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭦﺭﺁ ﻦﺋﻻ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﭦﺭﺁ ﻦﺋﻻ ﻮﮐ ﮯﺷ ﺱﺍﮟﯾﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺳﺎﭘ ﯽﭩﯿﻠﯿﭨﻮﯾ ﮯﯿﻟ ﮯﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈﮟﯿﮭﮑﻟ ﮧﻧ ﮟﯿﻣ ﺮﻔﺑ ﮯﮐ ﯽﺋﺍﺮﮩﮔﭧﯿﺷ ﭖﻭﮈﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﭧﯿﺷ ﭖﻭﮈﺮﻈﻨﻣ ﺎﮐ ﭧﯿﺷ ﭖﻭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﺎﭩﯾﮈﻦﺋﻻ ﻢﺋﺎﭨ/ﭧﯿﺷ ﭖﻭﮈﮉﻠﯿﻓ ﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﭧﯿﺷ ﭖﻭﮈﺮﭩﮑﯿﻓ ﺮﻠﭘﻭﮈﮉﯿﭙﺳ ﺮﻠﭘﻭﮈﭦﺍﮈﺶﯾﮈ ﭦﺍﮈﭧﮐﮈﻭﺮﭘ ﭦﺍﮈﮯﻄﻘﻧﻞﺑﮈﮟﯾﺮﮐ ﮏﻠﮐ ﻞﺑﮈﺭﺎﺘﻓﺭ ﯽﮐ ﮏﻠﮐ ﻞﺑﮈﮟﯾﺮﮐ ﮏﻠﮐ ﻞﺑﮈ ﺮﭘ ﭦﺅﺁ ﻢﺋﺎﭨﮏﺳﺎﻣ ﺞﯾﺍ ﻞﺑﮈﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﻞﺑﮈﺖﻓﺎﺜﮐ ﻞﺑﮈﮯﭽﯿﻧﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺭﻭﺍ ﮈﻮﻟ ﻥﺅﺍﮈ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩﺮﮐ ﻑﺬﺣ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺞﯿﮑﯿﭘ ﮦﺩﺮﮐ ﮈﻮﻟ ﻥﺅﺍﮈ"{s:}" ﮯﮨ ﺎﮨﺭ ﻮﮨ ﮈﻮﻟ ﻥﺅﺍﮈ...ﮯﮨ ﺎﮨﺭ ﻮﮨ ﮈﻮﻟ ﻥﺅﺍﮈﺯﮈﻮﻟ ﻥﺅﺍﮈﮟﯿﭩﯿﺴﮭﮔﭦﺭﺎﭩﺳﺍ ﮓﯾﺭﮈﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﯾﺭﮈﮯﮨ ﯽﺗﻮﮨ ﺮﯿﺧﺎﺗ ﯼﮌﻮﮭﺗ ﮟﯿﻣ ﺲﺟ ،ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮏﺗ ﺭﺍﺯﻭﺍ ﻮﮐ ﺲﭩﻧﻮﯾﺍ ﮏﻠﮐ ﮓﯾﺭﮈﮟﯿﭩﯿﺴﮭﮔ ﮏﺗ ﮮﺭﺎﻨﮐ ﮯﺳ ﮮﺭﺎﻨﮐ ﻮﮐ ﺵﺮﺑ ﺮﮑﻨﯾﺍﮟﯾﮌﻮﮭﭼ ﺮﮐ ﭧﯿﺴﮭﮔ ﮧﮕﺟ ﯼﺮﺳﻭﺩ ﯽﺴﮐ ﻮﮐ ﺮﺼﻨﻋﮟﯾﮌﻮﮭﭼ ﺭﻭﺍ ﮟﯿﭩﯿﺴﮭﮔ ﺮﭘ ﻢﭩﺋﺁ ﺎﯾ ﭧﯿﺳ ﺎﭩﯾﮈ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﭧﯿﺳ ﺎﭩﯾﮈﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ءﺍﺰﺟﺍ ﺐﺳﺎﻨﺘﻣ ﮯﮐ ﻊﺑﺮﻣ ﮯﮐ ﺭﺎﺘﻓﺭﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ءﺍﺰﺟﺍ ﺐﺳﺎﻨﺘﻣ ﮯﮐ ﺭﺎﺘﻓﺭﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ﻥﺯﻭ ﺮﭩﮑﯿﻔﻧﺍﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ﺩﺍﻮﻣ ﺮﭘ ﺲﭨﻼﺳ ﻞﯾﺮﭩﯿﻣ ﮟﯿﻣ ﺰﯿﭨﺮﭘﺍﺮﭘﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ﺩﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺽﺍﺮﺘﻋﺍ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁﮟﯿﭩﯿﺴﮭﮔ ﺮﭘﻮﯾﻭ ﻮﮐ ﮯﺷ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁﮟﯿﭩﯿﺴﮭﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁﮟﯿﭩﯿﺴﮭﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺟ ﺮﭘ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁﺎﻨﭩﯿﺴﮭﮔ ﻮﮐ ﮞﻮﻠﺋﺎﻓ {}ﺍﺭﮈ(ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺮﺘﮩﺑ) ﮟﯿﺋﺎﻨﺑ ﺯﻭﺮﮐ ﻒﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺳﺎﯿﻟﺍ ﯽﭩﻨﯾﺍﮟﯾﺮﮐ ﺍﺭﮈ ﮉﻨﯿﮨ ﯼﺮﻓﮟﯿﭽﻨﯿﮭﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔﮈﻮﻣ ﺍﺭﮈﮟﯾﺮﮐ ﺍﺭﮈ ﻞﻣﺭﺎﻧﮟﯿﭽﻨﯿﮭﮐ ﻦﺋﻻ ﯽﻟﻮﭘﮟﯾﺮﮐ ﺍﺭﮈ ﮧﻗﻼﻋﮟﯾﺮﮐ ﮧﻟﺩﺎﺒﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﺍﺭﮈ ﮧﻗﻼﻋﮟﯿﭽﻨﯿﮭﮐ ﮟﯾﺮﯿﮑﻟ ﯽﮬﺪﯿﺳﮟﯿﭽﻨﯿﮭﮐ ﮎﻭﺮﭩﺳﺍ ﺮﭘ ﮫﭩﯿﭘﮟﯾﺮﮐ ﺍﺭﮈ ﻭﮉﻧﻭﭗﯾﻮﺳ ﺭﻭﺍ ﺍﺭﮈ ﻭﮉﻧﻭﮟﯿﺋﺎﻨﺑ ﭧﻧﺮﭘ ﻮﯿﻠﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻨﮐ ﺮﻠﮐﺮﺳﮟﯿﺋﺎﻨﺑ ﭧﻧﺮﭘ ﻮﯿﻠﺑ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻨﮐ ﯼﻮﻀﯿﺑﮟﯿﺋﺎﻨﺑ ﭧﻧﺮﭘ ﻮﯿﻠﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻧﻮﮐ ﻊﺑﺮﻣﮟﯿﭽﻨﯿﮭﮐ ﻢﺧ ﮉﻨﯿﮨ ﯼﺮﻓﮟﯿﭽﻨﯿﮭﮐ ﻦﺋﻼﭙﺳﺍ ﮉﻨﯿﮨ ﯼﺮﻓﮟﯿﭽﻨﯿﮭﮐ ﺮﯿﮑﻟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﻥﻼﯿﻣ ﺎﮐ ﻥﺯﻭ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣﮟﯿﭽﻨﯿﮭﮐ ﺮﯿﮑﻟ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺑﮈ ﮯﺋﻮﮨ ﮯﯿﮐ ﮓﻟﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﮧﻠﺻﺎﻓﮟﯿﭽﻨﯿﮭﮐ ﮎﻭﺮﭩﺳﺍ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮯﺷ Grease Pencil ﻝﺎﻌﻓﮟﯿﭽﻨﯿﮭﮐ ﻢﺧﮟﯿﭽﻨﯿﮭﮐ ﺮﻟﻭﺮﭩﻨﮐ ﮏﯾﺭﺎﺗﮟﯿﭽﻨﯿﮭﮐ ﺮﻟﻭﺮﭩﻨﮐ ﺍﺮﮩﮔ ﮫﺗﺎﺳ ﮯﮐ ﻥﺮﮐ ﯽﮐ ﺭﻮﺤﻣﮟﯾﺮﮐ ﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ ﮉﻨﯿﮨ ﯼﺮﻓﮟﯿﭽﻨﯿﮭﮐ ﮟﯿﻣ ﻦﯿﻠﭘ ﮏﻠﺴﻨﻣ ﮯﺳ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯿﭽﻨﯿﮭﮐ ﮟﯿﻣ ﻦﯿﻠﭘ ﮮﮍﮭﮐ ﺮﭘ ﺢﻄﺳﮟﯿﭽﻨﯿﮭﮐ ﮟﯿﻣ ﻦﯿﻠﭘ ﮯﮐ ﺢﻄﺳﮟﯿﭽﻨﯿﮭﮐ ﺮﻟﻭﺮﭩﻨﮐ ﭧﺋﻻﮟﯿﭽﻨﯿﮭﮐ ﺮﻟﻭﺮﭩﻨﮐ ﭧﺋﻻ ﮫﺗﺎﺳ ﮯﮐ ﻥﺮﮐ ﯽﮐ ﺭﻮﺤﻣ(ﮟﯿﺋﺎﺑﺩ ﯽﮐ Shift ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﯿﺋﺍﺭﮈ) ﮟﯿﭽﻨﯿﮭﮐ ﮟﯾﺮﯿﮑﻟ ﮫﺗﺎﺳ ﮯﮐ ﺮﯿﺧﺎﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ۔ﮟﯾﺮﮐ ﺍﺭﮈ ﺮﭘ ﮞﻮﮕﻧﺭ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ ﻞﺴﻨﭘ ﯽﺋﺎﻨﮑﭼ ﻝﺎﻌﻓﮟﯿﭽﻨﯿﮭﮐ ﮧﻄﺧﮟﯾﺮﮐ ﮧﻟﺩﺎﺒﺗ ﺭﻭﺍ ﮟﯿﭽﻨﯿﮭﮐ ﮧﻗﻼﻋﮟﯿﭽﻨﯿﮭﮐ ﻮﮐ ﮯﺼﺣ ﮯﻟﺍﻭ ﺮﯿﮑﻟ ﯽﮬﺪﯿﺳ3D ﮟﯾﺮﮐ ﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﺍﺭﮈ ﮎﻭﺮﭩﺳﺍ ﺮﭘ ﻞﺻﺍ ﯽﮐ ﺰﯿﭼﮟﯿﭽﻨﯿﮭﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺋﻻ ﻞﺴﻠﺴﻣﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻄﻘﻧ ﮓﻟﺍ ﮓﻟﺍﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﮐﻮﭼ ﮓﻟﺍ ﮓﻟﺍﮟﯿﭽﻨﯿﮭﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳﮟﯿﭽﻨﯿﮭﮐ ﮎﻭﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﺱﻮﮭﭨﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮈﺰﺋﻼﺋﺎﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯿﭽﻨﯿﮭﮐ ﺮﯿﮑﻟ ﯽﮐ ﺕﺎﻘﻠﻌﺗ ﮏﺗ ﺮﺳ ﮯﮐ ﮯﭽﺑ ﮯﺳ ﺮﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭﮟﯿﭽﻨﯿﮭﮐ ﺮﯿﮑﻟ ﯽﮐ ﮧﺘﺷﺭ ﮏﺗ ﺮﺳ ﮯﮐ ﮯﭽﺑ ﮯﺳ ﻡﺩ ﯽﮐ ﻦﯾﺪﻟﺍﻭﺽﺍﺮﺘﻋﺍ Grease Pencil ﻝﺎﻌﻓ in the ﮟﯿﭽﻨﯿﮭﮐ ﻥﺯﻭ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍﮟﯿﭽﻨﯿﮭﮐ ﯽﮐﮍﮭﮐﮟﯾﺮﮐ ﮧﻟﺩﺎﺒﺗ ﺭﻭﺍ ﮟﯿﭽﻨﯿﮭﮐ ﯽﮐﮍﮭﮐ:ﺍﺭﮈﮓﻨﺋﺍﺭﮈﻦﯿﻠﭘ ﮓﻨﺋﺍﺭﮈﻢﺴﻗ ﯽﮐ ﮓﻨﺋﺍﺭﮈﭖﺭﮈﮟﯿﺋﻼﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺪﮨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺍﺰﺟﺍ ﻡﺎﻤﺗ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍﮟﯿﺋﻼﭼ ﻮﮐ ﻢﺴﺟ ﺖﺨﺳ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍ ﺎﯾ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍﮟﯿﺋﻼﭼ ﻮﮐ ﻭﺰﺟ ﺱﺍ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺪﮨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺎﻣﺮﻓﺭﺎﮐﯽﭨﺮﭘﺍﺮﭘ ﺎﻣﺮﻓﺭﺎﮐ:ﺩﺍﺪﯿﺋﺎﺟ ﺎﻣﺮﻓﺭﺎﮐﺐﺨﺘﻨﻣ ﺎﻣﺮﻓﺭﺎﮐﺭﻮﯿﺋﺍﺭﮈﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ '[%s‬[‪%d‬‪' ﺭﻮﯿﺋﺍﺭﮈﻑﺪﮨ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ:ﺭﺪﻗ ﯽﮐ ﺭﻮﯿﺋﺍﺭﮈﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈﮯﺋﺎﺟ ﺎﯾﺩ ﮌﻮﮭﭼ ﮯﺳﺍ ﮯﯿﻟ ﺱﺍ ،ﺎﮭﺗ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﮕﻟ ﮟﯿﮩﻧ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮟﯿﻣ ﯽﺿﺎﻣﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﺭﺪﻗ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﻨﺒﻣ ﺮﭘ ﺭﺪﻗ ﯽﻧﻭﺮﯿﺑﮯﮨ ﮟﯿﮩﻧ ﺮﯿﻐﺘﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﺱﺎﭘ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈﻼﻣ ﮟﯿﮩﻧ ﺭﻮﯿﺋﺍﺭﮈ ﮟﯿﻣ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﺱﺍﻢﺴﻗ ﯽﮐ ﺭﻮﯿﺋﺍﺭﮈﻢﺴﻗ ﯽﮐ ﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ:ﺭﻮﯿﺋﺍﺭﮈﺯﺭﻮﯿﺋﺍﺭﮈ:ﺯﺭﻮﯿﺋﺍﺭﮈﺲﮑﯾﺍ ﭖﺍﺭﮈY ﮟﯾﺮﮐ ﭖﺍﺭﮈﮟﯿﻟﺍﮈ ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﺎﯿﻧﺩ ﮏﯾﺍﮟﯾﮌﻮﮭﭼ ﺮﭘ ﮞﻮﻨﭩﺑ ﻮﮐ ﮞﻮﮕﻧﺭﮟﯾﺩ ﮌﻮﮭﭼ ﻢﯾﺮﻓ ﻮﺗ ﻮﮨ ﺖﺴﺳ ﺖﮩﺑ ﮏﯿﺑ ﮯﻠﭘ ﺮﮔﺍﮟﯾﺩ ﺍﺮﮔ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﭧﯾﺮﻤﯾﺮﻓﮟﯾﮌﻮﮭﭼ ﺮﭘ ﻦﭩﺑ ﻮﮐ ﻡﺎﻧDrop {} on ﭦﻼﺳ ﻝﺎﻌﻓ) {} ﭦﻼﺳ) of {}(ﮧﮕﺟ ﯽﮐ {}) ﮟﯿﺋﺍﺮﮔ ﺮﭘ {} ﭦﻼﺳ ﯽﮐ {} ﻮﮐ {}ﮟﯿﺋﺍﺮﮔ {} ﺮﭘ ﭦﻼﺳ {} ﮯﮐ {}({} ﭦﻼﺳ) ﮟﯾﺩ ﺍﺮﮔ ﺮﭘ {} ﻮﮐ {}(ﮧﮕﺟ ﯽﮐ {} ،{} ﭦﻼﺳ) ﮟﯿﺋﺍﺮﮔ ﺮﭘ {} ﻮﮐ {}ﮏﺸﺧﺖﻗﻭ ﮏﺸﺧﻝﺎﺟ ﯼﺮﮨﻭﺩNLA ﮯﺳ ﮧﺟﻭ ﯽﮐ ﭖﺍ ﭧﯿﺳ ﮏﯿﭩﺳﺍ، {:d} ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ {d:} ،ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺐﯿﺗﺮﺗ ﯽﮐ 'ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻑﺮﺻﯽﻣﮈﻥﻮﭨﻭﮈﻞﻘﻧﻡﺍﺪﻗﺍ ﭧﯿﮑﯿﻠﭘﮈﺮﭽﻣﺭﺁ ﭧﯿﮑﯿﻠﭘﮈﮦﺮﻤﯿﮐ ﭧﯿﮑﯿﻠﭘﮈﻢﺧ ﭧﯿﮑﯿﻠﭘﮈﺭﺎﺗ ﮟﯿﻤﺧ ﭧﯿﮑﯿﻠﭘﮈﺮﺻﺎﻨﻋ ﭧﯿﮑﯿﻠﭘﮈGrease Pencil ﻞﻘﻧﺭﺎﺗ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﭧﯿﮑﯿﻠﭘﮈﺲﮑﯾﮉﻧﺍ ﭧﯿﮑﯿﻠﭘﮈﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﮑﯿﻠﭘﮈﯽﻟﺎﺟ ﭧﯿﮑﯿﻠﭘﮈﭧﺋﻻ ﭧﯿﮑﯿﻠﭘﮈﺏﻭﺮﭘ ﭧﺋﻻ ﭧﯿﮑﯿﻠﭘﮈﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺲﭘﺮﭩﺳ ﯽﺌﻧ ﮟﯿﻣ (ﺰﮑﯾﺮﭨ) ﮏﯾﺮﭨ ﮯﺌﻧ ،ﺲﭘﺮﭩﺳ-NLA ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮉﮑﻨﻟ ﭧﯿﮑﯿﻠﭘﮈﮏﺳﺎﻣ ﭧﯿﮑﯿﻠﭘﮈﺩﺍﻮﻣ ﯽﻠﻘﻧﻝﺎﺟ ﭧﯿﮑﯿﻠﭘﮈﻝﺎﺑ ﺎﭩﯿﻣ ﭧﯿﮑﯿﻠﭘﮈﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﭧﯿﮑﯿﻠﭘﮈﯼﺮﭨ ﮈﻮﻧ ﭧﯿﮑﯿﻠﭘﮈﺱﮈﻮﻧ ﭧﯿﮑﯿﻠﭘﮈﭧﮑﯿﺠﺑﺁ ﭧﯿﮑﯿﻠﭘﮈﻞﮑﯿﭨﺭﺎﭘ ﭧﯿﮑﯿﻠﭘﮈﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﭧﯿﮑﯿﻠﭘﮈﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﭧﯿﮑﯿﻠﭘﮈﺕﺎﺒﯿﺗﺮﺗ ﭧﯿﮑﯿﻠﭘﮈﺮﮑﯿﭙﺳﺍ ﭧﯿﮑﯿﻠﭘﮈﺲﭘﺮﭩﺳ ﭧﯿﮑﯿﻠﭘﮈﺢﻄﺳ ﭧﯿﮑﯿﻠﭘﮈﻦﺘﻣ ﻞﻘﻧﻡﻮﯿﻟﺍﻭ ﭧﯿﮑﯿﻠﭘﮈﮟﯾﺮﮐ ﭧﯿﮑﯿﻠﭘﮈ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻮﭩﮑﯾﺍ ﮯﮐ ﺕﺮﭘ ﻡﺎﻤﺗﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺐﺳﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﺭﻭﺍ ﻞﻘﻧ ﻮﮐ ﮞﻭﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣﮟﯿﺋﺎﻨﺑ ﺲﮑﻋ ﺎﮐ ﻥﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺕﺍﺭﺫ ﺐﺨﺘﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ X ﯽﻣﺎﻘﻣﻒﺻﻭ ﮓﻧﺭ ﭧﯿﮑﯿﻠﭘﮈﭦﻭﺎﮐﺭ ﻞﻘﻧ ﺮﭘ ﻡﺎﻘﻣ ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍﻞﻘﺘﻨﻣ ﺭﻭﺍ ﻞﺑ ﭧﯿﮑﯿﻠﭘﮈﺮﺛﺍ ﻞﻘﻧ ﺮﭘ ﻡﺎﻘﻣ ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ‬%d‪ ﺖﺳﺮﮩﻓ ﻞﻘﻧ ﮟﯿﻣ ﭧﯿﺳ_ﺲﺴﯿﺋﺍﮉﻧﺍ_ﮯﻧﻮﮐﯽﮐﮍﮭﮐ into ﻞﻘﻧﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮏﺳﺎﻣ ﭧﯿﮑﯿﻠﭘﮈﻞﻘﺘﻨﻣ ﺭﻭﺍ ﻝﺎﺟ ﭧﯿﮑﯿﻠﭘﮈﺶﯿﻣ ﭧﯿﮑﯿﻠﭘﮈ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﺕﺍﺭﺫﮟﯾﺩ ﮌﻮﺗ ﻦﺸﮑﻨﮐ ﮯﺳ ﮞﻭﺮﮩﭼ ﮯﮐ ﺱﺎﭘ ﺱﺁ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﻘﻧ ﺮﭘ ﻡﺎﻘﻣ ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍﮏﻠﺴﻨﻣ ﮯﺳ ﺎﭩﯾﮈ ﻞﺻﺍ ،ﮟﯿﮩﻧ ﯼﺮﭨ ﮈﻮﻧ ﻦﮑﯿﻟ ﮈﻮﻧ ﭧﯿﮑﯿﻠﭘﮈﺎﻧﺮﮐ ﮏﻨﻟ ﮯﺳ ﺎﭩﯾﮈ ﻞﺻﺍ ،ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﮯﺷ ﻦﮑﯿﻟ ﮯﺷ ﭧﯿﮑﯿﻠﭘﮈﻢﭩﺴﺳ ﮦﺭﺫ ﻞﻘﻧ ﺭﺪﻧﺍ ﮯﮐ ﮯﺷ ﮎﺮﺤﺘﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﭘﺮﭩﺳ ﯽﺌﻧ ﮟﯿﻣ (ﮞﻮﮑﯾﺮﭨ) ﮏﯾﺮﭨ ﮯﺌﻧ ،ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ NLA-Strips ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﻧ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﻮﮐ ﮯﻗﻼﻋ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳ ﺭﻭﺍ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺍﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ (ﮞﻭﺮﺼﻨﻋ) ﺮﺼﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﻟﺍﻭ ﮯﻨﮭﮐﺭ ﺲﮑﻨﻟ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ،ﮟﯿﮩﻧ ﻮﮐ ﮞﻮﺘﺧﺭﺩ ﮯﮐ ﮈﻮﻧ ﮯﮐ ﻥﺍ ﻦﮑﯿﻟ ،ﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺭﺎﯿﺗ ﻞﻘﻧ ﯽﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﮞﻭﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﻨﭩﯿﺳ ﯽﻨﭘﺍ ﻢﭩﺴﺳ ﮦﺭﺫ ﺎﯿﻧ ﮯﯿﻟ ﺱﺍ ،ﯽﮭﺑ ﺰﮕﻨﭩﯿﺳ ﭧﯿﮑﯿﻠﭘﮈﻒﺻ into an ﮎﻭﺮﭩﺳﺍ ﭧﯿﮑﯿﻠﭘﮈﮎﻭﺮﭩﺳﺍ ﻞﻘﻧ ﺡﺮﻃ ﯽﮐ ﮯﻨﯿﺋﺁﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﮯﺷ ﮯﮐ ﻝﺎﺜﻣ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﻦﺋﻻ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﻥﺎﮔﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﻞﻘﻧ ﮟﯿﻣ ﺩﺍﺪﻌﺗ ﺹﺎﺧ ﮏﯾﺍ ﻮﮐ ﺽﺍﺮﺘﻋﺍﮟﯿﺋﺎﻨﺑ ﻞﻘﻧ ﯽﮐ ﺱﺍ ﮯﮨ ﺎﺘﮭﭩﯿﺑ ﭧﻓ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﺹﺎﺧ ﯽﺴﮐ ﺭﺎﺑ ﯽﻨﺘﺟﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ،ﮟﯿﮩﻧ ﻮﮐ ﺎﭩﯾﮈ ﮯﺷ ﮯﮐ ﻥﺍ ﻦﮑﯿﻟ ،ﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﭧﯿﮑﯿﻠﭘﮈ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﮑﯿﻠﭘﮈﮟﯿﻠﻘﻧﮯﮨ ﺎﺗﺮﮐ ﻞﻘﻧ ﮟﯿﻣ ﺩﺍﺪﻌﺗ ﺹﻮﺼﺨﻣ ﻮﮐ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﺭﺪﻧﺍ ﮯﮐ ﺱﺍﺩﺭﮧﯿﻧﺍﺭﻭﺩ(ﻮﮨ ﮧﻧ ﮧﻠﺴﻠﺳ/ﻮﯾﮉﯾﻭ ﺐﺟ 1) (ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ) ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺮﯾﻮﺼﺗﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﭧﻨﻤﮕﯿﺳ ﻢﯾﺮﻓ ﺰﯾﺮﻓﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﮯﻧﻮﮨ ﻻﺪﻨﮬﺩ ﮟﯿﻣ ﮞﻭﮉﻨﮑﯿﺳ(i/%i% ﻢﯾﺮﻓ) %s‬‪ :ﮧﯿﻧﺍﺭﻭﺩﮟﯿﮭﺗ ﯽﺌﮔ ﯽﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﻣﺎﻘﻣ ﯽﮐ ﻦﺟ ،ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮎﻭﺮﺘﻣ %d‬‪ ،ﻥﺍﺭﻭﺩ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﯽﮐ %s‬‪ ﮎﻼﺑ ﺎﭩﯾﮈﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺕﺎﻔﺻ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﻧﻮﮐ ﯽﮨ ﮏﯾﺍ ،ﻥﺍﺭﻭﺩ ﮯﮐ ﺡﻼﺻﺍ ﯽﮐ ﻑﺎﺻﻭﺍ ﮯﮐ ﮮﺮﮩﭼﯽﮔﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻨﮭﮐﺭ Alt ﻮﮐ ﺰﯿﮑﭨﺎﮨ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﯿﭼ IK ﻮﭨﺁ ﺭﻭﺍ ،ﮞﻮﭨﻭﺎﮐﺭ ﺭﺎﮐﺩﻮﺧ ،ﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ ،ﻮﺗ ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﮔﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ Alt ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﮟﯿﻣﻮﯾﻭ 3D ،ﻥﺍﺭﻭﺩ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗﮯﮨ ﺎﮨﺭ ﺮﻣﮎﺮﺤﺘﻣBVH ﮎﺮﺤﺘﻣﻝﺎﺟ ﺲﯿﺑ ﮏﻣﺎﻨﺋﺍﮈﺰﺋﺎﺳ ﮈﺮﮔ ﮎﺮﺤﺘﻣﻝﺎﺟ ﮎﺮﺤﺘﻣﮈﻮﻣ ﮏﻣﺎﻨﺋﺍﮈﭧﻨﯿﭘ ﮎﺮﺤﺘﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺱﻮﻨﯿﮐ ﭧﻨﯿﭘ ﮎﺮﺤﺘﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮎﺮﺤﺘﻣﻝﺎﻌﻓ ﺮﯿﻏ ،%s‬‪ :ﯽﻠﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮏﻣﺎﻨﺋﺍﮈﮈﺮﮔ ﮎﺮﺤﺘﻣﮯﮨ ﯽﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻝﺎﺟ ﻥﺍﺭﻭﺩ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮎﺮﺤﺘﻣﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﭽﻣﺭﺁ ﺎﯾ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺮﭘ ﺭﻮﻃ ﮎﺮﺤﺘﻣﺕﺎﯿﮐﺮﺣﻮﭙﭩﻨﺋﺍﮈﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﺎﻔﺻ ﺮﮕﯾﺩ ﺎﯾ ،s ﯼﻭﻮﯾ ،ﮞﻮﮕﻧﺭ ﻮﭘﺎﻨﯿﺋﺍﮈEEVEE ﮓﺒﯾﮈﺕﺍﺭﺎﯿﺘﺧﺍ Raytrace ﯼﺍ ﯼﻭ ﯼﺍ ﯼﺍEEVEE ﺕﺎﺒﯿﺗﺮﺗﺕﺎﺒﯿﺗﺮﺗ EEVEE ﮯﯿﻟ ﮯﮐ ﺮﻈﻨﻣﺕﺎﺒﯿﺗﺮﺗ EEVEE ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺮﮨﺎﻈﻣEQCurveMappingDataﮯﮨ ﺭﺎﮑﯿﺑ ﮯﮐ ﭧﭘ ﻥﺍ ﯽﺴﮐ ﺮﯿﻐﺑ ﺭﻮﯿﺋﺍﺭﮈ :ﯽﺑﺍﺮﺧﺭﺎﮩﻇﺍ Python ﻂﻠﻏ :ﯽﺑﺍﺮﺧ(ﺯ)ﻞﻨﯿﭼ ﻑﺪﮨ ﻂﻠﻏ :ﯽﺑﺍﺮﺧ!ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ "{s:}" ﻢﺴﻗ :ﯽﺑﺍﺮﺧWHEEL/MOVE ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺮﺼﻨﻋ ،Enter/LMB ﮯﯿﻟ ﮯﮐ ﻖﯾﺪﺼﺗ ،ESC/RMB ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺥﻮﺴﻨﻣﺎﮔ ﮯﺋﺎﺟ ﮈﺭﮉﻨﯾﺭ ﮟﯿﻣ ﻞﺋﺎﻓ ﻮﻧﻮﻣ ﻮﮐ ﻞﻨﯿﭼ ﺮﮨﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑ ﮟﯿﻣ ﻞﺋﺎﻓ ﺭﻮﻄﺑ (ﮯﻟﺍﻭ ﮎﻼﺑ ﺎﭩﯾﮈ) ﮧﻋﻮﻤﺠﻣ ﺮﮨﺩﺍﻮﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑ ﻝﻮﻤﺸﺑ ،(ﮏﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﻥﺎﻧ ،ﺮﭩﺳﺎﻣ ﻝﻮﻤﺸﺑ) ﮧﻋﻮﻤﺠﻣ ﺮﮨ ﺎﮐﻮﯾﻭ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﮏﯾﺍﺩﺍﻮﻣ ﺎﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑ ﻝﻮﻤﺸﺑ ،ﻞﺋﺎﻓ ﺭﻮﻄﺑ (ﮯﻟﺍﻭ ﮎﻼﺑ ﺎﭩﯾﮈ ﻥﺎﻧ ،ﺮﭩﺳﺎﻣ ﻝﻮﻤﺸﺑ) ﮧﻋﻮﻤﺠﻣ ﺮﮨ ﺎﮐﻮﯾﻭ ﺮﮨﺮﭘ ﻦﺋﻼﭙﺳﺍ ﮯﮐ ﺱﺍ ﺖﺳﺮﮩﻓ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﮨﮟﯿﮨ ﮟﯿﮩﻧ ﮯﺼﺣ ﯽﻧﻭﺭﺪﻧﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﺲﺟ ﺞﺋﺎﺘﻧ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﻨﮔ ﯽﺌﮐﮯﮨ ﺎﺘﯾﺩ ﺖﺳﺭﺩ ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﺲﯿﻓﺮﭩﻧﺍ ﺎﮐ ﮯﺟﺭﺩ ﮯﻧﺎﯿﻣﺭﺩ ﻮﮐ ﮮﺮﮩﭼ ﺮﮨﻮﯿﻠﯾﻭ ﭧﯿﺳ ﮦﺮﮩﭼ ﮧﻤﺴﺠﻣ ﺎﮐ ﮮﺮﮩﭼ ﺮﮨﻞﺋﺎﻓ ﺭﻮﻄﺑ ﻮﮐﻮﯾﻭ ﺮﮨﯽﻧﺎﺳﺁﯽﻧﺎﺳﺁ ﮟﯿﻣﯽﻧﺎﺳﺁ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁﺎﻧﺮﮐ ﯽﻣﺮﻧ( ﭦﻮﺋﺁ ﯼﺰﯾﺍ ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﮎﺮﺤﺘﻣ ﺭﻭﺍ ﻥﺍ ﯼﺰﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﺴﻗ ﯼﺭﻮﺒﻋ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﺴﻗ ﺲﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮧﮐ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﺱﺍ ﺩﻮﺨﺑ ﺩﻮﺧ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﯽﻧﺎﺳﺁﻕﺮﺸﻣﻦﭘ ﯽﮑﻨﺳﮦﺭﺎﻨﮐﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺭﺎﻨﮐﻦﺘﻣ ﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺭﺎﻨﮐﺮﭩﻨﯿﺳ ﺞﯾﺍﻡﺩﺎﺼﺗ ﺎﮐ ﮮﺭﺎﻨﮐﯽﺘﻨﮔ ﯽﮐ ﮯﻧﻮﮐ ﮮﺭﺎﻨﮐﺖﮔﻻ ﺞﯾﺍﺭﺎﻤﺷ ﮮﺭﺎﻨﮐﺰﯾﺮﮐ ﺞﯾﺍﺎﭩﯾﮈ ﺞﯾﺍﻡﺎﺴﻗﺍ ﯽﮐ ﺎﭩﯾﮈ ﺞﯾﺍ:ﺎﭩﯾﮈ ﺎﮐ ﮮﺭﺎﻨﮐﺎﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮮﺭﺎﻨﮐﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺞﯾﺍﺲﮑﯾﮉﻧﺍ ﺞﯾﺍﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐﮈﻮﻣ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐﻦﺘﻣ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐﮓﻨﭙﯿﻣ ﺞﯾﺍﮎﺭﺎﻣ ﺞﯾﺍﺲﮐﺭﺎﻣ ﺞﯾﺍﺏﺎﺨﺘﻧﺍ ﮈﻮﻣ ﮦﺭﺎﻨﮐﮉﻠﯿﻓ ﭧﻧﺅﺎﮐ ﺮﺒﯿﻧ ﺞﯾﺍﯽﺳﻭﮍﭘ ﮮﺭﺎﻨﮐﻦﯿﭘ ﺞﯾﺍﮯﺘﺳﺍﺭ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﮟﯿﻤﺧﮯﺘﺳﺍﺭ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﺏﺎﺨﺘﻧﺍﺍﮍﮭﮐ ﮮﺭﺎﻨﮐﮉﻠﯿﻓ ﻡﺎﻘﻣ ﺞﯾﺍﻞﯾﺭ ﺞﯾﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﮮﺭﺎﻨﮐﭧﮑﯿﻠﺳ ﺞﯾﺍﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺭﺎﻨﮐﮉﯿﺋﻼﺳ ﺞﯾﺍ :ﮉﯿﺋﻼﺳ ﮮﺭﺎﻨﮐﻢﯿﺴﻘﺗ ﮮﺭﺎﻨﮐﮓﯿﭨ ﺞﯾﺍﺖﮕﻧﺭ ﮦﺭﺎﻨﮐﻢﺴﻗ ﯽﮐ ﮮﺭﺎﻨﮐﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮮﺭﺎﻨﮐﯽﻔﻧ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﮮﺭﺎﻨﮐﻡﺎﺴﻗﺍ ﯽﮐ ﮮﺭﺎﻨﮐﯼﺩﻮﻤﻋ ﮮﺭﺎﻨﮐﮉﻠﯿﻓ ﯼﺩﻮﻤﻋ ﮯﮐ ﮮﺭﺎﻨﮐﻥﺯﻭ ﮦﺭﺎﻨﮐﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮮﺭﺎﻨﮐﮯﮨ ﺎﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺮﮨﺎﺑ ﻮﮐ ﻥﺯﻭ ﻝﻮﯿﺑ ﮯﮐ ﮮﺭﺎﻨﮐﮮﺭﺎﻨﮐ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣﺲﮑﯾﮉﻧﺍ ﺞﯾﺍﮯﮨ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﮞﻭﺮﮩﭼ ﯽﮭﺑ ﯽﺴﮐ ﮮﺭﺎﻨﮐﮦﺭﺎﻨﮐ ﺎﮐ ﮯﻧﻮﮐﮯﮨ ﺎﺗﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺪﮨﺎﻌﻣ/ﻊﯿﺳﻮﺗ Ctrl-Click ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺭﻮﻃ ﮦﺩﻮﺟﻮﻣ ،ﮟﯾﺮﮐ ﮏﻠﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﺯﮈﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ - ﭧﮑﯿﻠﺳ ﺞﯾﺍﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ ﺞﯾﺍﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﭩﻠﭙﺳﺍ ﺞﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﮍﮔﺭ ﯽﮐ ﺭﺎﮩﺑ ﮮﺭﺎﻨﮐﮯﮨ ﯽﺗﻮﮨ ﯽﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﺐﺟ ﯽﺘﺨﺳ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﮮﺭﺎﻨﮐﻮﮨ ﻢﮐ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﺐﺟ ﯽﺘﺨﺳ ﯽﮐ ﮮﺭﺎﻨﮐﮮﺭﺎﻨﮐ ﮯﺳ ﮮﺭﺎﻨﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﻮﯿﺑ ﻥﺯﻭ ﺎﮐ ﮮﺭﺎﻨﮐﮯﮨ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﺍﮌﻮﺟ ﮧﻘﻠﺣ-ﺭﺎﻨﮐﮟﯿﮨ ﮟﯿﮩﻧ ﮏﻠﺴﻨﻣ ﮯﻘﻠﺣ ﮯﮐ ﮮﺭﺎﻨﮐﮮﺭﺎﻨﮐ ﮯﺳ ﮮﺭﺎﻨﮐﻖﺷﺭﺎﻨﮐﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﻠﭙﺳﺍ ﺞﯾﺍﮮﺭﺎﻨﮐ:ﺎﭩﯾﮈ ﺎﮐ ﮞﻭﺭﺎﻨﮐﮮﺭﺎﻨﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮞﻮﺘﻤﺳ ﻝﺩﺎﺒﺘﻣﮯﺌﮔ ﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ %d‬‪ ﮯﺳ %d‬‪ ﮮﺭﺎﻨﮐﮟﯿﮨ ﮯﺗﺍﺮﮑﭨ ﯽﮭﺑ ﮮﺭﺎﻨﮐﮮﺭﺎﻨﮐ ﮯﮐ ﮯﻧﻮﮐﮮﺭﺎﻨﮐ ﮯﮐ ﺲﮑﯿﭨﺭﻭﮮﺭﺎﻨﮐ ﮯﮐ ﯽﻟﺎﺟﮯﮨ ﯽﺘﻠﻣ ﺱﺭﻮﻓ ﮓﯾﺭﮈ ﮯﺳ ﺎﯾﮉﯿﻣ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮯﮨ ﯽﺘﻠﻣ ﺱﺭﻮﻓ ﭧﻔﻟ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺖﻗﻭ ﮯﺗﺭﺰﮔ ﮯﺳ ﺎﯾﮉﯿﻣ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮎﺍﺮﺘﺷﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻭﺮﮩﭼ ﮦﺩﺎﯾﺯ ﮯﺳ ﻭﺩ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮮﺭﺎﻨﮐ ﮯﮐ ﮦﻭﺮﮔ ﮮﺮﮩﭼﮯﯿﻟ ﮯﮐ ﺪﺻﺎﻘﻣ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮯﮨ ﭧﮐ ﻝﺎﺟ ﮞﺎﮩﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻮﮨﻭﺮﮔ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﮞﻭﺮﮩﭼﮟﯾﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﮉﮨﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﮐﺮﭩﯿﻣ ﻥﻮﺑﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓGrease Pencil ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣGrease Pencil ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﻨﺋﻻﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻘﯾﺮﻃﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﻣﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻭﺭﺎﺗ ﺭﺍﻮﻤﮨ ﮈﻮﻣﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺘﺳﺍﺭﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺖﺧﺭﺩﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﮐ ﺱﺭﻮﺳ UI ﮯﮐ ﻦﭩﺑ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﺪﻗ ﯽﮐPython ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭦﻭﺎﮐﺭ ﺮﭘ ﯼﮉﮨ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭦﻭﺎﮐﺭ ﺮﭘ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭦﺎﺷ ﭗﯿﻨﺳﺍ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﻭﺍ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺰﻤﯿﮭﺗ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ2D ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﻤﯾﺮﻓ ﯽﮐ/ﻦﺸﯿﻤﯿﻨﯾﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮟﯿﻤﺧﻒﻨﺼﻣ ﺎﯾ ،ﺰﮕﯿﭨ ،ﺮﯾﻮﺼﺗ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ،ﮒﻼﭩﯿﮐ ﮯﺴﯿﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻢﯾﺮﻓ ﯽﮐ ﺭﻭﺍ ﮞﻭﺭﻮﯿﺋﺍﺭﮈﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮟﯿﻣ ﻦﺸﯿﮑﯿﻠﭙﯾﺍ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﻝﻮﯿﻟ ﮯﺷ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﺰﯿﮐ ﭗﯿﺷ ﯽﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﮉﮨ ﯽﮐ ﮈﻮﻣ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭽﯿﻣﺭﺁ ﮏﯾﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﺖﺧﺎﺳ ﺎﭩﯾﮈ ﺰﯿﭼﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺐﯿﺗﺮﺗ ﻞﻘﺘﺴﻣﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮧﻘﻠﻌﺘﻣ ﺭﻭﺍ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺍﺰﯾﻭﺎﺘﺳﺩ ﻞﺋﺎﻓ ﻥﺍ ﺭﻭﺍ ﺲﭩﭘﺮﮑﺳﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ Grease Pencil ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻨﺘﮕﻧﺭ ﮯﺳ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻨﺘﮕﻧﺭ ﮯﺳ ﺰﯿﭼﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻨﺘﮕﻧﺭ ﮯﺳ ﺎﯿﻧﺩﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺰﮕﯿﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺮﭽﺴﮑﯿﭨ ﻮﭨﺁ ﮟﯿﻣ ﭖﺍ ﭧﯿﺳ BSDF ﯽﻟﻮﺻﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻧ ﺖﺧﺎﺳ ﮯﺳ ﺵﺮﺑﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻧ ﺖﺧﺎﺳ ﮯﺳ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﮈﻮﻧ ﺖﺧﺎﺳ ﮯﺳ ﺎﯿﻧﺩﮯﮨ ﯽﺗﻮﮨ ﮯﺳ ﻦﭩﺑ ﮞﺎﯾﺎﻤﻧ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺲﺟ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﺪﻗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﺶﯿﻣ ﭧﻧﺮﮐ of the ﺖﯿﺋﺮﻣ the ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﮦﻭﺮﮔ ﮏﯾﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﻗﻭﺍ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﺋﺎﻓ ﺶﯿﮐﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﻗﻭﺍ ﮯﮐ ﺰﻨﺋﻼﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﮏﺳﺎﻣﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﻗﻭﺍ ﮯﮐ ﮞﻮﮐﺎﺧ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻡﺎﻤﺗ ﮟﯿﻣ ﻞﺋﺎﻓﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﺭﻭﺍ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﮐ ﺲﭘﺮﭩﺳ NLA ﮟﯿﻣ ﮏﯾﺮﭨ ﺱﺍﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﻞﻨﯿﭼ ﺱﺍﻦﯾﻭﺪﺗ ﻞﺑﺎﻗﻢﺧ ﻑﻮﺟ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗﻢﺧ ﻑﺁ ﻝﺎﻓ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗﮦﺪﺷ ﻢﯿﻣﺮﺗﭧﮑﯿﺠﺑﺁ ﮦﺪﺷ ﻢﯿﻣﺮﺗﮓﻨﭩﯾﮉﯾﺍﻢﺴﻗ ﯽﮐ ﻢﯿﻣﺮﺗﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯽﻤﯿﻣﺮﺗﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻟﺎﺑﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﭩﯿﻣﺭﺎﻓ ﺮﭩﮑﯾﺮﯿﮐﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮏﺗ ﯽﮭﺑﺍ ﯽﻟﺎﺟ ﺭﻮﻃ ﭧﯾﮉﯾﺍﺮﭩﯾﮉﯾﺍﻦﺋﻻ ﭦﺅﺁ ﺮﭩﯾﮉﯾﺍﻢﺴﻗ ﯽﮐ ﺮﭩﯾﮉﯾﺍﺮﭩﯾﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﺰﻟﻮﭨ ﮓﻨﭨﺯﻮﭙﻤﮐ ﺭﻭﺍ ﺖﮕﻧﺭ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧUI ﺭﮉﯿﮨ ﺮﭩﯾﮉﯾﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ﺮﺻﺎﻨﻋﻮﻨﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﻨﭩﺑﺯﺮﭩﯾﮉﯾﺍEevee ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﻝﻮﺴﻨﮐ ﮧﻠﺌﺴﻣ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺩﺍﻮﻣﺮﺛﺍﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮯﺷ '%s‬‪' ﺮﺛﺍﺭﺩﺎﻓ ﭧﮑﯿﻔﯾﺍﻡﺎﻘﻣ ﺭﺩﺎﻓ ﭧﮑﯿﻔﯾﺍﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺮﺛﺍﺱﺍﺩﺭ ﺱﻮﮭﭨ ﺮﺛﺍﯽﭩﭘ ﯽﮐ ﺮﺛﺍﮓﻧﺭ ﺎﮐ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍﻢﺴﻗ ﯽﮐ ﺮﺛﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺮﺛﺍ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼﺮﺛﺍ ﮟﯿﻣ ﺖﻤﺳ Z ﯽﻔﻨﻣ/ﺖﺒﺜﻣ ﻑﺮﺻ ﺎﯾ ﻞﻤﮑﻣﺯﺍﺪﻧﺍ ﺮﺛﺍﻡﺎﻧ ﺎﮐ ﺮﺛﺍﮯﮨ ﺎﺗﮍﭘ ﺮﺛﺍ ﯽﮨ ﺮﭘ ﺪﯿﻠﮐﺮﺛﺍ ﺮﭘ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑﺮﺛﺍ ﺮﭘ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺍﺩﮟﯿﮨ ﮯﺗﺎﺟ ﮯﯿﮐ ﮏﯾﺮﭨ ﻢﮐ ﮯﺳ ﺭﺍﺪﻘﻣ ﺹﻮﺼﺨﻣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻮﺟ ﺮﺛﺍ ﺮﭘ ﮞﻮﯾﺮﭩﭘ ﻥﺍﮯﮨ ﮦﺩﺎﯾﺯ ﯽﻄﻠﻏ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣ ﻦﺟ ﺮﺛﺍ ﺮﭘ ﮞﻮﯾﺮﭩﭘ ﻥﺍﮏﻠﺴﻨﻣ/ﺮﺛﺍﺖﯾﺭﻮﮩﻇ ﺮﺛﺆﻣﻦﺸﯾﺮﭙﻤﮐ ﺖﺴﺳ ﻦﮑﯿﻟ ﺮﺛﺆﻣﯽﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺡﺮﺷ ﯽﮐ ﻢﯾﺮﻓ ﺭﻭﺍ ،ﻢﯾﺮﻓ ﺍﻮﮨ ﺍﺮﮔ ﺎﯾ ﻞﻤﮑﻣﺎﻨںﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﻮﮐ ﻢﻠﻓ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧﺮﯿﺛﺎﺗﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍﺭﺍﺪﻘﻣ ﯽﮐ ﺮﺛﺍﺎﻧﺮﮐ ﻊﻤﺟ ﺮﺛﺍﺮﺒﻤﻧ ﺮﺛﺍﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﺛﺍﻢﺴﻗ ﯽﮐ ﺮﺛﺍﻥﺯﻭ ﺎﮐ ﺮﺛﺍﻥﺯﻭ ﺎﮐ ﺮﺛﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﻤﺳ ﺲﮐﺰﻓﺕﺍﺮﺛﺍﺕﺍﺮﺛﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﺰﯿﭼEither a ﻢﺧ or ﺏﺎﺨﺘﻧﺍ ﻝﺎﺜﻣﮟﯾﺩ ﺎﭩﮨ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮟﯿﻤﺧ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﮐ ﮟﯿﻤﺧ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐEither ﺭﺍﺩ ﻢﺧ ﮦﺩﺎﺳ or ﮟﯿﻟﺎﺜﻣ ﻢﺧ(ﮯﯿﻟ ﮯﮐ ﺭﺎﺘﻓﺭ ﯽﻔﻨﻣ) ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺎﯾ (ﮯﯿﻟ ﮯﮐ ﺭﺎﺘﻓﺭ ﺖﺒﺜﻣ) ﻢﯾﺮﻓ ﯽﺋﺍﺪﺘﺑﺍ ﻮﺗ ﺎﯾﺭﺍﺪﮑﭽﻟﺪﺣ ﺭﺍﺪﮑﭽﻟﺲﮑﯾﮉﻧﺍ ﺮﺼﻨﻋﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮓﻧﺭ ﺮﭘ ﻡﺎﻘﻣ ﮏﯾﺍ ﮟﯿﻣ ﭗﻤﯾﺭ ﮓﻧﺭﻼﻣ ﮟﯿﮩﻧ ﺮﺼﻨﻋ ﮟﯿﻣ ﺮﺼﻨﻋ ﯼﺮﺧﺁ ﺎﯾ ﮧﻋﻮﻤﺠﻣ ﺮﺼﻨﻋﺭﺍﺩﺮﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﭧﺴﮑﯿﭨ ﺎﯾ Polyline ﺎﯾ NURBS، Bézier ﻮﺗ ﺎﯾ ،ﺮﺼﻨﻋ ﺎﮐ ﺮﮐﻭﺮﺼﻨﻋ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻦﯾﺮﻇﺎﻧﺮﺼﻨﻋ ﺎﮐ ﮧﺘﺳﺍﺭ ﯼﺮﭨ ﺲﯿﭙﺳﺍ ﮈﻮﻧﮯﮨ ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﺲﺟ ﺮﺼﻨﻋ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻑﺪﮨﻢﺴﻗ ﯽﮐ ﺮﺼﻨﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗﺭﺍﻭ ﺮﺼﻨﻋﺮﺻﺎﻨﻋﯼﻮﻀﯿﺑﮏﺳﺎﻣ ﯼﻮﻀﯿﺑﯼﻮﻀﯿﺑﯼﻮﻀﯿﺑﺯ ﺖﺧﺎﺳ ﮉﯿﺒﻤﯾﺍFBX ﮯﯿﻟ ﮯﮐ ﮈﻮﻤﮩﺘﺳﺍﺭ"ﯽﭘﺎﮐ" ﻑﺮﺻ) ﮟﯾﺮﮐ ﮉﯿﺒﻤﯾﺍ ﻮﮐ ﺮﭽﺴﮑﯿﭨ ﮟﯿﻣ ﻞﺋﺎﻓ ﯼﺮﻨﺋﺎﺑ!)ﺎﭩﯾﮈ ﮈﮉﯿﺒﻤﯾﺍﯼﺮﺒﻤﯾﺍGPU ﯼﺮﺒﻤﯾﺍ ﺮﭘGPU ﻞﯿﭩﻧﺍ ﯼﺮﺒﻤﯾﺍ ﺮﭘ GPUs ﮯﮨ ﺎﺗﺮﮐ ﻢﮨﺍﺮﻓ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﻋﻮﻤﺠﻣ ﺮﺘﮩﺑ ،ﮯﮨ ﺎﺗﺎﻨﺑ ﻞﺑﺎﻗ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺮﺌﯾﻭ ﮈﺭﺎﮨ ﺮﭘﺝﺍﺮﺧﺍﮓﻧﺭ ﺎﮐ ﺝﺍﺮﺧﺍﺖﻗﺎﻃ ﯽﮐ ﺝﺍﺮﺧﺍﺖﻗﻭ ﺎﮐ ﺝﺍﺮﺧﺍﺮﺼﻨﻋ ﺎﮐ ﺖﻗﻭ ﮯﮐ ﺝﺍﺮﺧﺍ(ﺭﺎﮐﺩﻮﺧ = 0) ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﺝﺍﺮﺧﺍ ﮦﺮﮩﭼ ﯽﻓﺭﮉﯿﺷ ﺝﺍﺮﺧﺍﮓﻧﺭ ﻻﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧﺎﻧﺮﮐ ﺝﺭﺎﺧﺝﺍﺮﺧﺍ ﮯﺳﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻝﺎﯿﺳ ﮯﺳ ﻢﺠﺣ ﺎﯾ ﺢﻄﺳ ﺶﯿﻣﺝﺍﺮﺧﺍ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮐ ﺮﺻﺎﻨﻋ(ﮟﯾﺮﮐ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﺞﺋﺎﺘﻧ ﺖﺳﺭﺩ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﺳﺍ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ) ﮟﯾﺮﮐ ﺝﺭﺎﺧ ﺕﺍﺭﺫ ﮯﺳ ﻝﺎﺟ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮞﺍﻮﮬﺩ ﮯﺳ ﺕﺍﺭﺫﻻﺍﻭ ﮯﻧﺮﮐ ﺝﺭﺎﺧﮧﻠﺻﺎﻓ ﺮﭩﯿﻤﯾﺍﮟﯾﺩ ﺭﻭﺯ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣﮯﮨ ﺎﺗﺮﮐ ﯽﻟﺎﺧﯽﻟﺎﺧﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﯽﻟﺎﺧ‬%.3f‪ :ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﯽﻟﺎﺧﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﯽﻟﺎﺧﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧﺰﻤﯾﺮﻓ ﯽﮐ ﯽﻟﺎﺧﮧﮕﺟ ﯽﻟﺎﺧﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﭩﺑ 3 ﭧﯿﻟﻮﻤﯾﺍﺱﺅﺎﻣ ﻦﭩﺑ 3 ﭧﯿﻟﻮﻤﯾﺍAlt+Left Mouse ﮟﯾﺮﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﺱﺅﺎﻣ ﻝﮉﻣ ﮫﺗﺎﺳ ﮯﮐﮟﯾﺮﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﮉﯿﭙﻤﻧﮟﯾﺮﮐ ﻝﺎﻌﻓNLA ﻞﻤﺘﺸﻣ ﺮﭘ ﯽﭩﭘ ﻝﺎﻌﻓ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﺍ ﺮﯿﻐﺑ ﮯﮭﮑﯾﺩ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﮏﯿﭩﺳﺍ NLA ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ 'ﻮﻟﻮﺳ' ﺮﭘ ﮏﯾﺮﭨﺯﻮﭘ ﻑﺮﺻ ﮧﮐ ﮧﻧ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﻈﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﺛﺎﺛﺍ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺪﻋﺎﻗﺎﺑ ﻮﮐ ﺯﺮﭩﯾﺮﭘﺁ ﺭﻭﺍ ﺮﭩﯾﮉﯾﺍ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﯼﮉﮨﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻥﺁ ﮉﯾﺍ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﺰﻠﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻠﮑﯿﺋﺎﺳﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻨﮕﺒﯾﮈ ﻞﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﺯﺮﭙﻟﻮﯾﮈﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻨﮕﺒﯾﮈ EEVEE ﮯﯿﻟ ﮯﮐ ﺯﺮﭙﻟﻮﯾﮈﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ-ﻒﯾﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ-ﻒﯾﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺸﯾﺮﻠﺴﮑﯾﺍ GPU ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯼﺮﺧﺁ ﮟﯿﻣ ﮏﯿﭩﺳﺍ!ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻨﭩﺋﻻ ﯽﺋﺎﮨ ﺞﻨﯾﺭﮦﺪﺷ ﮯﻃ ﮯﺳ ﺭﺎﺘﻓﺭ ﻝﺎﯿﺳ !ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺯﮉﯿﺋﺎﮔ ﮯﻠﮩﭘIK ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭽﯾﺮﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﭨ ﺭﺁ ﻞﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﺕﻻﺍﻮﺳ ﮯﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻮﯾﻭ ﯽﭩﻠﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐPython ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﺩﻮﺧﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﻢﺧ ﮯﺌﻧﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﭨﻮﻣ ﯽﯿﻧﻮﮐﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻨﯿﺋﺁ ﺲﺴﮑﯾﺍHP Reverb G2 ﯽﮭﺒﺳ ﮧﯾ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﻧﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ OpenXR ﻮﮨ ﮧﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﺋﺎﭨ ﻥﺭHTC Vive Cosmos ﯽﮭﺒﺳ ﮧﯾ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﻧﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ OpenXR ﻮﮨ ﮧﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﺋﺎﭨ ﻥﺭHTC Vive Focus 3 ﯽﮭﺒﺳ ﮧﯾ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﻧﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ OpenXR ﻮﮨ ﮧﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﺋﺎﭨ ﻥﺭHuawei ﯽﮭﺒﺳ ﮧﯾ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﻧﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ OpenXR ﻮﮨ ﮧﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻤﺋﺎﭨ ﻥﺭﮟﯿﻣ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮯﺛﺎﺛﺍ making contained ,ﮒﻼﭩﯿﮐ ﮟﯾﺮﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﻦﯿﭼ ﮯﻌﯾﺭﺫ ﮯﮐ ﯽﺋﺎﺒﻤﻟ 2D ﮟﯿﻤﺧﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﻦﯿﭼ ﮧﻌﯾﺭﺫ ﮯﮐ ﻥﺮﭩﯿﭘ ﻦﺋﻻ ﮉﺸﯾﮈﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﻨﯿﭼ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺢﻄﺳ ﺖﻗﻭ ﮯﺗﺎﻨﺑ ﮧﻤﺴﺠﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﮏﯿﺑﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﮯﭽﯿﻧﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﭧﻧﺮﻓﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﮟﯿﺋﺎﺑﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﮟﯿﺋﺍﺩﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺅﺍﺮﮑﭨ ﮫﺗﺎﺳ ﮯﮐ ﺭﮈﺭﺎﺑ ﻦﯿﻣﻭﮈ ﭖﺎﭨﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺪﺣ ﯽﮐ ﮓﻧﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺼﺗ ﮯﮐ ﻥﺯﻭ ﮟﯿﻣ ﺭﻮﻃ ﮓﻨﭩﻨﯿﭘ ﭧﯾﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﻡﻮﯿﻟﺍﻭ ﺢﯿﺤﺼﺗ ﺲﮑﯿﻟﺍﺮﯿﭘﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻠﺻﺎﻓ ﮯﮐ ﭗﻠﮐ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﻢﺠﺣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮏﻠﮑﺋﺎﺳ ﺮﭘ ﺰﺸﯾﮈ ﮎﻭﺮﭩﺳﺍ ﯼﺩﺍﺮﻔﻧﺍ(ﮯﮨ ﺎﺘﮑﺳ ﻦﺑ ﺐﺒﺳ ﺎﮐ ﮞﻮﯿﺑﺍﺮﺧ ﻦﮑﯿﻟ ﮯﮨ ﺎﺗﺎﮬﮍﺑ ﻮﮐ ﻡﺎﮑﺤﺘﺳﺍ ﺭﻭﺍ ﯽﮔﺩﺮﮐﺭﺎﮐ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺍﺭﺁﺲﮑﭩﭙﯿﮨ ﺭﻭﺍ ﺯﺍﺪﻧﺍ ﺮﻟﻭﺮﭩﻨﮐ ﻝﻮﻤﺸﺑ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﻣﺍﺪﻗﺍ ﺮﻟﻭﺮﭩﻨﮐ VR ﭧﻟﺎﻔﯾﮈﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﺲﮑﯾﺍY ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧZ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻥﺎﺳﺁ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ،ﮯﺳ ﺩﺪﻣ ﯽﮐ (ﺰﮕﯿﭨ ﺭﻭﺍ ﻞﯿﺼﻔﺗ ،ﻮﯾﻮﯾﺮﭘ ﮯﺴﯿﺟ) ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻥﺎﺳﺁ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﮯﺳ ﺩﺪﻣ ﯽﮐ (ﺰﮕﯿﭨ ﺭﻭﺍ ﻞﯿﺼﻔﺗ ،ﻮﯾﻮﯾﺮﭘ ﮯﺴﯿﺟ) ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺎﭩﯾﮈ ﮮﺭﺎﻨﮐ2D ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﻨﯿﭘ ﮮﺭﺎﻨﮐ ﮟﯿﻣﻮﯾﻭ(ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ) ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻢﮐ ﻮﮐ ﮓﻨﺳﺎﯿﻟﺍ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﮭﺗﻮﻤﺳﺍ ﺞﯾﺍ ﺭﻮﻃ ﭧﯾﮉﯾﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﮮﺮﮩﭼ.blend ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺸﯾﺮﭙﻤﮐ ﻞﺋﺎﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﻠﺋﺎﻓﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻧﺮﭩﻠﻓ ﯽﮐ ﮞﻮﻠﺋﺎﻓﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻧﺮﭩﻠﻓ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ(ﺅﺎﻨﺗ ﺎﮐ ﺢﻄﺳ ،ﯽﭩﯿﺳﺎﮑﺳﺍﻭ ﻼًﺜﻣ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺅﻼﯿﮭﭘ ﮯﮐ ﻝﺎﯿﺳﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻧﮉﯿﺋﺎﮔ ﻝﺎﯿﺳ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺩﺭﻭﺮﭘ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﺎﺟ ﻝﺎﯿﺳ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺩﺭﻭﺮﭘ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﻮﺷ ﻝﺎﯿﺳﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﯽﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﭘﻭﺮﺨﺗ ﯽﮐ ﮮﮍﭙﮐﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺮﻇﺎﻨﻣ ﮯﺌﻧ(ﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﯽﻤﺘﺣ ﮧﺸﯿﻤﮨ ﮯﺋﺎﺳ ﮯﺋﻮﮨ ﮮﮍﮕﮭﺟ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺋﺎﺳ ﮯﺋﻮﮨ ﮯﺋﺍﺮﺒﮭﮔ ﺮﭘ ﭦﺭﻮﭘ ﻮﯾﻭ.ﮯﮨ ﺮﺛﺍ ﺎﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﻠﻋﺍ (ﻮﮨ ﮧﻧ ﻝﺎﻌﻓ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﮧﮐ ﮏﺗ ﺐﺟ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ) ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺋﺎﺳ ﻡﺮﻧ ﮯﺋﻮﮨ ﮯﮑﻠﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﻭﮉﯿﺷﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﭨﻮﻣ ﯼﺮﯿﮑﻟﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺩﻭﺪﺣ ﯼﺩﺎﻣX ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺮﭩﯿﻤﺳ ﻝﺎﺟ ﮟﯿﻣ ﺭﻮﺤﻣY ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺮﭩﯿﻤﺳ ﻝﺎﺟ ﮟﯿﻣ ﺭﻮﺤﻣZ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺮﭩﯿﻤﺳ ﻝﺎﺟ ﮟﯿﻣ ﺭﻮﺤﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭩﯾﮉﯾﺍ ﻢﯾﺮﻓ ﯽﭩﻠﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﺩﻮﺧ ﻝﺎﺑ ﮯﻧﻮﮐ ﯽﻟﻮﺑﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮏﯿﻨﮑﺗ ﯽﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﮉﺴﯾﺮﭨ ﮮﺭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﭘ ﻝﺎﭩﺴﻧﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻢﭩﺴﺳﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﺰﮕﯿﭨ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﻦﺋﻻ ﮉﺸﯾﮈﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ / ﮯﻧﺮﮐ ﺯﺍﺪﻧﺍ ﻮﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ﯽﮐ ﺕﺮﭘ ﻮﯾﻭ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﻦﺋﻻ ﺱﺍ ﮦﺩﺮﮐ ﭧﯿﺳ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﺯﺮﻃ ﺱﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻟﺭﻭﻭﺍ ﻮﮐ ﮞﻭﺭﺎﺗ ﺭﺍﻮﻤﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻢﮐ ﻮﮐ ﮓﻨﺳﺎﯿﻟﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﯾﺩﺍﻭ ﺭﻭﺍ ﮞﻭﮌﺎﮩﭘﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺲﭩﭘﺮﮑﺳﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺰﯿﺴﮐﺍﺮﭘ ﺐﺨﺘﻨﻣ ﺮﭘ ﺲﭘﺮﭩﺳ ﺞﯿﻣﺍ ﺭﻭﺍ ﯼﻭﻮﻣ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻡﺩﺎﺼﺗ ﺩﻮﺧﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭩﺳﺎﮐ ﻭﮉﯿﺷ ﮯﺳ ﺲﭩﺋﻻﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﻮﯾﻮﯾﺮﭘ ﺰﯿﺗﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭙﯿﻨﺳ ﺮﭘ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭ ﺎﯾ ﮧﯾﻭﺍﺯ ﯽﺋﺎﻤﻨﮨﺭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭙﯿﻨﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺯﮉﻠﯿﻓ ﯽﻓﺎﺿﺍ ﮫﭽﮐ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﮯﯿﻟ ﮯﮐ ﺩﺪﻣ ﮟﯿﻣ ﮓﻨﮕﺒﯾﮈﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺐﯿﺗﺮﺗ ﺹﻮﺼﺨﻣ ﺮﭘ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺯﮉﯿﺋﺎﮔ ﮉﯿﭙﺳX ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣX ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔY ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣY ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔZ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣZ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﺮﭘ ﺭﻮﺤﻣ ﯽﺷﺩﺮﮔﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﻠﮑﺷ ﻦﮐ ﺰﯾﻮﺠﺗﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﭩﺳﺎﮐ ﻭﮉﯿﺷ ﻦﺳX ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﮟﯿﻣ ﺭﻮﺤﻣY ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﮟﯿﻣ ﺭﻮﺤﻣZ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﮟﯿﻣ ﺭﻮﺤﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺅﺎﺑﺩ ﮯﮐ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﺱﺍﺩﺭ ﮯﮐ ﮯﻗﻼﻋﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺮﺸﯾﺮﭘ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﭧﮨﺍﺮﺒﮭﮔﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺮﺸﯾﺮﭘ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺮﺸﯾﺮﭘ ﭧﯿﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﺰﺋﺎﺳﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺅﺎﺑﺩ ﮯﮐ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺮﺸﯾﺮﭘ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﺖﻗﺎﻃﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﭗﻤﯾﺭ ﮓﻧﺭ ﮯﻠﮩﭘﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﻨﺑ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﻤﺟﺮﺗﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﻮﯾﮈﺎﻣ ﮓﻨﺴﯾﺮﭨ ﮮﺭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮦﺮﯿﺧﺫﮟﯾﺮﮐ ﺶﺷﻮﮐ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ ﮯﺳ ﯽﺋﺎﺒﻤﻟ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﺳ ﯽﺋﺎﺒﻤﻟ 2D ﻢﮐ ﺯﺍ ﻢﮐ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ N ﯽﻠﮩﭘﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﭧﮐﺎﺳﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﺲﭩﺋﻻ ﺮﭘ ﻞﯾﺮﭩﯿﻣ ﻞﻓ ﺭﻭﺍ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺭﻮﻃ ﺖﮕﻧﺭ ﺱﻮﮭﭨ ﻮﮐ ﯽﻨﺷﻭﺭ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺰﻤﭩﺴﺳ ﺲﮐﺰﻓ ﻮﮐ ﮯﺷ ﺱﺍﮟﯿﺋﻼﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺏﺎﺟ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﮯﺳﺍ ﺭﻭﺍ ،ﮟﯿﺋﻼﭼ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﮟﯿﻣﻮﯾﻭ ﺶﯿﭘ ؛ﮯﮨ ﮦﺩﻮﺳﺮﻓ ﺭﺎﯿﺘﺧﺍ ﮧﯾ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮯﻧﺮﮐ ﮎﻼﺑ ﻮﮐ ﺭﮉﻨﯿﻠﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑﮟﯿﺋﻼﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺏﺎﺟ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑ ﮯﺳﺍ ﺭﻭﺍ ،ﮟﯿﺋﻼﭼ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﮟﯿﻣﻮﯾﻭ ﺶﯿﭘ ؛ﮯﮨ ﮦﺩﻮﺳﺮﻓ ﺭﺎﯿﺘﺧﺍ ﮧﯾ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮯﻧﺮﮐ ﮎﻼﺑ ﻮﮐ ﺭﮉﻨﯿﻠﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﻮﮐ ﺪﻣﺁﺭﺩ ﮟﯿﻣﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺋﺎﻏ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﺢﻄﺳﮟﯿﺋﺎﻨﺑ ﻞﺑﺎﻗ ﮯﮐ ﮯﻧﺮﮐ ﮏﺸﺧ ﻮﮐ ﯽﻤﻧ ﯽﮐ ﺢﻄﺳ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻗﻼﻋ ﺎﮐ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺮﭘ ﻝﮈﻮﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺎﭩﯾﮈ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﻮﯾﻭ ﺭﺪﻧﺍ ﮯﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻨﮕﺒﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺯﺮﭙﻠﯾﻭﮈ ﮟﯿﻣ ﺭﻭﻭﺍ ﭖﺎﭘ ﺰﯿﻟﺭﻭﻭﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﮟﯿﻣ ﺯ ﺕﺮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮓﻨﺑﻮﻠﮔ ﮈﺭﺎﮐ ﮉﻠﺋﺍﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ/ﻝﺎﻌﻓ ﻮﮐ ﯼﺪﻨﺑﺎﭘﻝﺎﻌﻓﺰﻧﺁ ﮉﯾﺍ ﻝﺎﻌﻓ ﻑﺮﺻﻝﺎﻌﻓ ﻑﺮﺻﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﻝﺎﻌﻓﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻌﻓ ﺮﭘ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺢﯿﺟﺮﺗﮯﮨ ﺎﺗﺎﻨﺑ ﻞﺑﺎﻗ ﻮﮐ ﺏﺎﺴﺣ ﺖﺴﺳ ﻦﮑﯿﻟ ﺭﺎﯿﻌﻣ ﯽٰﻠﻋﺍ ﮯﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﯿﻟ ﮯﮐ ﺞﺋﺎﺘﻧ ﻞﻣﺎﮐ ﺮﭘ ﮞﻮﻟﺎﺟ ﯽﮐ ﻞﮑﺷ ﮦﺪﯿﭽﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺎﻤﯿﭘ/ﮯﻨﻣﻮﮭﮔﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻮﯾﻮﯾﺮﭘ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻨﺘﮕﻧﺭEncapsulated PostScript (.eps)ﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﻥﻭﺭﮉﯿﮨ ﯽﻟﻮﭘ ﺏﺪﺤﻣ ﮏﯾﺍﮓﻧﮈﻮﮑﻧﺍﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻧﮈﻮﮑﻧﺍﺍﮍﭘ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﯽﻄﻠﻏ ﻝﮉﻨﯿﮨ ﺮﯿﻏ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﻤﯾﺮﻓ ﯽﮐEnd(ﺮﭩﮑﯿﻓ) ﻡﺎﺘﺘﺧﺍ(ﯽﺋﺎﺒﻤﻟ) ﻡﺎﺘﺘﺧﺍﻞﺋﺎﭩﺳﺍ ﻭﺮﯾﺍ ﮉﻨﯾﺍﯽﭘﻮﭨ ﯽﻣﺎﺘﺘﺧﺍﺮﺼﻨﻋ ﯽﻣﺎﺘﺘﺧﺍﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ(ﮌﻮﺗ ﮌﻮﺟ ﮯﺳ UI) ﻢﯾﺮﻓ ﮉﻨﯾﺍ(ﺖﻤﯿﻗ ﻡﺎﺧ) ﻢﯾﺮﻓ ﮉﻨﯾﺍ(ﻮﮨ ﻝﺎﻌﻓ ﺎﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺐﺟ) ﻢﯾﺮﻓ ﮉﻨﯾﺍﻝﮉﻨﯿﮨ ﮉﻨﯾﺍﯽﻧﺎﺳﺁ ﮟﯿﻣ ﻝﮉﻨﯿﮨﻞﯿﮑﺳﺍ ﻝﮉﻨﯿﮨ ﮉﻨﯾﺍﻡﺎﻘﻣ ﯽﻣﺎﺘﺘﺧﺍﻢﺴﻗ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﻣﺎﺘﺘﺧﺍﮟﯾﺮﮐ ﻢﺘﺧ ﭧﯿﺴﻓﺁﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍﺱﺍﺩﺭ ﯽﻣﺎﺘﺘﺧﺍﺰﺋﺎﺳ ﯽﻣﺎﺘﺘﺧﺍﺲﮑﯿﭨﺭﻭ ﮉﻨﯾﺍ(ﮟﯿﻣ ﮦﺎﮕﻧ ﻑﺮﺻ) ﮧﻠﺻﺎﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﭗﯿﻣ ﻭﮉﯿﺷ ﮯﻟﺍﻭ ﮯﻧﺮﮭﺟﮧﻠﺻﺎﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﺮﺛﺍ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺪﻨﺑ ﮟﯿﻣ ﺞﻨﯾﺭ ﮓﻧﺭﮉﻨﯾﺭ ﺖﺳﺭﺩ ﻮﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺲﻨﯾﻮﮑﯿﺳ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﭧﯿﺳ ﻑﺁﻢﯾﺮﻓ ﮉﻨﯾﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ(ﮟﯿﮩﻧ ﮯﯿﻟ ﮯﮐ ﮧﻘﯾﺮﻃ ﮯﮐ ﮯﻧﺎﮕﻟ ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ 'ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ') ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﺪﺣ ﯽﮐ ﮞﻮﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﻟﻮﮑﻠﯿﮐ/ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩNLA ﺩﺍﺪﯿﺋﺎﺟ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺎںﯿﮭﮑﯾﺩ "ﮉﻨﯾﺍ_ﻢﯾﺮﻓ" ﻮﺗ ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﻑﺮﺻ ﺮﮔﺍﮯﮨ ﺎﺗﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﮯﮐ ﻦﺸﮑﯾﺍ ﮯﮐ ﺱﺍ ﺎﯾ ﮯﻧﺍﺮﮨﺩ ﮯﮐ ﯽﭩﭙںﯾﺮﮐ ﻞﯾﺪﺒﺗ ﯽﮭﺑ ﻮﮐ ﺭﺪﻗ ﺱﺍ :ﭦﻮﻧ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﯽﭩﭘ.ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﺎﮐ ﻦﯿﺳ ﮦﺩﻮﺟﻮﻣ ،ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﺎﮐ ﭦﺭﻮﭙﺴﮑﯾﺍﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﮓﻨﮑﯿﺑ ﯼﺭﺪﻨﻤﺳﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﺞﻨﯾﺭ ﮦﺪﺷ ﮦﺮﯿﺧﺫﮟﯾﺮﮐ ﻢﺘﺧ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑﻦﺋﻻ ﯼﺮﺧﺁ ﯽﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﻢﺘﺧ ﺮﭘ ﻢﯾﺮﻓﺖﻗﻭ ﯽﻣﺎﺘﺘﺧﺍ ﺎﮐ ﮯﺘﺳﺍﺭﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍﺏﺎﺨﺘﻧﺍ ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍﮈﻮﻧ ﻦﺸﮑﯿﻠﺳ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍU ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍV ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍﻦﻤﺷﺩﮟﯾﺮﮐ ﺬﻓﺎﻧ ﻮﮐ (ﮞﻮﻧﻭﺩ ﻞﮑﯿﺟﻮﻟﻮﭘﺎﭨ ﺭﻭﺍ ﻡﺭﺎﻓ) ﻥﺯﺍﻮﺗ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﻮﺟﻮﻣ ﺎﯾ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ،ﮟﯾﺮﮐ ﺬﻓﺎﻧ ﻮﮐ ﯽﮕﻨﮨﺁ ﻢﮨﻦﺠﻧﺍ(ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺎﯾ ﻝﺎﭩﺴﻧﺍ ﻥﺁ ﮉﯾﺍ ﮏﯾﺍ) ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ '%s‬‪'ﻮﯾﻭ '%s‬‪' ﻦﺠﻧﺍﻦﺠﻧﺍ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺕﻼﯿﺼﻔﺗﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﺢﻄﺳ ﺩﺪﻌﺗ ﯽﻠﻋﺍ(ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﯽﮐ ﺩﺍﻮﻣ ﺭﻭﺍ ﺖﮐﺮﺣ ﻼًﺜﻣ) ﻮﮨ ﮧﻧ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﮦﻭ ﮯﮨﺎﭼ ﮯﺋﺎﺟ ﻮﮨ ﻅﻮﻔﺤﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻮﮐ ﺕﺎﺑ ﺱﺍ(ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺟ ﮯﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﺖﺧﺎﺳ ،ﺩﺍﻮﻣ ﮯﺴﯿﺟ ﻡﺎﺴﻗﺍ ﮫﭽﮐ ﻑﺮﺻ) ﮟﯿﮨ ﻦﯾﺮﺗ ﮦﺯﺎﺗ ﺭﻭﺍ ﺏﺎﯿﺘﺳﺩ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮉﻨﺋﻻﺍ ﻮﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﻝﮉﻨﯿﮨ ﺮﭩﮑﯾﻭ ﺎﯾ ،ﮉﭙﻤﯿﻠﮐ ﺭﺎﮐﺩﻮﺧ ،ﺭﺎﮐﺩﻮﺧ ﺎﻧﺎﻨﺑ ﯽﻘﻓﺍ ﮟﯿﮩﻧﺍ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ ،ﮯﮨ ﺮﺑﺍﺮﺑ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ(ﮯﮨ ﯽﺗﺎﺟ ﻮﮨ ﺶﯾﺮﮐ ﻢﯿﻣﺮﺗ ﺎﯾ ﮯﻠﭙﺳﮈ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺲﺟ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺭﺩ ﺎﭩﯾﮈ ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ) ﮯﮨ ﺖﺳﺭﺩ ﺎﭩﯾﮈ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﮧﻧ ﺩﺯ ﻥﺎﺸﻧ ﮧﺛﺎﺛﺍ ﺭﻮﻄﺑ ﮯﺳﺍ ﺐﺟ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ،ﮯﮨ ﻅﻮﻔﺤﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾEnterﮟﯾﺮﮐ ﺝﺭﺩ ﺭﻮﻃ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﺝﺭﺩ ﻮﯿﻠﯾﻭ ﺲﮑﯿﮨ ﭧﻨﺋﺍﻮﭘﮈﻮﮐ ﮈﻮﮑﯿﻧﻮﯾﮞﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺩﻮﺨﺑ ﺩﻮﺧ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﺝﺭﺩ ﮈﻮﻣ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮯﺷ ﺱﺍﮟﯾﺮﮐ ﺝﺭﺩ ﮈﻮﻣ ﮓﻨﮑﯾﻮﭨ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮯﻌﯾﺭﺫ ﮯﮐ ﭖﺮﭩﺳ ﻮﯿﭩﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﮐ ﺱﺍﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ/ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﭧﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔGrease Pencil ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ/ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﮧﻤﺴﺠﻣ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ/ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﮧﻤﺴﺠﻣ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ/ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﭧﻨﯿﭘ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ/ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﭧﻨﯿﭘ ﭧﯾﻭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔﻒﺻ ﯼﺭﻮﭘﺲﮑﯾﮉﻧﺍ ﯼﺮﭩﻧﺍﻖﻠﻄﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺧﺍﺩﺖﮭﭼ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺧﺍﺩ(cos(A ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺧﺍﺩﻢﯿﺴﻘﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺧﺍﺩﻝﺰﻨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺧﺍﺩﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺧﺍﺩﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺧﺍﺩfmod(A,B) ﻮﻟﻮﯾﮈﺎﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺝﺍﺭﺪﻧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﺏﺮﺿ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﮯﻠﺧﺍﺩ(A) ﮦﺎﻨﮔ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺧﺍﺩ(A) ﻦﯿﭨ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺝﺍﺭﺪﻧﺍ(A, B) ﭧﯿﭙﻟ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺝﺍﺭﺪﻧﺍEnum ﮦﺩﻮﺳﺮﻓ) ﻒﯾﺮﻌﺗ ﯽﮐ)ﺰﻤﭩﺋﺁ ﻦﺸﯿﻨﯿﻔﯾﮈ ﻡﻮﻨﯾﺍﻢﭼﺮﭘ ﻡﻮﻨﯾﺍEnum ﻢﭩﺋﺁﻒﯾﺮﻌﺗ ﯽﮐ ﻢﭩﺋﺁ ﻡﻮﻨﯾﺍﺎﻧﺮﮐ ﺭﺎﻤﺷﯽﺘﻨﮔﮧﻓﺎﻔﻟﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮧﻓﺎﻔﻟﮧﻠﺻﺎﻓ ﺎﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮯﻓﺎﻔﻟﻥﺯﻭ ﻡﺭﺎﻔﯾﮈ ﮧﻓﺎﻔﻟﮧﻠﺻﺎﻓ ﺎﮐ ﮯﻓﺎﻔﻟﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍ ﮧﻓﺎﻔﻟﺱﺍﺩﺭ ﮉﯿﮨ ﮧﻓﺎﻔﻟﺏﺮﺿ ﮧﻓﺎﻔﻟﺱﺍﺩﺭ ﺎﮐ ﻡﺩ ﮧﻓﺎﻔﻟﻥﺯﻭ ﺎﮐ ﮯﻓﺎﻔﻟﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﮎﻭﺮﭩﺳﺍ ﮧﻓﺎﻔﻟ3f% :ﮧﻓﺎﻔﻟ‬%s‪ :ﮧﻓﺎﻔﻟﺕﺎﯿﻟﻮﺣﺎﻣﺖﺧﺎﺳ ﯽﺗﺎﯿﻟﻮﺣﺎﻣEpsilonﺮﺑﺍﺮﺑﯼﮌﺎﮩﻠﮐ ﺮﺑﺍﺮﺑﺮﺑﺍﺮﺑ ﮯﮐRadii ﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ ﻮﯾﮈﺁﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮞﻮﻧﻭﺩ ﮯﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺎﺑ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣﯼﻭﺎﺴﻣﮦﺮﮩﭼ ﭗﯿﻣ ﺏﻮﯿﮐ ﯼﻭﺎﺴﻣﯼﻭﺎﺴﻣﻦﺸﮑﯿﺟﻭﺮﭘ ﺪﻠﺒﻟﺍ ﻝﻮﻃ-ﺪﻠﺒﻟﺍ ﺽﺮﻋ ﺎﯾ ﯼﻭﺎﺴﻣﺎﻧﺎﭩﻣﮟﯾﺩ ﺎﭩﮨ / ﮟﯿﺋﺎﭩﻣ ﮯﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﭧﻨﯿﭘﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﮐ ﺢﯾﺮﺸﺗﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺰﯾﺮﯿﭩﻠﻣﮟﯾﺩ ﺎﭩﻣ ﭧﻨﯿﭘﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﺎﻔﻟﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺭﻮﭘﮟﯿﮨ ﮟﯿﮩﻧ ﺪﻨﺑ ﺭﻭﺍ ﮟﯿﺋﺎﭩﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻑﺮﺻﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﺭﻭﺍ ﺖﻗﺎﻃ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻥﺍ ،ﮟﯿﺋﺎﭩﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻﮧﻟﺍﻮﺣ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻﮈﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻﺱﺍﺩﺭ ﺎﮐ ﯽﻓﺎﺻﯽﺑﺍﺮﺧ(ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ) ﯽﺑﺍﺮﺧﺮﻈﻨﻣ ﺶﯿﭘ ﻦﮑﯿﺋﺁ ﺎﮐ ﯽﺑﺍﺮﺧﺪﺣ ﯽﮐ ﯽﻄﻠﻏﻦﺟﺭﺎﻣ ﺭﺮﯾﺍﻡﺎﻐﯿﭘ ﺎﮐ ﯽﻄﻠﻏﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮓﻨﮑﯿﺑ ﮯﺳ %s‬‪ ﺰﯿﭼﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ '%s‬‪' ﻞﺋﺎﻓ'‪%s‬' ﺯﺍﺪﻧﺍ ﺮﻈﻧ) ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ)(ﮟﯿﻣ ﮞﻮﯿﺋﺎﮐﺍ ﺰﯿﭼ) ﺪﺣ ﯽﮐ ﯼﺭﻭﺩ ﯽﮐ ﯽﺑﺍﺮﺧﮟﯿﮭﮑﯾﺩ ﺮﭩﯾﮉﯾﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ ،ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﺮﺒﻤﻧﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﻟﺎﮭﺒﻨﺳ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮧﻠﺴﻠﺳ ﻮﯾﮈﺁﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮧﻠﺴﻠﺳ ﻮﯾﮉﯾﻭﻞﯿﺼﻔﺗ ﺪﯾﺰﻣ ﺮﭘ ﻝﻮﺴﻨﮐ ؛ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ ﮧﻧﻮﻤﻧ ﺶﯿﻣﻞﯿﺼﻔﺗ ﺪﯾﺰﻣ ﺮﭘ ﻝﻮﺴﻨﮐ ؛ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ ﮧﻧﻮﻤﻧ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ(ﮟﯾﺮﮐ ﮏﯿﭼ '%s‬' '‪%s‬‪' ﺰﻠﺋﺎﻓ) ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﻞﺋﺎﻓ ﯽﺿﺭﺎﻋﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ '%s‬‪' ﻞﺋﺎﻓﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﻢﯾﺮﻓ(ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ) %s‬‪ ،ﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﮧﺠﯿﺘﻧ ﺭﮉﻨﯾﺭﯽﺑﺍﺮﺧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﺮﭘ %s‬‪ ﮧﺛﺎﺛﺍ ﻝﺰﻨﻣ:ﯽﺑﺍﺮﺧ۔{} ﮯﮨ ﮟﯿﮩﻧ ﯼﺭﻮﻤﯿﻣ ﯽﻓﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ :ﯽﺑﺍﺮﺧ({} / {}) ۔ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﻢﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺭﻭﺍ ﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﺐﺋﺎﻏ ﮯﺋﺎﺳ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺱﺍ ،ﺍﻮﮨ ﺍﺮﮭﺑ ﺮﻔﺑ ﻭﮉﯿﺷ :ﯽﺑﺍﺮﺧ۔ﮯﮨ ﺎﮨﺭ ﮮﺩ ﯽﺋﺎﮭﮐﺩ ﮈﺮﮔ ﮦﺩﺎﯾﺯ ﺖﮩﺑ :ﯽﺑﺍﺮﺧ۔ﮟﯿﮨ ﺲﭩﺋﻻ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﮟﯿﻣ ﺮﻈﻨﻣ :ﯽﺑﺍﺮﺧ({5f} .. {:.5f} (avg. {:.5f.:} :ﯽﺑﺍﺮﺧ{s:} :ﯽﺑﺍﺮﺧﺕﺎﮨﺎﺒﺘﻧﺍ ﺭﻭﺍ ﮞﺎﯿﻄﻠﻏEscﻡﺯﺍﻮﻟﺮﺤﺑ ﻢﺋﺎﻗ(ﮞﺎﯿﭨﻮﭼ ﺰﯿﺗ) ﺭﺪﻨﻤﺳ ﮦﺪﺷ ﻢﺋﺎﻗﮞﺎﯿﻠﯾﺪﺒﺗ ﮧﻨﯿﻤﺨﺗﺲﮑﯾﺮﭨ ﯽﻨﯿﻤﺨﺗﺲﮐﺮﭩﯿﻣ ﺵﺩﺮﮔ ﯽﻨﯿﻤﺨﺗﺲﮐﺮﭩﯿﻣ ﮧﻧﺎﻤﯿﭘ ﯽﻨﯿﻤﺨﺗﻦﯾﮉﯿﻠﮐﻮﯾﮧﻠﺻﺎﻓ ﻦﯾﮉﯿﻠﮐﻮﯾﺮﻟﻮﯾ(ﯽﺋﺎﺑﺁ) ﺮﻟﻮﯾEuler (XYZ)Euler (XZY)Euler (YXZ)Euler (YZX)Euler (ZXY)Euler (ZYX)ﺭﮈﺭﺁ ﺮﻟﻮﯾﺵﺩﺮﮔ ﺮﻟﻮﯾEuler ﮯﮨ ﺖﺳﺮﮩﻓ ﻂﻠﻏ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍ ﺵﺩﺮﮔ (ID='‪%s‬', Path='‪%s‬', Index=‪%d‬)ﮯﯾﻭﺍﺯ ﮯﮐ ﺵﺩﺮﮔ ﺮﻟﻮﯾ ﮟﯿﻣ ﺰﻨﯾﮉﯾﺭﺵﺩﺮﮔ ﺮﻟﻮﯾ ﯽﮐ ﺕﺮﭘEuler ﺵﺩﺮﮔ ﮯﺳEuler XYZ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﺵﺩﺮﮔEuler XZY ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﺵﺩﺮﮔﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﻦﺸﯿﭨﻭﺭ YXZ ﺮﻟﻮﯾﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﻦﺸﯿﭨﻭﺭ YZX ﺮﻟﻮﯾﺮﻟﻮﯾ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﻦﺸﯿﭨﻭﺭ ﯽﺋﺍﻭ ﺲﮑﯾﺍ ﮉﯾﺯﺮﻟﻮﯾ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﻦﺸﯿﭨﻭﺭ ﺲﮑﯾﺍ ﯽﺋﺍﻭ ﮉﯾﺯEuler ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﮈﺭﺁ ﺵﺩﺮﮔ ﮦﺪﺷ ﮯﻃEuler ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﺵﺩﺮﮔ ﯽﮐ ﻑﺪﮨﮟﯿﺋﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﮏﯿﭩﺳﺍ ﺮﭘﺍﮟﯿﺋﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺮﭘ ﺲﮑﯾﮉﻧﺍﮟﯿﺋﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺮﭘ ﻦﯿﻣﻭﮈﮟﯾﺮﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﮞﻮﻟﺎﺟ ﮯﮐ ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﻤﻟﺎﻋﮟﯾﺮﮐ ﻞﻤﮑﻣ ﻮﺗ ﮯﮨ ﻡﺎﻧ ﮏﯾﺍ ﻑﺮﺻ ﺮﮔﺍ ﺎﯾ ﮟﯾﺩ ﺖﺳﺮﮩﻓ ﯽﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ ﮏﺗ ﺮﺳﺮﮐﺎﯾﺎﮕﻟ ﮦﺯﺍﺪﻧﺍﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﮟﯿﮩﻧ ﻞﻤﺘﺸﻣ ﺮﭘ ﮟﯿﻤﺧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻻﺍﻭ ﮯﻧﺮﮐ ﺭﺍﺮﮑﺗ ﻑﺮﻃ ﯽﮐ ﺲﺟ ﮯﺷ ﮉﭩﯾﻮﯿﻠﯾﻮﯾﺍﮯﮨ ﯽﮨﺭﺎﺟ ﯽﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﮦﺪﻨﻨﮐ ﺭﺍﺮﮑﺗ ﺱﺍ ﻝﺎﺜﻣ ﯽﮐ ﺲﺟ ﮯﺷ ﮦﺪﺷ ﺺﯿﺨﺸﺗءﺎﯿﺷﺍ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﮟﯿﻣ ﻑﺍﺮﮔ ﯼﺭﺎﺼﺤﻧﺍﯽﮭﺗ ﯽﺌﮔ ﯼﺩ ﻝﺎﺜﻣ ﯽﮐ ﮯﺷ ﺱﺍ ﮯﺳ ﺲﺟ ﺎﯿﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﻡﺎﻈﻧ ﮯﮐ ﺕﺍﺭﺫﮯﮨ ﯽﻟﺎﺧ ﻝﺎﺟ ﯽﮐ ﺢﻄﺳ ﮦﺪﺷ ﺺﯿﺨﺸﺗ\{} :ﮧﺸﻘﻧ ﯼﻭ ﻮﯾ ﺐﺋﺎﻏ ﺎﮐ ﺢﻄﺳ ﮦﺪﺷ ﺺﯿﺨﺸﺗ\ ﻡﺎﻘﻣ _ﻡﺍﺭﺁ :ﺖﻔﺻ ﮦﺪﺸﻤﮔ ﯽﮐ ﺢﻄﺳ ﮦﺪﺷ ﺺﯿﺨﺸﺗﺮﺼﻨﻋ ﯽﺼﯿﺨﺸﺗﻢﯾﺮﻓ ﺎﮐ ﺺﯿﺨﺸﺗﺖﻗﻭ ﺎﮐ ﺺﯿﺨﺸﺗﮈﻮﻣ ﺺﯿﺨﺸﺗﺖﻗﻭ ﺎﮐ ﺺﯿﺨﺸﺗ ﮯﯿﻟ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﻖﻠﻄﻣﺖﻗﻭ ﺎﮐ ﺺﯿﺨﺸﺗ ﮟﯿﻣ ﮉﻨﮑﯿﺳﮧﮐ ﮏﺗ ﮞﺎﮩﯾﻢﯿﺴﻘﺗ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾﺰﻧﮋﯾﻭﮈ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾﯽﺋﺎﭨﻮﻣ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾﮟﯿﻠﺋﺎﭨ ﺮﮑﯿﭼ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾﮟﯿﮑﺳ ﺮﮐ ﻞﻤﻋ ﺮﭘ ﺱﺍ ﯽﮭﺑ ﺯﺮﭩﯾﺮﭘﺁ ﮮﺮﺳﻭﺩ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺱﺎﭘ ﻮﮐ ﭧﻧﻮﯾﺍ ،ﯽﮭﺑ ﺮﭘ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺏﺎﯿﻣﺎﮐ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾﮯﮨ ﺎﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﻮﺟ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﺎﮐ ﯽﺋﺎﭨﻮﻣ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾﭧﻨﺋﺍﻮﭘ ﺮﮨﮯﮨ ﺎﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﮞﻮﻤﺸﭼ ﺩﺪﻌﺘﻣ ﮧﻄﻘﻧ ﺮﮨﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮏﯾﺮﭨ ﻮﮐ ﺩﺍﺪﻌﺗ ﺱﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ،ﻞﮑﯿﺋﺎﺳ ﮓﻨﮑﯾﺮﭨ ﺮﮨﻖﺑﺎﻄﻣ ﻦﯿﻋﭻﯿﻣ ﻖﺑﺎﻄﻣ ﻦﯿﻋ(ﺪﻌﻘﻣ) ﻞﮑﺷ ﻦﯿﻋﮯﮨ ﺎﺗﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺕﻼﻣﺎﻌﻣ ﺪﯾﺰﻣ ،ﺖﺴﺳ ،ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﻖﺑﺎﻄﻣ ﻦﯿﻋﮟﯾﺮﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﺎﯾ ﮟﯾﺮﮐ ﺶﯿﭘ ﺮﮐ ﺎﮬﮍﭼ ﺎﮬﮍﺑ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺰﯿﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺶﯿﭘ ﺮﮐ ﺎﮬﮍﭼ ﺎﮬﮍﺑ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﺯﺍﺪﻧﺍ ﻥﺅﺍﮈ ﮏﯾﺮﺑﺎﻧﺮﮐ ﺝﺭﺎﺧﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﺰﻧﺅﺍﮈ ﮏﯾﺮﺑﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﻝﮈﻮﻣﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﮓﻨﭙﯿﻨﺳ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﻨﻣﺎﺳ ﺎﮐ ﮯﮭﭽﯿﭘﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺪﺣﺮﺳﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﻦﺸﮑﯿﻠﮐ ﮯﺳ ﺕﺮﭘ ﻮﯾﻭ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮟﯿﻠﮑﺷﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺰﯾﺮﮐﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺭﺎﻨﮐﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭘ ﺩﻭﺪﺣ ﯼﺩﺎﻣﮟﯾﺮﮐ ﺝﺭﺎﺧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺎﮩﺘﻧﺍ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺰﻧﺅﺍﮈ ﮏﯾﺮﺑ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻮﻠﮑﺷ ﯽﻧﻭﺮﯿﺑﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﺕﺮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﺕﺮﭘ ﻮﯾﻭﮟﯾﺩ ﮌﻮﮭﭼ ﻮﮐ ﮞﻮﯾﺩﺍﻭ ﺭﻭﺍ ﮞﻮﯾﮌﺎﮩﭘﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﮯﻧﺮﮐ ﭧﺳﺎﮐ ﻭﮉﯿﺷ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ ﻮﮐ ﺯﺮﮐﻼﺑ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﯽﻨﺷﻭﺭ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ ﻮﮐ ﺯﺭﻮﯿﺴﯾﺭ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﭧﯿﮩﻠﺳﮟﯾﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻮﻠﮑﺷ ﻦﮐ ﺰﯾﻮﺠﺗﮯﺘﺳﺍﺭ ﮦﺪﺷ ﺝﺭﺎﺧﮯﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﺏﺍ ﮧﺘﺳﺍﺭ ﮦﺩﺮﮐ ﺝﺭﺎﺧﮯﮨ ﺎﺗﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯼﺭﮉﻧﺅﺎﺑ ﮯﺳ ﮯﻧﻮﮨ ﺭﺍﻮﻤﮨﺝﺍﺮﺧﺍﯽﺻﻮﺼﺧﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﮞﻮﻨﭩﺑﻞﮑﺷ ﻉﻼﺿﻻﺍﺮﯿﺜﮐ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﺮﭘ ﺶﯿﻣExecute a ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ on the ﺶﯿﻣ and a ﻞﯿﻄﺘﺴﻣ defined by the ﺮﺳﺮﮐﻞﮑﺷ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺮﺳﺮﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﺮﭘ ﺶﯿﻣ(ﺯﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣ ﺮﯿﻏ ﻑﺮﺻ) ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺮﭘ ﮯﻧﺎﺑﺩ ﻦﭩﺑ(ﺯﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣ ﺮﯿﻏ ﻑﺮﺻ) ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺮﭘ ﯽﺋﺎﮨﺭ ﯽﮐ ﻦﭩﺑﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﻞﺋﺎﻓ ﺐﺨﺘﻨﻣﮟﯿﺋﻼﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺎﮩﻇﺍ ﮯﮐPython ﻮﮐ ﻦﺋﻻ ﻝﻮﺴﻨﮐ ﮦﺩﻮﺟﻮﻣﺖﻗﻭ ﺎﮐ ﯽﺴﻧﺎﮭﭘﮧﺸﻘﻧ ﺎﮐ ﮉﯿﺋﺎﮔ ﮦﺩﻮﺟﻮﻣﮯﮨ ﺩﻮﺟﻮﻣﮟﯿﻠﮑﻧ ﺮﮨﺎﺑﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﺭﮉﻨﯿﻠﺑ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﮈﻮﻣ ﮓﻨﮑﯾﻮﭨ ﮯﺌﻟ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯽﭩﭘ ﻝﺎﻌﻓﮟﯿﺋﻼﯿﮭﭘ(ﮟﯿﻟﻮﮭﮐ) ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣ ﻊﯿﺳﻮﺗ ﻞﺑﺎﻗ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯿﺋﻼﯿﮭﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺁ ﻝﺎﻓ ﯼﺮﯿﮑﻟ(ﮟﯿﮩﻧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗﮟﯿﺋﻼﯿﮭﭘ ﮏﺗ ﺢﻄﺳ ﮏﯾﺍ ﻮﮐ ﺕﺎﺟﺍﺭﺪﻧﺍ ﻡﺎﻤﺗﮟﯾﮍﮑﺳ ﺭﻭﺍ ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﮏﺳﺎﻣﮟﯾﺮﮐ ﮦﺪﮨﺎﻌﻣ ﺎﯾ ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻮﯾﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺲﮐﺎﺑ ﺱﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺰﯿﮑﭨﺎﮨ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﮑﻨﻓ ﮟﯿﻣ ﻥﻭﮉﯾﺍ ﺱﺍﮟﯿﭩﯿﻤﺳ / ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺰﻤﭩﺋﺁ ﻡﺎﻤﺗﮦﺪﮨﺎﻌﻣ/ﻊﯿﺳﻮﺗﮟﯿﭩﯿﻤﺳ / ﮟﯿﺋﻼﯿﮭﭘ ﮯﺳ ﺢﻄﺳ ﮏﯾﺍ ﻮﮐ ﺕﺎﺟﺍﺭﺪﻧﺍ ﻡﺎﻤﺗﻥﺯﻭ ﺎﮐ ﮮﺪﮨﺎﻌﻣ/ﻊﯿﺳﻮﺗﮦﺪﺷ ﻊﯿﺳﻮﺗﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐ ﮦﺪﺷ ﻊﯿﺳﻮﺗﯽﺌﮔ ﯽﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﯽﺌﮔ ﯽﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾﮯﮨ ﺎﺗﻼﯿﮭﭘ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﮮﮍﭙﮐﮟﯾﺮﮐ ﻊﻗﻮﺗ ﯽﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﻞﺋﺎﻓ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟsRGB ﮟﯾﺮﮐ ﻊﻗﻮﺗ ﯽﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﻞﺋﺎﻓ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭﻡﺎﻘﻣ ﻊﻗﻮﺘﻣﺵﺩﺮﮔ ﻊﻗﻮﺘﻣﮧﻧﺎﻤﯿﭘ ﻊﻗﻮﺘﻣ{r!} ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﻞﺋﺎﻓ ﭖﺯ ﮏﯾﺍExpected an ﮧﻗﻼﻋ ﺮﻨﺋﻻ ﭦﺅﺁExpected an ﺮﻨﺋﻻ ﭦﺅﺁ ﻝﺎﻌﻓﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﮯﮐ ﺎﯾﺮﯾﺍ ﺕﺎﯿﮐﺮﺣ ﮏﯾﺍﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﭧﮑﯿﺠﺑﺁ ﺶﯿﻣ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﮏﯾﺍﯽﺗﺎﺑﺮﺠﺗﺕﺎﯿﺻﻮﺼﺧ ﯽﺗﺎﺑﺮﺠﺗﮟﯾﺮﮐ ﮧﻧﺎﻤﯿﭘ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﻮﮐ ﻢﯾﺮﻓ ﮯﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﯿﻟ ﮯﮐ ﯽﻓﻼﺗ ﯽﮐ ﻡﻭﺯ ﮯﮐ ﭦﺎﺷ ﻞﺻﺍﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﮈﺭﺁ ﺵﺩﺮﮔ ﺮﻟﻮﯾ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﮈﺭﺁ ﻦﺸﯿﭨﻭﺭ ﺮﻟﻮﯾ ﭧﭘ ﭦﺅﺁ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭﺎﻨﭩﮭﭘﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻠﭙﺴﮑﯾﺍﻞﺋﺎﭩﺳﺍ ﮈﻮﻠﭙﺴﮑﯾﺍﮟﯾﺮﮐ ﺖﻓﺎﯾﺭﺩ ﮟﯿﻣ ﻞﺒﯿﭨ ﻮﮐ ﺎﭩﯾﮈ ﯼﺮﭩﯿﻣﻮﯿﺟﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﮧﮐﺎﻤﮬﺩ ﯽﻨﺒﻣ ﺮﭘ ﻢﭩﺴﺳ ﮦﺭﺫ ﮏﯾﺍﭧﻨﻧﻮﭙﺴﮑﯾﺍﮈﻮﻣ ﭧﻨﻧﻮﭙﺴﮑﯾﺍﯽﺘﯾﺎﻔﮐﮉﭙﻤﯿﻠﮐ ﻞﺸﻨﯿﻧﻮﭙﺴﮑﯾﺍﻢﯿﺴﻘﺗ ﯽﺘﯾﺎﻔﮐﮓﻨﻠﭙﻤﯿﺳ ﻞﻨﺸﯿﻧﻮﭙﺴﮑﯾﺍﻝﮈﺎﻣ ﺎﮐ ﮯﻠﺻﺎﻓ ﺢﺿﺍﻭﻝﮈﺎﻣ ﺎﮐ ﮯﻠﺻﺎﻓ ﯽﺘﯾﺎﻔﮐ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﭙﻤﯿﻠﮐ(ﯽﺋﺎﻣﺍﺭﮈ) ﯽﻣﺮﻧ ﺢﺿﺍﻭﮟﯿﮨ ﯽﺗﺍﺮﮑﭨ ﮟﯿﻣ ﺲﭘﺁ ءﺎﯿﺷﺍ ﺐﺟ ﮯﺴﯿﺟ ،ﻝﺎﮭﭼﺍ ﮏﻟﻮﺑﺍﺮﯿﭘ ﺮﯾﺬﭘ ﻝﺍﻭﺯ ﮯﺳ ﯼﺰﯿﺗﺮﮩﻟ ﻦﺋﺎﺳ ﺮﯾﺬﭘ ﻝﺍﻭﺯ ﮯﺳ ﯼﺰﯿﺗ ﺡﺮﻃ ﯽﮐ ﮉﻨﯿﺑ ﺭﺍﺪﮑﭽﻟ ﮏﯾﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ (ﭧﯾﺮﻨﺟ) ﺪﻣﺁﺮﺑ ﯽﮭﺑ ﻞﺋﺎﻓ POT ﮏﯾﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﺋﺎﻓ srt. ﻞﻤﺘﺸﻣ ﺮﭘ ﺲﭘﺮﭩﺳ ﭧﺴﮑﯿﭨﻦﺸﯿﻤﯿﻨﯾﺍ ﭦﺭﻮﭙﺴﮑﯾﺍ(ﯽﺗﺎﺑﺮﺠﺗ) ﻻﺍﻭ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﺕﺎﯿﮐﺮﺣ ﭦﺭﻮﭙﺴﮑﯾﺍﮈﻮﻣ ﺕﺎﯿﮐﺮﺣ ﭦﺭﻮﭙﺴﮑﯾﺍ(ﺮﭘ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺭﻮﮑﺳ ﺭﮉﻧﺍ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻑﺎﺻﻭﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭNURBS ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻤﺧ ﺮﭘ ﺭﻮﻃ ﮯﮐﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯾﮉﮨ ﯽﺗﺮﺘﺧﺍ ﻑﺮﺻﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯾﮉﮨ ﯽﺗﺮﺘﺧﺍ ﻑﺮﺻﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮮﺮﮩﭼﺲﺸﯿﻣ ﻝﺎﺜﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻝﺎﺑﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﻮﮐ ﺯﺮﻟﮉﻨﯿﮨ ﭦﺭﻮﭙﺴﮑﯾﺍﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﮟﯿﻣ ﭧﭘﺮﮑﺳﺍPython ﮏﯾﺍ(ﻦﺸﯿﻤﺴﻧﺍﺮﭨ ،ﯽﭘﻭﺮﭨﻮﺴﯿﻧﺍ ،ﭦﻮﮐ ،ﻦﯿﺷ ،ﯽﺗﺎﮬﺩ ،ﻦﭘ ﺍﺭﺩﺮﮭﮐ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﯼﺮﯾﺮﺒﺋﻻ ﻞﯾﺍ ﯽﭨ ﻢﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﺭﺁ ﯽﺑ ﯽﭘﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﮈﻮﻧ BSDF-ﯽﻟﻮﺻﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﮐ ﺖﺧﺎﺳ ﺞﯿﻣﺍ ﮟﯿﻣ ﻞﺋﺎﻓ ﻞﯾﺍ ﯽﭨ ﻢﯾﺍ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﯼﺮﯾﺮﺒﺋﻻ ﻞﯾﺍ ﯽﭨ ﻢﯾﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭧﭘﺮﮑﺳﺍ ﻮﻠﻓ ﺎﭩﻨﯿﻣﮦﻭﺮﮔ ﻞﯾﺮﭩﯿﻣ ﭦﺭﻮﭙﺴﮑﯾﺍﺩﺍﻮﻣ ﯼﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺩﺍﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﺭﺁ ﯽﺑ ﯽﭘﮧﻘﯾﺮﻃ ﺎﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮦﻭﺮﮔ ﺰﯿﭼﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺪﻣﺁﺮﺑPOT ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﺕﺍﺭﺫ ﭦﺭﻮﭙﺴﮑﯾﺍﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﭩﯿﻤﺋﺍﺮﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺮﺴﯿﺴﮑﯾﺍ ﮧﮐﺮﺘﺸﻣ ﮯﯿﻟ ﮯﮐ ﻑﺎﺻﻭﺍﺰﯿﭨﺮﭘﺍﺮﭘ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﮧﻌﯾﺭﺫ ﮯﮐ ﮯﺷ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﯿﮔ ﺎﮭﮑﯾﺩ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮧﮐ ﺎﺴﯿﺟ ﻦﯿﺳ ﭦﺭﻮﭙﺴﮑﯾﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮦﻭﺮﮔ ﺭﺍﻮﻤﮨﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ KHR_animation_pointer ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻥﺯﻭ ﺭﻭﺍ TRS ﺭﻮﻄﺑ ﮯﮐ ﺮﭩﻨﺋﺍﻮﭘ ﺕﺎﯿﮐﺮﺣﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭽﺴﮑﯿﭨﮟﯿﻠﺋﺎﭨ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻝﺎﺟ ﯽﺧﺭ ﮧﺳﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﯼﻭﻮﯾ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭦﺅﺁ ﮯﻠﯾﻭ ﻮﯿںﯿﻣ ﻞﺋﺎﻓﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ s ﯼﻭﻮﯾﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ (ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﮑﯿﭨ) s ﯼﻭﻮﯾ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻟﺎﺟﺕﺎﻔﺻ ﺲﮑﯿﭨﺭﻭ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺰﻠﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭ(ﺮﭘ ﺲﮑﯾﺮﭨ NLA ﺭﻭﺍ ﮞﺎﯿﻣﺮﮔﺮﺳ) ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻡﺍﺪﻗﺍ ﺭﻮﻄﺑ ﮯﮑﺗﺎﯿﮐﺮﺣ ﮓﻟﺍ ﮓﻟﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﻮﯾﻭ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻡﺍﺪﻗﺍ ﺮﭽﻣﺭﺁ ﻡﺎﻤﺗ(ﮟﯿﮩﻧ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻑﺮﺻ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ s ﯼﻭﻮﯾ ﻡﺎﻤﺗ ﮟﯿﻣ ﻝﺎﺟ ﺱﺍﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﺕﺍﺪﻣﺁﺮﺑ ﺖﯿﻤﺳ ﺯﺮﭽﻣﺭﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﺭﺎﯿﺘﺧﺍ :ﮦﺎﺒﺘﻧﺍ ﮞﻮﮨ ﺪﻨﺑﺎﭘ ﺮﭘ ﺮﭽﻣﺭﺁ ﯽﮨ ﮏﯾﺍ ،ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﻝﺎﻤﻋﺍ ﻡﺎﻤﺗﮮﺮﻤﯿﮐ all ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﺭﺎﺗ ﮟﯿﻤﺧ ﻡﺎﻤﺗ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻣ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺭﮉﻨﯾﺭ ﻢﯾﺮﻓ ﻡﺎﻤﺗ ﮯﺋﺎﺠﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻﺲﭩﺋﻻ all ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ءﺎﯿﺷﺍ ﻞﻣﺎﺷﺲﺸﯿﻣ all ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻡﺎﻤﺗﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ COLOR_0 ﯽﻠﻌﺟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﺮﯿﻏ ﻮﮐ ﺩﺍﻮﻣ ،ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﮐ ﺲﮑﯿﭨﺭﻭ ﯽﺋﻮﮐ ﮟﯿﻣ ﺩﺍﻮﻣ ﺶﯿﻣ ﺮﮔﺍ ﮯﺋﺎﺟ ﺎﯿﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺩﺍﻮﻣ ﯽﮭﺑ ﯽﺴﮐ ﮯﮨﺎﭼ ،ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯾﺪﻠﺟ ﻡﺎﻤﺗﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﺸﯿﻣ ﮉﻨﮑﺳ ﺭﻭﺍ ﺰﻨﭩﯿﻠﯿﮑﺳ USD ﮫﺗﺎﺳ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭽﯿﻣﺭﺁ ﻮﮐ ﺰﺸﯿﻣ ﺭﻭﺍ ﺯﺮﭽﯿﻣﺭﺁﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﻮﮐ ﺯﺍﺪﻧﺍ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ،ﺮﭘ ﮯﻧﻮﮨ ﻑﺁ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﮞﺅﻭﺯﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﮯﮐ ﻡﺍﺭﺁ ﮯﮐ ﮞﻭﮌﻮﺟ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﻡﺍﺭﺁﺰﮐﺮﻣ ﮧﻋﻮﻤﺠﻣ at ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮧﻋﻮﻤﺠﻣ of the ءﺎﯿﺷﺍ ﮍﺟ of ﺰﮐﺮﻣ ﺎﮐ ﺱﺎﻣ ﮧﻋﻮﻤﺠﻣ at ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺕﺎﯿﮐﺮﺣ ﻢﯾﺮﻓ ﯽﮐ ﮉﮑﯿﺑﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﯿﮐﺮﺣ ﻞﮕﻨﺳ ﻮﮐ ﻦﯿﺳ ﮉﮑﯿﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮮﺮﻤﯿﮐﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟsRGB ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ USD ﻮﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺟ ﻮﮐ ﮞﻮﺤﻄﺳ NURBS ﺭﻭﺍ ﮟﯿﻤﺧﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻤﺧ ﮟﯿﻣ ﻞﮑﺷ ﮎﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺶﯿﻣﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺕﺎﯿﺻﻮﺼﺧ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﺕﺎﻔﺻ as USD ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺭﻮﻄﺑ ﮯﮐ ﺍﺮﭩﺴﮑﯾﺍ glTF ﻮﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ userProperties. ﮏﺒﻤﻠﯾﺍ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﺕﺎﻔﺻ ﺲﮑﯿﭨﺭﻭ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﺮﺌﯾﻭ ﭧﻓﺎﺳ ﮮﺮﺳﻭﺩ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﺰﯿﺗ ﻮﮐ ﺪﻣﺁﺮﺑ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺎﭩﯾﮈ ﺎﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﻞﻘﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮏﺒﻤﯿﻟﺍﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ KHR_lights_punctual" glTF" ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺲﭩﺋﻻ ﭦﺎﭙﺳﺍ ﺭﻭﺍ ﭧﻨﺋﺍﻮﭘ ،ﮏﻤﺗﺎﺷﺩ(ﺎﮔ ﮯﻠﻣ ﮟﯿﮩﻧ ﺕﺎﯿﮐﺮﺣ ﯽﺋﻮﮐ ﻮﮐ ﮞﻭﺮﺳﻭﺩ ،ﮯﮔ ﮟﯾﺮﮐ ﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﻥﺍ ﻮﮐ ﺰﻣﺍﺪﻗﺍ ﻡﺎﻤﺗ ﮯﺷ ﮉﭩﯿﻤﯿﻨﯾﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ) ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯿﭩﺳﺍ ﻢﻨﯾﺍ ﮯﮐ FBX ﮦﺪﺤﯿﻠﻋ ﻮﮐ ﻡﺍﺪﻗﺍ ﺮﮨ ﮯﺋﺎﺠﺑ ﮯﮐ ﺕﺎﯿﮐﺮﺣ ﻦﯿﺳ ﻞﺑﻮﻠﮔﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﺗ ﻮﮨ ﯽﺋﻮﮐ ﺮﮔﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯿﭩﺳﺍ ﻢﻨﯾﺍ ﮯﮐ FBX ﮦﺪﺤﯿﻠﻋ ﮯﺋﺎﺠﺑ ﮯﮐ ﺕﺎﯿﮐﺮﺣ ﻦﯿﺳ ﻞﺑﻮﻠﮔ ﻮﮐ ﯽﭩﭘ NLA ﺵﻮﻣﺎﺧ ﺮﯿﻏ ﮏﯾﺍ ﺮﮨﻞﺋﺎﻓ ﮓﻟﺍ a ﺎﻧﺮﮐ ﺽﺍﺮﺘﻋﺍ each ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﻮﮨ ﮮﺮﮭﺑﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺮﻨﺋﺎﺑ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ ،ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ ASCII ﻮﮐ ﻞﺋﺎﻓﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﻞﻤﮑﻣ ﺖﯿﻤﺳ ﻦﺸﮑﯿﻠﮐ ﭧﯾﮉﯿﻣﺮﭩﻧﺍﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺭﻮﻄﺑ ﮯﮐ ﮞﻮﻠﺋﺎﻓ PO ﺎﭩﯾﮈ ﮧﻤﺟﺮﺗ ﺎﮐ ﻥﺁ ﮉﯾﺍ ﮯﺌﮔ ﮯﯾﺩﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮟﯿﻤﺧ USD ﻮﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺌﯿﮨﮯﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻞﺋﺎﻓ glTFﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻊﯿﺳﻮﺗ ﯽﻧﻭﺮﯿﺑ ﮯﯿﻟ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﮟﯿﮩﻧ ﯼﺭﺎﯿﻌﻣ ﺖﯿﺻﻮﺼﺨﮩﯾ ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻮﮐ ﺩﺍﻮﻣ ﯽﮭﺑ ﯽﺴﮐ ﻮﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺱﮈﻮﻧ ﺮﭽﺴﮑﯿﭨ ﺞﯿﻣﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﯾﻭﺎﺼﺗ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻮﮐ ﺩﺍﻮﻣ ﯽﮭﺑ ﯽﺴﮐﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﯿﮐﺮﺣ ﮓﻟﺍ ﻮﮐ ﺲﮑﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ ﯼﺩﺍﺮﻔﻧﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮟﯿﻣ USD ﮯﺋﺎﺠﺑ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻠﺻﺍ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺎﺜﻣﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﭧﭘﺮﮑﺳﺍ Python ﮏﯾﺍ(ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﺴﺠﻣ ﯼﺩﻮﻤﻋ ﻭﺩ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﻮﻣ ﮯﺳ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﮯﻠﮩﭘ ،ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻨﺋﻻ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ glTF ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻠﯿﮬﮈ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﻮﻣ ﮯﺳ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﮯﻠﮩﭘﮯﮨ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ 'Scene' ﺭﻭﺍ 'NLA Tracks' ﮈﻮﻣ ﻦﺸﯿﻤﯿﻨﯾﺍ ﮉﮑﯿﺑ ﻑﺮﺻ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻦﺸﯿﻤﯿﻨﯾﺍ ﮦﺮﻤﯿﮐ ﺭﻭﺍ ﭧﺋﻻ ،ﺩﺍﻮﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﻨﺋﺍﻮﭘ ﻦﺸﯿﻤﯿﻨﯾﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺩﺍﻮﻣﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭩﯾﺮﭘﺁ ﺲﮐﺮﭩﯿﻣﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺰﻟﺎﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﻤﯿﮑﺳﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﮐ ﮏﺒﻤﯿﻟﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻢﯾﺮﻓ ﺩﺪﻌﺘﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧﮟﯿﮨ ﮯﺗﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﺭﮉﻨﯾﺭ ﮦﻭ ﮧﮐ ﺎﺴﯿﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ ﻑﺮﺻﺞﻨﯾﺭ [UVs in the [0, 1 ﻑﺮﺻ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮯﮨ ﮟﯿﮩﻧ ﻦﮑﻤﻣ ﺎﻧﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯾﮉﮨ ﯽﺗﺮﺘﺧﺍ ﻑﺮﺻ ﺮﭘ ﮯﻨﯿﻟ ﮧﻧ ﮯﻧﻮﻤﻧ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ ﻑﺮﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﺎﭩﯾﮈ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮮﺮﮩﭼ ﺎﯾ ﮮﺭﺎﻨﮐ ﮯﮐ ﮯﻨﮭﮑﻟﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ءﺎﯿﺷﺍ ﻑﺮﺻ ﮯﺳ (ﮞﻮﭽﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ) ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ(ﮯﭽﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ءﺎﯿﺷﺍ ﻑﺮﺻ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ءﺎﯿﺷﺍ ﻥﻭﺎﻌﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﻟﻮﮑﯿﭙﺳ glTF PBR ﻞﺻﺍ ﮯﺋﺎﺠﺑ ﯽﮐ ﺮﻟﻮﮑﯿﭙﺴﺘﮕﻧﺭ ﮉﻠﭙﺴﻧﺮﭘ ﺭﮉﻨﯿﻠﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺲﭩﻨﻤﻨﺋﺎﺳﺍ ﮦﻭﺮﮔ ﺖﮕﻧﺭ ﮦﺮﮩﭼ ﯽﻓﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﯽﻓﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺚﻠﺜﻣ ﻮﮐ (ﻥﻮﮔ-ﻦﯾﺍ ﺭﻭﺍ ﺲﭨﻮﮐ) ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ءﺎﯿﺷﺍ ﻞﺒﯾﺭﮉﻨﯾﺭ ﻞﺑﺎﻗ ﻑﺮﺻﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ glTF 2.0 ﻮﮐ ﺮﻈﻨﻣUSD ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﻮﯾﻭ ﮯﻌﯾﺭﺫ ﮯﮐ ﻞﺋﺎﻓ، USD ﮯﯿﻟ ﮯﮐ ﮧﻧﺯﺍﻮﻣ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻞﺋﺎﻓﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﯽﺋﺮﻣ ﺭﻭﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮮﺮﻣﺯ ﮯﮐ ﺐﯿﺗﺮﺗ(ﻑﺍﺪﮨﺍ ﻑﺭﻮﻣ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ(ﻑﺍﺪﮨﺍ ﻑﺭﻮﻣ) ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﭦﺭﻮﭙﺴﮑﯾﺍﮟﯾﺩ ﻼﻣ ﮟﯿﻠﮑﺷ as USD ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺎﭩﯾﮈ (ﺮﭽﯿﻣﺭﺁ) ﮓﻨﻨﮑﺳﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ ﮦﺪﺷ ﺏﺎﺴﺣ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ ﮯﻧﻮﮐ ﺹﻮﺼﺨﻣ ﻮﺗ ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍﻝﺎﻌﻓ ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮎﻭﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﻞﻓﯽﺋﺍﮌﻮﭼ ﯼﺩﺭﻭ with ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺟ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﺭﮉﻟﻮﻓ 'ﺱﺮﭽﮑﯿﭨ' ﮯﻟﺍﻭ ﮫﺗﺎﺳ ﮯﮐ ﻞﺋﺎﻓ USD ﻮﮐ ﺯﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﻓﺍﺮﮔ 2D ﻮﮐ ﺐﯿﺗﺮﺗ ﯼﻭﻮﯾﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﺞﯿﻣﺍ ﭗﯿﻣ ﭧﺑ ﻮﮐ ﺐﯿﺗﺮﺗ ﯼﻭﻮﯾﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﻞﺋﺎﻓ EPS ﺮﭩﮑﯾﻭ ﻮﮐ ﺐﯿﺗﺮﺗ ﯼﻭﻮﯾﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﻞﺋﺎﻓ SVG ﺮﭩﮑﯾﻭ ﻮﮐ ﺐﯿﺗﺮﺗ ﯼﻭﻮﯾ(ﻮﮨ ﻝﺎﻌﻓ 'ﮟﯿﺋﺎﮕﻟ ﺮﺋﺎﻔﯾﮈﻮﻣ' ﮯﮨﺎﭼ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ) ﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻥﮋﯾﻭﮈ ﺐﺳ FBX ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻥﮋﯾﻭﮈ ﺐﺳ ﻡﻭﺭ-ﻞﭩؐﯿﮐ ﯼﺮﺧﺁﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮧﻨﯿﻤﺨﺗ ﺎﮐ ﺱﺍ ﮯﮐﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﺒﻤﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﮟﯿﻣ ﮞﻮﺼﺣ ﯼﺩﻮﻤﻋ ﮯﮐ ﮮﺮﮩﭼ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﮯﮐ ﮮﺮﮩﭼﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻗﺎﺑ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻮﮐ 0 ﻢﯾﺮﻓ ،ﺮﭘ ﮯﻧﻮﮨ ﻑﺁ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐﻮﯾﻭ ﮟﯿﻣ ﻢﯾﺮﻓ ﺕﺎﯿﮐﺮﺣ ﮦﺩﻮﺟﻮﻣUDIM 1001 :ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻠﺋﺎﭨ ﮟﯿﻣ ﻢﯿﮑﺳﺍ ﮓﻧﺮﺒﻤﻧ + u_tile + 10*v_tileUVTILE ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻠﺋﺎﭨ ﮟﯿﻣ ﻢﯿﮑﺳﺍ ﮓﻧﺮﺒﻤﻧ: u(u_tile + 1)_v(v_tile + 1)ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﻧﻮﮐ ﻝﺎﺟ ﮯﻟﺍﻭ ﻞﮑﺷ ﺖﺳﺭﺩ ﺮﯿﻏﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺍﮌﻮﮭﭼ ﻮﮐ ﺩﺍﻮﻣ ﺩﺪﻌﺘﻣ ﺩﻭﺪﺤﻣ ﮏﺗ ﮞﻮﭽﺑ ﮯﮐ ﯽﻟﺎﺧ ﮯﺌﮔ ﮯﺌﯾﺩ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮯﮐﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻟﺎﺜﻣ_ﻮﯾ ﯽﭘ ﯽﺟ_ﻝﺎﺟ_ﯽﭨ ﺲﮑﯾﺍ ﯼﺍglTF ﻦﺸﻧﻮﻨﮐ، +Y ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭘﻭﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﺶﯿﻣ(ﻑﺍﺪﮨﺍ ﻑﺭﻮﻣ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭧﻨﺠﻨﯿﭨ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﺶﯿﻣ(ﻑﺍﺪﮨﺍ ﻑﺭﻮﻣ) ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭧﻨﺠﻨﯿﭨ ﯼﺩﻮﻤﻋ ﮫﺗﺎﺳ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺲﭩﻨﻤﻨﺋﺎﺳﺍ ﯽﮐ ﺩﺍﻮﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﯿﺳ ﺐﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺍﻮﻣ ﻮﯾﻮﯾﺮﭘ USD ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﻮﭘﻮﯾﻭ ﯽﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻑﺮﺻﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮫﺗﺎﺳ ﮯﮐ ﺯﺮﭩﯾﺮﭘﺁ Xform ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ،ﻦﺌﯿﻧﺮﭨﺍﻮﮐ ﭧﻨﯾﺭﻭﺍ ،ﮧﻤﺟﺮﺗﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮫﺗﺎﺳ ﮯﮐ ﺯﺮﭩﯾﺮﭘﺁ Xform ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ،ﺅﺎﻤﮭﮔ ،ﮧﻤﺟﺮﺗ‪%d‬ ﮯﺳ ﮞﻮﻋﻮﻤﺠﻣ ‪%d‬ ﮟﯿﺌﮔ ﯽﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻠﺋﺎﻓ'%s‬‪' ﺎﯿﮔ ﺎﯿﮐ ﺪﻣﺁﺮﺑﺲﮑﯾﮉﻧﺍ ﺮﭨﺭﻮﭙﺴﮑﯾﺍﻥﺎﮔﺪﻨﻨﮐ ﺪﻣﺁﺮﺑﮯﮨ ﺎﺗﺮﮐ ﺪﻣﺁﺮﺑ s ﯼﻭﻮﯾ ﮯﺳ ﻝﺎﺟ ﮦﺪﺷ ﻢﯿﻣﺮﺗﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺭﻮﻄﺑ ﮯﮐ ﺕﺎﯿﮐﺮﺣ glTF ﻮﮐ ﮏﯾﺮﭨ NLA ﺭﻭﺍ ﺰﻣﺍﺪﻗﺍ ﻝﺎﻌﻓﮯﮨ ﺎﺗﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺌﯿﮨ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮟﯿﻤﺧ ﮎﺮﺤﺘﻣﮯﮨ ﺎﺗﺮﮐ ﺪﻣﺁﺮﺑ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﺌﯿﮨ ﺮﯿﻏﮟﯾﺮﮐ ﺮﮨﺎﻇ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﮯﮐ ﺱﺍ ﻮﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﯿﮭﭘ ﺮﭘ ﺭﻮﻃ ﯽﻠﺧﺍﺩ ﮟﯿﻣ ﮧﻠﺴﻠﺳ ﺱﺍ ﻑﺮﺻ ﮧﯾ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﮟﯾﺮﮐ ﺏﺎﻘﻧ ﮯﺑ ﻮﮐ ﮌﻮﻣ ﺎﯾ/ﺭﻭﺍ ﮯﻧﺎﻤﯿﭘ ﮯﺌﮔ ﮯﺋﻼﯿﮭﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻘﻓﺍﻮﻣ ﻮﮐ ﺰﻟﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﮐﺮﺣ ﭧﻧﺮﯿﭘ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ ﺮﮕﯾﺩ ﺎﯾ ﻮﻠﮔ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﻧﺎﻤﯿﭘ ﮉﻨﯾﺍ ﻦﺸﯿﭨﻭﺭ ﭧﻧﺮﯿﭘ ﺝﺮﻣﺭﮊﻮﭙﺴﮑﯾﺍFPS ﺶﺋﺎﻤﻧ ﯽﮐ ﺮﻠﺑ ﺖﮐﺮﺣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺼﻨﻋ ﮏﯾﺍ ﮯﮐﺭﺎﮩﻇﺍﺭﺎﮩﻇﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﺎﮩﻇﺍ ﮉﭩﭘﺮﮑﺳﺍ:ﺭﺎﮩﻇﺍ{} :ﺭﺎﮩﻇﺍﺎﻧﺎﮬﮍﺑﮟﯿﺋﺎﮬﮍﺑ ﮟﯾﺪﺣﺎﻧﺎﮬﮍﺑ ﻮﮐ ﮉﭩﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍﮟﯿﺋﺎﮬﮍﺑ ﯽﻘﻓﺍﮟﯿﺋﺎﮬﮍﺑ ﺞﻨﯾﺭﮟﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﭧﮑﯿﻠﺳﮟﯿﺋﺎﮬﮍﺑ ﯼﺩﻮﻤﻋﮟﯿﺋﺎﮬﮍﺑ ﻑﺮﻃ ﯽﮐ ﺮﮨﺎﺑ ﻮﮐ ﺰﻠﺴﮑﭘ ﺭﮈﺭﺎﺑﮟﯿﺋﻼﯿﮭﭘ ﮟﯿﻣ ﮞﻮﻗﻼﻋ ﺵﻮﭘ ﺏﺎﻘﻧ ﺎﯾ ﻑﺎﻔﺷ ﻮﮐ ﮞﻭﺪﺣﺮﺳ ﯽﮐ ﺮﯾﻮﺼﺗ ﯽﺴﮐﮟﯿﺋﺎﮬﮍﺑ ﺮﮐ ﺍﺮﮨﺩ ﻮﮐ ﺰﻠﺴﮑﭘ ﮯﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﮬﮍﺑ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﮬﮍﺑ ﻮﮐ ﭖﻮﻟ ﺩﺮﮔ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﭦﺭﻮﭘﺭﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼﮟﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮯﺷ ﺮﮨ ﮯﻠﮩﭘﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﺮﭘ ﮎﺍﻭﮟﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﮬﮍﺑ ﮟﯿﻣ ﮞﻮﻨﺋﻻ ﯽﮬﺪﯿﺳ ﻮﮐ ﮎﻭﺮﭩﺳﺍﮟﯿﺋﺎﮬﮍﺑ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﯾﮉﯾﺮﮔ ﻑﺁ ﻝﺎﻓ ﻮﮐ ﺞﻨﯾﺭ ﮧﯾﻭﺍﺯﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣ(ﮟﯾﺮﮐ ﮧﻧ ﺎﭨﻮﮭﭼ ﯽﮭﺒﮐ ﻮﮐ ﺮﻈﻨﻣ) ﮟﯿﺋﺎﮬﮍﺑ ﮏﺗ ﮯﯿﻧﺍﺭﻭﺩ BVH ﻮﮐ ﮯﯿﻧﺍﺭﻭﺩ ﮯﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍﮟﯿﺋﺎﮬﮍﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮫﺗﺎﺳ ﮯﮐ ﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯿﺋﺎﮬﮍﺑ ﻮﮐ ﯼﺩﻮﻤﻋﮟﯿﺋﺎﮬﮍﺑ ﺖﯿﺋﺮﻣﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﯽﻌﯿﺳﻮﺗ(ﮟﯿﮩﻧ blend IDs. ﻞﺻﺍ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ 'ﮧﯾﺰﺠﺗ' ﺎﮐ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮞﺎﮩﯾ :ﮦﺎﺒﺘﻧﺍ) ﺕﺎﻣﻮﻠﻌﻣ ﯽﻌﯿﺳﻮﺗ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺮﭩﯾﺮﭩﯾﺍ ﮯﺷ ﻑﺍﺮﮔ ﺭﺎﺼﺤﻧﺍﺎﻧﺮﮐ ﻞﻣﺎﺷ ﭦﺭﻮﭙﺳ ﭖﺍﺭﮈ ﮉﻨﯾﺍ ﮓﯾﺭﮈﮯﺴﯿﺟ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﻢﻈﻧ ﺎﮐ ﮞﻮﻠﺋﺎﻓ ﻮﺟ ﮯﮨ ﺎﺗﺎﮬﮍﺑ ﻮﮐ ﺖﯿﻟﺎﻌﻓ ﮏﺗ ﺯﺮﭩﯾﺮﭘﺁﮯﮨ ﺎﺗﺎﮬﮍﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﻠﻓ ﺲﯿﺳﻭﺮﭘ ﭧﺳﻮﭘ ﻮﮐ ﮧﺠﯿﺘﻧ ﮉﮑﯿﺑﻊﯿﺳﻮﺗﺮﭩﻠﻓ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﻢﭩﺋﺁ ﻊﯿﺳﻮﺗﺰﯾﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﺕﺎﺒﯿﺗﺮﺗ ﻊﯿﺳﻮﺗﺰﮕﯿﭨ ﻊﯿﺳﻮﺗﻼﻣ ﮟﯿﮩﻧ "%s‬‪" ﺮﭩﯾﺮﭘﺁ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﻼﻣ ﮟﯿﮩﻧ ﮦﺮﯿﺧﺫ ﯽﻌﯿﺳﻮﺗﭦﺭﻮﭙﺳ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﺰﯾﺮﭨﺯﻮﭙﯾﺭ ﭦﻮﻤﯾﺭﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﮟﯿﮨ ﺩﻭﺪﺴﻣ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﮓﺒﯾﮈ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﻡﺭﺎﻓ ﭧﯿﻠﭘ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﺲﭩﯾﮉﭘﺍ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﺱﺍﺩﺭ ﯽﻧﻭﺮﯿﺑﯽﻧﻭﺭﺪﻧﺍ/ﯽﻧﻭﺮﯿﺑﯽﻧﻭﺮﯿﺑﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮏﻨﻟ ﺎﭩﯾﮈ ﮯﺳ ﺲﺟ ﻞﺋﺎﻓ blend. ﯽﻧﻭﺮﯿﺑﺭﻮﭩﻧﻮﮐ ﯽﻧﻭﺮﯿﺑﺎﭩﯾﮈ ﯽﻧﻭﺮﯿﺑ.blend ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﯼﺮﮭﺑ ﮟﯿﻣ ﻞﺋﺎﻓﺎﭩﯾﮈ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﯽﻧﻭﺮﯿﺑﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ ﯽﻧﻭﺮﯿﺑﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ ﺎﯾ ،ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ oso. ﺎﯾ osl. ﮟﯿﻣ ﭧﭘﺮﮑﺳﺎﺘﮕﻧﺭ ﯽﻧﻭﺮﯿﺑﯽﻓﺎﺿﺍﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣ ﯽﻓﺎﺿﺍﻝﻭﺮﭩﻨﮐ ﯽﻓﺎﺿﺍﻡﺭﺎﻔﯾﮈ ﺍﺮﭩﺴﮑﯾﺍﺰﻟﻭﺮﭩﻨﮐ ﯽﻣﺎﺘﺘﺧﺍ ﯽﻓﺎﺿﺍﺰﻟﻭﺮﭩﻨﮐ FK ﯽﻓﺎﺿﺍﻝﻭﺮﭩﻨﮐ IK ﯽﻓﺎﺿﺍﮟﯿﺗﺮﭘ IK ﯽﻓﺎﺿﺍﺕﺍﺭﺎﯿﺘﺧﺍ ﯽﻓﺎﺿﺍﺰﻤﭩﺋﺁ ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﺖﮕﻧﺭ ﯽﻓﺎﺿﺍﺰﻟﻭﺮﭩﻨﮐ ﭦﺭﺎﭩﺳﺍ ﯽﻓﺎﺿﺍﺕﺎﻣﺍﺪﻗﺍ ﯽﻓﺎﺿﺍﻑﺭﺎﺻ ﯽﻓﺎﺿﺍﺰﯿﭩﯿﻠﯿﭨﻮﯾ ﭦﺭﻮﭙﺳ ﺮﭙﻠﯾﻭﮈ ﺭﻭﺍ ﺕﺎﻣﻮﻠﻌﻣ ﮓﻨﮕﺒﯾﮈ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ(ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﺷﺩﺮﮔ Euler ﺐﺟ) ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻞﻣﺎﺷ ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﺷﺩﺮﮕﯾﮍﮐﻮﭽﺒﺟ) ﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﺰﯿﭼﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮧﻧﺎﻤﯿﭘ ﯽﻓﺎﺿﺍ ﮟﯿﻣ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺰﯿﭼﺕﺎﻣﺍﺪﻗﺍ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﻞﺣ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﮏﻨﮐ ﯽﺻﻮﺼﺧﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮧﻤﺟﺮﺗ ﯽﻓﺎﺿﺍ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﺰﯿﭼﺎﻨﻟﺎﮑﻧﮟﯿﻟﺎﮑﻧ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﮯﺳ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﻨﺑ ﭧﯿﻠﯿﭘ ﮏﯾﺍ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﮓﻧﺭ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺱﻮﮭﭨﮟﯿﻟﺎﮑﻧ ﮫﺗﺎﺳ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﻓ ﯽﻟﻮﺳ ﻮﮐ ﮏﺳﺎﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺷ ﺱﻮﮭﭨExtrapolateﺖﮐﺮﺣ ﭧﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍﺩﻭﺪﺣ ﯽﮐ ﭧﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍﮟﯾﺩ ﺎﮬﮍﺑ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﮯﺳﺍ ﺎﯾ ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ ﻮﮐ ﻢﺧﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍﯽﻓﺎﺿﺍﯽﺋﺎﮩﺘﻧﺍﻢﯾﺮﻓ ﯽﮐ ﻢﯾﺮﭩﺴﮑﯾﺍﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ ﯽﮐ ﻢﯾﺮﭩﺴﮑﯾﺍﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮈﻭﺮﭩﺴﮑﯾﺍﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍﺎﻨﻟﺎﮑﻧ ﺶﯿﻣﮈﻮﻣ ﮈﻭﺮﭩﺴﮑﯾﺍﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻑﺮﺻﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﯼﺩﻮﻤﻋ ﻑﺮﺻﭧﻨﺋﺍﻮﭘ ﮈﻭﺮﭩﺴﮑﯾﺍﻦﺠﯾﺭ ﮈﻭﺮﭩﺴﮑﯾﺍﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﮈﻭﺮﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﻢﺧﮟﯿﻟﺎﮑﻧ ﮓﻟﺍ ﮓﻟﺍ ﻮﮐ ﮮﺮﮩﭼ ﮯﮐ ﺩﺮﻓ ﺮﮨ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﯽﻣﺎﻘﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺎﯾ ﺮﭘ ﺭﻮﻃ ﮧﻧﺍﺩﺍﺯﺁﮟﯿﻟﺎﮑﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺩﺍﺮﻔﻧﺍ ﻑﺮﺻﮟﯿﻟﺎﮑﻧ ﻮﮐ ﮞﻭﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍ ﻑﺮﺻﮟﯿﻟﺎﮑﻧ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯼﺩﺍﺮﻔﻧﺍ ﻑﺮﺻﮟﯿﻟﺎﮑﻧ ﻮﮐ ﮯﻗﻼﻋ ﺎﻨﮔ ﯽﺌﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﮧﻗﻼﻋﺎﻨﻟﺎﮑﻧ ﮧﻗﻼﻋ ﺎﮐ ﮞﻭﺮﮩﭼﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮯﻗﻼﻋ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﻝﻮﻤﻌﻣ ﯽﻣﺎﻘﻣﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮯﻄﺧ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻂﺳﻭﺍﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﺭﺎﻄﻗ ﯼﺭﮉﻧﺅﺎﺑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﮮﺮﺋﺍﺩ ﺩﺮﮔ ﮯﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮦﺩﺮﮐ ﮦﺭﺎﺷﺍﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﻭﺮﮑﺳﺍ ﺩﺮﮔ ﮯﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮦﺪﺷ ﮦﺭﺎﺷﺍﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﺭﺎﺑ ﺭﺎﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺝﺍﺮﺧﺍﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻮﯿﭨﻮﭼﮟﯿﮨ ﮯﺗﮌﻮﺟ ﮟﯿﻣ ﺲﭘﺁ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺌﻧ ﺭﻭﺍ ﮟﯿﮨ ﮯﺘﻨﺑ ﺢﻄﺳ ﯽﭩﭙﭼ ﮏﯾﺍ ﮮﺮﮩﭼ ﮯﮐ ﻦﺟ ﮯﮨ ﺎﺗﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻥﺍ ،ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ‬%.3f‪ :ﺎﻨﻟﺎﮑﻧﺝﺍﺮﺧﺍﺰﻣﺭﺎﻔﯾﮈ ﺱﺮﯾﺍ ﺭﻭﺍ ﻝﺎﺑ ﯽﺋﺁﺮﭘﺍﺭﮈ ﯽﺋﺁﺭﺎﯿﺘﺧﺍ ﺎﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮞﻮﮑﻠﭘ{}ﮏﻠﺴﻨﻣ ﮟﯿﮑﻠﭘﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﭧﻟﺎﻔﯾﮈ ﮟﯿﮑﻠﭘ{}ﮟﯾﺮﮐ ﻮﻟﺎﻓ ﮟﯿﮑﻠﭘﮟﯿﮭﮑﻧﺁﻢﺧ ﻒﯾﺍﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ '[F-Curve '‪%s‬[‪%d‬ ﮟﯿﻣ ﮓﯿﺑ ﻞﻨﯿﭼ ﺱﺍﮓﻨﮨﻭﺮﮔ ﻞﺑ ﻒﯾﺍﮓﻨﺋﺍﺭﮈ ﯽﭩﻟﺍﻮﮐ ﯽﺋﺎﮨ ﻢﺧ-ﻒﯾﺍﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑ ﻒﯾﺍﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﭻﻧﺎﺟ ﯽﮐ ﺱﺍ ﺭﻭﺍ ﮟﯿﮨ ﺕﺎﺒﯿﺗﺮﺗ ﻂﻠﻏ ﮟﯿﻣ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍﮯﻠﻣ ﺩﺪﻣ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﺮﯿﺠﻧﺯ ﻮﮐ ﺕﺍﺮﺛﺍ ﮧﮐﺎﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﮯﯿﻟ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﻑﺮﺻ ﻮﮐ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍﻡﺎﻧ ﺎﮐ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﻞﯾﺪﺒﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺼﻨﻋ ﮦﺪﺷ ﮯﻃ ﺕﺍﺮﺛﺍ ﮯﮐ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍﮯﮨ ﺍﻮﮨ ﺎﮬﮍﺑ ﮟﯿﻣ UI ﻞﻨﯿﭘ ﺎﮐ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑ ﻒﯾﺍﺮﭩﻠﻓ ﺎﮐ ﻡﺎﻧ ﻞﺑ ﻒﯾﺍﮧﻧﻮﻤﻧ ﻞﺑ ﻒﯾﺍﮟﯿﮨ ﺰﻤﯾﺮﻓ ﯽﮐ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍﮟﯿﮨ ﺲﭩﻨﺋﺍﻮﭘ ﮧﻧﻮﻤﻧ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍﮟﯿﮨ ﮦﺪﯿﺷﻮﭘ ﮟﯿﻣ ﺲﻓﺍﺮﮔ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﻢﺧ-ﻒﯾﺍﻞﯿﻟﺩ ﻂﻠﻏ ،ﯽﻟﺎﺧ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﻢﺧ-ﻒﯾﺍﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺕﺪﻣ ﯽﮐ ﺖﻗﻭ ﻢﺧ-ﻒﯾﺍﮯﮨ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﻮﮐ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍﮟﯿﮨ ﮟﯿﮩﻧ ﺲﭩﻨﺋﺍﻮﭘ ﮧﻧﻮﻤﻧ ﯽﺋﻮﮐ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﻢﺧ-ﻒﯾﺍﮓﻧﺮﭩﺳ ﮓﻧﺮﭩﻠﻓ ﻮﯿﺋﻻ ﻢﺧ-ﻒﯾﺍﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍ'%s‬‪' ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ-ﻒﯾﺍﺎﮔ ﮯﺋﺎﮭﮐﺩ ﺰﮕﻨﭩﯿﺳ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺮﯿﺋﺎﻔﯾﮈٰﻮﻣ ﻢﺧ-ﻒﯾﺍF-Curve ﻼﻣ ﮟﯿﮩﻧﮟﯿﮨ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﻑﺮﺻ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺍﺖﯿﺋﺮﻣ ﯽﮐ ﻢﺧ-ﻒﯾﺎںﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﺧ-ﻒﯾﺍﮟﯿﻤﺧ-ﻑﮟﯿﻤﺧ-ﻑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻗﻭ ﺭﻭﺍ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﯽﭩﭘﮟﯿﻤﺧ-ﻑ ﮟﯿﻣ ﮦﻭﺮﮔ ﺱﺍﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﺍﺪﯿﭘ ﮟﯿﻤﺧ ﯽﮭﺑ ﮯﯿﻟ ﮯﮐ ﻥﺍ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍﭖﺎﭩﺳﺍ ﻒﯾﺍ(ﮟﯿﮨ ﮯﺘﯾﺩ ﺮﯾﻮﺼﺗ ﺰﯿﺗ ﮦﺩﺎﯾﺯ ﺮﺒﻤﻧ ﮦﺩﺎﯾﺯ ،ﮟﯿﮨ ﮯﺘﯾﺩ ﺲﮐﻮﻔﯾﮈ ﮦﺩﺎﯾﺯ ﺮﺒﻤﻧ ﮯﻠﭽﻧ) ﺐﺳﺎﻨﺗ ﺎﮐ ﭖﺎﭩﺳﺍ-ﻒﯾﺍF1F2F82 ﺖﮕﻧﺭFBX ﻡﺎﻤﺗFBX ﻞﯿﮑﺳﺍ ﻢﭩﺴﮐFBX IO meshes، UVs، ﺰﻨﺸﮑﯾﺍ ﺭﻭﺍ ﭗﻤﯿﻟ ،ﮮﺮﻤﯿﮐ ،ﺖﺧﺎﺳ ،ﺩﺍﻮﻣ ،ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭﻞﯿﮑﺳﺍ ﺲﭩﻧﻮﯾ ﺲﮑﯾﺍ ﯽﺑ ﻒﯾﺍFBX ﭧﯿﻣﺭﺎﻓFBX ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺭﺩ ﺲﭘﺍﻭ ﻞﮑﻟﺎﺑ ﮟﯿﻣ ﺭﮉﻨﯿﻠﺑ ﺏﺎﺨﺘﻧﺍ ﮮﺮﺳﻭﺩ ﮧﮑﻧﻮﯿﮐ ،ﻮﮨ ﮧﻧ ﺎﻨﻣﺎﺳ ﺎﮐ ﻞﺋﺎﺴﻣ ﮫﺗﺎﺳ ﮯﮐ ﭗﯾﺍ ﯼﺮﺳﻭﺩ ﻮﮐ ﭖﺁ ﮧﮐ ﮏﺗ ﺐﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﺴﻗ ﻝﻮﻧ) ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺯﺮﭽﻣﺭﺁ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﻮﺟ (ﭧﮑﯿﺠﺑﺁ) ﮈﻮﻧ ﺎﮐ ﻢﺴﻗ...)FFmpeg ﭧﯿﺳ ﺶﯿﭘFFmpeg ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐFFmpeg ﻮﯾﮉﯾﻭFFmpeg ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﯾﮈﻮﮐ ﻮﯾﮈﺁﮏﯾﮈﻮﮐ FFmpeg ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻮﯾﮉﯾﻭFFmpeg ﻑﺮﺻ DV 48 ﮯﯿﻟ ﮯﮐkhz / ﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﻮﯾﮈﺁ ﻮﯾﺮﯿﭩﺳ!ﺕﺎﺒﯿﺗﺮﺗ ﮧﻘﻠﻌﺘﻣ FFmpeg ﮯﯿﻟ ﮯﮐ ﺮﻈﻨﻣFFmpeg 1# ﮏﯾﮈﻮﮐ ﻮﯾﮉﯾﻭﻢﭩﺋﺂـﺮﭩﻠﻓﺰﻟﻭﺮﭩﻨﮐ ﮯﮐ ﻒﯾﺍFLACﭗﻠﻓFLIP ﺐﺳﺎﻨﺗﺲﯾﺍ ﯽﭘ ﻒﯾﺍFPS ﮯﻧﻮﻤﻧ ﻂﺳﻭﺍﺲﯿﺑ ﺲﯾﺍ ﯽﭘ ﻒﯾﺍFacﻞﮑﺷﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺮﮩﭼﻦﺘﻣ ﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺮﮩﭼﮯﯾﻭﺍﺯ ﮯﮐ ﮮﺮﮩﭼﮧﻗﻼﻋ ﺎﮐ ﮮﺮﮩﭼﮧﯾﻭﺍﺯ ﺭﻭﺍ ﮧﺒﻗﺭ ﺎﮐ ﮮﺮﮩﭼﮧﻗﻼﻋ ﺎﮐ ﮮﺮﮩﭼﻦﺘﻣ ﺎﮐ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼﮦﺮﻤﯿﮐ ﮦﺮﮩﭼﻡﺩﺎﺼﺗ ﺎﮐ ﮮﺮﮩﭼﺮﻧﺭﺎﮐ ﻞﮑﺷﯽﺘﻨﮔ ﯽﮐ ﮯﻧﻮﮐ ﮮﺮﮩﭼﺎﭩﯾﮈ ﺎﮐ ﮯﻧﻮﮐ ﮮﺮﮩﭼﻡﺎﺴﻗﺍ ﯽﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﻧﻮﮐ ﮮﺮﮩﭼﮓﻨﭙﯿﻣ ﺮﻧﺭﺎﮐ ﮦﺮﮩﭼﯽﺘﻨﮔ ﯽﮐ ﮮﺮﮩﭼﻞﮐُ ﮦﺮﮩﭼﺎﭩﯾﮈ ﺎﮐ ﮮﺮﮩﭼﺰﺋﺎﺳ ﭦﺍﮈ ﺎﮐ ﮮﺮﮩﭼﺩﻭﺪﺣ ﯽﮐ ﮦﻭﺮﮔ ﮦﺮﮩﭼID ﮦﻭﺮﮔ ﮦﺮﮩﭼﺲﮑﯾﮉﻧﺍ ﮦﺮﮩﭼﺮﺛﺍ ﺎﮐ ﮮﺮﮩﭼﮓﻨﭙﯿﻣ ﺲﯿﻓﺖﻟﺎﺣ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼﮓﻧﺮﭩﻠﻓ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼﯽﻔﻧ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼﺏﺎﺨﺘﻧﺍ ﮈﻮﻣ ﮦﺮﮩﭼﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯾﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﻞﺣﺍﺮﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯾﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﮉﻠﯿﻓ ﭧﻧﺅﺎﮐ ﯽﺳﻭﮍﭘﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﮞﻮﯿﺳﻭﮍﭘﻞﻣﺭﺎﻧ ﮦﺮﮩﭼﺖﯿﻔﻗﺍﻭ ﯽﮐ ﮮﺮﮩﭼﺲﭘﺍﻭ ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﮮﺮﮩﭼﭧﻧﺮﻓ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﮦﺮﮩﭼﭧﮑﯿﺟﻭﺮﭘ ﮦﺮﮩﭼﯽﺟﻮﻟﻮﭘﻮﭩﯾﺭ ﺲﯿﻓﺏﺎﺨﺘﻧﺍ ﮦﺮﮩﭼﭧﯿﺳ ﮦﺮﮩﭼﻝﺎﺟ ﻞﻤﮑﻣ ﭧﯿﺳ ﮦﺮﮩﭼﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﻦﺸﮑﯿﻠﺳ ﮈﻮﻣ ﭧﯾﮉﯾﺍﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﺵﻮﭘ ﺏﺎﻘﻧﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﯽﺋﺮﻣﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼﮯﮨ ﺎﺗﺮﮐ ﺭﺮﻘﻣ ﺪﺣ ﮦﺮﮩﭼﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﯼﺭﮉﻧﺅﺎﺑ ﮓﻨﮑﺳﺎﻣ ﺭﺎﮐﺩﻮﺧ ﮦﺮﮩﭼﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼFK ﭧﯿﺳ ﮦﺮﮩﭼﭧﻧﺍ ﺲﭩﯿﺳ ﺲﯿﻓﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﻥﺯﻭ ﻝﻮﯿﺑﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﺰﯾﺮﮐ ﺞﯾﺍﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﺰﯾﺭﮉﻧﺅﺎﺑ ﭧﯿﺳ ﺲﯿﻓﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﮞﻮﺼﺣ ﮯﻠﯿﮬﮈﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﺲﭨﻼﺳ ﻞﯾﺮﭩﯿﻣﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﺰﻠﻣﺭﺎﻧ ﺶﯿﻣﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮯﺳ ﯽﺋﻼﺳ ﯼﻭﻮﯾﯼﺭﺍﻮﻤﮨ ﯽﮐ ﮮﺮﮩﭼﻢﯿﺴﻘﺗ ﯽﮐ ﮮﺮﮩﭼﻡﺪﻗ ﮦﺮﮩﭼﺎﻨﮭﮐﺭ ﻡﺪﻗ ﮦﺮﮩﭼﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼﮈﻮﻣ ﺎﮐ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ ﮯﮐ ﮮﺮﮩﭼﺰﮐﺮﻣ ﺎﮐ ﺩﻭﺪﺣ ﯽﮐ ﮮﺮﮩﭼﮦﺮﮩﭼ ﺎﮐ ﮯﻧﻮﮐﮯﮨ ﺎﺗﺎﮬﮍﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ Shift-Click، Ctrl-Click ﮯﯿﻟ ﮯﮐ ﮞﻮﻘﯾﺮﻃ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ - ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺮﮩﭼﮓﻨﮑﺳﺎﻣ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﻨﯿﭘﮈﻮﻣ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮮﺮﮩﭼﮮﺮﮩﭼﯼﺩﻮﻤﻋ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺭﻭﺍ ﮮﺮﮩﭼﮉﯿﮨ ﺭﻭﻭﺍ ﮟﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﮧﻘﯾﺮﻃ ﺭﺎﺘﻓﺭ ﺰﯿﺘںﯿﮨ ﮯﺘﮭﮐﺭ ﺖﺷﺍﺩﺩﺎﯾ ﻢﮨﺍ .ﮯﮨ ﮟﯿﮩﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﯽﺋﺍﺮﮩﮔ ﮮﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮯﮨ ﺎﺘﯾﺩ ﺞﺋﺎﺘﻧ ﺖﺳﺭﺩ ﮏﺗ ﺐﺟ .ﺎﻨﻣﺎﺳ ﻞﺴﻠﺴﻣ ﻒﻠﺘﺨﻤںﻮﮨ ﺱﺎﭘ ﮯﮐ ﻥﺍ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﺲﯿﻓﺮﭩﻧﺍ ﺎﮐ ﮯﺟﺭﺩ ﮯﻧﺎﯿﻣﺭﺩ ﻮﮐ ﮞﻭﺮﮩﭼﮮﺮﮩﭼ ﮯﺳ ﮞﻭﺭﺎﻨﮐﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﺖﺴﺳ ﺖﮩﺑ ،ﮟﯿﮨ ﮯﺗﺍﺮﮑﭨ ﯽﮭﺑ ﮮﺮﮩﭼﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﻏ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﭘ ﻮﮐ ﮞﻭﺮﯾﺰﺟﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮧﺼﺣ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﮯﮐ ﮯﻨﻟﻮﮭﮐﮯﮨ ﺎﮭﮐﺭ ﮎﻭﺭ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﮩﺗ ﮯﻧ ﺱﺍ ﮯﺴﯿﺟ ﮯﮔ ﮟﯾﺮﮐ ﺅﺎﺗﺮﺑ ﺡﺮﻃ ﺱﺍ ﮮﺮﮩﭼ ﮫﺗﺎﺳ ﮯﮐ ﺩﺍﻮﻣ ﺱﺍﺕﻻﻮﻤﻌﻣ ﮯﮐ ﮮﺮﮩﭼﺎﻧﺮﮐ ﺎﻨﻣﺎﺳﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﺐﺼﻌﺗﮦﺮﻤﯿﮐ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳX ﯽﻔﻨﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳY ﯽﻔﻨﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳZ ﯽﻔﻨﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳX ﺖﺒﺜﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳY ﺖﺒﺜﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳZ ﺖﺒﺜﻣ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﺭﻮﺤﻣ ﺐﻟﺎﻏ ﮯﮐ ﮮﺮﻤﯿﮐﻞﻣﺎﻋ(ﻡﺭﺎﻔﯿﻧﻮﯾ ﺮﯿﻏ) ﺮﭩﮑﯿﻓﻮﯿﻠﺑ ﺮﭩﮑﯿﻓﺖﻓﺎﺜﮐ ﺮﭩﮑﯿﻓﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭩﮑﯿﻓﮉﻨﯾﺍ ﺮﭩﮑﯿﻓﻦﯾﺮﮔ ﺮﭩﮑﯿﻓﺲﮑﯿﻣ ﺮﭩﮑﯿﻓﭧﻨﻣ ﺮﭩﮑﯿﻓﮈﻮﻣ ﺮﭩﮑﯿﻓﺱﺍﺩﺭ ﺎﮐ ﺮﺼﻨﻋﮉﯾﺭ ﺮﭩﮑﯿﻓﻦﺸﻠﭙﯾﺭ ﺮﭩﮑﯿﻓﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﺮﭩﮑﯿﻓﭦﺭﺎﭩﺳﺍ ﺮﭩﮑﯿﻓﯽﭨﺎﺜﻌﮑﺳﺍﻭ ﺖﺨﺳ ﺮﭩﮑﯿﻓﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﯽﻠﻘﻧ ﯽﮐ ﮮﮍﭙﮐ ﮧﮐﺎﺗ ﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﺮﭩﮑﯿﻓ ﺖﺒﺴﻧ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﺱﺍﺩﺭﺮﭩﮑﯿﻓ ﻮﮔﻻ ﺮﭘ ﺖﻓﺎﺜﮐ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺮﮐﻭﺮﭩﮑﯿﻓ ﻮﮔﻻ ﺮﭘ ﺖﻓﺎﺜﮐ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﺮﭩﮑﯿﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮓﻨﭽﯾﺮﭩﺳﺍ ﺭﻭﺍ ﺮﯿﻐﺗ ﮯﮐ ﻢﺠﺣﮯﮨ ﺎﺗﺎﺟ ﮍﮑﺳ ﺍﮍﭙﮐ ﮯﺳ ﺲﺟ ﺮﺼﻨﻋ ﮦﻭ(ﺮﺘﮩﺑ ﯽﮨ ﮯﻨﺗﺍ ﺞﺋﺎﺘﻧ ،ﮦﺩﺎﯾﺯ ﮯﻨﺘﺟ) ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮓﻨﻟﮉﻨﯿﮨ ﯽﮐ ﮞﻭﺮﯾﺰﺟ(ﮟﯿﮨ ﯽﺘﮑﺳ ﺎﻨﺑ ﺖﺴﺳ ﯽﻌﻗﺍﻭ ﻮﮐ ﮞﻭﺰﯿﭼ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ،ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﯽﻓﺎﮐ 0.1 ،ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ) ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮯﻨﻟﺎﮭﺒﻨﺳ ﻮﮐ ﺮﺋﺍﺰﺟﺮﺼﻨﻋ ﺎﮐ ﭦﻭﻼﻣ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣﮟﯿﮨ ﺖﺴﺳ ﻦﮑﯿﻟ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ ،ﺮﭩﮑﯿﻓ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﯼﺭﮉﻧﺅﺎﺑ ﻞﻓﺮﺼﻨﻋ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﺎﮩﮔﻞﻣﺎﻋ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﺩﺍﻭ ﯽﮐ ﺎﮩﮔﺮﺼﻨﻋ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻟﺍﻭ ﺅﺎﻤﮭﮔﺮﺼﻨﻋ ﺎﮐ ﮞﻮﯾﺩﺍﻭ ﯽﻟﺍﻭ ﺅﺎﻤﮭﮔﺮﭩﮑﯿﻓ ﮯﯿﻟ ﮯﮐ ﺱﺍﺩﺭ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﻝﺮﮐﺮﭩﮑﯿﻓ ﮯﯿﻟ ﮯﮐ ﺱﺍﺩﺭ ﺮﭘ ﺯﺎﻏﺁ ﮯﮐ ﻝﺮﮐﺮﺼﻨﻋ ﺎﮐ ﺖﮕﻧﺭﺮﺼﻨﻋ ﺎﮐ ﻦﭘ ﻻﺪﻨﮬﺩﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﯽﻟﻮﮑﻧﺍﻦﭘﻻﺪﻨﮬﺩ of ﻞﻣﺎﻋﺮﺼﻨﻋ ﺎﮐ ﯽﺘﺨﺳ ﯽﮐ ﺞﻟﺎﻓﺮﭩﮑﯿﻓ ﺎﮐ ﺱﺍﺩﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﮐ ﮞﻮﯿﭨﻮﭼﺮﭩﮑﯿﻓ ﺎﮐ ﺱﺍﺩﺭ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﮐ ﮞﻮﯿﭨﻮﭼﺮﭩﮑﯿﻓ ﺎﮐ ﺱﺍﺩﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺮﭩﮑﯿﻓ ﺎﮐ ﺱﺍﺩﺭ ﻢﮐ ﺯﺍ ﻢﮐﮯﺳ ﻑﺮﻃ ﯽﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﭧﯿﺴﻓﺁﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﭧﻨﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺎﻄﻗ ﺹﻮﺼﺨﻣﺮﺼﻨﻋ ﺎﮐ ﮯﻧﻼﻣ ﻮﮐ ﺮﺛﺍ ﯽﻋﻮﻤﺠﻣﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﺮﻠﺑ ﺖﮐﺮﺣﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻢﮐ ﻮﮐ ﺅﺎﻤﮭﮔ ﯽﻋﻮﻤﺠﻣ ﻮﮐ ﮞﻮﺼﺣ ﮯﭨﻮﮭﭼ ﻞﻣﺍﻮﻋ ﯽﻠﻋﺍ ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺎﻨﺘﮐ ﺮﭘ ﺅﺎﻤﮭﮔ ﯽﺑﺎﺴﺣ ﯽﻤﺘﺣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﺼﺣ ﯼﺩﺍﺮﻔﻧﺍ ﮧﮐ ﺮﺼﻨﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮧﯾﻭﺍﺯ ﺵﺩﺮﮔﺮﺼﻨﻋ ﺎﮐ ﮯﻨﯾﺩ ﺏﺮﺿ ﻮﮐ ﯽﺋﺎﭨﻮﻣﺮﭩﮑﯿﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﻋﻮﻤﺠﻣﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ s ﯼﻭﻮﯾ(ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺭﻮﻃ ﺲﮑﻣ ﻞﻤﻋ ﺯﺮﻃ ﺢﯿﺤﺻ) ﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻮﮔﻻ ﺮﭘ ﻝﺰﻨﻣ ﻮﮐ ﺎﭩﯾﮈ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺮﺿ ﮫﺗﺎﺳ ﮯﮐ ﻥﺯﻭ ﮯﺳ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻮﺗ ﮯﺋﺎﺟ ﯽﮐ ﺖﺣﺎﺿﻭ ﺐﺟ ،ﮯﮨ ﺎﺗﻮﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺭﻮﻃ ﺲﮑﻣ ﺅﺎﺗﺮﺑ ﺢﯿﺤﺻ) ﺮﭩﮑﯿﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻮﮔﻻ ﺮﭘ ﻝﺰﻨﻣ ﻮﮐ ﺎﭩﯾﮈﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﻮﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮓﻧﺭ ﯽﻤﺘﺣﻞﯿﻣﻮﻨﯿﻟﻮﭘ ﮈﺰﺋﺍﺮﭩﮑﯿﻓﭖﺍ ﭦﺭﺎﭩﺳﺍ ﯼﺮﭩﮑﯿﻓﭧﯿﻠﭙﻤﯿﭨ ﭗﯾﺍ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﯼﺮﭩﮑﯿﻓ ﻑﺮﺻﻻﺪﻨﮬﺩﮧﻠﺻﺎﻓ ﻻﺪﻨﮬﺩﮧﯿﻧﺍﺭﻭﺩ ﻻﺪﻨﮬﺩﺮﺼﻨﻋ ﻻﺪﻨﮬﺩﯼﺮﭩﯿﻣﻮﯿﺟ ﻻﺪﻨﮬﺩﭧﮑﯿﺠﺑﺁ Grease Pencil ﻻﺪﻨﮬﺩﮯﮐ ﻝﺎﻌﻓ ﮯﺋﺍﻮﺳ ،ﭧﮑﯿﺠﺑﺁ Grease Pencil ﻻﺪﻨﮬﺩﻥﺍ ﻻﺪﻨﮬﺩﻻﺪﻨﮬﺩ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﺎﻌﻓ ﺮﯿﻏ ﻻﺪﻨﮬﺩﺎﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﮞﻮﮩﺗ ﻝﺎﻌﻓ ﺮﯿﻏﺎﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ءﺎﯿﺷﺍ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯿﺗﺮﭘ ﯽﻟﺪﻨﮬﺩﭧﮑﯿﺠﺑﺁ ﻻﺪﻨﮬﺩﺎﻧﺎﺟ ﻮﮨ ﻢﺘﺧﺖﻗﻭ ﻻﺪﻨﮬﺩﻢﺴﻗ ﻻﺪﻨﮬﺩﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﮧﮩﺗ ﯽﮐ ﮓﻧﺭ ﻞﻤﮑﻣ ﻮﮐ ﮯﺷ ﭦﺭﻮﭘﻮﯾﻭ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺖﯿﺋﺮﻣﺰﮐﺮﻣ ﻻﺪﻨﮬﺩ(ﮯﮨ ﺎﺗﺮﮐ ﯽﻠﻘﺘﻨﻣ ﮏﺗ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ) ﺮﺛﺍ ﻻﺪﻨﮬﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻟﺎﻔﯾﮈ ﻥﺍ ﭧﻠﺑﺮﺼﻨﻋ ﻻﺪﻨﮬﺩﻻﺪﻨﮬﺩ ﮟﯿﻣ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮯﮨ ﮞﻮﻧﻭﺩ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ ﮦﺪﺷ ﮯﻃ ﻻﺪﻨﮬﺩ ﮯﺳ ﺱﺍ ﺎﯾ ،ﮟﯿﻣ ،ﮞﻮﻧﻭﺩ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ ،ﺮﮨﺎﺑ ،ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﺮﺛﺍ ﻻﺪﻨﮬﺩ ﺎﮐ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮎﻭﺮﭩﺳﺍﺮﺛﺍ ﻻﺪﻨﮬﺩ ﺎﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﮏﺗ 0 ﮧﻠﺻﺎﻓ ﺮﻟﻮﮐﻭﺮﭩﻧﺍ ﺪﻌﺑ ﮯﮐ ﮧﯾﻭﺍﺯ ﻑﺁ ﭧﮐ ﮯﺌﮔ ﮯﯾﺩGrease Pencil ﮯﮐ ﮏﯾﺍ ﻝﺎﻌﻓ ﮯﺋﺍﻮﺳ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺕﺮﭘ ﯽﻟﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﮩﺗ ﯽﮐﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻢﺘﺧ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻨﭨﺎﮐ ﺖﺳﺍﺭ ﮦﺍﺮﺑﺭﻭﺩ ﺪﯾﺰﻣ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮞﺎﯿﺑﺎﭼ ﺭﻭﺍ ﮯﺘﺳﺍﺭ ﻻﺪﻨﮬﺩﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﮞﻭﮍﮑﭨ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭﮟﯾﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﺮﮨﭧﯿﺋﺎﮨ ﻥﺭﺎﻓﺲﮑﯾﺮﭨ ﻡﺎﮐﺎﻧﺮﮨﺎﺑ ﮯﺳ ﯼﺭﻮﻤﯿﻣ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺺﺘﺨﻣ ﮧﺠﯿﺘﻧ ﺎﮐ ﺭﮉﻨﯾﺭﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺺﺘﺨﻣ ﯼﺭﻮﻤﯿﻣ‬%s‪ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﺮﻔﺑ ﻦﯾﺮﮑﺳﺍ ﻑﺁ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ‬%s‪ :ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﺮﻔﺑ ﻦﯾﺮﮑﺳﺍ ﻑﺁ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﮧﺘﺳﺍﺭ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﯽﮐﮍﮭﮐ ﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﮧﻘﯾﺮﻃ ﮯﻧﺎﮭﮐﺩ ﻞﺸﻨﯾﻮﮑﯿﺳ ﻢﺋﺎﭨﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﺱﻮﺴﺤﻣ ﭧﮨﺎﻤﭩﻤﭨ ﻮﮐ ﭖﺁ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﯽﮐﮍﮭﮐ ﺮﯿﻐﺑ ﮯﮐ ﭦﺭﻮﭙﺳ ﺮﻔﺑﺍﮍﮐﻮﭼﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﯼﺮﭩﮐﺮﺋﺍﮈ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﮧﺛﺎﺛﺍﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﮧﺘﺳﺍﺭ ﭧﯿﺳ ﺶﯿﭘﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﻦﺸﯾﺮﭘﺁ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﻭﮉﻧﻭﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺵﻼﺗ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐ(؟ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺖﺤﺻ) ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺵﻼﺗ ﻞﺣ ﮉﻨﺋﺎﺑﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮧﺘﺳﺍﺭ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮧﺘﺳﺍﺭ ﺰﻧﺁ ﮉﯾﺍﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮧﺘﺳﺍﺭ ﺎﮐ ﺰﻤﯿﮭﺗﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺎﭩﮨ ﻮﮐ F-Modifiers ﺭﻭﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﮧﻧﻮﻤﻧ ﺎﯾ ﻞﻔﻘﻣ ﮧﯾ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﺰﯿﮐ ﺮﭘ F-Curve ﮫﺗﺎﺳ ﮯﮐ '[%s‬[‪%d‬‪' ﮫﺗﺎﭘﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ '%s‬‪' ﺖﺧﺎﺳ ﯽﮐ ﺮﯾﻮﺼﺗ۔ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﮑﻟﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍ ﮯﺋﺎﺠﺑ ﯽﮐ ﺱﺍ:ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ﻡﻮﯿﻟﺍﻭﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﻟﻮﮭﮐ '%s‬‪' ﻞﺋﺎﻓ!ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﻟﻮﮭﮐ ﻭﮉﻧﻭ‬%s‪ :ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ '%s‬‪' ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ ﻢﯾﺮﻓﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﭩﮨ ﻮﮐ %s‬‪ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺏﻼﺑﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﭩﮨ ﻮﮐ %s‬‪ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺎﭩﯾﮈ ﺎﭩﯿﻣﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﮯﺋﺎﺠﺑ ﯽﮐ ﺱﺍ ،ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﺵﻼﺗ ﻢﯾﺮﻓ(؟ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ) ﮯﮨ ﮟﯿﮩﻧ ID ﯽﺋﻮﮐ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ :ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﯾﻮﯾﺮﭘﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﭧﯿﺳ ﺭﺪﻗﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﮈﻮﻣ ﻞﺸﻨﯾﻮﮑﯿﺳ ﻢﺋﺎﭨ ﺮﭘ ﮯﻧﻮﮨ ﮟﯿﻣ ﻦﯾﺮﮑﺳﺍ ﯼﺭﻮﭘﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﮭﮑﻟ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ\{} ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﭗﺋﺎﭨ ﺭﻭﺍ {} ﮫﺗﺎﺳ ﮯﮐ ﻦﯿﻣﻭﮈ {} ﺏﺎﺴﺘﻧﺍ‪%s‬ ﯽﻣﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻦﺸﯾﺮﭘﺁ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﺮﭘﺕﺎﻣﺎﻘﻣ ﮧﻧﺎﻔﺼﻨﻣﯽﺴﻨﺠﻨﯿﭨ ﺮﺌﯿﻓﻑﺭﺎﺻ ﯽﻠﻌﺟﮏﯿﺑ ﻝﺎﻓﻝﻮﭨ ﮏﯿﺑ ﻝﺎﻓﻑﺁ ﻝﺎﻓﻑﺁ ﻝﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﺮﯿﺠﻧﺯﻞﮕﻨﯾﺍ ﻑﺁ ﻝﺎﻓﻢﺧ ﻑﺁ-ﺎﻓﭧﻨﯾﮉﯾﺮﮔ ﻑﺁ ﻝﺎﻓﯽﭩﺴﯿﭘﻭﺍ ﻑﺁ ﻝﺎﻓﺭﻭﺎﭘ ﻑﺁ ﻝﺎﻓﺱﺍﺩﺭ ﻑﺁ ﻝﺎﻓﭗﻤﯾﺭ ﻑﺁ ﻝﺎﻓﻞﮑﺷ ﻑﺁ ﻝﺎﻓﻢﺴﻗ ﯽﮐ ﻑﺁ ﻝﺎﻓﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 10- ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮨ ﺮﺛﺍ ﺮﺗ ﻊﯿﺳﻭ ﺭﺪﻗ ﯽﻠﻋﺍ ﺭﻭﺍ ،ﮯﮨ ﯼﺮﯿﮑﻟ 0 : ﺭﺍﺩ ﻢﺧ ﻑﺁ ﻝﺎﻓﮯﮨ ﺎﺗﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺎﻨﺑ ﮦﺮﺋﺍﺩ ﮏﯾﺍ ﺮﭘ 1+ ﮯﺋﺎﺠﺑ ﯽﮐ ﻻﻮﺑﺍﺮﯿﭘ ﻢﺧ ﻑﺁ ﻝﺎﻓ(ﮟﯿﮩﻧ ﻑﺁ ﻝﺎﻓ ﯽﺋﻮﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 0) ﮧﻠﺻﺎﻓ ﻑﺁ ﻝﺎﻓ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﮓﻨﭙﻤﻠﮐﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﯽﺘﻨﮔ ﯽﮐ ﻑﺁ ﻝﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﺮﯿﺠﻧﺯ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﺮﭘ ﺭﻮﺤﻣ ﮯﻟﺍﻭ ﮯﻧﮌﻮﺟ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮏﺗ ﮍﺟ ﯽﮐ ﻢﺧ ﺮﮨ ﮯﺳ ﮮﺮﺳ ﻮﺟ ﻑﺁ ﻝﺎﻓﻢﺴﻗ ﯽﮐ ﻑﺁ ﻝﺎﻓ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﺐﺗﺮﻣ ﺐﺳﺎﻨﺘﻣﻢﺴﻗ ﻑﺁ ﻝﺎﻓ ﯽﮐ ﮫﮑﻨﭘ:ﻑﺁ ﻝﺎﻓFalseﮯﺌﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯾﺩ ﮌﻮﮭﭼ ﮯﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺺﯿﺨﺸﺗ ﺍﺬﮩﻟ ،ﺎﮭﺗ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﻢﺧ-ﻒﯾﺎںﯿﻣ ﯽﺿﺎﻣ ﺐﺟ ﮯﮨ ﻂﻠﻏﻮﮨ ﻞﯿﻟﺩ ﯼﺭﺎﯿﺘﺧﺍ ﮟﯿﻣ ﻦﺸﮑﻨﻓ RNA ﺖﯿﺻﺎﺧ ﮧﯾ ﺐﺟ ﻂﻠﻏﺎﮭﮑﻨﭘﺭﻭﺩﻦﯿﻠﭘ ﺭﻭﺩFar ﯽﺋﺎﭨﻮﻣﺎﻨﺷﺍﺮﺗ ﺭﻭﺩ ﺎﮐ ﮦﺮﻤﯿﮐ ﻭﮉﯿﺷﺰﯿﺗﮓﻨﭩﯾﮉﯾﺍ ﭧﺳﺎﻓﺐﯾﺮﻗ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗﮧﻘﯾﺮﻃ GI ﺰﯿﺗﮧﻘﯾﺮﻃ ﯽﻨﯿﻤﺨﺗ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗﻦﺸﯿﻨﯿﻣﻮﯿﻟﺍ ﻞﺑﻮﻠﮔ ﭧﺳﺎﻓﺖﮐﺮﺣ ﭧﺳﺎﻓﭧﯿﮕﯾﻮﯿﻧ ﺰﯿﺗﻢﯿﻣﺮﺗ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﺰﯿﺗ ﮯﻌﯾﺭﺫ ﮯﮐ ﻡﺎﻤﻀﻧﺍ ﺍﺭﮉﯿﺋﺎﮨ ﯽﻣﺎﻘﻣﮯﮨ ﯽﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺅﺎﻤﮭﮔ ﺯﺍﺪﻧﺍ ﯽﻗﺎﺑ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﻦﮑﯿﻟ ،ﮯﮨ ﯽﮭﭼﺍ ﮯﯿﻟ ﮯﮐ ﺕﻻﺎﺣ ﺮﺗ ﮦﺩﺎﯾﺯ ﻮﺟ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﺭﺎﺘﻓﺭ ﺰﯿﺗﺭﮉﻨﯾﺭ ﺮﺗ ﺰﯿﺗﺩﻭﺪﺣ ﮫﭽﮐ ،ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﺮﺗ ﺰﯿﺗﻦﯾﺮﺗ ﺰﯿﺗﮟﯾﺮﮐ ﻥﺎﺳﺁ ﻮﮐ ﻞﺑ ﺎﯾ ﮟﯾﺮﮐ ﺪﻨﺴﭘ ﻮﮐ ﺎﭩﯾﮈ ﻞﺻﺍ ﻮﺗ ﺎﯾﮟﯾﺮﮐ ﺪﻨﺴﭘ ﻮﮐ ﺪﯿﻠﮐ ﮟﯿﺋﺍﺩ ﺎﯾ ﮟﯿﺋﺎﺑﺮﺼﻨﻋ ﺎﮐ ﻑﻮﺧﮫﮑﻨﭘﺲﭩﻨﺋﺍﻮﭘ ﺭﺪﯿﻓ3f% :ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ ﮫﮑﻨﭘ‬%s‪ :ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ ﮫﮑﻨﭘﯼﺭﺍﺪﯿﺑ ﺮﭽﯿﻓﭧﭘ ﭦﺅﺁ ﺮﭽﯿﻓﭧﯿﺳ ﺮﭽﯿﻓ:ﭧﯿﺳ ﺮﭽﯿﻓﻥﺯﻭ ﺮﭽﯿﻓﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻢﯾﺮﻓ ﭗﻠﮐ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺖﯿﺻﻮﺼﺧ'{s:}' :ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﯿﺳ ﺮﭽﯿﻓﺕﺍﺮﺛﺎﺗﮯﮨ ﮏﯿﺑ ﮉﯿﻓ/1 ﺖﻗﻭ ﯽﺑﺍﻮﺟ ﻂﺳﻭﺍ ،ﮏﻧﺎﺘﮔ ﺎﮐ ﮏﯿﺑ ﮉﯿﻓ ﮯﯿﻟ ﮯﮐ ﺢﯿﺤﺼﺗ ﯽﮐ ﯽﻄﻠﻏﮞﺅﺎﭘﮉﻨﮑﯿﺳ ﯽﻓ ﭧﻓﻊﺑﺮﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﭧﻓﺎﻧﻻﻥﺍﺪﯿﻣﺏﺬﺟ ﮉﻠﯿﻓﺮﭩﮑﯿﻓ ﮉﻠﯿﻓﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮉﻠﯿﻓﻥﺯﻭ ﮉﻠﯿﻓﻥﺍﺪﯿﻣ ﺎﮐ ﺮﻈﻨﻣﻥﺍﺪﯿﻣ ﺎﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﺲﻨﯿﻟ ﯽﺋﺁ ﺶﻓﮯﮨ ﯽﺘﻠﮑﻧ ﮯﺳ ﻁﻮﻄﺧ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﮉﻠﯿﻓﮯﮨ ﺎﺘﻠﮑﻧ ﮯﺳ ﻦﯿﻠﭘ XY ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﮉﻠﯿﻓﮯﮨ ﯽﺘﻠﮑﻧ ﮯﺳ ﺭﻮﺤﻣ Z ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﮉﻠﯿﻓﮯﮨ ﯽﺘﻠﮑﻧ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﮯﺷ ﮉﻠﯿﻓﮯﮨ ﺎﺘﻠﮑﻧ ﮯﺳ ﺢﻄﺳ ﯽﮐ ﮯﺷ ﮉﻠﯿﻓﺰﮕﻨﭩﯿﺳ ﮉﻠﯿﻓ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﯽﺴﮐ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﺲﮐﺰﻓﺯﮉﻠﯿﻓﺎﻧﮍﻟﻭﮍﻟ ﮯﺳ ﮧﻠﺻﺎﻓﻞﺋﺎﻓﺎﺘﮑﺳ ﺎﺟ ﻻﻮﮭﮐ ﮟﯿﮩﻧ ﻮﮐ '%s‬‪' ﻞﺋﺎﻓﯽﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮈﻮﻟ '%s‬‪' ﻞﺋﺎﻓﯽﻠﻣ ﮟﯿﮩﻧ '{s:}' ﻞﺋﺎﻓﮯﭽﯿﻧ ﻞﺋﺎﻓﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﮈﻮﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﯽﺌﮔ ﯼﺩ ﺮﮐ ﻑﺬﺣ ﺮﮨﺎﺑ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﻞﺋﺎﻓﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻞﺋﺎﻓﺯﺭﮉﻟﻮﻓ ﻞﺋﺎﻓﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓﻢﺴﻗ Handler ﻞﺋﺎﻓﮟﯿﮨ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﮟﯿﻣ ﻞﺋﺎﻓﺦﯾﺭﺎﺗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓﺭﮉﻨﯿﻠﺑ ﺮﮨﺎﺑ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓﺭﮉﻨﯿﻠﺑ ﺭﺪﻧﺍ ﺭﻭﺍ ﺮﮨﺎﺑ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺋﺎﻓﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓﺅﺍﺮﮑﭨ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓﯽﻠﻣ ﮟﯿﮩﻧ ﻞﺋﺎﻓﭧﭘ ﭦﺅﺁ ﻞﺋﺎﻓﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ:ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﮯﺘﺳﺍﺭ ﮯﮐ ﻞﺋﺎﻓﻢﺴﻗ ﯽﮐ ﻮﯾﻮﯾﺮﭘ ﻞﺋﺎﻓﺕﺎﺟ ﮧﻟﺍﻮﺣ ﻞﺋﺎﻓﺮﭩﻠﻓ ﮧﺛﺎﺛﺍ ﭧﮑﯿﻠﺳ ﻞﺋﺎﻓﺝﺍﺭﺪﻧﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻞﺋﺎﻓﺮﭩﻠﻓ ﯼﮈ ﯽﺋﺁ ﭧﮑﯿﻠﺳ ﻞﺋﺎﻓﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﭧﮑﯿﻠﺳ ﻞﺋﺎﻓﺰﺋﺎﺳ ﺎﮐ ﻞﺋﺎﻓﮧﻘﺣﻻ ﻞﺋﺎﻓﭖﺎﭨ ﻞﺋﺎﻓﮯﮨ ﻝﺎﭩﺴﻧﺍ ﺮﭘ {r!} ﮯﺳ ﮯﻠﮩﭘ ﻞﺋﺎﻓﮯﮨ ﺎﺗﺎﺟ ﻻﺎﮭﺒﻨﺳ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺠﯿﻨﯿﻣ ﺞﯿﮑﯿﭘ ﻮﮐ ﻦﺸﯾﺍ ﯽﺳﻮﺴﯾﺍ ﻞﺋﺎﻓﮈﺮﭩﺴﺟﺭ ﻦﺸﯾﺍ ﯽﺳﻮﺴﯾﺍ ﻞﺋﺎﻓﮯﮨ ﮈﺮﭩﺴﺟﺭ ﺮﯿﻏ ﻦﺸﯾﺍ ﯽﺳﻮﺴﯾﺍ ﻞﺋﺎﻓﯼﺮﭩﮐﺮﺋﺍﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﯼﺮﭩﮐﺮﺋﺍﮈﮧﺘﺳﺍﺭURLﮟﯾﺪﻠﺟﮟﯾﺮﮐ ﻞﺋﺎﻓ ﺎﭩﯾﮈ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺭﺯﺅﺍﺮﺑﻼﭼ ﮧﺘﭘ ﺎﮐ ﯽﺑﺍﺮﺧ ﻢﮨﺍ ﮟﯿﻣ ﺎﭩﯾﮈ ،ﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﮬﮍﭘ ﻮﮐ ﻞﺋﺎﻓﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﻞﺋﺎﻓﻞﮑﺷ ﯽﮐ ﻞﺋﺎﻓﮯﮨ ﺎﺗﺮﮐ ﻊﻗﻮﺗ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮟﯿﻣ %s‬‪ ﻞﺋﺎﻓﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﺐﯿﺗﺮﺗ ﯼﻭﻮﯾﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﺠﯿﻣﺍ ﮈﺭﮉﻨﯾﺭﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ blend. ﻥﮊﺭﻭ ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﺮﭩﯾﺮﭘﺁ ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓﮯﮨ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ ،ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓﯽﻠﻣ ﮟﯿﮩﻧ ﻞﺋﺎﻓﯽﻠﻣ ﮟﯿﮩﻧ '%s‬‪' ﻞﺋﺎﻓﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﻂﻠﻏ "%s‬‪" ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﺖﺳﺭﺩ ﮏﯾﺍ '%s‬‪'ﮧﺘﺳﺍﺮﻠﺋﺎﻓﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺭﻭﺍ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ ﺭﮉﻨﯾﺭ ﮯﺳﻮﯾﻭ ﻮﺗ ﻮﮨ ﮧﻧ ﻦﯿﻌﺘﻣ ﺮﮔﺍ ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺮﯾﻮﺼﺗﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺿ ﻮﮐ ﺮﯾﻮﺼﺗﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﻢﺿﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯽﭨﺮﭘﺍﺮﭘ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﮈﻮﻣ ﺎﮐ ﮯﻨﭩﻧﺎﮭﭼ ﻞﺋﺎﻓ‬%s‪ ﮯﮨ ﯽﺒﻤﻟ ﺖﮩﺑ ﻞﺋﺎﻓ!ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ ﮯﻧﻮﮨ ﻊﺋﺎﺿ ﮯﮐ ﺎﭩﯾﮈ ،ﻞﺋﺎﻓ ﯽﺌﮔ ﯽﮭﮑﻟ ﮯﻌﯾﺭﺫ ﮯﮐ (%d‬.‪%d‬‪) ﯼﺮﻨﺋﺎﺑ ﺭﮉﻨﯿﻠﺑ ﯽﺌﻧﯽﻠﻣ ﮟﯿﮩﻧ {r!} ﻞﺋﺎﻓﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ/ﻞﺋﺎﻓ:ﻞﺋﺎﻓ‬%s‪ :ﻞﺋﺎﻓ(ﻅﻮﻔﺤﻣ ﺮﯿﻏ) {s:}* :ﻞﺋﺎﻓ{s:} :ﻞﺋﺎﻓﻡﺎﻧ ﯽﺘﺧﺎﻨﺷ ﺎﮐ ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓﻞﺋﺎﻓ ﺐﯿﺗﺮﺗ ﺎﯾ ﻡﺎﻧ ﻞﺋﺎﻓ ﺎﮐ ﻢﻠﻓﻡﺎﻧ ﻞﺋﺎﻓ ﺎﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﻑﺮﺻﮫﺗﺎﭘ ﻞﺋﺎﻓﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﮐ ﻞﺋﺎﻓ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺭﺩ ﻞﺋﺎﻓ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓﮟﯿﻠﺋﺎﻓﺎﻧﺮﮭﺑﮟﯾﺮﮭﺑ ﻮﮐ ﺲﭙﯿﮐﮟﯾﺮﮭﺑ ﮓﻧﺭﮟﯾﺮﮭﺑ ﻮﮐ ﮧﺘﺳﺍﺭ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﻠﮐﮟﯾﺮﮭﺑ ﭧﺴﯿﭨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﻠﮐﮟﯾﺮﮭﺑ ﮧﺘﺳﺍﺭ ﺎﮐ ﮓﻧﺭﮟﯾﺮﮭﺑ ﻮﮐ ﻢﺧﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳﮈﻮﻣ ﻞﻓﮟﯾﺮﮭﺑ ﻮﮐ ﭧﯿﺴﻓﺁﮟﯾﺮﮭﺑ ﻑﺮﺻﮟﯾﺮﮭﺑ ﻮﮐ ﻦﭘﻻﺪﻨﮬﺩﮧﻗﻼﻋ ﻻﺍﻭ ﮯﻧﺮﮭﺑﮟﯾﺮﮭﺑ ﻡﺭﮟﯾﺮﮭﺑ ﺵﺩﺮﮔﻞﯿﮑﺳ ﻞﻓﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺼﺣﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ 1 ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺼﺣ ﮯﻟﺍﻭ ﮯﻧﺮﮭﺑﮟﯾﺮﮭﺑ ﻮﮐ ﮉﻟﻮﺸﯾﺮﮭﺗﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗ With ﮟﯾﺮﮭﺑ ﻞﺋﺎﭨﻢﺴﻗ ﯽﮐ ﮯﻧﺮﮭﺑﮟﯾﺮﮭﺑ ﭖﻮﻟ ﺎﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼﮟﯾﺮﮭﺑ ﻮﮐ ﮯﻗﻼﻋ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﻥﻼﯿﻣﮟﯾﺮﮭﺑ ﻮﮐ ﮯﻗﻼﻋ ﮫﺗﺎﺳ ﮯﮐ ﺖﺧﺎﺳ ﯽﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮭﺑ ﻮﮐ ﮯﻗﻼﻋ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﯾﮉﯾﺮﮔ ﻞﯾﮉﯾﺭﮟﯾﺮﮭﺑ ﮧﮕﺟ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﺱﻮﮭﭨﺎﻨﻠﯿﮭﭘ ﺮﮨﺎﺑ ﮯﮐ ﻢﯾﺮﻓ ،ﮟﯾﺮﮭﺑ ﻮﮐ ﻢﯾﺮﻓ ﮯﮐ ﮮﺮﻤﯿﮐﮟﯾﺮﮭﺑ ﮞﺎﯿﭘﻮﭨ ﮯﺌﻟ ﮯﮐ ﮟﯿﻤﺧ ﮉﻟﻮﯿﺑﮟﯾﺮﮭﺑ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗﮟﯾﺮﮭﺑ ﻮﮐ ﮈﺮﮔ ﮯﺳ ﺲﭘﻮﻟ ﻭﺩﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳ ﺪﻌﺑ ﮯﮐ ﮯﻨﭨﺎﮐ ﻮﮐ ﮏﺳﺎﻣ(ﺲﭘﻮﻟ ﺞﯾﺍ ﯼﺭﮉﻧﺅﺎﺑ) ﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳﮟﯾﺮﮭﺑ ﻮﮐ ﮏﺳﺎﻣ ﻮﺗ ﮯﮨ ﮟﯿﮩﻧ ﮏﺳﺎﻣ ﮯﺳ ﮯﻠﮩﭘ ﯽﮭﺑ ﮫﭽﮐ ﺮﮔﺍﮟﯾﺮﮭﺑ ﭧﮐﮟﯾﺮﮭﺑ ﻮﮐ ﮯﺼﺣ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮭﺑ ﻮﮐ ﮧﮕﺟ ﯽﭩﻟﺍﮟﯾﺮﮭﺑ ﻞﺋﺎﭨ ﯽﺌﻧ ﮫﺗﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﻖﯿﻠﺨﺗﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﻗﻼﻋ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﻑﺮﺻ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ(ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﺎﯾ ﮯﺷ ﺹﻮﺼﺨﻣ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﻑﺭﺎﺻ ﻮﺗ ﺎﯾ) ﮟﯾﺮﮭﺑ ﮯﺳ ﮯﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮯﺷ ﺱﺭﻮﺳ ﺭﻭﺍ ﮯﺷ ﻝﺎﺟ ﺐﺨﺘﻨﻣ ﻮﮐ ﺕﺎﺟﺍﺭﺪﻧﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐ ﺞﻨﯾﺭﮟﯾﺮﮭﺑ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﻝﺎﻌﻓ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﭧﻨﯿﭘ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮭﺑ ﮯﺳ ﻥﺯﻭ ﮯﮐ ﭧﻨﯿﭘ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮟﯾﺮﮭﺑ ﮯﺳ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﻮﮐ ﻞﺋﺎﭨ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮭﺑ ﮯﺳ ﮈﺮﮔ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﭻﻧﺎﺟ ﯽﮐ ﮧﺸﻘﻧ ﯼﻭﻮﯾﮟﯾﺮﮭﺑ ﻮﮐ ﮯﻗﻼﻋ ﮯﺋﻮﮨ ﮯﭩﮭﭘﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺱﺍ ﺎﯾ ،ﮟﯾﺮﮭﺑ ﮯﺳ ﺭﺪﻗ ﯽﺌﮔ ﯼﺩ ﻮﮐ ﮏﺳﺎﻣ ﮮﺭﻮﭘﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﻮﮐ ﮯﻟﺁ ﮯﮐ ﮯﻧﺮﮭﺑﮟﯾﺮﮭﺑ ﮯﺳ ﮓﻧﺭ ﺹﻮﺼﺨﻣ ﮏﯾﺍﮟﯾﺮﮭﺑ ﮯﺳ ﮓﻧﺭ ﻮﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻨﻨﺑ ﮯﺳ ﮎﻭﺮﭩﺳﺍﻢﺧ ﭧﯿﻠﻓﮯﮨ ﺎﺗﺮﮭﺑﻢﻠﻓﮒﻻ ﯽﻤﻠﻓﯽﺑ ﯽﺟ ﺭﺁ ﺲﯾﺍ ﯽﻤﻠﻓﺎﺴﯿﺟ ﻢﻠﻓﺮﭩﻠﻓ.blend ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓﻝﺎﻤﻋﺍ ﺮﭩﻠﻓﮟﯿﮨ ﯽﻧﺎﺟ ﯽﮐ ﺪﻣﺁﺮﺑ ﮞﺎﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﺮﭩﻠﻓﺰﻧﺁ ﮉﯾﺍ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺎﮑﯿﮭﺑﻞﮕﻨﯾﺍ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮞﻮﺛﺎﺛﺍﺭﮉﻨﯿﻠﺑ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﭖﺍ ﮏﯿﺑ ﺭﮉﻨﯿﻠﺑﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﯾﮈ ﯽﺋﺁ ﺭﮉﻨﯿﻠﺑﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓﺭﮉﻟﻮﻓ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺯﺭﮉﻟﻮﻓﺲﭩﻧﻮﻓ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﺭﺍﺪﮑﻤﭼﻡﺎﺴﻗﺍ ﯽﮐ ID ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﺠﯿﻣﺍﭻﯿﻣ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮟﯿﻤﻠﻓﮈﻮﻧ ﺮﭩﻠﻓOBJ ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﯿﭼﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻡﻮﯿﻟﺍﻭ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍﺭﮈﺭﺁ ﺮﭩﻠﻓPython ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐPython ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓﭧﭘﺮﮑﺳﺍ ﺮﭩﻠﻓﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﭩﻠﻓﺰﺋﺎﺳ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺯﺍﻭﺁﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺬﺧﺎﻣﭧﺴﮑﯿﭨ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮉﻟﻮﺸﯾﺮﮭﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﮯﻟﺍﻭ ﯽﻧﺎﺸﯾﺮﭘﻢﺴﻗ ﯽﮐ ﺮﭩﻠﻓUSD ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻠﭙﺳﮈﻡﻮﯿﻟﺍﻭ ﺮﭩﻠﻓﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﻧﺁ ﮉﯾﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮦﺮﻣﺯﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻮﯿﺋﺎﮐﺭﺁﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﻧﮟﯾﺮﮐ ﺮﭩﻠﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮞﻮﯾﺪﻨﺑﺎﭘ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﺮﭩﻠﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﺮﭩﯾﺮﭘﺁbtx ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻡﺎﻧﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗ:ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮦﺮﻣﺯ ﺭﻭﺍ ﻒﻨﺼﻣ ،ﻡﺎﻧ ﻥﺁ ﮉﯾﺍﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮮﺮﻣﺯ ﺭﻭﺍ ﻒﻨﺼﻣ ،ﻡﺎﻧ ﮯﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﮯﮨ ﺎﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﮈﺭﺎﮐ ﮉﻠﺋﺍﻭ '*' ،ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮓﯿﭨ ﺎﯾ ﻡﺎﻧﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻨﺋﻻ ﺮﭽﯿﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺩﻭﺪﺣ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺯﺭﮉﻟﻮﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﭧﻧﻮﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗﮧﻘﯾﺮﻃ ﺎﮐ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﮐ ﻢﻠﻓ(ﮦﺩﻮﺳﺮﻓ) ﺰﺋﺎﺳ ﺮﭩﻠﻓ ﺎﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﺖﯿﺋﺮﻣﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﮐ ﺯﺍﻭﺁﺖﻗﺎﻃ ﯽﮐ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﻦﺘﻣﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﭧﺴﮑﯿﭨﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﮕﻟ ﺮﭘ ﮏﺳﺎﻣ ﻮﺟ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ UI ﮧﻌﯾﺭﺫ ﮯﮐ ﺰﮕﯿﭨﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺭﺰﮔ ﻦﯿﻣﺯ ﺮﯾﺯ ﺭﻭﺍ ﻦﺸﯿﻤﺴﻧﺍﺮﭨ ،ﺭﺍﺪﮑﻤﭼ ،ﺍﻮﮨ ﻼﯿﮭﭘ ،ﮧﮐﺮﺘﺸﻣﮟﯿﮨ ﮯﺗﺁ ﺮﻈﻧ ﺐﯾﺮﻏ ﻭ ﺐﯿﺠﻋ ﮟﯿﻣ ﮟﯿﻤﺧ ﮯﮐ ﺖﮐﺮﺣ ﮟﯿﻣ ﻦﺟ ﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺲﮑﯾﺮﭨ ﻥﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮓﻧﺮﭩﻠﻓﺯﺮﭩﻠﻓﺯﺮﭩﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﮞﻭﺭﺎﻄﻗ ﮯﺳ ﺎﭩﯾﮈ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩﻞﻨﺋﺎﻓﺲﮐﺮﭩﯿﻣ 4×4 ﻞﻨﺋﺎﻓ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﮯﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮯﺷ ﺮﭽﯿﻣﺭﺁﺰﺠﯿﻣﺍ ﻞﻨﺋﺎﻓﺭﮉﻨﯾﺭ ﻞﻨﺋﺎﻓﺲﮐﺮﭩﯿﻣ ﮉﻟﺭﻭ ﻞﻨﺋﺎﻓ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ) ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﮏﺳﺎﻣﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﺞﻨﯾﺭ ﮓﻧﺭﮉﻨﯾﺭ/ﮏﯿﺑ ﮯﻠﭘﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﺞﻨﯾﺭﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﻑﺭﺎﺻ ﺭﻭﺍ ،ﮯﮨ ﯽﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮯﺳ ﺰﻨﺸﯾﺮﮕﯿﻔﻨﮐ ﻥﺁ ﮉﯾﺍ ﺭﻭﺍ ﻝﺎﻌﻓ ﻮﺟ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ ﯽﻤﺘﺣﺭﺪﻗ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﯽﻤﺘﺣ ﯽﮐ ﯼﮉﮨ ﺎﯾ ﮯﺷﮟﯾﺩ ﻞﮑﺷ ﯽﻤﺘﺣ ﻮﮐ ﭧﭘﺮﮑﺳﺍﮟﯾﺮﮐ ﺵﻼﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗﮟﯾﺮﮐ ﺵﻼﺗ ﯽﮭﺒﺳﮟﯾﺮﮐ ﺵﻼﺗ ﻞﺋﺎﻓﮟﯾﺮﮐ ﺵﻼﺗ ﻦﺘﻣﮟﯾﺮﮐ ﺵﻼﺗ ﭧﯿﭙﻟ(ﮟﯿﮩﻧ ﺐﺋﺎﻏ ﻑﺮﺻ) ﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻠﺋﺎﻓ ﻡﺎﻤﺗ ﮟﯿﻣ ﮯﺘﺳﺍﺭ ﮯﮐ ﺵﻼﺗﮟﯾﺮﮐ ﺵﻼﺗ ﺪﺣ ﯽﮐ ﮞﻮﻗﻼﻋ ﮯﺋﻮﮨ ﮮﺮﮭﺑ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﻗﻼﻋ ﮯﺋﻮﮨ ﮮﺮﮭﺑﮟﯾﺮﮐ ﺵﻼﺗ ﮮﺭﺎﻨﮐ ﺮﭘ ﺩﻭﺪﺣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﮯﮐ ﮞﻭﺮﮩﭼ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ID ﯽﮨ ﮏﯾﺍﮟﯾﺮﮐ ﻢﺿ ﮫﺗﺎﺳ ﮏﯾﺍ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﺐﯾﺮﻗ ﮯﺳ ﭧﺳﮈ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﮯﮐ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻣ ﺭﮉﻟﻮﻓﮟﯾﺮﮐ ﺵﻼﺗ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﮯﻧﻮﻤﻧ ﺮﭘ ﮟﯿﻤﺧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﮯﺳ ﻉﻭﺮﺷ ﮯﮐ ﺱﺍﮟﯾﺮﮐ ﺵﻼﺗ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﮯﻧﻮﻤﻧ ﺮﭘ ﻞﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺼﻨﻋ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﻞﮐ ﯽﮐ ﺱﺍﮟﯾﺮﮐ ﺵﻼﺗ ﻦﺘﻣ ﺹﻮﺼﺨﻣﮟﯾﺮﮐ ﭧﯿﺳ ﺐﺨﺘﻨﻣ ﺭﻮﻄﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﻦﺘﻣ ﺹﻮﺼﺨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮞﺎﮨﻭ ﻮﮐ ﮍﺟ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺮﭘ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮧﻄﻘﻧ ﮯﮐ ﮍﺟ ﮯﮐ ﺅﺎﻤﮭﮔ ﺮﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ ﮦﺭﺎﺑﻭﺩ ﺮﯿﻐﺑ ﮯﮐ relink spec ﺎﯾ ﻑﺪﮨ ﯽﻠﯾﺫ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﭦﻭﺎﮐﺭ ﯽﮭﺑ ﯽﺴﮐ ﺎﯾ TARGET ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﻝﻭﺮﭩﻨﮐ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﻞﯿﭨ ﻥﻮﺑﺡﺮﻃ ﯽﮐ ﮈﻮﻧ ﻦﯾﺮﺗ ﮏﯾﺩﺰﻧ ﺎﮐ ﺲﮑﯾﮉﻨﯾﺍ ﮟﯾﺮﮐ ﺵﻼﺗ ﺮﺼﻨﻋ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﻡﺎﻘﻣ ﯽﺴﮐﮟﯾﺮﮐ ﺵﻼﺗ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﯽﻣﺎﺘﺘﺧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﮑﯿﻓ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﺮﮨﮟﯾﺮﮐ ﺵﻼﺗ ﺕﺎﻣﺎﻘﻣ ﯽﻣﺎﺘﺘﺧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﺮﮨﮟﯾﺮﮐ ﺵﻼﺗ ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﮞﻮﻣﺪﻗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮯﻠﺻﺎﻓ ﯽﻣﺎﻘﻣﺡﺮﻃ ﯽﮐ ﮈﻮﻧ "ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮧﻧﻮﻤﻧ" ﮟﯾﺮﮐ ﺵﻼﺗ ﺮﺼﻨﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮟﯿﻤﮨﻭﺮﮔﮫﺗﺎﺳ ﮯﮐ ﮮﺭﺎﻨﮐ ﯽﻓ ﺖﮔﻻ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ،ﯼﺩﻮﻤﻌںﯾﺮﮐ ﺵﻼﺗ ﮯﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣ ﮏﺗ ﮮﺮﺳ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ/ﮟﯾﺮﮐ ﺵﻼﺗﮯﮨ ﮏﯿﮭﭨﻦﮬﺩ ﮦﺪﻤﻋ ﯽﮐ ﺕﺎﻣﺎﻘﻣ Z ﺭﻭﺍ X، Y ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﻢﺘﺧ ﻦﺸﯾﺮﭘﺁ ﺮﭘ ﺰﯿﻠﯾﺭ ﯼﺪﯿﻠﮐFinite ﻢﺠﺣﮒﺁﮞﺍﻮﮬﺩ + ﮒﺁﮯﻠﮩﭘ ﮯﺳ ﺐﺳﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﯽﻠﮩﭘﮧﺘﮑﻧ ﻼﮩﭘﺲﮑﯾﮉﻧﺍ ﭧﻨﺋﺍﻮﭘ ﻼﮩﭘQI ﯽﻠﮩﭘ ﯽﮐ ﺞﻨﯾﺭ QI ﺭﺪﻗﮯﺋﺎﺟ ﺎﯿﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺲﺟ ﮯﺷ ﯼﮈﺎﺑ ﺖﺨﺳ ﯽﻠﮩﭘﮞﺎﯿﭘﺎﮐ ﯼﺮﺧﺁ ﺭﻭﺍ ﯽﻠﮩﭘﮏﻧﺎﺘﮔ ﻼﮩﭘ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﯾﮉﯾﺭ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑ ﺭﮈﺭﺁ ﮯﮭﺗﻮﭼﮏﻧﺎﺘﮔ ﻼﮩﭘ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﭩﻨﯿﺠﻨﯿﭨ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑ ﺐﯿﺗﺮﺗ ﯼﺮﺳﻭﺩﮏﻧﺎﺘﮔ ﻼﮩﭘ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﮎﻮﯿﻧ ﺭﮈﺭﺁ ﮉﻨﮑﯿﺳﮏﻧﺎﺘﮔ ﻼﮩﭘ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺭﮈﺭﺁ ﮉﻨﮑﯿﺳﮏﻧﺎﺘﮔ ﻼﮩﭘ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﯾﮉﯾﺭ ﻞﺌﯿﻣﻮﻨﯿﻟﻮﭘ ﺭﮈﺭﺁ ﮈﺮﮭﺗﮓﻧﺭ ﻼﮩﭘ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍﺕﺎﻣﺎﻘﻣ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﻠﮩﭘ ﮯﺌﻟ ﮯﮐ ﮟﯿﻤﺧ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﺌﻧﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳﺍ ﮏﺑﻮﯿﮐ ﻼﮩﭘ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐﻢﯾﺮﻓ ﻼﮩﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳ ﻞﻤﻋﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﺕﺎﯿﮐﺮﺣ ﮫﺗﺎﭘﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ) ﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﮏﺳﺎﻣﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﺞﻨﯾﺭ ﮓﻧﺭﮉﻨﯾﺭ/ﮏﯿﺑ ﮯﻠﭘﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﺞﻨﯾﺭﻢﯾﺮﻓ ﻼﮩﭘ ﺎﮐ ﭧﻨﻤﮕﯿﺳﻢﯾﺮﻓ ﻼﮩﭘ ﮯﯿﻟ ﮯﮐ ﯽﻠﻘﺘﻨﻣﭧﭘ ﻥﺍ ﻼﮩﭘ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻼﮩﭘ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﻮﻧ ﺮﯿﻤﻌﺗﻞﺋﺎﻓ ﮏﯿﭘ ﯽﻠﮩﭘ ﯽﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﮉﯿﺋﻼﺳ ﻮﮐ ﮫﮑﻨﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﯼﺩﻮﻤﻋ ﮯﻠﮩﭘ ﮯﺳ ﺐﺳﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﻠﮩﭘﭧﻨﭩﺳﮉﯾﻮﮑﯾﺍ ﯽﺋﺎﺸﻓﮉﻟﻮﺳﻮﮑﯾﺍ ﯽﺋﺎﺸﻓﺲﻨﯿﻟ ﯽﺋﺎﺸﻓﻞﺌﻣﻮﻨﯿﻟﻮﭘ ﺲﻨﯿﻟ ﯽﺋﺎﺸﻓK0 ﻝﺎﻣﻮﻨﯿﻟﻮﭘ ﯽﺋﺁ ﺶﻓK1 ﻝﺎﻣﻮﻨﯿﻟﻮﭘ ﯽﺋﺁ ﺶﻓK2 ﻝﺎﻣﻮﻨﯿﻟﻮﭘ ﯽﺋﺁ ﺶﻓK3 ﻝﺎﻣﻮﻨﯿﻟﻮﭘ ﯽﺋﺁ ﺶﻓK4 ﻝﺎﻣﻮﻨﯿﻟﻮﭘ ﯽﺋﺁ ﺶﻓﭧﻓﻢﺧ ﭧﻓﯽﺋﺎﺒﻤﻟ ﭧﻓﮧﻘﯾﺮﻃ ﺎﮐ ﭧﻓﻢﺴﻗ ﯽﮐ ﭧﻓﻮﯾﻭ ﭧﻓﮟﯾﺮﮐ ﭧﻓ ﻮﮐ ﺮﯾﻮﺼﺗ ﯼﺭﻮﭘ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﮐ ﮮﺮﻤﯿﮐﮟﯾﺮﮐ ﭧﻓ ﻢﯾﺮﻓ ﺮﭘ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﭧﻓ ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﭧﻓ ﺮﭘ ﮟﯿﻤﺧ ﻮﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﭧﯿﮑﯿﻠﭘﮈﭧﻓ ﺮﭘ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﺴﻨﯿﺳﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﺴﻨﯿﺳﮟﯾﺮﮐ ﭧﻓ ﺮﭘ ﯽﺋﺎﭽﻧﻭﺍ ﺎﯾ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﺴﻨﯿﺳ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﺮﯾﻮﺼﺗﮓﻨﭩﻓﮟﯾﺮﮐ ﮏﯿﮭﭨ ﮯﺒﻤﮭﮐﮟﯾﺮﮐ ﺖﺳﺭﺩ ﭻﻨﯿﻗﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮞﻮﭩﻠﭘ ﺭﻭﺍ ﮞﻮﮕﻧﻼﮭﭼ ﯼﮍﺑ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﻦﺸﯿﭨﻭﺭ ﺮﻟﻮﯾ ﺐﺨﺘﻨﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﮯﻧﺎﺟ ﮯﺷﺍﺮﺗ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺵﺩﺮﮔ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﮑﯿﺑ ﻮﮐ ﺲﮐﺰﻓFix to ﮦﺮﻤﯿﮐﮉﺴﮑﻓﻝﺩﺎﺒﺘﻣ ﮉﺴﮑﻓﭧﻧﺅﺎﮐ ﮉﺴﮑﻓﻢﯾﺮﻓ ﮉﺴﮑﻓﻡﺎﻘﻣ ﮉﺴﮑﻓﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮉﺴﮑﻓ‬%s‪ :ﺶﯿﻣ ﮉﺴﮑﻓ ﮯﯿﻟ ﮯﮐ ﻢﺋﺍﺮﭘﮈﺮﮔ ﮓﯿﻠﻓ ﺎﮐ ﻦﯿﻣﻭﮈ ﮓﯿﻠﻓﮮﮉﻨﮭﺟﮧﻠﻌﺷﮈﺮﮔ ﮧﻠﻌﺷﺡﺮﺷ ﯽﮐ ﮯﻠﻌﺷﮞﺍﻮﮬﺩ ﮧﻠﻌﺷﻥﺍﺪﯿﻣ ﮧﻠﻌﺷﺲﭙﯿﻠﻓﯽﺋﺎﺒﻤﻟ ﺎﻨﮭﭨﺍ ﮎﮍﮭﺑﺎﻨﮭﭨﺍ ﮎﮍﮭﺑﺮﭩﯿﻣﺍﺮﯿﭘ ﺎﻨﮭﭨﺍ ﮎﮍﮭﺑﺶﯿﻠﻓﺮﻔﺴﻧﺍﺮﭨ ﻥﺁ ﺶﯿﻠﻓﻮﯾﮉﯾﻭ ﺶﯿﻠﻓﮟﯾﺮﮐ ﺶﯿﻠﻓ ﻮﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮈﻮﻣﭧﯿﻠﻓﮮﺮﮩﭼ ﭧﯿﻠﻓﺖﮕﻧﺭ ﭧﯿﻠﻓﻦﯿﻠﭘ XY ﭧﯿﻠﻓﻞﮑﺷ ﻢﯾﺮﻓ ﯽﻠﮭﮐ ﭧﯿﻠﻓﻦﭘ ﺎﭩﭙﭼﺎﻧﺮﮐ ﺎﭩﭙﭼﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﯼﮉﮨ ﯽﭩﭙﭼﮯﮨ ﺪﯿﻔﻣ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻟﺍﻭ ﮯﻨﻠﮔ ﺮﯿﻏ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﯼﮉﮨ ﯽﭩﭙﭼﺰﻟﮉﻨﯿﮨ ﮯﭩﭙﭼﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺭﺍﻮﻤﮨﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺽﺍﺮﺘﻋﺍ ﺎﻧﺮﮐ ﺎﭩﭙﭼﮯﮨ ﺪﯿﻔﻣ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻟﺍﻭ ﮯﻨﻠﮔ ﺮﯿﻏ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺎﮐ ﭧﮑﯿﺠﺑﺁ ﭧﯿﻠﻓﮧﯾﻭﺍﺯ ﭧﯿﻠﻓ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﮧﯾﻭﺍﺯ ﺎﭩﭙﭼ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺎﭩﭙﭼ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮯﯿﻟ ﮯﮐ ﯽﻠﻘﺘﻨﻣ ﺭﺍﻮﻤﮨﮟﯾﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣﺭﺍﺮﻓ ﮧﻠﺻﺎﻓﻮﮔﺎﮭﺑ ﺮﭘ ﮯﻠﺻﺎﻓ ﺱﺍﮟﯿﺋﺎﭩﻠﭘﺭﻮﺤﻣ ﮟﯿﺋﺎﭩﻠﭘﺭﻮﺤﻣ ﮟﯿﺋﺎﭩﻠﭘﭗﻤﯾﺭ ﮓﻧﺭ ﭗﻠﻓﮓﻧﺭ ﮟﯿﺋﺎﭩﻠﭘﺮﺛﺍ ﮟﯿﺋﺎﭩﻠﭘﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﮞﻭﺮﮩﭼﮟﯿﺋﺎﭩﻠﭘ ﻡﺎﻧ ﮯﮐ ﮦﻭﺮﮔﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍﭗﯿﮐ ﭧﯿﻣ ﭗﻠﻓﮈﻮﻣ ﮟﯿﺋﺎﭩﻠﭘﮟﯿﺋﺎﭩﻠﭘ ﻡﺎﻧﺰﻠﻣﺭﺎﻧ ﭗﻠﻓﭧﯿﺴﻓﺁ ﻮﯾ ﭗﻠﻓUDIM ﮟﯿﺋﺎﭩﻠﭘﭧﯿﺴﻓﺁ V ﮟﯿﺋﺎﭩﻠﭘﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋﺲﮑﯾﺍ ﮟﯿﺋﺎﭩﻠﭘY ﮟﯿﺋﺎﭩﻠﭘﮟﯿﺋﺎﭩﻠﭘ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﻦﯿﻌﺘﻣ ﮏﯾﺍﮟﯿﺋﺎﭩﻠﭘ ﺖﻤﺳ ﯽﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﺭﺪﻧﺍ ﮯﮐ ﮞﻭﺮﮩﭼﮮﺮﮩﭼ ﺭﺪﻧﺍ ﻒﺻﻭ ﮓﻧﺭ ﺮﻧﺭﺎﮐ ﮦﺮﮩﭼ of ﺖﻤﺳ ﮟﯿﺋﺎﭩﻠﭘﺮﺛﺍ ﮟﯿﺋﺎﭩﻠﭘﮓﻧﺭ ﮓﻨﻠﻓ ﭗﻠﻓﮟﯿﺋﺎﭩﻠﭘ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﭩﻠﭘ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﮞﻭﺮﮩﭼ ﮉﮭﺘﯿﻟﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﺤﻣ ﺲﮑﯾﺍY ﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﺤﻣﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺭﺍﺪﻗﺎﯾﮍﮐﻮﭼﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﻮﮐ ﮞﻮﺷﺩﺮﮔ ﮧﺑﻮﻠﻄﻣ ،ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮞﻮﺘﻤﺳ ﮞﺎﺴﮑﯾﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﻦﺋﻻ ﮧﻨﯿﺋﺁ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﮟﯿﺋﺎﭩﻠﭘ ﺖﻤﺳ ﯽﮐ (ﯼﺩﻮﻤﻋ ﮯﮐ ﻥﺍ ﺭﻭﺍ) ﻞﻣﺭﺎﻧ ﮯﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭩﻠﭘ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺭﻮﺤﻣ Y ﺭﻭﺍ X ﮯﮐ ﺖﺧﺎﺳﮟﯿﺋﺎﭩﻠﭘ ﺕﺎﻗﻭﺍ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﺋﻻ ﮧﻨﯿﺋﺁ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﭩﻠﭘ ﺕﺎﻗﻭﺍ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ ﺭﻮﻄﺑ ﻮﮐ ﺮﮐﺭﺎﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻠﮩﭘﮟﯿﮨ ﮯﺗﻮﮨ ﺮﮨﺎﻇ ﮦﻭ ﮟﯿﻣ ﺲﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺐﯿﺗﺮﺗ ﺱﺍ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ،ﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺕﺎﻗﻭﺍ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭩﻠﭘ ﻑﺮﻃ ﯽﮐ ﮯﭽﯿﻧﮟﯿﺋﺎﭩﻠﭘ ﻑﺮﻃ ﮟﯿﺋﺎﺑﮟﯿﺋﺎﭩﻠﭘ ﻑﺮﻃ ﮟﯿﺋﺍﺩﮟﯿﺋﺎﭩﻠﭘ ﻑﺮﻃ ﯽﮐ ﺮﭘﻭﺍ(ﺲﮑﻋﺮﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ ،ﮟﯿﮨ ﯽﺗﺎﺟ ﻮﮨ ﺖﺒﺜﻣ ﮟﯾﺭﺪﻗ ﯽﻔﻨﻣ ﯽﻨﻌﯾ) ﮟﯿﺋﺎﭩﻠﭘ ﮟﯾﺭﺪﻗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﯿﮑﻟ ﯽﮐ ﮯﻨﯿﺋﺁ ﻮﮐ (ﻭﺰﺟ ﯽﻘﻓﺍ/Y) ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋﺎﭩﻠﭘX-ﺎﯿﮔ ﭧﻠﭘ ﺮﭘ ﺭﻮﺤﻣﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﭩﻠﭘ ﻮﮐ ﮞﻮﻗﻼﻋ ﮟﯿﻣ ﺭﺎﺑ ﭖﺎﭨ(ﮯﮨ ﺎﺗﺮﮐ ﺖﺳﺭﺩ ﺭﻭﺍ) ﮯﮨ ﺎﺘﭩﻠﭘ ﻮﮐ ﮞﻮﻘﺣﻻ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮯﮨ ﺎﺘﭩﻠﭘ ﺖﻤﺳ ﯽﮐ ﺲﺋﻼﺳﮯﮨ ﺎﺘﭩﻠﭘ ﻮﮐ ﻦﺸﯿﻠﺴﯿﭨ ﮯﮐ ﺯﮈﺍﻮﮐ ﺐﺨﺘﻨﻣﺎﻧﺮﯿﺗﯽﻧﺮﺳ ﭦﻮﻠﻓﻒﺻﻭ ﭦﻮﻠﻓﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﭦﻮﻠﻓﺮﻔﺑ ﭦﻮﻠﻓﻒﺻﻭ ﮓﻧﺭ ﭦﻮﻠﻓﺭﺪﻗ ﯽﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﭦﻮﻠﻓﻢﺧ ﭦﻮﻠﻓﺰﻠﺴﮑﭘ ﻦﮑﯿﺋﺁ ﭦﻮﻠﻓﺰﻠﺴﮑﭘ ﺞﯿﻣﺍ ﭦﻮﻠﻓﭧﮐﺎﺳ ﮈﻮﻧ ﭦﻮﻠﻓﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﭦﻮﻠﻓﮉﻟﻮﺸﯾﺮﮭﺗ ﭦﻮﻠﻓﻮﯿﻠﯾﻭ ﭦﻮﻠﻓﺏﺎﺴﺘﻧﺍ ﺮﭩﮑﯾﻭ ﭦﻮﻠﻓﺭﺪﻗ ﯽﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﺮﭩﮑﯾﻭ ﭦﻮﻠﻓﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﻦﭩﺑ ﮒﻻﺎﻨﯾﺍ ﺎﯾ ﻞﭩﯿﺠﯾﮈ ﻮﺗ ﺎﯾ ،ﻡﺍﺪﻗﺍ ﭦﻮﻠﻓﮟﯾﺮﮐ ﭦﻮﻠﻓ ﺮﭘ ﺮﺠﯿﭩﻧﺍFloat2Float2 AttributeFloat2 ﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍFloat3ﮧﻗﻼﻋ ﺎﺗﺮﯿﺗFloating ﺲﮐﺮﭩﯿﻣ ﮧﻄﻘﻧﺵﺩﺮﮔ ﻦﺌﯿﻧﺮﭨﺍﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓﭧﮐﺎﺳ ﺮﺒﻤﻧ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﺎﮐ ﮈﻮﻧﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟﮧﻠﮔﮟﯾﺮﮭﺑ ﮫﺗﺎﺳ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻞﯿﺼﻔﺗ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﺎﺟ ﮉﻠﻓﺵﺮﻓﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺵﺮﻓﻡﺎﻘﻣ ﺎﮐ ﻝﺰﻨﻣﮈﻮﻣ ﺵﺮﻓﺅﺎﮩﺑﮎﻮﻠﺳ ﺅﺎﮩﺑﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺅﺎﮩﺑﮧﻌﯾﺭﺫ ﺎﮐ ﺅﺎﮩﺑﻢﺴﻗ ﯽﮐ ﺅﺎﮩﺑﻝﺎﯿﺳﺎﻧﺮﮐ ﻊﻤﺟ ﻝﺎﯿﺳﺖﻓﺎﺜﮐ ﯽﮐ ﻝﺎﯿﺳﺅﺎﮩﺑ ﻝﺎﯿﺳﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺅﺎﮩﺑ ﻝﺎﯿﺳﻞﻣﺎﻌﺗ ﻝﺎﯿﺳﭧﯿﺳ ﻝﻮﯿﻟ ﻝﺎﯿﺳﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﯿﺳﭧﯿﺳ ﺶﯿﭘ ﻝﺎﯿﺳﺭﺎﺘﻓﺭ ﯽﮐ ﻝﺎﯿﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﯿﻣﻭﮈ ﻝﺎﯿﺳﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺅﺎﮩﺑ ﻝﺎﯿﺳﮯﮨ ﯽﺗﻮﮨ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﮫﭽﮐ ﯽﮐ ﻝﺎﯿﺳ ﻮﺗ ﮯﮨ ﺎﺗﻮﮨ ﺝﺭﺎﺧ ﮧﯾ ﺐﺟﺱﺍﺩﺭ ﺎﮐ ﻞﻣﺎﻌﺗ ﻝﺎﯿﺳﺖﻓﺎﺜﮐ ﯽﮐ ﻡﺍﺭﺁ ﻝﺎﯿﺳﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻟﻮﻤﺳ ﮉﺋﻮﻠﻓﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ '%s‬‪' ﭧﻟﺎﻔﯾﮈ ،ﯽﮑﺳ ﻦﺑ ﮟﯿﮩﻧ '%s‬‪' ﯼﺮﭩﮐﺮﺋﺍﮈ ﮯﺸﯿﮐ :ﻝﺎﯿﺳﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮧﺘﺳﺍﺭ ﺶﯿﮐ ﺖﺳﺭﺩ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻡﺮﮐ ﮦﺍﺮﺑ ،ﯽﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ '%s‬‪' ﯼﺮﭩﮐﺮﺋﺍﮈ ﺶﯿﮐ ﭧﻟﺎﻔﯾﮈ :ﮉﺋﻮﻠﻓﭧﯿﺳ ﯼﺭ ﺮﭘ '%s‬‪' ﭧﻟﺎﻔﯾﮈ ،ﮫﺗﺎﭘ ﺶﯿﮐ ﯽﻟﺎﺧ :ﻝﺎﯿﺳﺶﻠﻓﺎﭩﯾﮈ ﭧﯾﮉﯾﺍ ﺶﻠﻓ ﮯﺳ ﮞﻮﻘﯾﺮﻃ ﯽﻤﯿﻣﺮﺗ ﻝﺎﻌﻓﺎﻧﮌﺍﮎﺍﻭ ﮉﻨﯾﺍ ﯽﺋﻼﻓﮈﻮﻣ ﯽﺋﻼﻓﮒﺎﮭﺟﮯﻠﺒﻠﺑ + ﻡﻮﻓﺞﯾﺭﻮﮐ ﻡﻮﻓﻻﺪﻨﮬﺩ ﮒﺎﮭﺟﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﻡﻮﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻢﭩﺴﺳ ﮦﺭﺫ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﻠﺒﻠﺑ ﺭﻭﺍ ﮒﺎﮭﺟﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻞﮐﻮﻓﻥﻮﺑ ﺲﮐﻮﻓﮧﻠﺻﺎﻓ ﺲﮐﻮﻓ‬%.3f‪ :ﮧﻠﺻﺎﻓ ﺲﮐﻮﻓﭧﮑﯿﺠﺑﺁ ﺲﮐﻮﻓﻦﺠﯾﺭ ﺲﮐﻮﻓﮟﯾﺩ ﮧﺟﻮﺗ ﺮﭘ ﯼﮉﮨﮟﯾﺮﮐ ﺲﮐﻮﻓ ﺮﭘ ﺰﯿﭼﮏﻤﭼ ﯽﮐ ﺪﻨﮬﺩﻢﺠﺣ ﺎﮐ ﺪﻨﮬﺩﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺋﺎﻓ gltf ﺭﮉﻟﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮟﯿﻠﺋﺎﻓ ﺮﭽﺴﮑﯿﭨﺭﮉﻟﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗﺯﺭﮉﻟﻮﻓﮟﯾﺮﮐ ﯼﻭﺮﯿﭘﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﻥﻮﺑ-ﯽﺑﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﻢﺧﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺪﺋﺎﻗﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﮯﺘﺳﺍﺭﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﺘﺳﺍﺭﯽﻠﻣ ﮟﯿﮩﻧ ﭦﻭﺎﮐﺭ ﯽﮐ ﮧﺘﺳﺍﺭ ﻮﻟﺎﻓﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺕﺎﺤﯿﺟﺮﺗﮟﯾﺮﮐ ﻮﻟﺎﻓ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﻞﻣﺭﺎﻧ ﺲﯿﻓﺮﺳﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﮏﯾﺮﭨﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮏﯾﺮﭨﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ s ﯼﻭﻮﯾ ﮯﺳ ﺯﮈﺍﻮﮐ ﻝﺎﻌﻓ ﮫﺗﺎﺳ ﮯﮐ ﺲﭘﻮﻟ ﮯﮐ ﮮﺮﮩﭼ ﻞﺴﻠﺴﻣX ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘZ ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﮯﺷ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﺎﯾ ﮉﯿﺋﻮﺑ ﯽﺴﮐVR ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺍﺪﻧﺍ ﯼﺩﺎﯿﻨﺑ ﮯﮐﻮﯾﻭﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺲﮐﺭﻮﻓ ﮟﯿﻣ ﺮﯿﺠﻧﺯ ﯽﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺎﻤﻨﮨﺭ ﮟﯿﻣ ﻦﺋﻻ ﮏﯾﺍﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﻑﺮﺻﮟﯾﺮﮐ ﻮﻟﺎﻓ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﮞﻮﺼﺣ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻡﺎﻘﻣ ﯽﮐ ﻡﺩ/ﺮﺳﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﺭﻭﺍ ﮧﺘﺳﺍﺭ ﮓﻨﺋﺍﺭﮈ ﮎﻭﺮﭩﺳﺍVR ﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺍﺪﻧﺍ ﯼﺩﺎﯿﻨﺑ ﮯﮐﻮﯾﻭﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺅﺎﻤﮭﮔ ﮯﮐ ﮎﻭﺮﭩﺳﺍVR ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺍﺪﻧﺍ ﯼﺩﺎﯿﻨﺑ ﮯﮐﻮﯾﻭﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺽﺍﺮﺘﻋﺍ ﺱﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮉﯿﺋﻮﺑ ﮏﯾﺍﭧﻧﻮﻓﮉﻟﻮﺑ ﭧﻧﻮﻓﮏﻟﺎﭨﺍ ﮉﻟﻮﺑ ﭧﻧﻮﻓﮟﯿﻠﺋﺎﻓ ﭧﻧﻮﻓﮏﻟﺎﭨﺍ ﭧﻧﻮﻓﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓﻞﺋﺎﭩﺳﺍ ﭧﻧﻮﻓﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﭧﻧﻮﻓﮯﮨ ﮟﯿﮩﻧ ﮏﯿﭘ ﭧﻧﻮﻓﮯﮨ ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﭧﻧﻮﻓﮯﮨ ﺎﺗﺁ ﺲﭘﺍﻭ ﺮﭘ ﭧﻧﻮﻓ UI ﺮﭘ ﺭﻮﻃ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ ﭧﻧﻮﻓ ﺎﮐ ﻦﺘﻣﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓ ﮟﯿﻣ ﺲﭩﻨﺋﺍﻮﭘﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﻞﺒﯿﻟﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺶﺋﺎﻤﻧ ﯽﮐ ﻦﺘﻣﺲﭩﻧﻮﻓﯼﺮﭩﮐﺮﺋﺍﮈ ﺲﭩﻧﻮﻓﭦﻮﯿﭘ ﭦﻮﻓﺞﯿﭨﻮﻓﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺞﯿﭨﻮﻓﺮﭨﻮﻓﮯﯿﻟ ﮯﮐ ﻦﯿﻓﺭﺎﺻ ﻡﺎﻤﺗﻢﻗﺭ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮮﺭﺎﻨﮐ ﯼﺮﭘﻭﺍ ﮟﯿﻣ ﺭﻮﺤﻣ X ﺖﺒﺜﻣ ،ﮯﯿﻟ ﮯﮐ ﮉﺋﺍﺰﭙﯾﺮﭨ ﻕﺮﻓ X ﮧﻘﻠﻌﺘﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ ،ﮯﯿﻟ ﮯﮐ ﻡﺍﺮﮔﻮﻟ ﯼﺯﺍﻮﺘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ ﺎﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮯﺘﺳﺍﺭ ﺱﺍ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﻥﻮﺑ ﺯﻮﭘﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮕﻟ ﮧﺸﻘﻧ ﮦﺎﯿﺳ ﮟﯿﻣ ﺲﺟ ﮓﻧﺭ ﮦﻭ ،ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ ﯽﺑ ﯽﺟ ﺭﺁﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮧﺸﻘﻧ ﺪﯿﻔﺳ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮓﻧﺭ ﮦﻭ ،ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ ﯽﺑ ﯽﺟ ﺭﺁTree-IK ﻥﺯﻭ ﺎﮐ ﻝﻭﺮﭩﻨﮐ ﺖﯿﻔﻗﺍﻭ ﮯﯿﻟ ﮯﮐ ﻑﺪﮨ ﺱﺍ :ﮯﯿﻟ ﮯﮐTree-IK ﻥﺯﻭ ﺎﮐ ﻝﻭﺮﭩﻨﮐ ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﻑﺪﮨ ﺱﺍ :ﮯﯿﻟ ﮯﮐR ،ﮯﮨ ﺎﺗﺎﭨﻮﻟ ﻮﮐ ﺮﭩﮑﯾﻭ ﻦﺸﮑﯾﺮﻔﯾﺭ ﭧﮑﯾﺮﻔﯾﺭ ،Ior ،ﺐﺳﺎﻨﺗ ﺎﮐ ﮞﻮﯾﺭﺎﺷﺍ ﮯﮐ ﻦﺸﮑﯾﺮﻔﯾﺭ ﺭﻭﺍ B ﻞﻣﺭﺎﻧ ﺢﻄﺳ ،ﮯﯿﻟ ﮯﮐ A ﺮﭩﮑﯾﻭ ﮧﻌﻗﺍﻭ ﮯﺌﮔ ﮯﯾﺩ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﮏﯿﺑ ﻝﺎﻓ PNG ﮏﯾﺍ ،ﮯﯿﻟ ﮯﮐ ﺯ ﺖﺧﺎﺳ WebP ﻡﺎﻤﺗﮯﯿﻟ ﮯﮐ ﺖﻘﺑﺎﻄﻣ ﯽﮐ ﮯﮭﭽﯿﭘ ﻑﺮﺻ(ﮯﮨ ﺖﺴﺳ) ﮟﯾﺮﮐ ﺵﻼﺗ ﻡﺍﺪﻗﺍ ﯼﺭﻮﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺋﺎﺠﺑ ﮯﮐ ﮦﻭﺮﮔ ﮯﻟﺍﻭ ﻡﺎﻧ ﻞﺛﺎﻤﻣ ﻑﺮﺻ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﯽﮐ ﮞﻮﯾﮉﮨﺭﺍﺪﻘﻣ ﯽﮐ ﺐﮐﺮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻑﺍﺮﻃﺍ ،ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﺲﮐﺎﺑﮟﯿﮨ ﮯﺗﺎﺟ ﻮﮨ ﮏﻠﮑﯿﺋﺎﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﺭﺍﺩ ﻢﺧ ﮯﺌﮔ ﮯﯿﮐ ﻞﻣﺎﺷ ﮯﺌﻧ ﮟﯿﻣ ﺰﻨﺸﮑﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﮐﺮﺣ ﮏﻠﮑﺋﺎﺳ ﺭﻭﺍ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻞﺋﻮﻨﯿﻣ ﮯﮨ ﺎﺘﮭﮐﺭ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﻮﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﺭﺪﻧﺍ ﮯﮐ ﺞﻨﯾﺭ ﻢﺋﺎﭨ ﻞﮑﯿﺋﺎﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﺝﺍﺭﺪﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ،ﮯﯿﻟ ﮯﮐ ﺰﻠﻨﯿﭼ ﮯﻟﺍﻭ ﻦﺸﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ ﮏﻠﮑﺋﺎﺳﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺢﻄﺳ ﯽﮐ ﻡﺩﺎﺼﺗ ﺢﻄﺳ ﯽﺳ ﻥﻮﮐ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﮐ ﮟﯾﺮﮐ ﻝﻭﺮﭩﻨﮐ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﮯﻟﺍﻭ ﮯﻨﯿﻟ ﮧﺼﺣ ﮟﯿﻣ ﻦﺸﯿﻟﻮﻤﺳ ﺲﮐﺰﻓbase@bonename' ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮧﻘﺑﺎﺳ ﻑﺮﺻ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨ ﯽﻠﯾﺫ ﮯﺌﻧ ﺪﻌﺑ ﮯﮐ ﮯﻨﻨﺑ ﮞﺎﯾﮉﮨ ﻡﺎﻤﺗ ﻮﮐ ﮯﺼﺣ ﮯﻟﺍﻭ ﺪﻌﺑ ﮯﮐ '@' ،ﮯﯿﻟ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻣﺎﻧ ﮯﺴﯿﺟ '@CTRL'، '@DEF' ﺎﯾ '@MCH' ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯾﺮﭩﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺖﺳﺮﮩﻓ ﮯﺌﮔ ﮯﯾﺩ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻟﺍﻭ ﺰﻤﯾﺮﭩﺳﺍ ﯼﻭﻮﻣ ﺩﺪﻌﺘﻣ(ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻞﺻﺍ ﮧﮐ ﮧﻧ ،ﺎﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺎﭩﯾﮈ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻦﯿﻓﺭﺎﺻ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮟﯿﮨ ﯽﺗﺎﺟ ﻮﮨ ﻝﻭﺮﭩﻨﮐ/ﻦﺋﺎﻔﯾﮈ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﺟ ﮟﯿﺋﺎﮭﮐﺩ ﺭﺍﺪﻗﺍ ﮦﺪﺷ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﯽﻟﺍﻭ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍﮟﯿﮨ ﮯﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﮟﯿﻣ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮫﭽﮐ ﻮﺟ ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾ،ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺶﯿﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﮦﺩﺮﮐ ﻖﯿﻠﺨﺗ ﮧﮐ ﺎﺴﯿﺟ ،ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺎﮐ ﯼﺩﻮﻤﻋ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﻣﺭﺎﻔﯾﮈ ﯽﺴﮐ ﺮﯿﻐﺑ ،ﮯﯿﻟ ﮯﮐ ﺰﻟﺎﺟ ﮫﺗﺎﺳ ﮯﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣﮟﯿﺋﺎﮭﮐﺩ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻢﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﯾﻭ ،ﮯﯿﻟ ﮯﮐ ﺰﯾﺮﯿﭩﻠﻣﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﺎﺳ ﻥﻮﮐ ،ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧﮧﻠﺻﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﻞﺑ ﮮﺭﻮﭘ ،ﮯﯿﻟ ﮯﮐ ﺰﻨﺋﻼﭙﺳﺍ ،ﮧﻠﺻﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ،ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘﺮﺼﻨﻋ ﺎﮐ ﻦﺋﻼﭙﺳ ﺱﺍ ﺭﺪﻧﺍ ﮯﮐ ﻞﺑ ﮮﺭﻮﭘ ،ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﮧﺼﺣ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﻞﮐ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ،ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﺮﭘ ﮯﺷ ﭧﮔﺭﺎﭨ ،ﮯﯿﻟ ﮯﮐ ﺰﻤﭩﺴﺳ ﺮﭩﮑﯾﺍ ﯼﺭ(ﺰﯿﭼ ﯽﮨ ﮏﯾﺍ ﺮﮔﺍ ﯽﻟﺎﺧ) ﮯﮨ ﺎﺗﻮﮨ ﻢﭩﺴﺳ ﮦﺭﺫ ﭧﮔﺭﺎﭨ ﮟﯿﻣ ﺲﺟ ﮯﺷ ﮦﻭ ،ﮯﯿﻟ ﮯﮐ ﻢﭩﺴﺳ ﺮﭩﮑﯾﺍ ﯼﺭ:ﺎﮭﺗ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐﺩﻮﺧ ﺎﮐ ﭧﭘﺮﮑﺳﺍ ﮯﮐPython ﮟﯿﻣ ﻞﺋﺎﻓ ﺱﺍ ،ﺮﭘ ءﺎﻨﺑ ﯽﮐ ﺕﺎﮨﻮﺟﻭ ﯽﺘﻇﺎﻔﺣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﺐﺨﺘﻨﻣ ﻮﮐ ﺝﺍﺰﺘﻣﺍ ﯽﮭﺑ ﯽﺴﮐ ﮯﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﺪﯿﻠﮐ ﺩﻮﺧ ،ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ(ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ) ﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﮦﺪﺷ ﮯﻃ ﻮﮐ ﻑﺭﺎﺻ ،ﮯﯿﻟ ﮯﮐ ﺲﭩﯿﻠﭙﻤﯿﭨﮟﯿﮭﮐﺭ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﮫﺗﺎﺳ ﮯﮐ ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﻮﮐ ﮞﻮﺤﻄﺳ ،ﮯﯿﻟ ﮯﮐ ﻞﯿﺳﺮﺗ ﻑﺎﻔﺷﯽﺘﺳﺩﺮﺑﺯﺲﺴﮑﯾﺍ ﺱﺭﻮﻓﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﻮﮐ ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑﻦﺸﮑﯿﻠﮐ ﺱﺭﻮﻓﮟﯾﺮﮐ ﭧﮑﯿﻨﮐ ﯽﺘﺳﺩﺮﺑﺯ ﻮﮐ ﮞﻮﭽﺑﮟﯾﺮﮐ ﻑﺬﺣ ﯽﺘﺳﺩﺮﺑﺯﻑﺁ ﻝﺎﻓ ﯽﺘﺳﺩﺮﺑﺯﮉﻠﯿﻓ ﺱﺭﻮﻓ1 ﮉﻠﯿﻓ ﺱﺭﻮﻓ2 ﮉﻠﯿﻓ ﺱﺭﻮﻓﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮉﻠﯿﻓﺯﮉﻠﯿﻓ ﺱﺭﻮﻓﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﺱﺭﻮﻓﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﯽﺘﺳﺩﺮﺑﺯﮓﻨﯿﮐ ﮉﻨﯾﺍ/ﭦﺭﺎﭩﺳﺍ ﯽﺘﺳﺩﺮﺑﺯUI ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻞﻤﮑﻣ ﮯﮐ ﮧﻤﺟﺮﺗ(ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺪﯿﻔﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﺅﻭﺯﺎﺑ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﮞﻭﮌﻮﺟ ﺺﻟﺎﺧ) ﮞﻮﮨ ﮧﻧ ﻞﺛﺎﻤﻣ ﺕﺎﻣﺎﻘﻣ ﯽﮐ ﻡﺩ/ﺮﺳ ﮯﮐ ﻥﺍ ﺮﮔﺍ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ،ﺎﻧﮌﻮﺟ ﯽﺘﺳﺩﺮﺑﺯ ﮯﺳ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﮞﻮﭽﺑﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﯽﺘﺳﺩﺮﺑﺯﮯﮨ ﺪﯿﻔﻣ ﯽﮭﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺮﺑ ﺏﺎﺨﺘﻧﺍ ﻑﺮﺻ ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﺪﯿﻔﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ ﺎﯾ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﺮﭘ ﮯﺷ ﺮﮨ(ﺭﺎﮐﺭﺩ ﮫﺗﺎﺳ ﮯﮐ UE4 ﮯﺴﯿﺟ ،ﺰﻨﺸﯿﮐ ﯽﻠﭙﯾﺍ ﭧﮔﺭﺎﭨ ﮫﭽﮐ) ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﺪﯿﻠﮐ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﻮﮐ ﮉﻠﯿﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﯽﺘﺳﺩﺮﺑﺯ ﻮﮐ ﮉﻠﯿﻓ ﯽﮐ ﻦﯿﻣﻭﮈ ﻝﺎﯿﺳﮯﮨ ﯽﺗﺎﺟ ﻮﮨ ﺏﺬﺟ ﮯﺳ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﺕﻮﻗBlenderﮯﮨ ﯽﺋﻮﮨ ﯽﻠﮭﮐ ﺭﻭﺍ ﮟﯿﮩﮐ ﮯﺳ ﮯﻠﮩﭘ ﮧﯾ ﺮﮔﺍ ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﯽﺘﺳﺩﺮﺑﺯ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﻮﮐ ﻮﯾﻭ ﻮﯾﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻓ ﻮﮐ ﺪﺣ ﻦﯿﻌﺘﻣ ﮏﯾﺍﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﻮﮐﻮﯾﻭ ﮯﮐ ﮯﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻓ ﻮﮐ ﺪﺣ ﻦﯿﻌﺘﻣ ﮏﯾﺍ{s:} :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﯽﺘﺳﺩﺮﺑﺯ،ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﮎﻼﻧﺍ ﯽﺘﺳﺩﺮﺑﺯ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﯽﻠﺠﺑ ﺎﯾ ﺶﯾﺮﮐﮟﯿﮨ ﮯﮨﺭ ﺮﮐ ﮟﯿﮩﻧ ﭧﯾﮈ ﭖﺍ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﺭﻮﯿﺋﺍﺭﮈ ﺐﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ - ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﯼﺭﺎﮐ ﮦﺯﺎﺗ ﯽﮐ ﺭﺎﺼﺤﻧﺍ(ﮟﯾﺮﮐ ﭧﯿﺳ ﺐﺟ) ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺭﺪﻗ ﯼﺰﮐﺮﻣ ﺱﺍﮉﻠﯿﻓ ﺱﺭﻮﻓ ﯽﻨﺒﻣ ﺮﭘ ﺖﯿﺣﻼﺻ ﯽﮐ ﺰﻧﻮﺟ ﮈﺭﺎﻨﯿﻟﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺭﺎﺘﻓﺭ ﯽﮐ ﺕﺍﺭﺫ ﮉﻠﯿﻓ ﺱﺭﻮﻓﺰﺳﺭﻮﻓRigify ﻢﯿﻣﺮﺗ ﯽﺘﺳﺩﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﮯﯿﻟ ﮯﮐ ﺖﻟﻮﮩﺳ ﻮﮐ ﺲﭩﯿﺟﻭ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ،ﺮﭘ ﺭﻮﻃ ﮦﺪﺷ ﮯﻃ ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ءﺎﯿﺷﺍ ﭧﯿﺠﯾﻭ ﮒﺭ ﻡﺎﻤﺗ ﻮﮐﻡﺎﮐ ﮯﯿﻟ ﮯﮐ ﺩﻭﺪﺣ/ﻞﺋﺎﺴﻣ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ (ﻝﻮﭨ ﻦﺋﻻ ﭗﺋﺎﭘ ﻮﯾﮈﻮﭩﺳﺍ ﺭﮉﻨﯿﻠﺑ) ﯽﭨ ﮮﺍ ﯽﺑ ﮯﮨ ﺎﺗﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻧﺮﮐ ﺭﻮﺼﺗ ﮏﻠﺴﻨﻣ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻡﺎﻤﺗﮯﮨ ﺎﺗﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻢﯿﺴﻘﺗ ﺭﻭﺍ ﻢﺿ ﻮﭨﺁﺮﻈﻨﻣ ﺶﯿﭘﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﮓﺒﯾﮈﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﺭﺮﯾﺍﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﮯﮐ ﺕﺎﻣﻮﻠﻌﻣﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﺮﭩﯾﺮﭘﺁﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﯽﭨﺮﭘﺍﺮﭘﮓﻧﺭ ﺎﮐﻮﯾﻭ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﮓﻨﻧﺭﺍﻭﺎﭩﻧﺎﮐﻞﮑﺷ ﯽﮐ ﮟﯿﻤﺧﭧﯿﻣﺭﺎﻓﭧﯿﺳ ﺶﯿﭘ ﭧﯿﻣﺭﺎﻓﻞﮑﺷ ﯽﮐ ﺎﯾﮉﯿﻣ ﻮﯾﻭ ﯽﭩﻠﻣﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﮨﺎﻇ ﮓﻨﻤﺋﺎﭨ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﺐﺟ ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﭧﯿﻣﺭﺎﻓ ﺎﮐ ﮈﻮﮐ ﻢﺋﺎﭨﭧﯿﻣﺭﺎﻓ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍ(ﺖﺳﺭﺩ ﻢﮐ ،ﮯﮨ ﺎﺘﮑﺳ ﮓﻟ ﺮﺘﮩﺑ) ﺖﻤﺴﻗﮯﮔﺁﺲﺴﮑﯾﺍ ﮈﺭﻭﺭﺎﻓﮓﻨﺴﯾﺮﭨ ﮧﺘﺳﺍﺭ ﮈﺭﻭﺭﺎﻓﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﻥﻭﺯ ﻦﺸﯿﻟﻮﻤﺳ ﺭﻭﺍ ﮟﯾﺮﮐ ﮈﺭﻭﺭﺎﻓ ﺮﭘ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﮈﻮﻧ ﭧﭘ ﻥﺍ ﻦﺸﯿﻟﻮﻤﺳﺎﮭﺗﻮﭼﮏﻧﺎﺘﮔ ﺎﮭﺗﻮﭼ ﺎﮐ ﻦﺷﺭﻮﭩﺳﮈ ﻞﯾﮉﯾﺭ ﯼﮉﯾﺮﻧﺎﮐ-ﻥﺅﺍﺮﺑ ﺐﯿﺗﺮﺗ ﯽﮭﺗﻮﭼ(ﺎﻤﮕﺳ) ﻥﻭﻮﻓﻞﭩﮑﯾﺮﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﻮﮐ ﺭﻮﺷ ﻦﯿﻧﺅﺍﺮﺑ ،ﺖﮐﺮﺣ ﻦﯿﻧﺅﺍﺮﺑ ﻞﭩﮑﯾﺮﻓﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ ﻞﭩﮑﯾﺮﻓﺮﺼﻨﻋ ﺎﮐ ﮯﻧﻮﮨ ﺐﯿﺗﺮﺗ ﮯﺑ ﻞﭩﮑﯾﺮﻓﺮﺴﮐﮈﻮﻣ ﺮﺴﮐﺲﮑﻋﺮﺑ ﮯﮐ ﮓﻧﺭ ﮦﺎﯿﺳ ﮯﺳ ﮮﺭﻮﮭﺑ ﮯﮐ ﻦﻨﯿﻠﯿﻣﻮﯾ ﮧﮐ ﺎﺴﯿﺟ ،ﮯﮨ ﺎﺘﯾﺩ ﮓﻧﺭ ﻞﺋﺎﻣ ﯽﺧﺮﺳ ﮯﺳ ﺩﺭﺯ ،ﮧﺼﺣ ﺎﮐ ﻦﻨﯿﻠﯿﻣﻮﯿﻓ ﮟﯿﻣ ﻦﯿﻧﻼﯿﻣﮟﯿﭨﻭﺎﮐﺭ ﯼﻭﺰﺟﮟﯿﮨ ﯽﺗﺮﮐ ﺭﺍﻮﻤﮨ ﺭﻭﺍ ﺮﺘﮩﺑ ﻮﮐ ﺪﺣ ﯽﮐ ﭦﻭﺎﮐﺭ ﻝﺎﯿﺳ ﮟﯿﭨﻭﺎﮐﺭ ﯼﻭﺰﺟﻢﯾﺮﻓ‬%d‪ ﻢﯾﺮﻓ‬%d‬ / ‪%d‪ ﻢﯾﺮﻓ‬%d‬: ‪%s‪ ﻢﯾﺮﻓﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻞﻤﮑﻣ ﺕﺎﯿﮐﺮﺣ ،ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﻢﯾﺮﻓﺭﺎﺘﻓﺭ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﯾﺮﻓﺭﺎﻤﺷ ﻢﯾﺮﻓﺎﻧﺍﺮﮔ ﻢﯾﺮﻓﮉﻨﯾﺍ ﻢﯾﺮﻓﮫﺗﺎﭘ ﻞﺋﺎﻓ ﻢﯾﺮﻓﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻢﯾﺮﻓﻞﻔﻘﻣ ﻢﯾﺮﻓﺎﯿﻧ ﮧﺸﻘﻧ ﺎﮐ ﻢﯾﺮﻓﺎﻧﺍﺮﭘ ﮧﺸﻘﻧ ﺎﮐ ﻢﯾﺮﻓﮧﻘﯾﺮﻃ ﺎﮐ ﻢﯾﺮﻓﮈﻮﻧ ﻢﯾﺮﻓﺮﺒﻤﻧ ﻢﯾﺮﻓﺯﺮﺒﻤﻧ ﻢﯾﺮﻓﭧﯿﺴﻓﺁ ﻢﯾﺮﻓﮯﻟﺭﻭﻭﺍ ﻢﯾﺮﻓﺪﺣ ﯽﮐ ﻢﯾﺮﻓﮯﻠﮩﭘ ﮯﺳ ﺞﻨﯾﺭ ﻢﯾﺮﻓﻉﻭﺮﺷ ﺞﻨﯾﺭ ﻢﯾﺮﻓﭧﯾﺭ ﻢﯾﺮﻓﭧﯿﺳ ﺶﯿﭘ ﭧﯾﺭ ﻢﯾﺮﻓﺭﺍﺩ ﮧﺘﺷﺭ ﻢﯾﺮﻓﻞﯿﮑﺳﺍ ﻢﯾﺮﻓﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﮟﯿﻣ ﭧﯿﺷ ﭖﻭﮈﻉﻭﺮﺷ ﻢﯾﺮﻓﮧﻠﺣﺮﻣ ﻢﯾﺮﻓﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻢﯾﺮﻓ ﺮﭘ %d‬‪ ﺮﺒﻤﻧ ﻢﯾﺮﻓﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻢﯾﺮﻓ ﺮﭘ %d‬‪ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺱﺍﮯﮨ ﯽﺗﻮﮨ ﻢﺘﺧ ﯽﻟﺎﻘﻧ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭﮟﯿﮨ ﯽﺗﻮﮨ ﻉﻭﺮﺷ ﮟﯿﻠﻘﻧ ﮯﺳ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﺱﺍ ﻝﺎﺤﻟﺍ ﯽﻓ ﻢﯾﺮﻓﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﻖﻠﻄﻣﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﺷ ﭖﻭﮈﻼﻣ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﮟﯿﻣ ﺕﺮﭘ ﺢﯾﺮﺸﺗﮯﮨ ﻥﺁ ﻢﯾﺮﻓ ﯽﮐ ﺮﮐﺭﺎﻣ ﺮﺒﻤﻧ ﻢﯾﺮﻓﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺎﮐ ﯽﭩﭘ ﭧﭘ ﻥﺍﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﺪﻌﺑ ﺍًﺭﻮﻓ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺎﮐ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ ﺍًﺭﻮﻓ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺎﮐ ﯽﭩﭘ ﭧﭘ ﻥﺍﯽﮔ ﮞﻮﮨ ﮈﻮﻟ ﺯﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﺮﭘ ﺲﺟ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﻢﺠﺣ ﺭﻭﺍ ﺖﻗﻭ ﮯﮐ ﺮﻈﻨﻣﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﺝﺍﺮﺧﺍ ﺎﮐ ﺕﺍﺭﺫﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﺝﺍﺮﺧﺍ ﺎﮐ ﺕﺍﺭﺫﻢﯾﺮﻓ ﺎﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮦﺪﺷ ﮧﻟﺍﻮﺣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮦﺰﺋﺎﺟ.ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﮯﺳﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺭﻮﻏ ﺮﭘ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﺑ ﻮﮐ ﻦﭘﻭﺮﺨﺗ ﻑﺮﺻ ﮯﺸﯿﮐﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﯽﻠﻘﻧ ﮯﺳ ﮧﮐ ﻮﺟ ﭧﯿﺴﻓﺁ ﻢﯾﺮﻓﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﯽﻠﻘﻧ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓ(baked :ﻢﯾﺮﻓ ﮯﻠﮩﭘ ﮯﺳ ﺐﺳ) ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﯽﻠﻘﻧ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓﮯﮨ ﺎﺗﺎﺟ ﮎﺭ ﻦﺸﯿﻟﻮﻤﺳ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓ(baked ﻢﯾﺮﻓ ﯼﺮﺧﺁ) ﮯﮨ ﺎﺗﺎﺟ ﮎﺭ ﻦﺸﯿﻟﻮﻤﺳ ﺮﭘ ﺲﺟ ﻢﯾﺮﻓIRIDAS ﺕﺮﭘ ﭖ ﻢﯾﺮﻓ ﮯﺳTweak ﺮﺌﯿﻠﭘ ﻢﯾﺮﻓ ﮯﺳ ﺮﺌﯾﻭ ﭧﻓﺎﺳ(ﮯﮨ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﭧﯾﺮﭩﺴﯾﺭ ﺮﮔﺍ) ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﺘﺧ ﺮﺛﺍ ﺎﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭ(ﻮﮨ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﺮﮔﺍ) ﮯﺋﺎﺟ ﻮﮨ ﻢﺘﺧ ﺮﺛﺍ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭ(ﮯﮨ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﺩﻭﺪﺤﻣ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺮﮔﺍ) ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﺮﺛﺍ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﻢﯾﺮﻓ(ﻮﮨ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﺮﮔﺍ) ﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﺮﺛﺍ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﻢﯾﺮﻓ ﮦﻭﮟﯾﺮﮐ ﻢﯾﺮﻓ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮟﯾﺮﮐ ﻢﯾﺮﻓ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮐ ﻒﺻ ﯼﺭﻮﭘ ﮯﺋﺎﺠﺑ ﯽﮐ ﺲﮑﯾﮉﻧﺍ ﻑﺮﺻ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐﮯﮨ ﺎﺗﻮﮨ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮧﯾ ﻢﯾﺮﻓﻥﺁ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ(ﮯﯿﻟ ﮯﮐ ﻊﺿﻭ 'ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ') ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﮯﺳ ﮯﻧﻼﯿﮭﭘ ﻮﮐ ﻢﯾﺮﻓﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻞﻣﺎﺷ ﺪﯿﻠﮐ ﮞﺎﮩﺟ ﻢﯾﺮﻓﺎﮔ ﮯﺋﺎﺟ ﺎﯿﻟ ﻦﯿﮭﭼ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮞﺎﮩﺟ ﻢﯾﺮﻓﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮞﺎﮩﺟ ﻢﯾﺮﻓﮯﮨ ﯽﺗﻮﮨ ﻢﺘﺧ ﮓﻨﮑﯿﺑ ﮞﺎﮩﺟ ﻢﯾﺮﻓﮯﮨ ﯽﺗﻮﮨ ﻉﻭﺮﺷ ﮓﻨﮑﯿﺑ ﮯﺳ ﮞﺎﮩﺟ ﻢﯾﺮﻓ:ﻢﯾﺮﻓ‬%d‪ :ﻢﯾﺮﻓ‬%d‬ / ‪%d‪ :ﻢﯾﺮﻓ‬%d‪ / - :ﻢﯾﺮﻓ({d} ({:s:} :ﻢﯾﺮﻓﺮﻠﮑﺋﺎﺳ ﻢﯾﺮﻓﺲﯿﺑ ﭧﯾﺮﻤﯾﺮﻓﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﻢﯾﺮﻓ ،ﭧﯾﺮﻤﯾﺮﻓﻢﯾﺮﻓﻢﯾﺮﻓ ﺪﻌﺑ ﮯﮐﻢﯾﺮﻓ ﮯﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍﺪﺣ ﯽﮐ ﮞﻮﻤﯾﺮﻓﻢﯾﺮﻓ ﮟﯿﻣ ﺪﺣ ﻖﻠﻄﻣ ﯽﮐ ﻢﯾﺮﻓ ﮯﮐ ﺮﻈﻨﻣﻢﯾﺮﻓ ﮟﯿﻣ ﺞﻨﯾﺭ ﮧﻘﻠﻌﺘﻣ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔﮉﻨﮑﯿﺳ ﯽﻓ ﻢﯾﺮﻓﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﺪﻌﺑ ﮯﮐ ﯽﭩﭘ ﮦﺩﻮﺟﻮﻣ{} - {} ﻢﯾﺮﻓﺩﺍﺯﺁﺭﻮﺤﻣ ﺖﻔﻣﻦﺸﯿﻟﻮﻤﺳ ﮉﺋﻮﻠﻓ ﻞﻤﮑﻣ ﺖﻔﻣﺎﭩﯾﮈ ﻝﺎﯿﺳ ﺖﻔﻣﯽﺋﺎﻤﻨﮨﺭ ﻝﺎﯿﺳ ﺖﻔﻣﻝﺎﺟ ﻝﺎﯿﺳ ﺖﻔﻣﺭﻮﺷ ﻝﺎﯿﺳ ﺖﻔﻣﺕﺍﺭﺫ ﻝﺎﯿﺳ ﺖﻔﻣﻝﮉﻨﯿﮨ ﺖﻔﻣﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﮉﻨﯿﮨ ﺖﻔﻣﮏﯾﮈﻮﮐ ﻮﯾﮈﺁ ﺲﯿﻟ ﻥﺎﺼﻘﻧ ﺖﻔﻣﮟﯾﺮﮐ ﺩﺍﺯﺁ ﮯﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﻨﺑ ﮏﯿﺑﮏﺑ ﭻﯿﮑﺳﺍ ﺢﯾﺮﺸﺗ ﮉﻨﯿﮨ ﯼﺮﻓﻢﺧ ﮉﻨﯿﮨ ﯼﺮﻓ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﺼﺣ ﮯﮐ ﮯﮐﺎﺧﮟﯿﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﮐﺎﺧ ﺮﭘ ﻢﯾﺮﻓ ﺱﺍ ﮟﯿﻤﺧ ﮉﻨﯿﮨ ﯼﺮﻓﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﺎﻔﻟﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮓﻧﺭ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﭧﯿﺳ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮎﺭﺎﻣ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﻝﻮﯾﮈﺎﻣ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮎﻭﺮﭩﺳﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﭦﻭﺎﻨﺑ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﯽﺋﺎﭨﻮﻣ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺎﻗ ﮦﺭﺎﺑﻭﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﭧﯿﺳ ﻦﺋﻻ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ،ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﯿﺌﻟﻮﯾﻭﮓﻧﮈﻮﻟ ﻝﺎﺟ :ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮓﻧﺭﮉﻨﯾﺭ ﮎﻭﺮﭩﺳﺍ :ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯿﮭﮑﯾﺩ ﻖﯿﻠﺨﺗ ﯽﮐ ﮧﺸﻘﻧ :ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﺎﯿﻧﺭﺍﻮﻤﮨﮓﻨﻟﻮﮐ ﺪﻤﺠﻨﻣﺮﭩﯾﺮﭘﺁ ﺪﻤﺠﻨﻣﺩﻭﺪﺣ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐﻮﯾﻭ ﺪﻤﺠﻨﻣﺩﺪﻌﺗ(Hz) ﻑﺁ ﭧﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓﺮﺼﻨﻋ ﺎﮐ ﺩﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼcurls ﺮﺼﻨﻋ ﺎﮐ ﺩﺪﻌﺗ ﯽﮐﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﯽﮐ ﺭﻮﺷ ﻦﻟﺮﭘﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﭧﻟﺎﻔﯾﮈ ﯽﮐ ﻢﺋﺎﭨ ﻥﺭ OpenXR 0.0 ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﯽﮐ ﻦﭙﻤﮐ ﮏﭩﭙﯿﮨ ﮟﯿﻣ ﺰﭨﺮﮨﻞﯿﻨﺴﯾﺮﻓﻢﺴﻗ ﻞﯿﻨﺴﯾﺮﻓ۔ﮯﮨ ﯽﻨﺒﻣ ﺮﭘ ﻞﻨﯿﭼ ﮓﻧﺭ ﯽﻓ ﺲﮑﯾﮉﻧﺍ ﻮﯿﭩﮑﯾﺮﻔﯾﺭ ﮦﺪﯿﭽﯿﭘ ﺮﭩﮐﮉﻨﮐ ﻞﻨﺴﯾﺮﻓ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻞﻨﺴﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮕﻧﺭ ﻮﮐ ﺕﺎﮬﺩFriBidi ﯼﺮﯾﺮﺒﺋﻻﮍﮔﺭﺮﺼﻨﻋ ﺎﮐ ﮍﮔﺭﮍﮔﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺍﺮﮑﭨ ﮯﮐ ﮮﮍﭙﮐ(ﺖﮐﺮﺣ ﻢﮐ = ﮦﺩﺎﯾﺯ) ﺕﻮﻗ ﯽﮐ ﮍﮔﺭ ﻮﺗ ﺍﻮﮨ ﻡﺩﺎﺼﺗ ﺮﮔﺍﮍﮔﺭ ﮫﺗﺎﺳ ﮯﮐ ﮧﻄﺑﺍﺭ ﺩﻮﺧﺖﺳﻭﺩﯼﺮﮭﺟﺮﮭﺟﺭﺎﺗ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﻟﺎﯾﺮﮕﻨﮭﮔﮯﺳﻝﺎﻌﻓ ﮯﺳﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮯﺳ ﮞﻮﻓﺎﻔﻟﮯﺳ ﻝﺎﺜﻣﮯﺳ ﮟﯿﺋﺎﺑﮯﺳ ﺲﮑﯿﻣﮯﺳ X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮯﺳ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮯﺳ Z ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮯﺳ ﭧﻨﻣﮯﺳ X ﻢﮐ ﺯﺍ ﻢﮐﮯﺳ Y ﻢﮐ ﺯﺍ ﻢﮐﮯﺳ Z ﻢﮐ ﺯﺍ ﻢﮐﮯﺳ ﺲﮑﻣﮯﺳ ﮈﻮﻣﮈﻮﻧ ﮯﺳﮯﺳ ﮟﯿﺋﺍﺩﮧﯾﺎﺳ ﮯﺳﭧﮐﺎﺳ ﮯﺳﮈﻮﻧ ﻝﺎﻌﻓ ﮯﺳ(ﮯﮨ ﯼﺭﺎﯿﺘﺧﺍ ﻑﺪﮨ ،ﻞﮑﺷ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺲﮐﺎﺑ ﮉﻧﺅﺎﺑ) ﮯﺳ ﻞﮑﺷ ﯼﻮﻀﯿﺑﮯﺳ ﮈﻮﻧﮯﺳ ﮈﻮﻧ ﮏﻠﺴﻨﻣ ﮯﺳ ﮈﻮﻧ ﺐﺨﺘﻨﻣﮯﺳ ﭧﮐﺎﺳﮯﺳ ﭧﮐﺎﺳ ﮏﻠﺴﻨﻣ ﮯﺳ ﮈﻮﻧ ﺐﺨﺘﻨﻣﮏﺗ ﯼﺮﺧﺁ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘﮏﺗ ﯼﺮﺧﺁ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮯﻠﮩﭘﻻﺍﻭ ﮯﻨﻣﺎﺳ(XZ) ﮯﻨﻣﺎﺳﮮﺮﮩﭼ ﮯﻟﺍﻭ ﮯﻨﻣﺎﺳ ﻑﺮﺻﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ ﭧﻧﺮﻓﮦﺎﮕﻧ ﯽﮐ ﮯﻨﻣﺎﺳﻑﺁ ﻝﺎﻓ ﺲﯿﻓ-ﭧﻧﺮﻓﮯﮭﭽﯿﭘ / ﮯﻨﻣﺎﺳﻦﮬﺪﻨﯾﺍﻥﺍﺪﯿﻣ ﺎﮐ ﻦﮬﺪﻨﯾﺍﺎﯿﮔﺮﮭﭘﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮧﻋﻮﻤﺠﻣ ﺎﯿﮔﺮﮭﭘﯽﭘﺎﮐ ﻞﻤﮑﻣﻦﺸﯿﻨﯿﻣﻮﯿﻟﺍ ﻞﺑﻮﻠﮔ ﻞﻤﮑﻣ(ﻑﻭﺮﺣ 'ﻢﺴﻗ id' ﮦﺩﺮﮐﺮﺳ ﻭﺩ ﻝﻮﻤﺸﺑ) ﻡﺎﻧ ﺎﮐ ID ﻞﻤﮑﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﻞﻤﮑﻣﻡﺎﻧ ﺍﺭﻮﭘﮧﺘﺳﺍﺭ ﻞﻤﮑﻣ(ﮯﮨ HH:MM:SS:FF ﭧﯿﻣﺭﺎﻓ) ﮈﻮﮐ ﻢﺋﺎﭨ SMPTE ﻞﻤﮑﻣﮧﻧﻮﻤﻧ ﻞﻤﮑﻣﻡﺎﻤﻀﻧﺍ ﻞﻤﮑﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓﮧﺘﺳﺍﺭ ﻞﻤﮑﻣ ﺎﮐ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ ﻞﻤﺘﺸﻣ ﺮﭘ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﺎﯿﮔﺮﮭﭘotherwise ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﺎﮬﺩﺁ ,ﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﻞﻨﺋﺎﻓ for ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﺎﯿﮔﺮﮭﭘﺩﺍﺩﺭﺍﺮﻗ ﺎﯿﮔﺮﮭﭘﻢﯾﺮﻓ ﻞﻓﮈﻮﻧ ﻦﺸﮑﻨﻓﺩﺍﻮﻣ ﺎﮐ ﻝﺎﮭﮐﮓﻧﻻﺮﻓﮟﯿﮨ ﯽﺗﺎﻨﺑ ﻢﮑﺤﺘﺴﻣ ﻢﮐ ﻦﮑﯿﻟ ﺰﯿﺗ ﻮﮐ ﮯﻨﭩﻤﻧ ﮯﺳ ﻡﺩﺎﺼﺗ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ ،ﻦﭘ ﻻﺪﻨﮬﺩ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺩﺎﺼﺗﯽﺠﻓﺲﮑﯾﺍ ﯽﺟ ﯽﺟﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﯽﮨﺎﯿﺳ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﺮﭘ ﯼﺭﺩﺮﮭﮐ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﺋﺎﻧﺍﻮﺗ ،ﮯﻧﺮﮭﮑﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺢﯿﺤﺼﺗ ﯽﻓﺎﺿﺍ ﺲﮑﯾﺍ ﯽﺟ ﯽﺟGL ﺪﺣ ﯽﮐ ﺖﺧﺎﺳﻞﯾﺍ ﺲﯾﺍ ﻞﯾﺍ ﯽﺟﻮﯾ ﯽﭘ ﯽﺟGPU ﮉﻨﯾﺍ ﮏﯿﺑGPU ﭦﻮﯿﭙﻤﮐGPU ﮟﯿﻟﺎﺜﻣGPU ﻥﮋﯾﻭﮈ ﺐﺳ(ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺭﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ) ﺪﯾﺪﺴﭘ GPU ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍGP_LayerGP_Paletteﯽﻧﺎﺳﺁ ﺭﺎﮐﺩﻮﺧﮯﮭﭽﯿﭘﺎﻨﻟﺎﮭﭼﺍﯼﺭﮉﻧﺅﺎﺑﻢﺴﻗ ﺵﺮﺑﻢﺴﻗ ﯽﮐ ﺲﭙﯿﮐﻭﮉﯿﺷ ﭧﺳﺎﮐﺮﻠﮐﺮﺳﻥﻮﻠﮐﮏﺑﻮﯿﮐﺕﺭﻭﺮﺿ ﺐﺴﺣﺎﻧﺮﮐ ﻞﯿﻠﺤﺗﺎﻧﺮﮐ ﻞﯿﻠﺤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﺕﺍﺮﺛﺍ ﮎﺮﺤﺘﻣﯽﻧﺎﺳﺁ ﮟﯿﻣﯽﻧﺎﺳﺁ ﺮﮨﺎﺑ ﺭﻭﺍ ﺭﺪﻧﺍﺮﮨﺎﺑ ﮯﺳ ﯽﻧﺎﺳﺁﺎﻧﺮﮐ ﯽﻣﺮﻧ(ﮯﺳ ﺖﻗﺎﻃ) ﯽﻣﺮﻧﺭﺍﺪﮑﭽﻟﯽﺘﯾﺎﻔﮐﻞﺋﺎﭩﺳﺍ ﻞﻓﭧﯿﻠﻓﻞﺴﻨﯿﭘ ﯽﺟﻭﮍﮑﭘﻥﻼﯿﻣﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﭦﺭﺁ ﻦﺋﻻﯼﺮﯿﮑﻟﺲﮑﻣﮈﻮﻣﺎﯿﻧﯽﮑﭨﻮﭼﮧﻄﻘﻧﺎﮑﮬﺩﺭﻮﮐﻮﭼﮏﭨﺭﺍﻮﮐQuinticﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑﻝﻮﮔﻝﮉﯿﺋﺎﺳﻮﻨﺋﺎﺳﺭﺍﻮﻤﮨﺱﻮﮭﭨﺖﻗﺎﻃﮎﻭﺮﭩﺳﺍﻞﺋﺎﭩﺳﺍ ﮎﻭﺮﭩﺳﺍﻦﯾﺯﻮﺳﺖﺧﺎﺳﯽﺋﺎﭨﻮﻣﮌﻮﻣﻢﺴﻗﺮﮩﻟ :ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻞﺴﻨﯿﭘ ﯽﺟﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﺴﺠﻣ ﻞﺴﻨﯿﭘ ﯽﺟGabor ﭦﻭﺎﻨﺑﺎﻧﺮﮐ ﻞﺻﺎﺣﮉﯿﭘ ﻢﯿﮔﺎﻣﺎﮔﺎﯿﮐ ﺖﺳﺭﺩ ﮯﻧ ﺎﻣﺎﮔﭗﯿﮔ1 ﻕﺮﻓ2 ﻕﺮﻓ3 ﻕﺮﻓﺵﺪﻨﺑ ﭗﯿﮔﻕﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﺪﻌﺗ ﺭﺎﺗﺎﮕﻟﭧﮐﺮﮐ ﺍﮌﻮﮐﺡﺮﺷ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﺍﺮﭽﮐﭧﯿﻣ ﺍﺮﭽﮐﺲﯿﮔﯽﺳﻭﺎﮔﺮﺛﺍ ﺮﻠﺑ ﯽﺳﻭﺎﮔﺮﺛﺍ ﺮﻠﺑ ﯽﺳﻭﺎﮔﺮﭩﻠﻓ ﯽﺳﻭﺎﮔﻝﺮﻨﺟﻮﯿﻠﯾﻭ ﺱﺎﻣ ﻝﺮﻨﺟﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻝﺮﻨﺟﺰﻨﺸﯾﺮﭘﺁ ﭧﻨﻤﺠﻨﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺮﻨﺟﮍﮔﺭ ﺎﯾﮉﯿﻣ ﻡﺎﻋ ﮯﺌﻟ ﮯﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﮧﻄﻘﻧGrease Pencil ﺕﺎﯿﺻﻮﺼﺧ ﯽﻣﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﺭﺍﺯﻭﺍ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﮎﻭﺮﭩﺳﺍﺕﺎﺒﯿﺗﺮﺗ ﯽﻣﻮﻤﻋﻢﺴﻗ ﯽﻣﻮﻤﻋ ﯽﮐ ﻒﺻﻭﮟﯾﺮﮐ ﺍﺪﯿﭘﮟﯿﺋﺎﻨﺑ 'ﮟﯿﻣ ﻥﺎﯿﻣﺭﺩ' ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﺳ ﯽﻧﺎﺳﺁ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔ(ﮦﺮﯿﻏﻭ ،ﺮﯾﻭﺎﺼﺗ ،ﺖﺧﺎﺳ ،ﺩﺍﻮﻣ) ﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ 'ﯽﻧﻭﺭﺪﻧﺍﻝﻭﺮﭩﻨﮐ ﮟﯾﺮﮐ ﺍﺪﯿﭘﮟﯿﺋﺎﻨﺑ ﺯ ﺕﺮﭘ ﺎﭩﯾﮈﯼﮉﮨ ﺎﻧﮌﺎﮕﺑ ﮟﯾﺮﮐ ﺍﺪﯿﭘﮟﯾﺮﮐ ﺭﺎﯿﺗ ﻡﻮﻓﺭﻮﺷ Gabor ﮟﯾﺮﮐ ﺍﺪﯿﭘﮟﯾﺮﮐ ﺭﺎﯿﺗ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑﮟﯾﺮﮐ ﺭﺎﯿﺗ ﭦﺭﺁ ﻦﺋﻻ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﻈﻨﻣﺬﺧﺎﻣ ﺐﺨﺘﻨﻣ ﮯﺳ ﮎﻭﺮﭩﺳﺍ ﭦﺭﺁ ﻦﺋﻻ ﮟﯾﺮﮐ ﺍﺪﯿﭘﮟﯾﺮﮐ ﺭﺎﯿﺗ ﺕﻻﻮﻤﻌﻣﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺪﻠﺟﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﮮﺮﭙﺳﮟﯿﺋﺎﻨﺑ s ﯼﻭﻮﯾﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﺕﺎﯿﻠﺧ ﯽﺗﺎﯿﺗﺎﯿﺣ ﺎﯾ ،ﯽﻧﺎﭘ ،ﺮﮭﺘﭘ ﮯﺴﯿﺟ ﺖﺧﺎﺳ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﯽﻟﺭﻭ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﯿﺗﺮﺗ ﮯﺑﮟﯿﺋﺎﻨﺑ ﻦﺋﻼﭙﺳﺍ ﺮﺌﯾﺰﯿﺑ 2D ﮯﺳ ﺰﻟﮉﻨﯿﮨ ﺭﻭﺍ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﺌﮔ ﮯﺌﯾﺩﮟﯾﺮﮐ ﺭﺎﯿﺗ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﮎﺭﻭ ﭧﯿﻧ MaterialX ﯽﮐ ﺩﺍﻮﻣﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻨﯾﻭ ﻮﯿﯿﻨﺒﻣ ﺮﭘ ﮞﻭﺭﺎﻨﮐ ﻥﻮﯿﺳﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧ ﮏﯾﺍﮯﮨ ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻦﺠﯾﺭ ﺲﮐﻮﻓ ﻥﺍ ﮟﯿﻣ ﺮﭩﯾﺯﻮﭙﻤﮐ ﺲﮑﻋﺮﺑ ﮯﮐ ﺲﮐﻮﻔﯾﮈ ﮟﯿﺋﺎﻨﺑ ﺮﻠﺑ ﭗﺋﺎﭨ ﮧﯿﮐﻮﺑ ﮏﯾﺍ ﺡﺮﻃ ﯽﮐ ﺲﮐﻮﻔﯾﮈﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﻁﺎﺴﺑﮟﯿﺋﺎﻨﺑ ﯽﮭﭨﻮﮕﻧﺍ ﺮﻠﮐﺮﺳ ﮏﯾﺍ ﯽﮐ ﮞﻭﺭﺎﻨﮐﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮏﻨﺷ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮉﯿﺋﺎﺑﻮﯿﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺭﻭﺍ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻑﺮﻃ ﺮﯿﻐﺘﻣﮟﯿﺋﺎﻨﺑ ﻞﺑ ﮏﯾﺍ ﮯﺳ ﺶﯿﻣﮟﯿﺋﺎﻨﺑ ﻞﺑ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐ ﮦﺪﺷ ﻊﯿﺳﻮﺗ ﺎﯾ ﮈﺰﺋﺍﺮﭩﮑﯿﻓﮟﯿﺋﺎﻨﺑ ﻞﺑ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ cos ﺭﻭﺍ sin ﮯﺴﯿﺟ ﻝﺎﻌﻓﺍ ﮯﮐ ﯽﺿﺎﯾﺭ ﯼﺭﺎﯿﻌﻣﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺭﮉﻨﻠﺳﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻨﯾﻭ ﻮﯿﮨﺪﺷ ﮯﻃﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻓﺎﺜﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻘﻣ ﯽﮐ ﺱﺍ ﺮﭘ ﻞﯿﺴﮐﻭﻭ ﮈﺮﮔ ﺮﮨ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﻡﻮﯿﻟﺍﻭ ﮯﻨﮭﮔ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮉﻠﯿﻓ ﮏﯾﺍﮟﯾﺮﮐ ﺭﺎﯿﺗ ﻥﻼﯿﻣ ﺎﮐ ﮯﺸﻘﻧ ﮯﮐ ﯽﮔﺪﻨﮔ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺎﮩﮔﮟﯿﺋﺎﻨﺑ (ﮏﺗ 1.0 ﮯﺳ 0.0) ﻮﯿﻠﯾﻭ ﺮﭩﮑﯿﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺖﻗﻭ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐ ﺮﻈﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭙﯿﻣ ﻮﯾﺮﮐﮟﯿﺋﺎﻨﺑ ﮦﺮﺋﺍﺩ ﺎﮐ ﻢﺠﺣ ﮯﮐ ﺪﻨﮬﺩ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮧﻄﻘﻧ ﺮﮨﮟﯿﺋﺎﻨﺑ ﭧﮐﺎﺳ ﮈﻮﻧ ﭧﭘ ﻥﺍ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮏﯾﺍ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻢﺠﺣﮈﺮﮔ ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮏﯾﺍ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻢﺠﺣﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﮏﯾﺍ ﺮﭘ ﻦﯿﻠﭘ XY ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﺭﺪﻧﺍ ﮯﮐ ﮟﯿﻤﺧ ﭧﭘ ﻥﺍﮟﯿﺋﺎﻨﺑ ﮯﻧﻮﮐ ﻝﺎﺟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﺮﮨﮟﯿﺋﺎﻨﺑ ﺱﺎﭘ ﭧﯿﻣﻮﭩﭘﺮﮐ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﯽﮐ ﺭﺪﻨﻤﺳ ﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮏﯾﺍﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻞﮑﺷ ﯽﮐ ﻝﺎﺟ ﭧﭘ ﻥﺍ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮦﺪﻋﺎﻗﺎﺑﮟﯿﺋﺎﻨﺑ ﭧﮐﮈﻭﺮﭘ ﭦﺍﮈ ﺭﻭﺍ ﺮﭩﮑﯾﻭ ﻡﺎﻋ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﭧﮐﺎﺳ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻝﺎﺜﻣ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﻑﺮﺣ ﺮﮨ ،ﮟﯿﺋﺎﻨﺑ ﻑﺍﺮﮔﺍﺮﯿﭘ ﮏﯾﺍ ﺎﮐ ﻦﺘﻣ ﮫﺗﺎﺳ ﮯﮐ ﭧﻧﻮﻓ ﺹﻮﺼﺨﻣ ﮏﯾﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﻠﻌﺟ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﻠﯿﺼﻔﺗ ﯽﺋﺎﮩﺘﻧﺍ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯿﺋﺎﻨﺑ ﻞﻣﺭﺎﻧ ﻥﺎﺸﯾﺮﭘ ﮯﺳ ﺖﺧﺎﺳ ﯽﮐ ﯽﺋﺎﭽﻧﻭﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻧﺍﺮﮑﭨﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﻠﻌﺟ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﻠﯿﺼﻔﺗ ﯽﺋﺎﮩﺘﻧﺍ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯿﺋﺎﻨﺑ ﻞﻣﺭﺎﻧ ﻥﺎﺸﯾﺮﭘ ﮯﺳ ﺮﯾﻮﺼﺗ ﯽﮐ ﮧﺸﻘﻧ ﻞﻣﺭﺎﻧ ﯽﺒﯿﺟﺭﺁXY ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﺮﻧﻼﭘ ﺮﭘ ﻦﯿﻠﭘﮟﯿﺋﺎﻨﺑ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﺮﮐ ﮯﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺕﺎﻣﺎﻘﻣ ﮫﺗﺎﺳ ﮯﮐ ﮟﯿﻤﺧﮟﯿﺋﺎﻨﺑ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮯﺳ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﺶﯿﻣﮟﯿﺋﺎﻨﺑ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﯼﮉﯾﺭ ﺭﻭﺍ ﺕﺎﻣﺎﻘﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺯﮉﻠﯿﻓﮟﯿﺋﺎﻨﺑ ﮎﺭﺁ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘﮟﯿﺋﺎﻨﺑ ﮦﺮﺋﺍﺩ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘﮟﯿﺋﺎﻨﺑ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﭧﭘ ﻥﺍ ﺮﮨﮟﯿﺋﺎﻨﺑ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ ﮟﯿﻣ ﻞﮑﺷ ﻻﻮﺑﺍﺮﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﻣﺎﻘﻣ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﮟﯿﺋﺎﻨﺑ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ ﮟﯿﻣ ﻞﮑﺷ ﻞﭘﺮﺳ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ ﮟﯿﻣ ﻥﺮﭩﯿﭘ ﮯﮐ ﮮﺭﺎﺘﺳ ﺮﮐ ﮌﻮﺟ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﺩﺎﺒﺘﻣ ﮯﮐ ﮞﻮﻘﻠﺣ ﻭﺩﮟﯿﺋﺎﻨﺑ ﻦﺋﻻ ﻦﺋﻼﭙﺳﺍ ﯽﻟﻮﭘ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻭﺩﮟﯿﺋﺎﻨﺑ ﻢﺴﺠﻣ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺭﺎﭼﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﻧﺎﻤﺳﺁ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺭﺍﻭﺍﺪﯿﭘ ﯽﮐ ﮞﻮﭩﻨﯾﺍﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﮓﻧﺭ ﮏﻠﯾﮉﯿﮑﯿﺋﺎﺳﺮﯿﻐﺑ ﮯﯿﮐ ﻞﻘﻧ ﻮﮐ ﺎﭩﯾﮈ ﯼﺩﺎﯿﻨﺑ ﮯﮐ ﺱﺍ ،ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﮧﻟﺍﻮﺣ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺲﭩﻨﺋﺍﻮﭘ ﭧﭘ ﻥﺍﮟﯿﺋﺎﻨﺑ ﮒﺭ ﮏﯾﺍ ﮯﺳ ﺮﭽﻣﺭﺁ ﮓﯾﺮﭩﯿﻣ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﻝﻭﺮﭩﻨﮐ ﺮﯿﭘ IK ﮦﺪﺤﯿﻠﻋ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻨﺳ IK/FK ﺮﺘﮩﺑﮟﯿﺋﺎﻨﺑ ﺭﮉﯿﺋﻼﺳ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﮯﮔﺁ ﻮﮐ ﻝﻭﺭ ﻞﯿﮨ ﺮﭘ ﮎﻮﻧ ﮯﺋﺎﺠﺑ ﯽﮐ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﯿﭘﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺚﻠﺜﻣ ﮯﮐ ﺰﺋﺎﺳ ﮞﺎﺴﮑﯾ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﯼﻭﺮﮐ ﮏﯾﺍﮯﮐ ﻥﻮﮑﺗ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ ﮯﺋﺍﻮﺳ ،ﮟﯿﺋﺎﻨﺑ ﻝﺎﺟ ﯼﻭﺮﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺯﮈﺍﻮﮐﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺖﻤﺳ ﭧﻨﺠﻨﯿﭨ ﮯﯿﻟ ﮯﮐ BSDF ﮏﭘﻭﺮﭨﻮﺴﯿﻧﺍﮟﯿﺋﺎﻨﺑ ﻦﯿﭼ ﻝﻭﺮﭩﻨﮐ FK ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﻦﯿﭼ ﻝﻭﺮﭩﻨﮐ FK ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻤﯿﺧﮟﯿﺋﺎﻨﺑ ﮦﻭﺮﮔ OBJ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﺼﺣ ﺮﮨ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﻮﻣ ﻒﻠﺘﺨﻣﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﺖﯾﺎﻤﺣ ﯽﮐ ﺯﺭﮉﯿﺷ ﻞﯾﺍ ﺲﯾﺍ ﻭﺍ ﺮﭘ ﺯﮉﻨﯾﺍ ﮏﯿﺑ ﻮﯾ ﯽﭘ ﯽﺟ ﻡﺎﻤﺗ :ﭦﻮﻧnﮟﯾﺮﮐ ﺭﺎﯿﺗ ﺭﮉﯿﺷ ﻞﯾﺍ ﺲﯾﺍ ﻭﺍ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﺎﯾ ﻞﺋﺎﻓﮟﯿﺋﺎﻨﺑ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺭﮉﯿﺷ ﺲﯿﻓﺮﺳ ﮦﺭﺎﻈﻧ ﺶﯿﭘ USD ﯽﻨﯿﻤﺨﺗ ﯽﮐ ﮎﺭﻭ ﭧﯿﻧ ﮈﻮﻧ BSDF ﯽﻟﻮﺻﺍ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﺮﺒﻤﻧ ﯼﺪﯾﺪﺑﺍﻮﺻ ﯽﮐ ﺮﺼﻨﻋ ﭧﭘ ﻥﺍ ﺐﺨﺘﻨﻣ ﺮﮨ.ﻦﭘﻭﺮﺨﺗ the ﮓﻨﮑﯿﺑ ﺪﻌﺑ ﮯﮐ (ﺭﮉﻨﯿﻠﺑ of ﺮﮨﺎﺑ) in Mantaflow directly (ﺕﺍﺭﺫ ,vectors ﺭﺎﺘﻓﺭ ,ﺯﮈﺮﮔ ﮟﯿﮭﮑﯾﺩ .e.g) ﮯﺸﯿﮐ the ﮟﯾﺮﮐ ﮧﯾﺰﺠﺗ if you plan to ﮯﮨ ﺕﺭﻭﺮﺿ ﻑﺮﺻ This is .ﺎﻧﺎﮑﭘ during ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﯿﻣﻭﮈ ﭧﻧﺮﮐ ﮯﺳ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭧﭘﺮﮑﺳﺍ ﻮﻠﻓ ﺎﭩﻨﯿﻣ and ﮟﯾﺮﮐ ﺍﺪﯿﭘﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺱﺍ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺲﮑﭩﺳﺎﮐ ﻭﮉﯿﺷ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺭﻮﯿﺴﯾﺭ ﺭﻭﺍ ﺮﭩﺳﺎﮐ ،ﺲﭩﺋﻻ ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺲﮑﭩﺳﺎﮐ ﯽﻨﯿﻤﺨﺗ ﮟﯿﻣ ﮯﺋﺎﺳ ﮯﮐ ﮞﻮﺤﻄﺳ ﯽﺗﺭﻮﭘﺍﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣﮟﯿﺋﺎﻨﺑ ﻞﻣﺭﺎﻧ ﮯﻟﺍﻭ ﻥﺯﻭ ﮯﮐ ﮧﯾﻭﺍﺯ ﮯﮐ ﮯﻧﻮﮐﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮉﻠﺋﺎﭩﺳﺍ ﺶﯾﮈ ﭦﺍﮈﮟﯿﺋﺎﻨﺑ ﻞﻣﺭﺎﻧ ﮯﻟﺍﻭ ﻥﺯﻭ ﮯﮐ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼﮟﯿﺋﺎﻨﺑ ﺰﻨﺋﻻ ﺮﭽﯿﻓ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯿﺋﺎﻨﺑ ﺰﻨﺋﻻ ﺮﭽﯿﻓ ﮯﯿﻟ ﮯﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﺷ ﺱﺍﮟﯿﺋﺎﻨﺑ ﺮﻔﺑ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓﮟﯾﺮﮐ ﺭﺎﯿﺗ ﮏﺳﺎﻣ ﻡﻮﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﻨﯿﭼ ﮓﻧﺭ ﮯﻧﻮﮐ ﮏﯾﺍﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﻦﻟﺮﭘ ﻞﭩﮑﯾﺮﻓ(ﯽﻠﻘﺘﻨﻣ ﺰﯿﺗ) ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﺖﺨﺳBokeh Blur ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﮈﻮﻧ ﺮﭩﻠﻓ bokeh ﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ﻞﮑﺷ ﯽﮐﮟﯿﺋﺎﻨﺑ ﮟﯾﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﺭﻭﺍ ﮓﻧﺭ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍﮟﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻮﺟ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﻥﺍ ﮧﮐ ﯽٰﺘﺣ ﮟﯿﺋﺎﻨﺑ ﮟﯿﻨﺋﻻ ﺎﮨﺍﺭﻮﭼﮟﯿﺋﺎﻨﺑ ﮟﯾﺮﯿﮑﻟ ﯽﮐ ﯽﮔﺪﺤﯿﻠﻋ ﮧﯾﺎﺳ/ﯽﻨﺷﻭﺭ ﮯﺳ ﮯﺷ ﭧﺋﻻ ﺲﻧﺮﻔﯾﺭﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺖﻤﺳ ﮮﺮﭙﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﻨﯿﭼ ﮯﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﺭﺎﯿﺗ ﭧﯿﻣ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﯼﺩﺍﺮﻔﻧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭ ﭧﯿﻣﻮﭩﭘﺮﮐﮟﯿﺋﺎﻨﺑ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﺩﺪﻌﺘﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺻﺍﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﺩﺪﻌﺘﻣ ﮯﺳ ﮎﻭﺮﭩﺳﺍ ﮏﯾﺍﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮟﯿﻤﺧ ﮯﺌﻧ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐﺮﮐ ﻝﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮟﯿﻤﺧ ﮦﺩﻮﺟﻮﻣﺮﭘ ﮞﻮﻤﯾﺮﻓ ﮯﺋﻮﮨ ﮯﻟﻮﮭﮑںﯿﺋﺎﻨﺑ ﮟﯾﺪﯿﻠﮐ ﯽﺌﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﯼﮉﮨ/ ﮯﺷ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﺭﺎﯿﺗ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻝﺎﺟ ﯽﺌﻧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﭧﯿﺳ ﻑﺁ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺭﮉﻧﺅﺎﺑ ﯽﮐ ﻥﺍ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮮﺮﮩﭼ ﺎﯾ ،ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﮯﺌﻧ ﮯﺳ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﺰﯿﭼﮟﯿﺋﺎﻨﺑ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺢﻄﺳ ﯽﮐ ﺭﺪﻨﻤﺳ ﺮﭘ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺹﻮﺼﺨﻣ۔ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﮈﻮﻧ ﺱﺍ ﺲﻨﯿﭩﺴﻧﺍ ﮉﭩﺴﯿﻧ :ﭦﻮﻧ ۔ﮟﯿﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﺍﺪﺘﺑﺍ ﯽﮐ ﮞﻮﻟﺎﺜﻣﮟﯿﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣﮈﺮﮔ ﮟﯿﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣﮟﯿﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺋﻮﮨ ﮯﻠﯿﮭﭘ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﻝﺎﺟ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﯽﮭﭨﻮﮕﻧﺍ ﺎﯾ ﮉﻨﯿﺑ ﻝﺮﺠﯿﺳﻭﺮﭘ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺷﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﺮﻇﺎﻨﻣﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﻞﺋﺎﻓ blend. ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﮯﻧﻮﮐ ﻥﺍﻮﻠﮬﮈ ﮯﮐﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﮞﻮﯿﭨﻮﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﺶﯿﻣ(ﯽﻠﻘﺘﻨﻣ ﺭﺍﻮﻤﮨ) ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﻡﺮﻧﮟﯾﺮﮐ ﺭﺎﯿﺗ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﺪﺣ ﮏﯾﺍ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﭦﻭﺎﮐﺭﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮞﻭﺪﺣﺮﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺩﺍﻮﻣﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮞﻭﺮﯿﮑﻟ ﯽﮐ ﻞﮑﺷﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮯﭩﮐﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈﮟﯿﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﮯﺷ ﺱﺍﮟﯿﺋﺎﻨﺑ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻢﭩﺴﺳ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨﮟﯿﺋﺎﻨﺑ ﮟﯾﺭﺪﻗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﻨﻓ ﻥﺍ ﭧﻠﺑﮟﯿﺋﺎﻨﺑ ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻠﺻﺎﻓ ﮯﮐ ﮯﺷﮟﯿﺋﺎﻨﺑ ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﮎﻭﺮﭩﺳﺍﮟﯾﮌﻮﺟ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﻦﺋﻻ ﮏﯾﺍﺎﯿﮐ ﺍﺪﯿﭘﻁﺎﻘﻧ ﮦﺩﺮﮐ ﺍﺪﯿﭘﯽﺋﺎﭽﻧﻭﺍ ﮦﺩﺮﮐ ﺍﺪﯿﭘﻢﯾﺮﻓ ﯽﮐ ﺎﯿﮐ ﺍﺪﯿﭘﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺎﯿﮐ ﺍﺪﯿﭘﺲﮐﺮﭩﯿﻣ ﮦﺩﺮﮐ ﺭﺎﯿﺗﻢﺴﻗ ﮦﺩﺮﮐ ﺭﺎﯿﺗﯽﺋﺍﮌﻮﭼ ﮦﺩﺮﮐ ﺭﺎﯿﺗﻁﺎﻘﻧ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮟﯿﻣ ﺰﮐﺮﻣ ﮯﮐ ﮯﺷ ﺅﺎﮩﺑﻁﺎﻘﻧ ﮦﺩﺮﮐ ﺍﺪﯿﭘ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮯﺷ ﭧﻧﺮﯿﭘﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﻮﮐ ﮓﻨﭙﯿﻣ ﯼﻭﻮﯾﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗﻢﺴﻗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﯾﻮﺼﺗ ﮦﺩﺮﮐ ﺭﺎﯿﺗﺎﯿﮐ ﺭﺎﯿﺗ ﮈﺮﮕﯾﻭ ﻮﯾﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﻮﮐ ﮓﻨﭙﯿﻣ ﯼﻭﻮﯾ(ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ)ﮯﺋﺎﻨﺑ ﺲﭩﻨﺋﺍﻮﭘ ﭧﯾﮉﯿﻣﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﺖﮐﺮﺣ ﺰﯿﺗ ﺖﮩﺑ ﯽﮐ ﺱﺅﺎﻣﺰﻠﻣﺭﺎﻧ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﮞﻮﻧﻭﺩ ﮧﯾﻭﺍﺯ ﺭﻭﺍ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﺲﮐﺮﭩﯿﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋﮯﮨ ﺎﺗﺮﮐ ﺭﺎﯿﺗ ﻝﺎﺟ ﻝﻭﮉﺳ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺮﭩﯿﻤﺳ ﺶﯿﻣﮯﮨ ﺎﺗﺮﮐ ﺍﺪﯿﭘ ﺭﺍﺩ ﻢﺧ ﮯﺌﻧ ﮯﮐ ﮞﻮﻟﺎﺑ ﺮﭘ ﺶﯿﻣ ﯽﺤﻄﺳﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺖﺴﺳ ﻮﮐ ﺯﺭﮉﻨﯾﺭ ﺭﻭﺍ ،ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﮞﻮﻠﮑﯿﺋﺎﺳ ﻑﺮﺻ :ﭦﻮﻧ ۔ﮯﮨ ﺎﺗﺎﻨﺑ ﻞﻣﺭﺎﻧ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻧﻮﮐ ﻝﻮﮔﺎﮔ ﮯﺋﺁ ﮟﯿﮩﻧ ﺮﻈﻧ ﮫﺗﺎﺳ ﮯﮐ ﻦﺠﻧﺍ {s:} ﻦﮑﯿﻟ ،ﺎﻧﺮﮐ ﺭﺎﯿﺗ ﺩﺍﻮﻣ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ EEVEE/ﺰﻠﮑﯿﺋﺎﺳﻞﺴﻧ :ﮯﮨ ﺎﯾﺩ ءﺎﻨﺜﺘﺳﺍ ﮏﯾﺍ ﮯﻧ ﻦﺸﯾﺮﻨﺟ!ﻼﭼ ﮧﺘﭘ ﺎﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﭩﯾﺮﻨﺟﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍ ﺮﭩﯾﺮﻨﺟﻡﺎﻋﺭﺎﮩﺑ ﻡﺎﻋ(ﮯﺸﻘﻧ ﻡﺎﻋ ﮯﺴﯿﺟ) ﺎﮔ ﮮﺮﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮓﻧﺭ ﯽﮭﺑ ﯽﺴﮐ ،ﮯﮨ ﮟﯿﮩﻧ ﮓﻧﺭ ﻮﺟ ﺎﭩﯾﮈ ﻡﺎﻋﺮﭩﯾﺮﭘﺁ ﻊﯿﺳﻮﺗ ﮧﻤﺴﺠﻣ ﻡﺎﻋﮏﺴﯾﮈﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﻢﮐ ﻮﮐ ﯽﮔﺩﻮﺟﻮﻣ ﯽﮐ ﮯﻄﺑﺍﺭ ﮧﺘﭘﻻ ﺭﻭﺍ ﺅﺎﺳﺭ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﺋﺎﭨﻮﻣ ﯽﺳﺪﻨﮨ ﯽﮐ ﮞﻮﺤﻄﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﭦﻭﺎﮐﺭ ﯽﻄﯿﺤﻣ ﺭﻭﺍ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗﯼﺮﭩﯿﻣﻮﯿﺟﻭﺰﺟ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮦﻭﺮﮔ ﻢﭩﺴﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﺎﭩﯾﮈ ﯼﺮﭩﯿﻣﻮﯿﺟﺮﭩﮑﯿﻓ ﮉﻨﯾﺍ ﯼﺮﭩﯿﻣﻮﯿﺟﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﭧﮐﺎﺳ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﯼﺮﭨ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ(ﯽﺗﺎﺑﺮﺠﺗ) ﮟﯿﻟﺎﺜﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﭧﯿﺴﻓﺁ ﯼﺮﭩﯿﻣﻮﯿﺟﮓﻨﺴﯿﺳﻭﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟﺖﺑﺮﻗ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﻧﻮﻤﻧ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﺲﯿﭙﺳﺍ ﯼﺮﭩﯿﻣﻮﯿﺟﺮﭩﮑﯿﻓ ﭦﺭﺎﭩﺳﺍ ﯼﺮﭩﯿﻣﻮﯿﺟﺪﺣ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍ 2D ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺯﺮﺠﯿﭩﻧﺍ ﭧﺑ 8 ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﯽﻓ ﺲﭩﺑ 32 ﻮﮐ ﮞﻮﮕﻧﺭ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺍﺪﻗﺍ ﯼﺩﺪﻋ ﺖﺒﺜﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﯽﻓ ﺲﭩﺑ 8 ﻮﮐ ﮞﻮﮕﻧﺭ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﺟ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟﺲﮐﺮﭩﯿﻣ ﺎﻧﺮﯿﺗ that stores a 4 by 4 ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﻦﯿﻟﻮﺑ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺮﭩﮑﯾﻭ 2D ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺮﭩﮑﯾﻭ 3D ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺭﺍﺪﻗﺍ ﯼﺩﺪﻋ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﮕﻧﺮﭩﺳﺍ ﻮﺟ ﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﺎﺘﮑﺳﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺖﻓﺎﯾﺯﺎﺑ ﯽﮨ ﮯﺳ ﭧﮑﯿﺠﺑﺁ ﮦﺪﺷ ﻢﯿﻣﺮﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺖﻓﺎﯾﺯﺎﺑ ﮯﺳ ﮯﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﯼﺮﭩﯿﻣﻮﯿﺟﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﯾﺮﭩﯿﻣﻮﯿﺟ ﻦﺋﻻﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﭧﮐﺎﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﮐ ﮈﻮﻧﮯﮨ ﯽﺌﮔ ﯼﺩ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﻮﺟ ﯼﺮﭩﯿﻣﻮﯿﺟﻝﺎﺜﻣ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟﻞﺻﺍ ﻮﭨ ﯼﺮﭩﯿﻣﻮﯿﺟ(ﺢﯿﺟﺮﺗ) ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﺜﻣ ﯽﮐ ﮯﻨﮬﺪﻧﺎﺑ ﻝﺎﺑﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟGet ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﮈﺮﮔ ﻡﺎﻧ ﮟﯾﺮﮐ ﻞﺻﺎﺣﮟﯿﮨﺭ ﺭﻭﺩ ﮯﺳ ﺱﺭﻮﺳ ﻞﻨﮕﺳ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻦﯾﺮﺗ ﺪﻨﻠﺑ ﺎﯾ ﮯﺷ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮓﻧﺮﭩﺳ ﻮﮐ ﮧﺘﺳﺍﺭ ﯼﺮﭨ ﮈﻮﻧﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﻮﯿﻟﺍﻭ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﺹﻮﺼﺨﻣﺎﻧﺮﮐ ﻉﻭﺮﺷﺲﭨﺍﻭ ﺎﮕﯿﮔﻞﺒﻤﺟﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﯽﺋﺎﺳﺭ ﮏﺗ ﺯﻮﯿﻠﯾﻭ ﭧﻧﻮﯾﺍ ﮧﻨﮑﻤﻣ ﯽﮐ (KeyMapItem.propvalue#) ﺰﻤﭩﺋﺁ ﮯﮐ ﭗﯿﻣ ﯽﮐ ﻝﮈﻮﻣ ﺱﺍﮟﯾﺩ ﻢﻨﺟ ﻮﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﻞﻤﻋ ﺩﺭ ﺮﯿﻏ ﺭﺎﮐ ﺮﺧﺁﮟﯾﺩ ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﺘﺳﺍﺭﮟﯾﺩ ﯽﺒﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﻢﺧ-ﻒﯾﺎﮨﺪﺷ ﻢﯿﻣﺮﺗﮟﯾﺩ ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﮏﯾﺍ ﻮﮐ ﯽﮔﺪﻧﺯ ﮦﺭﺫﮟﯾﺩ ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫﮟﯾﺩ ﺮﯿﻐﺗ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻉﻭﺮﺷﻮﻣﺰﯿﮔA ﻮﻣﺰﮔﯽﺑ ﻮﻣﺰﯿﮔﺰﯿﭨﺮﭘﺍﺮﭘ ﮦﻭﺮﮔ ﻮﻣﺰﯿﮔﭧﺋﻻ ﯽﺋﺎﮨ ﻮﻣﺰﮔﯼﺮﻤﺋﺍﺮﭘ ﻮﻣﺰﮔﺰﯿﭨﺮﭘﺍﺮﭘ ﻮﻣﺰﯿﮔﯼﺭﮉﻨﮑﯿﺳ ﻮﻣﺰﯿﮔﺰﺋﺎﺳ ﻮﻣﺰﯿﮔﻦﺋﻻﺍ ﻮﯾﻭ ﻮﻣﺰﯿﮔ!ﮯﮨ ﭧﯿﺳ ﺭﺎﯿﺘﺧﺍ 'ﻞﻘﺘﺴﻣ' ﺱﺎﭘ ﮯﮐ '%s‬‪' ﮦﻭﺮﮔ ﻮﻣﺰﮔ!ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﮦﻭﺮﮔ ﻮﻣﺰﮔﮯﮨ ﺮﺒﻤﻣ ﺎﮐ ﻮﻣﺰﮔ ﺱﺍ ﮦﻭﺮﮔ ﻮﻣﺰﮔ!ﯽﻠﻣ ﮟﯿﮩﻧ '%s‬‪' ﻢﺴﻗ ﯽﮐ ﮦﻭﺮﮔ ﻮﻣﺰﮔﮯﮨ '%s‬. ‪%s‬' '‪%s‬‪' ،ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ '%s‬‪' ﻮﮐ '%s‬. ‪%s‬‪' ﻑﺪﮨ ﻮﻣﺰﮔﮯﮨ ﻊﻗﻮﺗ ﯽﮐ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﯽﮐ '%s‬.‪%s‬‪' ﯽﭨﺮﭘﺍﺮﭘ ﭧﮔﺭﺎﭨ ﻮﻣﺰﮔﻼﻣ %d‬‪ ،ﮯﮨ ﻊﻗﻮﺗ ﯽﮐ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﯽﮐ '%s‬.‪%s‬‪' ﯽﭨﺮﭘﺍﺮﭘ ﭧﮔﺭﺎﭨ ﻮﻣﺰﮔﯽﻠﻣ ﮟﯿﮩﻧ '%s‬.‪%s‬‪' ﯽﭨﺮﭘﺍﺮﭘ ﭧﮔﺭﺎﭨ ﻮﻣﺰﮔﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻢﮐ ﮯﺳ %d‬ ‪%d‬‪ ﺖﺳﺮﮩﻓ ،'%s‬.‪%s‬‪' ﯽﭨﺮﭘﺍﺮﭘ ﭧﮔﺭﺎﭨ ﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮧﻧﺎﻤﯿﭘ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ ﺎﯾ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ ﯽﮐ ﮮﺮﻤﯿﮐ ﻮﻣﺰﮔ(ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﮯﻧﺎﮭﮐﺩ ﺩﻭﺪﺣ) ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮧﻠﺻﺎﻓ ﺎﮐ ﮧﺟﻮﺗ ﯽﮐ ﮮﺮﻤﯿﮐ ﻮﻣﺰﮔﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻡﺎﻘﻣ ﺭﻭﺍ ﺰﺋﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻡﺎﻘﻣﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺵﺩﺮﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﻮﻣﺰﮔﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﮯﻗﻼﻋ ﺭﻭﺍ ﮧﮕﺟﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﯽﻨﺷﻭﺭﻮﻣﺰﮔﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮉﻠﯿﻓ ﺕﻮﻗGizmoType '‪%s‬' 3 ﮏﯾﺍD gizmo-ﮯﮨ ﮯﯿﻟ ﮯﮐ ﭖﻭﺮﮔ 'draw_select' ﻑﺮﺻ ﮞﺎﮩﺟ ﮯﮨ ﭧﯿﺳ ﮏﯿﺑ ﻝﺎﮐ 'test_select' ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍﮯﮨ ﮟﯿﮩﻧ ﻡﻮﻠﻌﻣ '%s‬‪' ﭗﺋﺎﭨ ﻮﻣﺰﮔﺯﻮﻣﺰﮔﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓ for the ﺯﻮﻣﺰﮔﮯﮨ ﺍﻮﮨ ﺎﭙﮭﭼ ﮟﯿﻣ ﮮﺭﺎﻈﻧ ﺱﺍ ﺯﻮﻣﺰﮔ:ﺯﻮﻣﺰﮔﺪﻧﻮﭼﺎﮑﭼ(ﺍﻮﮨ ﺎﭨﻮﭨ) ﮧﺸﯿﺷ(ﺱﻮﮭﭨ) ﺱﻼﮔﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﺱﻼﮔﮯﮨ ﺎﺗﻼﻣ ﻮﮐ ﯽﺳﺎﮑﻋ ﺭﻭﺍ ﺏﺍﺮﻄﺿﺍ ﺮﭘ ﮞﻮﯾﻭﺍﺯ ﮯﮐ ﮯﻧﺮﭽﺘﮕﻧﺭ ﺎﮐ ﺡﺮﻃ ﯽﮐ ﮯﺸﯿﺷﯽﻤﻟﺎﻋﺭﻮﺤﻣ X+ ﯽﻤﻟﺎﻋﺭﻮﺤﻣ Y+ ﻞﺑﻮﻠﮔﺭﻮﺤﻣ Z+ ﻞﺑﻮﻠﮔﺭﻮﺤﻣ X- ﻞﺑﻮﻠﮔﺭﻮﺤﻣ Y- ﻞﺑﻮﻠﮔﺭﻮﺤﻣ Z- ﻞﺑﻮﻠﮔﻁﺎﻘﻧ ﯽﻤﻟﺎﻋﻞﻘﺛ ﺶﺸﮐ ﯽﻤﻟﺎﻋﻝﺎﺑ ﯽﻤﻟﺎﻋﻦﺸﯿﻨﯿﻣﻮﯿﻟﺍ ﻞﺑﻮﻠﮔ:ﺮﺛﺍ ﯽﻤﻟﺎﻋﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻞﺑﻮﻠﮔﻢﺴﻗ ﯽﻤﻟﺎﻋﻡﺪﻌﻟﺎﮐ ﯽﻤﻟﺎﻋﺲﮑﯾﺍ ﻞﺑﻮﻠﮔY ﻞﺑﻮﻠﮔZ ﻞﺑﻮﻠﮔﺭﺎﺑ ﻞﺑﻮﻠﮔ ﮯﭽﯿﻧ ﮯﮐ ﻦﯾﺮﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺖﯿﺜﯿﺣ ﯽﻣﻮﻤﻋﺭﺎﺑ ﻞﺑﻮﻠﮔ ﮟﯿﻣ ﮯﺼﺣ ﯼﺮﭘﻭﺍ ﮯﮐ ﻦﯾﺮﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐﮍﮭﮐ ﯽﻓ ﯽﻤﻟﺎﻋﺪﺼﯿﻓ ﺎﮐ ﺕﺍﺭﺫ ﮯﮐ ﮯﭽﺑ ﯽﻤﻟﺎﻋﺪﺼﯿﻓ ﺎﮐ ﺕﺍﺭﺫ ﮧﭽﺑ ﯽﻤﻟﺎﻋ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﻥﺯﻭ ﺎﮐ ﻞﻘﺛ ﺶﺸﮐ ﯽﻤﻟﺎﻋﮧﯾﺭﺎﺷﺍ ﯽﻤﻟﺎﻋ ﺎﮐ ﻢﭩﺋﺁ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﯽﻤﻟﺎﻋ ﺎﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﮦﻭﺮﮔ ﯼﻭﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﻤﻟﺎﻋﺢﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﻤﻟﺎﻋ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﺕﺎﺤﯿﺟﺮﺗ ﯽﻤﻟﺎﻋ(ﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭗﻠﮐ) ﮯﮨ ﯽﺗﻮﮨ ﻉﻭﺮﺷ ﺎﻨﻠﭼ ﻢﻠﻓ ﮧﯾ ﺮﭘ ﺲﺟ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﺎﮐﻮﯾﻭ ﯽﻤﻟﺎﻋﮧﻠﺻﺎﻓ ﯽﻤﻟﺎﻋ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻑﻭﺮﺣﻢﯾﺮﻓ ﺎﮐ ﺯﺎﻏﺁ ﯽﻤﻟﺎﻋ ﺎﮐ ﺲﻧﻮﮑﯿﺳ/ﻢﻠﻓ ،ﮯﮨ 1# ﺎﮐ ﺮﯾﻮﺼﺗ ﯽﻠﮩﭘ ﮧﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺽﺮﻓ ﮧﯾﮯﮨ 1 ﺮﺒﻤﻧ ﮯﻠﮩﭘ ﮧﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺽﺮﻓ ،ﻢﯾﺮﻓ ﺎﮐ ﺯﺎﻏﺁ ﯽﻤﻟﺎﻋ ﺎﮐ ﺐﯿﺗﺮﺗﮯﮨ ﺎﺘﯿﻟ ﯼﺭﻮﻤﯿﻣ ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﺱﺍ ،ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﮐ ﮫﮐﺭ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﯽﭘﺎﮐ ﻞﻤﮑﻣ ﯽﮐ ﻞﺋﺎﻓ ﻭﮉﻧﺍ ﻞﺑﻮﻠﮔGlobally ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ in ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﺮﻧﻼﭘﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺯﺭﮉﻨﯾﺭﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮧﻋﻮﻤﺠﻣ • ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺯﺭﮉﻨﯾﺭ Ctrl • ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺭﺪﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣﭧﻔﺷ • ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺯﺭﮉﻨﯾﺭ to set ﮯﭽﺑGlobally ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ in ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﯼﻭﺮﮐﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺲﭨﺭﻮﭘ ﻮﯾﻭﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﮧﻋﻮﻤﺠﻣ • ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺲﭨﺭﻮﭘ ﻮﯾﻭ Ctrl • ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺭﺪﻧﺍ ﮯﮐ ءﺎﯿﺷﺍ ﺭﻭﺍ ﮞﻮﻋﻮﻤﺠﻣﭧﻔﺷ • ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﯽﻤﻟﺎﻋ ﮟﯿﻣ ﺲﭨﺭﻮﭘ ﻮﯾﻭ to set ﮯﭽﺑﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﻢﺠﺣ ﺮﭘ ﺢﻄﺳ ﯽﻤﻟﺎﻋﮏﻤﭼﺭﺍﺪﮑﻤﭼBSDF ﺭﺍﺪﮑﻤﭼﻝﺎﮭﭼﺍ ﺭﺍﺪﮑﻤﭼﮓﻧﺭ ﺭﺍﺪﮑﻤﭼﯽﺋﺍﺮﮩﮔ ﯽﻠﯿﮑﻤﭼﺖﺳﺍﺭ ﮦﺍﺮﺑ ﺭﺍﺪﮑﻤﭼﮧﻄﺳﺍﻮﻟﺎﺑ ﺭﺍﺪﮑﻤﭼﺖﯿﺋﺮﻣ ﺭﺍﺪﮑﻤﭼﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﺏﺍﺮﻄﺿﺍ ﺭﺍﺪﮑﻤﭼ ﮫﺗﺎﺳ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﭧﯿﺳﺎﻓ ﻭﺮﮑﯿﺋﺎﻣ ﺎﯾ ﺰﯿﺗﮏﻤﭼﮓﻧﺭ ﻻﺍﻭ ﮯﻨﮑﻤﭼﺮﺛﺍ ﻮﻠﮔﺭﮉﻧﺍ ﻮﻠﮔﺮﺛﺍ ﮏﻤﭼﮈﻮﻣ ﻮﻠﮔ(ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﻃ ﮉﻨﯿﻠﺑ ﮦﺪﻋﺎﻗﺎﺑ) ﮟﯿﺋﺎﮑﻤﭼ ﻮﮐ ﮞﻮﻗﻼﻋ ﮯﻟﺍﻭ ﺎﻔﻟﺍ ﻑﺮﺻﮈﻮﻣ ﻮﻠﮔﮟﯿﺋﺎﮑﭙﭼ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳﮟﯿﺋﺎﺟ ﺮﭘ ﺱﺭﻮﺳ ﻞﻨﮕﺳ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻦﯾﺮﺗ ﺪﻨﻠﺑ ﺎﯾ ﮯﺷ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗﮟﯾﺮﮐ ﮧﻠﻤﺣ ﺮﭘ ﮯﻧﻮﮨ ﮟﯿﻣ ﺞﻨﯾﺭ ﺭﻭﺍ ﮟﯿﺋﺎﺟ ﺱﺎﭘ ﮯﮐ ﻦﻤﺷﺩ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯿﺋﺎﺟ ﺮﭘ ﯼﺮﭨ ﮈﻮﻧ ﭧﻧﺮﯿﭘﮟﯿﺋﺎﺟ ﺮﭘ ﮈﻮﻣ ﺯﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﯼﮉﮨ ﺯﻮﭘﻝﻮﮔﮍﮔﺭ ( ﻡﺎﻘﻣ ﯽﮐ ﻑﺪﮨ ﯼﺩﻮﻤﻋ) ﻝﻮﮔﯽﺘﺨﺳ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ( ﻡﺎﻘﻣ ﯽﮐ ﻑﺪﮨ ﯼﺩﻮﻤﻋ) ﻝﻮﮔﮓﻨﭙﻤﯾﮈ ﻝﻮﮔﭧﻟﺎﻔﯾﮈ ﻝﻮﮔﻝﻮﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻝﻮﮔ ﻢﮐ ﺯﺍ ﻢﮐﯽﺘﺨﺳ ﯽﮐ ﺪﺼﻘﻣﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﻮﮔﮧﻠﺻﺎﻓ ﺎﮐ ﻝﻮﮔ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﮍﺟ ﻢﺧ ﮯﯿﻟ ﮯﮐ ﺵﺮﺑ ﺖﻓﺎﺜﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺛﺎﻤﻣ ﮯﺳ ﺪﺣ ﺱﺍ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ،ﻝﻮﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﺛﺎﻤﻣ ﮯﺳ ﺞﻨﯾﺭ ﺱﺍ ،ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻝﻮﮔﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺛﺎﻤﻣ ﮯﺳ ﺪﺣ ﺱﺍ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ،ﻢﮐ ﺯﺍ ﻢﮐ ﻝﻮﮔﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﺛﺎﻤﻣ ﮯﺳ ﺞﻨﯾﺭ ﺱﺍ ،ﻢﮐ ﺯﺍ ﻢﮐ ﻝﻮﮔﭧﮑﯿﺠﺑﺁ ﺪﺼﻘﻣﺎﻧﻮﺳﯼﺮﮩﻨﺳﺐﺳﺎﻨﺗ ﯼﺮﮩﻨﺳﮮﺍ ﻞﮕﻨﺋﺍﺮﭨ ﻥﮉﻟﻮﮔB ﺚﻠﺜﻣ ﯼﺮﮩﻨﺳﺎﮭﭼﺍ(ﮟﯿﻣ ﮧﮕﺟ glTF) ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﮭﮐﺭ ﺮﭘ ﺭﻮﺤﻣ Y+ ﯽﻣﺎﻘﻣ ﮯﮐ ﻥﺍ ﮮﺭﺎﺷﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﮨ ﺎﮭﭼﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ glTFs ﺪﻌﺑ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﮉﻨﯿﻠﺑ ﺭﻭﺍ ﮯﻧﺮﮐ ﺪﻣﺁﺭﺩ ﮦﺭﺎﺑﻭﺩ ﻮﮐ glTFs ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﮯﺳ ﺭﮉﻨﯿﻠﺑﺭﺎﺘﻓﺭ ﺭﻭﺍ ﯼﺭﺍﻮﻤﮨ ﯽﮭﭼﺍﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﺴﻨﯿﭘ ﯽﺟﻭﮍﮑﭘ ﮯﻧﻮﮐ ﻝﺎﻌﻓﻭﮍﮑﭘ ﺮﺳﺮﮐﻭﮍﮑﭘ ﭧﯿﮩﻠﺳUVs ﻭﮍﮑﭘﮯﮨ ﺎﮨﺭ ﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﮏﺳﺎﻣ ﻮﭨﺁ ﻮﮐ ﭦﻮﻠﯿﺳ ﮯﮐ ﺰﯿﭼﻥﻼﯿﻣﮓﻧﺭ ﯽﺠﯾﺭﺪﺗﮈﻮﻣ ﻞﻓ ﭧﻨﯾﮉﯾﺮﮔﻑﺁ/ﯽﺋﺎﮨ ﭧﻨﯾﮉﯾﺮﮔﻢﮐ ﭧﻨﯾﮈﺍﺮﮔﮓﻨﭙﯿﻣ ﭧﻨﯾﮉﯾﺮﮔﯼﺭﺎﮐ ﮧﻔﻗﻭ ﯽﺠﯾﺭﺪﺗﮈﻮﻣ ﮎﻭﺮﭩﺳﺍ ﭧﻨﯾﮉﯾﺮﮔﭦﻭﺎﻨﺑ ﯽﺠﯾﺭﺪﺗﻢﺴﻗ ﯽﮐ ﭧﻨﯾﮉﯾﺮﮔﯽﺋﺍﮌﻮﭼ ﻥﻼﯿﻣ(ﭧﯿﺳ ﺮﭘ 1 ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺱﻮﮭﭨ) ﭧﻨﯾﮉﯾﺮﮔ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺲﮐﺎﺑ ﺭﻭﺍ ﭦﺍﮈﮓﻧﺭ ﮯﻟﺍﻭ ﺖﮕﻧﺭ ﯽﺠﯾﺭﺪﺗﻡﺍﺮﮔ(ﺍﻮﮨ ﺎﭨﻮﭨ) ﭧﺋﺎﻨﯾﺮﮔ(ﺱﻮﮭﭨ) ﭧﺋﺎﻨﯾﺮﮔﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﻭﺰﺟ ﻮﯿﻠﯾﻭ ﺲﮑﯾﺍ - ﺮﺳﺮﮐ ﻮﯿﻠﯾﻭ-2D ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﻭﺰﺟ Y-Value - ﺮﺳﺮﮐ ﻮﯿﻠﯾﻭ-2D ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮟﯿﮨ ﻅﻮﻔﺤﻣ ﮟﯿﻤﺧ ﺕﻮﮭﺑ ﮫﭽﮐ ﮟﯿﻣ ﻝﺎﺜﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﺎﭩﯾﮈ ﯽﺋﻼﺧ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﺯﺭﻮﯿﺋﺍﺭﮈ/ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﺕﺍﻭﺎﺴﻣ ﻒﯾﺮﻌﺗ ﻞﮑﯿﻓﺍﺮﮔﻒﯾﺮﻌﺗ ﻞﮑﯿﻓﺍﺮﮔ ﮟﯿﻣ ﮞﻮﺼﺣ 2ﻒﯾﺮﻌﺗ ﻞﮑﯿﻓﺍﺮﮔ ﮟﯿﻣ ﮞﻮﺼﺣ 3ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﮓﻨﭩﯾﺮﭘﺁ ﺭﻭﺍ ﺭﻮﯿﺋﺍﺭﮈ ﺲﮑﻓﺍﺮﮔﺲﻓﺍﺮﮔﻡﺍﺪﻗﺍ ﮉﻠﯿﭨ / ﮧﺠﮩﻟ ﺎﮐ ﺮﺒﻗﺮﮑﻨﮐﻞﻘﺛ ﺶﺸﮐﻞﻘﺛ ﺶﺸﮐﺮﺼﻨﻋ ﺎﮐ ﻞﻘﺛ ﺶﺸﮐﻑﺁ ﻝﺎﻓ ﯽﭩﯾﻮﯾﺮﮔX، Y ﺭﻭﺍ Z ﻞﻘﺛ ﺶﺸﮐ ﮟﯿﻣ ﺖﻤﺳﺮﭩﮑﯾﻭ ﺕﻮﻗ ﯽﻧﻭﺮﯿﺑ ﺎﯾ ﻞﻘﺛ ﺶﺸﮐﻞﯿﮑﺳﺍ ﮮﺮﮔﻞﯿﮑﺳﺍ ﮮﺮﮔGrease PencilGrease Pencil ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑGrease Pencil ﮓﻧﺭ ﺎﮐGrease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﮓﻧﺭ ﺎﮐGrease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯾﮈﺍﺭﮈ ﻞﺴﻨﭘ ﺲﯾﺮﮔGrease Pencil - ﮓﻨﺋﺍﺭﮈﮈﻮﻣ ﭧﯾﮉﯾﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔGrease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﻓﺎﻔﻟGrease Pencil ﺱﺍﺩﺭ ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻGrease Pencil ﮧﻠﺻﺎﻓ ﻦﯾﮉﯿﻠﮐﻮﯾGrease Pencil ﻢﯾﺮﻓGrease Pencil ﻢﯾﺮﻓGrease Pencil ﮦﻭﺮﮔGrease Pencil ﭧﯿﻟﻮﭘﺮﭩﻧﺍGrease Pencil ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍﻢﯾﺮﻓ ﯽﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔGrease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﻟﺎﺟGrease Pencil ﮧﮩﺗ ﯽﮐGrease Pencil ﮦﻭﺮﮔ ﮧﮩﺗ ﯽﮐGrease Pencil ﮞﻮﮩﺗ ﯽﮐGrease Pencil ﮧﻠﺻﺎﻓ ﻦﭩﮨ ﻦﯿﻣﮟﯾﺩ ﯽﺋﺎﻨﮑﭼ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣ ﻞﺴﻨﭘGrease Pencil ﮞﻮﮩﺗ ﮓﻨﮑﺳﺎﻣGrease Pencil ﺲﭨﻼﺳ ﺩﺍﻮﻣGrease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﻨﯿﺋﺁGrease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻮﺷ۔ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﺠﯾﺭﻭﺍ ﭧﯿﺳ ﺱﺍ ﭧﮑﯿﺠﺑﺁ ﻞﺴﻨﭘ ﺲﯾﺮﮔGrease Pencil ﭧﮑﯿﺠﺑﺁGrease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﯿﺴﻓﺁGrease Pencil ﻦﭘﻻﺪﻨﮬﺩGrease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﻦﭘﻻﺪﻨﮬﺩGrease Pencil ﭧﻨﯿﭘGrease Pencil ﺭﮉﻨﯾﺭGrease Pencil ﮧﻤﺴﺠﻣGrease Pencil ﮉﯿﺋﺎﮔ ﮧﻤﺴﺠﻣGrease Pencil ﮈﻮﻣ ﮧﻤﺴﺠﻣGrease Pencil ﭧﻨﯿﭘ ﮧﻤﺴﺠﻣGrease Pencil ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐGrease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺖﺧﺎﺳGrease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﯽﺋﺎﭨﻮﻣGrease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﺖﻗﻭGrease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﻨﭨGrease Pencil ﺲﮑﯿﭨﺭﻭGrease Pencil ﭧﻨﯿﭘ ﮯﻧﻮﮐGrease Pencil ﮎﻭﺮﭩﺳﺍ ﭧﻨﯿﭘ ﮯﻧﻮﮐGrease Pencil ﮟﯾﺮﮐ ﭧﮑﯿﻠﺳ ﮯﻧﻮﮐGrease Pencil ﺰﺋﺎﺳ ﮯﻧﻮﮐGrease Pencil ﭧﻨﯿﭘ ﻥﺯﻭGrease Pencil ﮎﻭﺮﭩﺳﺍ ﭧﻨﯿﭘ ﻥﺯﻭGrease Pencil ﮟﯿﺋﺎﻨﺑ ﺮﺋﺎﻔﯾﮈﻮﻣﻭﺰﺟ ﺎﮐ Grease Pencil ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﻤﺧ ﺭﻭﺍ ﮞﻮﺗﺮﭘGrease Pencil ﮎﻼﺑ ﺎﭩﯾﮈGrease Pencil ﺲﮐﻼﺑ ﺎﭩﯾﮈGrease Pencil ﻢﯾﺮﻓﯽﺋﺎﻨﮑﭼ ﻞﺴﻨﭘ ﮯﺳ ءﺎﯿﺷﺍ ﻝﺎﺟ ﺎﯾ ﻢﺧGrease Pencil ﮦﻭﺮﮔ ﮧﮩﺗ ﯽﮐﮯﮨ ﯽﺗﺁ ﺮﻈﻧ ﺕﺮﭘ ﯽﮐ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭGrease Pencil ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮟﯿﻣ ﺲﺟ ﮧﮩﺗ ﯽﮐGrease Pencil ﮟﯿﮩﺗGrease Pencil ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﺒﻤﻟﺩﺍﻮﻣ Grease Pencil ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺩﺮﮐ ﺭﺎﯿﺗﮟﯾﺩ ﯽﺋﺎﻨﮑﭼ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﺴﻨﭘ ﮯﯿﻟ ﮯﮐ ﺮﻈﻨﻣGrease Pencil ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫGrease Pencil to ﺭﺍﺩ ﻢﺧﻞﺴﻨﭘ ﯽﻟﺍﻭ ﯽﺋﺎﻨﮑﭼﻞﺴﻨﭘ ﺲﯾﺮﮔﺮﺗ ﻢﯿﻈﻋﺍﮍﺑ ﮯﺳﮈﻮﻣ ﺍﮍﺑ ﮯﺳﺮﺑﺍﺮﺑ ﺎﯾ ﺍﮍﺑ ﮯﺳ ﺱﺍﺰﺒﺳﻞﻨﯿﭼ ﺰﺒﺳﻭﺰﺟ ﺰﺒﺳ ﺎﮐ ﻥﺍﺪﯿﻣ ﮯﮐ ﮓﻧﺭﺎﭩﻨﺠﯿﻣ-ﺰﺒﺳ:ﺰﺒﺳﮮﺮﮔﮈﺮﮔ1 ﮈﺮﮔ2 ﮈﺮﮔﮯﻠﭙﺳﮈ ﮈﺮﮔﻞﻓ ﮈﺮﮔﺰﻟﻮﯿﻟ ﮈﺮﮔﺰﻨﺋﻻ ﮈﺮﮔﻡﺎﻧ ﺎﮐ ﮈﺮﮔﮈﺮﮔ ﺮﭘ ﺮﯾﻮﺼﺗﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﮈﺮﮔﻞﯿﮑﺳﺍ ﮈﺮﮔﭧﻧﻮﯾ ﮧﻧﺎﻤﯿﭘ ﮈﺮﮔﺬﺧﺎﻣ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﮈﺮﮔﺰﻧﮋﯾﻭﮈ ﺐﺳ ﮈﺮﮔﮯﮨ ﺎﺗﺁ ﮟﯿﻣ ﮪﺪﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﺰﻠﺴﮑﭘ ﮯﺳ ﺮﯾﻮﺼﺗ ﮈﺮﮔﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﻨﺋﻻ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﯽﻘﻓﺍ ﮈﺮﮔﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮞﻮﻨﺋﻻ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﮎﺮﭩﯿﻣ ﻮﺴﯿﺋﺁ ﮈﺮﮔﺎﭨﻮﮭﭼ ﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺳ ﮈﺮﮔ ﮯﻌﯾﺭﺫ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺎﻈﻧ ﮯﮐ ﭧﻧﻮﯾ ﺮﻈﻨﻣﮯﮨ ﺎﺗﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻝﺎﺟ ﻮﺟ ﮈﺮﮔ ﮟﯿﻣ ﮯﺷ ﻡﻮﯿﻟﺍﻭﮈﺮﮔ ﺮﭘ ﺶﯿﻣﮯﮨ ﯽﺋﻮﮨ ﯼﺮﮭﺑ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﯼﺮﭨ ﮈﺮﮔﺰﻨﺋﻻ ﮈﺮﮔﺯﮈﺮﮔﮦﻭﺮﮔ({}) '{}' ﮦﻭﺮﮔﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔﯼﮈ ﯽﺋﺁ ﮦﻭﺮﮔﺲﮑﯾﮉﻧﺍ ﮦﻭﺮﮔﭧﭘ ﻥﺍ ﮦﻭﺮﮔﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔﮈﻮﻧ ﮦﻭﺮﮔﭧﭘ ﭦﺅﺁ ﮦﻭﺮﮔﮟﯾﺩ ﺎﭩﮨ ﮦﻭﺮﮔﮈﻮﻧ ﭧﮐﺎﺳ ﮦﻭﺮﮔﭧﮐﺎﺴﮨﻭﺮﮔﮏﯾﺮﭨ NLA ﮧﻌﯾﺭﺬﺑ ﮦﻭﺮﮔﮟﯾﺮﮐ ﮦﻭﺮﮔ ﮟﯿﻣ ﮞﻮﻄﺧ ﺍﻮﮨ ﺍﺮﮭﮔ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼGrease Pencil ﭖﻭﺮﮔ ﺎﮐ ﮞﻮﺗﺮﭘﮦﻭﺮﮔ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﺘﺧﺎﻨﺷﮦﻭﺮﮔ ﺎﮐ ﺕﺎﻔﺻ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺪﺻﺎﻘﻣ ﺮﮕﯾﺩ ﺭﻭﺍ ﻡﺭﺎﻔﯾﮈ ﺮﭽﻣﺭﺁ ﻮﺟ ،ﮦﻭﺮﮔ ﺎﮐ ﮞﻮﯿﭨﻮﭼﮟﯾﺮﮐ ﮦﻭﺮﮔ ﮟﯿﻣ ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﯼﺪﻨﺑ ﮦﻭﺮﮔﮧﻘﯾﺮﻃ ﺎﮐ ﯼﺪﻨﺑ ﮦﻭﺮﮔﮦﻭﺮﮔﮦﻭﺮﮔ ﮯﮐ ﮟﯿﻤﺧ-ﻑﻮﮬﮍﺑﭧﯿﺳ ﮦﺮﮩﭼ ﻮﮬﮍﺑﮟﯿﺋﺎﮬﮍﺑ ﮏﺳﺎﻣﺖﯿﺋﺮﻣ ﻮﮬﮍﺑﮟﯾﮍﮑﺳ ﺎﯾ ﮟﯿﺋﺎﮬﮍﺑ ﮯﮐﺮﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﻥﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺸﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍ ﺎﯾ ﺎﻨﺷﺍﺮﺗ ﻮﮐ ﮟﯿﻤﺧﮟﯿﺋﺎﮬﮍﺑ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍﯽﺟﻮﻟﻮﭘﻮﭨ ﺶﯿﻣ based on ﮦﺮﮩﭼ ﮏﯾﺍ by ﺖﯿﺋﺮﻣ the ﻮﮬﮍﺑﮟﯿﺋﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺯﺍﺪﻧﺍ ﮉﻨﺋﺎﺑ ﻞﺻﺍﮉﯿﺋﺎﮔﺭﺎﺗ ﮟﯿﻤﺧ ﮉﯿﺋﺎﮔﭧﺋﻻ ﭧﮑﯾﺮﺋﺍﮈ ﮉﯿﺋﺎﮔﮧﻠﺻﺎﻓ ﮉﯿﺋﺎﮔID ﮦﻭﺮﮔ ﮉﯿﺋﺎﮔﮟﯾﺮﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﮞﻮﻟﺎﺑﺲﮑﯾﮉﻧﺍ ﮉﯿﺋﺎﮔﮏﺳﺎﻣ ﮉﯿﺋﺎﮔﮈﻮﻣ ﮉﯿﺋﺎﮔﮟﯾﺮﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﻦﯾﺪﻟﺍﻭﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮉﯿﺋﺎﮔﭖﺍ ﮉﯿﺋﺎﮔﺭﺎﺘﻓﺭ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭﮟﯿﮨ ﮯﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺭﺍﺩ ﻢﺧ ﮉﯿﺋﺎﮔ ﺎﯾ ﺭﺍﺩ ﻢﺧ ﮉﯿﺋﺎﮔﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻮﺟ ﮧﺸﻘﻧ ﺎﮐ ﺲﮑﯾﮉﻧﺍ ﮉﯿﺋﺎﮔﮯﮨ ﻞﺻﺎﺣ ﺢﯿﺟﺮﺗ ﻮﮐ ﭧﭘ ﻥﺍ ﺱﺍ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺸﻘﻧ ﺎﮐ ﺲﮑﯾﮉﻧﺍ ﮉﯿﺋﺎﮔﯼﺭﺎﮐ ﮧﻔﻗﻭ ﮉﯿﺋﺎﮔﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ ﮉﯿﺋﺎﮔ ﮯﮐ ﻦﯿﻣﻭﮈ ﻝﺎﯿﺳﺖﻗﻭ ﮎﺎﭘ ﮯﺳ ﯽﺋﺎﻤﻨﮨﺭ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﯽﮔﺪﻧﺯ ﮦﺭﺫﻭﺰﺟ ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﺯﻮﯿﻓﮈ ﮈﮉﯿﺋﺎﮔ ﯽﻨﺒﻣ ﺮﭘ (ﭧﮐﮈﻭﺮﭘ ﻡﺭﺎﻓ ﮈﺯﻮﻠﮐ) ﭧﮐﮈﻭﺮﭘ ﻦﺋﺎﺳﻮﮐ ﺭﻭﺍ ﻢﯿﺴﻘﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﺁﺯﮉﯿﺋﺎﮔﺯﮉﯿﺋﺎﮔ ﮯﯿﻟ ﮯﮐ ﮓﻨﺋﺍﺭﮈﺎﻧﺮﮐ ﯽﺋﺎﻤﻨﮨﺭﻢﺴﻗ ﯽﮐ ﻦﺷﻮﯿﺑ ﯼﺮﭩﺳﮈ ﮓﻧﮉﯿﺋﺎﮔﺰﻨﺋﻻ ﮉﯿﺋﺎﮔﺪﺣ ﯼﺭﺩﺮﮭﮐ ﮓﻧﮉﯿﺋﺎﮔﮈﻮﻣ ﮓﻧﮉﯿﺋﺎﮔ(ﮟﯿﮨ ﮯﺗﻮﮨ ﺭﻮﻨﮭﺑ ﮮﮍﺑ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﺰﺋﺎﺳ ﮓﻧﮉﯿﺋﺎﮔﮧﻌﯾﺭﺫ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ(ﮯﮨ ﯽﺗﻮﮨ ﮦﺩﺎﯾﺯ ﺭﺎﺘﻓﺭ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﺮﺼﻨﻋ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭ(ﮯﮨ ﺎﺗﻮﮨ ﮧﻔﻗﻭ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﻥﺯﻭ ﮓﻧﮉﯿﺋﺎﮔﭻﯾﺍH.264H264 in MP4H264 ﮟﯿﻣ ﺎﮑﺳﻭﺮﭩﯿﻣH264 ﮯﯿﻟ ﮯﮐ ﮓﻨﺑﺮﮑﺳﺍ ﮟﯿﻣ ﺎﮑﺳﻭﺮﭩﯿﻣﺭﺁ ﯼﮈ ﭻﯾﺍHDRIsHDTV 1080pHDTV 720pHDV 1080pHDV NTSC 1080pHDV PAL 1080pHIPHP Reverb G2ﻞﯾﺍ ﺲﯾﺍ ﭻﯾﺍﯼﻭ ﺲﯾﺍ ﭻﯾﺍHTC Vive CosmosHTC Vive ﺲﮐﻮﻓﻝﺎﺑﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﭧﻨﻤﭽﯿﭨﺍ ﯽﮐ ﮞﻮﻟﺎﺑﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﺮﺌﯿﮨﻭﺰﺟ BSDF ﺎﮐ ﮞﻮﻟﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﺭﺎﺗ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑﺭﻮﺷ ﻢﺧ ﻝﺎﺑﺕﺎﯿﮐﺮﺣ ﯽﮐ ﮞﻮﻟﺎﺑﭧﯿﺳ ﺶﯿﭘ ﮯﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﺮﺌﯿﮨﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮈﺮﮔ ﺮﺌﯿﮨﻢﮐ ﮯﺳ ﻢﮐ ﮈﺮﮔ ﺎﮐ ﮞﻮﻟﺎﺑﻦﺷﻮﻟﻭﺰﯾﺭ ﮈﺮﮔ ﺮﺌﯿﮨﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻟﺎﺑﺩﺍﻮﻣ ﺎﮐ ﮞﻮﻟﺎﺑﺱﺍﺩﺭ ﺎﮐ ﮞﻮﻟﺎﺑﻞﮑﺷ ﯽﮐ ﮞﻮﻟﺎﺑﯽﺋﺎﭨ ﯽﮐ ﮞﻮﻟﺎﺑﻞﯿﮑﺳﺍ ﯽﺋﺎﭨ ﺮﺌﯿﮨﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑﮎﻼﺑ ﺎﭩﯾﮈ ﺮﺌﯿﮨ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﯽﮐ ﮞﻮﻟﺎﺑﮟﯿﮨ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻤﻟﺎﻋ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﮞﻮﻟﺎﺑﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﺍﺪﻘﻣ ﻖﻠﻄﻣ ﯽﮐ ﺱﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0 ﻦﻏﻭﺭ ﺎﮐ ﮞﻮﻟﺎﺑﮯﮨ ﺎﺗﺎﺟ ﻑﺮﻃ ﯽﮐ ﻞﮑﺷ ﯽﺗﺎﮬﺩ ﺖﻤﯿﻗ ﻢﮐ ﮏﯾﺍ ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﺎﮐ ﮞﻮﻟﺎﺑﯽﺘﺨﺳ ﯽﮐ ﮞﻮﻟﺎﺑ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍﮞﺎﯿﭩﭘ ﯽﮐ ﮞﻮﻟﺎﺑﺎﮬﺩﺁﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﭦﻮﻠﻓ ﻒﺼﻧﻮﻠﯿﮨﺎﻨﻟﺎﮭﺒﻨﺳ1 ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﻡﺎﻘﻣ 1ﻢﺴﻗ 1 ﻝﮉﻨﯿﮨﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ 1 ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ 12 ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﻡﺎﻘﻣ 2ﻢﺴﻗ 2 ﻝﮉﻨﯿﮨﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ 2 ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ 2ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺕﺎﻌﻗﺍﻭ ﻡﺎﻤﺗﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮓﻨﭙﯿﻟﺭﻭﻭﺍﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨﮈﻮﻧ ﻦﺸﮑﯿﻠﺳ ﻢﺴﻗ ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﭧﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺰﺋﺎﺳ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺰﻧﻭﺯ ﻡﺍﺪﻗﺍ ﺎﯾﺮﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺎﺷﺍ/ﻝﺎﻤﻋﺍ ﮯﮐ ﺱﺅﺎﻣNLA ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺲﮑﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﭘﺮﭩﺳNLA ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺲﮑﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﺎﻧﮌﻮﮭﭼ ﻞﯾﺍ ﺭﺁ ﻮﯾ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ(ﮓﻨﭙﯿﻣ ﻦﯿﻠﭘ ﺎﯾﺮﯾﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﮑﯾﻭ ﯼﺩﺍﺮﻔﻧﺍ ﻮﮐ ﮓﻧﺭ ﮯﮐ ﻞﺴﮑﭘ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺲﮑﻠﮐ ﺱﺅﺎﻣ ﺮﭘ ﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺲﮑﻠﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﺭﻭﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﭩﺋﺁﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮯﯿﻟ ﮯﮐ ﻝﮉﻨﯿﮨ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﺌﻧﻡﺎﺴﻗﺍ ﯽﮐ ﻝﮉﻨﯿﮨﺰﻟﮉﻨﯿﮨﺽﺮﻋ ﻭ ﻝﻮﻃ ﮏﭩﭙﯿﮨﮧﯿﻧﺍﺭﻭﺩ ﮏﭩﭙﯿﮨﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﮏﭩﭙﯿﮨﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﭻﯿﻣ ﮏﭩﭙﯿﮨﻡﺎﻧ ﮏﭩﭙﯿﮨﮈﻮﻣ ﻦﺸﯿﮐ ﯽﻠﭙﯾﺍ ﮏﭩﭙﯿﮨ.ﮧﯿﻧﺍﺭﻭﺩ ﮦﺪﺷ ﺪﯿﺋﺎﺗ ﻢﮐ ﺯﺍ ﻢﮐ is the 0,0 .ﺯﮉﻨﮑﯿﺳ in ﮧﯿﻧﺍﺭﻭﺩ ﮏﭩﭙﯿﮨﮈﻮﻣ ﮏﭩﭙﯿﮨﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﮫﺗﺎﺳ ﮯﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﺭﻭﺍ ،ﺩﺪﻌﺗ ،ﺕﺪﻣ ،ﻡﺍﺪﻗﺍ ﭧﭘ ﭦﺅﺁ ﻦﺸﯾﺮﺒﺋﺍﻭ ﮏﭩﭙﯿﮨﻞﮑﺸﻣﯽﻨﺷﻭﺭ ﺖﺨﺳ1.7 :ﺎﻣﺎﮔ ،ﯼﺮﯿﮑﻟ ﺮﯿﻏ ﮦﺪﺷ ﮈﻮﮐ ﮈﺭﺎﮨﺖﺨﺳﺰﻠﻣﺭﺎﻧ ﺖﺨﺳﯽﺘﺨﺳﻞﻣﺎﻋ ﯽﺘﺨﺳﮏﻧﻮﻣﺭﺎﮨﮓﻨﭙﻤﯾﮈ ﮏﻧﻮﻣﺭﺎﮨﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﮏﻧﻮﻣﺭﺎﮨﮮﺍ ﺚﻠﺜﻣ ﮓﻨﮨﺁ ﻢﮨB ﺚﻠﺜﻣ ﮓﻨﮨﺁ ﻢﮨﯽﮕﻨﮨﺁ ﻢﮨﮯﮨ ﻊﻤﺟﮯﮨ ﺎﻔﻟﺍﮯﮨ ﺭﺍﻮﻤﮨ ﻮﭨﺁﮯﮨ ﻝﮉﻨﺑﮯﮨ ﮓﻧﺭﮯﮨ ﺮﭩﮑﯿﻓ ﭻﻨﭘ/ﺰﯾﺮﮐﮟﯿﮨ ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮯﮨ ﺎﭩﯾﮈﮯﮨ ﮎﻼﺑ ﺎﭩﯾﮈﮯﮨ ﺎﺘﮭﮐﺭ ﺖﻤﺳﮯﮨ ﺯﻭﺮﮐ ﭧﺳﻮﮭﮔﮯﮨ ﺎﺘﮭﮐﺭ ﻞﻘﺛ ﺶﺸﮐﮯﮨ ﯽﺋﺎﭽﻧﻭﺍIK ﮯﮨﮯﮨ ﺮﭩﺟﮟﯿﮨ ﮟﯿﺗﺮﭘﮯﮨ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟﮯﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮯﮨ ﻢﮐ ﺯﺍ ﻢﮐﮟﯿﮨ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣﮯﮨ ﯽﺳﻭﮍﭘﮯﮨ ﮯﻟﺭﻭﻭﺍﮯﮨ ﺖﻣﺎﻘﺘﺳﺍﮯﮨ ﺮﭩﮑﯿﻓ ﭻﻨﭘﮯﮨ ﭧﯿﺴﻓﺁ ﺎﮐ ﻦﯿﻠﭘﮯﮨ ﺱﺍﺩﺭﮯﮨ ﺮﭩﮑﯿﻓ ﮏﯾﺭﮯﮨ ﻞﮕﻨﯾﺍ ﺖﺧﺎﺳ ﻡﮉﻨﯾﺭﮯﮨ ﻦﯿﻠﭘ ﻢﺴﺠﻣﮯﮨ ﮓﻧﺭ ﯼﻮﻧﺎﺛﮯﮨ ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨﮯﮨ ﻦﺸﯾﻮﯿﻨﯿﭨﺍ ﺲﯿﭙﺳﺍﮯﮨ ﯼﺭﺎﮐ ﮧﻔﻗﻭﮯﮨ ﭧﺋﻻ ﯽﺋﺎﮨ ﺮﻟﻮﮑﯿﭙﺳﺍﮯﮨ ﺅﺎﺑﺩ ﺎﮐ ﺖﻗﺎﻃﮯﮨ ﺬﺧﺎﻣ ﮧﯾﻭﺍﺯ ﺎﮐ ﺖﺧﺎﺳﮯﮨ ﺅﺎﮑﮭﺟﮯﮨ ﮏﯾﺭ ﯽﺟﻮﻟﻮﭘﻮﭨﮯﮨ ﻮﯾﻭﮯﮨ ﺎﺘﮭﮐﺭ ﻥﺯﻭHas ﮯﻋﻮﻤﺠﻣ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ blend. ﻮﮐ ﻦﺸﯿﺳ ﮦﺩﻮﺟﻮﻣ ﺎﯿﮐHash ﺭﺪﻗﺶﯿﮨ ﺎﮐ ﮈﻮﮐ ﯽﺋﺎﺑ ﻞﺋﺎﭙﻤﮐ ﮯﯿﻟ ﮯﮐ ﭻﻧﺎﺟ ﯽﮐ ﺕﺍﻭﺎﺴﻣ ﯼﺭﻮﻓﻞﺒﯿﭨ ﺶﯿﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺎﭩﯾﮈ ﮯﮐ ﻝﺎﺜﻣ ﮈﻮﻧ{s:} :ﺶﯿﮨﮯﮨ ﺎﯿﮔ ﺎﯿﻟ ﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮏﺳﮈ ﻮﮐ ﻢﯿﻣﺍﺮﺗ ﮧﯿﻟﺎﺣ ﺎﯿﮐﺮﺳﭧﮑﯿﻠﺳ ﮉﯿﮨﻡﺩ / ﺮﺳﺭﮉﯿﮨﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﺭﮉﯿﮨﻡﺎﻘﻣ ﯽﮐ ﺭﮉﯿﮨﻦﺘﻣ ﺎﮐ ﺭﮉﯿﮨﭧﺋﻻ ﯽﺋﺎﮨ ﭧﺴﮑﯿﭨ ﺭﮉﯿﮨﻞﮔﻮﭨ ﺖﯿﺋﺮﻣ ﯽﮐ ﺭﺎﺑ ﮉﯿﺋﺎﺳ ﺭﻭﺍ ﺭﮉﯿﮨﯽﺌﮔﻮﮨ ﻡﺎﮐﺎﻧ ﺵﻼﺗ ﯽﮐ ﺭﮉﯿﮨﺮﺳﺖﺤﺻﯽﻣﺮﮔﮈﺮﮔ ﭧﯿﮨﺲﻣﺍﺮﮔﻮﭩﮑﯿﮨﺮﺛﺍ IK ﻞﯿﮨﯽﺋﺎﭽﻧﻭﺍMin ﯽﺋﺎﭽﻧﻭﺍﯽﺋﺎﭽﻧﻭﺍ ﮯﺳ ﺭﺪﻨﻤﺳ ﺢﻄﺳﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﻥﺮﭩﯿﭘ ﮯﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺵﻼﺗ ﯽﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﻦﯿﻠﭘ ﮯﺌﮔ ﮯﺋﺎﻨﺑﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮏﻨﺷ ﮦﺪﺷ ﺍﺪﯿﭘﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮈﻮﻧﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﮩﻟ:ﯽﺋﺎﭽﻧﻭﺍﮈﻮﻣ ﺮﭩﭘﺎﮐ ﯽﻠﯿﮨﺩﺪﻣ(ﻮﮨ ﮧﻧ ﻝﺎﻌﻓ ﺭﺎﯿﺘﺧﺍ ﮧﯾ ﮯﮨﺎﭼ) ﮟﯿﺋﺎﺑﺩ Shift ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﺎﭩﻟﺍ ﺭﺎﮔﺩﺪﻣ ﮟﯿﻣ ﮯﻨﭽﻨﯿﮭﮐ ﮟﯾﺮﯿﮑﻟ ﻑﺎﺻ ﺭﻭﺍ ﺭﺍﻮﻤﮨﺭﺎﮔﺩﺪﻣﻞﻧﻮﮔﺎﭩﭙﯿﮨﺰﭨﺮﮨﻦﯾﺮﯿﭨ ﻭﺮﭩﯿﮨﮯﮨ ﺎﺗﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺎﻨﺑ ﺕﺭﻮﺼﺑﻮﺧ ﻮﮐ ﮞﻮﯾﮉﮨ ﮏﭩﺳﺭﻮﯿﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻮﮐ ﮞﻮﯾﮉﮨﺲﮑﯿﮨﺱﺪﺴﻣﮈﺮﮔ ﻞﻧﻮﮔﺎﺴﮑﯿﮨﮦﺪﯿﺷﻮﭘ‬%d‪ ﮦﺪﯿﺷﻮﭘﮟﯿﺋﺎﭙﮭﭼﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣ (ﺮﯿﻏ) ﮟﯿﺋﺎﭙﮭﭼﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺐﺨﺘﻨﻣ (ﺮﯿﻏ) ﮟﯿﺋﺎﭙﮭﭼ(ﮟﯿﻧﺎﺑﺯ) ﺮﺼﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ (ﺮﯿﻏ) ﮟﯿﺋﺎﭙﮭﭼﮮﺮﮩﭼ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ(ﺮﯿﻏ) ﮟﯿﺋﺎﭙﮭﭼ.blend ﮟﯿﮨ ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮧﺛﺎﺛﺍ ﻮﺟ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮟﯿﺋﺎﭙﮭﭼ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﮟﯿﺋﺎﭙﮭﭼ ﺕﺮﭘﮟﯿﺋﺎﭙﮭﭼ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺮﭩﯾﺮﭘﺁﮟﯿﺋﺎﭙﮭﭼ ﻞﻨﯿﭘﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﭧﮑﯿﻠﺳﮟﯿﺋﺎﭙﮭﭼ ﺭﺪﻗﮟﯿﺋﺎﭙﮭﭼ ﺩﺍﻮﻣ Grease Pencil ﻝﺎﻌﻓ ﺮﯿﻏ/ﻝﺎﻌﻓﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺐﺳ ﮦﻭﻼﻋ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﺭﺪﻧﺍ ﮯﮐ ﮯﻋﻮﻤﺠﻣﮟﯿﺋﺎﭙﮭﭼ ﺮﺼﻨﻋﮟﯿﺋﺎﭙﮭﭼ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻧﺮﭩﻠﻓﮟﯿﺋﺎﭙﮭﭼ ﺮﮨﺎﺑ ﮯﺳ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﻮﮐ ﻢﯾﺮﻓﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓﮟﯿﺋﺎﮭﮐﺩ ﺎﯾ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﯼﺩﻮﻤﻋ ﺭﺪﻧﺍ ﮯﮐ ﺏﺎﺨﺘﻧﺍﮟﯿﺋﺎﮭﮐﺩ ﺎﯾ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﯼﺩﻮﻤﻋ ﺮﮨﺎﺑ ﮯﮐ ﺏﺎﺨﺘﻧﺍﮟﯿﺋﺎﭙﮭﭼ ﺎﯾ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮯﻄﺧ(ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﻣ ﻮﮐ ﮞﻮﻨﺋﻻ ﮎﺮﺤﺘﻣ ﻼًﺜﻣ) ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮏﺗ ﻉﻭﺮﺷ ﮯﺳ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨ(ﺎﻧﺎﺟ ﻮﮨ ﺐﺋﺎﻏ ﺪﻌﺑ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐ ﺎﯾ ﺎﻧﺮﮐ ﮎﺮﺤﺘﻣ ﻮﮐ ﭧﮨﻻﺪﻨﮬﺩ ﮯﮐ ﯽﮨﺎﯿﺳ ﻼًﺜﻣ) ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﮦﻭ ﮯﺳ ﺐﯿﺗﺮﺗ ﺲﺟ ﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﺱﺍ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻤﺧ ﺐﺨﺘﻨﻣ ﮯﺳﻮﯾﻭ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺕﺍﺭﺫ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﮏﯾﺮﭨ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ Grease Pencil ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﮟﯾﺰﯿﭼ ﯽﭨﻮﮭﭼ ﯽﭨﻮﮭﭼ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐﮟﯿﺋﺎﭙﮭﭼ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ ﺕﺮﭘ ﻮﯾﻭ ﺱﺍﮟﯿﺋﺎﭙﮭﭼ ﭧﮐﺎﺳﮟﯿﺋﺎﭙﮭﭼ ﻮﯿﻠﯾﻭ ﭧﭘ ﻥﺍ ﭧﮐﺎﺳﻮﮨ ﮧﻧ ﮏﻠﺴﻨﻣ ﭧﮐﺎﺳ ﺐﺟ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﻮﯿﻠﯾﻭ ﭧﭘ ﻥﺍ ﭧﮐﺎﺳﻮﮨ ﮧﻧ ﻝﺎﻌﻓ ﮮﺭ ﺲﮑﯾﺍ ﮧﮐ ﮏﺗ ﺐﺟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮎﻭﺭ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﮯﻟﺭﻭﻭﺍ ﻑﺮﻃ ﯽﮐﻮﯾﻭ ﺭﻭﺍ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﻝﺎﺟ ﺱﻮﮭﭨﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻣ ﺭﻮﻃ ﭦﮉﯾﺍ ﻮﮐ ﻞﺑ ﺱﺍﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮟﯿﻤﺧ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﮩﺗ ﮦﺪﺷ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺷ ﺭﮉﻨﯾﺭ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﯽﮐ ﻢﺴﻗ ﯽﮨ ﮏﯾﺍ ﮯﮐ ﺮﮐ ﭧﯿﺳ ﮓﯿﻠﻓ ﺭﮉﻨﯾﺭ ﮉﺋﺎﮨﮟﯿﺋﺎﭙﮭﭼ ﮏﯾﺮﭨ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﯼﺩﻮﻤﻋﺪﺣ a ﺮﭘﻭﺍ ﯼﺩﻮﻤﻋ ﺵﻮﭘ ﺏﺎﻘﻧ all ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮫﭽﮐﮯﮨ ﺎﺗﺎﭙﮭﭼ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﻢﯾﺮﻓﯼﺪﻨﺑ ﮧﺟﺭﺩﯼﺪﻨﺑ ﮧﺟﺭﺩID ﮍﺟ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩﯽﻠﻋﺍﺮﻠﮐ ﯽﺋﺎﮨﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ ﯽﻠﻋﺍﺭﺎﯿﻌﻣ ﯽﻠﻋﺍﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺭﺎﯿﻌﻣ ﯽﻠﻋﺍﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﯽﭩﺳﺎﮑﺳﻭ ﯽﻠﻋﺍﯽﮔﺩﺮﮐﺭﺎﮐ ﯽﻠﻋﺍﺭﺎﯿﻌﻣ ﯽٰﻠﻋﺍﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻞﺴﮑﭘ ﺎﮐ ﺭﺎﯿﻌﻣ ﯽﻠﻋﺍﺪﻨﺑﺎﭘ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﭗﯿﭩﺳﺍ ﻢﺋﺎﭨ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺲﭙﯿﭩﺳﺍ ﺐﺳ ﺭﺎﮐﺩﻮﺧﺩﺍﺩﺭﺍﺮﻗ ﯽﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺪﻗ ﯽﻠﻋﺍ ﻑﺮﻃ ﯽﮐ ﺮﻈﻧ ﮧﻄﻘﻧﮟﯿﮨ ﮯﺘﯾﺩ ﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍﮟﯿﮨ ﯽﺘﯾﺩ ﺮﮐ ﺰﯿﺗ ﺪﯾﺰﻣ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮟﯾﺭﺪﻗ ﯽٰﻠﻋﺍﮟﯿﮨ ﯽﺗﺮﮐ ﺍﺪﯿﭘ ﻑﺁ ﭧﮐ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﺖﺨﺳ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳﺖﮩﺟ ﯽٰﻠﻋﺍﺩﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳﺭﺪﻗ X ﻦﯾﺮﺗ ﯽٰﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍﺭﺪﻗ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍﺭﺪﻗ Z ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍﺖﮩﺟ ﻞﭩﮑﯾﺮﻓ ﻦﯾﺮﺗ ﯽﻠﻋﺍﺮﮭﺑ ﯽﮔﺪﻧﺯ ﮦﺭﺫ ﮧﻨﮑﻤﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﮧﯾﻭﺍﺯﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐﻦﺋﻻ ﭧﺋﻻ ﯽﺋﺎﮨﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺞﻨﯾﺭﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺰﻠﯿﺳ ﻑﺮﺻ ﮯﮐ ﻢﺴﻗ ﯽﻟﺎﺧﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺕﺎﯿﻠﺧ ﮯﮐ ﻝﺎﯿﺳ ﮯﮐ ﻢﺴﻗ ﻑﺮﺻﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺰﻠﯿﺳ ﻑﺮﺻ ﮯﮐ ﭗﺋﺎﭨ ﻮﻠﻔﻧﺍﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺕﺎﯿﻠﺧ ﮯﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﻢﺴﻗ ﻑﺮﺻﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺰﻠﯿﺳ ﻑﺮﺻ ﮯﮐ ﻢﺴﻗ ﻮﻠﻓ ﭦﺅﺁﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ (ﮞﻮﻠﺋﺎﻓ) ﻞﺋﺎﻓ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﻢﺴﻗ ﯽﮐ ﻥﺍ ﻮﮐ ﺕﺎﯿﻠﺧﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﻦﺋﻻ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺰﻠﺴﮐﻭﻭ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮉﻠﯿﻓ ﮉﭙﯿﻣ ﮓﻧﺭ ﺭﺪﻧﺍ ﮯﮐ ﺞﻨﯾﺭﮞﺎﯿﮑﻠﮭﺟﮧﻀﺒﻗﺎﻧﺮﮐ ﮦﺭﺎﺷﺍﻡﺍﺮﮔﻮﭩﺴﮨﻡﺍﺮﮔﻮﭩﺴﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﯼﺮﯾﻮﺼﺗﺦﯾﺭﺎﺗﻭﺭﺎﻣ ﮧﻠﺻﺎﻓﻭﺭﺎﻣ ﻮﮐ ﻞﻣﺭﺎﻧﻭﺭﺎﻣ ﻮﮐ ﻡﺎﻘﻣﻭﮍﮑﭘ۔ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮯﺳ "ﺱﺅﺎﻣ ﻦﭩﺑ 3" ﺢﯿﺟﺮﺗ ﭧﭘ ﻥﺍ ﻮﺗ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﯿﻠﮐ "ﭧﻟﺁ" ﺐﺟ n ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻮﻣﺰﯿﮔ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﺐﺟ ﮟﯾﮍﮑﭘ ﻮﮐ ﭧﻟﺁ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﮯﻟﺁ ﻝﺎﻌﻓ۔ﺎﺘﮭﮐﺭ ﮟﯿﮩﻧ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ "ﺱﺅﺎﻣ ﻦﭩﺑ 3" ﺢﯿﺟﺮﺗ ﭧﭘ ﻥﺍ ﻮﺗ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﯿﻠﮐ "ﭧﻟﺁ" ﺐﺟ n۔ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﺮﭘ ﮟﯿﺋﺎﺑﺩ ﮯﺋﺎﺠﺑ ﮯﮐ ﮓﯾﺭﮈ ﻮﮐ ﺰﻟﻮﭨ ، ﮟﯾﮍﮑﭘ ﻮﮐ ﯽﺑ ﻢﯾﺍ ﻞﯾﺍ-ﭧﻟﺁ ﮯﺌﻟ ﮯﮐ ﮯﻨﮭﮐﺭ (ﮯﺋﺎﺠﺑ ﮯﮐ ﯽﺑ ﻢﯾﺍ ﻞﯾﺍ) ﺮﺳﺮﮐﻭﮍﮑﭘ ﮯﮔﺁﮟﯾﮍﮑﭘ ﻮﮐ ﻮﯿﻠﯾﻭ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯽﺌﮐ ﮯﺳ ﻢﺧ-ﻒﯾﺍ ﺮﯿﻐﺑ ﮯﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﻗﻭﮟﯾﮍﮑﭘ ﻮﮐ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﮧﺸﯿﻤﮨ ﺭﻭﺍ ،ﮟﯿﻣﺎﮭﺗ ﻢﯾﺮﻓ ﻼﮩﭘ ﻮﺗ ﮞﻮﮨ ﮧﻧ ﮟﯿﻣ ﮏﯾﺮﭨ ﺲﭘﺮﭩﺳ ﯽﻠﮭﭽﭘ ﺮﮔﺍﮟﯿﻣﺎﮭﺗ ﻮﮐ ﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﻦﭩﺑ ﯽﻧﺎﯿﻣﺭﺩ ﮯﮐ ﺱﺅﺎﻣﮟﯾﮍﮑﭘ ﮟﯾﺭﺪﻗ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍﭦﺅﺁ ﮉﻟﻮﮨﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺷﺍﺩﺮﺑ ﺥﺍﺭﻮﺳﺥﺍﺭﻮﺳHomeﺪﮩﺷﮏﮨﺮﭩﻨﯿﺳ ﮏﮨﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﮨﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﮞﻮﯿﭨﻮﭼﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﺷ ﮦﺪﺷ ﻖﯿﻠﺨﺗ ﯽﺌﻧ ﮏﯾﺍﮟﯾﮌﻮﺟ ﮯﺳ ﮯﺷ ﺐﺨﺘﻨﻣ ﯽﻠﮩﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮯﭩﻧﺎﮐﯽﻘﻓﺍﮪﺪﯿﺳ ﯽﻘﻓﺍﮧﻠﺻﺎﻓ ﯽﻘﻓﺍ ﮯﺳ ﺭﻮﺤﻣ Z ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﻞﭘﺮﺳﮧﻠﺻﺎﻓ ﯽﻘﻓﺍ ﮯﺳ ﺭﻮﺤﻣ Z ﮟﯿﻣ ﻉﻭﺮﺷ ﮯﮐ ﻞﭘﺮﺳFOV ﯽﻘﻓﺍﺖﺳﺮﮩﻓ ﯽﻘﻓﺍﻢﯿﺴﻘﺗ ﯽﻘﻓﺍ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﺟﻭﺮﭘ ﮦﺮﻤﯿﮐ ﻑﺮﺻ) ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﯽﻘﻓﺍﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻞﺴﮑﭘ ﻊﺑﺮﻣ ﺮﯿﻏ ﺎﯾ ﮏﻓﺭﺎﻣﺎﻨﯾﺍ - ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﯽﻘﻓﺍﺽﺮﻋ ﻭ ﻝﻮﻃ ﯽﻘﻓﺍ ﺎﮐ ﭗﯿﻣ ﮓﻨﮑﯿﺑ(ﯽﻧﻭﺮﯿﺑ ﻑﺮﺻ) ﺖﮩﺟ ﯽﻘﻓﺍ ﺎﮐ ﭗﯿﻣ ﮓﻨﮑﯿﺑﻡﺎﻘﻣ ﯽﻘﻓﺍ ﺎﮐ ﯽﮐﮍﮭﮐﭧﯿﺴﻓﺁ ﯽﻘﻓﺍ ﮯﺳ ﻞﺻﺍ ﯽﮐ ﺰﯿﭼﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﻘﻓﺍ ﯽﮐ ﮦﺮﮐ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﺟﻭﺮﭘ ﮦﺮﻤﯿﮐ ﻑﺮﺻ) ﮧﻧﺎﻤﯿﭘ ﯽﻘﻓﺍﺰﺋﺎﺳ ﯽﻘﻓﺍ ﺎﮐ ﺎﯾﺮﯾﺍ ﺮﺴﻨﯿﺳ ﺞﯿﻣﺍ ﮟﯿﻣ ﺮﭩﯿﻣ ﯽﻠﻣﻡﺎﻧ ﻥﺎﺑﺰﯿﻣﮯﭩﻨﮭﮔﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮯﺴﯿﮐ ﺰﻣﺭﺎﻓﻮﯾﻭ3D ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﭩﻨﯾﺭﻭﺍ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﯽﺤﯾﺮﺸﺗ ﮟﯿﻣ ﺲﯿﭙﺳﺍ(ﮟﯿﮨ ﮯﮨﺭ ﻮﮨ ﺐﺋﺎﻏ ﺎﯾ ﮟﯿﮨ ﮯﮨﺭ ﻮﮨ ﺮﮨﺎﻇ ﮦﻭ ﯽﻨﻌﯾ) ﮟﯿﮨ ﮎﺮﺤﺘﻣ ﮯﺴﯿﮐ ﮎﻭﺮﭩﺳﺍﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺐﯾﺮﻗ ﺎﻨﺘﮐ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﭦﻮﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺮﺑﺍﺮﺑﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﺐﯾﺮﻗ ﺎﻨﺘﮐ ﻑﺁ ﻝﺎﻓ ﺎﮐ ﺵﺮﺑ ﮯﺳ ﮮﺭﺎﻨﮐ ﮯﮐ ﺵﺮﺑﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮯﺴﯿﮐ ﺯﻮﯿﻠﯾﻭ ﺮﭩﮑﯿﻓﮯﮨ ﺭﻭﺩ ﺎﻨﺘﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﺑ ﮯﮐ ﺱﺍ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﺭﻭﺩ ﯽﻨﺘﮐ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﺕﺎﯿﮐﺮﺣﺎﮔ ﮮﺮﮐ ﻂﺳﻭﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯼﺪﯿﻠﮐ ﮏﺗ ﺭﻭﺩ ﯽﻨﺘﮐ ﮯﺳ ﻑﺮﻃ ﺮﮨ ﺮﭩﯾﺮﭘﺁﮟﯿﮨ ﮯﺗﺎﺟ ﻞﻣ ﻞﮭﮔ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﮓﻧﺭ ﮟﯿﻣ ﭧﻨﯿﭘ ﮯﻠﯿﮔﮯﮨ ﺎﺗﺮﮐ ﺖﮐﺮﺣ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﺮﺛﺍ ﺎﮐ ﮯﻧﮍﮑﺳ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﺱﻮﻨﯿﮐﮯﮨ ﺎﺗﺮﮐ ﺖﮐﺮﺣ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﺮﺛﺍ ﻻﺍﻭ ﮯﻨﻠﯿﮭﭘ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﺱﻮﻨﯿﮐﮯﮨ ﯽﺗﻮﮨ ﺐﯿﺗﺮﺗ ﮯﺑ ﺖﻤﺳ ﯽﮐ ﺭﺎﺘﻓﺭ ﺰﯿﺗ ﯽﻨﺘﮐﮟﯿﮨ ﮯﭩﭙﭼ ﮯﻨﺘﮐ ﻝﺎﺑ(ﺭﺎﺘﻓﺭ ﯽﮐ ﺯﺍﻭﺁ) ﮯﮨ ﺮﯿﺨﺴﺗ ﻞﺑﺎﻗﺎﻧ ﺎﻨﺘﮐ ﻝﺎﯿﺳﮯﮨ ﯽﺳﺎﮑﻋ ﺮﻟﻮﮑﯿﭙﺳ (ﻦﺷﻭﺭ) ﺪﯾﺪﺷ ﯽﻨﺘﮐﮯﮨ ﺯﺍﻭﺁ ﺰﯿﺗ ﯽﻨﺘﮐIK ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ 0 - ﮟﯿﮨ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﯽﻨﺘﮐ ﮟﯿﻣ ﺮﺛﺍﮟﯿﮨ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﯽﻨﺘﮐ ﮟﯿﻣ ﺮﯿﺠﻧﺯ(ﺖﺴﺳ ﻦﮑﯿﻟ ﺭﺎﯿﻌﻣﮯﮨ ﺮﺘﮩﺑ ﮦﺩﺎﯾﺯ) ﮯﺌﮨﺎﭼ ﯽﻧﺎﺟ ﯽﮐ ﺭﺍﺮﮑﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﮯﻨﺘﮐﯽﮔ ﮟﯿﺋﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮞﺎﯿﭘﺎﮐ ﯽﻨﺘﮐ ﯽﮐ ﮎﻭﺮﭩﺳﺍﮯﮨ ﺎﺗﮍﭘ ﺎﻨﻤﮭﮔ ﻮﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﯼﺮﮔﮈ ﮯﻨﺘﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭧﻨﻤﮕﯿﺳ ﺭﮉﻨﯾﺭ ﺭﻭﺍ ﮏﯾﺍﺎﮔ ﮯﻠﭼ ﮏﺗ ﮞﻮﻤﯾﺮﻓ ﮯﻨﺘﮐ ﮧﺸﻘﻧ ﺎﻧﺍﺮﭘﮯﮨ ﺎﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮯﻨﺘﮐﮟﯿﮨ ﮞﺎﯿﺑﺎﭼ ﯽﻨﺘﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺕﺍﺭﺫ ﮯﺌﻧ(ﮟﯿﮨ ﺕﺍﺭﺫ ﻡﺎﻤﺗ 0) ﮟﯿﮨ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺕﺍﺭﺫ ﮯﻨﺘﮐﮯﮨ ﺎﺗﮍﭘ ﺎﻧﺮﮐ ﮧﻃﺎﺣﺍ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﺰﻠﺴﮑﭘ ﮯﻨﺘﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭧﻨﻤﮕﯿﺳ ﺭﮉﻨﯾﺭ ﺭﻭﺍ ﮏﯾﺍﮯﮨ ﺎﺗﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﻢﯾﺮﻓ ﯽﻠﯾﺫ ،ﮯﮨ ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﻧﻮﻤﻧ ﮯﻨﺘﮐ ﻢﯾﺮﻓ ﯽﻓﮟﯿﺌﮨﺎﭼ ﯽﻧﺎﺟ ﯽﮐ ﺭﺎﯿﺗ ﮟﯿﺴﺋﻼﺳ ﯽﻨﺘﮐ ﻞﯿﺴﮐﻭﻭ ﯽﻓ(ﺖﻗﺎﻃ ﯽﮐ 2) ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﻞﺣﺍﺮﻣ ﮯﻨﺘﮐﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺶﯿﭘ ﮫﺗﺎﺳ ﮯﮐ (ﺖﻗﺎﻃ ﯽﮐ 2) ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﻞﺣﺍﺮﻣ ﮯﻨﺘﮐﮟﯿﮨ ﻞﺣﺍﺮﻣ ﮯﻨﺘﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮯﺘﺳﺍﺭﮟﯿﮨ ﯽﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻠﺋﺎﭨ ﯽﻨﺘﮐﯽﮔ ﮟﯿﺋﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻠﺋﺎﭨ ﯽﻨﺘﮐ ﮟﯿﻣﻮﯾﻭ ﺲﭘﮯﮨ ﺎﺗﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻞﺑ ﺎﯿﻧ ﮏﯾﺍ ﺭﺎﺑ ﯽﻨﺘﮐ ﺵﺮﺑ ﺖﻓﺎﺜﮐﮯﮨ ﺎﻧﺮﮐ ﻻﺪﻨﮬﺩ ﺭﺎﺑ ﯽﻨﺘﮐ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗﮯﮨ ﺎﻧﺍﺮﮨﺩ ﺭﺎﺑ ﯽﻨﺘﮐ ﻮﮐ ﺮﭩﻠﻓﮟﯿﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻞﺴﻧ ﯽﮐ ﮏﺳﺎﻣ ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﻨﺘﮐ ﮟﯿﻣ ﮓﻧﺭﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﭗﻤﻠﮐ ﺎﻨﺘﮐ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﮏﻨﮐﮯﮨ ﯽﺗﺁ ﺕﺪﺷ ﮟﯿﻣ ﮞﻮﯾﺩﺍﻭ ﺭﻭﺍ ﮟﯾﺰﯾﺮﮐ ﯽﻨﺘﮐ(ﺭﺪﻨﻤﺳ ﺍﻮﮨ ﺎﮑﻨﯿﺳ ﻑﺮﺻ) ﮯﮨ ﺎﺗﻮﮨ ﻊﻤﺟ ﮒﺎﮭﺟ ﺎﻨﺘﮐ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭﺎﮔ ﮮﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺮﺳﺮﮐ ﺏﺍﺮﮔ ﺎﻨﺘﮐﯽﮔ ﮯﻟ ﭻﻨﯿﮭﮐ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﺢﻄﺳ ﺏﺍﺮﮔ ﯽﻨﺘﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﺏﺍﺮﮔﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻊﯿﺳﻮﺗ/ﮍﮑﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺌﻧ ﯽﻧﺎﯿﻣﺭﺩ ﮯﻨﺘﮐ(ﮟﯿﻣ ﺪﺼﯿﻓ) ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻊﺋﺎﺿ ﮧﺼﺣ ﺎﻨﺘﮐ ﺎﮐ ﺱﺭﻮﻓ ﺮﭩﮑﯿﻔﻧﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻧﺍﺮﮑﭨ ﮫﺗﺎﺳ ﮯﮐ ﮯﺷ ﺱﺍﮯﮨ ﺎﻧﻼﻣ ﮫﺗﺎﺳ ﮯﮐ ﮦﺩﻮﺟﻮﻣ ﺎﻨﺘﮐ ﺎﮐ ﺰﻠﻣﺭﺎﻧ ﮦﺪﺷ ﺍﺪﯿﭘﮯﮨ ﯽﺘﮨﺭ ﻅﻮﻔﺤﻣ ﯽﻨﺘﮐ ﻞﮑﺷ ﻞﺻﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺭﺍﻮﻤﮨﮯﮨ ﺭﺍﻮﻤﮨ ﯽﻨﺘﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺕﻼﯿﺼﻔﺗ ﯽﮐ ﺩﺪﻌﺗ ﯽﻠﻋﺍﮯﮨ ﯽﺗﺎﺟ ﯽﺋﺎﮕﻟ ﯼﺭﺍﻮﻤﮨ ﯽﻨﺘﮐ ﺮﭘ ﮞﻮﺤﻄﺳ ﮦﺪﺷ ﺶﻟﺎﭘﮯﮨ ﯽﺗﻮﮨ ﻢﺘﺧ ﺖﻗﺎﻃ ﯽﻨﺘﮐ ﺮﭘﻭﺍ ﮯﮐ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮎﻭﺮﭩﺳﺍﮯﮨ ﯽﺗﻮﮨ ﻢﺘﺧ ﺖﻗﺎﻃ ﯽﻨﺘﮐ ﺮﭘﻭﺍ ﮯﮐ ﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﺎﻨﺘﮐ ﻮﮐ ﮯﻨﮑﭙﭨ ﺖﻋﺮﺳ ﯽﮐ ﺢﻄﺳﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﺎﻨﺘﮐ ﻮﮐ ﮯﻨﮑﭙﭨ ﺭﺎﺘﻓﺭ ﯽﮐ ﺢﻄﺳﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﮉﻨﮕﯿﭘﻭﺮﭘ ﺎﻨﺘﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﮍﭙﮐ ﻮﮐ ﮞﻮﺗﻮﻗ ﯽﻗﻼﻃﺍﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﺴﺟ ﻡﺮﻧ ،ﮯﮨ ﺎﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﺎﻨﺘﮐ ﻮﮐ ﻞﮑﺷ ﻞﺻﺍ ﺍﮍﭙﮐﮯﮨ ﺎﺗﺎﺠﺑ ﯽﮑﭩﭼ ﺎﻨﺘﮐ ﺵﺮﺑ ﺰﯾﺮﮐﺍﮍﭙﮐ ﮯﺴﯿﺟ ،ﮯﮨ ﯽﺗﻮﮨ ﻢﮐ ﯽﻨﺘﮐ ﺕﻮﻗ ﺖﻗﻭ ﮯﺗﺮﮐ ﻡﺎﮐ ﯼﺯﺍﻮﺘﻣ ﮯﮐ ﺢﻄﺳ ﯽﺴﮐﮯﮨ ﺎﺗﺮﮐ ﺖﻤﺣﺍﺰﻣ ﻑﻼﺧ ﮯﮐ ﮯﻧﮌﻮﻣ ﺩﺍﻮﻣ ﺎﻨﺘﮐﮯﮨ ﺎﺗﺮﮐ ﺖﻤﺣﺍﺰﻣ ﺎﻨﺘﮐ ﻑﻼﺧ ﮯﮐ ﻦﺸﯾﺮﭙﻤﮐ ﺩﺍﻮﻣﮯﮨ ﺎﺗﺮﮐ ﺖﻤﺣﺍﺰﻣ ﻑﻼﺧ ﮯﮐ ﮯﻧﮉﻧﻮﻣ ﺩﺍﻮﻣ ﺎﻨﺘﮐﮯﮨ ﺎﺗﺮﮐ ﮧﻠﺑﺎﻘﻣ ﺎﻨﺘﮐ ﺎﮐ ﮯﻨﭽﻨﯿﮭﮐ ﺩﺍﻮﻣﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻑﺍﺮﺤﻧﺍ ﺎﻨﺘﮐ ﮯﺳ ﻞﺻﺍ ﻮﮐ ﻞﺑ ﮉﭩﯿﻤﯿﺴﯾﮈ ﮯﺌﻧﮯﮨ ﺎﻨﺘﮐ ﻥﺯﻭ ﺎﮐ ﮯﺷ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﻞﻘﺛ ﺶﺸﮐﮯﮨ ﯽﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺎﻨﺘﮐ ﺮﭘ ﮧﺠﯿﺘﻧ ﯽﻤﺘﺣ ﻡﺎﻘﻣ ﯽﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﺮﮨﮟﯿﮨ ﯽﺘﮑﺳ ﭧﮨ ﯽﻨﺘﮐ ﮯﺳ ﯼﺩﻮﻤﻋ ﯽﻣﻮﻤﻋ ﮟﯿﻋﺎﻌﺷ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻧﻭﺭﺪﻧﺍﮯﮨ ﺎﺗﮍﭘ ﺎﻧﺮﮐ ﺲﯾﺮﭙﻤﮐ/ﺎﻨﭽﻨﯿﮭﮐ ﺎﻨﺘﮐ ﮯﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﻗﺎﺑ ﯽﮐ ﮓﻧﺮﭙﺳﺍﮯﮨ ﯽﺘﮑﺳ ﻝﺪﺑ ﯽﻨﺘﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﮯﮐ ﺭﺎﮩﺑ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﺒﻋ ﻮﮐ ﺪﺣ ﺭﺍﺪﮑﭽﻟﮟﯿﮨ ﯽﺋﻮﮨ ﯼﮍﺟ ﯽﻨﺘﮐ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮟﯾﺮﮩﻟﮯﺋﺎﺟ ﺎﯾﻼﻣ ﺎﻨﺘﮐ ﮟﯿﻣ ﺭﺪﻗ ﮦﺪﺷ ﮯﻃﮯﮨ ﺎﻧﻼﻣ ﺎﻨﺘﮐ ﻮﮐ ﻞﺑ ﺭﺍﻮﻤﮨ(ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ ﻥﺎﺳﺁ ﮦﺩﺎﯾﺯ ﺎﻨﺘﺟ ،0.0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﮯﮨ ﺎﻧﺎﻨﺑ ﻥﺎﺳﺁ ﺎﻨﺘﮐ ﻮﮐ ﺯﻮﯿﻠﯾﻭ ﮉﮑﯿﺑﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﻞﻘﺘﺴﻣ ﻮﮐ ﻭﺰﺟ -ﯼﺯ ﮯﮐ ﺖﻋﺮﺳ ﯽﻨﺘﮐﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﯽﺘﻨﮔ ﯽﮐ ﻞﻣﺭﺎﻧ ﻥﺍﺭﻭﺩ ﮯﮐ ﺪﻣﺁﺭﺩ.pattern of rows ﮯﮨ ﯽﺘﯾﺩ ﺭﺍﻮﻤﮨﺎﻧ/ﺮﺑﺍﺮﺑ ﮏﯾﺍ ﺭﺪﻗ ﯽﮐ 2 ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﭧﯿﺴﻓﺁ ﺭﺎﺑ ﯽﻨﺘﮐ ﮟﯾﺭﺎﻄﻗﮟﯿﮨ ﯽﺗﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﮞﻮﭩﻨﯾﺍ "ﯽﺋﻮﮨ ﯽﮑﭼ" ﮟﯾﺭﺎﻄﻗ ﮯﺳ ﺕﺮﺜﮐ ﯽﻨﺘﮐ(ﮟﯿﻣ ﺰﻤﯾﺮﻓ) ﮟﯾﺮﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﮞﻭﺭﺪﻗ ﮎﺮﺤﺘﻣ ﺭﺎﺑ ﯽﻨﺘﮐﮟﯿﮨ ﮯﺗﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮯﺴﯿﮐ ﺕﺍﺭﺫ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﺕﺍﺭﺫﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﺴﯿﮐ ﺝﻼﻋ ﺎﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﮌﻮﮭﭼ ﻦﯿﻣﻭﮈﮟﯿﮨ ﮯﺗﻮﮨ ﯽﻨﺒﻣ ﺡﺮﻃ ﺲﮐ ﺖﺒﺴﻧ ﯽﮐ ﺭﻮﺤﻣ ﯽﻣﺎﻘﻣ ﮯﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﻦﯿﻠﭘ ﯽﺋﺍﻮﮨﮯﮨ ﺎﺗﻮﮨ ﺭﻮﺘﻗﺎﻃ ﺎﻨﺘﮐ ﺮﺛﺍ ﺎﮐ ﺱﺍ ﺮﭘ ﮯﻧﺎﮕﻟ ﺵﺮﺑﮯﮨ ﯽﺗﺎﺟ ﺮﮔ ﺖﻗﺎﻃ ﯼﺪﻠﺟ ﯽﻨﺘﮐ ﮫﺗﺎﺳ ﮯﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﻥﺍﺪﯿﻣ ﮯﮐ ﺖﻗﺎﻃﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮯﺴﯿﮐ ﺏﺎﺴﺣ ﺎﮐ ﮧﯾﻭﺍﺯ ﻝﻭﺭﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﺐﺋﺎﻏ / ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﻉﻭﺮﺷ ﺎﻧﻮﮨ ﺮﮨﺎﻇ ﺡﺮﻃ ﺲﮐ ﮎﻭﺮﭩﺳﺍﮯﮨ ﺭﺍﻮﻤﮨ ﯽﻨﺘﮐ ﯽﻠﻘﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺮﮭﺟ ﺮﮨﮟﯿﮨ ﮯﺗﺮﺗﺍ ﮯﺳ ﯽﻧﺎﺳﺁ ﯽﻨﺘﮐ ﺯﮉﺋﺍﻮﺑﮟﯿﮨ ﮯﮨﺭ ﺎﺟ ﮯﺋﺎﻨﺑ ﮎﻭﺮﭩﺳﺍ ﺡﺮﻃ ﺲﮐﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﺕﻮﻗ ﻁﻮﺒﻀﻣ ﯽﻨﺘﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﺮﺛﺍ ﺎﮐ ﮈﻮﺑ ﮏﯾﺍ ﺮﭘ ﻦﯿﻣﺯﮯﮨ ﺎﺗﺮﮐ ﻁﻮﺒﻀﻣ ﺎﻨﺘﮐ ﻮﮐ ﻢﺠﺣ ﮧﻠﺻﺎﻓ ﮧﮐ ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﻝﮈﺎﻣ ﮯﮐ ﮯﻠﺻﺎﻓ(ﺮﺼﻨﻋ ﺎﮐ ﯽﺘﺨﺳ) ﮯﮨ ﺎﺗﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻨﮐﻭﺭ ﮯﺳ ﭧﻣﺮﮭﺟ ﮯﺳ ﯽﻃﻮﺒﻀﻣ ﯽﻨﺘﮐ ﻝﺎﯿﺳﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﺴﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺎﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﺭﺎﭘ ﮯﮐ ﯼﺭﮉﻧﺅﺎﺑ ﻮﮐ ﻑﺁ ﻝﺎﻓ ﺵﺮﺑ ﺡﺮﻃ ﺲﮐﯽﮔ ﮮﺮﮐ ﺮﺛﺎﺘﻣ ﮯﺴﯿﮐ ﻮﮐ ﮯﺷ ﯽﺑﺍﺮﺧ ﯽﮐ ﺵﺮﺑﮯﮨ ﯽﺘﮭﭩﯿﺑ ﭧﻓ ﮯﺴﯿﮐ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﮐ ﮮﺮﻤﯿﮐ ﺞﯿﭨﻮﻓﮯﮨ ﯽﺗﻮﮨ ﭧﻓ ﮯﺴﯿﮐ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﮐ ﮮﺮﻤﯿﮐ ﺮﯾﻮﺼﺗﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮬﮍﺑ ﮯﺴﯿﮐ ﮯﮔﺁ ﮯﺳ ﮞﻭﺪﺣ ﻞﺻﺍ ﯽﮐ ﺱﺍ ﻮﮐ ﺮﯾﻮﺼﺗﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺢﻄﺳ ﯽﺌﻧ ﮏﯾﺍﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﭻﻧﺎﺟ ﯽﮐ ﺪﻋﺍﻮﻗ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﮯﺴﯿﮐ ﻮﮐ ﮯﻨﭽﻨﯿﮭﮐ ﮯﮐ ﮯﻤﯿﺧ(ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﻨﯾﮉﯾﺮﮔ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﮧﻧﺭﻭ ،ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺖﺧﺎﺳ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﮐ Curl ﺭﻭﺍ RGB) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮯﺴﯿﮐ ﺏﺎﺴﺣ ﺎﮐ ﺮﺛﺍ ﺮﭽﺴﮑﯿﭨﮯﮨ ﯽﮨﺭ ﺎﺟ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﻑﺪﮨ ﺡﺮﻃ ﺲﮐ ﯽﻠﯾﺪﺒﺗﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﻠﯾﺪﺒﺗﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ(ﭧﯾﺮﻨﺟ) ﮯﺋﺎﺟ ﺎﯿﮐ ﺮﺛﺎﺘﻣ ﮯﺴﯿﮐ ﻮﮐ ﺰﻠﻣﺭﺎﻧﮯﺋﺎﺟ ﺎﯿﮐ ﺮﺛﺎﺘﻣ ﮯﺴﯿﮐ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﻝﺰﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﻊﺒﻨﻣﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ﻦﯿﻠﭘ(ﮟﯿﮨ ﯽﺘﻠﭼ ﮟﯿﮩﻧ ﺡﺮﻃ ﯽﺳﺍ ﺰﻨﺸﯿﮐ ﯽﻠﭙﯾﺍ ﯼﺮﺳﻭﺩ ﯽﺳ ﺖﮩﺑ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﻧﺎﻤﯿﭘ FBX ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺲﭩﻧﻮﯾ ﺮﭘ ﺪﻣﺁﺭﺩ ﺭﮉﻨﯿﻠﺑ) ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﮯﺴﯿﮐ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ ﺲﭩﻧﻮﯾ ﺭﻭﺍ ﻢﭩﺴﮐ ﮟﯿﻣ ﻞﺋﺎﻓ FBX ﮦﺩﺮﮐ ﺭﺎﯿﺗﮟﯾﺮﮐ ﮯﺴﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﭧﯿﻠﻓﮯﺋﺎﺟ ﯽﺋﺎﻨﺑ ﮯﺴﯿﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﯽﺋﺎﻤﻨﮨﺭﮯﺋﺎﺟ ﯽﮐ ﮯﺴﯿﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻞﻣﺭﺎﻧ ﻢﭩﺴﮐﮟﯾﺮﮐ ﮯﺴﯿﮐ ﻦﯿﻌﺗ ﺎﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺐﻄﻗﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺴﯿﮐ ﻮﮐ ﮯﺷ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮯﺋﺎﺟ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮯﺴﯿﮐ ﻮﮐ ﺕﺍﺭﺫ ﺮﭘ ﺮﺼﻨﻋ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮯﺴﯿﮐ ﮟﯿﻣ ﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﺍﺭﮉﯿﺋﺎﮨ ﻮﮐ ﻦﯿﺳ ﺭﮉﻨﯿﻠﺑHow to ﺮﻠﮐ ﺲﮑﯿﭨﺭﻭ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺵﻼﺗ ﮯﺴﯿﮐ ﺕﺎﻣﺎﻘﻣ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﮯﺋﻮﮨ ﮯﺷﺍﺮﺗﮟﯾﺮﮐ ﺵﻼﺗ ﮯﺴﯿﮐ ﻮﮐ ﮧﻄﻘﻧ ﺮﭘ ﺢﻄﺳ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮯﺴﯿﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺳ ﻞﺑ ﭧﭘ ﻥﺍﮯﺋﺎﺟ ﯽﮐ ﺭﺎﯿﺗ ﮯﺴﯿﮐ ﺮﯾﻮﺼﺗﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﻟﺎﮭﺒﻨﺳ ﻮﮐ ﮞﻭﺮﮩﭼ ﺮﭘ ﮯﺒﻤﮭﮐﮯﮨ ﺎﻧﮌﻮﺟ ﺡﺮﻃ ﺲﮐ ﻮﮐ ﺭﺍﺪﻗﺍ ﻦﯿﺑﺎﻣ ﮯﮐ ﺰﻠﺴﮐﻭﻭ ﮧﯾﺎﺴﻤﮨﮯﺋﺎﺟ ﺎﯾﻼﻣ ﮯﺴﯿﮐ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣﮯﺋﺎﺟ ﺎﯾﻼﻣ ﮯﺴﯿﮐ ﮫﺗﺎﺳ ﮯﮐ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﻞﻣﺭﺎﻧ ﮦﺪﺷ ﺍﺪﯿﭘﮟﯾﺮﮐ ﻞﺣ ﮯﺴﯿﮐ ﻮﮐ ﭗﯿﻟﺭﻭﻭﺍ ﺪﻌﺑ ﮯﮐ ﯽﻠﯾﺪﺒﺗﮟﯿﺋﺎﻨﺑ ﮯﺴﯿﮐ ﮧﻧﻮﻤﻧ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﮐﻮﯾﻭ ﺲﭘﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍﮯﺋﺎﺟ ﺎﯿﮐ ﻞﺣ ﮯﺴﯿﮐ ﻮﮐ ﺕﺎﻋﺯﺎﻨﺗ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﻑﻼﺘﺧﺍ ﮟﯿﻣ ﻦﺘﻣ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﮯﺴﯿﮐ ﻦﯿﻌﺗ ﺎﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺼﻔﺗ ﮯﯿﻟ ﮯﮐ ﻝﺎﺟ ﮯﺌﻧﮟﯾﺮﮐ ﮯﺴﯿﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻮﻧﻮﻤﻧﮯﺋﺎﺟ ﺎﯿﮐ ﺭﻮﭩﺳﺍ ﮯﺴﯿﮐ ﻮﮐ ﺰﯿﺴﮐﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺱﺍ(ﯽﮔ ﮯﮐﻭﺭ ﻮﮐ n-gons ﮯﺷ ﯽﮭﺑ ﯽﺋﻮﮐ ﮦﻭﻼﻋ ﮯﮐ (ﭧﮐ ﺎﮬﺪﯿﺳ) ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮞﻮﻧﻮﮐﺍﮍﮐﻮﭼﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﮓﻨﮨﺁ ﻢﮨ ﻮﮐ ﮏﯿﺑ ﮯﻠﭘﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘﮟﯾﺮﮐ ﮯﺴﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﺕﺮﭘ ﻮﯾﻭ ﯽﻓﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺴﯿﮐ ﮟﯿﻣ ﻦﺸﯿﻟﻮﮑﻠﯿﮐ ﭦﺭﺁ ﻦﺋﻻ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﮯﺴﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺱﺍ ﮟﯿﻣ ﻦﺸﯿﻟﻮﮑﻠﯿﮐ ﭦﺭﺁ ﻦﺋﻻﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﮧﺸﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﯽﺌﻧ ﯽﮐ ﻥﺍ ﻮﮐ ﻥﺯﻭ ﺡﺮﻃ ﺲﮐﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭ ﺡﺮﻃ ﺲﮐ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭﮟﯿﻣ ﮯﻠﻣﺎﻌﻣ ﮯﮐ ﺲﮐﺎﺑ ﭧﻓﺎﺳ ﮈﮈﺮﮔ ﮧﮐ ﺎﺴﯿﺟ ،ﮟﯿﮨ ﮯﺘﻠﮑﻧ ﺮﮨﺎﺑ ﺭﺎﺘﺳﺮﭘ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﻊﯿﺳﻭ ﯽﻨﺘﮐﮯﮨ ﺎﺗﺮﮐ ﺲﮐﻮﻓ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻡﻭﺯ ﻮﮐ ﻢﯾﺮﻓﮓﻧﺍﻮﮨﮮﻭﺍﻮﮨﺖﮕﻧﺭﺖﺳﺭﺩ ﻮﯿﮨﮈﻮﻣ ﻮﯿﮨﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﮑﯾﺮﮐ ﻮﯿﮨ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗHue ﺢﻄﺳﮯﮨ ﯽﮨ ﮏﯾﺍ ﮧﺠﯿﺘﻧ ﺎﮐ 1 ﺭﻭﺍ 0 ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮏﺗ (°180+) 1 ﮯﺳ (°180-) 0 ،ﭧﯿﺴﻓﺁ ﺵﺩﺮﮔ ﻮﯿﮨﻦﭘ ﺎﮑﻠﮨ ،ﯽﺘﭘﺮﺘﻨﺳ ،ﺖﮕﻧﺭﺭﺪﻗ ،ﯽﺘﭘﺮﺘﻨﺳ ،ﺖﮕﻧﺭﯽﺘﭘﺮﺘﻨﺳ/ﺖﮕﻧﺭﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ/ﺖﮕﻧﺭ:ﺖﮕﻧﺭHuffYUVﯽﻄﻠﻏ ﯽﮐ ﻞﮨﻡﺎﻧ ﻞﺑﺎﻗ ﮯﮐ ﮯﻨﮬﮍﭘ ﯽﻧﺎﺴﻧﺍﻞﭩﮑﯾﺮﻓ ﯽﭩﻠﻣ ﮈﺮﺒﺋﺎﮨﺍﺭﮉﯿﺋﺎﮨﮓﺒﯾﮈ ﺍﺭﮉﯿﺋﺎﮨﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﺍﺭﮉﯿﺋﺎﮨﻥﺎﻓﻮﻃ ﺍﺭﮉﯿﺋﺎﮨﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻥﺎﻓﻮﻃ ﺍﺭﮉﯿﺋﺎﮨﻦﺠﻧﺍ ﺭﮉﻨﯾﺭ ﻥﺎﻓﻮﻃ ﺍﺭﮉﯿﺋﺎﮨﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺍﺭﮉﯿﺋﺎﮨ ﮯﯿﻟ ﮯﮐ ﺮﻈﻨﻣﮈﻮﻣ ﻦﺋﺍﺯﻮﮐ ﮏﻟﻮﺑﺮﭙﺋﺎﮨﮈﻮﻣ ﻦﺋﺎﺳ ﮏﻟﻮﺑﺮﭙﺋﺎﮨﮈﻮﻣ ﭧﻨﺠﻨﯿﭨ ﮏﻟﻮﺑﺮﭙﺋﺎﮨI18n ﺰﭽﻧﺍﺮﺑI18n ﮧﻤﺟﺮﺗ ﭧﯾﮈ ﭖﺍICO ﮦﺮﺋﺍﺩIDﻦﺸﮑﯾﺍﺮﭽﻣﺭﺁﻻﺪﻨﮬﺩﯼﮉﮨﮞﺎﯾﺪﻨﺑﺎﭘ ﯽﮐ ﮞﻮﯾﮉﮨﺵﺮﺑﻞﺋﺎﻓ ﮯﺸﯿﮐﮦﺮﻤﯿﮐﮧﻋﻮﻤﺠﻣﺎﻧﺮﮐ ﻦﯿﮕﻧﺭﮞﺎﯾﺪﻨﺑﺎﭘﻢﺧﮟﯿﻤﺧﺎﭩﯾﮈﻢﺴﻗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈﺕﺍﺮﺛﺍﯽﻟﺎﺧﮟﯾﺮﮐ ﺮﭩﻠﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗﮟﯿﺋﺎﭩﻠﭘﭧﻧﻮﻓﮏﻤﭼGrease PencilGrease Pencil v3ﺭﺎﺗ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑID ﻢﺴﻗ ﯽﮐﺮﯾﻮﺼﺗﯽﺑﺎﭼﯽﻟﺎﺟﯼﺮﯾﺮﺒﺋﻻﯽﻨﺷﻭﺭﺏﻭﺮﭘ ﭧﺋﻻﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﮏﺳﺎﻣﺩﺍﻮﻣﻝﺎﺟﻝﺎﺑ ﺎﭩﯿﻣﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﭗﻠﮐ ﯼﻭﻮﻣﯼﺮﭨ ﮈﻮﻧﺰﯿﭼﭧﭘ ﭦﺅﺁﻢﺧ ﭧﻨﯿﭘﭧﯿﻠﯿﭘﮦﺭﺫﺕﺍﺭﺫﺕﺎﯿﻌﯿﺒﻃﭧﯿﻠﺴﮑﭘﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﺭﮉﻨﯾﺭﻡﺭﺮﻈﻨﻣﻦﯾﺮﮑﺳﻢﺴﻗ ﯽﮑﺘﮕﻧﺭﮧﯾﺎﺳﺯﺍﻭﺁﺮﮑﯿﭙﺳﺢﻄﺳﺎﻨﻣﻮﮭﮔﻦﺘﻣﺖﺧﺎﺳﻢﺴﻗ ﯽﮐ ﺖﺧﺎﺳﻝﻮﭨﻢﺴﻗﮟﯿﮭﮑﯾﺩ ﺕﺮﭘﻢﺠﺣﺮﭩﯿﮑﺳ ﻡﻮﯿﻟﺍﻭﺦﺴﻣ ﺮﮩﻟﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭﮧﮕﺟ ﯽﮐ ﻡﺎﮐﺎﯿﻧﺩID ‪%s‬ ﮟﯿﻣ lib ﮯﮨ ﮟﯿﮩﻧ ﻞﺛﺎﻤﻣ ﮯﺳ ﺮﭩﻨﺋﺍﻮﭘ!!ﮯﮨ ﺮﭩﻨﺋﺍﻮﭘ null lib ﮟﯿﻣ ID ‪%s‬ ﮯﺋﻮﮨ ﮯﺘﮨﺭ ﮟﯿﻣ %s‬‪ ﯼﺮﯾﺮﺒﺋﻻ!ﮯﮨ ﮟﯿﻣ ﺲﯿﺑ ﺎﭩﯾﮈ ﯽﻣﺎﻘﻣ ID ‪%s‬ ﻥﺍﺭﻭﺩ ﮯﮐ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣ ﮯﺳ %s‬‪ ﯼﺮﯾﺮﺒﺋﻻID ‪%s‬ ﯼﺮﯾﺮﺒﺋﻻ ﺏﺍ ‪%s‬ ﯽﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻣ!ID ‪%s‬ ﯽﮐ ﭗﯿﺷ ‪%s‬ ﺎﮐ ﺱﺍ ﻦﮑﯿﻟ ،ﮯﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ 'from' ﮯﮨ ﻂﻠﻏ ﺮﭩﻨﺋﺍﻮﭘ (%p)، ﮓﻨﺴﮑﻓ...ID '‪%s‬' ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﮐ ﺱﺍ ،ﮯﮨ ﮏﻠﺴﻨﻣID '‪%s‬' ﮯﮨ ﮟﯿﮩﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍID/ﺲﮑﯾﮉﻧﺍID ﻦﺸﯾﺮﭘﺁ ﺎﭩﯾﮈID ﮯﺳID ﻢﭩﺋﺁ ID ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﻨﺋﺍﻮﭘID ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻID ﯽﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻID ﻦﺸﯾﺮﭘﺁ ﯽﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮏﺳﺎﻣ ﯼﮈ ﯽﺋﺁﺩﺍﻮﻣ ﯽﺘﺧﺎﻨﺷﻡﺎﻧ ﯽﺘﺧﺎﻨﺷID ﯽﭨﺮﭘﺍﺮﭘID ﮦﻭﺮﮔ ﯽﭨﺮﭘﺍﺮﭘID ﻢﺴﻗ ﯽﮐﻡﺎﻧ ﯽﺘﺧﺎﻨﺷﺎﮭﺗ ﺎﯿﮔ ﺎﯾﻼﺑ ﮯﺳﺍ ﮯﺳ ﺲﺟ ﻡﺎﻧ ID ﺎﮐ ﻮﻨﯿﻣID ﯽﮐ ﻢﺧ ﺮﮨID ﯽﮐ ﮒﻼﭩﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣﺖﺧﺎﻨﺷ ﯽﮐ ﻢﭩﺋﺁID ﮧﯾﺭﺎﺷﺍ ﺎﯾID ﮯﯿﻟ ﮯﮐ ﺭﺍﺩ ﻢﺧ ﮦﻭﺮﮔ ﮫﺗﺎﺳ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭗﯿﻣ ﮉﯿﺋﺎﮔID ﻢﺴﻗ ﯽﮐ '‪%s‬' ﮯﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﯽﺴﮐID ﺭﺪﻗID-ﮎﻼﺑID-Block ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﮯﮨ ﺎﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺎﭩﯾﮈ ﮧﻌﯾﺭﺫ ID_SCE (ﺮﻈﻨﻣ ﯽﻨﻌﯾ)ID-ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻑﺮﺻ) ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﮟﯿﻣ ﺲﺟ ﮎﻼﺑ)ID-Block:ID-ﮯﮨ ﯽﺘﮑﺳ ﻞﻣ ﮯﺳ ﯽﭨﺮﭘﺍﺮﭘ ﺹﻮﺼﺨﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮧﮐ ﮎﻼﺑ (id_type ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﭧﯿﺳ ﮯﻠﮩﭘ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ)ID-ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﺱﺍ ﺎﯾ ﺩﺍﺪﯿﺋﺎﺟ ﯽﮐ ﺱﺍ ﻮﮐ ﺮﺼﻨﻋ ﮓﻨﮑﺳﺎﻣ ﮟﯿﻣ ﺲﺟ ﮎﻼﺑIDsIES ﻦﺘﻣIES ﺖﺧﺎﺳIES ﮧﺘﺳﺍﺭ ﺎﮐ ﯽﻨﺷﻭﺭﮯﮐ ﯽﺋﺁIK ﻝﻭﺮﭩﻨﮐﭧﯾﻭ ﻦﻟ ﮯﮐ ﯽﺋﺁIK ﻝﻭﺮﭩﻨﮐ ﯼﺮﯿﮑﻟIK ﻡﺎﻘﻣ ﯽﻣﺎﻘﻣﻡﺮﭘ ﮯﮐ ﯽﺋﺁIK ﻝﻭﺮﭩﻨﮐ ﺵﺩﺮﮔIK ﻥﺯﻭ ﺎﮐ ﺵﺩﺮﮔﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﮯﮐ ﯽﺋﺁﭻﯾﺮﭩﺳﺍ ﮯﮐ ﯽﺋﺁIK ﻢﺴﻗIK ﺭﻮﺤﻣ ﯽﺋﻼﮐIK X ﺪﺣ ﯽﮐﮎﻻ ﺲﮑﯾﺍ ﮯﮐ ﯽﺋﺁIK X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯIK X ﻢﮐ ﺯﺍ ﻢﮐIK X ﯽﺘﺨﺳIK Y ﺪﺣﮎﻻ ﯽﺋﺍﻭ ﮯﮐ ﯽﺋﺁIK Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯIK Y ﻢﮐ ﮯﺳ ﻢﮐIK Y ﯽﺘﺨﺳIK Z ﺪﺣﮎﻻ ﮉﯾﺯ ﮯﮐ ﯽﺋﺁIK Z ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯIK Z ﻢﮐ ﮯﺳ ﻢﮐIK Z ﯽﺘﺨﺳIK ﮯﮨ ﯽﺌﮔ ﯽﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﺲﺟ ﺭﻮﻟﻮﺳX ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ IK ﯽﺘﺨﺳY ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ IK ﯽﺘﺨﺳZ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ IK ﯽﺘﺨﺳIK->FK ({:s})ﺭﺁ ﻭﺍ ﯽﺋﺁIOR ﻝﻮﯿﻟIRISISO code (eg. "fr_FR")601 ﻮﯾ ﯽﭨ ﯽﺋﺁ709 ﻮﯾ ﯽﭨ ﯽﺋﺁ(ﯽﺋﻮﮨ ﯽﺴﭘ) ﻑﺮﺑ(ﺱﻮﮭﭨ) ﻑﺮﺑIco Sphereﻦﮑﯿﺋﺁﺎﻔﻟﺍ ﻦﮑﯿﺋﺁﺭﮈﺭﺎﺑ ﻦﮑﯿﺋﺁﮓﻧﺭ ﮯﮐ ﻦﮑﯿﺋﺁﯼﮈ ﯽﺋﺁ ﻦﮑﯿﺋﺁﺰﻠﺴﮑﭘ ﻦﮑﯿﺋﺁﻦﺸﯾﺭﻮﭽﯿﺳ ﻦﮑﯿﺋﺁﺰﺋﺎﺳ ﺎﮐ ﻦﮑﯿﺋﺁ(ﺭﺍﺪﻗﺍ ﻁﻮﺑﺮﻣ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ) ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺲﭨﻮﻠﻓ ،ءﺍﺰﺟﺍ ﺰﻠﺴﮑﭘ ﻦﮑﯿﺋﺁ(ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﭧﺑ 32 ﮧﺸﯿﻤﮨ) ﺲﭩﺋﺎﺑ ﺭﻮﻄﺑ ،ﺰﻠﺴﮑﭘ ﻦﮑﯿﺋﺁﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺮﺴﻨﯿﺳ ،ﯽﻟﺎﺜﻣ ﮯﯿﻟ ﮯﮐ ﺰﻣﻭﮈ ﻞﻓﮏﯾﺮﭨ ﮯﻟﺍﻭ ﯽﻧﺎﺸﯾﺮﭘ {d:} ﮦﺪﺷ ﺖﺧﺎﻨﺷﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ(ﻮﮨ ﺩﺮﻔﻨﻣ ﮧﮐ ﮟﯿﮩﻧ ﯼﺭﻭﺮﺿ) ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮯﯿﻟ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﮏﯿﺑ ﻝﺎﻓ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷPython ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮯﯿﻟ ﮯﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘﺮﮑﺳﺍ۔ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ UUID ﻖﺑﺎﻄﻣ ﮯﮐ RFC4122 ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﮒﻼﭩﯿﮐ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ،ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮯﯿﻟ ﮯﮐ ﮒﻼﭩﯿﮐ ﮯﮐ ﮧﺛﺎﺛﺍﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮦﻭﺮﮔ ﺮﯿﻏ ﺎﯾ ﮦﻭﺮﮔ ،ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﮈﻮﻧ ﮏﯿﺒﯿﮭﺑ ﺐﺗ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ﮧﮐ ﻮﺟ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮯﯿﻟ ﮯﮐ ﮏﯿﺑ ﺱﺍﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺪﯿﻔﻣ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻧﺁ ﮉﯾﺍ ﮮﺮﺳﻭﺩ (ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﮐ ﻮﮐ ﮦﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ ﺱﺍ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﻥﺁ ﮉﯾﺍ) ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﺮﻟﺎﮐﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﮐ ﺮﭘ ﭧﻧﻮﯾﺍ ﻡﺍﺪﻗﺍﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﮐ ﺮﭘ ﭧﻧﻮﯾﺍ ﭧﭘ ﻥﺍﮯﻠﭙﺳﮈ to ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ of the ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﻢﭩﺋﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﻢﭩﺋﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﺤﺑﻮﮨ ﺎﯿﮔ ﺎﯾﺩ ﻮﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ()ﭧﺴﻟ_ﭧﯿﻠﭙﻤﯿﭨ id_ﭧﺴﻟ ﯽﺋﻮﮐ ﺮﮔﺍ ،ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﺖﺳﺮﮩﻓﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﭧﮐﺎﺳﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺎﮐ ﮯﻟﺁﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﮎﻼﺑ ID ﯽﮐ ﻢﺴﻗ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﻞﺴﮑﭘ ،1 ﺮﮔﺍ ؛ﯽﻤﻟﺎﻋ ،0 ﺮﮔﺍﺩﺍﺯﺁ ﮏﯾﺍ ﺮﮨ ،1 ﺮﮔﺍ ؛ﮞﺎﺴﮑﯾ ﮯﯿﻟ ﮯﮐ ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗ ،0 ﺮﮔﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻞﺋﺎﻓ ﯽﮐ ﻡﺎﻧ ﯽﺳﺍ ﺮﮔﺍﮟﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺭﺩ ﻮﺗ ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﺩﺍﻮﻣ ﺎﮐ ﻡﺎﻧ ﯽﺳﺍ ﺮﮔﺍﮯﮨ ﺎﺗﺮﮐ ﮈﻮﻟ ﺖﺧﺎﺳ WebP ﮯﺋﺎﺠﺑ ﯽﮐ ﮏﯾﺍ PNG/JPEG ﮏﯿﺑ ﻝﺎﻓ ﻮﺗ ﮯﮨ ﺩﻮﺟﻮﻣ ﺖﺧﺎﺳ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ WebP ﺮﮔﺍﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮧﯾ ﻮﺗ ،ﮯﮨ ﺭﻭﺩ ﮯﺳ ﻦﯿﻠﭘ ﭧﯿﺴﻓﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﯽﭨﻮﭼ ﯽﺋﻮﮐ ﺮﮔﺍﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻨﮭﮐﺭ ﺕﺎﯿﮐﺮﺣ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﺗ ﮟﯿﮨ ﮯﺴﯿﺟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﮯﺷ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﺮﮔﺍ(ﺰﻤﯾﺮﻓ ﯽﮐ 2 ،ﻦﺸﯿﻤﯿﻨﯾﺍ ﻢﮐ ﮯﺳ ﻢﮐ) ﮞﻮﮨ ﯽﻟﺎﺧ ﮦﻭ ﮦﺍﻮﺧ ،ﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﺪﻣﺁﺮﺑ ﺰﻠﻨﯿﭼ ﮧﻨﮑﻤﻣ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ،ﺮﭘ ﮯﻧﻮﮨ ﻑﺁ ﮟﯾﺮﮐ ﺭﻮﺒﺠﻣ ﺮﭘ ﮯﻨﮭﮐﺭ ﺕﺎﯿﮐﺮﺣ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﺗ ﮟﯿﮨ ﮯﺴﯿﺟ ﮏﯾﺍ ﮟﯿﻣ ﮒﺭ ﮏﯾﺍ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﺮﮔﺍﮟﯿﺋﺎﮭﮐﺩ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﺭﺎﻄﻗ ﮓﻟﺍ ﮏﯾﺍ ﮯﭽﯿﻧ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ،ﻮﺗ ﮯﮨ ﺩﻮﺟﻮﻣ ﯽﺋﻮﮐ ﺮﮔﺍﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ ،ﻮﺗ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺩﺯ ﻥﺎﺸﻧ ﺮﮔﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐﻮﯾﻭ ﮯﮐ ﺮﮨﺎﺑ ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮯﻧﻮﮨ ﻂﻠﻏﮯﮨ ﺎﺗﺎﻨﺑ ﻦﺷﻭﺭ ﮧﯾ ،ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ ﮯﮨ ﺎﺘﯾﺩ ﺮﮐ ﺍﺮﮩﮔ ﻮﮐ ﺮﯾﻮﺼﺗ ﻮﺗ ﻮﮨ ﻢﮐ ﮯﺳ ﺮﻔﺻ ﺮﮔﺍﻡﺎﻐﯿﭘ ﺎﮐ ﯽﺑﺍﺮﺧ ﮫﺗﺎﺳ ﮯﮐ ﺕﻼﯿﺼﻔﺗ ﻮﺗ ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮈﻮﻟ ﻮﮐ ﺯﮈﺮﮔ ﺮﮔﺍﯽﮔ ﮟﯿﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﮯﻧﻮﮨ ﺐﯾﺮﻗ ﮯﮐ GI ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﺤﻄﺳ ﺮﮕﯾﺩ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ،ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﮧﺘﺴﮨﺁ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ،ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ،ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽٰﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﺖﺴﺳ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ،ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﮧﺘﺴﮨﺁ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﻢﺠﺣ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﺑﻭﺮﭘ ﭧﺋﻻ ﺭﻭﺍ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﮧﺘﺴﮨﺁ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺮﭘ ﺢﻄﺳ ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ءﺎﯿﺷﺍ ﯽﮑﻠﮨ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﮧﺘﺴﮨﺁ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻥﻭﺎﻌﺗ ﮯﮐ ﯽﻨﺷﻭﺭ ﮟﯿﻣ ﻢﺠﺣ ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ءﺎﯿﺷﺍ ﯽﮑﻠﮨ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻦﺟﺭﻮﻨﮐ ﮧﺘﺴﮨﺁ ﺭﻭﺍ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﮩﺑ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮕﺘﺳﺭﺩ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻥﻭﺎﻌﺗ ﮯﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﺢﻄﺳ ،ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍﮯﺳ ﮧﺟﻭ ﯽﮐ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﻦﺷﻭﺭ ﺖﮩﺑﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﮐ ﺎﻨﮩﺑ ﻥﻮﺧ ﺎﮑﻠﮨ ﮯﺳ ﺱﺍ ﮯﮨ ﺎﺗﺎﺟ ﻝﺪﺑ ﮟﯿﻣ ﯽﻨﺷﻭﺭ ﯽﮐ ﺝﺭﻮﺴﺘﮐﺍﺮﺷ ﯽﻓﺎﺿﺍ ﮯﺋﺎﺟ ﺎﯿﮐ ﮈﺭﺎﮑﯾﺭ ﺭﺪﻧﺍ ﮯﮐ ﺏﻭﺮﭘ ﭧﺋﻻ ﮉﻟﺭﻮﯿﮔﻮﮨ ﻮﺟ ﺖﻤﯿﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺖﮐﺍﺮﺷ ﯽﻤﻟﺎﻋ ،ﻮﺗ ﻮﮨ ﮧﻧ ﺮﻔﺻ ﺮﮔﺍﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻨﺴﻨﯿﭩﺴﻧﺍ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﺗ ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺮﮔﺍﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﺩﺮﺘﺴﻣ ﮧﮕﺟ ﮧﮕﺟ ﻮﮐ ﺯﺭﮉﻨﯾﺭ ،ﻮﺗ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﺮﮔﺍﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 1 ﻮﺗ ﻮﮨ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮔﺍﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮭﮐﺩ ﮧﻋﻮﻤﺠﻣﮯﮨ ﻦﭩﺑ ﮯﯿﻟ ﮯﮐ ﺱﺍ ﮞﺎﮩﺟ ﺭﺎﻄﻗ ﯽﮐ ﻞﻨﯿﭘ UI ﻮﺗ ﮟﯿﮩﻧ ﺮﻔﺻ ﺮﮔﺍﮯﮨ ﺎﺗﻮﮨ ﻢﺘﺧ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮞﺎﮩﺟ ﮧﻠﺻﺎﻓ ﮯﺳ ﮏﮨ ﻮﺗ ﮟﯿﮩﻧ ﺮﻔﺻ ﺮﮔﺍﺰﺋﺎﺳ ﻢﮐ ﺯﺍ ﻢﮐ ﺎﮐ ءﺍﺰﺟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﺳﺎﻨﺗ ﮯﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﻢﺴﺠﻣ ﮟﯿﻣ ءﺍﺰﺟﺍ ﮮﮍﺑ ﮯﺳ ﺐﺳ ،ﻮﺗ ﮟﯿﮨ ﮯﮨﺭ ﺎﭩﮨ ﻮﮐ ﮞﻭﮍﮑﭨ ﻊﻄﻘﻨﻣ ﺮﮔﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﯿﭩﻤﺋﺍﺮﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ ﮯﺌﮔ ﮯﯾﺩ ﺮﭘ ﺞﯿﭩﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﻡﺎﻤﺗ ،ﻮﺗ ﮯﮨ ﭧﯿﺳ ﺮﮔﺍﮧﮕﺟ ﯽﮐ ﻡﺎﻧ 'blender : ﮟﯿﮨ ﮯﺗﻮﮨ ﺪﻣﺁﺮﺑ ﮟﯿﻣ userProperties' ﮧﺸﯿﻤﮨ ﻮﺟ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﻮﮔﻻ ﺮﭘ ﮞﻮﻣﺎﻧ ﮯﮐ ﺎﭩﯾﮈ ﺭﻭﺍ ﭧﮑﯿﺠﺑﺁ ﺭﮉﻨﯿﻠﺑ ﺭﻭﺍ (ﮟﯿﮩﻧ ﺮﭘ 'foo:bar' ﻦﮑﯿﻟ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ 'ﺭﺎﺑ' ﻡﺎﻧ ﮧﯾ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮯﮨ ﮟﯿﮩﻧ ﮧﻘﺑﺎﺳ ﯽﺋﻮﮐ ﮯﺳ ﮯﻠﮩﭘ ﺎﮐ ﻦﺟ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﮞﻮﻣﺎﻧ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻥﺍ ﻑﺮﺻ ﮧﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻘﺑﺎﺳ ﺭﻮﻄﺑ ﮟﯿﻣ ﮞﻮﻣﺎﻧ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮦﺩﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﻮﮐ ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ ﯽﺌﮔ ﯼﺩ ﻮﺗ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﭧﯿﺳ ﺮﮔﺍﮯﮨ ﯽﺗﺎﺟ ﯽﻟ ﮯﺳ ﯼﮉﮨ ﺹﻮﺼﺨﻣ ﺖﻤﺳ ﯽﮐ ﻝﻭﺮﭩﻨﮐ ،ﻮﺗ ﻮﮨ ﭧﯿﺳ ﺮﮔﺍﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﭧﯿﺳ ﺩﻮﺨﺑ ﺩﻮﺧ ﮧﻘﯾﺮﻃ ﺎﮐ ﺐﮐﺮﻣ ﯼﺩﺎﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺲﭩﭘ ﻥﺍ ﮉﻟﻮﺸﯾﺮﮭﺗ ﻦﭘﻻﺪﻨﮬﺩ ﺭﻭﺍ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮑﺘﮕﻧﺭ ،ﻮﺗ ﮯﮨ ﻝﺎﻌﻓ ﺭﺎﯿﺘﺧﺍ ﻮﯾﻮﯾﺮﭘ USD ﭦﺭﻮﭙﻣﺍ ﺮﮔﺍﮟﯿﮨ ﮯﺗﺎﺟ ﮈﺭﮉﻨﯾﺭ ﮟﯿﻣ ﯽﮨ ﮏﯾﺍ ﮦﻭ ﻮﺗ ﮟﯿﮨ ﺰﻠﻨﯿﭼ ﻮﯾﮈﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮟﯿﻣ ﻞﺋﺎﻓ ﺮﮔﺍﮯﮨ ﺎﯾﺎﻨﺑ ﮯﺳﺍ ﮯﻧ ﺲﺟ ﮯﺷ ﻦﯾﺪﻟﺍﻭ ،ﻮﺗ ﮯﮨ ﻝﺎﺜﻣ ﮏﯾﺍ ﮯﺷ ﺮﮔﺍﮟﯾﺮﮭﺑ ﮯﺳ ﻥﻮﮔ-ﻦﯾﺍ ﻮﮐ ﮞﻭﺮﺳ ﮯﮐ ﻝﺎﺟ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﻮﺗ ،ﮯﮨ ﮏﻠﮑﯿﺋﺎﺳ ﻦﺋﻼﭙﺳﺍ ﻞﺋﺎﻓﻭﺮﭘ ﺮﮔﺍﮯﺌﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﭗﯿﻨﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﭩﻨﯿﺳ ﮯﺷ ﺮﮨ ﺎﯾ ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﺮﮔﺍ(bl_idname = BUILTIN_KSI_location ﻮﺗ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﭧﭘﺮﮑﺳﺍ bl_idname ﺭﻭﺍ ،ﮯﮨ BUILTIN_KSI_location ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﺮﮔﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻮﺟ ﮯﮨ ﺎﺘﯿﻟ ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﮧﯾ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮯﮨ ﯽﺘﻠﻣ ID ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ،ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮧﯾ ﺮﮔﺍ("ﻮﻠﯿﮨ_bl_idname = "OBJECT_AST ﻮﺗ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﭧﭘﺮﮑﺳﺍ bl_idname ﺭﻭﺍ ،ﮯﮨ "OBJECT_AST_hello" ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﺮﮔﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮯﮨ ﺎﺘﯿﻟ ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮧﺛﺎﺛﺍ ﮧﯾ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮯﮨ ﯽﺘﻠﻣ ID ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﻮﮐ ﮧﺛﺎﺛﺍ ﻮﺗ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮧﯾ ﺮﮔﺍ("bl_idname = "OBJECT_FH_hello ﺮﮭﭘ ،ﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﺳ ﭧﭘﺮﮑﺳﺍbl_idname ﺭﻭﺍ ،ﮯﮨ "OBJECT_FH_hello" ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﺮﮔﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣfor) ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓﮯﮨ ﺎﺘﯿﻟ ﮧﯾ ﮧﻧﺭﻭ ،ﮯﮨ ﯽﺗﺎﺟ ﻞﻣ ID ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﻮﮐ ﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ ،ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮧﯾ ﺮﮔﺍ(bl_idname = OBJECT_UL_vgroups ﻮﺗ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﯿﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﭧﭘﺮﮑﺳﺍ bl_idname ﺭﻭﺍ ،ﮯﮨ OBJECT_UL_vgroups ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﺮﮔﺍ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ uilist ﻮﺟ ﮯﮨ ﺎﺘﯿﻟ ﻡﺎﻧ ﺎﮐ ﺱﻼﮐ ﺱﺍ ﮧﯾ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮯﮨ ﯽﺗﺎﺟ ﻞﻣ ID ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﻮﮐ uilist ،ﻮﺗ ﮯﮨ ﭧﯿﺳ ﮧﯾ ﺮﮔﺍﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺮﭩﯾﺮﭘﺁ ﮦﺩﻮﺟﻮﻣ ﻥﺎﺑﺯ ﮧﯾ ﺮﮔﺍﮟﯿﮨ ﯽﺗﺎﺟ ﻮﮨ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺩﻭﺪﺣ ﯼﺩﺎﻣ ﮟﯾﺮﯿﺠﻧﺯ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ ،ﻮﺗ ﮯﮨ ﺖﺳﺭﺩ ﺮﮔﺍﮯﮨ ﺎﺗﺎﺟ ﺍﮌﻮﺟ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺮﭽﯿﻓ ﻑﺮﺻ ﮯﮐ ﮯﺷ ﯽﮨ ﮏﯾﺍ ،ﻮﺗ ﮯﮨ ﭻﺳ ﺮﮔﺍﮯﮨ ﺎﺗﺎﮭﮐﺩ ﮟﯿﮩﻧ ﯽﮕﻨﮨﺁ ﻢﮨ ﯽﺋﻮﮐ ﺭﻮﺷ ﯽﻣﺎﻘﻣ ،ﻮﺗ ﮯﮨ ﺖﺳﺭﺩ ﺮﮔﺍﮯﮨ ﺭﺍﻮﻤﮨ ﺭﻮﺷ ﯽﻣﺎﻘﻣ ،ﻮﺗ ﮯﮨ ﺖﺳﺭﺩ ﺮﮔﺍﮯﮨ ﺎﺗﺎﺟ ﮏﮭﺟ ﻑﺮﻃ ﯽﮐ ﻥﺍ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮧﯾ ﻮﺗ ،ﮟﯿﮨ ﮞﻭﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ ﺩﺪﻌﺘﻣ ﮯﮐ ﮯﻧﻮﮐ ﺮﮔﺍﮟﯾﺮﮐ ﺶﺷﻮﮐ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﯿﺧﺫ ﻮﺗ ﮯﮨ ﮧﺳﻭﺮﮭﺑ ﺮﭘ ﺬﺧﺎﻣ ﮯﮐ ﺱﺍ ﻮﮐ ﭖﺁ ﺮﮔﺍﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺎﺻﻭﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻮﮐ ﭖﺁ ﻮﺗ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ VC ﮯﯿﻟ ﮯﮐ ﺪﺼﻘﻣ ﺭﻭﺍ ﯽﺴﮐ ﮦﻭﻼﻋ ﮯﮐ ﺮﻠﮐ ﺲﮑﯿﭨﺭﻭ ﭖﺁ ﺮﮔﺍﺎﻧﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮏﻠﮐ ﮯﮐﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺰﻨﺸﮑﻨﮐﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﯽﺘﭘ۔ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮓﻨﮐﻻ ﻞﯾﺮﭩﯿﻣﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺲﭘﺮﭩﺳ ﺵﻮﻣﺎﺧﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺏﺎﺨﺘﻧﺍﺖﺳﺎﻔﻧ ﺎﻧﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧﭗﯿﻨﺳ ﺎﻧﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺲﭘﺮﭩﺳ ﮉﻧﺅﺎﺳﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻑﺎﻔﺷﮟﯿﺋﺎﻨﺑ ﻢﮩﺒﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮯﺳ ﻞﺋﺎﻓ(ﺰﯿﺗ) ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺭﻭﺩ ﮯﺳ ﺮﻈﻨﻣﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐ ﺮﮨﺎﺑ ﮯﺳ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘﭗﻤﯿﭩﺳﺍ ﻢﺋﺎﭨ ﮦﺪﺷ ﺏﺎﺴﺤںﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻣ ﻢﯾﺮﭩﺳﺍ ﯼﻭﻮﻣ ﯽﻨﺒﻣ ﺮﭘ ﺱﺍ ،ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺯﮈﻮﮐ ﻢﺋﺎﭨ ﮦﺩﺮﮐ ﺭﺎﯿﺗﺲﮐﺎﺑ ﮏﯿﭼﮯﮨ ﺎﺗﺮﮐ ﻞﻘﻧ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ Inherit Scale ﻞﺻﺎںﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮓﻨﮩﻧﺎﻤﯿﭘ ﭧﻧﺮﯿﭘ ﺮﯿﻐﺑ ﮯﯿﮐ ﯽﻓﻼﺗ ﯽﮐ ﺮﺌﯿﺷ ﭧﻧﺮﯿﭘﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺮﺒﻤﻧ ﺕﺮﭘ ﺭﮉﻨﯾﺭ ﯽﻓ ﯽﮐ ﮞﻮﻧﻮﻤﻧﮟﯿﮨ ﮯﺗﺎﺟ ﭧﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮧﯾﻭﺍﺯ ﺱﺍ ﮯﺳ ﮞﻮﯿﺳﻭﮍﭘ ﮯﮐ ﻥﺍ ﻮﺟ ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻥﺍ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺍﺮﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ،ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﺭﻮﺤﻣﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮯﮐ ﻮﻣﺰﯿﮔ ﺱﺍ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ ﯽﻠﮭﭽﭘ) ﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﯼﮉﮨ ﯼﺮﺧﺁ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﺮﯿﺠﻧﺯ ﺮﮨﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﮧﺘﺒﺴﻧ ﯽﮐ ﮞﻮﯾﮉﮨ ﺮﭘ ﮯﻧﻮﮨ ﭧﻓ ﺮﭘ ﮟﯿﻤﺧﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻞﻤﻋ ﺐﺨﺘﻨﻣ ﻮﺗ ﻮﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ ﺮﺼﻨﻋ ﺐﺟ{} ﺎﯿﮔ ﺎﯿﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ({} ﮧﮐ ﺎﺴﯿﺟ ﮟﯿﮩﻧ ﺎﮐ ﻢﺴﻗ ﯽﺳﺍ) {} ﺎﯿﮔ ﺎﯿﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧﮮﺍ ﭧﻨﻨﯿﻣﻮﯿﻟﺍﯽﺑ ﻦﺷﻭﺭﯽﺳ ﭧﻨﻨﯿﻣﻮﯿﻟﺍD50 ﭧﻨﻨﯿﻣﻮﯿﻟﺍD55 ﭧﻨﻨﯿﻣﻮﯿﻟﺍD65 ﭧﻨﻨﯿﻣﻮﯿﻟﺍD75 ﭧﻨﻨﯿﻣﻮﯿﻟﺍD93 ﭧﻨﻨﯿﻣﻮﯿﻟﺍﯼﺍ ﭧﻨﻨﯿﻣﻮﯿﻟﺍF1 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF10 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF11 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF12 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF2 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF3 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF4 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF5 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF6 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF7 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF8 ﭧﻨﻨﯿﻣﻮﯿﻟﺍF9 ﭧﻨﻨﯿﻣﻮﯿﻟﺍﭧﻨﻨﯿﻣﻮﯿﻟﺍ B1-ﯼﮈ ﯼﺍ ﻞﯾﺍﭧﻨﻨﯿﻣﻮﯿﻟﺍ B2-ﯼﮈ ﯼﺍ ﻞﯾﺍﭧﻨﻨﯿﻣﻮﯿﻟﺍ B3-ﯼﮈ ﯼﺍ ﻞﯾﺍLED-B4 ﭧﻨﻨﯿﻣﻮﯿﻟﺍLED-B5 ﭧﻨﻨﯿﻣﻮﯿﻟﺍBH1-ﭧﻨﻨﯿﻣﻮﯿﻟﺍ ﯼﮈ ﯼﺍ ﻞﯾﺍﭧﻨﻨﯿﻣﻮﯿﻟﺍ 1 ﯽﺑ ﯽﺟ ﺭﺁ ﯼﮈ ﯼﺍ ﻞﯾﺍLED-V1 ﭧﻨﻨﯿﻣﻮﯿﻟﺍLED-V2 ﭧﻨﻨﯿﻣﻮﯿﻟﺍﮓﻧﺮﭩﻠﻓ ﻦﺸﯿﻨﯿﻣﻮﯿﻟﺍﺮﯾﻮﺼﺗﮯﮭﭽﯿﭘﮞﻮﻧﻭﺩﮧﺑﮈﺮﮑﯿﭼﭗﻠﮐﺏﻮﯿﮐ ﭗﻠﮐﺐﻌﮑﻣﮉﯿﺋﺎﺳ ﺞﯿﻣﺍ ﯽﻟﺎﺧﺎﻧﺎﮬﮍﺑﻊﯿﺳﻮﺗﭧﯿﻠﻓﮟﯿﺋﺎﭩﻠﭘﻻﺍﻭ ﮯﻨﻣﺎﺳﺎﯿﮐ ﺍﺪﯿﭘﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗﯼﺯﺎﺳ ﮧﺸﻘﻧﮧﻨﯿﺋﺁﺲﮑﻣﻢﻠﻓﺎﯿﻧﻦﺸﮑﯿﺟﻭﺮﭘﮟﯿﺋﺍﺮﮨﺩﺞﯿﻣﺍ ﻞﮕﻨﺳﺬﺧﺎﻣﮦﺮﮐﺏﻮﯿﭨUDIM ﮟﯿﻠﺋﺎﭨﻻﺍﻭ ﮯﻨﮭﮑﯾﺩﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮟﯿﻣ '%s‬‪' ﻮﮐ '%s‬‪' ﺮﯾﻮﺼﺗﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗ ﯽﺋﻮﮐ ﮟﯿﻣ '%s‬‪' ﺮﯾﻮﺼﺗﺮﻔﺑ ﺮﯾﻮﺼﺗ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ ، '%s‬‪' ﺮﯾﻮﺼﺗﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﻠﺴﻠﺳ ﯼﺮﯾﻮﺼﺗ ﺎﯾ ﮓﻨﮑﯿﭘ ﯽﮐ ﮞﻮﻤﻠﻓ ،ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﻮﮐ '%s‬‪' ﺮﯾﻮﺼﺗ1 ﺮﯾﻮﺼﺗ2 ﺮﯾﻮﺼﺗﺪﺣﺮﺳ ﯼﺮﯾﻮﺼﺗﺎﻨﺷﺍﺮﺗ ﯼﺭﮉﻧﺅﺎﺑ ﯼﺮﯾﻮﺼﺗﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﯼﺮﯾﻮﺼﺗﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗnot found ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗﺯﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗﮟﯿﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗﻞﮑﺷ ﯼﺮﯾﻮﺼﺗID ﯼﺮﯾﻮﺼﺗﺕﺎﻣﻮﻠﻌﻣ ﯼﺮﯾﻮﺼﺗﻡﺎﻧ ﯼﺮﯾﻮﺼﺗﭧﮐﺎﺳ ﮈﻮﻧ ﯼﺮﯾﻮﺼﺗﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺞﯿﻣﺍﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺮﯾﻮﺼﺗﮧﮐﺎﺧ ﯼﺮﯾﻮﺼﺗﭧﻨﯿﭘ ﯼﺮﯾﻮﺼﺗﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﭧﻨﯿﭘ ﯼﺮﯾﻮﺼﺗﮯﮨ ﮟﯿﮩﻧ ﻞﺴﻨﯿﭩﺳ ﮟﯿﻣ ﮓﻨﭩﻨﯿﭘ ﯼﺮﯾﻮﺼﺗﮯﮨ ﮟﯿﮩﻧ ﺖﺧﺎﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻨﯿﭘ ﮟﯿﻣ ﮓﻨﭩﻨﯿﭘ ﯼﺮﯾﻮﺼﺗﻦﭘ ﯼﺮﯾﻮﺼﺗﺰﻠﺴﮑﭘ ﯼﺮﯾﻮﺼﺗﻮﯾﻮﯾﺮﭘ ﯼﺮﯾﻮﺼﺗﺵﻼﺗ ﯼﺮﯾﻮﺼﺗﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗﺰﺋﺎﺳ ﺎﮐ ﺮﯾﻮﺼﺗﯽﭩﭘ ﯼﺮﯾﻮﺼﺗﭦﻭﺎﻨﺑ ﯼﺮﯾﻮﺼﺗﭦﻭﺎﻨﺑ ﯼﺮﯾﻮﺼﺗﺪﺣ ﯽﮐ ﺮﯾﻮﺼﺗﮟﯿﻠﺋﺎﭨ ﯼﺮﯾﻮﺼﺗﻑﺭﺎﺻ ﯼﺮﯾﻮﺼﺗﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﯼﻭﻮﯾ ﺭﻭﺍ ﺞﯿﻣﺍ3D ﺕﺎﺒﯿﺗﺮﺗ ﺭﻭﺍ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣﻮﯾﻭ ﺲﭘ ﮯﮐﻮﯾﻭﯽﺋﺍﺮﮩﮔ ﭧﺑ ﯽﮐ ﺮﯾﻮﺼﺗﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮏﻤﭼ ﯽﮐ ﺮﯾﻮﺼﺗﺰﻠﺴﮑﭘ ﺮﻔﺑ ﯼﺮﯾﻮﺼﺗ ﮟﯿﻣ ﺯﻮﯿﻠﯾﻭ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓﯽﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺎﮐ ﺮﯾﻮﺼﺗﻡﺎﻧ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗﻡﺎﻧ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘﮯﮨ ﺎﺘﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﺮﯾﻮﺼﺗ ﯼﺮﮭﺑ ﺎﯾ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗﯽﺌﮔ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﯽﺋﺎﮭﮐﺩ ﺮﯾﻮﺼﺗ ﮟﯿﻣ ﮧﮕﺟ ﺱﺍﺮﯾﻮﺼﺗ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﮏﯾﺮﭨ ﻥﺍﺭﻭﺩ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭗﻠﮐﮟﯿﮨ ﻕﻮﻘﺣ ﮯﮐ ﮯﻧﺮﮐ ﭻﻧﻻ ﮯﺳﺍ ﺱﺎﭘ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﺭﻭﺍ ،ﮯﮨ ﺖﺳﺭﺩ ﮧﺘﺳﺍﺭ ﮟﯿﻣ ﻞﺋﺎﻓ < ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ،ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭻﻧﻻ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﮫﺗﺎﭘ ﻞﺋﺎﻓ ﺞﯿﻣﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑﮯﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﺭﻭﺍ ﮯﮨ ﯽﺌﮔ ﻝﺪﺑ ﺮﯾﻮﺼﺗﮟﯿﮨ ﮮﺭﺎﻈﻧ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮟﯿﮨ ﮮﺭﺎﻈﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﯾﻮﺼﺗﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ is not ﺮﯾﻮﺼﺗﮟﯾﺩ ﻝﻮﮭﮐ ﮏﯿﭘ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﮯﮨ ﯽﺋﻮﮨ ﯼﺮﮭﺑ ﺮﯾﻮﺼﺗﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ ﭧﯿﻠﻓ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ Y ﺭﻭﺍ X ﮯﮐ ﺮﭩﮑﯾﻭ ﺮﭽﺴﮑﯿﭨﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ ﮯﺳ ﺏﻮﯿﭨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ Z ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺰﮐﺮﻣ ﻮﮐ ﺮﯾﻮﺼﺗﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ ﺮﭘ ﺭﻮﻃ ﯼﻭﺮﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ Z ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺰﮐﺮﻣ ﻮﮐ ﺮﯾﻮﺼﺗﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺮﯾﻮﺼﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ءﺍﺰﺟﺍ ﻒﻠﺘﺨﻣ ﮯﯿﻟ ﮯﮐ ﮉﯿﺋﺎﺳ ﺮﮨ ﮯﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﺲﯿﭙﺳﺍ ﺰﯿﭼﮈﻮﻧ ﺮﯾﻮﺼﺗﮯﮨ ﮟﯿﮩﻧ ﮏﯿﭘ ﺮﯾﻮﺼﺗﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﻑﻼﺧ ﮯﮐ ﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘﻢﻠﻓ ﺎﯾ ﺮﯾﻮﺼﺗﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﺎﮐ ﺮﯾﻮﺼﺗﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﺎﯾ ﮏﯿﭘ ﺮﯾﻮﺼﺗ ،ﻼﻣ ﮟﯿﮩﻧ {r!} ﮧﺘﺳﺍﺭ ﺎﮐ ﺮﯾﻮﺼﺗ(ﺭﺍﺪﻗﺍ ﻁﻮﺑﺮﻣ ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ) ﺲﭨﻮﻠﻓ ﺭﻮﻄﺑ ،ءﺍﺰﺟﺍ ﮯﮐ ﺰﻠﺴﮑﭘ ﯼﺮﯾﻮﺼﺗ(ﮮﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﭧﺑ 32 ﮧﺸﯿﻤﮨ) ﺲﭩﺋﺎﺑ ﺭﻮﻄﺑ ،ﺰﻠﺴﮑﭘ ﯼﺮﯾﻮﺼﺗﮯﮨ ﻂﻠﻏ ﺎﭩﯾﮈ ﭧﮑﯿﺟﻭﺮﭘ ﯼﺮﯾﻮﺼﺗﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺰﻠﻨﯿﭼ ﻦﯿﮕﻧﺭ 4 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻨﯿﭘ ﻮﮐ ﺮﯾﻮﺼﺗ‬%s‪ :ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺰﻠﻨﯿﭼ ﻦﯿﮕﻧﺭ 4 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﻨﯿﭘ ﻮﮐ ﺮﯾﻮﺼﺗﺢﻄﺳ ﻂﻠﻏ :ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﺮﯾﻮﺼﺗﮯﮨ ﮟﯿﮩﻧ ﯼﺭﻮﻤﯿﻣ ﺖﻔﻣ ﯽﻓﺎﮐ :ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﺮﯾﻮﺼﺗﭧﮐﺎﺳ ﯼﺮﯾﻮﺼﺗ ﯽﮐ ﮈﻮﻧﯽﭩﭘ ﺮﯾﻮﺼﺗﮯﮨ ﯽﭨﻮﮭﭼ ﺖﮩﺑ ﺮﯾﻮﺼﺗﺮﯾﻮﺼﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺱﻮﻨﯿﮐﺮﯾﻮﺼﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺬﺧﺎﻣ ﻥﻮﻠﮐﺎﯿﮔ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨ ﮯﮐ ﮓﻨﭩﻨﯿﭘ ﻮﮐ ﺮﯾﻮﺼﺗﺮﯾﻮﺼﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺴﻨﯿﭩﺳﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﯾﻮﺼﺗﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﻠﮐ ﯽﺑ ﯽﺟ ﺭﺁ ﺮﭘ ﺲﺟ ﭧﭘ ﻥﺍ ﮓﻧﺭ/ﺮﯾﻮﺼﺗﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﯼﻭﻮﻣ/ﺮﯾﻮﺼﺗ(ﺮﯿﻐﺑ ﮯﮐ ﮓﻨﺸﯾﺮﻔﯾﺭ ﺎﭩﯾﮈ) ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﯼﻭﻮﻣ/ﺮﯾﻮﺼﺗﺮﭩﯾﮉﯾﺍ ﯼﻭﻮﯾ/ﺮﯾﻮﺼﺗﺰﺠﯿﻣﺍﮟﯾﺯﺍﻭﺁ ﺭﻭﺍ ﺮﯾﻭﺎﺼﺗﮯﮨ ﺎﺗﺎﺟ ﮈﺭﮉﻨﯾﺭ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻮﮐ ﺰﺠﯿﻣﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺶﯿﭘ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﮏﯾﺍ ﻮﮐ ﺮﯾﻭﺎﺼﺗﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮈﺭﮉﻨﯾﺭ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ ﻮﮐ ﺰﺠﯿﻣﺍﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﺶﯿﭘ ﺮﯿﻐﺑ ﮯﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ ﺮﯾﻭﺎﺼﺗﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ (ﮓﻧﺭ) ﯽﺑ ﯽﺟ ﺭﺁ ﺮﯾﻭﺎﺼﺗ(ﻮﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﮔﺍ) ﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ ﺎﻔﻟﺍ ﺭﻭﺍ ﯽﺑ ﯽﺟ ﺭﺁ ﺮﯾﻭﺎﺼﺗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ(PNG، JPEG، TGA، TIF ﻑﺮﺻ) ﮟﯿﮨ ﯽﺗﺎﺟ ﻮﮨ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﮧﻧﺎﻤﯿﭘ ﮮﺮﮔ ﭧﺑ 8 ﺮﯾﻭﺎﺼﺗﯼﺭﻮﻓﮯﭽﺑ ﯼﺭﻮﻓﻞﯾﺮﯿﭙﻣﺍﺐﻠﻄﻣﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺩﺍﻮﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮓﻧﺮﭩﺳ ﻮﮐ ﺲﻣﻮﻨﯾﺍﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺕﺎﯿﮐﺮﺣ ﺲﮑﯾﺍ ﯽﺑ ﻒﯾﺍFBX ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﮧﻘﯾﺮﻃ ﺎﮐ ﺪﻣﺁﺭﺩOBJ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩOBJ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻮﮐ ﮦﻭﺮﮔOpenVDB ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻞﺋﺎﻓ ﻡﻮﯿﻟﺍﻭPLY ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮯﺘﺳﺍﺭﻥﮊﺭﻭ ﻼﮭﭽﭘ ﮯﺳ ﺕﺎﺤﯿﺟﺮﺗ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩSTL ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩSVG ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮟﯿﻤﺧ ﻮﮐﻢﯿﮑﺳﺍ ﻥﮋﯾﻭﮈ ﺐﺳ ﭦﺭﻮﭙﻣﺍﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺯﺮﭽﺴﮑﯿﭨUSD ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻮﯾﻮﯾﺮﭘﯽﮔ ﮯﺋﺎﺟ ﯽﻟ ﻦﯿﮭﭼ ﮯﺳ ﮞﻮﻣﺎﻧ ﮯﮐ ﺩﺍﺪﯿﺋﺎﺟ ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ USD ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﻡﺎﻧ 'userProperties' ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﮉﻨﯿﻠﺑUSD ﮟﯿﻟﺎﺜﻣ ﻑﺍﺮﮔ ﺎﮐ ﺮﻈﻨﻣ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ as ﮟﯿﻟﺎﺜﻣ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮧﻠﺣﺮﻣ USD ﮟﯿﻣ ﺮﻈﻨﻣ ﮦﺩﻮﺟﻮﻣﻞﺋﺎﻓ an STL ﮯﺳ ﺶﯿﻣ a ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﻞﺋﺎﻓ a PLY ﮯﺳ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ a ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﯽﮔ ﮟﯿﺋﺎﺟ ﯽﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﮟﯿﮩﮕﺟ ﯽﮐ ﻡﺎﻧ ﮟﯿﻣ ﮞﻮﻣﺎﻧ ﮯﮐ ﺩﺍﺪﯿﺋﺎﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﺭﮉﻨﯿﻠﺑ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ USD ﻡﺎﻤﺗﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮯﺷ ﺭﻮﻄﺑ ﻮﮐ ﻞﺋﺎﻓ PLY ﮏﯾﺍSTL ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮯﺷ ﺭﻮﻄﺑ ﻮﮐ ﻞﺋﺎﻓ(ﺎﮔ ﮮﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻥﺍ ﺭﮉﻨﯿﻠﺑ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍ ،ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻞﻣﺭﺎﻧ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ(ﺎﮔ ﮮﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﻥﺍ ﺭﮉﻨﯿﻠﺑ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻮﺗ ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍﺕﺎﻔﺻ ﺲﮑﯿﭨﺭﻭ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺷ ﮦﺪﺤﯿﻠﻋ ﮏﯾﺍ ﻮﮐ 'OBJ 'g ﺮﮨﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺷ ﮦﺪﺤﯿﻠﻋ ﮏﯾﺍ ﻮﮐ 'OBJ 'o ﺮﮨﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺍﻮﻣ ﺭﮉﻨﯿﻠﺑ ﺩﺮﻔﻨﻣ ﮏﯾﺍ ﻮﮐ ﺩﺍﻮﻣ USD ﺮﮨﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﮉﻨﯾﺭ ﯽﻤﺘﺣﻞﺋﺎﻓ an OBJ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩPO ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺎﭩﯾﮈ ﮧﻤﺟﺮﺗ ﺎﮐ ﻥﺁ ﮉﯾﺍ ﮯﺌﮔ ﮯﯾﺩ ﮯﺳ ﮞﻮﻠﺋﺎﻓﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮉﯿﺋﺎﮔPython ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ ﮯﺳ ﭧﭘﺮﮑﺳﺍﮯﻟﺍﻭ ﺮﺋﺎﻔﯿﭙﺳﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮧﮐ ﮯﺴﯿﺟ ،ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺖﺣﺎﺿﻭ ﯽﮐ ﻦﺟ ﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺭﺩ ﻮﮐ ﺯﻮﭩﯿﻤﺋﺍﺮﭘ ﮯﮐ ﺮﻟﺍﮈ ﯽﮑﯾﺮﻣﺍ ﮧﯾ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺯﻮﭩﯿﻤﺋﺍﺮﭘ USD ﻦﯿﻌﺘﻣ ﻑﺮﺻﮟﯿﮨ ﮯﺘﮑﺳ ﺎﺟ ﮯﯿﮐ ﻦﯿﻌﺘﻣ ﮯﺘﺳﺍﺭ ﺩﺪﻌﺘﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﮦﺩﺮﮐ ﺩﻭﺪﺤﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﻥﻮﻟﺎﮐ ﯽﻤﯿﺳ ﺎﯾ ﺎﻣﻮﮐ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻮﮐ ﻢﯾﺪﻗ ﻑﺮﺻ ﺮﭘ ﺩﻻﻭﺍ ﯽﮐ ﺱﺍ ﺭﻭﺍ ﮯﺘﺳﺍﺭ ﮯﺌﮔ ﮯﯾﺩﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮮﺮﻣﺯ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺴﮐﺍﺮﭘﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﺗﺮﺗ ﯼﺮﯾﻮﺼﺗ ﮎﺮﺤﺘﻣ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﯽﻟﺍﻭ ﺮﺒﻤﻧ ﺭﺍﻭ ﺐﯿﺗﺮﺗ ﮯﺋﺎﺠﺑ ﯽﮐ ﻦﯿﻠﭘ ﮓﻟﺍ ﮓﻟﺍﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻢﺴﻗ ﯽﮐ ﻑﺪﮨﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺖﺧﺎﺳ ﺭﻮﻄﺑ ﮯﮐ ﺎﭩﯾﮈ ﮉﮑﯿﭘﮟﯿﮨ ﯽﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﺎﭩﯾﮈ ﮟﯿﻟﺎﺜﻣ ﯽﮐ ﮧﺛﺎﺛﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﮯﮨ ﮟﯿﮩﻧ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺭﺩ ﮧﺛﺎﺛﺍ ﮧﯾ ﺐﺟ ﺭﺎﺑ ﺮﮨ ،ﺶﯿﻣ ﯽﮐ ﮧﺛﺎﺛﺍ ﭧﮑﯿﺠﺑﺁ ﯽﺴﮐ ﺎﯾ ،ﺖﺧﺎﺳ ﯽﮐ ﮯﺛﺎﺛﺍ ﯼﺩﺎﻣ ﯽﺴﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮞﻮﯿﭘﺎﮐ ﺩﺪﻌﺘﻣ ﯽﮐ ﺎﭩﯾﮈ ﯼﺭﺎﮭﺑ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ،ﮉﭩﺴﯿﻧﮯﮨ ﮟﯿﮩﻧ ﮏﻨﻟ ﯽﺋﻮﮐ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﻞﺻﺍ ،ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﺛﺎﺛﺍﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻮﮐ ﮞﻮﺛﺎﺛﺍﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻑﺭﺎﺻﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋﮟﯿﻠﺋﺎﻓ {} ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﭦﺭﻮﭙﺴﮑﯾﺍ ﭦﺭﻮﭙﻣﺍﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﭦﺭﻮﭙﻣﺍ BVH ﮯﺳ ﭧﮑﯿﺠﺑﺁ ﺮﭽﻣﺭﺁglTF 2.0 ﺭﻮﻄﺑ ﭦﺭﻮﭙﺴﮑﯾﺍ ﭦﺭﻮﭙﻣﺍﮟﯿﮨ ﯽﺗﺮﮐ ﺍﺪﯿﭘ ﺭﻮﺷ ﻢﮐ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﺭﺎﺘﻓﺭ ﺭﻭﺍ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﮨ 2/ﻦﺷﻮﯿﻟﻭﺰﯾﺭ x ﻦﺷﻮﻟﻭﺰﯾﺭ ﺰﺋﺎﺳ ﺎﮐ ﮧﺸﻘﻧ ﻢﮨﺍﮯﮨ ﺐﺋﺎﻏ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﺎﮐ ﺱﺍ ﮧﮑﻧﻮﯿﮐ ،ﮯﮨ ﻦﮑﻤﻣﺎﻧ ﺎﻧﺮﮐ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺭﺎﺼﺤﻧﺍ ﮯﮐ ﺱﺍ ﺭﻭﺍ %s‬‪ ﮎﻼﺑ ﺎﭩﯾﮈﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ ﻞﮑﺷ ﺮﺘﮩﺑ ﺭﻭﺍ ﺮﺘﮩﺑﻦﻟﺮﭘ ﺮﺘﮩﺑﮓﻨﭙﻤﯿﻠﮐ ﺲﻠﭙﻣﺍﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻨﭽﻨﮩﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﺗ ﻮﮐ ﭦﻭﺎﮐﺭ ﮧﮐ ﻮﺟ ﺪﺣ ﯽﮐ ﻞﺴﻠﺴﺗﮟﯿﻣ ﮦﻭﺮﮔ ﻝﺎﻌﻓﮟﯿﻣ ﺍﻮﮨﮯﻨﻣﺎﺳﮟﯿﻣ ﺞﻨﯾﺭﮟﯿﻣ ﺲﮑﯾﺍZ ﮟﯿﻣﻮﮨ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ،ﻮﮨ ﯽﺋﺁ ﮯﺳ ﮮﺮﻤﯿﮐ ﮯﻟﺍﻭ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ ﮧﯾ ﮯﮨﺎﭼ ،ﮟﯿﻣ ﮮﺮﻤﯿﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣﻮﮨ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ،ﻮﮨ ﺎﯾﺁ ﮯﺳ ﺎﭩﯾﮈ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﮏﯾﺮﭨ NLA ﮧﯾ ﮯﮨﺎﭼ ،ﮟﯿﻣ ﺎﭩﯾﮈ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣﻮﮨ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ،ﮯﺋﺁ ﮯﺳ ﮯﺷ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﭦﻭﺎﮐﺭ ﮧﯾ ﮯﮨﺎﭼ ،ﮟﯿﻣ ﮯﺷ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣﻮﮨ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ،ﻮﮨ ﺎﯾﺁ ﮯﺳ ﮯﺷ ﮧﻟﺍﻮﺣ ﮏﻠﺴﻨﻣ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﯾ ﮯﮨﺎﭼ ،ﮟﯿﻣ ﮯﺷ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯽﻣﺎﻘﻣﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﯽﮭﺑ ﻮﮐ ﺖﯿﺋﺮﻣ ،ﮦﻭﻼﻋ ﮯﮐ ﮯﻧﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﮯﺴﯿﮐ ﺏﺎﺴﺣ ﺎﮐ ﺰﺋﺎﺳ ﻞﯿﭩﯾﮈ ﻝﺎﺟ ،ﮟﯿﻣ ﺭﻮﻃ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮏﻣﺎﻨﺋﺍﮈﮯﮨ ﺎﻧﺎﭩﮨ ﺎﯾ ﻞﻣﺎﺷ ﮯﺴﯿﮐ ﻮﮐ ﻞﯿﭩﯾﮈ ﻝﺎﺟ ،ﮟﯿﻣ ﺭﻮﻃ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮏﻣﺎﻨﺋﺍﮈﻡﺎﻘﻣ ﯽﮐ ﯽﭨﻮﭼ ﯼﺮﺧﺁ ،ﮟﯿﻣ ﺭﻮﻃ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﮐﺎﺳ ﺮﮨ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ ،ﮟﯿﻣ ﺭﻮﻃ ﭧﯿﺴﻓﺁﮟﯿﺋﺎﮭﮐﺩ ﺕﺍﺮﺛﺍ ﮯﮐ ﺲﮑﯾﺮﭨ ﺮﭘﻭﺍ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺖﻘﻓﺍﻮﻣ ،ﮟﯿﻣ ﺭﻮﻃ ﺖﻘﻓﺍﻮﻣﮟﯿﻣ ﻥﺎﯿﻣﺭﺩﭻﻧﺍﮧﻌﻗﺍﻭﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺪﺷ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻟﮉﻨﯿﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻠﺒﯿﻟﮟﯾﺮﮐ ﻞﻣﺎﺷ NLA ﮦﺪﺸﻤﮔﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻨﺸﮑﯿﻠﮐ ﮉﭩﺴﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﯿﻏ(...ﮦﺮﯿﻏﻭ ،ﯼﮉﮨ ،ﭧﮑﯿﺠﺑﺁ) ﮟﯿﮑﺳ ﮮﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﺎﭩﯾﮈ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺳ ﯽﻧﺎﺳﺁ ﺭﻮﯿﺋﺍﺭﮈ ﮧﮐﺎﺗ ،ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯿﻐﺘﻣ 'self' ﮏﯾﺍ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﻡﺎﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻮﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﻮﯾﮉﯾﻭ/ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﮑﯿﻠﮐ ﮉﭩﺴﯿﻧ ﺭﻭﺍ ﻦﺸﮑﯿﻠﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﺴﻗﺍ ﻡﺎﻤﺗ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺸﻘﻧ UV ﺶﯿﻣ ﻡﺎﻤﺗ ﮟﯿﻣ ﭦﺭﻮﭙﺴﮑﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐﻮﯾﻭ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ءﺎﯿﺷﺍ ﯽﺋﺮﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﻔﻟﺍ ﺎﮐ ﭧﭘ ﻥﺍ ﮉﻨﮑﯿﺳ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﺱﺍ(ﺮﭩﯾﮉﯾﺍ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﮯﮐ ﺎﭩﯾﮈ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ ﺮﯿﻐﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺼﻨﻋ ﯼﺮﺧﺁ ﮟﯿﻣ ﺮﯿﺠﻧﺯ ﻮﮐ ﻡﺩ ﯽﮐ ﯼﮉﮨﮯﺗﺁ ﮟﯿﮩﻧ ﺮﻈﻧ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻠﻨﯿﭼ ﮯﺳ ﮞﻮﯾﮉﮨ/ﮞﻭﺰﯿﭼ ﻥﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ ﺕﺮﭘ ﻮﯾﻭ ﻝﺎﻌﻓﺎﯿﮔ ﻮﮨ ﺏﺎﯿﻣﺎﮐ ﺺﯿﺨﺸﺗﻮﮨ ﮧﻧ ﮞﻮﯿﮐ ﯽﮨ ﺭﻮﯿﺋﺍﺭﮈ ﮯﮨﺎﭼ ،ﺺﯿﺨﺸﺗ ﮟﯿﻣ ﺮﭩﻠﻓ ﮯﮐ ﮞﻮﯿﻄﻠﻏ ﮟﯿﺋﺎﮭﮐﺩ ﻑﺮﺼںﯿﮨ ﮯﺗﺮﮐ ﺭﺎﺼﺤﻧﺍ ﺮﭘ ﺭﺍﺪﻗﺍ ﮏﯿﺑ ﻝﺎﻓ ﯽﮭﺑ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﻥﺍ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﮯﺴﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ ﮟﯿﻣ ﭧﯿﺳ ﺶﯿﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺕﺎﻌﯿﺳﻮﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﻝﺎﺟ ﮟﯿﻣ ﭦﺭﻮﭙﺴﮑﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﻣﺭﺎﻧ ﮯﮐ ﮞﻮﻟﺎﺟ ﮦﺪﺷ ﺪﻣﺁﺮﺑ ﮟﯿﻣ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺯﺮﮐﻼﺑ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮯﺋﺎﺳ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺯﺭﻮﯿﺴﯾﺭ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﯽﻨﺷﻭﺭ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ blend. ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﻮﯾﮉﯾﻭ/ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺰﻨﯿﻟ ﮯﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺦﯾﺭﺎﺗ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﻮﯾﮉﯾﻭ/ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﮐ ﺮﯾﻮﺼﺗﺎﯿﮐ ﮈﺭﮉﻨﯾﺭ ﻮﮐ ﻢﯾﺮﻓ ﮯﻧ ﺲﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﻥﺎﺑﺰﯿﻣ ﺎﮐ ﻦﯿﺸﻣ ﺱﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﺕﺮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺞﯿﻣﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ ﮟﯿﻣ ﮯﻟﺭﻭﻭﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﭧﺴﮑﯿﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐﻮﯾﻭ ﻝﺎﻌﻓ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﻮﯾﮉﯾﻭ/ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﯽﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ ﯽﮐﻮﯾﻭ ﺶﯿﭘ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﯼﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﺮﮐﺭﺎﻣ ﯼﺮﺧﺁ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺎﻧ ﺎﮐ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﻮﯾﻭ ﮟﯿﻣ ﮯﻟﺭﻭﻭﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﭧﺴﮑﯿﭨﮯﺋﺎﺟ ﯽﺋﻼﭼ ﺲﭘﺍﻭ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﺐﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮉﻨﮑﯿﺳ ﯽﻓ ﮟﯿﻣ ﮯﻟﺭﻭﻭﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ ﭧﺴﮑﯿﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﺎﮐ ﯼﺭﻮﻤﯿﻣ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺞﯿﻣﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﻗﻭ ﺎﮐ ﺭﮉﻨﯾﺭ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮈﺭﮉﻨﯾﺭ ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﻮﯾﮉﯾﻭ/ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﮐ ﻢﺋﺎﭨ ﻢﯾﺮﻓ ﮈﺭﮉﻨﯾﺭ ﺭﻮﻄﺑ ﮯﮐ HH:MM:SS.FF ﮟﯿﻣ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﯼﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺝﺭﻮﺳ ﺩﻮﺧﮟﯿﺋﺎﻨﺑ ﮧﻧ ﮟﯿﻨﺋﻻ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻦﮑﯿﻟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯿﺋﺎﻨﺑ ﮧﻧ ﮟﯿﻨﺋﻻ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻦﮑﯿﻟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮯﺷ ﺱﺍﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﯽﭘﺎﮐ ﭧﯿﺳ ﻡﺎﻤﺗ ،ﻮﺗ ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺖﺣﺎﺿﻭ ﯽﮭﺑ ﯽﮐ ﯽﺴﮐ ﺮﮔﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺐﺳ ﺭﺍﺯﻭﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﻑﺪﮨ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻑﺪﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﻣﺎﻘﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﮞﻮﻤﯾﺮﻓ ﺭﻭﺍ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺴﻨﭘ ﺲﯾﺮﮔﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮯﺳ ﺯﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺮﭽﻣﺭﺁﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺋﺎﻓ ﮯﺸﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﮮﺮﻤﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﻢﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﮞﻮﻟﺎﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﯽﻟﺎﺟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﯽﻨﺷﻭﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺩﺍﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺶﯿﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﻝﺎﺑ ﺎﭩﯿﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﭗﻠﮐ ﯼﻭﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﮈﻮﻧ(ﮞﺎﯿﻠﯾﺪﺒﺗ ﺮﺗ ﮦﺩﺎﯾﺯ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻝﻮﯿﻟ ﺰﯿﭼﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﮦﺭﺫﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺮﮑﯿﭙﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﻢﺠﺣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺎﯿﻧﺩﮯﮨ ﻞﻣﺎﺷﻻﺍﻭ ﮯﻧﺁﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﺮﯿﻏﮯﮨ ﺐﺋﺎﻏ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻢﺴﻗ ﮧﮐ ﮯﮨ ﺎﺘﮕﻟ ﺎﺴﯾﺍ ،ﭧﯿﺳ ﮓﻨﯿﮐ ﻥﺍ ﭧﻠﺑ ﻞﻤﮑﻣﺎﻧﺮﭽﻣﺭﺁ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ '{s:}' ﻢﺴﻗ...ﺮﭽﻣﺭﺁ ﻂﻠﻏﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﮓﻨﻠﮔﻮﭨ ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﮎﻼﺑ ﺎﭩﯾﮈﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ ﭧﻧﻮﻓﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﺎﭩﯾﮈ ﺰﯿﭼﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﭧﺳﺍﺮﭩﻨﮐﮧﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﮯﻠﺻﺎﻓ ﭧﯿﺴﻓﺁ ﮞﺎﺴﮑﯾﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮓﻧﻼﮭﭼﯽﻤﮐ ﺎﯾ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺍﺪﻘﻣ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮏﯾﺍ ﯽﺳﻭﮍﭙںﯾﺮﮐ ﯽﻤﮐ ﺎﯾ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺪﻗ ﯽﮐ ﺰﯿﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﻖﻠﻌﺗ ﮯﺳﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﮞﻮﺼﺣﮧﻓﺎﺿﺍﺮﺒﻤﻧ ﭧﻨﻤﯾﺮﮑﻧﺍ ﮟﯿﻣ ﻡﺎﻧ ﻞﺋﺎﻓﻻﺍﻭ ﮯﻨﮬﮍﺑ(ﺭﺎﯿﻌﻣ ﯽﻠﻋﺍ) ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﻞﺑ ﺞﯾﺭﺪﺘﺑﮟﯾﺮﮐ ﭧﻨﯾﮉﻧﺍ ﻮﮐ ﻦﺘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮧﯿﺷﺎﺣ ﺎﮐ ﻞﯿﻤﮑﺗ ﺭﺎﮐﺩﻮﺧ ﺎﯾ ﻦﺘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮧﯿﺷﺎﺣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧﮟﯾﺮﮐ ﭧﻨﯾﮉﻧﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺒﯿﭨﺲﮑﯾﮉﻧﺍﮯﮨ ﻂﻠﻏ %d‬‪ ﺲﮑﯾﮉﻧﺍﯽﻨﺒﻣ ﺮﭘ ﺲﮑﯾﮉﻧﺍﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﺲﮑﯾﮉﻧﺍﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺲﮑﯾﮉﻧﺍﻢﭩﺋﺁ ﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺲﮑﯾﮉﻧﺍﺲﮑﯾﮉﻧﺍ ﮟﯿﻣ ﻢﺧﺲﯿﻓ ﻥﺍ ﺲﮑﯾﮉﻧﺍﺲﮑﯾﮉﻧﺍ ﮟﯿﻣ ﺭﺎﺑ ﺭﺍﺯﻭﺍﺮﺒﻤﻧ ﺲﮑﯾﮉﻧﺍ ﮯﯿﻟ ﮯﮐ ﺱﺎﭘ ﺲﮑﯾﮉﻧﺍ ﺮﻠﮐﺮﺒﻤﻧ ﺲﮑﯾﮉﻧﺍ ﮯﯿﻟ ﮯﮐ ﺱﺎﭘ ﺲﮑﯾﮉﻧﺍ ﺮﺌﯿﻟﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﺱﺎﭘ ﺮﺒﻤﻧ ﺲﮑﯾﮉﻧﺍ ﮯﺌﻟ ﮯﮐ "ﺲﮑﯾﮉﻧﺍ ﺩﺍﻮﻣ"ﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﺱﺎﭘ ﺮﺒﻤﻧ ﺲﮑﯾﮉﻧﺍ ﮯﺌﻟ ﮯﮐ "ﺲﮑﯾﮉﻧﺍ ﭧﮑﯿﺠﺑﺁ"ﺮﺒﻤﻧ ﺖﺳﺮﮩﻓ ﺎﮐ ﮞﻮﻠﺋﺎﻓ ﮯﺸﯿﮐﺮﺒﻤﻧ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋon ﻦﺸﯾﺮﭘﺁ perform pushdown ﻮﭨ ﮏﯾﺮﭨ ﻡﺍﺪﻗﺍ of NLA ﺲﮑﯾﮉﻧﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮯﮨ ﮧﻨﯿﻤﺨﺗ ﺎﮭﭼﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﺸﯿﺷ ﺭﺪﻗ ﭧﻟﺎﻔﯾﮈ ﯽﮐ 1.5 ﮯﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ (ﻢﯿﻨﯿﻣﺮﺟ) 4.0 ﺭﻭﺍ (ﺍﻮﮨ ﺭﻭﺍ ﻡﻮﯿﮑﯾﻭ) IOR 1.0 ،ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﺮﺗ ﮦﺩﺎﯾﺯ (IOR) ﻦﺸﮑﯾﺮﻔﯾﺭ ﻑﺁ ﺲﮑﯾﮉﻧﺍ ﮯﯿﻟ ﮯﮐ ﻞﯿﺳﺮﺗ ﺭﻭﺍ ﯽﺳﺎﮑﻋ ﺹﻮﺼﺨﻣﮟﯿﮨ ﯽﺗﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﻭﺰﺟ ﻦﯿﻣﺯ ﺮﯾﺯ ﻮﺟ ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻋﺎﻌﺷ ﻥﺍ (IOR) ﻦﺸﮑﯾﺮﻔﯾﺭ ﻑﺁ ﺲﮑﯾﮉﻧﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻕﺁﺍ ﻝﺎﻌﻓﮧﮩﺗ ﺢﯾﺮﺸﺗ ﻝﺎﻌﻓ of ﺲﮑﯾﮉﻧﺍ(ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺮﮔﺍ 1-) ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮎﺭﺎﻣ ﮏﺑ ﻝﺎﻌﻓlangs ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻥﺎﺑﺯ ﻝﺎﻌﻓ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣ ﻡﺎﻤﺗﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮦﻭﺮﮔ ﭧﺋﻻ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺮﮐﺭﺎﻣ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ(ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺮﮔﺍ 1-) ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺭﮉﻟﻮﻓ ﮧﯿﻟﺎﺣ ﻝﺎﻌﻓ(ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺮﮔﺍ 1-) ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮎﺭﺎﻣ ﮏﺑ ﻢﭩﺴﺳ ﻝﺎﻌﻓ(ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﺮﮔﺍ 1-) ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺭﮉﻟﻮﻓ ﻢﭩﺴﺳ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﭧﻨﯿﭘ ﺖﺧﺎﺳ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﯽﮐ ﺖﺧﺎﺳ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﯾﺮﭩﭘ ﻡﺎﮑﺤﺘﺳﺍ ﺵﺩﺮﮔﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﯾﺮﭩﭘ ﻡﺎﮑﺤﺘﺳﺍ ﮧﻤﺟﺮﺗﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺭﺍﺩﺮﮐ ﺪﻌﺑ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﻦﺋﻻ ﮉﻨﯾﺍ ﻦﺸﮑﯿﻠﺳﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﭧﻨﯿﭘ ﺖﺧﺎﺳ ﻥﻮﻠﮐﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻦﺋﻻ ﭧﺴﮑﯿﭨ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﻦﺋﻻ ﭧﺴﮑﯿﭨﮟﯾﺮﮐ ﻉﻭﺮﺷ ﯽﮭﺑ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺭﺍﺩﺮﮐ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ ﻮﺗ ﻮﮨ ﺩﻮﺟﻮﻣ ﯽﺋﻮﮐ ﺮﮔﺍ ﺭﻭﺍ ،ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺭﺍﺩﺮﮐ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻦﺋﻻ ﮦﺩﻮﺟﻮﻣﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻢﺧ ﺮﮨﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻦﺋﻻ ﭧﺴﮑﯿﭨ ﯼﺮﺧﺁ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺕﺍﺭﺫ ﮓﻧﺭﮉﻨﯾﺭﮯﮨ ﮧﺼﺣ ﮏﯾﺍ ﺚﻠﺜﻣ ﺎﮐ ﺲﺟ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮮﺮﮩﭼ ﺶﯿﻣﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺮﺼﻨﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﯽﺳﻭﮍﭘ ﮯﻠﮭﭽﭘ ﺮﭘ ﭧﻨﻤﮕﯿﺳ(IOR ﺎﮐ ﻦﭩﯾﺮﯿﮐ) ﮯﮨ 1.55 ﺭﺪﻗ ﮦﺪﺷ ﮯﻃ ﮟﯿﮨ ﯽﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﻑﺍﺮﺤﻧﺍ ﮮﮍﺑ ﮟﯿﻣ ﮧﯾﻭﺍﺯ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﺩﺍﻮﻣ ﻑﺎﻔﺷ ﯽﺴﮐ ﮯﺴﯿﺟ ﮟﯿﮨ ﯽﺗﺭﺰﮔ ﯽﮬﺪﯿﺳ ﮟﯿﻋﺎﻌﺷ ﺮﭘ 1.0 ﮯﮨ ﺍﻮﮨ ﺎﮑﮭﺟ ﺎﻨﺘﮐ ﻥﺮﮐ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺕﺎﺑ ﺱﺍ ﻦﺸﮑﯾﺮﻔﯾﺭ ﻑﺁ ﺲﮑﯾﮉﻧﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻥﺯﻭ ﮯﮐ ﺬﺧﺎﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺮﺼﻨﻋ ﻝﺎﻌﻓ ﮟﯿﻣ ﻦﯿﻣﻭﮈ ﺹﻮﺼﺨﻣﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ UI ﺕﺎﺤﯿﺟﺮﺗﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻞﺑ ﮉﯿﺋﺎﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﯿﻟ ﮯﮐ ﻞﺑ ﮦﺩﺮﮐ ﺍﺪﯿﭘ ﺮﮨﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺲﮑﯾﮉﻧﺍ ﭧﻧﺮﯿﭘ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ ﮯﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ ﺱﺍ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ new_collection_name ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ،ﻮﺗ ﮯﯿﮨﺎﭼ ﺎﻧﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺐﺟ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﺋﺮﻣﮟﯾﺮﮐ ﺱﺎﭘ new_collection_name ﺭﻭﺍ ﮟﯾﺮﮐ ﮧﻧ ﻞﻣﺎﺷ ﻮﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ ﺱﺍ ﻮﺗ ﮯﯿﮨﺎﭼ ﺎﻧﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﺎﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺐﺟ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﯿﺳ ﺏﺎﺨﺘﻧﺍ ﻝﺎﻌﻓ ﻝﺎﺤﻟﺍ ﯽﻓﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ UI ﺕﺎﺤﯿﺟﺮﺗﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮦﻭﺮﮔ ﮯﮐ ﮮﺮﮩﭼ ﺭﺪﻧﺍ ﮯﮐ ﻦﺠﯾﺭ ﺞﯾﺍ ﯼﺭﮉﻧﺅﺎﺑ ﺮﮨﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭖﻮﻟ ﮯﻠﮩﭘ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﭧﻨﺋﺍﻮﭘ ﺮﭘ ﺭﻮﻃ ﮦﺪﺷ ﮯﻃ ﻮﮨ ﻥﺁ ﺲﻨﯿﭩﺴﻧﺍ ﮏﭘ ﺐﺟ ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﮧﯾ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻝﺎﺜﻣ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺮﮨﺮﮐﻭ ﯽﻓ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻢﺧ ﮉﯿﺋﺎﮔ ﯼﺰﮐﺮﻣ(ﮟﯿﮭﮐﺭ ﺩﺍﻮﻣ ﻞﺻﺍ 0) ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺩﺮﮐ ﺭﺎﯿﺗﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭦﺭﻮﭘﺭﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮍﺟ ﯽﮐ ﺭﺍﺩ ﻢﺧﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘﺮﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﻤﮕﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﮯﮨ ﺎﺘﮭﮐﺭ ﻖﻠﻌﺗ ﻢﺧ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﺲﺟ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮉﻨﯾﺮﭩﺳﺍ ﺭﺪﻧﺍ ﮯﮐ ﯽﭨﻮﭼ ﮏﯾﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮓﯿﭨ ﮦﺩﺮﮐ ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﻢﯿﻣﺮﺗﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﭗﭨ ﮯﮐ ﺮﮐﻭarmature.collections_all ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﺱﺍ ﮫﺗﺎﺳ ﮯﮐ ﻁﺎﯿﺘﺣﺍ ﺍﺬﮩﻟ ،ﮯﻋﻮﻤﺠﻣﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻦﯿﮑﺳﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﺲﮑﯾﮉﻧﺍ ﺱﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﻒﺼﮩﯾﺭﺎﺷﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﮯﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣﮟﯾﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﺱﺍ ﮫﺗﺎﺳ ﮯﮐ ﻁﺎﯿﺘﺣﺍﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻦﯿﮑﺳﺍ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﺲﮑﯾﮉﻧﺍ ﺱﺎﮩﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﭽﺑ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍ ﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﻞﺑ ﺱﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮮﺭﺎﻨﮐ ﺱﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﮮﺮﮩﭼ ﺱﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭖﻮﻟ ﺱﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﺚﻠﺜﻣ ﭖﻮﻟ ﺱﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﺱﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯽﭨﻮﭼ ﺱﺍﮯﮨ ﺮﮨﺎﺑ ﮯﺳ ﺪﺣ ﺲﮑﯾﮉﻧﺍﮟﯾﺩ ﺎﭩﮨ to ﺲﮑﯾﮉﻧﺍﮧﯾﺭﺎﺷﺍ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺹﻮﺼﺨﻣ ﮦﺮﺛﺎﺘﻣ ﮯﺳ ﻢﺧ-ﻒﯾﺍﻮﺗ ﻮﮨ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﺮﮔﺍﮟﯾﺮﮐ ﺖﺳﺮﮩﻓ ﻮﮐ ﺐﯿﺗﺮﺗ ﺹﻮﺼﺨﻣ ﻮﺗ ﻮﮨ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﺮﮔﺍﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ(ﻮﺗ ﮟﯿﮨ ﺮﭘ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ ﭧﭘ ﻥﺍ ﮞﻮﻧﻭﺩ ﺮﮔﺍ ﺭﻭﺍ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﻮﺗ ﮟﯿﮨ ﺮﭘ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﮯﻨﭘﺍ ﭧﭘ ﻥﺍ ﮞﻮﻧﻭﺩ ﺮﮔﺍ) ﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻮﻟﺎﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻦﺸﯾﻮﯿﭩﮑﯾﺍ ﯽﮐ ﺰﻨﺸﮑﯾﺍ ﺮﮕﯾﺩ ﻭﺩ ﮞﺎﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﺣﻼﺻﺍ ﮯﮨ ﻡﺍﺪﻗﺍ ﯽﺣﻼﺻﺍ ﮏﯾﺍ ﮧﯾ ﮧﮐ ﮟﯾﺮﮐ ﮦﺭﺎﺷﺍﯽﮭﺗ ﯽﺌﮔ ﯽﮐ ﻒﯾﺮﻌﺗ ﯽﮐ ﮓﻔﻨﮐ ﯼﺪﯿﻠﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﺲﭩﻧﻮﯾﺍ ﻝﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍﺭﺪﻗ ﮏﯿﺑ ﻝﺎﻓﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻧ ﺺﯿﺨﺸﺗ ﺮﯿﻐﺘﻣ ﮧﯿﻟﺎﺣ ﮯﺳ ﺐﺳ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ(ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﺒﯾﮈ/ﯽﻧﻭﺭﺪﻧﺍ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ) ﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﭧﯿﺳ ﻑﺭﺎﺻ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍﺕﺎﺟ ﮧﯾﺭﺎﺷﺍﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﮟﯿﻣ ﺞﻨﯾﺭ ﮯﯾﺭﺎﺷﺍﮟﯿﮨ ﮯﺗﺎﻨﺑ ﺚﻠﺜﻣ ﻮﺟ ﮯﯾﺭﺎﺷﺍ ﮯﮐ ﺲﭘﻮﻟ ﺶﯿﻣﮯﯾﺭﺎﺷﺍ ﮯﮐ ﯼﺩﻮﻤﻋ ﺚﻠﺜﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﺎﻤﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻓﺎﺿﺍ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ،ﮯﯿﻟ ﮯﮐ ﻁﻮﻄﺧ ﯽﻨﺤﻨﻣ Bézier ﮮﺭﺎﺷﺍ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣﮧﯾﺭﺎﺷﺍ ﮯﮐ ﻁﻮﻄﺧ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮧﺘﺷﺭ ﮓﻨﭩﻧﺮﯿﭘ ﯼﺩﻮﻤﻋﮧﻄﺳﺍﻮﻟﺎﺑﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻﮟﯾﺮﮐ ﮏﻠﮐ + Shift ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﯽﻣﺎﻘﻣ ،ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ ﮧﻄﺳﺍﻮﻟﺎﺑﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻﯼﺩﺍﺮﻔﻧﺍﺰﮐﺍﺮﻣ ﯼﺩﺍﺮﻔﻧﺍﺬﺧﺎﻣ ﯼﺩﺍﺮﻔﻧﺍﭧﯿﮩﻠﺳ ﯼﺩﺍﺮﻔﻧﺍﭧﯿﺴﻧﺍ ﮦﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺭﺎﻈﻧ ﮯﮐﻮﯾﻭ ﮧﮐ ﺎﺴﯿﺟ ﮫﺗﺎﺳ ﮯﮐ ﮧﻘﺑﺎﺳ ﮟﯿﻠﺋﺎﻓ ﮓﻟﺍ ﮓﻟﺍ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﺮﮨﮞﺎﯾﮉﮨ ﺯﺍﺪﻧﺍ ﯼﺩﺍﺮﻔﻧﺍ ﮯﯿﻟ ﮯﮐ ﺮﭽﯿﻣﺭﺁﮓﻨﮨﺁ ﻢﮨ ﮯﺳ ﺖﻌﻨﺻﺎﻧﻼﮭﭘﻝﺎﺟ ﺎﻧﻼﮭﭘﮯﮨ ﺎﺗﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﭖﻼﻣ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﺐﯾﺮﻗ ﮯﮐ ﺮﮨﺎﺑ ﮯﮐ ﮞﻮﻟﺎﺟ ﮯﺷ ﺐﺨﺘﻨﻣ ﮧﯾ ﮟﯾﺮﮐ ﺎﯾﻼﮭﭘ ﮯﺳ ﮯﻠﺻﺎﻓ ﺹﻮﺼﺨﻣ ﻮﮐ ﮯﺷ ﻮﯿﭩﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ۔ﮯﮨ ﺎﺗﺮﮐ ﺩﺪﻣ ﮟﯿﻣ ﭖﻼﻣ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﺐﯾﺮﻗ ﮯﮐ ﺮﮨﺎﺑ ﮯﮐ ﺰﺸﯿﻣ ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﮧﯾ ۔ﮟﯾﺮﮐ ﭧﯿﻠﻓ ﮯﺳ ﮯﻠﺻﺎﻓ ﺹﻮﺼﺨﻣ ﻮﮐ ﭧﮑﯿﺠﺑﺁ ﻮﯿﭩﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑﮯﮨ ﺎﺘﯾﺩ ﻻﻮﮭﭘ ﻮﮐ ﮮﮍﭙﮐﺪﻣﺁﭧﯿﺳ ﻝﻮﯿﻟ ﻮﻠﻔﻧﺍﺎﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺭﻭﺩﮧﻧﺎﻤﯿﭘ ﺮﺛﺍﺪﺣ ﯽﮐ ﺮﺛﺍﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺭﻭﺩ ﮯﺳ ﭧﮑﯿﺠﺑﺁﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯼﺭﻭﺩ ﯽﮐ ﺕﺎﻘﯿﻘﺤﺗﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﺟ ﺮﺼﻨﻋ ﺎﮐ ﺮﺛﺍﺮﺛﺍ ﺎﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣﺮﺛﺍ ﺎﮐ ﮏﯾﺮﭨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ ﺮﭘ ﻞﺣ ﯽﻤﺘﺣﺮﺛﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﻡﺎﮑﺤﺘﺳﺍ ﺮﭘ ﻡﺎﻘﻣ ﮯﮐ ﺞﯿﭨﻮﻓﺮﺛﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﻡﺎﮑﺤﺘﺳﺍ ﺮﭘ ﺵﺩﺮﮔ ﯽﮐ ﺞﯿﭨﻮﻓﺮﺛﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﻡﺎﮑﺤﺘﺳﺍ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﺞﯿﭨﻮﻓﺮﺛﺍ ﺎﮐ ﺖﻓﺎﺜﮐ ﯽﮐ ﻑﺪﮨ ﺮﭘ ﻦﭘﻭﺮﺨﺗﺮﺛﺍ ﺎﮐ ﭦﻭﺎﮐﺭ ﯽﻓﺎﺿﺍﺮﺛﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍﺮﺛﺍ ﺎﮐ ﮮﮍﺒﺟ ﺮﭘ ﮞﻭﺮﯿﺠﻧﺯ ﯽﮐ ﭧﻧﻮﮨ ﮯﻠﭽﻧﺮﺛﺍ ﺎﮐ ﮮﮍﺒﺟ ﺮﭘ ﮧﻨﻣ ﺪﻨﺑﺮﺛﺍ ﺎﮐ IK ﯼﻮﻧﺎﺛ ﺮﭘ ﺵﺩﺮﮔ ﯽﮐ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﻞﯿﮨﺮﺛﺍ ﺎﮐ ﺮﭩﮑﯿﻓ ﻡﻭﺯ ﺮﭘ ﺭﺎﺘﻓﺭ ﯽﮐ ﻝﻭﺮﮑﺳﺍ2D ﺮﺛﺍ ﺎﮐ ﮏﯾﺮﭨ ﺱﺍ ﺮﭘ ﻡﺎﮑﺤﺘﺳﺍﺮﺛﺍ ﺎﮐ ﮏﯾﺮﭨ ﺱﺍ ﺮﭘ ﻞﺣ ﯽﻤﺘﺣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﺧ-ﻒﯾﺍﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﮯﻃ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﺛﺍﺕﺎﻣﻮﻠﻌﻣﺮﻈﻨﻣ ﺶﯿﭘ ﻦﮑﯿﺋﺁ ﺎﮐ ﺕﺎﻣﻮﻠﻌﻣﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺖﯿﺜﯿﺣ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﮯﺸﯿﮐﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﻦﺸﯿﻣﺭﺎﻔﻧﺍ‪%s‬ ﺕﺎﻣﻮﻠﻌﻣ ﯽﺌﮔ ﯽﮭﮑﻟ ﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ!ﺕﺎﻣﻮﻠﻌﻣID ﯽﮭﺗ ﯽﺌﮔ ﯽﮐ ﭧﯾﮈ ﭖﺍ ﻮﺟ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐﮯﮨ ﯽﺗﺎﻨﺑ ﻦﮑﻤﻣ ﺎﻨﭩﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﯽﺘﺴﮨ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﯿﻟ ﮯﮐ ﻡﺎﻈﻧ ﮯﮐ ﮧﺛﺎﺛﺍ ﻮﺟ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﯽﺘﺴﮨ ﯽﺴﮐﺖﺛﺍﺭﻭﻝﻭﺭ ﮉﻨﯾﺍ ﭦﺮﮩﻧﺍﺵﺩﺮﮔ ﯽﮐ ﺖﺛﺍﺭﻭﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺖﺛﺍﺭﻭﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮟﯿﻣ ﺖﺛﺍﺭﻭ ﺕﺍﺮﺛﺍ ﻡﺎﻤﺗ ﮯﮑﻠﯿﮑﺳﺍ ﮧﻌﯾﺭﺰﺑ ﭧﻧﺮﯿﭘﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯽﻟﺍﻭ ﮯﻧﮉﻧﻮﻣ ﯽﮐ ﮯﭽﺑ ﮟﯿﻣ ﺖﯿﻔﻗﺍﻭ ﯽﻗﺎﺑ ﻦﮑﯿﻟ ،ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮧﻧﺎﻤﯿﭘ ﮟﯿﻣ ﺖﺛﺍﺭﻭﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮟﯿﻣ ﺖﺛﺍﺭﻭ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ ﮞﺎﺴﮑﯾ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﯽﻋﻮﻤﺠﻣ ﮟﯿﻣ ﻢﺠﺣ ﮯﮐ ﻦﯾﺪﻟﺍﻭﭧﻧﺍi18n ﺕﺎﺒﯿﺗﺮﺗ ﯽﺋﺍﺪﺘﺑﺍ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯾﺮﭘﺁ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓﯽﺋﺍﺪﺘﺑﺍﮓﻧﺭ ﯽﺋﺍﺪﺘﺑﺍﺭﺎﺴﻔﺘﺳﺍ ﯽﺋﺍﺪﺘﺑﺍﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺍﺭﺁ ﯽﺋﺍﺪﺘﺑﺍﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﯽﺋﺍﺪﺘﺑﺍﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍﺖﺤﺻ ﮈﻮﺑ ﯽﺋﺍﺪﺘﺑﺍ ﺖﻗﻭ ﮯﮐ ﺶﺋﺍﺪﯿﭘﮓﻧﺭ ﯽﺋﺍﺪﺘﺑﺍ ﺎﮐ ﺢﻄﺳﻑﺁ ﻝﺎﻓ ﯽﺋﺍﺪﺘﺑﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﯽﻌﯿﺳﻮﺗﮟﯾﺮﮐ ﻉﻭﺮﺷ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﻉﻭﺮﺷ ﯽﭩﭘ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﺱﺍﯽﻧﻭﺭﺪﻧﺍﮧﯾﻭﺍﺯ ﯽﻃﻭﺮﺨﻣ ﯽﻧﻭﺭﺪﻧﺍﺰﯾﺮﮐ ﯽﻧﻭﺭﺪﻧﺍﮏﺳﺎﻣ ﯽﻧﻭﺭﺪﻧﺍﺮﭩﯿﻣ ﯽﻧﻭﺭﺪﻧﺍﺖﺑﺮﻗ ﯽﻧﻭﺭﺪﻧﺍﺱﺍﺩﺭ ﯽﻧﻭﺭﺪﻧﺍﺐﺨﺘﻨﻣ ﯽﻧﻭﺭﺪﻧﺍﯽﺋﺎﭨﻮﻣ ﯽﻧﻭﺭﺪﻧﺍﭦﺭﻭ ﯽﻧﻭﺭﺪﻧﺍ(ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﯾﮈﺎﺑ ﻡﺮﻧ ﻑﺮﺻ) ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮮﺮﮩﭼ ﯽﻧﻭﺭﺪﻧﺍﭧﻨﯿﭘﭧﭘ ﻥﺍ1 ﭧﭘ ﻥﺍ2 ﭧﭘ ﻥﺍﺲﯿﭙﺳﺍ ﮓﻧﺭ ﭧﭘ ﻥﺍﮫﺗﺎﭘ ﻞﺋﺎﻓ ﭧﭘ ﻥﺍﺲﮐﺮﭩﯿﻣ ﭧﭘ ﻥﺍﻡﺎﻧ ﺎﮐ ﭧﭘ ﻥﺍﮈﻮﻧ ﭧﭘ ﻥﺍﮯﻧﻮﻤﻧ ﮯﮐ ﭧﭘ ﻥﺍﻢﺴﻗ ﯽﮐ ﭧﭘ ﻥﺍﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ ﭧﭘ ﻥﺍﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﭧﭘ ﻥﺍﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﭘ ﮦﺎﯿﺳ ﮧﺸﻘﻧ ﺎﮐ ﺲﺟ ﮓﻧﺭ ﺎﮐ ﭧﭘ ﻥﺍﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﭘ ﺪﯿﻔﺳ ﮧﺸﻘﻧ ﺎﮐ ﺲﺟ ﮓﻧﺭ ﺎﮐ ﭧﭘ ﻥﺍﺲﭙﯿﻣ ﯽﮐ ﻝﻮﻤﺸﺑ ،ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﭧﭘ ﻥﺍﮯﮨ ﮟﯿﮩﻧ ﻢﺴﻗ ﺮﯾﺰﯿﺑ ﮟﯿﻣ ﺭﺍﺩ ﻢﺧ ﭧﭘ ﻥﺍﻥﻭﺯ ﯽﻠﻘﻧ for the ﺎﭩﯾﮈ ﭧﭘ ﻥﺍ :ﮯﮨ ﻢﺴﻗ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍﻞﺋﺎﻓ ﯼﻭﻮﻣ or ﺞﯿﻣﺍ ﭧﭘ ﻥﺍﻦﺋﻻ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﻝﻮﺴﻨﮐ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺭﺍﺪﻗﺍ ﯼﺩﺪﻋ ﮟﯿﻣ ﺱﮈﻮﻧ ﮮﺮﺳﻭﺩ ﮟﯿﻣ ﺖﺧﺭﺩﭧﮐﺎﺳ ﭧﭘ ﭦﺅﺁ ﺎﯾ ﭧﭘ ﻥﺍ ﺎﮐ ﮈﻮﻧﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﭧﭘ ﭦﺅﺁ ﺎﯾ ﭧﭘ ﻥﺍﺕﺎﯿﺻﻮﺼﺧ ﭧﭘ ﻥﺍ ﯽﮐ ﻮﻣﺰﮔﺕﺎﯿﺻﻮﺼﺧ ﭧﭘ ﻥﺍ ﯽﮐ ﮦﻭﺮﮔ ﻮﻣﺰﮔﺭﮉﻨﯾﺭ ﺮﻈﻨﻣ a ﮯﺳ ﺰﺳﺎﭘ ﺭﮉﻨﯾﺭ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﻞﺧﺍﺩ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮯﮐ ﻑﺪﮨ ﮟﯿﻣ ﻝﺎﺟ ﯽﺌﻧﮟﯾﺮﮐ ﺝﺭﺩ ﺮﺒﻤﻧ ﻑﺪﮨ ﺎﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﻝﺎﺟ ﮯﺌﻧﻢﯾﺮﻓ or ﺯﮉﻨﮑﯿﺳ in ﺖﻗﻭ ﺎﮐ ﺮﻈﻨﻣ ﭧﻧﺮﮐ the ﭧﭘ ﻥﺍﺪﺣ ﯽﮐ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﺭﻮﺤﻣ/ﻦﭩﺑﮉﻟﻮﺸﯾﺮﮭﺗ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﺰﻣﺍﺪﻗﺍ ﺮﭩﮑﯾﻭ 2D/ﭦﻮﻠﻓ"ﺭﺪﻗﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ "ﮟﯿﺋﺎﭙﮭﭼ" ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮯﻧﻮﮨ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﮯﮐ ﭧﮐﺎﺳﻢﺴﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﻦﯿﺳﺭﺪﻗ ﭧﭘ ﻥﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﮐﺎﺳ ﮏﻠﺴﻨﻣ ﺮﯿﻏﻢﺴﻗ ﯽﮐ ﭧﭘ ﭦﺅﺁ/ﭧﭘ ﻥﺍﭧﭘ ﻥﺍInsInsertﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺪﻌﺑ ﮯﮐﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮯﻠﮩﭘﮯﮨ ﺕﺭﻭﺮﺿ ﻑﺮﺻ - ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐﯼﺮﺼﺑ - ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐﻮﮨ ﯽﺌﮔ ﯽﮐ ﮧﻧ ﺖﺣﺎﺿﻭ ﺮﮔﺍ ﮫﺗﺎﺳ ﮯﮐ ﻮﻨﯿﻣ ﮯﮐ ﮞﻮﭩﯿﺳ ﯼﺪﯿﻠﮐ ﺏﺎﯿﺘﺳﺩ ،ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﺹﻮﺼﺨﻣﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﻮﮐ ﻢﯾﺮﻔﯿﮐ ﮏﺗ ﯽﮭﺑﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﻃ ﺱﺍﮟﯿﮨ ﮎﺮﺤﺘﻣ ﮯﺳ ﮯﻠﮩﭘ ﻮﺟ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻔﯿﮐ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻥﺍ ﻑﺮﺻﮟﯾﺮﮐ ﻞﺧﺍﺩ ﭧﻨﺋﺍﻮﭘﮟﯾﺮﮐ ﻞﺧﺍﺩ ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﮯﺼﺣ ﮯﻟﺍﻭ ﻢﺧﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺮﭩﮑﯾﺮﮐ ﮈﻮﮑﯿﻧﻮﯾﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﻟﺎﺧ ﮏﯾﺍ ﮟﯿﻣ ﮞﻮﮩﺗ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﻟﺎﺧ ﮏﯾﺍ ﺮﭘ ﻢﯾﺮﻓ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﻡﺎﻤﺗ ﮯﮐ ﻒﺻ(ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﮯﮨ ﻥﺎﮑﻣﺍ ﺎﮐ ﮯﻧﻮﮨ ﮎﺮﺤﺘﻣ ﮟﯿﻣ ﮒﺭ ﺮﭩﮑﯾﺮﮐ ﮯﮐ ﻦﺟ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻡﺎﻤﺗ ﻥﺍ(ﺪﯿﻔﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮎﻼﺑ ﻮﮐ ﭦﺎﺷ) ﮯﮨ ﻥﺎﮑﻣﺍ ﺎﮐ ﮯﻧﻮﮨ ﭧﯿﻤﯿﻨﯾﺍ ﮟﯿﻣ ﮒﺭ ﺮﭩﮑﯾﺮﮐ ﮯﮐ ﻦﺟ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻡﺎﻤﺗ ﻥﺍﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻝﺎﻌﻓ UI ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﻢﺧ-ﻒﯾﻻﺎﻌﻓ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮟﯿﻤﺧ-ﻑ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺭﻭﺍ ﯽﺋﺮﻣ ﻡﺎﻤﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﻞﺑ ﺮﮨﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﮏﯾﺍ ﺮﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺕﺎﻘﻠﻌﺗ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﻡﺎﻘﻣﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﻡﺎﻘﻣ ﮏﯾﺍ ﺮﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺕﺎﻘﻠﻌﺗ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﻦﺸﯿﮐﻮﻟﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﮯﮐ ﻡﺎﻘﻣ ﺮﮨ ،ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﮞﻮﺘﺷﺭ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﮏﯾﺍ ﺮﮨ ،ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺕﺎﻘﻠﻌﺗ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﮏﯾﺍ ﺮﮨﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﮏﯾﺍ ﺮﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺕﺎﻘﻠﻌﺗ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﯽﺷﺩﺮﮔﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﻞﻨﯿﭼ ﯽﺷﺩﺮﮔ ﮏﯾﺍ ﺮﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺕﺎﻘﻠﻌﺗ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﺰﻠﻨﯿﭼ ﮧﻧﺎﻤﯿﭘ ﺮﮨ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﮞﻮﺘﺷﺭ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﯿﻗ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﻢﺧ ﺮﮨﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﻢﺧ-ﻒﯾﻻﺎﻌﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﻢﺧﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﭩﺋﺁ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺪﻌﺑ ﮯﮐ ﮧﻟﺍﻮﺣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ_ ﺎﯾ id_/ﻡﺎﻧ_ﮧﻟﺍﻮﺣ_ﻢﭩﯿﺋﺂﺒﺳﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﭩﺋﺁ ﺎﯿﻧ ﮏﯾﺍ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﻠﮩﭘ ﮯﺳ (ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ) ﺖﺳﺮﮩﻓ_ ﺎﯾ id_/ﻡﺎﻧ_ﮧﻟﺍﻮﺣ_ﻢﭩﺋﺂﺒﺳﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺪﻌﺑ ﮯﮐ ﻞﻨﯿﭘﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺪﻌﺑ ﮯﮐ ﭧﮐﺎﺳﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮯﻠﮩﭘ ﮯﺳ ﻞﻨﯿﭘﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮯﻠﮩﭘ ﮯﺳ ﭧﮐﺎﺳﺖﻟﺎﺣ ﺪﻨﺑ ﯽﮐ ﺲﭘﺮﭩﺳ ﺎﯾ ﺩﺍﺯﺁ ﮯﺳ ﺏﺎﺨﺘﻧﺍ ،ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻼﺧ ﮏﺗ ﺲﭘﺮﭩﺳ ﯽﻠﮩﭘ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮟﯿﻣ ﻞﻨﯿﭘﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ 'ﮞﻮﯿﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ'ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁ ﻡﺎﻘﻣ ﯽﻓﺎﺿﺍﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁ ﺵﺩﺮﮔ ﯽﻓﺎﺿﺍﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﯽﻓﺎﺿﺍﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺰﻠﻨﯿﭼ ﺹﻮﺼﺨﻣﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ ﻮﺗ ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﭧﯿﺳ ﮓﻨﯿﮐ ﯽﺋﻮﮐ ﺮﮔﺍ ﺎﯾ ،ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻮﭩﮑﯾﺍ ﻮﺗ ﺎﯾﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮏﯾﺮﺑ ﻦﺋﻻ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﭗﯿﺷ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﮏﺳﺎﻣ ﻝﺎﻌﻓ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﺎﯿﻧ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﻢﺧ-ﻒﯾﻻﺎﻌﻓﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻦﺘﻣ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﺮﺳﺮﮐ:ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ{:d} ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮯﻧﻮﮨ ﺐﺋﺎﻏ ﺲﭨﻼﺳ ﻦﺸﮑﯾﺍ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﮞﺎﯿﺑﺎﭼ ﺮﭘ (ﮞﻮﻧﺎﺑﺯ) ﮎﻼﺑ ﺎﭩﯾﮈ{:d} ﮎﻼﺑ ﺎﭩﯾﮈ(s) ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻨﻟﺍﮈ ﺰﯿﮐ ﺮﭘ RNAﺎﮭﺗ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﻥﺎﮩﺘﺳﺍﺭ{:d} ﮟﯿﮑﺳ ﺮﮐ ﻝﻮﺒﻗ ﮞﺎﯿﺑﺎﭼ ﻮﺟ ﮟﯿﮭﺗ ﮟﯿﮩﻧ ﮟﯿﺗﺮﭘ ﯽﺋﻮﮐ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﮞﺎﯿﺑﺎﭼ ﺮﭘ (ﺯ)ﮎﻼﺑ ﺎﭩﯾﮈ{:d} ﮟﯿﮑﺳ ﺮﮐ ﻝﻮﺒﻗ ﮞﺎﯿﺑﺎﭼ ﻮﺟ ﮟﯿﮭﺗ ﮟﯿﮩﻧ ﺲﭘﺮﭩﺳ ﯽﺋﻮﮐ ﮞﺎﮨﻭ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﮞﺎﯿﺑﺎﭼ ﺮﭘ (ﮟﯿﻧﺎﺑﺯ) ﮎﻼﺑ ﺎﭩﯾﮈ{:d} ﮎﻼﺑ ﺎﭩﯾﮈ(s) ﮟﯿﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻨﻟﺍﮈ ﮞﺎﯿﺑﺎﭼ ﺮﭘ{:d} ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﮎﺮﺤﺘﻣ ﻮﮐ ﻥﺍ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﺎﻨﻟﺍﮈ ﮞﺎﯿﺑﺎﭼ ﺮﭘ (ﮟﯿﻧﺎﺑﺯ) ﮎﻼﺑ ﺎﭩﯾﮈﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺩﻭﺪﺣ ﯽﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﺌﻧﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻮﮐ ﮯﻄﺧ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮦﺩﻮﺟﻮﻣﺭﺪﻧﺍﺭﺪﻧﺍ ﮯﮐ ﮯﻗﻼﻋ ﮦﺪﺷ ﺢﯾﺮﺸﺗﺭﺪﻧﺍ ﮯﮐ ﮓﻧﮉﯿﭘﮯﮨ ﺎﻧﺮﮐ ﻉﻭﺮﺷ ﮓﻨﻨﯿﭘ ﺭﺪﻧﺍ ﮯﮐ ﺲﺟ ﮧﻠﺻﺎﻓ ﺎﮐ ﺭﺪﻧﺍ ﮟﯿﻣ ﮞﻮﭩﻧﻮﯾ UI ﮯﺳ ﮮﺭﺎﻨﮐ ﮯﮐ ﮯﻄﺧﮯﮨ ﮎﺭﺁ ﺭﺪﻧﺍ ﮯﮐ ﺮﭩﯿﻣﮯﮨ ﺰﯿﺗ ﺭﺪﻧﺍ ﮯﮐ ﺮﭩﯿﻣﺲﮑﯾﮉﻧﺍ ﮧﻨﺋﺎﻌﻣﮯﮨ ﺮﮨﺎﺑ ﮯﺳ ﺪﺣ ﺖﺳﺮﮩﻓ ﮧﻨﺋﺎﻌﻣﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﯽﻨﺷﻭﺭ ﮦﺪﺷ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻥﺁ ﮉﯾﺍ ﮏﯾﺍﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﭧﯿﻠﭙﻤﯿﭨ ﻦﺸﯿﮑﯿﻠﭙﯾﺍﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ HDRIs ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ MatCaps ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺲﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮟﯿﻣ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻢﻈﻨﻣ ﺮﭘ ﺭﻮﻃ ﯽﻣﺎﻘﻣ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﺳ ﮞﻮﻠﺋﺎﻓﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍﻝﺎﭩﺴﻧﺍ{s:} :ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﭗﯿﻣ ﯽﮐﻝﺎﺜﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻝﺎﺜﻣﻥﺯﻭ ﺎﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻝﺎﺜﻣﮯﻋﻮﻤﺠﻣ ﮯﮐ ﻝﺎﺜﻣﯽﺘﻨﮔ ﯽﮐ ﻝﺎﺜﻣﺰﺋﺎﺳ ﯽﻟﺎﺧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮮﺮﮩﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﺲﮑﯾﮉﻧﺍ ﻝﺎﺜﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺜﻣﭧﮑﯿﺠﺑﺁ ﻝﺎﺜﻣﺎﭩﯾﮈ ﮯﺷ ﻝﺎﺜﻣﭧﯿﺴﻓﺁ ﻝﺎﺜﻣID ﻡﮉﻨﯾﺭ ﻝﺎﺜﻣﺵﺩﺮﮔ ﯽﮐ ﻝﺎﺜﻣﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻝﺎﺜﻣﯽﻠﯾﺪﺒﺗ ﻝﺎﺜﻣﻢﺴﻗ ﯽﮐ ﻝﺎﺜﻣﮧﻋﻮﻤﺠﻣ ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﻝﺎﺜﻣ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣﻮﯾﻭ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﮧﻋﻮﻤﺠﻣ ﯽﻟﺎﺜﻣﭧﮑﯿﺠﺑﺁ ﯽﻟﺎﺜﻣﻻﺍﻭ ﮯﻨﯾﺩ ﻝﺎﺜﻣﮟﯿﻟﺎﺜﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﻟﺎﺜﻣﮟﯿﮩﺗ as ﮟﯿﻟﺎﺜﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮞﻮﻟﺎﺜﻣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﻥﺍﮟﯿﻟﺎﺜﻣ ﯽﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺎﯾ ءﺎﯿﺷﺍﮟﯿﻟﺎﺜﻣ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘﺎﻨﯾﺩ ﻝﺎﺜﻣﮟﯿﺋﺎﻨﺑ ﯼﺭﻮﻓ ﻮﮐ ءﺎﯿﺷﺍ ﯽﮐ ﮞﻮﭽﺑ ﺮﭘ ﮞﻭﺮﮩﭼ ﻡﺎﻤﺗﮟﯿﺋﺎﻨﺑ ﯼﺭﻮﻓ ﻮﮐ ﮯﺷ ﮧﭽﺑ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﻡﺎﻤﺗﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﭧﻧﺎﺑ ﮟﯿﻣ ﮞﻮﺷﺮﺑ ﮓﻧﺭ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﮓﻧﺭ ﺵﺮﺑ ﯽﻓﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺮﺌﯿﺷ ﮟﯿﻣ ﮞﻮﺷﺮﺑ ﺭﺪﻗ ،ﮯﺋﺎﺠﺑ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﭧﭘ ﻥﺍ ﺵﺮﺑ ﯽﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﺖﻗﺎﻃ ﮟﯿﻣ ﮞﻮﺷﺮﺑ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﺖﻗﺎﻃ ﯽﮐ ﺵﺮﺑ ﯽﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﭧﻧﺎﺑ ﮟﯿﻣ ﮞﻮﺷﺮﺑ ﻥﺯﻭ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﻥﺯﻭ ﺵﺮﺑ ﯽﻓﺮﭩﻧﺍ2D ﭧﻧﺍ8 ﭧﻧﺍﺩﺪﻋﻒﺻ ﯼﺩﺪﻋﻒﺻﻭ ﯼﺩﺪﻋﺭﺪﻗ ﯽﮐ ﺏﺎﺴﺘﻧﺍ ﺮﺠﯿﭩﻧﺍﭧﮐﺎﺳ ﮈﻮﻧ ﺮﺠﯿﭩﻧﺍﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺮﺠﯿﭩﻧﺍﺭﺪﻗ ﯼﺩﺪﻋﭧﮐﺎﺳ ﺩﺪﻋ ﯼﺩﺪﻋ ﺎﮐ ﮈﻮﻧﺭﺪﻗ ﯼﺩﺪﻋ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟﻡﺎﻤﻀﻧﺍ(ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﺰﯿﮐ ﻞﮑﺷ) ﮟﯾﺮﮐ ﻁﻮﺑﺮﻣ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﺸﯿﮐ ﻝﺎﺟ ﻮﮐ ﯽﺗﺮﺘﺧﺍ ﮯﺳ ﭧﭘ ﻥﺍ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍﻡﺎﻤﻀﻧﺍﻢﺴﻗ ﯽﮐ ﻡﺎﻤﻀﻧﺍﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﮕﯿﭩﻧﺍﮟﯾﺮﮐ ﺰﯿﺗ ﻮﮐ ﺕﻼﯿﺼﻔﺗﺕﺪﺷﮏﺗ 1.0 ﮯﺳ 0.0 ،ﺕﺪﺷ ﯽﮐ ﻦﭙﻤﮐ ﮏﭩﭙﮨﺕﺪﺷ ﯽﮐ ﺭﻮﺷﺱﺍﺩﺭ ﺎﮐ ﻞﻣﺎﻌﺗﮯﮨ ﺮﺼﻨﻋ ﺎﮐ ﺰﺋﺎﺳ ﮦﺭﺫ * 4 ﺱﺍﺩﺭ ﺎﮐ ﻞﻣﺎﻌﺗﻦﺸﯿﮕﯾﻮﯿﻧ ﻝﺎﻌﻓ ﺮﭩﻧﺍﻝﻮﺴﻨﮐPython ﻝﺎﻌﻓ ﺮﭩﻧﺍﻝﻮﺴﻨﮐ ﮏﭩﯿﻣﺍﺮﮔﻭﺮﭘ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﭧﻨﻤﭙﻠﯾﻭﮈ ﭧﭘﺮﮑﺳﺍ ﺭﻭﺍ ﺐﺗﺮﻣ ﺲﻧﺍﻭﮉﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮏﯾﺍ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮟﯾﺮﮐ ﻦﯿﻌﺘﻣ ﮯﺳ ﮯﻘﯾﺮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘﮟﯾﺮﮐ ﺯﺍﻭﺮﭘ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ(ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﯿﺟﺮﺗ ﯽﮐ (ﺎﻧﮌﺍ/ﺎﻨﻠﭼ) ﮈﻮﻣ) ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ(ﮯﮨ ﺎﺗﺮﮐ ﮧﻤﺟﺮﺗ Ctrl) ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻡﺎﻘﻣ ﯽﺴﮐ ﻮﮐ ﺲﭩﺋﻻ ﺭﻭﺍ ﮞﻭﺮﻤﯿﮐ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺳﺮﮐ ﻮﯿﻠﯾﻭ ﺭﻭﺍ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍﺎﻨﻠﭼ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﺖﻔﻣ ﺩﺮﮔ ﮯﮐ ﮧﻋﻮﻗﻭ ﮯﺋﺎﺟ ﺎﯾ ﮟﯾﺮﮐ ﯽﻣﺪﻗ ﻞﮩﭼ ﻝﺎﻌﻓ ﺮﭩﻧﺍﺎﻨﮐﻭﺭﺲﯿﻓﺮﭩﻧﺍﭧﻧﻮﻓ ﺲﯿﻓﺮﭩﻧﺍﻥﻼﻋﺍ ﺎﮐ ﺲﯿﻓﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﯼﺮﭨ ﮈﻮﻧ ﺱﺍﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮉﻨﯿﺑ ﯽﻧﻭﺭﺪﻧﺍﺱﺍﺩﺭ ﯽﻧﻭﺭﺪﻧﺍﺲﯿﻟ ﺮﭩﻧﺍﻢﺴﻗ ﯽﮐ ﺲﯿﻟﺮﭩﻧﺍﯽﻧﻭﺭﺪﻧﺍﮯﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﮎﻼﺑ AnimData - ﯽﺑﺍﺮﺧ ﯽﻧﻭﺭﺪﻧﺍu% ﮯﺋﺎﺠﺑ ﯽﮐ u% :ﺰﺋﺎﺳ ﻂﻠﻏ ﻒﺻ ﯽﮐ ﮞﻭﺭﺎﻨﮐ :ﯽﺑﺍﺮﺧ ﯽﻧﻭﺭﺪﻧﺍu% ﮯﺋﺎﺠﺑ ﯽﮐ u% :ﺰﺋﺎﺳ ﻂﻠﻏ ﻒﺻ ﯽﮐ ﮮﺮﮩﭼ :ﯽﺑﺍﺮﺧ ﯽﻧﻭﺭﺪﻧﺍu% ﮯﺋﺎﺠﺑ ﯽﮐ u% :ﺰﺋﺎﺳ ﻂﻠﻏ loops array :ﯽﺑﺍﺮﺧ ﯽﻧﻭﺭﺪﻧﺍﮍﮔﺭ ﯽﻧﻭﺭﺪﻧﺍﻞﺋﺎﻓ IES ﯽﻧﻭﺭﺪﻧﺍﻂﺑﺍﻭﺭ ﯽﻧﻭﺭﺪﻧﺍﻥﮊﺭﻮﯿﺋﺍﮈ ﺲﮑﯿﻣ ﺭﺎﮩﺑ ﯽﻠﺧﺍﺩﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﺎﮩﺑ ﯽﻧﻭﺭﺪﻧﺍﮯﻤﺸﭼ ﯽﻧﻭﺭﺪﻧﺍﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺲﮕﻧﺮﭙﺳﺍ ﯽﻧﻭﺭﺪﻧﺍﮯﮨ ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮯﮨ ﯽﻟﺎﺧ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮯﮨ ﮟﯿﮩﻧ ﮯﺳ ﺩﺍﻮﻣ ﯽﺴﮐ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮯﮨ ﮟﯿﮩﻧ ﮯﺳ ﺭﻮﻃ ﺯﺍﺪﻧﺍ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ!ﯽﺑﺍﺮﺧ ﯽﻧﻭﺭﺪﻧﺍﻦﺸﮑﻨﮐ ﭧﭘ ﭦﺅﺁ ﻮﭨ ﭧﭘ ﻥﺍ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻮﻣﺎﺧﮏﻟﺎﻣ ﯽﻧﻭﺭﺪﻧﺍﮯﮨ ﺎﮨﺭ ﺮﮐ ﺥﻮﺴﻨﻣ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ،ﯽﺑﺍﺮﺧ ﯽﮐ ﯼﺮﯾﺮﺒﺋﻻ ﺯﺍﺪﻧﺍ ﯽﻧﻭﺭﺪﻧﺍﭧﭘﺮﮑﺳﺎﺘﮕﻧﺭ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮑﺘﮕﻧﺭ(ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮫﺗﺎﭘ_ﺎﭩﯾﮈ ﯽﭨﺮﭘﺍﺮﭘ ﮏﯾﺍ) ﻝﺎﻤﻌﺘﺳﺍ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺭﺰﮔ ﮯﺳ ﺪﺣﺮﺳ ﯽﮐ ﺮﯾﻮﺼﺗ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮯﻧﻮﮨ ﺐﺋﺎﻏ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺲﯿﭙﺳﺍ ﻦﯾﺮﮑﺳﺍ ﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﮏﺗ ﭧﯿﻧﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﺭﻭﺍ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻦﺋﻻ ﻥﺁﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﮏﺗ ﭧﯿﻧﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﺳ ﭧﯿﻧﺮﭩﻧﺍ:ﭧﯿﻧﺮﭩﻧﺍﮧﻠﺻﺎﻓ ﺮﻟﻮﮐﻭﺮﭩﻧﺍﭧﯿﻟﻮﭘﺮﭩﻧﺍﺭﺎﺗ ﮟﯿﻤﺧ ﭧﯿﻟﻮﭘﺮﭩﻧﺍﺯﻭﺮﮐ ﺮﺌﯿﮨ ﭧﯿﻟﻮﭘﺮﭩﻧﺍﯽﺋﺎﺒﻤﻟ ﭧﯿﻟﻮﭘﺮﭩﻧﺍﭧﻧﺅﺎﮐ ﭧﻨﺋﺍﻮﭘ ﭧﯿﻟﻮﭘﺮﭩﻧﺍﺱﺍﺩﺭ ﭧﯿﻟﻮﭘﺮﭩﻧﺍﻞﮑﺷ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ(ﮯﺳ ﯼﺩﻮﻤﻋ) ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﮫﺗﺎﺳ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﻨﭘﺍ ﮯﮐ ﺱﺍ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺬﺧﺎﻣ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮯﮐ ﻝﺰﻨﻣﮟﯾﺩ ﮌﻮﺟ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮯﮐ ﻥﻭ ﻝﺰﻨﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﻨﭘﺍ ﮯﮐ ﺱﺍ ﻮﮐ ﻢﺴﺠﻣ ﺬﺧﺎﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻧﻮﻤﻧ 2×2ﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﺭﻭﺍ ﭦﺭﺎﭩﺳﺍ ﻡﺍﺪﻗﺍ ،ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﯿﺋﻼﺳ ﻢﺋﺎﭨ ﻦﺸﯾﺍﻮﯿﻠﯾﻮﯾﺍ ﮯﺋﺎﺠﺑ ﯽﮐ ﻥﻮﺑ/ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻞﻣﺭﺎﻧ ﻞﺻﺍ ﺭﻭﺍ ﮯﺌﻧﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻞﻣﺭﺎﻧ ﮯﺌﻧ ﺭﻭﺍ ﻞﺻﺍﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺋﻼﭙﺳﺍ-ﯽﺑﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﮐ ﺕﺍﺭﺫ ﮯﺌﻧ ﮯﺳ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﮐ ﺰﻠﺴﮑﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﻠﻓ ﺐﺨﺘﻨﻣﯼﮉﯾﺭ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﺅﺎﮑﮭﺟ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺯﻭ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍﮯﮨ ﺎﺗﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﺭﻭﺍ ﭦﺭﺎﭩﺳﺍ ﻡﺍﺪﻗﺍﮯﮨ ﺎﺗﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﮟﯿﻣ ﻝﺎﺟ ﯽﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﻮﮐ ﻞﻣﺭﺎﻧ ﻢﭩﺴﮐ ﮦﺩﻮﺟﻮﻣﮯﮨ ﺎﺗﺮﮐ ﭧﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮉﯿﺋﺎﮔ ﮦﺩﻮﺟﻮﻣ ﺮﭘ ﺶﯿﻣ ﯽﺤﻄﺳﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﻢﺧ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﻑﺁ ﻝﺎﻓ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﺯﮉﯿﺋﺎﮔ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﺅﺎﮑﮭﺟ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍU ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍV ﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﻮﯿﻠﺑﮈ ﭗﺋﺎﭨ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﻮﯾ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﺮﺼﻨﻋ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﺭﻭﺍ ﻥﺯﻭ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﺵﺮﺑﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﻢﺧ-ﻒﯾﺎﮑﺗ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﺱﺍﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﮯﮐ ﮒﺁ/ﮟﯿﺋﻮﮬﺩﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﮯﮐ ﮒﺁ/ﮟﯿﺋﻮﮬﺩ ﮟﯿﻣ ﺭﻮﻃ ﺱﻮﮭﭨﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﮟﯿﻣ ﺭﻮﻃ ﺱﻮﮭﭨﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ 'Interpolate Sequence' ﺭﺎﺑ ﯽﻠﮔﺍ(ﮟﯿﮨ ﮯﺘﯿﻟ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮭﭽﭘ ﺰﻤﯾﺮﻓ ﯽﮐ ﮯﮐ ﺪﻌﺑ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ ﺮﭘ ﮟﯿﻤﺧ-ﻑ ﮯﺌﮔ ﮯﯿﮐ ﻞﻣﺎﺷ ﮯﺌﻧﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﺷﺩﺮﮔ ﺭﻭﺍ ﮞﻮﭩﻔﺷ ﻞﺴﮑﭘ ﯽﻠﯾﺫ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﻡﺎﮑﺤﺘﺳﺍﻢﺴﻗ ﯽﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮯﯿﻟ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﻖﻠﻄﻣ:ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﺎﻨﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍﮈﻮﻣ ﺎﻨﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍﮟﯾﺩ ﭦﺎﮐ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯿﭨﺎﮐ ﻮﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮮﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮯﺘﭨﺎﮐ ﻮﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍﻦﺸﮑﯿﺳﺮﭩﻧﺍﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻑﺮﺻﺢﯿﺟﺮﺗ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﻢﺴﻗ ﯽﮐ ﺰﻨﺸﮑﯿﺳﺮﭩﻧﺍﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﭩﻧﻮﮐﯽﮔﻮﮨ ﻮﯿﻠﯾﻭ ﮏﺳﺎﻣ ﮧﯾ ﮟﯿﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﮯﻋﻮﻤﺠﻣ ﺱﺍﻦﺸﯿﮑﺳﺮﭩﻧﺍ ﻑﺮﺻﺰﻨﺸﮑﯿﺳﺮﭩﻧﺍﮧﻔﻗﻭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﻨﯿﭘ ﮯﯿﻟ ﮯﮐ ﺵﺮﺑ ﺮﺌﯾﺍﮧﻔﻗﻭ ﺎﮐ ﺖﻗﻭ ﺖﻗﻭ ﮯﺗﺮﮐ ﭦﺭﻮﭘ ﯽﻠﯿﭨ ﮟﯿﻣ ﺭﻮﻃ ﻦﺸﯿﮕﯾﻮﯿﻧﮟﯿﺋﺍﻭﺮﮐ ﻑﺭﺎﻌﺘﻣ ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ/ﺎﻧﺅﺎﻨﮭﮔ ﮟﯿﻣ ﮎﻭﺮﭩﺳﻂﻠﻏﯽﺑﺍﺮﺧ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏﭧﭘ ﻥﺍ ﻂﻠﻏﯽﺑﺍﺮﺧ ﯽﮐ ﭧﭘ ﻥﺍ ﻂﻠﻏﯽﮭﺗ ﯽﺌﮔ ﯽﮐ ﻦﯿﻌﺘﻣ ﺪﺣ ﯽﮐ ﺖﺳﺮﮩﻓ UDIM ﻂﻠﻏﮯﯿﮨﺎﭼ ﺎﻧﺮﮐ ﮟﯿﮩﻧ ﭗﯿﻟﺭﻭﻭﺍ ﻮﮐ ﮞﻭﺮﯾﺰﺠﯾﻭ ﻮﯾ:ﮧﺸﻘﻨﯾﻭ ﻮﯿﻄﻠﻏﮯﮨ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ ،ﻼﻣ ('%s‬‪') ﺮﮑﻨﯾﺍ ﻂﻠﻏﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﯽﮨ ﯽﻨﺗﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﮟﯿﻣ ﻝﺎﺟ ﺞﯿﮐ ،ﭧﮑﯿﺠﺑﺁ ﺞﯿﮐ ﻂﻠﻏ‬%d‪ :ﺲﮑﯾﮉﻧﺍ ﭧﯿﻠﯿﭘ ﮓﻧﺭ ﻂﻠﻏﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﮓﻨﯿﮐﻑﺍﺮﮔ ﺲﭙﯾﮈ ﻂﻠﻏ(%d‬ - ‪%d‬‪) ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻂﻠﻏﮯﮨ ﺍﮍﺑ ﮯﺳ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍ (%d‬ - ‪%d‬‪) ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻂﻠﻏﻞﭨﻮﭨ ﻢﯾﺮﻓ ﻂﻠﻏﺭﮉﯿﮨ ﻂﻠﻏﮯﮨ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮯﺳ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ ،ﯽﻠﻣ ('%s‬‪') ﮍﺟ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﻂﻠﻏﻞﯿﺼﻔﺗ ﺪﯾﺰﻣ ﺮﭘ ﻝﻮﺴﻨﮐ ؛ﻝﺎﺟ ﻂﻠﻏﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﮧﺘﺳﺍﺭ ﮯﺷ :ﭧﮑﯿﺠﺑﺁ ﻂﻠﻏ('%s‬' / '‪%s‬‪') ﯼﮌﻮﺟ ID ﯽﺌﻧ/ﯽﻧﺍﺮﭘ ﻂﻠﻏ'%d‬‪' ﺖﺳﺮﮩﻓ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺻﺍ ﻂﻠﻏﺩﺍﺩﺭﺍﺮﻗ ﻂﻠﻏﺭﮈﺭﺁ ﻦﺸﮑﯿﻠﺳ ﻂﻠﻏﺰﯾﻭﻮﯾ ﺢﻄﺳ ﻂﻠﻏ ﺮﭘ ﮟﯿﻤﺧ {}(ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ 'OBJECT' ﺎﯾ ' ﺮﭽﯿﻣﺭﺁ ') r% ﻑﺪﮨ ﻂﻠﻏﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻑﺪﮨ ﻂﻠﻏ!ﻑﺪﮨ ﻂﻠﻏﮟﯾﺮﮐ ﮏﻠﮐ ﮞﺎﮩﯾ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ ،ﻡﺎﻧ ﺮﯿﻐﺘﻣ ﻂﻠﻏﺲﮑﯾﮉﻧﺍ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻂﻠﻏ(ﺭﺪﻧﺍ ﮯﮐ ﺞﻨﯾﺭ %d‬‪ ﮯﺳ 0 ﮯﮨ ﻊﻗﻮﺘﻣ) %d‬‪ ﺖﺳﺮﮩﻓ ﮯﻧﻮﮐ ﻂﻠﻏﺭﻮﺤﻣ ﭧﯿﺳ ﺮﯿﻏ/ﻂﻠﻏﺎﭩﻟﺍﮉﭙﻤﯿﻠﮐ ﺎﭩﻟﺍﮓﻧﺭ ﺎﭩﻟﺍﮦﺪﺋﺎﻓ ﺎﭩﻟﺍﺎﻣﺎﮔ ﺎﭩﻟﺍﺲﮑﭩﯿﻨﯿﺋﺎﮐ ﺎﭩﻟﺍﭧﻔﻟ ﺎﭩﻟﺍﺲﮐﺮﭩﯿﻣ ﺎﭩﻟﺍﭧﯿﺴﻓﺁ ﺎﭩﻟﺍﺲﮐﺮﭩﯿﻣ ﭧﻧﺮﯿﭘ ﺎﭩﻟﺍﺖﻗﺎﻃ ﯽﭩﻟﺍﺭﻮﮐﻮﭼ ﺎﭩﻟﺍﮧﻧﺎﻤﯿﭘ ﺎﭩﻟﺍﻥﺍﻮﻠﮬﮈ ﺎﭩﻟﺍﺅﺎﺑﺩ ﺭﺍﻮﻤﮨ ﺎﭩﻟﺍﮈﻮﻣ ﮍﺟ ﻊﺑﺮﻣ ﺎﭩﻟﺍﻑﺁ ﻝﺎﻓ ﻊﺑﺮﻣ ﺎﭩﻟﺍﻝﮈﺎﻣ ﮧﻠﺻﺎﻓ ﺎﭩﻟﺍﻝﮈﺎﻣ ﮧﻠﺻﺎﻓ ﺎﭩﻟﺍ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﭙﻤﯿﻠﮐﺎﭩﻟﺍ ﺎﮐ ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﻧﺮﯿﭘ ﮯﮐ ﺕﺮﭘﺎﭩﻟﺍ ﺎﮐ ﺲﮐﺮﭩﯿﻣ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﮯﺷ ﺖﻗﻭ ﮯﮐ ﮓﻨﭩﻧﺮﯿﭘ(ﮯﮨ ﺎﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ 'ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺐﺳ' ﺮﭘ ﮯﻧﻮﮨ ﭻﺳ) ﺏﺎﺨﺘﻧﺍ ﺎﭩﻟﺍﺎﭩﻟﺍﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺎﻔﻟﺍﺱﻮﻗ ﺎﭩﻟﺍﮧﻋﻮﻤﺠﻣ ﺎﭩﻟﺍﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﮓﻧﺮﭩﻠﻓ ﻊﻤﺟﮓﻧﺭ ﺎﭩﻟﺍﻮﺋﺎﭩﻠﭘ ﺏﺎﺨﺘﻧﺍﺅﺎﻤﮭﮔ ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﭧﯿﺷ ﭖﻭﮈﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﻑﺁ ﻝﺎﻓﮈﺮﮔ ﺎﭩﻟﺍﺕﺮﭘ ﺎﭩﻟﺍﺱﺎﭘ ﮧﮩﺗ ﺎﭩﻟﺍﺩﺍﻮﻣ ﺎﭩﻟﺍﺱﺎﭘ ﺩﺍﻮﻣ ﺎﭩﻟﺍﺲﮐﺮﭩﯿﻣ ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺲﺴﮑﯾﺍ ﻦﯿﭘﺭﻮﺤﻣ (X) ﭻﭘ ﺎﭩﻟﺍﺮﺸﯾﺮﭘ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﺖﻓﺎﺜﮐﺅﺎﺑﺩ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﺅﺎﮩﺑﺅﺎﺑﺩ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﯽﺘﺨﺳﺮﺸﯾﺮﭘ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﺲﮑﻣ ﮯﻠﯿﮔﺅﺎﺑﺩ ﺎﭩﻟﺍ ﮯﯿﻟ ﮯﮐ ﺖﻣﺎﻘﺘﺳﺍ ﮯﻠﯿﮔﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﺒﯿﺟﺭﺁﺭﻮﺤﻣ (Z) ﻝﻭﺭ ﺎﭩﻟﺍﺅﺎﻤﮭﮔ ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮓﻧﺮﭩﻠﻓ ﭧﯿﮩﻠﺳﮮﺮﭙﺳ ﺎﭩﻟﺍﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭA ﻥﺯﻭ ﺎﭩﻟﺍB ﻥﺯﻭ ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﻡﻭﺯ ﻞﯿﮨﻭX ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐX ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﺤﻣY ﮟﯾﺩ ﭧﻟﺍ ﻮﮐY ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﺤﻣYaw (Y) ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﺤﻣZ ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐZ Axis ﮟﯾﺩ ﭧﻟﺍ ﻮﮐﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﻡﻭﺯﮟﯾﺮﮐ ﺍﺪﯿﭘ ﯽﻔﻨﻣ ،ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮓﻧﺭﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﺕﺪﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﮐﺮﺣ ﯽﮐ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﺕﺪﻣ ﯽﮐ ﺞﻟﺎﻓﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮦﺮﺛﺎﺘﻣﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺯﻮﯿﻠﯾﻭ ﺎﻔﻟﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍﮟﯿﭽﻨﯿﮭﮐ ﺱﻮﻗ ﻒﻟﺎﺨﻣ ﺭﻭﺍ ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﻮﯿﻠﺑﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺍﺪﯿﭘ ﯽﻔﻨﻣﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﮐ ﻝﺰﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺛﺎﻤﻣ ﻮﮐ ﻡﺎﺘﺘﺧﺍ ﺭﻭﺍ ﻉﻭﺮﺷ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻊﺒﻨﻣﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﮓﻧﺮﭩﻠﻓ ﯽﮐ ﻥﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺵﻼﺗ ﯽﮐ ﺮﭩﻠﻓ(ﺲﮑﻋﺮﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ ،ﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﯽﺋﻮﮨ ﯽﭙﮭﭼ) ﮓﻧﺮﭩﻠﻓ ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﻦﯾﺮﮔﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﮯﮐ ﺮﯾﻮﺼﺗﺮﭩﻠﻓ ﮧﮩﺗ ﺎﭩﻟﺍﮟﯾﺮﮐ ﺱﺎﭘ ﺮﭩﻠﻓ ﮧﮩﺗ ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮯﻟﺎﺗ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮯﻟﺎﺗ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮯﻟﺎﺗ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮏﺳﺎﻣ ﺎﭩﻟﺍﺮﭩﻠﻓ ﺩﺍﻮﻣ ﺎﭩﻟﺍﮟﯾﺮﮐ ﺱﺎﭘ ﺮﭩﻠﻓ ﺩﺍﻮﻣ ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﻥﺯﻭ ﭧﭘ ﭦﺅﺁﮟﯾﺮﮐ ﺎﭩﻟﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮓﻨﻨﭘ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﻠﺳﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﺥﺮﺳﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺰﻠﻨﯿﭼ ﭧﯿﺷ ﭖﻭﮈﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺯﻮﯿﻠﯾﻭ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺱﺭﻮﺳX ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻡﺎﻘﻣﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺵﺩﺮﮔ ﺲﮑﯾﺍY ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻡﺎﻘﻣY ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺵﺩﺮﮔZ ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻡﺎﻘﻣZ ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺵﺩﺮﮔﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﺤﻣ ﮯﮐ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﻣﻭﺯﮟﯾﺩ ﭧﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﯿﮑﮬﺩ ﮟﯿﻣ ﺢﻄﺳ ﮯﺋﺎﺠﺑ ﯽﮐ ﺮﮨﺎﺑ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﮯﻧﺍﺮﮑﭨﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺅﺎﻤﮭﮔ ﮯﮐ ﻊﯿﺳﻮﺗ ﯽﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺮﺻﺎﻨﻋ ﻝﺎﻌﻓ ﯽﻌﯿﺳﻮﺗﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﮮﺮﮩﭼﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﻟﺪﻨﮬﺩ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯼﺮﯿﮑﻟﮟﯾﺩ ﭧﻟﺍ ﮓﻧﺭ ﺎﮐ ﻞﺻﺎﺣﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮓﻧﺭ ﺎﻣﺎﮔﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮏﺳﺎﻣ ﮦﺩﺮﮐ ﺭﺎﯿﺗﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ A ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺩ ﭧﻟﺍ ﮓﻧﺭ ﺎﮐ ﭧﻔﻟﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺖﻟﺎﺣ ﻞﻔﻗ ﯽﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮏﺳﺎﻣﮟﯾﺩ ﭧﻟﺍ ﺪﯿﻔﺳ/ﮦﺎﯿﺳ ﻮﮐ ﮏﺳﺎﻣﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﯽﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﺖﻓﺎﺜﮐﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﯽﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﺅﺎﮩﺑﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﯽﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﯽﺘﺨﺳﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﯽﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﺲﮑﻣ ﮯﻠﯿﮔﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻦﺸﯿﻟﻮﯾﮈﺎﻣ ﯽﮐ ﺅﺎﺑﺩ ﮟﯿﻣ ﺖﻣﺎﻘﺘﺳﺍ ﮯﻠﯿﮔﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﭧﭘ ﻥﺍ ﺱﺅﺎﻣﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺮﭩﻠﻓ ﭧﯿﭩﺳﺍ ﺰﯿﭼﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮓﻧﺭ ﭧﯿﺴﻓﺁﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮓﻧﺭ ﺭﻭﺎﭘﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻥﺯﻭ ﮯﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﮯﺠﯿﺘﻧﮧﯾﻭﺍﺯ ﺎﮐ ﺵﺩﺮﮔ the ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﮓﻧﺭ ﺎﮐ ﻥﺍﻮﻠﮬﮈﮟﯾﺩ ﭧﻟﺍ ﮧﺸﻘﻧ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﮮﺮﭙﺳﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﻞﺴﻨﯿﭩﺳﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ of ﺖﯿﺋﺮﻣ the ﺎﭩﻟﺍﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ of ﻥﺯﻭ the ﺎﭩﻟﺍﮟﯿﭩﻟﺍ ﮟﯿﻣ ﻞﻓ ﺎﯾ ﭗﯾﺮﮑﺳﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ(ﺎﻨﭩﻤﺳ ﻑﺮﺻ) ﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﺎﭩﻟﺍ ﻮﮐ ﺮﺛﺍ ﮏﺳﺎﻣ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋﻥﺯﻭ ﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ(ﮦﺩﻮﺳﺮﻓ) ﺎﻧﺮﮐ ﻊﻤﺟ ﺖﯿﺋﺮﻣ ﺎﭩﻟﺍﮯﮨ ﮟﯿﮩﻧ ﺎﯿﮐ ﺭﻭﺍ ﮟﯾﺩ ﭧﻟﺍ ﮯﺳﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﺽﺍﺮﺘﻋﺍ ﻮﮐ ﮯﺷ ﺲﺟﺎﭩﻟﺍﮏﺳﺎﻣ ﯽﭨﻮﯿﮐ ﺎﭩﻟﺍﯽﭩﻟﺍﺎﻧﺭﺎﮑﭘﮟﯾﺮﮐ ﺐﻠﻃ ﻮﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ ﮦﺪﺷ ﺐﯿﺗﺮﺗ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺐﻠﻃ ﻮﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺪﻣﺁﺮﺑ ﮦﺪﺷ ﺐﯿﺗﺮﺗ ﻡﺎﻤﺗ ﺮﭘ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻦﺸﯾﺮﭘﺁ ﭦﺭﻮﭙﺴﮑﯾﺍﮧﺼﺣ ﯽﻧﻭﺭﺪﻧﺍ ﺎﮐ ﺕﻮﻗ ﺭﻮﻨﺑﺎﮨﻮﻟﺰﺋﺎﺳ ﺎﮐ ﻝﻮﭘ ﯼﺰﯾﺭ ﻉﺎﻌﺷﺰﺋﺎﺳ ﺎﮐ ﺶﺋﺎﻤﻧ ﯽﮐ ﯼﺰﯾﺭ ﻉﺎﻌﺷﮯﮨ ﻝﺎﻌﻓIs ﻒﺻﻭﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣﮯﮨ ﺍﻮﮨ ﺎﮑﻨﯿﺳﮯﮨ ﮮﺭ ﮦﺮﻤﯿﮐﮯﮨ ﺪﺼﻘﻣ ﺎﮐ ﺮﻟﻭﺮﭩﻨﮐﮯﮨ ﺖﻓﺮﮔ ﺮﻟﻭﺮﭩﻨﮐﮯﮨ ﺎﭩﯾﮈﮯﮨ ﮮﺭ ﺯﻮﯿﻓﮈﮯﮨ ﺭﺍﻮﻤﮨ ﺞﯾﺍﮯﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗﮯﮨ ﺭﻮﻃ ﭧﯾﮉﯾﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺺﯿﺨﺸﺗﮯﮨ ﺮﻧﻼﭘ ﮦﺮﮩﭼﮯﮨ ﺭﺍﻮﻤﮨ ﮦﺮﮩﭼﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﯿﺑ ﻝﺎﻓ ﺎﯿﮐﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﺎﻧﺮﮭﺑ ﺎﯿﮐﮯﮨ ﭦﻮﻠﻓ۔ﮯﮨ ﻞﺋﺎﭨ ﮦﺪﺷ ﺍﺪﯿﭘﮯﮨ ﮮﺭ ﺭﺍﺪﮑﻤﭼGrease Pencil ﮯﮨﮯﮨ ﮦﺪﯿﺷﻮﭘﮯﮨ ﭧﮨﮯﮨ ﮟﯿﻣ ﯼﺪﻨﺑ ﮧﺟﺭﺩﮯﮨ ﮧﻄﺳﺍﻮﻟﺎﺑﮯﮨ ﭧﭘ ﭦﺅﺁ ﭧﮑﯿﭙﺴﻧﺍﮯﮨ ﻝﺎﺜﻣﮯﮨ ﻞﻔﻘﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺎﯿﮐﮯﮨ ﯽﻧﻭﺭﺪﻧﺍﮯﮨ ﯽﺋﻮﮨ ﯼﺮﮭﺑﮯﮨ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻞﮐﻮﻟﮯﮨ ﻝﺎﭩﺴﻧﺍ ﺭﻮﭩﺳﺍ ﭧﻓﺎﺳﻭﺮﮑﯿﺋﺎﻣ ﺎﯿﮐIs ﮟﯿﻟﻮﮭﮐﮯﮨ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁﮯﮨ ﭧﭘ ﭦﺅﺁﮯﮨ ﮦﺎﮕﻧﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻦﭘﮯﮨ ﺮﻧﻼﭘﮯﮨ ﻞﭨﺭﻮﭘﮯﮨ ﮮﺭ ﻦﺸﮑﯿﻠﻔﯾﺭﮯﮨ ﺏﻮﻠﻄﻣﮯﮨ ﻞﺴﻠﺴﺗﮯﮨ ﮮﺭ ﻭﮉﯿﺷﮯﮨ ﮮﺭ ﺪﺣﺍﻭﮯﮨ ﮏﻠﮑﺋﺎﺳ ﻦﺋﻼﭙﺳﮯﮨ ﯼﮍﻟﮯﮨ ﭦﺭﺎﭩﺳﺍ ﮎﻭﺮﭩﺳﺍﮯﮨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻢﭩﺴﺳﮯﮨ ﮮﺭ ﻦﺸﯿﻤﺴﻧﺍﺮﭨﮯﮨ ﺰﺋﺎﺟﮯﮨ ﭧﯿﺴﻓﺁ ﺖﺳﺭﺩﮯﮨ ﭦﺭﻮﭘ ﻮﯾﻭﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺵﻮﻣﺎﺧ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﺎﯿﮐﮯﮨ ﮧﺼﺣ ﺎﮐ ﮧﻠﺴﻠﺳ IK ﮏﯾﺍﮯﮨ ﻡﺎﻧ ﺎﮐ ﻡﺩﺎﺼﺘﻣ ﻕﺁﺍﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮧﯾ ﺎﯿﮐﮦﺮﯾﺰﺟﺭﺎﻤﺷ ﺎﮐ ﮮﺮﯾﺰﺟﺲﮑﯾﮉﻧﺍ ﮦﺮﯾﺰﺟﻦﺟﺭﺎﻣ ﮦﺮﯾﺰﺟﮯﮨ ﺎﺘﮨﺭ ﺮﭘ ﮧﮕﺟ ﯽﻨﭘﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﺋﻼﺳ ﻮﮐ ﮞﻭﺮﯾﺰﺟ ﻮﺟ ﮦﺮﯾﺰﺟﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺮﺋﺍﺰﺟﺎﻧﺮﮐ ﮓﻠﮭﺗ ﮓﻟﺍﻡﺍﺪﻗﺍ ﮓﻠﮭﺗ ﮓﻟﺍﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺎﭩﯾﮈ ﺭﺯﻮﯾ ﯽﭩﻠﻣﮟﯾﺮﮐ ﮓﻟﺍ ﮟﯿﻣ ﺮﭽﯿﻣﺭﺁ ﮓﻟﺍ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮎﺮﭩﯿﻣﻮﺴﺋﺁﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻆﻔﻟ ﮧﺑﻮﻠﻄﻣ ﻅﻮﻔﺤﻣ ﮟﯿﻣ Python ﮧﯾﺎﺘﮑﺳ ﺎﺟ ﺍﮌﻮﮭﭼ ﮟﯿﮩﻧ ﯽﻟﺎﺧ ﮯﺳﺍ('a.dot' ﮯﺴﯿﺟ) ﮯﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮯﻄﻘﻧ ﮟﯿﻣ ﺱﺍ('ﺲﯿﭙﺳﺍ ﮏﯾﺍ' ﮯﺴﯿﺟ) ﮟﯿﮨ ﯽﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ ﮟﯿﻣ ﺱﺍﮟﯿﮨ ﮯﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻑﻭﺮﺣ (ﯼﺩﺪﻋ / ﯽﺠﮩﺗ ﻑﻭﺮﺣ ﺮﯿﻏ) ﯽﺻﻮﺼﺧ ﮟﯿﻣ ﺱﺍﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﮯﺳ ﺮﺒﻤﻧ ﮧﯾ'' ﺎﯾ ،'.' ،'_' ،'-' ،'+' ،'~' ،'!' ،'@' ،'$' ﻝﻮﻤﺸﺑ ،ﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﮯﺳ ﺭﺍﺩﺮﮐ ﺹﺎﺧ ﯽﺴﮐ ﮧﯾﺎﮭﭼﺮﺗﮧﯾﻭﺍﺯ ﺎﮭﭼﺮﺗ ﺎﮐ ﻑﻭﺮﺣﻢﭩﺋﺁﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﻢﭩﺋﺁﻢﺴﻗ ﯽﮐ ﻢﭩﺋﺁﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﮯﺳﺍ ﺭﻭﺍ ﮯﮨ ﮟﯿﮩﻧ ﻑﺭﺎﺻ ﯽﺋﻮﮐ ﺎﮐ ﻢﭩﺋﺁﻢﭩﺋﺁ ﮟﯿﻣ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐﻢﭩﺋﺁ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﯼﺮﭨ ﮈﻮﻧﮯﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮯﺳ ﮯﻧﻮﮨ ﻑﺬﺣ ﻢﭩﺋﺁﮯﮨ ﻅﻮﻔﺤﻣ ﮯﺳ ﮯﻧﻮﮨ ﻑﺬﺣ ﻢﭩﺋﺁءﺎﯿﺷﺍﺎﯿﮔ ﺎﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﺰﻤﭩﺋﺁﺎﻧﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﭧﻧﻮﯾﺍ XR ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﮏﭩﭙﮨ ﺎﯾ ،ﺯﻮﭘ ،ﺮﭩﯾﺮﭘﺁ ،ﺰﻤﭩﺋﺁ ﮟﯿﻣ ﭗﯿﻣ ﻡﺍﺪﻗﺍﮟﯿﮨ ﮯﺗﮌﻮﺟ ﮯﺳ ﭧﻧﻮﯾﺍ ﭧﭘ ﻥﺍ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ،ﺰﻤﭩﺋﺁ ﮟﯿﻣ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﺰﻤﭩﺋﺁ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﮈﻮﻧﺰﻤﭩﺋﺁ ﮟﯿﻣ ﻞﻨﯿﭘ ﮈﻮﻧﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮧﻨﺋﺎﻌﻣ ﭧﮐﺎﺳ ﺎﯾ ﮈﻮﻧ ﺮﻇﺎﻧ ﮯﺴﯿﺟ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮧﻨﺋﺎﻌﻣ ﻮﺟ ﺖﺳﺮﮩﻓ ﺭﺍﺮﮑﺗﺭﺍﺮﮑﺗ({d} .. {:d} (avg. {:d:} :ﺭﺍﺮﮑﺗﺍﻮﮨ ﮟﯿﮩﻧ ﺩﺎﻀﺘﻣ ﺭﺎﮐ ﮧﻘﯾﺮﻃ ﯼﺭﺍﺮﮑﺗJ2KJP2ﯽﺟ ﯼﺍ ﯽﭘ ﮯﺟJPEG ﭧﯿﻣﺭﺎﻓ (.jpg)ﺭﺎﯿﻌﻣ JPEG ﺎﮐ ﺰﺠﯿﻣﺍ ﯽﺴﮐﺍﺮﭘJPEG2000ﺮﯿﺒﻤﮭﮔﮦﺮﻤﯿﮐ ﺮﭩﯿﺟﻢﯾﺮﻓ ﯽﮐ ﺮﭩﺟﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻔﯿﮐ ﺮﭩﺟﺮﺸﯾﺮﭘ ﺮﭩﺟﭧﻧﻮﯾ ﺮﭩﺟ(ﺭﮉﻨﯾﺭ ﻞﻨﺋﺎﻓ for ﻑﺮﺻ) ﻡﺎﻘﻣ ﯽﮐ ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﻦﭘ ﻻﺪﻨﮬﺩ ﺖﺳﺭﺩ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻧﻮﻤﻧ ﺭﮉﻨﯾﺭﺮﭩﮑﯿﻓ ﺮﭩﺟ ﺎﮐ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧﻖﺑﺎﻄﻣ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﺎﯾ ﻞﭽﻠﮨ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍﮟﯿﺋﺎﻤﮭﮔ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﺵﺮﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﺅﺎﻤﮭﮔ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﺵﺮﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﭧﮨﻼﮭﺠﻨﮭﺟﮯﺋﺎﺳ ﭧﮨﻼﮭﺠﻨﮭﺟ(ﭦﺭﻮﭘ ﻮﯾﻭ) ﮯﺋﺎﺳ ﭧﮨﻼﮭﺠﻨﮭﺟﻢﻗﺭ ﯽﮐ ﻞﭽﻠﮨﮯﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﺰﻠﺴﮑﭘ ،ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ ﻞﭽﻠﮨﮯﮨ ﯽﺗﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﻞﭽﻠﮨﺖﯿﻟﻮﻤﺷﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﮞﻮﻗﻼﻋﮯﭽﯿﻧ ﺖﯿﻟﻮﻤﺷﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟﮈﻮﻣ ﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟﺎﯾﺩ ﮌﻮﮭﭼ ﺖﯿﻟﻮﻤﺷﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺰﭽﺋﻮﺳ ﭧﯿﻠﯿﭘﮯﮨ ﮏﯿﮭﭨ ﺖﯿﻟﻮﻤﺷﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﮓﻧﺮﭩﺳﺍﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺚﻠﺜﻣUp ﺖﯿﻟﻮﻤﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﻮﮐ ﮞﻮﻗﻼﻋ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﮯﺌﮔ ﮯﭽﻨﯿﮭﮐ ﯼﺮﺧﺁ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻠﮭﭽﭘ ﮟﯿﻣ ﺕﺮﭘ ﻝﺎﻌﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺻﺎﻓﮟﯾﺮﮐ ﻦﺋﺍﻮﺟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮓﻟﺍ ﻮﮐ ﻝﺎﺟ ﮯﺌﻧ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﯽﺴﮐ ﺮﯿﻐﺑﮟﯾﮌﻮﺟ ﮯﺳ ﮞﻭﺮﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﮐ ﻥﺍ ﻮﮐ ﮟﯿﻤﺧ ﻭﺩ‪%d‬ ﺪﺣ ،ﺞﺋﺎﺘﻧ ﮯﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﯼﺩﻮﻤﻋ ‪%l‬d ﮯﮨﺰﮕﻧﮉﻨﺋﺎﺑ ﭧﻨﺋﺍﻮﺟﮌﻮﺟ‬%s‬/‪%s‪:ﮞﺎﯾﮉﮨ | %s‬/‪%s‬‪:ﮌﻮﺟﺎﻧﺩﻮﮐ ﯽﺋﺎﭽﻧﻭﺍﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻧﻼﮭﭼﮟﯿﺋﺎﺟ ﺮﭘ ﻦﺋﻻ ﻮﮐ ﺮﺳﺮﮐﺮﺒﻤﻧ ﻦﺋﻻ ﮟﯿﺋﺎﺟ ﺮﭘﮟﯿﺋﺎﺟ ﺮﭘ ﺐﯿﭨ ﻒﻠﺘﺨﻣ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﺰﯿﭨﺮﭘﺍﺮﭘﮟﯿﺋﺎﺟ ﺮﭘ ﻞﺋﺎﻓ ﮯﯿﻟ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨﮟﯿﺋﺎﺟ ﺮﭘ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﮯﺘﺳﺍﺭ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﯼﺮﺧﺁ/ﮯﻠﮩﭘ ﮟﯿﻣ ﺞﻨﯾﺭ ﻢﯾﺮﻓﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﻡﺎﮐﺎﻧ ﮯﻠﮔﺍﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﻡﺎﮐﺎﻧ ﮯﻠﮭﭽﭘﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍ/ﮯﻠﮭﭽﭘﮟﯿﺋﺎﺟ ﺮﭘ ﺮﮐﺭﺎﻣ ﮯﻠﮔﺍ/ﮯﻠﮭﭽﭘﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﯽﺻﻮﺼﺧﮟﯿﺋﺎﺟ ﺮﭘ ﺯﺎﻏﺁ ﮯﮐ ﮯﺘﺳﺍﺭ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓﮟﯿﺋﺎﮕﻟ ﮓﻧﻼﮭﭼ ﻮﺗ ﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﮎﺍﻭ ﺐﺟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺟﺭﺎﻣ ﻑﺮﺻ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﮯﻧﺎﻤﯿﭙﯾﻭ ﻮﯿﯿﮭﺑ ﯽﺴﮐﮟﯾﺮﮐ ﺶﯿﭘ ﺯﺍﻮﺟK0K1K2K3K4KHR_ﯽﺋﺁ ﻮﯾ_ﻒﻠﺘﺨﻣ_ﻞﯾﺮﯿﭩﯿﻣKTX2 ﻦﺸﯾﺮﭙﻤﮐﻮﮭﮐﺭﮟﯿﮭﮐﺭ ﭧﻨﺋﺍﻮﭘ ﺮﮑﻨﯾﺍﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻮﮭﮐﺭﮟﯿﮭﮐﺭ ﺭﻮﺤﻣﮟﯿﮭﮐﺭ ﺩﻭﺪﺣﮟﯿﮨﺭ ﮮﮍﺟﮟﯿﮭﮐﺭ ﺭﻮﭩﻧﻮﮐﮟﯿﮭﮐﺭ ﮯﻧﻮﮐﮟﯿﮭﮐﺭ ﻦﺸﮑﻨﺟ ،ﮯﻧﻮﮐﮟﯿﮭﮐﺭ ﺮﻌﻘﻣ ،ﻦﺸﮑﻨﺟ ،ﮯﻧﻮﮐﮟﯿﮭﮐﺭ ﺩﻮﺟﻮﻣﮟﯿﮭﮐﺭ ﯼﺪﻨﺑ ﮧﺟﺭﺩﮟﯿﮭﮐﺭ ﺲﭩﭘ ﻥﺍﮟﯿﮭﮐﺭ ﯽﺋﺎﺒﻤﻟﮟﯿﮭﮐﺭ ﭖﻮﻟﮟﯿﮭﮐﺭ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯿﮭﮐﺭ ﻞﻣﺭﺎﻧﮟﯿﮭﮐﺭ ﭧﯿﺴﻓﺁﮟﯿﮭﮐﺭ ﻼﮭﮐﮟﯿﮭﮐﺭ ﻞﺻﺍﮟﯿﮭﮐﺭ ﺞﻨﯾﺭﮟﯿﮭﮐﺭ ﮍﺟﮟﯿﮭﮐﺭ ﻞﮑﺷﮟﯿﮭﮐﺭ ﺰﯿﺗﮟﯿﮭﮐﺭ ﮮﺭﺎﻨﮐ ﺰﯿﺗﮟﯿﮭﮐﺭ ﻞﮕﻨﺳﮟﯿﮭﮐﺭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮟﯿﮭﮐﺭ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﻝﺎﺟ ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﯼﻭﻮﯾﮟﯿﮭﮐﺭ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾﮟﯿﮭﮐﺭ ﻥﮊﺭﻭ (blend1.) ﭖﺍ ﮏﯿﺑ ﺎﮐ ﮞﻮﻠﺋﺎﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﻮﯾﻮﯾﺮﭘ ﮦﺪﺷ ﺕﺮﭘ ﮎﮟﯿﮭﮐﺭ ﻥﮊﺭﻭ (blend1.) ﭖﺍ ﮏﯿﺑ ﺎﮐ ﮞﻮﻠﺋﺎﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﻮﯾﻮﯾﺮﭘ ﮦﺩﺮﮐ ﺭﺎﯿﺗsizes ﭦﻭﺎﻨﺑ ﭧﻧﺮﮐ all ﻮﮭﮐﺭﮟﯿﮭﮐﺭ ﯽﺋﺎﭨﻮﻣ ﮞﺎﺴﮑﯾ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺲﭩﯿﮑﯿﻠﭘﮈ(ﮮﺮﭙﺳﺍ) ﮟﯿﮨﺭ ﮯﺗﺎﮕﻟ ﺮﺛﺍ ﭧﻨﯿﭘ ﮯﺋﻮﮨ ﮯﺗﮍﮑﭘ ﻮﮐ ﺱﺅﺎﻣﺱﮈﻮﻧ ﮯﭽﺑ ﻮﮭﮐﺭﮟﯿﮭﮐﺭ ﮟﯿﻣ ﮪﺪﯿﺳ ﯽﮐ ﺭﮉﯿﮨ ﮦﺩﻮﺟﻮﻣﮞﻮﮨ ﮧﻧ ﻞﯾﺪﺒﺗ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﻢﯾﺮﻓﮟﯿﭽﺑ ﮯﺳ ﮯﻧﺎﺟ ﮯﻌﯾﺭﺫ ﮯﮐ ﺯﮉﯿﺋﻮﺑ ﮮﺮﺳﻭﺩﮟﯾﺩ ﯽﺋﺎﮭﮐﺩ ﻮﮐ ﻮﻣﺰﯿﮔ ﯽﮭﺑ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺐﺨﺘﻨﻣ ﮈﻮﻧﮟﯿﮭﮐﺭ ﺩﺍﻮﻣ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﮯﯿﻟ ﮯﮐ ﺵﺮﺑﮟﯿﮭﮐﺭ ﺮﭘ ﮧﮕﺟ ﯽﻨﭘﺍ ﻮﮐ ﺩﻭﺪﺣ ﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏ ﯽﮐ ﻝﺎﺟ ﭧﭘ ﻥﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﯽﻠﯾﺪﺒﺗ ﯼﺮﮨﻭﺩﮟﯿﮭﮐﺭ ﺮﭘﻭﺍ ﮯﺳ 0 ﻢﯾﺮﻓ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﻑﺮﺻﮟﯿﮭﮐﺭ ﻞﺋﺎﻓ ﻞﺻﺍ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺭﮉﻟﻮﻓ ﻦﺸﯾﺮﮕﯿﻔﻨﮐﮟﯿﮭﮐﺭ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ءﺎﯿﺷﺍ ﻞﺻﺍﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﮎﻭﺮﭩﺳﺍ ﯽﻠﺻﺍﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺕﺩﺎﯿﻗ ﯽﮐ ﺞﺋﺎﺘﻧ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮧﯾ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺧﺎﺳ ﮏﯾﺍ ﻑﺮﺻ ،ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮏﯾﺍ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮈﺭﮉﻨﯿﭩﺳﺍ ﺭﺁ ﯽﺑ ﯽﭘ ﮞﺎﮩﺟ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺧﺎﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﭖﺁ ﺮﮔﺍ :ﮦﺎﺒﺘﻧﺍ ﮟﯿﮭﮐﺭ ﮟﯿﻠﺋﺎﻓ ﺖﺧﺎﺳ ﯽﻠﺻﺍ ﻮﺗ ﻮﮨ ﻦﮑﻤﻣ ﺮﮔﺍﮟﯿﮭﮐﺭ ﮏﯾﺮﭨ ﻞﺻﺍﮟﯿﮭﮐﺭ ﻞﻘﺘﺴﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﺘﺳﺍﺭﮟﯿﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﻊﻄﻗ ﻮﮐ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﮞﻮﺘﺳﺍﺭﮟﯿﮭﮐﺭ ﺩﺮﮔ ﺩﺭﺍ ﮯﻨﭘﺍ ﻮﮐ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﺕﺎﯿﮐﺮﺣ ﺭﻭﺍ ﺯﺭﮉﻨﯾﺭ ﯼﺭ ﮯﺳ ﯼﺰﯿﺗ ،ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﮯﻓﺎﺿﺍ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﯼﺭﻮﻤﯿﻣﮟﯿﮭﮐﺭ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﯿﻏ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﮍﺟ3D ﮟﯿﮭﮐﺭ ﻞﻘﺘﺴﻣ ﺰﺋﺎﺳ ﺎﮐ ﻞﻣﺭﺎﻧ ﮟﯿﻣ ﮯﻠﺴﻠﺳ ﮯﮐ ﻮﯾﻭﮟﯿﮭﮐﺭ ﭧﯿﺴﻓﺁ ﺖﺒﺴﻧ ﯽﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﯽﭩﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﭧﺴﯿﭘﮟﯿﮭﮐﺭ ﺯﺍﺪﻧﺍ ﺮﮕﻨﻟ ﺮﭘ ﮧﮕﺟ ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﺵﺮﺑﮟﯾﺮﮐ ﮧﻧ ﺎﭩﭙﭼ ﮟﯿﮩﻧﺍ ﺖﻗﻭ ﮯﮐ ﮯﻧﺎﭩﻣ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﯽﮨ ﮯﺴﯾﻭ ﻮﮐ ﮞﻮﯿﭘﻮﭨﮟﯾﺮﮐ ﻑﺬﺣ ﯽﮨ ﻮﮑﮨﻭﺮﮔ ﻑﺮﺻ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﻮﮐ ﺱﮈﻮﻧ ﮯﮐ ﮞﻮﭽﺑ ﮯﮑﮨﻭﺮﮔﮟﯾﺮﮐ ﺰﯾﺮﮔ ﮯﺳ ﮯﻨﻨﮔ ﮦﺭﺎﺑﻭﺩ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﺎﺟ ﺮﮔﺍ ﺭﻭﺍ ﮟﯿﮭﮐﺭ ﻮﮐ ﮯﺸﻘﻧ ﮯﮐﻮﯾﻭ ﯽﺑﺎﺴﺣﮟﯿﮭﮐﺭ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺩﻮﺟﻮﻣﮟﯿﮭﮐﺭ ﺮﭘ ﺱﮈﻮﻧ ﻞﻘﻧ ﻮﮐ ﺲﮑﻨﻟ ﭧﭘ ﻥﺍﮟﯾﺩ ﯽﺋﺎﮭﮐﺩ ﻮﮐ ءﺎﯿﺷﺍ ﻊﺋﺎﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮟﯿﮭﮐﺭ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﺖﺳﺮﮩﻓ ﻮﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﮯﮨ ﮎﺮﺘﺸﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﮉﻨﯾﺮﭘﺁ ﻡﺎﻤﺗ ﻮﺟ ﮟﯿﮭﮐﺭ ﮧﺼﺣ ﮦﻭ ﺎﮐ ﮈﺮﮔﮯﮨ ﮎﺮﺘﺸﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﮉﻨﯾﺮﭘﺁ ﻡﺎﻤﺗ ﻮﺟ ﮟﯿﮭﮐﺭ ﮧﺼﺣ ﮦﻭ ﺎﮐ ﺶﯿﻣIK ﮟﯿﮭﮐﺭ ﺖﺳﺭﺩ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﮧﻘﺒﻃ ﯼﺮﺧﺁ ﮟﯿﻣ ﮧﻠﺴﻠﺳﮟﯾﺩ ﯽﺋﺎﮭﮐﺩ ﻮﮐ ءﺎﯿﺷﺍ ﯽﮐ ﮟﯿﺋﻮﮬﺩ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮟﯿﮭﮐﺭ ﺮﭘ ﯽﺋﺎﺒﻤﻟ ﻞﻘﺘﺴﻣ ﻮﮐ ﺖﺧﺎﺳ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﺮﮨﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮦﻭﺮﮔ ﻝﺎﻌﻓ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻣﺭﺎﻧ ﻮﮐ ﮞﻭﺮﺳﻭﺩﮟﯿﮭﮐﺭ "ﺭﻮﺷ" ﮓﯾﺯ ﮒﺯ ﮟﯿﻣ ﺮﯿﺠﻧﺯ ﯽﺋﺍﺪﺘﺑﺍ(ﻡﺪﮩﻨﻣ ﻑﺮﺻ) ﮟﯿﮭﮐﺭ ﻮﮐ ﮞﻭﺮﮩﭼ ﯽﺧﺭ ﮧﺳ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﯽﻟﺰﻨﺗﮟﯿﮭﮐﺭ ﺾﯾﻮﻔﺗ ﺲﭨﺭﻭ ﻮﮐ ﮦﻭﺮﮔ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﺋﺎﻔﺻﮟﯿﮭﮐﺭ ﮞﺎﺴﮑﯾ ﻮﮐ ﻞﯿﺼﻔﺗ ﺭﻭﺍ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻢﺠﺣ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﮯﻧﺎﻤﯿﭘ ﺰﯿﭼﺎﮔ ﮯﺋﺎﺟ ﮪﮍﺑ ﭧﻧﺅﺎﮐ ﯽﻟﻮﭘ ﺮﭘ ﮯﻧﺁ ﺲﭘﺍﻭ ﺮﭘ ﺭﻮﻃ ﮯﺷ ﮯﺳ ﮯﻨﮭﮐﺭ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﺎﺘﮭﮐﺭ ﻞﻘﺘﺴﻣ ﻮﮐ ﺖﮕﻧﺭﻥﻮﻠﯿﮐﺡﻼﺻﺍ ﯽﮐ ﻞﻧﺮﮐﺱﺍﺩﺭ ﺎﮐ ﻞﻧﺮﮐ(ﮉﻨﮑﯿﺳ ﮞﻮﯿﺳﺩ) ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ CPU ﯽﻓﺎﺿﺍ ﮯﯿﻟ ﮯﮐ ﺖﻗﻭ ﺮﺼﺘﺨﻣ ﮏﯾﺍ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺱﺍ ﻮﮨ ﮧﻧ ﺏﺎﯿﺘﺳﺩ ﮟﯿﻣ ﮯﺸﯿﮐ ﭧﯿﺳ ﮈﺰﺋﺎﻤﭩﭘﺁ ﮧﮐ ﮏﺗ ﺐﺟ ﯽﮔ ﮯﮬﮍﺑ ﮯﮔﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﻧﺮﮐ ﻡﺎﻋ ﮓﻧﺭﮉﻨﯾﺭ ،ﻮﺗ ﮟﯿﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﻞﻧﺮﮐ ﮈﺰﺋﺎﻤﭩﭘﺁ ﺮﮔﺍ ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐ ﻞﻧﺮﮐ ﮈﺰﺋﺎﻤﭩﭘﺁ ﮟﯿﻣ ﺯﺎﻏﺁ ﮯﮐ ﺭﮉﻨﯾﺭ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﺮﺘﮩﺑ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐﻮﯾﻭ ﻮﮐ ﻞﻧﺮﮐﺍﺩﮓﻨﻧﺮﮐﯽﺑﺎﭼﯽﺑﺎﭼ‬%d‪ ﺪﯿﻠﮐﺪﯿﻠﮐ ﯽﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗﺲﮐﻼﺑ ﯼﺪﯿﻠﮐﮓﻧﺭ ﯼﺪﯿﻠﮐﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐﺰﻨﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﮯﺸﻘﻧ ﯼﺪﯿﻠﮐﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﯼﺪﯿﻠﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﻝﺎﻌﻓ ﺖﻗﻭ ﮯﺘﻟﺎﮭﺒﻨﺳ ﻮﮐ ﺲﭩﻧﻮﯾﺍ ﺭﻭﺍ ،ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﮬﮍﺑ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻧﺁ ﮉﯾﺍ ﮯﺴﺟ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐﻡﺎﻘﻣ ﯼﺪﯿﻠﮐﻡﺎﻘﻣ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﮦﺭﺫ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮧﻧﺎﻤﯿﭘ/ﻦﺸﯿﭨﻭﺭ/ﻡﺎﻘﻣ ﯽﮐﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮏﯿﺑ ﮯﻠﭘ ﮯﺴﺟ ﺎﯿﮔ ﺎﯿﮐ ﺶﻘﻧ ﮟﯿﻣ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﻮﮐ ﺪﯿﻠﮐﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮯﺌﮔ ﮯﯿﮐ ﺮﮕﯿﻔﻨﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﺱﺍﻦﯿﻧﺮﭨﺍﻮﮐ ﺵﺩﺮﮔ ﯼﺪﯿﻠﮐﺭﺎﺘﻓﺭ ﯼﺪﯿﻠﮐﺪﻨﺑﺎﭘ ﯼﺪﯿﻠﮐﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﮓﯿﻔﻧﻮﮐ ﯽﮐﺰﮕﯿﻔﻨﮐ ﯽﮐﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮓﯿﻔﻧﻮﮐ ﯽﮐ '%s‬‪' ﭗﯿﻣ ﯽﮐﺰﻤﭩﺋﺁ ﭗﯿﻣ ﯽﮐﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﭗﯿﻣ ﯽﮐ '%s‬‪' ﻢﭩﯿﺋﺁ ﭗﯿﻣ ﯽﮐﺲﭩﯿﺴﯾﺮﭘ ﯼﺪﯿﻠﮐﮈﺭﻮﺑ ﯽﮐﺪﯿﻠﮐﮟﯿﺘﺳﺎﯾﺭ ﯼﺪﯿﻠﮐﮓﻨﻤﺋﺎﭨ ﯼﺪﯿﻠﮐﮯﮨ ﺖﺳﺭﺩ ﻑﺪﮨ ﺎﮐ ﺕﺍﺭﺫ ﯼﺪﯿﻠﮐﻢﯾﺮﻓ ﯽﮐﮮﺍ ﻢﯾﺮﻓ ﯽﮐﯽﺑ ﻢﯾﺮﻓ ﯽﮐﺭﮈﺭﺎﺑ ﻢﯾﺮﻓ ﯽﮐﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺭﮈﺭﺎﺑ ﻢﯾﺮﻓ ﯽﮐﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐPie ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐﮧﻔﻗﻭ ﻢﯾﺮﻓ ﯽﮐﺯﺮﺒﻤﻧ ﻢﯾﺮﻓ ﯽﮐﺲﭩﻨﺋﺍﻮﭘ ﻢﯾﺮﻓ ﯽﮐﺮﭩﮑﯿﻓ ﮧﻧﺎﻤﯿﭘ ﻢﯾﺮﻓ ﯽﮐﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ(ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﻮﮔﻻ) ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻤﺘﺣﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺎﻤﯾﺮﻓ ﯽﮐﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ﻊﺿﻭ ﮏﺳﺎﻣ ﺎﻧﺮﮐ ﭧﺴﯿﭘ ﻢﯾﺮﻓ ﯽﮐﻢﯾﺮﻓ ﯽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳﮦﺪﺷ ﻢﯾﺮﻓ ﯽﮐﺲﮑﯾﺮﭨ ﮦﺪﺷ ﻢﯾﺮﻓ ﯽﮐﺰﻤﯾﺮﻓ ﯽﮐﺪﻌﺑ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐﺰﻤﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍﮟﯿﮨ ﮯﺗﺮﮐ ﻡﻭﺯ ﻢﮨ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻦﺟ ﺰﻤﯾﺮﻓ ﯽﮐ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﮯﻟﺍﻭ ﮯﻧﻮﻤﻧ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐﮓﻨﻤﯾﺮﻓ ﯽﮐﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﻤﯾﺮﻓ ﯽﮐﮓﻨﯿﻠﮐﻦﯾﺮﮑﺳﺍ ﮓﻨﯿﮐﭧﯿﺳ ﮓﻨﯿﮐﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐﮫﺗﺎﭘ ﭧﯿﺳ ﮓﻨﯿﮐﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﺟ ﺎﻧﺮﮐ ﺪﯿﻠﮐ ﻮﮐ ﺰﮭﺗﺎﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﮕﻨﭩﯿﺳ(ﮯﮨ ﮟﯿﮩﻧ ﺭﺎﺼﺤﻧﺍ ﺮﭘ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯽﻨﻌﯾ) ﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺒﯿﺗﺮﺗ/ﮞﻮﺘﺳﺍﺭ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﭧﯿﺳ ﮓﻨﯿﮐﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﯽﺋﻮﮐ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐﭧﯿﺳ ﯼﺪﯿﻠﮐﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﻡﺎﻤﺗ ﺪﯿﻠﮐﮯﺌﮔ ﮯﯾﺩ ﺮﮐ ﻞﻣﺎﺷ ﺰﻤﯾﺮﻓ ﯽﮐ %d‬‪ ﮫﺗﺎﺳ ﮯﮐ ﯽﺑﺎﯿﻣﺎﮐ - '%s‬‪' ﭧﯿﺳ ﮓﻨﯿﮐﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﭧﯿﺳ ﯼﺪﯿﻠﮐﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐﺎﮨﺭ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﮭﺑ ﯽﺋﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐﺎﮨﺭ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﭩﮨ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﮭﺑ ﯽﺴﮐ ﭧﯿﺳ ﯼﺪﯿﻠﮐﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﮧﺘﺳﺍﺭ ﭧﯿﺳ ﮓﻨﯿﮐﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﮧﺘﺳﺍﺭ ﭧﯿﺳ ﮓﻨﯿﮐﮯﺘﺳﺍﺭ ﮦﺪﺷ ﮯﻃ ﮟﯾﺪﯿﻠﮐﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﺰﮭﺗﺎﭘ ﭧﯿﺳ ﮓﻨﯿﮐﭧﯿﺳ ﮓﻨﯿﮐﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﮞﺎﯿﺑﺎﭼﮧﻠﺣﺮﻣ ﯼﺪﯿﻠﮐKhronos PBR ﮓﻧﮈﻮﮑﻧﺍ ﺮﯾﻮﺼﺗ ﺭﺍﺪﺒﻧﺎﺟ ﺮﯿﻏ for sRGB ﮯﻠﭙﺳﮈKhronos PBR ﺭﺍﺪﺒﻧﺎﺟ ﺮﯿﻏ sRGBﻮﻟﺍﮈ ﺭﺎﻣ ﻮﮐ ﺕﺍﺭﺫﻮﻟﺍﮈ ﺭﺎﻣ ﻮﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﺍﺮﮑﭨﻡﺍﺮﮔﻮﻠﮐﺰﭨﺮﮨﻮﻠﮐﺮﭩﯿﻣﻮﻠﮐﮧﭩﻨﮭﮔ ﯽﻓ ﺮﭩﯿﻣﻮﻠﮐﭦﺍﻭ ﻮﻠﮐﮏﭩﯿﻤﯿﻨﯿﮐﭦﻭﺎﮐﺭ ﮏﭩﯿﻤﯿﻨﯿﮐﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﺸﻨﯿﭨﻮﭘ ﯽﺟﺮﻧﺍ ﮏﭨﮯﻨﺋﺎﮐﮏﻨﮐﺽﺮﻋ ﻭ ﻝﻮﻃ ﮏﻨﮐﺮﭩﮑﯿﻓ ﮈﻮﯿﭩﯿﻠﭙﻤﯾﺍ ﮏﻨﮐﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﮏﻨﮐﺮﭩﮑﯿﻓ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﮏﻨﮐﻢﺴﻗ ﯽﮐ ﮏﻨﮐﺵﺮﮐﮓﻨﺘﭘ(ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮎﺮﺤﺘﻣ ،ﮯﯿﻟ ﮯﮐ ﭦﺎﺷ ﮓﻨﻨﯿﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ) ﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﺎﮩﻨﻣ ،ﭧﯿﺴﻓﺁ ﺭﺍﺩ ﮧﺘﺷﺭ ﻡﻮﻠﻌﻣ ﺎﮐ ﭦﺎﺷ ﻞﺻﺍKr ﻥﻮﻠﯿﺴﭙﯾﺍ ﻖﺘﺸﻣﻥﻮﻠﯿﭙﯾﺍ ﻖﺘﺸﻣ Kr ﮯﯿﻟ ﮯﮐ ﮓﻨﭨﻮﯿﭙﻤﮐ ﯽﮐ ﮞﻮﻠﮑﺷ ﯽﺗﺍﺰﯾﻮﺠﺗﺍﺭﺎﮨﻮﮐLIB: ‪%s‬: '‪%s‬' ﺖﺳﺍﺭ ﮦﺍﺮﺑ '‪%s‬' (ﻦﯾﺪﻟﺍﻭ '‪%s‬') ﮯﮨ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﺮﯿﻏ ﮏﯾﺍ ﻦﮑﯿﻟ ،ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳLIB: ‪%s‬: '‪%s‬' '‪%s‬' ﻦﯾﺪﻟﺍﻭ ،ﮯﮨ ﺐﺋﺎﻏ ﮯﺳ '‪%s‬'LIB: ﻦﯿﻣ ﺩﺍﺮﻣ ﮯﺳ ﺎﭩﯾﮈ .blend ﮯﮨ ﻞﺋﺎﻓ: '‪%s‬' ﮯﺳ ‪%s‬LIB: ﺰﯿﭼ ﮦﺪﺷ ﻢﮔ ﮯﺳﻮﯾﻭ: '‪%s‬'LMBﻮﯿﻠﺑﮈ ﮉﯾﺯ ﻞﯾﺍﻞﺒﯿﻟﺰﺋﺎﺳ ﭧﻧﻮﻓ ﻞﺒﯿﻟﺰﺋﺎﺳ ﺎﮐ ﻞﺒﯿﻟﮟﯾﺮﮐ ﻞﺒﯿﻟ ﻮﮐ ﺱﮈﻮﻧ ﭦﻭﺭ ﯼﺭ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻞﺒﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﭦﻭﺮﯾﺭ ﮏﻠﺴﻨﻣUI ﻞﺒﯿﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﻠﯾﺫ ﭧﮐﺎﺳ ﮟﯿﻣUI ﻞﺒﯿﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﮟﯿﻣﺖﯾﻮﻐﻟﺭﮈﺭﺎﺑ ﺍﮉﺒﻤﯿﻟﺮﭩﮑﯿﻓ ﺍﮉﺒﻤﯿﻟﺮﭩﮑﯿﻓ ﺍﮉﺒﻤﯿﻟﺮﭩﮑﯿﻓ ﺍﮉﺒﻤﯿﻟ ﮟﯿﻣ ﺭﮈﺭﺎﺑﯽﺳﺎﮑﻋ ﺎﻧﻼﯿﮭﭘ Oren-Nayar ﺭﻭﺍ ﻦﺌﯿﭨﺮﺒﻤﯿﻟﻦﺸﯿﻤﺴﻧﺍﺮﭨ ﺯﻮﯿﻓﮈ ﻦﯿﭨﺮﺒﻤﯿﻟﺭﮉﯿﺷ ﻦﺸﯿﻤﯾﺍ ﻦﯿﭨﺮﺒﻤﯿﻟﻍﺍﺮﭼﮧﮕﺟ ﯽﺗﺍﺫ ﯽﮐ ﻦﯿﻣﺯﺱﺭﻮﻓ ﮏﭩﺳﺍ ﮉﻨﯿﻟﯼﺭﺍﻮﻤﮨ ﮓﻧﮉﻨﯿﻟﮎﺭﺎﻣ ﮉﻨﯿﻟﺰﻟﻭﺮﭩﻨﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟﮞﺎﯿﻧﺎﺸﻧﻥﺎﺑﺯﺖﺧﺎﻨﺷ ﯽﮐ ﻥﺎﺑﺯﻡﺎﻧ ﺎﮐ ﻥﺎﺑﺯ("(Français) ﯽﺴﯿﺴﻧﺍﺮﻓ" .eg) ﻞﺒﯿﻟ ﻥﺎﺑﺯﻥﺎﺑﺯ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮧﻤﺟﺮﺗﮟﯿﻧﺎﺑﺯﮟﯿﻧﺎﺑﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﮟﯿﻣ ﮮﺮﯿﺧﺫ ﮯﮐ ﻡﺎﮐﺲﯿﻠﭘﻻﻦﺌﯿﺴﯿﻠﭙﯿﻟﻡﺭﺎﻔﯾﮈ ﻦﺌﯿﺴﯿﻠﭙﯿﻟﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﻦﺌﯿﺴﯿﻠﭙﯿﻟﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﺍﻮﻤﮨ ﻦﺌﯿﺳﻼﭙﯿﻟﺭﺍﻮﻤﮨ ﻦﺌﯿﺳﻼﭙﯿﻟ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﻡﺭﺎﻔﯾﮈ ﻦﺌﯿﺳﻼﭙﯿﻟﮫﺗﻮﻤﺳﺍ ﻥﺎﯿﺳﻼﭙﯿﻟﺍﮍﺑﯼﺮﺧﺁﻢﯾﺮﻓ ﯼﺮﺧﺁQI ﯼﺮﺧﺁ ﯽﮐ ﺞﻨﯾﺭ QI ﺭﺪﻗﻢﯾﺮﻓ ﯼﺮﺧﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳ ﻞﻤﻋﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺎﮐ ﭧﻨﻤﮕﯿﺳﻢﯾﺮﻓ ﯼﺮﺧﺁ ﮯﯿﻟ ﮯﮐ ﯽﻠﻘﺘﻨﻣﻡﺎﻘﻣ ﻡﻮﻠﻌﻣ ﯼﺮﺧﺁ ﺎﮐ (ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮭﮑﻧﺁ) ﺯﺍﺪﻧﺍ ﮯﮐ ﺮﻇﺎﻧ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋﺵﺩﺮﮔ ﻡﻮﻠﻌﻣ ﯼﺮﺧﺁ ﯽﮐ (ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﮭﮑﻧﺁ) ﺯﺍﺪﻧﺍ ﮯﮐ ﺮﻇﺎﻧ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋﺮﺼﻨﻋ ﺐﺨﺘﻨﻣ ﯼﺮﺧﺁﻼﻣ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﯼﺮﺧﺁﺅﺎﺗﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓﻭﺮﭘ ﻮﮐ ﻝﺎﺟ ﭧﭘ ﻥﺍ ،ﮫﺘﯿﻟ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍﭧﻨﻣ ﺪﻠﺒﻟﺍ ﺽﺮﻋﯽﻟﺎﺟﺎﯿﻧﻡﺭﺎﻔﯾﮈ ﯽﻟﺎﺟﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﻟﺎﺟﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ءﺎﯿﺷﺍ ﯼﺮﺳﻭﺩ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﻟﺎﺟﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﻠﻌﺟﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺗﺮﺘﺧﺍ ﯽﻠﻌﺟﮯﮨ ﺎﻧﺮﮐ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﺽﺍﺮﺘﻋﺍ ﯽﻠﻌﺟﯽﻟﺎﺟﮞﻮﯿﻟﺎﺟﮟﯾﺮﮐ ﭻﻧﻻ ﺭﮉﻨﯿﻠﺑ ﺮﯿﻐﺑ ﮯﮐ ﮈﻮﻣ ﻦﺋﻻ ﻑﺁ--ﮧﮩﺗﯽﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮯﺷ '%s‬‪' ﺕﺮﭘﮧﮩﺗ ﯽﮐ ﺮﭘﻭﺍﮧﮩﺗ ﯽﮐ ﮯﭽﯿﻧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺗﺮﭘﺭﺎﻤﺷ ﺕﺮﭘﮦﻭﺮﮔ ﮧﮩﺗﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ or not ﻞﻔﻘﻣ is ﮦﻭﺮﮔ ﮧﮩﺗﮦﻭﺮﮔ ﺕﺮﭘﮓﻨﭙﯿﻣ ﺕﺮﭘﮈﻮﻣ ﺕﺮﭘﭧﮑﯿﺠﺑﺁ ﺕﺮﭘﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺕﺮﭘﺱﺎﭘ ﮧﮩﺗﮯﻧﻮﻤﻧ ﮯﮐ ﺕﺮﭘﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺮﭘﮧﻠﺣﺮﻣ ﺎﮐ ﺕﺮﭘﻥﺯﻭ ﺎﮐ ﺕﺮﭘﮯﮨ ﻝﺎﻌﻓ ﺕﺮﭘ ﯽﮐ ﺮﭘﻭﺍﮯﮨ ﯽﺌﮔ ﯼﺩ ﺮﮐ ﻞﻣﺎﺷ ﯽﮨ ﮯﻠﮩﭘ ﺕﺮﭘﮯﮨ ﻝﺎﻌﻓ ﺕﺮﭘ ﯽﮐ ﮯﭽﯿﻧﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﺗﺮﭘﮯﭽﺑ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟ ﺕﺮﭘﺕﺮﭘ ﮟﯿﻣ ﺞﯿﻣﺍ ﺕﺮﭘ ﯽﭩﻠﻣﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ or not ﻞﻔﻘﻣ is ﮧﮩﺗﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﺷ ﭖﻭﮈﻡﺎﻧ ﺎﮐ ﺕﺮﭘﯽﻠﻣ ﮟﯿﮩﻧ ﺕﺮﭘ ﮟﯿﻣ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯾ ﮈﻮﻟ ﻮﮐ ﺎﭩﯾﮈ ﮯﺳ ﺕﺮﭘ ﯽﻠﮩﭘ ،ﺕﺮﭘ ﯽﮐ ﮯﺸﯿﮐﺕﺮﭘ ﯽﮐ ﮞﻮﮕﻧﺭ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣﮟﯾﺮﮐ ﺱﺎﭘ ﺮﭩﻠﻓ ﮧﮩﺗﺭﺍﺩ ﮧﮩﺗﮓﻧﮈﺭﺎﮑﯾﺭ ﯽﻟﺍﻭ ﮞﻮﺗﺮﭘﮟﯿﮩﺗﺖﮕﻧﺭ ﯽﮐ ﮞﻮﺗﺮﭘﻝﺎﺜﻣ ﺭﻮﻄﺑ ﮟﯿﺗﺮﭘFK ﮟﯿﺗﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻥﺁ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐﮟﯿﺗﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻥﺁ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ IK ﯼﺭﺎﯿﺘﺧﺍﮟﯿﺗﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻥﺁ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ ﯼﺮﻤﺋﺍﺮﭘﮟﯿﺗﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻥﺁ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ ﯼﻮﻧﺎﺛﮟﯿﮨ ﻥﺁ ﮟﯿﺗﺮﭘ ﮯﯿﻟ ﮯﮐ ﺰﻟﻭﺮﭩﻨﮐ ﮯﮐ ﺖﻘﻓﺍﻮﻣﮟﯿﺗﺮﭘ ﻞﻣﺎﺷ ﮟﯿﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍﮟﯿﺗﺮﭘ ﯽﮐ ﮯﺸﯿﮐﮟﯿﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺭﮉﻧﺅﺎﺑ ﮟﯿﺗﺮﭘ‬%s‪:ﺲﭩﻨﺋﺍﻮﭘ | %s‬‪:ﮎﻭﺮﭩﺳﺍ | %s‬‪:ﻢﯾﺮﻓ | %s‬‪:ﮟﯿﺗﺮﭘﭦﺅﺁ ﮯﻟﮯﺘﮑﺳ ﺎﺟ ﮯﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻠﻨﯿﭘ ﭦﺅﺁ ﮯﻟ ﮟﯿﻣ ﺮﻇﺎﻨﺗ ﺱﺍ!ﮧﻌﯾﺭﺫ ﺖﺴﺳ!ﻑﺪﮨ ﺖﺴﺳﮉﯿﻟﺖﯿﻟﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﺳﺭ ﮏﺗ ﺰﻟﻮﭨ ﮯﺴﯿﺟ ﺪﯿﻠﮐ ﺭﮉﯿﻟﻑﻭﺮﻌﻣﺍﮍﻤﭼﻭﺩ ﮌﻮﮭﭼ ﮯﮨ ﮯﺴﯿﺟﮟﯾﺩ ﮌﻮﮭﭼ ﺮﭘ ﺖﻟﺎﺣ ﮦﺩﻮﺟﻮﻣﮟﯾﮌﻮﮭﭼ ﮟﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ﻮﮐ ﺖﯿﻔﻗﺍﻭﮟﯿﺋﺎﺑﮫﮑﻧﺁ ﮟﯿﺋﺎﺑﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑﺪﯿﻠﮐ ﮟﯿﺋﺎﺑﯽﺳﻭﮍﭘ ﮟﯿﺋﺎﺑﺖﺳﺍﺭ ﯽﮐ ﮟﯿﺋﺎﺑﮦﺎﮕﻧ ﯽﮐ ﮟﯿﺋﺎﺑﺖﯿﺜﯿﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﻝﮉﻨﯿﮨ ﮟﯿﺋﺎﺑﺎﻧﻮﮐ ﮯﭽﯿﻧ ﮞﺎﯾﺎﺑ ﺎﮐ ﺎﯾﺮﯾﺍ ﭺﺮﺳ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮈﺰﺋﻼﻣﺭﺎﻧ ﺖﺒﺴﻧ ﯽﮐ ﻡﺎﻘﻣ ﺮﮐﺭﺎﻣﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑﮓﻧﺎﭨﻥﺁ ﮉﯾﺍ ﯽﺴﯿﮕﯿﻟLegacy ﺰﻧﺁ ﮉﯾﺍﮎﻮﻠﺳ ﯽﺛﺍﺮﯿﻣﭗﺋﺎﭨ ﺲﺋﺍﻮﯾﮈ ﭦﻮﯿﭙﻤﮐ ﯽﺴﯿﮕﯿﻟﻞﻣﺭﺎﻧ ﯽﺛﺍﺮﯿﻣLegacy ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺪﮨ ﯽﺛﺍﺮﯿﻣﮯﮨ ﮦﺮﻄﺧ ﺎﮐ ﮯﻧﺎﻤﮭﮔ ﻮﮐ ﮯﻧﻮﻤﻧ ﭦﻭﺎﮐﺭ ﯽﮐ ﮯﻨﮨﺭ ﺮﺒﺧﺎﺑ ﮯﺳ ﺖﺛﺍﺭﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻑﺎﺻﻭﺍ ﮯﮐ ﮓﻧﺭ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﮦﺩﻮﺳﺮﻓ ﮟﯿﺗﺮﭘ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﯽﺛﺍﺮﯿﻣﻂﺋﺍﺮﺷ ﺭﻭﺍ ﻕﻮﻘﺣ ﯽﻧﻮﻧﺎﻗ ﮯﮐ ﻝﮈﺎﻣﯽﺋﺎﺒﻤﻟﻂﺳﻭﺍ ﯽﺋﺎﺒﻤﻟﺮﺼﻨﻋ ﺎﮐ ﯽﺋﺎﺒﻤﻟﮈﻮﻣ ﯽﺋﺎﺒﻤﻟﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﺒﻤﻟﭧﻧﻮﯾ ﯽﺋﺎﺒﻤﻟﻥﺯﻭ ﯽﺋﺎﺒﻤﻟﯽﺋﺎﺒﻤﻟ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﻡﺍﺭﺁﯽﺋﺎﺒﻤﻟ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﯽﺋﺎﺒﻤﻟ ﮟﯿﻣ ﺐﺳﺎﻨﺗ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺞﻟﺎﻓA ﯽﺋﺎﺒﻤﻟ ﯽﮐﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻞﮑﯿﺋﺎﺳ ﺶﯾﮈ ﮯﻟﺍﻭ ﮯﻨﭘﺎﻣ ﮟﯿﻣ ﮞﻮﻧﻮﻤﻧ ﮯﮐ ﮎﻭﺮﭩﺳﺍﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﮞﻮﭽﺑﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﺧ ﺮﮨﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺭﺍﺩ ﻢﺧ ﮏﯾﺍ ﺮﮨﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﯾﺮﻓ ﺮﮨﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﯼﺩﺍﺮﻔﻧﺍ ﺮﮨﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮧﻘﺒﻃ ﺮﮨ(ﻑﺮﺻ for B-Bones) ﺎﻨﻟﺎﮭﺒﻨﺳ ﺮﯾﺰﯿﺑ ﮯﻠﮩﭘ ﮯﺳ ﺐﺳ of ﯽﺋﺎﺒﻤﻟﻮﮨ ﮧﻧ ﻞﺼﺘﻣ ﮯﺳ ﮟﯿﻤﺧ ﮮﺮﺳﻭﺩ ﮧﯾ ﺐﺟ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮟﯿﻤﺧ ﮯﺌﮔ ﮯﯿﮐ ﻞﻣﺎﺷ ﮯﺌﻧﮯﮨ ﺎﺗﻮﮨ ﺮﺛﺍ ﺎﮐ ﮯﻧﻮﮨ ﺭﻭﺩ ﮏﺗ ﺪﺣ ﺲﮐ ﮯﺳ ﮞﻭﺮﮩﭼ ﮮﺮﺳﻭﺩ ﮧﮐ ﮯﮨ ﯽﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ،ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻋﺎﻌﺷ(ﻑﺮﺻ for B-Bones) ﺎﻨﻟﺎﮭﺒﻨﺳ ﺮﯾﺰﯿﺑ ﺍﺮﺳﻭﺩ of ﯽﺋﺎﺒﻤﻟﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ 1st ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ 1st ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭗﯿﮔ 1st ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻼﺧ ﮯﻠﮩﭘ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ 2nd ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ 2nd ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻼﺧ ﮮﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻼﺧ ﮮﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ ﮮﺮﺴﯿﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺶﯾﮈ ﮮﺮﺴﯿﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻼﺧ ﮮﺮﺴﯿﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻼﺧ ﮮﺮﺴﯿﺗ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺱﻮﻗﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨﮯﮨ ﯽﺘﻠﻣ ﺖﮐﺮﺣ ﻮﮐ ﮮﺮﺳ ﮯﮐ ﻡﺩ ﮯﺳ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨﮯﮨ ﺍﮍﮭﮐ ﺮﭘ ﺰﻠﻣﺭﺎﻧ ﮯﮐ ﺱﺍ ،ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﺋﺍﺮﮩﮔ ﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺖﻤﺳ Z ﯽﻣﺎﻘﻣ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﻨﮭﭨﺍ ﮎﮍﮭﺑ ﮟﯿﻣ ﺮﺧﺁ ﮯﮐ ﯽﭨﻮﭼﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮞﻮﻟﺎﺑﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺮﺳ ﮯﮐ ﻦﺋﻻﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻡﺩ ﯽﮐ ﺮﯿﮑﻟﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺰﯾﻭﺎﺠﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﻧﻮﮨ ﭧﻓ ﺭﺪﻧﺍ ﮯﮐ ﯽﻧﺮﺳﯽﺋﺎﺒﻤﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺰﻟﮉﻨﯿﮨ ﺮﺌﯾﺰﯿﺑ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣﺰﻧﻮﺟ ﮈﺭﺎﻨﯿﻟﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺰﻧﻮﺟ ﮈﺭﺎﻨﯿﻟﺲﻨﯿﻟﻒﯾﺮﺤﺗ ﯽﮐ ﺲﻨﯿﻟﭧﻧﻮﯾ ﺲﻨﯿﻟ(ﺮﭩﯿﻣ ﯽﻠﻣ) ﯽﺋﺎﺒﻤﻟ ﻞﮐﻮﻓ ﯽﮐ ﺲﻨﯿﻟﻢﮐﻢﮐ ﮯﺳﮈﻮﻣ ﻢﮐ ﮯﺳﺮﺑﺍﺮﺑ ﺎﯾ ﻢﮐ ﮯﺳ ﺱﺍﮯﮨ ﺎﺗﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮧﯾﻭﺍﺯ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺞﻨﯾﺭ ﻞﻧﻮﭨ ﻢﮐ ﮯﺳ 90ﮟﯾﺩ ﮯﻧﻮﮨ ﺐﺋﺎﻏ ﮞﺍﻮﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭﮟﯾﺩ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺖﻤﯿﻗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺱﺍ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈﮟﯾﺩ ﮯﻨﯾﺩ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﮏﯾﺍ ﻮﮐ ﮦﺭﺫ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﮯﺷ ﺮﭩﯿﻤﯾﺍ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮦﺮﯿﻏﻭ ﮯﻨﭩﯿﺴﮭﮔ ﻮﮐ ﺰﻟﻭﺮﭩﻨﮐ UI ،ﻡﺭﺎﻔﺴﻧﺍﺮﭨ) ﻮﮨ ﮧﻧ ﺩﻭﺪﺤﻣ ﮯﺳ ﺰﺋﺎﺳ ﮯﮐ ﻦﯾﺮﮑﺳﺍ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﺱﺅﺎﻣ ﮧﮐﺎﺗ ﮟﯾﺩ ﮯﻨﭩﯿﭙﻟ ﺩﺮﮔ ﮯﮐ ﺩﻭﺪﺣ ﯽﮐﻮﯾﻭ ﻮﮐ ﺱﺅﺎﻣﮟﯾﺩ ﮯﻨﯾﺩ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﮦﺭﺫ ﻮﮐ ﺰﯿﭼﮟﯾﺩ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﮏﯾﺍ ﻮﮐ ﺕﺍﺭﺫ ﮟﯾﺩ ﮯﻧﻮﮨ ﻞﻣﺭﺎﻧ ﻮﮐ ﺢﻄﺳﮟﯾﺩ ﮯﻨﯾﺩ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﮏﯾﺍ ﻮﮐ ﮦﺭﺫ ﻮﮐ ﭧﻨﺠﻨﯿﭨ ﺢﻄﺳﮟﯾﺩ ﮯﻨﯾﺩ ﺭﺎﺘﻓﺭ ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﮦﺭﺫ ﻮﮐ ﮦﺭﺫ ﭧﮔﺭﺎﭨﮟﯾﺩ ﮯﻧﻮﮨ ﻮﻠﻓ ﺭﻭﻭﺍ ﺮﮨﺎﺑ ﮯﮐ ﺲﮑﺑ ﭧﺴﮑﯿﭨ ﻮﮐ ﻦﺘﻣﮟﯾﺩ ﮯﻨﯾﺩ ﺭﺎﺘﻓﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﻮﮐ ﮦﺭﺫ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮯﻧﻮﮨ ﺭﻭﺩ ﮯﺳ ﻉﻮﻗﻭ ﻞﺤﻣ ﮯﮐ ﮦﺭﺫ ﭧﮔﺭﺎﭨ ﻮﮐ ﺮﭩﮑﯾﻭﺢﻄﺳﮉﻨﯾﺍ ﻝﻮﯿﻟﭧﯿﺳ ﻝﻮﯿﻟﺯﺎﻏﺁ ﺎﮐ ﺢﻄﺳﺢﻄﺳ ﯽﮐ ﻞﯿﺼﻔﺗ ﮟﯿﻣ ﺭﻮﺷ ﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ ﯽﻓﺎﺿﺍﺢﻄﺳ ﯽﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﺮﭙﮩﺘﺳﺍﺮﻟﻭﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻞﮑﺷﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ of ﺢﻄﺳﯽﮔﺪﻨﺋﺎﻤﻧ ﭧﯿﺳ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﻝﺎﯿﺳﯽﮔﺪﻨﺋﺎﻤﻧ ﭧﯿﺳ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﺪﻣﺁﯽﮔﺪﻨﺋﺎﻤﻧ ﭧﯿﺳ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﮞﻮﭨﻭﺎﮐﺭﯽﮔﺪﻨﺋﺎﻤﻧ ﭧﯿﺳ ﺢﻄﺳ ﯽﮐ ﺝﺍﺮﺧﺍﮟﯿﺤﻄﺳﭦﺭﻮﭘ ﻮﯾﻭ ﺰﻟﻮﯿﻟLib ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﻧﺍﺮﭘ :ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ '‪%s‬' ﮯﻟﺍﻭ ﮯﻧﺍﺮﭘ ،ﺎﯿﮔﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮯﮐﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﻟﺍﻮﺣ ﻡﺎﻤﺗ ﮯﮐ (‪%d‬ ﮯﮐﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺱﺍ ﺭﻭﺍ ﺍﮍﭘ ﺎﻨﮭﮐﺭ ﻮﮐ (ﻦﯿﻓﺭﺎﺻ ﯽﻗﺎﺑ '‪%s‬' ﺎﯿﮔ ﺎﯾﺩﺮﮐﮞﺎﯾﺮﯾﺮﺒﺋﻻﯼﺮﯾﺮﺒﺋﻻﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ %s‬‪ ﯼﺮﯾﺮﺒﺋﻻ!ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ،ﮟﯿﮭﺗ ﮟﯿﻟﺎﺜﻣ ﺩﺪﻌﺘﻣ ﮟﯿﻣ '%s‬'، '‪%s‬‪' ﯼﺮﯾﺮﺒﺋﻻ(ﺎﭩﯾﮈ ﺰﯿﭼ) ﯼﺮﯾﺮﺒﺋﻻﺭﺯﺅﺍﺮﺑ ﯼﺮﯾﺮﺒﺋﻻﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯼﺮﯾﺮﺒﺋﻻ!ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﮩﻧ ﺎﺴﯾﺍ ،ID ‪%s‬ ﯼﺮﯾﺮﺒﺋﻻ ﮟﯿﻣ %s‬‪ ﯼﺮﯾﺮﺒﺋﻻ!%s‬‪ ﯽﻠﻣ ﮟﯿﮩﻧ ﺮﭘ ﮯﺘﺳﺍﺭ ﻊﻗﻮﺘﻣ ID ‪%s‬ ﯼﺮﯾﺮﺒﺋﻻﻡﺎﻧ ﯼﺮﯾﺮﺒﺋﻻﻦﺸﯾﺮﭘﺁ ﯼﺮﯾﺮﺒﺋﻻﻞﺒﯾﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﻦﺸﯾﺮﭘﺁ ﭦﻮﺷ ﻞﺑﺮﭨ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮈﻮﻣ ﻮﯾﻭ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻﮧﻟﺍﻮﺣ ﺭﻭﺰﻤﮐ ﯼﺮﯾﺮﺒﺋﻻﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻnull ﺲﯿﺑ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﻨﺋﺍﻮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﺮﺒﺋﻻ!ﮯﮨ ﮏﻠﺴﻨﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﺳ ﺲﺟ ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻﮯﮨ ﺎﮨﺭ ﻮﮨ ﮈﻮﻟﻮﯾﻭ ﯽﻟﺎﺧ ،ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻﮯﮨ ﻦﮐﺭ ﺎﮐ ID ﺱﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮍﺟ ﯽﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺴﺟ ID ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﺎﭩﯾﮈ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮟﯿﮨ ﮯﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﺞﯾﺭﻮﭩﺳﺍ ﺶﯿﮐ ﮏﺳﮈ ﻑﺮﺻ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﺗ ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺱﺍ ﺮﮔﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﮏﻠﮐ + Shift ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ،ﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﻣﺎﻘﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ،ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﮏﻨﻟﺎﻧﺎﭩﮨ ﻮﮐ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻡﺎﻤﺗ ﮯﺳ '%s‬‪' ﮎﻼﺑ ﺎﭩﯾﮈ :ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭩﯿﻠﭙﻤﯿﭨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﻡﺮﮐ ﮦﺍﺮﺑ ،ﮯﮨ ﺖﺳﺭﺩ ﺏﺍ '%s‬‪' ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ Relocate ،ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻﯼﺮﯾﺮﺒﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩﯼﺮﯾﺮﺒﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣﺲﻨﺴﺋﻻGNU ﮧﺘﻓﺎﯾ ﺲﻨﺴﺋﻻ ﺖﺤﺗ ﮯﮐ ﺲﻨﺴﺋﻻ ﮏﻠﺒﭘ ﻝﺮﻨﺟﯽﮔﺪﻧﺯﻢﺋﺎﭨ ﻒﺋﻻﺮﭩﮑﯿﻓ ﻢﺋﺎﭨ ﻒﺋﻻﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﯽﮔﺪﻧﺯ ﯽﮐ ﺕﺍﺭﺫﺮﮭﺑ ﯽﮔﺪﻧﺯﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮐ ﺮﮭﺑ ﯽﮔﺪﻧﺯﮯﮨ ﺩﻭﺪﺤﻣﻻ ﺐﻠﻄﻣ ﺎﮐ ﺮﻔﺻ ،ﻢﺋﺎﭨ ﻒﺋﻻ ﺎﮐ ﺮﮩﻟ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓﭧﻔﻟﺱﺭﻮﻓ ﭧﻔﻟﻦﯿﮔ/ﺎﻣﺎﮔ/ﭧﻔﻟﯽﻨﺷﻭﺭﮧﻗﻼﻋﻮﭨﺁﮯﮭﭽﯿﭘﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺝﺍﺮﺧﺍﻻﺍﻭ ﮯﻨﻣﺎﺳﮯﮭﭽﯿﭘ ﺭﻭﺍ ﮯﻨﻣﺎﺳﯽﻨﺷﻭﺭﺏﻭﺮﭘ ﭧﺋﻻﭗﯿﮐ ﭧﯿﻣﺎﯿﻧﮟﯿﮩﻧ ﯽﺋﻮﮐﻦﯿﻠﭘﮧﻄﻘﻧﺖﻗﺎﻃﮦﺮﮐﭦﺎﭙﺳﻮﯾﮈﻮﭩﺳﺍﺝﺭﻮﺳﻢﺴﻗﻢﺠﺣﺎﯿﻧﺩ‬%.3f‪ :ﮧﯾﻭﺍﺯ ﺎﮐ ﯽﻨﺷﻭﺭﮓﻧﺭ ﮯﮑﻠﮨﺭﻮﭩﻧﻮﮐ ﭧﺋﻻﺖﻤﺳ ﯽﮐ ﯽﻨﺷﻭﺭﻑﺁ ﻝﺎﻓ ﭧﺋﻻﮦﻭﺮﮔ ﭧﺋﻻﮦﻭﺮﮔ ﮯﮑﻠﮨﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭﮓﻨﮑﻨﻟ ﭧﺋﻻﻞﺸﯿﭙﺳ ﮓﻨﮑﻨﻟ ﭧﺋﻻ‪%s‬ ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﮯﯿﻟ ﮯﮐﭧﮑﯿﺠﺑﺁ ﯽﮑﻠﮨﭧﭘ ﭦﺅﺁ ﭧﺋﻻﮧﺘﺳﺍﺭ ﺎﮐ ﯽﻨﺷﻭﺭﮯﺘﺳﺍﺭ ﮯﮐ ﯽﻨﺷﻭﺭ‬%.3f‪ :ﺭﻭﺎﭘ ﭧﺋﻻﺏﻭﺮﭘ ﭧﺋﻻﻢﺠﺣ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ ﻢﺠﺣ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨﮎﻼﺑ ﺎﭩﯾﮈ ﺏﻭﺮﭘ ﭧﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺮﭽﭙﯿﮐ ﮓﻨﭩﺋﻻﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺏﻭﺮﭘ ﭧﺋﻻﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨPool ﻢﺠﺣ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ‬%.3f‪ :ﺱﺍﺩﺭ ﺎﮐ ﯽﻨﺷﻭﺭﮧﻟﺍﻮﺣ ﺎﮐ ﯽﻨﺷﻭﺭﺪﺣ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﯽﻨﺷﻭﺭ‬X: ‪%.3f ﺰﺋﺎﺳ ﺎﮑﻠﮨ‬Y: ‪%.3f ﺰﺋﺎﺳ ﺎﮑﻠﮨ‬%.3f‪ :ﺰﺋﺎﺳ ﺎﮑﻠﮨﺪﺣ ﯽﮐ ﯽﻨﺷﻭﺭﺖﺧﺭﺩ ﺎﮑﻠﮨﻢﺴﻗ ﯽﮑﻠﮨﮓﻧﺭ ﺎﮑﻠﮨﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﺷﻭﺭ ﻮﮐﻮﯾﻭ ﯽﺴﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺋﻻﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮯﮑﻠﮨﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﺷ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ ﻮﮐ ﺯﺮﮐﻼﺑ ﮯﻧ ﮏﻨﻟ ﭧﺋﻻﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﺷ ﺮﭩﯿﻤﯾﺍ ﻝﺎﻌﻓ ﻮﮐ ﺯﺭﻮﯿﺴﯾﺭ ﮯﻧ ﮏﻨﻟ ﭧﺋﻻﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﻨﻟ ﯽﮑﻠﮨﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﻨﻟ ﯽﮑﻠﮨ ﯽﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﭽﺑ ﺭﻭﺍ ءﺎﯿﺷﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﻨﻟ ﯽﮑﻠﮨ ﯽﮐ ﮧﻋﻮﻤﺠﻣﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﯽﮐ ﮯﺷ ﻦﺸﮑﯿﻠﮐﺖﻟﺎﺣ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻝﻮﺻﻭ ﮯﺋﺎﺳ ﺎﯾ ﯽﻨﺷﻭﺭ ﯽﮐ ﮧﻋﻮﻤﺠﻣ ﺎﯾ ﮯﺷﮯﮨ ﯽﺗﮍﮑﭘ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﺁ ﮯﺳ ﺖﻤﺳ ﮏﯾﺍ ﺮﭘ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﻮﺟ ﺏﻭﺮﭘ ﭧﺋﻻﮯﮨ ﯽﺗﮍﮑﭘ ﻮﮐ ﮓﻨﭩﺋﻻ ﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﻢﮐ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ ﻮﺟ ﺏﻭﺮﭘ ﭧﺋﻻﮯﮨ ﯽﺗﺮﮐ ﻞﺻﺎﺣ ﯽﻨﺷﻭﺭ ﻖﺑﺎﻄﻣ ﻦﯿﻋ ﮯﺳ ﮞﻮﺘﻤﺳ ﻡﺎﻤﺗ ﺮﭘ ﮧﻄﻘﻧ ﯽﮨ ﮏﯾﺍ ﮟﯿﻣ ﻼﺧ ﻮﺟ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭﻢﯿﺴﻘﺗ ﯽﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ ﯽﻨﺷﻭﺭ ﺮﭘ ﺢﻄﺳ ﯼﺭﺩﺮﮭﮐ(ﺯﻭﮉﯿﺷ ﮉﺴﯾﺮﭨ ﮮﺭ) ﺰﺋﺎﺳ ﺎﮑﻠﮨ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﻭﮉﯿﺷ ﮮﺭﺖﻗﺎﻃ ﯽﮑﻠﮨ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﻢﯿﻣﺮﺗ ﻑﺁ ﻝﺎﻓﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﺖﮕﻧﺭ ﺱﻮﮭﭨﯽﻨﺷﻭﺭﺏﻭﺮﭘ ﭧﺋﻻﺎﯿﻧﺎﻧﺮﮐ ﺎﮑﻠﮨﮈﻮﻣ ﺎﻧﺮﮐ ﺎﮑﻠﮨﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﮦﺩﺎﯾﺯ ﺅﺎﺑﺩ ﺎﮑﻠﮨﮦﻭﺮﮔ ﭧﺋﻻﮏﻨﺳ ﮦﻭﺮﮔ ﭧﺋﻻﮯﮨ ﻖﻠﻌﺗ ﺎﮐ ﮯﺷ ﮯﺳ ﺲﺟ ﮦﻭﺮﮔ ﭧﺋﻻﮯﮨ ﯽﺘﮭﮐﺭ ﻖﻠﻌﺗ ﺎﯿﻧﺩ ﮯﺳ ﺲﺟ ﮦﻭﺮﮔ ﭧﺋﻻﮓﻨﭩﺋﻻﮧﻘﯾﺮﻃ ﺎﮐ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﺖﮕﻧﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﺮﭽﮑﯿﭨ/ﺱﻮﮭﭨﮈﻮﻣ ﮓﻨﭩﺋﻻﮓﻨﭩﺋﻻ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﻟﺭﻭﻦﭘ ﺎﮑﻠﮨ:ﻦﭘ ﺎﮑﻠﮨﺲﭩﺋﻻﮈﻮﻣ ﺍﺭﮈ ﺱﻮﮭﭨ in ءﺎﯿﺷﺍ ﮯﻠﭙﺳﮈ used to ﺲﭩﺋﻻﺲﭩﺋﻻ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﺭﻮﻃ ﺖﮕﻧﺭ ﺱﻮﮭﭨLimb ﺕﺎﻘﺒﻃﻢﺴﻗ ﯽﮐ ءﺎﻀﻋﺍﮈﻮﻧ ﺐﻤﻟ(ﺍﻮﮨ ﺎﭨﻮﭨ) ﺮﮭﺘﭘ ﺎﻧﻮﭼ(ﺱﻮﮭﭨ) ﺮﮭﺘﭘ ﺎﻧﻮﭼﺪﺣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮧﻠﺻﺎﻓﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﻠﺻﺎﻓﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﺪﺣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻡﺎﻘﻣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻡﺎﻘﻣﮧﻘﯾﺮﻃ ﺎﮐ ﺪﺣﮈﻮﻣ ﺪﺣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺱﺍﺩﺭﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺵﺩﺮﮔﮧﻧﺎﻤﯿﭘ ﺪﺣﺰﺋﺎﺳ ﺩﻭﺪﺤﻣﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺰﺋﺎﺳ ﺩﻭﺪﺤﻣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺩﺍﻮﻣ ﻮﮐ ﮯﻨﮭﮑﯾﺩX ﺪﺣY ﺪﺣZ ﺪﺣﺪﺣ ﯽﮐ ﮯﭽﯿﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺿ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﮯﻠﺻﺎﻓ ﻦﯿﻌﺘﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭ ﻮﮐ ﺖﺳﺍﻮﺧﺭﺩ ﯽﮐ ﺵﺮﺑﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﮏﺗ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺍﺮﮑﭨ ﮏﺗ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺮﺒﻤﻧ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﻮﮐ ﻥﺯﻭ ﻡﺭﺎﻔﯾﮈ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﯼﺩﻮﻤﻋ ﯽﺴﮐ ﺮﮐ ﺎﭩﮨ ﻮﮐ ﻥﺯﻭ ﻢﮐ ﮯﺳ ﺐﺳﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻠﺻﺎﻓ ﮟﯿﻣ ﻁﺎﻘﻧ ﮯﮐ ﻝﻮﻤﻌﻣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ءﺎﯿﺷﺍ ﻝﺎﯿﺳ ﮏﺗ ﮧﻋﻮﻤﺠﻣ ﺱﺍﺪﺣ ﯽﮐ ﮯﻧﺎﺟ ﮯﻟ ﮏﺗ ﺰﮐﺮﻣ ﮯﮐ ﺭﻮﺤﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻧﺎﯿﻣﺭﺩﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﻮﮐ ﮞﻮﺗﻮﻗﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﭩﺋﻻ(ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﻟ ﺭﺍﻮﻤﮨ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﻞﯿﺼﻔﺗ ﻢﮐ) ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﻦﭘ ﯼﮍﮭﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻥﺍﻮﻠﮬﮈ ﯽﮐ ﺮﮩﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻠﻘﻧﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻧﺮﮐ ﻢﺿ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍY ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣZ ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﮐﺮﺣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣﮟﯿﮭﮐﺭ ﺩﻭﺪﺤﻣ ﮏﺗ ﺖﻤﺳ ﯽﺋﺍﺪﺘﺑﺍ ﯽﮐ ﻦﯾﺮﻇﺎﻧ ﻮﮐ ﮏﯾﺮﺤﺗﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍY ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣZ ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ(ﺎﺗﮍﭘ ﮟﯿﮩﻧ ﺮﺛﺍ ﯽﺋﻮﮐ ﺮﭘ ﺭﺎﯿﻌﻣ ﮯﮐ ﮓﻨﮑﯾﺮﭨ ﮯﺳ ﺱﺍ) ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﺕﺍﺮﺛﺎﺗ ﯼﺮﺼﺑﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 1024 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 128 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 2048 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 256 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 4096 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 512 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺰﻠﺴﮑﭘ 8192 ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﺖﺧﺎﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﯽﻤﺘﺣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﺖﺧﺎﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺍﺪﻘﻣ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﺭﺎﮐﺩﻮﺧﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮯﺷ ﻑﺪﮨﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﺮﺛﺎﺘﻣ ﯽﭨﻮﭼ ﮏﯾﺍ ﮯﺳ ﺲﺟ ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻠﺻﺎﻓ ﺱﺍ ﮯﺳ ﻦﯿﻠﭙﮨ ﭧﯿﺴﻓﺁ(ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﻔﺻ) ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮯﻠﺻﺎﻓ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﻡﺎﻘﻣ ﮯﮐ ﮯﺷ ﺩﻭﺪﺤﻣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺱﺍﺩﺭ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﺲﭩﻠﻓ ﮓﻨﭙﯿﻟ ﺭﻭﻭﺍﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺪﺣ ﺮﻔﺻ ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﮟﯿﻣ ﺖﻗﻭ ﯽﮨ ﮏﯾﺍ ﺰﻨﺸﯾﺮﭘﺁ ﻦﺋﻻ ﻥﺁ ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﻦﺸﮑﯿﻨﮐ ﭧﯿﻧﺮﭩﻧﺍ ﺖﻗﻭ ﮏﯿﺑﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺪﺣ ﺮﻔﺻ (ﺮﮐ ﮌﻮﮭﭼ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﯼﺯﺎﺳ ﺖﻗﻭ ﻢﮨ) ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﺮﭘ ﭧﻧﻮﯾ 1 ﮯﺳ ﻞﺻﺍ ﯽﮐ ﯽﻨﺷﻭﺭ ﺖﺒﺴﻧ ﯽﮐ ﻞﺴﮑﭘ ﮈﻭﮉﯿﺷ ﻮﮐ ﻦﺷﻮﻟﻭﺰﯾﺭﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﺩﻭﺪﺤﻣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ ﯽﮐ ﮯﺷ ﺩﻭﺪﺤﻣﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﺰﺋﺎﺳ ﺎﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﯼﺭﻮﻤﯿﻣ ﺲﮑﻓﺍﺮﮔﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺩﻭﺪﺣ ﯽﮐ ﺭﺪﻗ/ﺖﻗﻭ ﮯﮐ ﻢﺧ-ﻒﯾﺎﮨﺪﺷ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﭦﻼﺳ ﻞﻨﯿﭼ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻮﮐ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﻦﺋﻻ ﻢﺋﺎﭨﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗﺩﻭﺪﺤﻣ ﮏﺗ ﺞﻨﯾﺭ ﻢﯾﺮﻓﺩﻭﺪﺤﻣ ﮏﺗ ﺞﻨﯾﺭ ﮏﯿﺑ ﮯﻠﭘﺩﻭﺪﺤﻣ ﮏﺗ ﭧﻨﻤﮕﯿﺳﺩﻭﺪﺤﻣ ﮏﺗ ﭦﺭﻮﭘ ﻮﯾﻭﺪﺣ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﮏﻤﭼﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﺮﭘ ﺭﻮﺤﻣ X ﻮﮐ ﮧﻤﺟﺮﺗﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﺮﭘ ﺭﻮﺤﻣ Y ﻮﮐ ﮧﻤﺟﺮﺗZ ﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮧﻤﺟﺮﺗ ﺮﭘ ﺭﻮﺤﻣﻦﺸﯿﻨﯿﻣﻮﯿﻟﺍ ﻞﺑﻮﻠﮔ ﺩﻭﺪﺤﻣﺩﻭﺪﺣﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﻞﺧﺍﺩ ﺮﭘ ﺭﻮﻃ ﯼﺩﺪﻋ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﺮﮨﺎﺑ ﮯﺳ ﺞﻨﯾﺭ ،ﮯﮨ ﺎﺗﺮﮐ ﺩﻭﺪﺤﻣ ﮏﺗ ﺞﻨﯾﺭ ﮏﯾﺍ ﻮﮐ ﺭﮉﯿﺋﻼﺳ ﻮﯿﻠﯾﻭ ﯽﭨﺮﭘﺍﺮﭘﯽﻄﻠﻏ ﯽﮐ ﻦﻟﻦﺋﻻﻦﻓ ﻦﺋﻻﺮﺋﺎﻔﯾﮈﻮﻣ ﭦﺭﺁ ﻦﺋﻻﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﺁ ﻦﺋﻻﺩﺍﻮﻣ for ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﺁ ﻦﺋﻻﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﺁ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﺷﻢﺴﻗ ﯽﮐ ﺬﺧﺎﻣ ﮎﻭﺮﭩﺳﺍ ﭦﺭﺁ ﻦﺋﻻﻉﻭﺮﺷ ﻦﺋﻻﮏﯾﺮﺑ ﻦﺋﻻﮓﻧﺭ ﺎﮐ ﻦﺋﻻﺎﻔﻟﺍ ﮓﻧﺭ ﻦﺋﻻﻮﯿﻠﺑ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻﺰﺒﺳ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻﺥﺮﺳ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻﮉﻨﯾﺍ ﻦﺋﻻﯽﺑﺍﺮﺧ ﯽﮐ ﻦﺋﻻﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻦﺋﻻﭧﭘ ﻥﺍ ﻦﺋﻻﺯﺮﺒﻤﻧ ﻦﺋﻻﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﺯﺮﺒﻤﻧ ﻦﺋﻻﭧﭘ ﭦﺅﺁ ﻦﺋﻻﺢﯿﺟﺮﺗ ﯽﮐ ﻦﺋﻻﮧﻧﻮﻤﻧ ﺎﮐ ﻦﺋﻻﮧﻋﻮﻤﺠﻣ ﭧﯿﺳ ﻦﺋﻻﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﻦﺋﻻﭧﯿﺳ ﻦﺋﻻﮓﻨﺴﯿﭙﺳﺍ ﻦﺋﻻﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﺮﺋﺎﻔﯾﮈﻮﻣ ﺎﻔﻟﺍ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﭧﭘ ﭦﺅﺁ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻞﺋﺎﭩﺳ ﻦﺋﻻﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﺰﻠﺋﺎﭩﺳﺍ ﻦﺋﻻﯽﺋﺎﭨﻮﻣ ﯽﮐ ﺮﯿﮑﻟﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻﻢﺴﻗ ﯽﮐ ﻦﺋﻻﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻦﺋﻻﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﮓﻧﺭ ﺎﮐ ﻦﺋﻻﺮﺒﻤﻧ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐﻦﺋﻻ ﯽﮐ ﻦﺘﻣ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﭧﯿﺳ ﻦﺋﻻﭧﯿﺳ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﺯﺮﻃ ﺭﻭﺍ ﮞﻮﻨﺋﻻﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﻦﺋﻻﭧﯿﺳ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﺯﺮﻃ ﺭﻭﺍ ﮞﻮﻨﺋﻻﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﻭﺩ3D ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﯽﻨﺒﻣ ﺮﭘ ﺅﺎﻤﮭﮔ ﻞﯾﮉﯾﺭ ﮯﮐ ﮞﻮﺤﻄﺳ ﻝﺎﺟﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣﮟﯿﻣ ﺰﻠﺴﮑﭘ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮓﻨﺋﺍﺭﮈ ﻦﺋﻻ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﻦﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐﭧﯿﺳ ﻦﺋﻻi% ﭧﯿﺳ ﻦﺋﻻﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﭦﻼﺳ ﺖﺧﺎﺳ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﯼﺮﯿﮑﻟACES ﯼﺮﯿﮑﻟ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ AP0ACES ﯼﺮﯿﮑﻟ ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ AP1ﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ D65 ﻦﺷﻭﺭ BT.2020 ﯼﺮﯿﮑﻟﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ D65 ﻦﺷﻭﺭ BT.709 ﯼﺮﯿﮑﻟCIE-XYZ D65 ﯼﺮﯿﮑﻟCIE-XYZ E ﯼﺮﯿﮑﻟﮉﭙﻤﯿﻠﮐ ﯼﺮﯿﮑﻟDCI-P3 D65 ﯼﺮﯿﮑﻟﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ D65 ﻦﺷﻭﺭ DCI-P3 ﯼﺮﯿﮑﻟﮓﻨﭙﻤﯾﮈ ﯼﺮﯿﮑﻟﮟﯿﭩﯿﺴﮭﮔ ﯼﺮﯿﮑﻟﮫﺗﺎﺳ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺪﯿﻔﺳ D65 ﻦﺷﻭﺭ ﭧﻣﺎﮔ ﯼﺍ ﯼﺮﯿﮑﻟﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ ﯼﺮﯿﮑﻟﭧﻣﺎﮔ ﯼﺍ ﭧﺋﻻ ﻢﻠﻓ ﯼﺮﯿﮑﻟﻮﻣﺰﯿﮔ ﯼﺮﯿﮑﻟﭧﻨﯾﮉﯾﺮﮔ ﯼﺮﯿﮑﻟﯽﻨﺷﻭﺭ ﯼﺮﯿﮑﻟﮈﻮﻣ ﯽﻨﺷﻭﺭ ﯼﺮﯿﮑﻟﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ ﯼﺮﯿﮑﻟﺮﭨﻮﻣ ﯼﺮﯿﮑﻟRec.2020 ﯼﺮﯿﮑﻟRec.709 ﯼﺮﯿﮑﻟﺪﺣ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺭﺎﺘﻓﺭ ﯼﺮﯿﮑﻟﮯﮨ ﯽﺘﮐﻭﺭ ﻮﮐ ﻞﻘﻧ ﯽﮐ ﮯﺷ ﻦﭘﻭﺮﺨﺗ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ﺭﺎﺘﻓﺭ ﯼﺮﯿﮑﻟﻝﮈﺎﻣ ﺎﮐ ﮯﻠﺻﺎﻓ ﯼﺮﯿﮑﻟﻝﮈﺎﻣ ﺎﮐ ﮯﻠﺻﺎﻓ ﯼﺮﯿﮑﻟ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﭙﻤﯿﻠﮐﻑﺁ ﻝﺎﻓ ﯼﺮﯿﮑﻟﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯼﺮﯿﮑﻟﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯼﺮﯿﮑﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺭﺍﺪﻗﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐﯽﭩﺳﻮﮑﺳﻭ ﯼﺮﯿﮑﻟﮟﯾﺩ ﻼﻣ ﺮﭘ ﺭﻮﻃ ﯼﺮﯿﮑﻟ ﻮﮐ ﺎﭩﯾﮈ ﺭﺍﻮﻤﮨ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﺭﮈﺭﺎﺑ ﮯﮐ ﻦﺸﮑﯿﻠﺳﮧﻧﺎﻤﯿﭘ ﯼﺮﯿﮑﻟ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ Z ﮯﮐ ﺲﯿﭙﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣﭦﺭﺎﻨﺋﻻﮟﯾﺮﯿﮑﻟﺰﻨﺋﻻ ﻑﺮﺻﮟﯾﺮﯿﮑﻟ ﯽﮐ ﻦﺘﻣﯽﺻﻮﺼﺧ ﭧﯿﺳ ﻦﺋﻻﮏﻨﻟﺐﺨﺘﻨﻣ to ﻝﺎﻌﻓ ﮏﻨﻟﮟﯾﺮﮐ ﮏﻨﻟ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣﺰﻨﺸﮑﯿﻠﮐ ﮏﻨﻟﮟﯾﮌﻮﺟ ﮯﺳ ﻦﺘﻣ ﻮﮐ ﺲﭩﻧﻮﻓﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻝﺎﺜﻣ ﮏﻨﻟﺪﺣ ﯽﮐ ﮏﻨﻟﺩﺍﻮﻣ ﮏﻨﻟﮟﯾﺮﮐ ﮏﻨﻟ ﻮﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﮏﻨﻟ ﻮﮐ ﺎﭩﯾﮈ ﺰﯿﭼﭧﯿﭩﺳﺍ ﮏﻨﻟﮟﯾﺮﮐ ﮏﻨﻟ ﻮﮐ ﮈﻮﻧ ﻝﺎﻌﻓ ﮯﺳ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺕﺍﺭﺎﯿﻌﻣ ﻒﻠﺘﺨﻣﮏﻨﻟ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟﮟﯾﮌﻮﺟ ﮯﺳ ﯼﮉﮨ ﻮﮐ ﺐﺳﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﺽﺍﺮﺘﻋﺍ ﻮﮐ ﺐﺳﮏﻨﻟ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻊﻤﺟﻂﺑﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣﮏﻨﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﺖﺧﺭﺩ ﮈﻮﻧﮏﻨﻟ ﮯﺳ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻﮏﻨﻟ ﮯﺳ ﭧﭘ ﭦﺅﺁ ﺱﺍ(ﯽﭘﺎﮐ ﯽﻠﺗﺍ) ﮏﻨﻟ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﺳﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮏﻨﻟ ﺭﺪﻧﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣﮯﮨ ﮦﺪﯿﺷﻮﭘ ﮏﻨﻟ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﭧﮐﺎﺳ ﮦﺪﯿﺷﻮﭘﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﮯﺳﺍ ﺭﻭﺍ ﮯﮨ ﺵﻮﻣﺎﺧ ﮏﻨﻟﮯﮨ ﺖﺳﺭﺩ ﮏﻨﻟﮟﯾﮌﻮﺟ ﮯﺳ ﺎﭩﯾﮈ ﮯﮐ ﮯﺷ ﺎﯾ ﮯﺷ ﻮﮐ ﺩﺍﻮﻣﮟﯾﮌﻮﺟ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﯽﺴﮐ ﻮﮐ ءﺎﯿﺷﺍﮟﯾﮌﻮﺟ ﮯﺳﻮﯾﻭ ﻝﺎﻌﻓ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺐﺨﺘﻨﻣﮟﯾﮌﻮﺟ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﻠﺴﮨﻭﺮﮔ ﻥﺎﺳﺁﮟﯾﮌﻮﺟ ﮯﺳﻮﯾﻭ ﮮﺮﺳﻭﺩ ﻮﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺎﯾ ءﺎﯿﺷﺍﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﮈﻮﻧ ﺭﻮﯾﻭﮏﻨﻟ ﮯﺳ ﮈﻮﻧ ﺭﻮﯾﻭﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ/ﮏﻨﻟ ﻮﮐ ﺎﭩﯾﮈﮏﻠﺴﻨﻣﯽﭘﺎﮐ ﮦﺪﺷ ﮏﻨﻟﺎﭩﯾﮈ ﮏﻠﺴﻨﻣﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﮑﻨﻟﻝﮉﻨﯿﮨ ﮏﻠﺴﻨﻣID ﮦﺪﺷ ﮏﻨﻟ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻟﺍﻮﺣ ﺭﻮﻄﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺱﺍﺖﻗﻭ ﮏﻠﺴﻨﻣﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﭧﯿﮑﯿﻠﭘﮈ ﻮﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﮦﺩﺮﮐ ﮏﻨﻟ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﺐﺨﺘﻨﻣ ﺮﮨﮟﯿﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮏﻠﺴﻨﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣﮟﯿﮨ ﮯﺘﯾﺩ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﭽﯿﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮯﺸﯿﮐ ﮏﺳﮈ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ ﮯﺷ ﮦﺪﺷ ﮏﻨﻟﮟﯿﮨ ﮯﺘﯾﺩ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺎﭩﮨ ﺎﯾ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺰﭽﯿﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺎﯾ ﮉﮑﻨﻟﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮦﺭﺎﺑﻭﺩ ﮫﺗﺎﺳ ﮯﮐ ﺭﮉﻨﯿﻠﺑ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﻞﺋﺎﻓ lib ﯽﻨﭘﺍ ﭖﺁ !ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻥﮊﺭﻮﻨﮐ ﺕﺎﯿﮐﺮﺣ ﯽﺋﻮﮐ ،ﺎﻧﺮﮐ ﮏﻠﺴﻨﻣ ﺎﯾ ﺎﻧﺮﮐ ﮏﻨﻟ ﮯﺳ (%d‬.‪%d‬‪) ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ blend. ﮯﻧﺍﺮﭘ ﺖﮩﺑ ﮏﯾﺍﺲﮑﻨﻟﻊﺋﺎﻣ.blend ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﮞﻮﻠﺋﺎﻓﻢﭩﺋﺁ ﺖﺳﺮﮩﻓﮓﻧﺭ ﮯﮐ ﻢﭩﺋﺁ ﺖﺳﺮﮩﻓﻡﺎﻧ ﺎﮐ ﺖﺳﺮﮩﻓﺢﻄﺳ ﮏﯾﺍ ﯽﮐ ﺭﺍﺮﮑﺗ ،ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﮞﻮﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻠﯾﺫ ﻡﺎﻤﺗﮟﯿﺤﻄﺳ ﻦﯿﺗ ﯽﮐ ﺭﺍﺮﮑﺗ ،ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﮞﻮﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻠﯾﺫ ﻡﺎﻤﺗﮟﯿﺤﻄﺳ ﻭﺩ ﯽﮐ ﺭﺍﺮﮑﺗ ،ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﮞﻮﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻠﯾﺫ ﻡﺎﻤﺗﮯﮨ ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﭘﺮﮑﺳﺍ ﻮﺟ ،ﮟﯾﺮﮐ ﺝﺭﺩ ﮟﯿﻣ ﮎﻼﺑ ﭧﺴﮑﯿﭨ ﻮﮐ ﺯﺮﭩﯾﺮﭘﺁ ﻡﺎﻤﺗ(ﮈﻮﻣ ﮯﺷ ﻑﺮﺻ) ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ءﺎﯿﺷﺍ ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣﺖﺳﺮﮩﻓ ﯽﮐ ﮟﯾﺭﺪﻗ ﺡ ﺍﺖﺳﺮﮩﻓ ﯽﮐ ﮦﻭﺮﮔ ﭧﺋﻻﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﺗﺮﭘ ﮓﻨﮑﺳﺎﻣﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗ ﮯﮐ ﺮﭽﯿﻣﺭﺁﺖﺳﺮﮩﻓ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍﺖﺳﺮﮩﻓ ﯽﮐ ﺮﯾﻭﺎﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﺖﺳﺮﮩﻓ ﯽﮐ ﺲﭩﻨﻤﮕﯿﺳ ﺕﺎﯿﮐﺮﺣ ﮯﻟﺍﻭ ﮞﻭﺮﯿﺠﻧﺯﺖﺳﺮﮩﻓ ﯽﮐ ﺯﻮﻣﺰﮔ ﮟﯿﻣ ﮯﺸﻘﻧ ﻮﻣﺰﮔﮯﮨ ﯽﺋﻮﮨ ﯼﺮﮭﺑ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﺭﻭﺍ ﺯﮈﺮﮔﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﮨﻭﺮﮔ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﻥﺎﺳﺁﺖﺳﺮﮩﻓ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻﺖﺳﺮﮩﻓ ﯽﮐ ﺰﯾﮈ ﯽﺋﺁ ﻮﭩﭘﺮﮐ ﻞﯾﺮﭩﯿﻣ ﺭﻭﺍ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﻣﺖﺳﺮﮩﻓ ﯽﮐ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮉﺋﺍﺭ ﺭﻭﻭﺍﺖﺳﺮﮩﻓ ﯽﮐ ﺰﻨﺸﯾﺮﭘﺁ ﮓﻧﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘﺖﺳﺮﮩﻓ ﯽﮐ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍﺖﺳﺮﮩﻓ ﯽﮐ ﺯﺮﭩﭩﻤﮐ ﮟﯿﻣ ﮈﻮﮐ ﺬﺧﺎﻣ ﮯﮐ ﺭﮉﻨﯿﻠﺑﭧﯾﮉﯾﺍ ﻮﯿﺋﻻﭗﯾﺮﻧﺍ ﻮﯿﺋﻻﮓﻧﺮﭩﺳ ﮓﻧﺮﭩﻠﻓ ﻮﯿﺋﻻﮓﻧﺮﭩﺳ ﮓﻧﺮﭩﻠﻓ ﭺﺮﺳ ﻮﯿﺋﻻﮈﻮﻟ.ﺕﺎﺤﯿﺟﺮﺗ "{}" Factory ﮈﻮﻟﺕﺎﺤﯿﺟﺮﺗ ﺭﻭﺍ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ "{}" ﯼﺮﭩﮑﯿﻓ ﮈﻮﻟﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﯼﺮﭩﮑﯿﻓﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﺭﻭﺍ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﭧﻟﺎﻔﯾﮈ ﯼﺮﭩﮑﯿﻓﺕﺎﺤﯿﺟﺮﺗ {s:} ﯼﺮﭩﮑﯿﻓ ﮈﻮﻟOptiX ﺢﻄﺳ ﯽﺣﻼﺻﺍ ﻢﮐ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻖﯿﺛﻮﺗ ،ﻝﻮﯿﻟ ﯽﭩﺳﻮﺑﺭﻭ ﮓﻨﮔﻻ ﻢﮐ :ﮟﯾﺮﮐ ﮈﻮﻟ ﮟﯿﻣ ﺭﻮﻃ ﮓﺒﯾﮈ ﻮﮐ ﮧﻧﻮﻤﻧUI ﮟﯾﺮﮐ ﮈﻮﻟBVH ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﺮﭽﭙﯿﮐ ﺖﮐﺮﺣFBX ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓSVG ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓWavefront OBJ ﮟﯾﺮﮐ ﮈﻮﻟﻮﯾﻭﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﺶﯿﮐﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ glTF 2.0 ﮏﯾﺍﮟﯾﺮﮐ ﮈﻮﻟ ﭧﻧﻮﻓ ﺎﯿﻧ ﮯﺳ ﻞﺋﺎﻓﮟﯾﺮﮐ ﮈﻮﻟ ﭧﯿﺳ ﺶﯿﭘ ﮏﯾﺍﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﯼﻭﻮﻣ ﺎﯾ ﺐﯿﺗﺮﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﯽﮐ ﺯﺍﻭﺁﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﮉﻧﺅﺎﺳ ﺭﻮﻄﺑ ﮯﮐ ﻮﻧﻮﻣﮟﯾﺮﮐ ﮈﻮﻟ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍﮟﯾﺮﮐ ﻮﮔﻻ ﺭﻭﺍ ﮈﻮﻟ ﻞﺋﺎﻓ ﻢﯿﮭﺗ XML ﺭﮉﻨﯿﻠﺑ\ﺲﺴﻧﺮﯿﻔﯾﺮﭘ ﻮﯿﺳ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮞﺎﯿﻠﯾﺪﺒﺗ ﻞﻘﺘﺴﻣ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﭧﻟﺎﻔﯾﮈ ﯼﺮﭩﮑﯿﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﺴﻧﺮﯿﻔﯾﺮﭘ ﻮﯿﺳ ﺭﻭﺍ ﻞﺋﺎﻓ ﭗﭨﺭﺎﭩﺳﺍ ﻮﯿﺳ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﺴﻣ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﺭﻭﺍ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﭧﻟﺎﻔﯾﮈ ﯼﺮﭩﮑﯿﻓﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣ ﯼﺮﺧﺁﮟﯾﺮﮐ ﮈﻮﻟ ﯽﺘﺳﺩ ﻦﺋﻻ ﻥﺁﮟﯾﺮﮐ ﮈﻮﻟ ﺯﺍﻭﺁ ﮫﺗﺎﺳ ﮯﮐ ﻢﻠﻓﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﻅﻮﻔﺤﻣ ﻑﺭﺎﺻ ﮯﺴﺟ ﮯﮨ ﺩﺍﺯﺁ ﮯﺳ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳ ﻡﺎﻋ ﮧﯾ ﮟﯾﺮﮐ ﮈﻮﻟ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑ ('ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﯼﺮﭩﮑﯿﻓ') ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ.blend ﮟﯾﺮﮐ ﮈﻮﻟ ﭖﺍ ﭧﯿﺳ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ ﮯﺳ ﻞﺋﺎﻓ.blend ﮟﯾﺮﮐ ﮈﻮﻟ ﭖﺍ ﭧﯿﺳ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ ﮟﯿﻣ ﻞﺋﺎﻓ.blend ﮟﯾﺮﮐ ﮈﻮﻟ ﭖﺍ ﭧﯿﺳ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ ﺖﻗﻭ ﮯﺗﺮﮐ ﮈﻮﻟ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮟﯿﮨ ﯽﮨﺭ ﻮﮨ ﮈﻮﻟ ﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﺏﺍﺮﺧ ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻧﺮﮐ ﮈﻮﻟ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺪﻣﺁﺮﺑ :ﻡﺎﮐﺎﻧ ﮓﻧﮈﻮﻟ...ﮯﮨ ﺎﮨﺭ ﻮﮨ ﮈﻮﻟﯽﻣﺎﻘﻣﭧﻨﺠﻨﯿﭨ X+ ﯽﻣﺎﻘﻣﭧﻨﺠﻨﯿﭨ Z+ ﯽﻣﺎﻘﻣﭧﻨﺠﻨﯿﭨ X- ﯽﻣﺎﻘﻣﭧﻨﺠﻨﯿﭨ Z- ﯽﻣﺎﻘﻣﮦﺮﻤﯿﮐ ﯽﻣﺎﻘﻣﮯﻋﻮﻤﺠﻣ ﯽﻣﺎﻘﻣﺲﮐﻼﺑ ﺎﭩﯾﮈ ﯽﻣﺎﻘﻣﻡﺎﻘﻣ ﯽﻣﺎﻘﻣﺲﮐﺮﭩﯿﻣ ﯽﻣﺎﻘﻣﮧﮕﺟ ﯽﻣﺎﻘﻣ(ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﮏﻟﺎﻣ) ﮧﮕﺟ ﯽﻣﺎﻘﻣﺮﻈﻨﻣ ﯽﻣﺎﻘﻣﯽﻣﺎﻘﻣ ﮫﺗﺎﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺮﻈﻨﻣ 3D ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻣﺎﻘﻣ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﺵﺩﺮﮔ ﯽﻣﺎﻘﻣ ﯽﮐ ﻮﻣﺰﯿﮔﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻧﻮﯾ ﯽﺋﻼﺧ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻧﻮﯾ ﯽﺋﻼﺧ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﺚﻠﺜﻣ ﺱﺍ(ﮯﯿﮨﺎﭼ ﺎﻧﺎﮕﻟ ﺏﺎﺴﺣ ﮯﺳ ﮯﻠﮩﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺠﻨﯿﭨ_ﮏﻠﯿﮐ) ﺮﭩﮑﯾﻭ ﭧﻨﺠﻨﯿﭨ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻧﻮﯾ ﯽﺋﻼﺧ ﯽﻣﺎﻘﻣ ﮯﮐ ﯽﭨﻮﭼ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﻣﺎﻘﻣ ﺎﮐ ﺕﺮﭘﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﻮﮐ ﯽﮭﺒﺳﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﻮﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﻡﺎﻤﺗ ﺖﯿﻤﺳ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻄﺳﺍﻮﻟﺎﺑ ﮯﺳ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﺮﮕﯾﺩﻡﺎﻘﻣﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﻡﺎﻘﻣ(ﺲﯿﭙﺳﺍ ﺰﯿﭼ) ﻡﺎﻘﻣﺭﻮﺤﻣ ﻡﺎﻘﻣﺮﺛﺍ ﺎﮐ ﻡﺎﻘﻣﮈﻮﻣ ﺲﮑﻣ ﻡﺎﻘﻣX ﻡﺎﻘﻣY ﻡﺎﻘﻣZ ﻡﺎﻘﻣﻡﺎﻘﻣ ﺎﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺱﮈﻮﻧ ﮯﺌﻧﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﯽﺌﻧﻡﺎﻘﻣ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﺱﺎﻣﻡﺎﻘﻣ ﺎﮐ ﻞﺋﺎﻓ ﯽﺴﮐﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ ﺖﺒﺴﻧ ﯽﮐ ﻭﺯﺎﺑﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ ﺖﺒﺴﻧ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍﻡﺎﻘﻣ ﺎﮐ ﺮﺳ ﮯﮐ ﯼﮉﮨ ﯽﮐ ﻞﻨﯿﭼﻡﺎﻘﻣ ﺎﮐ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﻡﺩ ﮯﮐ ﯼﮉﮨﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﻡﺩ ﮯﮐ ﯼﮉﮨ ﺖﺒﺴﻧ ﯽﮐ ﻭﺯﺎﺑﻡﺎﻘﻣ ﺎﮐ ﮮﺮﺳ ﮯﮐ ﻡﺩ ﮯﮐ ﯼﮉﮨ ﺖﺒﺴﻧ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍﻡﺎﻘﻣ ﺎﮐ ﻡﺩ ﯽﮐ ﯼﮉﮨ ﯽﮐ ﻞﻨﯿﭼﺎﮔ ﮮﺭﺰﮔ ﮟﯿﮩﻧ ﮯﺳ ﮯﺷ ﺱﺍ ﻡﺎﻘﻣ ﺎﮐ ﻑﺪﮨﻡﺎﻘﻣ ﺎﮐ ﺪﺼﻘﻣ ﺮﻟﻭﺮﭩﻨﮐ ﮧﻘﻠﻌﺘﻣ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮟﯿﻣ ﻼﺧ ﯽﻤﻟﺎﻋﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ to ﻊﯿﺳﻮﺗ of the ﻡﺎﻘﻣﺖﺒﺴﻧ ﮯﮐ ﮮﺮﮩﭼ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ،ﻡﺎﻘﻣ ﺎﮐ ﺪﯿﻠﮐ ﯽﮐ ﮞﻮﻟﺎﺑ ﮟﯿﻣ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﮯﮐ ﺱﺍﻡﺎﻘﻣ ﺎﮐ ﺪﯿﻠﮐ ﯽﮐ ﮞﻮﻟﺎﺑ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﺰﯿﭼﻡﺎﻘﻣ ﺎﮐ ﺰﯿﭼﻡﺎﻘﻣ ﺎﮐ ﻦﺘﻣ(ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧ ﮯﮐ ﻦﺘﻣ ﻑﺮﺻ) ﻡﺎﻘﻣ ﺎﮐ ﺭﺍﺩﺮﮐ ﺱﺍ ﮟﯿﻣ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨﻡﺎﻘﻣ ﺎﮐ ﯽﭨﻮﭼ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮯﻗﻼﻋﻡﺎﻘﻣ ﺎﮐ ﯽﭨﻮﭼ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﻝﻮﻤﻌﻣﭧﯿﺴﻓﺁ ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺮﭘ ﺯﺍﺪﻧﺍ ﺲﯿﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻡﺎﻘﻣ ﮯﮐ ﻦﯾﺮﻇﺎﻧﮯﮨ ﻅﻮﻔﺤﻣ ﺎﭩﯾﮈ ﮏﯿﺑ ﮞﺎﮩﺟ ﻡﺎﻘﻣ ﮦﻭ ﺮﭘ ﮏﺳﮈﻡﺎﻘﻣ ﻑﺮﺻﻡﺎﻘﻣ ﺎﮐ ﺱﺎﭩﻠﯾﮈﻡﺎﻘﻣ ﺎﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﺎﯿﻧﻡﺎﻘﻣ ﺎﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺴﮐﺍﺮﭘﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣﺕﺎﯿﺻﻮﺼﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺭﻭﺍ ﮧﻧﺎﻤﯿﭘ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ:ﻡﺎﻘﻣﺕﺎﻣﺎﻘﻣﻻﺎﺗﻝﺎﻌﻓ ﮎﻻﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮎﻻﺲﺴﮑﯾﺍ ﮎﻻﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺯﺭﮈﺭﺎﺑﮟﯾﺮﮐ ﮎﻻ ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩﻦﺸﮑﯾﺮﺋﺍﮈ ﮎﻻﻦﺸﯾﻮﯿﻠﯾﺍ ﮎﻻﺯﮉﻨﯾﺍ ﮎﻻﻢﯾﺮﻓ ﮎﻻﻦﺸﮑﯿﻠﺳ ﻢﯾﺮﻓ ﮎﻻﻥﺰﺋﺍﺭﻮﮨ ﮎﻻIK X ﮟﯾﺮﮐ ﮎﻻ ﻮﮐﺲﯿﻓﺮﭩﻧﺍ ﮎﻻﻦﺸﯿﮐﻮﻟ ﮎﻻﺮﮐﺭﺎﻣ ﮎﻻﯼﺩﻮﻤﻋ ﺭﮈﺭﺎﺑ ﺶﯿﻣ ﻻﺎﺗﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﻻﺎﺗﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺯﮈﻮﻣ ﺰﯿﭼﺭﮈﺭﺁ ﮎﻻﺮﺋﺍﺰﺟ ﮉﻨﭘ ﮎﻻﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺰﻠﻣﺭﺎﻧ ﻥﻮﮔ ﯽﻟﻮﭘﮟﯾﮍﺟ ﻻﺎﺗﺵﺩﺮﮔ ﻻﺎﺗ(ﮧﯾﻭﺍﺯ 4D) ﺵﺩﺮﮔ ﯽﮐ ﮯﻟﺎﺗﻦﺸﯿﭨﻭﺭ ﮎﻻ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﻠﯿﮑﺳﺍ(4D) ﮟﯿﺷﺩﺮﮔ ﻞﻔﻘﻣﻞﯿﮑﺳﺍ ﮎﻻﻞﮑﺷ ﻻﺎﺗﺲﭙﭨ ﮎﻻﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮏﯾﺮﭨ ﮎﻻﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﭖﺍ ﮎﻻﺭﺪﻗ ﻻﺎﺗﺲﮑﯾﺍ ﮎﻻﺯﻮﭘ ﺲﮑﯾﺍ ﮎﻻﻦﺸﯿﭨﻭﺭ ﺲﮑﯾﺍ ﮎﻻY ﮎﻻY Pos ﮎﻻﺵﺩﺮﮔ Y ﮎﻻﮉﯾﺯ ﮎﻻZ Pos ﮎﻻﻦﺸﯿﭨﻭﺭ ﮉﯾﺯ ﮎﻻﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﻡﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋﻡﺍﺪﻗﺍ ﮎﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻤﻋ ﺮﭘ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﮎﻻ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﮯﺳ ﮯﻧﻮﮨ ﻞﯾﺪﺒﺗ ﮯﺳ ﯽﻄﻠﻏ ﻮﮐ ﻥﺍ ﻮﮐ ﮞﻮﮩﺗ Grease Pencil ﻡﺎﻤﺗﮟﯾﺩ ﺮﮐ ﺪﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﮯﺳ ﮯﻧﻮﮨ ﻞﯾﺪﺒﺗ ﮯﺳ ﯽﻄﻠﻏ ﻮﮐ ﻥﺍ ﻮﮐ ﺩﺍﻮﻣ Grease Pencil ﻡﺎﻤﺗﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺐﺳﮟﯾﺮﮐ ﮎﻻ ﮞﺎﯿﺑﺎﭼ ﯽﻟﺍﻭ ﻞﮑﺷ ﻡﺎﻤﺗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻮﺟ ﮟﯿﺋﺎﭙﮭﭼ ﺭﻭﺍ ﮎﻻ ﻮﮐ ﺩﺍﻮﻣ ﯽﮭﺑ ﯽﺴﮐﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺩﺍﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﯽﺴﮐﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯼﺪﺣﺮﺳ ﻥﺍﺭﻭﺩ ﮯﮐ ﯼﺭﺎﮐ ﻥﺎﺳﺁ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﺮﭘ ﮞﻮﺸﯿﻣ ﻁﻮﺑﺮﻣﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﻞﻨﯿﭼﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮧﻌﯾﺭﺫ ﮯﮐ ﺕﺮﭘﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﮟﯿﻤﺧ ﮯﯿﻟ ﮯﮐ ﺮﺳﺮﮐ ﻢﺋﺎﭨ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﮑﯾﺮﭨ ﺭﻭﺍ ﮏﯿﺑ ﮯﻠﭘﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﻭﺰﺟ 'ﮧﯾﻭﺍﺯ' ﮯﮐ ﮞﻮﺷﺩﺮﮔ ﯽﮐ ءﺍﺰﺟﺍ ﺭﺎﭼ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﻠﯾﺪﺒﺗ(ﮯﮐ ﺯﺮﻟﻮﯾ ﮯﺋﺎﺠﺑ) ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﮞﻮﺷﺩﺮﮔ ﯽﮐ ءﺍﺰﺟﺍ ﺭﺎﭼ ﮧﻌﯾﺭﺫ ﮯﮐ ءﺍﺰﺟﺍﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﻡﺎﻘﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﺵﺩﺮﮔ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺲﯿﻓﺮﭩﻧﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﮟﯿﻣ ﻖﺣ ﮯﮐ ﮯﻨﯾﺩ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﻮﮐ ﮦﺪﻨﻨﮐ ﺶﯿﭘﺖﮐﺮﺣ ﮎﻻ ﺮﭘ ﭧﻨﻣﻭﻮﻣ ﮦﺮﻤﯿﮐ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩﺖﮐﺮﺣ ﮎﻻ ﺮﭘ ﭧﻨﻣﻭﻮﻣ ﮯﺷ ﻮﻧ ﺮﯿﻤﻌﺗﮟﯾﺮﮐ ﮎﻻ ﺖﮐﺮﺣ ﺮﭘ ﮏﯾﺮﭨ ﺖﮐﺮﺣ ﭧﮔﺭﺎﭨﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺖﮐﺮﺣ ﺮﭘ ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺪﮨ!ﺎﯿﮔ ﺍﮍﮑﭘ ﮟﯿﮩﻧ ﻻﺎﺗﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﻮﮐ ﮓﻨﮐﻻ - ﺰﯾﺮﭨﺯﻮﭙﯾﺭ ﮎﻻﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﺳ ﮯﮐ ﺮﮐﻭﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮯﮑﺳﺎﺟ ﺎﯿﮐ ﮧﻧ ﻞﯾﺪﺒﺗ ﮯﺳﺍ ﮧﮐﺎﺗ ﯽﭩﭘ ﮎﻻ(ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﮯﺳﺍ ﻑﺭﺎﺻ) ﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺭﮈﺭﺁ ﮯﮐ ﺰﻤﭩﺋﺁ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮍﺟﮟﯾﺮﮐ ﺍﺪﯿﭘ ﯽﻠﻘﺘﻨﻣ ﻡﺮﻧ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻗﻼﻋ ﮦﺮﺛﺎﺘﻣ ﺮﯿﻏ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺎﯾﺮﯾﺍ ﻑﺁ ﻝﺎﻓ ﯽﻠﻘﻧ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮯﻧﻮﻤﻧﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﭘ ﯼﮉﮨ/ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﻦﺸﯾﺯﻮﭘ ﭗﭨ ﺖﻗﻭ ﮯﺗﺮﮐ ﺭﺍﻮﻤﮨﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﯼﮉﮨﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻞﻔﻘﻣ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺮﺳﺮﮐ ﻢﺋﺎﭨﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﺯﻮﯾﻭ ﮉﯿﺋﺎﺳ ﻑﺮﻃ ﮟﯿﺋﺍﺩ/ﮯﻨﻣﺎﺳ/ﺮﭘﻭﺍﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﺮﭘ ﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮏﯿﺑ ﮯﻠﭘﺭﺍﺩ ﮧﺘﺷﺭ-ﮎﻻﺵﻮﻣﺎﺧ/ﻞﻔﻘﻣﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ ﮎﻼﻧﺍ/ﮎﻻﮟﯾﺮﮐ ﮎﻼﻧﺍ/ﮎﻻ ﻮﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣﻞﻔﻘﻣﺭﻮﺤﻣ ﻞﻔﻘﻣﺮﺛﺍ ﻞﻔﻘﻣﺮﮐﺭﺎﻣ ﻞﻔﻘﻣﮏﯾﺮﭨ ﻞﻔﻘﻣﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮏﯾﺮﭨ ﻞﻔﻘﻣﺲﮑﯾﺮﭨ ﻞﻔﻘﻣﮯﻟﺎﺗﮒﻻﮫﺗﺎﺳ ﮯﮐ ﺲﭘﺎﭩﺳﺍ 25 ﮯﮐ ﺞﻨﯾﺭ ﮏﻣﺎﻨﺋﺍﮈﺭﻭﺍ ،ﮓﻧﮈﻮﮑﻧﺍ ﮒﻻ ﮫﺗﺎﺳ ﮯﮐ ﺵﺩﺮﮔ ﯽﮐ ﺰﯾﺮﻤﺋﺍﺮﭘ ﺭﻭﺍ ﭧﯿﺴﻧﺍ ﺎﻣﻭﺮﮐﻝﻮﯿﻟ ﮒﻻﮟﯿﮨ ﺲﭘﺎﭩﺳﺍ 25 ﮯﮐ ﺞﻨﯾﺭ ﮎﺮﺤﺘﻣ ﺭﻭﺍ ﺲﭘﺎﭩﺳﺍ 16.5 ﮯﮐ ﺪﻠﺒﻟﺍ ﺽﺮﻋ ﮟﯿﻣ ﺲﺟ ﺮﭙﯿﺷ ﯽﻤﻠﻓ ﮉﺴﯿﺑ ﮒﻻﺎﻣﺎﮔ ﻥﮊﺭﻮﻨﮐ ﮒﻻﭧﻨﺋﺍﻮﭘ ﮏﯿﻠﺑ ﮧﻟﺍﻮﺣ ﺎﮐ ﮞﻮﻟﺩﺎﺒﺗ ﮒﻻﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ ﮧﻟﺍﻮﺣ ﺎﮐ ﮞﻮﻟﺩﺎﺒﺗ ﮒﻻﮒﻻ ﺎﮐ ﺕﺎﻣﺎﻐﯿﭘ ﮯﮐ ﯽﻄﻠﻏ ﺭﻭﺍ ﺕﺎﮨﺎﺒﺘﻧﺍ ،ﺰﻨﺸﯾﺮﭘﺁB ﺲﯿﺑ A ﻢﮭﺗﺭﺎﮔﻮﻟﮈﻮﻣ ﻢﮭﺗﺭﺎﮔﻮﻟﻞﯿﻠﺤﺗ ﮏﻤﮭﺘﯾﺭﺎﮔﻮﻟﺭﻭﺍ ﯽﻘﻄﻨﻣOR ﯽﻘﻄﻨﻣﻝﺎﺑ ﮯﺒﻤﻟﯽﺑﺎﭼ ﯽﺒﻤﻟﯽﺌﮔ ﯽﮐ ﺐﺨﺘﻨﻣ ﺪﯿﻠﮐ ﯽﺒﻤﻟﺖﺳﺮﮩﻓ ﯽﺒﻤﻟﻞﯾﻮﻃ ﮯﺳ ﺐﺳﻥﺮﺘﺧﺍ ﺎﺒﻤﻟ ﮯﺳ ﺐﺳﻢﮐ ﮯﺳ ﻢﮐ ﺪﻠﺒﻟﺍ ﺽﺮﻋﻮﮭﮑﯾﺩﻮﮭﮑﯾﺩ ﮯﮔﺁﻮﮭﮑﯾﺩﮟﯿﮭﮑﯾﺩ ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺳ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍﮟﯿﮭﮑﯾﺩ ﯽﻠﯾﺪﺒﺗ ﮯﺳ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑﭖﻮﻟﮓﻧﺭ ﭖﻮﻟﭧﻧﺅﺎﮐ ﭖﻮﻟﭧﮐ ﭖﻮﻟﮮﮌﻮﺟ ﭖﻮﻟﮉﯿﺋﻼﺳ ﭖﻮﻟﭦﺭﺎﭩﺳﺍ ﭖﻮﻟﻞﭨﻮﭨ ﭖﻮﻟﺚﻠﺜﻣ ﭖﻮﻟﺎﭩﻟﺍ ﺭﻭﺍ ﭖﻮﻟﭖﻮﻟ ﮯﮭﭽﯿﭘ ﮯﮔﺁﮟﯾﺮﮐ ﭖﻮﻟ ﮯﮭﭽﯿﭘ ﮯﮔﺁ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻉﻭﺮﺷ ﮟﯿﻣ ﺱﺭﻮﯾﺭﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻡﺎﮐ ﺮﭘ ﮯﻧﺎﮭﮐﺩ ﻝﺎﺟ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﮑﺷ ﺖﺳﺭﺩ ﭧﮐ ﭖﻮﻟﮟﯾﺮﮐ ﭖﻮﻟ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣﭖﻮﻟ ﮟﯿﻣ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﭖﻮﻟ ﻮﮐ ﮏﯿﺑ ﮯﻠﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﺲﭘﻮﻟﮟﯿﮨ ﮟﯿﮩﻧ ﮯﺋﻮﮨ ﮮﮍﺟ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑ/ﺭﺎﺗ ﺲﭘﻮﻟ(ﮯﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ) ﺲﭘﻮﻟ ﮯﮐ ﺶﯿﻣﺲﭘﻮﻟ ﻑﺮﻃ ﺮﮨ ﮯﮐ ﻞﺋﺎﻓﻭﺮﭘﻼﯿﮬﮈﻼﯿﮬﮈ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﻮﭩﻧﻮﮐﮮﺭﺎﻨﮐ ﮯﻠﯿﮬﮈﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﻮﭩﻨﮐﺲﭩﻨﺋﺍﻮﭘ ﺯﻮﻟﯽﮔﻮﮨ ﻢﺴﻗ ﯽﮐ ﭺﻮﻤﺳ ﮟﯿﻣ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈﻥﺎﺼﻘﻧ ﮯﺑﭧﭘ ﭦﺅﺁ ﻥﺎﺼﻘﻧ ﮯﺑﻢﮐﮓﻧﺭ ﻢﮐﺭﺎﯿﻌﻣ ﻢﮐﻝﺎﺟ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻢﮐﮟﯾﺮﯾﺯﺪﻨﺑﺎﭘ (ﻞﻤﺘﺸﻣ) ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﯽﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺟ ﮯﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮦﻭﺮﮔ ﯼﻭﮉﻧﺅﺎﺑ ﺮﺋﻮﻟﺲﯿﮐ ﺮﺋﻮﻟﺪﻌﻘﻣ ﮟﯾﺮﯾﺯﮟﯿﺋﺎﺑ ﮯﭽﯿﻧﯼﺭﻮﻤﯿﻣ ﺮﺋﻮﻟﮟﯿﺋﺍﺩ ﮯﭽﯿﻧﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ X ﮟﯾﺮﯾﺯﺪﺣ ﯽﮐ X ﺮﺋﻮﻟﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﺲﮑﯾﺍ ﮟﯾﺮﯾﺯﺪﺣ ﯽﮐ ﻞﮕﻨﯾﺍ Y ﺮﺋﻮﻟﺪﺣ ﯽﮐ Y ﻢﮐﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﯽﺋﺍﻭ ﮟﯾﺮﯾﺯﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ Z ﮟﯾﺮﯾﺯﺪﺣ Z ﮟﯾﺮﯾﺯﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﮉﯾﺯ ﮟﯾﺮﯾﺯﮉﻧﺅﺎﺑ ﺮﺋﻮﻟ ﮟﯿﻣ ﮉﻨﮑﯿﺳ ﮯﯿﻟ ﮯﮐ ﭗﯿﭩﺳﺍ ﻢﺋﺎﭨ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺲﭙﯿﭩﺳﺍ ﺐﺳ ﺭﺎﮐﺩﻮﺧﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﮯﻓﺎﻔﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺱﺍﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺞﻨﯾﺭ ﮓﻨﭩﺋﻻ ﯽﺋﺎﮨﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﮓﻨﭙﯿﻣ ﺮﭘ ﮯﺼﺣ ﮯﻠﭽﻧ ﮯﮐ ﺞﻨﯾﺭ ﭧﭘ ﻥﺍ(ﮟﯿﮨ ﮯﺗﻮﮨ ﺕﺎﯿﻠﺧ ﮦﺩﺯ ﻥﺎﺸﻧ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﻢﮐ) ﺪﺣ ﯽﮐ ﮓﻨﭙﻤﯿﻠﮐ ﯽﻠﭽﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﺳﺮﮐ ﺮﮩﻟ ﻮﮐ ﮞﻮﯿﻠﺧ ﻝﺎﯿﺳ(ﮟﯿﮨ ﮯﺗﻮﮨ ﺕﺎﯿﻠﺧ ﮦﺩﺯ ﻥﺎﺸﻧ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﻢﮐ) ﮯﮨ ﯽﺗﺎﺟ ﺲﻨﮭﭘ ﺍﻮﮨ ﮞﺎﮩﺟ ﺪﺣ ﯽﮐ ﮓﻨﭙﻤﯿﻠﮐ ﯽﻠﭽﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﮞﻮﯿﻠﺧ ﻝﺎﯿﺳ(ﮟﯿﮨ ﮯﺗﻮﮨ ﺕﺍﺭﺫ ﮦﺩﺎﯾﺯ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﮞﻭﺭﺪﻗ ﻢﮐ) ﮟﯿﮨ ﮯﺗﺮﮐ ﻉﻭﺮﺷ ﺝﺍﺮﺧﺍ ﺎﮐ ﺕﺍﺭﺫ ﺕﺎﯿﻠﺧ ﮞﺎﮩﺟ ﮯﮨ ﯽﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻝﺎﯿﺳ ﻮﺟ ﺪﺣ ﮓﻨﭙﻤﯿﻠﮐ ﯽﻠﭽﻧﮧﻠﺻﺎﻓ ﻢﮐ ﮯﺳ ﻮﯿﻠﯾﻭ ﺲﻧﺮﻔﯾﺭ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﭧﻟﺎﻔﯾﮈ 1:1ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺦﺴﻣ ﻢﮐ ،ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮦﻭﺮﮔ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮦﺩﺎﯾﺯﮯﮨ ﮯﯿﻟ ﮯﮐ ﮮﺭﺎﺷﺍ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮧﺼﺣ ﻒﺼﻧ ﻼﭽﻧ ﺎﮐ ﺖﺧﺎﺳX ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣX ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣY ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣY ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣZ ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣZ ﺪﺣ ﯽﻠﭽﻧ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣ(ﮟﯿﮨ ﯽﺘﮭﮐﺭ ﻥﺎﺤﺟﺭ ﺎﮐ ﮯﻧﺮﮭﺑ ﺭﻭﺍ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻮﻄﺧ ﮯﮐ ﺮﻌﻘﻣ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺪﻨﺑﺎﭘ ﯽﮐ ﺪﻌﻘﻣ ﻝﺎﺟ ﮯﻠﭽﻧﺲﯿﮐ ﺮﭘﺍ ﺎﯾ ﺮﺋﻮﻟﮟﯿﮨ ﯽﺘﯾﺩ ﻞﺑ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﺭﺍﺪﻗﺍ ﯽﻠﭽﻧﯽﮔ ﮮﺩ ﺮﮐ ﻢﮐ ﻮﮐ ﻥﻮﺧ ﮯﮐﻮﯾﻭ ﺲﭘ ﺮﭘ ﺮﺻﺎﻨﻋ ﮯﮐﻮﯾﻭ ﺶﯿﭘ ﺭﺍﺪﻗﺍ ﯽﻠﭽﻧﺩﻭﺪﺣ ﯼﺮﭘﻭﺍ/ﮟﯾﺮﯾﺯ ﮯﯿﻟ ﮯﮐ ﯽﺑﺍﺮﺧﻢﮐ ﮯﺳ ﺐﺳﺩﺪﻌﺗ ﻢﮐ ﮯﺳ ﺐﺳﺭﺎﯿﻌﻣ ﻦﯾﺮﺗ ﻢﮐﺭﺪﻗ X ﻦﯾﺮﺗ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍﺭﺪﻗ Y ﻢﮐ ﮯﺳ ﺐﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍﺭﺪﻗ Z ﻢﮐ ﮯﺳ ﺐﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍﺎﻧﻮﮐ ﻼﭽﻧ ﮯﺳ ﺐﺳ ﺎﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﺲﮐﻻﺍﺮﯿﭘﺮﮭﺑ ﯽﮔﺪﻧﺯ ﮦﺭﺫ ﮧﻨﮑﻤﻣ ﻢﮐ ﮯﺳ ﺐﺳﺎﻣﻮﻟﻡﺭﺎﻓﻮﯾﻭ ﺎﻣﻮﻟﯽﻨﺷﻭﺭﺪﯿﻠﮐ ﭧﺋﺍﺮﺑﮈﺮﮔ ﮏﯿﻣMB4MB5MB6MB7ﯼﮈ ﯼﮈ ﻢﯾﺍﯽﭨ ﻒﯾﺍ ﻢﯾﺍﯼﻭ ﮯﮐ ﻢﯾﺍMMBﻡﺍﺪﻗﺍ ﯽﺑ ﻢﯾﺍ ﻢﯾﺍMP2MP3MPEG-1MPEG-1 ﺕﺮﭘ ﻮﯾﮈﺁ IIMPEG-2MPEG-2 ﺕﺮﭘ ﻮﯾﮈﺁ IIIMPEG-4MPEG-4 (divx)ﺕﺮﭘ ﭖ ﯽﭘ ﻢﯾﺍﻭﺩﺎﺟﭦﻭﺎﻨﺑ ﯽﺋﻭﺩﺎﺟﯽﺴﯿﻃﺎﻨﻘﻣﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﯽﺴﯿﻃﺎﻨﻘﻣﺕﺪﺷﺕﺪﺷ ﯽﮐ ﮮﺍﻦﯿﻣ(ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﭖﺎﭨ ﭗﯿﻟ) ﮟﯿﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﯿﭘ ﺮﺒﻤﻧ ﺰﯿﮐ 0 ﮯﺳ 1 ﻦﯿﻣﺕﺎﻣﺍﺪﻗﺍ ﻢﮨﺍﺕﺎﺤﯾﺮﺸﺗ ﻦﯿﻣﺯﺮﭽﻣﺭﺁ ﻦﯿﻣﺭﻮﺤﻣ ﯼﺰﮐﺮﻣﺵﺮﺑ ﻦﯿﻣﮟﯿﻠﺋﺎﻓ ﮯﺸﯿﮐ ﻦﯿﻣﮮﺮﻤﯿﮐ ﻦﯿﻣﮯﻋﻮﻤﺠﻣ ﻢﮨﺍﺭﺎﺗ ﮟﯿﻤﺧ ﻦﯿﻣﺲﭩﻧﻮﻓ ﻦﯿﻣGrease Pencil ﻦﯿﻣﺭﺎﺗ ﮟﯿﻤﺧ ﻦﯿﻣ ﮯﮐ ﮞﻮﻟﺎﺑﺮﯾﻭﺎﺼﺗ ﻢﮨﺍﺲﺴﯿﭨﻻ ﻦﯿﻣﺰﯾﺮﯾﺮﺒﺋﻻ ﻦﯿﻣﺲﺑﻭﺮﭘ ﭧﺋﻻ ﻦﯿﻣﺲﭩﺋﻻ ﻦﯿﻣﺰﻠﺋﺎﭩﺳﺍ ﻦﺋﻻ ﻦﯿﻣﮏﺳﺎﻣ ﻦﯿﻣﺩﺍﻮﻣ ﻢﮨﺍﺰﻟﺎﺟ ﻦﯿﻣﺰﻟﺎﺑ ﺎﭩﯿﻣ ﻦﯿﻣﺲﭙﻠﮐ ﯼﻭﻮﻣ ﻢﮨﺍﺖﺧﺭﺩ ﮈﻮﻧ ﻦﯿﻣءﺎﯿﺷﺍ ﻢﮨﺍﺭﺎﺗ ﮟﯿﻤﺧ ﭧﻨﯿﭘ ﻦﯿﻣﺲﭩﯿﻠﯿﭘ ﻦﯿﻣﺰﮕﻨﭩﯿﺳ ﮦﺭﺫ ﻦﯿﻣﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘ ﻦﯿﻣﺮﻇﺎﻨﻣ ﻢﮨﺍﺰﻨﯾﺮﮑﺳﺍ ﻦﯿﻣﮟﯾﺯﺍﻭﺁ ﻢﮨﺍﻦﯾﺭﺮﻘﻣ ﯼﺰﮐﺮﻣﻦﺘﻣ ﻢﮨﺍﭦﻭﺎﻨﺑ ﻢﮨﺍﮟﯾﺪﻠﺟ ﻢﮨﺍﺯﺮﺠﯿﻨﯿﻣ ﯽﮐﮍﮭﮐ ﻦﯿﻣﮟﯿﮩﮕﺟ ﯽﮐ ﻡﺎﮐ ﻢﮨﺍﺯﮉﻟﺭﻭ ﻦﯿﻣﺭﻮﺤﻣ ﯼﺰﮐﺮﻣ ﺎﮐ ﮏﯾﺮﺤﺗﺕﺎﺒﯿﺗﺮﺗ ﯼﺩﺎﯿﻨﺑ ﻢﮨﺍﮧﭽﻧﺎﮬﮈ ﺎﭩﯾﮈ ﯼﺰﮐﺮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻡﺎﻤﺗ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﻞﺋﺎﻓ blend. ﮏﯾﺍﮞﻮﮨ ﮟﯿﻣ ﮪﺪﯿﺳ (ﺮﭘ ﺭﻮﻃ ﯼﻭﺰﺟ) ﮦﻭ ﺐﺟ ﺖﻤﺳ ﯼﺰﮐﺮﻣ ﯽﮐ ﮞﻭﺮﮩﻟﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻢﺠﺣﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻢﺠﺣﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻢﺠﺣ ﻞﻘﺘﺴﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮓﻨﻠﯿﮑﺳﺍ ﯽﮨ ﮏﯾﺍﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﺕﺎﻘﻠﻌﺗ ﮯﮐ ﮞﻮﭽﺑ ﮯﮐ ﻦﯾﺪﻟﺍﻭﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﮯﻧﺮﮭﭘ ﮯﻨﻣﻮﮭﮔ ﺎﯾ ﺢﻄﺳ ﯽﮐ ﺯﺍﻭﺮﭘ ،ﺭﺎﺘﻓﺭﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻥﺯﺍﻮﺗ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍﮯﮨ ﺎﺘﻠﯿﮭﭘ ﮧﯾ ﮧﮑﻧﻮﯿﮐ ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻢﺠﺣ ﮯﮐ ﮯﺷﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻥﺯﻭ ﮧﻘﻠﻌﺘﻣ ﮯﯿﻟ ﮯﮐ ﮦﻭﺮﮔ(ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ،ﺖﺴﺳ) ﮟﯿﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﮯﮐﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻧﻮﮐ ﺰﯿﺗﮯﮨ ﺎﯿﮔ ﺎﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺯﺮﭙﻠﯾﻭﮈ ﯽﭩﻧﻮﯿﻤﮐﻻﺍﻭ ﮯﻧﺮﮐ ﻝﺎﮭﺑ ﮫﮑﯾﺩﺱﺍﺩﺭ ﺍﮍﺑﺕﺎﻘﺒﻃ ﻢﮨﺍﺮﻨﺋﺎﻣ/ﺮﺠﯿﻣﺖﯾﺮﺜﮐﺍﮟﯿﺋﺎﻨﺑ(ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ) ﮟﯿﺋﺎﻨﺑ ﮏﻠﮑﯿﺋﺎﺳﮟﯿﺋﺎﻨﺑ ﻑﺭﺎﺻ ﺪﺣﺍﻭ ﻮﮐ ﺎﭩﯾﮈﮟﯿﺋﺎﻨﺑ ﺥﺍﺭﻮﺳﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣﮟﯿﺋﺎﻨﺑ ﺖﺳﺭﺩ ﻮﮐ ﻝﺎﺟ ﺲﯿﺑ ﻮﮐ ﺰﻟﻮﭨ ﮈﻮﻣ ﭧﭙﻠﮑﺳﺍ ﮯﺋﻮﮨ ﮯﺘﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻠﻋﺍSingle-User ﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ ﮟﯿﺋﺎﻨﺑSingle-User ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮟﯿﺋﺎﻨﺑﻞﮕﻨﺳ ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﻑﺭﺎﺻ ﻞﮕﻨﺳﮟﯿﺋﺎﻨﺑ ﻡﺭﺎﻔﯿﻧﻮﯾﮟﯿﺋﺎﻨﺑ ﺩﺮﻔﻨﻣﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﻢﯾﺮﻓ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻮﭩﮑﯾﺍﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺕﺮﭘ Grease Pencil ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﺕﺮﭘ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻝﺎﻌﻓ ﺮﭘ ﮯﺷ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﮏﯾﺍ ﯽﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﯽﭘﺎﮐ ﻞﻤﮑﻣ ﯽﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﮏﻨﻟ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﭧﮐﺎﺳ ﭧﭘ ﻥﺍ ﺭﻭﺍ ﭧﭘ ﭦﺅﺁ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﮏﻨﻟ ﺎﮐ ﭧﮐﺎﺳ ﮮﺮﺳﻭﺩ ﮯﺳ ﭧﮐﺎﺳ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﮏﻠﮑﯿﺋﺎﺳ ﻦﺋﻼﭙﺳﺍ ﮏﯾﺍ ﮯﮐﺮﮐ ﮏﻠﮐ ﺮﭘ ﮞﻮﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﯼﺯﺍﻮﺘﻣ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﮦﺮﺛﺎﺘﻣ ﻡﺎﻤﺗﮟﯿﺋﺎﻨﺑ ﻖﻠﻄﻣ ﻮﮐ ﮞﻮﺘﺳﺍﺭ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑﮟﯿﺋﺎﻨﺑ ﮯﺘﺳﺍﺭ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﺖﺒﺴﻧ ﯽﮐ blend. ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺎﯿﻧ ﮏﯾﺍ ﮯﺋﺎﺠﺑ ﯽﮐ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﻦﯿﻓﺭﺎﺻ ﻡﺎﻤﺗ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ (ﮦﺪﺷ ﮏﻠﮐ) ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﻦﯿﻓﺭﺎﺻ ﻡﺎﻤﺗ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﮓﻨﭨﻮﯿﭘ ﻝﻭﺮﭩﻨﮐ ﮉﻨﯿﮨ IK ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮎﻮﻧ ﯽﮐ ﮫﺗﺎﮨﮟﯿﺋﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﮯﺳﻮﯾﻭ 3D ﮮﮍﺑ ﮯﺳ ﺐﺳ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯼﺭﮟﯿﺋﺎﻨﺑ ﺕﺎﺤﯾﺮﺸﺗ ﺮﭘ ﺎﭩﯾﮈ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻘﺘﺴﻣ ﺮﮐ ﮫﮑﻟ ﭖﺍ ﭧﯿﺳ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮭﺑ ﯽﺴﮐ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﯽﮭﺑ ﯽﺴﮐﮟﯿﺋﺎﻨﺑ ﯽﺋﺮﻣ ﻮﮐ ﺰﻠﻨﯿﭼ ﮦﺩﺮﮐ ﮦﻭﺮﮔ ﺖﺤﺗ ﮯﮐ ﻞﻨﯿﭼ ﺱﺍﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻘﻧ ﯽﮐ ﺱﮈﻮﻧ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﺮﭽﻣﺭﺁ ﯽﺳﺍﮟﯾﺩ ﺖﮐﺮﺣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﺮﭽﻣﺭﺁ ﯽﺳﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻤﮭﮔ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ ﻮﮐ ﮞﻮﭽﺑ ﮯﺘﺳﺍﺭ ﻢﺧﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺖﻟﺎﺣ ﯽﺑﺎﺨﺘﻧﺍ ﺪﻌﺑ ﮯﮐ ﭧﮐ ﻮﺗ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯽﭩﭘ ﺮﮔﺍ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ﮟﯿﺋﺎﻨﺑ ﭧﮐﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﺖﺳﺮﮩﻓ ﮯﺳﺍ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﮟﯿﺋﺎﻨﺑ ﻑﺭﺎﺻ ﺪﺣﺍﻭ ﻮﮐ ﺎﭩﯾﮈﮟﯿﺋﺎﻨﺑ 'ﻞﯿﺳ' ﻮﮐ ﮞﻭﺭﺎﻨﮐﮟﯿﺋﺎﻨﺑ ﭧﻨﺋﺍﻮﭘ ﮯﺳ ﺭﺪﻧﺍ ﺎﯾ ﺮﮨﺎﺑ ﮯﮐ ﯽﻟﺎﺟ ﻮﮐ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋ ﺭﻭﺍ ﮮﺮﮩﭼ(ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ،ﺖﺴﺳ ،ﮟﯿﮨﺭ ﯼﺯﺍﻮﺘﻣ ﮯﮐ ﻞﺻﺍ ﮯﮐ ﻥﺍ ﮮﺮﮩﭼ ﮯﺌﻧ ﮧﮐ ﮯﮨ ﺎﺗﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻮﮐ ﺕﺎﺑ ﺱﺍ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﯼﺩﻮﻤﻋ ﻢﮐ ﮯﺳ ﻢﮐ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﺮﭘ ﮞﻮﺼﺣ ﯼﺩﻮﻤﻋ ﮯﮐ ﻥﺍ ﻮﮐ ﮞﻭﺮﮩﭼﮟﯿﺋﺎﻨﺑ ﮦﻭﺮﮔ ﮯﺳ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﻦﺟﻮﺳ ﻢﮐ ﻮﮐ ﮞﻮﻟﺎﺑﮟﯾﺮﮐ ﺎﺒﻤﻟ ﻮﮐ ﮞﻮﻟﺎﺑﮟﯿﺋﺎﻨﺑ ﺎﭨﻮﮭﭼ ﺎﯾ ﺎﺒﻤﻟ ﻮﮐ ﮞﻮﻟﺎﺑﮟﯿﺋﺎﻨﺑ ﮯﺋﻮﮨ ﮯﻟﻮﮭﭘ ﮦﺩﺎﯾﺯ ﻮﮐ ﮞﻮﻟﺎﺑﮟﯾﺮﮐ ﺎﭨﻮﮭﭼ ﻮﮐ ﮞﻮﻟﺎﺑﮟﯾﺮﮐ ﺍﮍﮭﮐ ﻮﮐ ﮞﻮﻟﺎﺑﮟﯿﺋﺎﻨﺑ ﻑﺎﻔﺷ ﺮﮨﺎﺑ ﮯﺳ ﺱﺍﺩﺭ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﻨﺑ ﯽﻠﺻﺍ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺎﺜﻣ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﺷ ﺱﺍﮟﯿﺋﺎﻨﺑ ﯽﺋﺮﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﻮﮐ ﺮﺴﯿﭩﺴﻧﺍﮟﯿﺋﺎﻨﺑ ﯽﺋﺮﻣ ﻮﮐ ﺮﺴﯿﭩﺴﻧﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻧﺭﮉﻨﯾﺭﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﺱﺍ ﻮﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﯽﭩﭘ ﺮﮨﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﻮﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﺷ ﺮﮨﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﮨ ﻮﮐ ﺩﺍﻮﻣﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻞﺋﺎﻓ ﮧﻧﻮﻤﻧ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟﮟﯿﺋﺎﻨﺑ ﮧﮕﺟ ﺪﯾﺰﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﮯﮐ ﺮﻇﺎﻨﻣ ﮮﮍﺑ ﮯﮐﺮﮐ ﻢﯿﺴﻘﺗ ﮯﺋﺎﺠﺑ ﯽﮐ ﮯﻧﺮﮐ ﻞﻘﻧ ﻮﮐ ﯼﺭﻮﻤﯿﻣ ﮟﯿﻣ (ﮯﻌﯾﺭﺫ ﮯﮐ NVLink ﻼًﺜﻣ) ﺕﻻﺁ ﮯﺋﻮﮨ ﮮﮍﺟ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺮﮨ ﻮﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﺰﯿﭼﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺮﮨ ﻮﮐ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ (ﮦﺮﯿﻏﻭ ﻞﺑ ،ﺶﯿﻣ) ﺎﭩﯾﮈ ﺰﯿﭼﮟﯿﺋﺎﻨﺑ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ /ﯽﺋﺮﻣ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯿﺋﺎﮭﮐﺩ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣﻮﯾﻭ ﮯﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻮﮐ ﮟﯿﻤﺧ ﮯﺋﻮﮨ ﮯﭙﮭﭼ ﮯﻠﮩﭘﮟﯿﺋﺎﻨﺑ ﯽﺋﺎﺒﻤﻟ ﯽﮨ ﮏﯾﺍ ﻮﮐ ﮞﻮﻟﺎﺑ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺮﮨﺎﻇ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ NLA ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﮐﺮﮐ ﻞﻣﺎﺷ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣﮟﯾﺩ ﮯﻨﭩﮭﭘ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻨﺑ ﻊﺋﺎﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯿﺋﻼﭼ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﻠﮑﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﺗﺮﺗ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﻭ ﮯﮐ ﺺﯿﺨﺸﺗ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯿﺋﺎﻨﺑ ﺭﺍﺩ ﮧﺘﺷﺭ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷﮟﯿﺋﺎﻨﺑ ﻦﺸﯿﻣﺭﻮﻔﯾﮈ ﻡﺍﺮﺘﺣﺍ ﺎﮐ ﻦﭘﻭﺮﺨﺗ ﮟﯿﻣ ﻝﺎﺟ ﺲﯿﺑﮟﯿﺋﺎﻨﺑ ﺎﭩﯾﮈ ﮯﺷ ﻑﺭﺎﺻ ﺪﺣﺍﻭﮟﯿﺋﺎﻨﺑ ءﺎﯿﺷﺍ ﻑﺭﺎﺻ ﺪﺣﺍﻭﮟﯿﺋﺎﻨﺑ ﺮﺑﺍﺮﺑ ﻮﮐ ﯼﮉﯾﺭ ﯽﮐ ﺪﻠﺟ ﯽﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﺤﻣ ﺮﮨﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻊﺋﺎﺿ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺮﮕﯾﺩ ﯽﮐ ﮓﻧﺭ ﮦﻭﻼﻋ ﮯﮐ ﮯﻟﺍﻭ ﮯﻠﮩﭘ ﺮﺌﯾﻭ ﭧﻓﺎﺳ ﮮﺮﺳﻭﺩ ﮫﭽﮐ ﮧﮑﻧﻮﯿﮐ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻢﮨﺍ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺮﺑ ﮯﻠﮩﭘ ﮓﻧﺭ ﻝﺎﻌﻓ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾﮟﯿﺋﺎﻨﺑ ﻑﺪﮨ ﻮﮐ ﻦﯾﺪﻟﺍﻭ 'ﻞﺒﯾﺍ ﭻﯿﭩﯾﮈ' ﮯﮐ ﮏﻟﺎﻣﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻞﺋﺎﻓ ﭧﺴﮑﯿﭨ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻦﺘﻣ(ﯽﭘﺎﮐ ﮓﻟﺍ) ﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﻦﺘﻣHDR ﮟﯾﺮﮐ ﮧﻧ ﯼﻭﺮﯿﭘ ﯽﮐ ﮮﺮﻤﯿﮐ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﺖﺳﺭﺩ ﻮﮐ ﺵﺩﺮﮔﮯﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﮞﻮﭨﻭﺎﮐﺭ ﻑﺮﺻ ﺭﻭﺍ ﮯﮨ ﮦﺪﯿﺷﻮﭘ ﮯﯿﻟ ﮯﮐ ﻑﺭﺎﺻ ﻮﺟ ﮟﯿﺋﺎﻨﺑ ﯼﮉﮨ ﻡﺰﻧﺎﮑﯿﻣ ﮏﯾﺍ ﻮﮐ ﯼﮉﮨ ﻝﻭﺮﭩﻨﮐﮟﯿﺋﺎﻨﺑ ﻞﺛﺎﻤﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺯﺍﺪﻧﺍ ﻥﺅﺍﮈ ﮏﯾﺮﺑ ﮯﮐ ﺱﺍ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﺭﻭﺩ ﮯﺳ ﺱﺍ ﺎﯾ ﮧﺑﺎﺸﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺯﺍﺪﻧﺍ ﯽﻗﺎﺑ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﺕﺎﺤﯿﺟﺮﺗ ﮦﺩﻮﺟﻮﻣﮟﯿﺋﺎﻨﺑ ﻞﺛﺎﻤﻣ ﮯﺳ ﻞﮑﺷ ﯽﮐ ﭖﻮﻟ ﮯﮐ ﮮﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ ﻮﮐ ﭖﻮﻟ ﮯﮐ ﮮﺭﺎﻨﮐﮟﯿﺋﺎﻨﺑ ﺭﮉﻨﯾﺭ ﮯﮭﭽﯿﭘ ﮯﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﻨﺑ ﮯﻧﺎﮭﮐﺩ ﺕﺮﭘ ﮯﻨﻣﺎﺳ ﮯﮐ ءﺎﯿﺷﺍﮟﯾﺮﮐ ﮧﻧ ﯼﻭﺮﯿﭘ ﯽﮐ ﮮﺮﻤﯿﮐ ﺭﻭﺍ ﮟﯾﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﮓﻨﭩﺋﻻﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺷ ﮯﻨﻣﺎﺳ ﮯﮐ ﮞﻭﺮﺳﻭﺩﮟﯾﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ ﻮﮐ ﮯﺷ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﭨﻭﺎﮐﺭ / ﮞﻮﻘﯾﺮﻃ ﻒﻠﺘﺨﻣﮟﯿﺋﺎﻨﺑ ﻑﺭﺎﺻ ﺪﺣﺍﻭ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﺷ ﻮﺗ ﻮﮨ ﺕﺭﻭﺮﺿ ﺮﮔﺍﮟﯿﺋﺎﻨﺑ ﺎﭨﻮﻣ ﻮﮐ ﺢﻄﺳﮟﯿﺋﺎﻨﺑ ﺡﺮﻃ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﮧﻘﻠﻌﺘﻣ ﮯﮐ ﻥﺍ ﮟﯾﺭﺪﻗ ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ.Requires elevated privileges .ﮯﯿﻟ ﮯﮐ ﻦﯿﻓﺭﺎﺻ ﻡﺎﻤﺗ ﺰﻠﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮟﯿﻟﻮﮭﮐ ﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑ this ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧ ﮯﺳﺍﮟﯿﺋﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺎﺒّﮬﺩ ﺖﻗﻭ ﮯﺘﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﭧﻨﯿﭘ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺵﺮﺑ ﺱﺍﻝﺎﻌﻓ ﮧﻋﻮﻤﺠﻣ this ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﺪﻨﺑ ﮟﯿﻣ ﺖﻤﺳ U ﻮﮐ ﺢﻄﺳ ﺎﯾ ﻢﺧ ﺱﺍﮟﯾﺮﮐ ﻡﺎﮐ ﺡﺮﻃ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﺮﯾﺰﯿﺑ ﮏﯾﺍ ﮟﯿﻣ ﺖﻤﺳ U ﻮﮐ ﺢﻄﺳ ﺎﯾ ﻢﺧ nurbs ﺱﺍﮟﯿﺋﺎﻨﺑ ﮯﻨﻠﻣ ﮯﺳ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﮟﯿﻣ ﺖﻤﺳ U ﺢﻄﺳ ﺎﯾ ﻢﺧ nurbs ﺱﺍﮟﯾﺮﮐ ﻡﺎﮐ ﺡﺮﻃ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﺮﯾﺰﯿﺑ ﮏﯾﺍ ﮟﯿﻣ ﺖﻤﺳ V ﻮﮐ ﺢﻄﺳ ﯽﮐ nurbs ﺱﺍﮟﯿﺋﺎﻨﺑ ﻻﺍﻭ ﮯﻨﻠﻣ ﮯﺳ ﮞﻮﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ ﮟﯿﻣ ﺖﻤﺳ V ﻮﮐ ﺢﻄﺳ ﯽﮐ nurbs ﺱﺍﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﺪﻨﺑ ﻮﮐ ﻦﺋﻼﭙﺳ ﺱﺍﮟﯾﺮﮭﺑ ﻮﮐ ﻦﺋﻼﭙﺳ ﺱﺍﮟﯿﺋﺎﻨﺑ ﭖﻮﻟ ﺪﻨﺑ ﮟﯿﻣ ﺖﻤﺳ V ﻮﮐ ﺢﻄﺳ ﺱﺍﯽﮕﻨﮨﺁ ﻢﮨ ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ based on ,ﻑﺮﻃ ﮯﮨ ﮏﯿﮭﭨ for the ﮧﻧﺎﻤﯿﭘ ﺲﮑﯾﺍ ﯽﻔﻨﻣ with ﮟﯿﻠﻘﻧ ﮏﻠﺴﻨﻣ ﮞﺎﯾﮉﮨ ﻑﺮﻃ ﮯﮨ ﮏﯿﮭﭨ and ﺎﯾﺩ ﮌﻮﮭﭼ widgets for ﮟﯿﺋﺎﻨﺑﮯﮨ ﯽﺘﯾﺩ ﺮﮐ ﺖﺴﺳ ﻮﮐ ﺖﯿﺑﺮﺗ ﺖﯿﺻﻮﺼﺧ ﮧﯾ ﯽﮔ ﮟﯿﮑﺳ ﺎﺟ ﯽﮐ ﺍﺪﯿﭘ ﮦﺭﺎﺑﻭﺩ ﮫﺗﺎﺳ ﮯﮐ ﺯﻮﯿﻠﯾﻭ ﻞﺴﮑﭘ ﯽﮨ ﮏﯾﺍ ﺭﺎﺑ ﺮﮨ ﺰﮕﻧﺭﮉﻨﯾﺭ ﮧﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﺲﺟ ﮯﮨ ﺎﺗﺎﻨﺑ ﮏﭩﺴﻨﻣﺮﭩﯾﮈ ﻮﮐ ﮓﻧﮉﯿﺋﺎﮔ ﮫﺗﺎﭘﮟﯾﺮﮐ ﻡﺎﻈﺘﻧﺍUI ﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﮧﻤﺟﺮﺗﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﺰﻧﺁ ﮉﯾﺍ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﯽﻣﺯﻻﮟﯾﺮﮐ ﺮﯿﺑﺪﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻡﺩﺎﺼﺗ ﮫﺗﺎﺳ ﮯﮐ ءﺎﯿﺷﺍ ﺮﭩﮑﯿﻠﻔﯾﮈ ﺭﻭﺍ ﺯﮈﻮﺑ ﺮﮕﯾﺩ ﮟﯿﻣ ﺐﯾﺮﻗ ﻞﺒﻘﺘﺴﻣﻦﭩﮨ ﻦﯿﻣﮧﻠﺻﺎﻓ ﺎﮐ ﻦﭩﮨ ﻦﯿﻣﮟﯾﺮﮭﺑ ﻮﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳ ﺭﻭﺍ ﮟﯾﺮﮐ ﯼﺮﯿﮭﭘ ﺍﺮﯿﮨ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﮞﻮﻧﻭﺩﮯﮨ ﯽﺗﺮﮔ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﺭﻮﮐﻮﭼ ﮧﺸﯿﻤﮨ ﯽﻨﺷﻭﺭ ﮟﯿﻣ ﺖﻘﯿﻘﺣ ؛ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮯﮨ ﯽﺗﻮﮨ ﻢﮐ ﮯﺴﯿﮐ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﮯﻠﺻﺎﻓ ﮧﮐ ﮟﯾﺮﮐ ﮌﻮﺗ ﮌﻮﺟ3D ﮟﯾﮌﻮﺟ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣ ﻝﻮﺣﺎﻣﮟﯾﺮﮭﺑ ﻮﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﻑﺮﺻﮟﯾﺮﮐ ﯼﺮﯿﮭﭘ ﺍﺮﯿﮨ ﮟﯿﻣ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﮎﻭﺮﭩﺳﺍ ﻑﺮﺻﯽﺘﺳﺩﻦﺸﯾﺮﺒﯿﻠﯿﮐ ﯽﺘﺳﺩﻞﯿﺼﻔﺗ ﯽﺘﺳﺩﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﯽﺘﺳﺩﺖﯿﻔﻗﺍﻭ ﯽﺘﺳﺩﺞﻨﯾﺭ ﯽﺘﺳﺩﮧﻧﺎﻤﯿﭘ ﯽﺘﺳﺩﭻﯾﺮﭩﺳﺍ ﺭﻭﺍ ﺵﺍﻮﮑﺳﺍ ﯽﺘﺳﺩﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯽﺘﺳﺩﮟﯾﺮﮐ ﻖﯿﻠﺨﺗ ﮟﯿﻣ ﺪﻌﺑ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ(ﻞﮕﻨﺳ) ﮟﯿﺋﺎﻨﺑ ﮟﯿﻣ ﺪﻌﺑ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩﮟﯾﺮﮐ ﻞﻣﺎﺷ DEF ﺎﯾ ORG، MCH ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻖﺑﺎﻄﻣ ﮯﮐ ﺕﺭﻭﺮﺿﮟﯾﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﮔﺎﮬﺩ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮦﺪﺷ ﮯﻃ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻮﮐ ﺰﻧﮋﯾﻭﮈ ﮈﺮﮔﮟﯾﺮﮐ ﭧﯿﺳ ﻝﮉﻨﯿﮨ ﮫﺗﺎﺳ ﮯﮐ ﺵﺩﺮﮔ ﺪﻨﺑ ﺮﮐ ﻞﻣ ﮫﺗﺎﺳ ﮯﮐ ﮮﮌﻮﺟ ﮯﮐ ﺱﺍ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩﮯﮨ ﯽﺗﺎﺟ ﻦﺑ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﯽﮐ ﻑﺭﺎﺻ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯾﺮﮐ ﭧﯿﺳ ﮧﺘﺳﺍﺭ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﻦﮑﯿﻟ ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﮟﯿﮨ ﺖﺴﺳ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ ،ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩ ﻮﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﮯﺸﻘﻧ ﮯﻟﺍﻭ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ(ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺕﺎﯿﮐﺮﺣ ﻦﮑﯿﻟ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻟﻮﭨ ﮫﭽﮐ ﻮﮐ ﺞﻨﯾﺭ ﺱﺍ) ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮏﯿﺑ ﮯﻠﭘ ﮧﺑﻮﻠﻄﻣ ﮯﯿﻟ ﮯﮐ ﻡﺍﺪﻗﺍ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩﮧﺸﻘﻧﮧﺸﻘﻧ ﮯﺳﺪﺣ ﯽﮐ ﮧﺸﻘﻧﺩﺍﺩﺭﺍﺮﻗ ﯽﮐ ﮧﺸﻘﻧﺮﭙﯿﭨ ﭗﯿﻣﮧﺸﻘﻧ ﺎﮐﮧﺸﻘﻧ ﺎﮐ X ﮯﺳﮧﺸﻘﻧ ﺎﮐ Y ﮯﺳﮧﺸﻘﻧ ﺎﮐ ﮏﺗ Z ﮯﺳﻢﺴﻗ ﯽﮐ ﮧﺸﻘﻧﯼﻭﻮﯾ ﮧﺸﻘﻧﮟﯿﮨ ﮯﮨﺭ ﮯﻟ ﻡﺎﻘﻣ ﮯﻧﻮﮐ s ﯼﻭﻮﯾ ﮧﺸﻘﻧ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﻮﮔﻻ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﯿﻓﺮﺳ ﻥﮋﯾﻭﮈ ﺐﺳﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ s ﯼﻭﻮﯾ ﮟﯿﻣ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﻤﯿﮐ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﻮﻠﮩﭘ ﺭﻭﺍ ﻦﺷﻮﻟﻭﺰﯾﺭﺖﺳﺍﺭ ﮦﺍﺮﺑ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ Y ﺭﻭﺍ X ﮧﺸﻘﻧﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺖﺧﺎﺳ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ UV ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺖﺧﺎﺳ ﺮﭘ ءﺎﯿﺷﺍ ﮟﯿﻣ ﮓﻨﭨﺯﻮﭙﻤﮐﺮﭘ 1.0 ﻮﮐ ﺭﺍﺪﻗﺍ ﻡﺎﻤﺗ ﯽﻗﺎﺑ ﺭﻭﺍ ،ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺭﺍﺪﻗﺍ ﻡﺎﻤﺗ ﯽﮐ ﮯﭽﯿﻧ ﮯﺳ 0.0 ﮯﺳ 0.5ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﻞﻤﻋ ﮏﯾﺍ ﺮﭘ ﺭﻮﺤﻣ ﮯﻟﺍﻭ ﮯﻨﻟﺪﺑ ﮯﮐ ﯼﮉﮨﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﻮﯿﻠﯾﻭ ﭦﻮﻠﻓ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﺮﭘ ﮟﯿﻤﺧ ﮏﯾﺍ ﮧﺸﻘﻧ ﺎﮐ ﭦﻮﻠﻓ ﭧﭘ ﻥﺍ ﮏﯾﺍﺮﭘ ﮯﺼﺣ ﮉﻟﻮﯿﺑ ﮯﮐ ﻞﺑ ﺮﺛﺍ ﺎﮐ ﮧﺸﻘﻧ ﺎﮐ ﮯﺷ ﺮﭙﯿﭨﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ءﺍﺰﺟﺍ ﺮﭩﮑﯾﻭ ﭧﭘ ﻥﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺩ ﻢﺧﻞﮑﺷ ﯼﺮﮨﺎﻇ ﯽﮐ ﺞﻨﯾﺭ ﮎﺮﺤﺘﻣ ﯽﻠﻋﺍﮯﮑﺳﺎﺟ ﺎﯾﺎﮕﻟ ﮦﺯﺍﺪﻧﺍ ﮧﮐﺎﺗ ﮟﯿﺋﺎﮕﻟ ﮧﺸﻘﻧ ﮟﯿﻣ ﮮﺮﺳﻭﺩ ﻮﮐ ﭧﯿﺳ ﮏﯾﺍ ﮯﮐ ﮞﻮﮕﻧﺭﮧﺸﻘﻧ ﺅﺎﺑﺩ ﺎﮐ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﺱﺍﺩﺭ ﻢﺧﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺮﭘ ﺩﺍﺪﻌﺗ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﮐ ﭧﻨﻤﮕﯿﺳ ﺭﻭﺍ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﻨﻤﮕﯿﺳ ﯽﺴﮐ ﻮﮐ ﺮﭩﮑﯿﻓ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺮﭘ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﻮﮐ ﺮﭩﮑﯿﻓ ﯼﺮﭩﯿﻣﻮﯿﺟ(ﻦﺷﻮﻟﻭﺰﯾﺭ U) ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺮﭘ ﺩﺍﺪﻌﺗ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﮐ ﻦﺋﻼﭙﺳﺍ ﻮﮐ ﺮﭩﮑﯿﻓ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ "ﺎﻔﻟﺍ ﭧﯿﻟﻮﮑﻠﯿﮐ" ﮯﯿﻟ ﮯﮐ ﺮﯾﻭﺎﺼﺗ ﺮﯿﻐﺑ ﮯﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ،ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﯽﮐ ﺮﯾﻮﺼﺗ ﻮﯿﻠﯾﻭ ﺎﻔﻟﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﺮﭘ ﭗﻤﯾﺭ ﻦﯿﮕﻧﺭﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﮐ ﮧﺸﻘﻧ ﮟﯿﻣ ﮯﺷ ﯽﮐ ﻑﺪﮨﮧﺸﻘﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﮑﯾﻭ ﻡﺎﻋﮟﯿﺋﺎﻨﺑ ﮟﯿﻣ ﺞﻨﯾﺭ 1 ﮯﺳ 0 ﻮﮐ ﺭﺍﺪﻗﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﺍﺪﻗﺍ ﻞﺴﮑﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﺯﺍ ﻢﮐﮟﯿﺋﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﮞﻮﮕﻧﺭ ﮯﺳ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻥﻼﯿﻣﮧﺸﻘﻧ ﮫﺗﺎﺳ ﮯﮐ Z ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﻮﺤﻣ ﯼﺰﮐﺮﻣﯼﺯﺎﺳ ﮧﺸﻘﻧﻢﺧ ﯼﺯﺎﺳ ﮧﺸﻘﻧﺯﺎﻏﺁ ﺎﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧﻢﺴﻗ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧX ﯼﺯﺎﺳ ﮧﺸﻘﻧﮓﻨﭙﯿﻣ ﮏﺗ ﺲﭩﻨﺋﺍﻮﭘ ﭧﮨ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﮔﺭﺎﭨﻞﺑﺭﺎﻣ(ﺍﻮﮨ ﺎﭨﻮﭨ) ﺮﻣﺮﻣ ﮓﻨﺳ(ﺱﻮﮭﭨ) ﺮﻣﺮﻣ ﮓﻨﺳﭦﻭﺎﻨﺑ ﯽﮐ ﺮﻣﺮﻣ ﮓﻨﺳﻦﺟﺭﺎﻣﻢﻟﺎﮐ ﻦﺟﺭﺎﻣﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺟﺭﺎﻣﻢﺴﻗ ﯽﮐ ﻦﺟﺭﺎﻣﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﻦﺟﺭﺎﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻝﺎﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺖﻠﺧﺍﺪﻣ ﯽﮐ ﺪﺣﻦﺟﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ﮧﮕﺟ ﯽﮐ ﮮﺮﻤﯿﮐﻦﺟﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﻥﻮﺧ ﮯﺳ ﮞﻭﺮﯾﺰﺟ ﮧﻘﺤﻠﻣﮯﮨ ﯽﺗﺮﮐ ﻢﮐ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﻦﮑﯿﻟ ،ﯽﮔ ﮯﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺲﮑﻓ ﻥﻮﯿﺳ ﮯﯿﻟ ﮯﮐ ﺲﭙﯿﻣ ﭗﯿﻣ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺋﺎﺟ ﺎﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﻦﺟﺭﺎﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﮭﭨ ﻮﮐ ﻥﻮﯿﺳ UV ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﭩﻨﯿﭘﻥﺎﺸﻧﺯﻮﻟ ﮎﺭﺎﻣﭦﻭﺭ ﮎﺭﺎﻣﺲﻤﯿﺳ ﮎﺭﺎﻣﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﻥﻮﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮉﻟﻮﯿﺑﭖﺭﺎﺷ ﮎﺭﺎﻣ\ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﻡﺍﺪﻗﺍ ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﻝﺎﻤﻋﺍ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﺮﯿﻐﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺰﯿﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮉﻟﻮﯿﺑﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﻥﻮﯿﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﺰﯿﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﯼﺭﮉﻧﺅﺎﺑﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﻧﺯﺍﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺪﯿﻠﮐ ﮧﻘﺤﻠﻣ ،ﮯﮨ ﺎﺘﻟﺪﺑ ﺖﻤﺳ ﺅﺎﮩﺑ ﺎﮐ ﺭﺪﻗ ﯼﺪﯿﻠﮐ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﻥﻮﯿﺳ ﻮﮐ ﮞﻭﺭﺎﻨﮑﯾﻭ ﻮﯿﺒﺨﺘﻨﻣﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮯﻠﯿﮬﮈ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮞﻭﮍﺟ ﻮﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺎﺻ/ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮯﻠﯿﮬﮈ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺮﮐﺭﺎﻣ‬%s‪ ﭧﯿﺴﻓﺁ %.2f‬‪ ﺮﮐﺭﺎﻣ‬%s‪ ﭧﯿﺴﻓﺁ %d‬‪ ﺮﮐﺭﺎﻣﮯﻠﭙﺳﮈ ﺮﮐﺭﺎﻣﻡﺎﻧ ﺎﮐ ﺮﮐﺭﺎﻣﻡﺎﻧ ﮯﮐ ﺮﮐﺭﺎﻣﻦﺋﻻ ﭦﺅﺁ ﺮﮐﺭﺎﻣﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﮐﺭﺎﻣﺮﮐﺭﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭦﻮﻧ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻦﺋﻻ ﻢﺋﺎﭨﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﮐﺭﺎﻣﮯﮨ ﻝﺎﻌﻓ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺮﮐﺭﺎﻣ‬%s‪ ﭧﯿﺴﻓﺁ ﺮﮐﺭﺎﻣﻡﺎﻘﻣ ﯽﮐ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓ ﮟﯿﻣ ﻁﺎﻘﻧ ﮯﮐ ﻝﻮﻤﻌﻣﺖﻟﺎﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺮﮐﺭﺎﻣﺮﮐﺭﺎﻣﮟﯿﮨ ﻞﻔﻘﻣ ﺮﮐﺭﺎﻣﺮﮐﺭﺎﻣ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﺯﺍﺪﻧﺍ ﮓﻨﻠﺒﯿﻟﺮﮐﺭﺎﻣ ﮯﺌﮔ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺰﻨﺋﻻ ﻢﺋﺎﭨ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮏﺳﺎﻣﺍﺭﮈﮧﮐ ﮏﺗ ﮞﺎﮩﯾﭧﯿﺴﻓﺁ ﺭﺪﯿﻓﺎﻧﺮﮭﺑﻝﻮﭨ ﮏﺳﺎﻣﺎﯿﻧﺭﺍﻮﻤﮨﺭﮈﺭﺎﺑ ﮏﺳﺎﻣﮓﻧﺭ ﺎﮐ ﮏﺳﺎﻣﮯﻠﭙﺳﮈ ﮏﺳﺎﻣﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮏﺳﺎﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﯼﮈ ﯽﺋﺁ ﮏﺳﺎﻣﮧﮩﺗ ﯽﮐ ﮏﺳﺎﻣﮟﯿﺗﺮﭘ ﯽﮐ ﮏﺳﺎﻣﮓﻨﭙﯿﻣ ﮏﺳﺎﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﺳﺎﻣﮟﯾﺮﮐ ﮏﺳﺎﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﮦﻭﺮﮔ ﺮﯿﻏﻦﯾﺪﻟﺍﻭ ﮏﺳﺎﻣﮈﻮﻣ ﺮﺸﯾﺮﭘ ﮏﺳﺎﻣﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮏﺳﺎﻣﺎﭨﻮﻣ / ﮍﮑﺳ ﮏﺳﺎﻣﭧﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳ ﮏﺳﺎﻣﺲﭩﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳ ﮏﺳﺎﻣﭧﻨﺋﺍﻮﭘ UW ﻦﺋﻼﭙﺳﺍ ﮏﺳﺎﻣﺲﻨﺋﻼﭙﺳﺍ ﮏﺳﺎﻣﺽﺮﻋ ﻭ ﻝﻮﻃ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣﻡﺎﻘﻣ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣﯽﭩﭘ ﯽﮐ ﮏﺳﺎﻣﺖﺧﺎﺳ ﯽﮐ ﮏﺳﺎﻣﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺖﺧﺎﺳ ﯽﮐ ﮏﺳﺎﻣﺎﻔﻟﺍ ﮯﻟﺭﻭﻭﺍ ﺖﺧﺎﺳ ﮏﺳﺎﻣﭦﻼﺳ ﺖﺧﺎﺳ ﮏﺳﺎﻣﻢﺋﺎﭨ ﮏﺳﺎﻣﺰﻟﻮﭨ ﮏﺳﺎﻣﺕﺮﭘ ﭖﻮﻟ ﯼﻭﻮﯾ ﮏﺳﺎﻣﺲﮑﯾﮉﻧﺍ ﺕﺮﭘ ﭖﻮﻟ ﯼﻭﻮﯾ ﮏﺳﺎﻣﺲﮑﯾﮉﻧﺍ ﺕﺮﭘ ﭖﻮﻠﯾﻭ ﻮﯿﮑﺳﺎﻣﻮﯿﻠﯾﻭ ﮏﺳﺎﻣﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮏﺳﺎﻣﮯﮨ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﻢﯾﺮﻓ ﻦﯿﺳ ﺕﺎﯿﮐﺮﺣ ﮏﺳﺎﻣﮯﮨ ﭧﯿﺳ ﻑﺁ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﯽﭩﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﮏﺳﺎﻣﺲﭩﺑ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﺁ ﻦﺋﻻ ﻦﺸﮑﯿﻠﮐﺲﭩﺑ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﺭﺁ ﻦﺋﻻ ﻞﯾﺮﭩﯿﻣﻦﺸﮑﯿﻠﮐ ﮏﺳﺎﻣ ﮟﯿﻣ ﺕﺮﭘ ﻮﯾﻭ ﻝﺎﻌﻓﮏﺳﺎﻣ ﮓﻨﻨﺋﺎﻔﯾﮈ ﮎﻼﺑ ﺎﭩﯾﮈ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭨﺯﻮﭙﻤﮐﺎﯿﮔ ﺎﯿﮐ ﭦﮉﯾﺍ ﺭﻭﺍ ﮯﻧﺎﮭﮐﺩ ﮏﺳﺎﻣ ﮟﯿﻣ ﮧﮕﺟ ﺱﺍﮟﯿﮨ ﻞﮨﺍ ﮯﮐ ﮯﻧﺎﺟ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﯿﺋﺎﮔ ﺭﺍﺩ ﻢﺧ ﮯﯿﻟ ﮯﮐ ﺲﺟ ﮏﺳﺎﻣﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻦﺋﻼﭙﺳ ﯽﺌﮔ ﯼﺩ ﮟﯿﻣ '%s‬‪' ﮧﮩﺗ ﯽﮐ ﮏﺳﺎﻣﯽﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮏﺳﺎﻣ '%s‬‪' ﺕﺮﭘ ﮏﺳﺎﻣﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﮏﺳﺎﻣﯽﻠﻣ ﮟﯿﮩﻧ ﺕﺮﭘ ﯽﮐ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﻦﺋﻼﭙﺳﺍ ﯽﺌﮔ ﯼﺩﮯﮨ ﺵﻮﭘ ﺏﺎﻘﻧ ﺮﭘ ﻮﻣ ﻞﻤﮑﻣ ﮏﯾﺍ ﺭﻭﺍ ﮟﯿﮩﻧ ﮏﺳﺎﻣ ﯽﺋﻮﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﺮﻔﺻ ؛ﻝﻮﯿﻟ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﺗ ﻮﮨ 'ﻮﯿﻠﯾﻭ' ﮈﻮﻣ ﺐﺟﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭙﮭﭼ ﻮﮐ ﮞﻮﺼﺣ ﮯﮐ ﺶﯿﻣﻼﻣ ﮟﯿﮩﻧ ﮏﺳﺎﻣﮟﯾﺮﮐ ﮏﺳﺎﻣ ﻮﮐ ﮞﻮﻗﻼﻋ ﻦﯿﮕﻧﺭ ﻑﺮﺻﮟﯾﺮﮐ ﭦﺅﺁ ﮏﺳﺎﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐ ﮯﺳ ﺕﺮﭘ ﻮﯾﻭﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﻦﺸﮑﯿﻠﮐ • ﮟﯾﺮﮐ ﭦﺅﺁ ﮏﺳﺎﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐ ﮯﺳ ﺮﺌﯿﻟ ﻮﯾﻭ Ctrl • ﮟﯾﺮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺭﺪﻧﺍ ﮯﮐ ﻦﺸﮑﯿﻠﮐﮓﻨﭩﻨﯿﭘ ﮏﺳﺎﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﺎﮩﮔ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺶﯿﻣﻦﺋﻼﭙﺳ ﮏﺳﺎﻣﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﻮﮐ ﺮﺛﺍ ﯽﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﮏﺳﺎﻣ ﻑﺮﻃ ﮏﯾﺍ ﮯﮐ ﻦﺋﻻ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐﮏﺳﺎﻣ ﺭﺪﻧﺍ ﮯﮐ ﻞﯿﻄﺘﺴﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐﮏﺳﺎﻣ ﺭﺪﻧﺍ ﮯﮐ ﻞﮑﺷ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺳﺮﮐﺕﺮﭘ ﮏﺳﺎﻣﮓﻨﮑﺳﺎﻣﺲﮑﯿﭨ ﮓﻨﮑﺳﺎﻣﺖﺧﺎﺳ ﮓﻨﮑﺳﺎﻣﺎﻧﺮﮐ ﮏﺳﺎﻣ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮏﺳﺎﻣﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮏﺳﺎﻣﺱﺎﻣﭧﻧﻮﯾ ﺱﺎﻣﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺱﺎﻣﺱﺎﻣ ﮯﺳ ﺰﺋﺎﺳﺱﺎﻣ ﺎﮐ ﮦﺭﺫ ﯽﻠﻘﻧ ﺮﮨﺱﺎﻣ ﺎﮐ ﺕﺍﺭﺫﺮﭩﺳﺎﻣﻝﻭﺮﭩﻨﮐ ﺮﭩﺳﺎﻣﭗﯿﮐ ﭧﯿﻣﺲﭙﯿﮐ ﭧﯿﻣﭻﯿﻣﺲﯿﮐ ﭻﯿﻣﮯﯾﺭﺎﺷﺍ ﻞﺛﺎﻤﻣﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﭖﻼﻣﮏﺳﺎﻣ ﭻﯿﻣﭧﭘ ﭦﺅﺁ ﭻﯿﻣﮧﻟﺍﻮﺣ ﺎﮐ ﭻﯿﻣﻢﺴﻗ ﭻﯿﻣﮟﯾﺮﮐ ﭻﯿﻣ ﻮﮐ ﺐﯿﺗﺮﺗ ﺭﺍﺩ ﮧﺘﺷﺭ/ﻖﻠﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﮧﺘﺳﺍﺭ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﭻﯿﻣ ﻮﮐ ﺰﮕﻨﭩﯿﺳ ﮓﻧﻭﻮﻣﮟﯿﺋﻼﻣ ﮯﺳ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﺌﻧﮟﯾﺮﮐ ﭻﯿﻣ ﮯﺳ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭧﭘ ﭦﺅﺁ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﺘﺳﺍﺭ ﻑﻼﺧ ﮯﮐ ﺭﺪﻗ ﺱﺍﮟﯿﮨ ﯽﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺕﺪﺷ ﯽﺘﻤﺳ ﯽﮐ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﻮﺟ ،ﮟﯾﮌﻮﺟ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﺋﺎﻓ IES ﻮﮐ ﺲﭩﺋﻻ ﯽﮐ ﺎﯿﻧﺩ ﯽﻘﯿﻘﺣﮟﯾﺮﮐ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﮯﺳ ﻡﺎﻧ ﻮﮐ ﺯ ﺕﺮﭘ ﺎﭩﯾﮈ ﭧﮔﺭﺎﭨ(ﺲﮑﯾﮉﻧﺍ) ﮟﯾﺮﮐ ﭻﯿﻣ ﻮﮐ ﺯ ﺕﺮﭘ ﺎﭩﯾﮈ ﭧﮔﺭﺎﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺐﯿﺗﺮﺗﮟﯾﺩ ﻼﻣ ﮯﺳ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﮐ ﮯﺷ ﻮﮐ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳﮟﯾﺩ ﻼﻣ ﻮﮐ ﺐﺳ ﺮﭘ ﮯﻧﮌﻮﮭﭼ ﯽﻟﺎﺧ ،ﮟﯿﺋﻼﻣ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﮞﻮﻣﺎﻧ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﺳ ﮯﺷ ﺶﯿﻣﮟﯾﺩ ﻼﻣ ﺮﭘ 1:1 ﮯﺳ ﭧﭘ ﭦﺅﺁ ﺭﮉﻨﯾﺭ ﻮﮐ ﮦﺮﻤﯿﮐﮟﯾﮌﻮﺟ ﮯﺳ ﻝﻮﻤﻌﻣ ﻮﮐ ﺢﻄﺳﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﻞﺛﺎﻤﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨﺎﭩﯾﮈ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨﺎﭩﯾﮈ ﭧﯿﺷ ﭖﻭﮈ ﻞﺛﺎﻤﻣﺎﭩﯾﮈ ﺮﮐﺭﺎﻣ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨﺎﭩﯾﮈ ﻦﺸﮐﺮﭩﺴﻨﮐ ﯼﺭ ﺭﻭﺍ ﮓﻨﮑﯾﺮﭨ ﮯﺷ ﮓﻧﻭﻮﻣ ﭻﯿﻣﺎﭩﯾﮈ ﺮﮐﺭﺎﻣ ﻦﯿﻠﭘ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨﺎﭩﯾﮈ ﮏﯾﺮﭨ ﺎﮐ ﻦﯿﻠﭘ ﺮﯾﺬﭘ ﺖﮐﺮﺣ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﮉﭩﮑﯾﺮﭩﺴﻨﮐ ﯼﺭ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﺳ ﺮﮑﯾﺮﭨﺎﭩﯾﮈ ﻦﺸﮐﺮﭩﺴﻨﮐ ﯼﺭ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﺳ ﺮﮑﯾﺮﭨﺎﭩﯾﮈ ﮏﯾﺮﭨ ﮓﻧﻭﻮﻣ ﭻﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨﻡﺎﺴﻗﺍ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﭖﻼﻣﺩﺍﻮﻣﮉﻨﯿﻠﺑ ﺎﻔﻟﺍﭗﻠﮐ ﺎﻔﻟﺍﮉﺸﯿﮨ ﺎﻔﻟﺍﮈﻮﻣ ﮉﻨﯿﻠﺑﺍﮍﭙﮐﺐﻌﮑﻣﭧﯿﻠﻓﻝﺎﯿﺳﻝﺎﺑﺎﯿﻧﻢﮩﺒﻣﻢﺴﻗ ﯽﮐ ﺭﮉﻨﯾﺭ ﻮﯾﻮﯾﺮﭘﻝﺎﺒﺘﮕﻧﺭﮦﺮﮐﯽﺋﺎﭨﻮﻣ(ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯽﺘﺳﺩ) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ %s‬‪ ﺩﺍﻮﻣ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮈﻮﻣ ﻭﮉﯿﺷ ﺭﻭﺍ ﮈﻮﻣ ﮉﻨﯿﻠﺑ ﻒﻠﺘﺨﻣ(ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﯽﺘﺳﺩ) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ %s‬‪ ﺩﺍﻮﻣ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﮓﻧﮉﻨﯿﻠﺑ ﺎﻔﻟﺍ ﯽﻟﻮﻤﻌﻣ ﺮﯿﻏﺎﮑﺳ ﻞﻣ ﮟﯿﮩﻧ '%s‬‪' ﺩﺍﻮﻣﻒﺻﻭ ﯼﺩﺎﻣﮟﯾﺪﺣﺮﺳ ﯼﺩﺎﻣﺩﻭﺪﺣ ﯼﺩﺎﻣﺪﺣ ﯽﮐ ﺩﺍﻮﻣﮦﻭﺮﮔ ﯼﺩﺎﻣﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣﻢﺴﻗ ﯽﮐ ﺕﺮﭘ ﯽﮐ ﺩﺍﻮﻣﭦﺭﺁ ﻦﺋﻻ ﻞﯾﺮﯿﭩﻣﮏﻨﻟ ﺎﮐ ﺩﺍﻮﻣﮏﺳﺎﻣ ﯼﺩﺎﻣﮈﻮﻣ ﻞﯾﺮﭩﯿﻣﻡﺎﻧ ﺎﮐ ﺩﺍﻮﻣﻡﺩﺎﺼﺗ ﺎﮐ ﻡﺎﻧ ﯼﺩﺎﻣﭧﮐﺎﺳ ﮈﻮﻧ ﻞﯾﺮﭩﯿﻣﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﻞﯾﺮﭩﯿﻣﭧﯿﺴﻓﺁ ﺩﺍﻮﻣﺭﺍﻭﺍﺪﯿﭘ ﯽﮐ ﺩﺍﻮﻣﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻞﯾﺮﭩﯿﻣﺱﺎﭘ ﺩﺍﻮﻣﭧﯿﺳ ﺶﯿﭘ ﺩﺍﻮﻣﭧﯿﺳ ﺶﯿﭘ ﯼﺩﺎﻣﻮﯾﻮﯾﺮﭘ ﺎﮐ ﺩﺍﻮﻣﺕﺎﯿﺻﻮﺼﺧ ﯼﺩﺎﻣﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺩﺍﻮﻣﮈﻮﻧ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺩﺍﻮﻣﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣﺲﭨﻼﺳ ﻞﯾﺮﯿﭩﻣﯽﺻﻮﺼﺧ ﯼﺩﺎﻣﮧﻠﺣﺮﻣ ﯼﺩﺎﻣﮟﯿﺘﻟﺎﺣ ﻒﻠﺘﺨﻣ ﯽﮐ ﺩﺍﻮﻣﮎﻼﺑ ﺎﭩﯾﮈ ﻞﯾﺮﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯼﺮﮨﺎﻇ ﯽﮐ ءﺎﯿﺷﺍ ﮎﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮎﻼﺑ ﺎﭩﯾﮈ ﻞﯾﺮﭩﯿﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﺱﺍﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﯾﺮﭩﯿﻣ(ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ 1-) ﺩﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ ﻝﻮﯿﺑ1- ﮯﯿﻟ ﮯﮐ ﺭﺎﮐﺩﻮﺧ ،ﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ ﺎﮐ ﮞﻭﺮﮩﭼ ﮦﺩﺮﮐ ﺭﺎﯿﺗﻢﺴﻗ ﯽﮐ ﺕﺮﭘ ﯽﮐ ﺩﺍﻮﻣ ﯽﮐ ﭦﻼﺳ ﭧﻨﯿﭘ ﮯﺌﻧﺩﺍﻮﻣ ﺎﮐ ﺭﺍﺩ ﻢﺧ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘﺱﺎﭘ ﺩﺍﻮﻣﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺩﺍﻮﻣﮈﻮﻨﺘﮕﻧﺭ ﻞﯾﺮﭩﯿﻣﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﮟﯿﻣ ﮯﺷ ﯽﺴﮐﺲﮑﯾﮉﻧﺍ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﺎﮐ ﺭﺍﺩﺮﮐ ﺱﺍﺲﮑﯾﮉﻧﺍ ﭦﻼﺳ ﯼﺩﺎﻣ ﺎﮐ ﻞﺑ ﺱﺍﺲﮑﯾﮉﻧﺍ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﺎﮐ ﮮﺮﮩﭼ ﺱﺍﺲﮑﯾﮉﻧﺍ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣ ﺎﮐ ﺚﻠﺜﻣ ﺱﺍﻡﺎﻧ ﺎﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﻮﮐ ﺕﺍﺭﺫ ﻮﺟ ﭦﻼﺳ ﯼﺩﺎﻣﺲﭨﻼﺳ ﻞﯾﺮﭩﯿﻣ ﮟﯿﻣ ﺰﯿﭼﭧﮐﺎﺳ ﺩﺍﻮﻣ ﺎﮐ ﮈﻮﻧﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ ﺮﮕﯾﺩ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺕﺮﭘ ﻮﯾﻭ ﺱﺍﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺮﭩﻠﻓﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻦﺋﻻ ﭦﺅﺁﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﻮﻧﺎﺛ ﮯﯿﻟ ﮯﮐ ﺵﺮﺑ ﺱﺍﺩﺍﻮﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﮔ ﮯﭽﻨﯿﮭﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺮﺑ ﺱﺍﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﺋﻮﮐ ﻮﺟ ﺭﺪﻗ ﯼﺩﺎﻣﺩﺍﻮﻣﮎﺭﻭ ﭧﯿﻧ ﺲﮑﯾﺍ ﻞﯾﺮﭩﯿﻣﺩﺍﻮﻣﭦﻭﺎﻨﺑ ﺭﻭﺍ ﺩﺍﻮﻣﯽﺿﺎﯾﺭﮈﻮﻧ ﯽﺿﺎﯾﺭﺲﮐﺮﭩﯿﻣﺭﺪﻗ ﻒﺻﻭ ﺲﮐﺮﭩﯿﻣﭧﮐﺎﺳ ﮈﻮﻧ ﺲﮐﺮﭩﯿﻣﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺲﮐﺮﭩﯿﻣﭧﮑﯿﺠﺑﺁ ﺲﮐﺮﭩﯿﻣﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﺲﮐﺮﭩﯿﻣﮉﻟﺭﻭ ﺲﮐﺮﭩﯿﻣﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﻦﯾﺪﻟﺍﻭ ﺭﻭﺍ ﮞﻮﭨﻭﺎﮐﺭ ﮧﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ،ﯽﺋﺎﺳﺭ ﮏﺗ ﺲﮐﺮﭩﯿﻣ ﮏﺗ (ﺎﭩﻠﯾﮈ ﻝﻮﻤﺸﺑ) ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ(ﮯﮨ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﺰﺋﺎﺳ/ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯼﮉﮨ ﮟﯿﻣ ﺱﺍ) ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﺮﭽﻣﺭﺁ ،(ﻝﻭﺭ ﺭﻭﺍ ﺖﻤﺳ ، ﻡﺎﻘﻣ ﯽﮐ ﺮﺳ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﻣ ﻮﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﮯﮐ ﯼﮉﮨ ﮟﯿﻣ ﺲﺟ ﺲﮐﺮﭩﯿﻣﺲﮐﺮﭩﯿﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﺮﺳﺮﮐ ﺭﻭﺍ ﻡﺎﻘﻣﻒﺻﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ in ﺭﺪﻗ ﺲﮐﺮﭩﯿﻣﮈﻮﻧ of a ﭧﮐﺎﺳ ﺭﺪﻗ ﺲﮐﺮﭩﯿﻣﺎﮑﺳﻭﺮﭩﯿﻣﭧﯿﻣ:ﯼﮈ ﯽﺋﺁ ﭧﯿﻣﮈﻮﻧ ﭧﯿﻣﭧﮑﯿﺠﺑﺁ ﻻﺪﻨﮬﺩ:ﭧﮑﯿﺠﺑﺁ ﻻﺪﻨﮬﺩﺲﭩﯿﻣﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﯾﻭﺍﺯ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﯽﺋﺎﺒﻤﻟ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻦﺸﯾﺮﻠﺴﮑﯾﺍ ﺮﺌﯾﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﺍﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺎﺘﻓﺭ ﯽﮐ ﺍﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺰﻤﯾﺮﻓ-B ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻢﯾﺮﻓ ﯽﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮯﻧﮌﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻦﭘ ﻻﺪﻨﮬﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻝﺎﮭﭼﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺕﺍﺭﺫ ﮧﭽﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻦﺸﯾﺮﭙﻤﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻥﮊﺭﻮﯿﺋﺍﮈ ﻦﺸﯾﺮﮐ ﺲﮑﯿﻣﺅﺎﻤﮭﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯMax ﯽﺋﺍﺮﮩﮔﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﻠﺻﺎﻓ ﺎﮐ ﺮﺼﻨﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻦﺟﺭﺎﻣ ﺭﺮﯾﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺮﮩﭼ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﯽﺋﺎﭽﻧﻭﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻞﺴﻠﺴﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻦﺸﯾﺮﻠﺴﮑﯾﺍ ﮉﻨﯿﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﯽﻨﯿﻣﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺎﺘﻓﺭ ﯽﮐ ﻦﯿﻣﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺪﻠﺑ ﺽﺮﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺲﭩﺋﻻ ﺲﮑﯿﻣﺪﻠﺒﻟﺍ ﻝﻮﻃ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﯽﺳﻭﮍﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺡﺮﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﻠﺻﺎﻓ ﮮﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮯﻧﻮﻤﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺱﺭﻮﻓ ﯽﺋﻼﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﯾﻭﺍﺯ ﺎﮐ ﻞﮑﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺎﻧﮉﻧﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺎﻧﮍﮑﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺰﺋﺎﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻖﯿﻠﺨﺗ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻡﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺅﺎﻨﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﯼﺭﻮﻤﯿﻣ ﺖﺧﺎﺳ ﺲﮑﯿﻣ ﮉﻠﯿﻓ ﯽﻓﯽﺋﺎﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺪﺣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﭧﻧﺅﺎﮐ ﮯﻧﻮﮐ ﺲﮑﯿﻣ ﮯﯿﻟ ﮯﮐ ﻮﯾﻮﯾﺮﭘ ﻭﻮﻣ ﮏﺴﯾﮈﻮﯿﺟMax ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﺲﮑﯿﭨﺭﻭ:X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ:Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻢﻗﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳ ﺍﮍﭙﮐﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﺲﮑﻨﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﭧﮐﺎﺳ ﺱﺍ(ﮯﮨ ﺰﯿﺗ ﻢﮐ) ﺰﺋﺎﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﮯﮐﻮﺑ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻢﯾﺮﻓ/ﺕﺎﻣﺍﺪﻗﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ # ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﻧﺎﻤﯿﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺰﺋﺎﺳ ﺎﮐ ﺪﻨﯿﮔ * ﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ(ﮯﮔ ﮟﯾﺩ ﺮﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﮐ ﺖﻗﻭ ﮯﮐ ﺏﺎﺴﺣ ﺭﻭﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﻞﺣﺍﺮﻣ ﯽﻠﻘﻧ ﺯﺮﺒﻤﻧ CFL ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ) ﻞﯿﺳ ﯽﻓ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺎﻧﺮﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﺒﻗﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﻗﻼﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﯾﻭﺍﺯ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﯿﺠﻧﺯﻭﺎﻤﮭﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﯽﺑﺍﺮﺧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻕﺮﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺪﻗ ﯽﮐ ﯽﺋﺎﭽﻧﻭﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺲﻨﯿﻟ ﺭﺎﮐﺎﻨﻠﯿﺑ ﯼﺰﮐﺮﻣﺭﺍﺮﮑﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻞﺸﻨﯿﭨﻮﭘ ﯽﺟﺮﻧﺍ ﮏﭨﮯﻨﺋﺎﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻢﺋﺎﭨ ﻒﺋﻻ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺪﻗ ﯽﮐ ﺪﻠﺒﻟﺍ ﻝﻮﻃ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺲﻨﯿﻟ ﺭﺎﮐﺎﻨﻠﯿﺑ ﯼﺰﮐﺮﻣﮈﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﻠﺻﺎﻓ ﯽﻋﺎﻌﺷ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺱﺍﺩﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻦﺷﻮﻟﻭﺰﯾﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺖﯿﺣﻼﺻ ﯽﮐ ﺍﻮﮨ ﮯﺋﻮﮨ ﮯﺴﻨﮭﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻢﺠﺣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻞﺸﻨﯿﭨﻮﭘ ﭧﺴﯾﺮﮐ ﺮﮩﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺲﮑﯾﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺪﻗ X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭﺭﺪﻗ X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﻮﮐ ﺮﯾﻮﺼﺗY ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺪﻗ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻗﻼﻋ ﮯﻟﺍﻭ ﺭﮉﻨﯾﺭﺭﺪﻗ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﺮﯾﻮﺼﺗZ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ(ﺖﺒﺴﻧ ﮯﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ) ﺖﻋﺮﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺍﻮﮨ(ﺖﺒﺴﻧ ﯽﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ) ﺖﻋﺮﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﻦﯿﻣﺯﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻥﺎﻧ ،ﮧﻠﺻﺎﻓ ﮦﺪﺷ ﺕﺯﺎﺟﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﺼﻨﻋ ﮯﮐ ﻝﺰﻨﻣ ﺭﻭﺍ ﺬﺧﺎﻣﮯﮨ ﯽﺗﺎﺟ ﯽﮭﮐﺭ ﺮﻈﻧﺪﻣ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻮﺟ ﺭﺍﺪﻘﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮟﯿﻤﺧ ﮉﯿﺋﺎﮔ ﯽﺒﯾﺮﻗﺎﮔ ﮯﺋﺎﺟ ﺎﮭﺠﻤﺳ ﺭﺍﻮﻤﮨ ﮯﺴﺟ ﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻝﻮﻤﻌﻣ ﮯﮐ ﮮﺮﮩﭼﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻞﻣﺭﺎﻧ ﮯﺌﻧ ﺭﻭﺍ ﮯﻧﺍﺮﭘﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣIK ﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺪﺣ ﯽﮐﺲﻠﭙﻣﺍ ﺮﭨﻮﻣ ﯽﯿﻧﻮﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ(ﺖﺒﺴﻧ ﮯﮐ ﯼﺮﮔﮈ 180) ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺍﻮﮨ(ﺖﺒﺴﻧ ﮯﮐ ﯼﺮﮔﮈ 180) ﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﻦﯿﻣﺯﺭﺪﻗ ﯽﮐ ﯽﺘﺨﺳ ﯽﻟﺍﻭ ﮯﻧﮌﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮯﮨ ﺎﺘﮑﺳ ﻞﯿﮭﭘ ﻞﺴﮑﭘ ﮏﯾﺍ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﻻﺪﻨﮬﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺪﺣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻢﺠﺣ(ﮯﮨ ﺰﯿﺗ ﻢﮐ) ﮯﺋﺎﺟ ﺎﯿﮐ ﺭﻮﻏ ﺮﭘ ﮏﻤﭼ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺖﻗﻭ ﮯﺗﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﺲﭩﺋﺍﺮﭙﺳﺍ ﮧﯿﮐﻮﺑ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺱﻭﮍﭘﻥﺎﺼﻘﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﮯﻠﻤﺣ ﮉﻨﮑﯿﺳ ﯽﻓﺭﺪﻗ ﯽﮐ ﯽﺘﺨﺳ ﻦﺸﯾﺮﭙﻤﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﯽﺋﺎﺒﻤﻟ 2D ﻢﺧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯ(ﮟﯿﮨ ﯽﺗﺮﮐ ﺍﺪﯿﭘ ﺞﺋﺎﺘﻧ ﮫﺗﺎﺳ ﮯﮐ ﻞﻤﻋ ﺩﺭ ﻢﮐ ،ﻡﺎﮑﺤﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﻮﮨ 0 ﺎًﺒﯾﺮﻘﺗ ﺭﺪﻗ ﺪﺣﺍﻭ ﺐﺟ ﮏﻧﺎﺘﮔ ﮓﻨﭙﻤﯾﮈ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺖﻓﺎﺜﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻟﺎﺑﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯼﮉﮨ ﯽﮐ ﮪﮍﯾﺭ ﻞﺻﺍ ﺭﻭﺍ ﻢﺧ ﺮﯾﺰﯿﺑ ﮯﺌﻧﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺮﺻﺎﻨﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻢﺿﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺐﯾﺮﻗ ﻢﺴﺠﻣ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮎﻭﺮﭩﺳﺍ ﻞﺻﺍﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯿﭨﻮﭼ ﮈﮉﻠﯾﻭﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻨﺳ ﮟﯿﻣ ﺰﻠﺴﮑﭘﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮟﯿﻣ ﮉﻠﯿﻓﻮﮨ ﮧﻧ ﮞﻮﯿﮐ ﺭﻭﺩ ﯽﮨ ﯽﻨﺘﮐ ﮯﺷ ﮯﮨﺎﭼ ،ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﻢﺠﺣﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮏﺗ ﺢﻄﺳ ﻝﺎﺟ ﮯﺳ ﺵﺮﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﭧﻨﯿﭘﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﮧﻠﻤﺣ ﮉﯿﺋﺍﻮﺑ ﮯﺳ ﮞﺎﮩﺟ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯿﮨ ﯽﺘﮑﺳ ﻞﯿﮭﭘ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨ ءﺎﯿﺷﺍ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﮞﻮﺼﺣ ﮯﻠﯿﮬﮈ ﻊﻄﻘﻨﻣ ﮟﯿﻣ ﺶﯿﻣ(ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮯﭨﻮﮭﭼ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ - ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺎﮐ ﻢﯿﺴﻘﺗ ﮯﮐ ﭧﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ) ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮎﺮﺤﺘﻣ(ﮟﯿﻣ ﺰﻠﺴﮑﭘ) ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮎﺮﺤﺘﻣﯽﺑﺍﺮﺧ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫﮧﯾﻭﺍﺯ ﺎﮐ ﮮﺮﮩﭼ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺭﺍﻮﻤﮨﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﯽﺋﺎﭨﻮﻣﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺭﮉﯿﺋﻼﺳﯽﺋﺎﭽﻧﻭﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮓﻧﻼﮭﭼﺭﺍﺮﮑﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫﺭﺎﺘﻓﺭ ﮧﮐﺮﺘﺸﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮉﻨﮑﯿﺳ/ﻦﯾﮉﯾﺭ(ﮧﯾﻭﺍﺯ ﯼﺩﻮﻤﻋ) ﺪﻠﺑ ﺽﺮﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮏﻨﯿﻋ ﯼﻭﺎﺴﻣﯽﺋﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺮﭩﮑﯾﻭ ﮓﻧﺭ ﻞﮑﯿﭨﺭﺎﭘ(ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ 0.0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﺢﻄﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﺰﯿﭼ(ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ 0.0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﺢﻄﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﮯﮐ ﺢﻄﺳ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮞﻭﺮﮩﻟﺎﻧﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ،ﺖﮐﺍﺮﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻞﺴﻠﺴﺗ ﺮﭨﻮﻣ ﯼﺮﯿﮑﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ(ﮧﯾﻭﺍﺯ ﯽﻘﻓﺍ) ﺪﻠﺒﻟﺍ ﻝﻮﻃ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮏﻨﯿﻋ ﯼﻭﺎﺴﻣ(ﮯﺋﺎﺟ ﺎﯿﮐ ﮧﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﺋﺍﺮﭘ ﮉﻠﯿﻓ ﮧﮐ ﮏﺗ ﺐﺟ) ﯼﺭﻮﻤﯿﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﮉﻠﯿﻓ ﻡﻮﯿﻟﺍﻭ ﮟﯿﻣ ﯽﺑ ﻢﯾﺍ(ﺩﻭﺪﺤﻣﻻ ﺐﻠﻄﻣ ﺎﮐ 0) ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﮐ ﯼﺭﻮﻤﯿﻣ ﮟﯿﻣ ﺲﭩﺋﺎﺑ ﺎﮕﯿﻣﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺖﯿﻠﮨﺍ ﯽﮐ ﺵﻼﺗ ﺭﻭﺍ ﺰﺋﺎﺳ ﮯﮐ ﻞﺋﺎﻓ ؛ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﯽﺑ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯽﺑ ﺮﯿﻏ(ﮯﯿﻟ ﮯﮐ ﺰﻤﭩﺴﺳ ﻮﯾ ﯽﭘ ﯽﺳ/ﺭﻮﮐ ﯽﭩﻠﻣ) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﻮﮐ CPU ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮏﯿﺑ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺰﻠﯿﺳ ﯽﻓﺎﺿﺍﯽﮔ ﮯﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﺭﮉﻨﯾﺭ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ ﮯﮐ ﭧﺋﻻ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑﯽﮔ ﮯﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﺭﮉﻨﯾﺭ ﯽﻨﺷﻭﺭ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ(ﺩﻭﺪﺤﻣﻻ = 0) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻠﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁ(ﺩﻭﺪﺤﻣﻻ = 0) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻠﮑﯿﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺕﺯﺎﺟﺍ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻥﺯﻭ ﻡﺭﺎﻔﯾﮈﺪﻨﺑﺎﭘ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﮐ ،ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ ﻦﺸﮑﯿﻠﻔﯾﺭ ﺯﻮﯿﻓﮈﮯﮨ ﺕﺯﺎﺟﺍ ﮟﯿﻣ ﻦﭘﻭﺮﺨﺗ ﺱﺍ ﯽﮐ ﻦﺟ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺍﺭﺫ ﻝﺎﯿﺳ(ﻮﮨ ﮧﻧ ﻢﯾﺮﻓ ﯽﮐ GP ﺍﺮﺳﻭﺩ ﯽﺋﻮﮐ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺭﺰﮔ ﺖﻗﻭ ﮧﯾ ﮧﮐ ﮏﺗ ﺐﺟ) ﮯﮨ ﺎﺘﮑﺳ ﻞﭼ ﺮﺛﺍ ﯽﺗﺍﺮﯿﻤﻌﺗ ﮯﯿﻟ ﮯﮐ ﺲﺟ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻤﯾﺮﻓﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺰﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ(ﮟﯿﺋﺎﮭﮐﺩ ﮧﻧ ﻢﯾﺮﻓ ﯽﺋﻮﮐ ﺪﻌﺑ ﮯﮐ ﭧﻧﺮﮐ = 0) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺰﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ(ﮟﯿﺋﺎﮭﮐﺩ ﮧﻧ ﻢﯾﺮﻓ ﯽﺋﻮﮐ ﮯﻠﮩﭘ ﮯﺳ ﮦﺩﻮﺟﻮﻣ = 0) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺪﻨﺑﺎﭘ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﮐ ،ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺰﺴﻧﺅﺎﺑ ﻦﺸﮑﯿﻠﻔﯾﺭ ﺭﺍﺪﮑﻤﭼﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﯿﻟ ﮯﮐ ﺲﻨﺴﻨﺟﺭﻮﻨﮐ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮦﺩﺎﻋﺍﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻨﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﮯﯿﻟ ﮯﮐ ﺮﻔﺑ ﻝﻮﺴﻨﮐﮟﯿﭨﻭﺎﮐﺭ ﮟﯿﻣ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮟﯿﻣ ﻞﯿﺳ ﺮﺌﯾﺍ ﮯﺋﻮﮨ ﮯﺴﻨﮭﭘ ﮟﯿﻣ ﻢﯾﺮﻓ ﯽﻓﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮟﯿﻣ ﻢﯾﺮﻓ ﯽﻓ ﻞﯿﺳ ﭧﺳﺮﮐ ﻮﯾﻭ ﯽﻓ(ﮞﻮﮨ ﺕﺍﺭﺫ ﮟﯿﻣ ﺭﺍﺪﻘﻣ ﺱﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﻞﯿﺳ ﺮﮨ ﮧﮐ ﮯﮨ ﺎﺗﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻮﮐ ﺕﺎﺑ ﺱﺍ) ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺍﺭﺫ ﮟﯿﻣ ﻞﯿﺳ ﺮﮨﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺌﮔ ﯽﻟﻮﮭﮐ ﮟﯿﻣ ﯽﮨ ﻝﺎﺣ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺩﺎﯾﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻞﺣﺍﺮﻣ ﯽﻠﻘﻧ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﮏﯾﺍﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ %d‬‪ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺯﺮﭽﺴﮑﯿﭨﺪﻨﺑﺎﭘ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﮐ ،ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ ﻦﺸﯿﻤﺴﻧﺍﺮﭨﮯﮨ ﺩﺍﺯﺁ ﮯﺳ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ ﮮﺮﺳﻭﺩ ﮧﯾ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺲﻧﺅﺎﺑ ﻑﺎﻔﺷﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﭧﯿﺳ ﺮﭘ ﯼﻭﺮﮐ ﻑﺁ ﻝﺎﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﺖﮐﺮﺣ ﻮﺗ ،ﮯﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﺭﺪﻗ ﺱﺍ ﺩﺍﺪﻌﺗ ﻞﮐ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﺮﮔﺍ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻑﺁ ﻝﺎﻓ ﮏﺴﯾﮈﻮﯿﺟ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻞﺻﺍ ﯽﮐ ﻊﯿﺳﻮﺗﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﺕﺎﻌﻗﺍﻭ ﮯﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭﻥﺯﻭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﮐ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭ ﺭﻭﺍ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭﻦﭘﻻﺪﻨﮬﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﯾﮉﮨ ﮟﯿﻣ ﺭﻮﻃ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺮﺋﺍﻭﻮﯿﻠﯾﻭ ﭧﭘ ﭦﺅﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮓﻨﭙﯿﻣﮧﻠﺻﺎﻓ ﻞﯾﮉﯾﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﮐ ﮉﻠﯿﻓ(ﮧﻠﺻﺎﻓ ﺎﮐ ﮍﺟ/ﮧﻠﺻﺎﻓ ﺎﮐ ﭗﭨ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺒﻤﻟ) ﮧﯾﻭﺍﺯ ﭗﭨ ﮯﺳ ﮍﺟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺵﺩﺮﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺵﺩﺮﮔ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨﯽﮔ ﮮﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮧﻨﯿﻤﺨﺗ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗ ﺭﺪﻗ ﯽﮐ 1 ﯽﮔ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻨﯿﻤﺨﺗ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗ ﮟﯿﺤﻄﺳ ﯼﺭﺩﺮﮭﮐ ﯽﻠﻋﺍ ﯼﺭﺩﺮﮭﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﻦﺋﻻ ﭗﺋﺎﭘ ﮓﻨﺴﯾﺮﭨﯼﺭﺎﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﺭﻮﺤﻣ ﮏﯾﺍ ﺮﮨﺕﻮﻗ ﯽﺋﻼﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺪﻗ ﯽﮐ ﮓﻨﻠﯿﮑﺳﺍ ﭻﻨﯿﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ.ﺭﺎﯿﻌﻣ ﮧﯾﺎﺳ at the cost of ﺖﺷﺍﺩﺩﺎﯾ ﻢﮐ use ﺭﺍﺪﻗﺍ Higher .ﻞﺴﮑﭘ map ﮧﯾﺎﺳ of a ﺰﺋﺎﺳ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺲﭩﻧﻮﯾ UI ﮉﻨﮑﯿﺳ ﯽﻓﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺍﻮﮨﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺮﭘ ﻦﯿﻣﺯﺮﺼﻨﻋ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﮦﺪﺷ ﺪﯿﺋﺎﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳﮯﮨ ﯽﺗﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ VRAM ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﺎﮔ ﮯﺋﺎﻨﺑ ﮯﻧﻮﻤﻧ ﻮﺗ ﮯﺋﺎﺟ ﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﺪﺣ ﺮﮔﺍ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﻊﯿﻄﻘﺗ ﮯﮐ ﺢﻄﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮧﻘﯾﺮﻃ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻡﻮﯿﻟﺍﻭ ﺖﺳﺭﺩ(ﮟﯿﮨ ﮯﺗﻮﮨ ﮯﻠﻌﺷ ﮯﺋﻮﮨ ﮯﺘﮬﮍﺑ ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﮐ ﮞﻮﻠﻌﺷﺭﺪﻗ ﯽﮐ ﯽﺘﺨﺳ ﯽﮐ ﺅﺎﻨﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﯽﺋﺎﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﯽﺋﺎﭨﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺖﻤﺳ ﯼﺰﮐﺮﻣﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﺪﺣ ﯽﮐ ﻞﻨﯿﭼ ﻑﺪﮨﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻨﭽﻨﯿﮭﮐ ﻢﺠﺣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻮﮨ ﺐﯾﺮﻗ ﯽﮨ ﯽﻨﺘﮐ ﮯﺷ ﮯﮨﺎﭼ ،ﻡﻮﯿﻟﺍﻭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯMballﺐﻠﻄﻣ:ﻥﺯﻭ ﻝﻮﯿﺑ ﻂﺳﻭﺍ:ﺰﯾﺮﮐ ﻂﺳﻭﺍ:X ﺱﺍﺩﺭ ﻂﺳﻭﺍ:Y ﺱﺍﺩﺭ ﻂﺳﻭﺍ:ﺱﺍﺩﺭ ﻂﺳﻭﺍ:ﺅﺎﮑﮭﺟ ﺐﻠﻄﻣ:ﺰﯾﺮﮐ ﮯﻧﻮﮐ ﻂﺳﻭ:ﻥﺯﻭ ﻂﺳﻭﺍﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﻖﺑﺎﻄﻣ ﮯﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﺖﺒﺴﻧ ﮯﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﺖﺒﺴﻧ ﮯﮐﻮﯾﻭ ﺎﯾ ﺮﻈﻨﻣﺶﺋﺎﻤﯿﭘﺕﺮﭘ ﭖ ﺎﯾﮉﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻠﺴﻠﺳ ﯼﺮﯾﻮﺼﺗ PNG/JPEG/SGI ﺭﻭﺍ ﻮﯾﮉﯾﻭﻦﯾﮉﯿﻣﺮﭩﻨﯿﺳ ﻦﯾﮉﯿﻣﭧﻨﺋﺍﻮﭘ ﻦﯾﮉﯿﻣﺰﮐﺮﻣ ﮦﺮﮩﭼ ﯽﻧﺎﯿﻣﺭﺩ:ﯽﻧﺎﯿﻣﺭﺩﮧﻧﺎﯿﻣﺭﺩﯽﭩﻟﺍﻮﮐ ﻢﯾﮉﯿﻣ(Hasselblad) ﭧﯿﻣﺭﺎﻓ ﻢﯾﮉﯿﻣﭦﺍﻭﺎﮕﯿﻣﻦﯿﻧﻼﯿﻣﺯﺎﮑﺗﺭﺍ ﺎﮐ ﻦﯿﻧﻼﯿﻣﯽﻟﻻ ﻦﯿﻧﻼﯿﻣﺖﺷﺍﺩﺩﺎﯾﺩﻭﺪﺣ ﺭﻭﺍ ﺖﺷﺍﺩﺩﺎﯾﺪﺣ ﯽﮐ ﮯﺸﯿﮐ ﯼﺭﻮﻤﯿﻣ(ﮟﯿﻣ ﺲﭩﺋﺎﺑ ﺎﮕﯿﻣ) ﺪﺣ ﯽﮐ ﺶﯿﮐ ﯼﺭﻮﻤﯿﻣ‬%s‪ :ﺖﺷﺍﺩﺩﺎﯾﻮﻨﯿﻣﻼﻣ ﮟﯿﮩﻧ %s‬‪" ﻮﻨﯿﻣﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﻮﻨﯿﻣﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻮﻨﯿﻣﯽﺑﺍﺮﺧ ﻮﻨﯿﻣﻡﺎﻧ ﺎﮐ ID ﻮﻨﯿﻣﻢﭩﺋﺁ ﻮﻨﯿﻣﮓﻧﺭ ﮯﮐ ﻢﭩﺋﺁ ﻮﻨﯿﻣءﺎﯿﺷﺍ ﻮﻨﯿﻣ:ﺐﺋﺎﻏ ﻮﻨﯿﻣﻡﺎﻧ ﺎﮐ ﻮﻨﯿﻣﭧﮐﺎﺳ ﮈﻮﻧ ﻮﻨﯿﻣﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﻮﻨﯿﻣﮟﯾﺮﮐ ﭻﺋﻮﺳ ﻮﻨﯿﻣﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ ﻮﻨﯿﻣﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﻮﻨﯿﻣﺏﺎﺨﺘﻧﺍ ﺎﮐ ﯼﮉﮨ ﯽﮐ ﻮﻨﯿﻣﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮯﺷ ﻮﻨﯿﻣﮈﻮﻧ of a ﭧﮐﺎﺳ ﻮﻨﯿﻣﻮﻨﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗﻮﻨﯿﻣﺎﻧﺮﮐ ﻢﺿﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯾﺮﮐ ﻢﺿﮟﯾﺮﮐ ﻢﺿ ﮧﻠﺻﺎﻓﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﯼﺩﻮﻤﻋ ﯽﻣﺎﺘﺘﺧﺍﺮﭩﮑﯿﻓ ﻢﺿﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮓﻨﭙﯿﻟﺭﻭﻭﺍﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﯽﮐ ﻦﯾﺪﻟﺍﻭﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﺎﻧﺮﮐ ﻢﺿﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺿﺎﯾﺭﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﻣﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﯿﺷﮟﯾﺮﮐ ﺎﮩﻨﻣ ﮟﯾﺮﮐ ﻢﺿﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺪﺣﻢﺴﻗ ﮟﯾﺮﮐ ﻢﺿﮟﯿﮨ ﮯﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﮟﯿﻣ ﺯﺮﺋﺎﻔﯾﮈﻮﻣ ﮫﭽﮐ ﻮﺟ ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﯼﻭﻮﯾﮟﯾﺮﮐ ﻢﺿ ﻮﮐ s ﯼﻭﻮﯾﮟﯾﺮﮐ ﻢﺿ ﯼﺩﻮﻤﻋ(ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺭﺍﺯﻭﺍ ﻝﺎﻌﻓ ﺮﭘ ﻦﺸﯾﻮﯿﭩﮑﯾﺍﮟﯾﺮﮐ ﻢﺿ ﮟﯿﻣ ﺯﮈﺍﻮﮐ ﻮﮐ ﺚﻠﺜﻣ ﮧﻘﺤﻠﻣ(ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﻔﺻ ﭧﯿﺴﻓﺁ ﻭﺮﮑﺳﺍ) ﮟﯾﺮﮐ ﻢﺿ ﯼﺩﻮﻤﻋ ﮧﻘﺤﻠﻣﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﺎﻤﺗ ﮯﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﮟﯾﺮﮐ ﻢﺿ ﮟﯿﻣ ﮏﯾﺍ ﻮﮐ ﺰﻠﻨﯿﭼ ﻡﺎﻤﺗ ﮯﮐ ﺯﺍﻭﺁﮟﯾﺮﮐ ﻢﺿ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺻﺎﻓﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﮐ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻢﺿ ﮟﯿﻣ ﯼﺮﺧﺁ/ﮯﻠﮩﭘ ﻮﺗ ﻮﮨ ﺏﻼﻘﻧﺍ ﻞﻤﮑﻣ ﮧﯾﻭﺍﺯ ﺐﺟﮟﯾﺮﮐ ﻢﺿ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓﮟﯾﺮﮐ ﻢﺿ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﻨﺑ ﮮﺮﮩﭼﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﺎﻧﺮﮐ ﻢﺿﮟﯾﺮﮐ ﻢﺿ ﮟﯿﻣ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮮﺮﺳﻭﺩ ﻮﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻢﺿ ﮟﯿﻣ ﮏﯾﺍ ﻮﮐ ﮞﻮﯾﺮﭩﯿﻣﻮﯿﺟ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮯﺳ ﮓﻟﺍﮟﯾﺮﮐ ﻢﺿ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﺭﻭﻭﺍ ﺎﻔﻟﺍﮟﯾﺮﮐ ﻢﺿ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﯽﺿﺎﯾﺭﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾ ﮟﯾﺮﮐ ﻢﺿ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﯿﻟﻮﺑ ﺶﯿﻣﮟﯾﺮﮐ ﻢﺿ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﺲﮑﻣﮟﯾﺮﮐ ﻢﺿ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﺑﺮﻗ ﯽﮐ ﻥﺍ ﻮﮐ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺲﭩﯿﮑﯿﻠﭘﮈ ﮧﻘﺤﻠﻣﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺲﭩﯿﮑﯿﻠﭘﮈ ﯼﺮﺧﺁ ﺭﻭﺍ ﯽﻠﮩﭘﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺎﯾ ﮞﻮﯿﭨﻮﭼ ﺭﺪﻧﺍ ﮯﮐ ﮯﻠﺻﺎﻓ ﮦﺭﺮﻘﻣﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺭﺪﻧﺍ ﮯﮐ ﺪﺣ ﯽﮐ ﻡﺎﻤﻀﻧﺍ:ﮟﯾﺮﮐ ﻢﺿﻡﺎﻧ ﺎﮐ ﺕﺎﯿﮐﺮﺣ ﮦﺪﺷ ﻢﺿﮯﮨ ﺎﺗﺮﮐ ﻢﺿ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓﻝﺎﺟﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﻁﻮﺑﺮﻣﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻭﺮﮩﭼ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍﺭﺍﺪﻘﻣ ﯽﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﮮﺮﯾﺰﺟﮧﯾﻭﺍﺯﮓﻨﭙﯿﻨﺳ ﮧﯾﻭﺍﺯﮧﻗﻼﻋ3D ﺎﯾﺮﯾﺍﻝﻮﯿﺑﻞﮑﺷ ﯼﺭﮉﻧﺅﺎﺑﮦﺮﺋﺍﺩﺎﻨﺷﺍﺮﺗﺎﻨﭩﻤﺳﻁﻭﺮﺨﻣﺮﻨﻠﭘﻮﮐﮓﻧﮉﻟﻮﻣ ﺲﺋﺎﻧﺭﺎﮐﺰﯾﺮﮐﮓﻧﮉﻟﻮﻣ ﻥﺅﺍﺮﮐﺐﻌﮑﻣﺭﮉﻨﻠﺳﺖﻤﺳﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﭗﺋﺎﭨ ﭻﯾﺮﭩﺳﺍﮯﯾﻭﺍﺯ ﮯﮐ ﮮﺮﮩﭼﺎﻧﺮﮭﺑﮟﯾﺮﮭﺑ ﮓﻧﺭﭧﯿﻠﻓﺭﺍﻮﻤﮨ / ﭧﯿﻠﻓﺲﮐﺭﺎﻣ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮈﺮﮔIcosphereﯽﺋﺎﺒﻤﻟ3D ﯽﺋﺎﺒﻤﻟﻦﺋﻻﺩﺍﻮﻣﮈﻮﻣﮦﺪﺷ ﻢﯿﻣﺮﺗﺎﯿﻧﮟﯿﮩﻧ ﯽﺋﻮﮐﻞﻣﺭﺎﻧﺰﯿﭼﺲﮑﯾﮉﻧﺍ ﺰﯿﭼﺮﭩﯿﻤﯾﺮﭘﺍﻮﮨ ﺎﮕﻟ ﻦﭘﺮﻧﻼﭘﻦﯿﻠﭘﻑﺍﺮﻃﺍ ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐﭧﯿﺳ ﺶﯿﭘﺭﺍﺩ ﮧﺘﺷﺭﻡﺭﻝﻮﮔﻦﯾﺮﮑﺳﻥﻮﯿﺳﺖﺳﺎﻔﻧﮦﺮﮐﮮﺮﭙﺳﻡﺪﻗﺲﭘﻮﻟ ﭦﺭﻮﭙﺳﻦﯾﺯﻮﺳﻢﺴﻗﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏﺰﯾﺮﮐ ﺲﮑﯿﭨﺭﻭﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺎﻨﭩﯿﻤﺳﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﺋﻮﮐ ﺎﮐ ﯽﭨﻮﭼ ﯽﮐ ﺪﻠﺟ ﮟﯿﻣ '%s‬‪' ﺶﯿﻣﮯﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺪﻣﺁﺮﺑ/ﯽﺘﻨﮔ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﭧﻨﺠﻨﯿﭨ ﮯﯿﻟ ﮯﮐ ﺱﺍ ،ﮟﯿﮨ ﻢﺴﺠﻣ ﮯﻟﺍﻭ ﯼﺩﻮﻤﻋ ﮦﺩﺎﯾﺯ ﮯﺳ 4 ﮟﯿﻣ '%s‬‪' ﺶﯿﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﮟﯿﻣ USD ﻮﮐ (%d‬‪ ﻢﺴﻗ ،%d‬‪ ﻦﯿﻣﻭﮈ) '%s‬‪' ﺏﺎﺴﺘﻧﺍ ،'%s‬‪' ﺶﯿﻣ1 ﺶﯿﻣ2 ﺶﯿﻣﮧﯾﺰﺠﺗ ﻝﺎﺟﻑﺎﺻﻭﺍ ﺶﯿﻣﻦﯿﻟﻮﺑ ﺶﯿﻣﯼﺭﮉﻧﺅﺎﺑ ﺶﯿﻣﮓﻨﮑﺳﺎﻣ ﻮﭨﺁ ﯼﺭﮉﻧﺅﺎﺑ ﺶﯿﻣﮯﺸﯿﮐ ﺶﯿﻣﻞﮐﺮﺳ ﺶﯿﻣﻡﺭﺎﻔﯾﮈ ﺶﯿﻣﺞﯾﺍ ﺶﯿﻣﮞﻭﺭﺎﻨﮐ ﺶﯿﻣﮈﻮﻣ ﭧﯾﮉﯾﺍ ﺶﯿﻣﺰﯿﻟﺭﻭﻭﺍ ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﺶﯿﻣﺮﭩﯾﺮﻨﺟ ﺶﯿﻣﮦﺮﯾﺰﺟ ﺶﯿﻣﻦﺋﻻ ﺶﯿﻣﭖﻮﻟ ﺶﯿﻣﺚﻠﺜﻣ ﭖﻮﻟ ﺶﯿﻣﺚﻠﺜﻣ ﭖﻮﻟ ﺶﯿﻣﺲﭘﻮﻟ ﺶﯿﻣﮈﻮﻣ ﻝﺎﺟﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﺶﯿﻣﺕﻻﻮﻤﻌﻣ ﺶﯿﻣﻥﻮﮕﯿﻟﻮﭘ ﺶﯿﻣﺰﻨﮕﯿﻟﻮﭘ ﺶﯿﻣﮧﻤﺴﺠﻣ ﺶﯿﻣﮈﻮﻣ ﭧﮑﯿﻠﺳ ﺶﯿﻣﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ ﺶﯿﻣﮯﺸﯿﮐ ﻞﺴﻠﺴﺗ ﺶﯿﻣﺐﺳﺎﻨﺗ ﯽﮔﺩﺎﺳ ﻝﺎﺟﺕﺮﭘ ﮯﻧﻮﮐ ﯽﮐ ﺪﻠﺟ ﺶﯿﻣﺱﺭﻮﺳ ﺶﯿﻣﺭﻮﺼﺗ ﺎﮐ ﺕﺎﯾﺭﺎﻤﺷ ﺶﯿﻣﭧﻨﯿﭘ ﺮﭽﺴﮑﯿﭨ ﺶﯿﻣﺕﺮﭙﯾﻭ ﻮﯿﺸﯿﻣﮯﮨ ﺭﺎﮐﺭﺩ ﮧﺸﻘﻨﯾﻭ ﻮﯿﺸﯿﻣﺲﮑﯿﭨﺭﻭ ﺶﯿﻣﮓﻧﺭ ﮯﻧﻮﮐ ﺶﯿﻣﺕﺮﭘ ﮓﻧﺭ ﮯﻧﻮﮐ ﺶﯿﻣﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭ ﺶﯿﻣﯼﺩﻮﻤﻋ ﺶﯿﻣﺕﺎﯾﺭﺎﻤﺷ ﺰﺋﻻﻭﮋﯾﻭ ﺶﯿﻣﻡﻮﯿﻟﺍﻭ ﺶﯿﻣﺖﺑﺮﻗ + ﻡﻮﯿﻟﺍﻭ ﺶﯿﻣﭧﻨﯿﭘ ﭧﯾﻭ ﺶﯿﻣﮯﮨ ﺎﺗﻮﮨ ﺎﭩﯾﮈ ﺎﮐ ﮮﺮﮩﭼ ﺭﻭﺍ ﮮﺭﺎﻨﮐ ،ﮯﻧﻮﮐ ،ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺲﺟ ﻭﺰﺟ ﺶﯿﻣﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﻞﻣﺎﻌﺗ ﯽﻠﯿﺼﻔﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮞﻮﻟﻮﮨ ﺏﺪﺤﻣ ،ﻝﺎﺟ ﻞﻤﺘﺸﻣ ﺮﭘ ﺚﻠﺜﻣ ﻑﺮﺻﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻮﺤﻄﺳ ﮎﺮﭩﯿﻣﻮﯿﺟ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﺶﯿﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻣﺭﺎﻔﯾﮈ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻟﺎﺟ ﺮﮕﯾﺩﺮﭘ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻓ ﮉﻠﻓ ﻑﺮﺻ ،ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﻞﯿﺼﻔﺗ ﯽﮐ ﺶﯿﻣﮯﮨ ﻞﻘﺘﺴﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﻤﻟﺎﻋ ﻖﺑﺎﻄﻣ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﯿﺼﻔﺗ ﻞﯿﺼﻔﺗ ﺶﯿﻣﮯﮨ ﻖﻠﻌﺘﻣ ﮯﺳ ﺰﺋﺎﺳ ﮯﮐ ﻞﯿﺼﻔﺗ ﺭﻭﺍ ﺰﺋﺎﺳ ﮯﮐ ﺵﺮﺑ ﻞﯿﺼﻔﺗ ﯽﮐ ﺶﯿﻣ\%s‬‪ ﮯﮨ ﮟﯿﮩﻧ ﻒﺻﻭ ﮓﻧﺭ ﻝﺎﻌﻓ ﮏﯾﺍ ﮟﯿﻣ ﻝﺎﺟﺮﭩﯾﺮﻨﺟ ﺶﯿﻣﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮉﯾﻭ ﻮﯿﯿﺋﻮﮐ ﺱﺎﭘ ﮯﮐ ﺶﯿﻣﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ VCol ﯽﺋﻮﮐ ﺱﺎﭘ ﮯﮐ ﺶﯿﻣﮯﮨ ﮟﯿﮩﻧ ﮧﻗﻼﻋ ﮦﺮﮩﭼ ﯽﺋﻮﮐ ﺎﮐ ﺶﯿﻣﮯﮨ ﮟﯿﮩﻧ ﮦﺮﮩﭼ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﺾﯾﻮﻔﺗ ﯼﺩﺎﻣ ﺱﺎﭘ ﮯﮐ ﺶﯿﻣﮟﯿﮨ ﮯﺘﮑﺳﻮﮨ ﮏﻠﺴﻨﻣ ﮟﯿﻤﺧ ﮯﺳ ﺲﺟ ﮯﺷ ﺶﯿﻣﺽﺍﺮﺘﻋﺍ ﻝﺎﺟ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﮫﺗﺎﺳ ﮯﮐﭧﮑﯿﺠﺑﺁ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭗﯿﮐ ﭦﺭﺎﭩﺳﺍﭧﮑﯿﺠﺑﺁ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﭘﻮﭨ ﯽﻣﺎﺘﺘﺧﺍﭧﮑﯿﺠﺑﺁ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑﮯﮨ ﮟﯿﮩﻧ ﮦﺮﮩﭼ/ﮦﺭﺎﻨﮐ/ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺎﮐ (ﮟﯿﻧﺎﺑﺯ) ﮯﺷ ﺶﯿﻣﮧﻧﺎﻤﯿﭘ ﺶﯿﻣﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺶﯿﻣﮯﯿﮨﺎﭼ ﺎﻨﻟﻮﮭﮐ ﻮﮐ ﻝﺎﺟ ﮯﻠﮩﭘ ﮯﺳ ﮓﻨﮑﯿﺑ ﺎﭩﯾﮈ ﺰﯾﺮﯿﭩﻠﻣﻑﺪﮨ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳﻝﺎﺟ ﮯﺳ ﻢﺧﺶﯿﻣ ﮯﺳ ﮈﺮﮔ ﺖﻓﺎﺜﮐﺲﭩﻨﺋﺍﻮﭘ ﻮﭨ ﺶﯿﻣSDF ﺶﯿﻣ ﺮﭘ ﮈﺮﮔﻡﻮﯿﻟﺍﻭ ﻮﭨ ﺶﯿﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﻮﯿﻟﺍﻭ ﻮﭨ ﺶﯿﻣﺶﯿﻣﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯿﻣ (es) ﺶﯿﻣﭻﯿﮐ ﺶﯿﻣﻡﺭﺎﻔﯾﮈ ﺶﯿﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺭﺎﻔﯾﮈ ﺶﯿﻣﮯﺸﯿﮐ ﺲﻨﺋﻮﮑﯿﺳ ﺶﯿﻣ(ﮦﺩﻮﺳﺮﻓ) ﺮﮑﭼ ﯼﻭﻮﯾ ﻝﺎﺟﺲﺸﯿﻣﻡﺎﻐﯿﭘ!ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﻞﻤﻋ ﺎﮐ ﮯﻨﻟﺎﮑﻧ ﻡﺎﻐﯿﭘﺎﭩﯿﻣﮏﯿﭩﺳﺍ ﺎﭩﯿﻣﯽﭩﭘ ﺎﭩﯿﻣﺲﭘﺮﭩﺳ ﺎﭩﯿﻣﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣﮯﮨ ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺤﻟﺍ ﯽﻓ ﯼﺮﺧﺁ ،ﮏﯿﭩﺳﺍ ﭖﺮﭩﺳ ﺎﭩﯿﻣﭗﯾﺮﭩﺳﺍ ﺎﭩﯿﻣﻝﺎﺑ ﺎﭩﯿﻣﺎﯿﻧﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﮩﻧ ﻦﺋﻼﭙﺳﺍ ﮟﯿﻣ '%s‬‪' ﻝﺎﺑ ﺎﭩﯿﻣﺮﺼﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣﮎﻼﺑ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﺑﻼﺑﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻝﺎﺑ ﺎﭩﯿﻣﮎﻮﻠﺳ ﭧﯾﮈ ﭖﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺑ ﺎﭩﯿﻣﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣﻢﺴﻗ ﯽﮐ ﻝﺎﺑ ﺎﭩﯿﻣﻝﺎﺑ ﺎﭩﯿﻣﺰﻟﺎﺑ ﺎﭩﯿﻣﺎﭩﯾﮈ ﺎﭩﯿﻣﺮﻈﻨﻣ ﺲﭘ ﺎﭩﯾﮈ ﺎﭩﯿﻣﭧﭘ ﻥﺍ ﺎﭩﯾﮈ ﺎﭩﯿﻣﭧﺴﮑﯿﭨ ﺎﭩﯾﮈ ﺎﭩﯿﻣﺕﺎﮬﺩﯽﭨ ﺭﺁ ﻞﭩﯿﻣﮟﯿﮨ ﮯﺘﮑﺳ ﮮﺩ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺮﺘﮩﺑ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﺹﻮﺼﺨﻣ ﺭﻭﺍ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻤﺧ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﻮﺟ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺮﻇﺎﻨﻣ ﻥﺍ ﯽﭨ ﺭﺁ ﻞﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﺴﯾﺮﭨ ﮮﺭﯽﺗﺎﮬﺩﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﯽﺗﺎﮬﺩﻞﻨﺴﯾﺮﻓ ﯽﺗﺎﮬﺩ ﺭﻭﺍ ،ﯽﺳﺎﮑﻋ ﯽﺗﺎﮬﺩ ﮫﺗﺎﺳ ﮯﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﭧﯿﺴﯿﻓ ﻭﺮﮑﯿﺋﺎﻣ{s:} ﺎﯿﮔ ﺎﮭﮑﻟ ﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﮧﻧﻮﻤﻧ ﺎﮐ ﮓﯾﺮﯿﭩﯿﻣ{s:} ﺎﯿﮔ ﺎﮭﮑﻟ ﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﻮﮐ ﮓﯾﺭﺎﭩﯿﻣﺮﭩﯿﻣﮉﻨﮑﯿﺳ ﯽﻓ ﺮﭩﯿﻣﻊﺑﺮﻣ ﮉﻨﮑﯿﺳ ﯽﻓ ﺮﭩﯿﻣﮧﻘﯾﺮﻃﺍﮍﮐﻮﭼ ﮧﻘﯾﺮﻃﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻦﯿﻟﻮﺑﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺰﺋﺎﺳ ﮯﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨﮯﮨ ﯽﺘﻠﻣ ﮯﺴﯿﮐ ﮫﺗﺎﺳ ﮯﮐ ﺲﭘﺮﭩﺳ ﮮﺮﺳﻭﺩ ﯽﭩﭘ ﮧﮐ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮧﯾﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﯼﺩﻮﻤﻋ ﯼﻭﻮﯾﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﻨﺑ ﺰﯿﺗ ﻮﮐ ﺭﮉﻨﯾﺭ ﭧﺴﮑﯿﭨ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﮬﮍﭘ ﻮﮐ ﮈﻮﮐ ﻢﺋﺎﭨ ﭧﭘ ﻥﺍﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﻮﮐ ﮯﻧﺮﮭﮑﺑ ﮯﮐ ﺢﻄﺳ ﯽﻠﯾﺫﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﭧﭘ ﻥﺍﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﻮﻠﻓ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﺋﺎﮨﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﺩﺍﻮﻣ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﺌﻧﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺪﻗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺰﻠﺴﮑﭘn-gons ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺚﻠﺜﻣ ﻮﮐﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﺚﻠﺜﻣ ﻮﮐ ﺯﮈﺍﻮﮐ3d ﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ3d ﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﭦﺭﻮﭘ ﻮﯾﻭﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﺮﯾﻮﺼﺗ ﯽﻤﺘﺣﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﻼﻣ ﻮﮐ ﮞﻮﮩﺗ ﯽﮐ ﮏﺳﺎﻣﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺝﺮﺑ ﻮﮐ ﺲﭘﻮﻟ ﺩﺪﻌﺘﻣﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﻞﻣﺎﻌﺗ ﮏﻣﺎﻨﯾﮈﻭﺮﯾﺍﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻢﺿ ﻮﮐ ﮦﺩﻮﺟﻮﻣ ﺭﻭﺍ ﮞﺎﯿﺑﺎﭼ ﮦﺪﺷ ﭧﺴﯿﭘﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ-ﻒﯾﺎﮨﺩﻮﺟﻮﻣﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﯽﺋﺍﺮﮩﮔﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺰﻠﻨﯿﭼ ﮟﯿﻣ ﻮﯾﻭ ﭧﯿﺷ ﭖﻭﮈﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﯾﻭﺍﺯ ﺵﺩﺮﮔﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻗﻭ ﮏﯿﺑ ﮯﻠﭘ3D ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﮧﯾﺎﺳ/ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ءﺎﯿﺷﺍ ﮟﯿﻣﻮﯾﻭﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﭧﻓ ﻮﮐ ﻞﮕﻨﯾﺍ ﻮﯾﻭ ﻑﺁ ﮉﻠﯿﻓ ﺭﻭﺍ ﺮﯾﻮﺼﺗ ﺭﺪﻧﺍ ﮯﮐ ﺮﺴﻨﯿﺳ3D 2 ﺮﭘ ﮯﺷ ﮫﺗﺎﺳ ﮯﮐ ﺮﭩﮑﯾﻭ ﺖﺧﺎﺳD ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺞﯿﻣﺍﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﮯﺳ ﻢﯾﺮﻓ ﮯﮐ ﮮﺮﻤﯿﮐﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻞﺻﺍ ﯽﮐ ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮯﮐ ﺵﺮﺑﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﯾﺩ ﮧﮕﺟ ﻮﮐ ﺲﭘﻮﻟ ﺞﯾﺍ ﯼﻭﻮﯾﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺮﻘﻣ ﻥﺯﻭﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮭﮑﺑﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻢﯿﺴﻘﺗﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭧﻨﺠﻨﯿﭨﮧﻘﯾﺮﻃ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﮫﺗﺎﺳ ﮯﮐ ﮯﺠﯿﺘﻧ ﮯﮐ ﮏﯿﭩﺳﺍ NLA ﻮﮐ ﮯﺠﯿﺘﻧ ﮯﮐ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﮫﺗﺎﺳ ﮯﮐ ﮧﺠﯿﺘﻧ ﮦﺪﺷ ﻊﻤﺟ ﻮﮐ ﮯﺠﯿﺘﻧ ﮯﮐ ﯽﭩﭘGrease Pencil ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﺶﯿﻣﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﯿﻌﺗ ﮯﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮞﻭﺭﻮﺤﻣ Z ﺭﻭﺍ X ﮯﮐ ﮞﻮﯾﮉﮨﺶﺋﺎﻤﯿﭘ ﯽﮐ ﻞﺑ ﺩﻮﺧ ﺭﻭﺍ ﺮﭘﻭﺍ ﮯﮐ ﻞﮑﺷ ،ﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﯽﺋﺎﻤﯿﭘ ﯽﮐ ﺭﻮﺤﻣ Y ﮯﮐ ﮞﻮﯾﮉﮨﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺮﯾﻭﺎﺼﺗ ﺮﭘ ﻦﯾﺮﮑﺳﺍﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍﮧﻘﯾﺮﻃ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﻢﺧ-ﻒﯾﺍﺮﮨﺎﺑ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁ ﺭﻭﺍ ﮯﻠﮩﭘﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺮﺠﯿﭩﻧﺍ ﻮﮐ ﭦﻮﻠﻓﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻧ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﮦﻭﺮﮔﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻥﺎﯿﺑ ﻮﮐ ﺵﺩﺮﮔﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮓﻧﺭ ﮯﮐ ﻢﺧ-ﻒﯾﺎںﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﻝﻭﺮﭩﻨﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮧﮕﺟ ﺭﻭﺍ ﺱﺍﺩﺭﮯﮨ ﺎﻨﮐﻭﺭ ﺐﮐ ﮦﮉﻨﮕﯿﭘﻭﺮﭘ ﺎﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐ ﮧﮐ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﮧﯾ ﮧﻘﯾﺮﻃﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﻨﮩﭘ ﮏﺗ ﻝﺰﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﻊﺒﻨﻣﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﺸﻘﻧ ﺎﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﻝﺰﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﻊﺒﻨﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﭽﻨﮩﭘ ﮏﺗ ﻝﺰﻨﻣ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﺬﺧﺎﻣﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﻨﮩﭘ ﮏﺗ ﻝﺰﻨﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﻊﺒﻨﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﻞﺛﺎﻤﻣ ﮯﺳ ﺕﺎﯿﺻﻮﺼﺧ ﺎﻣﺮﻓﺭﺎﮐ ﺭﻭﺍ ﻑﺪﮨﮧﻘﯾﺮﻃ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭﮎﺮﭩﯿﻣ(ﮯﮨ ﯼﺭﺩﺮﮭﮐ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ 1.0 ،ﮯﮨ ﯽﺳﺎﮑﻋ ﯽﮐ ﮯﻨﯿﺋﺁ ﻞﻣﺎﮐ ﮏﯾﺍ 0.0) ﯼﺭﺩﺮﮭﮐ ﭧﯿﺴﯿﻓ ﻭﺮﮑﯿﺋﺎﻣ ﯽﮐ ﺢﻄﺳﺮﺒﺋﺎﻓ ﻭﺮﮑﯿﺋﺎﻣﻝﮈﺎﻣ ﯽﻨﺒﻣ ﺮﭘ ﮏﯿﻠﻓ ﻭﺮﮑﯿﺋﺎﻣ ﺎﮐ ﮯﻧﺮﮭﮑﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺸﯾﺭ ﮉﭩﻨﯾﺭﻭﺍ ﻞﻣﺭﺎﻧﺯﺮﭩﯿﻣ ﻭﺮﮑﺋﺎﻣﺯﮉﻨﮑﯿﺳ ﻭﺮﮑﯿﺋﺎﻣﺐﯿﺼﻨﺗ ﯽﮐ ﺭﻮﭩﺳﺍ ﭧﻓﺎﺳﻭﺮﮑﯿﺋﺎﻣﺲﭨﺍﻭ ﻭﺮﮑﯿﺋﺎﻣMid ﺢﻄﺳﯽﻧﺎﯿﻣﺭﺩﻦﺸﯾﺯﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﻧﺎﯿﻣﺭﺩﻝﻭﺮﭩﻨﮐ ﯽﻧﺎﯿﻣﺭﺩﻡﺍﺪﻗﺍ ﺱﺅﺎﻣ ﯽﻧﺎﯿﻣﺭﺩﺢﻄﺳ ﯽﻧﺎﯿﻣﺭﺩﭧﻨﺋﺍﻮﭘ ﮉﻣﭗﯿﻨﺳ ﭧﻨﺋﺍﻮﭘ ﮉﻣﺰﻧﻮﭨ ﮉﻣﮉﻨﯾﺍ ﺰﻧﻮﭨ ﮉﻣﭦﺭﺎﭩﺳﺍ ﺰﻧﻮﭨ ﮉﻣﮟﯿﮨﺭ ﺭﺎﯿﺷﻮﮨ ﺍﺬﮩﻟ ،ﮯﮨ ﺎﺘﮑﺳﻮﮨ ﮍﺑﮍﮔ ﮧﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﮧﭼﺮﮔﺍ ﮯﮨ ﯽﺗﺎﺟ ﯽﮭﮐﺭ ﮟﯿﻣ ﮍﺟ ﯽﮐ ﮯﭽﺑ ﮯﮐ ﺱﺍ ﮎﻮﻧ ﯽﮐ ﯼﮉﮨ ﮫﺗﺎﺳ ﮯﮐ ﮯﭽﺑ ﮏﯾﺍ ﮟﯿﮨ ﯽﺘﮑﺳ ﻮﮨ ﯽﮭﺑ ﮞﺎﯿﻄﻠﻏ ﮟﯿﻣ ﺱﺍ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺘﮑﺳ ﺁ ﺮﻈﻧ ﺮﺘﮩﺑ ﮯﺳ ﺝﺍﺰﻣﻞﯿﻣﮧﭩﻨﮭﮔ ﯽﻓ ﻞﯿﻣﻡﺍﺮﮔ ﯽﻠﻣﺮﭩﯿﻣ ﯽﻠﻣﺯﮉﻨﮑﯿﺳ ﯽﻠﻣﺲﭨﺍﻭ ﯽﻠﻣﻢﮐ ﺯﺍ ﻢﮐﮧﯾﻭﺍﺯ 2D ﻢﮐ ﮯﺳ ﻢﮐﯽﺋﺎﺒﻤﻟ 2D ﻢﮐ ﺯﺍ ﻢﮐﺭﺎﺘﻓﺭ ﯽﮐ ﺍﻮﮨ ﻢﮐ ﮯﺳ ﻢﮐﮧﯾﻭﺍﺯ ﻢﮐ ﺯﺍ ﻢﮐﺅﺎﻤﮭﮔ ﻢﮐ ﮯﺳ ﻢﮐﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐﯽﺋﺎﭽﻧﻭﺍ ﻢﮐ ﺯﺍ ﻢﮐﺪﻠﺑ ﺽﺮﻋ ﻢﮐ ﮯﺳ ﻢﮐﺲﻧﺅﺎﺑ ﭧﺋﻻ ﻢﮐ ﮯﺳ ﻢﮐﺪﻠﺒﻟﺍ ﻝﻮﻃ ﻢﮐ ﺯﺍ ﻢﮐﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻢﮐ ﺯﺍ ﻢﮐﺡﺮﺷ ﻢﮐ ﺯﺍ ﻢﮐﮯﻧﻮﻤﻧ ﻢﮐ ﺯﺍ ﻢﮐﮧﻠﺣﺮﻣ ﻢﮐ ﮯﺳ ﻢﮐﯽﺋﺎﭨﻮﻣ ﻢﮐ ﮯﺳ ﻢﮐﺲﻧﺅﺎﺑ ﻑﺎﻔﺷ ﻢﮐ ﮯﺳ ﻢﮐ:X ﻢﮐ ﺯﺍ ﻢﮐ:Y ﻢﮐ ﺯﺍ ﻢﮐ!ﮟﯿﮨ ﯽﺴﯿﺟ ﮏﯾﺍ ﮟﯾﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﻢﮐ ﮯﺳ ﻢﮐﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ/ﻢﮐ ﮯﺳ ﻢﮐﯽﻨﻣﮏﻤﭼ ﯽﮐ ﺭﻮﺤﻣ ﮯﭨﻮﮭﭼﺰﺋﺎﺳ ﺲﺴﮑﯾﺍ ﯽﻨﻣﻢﺴﻗ ﯽﮐ ﺭﻮﺤﻣ ﯽﻨﻣﻢﮐ ﮯﺳ ﻢﮐﻢﯾﺮﻓ/ﺕﺎﻣﺍﺪﻗﺍ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ # ﻢﮐ ﮯﺳ ﻢﮐﺕﺎﻣﻮﻠﻌﻣ ﻢﮐ ﮯﺳ ﻢﮐﺰﺋﺎﺳ ﺎﮐ ﺪﻨﯿﮔ * ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﻢﮐ ﮯﺳ ﻢﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻮﺒﻗ ﮧﻠﺻﺎﻓ ﻢﮐ ﮯﺳ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﻭﺩﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮓﻨﮑﯾﺮﭨ ﺏﺎﯿﻣﺎﮐ ﯽﮭﺑ ﺏﺍ ﮯﺴﺟ ﺭﺪﻗ ﻢﮐ ﮯﺳ ﻢﮐ ﯽﮐ ﻁﺎﺒﺗﺭﺍ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮧﻟﺍﻮﺣ ﺭﻭﺍ ﻥﺮﭩﯿﭘ ﻞﺛﺎﻤﻣﺎﻧﺮﮐ ﻢﮐ ﮯﺳ ﻢﮐ‬%.2f‪ ﮉﻨﯿﻠﺑ ﮟﯾﺮﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﮐ ﭻﯾﺮﭩﺳﺍﻢﮐ ﺯﺍ ﻢﮐﮧﯾﻭﺍﺯ 2D ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﯿﺠﻧﺯﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺪﺣ ﯽﮐ ﺭﻮﺷ ﮯﻧﻮﻤﻧ AA ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﯽﻟﻮﮑﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻓﺎﯾﺭﺩ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﻟﺍﻭ ﺭﻮﺷ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﮐﻭﺭ ﻮﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺪﺣ ﯽﮐ ﺭﻮﺷ ،ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﻧﻮﻤﻧ AA ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﯽﻟﻮﮑﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻓﺎﯾﺭﺩ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﻟﺍﻭ ﺭﻮﺷ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﮐﻭﺭ ﻮﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧﻭﺎﻤﮭﮔ ﻢﮐ ﮯﺳ ﻢﮐﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐﯽﺑﺍﺮﺧ ﻢﮐ ﺯﺍ ﻢﮐﯼﺭﺎﮐ ﮧﻔﻗﻭ ﮈﺮﮔ ﻢﮐ ﺯﺍ ﻢﮐﺭﺪﻗ ﯽﮐ ﯽﺋﺎﭽﻧﻭﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺲﻨﯿﻟ ﺭﺎﮐﺎﻨﻠﯿﺑ ﯼﺰﮐﺮﻣﺭﺍﺮﮑﺗ ﻢﮐ ﺯﺍ ﻢﮐﻞﺸﻨﯿﭨﻮﭘ ﯽﺟﺮﻧﺍ ﮏﭨﮯﻨﺋﺎﮐ ﻢﮐ ﺯﺍ ﻢﮐﯽﺋﺎﺒﻤﻟ ﻢﮐ ﺯﺍ ﻢﮐﻢﺋﺎﭨ ﻒﺋﻻ ﻢﮐ ﺯﺍ ﻢﮐﺭﺪﻗ ﯽﮐ ﺪﻠﺒﻟﺍ ﻝﻮﻃ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺲﻨﯿﻟ ﺭﺎﮐﺎﻨﻠﯿﺑ ﯼﺰﮐﺮﻣﮈﻮﻣ ﻢﮐ ﺯﺍ ﻢﮐﮧﻠﺻﺎﻓ ﻞﯾﮉﯾﺭ ﻢﮐ ﺯﺍ ﻢﮐﺎﻨﭽﻨﯿﮭﮐ ﻢﮐ ﺯﺍ ﻢﮐﺖﯿﺣﻼﺻ ﯽﮐ ﺍﻮﮨ ﮯﺋﻮﮨ ﮯﺴﻨﮭﭘ ﻢﮐ ﺯﺍ ﻢﮐﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐﯼﺩﻮﻤﻋ ﻢﮐ ﺯﺍ ﻢﮐﻢﺠﺣ ﻢﮐ ﺯﺍ ﻢﮐﻞﺸﻨﯿﭨﻮﭘ ﭧﺴﯾﺮﮐ ﺮﮩﻟ ﻢﮐ ﺯﺍ ﻢﮐﺲﮑﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐﺭﺪﻗ X ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭﺭﺪﻗ X ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﻮﮐ ﺮﯾﻮﺼﺗY ﻢﮐ ﺯﺍ ﻢﮐﺭﺪﻗ Y ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭﺭﺪﻗ Y ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﻮﮐ ﺮﯾﻮﺼﺗZ ﻢﮐ ﺯﺍ ﻢﮐﮯﮨ ﺭﺎﮐﺭﺩ ﺭﺪﻗ ﯽﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮯﻓﺎﻔﻟﮧﯾﻭﺍﺯ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇﮧﯾﻭﺍﺯ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺋﺎﭨﻮﻣIK ﮧﯾﻭﺍﺯ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺪﺣ ﯽﮐﺪﺣ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﻢﺠﺣﯽﺋﺎﺒﻤﻟ 2D ﻢﺧ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻭﺮﯿﺠﻧﺯﺖﻓﺎﺜﮐ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﻞﯿﺳ ﻡﻮﯿﻟﺍﻭ ﮏﯾﺍ ﻞﻤﺘﺸﻣ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮈﺮﮔﺖﻓﺎﺜﮐ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﻞﺴﮐﻭﻭ ﻞﻤﺘﺸﻣ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮈﺮﮔﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﮮﮍﭙﮐ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﮯﮐ ﻞﻤﻋﺩﺭ ﮯﮐ ﻡﺩﺎﺼﺗﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺁ ﮟﯿﻣ ﺮﺛﺍ ﮯﮐ ﻞﻤﻋﺩﺭ ﮯﮐ ﻡﺩﺎﺼﺗ ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺍﺮﮑﭨﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﮓﻨﭩﯿﺳ ﻑﺁ ﻮﭨﺁﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﮉﯿﺋﺎﮔ ﻭﺩﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﮉﯿﺋﺎﮔ ﻭﺩ ﮯﯿﻟ ﮯﮐ ﭗﯿﻣ ﮉﯿﺋﺎﮔ ﮯﺌﻧﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻑﺁ ﻝﺎﻓ ﮯﮐ ﮉﻠﯿﻓﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ ﮧﻄﻘﻧ ﯼﺮﺧﺁ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﮨﺭ ﯼﺭﺎﺟ ﺏﺎﺨﺘﻧﺍﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﯼﺮﺧﺁ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﮨﺭ ﯼﺭﺎﺟ ﮎﻭﺮﭩﺳﺍﯽﻄﻠﻏ ﻢﮐ ﮯﺳ ﻢﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﯽﺋﺎﭨﻮﻣﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺭﮉﯿﺋﻼﺳﺕﺪﺷ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮎﺮﺤﺘﻣ ﻮﮐ ﮏﻤﭼﺭﺍﺮﮑﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﯽﻠﯾﺫ(ﮧﯾﻭﺍﺯ ﯼﺩﻮﻤﻋ) ﺪﻠﺑ ﺽﺮﻋ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮏﻨﯿﻋ ﯼﻭﺎﺴﻣﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮧﺼﺣ ﮟﯿﻣ ﯽﻨﺷﻭﺭ ﺕﺪﺷ ﻢﮐ ﮯﺳ ﻢﮐ ﯽﮐ ﯽﻨﺷﻭﺭ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭ(ﮧﯾﻭﺍﺯ ﯽﻘﻓﺍ) ﺪﻠﺒﻟﺍ ﻝﻮﻃ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮏﻨﯿﻋ ﯼﻭﺎﺴﻣﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﮏﺳﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻧﺎﻣ ﺖﺳﺭﺩ ﻮﮐ ﯽﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺎﮑﻧ ﮦﺮﮩﭼ ﮯﺳ ﻝﺎﺟ ﻞﺻﺍﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺮﮔﺭﺎﮐ ﻢﮐ ﯽﮭﺑ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﺭﻭﺍ ﮟﯿﻤﺧ ﮯﺴﯿﺟ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﯿﭽﯿﭘ ﮦﺩﺎﯾﺯ ﮧﯾ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﮐ ﺭﻮﺷ ﮟﯿﻣ ﺲﻧﺅﺎﺑ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺎﭽﻧﻭﺍ ﻮﮐ ﺱﺍ ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺲﻧﺅﺎﺑ ﭧﺋﻻﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ(ﻮﮨ ﺭﺍﺪﻘﻣ ﯽﻨﺗﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺕﺍﺭﺫ ﮟﯿﻣ ﻞﯿﺳ ﺮﮨ ﮧﮐ ﮯﮨ ﺎﺗﺎﻨﺑ ﯽﻨﯿﻘﯾ) ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺕﺍﺭﺫ ﻞﯿﺳ ﯽﻓ2D ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺰﻠﺴﮑﭘ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﺋﻻ ﮈﺮﮔ ﺮﮨ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﻦﭘﻭﺮﺨﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﮏﯾﺍﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺮﮔﺭﺎﮐ ﻢﮐ ﯽﮭﺑ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﺭﻭﺍ ﮟﯿﻤﺧ ﮯﺴﯿﺟ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﯿﭽﯿﭘ ﮦﺩﺎﯾﺯ ﮧﯾ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﻮﮨ ﻢﮐ ﺭﻮﺷ ﮟﯿﻣ ﺲﻧﺅﺎﺑ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺎﭽﻧﻭﺍ ﻮﮐ ﺱﺍ ﺩﺍﺪﻌﺗ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﺲﻧﺅﺎﺑ ﻑﺎﻔﺷﻥﺯﻭ ﻢﮐ ﺯﺍ ﻢﮐ ﺎﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ ﺭﻭﺍ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭﻮﯿﻠﯾﻭ ﭧﭘ ﭦﺅﺁ ﻢﮐ ﺯﺍ ﻢﮐ ﯽﮐ ﮓﻨﭙﯿﻣﮧﻠﺻﺎﻓ ﻞﯾﮉﯾﺭ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻑﺁ ﻝﺎﻓ ﮯﮐ ﮉﻠﯿﻓ(ﻢﮐ ﮯﺳ ﻢﮐ ﯽﮭﺑ ﺖﻗﻭ ﮯﮐ ﮓﻧﺮﭙﯿﭨ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﺅﺎﺑﺩ ﻢﮐ ﮯﺳ ﻢﮐ ﺐﺟ ﺱﺍﺩﺭ ﻢﮐ ﺯﺍ ﻢﮐ(ﮧﻠﺻﺎﻓ ﺎﮐ ﮍﺟ/ﮧﻠﺻﺎﻓ ﺎﮐ ﭗﭨ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺒﻤﻟ) ﮧﯾﻭﺍﺯ ﭗﭨ ﮯﺳ ﮍﺟ ﻢﮐ ﺯﺍ ﻢﮐﮟﯿﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﻢﮐ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﺭﺎﯿﻌﻣ ﮯﮐ ﮯﺋﺎﺳ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﺰﺋﺎﺳ ﻢﮐ ﺯﺍ ﻢﮐ ﺎﮐ ﻞﺴﮑﭘ ﭗﯿﻣ ﻭﮉﯿﺷ(ﮯﻠﺑﺎﻘﻣ ﮯﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ) ﺭﺎﺘﻓﺭ ﻢﮐ ﮯﺳ ﻢﮐ ﮟﯿﻣ ﺍﻮﮨ(ﮟﯿﮨ ﮯﺗﻮﮨ ﮯﻠﻌﺷ ﮯﺋﻮﮨ ﮯﺘﮬﮍﺑ ﮯﺳ ﯼﺰﯿﺗ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﻢﮐ ﮯﺳ ﻢﮐ ﺎﮐ ﮞﻮﻠﻌﺷﯽﺋﺎﭨﻮﻣ ﻢﮐ ﮯﺳ ﻢﮐﮯﮨ ﺍﮍﮭﮐ ﮯﺌﻟ ﮯﮐ ﺖﻤﺳ ﯼﺰﮐﺮﻣ ﯽﺋﺎﭨﻮﻣ ﻢﮐ ﺯﺍ ﻢﮐ ﮟﯿﻣ ﺖﻤﺳﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐﺖﻤﯿﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺪﺣ ﯽﮐ ﻞﻨﯿﭼ ﻑﺪﮨﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﺐﯿﺗﺮﺗ ﮯﺑﺭﺪﻗ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﯼﺩﻮﻤﻋﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻨﭽﻨﯿﮭﮐ ﻢﺠﺣ ﻢﮐ ﺯﺍ ﻢﮐﮯﮨ ﺭﻭﺩ ﯽﮨ ﯽﻨﺘﮐ ﮯﺷ ﮧﮐ ﮯﮨ ﺎﺗﮍﭘ ﮟﯿﮩﻧ ﻕﺮﻓ ﯽﺋﻮﮐ ﮯﺳ ﺱﺍ ،ﻢﺠﺣ ﻢﮐ ﺯﺍ ﻢﮐﯽﮑﺳﻭﻮﮑﻨﻣ1/2 ﯽﮑﺳﻭﻮﮑﻨﻣ4 ﯽﮑﺳﻭﻮﮑﻨﻣﭧﻨﻧﻮﭙﺴﮑﯾﺍ ﯽﮑﺳﻭﻮﮑﻨﻣﮧﻠﺻﺎﻓ ﯽﮑﺳﻭﻮﮑﻨﻣﭧﻨﻧﻮﭙﺴﮑﯾﺍ ﯽﮑﺳﻭﻮﮑﻨﻣﺱﺍﺩﺭ ﯽﻟﻮﻤﻌﻣﺕﺎﻘﺒﻃ ﯽﻟﻮﻤﻌﻣﺖﯿﻠﻗﺍﺲﭩﻨﻣﮧﻨﯿﺋﺁﮧﻨﯿﺋﺁ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺎﻧ ﮯﮐ ﯼﮉﮨﺭﻮﺤﻣ ﮧﻨﯿﺋﺁﺪﻨﯿﮔ ﮧﻨﯿﺋﺁﯼﮉﮨ ﯽﮐ ﮧﻨﯿﺋﺁﮓﻨﭩﯾﮉﯾﺍ ﮧﻨﯿﺋﺁﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﻨﯿﺋﺁﭧﮑﯿﺠﺑﺁ ﮧﻨﯿﺋﺁﮧﻨﯿﺋﺁ ﺎﮐ ﻝﻭﺮﭩﻨﮐﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﻢﺘﺧ ﮟﯿﻣ L/R ﻡﺎﻧ ﺲﮑﻋ ﺎﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﻭﺍ ﻢﺴﻗ rigify ﮟﯿﻣ ﺖﻤﺳ ﻒﻟﺎﺨﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮧﻨﯿﺋﺁﻮﯾ ﮧﻨﯿﺋﺁUDIM ﮧﻨﯿﺋﺁﯼﻭ ﮧﻨﯿﺋﺁﻦﺸﯿﺳ ﺭﺁ ﯼﻭ ﮧﻨﯿﺋﺁﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻨﯿﺋﺁﯼﺩﻮﻤﻋ ﮯﮐ ﮯﻨﯿﺋﺁﻥﺯﻭ ﺎﮐ ﮯﻨﯿﺋﺁﺲﭩﯿﺟﻭ ﮧﻨﯿﺋﺁﮧﻨﯿﺋﺁ ﮫﺗﺎﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭﺲﮑﯾﺍ ﮧﻨﯿﺋﺁY ﮧﻨﯿﺋﺁﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻡﺎﻤﺗ ﺮﯿﻐﺑ ﮯﯿﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﯽﻟﺎﺟﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗﮟﯿﺋﺎﮕﻟ ﮧﻨﯿﺋﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ Z ﺎﯾ/ﺭﻭﺍ X، Y ﯽﻣﺎﻘﻣ ﺮﭘ ﺖﯿﻠﺻﺍ ﯽﮐ ﺰﯿﭼﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﺪﻨﯿﮔ ﮧﻨﯿﺋﺁ ﮯﯿﻟ ﮯﮐ ﮞﻮﺸﻘﻧ ﯽﺗﺎﯿﻟﻮﺣﺎﻣX ﺵﺮﺑ ﺎﮐ ﮯﻨﯿﺋﺁ ﺮﭘ ﺭﻮﺤﻣY ﺵﺮﺑ ﺎﮐ ﮯﻨﯿﺋﺁ ﺮﭘ ﺭﻮﺤﻣﺵﺮﺑ ﺎﮐ ﮯﻨﯿﺋﺁ ﺮﭘ ﺭﻮﺤﻣ ﮉﯾﺯﮯﮨ ﺎﮨﺭ ﻮﮨ ﻁﺎﻘﺳﺍ ،ﮯﮨ ﺪﻨﺑ ﮦﻭﺮﮔ ﮧﻨﯿﺋﺁﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﺰﻤﭩﺋﺁ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣ ﮦﺩﺎﯾﺯ ﺎﯾ ﮏﯾﺍﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ U ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭧﯿﺴﻓﺁ ﭗﻠﻓﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ V ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﭧﯿﺴﻓﺁ ﭗﻠﻓX ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﺭﻮﺤﻣY ﮟﯿﺋﺎﻨﺑ ﺲﮑﻋ ﺎﮐ ﺭﻮﺤﻣZ ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﺭﻮﺤﻣﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﯼﮉﮨﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ X ﯽﻣﺎﻘﻣX ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﻮﮐ ﺭﺍﺮﮑﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﺮﭘ ﺖﻤﺳﮟﯾﺩ ﮧﻨﯿﺋﺁ ﺮﭘ ﺖﻤﺳ Y ﻮﮐ ﺭﺍﺮﮑﺗ ﯼﺮﯾﻮﺼﺗﮯﮨ ﺎﺗﻮﮨ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻥﺯﺍﻮﺗ ﻦﯿﻌﺗ ﺎﮐ ﺭﻮﺤﻣ ﮯﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﺲﭘﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺮﭘ ﮮﺮﺳﻭﺩ ﻮﮐ ﺖﮐﺮﺣ ﯽﮐ ﻝﮉﻨﯿﮨ ﮏﯾﺍﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﭩﻨﯿﺳ ﻞﺋﺎﭨ ﺮﮨﺎﻧﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﺎﻨﭩﻠﭘ ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻑﺍﺮﻃﺍ ﮞﻮﻧﻭﺩ ﺐﺟ ،ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﯿﭨﻮﭼ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ،ﻡﺎﻧ ﺎﯾ/ﺭﻭﺍ ﻥﺯﻭ ﭗﻠﻓ ،ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺭﺮﻣ(R->.L. ﮯﺴﯿﺟ) ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺭﺮﻣﻥﺯﻭ ﺎﮐ ﮯﻨﯿﺋﺁ‬%s‪ﮧﻨﯿﺋﺁU ﭧﯿﺴﻓﺂﯾﻭ ﻮﯾﻻﺍﻭ ﺲﮑﻋ ﺮﭘ ﺭﻮﺤﻣV ﭧﯿﺴﻓﺂﯾﻭ ﻮﯾﻻﺍﻭ ﺲﮑﻋ ﺮﭘ ﺭﻮﺤﻣ{:d} ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﺍﺩ ﮧﻨﯿﺋﺁ ﮯﮐ ﮞﻮﯾﮉﮨﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﺍﺩ ﮧﻨﯿﺋﺁﻕﺮﻔﺘﻣﻕﺮﻔﺘﻣID='‪%s‬' ﺭﻭﺍ RNA-Path='‪%s‬' ﮯﮐ ﻦﺸﯿﭨﻭﺭ ﺮﻟﻮﯾ ﮯﯿﻟ ﮯﮐ ‪%s‬‪%s‬‪%s‬ ﺰﺟ(s) ﮟﯿﮨ ﺐﺋﺎﻏﮯﮨ ﺐﺋﺎﻏ 'ﻭﮉﻧﻭ' ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﺰﻧﺁ ﮉﯾﺍ ﺐﺋﺎﻏﮟﯿﮨ ﺐﺋﺎﻏ ﺰﻧﺁ ﮉﯾﺍ ﻥﺍ ﭧﻠﺑﺎﭩﯾﮈ ﮧﺘﭘﻻﺩﺍﻮﻣ ﮦﺪﺸﻤﮔ‬%s‪ :ﻮﻨﯿﻣ ﺐﺋﺎﻏﻞﻨﯿﭘ ﮧﺘﭘﻻﮯﮨ ﺐﺋﺎﻏ ﻞﺴﻨﯿﭩﺳﭦﻭﺎﻨﺑ ﮧﺘﭘﻻﮧﺸﻘﻨﯾﻭ ﻮﯿﺒﺋﺎﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﮟﯿﻤﺧ ﺮﭘ ﺢﻄﺳ ﮦﺪﺷ ﺺﯿﺨﺸﺗﮧﺸﻘﻨﯾﻭ ﻮﯿﺒﺋﺎﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﮟﯿﻤﺧ ﺮﭘ ﺢﻄﺳ ﻞﺻﺍs ﯼﻭﻮﯾ ﺐﺋﺎﻏﺭﮉﯿﮨ ﺐﺋﺎﻏﮯﮨ ﺐﺋﺎﻏ ﯼﺮﯾﺮﺒﺋﻻﮯﮨ ﺐﺋﺎﻏ ﯽﭨﺮﭘﺍﺮﭘ ﮯﯿﻟ ﮯﮐ %s‬‪ ﭧﮐﺎﺳ ﭧﭘ ﻥﺍﮟﯿﮨ ﺐﺋﺎﻏ ﮟﯿﻠﺋﺎﻓ ﭧﭘﺮﮑﺳﺍﮯﮨ ﺐﺋﺎﻏ ﻝﺎﺟ ﺢﻄﺳ!ﻼﭼ ﮧﺘﭘ ﺎﮐ %s‬‪%s‬‪%s‬‪%s‬‪ﺐﺋﺎﻏ‬%s‪ :ﺐﺋﺎﻏ‬%s‬.‪%s‪ :ﺐﺋﺎﻏﺪﻨﮬﺩﺱﺎﭘ ﭧﺴﻣﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮉﻟﺭﻭﺮﭨﺅﺁ ﺮﭩﯿﻣﻞﮑﺷ ﯽﮐ ﺮﭩﯿﻣﺲﮑﻣﮟﯾﺮﮐ ﺲﮑﻣ ﮓﻧﺭﺮﭩﮑﯿﻓ ﺲﮑﻣﮈﻮﻣ ﺲﮑﻣﮈﻮﻧ ﺲﮑﻣﻡﺎﻘﻣ ﮈﻮﻧ ﺲﮑﻣﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮑﺘﮕﻧﺭﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮐ ﺮﭩﮑﯿﻓ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮐ ﺭﺍﺪﻗﺍ ﺏﺎﺴﺘﻧﺍ ﯽﮐ ﺮﺻﺎﻨﻋ ﯽﺳﻭﮍﭘﺮﺼﻨﻋ ﺐﮐﺮﻣﺮﭩﮑﯿﻓ ﺲﮑﻣ ﮯﮐ ﺕﺎﻣﺎﻘﻣ ﯼﺩﻮﻤﻋﮈﻮﻣ ﺲﮑﻣﮟﯾﺩ ﻼﻣ ﮟﯿﻣ ﮏﯾﺍ ﻝﺰﻨﻣ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺬﺧﺎﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﭩﮑﯿﻓ ﻮﮐ ﺪﺣ ﯽﺌﮔ ﯼﺩﮟﯾﺮﮐ ﺲﮑﻣ ﮟﯿﻣ ﻞﺋﺎﻓ ﮉﻧﺅﺎﺳ ﻮﮐ ﻮﯾﮈﺁ ﯽﮐ ﺮﻈﻨﻣﮟﯾﺩ ﻼﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻭﺩﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮐ ﮞﻮﮕﻧﺭ ﭧﭘ ﻥﺍ ﻭﺩﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑ ﮧﮩﺗ ﯽﮐ ﺩﺍﻮﻣ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺩ ﻼﻣ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﺯﺭﮉﯿﺷ ﻭﺩﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮐ ﺭﺍﺪﻗﺍ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﺮﭩﮑﯿﻓ ﮏﯾﺍﮟﯾﺩ ﻼﻣ ﮟﯿﻣ ﻮﻧﻮﻣ ﻮﮐ ﺯﺍﻭﺁﺮﻔﺑ ﮓﻨﺴﮑﻣﻝﮈﻮﻣﺲﭩﻧﻮﯾﺍ ﻝﮈﺎﻣﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﻝﮈﻮﻣﺯﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﯿﻟ ﮯﮐ ﻞﯿﮑﺸﺗ ﯼﺪﯿﻠﮐ ﻥﺁ ﮉﯾﺍ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ ﻝﮈﻮﻣﮈﻮﻣﻢﺴﻗ ﯽﮐ ﮈﻮﻣﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻝﻮﺻﺍ ﮯﮐ ﻡﺎﻤﻀﻧﺍ ﮈﻮﻣﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﻞﻨﯿﭼ ﯽﺷﺩﺮﮔﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﺺﯿﺨﺸﺗ ﻞﻣﺭﺎﻧ ﻢﺧﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ ﮧﺑﻮﻠﻄﻣ(ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ ﮯﯿﻟ ﮯﮐ ﺮﻇﺎﻨﻣ ﮯﺌﻧ) ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﺭﺎﮐﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ﺰﯿﭼﮧﻘﯾﺮﻃ ﺎﮐ ﮓﻨﺴﯿﺳﻭﺮﭘ ﮓﻧﺭﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮭﺑ ﻢﺧﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﻨﯿﭘ ﻦﺸﮑﯿﺟﻭﺮﭘﮧﻘﯾﺮﻃ ﺎﮐ ﺰﻟﻮﭨ ﮯﻟﺍﻭ ﮯﻨﯿﻟ ﭧﭘ ﻥﺍ ﮯﺳ ﺲﯿﻓﺮﭩﻧﺍﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺎﺒﻤﻟﮈﻮﻣ ﺎﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﭽﻨﯿﮭﮐ ﮟﯾﺪﺣ ﯽﮐ ﺪﺣﮈﻮﻣ ﺎﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﻮﮐ ﺮﻇﺎﻨﻣ ﮯﮐ ﺮﯾﻮﺼﺗﮈﻮﻣ ﺎﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﺯﻮﯾﻭ ﯼﻭﻮﻣﮈﻮﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺖﺧﺎﺳﮈﻮﻣ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﮑﻣ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﭧﭘ ﭦﺅﺁ ﺖﺧﺎﺳﺯﮈﻮﻣﮦﺪﺷ ﻢﯿﻣﺮﺗﺦﯾﺭﺎﺗ ﮦﺪﺷ ﻢﯿﻣﺮﺗﮮﺭﺎﻨﮐ ﮦﺪﺷ ﻢﯿﻣﺮﺗﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﮯﺷ %s‬‪ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮯﺷ '%s‬‪' ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﯽﮭﺑ ﯽﺴﮐ ﻮﮐ '%s‬‪' ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﻮﻣﺰﯿﮔ ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﻡﺎﻧ ﺎﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﻦﺸﯾﺮﭘﺁ ﺮﺋﺎﻔﯾﮈﻮﻣﺰﯿﭨﺮﭘﺍﺮﭘ ﺮﺋﺎﻔﯾﮈﻮﻣﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺎﭩﯾﮈ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﮐ ﮯﺷ ﯽﺴﮐﮯﮨ ﺎﺗﺮﮐ ﺍﺪﯿﭘ/ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺕﻻﻮﻤﻌﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ '%s‬‪' ﺽﺍﺮﺘﻋﺍ ﺭﺎﺑ ﮏﯾﺍ ﻑﺮﺻ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﺮﭘ ﻝﺎﺟ ﮯﻟﺍﻭ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﺭﻭﺬﻌﻣ is ﮈﻮﻧ containing the ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ(ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ(ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﺕﻼﯿﺼﻔﺗ) ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ (%s‬ : ‪%s‬‪) ﻮﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﺐﯿﺗﺮﺗﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﻢﺧ-ﻒﯾﺍﮯﮨ ﺎﯿﮐ ﮏﯿﺑ ﺎﭩﯾﮈ ﮯﻧ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﺎﻧﮌﻮﮭﭼ ﻮﮔﻻ ،ﮯﮨ ﯽﺌﮔ ﯼﺩ ﺮﮐ ﺲﭘﺍﻭ ﯽﻄﻠﻏ ﺎﯾ ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﭙﮑﺳﺍ ،ﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﺋﺎﻔﯾﮈﻮﻣﻡﺎﻧ ﺎﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗ۔ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﻮﮐ ﮒﻼﭩﯿﮐ ۔ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻮﮐ ﮒﻼﭩﯿﮐ ﮯﺛﺎﺛﺍ ﮯﮐ ﭖﻭﺮﮔ ﮈﻮﻧ ﻝﻮﭨ ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﺮﺒﻤﻧ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗﺮﺒﻤﻧ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮞﻭﺮﮩﭼ ﭧﭘ ﻥﺍ ﮦﺩﺎﯾﺯ ﮯﺳ 3 ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﺭﺎﮐﺭﺩ ﻡﺎﻘﻣ ﺏﺍﺮﺧ ﯽﮐ ﮏﯿﭩﺳﺍ ،ﺎﭩﯾﮈ ﻞﺻﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﺖﻟﺎﺣ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺳﺎﮐ ﮟﯿﻣ ﮞﻮﻠﮑﺷ ﯼﺮﺳﻭﺩﺮﺋﺎﻔﯾﮈﻮﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﺎﭩﯾﮈ ﮫﭽﮐ ﮯﺳ ﻝﺎﺟ ﺬﺧﺎﻣﻼﻣ ﮟﯿﮩﻧ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮏﯿﭩﺳﺍﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﻡﺎﻤﺗ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺎﭩﯾﮈ ﮎﺮﭩﯿﻣﻮﯿﺟ ﮯﮐ ﺰﯿﭼﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﻢﺧ-ﻒﯾﺍﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﯽﭩﭘ ﺱﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮟﯿﻣ '%s‬‪' ﮯﺷ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻕﻼﻃﺍ ﺎﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺎﭩﯾﮈ ﮯﮐ ﻑﺭﺎﺻ ﺩﺪﻌﺘﻣﮯﮨ ﺎﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻝﺎﺟ ﯼﺭﻮﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﺭﺍﺪﮑﭽﻟﮟﯾﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮦﺪﯿﺷﻮﭘﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣ ﺎﯾ ﯼﺩﺎﯿﻨﺑﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﮕﻧﺭ ﮎﻭﺮﭩﺳﺍ ﺭﻭﺍ ﻞﻓﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮓﻧﺭ ﮯﮐ ﮯﻧﺮﮭﺑ ﻑﺮﺻﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺰﻠﺒﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋﮧﻓﺎﻔﻟ ﺎﮐ ﮞﻮﯾﮉﮨ ﺭﻭﺍ ﺰﺋﺎﺳ ﺎﮐ ﭧﻧﻮﻓ ،ﺱﺍﺩﺭ ﮯﻧﻮﮐ ﮯﺴﯿﺟ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﯿﺻﻮﺼﺧﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮓﻧﺭ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﺘﺨﺳ ﯽﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻝﺎﺟ ﺲﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﺎﺟ ﺮﮭﮔ ﮯﺑﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﮯﻘﯾﺮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﻮﮐ ﺰﺋﺎﺳ ﯽﻠﯿﺼﻔﺗ ﮯﮐ ﻮﭙﭩﻨﺋﺍﮈﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺢﻄﺳﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﺕﻻﻮﻤﻌﻣ ﮯﮐ ﺢﻄﺳ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻥﺯﻭﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﺌﮔ ﯼﮍﮑﭘ ﮯﻌﯾﺭﺫ ﮯﮐ ﺕﺎﻘﯿﻘﺤﺗ ﺱﺍﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ ﻝﺎﺟ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﮟﯿﻣ ﺮﺸﯿﻤﯾﺭ ﻞﯿﺴﮐﻭﻭﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﻦﺋﻻ ﺖﻤﺳ ﯼﺰﮐﺮﻣ ﯽﮐ ﺱﺍ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍﮯﺋﺁ ﺮﻈﻧ 'ﻞﻧﻮﮔ ﯽﻟﻮﭘ' ﮦﺩﺎﯾﺯ ﮧﯾ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍﺮﻟﻮﯾﮈﺎﻣﮧﻧﻮﻤﻧﮓﺒﯾﮈ ﮧﻧﻮﻤﻧﻡﺎﻧ ﮧﻧﻮﻤﻧﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﻊﯿﺳﻮﺗﻡﺎﻧ ﺎﮐ ﮧﻧﻮﻤﻧ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ{!r} ﮯﺳ {!r} ﺰﻟﻮﯾﮈﺎﻣ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮟﯿﻣ ({:s})ﮈﻮﻣ ﻮﻟﻮﯾﮈﺎﻣﻮﻧﻮﻣﭧﻧﻮﻓ ﮉﺴﯿﭙﺳﺍ ﻮﻧﻮﻣﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮧﻋﻮﻤﺠﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﻢﭩﺋﺁ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍﮟﯿﮨ ﺏﺎﯿﺘﺳﺩ ﻦﺠﻧﺍ ﮓﻧﺭﮉﻨﯾﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍﮯﮨ ﺎﺘﻠﺟ ﺎﺘﻠﻣ ﮯﺳ ﮞﻮﻄﺧ ﯽﻘﯿﻘﺣ ﮦﺩﺎﯾﺯ ،(ﮯﮨ ﺎﺗﻮﮨ ﻒﻠﺘﺨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﻘﻣ) ﮧﺠﯿﺘﻧ ﯼﻭﺎﺴﻣ ﺮﯿﻏ ﮦﺩﺎﯾﺯ...ﺪﯾﺰﻣﻢﮐ/ﮦﺩﺎﯾﺯﺎﻧﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮮﺮﺋﺍﺩﺮﭨﺭﺎﻣﺰﺋﺎﺳ ﺮﭨﺭﺎﻣﺭﺍﻮﻤﮨ ﺮﭨﺭﺎﻣﺏﺎﺘﮐ ﺏﺎﺴﺣ ﺎﮐ ﯽﺋﺎﭨﻮﻣ ﯼﺩﺎﯿﻨﺑ ﺮﺗ ﮦﺩﺎﯾﺯﮯﮨ ﺎﺗﻮﮨ ﯼﺭﻭﺮﺿ ﺎﻨﺷﺍﺮﺗ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﮯﮐ ﮈﻮﮐ ﻢﺋﺎﭨ ﮟﯿﻣ ﺲﺟ ،ﮯﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮓﻟﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﺒﻤﻧ ﻢﯾﺮﻓ ﮉﻨﮑﯿﺳ ﯽﻠﯾﺫ ﻮﮐ '+' ،ﯽﮔﺪﻨﺋﺎﻤﻧ ﭧﮑﯿﭙﻤﮐ ﺮﺗ ﮦﺩﺎﯾﺯﺖﮐﺮﺣﺮﻠﺑ ﺖﮐﺮﺣﻡﺎﻘﻣ ﺮﻠﺑ ﺖﮐﺮﺣﻝﮈﺎﻣ ﺖﮐﺮﺣﮫﺗﺎﭘ ﺖﮐﺮﺣﭧﻨﺋﺍﻮﭘ ﮯﺸﯿﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣﺲﭩﻨﺋﺍﻮﭘ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣﮫﺗﺎﭘ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﺱﺍﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺰﺋﻻﻭﮋﯾﻭ ﺕﺎﯿﮐﺮﺣﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﺭﻮﺼﺗﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣﻞﺣﺍﺮﻣ ﮯﮐ ﺖﮐﺮﺣﮉﻟﻮﺸﯾﺮﮭﺗ ﺖﮐﺮﺣﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣﯽﻠﻣ ﮟﯿﮩﻧ ﭦﻭﺎﮐﺭ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗﻼﻣ ﮟﯿﮩﻧ ﮯﺷ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣﮟﯿﮨ ﻂﻠﻏ ﮯﯿﻟ ﮯﮐ %d‬)‪%s‬‪ ﮯﺳ %s‬ (‪%d‬‪ ﺲﭩﻨﯿﭩﺴﮑﯾﺍ ﻢﯾﺮﻓ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺎﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻭﺮﻤﯿﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮐﺭﺎﻣ ﮯﮔ ﮟﯿﮭﮑﯾﺩ ﻮﮐ ﮮﺮﻤﯿﮐ ﺱﺍ ﺐﺟ ﮯﮔ ﮟﯿﺋﺁ ﺮﻈﻧ ﺖﺳﺭﺩ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﮦﻭ ﮧﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﺱﺍ ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮏﯿﺑ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮦﺮﻤﯿﮐ ﮯﮐ ﮮﺮﻤﯿﮐ ﻮﭩﮑﯾﺍ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭙﮩﺘﺳﺍﺮﺘﮐﺮﺣﻞﺣﺍﺮﻣ ﮯﮐ ﺖﮐﺮﺣﺰﻟﻮﭨ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣﺮﭨﻮﻣﺱﺅﺎﻣﯼﺪﻨﺑﺎﭘ ﮏﻤﺗﺎﺷﺩ ﯽﮐ ﺱﺅﺎﻣﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﯾﺭﮈ ﺱﺅﺎﻣﭧﻧﻮﯾﺍ ﺱﺅﺎﻣﻡﺎﻘﻣ ﯽﮐ ﺱﺅﺎﻣX ﻡﺎﻘﻣ ﺱﺅﺎﻣY ﻡﺎﻘﻣ ﺱﺅﺎﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺱﺅﺎﻣﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺱﺅﺎﻣﺲﮑﯾﺍ ﺱﺅﺎﻣY ﺱﺅﺎﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﻦﭩﺑ ﺎﮐ ﺱﺅﺎﻣﺯﺍﺪﻧﺍ ﺎﮐ ﺮﺳﺮﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣﻡﺎﻘﻣ ﺎﮐ ﺱﺅﺎﻣﮯﮨ ﮟﯿﻣ ﺩﻭﺪﺣ ﯽﮐ ﺮﯾﻮﺼﺗ 1.0 ﮯﺳ 0.0 ،ﻡﺎﻘﻣ ﺎﮐ ﺱﺅﺎﻣ ﮟﯿﻣ ﻁﺎﻘﻧ ﮯﮐ ﻝﻮﻤﻌﻣﻡﺎﻘﻣ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻞﻨﯿﭼﻡﺎﻘﻣ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﺘﺴﮨ ﯽﺒﯾﺮﻗﮟﯿﮨ ﮯﺗﺮﮐ ﮈﺭﺎﮑﯾﺭ ﻮﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﺡﺮﻃ ﺱﺍ ﻮﺟ ﺯﻮﯿﻠﯾﻭ ﮧﺘﺳﺍﺭ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﺯﺮﭩﯾﺮﭘﺁﻞﻘﺘﻨﻣﺖﻤﺳ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣﭧﻨﺋﺍﻮﭘ ﻭﻮﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﭧﻨﻤﮕﯿﺳﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ s ﯼﻭﻮﯾ ﻖﺑﺎﻄﻣ ﮯﮐ ﻡﺎﻤﻀﻧﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﺲﮑﻨﻟﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺱﺍ ﺎﯾ ﮧﻄﻘﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ۔ﮯﮔ ﮞﻮﮨ ﺮﺛﺎﺘﻣ ﯽﮭﺑ ﮯﯾﺭﺎﺷﺍ ﮯﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺳ ﺱﺍ :ﮦﺎﺒﺘﻧﺍ ۔ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﮞﻮﮩﮕﺟ ﯽﻠﮩﭘ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺐﯿﺗﺮﺗ ﮧﻘﻠﻌﺘﻣ ﮯﮐ ﻥﺍ ﻮﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍY ﮟﯾﺮﮐ ﺖﮐﺮﺣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﮯﮔﺁ ﮯﮐ ﺮﻟﻭﺮﭩﻨﮐﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯿﺑ ﻦﺸﯿﮕﯾﻮﯿﻧﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﭽﯿﻧ ﻦﺸﯿﮕﯾﻮﯿﻧﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮈﺭﻭﺭﺎﻓ ﻦﺸﯿﮕﯾﻮﯿﻧﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮟﯿﺋﺎﺑ ﻦﺸﯿﮕﯾﻮﯿﻧﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮟﯿﺋﺍﺩ ﻦﺸﯿﮕﯾﻮﯿﻧﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﺮﭘﻭﺍ ﮯﮐ ﻦﺸﯿﮕﯾﻮﯿﻧﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﻠﮭﭽﭘ ﮯﮐ ﻦﯾﺮﻇﺎﻧﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﮯﮔﺁ ﮯﮐ ﻦﯾﺮﻇﺎﻧﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮟﯿﺋﺎﺑ ﮯﮐ ﺮﻇﺎﻧﮟﯿﮬﮍﺑ ﮯﮔﺁ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮟﯿﺋﺍﺩ ﮯﮐ ﻦﯾﺮﻇﺎﻧﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﺎﯾ ﺮﭘﻭﺍ ﻮﮐ ﺝﺍﺭﺪﻧﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﺛﺎﺛﺍ ﮯﺳ ﮒﻼﭩﯿﮐ ﯽﮭﺑ ﯽﺴﮐﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﻮﮐ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﮨﺎﺑ ﮯﺳ ﮒﻼﭩﯿﮐ ﯽﮭﺑ ﯽﺴﮐ ﻮﮐ ﮞﻮﺛﺎﺛﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﻮﮐ ﮞﻮﺛﺎﺛﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻊﻤﺟﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻋﻮﻤﺠﻣﮟﯿﺋﺎﺟ ﮯﻟ ﮯﭽﯿﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﻝﻭﺭ ﮉﺋﺍﻮﺑﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﻝﻭﺭ ﮉﺋﺍﻮﺑﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﻮﮐ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﻮﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ {} ﻮﮐ {} ﮒﻼﭩﯿﮐﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﺢﻄﺳ ﯼﺮﭘﻭﺍ ﯽﮐ ﺖﺧﺭﺩ ﻮﮐ {} ﮒﻼﭩﯿﮐﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﮯﮐ ﭦﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﻮﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﮯﮐ ﭦﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﮭﭽﯿﭘ/ﮯﮔﺁ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺒﻤﻧ ﮯﺌﮔ ﮯﺌﯾﺩ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻢﺴﻗ ﯽﮐ ﻡﺎﻘﻣ ﻮﮐ ﺮﺳﺮﮐﻮﮨ ﺮﭘ ﻝﺎﺟ ﯽﮐ ﺢﻄﺳ ﻞﮑﻟﺎﺑ ﮧﻄﻘﻧ ﻼﮩﭘ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮟﯿﻤﺧﺖﻤﺳ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﺮﺛﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﻮﮐ ﺮﺛﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ(ﮟﯾﮌﺍ ﺎﯾ ﮟﯿﻠﭼ) ﮟﯾﺮﮐ ﺖﮐﺮﺣ ﮯﺳ ﯼﺰﯿﺗﮟﯿﺋﺎﮬﮍﺑ ﮯﮔﺁ ﻮﮐ ﮞﻮﯿﺋﺎﮐﺍ ﺪﻨﭼ ﮫﺗﺎﺳ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﮧﻧﺍﺩﺍﺯﺁ ﻮﮐ ﻝﮉﻨﯿﮨ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﺌﻧﮟﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﺪﻨﺑ ﻮﮐ ﻦﺋﻼﭙﺳﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧ ﮯﺌﻧ ﮏﯾﺍ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﺲﭩﭘ ﭦﺅﺁ ﺭﻭﺍ ﭧﭘ ﻥﺍ(Ctrl ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ) ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ(ﭧﻔﺷ ﮟﯿﻣ ﻦﯾﺪﻟﺍﻭ ،Ctrl ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻨﻟ ) ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣﮟﯿﺋﺎﺟ ﮯﻟ ﮯﭽﯿﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﺽﺍﺮﺘﻋﺍ ﮯﮐ ﻝﺎﺜﻣﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﺽﺍﺮﺘﻋﺍ ﮯﮐ ﻝﺎﺜﻣﮯﮨ ﯽﺗﻮﮨ ﺮﺛﺎﺘﻣ ﺖﮐﺮﺣ ﮯﺳ ﺰﮕﻨﭩﯿﺳ ﮓﻨﭙﯿﻨﺳﺍﯽﮔ ﮟﯾﺩ ﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺎﭩﯾﮈ ﮯﺳ ﮞﻮﮩﺗ ﯽﮐ ﺮﭘﻭﺍ ﮟﯿﮩﺗ ﯽﮐ ﮯﭽﯿﻧ ﺪﯾﺰﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ،ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﮟﯿﻣ ﮏﯿﭩﺳﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﭖﺍﺭﮈ ﮏﯿﺑ ﮈﻮﻧﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻞﺻﺍ ﯽﮐ ﮯﺷ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺰﯿﭼﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻡﺎﻘﻣ ﯽﮐ ﺮﺳﺮﮐ 3D ﻮﮐ ﺖﯿﻠﺻﺍ ﯽﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍﮟﯿﺋﺎﺟ ﮯﻟ ﮯﭽﯿﻧ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﻑﺪﮨ ﮦﺭﺫﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘﻭﺍ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﻑﺪﮨ ﮦﺭﺫﮞﻮﮨ ﮯﮨﺭ ﺮﮐ ﯽﮭﮕﻨﮐ ﻮﮐ ﻥﺍ ﺎﯾﻮﮔ ،ﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮯﺘﺳﺍﺭ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮯﻗﻼﻋ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻦﺑ ﻞﮑﯿﺋﺎﺳ ﯼﺭ ﺎﯾ ﻥﺍﺩ ﮮﮌﻮﮐ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﺮﮨﺎﺑ ﮟﯿﻣ ﻞﮑﺷ ﯼﻭﺮﮐ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﭩﻨﯿﺳ ﮎﺮﭩﯿﻣﻮﯿﺟ ﻮﮐ ﺰﻤﭩﺋﺁ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻡﺎﻘﻣ ﯽﻧﺎﯿﻣﺭﺩ ﮏﯾﺍ ﺖﺒﺴﻧ ﯽﮐ ﮞﻭﺪﯿﻠﮐ ﮧﻘﺤﻠﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﮨﺎﺑ ﮯﺳﻮﯾﻭ ﯽﻣﺎﻘﻣ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﺭﻮﻄﺑ ﮯﮐ ﺮﮐﺭﺎﻣ 'ﺯﻮﭘ' ﯽﻣﺎﻘﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﻦﯿﺳ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﺟ ﮯﻟ ﮯﭽﯿﻧ ﮯﮐ ﮏﯾﺮﭨ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﻮﺗ ﻮﮨ ﮧﮕﺟ ﺮﮔﺍﮟﯿﺋﺎﺟ ﮯﻟ ﺮﭘ ﮏﯾﺮﭨ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﻮﺗ ﻮﮨ ﮧﮕﺟ ﺮﮔﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺕﺮﭘ ﯼﺮﺳﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺕﺮﭘ ﯽﺌﻧ to a ﺏﺎﺨﺘﻧﺍ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ(ﺎﻧﮌﺍ ﺎﯾ ﺎﻨﻠﭼ) ﺎﻨﻠﭼ ﮧﺘﺴﮨﺁﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﺖﻗﻭ ﺹﻮﺼﺨﻣ ﻮﮐ ﺯﺎﻏﺁ ﮯﮐ ﺲﭘﺮﭩﺳﮞﻮﮨ ﭧﻓ ﺲﭘﺮﭩﺳ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺲﭘﺮﭩﺳﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺎﺳ ﺍﮌﻮﮭﺗ ﻑﺮﻃ ﯽﮐ ﮦﺮﻤﯿﮐ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮓﻨﭙﻠﮐ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﺋﺍﺮﮩﮔ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍ ﻮﮐ ﺲﭨﻼﺳ ﺮﭽﺴﮑﯿﭨ3D ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺳﺮﮐ VR ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﮎﺭﺎﻣ ﮉﻨﯿﻟﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﮓﻧﺭ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓMove the active Selection Set up/down the list of setsﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﮎﺭﺎﻣ ﮏﺑ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﺎﯾ ﺮﭘﻭﺍ ﻮﮐ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﺕﺮﭘ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﺩﺍﻮﻣ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﺎﯾ ﺮﭘﻭﺍ ﻮﮐ ﮯﺼﺣ ﮯﮐ ﺖﻗﻭ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮯﺋﺎﺟ ﺎﯿﮐ ﻢﯾﺮﻓ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮧﮐﺎﺗ ﮟﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﮮﺮﻤﯿﮐﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺞﯿﻣﺍ ﺱﺭﻮﺳ ﻥﻮﻠﮐﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻝﮉﻨﯿﮨ ﺐﯾﺮﻗ ﮯﮐ ﮯﻧﻮﮐ ﮧﻘﺤﻠﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻮﮐ ﮞﻮﻨﺋﻻ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣﮟﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﺮﺳﺮﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﻄﻘﻧ ﮮﺭﻮﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺱﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮧﯾﻭﺍﺯ ﮦﺩﻮﺟﻮﻣ ﮯﮐ ﺱﺍ ﻮﮐ ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﻥﺎﮔﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﮧﻧﻮﻤﻧ :CTRL ،ﮈﻮﻣ ﯽﮕﺘﺳﺭﺩ :ﭧﻔﺷ ،ﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ :ESC/RMB ،ﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﺰﺋﺎﺳ :LMB ﮟﯾﺩ ﺖﮐﺮﺣ ﻮﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺼﻔﺗ ﻮﭘﻮﭩﻨﺋﺍﮈﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯾﺮﻓ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺰﮐﺮﻣ ﯽﺑﺎﺨﺘﻧﺍ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻑﺮﻃ ﯽﮐ ﮯﻠﮩﭘﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﯼﺮﺧﺁﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺕﺮﭘﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ to New ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣﮟﯿﺋﺎﺟ ﺮﭘ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺕﺮﭘ ﯽﺌﻧﮟﯿﻠﻣ ﮯﺳ ﺭﺎﺘﻓﺭ ﯽﮐ ﻥﺍ ﺭﻭﺍ ﮟﯿﺋﺎﺟ ﮟﯿﻣ ﺰﮐﺮﻣ ﮯﮐ ﮞﻮﯿﺳﻭﮍﭘﮟﯿﺋﺎﺟ ﮟﯿﻣ ﺭﮉﻟﻮﻓ ﮯﻠﮔﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﻧﺮﯿﭘﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮦﻭﺮﮔ ،ﮟﯿﺋﺎﺟ ﺮﭘ ﯼﺮﭨ ﮈﻮﻧ ﭧﻧﺮﯿﭘﮟﯿﺋﺎﺟ ﮟﯿﻣ ﺭﮉﻟﻮﻓ ﮯﻠﮭﭽﭘﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﮕﺟ ﯽﻤﻟﺎﻋ ﺎﯾ ﯽﻣﺎﻘﻣ ﻮﮐ ﮞﻮﻟﺎﺜﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺤﻄﺳ ﯽﻠﻋﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﮧﮕﺟ ﯽﻟﺎﺧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﭗﯿﻟﺭﻭﻭﺍ{} ﺮﭘﻭﺍ {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ{} ﮯﭽﯿﻧ {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ{} into {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ{} ﺮﭘﻭﺍ {} {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ{} ﮯﭽﯿﻧ {} {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ{} into {} {} ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣﮧﻗﻼﻋ ﻢﯿﺴﻘﺗ/ﻞﻘﺘﻨﻣﮟﯾﮍﻣ/ﻞﻘﺘﻨﻣ ﺖﺒﺴﻧ ﯽﮐ ﺮﻟﻭﺮﭩﻨﮐ ﺎﯾ ﺭﻮﯾﻭ ﺭﺁ ﯼﻭﮯﮨ ﺭﺪﻧﺍ ﮯﮐ ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﮦﺩﺮﮐ ﻢﮨﺍﺮﻓ ﮯﺳ ﮯﻠﮩﭘ ﯽﭩﭘ ﮦﺪﺷ ﻞﻘﺘﻨﻣﮯﮨ ﯼﺩﺎﯿﻨﺑ ﯽﮐ ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﮦﺩﺮﮐ ﻢﮨﺍﺮﻓ ﯽﭩﭘ ﮦﺪﺷ ﻞﻘﺘﻨﻣﮏﯾﺮﺤﺗﮯﮨ ﺎﺗﺎﺟ ﮯﻟ ﺭﻭﺩ ﮯﺳ ﮞﻮﺤﻄﺳ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭽﭙﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﮯﻧﻮﻤﻧﻢﻠﻓﭗﻠﮐ ﯼﻭﻮﻣﺮﭩﯾﮉﯾﺍ ﭗﻠﮐ ﯼﻭﻮﻣﯽﺴﮐﺍﺮﭘ ﭗﻠﮐ ﯼﻭﻮﻣﻑﺭﺎﺻ ﭗﻠﮐ ﯼﻭﻮﻣﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭗﻠﮐ ﯼﻭﻮﻣﭗﻠﮐ ﯼﻭﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨﺲﭙﻠﮐ ﯼﻭﻮﻣﻦﺸﯾﺮﭩﺳﮈ ﯼﻭﻮﻣﻞﺋﺎﻓ ﯼﻭﻮﻣﺰﻠﺋﺎﻓ ﯼﻭﻮﻣﭧﯿﻣﺭﺎﻓ ﯼﻭﻮﻣﭧﮑﯿﺠﺑﺁ ﯼﻭﻮﻣﺲﮑﯾﺮﭨ ﻦﯿﻠﭘ ﯼﻭﻮﻣﯽﭩﭘ ﯽﮐ ﻢﻠﻓﭧﯿﺷ ﭖﻭﮈ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺮﮐﺭﺎﻣ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺎﭩﯾﮈ ﺮﮐﺭﺎﻣ ﻦﯿﻠﭘ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺯﺮﮐﺭﺎﻣ ﻦﯿﻠﭘ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺲﮑﯾﺮﭨ ﯼﻭﻮﻣﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﭦﮉﯾﺍ ﺭﻭﺍ ﮯﻧﺎﮭﮐﺩ ﭗﻠﮐ ﯼﻭﻮﻣ ﮟﯿﻣ ﮧﮕﺟ ﺱﺍﻼﻣ ﮟﯿﮩﻧ ﭗﻠﮐ ﺎﮐ ﻢﻠﻓﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﭗﻠﮐ ﯼﻭﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﮯﺳﻞﺋﺎﻓ ﯼﻭﻮﻣﯽﭩﭘ ﻢﻠﻓﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺎﭩﯾﮈ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺎﭩﯾﮈ ﺮﮐﺭﺎﻣ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺎﭩﯾﮈ ﮯﺷ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﮯﮨ ﺎﻧﺮﮐ ﻮﻟﺎﻓ ﻮﮐ ﮯﺷ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺷ ﮦﺮﻤﯿﮐ ﻮﺗ ﻮﮨ ﯽﻟﺎﺧ ﺮﮔﺍ) ﮯﮨ ﺎﻧﺮﮐ ﻮﻟﺎﻓ ﻮﮐ ﮯﺷ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺎﭩﯾﮈ ﮏﯾﺮﭨ ﺎﮐ ﻦﯿﻠﭘ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﻮﻧ ﻞﯿﮑﺸﺗ ﯽﮐ ﺎﭩﯾﮈ ﮦﺮﻤﯿﮐ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺎﭩﯾﮈ ﻦﺸﮐﺮﭩﺴﻨﮐ ﯼﺭ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺎﭩﯾﮈ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﺎﭩﯾﮈ ﮏﯾﺮﭨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﮏﯾﺮﭨ ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯼﻭﺮﯿﭘﭗﻠﮐ ﯼﻭﻮﻣﮏﯾﺮﭨ ﻝﺎﻌﻓﺬﺧﺎﻣ ﺢﯾﺮﺸﺗﭗﻠﮐﭧﯿﺷ ﭖﻭﮈﻑﺍﺮﮔﮟﯿﮭﮐﺭ ﻞﺻﺍﮏﺳﺎﻣﮈﻮﻣﮏﯾﺮﭨ ﻦﯿﻠﭘﮏﯾﺮﭨﮓﻨﮑﯾﺮﭨﮟﯿﮭﮑﯾﺩﮯﮨ ﺎﺘﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﻞﺋﺎﻓ ﯼﻭﻮﻣ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﭗﻠﮐ ﯼﻭﻮﻣﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ '%s‬‪' ﮓﻨﮑﯾﺮﭨ ﯼﻭﻮﻣﮉﻟﻮﮨ ﮓﻧﻭﻮﻣﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﮉﻟﻮﮨﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﮉﻟﻮﮨ ﮓﻧﻭﻮﻣﮯﮨ ﺎﺗﺮﮐ ﻖﯾﺪﺼﺗ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻭﺰﯿﭼ ﮫﺗﺎﺳ ﮯﮐ ﮓﯾﺭﮈ ﺱﺅﺎﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﯼﺭﺎﺟ ﻮﮐ ﻦﭩﺑMsMovMsPanﭦﻭﺭ ﺲﻣMsSmartZoomMsSubMovﻡﻭﺯ ﮧﻣﺮﺘﺤﻣﻼﻣ ﮟﯿﮩﻧ Mtex ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﺱﺍﻢﯾﺮﻓ ﯽﭩﻠﻣﭧﭘ ﻥﺍ ﯽﭩﻠﻣID ﺎﻨﭩﻧﺎﮭﭼ ﭧﭘ ﻥﺍ ﯽﭩﻠﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﻠﻣﭧﮑﯾﺍ ﯼﺭ ﯽﭩﻠﻣﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﻮﮐ ﮞﻭﺮﻤﯿﮐ ،ﻢﭩﺴﺳ ﮦﺮﻤﯿﮐ ﯽﭩﻠﻣﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ IK ﯽﺘﺳﺎﯾﺭ ،ﭦﻭﺎﮐﺭ ﺮﯿﺜﮐﭧﻨﯿﭘ ﯽﭩﻠﻣﻮﯾﻭ ﯽﭩﻠﻣﺮﭩﻠﻓ ﯼﺰﻓ ﮈﺭﻭ ﯽﭩﻠﻣﭺﺮﺳ ﭻﯿﻣ ﮈﺭﻭ ﯽﭩﻠﻣﮓﻨﭩﯾﮉﯾﺍ ﻢﯾﺮﻓ ﯽﭩﻠﻣﮟﯿﺘﻤﺳ ﯽﻟﺍﻭ ﮯﻧﺮﮭﮑﺑﮯﮨ ﮞﺎﯾﺎﻤﻧ ﺢﺿﺍﻭ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﮔﺁ ﺭﻭﺍ ﺰﻨﺸﮑﯿﺳ ﺱﺍﺮﮐﮯﮨ ﺎﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﻞﮑﺷ ﯼﻮﻀﯿﺑ ،ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﻮﮐ ﮞﻮﻧﻭﺩ ﮯﺳ ﺭﻭﺩ ﺭﻭﺍ ﺐﯾﺮﻘںﻭﺯﻮﻣ ،2022 ﻝﮈﺎﻣ ﻻﺍﻭ ﮯﻧﺮﯿﮭﮑﺑ ﻮﮐ ﮞﻮﻟﺎﺑ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﺮﯿﺜﮐ ﮧﻌﯾﺭﺫ ﮯﮐ ﻝﺍ ﭧﯾﺍ ﮓﻧﺍﻮﮨﮮﺭﺎﺷﺍ ﭻﭨ ﯽﭩﻠﻣﻞﻨﯿﭼ ﺱﺭﻮﺳ ﻢﯿﮐ ﯽﭩﻠﻣﻞﭩﮑﯾﺮﻓ ﯽﭩﻠﻣﻢﯾﺮﻓ ﯽﭩﻠﻣﺕﺮﭘ ﯽﭩﻠﻣﮯﮨ ﺎﮨﺭ ﻮﮨ ﻁﺎﻘﺳﺍ ،ﮯﮨ ﺪﻨﺑ ﮦﻭﺮﮔ ﭧﻨﯿﭘ ﯽﭩﻠﻣﺰﭽﯿﮐ ﺩﺪﻌﺘﻣﻦﺠﻧﺍ ﺩﺪﻌﺘﻣﮮﺮﮩﭼ ﺩﺪﻌﺘﻣﺖﯿﻤﮨﺍ ﺮﯿﺜﮐﮧﻧﻮﻤﻧ ﺎﮐ ﺖﯿﻤﮨﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺖﯿﻤﮨﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍﺲﮕﻧﺮﭙﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍﮎﻭﺮﭩﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍﺮﻇﺎﻨﻣ ﺩﺪﻌﺘﻣ!ﮯﻠﻣ ﻥﺁ ﮉﯾﺍ ﺩﺪﻌﺘﻣ ﮯﮐ ﻡﺎﻧ ﯽﮨ ﮏﯾﺍﮟﯾﺮﮐ ﭖﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ،ﮟﯿﮨ ﮯﺘﮑﺳﺎﺟ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍﺮﭘ ﺭﻮﻃ ﮯﮐ ﺐﯿﺗﺮﺗ ،ﮟﯿﻠﺋﺎﻓ ﯼﺮﯾﻮﺼﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﻥﻭﺎﻌﺗ ﮯﮐ ﯽﻨﺷﻭﺭ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﺳ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﮔﺁ ﺭﻭﺍ ﮯﻨﯿﻤﺨﺗ ﮯﮐ ﮧﻌﻗﺍﻭ ﮯﻠﮔﺍ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺖﯿﻤﮨﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍﮟﯿﮨ ﮯﺗﺎﺟ ﻮﮨ ﺐﺋﺎﻏ/ﺮﮨﺎﻇ ﮎﻭﺮﭩﺳﺍ ﺩﺪﻌﺘﻣ ﮫﺗﺎﺳ ﮏﯾﺍﺮﺼﻨﻋ ﺎﮐ ﺏﺮﺿ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺖﺴﺳ ﺎﯾ ﺰﯿﺗﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﯿﭩﮑﯿﻠﭙﯿﭩﻠﻣﺏﺮﺿ ﮯﺳ ﻡﺎﺘﺘﺧﺍ/ﻉﻭﺮﺷ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﯽﻓﺎﺿﺍ ﻞﮐﺏﺭﺎﺿﮟﯿﮨ ﯽﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﻮﻤﯿﻣ ﻢﮐ ﮟﯾﺭﺪﻗ ﯽٰﻠﻋﺍ ﮧﮐ ﺐﺟ ،ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮨﺍﺮﻓ ﮯﺋﺎﺳ ﺭﻭﺍ ﯽﺳﺎﮑﻋ ﯽﮐ ﺭﺎﯿﻌﻣ ﯽٰﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻦﯾﺮﮑﺳﺍ ﻑﺁ ﮟﯾﺭﺪﻗ ﯽﻠﭽﻧ ﮟﯿﮨ ﮯﺗﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﮮﺭﺎﻈﻧ ﮯﮐ ﮮﺮﻤﯿﮐ ﮦﻭ ﺎﻨﺘﺟ ﮯﮨ ﯽﺗﺎﺟ ﯽﺘﮬﮍﺑ ﺞﯾﺭﺪﺘﺑ ﺡﺮﺷ ﯽﮐ ﮓﻨﺴﺋﺍﮈ ﯽﮐ ءﺎﯿﺷﺍ ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﭧﯾﺭ ﮓﻨﺴﺋﺍﮈ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﮨﺎﺑ ﮯﺳ ﻮﯾﻭ ﮦﺮﻤﯿﮐﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﮟﯿﻣ ﮯﺸﻘﻧ ﻦﯿﮕﻧﺭ ﻮﮐ ﮉﻠﯿﻓ ﺐﺨﺘﻨﻣﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺮﭩﮑﯾﻭ3D ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻨﺋﻻ ﮈﺮﮔ ﻮﯾﻭﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﺭﺪﻗ ﯽﮐ ﯽﺋﺎﭽﻧﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮯﻠﺻﺎﻓ ﯽﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻣ ﺎﻧﺍﺮﮑﭨﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﺖﻗﺎﻃ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﺮﮩﻟ ﯽﮐ ﺵﺮﺑ ﺱﺍﺏﺮﺿ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺮﻄﻗﺏﺮﺿ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﭦﻭﺎﮐﺭ(ﻮﮨ ﯽﮨﺭ ﺮﮐ ﺖﮐﺮﺣ ﮯﺷ ﺐﺟ ﮯﮨ ﺮﻔﺻ ﺮﯿﻏ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﺭﺎﺘﻓﺭ ﯽﮐ ﺬﺧﺎﻣ) ﺎﯿﮔ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻝﺎﯿﺳ ﺏﺮﺿ ﺎﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﺬﺧﺎﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﺮﭩﮑﯾﻭ ﺭﺎﺘﻓﺭ ﮯﯿﻟ ﮯﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﺖﻗﻭ ﺏﺮﺿﺏﺮﺿﮈﻮﻣ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﺮﺿﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﺎﻔﻟﺍ۔ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻌﺑ ﮯﮐ ﻦﺸﭘﺁ ﮓﻧﺰﯾﺍ ﻞﯿﮑﺳﺍ ﮧﯾ ۔ﮟﯾﺩ ﺏﺮﺿ ﻮﮐ B-Bone Scale ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﮯﺳ ﺭﺍﺪﻗﺍ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯽﻣﺎﻘﻣ ﮯﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍB-Bone Scale Out ۔ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻌﺑ ﮯﮐ ﻦﺸﭘﺁ ﮓﻧﺰﯾﺍ ﻞﯿﮑﺳﺍ ﮧﯾ ۔ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺭﺍﺪﻗﺍ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯽﻣﺎﻘﻣ ﮯﮐ ﻝﮉﻨﯿﮨ ﯽﻣﺎﺘﺘﺧﺍ ﻮﮐ ﺰﻠﻨﯿﭼﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﮞﻮﮕﻧﺭﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﯽﺋﺍﺮﮩﮔﺮﭩﮑﯿﻓ ﺏﺮﺿﮟﯾﺩ ﺏﺮﺿ ﮫﺗﺎﺳ ﮯﮐ ﺰﺋﺎﺳ ﻮﮐ ﺱﺎﻣﺲﮐﺮﭩﯿﻣ ﺏﺮﺿﮈﻮﻣ ﺏﺮﺿﺮﺋﺎﻔﯾﮈﻮﻣ ﺏﺮﺿﮟﯾﺮﮐ ﺏﺮﺿ ﻞﻣﺭﺎﻧR ﮟﯾﺩ ﺏﺮﺿ ﻮﮐﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﻥﺯﻭ ﮯﮐ ﯽﺑ ﮦﻭﺮﮔ ﯼﻭ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮮﺍ ﮦﻭﺮﮔ-ﯼﻭﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﮯﻓﺎﻔﻟﻥﺯﻭ ﺏﺮﺿﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﺎﻔﻟﺍ ﮫﺗﺎﺳ ﮯﮐ ﺰﻠﻨﯿﭼ ﻦﯿﮕﻧﺭﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺎﻔﻟﺍ ﭗﻤﯾﺭ ﮯﮐ ﮓﻧﺭ ﮯﮐ ﺭﺎﺘﻓﺭ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﺵﺮﺑﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺎﻔﻟﺍ ﭗﻤﯾﺭ ﺭﺎﺘﻓﺭ ﻮﮐ (ﮞﻭﺮﮩﻟ ،ﯽﻠﻘﺘﻨﻣ) ﯽﺋﺍﺮﮩﮔ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﺵﺮﺑ(ﮦﺩﺮﮐ ﺰﯾﻮﺠﺗ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﺭﮉﻨﯿﻠﺑ) ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺎﻔﻟﺍ ﻮﮐ ﮓﻧﺭﮟﯾﺩ ﺏﺮﺿ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ءﺍﺰﺟﺍMultiply force by 1/distance²ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺭﺎﺘﻓﺭ ﮦﺭﺫ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﺋﻻﮟﯾﺮﮐ ﺏﺮﺿ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﮯﺳ ﺰﺋﺎﺳ ﮯﮐ ﮦﺭﺫﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﺮﭩﮑﯾﻭ ﻡﺎﻋ ﮫﺗﺎﺳ ﮯﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﮧﮐﺎﺧ ﺭﻭﺍ ﻡﺎﻘﻣ ﮯﺳ ﺕﺪﺷﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺮﭩﮑﯿﻓ ﻮﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻨﺋﺍﺭﮈ ﮦﺪﺷ ﮈﺭﺎﮑﯾﺭﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﮏﯾﺍ ﻝﺰﻨﻣ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺬﺧﺎﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﮑﯿﻓ ﺭﻮﻄﺑ ﻮﮐ ﺪﺣ ﯽﺌﮔ ﯼﺩB-Bone Ease In ﯽﻣﺎﻘﻣ ﯽﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ ﻮﮐ ﻞﻨﯿﭼ Y ۔ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻌﺑ ﮯﮐ ﻦﺸﭘﺁ ﮓﻧﺰﯾﺍ ﻞﯿﮑﺳﺍ ﮧﯾ ۔ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﻮﯿﻠﯾﻭ ﻞﯿﮑﺳﺍB-Bone Ease Out ﯽﻣﺎﻘﻣ ﯽﮐ ﻝﮉﻨﯿﮨ ﮉﻨﯾﺍ ﻮﮐ ﻞﻨﯿﭼ Y ۔ﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﮯﺳ ﺱﺍ ﺭﻭﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻌﺑ ﮯﮐ ﻦﺸﭘﺁ ﮓﻧﺰﯾﺍ ﻞﯿﮑﺳﺍ ﮧﯾ ۔ﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﻮﯿﻠﯾﻭ ﻞﯿﮑﺳﺍﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﻥﺯﻭ ﮦﺪﺷ ﺏﺎﺴﺣ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﻞﻣﺍﻮﻋ Y ﭦﺅﺁ/ﻥﺍ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﯽﻣﺮﻧ ﯽﻤﺘﺣﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﻞﺴﮑﭘ ﺮﮨﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺮﭩﮑﯿﻓ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﻞﺻﺍﮟﯾﺩ ﺏﺮﺿ ﮯﺳ ﺱﺍﺩﺭ ﺮﭙﯿﭨ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍﺲﮐﺮﭩﯿﻣ ﯽﻠﯾﺪﺒﺗ ﺏﺮﺿ.ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﻮﻏ ﺮﭘ ﮞﻮﯾﮉﮨ ﮦﺪﺷ ﺝﺭﺩ ﻑﺮﺻ ﺭﻭﺍ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺎںﯿﮨ ﯽﮭﺑ ﺏﺍ ﻥﺯﻭ ﻦﯿﻌﺘﻣ ﭦﻭﻼﻣ ﯽﻨﺒﻣ ﺮﭘ ﮦﻭﺮﮔ ﺎﻧﻮﮑںﯾﺮﮐ ﻡﺎﮐ ﺡﺮﻃ ﺱﺍ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ،ﮟﯿﺋﺎﮕﻟ ﺏﺮﺿ ﻮﮐ ﻥﺯﻭ ﮯﺳ ﮯﻓﺎﻔﻟ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺏﺮﺿ ﮫﺗﺎﺳ ﮯﮐ ﺮﺼﻨﻋ ﮯﮐ ﺭﺎﺘﻓﺭﺰﯾﺮﯿﭩﻠﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯾﺮﯿﭩﻠﻣﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﺷ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ ﺎﭩﯾﮈ ﺰﯾﺮﯿﭩﻠﻣﮯﮨ ﺎﺗﻮﮨ ﻕﻼﻃﺍ ﺎﮐ ﮓﻨﭙﮑﺳﺍ ،ﯽﺋﺎﭨﻮﻟ ﯽﻄﻠﻏ ﮯﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯾﺮﯿﭩﻠﻣﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺟ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣﺲﮑﯾﺍ ﯽﺟ ﯽﺟ ﺮﭩﯿﮑﺳ ﯽﭩﻠﻣMusgraveﯽﻘﯿﺳﻮﻣﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭIK ﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﯼﮉﮨ ﻝﺎﻌﻓ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﭦﻭﺎﮐﺭﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮦﺩﺎﯾﺯ ﮯﺳ ﺭﮈﺭﺁﺵﻮﻣﺎﺧﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ (ﺮﯿﻏ) ﺵﻮﻣﺎﺧﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺞﯿﭨﻮﻓﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﻞﻨﯿﭼﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﻊﯿﺳﻮﺗ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯿﺋﺎﮭﮐﺩﻮﯾﻭ ﺲﭘ ﮦﺎﯿﺳ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺞﯿﭨﻮﻓﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﺮﯿﻏ ﺎﯾ ﺵﻮﻣﺎﺧ ﻮﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺮﮑﯿﭙﺳﺍﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺵﻮﻣﺎﺧﺲﭘﺮﭩﺳ ﺵﻮﻣﺎﺧﺰﺋﺎﺳ ﺎﮐ ﭧﮑﯿﭘ ﺲﮑﻣﭧﯾﺭ ﺲﮑﻣ(ﭧﺋﺎﺑ) ﺰﺋﺎﺳ ﺎﮐ ﭧﮑﯿﭘ ﺲﮑﻣ(ﮉﻨﮑﯿﺳ/ﺲﭩﺑ) ﭧﯾﺭ ﺲﮑﻣﻥﻮﮔ ﻦﯾﺍﯽﺋﻻﻮﮔ ﺮﯿﻔﺳﺍ-ﻦﯾﺍN-gon ﮧﻘﯾﺮﻃN-key ﮯﮨ ﺎﺘﻟﻮﮭﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮞﻮﻗﻼﻋﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍNDOF ﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﯾﻭﮦﺮﮩﭼ ﻥﻮﮔ ﻦﯾﺍﺎﻧﻮﮐ- ﻞﮑﺷ ﻥﻮﮕﻨﯾﺍﮮﺍ ﻞﯾﺍ ﻦﯾﺍNLA ﻝﺎﻌﻓ ﺺﯿﺨﺸﺗﯽﭩﭘ ﯽﮐ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ'ﺰﻨﺸﯾﺰﻧﺍﺮﭨ' ﯽﭩﭘ NLA ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﺮﭩﺳ ﮧﻘﺤﻠﻣNLA ﺰﻟﻭﺮﭩﻨﮐ ﯽﭩﭘNLA ﻡﺎﻧ ﺎﮐ ﯽﭩﭘNLA ﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﻨﯿﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ ﮧﻘﺤﻠﻣ ﯽﭩﭘﮯﮨ ﻝﺎﻌﻓ ﯽﭩﭘ ﯽﮐ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ(ﮯﮨ ﺎﺗﻮﮨ ﻦﯿﻌﺗ ﺩﻮﺨﺑ ﺩﻮﺧ ﺎﮐ ﺖﻗﻭ ﺐﺟ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﻼﭼ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﭧﻟﺍ ﻮﮐ ﯽﭩﭘ ﯽﮐ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﭩﭘ ﯽﮐ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍNLA ﮯﮨ ﯽﺘﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﻡﺍﺪﻗﺍ ﮫﭽﮐ ﯽﭩﭘ ﯽﮐNLA ﮯﮨ ﯽﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﭧﻧﻮﯾﺍ ﯽﺗﻮﺻ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻨﻟﻮﺑ ﯽﭩﭘﺲﭘﺮﭩﺳ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﺲﭘﺮﭩﺳ NLA ﺮﭘ ﮏﯾﺮﭨ NLA ﺱﺍ(ﮯﮨ ﯽﮐ ﻢﺴﻗ ﺎﭩﯿﻣ ﮧﯾ ﺮﮔﺍ) ﮯﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﻨﯿﭩﻨﮐ ﯽﭩﭘ ﮧﯾ ﮯﯿﻟ ﮯﮐ ﻦﺟ ﺲﭘﺮﭩﺳ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﮏﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍNLA ﮯﮨ ﻝﺎﻌﻓ ﮏﯾﺮﭨ(ﮟﯿﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮏﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍ ﻡﺎﻤﺗ ﺮﮕﯾﺩ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﻢﯿﻨﯾﺍ ﯽﺳﺍ ﺭﻭﺍ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﯽﻨﻌﯾ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺩﻮﺧ ﺎﮐ ﮏﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍNLA ﮯﮨ ﻞﻔﻘﻣ ﮏﯾﺮﭨNLA ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮏﯾﺮﭨﮟﯿﮨ ﺵﻮﻣﺎﺧ ﯽﮭﺒﺳ ﯽﻗﺎﺑ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﮏﯾﺮﭨ NLA ﻑﺮﺻ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﺱﺍﺲﮑﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍNLA ﮟﯿﺗﺮﭘ ﺕﺎﯿﮐﺮﺣ ﯽﻨﻌﯾ) ﺲﮑﯾﺮﭨ)ﮈﻮﻣ ﮏﯾﻮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﮏﯿﭩﺳﺍ NLA ﺖﻗﻭ ﮯﺘﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﮎﻼﺑ ﺱﺍNLA ﯽﭩﭘ '‪%s‬' ﮏﯾﺮﭨ '‪%s‬' ﯽﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻣNLA-ﮟﯿﻤﺧ-ﻑ ﯽﭩﭘNURBSNURBS ﺰﻨﺋﻻ ﻮﯾ ﻝﺎﻌﻓNURBS ﺰﻨﺋﻻ ﯼﻭ ﻝﺎﻌﻓNURBS U ﺰﻨﺋﻻNURBS V ﺰﻨﺋﻻNURBS ﺭﮈﺭﺁ U ﮯﮨ ﯽﺗﻮﮨ ﺮﺗﺪﺑ ﯽﮔﺩﺮﮐﺭﺎﮐ ﻦﮑﯿﻟ ،ﮟﯿﮨ ﯽﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮯﻗﻼﻋ ﮮﮍﺑ ﮏﯾﺍ ﻮﮐ ﮧﻄﻘﻧ ﺮﮨ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ ﮟﯿﻣ ﺖﻤﺳNURBS ﻢﮑﺣ V ﮯﮨ ﯽﺗﻮﮨ ﺮﺗﺪﺑ ﯽﮔﺩﺮﮐﺭﺎﮐ ﻦﮑﯿﻟ ،ﮟﯿﮨ ﯽﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮯﻗﻼﻋ ﮮﮍﺑ ﮏﯾﺍ ﻮﮐ ﮧﻄﻘﻧ ﺮﮨ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮟﯿﻣ ﺖﻤﺳNURBS ﻥﺯﻭﻼﺑﺎﻧﻡﺎﻧ(id) ﻡﺎﻧ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺭﺎﮑﭘﺪﻌﺑ ﮯﮐ ﻡﺎﻧﺮﭩﻠﻓ ﺎﮐ ﻡﺎﻧﻡﺎﻧ ﺪﻌﺑ ﮯﮐ ﺬﺧﺎﻣ ﮯﮐ ﭧﮑﯿﺠﺑﺁ ﮫﺗﺎﺳ ﮯﮐ ﮧﻘﺣﻻ ﮏﯾﺍ :ﻡﺩﺎﺼﺗ ﮯﮐ ﮞﻮﻣﺎﻧﺯﮈﺭﺎﮐ ﮉﻠﺋﺍﻭ ﮯﮐ ﺯﺮﻃ ﺲﮑﻧﻮﯾ '[abc]' ﺭﻭﺍ ﺮﭩﻠﻓ ﺎﮐ ﻡﺎﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ '؟' ،'*'ﻡﺎﻧ ﺎﮐ ﻞﯾﺮﭩﯿﻣ ﺭﻭﺍ ﭧﮑﯿﺠﺑﺁ ﺶﯿﻣ ﯽﺌﻧﻡﺎﻧ ﺎﮐ ﺱﺭﻮﺳ ﭦﻼﺳ ﭧﻨﯿﭘ ﮯﺌﻧﻡﺎﻧ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﺶﯿﭘ ﮯﺌﻧﻡﺎﻧ ﺎﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﮯﺌﻧﮯﮨ ﺎﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮯﺘﺳﺍﺭ ﺱﺍ ﻮﮐ ﺲﺟ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﻡﺍﺪﻗﺍﻡﺎﻧ ﺎﮐ ﮎﻼﺑ ID ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘﮯﮨ ﺎﺗﺮﮐ ﻑﺎﺻ ﻮﮐ ﭧﯿﺴﻓﺁ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮭﺑ ،(ﻮﮨ ﻕﻼﻃﺍ ﻞﺑﺎﻗ ﺮﮔﺍ) ﻡﺎﻧ ﺎﮐ ﻥﻮﺑ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮏﮨﻡﺎﻧ ﺎﮐ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨﻡﺎﻧ ﺎﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷﻡﺎﻧ ﺎﮐ ﮧﺸﻘﻧ ﯼﻭﻮﯾﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺯﺮﮑﻨﯾﺍ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﻨﺋﺍﻮﭘ ﯽﻓ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭﻡﺎﻧ ﺎﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﺎﯾ ﻞﺋﺎﻓ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﯽﮐ ﻞﺋﺎﻓcollection_index ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻭﺍ ﺮﭩﯿﻣﺍﺮﯿﭘ ﮧﯿںﯾﺮﮐ ﮧﻧ ﻞﻣﺎﺷ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮦﺩﻮﺟﻮﻣ .ﮞﺎﯾﮉﮨ ﯽﮐ ﺱﺎںﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﯾﮉﮩﭘﺁ ﺮﮔﺍ ﮟﯾﺮﮐ ﺱﺎﭘ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮮﮌﻮﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﯾﮉﻧﺍ_ﮧﻋﻮﻤﺠﻣ ﺭﻭﺍ ﺮﭩﯿﻣﺍﺮﯿﭙںﯾﺮﮐ ﮧﻧ ﻞﻣﺎﺷ ﮯﺳﺍ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺟ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮦﺩﻮﺟﻮﻣ .ﮞﺎﯾﮉﮨ ﯽﮐ ﺱﺎںﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧ ﮏﯾﺍ ﺎﮐ ﮞﻮﯾﮉﮩﭘﺁ ﺮﮔﺍ ﮟﯾﺮﮐ ﺱﺎﭘ ﮟﯿﻣ ﺕﺭﻮﺻ ﺱﺍ ﻑﺮﺻ ﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮮﮌﻮﺟﻡﺎﻧ ﺎﮐ ﻒﺻﻭ ﮓﻧﺭﻡﺎﻧ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﮯﺳ ﮮﺮﺳ ﮯﺌﻧﻡﺎﻧ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﻡﺎﻧ ﺎﮐ ﺖﻔﺻ ﯽﺌﻧﻡﺎﻧ ﺎﮐ ﻒﺻﻭ ﮓﻧﺭ ﮯﺌﻧﻡﺎﻧ ﺎﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﺌﻧﻡﺎﻧ ﺎﮐ ﮏﺳﺎﻣ ﮯﺌﻧﻡﺎﻧ ﺎﮐ ﮧﮩﺗ ﯽﺌﻧ ﯽﮐ ﮏﺳﺎﻣﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﭧﺋﻻ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ(ﮧﻤﺟﺮﺗ) ﻡﺎﻧ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﮐ ﺮﭘ ﭧﻧﻮﯾﺍ ﻡﺍﺪﻗﺍ(ﮧﻤﺟﺮﺗ) ﻡﺎﻧ ﺎﮐ ﺮﭩﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﮐ ﺮﭘ ﭧﻧﻮﯾﺍ ﭧﭘ ﻥﺍﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﮯﺘﺷﺭ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﯼﮉﮨﻮﮨ ﺮﭽﯿﻣﺭﺁ ﭧﮑﯿﺠﺑﺁ ﭧﻧﺮﯿﭘ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭﮯﮨ ﯽﺗﻮﮨ ﮓﻨﭩﻧﺮﯿﭘ ﮟﯿﻣ ﺲﺟ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺹﻮﺼﺨﻣﮯﮨ ﯽﺗﻮﮨ ﮓﻨﭩﻧﺮﯿﭘ ﮟﯿﻣ ﺲﺟ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﯽﻠﯾﺫ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺹﻮﺼﺨﻣﻡﺎﻧ ﺎﮐ ﺕﺎﯿﮐﺮﺣ glTF ﺪﺣﺍﻭ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﺪﻣﺁﺮﺑﻡﺎﻧ ﺎﮐ ﮧﮩﺗ ﯽﮐ ﺪﻠﺟﻡﺎﻧ ﺎﮐ ﻕﺁﺍﮯﮨ ﺎﺘﮭﮑﻟ ﭧﭘ ﭦﺅﺁ ﮧﯾ ﮯﺴﺟ ﻡﺎﻧ ﺎﮐ ﻕﺁﺍﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺎﭩﯾﮈ ﺮﻠﺑ ﺖﮐﺮﺣ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﻒﺻﻭ ﮏﺒﻤﯿﻟﺍﻡﺎﻧ ﺎﮐ ﺖﻔﺻﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﭧﺋﻻﻡﺎﻧ ﺎﮐ ﭧﯿﻠﯿﭘﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺮﺛﺍ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﯽﻓ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﻡﺎﻧ ﺎﮐ ﮯﺸﻘﻧ ﮯﮐ ﯽﺋﺍﻭﺭﺭﺎﮐﻡﺎﻧ ﺎﮐ ﮓﻧﮉﻨﺋﺎﺑ ﭗﯿﻣ ﻡﺍﺪﻗﺍﻡﺎﻧ ﺎﮐ ﻢﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍﻡﺎﻧ ﺎﮐ ﻕﺁﺍ ﺖﮕﻧﺭ ﻝﺎﻌﻓﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻮﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ ؛ﻡﺎﻧ ﺎﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﯼﮉﮨ ﺱﺍﮟﯿﺋﺎﻨﺑ to ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ of the ﻡﺎﻧﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻝﺎﻌﻓ ؛ﻡﺎﻧ ﺎﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﻮﮐ ﯼﮉﮨ ﺱﺍﯽﻟﺎﺧ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﮉﮨ ﻝﺎﻌﻓ ؛ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﮯﺳ ﮧﻋﻮﻤﺠﻣﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣﻡﺎﻧ ﺎﮐ ﭦﻭﺎﮐﺭ ﮯﯿﻟ ﮯﮐ ﻢﯿﻣﺮﺗﻡﺎﻧ ﺎﮐ ﻖﻟﺎﺧ ﮯﮐ ﮧﺛﺎﺛﺍﻡﺎﻧ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻢﭩﺴﮐﻡﺎﻧ ﺎﮐ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈﻡﺎﻧ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﭩﯾﺮﭘﺁﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮈﺮﮔ ﺩﺪﻌﺘﻣ ﮯﺳﺍ ﺮﮔﺍ ﻡﺎﻧ ﺎﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﻭﺰﺟ ﺭﻮﺤﻣ X ﮯﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮈﺮﮔ ﺩﺪﻌﺘﻣ ﮯﺳﺍ ﺮﮔﺍ ﻡﺎﻧ ﺎﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﻭﺰﺟ ﺭﻮﺤﻣ Y ﮯﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮈﺮﮔ ﺩﺪﻌﺘﻣ ﮯﺳﺍ ﺮﮔﺍ ﻡﺎﻧ ﺎﮐ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﻭﺰﺟ ﮯﮐ ﺭﻮﺤﻣ Z ﮯﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭﻡﺎﻧ ﺎﮐ ﻡﺍﺪﻗﺍ ﮏﭩﭙﯿﮨ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻮﮔﻻ ﺖﻗﻭ ﮯﺘﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﻞﻤﻋ ﺱﺍﻡﺎﻧ ﺎﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐﻡﺎﻧ ﺎﮐ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐﻡﺎﻧ ﺎﮐ ﺕﺮﭘﻡﺎﻧ ﺎﮐ ﺩﺍﻮﻣﻡﺎﻧ ﺎﮐ ﻮﻨﯿﻣﻡﺎﻧ ﺎﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﮯﮨ ﺎﺗﻮﮨ ﮈﻮﻧ ﮟﯿﻣ ﺲﺟ ﻡﺎﻧ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﻡﺎﻧ ﺎﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﮯﮨ ﺎﻧﺮﮐ ﻡﺎﮐ ﺮﭘ ﺲﺟ ﻡﺎﻧ ﺎﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧﻡﺎﻧ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺌﻧﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﯽﺌﻧﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺕﺮﭘ ﯽﺌﻧﻡﺎﻧ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﺌﻧﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﮦﺪﺷ ﻖﯿﻠﺨﺗ ﯽﺌﻧﻡﺎﻧ ﺎﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻡﺎﻧ ﺎﮐ ﮯﺘﺳﺍﺭ ،ﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﺶﯿﭘﻡﺎﻧ ﺎﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨ ﮦﺪﺷ ﮧﻟﺍﻮﺣﻡﺎﻧ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮒﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺎﯿﺗ ﮧﻧﻮﻤﻧﻡﺎﻧ ﺎﮐ fxﺖﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﻡﺎﻧ ﺎﮐ ﭦﻼﺳﻡﺎﻧ ﺎﮐ ﭧﮐﺎﺳﻡﺎﻧ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﺱﺭﻮﺳﻡﺎﻧ ﺎﮐ ﻢﯿﮭﺗﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮈﺮﮔ ﺩﺪﻌﺘﻣ ﻮﮐ ﺭﺎﺘﻓﺭ ﺮﮔﺍ ﻡﺎﻧ ﺎﮐ ﺲﯿﺑ ﺎﯾ ،ﻡﺎﻧ ﺎﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮒﺎﮭﺟﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﯽﮐ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﺸﻘﻧ ﮯﮐ ﺖﻤﺳ ﮮﺮﭙﺳﻡﺎﻧ ﺎﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﻟﺎﭼ ﺭﻭﺍ ﮯﻧﺮﮐ ﻞﻣﺎﺷ(ﺎﺴﯿﺟ ﮏﯾﺍ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﺱﺍ) ﻡﺎﻧ ﺎﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﺕﺮﭘ ﺱﺍﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺡﺮﺷ ﯽﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﺢﻄﺳ ﻮﺟ ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺮﭩﻠﻓ ﮓﯿﭨ ﺎﯾ ﻡﺎﻧﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﮭﮐﺩ ﮟﯿﻣ UI ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﺱﺍ ﻮﺟ ﻡﺎﻧ ﮦﻭﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﭗﯿﻣ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﮧﻟﺍﻮﺣ ﻮﺟ ﻡﺎﻧ ﮦﻭ(ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﮯﺳ ﻑﺮﺣ ﮏﯾﺍ ﺯﺎﻏﺁ ﺎﮐ ﺱﺍ ﺭﻭﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻄﻘﻧ ﺎﯾ ﮧﮕﺟ ﯽﺴﮐ) ﻡﺎﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺰﻨﺸﮑﻨﻓ/ﺰﻨﺸﯾﺮﭙﺴﮑﯾﺍ ﮉﭩﭘﺮﮑﺳﺍﻡﺎﻧ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭽﺑ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﮯﺳ ﺢﻄﺳ ﺱﺍ{s:} :ﻡﺎﻧﺖﻔﺻ ﯽﮐ ﻡﺎﻧﻑﺎﺻﻭﺍ ﺩﺰﻣﺎﻧﮦﻭﺮﮔ ﺩﺰﻣﺎﻧﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺕﺮﭘ ﯽﻣﺎﻧNamed ﮈﻮﻧ ﮧﮩﺗﻡﺎﻧﮧﮕﺟ ﯽﮐ ﻡﺎﻧﺯﺮﭩﯿﻣ ﻮﻨﯿﻧﺲﭨﺍﻭ ﻮﻨﯿﻧﯽﺋﺍﮌﻮﭼ ﮉﻨﯿﺑ ﮓﻨﺗﯽﮕﻨﺗﯽﺗﺭﺪﻗﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻨﺋﺍﺭﮈ ﯽﺗﺭﺪﻗﻢﮭﺗﺭﺎﮔﻮﻟ ﯽﺗﺭﺪﻗﺖﻤﺳ ﻝﻭﺮﮑﺳﺍ ﯽﺗﺭﺪﻗﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﻣﺰﮔﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﮐ ﺰﺋﺎﺳ ﻮﻣﺰﮔﮟﯿﺋﺎﺟ ﮟﯿﻣ ﻥﺍ ﮯﮐﺮﮐ ﮏﻠﮐ ﺭﺎﺑ ﮏﯾﺍ ﮯﺋﺎﺠﺑ ﯽﮐ ﺭﺎﺑ ﻭﺩ ﮟﯿﻣ ﺯﺭﮉﻟﻮﻓﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﮐﻮﯾﻭ VR ﺮﮐ ﮍﮑﭘ ﮫﺗﺎﺳ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐﻦﺸﯿﮕﯾﻮﯿﻧﺭﺎﺑ ﻦﺸﯿﮕﯾﻮﯿﻧﺰﻟﻭﺮﭩﻨﮐ ﻦﺸﯿﮕﯾﻮﯿﻧﻡﺎﻘﻣ ﺎﮐ ﻦﺸﯿﮕﯾﻮﯿﻧﺵﺩﺮﮔ ﻦﺸﯿﮕﯾﻮﯿﻧﻞﯿﮑﺳﺍ ﻦﺸﯿﮕﯾﻮﯿﻧNdof+Ndof-NdofB1NdofB10NdofB11NdofB12NdofB2NdofB3NdofB4NdofB5NdofB6NdofB7NdofB8NdofB9NdofBackNdofDomNdofFitNdofFrontNdofIso1NdofIso2NdofMenuNdofMovNdofPanZoomNdofRCCWNdofRCWNdofRotNdofSCCWNdofSCWNdofSaveView1NdofSaveView2NdofSaveView3NdofTCCWNdofTCWNdofView1NdofView2NdofView3Ndof←Ndof↑Ndof→Ndof↓ﺐﯾﺮﻗﺐﯾﺮﻗ ﮯﮐ ﻦﯿﻠﭘﯽﺋﺎﭨﻮﻣ ﺐﯾﺮﻗﺐﯾﺮﻗ ﮯﮐ ﮯﻠﺻﺎﻓ ﮓﻨﭙﻠﮐ ﯽﮐ ﮮﺮﻤﯿﮐ ﻭﮉﯿﺷﮧﻠﺻﺎﻓﮯﮨ ﺎﺗﻮﮨ ﺭﻮﺷ ﮦﺩﺎﯾﺯ ﺖﻗﻭ ﮯﺘﮭﮑﯾﺩ ﮯﺳ a ﻦﮑﯿﻟ ،ﮯﯿﻟ ﮯﮐ ﺮﻈﻧ ﯽﺒﯾﺮﻘںﻭﺯﻮﻣ ،2016 ﻝﮈﺎﻣ ﻻﺍﻭ ﮯﻧﺮﯿﮭﮑﺑ ﻮﮐ ﮞﻮﻟﺎﺑ ﮟﯿﻣ ﻥﺍﺪﯿﻣ ﮯﮐ ﺐﯾﺮﻗ ﮧﻌﯾﺭﺫ ﮯﮐ ﻝﺍ ﭧﯾﺍ ﮓﻧﺎﯿﭼﻦﯾﺮﺗ ﺐﯾﺮﻗﻞﻣﺭﺎﻧ ﮦﺮﮩﭼ ﻻﺍﻭ ﭖﻼﻣ ﻦﯾﺮﺘﮩﺑ ﺭﻭﺍ ﮧﺷﻮﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗﻞﻣﺭﺎﻧ ﮓﻨﭽﯿﻣ ﻦﯾﺮﺘﮩﺑ ﺭﻭﺍ ﮧﺷﻮﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮧﺷﻮﮔ ﯽﺒﯾﺮﻗ ﺎﮐ ﮮﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮮﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗﺲﮑﯿﭨﺭﻭ ﮦﺭﺎﻨﮐ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮮﺭﺎﻨﮐ ﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﺲﮑﯿﭨﺭﻭ ﮦﺮﮩﭼ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮧﻄﻘﻧ ﯽﺤﻄﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗﺲﮑﯿﭨﺭﻭ ﻦﯾﺮﺗ ﺐﯾﺮﻗﯼﺩﻮﻤﻋ ﻦﯾﺮﺗ ﺐﯾﺮﻗﻦﺸﯾﺯﻮﭘ ﯽﮐ ﻥﺩﺮﮔﻦﺸﯾﺯﻮﭘ ﯽﮐ ﺕﺎﻋﻭﺮﺷ ﯽﮐ ﻥﺩﺮﮔﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮏﯾﺮﭨ ﭧﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ 4 ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻦﯿﻠﭙﮨﮯﮨ ﺕﺭﻭﺮﺿﯽﺋﻮﺳﮯﮨ ﮧﻔﻗﻭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﺟ ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮮﮌﻮﺟ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣ ﮧﻘﺤﻠﻣﻡﻮﯿﻟﺍﻭ ﯽﻔﻧﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺭﻮﺤﻣ ﮯﮐ ﮪﺪﯿﺳﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭗﻤﻠﮐﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺖﻓﺎﺜﮐﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮉﻠﯿﻓﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮏﻨﮐﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﯽﺋﺎﺒﻤﻟﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺵﺩﺮﮔﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ 1 ﯼﺭﺩﺮﮭﮐﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ 2 ﯼﺭﺩﺮﮭﮐﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮉﻨﯾﺍ ﯼﺭﺩﺮﮭﮐﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺰﺋﺎﺳﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭧﻨﺠﻨﯿﭨﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮌﻮﻣﮟﯾﺮﮐ ﯽﻔﻧ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺭﺎﺘﻓﺭﯽﻔﻧﯽﻔﻨﻣﺭﻮﺤﻣ ﯽﻔﻨﻣﻢﯾﺮﻓ ﯽﻔﻨﻣﮟﯿﮨ ﮯﺋﻮﮨ ﮯﭩﮐ ﺎﯾ ﮉﯿﺋﻼﺳ ﻢﯾﺮﻓ ﯽﻔﻨﻣﻮﻠﮩﭘ ﯽﻔﻨﻣﺭﻮﺤﻣ ﺲﮑﯾﺍ ﯽﻔﻨﻣﺭﻮﺤﻣ Y ﯽﻔﻨﻣﺭﻮﺤﻣ Z ﯽﻔﻨﻣ(6-^10*5 ﻼًﺜﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﭨﻮﮭﭼ) ﭧﻨﻧﻮﭙﺴﮑﯾﺍ ﯽﻔﻨﻣ ﮯﯿﻟ ﮯﮐ ﺭﺪﻗ ﯽﭩﯿﺳﻮﮑﺳﻭﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻝﺎﺟ ﯽﻔﻨﻣﺲﮑﯾﮉﻧﺍ ﮯﻧﻮﮐ ﯽﻔﻨﻣ ﮟﯿﻣ ﭧﯿﺳ_ﺲﺴﯿﺋﺍﮉﻧﺍ_ﮯﻧﻮﮐﺲﮑﯾﮉﻧﺍ ﯽﺳﻭﮍﭘﺎﻧﺮﮐ ﺩﺮﺘﺴﻣ ﻮﮐ ﯽﺳﻭﮍﭘﮯﮨ ﮟﯿﮩﻧ ﭧﭘ ﭦﺅﺁ ﯽﮭﺑ ﯽﺋﻮﮐ ﮯﺳ ﮟﯿﻣ ﺱﮈﻮﻧﮉﭩﺴﯿﻧﯼﮈ ﯽﺋﺁ ﮈﻮﻧ ﮉﭩﺴﯿﻧ ﯽﮐ ﮈﻮﻧﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺎﻨﺑ ﻼﺴںﻮﮭﮔ ﻮﮐ ﮦﻭﺮﮔ ﮈﻮﻧ ﺭﺪﻧﺍ ﮯﻨﭘﺍﮎﺭﻭ ﭧﯿﻧﺪﺣ ﯽﮐ ﻦﺸﮑﻨﮐ ﮎﺭﻭ ﭧﯿﻧﭦﺅﺁ ﻢﺋﺎﭨ ﮎﺭﻭ ﭧﯿﻧﺭﺍﺪﺒﻧﺎﺟ ﺮﯿﻏﮟﯿﮩﻧ ﯽﮭﺒﮐﮟﯿﮩﻧ ﯽﺋﻮﮐ ﯽﮭﺒﮐﮟﯾﺮﮐ ﮧﻧ ﻞﯾﺪﺒﺗ ﯽﮭﺑ ﯽﮭﺒﮐ ﻮﮐ ﺰﺒﯿﭨ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﻠﮐ ﺮﭘ ﻦﮑﯿﺋﺁ ﮟﯿﻣ ﺮﻨﺋﻻ ﭦﺅﺁﮟﯾﺮﮐ ﻢﺘﺧ ﮧﻧ ﯽﮭﺒﮐ ﻮﮐ ﺱﮈﻮﻧ ﮯﮐ ﻡﺎﻤﻀﻧﺍ ﮯﺌﻧﺎﯿﻧNew ﮒﻼﭩﯿﮐﮈﻮﻣ ﮓﻨﮭﺗﻮﻤﺳﺍ ﻢﺧ ﺎﯿﻧﺰﻟﻮﭨ ﻢﺧ ﮯﺌﻧﺎﭩﯾﮈ ﺎﯿﻧﯽﺑ ﯽﺟ ﺭﺁ ﮯﺳ XYZ - ﮓﻧﺭ ﻢﺧ-ﻒﯾﺍﮯﺌﻧﺕﺎﯿﺻﻮﺼﺧ ﯽﺌﻧﻞﺋﺎﻓ ﯽﺌﻧﻢﺴﻗ ﯽﺌﻧ ﯽﮐ ﻝﮉﻨﯿﮨﯼﮈ ﯽﺋﺁ ﯽﺌﻧﺮﯾﻮﺼﺗ ﯽﺌﻧﻢﺴﻗ ﯽﺌﻧ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐﺕﺮﭘ ﯽﺌﻧﭧﮑﯿﺠﺑﺁ ﺎﯿﻧﭧﮑﯿﺠﺑﺁ ﯽﺌﻧﮧﺘﺳﺍﺭ ﺎﯿﻧﭧﯿﺳ ﺶﯿﭘ ﺎﯿﻧﮧﺸﻘﻨﯾﻭ ﻮﯾﺎﯿﻧﻭﮉﻧﻭ ﯽﺌﻧﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ ﺮﭘﻭﺍ ﮯﮐ ﮦﺩﻮﺟﻮﻣ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﺌﻧﮯﮨ ﺏﺎﯿﺘﺳﺩ ﺫﺎﻔﻧ ﺎﯿﻧ ﮯﺳ 2.8ﯽﮔ ﮞﻮﮨ ﺮﯾﺰﯿﺑ ﮞﺎﯿﺑﺎﭼ ﯽﺌﻧﯽﮔ ﮞﻮﮨ ﻞﻘﺘﺴﻣ ﮞﺎﯿﺑﺎﭼ ﯽﺌﻧﯽﮔ ﮞﻮﮨ ﯼﺮﯿﮑﻟ ﮞﺎﯿﺑﺎﭼ ﯽﺌﻧﮟﯾﺮﮐ ﻝﺎﮐ ﺭﺎﺑ ﺩﺪﻌﺘﻣ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺱﺍ ،ﮟﯿﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮟﯿﻨﺋﻻ ﯽﺌﻧﻡﺎﻧ ﺎﯿﻧ ﮯﯿﻟ ﮯﮐ ﺮﮐﺭﺎﻣﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺪﻌﺑ ﻮﺟ ﺭﺪﻗ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﺌﻧﺭﺎﺘﻓﺭ ﯽﺌﻧ ﯽﮐ ﭧﻨﻤﮕﯿﺳ ﮦﺪﺷ ﻢﺋﺎﭨ ﯼﺭﮟﯿﮨ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﭽﯿﻧ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮧﮩﺗ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮉﯿﺋﻼﺳ ﻮﮐ ﮯﻧﻮﮐ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧﻦﯿﻨﭨﻮﯿﻧﻼﮔﺍﺭﺍﺩﺮﮐ ﻼﮔﺍﺲﮑﯾﮉﻧﺍ ﺞﯾﺍ ﭧﺴﮑﯿﻧﻡﺎﮐﺎﻧ ﻼﮔﺍﻢﯾﺮﻓ ﯽﮐ ﻼﮔﺍﻦﺋﻻ ﯽﻠﮔﺍﺮﮐﺭﺎﻣ ﻼﮔﺍﮧﺤﻔﺻ ﻼﮔﺍﯽﭩﭘ ﯽﻠﮔﺍﺲﮑﯾﮉﻧﺍ ﮯﻧﻮﮐ ﻼﮔﺍﻡﻼﮐ ﻼﮔﺍﻦﺸﯾﺮﭘﺁ/ﻢﺴﻗ ﯽﮐ ﺐﮐﺮﻣ ﮯﻠﮔﺍﮯﮨ ﮦﺪﯿﺷﻮﭘ ﺮﺼﻨﻋ ﻼﮔﺍﺏﺎﺨﺘﻧﺍ ﺎﯾ ﻼﮔﺍﺎﮔ ﮮﺭﺰﮔ ﮯﺳ ﮯﻠﮭﭽﭘ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﺮﭩﮑﯾﺮﮐ ﻞﺸﯿﭙﺳﺍ ﺮﭩﮑﯾﺮﮐ ﮦﺩﺮﮐ ﭗﺋﺎﭨ ﻼﮔﺍﮧﻨﯿﻤﺨﺗ ﺎﮐ ﮧﻌﻗﺍﻭ ﮯﻠﮔﺍNlaStripNlaTrackNlaTrack '‪%s‬' ﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐﻼﻣ ﮟﯿﮩﻧ 'ﻦﺸﮑﻨﮐ' ﯽﺋﻮﮐ ﮟﯿﻣ r% ﻞﺋﺎﻓﯽﻠﻣ ﮟﯿﮩﻧ 'ﺰﮕﻨﭩﯿﺳ ﻞﺑﻮﻠﮔ' ﯽﺋﻮﮐ ﮟﯿﻣ r% ﻞﺋﺎﻓﻼﻣ ﮟﯿﮩﻧ 'ﭧﮑﯿﺠﺑﺁ' ﯽﺋﻮﮐ ﮟﯿﻣ r% ﻞﺋﺎﻓﻼﻣ ﮟﯿﮩﻧ ﺮﭩﯾﮉﯾﺍ ﺰﯿﭨﺮﭘﺍﺮﭘ (ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﭘ ﻥﺍ) ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺖﺧﺎﺳ ﮟﯿﻣﻼﻣ ﮟﯿﮩﻧ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﯾﻮﺼﺗNo ﻝﺎﻤﻋﺍ in .blend ﻞﺋﺎﻓﮟﯿﮩﻧ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ AnimData ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﻮﻣ ﺖﻘﻓﺍﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﮑﻧ ﺮﮨﺎﺑﮟﯿﮩﻧ ﺲﮐﻼﺑ AnimData ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﮏﯾﻮﭨﮟﯿﮩﻧ ﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﯽﺋﻮﮐﮟﯿﮩﻧ ﺎﻨﭩﯿﺴﮭﮔ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮓﻨﺴﮑﯾﮉﻧﺍ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻮﯾﮈﺁ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻮﯿﭩﮑﯾﺍ ﯼﮉﮨ ﯽﺋﻮﮐﮟﯿﮩﻧ ﯽﻠﯾﺪﺒﺗ ﯽﺋﻮﮐﮟﯿﮩﻧ ﺰﻨﺠﯾﺭ ﭧﮑﯿﻨﮐ ﯽﺋﻮﮐﮟﯿﮩﻧ ﯽﺴﻨﺟﺭﻮﻨﮐ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻞﮑﯿﺋﺎﺳ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻞﯿﻠﺤﺗ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻤﺧ-ﻑ ﺵﺩﺮﮔ Euler ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﮭﭨEuler ﯽﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﺵﺩﺮﮔ ﯽﺋﻮﮐ ﯽﮐﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺐﺨﺘﻨﻣ ﺭﻭﺍ ﮟﯿﮨ ﮟﯿﻣ ﺐﯿﺗﺮﺗ XYZ ﻞﺴﻠﺴﻣ ﮟﯿﻤﺧ-ﻑ ﮯﯿﻟ ﮯﮐ ﻥﺍ ﮧﮐ ﮧﯾ ﺭﻭﺍ ،ﮟﯿﮨ ﮟﯾﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ءﺍﺰﺟﺍ ﻡﺎﻤﺗ ﮟﯿﻣ ﺵﺩﺮﮔ ﺮﮨ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ،ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺖﺳﺭﺩ ﻮﮐ ﺵﺩﺮﮔ ﺮﻟﻮﯾ ﯽﮭﺑ ﯽﺴﮐﮯﮨ ﮟﯿﮩﻧ ﻢﺧ-ﻒﯾﺎﯿﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐﮟﯿﮩﻧ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘﮟﯿﮩﻧ ﮟﯿﺋﺎﭩﻠﭘﮯﮨ ﮟﯿﮩﻧ ﻞﻔﻘﻣ ﻞﺒﻤﮔﮟﯿﮩﻧ ﻢﯾﺮﻓ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐﮟﯿﮩﻧ ﻢﯾﺮﻓ Grease Penci ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻨﯿﮭﮐ ﻥﺯﻭﮯﮨ ﮟﯿﮩﻧ AnimData ﺎﯾ/ﺭﻭﺍ ﮎﻼﺑ ID ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐﮟﯿﮩﻧ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﯽﺋﻮﮐNo ءﺎﯿﺷﺍﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﻢﭩﺋﺁ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﭧﯿﺳ ﮓﻨﯿﮐ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﯽﺋﻮﮐﮟﯿﮩﻧ ﺪﺣ ﯽﺋﻮﮐNo ﺩﺍﻮﻣ،ﮟﯿﮩﻧ ﯼﺪﻨﺑﺎﭘ ﯽﺌﻧ ﯽﺋﻮﮐﮟﯿﮩﻧ ﭧﯿﺴﻓﺁ ﯽﺋﻮﮐNo ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮏﻨﺳ ﯼﺭ ﻮﭨﺁﮟﯿﮩﻧ ﺰﯿﭨﺮﭘﺍﺮﭘ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﺮﭩﻨﺋﺍﻮﭘ RNA ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺭﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﺮﭩﻨﺋﺍﻮﭘ RNA ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺭﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﻭﺮﮐ-F ﺱﺍﮟﯿﮩﻧ ﮟﯿﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ ﯽﺋﻮﮐﮟﯿﮩﻧ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﯽﺋﻮﮐﮟﯿﮩﻧ ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﯽﺋﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳﮟﯿﮩﻧ ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﯽﺋﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑﮟﯿﮩﻧ ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﯽﺋﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺎﭩﮨﮟﯿﮩﻧ ﺖﺧﺎﺳ ﯽﺋﻮﮐﮯﮭﺗ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮟﯿﮩﻧ ﻞﺋﺎﭨ UDIM ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮉﯾﻭ ﻮﯿﯿﺋﻮﮐ ﺮﭘ ﺱﻮﻨﯿﮐﯽﻠﻣ ﮟﯿﮩﻧ ﺕﺮﭘ ﯼﻭ ﻮﯿﯾ ﺉﻮﮐ ﯽﮐ ﻡﺎﻧ %s‬‪ ﮟﯿﻣ %s‬‪ ﺰﯿﭼﮟﯿﮩﻧ ﮧﮩﺗ UV ﯽﺋﻮﮐﮟﯿﮩﻧ ﻮﯾﮉﯾﻭ ﯽﺋﻮﮐID = ‪%s‬ ﮯﮨ ﮟﯿﮩﻧ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ(ﮟﯾﺮﮐ ﭧﯿﺳ ﮮﮉﻨﮭﺟ ﺐﺳﺎﻨﻣ ﺮﭘ ﮎﻼﺑ AnimData ﺎﯾ ﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺭﮉﻨﯿﭙﺴﮑﯾﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﮯﻠﮩﭘ) ﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ AnimData ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﺧ-ﻒﯾﺎﻨﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﻠﮩﭘ ﮯﮨ ﮟﯿﮩﻧ ﻢﺧ-ﻒﯾﻻﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﮯﮨ ﮟﯿﮩﻧ ﺕﺮﭘ ﻞﺴﻨﭘ ﯽﺋﺎﻨﮑﭼ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﺎﮐ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﯽﻟﺎﺧﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﮯﺘﺳﺍﺭ ﯽﺴﮐﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﯽﻠﻣ ﮟﯿﮩﻧ ﺕﺮﭘ ﯼﻭ ﻮﯾ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣ %s‬‪ ﺰﯿﭼﮟﯿﮩﻧ ﯽﺋﺍﻭﺭﺭﺎﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﯿﮑﮬﺩ ﮯﭽﯿﻧﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﻒﺻﻭ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮟﯿﮩﻧ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻊﻤﺟ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮟﯿﮩﻧ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﻧﮯﮨ ﮟﯿﮩﻧ ﯼﮉﮨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻘﻧﮯﮨ ﮟﯿﮩﻧ ﺵﺮﺑ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣ ﺮﻈﻨﻣﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮧﻋﻮﻤﺠﻣ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﻒﺻﻭ ﮓﻧﺭ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑﮟﯿﮩﻧ ﮯﺷ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﻝﺎﻌﻓ ﯽﺋﻮﮐ!ﻼﻣ ﮟﯿﮩﻧ ﺮﺼﻨﻋ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮦﺮﮩﭼ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﯽﺴﮐ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﯽﺋﻮﮐ ،ﯽﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮟﯾﺮﮐ ﮏﯿﺑ ﺮﯿﻐﺑ ﮯﮐ ﺭﺎﯿﺘﺧﺍ ﮯﮐ ﻞﯾﺮﭩﯿﻣ ﭧﻠﭙﺳﺍ ﺎﯾ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣ ﯽﺋﻮﮐ ،ﯽﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻢﭩﺋﺁ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺮﭘ ﻢﺧ-ﻒﯾﺍﮟﯿﮩﻧ ﺕﺮﭘ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﻧﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﮧﻘﻠﻌﺘﻣ ﺭﻭﺍ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯼﺮﯿﮭﭘ ﺍﺮﯿﮨ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﺎﯿﻧﮯﮨ ﮟﯿﮩﻧ ﺮﮐﺭﺎﻣ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮯﺷ ﻝﺎﺟ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮈﻮﻧ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮯﺷ ﻝﺎﻌﻓ ﯽﺋﻮﮐﯽﻠﻣ ﮟﯿﮩﻧ ﮯﺷ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮯﺷ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭﮟﯿﮩﻧ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﺎﮐ ﻦﯿﻠﭘﮯﮨ ﮟﯿﮩﻧ ﯼﮉﮨ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﺱﺍﮟﯿﮩﻧ (ﮟﯿﻧﺎﺑﺯ) ﯽﭩﭘ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﮈﻮﻣ ﺖﻘﻓﺍﻮﻣﮯﮨ ﮟﯿﮩﻧ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﯾﺍ ﺎﯾ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﮦﺩﻮﺟﻮﻣ ،(ﮏﯾﺮﭨ) ﮏﯾﺮﭨ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﯽﭩﭘ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺶﺷﻮﮐ ﮦﺭﺎﺑﻭﺩﮯﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﻞﻤﺣ ﻁﺎﻘﺳﺍ ،ﮓﻨﭩﻨﯿﭘﻼﻣ ﮟﯿﮩﻧﻮﯾﻭ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣ %s‬‪ ﺮﻈﻨﻣ!ﮯﮨ ﮟﯿﮩﻧ ﯽﮐﮍﮭﮐ ﻝﺎﻌﻓ ﯽﺋﻮﮐ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ!ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﮩﻧ ﮧﻧﻮﻤﻧ ﻥﺁ ﮉﯾﺍ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﺐﺨﺘﻨﻣ ﯽﻓﺎﺿﺍ ﯽﺋﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﯽﭨﻮﭼ ﯼﻭﺎﺴﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷﮟﯿﮩﻧ ﮓﻨﭙﯿﻨﺳ ﮧﯾﻭﺍﺯ ﯽﺋﻮﮐ۔ﮟﯾﺮﮐ ﭦﺭﻮﭘﺭ ﺭﻮﻄﺑ ﮯﮐ ﮓﺑ ﻡﺮﮐ ﮦﺍﺮﺑ ،ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﮎﺮﺤﺘﻣ ﯽﺋﻮﮐﻼﻣ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﺛﺎﺛﺍ ﮯﺳ{r!} :ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﭧﮑﯿﺠﺑﺁﻼﻣ ﮟﯿﮩﻧ ﮏﯾﺮﭨ ﺕﺎﯿﮐﺮﺣ ﯽﺋﻮﮐ ﺮﭘ %d‬‪ ﺲﮑﯾﮉﻧﺍﮯﮨ ﮟﯿﮩﻧ ﮧﻌﯾﺭﺫ ﯽﺋﻮﮐ ﺎﮐ ﺢﯾﺮﺸﺗ(ﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﻑﺎﺻ ﺎﯾ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺍ ﮧﮐﺎﺗ ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺮﮐ ﮦﺮﯿﺧﺫ ﮟﯿﻣ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮞﻮﺛﺎﺛﺍ) ﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﮯﺳ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮯﮨ ﮟﯿﮩﻧ ﺯﻮﮐﺮﻣ/ﺐﺨﺘﻨﻣ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐﻼﻣ ﮟﯿﮩﻧ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐ ﺮﭘ %s‬‪ ﮧﺘﺳﺍﺭﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮧﺛﺎﺛﺍ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻑﺎﺻﻭﺍ ﯽﺋﻮﮐ ﺮﭘ ءﺎﯿﺷﺍ ﮫﺗﺎﺳ ﮯﮐ ﺩﺍﻮﻣ ﺱﺍﮟﯾﺮﮐ ﮏﯿﭼ ﻮﮐ ﻞﻨﯿﭘ ﯽﻠﯾﺫ UI ﮯﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺮﮐ ﮦﺍﺮﺑ - ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻦﭩﺑ UI ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﯽﺴﮐ ﮯﮐ ﮞﻮﯾﮉﮨﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮧﻗﻼﻋ ﯼﺪﺣﺮﺳ ﯽﺋﻮﮐNo ﺐﺨﺘﻨﻣ ﺵﺮﺑﻼﻣ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﯽﺋﻮﮐﻼﻣ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﯽﺋﻮﮐ ﮟﯿﻣ %s‬‪ ﺮﻈﻨﻣ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺐﯿﮐﺮﺗ ﯽﮐ %s‬‪ ﺮﻈﻨﻣ) ﻼﻣ ﮟﯿﮩﻧ ﮦﺮﻤﯿﮐ ﯽﺋﻮﮐ ﮟﯿﻣ %s‬‪ ﺮﻈﻨﻣﮟﯿﮩﻧ ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣﮯﮨ ﮟﯿﮩﻧ ﻞﻨﯿﭼ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮯﮨ ﮟﯿﮩﻧ ﺮﻈﻨﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ ﺎﭩﯾﮈ ﺮﺴﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮧﻋﻮﻤﺠﻣ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻡﺩﺎﺼﺗ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮯﻟﺭﻭﻭﺍ ﮓﻧﺭ ﯽﺋﻮﮐﮯﻠﻣ ﮟﯿﮩﻧ GPU ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮞﻮﻠﮑﯿﺋﺎﺳﮟﯿﮨ ﮟﯿﮩﻧ ﺮﯾﻭﺎﺼﺗ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﯽﺋﻮﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐﮟﯿﮩﻧ ﻦﺸﯾﺮﭙﻤﮐ ﯽﺋﻮﮐﮟﯿﮩﻧ ﯼﺪﻨﺑﺎﭘ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﻘﻧﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﺋﻮﮐﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮓﻨﻠﮐ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﺮﮕﯿﻔﻨﮐ HDRIs ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺮﮕﯿﻔﻨﮐ MatCaps ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﺮﮕﯿﻔﻨﮐ ﺲﭩﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺮﮕﯿﻔﻨﮐ {s:} ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻠﺧﺍﺩﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘﮏﺳﺎﻣ ﻦﯿﻟﻮﺑ ﺎﮐ ﺰﻠﺴﮐﻭﻭ ﻝﺎﻌﻓ ،ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﺋﻮﮐﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﺴﺟ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﺋﻮﮐ(ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺖﯾﺎﻤﺣ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻄﺑ ﮯﮐ ﮞﻮﺛﺎﺛﺍ ﺎﯾ) ﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮯﺛﺎﺛﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﺎﯾﺎﭘﺎﮔﻮﮨ ﮟﯿﮩﻧ ﭧﭘ ﭦﺅﺁ ﻮﯾﮈﺁ ﯽﺋﻮﮐ - ﮟﯿﮩﻧ ﮧﻟﺁ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮯﻧﺎﮭﮐﺩ ﯽﺋﻮﮐﺎﻨﯿﺸﮐ ﮧﻠﺻﺎﻓ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺭﻮﯿﺋﺍﺭﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣﮯﮨ ﮟﯿﮩﻧ ﺮﯿﻐﺘﻣ ﺭﻮﯿﺋﺍﺭﮈ ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘﮯﻠﻣ ﮟﯿﮩﻧ ﮯﻘﻠﺣ ﮯﮐ ﮮﺭﺎﻨﮐ ﯽﺋﻮﮐﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮦﺭﺎﻨﮐ ﯽﺋﻮﮐﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮦﺭﺎﻨﮐ ﯽﺋﻮﮐﮟﯿﮩﻧ ﺪﻣﺁﺮﺑ ﯽﺋﻮﮐﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮧﻗﻼﻋ ﯽﺋﻮﮐ ﺎﮐ ﮮﺮﮩﭼﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮦﺮﮩﭼ ﯽﺋﻮﮐﺍﺮﮭﺑ ﮟﯿﮩﻧ ﮦﺮﮩﭼ ﯽﺋﻮﮐ\%s‬‪ ﮯﻠﻣ ﮟﯿﮩﻧ ﮟﯿﻠﮑﺷ ﯽﺋﻮﮐ ﮟﯿﻣ ﺰﯿﭼﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﻞﺋﺎﻓ ﯽﺋﻮﮐNo ﻞﺋﺎﻓ handlers ﮯﮨ ﺏﺎﯿﺘﺳﺩ‪%s‬ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐNo ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ givenﺎﯿﮔ ﺎﯾﺩ ﮟﯿﮩﻧ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ ﯽﺋﻮﮐﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮟﯿﻠﺋﺎﻓ ﯽﺋﻮﮐﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﻞﺋﺎﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐﮟﯿﮩﻧ ﺎﻨﭩﻠﭘ ﯽﺋﻮﮐﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﺭﮉﻟﻮﻓ ﯽﺋﻮﮐﺎﯿﮔ ﺎﯾﺩ ﮌﻮﮭﭼ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ،ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺶﯿﭘ ﻢﯾﺮﻓ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮑﭘﮟﯿﮩﻧ ﭧﭘ ﻥﺍ ﺖﻔﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ {} ﮈﻮﻧﮯﻠﻣ ﮟﯿﮩﻧ ﮯﻗﻼﻋ ﮯﻟﺍﻭ ﻦﯾﺮﮑﺳﺍ ﯼﺭﻮﭘ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺕﺎﯿﮐﺮﺣ glTF ﯽﺋﻮﮐﯽﺌﮔ ﯽﮐ ﺐﺨﺘﻨﻣ ﮟﯿﮩﻧ ﯽﻟﺎﺧ ﺮﯾﻮﺼﺗ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﺮﯾﻭﺎﺼﺗ ﯽﺋﻮﮐﮟﯿﺋﻮﮨ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﯾﻭﺎﺼﺗ ﯽﺋﻮﮐﯽﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﮟﯿﻣ ﯼﺮﭨ ﮈﻮﻧ ﺱﺍﮯﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﯾﻮﺼﺗ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺩﺯ ﻥﺎﺸﻧ ﺞﯿﮑﯿﭘ ﮦﺪﺷ ﻝﺎﭩﺴﻧﺍ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﺰﺠﮑﯿﭘ ﮦﺪﺷ ﻝﺎﭩﺴﻧﺍ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍﮟﯿﮩﻧ ﺖﻠﺧﺍﺪﻣ ﯽﺋﻮﮐ(ﻞﯿﺴﮑﯿﭨ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮧﻧﻮﻤﻧ) ﮟﯿﮩﻧ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﯽﺋﻮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺴﮑﭘ ﯽﺳﻭﮍﭘ ﯽﺒﯾﺮﻗ ،ﮟﯿﮩﻧ ﺖﻠﺧﺍﺪﻣ ﯽﺋﻮﮐﻮﮨ ﮧﻧ ﺎﻨﻣﺎﺳ ﺎﮐ B ﮏﺗ ﺐﺟ ﮯﮨ ﯽﺘﮨﺭ ﺭﺍﺮﻗﺮﺑ ﮏﺗ ﺖﻗﻭ ﺱﺍ ﺭﺪﻗ ﯽﮐ A ،ﮟﯿﮩﻧ ﺖﻠﺧﺍﺪﻣ ﯽﺋﻮﮐﻼﻣ ﮟﯿﮩﻧ ﺰﻨﺸﮑﯿﺳﺮﭩﻧﺍ ﯽﺋﻮﮐﻼﻣ ﮟﯿﮩﻧ ﮧﻠﺌﺴﻣ ﯽﺋﻮﮐNo ءﺎﯿﺷﺍﮟﯿﮨ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﺰﻤﭩﺋﺁ ﯽﺋﻮﮐﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮌﻮﺟ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﮉﻨﮕﯿﭘﻭﺮﭘﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﯽﭘﺎﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﻮﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ‪%d‬ ﺎﯿﮔ ﺎﯾﺎﭩﮨ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯽﮐ ﯽﺋﻮﮐ ﮯﺳ ﮯﺷﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﯿﺋﻼﺳ ﻥﺎﯿﻣﺭﺩﮯﮨ ﯽﺌﮔ ﯼﺩ ﮟﯿﮩﻧ ﻉﻼﻃﺍ ﯽﮐ ﯽﻄﻠﻏ ﯽﺴﮐ ﺭﻭﺍ ﮟﯿﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﻞﺧﺍﺩ ﮞﺎﯿﺑﺎﭼ ﯽﺋﻮﮐﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮞﺎﯿﭩﭘ ﺎﯾ ﮞﺎﯿﺑﺎﭼ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮧﮩﺗ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﯽﺋﻮﮐﮯﻠﻣ ﮟﯿﮩﻧ ﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ ﻞﺛﺎﻤﻣ ﯽﺋﻮﮐﮟﯿﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻭﺎﺼﺗ ﻞﺛﺎﻤﻣ ﯽﺋﻮﮐﮟﯿﮩﻧ ﺩﺍﻮﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨﮯﻠﻣ ﮟﯿﮩﻧ ﺰﻤﭩﺋﺁ ﻮﻨﯿﻣ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﻝﺎﺟ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻞﻣﺎﺷﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﺷ ﻝﺎﻌﻓﮟﯿﮩﻧ ﭧﮑﯿﺠﺑﺁ ﺶﯿﻣ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﺐﺋﺎﻏ ﮟﯿﻠﺋﺎﻓ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺪﯾﺰﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐ ﺖﻤﺳ ﺱﺍﮟﯿﮨ ﮟﯿﮩﻧ ﺮﮐﺭﺎﻣ ﺪﯾﺰﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺩﻮﮐ ﮟﯿﻣ ﺖﻤﺳ ﺱﺍﮟﯿﮩﻧ ﮦﺩﺎﯾﺯ ﮯﺳ ءﺍﺭﺁ ﯽﻣﺎﻘﻣ 16ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻑﺎﺻﻭﺍ ﺩﺰﻣﺎﻧ ﯽﺋﻮﮐﮟﯿﮨ ﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﮏﯿﭘ ﮟﯿﻠﺋﺎﻓ ﯽﺌﻧ ﯽﺋﻮﮐﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻦﺸﯾﺮﭘﺁ ،ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻦﺸﯾﺮﭘﺁ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯿﻧ ﯽﺋﻮﮐﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﯽﭨﺮﭘﺍﺮﭘ ،ﯽﺌﮔ ﯽﺋﺎﻨﺑ ﮟﯿﮩﻧ ﯽﭨﺮﭘﺍﺮﭘ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯽﺌﻧ ﯽﺋﻮﮐﻼﻣ ﮟﯿﮩﻧ ﯼﺮﭨ ﮈﻮﻧ ﯽﺋﻮﮐ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﮦﺩﻮﺟﻮﻣﯽﻠﻣ ﮟﯿﮩﻧ ﮯﺷ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮯﺷ ﯽﺋﻮﮐﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮯﺷ ﯽﺋﻮﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺳﺮﮐﮯﮨ ﮟﯿﮩﻧ ﺽﺍﺮﺘﻋﺍ ﯽﺋﻮﮐ ﮟﯿﻣ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺖﯿﻔﻗﺍﻭﮟﯿﮩﻧ ﮟﯿﻣ ﺭﻮﻃ ﺯﺍﺪﻧﺍ ﺮﭘ ﺭﻮﻃ ﯽﺻﻮﺼﺧ ﺎﯾ ،ﮟﯿﮩﻧ ﺽﺍﺮﺘﻋﺍ ﯽﺋﻮﮐﯽﻠﻣ ﮟﯿﮩﻧ ﮯﺷ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮑﭘﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ءﺎﯿﺷﺍ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮯﺷ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮯﺷ ﯽﺋﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﺲﮐﺎﺑ ﮉﻧﺅﺎﺑﮟﯿﮩﻧ ﺮﭩﯾﺮﭘﺁ ﯽﺋﻮﮐ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﮟﯿﮩﻧ ﺕﺍﺭﺎﯿﺘﺧﺍ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﻢﯿﺘﯾ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻﮟﯿﮨ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮞﺎﯾﮉﮨ ﯼﺮﺳﻭﺩ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ءﺎﯿﺷﺍ ﯼﺮﺳﻭﺩ ﯽﺋﻮﮐﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ءﺎﯿﺷﺍ ﯼﺮﺳﻭﺩ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﺰﺠﯾﺍ ﯼﺭﮉﻧﺅﺎﺑ ﺎﯾ ﺭﺎﺗ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﯼﺮﺳﻭﺩ ﯽﮭﺑ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﮑﯿﺟﻭﺮﭘﮟﯿﮩﻧ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﮏﯿﭘ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﻞﺋﺎﻓ ﮏﯿﭘ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘﯽﺌﮔ ﯼﺩ ﮟﯿﮩﻧ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻦﯾﺪﻟﺍﻭ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﺕﺯﺎﺟﺍ ﯽﺋﻮﮐﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﭧﻨﺋﺍﻮﭘ ﯽﺋﻮﮐﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﺲﭩﻨﺋﺍﻮﭘ ﯽﺋﻮﮐﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﺎﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮯﻧﻮﮨ ﮎﺎﭘ ﮯﺳ ﺭﻮﺷ ﺰﺳﺎﭘ ﮓﻧﮉﯿﺋﺎﮔ ،ﮟﯿﮩﻧ ﮓﻧﺮﭩﻠﻓ ﯼﺮﭘ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯽﺋﻮﮐ ﺮﭘ ﮯﻧﻮﮨ ﮯﮭﭽﯿﭘ ﮯﮐ ﮮﺮﮩﭼﮟﯿﮩﻧ ﻦﺸﮑﯿﺟﻭﺮﭘ ﯽﺋﻮﮐ ﺮﭘ ﮯﻧﻮﮨ ﮯﻨﻣﺎﺳ ﮯﮐ ﮮﺮﮩﭼﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ 3d ﻮﯾﻭ ﮧﻗﻼﻋ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮦﺮﯿﺧﺫ ﯽﺋﻮﮐﻼﻣ ﮟﯿﮩﻧ ﮧﺠﯿﺘﻧ ﯽﺋﻮﮐNo results ﭻﯿﻣ the ﺮﭩﻠﻓ ﮟﯾﺮﮐ ﺵﻼﺗﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺛﺍ ﺮﭩﺷ ﮓﻨﻟﻭﺭ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻤﺧ-ﻑ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘﮟﯿﮩﻧ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐﮯﮨ ﮟﯿﮩﻧ ﮎﻼﺑ ﺎﭩﯾﮈ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐﮯﮨ ﮟﯿﮩﻧ ﮦﺮﮩﭼ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐﻼﻣ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐﺎﻧﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺪﺣ ﯽﮐﻮﯾﻭ ﺶﯿﭘ ،ﮟﯿﮩﻧ ﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐﺎﻧﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺪﺣ ﯽﮐﻮﯾﻭ ،ﮟﯿﮩﻧ ﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﮯﺷ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮯﺷ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐﮟﯿﮩﻧ ﯽﭨﻮﭼ ﺐﺨﺘﻨﻣ ﯽﺋﻮﮐﮟﯿﮩﻧ ﺡﻼﺻﺍ ﯽﺋﻮﮐ ﯽﮐ ﻞﮑﺷﻼﻣ ﮟﯿﮩﻧ ﻢﭩﺋﺁ ﻼﮔﺍ ﮏﯾﺍ ﯽﺋﻮﮐﮟﯿﮩﻧ ﺲﭘﺮﭩﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘﮟﯿﮨ ﮟﯿﮩﻧ (ﺲﭘﺮﭩﺳ ﭧﺴﮑﯿﭨ) ﺰﻠﭩﺋﺎﭨ ﺐﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻣﺁﺮﺑﮯﮨ ﮟﯿﮩﻧ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﺐﺳﺎﻨﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓﮟﯿﮩﻧ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮞﻭﺯﻮﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ءﺎﯿﺷﺍ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﯽﺋﻮﮐﮟﯿﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﯽﮐ ﻑﺪﮨ ﯽﺋﻮﮐNo ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ to ﯽﻠﻘﺘﻨﻣ the ﮈﻮﻣ toﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺗﺮﻣ ،ﮟﯿﮩﻧ ﻦﯿﻌﺘﻣ ﻞﺋﺎﻓ ﺎﯾ ﻦﺘﻣ ﯽﺋﻮﮐ ﮟﯿﻣ ﮈﻮﻧﮟﯿﮩﻧ ﺪﺣ ﯽﺋﻮﮐ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﺖﺧﺎﺳﻼﻣ ﮟﯿﮩﻧ ﻑﺭﺎﺻ ﺖﺧﺎﺳ ﯽﺋﻮﮐﮟﯿﮩﻧ ﺖﺧﺎﺳ ﯽﺋﻮﮐ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺎﻗ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮦﺮﯿﺧﺫ ﻑﺭﺎﺻ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷﮯﮨ ﮟﯿﮩﻧ ﮯﺷ ﺞﯿﮐ ﺖﺳﺭﺩ ﯽﺋﻮﮐ!ﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﭘﺎﮐﮯﻠﻣ ﮟﯿﮩﻧ ﺲﭩﯿﻣﺭﺎﻓ ﺖﺳﺭﺩ ﯽﺋﻮﮐﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﭧﯿﻣﺭﺎﻓ ﯼﺮﯾﻮﺼﺗ ﺖﺳﺭﺩ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮈﻮﻧ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﮟﯿﻣ ﺏﺎﺨﺘﻧﺍ(ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺮﮐ ﺪﻠﺟ ﭖﺁ ﯽﮐ ﺲﺟ ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮏﯾﺍ ﮟﯿﻣ ﮮﺮﯾﺰﺟ ﻝﺎﺟ ﯽﻓ ﻮﮐ ﭖﺁ) ﯽﻠﻣ ﮟﯿﮩﻧ ﯽﭨﻮﭼ ﯽﮐ ﮍﺟ ﺖﺳﺭﺩ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺖﺳﺭﺩ ﯽﺋﻮﮐﯽﻠﻣ ﮟﯿﮩﻧ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺢﻄﺳ ﯽﻠﭽﻧﯽﻠﻣ ﮟﯿﮩﻧ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺖﺳﺭﺩ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﻠﭽﻧﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﭧﮔﺭﺎﭨ ﺖﺳﺭﺩ ﯽﺋﻮﮐﮯﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﯽﺋﻮﮐ ﮟﯿﻣ ﮞﻮﯿﭨﻮﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺋﻮﮐﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺋﻮﮐ ﻮﮐ ﺶﯿﻣﮯﻠﻣ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐﮯﮨ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﯽﭨﻮﭼ ﯽﺋﻮﮐﮯﮭﺗ ﮟﯿﮩﻧ ﺪﻨﺑﺎﭘ ﯼﺩﻮﻤﻋ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮓﯿﭨ ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﯽﺋﻮﮐﮟﯿﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ/ﻥﺯﻭ ﯽﺋﻮﮐ ﺮﭘ ﺰﯿﭼﮟﯿﮩﻧ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ/ﻥﺯﻭ ﯽﺋﻮﮐ ﺮﭘ ﺰﯿﭼNo-Opﮈﻮﻧﭖﺍﺭﮈ ﮏﯿﺑ ﮈﻮﻧﻞﺸﯿﭙﺳﺍ ﮓﻧﺭ ﮈﻮﻧﺮﭩﯾﮉﯾﺍ ﮈﻮﻧﺰﯿﻟﺭﻭﻭﺍ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧﺯﺮﭩﯾﮉﯾﺍ ﮈﻮﻧﮦﻭﺮﮔ ﮈﻮﻧﮦﻭﺮﮔ ﮈﻮﻧID ﮈﻮﻧﺲﭩﭘ ﻥﺍ ﮈﻮﻧﺶﯿﮨ ﻝﺎﺜﻣ ﮈﻮﻧﻞﺒﯿﻟ ﮈﻮﻧﺲﮑﻨﻟ ﮈﻮﻧﭧﭘ ﭦﺅﺁ ﮈﻮﻧﺲﭩﭘ ﭦﺅﺁ ﮈﻮﻧﺩﺍﺩﺭﺍﺮﻗ ﻮﯾﻮﯾﺮﭘ ﮈﻮﻧﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮈﻮﻧﭧﮐﺎﺳ ﮈﻮﻧﯼﺮﭨ ﮈﻮﻧﺲﯿﻓﺮﭩﻧﺍ ﯼﺮﭨ ﮈﻮﻧﻢﭩﺋﺁ ﺲﯿﻓﺮﭩﻧﺍ ﯼﺮﭨ ﮈﻮﻧﭧﮐﺎﺳ ﺲﯿﻓﺮﭩﻧﺍ ﯼﺮﭨ ﮈﻮﻧﯽﺻﻮﺼﺧ ﺲﯿﻓﺮﭩﻧﺍ ﯼﺮﭨ ﮈﻮﻧﮫﺗﺎﭘ ﯼﺮﭨ ﮈﻮﻧ(ﮯﮨ ﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﭗﺋﺎﭨ ﯼﺮﭨ ﮈﻮﻧ ﻞﺻﺍ bl_idname ،ﮦﺩﻮﺳﺮﻓ) ﻢﺴﻗ ﯽﮐ ﯼﺮﭨ ﮈﻮﻧﺖﺧﺭﺩ ﮈﻮﻧﻢﺴﻗ ﯽﮐ ﮈﻮﻧﯽﺋﺍﮌﻮﭼ ﮈﻮﻧﺮﻠﮕﻨﯾﺭ ﮈﻮﻧﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ۔ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﻮﮐ ﮒﻼﭩﯿﮐ ۔ﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﻮﮐ ﮒﻼﭩﯿﮐ ﮯﺛﺎﺛﺍ ﮯﮐ ﭖﻭﺮﮔ ﮈﻮﻧ ﻝﻮﭨﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮦﻭﺮﮔ ﮈﻮﻧﮟﯿﮨ ﮟﯿﻤﺴﻗ ﻒﻠﺘﺨﻣ ﯽﮐ ﮦﻭﺮﮔ ﮈﻮﻧﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﯼﺮﭨ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﮐ ﮦﻭﺮﮔ ﮈﻮﻧﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭧﭘ ﭦﺅﺁ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﮦﻭﺮﮔ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭧﮐﺎﺳ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﮦﻭﺮﮔ ﮈﻮﻧﮯﮨ ﺎﺗﺮﮐ ﺎﯿﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﯾ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﺟ ﮦﻭﺮﮔ ﮈﻮﻧﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﭘ ﭦﺅﺁ ﻼﮩﭘ ﺎﮐ ﮦﻭﺮﮔ ﮈﻮﻧﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻼﮩﭘ ﭧﭘ ﻥﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﮐ ﮦﻭﺮﮔ ﮈﻮﻧ۔ﮟﯿﮨ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺖﯾﺎﻤﺣ ﯽﮐ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﺭﺎﮐﺩﻮﺧ ﺲﭘﻭﺮﮔ ﮈﻮﻧ{s:} ﮯﮨ ﮟﯿﮩﻧ ﻒﺻﻭ ﯽﺋﻮﮐ ﺎﮐ ﮈﻮﻧﮈﻮﻧ ﮟﯿﻣ ﺖﺧﺭﺩ ﮈﻮﻧﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯾﻼﭼ ﺭﺍﺯﻭﺍ ﺭﻮﻄﺑ ﻮﮐ ﮈﻮﻧﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻢﺧ ﻑﺮﺻ ﮈﻮﻧﮈﻮﻧ ﮏﻟﺎﻣ ﺎﮐ ﭧﮐﺎﺳ ﺱﺍﺖﻟﺎﺣ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮈﻮﻧﺭﮉﯿﺷ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﭧﮐﺎﺳ ﮈﻮﻧﮯﮨ %s‬‪ ﻢﺴﻗ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ ﮟﯿﻣ '%s‬‪' ﯼﺮﭨ ﮈﻮﻧﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﺎﯾﺎﮭﮐﺩ ﻮﮐ ﯼﺮﭨ ﮈﻮﻧﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﺐﮐﺮﻣ ﻮﺟ ﮯﮨ ﺎﺗﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺱﮈﻮﻧ ﻁﻮﺑﺮﻣ ﻮﺟ ﯼﺮﭨ ﮈﻮﻧﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﺮﭩﯿﻣﻮﯿﺟ ﻮﺟ ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺱﮈﻮﻧ ﮯﺋﻮﮨ ﮮﮍﺟ ﻮﺟ ﯼﺮﭨ ﮈﻮﻧ(ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺖﮕﻧﺭ ﮮﺮﺳﻭﺩ ﺭﻭﺍ) ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﻮﺟ ﮯﮨ ﺎﺗﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺱﮈﻮﻧ ﮉﮑﻨﻟ ﻮﺟ ﯼﺮﭨ ﮈﻮﻧﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﭨﺯﻮﭙﻤﮐ ﺭﻭﺍ ﺖﺧﺎﺳ ،ﺖﮕﻧﺭ ﻮﺟ ﮯﮨ ﺎﺗﻮﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺱﮈﻮﻧ ﮉﮑﻨﻟ ﻮﺟ ﯼﺮﭨ ﮈﻮﻧﯼﺮﭨ ﮈﻮﻧ ﻞﻤﺘﺸﻣ ﺮﭘ ﺱﮈﻮﻧ ﮏﻠﺴﻨﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﺲﭩﺋﻻ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮞﻭﺎﯿﻧﺩ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﯿﺷ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺖﺣﺎﺿﻭ ﯽﮐ %s‬‪ ﻢﺴﻗ ﯽﮐ ﯼﺮﭨ ﮈﻮﻧﻢﺴﻗ ﯽﮐ ﯼﺮﭨ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﻭﺍ ﮯﻠﭙﺳﮈﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﻝﺎﻌﻓ ﯼﺮﭨ ﮈﻮﻧﻢﺴﻗ ﯽﮐ ﮈﻮﻧﯽﺌﮔ ﯽﮐ ﮟﯿﮩﻧ ﺖﺣﺎﺿﻭ ﯽﮐ %s‬‪ ﻢﺴﻗ ﯽﮐ ﮈﻮﻧﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺬﺣ {} ﮈﻮﻧﮈﻮﻧﮮﺍﻖﻠﻄﻣﮟﯾﺮﮐ ﻞﻣﺎﺷﻦﺋﺍﺯﻮﮐﺭﺁﻦﺋﺎﺴﮐﺭﺁArctan2ﭧﻨﯿﺠﻨﯿﭩﮐﺭﺁﯽﺑﮯﭽﯿﻧﻞﯿﺳﺖﮭﭼﭧﻨﭨ ﭦﻮﮐﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣﮧﻧﺯﺍﻮﻣﻞﻘﺘﺴﻣﯽﻠﯾﺪﺒﺗﻦﺋﺍﺯﻮﮐﭧﮐﮈﻭﺮﭘ ﺱﺍﺮﮐﮧﻠﺻﺎﻓﺎﻧﺮﮐ ﻢﯿﺴﻘﺗﭧﮐﮈﻭﺮﭘ ﭦﺍﮈﭧﻨﻧﻮﭙﺴﮑﯾﺍﮯﻨﻣﺎﺳ ﮯﮐ ﮮﺮﮩﭼﺵﺮﻓﻮﻟﻮﯾﮈﺎﻣ ﻻﺍﻭ ﺵﺮﻓﺮﺴﮐﻢﯾﺮﻓﻝﺎﻌﻓﺍﺍﮍﺑ ﮯﺳﻦﺋﺍﺯﻮﮐ ﮏﻟﻮﺑﺮﭙﺋﺎﮨﻦﺋﺎﺳ ﮏﻟﻮﺑﺮﭙﺋﺎﮨﭧﻨﺠﻨﯿﭨ ﮏﻟﻮﺑﺮﭙﺋﺎﮨﮍﺟ ﻊﺑﺮﻣ ﺎﭩﻟﺍﯽﺋﺎﺒﻤﻟﻢﮐ ﮯﺳﻢﮭﺗﺭﺎﮔﻮﻟﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﻢﮐ ﺯﺍ ﻢﮐﻮﻟﻮﯾﮈﺎﻣﺏﺮﺿﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﺮﺿﺎﯿﻧﺎﻧﺎﻨﺑ ﻝﻮﻤﻌﻣﻦﺸﯾﺮﭘﺁﮓﻧﻮﭘ ﮓﻨﭘﺮﻧﻼﭘﺖﻗﺎﻃﭧﮑﯿﺟﻭﺮﭘﺎﻧﺮﮐ ﯽﺳﺎﮑﻋﭧﮑﯾﺮﻔﯾﺭﮟﯿﺷﺩﺮﮔﻝﻮﮔﺎﻧﺮﮐ ﻝﻮﮔﮈﻮﻣ ﮓﻧﮉﻧﺅﺍﺭﮧﻧﺎﻤﯿﭘﭧﻨﭨ ﻦﯿﺷﻂﺨﺘﺳﺩﻦﺋﺎﺳﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﺍﻮﻤﮨﻢﮐ ﺯﺍ ﻢﮐ ﺭﺍﻮﻤﮨﭗﯿﻨﺳﭧﻨﭨ ﺮﻟﻮﮑﯿﭙﺳﮍﺟ ﻊﺑﺮﻣﮟﯿﺋﺎﭩﮭﮔﭧﻨﺠﻨﯿﭨﺖﮕﻧﺭﮏﺗ ﮞﻮﯾﺮﮔﮈﻮﮐ ﺰﻨﯾﮉﯾﺭﺮﭘﻭﺍﺚﻠﺜﻣﺎﻨﺷﺍﺮﺗﻮﻟﻮﯾﮈﺎﻣ ﺍﻮﮨ ﺎﭩﮐﻡﻮﻠﻌﻣﺎﻧﺎﻨﭩﯿﭙﻟﺱﮈﻮﻧﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧﮟﯾﺮﮐ ﮏﯿﺑ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧﻞﻨﯿﭘ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧﮓﻨﻧﺭﺍﻭ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧﺭﻮﺷﺭﺍﺪﻘﻣ ﯽﮐ ﺭﻮﺷﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷ2 ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺭﻮﺷﻒﯾﺮﺤﺗ ﯽﮐ ﺭﻮﺷﺮﺋﺎﻔﯾﮈﻮﻣ ﻒﯾﺍ ﺭﻮﺷﺕﺪﺷ ﯽﮐ ﺭﻮﺷﭧﯿﺴﻓﺁ ﺭﻮﺷﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺭﻮﺷﺞﯿﺑ ﺎﮐ ﺭﻮﺷﺰﺋﺎﺳ ﺎﮐ ﺭﻮﺷﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷﺪﺣ ﯽﮐ ﺭﻮﺷﻢﺴﻗ ﯽﮐ ﺭﻮﺷﺭﻮﺷ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﺍﻮﻤﮨ :ﻞﺻﺍ ﺭﮉﻨﯿﻠﺑ - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷﻦﺸﯿﻠﺴﯿﭨ ﻞﯿﺳ ﻊﺑﺮﻣ :ﺭﻮﺷ ﻞﯿﺳ - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷﺭﻮﺷ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﺍﻮﻤﮨ :ﻦﻟﺮﭘ ﺮﺘﮩﺑ - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷﺭﻮﺷ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺭﺍﻮﻤﮨ :ﻦﻟﺮﭘ ﻞﺻﺍ - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷVoronoi tessellation ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ :Voronoi Crackle - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷVoronoi F1-F2 - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷﮯﮨ ﺎﺗﺎﭨﻮﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﭽﯿﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮧﻠﺻﺎﻓ :Voronoi F1 - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷﮯﮨ ﺎﺗﺎﭨﻮﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﭽﯿﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗ 2 ﮧﻠﺻﺎﻓ :Voronoi F2 - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷﮯﮨ ﺎﺗﺎﭨﻮﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﭽﯿﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮮﺮﺴﯿﺗ ﮧﻠﺻﺎﻓ :Voronoi F3 - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷﮯﮨ ﺎﺗﺎﭨﻮﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺮﭽﯿﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮭﺗﻮﭼ ﮧﻠﺻﺎﻓ :Voronoi F4 - ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﻒﯾﺮﺤﺗﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﺭﻮﺷﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ AA ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﺖﻗﻭ ﺭﮉﻨﯾﺭ ﺭﺍﺪﻗﺍ ﻢﮐ ،ﮧﻠﺣﺮﻣ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﮓﻨﻠﭙﻤﯿﺳﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﺐﯿﺗﺮﺗ ﺭﺎﮐﺩﻮﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ AA ﮯﯿﻟ ﮯﮐ ﺯﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﺖﻗﻭ ﺭﮉﻨﯾﺭ ﺭﺍﺪﻗﺍ ﻢﮐ ،ﮧﻠﺣﺮﻣ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﮐﻭﺭ ﻮﮐ ﮓﻨﻠﭙﻤﯿﺳﻞﺼﺘﻣ ﺮﯿﻏ{s}[ ].{:s:} :ﯽﻠﻣ ﮟﯿﮩﻧ ﺭﺪﻗ ﻦﯿﻟﻮﺑ ﺮﯿﻏﮯﺛﺎﺛﺍ ﺮﯿﻏﻦﯿﮕﻧﺭ ﺮﯿﻏﻝﺎﺜﻣ ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ،ﺎﺘﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﻞﻘﻧ ﯽﮐ '%s‬‪' ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﺪﻌﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ 2.80 ﺭﮉﻨﯿﻠﺑ '%s‬‪' ﮯﺷ ﯽﻟﺎﺧ ﺮﯿﻏﭧﮐ ﭦﺭﺎﺷ ﮈﺭﻮﺑ ﯽﮐ ﺮﯿﻏﺭﮉﯿﺷ-ﻥﺎﻧﻡﺭﺎﻔﯿﻧﻮﯾ ﻥﺎﻧﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﺭﺍﺩ ﻢﺧ ﯽﻟﺎﺜﻣ ﺮﯿﻏﮯﮨ ﺪﯿﻔﻣ ﻮﺗ ﮞﻮﮨ ﮧﻧ ﺏﺎﯿﺘﺳﺩ ﺰﻟﻭﺮﭩﻨﮐ ﺭﮊﻮﭙﺴﮑﯾﺍ ﺐﺟ ﯽﻨﺷﻭﺭ ﺮﯿﻐﺑ ﮯﮐ ﯽﺋﺎﮐﺍ ،ﯽﻌﺒﻃ ﺮﯿﻏﮟﯿﮩﻧ ﯽﺋﻮﮐ(ﺖﺛﺍﺭﻭ) ﮟﯿﮩﻧ ﯽﺋﻮﮐﮟﯿﮩﻧ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﻦﯿﻟﻮﺑ/ﻡﻮﻨﯾﺍﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺩﺯ ﻥﺎﺸﻧ 'ﻮﻟﻮﺳ' ﯽﮭﺑ ﻮﮐ ﯽﺴﮐ ﮯﺳ ﮟﯿﻣ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨﺭﮉﻨﯾﺭ ﻞﻤﮑﻣ ،ﮟﯿﮩﻧ ﯽﺋﻮﮐﻦﺸﯿﻤﯿﻨﯾﺍ ﺮﻨﺋﻻ ﻥﺎﻧﮓﻧﻭﺮﮐ ﻝﮈﻮﻧﯽﮨ ﮧﻧﻞﻣﺭﺎﻧﺐﺼﻌﺗ ﻞﻣﺭﺎﻧﻦﯿﻣﻭﮈ ﻞﻣﺭﺎﻧﻢﯿﻣﺮﺗ ﻡﺎﻋﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﻤﯿﻣﺮﺗ ﯽﻣﻮﻤﻋﻑﺁ ﻝﺎﻓ ﻞﻣﺭﺎﻧﮧﺸﻘﻧ ﯽﻣﻮﻤﻋﺱﺍﺩﺭ ﻞﻣﺭﺎﻧﺰﺋﺎﺳ ﺎﮐ ﻦﯾﺮﮑﺳ ﻡﺎﻋﺰﺋﺎﺳ ﻞﻣﺭﺎﻧﺭﺍﻮﻤﮨ ﻞﻣﺭﺎﻧﮧﮕﺟ ﯽﻣﻮﻤﻋﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧﻥﺯﻭ ﻞﻣﺭﺎﻧﺖﻤﺳ ﻡﺎﻋ ﯽﮐ ﺶﯿﻣ ﺢﻄﺳ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﭧﻨﻤﭽﯿﭨﺍﮯﯿﻟ ﮯﮐ ﺯﺍﺪﻧﺍ ﯼﺪﯿﻠﮐ ﮯﺴﯿﺟ ،ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻋﺱﺎﭘ ﻡﺎﻋ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈﮏﺗ ﺢﻄﺳ ﮯﺳ ﻡﺎﻋﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺏﺮﺿ ﺎﯾ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ،ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﺮﭩﮑﯾﻭ ﻡﺎﻋﭧﻨﺠﻨﯿﭨ ﻞﻣﺭﺎﻧﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﭧﻨﺠﻨﯿﭨ/ﻞﻣﺭﺎﻧﭧﯾﮉﯾﺍ ﻞﻣﺭﺎﻧﻦﺸﯾﺰﺋﻼﻣﺭﺎﻧﺎﻧﺎﻨﺑ ﻝﻮﻤﻌﻣA ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮯﻧﻮﮐ ﻝﺎﻌﻓﻮﮨ 1.0 ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻧﺯﻭ ﻡﺎﻤﺗ ،ﮯﯿﻟ ﮯﮐ ﯽﭨﻮﭼ ﺮﮨ ﮧﮐﺎﺗ ،ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﮞﻮﻧﺯﻭ ﻡﺎﻤﺗ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ(ﮧﺘﺴﮨﺁ) ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﺕﺪﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﮑﯾﺮﭨﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﮟﯿﻣ ﺞﻨﯾﺭ 1.0 ﮯﺳ 0.0 ﻮﮐ ﮧﻠﺻﺎﻓ ﭧﭘ ﭦﺅﺁﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﮟﯿﻣ ﺞﻨﯾﺭ 1.0 ﮯﺳ 0.0 ﻮﮐ ﭧﭘ ﭦﺅﺁﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺲﮑﻋﺮﺑ ﮯﮐ ﺱﺍ ،ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﮞﻮﮕﻧﺭ(ﮟﯿﮨ ﮯﺗﺎﺟ ﮯﯿﮐ ﺪﻨﺑ ﮟﯿﻣ ﺪﺣ ﯽﮐ 1.0 ﮯﺳ 0.0 ﻑﺮﺻ ﮦﻭ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﮟﯿﺋﻻ ﺮﭘ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﮯﺠﯿﺘﻧ۔ﻮﮨ 1.0 ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﻧﺯﻭ ﻡﺎﻤﺗ ،ﮯﯿﻟ ﮯﮐ ﯽﭨﻮﭼ ﺮﮨ ﮧﮐﺎﺗ ،ﮟﯿﺋﻻ ﺮﭘ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮞﻮﭘﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻡﺎﻤﺗ(ﻮﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﮦﺮﺛﺎﺘﻣ ﺮﮔﺍ) ﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﻑﺪﮨ ﻡﺎﻤﺗﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﭖﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓﮞﻮﮨ 1.0 ﺏﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﮧﮐﺎﺗ ،ﮟﯿﺋﻻ ﺮﭘ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣﻦﺋﺎﺳ ﮈﺰﺋﻼﻣﺭﺎﻧﺵﺩﺮﮔ ﻦﯿﻧﺮﭨﺍﻮﮐ ﮈﺰﺋﻼﻣﺭﺎﻧﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﯽﻓﺎﺿﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﺑ ﮏﻤﭼ ﻦﮑﯿﻟ ،1 ﮧﺸﯿﻤﮨ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋﺕﻻﻮﻤﻌﻣﮯﮨ ﺎﺗﺮﮐ (ﻮﭨ ﭧﻨﺋﺍﻮﭘ) 'ﮏﯾﺮﭨ' ﻮﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﺰﻠﻣﺭﺎﻧﺰﻠﻣﺭﺎﻧ ﻑﺮﺻﻝﺎﻤﺷﻕﺮﺸﻣ ﻝﺎﻤﺷﺏﺮﻐﻣ ﻝﺎﻤﺷﮟﯿﮩﻧﺭﻭﺍ ﮟﯿﮩﻧﮟﯿﮩﻧ ﺮﺑﺍﺮﺑﮟﯿﮩﻧ ﺮﺑﺍﺮﺑ ﮯﮐﮟﯿﮩﻧ ﭧﯿﺳNot ﮦﺪﺷ ﺪﯿﺋﺎﺗﮯﮨ ﮟﯿﮩﻧ ﯼﺮﭨ ﮈﻮﻧ ﺮﭩﯾﺯﻮﭙﻤﮐﮯﮨ ﮟﯿﮩﻧ ﯼﺮﭨ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯿﮩﻧ ﯼﺮﯾﺮﺒﺋﻻﮟﯿﮩﻧ ﭗﯿﻣ ﯽﮐ ﻝﮈﻮﻣﮯﮨ ﮟﯿﮩﻧ ﭗﯿﻣ ﯽﮐ ﻝﮈﻮﻣ ﺮﯿﻏﮯﮨ ﮟﯿﮩﻧ ﺖﺧﺭﺩ ﮈﻮﻧ ﺭﺍﺩ ﮧﯾﺎﺳﮯﮨ ﮟﯿﮩﻧ ﯼﺮﭨ ﮈﻮﻧ ﺮﭽﺴﮑﯿﭨﮯﮨ ﮟﯿﮩﻧ ﺏﺎﺨﺘﻧﺍ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﺝﺍﺮﺧﺍﮯﮨ ﮟﯿﮩﻧ ﻡﺎﻧ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﺑﺎﻗﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺾﯾﻮﻔﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﯼﮉﮨ ﯽﮭﺑ ﯽﺴﮐMicrosoft ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮯﯿﻟ ﮯﮐ ﺕﺎﺒﯿﺼﻨﺗ ﯽﮐ ﺭﻮﭩﺳﺍﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ '%s‬‪' ﮯﺷ ،'%s‬‪' ﻢﺧ-ﻒﯾﻼﻔﻘﻣ‪%s‬ - ‪%s‬ '‪%s‬' ﺮﭘ NLA ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﻢﺧ-ﻒﯾﺍﺪﻨﺑ ﮯﯿﻟ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﯽﭩﭘ"{}" ({} / {} MBytes) ۔ﮯﮨ ﮟﯿﮩﻧ ﯼﺭﻮﻤﯿﻣ ﻮﯾﮉﯾﻭ ﺏﺎﯿﺘﺳﺩ ﯽﻓﺎﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑ ﻮﮐ ۔ﮟﯾﺮﮐ ﺮﭽﭙﯿﮐ ﮧﻠﺻﺎﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﺰﺋﺎﺳ ﺎﮐ ﺺﺘﺨﻣ ﺎﯾ ﮟﯾﺮﮐ ﺶﺷﻮﮐ ﯽﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻞﯿﻓﺮﺳﮯﮨ ﮟﯿﮩﻧ ﯼﺭﻮﻤﯿﻣ ﺖﻔﻣ ﯽﻓﺎﮐﮟﯿﮨ ﮟﯿﮩﻧ ﮯﻧﻮﮐ ﯽﻓﺎﮐ ﮯﯿﻟ ﮯﮐ ﻦﯾﺪﻟﺍﻭ-ﺎﻧﻮﮐﺎﻧﺮﮐ ﮟﯿﮩﻧ ﺮﭩﻠﻓ ﻮﮐ ﻦﺋﻻ ﯽﮭﺑ ﯽﺴﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻗﻼﻋ ﮯﮐ ﯽﻨﺷﻭﺭﺍﻮﮨ ﮟﯿﮩﻧ ﻮﮔﻻﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻮﮔﻻ ﮯﯿﻟ ﮯﮐ ﮏﺳﺎﻣﮟﯿﮩﻧ ﺭﺪﻧﺍ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧﮯﮨ ﺎﮨﺭ ﻞﭼ ﮟﯿﮩﻧ ﮫﺗﺎﺳ ﮯﮐ ﻝﺎﻌﻓ 'ﭧﯿﻟﻮﯿﻤﯿﺳ-ﭧﻧﻮﯾﺍ-ﻞﺒﯿﻨﯾﺍ-ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﺭﻮﻃ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮏﻣﺎﻨﺋﺍﮈﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﮧﮕﺟ ﻞﮑﺸﻣﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﺭﻮﻃ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﻊﺿﻭ ﮧﻤﺴﺠﻣﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﮏﺗ ﯽﮭﺑﺍﺍﻮﮨ ﮟﯿﮩﻧ ﺪﻣﺁﺭﺪﻠﻤﻋ ﮏﺗ ﯽﮭﺑﺍﭦﻮﻧﺎﮔ ﮮﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﺼﻨﻋ ﯽﺑﺮﺿ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ﮯﺳﺍ ﺮﻇﺎﻧ/ﻦﺠﻧﺍ glTF 2.0 ﻻﺍﻭ ﮯﻨﮭﮐﺭ ﺖﻘﺑﺎﻄﻣ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺺﯿﺨﺸﺗ/ﭦﻮﻧ:ﭦﻮﻧﮯﮨ ﮦﺩﻮﺳﺮﻓ ﮒﺭ ﮧﮐﺮﺘﺸﻣ ﮧﯾ :ﭦﻮﻧﺲﭨﻮﻧﮟﯿﮩﻧ ﮫﭽﮐﺎﯿﮐ ﮟﯿﮩﻧ ﮦﺭﺎﺷﺍ ﮫﭽﮐﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﮫﭽﮐto key ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﮫﭽﮐﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮑﭘﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻑﺬﺣﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﻣ{s}[ ].{:s:} :ﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ...ﮟﯿﮩﻧ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﯽﮭﺑﺍﺏﺍﮎﻮﯿﻧﻝﮈﺎﻣ ﺎﮐ ﻒﯾﺮﺤﺗ ﯼﺮﮨﻮﺟﻡﺪﻌﻟﺎﮐﯽﺋﺍﻭﺭﺭﺎﮐ ﻡﺪﻌﻟﺎﮐﺰﯿﭼ ﯽﮐ ﮮﮍﭙﮐ ﻝﺎﻧﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍﺮﺒﻤﻧﮉﻠﯿﻓ ﺮﺒﻤﻧﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﺮﺒﻤﻧB-ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﮯﮐ ﯼﮉﮨﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ(ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ،ﺮﻔﺻ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﺗﻮﭩﮐﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓﺩﺍﺪﻌﺗ ﯽﮐ ﮞﺎﯿﺑﺎﭼﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﮍﮑﭨﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﭩﮑﯿﺟﻭﺮﭘﺩﺍﺪﻌﺗ ﯽﮐ ﯼﺩﻮﻤﻋﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﯽﻓﺎﺿﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺭﺎﯿﻌﻣ ﮯﮐ ﮯﺷ ﺮﭩﮑﯿﻔﻧﺍ ﮓﻧﻭﻮﻣ ﭧﺳﺎﻓﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﯽﻓﺎﺿﺍ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺭﺎﯿﻌﻣ ﮯﮐ ﺅﺎﮩﺑ ﺭﺎﺘﻓﺭ ﺰﯿﺗ(3 ﻢﮐ ﺯﺍ ﻢﮐ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮉﯿﻠﺑ ﮟﯿﻣ ﺮﭼﺮﭙﯾ ﮯﯿﻟ ﮯﮐ ﮧﯿﮐﻮﺑ ﻢﺴﺠﻣﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﻨﯿﭼ ﮟﯿﻣ ﺮﻔﺑ ﺰﻠﺴﮑﭘﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﻨﯿﭼ ﮟﯿﻣ ﺮﻔﺑ ﺰﻠﺴﮑﭘ ﻞﺋﺎﭨﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﭽﺑ ﻦﯾﺪﻟﺍﻭ ﯽﻓﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﭽﺑ ﻦﯾﺪﻟﺍﻭ ﯽﻓ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﺑﺎﺴﺣ ﮟﯿﻣ ﺖﻤﺳ U ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮮﮌﻮﺟ ﺮﮨ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻘﻠﺣ ﺰﮑﺗﺮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ ﻮﮐ ﮮﺮﮩﭼ ﻝﻮﮔ(ﮟﯿﮨ ﺖﺴﺳ ﻦﮑﯿﻟ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﮐ ﺮﭘ ﻡﺪﻗ ﯽﻠﻘﻧ ﯽﻓﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮟﯿﻣ ﻞﺑ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﺌﻧ ﮏﯾﺍﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮟﯿﻣ ﻢﺧﺩﺍﺪﻌﺗ ﯽﮐ ﮟﯿﻤﺧ ﮦﺩﺮﮐ ﻞﻣﺎﺷ ﮯﻌﯾﺭﺫ ﮯﮐ ﺵﺮﺑ ﮉﯾﺍ(%f‬ / ‪%d‬‪) ﮯﮨ ﮟﯿﮩﻧ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭘﻮﻟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ(%f‬ / ‪%d‬‪) ﮯﮨ ﮟﯿﮩﻧ ﺩﺍﺪﻌﺗ ﯽﮐ ﯼﺩﻮﻤﻋ ﺩﺍﺪﻌﺗ ﯽﮐ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺩﺍﺪﻌﺗ ﯽﮐ ﻞﮑﯿﺋﺎﺳ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺍﺮﮨﺩﺩﺍﺪﻌﺗ ﯽﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﯼﺭﺍﺮﮑﺗﺩﺍﺪﻌﺗ ﯽﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮈﺮﮔﺩﺍﺪﻌﺗ ﯽﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﯿﻟ ﮯﮐ ﺭﻮﺷ ﭧﭘ ﭦﺅﺁﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﯿﮑﯿﻠﭘﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺎﯾ ﮞﻭﺭﺎﻨﮐ ﮟﯿﻣ ﮮﺮﮩﭼﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮦﻭﺮﮔ ﮟﯿﮩﻨﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺮﺻﺎﻨﻋﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻌﯿﺳﻮﺗ ﮫﺗﺎﺳ ﮯﮐ ﭧﯾﮈ ﭖﺍ ﺏﺎﯿﺘﺳﺩﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳﺍ ﯽﻓﺎﺿﺍ ﮏﻠﺴﻨﻣ ﮯﺳ ﻝﻭﺮﭩﻨﮐ ﯽﻣﺎﺘﺘﺧﺍﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳﺍ ﯽﻓﺎﺿﺍ ﮏﻠﺴﻨﻣ ﮯﺳ ﻝﻭﺮﭩﻨﮐ ﭦﺭﺎﭩﺳﺍﮯﮨ ﯽﺗﻮﮨ ﯽﭨﻮﭼ ﮟﯿﻣ ﻦﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼﮟﯿﮨ ﮯﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮮﺮﮩﭼ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﮩﭼﻮﮨ ﺮﺛﺍ ﯽﺋﻮﮐ ﺎﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ GP ﺮﮨﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮟﯿﻣ ﻉﻭﺮﺷ ﮯﮐ ﯽﭩﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻻﺪﻨﮬﺩ ﮟﯿﻣ ﺮﺛﺍﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮦﺩﺮﮐ ﺶﯿﮐﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮉﭩﯾﺮﻨﺟ(ﮟﯿﮩﻧ ﮯﯿﻟ ﮯﮐ ﮉﮭﺘﯿﻣ ﮓﻨﻨﮑﺳﺍ-ﻦﯿﻧﻭﺍ ﻢﯾﺮﻓ ﯽﮐ ﻥﺁ ') ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻞﺣﺍﺮﻣ ﮯﮐ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮦﺩﺮﮐ ﺶﯿﮐﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮯﻃ ﺩﻮﺨﺑ ﺩﻮﺧ ﮯﺳ ﺲﭘﺮﭩﺳ ﮓﻨﭙﯿﻟ ﺭﻭﻭﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﭦﺅﺁ/ﻥﺍ ﮓﻧﮉﻨﯿﻠﺑﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﺳ ﻢﯾﺮﻓ ﮉﻨﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ﺮﺛﺍﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﺳ ﻢﯾﺮﻓ ﻉﻭﺮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍﮯﮨ ﯽﺗﺎﺟ ﻞﮑﻧ ﺮﮨﺎﺑ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﻣ ﺮﮩﻟ ﮟﯿﻣ ﺲﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﮐ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮯﯿﮨﺎﭼ ﺎﻨﯿﻟ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﮧﺘﺳﺍﺭ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺪﻗ ﺮﮨﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﺎﯾ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺮﺒﻤﻧ ﻢﯾﺮﻓ ﯽﮐ ﻞﺻﺍ(ﮯﯿﻟ ﮯﮐ ﮯﻘﯾﺮﻃ ﮯﮐ ﮯﻧﺎﮕﻟ ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ 'ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ' ﻑﺮﺻ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ(ﮯﯿﻟ ﮯﮐ ﮧﻘﯾﺮﻃ ﮯﮐ ﮯﻧﺎﮕﻟ ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ 'ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻢﯾﺮﻓ' ﻑﺮﺻ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﮔﺁ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯿﺑ ﻮﮐ ﻢﯾﺮﻓ ﺮﮨﮯﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺟ ﮯﮔﺁ ﺖﻗﻭ ﮯﺗﻼﭼ ﮯﮭﭽﯿﭘ/ﮓﻧﺭﮉﻨﯾﺭ ﻮﮐ ﻢﯾﺮﻓ ﺮﮨ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯾﺮﻓﺩﺍﺪﻌﺗ ﯽﮐ ﺩﺪﻌﺗ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍﺩﺍﺪﻌﺗ ﯽﮐ ﻑﺍﺮﮔﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻤﻟﺎﮐ ﮈﺮﮔﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻨﺋﻻ ﮈﺮﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣ ﮦﺎﮕﻧﮟﯿﮨ ﮯﺗﺎﻨﺑ ﭧﻧﻮﯿﯾﻭ ﻮﯿﮑﯾﺍ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻧﻮﯾ ﮈﺮﮔ ﮟﯿﻣ ﮧﮕﺟ ﯼﻭﻮﯾﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﮯﮐ ﮞﻮﻟﺎﺑﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﯽﻘﻓﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮈﺭﮉﻨﯾﺭﺩﺍﺪﻌﺗ ﯽﮐ ﺮﯾﻭﺎﺼﺗ ﯽﮐ ﻢﻠﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮯﺋﺎﺟ ﯽﮐ ﻂﺳﻭﺍ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺵﺮﺑﮟﯿﮨ ﺩﻭﺪﺴﻣ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍﺩﺍﺪﻌﺗ ﯽﮐ ءﺎﯿﺷﺍﮯﮨ ﺩﻭﺪﺤﻣﻻ 0 ﻮﺗ ﮯﺋﺎﺟ ﯽﺋﻼﭼ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﺐﺟ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮦﺩﺎﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼﺩﺍﺪﻌﺗ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﺶﯿﻣ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ "ﭻﯾﺮﭩﺳﺍ ﻢﮐ ﮯﺳ ﻢﮐ" ﺐﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺭﺍﺮﮑﺗﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﮐ ﮞﻮﻟﺎﺜﻣ ﮉﭩﺴﯿﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺱﻮﺴﺤﻣ ﮯﯿﻟ ﮯﮐ ﻝﺎﺜﻣ ﯽﮐ ﮯﺟﺭﺩ ﯽﻠﻋﺍ ﺮﮨﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﮯﮐ ءﺎﻀﻋﺍﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻨﺋﻻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﮑﺳﺍﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭘﻮﻟ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺮﮩﭼ ﺱﺍﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﺮﻠﺑ ﺖﮐﺮﺣ(ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﺭﻮﺷ ﻦﻟﺮﭘ ﯽﻨﻌﯾ) ﺩﺍﺪﻌﺗ ﯽﮐ ﻮﯿﭩﮐﺁ(ﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺼﻔﺗ ﯽﮐ ﺭﻮﺷ ﯽﻣﺎﻘﻣ ،ﯽﻨﻌﯾ) ﺩﺍﺪﻌﺗ ﯽﮐ ﻮﯿﭩﮐﺁ(ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﻦﭘ ﻻﺪﻨﮬﺩ(ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ 0 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﺋﺎﺳ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻻﺪﻨﮬﺩﺩﺍﺪﻌﺗ ﯽﮐ ﭧﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ ﺎﯾ ﭻﻧﺍ ﯽﻓ ﺰﻠﺴﮑﭘ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﮑﯿﺋﺎﺳ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﺮﭘ ﺲﮑﻠﮐ ﻞﺴﻠﺴﻣ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮏﺗ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﻞﻘﺘﻨﻣ ﮯﮐ ﺮﺳﺮﮐﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﮯﺳ ﮯﭽﯿﻧﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﮯﺳ ﺐﻧﺎﺟ ﮟﯿﺋﺎﺑﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﮯﺳ ﺐﻧﺎﺟ ﮟﯿﺋﺍﺩﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﺷﺍﺮﺗ ﮯﺳ ﺮﭘﻭﺍ(ﮯﮨ ﺎﺗﺎﺟ ﻞﭼ ﮧﺘﭘ ﺎﮐ ﺕﺎﻌﻗﺍﻭ ﮯﮐ ﮏﻠﮐ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﭩﯿﺴﮭﮔ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﮎﺮﺤﺘﻣ ﻮﮐ ﭧﻧﻮﯾﺍ ﮓﯾﺭﮈ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﭧﯿﻠﺒﯿﭨ/ﺱﺅﺎﻣ ﺮﯿﻏ ﺮﮕﯾﺩ ﺭﻭﺍ ﮈﺭﻮﺑ ﯽﮐ(ﮯﮨ ﺎﺗﺎﺟ ﻞﭼ ﮧﺘﭘ ﺎﮐ ﺕﺎﻌﻗﺍﻭ ﮯﮐ ﮏﻠﮐ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﭩﯿﺴﮭﮔ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﮎﺮﺤﺘﻣ ﻮﮐ ﭧﻧﻮﯾﺍ ﮓﯾﺭﮈ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﮉﯿﭘ ﮏﯾﺮﭨ/ﺱﺅﺎﻣ(ﮯﮨ ﺎﺗﺎﺟ ﻞﭼ ﮧﺘﭘ ﺎﮐ ﺕﺎﻌﻗﺍﻭ ﮯﮐ ﮏﻠﮐ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﭩﯿﺴﮭﮔ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﮎﺮﺤﺘﻣ ﮯﮐ ﭧﻧﻮﯾﺍ ﮓﯾﺭﮈ ﮯﯿﻟ ﮯﮐ ﭧﭘ ﻥﺍ ﭧﯿﻠﺒﯿﭨﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺪﮨﺎﻌﻣ ﺎﯾ ﮯﻧﻼﯿﮭﭘ ﻮﮐ ﮯﻗﻼﻋ ﮯﮐ ﮯﻧﺮﮭﺑﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺵﺩﺮﮔ ﮏﯾﺍ ﯽﮐ ﻞﭘﺮﺳﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﮏﯾﺍ ﺮﮨ ﮯﺳ ﮟﯿﻣ ﮞﻮﻘﻠﺣﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﮮﺮﺋﺍﺩﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﮮﺮﺋﺍﺩ ﮯﭽﯿﻧ ﺭﻭﺍ ﺮﭘﻭﺍﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﺠﻤﺳ ﻼﯿﮬﮈ ﻮﮐ ﮎﻭﺮﭩﺳﺍﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﻡﻮﯿﻟﺍﻭ ﭧﻧﻮﯾ ﯽﻓﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﮭﭽﯿﭘﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﺮﺧﺁﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻨﻣﺎﺳﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻉﻭﺮﺷﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﺮﭩﮑﯿﺟﻭﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺘﻤﺳ ﯽﮐ ﮞﻮﻧﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﮑﯿﺑﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻋﺎﻌﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﺺﯿﺨﺸﺘﺘﮕﻧﺭ ﯽﻓﺩﺍﺪﻌﺗ ﯽﮐ ﺯﮉﻧﺅﺍﺭ ﮟﯿﻣ ﭻﭨ ﺩﺪﻌﺘﻣ ﮯﻟﺍﻭ ﮯﮐﺎﺧﺩﺍﺪﻌﺗ ﯽﮐ ﺯﮉﻧﺅﺍﺭ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻧﻮﮐﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ x ﮯﮐ ﻢﺠﺣﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ y ﮯﮐ ﻢﺠﺣﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ z ﮯﮐ ﻢﺠﺣﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﻞﺴﮑﭘ ﯽﻓ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﯾﺰﺠﺗ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﯽﻟﻮﮑﻧﺍ ﻢﯿﺴﻘﺗ ﮯﺳ ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﻞﺴﮑﭘ ﯽﻓﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﮓﻧﻭﮉﯿﺷ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ ﻞﺴﮑﭘ ﺮﮨ0 ﺮﮔﺍ ﺩﻭﺪﺤﻣﻻ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﺶﯿﭘ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ ﮦﺮﮩﭼ ﯽﻓﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﮯﺌﮔ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﻔﺑ ﮓﻨﺴﮑﻣ ﻮﯾﮈﺁ0 ﺮﮔﺍ ﺩﻭﺪﺤﻣﻻ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧGL ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﮉﻨﮑﯿﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺭ ﺮﮨ ﮯﮐ ﺮﭩﮑﯿﻠﮐ ﺞﯿﺑﺭﺎﮔ ﺖﺧﺎﺳGL ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻭﮉﻨﮑﯿﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻥﺭ ﺮﮨ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟ ﭧﮐﺮﮐ ﺍﮌﻮﮐ ﮯﺷ ﺮﻔﺑ ﮯﻧﻮﮐﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮯﯿﻟ ﮯﮐ ﺲﭨﺭﻭ/ﮞﻭﺭﺎﻨﮐ ﻝﻮﮔﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﮯﯿﻟ ﮯﮐ ﯽﮭﭨﻮﮕﻧﺍ ﯼﺰﮐﺮﻣ ﯽﮐ ﺱﺭﻮﭨﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﺼﺣ ﮯﯿﻟ ﮯﮐ ﯽﮭﭨﻮﮕﻧﺍ ﯽﭨﻮﮭﭼ ﯽﮐ ﺱﺭﻮﭨﯽﮔ ﮮﺩ ﺮﮐ ﺏﺍﺮﺧ ﻮﮐ ﻝﺎﺟ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﻤﮕﯿﺳ ﮯﮐ ﻦﯿﭼ ﺲﮑﭩﯿﻨﯿﺋﺎﮐ ﺎﭩﻟﺍﺩﺍﺪﻌﺗ ﯽﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﺐﯿﺗﺮﺗ ﯼﺭﺍﺮﮑﺗ(ﮯﮨ ﺎﺗﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳ ﻡﺎﻤﺗ ﺮﻔﺻ) ﮯﮨ ﺭﺎﮐﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑ ﺩﺍﺪﻌﺗ ﯽﮐ ﻑﺍﺮﻃﺍ ﮟﯿﻣ ﺥﺍﺭﻮﺳ(ﮟﯿﮨ ﯽﺗﺮﮐ ﻢﮐ ﻮﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮯﻧﺮﮭﺑ ﮟﯾﺭﺪﻗ ﯼﮍﺑ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ(ﮟﯿﮨ ﺖﺴﺳ ﻦﮑﯿﻟ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﯽﻠﻘﻧ ﮯﺌﮔ ﮯﺋﺎﮭﭨﺍ ﻢﯾﺮﻓ ﯽﻓﺩﺍﺪﻌﺗ ﯽﮐ ﺭﺍﺮﮑﺗ ﺭﺍﻮﻤﮨ ﺮﭘ ﻡﺪﻗ ﺵﺮﺑ ﺮﮨﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺰﺒﯿﭨﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻦﺋﻼﭙﺳ ﮟﯿﻣ ﻥﺎﯿﻣﺭﺩﺩﺍﺪﻌﺗ ﯽﮐ ﻞﺣﺍﺮﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ 1 ﺭﻭﺍ 0ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻣﺪﻗ ﮟﯿﻣ ﺏﻼﻘﻧﺍﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﺗ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻨﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﮮﺮﮩﭼﮯﮨ ﯽﺗﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺎﯿﻌﻣ ﺭﻭﺍ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ VRAM ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻣﺪﻗ ﯽﻠﻋﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﺕﺍﺮﺛﺍ ﯽﻤﺠﺣﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻨﺋﻻ ﮈﺮﮔﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮈﺮﮔ ﭦﺍﮈ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮟﯿﻣﻮﯾﻭ ﺲﭘﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮯﯿﻟ ﮯﮐ ﻦﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ(ﮯﯿﻟ ﮯﮐ ﺰﻧﻮﺑ-ﯽﺑ ﻑﺮﺻ) ﺩﺍﺪﻌﺗ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﮐ ﮞﻮﯾﮉﮨﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﭘﻭﺍ ﮯﮐ icosahedron ﯼﺩﺎﯿﻨﺑﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﭧﻨﻤﮕﯿﺳ ﯽﻓﮟﯿﺌﮨﺎﭼ ﯽﻧﺎﺟ ﯼﺩ ﻡﺎﺠﻧﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﻟﺎﮑﻧ ﻮﮐ ﺰﻠﻣﺭﺎﻧ ﺭﻭﺍ ﺕﺎﻣﺎﻘﻣ ﯼﺩﻮﻤﻋ ﻮﺟ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ3D ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻧﺭﮉﻨﯾﺭﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﻊﺿﻭ ﮧﻤﺴﺠﻣﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ(ﺖﻗﺎﻃ ﯽﮐ 2) ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻤﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻮﯾﺮﮐ ﻞﻧﮈﺭﺎﮐ(ﮟﯿﮨ ﯽﺗﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﺭﺎﯿﻌﻣ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﯿﻓﺮﺳ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﺮﭘ ﮯﻠﺻﺎﻓ ﮯﮐ ﭧﻧﻮﯾ ﯽﻣﺎﻘﻣ ﮏﯾﺍﺩﺍﺪﻌﺗ ﯽﮐ ﺖﺧﺎﺳ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﭗﯿﻣ ﻭﮉﯿﺷ ﮈﮉﯿﮑﺳﺎﮐﺩﺍﺪﻌﺗ ﯽﮐ ﻡﺎﻘﻣ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﮧﻃﺎﺣﺍ ﺎﮐ ﻞﺋﺎﭨ ﺱﺍﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺎﭩﯾﮈ ﮯﺷ ﻢﯾﺮﻓ ﯽﻓﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻢﯾﺮﻓ ﯽﻓ(ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏ ﻑﺮﺻ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺮﭩﻠﻓﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﻮﮨ ﭖﻮﻟ ﮞﺎﯿﺑﺎﭼﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﺋﻮﮨ ﯽﻠﯿﮭﭘ ﮧﻄﺳﺍﻮﻟﺎﺑ 0 ،ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺎﮕﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯽﻨﺷﻭﺭ ﺭﺪﻧﺍ ﮯﮐ ﺯﮈﺮﮔ ﭧﺋﻻﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺮﮐ ﺵﺩﺮﮔ ﻞﻤﮑﻣ ﻞﭘﺮﺳﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ(ﮯﮨ ﯽﺘﮑﺳ ﺮﮐ ﻢﮐ ﻮﮐ FPS ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺭﺍﻮﻤﮨ(ﮯﮨ ﯽﺘﮑﺳ ﺮﮐ ﻢﮐ ﻮﮐ fps ﺩﺍﺪﻌﺗ ﮦﺩﺎﯾﺯ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺭﺍﻮﻤﮨﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﻭﺮﮑﺳ(ﮦﺩﺎﯾﺯ ﻻﺪﻨﮬﺩ ﮦﺩﺎﯾﺯ) ﺩﺍﺪﻌﺗ ﯽﮐ ﮯﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﮞﻮﮕﻧﺭﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺭﮈ ﮦﺭﺎﺑﻭﺩﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺍﺮﮨﺩ ﻮﮐ ﺪﺣ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﺶﯿﻣﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﯽﻨﮨﺩ ﻢﮐ ،ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻗﻭﺍ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺍﺭﺫ ﮯﮐ ﯼﮉﻧﮉﮕﭘﺩﺍﺪﻌﺗ ﯽﮐ ﮌﻮﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﮉﻨﯾﺮﭩﺳﺍ(ﮟﯿﮨ ﯽﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯼﺭﻮﻤﯿﻣ ﮟﯾﺭﺪﻗ ﯽﭨﻮﮭﭼ) ﺩﺍﺪﻌﺗ ﯽﮐ ﺕﺎﻣﺍﺪﻗﺍ ﻡﺪﻌﻟﺎﮐ ﺏﺎﯿﺘﺳﺩﻦﯿﻓﺭﺎﺻ of ﺮﺒﻤﻧﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮑﭘ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮈﺭﮉﻨﯾﺭﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﮉﯿﺋﺎﺳ X ﮯﮐ ﻞﮑﺷﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﮉﯿﺋﺎﺳ Y ﮯﮐ ﻞﮑﺷﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﮉﯿﺋﺎﺳ Z ﮯﮐ ﻞﮑﺷX ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺖﻤﺳY ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮟﯿﻣ ﺖﻤﺳﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﮮﺮﺋﺍﺩﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﻦﺋﻻX ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﮟﯿﻣ ﺭﻮﺤﻣY ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﮟﯿﻣ ﺭﻮﺤﻣZ ﺩﺍﺪﻌﺗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﮟﯿﻣ ﺭﻮﺤﻣﺮﺒﻤﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﺎﯾ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﮈﻮﮐ ﺮﭩﮑﯾﺮﮐﺩﺍﺪﻌﺗ ﯽﮐ ﺢﻄﺳ ﯽﮐ ﯽﮔﺪﻨﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺖﻗﻭ ﮏﯿﺑID ﯼﺩﺪﻋ(!ﮯﻨﮬﮍﭘ ﻑﺮﺻ) ID ﯼﺩﺪﻋﺺﯿﺨﺸﺗ ﯽﮐ ﭧﭘ ﻥﺍ ﯼﺩﺪﻋﮧﻠﺌﺴﻣ ﯼﺩﺪﻋOBJ ﭦﺭﻮﭙﺴﮑﯾﺍ: '‪%s‬' ﮯﯿﻟ ﮯﮐ mtl ﯽﺘﮑﺳ ﻦﺑ ﮟﯿﮩﻧ ﻞﺋﺎﻓOBJ ﯽﺘﮑﺳ ﺎﺟ ﯽﻟﻮﮭﮐ ﮟﯿﮩﻧ ﻞﺋﺎﻓ :ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ: ‪%s‬'OBJ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ: Unable to ﮧﻋﻮﻤﺠﻣ ﮟﯾﺮﮐ ﺵﻼﺗ '‪%s‬'OBJ ﯽﺘﮑﺳ ﺎﺟ ﯽﻟﻮﮭﮐ ﮟﯿﮩﻧ ﻞﺋﺎﻓ :ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ: ‪%s‬'ﻑﺁﮯﮨ ﮏﯿﮭﭨﻥﺁOPEN_EXROSOS KeyOS ﭖﻮﻟOS-ﯽﮐOSL ﺭﺎﺴﻔﺘﺳﺍ ‪%s‬ ﺎﮨﺭ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻨﻟﻮﮭﮐ ﻮﮐOSL ﮟﯿﮭﮑﯾﺩ ﻝﻮﺴﻨﮐ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻄﻠﻏ ،ﯽﺌﮔﻮﮨ ﻡﺎﮐﺎﻧ ﻒﯿﻟﺎﺗ ﯽﮐ ﭧﭘﺮﮑﺳﺍOSL ﯽﺌﮔ ﻮﮨ ﺏﺎﯿﻣﺎﮐ ﻒﯿﻟﺎﺗ ﯽﮑﺘﮕﻧﺭﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﭦﺭﻮﭙﺳ OSL ﮟﯿﻣ ﺮﯿﻤﻌﺗ ﺱﺍﺰﯿﭼBoidﺝﺭﺎﭼCurveGuideﮟﯿﭩﯿﺴﮭﮔﻥﺍﺪﯿﻣﮉﻠﯿﻓ ﮉﺋﻮﻠﻓﯽﺘﺳﺩﺮﺑﺯﮏﻧﻮﻣﺭﺎﮨﮟﯿﮭﮐﺭ ﻞﺻﺍﺰﻧﻮﺟ ﮈﺭﺎﻨﯿﻟﺲﯿﻃﺎﻨﻘﻣﺎﯿﻧﮉﻠﯿﻓ ﺮﭽﺴﮑﯿﭨﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨﺲﮑﯿﭨﺭﻭﺍﻮﮨﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ %s‬‪ ﺰﯿﭼﺎﯿﮔ ﻮﮭﮐ ﺎﭩﯾﮈ %s‬‪ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ %s‬‪ ﺕﺮﭘ ﻮﯾﻭ %s‬‪ ﺰﯿﭼﮯﮨ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﮏﯾﺍ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼﮯﮨ ﮟﯿﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ '%s‬‪' ﺰﯿﭼﺎﮑﺳ ﺎﻨﺑ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﮧﻄﻘﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗ '%s‬‪' ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ %s‬' ‪%s‬‪' ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮞﻮﻠﮑﺷ '%s‬‪' ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﻢﺧ ﮦﺪﺷ ﮦﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﻝﺎﺟ ﮦﺪﺷ ﮦﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﻢﺧ ﺎﯾ ﻝﺎﺟ ﮦﺪﺷ ﮦﺯﺍﺪﻧﺍ ﯽﺋﻮﮐ ﮟﯿﻣ '%s‬‪' ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮧﻋﻮﻤﺠﻣ '%s‬‪' ﺰﯿﭼ(ﮟﯿﮭﮐﺭ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﺮﯿﻐﺑ ﮯﮐ ﯽﭩﻟﺍ) ﺰﯿﭼ(ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭗﯿﮐ) ﺰﯿﭼ(ﺎﭩﻟﺍ ﺮﯿﻐﺑ) ﺽﺍﺮﺘﻋﺍ1 ﺽﺍﺮﺘﻋﺍ2 ﺽﺍﺮﺘﻋﺍﻡﺍﺪﻗﺍ ﺰﯿﭼﮏﻠﺴﻨﻣ ﺰﯿﭼﻦﺸﯿﻤﯿﻨﯾﺍ ﺰﯿﭼﺲﯿﺑ ﺰﯿﭼﺮﭩﻨﯿﺳ ﺰﯿﭼﮞﻮﭽﺑ ﺽﺍﺮﺘﻋﺍﻡﺩﺎﺼﺗ ﺰﯿﭼﺰﯿﭨﺮﭘﺍﺮﭘ ﭧﻧﺮﭩﺴﻨﮐ ﺰﯿﭼﮞﺎﯾﺪﻨﺑﺎﭘ ﯽﮐ ﺽﺍﺮﺘﻋﺍﺩﺍﻮﻣ ﺰﯿﭼﺎﭩﯾﮈ ﺰﯿﭼﻦﺸﯿﻤﯿﻨﯾﺍ ﺎﭩﯾﮈ ﺰﯿﭼﺰﯿﭨﺮﭘﺍﺮﭘ ﺎﭩﯾﮈ ﺰﯿﭼﮯﻠﭙﺳﮈ ﺰﯿﭼﭧﯿﭩﺳﺍ ﻦﺸﯾﺍﻮﯿﻠﯾﻮﯾﺍ ﺰﯿﭼﺍﺮﭩﺴﮑﯾﺍ ﺰﯿﭼﭧﻧﻮﻓ ﺰﯿﭼﺽﺍﺮﺘﻋﺍ ﮯﺳs ﻮﻣﺰﮔﺰﯿﭼﮦﻭﺮﮔ ﺰﯿﭼﺲﮑﯾﮉﻧﺍ ﺰﯿﭼﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺰﯿﭼﮟﯿﻟﺎﺜﻣ ﯽﮐ ﺰﯿﭼﮓﻨﮑﻨﻟ ﭧﺋﻻ ﺰﯿﭼﭦﺭﺁ ﻦﺋﻻ ﺰﯿﭼﺕﺎﺒﯿﺗﺮﺗ ﭦﺭﺁ ﻦﺋﻻ ﺰﯿﭼﻡﺎﻘﻣ ﺎﮐ ﺰﯿﭼﮈﻮﻣ ﺰﯿﭼﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯿﭼﻡﺎﻧ ﺎﮐ ﺰﯿﭼﭧﮐﺎﺳ ﮈﻮﻧ ﺰﯿﭼﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺰﯿﭼﭧﯿﺴﻓﺁ ﺰﯿﭼﻦﺸﯾﺮﭘﺁ ﺰﯿﭼﺰﺋﺎﺳ ﻦﺠﯾﺭﻭﺍ ﺰﯿﭼﺖﯿﻠﺻﺍ ﯽﮐ ﺰﯿﭼﮫﺗﺎﭘ ﺰﯿﭼﺰﮭﺗﺎﭘ ﺰﯿﭼﭦﻮﯿﭘ ﺰﯿﭼﺰﯿﭨﺮﭘﺍﺮﭘ ﺰﯿﭼﺵﺩﺮﮔ ﯽﮐ ﺰﯿﭼﻞﯿﮑﺳﺍ ﺰﯿﭼﻭﺮﮑﺳ ﺰﯿﭼﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺰﯿﭼﺕﺍﺮﺛﺎﺘﮕﻧﺭ ﺰﯿﭼﺭﻮﻟﻮﺳ ﺰﯿﭼﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺭﻮﻟﻮﺳ ﺰﯿﭼﺲﯿﭙﺳﺍ ﺰﯿﭼﺮﭩﻠﻓ ﭧﯿﭩﺳﺍ ﺰﯿﭼﺎﻧﺮﮐ ﺽﺍﺮﺘﻋﺍﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺰﯿﭼﻡﺎﺴﻗﺍ ﯽﮐ ﺰﯿﭼﺭﺎﺘﻓﺭ ﯽﮐ ﺰﯿﭼﺲﮑﯾﺍ ﺰﯿﭼY ﺽﺍﺮﺘﻋﺍZ ﺰﯿﭼﺰﯿﭼ ﺭﻮﻄﺑ ﮮﺮﻤﯿﮐﺖﻟﺎﺣ ﯽﮐ ﻦﺸﮑﯿﻠﺳ ﺲﯿﺑ ﺰﯿﭼﻢﺴﻗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﯼﺭﮉﻧﺅﺎﺑ ﺰﯿﭼ3D ﻭﮉﯿﺷ ﭧﺳﺎﮐ ﮯﺷ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮯﮔ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﺭﺍﺩ ﮧﺘﺷﺭ ﺡﺮﻃ ﯽﮐ ﻡﺭﺎﻔﯾﮈ ﮯﭽﺑ ﺰﯿﭼﮓﻧﺭ ﺎﮐ ﺰﯿﭼﻮﮨ ﻝﺎﻌﻓ ﮈﻮﻣ ﮓﻧﺭ ﮯﺷ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ،ﺎﻔﻟﺍ ﺭﻭﺍ ﮓﻧﺭ ﺰﯿﭼﮯﮨ ﺎﺗﺁ ﮯﺳ ﭧﯿﺳ ﮯﮐﻮﯾﻭ ﺲﭘ ﺰﯿﭼﮯﮨ ﺎﺗﺁ ﮯﺳ ﮯﻟﺍﻭ ﮯﻨﯾﺩ ﻝﺎﺜﻣ ﮏﯾﺍ ﺰﯿﭼﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻘﻧ ﻮﮐ ﺰﯿﭼﺎﭩﯾﮈ ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﺷ ﯽﺴﮐ ﮟﯿﻣﻮﯾﻭ ﯽﺴﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺰﯿﭼﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺰﯿﭼﭧﯿﺴﻓﺁ ﮓﻨﻨﺋﺎﻔﯾﮈ ﺰﯿﭼﺯﮉﯿﺋﺎﮔ ﯼﺮﺼﺑ ﺮﮕﯾﺩ ﺭﻭﺍ ﮮﺮﻤﯿﮐ ،ﺭﺎﺗ ﯽﻟﺎﺧ ﻝﻮﻤﺸﺑ ،ﺕﻼﯿﺼﻔﺗ ﯽﮐ ﺰﯿﭼ3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮟﯿﻣ ﭧﮑﯿﺠﺑﺁ(obj.) ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﺰﯿﭼﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﮧﮕﺟ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔ ﯽﮐ ﺐﻄﻗﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺰﯿﭼﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ،ﮯﮨ ﯽﻔﻨﻣ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺰﯿﭼﺎﮔ ﮮﺮﮐ ﻡﺎﮐ ﺮﭘ ﻥﮊﺭﻭ ﮯﺌﮔ ﮯﺋﺎﭩﻠﭘ ﺮﯿﻐﺑ ﮯﮐ ﻝﺎﺟ ﺎﻨﭩﯿﭙﻟ ،ﮯﮨ ﯽﻔﻨﻣ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﮓﻨﭩﯿﺳ ﯼﮈﺎﺑ ﺖﺨﺳ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﺱﺎﭘ ﮯﮐ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﯽﺋﻮﮐ ﺎﮐ ﺰﯿﭼﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ،ﮯﮨ ﮧﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﮟﯿﻣ ﺰﯿﭼﺎﮔ ﮮﺮﮐ ﻡﺎﮐ ﺮﭘ ﻥﮊﺭﻭ ﮦﺪﺷ ﮧﻧﺎﻤﯿﭘ ﺮﯿﻏ ﮯﮐ ﻝﺎﺟ ﺎﻨﻟﻮﮭﮐ ،ﮯﮨ ﮧﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﯿﻏ ﮟﯿﻣ ﺰﯿﭼﮈﻮﻣ ﻡﺍﺪﻗﺍﺮﭩﻧﺍ ﺰﯿﭼﮯﮨ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﯽﻣﺎﻘﻣ ﮏﯾﺍ ﺰﯿﭼﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﭩﺴﺳ ﺕﺎﯿﮐﺮﺣ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﺰﯿﭼﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﻭﺮﭩﻨﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﺞﺋﺎﺘﻧ ﯽﻠﻘﻧ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﮐ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﻦﺘﻣ ﺎﯾ ﻞﺑ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﻝﺎﺟ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﮯﻨﻣﺎﺳ ﺽﺍﺮﺘﻋﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮧﻧﺎﻤﯿﭘ ﮯﺳ ﺱﺍﺩﺭ ﮯﮐ ﻞﺑ ﻮﮐ ﺰﯿﭼﮯﮨ ﺎﯿﮔ ﺎﯾﺎﮭﮐﺩ ﮯﻨﻣﺎﺳ ﺽﺍﺮﺘﻋﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ ﮦﺮﻤﯿﮐ ﺰﯿﭼ(ﮞﻮﮨ ﮧﻧ ﭧﯿﺳ 'session_uid' ﺭﻭﺍ ﮧﯾ ﺐﺟ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓ) ﻡﺎﻧ ﺎﮐ ﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭﻼﻣ ﮟﯿﮩﻧ ﺰﯿﭼﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﻖﻠﻌﺘﻣ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﺱﺍ ﮯﺷ ﺎﮐ ﮧﻋﻮﻤﺠﻣ ﯽﺴﮐﮧﺘﺳﺍﺭ ﺎﮐ ﺰﯿﭼﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺰﯿﭼﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺖﮕﻧﺭ ﺰﯿﭼﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺎﮐ ﻢﺴﻗ ﻝﺎﺟ ﺰﯿﭼﭧﮐﺎﺳ ﮯﺷ ﺎﮐ ﮈﻮﻧﮓﻨﭙﯿﻣ ﻞﻣﺭﺎﻧ ﺲﯿﭙﺳﺍ ﺰﯿﭼﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﮑﯿﺑ ﺭﮉﻨﯾﺭ ﺭﮉﻨﯿﻠﺑ ،ﮓﻨﭙﯿﻣ ﻞﻣﺭﺎﻧ ﺲﯿﭙﺳﺍ ﺰﯿﭼﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﭩﮑﯾﻭ ﺲﯿﭙﺳﺍ ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﯼﮉﮨ ﺱﺍ ﻮﺟ ﺰﯿﭼﻮﮨ ﻢﭩﺴﺳ ﮦﺭﺫ ﮟﯿﻣ ﺲﺟ ﺰﯿﭼﮟﯾﺮﮐ ﺽﺍﺮﺘﻋﺍ ﺮﭘ ﺲﮑﻨﻟ ﺲﯿﺑ ﺱﺍﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﮯﺷﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﻠﺻﺎﻓ ﯼﺩﻮﻤﻋ ﮯﺳﺽﺍﺮﺘﻋﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺭﻮﺤﻣ ﻭﺮﮑﺳﺽﺍﺮﺘﻋﺍ ﺮﭘ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻡﺎﻘﻣ ﮯﮐ ﺰﮐﺮﻣﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﺵﺩﺮﮔﻮﮨ ﮧﻨﯿﺋﺁ ﺮﭘ ﯼﮉﮨ ﺱﺍ ﯽﮐ ﻭﺯﺎﺑ ﻝﺎﻌﻓ ﮧﺸﯿﻤﮨ ﮧﮐﺎﺗ ﮟﯾﺩ ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﮏﯾﺍ ﺭﻭﺍ ﮟﯾﮌﻮﮭﭼ ﯽﻟﺎﺧ ﺽﺍﺮﺘﻋﺍ ﺮﭘ ﮯﻨﯿﺋﺁﮟﯾﺮﮐ ﺽﺍﺮﺘﻋﺍ ﺮﭘ ﮯﻧﺮﮐ ﭧﯿﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﺎﭩﻠﯾﮈ ﺵﺩﺮﮔ ﺭﻭﺍ ﮧﻤﺟﺮﺗ ﮯﺳ ﭧﯿﺳﮉﯿﮨ VR ﺮﭘ ﺲﺟ ﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣﺽﺍﺮﺘﻋﺍ ﺮﭘ ﯽﻠﻘﺘﻨﻣ ﯽﮐ ﺎﭩﯾﮈ ﮯﺳﺽﺍﺮﺘﻋﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗﺽﺍﺮﺘﻋﺍ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮮﺮﺠﻨﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮮﺮﺠﻨﭘ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ ﮫﺗﺎﺳ ﮯﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﮮﺮﺠﻨﭘﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮮﺮﺠﻨﭘ ﮯﺳ ﮯﺷ ﻝﺎﻌﻓ ﮫﺗﺎﺳ ﮯﮐ ﺝﺍﺮﺧﺍ ﮯﮐ ﮮﺮﺠﻨﭘ ،ﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮮﺮﺠﻨﭘﺽﺍﺮﺘﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻨﯿﺋﺁﺽﺍﺮﺘﻋﺍ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﭩﮑﯿﺟﻭﺮﭘﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﮫﺗﺎﺳ ﮯﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﺰﯿﭼﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﻨﺑ ﺭﺍﺩ ﮧﺘﺷﺭ ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﺮﭘ ﺲﺟ ﮯﺷﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮟﯿﻣ %s‬‪ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼ۔ﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﺭﺎﮐﺩﻮﺧ ﻢﺴﻗ ﯽﮐ ﭧﮑﯿﺠﺑﺁﮯﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮮﺮﻤﯿﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮯﻧ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮟﯿﮩﻧ ﺏﺍ ﻦﮑﯿﻟ ،ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺭﺍﺩ ﻢﺧ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮯﻨﮩﺘﺳﺍﺮﭩﮑﯿﺠﺑﺁ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﭧﮑﯿﺠﺑﺁﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ NURBS ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮯﻧ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﻠﯾﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮔ ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻝﺎﺟ ﯽﻟﻮﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮯﻧ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﻠﯾﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ SubD ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮯﻧ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮟﯿﮩﻧ ﺪﯾﺰﻣ ﻦﮑﯿﻟ ،ﺎﯿﮔ ﺎﯿﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ XForm ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺭﺩ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺷ ﮏﺒﻤﻠﯾﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮮﺮﻤﯿﮐ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺭﺍﺩ ﻢﺧ ﮧﺘﺳﺍﺮﭩﮑﯿﺠﺑﺁ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﭧﮑﯿﺠﺑﺁﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ NURBS ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﯿﺒﻤﻠﯾﺍ ،ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭙﮩﺘﺳﺍﺮﭩﮑﯿﺠﺑﺁ ﮏﺒﻤﯿﻟﺍ ،ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﭧﮑﯿﺠﺑﺁﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻝﺎﺟ ﯽﻟﻮﭘ ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ SubD ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﯿﺒﻤﻠﯾﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ XForm ﮧﺘﺳﺍﺭ ﮯﺷ ﮏﺒﻤﯿﻟﺍ ،ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﻢﺴﻗ ﮯﺷ ﯽﮐ ﮯﺷ ﺬﺧﺎﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺎﻘﻣ ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﺰﯿﭼﭧﮑﯿﺠﺑﺁ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﮐﺮﻣﭧﮑﯿﺠﺑﺁ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻟﺍﻮﺣ ﯽﺗﻼﺻﺎﻓﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻑﺬﺣ ﻮﮐ ﮯﺷ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮨﺭ ﺮﺒﺧﺎﺑ ﮯﺳ ﮮﺮﻤﯿﮐﭧﮑﯿﺠﺑﺁ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣﭧﮑﯿﺠﺑﺁ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﻤﺳ ﯽﺠﯾﺭﺪﺗﭧﮑﯿﺠﺑﺁ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﺜﻣ ﯽﺋﺎﭨ ﻝﺎﺑﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺍﺮﮩﮔ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮮﺮﻤﯿﮐ ﮯﮐﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﮯﺷ ﺱﺍ ﺰﯿﭼﭧﮑﯿﺠﺑﺁ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﺮﭘ ﮞﻮﻧﺮﮐ ﯽﮐ ﮮﺮﻤﯿﮐﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﯿﮭﭘ ﻮﮐ ﮞﻮﻋﺎﻌﺷﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﺮﭘ ﮞﻮﻋﺎﻌﺷ ﺭﺍﺪﮑﻤﭼﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮞﻮﻧﺮﮐ ﯽﮐ ﮧﯾﺎﺳﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﻮﮐ ﮞﻮﻧﺮﮐ ﻦﺸﯿﻤﺴﻧﺍﺮﭨﺖﯿﺋﺮﻣ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮞﻮﻋﺎﻌﺷ ﯽﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ ﻢﺠﺣﺎﯿﮔ ﺎﯿﻟ ﮟﯿﮩﻧ ﮦﺰﺋﺎﺟ ﮏﺗ ﯽﮭﺑﺍ ﺎﮐ ﺽﺍﺮﺘﻋﺍﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺰﮐﺮﻣ ﮯﮐ ﺮﮩﻟ ﻮﺟ ﺰﯿﭼﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﺭﻮﺤﻣ Z ﺎﮐ ﺲﺟ ﺰﯿﭼﺎﮔ ﮮﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﮓﻨﮑﻨﯿﺑ ﺭﻭﺍ ﯽﺧﺮﺳ ﯽﮐ ﻞﺑ ﺰﯿﭼﺎﮔ ﮯﮨﺭ ﻞﻔﻘﻣ ﺮﭘ ﮧﻄﻘﻧ ﮏﯾﺍ ﮟﯿﮩﮐ ﮫﺗﺎﺳ ﮯﮐ ﮟﯿﻤﺧ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ ﺖﻗﻭ ﺰﯿﭼﮯﮨ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘ ﮏﯾﺍ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ {r!} ﭧﮑﯿﺠﺑﺁﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻥﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﺶﺷﻮﮐ ﮦﺭﺎﺑﻭﺩ ﮟﯿﮨ ﺩﻮﺟﻮﻣ (r} F-Curve(s!} ﯽﮨ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ {r!} ﭧﮑﯿﺠﺑﺁﮟﯿﮨ ﯽﺗﻮﮨ 1.0- ﺭﺍﺪﻗﺍ ﻡﺎﻤﺗ ﺮﭘ ﮯﻧﻮﮨ ﮧﻧ ﺏﺎﯿﺘﺳﺩ ،ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﺎﮐ ﮯﺷ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺲﯿﭙﺳﺍ ﺰﯿﭼﺽﺍﺮﺘﻋﺍﮯﮨ ﮟﯿﮩﻧ UVs ﯽﺋﻮﮐ ﮟﯿﻣ '{s:}' :ﺶﯿﻣ ،{s:} :ﭧﮑﯿﺠﺑﺁ{d:} ﻊﻗﻮﺘﻣ ،(ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ {d:}) ﮟﯿﮨ ﺲﭘﻮﻟ {d:} ﮟﯿﻣ '{s:}' :ﺶﯿﻣ ،{s:} :ﭧﮑﯿﺠﺑﺁءﺎﯿﺷﺍﺰﻨﺸﮑﯿﻠﮐ ﺭﻭﺍ ﺰﯿﭼﯽﺘﻨﮔ ﯽﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺰﯿﭼﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﺖﻗﻭ ﺭﮉﻨﯾﺭ ﺖﺴﺳ ،ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﭧﯾﮈ ﭖﺍ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﻮﮐ ءﺎﯿﺷﺍﮯﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﯽﺴﯿﺟ ﮏﯾﺍ ﺩﺍﺪﻌﺗ ﯽﮐ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﺰﯿﭼﮯﮨ ﮟﯿﮩﻧ ﺎﭩﯾﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺱﺎﭘ ﮯﮐ ﺰﯿﭼﮟﯿﮨ ﯽﺘﻟﺍﮈ ﮧﺼﺣ (ﮯﻌﯾﺭﺫ ﮯﮐ ﯽﺳﺎﮑﻋ ﺭﻭﺍ ﮯﺋﺎﺳ) ﮧﻄﺳﺍﻮﻟﺎﺑ ﮟﯿﻣ ﺕﺮﭘ ﻮﯾﻭ ﻑﺮﺻ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻊﻤﺟ ﮟﯿﮨ ﮯﺘﻟﺍﮈ ﮧﺼﺣ (ﮯﻌﯾﺭﺫ ﮯﮐ ﯽﺳﺎﮑﻋ ﺭﻭﺍ ﮯﺋﺎﺳ) ﮧﻄﺳﺍﻮﻟﺎﺑ ﮟﯿﻣ ﺕﺮﭘ ﻮﯾﻭ ﻑﺮﺻ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ • Ctrl to ﺎﻧﺮﮐ ﮓﻠﮭﺗ ﮓﻟﺍ collection • ﭧﻔﺷ to set ﮯﻋﻮﻤﺠﻣ ﺭﺪﻧﺍءﺎﯿﺷﺍ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﻝﺎﻌﻓ‪%s‬ ﭧﮑﯿﺠﺑﺁ ﮏﻠﺴﻨﻣ ﮯﺳﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ %s‬‪ ﻮﮐ ﺰﯿﭼﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﺹﻮﺼﺨﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﮯﺷ ﮯﮐ ﮯﻋﻮﻤﺠﻣﮟﯿﮨ ﮯﺗﺎﻨﺑ ﮧﺸﻘﻧ ﮟﯿﻣ ﮯﺸﻘﻨﯾﻭ ﻮﯾﺪﺣﺍﻭ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳ ﺰﯿﭼﮟﯿﮨ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻮﺟ ءﺎﯿﺷﺍ ﮦﻭﮟﯿﮨ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐ ﮧﭽﺑ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﻮﺟ ءﺎﯿﺷﺍ ﮦﻭﭦﻭﺎﮐﺭﮧﻠﺻﺎﻓ ﺎﮐ ﭦﻭﺎﮐﺭﭧﯿﺳ ﻝﻮﯿﻟ ﭦﻭﺎﮐﺭﺪﺣ ﯽﮐ ﭦﻭﺎﮐﺭﺎﻨﮐﻭﺭﮟﯾﺮﮐ ﺪﻨﺑ ﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯿﮨ ﺭﻭﺩ ﺪﯾﺰﻣ ﮦﻭ ﮧﮑﻧﻮﯿﮐ ﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ءﺎﯿﺷﺍ ﮫﺗﺎﺳ ﮯﮐ ﮓﻧﺭ ﮯﮐ ﻝﻮﺣﺎﻣﺖﯿﻟﻮﻤﺷﮧﻠﺻﺎﻓ ﺖﯿﻟﻮﻤﺷﺖﯿﻟﻮﻤﺷ ﻑﺮﺻﺭﺪﻨﻤﺳﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﯿﺷﻭﺍﮯﮨ ﮦﺪﺷ ﺶﯿﮐ ﺱﻮﻧﺎﯿﻗﻭﺍﻞﻧﻮﭩﮐﺁﻝﺍﺭﮉﯿﮨﺎﭩﮐﻭﺍﻮﯿﭩﮐﺁﯽﺋﺍﺮﮩﮔ ﯽﮐ ﯼﺮﭩﮐﺁﺐﯿﺠﻋﮟﯿﻠﺋﺎﭨ ﺮﮑﯿﭼ ﺐﯿﺠﻋﻑﺁﺲﺴﮑﯾﺍ ﻑﺁﺰﻤﭩﺳﺮﻓ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮟﯿﻣ ﻦﯿﻠﭘﯼﺭﺎﮐﺮﺳﯽﺌﮔ ﯽﮐ ﺖﯾﺎﻤﺣ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﮐﺮﺳﻞﯿﮑﺳﺍ ﮓﻨﺴﺋﺍﮈ ﻦﯾﺮﮑﺳﺍ ﻑﺁﻞﯿﮑﺳﺍ ﻦﯾﺮﮑﺳﺍ ﻑﺁﭧﯿﺴﻓﺁ(ﺖﺛﺍﺭﻭ) ﭧﯿﺴﻓﺁﻢﻗﺭ ﭧﯿﺴﻓﺁﭧﯿﺴﻓﺁ ﮧﯾﻭﺍﺯﺮﻧﺭﺎﮐ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﮮﺮﮩﭼﺖﻤﺳ ﭧﯿﺴﻓﺁﮧﻠﺻﺎﻓ ﭧﯿﺴﻓﺁﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁﻥﻮﯾﺍ ﭧﯿﺴﻓﺁﺮﭩﮑﯿﻓ ﭧﯿﺴﻓﺁﯽﺴﻨﺋﻮﮑﯾﺮﻓ ﭧﯿﺴﻓﺁﺲﮐﺮﭩﯿﻣ ﭧﯿﺴﻓﺁﭧﮑﯿﺠﺑﺁ ﭧﯿﺴﻓﺁﻦﯿﻠﭘ ﭧﯿﺴﻓﺁﭧﻨﺋﺍﻮﭘ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﻢﺧﺭﺍﺩ ﮧﺘﺷﺭ ﭧﯿﺴﻓﺁﻞﯿﮑﺳﺍ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﻉﻭﺮﺷ ﭧﯿﺴﻓﺁﭧﯿﺴﻓﺁ ﻑﺮﻃ ﯽﮐ ﮮﺮﻤﯿﮐ ﻢﭩﺴﮐﻮﯾ ﭧﯿﺴﻓﺁﺖﺳﺭﺩ ﭧﯿﺴﻓﺁﺮﭩﮑﯾﻭ ﭧﯿﺴﻓﺁﺲﮑﯾﺍ ﭧﯿﺴﻓﺁY ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﺖﺳﺮﮩﻓ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐ ﮟﯿﻤﺧ ﮯﮐ ﺱﺍﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﮫﺗﺎﺳ ﮯﮐ ﻝﻮﻤﻌﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺍﺭﮈ ﺮﭘ ﮞﻮﺤﻄﺳﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍﭧﯿﺴﻓﺁ ﮧﯾﻭﺍﺯ ﺎﮐ ﮎﺭﺁﭗﻤﯿﻠﮐ ﭧﯿﺳ ﻑﺁ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯼﺮﭩﯿﻣﻮﯿﺟﮉﯿﺋﻼﺳ ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺳ ﻑﺁﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺭﺎﻄﻗ N ﺮﮨﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﻠﯾﺮﭨ ﺮﻠﺑ ﺖﮐﺮﺣ ،ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﮯﻔﻗﻭ ﮯﮐ ﺖﻗﻭ ﮯﮐ ﺮﭩﺷﭧﯿﺴﻓﺁ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﺰﯿﭼﭧﯿﺴﻓﺁ ﮯﺳ ﻞﺻﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﭧﯿﺴﻓﺁ ﮯﺳ ﻡﺎﻘﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﯾﺮﻓ ﻢﺋﺎﭨﭧﯿﺴﻓﺁ ﮯﺳ ﺯﺎﻏﺁ ﮧﻄﻘﻧﮯﮨ ﯽﺋﺎﭽﻧﻭﺍ ﺭﻭﺍ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﯾﻮﺼﺗ 1.0 ،ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﺲﭩﻧﻮﯾ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﻝﻭﺪﺟ ﮯﮐ ﺮﺒﻤﻧ ﺐﯿﺗﺮﺗ ﮯﺑ ﮯﯿﻟ ﮯﮐ ﺕﺍﺭﺫ ﮯﮐ ﮞﻮﭽﺑ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮧﺠﯿﺘﻧ ﺐﯿﺗﺮﺗ ﮯﺑ ﻒﻠﺘﺨﻣ ﮏﯾﺍﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﻝﻭﺪﺟ ﮯﮐ ﺮﺒﻤﻧ ﺐﯿﺗﺮﺗ ﮯﺑ ،ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﮧﺠﯿﺘﻧ ﺐﯿﺗﺮﺗ ﮯﺑ ﻒﻠﺘﺨﻣﺮﮐﻭ of each ﮧﺘﮑﻧ ﻼﮩﭘ of the ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﺮﮨ ﮯﻠﮩﭘ ﮯﺳ ﺯﺎﻏﺁ ﮯﮐ ﻦﺸﯾﺮﻨﺟ ﭧﻨﻤﮕﯿﺳ ﮉﺸﯾﮈﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﮞﻮﺗﺮﭘ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﺼﻨﻋ ﯽﮨ ﮏﯾﺍﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ ﭧﯿﺴﻓﺁ ﺎﮐ ﮞﻭﺮﮩﭼ ﮦﺩﺮﮐ ﺭﺎﯿﺗﺲﮑﯾﮉﻧﺍ ﻞﯾﺮﭩﯿﻣ ﭧﯿﺴﻓﺁ ﺎﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﻡﺭ ﮦﺩﺮﮐ ﺭﺎﯿﺗﺩﺍﻮﻣ ﭧﯿﺴﻓﺁ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﺮﺼﻨﻋ ﯽﮨ ﮏﯾﺍ(ﯽﻧﻭﺮﯿﺑ to ﯽﻧﻭﺭﺪﻧﺍ) to 1 1- ,ﮟﯿﻠﻘﻧ of ﭧﯿﺴﻓﺁﭧﯿﺴﻓﺁ ﺎﮐ ﭗﻤﻠﮐ ﺮﮨ ﮟﯿﻣ ﺖﻤﺳ ﺐﯿﺗﺮﺗ ﮯﺑﭧﯿﺴﻓﺁ ﺎﮐ ﻝﺰﻨﻣ ﮯﺳ ﻞﺻﺍ ﯽﮐ ﺰﯿﭼ(ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺎﭩﯾﮈ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﭗﻠﮐ ﯽﺴﮐ ،ﮯﮨ ﺎﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮧﻘﯾﺮﻃ ﮯﮐ ﮯﻧﻮﮨ ﮈﻮﻟ ﮯﮐ ﺞﯿﭨﻮﻓ ﻑﺮﺻ) ﮯﮨ ﻖﻠﻌﺘﻣ ﮯﺳ ﻡﺎﻧ ﮯﮐ ﻞﺋﺎﻓ ﮯﮐ ﺱﺍ ﭧﯿﺴﻓﺁ ﺎﮐ ﻢﯾﺮﻓ ﮯﻠﮩﭘ ﮯﮐ ﺞﯿﭨﻮﻓﭧﯿﺳ ﻑﺁ ﺎﮐ ﺱﮈﻮﻧ ﮯﺳ ﺮﺳﺮﮐ ﺮﭘ ﮯﻧﻮﮨ ﻞﻣﺎﺷﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﻖﻠﻄﻣ ﺎﯾ ،(ﻮﮨ ﻑﺁ ﻡﺎﻘﻣ ﮉﺴﮑﻓ ﺐﺟ) ﮯﺳ ﻡﺎﻘﻣ ﮯﮐ ﮏﻟﺎﻣ ﺎﯾ ،(ﻮﮨ ﭧﯿﺳ ﺐﺟ) ﭧﯿﺴﻓﺁ ﺎﮐ ﺭﻮﺤﻣ ﮯﺳ ﻑﺪﮨﭧﯿﺴﻓﺁ ﺎﮐ ﻞﺻﺍ ﯼﺭﮉﻧﺅﺎﺑ ﮟﯿﻣ ﮯﻠﺴﻠﺳ ﮯﮐ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑﭧﯿﺳ ﻑﺁ ﺎﮐ ﺭﺍﺩ ﻢﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻮﮔ ﻮﮐ ﮮﺮﺳﭧﯿﺴﻓﺁ ﺎﮐ ﻞﺻﺍ ﯽﮐ ﺯﺍﺪﻧﺍ ﮟﯿﻣ ﮯﻠﺴﻠﺳ ﮯﮐ ﺱﺍﺩﺭ ﮯﮐ ﺵﺮﺑﭧﯿﺴﻓﺁ ﺎﮐ ﮮﺭﺎﻨﮐﭧﯿﺴﻓﺁ ﺎﮐ ﮯﺋﺎﺳﭧﯿﺳ ﻑﺁ ﮏﯾﺮﭨ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭩﻧﺮﯿﭘﺮﮐﻭ ﯽﻓ ﭧﯿﺳ ﻑﺁﮯﮔ ﮟﯿﺋﺎﺟ ﮯﺋﺎﻨﺑ ﮮﺭﺎﯿﻃ ﺩﺪﻌﺘﻣ ﺮﭘ ﮧﮕﺟ ﯽﮨ ﮏﯾﺍ ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﮞﻭﺭﺎﯿﻃ ﮯﺳ ﮮﺮﺳﻭﺩ ﮏﯾﺍﮯﮨ ﺎﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺚﻠﺜﻣ ﻑﺮﺻ ﺮﭘ ﮞﻮﯾﻭﺍﺯ ﮯﮐ ﮯﻧﺮﭼ ﮯﮐ ﯽﻨﺷﻭﺭ ﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﮞﻮﻋﺎﻌﺷ ﮯﺳ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﭧﮑﯿﻔﭨﺭﺁ ﺮﭩﯿﻨﯿﻣﺮﭨ ﻭﮉﯿﺷ ﺮﭘ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﻟﻮﭘ ﻢﮐﺎﻨﯿﻟ ﮧﻧﻮﻤﻧ ﭧﯿﺴﻓﺁ ﺎﮐ ﮈﺮﮔ ﯼﺰﯾﺭ ﻉﺎﻌﺷ ﮟﯿﻣ ﺖﻤﺳ ﻞﻣﺭﺎﻧ ﯽﮐ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﻥﻮﺧ ﮯﮑﻠﮨﺎﻨﯿﻟ ﮧﻧﻮﻤﻧ ﭧﯿﺳ ﻑﺁ ﺎﮐ ﮈﺮﮔ ﯼﺰﯾﺭ ﻉﺎﻌﺷ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﮯﻨﮭﮑﯾﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﮯﻨﮩﺑ ﻥﻮﺧ ﮯﮑﻠﮨﺯﺎﻏﺁ ﮧﻄﻘﻧ ﭧﯿﺴﻓﺁﮎﻭﺮﭩﺳ ﭧﯿﺳ ﻑﺁ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺼﻨﻋ ﯽﮨ ﮏﯾﺍ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﮈﺭﺁ ﺍﺭﮈ ﮎﻭﺮﭩﺳﮎﻭﺮﭩﺳﺍ ﭧﯿﺳ ﻑﺁ ﮯﺳ ﮯﻧﺮﮭﺑﮎﻭﺮﭩﺳﺍ ﭧﯿﺳ ﻑﺁ ﻑﺮﻃ ﯽﮐ ﮦﺮﻤﯿﮐ ﺐﺨﺘﻨﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺮﯿﺠﻧﺯ ﯼﺭﻮﭘ ﺖﺒﺴﻧ ﮯﮐ ﮌﻮﺟ ﮯﮐ ﮍﺟﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺭﻮﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﺭﻮﺷ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺕﺎﯿﮐﺮﺣﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﺖﯿﻔﻗﺍﻭ ﺭﻭﺍ ﻞﺻﺍ ﯽﮐ ﯽﺗﺮﺘﺧﺍﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﺏﻼﻘﻧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﻨﭘﺍﮟﯾﺮﮐ ﭧﯿﺳ ﻑﺁ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ ﻞﺻﺍ ﻮﮐ ﻝﻭﺭ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻞﮑﺷﭧﯿﺴﻓﺁ ﮎﻭﺮﭩﺳﺍ ﮯﺳ ﺢﻄﺳﭧﯿﺴﻓﺁ ﯽﺋﺎﭨﻮﻣ ﮯﺳ ﺰﮐﺮﻣﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺮﭘ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻥﺍﺭﻭﺩ ﮯﮐ ﺪﻣﺁﺭﺩ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓﭧﯿﺳ ﻑﺁ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﯽﭩﭘﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻝﺎﺟ ﭧﯾﮉﯾﺍ ﮯﻨﻣﺎﺳ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮮﺮﺳﻭﺩ ﭧﯿﺴﻓﺁﻮﯿﻠﯾﻭ ﭧﯿﺳ ﻑﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ s ﯼﻭﻮﯾ ﮎﻭﺮﭩﺳﺮﭩﮑﯾﻭ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﺧﺎﺳﺎﮔﻮﮨ ﮧﻄﻘﻧ ﻖﻠﻄﻣ ﮏﯾﺍ ﮟﯿﻣ ﻼﺧ ﮯﺋﺎﺠﺑ ﯽﮐ ﺖﺒﺴﻧ ﮯﮐ ﻑﺪﮨ ﭧﯿﺴﻓﺁ(ASC-CDL) ﻥﺍﻮﻠﮬﮈ/ﺭﻭﺎﭘ/ﭧﯿﺴﻓﺁ:ﭧﯿﺴﻓﺁ‬%.3f‪ :ﭧﯿﺴﻓﺁﺲﭩﯿﺴﻓﺁﮒﻭﺍﺍﺭﻮﯿﮭﺗ ﮒﻭﺍﻞﯿﺗﺎﻧﺍﺮﭘﯼﮈ ﯽﺋﺁ ﯽﻧﺍﺮﭘﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﺳﺍﻮﻟﺎﺑ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍ ،ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﮏﯾﺍ 'ID '‪%s‬ ﯽﻧﺍﺮﭘﮧﻗﻼﻋ ﺎﮐ ﮮﺮﮩﭼ ﮯﮐ ﮯﺷ ﮯﻧﺍﺮﭘﺭﺪﻗ ﯽﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﻧﺍﺮﭘ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓﺎﻧﮌﻮﮭﭼ ﻮﮐ ﺮﺴﮑﯾﺍ ﺱﺭﺎﭙﺳﺍ ﻮﺗ ﮯﮨ ﯽﻟﺎﺧ ﺎﭩﯾﮈ ﺮﮔﺍﯽﻨﺷﻭﺭ ﮧﻄﻘﻧ ﯽﺘﮩﺟ ﮧﻤﮨﮧﻌﯾﺭﺫ ﺎﮐ ﯽﻨﺷﻭﺭ ﮧﻄﻘﻧ ﯽﺘﮩﺟ ﮧﻤﮨﺮﭘﺮﭘ ﮮﺮﺠﻨﭘﺮﭘ ﮏﻠﮐﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺮﭘ ﻦﯿﻣﺯﺮﭘ ﺲﯾﺮﭘﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣﺮﭘ ﮞﻭﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣﺮﭘ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻﺮﭘ ﺢﻄﺳﮯﮨ ﺎﺗﺎﭨﻮﻟ ﯽﭩﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺮﯾﻮﺼﺗ ﺮﮨ ﮧﯾ ،ﺮﭘ ﮞﻮﯿﭩﭘ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗﮦﺮﮩﭼ ﮏﯾﺍﺢﻄﺳ ﮏﯾﺍﮯﮨ ﮟﯿﮩﻧ ﭧﭘ ﭦﺅﺁ ﯽﺋﻮﮐ ﮟﯿﻣ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﺱﮈﻮﻧﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﮮﺮﺋﺍﺩ ﺭﮈﺭﺁ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍ ﮯﺳ ﮟﯿﻣ ﺲﭩﻨﺋﺍﻮﭘ ﻦﯿﺗ ﺮﭘ ﮮﺮﺋﺍﺩﻒﯾﺮﻌﺗ ﻞﮑﯿﻓﺍﺮﮔ ﺩﺮﻔﻨﻣ ﮏﯾﺍOneDriveﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺯﺎﯿﭘﺪﻠﺟ ﯽﮐ ﺯﺎﯿﭘﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘﮟﯿﻟﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻦﺋﻻ ﻥﺁﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮯﯿﻟ ﮯﮐ ﭻﻧﺎﺟ ﯽﮐ ﺲﭩﯾﮈ ﭖﺍﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﺎﯾ ﻝﺎﭩﺴﻧﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﺎﯾ ﻝﺎﭩﺴﻧﺍﮟﯾﺮﮐ ﭻﻧﻻ ﺭﮉﻨﯿﻠﺑ ﺮﯿﻐﺑ ﮯﮐ ﮈﻮﻣ ﻦﺋﻻ ﻑﺁ-- ﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﺎﯾ ﻝﺎﭩﺴﻧﺍﮯﮨ ﺭﺎﮐﺭﺩ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺲﭩﯾﮈ ﭖﺍﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﻦﺋﻻ ﻥﺁ ﯽﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﺱﺭﻮﺳ ﻦﭘﻭﺍ ﺭﻭﺍ ﺖﻔﻣﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﺵﺩﺮﮔ ﯼﺮﮔﮈ 90 ﻑﺮﺻﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﭘ ﮯﻧﻮﮨ ﺐﺨﺘﻨﻣ ﻑﺮﺻﻝﺎﻌﻓ ﻑﺮﺻﻢﺧ ﻒﯾﺍ ﻝﺎﻌﻓ ﻑﺮﺻﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﻑﺮﺻﮯﺛﺎﺛﺍ ﻑﺮﺻﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ ﻑﺮﺻﭧﺳﻮﺑ ﻑﺮﺻﮦﺪﺷ ﺪﯿﺋﺎﺗ are ﺭﺍﺩ ﻢﺧ Bézier ﻑﺮﺻﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﻮﮐ Bézier splines ﻑﺮﺻﻞﻨﯿﭼ ﻑﺮﺻﺭﺎﺗ ﮟﯿﻤﺧ ﻑﺮﺻﺎﻧﺮﮐ ﺏﺍﺮﺧ ﻮﮐ ﮞﻮﯾﮉﮨ ﻑﺮﺻﮮﺮﮩﭼ ﺭﻭﺍ ﮮﺭﺎﻨﮐ ﻑﺮﺻﺲﭩﻨﺋﺍﻮﭘ ﮉﻨﯾﺍ ﻑﺮﺻﮮﺮﮩﭼ ﻑﺮﺻﻼﮩﭘ ﻑﺮﺻﮯﮨ ﺏﺎﯿﺘﺳﺩ ﺎﻧﺮﮐ ﻞﺧﺍﺩ ﻑﺮﺻﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻑﺮﺻﯽﻣﺎﻘﻣ ﻑﺮﺻﺕﺎﻣﺎﻘﻣ ﻑﺮﺻﮮﺭﺎﻨﮐ ﮯﻠﯿﮬﮈ ﻑﺮﺻﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺳﻭﮍﭘ ﻑﺮﺻﻡﺭ ﻑﺮﺻﺯﮉﻨﮑﯿﺳ ﻑﺮﺻﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻑﺮﺻﺐﺨﺘﻨﻣ ﻑﺮﺻﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻑﺮﺻﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ ﻑﺮﺻﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻﺰﻟﮉﻨﯿﮨ ﻢﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯿﺋﺎﮭﮐﺩ ﮞﺎﯿﻄﻠﻏ ﻑﺮﺻﮟﯿﺋﺎﮭﮐﺩ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯿﺋﺎﮭﮐﺩ ﻢﯾﺮﻔﯿﮐ ﻢﺧ-ﻒﯾﺎﺒﺨﺘﻨﻣ ﻑﺮﺻﺭﺍﻮﻤﮨ ﻑﺮﺻﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﻑﺮﺻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻔﻟﺍ ﻑﺮﺻﮟﯿﮨ ﯽﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﮐ ﺭﻮﺤﻣ-X ﻑﺮﺻﮟﯿﮨ ﮯﺗﻮﮨ ﺮﺛﺎﺘﻣ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺭﻮﺤﻣ-Y ﻑﺮﺻﮟﯿﮨ ﮯﺗﻮﮨ ﺮﺛﺎﺘﻣ ﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺭﻮﺤﻣ-Z ﻑﺮﺻﯽﺌﮔ ﯽﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺭﺍﺩﺮﮐ ﮏﯾﺍ ﻑﺮﺻ(ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﺖﻘﻓﺍﻮﻣ ﮦﺭﺎﺷﺍ) ﻮﮨ ﮧﻧ ﺮﭘﻭﺍ ﮯﮐ ﮈﻮﻧ ﺱﺅﺎﻣ ﺐﺟ ﮟﯾﺮﮐ ﻮﻟﺎﭼ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻﺕﺮﭘ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﻢﺧ-ﻒﯾﻻﺎﻌﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﻑﺮﺻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﺎﮐ ﻢﺴﻗ ﺹﻮﺼﺨﻣ ﻑﺮﺻ ﮟﯿﻣ ﯽﭩﭘ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﻑﺮﺻ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﺰﮕﯿﭨ ﮦﺩﻮﺟﻮﻣ ﮯﻠﮩﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﺭ ﻑﺮﺻ ﮟﯿﻣ ﺎﭩﯾﮈ ﻞﺻﺍﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﺎﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻑﺮﺻﺎﮔﻮﮨ ﮟﯿﮩﻧ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺱﺍ ﺭﻭﺍ ﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﺭﺪﻗ ﯽﮐ ﺖﻓﺎﺜﮐ ﯽﺌﮔ ﯼﺩ ﮟﯿﻣ ﺎﯾﺮﯾﺍ ﺮﭩﯿﻤﯾﺍ ﻑﺮﺻﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮯﺠﯿﺘﻧ ﮯﮐ ﭧﺳﺎﮐﮮﺭ ﻮﮐ ءﺎﯿﺷﺍ ﺏﺎﺨﺘﻧﺍ ﻞﺑﺎﻗ ﻑﺮﺻ(ﮫﺗﺎﺳ ﮯﮐ ﺅﻼﯿﮭﭘ ﮟﯿﻣ ﮞﻮﭽﺑ) ﮟﯿﺋﺎﮕﻟ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ءﺎﯿﺷﺍ ﺮﭽﯿﻣﺭﺁ ﻑﺮﺻﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮒﻼﭩﯿﮐ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﺱﺍ ﻑﺮﺻﮯﮨ ﺏﺎﯿﺘﺳﺩ ﮟﯿﻣ ﺭﻮﻃ ﻦﺸﮑﯿﻠﺳ ﭧﻨﺋﺍﻮﭘ ﻑﺮﺻﮟﯾﺮﮐ ﮏﯿﺑ ﮟﯿﻣ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﮏﯾﺍ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻑﺮﺻﮟﯾﺪﻠﺟ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﺐﺨﺘﻨﻣ ﺎﻧﺎﮑﭘ ﻑﺮﺻﻢﺠﺣ ﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﺏﻭﺮﭘ ﭧﺋﻻ ﻝﺎﻌﻓ ﻑﺮﺻﮮﺭﺎﻨﮐ ﻝﻮﯿﺑ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯾﻭﺍﺯ ﺰﯿﺗ ﯽﻓﺎﮐ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮩﭼ ﻑﺮﺻﮟﯿﮨ ﭦﺭﻮﭙﺳ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻡﻮﻨﯾﺍ ﺭﻭﺍ ﭦﻮﻠﻓ ،ﭧﻧﺍ ،ﻦﯿﻟﻮﺑ ﻑﺮﺻﮟﯿﮨ ﭦﺭﻮﭙﺳ ﺰﯿﭨﺮﭘﺍﺮﭘ ﻡﻮﻨﯾﺍ ﺭﻭﺍ ،ﭦﻮﻠﻓ ،ﭧﻧﺍ ،ﻦﯿﻟﻮﺑ ﻑﺮﺻﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺕﺪﺷ ﻑﺮﺻﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﺢﺿﺍﻭ ﻑﺮﺻ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﻑﺎﺻ ﻑﺮﺻ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮯﮨ ﻝﺎﻌﻓ ﻮﺟ ﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﺲﭘﺮﭩﺳ ﺩﻮﺟﻮﻣ ﺮﭘ ﻞﻨﯿﭼ ﯽﮨ ﮏﯾﺍ ﻑﺮﺻAO ﮟﯾﺮﮐ ﺭﻮﻏ ﯽﮨ ﺮﭘ ﮯﺷ ﻑﺮﺻ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭨﻮﯿﭙﻤﮐﮟﯾﺩ ﭦﺎﮐ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺩ ﭦﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﺎﮐ ﮯﻨﻣﺎﺳ ﻑﺮﺻ(ﮟﯾﺩ ﮌﻮﮭﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ 0 ﮯﯿﻟ ﮯﮐ ﺩﻭﺪﺤﻣﻻ) ﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﻑﺮﺻ ﺭﺪﻧﺍ ﮯﮐ ﮯﻠﺻﺎﻓ ﺱﺍ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﺮﺛﺍﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﻣﺭﺎﻔﯾﮈ ﻑﺮﺻ ﺮﭘ ﮞﻮﻠﮑﺷﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻑﺬﺣ ﻑﺮﺻﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﮓﻨﭩﺋﻻ ﮉﮑﯿﺑ ﮯﮐ ﺲﺑﻭﺮﭘ ﭧﺋﻻ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﮓﻨﭩﺋﻻ ﮉﮑﯿﺑ ﮯﮐ ﺏﻭﺮﭘ ﭧﺋﻻ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯿﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﻧﻭﺮﯿﺑ ﺭﻭﺍ ﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻑﺮﺻﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﻢﯾﺮﻓ ﮟﯾﻮﻧ ﺮﮨ ﻑﺮﺻﻮﮨ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐﻮﯾﻭ ﮧﯾ ﺐﺟ ﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺖﻗﻭ ﺱﺍ ﻑﺮﺻ ﻮﮐ ﺮﯾﻮﺼﺗ(ﺮﻧﻼﭘ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯾﻭﺍﺯ ﮯﭽﯿﻧ ﮯﮐ ﺱﺍ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺮﭘ ﻝﺎﻌﻓ ﯽﮐ ﮯﺷ ﻑﺮﺻﮟﯿﮨ ﯽﺗﺮﮐ ﭦﺭﻮﭙﺳ ﻮﮐ ﮞﻮﻟﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ءﺎﯿﺷﺍ ﯽﻟﺎﺧ ﻑﺮﺻﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻥﺍ ﺭﻭﺍ ﮞﻮﯾﮉﮨ ﺏﺍﺮﺧ ﻑﺮﺻﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻣﺁﺮﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﻟﺎﺧ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﻮﻏ ﺮﭘ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮯﮔﺁ ﮯﺳ ﺰﻠﺴﮑﭘ ﻦﺟﺭﺎﻣ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﯼﺮﯾﻮﺼﺗ ﻑﺮﺻﮟﯿﺋﺎﭩﻠﭘ ﻮﮐ ﺰﻠﻣﺭﺎﻧ ﭖﻮﻟ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﮐ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯿﺋﺎﻨﺑ ﮟﯿﻨﺋﻻ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮧﻋﻮﻤﺠﻣ ﺱﺍﻭﮍﮑﭘ ﻮﮐ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﻑﺮﺻﮟﯿﻣ ﻢﯾﺮﻓ ﯽﭩﻠﻣ ﻑﺮﺻﮟﯿﮨ ﮞﺎﯿﻄﻠﻏ ﺎﯾ ﮟﯿﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺯﺭﻮﯿﺋﺍﺭﮈ ﺭﻭﺍ ﮟﯿﻤﺧ-ﻑ ﻑﺮﺻ(ﮟﯾﺩ ﮌﻮﮭﭼ ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮧﺸﯿﻤﮨ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻑﺮﺻ ﮟﯿﻣ ﭧﭘ ﭦﺅﺁ ﺭﮉﻨﯾﺭ ﺕﺮﭘ ﻮﯾﻭ ﺱﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻠﻨﯿﭼ ﻖﻠﻌﺘﻣ ﮯﺳ ﺎﭩﯾﮈ ﺭﻭﺍ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮞﻮﮨ ﯽﺘﮭﮐﺭ ﺖﻘﺑﺎﻄﻣ ﮯﺳ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻮﺟ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯾﺭﺎﻄﻗ ﮦﻭ ﻑﺮﺻﻮﮨ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﻮﺟﻮﻣ ﺎﻔﻟﺍ ﭧﻨﯿﭘ ﺮﮔﺍ ﮟﯿﺋﺎﮬﮍﺑ ﻮﯿﻠﯾﻭ ﺎﻔﻟﺍ ﻑﺮﺻﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻥﺍ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻑﺮﺻ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﮧﻘﻠﻌﺘﻣ(ﮓﻨﮑﯿﺑ ﺯﺍﺪﻧﺍ ﻑﺮﺻ) ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﯼﺪﯿﻠﮐ ﻑﺮﺻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﮐ ﭦﺭﺎﺷ ﮈﺭﻮﺑ ﯽﮐ ﻑﺮﺻ ﺡﺮﻃ ﺱﺍﮟﯿﮨ ﮯﺗﻮﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﺭﻭﺍ ﮟﯿﮨ ﮯﺗﺁ ﺮﻈﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻑﺮﺻ ﮯﮐ ﮟﯿﻤﺧ-ﻑ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻢﯿﺴﻘﺗ 4 ﮧﻄﺧ ﯼﺮﺧﺁ ﻑﺮﺻﮯﮐ ﺭﺍﺮﮑﺗ ﯽﺴﮐ ﺮﯿﻐﺑ ،ﮟﯿﺋﺎﻨﺑ ﺖﺳﺮﮩﻓ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻﮟﯾﺮﮐ ﻢﺿ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﻑﺮﺻﮯﮨ ﯽﺗﻮﮨ ﻢﺴﻗ ﯽﺋﺎﻔﯿﮔﺭ ﯽﺴﯿﺟ ﻥﻮﺑ ﻮﯿﭩﮑﯾﺍ ﮟﯿﻣ ﻦﺟ ﮟﯾﺩ ﮧﻨﯿﺋﺁ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﯽﺋﺎﻔﯿﮔﺭ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮎﻭﺮﭩﺳﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﺹﻮﺼﺨﻣ ﻑﺮﺻﺮﭘ ﮮﺮﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ ﻑﺮﺻﺮﭘ ﮮﺮﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﮐ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍ ﻑﺮﺻﮯﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ * ﮏﯾﺍ ﻑﺮﺻ ﮟﯿﻣ ﻥﺮﭩﯿﭘﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﺮﺛﺍ ﮏﯾﺍ ﻑﺮﺻ ﮯﮐ ﻢﺴﻗ ﺱﺍﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯾﺍ ﻑﺮﺻ ﮯﮐ ﻢﺴﻗ ﺱﺍﮟﯾﺮﮐ ﻡﺎﮐ ﺮﭘ ﯼﮉﮨ ﻝﺎﻌﻓ ﻑﺮﺻ(ﮧﺘﺴﮨﺁ) ﮟﯾﺮﮐ ﭧﻨﯿﭘ ﺮﭘ ﮞﻭﺮﮩﭼ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﮯﭽﯿﻧ ﮯﮐ ﺵﺮﺑ ﻑﺮﺻﮟﯾﺮﮐ ﭧﻨﯿﭘ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﭧﻨﯿﭘ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺮﺳﻭﺩﮟﯾﺮﮐ ﭧﻨﯿﭘ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﻢﺧ-ﻒﯾﻻﺎﻌﻓ ﻮﮐ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﻑﺮﺻﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍ ﻑﺮﺻ ﺮﭘ ﯽﭩﭘ ﻝﺎﻌﻓﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﻑﺮﺻ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣﮟﯿﮬﮍﭘ ﺎﻔﻟﺍ ﭗﻤﯾﺭ ﮓﻧﺭ ﻑﺮﺻﮟﯾﺮﮐ ﮈﺭﺎﮑﯾﺭ ﺎﭩﯾﮈ ﮓﻧﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﯼﺩﻮﻤﻋ ﻞﺛﺎﻤﻣ ﮯﺳ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﻑﺮﺻ ﺖﻗﻭ ﮯﮐ ﮉﻨﺋﺎﺑﮟﯿﮨ ءﺎﯿﺷﺍ ﯽﻋﻮﻨﺼﻣ ﺐﮐﺮﻣ ﮟﯿﻣ ﺱﺍ ءﺎﯿﺷﺍ ﺮﯿﻐﺑ ﮯﮐ ﺱﺍ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ ﺞﯿﭨﻮﻓ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﺐﯿﺗﺮﺗ ﺱﺍ ﮟﯾﺮﮐ ﺶﯿﭘ ﯽﺳﺎﮑﻋ ﺭﻭﺍ ﮯﺋﺎﺳ ﺮﭘ ﭧﮑﯿﺠﺑﺁ ﺱﺍ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﻮﭙﻤﮐ ﮟﯿﻣ ﺞﯿﭨﻮﻓ ﯽﻘﯿﻘﺣ ﻮﮐ ﺯﺭﮉﻨﯾﺭ.ﻦﺋﻻ command ﮯﺳ ﮓﻧﺭﮉﻨﯾﺭ ignored for ,ﺲﯿﻓﺮﭩﻧﺍ the ﮯﺳ ﮓﻧﺭﮉﻨﯾﺭ affects ﻑﺮﺻ .ﺕﺮﭘ ﻝﺎﻌﻓ the ﺭﮉﻨﯾﺭ ﻑﺮﺻ(ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﺅﺎﺗﺮﺑ ﺢﯿﺤﺻ) ﮯﮨ ﺮﭘﻭﺍ ﮯﺳ ﺪﺣ ﯽﺌﮔ ﯼﺩ ﺎﭩﯾﮈ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﻝﺰﻨﻣ ﻑﺮﺻ(ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﺅﺎﺗﺮﺑ ﺢﯿﺤﺻ) ﮯﮨ ﮯﭽﯿﻧ ﮯﺳ ﺪﺣ ﯽﺌﮔ ﯼﺩ ﺎﭩﯾﮈ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﻝﺰﻨﻣ ﻑﺮﺻﮟﯿﺋﺎﻨﺑ ﮧﻤﺴﺠﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯿﺋﺎﻨﺑ ﮧﻤﺴﺠﻣ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺮﺳﻭﺩﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣ ﮧﻤﺴﺠﻣ ﻑﺮﺻﮞﻭﺭﺎﻨﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻﺎﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﻨﺋﻻ ﮯﺳ ﮞﻮﻄﺧ ﻦﺷﻭﺭ ﻑﺮﺻﺎﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻮﻨﺋﻻ ﮯﺳ ﮞﻮﻗﻼﻋ ﺭﺍﺩ ﮧﯾﺎﺳ ﻑﺮﺻﺰﻧﺁ ﮉﯾﺍ ﮟﯿﺋﺎﮭﮐﺩ ﻑﺮﺻﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺍ ﺭﻭﺍ ﮟﯿﺋﺎﮭﮐﺩ ﺰﻟﮉﻨﯿﮨ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻﮟﯾﺮﮐ ﮏﯿﭼ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﺰﻧﺁ ﮉﯾﺍ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮟﯿﺋﺎﮭﮐﺩ ﺰﻧﺁ ﮉﯾﺍ ﻝﺎﻌﻓ ﻑﺮﺻ(ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﺭﺎﮐ ﮉﻠﺋﺍﻭ ﺭﻮﻄﺑ '*') ﮟﯿﺋﺎﮭﮐﺩ ﺰﻤﭩﺋﺁ ﻞﺛﺎﻤﻣ ﮯﺳ ﻡﺎﻧ ﺱﺍ ﻑﺮﺻﮟﯿﺋﺎﮭﮐﺩ ﺮﭘ ﺭﺪﻗ ﯼﺭﻮﭘ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﻝﺎﻌﻓ ﻑﺮﺻﺰﻤﯿﮭﺗ ﮟﯿﺋﺎﮭﮐﺩ ﻑﺮﺻ(pop-ups) ﺰﻨﺠﯾﺭ ﻢﺴﻗ "ﯽﺿﺭﺎﻋ" for ﮦﺪﺷ ﺪﯿﺋﺎﺗ ﻑﺮﺻﮈﻮﻣ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣ in ﮦﺪﺷ ﺪﯿﺋﺎﺗ ﻑﺮﺻﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﺭﻮﻃ ﮯﺷ ﻑﺮﺻﮟﯾﺮﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﻝﺎﻌﻓ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﻮﮐ ﮦﺮﯿﺧﺫ ﻝﺎﻌﻓ ﻑﺮﺻﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮧﺻﻼﺧ ﺎﮐ ﺕﺎﻓﻼﺘﺧﺍ ﺖﺒﺜﻣ ﮯﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﮯﻓﺎﻔﻟ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﭧﭘ ﭦﺅﺁﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ ﺎﭩﯾﮈ ﻝﺎﻌﻓ ﻑﺮﺻﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﻑﺮﺻ ﺮﯿﻐﺑ ﮯﯿﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮓﻨﻠﯿﮑﺳﺍ ﺎﯾ ﺵﺩﺮﮔﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺭﻮﻏ ﺮﭘ ﻝﺎﻤﻋﺍ (ﻑﺭﺎﺻ ﯽﻠﻌﺟ ﻑﺮﺻ) ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﻑﺮﺻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ءﺎﯿﺷﺍ ﺵﺮﺑ ﻑﺮﺻ ﮯﺳ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﭽﯿﻣ ﺱﺎﺴﺣ ﺲﯿﮐ ﮯﮐ ﮓﻧﺮﭩﺳ ﭺﺮﺳ ﻑﺮﺻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭻﯿﻣ ﻞﻤﮑﻣ ﮯﮐ ﮓﻧﺮﭩﺳ ﭺﺮﺳ ﻑﺮﺻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﺌﮔ ﯼﺩ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﻝﺎﯿﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﻑﺮﺻ ﻮﮐ ﮯﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺼﺣ ﯼﺮﺧﺁ ﺭﻭﺍ ﮯﻠﮩﭘ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻨﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﭩﯾﮈ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﺽﺍﺮﺘﻋﺍ ﻑﺮﺻﮦﺮﯿﻏﻭ ،ﮯﮨ ﺎﺗﺮﮐ ﮏﯿﺑ ﺮﭘ 2s 2=ﭗﯿﭩﺳﺍ ،ﮯﮨ ﺎﺗﺎﻨﺑ ﺪﯿﻠﮐ ﮏﯾﺍ ﺮﭘ ﻢﯾﺮﻓ ﺮﮨ 1=ﭗﯿﭩﺳﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯿﺑ ﻑﺮﺻﯽﺋﺮﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺳﺎﮑﻋ ﺭﻭﺍ ﮮﺮﻤﯿﮐ ﻑﺮﺻﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ/ﯽﻟﺍﻭ ﮯﻨﯾﺩ ﯽﺋﺎﮭﮐﺩ ﻑﺮﺻﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﭧﻠﭙﺳﺍ-4 ﮧﻗﻼﻋ ﺎﮐ ﯽﮐﮍﮭﮐ ﻑﺮﺻ(ﮞﻮﮨ ﺏﺍﺮﺧ ﮯﭽﺑ ﮯﮐ ﻥﺍ ﺐﺟ ﮞﺎﯾﮉﮨ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺖﺳﺭﺩ ﺮﯿﻏ ﺭﻭﺍ) ﮟﯿﮭﮑﻟ ﮞﺎﯾﮉﮨ ﯽﻟﺍﻭ ﮯﻨﯾﺩ ﮌﺎﮕﺑ ﻑﺮﺻﮟﯿﮭﮑﻟ ﺰﻠﻨﯿﭼ ﮧﻤﺟﺮﺗ ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﯼﮉﮨ ﯽﮐ ﮍﺟﻦﭘﻻﺪﻨﮬﺩ(ﺎﻔﻟﺍ) ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻡﻮﯿﻟﺍﻭ ﻢﭩﺳﺮﻓ ﮯﮐ ﮞﻭﺮﻤﯿﮐ(ﺎﻔﻟﺍ) ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻦﯿﻠﭘ ﯽﺴﻨﺟﺭﻮﻨﮐ(ﺎﻔﻟﺍ) ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﮮﺮﮩﮔ ﮟﯿﻣ ﻮﯾﻭ ﺍﺮﻤﯿﮐﺮﺼﻨﻋ ﺎﮐ ﻦﭘﻻﺪﻨﮬﺩﺖﻗﺎﻃ ﯽﮐ ﻦﭘﻻﺪﻨﮬﺩﻦﭘﻻﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺩﻮﻤﻋﻦﭘﻻﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﮉﺸﯾﮈ ﮟﯿﻣ ﮞﻭﺭﺎﺗﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺰﯿﻟﺭﻭﻭﺍ ﯼﻭﻮﯾﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﺞﯿﻣﺍ ﻥﻮﻠﮐUV ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﭻﯾﺮﭩﺳﺍﮯﮨ ﯽﺌﮔ ﯽﮐ ﺭﻮﺼﺗ ﻝﺎﺤﻟﺍ ﯽﻓ ﻮﺟ ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻒﺻﻭ ﺱﺍﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﺞﯿﮐ ﮟﯿﻣ ﻞﮑﺷ ﯽﮐ ﮟﯿﻤﺧ(1.0 ﮯﯿﻟ ﮯﮐ ﻢﮩﺒﻣ) ﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺌﮔ ﮯﺋﺎﮭﮐﺩﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺮﯾﻮﺼﺗﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﮏﺳﺎﻣ ﻞﺴﻨﯿﭩﺳ ﮈﻮﻣ ﭧﻨﯿﭘ ﺖﺧﺎﺳﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﮯﻟﺭﻭﻭﺍ ﮈﻮﻣ ﭧﻨﯿﭘ ﭧﯾﻭﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﯾﮉﮨ3f% :ﻦﭘﻻﺪﻨﮬﺩ‬%s‪ :ﻦﭘﻻﺪﻨﮬﺩﮟﯿﻟﻮﮭﮐﮟﯿﻟﻮﮭﮐ ﯽﮭﺒﺳﮟﯿﻟﻮﮭﮐ ﺮﯿﺗﮟﯿﻟﻮﮭﮐ ﮟﯾﺪﺣﺮﺳﮟﯿﻟﻮﮭﮐ ﺭﮉﻟﻮﻓﮟﯿﻟﻮﮭﮐ ﺭﮉﻟﻮﻓ ﺮﭘ ﮏﻠﮐ ﻞﮕﻨﺳﮟﯿﻟﻮﮭﮐ ﭖﻮﻟﮟﯿﻟﻮﮭﮐ ﮧﯿﻟﺎﺣﮟﯿﻟﻮﮭﮐ ﻥﺎﺑﺯ ﯽﮐ ﺖﮕﻧﺭﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑﮟﯿﻟﻮﮭﮐ ﭧﭙﻣﺍﺮﭘ ﮉﻧﺎﻤﮐ ﮏﯾﺍ ﮞﺎﮩﯾﮟﯿﺋﺎﺑﺩ ﻮﮐ Alt ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﺅﺍﺮﺑ ﻞﻤﺘﺸﻣ ﺮﭘ ﯼﺮﭩﮐﺮﺋﺍﮈ ،ﮟﯿﮭﮐﺭ ﮯﺋﺎﺑﺩ ﻮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ،ﮟﯿﻟﻮﮭﮐ ﺭﺯﺅﺍﺮﺑ ﯼﺮﭩﮐﺮﺋﺍﮈﮟﯿﻟﻮﮭﮐ ﮯﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺮﭩﮐﺮﺋﺍﮈﮟﯿﺋﺎﺑﺩ ﻮﮐ Alt ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﺅﺍﺮﺑ ﻞﻤﺘﺸﻣ ﺮﭘ ﯼﺮﭩﮐﺮﺋﺍﮈ ،ﮟﯿﮭﮐﺭ ﮯﺋﺎﺑﺩ ﻮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ،ﮟﯿﻟﻮﮭﮐ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﮟﯿﻟﻮﮭﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﺎﯿﻧ ﮏﯾﺍﮟﯿﻟﻮﮭﮐ ﮧﺘﺳﺍﺭ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﮟﯿﻟﻮﮭﮐ ﭖﺍ ﭖﺎﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻝﻮﯿﻟ ﮓﺒﯾﮈﮟﯿﻟﻮﮭﮐ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﮦﺪﺷ ﮯﻃ ﮯﺳ ﮯﻠﮩﭘ ﮟﯿﻣ ﭖﺍ ﭖﺎﭘ ﮏﯾﺍﮟﯿﻟﻮﮭﮐ ﻮﻨﯿﻣ ﮦﺪﺷ ﮯﻃﮟﯿﻟﻮﮭﮐ ﻞﻨﯿﭘ ﮦﺪﺷ ﮯﻃﮟﯿﻟﻮﮭﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ ﮦﺪﺷ ﮯﻃﮟﯿﻟﻮﮭﮐ ﭧﺋﺎﺳ ﺐﯾﻭ ﭧﯿﺳ ﺶﯿﭘ ﮏﯾﺍ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﺐﯾﻭﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍﮟﯾﺮﮐ ﺪﻨﺑ ﮯﺳﺍ ﻮﺗ ﻮﮨ ﻼﮭﮐ ﮯﺳ ﮯﻠﮩﭘ ﺮﮔﺍ ﺎﯾ ،ﮟﯿﻟﻮﮭﮐﻮﯾﻭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺳﮉﯿﮨ ﯽﭩﻠﯿﺋﺭ ﻞﺋﻮﭼﺭﻭﮟﯿﻟﻮﮭﮐ ﭧﺋﺎﺳ ﺐﯾﻭ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﺐﯾﻭﮟﯿﻟﻮﮭﮐ ﻭﮉﻧﻭ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﻈﻨﻣ ﻮﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯿﻟﻮﮭﮐ ﯽﮐﮍﮭﮐ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺭﮉﻨﯿﻠﺑﮟﯾﺮﮐ ﺪﻨﺑ ﻮﮐ ﻡﺎﻤﺗ ﯽﻗﺎﺑ ﺭﻭﺍ ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﺕﺎﺟﺍﺭﺪﻧﺍ ﮯﺷ ﻡﺎﻤﺗﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺩﻮﺨﺑ ﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﮯﺳﺍﮟﯿﺋﺎﺑﺩ ﻮﮐ Alt ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﺅﺍﺮﺑ ﻞﻤﺘﺸﻣ ﺮﭘ ﯼﺮﭩﮐﺮﺋﺍﮈ ،ﮟﯿﮭﮐﺭ ﮯﺋﺎﺑﺩ ﻮﮐ ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ،ﮟﯿﻟﻮﮭﮐ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ ﺞﯿﻣﺍ ﮏﯾﺍﮟﯿﻟﻮﮭﮐ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮉﻨﯿﻠﺑ ﮫﺗﺎﺳ ﮯﮐ ﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑ ﺱﺍﺕﺎﺤﯿﺟﺮﺗ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﮟﯿﻟﻮﮭﮐﮟﯿﻟﻮﮭﮐ ﺮﯾﻮﺼﺗﺰﺠﯿﻣﺍ ﮟﯿﻟﻮﮭﮐﮟﯿﻟﻮﮭﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﺌﻧﮟﯿﻟﻮﮭﮐ ﺮﭘ ﺭﻭﻭﺍ ﺱﺅﺎﻣﮟﯿﻟﻮﮭﮐ ﺕﺍﺰﯾﻭﺎﺘﺳﺩ ﮧﻟﺍﻮﺣ ﻦﺋﻻ ﻥﺁ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﺐﯾﻭﺕﺮﭘ ﭖ ﻢﯾﺮﻓ ﺱﺭﻮﺳ ﻦﭘﻭﺍﮯﮨ ﮧﺛﺎﺛﺍ ﻝﺎﻌﻓ ﮟﯿﻣ ﺲﺟ ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑﮟﯿﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﮯﻃﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓﮟﯿﻟﻮﮭﮐ ﺭﮉﻟﻮﻓ(quit.blend) ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﺪﻨﺑ ﯼﺮﺧﺁﮟﯿﻟﻮﮭﮐ ﭖﺍ ﭖﺎﭘ ﭺﺮﺳ ﺮﭩﯾﺮﭘﺁﮟﯿﻟﻮﮭﮐ ﻦﯾﺮﮑﺳﺍ ﺶﯿﻠﭙﺳ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺰﯿﻠﯾﺭﮟﯿﻟﻮﮭﮐ ﮟﯿﻣ ﻦﯾﺮﮑﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﯽﺿﺭﺎﻋﮟﯿﻟﻮﮭﮐ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﮏﯾﺍ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﯽﺿﺭﺎﻋﮯﺋﺎﺟ ﺎﯾﺎﮭﮐﺩ ﮟﯿﻣ ﺰﮐﺮﻣ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐﻮﯾﻭ ﺭﻭﺍ ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﺖﺧﺭﺩﮟﯿﻟﻮﮭﮐ ﯽﮐﮍﮭﮐﮟﯿﻟﻮﮭﮐ ﮞﺎﯿﮐﮍﮭﮐﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍﻞﺋﺎﻓ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍOpenVDB ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ (.vdb)ﻢﺠﺣ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍﮧﺘﺳﺍﺭ ﺎﮐ ﻭﺰﺟ ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍﮯﺘﺳﺍﺭ ﮯﮐ ﻭﺰﺟ ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍﮫﺗﺎﭘ ﻞﺋﺎﻓﻭﺮﭘ ﻡﺍﺪﻗﺍﺮﭩﻧﺍ ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺭﺎﺻ ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﺭﺁ ﺲﮑﯾﺍ ﻦﭘﻭﺍﺱﺍﺩﺭ ﺎﮐ ﮯﻨﮭﭨﺍ ﮎﮍﮭﺑ ﺮﭘ ﮮﺮﺳ ﮯﮐ ﯽﭨﻮﭼﻢﺴﻗ ﯽﮐ ﮉﻨﯾﺮﭘﺁﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﮓﻨﭩﯾﺮﭘﺁﯽﺌﮔ ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ ﯽﮐ ﻢﭩﺴﺳ ﮓﻨﭩﯾﺮﭘﺁ1- ﮯﯿﻟ ﮯﮐ ﺖﺳﺎﯾﺭ ﯽﮭﺑ ﯽﺴﮐ ،ﯽﺌﮔ ﯽﺋﺎﺑﺩ ﺪﯿﻠﮐ ﯽﮐ ﻢﭩﺴﺳ ﮓﻨﭩﯾﺮﭘﺁﻦﺸﯾﺮﭘﺁﮈﻮﻣ ﻦﺸﯾﺮﭘﺁﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻦﺸﯾﺮﭘﺁ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗﮯﮨ ﮟﯿﮩﻧ ﺕﺯﺎﺟﺍ ﯽﮐ ﻦﺸﯾﺮﭘﺁ ﮟﯿﻣ ﺭﻮﻃ ﻢﯿﻣﺮﺗﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﮉﮨ ﻝﺎﻌﻓ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁﮯﮨ ﺎﮨﺭ ﺎﺟ ﮯﻧﻮﮨ ﻮﮔﻻ ﺮﭘ ﻝﺎﺟ ﻮﺟ ﻦﺸﯾﺮﭘﺁﺰﻨﺸﯾﺮﭘﺁﺰﻨﺸﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﻡﺎﻤﻀﻧﺍ ﺭﻭﺍ ﻢﯿﺴﻘﺗﺮﭩﯾﺮﭘﺁﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ (ﯼﮈ)ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻡﺎﻤﺗ (ﯼﮈ)ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺮﮐﺭﺎﻣ ﻡﺎﻤﺗ(ﯼﮈ)(D) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮯﻠﮩﭘ(ﯼﮈ)ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺮﺧﺁ(ﯼﮈ)ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﻡﺎﻤﺗ(ﯼﮈ)ﺮﮐﺭﺎﻣ 3D ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﻣﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺭﮉﻨﯿﻠﺑﮟﯾﺮﮐ ﻝﻮﺒﻗﻦﺸﮑﯾﺍﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑﻡﺎﻘﻣ ﺎﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﻢﺴﻗ ﯽﺳﺍ ﻼﮔﺍﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﻢﺴﻗ ﯽﺳﺍ ﻼﮭﭽﭘ/ﻼﮔﺍﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﯽﻠﮭﭽﭘ ﯽﮐ ﻢﺴﻗ ﯽﺳﺍVR ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟﮦﺮﻤﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ...(ﮫﺗﺎﺳ ﮯﮐ ﻑﺍﺪﮨﺍ) ﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻕﺁﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭘﻭﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﻡﺍﺪﻗﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐ ﻮﮐ ﺐﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭽﻣﺭﺁﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮓﯿﭨ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﺎﺴﺘﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﻦﺷﻮﯿﮑﯾﺰﮕﯾﺍ ﻮﭨﺁ(ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻧﺎﺴﻧﺍ ﯼﺩﺎﯿﻨﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ (ﮓﯾﺭﺎﭩﯿﻣ) ﮉﭘﻭﺭﮈﺍﻮﮐ ﯼﺩﺎﯿﻨﺑ(ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﺮﺑBoid ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﻮﺻﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﮉﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﮧﻟﺍﻮﺣ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﯼﮉﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﮟﯿﻣ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮏﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺵﺮﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺌﯾﺰﯿﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﮐﺮﺳ ﺮﺌﯾﺰﯿﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ ﮯﮐ ﮮﺮﻤﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ ﺭﺁ ﯼﻭ ﺭﻭﺍ ﮦﺮﻤﯿﮐ ﮯﺳ ﻦﺸﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﻮﻨﯿﮐ(ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻘﻠﺣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﯼﺮﭘ ﮫﺗﻼﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻒﺻﻭ ﮓﻧﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻁﻭﺮﺨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺪﻨﺑﺎﭘ(ﮫﺗﺎﺳ ﮯﮐ ﻑﺍﺪﮨﺍ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﮐﺎﺳ ﭧﯿﻣﻮﭩﭘﺮﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﻮﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﭧﻨﺋﺍﻮﭘ ﻢﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﭗﯿﻣ ﯽﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﮉﻨﻠﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﯿﺋﺍﺭﮈﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻮﯿﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﮑﯿﻠﭘﮈﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮐﺭﺎﻣ ﺞﯾﺍ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺛﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﺮﺛﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭩﮑﯿﻔﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻟﺎﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻤﺧ ﯽﻟﺎﺧﮟﯾﮌﻮﮭﭼ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧ / ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﯽﻟﺎﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮓﻨﯿﮐ ﯽﻟﺎﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﯽﻟﺎﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺝﺍﺭﺪﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭨﺭﻮﭙﺴﮑﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺮﭽﯿﻓ ﯽﻧﻭﺮﯿﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﺧ-ﻒﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺎﻧﺎﺸﻧ ﮯﮐ ﮮﺮﮩﭼ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻻﺪﻨﮬﺩﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﻧﻮﮐ ﺭﺪﯿﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﮯﻧﻮﮐ ﺭﺪﯿﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﻝﺎﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﺪﻤﺠﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﻢﯾﺮﻓ ﺰﯾﺮﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺳ ﻢﯿﮭﺗGrease Pencil ﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺵﺮﺑ ﻞﺴﻨﭘ ﺲﯾﺮﮔGrease Pencil ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺩﺍﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﺮﮔﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺎﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﺮﺌﯿﮨ(ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺍﮌﻮﮭﮔ(ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻧﺎﺴﻧﺍIK ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﯼﮉﮨ ﻮﮐIco Sphere ﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯼﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﮕﯿﭩﻧﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺋﺁﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻨﺷﻭﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺏﻭﺮﭘ ﭧﺋﻻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﭧﺋﻻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﻦﺋﻻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ ﺮﭘ ﮏﻠﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﮩﺗ ﯽﮐ ﮏﺳﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧ ﮏﺳﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﮏﺳﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺩﺍﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﺴﻗ ﯽﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺑ ﺎﭩﯿﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻧﻮﻤﻧ ﺎﮐ ﮓﯾﺭﺎﭩﯿﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﺪﻨﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﻢﻠﻓﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﭗﻠﮐ ﯼﻭﻮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﯽﺤﯾﺮﺸﺗ ﯽﺌﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺸﯿﮐ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﯽﺌﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺕﺮﭘ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﮩﺗ ﯽﺌﻧ ﯽﮐ ﮏﺳﺎﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﺑ ﭧﻨﯿﭘ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﻠﯿﭘ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﻮﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﮑﯿﻠﮐ ﮈﻮﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻧﺭ ﮈﻮﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﮈﻮﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺛﺎﺛﺍ ﮦﻭﺮﮔ ﮈﻮﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮈﻮﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﮐﺮﺳ ﺰﺑﺮﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﺑ ﺲﺑﺭﻮﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﯿﭼﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﺜﻣ ﺎﭩﯾﮈ ﺰﯿﭼﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﭧﻨﯿﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺘﺳﺍﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺲﻨﻣﺭﺎﻓﺮﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺭﺎﯿﻃﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﻮﭩﯿﻤﺋﺍﺮﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭨﺮﭘﺍﺮﭘPython ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘﺮﮑﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻤﺧ ﺐﯿﺗﺮﺗ ﮯﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﺴﯾﺮﭨ ﮮﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﯾﻭ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻭﺯ ﭧﯿﭙﯾﺭ...ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﯿﺧﺫﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺭ ﯼﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺘﺳﺍﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺪﯿﻠﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﺷﻻ ﺖﺨﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﺴﺟ ﺖﺨﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﭩﻠﻓ ﺎﮐ ﺭﺎﻄﻗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺎﯾﺮﯾﺍ ﻅﻮﻔﺤﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﻠﭙﻤﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﻤﮕﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮯﻧﺮﮐ ﻊﻤﺟ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ(ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ s ﯼﻭﻮﯾ ﮦﺩﺎﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻭﺯ ﻦﺸﯿﻟﻮﻤﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﮕﻨﺳ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﭩﯾﮈ ﺎﮐ ﺪﻠﺟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭗﻠﮐ ﮉﻧﺅﺎﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﯽﺗﻮﺻﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮑﯿﭙﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺸﯾﺰﻧﺍﺮﭨ ﮉﯿﭙﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﻦﺸﯾﺰﻧﺍﺮﭨ ﮉﯿﭙﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻊﺑﺮﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯾﺮﭨ ﻦﺸﯿﭨﻭﺭ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯾﺮﭨ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯼﺭﺎﯿﻌﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﭩﭘ ﮫﺗﺎﺳ ﮯﮐﻮﯾﻭ ﮯﺌﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﮐﺮﺳ ﺲﯿﻓﺮﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻤﺧ ﺎﮐ ﺢﻄﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﮉﻨﻠﺳ ﺎﮐ ﺢﻄﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭻﯿﭘ ﯽﺤﻄﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﺲﯿﻓﺮﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﺮﮐ ﺎﮐ ﺢﻄﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﺭﻮﭨ ﺲﯿﻓﺮﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻑﺪﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﻮﺑ ﭧﮔﺭﺎﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺘﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭖﺍ ﭧﯿﺳ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﯿﮭﺗﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻞﺋﺎﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺱﺭﻮﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﯾﺮﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮏﯾﺮﭨ ﺮﭘﻭﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻧﺭ ﮏﯾﺮﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮯﺷ ﮓﻨﮑﯾﺮﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺰﮕﻨﭩﯿﺳ ﮓﻨﮑﯾﺮﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯾﺮﭨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﯽﻠﻘﺘﻨﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﺸﻘﻧ ﯼﻭﻮﯾﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺮﯿﻔﺳﺍ ﯼﻭﻮﯾﮟﯾﺮﮐ ﻞﻣﺎﺷ s ﯼﻭﻮﯾﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﭧﺋﻻ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍVR ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﮯﺳ ﮮﺮﻤﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﮯﺳ ﻦﺸﯿﺳﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮉﯿﺋﻼﺳ ﺭﻭﺍ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﮓﻨﻠﭙﻤﯿﺳ ﭦﺭﻮﭘﻮﯾﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻡﻮﯿﻟﺍﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﺶﯿﭘ ﺲﻨﻠﯿﺑ ﭧﺋﺍﻭ(ﮓﯾﺮﯿﭩﯿﻣ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯾﮍﯿﮭﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﯿﭙﺳﺍ ﮎﺭﻭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭦﻼﺳ ﭧﻨﯾﺮﯾﻭ ﺎﯿﻧ ﮏﯾﺍﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺕﺮﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮧﻧﻮﻤﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮦﺪﯾﺪﻨﺴﭘ ﯼﺭﻮﻓﻝﺎﻌﻓ ﻥﺁ ﮉﯾﺍUI ﮟﯿﺋﺎﭩﮨ/ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮟﯾﺭﺎﻄﻗﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﭧﺋﻻ ﺎﯾﺮﯾﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﺲﮑﯾﺍ ﭧﺋﻻ ﺎﯾﺮﯾﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ Y ﭧﺋﻻ ﺎﯾﺮﯾﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﮯﻧﺎﮭﮐﺩ ﯽﻟﺎﺧﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺝﺍﺮﺧﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮧﻠﺻﺎﻓ ﺲﮐﻮﻓ...ﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﯼﺮﺧﺁﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺭﻭﺎﭘ ﭧﺋﻻﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﯽﻨﺷﻭﺭﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﮉﻨﯿﻠﺑ ﭧﺋﻻ ﭦﺎﭙﺳﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮧﯾﻭﺍﺯ ﺎﮐ ﯽﻨﺷﻭﺭ ﯽﮐ ﺝﺭﻮﺳﺕﺮﭘ ﭧﻨﻤﭩﺴﺟﮉﯾﺍﻦﺋﺎﻓﺍﺪﻌﺑ ﮯﮐﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ(abc.) ﮏﺒﻤﯿﻟﺍﺎﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳﮟﯾﺮﮐ ﮪﺪﯿﺳ ﺮﭘ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﻮﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺎﮬﺪﯿﺳ ﻮﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﻮﮐ ﮮﺮﻤﯿﮐﺱﮈﻮﻧ ﺎﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﺰﯿﭼﺵﺩﺮﮔ ﮟﯿﻣ ﮪﺪﯿﺳﮟﯾﺮﮐ ﮪﺪﯿﺳ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﯽﻠﯾﺪﺒﺗﻡﺎﻤﺗﮞﺎﯿﻠﯾﺪﺒﺗ ﻡﺎﻤﺗﮟﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﺋﺎﺳﺭ ﻦﺋﻻ ﻥﺁﮧﺘﺳﺍﺭ ﮎﺮﺤﺘﻣﮞﺎﯿﻠﯾﺪﺒﺗ ﮎﺮﺤﺘﻣ ﮟﯿﻣ ﺎﭩﻠﯾﮈﮧﻠﺣﺮﻣ ﺎﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﺎﻧﺮﮐ ﺢﯾﺮﺸﺗﻻﺍﻭ ﮯﻧﺮﮐ ﻑﺎﺻ ﺢﯾﺮﺸﺗﻦﺋﻻ ﺢﯾﺮﺸﺗPolygon ﮟﯾﺮﮐ ﺢﯾﺮﺸﺗ ﯽﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧ ﺢﯾﺮﺸﺗﺍﺭﮈ ﺢﯾﺮﺸﺗﮟﯾﺮﮐ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ ﺢﯾﺮﺸﺗﺎﻧﺮﮐ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻮﻟﺎﭼ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭ...ﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯿﺋﺎﮕﻟﮟﯿﺋﺎﮕﻟ ﺞﯿﻣﺍ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯼﺪﻨﺑﺎﭘﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷﮟﯿﺋﺎﮕﻟ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺰﯿﭼﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺱﺭﻮﻧﺍ ﭧﻧﺮﯿﭘﮟﯿﺋﺎﮕﻟ ﺯﻮﭘﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮧﺛﺎﺛﺍ ﺯﻮﭘﮟﯿﺋﺎﮕﻟ ﺮﮐ ﭧﻠﭘ ﺯﻮﭘﮟﯿﺋﺎﮕﻟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﻮﮐ ﺯﻮﭘﮟﯿﺋﺎﮕﻟ ﮧﻧﺎﻤﯿﭘﮟﯾﺮﮐ ﯽﺋﻼﭘﺍ ﮉﭩﮑﯿﻠﺳ ﺭﻮﻄﺑ ﮯﮐ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﮧﻧﺎﻤﯿﭘ ﻞﺣﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯼﺮﺼﺑﮟﯾﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯼﺮﺼﺑ ﺮﭘ ﺯﻮﭘﮟﯾﺮﮐ ﻮﮔﻻ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﯿﻠﮐ ﻞﮑﺷﺱﻮﻗﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺎﯾﺮﯾﺍﺮﭽﻣﺭﺁﮟﯾﺮﮐ ﺖﺴﺑﻭﺪﻨﺑﮟﯾﺮﮐ ﺾﯾﻮﻔﺗﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻡﺍﺪﻗﺍﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺭﺎﮐﺩﻮﺧ ﮯﺳ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﺯﻮﯿﻠﯾﻭ ﯽﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺩﺍﻮﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯿﻧﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﺾﯾﻮﻔﺗﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﺮﯿﻐﺘﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﻮﮐ ﺭﺪﻗﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺻﺍﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮯﺳ ﮞﻮﻓﺎﻔﻟ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮏﮨﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺌﻧﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﮯﺌﻧﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯿﻣ ﺰﮐﺮﻣﺮﭘ ﺮﺳﺮﮐﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﺱﮈﻮﻧﻮﭨﺁﮫﺗﺎﭘ ﮎﺮﺤﺘﻣ ﻮﭨﺁ...ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﺎﮐﺩﻮﺧﮯﮭﭽﯿﭘ /ﮯﻨﻣﺎﺳ ﻡﺎﻧ ﺭﺎﮐﺩﻮﺧﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑ ﻡﺎﻧ ﺭﺎﮐﺩﻮﺧﮯﭽﯿﻧ/ﺮﭘﻭﺍ ﻡﺎﻧ ﺭﺎﮐﺩﻮﺧﻡﺎﻧ ﺭﺎﮐﺩﻮﺧ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﻮﺤﻣﻞﻤﮑﻣ ﺩﻮﺨﺑ ﺩﻮﺧﮟﯾﺮﮐ ﮏﯿﭘ ﻞﺋﺎﺳﻭ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧﮯﮨ ﺏﺎﯿﺘﺳﺩﮧﻧﺎﻤﯿﭘ ﻂﺳﻭﺍ ﺎﮐ ﺮﺋﺍﺰﺟﺰﻠﻣﺭﺎﻧ ﻂﺳﻭﺍﺲﮑﯾﺮﭨ ﻂﺳﻭﺍﮯﮭﭽﯿﭘﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﮯﻠﮭﭽﭘﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﻦﯾﺮﮑﺳﺍ ﯽﻠﮭﭽﭘﻭﻮﻣ ﭖﺍﺭﮈ ﮏﯿﺑﻥﺍ ﻡﻭﺯ ﭖﺍﺭﮈ ﮏﯿﺑﭦﺅﺁ ﻡﻭﺯ ﭖﺍﺭﮈ ﮏﯿﺑﭧﻓ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﻞﻘﺘﻨﻣ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﻡﻭﺯ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﮧﻧﻮﻤﻧ ﺎﮐ ﺞﯿﻣﺍ ﮏﯿﺑﮦﺪﻧﺎﻤﺴﭘ ﮟﯿﻣ ﺦﯾﺭﺎﺗﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘﺎﻧﺎﮑﭘ(ﯽﻣﺯﻻ ﮯﺸﯿﮐ ﮏﺳﮈ) ﮟﯾﺮﮐ ﮏﯿﺑﻡﺍﺪﻗﺍ ﺎﻧﺎﮑﭘ...ﻡﺍﺪﻗﺍ ﮏﯿﺑﺎﻧﺎﮑﭘ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮏﯿﺑ ﻮﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﻡﺎﻤﺗﮟﯾﺪﻠﺟ ﺕﺎﻘﯿﻘﺤﺗ ﯽﮑﻠﮨ ﺎﻧﺎﮑﭘ ﻡﺎﻤﺗﺎﻧﺎﮑﭘ ﺕﺎﯿﻌﯿﺒﻃ ﻡﺎﻤﺗﺰﻠﻨﯿﭼ ﺎﻧﺎﮑﭘﺎﭩﯾﮈ ﮏﯿﺑﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﻧﺎﮑﭘﺯﮉﯿﺋﺎﮔ ﮏﯿﺑﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮏﯿﺑﺰﻤﯾﺮﻓ ﯽﮐ ﮏﯿﺑﺶﯿﮐ ﭧﺋﻻ ﮏﯿﺑﭦﺭﺁ ﻦﺋﻻ ﮏﯿﺑﺎﻧﺎﮑﭘ ﺶﯿﻣﺭﻮﺷ ﺎﻧﺎﮑﭘGrease Pencil ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﺷ ﮟﯿﻣGrease Pencil ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﺷ ﮟﯿﻣ...ﺱﻮﻧﺎﯿﻗﻭﺍ ﺎﻧﺎﮑﭘﺕﺍﺭﺫ ﺎﻧﺎﮑﭘﺲﮐﺰﻓ ﮏﯿﺑﻦﭘﻭﺮﺨﺗ ﺎﻧﺎﮑﭘﮟﯾﺮﮐ ﮏﯿﺑ ﮯﺳ ﮯﺸﯿﮐﮟﯾﺮﮐ ﮏﯿﺑ ﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﻝﺁ ﮓﻨﮑﯿﺑESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﺎﭩﯾﮈ ﮓﻨﮑﯿﺑESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﺯﮉﯿﺋﺎﮔ ﮓﻨﮑﯿﺑESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﻝﺎﺟ ﮓﻨﮑﯿﺑESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﺭﻮﺷ ﮓﻨﮑﯿﺑESC ﮯﯿﻟ ﮯﮐ ﻒﻗﻮﺗ - ﺕﺍﺭﺫ ﮓﻨﮑﯿﺑﯽﻠﯾﺪﺒﺗ ﯽﮐ ﭻﯿﺑﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﭻﯿﺑ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﭻﯿﺑBatch-Clear Previewsﻮﯾﻮﯾﺮﭘ ﭧﯾﺮﻨﺟ-ﭻﯿﺑﮟﯿﺋﺎﻨﺑ ﺕﺭﻮﺼﺑﻮﺧ ﻮﮐ ﮞﻭﺮﮩﭼﮯﻠﮩﭘ ﮯﺳ ﺱﺍﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺎﻨﮑﮭﺟﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣﻝﻮﯿﺑﺰﺠﯾﺍ ﻝﻮﯿﺑﯼﺩﻮﻤﻋ ﻝﻮﯿﺑﮟﯿﮬﺪﻧﺎﺑ ﮯﺳ ﺮﮐﺭﺎﻣ ﻮﮐ ﮮﺮﻤﯿﮐﮧﻓﺮﻃ ﻭﺩﮉﯿﻠﺑﯽﻟﺎﺧﭧﯿﺳ ﻑﺁ ﮉﻨﯿﻠﺑﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﺳ ﻑﺁﺯﻮﭘ ﮉﻨﯿﻠﺑﮧﺛﺎﺛﺍ ﺯﺍﺪﻧﺍ ﮉﻨﯿﻠﺑﺎﭩﻠﭘ ﺯﻮﭘ ﮉﻨﯿﻠﺑﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﻮﮐ ﺯﺍﺪﻧﺍ ﮫﺗﺎﺳ ﮯﮐ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭﺐﮐﺮﻣ ﮯﺳ ﻞﮑﺷﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮟﯿﻣ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﺳﺁﮟﯾﺮﮐ ﮉﻨﯿﻠﺑ ﮯﺳ ﯽﻧﺎﺳﺁ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮟﯾﺩ ﻼﻣ ﻮﮐ ﯽﺳﻭﮍﭘﺭﻮﭩﺳﺍ ﺭﮉﻨﯿﻠﺑﭧﺋﺎﺳ ﺐﯾﻭ ﺭﮉﻨﯿﻠﺑﮉﻟﻮﺑﮧﻓﺎﻔﻟ ﺎﮐ ﮞﻮﯾﮉﮨﺰﺋﺎﺳ ﺎﮐ ﯼﮉﮨﮞﺎﯾﮉﮨﻮﯾﻭ ﭧﯿﺴﻓﺁ ﺭﮈﺭﺎﺑﮞﻮﻧﻭﺩﯽﺳﻭﮍﭘ ﮞﻮﻧﻭﺩﻑﺮﻃ ﮞﻮﻧﻭﺩﮯﭽﯿﻧﮧﺑﮈﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺲﮐﺎﺑﭧﯿﺳ ﺲﯿﻓ ﺲﮐﺎﺑﮟﯿﺋﺎﭙﮭﭼ ﺲﮐﺎﺑﮏﺳﺎﻣ ﺲﮐﺎﺑﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﮐﺎﺑ(ﺪﺣ ﯽﮐ ﺭﻮﺤﻣ) ﭧﮑﯿﻠﺳ ﺲﮐﺎﺑ(ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺰﻟﮉﻨﯿﮨ) ﭧﮑﯿﻠﺳ ﺲﮐﺎﺑﮦﺪﺷ ﻦﭘ ﭧﮑﯿﻠﺳ ﺲﮐﺎﺑﻮﺷ ﺲﮐﺎﺑﻡﺮﭨ ﺲﮐﺎﺑﯽﺑﺍﺮﺧﻻﺍﻭ ﮯﻨﭨﻮﭨﺲﭘﻮﻟ ﺞﯾﺍ ﺝﺮﺑﮮﺮﮩﭼ ﮯﮐ ﻞﭘﭧﺳﺍﺮﭩﻨﮐ / ﮏﻤﭼﮟﯾﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺮﯾﻮﺼﺗﺵﺮﺑﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺵﺮﺑﮟﯿﺋﺎﻨﺑ ﯽﺴﮐﺍﺮﭘﮟﯿﺋﺎﻨﺑ ﮈﻮﮐ ﻢﺋﺎﭨ / ﯽﺴﮐﺍﺮﭘﺭﺍﻮﻤﮨ ﮫﺗﺭﻭ ﺮﭩﺑﻒﺻﻭ ﮧﻌﯾﺭﺬﺑﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺻﺎﻓﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﭧﯾﻭ ﻝﻮﯿﺑ ﺞﯾﺍﮯﻌﯾﺭﺫ ﮯﮐ ﺰﯾﺮﮐ ﺞﯾﺍﺰﯾﺭﮉﻧﺅﺎﺑ ﭧﯿﺳ ﺲﯿﻓ ﮧﻌﯾﺭﺬﺑﮯﺳ ﻑﺮﻃ ﯽﮐ ﮞﻮﺼﺣ ﮯﻠﯿﮬﮈﮯﺳ ﻑﺮﻃ ﯽﮐ ﺩﺍﻮﻣﮯﻌﯾﺭﺫ ﮯﮐ ﺰﻠﻣﺭﺎﻧﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﮧﻌﯾﺭﺫ ﮯﮐ Seams ﯼﻭﻮﯾﺮﺌﯾﺰﯿﺑﺎﻧﺎﮕﻟ ﺏﺎﺴﺣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺱﺎﻣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ ﺰﯿﭼﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﯽﻠﻘﻧ ﮟﯿﻣ ﻢﯾﺮﻓﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮟﯿﻣ ﻢﯾﺮﻓ...ﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣﮟﯾﺮﮐ ﻝﺎﮐ ﻮﮐ ﺭﻭﻭﺍ ﭖﺎﭘ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍﻮﻨﯿﻣ ﻝﺎﮐﮟﯾﺮﮐ ﻝﺎﮐ ﻮﮐ ﻞﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﮐ ﻮﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘﮦﺮﻤﯿﮐﻢﯾﺮﻓ ﭧﻓ ﮦﺮﻤﯿﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣﻞﯿﮑﺳﺍ ﺲﻨﯿﻟ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ ﺕﺎﯿﮐﺮﺣﮟﯾﺮﮐ ﺥﻮﺴﻨﻣ ﻮﮐ ﻮﯾﻭ ﺭﮉﻨﯾﺭﻢﯾﺮﻓ ﭧﻧﺮﮐ ﺮﭩﻨﯿﺳﯽﮭﺒﺳ ﻢﯾﺮﻓ ﺭﻭﺍ ﺮﺳﺮﮐ ﺮﭩﻨﯿﺳﺮﺳﺮﮐ ﻮﭨ ﻮﯾﻭ ﺮﭩﻨﺳﻮﯾﻭ ﺮﭩﻨﯿﺳ ﻮﮐ ﺱﺅﺎﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﺍﺩﺮﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﮑﺷ ﯽﮐ ﻡﺩﺎﺼﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻠﺋﺎﻓ / ﺎﭩﯾﮈﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﺮﺛﺍﻞﻣﺎﻋ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻢﯾﺮﻓ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﭧﯿﺳ ﮓﻨﯿﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻠﺋﺎﻓ / ﮧﺘﺳﺍﺭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺮﻈﻨﻣ...ﮟﯿﻟﺪﺑ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﮑﺷﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯼﺭﺎﮐ ﮧﻔﻗﻭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺬﺧﺎﻣ ﺎﭩﯾﮈ ﯽﺋﺮﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﯿﮐ ﭗﯿﺷ ﻥﺁ ﮎﻻﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻞﻔﻗ ﺮﭘ ﮦﻭﺮﮔ ﮯﻧﻮﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺮﮑﯿﭼﮧﭽﺑﮦﺮﺋﺍﺩﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ(ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ(ﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ• ﮦﺮﺋﺍﺩﻑﺎﺻﺰﻠﻨﯿﭼ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺰﻤﯾﺮﻓ ﻦﯿﻠﮐﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﻠﯿﮬﮈﮞﻮﯾﺮﭩﭘ ﻑﺎﺻﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﭘﺁ ﯽﺋﺎﻔﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺎﭩﯾﮈ ﯽﺋﻼﺧﻥﺯﻭ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻦﯿﻠﮐI18n ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮎﺭﻭﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮎﺭﻭﯽﺋﺎﻔﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺲﮐﺭﺎﻣ ﮏﺑُﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮦﻭﺮﮔ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺰﺠﯿﮑﯿﭘ ﮦﺩﺯ ﻥﺎﺸﻧ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺭﮉﻨﯾﺭ ﺩﻭﺪﺤﻣ ﻡﺎﻤﺗﺕﺎﯿﮐﺮﺣ ﮟﯾﺮﮐ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺛﺎﺛﺍ(ﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻑﺭﺎﺻ ﯽﻠﻌﺟ) ﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﭦﺭﺁ ﻦﺋﻻ ﮉﮑﯿﺑﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﮞﻮﯾﮉﮨﮓﻧﺮﭩﺳ ﻦﭩﺑ ﺕﺮﭘ ﮎﮟﯾﺮﮐ ﻑﺎﺻ ﻮﯾﻮﯾﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ...ﻮﯾﻮﯾﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﮟﯾﺮﮐ ﻑﺎﺻﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﺸﮑﯾﺍ ﮯﮐ ﻒﯾﺍﮟﯾﺮﮐ ﻑﺎﺻ ﻻﺪﻨﮬﺩﮟﯾﺮﮐ ﻑﺎﺻ ﻻﺪﻨﮬﺩﻥﺯﻭ ﺎﮐ ﮞﻮﮭﮑﻨﭘ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﺮﭩﻠﻓﮟﯾﺮﮐ ﻑﺎﺻ ﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯾﺮﮐ ﻑﺎﺻ ﮦﺮﮩﭼ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺕﻮﮭﺑ ﮟﯿﻤﺧﮟﯾﺮﮐ ﻑﺎﺻ ﭦﺅﺁ ﮉﻟﻮﮨIK ﮟﯾﺮﮐ ﻑﺎﺻ ﻦﺸﮑﯾﺍﮟﯾﺮﮐ ﻑﺎﺻ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﻟﺍﮟﯾﺮﮐ ﻑﺎﺻ ﺪﯿﻠﮐ(ﻦﭩﺑ) ﮟﯾﺮﮐ ﻑﺎﺻ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﻑﺎﺻ ﺰﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ...ﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﻞﺒﯿﻟ ﮟﯾﺮﮐ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮟﯾﺮﮐ ﻑﺎﺻ ﻦﺋﻻﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻘﻣﮟﯾﺮﮐ ﻑﺎﺻ ﺞﯿﮑﯿﭘ ﮦﺩﺯ ﻥﺎﺸﻧﮏﺳﺎﻣ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﺰﯿﭼﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﺷ ﮟﯾﺮﮐ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﮯﺘﺳﺍﺭ ﮯﮐ ﺰﯿﭼﻞﺻﺍ ﺕﺮﭘ ﮎﻦﯾﺪﻟﺍﻭ ﺢﺿﺍﻭﮟﯾﺮﮐ ﻑﺎﺻ ﮞﺎﯾﺪﻨﺑﺎﭘ ﯽﮐ ﺯﻮﭘﮟﯾﺮﮐ ﻑﺎﺻ ﻡﺎﻘﻣ ﺎﮐ ﺯﻮﭘﮟﯾﺮﮐ ﻑﺎﺻ ﺵﺩﺮﮔ ﯽﮐ ﺯﻮﭘﮟﯾﺮﮐ ﻑﺎﺻ ﮧﻧﺎﻤﯿﭘ ﺯﻮﭘﺰﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺯﺍﺪﻧﺍ ﺕﺮﭘ ﮎﮟﯾﺮﮐ ﻑﺎﺻ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘList ﮟﯿﻠﺋﺎﻓ ﮧﯿﻟﺎﺣ ﮟﯾﺮﮐ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺰﻤﭩﺋﺁ ﮧﯿﻟﺎﺣﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﭦﻼﺳ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻮﯾﻭ ﭧﯾﺮﭩﺴﯾﺭﮟﯾﺮﮐ ﻑﺎﺻ ﻝﻭﺭﮟﯾﺮﮐ ﻑﺎﺻ ﺵﺩﺮﮔﮧﻧﺎﻤﯿﭘ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺎﭩﯾﮈ ﮏﺳﺎﻣ ﭧﭙﻠﮑﺳﺍﮟﯾﺮﮐ ﻑﺎﺻ ﻥﻮﯿﺳﺪﯿﻠﮐ ﭗﯿﺷ ﺕﺮﭘ ﮎﺰﯿﮐ ﭗﯿﺷ ﺕﺮﭘ ﮎﺰﯿﺗ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﺰﯿﺗ ﮯﺳ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺛﺎﺛﺍ ﺪﺣﺍﻭﮟﯾﺮﮐ ﻑﺎﺻ ﺰﻤﯾﺮﻓ ﯽﮐ ﻞﮕﻨﺳﮟﯾﺮﮐ ﻑﺎﺻ ﺎﭩﯾﮈ ﺎﮐ ﺪﻠﺟﻞﺣ ﺢﺿﺍﻭﺖﯿﺜﯿﺣ ﮟﯾﺮﮐ ﻑﺎﺻﭧﯿﺴﻓﺁ ﯽﭩﭘ ﻑﺎﺻﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭩﭘ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻢﯿﮭﺗﮟﯾﺮﮐ ﻑﺎﺻ ﺅﺎﮑﮭﺟﮟﯾﺮﮐ ﻑﺎﺻ ﮏﯾﺮﭨﮟﯾﺮﮐ ﻑﺎﺻ ﮧﺘﺳﺍﺭ ﮏﯾﺮﭨﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﻝﺎﻤﻋﺍ ﺭﺎﮑﯿﺑﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﻑﺭﺎﺻﺮﻇﺎﻧ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﮧﻗﻼﻋ ﺎﮐ ﻦﯾﺮﻇﺎﻧﮟﯾﺮﮐ ﮏﻠﮐﮟﯾﺮﮐ ﮏﻠﮐ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﭗﻠﮐ...ﭗﻠﮐﮧﻗﻼﻋ ﻻﺍﻭ ﮯﻨﺷﺍﺮﺗ...ﮧﻗﻼﻋ ﺎﻨﺷﺍﺮﺗﺪﻨﺑﮧﻗﻼﻋ ﺎﮐ ﺐﯾﺮﻗﮟﯾﺮﮐ ﺪﻨﺑ ﻭﮉﻧﻭﺮﭩﻠﻓ ﺎﮐ ﮮﮍﭙﮐﺎﻨﭩﻤﺳﮟﯾﮍﯿﮑﺳ ﻮﮐ ﺰﻠﻨﯿﭼﮟﯿﭩﯿﻤﺳ ﻮﮐ ﮞﻭﺮﮩﭼ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐﮟﯿﺋﺎﭙﮭﭼ ﺭﻭﺍ ﮟﯿﺋﺍﺮﮔ ﻮﮐ ﭧﮐﺎﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟ...ﻝﺎﺜﻣ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟﭦﺭﺁ ﻦﺋﻻ ﻦﺸﮑﯿﻠﮐﮓﻧﺭﺮﭩﻠﻓ ﻦﯿﮕﻧﺭﻢﻟﺎﮐ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﻢﻟﺎﮐ ﺮﭘ ﮞﻭﺪﯿﻠﮐ ﺐﺨﺘﻨﻣﻢﻟﺎﮐ ﺮﭘ ﮞﻭﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣﯽﮭﮕﻨﮐﻁﻭﺮﺨﻣﮟﯾﮍﺟﮟﯾﮌﻮﺟ ﻮﮐ ﺐﺳﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﻟﺎﺑﮟﯾﮌﻮﺟ ﻮﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳﺲﭘﺮﭩﺳ ﮟﯾﮍﺟﮟﯾﮌﻮﺟ ﻮﮐ ﺯﺮﺌﯿﭘ ﺲﮑﯿﭨﺭﻭﮟﯾﮌﻮﺟ ﻮﮐ ﮧﺘﺳﺍﺭ ﺲﮑﯿﭨﺭﻭﭧﭘ ﭦﺅﺁ to ﮟﯾﮍﺟﻞﯿﻤﮑﺗ ﺭﺎﮐﺩﻮﺧ ﻝﻮﺴﻨﮐﺮﻨﯿﺑ ﻝﻮﺴﻨﮐﭦﻮﯿﮑﯾﺰﮕﯾﺍ ﻝﻮﺴﻨﮐﻥﺎﺑﺯ ﯽﮐ ﻝﻮﺴﻨﮐﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭﯼﺪﻨﺑﺎﭘ ﯽﮐ ﻢﺧ-ﻒﯾﺍﻞﮑﯿﺋﺎﺳ ﯽﻧﺮﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﭧﯿﺳ ﻦﯿﻟﻮﺑ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻞﮑﯿﺋﺎﺳ ﻡﻮﻨﯾﺍ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﯽﺋﺎﭘ ﻡﻮﻨﯾﺍ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻞﮑﯿﺋﺎﺳ ﭧﻧﺍ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﺱﺅﺎﻣ ﻝﮈﻮﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﭦﻮﻠﻓ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﭧﻧﺍ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﭧﯿﺳ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻦﯿﻟﻮﺑ ﭧﯿﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻡﻮﻨﯾﺍ ﭧﯿﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﭦﻮﻠﻓ ﭧﯿﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﮓﻧﺮﭩﺳ ﭧﯿﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻮﯿﻠﯾﻭ ﭧﯿﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﻞﮔﻮﭨ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﺯﻮﯿﻠﯾﻭ ﻞﮔﻮﭨ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﮟﯿﮭﮐﺭ ﯼﺭﺎﺟﮟﯿﮭﮐﺭ ﯼﺭﺎﺟ ﻦﺋﻻ ﻑﺁﺭﺎﻄﻗ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺏﺎﺴﺘﻧﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻢﭩﺴﺳ ﮦﺭﺫ ﻮﮐ ﮟﯿﻤﺧﮦﺭﺎﯿﻃ ﺶﯿﻣ to ﯽﻟﺎﺧ ﺮﯾﻮﺼﺗ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮟﯿﻤﺧ ﻮﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻝﺎﺟ ﻮﮐ ﺕﺍﺭﺫﺯﮈﻮﻣ ﺵﺩﺮﮔ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣﻢﺠﺣ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﭧﺋﺍﻭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﮟﯿﻤﺧﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺶﯿﻣﮦﺭﺎﯿﻃ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺶﯿﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﻞﮨ ﺏﺪﺤﻣﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﻡﺎﻤﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﺗﺮﭘ ﻡﺎﻤﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﻡﺎﻤﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮓﻧﺭﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﮕﻧﺭﮟﯾﺮﮐ ﯽﭘﺎﮐ ﭦﻭﺎﮐﺭ ﮟﯿﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﮟﯿﻣ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈﺭﻮﯿﺋﺍﺭﮈ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈﺐﺨﺘﻨﻣ to ﺭﻮﯿﺋﺍﺭﮈ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﺛﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﻞﻤﮑﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻞﺑﻮﻠﮔﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺰﻤﯾﺮﻓ ﯽﮐﻞﺒﯿﻟ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺕﺮﭘﭧﯿﺳ ﻦﺋﻻ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻮﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐﺯﮈﺭﺍﻮﮑﯾﻭ ﻮﯾﮯﻟﺍﻭ ﺲﮑﻋﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣ to ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺰﯿﭼﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﻑﺮﺻﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﮞﻮﮔﺭ ﺐﺨﺘﻨﻣ ﻮﮐ ﻦﺸﭘﺁﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﮯﺷ ﺲﻨﯿﭩﺴﻧﺍ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺰﻤﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺯﻮﭘﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﺛﺎﺛﺍ ﺭﻮﻄﺑ ﻮﮐ ﺯﻮﭘﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﻠﮭﭽﭘPythonﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮉﻧﺎﻤﮐﯽﻠﯾﺪﺒﺗ ﺭﺍﺩ ﮧﺘﺷﺭ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﺲﭨﺭﻮﭘﺭﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳRigify ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ(Set(s ﺏﺎﺨﺘﻧﺍ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺲﭩﻟﺎﻔﯾﮈ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﻞﮕﻨﺳSplines ﮟﯾﺮﮐ ﯽﭘﺎﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﻦﺘﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﻼﺳ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮏﯾﺮﭨﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺲﮑﯾﺮﭨﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﻭﺍ ﭗﺋﺎﭨ ﯽﭘﺎﮐUV ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮧﺸﻘﻧﮟﯾﺮﮐ ﯽﭘﺎﮐ s ﯼﻭﻮﯾﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭩﮑﯾﻭﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺭﻮﻄﺑ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﺌﻧﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺭﻮﻄﺑ ﮯﮐ ﭧﭘﺮﮑﺳﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﻝﺎﻌﻓﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮯﺳ ﮏﯾﺮﭨ ﻝﺎﻌﻓﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ(ﭧﭘﺮﮑﺳﺍ ﺭﻮﻄﺑ) ﮟﯾﺮﮐ ﯽﭘﺎﮐ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﯽﭘﺎﮐ ﮟﯿﻣ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ© ﭧﺋﺍﺭ ﯽﭘﺎﮐﮧﯾﻭﺍﺯ ﺎﮐ ﮯﻧﻮﮐﺎﻨﮬﺪﻧﺎﺑ ﺭﺍﻮﻤﮨ ﯽﺣﻼﺻﺍﮟﯿﺋﺎﻨﺑ ﭧﯿﺳ ﮦﺮﮩﭼﮟﯿﺋﺎﻨﺑ ﻞﯾﺮﭩﯿﻣ ﮎﻭﺮﭩﺳﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯿﺋﺎﻨﺑ ﺯﻭﺮﮐ ﭧﺳﻮﮭﮔﮟﯿﺋﺎﻨﺑ ﮏﺳﺎﻣﮟﯿﺋﺎﻨﺑ ﮧﻋﻮﻤﺠﻣ ﺎﯿﻧﮟﯿﺋﺎﻨﺑ ﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﺌﻧﮟﯿﺋﺎﻨﺑ ﺖﯿﻔﻗﺍﻭﮟﯿﺋﺎﻨﺑ ﮏﯾﺮﭨ ﺎﮐ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯿﺋﺎﻨﺑﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﮞﺎﯾﮉﮨ ﮟﯿﻣ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳﺲﭨﮉﯾﺮﮐﮟﯾﺯﺍﻭﺁ ﮉﯿﻓ ﺱﺍﺮﮐﺐﻌﮑﻣﻦﺸﮑﯿﺟﻭﺮﭘ ﺏﻮﯿﮐﮯﺸﯿﮐ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯿﺑﺮﺳﺮﮐﻮﯾﻭ ﺮﭩﻨﯿﺳ ﻮﭨ ﺮﺳﺮﮐﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍﺮﺳﺮﮐ ﺮﭘ ﻝﺎﻌﻓﺮﺳﺮﮐ ﺮﭘ ﮈﺮﮔﻦﺠﯾﺭﻭﺍ ﻮﭨ ﺮﺳﺮﮐﺮﺳﺮﮐ ﮏﺗ ﺰﻠﺴﮑﭘﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍVR ﺮﺳﺮﮐ ﺎﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟﺮﺳﺮﮐ ﺎﮐ ﺖﯿﻠﺻﺍ ﯽﻤﻟﺎﻋﻢﺧﻢﻠﻗ ﻢﺧﻞﮔﻮﭨ ﮈﻮﻣ ﮧﻤﺴﺠﻣ ﻢﺧﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ...ﺕﺭﻭﺮﺿ ﺐﺴﺣﺎﻨﭨﺎﮐﮟﯿﭨﺎﮐ ﺲﮑﻨﻟﮟﯿﭨﺎﮐ ﻦﺘﻣﭦﻼﺳ ﺭﮉﻨﯾﺭ ﻞﮑﯿﺋﺎﺳﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯽﺋﻼﺧ ﻞﮑﯿﺋﺎﺳﭧﯿﺳ ﻢﺴﻗ ﯽﺋﻼﺧ ﻞﮑﯿﺋﺎﺳﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻞﮑﯿﺋﺎﺳﺭﮉﻨﻠﺳﻦﺸﮑﯿﺟﻭﺮﭘ ﺭﮉﻨﻠﺳDOF ﺅﺎﻨﭼ) ﮧﻠﺻﺎﻓ)ﭖﺍﺭﮈ ﮏﯿﭩﺳﺍ ﺎﭩﯾﮈﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮈﻮﻧ ﺭﻮﯾﻭﻮﻨﯿﻣ ﮓﺒﯾﮈ(ﺕﺯﺎﺟﺍ ﯽﮐ ﯽﻠﯾﺪﺒﺗ) ﮟﯾﺮﮐ ﻢﺘﺧ(ﺐﺳﺎﻨﺗ) ﯽﻟﺰﻨﺗﮟﯾﺮﮐ ﻢﮐ ﻢﺧﯼﺮﭩﯿﻣﻮﯿﺟ ﭧﯿﻤﯿﺴﯾﮈﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﻤﯿﺴﯾﮈﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺩﺎﻀﺗﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﮓﻨﻧﺮﮐﯽﻤﮐ ﮟﯿﻣ ﺩﺍﺪﻌﺗDegenerate Dissolve° ﯼﺮﮔﮈﮟﯿﻤﻠﻓ ﺲﯿﻟﺮﭩﻨﯾﮈDeleteﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﻝﺎﻌﻓ(ﺕﺮﭘ ﻝﺎﻌﻓ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﻝﺎﻌﻓ(ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮑﯿﺑ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﻭﺮﮔ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮑﯿﺑ ﺲﮐﺰﻓ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺬﺣ ﭧﯿﺳ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﻭﺮﮔ ﻞﻔﻘﻣ ﺮﯿﻏ ﻡﺎﻤﺗﮧﺛﺎﺛﺍ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯿﺑﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮎﺭﺎﻣ ﮏﺑﮧﺛﺎﺛﺍ ﺵﺮﺑ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻦﺸﯿﻟﻮﻤﺳ ﮉﺸﯿﮐﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻠﻨﯿﭼﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺪﻨﺑﺎﭘﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮯﺸﯿﮐ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﺧﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﭧﯿﮑﯿﻠﭘﮈﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭖﻮﻟ ﺞﯾﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﻑﺬﺣ ﮮﺮﮩﭼﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓﮞﺎﯿﺑﺎﭼ ﺎﯿﮐ ﺍﺪﯿﭘ ﮟﯾﺮﮐ ﻑﺬﺣﺎﻧﺎﮑﭘ ﮈﻮﻧ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻞﺑﻮﻠﮔﮦﻭﺮﮔ ﮟﯾﺮﮐ ﻑﺬﺣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﺤﻄﺳ ﯽﻠﻋﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻭﺭﻮﯿﺋﺍﺭﮈ ﻂﻠﻏﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ(ﻦﭩﺑ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ...ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﯿﺳ-ﮓﻨﯿﮐ ﻢﯾﺮﻔﯿﮐ(ﮯﺳ ﻡﺎﻧ) ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﯿﺳ-ﮓﻨﯿﮐ ﻢﯾﺮﻔﯿﮐﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﺮﮔﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮯﺸﯿﮐ ﭧﺋﻻﮟﯾﺮﮐ ﻑﺬﺣ ﻼﯿﮬﮈﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺯﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻆﻔﻟ ﻼﮔﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺖﯿﻔﻗﺍﻭﮟﯾﺮﮐ ﻑﺬﺣ ﮓﻧﺭ ﺎﮐ ﭧﯿﻠﯿﭘﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯿﺑ ﺲﮐﺰﻓﭧﻨﺋﺍﻮﭘ ﭧﯿﻠﯾﮈﮟﯾﺮﮐ ﻑﺬﺣ ﻆﻔﻟ ﻼﮭﭽﭘﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯽﺴﮐﺍﺮﭘﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭨﺭﻮﭘﺭﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺰﯿﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻦﯾﺮﮑﺳﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﭧﻨﻤﮕﯿﺳﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﯾﮉﮨ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺐﺨﺘﻨﻣSet ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﻞﮕﻨﺳﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﻞﮕﻨﺳﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺎﭩﯾﮈ ﺭﻭﺍ ﯽﭩﭘﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﭘﺮﭩﺳﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮏﯾﺮﭨﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﮑﯾﺮﭨﺱﮈﻮﻧ ﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﻥﺯﻭﮟﯾﺮﮐ ﻑﺬﺣ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭﮟﯾﺮﮐ ﻑﺬﺣ ﮫﺗﺎﺳ ﮯﮐ ﮯﻧﮍﺟ ﮦﺭﺎﺑﻭﺩﻦﺸﯿﻤﯿﻨﯾﺍ ﺰﺋﺍﻮﻨﯾﮈﮈﻮﻣ ﺖﻓﺎﺜﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﯽﮭﺒﺳﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﮞﺎﯾﮉﮨ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﺰﯿﭼﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯾﮉﮨ ﺯﻮﭘﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺎﻧﺮﮐ ﮓﻟﺍﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺲﮑﻨﻟﮟﯾﺮﮐ ﮓﻟﺍ ﻮﮐ ﺱﮈﻮﻧﺲﭩﭘ ﭦﺅﺁ ﺎﻧﺮﮐ ﮓﻟﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﮓﻟﺍﻞﻓ ﮉﻠﻓ ﻞﯿﺼﻔﺗﮟﯿﺋﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧﯽﭩﻧﻮﯿﻤﮐ ﺮﭙﻠﯾﻭﮈﺕﺍﺰﯾﻭﺎﺘﺳﺩ ﯽﮐ ﺮﭙﻠﯾﻭﮈﮓﻧﺭ ﮯﻧﻮﮐ ﮮﺪﻨﮔﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻥﺁ ﮉﯾﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻞﻨﯿﭼﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮟﯿﻣ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺯﺮﮐﺭﺎﻣﮟﯿﮭﮐﺭ ﺭﻭﺍ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﻊﯿﺳﻮﺗ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺳ ﺕﺮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﻊﯿﺳﻮﺗ ﻢﯿﮭﺗ ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﯽﮭﺒﺳﮟﯾﺮﮐ ﻊﻄﻘﻨﻣ ﻮﮐ ﮞﻮﻟﺎﺑﺲﭘﺮﭩﺳ ﺎﻧﺮﮐ ﻊﻄﻘﻨﻣﺮﭩﻠﻓ (ﺮﻟﻮﯾﺍ) ﻞﻄﻌﺗﭧﻨﯾﺮﯾﻭ ﮯﻠﭙﺳﮈﺎﻧﺮﮐ ﻞﯿﻠﺤﺗﺎﻧﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻭﺮﮩﭼﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﻦﺸﮑﯿﻠﺳﮟﯾﺮﮐ ﻞﯿﻠﺤﺗ ﻮﮐ ﯼﺩﻮﻤﻋDo Not ﺲﮑﻨﻟ ﮟﯾﺩ ﻝﺪﺑﯼﺰﯾﻭﺎﺘﺳﺩﻮﯾﻭ ﯽﻟﻭﮈ...ﻮﯾﻭ ﯽﻟﻭﮈﮟﯾﺮﮐ ﮧﯿﻄﻋﮟﯿﭩﯿﺴﮭﮔﮟﯾﮌﻮﮭﭼ ﺭﻭﺍ ﮟﯿﭩﯿﺴﮭﮔﺍﺭﮈﮟﯿﭽﻨﯿﮭﮐ ﮟﯿﻤﺧﺭﺍﺩ ﻢﺧ ﺍﺭﮈﺮﻠﮐ ﭖﺍﺭﮈﻞﯾﺍ ﺭﺁ ﻮﯾ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﭖﺍﺭﮈﮟﯾﺮﮐ ﭖﺍﺭﮈ ﮦﻭﺮﮔ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﭘ ﺰﯿﭼﮟﯿﻟﺍﮈ ﻞﯾﺮﭩﯿﻣ ﮟﯿﻣ ﺲﭨﻼﺳ ﻞﯾﺮﯿﭩﻣﮟﯾﮌﻮﮭﭼ ﺩﺍﻮﻣ ﺮﭘ ﺰﯿﭼﻡﺎﻧ ﺎﮐ ﭖﺍﺭﮈﮟﯾﮌﻮﮭﭼ ﺩﺍﻮﻣ ﯽﻣﺎﻧ ﺮﭘ ﺰﯿﭼﮟﯾﮌﻮﮭﭼ ﺮﭘﻮﯾﻭ ﻮﮐ ﺰﯿﭼﮉﻟﺭﻭ ﭖﺍﺭﮈDrop to ﻞﺋﺎﻓ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﻞﻘﻧ(ﺕﺮﭘ ﻝﺎﻌﻓ) ﻢﯾﺮﻓ ﯽﮐ ﻝﺎﻌﻓ ﭧﯿﮑﯿﻠﭘﮈﮟﯾﺮﮐ ﻞﻘﻧ ﮟﯿﻣ ﯽﮐﮍﮭﮐ ﯽﺌﻧ ﻮﮐ ﺎﯾﺮﯾﺍ...ﮧﺛﺎﺛﺍ ﻞﻘﻧﮧﻋﻮﻤﺠﻣ ﭧﯿﮑﯿﻠﭘﮈﻒﺻﻭ ﮓﻧﺭ ﭧﯿﮑﯿﻠﭘﮈﯼﺪﻨﺑﺎﭘ ﭧﯿﮑﯿﻠﭘﮈﭧﻧﺮﮐ ﭧﯿﮑﯿﻠﭘﮈﻢﺧ ﭧﯿﮑﯿﻠﭘﮈﺰﻤﯾﺮﻓ ﯽﮐ ﯽﻟﺎﺧ ﭧﯿﮑﯿﻠﭘﮈﻢﭩﺋﺁ ﭧﯿﮑﯿﻠﭘﮈﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﮑﯿﻠﭘﮈﺕﺮﭘ ﭧﯿﮑﯿﻠﭘﮈﮟﯾﺮﮐ ﻞﻘﻧ ﮟﯿﻣ ﮯﺷ ﮯﺌﻧ ﻮﮐ ﺕﺮﭘﻦﺋﻻ ﭧﯿﮑﯿﻠﭘﮈﮉﮑﻨﻟ ﭧﯿﮑﯿﻠﭘﮈﮧﻋﻮﻤﺠﻣ ﮦﺪﺷ ﮏﻨﻟ ﭧﯿﮑﯿﻠﭘﮈﺮﮐﺭﺎﻣ ﭧﯿﮑﯿﻠﭘﮈﮟﯾﺮﮐ ﻞﻘﻧ ﻮﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﺮﻈﻨﻣ...ﮟﯿﻣﻮﯾﻭ ﻮﮐ ﺮﮐﺭﺎﻣ ﭧﯿﮑﯿﻠﭘﮈﮏﺳﺎﻣ ﭧﯿﮑﯿﻠﭘﮈﺮﺻﺎﻨﻋ ﻝﺎﺑ ﺎﭩﯿﻣ ﭧﯿﮑﯿﻠﭘﮈﺱﮈﻮﻧ ﭧﯿﮑﯿﻠﭘﮈﭧﮑﯿﺠﺑﺁ ﭧﯿﮑﯿﻠﭘﮈﻢﭩﺴﺳ ﮦﺭﺫ ﭧﯿﮑﯿﻠﭘﮈﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﭧﯿﮑﯿﻠﭘﮈﺲﭘﺮﭩﺳ ﭧﯿﮑﯿﻠﭘﮈﮎﻭﺮﭩﺳﺍ ﭧﯿﮑﯿﻠﭘﮈﺮﮐﺭﺎﻣ ﻢﺋﺎﭨ ﭧﯿﮑﯿﻠﭘﮈﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭧﯿﮑﯿﻠﭘﮈﮏﯿﺑ ﭧﻨﯿﭘ ﮏﻣﺎﻨﺋﺍﮈﯽﺟﻮﻟﻮﭘﻮﭨ ﮎﺮﺤﺘﻣﻞﮔﻮﭨ ﯽﺟﻮﻟﻮﭘﻮﭨ ﮏﻣﺎﻨﺋﺍﮈﯽﻧﺎﺳﺁEase Keyframesﮈﻮﻣ ﺎﮐ ﯽﻣﺮﻧﻢﺴﻗ ﯽﮐ ﯽﻣﺮﻧﮦﺭﺎﻨﮐﻥﺯﻭ ﻝﻮﯿﺑ ﮮﺭﺎﻨﮐﺰﯾﺮﮐ ﺞﯾﺍﺲﭘﻮﻟ ﺞﯾﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯽﭨﻮﮕﻧﺍ ﯽﮐ ﮮﺭﺎﻨﮐﮯﻘﻠﺣ ﮯﮐ ﮮﺭﺎﻨﮐﮉﯿﺋﻼﺳ ﺞﯾﺍﻢﯿﺴﻘﺗ ﮮﺭﺎﻨﮐﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮧﺘﺳﺍﺭ ﯼﺮﭩﮐﺮﺋﺍﮈﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﻮﯿﺋﺍﺭﮈﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﺋﺎﺳ ﻞﯿﭩﯾﮈ ﻮﭙﭩﻨﺋﺍﮈﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮦﻭﺮﮔﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ...ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ...ﺮﯾﻮﺼﺗ ﻮﯾﻮﯾﺮﭘ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻮﯿﻠﯾﻭ ﯽﭨﺮﭘﺍﺮﭘﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺬﺧﺎﻣﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﺪﻗﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭﯽﻟﺎﺧﻝﺎﺑ ﯽﻟﺎﺧﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻥﺁ ﮉﯾﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻞﻨﯿﭼﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺸﮑﯿﻠﮐ ﮟﯿﻣ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺯﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮯﺳ ﭖﺍﺭﮈﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺕﺮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﻊﯿﺳﻮﺗ ﻢﯿﮭﺗ ﮟﯾﺮﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﮈﻮﮑﻧﺍ ﮟﯿﻣ ﺮﮔﺯﺍ ﻮﮐ ﭧﯿﺠﯾﻭ ﺶﯿﻣﮟﯾﺮﮐ ﮈﻮﮑﻧﺍ ﻮﮐ ﮓﯾﺮﭩﯿﻣﮧﻧﻮﻤﻧ Metarg ﮈﻮﮑﻧﺍMetarig ﮟﯾﺮﮐ ﮈﻮﮑﻧﺍ ﮟﯿﻣ ﺮﮔﺯﺍ ﻮﮐﮟﯾﺮﮐ ﮈﻮﮑﻧﺍ ﮟﯿﻣ ﺮﮔﺯﺍ ﻮﮐ ﮧﻧﻮﻤﻧﺲﭩﻨﺋﺍﻮﭘ ﮉﻨﯾﺍﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺕﻼﯿﺼﻔﺗﮞﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣ ﺭﻮﻃ ﮏﯾﻮﭨﮟﯾﺮﮐ ﺮﺑﺍﺮﺑ ﻮﮐ ﺰﻟﮉﻨﯿﮨﺎﻧﺎﭩﻣﮟﯾﺩ ﺎﭩﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﺮﭩﻠﻓ ﯽﭨﻮﯿﻨﯿﭨﻮﮑﺳﮈ ﺮﻟﻮﯾ€ ﻭﺭﻮﯾﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﻞﺋﺎﻓﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﯽﮐﮍﮭﮐ ﻞﺋﺎﻓPythonﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﭧﯿﺳ ﺶﯿﭘ ﮯﮐﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﮦﻭﺮﮔﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﺭﻮﻃ ﺖﻘﻓﺍﻮﻣﮟﯿﺋﻼﯿﮭﭘﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﭧﯿﺳ ﺲﯿﻓ ﻝﺎﻌﻓﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺰﻠﻨﯿﭼﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﮧﻌﯾﺭﺫ ﮯﮐ ﯽﺟﻮﻟﻮﭘﻮﭨﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﮏﺳﺎﻣ ﻖﺑﺎﻄﻣ ﮯﮐ ﻝﻮﻤﻌﻣﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﮏﺳﺎﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﯽﺟﻮﻟﻮﭘﻮﭨﮟﯾﮍﯿﮑﺳ/ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﯽﮭﺒﺳﮟﯿﭨﺎﮑﺳ/ﮟﯿﺋﻼﯿﮭﭘ ﻮﮐ ﺯﻮﻨﯿﻣ ﺭﮉﯿﮨﺶﯾﺮﻔﯾﺭ ﮈﻮﻠﭙﺴﮑﯾﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮏﺒﻤﯿﻟﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻡﺎﻤﺗﮯﻋﻮﻤﺠﻣ All ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑBVH ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﺲﮑﯾﺍ ﯽﺑ ﻒﯾﺍ...ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﯼﺪﯿﻠﮐ...ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﭧﯿﺳ ﮓﻨﯿﮐPLY ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑPO ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ...STL ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺰﻠﭩﺋﺎﭨ ﺐﺳﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺮﻟﺍﮈ ﯽﮑﯾﺮﻣﺍﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﺐﯿﺗﺮﺗ ﯼﻭﻮﯾﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ OBJ ﭧﻧﺮﻓ ﻮﯾﻭglTF 2.0 ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮟﯿﻣ ﻞﺋﺎﻓﮟﯾﺮﮐ ﭦﺭﻮﭙﺴﮑﯾﺍ ﮟﯿﻣ ﻒﯾﺍ ﯼﮈ ﯽﭘSVG ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﻮﮐ...ﮟﯾﺮﮐ ﺪﻣﺁﺮﺑExt Package UninstallExt Package Uninstall ﺩﺯ ﻥﺎﺸﻧExt Repo Syncﺎﻧﺎﮬﮍﺑﮟﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﮯﭽﺑﮟﯾﺩ ﺎﮬﮍﺑ ﻮﮐ ﻦﯾﺪﻟﺍﻭﮟﯿﺋﺎﮬﮍﺑ ﯼﺩﻮﻤﻋﻦﺸﯾﺮﭘﺁ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑﭧﯿﺳ ﺲﯿﻓ ﭧﮑﯾﺮﭩﺴﮑﯾﺍﮟﯿﻟﺎﮑﻧ ﭧﯿﻠﯿﭘﮟﯿﻟﺎﮑﻧ ﭧﯿﻠﯿﭘ ﮯﺳ ﺮﯾﻮﺼﺗﮈﻮﻣ ﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﻢﺧﺎﻨﻟﺎﮑﻧ ﻮﮐ ﮞﻭﺭﺎﻨﮐﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺮﮩﭼﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﻮﮐ ﮞﻭﺮﮩﭼﺎﻨﻟﺎﮑﻧ ﮉﮐﺭﻮﻓﺎﻨﻟﺎﮑﻧ ﻮﮐ ﯼﺩﺍﺮﻔﻧﺍﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺮﮩﭼ ﯼﺩﺍﺮﻔﻧﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﻮﮐ ﯼﺩﺍﺮﻔﻧﺍﺎﻨﻟﺎﮑﻧ ﺎﻨﮔ ﯽﺌﮐﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﺎﻨﮔ ﯽﺌﮐ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻑﺮﺻﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﻑﺮﺻﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﯼﺩﻮﻤﻋ ﻑﺮﺻﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﯼﺩﻮﻤﻋ ﻑﺮﺻﻦﺠﯾﺭ ﮈﻭﺮﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﮧﻗﻼﻋﮟﯾﺮﮐ ﺎﭨﻮﻣ/ﮟﯾﮍﮑﺳ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﻮﮐ ﮯﻗﻼﻋﺎﻨﻟﺎﮑﻧ ﮦﺭﺎﺑﻭﺩﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍ ﮈﻭﺮﭩﺴﮑﯾﺍﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ﯼﺩﻮﻤﻋﮟﯿﮬﮍﺑ ﮯﮔﺁ ﺮﭘ ﺕﻻﻮﻤﻌﻣ ﯼﺩﺍﺮﻔﻧﺍ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﺰﻠﻣﺭﺎﻧ ﺭﻭﺍ ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑﮟﯿﻟﺎﮑﻧ ﺮﭘ ﻭﻮﻣ ﺮﺳﺮﮐﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯾ ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐﺮﭘﺍﺭﮈ ﯽﺋﺁﮉﻨﯿﺑ ﮓﻧﺭ ﺮﭘﺍﺭﮈ ﯽﺋﺁ(ﺲﭩﻨﺋﺍﻮﭘ) ﮉﻨﯿﺑ ﮓﻧﺭ ﺮﭘﺍﺭﮈ ﯽﺋﺁﮎﻼﺑ ﺎﭩﯾﮈ ﺮﭘﺍﺭﮈ ﯽﺋﺁﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺮﭘﺍﺭﮈ ﯽﺋﺁﺭﻮﯿﺋﺍﺭﮈ ﺮﭘﺍﺭﮈ ﯽﺋﺁFBX (.fbx)FK2IKFK2IK ﻡﺍﺪﻗﺍFK2IK ﺯﺍﺪﻧﺍﻞﮑﺷﮧﻗﻼﻋ ﺎﮐ ﮮﺮﮩﭼﺖﻗﺎﻃ ﻞﻣﺭﺎﻧ ﯽﮐ ﮮﺮﮩﭼﮯﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼﮟﯿﺋﺎﭙﮭﭼ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﮩﭼﮦﺭﺎﺷﺍ ﺲﮐﺎﺑ ﭧﯿﺳ ﮦﺮﮩﭼﭧﮑﯾﺮﭩﺴﮑﯾﺍ ﭧﯿﺳ ﺲﯿﻓﮦﺭﺎﺷﺍ ﻮﺳﻻ ﭧﯿﺳ ﺲﯿﻓGesture ﻦﺋﻻ ﭧﯿﺳ ﮦﺮﮩﭼﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﻦﺸﮑﯿﻠﺳ ﮈﻮﻣ ﭧﯾﮉﯾﺍﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﺵﻮﭘ ﺏﺎﻘﻧﭧﯿﺳ ﮦﺮﮩﭼ ﮯﺳ ﯽﺋﺮﻣﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺖﯿﺋﺮﻣ ﮦﺮﮩﭼﮦﺮﮩﭼ ﺮﭘ ﻭﻮﻣ ﺮﺳﺮﮐﮮﺮﮩﭼ ﻮﻠﮩﭘ ﮧﺑ ﻮﻠﮩﭘﻻﺪﻨﮬﺩﺕﺎﻣﺎﻘﻣ ﮧﻧﺎﻔﺼﻨﻣﯽﺴﻨﺠﻨﯿﭨ ﺮﺌﯿﻓﻮﻨﯿﻣ ﯽﺋﺎﭘ ﺭﺍﺯﻭﺍ ﮏﯿﺑ ﻝﺎﻓﻦﺸﯿﻤﯿﻨﯾﺍ ﭧﯿﺳ ﯼﺭ ﺭﺪﯿﻓﭖﺍﺭﮈ ﺮﭩﮑﯿﻠﺳ ﻞﺋﺎﻓﺎﻧﺮﮭﺑﮟﯾﺮﮭﺑ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﮌﻮﺟﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳﮟﯾﺮﮭﺑ ﻮﮐ ﮏﺳﺎﻣﮟﯾﺮﮭﺑ ﺞﻨﯾﺭ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮭﺑ ﻞﺋﺎﭨﺮﭩﻠﻓﮟﯾﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﺰﻠﻨﯿﭼﺍﮍﭙﮐ ﺮﭩﻠﻓﮓﻧﺭ ﺎﮐ ﺮﭩﻠﻓﻝﺎﺟ ﺮﭩﻠﻓﺲﮑﯾﺮﭨ ﺮﭩﻠﻓﻢﺴﻗ ﯽﮐ ﺮﭩﻠﻓﮟﯾﺮﮐ ﺵﻼﺗ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﺭﻭﺍ ﮟﯾﺮﮐ ﺵﻼﺗﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻠﺋﺎﻓ ﮦﺪﺷ ﻢﮔ...ﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻠﺋﺎﻓ ﮦﺪﺷ ﻢﮔﮟﯾﺮﮐ ﺵﻼﺗ ﻼﮔﺍﮟﯾﺮﮐ ﺵﻼﺗ ﮈﻮﻧ...ﮈﻮﻧ ﮟﯾﺮﮐ ﺵﻼﺗ...ﮟﯾﺮﮐ ﺵﻼﺗﮯﻠﮩﭘ ﮯﺳ ﺐﺳﭧﻓﮟﯾﺮﮐ ﭧﻓ ﭖﺍﺭﮈ ﮏﯿﺑ ﺮﭘ ﮧﮕﺟ ﺏﺎﯿﺘﺳﺩﮟﯾﺮﮐ ﭧﻓ ﻮﯾﻮﯾﺮﭘ ﮟﯿﻣ ﻭﮉﻧﻭﮟﯾﺮﮐ ﺖﺳﺭﺩ ﻮﮐ ﮦﺮﻤﯿﮐ ﺮﻈﻨﻣﭧﯿﻠﻓﮮﺮﮩﭼ ﭧﯿﻠﻓﺰﻟﮉﻨﯿﮨ ﮯﭩﭙﭼﮟﯿﺋﺎﭩﻠﭘ(ﮎﺎﭘ ﮯﺳ ﮯﻧﺮﮐ ﺦﺴﻣ) ﮟﯿﺋﺎﭩﻠﭘﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯽﻘﻓﺍﮟﯿﺋﺎﭩﻠﭘ ﺮﯾﻮﺼﺗﭗﯿﮐ ﭧﯿﻣ ﭗﻠﻓﮟﯿﺋﺎﭩﻠﭘ ﻡﺎﻧﺰﻠﻣﺭﺎﻧ ﭗﻠﻓﻦﺸﯿﻠﺴﯿﭨﺍﮍﮐﻮﭼ ﮟﯿﺋﺎﭩﻠﭘQuaternions ﮟﯿﺋﺎﭩﻠﭘﮧﻗﻼﻋ ﮟﯿﺋﺎﭩﻠﭘﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﻃ ﯼﺩﻮﻤﻋﺵﺮﻓƒ ﻦﯾﺭﻮﻠﻓﺲﭩﯾﮉﯾﺍ ﺶﻠﻓﻦﺸﯿﮕﯾﻮﯿﻧ ﯽﺋﻼﻓﮟﯾﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﺯﮈﻮﮐ ﻝﺎﻌﻓﮉﻠﯿﻓ ﺱﺭﻮﻓﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﯽﺘﺳﺩﺮﺑﺯ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻮﭩﮑﯾﺍ...ﮦﺮﯿﺧﺫ ﻞﻔﻘﻣ ﺮﯿﻏ ﯽﺘﺳﺩﺮﺑﺯﮯﮔﺁﮯﮔﺁ ﮟﯿﻣ ﺦﯾﺭﺎﺗﺯﮈﺭﻭﺭﺎﻓﻢﯾﺮﻓ ﻡﺎﻤﺗﭧﻓ ﻝﺁ ﻢﯾﺮﻓﻢﯾﺮﻓ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘﺩﻭﺪﺣ ﯽﮐ ﮦﺮﻤﯿﮐ ﻢﯾﺮﻓﻞﻨﯿﭼ ﻢﯾﺮﻓ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐﺯﮈﺭﻭﺭﺎﻓ ﻢﯾﺮﻓﭧﯿﺴﻓﺁ ﻢﯾﺮﻓﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ ﻢﯾﺮﻓﺞﻨﯾﺭ ﺮﻈﻨﻣ ﻢﯾﺮﻓﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘ/ﻦﯿﺳ ﻢﯾﺮﻓﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ(ﻮﯾﻭﺍﮍﮐﻮﭼ ) ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓﮟﯾﺮﮐ ﻢﯾﺮﻓ ﻮﮐ ﺰﻠﻨﯿﭼ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺩﺍﺯﺁﺖﻔﻣ ﻡﺎﻤﺗﺎﭩﯾﮈ ﺖﻔﻣﺯﮉﯿﺋﺎﮔ ﺖﻔﻣﻝﺎﺟ ﺖﻔﻣﺭﻮﺷ ﺖﻔﻣﺕﺍﺭﺫ ﺖﻔﻣﮯﺳ ﻞﺒﯿﻟ ﮯﮐ ﮈﻮﻧ ﻮﭩﮑﯾﺍﮯﺳ ﻞﺒﯿﻟ ﮯﮐ ﮈﻮﻧ ﮉﮑﻨﻟﮯﺳ ﻡﺎﻧ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﮉﮑﻨﻟﻝﺎﮭﮐﺮﻠﺑ ﯽﺳﻭﺎﮔﺭﺍﻮﻤﮨ ﯽﺳﻭﺎﮔﻝﺮﻨﺟﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘﮟﯿﺋﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ ﮯﺳ ﺰﯿﭼﮟﯾﺮﮐ ﺍﺪﯿﭘ ﮒﺭEszett ß ﻦﻣﺮﺟﮟﯾﺮﮐ ﻞﺻﺎﺣ ﺞﻨﯾﺭ ﻢﯾﺮﻓﻮﻣﺰﯿﮔﭧﮑﯿﻠﺳ ﻮﻣﺰﮔﺖﻘﻓﺍﻮﻣ ﻮﻣﺰﯿﮔﮦﻭﺮﮔ ﻮﻣﺰﯿﮔﮏﻤﭼﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﭧﻧﺮﮐﮟﯿﺋﺎﺟ ﺱﺎﭘ ﮯﮐ ﻦﯾﺪﻟﺍﻭﻭﮍﮑﭘﻭﮍﮑﭘ ﻥﻮﻠﮐUVs ﻭﮍﮑﭘﻥﻼﯿﻣ(ﯼﺮﯿﮑﻟ) ﻥﻼﯿﻣ(ﻞﯾﮉﯾﺭ) ﭧﻨﯾﮉﯾﺮﮔﻞﻘﺛ ﺶﺸﮐGrease Pencil Arc ﻞﮑﺷGrease Pencil ﻞﮑﺷ ﯽﮐ ﺲﮐﺎﺑGrease Pencil ﻞﮑﺷ ﯽﮐ ﻞﮐﺮﺳGrease Pencil ﻞﮑﺷ ﻞﺑﺍﺭﮈ ﻞﺴﻨﭘ ﺲﯾﺮﮔGrease Pencil ﺮﭘﺍﺭﮈ ﯽﺋﺁGrease Pencil ﮟﯾﺮﮭﺑGrease Pencil ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍGrease Pencil ﻞﮑﺷ ﯽﮐ ﻦﺋﻻGrease Pencil ﺲﮑﯿﭨﺭﻭ ﭧﻨﯿﭘGrease Pencil ﻥﺯﻭ ﭧﻨﯿﭘGrease Pencil ﻞﮑﺷ ﻦﺋﻻ ﯽﻟﻮﭘGrease Pencil ﮧﻤﺴﺠﻣGrease Pencil ﺎﻨﺷﺍﺮﺗGrease Pencil ﺭﻮﻄﺑ ﮯﮐ ﻒﯾﺍ ﯼﮈ ﯽﭘGrease Pencil ﺭﻮﻄﺑ ﮯﮐ ﯽﺟ ﯼﻭ ﺲﯾﺍﮈﺮﮔﻞﻓ ﮈﺮﮔﺰﻠﻨﯿﭼ ﮦﻭﺮﮔﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮦﻭﺮﮔﭧﯿﺳ ﮦﺮﮩﭼ ﻮﮬﮍﺑﮟﯿﺋﺎﮬﮍﺑ ﮏﺳﺎﻣﺏﺎﺨﺘﻧﺍ ﻮﮬﮍﺑﺖﯿﺋﺮﻣ ﻮﮬﮍﺑGuillemet »Guillemet »ﮟﯾﺮﮐ ﻝﮉﻨﯿﮨ ﻮﮐ ﺰﻧﻭﺯ ﻡﺍﺪﻗﺍ ﺎﯾﺮﯾﺍﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨﻞﺋﺎﻓ blend. ﺎﯾﺩ ﺍﺮﮔ ﻝﮉﻨﯿﮨﮟﯿﺋﺎﭙﮭﭼﮟﯿﺋﺎﭙﮭﭼ ﭧﯿﺳ ﺲﯿﻓ ﻝﺎﻌﻓﮟﯿﺋﺎﭙﮭﭼ ﺕﺮﭘ ﻝﺎﻌﻓﮟﯿﺋﺎﭙﮭﭼ ﺭﺪﻧﺍ ﻡﺎﻤﺗﮟﯿﺋﺎﭙﮭﭼ ﮧﻋﻮﻤﺠﻣﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻤﺧﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﮩﺗ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯿﺋﺎﭙﮭﭼ ﺭﺪﻧﺍ ﮯﮐ ﻊﻤﺟﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﺗﺮﭘﺵﻮﭘ ﺏﺎﻘﻧ ﮟﯿﺋﺎﭙﮭﭼ،ﺩﺍﻮﻣ ﮟﯿﺋﺎﭙﮭﭼﮟﯿﺋﺎﭙﮭﭼ ءﺎﯿﺷﺍﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺢﻄﺳ ﮏﯾﺍﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻭﺮﺳﻭﺩﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻤﺧ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﯾﺮﭩﭘﮟﯾﺮﮐ ﻑﺎﺻ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﯾﺮﭩﭘﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯿﺋﺎﭙﮭﭼ ﮟﯿﻤﺧ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼAll ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼLasso ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼﻦﺋﻻ ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼﺵﻮﭘ ﺏﺎﻘﻧ ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼﻦﺋﻻ ﯽﻟﻮﭘ ﮟﯿﺋﺎﮭﮐﺩ/ﮟﯿﺋﺎﭙﮭﭼﮟﯾﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﻞﺋﺎﻓﮧﻤﯿﻤﺿ ﺎﮐ ﺦﯾﺭﺎﺗﻞﮑﯿﺋﺎﺳ ﯼﺮﭩﺴﮨﮟﯾﺮﮐ ﮏﮨ ﻮﮐ ﮯﺷ ﮯﺌﻧﮟﯾﺮﮐ ﮏﮨ ﻮﮐ ﮯﺷ ﺐﺨﺘﻨﻣﮏﮨ ﮯﺳ ﻥﻮﺑ ﮯﺷ ﺐﺨﺘﻨﻣﻢﯿﺴﻘﺗ ﯽﻘﻓﺍﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ/ﺖﮕﻧﺭI18n ﭦﺭﻮﭙﺴﮑﯾﺍ ﻥﺁ ﮉﯾﺍI18n ﭦﺭﻮﭙﻣﺍ ﻥﺁ ﮉﯾﺍI18n ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮈﻮﻟI18n ﺕﺎﺒﯿﺗﺮﺗ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣIK2FKIK2FK ﻡﺍﺪﻗﺍIK2FK ﺯﺍﺪﻧﺍIco Sphereﻮﻠﮩﭘ ﯼﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑﭧﻨﯿﭘ ﯼﺮﯾﻮﺼﺗﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗﺮﯾﻮﺼﺗ ﮯﺳ ﺮﻈﻨﻣﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﮏﺒﻤﯿﻟﺍBVH ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﺕﺎﺤﯿﺟﺮﺗ {d}.{:d:} ﺭﮉﻨﯿﻠﺑ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺲﮑﯾﺍ ﯽﺑ ﻒﯾﺍﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺮﯾﻭﺎﺼﺗ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯿﻠﭘ...ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ ﻡﻮﯿﻟﺍﻭ ﯽﺑ ﯼﮈ ﯼﻭ ﻦﭘﻭﺍOpenVDB ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ...PLY ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩPO ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ...STL ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩSVG ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩSVG ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ as Grease PencilUSD ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩWavefront OBJ ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩglTF 2.0 ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩ...ﮟﯾﺮﮐ ﺪﻣﺁﺭﺩﮟﯾﺮﮐ ﻞﻣﺎﺷ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﭧﺳﺍﺮﭩﻨﮐﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﮓﻨﻧﺮﮐﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺩﺍﺪﻌﺗﺮﺒﻤﻧ ﭧﻨﻤﯾﺮﮑﻧﺍ ﮟﯿﻣ ﻡﺎﻧ ﻞﺋﺎﻓﮧﯿﺷﺎﺣﻞﯿﻤﮑﺗ ﺭﺎﮐﺩﻮﺧ ﺎﯾ ﮧﯿﺷﺎﺣﺎﻧﻼﮭﭘﺲﭩﯿﺳ ﻞﮑﺷ ﭧﻧﺍI18n ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻧﺎﺑﺯ ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍI18n ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﯾﮈ ﭖﺍﮏﺳﺎﻣ ﻉﻭﺮﺷﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻉﻭﺮﺷﻞﮔﻮﭨ ﺏﺎﺴﺘﻧﺍ ﭧﭘ ﻥﺍInsertﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﻟﺎﺧ(ﺕﺮﭘ ﻝﺎﻌﻓ) ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﯽﻟﺎﺧ(ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗ) ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﯽﻟﺎﺧﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻼﺧﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮟﯿﻣ ﮦﻭﺮﮔﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺪﯿﻠﮐﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ(ﻦﭩﺑ) ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ(ﮯﺳ ﻡﺎﻧ) ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻮﻨﯿﻣ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﻞﺧﺍﺩ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻢﯾﺮﻓ ﯽﮐ ﻞﮕﻨﺳﮟﯾﺮﮐ ﻞﺧﺍﺩ ﻦﺘﻣﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮈﻮﮑﯿﻧﻮﯾﮮﺮﮩﭼ ﭧﯿﺴﻧﺍﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻥﺁ ﮉﯾﺍ...ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﭧﯿﻠﭙﻤﯿﭨ ﻦﺸﯿﮑﯿﻠﭙﯾﺍﺲﭩﯾﮉﭘﺍ ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍﻊﯿﺳﻮﺗ ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ...ﻞﺋﺎﻓ ﮯﺳ ﭧﯿﺳ ﺮﭽﯿﻓ ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﭧﺋﻻﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﺩﺯ ﻥﺎﺸﻧ...ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﭧﯿﻠﭙﻤﯿﭨ ﮯﺳ ﻞﺋﺎﻓ...ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻢﯿﮭﺗﮏﺳﮈ ﮯﺳ ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ...ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﺳ ﮏﺳﮈ...ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍﮧﻋﻮﻤﺠﻣ ﺎﮐ ﻝﺎﺜﻣﻝﺎﺜﻣ ﯽﮐ ﺮﻈﻨﻣﺮﺳﺮﮐ ﻮﭨ ﮏﯾﺮﭨ ﭧﺋﻻ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮧﻨﯿﺋﺁ ﻝﺎﻌﻓ ﺮﭩﻧﺍﮮﺮﮩﭼ ﯽﻧﻭﺭﺪﻧﺍﭧﯿﻟﻮﭘﺮﭩﻧﺍﻞﺴﻠﺴﺗ ﭧﯿﻟﻮﭘﺮﭩﻧﺍﮈﻮﻣ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ(ﻦﯿﻟﻮﺑ) ﭧﮑﯿﺳﺮﭩﻧﺍ(ﯼﺮﮭﭼ) ﭧﮑﯿﺳﺮﭩﻧﺍﻡﺎﻧ ﺮﯿﻐﺘﻣ ﻂﻠﻏﺎﭩﻟﺍﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﻮﯿﻠﺑﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺰﻠﻨﯿﭼﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﻦﯾﺮﮔﮟﯾﺩ ﭧﻟﺍ ﮓﻧﺭ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮯﻟﺎﺗﮏﺳﺎﻣ ﺎﭩﻟﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮞﻮﻨﭘﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﻞﻨﯿﭼ ﺥﺮﺳﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺖﯿﺋﺮﻣ ﺎﭩﻟﺍﯽﺋﺮﻣ ﺎﭩﻟﺍﻥﺯﻭ ﺎﭩﻟﺍ¡ ﻥﺎﺸﻧ Exclamation ﺎﭩﻟﺍ¿ ﻥﺎﺸﻧ Question ﺎﭩﻟﺍﺎﻧﺮﮐ ﮓﻠﮭﺗ ﮓﻟﺍﮧﻋﻮﻤﺠﻣ ﮓﻠﮭﺗ ﮓﻟﺍﮟﯿﮩﺗ ﺎﻧﺮﮐ ﮓﻠﮭﺗ ﮓﻟﺍﺩﺍﻮﻣ ﮓﻠﮭﺗ ﮓﻟﺍﺎﮭﭼﺮﺗﺖﯿﻟﻮﻤﺷﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺎﯾﺮﯾﺍﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺱﮈﻮﻧﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺰﭽﺋﻮﺳ ﭧﯿﻠﯿﭘﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﺲﮑﯾﺮﭨﮞﻮﮨ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻠﮑﺷﮞﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﺌﻧﺎﻧﺎﮕﻟ ﮓﻧﻼﮭﭼ...ﮟﯿﺋﺎﺟ ﺮﭘﭦﻼﺳ ﻡﺍﺪﻗﺍ ﮟﯿﺋﺎﺟ ﺮﭘﮟﯿﺋﺎﺟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍﮟﯿﺋﺎﺟ ﺮﭘ ﻞﺋﺎﻓ ﺮﭘ ﭧﻨﺋﺍﻮﭘﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓﮟﯿﺋﺎﺟ ﺮﭘ ﻢﯾﺮﻓ ﯽﮐﮟﯿﺋﺎﺟ ﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐﮟﯿﺋﺎﺟ ﺮﭘ ﺮﮐﺭﺎﻣﮟﯿﺋﺎﺟ ﺮﭘ ﺮﮐﺭﺎﻣ ﮯﻠﮔﺍﮟﯿﺋﺎﺟ ﺮﭘ ﯽﭩﭘ ﯽﻠﮔﺍ(ﺰﮐﺮﻣ) ﮟﯿﺋﺎﺟ ﺮﭘ ﯽﭩﭘ ﯽﻠﮔﺍﮟﯿﺋﺎﺟ ﺮﭘ ﺮﮐﺭﺎﻣ ﮯﻠﮭﭽﭘﮟﯿﺋﺎﺟ ﺮﭘ ﯽﭩﭘ ﯽﻠﮭﭽﭘ(ﺰﮐﺮﻣ) ﮟﯿﺋﺎﺟ ﺮﭘ ﯽﭩﭘ ﯽﻠﮭﭽﭘﮟﯿﺋﺎﺟ ﺮﭘ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﺟ ﺮﭘ ﯽﭩﭘﮟﯿﺋﺎﺟ ﺮﭘ ﻑﺪﮨﻢﺴﻗ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮓﻨﯿﮐﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺎﻧﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐﮞﺎﯿﺑﺎﭼ ﯽﮐ ﮯﻧﻮﻤﻧﻮﻗﺎﭼﭧﮑﯿﺟﻭﺮﭘ ﻮﻗﺎﭼﻝﻮﭨ ﯽﺟﻮﻟﻮﭘﻮﭨ ﻮﻗﺎﭼﮉﻨﺋﺎﺑ ﻡﺭﺎﻔﯾﮈ ﻦﺌﯿﺳﻼﭙﯿﻟLaplacian ﯼﺩﻮﻤﻋ ﺭﺍﻮﻤﮨﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﺴﻟﭧﯿﺳ ﺲﯿﻓ ﻮﺳﻻﮟﯿﺋﺎﭙﮭﭼ ﻮﺴﻟﮏﺳﺎﻣ ﻮﺴﻟﭧﮑﯿﻠﺳ ﻮﺳﻻﯼﻭﻮﯾ ﭧﮑﯿﻠﺳ ﻮﺳﻻﻮﺷ ﻮﺳﻻﻡﺮﭨ ﻮﺳﻻﯼﺮﺧﺁﻦﺸﯿﺳ ﯼﺮﺧﺁﯽﻟﺎﺟﭧﮑﯿﻨﮐ ﺖﺴﺳﮟﯿﺋﺎﺑﯽﺳﻭﮍﭘ ﮟﯿﺋﺎﺑﯽﺋﺎﺒﻤﻟﻢﮐﮟﯿﺤﻄﺳﺲﻨﺴﺋﻻﮏﯿﭘ ﭗﯿﻣ ﭧﺋﻻﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﻥﺯﻭ ﮯﻧﻮﮐ ﯽﻓﺪﺣ ﻞﮐﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻞﮐﻞﯿﻠﺤﺗ ﺩﻭﺪﺤﻣﻦﺋﻻﻉﻭﺮﺷ ﻦﺋﻻﮏﯾﺮﺑ ﻦﺋﻻﮉﻨﯾﺍ ﻦﺋﻻﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻﮏﺳﺎﻣ ﻦﺋﻻﺮﺒﻤﻧ ﻦﺋﻻﭧﮑﯿﺟﻭﺮﭘ ﻦﺋﻻﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻﺎﻨﺷﺍﺮﺗ ﻦﺋﻻﮏﻨﻟﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﺐﺨﺘﻨﻣ ﻮﮐ ﮈﻮﻧ ﻮﭩﮑﯾﺍﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﺯﺮﮐﻼﺑﮧﻋﻮﻤﺠﻣ ﮏﻨﻟﮏﻨﻟ ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨﺱﮈﻮﻧ ﮏﻨﻟﮟﯾﮌﻮﺟ ﮯﺳﻮﯾﻭ ﻮﮐ ﺰﯿﭼ...ﮟﯾﮌﻮﺟ ﮯﺳﻮﯾﻭ ﻮﮐ ﺰﯿﭼﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﺮﭩﯿﻤﯾﺍ ﻮﮐ ﻥﺎﮔﺪﻨﻨﮐ ﻝﻮﺻﻭﺮﻇﺎﻧ ﮏﻨﻟﮏﻨﻟ ﮯﺳ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﺮﻈﻨﻣﮏﻨﻟ ﮯﺳ ﺮﻇﺎﻧﮟﯾﺮﮐ ﮏﻨﻟ ﮯﺳ ﮈﻮﻧ ﺭﻮﯾﻭ...ﮏﻨﻟﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ/ﮏﻨﻟ ﻮﮐ ﺎﭩﯾﮈﮏﻠﺴﻨﻣﻞﻘﻧ ﮏﻠﺴﻨﻣﮮﺮﮩﭼ ﭧﯿﻠﻓ ﮯﺋﻮﮨ ﮮﮍﺟﮯﺳ ﮏﻠﺴﻨﻣto ﮏﻠﺴﻨﻣﭧﮐ ﺲﮑﻨﻟﺮﭩﻠﻓ ﺖﺳﺮﮩﻓﮈﻮﻟﮟﯾﺮﮐ ﮈﻮﻟ ﻮﯾﻮﯾﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﯼﺮﭩﮑﯿﻓﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﯼﺮﭩﮑﯿﻓﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﯼﺮﭩﮑﯿﻓﮟﯾﺮﮐ ﮈﻮﻟ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯼﺮﭩﮑﯿﻓﺕﺎﺒﯿﺗﺮﺗ {s:} ﯼﺮﭩﮑﯿﻓ ﮈﻮﻟ...ﻞﺴﻠﺴﻣ ﮈﻮﻟ ﮯﺳﺕﺎﺤﯿﺟﺮﺗ ﮈﻮﻟﮟﯾﺮﮐ ﮈﻮﻟ ﺮﯾﻮﺼﺗ ﮦﺭﺎﻈﻧ ﺶﯿﭘﺮﻈﻨﻣ ﯽﻣﺎﻘﻣﻡﺎﻘﻣﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺐﺳﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮞﻮﺗﺮﭘ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ(ﮓﻨﭩﺴﯿﭨ) ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮞﻭﺮﯿﺧﺫ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮎﻻ ﺎﭩﻟﺍ ﻮﮐ ﻡﺎﻤﺗﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﮎﻻﮎﻻ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻑﺮﺻﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮎﻻﺲﭘﺮﭩﺳ ﮎﻻﺲﮑﯾﺮﭨ ﮎﻻﻞﻔﻘﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ،ﺩﺍﻮﻣ ﻞﻔﻘﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏﻻﺎﺗ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﺩﺍﻮﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﭧﮐ ﭖﻮﻟﮉﯿﺋﻼﺳ ﺭﻭﺍ ﭧﮐ ﭖﻮﻟﮟﯾﺮﮐ ﭧﮑﯿﻠﺳ ﭖﻮﻟﯼﺮﭩﯿﻣﻮﯿﺟ ﻼﯿﮬﮈﮟﯿﺋﺎﻨﺑﻝﺎﻌﻓ ﮧﻋﻮﻤﺠﻣ ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﮦﺮﮩﭼ / ﺞﯾﺍﮟﯿﺋﺎﻨﺑ ﮦﻭﺮﮔﮟﯿﺋﺎﻨﺑ ﮦﺮﮩﭼ ﺎﮐ ﻝﺎﺜﻣﮟﯿﺋﺎﻨﺑ ﯽﻘﯿﻘﺣ ﻮﮐ ﮞﻮﻟﺎﺜﻣﮟﯿﺋﺎﻨﺑ ﯽﻧﻭﺭﺪﻧﺍﮟﯿﺋﺎﻨﺑ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻﮏﻨﻟ ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﺲﮑﻨﻟﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣﮟﯿﺋﺎﻨﺑ ﯽﻣﺎﻘﻣ ﻮﮐ ﮞﻭﺮﮐﺭﺎﻣﺎﭩﯿﻣ ﮟﯿﺋﺎﻨﺑﮟﯿﺋﺎﻨﺑ ﯽﭩﭘ ﺎﭩﯿﻣﮟﯿﺋﺎﻨﺑ ﻦﯾﺪﻟﺍﻭﮟﯿﺋﺎﻨﺑ ﻦﯾﺪﻟﺍﻭ ﺮﯿﻐﺑ ﺎﭩﻟﺍ(ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭗﯿﮐ) ﮟﯿﺋﺎﻨﺑ ﻦﯾﺪﻟﺍﻭ ﺎﭩﻟﺍﮟﯿﺋﺎﻨﺑ ﻖﻠﻄﻣ ﻮﮐ ﮞﻮﺘﺳﺍﺭﮟﯿﺋﺎﻨﺑ ﺭﺍﺩ ﮧﺘﺷﺭ ﻮﮐ ﮞﻮﺘﺳﺍﺭﮟﯿﺋﺎﻨﺑ ﮮﺮﮩﭼ ﺮﻧﻼﭘﮟﯿﺋﺎﻨﺑ ﮦﺪﻋﺎﻗﺎﺑﮟﯿﺋﺎﻨﺑ ﭧﻨﻤﮕﯿﺳﮟﯿﺋﺎﻨﺑ ﻑﺭﺎﺻ ﻞﮕﻨﺳﮟﯿﺋﺎﻨﺑ ﮏﯾﺮﭨﮟﯿﺋﺎﻨﺑ ﻦﯾﺪﻟﺍﻭ ﻮﮐ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺭﻭﺍ ﮟﯿﺋﺎﻨﺑ ﺲﮑﻨﻟﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ...ﮟﯾﺮﮐ ﻢﻈﻧ ﺎﮐ ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﯽﺘﺳﺩﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﯽﮭﺒﺳﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﺰﺠﯿﮑﯿﭘ ﻡﺎﻤﺗﺞﯾﺍ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﮎﺭﺎﻣﮦﺮﮩﭼ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓ ﮎﺭﺎﻣﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﻮﮐ ﺞﯿﮑﯿﭘﻥﻮﯿﺳ ﮎﺭﺎﻣﭖﺭﺎﺷ ﮎﺭﺎﻣﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺰﯿﺗ ﮯﺳ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ ﮧﺛﺎﺛﺍ ﻞﮕﻨﺳﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﮐﺎﺑ ﺮﮐﺭﺎﻣﮏﺳﺎﻣﮦﺭﺎﺷﺍ ﺲﮐﺎﺑ ﮏﺳﺎﻣﭧﮑﯾﺮﭩﺴﮑﯾﺍ ﮏﺳﺎﻣﺮﭩﻠﻓ ﮏﺳﺎﻣﻞﻓ ﮉﻠﻓ ﮏﺳﺎﻣﮏﺳﺎﻣ ﮯﺳ ﺎﮩﮔﮦﺭﺎﺷﺍ ﻮﺳﻻ ﮏﺳﺎﻣﮦﺭﺎﺷﺍ ﻦﺋﻻ ﮏﺳﺎﻣﮦﺭﺎﺷﺍ ﻦﺋﻻ ﯽﻟﻮﭘ ﮏﺳﺎﻣﺍﮍﮑﭨ ﺎﮐ ﮏﺳﺎﻣﮟﯾﺮﮭﺑ ﻮﮐ ﮞﻮﺧﺍﺭﻮﺳ ﺭﻭﺍ ﺲﺋﻼﺳ ﮏﺳﺎﻣﺮﭘ ﮯﺷ ﮯﺌﻧ ﻮﮐ ﺲﺋﻼﺳ ﮏﺳﺎﻣﮏﺳﺎﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮓﻧﺭﺎﮩﮔ ﮯﺳ ﮏﺳﺎﻣ...ﮏﺳﺎﻣﮟﯾﺮﮐ ﭻﯿﻣ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﭻﯿﻣ ﮯﺳ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﻠﻓﭻﯿﻣ ﻼﮭﭽﭘﻥﺍﻮﻠﮬﮈ ﭻﯿﻣﮟﯾﺮﮐ ﭻﯿﻣ ﮯﺳ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳﺩﺍﻮﻣﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘﮧﻧﺎﯿﻣﺭﺩﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﮯﮐ ﯼﺭﻮﻤﯿﻣ...ﺵﻼﺗ ﻮﻨﯿﻣﺎﻧﺮﮐ ﻢﺿﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﯽﮭﺒﺳ۔ﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﻦﺸﯿﻤﯿﻧﺍﮟﯾﺮﮐ ﻢﺿ ﮯﭽﯿﻧﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺰﺠﯿﻣﺍﺱﮈﻮﻧ ﮟﯾﺮﮐ ﻢﺿﮟﯾﺮﮐ ﻢﺿ ﻮﮐ ﺰﻠﻣﺭﺎﻧﮟﯾﺮﮐ ﻢﺿ ﻮﮐ s ﯼﻭﻮﯾ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮯﻠﺻﺎﻓﮟﯾﺮﮐ ﻢﺿ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮧﻠﺻﺎﻓﮉﻨﺋﺎﺑ ﻡﺭﺎﻔﯾﮈ ﺶﯿﻣﺮﭩﻠﻓ ﺶﯿﻣﮟﯾﺮﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﻮﮐ ﭻﯾﺮﭩﺳﺍﮧﻨﯿﺋﺁﮞﺎﯿﺑﺎﭼ ﯽﮐ ﮧﻨﯿﺋﺁﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﯽﺋﺎﻔﯿﮔﺭ ﮧﻨﯿﺋﺁﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﮯﻨﯿﺋﺁﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﺭﻭﺍ ﻢﺴﻗ ﯽﮐ ﮯﻨﯿﺋﺁﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻨﯿﺋﺁ(ﯽﺟﻮﻟﻮﭘﺎﭨ) ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻨﯿﺋﺁﺲﮑﯾﺍ ﮧﻨﯿﺋﺁY ﮧﻨﯿﺋﺁﺭﺍﺩ ﮧﻨﯿﺋﺁﺱﮈﻮﻧ ﺲﮑﻣﻥﺅﺍﮈ ﺲﮑﻣﮈﻮﻣﺰﻠﺒﯿﻟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗﺭﺪﻨﺑﺪﯾﺰﻣ(bvh.) ﺮﭽﭙﯿﮐ ﺖﮐﺮﺣﮟﯾﺮﮐ ﮏﻠﮐ ﺱﺅﺎﻣ ﺮﭘ ﺰﻠﻨﯿﭼNLA ﮟﯾﺮﮐ ﮏﻠﮐ ﺱﺅﺎﻣ ﺮﭘ ﺲﮑﯾﺮﭨﻞﻘﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﺢﯾﺮﺸﺗﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﮐ ﮯﻗﻼﻋUI ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻭﺭﺎﻄﻗﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮎﺭﺎﻣ ﮏﺑﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺰﻠﻨﯿﭼﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﯼﺪﻨﺑﺎﭘﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﮪﺪﻨﺑﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﭦﻭﺎﮐﺭﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈﮯﭽﯿﻧ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣBoid ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﻝﻮﺻﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑﻭﺮﮐ ﮯﭽﯿﻧ ﻮﮐ ﭧﮑﻓﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﻭﺮﮐ ﮯﭽﯿﻧ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻑﺪﮨﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺖﺳﺮﮩﻓ ﻮﮐ ﺮﺛﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﯼﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘﭧﯿﺳ ﻦﺋﻻ ﻞﻘﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ (ﮞﻮﻨﺋﻻ) ﻦﺋﻻﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﻮﮐ (ﮞﻮﻨﺋﻻ) ﻦﺋﻻﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯾﺮﯿﮑﻟﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮓﻧﺭ ﺎﮐ ﭧﯿﻠﯿﭘﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﭧﻨﻤﮕﯿﺳﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯿﻣ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﭘﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧ ﻮﮐ ﺲﭘﺮﭩﺳﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﺲﭘﺮﭩﺳﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭦﻼﺳ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮧﮕﺟ ﯽﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨUp ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﻝﻮﺻﺍ ﮉﺋﻮﺑﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑﻭﺮﮐ ﺮﭘﻭﺍ ﻮﮐ ﭧﮑﻓﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﻭﺮﮐ ﺮﭘﻭﺍ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘﻭﺍ ﭧﮔﺭﺎﭨﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﮏﻠﺴﻨﻣ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺕﺮﭘﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮯﭽﯿﻧﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺕﺮﭘﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺮﭘ ﻉﻭﺮﺷ ﻦﺋﻻﮟﯿﺋﺎﺟ ﺮﭘ ﮉﻨﯾﺍ ﻦﺋﻻﮟﯿﺋﺎﺟ ﺮﭘ ﻆﻔﻟ ﮯﻠﮔﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺱﮈﻮﻧﮟﯿﺋﺎﺟ ﺮﭘ ﻆﻔﻟ ﮯﻠﮭﭽﭘﮟﯿﺋﺎﺟ ﺮﭘﻭﺍﮟﯾﺮﮐ ﻊﯿﺳﻮﺗ/ﻞﻘﺘﻨﻣ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺮﭩﮑﯿﻠﺳ ﻢﯿﮐ ﯽﭩﻠﻣﺮﯾﻭﺎﺼﺗ ﺩﺪﻌﺘﻣ× ﺏﺮﺿﺲﯿﺑ ﯽﺋﻼﭘﺍ ﺰﯾﺮﯿﭩﻠﻣﯽﻧﻭﺮﯿﺑ ﮏﯿﭘ ﺰﯾﺮﯿﭩﻠﻣﺎﻨﯾﺩ ﻞﮑﺷ ﯽﺌﻧ ﻮﮐ ﺰﯾﺮﯿﭩﻠﻣﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﯽﻧﻭﺮﯿﺑ ﺰﯾﺮﯿﭩﻠﻣﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺰﯾﺮﯿﭩﻠﻣﺵﻮﻣﺎﺧﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺰﻠﻨﯿﭼﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺲﮑﻨﻟﺲﭘﺮﭩﺳ ﺵﻮﻣﺎﺧﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏNDOF ﺮﻈﻨﻣ ﯼﺭﺍﺪﻣNDOF Orbit View ﮫﺗﺎﺳ ﮯﮐ ﻡﻭﺯﻮﯾﻭ ﻦﯿﭘ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍﻡﻭﺯ/ﻦﯿﭘ ﻒﯾﺍ ﻭﺍ ﯼﮈ ﻦﯾﺍNDOF ﻮﯾﻭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﺎﯿﻧﻡﺍﺪﻗﺍ ﺎﯿﻧﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍ ﺎﯿﻧVR ﮦﺮﻤﯿﮐ ﺎﯿﻧ ﺎﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟﮧﻋﻮﻤﺠﻣ ﺎﯿﻧﮦﺮﮩﭼ/ﺞﯾﺍ ﺎﯿﻧ ﮯﺳ ﯼﺩﻮﻤﻋﮦﺮﮩﭼ ﺎﯿﻧ ﮯﺳ ﮞﻭﺭﺎﻨﮐﺭﮉﻟﻮﻓ ﺎﯿﻧﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯿﻧﮦﻭﺮﮔ ﺭﺍﺯﻭﺍ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯿﻧﺮﯾﻮﺼﺗ ﯽﺌﻧﺮﯾﻮﺼﺗ ﯽﺌﻧ ﮯﺳ ﺮﮐﺭﺎﻣ ﻦﯿﻠﭘﻢﭩﺋﺁ ﺎﯿﻧﺕﺮﭘ ﯽﺌﻧﻦﺸﮑﯿﻠﮐ ﮓﻨﮑﻨﻟ ﭧﺋﻻ ﺎﯿﻧﻞﺋﺎﭩﺳﺍ ﻦﺋﻻ ﯽﺌﻧﻭﮉﻧﻭ ﻦﯿﻣ ﯽﺌﻧﮏﺳﺎﻣ ﺎﯿﻧﺩﺍﻮﻣ ﺎﯿﻧﯼﺮﭨ ﮈﻮﻧ ﺎﯿﻧﮓﻧﺭ ﭧﯿﻠﯿﭘ ﺎﯿﻧﺰﮕﻨﭩﯿﺳ ﮦﺭﺫ ﯽﺌﻧﻑﺪﮨ ﮦﺭﺫ ﺎﯿﻧﺮﻈﻨﻣ ﺎﯿﻧﻦﯾﺮﮑﺳﺍ ﯽﺌﻧNew ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳﭦﻼﺳ ﺎﯿﻧﻦﺘﻣ ﺎﯿﻧﭦﻭﺎﻨﺑ ﯽﺌﻧﻭﮉﻧﻭ ﯽﺌﻧﺲﯿﭙﺳﺍ ﮎﺭﻭ ﯽﺌﻧﺎﯿﻧﺩ ﯽﺌﻧﻝﺎﻌﻓ ﻼﮔﺍﮎﻼﺑ ﻼﮔﺍﺭﺍﺩﺮﮐ ﻼﮔﺍﺭﮉﻟﻮﻓ ﻼﮔﺍﻦﺋﻻ ﯽﻠﮔﺍﻡﻼﮐ ﻼﮔﺍﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻼﮔﺍﮯﮨ ﮟﯿﮩﻧ ﮧﻋﻮﻤﺠﻣ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﻝﺎﺜﻣﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮈﻮﻧﻮﯾﻮﯾﺮﭘ ﺎﮐ ﮈﻮﻧﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏﮟﯿﮩﻧ ﯽﺋﻮﮐﺎﻧﺎﻨﺑ ﻝﻮﻤﻌﻣﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﺐﺳﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯿﺋﺎﻨﺑ ﻝﻮﻤﻌﻣ ﻮﮐ ﻥﺯﻭﺰﻟﻮﭨ ﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧﻞﮐﺮﺳ ﺲﺑﺭﻮﻧﻢﺧﺰﺑﺮﻧﺭﮉﻨﻠﺳ ﺲﺑﺮﻧﺮﺌﯿﻔﺳﺍ ﺰﺑﺮﻧﺢﻄﺳ ﺰﺑﺮﻧﺱﺭﻮﭨ ﺲﺑﺭﻮﻧﺰﯿﭼﺎﭩﯾﮈ ﺭﻭﺍ ﺰﯿﭼﺩﺍﻮﻣ ﺭﻭﺍ ﺎﭩﯾﮈ ﺭﻭﺍ ﺰﯿﭼﻦﺸﯿﻤﯿﻨﯾﺍ ﺰﯿﭼﻦﺸﯿﻤﯿﻨﯾﺍ ﺎﭩﯾﮈ ﺰﯿﭼﭦﺭﺁ ﻦﺋﻻ ﺰﯿﭼﻮﻨﯿﻣ ﮈﻮﻣ ﺰﯿﭼﺩﺯ ﻥﺎﺸﻧ ﮎﻭﺮﺘﻣﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁﭧﮐ ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁﮉﯿﺋﻼﺳ ﺞﯾﺍ ﭧﯿﺳ ﻑﺁﺮﭘ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣﺮﭘ ﮞﻭﺮﮐﺭﺎﻣ ﺐﺨﺘﻨﻣﭧﮑﯿﺠﺑﺁ ﮏﯾﺍﻦﺋﻻ ﯽﻓ ﮯﺷ ﮏﯾﺍﯽﺘﺳﺩ ﻦﺋﻻ ﻥﺁﮧﻟﺍﻮﺣ ﺎﮐPython ﻦﺋﻻ ﻥﺁﮟﯿﻟﻮﮭﮐﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﮉﻨﯿﻠﺑﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﺶﯿﮐﮟﯿﻟﻮﮭﮐ ﺭﮉﻨﯾﺭ ﮉﺸﯿﮐﮟﯿﻟﻮﮭﮐ ﭗﻠﮐﮟﯿﻟﻮﮭﮐ ﺮﭩﯾﮉﯾﺍ ﺭﻮﯿﺋﺍﺭﮈﮟﯿﻟﻮﮭﮐ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑ ﻮﮐ ﻞﺋﺎﻓﻡﺎﻘﻣ ﻞﺋﺎﻓ ﮟﯿﻟﻮﮭﮐﮟﯿﻟﻮﮭﮐ ﭧﻧﻮﻓﮟﯿﻟﻮﮭﮐ ﺮﯾﻮﺼﺗﺰﺠﯿﻣﺍ ﮟﯿﻟﻮﮭﮐﮟﯿﻟﻮﮭﮐ ﻡﺎﻘﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺮﯿﺑ...ﮟﯿﻟﻮﮭﮐ ﺕﺎﺤﯿﺟﺮﺗﮟﯿﻟﻮﮭﮐ ﭧﺋﺎﺳ ﺐﯾﻭ ﭧﯿﺳ ﺶﯿﭘﮟﯿﻟﻮﮭﮐ ﺯﺍﻭﺁﻮﻧﻮﻣ ﮉﻧﺅﺎﺳ ﻦﭘﻭﺍﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍﮟﯿﻟﻮﮭﮐ ﻦﺘﻣ...ﮟﯿﻟﻮﮭﮐﮟﯾﺮﮐ ﺪﻨﺑ/ﮟﯿﻟﻮﮭﮐﭧﯿﺷ ﭧﯿﭼ ﺮﭩﯾﺮﭘﺁﯽﺋﺎﭘ ﻡﻮﻨﯾﺍ ﺮﭩﯾﺮﭘﺁﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﭘﺁ...ﺵﻼﺗ ﯽﮐ ﺮﭩﯾﺮﭘﺁﻒﻟﺎﺨﻣ ﺭﺍﺪﻣﻞﺻﺍﻦﺸﯾﺮﭘﺁ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ﺮﻨﺋﻻ ﭦﺅﺁﻦﺸﯾﺮﭘﺁ ﭧﻧﺮﭩﺴﻨﮐ ﺮﻨﺋﻻ ﭦﺅﺁﻦﺸﯾﺮﭘﺁ ﺎﭩﯾﮈ ﺮﻨﺋﻻ ﭦﺅﺁﯽﭘﺎﮐ ﺎﭩﯾﮈ ID ﺮﻨﺋﻻ ﭦﺅﺁﻦﺸﯾﺮﭘﺁ ﺎﭩﯾﮈ ﯼﮈ ﯽﺋﺁ ﺮﻨﺋﻻ ﭦﺅﺁﭧﺴﯿﭘ ﺎﭩﯾﮈ ID ﺮﻨﺋﻻ ﭦﺅﺁﭗﯿﻣ ﯼﺭ ﺎﭩﯾﮈ ID ﺮﻨﺋﻻ ﭦﺅﺁﻦﺸﯾﺮﭘﺁ ﯼﺮﯾﺮﺒﺋﻻ ﺮﻨﺋﻻ ﭦﺅﺁﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺮﻨﺋﻻ ﭦﺅﺁﻦﺸﯾﺮﭘﺁ ﭦﻮﺷ ﻞﺑﺮﭨ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺮﻨﺋﻻ ﭦﺅﺁﻦﺸﯾﺮﭘﺁ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﻨﺋﻻ ﭦﺅﺁﻦﺸﯾﺮﭘﺁ ﮯﺷ ﺮﻨﺋﻻ ﭦﺅﺁﻦﺸﯾﺮﭘﺁ ﻦﯿﺳ ﺮﻨﺋﻻ ﭦﺅﺁﻡﺍﺪﻗﺍ ﭧﯿﺳ ﺮﻨﺋﻻ ﭦﺅﺁﮏﯿﭘ۔ﮟﯾﺮﮐ ﮏﯿﭘ ﮏﯿﺑ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﺞﯿﻣﺍ ﮏﯿﭘﺮﺋﺍﺰﺟ ﮏﯿﭘﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮉﮑﻨﻟ ﮏﯿﭘﮟﯾﺮﮐ ﮏﯿﭘ ﻞﺋﺎﺳﻭﮉﻧﺅﺎﺳ ﮏﯿﭘﻮﯾﻭ ﻦﯿﭘﻦﺸﮑﯾﺮﺋﺍﮈ ﻮﯾﻭ ﻦﯿﭘﻦﯾﺪﻟﺍﻭﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﻧﺮﯿﭘﯼﺮﭨ ﮈﻮﻧ ﭧﻧﺮﯿﭘﻞﮔﻮﭨ ﭧﯾﮉﯾﺍ ﻞﮑﯿﭨﺭﺎﭘﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺮﮐ ﮞﺎﭙﺴﭼﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺲﮐﻼﺑ ﺎﭩﯾﮈﺭﻮﯿﺋﺍﺭﮈ ﭧﺴﯿﭘﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻮﮐ ﺕﺍﺮﯿﻐﺘﻣ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ sﺮﺋﺎﻔﯾﮈﻮﻣ-ﻒﯾﺍﮟﯾﺮﮐ ﭧﺴﯿﭘ ﻞﺋﺎﻓﺎﯿﮔ ﭧﻠﭘ ﭧﺴﯿﭘﮟﯾﺮﮐ ﭧﺴﯿﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻞﺑﻮﻠﮔﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺰﻤﯾﺮﻓ ﯽﮐﭧﯿﺳ ﻦﺋﻻ ﭧﺴﯿﭘﺩﺍﻮﻣ ﭧﺴﯿﭘﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ءﺎﯿﺷﺍﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺯﻮﭘﺎﯿﮔ ﭧﻠﭘ ﺯﺍﺪﻧﺍ ﭧﺴﯿﭘ(Set(s ﺏﺎﺨﺘﻧﺍ ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼSplines ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼﮎﻭﺮﭩﺳﺍ ﭧﺴﯿﭘﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻦﺘﻣﮟﯾﺮﮐ ﭧﺴﯿﭘ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭦﻼﺳ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻮﮐ ﮞﻮﯾﺮﭩﭘﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ s ﯼﻭﻮﯾﺮﭩﮑﯾﻭ ﭧﺴﯿﭘﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺯﺍﺪﻧﺍ ﮉﭙﻠﻓ ﺲﮑﯾﺍﮟﯾﺮﮐ ﮏﯿﺑ ﺭﻭﺍ ﭧﺴﯿﭘﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﺛﺎﺛﺍ ﮯﺌﻧﮟﯾﺮﮐ ﭧﺴﯿﭘ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺰﯿﮐ ﺐﺨﺘﻨﻣﮧﺘﺳﺍﺭﺰﻠﺋﺎﻓ/ﮫﺗﺎﭘﮟﯾﺩ ﮎﻭﺭ ﺎﻧﺎﮑﭘﭧﯿﺳ ﺲﯿﻓ ﯽﻓﭦﺭﺎﭘ ﺯﻮﻟ ﯽﻓ‰ ﯽﻠﻣ ﯽﻓﺲﮑﯿﭨﺭﻭ ﯽﻓﺖﺳﺍﺭ / ﮦﺎﮕﻧﮟﯿﻨﭼ ﮧﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣﻦﭘﮟﯾﺮﮐ ﻦﭘ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻮﮐ ﺮﻈﻨﻣﯽﮑﭨﻮﭼs ﯼﻭﻮﯾ ﯽﮑﭨﻮﭼﺭﻮﺤﻣ ﺮﭘ ﮯﻧﻮﮐ ﻝﺎﻌﻓﺭﻮﺤﻣ ﺮﭘ ﺭﮈﺭﺎﺑ ﮏﺳﺎﻣﺭﻮﺤﻣ ﻑﺮﻃ ﯽﮐ ﻞﺻﺍﺭﻮﺤﻣ ﺮﭘ ﺢﻄﺳ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐﺭﻮﺤﻣ ﺮﭘ ﺏﺎﻘﻧ ﮯﺑﮟﯿﮭﮐﺭ ﺮﺳﺮﮐﮟﯿﮭﮐﺭ ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣ ﻮﮐ ﺰﯿﭼﻦﯿﻠﭘﮟﯿﻠﯿﮭﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮟﯿﺋﻼﭼ ﺕﺎﯿﮐﺮﺣ ﮈﺭﮉﻨﯾﺭﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﮟﯾﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺰﻠﻣﺭﺎﻧ ﮯﯿﻟ ﮯﮐ ﭧﮔﺭﺎﭨ...ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨﮮﺮﮩﭼ ﮎﻮﭘﯽﻟﻮﭘﮉﻠﺑ ﯽﻟﻮﭘﮟﯾﺮﮐ ﭧﯿﻠﯾﮈ ﺮﭘ ﺮﺳﺮﮐ ﮉﻠﺑ ﯽﻟﻮﭘﻮﻟﻮﺳﮈ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐﺲﯿﻓ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐﭧﻠﭙﺳ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐﻦﺋﻻ ﯽﻟﻮﭘﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻦﺋﻻ ﯽﻟﻮﭘﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ ﯽﻟﻮﭘﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ ﯽﻟﻮﭘﮏﺳﺎﻣ ﻦﺋﻻ ﯽﻟﻮﭘﮟﯿﺋﺎﮭﮐﺩ ﻦﺋﻻ ﯽﻟﻮﭘﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ ﯽﻟﻮﭘﺮﻧﺅﺍﮈ ﮏﯾﺮﺑ ﺯﻮﭘ£ ﮉﻧﺅﺎﭘ...ﺕﺎﺤﯿﺟﺮﺗﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﯽﮕﺸﯿﭘﺰﻤﯾﺮﻓ ﭻﯿﻓ ﯼﺮﭘﮟﯿﺋﺎﺑﺩ ﻦﭩﺑﻝﺎﻌﻓ ﻼﮭﭽﭘﮎﻼﺑ ﻼﮭﭽﭘﺭﺍﺩﺮﮐ ﻼﮭﭽﭘﺭﮉﻟﻮﻓ ﻼﮭﭽﭘﻦﺋﻻ ﯽﻠﮭﭽﭘﻆﻔﻟ ﻼﮭﭽﭘﺲﯿﭙﺳﺍ ﮎﺭﻭ ﻼﮭﭽﭘﮟﯾﺮﮐ ﯽﺋﻼﭘﺍ ﭧﮑﯿﺟﻭﺮﭘﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﮑﯿﺟﻭﺮﭘﺮﯾﻮﺼﺗ ﯽﮐ ﭧﮑﯿﺟﻭﺮﭘﮦﺭﺎﺷﺍ ﻦﺋﻻ ﭧﮑﯿﺟﻭﺮﭘﭧﮑﯿﺟﻭﺮﭘ ﮯﺳ ﻮﯾﻭ(ﺪﺣ) ﭧﮑﯿﺟﻭﺮﭘ ﮯﺳ ﺮﻈﻨﻣﮟﯾﺮﮐ ﺭﺎﭼﺮﭘ ﺎﮐ ﺯﻮﭘﮟﯿﺋﻼﯿﮭﭘ ﮏﺗ ﮞﻮﻠﮑﺷﮟﯾﺮﮐ ﺖﻇﺎﻔﺣ ﯽﮐ ﺰﻠﻨﯿﭼﻒﭘﺎﻧﺮﮐ ﻑﺎﺻﮟﯾﺮﮐ ﻑﺎﺻ ﻮﮐ ﺐﺳ...ﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏ ﺎﻧﺮﮐ ﻑﺎﺻﺎﮑﮬﺩﻡﺍﺪﻗﺍ ﻥﻭﺍﮈ ﺶﭘﺯﻮﭘ ﺶﭘ ﮯﺳ ﻥﺅﺍﮈ ﮏﯾﺮﺑﻞﭘ ﺶﭘﺰﻤﯾﺮﻓ ﯽﮐ ﻞﭘ ﺶﭘﺎﻨﭽﻨﯿﮭﮐ /ﺎﮑﮬﺩPython API ﮧﻟﺍﻮﺣﺶﯿﻤﯾﺭ ﻮﻠﻔﯾﺭﮈﺍﻮﮐﺎﻧﺮﮐ ﺰﺋﺎﭩﻧﺍﻮﮐﮟﯾﺮﮐ ﺰﺋﺎﭩﻧﺍﻮﮐ ﻮﮐ ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺭﻮﻓﮧﮐﺎﻤﮬﺩ ﯼﺭﻮﻓﻝﺎﮭﮐ ﯼﺭﻮﻓﻊﺋﺎﻣ ﯼﺭﻮﻓﮞﺍﻮﮬﺩ ﯼﺭﻮﻓﻭﮌﻮﮭﭼﮟﯾﺩ ﮌﻮﮭﭼ ﺭﮉﻨﯿﻠﺑﻝﻭﺮﭩﻨﮐ ﻞﯾﮉﯾﺭﺱﺍﺩﺭﺐﯿﺗﺮﺗ ﮯﺑﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮞﻮﮕﻧﺭﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﮞﻮﮕﻧﺭ ﮯﮐ ﮮﺮﮩﭼﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺰﺋﺎﻣﮉﻨﯾﺭﮟﯿﺋﺎﻨﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﻮﮐ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﺭﺎﯿﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮒﺭﮦﺭﺎﺑﻭﺩ ﺕﺎﮑﻧ ﯼﺪﯿﻠﮐ ﮯﮐ ﮞﻮﻠﮑﺷ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻞﮑﺷ ﯼﺪﯿﻠﮐ ﮦﺭﺎﺑﻭﺩﺰﯿﮐ ﭗﯿﺷ ﻢﺋﺎﭨ ﯼﺭﮟﯿﮭﮑﯾﺩ ﻮﮐ ﮞﻮﺗﺮﭘﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﭘ ﻥﺍﮟﯾﺮﮐ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩBVH ﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮟﯾﺮﯾﺯﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺖﺳﺮﮩﻓ ﮈﻮﮐ ﻢﺋﺎﭨ ﺭﻭﺍ ﯽﺴﮐﺍﺮﭘﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﺰﻟﮉﻨﯿﮨﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﺭﺪﻧﺍﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﺕﻻﻮﻤﻌﻣﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﮦﺭﺎﺑﻭﺩ ﺮﮨﺎﺑﮟﯾﺮﮐ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﻝﻭﺭﮏﮨ ﮟﯿﻣ ﯽﮨ ﻝﺎﺣﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﻮﯿﺳ ﻮﭨﺁﮟﯾﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻦﺸﯿﺳ ﯼﺮﺧﺁEqualizer ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﮦﺭﺎﺑﻭﺩ ﯽﮐ ﺲﻓﺍﺮﮔﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻢﯿﻣﺍﺮﺗ ﯽﮐ ﮒﻼﭩﯿﮐﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯼﺮﺧﺁﮟﯿﺋﺎﻨﺑ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﻤﺋﺎﭨﮟﯾﺮﮐ ﺮﺘﮩﺑ ﻮﮐ ﮞﻭﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﮐ ﺐﺳﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﯿﺋﺎﮐﺭﺁﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﮦﺯﺎﺗ ﻮﯾﻮﯾﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈﮟﯾﺮﮐ ﮦﺯﺎﺗ ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﻞﺋﺎﻓI18n ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﺎﭩﯾﮈ...ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﻮﮐ ءﺎﯿﺷﺍ ﯽﻟﺎﺜﻣﯽﻣﺎﻘﻣ ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭ ﭦﻮﻤﯾﺭﺮﺴﻨﯾﻮﮑﯿﺳ ﺶﯾﺮﻔﯾﺭlist ﻡﺍﺪﻗﺍ ﮟﯾﺮﮐ ﺶﯾﺮﻔﯾﺭﮧﻗﻼﻋﺎﻔﻟﺍ ﮧﻄﺧﮟﯾﺮﮐ ﺮﭩﺴﺟﺭﮟﯾﺮﮐ ﺮﭩﺴﺟﺭ ﻮﮐ ﻦﺸﯾﺍ ﯽﺳﻮﺴﯾﺍ ﻞﺋﺎﻓ® ﮎﺭﺎﻣ ﮉﯾﺮﭨ ﮈﺮﭩﺴﺟﺭﯽﮑﯾﺭﻭﺮﮐ ﻡﺍﺭﺁﮟﯾﺮﮐ ﻡﺍﺭﺁ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼﮟﯾﺮﮐ ﻡﺍﺭﺁ ﮟﯿﻣ ﺯﺍﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﻥﺅﺍﮈ ﮏﯾﺮﺑﮟﯾﺮﮐ ﻡﺍﺭﺁ ﻮﮐ s ﯼﻭﻮﯾﺲﭨﻮﻧ ﺰﯿﻠﯾﺭﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﭗﻠﮐﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ ﯽﮐ ﺦﯾﺭﺎﺗﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﺮﯾﻮﺼﺗﺰﺠﯿﻣﺍ ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭩﭘﺮﮑﺳﺍﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭘﺮﭩﺳﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﺭﻭﺍ ﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺲﭘﺮﭩﺳﮟﯾﺮﮐ ﮈﻮﻟ ﮦﺭﺎﺑﻭﺩ ﮧﻤﺟﺮﺗﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻﺶﯿﻤﯾﺭﮟﯾﺩ ﺎﭩﮨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻕﺁﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﻝﺎﻌﻓﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮧﺘﺳﺍﺭ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻥﺁ ﮉﯾﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﻡﺎﻤﺗﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﺢﯾﺮﺸﺗﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮓﯿﭨ ﮧﺛﺎﺛﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺏﺎﺴﺘﻧﺍﮟﯾﺩ ﺎﭩﮨ ﮧﺘﺳﺍﺭ ﺎﮐ ﺪﻣﺁﺭﺪﻠﻤﻋ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺎﮐ ﺩﻮﺧBoid ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻝﻮﺻﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺖﺳﺎﯾﺭ ﮉﺋﻮﺑﮟﯾﺩ ﺎﭩﮨ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﮧﻟﺍﻮﺣ ﮟﯾﺩ ﺎﭩﮨ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﯼﮉﮨ ﮯﺳ ﮟﯾﺩ ﺎﭩﮨﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮯﺳ ﮞﺎﯾﮉﮨ ﮟﯾﺩ ﺎﭩﮨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺵﺮﺑﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘ ﮦﺮﻤﯿﮐ ﮟﯾﺩ ﺎﭩﮨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺱﻮﻨﯿﮐﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮧﻋﻮﻤﺠﻣﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﮐﺎﺳ ﭧﯿﻣﻮﭩﭘﺮﮐﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﻨﻤﮕﯿﺳ ﺶﯾﮈﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺰﻠﺑﮈﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺎﭩﯾﮈ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﯽﻟﺎﺧﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﺪﻨﻨﮐ ﺪﻣﺁﺮﺑﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﭧﯿﺳ ﺮﭽﯿﻓ ﯽﻧﻭﺮﯿﺑ ﮟﯾﺩ ﺎﭩﮨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻦﺸﯾﺍ ﯽﺳﻮﺴﯾﺍ ﻞﺋﺎﻓﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮧﻧﻮﻤﻧ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﮓﻨﮑﻨﻟ ﭧﺋﻻﮟﯾﺮﮐ ﺭﻭﺩ ﻮﮐ ﻼﺧGrease Pencil ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺛﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﮨIK ﮟﯾﺩ ﺎﭩﮨ ﻮﮐﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﭩﺋﺁﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻦﺸﯾﺮﮕﯿﻔﻨﮐ ﭗﯿﻣ ﯽﮐﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘﮦﻭﺮﮔ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﭧﺋﻻﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﻦﺋﻻﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﯽﮐ ﮏﺳﺎﻣﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣﺎﭩﯿﻣ ﮟﯾﺩ ﺎﭩﮨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭘﺮﭩﺳ ﺎﭩﯿﻣﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﺷ ﺲﻨﯿﭩﺴﻧﺍ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﮔﺭﺎﭨ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘPython ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﭧﭘﺮﮑﺳﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﺭﮉﻨﯾﺭﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻮﯾﻭ ﺭﮉﻨﯾﺭﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭﮟﯾﺩ ﺎﭩﮨ ﮟﯿﻠﺋﺎﻓ ﺭﻭﺍ ﮦﺮﯿﺧﺫﮟﯾﺩ ﺎﭩﮨ ﮟﯿﺷﻻ ﺖﺨﺳﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻢﺴﺟ ﺖﺨﺳﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻭﺎﮐﺭ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺎﯿﻧﺩ ﯽﻧﺎﻤﺴﺟ ﺖﺨﺳﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﭩﻠﻓ ﮯﮐ ﺭﺎﻄﻗﮧﻘﺒﻃ ﮟﯾﺩ ﺎﭩﮨﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮟﯾﺩ ﺎﭩﮨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﮯﺳ ﮞﻮﭩﯿﺳ ﻡﺎﻤﺗﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺝﺍﺭﺪﻧﺍ ﺐﺨﺘﻨﻣﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮉﭩﮑﯿﻠﺳ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﻝﺎﻌﻓﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮞﻮﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﮐ ﭦﺭﺎﺷﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻞﮕﻨﺳﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﯾﺮﭨ ﻦﺸﯿﭨﻭﺭ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮏﯾﺮﭨ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﭘﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﯽﮐ ﺢﻄﺳﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻑﺪﮨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﮐﺎﺑ ﭧﺴﮑﯿﭨﻢﯿﮭﺗ ﮟﯾﺩ ﺎﭩﮨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻞﺋﺎﭨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﺷ ﮓﻨﮑﯾﺮﭨﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮧﺸﻘﻧ ﯼﻭﻮﯾﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮯﻋﻮﻤﺠﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﭧﺋﻻ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭨﻼﺳ ﮯﮐ ﺩﺍﻮﻣ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺲﭨﻼﺳ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏVR ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﺕﺮﭘ ﻮﯾﻭﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮦﻭﺮﮔ ﻝﺎﻌﻓﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﺐﺳﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮦﻭﺮﮔ ﻡﺎﻤﺗﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮧﻋﻮﻤﺠﻣﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﻢﯾﺮﻓﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﮐﮟﯾﺩ ﺎﭩﮨ ﮯﺳﻮﯾﻭ ﯽﻣﺎﻘﻣﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮦﺪﯾﺪﻨﺴﭘ ﯼﺭﻮﻓﮟﯾﺩ ﺎﭩﮨ ﮯﺳ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﯼﮉﮨ ﻝﺎﻌﻓ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﻢﭩﺋﺁ ﻝﺎﻌﻓ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﻞﻨﯿﭼﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺎﯾ ﻞﺋﺎﻓﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﺮﮐﺭﺎﻣﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﮐ ﻢﭩﺋﺁ ﮟﯿﮭﮑﯾﺩ...ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﺭﮉﻨﯾﺭ ﮯﺷ ﻝﺎﻌﻓﻦﺸﯿﻤﯿﻨﯾﺍ ﺭﮉﻨﯾﺭ...ﮟﯾﺮﮐ ﺶﯿﭘ ﻮﯾﮈﺁﺕﺮﭘ ﮦﺪﺷ ﻞﯾﺪﺒﺗ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﺶﯿﭘ ﺮﯾﻮﺼﺗﻦﺠﯾﺭ ﺭﮉﻨﯾﺭ...ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭﻼﮔﺍ ﻞﮑﯿﺋﺎﺳ ﭦﻼﺳ ﺭﮉﻨﯾﺭﻼﮭﭽﭘ ﻞﮑﯿﺋﺎﺳ ﭦﻼﺳ ﺭﮉﻨﯾﺭﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩﮏﺳﺎﻣ ﮧﮩﺗ ﯽﮐ Grease Pencil ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺕﺮﭘﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮯﻨﻣﺎﺳﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﺦﯾﺭﺎﺗ...ﮟﯿﺋﺍﺮﮨﺩ ﻮﮐ ﺦﯾﺭﺎﺗﮟﯿﺋﺍﺮﮨﺩ ﯼﺮﺧﺁﮟﯾﺩ ﻝﺪﺑﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﯽﮭﺒﺳﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐﺲﮑﻨﻟ ﮟﯾﺩ ﻝﺪﺑﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﯾﺮﻓ ﯽﮐ ﻞﮕﻨﺳ...ﮟﯾﺩ ﻝﺪﺑﺯﺮﭩﯾﺮﭘﺁ ﮯﻠﭘ ﯼﺭﮟﯾﺩ ﻉﻼﻃﺍ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺪﺸﻤﮔﮟﯾﺩ ﻉﻼﻃﺍ ﯽﮐ ﮓﺑﻥﺰﺨﻣﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﺯﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﯽﮭﺒﺳﺮﻈﻨﻣ ﺲﭘ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﮧﻠﺻﺎﻓﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﺭﺪﯿﻓﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮏﮨﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮓﻨﻧﺮﮐﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻﮈﻮﻧ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩﺱﮈﻮﻧ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩﻢﯾﺮﻓ in ﺱﮈﻮﻧ ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﯽﺋﺎﺒﻤﻟ ﻞﺻﺍﮧﯿﻟﺎﺣ ﭧﯿﺳ ﯼﺭﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈ ﻮﮐ ﻞﮕﻨﺳﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﻞﺻﺍﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨUVs ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩUnkeyed ﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﭩﮑﯾﻭﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﮓﻧﺭ ﺎﮐ ﺲﮑﯿﭨﺭﻭﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﻢﯿﮭﺗ ﭧﻟﺎﻔﯾﮈﮟﯾﺮﮐ ﭧﯿﺳ ﯼﺭ ﺮﭘ ﻮﯿﻠﯾﻭ ﭧﻟﺎﻔﯾﮈﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﮈﻮﻧﮟﯾﺮﮐ ﻞﺣ ﻮﮐ ﺕﺎﻋﺯﺎﻨﺗﮟﯾﺮﮐ ﻝﺎﺤﺑﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﻢﭩﺋﺁ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﺲﭩﻟﺎﻔﯾﮈ ﺮﭩﯾﺮﭘﺁﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﻠﮭﭽﭘﮟﯾﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺭﮉﻨﯾﺭ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯾﺮﮐ ﻉﻭﺮﺷ ﮦﺭﺎﺑﻭﺩﺲﭘﺮﭩﺳ ﻢﺋﺎﭨ ﯼﺭﮓﻨﻤﺋﺎﭨ ﯼﺭﺎﻧﺮﮐ ﺮﮨﺎﻇﮟﯾﺮﮐ ﺮﮨﺎﻇ ﮟﯿﻤﺧﮟﯾﺮﮐ ﺮﮨﺎﻇ ﯼﺩﻮﻤﻋ / ﮮﺮﮩﭼﺎﻧﺮﮐ ﺮﮨﺎﻇ ﮦﺪﯿﺷﻮﭘﮟﯾﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺐﺨﺘﻨﻣﮓﻧﺭ ﺎﭩﻟﺍs ﯼﻭﻮﯾ ﺱﺭﻮﯾﺭﺎﻨﭨﻮﻟ ﺲﭘﺍﻭﮧﺛﺎﺛﺍ ﺵﺮﺑ ﺎﻨﭨﻮﻟ ﺲﭘﺍﻭﮧﺛﺎﺛﺍ to ﺎﻨﭨﻮﻟ ﺲﭘﺍﻭﮟﯿﺋﺎﺟ ﺲﭘﺍﻭ ﺮﭘ ﺕﺎﺤﯿﺟﺮﺗ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣﮟﯾﺮﮐ ﻝﺎﺤﺑ ﻮﮐ ﮟﯿﻤﺧ-ﻑ ﻝﺎﻌﻓ ﺮﯿﻏﮯﮨ ﮏﯿﮭﭨﯽﺳﻭﮍﭘ ﺢﯿﺤﺻRigify ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮓﻧﺭRigify ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﮓﻧﺭ Set ﻢﯿﮭﺗ ﮯﺳRigify ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﯿﺳ ﮯﮐ ﮞﻮﮕﻧﺭ ﯼﺭﺎﯿﻌﻣRigify ﮓﻧﺭ ﺐﺨﺘﻨﻣ/ﻝﺎﻌﻓ ﮦﺪﺷ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻ ﯽﺋﻼﭘﺍRigify Encode MetarigRigify Encode Metarig ﮧﻧﻮﻤﻧ ﺎﮐRigify Encode ﭧﯿﺠﯾﻭRigify ﮒﺭ ﭧﯾﺮﻨﺟRigify ﮟﯾﺮﮐ ﻞﺻﺎﺣ ﮓﻧﺭ ﺐﺨﺘﻨﻣ/ﻝﺎﻌﻓ ﮯﺳ ﻢﯿﮭﺗ ﮦﺩﻮﺟﻮﻣRigify ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﮯﮐ ﮞﻮﮕﻧﺭ ﻡﺎﻤﺗRigify ﭧﯿﺳ ﮓﻧﺭ ﮟﯾﺩ ﺎﭩﮨﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﮞﻮﺗﺮﭘ ﮓﯾﺭﺎﭩﯿﻣﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮓﯾﺭﺎﭩﯿﻣﺎﻧﺮﯿﭼﺞﯾﺍ ﭗﯾﺭﻦﺠﯾﺭ ﭗﯾﺭﯼﺩﻮﻤﻋ ﭗﯾﺭﮟﯿﺋﺎﮬﮍﺑ ﺭﻭﺍ ﮟﯾﺮﯿﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼﮟﯾﺮﮭﺑ ﺭﻭﺍ ﮟﯾﺮﯿﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼﻝﻭﺭﮟﯾﺮﮐ ﻝﻭﺭ ﮟﯿﺋﺎﺑﭧﺋﺍﺭ ﻝﻭﺭﮟﯾﮍﺟﮟﯿﺋﺎﻤﮭﮔ° 180 ﮟﯿﺋﺎﻤﮭﮔﺖﻤﺳ ﯽﮐ ﯼﮍﮭﮔ ° 90 ﮟﯿﺋﺎﻤﮭﮔﺖﻤﺳ ﻒﻟﺎﺨﻣ ﯽﮐ ﯼﮍﮭﮔ ° 90 ﮟﯿﺋﺎﻤﮭﮔﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮞﻮﮕﻧﺭEdge CCW ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐEdge CW ﮟﯿﺋﺎﻤﮭﮔ ﻮﮐﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﻞﻧﻮﮔﻮﮭﺗﺭﺁ ﺮﯾﻮﺼﺗﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺰﻠﻣﺭﺎﻧﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﮮﺭﺎﻨﮐ ﺐﺨﺘﻨﻣﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ s ﯼﻭﻮﯾﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺮﻈﻨﻣ...ﮟﯿﺋﺎﻤﮭﮔﺵﺩﺮﮔﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺐﻄﻗ - ﺵﺩﺮﮔﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻥﺍﺮﻤﮑﺣﺎﻧﺎﭩﮨ ﻮﮐ ﻥﺍﺮﻤﮑﺣPython ﮟﯿﺋﻼﭼ ﻞﺋﺎﻓﮟﯿﺋﻼﭼ ﭧﭘﺮﮑﺳﺍSTL (.stl)Grease Pencil ﺭﻮﻄﺑ ﯽﺟ ﯼﻭ ﺲﯾﺍﮧﻧﻮﻤﻧﮓﻧﺭ ﮧﻧﻮﻤﻧﺰﺋﺎﺳ ﻞﯿﺼﻔﺗ ﮧﻧﻮﻤﻧﮦﻭﺮﮔ ﮧﻧﻮﻤﻧﻦﺋﻻ ﮧﻧﻮﻤﻧﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻧﻮﻤﻧﻥﺯﻭ ﮧﻧﻮﻤﻧﮯﻧﻮﻤﻧ ﮯﮐ ﮞﺎﯿﺑﺎﭼﮟﯾﺮﮐ ﻅﻮﻔﺤﻣﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﺠﯿﻣﺍ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﻮﻄﺑ...ﮧﺛﺎﺛﺍ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﻮﻄﺑﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺮﯾﻮﺼﺗ...ﺭﻮﻄﺑ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ...ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﯽﭘﺎﮐﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﻢﭩﺴﮐﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﭩﻨﻤﯾﺮﮑﻧﺍﺕﺎﺤﯿﺟﺮﺗ New ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ...ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﭧﻨﭩﺴﺳﺮﭘﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺕﺎﺤﯿﺟﺮﺗﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﭦﺎﺷ ﻦﯾﺮﮑﺳﺍ(ﺮﭩﯾﮉﯾﺍ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﭦﺎﺷ ﻦﯾﺮﮑﺳﺍﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺐﯿﺗﺮﺗﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﯿﮭﺗ...ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﯽﭘﺎﮐ ﮏﯾﺍﮧﺛﺎﺛﺍ ﺵﺮﺑ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺭﻮﻄﺑﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ(svg.) ﺲﮑﻓﺍﺮﮔ ﺮﭩﮑﯾﻭ ﺮﯾﺬﭘ ﻊﯿﺳﻮﺗﮧﻧﺎﻤﯿﭘﻂﺳﻭﺍ ﮧﻧﺎﻤﯿﭘﺰﻤﯾﺮﻓ ﯽﮐ ﻂﺳﻭﺍ ﮧﻧﺎﻤﯿﭘﻥﻮﺑ-ﯽﺑ ﮧﻧﺎﻤﯿﭘﻥﻮﺑ ﯽﺑ ﮧﻧﺎﻤﯿﭘﺞﯿﮐ ﮧﻧﺎﻤﯿﭘﮧﻠﺻﺎﻓ ﮧﻓﺎﻔﻟ ﮧﻧﺎﻤﯿﭘﺭﺪﯿﻓ ﮧﻧﺎﻤﯿﭘﺱﺍﺩﺭ ﺎﮐ ﮯﻧﺎﻤﯿﭘﺰﺋﺎﺳ ﻦﺠﯾﺭ ﮧﻧﺎﻤﯿﭘﺰﺋﺎﺳ ﺎﮐ ﺵﺮﺑ ﭧﻨﯿﭘ/ﭧﭙﻠﮑﺳﺍ ﮧﻧﺎﻤﯿﭘﺲﯿﭙﺳﺍ ﺖﺧﺎﺳ ﮧﻧﺎﻤﯿﭘﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓﯽﺳﻭﮍﭘ ﮯﺳ ﮧﻧﺎﻤﯿﭘﮧﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑﮦﺮﻤﯿﮐ ﻦﯿﺳ ﺮﭘ ﮎﺭﺎﻣ ﮉﻨﯿﻟ ﺭﺁ ﯼﻭﭦﺭﺁ ﻦﺋﻻ ﻦﯿﺳﭻﯿﭘﭧﯾﮈ ﭖﺍ ﮈﻮﻧ ﭧﭘﺮﮑﺳﺍﻝﻭﺮﮑﺳﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﮯﭽﯿﻧﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﮟﯿﺋﺎﺑﮧﺤﻔﺻ ﻝﻭﺮﮑﺳﺍﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﮟﯿﺋﺍﺩﮟﯾﺮﮐ ﻝﻭﺮﮑﺳ ﺮﭘﻭﺍﮉﻨﯿﭘﺍ ﮏﯿﺑ ﻝﻭﺮﮑﺳﺍﺭﺎﺑ ﻝﻭﺮﮑﺳﺍﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺮﻟﻭﺮﮑﺳﺍﮧﻤﺴﺠﻣﮈﻮﻣ ﮧﻤﺴﺠﻣseams ﮯﺳ ﺮﺋﺍﺰﺟﮟﯾﺮﮐ ﺵﻼﺗ ﻮﻨﯿﻣﺮﭩﯾﺮﭘﺁ ﭺﺮﺳﮟﯾﺮﮐ ﺵﻼﺗ ﮟﯿﻣ ﻮﻨﯿﻣ ﻞﮕﻨﺳ...ﮟﯾﺮﮐ ﺵﻼﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯽﮭﺒﺳ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻝﺩﺎﺒﺘﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺭﻮﺤﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭖﻮﻟ ﯼﺭﮉﻧﺅﺎﺑﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮐﺎﺑﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻞﻨﯿﭼﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﻞﻨﯿﭼﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻑﺪﮨ ﺎﮐ ﭦﻭﺎﮐﺭﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺭﺎﻄﻗ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯼﺮﭩﮐﺮﺋﺍﮈﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻡﺎﺘﺘﺧﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﮞﻭﺮﮩﭼﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﺪﺷ ﮦﻭﺮﮔ...ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺩﺮﮐ ﮦﻭﺮﮔﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﮬﮍﺑﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮏﮨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺪﯿﻠﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻟﮉﻨﯿﮨ / ﺪﯿﻠﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺰﻤﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﺳﻻﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯿﺋﺍﺩ/ﮟﯿﺋﺎﺑﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺮﮐﻼﺑ ﮓﻨﮑﻨﻟ ﭧﺋﻻﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺯﺭﻮﯿﺴﯾﺭ ﮓﻨﮑﻨﻟ ﭧﺋﻻﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺋﻻﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮉﮑﻨﻟﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻝﺁ ﮉﮑﻨﻟﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﭼ ﭧﯿﻠﻓ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮉﮑﻨﻟ ﮯﺳﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮏﭘ ﮉﮑﻨﻟﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﭨ ﮉﮑﻨﻟﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﯼﺩﻮﻤﻋ ﮦﺪﺷ ﮏﻨﻟﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭖﻮﻟﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻗﻼﻋ ﯽﻧﻭﺭﺪﻧﺍ ﭖﻮﻟﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻼﯿﮬﮈﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﮐﺭﺎﻣ ﺪﻌﺑ/ﮯﻠﮩﭘ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺩﺍﻮﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﭦﻼﺳ ﻞﯾﺮﭩﯿﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﻨﯿﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻨﯿﺋﺁﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮈﻮﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺪﯾﺰﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻼﮔﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﺼﻨﻋ ﻼﮔﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮉﻟﻮﻓ ﯽﻨﯿﻣ ﺮﯿﻏﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺰﯿﭼﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺷ ﮟﯿﻣ ﻦﺸﮑﯿﻠﮐﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻦﺸﯿﭩﻨﯾﺭﻭﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭗﯿﻟﺭﻭﻭﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﭽﺑ ﺎﯾ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻥﺮﭩﯿﭘ...ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻥﺮﭩﯿﭘﮉﮑﻨﻟ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﺍﻮﮨ ﺎﮕﻟ ﻦﭘ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﺯﻮﭘﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻼﮭﭽﭘﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﺼﻨﻋ ﻼﮭﭽﭘﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻡﮉﻨﯾﺭﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﭦﺭﻮﭘﺭﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮟﯾﮍﺟﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﯽﮨ ﮏﯾﺍﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮉﯿﺋﺎﺳﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮉﯿﺋﺎﺳ ﺎﮐ ﻢﯾﺮﻓﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺡﺮﻃ ﯽﺳﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻗﻼﻋ ﮯﮐ ﺡﺮﻃ ﯽﺳﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﯿﺴﻘﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻦﺸﯿﭨﻭﺭ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮑﯾﺮﭨ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﻢﺋﺎﭨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭙﭨﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﺪﺷ ﮦﻭﺮﮔ ﺮﯿﻏﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻆﻔﻟﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺏﺎﺴﺘﻧﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﺴﻗﭧﮑﯿﺠﺑﺁ ﺐﺨﺘﻨﻣﻦﭘ ﮦﺪﺷ ﺐﺨﺘﻨﻣﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮧﻘﺤﻠﻣﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﺮﺳﺮﮐ(ﭧﯿﺴﻓﺁ) ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﺮﺳﺮﮐﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﺰﻠﺴﮑﭘﺏﺎﺨﺘﻧﺍﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﻝﺎﻌﻓﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﺳﺮﮐ(ﮟﯿﮭﮐﺭ ﭧﯿﺴﻓﺁ) ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﺳﺮﮐﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﮈﺮﮔﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﯾﺮﻓ ﻦﯾﺮﺗ ﺐﯾﺮﻗﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﮐﺭﺎﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮉﻨﮑﯿﺳ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮓﻟﺍﮞﺎﯾﮉﮨ ﮦﺪﺤﯿﻠﻋﺮﯾﻭﺎﺼﺗ ﮦﺪﺤﯿﻠﻋﮉﯿﺋﻼﺳ ﻞﺴﻠﺴﺗﺎﭩﯾﮈ ﭗﯾﻮﺳ ﺮﺴﻨﯾﻮﮑﯿﺳﻮﺸﯾﺭ ﻡﻭﺯ ﻮﯾﻭ ﺮﺴﻨﯾﻮﮑﯿﺳ2D ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺳﺮﮐ3D ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺳﺮﮐﮟﯾﺮﮐ ﭧﯿﺳ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﯿﺳ ﭗﻠﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﯿﺳ ﮦﻭﺮﮔ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﯿﺳ ﭧﯿﺳ ﮓﻨﯿﮐ ﻝﺎﻌﻓSet ﺕﺮﭘ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﯿﺳ ﻞﯾﺮﭩﯿﻣ ﻮﭩﮑﯾﺍﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮦﺮﻤﯿﮐ ﻮﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﯿﺳ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﯿﺳ ﺏﺎﺴﺘﻧﺍﮟﯾﺮﮐ ﭧﯿﺳ ﺲﺴﮑﯾﺍSet ﺲﭙﯿﮐﮟﯾﺮﮐ ﭧﯿﺳ ﺲﯿﮐﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﭗﻠﮐﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻒﺻﻭ ﺎﮐ ﮓﻧﺭﮟﯾﺮﮐ ﭧﯿﺳ ﮓﯿﭨ ﻦﯿﮕﻧﺭﮟﯾﺮﮐ ﭧﯿﺳ ﺮﺳﺮﮐﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﭧﯿﺴﻓﺁ ﻮﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﭧﯿﺳ ﺲﭙﯿﮐ ﻢﺧﮟﯾﺮﮐ ﭧﯿﺳ ﺱﺍﺩﺭ ﻢﺧﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺮﮐﻭﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﺮﮐﻭﮟﯾﺮﮐ ﺭﺮﻘﻣ ﮟﯿﻤﺧﮟﯾﺮﮐ ﭧﯿﺳ ﮯﺷ ﺢﻄﺳ ﯽﮐ ﮟﯿﻤﺧﮟﯾﺮﮐ ﭧﯿﺳ ﺖﻟﺎﺣ ﻞﮑﯿﻠﮑﯿﺋﺎﺳﮟﯾﺮﮐ ﭧﯿﺳ ﯽﺋﺍﮌﻮﭼ ﮈﻮﻨﮨﻭﺮﮔ ﭧﻟﺎﻔﯾﮈﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍﮟﯾﺮﮐ ﭧﯿﺳ ﺰﮕﯿﭨ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﯿﻟﻮﭘ ﺍﺮﭩﺴﮑﯾﺍ ﻢﺧ-ﻒﯾﺍﮟﯾﺮﮐ ﭧﯿﺳ ﺵﺮﻓﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺲﭘﺮﭩﺳ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻥﺯﻭ ﻝﻮﮔﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﭧﯿﺳ ﭦﺅﺁ ﮉﻟﻮﮨﮟﯾﺮﮐ ﭧﯿﺳ ﮧﻄﺳﺍﻮﻟﺎﺑ ﻑﺮﺻﮟﯾﺮﮐ ﭧﯿﺳ ﺎﭩﻟﺍKeyframe A ﮟﯾﺮﮐ ﭧﯿﺳﮟﯾﺮﮐ ﭧﯿﺳ B ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﮓﻧﺰﯾﺍ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻝﮉﻨﯿﮨ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﭧﯿﺳ ID ﯼﺮﯾﺮﺒﺋﻻﮟﯾﺮﮐ ﭧﯿﺳ ﻞﻣﺭﺎﻧ ﮯﺳ ﮞﻭﺮﮩﭼﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﺰﯿﭼﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﮯﺷ ﮫﺗﺎﺳ ﮯﮐ ﮈﻮﻣ ﺐﺳﮟﯾﺮﮐ ﭧﯿﺳ ﭧﯿﺴﻓﺁ ﮯﺳ ﺮﺳﺮﮐﮟﯾﺮﮐ ﭧﯿﺳ ﭧﯿﺴﻓﺁ ﮯﺳ ﺰﯿﭼﮟﯾﺮﮐ ﭧﯿﺳ ﻞﺻﺍﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺠﯾﺭ ﮯﻟﺭﻭﻭﺍﮟﯾﺮﮐ ﭧﯿﺳ ﺩﺎﯿﻨﺑ ﻞﻘﺘﺴﻣﮟﯾﺮﮐ ﭧﯿﺳ ﻡﺎﻘﻣ ﭦﻮﯿﭘﮟﯾﺮﮐ ﭧﯿﺳ ﻦﯿﻠﭘﮟﯾﺮﮐ ﺭﺮﻘﻣ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺐﺨﺘﻨﻣ ﻮﮐ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺲﭘﺮﭩﺳ ﻮﮐ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺲﭘﺮﭩﺳ ﻮﮐ ﺞﻨﯾﺭﮟﯾﺮﮐ ﭧﯿﺳ ﮓﻧﺭ ﺎﮐ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺠﯾﺭ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﭧﯿﺳ ﺰﺋﺎﺳ ﺭﮉﻨﯾﺭRestrict ﮟﯾﺮﮐ ﭧﯿﺳﻮﯾﻭﮟﯾﺮﮐ ﭧﯿﺳ ﻝﻭﺭﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﻦﺸﯿﭨﻭﺭﮟﯾﺮﮐ ﭧﯿﺳ ﮧﻧﺎﻤﯿﭘﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﮯﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭧﯿﺳ ﻦﯾﺮﮑﺳﺍﮟﯾﺮﮐ ﭧﯿﺳ ﺭﻮﻃ ﭧﮑﯿﻠﺳﮟﯾﺮﮐ ﭧﯿﺳ ﯽﺴﮐﺍﺮﭘ ﭖﺮﭩﺳ ﮉﭩﮑﯿﻠﺳﮟﯾﺮﮐ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳSet ﺖﺳﺎﻔﻧ by ﮧﯾﻭﺍﺯﮟﯾﺮﮐ ﺭﺮﻘﻣ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻞﺣﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﯽﮐ ﺭﻮﻟﻮﺳﮟﯾﺮﮐ ﭧﯿﺳ ﮉﯿﭙﺳﮟﯾﺮﮐ ﭧﯿﺳ ﻢﺴﻗ ﯽﮐ ﻦﺋﻼﭙﺳﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍﮟﯾﺮﮐ ﭧﯿﺳ 3D ﻮﯾﺮﯿﭩﺳﮟﯾﺮﮐ ﭧﯿﺳ ﻞﺋﺎﭩﺳﺍﮟﯾﺮﮐ ﭧﯿﺳ ﻢﯿﮭﺗﮟﯾﺮﮐ ﭧﯿﺳ ﺭﺍﺯﻭﺍ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺲﮑﯾﮉﻧﺍﮟﯾﺮﮐ ﭧﯿﺳ ﺭﺍﺯﻭﺍ ﮯﺳ ﻡﺎﻧﮟﯾﺮﮐ ﭧﯿﺳ ﻦﭘﻻﺪﻨﮬﺩ ﮞﺎﺴﮑﯾﮟﯾﺮﮐ ﭧﯿﺳ ﯽﺋﺎﭨﻮﻣ ﮞﺎﺴﮑﯾﮟﯾﺮﮐ ﭧﯿﺳ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﭧﯿﺳﻮﯾﻭ ﺲﭘ ﺎﮐ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﭧﯿﺳ ﻝﺍﻭﮟﯾﺮﮐ ﺭﺮﻘﻣ ﻥﺯﻭﮟﯾﺮﮐ ﭧﯿﺳ ﺲﺴﮑﯾﺍ ﺲﮑﯾﺍY Axis ﮟﯾﺮﮐ ﭧﯿﺳﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﯾﺮﭩﯿﻣ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﭧﯿﺳ ﮯﺳ ﮞﻭﺮﮩﭼﻝﺎﻌﻓ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗﭖﺍ ﭧﯿﺳﺮﻈﻨﻣ ﮓﻨﮑﯾﺮﭨ ﭖﺍ ﭧﯿﺳﺭﺍﻮﻤﮨ ﻮﭨﺁ ﮉﯿﺷﭧﯿﻠﻓ ﮉﯿﺷﮧﯾﺎﺳ ﺭﺍﻮﻤﮨﮧﯾﺎﺳ ﺭﺍﻮﻤﮨ ﮯﺳ ﮧﯾﻭﺍﺯﺎﻨﭨﺎﮐ ﻞﮑﺷﺎﻧﻼﯿﮭﭘ ﻞﮑﺷﮮﺭﺎﻨﮐ ﺰﯿﺗﯼﺩﻮﻤﻋ ﺰﯿﺗﺎﻧﺮﮐ ﺰﯿﺗﮟﯾﺮﮐ ﺰﯿﺗ ﻮﮐ ﮏﺳﺎﻣﯽﭽﻨﯿﻗﮟﯾﺮﮐ ﺮﺌﯿﺷ ﺰﻤﯾﺮﻓ ﯽﮐﺰﯿﮐ ﺮﺌﯿﺷﮧﺘﺳﺍﺭ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣﮟﯿﺋﺎﮭﮐﺩﮟﯿﺋﺎﮭﮐﺩ ﻝﺎﻌﻓﮟﯿﺋﺎﮭﮐﺩ ﺐﺳﮟﯿﺋﺎﮭﮐﺩ ﺭﺪﻧﺍ ﻡﺎﻤﺗﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﺗﺮﭘ ﻡﺎﻤﺗﮟﯿﺋﺎﮭﮐﺩ ﺩﺍﻮﻣ ﻡﺎﻤﺗﮟﯿﺋﺎﮭﮐﺩ ﮧﻋﻮﻤﺠﻣﮟﯿﺋﺎﮭﮐﺩ ﺮﭩﯾﮉﯾﺍ ﺭﻮﯿﺋﺍﺭﮈﮟﯿﺋﺎﮭﮐﺩ ءﺎﯿﺷﺍ ﮦﺪﯿﺷﻮﭘﮟﯿﺋﺎﮭﮐﺩ ﯼﺪﻨﺑ ﮧﺟﺭﺩﮟﯿﺋﺎﮭﮐﺩ ﮒﻻ ﻦﺸﯿﻣﺭﺎﻔﻧﺍﮟﯿﺋﺎﮭﮐﺩ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺭﺪﻧﺍﯼﺪﻨﺑ ﮧﺟﺭﺩ ﺽﺍﺮﺘﻋﺍ ﮟﯿﺋﺎﮭﮐﺩﮟﯿﺋﺎﮭﮐﺩ ﻝﻮﯿﻟ ﮏﯾﺍﮟﯿﺋﺎﮭﮐﺩ ﻑﺎﺻ ﺞﯿﮑﯿﭘﮟﯿﺋﺎﮭﮐﺩ ﭧﯿﺳ ﺞﯿﮑﯿﭘﮟﯿﺋﺎﮭﮐﺩ ﺕﺎﺒﯿﺗﺮﺗﮟﯿﺋﺎﮭﮐﺩ ﺲﮑﯾﺮﭨﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ ﻝﻮﯿﻟ ﮏﯾﺍﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ ﻮﯾﻭ ﺭﮉﻨﯾﺭﮟﯾﮍﮑﺳ ﭧﯿﺳ ﮦﺮﮩﭼﮏﺳﺎﻣ ﮍﮑﺳﺖﯿﺋﺮﻣ ﺎﻧﮍﮑﺳﺎﻧﺮﮐ ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳﭧﯿﺳ ﺶﯿﭘ ﻞﺑ ﺮﭩﺷﻑﺮﻃ ﯽﮐ ﻝﺎﻌﻓﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁﮟﯿﺋﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍﯼﮉﮨ ﻞﮕﻨﺳﮟﯿﺋﺎﻨﺑ ﺮﭽﻣﺭﺁ ﯽﮐ ﺪﻠﺟﻼﯿﮬﮈ ﺕﺮﭘ ﮎ/ﻥﺎﺸﻧ ﺎﮐ ﺪﻠﺟﺰﺋﻼﯾﻮﮑﯾﺍ ﯼﮉﯾﺭ ﻦﮑﺳﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳ ﺎﮐ ﺪﻠﺟﻥﺎﺸﻧ ﺎﮐ ﮍﺟ ﯽﮐ ﺪﻠﺟﮉﯿﺋﻼﺳﺮﮐﺭﺎﻣ ﮉﯿﺋﻼﺳﭧﻨﺋﺍﻮﭘ ﻞﺑ ﭧﻨﯿﭘ ﮉﯿﺋﻼﺳﺮﮐﺭﺎﻣ ﻦﯿﻠﭘ ﮉﯿﺋﻼﺳﭧﻨﺋﺍﻮﭘ ﮉﯿﺋﻼﺳﺅﺎﻤﮭﮔ ﻦﺋﻼﭙﺳ ﮉﯿﺋﻼﺳﯼﺩﻮﻤﻋ ﮉﯿﺋﻼﺳﺩﺍﻮﻣ ﯽﭩﭘ ﯽﭼﺮﭘﺲﭘﺮﭩﺳ ﯽﭼﺮﭘﺲﭙﯿﮐ ﻝﺎﻤﺳﭧﮑﯿﺟﻭﺮﭘ ﯼﻭﻮﯾ ﭦﺭﺎﻤﺳﺍﺭﺍﻮﻤﮨ(ﯽﺳﻭﺎﮔ) ﺭﺍﻮﻤﮨ(ﺖﺛﺍﺭﻭ) ﺭﺍﻮﻤﮨﺱﺍﺩﺭ ﻢﺧ ﺭﺍﻮﻤﮨﺅﺎﮑﮭﺟ ﻢﺧ ﺭﺍﻮﻤﮨﻥﺯﻭ ﻢﺧ ﺭﺍﻮﻤﮨﮮﺭﺎﻨﮐ ﺭﺍﻮﻤﮨﮮﺮﮩﭼ ﺭﺍﻮﻤﮨﮞﺎﯿﺑﺎﭼ ﺭﺍﻮﻤﮨﻦﺌﯿﺴﯿﻠﭙﯿﻟ ﺭﺍﻮﻤﮨﮏﺳﺎﻣ ﺭﺍﻮﻤﮨﺮﭩﮑﯾﻭ ﻞﻣﺭﺎﻧ ﺭﺍﻮﻤﮨﺲﭩﻨﺋﺍﻮﭘ ﺭﺍﻮﻤﮨﺭﺎﻣﻮﻃ ﺭﺍﻮﻤﮨﮎﻭﺮﭩﺳﺍ ﺭﺍﻮﻤﮨﺮﭩﮑﯾﻭ ﺭﺍﻮﻤﮨﮓﻧﺭ ﮯﻧﻮﮐ ﺭﺍﻮﻤﮨﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺭﺍﻮﻤﮨﻥﺯﻭ ﮯﻧﻮﮐ ﺭﺍﻮﻤﮨﯼﺩﻮﻤﻋ ﺭﺍﻮﻤﮨ(ﻦﺌﯿﺴﯿﻠﭙﯿﻟ) ﯼﺩﻮﻤﻋ ﺭﺍﻮﻤﮨﺮﻈﻨﻣ ﺭﺍﻮﻤﮨ2Dﻮﯾﻭ ﺭﺍﻮﻤﮨﭗﯿﻨﺳﺮﺳﺮﮐ ﭗﯿﻨﺳﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﯿﻠﯾﻭ ﺮﺳﺮﮐ ﭗﯿﻨﺳﺍﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺮﺳﺮﮐ ﭗﯿﻨﺳﺍﮟﯾﺮﮐ ﭗﯿﻨﺳ ﻮﮐ ﺮﺳﺮﮐ ﺮﭘ ﮈﺮﮔﮟﯾﺮﮐ ﭗﯿﻨﺳ ﻮﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﭗﯿﻨﺳ ﻮﮐ ﺮﺳﺮﮐ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣﮏﺗ ﻞﺻﺍ ﯽﮐ ﺎﯿﻧﺩ ﻮﮐ ﺮﺳﺮﮐ ﭗﯿﻨﺳﺍﮟﯿﭽﻨﯿﮭﮐ ﺮﭘ ﺢﻄﺳ ﻮﮐ ﮟﯿﻤﺧﺰﯿﮐ ﭗﯿﻨﺳﻦﺸﮑﯿﻠﺳ ﭗﯿﻨﺳﮟﯾﺮﮐ ﭗﯿﻨﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻦﺸﮑﯿﻠﺳﮟﯾﺮﮐ ﭗﯿﻨﺳ ﻦﺸﮑﯿﻠﺳ ﺮﭘ ﺮﺳﺮﮐﮟﯾﺮﮐ ﭗﯿﻨﺳ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﺮﭘ ﮈﺮﮔﺲﭘﺮﭩﺳ ﭗﯿﻨﺳﺲﭘﺮﭩﺳ ﭗﯿﻨﺳﺍ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﺢﻄﺳ ﯽﺋﻮﮨ ﯼﮍﮕﺑﮟﯾﺮﮐ ﭗﯿﻨﺳ ﺮﭘ ﺢﻄﺳ ﯽﺒﯾﺮﻗﮟﯿﮑﭙﻟ ﮯﺳ ﯽﮕﻨﮨﺁ ﻢﮨﺎﻧﺮﮐ ﻢﮑﺤﺘﺴﻣﮟﯾﺮﮐ ﻢﮑﺤﺘﺴﻣ ﻮﮐ ﮞﻭﺮﮩﭼﻞﺣﮟﯾﺮﮐ ﻞﺣ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﻞﺣ ﺖﮐﺮﺣ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﻞﺣ ﻮﮐ ﺖﮐﺮﺣ ﺰﯿﭼﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺮﺻﺎﻨﻋ ﺶﯿﻣﭧﯿﻠﯿﭘ ﮟﯾﺩ ﺐﯿﺗﺮﺗﮟﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﯼﮉﮨﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻡﺎﻧﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻢﻟﺎﮐﺯﺍﻭﺁﮉﯿﻓ ﺱﺍﺮﮐ ﮉﻧﺅﺎﺳﺰﻠﭙﻤﯿﺳ ﻮﭨ ﮉﻧﺅﺎﺳﺮﮑﯿﭙﺳﻝﻭﺮﭩﻨﮐ ﮉﯿﭙﺳﮦﺮﮐﻦﺸﮑﯿﺟﻭﺮﭘ ﮦﺮﮐﺅﺎﻤﮭﮔﻦﯾﺮﮑﺳﺍ ﺶﯿﻠﭙﺳﻢﯿﺴﻘﺗﮧﻗﻼﻋ ﺎﮐ ﻢﯿﺴﻘﺗﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﮐ ﺮﻌﻘﻣﻢﯿﮐ ﯽﭩﻠﻣ ﭧﻠﭙﺳﺍﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﻮﮐ ﮞﻭﺮﮩﭼ ﺮﻧﻼﭘ ﻥﺎﻧﺰﻠﻣﺭﺎﻧ ﭧﻠﭙﺳﺲﭘﺮﭩﺳ ﭧﻠﭙﺳﺍﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﺮﭘ ﻭﻮﻣ ﺮﺳﺮﮐﻊﺑﺮﻣﮞﻮﯾﺮﭩﭘ ﯽﮐ ﺵﺩﺮﮔ ﻡﺎﮑﺤﺘﺳﺍﺲﮑﯾﺮﭨ ﻡﺎﮑﺤﺘﺳﺍ(PLY (.ply ﮈﺭﻮﻔﻨﯿﭩﺳﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﮉﺸﯿﭩﺳﺍ(ﮏﯿﭩﺳﺍ ﻞﻤﮑﻣ) ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻡﺍﺪﻗﺍ ﭖﺮﭩﺳ ﮓﻨﮑﯾﻮﭨ(ﮏﯿﭩﺳﺍ ﺮﺋﻮﻟ) ﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻡﺍﺪﻗﺍ ﯽﭩﭘ ﮓﻨﮑﯾﻮﭨﻡﺍﺪﻗﺍ ﺶﯿﭩﺳﺕﺎﯾﺭﺎﻤﺷﻝﻭﺮﭩﻨﮐ ﺵﺮﺑ ﻞﺴﻨﯿﭩﺳﯽﺋﻼﺳﮟﯾﺮﮐ ﺪﻨﺑ ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻡﺍﺪﻗﺍ ﮉﺸﯿﭩﺳﺍﮟﯾﺮﮐ ﺪﻨﺑ ﺎﻧﺮﮐ ﭧﯾﻮﭨ ﻮﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﯽﭩﭘﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﭦﺎﺷ ﭗﯿﻨﺳﺍ ﻭﮉﻧﺍ ﮯﯿﻟ ﮯﮐ ﻢﯿﻣﺍﺮﺗ ﯽﮐ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍﺎﻨﭽﻨﯿﮭﮐﺎﻨﭽﻨﯿﮭﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﺑﭧﻓ ﭧﯿﺳ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﭩﭘﮎﻭﺮﭩﺳﺍﮧﻤﺴﺠﻣ ﻢﺧ ﮎﻭﺮﭩﺳﻞﮔﻮﭨ ﮈﻮﻣ ﭧﻨﯿﭘ ﮎﻭﺮﭩﺳﺍﻞﮔﻮﭨ ﮈﻮﻣ ﭧﭙﻠﮑﺳﺍ ﮎﻭﺮﭩﺳﺍﻞﮔﻮﭨ ﮈﻮﻣ ﮯﻧﻮﮐ ﮎﻭﺮﭩﺳﺍﻞﮔﻮﭨ ﮈﻮﻣ ﭧﯾﻭ ﮎﻭﺮﭩﺳﺍﻁﻮﺒﻀﻣﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﮟﯾﺮﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﮐ ﺍﺭﺎﻨﮐ-ﮧﻘﻠﺣﮎﻭﺮﭩﺳﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﺭﺍﻮﻤﮨ ﺭﻭﺍ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﭧﯿﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ² ﭧﭘﺮﮑﺳﺍ ﺮﭙﺳ³ ﭧﭘﺮﮑﺳﺍ ﺮﭙﺳ¹ ﭧﭘﺮﮑﺳﺍ ﺮﭙﺳﺖﯾﺎﻤﺣﮉﻨﺋﺎﺑ ﻡﺭﺎﻔﯾﮈ ﺲﯿﻓﺮﺳﺢﻄﺳ ﺭﺍﻮﻤﮨﮧﻟﺩﺎﺒﺗﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻗﻼﻋﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮓﻧﺭﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺎﭩﯾﮈﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﭘ ﻥﺍﺲﮑﻨﻟ ﮧﻟﺩﺎﺒﺗﯽﭩﭘ ﯽﮐ ﻝﺪﺑ ﻝﺩﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺲﭘﺮﭩﺳﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺖﻤﺳﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﺐﻄﻗﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﺵﺩﺮﮔﺎﻧﺮﮐ ﮓﻨﮨﺁ ﻢﮨﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣﺮﭙﯿﭨﮟﯾﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﺐﯿﺗﺮﺗ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺕﺎﻋﺯﺎﻨﺗﻦﺘﻣﻞﻤﮑﻣ ﻮﭨﺁ ﭧﺴﮑﯿﭨﺅﺎﮑﮭﺟﭧﯿﺴﻓﺁ ﻢﺋﺎﭨﺰﻤﯾﺮﻓ ﯽﮐ ﭧﯿﺴﻓﺁ ﻢﺋﺎﭨﺰﯾﻭﺎﺠﺗ3D ﺮﭘ ﮯﺷﻮﮐ ﺲﭩﭘ ﭦﺅﺁ ﻡﺎﻤﺗ(ﮟﯿﺋﺎﻨﺑ ﮏﻠﮑﯿﺋﺎﺳ) ﮏﺗ ﻢﯾﺮﻓ ﯽﮐ ﯼﺮﺧﺁﮏﺗ ﺲﭩﭘ ﭦﺅﺁ ﮉﮑﻨﻟﮯﯿﻟ ﮯﮐ ﺲﭩﭘ ﭦﺅﺁ ﮯﻠﯿﮬﮈﮟﯿﻣ ﻑﻭﺮﺣ ﮯﭨﻮﮭﭼﺮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮔﺍﮏﺗ ﮦﺮﮐﮏﺗ ﺲﯿﮐ ﺮﭘﺍﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮉﻟﻮﺑﺲﯿﮐ ﻞﮔﻮﭨﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﮐ ﻞﻨﯿﭼﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﻞﻨﯿﭼﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮮﺮﺼﺒﺗﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮏﻠﮑﺋﺎﺳﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭧﯿﺷ ﭖﻭﮈﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻑﺭﺎﺻ ﯽﻠﻌﺟﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭧﮐﺎﺳ ﮈﻮﻧ ﮦﺪﯿﺷﻮﭘﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﭦﺍﮈﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮏﻟﺎﭨﺍﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﻞﮔﻮﭨﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐﻮﯾﻭ ﯽﻣﺎﻘﻣﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﺸﮑﯿﻠﺳ ﻞﻔﻗﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺎﯾﺮﯾﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺎﭩﯿﻣﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﯽﭩﭘ ﺎﭩﯿﻣﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺎﻧﺮﮐ ﺵﻮﻣﺎﺧﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺵﻮﻣﺎﺧ ﮈﻮﻧﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮈﻮﻧﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﯾﻮﯾﺮﭘ ﺎﮐ ﮈﻮﻧﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺕﺮﭘ ﭧﭘ ﭦﺅﺁﮟﯾﺮﮐ ﻞﮔﻮﭨ ﭧﺋﺍﺭ ﺭﻭﻭﺍﻦﭘ ﻞﮔﻮﭨﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﯼﮈ ﯽﺋﺁ ﻦﭘﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺭﻮﻃ ﺯﻮﭘﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻮﯾﻭﺍﮍﮐﻮﭼﮟﯾﺮﮐ ﻞﮔﻮﭨ ﮧﻗﻼﻋﺐﺨﺘﻨﻣ ﻞﮔﻮﭨﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻦﺸﮑﯿﻠﺳﻮﯾﻮﯾﺮﭘ /ﺮﺴﻨﯾﻮﮑﯿﺳ ﻞﮔﻮﭨﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻢﺴﻗ ﯽﮐ ﺖﮕﻧﺭﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺲﭙﯿﮐ ﻝﺎﻤﺳﻞﺋﺎﭩﺳﺍ ﻞﮔﻮﭨﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻝﻮﺴﻨﮐ ﻢﭩﺴﺳﻝﺎﻌﻓ ﭗﺋﺎﭨ ﻞﮔﻮﭨﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻦﺋﻻ ﺭﮉﻧﺍVR ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻦﺸﯿﺳﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺖﯿﺋﺮﻣﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻦﯾﺮﮑﺳﺍ ﯼﺭﻮﭘ ﻭﮉﻧﻭﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮮﺭ ﺲﮑﯾﺍﺭﺎﺑ ﺭﺍﺯﻭﺍﭧﭙﻣﺍﺮﭘ ﺭﺎﺑ ﺭﺍﺯﻭﺍﺮﭘﻭﺍﺱﺭﻮﭨﮯﺳ Grease Pencil ﻮﮐ ﺞﯿﻣﺍ ﺲﯾﺮﭨﺮﮐﺭﺎﻣ ﮏﯾﺮﭨﮫﺗﺎﭘ ﮏﯾﺮﭨﮟﯾﺮﮐ ﮏﯾﺮﭨ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗﻝﺎﺑ ﮏﯾﺮﭨFK anim ﻮﮐ IK ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣIK anim ﻮﮐ FK ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﺎﭩﯾﮈ ﺶﯿﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺐﯿﺗﺮﺗ ﺎﭩﯾﮈ ﺶﯿﻣﮈﻮﻣ ﺮﻔﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺭﻮﻃ ﭧﭙﻠﮑﺳﺍﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﺸﻘﻧ ﯼﻭﻮﯾﻥﺯﻭ ﯽﻠﻘﺘﻨﻣﯽﻠﯾﺪﺒﺗﭧﯿﺳ ﻮﻣﺰﯿﮔ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﻭﻮﻣ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳ ﻮﻣﺰﮔﮯﮨ ﺎﺗﺎﺟ ﻝﺪﺑ ﮟﯿﻣ ﺎﭩﻠﯾﮈﯽﻠﻘﺘﻨﻣﮮﺮﮩﭼ ﯽﺧﺭ ﮧﺳﺎﻨﺷﺍﺮﺗﮦﺭﺎﺷﺍ ﺲﮐﺎﺑ ﻡﺮﭨﮦﺭﺎﺷﺍ ﻮﺳﻻ ﻡﺮﭨﮦﺭﺎﺷﺍ ﻦﺋﻻ ﻡﺮﭨﮟﯾﺮﮐ ﻡﺮﭨ ﻮﮐ ﮮﺭﺎﺷﺍ ﻦﺋﻻ ﯽﻟﻮﭘﺎﻧﺎﮕﻟ ﻍﺍﺮﺳ ﺎﮐ ﯽﺑﺍﺮﺧﺖﻘﻓﺍﻮﻣﮌﻮﻣﻢﺴﻗﭖﺭ ﯼﻭﻮﯾﻭﻮﻣ ﭖﺭ ﯼﻭﻮﯾﮈﻮﻣ ﭧﮑﯿﻠﺳ ﯼﻭﻮﯾﮦﺮﮐ ﯼﻭﻮﯾﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏﻝﺁ ﻮﻟﻮﺳ ﻥﺍUnMeta ﯽﭩﭘﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﻮﮐ ﭦﻼﺳﭧﮐﺎﺳ ﮏﻠﺴﻨﻣ ﺮﯿﻏﻦﺋﻻ ﺭﮉﻧﺍﻡﺪﻌﻟﺎﮐﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﻢﯿﻣﺍﺮﺗ ﯽﮐ ﮒﻼﭩﯿﮐﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺖﺷﺰﮔﺮﺳﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺶﭘﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﻡﺪﻌﻟﺎﮐﮟﯾﺮﮐ ﮦﻭﺮﮔ ﺮﯿﻏﮟﯾﺮﮐ ﮦﻭﺮﮔ ﺮﯿﻏ ﻮﮐ ﺰﻠﻨﯿﭼﯼﺩﻮﻤﻋ ﮦﺪﺷ ﮦﻭﺮﮔ ﺮﯿﻏﮟﯿﺋﺎﭙﮭﭼ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﯽﺋﺎﺒﻤﻟﭧﻧﮉﻧﺍِ ﻥﺍَﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻥﺍﺩﺯ ﻥﺎﺸﻧ ﻝﺎﭩﺴﻧﺍ ﻥﺍﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻥﺍ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ(*usd.) ﻞﯿﺼﻔﺗ ﯽﮐﻮﯾﻭ ﺮﯿﮕﻤﻟﺎﻋﮟﯾﺮﮐ ﻢﺘﺧ ﮏﻨﻟﯽﺋﺍﻭﺭﺭﺎﮐ ﮏﻨﻟ ﺮﯿﻏﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﯽﮭﺒﺳﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺩﺍﻮﻣ ﻡﺎﻤﺗ(ﮓﻨﭩﺴﯿﭨ) ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﯿﺧﺫ ﻡﺎﻤﺗﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻞﻔﻘﻣ ﺮﯿﻏﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺲﭘﺮﭩﺳﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺲﮑﯾﺮﭨﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯾﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺮﯿﻏ ﻮﮐ ﯽﮭﺒﺳﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺰﻠﻨﯿﭼﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﺲﭘﺮﭩﺳﮟﯿﻟﻮﮭﮐ ﮏﯿﭘ۔ﮟﯿﻟﻮﮭﮐ ﻮﮐ ﮏﯿﺑ ﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯿﻟﻮﮭﮐ ﺮﯾﻮﺼﺗﮟﯿﻟﻮﮭﮐ ﻮﮐ ﻢﭩﺋﺁﮟﯿﻟﻮﮭﮐ ﻮﮐ ﮞﻮﯾﺮﯾﺮﺒﺋﻻ ﮦﺪﺷ ﮏﻨﻟﮟﯿﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﺳﻭﮟﯿﻟﻮﮭﮐ ﺯﺍﻭﺁﮟﯾﺩ ﻝﻮﮭﮐ ﻦﭘﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﻮﮐ ﺰﻠﻨﯿﭼﮟﯾﺮﮐ ﺮﭩﺴﺟﺭ ﺮﯿﻏﮟﯾﺮﮐ ﭧﯿﺳ ﺮﯿﻏ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏﺎﻨﻟﻮﮭﮐﮟﯾﺮﮐ ﭧﯾﮉﭘﺍﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺰﮭﺗﺎﭘ ﮯﺷ ﻡﺎﻤﺗﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻮﺘﺳﺍﺭ ﻡﺎﻤﺗﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﮟﯿﻣ ﻢﯾﺮﻓ ﻮﮐ ﯽﮭﺒﺳﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮎﺮﺤﺘﻣﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻦﺸﯿﻤﯿﻧﺍﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﺸﯿﮐ ﺕﺎﯿﮐﺮﺣﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺰﮭﺗﺎﭘ ﺖﮐﺮﺣ ﺮﭽﻣﺭﺁRepository ﺭﮉﻨﯿﻠﺑ ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮎﺭﺎﻣ ﮉﻨﯿﻟ VR ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﭧﺋﻻ ﯽﺋﺎﮨI18n ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻥﺁ ﮉﯾﺍRepository ﺭﮉﻨﯿﻠﺑ I18n ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍI18n ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﮯﮐI18n ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮎﺭﻭﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﮯﺳ ﺮﮐﺭﺎﻣ ﻦﯿﻠﭘﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺰﮭﺗﺎﭘ ﺰﯿﭼﮫﺗﺎﭘ ﭧﯾﮈ ﭖﺍﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺞﻨﯾﺭ ﮯﺳ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﺲﭨﺭﻮﭘﺭﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﮯﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮎﺭﻭﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﮒﺭ ﺲﯿﻓﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﮓﯾﺮﭩﯿﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﺭﻭﻭﺍ ﺎﻔﻟﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﮈﻮﻧﺰﯿﭩﻧﻮﯿﻤﮐ ﻑﺭﺎﺻ.blend ﮟﯾﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﮓﻧﺮﭩﺳﺍﮟﯾﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟﺲﮑﯿﭨﺭﻭﮓﻧﺭ ﯼﺩﻮﻤﻋ ﮯﺳ ﻥﺯﻭﭧﮑﯿﻨﮐ ﺲﮑﯿﭨﺭﻭﮫﺗﺎﭘ ﭧﮑﯿﻨﮐ ﺲﮑﯿﭨﺭﻭﺰﯾﺮﮐ ﺲﮑﯿﭨﺭﻭﺰﻟﻮﯿﻟ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﭧﺳﺍﺮﭩﻨﮐ/ﮏﻤﭼ ﯽﮐ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﺭﺪﻗ/ﯽﺘﭘﺮﺘﻨﺳ/ﻮﯿﮨ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﺎﭩﻟﺍ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﺰﻟﻮﯿﻟ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﮈﻮﻣ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﮓﻧﺭ ﺎﮐ ﭧﯿﺳ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﮟﯿﺋﺎﭙﮭﭼ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﮑﯿﭨﺭﻭﮉﯿﺋﻼﺳ ﺲﮑﯿﭨﺭﻭﻢﯿﺴﻘﺗ ﯼﺩﻮﻤﻋﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﻮﮐ ﻡﺎﻤﺗﮟﯿﮭﮑﯾﺩ ﺕﺎﯿﮐﺮﺣﮟﯿﮭﮑﯾﺩ ﺭﻮﺤﻣﮟﯿﮭﮑﯾﺩ ﮦﺮﻤﯿﮐﮟﯿﮭﮑﯾﺩ ﺰﮐﺮﻣﮟﯿﮭﮑﯾﺩ ﺕﻼﯿﺼﻔﺗﮟﯿﮭﮑﯾﺩ ﺕﺍﺰﯾﻭﺎﺘﺳﺩﮟﯿﮭﮑﯾﺩ ﭖﺍﺭﮈﮟﯿﮭﮑﯾﺩ ﻦﯿﭘ ﺞﯾﺍﮟﯿﮭﮑﯾﺩ ﺮﭩﻠﻓﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮟﯿﮭﮑﯾﺩ ﺮﭩﻨﯿﺳ ﻞﻔﻗﮟﯿﮭﮑﯾﺩ ﻑﺎﺻ ﻞﻔﻗﮟﯿﮭﮑﯾﺩ ﻞﻔﻗ ﮟﯿﻣ ﻝﺎﻌﻓﮟﯿﮭﮑﯾﺩ ﯽﺘﺳﺩ(ﺎﻧﮌﺍ/ﺎﻨﻠﭼ) ﮟﯿﮭﮑﯾﺩ ﻦﺸﯿﮕﯾﻮﯿﻧﮟﯿﮭﮑﯾﺩ ﯽﺘﺳﺩ ﻦﺋﻻ ﻥﺁﮟﯿﮭﮑﯾﺩ ﺭﺍﺪﻣﮟﯿﮭﮑﯾﺩ ﺖﺳﺍﺭ /ﮦﺎﮕﻧﮟﯿﮭﮑﯾﺩ ﺭﮉﻨﯾﺭﮟﯿﮭﮑﯾﺩ ﻝﻭﺭﮟﯿﮭﮑﯾﺩ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯿﮭﮑﯾﺩ ﻞﮕﻨﺳ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮟﯿﮭﮑﯾﺩ ﻡﻭﺯﮟﯿﮭﮑﯾﺩ ﺐﺳﺎﻨﺗ ﺎﮐ ﻡﻭﺯﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮧﻗﻼﻋ ﺎﮐ ﻦﯾﺮﻇﺎﻧﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭﺮﭩﻠﻓ ﺖﯿﺋﺮﻣﮟﯿﺋﺎﺟ ﺮﭘ ﻡﺭﺎﻓ ﭧﯿﻠﭘ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﮧﻈﺣﻼﻣ ﭧﺋﺎﺳ ﺐﯾﻭﺶﯿﻤﯾﺭ ﻞﺴﮐﻭﻭﻦﺸﯿﮕﯾﻮﯿﻧ ﮎﺍﻭﭧﮑﯿﻠﺳ ﮎﺍﻭﻞﺋﺎﻓ ﺐﺨﺘﻨﻣ ﺮﯿﻏ/ﭧﮑﯿﻠﺳ ﮎﺍﻭﺭﺍﻮﯾﺩﭖﺭﺍﻭ(obj.) ﭧﻧﺮﻓ ﻮﯾﻭﺭﻭﺰﻤﮐﻥﺯﻭﻥﻼﯿﻣ ﺎﮐ ﻥﺯﻭﭧﻨﯿﭘ ﭧﯾﻭﮈﻮﻣ ﭧﻨﯿﭘ ﻥﺯﻭﮦﻭﺮﮔ ﮧﻧﻮﻤﻧ ﭧﻨﯿﭘ ﻥﺯﻭﻥﺯﻭ ﮧﻧﻮﻤﻧ ﭧﻨﯿﭘ ﻥﺯﻭﺖﻤﺳ ﻞﮔﻮﭨ ﭧﻨﯿﭘ ﻥﺯﻭﭧﯿﺳ ﻥﺯﻭﻥﺯﻭ ﮯﺳ ﮞﻮﯾﮉﮨﮉﻠﯾﻭﮟﯾﺮﮐ ﮉﻠﯾﻭ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮯﮨ ﺎﯿﮐ ﺎﯿﻧﺎﻧﺮﮐ ﺢﺴﻣﻢﯾﺮﻓ ﺮﺋﺍﻭﻡﻼﮐﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﮯﮭﭽﯿﭘ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﮯﻨﻣﺎﺳ ﻮﮐ ﺲﯿﭙﺳﺍ ﮎﺭﻭﺭﻮﺤﻣ ﺲﮑﯾﺍXR ﯽﺋﻼﻓ ﻦﺸﯿﮕﯾﻮﯿﻧXR ﺏﺍﺮﮔ ﻦﺸﯿﮕﯾﻮﯿﻧXR ﭧﯿﺳ ﯼﺭ ﻦﺸﯿﮕﯾﻮﯿﻧﭦﺭﻮﭘ ﯽﻠﯿﭨ ﻦﺸﯿﮕﯾﻮﯿﻧ ﺭﺁ ﺲﮑﯾﺍY ﺭﻮﺤﻣ¥ ﻦﯾ1:1 ﻡﻭﺯﺮﻈﻨﻣ 2D ﻡﻭﺯ1:1 ﺍﺮﻤﯿﮐ ﻡﻭﺯﻥﺍ ﻡﻭﺯﭦﺅﺁ ﻡﻭﺯ...ﻦﺠﯾﺭ ﻡﻭﺯﻮﯾﻭ ﻡﻭﺯﮟﯾﺮﮐ ﻡﻭﺯ ﺮﭘ ﺭﮈﺭﺎﺑﮟﯾﺮﮐ ﭧﻓ ﻮﭨ ﻡﻭﺯglTF 2.0 (.glb/.gltf)glTF ﭧﭘ ﭦﺅﺁ ﻞﯾﺮﭩﯿﻣﻦﺸﮑﻨﻓ ﮎﻭﻮﻧﺍ ﻂﻠﻏ ،ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﺮﭩﺴﺟﺭ ﺱﺎﭘ ﮯﮐ '%s‬‪' ﺮﭩﯾﺮﭘﺁﻦﺸﮑﻨﻓ ﮎﻭﻮﻧﺍ ﻂﻠﻏ ،ﮯﮨ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﻮﮐ ﻭﮉﻧﺍ ﮯﻧ '%s‬‪' ﺮﭩﯾﺮﭘﺁ!ﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﺮﭩﯾﺮﭘﺁﺮﺼﻨﻋ ﺎﮐ ﭧﺴﻟ ﻞﺋﺎﻓ ﺮﭩﯾﺮﭘﺁﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﺮﭩﯾﺮﭘﺁﺮﻈﻨﻣ ﺶﯿﭘ ﻦﮑﯿﺋﺁ ﺮﭩﯾﺮﭘﺁﮈﻮﻣ ﺮﭩﯾﺮﭘﺁﮫﺗﺎﭘ ﺱﺅﺎﻣ ﺮﭩﯾﺮﭘﺁﻡﺎﻧ ﺎﮐ ﺮﭩﯾﺮﭘﺁﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺮﭩﯾﺮﭘﺁﭧﯿﺳ ﺶﯿﭘ ﺮﭩﯾﺮﭘﺁﺰﯿﭨﺮﭘﺍﺮﭘ ﺮﭩﯾﺮﭘﺁﺮﺼﻨﻋ ﮎﻭﺮﭩﺳﺍ ﺮﭩﯾﺮﭘﺁﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﮦﺭﺎﺑﻭﺩ ﺮﭩﯾﺮﭘﺁﮈﻮﻣ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺮﭘ ﺮﭩﯾﺮﭘﺁﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻮﻟﺎﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻧﻮﯾﺍ ﮓﯾﺭﮈ ﮏﻠﮐ ﮏﯾﺍ ﻮﮐ ﺮﭩﯾﺮﭘﺁﮯﺘﯾﺩ ﺮﮐ ﮟﯿﮩﻧ ﺪﻤﺠﻨﻣ ﺮﯿﻏ ﮯﺳﺍ ﭖﺁ ﮏﺗ ﺐﺟ ﯽﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﮏﺗ ﺖﻗﻭ ﺱﺍ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺱﺍ ،ﮯﮨ ﺪﻤﺠﻨﻣ ﺮﭩﯾﺮﭘﺁsrna ﮧﺘﭘﻻ ﺮﭩﯾﺮﭘﺁ(ﮓﻧﺮﭩﺳ ﺭﻮﻄﺑ ﮟﯿﻣPython) ﻡﺎﻧ ﺎﮐ ﺮﭩﯾﺮﭘﺁ{bpy.ops{:s :ﻼﻣ ﮟﯿﮩﻧ ﺮﭩﯾﺮﭘﺁﻦﺸﮑﻨﻓ ﮎﻭﻮﻧﺍ ﻂﻠﻏ ،ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﺮﭩﺴﺟﺭ ﮟﯿﻣ '%s‬‪' ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﺮﭩﯾﺮﭘﺁﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﻂﻠﻏ :ﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﻮﮐ '%s‬‪' ﺮﭩﯾﺮﭘﺁﯼﺮﭩﺴﺟﺭ ﺮﭩﯾﺮﭘﺁﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻧﺮﮐ ﻝﻮﺻﻭ ﺲﭘﺍﺭﮈ ﻞﺋﺎﻓ ﻮﮐ ﺯﺮﻟﮉﻨﯿﮨ ﻞﺋﺎﻓ ﻮﺟ ﺮﭩﯾﺮﭘﺁﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﻣ bl_file_extensionsﮯﮨ ﺎﺘﮑﺳ ﻝﺎﮭﺒﻨﺳ ﻮﮐ ﺪﻣﺁﺮﺑ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﻮﺟ ﺮﭩﯾﺮﭘﺁﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﻣ bl_file_extensionsﮯﮨ ﺎﺘﮑﺳ ﻝﺎﮭﺒﻨﺳ ﻮﮐ ﺪﻣﺁﺭﺩ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﻮﺟ ﺮﭩﯾﺮﭘﺁﮯﮨ ﺎﻧﺮﮐ ﻝﺎﮐ ﻮﮐ ﺮﭩﯾﺮﭘﺁ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻢﭩﺋﺁ ﯽﺴﮐ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮧﻟﺍﻮﺣ ﮯﮐ ﮧﺛﺎﺛﺍﺯﺮﭩﯾﺮﭘﺁﻒﻟﺎﺨﻣ ﮯﮐ ﭧﭘ ﻥﺍﺲﮑﯿﭩﭘﺁOptiX ﮓﺒﯾﮈ ﮧﻧﻮﻤﻧﺮﭩﻨﯿﺳ ﻞﮑﯿﭩﭘﺁﺮﭩﻨﯿﺳ ﻞﮑﯿﭩﭘﺁ ﺎﮐ ﺲﻨﯿﻟﺮﭩﻨﯿﺳ ﻞﮑﯿﭩﭘﺁ ﺎﮐ ﺲﻨﯿﻟ ﮟﯿﻣ ﺰﻠﺴﮑﭘﮯﻠﭙﺳﮈ ﻦﯾﺮﺘﮩﺑﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺰﺋﺎﺳ ﺕﺎﯿﮐﺮﺣﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ CPU ﯽﻓﺎﺿﺍ ﮟﯿﻣﻮﯾﻭ ﺲﭘ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﻦﯾﺮﺗ ﺰﯿﺗ ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﻞﻧﺮﮐ ﻡﺎﻤﺗﻝﺎﻤﻌﺘﺳﺍ CPUﻮﯾﻭ ﺲﭘ ﯽﻓﺎﺿﺍ ﺮﺑﺍﺮﺑ ﮯﮐ ﮯﻧﻮﮨ ﮧﻧ ،ﮓﻧﺭﮉﻨﯾﺭ ﺮﺗ ﺰﯿﺗ ﮟﯿﺋﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺎﻧﺍﺩ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻑﺮﺻforeach_get/foreach_set ﯽﺛﺍﺮﯿﻣ :ﮦﺎﺒﺘﻧﺍ ﯽﺋﺎﺳﺭ ﮈﺰﺋﺎﻤﭩﭘﺁ ﮏﺗ ﺎﭩﯾﮈ ﭧﻨﺋﺍﻮﭘ ﺰﯿﮐ ﭗﯿﺷ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺮﺴﯿﺴﮑﯾﺍ Curve ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﮞﻭﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷﺭﺎﯿﺘﺧﺍﮓﻧﺭ ﭧﯿﺠﯾﻭ ﺭﺎﯿﺘﺧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﮉﻧﺅﺎﺑ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺪﻨﺑ ﻮﮐ ﯽﺗﺮﺘﺧﺍ :ﺭﺎﯿﺘﺧﺍ ﺎﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﻢﺧﮟﯿﭽﻨﯿﮭﮐ ﮟﯿﻣ ﻞﮑﺷ ﺖﺳﺭﺩ ﻮﮐ ﮞﻮﭽﺑ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭ ﮮﺭﻮﭘ :ﺭﺎﯿﺘﺧﺍ ﺎﮐ ﯽﺑﺍﺮﺧ ﯽﮐ ﻢﺧﮟﯿﺋﺎﮕﻟ ﺮﭘ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﻞﮑﺷ ﺖﺳﺭﺩ ﺭﻭﺍ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﮯﻧﺁ ﺪﻌﺑ ﮯﮐ ﺱﺍ ﻮﮐ ﺱﺍﺩﺭ ﻢﺧ :ﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﻞﮑﺷ ﻢﺧ ﺭﻭﺍ ﮞﻮﺘﺳﺍﺭﻞﯿﻟﺩ ﯼﺭﺎﯿﺘﺧﺍﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﺲﭩﺋﻻ ﺖﻘﺑﺎﻄﻣ ﻑﺮﻃ ﯽﮐ ﮯﮭﭽﯿﭘ ﯼﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺠﻧﺍ ﺭﮉﻨﯾﺭ ﯼﺭﺎﯿﻌﻣ ﺮﯿﻏﻞﺒﯿﻟ ﮈﻮﻧ ﻢﭩﺴﮐ ﯼﺭﺎﯿﺘﺧﺍﮟﯿﮭﮐﺭ 1.0 ﮧﯾ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﯽﻧﺎﻤﺴﺟ ﮯﮨ ﺎﺘﻨﭼ ﮓﻧﺭ ﺎﮐ ﻦﻏﻭﺭ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﻟﺎﺑ ﺭﻭﺍ ،ﮯﮨ ﺎﺗﻮﮨ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺖﻤﺳ ﯽﻟﺍﻭ ﮯﻧﺁ ﺎًﺒﯾﺮﻘﺗ ﻭﺰﺟ ﮧﯾ ﮯﮨ ﺎﺗﻮﮨ ﻞﻘﺘﻨﻣ ﺮﮨﺎﺑ ﮯﺳ ﮞﻮﻟﺎﺑ ﺮﮭﭘ ﺭﻭﺍ ﮯﮨ ﺎﺗﻮﮨ ﺲﮑﻌﻨﻣ ﮯﺳ ﮯﺼﺣ ﮯﻠﮭﭽﭘ ﮯﮐ ﮞﻮﻟﺎﺑ ،ﮯﮨ ﺎﺗﻮﮨ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﮞﻮﻟﺎﺑ ﻮﺟ ﺮﺼﻨﻋ ﯼﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ءﺍﺰﺟﺍﮟﯿﮭﮐﺭ 1.0 ﮧﯾ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﯽﻧﺎﻤﺴﺟ ﮯﮨ ﺎﺗﻮﮨ ﺪﯿﻔﺳ ﮧﺸﯿﻤﮨ ﮓﻧﺭ ﺎﮐ ﻭﺰﺟ ﺱﺍ ﺮﺼﻨﻋ ﯼﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺎﮭﭼﺍ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻠﮩﭘ ﮯﺳ ﺢﻄﺳ ﯽﮐ ﮞﻮﻟﺎﺑﮟﯿﮭﮐﺭ 1.0 ﮧﯾ ﮯﯿﻟ ﮯﮐ ﯽﮕﺘﺳﺭﺩ ﯽﻧﺎﻤﺴﺟ ﮯﮨ ﺎﺗﺎﮭﭨﺍ ﮓﻧﺭ ﺎﮐ ﻦﻏﻭﺭ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﻟﺎﺑ ﺮﺼﻨﻋ ﯼﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﻭﺰﺟ ﻦﺸﯿﻤﺴﻧﺍﺮﭨﮧﺘﺳﺍﺭ ﯼﺭﺎﯿﺘﺧﺍ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮯﭽﯿﻧ ﻮﮐ ﮒﻼﭩﯿﮐ ﮯﺌﻧﮯﮨ ﮏﻠﺴﻨﻣ ﮧﺸﻘﻧ ﯼﺪﯿﻠﮐ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮧﻗﻼﻋ ﯼﺭﺎﯿﺘﺧﺍﮯﮨ ﮧﺘﺴﺑﺍﻭ ﮫﺗﺎﺳ ﮯﮐ ﭗﯿﻣ ﯽﮐ ﭗﺋﺎﭨ ﺲﯿﭙﺳﺍ ﯼﺭﺎﯿﺘﺧﺍﻞﺒﯿﻟ ﻞﺋﺎﭨ ﯼﺭﺎﯿﺘﺧﺍﮯﮨ ﺎﺗﻮﮨ ﻞﻣﺭﺎﻧ ﺢﻄﺳ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﻮﺟ ﺮﭩﮑﯾﻭ ﭖﺍ ﯼﺭﺎﯿﺘﺧﺍﻞﯾﺪﺒﺗﮯﮨ ﺎﺗﻮﮨ ﮟﯿﮩﻧ ﯽﮭﺒﮐ ﻡﺎﻧ ﺎﮐ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮒﺭ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮯﺳ ﮯﻠﮩﭘﺎﻧﺎﮕﻟ ﮧﻘﺑﺎﺳ ﮫﺗﺎﺳ ﮯﮐ '-RIG' ﺎﯾ ،ﮫﺗﺎﺳ ﮯﮐ 'RIG' ﻮﮐ 'metarig'، 'META' ﮫﺗﺎﺳ ﮯﮐ 'rig' ﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻧ ﮯﮐ ﮯﺷ ﮓﯾﺮﯿﭩﯿﻣ ﮯﮐﺮﮐ ﻞﯾﺪﺒﺗﮯﮨ ﻡﺎﻧ ﮏﯾﺍ ﮧﻧﺭﻭ ﭧﭘﺮﮑﺳﺍ ﺭﻭﺍ ﮧﻋﻮﻤﺠﻣ ﭧﯿﺠﯾﻭ ،ﮒﺭ ﮦﺩﺮﮐ ﺭﺎﯿﺗﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﺌﻧ ﻡﺎﻧ ﮧﯾ ﻮﺗ ﮯﺋﺎﺟ ﺎﯿﮐ ﻦﯿﻌﺘﻣ ﺮﮔﺍ ﯼﺭﺎﯿﺘﺧﺍﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﮧﻧﻮﻤﻧ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍﺕﺍﺭﺎﯿﺘﺧﺍﮟﯿﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮏﺗ ﮯﻧﻮﮨ ﻅﻮﻔﺤﻣ ﻞﺋﺎﻓﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﺱﺍﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﯿﻟ ﮯﮐ ﻢﺴﻗ ﯽﮐ ﺮﭩﯾﺮﭘﺁ ﺱﺍ:ﺕﺍﺭﺎﯿﺘﺧﺍﺲﭘﻭﺍﺎﯾﺭﺍﺪﻣﻦﯿﭘ ﺭﻭﺍ ﺭﺍﺪﻣﺭﺍﺪﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺏﺎﺨﺘﻧﺍﮯﭽﯿﻧ ﺭﺍﺪﻣﮟﯿﺋﺎﺑ ﺭﺍﺪﻣﮧﻘﯾﺮﻃ ﺎﮐ ﺭﺍﺪﻣﮟﯿﺋﺍﺩ ﺭﺍﺪﻣﺖﯿﺳﺎﺴﺣ ﯽﮐ ﺭﺍﺪﻣﺮﭘﻭﺍ ﺭﺍﺪﻣ3D ﮟﯾﺮﮐ ﻡﻭﺯ ﺭﻭﺍ ﺭﺍﺪﻣ ﻮﮐﻮﯾﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣﮧﻘﯾﺮﻃ ﺎﮐ ﺭﺍﺪﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﺭﺍﺪﻣ ﺎﮐ ﺮﻈﻧ ﮧﻄﻘﻧﮟﯾﺩ ﺮﮑﭼ ﻑﺮﻃ ﮟﯿﺋﺎﺑ ﻮﮐﻮﯾﻭ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍﮟﯾﺩ ﺮﮑﭼ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﻮﮐﻮﯾﻭ ﮯﮐ ﺩﺮﮔ ﺩﺭﺍﮟﯿﺋﺎﮕﻟ ﺮﮑﭼ ﺎﮐ ﮯﭽﯿﻧ ﻮﮐ ﺮﻈﻨﻣﮟﯿﺋﺎﮕﻟ ﺮﮑﭼ ﺎﮐ ﺮﭘﻭﺍ ﻮﮐ ﺮﻈﻨﻣ3D ﮟﯾﺮﮐ ﺭﺍﺪﻣ ﺎﮐﻮﯾﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣﺭﮈﺭﺁﻮﯾ ﺭﮈﺭﺁﯼﻭ ﺭﮈﺭﺁﮟﯾﺮﮐ ﭧﻨﯾﺭﻭﺍ ﺮﭘ ﺐﯿﺗﺮﺗ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮦﺩﻮﺟﻮﻣﭧﻨﯾﺭﻭﺍ ﻑﺮﻃ ﯽﮐ ﭦﺭﻮﭘ ﻮﯾﻭﭧﻨﯾﺭﻭﺍ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧﮯﺳ y-axis ﭧﻨﯾﺭﻭﺍﺖﯿﻔﻗﺍﻭﺭﻮﺤﻣ ﺎﮐ ﺖﯿﻔﻗﺍﻭﻥﻮﺑ ﻦﺸﯿﭩﻨﯾﺭﻭﺍﭦﻼﺳ ﻦﺸﯿﭩﻨﯾﺭﻭﺍﻥﺯﻭ ﺖﯿﻔﻗﺍﻭﯼﺪﻨﺑ ﺖﻤﺳ ﯽﮐ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﭩﻠﻓﯼﺪﻨﺑ ﺖﻤﺳ ﯽﮐ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺱﺭﻮﻓ ﺮﭩﻠﻓA:-A ؟(0> (ﯽﺳ ،ﯽﺑ)ﭦﺍﮈ) ﯽﺴﭘﺍﻭ ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ C ﻡﺎﻋ ﮯﮐ ﺱﺍ ﮧﮐ ﺎﺴﯿﺟ ﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺭﻭﺩ ﮯﺳ B ﺢﻄﺳ ﯽﺴﮐ ﻮﮐ A ﺮﭩﮑﯾﻭ ﮏﯾﺍOrig FPSﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮓﯾﺭﻭﺍﯽﺋﺍﮌﻮﭼ ﻞﺻﺍﻞﺻﺍﭧﯿﺴﻓﺁ ﻞﺻﺍﻞﺻﺍ ﯽﮐ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﯽﻠﯾﺪﺒﺗﮯﮨ ﺎﺗﻮﮨ ﻂﺳﻭﺍ ﺰﮐﺮﻣ ﺎﮐ ﻥﺍ ﻮﺗ ،ﮟﯿﮨ ﮯﺋﻮﮨ ﮮﮍﺟ ﺮﺻﺎﻨﻋ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ﺮﮔﺍ ﻞﺻﺍ ﯽﮐ ﮓﻨﻠﯿﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﺮﮨﮧﻠﺻﺎﻓ ﭧﯿﺴﻓﺁ ﻞﺻﺍ3D ﻞﺻﺍ ﯽﮐ ﺮﺳﺮﮐﺍﺪﺘﺑﺍ ﯽﮐ (ﺢﻄﺳ) ﺰﮐﺮﻣ ﮯﮐ ﺱﺎﻣ(ﻢﺠﺣ) ﺍﺪﺘﺑﺍ ﯽﮐ ﺰﮐﺮﻣ ﮯﮐ ﺱﺎﻣﻞﺻﺍ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﻞﺻﺍﺯﮈﻮﮐ ﻞﺻﺍID ﻞﺻﺍﻻﺍﻭ ﮯﻧﺮﮐ ﻞﺣ IK ﻞﺻﺍﯽﺋﺎﺒﻤﻟ ﻞﺻﺍﮈﻮﻣ ﻞﺻﺍﻞﻣﺭﺎﻧ ﻞﺻﺍﻦﻟﺮﭘ ﻞﺻﺍﻦﯿﻠﭘ ﻞﺻﺍﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﻞﺻﺍ({d}-{:d} ({:d:} :ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﻞﺻﺍﮉﻨﮑﯿﺳ ﯽﻓ ﻢﯾﺮﻓ ﻞﺻﺍﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﺮﯾﻮﺼﺗ ﻞﺻﺍﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﯾﻮﺼﺗ ﻞﺻﺍﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﻑﺍﺮﮔ ﯼﺭﺎﺼﺤﻧﺍﻮﯾﻭ ﻞﺻﺍﮯﮨ ﯽﻟﺎﺧ ﻝﺎﺟ ﺎﮐ ﺢﻄﺳ ﻞﺻﺍ\{} :ﮧﺸﻘﻧ ﯼﻭ ﻮﯾ ﺐﺋﺎﻏ ﺢﻄﺳ ﻞﺻﺍ(ﮟﯾﺮﮐ ﮎﺮﺤﺘﻣ /ﻢﯿﻣﺮﺗ ﻮﮐ ﮧﮕﺟ ﺖﺳﺭﺩ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ) ﻡﺎﻘﻣ ﺖﺳﺭﺩ ﺮﯿﻏ ﻞﺻﺍ ﻻﺍﻭ ﮯﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺖﻗﺎﻃ ﯽﮐ ﺮﺛﺍ ﻡﺭﺎﻔﯾﮈu% ﮯﺳ u% :ﮯﮨ ﮟﯿﮩﻧ ﻞﺛﺎﻤﻣ ﯽﺘﻨﮔ ﯼﺩﻮﻤﻋ ﻞﺻﺍﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﻑﺍﺮﮔ ﯼﺭﺎﺼﺤﻧﺍ ﺕﺮﭘ ﻮﯾﻭ ﻞﺻﺍﻞﺻﺍ(ﻡﺎﻤﺗ) ﻞﺻﺍ ﻢﯿﺘﯾﺎﯿﮔ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯽﮐ ﯼﺮﯾﺮﺒﺋﻻ ﻢﯿﺘﯾ ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ ﻥﺎﺼﻘﻧﺖﺳﺍﺭ(ﺡﺮﻃ ﯽﮐ ﻡﻭﺯ) ﮧﻧﺎﻤﯿﭘ ﮦﺮﻤﯿﮐ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁﻞﯿﮑﺳﺍ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁﺮﮕﯾﺩﺲﭘﺮﭩﺳ ﺮﮕﯾﺩﮯﮨ ﮟﯿﮩﻧ ﺪﯿﻠﮐ ﻞﮑﺷ ﯽﺋﻮﮐ ﯽﮐ ﮯﺷ ﯼﺮﺳﻭﺩ(ﺾﯾﻮﻔﺗ ﺮﺛﺍ ﺎﯾ ﮯﭽﯿﻧ ﺭﻭﺍ ،ﮎﺍﺮﺘﺷﺍ ﺎﮐ ﺖﻗﻭ ﮫﭽﮐ) ﺲﭘﺮﭩﺳ ﯼﺮﺳﻭﺩ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﻝﺎﻌﻓﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯿﭼ ﻡﺭﺎﻔﯾﮈ ﯼﺩﺎﯿﻨﺑ ﯽﮐ ﭧﻨﻤﮕﯿﺳ ﮏﯾﺍ ﮒﺭ ،ﮦﻭﻼﻋ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﻮﻠﮔ ﮟﯿﻣ ﻝﻭﺮﭩﻨﮐ"ﮟﯿﺋﺍﺩ / ﮫﺗﺎﮨ / ﻑﺭﺎﺻ /" ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ .ﮯﺌﻟ ﮯﮐ ﺕﺎﻣﺍﺪﻗﺍ ﻞﺋﻮﻨﯿﻣ ﯽﺋﺎﺑ ،ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻ ﮮﺮﺳﻭﺩﮮﺮﺳﻭﺩﺲﻧﻭﺍﺮﮨﺎﺑﯽﺑﺍﺮﺧ ﯽﮐ ﯼﺭﻮﻤﯿﻣﺲﮑﯾﺍ ﭦﺅﺁZ ﭦﺅﺁﺮﮨﺎﺑ ﮯﺳ ﺖﺷﺍﺩﺩﺎﯾﺮﮨﺎﺑ ﮯﺳ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﮯﻧﺮﮐ ﺺﺘﺨﻣ ﭧﮑﯿﺠﺑﺁ ﺍﮍﭙﮐﺮﮨﺎﺑ ﮯﺳ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﮯﻧﺮﮐ ﺺﺘﺨﻣ ﺚﻠﺜﻣﮯﮨ ﺮﮨﺎﺑ ﮯﺳ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﮯﻧﺮﮐ ﺺﺘﺨﻣ ﯼﺩﻮﻤﻋﯽﻧﻭﺮﯿﺑﮧﯾﻭﺍﺯ ﯽﻃﻭﺮﺨﻣ ﯽﻧﻭﺮﯿﺑﻡﻮﯿﻟﺍﻭ ﻁﻭﺮﺨﻣ ﯽﻧﻭﺮﯿﺑﺰﯾﺮﮐ ﯽﻧﻭﺮﯿﺑﮏﺳﺎﻣ ﯽﻧﻭﺮﯿﺑﺮﭩﯿﻣ ﯽﻧﻭﺮﯿﺑﺲﭩﻨﺋﺍﻮﭘ ﯽﻧﻭﺮﯿﺑﺱﺍﺩﺭ ﯽﻧﻭﺮﯿﺑﯽﺋﺎﭨﻮﻣ ﯽﻧﻭﺮﯿﺑﯽﺋﺎﭨﻮﻣ ﯽﮐ ﮮﺮﮩﭼ ﯽﻧﻭﺮﯿﺑﻞﮑﺷ ﯽﻧﻭﺮﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﺍﺯﻭﺍﺝﺍﺮﺧﺍﭧﯿﺳ ﻝﻮﯿﻟ ﻮﻠﻓ ﭦﺅﺁﮧﮐﺎﺧﮓﻧﺭ ﺎﮐ ﻦﺋﻻ ﭦﺅﺁﺩﺍﻮﻣ ﻦﺋﻻ ﭦﺅﺁﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺋﻻ ﭦﺅﺁﺐﺨﺘﻨﻣ ﻦﺋﻻ ﭦﺅﺁﯽﺋﺍﮌﻮﭼ ﻦﺋﻻ ﭦﺅﺁﮓﻧﺭ ﮧﮐﺎﺧ ﺎﮐ ﮞﻮﯾﮉﮨ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓﮓﻧﺭ ﮧﮐﺎﺧ ﺎﮐ ﮞﻮﯾﮉﮨ ﺯﺍﺪﻧﺍ ﺐﺨﺘﻨﻣﮧﮐﺎﺧ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮎﻭﺮﭩﺳﺍ ﮯﺳﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮏﯾﺍ ﻮﮐ ﻦﺋﻻ ﭦﺅﺁﺮﻨﺋﻻ ﭦﺅﺁﮏﻨﺳ ﺮﻨﺋﻻ ﭦﺅﺁﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺮﻨﺋﻻ ﭦﺅﺁﭧﭘ ﭦﺅﺁA ﭧﭘ ﭦﺅﺁﻑﺎﺻﻭﺍ ﭧﭘ ﭦﺅﺁﯽﺑ ﭧﭘ ﭦﺅﺁﮫﺗﺎﭘ ﻞﺋﺎﻓ ﭧﭘ ﭦﺅﺁﻡﺎﻧ ﺎﮐ ﭧﭘ ﭦﺅﺁﮈﻮﻧ ﭧﭘ ﭦﺅﺁﮫﺗﺎﭘ ﭧﭘ ﭦﺅﺁﺰﯿﭨﺮﭘﺍﺮﭘ ﭧﭘ ﭦﺅﺁﯽﭩﻟﺍﻮﮐ ﭧﭘ ﭦﺅﺁﻞﮔﻮﭨ ﭧﭘ ﭦﺅﺁﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭧﭘ ﭦﺅﺁﮦﻭﺮﮔ ﮯﻧﻮﮐ ﭧﭘ ﭦﺅﺁﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭ ﭧﭘ ﭦﺅﺁﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺢﻄﺳ ﯽﮐﻼﺑ ﮯﮐ ﺭﺍﻮﻤﮨ ﯽﺴﮐ ﺮﯿﻐﺑﺖﺴﺳﮯﮨ ﮧﻘﯾﺮﻃ ﮧﯾ ﮟﯿﮨ ﮯﺗﻮﮨ ﮮﺮﮩﭼ ﻁﻮﺑﺮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﺎﯾ 3 ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮞﺎﮩﺟ،ﻮﮨ ﺎﻨﮔ ﯽﺌﮐ ﺮﯿﻏ ﺶﯿﻣ ﺲﯿﺑ ﮯﮨﺎﭼ ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺶﯿﻣ ﮉﻟﻮﻓ ﯽﻨﯿﻣﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻝﺎﺟ ﮏﯾﺍ ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﺠﺣ ﮯﮐ ﻝﺎﺟ ﯽﻠﺻﺍﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻤﻋ ﺮﭘ ﮞﻮﺘﺳﺍﺭ ﺭﺎﭘ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺩﺍﻮﻣ ﯽﮨ ﮏﯾﺍﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺢﻄﺳ ﺭﺍﻮﻤﮨ ﮏﯾﺍ ﮯﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺕﺎﯿﺻﻮﺼﺧ ﺰﯿﺗ ﯽﺴﮐ ﺮﯿﻐﺑﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻥﮊﺭﻭ ﺱﻮﮭﭨ ﺎﮐ ﻝﺎﺟ ﮯﻌﯾﺭﺫ ﮯﮐ ﺝﺍﺮﺧﺍ ﮦﺩﺎﺳﮯﮨ ﯽﺗﺮﮐ ﺭﺎﯿﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮞﻮﻧﻮﮐ ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗ ﮯﺳ ﻝﺎﺟ ﭧﭘ ﻥﺍ ﻮﺟ ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺢﻄﺳ ﮏﯾﺍﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﭧﭘ ﭦﺅﺁﺪﻌﺑ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﺭﺎﭘ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣ ﺭﺍﺩ ﻢﺧ ﭧﭘ ﭦﺅﺁﺎﭩﯾﮈ ﭧﭘ ﭦﺅﺁ ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﮦﻭﺮﮔ ﮈﻮﻧﻥﻭﺯ ﯽﻠﻘﻧ the ﮯﺳ ﺎﭩﯾﮈ ﭧﭘ ﭦﺅﺁﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﯽﺠﮩﺗ ﻑﻭﺮﺣ ،ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮓﻟﺍ ﻮﮐ ﮯﭽﺑ ﺮﮨ ﮯﮐ ﮯﻋﻮﻤﺠﻣﮮﺮﮩﭼ ﭧﭘ ﭦﺅﺁ ﮯﻟﺍﻭ ﺖﮕﻧﺭ ﺭﺍﻮﻤﮨ ﮯﺋﺎﺠﺑ ﮯﮐ ﮉﯿﺷ ﭧﯿﻠﻓﺮﻨﯿﭩﻨﮐ ﻞﺋﺎﻓ ﭧﭘ ﭦﺅﺁﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺍﮌﻮﮭﭼ ﮟﯿﮩﻧﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺩﺎﺒﺘﻣ ﻮﺗ ﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ﺮﮔﺍ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﯿﮑﯿﻠﭙﯾﺍ ﺐﯾﻭ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﺰﺋﺎﺳ ﻞﺋﺎﻓ ﮯﭨﻮﮭﭼ JPEG ﻦﮑﯿﻟ ،ﮯﮨ ﯽﺗﺎﺟ ﯼﺩ ﺢﯿﺟﺮﺗ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﺭﻭﺍ ﮯﮨ ﺐﯿﻋ ﮯﺑ PNG ﭧﯿﻣﺭﺎﻓ ﭧﭘ ﭦﺅﺁ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﯾﻮﺼﺗﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻥﺎﺳﺁ ﺎﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺪﻌﺑ JSON ﻦﮑﯿﻟ ،ﮯﮨ ﺮﺛﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺳ ﯼﺮﻨﺋﺎﺑ ﭧﯿﻣﺭﺎﻓ ﭧﭘ ﭦﺅﺁCineon ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓDPX ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓJPEG 2000 ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓJPEG ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓOpenEXR ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ PNG ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ HDR ﺲﻨﺌﯾﮉﯾﺭSGI IRIS ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓTIFF ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ ﺎﮔﺮﺗWebP ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ ﭗﯿﻣ ﭧﺑ ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ ﺭﺁ ﺲﮑﯾﺍ ﯼﺍ ﻦﭘﻭﺍ ﺕﺮﭘ ﯽﭩﻠﻣﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﭧﯿﻣﺭﺎﻓ Targa ﮉﺴﯾﺮﭙﻤﮐ ﺮﯿﻏﻦﺷﻮﻟﻭﺰﯾﺭ ﺞﯿﻣﺍ ﭧﭘ ﭦﺅﺁﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮓﻧﺭ ﮯﮑﻠﮨ ﮟﯿﻣ ﺎﯿﻧﺩ ﯽﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﮟﯿﻣ ﮯﺷ ﯽﮑﻠﮨ ﻮﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﯽﻨﺷﻭﺭﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺰﯿﺗ ﻮﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺎﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﺗ ﻮﮨ ﮧﻧ ﺕﺭﻭﺮﺿ ﺮﮔﺍ - ﺰﻠﻣﺭﺎﻧ ﭧﭘ ﭦﺅﺁ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﯿﻣ ﺎﻧﺍﺮﮑﭨﮯﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﭧﭘ ﻥﺍ ﯽﭩﻠﻣ ﭧﮐﺎﺳ ﭧﭘ ﭦﺅﺁﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺩﺍﻮﻣ ﮯﮐ ﺢﻄﺳ ﭧﭘ ﭦﺅﺁ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﮓﻧﺭﮉﻨﯾﺭﮯﮨ ﺎﺘﯾﺩ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﯾﺩ ﻝﺎﺜﻣ ﯽﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮯﺷ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺮﯿﻏ ﮧﯾ ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﮯﺷ ﯼﺭﻮﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ ﮏﯾﺍﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺖﺒﺴﻧ ﮯﮐ ﭧﯿﺴﻓﺁ ﮧﻋﻮﻤﺠﻣﻖﻠﻌﺘﻣ ﮯﺳ ﻞﺻﺍ ﯽﮐ ﺎﯿﻧﺩ ﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺖﺒﺴﻧ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺷ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﮞﻮﻣﺎﻘﻣ ﻝﮉﻨﯿﮨ ﻖﻠﻌﺘﻣ ﮯﺳ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮧﻘﻠﻌﺘﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮧﮕﺟ ﯽﻣﺎﻘﻣ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯿﮨ ﮯﮑﭼ ﻮﮨ ﭧﭘ ﭦﺅﺁ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﺎﻨﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﻞﻣﺭﺎﻧ ﺭﺍﻮﻤﮨ ﮯﮐ ﮈﻮﻧ ﻮﺟ ﮟﯾﺮﮐ ﭧﭘ ﭦﺅﺁ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻋﺲﭩﭘ ﭦﺅﺁﻉﻭﺮﺷﻉﻭﺮﺷ ﮯﺋﺎﺠﺑ ﮯﮐ ﭧﯿﺴﻧﺍﺮﮨﺎﺑﺮﮨﺎﺑ ﮯﺳ ﮯﻗﻼﻋ ﮦﺪﺷ ﺢﯾﺮﺸﺗﮓﻧﮉﯿﭘ ﺮﮨﺎﺑﺢﻄﺳ ﯽﻧﻭﺮﯿﺑﮯﮨ ﺎﻨﮐﻭﺭ ﻮﮐ ﮓﻨﻨﯿﭘ ﺮﭘ ﺲﺟ ﮧﻠﺻﺎﻓ ﺎﮐ ﺮﮨﺎﺑ ﮟﯿﻣ ﺲﭩﻧﻮﯾ UI ﮯﺳ ﮮﺭﺎﻨﮐ ﮯﮐ ﮯﻄﺧﮯﮨ ﮎﺭﺁ ﺮﮨﺎﺑ ﮯﮐ ﺮﭩﯿﻣﮯﮨ ﺰﯿﺗ ﺮﮨﺎﺑ ﮯﮐ ﺮﭩﯿﻣﮯﮨ ﭻﯿﭘ ﻑﺁ ﺮﺋﺍﻮﮑﺳﺍ ﺮﮨﺎﺑ ﮯﮐ ﺮﭩﯿﻣﺭﺎﺘﻓﺭ ﯽﮐ ﺮﮨﺎﺑﺞﯿﻣﺍ ﺭﻭﻭﺍﮯﮨ ﺎﻧﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﺮﭘ ﮯﺼﺣ ﺲﮐ ﮯﮐ ءﺎﯿﺷﺍ ﯽﮐ ﺖﺧﺭﺩﺮﻠﺑ ﺭﻭﻭﺍOpenImageDenoise ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ denoising ﺭﺎﯿﻌﻣﺮﺼﻨﻋ ﺎﮐ ﮯﻠﺻﺎﻓ ﯽﻋﻮﻤﺠﻣ ﮯﺌﻟ ﮯﮐ ﯽﺗﺮﺘﺧﺍﺮﺼﻨﻋ ﯽﻋﻮﻤﺠﻣ ﺎﮐ ﯽﺗﺮﺘﺧﺍﺕﺪﺷ ﻢﮐ ﺯﺍ ﻢﮐ ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ ﯽﮐ ﺮﺛﺍ ﮯﮐ ﺪﻨﮬﺩﺱﺍﺩﺭ ﯽﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯿﭨﻮﭼcurls ﺱﺍﺩﺭ ﯽﻋﻮﻤﺠﻣ ﺎﮐﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺖﺧﺎﺳ ﯽﻋﻮﻤﺠﻣ۔ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻢﯿﺴﻘﺗ ﮯﺳ ﻮﯿﻠﯾﻭ ﻞﯿﮑﺳﺍ ﮯﺴﺟ ﮯﮨ ﺮﺼﻨﻋ ﮏﯾﺍ ﺎﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﮐ ﮮﺮﮩﭼ ﮧﻧﺎﻤﯿﭘ ۔ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺖﺧﺎﺳ ﯽﻋﻮﻤﺠﻣﺮﻠﺑﺭﻭﻭﺍﻮﻠﻓ ﺭﻭﻭﺍﮓﻨﯿﮨ ﺭﻭﻭﺍﺲﮑﯿﻣ ﮓﻨﯿﮨ ﺭﻭﻭﺍﭧﻨﻣ ﮓﻨﯿﮨ ﺭﻭﻭﺍﭗﯿﻟﺭﻭﻭﺍﮈﻮﻣ ﭗﯿﻟﺭﻭﻭﺍﮉﻟﻮﺸﯾﺮﮭﺗ ﭗﯿﻟﺭﻭﻭﺍﻡﺎﺴﻗﺍ ﯽﮐ ﺞﯾﺍ ﮓﻨﭙﯿﻟﺭﻭﻭﺍﮞﻭﺭﺎﻨﮐ ﮓﻨﭙﯿﻟﺭﻭﻭﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﻮﭩﻨﮐﮟﯿﮨ ﮯﺋﻮﮨ ﮯﮑﭙﭼ ﮫﺗﺎﺳ ﮯﮐ ﮮﺮﺳﻭﺩ ﮏﯾﺍ ﮮﺮﯾﺰﺟ ﮓﻨﭙﯿﻟ ﺭﻭﻭﺍﻢﺋﺎﭨ ﮓﻨﭙﯿﻟ ﺭﻭﻭﺍﮯﻟﺭﻭﻭﺍﮎﻻ ﮯﻟﺭﻭﻭﺍﮈﻮﻣ ﮯﻟﺭﻭﻭﺍﭧﯿﺴﻓﺁ ﮯﻟﺭﻭﻭﺍﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻟﺭﻭﻭﺍﮟﯿﺋﺎﮬﮍﭼ ﻮﮐ ﮞﻭﺭﺎﺗ ﺭﺍﻮﻤﮨﻢﺴﻗ ﯽﮐ ﮯﻟﺭﻭﻭﺍﮟﯿﺋﺎﮬﮍﭼ ﺮﭘ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺶﯿﭘﺮﺼﻨﻋ ﺎﮐ ﭦﻭﻼﻣ ﮯﻟﺭﻭﻭﺍ ﺎﮐ ﮏﺳﺎﻣ ﮈﺰﺋﺍﺮﭩﺳﺍﺭﮟﯿﺋﺎﮬﮍﭼ ﮓﻧﺭ ﺮﭘ ﺭﺎﻄﻗ ﯼﺮﺳﻭﺩ ﺮﮨﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﮯﻟﺭﻭﻭﺍﮯﻟﺭﻭﻭﺍ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﺎﯿﺑﺎﭼ ﯽﺌﻧﮈﻮﻣ ﮯﻟﺭﻭﻭﺍ ﺎﮐ ﮏﺳﺎﻣ ﮈﺰﺋﺍﺮﭩﺳﺍﺭﺰﯿﻟﺭﻭﻭﺍﻞﺒﯾﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍﮉﺋﺍﺭ ﺭﻭﻭﺍﺐﺨﺘﻨﻣ ﮦﺪﺷ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍﮟﯿﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﻡﺎﻧ ﮯﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮈﮉﯿﺋﺍﺭ ﺭﻭﻭﺍﮉﺋﺍﺭ ﺭﻭﻭﺍﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮧﻋﻮﻤﺠﻣﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﭦﻭﺎﮐﺭﺰﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻢﯾﺮﻓﯼﺮﺼﺑ - ﭧﻟﺎﻔﯾﮈ ﻢﯾﺮﻔﯿﮐ ﭦﺮﺴﻧﺍ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍﮯﮨ ﺕﺭﻭﺮﺿ ﻑﺮﺻ -ﭧﻟﺎﻔﯾﮈ ﺰﻤﯾﺮﻓ ﯽﮐ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺭﺍﺮﮑﺗﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﺗﺮﭘﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺰﻠﻣﺭﺎﻧﺰﻨﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮎﻮﻠﺳ ﻞﻔﺷ ﭗﯿﻟ ﺭﻭﻭﺍﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮯﻟﺭﻭﻭﺍﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺰﯿﭨﺮﭘﺍﺮﭘﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣﮟﯾﺮﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮏﯾﺮﭨﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ 'ﮞﻮﯿﻠﯾﺪﺒﺗ ﯼﺮﺼﺑﻮﮨ ﺕﺭﻭﺮﺿ ﮟﯿﻣ ﮟﯿﻤﺧ-ﻑ ﮧﻘﻠﻌﺘﻣ ﯽﮐ ﻥﺍ ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﻞﺧﺍﺩ ﺰﻤﯾﺮﻓ ﯽﮐ ﻑﺮﺻ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﮦﺪﺷ ﮯﻃﺎﮔ ﮮﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﯽﮐﻮﯾﻭ 0 ،ﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﻮﯾﻭ ﺱﺍﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺭﺪﻗ ﯽﺤﯿﺟﺮﺗ ﯽﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻦﺸﮑﯿﻠﮐ ﺭﻭﺍ ﺰﯿﭼﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍﺎﺘﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﺭﺍﺮﮑﺗ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣ ﮯﯿﻟ ﮯﮐ ﭦﻭﺎﮐﺭ ﺱﺍﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺱﺍﺩﺭ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻦﺋﻼﭙﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍﺩﺭ ﺮﭙﯿﭨﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮯﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﯽﻠﻘﻧ ﮯﺳ ﺮﻈﻨﻣﮟﯿﮭﮑﯾﺩ ﺕﺮﭘ in this ﺎﯿﻧﺩ ﮉﺋﺍﺭ ﺭﻭﻭﺍﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺵﺮﺑ ﻝﺎﻌﻓ ﮫﭽﮐﻦﯿﮑﺳﺍ ﺭﻭﻭﺍﺰﺋﺎﺳ ﻦﯿﮑﺳﺍ ﺭﻭﻭﺍﮯﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﭦﻮﺷ ﺭﻭﻭﺍﮦﺰﺋﺎﺟ ﺎﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺏﺎﯿﺘﺳﺩ ﻡﺎﻤﺗ ﺭﻭﺍ ﻑﺍﺮﮔ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ‪%s‬ ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺐﺳﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻡﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺞﻨﯾﺭ ﯼﺭﻮﭘ:ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮯﻠﮭﭽﭘﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺞﻨﯾﺭﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﭧﯿﻠﭙﻤﯿﭨﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺖﺧﺎﺳﺰﺸﯿﻣ ﭧﯿﺠﯾﻭ ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﺮﺻﺎﻨﻋ ﻡﺎﻤﺗﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﺧﺍﺩ ﻮﮐ ﻑﻭﺮﺣ ﺖﻗﻭ ﮯﺗﺮﮐ ﭗﺋﺎﭨ?ﺎﭩﯾﮈ ﮏﯿﺑ existing ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺮﺑ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺩﺍﻮﻣ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﯽﺳﺍﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﺴﮐﺍﺮﭘ ﮦﺩﻮﺟﻮﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﺮﯿﻤﻌﺗ؟ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﮫﺗﺎﺳ ﮯﮐ ﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑ ﮯﻧﺍﺮﭘﺎﻧﮌﻮﮭﭼ ،ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﺩﺯ ﻥﺎﺸﻧ ﮯﯿﻟ ﮯﮐ %s‬‪ ﻮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﮞﺎﯿﺑﺎﭼ ﮟﯿﻣ ﺞﻨﯾﺭ ﮦﺩﺮﮐ ﮞﺎﭙﺴﭼﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺰﯿﮐ ﮟﯿﻣ ﺞﻨﯾﺭ ﯽﺌﮔ ﯽﮐ ﭧﺴﯿﭘ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﻨﯾﺭ ﯽﮐ ﮞﻭﺪﯿﻠﮐ ﯽﺌﮔ ﯽﮐ ﯽﭘﺎﮐ ﻡﺎﻤﺗﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺖﯿﻔﻗﺍﻭ ﯽﺌﮔ ﯽﺋﺎﻨﺑ ﮯﺳ ﮯﻠﮩﭘ ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﯽﺳﺍﮏﻟﺎﻣﮧﮕﺟ ﯽﮐ ﮏﻟﺎﻣﻥﻭﺯﻭﺍP1P2ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﺭﺁ ﯽﺑ ﯽﭘPC2ﻢﯾﺍ ﯽﺳ ﯽﭘPIC/FLIP ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﮐ 1.0 ﺐﺳﺎﻨﺗ FLIP ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺍﺪﯿﭘ ﺅﺎﮐﮍﮭﭼ ﮯﭨﻮﮭﭼ ﮯﺳ ﺲﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﯿﻗ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﻦﭘﻭﺮﺨﺗ ﺎﮔﻮﮨ ﻦﭘﻭﺮﺨﺗ ﯽﻨﺒﻣ ﺮﭘPLY ﻞﺋﺎﻓ :ﭦﺭﻮﭙﺴﮑﯾﺍ '‪%s‬' ﯽﺘﮑﺳ ﻝﻮﮭﮐ ﮟﯿﮩﻧPLY ﮧﻋﻮﻤﺠﻣ :ﺪﻣﺁﺮﺑ '‪%s‬' ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺵﻼﺗPLY ﮦﺪﻨﻨﮐ ﺪﻣﺁﺭﺩ: ‪%s‬: ‪%s‬PLY ﮟﯿﮩﻧ ﯽﭨﻮﭼ ﯽﺋﻮﮐ ،ﺪﻣﺁﺭﺩ ﻡﺎﮐﺎﻧ :ﮦﺪﻨﻨﮐ ﺪﻣﺁﺭﺩPLY ﯽﻄﻠﻏ ﻡﻮﻠﻌﻣﺎﻧ ،ﺪﻣﺁﺭﺩ ﻡﺎﮐﺎﻧ :ﮦﺪﻨﻨﮐ ﺪﻣﺁﺭﺩﯽﺟ ﻦﯾﺍ ﯽﭘPNG ﺮﯾﻮﺼﺗ (.png)ﮫﺗﺎﭘ ﻞﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ ﻭﺍ ﯽﭘPO ﮫﺗﺎﭘ ﻞﺋﺎﻓ ﮎﺭﻭPOT ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﮏﯿﭘﺲﭩﺑ ﮏﯿﭘﮏﯿﭘ ﯽﻧﻭﺮﯿﺑﺰﺠﯿﻣﺍ ﮏﯿﭘﺮﺋﺍﺰﺟ ﮏﯿﭘﯽﭩﻟﺍﻮﮐ ﮏﯿﭘﮟﯾﺮﮐ ﮏﯿﭘ ﺮﺋﺍﺰﺟ ﯼﻭﻮﯾﮟﯾﺮﮐ ﮏﯿﭘ ﮉﻠﯿﻓ ﺎﮐ ﺮﺋﺍﺰﺟ ﯼﻭﻮﯾﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﻮﮐ ﺮﯾﻭﺎﺼﺗ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ blend. ﺱﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻤﺗﻞﺋﺎﻓ ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ blend. ﺱﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺎﭩﯾﮈ ﮈﮉﯿﺒﻤﯾﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﮏﯾﺍ۔ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﻮﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑ ﮯﺳ ﮏﺳﮈﮟﯾﺮﮐ ﮏﯿﭘ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮯﺳ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﺩﻭﺪﺤﯾﻭ ﻮﯾﻮﮐ s ﯼﻭﻮﯾ ﮯﮐ ﮮﺮﮩﭼ ﺮﮨﮯﮨ ﻊﻗﺍﻭ ﺮﺳﺮﮐ 2D ﮞﺎﮩﺟ ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﭨ ﮈﺮﮔ UDIM ﺎﯾ ﻞﺋﺎﭨ ﺞﯿﻣﺍ UDIM ﻝﺎﻌﻓ ﻮﮐ ﺮﺋﺍﺰﺟﮟﯾﺮﮐ ﮏﯿﭘ ﺮﭘ UDIM ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐ ﺮﺋﺍﺰﺟ۔ﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﻮﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑﮟﯾﺮﮐ ﮏﯿﭘ ﮟﯿﻣ ﻞﺋﺎﻓ ﺐﮐﺮﻣ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺯﺍﻭﺁﮟﯾﺮﮐ ﮏﯿﭘ ﺮﭘﮟﯾﺮﮐ ﻉﻭﺮﺷ ﻮﮐ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﮐ ﺮﺋﺍﺰﺟﺖﺧﺎﻨﺷ ﯽﮐ ﺞﯿﮑﯿﭘﮯﮨ ﮟﯿﮩﻧ ﭧﯿﺳ ID ﺞﯿﮑﯿﭘﮏﯿﭘ(ﺯ)ﻞﺋﺎﻓ %d‬‪ ﮦﺪﺷ ﮏﯿﭘﻞﺋﺎﻓ ﮉﮑﯿﭘﮟﯾﺮﮐ ﮏﻠﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﻮﮭﮐ ﮏﯿﭘ ،ﻞﺋﺎﻓ ﮉﮑﯿﭘﮟﯿﻠﺋﺎﻓ ﮉﮑﯿﭘﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﻨﯿﭘ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺕﺮﭘ ﯽﭩﻠﻣ ﮉﮑﯿﭘ‬%s‪ :ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﭧﻨﯿﭘ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﺕﺮﭘ ﯽﭩﻠﻣ ﮉﮑﯿﭘ\%s‬‪ ﮏﯿﭘ ﮟﯿﻣ ﺞﯿﻣﺍ ﯼﺭﻮﻤﯿﻣPad*Pad+Pad-Pad.Pad/Pad0Pad1Pad2Pad3Pad4Pad5Pad6Pad7Pad8Pad9PadEnterﮧﺤﻔﺻﭧﻨﯿﭘﺎﻔﻟﺍ ﭧﻨﯿﭘﮓﻧﺭ ﺎﮐ ﭧﻨﯿﭘﭗﻤﯾﺭ ﮓﻧﺭ ﭧﻨﯿﭘﻢﺧ ﭧﻨﯿﭘﺭﺎﺗ ﮟﯿﻤﺧ ﭧﻨﯿﭘﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺯﻭﺮﮐ ﭧﻨﯿﭘﮎﻭﺮﭩﺳ Grease Pencil ﭧﻨﯿﭘﮏﺳﺎﻣ ﭧﻨﯿﭘﮈﻮﻣ ﭧﻨﯿﭘﺬﺧﺎﻣ ﭧﻨﯿﭘﺢﻄﺳ ﯽﮐ ﭧﻨﯿﭘﺖﺳﺮﮩﻓ ﯽﮐ ﺢﻄﺳ ﭧﻨﯿﭘﻦﭘ ﻼﯿﮔ ﭧﻨﯿﭘﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮓﻧﺭ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﺕﺮﭘ ﺏﺎﺴﺘﻧﺍ ﮓﻧﺭ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮎﻭﺮﭩﺳﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮯﺋﻮﮨ ﮯﺘﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﺮﺛﺍ ﺭﺍﺩ ﮧﺘﺷﺭ ﮯﮐ ﻥﺍ ﮟﯿﻣ ﻥﺯﻭ ﮯﮐ ﮞﻮﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﺎﻔﻟﺍ ﭧﻨﯿﭘﮟﯾﺮﮐ ﭧﻨﯿﭘ ﺮﺗ ﮦﺩﺎﯾﺯ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭧﻨﯿﭘ ﺮﺗ ﮦﺩﺎﯾﺯ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐﻮﯾﻭ ﻖﺑﺎﻄﻣ ﮯﮐ ﮧﯾﻭﺍﺯ ﺱﺍﻦﮑﯿﺋﺁ ﺎﮐ ﭦﻼﺳ ﭧﻨﯿﭘﺖﺳﺮﮩﻓ ﯽﮐ ﺢﻄﺳ ﭧﻨﯿﭘﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮯﺳ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﻮﮐ ﺩﺍﻮﻣﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺭ ﺲﯿﺑ ﻞﯾﺮﭩﯿﻣ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﻨﯿﭘ ﻥﺯﻭ ﮟﯿﻣ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ(ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﭧﻨﯿﭘ ﮯﻠﯿﮔ ﻑﺮﺻ ﺕﺍﺮﺛﺍ ﮫﭽﮐ) ﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﮟﯿﻣ ﮯﺸﻘﻧ ﮯﻠﯿﮔ ،ﻦﭘ ﻼﯿﮔ ﭧﻨﯿﭘﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﻥﻼﯿﻣﮟﯾﺮﮐ ﭧﻨﯿﭘ ﮯﺳ ﮓﻧﺭ ﯽﮨ ﮏﯾﺍﻮﯾﺮﮐ ﭧﻨﯿﭘﺎﯿﻧﮧﮩﺗ ﯽﮐ ﭗﯿﻣ ﭧﻨﯿﭘﺲﭙﯿﻣ ﭧﻨﯿﭘﭧﭘ ﭦﺅﺁ ﺍﮌﻮﺟﭧﯿﻠﯿﭘﺎﯿﻧﮯﮨ ﮟﯿﮩﻧ ﮓﻧﺭ ﺎﯿﮔ ﺎﯾﺩ ﮟﯿﻣ '%s‬‪' ﭧﯿﻠﯿﭘﮓﻧﺭ ﺎﮐ ﭧﯿﻠﯿﭘﺲﻨﺋﻼﭙﺳﺍ ﭧﯿﻠﯿﭘﺎﯿﮔ ﺎﯾﺎﻨﺑ ﭧﯿﻠﯿﭘﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭧﯿﻠﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﻠﮐ ﮟﯿﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﮞﻮﮕﻧﺭ ﺪﯾﺰﻣ ﭧﯿﻠﯿﭘﺲﭩﯿﻠﯿﭘﺭﻮﺤﻣ ﺎﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺠﮭﮐﻦﯿﭘﻞﮕﻨﯾﺍ ﻦﯿﭘﮟﯾﺮﮐ ﻦﯿﭘ ﮯﭽﯿﻧﮟﯾﺮﮐ ﻦﯿﭘ ﮟﯿﺋﺎﺑﭧﺋﺍﺭ ﻦﯿﭘﺖﯿﺳﺎﺴﺣ ﯽﮐ ﻦﯿﭘﭖﺍ ﻦﯿﭘﻮﯾﻭ ﻦﯿﭘ3D ﮟﯿﺋﺎﻤﮭﮔ ﺭﻭﺍ ﻦﯿﭘ ﻮﮐﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﺱﺅﺎﻣﮟﯾﺮﮐ ﻦﯿﭘ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻦﯿﭘ ﮯﭽﯿﻧ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻦﯿﭘ ﻮﮐﻮﯾﻭ ﮟﯿﻣ ﺖﻤﺳ ﯽﺌﮔ ﯼﺩﮟﯾﺮﮐ ﻦﯿﭘ ﻑﺮﻃ ﮟﯿﺋﺎﺑ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻦﯿﭘ ﻑﺮﻃ ﮟﯿﺋﺍﺩ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭖﺍ ﻦﯿﭘ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻦﯿﭘ ﻮﮐﻮﯾﻭ ﻮﺗ ﻮﮨ ﺮﭘ ﮮﺭﺎﻨﮐ ﮏﯾﺍ ﺱﺅﺎﻣ ﺐﺟ3D ﮟﯾﺮﮐ ﻦﯿﭘ ﻮﮐﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﺱﺅﺎﻣﮟﯾﺮﮐ ﻡﻭﺯ/ﻦﯿﭘ ﻮﮐ ﻮﯾﻭ ﮦﺮﻤﯿﮐ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﮌﻮﮭﭼ ﻮﯾﻭ ﮦﺮﻤﯿﮐ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺮﮑﭼﻞﻨﯿﭘ‪%s‬ ﻼﻣ ﮟﯿﮩﻧﯽﺋﻻﻮﮔ ﯽﮐ ﻞﻨﯿﭘﻥﺍﻮﻨﻋ ﺎﮐ ﻞﻨﯿﭘﭧﻧﻮﻓ ﻞﭩﺋﺎﭨ ﻞﻨﯿﭘUI ﻞﻨﯿﭘ ﻞﻤﺘﺸﻣ ﺮﭘ ﺮﺻﺎﻨﻋﻞﯿﺼﻔﺗ ﯽﮐ ﻞﻨﯿﭘﮯﮨ ﺪﻨﺑ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﻞﻨﯿﭘ ﺮﭘ ﺱﮈﻮﻧ ﮯﺌﻧﻡﺎﻧ ﺎﮐ ﻞﻨﯿﭘﻮﮨ ﻢﭩﺋﺁ ﮟﯿﻣ ﺲﺟ ﻞﻨﯿﭘﺰﻠﻨﯿﭘﻢﺴﻗ ﯽﮐ ﺎﻣﺍﺭﻮﻨﯿﭘﮏﻣﺍﺭﻮﻨﯿﭘﺬﻏﺎﮐﮉﯾﺮﭘﻑﺍﺮﮔﺍﺮﯿﭘﺲﮑﯿﻟﺍﺮﯿﭘﺱﺍﺩﺭ ﺲﮑﯿﻟﺍﺮﯿﭘVMM ﺮﯾﻭﺍ- ﺲﮑﯿﻟﺍﺭﺎﭘﯼﺯﺍﻮﺘﻣﺕﻻﻮﻤﻌﻣ ﯼﺯﺍﻮﺘﻣﮯﮐ ﻦﺟﺭﻮﻨﮐ ﺮﯿﻐﺑ ﮮﺮﻤﯿﮐ ﯼﺯﺍﻮﺘﻣﮟﯾﺮﯿﮑﻟ ﯼﺯﺍﻮﺘﻣﺖﻣﻼﻋ ﯼﺯﺍﻮﺘﻣﺮﭩﯾﮉﯾﺍ ﺮﭩﯿﻣﺍﺮﯿﭘﺮﭩﯿﻣﺍﺮﯿﭘ ﮏﺗ 1 ﮯﺳ 0 ﮫﺗﺎﺳ ﮯﮐ ﮯﻨﮭﭨﺍ ﮎﮍﮭﺑﺰﮕﻨﭩﯿﺳ ﺭﻭﺍ ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﯿﻟ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺴﯿﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮮﺮﺳﻭﺩ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭗﻠﮐ ﯼﻭﻮﻣ ﮧﮐ ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ﺮﭩﯿﻣﺍﺮﯿﭘﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺴﯿﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮮﺮﺳﻭﺩ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﯼﺮﯾﻮﺼﺗ ﮧﮐ ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ﺮﭩﯿﻣﺍﺮﯿﭘﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮧﻘﻠﻌﺘﻣ ﺭﻭﺍ ﭧﯿﺴﻓﺁ ،ﺕﺪﻣ ﯽﮐ ﺮﯾﻮﺼﺗﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﭦﻼﺳ ﺭﮉﻨﯾﺭﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺱﺍ ﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﻢﯾﺮﻓ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﭗﻠﮐ ﯼﻭﻮﻣﮯﮨ ﺎﺗﻮﮨ ﺮﮨﺎﻇ ﻢﯾﺮﻓ ﺭﻭﺍ ﺱﺎﭘ ،ﺕﺮﭘ ﯽﺳ ﻥﻮﮐ ﯽﮐ ﺮﯾﻮﺼﺗ ﮧﮐ ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ﺮﭩﯿﻣﺍﺮﯿﭘIK ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣiTaSC IK ﺯﺮﭩﯿﻣﺍﺮﯿﭘ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻞﺣﮎﺮﭩﯿﻣﺍﺮﯿﭘ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮯﮐﺮﮐ ﻢﯿﺴﻘﺗ ﮯﺳ ﺭﺪﻗ 'ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮫﺗﺎﭘ' ﮦﺯﺍﺪﻧﺍ ﺎﮐ ﻡﺎﻘﻣ ) ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﮯﺳﺍ 'ﮟﯿﮨ ﮯﺗﺮﮐ ﯼﻭﺮﯿﭘ' ﮯﺷ ﺮﭘ ﺲﺟ ﻡﺎﻘﻣ ﮎﺮﭩﯿﻣﺍﺮﯿﭘ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﺧﻦﯾﺪﻟﺍﻭﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭﺎﭩﻟﺍ ﻦﯾﺪﻟﺍﻭﺲﮐﺮﭩﯿﻣ ﺱﺭﻮﻧﺍ ﭧﻧﺮﯿﭘﭖﻭﺮﮔ ﺮﺌﯿﻟ ﭧﻧﺮﯿﭘﮯﮨ ﺎﺗﺮﮐ ﻑﺎﺻ ﻮﮐ ﭧﯿﺴﻓﺁ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﯽﮭﺑ ﯽﺘﻨﮔ ﮦﺭﺎﺑﻭﺩ ،ﭧﮑﯿﺠﺑﺁ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮏﮨﺕﺍﺭﺫ ﮯﮐ ﻦﯾﺪﻟﺍﻭﮧﺘﺳﺍﺭ ﺎﮐ ﻦﯾﺪﻟﺍﻭﺰﮕﯿﭨ ﻦﯾﺪﻟﺍﻭﻢﺴﻗ ﯽﮐ ﻦﯾﺪﻟﺍﻭﺲﮑﯿﭨﺭﻭ ﭧﻧﺮﯿﭘﻭﮉﻧﻭ ﭧﻧﺮﯿﭘ(ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﯽﮨ ﮏﯾﺍ) ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻦﯿﮑﺳﺍ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﻡﺎﻤﺗ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﯽﺋﺎﺳﺭ ﮏﺗ ﺱﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ(ﮟﯿﻣ ﺮﭽﻣﺭﺁ ﯽﺳﺍ) ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺼﺣ ﺎﮐ ﺲﯿﻓﺮﭩﻧﺍ ﻦﯾﺪﻟﺍﻭءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﻖﯿﻠﺨﺗ ﯽﺌﻧ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻟﺍﻭ ﮯﻨﯾﺩ ﻝﺎﺜﻣ ﻞﺻﺍﺽﺍﺮﺘﻋﺍ ﺎﮐ ﻦﯾﺪﻟﺍﻭﻦﯾﺪﻟﺍﻭ ﮯﮐ ﯼﮉﮨ ﻖﺣﻻ ﺱﺍﻮﮐ ﭖﺁ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺵﺭﻭﺮﭘ ﯽﮐ ﮞﻮﯾﮉﮨ ﮯﺴﯿﺟ ﮯﯿﻟ ﺱﺍ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮓﻨﭩﻧﺮﯿﭘ ﭧﮑﯿﺠﺑﺁ ﻑﺮﺻ :ﮦﺎﺒﺘﻧﺍ ۔ﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺭﺍﺩ ﮧﺘﺷﺭ ﺎﮐ ﻦﯾﺪﻟﺍﻭ Armature ۔ﮟﯿﮩﻧ ﮯﺳ ﯼﮉﮨ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﻞﺻﺍ ،ﮯﮨ ﺎﺘﻠﻣ ﺲﮐﺮﭩﯿﻣ ﮏﯾﺍ ﺖﺒﺴﻧ ﮯﮐ ﭧﮑﯿﺠﺑﺁﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ءﺎﯿﺷﺍ ﯼﺩﻮﻤﻋ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﻧ ﻦﯾﺪﻟﺍﻭﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﮈﻮﻧ ﺱﺍ ﭧﻧﺮﯿﭘ2D ﻦﯾﺪﻟﺍﻭ ﺮﭘ ﻡﺎﻘﻣ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﯽﮐ ﮏﯾﺮﭨ:ﻦﯾﺪﻟﺍﻭﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﺮﺼﻨﻋ ﮓﻨﮑﺳﺎﻣ:ﺵﺭﻭﺮﭘﻦﯾﺪﻟﺍﻭ‪%s‬ ﯽﺑﺍﺮﺧ ﯽﮐ ﮧﯾﺰﺠﺗ ﮟﯿﻣﺮﺋﺍﺰﺟ ﺶﯿﻣ ﮧﻌﯾﺭﺬﺑ ﮧﺼﺣﮯﮨ ﺎﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺎﭩﯾﮈ ﮯﺳ ﺲﺟ ﮧﺼﺣ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻞﻘﻧ ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻮﺟ ﮧﺼﺣ ﮦﻭ ﺎﮐ ﻝﺎﺟ ﺱﺍﯼﻭﺰﺟﮯﻟﺭﻭﻭﺍ ﯼﻭﺰﺟ ﺮﭘﻭﺍ ﮯﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﻢﯾﺮﻓﮦﺭﺫ(ﺕﺍﺭﺫ ﮦﺩﺎﯾﺯ ﺭﻭﺍ ﮉﻨﯿﺑ ﺎﮬﮌﺎﮔ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮉﻨﯿﺑ (ﮓﻨﺗ) ﻞﮑﯿﭨﺭﺎﭘﺭﺍﺪﻘﻣ ﯽﮐ ﮦﺭﺫﺵﺮﺑ ﻞﮑﯿﭨﺭﺎﭘﭧﯾﮉﯾﺍ ﻞﮑﯿﭨﺭﺎﭘﯽﮐ ﺮﺌﯿﮨ ﻞﮑﯿﭨﺭﺎﭘﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮦﺭﺫﻝﺎﺜﻣ ﮦﺭﺫﻥﺯﻭ ﺎﮐ ﮯﺷ ﺲﻨﯿﭩﺴﻧﺍ ﻞﮑﯿﭨﺭﺎﭘﺪﯿﻠﮐ ﻞﮑﯿﭨﺭﺎﭘﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﮔﺪﻧﺯ ﮦﺭﺫﻦﺸﯿﮐﻮﻟ ﻞﮑﯿﭨﺭﺎﭘﭧﯿﺴﻓﺁ ﻞﮑﯿﭨﺭﺎﭘﺰﯿﭨﺮﭘﺍﺮﭘ ﻞﮑﯿﭨﺭﺎﭘﺱﺍﺩﺭ ﻞﮑﯿﭨﺭﺎﭘﮓﻧﺭﮉﻨﯾﺭ ﻞﮑﯿﭨﺭﺎﭘﺰﮕﻨﭩﯿﺳ ﻞﮑﯿﭨﺭﺎﭘﭦﻼﺳ ﺖﺧﺎﺳ ﺰﮕﻨﭩﯿﺳ ﻞﮑﯿﭨﺭﺎﭘﻞﺸﯿﭙﺳ ﻞﮑﯿﭨﺭﺎﭘﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﺮﺒﻤﻧ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮯﮨ ﺎﺗﺮﮐ ﻝﻭﺮﭩﻨﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮧﯾ ﮯﺴﺟ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﺰﻤﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﻑﺪﮨ ﮦﺭﺫﻝﻮﭨ ﻞﮑﯿﭨﺭﺎﭘﯼﻭﻮﯾ ﻞﮑﯿﭨﺭﺎﭘﺱﺍﺩﺭ ﺎﮐ ﭧﯾﮈ ﭖﺍ ﻞﮑﯿﭨﺭﺎﭘﺭﺎﺘﻓﺭ ﯽﮐ ﻞﮑﯿﭨﺭﺎﭘﺭﺎﻤﺷ ﮦﺭﺫﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻞﮑﯿﭨﺭﺎﭘﺵﺮﺑ ﺐﺗﺮﻣ ﻞﮑﯿﭨﺭﺎﭘﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺩﻮﺧ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﮦﺭﺫﻞﮑﯿﭨﺭﺎﭘ ﮟﯿﻣ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﻡﺎﻧ ﺎﮐ ﮯﺷ ﻝﺎﺜﻣ ﻞﮑﯿﭨﺭﺎﭘﺪﯿﻠﮐ ﮦﺭﺫ ﮯﯿﻟ ﮯﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﺑ(ﺕﺍﺭﺫ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﺮﭩﮑﯿﻓ ﺮﺒﻤﻧ ﻞﮑﯿﭨﺭﺎﭘ(ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﺞﺋﺎﺘﻧ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻠﭙﺴﮑﯾﺍ) ﺭﻮﺤﻣ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﮦﺭﺫﻢﺴﻗ ﯽﮐ ﺲﮐﺰﻓ ﻞﮑﯿﭨﺭﺎﭘﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﭧﺴﺟﮉﯾﺍ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮯﻧﺎﻤﯿﭘ ﺶﯿﻣ (ﺕﺍﺭﺫ(ﮉﺸﯿﻣ) ﮮﮍﺑ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﯽﻠﻋﺍ) ﺮﺼﻨﻋ ﺱﺍﺩﺭ ﮦﺭﺫﮟﯾﺮﮐ ﻢﮐ ﮯﺳﺍ ﻮﺗ ﮯﮨ ﺎﺘﮕﻟ ﮯﻧﺮﮐ ﻞﺻﺎﺣ ﻡﻮﯿﻟﺍﻭ ﻦﭘﻭﺮﺨﺗ ﺮﮔﺍ ،ﮯﮨ ﺎﺘﮕﻟ ﮯﻧﻮﮨ ﮏﯿﻟ ﻢﺠﺣ ﯽﻠﻘﻧ ﺮﮔﺍ ﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺭﺪﻗ ﺱﺍ ﺮﺼﻨﻋ ﺱﺍﺩﺭ ﮦﺭﺫﮟﯿﮨ ﯽﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﮞﻮﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺭﻭﺍ ﻡﺩﺎﺼﺗ ﮟﯿﺷﺩﺮﮔ ﯽﮐ ﺕﺍﺭﺫﮧﻧﺎﻤﯿﭘ ﻞﮑﯿﭨﺭﺎﭘﮈﻮﻣ ﮯﻧﺎﮭﮐﺩ ﺭﻭﺍ ﭧﮑﯿﻠﺳ ﻞﮑﯿﭨﺭﺎﭘﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺎﻗ ﮦﺭﺎﺑﻭﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ ،ﺰﮕﻨﭩﯿﺳ ﻞﮑﯿﭨﺭﺎﭘﺰﺋﺎﺳ ﺎﮐ ﮦﺭﺫ ﮟﯿﻣ ﮞﻮﯿﻠﺧ ﯽﻠﻘﻧﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﭦﮉﯾﺍ ﮟﯿﻣ ﺭﻮﻃ ﮦﺭﺫ ﻮﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﭦﮉﯾﺍ ﮟﯿﻣ ﺭﻮﻃ ﮦﺭﺫ ﻮﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮟﯿﮨ ﮯﺗﻮﮨ ﺶﯿﮐ ﭧﻨﺋﺍﻮﭘ ﺩﺪﻌﺘﻣ ﮟﯿﻣ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﻢﭩﺴﺳ ﮦﺭﺫ ﮟﯿﻣ ﮯﺷ ﯽﺴﮐﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻨﺴﻨﯿﭩﺴﻧﺍ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﻡﺎﻧ ﺎﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻟﻮﻤﺳ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﺰﻤﭩﺴﺳ ﮦﺭﺫ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺝﺭﺎﺧ ﮯﺳ ﺰﯿﭼﻡﺎﻧ ﺎﮐ ﻑﺪﮨ ﮦﺭﺫﻢﺴﻗ ﯽﮐ ﮦﺭﺫﺲﻨﯿﭩﺴﻧﺍ ﻞﮑﯿﭨﺭﺎﭘﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﻨﯿﭩﺴﻧﺍ ﻞﮑﯿﭨﺭﺎﭘﺰﮕﻨﭩﯿﺳ ﻞﮑﯿﭨﺭﺎﭘﯽﭨﻮﭼﮯﭽﺑﻝﺮﮐﺝﺍﺮﺧﺍﮏﻨﮐﺎﯿﻧﮟﯿﮩﻧ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮫﭽﮐﻦﯾﺪﻟﺍﻭﻞﯾﮉﯾﺭﻝﻭﺭﺵﺩﺮﮔﻦﭘ ﺍﺭﺩﺮﮭﮐﻞﭘﺮﺳﺮﮩﻟﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﺕﺍﺭﺫﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺕﺍﺭﺫﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺍﺭﺫﮓﻨﺴﻨﯿﭩﺴﻧﺍ ﺭﻭﺍ ﺕﺍﺭﺫﮟﯿﮨ ﮯﺗﺍﺮﮑﭨ ﮯﺳ ﮯﺷ ﺮﭩﮑﯿﻠﻔﯾﮈ ﯽﺴﮐ ﮦﻭ ﺐﺟ ﮟﯿﮨ ﮯﺗﺎﺟ ﺮﻣ ﺖﻗﻭ ﺱﺍ ﺕﺍﺭﺫﺕﺍﺭﺫ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﺕﺍﺭﺫ ﮟﯿﻣ ﯼﺭﮉﻧﺅﺎﺑﮯﯿﮨﺎﭼ ﺎﻧﺁ ﺮﻈﻧ ﮟﯿﻣ ﺭﮉﻨﯾﺭ ﮧﺼﺣ ﺎﮐ ﺕﺍﺭﺫ ﮯﮐ ﺰﯿﭼﮯﮭﺗ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﭘﻭﺮﺨﺗ ﻝﺎﯿﺳ ﮏﯾﺍ ﺕﺍﺭﺫﮦﺮﮩﭼ/ﺕﺍﺭﺫﯽﺋﺍﺪﺟﺮﺼﻨﻋ ﺎﮐ ﯽﺋﺍﺪﺟﯽﺋﺍﺪﺟ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﯽﮔﺪﺤﯿﻠﻋ ﻢﮐ ﺯﺍ ﻢﮐﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﯽﺋﺍﺪﺟ ﮫﺗﺎﺳ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﻞﺋﻮﭼﺭﻭﺱﺎﭘﮟﯾﺮﮐ ﺱﺎﭘ ﺮﭩﻠﻓﺲﮑﯾﮉﻧﺍ ﺱﺎﭘﺎﻧﺭﺰﮔ ﮯﺳﮯﮨ ﺎﻧﺎﺟ ﺎﯿﮐ ﺏﺮﺿ ﮟﯿﻣ ﭖﺍﺭﮈ ﮏﯿﺑ ﻮﮐ ﺲﺟ ﺱﺎﭘ ﻞﻤﺘﺸﻣ ﺮﭘ ﯽﻨﺷﻭﺭ ﺭﻭﺍ ﮯﺋﺎﺳﮟﯾﺮﮐ ﺱﺎﭘ ﮟﯿﻣ ﺞﯿﻣﺍ ﺕﺮﭘ ﯽﭩﻠﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻭﺮﮩﻟ ﮯﺳ ﮞﻭﺭﺎﻨﮐ ﺶﯿﻣﭦﺅﺁ ﭦﺭﺎﭙﺳﺎﭘﺎﻔﻟﺍ ﭦﺅﺁ ﭦﺭﺎﭙﺳﺎﭘﮯﮨ ﺎﺗﺭﺰﮔﺰﺳﺎﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺱﺎﭘ ﮓﻨﮑﯿﺑ ﻝﺎﻌﻓﺰﺳﺎﭘ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﺰﺋﺍﻮﻨﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮓﻟﺍ ﻮﮐ ﺭﻮﺷ ﮯﺳ ﻞﯿﺼﻔﺗ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺭﻭﺎﺘﮕﻧﺭﻝﺎﻌﻓ ﺮﯿﻏﻭﺮﮭﺗ ﺱﺎﭘﮟﯾﺮﮐ ﮞﺎﭙﺴﭼGrease Pencil ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺮﺌﯿﻟ ﻮﭩﮑﯾﺍ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﺎﯾ ﺲﭩﻨﺋﺍﻮﭘﮧﻘﯾﺮﻃ ﺎﮐ ﭧﺴﯿﭘﮟﯾﺮﮐ ﭧﺴﯿﭘ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺩﺍﻮﻣ ﮯﺳ ﻞﺋﺎﻓﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﭘﺎﮐ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﺮﭘ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮟﯿﮩﻧ ﺭﻮﯿﺋﺍﺭﮈ ﯽﺋﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ :ﺭﻮﯿﺋﺍﺭﮈ ﭧﺴﯿﭘﮞﻮﮨ ﺩﻮﺟﻮﻣ ﮦﻭ ﺮﮔﺍ ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﮞﻮﯾﮉﮨ ﺭﺍﺩ ﮧﻨﯿﺋﺁﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﺰﻠﻨﯿﭼ ﺐﺨﺘﻨﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻢﺘﺧ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﮯﺳ ﺖﻗﻭ ﻞﺻﺍﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﻖﻠﻌﺘﻣ ﮯﺳ ﻡﺎﻘﻣ -Y ﯽﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﺖﺒﺴﻧ ﯽﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﯽﭘﺎﮐﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﻖﻠﻌﺘﻣ ﮯﺳ ﺭﺪﻗ ﯽﮐ ﻞﺑ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁ ﺖﻤﯿﻗﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮞﺎﯿﺑﺎﭼ ﮫﺗﺎﺳ ﮯﮐ ﺪﯿﻠﮐ ﯽﻠﮩﭘ ﯽﻟﺍﻭ ﮯﻨﻠﻣ ﮯﺳ ﺪﯿﻠﮐ ﮟﯿﺋﺎﺑ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺰﯿﮐ ﮫﺗﺎﺳ ﮯﮐ ﺪﯿﻠﮐ ﯼﺮﺧﺁ ﻞﺛﺎﻤﻣ ﮯﺳ ﺪﯿﻠﮐ ﮟﯿﺋﺍﺩ ﮯﮐ ﺮﺳﺮﮐﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮟﯿﮩﻧﺍ ﺭﺪﻗ ﺲﺟ ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ﯽﺳﺍ ﮞﺎﯿﺑﺎﭼﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﯾﻮﺼﺗ ﯽﺌﻧ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﯼﺮﭨ ﮈﻮﻧ ﻝﺎﻌﻓ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﺱﮈﻮﻧﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻞﻣﺭﺎﻧ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ءﺎﯿﺷﺍ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺖﺸﭘﮟﯿﺋﺎﻨﺑ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﺌﻧ ﻮﺗ ﻮﮨ ﯼﺭﻭﺮﺿ ﺮﮔﺍ ،ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻡﺎﻤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ ﯼﺮﺧﺁ ﺭﻭﺍ ﯽﻠﮩﭘﮟﯿﺋﺎﻨﺑ ﮟﯾﺪﯿﻠﮐ ﯽﺌﻧ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻥﺍ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣ ،ﮯﮨ ﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺍ ﮟﯿﻣ ﻦﺟ ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻥﺍﻮﮨ ﻝﺎﻌﻓ ﮓﻨﯿﮐ ﻮﭨﺁ ﺮﮔﺍ ﮟﯾﺮﮐ ﯼﺮﯿﮭﭘ ﺍﺮﯿﮨ ﮟﯿﻣ ﺎﭩﯾﮈ ﮯﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻑﺮﺻ ،ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺭﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺰﻨﺋﻼﭙﺳﺍ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺲﭘﺮﭩﺳ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻦﺘﻣ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ(X11/Wayland ﻑﺮﺻ) ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺭﻭﺍ ﮟﯿﮩﮐ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﻦﺘﻣﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮯﮐﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ Copy As Asset ﮯﻠﮩﭘ ﻮﺟ ﮟﯾﺮﮐ ﭧﺴﯿﭘ ﻮﮐ ﮯﺛﺎﺛﺍ ﺱﺍﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﻦﭩﺑ ﮦﺩﺮﮐ ﮞﺎﯾﺎﻤﻧ ﻮﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮟﯿﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﭧﯿﺳ ﻦﺋﻻ ﻝﺎﻌﻓ ﻮﮐ ﺩﺍﻮﻣ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺱﮈﻮﻧ ﺭﻭﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺩﺍﻮﻣﮟﯿﺋﺎﭩﻠﭘ ﺮﭘ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺪﺷ ﮦﺮﯿﺧﺫﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﺯﺍﺪﻧﺍ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﺯﺍﺪﻧﺍ ﮦﺪﺷ ﮦﺮﯿﺧﺫﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻢﺋﺎﭨ ﭧﯿﺴﻓﺁ ﺎﮐ ﮞﺎﯿﺑﺎﭼﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﻮﮐ ﮞﻮﯾﺮﭩﭘ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﯽﻧﻭﺭﺪﻧﺍ‪%d‬ ﮯﺌﮔ ﮯﯿﮐ ﭧﺴﯿﭘ ﮯﺛﺎﺛﺍﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﮐﺮﭩﯿﻣ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋ ﮯﮨ ﺎﺗﺮﮐ ﮞﺎﭙﺴﭼ ﺮﭘ ﮯﺷ ﺎﯾ ﻥﻮﺑ ﺯﺍﺪﻧﺍ ﻝﺎﻌﻓ ﻝﺎﺤﻟﺍ ﯽﻓ ﮯﺳ ﮈﺭﻮﺑ ﭗﻠﮐ ﻮﮐ ﺲﮐﺮﭩﯿﻣﺪﻧﻮﯿﭘﮧﺘﺳﺍﺭﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻖﻠﻄﻣ ﻮﮐ '%s‬‪' ﮫﺗﺎﭘﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﻖﻠﻄﻣ ﮯﯿﻟ ﮯﮐ '%s‬ '‪%s‬‪ ﻮﮐ '%s‬‪' ﮧﺘﺳﺍﺭﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﮟﯿﮩﻧ ﺭﺍﺩ ﮧﺘﺷﺭ ﮯﯿﻟ ﮯﮐ '%s‬ '‪%s‬‪ ﻮﮐ '%s‬‪' ﮧﺘﺳﺍﺭﮧﺘﺳﺍﺭ ﺎﮐ ﺪﻌﺑ ﮯﮐﻦﺸﯿﻤﯿﻨﯾﺍ ﮫﺗﺎﭘﮧﺘﺳﺍﺭ ﺎﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﮯﺘﺳﺍﺭﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﺘﺳﺍﺭﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﮯﺘﺳﺍﺭﮉﻨﯾﺍ ﮫﺗﺎﭘﮓﻧﮉﯿﺋﺎﮔ ﮦﺍﺭﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮯﺘﺳﺍﺭﮏﺳﺎﻣ ﮫﺗﺎﭘﮈﻮﻣ ﮫﺗﺎﭘﭧﭘ ﭦﺅﺁ ﮫﺗﺎﭘﻻﺍﻭ ﮯﻧﺮﮐ ﮓﻟﺍ ﮧﺘﺳﺍﺭﺯﺎﻏﺁ ﺎﮐ ﮯﺘﺳﺍﺭﻞﺣﺍﺮﻣ ﮯﮐ ﮯﺘﺳﺍﺭﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﭧﯿﺳ ﺮﭘ %s‬‪ ﮧﺘﺳﺍﺭ ﻮﮐ ﺰﺸﯿﮐ %d‬‪ :ﮧﻋﺯﺎﻨﺗ ﺎﮐ ﮫﺗﺎﭘﮈﻮﻣ ﭧﯾﮉﯾﺍ ﮫﺗﺎﭘﮧﺘﺳﺍﺭ ﺎﮐ ﮏﺗ ﯼﺮﭨ ﮈﻮﻧ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﺎﺤﻟﺍ ﯽﻓ ﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺎﮐ ﮯﺘﺳﺍﺭ ﺮﭘ ﻡﺎﻘﻣ ﺱﺍﮯﮨ ﮎﺮﺤﺘﻣ ﯽﮨ ﮯﻠﮩﭘ ﮧﺘﺳﺍﺭﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺘﺳﺍﺭﺎﺘﮑﺳ ﮟﯿﮩﻧ ﺎﭽﺑ ،ﮯﮨ ﯽﻟﺎﺧ ﮧﺘﺳﺍﺭID ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﻮﺟ ﮧﺘﺳﺍﺭ ﺎﮐﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺷ ﯽﺴﮐ ﺭﺪﻧﺍ ﮯﮐ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍﮯﺋﺎﺟ ﺎﯿﮐ ﮯﻃ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﮧﺘﺳﺍﺭ ﺎﮐ ﺩﺍﺪﯿﺋﺎﺟﮫﺗﺎﭘ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮧﺘﺳﺍﺭ ﺎﭩﯾﮈ ﯼﺭﮉﻨﮑﯿﺳ ﺭﻭﺍ ﯼﺮﻤﺋﺍﺮﭘﮧﺘﺳﺍﺭ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﮭﮔ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﺮﭽﺴﮑﯿﭨﮧﺘﺳﺍﺭ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﮓﻧﺭ ﺎﮐ ﻝﻭﺮﭩﻨﮐﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﮓﻧﺭ ﻞﻓ ﺎﮐ ﻝﻭﺮﭩﻨﮐ ﮧﺘﺳﺍﺭ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘﮧﺘﺳﺍﺭ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻝﻮﯿﻟ ﻡﻭﺯ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﮧﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﻢﯿﻣﺮﺗ(ﮯﮨ ﻞﻣﺎﺷ ﯽﮭﺑ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ) ﮧﺘﺳﺍﺭ ﻖﻠﻌﺘﻣ ﮯﺳ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﯽﺋﺎﮭﮐﺩ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓ ﺖﻗﻭ ﺱﺍﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﻞﺛﺎﻤﻣ ﻭﺩ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮯﺘﺳﺍﺭﮯﮨ ﮟﯿﻣ ﻢﯾﺮﻓ ﻖﻠﻄﻣ ﮓﻨﻤﺋﺎﭨ ﮫﺗﺎﭘﻞﺋﺎﻓ to a OBJ ﮧﺘﺳﺍﺭﻞﺋﺎﻓ to a PLY ﮧﺘﺳﺍﺭﻞﺋﺎﻓ to a STL ﮧﺘﺳﺍﺭﮧﺘﺳﺍﺭ ﺎﮐ ﺕﺮﭘ ﭖ ﺲﻨﯾﻮﮑﯿﺳ ﻢﯾﺮﻓ/ﻦﺸﯿﻤﯿﻨﯾﺍ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻟﺍﻭ ﮞﻮﻠﺋﺎﻓ blend. ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮏﯾﺍﮧﺘﺳﺍﺭ ﺎﮐ ﺭﮉﻟﻮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﻮﭩﺳﺍ ﻮﮐ ﺰﺠﯿﻣﺍ ﮉﮑﯿﺑ ﯽﻧﻭﺮﯿﺑﮧﺘﺳﺍﺭ ﺎﮐ ﺐﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﻝﺩﺎﺒﺘﻣﮧﺘﺳﺍﺭ ﺎﮐ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ:ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮑﯾﺩ ﻮﺟ ﮧﺘﺳﺍﺭ ﺎﮐ ﺎﭩﯾﮈﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﻧﻭﺮﯿﺑﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓgltfpack ﮧﺘﺳﺍﺭ ﺎﮐgltfpack ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﻨﺋﺎﺑﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﯼﺮﯾﻮﺼﺗﮧﺘﺳﺍﺭ ﺎﮐ ﮯﻧﺮﮐ ﻝﺎﭩﺴﻧﺍ ﻮﮐ ﺰﺠﮑﯿﭘ ﻥﺁ ﮉﯾﺍ ﯽﺴﯿﮕﯿﻟ ﺮﭘﮧﺘﺳﺍﺭ ﺎﮐ ﭧﻧﻮﻓ ﺲﯿﻓﺮﭩﻧﺍﮧﺘﺳﺍﺭ ﺎﮐ ﭧﻧﻮﻓ ﺲﯿﭙﺳﺍ ﻮﻧﻮﻣ ﺲﯿﻓﺮﭩﻧﺍﮧﺘﺳﺍﺭ ﺎﮐ ﮓﻨﭩﯿﺳ ﯽﭨﺮﭘﺍﺮﭘ.blend ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﮧﺘﺳﺍﺭ ﺎﮐ ﻮﯿﺋﺎﮐﺭﺁﮧﺘﺳﺍﺭ ﺎﮐ ﺎﭩﯾﮈ ﮯﻟﺍﻭ ﮯﻧﺎﺟ ﮯﺋﺎﮭﮐﺩ ﮟﯿﻣ ﭧﯿﺷﮉﯾﺮﭙﺳﺍﮯﮔ ﮟﯿﺋﺎﺟ ﮯﯿﮐ ﯽﭘﺎﮐ ﺯ ﺖﺧﺎﺳ ﮦﺪﺷ ﺪﻣﺁﺭﺩ ﮞﺎﮩﺟ ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﺎﭩﯾﮈ ﮎﺮﭩﯿﻣﻮﯿﺟ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺷ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﻮﮐ ﺲﮐﺮﭩﯿﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮧﺘﺳﺍﺭ ﺎﮐ ﮯﺷ ﮟﯿﻣ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﭧﯿﻠﭙﻤﯿﭨ ﻦﺗﺮﺑﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﻮﭘ ﮧﻘﻠﻌﺘﻣ ﮟﯿﻣ ﯼﺮﭨﺯﻮﭙﯾﺭ ﺱﺭﻮﺳ ﮯﮐ ﺭﮉﻨﯿﻠﺑﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﻮﭘ ﮧﻘﻠﻌﺘﻣ ﮟﯿﻣ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮎﺭﻭﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺩﺮﮐ ﻅﻮﻔﺤﻣﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ،ﮯﮨ ﺎﺒﻤﻟ ﺖﮩﺑ ﮧﺘﺳﺍﺭ{r!} :ﮧﺘﺳﺍﺭ{s:} :ﮧﺘﺳﺍﺭﮯﺘﺳﺍﺭﮟﯾﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﮞﻮﺘﺳﺍﺭﺪﺣ ﯽﮐ ﮞﻮﺘﺳﺍﺭﻢﺴﻗ ﯽﮐ ﮞﻮﺘﺳﺍﺭﮯﺘﺳﺍﺭ ﮯﮐ ءﺎﯿﺷﺍ ﺩﻮﺟﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﻮﯿﺋﺎﮐﺭﺁ ﮏﺒﻤﯿﻟﺍ:ﮯﺘﺳﺍﺭﻥﺮﭩﯿﭘ:ﺎﯾﺮﯾﺍ ﻥﺮﭩﯿﭘﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﻥﺮﭩﯿﭘﺮﻧﺭﺎﮐ ﻥﺮﭩﯿﭘﭻﯿﻣ ﻥﺮﭩﯿﭘﮈﻮﻣ ﻥﺮﭩﯿﭘﺰﺋﺎﺳ ﻥﺮﭩﯿﭘﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﺎﯾﺮﯾﺍ ﻥﺮﭩﯿﭘ ﮟﯿﻣ ﻁﺎﻘﻧ ﮯﮐ ﻝﻮﻤﻌﻣﻥﺮﭩﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻧﺍ ﮯﮐ ﺯﺮﭩﺋﺎﻣﻥﺮﭩﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮨﺎﺑ ﮯﮐ ﺯﺮﭩﺋﺎﻣﻥﺮﭩﯿﭘ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ءﺎﯿﺷﺍﻥﺮﭩﯿﭘPauseﮟﯾﺩ ﮎﻭﺭ ﺎﻧﺎﮑﭘﮟﯾﺮﮐ ﻑﻮﻗﻮﻣ ﻮﯾﻮﯾﺮﭘﮟﯾﺩ ﮎﻭﺭ ﻮﮐ ﺯﺭﮉﻨﯾﺭ ﻮﯾﻮﯾﺮﭘ ﭦﺭﻮﭘﻮﯾﻭ ﻡﺎﻤﺗﺎﺠﻨﭘ'JONSWAP' ﺭﻭﺍ 'TMA' ﺎﻧﺮﮐ ﺰﯿﺗ ﻮﮐ ﯽﭨﻮﭼ ﮯﯿﻟ ﮯﮐ ﺰﻟﮈﺎﻣ(ﮟﯿﮩﻧ ﺎﮑﻠﮭﭼ) ﯽﻠﮭﭘ ﮓﻧﻮﻣ(ﺎﮑﻠﮭﭼ) ﯽﻠﮭﭘ ﮓﻧﻮﻣﮯﮨ ﺎﺗﺎﻨﺑ ﺎﭨﻮﮭﭼ ﻮﮐ ﺮﺛﺍ ﮯﮐ ﺖﺧﺎﺳ ﺅﺎﺑﺩ ﺎﮐ ﻢﻠﻗﻞﻧﻮﮔﺎﭩﻨﯿﭘﭧﻨﻤﺴﯿﻠﭙﺳﮈ ﮯﻧﻮﮐ ﯽﻓﺮﺼﻨﻋ ﻭﺰﺟ ﯽﻓﮯﮨ ﯽﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻧﻮﻤﻧ ﮯﮐﻮﯾﻭ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﻧﻮﻤﻧ ﺕﺮﭘ ﺭﮉﻨﯾﺭ ﯽﻓﺩﺍﺪﻌﺗ ﻞﺴﮑﭘ ﯽﻓ ﯽﮐ ﮞﻮﻧﻮﻤﻧﺎﭩﯾﮈ ﻦﮑﺳ ﮯﻧﻮﮐ ﯽﻓ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﮑﺳﺪﺼﯿﻓﺪﺼﯿﻓﺮﭩﮑﯿﻓ ﺪﺼﯿﻓﺪﺼﯿﻓ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﻣ ﻮﮐ ﯽﺗﺮﺘﺧﺍ ﮯﺳ ﮍﺟﺪﺼﯿﻓ ﺎﮐ ﻢﻗﺭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﺪﺼﯿﻓ ﺎﮐ ﺱﺍ ﮟﯿﮨ ﮯﺗﺮﮐ ﺮﺛﺎﺘﻣ ﺎﻨﺘﮐ ﻮﮐ ﺲﭘﺮﭩﺳ ﺮﮕﯾﺩ ﮓﻧﺭ ﮯﮐ ﯽﭩﭘﺪﺼﯿﻓ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﭩﭘ ﭧﭘ ﻥﺍﺪﺼﯿﻓ ﺎﮐ ﺭﺎﺘﻓﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ3D ﺪﺼﯿﻓ ﺎﮐ ﺕﺍﺭﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻧﺎﮭﮐﺩ ﮟﯿﻣﻮﯾﻭﺪﺼﯿﻓ ﺎﮐ ﺰﺋﺎﺳ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯿﮑﺳﺍ ﺭﻭﻭﺍ ﮟﯿﻣ ﺯﺮﻔﺑ ﺭﮉﻨﯾﺭ ﯽﻧﻭﺭﺪﻧﺍﺪﺼﯿﻓ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﭩﭘ ﭧﭘ ﻥﺍﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺪﺼﯿﻓ ﮯﯿﻟ ﮯﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺭﮉﻨﯾﺭﺭﺪﻗ ﺪﺼﯿﻓ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻡﺎﻘﻣ ﯽﮐ ﻑﺪﮨ ﮫﺗﺎﺳ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﺧﻥﺎﺼﻘﻧ ﮯﺑ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮎﺍﺭﺩﺍﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ RIS ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻉﻮﻨﺼﻣ ﮯﮐ ﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﺭﻭﺍ ﻢﯿﺴﻘﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻟﺍﻭ ﮯﻧﺁﮟﯾﺩ ﻡﺎﺠﻧﺍ ﺍﮍﮑﭨ ﮏﯾﺍ ﺎﮐ ﮯﺷ ﻦﯿﻣﻭﮈﮟﯾﺩ ﻡﺎﺠﻧﺍ ﮞﻮﻧﻭﺩ (ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺳﺭﺩ ﭧﺳﺎﮐ ﺮﻠﮐ ﮯﺳ ﭖﺍﺭﮈ ﮏﯿﺑ) ﻞﭙﺳﮈ ﺭﻭﺍ (ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭩﮨ ﻮﮐ ﭖﺍﺭﮈ ﮏﯿﺑ) ﮓﻨﯿﮐ ﺎﻣﻭﺮﮐﮟﯾﺩ ﻡﺎﺠﻧﺍ ﺖﻘﻓﺍﻮﻣ ﻦﯿﮕﻧﺭ ﮯﺳ ﮧﻄﻘﻧ ﺪﯿﻔﺳ ﻒﻠﺘﺨﻣ ﮏﯾﺍﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺭﺎﯿﺘﺧﺍ ﺱﺍ ﻮﺗ ،ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺭﻮﻤﯿﻣ GPU ﮦﺩﺎﯾﺯ ﻮﮐ ﺮﻇﺎﻨﻣ ﮮﮍﺑ ﺐﺟ ﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﯼﺭﻮﻤﯿﻣ GPU ﯽﻓﺎﺿﺍ ﻦﮑﯿﻟ ،ﮯﮨ ﺰﯿﺗ ﺮﭘ ﺭﻮﻃ ﮞﺎﯾﺎﻤﻧ ﮟﯿﻣ ﮯﻠﺑﺎﻘﻣ ﮯﮐ CPU ﮧﯾ ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﺮﭘ ﺰﺴﺋﺍﻮﯾﮈ GPU ﮦﺩﺮﮐ ﺮﮕﯿﻔﻨﮐ ﮟﯿﻣ ﺐﯿﭨ ﻢﭩﺴﺳ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻﮟﯾﺮﮐ ﻦﺸﯾﺮﭘﺁ ﯽﻧﻭﺮﯿﺑ ﺮﭘ ﺭﮉﻟﻮﻓ ﺎﯾ ﻞﺋﺎﻓﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺖﺴﺳ :ﮦﺎﺒﺘﻧﺎںﯾﺩ ﻡﺎﺠﻧﺍ ﺖﻠﺛﺎﻤﻣ ﯽﮐ ﻅﺎﻔﻟﺍ ﺮﯿﺜﮐ/ﻢﮩﺒﻣﮟﯾﺮﮐ ﭧﻨﻤﭩﺴﺟﮉﯾﺍ ﻝﻮﯿﻟ ﺮﭘ ﻞﻨﯿﭼ ﺮﻠﮐ ﺮﮨ ﮯﮐ ﺮﯾﻮﺼﺗﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﻞﻤﻋ ﮯﮐ ﯽﺿﺎﯾﺭ(ﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓ ﻼًﺜﻣ) ﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻮﮐ ﻞﻤﻋ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﻞﺋﺎﻓ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐﮟﯾﺩ ﻡﺎﺠﻧﺍ ﻞﻤﻋ ﺎﮐ ﯽﺿﺎﯾﺭ ﺮﭩﮑﯾﻭﯽﮔﺩﺮﮐﺭﺎﮐﭧﯿﺳ ﺶﯿﭘ ﯽﮔﺩﺮﮐﺭﺎﮐﺕﺪﻣﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﺮﮩﻟﺕﺪﻣ ﯽﮐ ﺭﻮﺷ1D ﺭﻮﺷ ﻦﻟﺮﭘ2D ﺭﻮﺷ ﻦﻟﺮﭘﯽﺑﺍﺮﺧ ﻞﻘﺘﺴﻣﮟﯾﺩ ﺕﺯﺎﺟﺍ ﻞﻘﺘﺴﻣ ﯽﮐ ﺪﻣﺁﺭﺩ ﻞﻤﻋ ﺮﭘ ﺲﭩﭘﺮﮑﺳﺍ:ﮯﻋﻮﻤﺠﻣ ﮦﺪﯿﺷﻮﭘ ﺮﭘ ﺭﻮﻃ ﻞﻘﺘﺴﻣﺎﺘﯿﻤﮔﺭﺎﭘﮟﯿﺗﺯﺎﺟﺍﻞﻘﺘﺴﻣﺎﭩﯾﮈ ﻞﻘﺘﺴﻣﮫﺗﺎﭘ ﺎﭩﯾﮈ ﻞﻘﺘﺴﻣID ﻞﻘﺘﺴﻣﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﻞﻘﺘﺴﻣUID ﻞﻘﺘﺴﻣﺎﭩﯾﮈ ﻞﻘﺘﺴﻣ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﻢﻟﺎﮐ ﭧﯿﺷﮉﯾﺮﭙﺳﺍﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﻞﻘﺘﺴﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﭽﯿﻣ ﻢﯾﺮﻓ ﺮﭩﻧﺍ ﯽﮐ ءﺎﯿﺷﺍ ﯽﻟﺍﻭ ﺮﻠﺑ ﺖﮐﺮﺣﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﺭﺎﮐﺭﺩ ﻮﮐ ﮞﻭﺮﯿﺧﺫ ﮫﭽﮐ ،ﻦﮐﻮﭨ ﺎﮐ ﯽﺋﺎﺳﺭ ﯽﺗﺍﺫﮦﺎﮕﻧﮟﯿﻣ ﺮﭩﯿﻣ ﯽﻠﻣ ﻮﯿﻠﯾﻭ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ ﯽﮐ ﮮﺮﻤﯿﮐ ﮦﺎﮕﻧﺲﮐﺮﭩﯿﻣ ﮦﺎﮕﻧPgDownPgUpﮧﻠﺣﺮﻣﺩﺪﻌﺘﻣ ﺰﯿﻓﭧﯿﺴﻓﺁ ﺰﯿﻓﭧﻔﺷ ﺰﯿﻓ ﯽﮐ ﺮﮩﻟﮧﻠﺣﺮﻣ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﮞﻮﯾﮉﮨﻦﭘﻭﺮﺨﺗ ﯽﻌﺒﻃ ﮯﯿﻟ ﮯﮐ ﮮﮍﭙﮐﺰﯿﭨﺮﭘﺍﺮﭘ ﻞﮑﯾﺰﻓﺰﯿﭨﺮﭘﺍﺮﭘ ﻞﮑﯾﺰﻓﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﻧﺎﻤﺴﺟﻝﮈﺎﻣ ﯽﻧﺎﻤﺴﺟ ﮯﯿﻟ ﮯﮐ ﺪﯿﻠﻘﺗ ﯽﮐ ﮞﻮﺗﻮﻗ ﯽﻟﺍﻭ ﮯﻧﮌﻮﻣ(cd, lx, nt) ﺲﭩﻧﻮﯾ ﮓﻨﭩﺋﻻ glTF ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟﺭﮉﯿﺷ ﻥﺎﺳﺁ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ،ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﻝﺎﮭﮐ ﺭﻭﺍ ﮞﻮﻟﺎﺑﺩﺍﻮﻣ ﯽﻨﺒﻣ ﺮﭘ ﻝﮈﺎﻣ ﺭﺁ ﯽﺑ ﯽﭘ ﻦﭘﻭﺍﺭﮉﯿﺷ ﻥﺎﺳﺁ ﮟﯿﻣ ﻝﺎﻤﻌﺘﺳﺍ ،ﯽﻨﺒﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﻮﮐ ﺢﻄﺳﺕﺎﯿﻌﯿﺒﻃﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺕﺎﯿﻌﯿﺒﻃﻢﺴﻗ ﯽﮐ ﺕﺎﯿﻌﯿﺒﻃﻦﭘﻭﺮﺨﺗ ﺎﮐ ﺕﺎﯿﻌﯿﺒﻃ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﯿﺳ ﮯﺴﯿﺟ ﮞﺍﻮﮬﺩ ﺭﻭﺍ ﻞﯿﺗ ،ﯽﻧﺎﭘﻮﻨﭼﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻝﺎﺜﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻡﮉﻨﯾﺭﮟﯿﻨﭼ ﯽﭨﺮﭘﺍﺮﭘ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻑﺪﮨ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈﮟﯿﻨﭼ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗ ﻮﮐ ءﺎﯿﺷﺍ ﮯﺳ ﮧﻋﻮﻤﺠﻣﺮﭩﯿﻣﻮﮑﭘﮟﯾﺮﯾﻮﺼﺗﻮﻨﯿﻣ ﯽﺋﺎﭘﮓﻧﺭ ﮯﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘﻮﻨﯿﻣ ﯽﺋﺎﭘ ﺮﭘ ﮓﯾﺭﮈﻮﻨﯿﻣ ﯽﺋﺎﭘ(ﮟﯿﻣ ﮯﺼﺣ ﮟﯾﻭ1/100 ﮯﮐ ﮉﻨﮑﯿﺳ) ﺎﮔ ﮮﺩ ﺮﮐ ﺝﺭﺎﺧ ﻮﮐ ﻮﻨﯿﻣ ﺮﭘ ﺰﯿﻠﯾﺭ ﺎﮔ ﮯﮭﮐﺭ ﺎﺒﻤﻟ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﻦﭩﺑ ﻮﻨﯿﻣ ﯽﺋﺎﭘﮟﯿﻣ ﺰﻠﺴﮑﭘ ﺰﺋﺎﺳ ﺎﮐ ﻮﻨﯿﻣ ﯽﺋﺎﭘ(ﮟﯿﻣ ﮯﺼﺣ ﮟﯾﻭ1/100 ﮯﮐ ﮉﻨﮑﯿﺳ) ﺎﮔ ﮮﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﮐﺮﻣ ﮯﯿﻟ ﮯﮐ ﺖﻗﻭ ﺱﺍ ﻮﮐ ﻡﺎﻘﻣ ﯽﺋﺍﺪﺘﺑﺍ ﯽﮐ ﺱﺅﺎﻣ ﻮﻨﯿﻣ ﯽﺋﺎﭘﻦﭘﯽﺘﺨﺳ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ( ﻡﺎﻘﻣ ﯽﮐ ﻑﺪﮨ ﯼﺩﻮﻤﻋ) ﻦﭘﺰﯾﺭﮉﻧﺅﺎﺑ ﻦﭘﻮﻣﺰﯿﮔ ﻦﭘﺖﻗﺎﻃ ﯽﮐ ﻝﻮﮔ ﻦﭘﮦﻭﺮﮔ ﻦﭘﯼﮈ ﯽﺋﺁ ﻦﭘﺩﺍﻮﻣ ﺎﮐ ﻦﭘﮧﻘﯾﺮﻃ ﺎﮐ ﻦﭘﮈﻮﻣ ﻦﭘﺮﻈﻨﻣ ﺎﮐ ﻦﭘﯼﺭﮉﻧﺅﺎﺑ ﻦﺸﯿﻟﻮﻤﺳ ﻦﭘﯽﺘﺨﺳ ﯽﮐ ﻦﭘﮟﯾﺮﮐ ﻦﭘ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻦﭘ ﺮﭘ ﺮﭩﯿﻣﺍﺮﯿﭘﮟﯾﺮﮐ ﻦﭘ ﺮﭘ ﮧﻄﻘﻧ ﺹﺎﺧ ﮏﯾﺍ ﻮﮐ ﻢﺧ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁﮟﯾﺮﮐ ﻦﭘ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮟﯾﺮﮐ ﻦﭘ ﺮﭘ ﺵﺮﺑ ﻮﮐ ﮈﻮﻣﭧﺳﻻ ﻮﭨ ﻦﭘﯽﮑﭨﻮﭼs ﯼﻭﻮﯾ ﯽﮑﭨﻮﭼﮓﻧﻮﭘ ﮓﻨﭘﮈﻮﻣ ﮓﻧﻮﭘ ﮓﻨﭘﺍﻮﮨ ﺎﮕﻟ ﻦﭘﮟﯿﮨ ﻞﻔﻘﻣ ﮧﮕﺟ ﮧﮕﺟ ﮮﺮﯾﺰﺟ ﮯﻟﺍﻭ ﻦﭘﮯﮔ ﮟﯾﺮﮐ ﮧﻤﺟﺮﺗ ﻑﺮﺻ ﺮﺋﺍﺰﺟ ﮦﺪﺷ ﻦﭘﮯﮔ ﮟﯿﮬﮍﺑ ﮟﯿﮩﻧ ﮦﺭﺎﺑﻭﺩ ﮮﺮﯾﺰﺟ ﮯﻟﺍﻭ ﻦﭘﮯﮔ ﮟﯿﻣﻮﮭﮔ ﮟﯿﮩﻧ ﮮﺮﯾﺰﺟ ﮯﻟﺍﻭ ﻦﭘﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮟﯿﻣ ﮈﻮﻣ ﮯﻧﻮﮐ ﻑﺮﺻ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﺋﻮﮨ ﯽﮐ ﻦﭘﻦﺋﻻ ﭗﺋﺎﭘﻦﭩﺴﭘﭻﭘﺮﭩﮑﯿﻓ ﭻﭘ ﮯﯿﻟ ﮯﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﺮﺛﺍ ﺮﻠﭘﻭﮈﺭﻮﺤﻣﺭﻮﺤﻣ ﺭﺍﺪﻣﯼﺪﻨﺑﺎﭘ ﯽﮐ ﺭﻮﺤﻣﻝﻭﺮﭩﻨﮐ ﺭﻮﺤﻣﭧﯿﺴﻓﺁ ﺭﻮﺤﻣﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘﺲﮑﯾﺍ ﭦﻮﯿﭘY ﭦﻮﯿﭘﺭﻮﺤﻣ ﺩﺮﮔ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﺭﻮﺤﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﭩﻨﯿﺳ ﺲﮐﺎﺑ ﮓﻧﮉﻧﺅﺎﺑ ﮯﮐ (ﭧﮑﯿﺟﺁ) ﮯﺷ ﺐﺨﺘﻨﻣﺭﻮﺤﻣ ﺩﺮﮔ ﮯﮐ ﺖﯿﻠﺻﺍ ﯽﻨﭘﺍ ﯽﮐ ﮯﺷ ﺮﮨﺭﻮﺤﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﮧﻄﻘﻧ ﯽﻧﺎﯿﻣﺭﺩ ﮯﻨﭘﺍ ﮯﮐ ﮮﺮﯾﺰﺟ ﺐﺨﺘﻨﻣ ﺮﮨ2D ﺭﻮﺤﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐ3D ﺭﻮﺤﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐﮟﯿﺋﺎﻨﺑ ﺭﻮﺤﻣ ﺩﺮﮔ ﮯﮐ ﮧﻄﻘﻧ ﯽﻧﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﺰﮐﺮﻣ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﮓﻨﻠﯿﮑﺳﺍ /ﺵﺩﺮﮔﺭﻮﺤﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ (u (0 <= u <= 1 ﺮﭩﯿﻣﺍﺮﯿﭘ ﭧﻨﺋﺍﻮﭘ ﮎﻭﺮﭩﺳﺍﮯﮨ ﺮﭘ ﻡﺎﻘﻣ ﮯﺷ ﻝﺎﻌﻓ ﻡﺎﻘﻣ ﺭﻮﺤﻣﮯﮨ ﺮﭘ ﻡﺎﻘﻣ ﮯﺷ ﺐﺨﺘﻨﻣ ﻡﺎﻘﻣ ﺭﻮﺤﻣﮯﮨ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﻤﺴﺟ ﺖﺨﺳ ﺩﻭﺪﺤﻣ ﻡﺎﻘﻣ ﺎﮐ ﺭﻮﺤﻣﺭﻮﺤﻣ ﺎﮐ ﮞﻮﯿﺋﺍﻭﺭﺭﺎﮐ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﮓﻨﻠﯿﮑﺳﺍﻞﺴﮑﭘﻮﻠﮩﭘ ﻞﺴﮑﭘﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﺎﮐ ﻞﺴﮑﭘX ﭧﮑﭙﺴﯾﺍ ﻞﺴﮑﭘY ﭧﮑﭙﺴﯾﺍ ﻞﺴﮑﭘﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﻞﺴﮑﭘﺮﭩﻠﻓ ﻞﺴﮑﭘﺰﺋﺎﺳ ﻞﺴﮑﭘﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﺎﮐ ﻞﺴﮑﭘﻢﺴﻗ ﯽﮐ ﺮﭩﻠﻓ ﻞﺴﮑﭘﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﭩﻠﻓ ﻞﺴﮑﭘﺰﺋﺎﺳ ﻞﺴﮑﭘﺰﺋﺎﺳ ﻞﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭﭧﯿﻠﺴﮑﭘﺮﺛﺍ ﭧﯿﻠﺴﮑﭘﺮﺛﺍ ﭧﯿﻠﺴﮑﭘﺮﯾﻮﺼﺗ ﭧﯿﻠﺴﮑﭘﺰﻠﺴﮑﭘﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻘﺘﻨﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﺭﻮﺤﻣ ﯽﻓ ﺱﺅﺎﻣ ﻮﮐ ﺰﻠﺴﮑﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﺋﺍﺭﮈ ﮎﻭﺮﭩﺳﺍﭧﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ per ﺰﻠﺴﮑﭘﭻﻧﺍ ﯽﻓ ﺰﻠﺴﮑﭘﮟﯿﮭﮐﺭ ﺮﺳﺮﮐﮟﯿﺋﺎﮕﻟ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﻢﯾﺮﻓ ﮮﺭﻮﭘﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﻥﺎﯿﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺯﻭﺍ ﺢﯾﺮﺸﺗ ﻮﺟ ﮟﯿﮭﮐﺭ ﺭﺪﻧﺍ ﮯﮐ ﮞﻮﻗﻼﻋ ﻥﺍ ﻑﺮﺻ ﺮﮐﺭﺎﻣﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﻥﺎﯿﺑ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺯﻭﺍ ﯽﺤﯾﺮﺸﺗ ﻮﺟ ﮟﯿﮭﮐﺭ ﺮﮨﺎﺑ ﮯﮐ ﮞﻮﻗﻼﻋ ﻥﺍ ﻑﺮﺻ ﺮﮐﺭﺎﻣﮟﯿﮭﮐﺭ ﺮﭘ ﮧﮕﺟ ﺹﻮﺼﺨﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﮯﺌﻧﮟﯿﮭﮐﺭ ﺮﭘ ﻡﺎﻘﻣ (ﮦﺪﺷ ﮏﻠﮐ) ﮧﺑﻮﻠﻄﻣ ﻮﮐ ﺮﮐﺭﺎﻣ ﮯﺌﻧﮯﮨ ﮈﻮﻧ ﻢﮐ ﮯﺳ ﺐﺳ ﺡﺮﻃ ﺲﺟ ﮟﯿﮭﮐﺭ ﺮﭘ ﯽﺋﺎﭽﻧﻭﺍ ﯽﺳﺍ ﻮﮐ ﮈﻮﻧ ﺲﮑﻣﮟﯿﮭﮐﺭ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺯﮈﻮﻧ ﻭﺩ ﻮﮐ ﮈﻮﻧ ﺲﮑﻣﮟﯿﮭﮐﺭ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻂﺳﻭ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺳﺮﮐﮟﯿﮭﮐﺭ ﺮﭘ ﺭﺪﻗ ﻂﺳﻭﺍ ﯽﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺭﺪﻗ ﯽﮐ ﺮﺳﺮﮐ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺳﺮﮐ ﻮﭨ ﮎﻻ ﺐﺟ) ﮟﯿﮭﮐﺭ ﺮﭘ ﮧﮕﺟ ﯽﺌﻧ ﺮﯿﻐﺑ ﮯﮐ 'ﮓﻨﭙﻤﺟ' ﻮﮐ ﺮﺳﺮﮐ(ﻞﮑﺷ ﮧﻨﮑﻤﻣ ﺭﺍﻮﻤﮨ ﮯﺳ ﺐﺳ) ﮯﮔ ﮞﻮﮨ ﺭﺎﯿﺗ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺤﻄﺳ ﺩﻭﺪﺤﻣﻻ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﻮﺟ ﮟﯿﮭﮐﺭ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺮﭘ ﺢﻄﺳﺭﮉﻟﻮﮨ ﺲﯿﻠﭘﺯﺭﮉﻟﻮﮨ ﺲﯿﻠﭘﻦﯿﻌﺗ ﺎﮐ ﮧﮕﺟﻦﯿﻌﺗ ﺎﮐ ﮧﮕﺟ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﻟﺍﻭ ﮯﻨﻠﭼ ﮧﺘﭘﮦﺩﺎﺳﺭﻮﺤﻣ ﮦﺩﺎﺳﺮﯿﺠﻧﺯ ﮦﺩﺎﺳﺮﻧﻼﭘﺕﺎﻘﯿﻘﺤﺗ ﺮﻧﻼﭘﻦﯿﻠﭘﺎﻔﻟﺍ ﻦﯿﻠﭘﮧﯾﻭﺍﺯ ﺎﮐ ﻦﯿﻠﭘﺭﻮﺤﻣ ﺎﮐ ﻦﯿﻠﭘﻞﻣﺭﺎﻧ ﻦﯿﻠﭘﭧﯿﺴﻓﺁ ﻦﯿﻠﭘﺮﺸﯾﺮﭘ ﭧﯿﺴﻓﺁ ﻦﯿﻠﭘﭧﻨﺋﺍﻮﭘ ﻦﯿﻠﭘﮏﯾﺮﭨ ﻦﯿﻠﭘﻡﺭﺎﻔﯾﮈ ﮏﯾﺮﭨ ﻦﯿﻠﭘﻞﺸﯿﭙﺳ ﺞﯿﻣﺍ ﮏﯾﺮﭨ ﻦﯿﻠﭘﺲﮑﯾﺮﭨ ﮯﮐ ﻦﯿﻠﭘﻡﺮﭨ ﮦﺭﺎﯿﻃﻦﯿﻠﭘ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﻊﻗﻮﺘﻣﻦﯿﻠﭘ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﯿﻔﻗﺍﻭﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ %s‬‪ ﮯﺷ ﮓﻨﮑﯾﺮﭨ '%s‬‪' ﮏﯾﺮﭨ ﺎﮐ ﻦﯿﻠﭘﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﮏﯾﺮﭨ ﺎﮐ ﻦﯿﻠﭘﯽﻠﯾﺪﺒﺗ ﯽﮐ ﭖﺭﺍﻭ ﻦﯿﻠﭘ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮯﻧﻮﮐ ﺢﺿﺍﻭﺮﭩﺳﻼﭘﮏﭩﺳﻼﭘﯽﭩﮑﭩﺳﻼﭘﮟﯿﻠﯿﮭﮐﻮﯾﮈﺁ ﮟﯿﻠﯿﮭﮐﮟﯿﻠﯿﮭﮐ ﻢﯾﺮﻓ ﺮﮨﮟﯿﻠﯿﮭﮐ ﮟﯿﻣﮈﻮﻣ ﮯﻠﭘﮟﯿﻠﯿﮭﮐ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮟﯿﺋﻼﭼ ﮯﺳ ﺭﺎﺘﻓﺭ ﻡﺎﻋ ﺮﻈﻧ ﻊﻄﻗ ﮯﺳ FPS ﺮﻈﻨﻣﮟﯿﺋﻼﭼ ﻮﯾﮈﺁ ﮯﺳ ﺮﭩﯾﮉﯾﺍ ﺲﻨﯾﻮﮑﯿﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﺏﺮﮑﺳﺍSequence Editor ﮟﯾﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﻮﯾﮈﺁ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯿﺋﻼﭼ ﺲﭘﺍﻭ ﻮﮐ ﻮﯾﮈﺁ ﮯﺳﮟﯿﺋﻼﭼ ﺲﭘﺍﻭ ﺰﯾﻭﻮﻣ/ﻢﯾﺮﻓ ﮦﺩﺮﮐ ﺭﮉﻨﯾﺭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺮﭘ ﭖ ﯽﻧﻭﺮﯿﺑﮟﯿﻠﯿﮭﮐ ﮟﯿﻣ ﺱﺭﻮﯾﺭﮟﯿﺋﻼﭼ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍﮏﯿﺑ ﮯﻠﭘ(FPS) ﭧﯾﺭ ﻢﯾﺮﻓ ﮏﯿﺑ ﮯﻠﭘﮏﯿﺑ ﮯﻠﭘ ﻑﺮﺻﻞﯿﮑﺳﺍ ﮏﯿﺑ ﮯﻠﭘ(ﮯﯿﻟ ﮯﮐ ﻊﺋﺍﺭﺫ ﻮﻧﻮﻣ ﻑﺮﺻ) ﮓﻨﻨﯿﭘ ﮏﯿﺑ ﮯﻠﭘ ﯽﮐ ﺯﺍﻭﺁﭻﭘ ﮏﯿﺑ ﮯﻠﭘ ﯽﮐ ﺯﺍﻭﺁﻡﻮﯿﻟﺍﻭ ﮏﯿﺑ ﮯﻠﭘ ﺎﮐ ﺯﺍﻭﺁﯼﮌﻼﮭﮐﮟﯿﺋﺎﻨﺑ ﭧﻨﯾﺮﯾﻭ ﮏﯾﺍ ﮯﻠﮩﭘ ﻡﺮﮐ ﮦﺍﺮﺑﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻥﺁ ﮉﯾﺍ ﭧﯿﻠﺴﻧﺍﺮﭨ UI ﻡﺮﮐ ﮦﺍﺮﺑPlease ﻞﺋﺎﻓ a bug ﭦﺭﻮﭘﺭ.ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯾﻮﺼﺗ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﻡﺮﮐ ﮦﺍﺮﺑﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻢﯾﺮﻓ 1 ﻑﺮﺻ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻡﺮﮐ ﮦﺍﺮﺑﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﭘﺮﭩﺳ ﻭﺩ ﻡﺮﮐ ﮦﺍﺮﺑﺰﯿﺗﮧﻄﻘﻧ1 ﭧﻨﺋﺍﻮﭘ2 ﭧﻨﺋﺍﻮﭘ3 ﭧﻨﺋﺍﻮﭘ4 ﭧﻨﺋﺍﻮﭘﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘﺖﺳﺮﮩﻓ ﯽﮐ ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘﺰﭽﯿﮐ ﭧﻨﺋﺍﻮﭘﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﺭﺎﻤﺷ ﭧﻨﺋﺍﻮﭘﺲﮑﯾﮉﻧﺍ ﻞﺑ ﭧﻨﺋﺍﻮﭘﯽﭩﺴﻨﯾﮈ ﭧﻨﺋﺍﻮﭘID ﮦﻭﺮﮔ ﭧﻨﺋﺍﻮﭘﺲﮑﯾﮉﻧﺍ ﭧﻨﺋﺍﻮﭘﺲﮑﯾﮉﻧﺍ ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻢﺧﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﭧﻨﺋﺍﻮﭘﭧﺋﻻ ﭧﻨﺋﺍﻮﭘﮏﯾﺮﭨ ﭧﻨﺋﺍﻮﭘﺮﭘﻭﺍ ﭧﻨﺋﺍﻮﭘﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﯿﻠﯿﻤﺳ ﺲﮐﺰﻓﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﺎﮑﭘ ﻮﮐ ﮯﺸﯿﮐ ﭧﻨﺋﺍﻮﭘﮯﮨ ﺎﺗﻮﮨ ﺎﭩﯾﮈ ﭧﻨﺋﺍﻮﭘ ﻑﺮﺻ ﮟﯿﻣ ﺲﺟ ﻭﺰﺟ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﮎﻼﺑ ﺎﭩﯾﮈ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﭦﺭﻮﭙﺳ ﻮﮐ ﻦﺸﯾﺮﭘﺁ ﻦﺠﯾﺭﻭﺍ ﭧﯿﺳ ﺱﺍ ﮯﺷ ﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮉﻠﯿﻓ ﭧﭘ ﻥﺍ ﻦﺸﮑﯿﻠﺳ ؛ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺩﺍﻮﻣ ﮏﯾﺍ ﻑﺮﺻ ﻝﺩﺎﺑ ﮧﻄﻘﻧﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﭧﻨﺋﺍﻮﭘﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﻝﺩﺎﺑ ﮧﻄﻘﻧ ﮏﯾﺍﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺪﯿﻠﮐ ﯽﻟﺍﻭ ﻞﮑﺷﮟﯾﺮﮐ ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﺧ ﺮﯾﺰﯿﺑﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧﮟﯾﺮﮐ ﭧﻨﺋﺍﻮﭘ ﮟﯿﻣ ﮈﺮﮔ ﯽﻟﺎﺟﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ ﻦﺋﻼﭙﺳ ﮯﺌﮔ ﮯﯾﺩ ﭧﻨﺋﺍﻮﭘﮧﻄﻘﻧ ﺎﮐ ﻢﺧﮧﻄﻘﻧ ﺎﮐ ﻞﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻢﺧﮧﻄﻘﻧ ﺎﮐ ﮯﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘﺎﮔ ﮯﺋﺎﺟ ﭻﻨﮩﭘ ﮏﺗ ﻑﺪﮨ ﻮﺟ ﭧﻨﺋﺍﻮﭘ ﺮﭘ ﺬﺧﺎﻣﮈﻮﻣ ﭧﮑﯿﻠﺳ ﭧﻨﺋﺍﻮﭘﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﭧﻨﺋﺍﻮﭘﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﺹﻮﺼﺨﻣ ﻮﮐ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﭧﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﻣﻮﮭﮔ ﺩﺮﮔﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺭﺎﯿﺘﺧﺍ ﮧﺘﺳﺍﺭ ﯽﺷﺩﺮﮔ ﻦﯾﺮﺗ ﺮﺼﺘﺨﻣﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﮏﯾﺮﭨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﺭﻮﺤﻣ ﮮﺮﺳﻭﺩﮟﯾﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻑﺪﮨ ﺮﮐ ﮮﺩ ﻡﺎﺠﻧﺍ ﺵﺩﺮﮔ ﯽﭨﻮﮭﭼ ﮯﺳ ﺐﺳ ﯼﺭﻭﺮﺿﮉﻨﯿﺑ ﮓﻧﺭ ﮧﻧﻮﻤﻧ ﮧﻄﻘﻧﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﺎﯿﻧﻻﺍﻭ ﮯﻧﺮﮐ ﮦﺭﺎﺷﺍﮯﮨ ﮟﯿﮩﻧ ID ﮏﯾﺍ ﺮﭩﻨﺋﺍﻮﭘ ﮯﺳ image_id ﮫﺗﺎﭘﯽﻨﯿﭼ ﮧﺘﮑﻧﺲﭩﻨﺋﺍﻮﭘﻮﯾ ﺲﭩﻨﺋﺍﻮﭘV ﺲﭩﻨﺋﺍﻮﭘﺲﭩﻨﺋﺍﻮﭘ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮫﮑﻨﭘﮯﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﮯﻌﯾﺭﺫ ﮯﮐ ءﺎﯿﺷﺍ ﻡﻮﯿﻟﺍﻭ ﻝﺎﺤﻟﺍ ﯽﻓ ،ﮈﺮﮔ ﺲﭩﻨﺋﺍﻮﭘU ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﭘ ﮯﻧﻮﮨ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ) ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺖﻤﺳ)V ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﭘ ﮯﻧﻮﮨ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ) ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺖﻤﺳ)W ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﺮﭘ ﮯﻧﻮﮨ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ) ﺲﭩﻨﺋﺍﻮﭘ ﮟﯿﻣ ﺖﻤﺳ)ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻢﺧﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﯽﻟﺎﺟﻢﺧ ﯽﻓ ﺲﭩﻨﺋﺍﻮﭘﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﮟﯿﻤﺧﮈﺮﮔ to SDF ﺲﭩﻨﺋﺍﻮﭘﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﯼﺩﻮﻤﻋﮯﮨ ﺎﺗﺮﮐ ﮦﺭﺎﺷﺍ ﻑﺮﻃ ﯽﮐ ﻢﺠﺣﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﺮﻨﺟ ﮟﯿﻤﺧﺲﭩﻨﺋﺍﻮﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﮏﺳﮈ ﻦﺳﻮﭘﮟﯿﮨ ﯽﺘﻨﺑ ﯽﮭﺑ ﺚﻋﺎﺑ ﺎﮐ ﺭﺎﮭﺑﺍ ﺪﯾﺰﻣ ﮧﮑﻠﺑ ،ﮟﯿﮨ ﯽﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﮦﺩﺎﯾﺯ ﻮﮐ ﻢﺠﺣ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ ﺐﺳﺎﻨﺗ ﺎﮐ ﺮﮨﺯ ﮯﯿﻟ ﮯﮐ ﯽﺗﺮﺘﺧﺍ ﺭﺍﺪﮑﭽﻟﺮﭩﻨﯿﺳ ﮎﻮﭘﭧﯿﺴﻓﺁ ﮎﻮﭘﺏﺎﺘﮐ ﺏﺎﺴﺣ ﺎﮐ ﺰﮐﺮﻣ ﮯﮐ ﮮﺮﮩﭼ ﮎﻮﭘﮯﮨ X 0 ﺮﻟﻮﭘﮯﮨ Y 0 ﺮﻟﻮﭘﺲﮑﯾﺍ ﮉﯾﺯ ﺮﻟﻮﭘﯽﺋﺍﻭ ﮉﯾﺯ ﺮﻟﻮﭘﺐﻄﻗﮧﯾﻭﺍﺯ ﺐﻄﻗﻉﻭﺮﺷ ﮧﯾﻭﺍﺯ ﻢﺿ ﺐﻄﻗﻞﮕﻨﯾﺍ ﮉﻨﯾﺍ ﺝﺮﻣ ﺐﻄﻗﮧﯾﻭﺍﺯ ﻉﻭﺮﺷ ﻢﺿ ﺐﻄﻗﻑﺪﮨ ﯽﻠﯾﺫ ﺐﻄﻗﻑﺪﮨ ﯽﺒﻄﻗﺭﻮﺤﻣ ﺐﻄﻗ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔﭧﯿﺴﻓﺁ ﺵﺩﺮﮔ ﺐﻄﻗﯽﻟﻮﭘﺲﯿﻓ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐﭧﻠﭙﺳ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮉﻠﺑ ﯽﻟﻮﭘ ﺮﭘ ﺮﺳﺮﮐﻡﺎﺴﻗﺍ ﯽﮐ ﺎﭩﯾﮈ ﯽﻟﻮﭘﻉﻼﺿﻻﺍ ﺮﯿﺜﮐﮧﻗﻼﻋ ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐﺰﮐﺮﻣ ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐﻞﻣﺭﺎﻧ ﻥﻮﮕﯿﻟﻮﭘﺰﻠﻣﺭﺎﻧ ﻥﻮﮕﯿﻟﻮﭘﻢﺴﺠﻣ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣﻦﺸﯾﺰﺋﻼﻧﻮﮔ ﯽﻟﻮﭘﻉﻼﺿﻻﺍ ﺮﯿﺜﮐﻦﺷﻮﻟﻭﺰﯾﺭ ﻦﺸﯾﺰﺋﺎﻧﻮﮕﯿﻟﻮﭘ ﮟﯿﻣ ﮓﻧﺭﮉﻨﯾﺭ3D ﻦﺷﻮﻟﻭﺰﯾﺭ ﻦﺸﯾﺰﺋﺎﻧﻮﮔ ﯽﻟﻮﭘ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﻉﻼﺿﻻﺍ ﺮﯿﺜﮐﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ ﮯﮐ ﯽﻟﺎﺟﻦﺋﻻ ﯽﻟﻮﭘﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐﺐﯿﺗﺮﺗ ﯽﻧﺎﺜﻟﺍ ﺮﯿﺜﮐﻦﯾﺮﯿﭩﺴﯿﻟﻮﭘﮟﯾﺮﮐ ﭖﺍ ﭖﺎﭘ ﻮﮐ ﺵﻼﺗ ﯽﮐ ﻮﻨﯿﻣ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭖﺍ ﭖﺎﭘ ﻮﮐ ﺵﻼﺗ ﺮﭘ ﺯﺮﭩﯾﺮﭘﺁ ﺏﺎﯿﺘﺳﺩ ﻡﺎﻤﺗ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭖﺍ ﭖﺎﭘ ﻮﮐ ﺵﻼﺗ ﺮﭘ ﺯﻮﻨﯿﻣ ﻡﺎﻤﺗ ﮟﯿﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮦﺩﻮﺟﻮﻣﻞﭨﺭﻮﭘﮧﺼﺣ ﺎﮐ ﺰﻤﭩﺋﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﯽﻓﺩﺎﺼﺗﻡﺎﻘﻣﺯﺍﺪﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﺴﯾﺍ ﻮﯿﻧ ﺭﻮﻄﺑ ﭧﺴﯿﭘ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﯽﮭﺑ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺴﯿﭘ ،ﺎﯿﮔ ﺎﯿﮐ ﯽﭘﺎﮐ ﮧﺛﺎﺛﺍ ﺯﻮﭘﻥﻮﺑ ﺯﻮﭘﺮﻠﮐ ﻥﻮﺑ ﺯﻮﭘﮞﺎﯾﮉﮨ ﺯﻮﭘﻡﺎﻘﻣ ﮉﯿﮨ ﺯﻮﭘﺲﭩﻨﻤﮕﯿﺳ IK ﺯﻮﭘﯼﺮﯾﺮﺒﺋﻻ ﺯﻮﭘﯼﺮﯾﺮﺒﺋﻻ ﺯﺍﺪﻧﺍ ﯽﻨﺒﻣ ﺮﭘ ﻡﺎﻈﻧ ﮯﮐ ﮧﺛﺎﺛﺍﭧﯿﺴﻓﺁ ﻦﺸﯿﮐﻮﻟ ﺯﻮﭘﺮﮐﺭﺎﻣ ﺯﻮﭘﺲﮐﺮﭩﯿﻣ ﺯﻮﭘﮈﻮﻣ ﺯﻮﭘﻡﺎﻧ ﺎﮐ ﺯﻮﭘﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺯﻮﭘﭧﯿﺴﻓﺁ ﻦﺠﯾﺭﻭﺍ ﺯﻮﭘﻡﺎﻘﻣ ﺯﻮﭘﭧﯿﺴﻓﺁ ﻦﺸﯿﭨﻭﺭ ﺯﻮﭘﺲﯿﭙﺳﺍ ﺯﻮﭘﻡﺎﻘﻣ ﻞﯿﭨ ﺯﻮﭘﮯﮨ ﮯﯿﻟ ﮯﮐ ﺯﺮﭽﻣﺭﺁ ﮟﯿﻣ ﺭﻮﻃ ﺯﺍﺪﻧﺍ ﻑﺮﺻ ﺐﯿﻟ ﺯﻮﭘﮞﺎﯾﺪﻨﺑﺎﭘ ﯽﮐ ﻥﻮﺑ ﺯﻮﭘﻡﺎﻘﻣ1 ﻡﺎﻘﻣ2 ﻡﺎﻘﻣﻞﻣﺎﻋ ﻡﺎﻘﻣﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﻡﺎﻘﻣX ﻡﺎﻘﻣﻡﺎﻘﻣ ﮫﺗﺎﺳ ﮯﮐ ﮯﺘﺳﺍﺭﻦﺋﻻ ﭦﺅﺁ ﺭﻭﺍ ﻡﺎﻘﻣﻡﺎﻘﻣ ﯽﮐ ﻝﮉﻨﺑ ﮦﺪﺷ ﺮﯿﻤﻌﺗ ﮦﺭﺎﺑﻭﺩ ﮯﺳ ﮏﯾﺮﭨ ﺱﺍﻡﺎﻘﻣ ﯽﮐ ﻞﺴﻨﯿﭩﺳ ﮏﺳﺎﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﻡﺎﻘﻣ ﯽﮐ ﺪﯿﻠﮐ ﮓﻨﻤﺋﺎﭨ ﯼﺭ ﮟﯿﻣ ﻦﺋﻻ ﻢﺋﺎﭨﻡﺎﻘﻣ ﯽﮐ ﻞﺴﻨﯿﭩﺳ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﻡﺎﻘﻣ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﻣﺎﺘﺘﺧﺍ ﮯﮐ ﻢﺧﺖﺒﺴﻧ ﮯﮐ ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍ ،ﮟﯿﻣ ﺭﻮﻃ ﭧﯿﺴﻓﺁ ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﻞﺑ ﻡﺎﻘﻣ ﯽﮐ ﻝﮉﻨﯿﮨ ﯽﻣﺎﺘﺘﺧﺍﻡﺎﻘﻣ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﻠﮩﭘﻡﺎﻘﻣ ﯽﮐ ﯽﭨﻮﭼ ﯽﻠﮩﭘﻡﺎﻘﻣ ﯽﮐ ﻢﭩﺋﺁ ﮟﯿﻣ ﻞﻨﯿﭘ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﺱﺍﻡﺎﻘﻣ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯼﺮﺧﺁﻡﺎﻘﻣ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﯽﻧﺎﯿﻣﺭﺩﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﮯﻧﻮﮨ ﺮﻔﺻ ،ﻦﺸﯾﺯﻮﭘ ﯽﮐ ﻝﻭﺮﭩﻨﮐ ﯽﻧﺎﯿﻣﺭﺩﻦﺸﯾﺯﻮﭘ ﯽﮐ ﮧﻄﻘﻧ ﮯﮐ ﮍﺟ ﮯﮐ ﺮﮐﻭﻡﺎﻘﻣ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮮﺮﺳﻭﺩﻡﺎﻘﻣ ﯽﮐ ﺲﺋﻼﺳﻡﺎﻘﻣ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﻢﺧﺖﺒﺴﻧ ﮯﮐ ﺯﺎﻏﺁ ﮧﻄﻘﻧ ،ﮟﯿﻣ ﺭﻮﻃ ﭧﯿﺴﻓﺁ ﻡﺎﻘﻣ ﯽﮐ ﻝﮉﻨﯿﮨ ﭦﺭﺎﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻞﮑﺷ ﯽﮐ ﻢﺧﻦﺸﯾﺯﻮﭘ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﭗﭨ ﮯﮐ ﺮﮐﻭﻦﺸﯾﺯﻮﭘ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﺭﻭﺍ ﻝﻭﺮﭩﻨﮐ ﻮﺳﺭﻮﭨﮟﯿﮭﮐﺭ ﺮﭘ ﻥﺎﺸﻧ ﺐﺨﺘﻨﻣ ﻮﮐ ﮦﺮﻤﯿﮐ ﻦﯿﺳﻡﺎﻘﻣ ﯽﮐ ﮯﻧﺩﻮﮐﺕﺪﺷ ﺭﻭﺍ ،ﻦﺋﻻ ﭦﺅﺁ ، ﻡﺎﻘﻣ: ﻡﺎﻘﻣﯼ ﻡﺎﻘﻣﮓﻨﮑﯾﺮﭨ ﯼ ﻡﺎﻘﻣﺖﺒﺜﻣﺭﻮﺤﻣ ﺖﺒﺜﻣﻮﻠﮩﭘ ﺖﺒﺜﻣﺭﻮﺤﻣ ﺲﮑﯾﺍ ﺖﺒﺜﻣﺭﻮﺤﻣ Y ﺖﺒﺜﻣﺭﻮﺤﻣ Z ﺖﺒﺜﻣﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻝﺎﺟ ﺖﺒﺜﻣ(%s‬‪ :ﭧﮑﯿﺠﺑﺁ) ﮯﮨ ﮦﺩﻮﺳﺮﻓ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ %s‬‪ !ﻥﺎﺼﻘﻧ ﮧﻨﮑﻤﻣ ﺎﮐ ﺎﭩﯾﮈ ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍﮓﻨﺴﯿﺳﻭﺮﭘ ﭧﺳﻮﭘﮓﻨﺴﯿﺳﻭﺮﭘ ﭧﺳﻮﭘﮟﯾﺮﮐ ﺰﺋﺍﺮﭩﺳﻮﭘ(ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﺭﺍﺯﻭﺍ ﺐﺟ) ﮟﯾﺮﮐ ﯼﻮﺘﻠﻣ ﻮﮐ ﮌﻭﺩ ﮏﺗ ﮯﻨﻠﭼ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﺭﺍﺯﻭﺍﺱﺍﺩﺭ ﮧﻨﮑﻤﻣﺯﮉﻧﺅﺎﭘﮈﻮﻣ ﺖﻗﺎﻃﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻﮈﻮﻣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ2D ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍ3D ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻓﺎﺿﺍ ﮟﯿﻣ ﺵﺩﺮﮔ ﮟﯿﻣ ﺯﺮﭩﯾﮉﯾﺍﯽﮕﺘﺳﺭﺩ ﯽﮐ ﺲﻨﺴﻨﺟﺭﻮﻨﮐ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﺭﺍﺮﮑﺗﮯﮨ ﺎﺘﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﺮﻔﺻ ﺭﻭﺍ ،ﮯﮨ ﮧﺠﯿﺘﻧ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﺐﻠﻄﻣ ﺎﮐ ﺭﺍﺪﻗﺍ ﻢﮐ ﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﺞﻟﺎﻓﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮓﻨﭼﺭﺎﻣ ﮮﺭ GI ﺭﺎﺘﻓﺭ ﺰﯿﺗﯽﮕﺘﺳﺭﺩ ﯽﮐ ﮓﻨﺴﯾﺮﭨ ﮮﺭ ﺲﯿﭙﺳﺍ ﻦﯾﺮﮑﺳﺍ(ﮏﺗ ﯽﺋﺎﻣﺍﺭﮈ ﮦﺩﺎﯾﺯ ﮯﺳ ﻢﮐ ﮯﺳ ﻢﮐ) ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﺲﮑﻓﺍﺮﮔ ﺖﮐﺮﺣ ،ﯽﻠﻘﺘﻨﻣ ﯼﮍﺟ ﮦﺪﺷ ﮯﻃﮓﻧﺭ ﺎﮐ ﮈﻮﻧ ﮦﺪﺷ ﮯﻃﮓﻧﺭ ﺎﮐ ﮏﯾﺮﭨ ﮦﺪﺷ ﮯﻃﮟﯾﺰﯿﭼ ﯽﻧﻭﺭﺪﻧﺍ ﯽﮐ ﮦﺮﻤﯿﮐ ﮓﻨﮑﯾﺮﭨ ﮦﺪﺷ ﮯﻃﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻨﮑﯾﺮﭨ ﮦﺪﺷ ﮯﻃﺎﻧﺮﮐ ﯽﺋﻮﮔ ﺶﯿﭘﮟﯾﺮﮐ ﯽﺋﻮﮔ ﺶﯿﭘ ﯽﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﻑﺪﮨﮟﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮓﻨﭩﻧﺮﯿﭘ ﻒﯾﺍ ﯼﺍ ﯼﮈﮟﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮓﻧﮉﯿﺋﻼﺳ ﮏﺗ ﯽﺋﺍﮌﻮﭼ ﮞﺎﺴﮑﯾ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐﮟﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮓﻧﮉﯿﺋﻼﺳ ﮫﺗﺎﺳ ﮯﮐ ﮞﻭﺭﺎﻨﮐ ﮯﺋﺎﺠﺑ ﮯﮐ ﯽﺋﺍﮌﻮﭼ ﮞﺎﺴﮑﯾﺕﺎﺤﯿﺟﺮﺗ3D ﺮﻈﻨﻣﯽﺋﺎﺳﺭﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻢﺧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺶﯿﻣﻡﺎﻤﺗﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﺎﻧﺎﮑﭘﮦﺮﻤﯿﮐﻦﯿﮕﻧﺭﮓﻨﭨﺯﻮﭙﻤﮐﺍﺮﯿﮬﺪﻧﺍﯽﻗﺮﺗﺕﺍﺮﺛﺎﺗGame ﻦﺠﻧﺍﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟGrease Pencilﭧﺳﺍﺮﭩﻨﮐ ﯽﻠﻋﺍﭦﺭﻮﭙﺴﮑﯾﺍ ﭦﺭﻮﭙﻣﺍﺮﺛﺎﺘﻣ ﮯﺳﯽﻨﺷﻭﺭﮓﻨﭩﺋﻻﺩﺍﻮﻣﻝﺎﺟﮓﻨﻟﮈﺎﻣﮈﻮﻧﺰﯿﭼﭧﻨﯿﭘﺕﺎﯿﻌﯿﺒﻃﻦﺋﻻ ﭗﺋﺎﭘﭧﻧﺮﭘﺭﮉﻨﯾﺭﯽﻟﺪﻧﺎﮬﺩﺮﻈﻨﻣﮧﻤﺴﺠﻣﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗﻢﭩﺴﺳﺮﭩﯾﮉﯾﺍ ﭧﺴﮑﯿﭨﮓﻨﮑﯾﺮﭨﮟﯾﺮﮐ ﮧﻤﺟﺮﺗﯼﻭﻮﯾﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾﻦﺸﯿﮕﯾﻮﯿﻧ ﺕﺎﺤﯿﺟﺮﺗﮟﯿﮨ ﯽﺌﮔ ﻝﺪﺑ ﺕﺎﺤﯿﺟﺮﺗﺕﺎﺤﯿﺟﺮﺗ ﻖﻠﻌﺘﻣ ﮯﺳ ﮯﻨﮭﮑﯾﺩ ﺎﭩﯾﮈﮟﯿﺌﮔ ﻮﮨ ﻅﻮﻔﺤﻣ ﺕﺎﺤﯿﺟﺮﺗﮟﯿﮨ ﯽﺗﺮﮐ ﻡﺎﮐ ﮯﯿﻟ ﮯﮐ ﺲﭙﯾﺍ ﻑﺮﺻ ﻮﺟ ﺕﺎﺤﯿﺟﺮﺗﮯﮨ ﺎﺘﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ءﺍﺰﺟﺍ ﮯﮐ ﺮﻈﻨﻣ ﺲﭘﮯﮨ ﺎﺘﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ءﺍﺰﺟﺍ ﮯﮐ ﺮﻈﻨﻣ ﺶﯿﭘﺱﻭﮍﭘ ﯽﻣﺎﻘﻣ ﺎﮐ ﻡﺎﻘﻣ ﮦﺩﻮﺟﻮﻣﮯﮨ ﺎﺗﻮﮨ ﮯﺳ ﺕﺮﺜﮐ ﻢﮐ ﮯﺳ ﻢﮐ ﮟﯿﻣ ﻮﺟ ﮯﮨ ﺎﺘﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ﮓﻧﺭ ﺱﺍﺱﻭﮍﭘ ﯽﻣﺎﻘﻣ ﺎﮐ ﻡﺎﻘﻣ ﮦﺩﻮﺟﻮﻣﮯﮨ ﺎﺗﻮﮨ ﺮﺜﮐﺍ ﮟﯿﻣ ﻮﺟ ﮯﮨ ﺎﺘﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮯﻧﮌﻮﺟ ﻮﮐ ﮓﻧﺭ ﺱﺍﺰﻤﯾﺮﻓ ﭻﯿﻓ ﯼﺮﭘﮟﯾﺮﮐ ﺶﯿﭘ ﻢﯾﺮﻓ ﮯﺳ ﮏﺳﮈ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ/ﮏﯿﺑ ﮯﻠﭘ ﺰﯿﺗﺮﭩﻠﻓ ﯼﺮﭘOpenImageDenoise ﺰﺳﺎﭘ (ﻞﻣﺭﺎﻧ ﺭﻭﺍ ﻭﮉﯿﺒﻟﺍ) ﮓﻧﮉﯿﺋﺎﮔ ﺭﻮﺷ ﺮﭩﻠﻓ ﯼﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﭩﻟﺍﻮﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﮟﯿﮨ ﮯﺗﺮﮐ ﺭﻮﺷ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﻭ ﮓﻨﺴﯿﺳﻭﺮﭘ ﯽﻓﺎﺿﺍ ﺰﺳﺎﭘ ﮓﻧﮉﯿﺋﺎﮔ ﺐﺟ ﮯﮨ ﺎﺗﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺭﺎﯿﻌﻣ ﮯﮨ ﺎﺗﺭﺰﮔ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﻢﺘﺧ ﻮﮐ ﮓﻧﺭ ﮓﻧﮉﯿﺋﺎﮔ ﺭﻮﺷ ﺮﭩﻠﻓ ﯼﺮﭘﮧﻘﺑﺎﺳﺮﮐ ﮪﮍﺑ ﮯﺳ ﮯﻠﮩﭘﺎﻔﻟﺍ ﺖﻗﻭ ﺯﺍ ﻞﺒﻗﮟﯾﺮﮐ ﺭﺎﯿﺗﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﻮﭙﻤﮐ ﻮﮐ ءﺎﯿﺷﺍ 3D ﮟﯿﻣ ﺞﯿﭨﻮﻓ ﺱﺍﺱﺎﭘ ﯼﺮﭘﻊﺿﻭ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﮯﻠﮩﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺵﺮﺑ ﺱﺍﺎﻧﺮﮐ ﻅﻮﻔﺤﻣﺕﺎﻔﺻ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﻼﯿﺼﻔﺗﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯼﺭﮉﻧﺅﺎﺑ ﺶﯿﻣﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﮯﻠﮭﭽﭘﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﮏﺳﺎﻣ ﮯﻠﮭﭽﭘﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﻥﻮﯿﺳﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﭖﺭﺎﺷUSD ﺖﻗﻭ ﮯﺘﮭﮑﻟ ﻡﺎﻧ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺭﻭﺍ ﻢﺋﺍﺮﭘ UTF-8 ﺖﻗﻭ ﮯﺘﻟﻮﮭﮐ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮟﯿﻣ ﮯﺠﯿﺘﻧ) ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻑﻭﺮﺣ ﮦﺪﺷ ﮈﻮﮑﻧﺍ USD 24.03 ﮯﮨ ﯽﺗﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺮﺌﯾﻭ ﭧﻓﺎﺳ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﺎﯾ)ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﮞﻮﻨﺋﻻ ﺭﻮﭩﻧﻮﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺮﭩﻠﻓﻮﮨ ﺰﯿﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﺪﺣ ﺱﺍ ﮧﯾﻭﺍﺯ ﺎﮐ ﻦﺟ ﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﮞﻮﻧﻮﮐ ﻥﺍﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻢﺧ ﺮﮨ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﺗﺮﺘﺧﺍﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﺭﺍﺩ ﻢﺧ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﻘﺒﻃ ﮏﯾﺍﮟﯿﺋﺎﭩﮭﮔ ﺎﯾ ﻞﻣﺎﺷ ﻮﮐ ﮯﺌﻧ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮯﺳ ﮞﻮﮕﻧﺭ ﺭﻭﺍ ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﮏﺳﺎﻣ ﮯﻠﮭﭽﭘﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺖﻟﺎﺣ ﯽﻠﮭﭽﭘ ﯽﮐ ﺎﭩﯾﮈ ﭧﮔﺭﺎﭨﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺎﯿﻧﺩ ﻥﺍﺭﻭﺩ ﮯﮐ ﺵﺭﻭﺮﭘﮟﯿﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣ ﻮﺗ ﮟﯿﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﺷﺩﺮﮔ ﺐﺟﮯﮨ ﺎﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺩﻮﺟﻮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻦﯿﻠﭘ ﭧﮐﭧﯿﺳ ﺶﯿﭘﻡﺎﻧ ﭧﯿﺳ ﺶﯿﭘﺯﺮﮕﯿﻔﻨﮐ ﭧﯿﺳ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﺯ ﺕﺮﭘ ﭖ ﺕﺎﯿﮐﺮﺣ ﯽﻧﻭﺮﯿﺑﺮﻈﻧ ﮧﻄﻘﻧ ﭧﯿﺳ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﭧﯿﺴﯾﺮﭘﮟﯿﺋﺎﺑﺩﻞﯿﮨﻭ ﻝﻭﺮﮑﺳﺍ ﺎﯾ ،ﮟﯿﺋﺎﺑﺩ - ﺭﻭﺍ + ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﮓﻧﮉﻨﯿﻠﺑﺰﯿﻠﯾﺭ ﺲﯾﺮﭘﮟﯿﺋﺎﺑﺩ ﺪﯿﻠﮐ ﮏﯾﺍﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺎﺟ ﮏﺗ ﺭﺍﺯﻭﺍ ﻮﮐ ﮏﻠﮐ ،ﮯﮨ ﺎﺘﻨﺑ ﺐﺒﺳ ﺎﮐ ﻦﺸﯾﻮﯿﭩﮑﯾﺍ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓ ﺲﯾﺮﭘﮟﯿﺋﺎﺑﺩ ﻦﭩﺑ ﻮﯿﭩﮑﯾﺍﺅﺎﺑﺩﮓﻨﮑﺳﺎﻣ ﺮﺸﯾﺮﭘﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﺸﯾﺮﭘﻞﯿﮑﺳﺍ ﺮﺸﯾﺮﭘﮦﻭﺮﮔ ﮯﻧﻮﮐ ﺮﺸﯾﺮﭘﮉﻠﯿﻓ ﺮﺸﯾﺮﭘ ﺎﮐ ﻦﯿﻣﻭﮈ ﻝﺎﯿﺳﻥﺎﺳﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻭﺰﯿﭼ ﯽﺌﮐ ﮫﺗﺎﺳ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯼﺭﺎﮭﺑ ،ﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐ ﮯﻧﻼﭼ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺮﭩﯾﺮﭘﺁﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﯼﺪﻨﻠﺑ ﯽﮐ ﻦﯾﺮﻇﺎﻧﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﻡﺎﻘﻣ ﮯﮐ ﻦﯾﺮﻇﺎﻧﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺵﺩﺮﮔ ﯽﮐ ﻦﯾﺮﻇﺎﻧﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﻦﯾﺮﻇﺎﻧﮟﯿﮐﻭﺭ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﯼﺪﻨﺑ ﺖﻤﺳ ﯽﮐ ﻦﯾﺮﻇﺎﻧﮟﯿﮐﻭﺭ ﮯﺳ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﺩﻮﺧ ﻮﮐ ﮞﻮﮭﮑﻨﭘﮟﯿﮐﻭﺭ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺮﮐﺭﺎﻣﮟﯿﮐﻭﺭ ﮯﺳ ﮯﻧﺎﺟ ﮟﯿﻣ ﮯﻨﯿﺋﺁ ﻮﮐ ﯼﺩﻮﻤﻋ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﻠﯾﺪﺒﺗ(ﺎﯿﮔ ﺎﯿﮐ ﮟﯿﮩﻧ ﻝﺎﻤﻌﺘﺳﺍ) ﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺱﺍ ﻮﮐ ﻑﺭﺎﺻﻮﯾﻮﯾﺮﭘﺮﻈﻨﻣ ﺲﭘ ﻮﯾﻮﯾﺮﭘﻮﯾﻮﯾﺮﭘ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻟﺭﻭﻭﺍﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ ﺎﮐ ﺰﯿﻟﺭﻭﻭﺍﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ ﺎﮐ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﺞﻨﯾﺭﻢﯾﺮﻓ ﻉﻭﺮﺷ ﺞﻨﯾﺭ ﻮﯾﻮﯾﺮﭘﺩﺍﺩﺭﺍﺮﻗ ﻮﯾﻮﯾﺮﭘﻞﮑﺷ ﻮﯾﻮﯾﺮﭘﺰﺋﺎﺳ ﻮﯾﻮﯾﺮﭘﮓﻨﭙﯿﻨﺳ ﻮﯾﻮﯾﺮﭘﺎﯿﻧﺩ ﻮﯾﻮﯾﺮﭘﻡﻭﺯ ﻮﯾﻮﯾﺮﭘﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﺭﻭﺍ ﺮﯾﻮﺼﺗ(ﻮﮨ ﮧﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮯﯿﻟ ﮯﮐ ﺎﭩﯾﮈ ﮯﮐ ﻢﺴﻗ ﺱﺍ ﺮﮔﺍ ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﮧﺸﯿﻤﮨ) ﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﺭﻭﺍ ﺮﯾﻮﺼﺗ ﯽﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺱﺍﻞﮑﺷ ﻮﯾﻮﯾﺮﭘ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﻮﯾﻮﯾﺮﭘ ﮈﻮﻧﮟﯿﻟ ﮦﺰﺋﺎﺟ ﺎﮐ ﻦﯿﻠﭘ ﮯﻟﺍﻭ ﮯﻨﭼﺮﮭﮐ ﮟﯿﻣ ﺮﺳﺮﮐ ﻥﺍﺭﻭﺩ ﮯﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻮﯾﻮﯾﺮﭘ ﺎﮐ ﻞﺋﺎﻓ ﺱﺍﻮﯾﻮﯾﺮﭘ!ﺎﯿﮔﻮﮨ ﻡﺎﮐﺎﻧ ﻞﻤﻋ ﻑﺎﺻ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ '{s:}' ﻞﺋﺎﻓ!ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﻞﻤﻋ ﺎﮐ ﮯﻧﺮﮐ ﺭﺎﯿﺗ ﮦﺭﺎﻈﻧ ﺶﯿﭘ ﮯﯿﻟ ﮯﮐ '{s:}' ﻞﺋﺎﻓﻼﮭﭽﭘﺭﺎﺘﻓﺭ ﯽﯿﻧﻮﮐ ﯽﻠﮭﭽﭘﺭﺍﺩﺮﮐ ﻼﮭﭽﭘﺲﮑﯾﮉﻧﺍ ﺞﯾﺍ ﻼﮭﭽﭘﻡﺎﮐﺎﻧ ﻼﮭﭽﭘﻢﯾﺮﻓ ﯽﮐ ﻼﮭﭽﭘﻦﺋﻻ ﯽﻠﮭﭽﭘﮧﺤﻔﺻ ﻼﮭﭽﭘﻦﺸﯿﮐﻮﻟ ﮦﺭﺫ ﻼﮭﭽﭘﺭﺎﺘﻓﺭ ﯽﮐ ﮦﺭﺫ ﻼﮭﭽﭘﺵﺩﺮﮔ ﯽﻠﮭﭽﭘﻆﻔﻟ ﻼﮭﭽﭘﻦﺸﯾﺮﭘﺁ/ﻢﺴﻗ ﯽﮐ ﭦﻭﻼﻣ ﯽﻠﮭﭽﭘﻢﯾﺮﻓ ﻼﮭﭽﭘﺏﺎﺨﺘﻧﺍ ﺎﯾ ﻼﮭﭽﭘﭦﻮﯾﺮﭘﯼﺮﻤﺋﺍﺮﭘﺭﻮﺤﻣ ﯼﺮﻤﺋﺍﺮﭘﺭﻮﺤﻣ ﺎﮐ ﯼﮉﮨ ﯼﺩﺎﯿﻨﺑﮓﻧﺭ ﯼﺩﺎﯿﻨﺑﺯﺮﺌﯿﻟ ﻝﻭﺮﭩﻨﮐ ﯼﺮﻤﺋﺍﺮﭘﮫﺗﺎﭘ ﺎﭩﯾﮈ ﯼﺩﺎﯿﻨﺑﺭﻮﺤﻣ ﺵﺩﺮﮔ ﯼﺮﻤﺋﺍﺮﭘﮯﮨ ﺎﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﮞﻮﻗﻼﻋ ﻑﺎﻔﺷ ﮓﻧﺭ ﯼﺩﺎﯿﻨﺑ ﺎﮐ ﻥﺮﭩﯿﭘ ﮯﮐ ﻁﺎﺴﺑﮯﮨ ﺎﻧﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﻞﯾﮉﯾﺭ ﮧﺘﺳﺍﺭ ﯼﺩﺎﯿﻨﺑ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ:ﺭﻮﺤﻣ ﺵﺩﺮﮔ ﯼﺮﻤﺋﺍﺮﭘﻢﯾﺪﻗﻦﯿﻟﻮﺑ ﻮﭩﯿﻤﺋﺍﺮﭘﭦﻮﻠﻓ ﻮﭩﯿﻤﺋﺍﺮﭘﭧﻧﺍ ﻢﯾﺪﻗﻢﯾﺪﻗﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺭﮉﻨﯿﻠﺑ ﻮﮐ (%s‬‪ ﭗﺋﺎﭨ ،%s‬‪ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ) '%s‬‪' ﺭﺍﻮﻤﺋﺍﺮﭘﭧﻨﺋﺍﻮﭘ ﻞﭙﺴﻧﺮﭘﯽﻟﻮﺻﺍﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﯽﻟﻮﺻﺍﻒﯾﺍ ﯼﮈ ﺲﯾﺍ ﯽﺑ ﻝﺎﺑ ﯽﻟﻮﺻﺍﻢﺠﺣ ﯽﻟﻮﺻﺍﺭﮉﯿﺷ ﯽﻟﻮﺻﺍﭧﻧﺮﭘﮟﯾﺮﮐ ﭧﻧﺮﭘ ﯽﮔﺩﺮﮐﺭﺎﮐ ﺮﭘ ﻝﻮﺴﻨﮐﮟﯾﺮﮐ ﭧﻧﺮﭘ ﻡﺎﻐﯿﭘ ﮏﯾﺍ ﺮﭘ ﮯﻧﻮﮨ ﻉﻭﺮﺷ ﻞﻨﯿﻣﺮﭨﮟﯾﺮﮐ ﭧﻧﺮﭘ ﺭﺎﻤﺷﻭﺩﺍﺪﻋﺍ ﮯﮐ ﯼﺭﻮﻤﯿﻣ ﺮﭘ ﻝﻮﺴﻨﮐﮟﯾﺮﮐ ﭧﻧﺮﭘ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍﮟﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ ﮓﻧﺭ ﻝﺎﻌﻓﺢﯿﺟﺮﺗﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﯽﮭﺒﮐ ﻮﮐ ﯽﻨﺷﻭﺭ ﺭﻭﺍ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭧﺴﯿﭨ ﻭﺮﯾﺯ (ﮓﻧﺭﮉﻨﯾﺭ ﺮﺗ ﺰﯿﺗ ﻦﮑﯿﻟ ﺭﻮﺷ ﮦﺩﺎﯾﺯ) ﻮﮨ ﮯﭽﯿﻧ ﮯﺳ ﺪﺣ ﺱﺍ ﮧﺼﺣ ﺎﮐ ﯽﻨﺷﻭﺭ ﺐﺟ ﮟﯾﺮﮐ ﻢﺘﺧ ﮯﻧﻮﻤﻧ ﮯﮐ ﯽﻨﺷﻭﺭ ﺮﭘ ﺭﻮﻃ ﮧﻨﮑﻤﻣﻥﺎﮑﻣﺍﺕﺎﻘﯿﻘﺤﺗﯽﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺮﮨﺎﻇ ﮟﯿﻣ ﯽﺳﺎﮑﻋ ءﺎﯿﺷﺍ ﮯﮔﺁ ﮯﺳ ﺲﺟ ،ﻡﺎﺘﺘﺧﺍ ﺎﮐ ﭗﻠﮐ ﯽﺗﺎﻘﯿﻘﺤﺗﯽﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺮﮨﺎﻇ ﮟﯿﻣ ﯽﺳﺎﮑﻋ ءﺎﯿﺷﺍ ﮯﭽﯿﻧ ﮯﮐ ﺲﺟ ،ﻉﻭﺮﺷ ﭗﻠﮐ ﯽﺗﺎﻘﯿﻘﺤﺗ\%s‬‪ ﮧﻠﺌﺴﻣ ﮟﯿﻣ ﮯﻧﺎﮑﭘ ﻮﮐ ﺰﯿﭼﮧﻠﺌﺴﻣ ﮟﯿﻣ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ %s‬‪ ﻮﮐ ﮧﺸﻘﻧ ﮉﮑﯿﺑﮧﻠﺌﺴﻣ ﮟﯿﻣ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﯽﻧﻭﺭﺪﻧﺍ ﻮﮐ ﭗﯿﻣ ﮏﯿﺑ ﮯﯿﻟ ﮯﮐ %s‬‪ ﺰﯿﭼﺖﺧﺎﺳ ﯽﮐ ﮓﻧﺭ ﯽﻨﺒﻣ ﺮﭘ ﻝﺎﻌﻓﺍ ﯽﺜﻠﺜﻣ - ﺭﺎﮐ ﮧﻘﯾﺮﻃﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﻞﭩﮑﯾﺮﻓ ﺡﺮﻃ ﯽﮐ ﻝﺩﺎﺑ - ﺭﺎﮐ ﮧﻘﯾﺮﻃﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﻞﭩﮑﯾﺮﻓ ﮏﯾﺍ - ﺭﺎﮐ ﮧﻘﯾﺮﻃﮟﯿﺋﺎﻨﺑ ﺖﺧﺎﺳ ﯽﮐ ﭗﻤﯾﺭ - ﺭﺎﮐ ﮧﻘﯾﺮﻃﮟﯿﺋﺎﻨﺑ ﻥﺮﭩﯿﭘ ﺎﻤﻧ ﻞﯿﺳ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺭﻮﺷ ﯽﻟﺭﻭ - ﺭﺎﮐ ﮧﻘﯾﺮﻃﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﻞﭩﮑﯾﺮﻓ ﺭﺍﺪﮑﭽﻟ ﯽﺋﺎﮩﺘﻧﺍ - ﺭﺎﮐ ﮧﻘﯾﺮﻃﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﺡﺮﻃ ﯽﮐ ﻞﺑﺭﺎﻣ ﮫﺗﺎﺳ ﮯﮐ ﮉﻨﯿﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﺮﮩﻟ - ﺭﺎﮐ ﮧﻘﯾﺮﻃﮦﺪﺷ ﺦﺴﻣ ﮧﻌﯾﺭﺫ ﮯﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ ﺭﻮﺷ ﻭﺩ ﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ - ﺭﺎﮐ ﮧﻘﯾﺮﻃﮯﮨ ﺎﺘﯾﺩ ﮧﺠﯿﺘﻧ ﻒﻠﺘﺨﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻞﺴﮑﭘ ﺮﮨ ،ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺮﮨ ،ﺭﺎﺑ ﺮﮨ ،ﺭﻮﺷ ﺐﯿﺗﺮﺗ ﮯﺑ - ﺭﺎﮐ ﮧﻘﯾﺮﻃﺰﮕﻧﺭِ ﺎﯾ ﮉﻨﯿﺑ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺍﺪﯿﭘ ﮯﺳ ﺮﮩﻟ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺷ ﯼﺭﺎﯿﺘﺧﺍ - ﺭﺎﮐ ﮧﻘﯾﺮﻃﺖﺧﺎﺳ ﯽﮐ ﭦﻭﻼﻣ ﮓﻧﺭ ﺭﺎﮐ ﮧﻘﯾﺮﻃﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﮦﺪﺷ ﺦﺴﻣ ﺭﺎﮐ ﮧﻘﯾﺮﻃﺖﺧﺎﺳ ﻮﯾﺮﮕﺴﻣ ﺭﺎﮐ ﮧﻘﯾﺮﻃﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﺭﺎﮐ ﮧﻘﯾﺮﻃﺖﺧﺎﺳ voronoi ﺭﺎﮐ ﮧﻘﯾﺮﻃﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﯼﮉﮨﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺎﭩﯾﮈ(ﮟﯿﺋﺎﮑﭙﭨ ﮟﯿﻣ ﺖﻤﺳ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﻮﮐ ﭧﻨﯿﭘ ﮯﻠﯿﮔ) ﮟﯾﺮﮐ ﻞﻤﻋ ﺮﭘ ﺮﺛﺍ ﭖﺭﮈ(ﮟﯾﮍﮑﺳ ﻮﮐ ﮞﻮﻗﻼﻋ ﮯﮐ ﭧﻨﯿﭘ) ﺮﺛﺍ ﮍﮑﺳ ﻞﻤﻋ(ﮟﯿﺋﻼﯿﮭﭘ ﭧﻨﯿﭘ ﮯﻠﯿﮔ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺢﻄﺳ) ﺮﺛﺍ ﺎﮐ ﺅﻼﯿﮭﭘ ﮯﮐ ﻞﻤﻋﮟﯾﺮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺮﭘ ﮧﺠﯿﺘﻧ (ﭦﺯﻮﭙﻤﮐ ﺭﻭﺍ) ﺭﮉﻨﯾﺭ ﮯﻌﯾﺭﺫ ﮯﮐ ﻦﺋﻻ ﭗﺋﺎﭘ ﺮﭩﯾﮉﯾﺍ ﺲﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭ ﻮﺗ ﮟﯿﮨ ﺩﻮﺟﻮﻣ ﺲﭘﺮﭩﺳ ﺮﺴﻨﺋﻮﮑﯿﺳ ﺮﮔﺍﮟﯾﺮﮐ ﺭﺎﯿﺗ ﺮﺼﻨﻋ ﺎﮐ ﭦﻭﻼﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺖﻤﺳ ﯽﮐ ﮯﻨﮭﮑﯾﺩ ﺭﻭﺍ ﻞﻣﺭﺎﻧ ﮯﮐ ﺢﻄﺳ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺍﻭﺎﺴﻣ ﻞﻨﺴﯾﺮﻓﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺕﺮﭘ ﻮﮐ ﺯﺭﮉﯿﺷ ﮫﺗﺎﺳ ﮯﮐ ﮈﻮﻧ ﺭﮉﯿﺷ ﺲﮑﻣ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ nﮟﯾﺮﮐ ﺭﺎﯿﺗ ﺮﺼﻨﻋ ﺐﮐﺮﻣ ﮏﯾﺍ ﺮﺼﺤﻨﻣ ﺮﭘ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺖﻤﺳ ﯽﮐ ﮮﺭﺎﻈﻧ ﺭﻭﺍ ﻝﻮﻤﻌﻣ ﮯﮐ ﺢﻄﺳﮟﯾﺮﮐ ﺭﺎﯿﺗ ﭧﻧﺮﭘ ﻮﯿﻠﺑ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﺭﻮﭩﻨﮐ ﻊﺑﺮﻣ ﺭﻭﺍ ،ﯼﻮﻀﯿﺑ ،ﺮﻠﮐﺮﺳﮫﺗﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻈﻨﻣ ﺲﭘ ﮧﻟﺍﻮﺣﮮﺩ ﺮﮐ ﮓﻟﺍ ﮯﺳﺍ ﮯﮐ ﺮﮐ ﮧﻧﺯﺍﻮﻣ ﺎﮐ ﺩﺍﻮﻣ ﮯﮐ ﺮﻈﻨﻣ ﺶﯿﭘ ﻮﺟ ﮟﯾﺮﮐ ﺭﺎﯿﺗ ﻻﺪﻨﮬﺩ ﺎﺴﯾﺍ ﮏﯾﺍﮯﮨ ﺎﺗﺮﮐ ﺍﺪﯿﭘ ﺅﺎﮩﺑ ﯽﺟﻮﻟﻮﭘﻮﭨ ﺮﺘﮩﺑ ﺭﻭﺍ ﮯﺒﻤﮭﮐ ﻢﮐﻞﺋﺎﻓﻭﺮﭘﻢﺧ ﻞﺋﺎﻓﻭﺮﭘﺮﭩﮑﯿﻓ ﻞﺋﺎﻓﻭﺮﭘﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓﻭﺮﭘ ﺮﭩﯾﮉﯾﺍ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓﻭﺮﭘﭧﻨﺋﺍﻮﭘ ﻞﺋﺎﻓﻭﺮﭘﻢﺴﻗ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﻞﺋﺎﻓﻭﺮﭘﻡﺍﺮﮔﻭﺮﭘﮯﮨ ﺐﺋﺎﻏ ﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﮓﻨﯿﮐ ﺎﯾ ﻦﺸﮑﻨﻓ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺢﺿﺍﻭ :ﯽﺑﺍﺮﺧ ﯽﮐ ﮓﻨﻣﺍﺮﮔﻭﺮﭘﺭﺎﺑ ﺲﯾﺮﮔﻭﺮﭘﮓﻧﺭ ﮯﮐ ﭧﯿﺠﯾﻭ ﺭﺎﺑ ﺲﯾﺮﮔﻭﺮﭘﯽﻗﺮﺗﭧﮑﯿﺟﻭﺮﭘﮏﺗ B ﮯﺳ A ﭧﮑﯿﺟﻭﺮﭘﺲﺴﮑﯾﺍ ﭧﮑﯿﺟﻭﺮﭘﮧﻠﺻﺎﻓ ﺎﮐ ﭧﮑﯿﺟﻭﺮﭘﺮﺻﺎﻨﻋ ﯼﺩﺍﺮﻔﻧﺍ ﭧﮑﯿﺟﻭﺮﭘﺪﺣ ﯽﮐ ﭧﮑﯿﺟﻭﺮﭘﮈﻮﻣ ﭧﮑﯿﺟﻭﺮﭘﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﻒﻟﺎﺨﻣ ﭧﮑﯿﺟﻭﺮﭘﮧﻄﻘﻧ ﭧﮑﯿﺟﻭﺮﭘﮟﯾﺮﮐ ﭧﮑﯿﺟﺍﺮﭘ ﮧﻄﻘﻧ ﮏﯾﺍ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮐﺮﭩﯿﻣ ،ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﺮﻈﻧ ﮧﻄﻘﻧ ﺭﻭﺍ ،ﮧﻧﺎﻤﯿﭘ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺲﭘﺍﻭ ﺮﭘ ﮯﺷ ﻮﮐ ﺭﮉﻨﯾﺭ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯾﺍ ﮯﺳ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﮞﻮﻨﺋﻻ ﺭﻮﭩﻧﻮﮐ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺱﺭﻮﺳ ﭧﺋﻻﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺲﭘﺍﻭ ﺮﭘ ﮯﺷ ﻮﮐ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﮑﯿﺟﻭﺮﭘﭧﮑﯿﺟﻭﺮﭘ ﮟﯿﻣ ﮞﻮﺘﻤﺳ ﻒﻟﺎﺨﻣ ﺭﻭﺍ ﻦﯿﻌﺘﻣ ﮞﻮﻧﻭﺩﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﺢﻄﺳﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺪﻨﺑ ﺮﭘ X ﻮﮐ ﻦﯿﻠﭘ ﮎﻭﺮﭩﺳﺍ ﭧﮑﯿﺟﺍﺮﭘﮯﺌﮔ ﻮﮨ ﺪﻨﺑ ﺮﭘ Y ﮎﻭﺮﭩﺳ ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﻦﯿﻠﭘZ ﮎﻭﺮﭩﺳﺍ ﮯﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮯﮐ ﻦﯿﻠﭘ ﻞﻔﻘﻣ ﺮﭘﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮧﺸﻘﻨﯾﻭ ﻮﯾﮯﺳ ﺭﻮﺤﻣ Z ﯽﻔﻨﻣ ﮯﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﮯﮐ ﻝﺎﺟ ﮯﺌﮔ ﮯﮭﮑﯾﺩ ﮟﯿﻣﻮﯾﻭ 3D ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﮯﮐ ﻝﺎﺟ ﺮﭘ ﺢﻄﺳ ﮦﺪﯿﻤﺧ ﯽﮐ ﮦﺮﮐ ﮏﯾﺍﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﮯﮐ ﻝﺎﺟ ﺮﭘ ﺭﺍﻮﯾﺩ ﮦﺪﯿﻤﺧ ﯽﮐ ﺭﮉﻨﻠﺳﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭽﯾﻭ ﻮﯾﮯﮐ ﻝﺎﺟ ﺮﭘ ﮞﻭﺮﮩﭼ ﮫﭼ ﮯﮐ ﺏﻮﯿﮐﮟﯿﺋﺎﮕﻟ ﮟﯿﻣ ﮯﻤﺴﺠﻣ ﻞﺻﺍ ﻮﮐ ﻝﺎﺟ ﯽﺋﻮﮨ ﯽﻟﺎﮑﻧﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﻦﯿﻠﭘ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮧﻌﯾﺭﺫ ﮯﮐ ﻦﺋﻻ ﮏﯾﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﺮﭘ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ ﻮﮐ ﻞﮑﺷﮟﯿﺋﺎﮕﻟ ﺮﭘ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﻮﮐ ﮎﻭﺮﭩﺳﺍﭧﮑﯿﺟﻭﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻤﺴﺠﻣﻊﻗﻮﺘﻣ(2D) ﻊﻗﻮﺘﻣﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﺞﯾﺍ ﮦﺪﺷ ﭧﮑﯿﺟﻭﺮﭘﮉﭩﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺮﮩﭼ ﻊﻗﻮﺘﻣX ﻊﻗﻮﺘﻣY ﻊﻗﻮﺘﻣﺎﯿﮔ ﺎﯿﮐ ﺶﯿﭘ ﮯﺳ ﺮﻈﻨﻣﻦﺸﮑﯿﺟﻭﺮﭘﺐﮐﺮﻣ ﻦﺸﮑﯿﺟﻭﺮﭘﻢﺴﻗ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘﺲﮑﯾﺍ ﻦﺸﮑﯿﺟﻭﺮﭘﻦﺸﮑﯿﺟﻭﺮﭘ ﮯﺳ ﺮﯾﻮﺼﺗ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ ﯽﮐ ﺪﻨﯿﮔ ﯽﮐ ﮯﻨﯿﺋﺁﻦﺸﮑﯿﺟﻭﺮﭘ ﺎﮐ ﺞﯿﻣﺍ ﭧﭘ ﻥﺍﺡﺮﻃ ﯽﮐ ﮮﺮﻤﯿﮐ ﮏﻣﺍﺭﻮﻨﯿﭘ ﮯﻟﺍﻭ ﮯﻨﻣﻮﮭﮔ ،ﻦﺸﮑﯿﺟﻭﺮﭘ ﺮﭘ ﺭﮉﻨﻠﺳ ﻞﺋﻮﭼﺭﻭ ﮯﺳ ﺰﮐﺮﻣ ﮯﮐ ﺱﺍﮯﮨ ﺎﺘﻟﻮﮭﮐ ﻮﮐ ﮞﻭﺮﮩﭼ ﺐﺨﺘﻨﻣ ﮯﮐ ءﺎﯿﺷﺍ ﻝﺎﺟ ﻦﺸﮑﯿﺟﻭﺮﭘﺮﭩﮑﯿﺟﻭﺮﭘﮯﮨ ﺎﺗﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﻮﮐ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺕﻼﯿﺼﻔﺗ ﺭﻭﺍ ﻢﺠﺣ ﮯﮐ ﻝﺎﺟ ﻞﺻﺍﭧﭙﻣﺍﺮﭘﯼﺭﻮﻓ ﮯﯿﻟ ﮯﮐ ﻖﯾﺪﺼﺗ:ﺍﺭﺎﮩﺳﺎﻧﺮﮐ ﻎﯿﻠﺒﺗﺎﻧﻼﯿﮭﭘ ﺮﭘ ﮯﻧﺎﻤﯿﭘﺎﻧﻼﯿﮭﭘ ﺮﭘ ﺰﻟﻭﺮﭩﻨﮐﮟﯾﺮﮐ ﺭﺎﭼﺮﭘ ﺎﮐ ﭧﺴﺋﻮﭨﮟﯾﺮﮐ ﺭﺎﭼﺮﭘ ﺎﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ 'ﻢﯾﺮﻓ' ﺭﻭﺍ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮯﻠﻣ ﮧﻧ ﮫﭽﮐ ﺪﯾﺰﻣ ﮧﮐ ﮏﺗ ﺐﺟ ﮟﯾﺮﮐ ﺮﯿﮩﺸﺗ ﯽﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮯﺳ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﺭﺎﭼﺮﭘ ﺎﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﮯﻟﺍﻭ ﺯﺮﮐﺭﺎﻣ ﻦﯿﺳ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﺮﯿﮩﺸﺗ ﯽﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺭﺎﭼﺮﭘ ﺎﮐ ﺯﺍﺪﻧﺍ ﺮﭘ ﻢﯾﺮﻓ ﯽﮐ ﮯﻠﮩﭘ ﺪﻌﺑ ﮯﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻑﺮﺻ(ﺎﻧﺎﻨﺑ ﻞﮑﯿﺋﺎﺳ ﻮﮐ ﻡﺍﺪﻗﺍ ﯽﻨﻌﯾ) ﺎﻧﻼﯿﮭﭘ ﺮﭘ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﯼﺮﺧﺁ ﻑﺮﺻ ﻮﮐ ﺯﻮﭘﮟﯿﺋﻼﯿﮭﭘ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮯﺳ ﺰﻟﻭﺮﭩﻨﮐ ﻦﯿﻣ ﮟﯿﻣ ﮧﻠﺴﻠﺳ ﮮﺭﻮﭘﺎﻧﻼﯿﮭﭘ ﮌﻮﻣ ﮯﺳ ﺰﻟﻭﺮﭩﻨﮐ ﻦﯿﻣ ﮟﯿﻣ ﮧﻠﺴﻠﺳ ﮮﺭﻮﭘ:ﻎﯿﻠﺒﺗﻞﺣﺍﺮﻣ ﮯﮐ ﻎﯿﻠﺒﺗﺰﯿﭨﺮﭘﺍﺮﭘﺲﯿﭙﺳﺍ ﺰﯿﭨﺮﭘﺍﺮﭘﺕﺎﯿﺻﻮﺼﺧ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺎﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈ ﺱﺍﺯﺭﺎﺑﮉﺋﺎﺳ ﺭﻭﺍ ﺰﯿﭨﺮﭘﺍﺮﭘﺰﯿﭨﺮﭘﺍﺮﭘ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﺮﭨﺭﻮﭙﺴﮑﯾﺍ ﮈﺮﮕﯿﻔﻨﮐﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﺳ ﺎﭩﯾﮈ ﮉﺋﺍﺭ ﺭﻭﻭﺍﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺭﻮﻃ ﮓﻨﭩﻨﯿﭘ ﺖﺧﺎﺳ ﺭﻭﺍ ﺞﯿﻣﺍﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺭﻮﻃ ﭧﻨﯿﭘﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺭﻮﻃ ﺐﺗﺮﻣ ﻞﮑﯿﭨﺭﺎﭘUDIM ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﻞﺋﺎﭨﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺭﻮﻃ ﭧﻨﯿﭘ ﭧﯾﻭ ﺭﻭﺍ ﺲﮑﯿﭨﺭﻭﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﺰﯿﭨﺮﭘﺍﺮﭘﺰﯿﭨﺮﭘﺍﺮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺮﭘ ﮯﻧﺮﮐ ﻝﺎﮐ ﻮﮐ ﺮﭩﯾﺮﭘﺁﺩﺍﺪﯿﺋﺎﺟﯽﻠﻣ ﮟﯿﮩﻧ '%s‬.‪%s‬‪' ﯽﭨﺮﭘﺍﺮﭘﻒﯾﺮﻌﺗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﯽﭨﺮﭘﺍﺮﭘﺯﺮﭩﯾﮉﯾﺍ ﯽﭨﺮﭘﺍﺮﭘﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﯽﭨﺮﭘﺍﺮﭘﺮﻈﻨﻣ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﯽﭨﺮﭘﺍﺮﭘﻡﺎﻧ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘﻥﺯﻭ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ'%s‬‪' :ﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﯽﭨﺮﭘﺍﺮﭘ ﮟﯿﻣ ﭧﯿﺳ ﮓﻨﯿﮐﮯﮨ ﯽﺘﮑﺳﻮﮨ ﮟﯿﮩﻧ ﮞﻮﻧﻭﺩ ﭦﻮﻠﻓ ﺭﻭﺍ ﻦﯿﻟﻮﺑ ﯽﭨﺮﭘﺍﺮﭘﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮫﺗﺎﭘ_ﺎﭩﯾﮈ ﯽﭨﺮﭘﺍﺮﭘﮯﮨ %d‬‪ ﮯﺋﺎﺠﺑ ﯽﮐ %d‬‪ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ '%s‬‪' ﮫﺗﺎﭘﮯﮨ ﮟﯿﮩﻧ ﭦﻮﻠﻓ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ '%s‬‪' ﮫﺗﺎﭘﮯﮨ ﺎﯿﮔ ﺎﯾﺎﻨﺑ ﺮﭘ ﺭﻮﻃ ﮎﺮﺤﺘﻣ ﺮﭘ ﻢﺋﺎﭨ ﻥﺭ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘﮯﮨ ﭧﭘ ﭦﺅﺁ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﺎﯾ ﮧﺘﺳﺍﺭ ﻞﺋﺎﻓ ،ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﮏﯾﺍ ﯽﭨﺮﭘﺍﺮﭘﮯﮨ ﮎﺮﺤﺘﻣ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺍ ﻦﯾﺍ ﺭﺁ ﯽﭨﺮﭘﺍﺮﭘ(ﮟﯿﮨ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﮞﺎﯿﻠﯾﺪﺒﺗ) ﮯﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ ﮞﻮﻟﺎﺜﻣ ﮏﻠﺴﻨﻣﮯﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺍ ﻦﯾﺍ ﺭﺁ ﯽﭨﺮﭘﺍﺮﭘﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﭨﺮﭘﺍﺮﭘ‬%s‪ :ﮯﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﯽﭨﺮﭘﺍﺮﭘﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺮﭩﺴﺟﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﻦﺸﯾﺮﭩﺴﺟﺭ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘﮯﮨ ﻞﺒﯾﮉﯾﺭﺭﻭﻭﺍ ﺩﺍﺪﯿﺋﺎﺟ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺍ ﻦﯾﺍ ﺭﺁﮯﮨ ﮈﺮﭩﺴﺟﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﻦﺸﯾﺮﭩﺴﺟﺭ ﭗﺋﺎﭨ ﯽﭨﺮﭘﺍﺮﭘﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﻞﺴﮑﭘ ﺎﯾ ،ﮧﯾﻭﺍﺯ ،ﺪﺼﯿﻓ ،ﺮﺼﻨﻋ ،ﮧﻠﺻﺎﻓ ،ﮟﯿﮩﻧ ﯽﺋﻮﮐ ﯽﭨﺮﭘﺍﺮﭘﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻧﻮﮨ ﭦﻮﻠﻓ ﺎﯾ ﺩﺪﻋ ﮏﯾﺍ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ(ﮓﻧﺮﭩﺳﺍ ﺭﻮﻄﺑ) ﻡﺎﻧ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻡﺎﻧ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ'‪%s‬' ﯽﻠﻣ ﮟﯿﮩﻧ ﯽﭨﺮﭘﺍﺮﭘ ﯽﮐ ﻡﺎﻧﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﮯﺳ ﭧﯿﺳ ﮓﻨﯿﮐﮯﮨ ﯽﺗﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺕﺎﯿﺻﻮﺼﺧ ﮦﺪﺷ ﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻ ،ﯽﻧﺎﻣ ﻦﻣ ﻮﺟ ﯽﭨﺮﭘﺍﺮﭘ ﮦﻭ\(%s‬‪) ﮯﮨ ﮟﯿﮩﻧ ﻞﺛﺎﻤﻣ ﮯﺳ ﭧﮐﺎﺳ ﭧﭘ ﻥﺍ ﻢﺴﻗ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﺭﺎﻤﺷ ﺖﻤﯿﻗ ﯽﮐ ﺩﺍﺪﯿﺋﺎﺟﺐﺳﺎﻨﺗ ﺎﮐ ﮞﻮﻨﺋﻻ ﻞﺴﮑﭘ ﺬﺧﺎﻣ ﯼﺮﯾﻮﺼﺗ ﻞﺻﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣﻝﺎﻤﻋﺍ ﯽﻤﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣﮟﯿﻤﺧ-ﻑ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣﻑﺁ ﻝﺎﻓ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣﭧﮑﯿﺠﺑﺁ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮏﻠﺴﻨﻣ ﻑﺮﺻﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﻣﺎﻘﻣ ﮯﮐ ﺲﯿﭙﺳﺍ ﻦﯾﺮﮑﺳﺍﺰﺋﺎﺳ ﺐﺳﺎﻨﺘﻣﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻢﺧ-ﻒﯾﺍﻢﯿﻣﺮﺗ ﺐﺳﺎﻨﺘﻣ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﻡﺍﺪﻗﺍﮈﻮﻣ ﮏﺳﺎﻣ ﺐﺗﺮﻣ ﺐﺳﺎﻨﺘﻣﮈﻮﻣ ﮯﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺐﺳﺎﻨﺘﻣﺎﻧﺮﮐ ﺖﻇﺎﻔﺣﮟﯾﺮﮐ ﺖﻇﺎﻔﺣ ﯽﮐ ﮓﻧﺭ ﮯﺳ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﻢﯾﺮﻓ ﺎﯾ/ﺭﻭﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺪﯾﺰﻣﮟﯿﺋﺎﭽﺑ ﮯﺳ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻢﯾﺮﻓ ﺎﯾ/ﺭﻭﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺪﯾﺰﻣ ﻮﮐ ﺕﺮﭘﮟﯿﺋﺎﭽﺑ ﮯﺳ ﻢﯿﻣﺮﺗ ﺭﻭﺍ ﯼﺯﺎﺳ ﮧﻤﺴﺠﻣ ﯽﺗﺎﺛﺩﺎﺣ ﻮﮐ ﺪﯿﻠﮐ ﯽﮐ ﻞﮑﺷﻅﻮﻔﺤﻣ ﮯﺳ ﮉﺋﺍﺭ ﺭﻭﻭﺍﺲﭙﺋﺎﭨ ﻮﭨﻭﺮﭘﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺏﺎﺨﺘﻧﺍ ﯽﻨﺒﻣ ﺮﭘ ﻡﺎﺴﻗﺍ ﯽﮐ ﻝﮉﻨﯿﮨ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺮﯾﺰﯿﺑﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺏﺎﺨﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﺩﺍﺪﻌﺗ ﯼﺪﯾﺪﺑﺍﻮﺻ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﻣﺎﺘﺘﺧﺍ ﮟﯿﻣ ﻦﺋﻼﭙﺳ ﺮﮨﮟﯿﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﺍﻮﻣ ﺹﻮﺼﺨﻣ ﻮﺟ ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺏﺎﺨﺘﻧﺍ ﮏﯾﺍ ﺎﮐ ﮞﻭﺮﮩﭼﺭﺍﺪﻗﺍ y ﺭﻭﺍ x ﮧﮐ ﮯﺴﯿﺟ ،ﮟﯾﺮﮐ ﻢﮨﺍﺮﻓ ﺕﺎﻣﻮﻠﻌﻣ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣﮟﯾﺮﮐ ﺭﻮﻏ ﺮﭘ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻ ﯽﮭﺑ ﯽﺴﮐ ﮫﺗﺎﺳ ﮯﮐ ﻥﮊﺭﻭ ﻦﯾﺮﺗ ﮦﺯﺎﺗ ﮯﮐ ﺭﮉﻨﯿﻠﺑ (ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻑﺎﺻ ﮟﯿﮩﻧﺍ ﺭﻭﺍ ﺎﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﯾﺪﺒﺗ ﻮﮐ ﺰﯿﺴﮐﺍﺮﭘ %d‬‪ ،ﺎﮭﺗ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺯﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺰﯿﺴﮐﺍﺮﭘ %d‬‪) ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺎﭩﮨ ﻮﮐ ﺰﯿﺴﮐﺍﺮﭘ ﮯﺳ ﺭﮉﻨﯿﻠﺑﺖﺑﺮﻗﮧﻠﺻﺎﻓ ﺎﮐ ﺖﺑﺮﻗﯼﺮﭩﯿﻣﻮﯿﺟ ﺖﺑﺮﻗﮈﻮﻣ ﺖﺑﺮﻗﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﮕﻟ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ ﻑﺁ ﻝﺎﻓ ﺎﮐ ﺖﺑﺮﻗﻢﺴﻗ ﯽﮐ ﻑﺁ ﻝﺎﻓ ﺖﺑﺮﻗﯽﺴﮐﺍﺮﭘﯼﺮﭩﮐﺮﺋﺍﮈ ﻢﭩﺴﮐ ﯽﺴﮐﺍﺮﭘﻞﺋﺎﻓ ﻢﭩﺴﮐ ﯽﺴﮐﺍﺮﭘﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﺴﮐﺍﺮﭘﺰﺋﺎﺳ ﺭﮉﻨﯾﺭ ﯽﺴﮐﺍﺮﭘﺰﮕﻨﭩﯿﺳ ﯽﺴﮐﺍﺮﭘﭖﺍ ﭧﯿﺳ ﯽﺴﮐﺍﺮﭘﺰﺋﺎﺳ ﯽﺴﮐﺍﺮﭘﮓﻨﭙﮑﺳﺍ ،ﮯﮨ ﮟﯿﮩﻧ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ %s‬‪ ﯽﺴﮐﺍﺮﭘﯽﺌﮔ ﻮﮨ ﻢﮔ ﯽﺴﮐﺍﺮﭘ ﮯﺳ %s‬ lib ‪%s‬‪ ﺰﯿﭼﯽﺌﮔﻮﮨ ﻢﮔ ﯽﺴﮐﺍﺮﭘ ﮯﺳ <%s‬ lib ﭦﻭﻼﻣ\%s‬‪ ﺮﺻﺎﻗ ﮯﺳ ﮯﻨﮭﮑﻟ ﺎﯾ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓ ﮎﺭﺎﻣ ﮏﺑُ{s:} :ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﭧﯿﺳ ﺶﯿﭘﻼﻣ ﮟﯿﮩﻧ '%s‬‪' ﮧﺘﺳﺍﺭ ﺱﺭﻮﺳ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﮏﯿﭘ ﻞﺋﺎﻓ'%s‬‪' ﮧﺘﺳﺍﺭ ﺱﺭﻮﺳ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﮏﯿﭘ ﮟﯿﻠﺋﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﯽﺑ ﯽﺟ 2XML ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﺱﺭﺎﭘ ﻮﮐ، ‪%s‬:‪%s‬ ﻞﺋﺎﻓ %r ﮯﯿﻟ ﮯﮐﺮﺻﺎﻗ ﮯﺳ ﮯﻨﮬﮍﭘﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﻢﺧﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﮞﻮﭩﯿﺳ ﺶﯿﭘ ﮦﺪﺷ ﮯﻃ‬%s‪ :ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﯼﺮﭩﮑﯾﺮﺋﺍﮈﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﮐ ﮞﻭﺮﯿﺧﺫ ﮯﮐ "ﻢﭩﺴﺳ"ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﭦﻼﺳ ﯽﮐ ﺩﺍﻮﻣ ﮟﯿﻣ ﺭﻮﻃ ﮯﮐ ﻢﯿﻣﺮﺗﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮫﺗﺎﭘ{r!} :ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﭧﯿﺳ ﺶﯿﭘﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﻮﮐ ﭧﮐﺎﺳ ﮯﺳ ﮈﻮﻧ ﻥﺍ ﭧﻠﺑﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﭩﮨ ﭧﮐﺎﺳ ﮯﺳ ﮈﻮﻧ ﻥﺍ ﭧﻠﺑ‪%d‬ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺎﻤﮭﮔ ﻮﮐ ﮮﺭﺎﻨﮐ'‪%s‬' ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ: ‪%s‬ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ ﯽﭨﺮﭘﺍﺮﭘ "ﮫﺗﺎﭘ ﻞﺋﺎﻓ" ﭧﯿﺳ ﺮﯿﻏ ﺎﯾ ﯽﻟﺎﺧ ﻮﮐ ﻞﺋﺎﻓ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ ﮏﯾﺍ'‪%s‬' ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻥﺎﯿﺑ: ‪%s‬ﮟﯿﮨ ﮟﯿﮩﻧ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ءﺎﯿﺷﺍ ﯽﮐ ﻑﺪﮨ ﺎﯾ/ﺭﻭﺍ ﮧﻌﯾﺭﺫ ،ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮈﻮﻣﮯﮨ ﺮﻔﺻ ﮧﯿﻧﺍﺭﻭﺩ ﺎﮐ ﻢﯾﺮﻓ ﮟﯿﻣ ﻦﺸﮑﯿﺳ MOTION ﮯﮐ ﺱﺍ ﮟﯿﻣ ﻞﺋﺎﻓ BVH ﮧﮑﻧﻮﯿﮐ ،ﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺡﺮﺷ ﯽﮐ ﻢﯾﺮﻓ ﮯﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏ ﻮﮐ ﯼﮉﮨ ﺩﺰﻣﺎﻧ ﮯﺳ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﯼﮉﮨ ﺱﺍﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﺮﯿﻏﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩﺎﻧﺮﮐ ﺪﻨﺑﯽﺸﺋﺍﺪﯿﭘ ﺮﯿﻏﮧﻨﯿﻌﺘﻣ ﺮﯿﻏﻢﺴﻗ ﯽﮐ ﺖﺧﺭﺩ ﮈﻮﻧ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏﻢﺴﻗ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ(ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻮﺗ ﮯﺋﺎﺟ ﻮﮨ ﺐﺋﺎﻏ ﯼﺮﭨ ﮈﻮﻧ ﮏﻠﺴﻨﻣ ﯽﺋﻮﮐ ﺐﺟ ﻼًﺜﻣ) ﻢﺴﻗ ﮧﻨﯿﻌﺘﻣ ﺮﯿﻏ ﯽﮐ ﺱﮈﻮﻧﻡﺎﻘﻣ ﺖﺳﺭﺩ ﺮﯿﻏﻦﺋﻻ ﺭﮉﻧﺍﻡﺎﻘﻣ ﻦﺋﻻ ﺭﮉﻧﺍﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ ﺭﮉﻧﺍﺎﻧﺮﮐ ﺦﺴﻣ ﺮﯿﻏﭗﻠﮐ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏﭗﻠﮐ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏﻡﺪﻌﻟﺎﮐﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺖﺷﺰﮔﺮﺳﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺖﺛﺍﺭﻭﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺪﺣ ﯽﮐ ﺖﺷﺍﺩﺩﺎﯾﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺰﺋﺎﺳ ﯼﺭﻮﻤﯿﻣﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﻡﺎﻐﯿﭘﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺕﺎﻣﺍﺪﻗﺍﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﻦﺸﯾﮉﯾﺍ ﻡﺎﻤﺗ ﮯﺌﮔ ﮯﯿﮐ ﺮﭘ ﻢﭩﺴﺳ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﻡﺪﻌﻟﺎﮐﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ ﺭﻭﺍ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﮧﻘﺑﺎﺳ(ﮟﯾﺮﮐ ﻝﺎﮐ ﻮﮐ `()ed.undo_push` ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻉﻭﺮﺷ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﻮﮐ ﻢﭩﺴﺳ ﻭﮉﻧﺍ) ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﭖﺍ ﭦﺭﺎﭩﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﮉﻧﺅﺍﺮﮔ ﮏﯿﺑﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ ﯽﻠﮭﭽﭘﮟﯾﺮﮐ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﺧﺁ ﮟﯿﻣ ﮒﻼﭩﯿﮐ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﮦﺭﺎﺑﻭﺩ/ﻡﺪﻌﻟﺎﮐﻼﻣ ﮟﯿﮩﻧ ﮧﻋﻮﻤﺠﻣ ،ﯽﺑﺍﺮﺧ ﻊﻗﻮﺘﻣ ﺮﯿﻏﮟﯾﺮﮐ ﭦﺭﻮﭘﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮓﺑ ﮏﯾﺍ ﮯﺳﺍ ﻡﺮﮐ ﮦﺍﺮﺑ ،ﯽﺘﻨﮔ ﯽﮐ ﻑﺭﺎﺻ ﺮﻔﺻ ﺮﯿﻏ ﻊﻗﻮﺘﻣ ﺮﯿﻏ ﮯﯿﻟ ﮯﮐ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﮦﻭﺮﮔ ﺮﯿﻏ ﻮﮐ ﺱﮈﻮﻧ ﺐﺨﺘﻨﻣ(%s‬ (‪%s‬‪ :ﻢﺴﻗ Gprim ﻝﮉﻨﯿﮨ ﺮﯿﻏﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﺩﺍﻮﻣ Grease Pencil ﮦﺪﯿﺷﻮﭘ ﻡﺎﻤﺗﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﮞﻮﻋﻮﻤﺠﻣ ﺭﻭﺍ ءﺎﯿﺷﺍ ﻡﺎﻤﺗﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﮦﺪﯿﺷﻮﭘ ﮧﯾ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ،ﮟﯿﺋﺎﭙﮭﭼ ﻮﮐ ﻒﻠﯿﺷ ﮧﺛﺎﺛﺍ ﺮﭘ ﮯﻧﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺭﺎﺑ ﯽﻠﮩﭘﮯﺸﯿﮐ ﯽﻧﻮﯾﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﯽﻧﻮﯾUni ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ (.uni)ﻮﯿﻠﯾﻭ ﺲﮑﯿﮨ ﭧﻨﺋﺍﻮﭘﮈﻮﮐ ﮈﻮﮑﯿﻧﻮﯾﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﻨﯿﭘ ﺪﺤﺘﻣﮓﻧﺭ ﻝﺎﻌﻓ/ﺐﺨﺘﻨﻣ ﺪﺤﺘﻣﯼﺩﺭﻭﻑﺁ ﻝﺎﻓ ﻡﺭﺎﻔﯿﻧﻮﯾﻦﭘﻻﺪﻨﮬﺩ ﮞﺎﺴﮑﯾﮧﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾﯽﺋﺎﭨﻮﻣ ﮞﺎﺴﮑﯾﯽﺋﺍﮌﻮﭼ ﯼﺩﺭﻭVR ﮧﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﺮﭘﻮﯾﻭﺖﯿﻧﺎﺴﮑﯾﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﻦﺘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮈﺰﺋﻻﺎﭩﺴﻧﺍ ﻥﺍ %s‬‪ ﺮﯾﻮﺼﺗ ﮯﺳ %s‬‪ ﺰﯿﭼ‬%s‪ ﺮﯾﻮﺼﺗ ﮈﺰﺋﻻﺎﭩﺴﻧﺍ ﻥﺍﻦﯿﻧﻮﯾﮈﻮﻣ ﻦﯿﻧﻮﯾﺩﺮﻔﻨﻣID ﺩﺮﻔﻨﻣ(ﺭﺪﻧﺍ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﺭﻭﺍ ﻢﺴﻗ ﯽﮨ ﮏﯾﺍ) ﻡﺎﻧ ﺎﮐ ID ﮎﻼﺑ ﺎﭩﯾﮈ ﺩﺮﻔﻨﻣﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺩﺮﻔﻨﻣ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﭧﮐﺎﺳﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﺩﺮﻔﻨﻣ ﮯﯿﻟ ﮯﮐ ﻞﻨﯿﭘ ﺱﺍ ﺭﺪﻧﺍ ﮯﮐ ﯼﺮﭨ ﮈﻮﻧ ﺱﺍ(ﮯﮨ ﻂﻠﻏ ﺐﻠﻄﻣ ﺎﮐ ﺮﻔﺻ) ﺩﺪﻋ ﺩﺮﻔﻨﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺧﺎﻨﺷ ﺭﻮﻄﺑ ﮯﮐ ﻦﮑﯿﺋﺁ ﻮﮐ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﻞﺋﺎﻓ ﺱﺍ(ﮯﮨ ﻂﻠﻏ ﺐﻠﻄﻣ ﺎﮐ ﺮﻔﺻ) ﺩﺪﻋ ﺩﺮﻔﻨﻣ ﻻﺍﻭ ﮯﻧﺮﮐ ﺖﺧﺎﻨﺷ ﺭﻮﻄﺑ ﮯﮐ ﻦﮑﯿﺋﺁ ﻮﮐ ﻮﯾﻮﯾﺮﭘ ﺱﺍﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮧﻧﻮﻤﻧ ﺩﺮﻔﻨﻣﻡﺎﻧ ﺩﺮﻔﻨﻣ ﺎﮐ ﺕﺮﭘﻡﺎﻧ ﺩﺮﻔﻨﻣ ﺎﮐ ﮯﺷﻡﺎﻧ ﺩﺮﻔﻨﻣ ﺎﮐ ﮏﯾﺮﭨﻡﺎﻧ ﺩﺮﻔﻨﻣ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭧﭘﺮﮑﺳ ﺭﻭﺍ ﮈﻮﮐﮦﺪﻨﻨﮐ ﺖﺧﺎﻨﺷ ﮈﻮﻧ ﺩﺮﻔﻨﻣﻡﺎﻧ ﮦﺮﯿﺧﺫ ﺩﺮﻔﻨﻣﺩﺮﻔﻨﻣ ﺭﺪﻧﺍ ﮯﮐ ﺮﭽﻣﺭﺁﮧﺼﺣ ﺎﮐﮯﮨ ﮧﯾ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﺖﺧﺎﻨﺷ ﺩﺮﻔﻨﻣ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺭﺪﻧﺍ ﮯﮐ ﮏﯿﭩﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣﻢﯾﺮﻓﺮﮐﺭﺎﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗﺰﺋﺎﺳ ﻞﺴﮑﭘﺍﺮﺳﻭﺩﺮﺼﻨﻋ ﺕﺎﯿﮐﺮﺣ ﭗﯿﻨﺳﭧﻧﻮﯾ ﺭﺎﺘﻓﺭﮧﻧﺎﻤﯿﭘ ﭧﻧﻮﯾﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﭧﻧﻮﯾﻢﭩﺴﺳ ﭧﻧﻮﯾﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﭧﻧﻮﯾﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﮧﻧﺎﻤﯿﭘ ﮏﺗ ﺰﻠﺴﮑﭘ 480 ﮯﺳ ﺐﺳﺎﻨﺗ ﮯﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﺞﯿﻣﺍ ﯼﺩﻮﻤﻋ ﮦﺩﻮﺟﻮﻣ ﯽﺋﺎﭨﻮﻣ ﯽﮐ ﻦﺋﻻ ﭧﻧﻮﯾﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﻮﺟ ﯽﺋﺎﮐﺍ ﮦﻭﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺭﺍﺪﻗﺍ ﺮﭘ ﮯﻧﺎﻤﯿﭘ ﮮﮍﺑ ﻮﺟ ﯽﺋﺎﮐﺍ ﮦﻭﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺕﺭﺍﺮﺣ ﮧﺟﺭﺩ ﻮﺟ ﭧﻧﻮﯾﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺖﻗﻭ ﻮﺟ ﯽﺋﺎﮐﺍ ﮦﻭﭧﻧﻮﯾ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﻨﯿﻟ ﮯﯿﻟ ﮯﮐ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾﯽﺋﺎﮐﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﯿﻣﺮﺗ/ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﮐ ﺵﺩﺮﮔﯽﺋﺎﮐﺍ ﮯﺑﺲﭩﻧﻮﯾﮞﺎﯿﺋﺎﮐﺍ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮫﺘﻨﯿﻟ ﻞﮐﻮﻓ ﯽﮐ ﮮﺮﻤﯿﮐﻡﻮﻠﻌﻣﺎﻧﺩﺍﺪﯿﺋﺎﺟ ﻡﻮﻠﻌﻣﺎﻧﺰﻧﺁ ﮉﯾﺍ ﻡﻮﻠﻌﻣﺎﻧﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﻧﺮﯿﭙﺴﻧﺍﺮﭨ ﺎﻔﻟﺍ ﻡﻮﻠﻌﻣﺎﻧ\%s‬‪ ﯽﺑﺍﺮﺧ ﻡﻮﻠﻌﻣﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟﯽﺑﺍﺮﺧ ﻡﻮﻠﻌﻣﺎﻧ ﮟﯿﻣ ﮯﻨﻟﻮﮭﮐ ﻞﺋﺎﻓ{r!} :ﻢﺴﻗ ﻞﺋﺎﻓ ﻡﻮﻠﻌﻣﺎﻧﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮓﻧﺭ ﻦﺋﻻ ﻡﻮﻠﻌﻣﺎﻧﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺋﺎﭨﻮﻣ ﻦﺋﻻ ﻡﻮﻠﻌﻣﺎﻧﺮﭩﯾﺮﭘﺁ ﻡﻮﻠﻌﻣﺎﻧﻢﺴﻗ ﯽﮐ ﭧﮐﺎﺳ ﻡﻮﻠﻌﻣﺎﻧﻢﺴﻗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮎﻭﺮﭩﺳﺍ ﻡﻮﻠﻌﻣﺎﻧﮟﯾﺮﮐ ﻢﺘﺧ ﮏﻨﻟﯽﺋﺍﻭﺭﺭﺎﮐ ﮏﻨﻟ ﺮﯿﻏﮟﯾﺮﮐ ﻢﺘﺧ ﮏﻨﻟ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﺤﯾﺮﺸﺗ ﻝﺎﻌﻓﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﻧﻮﻓ ﻝﺎﻌﻓﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﻝﺎﻌﻓ(ﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﺎﭩﯾﮈ ﺮﮭﭘ ،ﮟﯾﺮﮐ ﮏﻠﮐ + ﭧﻔﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺮﭘ ﺮﻔﺻ ﻮﮐ ﻦﯿﻓﺭﺎﺻ) ﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮎﻼﺑ ﺎﭩﯾﮈﮯﮑﺳ ﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﺮﭘ ﺭﻮﻃ ﯼﺩﺍﺮﻔﻧﺍ ﮟﯿﮩﻧﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﮏﻨﻟ ﻥﺍ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﮏﻨﻟ ﺮﯿﻏ ﻮﮐ ﮧﻋﻮﻤﺠﻣ ﮯﺳ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ(ﮟﯿﻠﮑﻧ ﺮﮨﺎﺑ ﮯﺳ ﺭﻮﻃ ﮏﯾﻮﭨ ﺎﯾ/ﺭﻭﺍ) ﮟﯾﺮﮐ ﮏﻨﻟ ﻥﺍ ﮯﺳ ﭦﻼﺳ ﻡﺍﺪﻗﺍ ﻝﺎﻌﻓ ﻮﮐ ﻡﺍﺪﻗﺍ ﺱﺍﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏﮯﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺩﺍﻮﻣ ﻞﺴﻨﭘ ﺲﯾﺮﮔ ﻡﺎﻤﺗﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﯽﮭﺒﺳﮟﯿﻟﻮﮭﮐ ﮞﺎﯿﺑﺎﭼ ﯽﮐ ﻞﮑﺷ ﻡﺎﻤﺗ ﯽﮐ ﭧﮑﯿﺠﺑﺁ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗﮟﯾﺮﮐ ﮎﻻ ﻮﮐ ﯽﮭﺒﺳ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩ ﻮﺗ ﮯﮨ ﮦﻭﺮﮔ ﻞﻔﻘﻣ ﮏﯾﺍ ﻢﮐ ﺯﺍ ﻢﮐ ﺮﮔﺍ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻡﺎﻤﺗ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭻﻧﺎﺟ ﯽﮐ ﮯﻧﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ - ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﯾﺮﭨﺯﻮﭙﯾﺭﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﺭﻭﺍ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺲﮑﯾﺮﭨ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﺐﺨﺘﻨﻣ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﮟﯿﮑﺳ ﻮﮨ ﻞﯾﺪﺒﺗ ﮦﻭ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﺲﭘﺮﭩﺳﮟﯾﺮﮐ ﻞﻔﻘﻣ ﺮﯿﻏ ﻮﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓﻞﻔﻘﻣ ﺮﯿﻏ{s:} :ﻞﻔﻘﻣ ﺮﯿﻏﺏﺎﻘﻧ ﮯﺑﮟﯾﺮﮐ (ﺮﯿﻏ) ﻮﻟﺎﭼ ﻮﮐ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻮﻟﺎﭼ ﻮﮐ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮯﺋﺎﺠﺑ ﮯﮐ ﺲﭘﺮﭩﺳ ﺐﺨﺘﻨﻣﮟﯿﻟﻮﮭﮐ ﮏﯿﭘ{} :ﺲﮑﯿﺑ ،{} :ﮟﯿﻠﺋﺎﻓ - ﮟﯿﻟﻮﮭﮐ ﮏﯿﭘﮟﯿﻟﻮﮭﮐ ﻞﺋﺎﻓﮟﯿﻟﻮﮭﮐ ﮟﯿﻣ ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﻡﺎﻤﺗ ﯽﺌﮔ ﯽﮐ ﮏﯿﭘ ﮟﯿﻣ blend. ﺱﺍ۔ﮟﯿﻟﻮﮭﮐ ﮟﯿﻣ ﮏﺳﮈ ﮯﺳ ﻞﺋﺎﻓ blend. ﻮﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑﮟﯿﻟﻮﮭﮐ ﺮﭘ ﻡﺎﻧ ﻞﺋﺎﻓ ﮯﮐ ﮯﻧﻮﻤﻧ ﻮﮐ ﺯﺍﻭﺁﮟﯿﻟﻮﮭﮐ ﮟﯿﻣ ﻞﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮏﯾﺍ ﻮﮐ ﻞﺋﺎﻓ ﺱﺍﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺎﻨﻟﻮﮭﮐ ﮏﯿﭘ ﻮﮐ ﮯﻠﺴﻠﺳ ﯼﺮﯾﻮﺼﺗ ﺎﯾ ﮞﻮﻤﻠﻓ:ﻞﺋﺎﻓ ﯼﺮﯾﺮﺒﺋﻻ ﺭﮉﻨﯿﻠﺑ ﮯﻨﮬﮍﭘ ﻞﺑﺎﻗﺎﻧ'%s‬‪' ﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﮦﺪﺷ ﻢﯿﻠﺴﺗ ﺮﯿﻏﮯﮨ ﮟﯿﮩﻧ ﻦﮑﻤﻣ ﻦﺸﯾﺮﭩﺴﺟﺭ ﺮﯿﻏ ﮯﺳ ﺕﺎﺒﯿﺼﻨﺗ ﯽﮐ ﺭﻮﭩﺳﺍ ﭧﻓﺎﺳﻭﺮﮑﯿﺋﺎﻣﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮎﻭﺮﭩﺳﺍﯼﮉﮨ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﮟﯿﻣ ﺮﯿﺠﻧﺯﺐﺨﺘﻨﻣ ﺮﯿﻏﯽﭩﭘ ﯽﮐ ﭗﻠﮐ ﻡﺍﺪﻗﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﯽﭩﺴﯿﭘﻭﺍ ﻢﺧ-ﻒﯾﺎﮨﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ(ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﻭﺮﮔ ﻮﮐ ﺲﭘﺮﭩﺳ ﮧﻘﻠﻌﺘﻣ) ﭖﺮﭩﺳ ﺎﭩﯿﻣ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏﻦﭘﻻﺪﻨﮬﺩ ﮦﺪﺷ ﺐﺨﺘﻨﻣ ﺮﯿﻏ(ﮯﯿﻟ ﮯﮐ ﮞﻭﺯﺍﻭﺁ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﺭﺮﻘﻣ ﺖﻗﻭ) ﯽﭩﭘ ﯽﺗﻮﺻ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﭖﺮﭩﺳ ﻦﺸﯾﺰﻧﺍﺮﭨ ﺐﺨﺘﻨﻣ ﺮﯿﻏﮯﮨ ﺎﺗﺮﮐ ﭧﯿﺳ ﺮﯿﻏ ﻮﮐ ﻦﺘﻣ ﮯﮐ ﻦﭩﺑ ﻝﺎﻌﻓﮧﯾﻭﺍﺯ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﯿﻏﮉﻠﯿﻓ ﮧﯾﻭﺍﺯ ﮦﺪﺷ ﻂﺨﺘﺳﺩ ﺮﯿﻏﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮧﺠﯿﺘﻧ ﺭﻭﺍ ﮟﯾﺩ ﺎﭩﮨ ﻮﮐ s ﯼﻭﻮﯾﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏﭧﯿﻣﺭﺎﻓ ﻮﯾﮈﺁ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﻢﺴﻗ ﯽﮐ ﻢﻟﺎﮐ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﮈﻮﻣ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﮧﻘﯾﺮﻃ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﻢﺴﻗ ﯼﺮﭨ ﮈﻮﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﻥﺍﻮﻨﻋ ﻼﺑﺎﭩﯾﮈ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺮﯿﻏUnused ﺰﺠﯿﻣﺍ & ،ﭦﻭﺎﻨﺑﺎﻨﻟﻮﮭﮐﮯﮨ ﯽﺘﮑﺳ ﮍﭘ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﻥﻮﯿﺳ ﮯﮐ ﮮﺭﺎﻨﮐ ،ﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﻞﺣ ﻮﮐ ﮮﺮﯾﺰﺟ ﯽﮭﺑ ﯽﺴﮐ ﺎﻨﻟﻮﮭﮐ‪%d‬ ﮯﺳ ﮟﯿﻣ ﮞﻭﺮﯾﺰﺟ ‪%d‬ ﮯﮨ ﯽﺘﮑﺳ ﻮﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﻥﻮﯿﺳ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ،ﺎﯿﮔ ﻮﮨ ﻡﺎﮐﺎﻧ ﭗﯾﺭ ﻥﺍ ﮟﯿﻣ ﮯﻧﺮﮐ ﻞﺣ ﻮﮐﮟﯿﻟﻮﮭﮐ ﻮﮐ ﻝﺎﺟ ﮯﮐ ﺱﺍ ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮯﺷ ﺲﺟ(ﮯﮨ ﺖﺴﺳ ﮫﭽﮐ ﮧﮐ ﺐﺟ ،ﮯﮨ ﺎﺘﯾﺩ ﺞﺋﺎﺘﻧ ﺮﺘﮩﺑ ﮯﺳ ﻞﻣﺭﺎﻔﻨﮐ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﯽﻨﺒﻣ ﺮﭘ ﮧﯾﻭﺍﺯ) ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﻟﻮﮭﮐﺮﭘﻭﺍﺭﻮﺤﻣ ﺎﮐ ﺮﭘﻭﺍﮟﯾﺮﮐ ﭧﯾﮉﭘﺍﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﺮﭘ ﺭﻮﻃ ﺭﺎﮐﺩﻮﺧﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺭﺎﺼﺤﻧﺍﮦﺩﻮﺟﻮﻣ ﯼﺭﺎﮐ ﮦﺯﺎﺗﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺱﺍﺩﺭﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺕﺪﻣ ﯽﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ FPS ﺮﻈﻨﻣﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﺮﭘ ﮏﺳﮈ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﯽﮐ ﻥﺍ ﻮﮐ ﺱﮈﻮﻧ ﯼﺮﯾﻮﺼﺗ ﻡﺎﻤﺗﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮞﻭﮉﻨﮭﺟ ﺕﺎﯿﮐﺮﺣﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺮﮐﺭﺎﻣ ﮯﮐ ﻦﯿﻠﭘ ﮯﺳ ﺩﺍﻮﻣ ﮯﮐ ﺮﮐﺭﺎﻣ ﮯﮐ ﻦﯿﻠﭘﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ،ﻮﮨ ﯽﺋﻮﮐ ﺮﮔﺍ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ po ﮦﺩﻮﺟﻮﻣ(ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﯽﮐ ﮯﻠﮩﭘ ﮯﺳ ﺱﺍ ﺭﻭﺍ 2.70 ﮯﺳﺍ) ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺯﺭﻮﯿﺋﺍﺭﮈ/ﮟﯿﻤﺧ-ﻑ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﭨﻭﺎﮐﺭ ﯽﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﺖﮐﺮﺣ ﮯﺳ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﯽﮐ ﯽﭩﭘ ﯽﮐ ﺮﻈﻨﻣ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺎﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﭘﻮﭨ py ﮟﯿﻣ ﮈﻮﮐ ﺱﺭﻮﺳ ﮯﮐ ﻥﺁ ﮉﯾﺍ) ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﻤﺟﺮﺗ ﮯﮐ ﻥﺁ ﮉﯾﺍ ﮯﺌﮔ ﮯﺌﯾﺩﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ (ﺰﻠﺋﺎﻓ po) ﺎﭩﯾﮈ i18n ﮟﯿﻣ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮈﻮﮐ ﺱﺭﻮﺳ ﺭﮉﻨﯿﻠﺑi18n ﮟﯿﻠﺋﺎﻓ ﻮﭘ) ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﭨﺯﻮﭙﯾﺭ ﮓﻨﮐﺭﻭ)ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺖﺳﺮﮩﻓ ﯽﮐ ﮧﺘﺳﺍﺭ ﮯﺷ ﮫﺗﺎﺳ ﮯﮐ ﺎﭩﯾﮈ ﮯﺌﻧ ﮯﺳ ﻮﯿﺋﺎﮐﺭﺁﭧﯾﮈ ﭖﺍ ﺮﭘ ﻢﯿﻣﺮﺗﮯﮑﺳ ﻮﮨ ﯽﺳﺎﮑﻋ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﻥﺍﺭﻭﺩ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺴﯿﺟ ﺰﻨﺸﯾﺮﭘﺁ ﻝﺎﻌﻓ ﺮﭩﻧﺍ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﺩﻮﺨﺑ ﺩﻮﺧ ﻮﮐ ﺰﺴﯿﭙﺳﺍ ﯽﮐﮍﮭﮐ ﮦﺮﺛﺎﺘﻣ ﮮﺮﺳﻭﺩﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺞﻨﯾﺭ ﯽﮐ ﮞﻮﻤﯾﺮﻓ ﮦﺩﺮﮐ ﮧﻟﺍﻮﺣ ﮯﺳ ﯽﺋﺍﻭﺭﺭﺎﮐ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﯾﻮﭨ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﯽﭩﭘﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮈﻮﻧ ﭧﭘﺮﮑﺳﺎﺘﮕﻧﺭ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﺭﻭﺍ ﭧﮐﺎﺳ ﮯﺌﻧ ﮯﺳ ﭧﭘﺮﮑﺳﺍﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮧﺛﺎﺛﺍ ﺵﺮﺑ ﻝﺎﻌﻓ ﮟﯿﻣ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﺸﯿﮐ ﺕﺎﯿﮐﺮﺣ ﻮﯾﮈﺁﮟﯿﺋﺎﻨﺑ ﺰﯿﮐ ﯽﺌﻧ ﮧﮐ ﮏﺗ ﮞﺎﮩﯾ ﺎﯾ ،ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ،ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮦﺩﻮﺟﻮﻣ(ﻝﺎﻤﻌﺘﺳﺍ ﯽﻧﻭﺭﺪﻧﺍ) ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﮯﻧﺎﮭﮐﺩ ﮯﮐ ﺲﭨﺭﻮﭘﺭ ﮟﯿﻣ UI ﺭﮉﻨﯿﻠﺑﮯﮨ ﺎﺗﺮﮐ ﻢﮨﺍﺮﻓ ﻦﺸﯿﮕﯾﻮﯿﻧ ﻮﯾﻭ ﮯﺳ ﯼﺰﯿﺗ ،ﮯﮨ ﺎﺗﻮﮨ ﻞﺧﺍﺩ ﮟﯿﻣﻮﯾﻭ ﮧﯾ ﺐﺟ ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﭧﺋﻻ ﯽﺋﺎﮨ ﻢﭩﺋﺁ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﻡﺎﻘﻣ ﺱﺅﺎﻣ ﮦﺩﻮﺟﻮﻣUSD ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻢﯾﺮﻓ ﯽﻣﺎﺘﺘﺧﺍ ﺭﻭﺍ ﺯﺎﻏﺁ ﮯﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﻮﯿﺋﺎﮐﺭﺁVR ﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻥﺎﺸﻧ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﺳ ﺯﺍﺪﻧﺍ ﮯﮐ ﺮﻇﺎﻧ ﮦﺩﻮﺟﻮﻣ ﮟﯿﻣ ﻦﺸﯿﺳﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﭧﯾﮈ ﭖﺍﺲﭩﯾﮉﭘﺍﯼﺭﺎﮐ ﮦﺯﺎﺗ ﯽﮐ ﺲﮐﻼﺑ ﺎﭩﯾﮈﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﮟﯿﻣ ﻥﮊﺭﻭ ﻦﯾﺮﺗ ﮦﺯﺎﺗ ﮯﮐ ﻥﺍ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻡﺎﻤﺗ ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﺧﺫ ﻝﺎﻌﻓﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮉﯾﺮﮔ ﭖﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﯿﺧﺫ ﯽﻣﺎﻘﻣﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﻮﮐ ﻡﺎﺴﻗﺍ ﯽﺋﺎﻔﯿﮔﺭ ﺮﭘ ﺮﭽﻣﺭﺁ ﮓﯾﺮﭩﯿﻣ ﻝﺎﻌﻓ۔ﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﺮﭘ ﮮﺮﮩﭼ ﺮﻟﻮﯾﮈﺎﻣ ﮯﺌﻧ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﮒﺭ ﺲﯿﻓ_ﺮﭙﺳ ﯽﺴﯿﮕﯿﻟﮟﯾﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﮏﺗ ﮯﻋﻮﻤﺠﻣ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﮞﻮﮩﺗ ﯽﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﮓﯾﺮﯿﭩﯿﻣﮟﯿﮩﻧ ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ ﻦﮑﯿﻟ ،ﮯﮨ ﺎﺘﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﺖﻘﺑﺎﻄﻣ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﭩﻨﯿﭘ ﯽﮐ ﻥﺯﻭ ﮦﺩﻮﺟﻮﻣ ﮧﯾ ﮯﮨ ﺎﺗﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﺮﭘ ﮮﺮﮩﭼ ﺮﻟﻮﯾﮈﺎﻣ ﮯﺌﻧ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﮒﺭ ﺲﯿﻓ_ﺮﭙﺳ ﯽﺴﯿﮕﯿﻟ۔ﮯﮨ ﺎﺗﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﮏﺗ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﮞﻮﮩﺗ ﯽﮐ ﮞﻮﯾﮉﮨ ﻮﮐ ﮓﯾﺮﯿﭩﯿﻣﯼﺮﭘﻭﺍﮯﺋﺎﺟ ﺎﯾﺎﭩﮨ ﮯﺳ ﮦﻭﺮﮔ ﯼﻭ ﮯﺴﺟ ﮯﮨ ﺪﻨﺑﺎﭘ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﯽﭨﻮﭼ ﮏﯾﺍ (ﻞﻤﺘﺸﻣ) ﯼﺮﭘﻭﺍﮉﻧﺅﺎﺑ ﺮﭘﺍﺲﯿﮐ ﺮﭘﺍﯽﭩﯾﻭﺎﮑﻨﮐ ﯼﺮﭘﻭﺍﮟﯿﺋﺎﺑ ﯼﺮﭘﻭﺍﮟﯿﺋﺍﺩ ﯼﺮﭘﻭﺍﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ X ﯼﺮﭘﻭﺍﺪﺣ X ﯼﺮﭘﻭﺍﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﺲﮑﯾﺍ ﯼﺮﭘﻭﺍﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ Y ﯼﺮﭘﻭﺍﺪﺣ Y ﯼﺮﭘﻭﺍﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﯽﺋﺍﻭ ﯼﺮﭘﻭﺍﺪﺣ ﯽﮐ ﮧﯾﻭﺍﺯ Z ﯼﺮﭘﻭﺍﺪﺣ Z ﯼﺮﭘﻭﺍﺪﻨﺑﺎﭘ ﻞﮕﻨﯾﺍ ﮉﯾﺯ ﯼﺮﭘﻭﺍﺪﺣ ﯼﺮﭘﻭﺍ ﯽﮐ ﮯﻓﺎﻔﻟ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﺱﺍﺪﺣ ﯼﺮﭘﻭﺍ ﯽﮐ ﺞﻨﯾﺭ ﮓﻨﭩﺋﻻ ﯽﺋﺎﮨﮯﮨ ﯽﺗﻮﮨ ﻮﮔﻻ ﮓﻨﭙﯿﻣ ﺮﭘ ﮉﻧﺅﺎﺑ ﯼﺮﭘﻭﺍ ﮯﮐ ﺞﻨﯾﺭ ﭧﭘ ﻥﺍ(ﮟﯿﮨ ﮯﺗﻮﮨ ﻞﯿﺳ ﮯﻟﺍﻭ ﻥﺎﺸﻧ ﻢﮐ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﻨﭙﻤﯿﻠﮐ ﯼﺮﭘﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﺯ ﻥﺎﺸﻧ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﺳﺮﮐ ﺮﮩﻟ ﻮﮐ ﺰﻠﯿﺳ ﮉﺋﻮﻠﻓ(ﮟﯿﮨ ﮯﺗﻮﮨ ﻞﯿﺳ ﮯﻟﺍﻭ ﻥﺎﺸﻧ ﻢﮐ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﮯﮨ ﯽﺗﺎﺟ ﺲﻨﮭﭘ ﺍﻮﮨ ﮞﺎﮩﺟ ﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﻨﭙﻤﯿﻠﮐ ﯼﺮﭘﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮎﺭﺎﻣ ﻮﮐ ﺰﻠﯿﺳ ﻮﻠﻓ(ﮟﯿﮨ ﮯﺗﻮﮨ ﺕﺍﺭﺫ ﻢﮐ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺭﺪﻗ ﮦﺩﺎﯾﺯ) ﮟﯿﮨ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﺝﺭﺎﺧ ﺕﺍﺭﺫ ﺪﯾﺰﻣ ﺕﺎﯿﻠﺧ ﮞﺎﮩﺟ ﮯﮨ ﯽﺗﺮﮐ ﯽﮨﺪﻧﺎﺸﻧ ﯽﮐ ﺭﺎﺘﻓﺭ ﯽﮐ ﻝﺎﯿﺳ ﻮﺟ ﮉﻟﻮﺸﯾﺮﮭﺗ ﮓﻨﭙﻤﯿﻠﮐ ﯼﺮﭘﻭﺍﮧﻠﺻﺎﻓ ﯼﺮﭘﻭﺍ ﮯﺳ ﻮﯿﻠﯾﻭ ﺲﻧﺮﻔﯾﺭ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﭧﻟﺎﻔﯾﮈ 1:1X ﺪﺣ ﯼﺮﭘﻭﺍ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣX ﺪﺣ ﯽﺋﻻﺎﺑ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣY ﺪﺣ ﯼﺮﭘﻭﺍ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣY ﺪﺣ ﯽﺋﻻﺎﺑ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣZ ﺪﺣ ﯼﺮﭘﻭﺍ ﯽﮐ ﺵﺩﺮﮔ ﯽﮐ ﺭﻮﺤﻣZ ﺪﺣ ﯽﺋﻻﺎﺑ ﯽﮐ ﮧﻤﺟﺮﺗ ﺭﻮﺤﻣ(ﮟﯿﮨ ﯽﺘﮭﮐﺭ ﻥﺎﺤﺟﺭ ﺎﮐ ﮯﻧﺮﮭﺑ ﺭﻭﺍ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻮﻄﺧ ﮯﮐ ﺮﻌﻘﻣ ﮟﯾﺭﺪﻗ ﯽﻠﻋﺍ) ﺪﻨﺑﺎﭘ ﯽﮐ ﺮﻌﻘﻣ ﻝﺎﺟ ﯼﺮﭘﻭﺍﺮﭩﮑﯿﻓ ﺲﯾﺮﭘﻮﯾﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ(ﻒﻠﺘﺨﻣ) %s‬‪ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ(ﯽﺴﯿﺟ ﮏﯾﺍ) %s‬‪ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ 'Time_Translate' ﮯﺋﺎﺠﺑ ﮯﮐ ﮈﻮﻣ 'ﻦﺸﯿﻠﺴﻧﺍﺮﭨ' ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻤﺟﺮﺗ ﺎﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﭧﯿﺷ ﭖﻭﮈ(ﺎﮔ ﮮﺩ ﺖﮕﻧﺭ ﭧﯿﻠﻓ ﯽﮭﺑ ﺏﺍ ﮧﯾ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻣﺭﺎﻧ ﻮﻠﮩﭘ (ﺪﻣﺁﺭﺩ)ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﯽﻓ ﺲﭩﺑ 16 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﯼﺭﻮﻤﯿﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ2D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﮑﺤﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﻼﺒﯿﭩﺳﺍ 2D ﮯﯿﻟ ﮯﮐ ﺞﯿﭨﻮﻓ3D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺎﻘﻣ 3D ﯽﮐ ﮏﯾﺮﭨ ﮯﯿﻟ ﮯﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﭙﻤﯿﺳ ﯽﭩﻠﻣ ×5 ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﭧﻨﯿﭘAPIC ﮧﯾﻭﺭ ﻢﮑﺤﺘﺴﻣ ﺭﻭﺍ ﺶﺨﺑ ﯽﺋﺎﻧﺍﻮﺗ ﮦﺩﺎﯾﺯ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻘﯾﺮﻃ ﯽﻠﻘﻧ ﻮﮐ)ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﭙﻤﯿﺳ ﻮﯿﭩﭘﺍﮈﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﯽﻟﻮﮑﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﮉﯾﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺋﺍﺭﮈ ﯽﻓﺎﺿﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﻌﺑ ﮯﮐ ﻖﯿﻠﺨﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻔﻟﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺞﯿﺑ ﮎﺮﺤﺘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺤﯾﺮﺸﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺰﯿﺋﻻﺎﭩﻨﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺮﭘ ﯽﮐ ﮧﺛﺎﺛﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﯿﭘ ﻮﭨﺁBVH ﺭﮉﻨﯾﺭ ﺮﺗ ﺰﯿﺗ ،ﻢﺋﺎﭨ ﺭﮉﻠﺑ ﺎﺒﻤﻟ :ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻣﺎﻘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﻮﯿﻠﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻓﺎﻔﻟ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺮﺳ ﮯﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺭﻮﻓ ﭦﻭﺮﺑﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺞﯿﻣﺍ ﮫﺗﺎﺳ ﮯﮐ ﺖﺧﺎﺳ 2D ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ CPU ﮯﯿﻟ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻠﭙﺳﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ CPU ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺸﯿﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﮐ ﮦﺮﻤﯿﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﻧﺅﺎﮐ ﻦﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﯿﻠﭘ ﭗﻠﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻨﻟﺍﮈ ﻢﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺷ ﭗﻤﻠﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺩﺎﺼﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻥﺮﺑ ﮓﻧﺭ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﺝﺍﮈ ﮓﻧﺭ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭗﻤﯾﺭ ﺮﻠﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﮓﻧﺭ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ BVH ﭧﮑﯿﭙﻣﻮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﭩﻧﻮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺍﺪﻗﺍ ﺮﻟﻭﺮﭩﻨﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺎﻤﺷﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﯾﺮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﯾﺮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﺳﺎﭘ ﭧﯿﻣﻮﭩﭘﺮﮐ ﮯﺳ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﺳﺎﭘ ﭧﯿﻣﻮﭩﭘﺮﮐ ﮯﺳ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﺴﯾﺭ ﮯﺷ ﻮﮐ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻟﺭﻭﻭﺍ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ ﯽﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﺮﮩﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼ ﮟﯿﻤﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺍﺩﺭ ﻢﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻤﺧCurves BVH ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣUse ﻢﺧ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﭧﺳﻮﮭﮔ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﮑﯿﻟﺍﺮﯿﭘ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﻮﯿﻟﺍﻭ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﮎﺭﺍﮈ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮉﯿﻓ ﭧﻟﺎﻔﯾﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺭﺎﻔﯾﮈ ﻑﺮﺻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﮐﺮﺣ ﻦﺸﯿﻣﺭﺎﻔﯾﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺰﺋﻮﻨﯾﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮉﻠﯿﻓ ﻑﺁ ﮫﺘﭙﯾﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﺲﻧﺮﻓﮈ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﮊﻮﯿﻓﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﯿﺴﻘﺗ ﮏﻤﺗﺎﺷﺩ ﻮﮐ ﮞﻮﺘﺧﺭﺩﺍﮍﮐﻮﭼ ﯽﺘﻤﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﮐ ﺲﻨﭩﺳﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭖﺭﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﭩﯿﮑﯿﻠﭘﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﮕﻨﯾﺍ ﺞﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮎﺭﺎﻣ ﺞﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻮﻤﺸﭼ ﻮﮐ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺛﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﮉﻨﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻓﺎﻔﻟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﺎﮐ ﺺﯿﺨﺸﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻦﺟﻮﻠﮐ ﺲﮑﯾﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮮﺮﮩﭼ ﮦﺩﻮﺟﻮﻣFLIP ﮧﯾﻭﺭ ﺰﯿﺗ ﮦﺩﺎﯾﺯ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻘﯾﺮﻃ ﯽﻠﻘﻧ ﻮﮐ)ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﺲﯿﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﮉﯿﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﯿﺑ ﻝﺎﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺁ-ﻝﺎﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﻠﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺅﺎﮩﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺘﮬﮍﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺋﺎﭩﺳﺍ ﯼﺮﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﮩﭼ ﻻﺍﻭ ﮯﻨﻣﺎﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺁ ﻝﺎﻓ ﺲﯿﻓ ﭧﻧﺮﻓﮟﯾﺮﮐ ﮯﻧﺎﮭﮐﺩ ﺞﯿﻣﺍ ﮫﺗﺎﺳ ﮯﮐ ﺖﺧﺎﺳ 2D ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﯿﺷ GLSL ﮯﯿﻟ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻠﭙﺳﮈGPU ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺩ ﺢﯿﺟﺮﺗ ﻮﮐ OpenImageDenoise ﺮﭘ OptiX ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﮉﭩﯾﺮﻠﺴﮑﯾﺍ GPU ﻮﺗ ﻮﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﮔﺍ ،ﮯﯿﻟ ﮯﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﻦﯾﺮﺘﮩﺑﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺮﮕﯿﻔﻨﮐ ﮟﯿﻣ ﺐﯿﭨ ﻢﭩﺴﺳ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﺋﺍﻮﯾﮈ ﭦﻮﯿﭙﻤﮐ GPU ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮯﺋﻮﮨ ﮯﺗﺮﮐ ﯼﻭﺮﯿﭘ ﯽﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ 3D ﯼﺩﺎﯿﻨﺑ ﻮﮐ s ﯼﻭﻮﯾ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻣﺮﻧ (ﭧﻨﯿﺠﻨﯿﭨﻮﮐ) ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﯿﭙﺳﺍ ﯼﺮﭩﯿﻣﻮﯿﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻞﺑﻮﻠﮔGltfpack ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻝﻮﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﻦﯾﺮﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﺮﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﮉﯿﺋﺎﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﮉﯿﺋﺎﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﭦﺭﻮﮐ ﯽﺋﺎﮨ ﮯﯿﻟ ﮯﮐ ﻡﺍﺭﺁﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﭧﺋﻻ ﮈﺭﺎﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮉﯿﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻮﯿﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺴﻨﯿﭩﺴﻧﺍIntel OpenImageDenoise AI denoiser ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﺳﺎﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺢﯿﺟﺮﺗ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﻦﺌﯿﺴﯿﻠﭙﯿﻟ ﮯﯿﻟ ﮯﮐ ﻡﺍﺭﺁﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺎﭘ ﺮﺌﯿﻟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺘﺳﺍﺭ ﺎﮐ ﯼﺮﯾﺮﺒﺋﻻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻨﺷﻭﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﭩﻧﻮﮐ ﭧﺋﻻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﭧﺋﻻ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭩﺋﻻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﻄﺳ ﯽﮐ ﺪﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻥﺮﺑ ﯼﺮﯿﮑﻟ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﭧﺋﻻ ﯼﺮﯿﮑﻟ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﻨﺋﻻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﯽﻣﺎﻘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﻞﮐﻮﻟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻼﯿﮬﮈMIS ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺯﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﺳﺎﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﺳﺎﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﺳﺎﻣ ﮟﯿﻣ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﺍﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﺳﺎﻣ ﻞﯾﺮﭩﯿﻣﺱﺎﭘ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﺍﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺮﭘ ﯼﺩﺎﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﮈﻮﻧ ﮯﮐ ﯽﺿﺎﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ 2D ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﯽﺑ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﯾﮉﯿﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺶﯿﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭩﯿﻤﺳ ﺶﯿﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﺎﭩﯿﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﯾﺪﺴﭘ ﯽﺗﺎﮬﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﮐ ﮯﺳ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ 2D ﻢﮐ ﮯﺳ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ 2D ﻢﮐ ﮯﺳ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ ﻢﮐ ﺯﺍ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﮐ ﮯﺳ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﻨﮬﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﮈﻮﻧ ﺲﮑﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﺲﮑﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﯿﭩﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﯿﺳ ﺭﮉﻨﯾﺭ ﺮﺋﺎﻔﯾﮈﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﺑ ﺖﮐﺮﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺎﻘﻣ ﺱﺅﺎﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯾﻭ ﯽﭩﻠﻣ(ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺐﺟ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﻇﺎﻨﻣ ﺩﺪﻌﺘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﯽﺋﻼﭘ ﯽﭩﻠﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ N-bit ﮯﯿﻟ ﮯﮐ ﮞﻮﮕﻧﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ N-bit ﮯﯿﻟ ﮯﮐ ﭧﻨﺠﻨﯿﭨ ﺭﻭﺍ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ N-bit ﮯﯿﻟ ﮯﮐ ﮞﻭﺪﮩﻋﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ N-bit ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻃ ﮏﯾﻮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺒﯿﻟ/ﻡﺎﻧ ﺎﮐ ﮈﻮﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﮈﻮﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺷﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﻞﻣﺭﺎﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﻼﻣﺭﺎﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺴﻓﺁ ﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺮﭘ ﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﻨﯾﺭ ﻥﮊﻮﻠﮐﻭﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺎﺑﺯ ﺖﮕﻧﺭ ﯽﻠﮭﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮉﻨﯾﺍ ﮏﯿﺑ ﻞﯾﺍ ﯽﺟ ﻦﭘﻭﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﺶﯿﭘ ﺎﻤﯿﻨﺳ ﯽﺟ ﯼﺍ ﯽﭘ ﮯﺟ ﻦﭘﻭﺍOpenJPEG 48) ﭧﯿﺳ ﺶﯿﭘ ﺎﻤﯿﻨﺳfps) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﻞﺻﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ ﻞﺻﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺋﺎﺳ ﻞﺻﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﭦﺅﺁﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﮯﻟﺭﻭﻭﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﻮﻨﯿﮐ ﭧﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮈﺎﻣ ﺮﺸﻓ-ﺲﺴﯿﻣ ﻥﺍﻭﺮﯾﻭﺍ ﺲﮑﯿﻟﺍﺮﯿﭘ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﯿﺴﻘﺗ ﮏﻤﺗﺎﺷﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺍﺩﺭ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺍﺩﺭ ﺎﮐ ﻞﮑﯿﭨﺭﺎﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﻮﮐ ﺭﻮﺷ ﻦﻟﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﻮﮐ ﺭﻮﺷ ﻦﻟﺮﭘ ﮫﺗﺎﺳ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﯽﻌﯿﺳﻮﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺷ ﻦﻟﺮﭘ ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﮑﯿﻠﻔﻧﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﮏﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﭧﺋﻻ ﻦﭘ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﻟﻮﮨ ﺲﯿﻠﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺮﭨ ﻦﯿﻠﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﮏﺳﮈ ﻦﺳﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺝﺮﻣ ﻝﻮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺪﻌﺑ ﮯﮐ ﻞﻤﻋﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﭨﻭﺭ ﭧﺳﻮﭘ/ﯼﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺸﯾﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﺟ ﺮﺸﯾﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﺎﻃ ﯽﮐ ﺅﺎﺑﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺸﯾﺮﭘ ﮯﯿﻟ ﮯﮐ ﺖﻓﺎﺜﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﺅﺎﮩﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﯽﺘﺨﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺸﯾﺮﭘ ﮯﯿﻟ ﮯﮐ ﺲﮑﻣ ﮯﻠﯿﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﺖﻣﺎﻘﺘﺳﺍ ﮯﻠﯿﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﺣ ﯽﮐ ﻮﯾﻮﯾﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯽﺴﮐﺍﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﮐ ﻢﺋﺎﭨ / ﯽﺴﮐﺍﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﺧ ﯽﺑ ﯽﺟ ﺭﺁ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﻧﺎﮭﮐﺩ ﯼﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﺴﯾﺮﭨ ﮮﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﮉﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺴﻓﺁ ﺭﺍﺩ ﮧﺘﺷﺭUse ﮟﯾﺮﮐ ﮞﺎﭙﺴﭼ ﺭﺍﺩ ﮧﺘﺷﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭦﻮﻤﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮕﻨﭩﯿﺳ ﺭﮉﻨﯾﺭ ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﺰﮕﻨﭩﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﯽﭩﻠﺒﯾﺰﯾﻭ ﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭽﻣﺭﺁ ﻡﺎﻘﻣ ﭧﺴﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔX ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔY ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔZ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﯼﺭﺩﺮﮭﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻦﺸﯾﺭﻮﭽﯿﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘX ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘY ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘZ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘUse ﮧﻧﺎﻤﯿﭘ:ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻤﯿﮑﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺯﻭﺍ ﻞﻓ ﺎﯾ ﭗﯾﺮﮑﺳ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻨﭩﻟﺍ ﻮﮐ ﺖﻤﺳ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺱﺍ ﺖﻗﻭ ﮯﺘﭩﻟﺍ ﻮﮐ ﺵﺮﺑ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻦﯾﺮﮑﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻤﺴﺠﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﺋﺍﺮﮑﭨ ﻢﺴﺠﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺭﮉﻨﮑﯿﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﻮﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﯿﻟ ﮯﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﯿﺷﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻭﮉﯿﺷﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺎﻨﮐ ﺰﯿﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮍﮑﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﺎﺳﺁﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺸﯿﮐ ﻦﺸﯿﻟﻮﻤﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭗﯿﻨﺳ ﮯﯿﻟ ﮯﮐ ﺵﺩﺮﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭗﯿﻨﺳ ﮯﯿﻟ ﮯﮐ ﮧﻧﺎﻤﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭗﯿﻨﺳﺍ ﮯﯿﻟ ﮯﮐ ﮧﻤﺟﺮﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭙﯿﻨﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮓﻨﭙﯿﻨﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﭧﺋﻻ ﭧﻓﺎﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺲﯿﭙﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﯽﻣﺎﻘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯾﺮﯿﭩﺳ ﯼﻭﺮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮫﺘﻨﯿﻟ ﭧﻠﭙﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺮﭩﯿﭘ ﭧﻠﭙﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮉﯾﺮﭙﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺰﺋﻼﺒﯿﭩﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﭦﺭﺎﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮐﺮﻣ ﯽﭩﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﻤﯿﮑﺳﺍ ﻥﮋﯾﻭﮈ ﺐﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﻄﺳ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻮﺋﺎﭩﮭﮔ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﮔﺭﺎﭨ ﻞﯿﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻟﺭﻭﻭﺍ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓﻭﺮﭘ ﺎﮐ ﯽﺋﺎﭨﻮﻣUse ﮈﻮﮐ ﻢﺋﺎﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻤﺋﺎﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﭙﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭗﭨ ﺭﺍﺯﻭﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺭﺎﻔﺴﻧﺍﺮﭨUse ﮧﻤﺟﺮﺗ XUse ﮧﻤﺟﺮﺗ YUse ﮧﻤﺟﺮﺗ ZUse ﭗﯿﻟﺭﻭﻭﺍ ﺖﯿﻓﺎﻔﺷﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﺧ ﺭﺍﺪﻠﺑUDIM ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐUI ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﯿﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﺴﺠﻣ ﯼﻭﻮﯾﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺮﭙﯾﻭ ﻮﯾﮯﯿﻟ ﮯﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﮉﯿﺋﺎﻔﯿﻧﻮﯾUse ﮯﻧﻮﻤﻧ ﮯﮐ ﭧﭘ ﻥﺍ ﺪﺤﺘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﺎﻃ ﺪﺤﺘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﺪﺤﺘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﻮﯿﻠﯾﻭ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﮐ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﻨﭩﯿﺳ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮦﺮﯿﻏﻭ ﺰﮕﻨﭩﯿﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ،ﯽﭩﻠﺒﯾﺰﯾﻭ ﺰﯿﭼViscosity ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﯿﻠﮐ ﯼﺮﺼﺑ ﺩﻮﺨﺑ ﺩﻮﺧ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺩﻭﺪﺤﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻣ ﮓﻧﮉﻨﯿﻠﺑ ﮓﻨﭩﯿﺋﻻ Vivid ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻢﺠﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻢﺠﺣ ﻢﮐ ﺯﺍ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﯾﺪﺴﭘ ﻦﮑﻟﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﺣ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﻥﺯﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﮑﯿﻓ ﺭﻮﻄﺑ ﻮﮐ ﻥﺯﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﻨﻠﯿﺑ ﭧﺋﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﺭﺎﮐ ﮉﻠﺋﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ 'ﺲﭙﯾﺍ ﭧﻟﺎﻔﯾﮈ' ﺯﻭﮉﻧﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﮉﻨﯿﻠﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﯿﺋﺍﺭﮈ ﺏﺎﭩﻧﻭ ﮯﯿﻟ ﮯﮐ ﺰﻧﮊﺭﻭ ﺯﻭﮉﻧﻭ ﺭﻭﺍ ﺲﭩﻠﺒﯿﭨ ﮯﻧﺍﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ X ﺎﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ X ﯽﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ X ﺎﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ Y ﺎﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ Y ﯽﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﯿﮑﺳ Y ﺎﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ Z ﺎﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ Z ﯽﮐ ﻦﯾﺪﻟﺍﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ Z ﺎﮐ ﻦﯾﺪﻟﺍﻭZ-Buffer ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ Z-Up ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮌﻮﻣ ﻮﯾﺮﮐ ﺮﭘ ﮧﻄﻘﻧ ﺮﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﺋﺍﻮﯾﮈ ﺱﺅﺎﻣ 3D ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﻭﺯ/ﻦﯿﭘ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﮭﺗﺭﻮﮕﻟﺍ Ramer-Douglas-Peucker ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﻟﺍﻭ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﻞﮑﺷ ﯼﺰﮐﺮﻣﮟﯾﺮﮐ ﮏﯾﺮﭨ ﯼﺮﭘ ﻑﺮﺻ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﻤﺟﺮﺗ ﺱﺭﻮﻓ ﭦﻭﺮﺑ ﮯﻠﮩﭘ ﮯﺳ ﺮﯿﮩﻄﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﻋﻭﺮﺷ ﯽﮐ ﻦﺸﯿﻠﺴﻧﺍﺮﭨ ﺱﺭﻮﻓ ﭦﻭﺮﺑ ﻑﺮﺻ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﯾﺮﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ءﺎﯿﺷﺍ ﻝﺎﺟ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﻨﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﻢﻟﺎﮐ ﮯﯿﻟ ﮯﮐ ﺲﮐﺎﺑ ﺭﺍﺯﻭﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮓﻧﺮﭙﯿﭨ ﭗﻤﻠﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯼﺭﺩﺮﮭﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮌﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﺩﻭﺪﺤﻣ ﮏﺗ ﭦﺭﻮﭘ ﻮﯾﻭ ﺱﺍ ﻑﺮﺻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﺧ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺮﺼﻨﻋ ﮏﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭩﮐﺮﺋﺍﮈ ﻢﭩﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮦﺮﯿﺧﺫ ﻮﮐ ﺎﭩﯾﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﺎﭩﯾﮈ ﯽﺴﮐﺍﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓﻭﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﯽﮨﺎﻣ ﮧﺳ ﺮﮨ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﻮﯿﺑ ﮯﮐ ﻢﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﻕﺮﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﻠﮩﭘ 1:1 ﮦﺭﺮﻘﻣ ﮏﯾﺍ(ﻊﺋﺎﻣ ﺎﯾ ﺲﯿﮔ ﯽﻨﻌﯾ) ﻮﮨ ﺎﮐ ﻢﺴﻗ ﯽﮭﺑ ﯽﺴﮑںﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﻦﯿﻣﻭﮈ ﮓﻧﮉﯿﺋﺎﮔ (ﮯﮑﺳ ﺎﺟ ﯽﻟﺎﮑﻧ ﺭﺎﺘﻓﺭ ﮧﮐﺎﺗ ﯽﮨ ﮯﺳ ﮯﻠﮩﭘﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﮏﯿﺑ ﻮﮐ ﻦﯿﻣﻭﮈ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﯿﻣﻭﮈ ﮉﺋﻮﻠﻓ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﯽﻣﺎﻘﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮯﮐﻮﯾﻭ ﮟﯿﻣﻮﯾﻭ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﮐ ﮉﻠﯿﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻞﯾﮉﯾﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﮐ ﮉﻠﯿﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺷ ﻝﺎﺟ ﺭﻮﻄﺑ ﮯﮐ ﮉﻨﯾﺮﭘﺁ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮔ ﮯﮐ ﻥﺍﺪﯿﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻞﯾﮉﯾﺭ ﻢﮐ ﺯﺍ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮔ ﮯﮐ ﮉﻠﯿﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﮑﯿﻓ ﺪﺻ ﯽﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺲﭩﻨﺋﺍﻮﭘ ﯽﺋﺮﻣﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻧﺎﭩﮨ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﻨﺘﮐ ﭖﺁ ﮧﮐ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺪﺼﯿﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺘﺑ ﮧﯾﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﻈﻧ ﮧﻄﻘﻧ ﮦﺪﺷ ﮯﻃﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﮈﻮﮐ ﻢﺋﺎﭨ ﺎﯾ/ﺭﻭﺍ ﯽﺴﮐﺍﺮﭘ ﻮﯾﻮﯾﺮﭘ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﮈﻮﮐ ﻢﺋﺎﭨ ﺎﯾ/ﺭﻭﺍ ﯽﺴﮐﺍﺮﭘ ﻮﯾﻮﯾﺮﭘ ﮯﯿﻟ ﮯﮐ ﭗﻠﮐ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﻨﯾﮉﯾﺮﮔ ﻞﯾﮉﯾﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐﻮﯾﻭ ﺲﭘ ﭦﺭﻮﭘ ﻮﯾﻭ(ﮞﻮﮨ ﮯﮨﺭ ﮫﮑﯾﺩ ﮟﯿﮩﻧ ﮯﻌﯾﺭﺫ ﮯﮐ ﮮﺮﻤﯿﮐ ﺐﺟ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻗﻼﻋ ﮏﯾﺍ ﺭﺪﻧﺍ ﮯﮐ ﺰﺋﺎﺳ ﻢﯾﺮﻓ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﮈﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﮩﻟ ﯼﺭﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﻨﯿﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺋﺎﻓﻭﺮﭘ ﮫﺗﻮﭨ ﯼﺭﺁﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﯾﮉﯾﺮﮔ ﯼﺮﯿﮑﻟ ﯼﺩﻮﻤﻋ ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐﻮﯾﻭ ﺲﭘ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯿﮨ ﮯﺗﺮﮐ ﮟﯿﮩﻧ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺪﺣ ﯽﮐ ﻢﯾﺮﻓ ﺩﻮﺧ ﻮﺟ ﻮﮨ ﻒﻠﺘﺨﻣ ﮯﺳ ﺪﺣ ﯽﮐﻮﯾﻭ ﻮﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺞﻨﯾﺭ ﯽﻠﻘﻧ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺱﮈﻮﻧ ﯽﻠﻘﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﯾﻭ ﻦﺋﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﻨﯿﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﮑﯿﻓ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ءﺍﺰﺟﺍ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺱﻮﮭﭨ ﺮﭘ ﺭﻮﻃ ﮯﮐﻮﯾﻭ ﺲﭘ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓﻭﺮﭘ ﻦﺋﺎﺳ ﯼﺭﺎﯿﻌﻣ ﮏﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﺝﺍﺮﺧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓﻭﺮﭘ ﺚﻠﺜﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﮩﻟ ﯽﮐ ﺚﻠﺜﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮉﻨﯿﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﻦﯿﻧﻮﯾﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺋﺎﺳ ﻖﻠﻄﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﺖﺳﺭﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﭘ ﭦﺅﺁ ﮈﻮﻧ ﺭﻮﯾﻭ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭖﺍﺭﮈ ﮏﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﻮﭙﻤﮐ ﻮﮐ ﺱﮈﻮﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭗﻠﮐ ﻝﺎﻌﻓ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ(ﺖﻘﺑﺎﻄﻣ 2.7) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﻓﺎﺿﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﺏﺮﺿ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮯﻧﺎﻤﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺳﺎﭘ ﻞﻣﺭﺎﻧ ﺭﻭﺍ ﻭﮉﯿﺒﻟﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺎﭘ ﻭﮉﯿﺒﻟﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ(ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﺭﺎﯿﺗ ﮯﻧﻮﻤﻧ ﮯﻟﺍﻭ ﮯﻨﭩﻧﺎﮭﭼ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﮉﻨﯿﻠﺑ ﺎﻔﻟﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﭧﺴﯿﭨ ﺎﻔﻟﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮯﯿﻟ ﮯﮐ ﺖﯿﻓﺎﻔﺷﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻃ ﮓﻧﺭ ﮯﻧﻮﮐ ﮧﺸﯿﻤﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻃ ﯼﺩﺎﻣ ﮧﺸﯿﻤﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﮊﻮﻠﮐﻭﺍ ﭧﻨﺌﯿﺒﻤﯾﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﻞﻤﮑﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺞﻨﯾﺭ ﻢﯾﺮﻓ ﮉﻨﯾﺍ/ﭦﺭﺎﭩﺳﺍ ﻝﺩﺎﺒﺘﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮑﯾﺩ ﺯﺭﮉﻨﯾﺭ ﺭﻭﺍ ﮏﯿﺑ ﮯﻠﭘ ﺕﺎﯿﮐﺮﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﺪﻌﺗ ﺭﺎﮐﺩﻮﺧ ﯽﮐ ﺭﺍﺮﮑﺗ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﮯﮐ ﮯﻤﺴﺠﻣﮯﮨ ﺕﺯﺎﺟﺍ ﯽﮐ ﮯﻨﭩﮨ ﺎﻨﺘﮐ ﮯﺳ ﮯﺘﺳﺍﺭ ﻞﺻﺍ ﻮﮐ ﻞﺑ ﮧﮐ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺟﺭﺎﻣ ﺎﮐ ﯽﻄﻠﻏ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﺘﺑ ﮧﯾVR ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻦﺸﯿﮐﻮﻟ ﺲﯿﺑ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﭧﻨﻤﮕﯿﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﻮﯿﺑ ﮯﮐ ﻢﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﻠﮩﭘ ﺩﻭﺪﺤﻣ ﺮﯿﻏﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﮓﻧﺭ ﮯﮐ ﮦﻭﺮﮔ ﮯﮐ ﮞﻮﯾﮉﮨ ﮧﯾ ﺮﭘ ﺭﻮﻃ ﻡﺎﻋ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﮯﮐ ﮦﻭﺮﮔ ﻞﻨﯿﭼ ﺕﺎﯿﮐﺮﺣﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺵﻼﺗ ﻑﺪﮨ ﯽﺋﻮﮐ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮞﻭﺯﻮﻣ ﺮﯿﻏ ﺎﯾ ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ﺰﻤﭩﺋﺁ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﻝﺎﻌﻓ ﮧﮑﻧﻮﯿﮐ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﺭﻭﺍ ﮏﯾﺍﺎﺘﮑﺳ ﺎﭘ ﮟﯿﮩﻧ ﻑﺪﮨ ﯽﺋﻮﮐ ﮯﺳ ﮧﺟﻭ ﯽﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮞﻭﺯﻮﻣ ﺮﯿﻏ ﺎﯾ ﮯﮨ ﺮﺼﺤﻨﻣ ﺮﭘ ءﺎﯿﺷﺍ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮦﺩﻮﺟﻮﻣ ﮏﯾﺍ ﻝﺎﻌﻓ ﮧﮑﻧﻮﯿﮐ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﯼﺪﯿﻠﮐ ﺭﻭﺍ ﮏﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﺭﻮﻄﺑ ﻮﮐ ﺮﺳﺮﮐ 3D ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺱﺭﻮﺳ ﻥﻮﻠﮐ ﻮﮐ ﮯﺸﻘﻨﯾﻭ ﻮﯾﮮﺮﺳﻭﺩ(ﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ ﮟﯿﻣ ﮪﺪﯿﺳ ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﯼﺩﻮﻤﻋ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻝﺎﺟ ﺭﻭﺍ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﮯﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﮑﺷ ﯼﺮﺳﻭﺩ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﻡﺎﺠﻧﺍ ﺎﯾ ﮯﻧﺮﮐ ﺎﺠﮑﯾ ،ﮯﻨﭨﺎﮐ ﻮﮐ ﻕﺮﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻗﻼﻋ ﺎﮐ ﺭﻮﺤﻣ ﯽﮭﺑ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﻞﻤﻋ ﮯﮐ ﺮﭩﯾﺮﭘﺁﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﺒﻨﯾﺭ ﻮﭨﺁ ﮯﯿﻟ ﮯﮐ ﯽﻗﺎﺑ ﺭﻭﺍ ﮓﻧﺭ ﮯﮐ ﺭﻮﺤﻣ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﮓﻧﺭ ﺭﻭﺍ ﯽﻠﯾﺪﺒﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﭙﮭﭼ ﻮﮐ ﮯﺼﺣ ﮯﻠﮭﭽﭘ ﮯﮐ ﮞﻭﺮﮩﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ ﺖﻗﻭ ﮯﺘﻟﺍﮈ ﮯﺋﺎﺳUse ﮓﻨﻠﮐ ﺲﯿﻓ ﮏﯿﺑ to ﮟﯿﺋﺎﭙﮭﭼ the ﻑﺮﻃ ﮯﮭﭽﯿﭘ of ﮮﺮﮩﭼ(ﮟﯿﺋﺎﻨﺑ ﻮﮨ ﯼﺭﻭﺮﺿ ﺐﺟ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﯿﺑ ﮯﺳ ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ(ﮟﯿﺋﺎﻨﺑ ﺮﭘ ﮯﻧﮍﭘ ﺕﺭﻭﺮﺿ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮧﮕﺟ ﻞﺻﺍ ﻮﮐ ﮏﯿﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺎﻘﻣ ﯽﻗﺎﺑ ﻮﮐ ﺲﭩﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﻧﻮﮐ ﻝﺎﺟ ﺲﯿﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﺚﻠﺜﻣ ﻦﯾﺮﺘﮩﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﻝﻮﯿﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺱﺍ ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﻝﻮﯿﺑ ﺎﻨﺘﮐ ﮟﯿﻣ ﺭﻮﻃ ﮦﺭﺎﻨﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﻧﻮﮐ ﮉﻨﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﻡﺎﻘﻣ ﭧﺴﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﻮﯿﻠﺑ ﮯﺳ ﺞﯿﭨﻮﻓ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮏﯿﺑ ﻮﮐ ﺕﺍﺮﺛﺍ ﮞﻮﻧﻭﺩﮟﯾﺮﮐ ﺮﭘُ ﻮﮐ ﺪﺣ ﯽﮐ ﯼﺭﮉﻧﺅﺎﺑ ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻨﺋﻻ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮎﻭﺮﭩﺳﺍ ﯽﺋﺮﻣ ﮞﻮﻧﻭﺩNLA-Strips ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﭘ ﻮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺲﮐﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﮐﺎﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﺖﺧﺭﺩﯽﮔ ﮞﻮﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﺕﺎﺒﯿﺗﺮﺗ ﮫﭽﮐ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﻦﯿﺳ ﮉﺸﯿﮐ ﮯﺳ ﺮﺋﺎﻔﯾﮈﻮﻣ ﭦﺭﺁ ﻦﺋﻻ ﮯﻠﮩﭘ ﮟﯿﻣ ﮏﯿﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻝﻮﯿﺑ ﮯﮐ ﻢﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺏﺎﺨﺘﻧﺍ ﮦﺮﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺱﮈﻮﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﺍﺪﻧﺍ ﺎﮐ ﺮﯿﺗ ﺪﻨﺑBW ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭗﻤﯾﺭ ﮓﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﺸﻘﻧ ﮟﯿﻣ ﮓﻧﺭ ﯽﺑ ﯽﺟ ﺭﺁ ﻮﮐ ﻂﺳﻭﺍ(ﮯﮨ ﺎﺗﺮﮐ ﮧﺘﺴﮨﺁ ﻦﮑﯿﻟ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺍﺭ ﻢﮐ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﭽﻧﺎﮬﮈ BVH ﭧﮑﯿﭙﻣﻮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﭽﺑ ﺭﻭﺍ ﻦﯾﺪﻟﺍﻭ ﮏﻠﺴﻨﻣ ﮯﯿﻟ ﮯﮐ ﯽﺘﻨﮔ ﯽﮐ ﻝﮉﻨﯿﮨB-Bone ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ ﻝﻭﺮﭩﻨﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﺳ ﺕﺮﭘ ﯼﻭﻮﯾ(ﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﺰﯿﭼ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﺳ ﮯﺷ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ ﺎﮐ ﮯﺷ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻃ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﮓﻨﻠﯿﮑﺳﺍ /ﺵﺩﺮﮔ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺳﺮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺱﺍﺩﺭ ﺭﻭﺍ ﻡﺎﻘﻣ ﺎﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺯﻮﭘ ﺭﻭﺍ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻨﺷﺍﺮﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭙﯿﻣ ﻢﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺎﭨﻮﻣ ﮎﻭﺮﭩﺳﺍ ﯽﺋﺍﺪﺘﺑﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﻢﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮦﺭﺫ ﮫﺗﺎﺳ ﮯﮐ ﻢﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﺎﮐ ﮧﺟﻮﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮉﻟﻮﺸﯾﺮﮭﺗ ﭧﺋﻻ ﻞﺑﻮﻠﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ(ﺎﮔﻮﮨ ﻕﺮﻓ ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﻥﺍ ﮟﯿﻠﮑﺷ ﮫﭽﮐ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺟﺭﺎﻣ ﮯﮐ ﻡﺩﺎﺼﺗ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮈﻮﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮧﺘﺳﺍﺭ ﺖﮐﺮﺣ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﺋﺎﺠﺑ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻢﯿﮭﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﺕﻮﮭﺑUse ﮓﻧﺭ ﺕﺭﻭﺮﺿ ﺐﺴﺣ for ﻝﺎﮭﮐ ﯽﮐ ﺯﺎﯿﭘ instead of the ﻢﯿﮭﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮓﻧﺭ ﺍﻮﮨ ﺎﯾﺎﮭﭨﺍ ﮯﺳ ﮫﺗﺎﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﮯﯿﻟ ﮯﮐ ﻢﺧ-ﻒﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮏﺳﺎﻣ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻢﭩﺴﮐ ﮯﯿﻟ ﮯﮐ ﮞﻭﺮﮩﭼ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﮧﻟﺍﻮﺣ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﮯﺳ ﮯﺷ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﺮﭘ ﺭﻮﻃ ﯼﻭﺰﺟ ﺎﯾ ﻞﻤﮑﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﮯﺳ ﮯﺷ ﻞﺻﺍ ﮯﯿﮐ ﻮﮔﻻ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﺴﮐ ﺮﯿﻐﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﺑ ﺖﮐﺮﺣ ﻦﺸﯿﻣﺭﺎﻔﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﯾﺮﮔﮈ ﮯﯿﻟ ﮯﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮞﻮﺷﺩﺮﮔ ﺭﻭﺍ ﮞﻮﯾﻭﺍﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮉﻠﯿﻓ ﺮﭘ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﻮﯿﻠﯾﻭ ﮯﺳ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ (ﮯﻧﻮﻤﻧ ﮯﮐ ﺭﻮﺷ ﮯﺳ ﮧﺟﻭ ﺱﺍ ﺭﻭﺍ) ﺭﺍﺪﻗﺍ ﻒﻠﺘﺨﻣ ﯽﮐ ﺞﯿﺑ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﻒﻠﺘﺨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ BSDF ﺍﻮﮨ ﻼﯿﮭﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﻑﺪﮨ ﺭﻭﺍ ﮦﺮﺛﺎﺘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﺎﯾ ،ﭧﮑﯿﺠﺑﺁ ﭧﮔﺭﺎﭨ ﺭﻭﺍ ﮞﻮﯿﭨﻮﭼ ﮯﮐ ﮯﺷ ﮦﺮﺛﺎﺘﻣﻦﯾﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﻢﺠﺣ ﮯﻨﮭﮔ ﮫﺗﺎﺳ ﮯﮐ ﯽﻨﺷﻭﺭ ﺭﻭﺩ ﺖﮩﺑ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﮯﻠﺻﺎﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺼﻨﻋ ﯽﺘﺳﺩ ﺎﯾ ﮞﻮﻤﯾﺮﻓ ﯽﺌﮐ ،ﺭﺎﺘﻓﺭ ﯽﮐ ﮓﻨﺋﺍﺭﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮎﻭﺮﭩﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺮﮔ ﮮﺭﺎﻨﮐﮟﯾﺮﮐ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮞﻭﺪﺣ ﯽﮐ ﯼﺭﮉﻧﺅﺎﺑ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻨﺋﻻ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺛﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ/ﺮﭩﮑﯿﻔﻧﺍ ﮯﯿﻟ ﮯﮐ ﯼﺰﯿﺧ ﮧﻣﺎﮕﻨﮨﯽﻨﺷﻭﺭ ﺐﯾﺮﻗ ﮯﮐ ﺱﺍ ﺎﯾ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣ ﺭﻭﺍ ﻦﯾﺮﺘﮩﺑ ﮯﯿﻟ ﮯﮐ ﻡﻮﯿﻟﺍﻭ ﯽﻟﺍﻭ ﺖﻓﺎﺜﮐ ﻢﮐ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﻮﻤﻧ ﯼﻭﺎﺴﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﯿﺴﻘﺗ ﺮﺑﺍﺮﺑ ﮯﺳ ﮞﻭﺮﮩﭼ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮮﺭﺎﻨﮐ ﺎﯾ ﮞﻮﻗﻼﻋ ﮯﮐ ﮮﺮﮩﭼ‬%s‪ :(ﮉﮑﯿﭘ ﮯﺋﺎﺠﺑ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ies. ﯽﻧﻭﺮﯿﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ oso. ﺎﯾ osl. ﯽﻧﻭﺮﯿﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭗﯿﻣ ﯽﮐ ﺰﻟﻮﭨ ﮏﯿﺑ ﻝﺎﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺛﺍ ﻑﺁ ﻝﺎﻓ ﺖﻗﻭ ﮯﺗﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮈﻮﻣ ﻢﯾﺮﻓ ﯽﭩﻠﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﺮﺛﺍ ﺵﺮﺑ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻢﯾﺮﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﯿﻨﮑﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋ ﺮﺗ ﺰﯿﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﺤﻄﺳ ﯼﺭﺩﺮﮭﮐ ﯽﻠﻋﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﮞﻮﮭﮑﻨﭘ ﮯﺳ ﮏﺳﺎﻣ(ﮟﯿﺋﺎﻨﺑ ﺮﭘ ﮯﻧﮍﭘ ﺕﺭﻭﺮﺿ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﻓ ﮯﺳ ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ(ﮟﯿﺋﺎﻨﺑ ﺮﭘ ﮯﻧﮍﭘ ﺕﺭﻭﺮﺿ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮧﮕﺟ ﻞﺻﺍ ﻮﮐ ﻞﺋﺎﻓ(ﮟﯿﺋﺎﻨﺑ ﻮﮨ ﯼﺭﻭﺮﺿ ﺐﺟ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻠﺋﺎﻓ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ(ﮟﯿﺋﺎﻨﺑ ﺮﭘ ﮯﻧﮍﭘ ﺕﺭﻭﺮﺿ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﮧﮕﺟ ﻞﺻﺍ ﮟﯿﻠﺋﺎﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭨﻮﻠﻓ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺸﯾﺯﻮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﻣﺎﻨﺋﺍﮈ ﯽﺋﻼﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭ(ﮧﻘﯾﺮﻃ ﺰﭨﻭﻮﮑﺳﺎﻣ-ﻦﺳﺮﺌﯿﭘ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﺪﻨﻤﺳ ﻢﺋﺎﻗ ،ﮯﻗﻼﻋ ﮮﮍﺑ ﮏﯾﺍﮫﺗﺎﺳ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﻮﮐ ﯽﭨﻮﭼ (ﮧﻘﯾﺮﻃ JONSWAP'، Pierson-Moskowitz') ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺪﻨﻤﺳ ﻢﺋﺎﻗ(ﮧﻘﯾﺮﻃ JONSWAP', 'TMA' - Texel-Marsen-Arsloe') ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﭘ ﯽﻠﺗﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﺪﻨﻤﺳ ﺰﯿﺧ ﮧﻣﺎﮕﻨﮨ ﮫﺗﺎﺳ ﮯﮐ ﮒﺎﮭﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﮉﻠﯿﻓ ﺱﺭﻮﻓ ﺖﻗﻭ ﮯﺘﮬﮍﺑ ﻝﺎﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺑﺎﺴﺣ ﻞﻤﮑﻣ ﮯﮐ ﺕﺎﯿﻌﯿﺒﻃ ﮯﯿﻟ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﺋﻮﮨ ﮯﺘﮬﮍﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺮﯿﺠﻧﺯ ﮯﺋﺎﺠﺑ ﮯﮐ ﮧﮕﺟ ﯽﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﻘﺛ ﺶﺸﮐ ﯽﻤﻟﺎﻋ ﮯﯿﻟ ﮯﮐ ﺕﺎﯿﮐﺮﺣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ BSDF ﺭﺍﺪﮑﻤﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ gltfpack ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﯿﮑﺳ ﻮﮐ ﺖﺧﺎﺳ ﯽﮐ ﺱﺍ ﺎﯾ/ﺭﻭﺍ ﮯﻧﺎﻨﺑ ﻥﺎﺳﺁ ﻮﮐ ﺶﯿﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﻦﯾﺮﮔ ﮯﺳ ﺞﯿﭨﻮﻓ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ(ﮯﯿﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﮏﯿﺑ ﺭﻭﺍ ﮉﭩﯿﻤﯿﻨﯾﺍ ﺪﻌﺑ ﮯﮐ ﮯﻧﻮﮨ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ءﺎﯿﺷﺍ ﮓﻧﮉﯿﺋﺎﮔ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ (ﺮﺛﺍ) ﮓﻧﮉﯿﺋﺎﮔ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮓﻧﮉﯿﺋﺎﮔ ﮈﻮﻠﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ ﺖﻗﻭ ﮯﺘﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﮞﻮﺘﻤﺳ ﺭﺪﻧﺍ ﮯﮐ ﻢﺠﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ ﺖﻗﻭ ﮯﺘﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐ ﮞﻮﺘﻤﺳ ﺮﭘ ﺢﻄﺳ ﯽﺴﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﻉﻼﺿﻻﺍ ﺮﯿﺜﮐ ﻮﮐ ﮟﯿﻤﺧ ﺮﺌﯾﺰﯿﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﮕﺟ ﭧﻨﺠﻨﯿﭨ ﯽﮐ ﺭﺎﯿﻌﻣ ﯽﻠﻋﺍ ﺮﭘ ﺖﻤﯿﻗ ﯽﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﺒﯿﺟﺭﺁ ﯼﺮﯾﻮﺼﺗ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﻡﺎﻋ(ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻝﺎﺟ ﺭﻭﺍ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯ ﻦﮑﯿﻟ ﺖﺴﺳ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺳ ﻝﻮﯿﻟ ﮦﺭﺫ ﺮﺘﮩﺑ3D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺛﺍ ﺎﮐ ﮮﺮﮩﭼ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﮯﺳ (ﺮﻟﻭﺮﭩﻨﮐ ﺲﮑﺑ ﺲﮑﯾﺍ ﭧﻓﺎﺳﻭﺮﮑﯿﺋﺎﻣ) ﮉﯿﭘ ﻢﯿﮔ ﮯﺋﺎﺠﺑ ﮯﮐ ﺯﺮﻟﻭﺮﭩﻨﮐ ﺖﮐﺮﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﻔﺻ ﯼﺩﺪﻋ ﮯﯿﻟ ﮯﮐ ﮞﻭﺪﮩﻋﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﭧﯾﮉﯿﻣﺮﭩﻧﺍ ﮯﺳ ﮈﻮﻧ ﺭﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻗﺮﺗ ﺭﻮﮐﻮﭼ ﺎﭩﻟﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﻗﻭﺍ ﯼﺪﯿﻠﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﻠﻓ ﺱﺎﭘ ﺮﺌﯿﻟﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺎﮭﭼﺍ ﮯﯿﻟ ﮯﮐ ﺰﺴﺋﺍﻮﯾﮈ ﭧﯿﻠﺒﯿﭨ ﺭﻭﺍ ﮉﯿﭘ ﮏﯾﺮﭨ ،ﺱﺅﺎﻣ ﻮﺟ ﮧﯾﻭﺭ ﯼﺭﺎﯿﻌﻣ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﭩﺑ ﺎﮐ ﺱﺅﺎﻣ ﮟﯿﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍ(ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻢﮑﺤﺘﺴﻣ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﮫﭽﮐ ﻦﮑﯿﻟ ،ﮧﺘﺴﮨﺁ ﮯﺳ ﭧﻟﺎﻔﯾﮈ ﮯﺌﻧ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺪﻌﻟﺎﮐ ﻮﮐ ﺖﺛﺍﺭﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮟﯿﻤﺧ ﮟﯿﻣ ﺖﺑﺮﻗﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﺮﻈﻨﻣ ﮟﯾﺮﮐ ﺵﻼﺗ probes to ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻨﺷﻭﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯼﺮﯿﮑﻟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻗﺮﺗ ﯼﺮﯿﮑﻟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﮯﮐ ﮯﺷ ﮏﻠﺴﻨﻣ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻁﺎﻘﻧ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﺮﭘ ﺭﻮﻃ ﯽﻣﺎﻘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﮦﺩﺮﮐ ﺍﺪﯿﭘ ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ(ﮯﮨ ﺎﺗﺎﻨﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﭩﻣ ﮯﺳ ﯼﺰﯿﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮞﻭﺭﺪﻗ ﻢﮐ ﻮﮐ ﮞﻭﺭﺪﻗ ﯽﻠﻋﺍ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﯿﻠﺤﺗ ﮏﻤﮭﺗﺭﺎﮔﻮﻟ(ﮯﮨ ﺎﺗﺎﻨﺑ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﮯﺌﻟ ﮯﮐ ﮯﻧﻮﮨ ﮏﺸﺧ ﮯﺳ ﯼﺰﯿﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﺭﺍﺪﻗﺍ ﻢﮐ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺮﮐ ﮏﺸﺧ ﮏﻤﮭﺘﯾﺭﺎﮔﻮﻟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﭘ ﭦﺅﺁ ﮯﮐ ﻥﺎﺼﻘﻧ ﺮﯿﻐﺑ ﮯﯿﻟ ﮯﮐ ﺰﻤﯾﺮﭩﺳﺍ ﻮﯾﮉﯾﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﺣ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﺮﯿﻐﺗ ﮯﮐ ﻢﺠﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺎﮔﺩﺪﻣ ﻦﺸﯾﺮﺒﯿﻠﯿﮐ ﯽﺘﺳﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﮏﺳﺎﻣ ﺭﻮﻄﺑ ﻮﮐ ﯼﮈ ﯽﺋﺁ ﮏﺳﺎﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮏﺳﺎﻣ ﻞﯾﺮﭩﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﭩﻠﻓ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮦﺪﯿﺷﻮﭘﮟﯾﺮﮐ ﺱﺎﭘ ﺮﭩﻠﻓ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺩﺍﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﺰﯾﺮﮐ ﻝﺎﺟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﺎﯾ ﮞﻭﺭﺎﻨﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺮﯾﺰﺟ ﺶﯿﻣ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﺪﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ءﺎﯿﺷﺍ ﻝﺎﺟ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﺳﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﺎﭩﯿﻣ ﮯﺳ ﺲﭘﺮﭩﺳ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﯿﻣ ﯽﻠﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺎﮐﺍ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﻞﮐﻮﻓ(ﺯﺮﭩﯾﺮﭘﺁ ﻝﮈﻮﻣ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺷﻮﯿﮑﯾﺰﮕﯾﺍ ﻝﮈﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻥﺍﺭﻭﺩ ﮯﮐ ﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺭﺎﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﺑ ﺖﮐﺮﺣ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﮓﻧﺭ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭ ﮯﮐ ﮯﻧﻮﻤﻧ ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭗﻠﮐ ﯼﻭﻮﻣ ﮯﺳ ﮮﺮﻤﯿﮐ ﻦﯿﺳ ﻝﺎﻌﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﺑ ﺖﮐﺮﺣ ﻦﯿﺳ 3D ﮉﻠﭙﻤﯿﺳ ﯽﭩﻠﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻠﺑ ﺖﮐﺮﺣ ﻞﭙﻤﯿﺳ ﯽﭩﻠﻣ ﺎﮐ ﮏﺳﺎﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺎﺷﺍ ﭻﭨ ﯽﭩﻠﻣ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﮫﺗﺎﺳ ﮯﮐ ﮉﯿﭘ ﭻﭨ ﮯﺋﺎﺠﺑ ﮯﮐ ﻦﺸﯿﻟﻮﻤﯾﺍ ﻞﯿﮨﻭ ﻝﻭﺮﮑﺳﺍﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﺭﺍﺪﮑﻤﭼ ﺰﯿﺗ ﺭﻭﺍ ﺲﭩﺋﻻ ﺎﯾﺮﯾﺍ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻧﻮﻤﻧ ﮯﮐ ﺖﯿﻤﮨﺍ ﺩﺪﻌﺘﻣ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮮﺭﺎﻈﻧ ﺩﺪﻌﺘﻣ ﮟﯿﻣ ﺮﻈﻨﻣn-gons ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﺮﺗ ﺪﯾﺪﺟ ﺎﯾ 8 ﺯﻭﮉﻧﻭ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ API ﮏﻧﺍ ﺯﻭﮉﻧﻭ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﺕﻻﺁ ﯽﻤﻠﻗ ﺭﻭﺍ ﭧﯿﻠﺒﯿﭨ ﺪﯾﺪﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﻮﻤﻧ ﻦﯾﺮﺗ ﺐﯾﺮﻗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﻞﻤﻋ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﻑﺮﺻ ﮧﻗﻼﻋ ﺎﮐ ﺭﻮﺤﻣ ﯽﻔﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭘﻭﺮﮔ ﮈﻮﻧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﺭﺎﺑ ﯽﺌﮐ ﻮﮐ ﻮﻨﯿﻣ ﯽﮨ ﮏﯾﺍ(ﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺡﺮﻃ ﯽﮭﭼﺍ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﻧﻮﻤﻧ ﯽﭩﻠﻣ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻢﮐ ﻮﮐ ﺖﯿﺋﺮﻣ ﯼﺮﻨﺋﺎﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺎﺻﻭﺍ ﮈﺰﺋﻼﻣﺭﺎﻧ ﮯﯿﻟ ﮯﮐ ﺰﻨﺸﯾﺯﻮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ (Y) ﻡﺎﻘﻣ ﻞﯾﺮﭨ ﺭﻭﺍ (X) ﺞﯾﺍ ﮦﺭﺫ ﺎﯾ (1D) ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﮉﻨﯾﺮﭩﺳﺍ ﮈﺰﺋﻼﻣﺭﺎﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﮐﺮﻣ ﮯﮐ ﺵﺩﺮﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﺲﻧﺮﻔﯾﺭ ﻮﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺷ ﺭﺎﺑ ﺩﺪﻌﺘﻣ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﯽﮨ ﮏﯾﺍ(ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﻑﺮﺻ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﻠﺳ ﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻞﮑﺷ ﯽﮐ ﻦﺸﮑﯿﺟﻭﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ ﮯﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﻞﻘﻧ(ﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﺭﻮﺤﻣ ﮯﮐ ﺵﺩﺮﮔ ﯽﮐ ﮦﺭﺫ ﺭﻮﺤﻣ ﺲﮑﯾﺍ ﯽﻤﻟﺎﻋ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ ﯽﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﻞﻘﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﮯﺷ ﮯﯿﻟ ﮯﮐ ﻞﻘﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻁﺎﻘﻧ ﯽﻤﻟﺎﻋ/ﭧﮑﯿﺠﺑﺁ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ(ﮟﯾﺮﮐ ﻥﺁ ﻮﮐ Vertex Instancing ﺭﻭﺍ ،ﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ '-family' ﻮﮐ ﺐﯿﺗﺮﺗ ﺱﺍ ،ﮦﺮﯿﻏﻭ ،'family-a'، 'family-b' ﻼًﺜﻣ ،ﮟﯿﮨ ﮯﺗﺮﮐ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺭﺍﺩﺮﮐ ﺲﺟ ﮦﻭ ﺪﻌﺑ ﮯﮐ ﺲﺟ ﮟﯾﺩ ﻡﺎﻧ ﻡﺎﻋ ﮏﯾﺍ ﻮﮐ ﮯﺷ ﭧﻧﻮﻓ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺯﺮﭩﮑﯾﺮﮐ ﭧﻧﻮﻓ ﻮﮐ ءﺎﯿﺷﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺴﻓﺁ ﮯﺳ ﮯﺷ ﮦﺭﺫ ﮟﯿﻣ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺳ ﻑﺪﮨ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﭨﺮﭘﺍﺮﭘ (ﯽﮨﻭ ﺎﯾ) ﯼﺮﺳﻭﺩ ﺮﭘ ﮏﻟﺎﻣ(ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺮﭘ ﺭﻮﻃ ﯽﺿﺭﺎﻋ ﻮﮐ ﮞﻭﺭﺎﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﯿﻤﻌﺗ ﻡﺎﻤﺗ ﮦﻭﻼﻋ ﮯﮐ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﭩﻠﻣ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﺸﯿﻣﺭﺎﻔﯾﮈ ﻑﺮﺻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﺍﺪﻧﺍ ﺎﮐ ﺮﯿﺗ ﮯﻠﮭﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻠﺋﺎﻓ ﮈﺰﺋﺎﻤﭩﭘﺁ ﮯﯿﻟ ﮯﮐ ﮓﻨﺑﺮﮑﺳﺍ ﺰﯿﺗ ﺮﭘ ﮯﻧﻮﮨ ﺏﺎﯿﺘﺳﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺎﻘﻣ ﻞﺻﺍ ﺎﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﻭﺪﺣ ﺭﻭﺍ ﮧﮐﺎﺧ ﯽﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ ﮯﯿﻟ ﮯﮐ ﮯﺑﻮﺼﻨﻣ ﮯﮐ ﮯﻨﭨﺎﮐ ﮯﮐ ﻮﻗﺎﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺋﺎﺳ ﮦﺭﺫ ﮯﺌﻟ ﮯﮐ ﻞﻨﯿﭙﯾﺮﺷﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﺋﺎﺳ ﺎﮐ ﮦﺭﺫ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮞﻮﻟﺎﺜﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﺋﺎﺳ ﺎﮐ ﮦﺭﺫ ﮟﯿﻣ ﻑﺍﺮﺤﻧﺍﮯﮨ ﯽﺗﺮﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﮯﺘﺳﺍﺭ ﮟﯿﻣ ﮞﻮﺘﻤﺳ ﮫﺗﺎﺳ ﮯﮐ ﺖﮐﺍﺮﺷ ﯽﮐ ﯽﻨﺷﻭﺭ ﮧﻄﺳﺍﻮﻟﺎﺑ ﺭﻭﺍ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﯽﻠﻋﺍ ﺭﻭﺍ ﮯﮨ ﯽﺘﮭﮑﯿﺳ ﻮﮐ ﻢﯿﺴﻘﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﮐﻮﯾﻭ ﺞﯾﺭﺪﺘﺑ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﮯﺘﺳﺍﺭ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﮉﯿﺋﺎﮔ ﮧﺘﺳﺍﺭ ﮯﯿﻟ ﮯﮐ ﮞﻮﺘﺳﺍﺭ ﮯﻟﺍﻭ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺋﺎﭩﺳﺍ ﭧﻨﻤﮕﯿﺳ ﮮﮍﮭﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻠﺴﮑﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﺋﺎﮐﺍ ﯽﮐ ﯽﺋﺎﺒﻤﻟ ﻞﮐﻮﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﻠﺴﮑﭘ ﮯﺳ ﮞﻭﺮﮩﭼ ﮧﻘﺤﻠﻣ ﮟﯿﻣ ﺰﻧﻮﯿﺳ ﯼﻭﻮﯾﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﻟﻮﮨ ﺲﯿﻠﭘ ﮯﯿﻟ ﮯﮐ ﮞﻮﻤﯾﺮﻓ ﮦﺪﺸﻤﮔ ﮯﮐ ﯽﭩﭘﺎﺘﮑﺳ ﺮﮐ ﮟﯿﮩﻧ ﺭﻮﺒﻋ ﮏﻟﺎﻣ ﮯﺴﺟ 'ﻝﺰﻨﻣ' ﺎﯿںﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ (ﺵﺩﺮﮔ ﺮﭘ ﺭﻮﻃ ﯼﺭﺎﯿﺘﺧﺍ ﺭﻭﺍ) ﻡﺎﻘﻣ ﯽﮐ ﻑﺪﮨ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ 'ﺭﺍﻮﯾﺩF2-F1 ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺋﻻ ﭦﺅﺁ ﮦﻭﻼﻋ ﮯﮐ ﻡﺎﻘﻣ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻗﻼﻋ ﺎﮐ ﺭﻮﺤﻣ ﺖﺒﺜﻣ ﮯﯿﻟ ﮯﮐ ﻞﻤﻋ ﮯﮐ ﺮﭩﯾﺮﭘﺁ ﻑﺮﺻFBX ﮯﮨ ﺎﺘﮑﺳ ﮍﭘ ﺎﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﮯﺳﺍ ﻮﮐ ﭖﺁ ﮟﯿﻣ ﺕﻼﻣﺎﻌﻣ ﮫﭽﮐ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﭨﻭﺭ ﭧﺳﻮﭘ/ﯼﺮﭘ ﮯﺳ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ)ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﮐﺮﺣ ﺖﺳﺭﺩ ﮯﯿﻟ ﮯﮐ ﮞﻮﻨﺋﻻ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺖﻓﺎﺜﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺅﺎﮩﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﯽﺘﺨﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺲﮑﻣ ﮯﻠﯿﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺅﺎﺑﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺖﻣﺎﻘﺘﺳﺍ ﮯﻠﯿﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻑﺁ ﻝﺎﻓ ﯼﻭﺮﮐ ﺎﯾ ﻊﻗﻮﺘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻗﺮﺗ ﺭﻮﮐﻮﭼ(ﻮﭨﺁ = 0) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺍﺩﺭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﮑﺷ ﻦﺸﮑﯿﺟﻭﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺍﺩﺭ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺍﺭﺫﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻤﺧ ﮟﯿﻣ ﺱﺍﺩﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﺐﯿﺗﺮﺗ ﮯﺑ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﭘ ﺐﯿﺗﺮﺗ ﮯﺑ ﺮﭘ ﺢﻄﺳ ﯽﮐ ﺞﻟﺎﻓﯽﻨﺷﻭﺭ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﺱﺍﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻨﻟﺍﮈ ﮧﺼﺣ ﻮﮐ ﺢﻄﺳ ﮧﯾ .ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﻑﺮﺼںﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ raytracing ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮓﻧﺭ ﮦﺪﺷ ﻞﻘﺘﻨﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ'ﻦﺸﮑﯾﺮﻔﯾﺭ_ﺲﯾﺮﭩﯾﺭ_ﻝﺎﻤﻌﺘﺳﺍ'ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ :ﮦﺩﻮﺳﺮﻓ ﯽﻨﺷﻭﺭ ﯽﮐ ﮞﻮﺤﻄﺳ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﮧﻧ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﺱﺍﮯﮨ ﺎﺘﮐﻭﺭ ﮯﺳ ﮯﻨﻟﺍﮈ ﮧﺼﺣ ﻮﮐ ﺢﻄﺳ ﮧﯾ .ﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﻑﺮﺼںﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ raytracing ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﮓﻧﺭ ﮦﺪﺷ ﻞﻘﺘﻨﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﺮﮐ ﺏﺮﺿ ﮯﺳ ﺮﺼﻨﻋ ﯽﺴﮐ ﻮﮐ ﺭﺎﺘﻓﺭ ﮦﺪﺷ ﮈﺭﺎﮑﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﺥﺮﺳ ﮯﺳ ﺞﯿﭨﻮﻓ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﯾﺮﭨ(ﻞﻣﺎﺷ ﯼﺪﻨﺴﭘ ﺖﻘﯿﻘﺣ ﻦﮑﯿﻟ ﺭﻮﺷ ﮦﺩﺎﯾﺯ) ﮯﮨ ﯽﺘﻨﺑ ﺮﯾﻮﺼﺗ ﻦﺷﻭﺭ ﮏﯾﺍ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺲﺟ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﭩﺳﺎﮐ ﺱﺎﮑﻋ(ﻞﻣﺎﺷ ﯼﺪﻨﺴﭘ ﺖﻘﯿﻘﺣ ﻦﮑﯿﻟ ﺭﻮﺷ ﮦﺩﺎﯾﺯ) ﮯﮨ ﯽﺘﻨﺑ ﺮﯾﻮﺼﺗ ﻦﺷﻭﺭ ﮏﯾﺍ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﺲﺟ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﮑﭩﺳﺎﮐ ﯼﺭﺍﺮﻄﺿﺍ(ﮦﻭﺮﮔ ﻥﻭﺎﻌﻣ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺮﭙﺴﮑﯾﺍ ﺮﻟﻮﮕﯾﺭ ﮯﯿﻟ ﮯﮐ ﻦﺘﻣ ﻝﺩﺎﺒﺘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻨﺸﯾﺮﭙﺴﮑﯾﺍ ﺮﻟﻮﮕﯾﺭ ﮯﯿﻟ ﮯﮐ ﮯﻨﻠﻣ ﮯﺳ ﻦﺘﻣ ﮟﯿﻣ ﮉﻠﯿﻓ 'ﺵﻼﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺘﺳﺍﺭ ﮯﮐ ﻞﺋﺎﻓ ﮧﻘﻠﻌﺘﻣUse ﮧﺘﺳﺍﺭ ﺭﺍﺩ ﮧﺘﺷﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺘﺳﺍﺭ ﮧﻘﻠﻌﺘﻣ ﺖﻗﻭ ﮯﺗﺮﮐ ﮏﻨﻟ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺱﺍUSD ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺘﺳﺍﺭ ﻖﻠﻄﻣ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺘﺳﺍﺭ ﮧﻘﻠﻌﺘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﮧﻟﺍﻮﺣ ﺎﮐ (ﻢﺠﺣ ،ﺖﺧﺎﺳ ﯽﻨﻌﯾ) ﮞﻮﻠﺋﺎﻓ ﯽﻧﻭﺮﯿﺑ ﮟﯿﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺘﺳﺍﺭ ﮧﻘﻠﻌﺘﻣ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﯾﺮﭩﮑﯾﺮﺋﺍﮈ ﯽﻠﯾﺫ ﻑﺮﺻ(ﻝﺎﻌﻓ ﺮﯿﻏ ﮟﯿﻣ 2.8 ﺭﮉﻨﯿﻠﺑ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﮯﺷ ﺶﯿﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﻮﯿﻠﯾﻭ ﮓﻨﭙﯿﻣ ﭧﯿﭙﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﺷﻮﻟﻭﺰﯾﺭ ﯽﮐ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺡﺮﻃ ﯽﮭﭼﺍ ﮯﯿﻟ ﮯﮐ ﺰﺴﺋﺍﻮﯾﮈ ﺱﺅﺎﻣ ﺭﻭﺍ ﮈﺭﻮﺑ ﯽﮐ ﺮﭘ ﺭﻮﻃ ﯼﺩﺎﯿﻨﺑ ﮧﯾ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻦﭩﺑ ﺎﮐ ﺱﺅﺎﻣ ﮟﯿﺋﺎﺑ ﮯﯿﻟ ﮯﮐ ﻝﺎﻤﻋﺍ ﺭﻭﺍ ﻦﭩﺑ ﺎﮐ ﺱﺅﺎﻣ ﮟﯿﺋﺍﺩ ﮯﯿﻟ ﮯﮐ ﺏﺎﺨﺘﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻝﻮﺻﺍ ﻮﺗ ﻮﮨ ﺎﮨﺭ ﮌﺍ ﮉﺋﺍﻮﺑ ﺐﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻝﻮﺻﺍ ﻮﺗ ﻮﮨ ﺮﭘ ﻦﯿﻣﺯ ﮉﯿﺋﺍﻮﺑ ﺐﺟ(ﮈﻮﻣ ﯽﺘﻤﺳ ﻑﺮﺻ) ﮏﺗ ﺰﮐﺮﻣ ﮯﮐ ﻑﺪﮨ ﮯﺳ ﻞﺻﺍ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﺳ ﯽﮨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺕﻻﻮﻤﻌﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﺲﮑﻣ ﻮﮐ ﺞﺋﺎﺘﻧ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮦﻭﺮﮔ ﯼﻭ ﺮﭘ ﺭﻮﻃ ﯽﻋﻮﻤﺠﻣ ﺭﻭﺍ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﯽﮨ ﮏﯾﺍ ﺡﺮﻃ ﯽﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻠﮭﭽﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ ﺎﮐ s ﯼﻭﻮﯾ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺏﺮﺿ ﻮﮐ ﻦﺟﺭﺎﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺎﻤﯿﭘ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺲﮐﺮﭩﯿﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﺳ ﯽﮐﻮﯾﻭ ﮯﺋﺎﺠﺑ ﮯﮐ ﺐﯿﺗﺮﺗ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﯿﻧﺩ ﯽﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﯽﻨﺷﻭﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﻝﺎﻌﻓ ﻝﺎﺤﻟﺍ ﯽﻓ ﺎﮐ ﻦﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻦﺸﯿﮐﻮﻟ ﺲﯿﺑ ﻮﯾﻭ ﺭﺁ ﯼﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﻮﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﺋﺎﺳ ﻞﺴﮑﭘ ﻦﯾﺮﮑﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﯿﺋﺎﮐﺍ ﯽﻤﻟﺎﻋﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﺝﺭﺎﺧ ﮞﺍﻮﮬﺩ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺎﮕﻟ ﮧﺘﭘ ﺎﮐ ﺐﯿﺗﺮﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭧﭘ ﻥﺍ ﮏﺳﺎﻣ ﻮﮐ ﯽﭩﭘ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﮞﺎﮩﯾﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﺵﺮﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﮞﺎﮩﯾﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺮﭩﯾﺮﭘﺁﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺎﺒﯿﺗﺮﺗ ﮯﺳ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﻨﭩﯿﺳ ﮯﺳ ﻦﺸﮑﯿﻠﮐ ﭧﻧﺮﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻧ ﺖﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻨﺘﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﯽﻨﺷﻭﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﮈﻮﻨﺘﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﮉﻨﯾﺭ ﻮﮐ ﺩﺍﻮﻣCycles ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺎﺘﮕﻧﺭ ﮯﯿﻟ ﮯﮐ ﺭﺭﮉﻨﯾﺭEEVEE ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﮦﺪﻨﻨﮐ ﺶﯿﭘﻮﮨ ﮧﻧ ﺩﻮﺟﻮﻣ ﭧﭘ ﭦﺅﺁ ﺹﻮﺼﺨﻣ ﮦﺩﺎﯾﺯ ﯽﺋﻮﮐ ﮧﮐ ﮏﺗ ﺐﺟ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺭﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﺭﻭﺍ ﺯﺭﺭﮉﻨﯾﺭ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮟﯿﻤﺧ ﮟﯿﻣ ﺖﺑﺮﻗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺭﺍﺪﯿﺑ ﺮﭽﯿﻓ ﻥﺎﺳﺁ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﻒﯾﺮﻌﺗ ﯽﮐ ﺖﯿﺻﻮﺼﺧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﮦﺩﺎﺳ ﯽﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﮈﺮﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﻨﯾﮉﯾﺮﮔ ﺎﯾ ﮓﻧﺭ ﻞﮕﻨﺳ ﺖﻗﻭ ﮯﺗﺮﮐ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺪﺣﺍﻭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺖﻤﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﻞﮕﻨﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﯽﮭﭨﻮﮕﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺍﻮﻠﮬﮈ ﯽﮐ ﻞﺑ ﯽﻟﺍﻭ ﮯﻧﺎﺟ ﺮﮨﺎﺑ/ﺭﺪﻧﺍ ﮯﮐ ﺰﻤﯾﺮﻓ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﮉﻨﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﻣﺮﻣ ﮓﻨﺳ ﻡﺮﻧﯽﺋﺎﭙﺗ ﮧﮐ ﮯﺴﯿﺟ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﻟﻮﺳ ﯽﺻﻮﺼﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮏﯾﺮﭨ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﮮﺮﻤﯿﮐ ﻢﮑﺤﺘﺴﻣ(ﮯﮨ ﺎﺗﺮﮐ ﺶﯿﭘ ﮯﺳ ﯼﺰﯿﺗ ﻦﮑﯿﻟ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻡﺍﺭ ﮦﺩﺎﯾﺯ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ BVH ﺎﮐ ﻢﺴﻗ ﺹﺎﺧ ﮯﯿﻟ ﮯﮐ ﮟﯿﻤﺧﮎﻭﺮﭩﺳﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﺷ ﮦﺮﻤﯿﮐ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﭦﺭﺁ ﻦﺋﻻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺯﺮﻃ ﻊﺑﺮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯽﮑﭩﺳﺍ ﯼﺭﺎﯿﻌﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺮﮩﻟ ﯼﺭﺎﯿﻌﻣ ﮟﯿﻣ ﮞﻭﮉﻨﯿﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﯼﮍﮑﻟ ﯼﺭﺎﯿﻌﻣ ﮟﯿﻣ ﮞﻭﮉﻨﯿﺑ(ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﻊﺋﺍﺭﺫ ﻒﻠﺘﺨﻣ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﺪﻣﺎﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯾﺮﯿﮑﻟ ﯽﮬﺪﯿﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭩﻨﺋﺍﻮﭘ ﻢﯾﺮﻓ ﯽﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﻁﺎﻘﻧ ﮯﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺅﺎﺑﺩ ﺎﮐ ﯽﻟﻮﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺸﯾﺮﭘ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﯽﻃﻮﺒﻀﻣ ﯽﮐ ﮓﻧﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺸﯾﺮﭘ ﭧﻠﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﭧﮨﺍﺮﺒﮭﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﮩﮕﺟ ﯽﻟﺎﺧ ﺎﯾ ﺰﺒﯿﭨ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﭩﻨﯾﮉﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﻨﯿﭘ ﺖﺧﺎﺳ ﮟﯿﻣ ﺭﻮﻃ ﭧﭙﻠﮑﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺍﺪﻗﺍ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮯﮐ ﺖﺧﺎﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮈﻮﻧ "ﮟﯾﺮﮐ ﮪﺪﯿﺳ ﻮﮐ ﺵﺩﺮﮔ ﮟﯿﻣ ﺮﭩﮑﯾﻭ" ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻧ "Rotate Rotation" ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﮊﺭﻭ ﻢﮑﺤﺘﺴﻣ 2D ﺎﮐ ﭗﻠﮐ2D ﺮﭩﮑﯾﻭ (X، Y) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ Z ﮯﮨ ﺎﯿﮔ ﺎﯾﺩ ﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻭﺰﺟ3D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺳﺮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﭩﻨﯾﺭﻭﺍ ﺮﺳﺮﮐ 3D ﮯﯿﻟ ﮯﮐ ﮯﺷ ﮯﺌﻧ3D ﺮﭩﮑﯾﻭ (X, Y, Z) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ4D ﺮﭩﮑﯾﻭ (X, Y, Z, W) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ MIS ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻥﺯﻭ ﻮﮐ ﻥﻭﺎﻌﺗ ﮯﮐ ﻊﺋﺍﺭﺫ ﮯﮐ ﯽﻨﺷﻭﺭ ﮯﻟﺍﻭ ﮯﻨﯾﺩ ﯽﺋﺎﮭﮐﺩ ﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ(ﮯﮨ ﯽﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻞﮑﺷ ﯽﮐ ﺩﻭﺪﺣ ﻮﯿﻠﯾﻭ ﭧﻨﻧﻮﭙﺴﮑﯾﺍ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﻨﻓ ﯽﮑﺳﻮﮑﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮧﻠﺻﺎﻓGPU ﮫﺗﺎﺳ ﮯﮐ ﻦﺸﯾﺮﻠﺴﮑﯾﺍ OptiX AI denoiser ﻑﺮﺻ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ NVIDIA GPUs ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺮﮕﯿﻔﻨﮐ ﮟﯿﻣ ﺐﯿﭨ ﻢﭩﺴﺳ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ ﻑﺭﺎﺻ ﺐﺟ ﮯﮨ ﺏﺎﯿﺘﺳﺩ ﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ ﮦﺮﻤﯿﮐ 3D ﮯﮐ ﻦﯿﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﺮﺴﻨﯾﻮﮑﯿﺳ ﮯﮐ ﻦﯿﺳﮟﯿﺋﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺱﺍ ﮯﺳ ﯽﮨ ﻝﺎﺟ ﮧﮐ ﮯﮐ ﺱﺍ ﮯﺋﺎﺠﺑ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﻮﯿﻟﺍﻭ ﯽﺋﺍﺪﺘﺑﺍ ﻮﮐ ﺮﭩﯿﻣﺍﺮﯿﭘ ﻡﻮﯿﻟﺍﻭ ﭧﮔﺭﺎﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺎﻘﻣ ﯽﮐ ﮮﺮﻤﯿﮐ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮟﯿﻋﺎﻌﺷﮟﯾﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻦﯾﺪﻟﺍﻭ ﮯﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ ﺢﻄﺳ ﺭﻮﻄﺑ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﻢﺧ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﻝﺎﻌﻓ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺎﻘﻣ ﯽﮐ ﮯﺷ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﭩﺴﺳ ﮦﺭﺫ ﻝﺎﻌﻓ ﮯﺳ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ(ﺖﯿﺋﺮﻣ ﯼﺮﻨﺋﺎﺑ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮉﻟﻮﺸﯾﺮﮭﺗ ﺎﻔﻟﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭗﻠﮐ ﻮﮐ ﺖﯿﺋﺮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﯾﻭﺍﺯ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﮞﻮﯾﮉﮨ ﻭﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻂﺳﻭﺍ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﯽﮐ ﮮﺭﺎﻨﮐ ﮧﻘﺤﻠﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻂﺳﻭﺍ ﯽﮐ ﮞﻭﺭﺎﻨﮐ ﻞﺼﺘﻣ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻥﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﺭﺎﻄﻗ ﺪﺣﺍﻭ ،ﭧﮑﯿﭙﻤﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐﻮﯾﻭ ﮧﻧﺭﻭ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﻮﯾﻭ 3D ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺲﭩﻨﻤﮕﯿﺳ ﻥﻮﺑ-ﯽﺑ ﮯﺋﺎﺠﺑ ﮯﮐ ﻡﺎﻘﻣ ﭧﺴﯾﺭ ﺭﻭﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮧﮕﺟ ﮦﺩﻮﺟﻮﻣ ﯽﮐ ﯼﮉﮨ ﮯﯿﻟ ﮯﮐ ﮞﻮﻓﺎﻔﻟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﻨﭩﯿﺳ ﭗﯿﻨﺳ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﺷ ﻝﺎﻌﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺖﯿﻔﻗﺍﻭ ﯽﺌﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﻮﯾﻭ ﺲﭘ ﯽﻤﻟﺎﻋ ﮦﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﺷﻭﺭ ﻮﮐ ﺭﮉﻨﯾﺭ ﻮﯾﻮﯾﺮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯾﻮﯾﺮﭘ ﭧﯿﻠﻓ ﮦﺪﺷ ﮯﻃﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺐﯿﺗﺮﺗ ﺎﮐ ﮞﻭﺭﺎﻄﻗ ﺮﯿﺜﮐ ،ﮦﺪﺷ ﮯﻃﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺍﺮﮩﮔ ﮯﭽﯿﻧ ﮯﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﺖﯿﻟﺎﻌﻓ ﯽﮐ ﻡﻭﺯ/ﭧﯿﭨﻭﺭ/ﻦﯿﭘ ﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﻭﺮﮑﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻒﺻﻭ ﭗﯿﻣ ﮉﯿﺋﺎﮔ ﮦﺩﻮﺟﻮﻣ ﻮﺗ ﻮﮨ ﺏﺎﯿﺘﺳﺩ ﺮﮔﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﯾﮉﯾﺭ ﯽﻧﻭﺭﺪﻧﺍ/ﯽﻧﻭﺮﯿﺑ ﮯﯿﻟ ﮯﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺱﺭﻮﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ ﯽﻤﻟﺎﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ ﯽﻤﻟﺎﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺘﻣ ﺖﻤﺳ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﺭﻭﺍ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺕﻮﻗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻤﻟﺎﻋ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﮧﻧ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﮯﺳﺍ ﮯﯿﻟ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﮧﺛﺎﺛﺍ ﺱﺍ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﯼﺪﻣﺁﺭﺩ ﮦﺩﺮﮐ ﻦﯿﻌﺘﻣ ﮟﯿﻣ ﺕﺎﺤﯿﺟﺮﺗ ﮯﯿﻟ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﭧﺴﯾﺭ ﮓﻧﺮﭙﺳﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﺰﺋﺎﺳ ﮦﺭﺫ *2 ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﺋﺍﺪﺘﺑﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮌﻮﻣ ﻢﮐ ﮯﺳ ﻢﮐ ﺮﭘ ﻞﺑ ﮮﺭﻮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺎﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺎﮐ ﯽﺋﺎﺒﻤﻟ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﺮﭘ ﺭﻮﻃ ﻞﻤﮑﻣ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﻞﺻﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﮯﮐ ﮯﺷ ﮏﻠﺴﻨﻣ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺘﻣ ﺖﻤﺳ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﺭﻭﺍ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺕﻮﻗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻣﺎﻘﻣ ﮯﯿﻟ ﮯﮐ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺮﭽﺴﮑﯿﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﮯﮐ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﯽﻠﯾﺪﺒﺗ ﯽﺷﺩﺮﮔ ﺭﻭﺍ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﮦﺪﺷ ﺐﯿﺗﺮﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺎﯾﮉﯾﺭ ﯽﻟﻮﻤﻌﻣ/ﮮﮍﺑ ﮯﯿﻟ ﮯﮐ ﺽﺮﻋ ﻭ ﻝﻮﻃ ﮯﮐ ﺱﺭﻮﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﻮﯾﻭ ﻮﯾﻮﯾﺮﭘ ﮯﮐ ﺩﺍﻮﻣ ﮯﺌﻟ ﮯﮐ ﻮﯾﻮﯾﺮﭘ ﮈﻮﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ X ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ Y ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ Z ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ X ﻢﮐ ﺯﺍ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ Y ﻢﮐ ﺯﺍ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ Z ﻢﮐ ﺯﺍ ﻢﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺖﻗﻭ ﮯﻨﭘﺍ ﮯﮐ ﮦﺪﻨﻨﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮏﻨﻟ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺱﮈﻮﻧ ﻭﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ (ﮯﻧﺎﭩﮨ) ﮯﻨﭨﺎﮐ ﻮﮐ ﺲﮑﻨﻟ ﮫﭽﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻮﻣﺎﺧ ﻮﮐ ﻂﺑﺍﻭﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﮓﻧﺭ ﮟﯿﻣ ﺮﯾﻮﺼﺗ3D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣ ﮯﯿﻟ ﮯﮐ ﮯﻨﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﻥﺯﻭ ﮟﯿﻣﻮﯾﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﮟﯿﻤﺧ ﮟﯿﻣ ﺖﺑﺮﻗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﭩﻨﯿﺳ ﮯﺷ ﺖﻗﻭ ﮯﺗﺮﮐ ﺏﺎﺨﺘﻧﺍ ﮟﯿﻣ ﮈﻮﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺴﻓﺁ ﮯﮐ ﯼﮉﮨ ﺹﻮﺼﺨﻣ ﮯﺳ ﺯﺍﺪﻧﺍ ﭧﺴﯾﺭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﯼﮉﮨ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻝﮉﻨﯿﮨ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻡﺎﻘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻧﺎﻤﯿﭘ Y ﻞﺻﺍ ﺎﮐ ﯼﮉﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﻠﯿﮑﺳﺍ ﻞﺻﺍ ﯽﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻁﺎﻘﻧ ﮯﻟﺍﻭ ﻞﮑﺷ ﺖﺳﺭﺩ ﺮﯿﻏ ﻞﺻﺍ ﮯﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮕﻨﭩﯿﺳ ﺭﺍﺯﻭﺍ ﮈﻮﻣ_ﭗﯿﻟﺭﻭﻭﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮯﻃ ﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﻞﻔﺷ ﻮﮐ ﺲﭘﺮﭩﺳ ﮓﻨﭙﯿﻟﺭﻭﻭﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﮯﺷ ﻝﺎﺜﻣ ﻮﺗ ﻮﮨ ﻦﮑﻤﻣ ﺮﮔﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮦﺪﺷ ﻦﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﺮﭨ ﮈﻮﻧ ﮉﻨﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﭦﻮﯿﭘ ﮟﯿﻣ ﺵﺩﺮﮔ ﺮﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﯽﻔﻨﻣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍY-ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﯽﻔﻨﻣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣZ-ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﯽﻔﻨﻣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﺖﺒﺜﻣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍY-ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﺖﺒﺜﻣ ﺩﺮﮔ ﮯﮐ ﺭﻮﺤﻣZ-ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺭﻮﺤﻣ ﮟﯿﻣ ﺪﺣ ﯽﮐ ﺵﺩﺮﮔ ﺖﺒﺜﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺭﻮﺤﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﭩﺑ ﺲﻠﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﺕﺎﺟﺍﺭﺪﻧﺍ ﺖﺳﺮﮩﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻡﺎﻘﻣ ﯽﮐ ﯼﮉﮨ ﺹﻮﺼﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﯽﺘﻨﮔ ﯽﮐ ﻝﮉﻨﯿﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺸﯿﻤﯾﺭﺍﮍﮐﻮﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺞﺋﺎﺘﻧ ﮯﮐ ﯼﺪﻨﺑﺎﭘ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺍﺩBVH ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺐﯿﺗﺮﺗ ﺵﺩﺮﮔ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮟﯿﻣ ﻞﺋﺎﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺞﯿﺑ ﺐﯿﺗﺮﺗ ﮯﺑ ﯽﮨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﺮﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯽﮨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﺭﻮﺤﻣ ﻡﺎﻤﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﯽﮨ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮞﻭﺭﻮﺤﻣ ﮞﻮﻧﻭﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﭘ ﻥﺍ ﺭﻮﻄﺑ ﻮﮐ W ﻮﯿﻠﯾﻭ ﺮﻠﯿﮑﺳﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﺳ ﯽﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﺻﺍ ﯽﮐﻮﯾﻭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺎﻘﻣ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻡﺎﻘﻣ ﯽﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳ ﻮﮐ ءﺎﯿﺷﺍ ﺐﺨﺘﻨﻣﮯﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﯽﺋﺎﭨﻮﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﮯﺳ ﻑﺮﻃ ﯽﮐ ﯼﺮﭨ ﮈﻮﻧ ﻞﯾﺮﯿﭩﻣ ﮧﮐﺎﺗ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﭙﯿﻣ ﻭﮉﯿﺷ ﮯﺳ ﺲﭩﺋﻻ ﮓﻨﭩﺳﺎﮐ ﻭﮉﯿﺷﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻠﺻﺎﻓ ﯽﺑﺎﺴﺣ ﻢﮐ ﮯﺳ ﻢﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯽﮐ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻥﺯﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ ﺭﻮﺤﻣ ﺪﺣﺍﻭ ﯽﭨﻮﮭﭼ ﮯﺳ ﺐﺳ ﺡﺮﻃ ﯽﮐ ﮏﯾﺮﭨ ﮉﭙﻤﯾﮈﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﺎﻏﺁ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﯽﺋﺍﺮﮩﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﭩﯿﻤﺋﺍﺮﭘ ﮉﻨﯾﺮﭩﺳﺍ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﺢﻄﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺮﺳﺮﮐ(ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﯿﻔﻗﺍﻭ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻣﺭﺎﻧ ﻮﮐ ﺢﻄﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﻄﺳ ﻡﺎﻋ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﭩﻨﯾﺭﻭﺍ ﻮﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻨﺷﺍﺮﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﻨﺠﻨﯿﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮌﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﭧﮔﺭﺎﭨ ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑ ﺪﺣ ﯽﮐ ﻡﺎﻘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺵﺩﺮﮔ ﯽﮐ ﻑﺪﮨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﻝﺰﻨﻣXYZ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯾﺭﺪﻗ ﯽﺑ ﯽﺟ ﺭﺁ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﻮﮐ ﻝﺎﺟ ﮟﯿﻣ ﺖﻤﺳ(ﮯﮨ ﺎﺗﺁ ﺲﭘﺍﻭ ﺮﭘ ﺲﮑﯿﭨﻭﻭ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺪﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣ (ﻂﺳﻭﺍ)ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ﯼﺩﻮﻤﻋX ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﺮﮭﮔ ﮯﺑ ﮟﯿﻣ ﺖﻤﺳY ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﮟﯿﻣ ﺖﻤﺳZ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺪﻗ ﯽﮐ ﺕﺪﺷ ﯽﮐ ﺖﺧﺎﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮭﮔ ﮯﺑ ﮟﯿﻣ ﺖﻤﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯿﮭﺗ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻗﻭ ﮯﺳ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮑﭘ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻥﮊﺭﻭ ﮦﺪﺷ ﺦﺴﻣ ﺮﯿﻏ ﺎﮐ ﭗﻠﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯿﻠﯾﻭ ﮯﺳ ﯽﭨﺮﭘﺍﺮﭘ RNA ﮫﭽﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﻤﯿﻗ ﮯﺳ ﯽﭨﺮﭘﺍﺮﭘ RNA ﮫﭽﮐ ﺭﺪﻧﺍ ﮯﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯽﺼﯿﺨﺸﺗ ﮦﺩﻮﺟﻮﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﻮﺤﻣ ﮯﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﺴﮑﯾﺍ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺖﻤﺳ ﯽﮐ ﻞﻘﺛ ﺶﺸﮐ ﺭﻭﺍ ﮯﻧﺮﮐ ﺩﻭﺪﺤﻣ ﻮﮐ ﺕﻮﻗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﭩﻨﯾﺭﻭﺍ ﻮﮐ ﻞﮑﺷ ﯽﻟﺍﻭ ﮯﻨﺷﺍﺮﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺸﯿﻤﯾﺭ ﻞﯿﺴﮐﻭﻭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﯿﻧﺩ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭ ﮯﮐﻮﯾﻭ ﺲﭘﯽﮔ ﮯﺋﺎﺟ ﻮﮨ ﮦﺪﯿﺷﻮﭘ ﯽﻨﺷﻭﺭ ﮯﺳ ﺱﺍ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﺋﻻ ﺎﯾﺮﯾﺍ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﮯﮐﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯼﮉﮨ ﺮﭽﯿﻣﺭﺁ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻞﮐﻮﻓ ﮉﻠﯿﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﮧﻤﺴﺠﻤﯾﻭ ﻮﯾﻮﮐ ﺵﺮﺑ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﺯﻭﺮﮐ ﭧﭙﻠﮑﺳﺍ ﻮﮐ ﺵﺮﺑ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﭙﻠﮑﺳﺍ ﻮﮐ ﺵﺮﺑ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﻨﯿﭘ ﺖﺧﺎﺳ ﻮﮐ ﺵﺮﺑ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﻨﯿﭘ ﮯﻧﻮﮐ ﻮﮐ ﺵﺮﺑ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﺭﻮﻃ ﭧﻨﯿﭘ ﭧﯾﻭ ﻮﮐ ﺵﺮﺑ ﺱﺍ(ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﺭﺎﯿﺘﺧﺍ ﺱﺍ ،ﮯﯿﻟ ﮯﮐ ﻞﺋﺎﻓ ﻦﯿﺳ ﯽﻓ ﺲﮑﯿﺑ ﯽﻣﺎﻘﻣ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﺶﯿﮐ ﮏﺳﮈ ﻮﺗ ﻮﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﻞﺋﺎﻓ ﯼﺮﺳﻭﺩ ﯽﺴﮐ ﯼﺮﯾﺮﺒﺋﻻ ﺐﺟUse this ﺲﮑﯾﮉﻧﺍ on 1- .ﮧﻘﺒﻃ ﺎﯿﮐ ﺍﺪﯿﭘ means using the existing ﺩﺍﻮﻣ.ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮭﮐﺩ ﺰﻠﯿﻧ ﺐﻤﮭﺗ ﺭﻭﺍ ﮞﻮﻠﺋﺎﻓ blend. ﻮﮐ ﻦﺸﯿﻟﺎﭩﺴﻧﺍ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﮯﮑﻠﮨ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﭺﻮﻤﺳ ﺎﮐ ﯽﻨﺷﻭﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺷ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﯽﺋﺍﺮﮩﮔ ﯽﮐ ﭧﻨﺋﺍﻮﭘ ﻞﮐﻮﻓ ﮉﻠﯿﻓﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺎﮐ ﮯﺷ ﺱﺍ ﮯﺋﺎﺠﺑ ﮯﮐ ﻢﭩﺴﺳ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﯽﻤﻟﺎﻋﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻨﭩﯿﺳ ﺰﯾﺮﮐ ﯽﮐ ﮯﺷ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﯽﻤﻟﺎﻋ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﯿﺟﺮﺗ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﯽﮐ ﮯﺷ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺮﮐ ﻊﻤﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮎﺮﺤﺘﻣ ﻮﮐ ﯼﮉﮨ/ﺰﯿﭼ ﯽﺴﮐ ﺪﻌﺑ ﮯﮐ ﮯﺘﺳﺍﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﭙﭨ ﺭﺍﺯﻭﺍ ﺖﻗﻭ ﮯﺗﻻﮉﻨﻣ ﺮﭘ ﻮﻣﺰﯿﮔ ﺱﺍ(ﯽﺟﻮﻟﻮﭘﻮﭨ ﺩﺮﻔﻨﻣ ،ﮞﻮﮨ ﻞﺛﺎﻤﻣ ﻑﺍﺮﻃﺍ ﮞﻮﻧﻭﺩ ﮯﮐ ﻝﺎﺟ ﺐﺟ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻨﯿﺋﺁ ﯽﻨﺒﻣ ﺮﭘ ﯽﺟﻮﻟﻮﭘﻮﭨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺯﻮﻣﺰﯿﮔ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﭨﺮﭘﺍﺮﭘ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﯽﮐ ﭧﮔﺭﺎﭨ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﺯﺍﺪﻧﺍ ﮯﯿﻟ ﮯﮐ ﮏﻟﺎﻣ ﮯﺳ ﻡﺍﺪﻗﺍﮯﮔ ﮟﯿﻠﻣ ﮟﯿﮩﻧ ﮯﺋﺎﺳ ﺖﺳﺭﺩ ﻦﮑﯿﻟ ﺎﮔ ﮯﺋﺎﺟ ﻮﮨ ﺮﺗ ﺰﯿﺗ ﮯﺳ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ،ﮯﮨ BSDF ﻑﺎﻔﺷ ﮟﯿﻣ ﺱﺍ ﺮﮔﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﺋﺎﺳ ﻑﺎﻔﺷ ﮯﯿﻟ ﮯﮐ ﺩﺍﻮﻣ ﺱﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮭﮑﻨﭘ ﮯﮐ ﺚﻠﺜﻣﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﮏﯿﮭﭨ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﻘﯿﻘﺣ ﯽﮐ ﺢﻄﺳ ﻑﺮﺻﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﻤﮐ ﯽﮐ ﮮﺮﮩﭼ ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺮﯿﻏ(ﺭﺎﯿﻌﻣ ﻢﮐ ﻦﮑﯿﻟ ﺰﯿﺗ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺳ ﻝﻮﯿﻟ ﮦﺭﺫ ﻦﯿﻧﻮﯾﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺪﺣ ﯽﺋﻻﺎﺑ ﮯﯿﻟ ﮯﮐ ﺮﯿﻐﺗ ﮯﮐ ﻢﺠﺣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﭧﺑ ﺮﯿﻐﺘﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺎﺘﻓﺭ ﮯﯿﻟ ﮯﮐ ﺰﺋﺎﺳ ﮯﮐ ﮞﻮﻣﺪﻗ ﺭﺎﮐﺩﻮﺧ(ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭗﺋﺎﭨ ﻦﯿﻣﻭﮈ ﺭﻭﺍ ﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮈﻮﻠﻓ ﮟﯿﻣ ﺰﯿﭼ) ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺭﺎﺘﻓﺭ ﮯﺳ ﮯﺷ ﺱﺍ ﮯﯿﻟ ﮯﮐ ﺮﺛﺍ ﮓﻧﮉﯿﺋﺎﮔﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﺼﻨﻋ ﺭﻮﻄﺑ ﻮﮐ ﻥﺯﻭ ﮯﮐ ﭖﻭﺮﮔ ﯼﺩﻮﻤﻋ ﮯﺋﺎﺠﺑ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻨﭨﺎﮐ ﻮﮐ ﮞﻭﺮﮩﭼ ﺮﭘ ﭺﻮﻤﺳ ﮯﮐ ﻥﺯﻭﮯﮨ ﮉﻟﻮﯿﺑ ﮦﺭﺎﻨﮐ ﺎﯾ ﮯﻧﻮﮐ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﮧﯾ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﯽﺋﻼﺳ ﯽﮐ ﮮﺭﺎﻨﮐ ﺎﯾ ﯼﺩﻮﻤﻋﮟﯿﮨ ﮟﯿﮩﻧ ﮧﺼﺣ ﺎﮐ ﮯﻗﻼﻋ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﻮﺟ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺴﯾﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺑﺭﺎﻣ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﺢﺿﺍﻭ ﺖﮩﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺕﺮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮓﻧﺭﮉﻨﯾﺭﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮓﻧﺮﭙﺳﺍ ﮏﯿﭩﺳﻮﮑﺳﻭ ﮯﺋﺎﺠﺑ ﮯﮐ ﮞﻮﻤﺸﭼ ﮯﮐ ﺲﮐﻮﮨﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﯽﺋﺮﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻧﺮﮭﺑ ﻮﮐ ﺩﻭﺪﺣ ﯽﮐ ﯼﺭﮉﻧﺅﺎﺑﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﻟﮈﺎﻣ ﺮﺸﻓ-ﺰﺋﺎﻣ ﻥﻭﻭ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻢﯿﺴﻘﺗ ﮏﻤﺗﺎﺷﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﮎﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﮐ ﺖﺧﺭﺩﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺮﺛﺍ ﺮﮩﻟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺮﮩﻟ ﮟﯿﻣ ﮞﻮﯿﮭﭨﻮﮕﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺮﺛﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻋﻮﻤﺠﻣ ﺍﺭﻮﭘ ﮟﯿﻣ ﺖﻗﻭ ﯽﮨ ﮏﯾﺍﺲﭩﻨﺋﺍﻮﭘ ﺐﺨﺘﻨﻣ ﻑﺮﺻ ﮧﻧ ،ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮎﻭﺮﭩﺳﺍ ﮮﺭﻮﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻧﺎﮭﮐﺩ ﻢﯾﺮﻓ ﺮﺋﺍﻭ ﮟﯿﻣ ﺭﻮﻃ ﮓﻨﭩﻨﯿﭘﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮫﺗﺎﺳ ﮯﮐ ﻕﺮﻓ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﮯﺳﺍ ﮯﮨ ﺎﯿﮔ ﺎﮭﮐﺭ ﻑﺮﻃ ﺲﮐﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﯼﮍﮑﻟ ﮟﯿﻣ ﮞﻮﯿﮭﭨﻮﮕﻧﺍﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﮕﻨﭩﯿﺳ ﺭﮉﻨﯾﺭ ﭻﻨﯿﺑ ﮎﺭﻭ ﮯﺳ ﻦﯿﺳ ﺮﺴﻨﯾﻮﮑﯿﺳ ﮯﺋﺎﺠﺑ ﮯﮐﻮﯾﻭ ﯼﺩﺍﺮﻔﻧﺍ ﺮﮨ ﮯﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮟﯿﻣ ﭖﺮﭩﺳﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﭧﯿﺴﻓﺁ ﺲﯿﭙﺳﺍ ﮉﻟﺭﻭ ﮟﯿﻣ ﮯﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣﯽﺋﺎﺒﻤﻟ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﮯﺘﺳﺍﺭ ﮯﮐ ﻞﺋﺎﻓﻭﺮﭘﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺎﮭﺒﻨﺳ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ.ﮯﮨ ﺮﭘﻭﺍ ﮯﺳ ﺐﺳ ID ﮦﺩﺎﯾﺯ ﮯﺳ ﺐﺴﯾﺩ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺲﮑﻨﻟ ﺩﺪﻌﺘﻣ ﮯﻟﺍﻭ ﮯﻧﺁ ﮟﯿﻣ ﭧﭘ ﻥﺍ ﯽﮨ ﮏﯾﺍﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭧﯿﺳ ﺮﭘ ﺮﻔﺻ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﻡﺎﻤﺗ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺲﯾﺮﭨ ﻮﮐ ﻢﯾﺮﻓ ﮏﯾﺍ ﻑﺮﺻ ﮯﮐ ﺐﯿﺗﺮﺗ ﯽﮐ ﺮﯾﻮﺼﺗﮯﮨ ﮏﻠﺴﻨﻣ ﮯﺳ ﯼﺮﯾﺮﺒﺋﻻ ﯽﺴﮐ ﻦﮑﯿﻟ ﮯﮨ ﮟﯿﮩﻧ ﯽﻣﺎﻘﻣ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﮦﺩﻮﺟﻮﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍﻑﺭﺎﺻﮯﻓﺎﺿﺍ ﮯﮐ ﻑﺭﺎﺻﮞﺎﯾﺮﯾﺮﺒﺋﻻ ﮧﺛﺎﺛﺍ ﻑﺭﺎﺻﺭﺎﻤﺷ ﻑﺭﺎﺻﺖﺣﺎﺿﻭ ﯽﮐ ﻑﺭﺎﺻﺰﯾﺮﭨﺯﻮﭙﯾﺭ ﻦﺸﻨﯿﭩﺴﮑﯾﺍ ﺭﺯﻮﯾﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾﺐﯿﺗﺮﺗ ﯽﮐ ﺪﯿﻠﮐ ﯽﮐ ﻑﺭﺎﺻﯼﺮﯾﺮﺒﺋﻻ ﺭﺯﻮﯾﯽﺘﺳﺩ ﻑﺭﺎﺻﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻑﺭﺎﺻﺖﺳﺍﺭ ﻑﺭﺎﺻﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺭﺎﺻﺍﺮﺳﻭﺩ ﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺭﺎﺻﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻﮦﺎﮕﻧ ﯽﮐ ﻑﺭﺎﺻﮦﺮﯿﺧﺫ ﻑﺭﺎﺻﺲﭙﭨ ﺭﺍﺯﻭﺍ ﺭﺯﻮﯾﭦﻮﻧ ﮦﺩﺮﮐ ﻥﺎﯿﺑ ﺎﮐ ﻑﺭﺎﺻ ﮯﯿﻟ ﮯﮐ ﮓﻨﭙﻤﯿﭩﺳ ﺭﮉﻨﯾﺭ(ﻦﮐﻮﭨ ﻡﺎﻧ) ﮓﯿﭨ ﮉﻨﺋﺎﻔﯾﮈ ﺭﺯﻮﯾﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮓﻧﺭ ﺭﻭﺍ ﻞﺋﺎﭩﺳﺍ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾﮯﮨ ﺎﮨﺭ ﺮﮐ ﺏﺮﮑﺳﺍ ﻑﺭﺎﺻ"ﮟﯿﺋﺎﺑ / ﮫﺗﺎﮨ / ﻑﺭﺎﺻ /" ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﺜﻣ .ﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺭﺎﺻ ﮯﮐ ﻞﻤﻋﮯﯿﻟ ﮯﮐ ﻞﻤﻋ ﮯﮐ ﺭﺍﺯﻭﺍ ،ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻑﺭﺎﺻ ﮯﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﮦﺪﺷ ﻢﯿﻣﺮﺗﺲﮐﺭﺎﻣ ﮏﺑُ ﮯﮐ ﻑﺭﺎﺻﺰﻤﯾﺮﻓ ﯽﮐ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﮐ ﻑﺭﺎﺻ:ﻑﺭﺎﺻﻦﯿﻓﺭﺎﺻ{} :ﻦﯿﻓﺭﺎﺻ۔ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺵﺮﺑ.ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺭﻮﺷ ﮦﺪﯾﺪﻨﺴﭘﺎﻨﭩﭘ ﭦﺅﺁ ﺮﮔﺍ ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺖﺴﺳ ﻦﮑﯿﻟ ﺖﺳﺭﺩ ﮦﺩﺎﯾﺯﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺲﮑﺑ ﮓﻧﮉﻧﺅﺎﺑﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻞﮨ ﺏﺪﺤﻣﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻖﺑﺎﻄﻣ ﻦﯿﻋﮯﮨ ﺎﺘﮑﺳ ﻼﻤﻠﮭﺟ ﻦﮑﯿﻟ ﺰﯿﺗ ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻮﯿﻠﯾﻭ ﺲﻨﭩﺳﮈ ﮓﻨﻠﺒﻣﺮﮑﺳﺍ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ2D ﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺎﭘ ﺭﮉﻨﯾﺭ ﮉﯿﭙﺳﺍ ﺮﭩﮑﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻻﺪﻨﮬﺩ ﻮﮐ ﺰﻠﺴﮑﭘ ﯼﺮﯾﻮﺼﺗ ﮟﯿﻣﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﻦﯿﺳ ﻮﭩﮑﯾﺍCPU ﺭﻭﺍ GPU ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻮﻧﻭﺩ ﻥﮋﯾﻭﮈ ﺐﺳﺖﯾﺩﺎﻓﺍﺖﯾﺩﺎﻓﺍﯼﻭV (Y) ﺭﻮﺤﻣV ﭧﯿﺴﻓﺁﺭﻮﺤﻣ ﯼﻭVBO ﭧﯾﺭ ﻦﺸﮑﯿﻠﮐVBO ﭦﺅﺁ ﻢﺋﺎﭨﺲﮑﯾﺍ ﻒﯾﺍ ﯼﻭﮮﺍ ﮦﻭﺮﮔ ﯼﻭﯽﺑ ﺭﻭﺍ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭﯽﺑ ﺎﯾ ﮮﺍ ﮦﻭﺮﮔ ﯼﻭﯽﺑ ﮦﻭﺮﮔ ﯼﻭﻢﯾﺍ ﻢﯾﺍ ﯼﻭﺭﺁ ﯼﻭﺮﭩﯿﮑﯾﮉﻧﺍ ﺯﺍﺪﻧﺍ ﺮﻟﻭﺮﭩﻨﮐ ﺭﺁ ﯼﻭVR ﺕﺎﻣﻮﻠﻌﻣﮎﺭﺎﻣ ﮉﻨﯿﻟ ﺭﺁ ﯼﻭﺯﺮﭩﯿﮑﯾﮉﻧﺍ ﮎﺭﺎﻣ ﮉﻨﯿﻟ ﺭﺁ ﯼﻭVR ﺯﺍﺭﮈ ﮦﺭﺎﺑﻭﺩVR ﮧﻨﺋﺎﻌﻣ ﺎﮐﻮﯾﻭﻦﺸﯿﺳ ﺭﺁ ﯼﻭﺮﭩﯿﮑﯾﮉﻧﺍ ﺯﺍﺪﻧﺍ ﺭﻮﯾﻭ ﺭﺁ ﯼﻭﮧﻠﺻﺎﻓ ﺎﻨﺷﺍﺮﺗ ﺭﻭﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﺭﺁ ﯼﻭﭦﺭﻮﭘ ﻮﯾﻭ VR ﺐﯾﺮﻗ ﮯﮐ ﮯﻠﺻﺎﻓ ﮓﻨﭙﻠﮐVRAM: ‪%.1f‬ GiB ﺖﻔﻣVRAM: ‪%.1f‬/‪%.1f‬ GiBﻞﯾﻭﺖﺳﺭﺩﮟﯾﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﺶﯿﻣﮟﯾﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﺰﺸﯿﻣ۔ﮟﯿﺋﻼﭼ ﮟﯿﻣ ﺪﻌﺑ ﺭﻭﺍ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻮﮨ ﻞﻣﺎﺷ ﮟﯿﻣ ﻭﺩ ﮯﺳﺍ ﮧﺸﯿﻤﮨ ۔ﮧﻋﻮﻤﺠﻣ۔ﮟﯾﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮏﺗ ﯼﮉﮨ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ءﺍﺰﺟﺍ ﮒﺭglitches ﮯﯿﻟ ﮯﮐ ﮯﻨﭽﺑ ﮯﺳ armature ﮟﯿﻣ ﮏﯾﺍ ﻮﮐ ءﺎﯿﺷﺍ metarig۔ﮯﮨ ﺎﺗﺮﮐ ﻖﯿﺛﻮﺗ ﯽﮐ ﺕﺎﺟ ﮧﻟﺍﻮﺣ ﮯﮐ ﮯﻧﺮﮐ ﻊﻤﺟ ﮯﮐ ﮞﻮﯾﮉﮨ ﮯﺳ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ءﺍﺰﺟﺍ ﮒﺭﺪﺣ ﯽﮐ ﯽﮕﺘﺳﺭﺩﯼﺩﺍﻭﺭﺪﻗﯽﭩﻟﺍ ﺭﺪﻗﻡﺎﻧ ﺎﮐ ﺕﺮﭘ ﻮﯿﻠﯾﻭﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺭﺪﻗﻢﮐ ﮯﺳ ﻢﮐ ﺭﺪﻗﮈﻮﻣ ﺭﺪﻗﭧﯿﺴﻓﺁ ﻮﯿﻠﯾﻭﺭﮉﯿﺋﻼﺳ ﻮﯿﻠﯾﻭﯽﺌﮔ ﯽﮐ ﻞﻣﺎﺷ ﺭﺪﻗ ﮟﯿﻣ ﮞﻮﻧﻮﻤﻧ ﮯﮐ ﺖﺧﺎﺳ(ﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﮯﻌﯾﺭﺫ ﮯﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﺸﯿﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻑﺮﺻ) ﮯﮨ ﺎﻧﮍﮑﺳ ﺎﯾ ﺍﮍﺑ ﻮﮐ ﮯﺷ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﻞﺻﺍ ﯽﮐ ﺎﯿﻧﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﺟ ﺭﺪﻗﮯﮨ ﺎﻧﮍﮑﺳ ﺎﯾ ﺎﻧﺎﮬﮍﺑ ﻮﮐ ءﺎﯿﺷﺍ ﮯﺳ ﮯﻟﺍﻮﺣ ﮯﮐ ﻞﺻﺍ ﯽﮐ ﺎﯿﻧﺩ ﮯﻌﯾﺭﺫ ﮯﮐ ﺲﺟ ﺭﺪﻗﭧﯿﺴﻓﺁ ﮞﺎﯿﻠﯾﺪﺒﺗ ﯽﮐ ﺭﺪﻗﮯﮨ ﯽﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻞﺋﺎﻓﻭﺮﭘ ﺭﺪﻗﮞﺎﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮞﻭﺭﺪﻗﺭﺪﻗ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﻡﺎﻘﻣﺭﺪﻗ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺵﺩﺮﮔﺭﺪﻗ ﯽﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮯﻧﺎﻤﯿﭘﮯﮨ ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﺎﮩﻇﺍ Python ﻑﺮﺻ ﮟﯿﻣ ﺲﺟ ﺭﺪﻗ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﯽﭨﺮﭘﺍﺮﭘ ﺕﺭﻭﺮﺿ ﺐﺴﺣﺭﺪﻗ ﯽﮐ ﻥﺁ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﺭﺪﻗ ﯽﮐ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ ﯽﺋﻮﮨ ﯽﮭﮐﺭ ﮟﯿﻣ ﻒﺻﺭﺪﻗ ﯽﮐ ﮯﻠﺻﺎﻓ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ءﺎﯿﺷﺍ(ﮯﮨ ﯽﺘﮑﺳ ﺮﮔ ﮯﭽﯿﻧ ﯽﻨﺘﺟ ﺖﻤﯿﻗ ﯽﮐ ﺱﺍ) ﮯﮨ ﺎﺘﮑﺳ ﺮﮔ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﮧﻓﺎﻔﻟ ﮧﮐ ﮯﮨ ﯽﺗﺎﺘﺑ ﻮﺟ ﺭﺪﻗ ﯽﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﮯﻓﺎﻔﻟ(ﮯﮨ ﯽﺘﮑﺳ ﮪﮍﺑ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﺟ ﺖﻤﯿﻗ) ﮯﮨ ﺎﺘﮑﺳ ﮪﮍﺑ ﮯﺳ ﯼﺰﯿﺗ ﯽﻨﺘﮐ ﮧﻓﺎﻔﻟ ﮧﮐ ﮯﮨ ﯽﺗﺎﺘﺑ ﻮﺟ ﺭﺪﻗ ﯽﮐ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﮯﻓﺎﻔﻟﺭﺪﻗ ﯽﮐ ﺰﻠﺴﮐﻭﻭ ﺮﮨﺎﺑ ﮯﺳ ﺏﻮﯿﮐﺢﻄﺳ ﺭﺪﻗﮯﮨ ﯽﺗﺎﮬﮍﺑ ﻮﮐ ﯽﺘﭘﺮﺘﻨﺳ ﺭﺪﻗ ﮦﺩﺎﯾﺯ ﮯﺳ 1.0 ﮯﮨ ﯽﺘﯾﺩ ﺎﻨﺑ ﺪﯿﻔﺳ ﺭﻭﺍ ﮦﺎﯿﺳ ﮯﺳﺍ ،ﮯﮨ ﯽﺗﺎﭩﮨ ﮓﻧﺭ ﮯﺳ ﺮﯾﻮﺼﺗ ﺭﺪﻗ ﯽﮐ 0ﺭﺪﻗ ﯽﮐ ﺪﯿﻠﮐ ﻞﮑﺷ ﮟﯿﻣ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﮯﮐ ﮓﻧﺭ ﮯﻠﮩﭘﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﺮﺒﻤﻧ ﮓﻨﭨﻮﻠﻓ ﮯﻠﮩﭘﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﺮﭩﮑﯾﻭ ﮯﻠﮩﭘﺖﻤﯿﻗ ﯽﮐ ﮯﺷﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﮯﮐ ﮓﻧﺭ ﮮﺮﺳﻭﺩﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﺮﺒﻤﻧ ﮓﻨﭨﻮﻠﻓ ﮮﺮﺳﻭﺩﺭﺪﻗ ﯽﮐ ﭧﭘ ﻥﺍ ﺮﭩﮑﯾﻭ ﮮﺮﺳﻭﺩﮟﯿﮨ ﯽﺗﺎﻨﺑ ﻦﺷﻭﺭ ﮯﺳﺍ ﺭﺍﺪﻗﺍ ﯽﻠﻋﺍ ﺭﻭﺍ ،ﮯﮨ ﺎﺘﮭﮐﺭ ﺎﺴﯿﺟ ﮏﯾﺍ ﮯﺳﺍ 1 ،ﮯﮨ ﺎﺗﺎﻨﺑ ﮦﺎﯿﺳ ﻮﮐ ﮓﻧﺭ 0 ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﺭﺪﻗﮯﮨ ﯽﻨﺒﻣ ﺮﭘ / ﮯﮨ ﺯﻮﮐﺮﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﮯﻓﺎﻔﻟ ﻮﺟ ﺭﺪﻗ ﮦﻭﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﮞﻮﯾﺮﮔﮈ ﮟﯿﺷﺩﺮﮔ ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻨﭽﻨﮩﭘ ﮏﺗ ﺭﺪﻗ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﻠﮩﭘ ﻮﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﯽﮐ ﻦﺸﮑﯾﺍﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﻣ ﮞﻮﯾﺮﮔﮈ ﮟﯿﺷﺩﺮﮔ ﮯﮨ ﯼﺭﻭﺮﺿ ﺎﻨﭽﻨﮩﭘ ﮏﺗ ﺭﺪﻗ ﯽﮐ ﯽﻠﯾﺪﺒﺗ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺍﮈ ﮟﯿﻣ ﻢﯾﺮﻓ ﯼﺮﺧﺁ ﻮﮐ ﻦﺋﻻ ﻢﺋﺎﭨ ﯽﮐ ﻦﺸﮑﯾﺍﻞﻣﺭﺎﻧ ﮯﺳ ﺭﺪﻗﺭﺪﻗ ﯽﮐ ﮓﻧﺮﭩﺳﺍﺭﺪﻗ ﯽﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﮞﻮﮕﻧﺭﺭﺪﻗ ﯽﮐ ﮯﻧﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﻥﺯﻭﺭﺪﻗ ﯽﮐ ﮯﻨﯾﺩ ﺏﺮﺿ ﮯﺳ ﺱﺍ ﻮﮐ ﮞﻮﮕﻧﺭﺭﺪﻗ ﯽﮐ ﮯﻨﯾﺩ ﺏﺮﺿ ﮯﺳ ﺱﺍ ﻮﮐ ﻥﺯﻭRef، Spec، Amb، Emit، Alpha، RayMir، TransLu ﺭﻭﺍ Hard ﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﮧﮕﺟ ﯽﻟﺎﺧ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﮓﻧﺭﮉﻨﯾﺭ ﻮﮐ ﺰﻠﺴﮐﻭﻭ ﺖﺤﺗ ﮯﮐ ﺲﺟ ﺭﺪﻗ1D 4 ﺭﻭﺍD ﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺞﯿﺑ ﺭﻮﻄﺑ ﮟﯿﻣ ﺰﻨﺸﻨﯿﻤﺋﺍﮈﯽﺘﭘﺮﺘﻨﺳ ،ﮓﻧﺭ ،ﺭﺪﻗ:ﺭﺪﻗﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ 'ﮟﯿﮩﻧ ﮫﭽﮐ' ﮯﯿﻟ ﮯﮐ ﺖﮐﺮﺣ :ﺭﺪﻗﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ 'ﺲﯾﺮﭘ' ﺮﭘ ﮯﻧﻮﮨ ﭧﯿﺳ ﮈﻮﮑﯿﻧﻮﯾ :ﺭﺪﻗﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ 'ﺰﯿﻠﯾﺭ/ﺲﯾﺮﭘ' ﮯﯿﻟ ﮯﮐ ﻦﭩﺑ/ﮈﺭﻮﺑ ﯽﮐ :ﺭﺪﻗﮟﯿﮨ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ 'ﮟﯿﮩﻧ ﮫﭽﮐ/ﺰﯿﻠﯾﺭ/ﺲﯾﺮﭘ' ﻑﺮﺻ :ﺭﺪﻗ{} :ﺭﺪﻗﺭﺍﺪﻗﺍﮟﯾﺭﺪﻗ ﮯﯿﻟ ﮯﮐ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻡﺎﻘﻣﮟﯾﺭﺪﻗ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﺵﺩﺮﮔﮟﯾﺭﺪﻗ ﮯﯿﻟ ﮯﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﮟﯿﻣ ﮯﻧﺎﻤﯿﭘﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﺮﭘﻭﺍ ﮯﮐ ﺭﺍﺪﻗﺍ ﮦﺩﻮﺟﻮﻣ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺭﺍﺪﻗﺍ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮧﻌﯾﺭﺫ ﮯﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﺍﮟﯿﮨ ﺭﺪﻧﺍ ﮯﮐ ﻝﺎﺟ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮟﯾﺭﺪﻗ ﯼﮍﺑ ﮯﺳ ﺪﺣﮟﯿﮨ ﯽﺗﺎﺟ ﯽﮭﮐﺭ ﮟﯾﺭﺪﻗ ﺮﭘ ﮞﻮﻤﯾﺮﻓ ﯽﮐ ﮧﻄﻘﻧ ﯽﻣﺎﺘﺘﺧﺍﮟﯿﮨ ﯽﺘﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﮮﺭﺎﻨﮐ ﻮﺟ ﮟﯾﺭﺪﻗﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﮟﯾﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﯼﺩﻮﻤﻋﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﮟﯾﺭﺪﻗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﮐ ﻢﺧﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮏﻠﺴﻨﻣ ﮯﺳ ﺮﺳ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮞﻭﺭﺪﻗﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺖﺳﺮﮩﻓ ﭧﻟﺎﻔﯾﮈ ﺭﻮﻄﺑ ﮟﯿﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮞﻮﻧﻮﮐ ﮯﮐ ﮮﺮﮩﭼ ﮟﯾﺭﺪﻗﺎﻧﺎﺟ ﻮﮨ ﺐﺋﺎﻏﺮﯿﻐﺘﻣﯽﺑﺍﺮﺧ ﺭﻮﻄﺑ ﮏﯿﺑ ﻝﺎﻓ ﺮﯿﻐﺘﻣﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ ﺮﯿﻐﺘﻣ ﮟﯿﻣ ﺭﻮﯿﺋﺍﺭﮈ ﺱﺍﺮﯿﻐﺘﻣ ﮯﺳ ﻑﺪﮨ/ﮧﻌﯾﺭﺫ ﮫﭽﮐ ﮯﯿﻟ ﮯﮐ ﮯﺘﺷﺭ ﮯﮐ ﺭﻮﯿﺋﺍﺭﮈﺕﺍﺮﯿﻐﺘﻣﺮﯿﻐﺗﺮﯿﻐﺘﻣﺢﻄﺳ ﯽﮐ ﺮﯿﻐﺗﺰﻟﻮﭨ ﻒﻠﺘﺨﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺰﯿﺗ ﺭﻭﺍ ﮯﻧﺎﮬﮍﺑ ﻮﮐ ﻮﻠﻓ ﮎﺭﻭ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧﮟﯾﺮﮐ ﻒﻠﺘﺨﻣ ﮟﯾﺭﺪﻗ ﯽﮐ ﯼﺭﺩﺮﮭﮐ ﮯﯿﻟ ﮯﮐ ﮉﻨﯾﺮﭩﺳﺍ ﺮﮨﮟﯾﺮﮐ ﻕﺮﻓ ﮟﯿﻣ ﯽﺘﺳﺍﺮﺣ ﯽﮐ ﻦﯿﻧﻼﯿﻣ ﮯﯿﻟ ﮯﮐ ﮉﻨﯾﺮﭩﺳﺍ ﺮﮨﺮﭩﮑﯾﻭﺮﻠﺑ ﺮﭩﮑﯾﻭﺭﺎﺗ ﮟﯿﻤﺧ ﺮﭩﮑﯾﻭﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﭩﮑﯾﻭﮯﻠﭙﺳﮈ ﺮﭩﮑﯾﻭﭧﻧﻮﻓ ﺮﭩﮑﯾﻭﺲﭩﻧﻮﻓ ﺮﭩﮑﯾﻭﻝﮉﻨﯿﮨ ﺮﭩﮑﯾﻭﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻝﮉﻨﯿﮨ ﺮﭩﮑﯾﻭﯽﺿﺎﯾﺭ ﺮﭩﮑﯾﻭﮈﻮﻧ ﺮﭩﮑﯾﻭﭧﮐﺎﺳ ﮈﻮﻧ ﺮﭩﮑﯾﻭﺲﯿﻓﺮﭩﻧﺍ ﭧﮐﺎﺳ ﮈﻮﻧ ﺮﭩﮑﯾﻭﭧﯿﭨﻭﺭ ﺮﭩﮑﯾﻭﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﺮﭩﮑﯾﻭﻮﯿﻠﯾﻭ ﺮﭩﮑﯾﻭﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﭧﯿﺴﻓﺁ ﻮﮐ ﮧﻄﻘﻧ ﺮﮨ ﻥﺍﺭﻭﺩ ﮯﮐ ﯽﺗﺮﺘﺧﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﺲﺟ ﺮﭩﮑﯾﻭﯽﮔ ﮯﺋﺎﺟ ﯽﮐ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﭩﮑﯾﻭ ﮯﻧﺎﮭﮐﺩ ﯽﮔﺪﻨﺋﺎﻤﻧ ﯽﮐ ﺲﺟ ﮉﻠﯿﻓ ﺮﭩﮑﯾﻭﺲﮐﻼﺑ ﺎﭩﯾﮈ ﭧﻧﻮﻓ ﺮﭩﮑﯾﻭﭧﻧﻮﻓ ﺮﭩﮑﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﺷ ﭧﺴﮑﯿﭨﺮﭩﮑﯾﻭ ﮯﯿﻟ ﮯﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧﺮﭩﮑﯾﻭ ﮟﯿﻣ ﻒﺻ ﻞﻣﺭﺎﻧ ﻝﺎﺟ ﮏﯾﺍﻮﯿﻠﯾﻭ ﺮﭩﮑﯾﻭ ﮟﯿﻣ ﺏﺎﺴﺘﻧﺍ ﯼﺮﭩﯿﻣﻮﯿﺟﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﮕﻟ ﺮﭘ ﻢﺧ ﮧﺸﻘﻧ ﺎﮐ ﺲﺟ ﺮﭩﮑﯾﻭ2D ﺮﭩﮑﯾﻭﭖﻮﮑﺳﺮﭩﮑﯾﻭﮈﻮﻣ ﭖﻮﮑﺳﺮﭩﮑﯾﻭﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﭖﻮﮑﺳﺮﭩﮑﯾﻭﺭﺎﺘﻓﺭﻝﺎﺑ / ﺭﺎﺘﻓﺭﺖﯿﺻﻮﺼﺧ ﯽﮐ ﺭﺎﺘﻓﺭﭗﻤﯾﺭ ﮓﻧﺭ ﺎﮐ ﺭﺎﺘﻓﺭﺮﺼﻨﻋ ﺎﮐ ﺭﺎﺘﻓﺭﮈﺮﮔ ﺭﺎﺘﻓﺭﯼﺮﯿﮑﻟ ﺭﺎﺘﻓﺭﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺭﺎﺘﻓﺭﮧﻌﯾﺭﺫ ﺎﮐ ﺭﺎﺘﻓﺭVelocity X ﮈﺮﮔﮈﺮﮔ ﯽﺋﺍﻭ ﺭﺎﺘﻓﺭVelocity Z ﮈﺮﮔ(ﭧﻧﻮﯾ ﺭﮉﻨﯿﻠﺑ ﻢﯾﺮﻓ ﯽﻓ) ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﺠﻤﺳ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻮﮐ ﺭﺎﺘﻓﺭﮉﻠﯿﻓ ﺭﺎﺘﻓﺭ ﯽﮐ ﻦﯿﻣﻭﮈ ﻝﺎﯿﺳﭧﯿﻟﺭﻭﻥﮊﺭﻭﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺎﮐ ﺪﻌﺑ ﺎﯾ r% ،ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ r% ﻥﮊﺭﻭ(ﯽﺌﮔ ﯽﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ @ ﻞﺋﺎﻓ) ﺎﯿﮔﻮﮨ ﻡﺎﮐﺎﻧ ﭖﺍ ﮏﯿﺑ ﺎﮐ ﻥﮊﺭﻭBlender ﻥﮊﺭﻭ ﺎﮐ ﯼﺮﺒﯿﺋﻻ ﯽﮐ .blend ﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐﺎﮭﺗ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮫﺗﺎﺳ ﮯﮐ blend.ﻒﯾﺮﭘ ﺭﺯﻮﯾ ﻥﮊﺭﻭ ﺎﮐ ﺭﮉﻨﯿﻠﺑ:ﻥﮊﺭﻭ{s:} :ﻥﮊﺭﻭﺲﮑﯿﭨﺭﻭ(ﺚﻠﺜﻣ) ﺲﮑﯿﭨﺭﻭﺕﺎﻔﺻ ﺲﮑﯿﭨﺭﻭﺮﻠﮐ ﺲﮑﯿﭨﺭﻭﺮﭩﮑﯿﻓ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭﻦﺸﯾﺰﺋﺎﭩﻧﺍﻮﮐ ﺮﻠﮐ ﺎﻧﻮﮐﮯﮨ ﺎﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮯﻧﺮﮭﺑ ﻑﺮﺻ ﮓﻧﺭ ﺎﮐ ﺲﮑﯿﭨﺭﻭﮯﮨ ﺎﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﻞﻓ ﺭﻭﺍ ﮎﻭﺮﭩﺳﺍ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭﮯﮨ ﺎﺗﻮﮨ ﺯﺍﺪﻧﺍ ﺮﺛﺍ ﺮﭘ ﮎﻭﺮﭩﺳﺍ ﻑﺮﺻ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭﮓﻧﺭ ﺲﮑﯿﭨﺭﻭﭧﻧﺅﺎﮐ ﺮﻧﺭﺎﮐ ﺲﮑﯿﭨﺭﻭﭧﻧﺅﺎﮐ ﺲﮑﯿﭨﺭﻭﮉﻠﯿﻓ ﭧﻧﺅﺎﮐ ﺲﮑﯿﭨﺭﻭﺰﯾﺮﮐ ﺲﮑﯿﭨﺭﻭ:ﺰﯾﺮﮐ ﺲﮑﯿﭨﺭﻭﺎﭩﯾﮈ ﺲﮑﯿﭨﺭﻭﻡﺎﺴﻗﺍ ﯽﮐ ﺎﭩﯾﮈ ﺲﮑﯿﭨﺭﻭ:ﺎﭩﯾﮈ ﺲﮑﯿﭨﺭﻭﮉﻠﯿﻓ ﭧﻧﺅﺎﮐ ﺲﯿﻓ ﺲﮑﯿﭨﺭﻭﻞﺴﻨﭘ ﺲﯾﺮﮔ ﺲﮑﯿﭨﺭﻭﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮮﺍ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﯽﺑ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭗﻤﻠﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﯿﮕﯿﻧ ﭗﻤﻠﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺖﻓﺎﺜﮐ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﯿﮕﯿﻧ ﯽﭩﺴﻨﯾﮈ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺮﺼﻨﻋ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺮﭩﮑﯿﻓ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮉﻠﯿﻓ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﯿﮕﯿﻧ ﮉﻠﯿﻓ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺎﭩﻟﺍ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮏﻨﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﯿﮕﯿﻧ ﮏﻨﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﯽﺋﺎﺒﻤﻟ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﯽﻔﻧ ﯽﺋﺎﺒﻤﻟ ﮦﻭﺮﮔ ﮯﻧﻮﮐﮎﻻ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺵﺩﺮﮔ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﯿﮕﯿﻧ ﻦﺸﯿﭨﻭﺭ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ1 ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﯽﻔﻧ 1 ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ2 ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﯽﻔﻧ 2ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐﻢﺘﺧ ﯼﺭﺩﺮﮭﮐ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﯽﻔﻧ ﻡﺎﺘﺘﺧﺍ ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐﺰﺋﺎﺳ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﯿﮕﯿﻧ ﺰﺋﺎﺳ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﻞﺸﯿﭙﺳ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﻨﺠﻨﯿﭨ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﯿﮕﯿﻧ ﭧﻨﺠﻨﯿﭨ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﺴﺋﻮﭨ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﭧﯿﮕﯿﻧ ﭧﺴﺋﻮﭨ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮦﺪﺷ ﮧﻟﺍﻮﺣ ﺮﯿﻏ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺭﺎﺘﻓﺭ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﯽﻔﻧ ﺭﺎﺘﻓﺭ ﮦﻭﺮﮔ ﮯﻧﻮﮐﻥﺯﻭ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﻥﺯﻭ ﮦﻭﺮﮔ ﮟﯿﻧﻮﮐﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻦﭘ ﻮﮐ ﮞﻮﯿﭨﻮﭼﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﮍﮑﺳ ﺍﮍﭙﮐﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺩ ﺮﮐ ﺝﺭﺎﺧ ﮯﺳ ﺏﺎﺴﺣ ﮯﮐ ﻢﺠﺣ ﻮﮐ ﮞﻭﺮﮩﭼ ﮯﻟﺍﻭ ﻥﺯﻭ ﺮﻔﺻ ﮯﮨ ﺅﺎﺑﺩ ﻞﻤﮑﻣ ﺐﻠﻄﻣ ﺎﮐ ﻥﺯﻭ ﮏﯾﺍ ﮧﮑﺒﺟ ﮟﯿﮩﻧ ﺅﺎﺑﺩ ﯽﺋﻮﮐ ﮯﮨ ﺐﻠﻄﻣ ﺎﮐ ﻥﺯﻭ ﺮﻔﺻ ﮯﮨ ﺎﻧﺎﮕﻟ ﮞﺎﮩﮐ ﺅﺎﺑﺩ ﮧﮐ ﮯﯿﻟ ﮯﮐ ﺱﺎﮨﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺾﯾﻮﻔﺗ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﮉﮨ ﻡﺭﺎﻔﯾﮈ ﻮﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮟﯿﮨ ﮯﺌﮔ ﮯﯿﮐ ﺾﯾﻮﻔﺗ ﻮﮐ ﮞﻮﯾﮉﮨ ﻡﺭﺎﻔﯾﮈ ﺮﯿﻏ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺲﮑﯾﮉﻧﺍ ﺲﮑﯿﭨﺭﻭ1 ﺖﺳﺮﮩﻓ ﺲﮑﯿﭨﺭﻭ2 ﺖﺳﺮﮩﻓ ﺲﮑﯿﭨﺭﻭﺲﮑﯾﮉﻧﺍ ﺲﮑﯿﭨﺭﻭﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﺲﮑﯿﭨﺭﻭﮓﻨﭙﯿﻣ ﺲﮑﯿﭨﺭﻭﺱﺎﻣ ﺲﮑﯿﭨﺭﻭﮧﻘﯾﺮﻃ ﻝﺎﺟ ﺲﮑﯿﭨﺭﻭﯽﺳﻭﮍﭘ ﺲﮑﯿﭨﺭﻭﻞﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭﺰﻠﻣﺭﺎﻧ ﺲﮑﯿﭨﺭﻭﯽﭩﺴﯿﭘﻭﺍ ﺲﮑﯿﭨﺭﻭﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﺰﯿﻟﺭﻭﻭﺍ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﺮﭩﮑﯿﻓ ﺲﮑﻣ ﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭﺕﺎﻔﺻ ﻡﺎﻘﻣ ﺲﮑﯿﭨﺭﻭﭧﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭﻦﺸﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭﭧﯿﺳ ﺲﮑﯿﭨﺭﻭﺰﺋﺎﺳ ﺲﮑﯿﭨﺭﻭ :ﮉﯿﺋﻼﺳ ﺲﮑﯿﭨﺭﻭﻥﺯﻭ ﺲﮑﯿﭨﺭﻭﮧﯾﻭﺍﺯ ﺎﮐ ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭﺲﮑﻣ ﭧﯾﻭ ﺲﮑﯿﭨﺭﻭﺖﺑﺮﻗ ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭﯽﻠﻘﺘﻨﻣ ﯽﮐ ﻥﺯﻭ ﺲﮑﯿﭨﺭﻭﻥﺯﻭ ﺲﮑﯿﭨﺭﻭﮟﯿﮨ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ ﯼﺮﯿﮑﻟ ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﻞﺋﺎﻓﮟﯿﮨ ﮟﯿﻣ ﮧﮕﺟ ﯽﮐ ﮓﻧﺭ sRGB ﮓﻧﺭ ﯼﺩﻮﻤﻋ ﮟﯿﻣ ﻞﺋﺎﻓﺎﯿﮔﻮﮨ ﻡﺎﮐﺎﻧ ﺎﻨﮬﮍﭘ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺲﮑﯿﭨﺭﻭﮯﮨ ﮟﯿﮩﻧ ﺖﻠﺛﺎﻤﻣ ﮟﯿﻣ ﯽﺘﻨﮔ ﯼﺩﻮﻤﻋﮯﮨ ﯽﻟﺎﺧ ﺪﯾﺎﺷ ﺎﯾ ،ﮯﮨ ﮟﯿﮩﻧ ﺖﺳﺭﺩ '%s‬‪' ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮏﯿﮭﭨ ﺮﭘ ﯽﺘﺨﺳ ﯽﮐ ﮯﻧﮌﻮﻣﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮏﯿﮭﭨ ﺮﭘ ﯽﺘﺨﺳ ﯽﮐ ﭻﻨﯿﻗﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮏﯿﮭﭨ ﺮﭘ ﯽﺘﺨﺳ ﯽﺘﺧﺎﺳﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﻝﻭﺮﭩﻨﮐ ﮏﯿﮭﭨ ﺮﭘ ﯽﺘﺨﺳ ﯽﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﯽﻠﺧﺍﺩﮯﮨ ﻞﻔﻘﻣ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ(ﺎﻨﭩﻤﺳ ﻑﺮﺻ) ﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ(ﺎﻧﺮﮐ ﻝﻮﯾﮈﺎﻣ ﻮﮐ ﻡﺭﺎﻔﯾﮈ) ﻡﺎﻧ ﺎﮐ ﭖﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﺖﯿﻤﮨﺍﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﮞﻮﻗﻼﻋ ﺐﺨﺘﻨﻣﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﻞﮑﺷﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮧﻧﻮﻤﻧ ﻮﮐ ﺮﮩﻟﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﺐﺨﺘﻨﻣﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻗﻼﻋ ﮦﺮﺛﺎﺘﻣﻡﺎﻧ ﺎﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﻥﺯﻭ/ﺏﺎﺨﺘﻧﺍ ﮯﮐ ﮞﻮﻗﻼﻋ ﮦﺮﺛﺎﺘﻣﺖﻗﺎﻃ ﯽﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻥﺯﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻡﺭ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮟﯿﻣ ﺲﺟ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺎﮔ ﮯﺋﺎﺟ ﺎﯿﮐ ﻥﺯﻭ ﺎﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﻞﯿﺷ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﮟﯿﻣ ﺲﺟ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻮﮔﻻ ﻮﮐ ﺥﻮﺳﺭ ﻭ ﺮﺛﺍ ﮯﮐ ﯽﻟﺎﺟ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﭗﻤﻠﮐﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺖﻓﺎﺜﮐﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮉﻠﯿﻓﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮏﻨﮐﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯽﺋﺎﺒﻤﻟﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺵﺩﺮﮔ1 ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯼﺭﺩﺮﮭﮐ2 ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﯼﺭﺩﺮﮭﮐﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﻦﭘ ﺍﺭﺩﺮﮭﮐ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺰﺋﺎﺳﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﭧﻨﺠﻨﯿﭨﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮌﻮﻣﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﺭﺎﺘﻓﺭﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻝﺎﻌﻓﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮯﮐ ﺰﯿﭼﺲﮑﯿﭨﺭﻭ ﮟﯿﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﺶﯿﻣﺲﮑﯾﮉﻧﺍ ﺲﮑﯿﭨﺭﻭﺕﺎﺟ ﮧﯾﺭﺎﺷﺍ ﺲﮑﯿﭨﺭﻭﮟﯿﮨ ﯽﺗﻮﮨ ﮟﯿﮩﻧ ﻑﺎﺻ ﮟﯾﮍﺟ ﺮﮕﯾﺩ ﮟﯿﻣ ﮮﺮﯾﺰﺟ ﻝﺎﺟ ﯽﺳﺍ ﮯﺳ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﮮﮉﻨﮭﺟ ﺱﺍ ،ﮯﮨ ﮍﺟ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﻦﺸﯾﺮﻨﺟ ﺮﭽﻣﺭﺁ ﺭﻭﺍ ﺏﺎﺘﮐ ﺏﺎﺴﺣ ﮯﮐ ﺵﺩﺮﮔ ﺲﮑﯿﭨﺭﻭﮓﻧﺭ ﮯﮐ ﭖﻮﻟ ﮯﻧﻮﮐ ﮟﯿﻣ ﻝﺎﺟ ﮏﯾﺍﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣ ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭﺲﮑﯿﭨﺭﻭ ﺎﮐ ﮯﻧﻮﮐﺕﺎﻣﺎﻘﻣ ﺲﮑﯿﭨﺭﻭﻦﺸﮑﯿﻠﺳ ﺲﭩﮑﯾﺮﭩﻨﮐ Shift-Click، Ctrl-Click ﮯﯿﻟ ﮯﮐ ﺯﮈﻮﻣ ﮦﺩﺎﯾﺯ ﮯﺳ ﮏﯾﺍ - ﭧﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﮟﯿﻣ ﺭﻮﻃ ﭧﻨﯿﭘ ﻥﺯﻭ ﻮﮐ ﭧﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭﮓﻨﮑﺳﺎﻣ ﻦﺸﮑﯿﻠﺳ ﮯﻧﻮﮐ ﮯﯿﻟ ﮯﮐ ﮓﻨﭩﻨﯿﭘﮈﻮﻣ ﻦﺸﮑﯿﻠﺳ ﺲﮑﯿﭨﺭﻭﮯﮨ ﺎﻧﻮﮐ ﺎﮐ ﮈﺮﮔ ﻮﺟ ﺲﮑﯿﭨﺭﻭﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﺐﮐﺮﻣ ﮫﺗﺎﺳ ﮯﮐ ﻞﮑﺷ ﯽﮐ ﺩﺎﯿﻨﺑ ،ﮦﻭﺮﮔ ﻥﺯﻭ ﯼﺩﻮﻤﻋﻥﺯﻭ ﮯﻧﻮﮐ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻝﻮﯿﺑﻥﺯﻭ ﯼﺩﻮﻤﻋ ﺖﻗﻭ ﮯﺗﺮﮐ ﻕﻼﻃﺍ ﺎﮐ ﺵﺮﺑ:ﺲﮑﯿﭨﺭﻭﻼﻣ ﮟﯿﮩﻧ ﮟﯿﻣ '%s‬‪' ﮯﺷ '%s‬‪' ﮦﻭﺮﮔ ﺲﮑﯿﭨﺭﻭVertexGroup.add(): ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻝﺎﮐ ﻮﺗ ﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﭦﮉﯾﺍ ﮯﺷ ﺐﺟVertexGroup.remove(): ﯽﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﻝﺎﮐ ﻮﺗ ﻮﮨ ﮟﯿﻣ ﺭﻮﻃ ﭦﮉﯾﺍ ﮯﺷ ﺐﺟﭦﮉﯾﺍ ﭧﯾﻭ ﺲﮑﯿﭨﺭﻭﺲﮑﻣ ﭧﯾﻭ ﺲﮑﯿﭨﺭﻭﺖﺑﺮﻗ ﭧﯾﻭ ﺲﮑﯿﭨﺭﻭﯼﺩﻮﻤﻋﮪﺪﯿﺳ ﯼﺩﻮﻤﻋFOV ﯼﺩﻮﻤﻋﺖﺳﺮﮩﻓ ﯼﺩﻮﻤﻋﻢﯿﺴﻘﺗ ﯼﺩﻮﻤﻋ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﺟﻭﺮﭘ ﮦﺮﻤﯿﮐ ﻑﺮﺻ) ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﯼﺩﻮﻤﻋﮯﯿﻟ ﮯﮐ ﭧﭘ ﭦﺅﺁ ﻞﺴﮑﭘ ﻊﺑﺮﻣ ﺮﯿﻏ ﺎﯾ ﮏﻓﺭﺎﻣﺎﻨﯾﺍ - ﺐﺳﺎﻨﺗ ﻮﻠﮩﭘ ﯼﺩﻮﻤﻋﺖﮩﺟ ﯼﺩﻮﻤﻋ ﯽﮐ ﭗﯿﻣ ﮓﻨﮑﯿﺑ(ﯽﻧﻭﺮﯿﺑ ﻑﺮﺻ) ﺖﮩﺟ ﯼﺩﻮﻤﻋ ﯽﮐ ﭗﯿﻣ ﮓﻨﮑﯿﺑﻡﺎﻘﻣ ﯼﺩﻮﻤﻋ ﺎﮐ ﯽﮐﮍﮭﮐﭧﯿﺴﻓﺁ ﯼﺩﻮﻤﻋ ﮯﺳ ﻞﺻﺍ ﯽﮐ ﺰﯿﭼﻡﺎﻘﻣ ﯼﺩﻮﻤﻋ ﯽﮐ ﻦﺋﻻ ﺭﮉﻧﺍ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺮﭩﮑﯿﺟﻭﺮﭘ ﮦﺮﻤﯿﮐ ﻑﺮﺻ) ﮧﻧﺎﻤﯿﭘ ﯼﺩﻮﻤﻋﺰﺋﺎﺳ ﯼﺩﻮﻤﻋ ﺎﮐ ﺎﯾﺮﯾﺍ ﺮﺴﻨﯿﺳ ﺞﯿﻣﺍ ﮟﯿﻣ ﺮﭩﯿﻣ ﯽﻠﻣﯼﺩﻮﻤﻋ:ﺎﭩﯾﮈ ﯼﺩﻮﻤﻋX ﯼﺩﻮﻤﻋY ﯼﺩﻮﻤﻋZ ﯼﺩﻮﻤﻋﮯﺌﮔ ﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ %d‬‪ ﮯﺳ %d‬‪ ﯼﺩﻮﻤﻋﮯﺌﮔ ﻮﮨ ﻞﯾﺪﺒﺗ ﮟﯿﻣ u% ﮯﺳ u% ﯼﺩﻮﻤﻋﯼﺩﻮﻤﻋ ﮯﻟﺍﻭ ﮯﻧﮌﻮﺟ ﻮﮐ ﮞﻮﻄﺧ ﺩﺪﻌﺘﻣ ﮯﮐ ﮮﺮﮩﭼﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ 1 ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺼﺣ ﯼﺩﻮﻤﻋﮟﯿﺌﮨﺎﭼ ﮯﻧﻮﮨ 3 ﻢﮐ ﺯﺍ ﻢﮐ ﮯﺼﺣ ﯼﺩﻮﻤﻋﮯﺼﺣ ﯼﺩﻮﻤﻋ ﮯﮐ ﺶﯿﻣ‬%s‪:ﮮﺮﮩﭼ | %s‬‪:ﯼﺩﻮﻤﻋ‬%s‬ | Tris:‪%s‪:ﮮﺮﮩﭼ | %s‬‪:ﯼﺩﻮﻤﻋ‬%s‬ | Tris:‪%s‪:ﯼﺩﻮﻤﻋ‬%s‬/‪%s‪:ﯼﺩﻮﻤﻋ‬%s‬/‪%s‬ | Tris:‪%s‪:ﮮﺮﮩﭼ | %s‬/‪%s‬‪:ﮮﺭﺎﻨﮐ | %s‬/‪%s‬‪:ﯼﺩﻮﻤﻋﺭﺎﯿﻌﻣ ﻢﮐ ﺖﮩﺑﻦﭙﻤﮐﻮﯾﮉﯾﻭﮏﯾﮈﻮﮐ ﻮﯾﮉﯾﻭﯼﺭﻮﻤﯿﻣ ﻮﯾﮉﯾﻭﺮﺴﻨﯾﻮﮑﯿﺳ ﻮﯾﮉﯾﻭ(kbit/s) ﭧﯾﺭ ﭧﺑ ﻮﯾﮉﯾﻭﮓﻨﭩﯾﮉﯾﺍ_ﻮﯾﮉﯾﻭﺯﻮﯾﮉﯾﻭﮟﯿﮭﮑﯾﺩﺰﻟﻭﺮﭩﻨﮐ ﺭﻭﺍ ﮟﯿﮭﮑﯾﺩﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﮪﺪﯿﺳﻦﺘﻣ ﻒﺻﻭ ﮟﯿﮭﮑﯾﺩﮟﯿﮭﮑﯾﺩ ﺭﻮﺤﻣﮟﯿﮭﮑﯾﺩ ﺐﺼﻌﺗﮟﯿﮭﮑﯾﺩ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳﮟﯿﮭﮑﯾﺩ ﮧﻠﺻﺎﻓﮟﯿﮭﮑﯾﺩ ﮯﺳﮟﯿﮭﮑﯾﺩ ﯽﺋﺎﭽﻧﻭﺍﮟﯿﮭﮑﯾﺩ ﺲﮑﯾﮉﻧﺍﮟﯿﮭﮑﯾﺩ ﺕﺮﭘﯽﻠﻣ ﮟﯿﮩﻧ '%s‬‪' ﺕﺮﭘ ﮟﯿﻣ '%s‬‪' ﺮﻈﻨﻣﮟﯿﮭﮑﯾﺩ ﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺕﺮﭘEEVEE ﮟﯿﮭﮑﯾﺩ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐﮟﯿﮭﮑﯾﺩ ﮟﯿﺗﺮﭘﮟﯿﮭﮑﯾﺩ ﻡﺎﻘﻣﮟﯿﮭﮑﯾﺩ ﮎﻻﮯﮨ ﯽﺗﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﮯﺷ ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﮮﺮﻤﯿﮐ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﻞﻔﻗ ﻮﯾﻭﮟﯿﮭﮑﯾﺩ ﺶﯿﮐ ﮧﺸﻘﻧﮟﯿﮭﮑﯾﺩ ﺲﮐﺮﭩﯿﻣﮟﯿﮭﮑﯾﺩ ﻡﺎﻧﮟﯿﮭﮑﯾﺩ ﻦﺸﯿﮕﯾﻮﯿﻧﮟﯿﮭﮑﯾﺩ ﻞﻣﺭﺎﻧﮟﯿﮭﮑﯾﺩ ﻑﺁ ﻝﺎﻓ ﻞﻣﺭﺎﻧﮟﯿﮭﮑﯾﺩ ﺪﺣ ﯽﻣﻮﻤﻋﮟﯿﮭﮑﯾﺩ ﮯﻟﺭﻭﻭﺍﮟﯿﮭﮑﯾﺩ ﺪﺼﯿﻓﮟﯿﮭﮑﯾﺩ ﮦﺎﮕﻧﮟﯿﮭﮑﯾﺩ ﻦﯿﻠﭘﮟﯿﮭﮑﯾﺩ ﻮﮐ ﮞﻮﻗﻼﻋﮟﯿﮭﮑﯾﺩ ﺵﺩﺮﮔﮟﯿﮭﮑﯾﺩ ﺕﺎﺒﯿﺗﺮﺗﻢﺴﻗ ﯽﮐ ﮟﯿﮭﮑﯾﺩﮟﯿﮭﮑﯾﺩ ﺮﭩﮑﯾﻭX ﮟﯿﮭﮑﯾﺩ ﺭﻮﺤﻣZ Axis ﮟﯿﮭﮑﯾﺩZ ﮟﯿﮭﮑﯾﺩ ﯽﺋﺍﺮﮩﮔ ﯽﮐﮟﯿﮭﮑﯾﺩ ﯽﺘﺳﺩ ﻦﺋﻻ ﻥﺁ ﯽﻨﺒﻣ ﺮﭘ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﮟﯿﻣ ﺭﺯﺅﺍﺮﺑ ﺐﯾﻭﮟﯿﮭﮑﯾﺩ ﮟﯿﻤﺧ ﻡﺎﻤﺗ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍﮟﯿﮭﮑﯾﺩ ﻮﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯿﮭﮑﯾﺩ s ﯼﻭﻮﯾ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯿﮭﮑﯾﺩ ﺮﺻﺎﻨﻋ ﺐﺨﺘﻨﻣ ﻡﺎﻤﺗﮟﯿﮭﮑﯾﺩ ﺲﭘﺮﭩﺳ ﻡﺎﻤﺗ ﮟﯿﻣ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻥﺍ ﺭﻭﺍ ﮟﯿﮭﮑﯾﺩﮯﺸﻘﻧ ﯼﻭ ﻮﯾﺭﻭﺍ ﺮﯾﻭﺎﺼﺗﮟﯿﮭﮑﯾﺩ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺭﮉﻨﯾﺭﮟﯿﮭﮑﯾﺩ ﮧﻠﺻﺎﻓ ﮯﺳ ﺵﺮﻓ ﺖﻗﻭ ﮯﺘﻠﭼﮟﯿﮭﮑﯾﺩ ﮯﺳ ﮯﮭﭽﯿﭘﮟﯿﮭﮑﯾﺩ ﮯﺳ ﮯﭽﯿﻧﮟﯿﮭﮑﯾﺩ ﮯﺳ ﮯﻨﻣﺎﺳﮟﯿﮭﮑﯾﺩ ﮯﺳ ﮟﯿﺋﺎﺑﮟﯿﮭﮑﯾﺩ ﮯﺳ ﻑﺮﻃ ﮟﯿﺋﺍﺩﮟﯿﮭﮑﯾﺩ ﮯﺳ ﺮﭘﻭﺍﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﺞﯿﻣﺍ ﺕﺮﭘ ﯽﭩﻠﻣﮟﯿﮭﮑﯾﺩ ﺕﺮﭘﺎﮑﺳ ﺎﺟ ﮟﯿﮩﻧ ﺎﯾﺎﭩﮨ ﮯﺳ '%s‬‪'ﻮﯾﻭ ﻮﮐ '%s‬‪' ﺕﺮﭘ ﺮﻈﻨﻣﮟﯿﮭﮑﯾﺩ ﮟﯿﻣ ﺖﻟﺎﺣ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ﯽﮐ ﺱﺍ ﻮﮐ ﺕﺮﭘﮟﯿﮭﮑﯾﺩ ﻡﺎﻧ ﺎﮐ ﺕﺮﭘEEVEE ﮟﯿﮭﮑﯾﺩ ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺕﺮﭘ ﮯﯿﻟ ﮯﮐﮈﻮﻣ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﭧﭘ ﭦﺅﺁ ﺮﺴﻨﯾﻮﮑﯿﺳﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺩ ﮟﯿﮩﻧ ﺐﯿﺗﺮﺗ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﺭﻮﺤﻣ ﮯﮐﻮﯾﻭ ،ﻼﻣ ﮟﯿﮩﻧ ﺮﻈﻨﻣﮟﯿﮭﮑﯾﺩ ﺮﭘ ﺍﻮﺘﺳﺍ ﻂﺧﮟﯿﮭﮑﯾﺩ ﺮﭘ ﮯﺒﻤﮭﮐ(ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﮈﺭﻮﺑ ﯽﮐ ﺮﯿﻐﺑ ﮯﮐ ﮉﯿﭘ ﭗﻤﻧ) ﮟﯿﮭﮑﯾﺩ ﺰﻨﺸﯾﺮﭘﺁﮟﯿﮭﮑﯾﺩ ﻡﺎﻘﻣ ﺎﮐ ﺭﻮﺤﻣﮟﯿﮭﮑﯾﺩ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﮯﯿﻟ ﮯﮐ ﮞﻮﻗﻼﻋ ﻡﺎﻤﺗﮟﯿﮭﮑﯾﺩ ﯽﻠﯾﺪﺒﺗ ﮟﯿﻣﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐﮟﯿﮭﮑﯾﺩ ﺮﯾﻮﺼﺗ ﯼﺭﻮﭘﮟﯿﮭﮑﯾﺩ ﮧﺠﯿﺘﻧ ﺎﮐ ﺮﭩﯾﮉﯾﺍ ﭧﺋﻻ ﻮﯾﮈﻮﭩﺳﺍ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ(ﮯﻠﭙﺳﮈ ﮉﭩﻧﻭﺎﻣ ﮉﯿﮨ) ﮟﯿﮭﮑﯾﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﮫﺗﺎﺳ ﮯﮐ ﮞﻮﺸﯿﺷ ﯽﭩﻠﯿﺋﺭ ﻞﺋﻮﭼﺭﻭﮟﯿﮭﮑﯾﺩ ﮦﺪﺷ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺲﯿﭙﺳﺍ ﮯﻧﺎﮭﮐﺩ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯿﮭﮑﯾﺩ ﺮﯾﻮﺼﺗ ﯼﺭﻮﭘ ﮫﺗﺎﺳ ﮯﮐ ﺮﮐﺭﺎﻣView2Dﻝﻮﭨ ﻝﺎﻌﻓﮯﮭﭽﯿﭘﺮﻈﻨﻣ ﺲﭘﮞﻮﻧﻭﺩﮯﭽﯿﻧﮦﺮﻤﯿﮐﻢﺴﻗ ﯽﮐ ﺎﮩﮔﮟﯿﭩﯿﺴﮭﮔﺵﺮﻓﻻﺍﻭ ﮯﻨﻣﺎﺳﮟﯿﺋﺎﺑﺲﮑﻣﮯﮨ ﮏﯿﮭﭨﻦﯾﺮﮑﺳﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﻢﯿﮭﺗﺮﭘﻭﺍﮟﯿﮭﮑﯾﺩﺎﯿﻧﺩﺕﺮﭘ ﻮﯾﻭﮯﮨ ﮟﯿﮩﻧ '%s‬‪' ﮯﺷ ﮟﯿﻣ '%s‬‪' ﺕﺮﭘ ﻮﯾﻭﻻﺍﻭ ﮯﻨﮭﮑﯾﺩﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﺖﯿﺻﻮﺼﺧ ﯽﮐ ﺮﻇﺎﻧﮈﻮﻧ ﺮﻇﺎﻧﮧﺘﺳﺍﺭ ﺎﮐ ﻦﯾﺮﻇﺎﻧﺮﺼﻨﻋ ﮧﺘﺳﺍﺭ ﺭﻮﯾﻭﻡﺎﻘﻣ ﺎﮐ ﺯﺍﺪﻧﺍ ﻦﯾﺮﻇﺎﻧﺵﺩﺮﮔ ﯽﮐ ﺯﺍﺪﻧﺍ ﻦﯾﺮﻇﺎﻧﮧﻗﻼﻋ ﺎﮐ ﻦﯾﺮﻇﺎﻧﯽﻠﻣ ﮟﯿﮩﻧ ﺮﯾﻮﺼﺗ ﯽﮐ ﺮﻇﺎﻧﮧﻧﺎﻤﯿﭘ ﮧﻟﺍﻮﺣ ﺎﮐ ﻦﯾﺮﻇﺎﻧ ﮧﺘﺴﺑﺍﻭ ﮯﺳ ﻥﺎﺸﻧ ﯽﺨﯾﺭﺎﺗ ﺱﺍﺮﻈﻧ ﮧﻄﻘﻧﭦﺭﻮﭘ ﻮﯾﻭﻢﻗﺭ ﭦﺭﻮﭘ ﻮﯾﻭﮓﻧﺰﺋﻼﯾﺍ ﯽﭩﻨﯾﺍ ﭦﺭﻮﭘ ﻮﯾﻭBVH ﭦﺭﻮﭘ ﻮﯾﻭﻢﺴﻗ BVH ﭦﺭﻮﭘ ﻮﯾﻭﺲﻧﺅﺎﺑ ﭦﺭﻮﭘﻮﯾﻭﮓﺒﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭﺭﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭﺰﺳﺎﭘ ﭧﭘ ﻥﺍ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭﺮﭩﻠﻓ ﯼﺮﭘ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭﺭﺎﯿﻌﻣ ﮓﻧﺰﺋﺍﻮﻨﯾﮈ ﭦﺭﻮﭘ ﻮﯾﻭﭧﯾﺭ ﮓﻨﺴﺋﺍﮈ ﭦﺭﻮﭘ ﻮﯾﻭﮯﻠﭙﺳﮈ ﭦﺭﻮﭘ ﻮﯾﻭﮏﯿﺑ ﮉﯿﻓ ﭦﺭﻮﭘ ﻮﯾﻭﺱﻮﻣﺰﯿﮔ ﭦﺭﻮﭘ ﻮﯾﻭﺰﯿﻟﺭﻭﻭﺍ ﭦﺭﻮﭘ ﻮﯾﻭﻦﺷﻮﻟﻭﺰﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭﮯﻧﻮﻤﻧ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﭧﯿﺳ ﺶﯿﭘ ﮓﻨﻠﭙﻤﯿﺳ ﭦﺭﻮﭘ ﻮﯾﻭﺖﮕﻧﺭ ﭦﺭﻮﭘ ﻮﯾﻭﺰﺋﺎﺳ ﭦﺭﻮﭘ ﻮﯾﻭﺪﺣ ﯽﮐ ﺖﺧﺎﺳ ﭦﺭﻮﭘﻮﯾﻭﯽﻠﯾﺪﺒﺗ ﭦﺭﻮﭘ ﻮﯾﻭﺰﺋﺎﺳ ﮯﻠﭙﺳﮈ ﭦﺭﻮﭘ ﻮﯾﻭ ﺎﮐ ﺎﭩﯾﮈ ﮯﮐ ﮯﻧﻮﻤﻧﻞﺋﺎﭩﺳﺍ ﮯﻧﺎﮭﮐﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮞﻮﮩﮕﺟ ﯽﻟﺎﺧﻞﺋﺎﭩﺳﺍ ﮯﻧﺎﮭﮐﺩ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ﮞﻮﯾﺮﭩﭘﮧﯾﻭﺍﺯ ﺎﮐ ﺲﻨﯿﻟ ﭦﺭﻮﭘ ﻮﯾﻭﻮﻣﺰﯿﮔ ﻦﺸﯿﮕﯾﻮﯿﻧ ﭦﺭﻮﭘ ﻮﯾﻭﮈﻮﻣ ﮈﺭﮉﻨﯾﺭ ﻥﺎﻧ ﭦﺭﻮﭘ ﻮﯾﻭﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣﻮﯾﻭ ﯽﻣﺎﻘﻣ ﭦﺭﻮﭘ ﻮﯾﻭﻦﺷﻮﻟﻭﺰﯾﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﺎﮐ ﺢﻄﺳ ﮦﺩﺮﮐ ﺭﺎﯿﺗﭦﺭﻮﭘ ﻮﯾﻭﺮﻇﺎﻨﻣﭧﯿﻣﺭﺎﻓ ﺯﻮﯾﻭ:ﻞﮑﺷ ﯽﮐ ﺕﺎﻈﺣﻼﻣﭧﯿﻨﮕﯾﻭﭧﮐﺎﺳ ﮈﻮﻧ ﻞﺋﻮﭼﺭﻭﻦﯾﺪﻟﺍﻭ ﻞﺋﻮﭼﺭﻭﭧﮐﺎﺳ ﻞﺋﻮﭼﺭﻭ ﺎﮐ ﮈﻮﻧﮟﯾﺮﮭﺑ ﺥﺍﺭﻮﺳ ﮟﯿﻣ ﻝﺎﺟ ﺮﭘ ﺭﻮﻃ ﯽﻠﻤﻋ ﮯﻠﮩﭘ ﮯﺳ ﮯﻨﻟﻮﮭﮐ ،ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﻅﻮﻔﺤﻣ ﻮﮐ ﯽﮕﻨﮨﺁ ﻢﮨ ﺭﻭﺍ ﮯﻨﭽﺑ ﮯﺳ ﭗﯿﻟﺭﻭﻭﺍﺲﮕﻧﺮﭙﺳﺍ ﮏﭩﺴﻟﺎﮑﺳﻭﯽﭩﺳﺎﮑﺳﻭﺲﯿﺑ ﯽﭩﯿﺳﺎﮑﺳﺍﻭﻮﺋﺎﻤﮭﮐ ﯽﭩﺳﻮﮑﺳﻭ(ﯽﮔ ﮮﺮﮐ ﻮﮔﻻ ﯽﭩﺳﻮﮑﺳﻭ ﮫﭽﮐ ﯽﮭﺑ ﺏﺍ ﺭﺪﻗ ﯽﮐ 0 ،ﮯﮨ ﺎﺗﻮﮨ ﺍﺪﯿﭘ ﻝﺎﯿﺳ ﺎﭙﭽﭙﭼ ﮦﺩﺎﯾﺯ ﮟﯿﻣ ﮯﺠﯿﺘﻧ ﮯﮐ ﮞﻭﺭﺪﻗ ﯽﻠﻋﺍ) ﯽﭩﺳﻮﮑﺳﻭ ﯽﮐ ﻊﺋﺎﻣ(1-* ﭧﻨﯿﻧﻮﭙﺴﮑﯾﺍ) ﮯﮨ ﯽﺗﺎﺟ ﯽﮐ ﺏﺮﺿ ﮯﺳ 10 ﻮﺟ ﺭﺪﻗ :ﺐﯿﺗﺮﺗ ﯽﮐ ﯽﭩﺳﻮﮑﺳﻭﺖﯿﺋﺮﻣﻡﺍﺪﻗﺍ ﺖﯿﺋﺮﻣﮧﻗﻼﻋ ﺖﯿﺋﺮﻣﺐﺼﻌﺗ ﺎﮐ ﺖﯿﺋﺮﻣﺐﺼﻌﺗ ﯽﻧﻮﺧ ﺖﯿﺋﺮﻣﻦﭘ ﻻﺪﻨﮬﺩ ﺎﮐ ﺖﯿﺋﺮﻣﮧﻋﻮﻤﺠﻣ ﺎﮐ ﺖﯿﺋﺮﻣﻦﮑﯿﺋﺁ ﺎﮐ ﺖﯿﺋﺮﻣﺖﯿﺜﯿﺣ ﯽﮐ ﺖﯿﺋﺮﻣﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧﮟﯾﺮﯿﮑﻟ ﯽﺋﺮﻣﭧﮑﯿﺠﺑﺁ ﯽﺋﺮﻣﻢﯾﺪﻗ ﯽﺋﺮﻣ ﻑﺮﺻﮦﺪﺷ ﮯﻃ by ﻻﺍﻭ ﮯﻧﺁ ﺮﻈﻧﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮧﯾﻭﺍﺯ ﺭﻭﺍ ﮯﻠﺻﺎﻓ ﯽﺋﺮﻣﮟﯿﺗﺮﭘ ﯽﺋﺮﻣﯼﺮﺼﺑﺯﮉﯾﺍ ﯼﺮﺼﺑﺕﺎﯿﺻﻮﺼﺧ ﯽﮐ ﺕﺍﺮﺛﺍ ﯼﺮﺼﺑﻝﺎﺟ ﻮﭨ ﯼﺮﭩﯿﻣﻮﯿﺟ ﯼﺮﺼﺑﺪﯿﻠﮐ ﯼﺮﺼﺑﻡﺎﻘﻣ ﯼﺮﺼﺑﺵﺩﺮﮔ ﺭﻭﺍ ﻡﺎﻘﻣ ﯼﺮﺼﺑﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﻡﺎﻘﻣ ﯼﺮﺼﺑﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ ﯼﺮﺼﺑﺵﺩﺮﮔ ﯼﺮﺼﺑﮧﻧﺎﻤﯿﭘ ﺭﻭﺍ ﺵﺩﺮﮔ ﯼﺮﺼﺑﮧﻧﺎﻤﯿﭘ ﯼﺮﺼﺑﮈﻮﮐ ﻮﯾﮈﻮﭩﺳﺍ ﯼﺮﺼﺑﯽﻠﯾﺪﺒﺗ ﯼﺮﺼﺑﮟﯾﺮﮐ ﺭﻮﺼﺗ ﺎﮐ ﮞﻮﻤﯾﺮﻓ ﻞﻤﮑﻣ ﮉﺸﯿﮐﮟﯿﮭﮑﯾﺩ ﻮﮐ ﺰﺠﯿﻣﺍ ﮉﺸﯿﮐ ﺮﭘ ﻦﺋﻻ ﻢﺋﺎﭨﮟﯾﺮﮐ ﺭﻮﺼﺗ ﺎﮐ ﺮﯾﻭﺎﺼﺗ ﻡﺎﺧ ﮦﺪﺷ ﺶﯿﮐﮟﯾﺮﮐ ﺭﻮﺼﺗ ﺎﮐ ﺎﭩﯾﮈ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﭖﺍﺭﮈ ﮏﯿﺑ ﺎﯾ ﮟﯿﻣ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ ،ﮯﺳ ﺭﺪﻧﺍ ﮯﮐ ﻑﺍﺮﮔ ﮈﻮﻧﮟﯾﺮﮐ ﺭﻮﺼﺗ ﺎﮐ ﺯﮉﻠﯿﻓ ﺮﭩﮑﯾﻭﻢﺠﺣﻦﯿﻟﻮﺑﻢﺴﻗ ﯽﮐ ﺎﭩﯾﮈﺎﻧﺮﮐ ﻞﯿﻠﺤﺗﻞﺑﮈﺮﭩﮑﯾﻭ ﻞﺑﮈﯽﻟﺎﺧﺎﻧﺮﯿﺗﺩﺪﻋﭧﺑ 64 ﺮﺠﯿﭩﻧﺍﺮﭩﮑﯾﻭ ﺮﺠﯿﭩﻧﺍﮏﺳﺎﻣﺎﯿﻧ(ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ) ﺲﭩﻨﺋﺍﻮﭘﻡﻮﻠﻌﻣﺎﻧﮟﯿﮨ ﭦﺭﻮﭙﺳ ﮈﺮﮔ ﻞﯿﺴﮐﻭﻭ ﻑﺮﺻ ،ﮯﮨ ﻞﻤﺘﺸﻣ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ %s‬‪ ﻡﻮﯿﻟﺍﻭﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺮﮐ ﮈﻮﻟ '%s‬: '‪%s‬‪" ﻢﺠﺣﺏﺬﺟ ﻢﺠﺣﺎﻔﻟﺍ ﻡﻮﯿﻟﺍﻭﺲﻧﺅﺎﺑ ﻡﻮﯿﻟﺍﻭﺏﻮﯿﮐ ﻢﺠﺣﺪﺣ ﯽﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ ﻢﺠﺣﺖﺳﺍﺭ ﮦﺍﺮﺑ ﻢﺠﺣﺲﯿﻠﭙﺳﮈ ﻡﻮﯿﻟﺍﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﯿﻠﭙﺳﮈ ﻡﻮﯿﻟﺍﻭﮯﻠﭙﺳﮈ ﻡﻮﯿﻟﺍﻭﺝﺍﺮﺧﺍ ﺎﮐ ﻢﺠﺣﺮﺼﻨﻋ ﺎﮐ ﻢﺠﺣﺰﻠﺋﺎﻓ ﻡﻮﯿﻟﺍﻭﮈﺮﮔ ﻡﻮﯿﻟﺍﻭﺯﮈﺮﮔ ﻡﻮﯿﻟﺍﻭﮓﻧﮉﯿﺋﺎﮔ ﻡﻮﯿﻟﺍﻭﻥﺎﮑﻣﺍ ﺎﮐ ﯽﺋﺎﻤﻨﮨﺭ ﯽﮐ ﻢﺠﺣﻢﺠﺣ ﮧﻄﺳﺍﻮﻟﺎﺑﺕﺎﻣﻮﻠﻌﻣ ﯽﮐ ﻢﺠﺣﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻢﺠﺣﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻢﺠﺣﮧﻘﯾﺮﻃ ﻦﺸﮑﯿﺳﺮﭩﻧﺍ ﻢﺠﺣﭧﺋﻻ ﻡﻮﯿﻟﺍﻭﯽﺋﺍﺮﮩﮔ ﯽﮐ ﮮﺭ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻢﺠﺣﻢﮐ ﮯﺳ ﻢﮐ ﻢﺠﺣﻆﻔﺤﺗ ﺎﮐ ﻢﺠﺣﺕﺎﻘﯿﻘﺤﺗ ﻢﺠﺣﺰﺋﺎﺳ ﭗﯿﭩﺳ ﮓﻨﭼﺭﺎﻤﯾﺭ ﻡﻮﯿﻟﺍﻭﮓﻨﭩﺋﻻ ﺰﺋﺎﺳ ﭗﯿﭩﺳ ﮓﻨﭼﺭﺎﻤﯾﺭ ﻡﻮﯿﻟﺍﻭﺭﮉﻨﯾﺭ ﻡﻮﯿﻟﺍﻭﻦﺷﻮﻟﻭﺰﯾﺭ ﻡﻮﯿﻟﺍﻭﮯﻧﻮﻤﻧ ﮯﮐ ﻢﺠﺣﺮﭩﯿﮑﺳ ﻡﻮﯿﻟﺍﻭﺖﯿﺋﺮﻣ ﺮﭩﯿﮑﺳ ﻡﻮﯿﻟﺍﻭﮯﺋﺎﺳ ﻢﺠﺣﺮﯿﻐﺗ ﮟﯿﻣ ﻢﺠﺣﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻢﺠﺣﯽﻠﯾﺪﺒﺗ ﯽﮐ ﻢﺠﺣ ﻢﮐ ﺯﺍ ﻢﮐﯼﺭﺍﻮﻤﮨ ﺮﯿﻐﺗ ﮟﯿﻣ ﻢﺠﺣ3D ﮎﻼﺑ ﺎﭩﯾﮈ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﺯﮈﺮﮔ ﻡﻮﯿﻟﺍﻭﺲﮐﻼﺑ ﺎﭩﯾﮈ ﻢﺠﺣﻞﯿﺴﮐﻭﻭ ﯽﻓ ﺖﻓﺎﺜﮐ ﯽﮐ ﻢﺠﺣ3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﻞﺋﺎﻓ ﻡﻮﯿﻟﺍﻭ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻌﯾﺭﺫ ﮯﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﻡﻮﯿﻟﺍﻭ ﺱﺍﮯﮨ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﻑﺮﺻ ﻢﯾﺮﻓ ﺎﯾ ﮯﮨ ﺍﻮﮨ ﮟﯿﮩﻧ ﮈﻮﻟ ﻡﻮﯿﻟﺍﻭ ﺮﮔﺍ ﯽﻟﺎﺧ ﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮈﻮﻟ ﻡﻮﯿﻟﺍﻭ ﺮﭘ ﻢﯾﺮﻓ ﮦﺩﻮﺟﻮﻣ ﻮﺟ ﻞﺋﺎﻓ ﻡﻮﯿﻟﺍﻭﻡﺎﻧ ﺎﮐ ﮈﺮﮔ ﻡﻮﯿﻟﺍﻭ.ﮯﮨ ﺎﺗﺎﺟ ﺭﺰﮔ ﮧﻧﺎﻤﯿﭘ ﺭﻮﺤﻣ ﺖﻔﻣ ﺮﯿﻏ ﺭﻮﺤﻣﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﺮﭘ ﺖﻔﻣ ﻑﺮﺻ ﻮﮐ ﮯﺷ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣﮯﻌﯾﺭﺫ ﮯﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺱﺎﭘ ﻮﮐ ﻑﺍﺮﺤﻧﺍ ﮯﺳ ﮯﻧﺎﻤﯿﭘ ﮞﺎﺴﮑﯾ ﺮﭘ ﮞﻭﺭﻮﺤﻣ ﺩﺍﺯﺁ ﺮﯿﻏﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺎﭨﻮﮭﭼ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﻮﮐ ﮯﺷ ﺐﺟ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﻢﺠﺣﮯﮨ ﺎﺗﺮﮐ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮞﻭﺭﻮﺤﻣ ﺩﺍﺯﺁ ﺮﯿﻏ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮯﺳ ﯽﺘﺨﺳ ﻮﮐ ﻢﺠﺣﺏﺮﺿ ﭧﺋﻻ ﻡﻮﯿﻟﺍﻭ3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﮯﺷ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﮯﺷ ﻡﻮﯿﻟﺍﻭﻢﺠﺣ ﺎﮐ ﯼﮉﮨ ﺖﻗﻭ ﮯﮐ ﻡﺍﺭﺁﻡﻮﯿﻟﺍﻭ ﺮﮨﺎﺑ ﮯﮐ ﻁﻭﺮﺨﻣ ﯽﻧﻭﺮﯿﺑ3D ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺭﮉﻨﯾﺭ ﻡﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﮯﮨ ﻢﮐ ﮯﺳ ﺕﺯﺎﺟﺍ ﯽﮐ VDBﻼﮭﮐ ﮧﻧﺎﻤﯿﭘ ﺎﮐ ﻢﺠﺣﻝﺎﺟ ﻮﭨ ﻡﻮﯿﻟﺍﻭﻡﻮﯿﻟﺍﻭ ﮟﯿﻣ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺶﯿﻣﻡﻮﯿﻟﺍﻭﮟﯾﺪﻠﺟﺎﺘﮑﺳ ﻮﮨ ﮟﯿﮩﻧ ﮉﻠﯿﻓ ﭧﭘ ﻥﺍ ﻦﺸﮑﯿﻠﺳ ؛ﮟﯿﮨ ﮯﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺩﺍﻮﻣ ﮏﯾﺍ ﻑﺮﺻ ﻢﺠﺣﮯﻧﻮﻤﻧ ﮯﮐ ﻭﮉﯿﺷ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭﻭﮉﯿﺷ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭﮧﻨﯿﻤﺨﺗ ﺎﮐ ﻢﺠﺣ ﺎﮐ ﮯﻧﺮﮭﮑﺑ ﮯﮐ ﻢﺠﺣ ﯽﻨﺒﻣ ﺮﭘ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﮧﮐ ﺎﺴﯿﺟ ﮯﺋﻮﮨ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺍﺩﺭ ﮯﻟﺍﻭ ﮯﻧﺮﯿﮭﮑﺑ.ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻦﺋﺍﺰﯾﮈ ﮯﯿﻟ ﮯﮐ ﮓﻧﮉﯿﺷ ﯽﮐ ﺪﻠﺟ ﺖﺑﺮﻗ ﮎﺮﭩﯿﻣﻮﯿﻟﺍﻭ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮭﮑﺑ ﻢﺠﺣ ﯽﻨﺒﻣ ﺮﭘ ﺮﭘ ﺭﻮﻃ ﯽﻧﺎﻤﺴﺟ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍﺩﺭ ﮯﻟﺍﻭ ﮯﻧﺮﮭﮑﺑ ﻞﺛﺎﻤﻣ ﮯﺳ ﺖﺧﺎﺳ ﯽﮐ ﮓﻧﺭﺲﯿﺑﺭﻭﯽﺋﻮﻧﻭﺭﻭVoronoi CrackleVoronoi F1Voronoi F2Voronoi F2-F1Voronoi F3Voronoi F4ﭦﻭﺎﻨﺑ ﯽﺋﻮﻧﻭﺭﻭVoronoi 1 ﻥﺯﻭ ﺖﯿﺻﻮﺼﺧVoronoi 2 ﻥﺯﻭ ﺖﯿﺻﻮﺼﺧVoronoi 3 ﻥﺯﻭ ﺖﯿﺻﻮﺼﺧVoronoi 4 ﻥﺯﻭ ﺖﯿﺻﻮﺼﺧﺲﮑﯿﭨﺭﻭﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺲﮑﯿﭨﺭﻭﻮﺋﺎﻤﮭﮐﻞﯿﺴﮐﻭﻭﺭﺍﺪﻘﻣ ﯽﮐ ﻞﯿﺴﮐﻭﻭﺰﺋﺎﺳ ﺎﮐ ﻞﯿﺳ ﮈﺮﮔ ﻞﯿﺴﮐﻭﻭﺰﺋﺎﺳ ﻞﺴﮐﻭﻭﺎﺘﮑﺳ ﻞﭼ ﮟﯿﮩﻧ ﮫﺗﺎﺳ ﮯﮐ ﺰﺋﺎﺳ ﻞﯿﺴﮐﻭﻭ ﮯﮐ 0.0 ﺮﺸﯿﻤﯾﺭ ﻞﯿﺴﮐﻭﻭﺎﮨﺭ ﻡﺎﮐﺎﻧ ﮟﯿﻣ ﮯﻧﺎﻨﺑ ﻝﺎﺟ ﺮﺸﯿﻤﯾﺭ ﻞﺴﮐﻭﻭﮟﯿﮨ ﺭﺪﻧﺍ ﮯﮐ ﻝﺎﺟ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﺰﻠﺴﮐﻭﻭ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ﯼﮍﺑ ﮏﯾﺍﻮﯿﻠﺑﮈW (Z) ﺭﻮﺤﻣﺵﺩﺮﮔ ﻮﯿﻠﺑﮈW1W2W3W4W:ﮮﺮﮐ ﮧﻧ ﻡﺎﮐ ﮯﺳ ﮯﻘﯾﺮﻃ ﺢﯿﺤﺻ ﺭﺎﮩﻇﺍ ﺎﮐ ﺭﻮﯿﺋﺍﺭﮈ ﮯﮨ ﺎﺘﮑﺳ ﻮﮨ :ﮦﺎﺒﺘﻧﺍﮟﯿﺘﮑﺳ ﺎﺟ ﯽﮐ ﮟﯿﮩﻧ ﮉﯾﺮﮔ ﭖﺍ ﺩﻮﺨﺑ ﺩﻮﺧ ﺭﻭﺍ ﮟﯿﮨ ﮟﯿﻤﺴﻗ ﮒﺭ ﯽﺋﺎﻔﮔﺭ ﮦﺩﻮﺳﺮﻓ ﮟﯿﻣ ﮓﯾﺮﭩﯿﻣ ﺱﺍ :ﮦﺎﺒﺘﻧﺍﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﮟﯿﻣ ﮞﻮﻟﺎﺜﻣ ﮦﻭﺮﮔ/ﯽﻠﭘﻭﮈ :ﮦﺎﺒﺘﻧﺍ!ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ "ﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻞﻘﺘﺴﻣ" ﻮﺗ ﮟﯿﮨ ﮯﺘﮨﺎﭼ ﺎﻨﮭﮐﺭ ﺭﺍﺮﻗﺮﺑ ﻮﮐ ﺕﺎﺒﯿﺗﺮﺗ ﯽﻨﭘﺍ ﭖﺁ ﺮﮔﺍ ، ﮟﯿﮨ ﯽﺗﺎﺟ ﻮﮭﮐ ﺕﺎﺤﯿﺟﺮﺗ ﻮﺗ ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﻥﺁ ﮉﯾﺍ ﺐﺟ :ﮦﺎﺒﺘﻧﺍﮟﯾﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﮏﻠﮐﮟﯾﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﭧﭘ ﻥﺍﮟﯾﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﮏﻠﮐ ﮯﻠﮩﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﻨﯿﭘ ﺮﭘ ﺭﻮﻃ ﯼﺭﻮﻓﮟﯾﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﭧﭘ ﻥﺍ ﮏﻠﮐ ﺱﺅﺎﻣ ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﻼﭼ ﮯﺳ ﻮﻨﯿﻣ ﻮﮐ ﺮﭩﯾﺮﭘﺁﮟﯾﺮﮐ ﺭﺎﻈﺘﻧﺍ ﺎﮐ ﮯﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﻮﮐ ﮞﻭﺮﺳﻭﺩﺎﻨﻠﭼﺖﻤﺳ ﯽﮐ ﮎﺍﻭﻦﺸﯿﮕﯾﻮﯿﻧ ﮎﺍﻭﺭﺎﺘﻓﺭ ﯽﮐ ﮯﻨﻠﭼﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﮎﺍﻭﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧ ﺖﻔﻣ ﺎﯾ ،ﮟﯿﻠﭼ ﮫﺗﺎﺳ ﮯﮐ ﻞﻘﺛ ﺶﺸﮐﺭﺍﻮﯾﺩﮦﺭﺍﻭﺁﮯﮨ ﮟﯿﮩﻧ ﮈﺰﺋﻼﭩﭙﯿﮐ Msgid ﮓﻨﻧﺭﺍﻭ(!ﮫﺗﺎﺳ ﮯﮐ ﺕﺎﯿﻨﺜﺘﺴﻣ ﺪﻨﭼ) ﮟﯿﮨ ﮯﺗﻮﮨ ﮟﯿﮩﻧ ﻉﻭﺮﺷ ﮯﺳ ﻑﻭﺮﺣ ﮮﮍﺑ ﻮﺟ ﮟﯾﺮﮐ ﺭﺍﺩﺮﺒﺧ ﮟﯿﻣ ﮮﺭﺎﺑ ﮯﮐ ﺕﺎﻣﺎﻐﯿﭘ ﻥﺍﮓﻨﻧﺭﺍﻭﺮﻈﻨﻣ ﺶﯿﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﮓﻨﻧﺭﺍﻭﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻦﮑﯿﺋﺁ ﮓﻨﻧﺭﺍﻭﻢﺴﻗ ﮓﻨﻧﺭﺍﻭﮓﻨﻧﺭﺍﻭ ﮦﺩﺮﮐ ﺭﺎﯿﺗ ﻥﺍﺭﻭﺩ ﮯﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﮯﮨ ﯽﮨﺭ ﻞﭼ ﮟﯿﮩﻧ ﻝﺎﺜﻣ ﯼﺮﺳﻭﺩ ﯽﮐ ﺭﮉﻨﯿﻠﺑ ﮧﮐ ﮟﯿﺋﺎﻨﺑ ﯽﻨﯿﻘﯾ ،ﮯﻠﮩﭘ ﮯﺳ ﮯﻧﺮﮐ ﮎﻼﻧﺍ !ﮓﻨﻧﺭﺍﻭ؟ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﺳ ﮯﻠﮩﭘ ﻞﺋﺎﻓ ،ﮓﻨﻧﺭﺍﻭﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﭧﯾﻮﭨ ﻮﮐ ﯽﭩﭘ ﻮﺟ ﮓﻧﺭ ﺎﮐ ﮮﺭﺎﺷﺍ ﮯﮐ ﯽﺑﺍﺮﺧ/ﮦﺎﺒﺘﻧﺍ ﮯﯿﻟ ﮯﮐ ﺲﭘﺮﭩﺳ:ﮦﺎﺒﺘﻧﺍﮟﯿﮨ ﯽﺘﮑﺳ ﻮﮨ ﻞﯾﺪﺒﺗ ﻞﺴﻧ ﺭﺩ ﻞﺴﻧ ﺕﺎﯿﺻﻮﺼﺧ ﮫﭽﮐ :ﮦﺎﺒﺘﻧﺍﯽﮔ ﮟﯿﺋﺎﺟ ﻮﮨ ﻢﺘﺧ ﮞﺎﯿﻠﯾﺪﺒﺗ ﮧﯾ ﺭﻭﺍ ﮯﮨ ﯽﺌﮔ ﯽﮐ ﻢﯿﻣﺮﺗ ﮟﯿﻣ ﺮﯾﻭﺎﺼﺗ ﮫﭽﮐ :ﮦﺎﺒﺘﻧﺍﮟﯿﮨ (ﮟﯾﺮﯾﻭﺎﺼﺗ) ﺮﯾﻮﺼﺗ ﯽﻧﻭﺮﯿﺑ ﮦﺪﺷ ﻅﻮﻔﺤﻣ ﺮﯿﻏ :ﮦﺎﺒﺘﻧﺍﭖﺭﺍﻭﻞﮕﻨﯾﺍ ﭖﺭﺍﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﭖﺭﺍﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﭖﺭﺍﻭﮟﯿﭩﯿﭙﻟ ﺮﭘ ﮧﮕﺟ ﯽﺌﻧ ﮏﯾﺍ ﮯﺳ ﮯﻘﯾﺮﻃ ﺭﺍﺪﮑﭽﻟ ﺖﮩﺑ ﻮﮐ ﮞﻮﺼﺣ ﮯﮐ ﻝﺎﺟ ﮏﯾﺍ ﺖﻟﻭﺪﺑ ﯽﮐ ءﺎﯿﺷﺍ ﺹﻮﺼﺨﻣ 2ﮟﯾﺮﮐ ﭖﺭﺍﻭ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﺩﺮﮔ ﮯﮐ ﺮﺳﺮﮐﯽﻧﺎﭘﺲﭨﺍﻭﺮﮩﻟﮪﺪﯿﺳ ﯽﮐ ﺮﮩﻟﭗﻤﯿﻠﮐ ﺮﮩﻟﮓﻨﻠﭙﻤﯿﺳ ﮦﺭﺫ ﭧﺴﯾﺮﮐ ﻮﯾﻭﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﻞﺸﻨﯿﭨﻮﭘ ﭧﺴﯾﺮﮐ ﻮﯾﻭﮓﻨﻠﭙﻤﯿﺳ ﭧﺴﯾﺮﮐ ﻮﯾﻭﺮﺛﺍ ﺎﮐ ﯽﺗﺮﺘﺧﺍ ﺮﮩﻟﺮﺛﺍ ﯽﺗﺮﺘﺧﺍ ﺮﮩﻟﺖﻤﺳ ﯽﮐ ﺮﮩﻟﺮﺛﺍ ﺎﮐ ﺮﮩﻟﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﮩﻟﻞﺋﺎﻓﻭﺮﭘ ﻮﯾﻭﮧﻧﺎﻤﯿﭘ ﺎﮐ ﺮﮩﻟﺖﺧﺎﺳ ﯽﮐ ﺮﮩﻟﻢﺴﻗ ﯽﮐ ﺮﮩﻟﺮﺼﻨﻋ ﻻﺍﻭ ﮯﻧﺮﮐ ﻢﻧ ﺮﮩﻟﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﺮﮩﻟﺭﺎﺘﻓﺭ ﯽﮐ ﺅﻼﯿﮭﭘ ﮯﮐ ﺮﮩﻟﺮﺼﻨﻋ ﺎﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﺖﻗﻭ ﺮﮩﻟﻦﺷﺭﻮﭩﺳﮈ ﻮﯾﻭﻡﺭﺎﻓﻮﯾﻭﭧﯿﻣﺭﺎﻓ ﻞﺋﺎﻓ ﻮﯾﮈﺁ ﻡﺭﺎﻓﻮﯾﻭﮯﻠﭙﺳﮈ ﻡﺭﺎﻓﻮﯾﻭﮈﻮﻣ ﻡﺭﺎﻓﻮﯾﻭﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻡﺭﺎﻓﻮﯾﻭﺯﺍﺪﻧﺍ ﻡﺭﺎﻓﻮﯾﻭﺰﻣﺭﺎﻓﻮﯾﻭﺝﻮﻣ ﻝﻮﻃﺝﻮﻣ ﻝﻮﻃ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﮞﻮﯾﮉﮨﮟﯾﺮﮩﻟﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐﻮﯾﻭ ﺲﭘﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺮﮨﺎﻇ ﻮﮐ ﺖﮕﻧﺭ ﯽﮐ ﺎﮩﮔﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻧﺮﮐ ﺢﯾﺮﺸﺗ ﯽﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﺱﺅﺎﻣﺭﻭﺰﻤﮐ(ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﺎﭩﯾﮈ ﮏﻠﺴﻨﻣ ﮯﺳ ﮯﻠﮩﭘ ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻞﻣﺎﺷ ﮞﺎﯿﭘﺎﮐ ﯽﺌﻧ) ﮧﻟﺍﻮﺣ ﺭﻭﺰﻤﮐ ﺎﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﮟﯿﻣ ﻞﺋﺎﻓ blend. ﯼﺮﯾﺮﺒﺋﻻ ﺭﻭﺍ ﮏﯾﺍﮧﻟﺍﻮﺣ ﺎﮐ ﮧﺛﺎﺛﺍ ﮫﭽﮐ ﺭﻭﺰﻤﮐﻢﯾﺍ ﺐﯾﻭWebM (VP9+Opus)WebM/VP9ﭧﯿﻣﺭﺎﻓ ﯽﭘ ﺐﯾﻭﭧﺋﺎﺳ ﺐﯾﻭﻥﺯﻭ1 ﻥﺯﻭ2 ﻥﺯﻭ3 ﻥﺯﻭ4 ﻥﺯﻭﮧﯾﻭﺍﺯ ﻥﺯﻭﺪﺣ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﻥﺯﻭﻞﻣﺎﻋ ﻥﺯﻭGrease Pencil ﻥﺯﻭﮦﻭﺮﮔ ﻥﺯﻭﺲﮑﯾﮉﻧﺍ ﭧﯾﻭﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﭧﯾﻭﮧﯾﻭﺍﺯ ﻻﺍﻭ ﮯﻧﺮﮐ ﯽﻠﯾﺪﺒﺗ ﮟﯿﻣ ﻥﺯﻭﺖﺑﺮﻗ ﻻﺍﻭ ﮯﻧﺮﮐ ﯽﻠﯾﺪﺒﺗ ﮟﯿﻣ ﻥﺯﻭﭧﭘ ﭦﺅﺁ ﭧﯾﻭﭧﻨﯿﭘ ﭧﯾﻭﺰﺋﻼﻣﺭﺎﻧ ﻮﭨﺁ ﭧﻨﯿﭘ ﭧﯾﻭﮟﯿﺘﯿﺣﻼﺻ ﯽﮐ ﭧﻨﯿﭘ ﻥﺯﻭﺭﺍﺩ ﮧﺘﺷﺭ-ﮎﻻ ﭧﻨﯿﭘ ﻥﺯﻭﭧﻨﯿﭘ ﯽﭩﻠﻣ ﭧﻨﯿﭘ ﭧﯾﻭﻦﭘﻻﺪﻨﮬﺩ ﭧﻨﯿﭘ ﻥﺯﻭﺰﯿﻟﺭﻭﻭﺍ ﭧﻨﯿﭘ ﭧﯾﻭﻡﺎﻘﻣ ﯽﮐ ﻥﺯﻭﺖﺑﺮﻗ ﻥﺯﻭﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻮﮔﻻ ﮦﺮﮩﭼ ﯽﻓ ﻥﺯﻭﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻞﻣﺎﺷ ﻥﺯﻭ ﻮﺗ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﺐﺨﺘﻨﻤﮨﻭﺮﮔ ﯼﺩﻮﻤﻋ ﯽﺋﻮﮐ ﺮﮔﺍ ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﻖﺑﺎﻄﻣ ﮯﮐ ﻥﺯﻭ ﺭﻭﺎﮨﻭﺮﮔ ﺲﮑﯿﭨﺭﻭ ﮦﺩﻮﺟﻮﻣ ﺎﭩﯾﮈ ﺎﮐ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮎﻭﺮﭩﺳﺍ ﮯﺌﻧﻥﺯﻭ ﮯﺌﻟ ﮯﮐ ﻦﭘﻭﺮﺨﺗ ﺍﮍﭙﮐﺕﺍﺭﺫ ﮯﮐ ﮞﻮﻟﺎﺑ ﮯﮐ ﻥﺯﻭﻥﺯﻭ ﺎﮐ ﮯﺷ ﯽﻟﺍﻭ ﻝﺎﺜﻣ ﮦﺭﺫ ﯽﺴﮐ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣﻥﺯﻭ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﮫﮑﻨﭘIK ﻥﺯﻭ ﺎﮐ ﭦﻭﺎﮐﺭ ﯽﮐ ﺵﺩﺮﮔ ﮯﯿﻟ ﮯﮐIK ﻥﺯﻭ ﺎﮐ ﯼﺪﻨﺑﺎﭘ ﯽﮐ ﮯﻧﺎﻤﯿﭘ ﮯﯿﻟ ﮯﮐ.ﻞﻣﺭﺎﻧ is 400 ,900-100 .ﺭﺍﺩﺮﮐ of the ﻥﺯﻭﻥﺯﻭ ﺎﮐ ﻞﺑ ﮉﯿﺋﺎﮔ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﮯﯿﻟ ﮯﮐ ﻞﺑ ﮦﺩﺮﮐ ﺍﺪﯿﭘ ﺮﮨﻥﺯﻭ ﺎﮐ ﮧﻄﻘﻧﺮﭩﮑﯾﻭ ﺎﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﻥﺯﻭ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻭﺮﮩﭼ ﮯﻟﺍﻭ ﮞﻮﻗﻼﻋ ﮮﮍﺑﻥﺯﻭ ﺎﮐ ﮯﻧﺮﮐ ﺾﯾﻮﻔﺗ ﮟﯿﻣ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﯿﻓﺮﺳ ﻥﮋﯾﻭﮈ ﺐﺳﻥﺯﻭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﺪﺼﻘﻣ ﯽﻧﺎﻤﺴﺟ ﻡﺮﻧﻥﺯﻭ ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺭﺍﻮﻤﮨﺭﺪﻗ ﯽﮐ ﻥﺯﻭ ﮯﮐ ﯽﭨﻮﭼ ﮏﯾﺍ ﮟﯿﻣ ﮦﻭﺮﮔ ﯼﺩﻮﻤﻋ ﮏﯾﺍ:ﻥﺯﻭ{3f.:} :ﻥﺯﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﭦﮉﯾﺍ ﯽﺟ ﯼﻭ ﭧﯾﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﮑﻣ ﯽﺟ ﯼﻭ ﭧﯾﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﯽﭩﻤﯿﺴﮐﻭﺮﭘ ﯽﺟ ﯼﻭ ﭧﯾﻭﯽﻧﺯﻭﻦﯾﮉﯿﻣ ﯽﻧﺯﻭﻞﻣﺭﺎﻧ ﯽﻧﺯﻭﺰﮐﺮﻣ ﮦﺮﮩﭼ ﻦﯾﮉﯿﻣ ﯽﻧﺯﻭﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﮟﯿﻣ ﺞﺋﺎﺘﻧ ﮦﺪﺷ ﻊﻤﺟ ﮧﺠﯿﺘﻧ ﯽﻧﺯﻭ ﺎﮐ ﯽﭩﭘﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺮﺿ ﮫﺗﺎﺳ ﮯﮐ ﺞﺋﺎﺘﻧ ﮦﺪﺷ ﻊﻤﺟ ﮧﺠﯿﺘﻧ ﯽﻧﺯﻭ ﺎﮐ ﯽﭩﭘﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺎﭩﮨ ﮯﺳ ﺞﺋﺎﺘﻧ ﮦﺪﺷ ﻊﻤﺟ ﮧﺠﯿﺘﻧ ﯽﻧﺯﻭ ﺎﮐ ﯽﭩﭘﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﻞﻣﺭﺎﻧ ﮯﻧﻮﮐ ﯽﻧﺯﻭﻞﻣﺭﺎﻧ ﯽﻧﺯﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﻞﻣﺭﺎﻧ ﮉﭩﯾﻭﮈﻮﻣ ﺎﮐ ﻥﺯﻭﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺪﻨﺴﭘ ﮦﺩﺎﯾﺯ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﯿﻟ ﮯﮐ ﺲﺟ ﺮﺼﻨﻋ ﺎﮐ ﻥﺯﻭﻥﺯﻭﻥﺯﻭ ﮯﮐ ءﺎﯿﺷﺍ ﻡﺎﻤﺗ ﮟﯿﻣ ﮧﻋﻮﻤﺠﻣ ﮯﮐ ﻝﺎﺜﻣﮯﮨ ﻦﮐﺭ ﮧﻄﻘﻧ ﮧﯾ ﺎﮐ ﺲﺟ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﯼﺩﻮﻤﻋﮯﮨ ﺮﺒﻤﻣ ﮯﻧﻮﮐ ﮧﯾ ﺎﮐ ﺲﺟ ﻥﺯﻭ ﮯﯿﻟ ﮯﮐ ﮞﻮﮨﻭﺮﮔ ﮯﻧﻮﮐ ﺱﺍﻥﺯﻭ ﮯﺳ ﮞﻮﻓﺎﻔﻟ ﮫﺗﺎﺳ ﮯﮐ ﺱﺍﺩﺭ ﻦﯿﻌﺘﻣ ﮯﮐ ﻑﺭﺎﺻﮯﮨ ﯽﻗﺎﺑ ﻥﺯﻭ ﮦﺩﺎﯾﺯ ﮯﺳ ﺪﺣ ﺱﺍﮉﻠﯾﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﻠﯾﻭUVs ﮉﻠﯾﻭ ﯽﻨﺒﻣ ﺮﭘ ﮞﻮﯿﭨﻮﭼ ﮧﮐﺮﺘﺸﻣ(ﺎﻧﺮﮐ ﻢﯿﺴﻘﺗ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﮯﺌﻧ ﻮﮐ ﻥﺍ) ﮟﯾﺮﮐ ﮉﻠﯾﻭ ﮟﯿﻣ ﮞﻭﺮﮩﭼ ﻮﮐ ﮞﻭﺭﺎﻨﮐ ﮯﻠﯿﮬﮈﺮﺋﺎﻔﯾﮈﻮﻣ ﮉﻠﯾﻭﮟﯾﺮﮐ ﮉﻠﯾﻭ ﮫﺗﺎﺳ ﮏﯾﺍ ﻮﮐ ﯼﺩﻮﻤﻌﯾﻭ ﻮﯿﺒﺨﺘﻨﻣﺏﺮﻐﻣﺲﮑﻣ ﻼﯿﮔﺱﺍﺩﺭ ﺎﮐ ﭧﻨﯿﭘ ﮯﻠﯿﮔﺖﻣﺎﻘﺘﺳﺍ ﯽﻠﯿﮔﮧﮩﺗ ﯽﮐ ﮯﺸﻘﻧ ﮯﻠﯿﮔﺲﭙﯿﻣ ﭧﯾﻭﻦﭘ ﻼﯿﮔWhDownWhInﭦﺅﺁ ﮦﻭWhUpﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺕﺮﭘ ﭧﯿﻣﻮﭩﭙﯾﺮﮐ ﯽﺳ ﻥﻮﮐﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﺤﻣ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺵﺩﺮﮔ ﯽﮐ ﮦﺭﺫ ﮫﺗﺎﺳ ﮯﮐ ﺖﻗﻭﮯﮨ ﺎﺗﺮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﯽﺋﺍﮌﻮﭼ ﮧﻠﺻﺎﻓ ﺎﯿﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻦﺸﯾﺮﭘﺁ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﺳ ﻥﻮﮐﮯﮨ ﺎﻧﺎﻨﺑ ﻮﯾﻮﯾﺮﭘ ﺐﮐﺮﻣ ﺎﮐ ﻢﺴﻗ ﺲﮐﮧﻘﯾﺮﻃ ﺎﯿﮐ ﺎﮐ ﮯﻧﺮﮐ ﻑﺎﺻ ﻮﮐ ﻦﯾﺪﻟﺍﻭﻞﯿﮨﻭﻡﻭﺯ ﭦﺭﻮﻧﺍ ﻞﯿﮨﻭﮟﯿﮨ ﮯﺗﺎﺟ ﭧﻠﭘ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﺲﭘﻮﻟ ﮯﮐ ﮮﺭﺎﻨﮐ ﮧﻘﺤﻠﻣ ﻭﺩ ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﮈﻮﻣ ﻥﻮﯾﺍﮯﮨ ﺎﻧﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﻒﺻ ﯼﺭﻮﭘ ﻮﺗ ،(ﮦﺮﯿﻏﻭ ،ﮓﻧﺭ ،ﺵﺩﺮﮔ ،ﻡﺎﻘﻣ) ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ 'ﺮﭩﮑﯾﻭ/ﮮﺭﺍ' ﮏﯾﺍ ﺐﺟﮟﯿﮨ ﯽﺘﻨﺑ ﮯﺴﯿﮐ ﺭﻭﺍ ﺐﮐ ﯽﺴﮐﺍﺮﭘﮯﮨ ﺎﺗﺎﺟ ﮏﭙﭼ ﮯﺳ ﻡﺩ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﺮﺳ ﺎﮐ ﯼﮉﮨ ﻮﺗ ﮟﯿﮨ ﮯﺗﻮﮨ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﯼﮉﮨ ﺐﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺲﭙﭨ ﺎﯾ ﺮﺳ ،ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭ ﮯﮐ ﯼﮉﮨﮯﮨ ﺎﺗﺮﮐ ﻦﯿﻌﺗ ﺎﮐ ﺩﺍﺪﻌﺗ ﯽﮐ ﺲﭩﻨﺋﺍﻮﭘ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﮯﮐ ﻢﺠﺣ ﭧﻧﻮﯾ ﯽﻓ ،ﺮﮐ ﻞﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﺪﻗ ﯽﮐ ﻞﯿﺴﮐﻭﻭ ﺮﮨ ﺐﺟﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﮐﺮﺣ ﯽﻣﺎﻘﻣ ﯽﮐ ﯼﮉﮨ ﻝﻭﺮﭩﻨﮐ ﻑﺮﺻ ﺮﮕﯾﺩ ﺕﺭﻮﺼﺑ ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﻕﺮﻓ ﮯﮐ ﮯﻧﺎﻤﯿﭘ/ﺵﺩﺮﮔ ﯽﮐ ﯽﺋﺍﺰﻓﺍ ﮧﻠﺻﻮﺣ ﯽﮐ ﻦﯾﺪﻟﺍﻭ ﮟﯿﻣ ﺖﮐﺮﺣ ﻝﮉﻨﯿﮨ ﻮﺗ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﺮﮐ ﻢﺿ ﮟﯿﻣ ﺖﯿﮑﻠﻣ ﯽﮐ ﮞﻭﺮﯿﺠﻧﺯ ﯼﺮﺳﻭﺩ ﻮﮐ ﺰﻟﻭﺮﭩﻨﮐ ﺐﺟﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻞﻣﺎﺷ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﺩﺎﯿﻨﺑ ﯽﮐ ﻢﯾﺮﻓ ﮯﺌﻧ ﻮﮐ ﮎﻭﺮﭩﺳﺍ ﮯﮐ ﻢﯾﺮﻓ ﻮﭩﮑﯾﺍ/ﮯﻠﮭﭽﭘ ،ﺖﻗﻭ ﮯﺗﺎﻨﺑ ﻢﯾﺮﻓ ﮯﺌﻧﮟﯾﺩ ﺏﺮﺿ ﻮﮐ ﺕﺍﺮﺛﺍ ﮯﮐ ﻥﺯﻭ ﮯﮐ ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮫﺗﺎﺳ ﮯﮐ ﺮﺛﺍ ﮯﮐ ﮯﻓﺎﻔﻟ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﺏﺍﺮﺧ ﻮﮐ ﯼﮉﮨﮟﯿﮨ ﮯﺗﻮﮨ ﺩﻭﺪﺤﻣ ﮏﺗ ﮞﻭﺮﮩﭼ ﯽﺧﺭ 4 ﺭﻭﺍ 3 ﮮﺮﮩﭼ ﮯﺌﮔ ﮯﺋﺎﻨﺑ ﮯﺌﻧ ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏﮟﯾﺮﮐ ﺾﯾﻮﻔﺗ ﮞﺎﯿﭘﺎﮐ ﯽﺌﻧ ﯽﮐ ﻝﺎﻤﻋﺍ ﮦﺩﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮐ ﻥﺍ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﻘﻧ ﻮﮐ ﺲﭘﺮﭩﺳﮯﮨ ﺎﺗﺮﮐ ﻮﮔﻻ ﻮﮐ ﺯﺍﺪﻧﺍ ﮯﺋﻮﮨ ﮯﺋﺎﭩﻠﭘ ﺮﭘ ﺭﻮﺤﻣ-X ،ﺮﭘ ﮯﻧﻮﮨ ﻝﺎﻌﻓﮟﯾﺮﮐ ﭧﻟﺎﻔﯾﮈ ﺮﭘ ﮈﻮﻣ ﺲﻧﺍﻭﮉﯾﺍ ﮯﯿﻟ ﮯﮐ ﺺﯿﺨﺸﺗ ﯽﮐ ﺭﺎﮩﻇﺍ ﮯﮐ ﯽﺿﺎﯾﺭ ﻞﻤﮑﻣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﺧﺍﺩ ﺯﺮﺒﻤﻧ ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﮯﯿﻟ ﮯﮐ ءﺎﯿﺷﺍ ﺮﮕﯾﺩ ﮯﯿﻟ ﮯﮐ ﯽﮔﺩﺮﮐﺭﺎﮐ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﻣﺁﺮﺑ ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣﮟﯾﺮﮐ ﻞﺣ ﻮﮐ ﮧﻋﺯﺎﻨﺗ ﻮﺗ ﻮﮨ ﺮﮨﺎﺑ ﮯﺳ ﯼﺮﯾﺬﭘ ﺖﻘﺑﺎﻄﻣ ﻦﺘﻣ ﯽﻧﻭﺮﯿﺑ ﺐﺟﮟﯾﺭﺰﮔ ﮧﻧ ﮯﯿﻟ ﮯﮐ ﮯﻨﻟﺎﮭﺒﻨﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﮞﻮﺸﻘﻧ ﯼﺪﯿﻠﮐ ﮮﺮﺳﻭﺩ ﻮﮐ ﺕﺎﻌﻗﺍﻭ ﻮﺗ ﮯﺋﺎﺟ ﺎﯿﮐ ﮞﺎﯾﺎﻤﻧ ﺐﺟﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮦﺮﻤﯿﮐ ﺭﻭﺍ ﮟﯿﺗﺮﭘ ﯽﮐ ﭦﺭﻮﭘ ﻮﯾﻭ ﻮﺗ ﻮﮨ ﺭﺪﻧﺍ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭ 3D ﺐﺟﮟﯿﮨ ﯽﺗﺮﮐ ﮟﯿﮩﻧ ﺮﺛﺎﺘﻣ ﻮﮐ ﺕﺎﯿﮐﺮﺣ ﻮﺟ ﮟﯾﺩ ﮌﻮﮭﭼ ﺎﻨﻟﺍﮈ ﺰﯿﮐ ﻥﺍ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﺪﯿﻠﮐ ﺮﭘ ﺭﻮﻃ ﯽﺘﺳﺩﺎﮭﺗ ﺍﻮﮨ ﻉﻭﺮﺷ ﺞﻟﺎﻓ ﮞﺎﮩﺟ ﮟﯿﮨﺭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺢﻄﺳ ﻡﺎﻋ ﻮﺗ ﮯﺋﺎﺟ ﻮﮨ ﻞﻔﻘﻣ ﺐﺟﺎﮭﺗ ﺍﻮﮨ ﻉﻭﺮﺷ ﺞﻟﺎﻓ ﮞﺎﮩﺟ ﮟﯿﮨﺭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﯿﻠﺻﺍ ﯽﮐ ﻦﯿﻠﭙﮨ ﮯﮐ ﺢﻄﺳ ﻮﺗ ﮯﺋﺎﺟ ﻮﮨ ﻞﻔﻘﻣ ﺐﺟﮟﯿﮨ ﯽﺗﺎﺟ ﺖﯿﺟ ﮧﺸﯿﻤﮨ ﮟﯾﺮﯿﺠﻧﺯ ﯽﻟﺍﻭ ﺢﯿﺟﺮﺗ ﯽﻠﻋﺍ ،ﺮﭘ ﮯﻧﺮﮐ ﻢﺿ ﻮﮐ ﺰﻟﻭﺮﭩﻨﮐﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻡﺎﻘﻣ ﯽﮐ ﺱﮈﻮﻧ ﮯﺌﻧ ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﺿ ﮫﺗﺎﺳ ﮯﮐ (ﺡﺮﻃ ﯽﺳﺍ ﺭﻭﺍ) ﯽﮑﭨﺎﮨ Ctrl+Numpad0 ﻮﮐ ﺱﮈﻮﻧﮯﮨ ﺎﻧﺎﮭﮐﺩ ﮫﺗﺎﺳ ﮯﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮦﺪﺷ ﻊﯿﺳﻮﺗ ﻮﮐ ﮈﻮﻧ ﻞﻤﮑﻣ ﺎﯾ ﮯﮨ ﺎﻨﭩﻤﺳ ﮟﯿﮩﻧﺍ ﺎﯾﺁ ﮧﮐ ﮟﯾﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺕﺎﺑ ﺱﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﺿ ﮫﺗﺎﺳ ﮯﮐ (ﺡﺮﻃ ﯽﺳﺍ ﺭﻭﺍ) ﯽﮑﭨﺎﮨ Ctrl+Numpad0 ﻮﮐ ﺱﮈﻮﻧﮟﯿﮨ ﯽﺗﺎﺟ ﻦﺑ ﺕﺎﯿﮐﺮﺣ glTF ﮏﯾﺍ ﮞﺎﯿﺋﺍﻭﺭﺭﺎﮐ ﻡﺎﻤﺗ ﮦﺩﺮﮐ ﺾﯾﻮﻔﺗ ﻝﺎﺤﻟﺍ ﯽﻓ ،ﺮﭘ ﮯﻧﻮﮨ ﻑﺁ ﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﻞﯿﮑﮬﺩ ﺮﭘ ﺲﮑﯾﺮﭨ NLA ﮫﺗﺎﺳ ﮯﮐ ﻡﺎﻧ ﯽﮨ ﮏﯾﺍ ﮟﯿﮩﻧﺍ ﺮﮔﺍ ﮟﯿﮨ ﯽﺗﺎﺟ ﻦﺑ ﮧﺼﺣ ﺎﮐ ﺕﺎﯿﮐﺮﺣ glTF ﯽﮨ ﮏﯾﺍ ﮞﺎﯿﺋﺍﻭﺭﺭﺎﮐ ﺩﺪﻌﺘﻣ ،ﺮﭘ ﮯﻧﻮﮨ ﻥﺁ(ﭧﯿﺳ ﮟﯿﻣ ﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾ) ﮯﮨ ﻖﻠﻌﺘﻣ ﮯﺳ ﮯﺷ ﺭﻭﺍ ﯽﺴﮐ ﺲﮐﺮﭩﯿﻣ ﮦﺪﺷ ﭧﺴﯿﭘ ﮧﮐ ﮟﯾﺮﮐ ﺽﺮﻓ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﮞﺎﭙﺴﭼﮟﯿﺋﺎﮕﻟ ﺲﮑﻋ ﺎﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻖﻠﻌﺘﻣ ﮯﺳ ﯼﮉﮨ ﺎﯾ ﮯﺷ ﺹﺎﺧ ﯽﺴﮐ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﮞﺎﭙﺴﭼﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﻃ ﻞﮐ ﮯﮐ ﮮﺮﮩﭼ ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﮟﯿﻣ ﺖﻤﺳ ﯽﻔﻨﻣﮟﯾﺩ ﭧﻟﺍ ﻮﮐ ﺭﻮﻃ ﻞﮐ ﮯﮐ ﮮﺮﮩﭼ ﺖﻗﻭ ﮯﺗﺮﮐ ﭧﮑﯿﺟﻭﺮﭘ ﮟﯿﻣ ﺖﻤﺳ ﻒﻟﺎﺨﻣﮟﯾﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺰﺠﯿﻣﺍ ﻮﯾﻮﯾﺮﭘ JPG ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﯽﺳﺍ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﺶﯿﭘ ﺕﺎﯿﮐﺮﺣﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﺮﮐﺭﺎﻣ UDIM ﺖﺳﺭﺩ ﮏﯾﺍ ﮟﯿﻣ '%s‬‪' ﮧﺘﺳﺍﺭ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻅﻮﻔﺤﻣ ﻮﮐ ﺮﯾﻮﺼﺗ ﮦﺪﺷ ﻞﺋﺎﭨﮟﯾﺮﮐ ﺪﻣﺁﺮﺑ ﮓﻧﺭ ﺲﮑﯿﭨﺭﻭ ﻝﺎﻌﻓ ﻮﺗ ﻮﮨ ﮧﻧ ﺩﺍﻮﻣ ﯽﺋﻮﮐ ﺮﭘ ﭧﮑﯿﺠﺑﺁ ﺐﺟﮟﯾﺮﮐ ﻞﻔﻘﻣ ﻮﮐ ﺎﻔﻟﺍ ﻥﺍﺭﻭﺩ ﮯﮐ ﮓﻨﭩﻨﯿﭘ ﻮﺗ ﻮﮨ ﻝﺎﻌﻓ ﺮﯿﻏ ﮧﯾ ﺐﺟﮯﮨ ﺎﻧﺮﮐ ﺐﮐ ﻮﯾﻮﯾﺮﭘ ﺎﮐ ﭧﭘ ﭦﺅﺁ ﺮﭩﯾﺯﻮﭙﻤﮐ ﺭﺪﻧﺍ ﮯﮐ ﭦﺭﻮﭘ ﻮﯾﻭﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮏﻨﯿﮭﭘ ﮟﯿﻣ ﮞﻭﺭﺎﻈﻧ ﮮﺮﺳﻭﺩ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﮟﯿﻣ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﮞﻮﻤﯾﺮﻓ ﯼﺪﯿﻠﮐﮯﮨ ﺎﺗﺎﺟ ﺎﯾﺩ ﮏﻨﯿﮭﭘ ﮟﯿﻣ ﮞﻭﺭﺎﻈﻧ ﮮﺮﺳﻭﺩ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﻟﺍﻭ ﮯﻧﻮﮨ ﮟﯿﻣ ﺎﭩﯾﮈ ﺕﺎﯿﮐﺮﺣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭘﺮﭩﺳﮯﮨ ﻢﻠﻓ ﮏﯾﺍ ﭧﯿﻣﺭﺎﻓ ﻮﺗ ﮯﮨ ﭻﺳ ﺐﺟﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﻟ ﮧﻧﻮﻤﻧ ﺎﮐ ﻦﺟ ﺰﻠﺴﮑﭘ ﭧﺋﻻ ﯽﺋﺎﮨ ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧ ﯽﻟﻮﮑﻧﺍﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺰﺋﺎﺳ ﮯﮐ ﻞﺴﻨﯿﭩﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﻖﺑﺎﻄﻣ ﮯﮐ ﺐﺳﺎﻨﺗ ﮯﮐ ﻮﻠﮩﭘ ﮯﮐ ﺮﯾﻮﺼﺗ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺖﺧﺎﺳ ﯽﮐ ﺮﯾﻮﺼﺗﮟﯿﮨ ﮯﺗﺎﺟ ﮯﯿﮐ ﮈﻮﻟ ﺰﺳﺎﭘ ﭧﯿﻣﻮﭩﭘﺮﮐ ﮯﺳ ﮞﺎﮩﺟﮯﮨ ﯽﺗﺁ ﮯﺳ ﮞﺎﮩﮐ ﺢﯾﺮﺸﺗﮯﮨ ﺎﯾﺁ ﮯﺳ ﮞﺎﮩﮐ ﭗﻠﮐﮯﮨ ﯽﺗﺁ ﮯﺳ ﮞﺎﮩﮐ ﺮﯾﻮﺼﺗﮯﮨ ﺎﺗﻮﮨ ﻉﻭﺮﺷ ﻡﺩ ﮯﺳ ﮞﺎﮩﺟﮯﮨ ﺎﻧﺮﮐ ﺶﯿﮐ ﮞﺎﮩﮐ ﻮﮐ ﺞﺋﺎﺘﻧ ﮯﮐ ﺭﮉﻨﯾﺭ ﻡﺎﺧﮟﯿﮨ ﮯﺘﻠﮑﻧ ﮯﺳ ﮞﺎﮩﮐ ﺕﺍﺭﺫﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮞﺎﮩﮐ ﻮﮐ ﺮﺳﺮﮐﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮞﺎﮩﮐ ﻮﮐ ﺮﺳﺮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺏﺎﺨﺘﻧﺍﮯﮨ ﺎﻧﺮﮐ ﭧﭘ ﭦﺅﺁ ﮯﺳ ﮞﺎﮩﮐ ﻮﮐ ﭗﯿﻣ ﮉﮑﯿﺑﮯﮨ ﺎﻧﺮﮐ ﮞﺎﮩﮐ ﻦﺸﯾﺰﺋﺎﻣﮉﻨﯾﺭﮯﮨ ﺎﻧﺮﮐ ﻅﻮﻔﺤﻣ ﮞﺎﮩﮐ ﻮﮐ ﺖﺧﺎﺳ ﺞﯿﻣﺍ ﮉﮑﯿﺑ۔ﮟﯾﺮﮐ ﺭﻮﭩﺳﺍ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﺮﭘ ﮏﺳﮈ ﻮﮐ ﺎﭩﯾﮈ ﮉﮑﯿﺑﮯﮨ ﺎﻨﯿﻟ ﮯﺳ ﮞﺎﮩﮐ ﺎﭩﯾﮈ ﺎﭩﯿﻣﮯﮨ ﺎﮨﺭ ﻮﮨ ﻞﻣﺎﻌﺗ ﯽﺘﺳﺩ ﻭﺩ ﺎﯾﺁﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺪﻨﺑﺎﭘ ﺎﮐ ﺯﺮﮑﻨﯾﺍ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾﺁﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺪﻨﺑﺎﭘ ﺎﮐ ﮯﻧﺮﮐ ﻝﻭﺮﭩﻨﮐ ﻮﮐ ﮮﺮﺠﻨﭘ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾﺁﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﺪﻨﺑﺎﭘ ﺎﮐ ﮯﻧﺎﻨﺑ ﮧﻧﺎﺸﻧ ﻮﮐ ﻝﺎﺟ ﻮﮐ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺎﯾﺁﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﮧﺠﯿﺘﻧ ﺎﮐ ﺵﻼﺗ ﮟﯿﻣ ﺐﯿﭨ ﮯﻟﺍﻭ ﮯﻧﺁ ﺮﻈﻧ ﺮﮨﮯﺳ ﮎﻼﺑ ﺎﭩﯾﮈ ﭧﺴﮑﯿﭨ ﺎﯾ ﻮﮨ ﯽﺌﮔ ﯽﮐ ﮈﻮﻟ ﮯﺳ ﮏﺳﮈ ﻞﺋﺎﻓ IES ﮯﮨﺎﭼﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﻞﯾﺪﺒﺗ ﻡﺎﻧ ﺎﯾ ﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﭩﮨ ﻮﮐ ﻒﺻﻭ ﺱﺍ ﺎﯾﺁﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮓﻟﺍ ﮟﯿﻣ ﺰﯾﺮﯿﺳ ﮏﯾﺍ ﯽﮐ ﮞﻮﻠﺋﺎﻓ ﻮﮐ ﮯﺸﯿﮐ ﺎﯾﺁﺎﮔ ﮯﺋﺎﺟ ﺎﯾﺎﻤﮭﮔ ﺮﭘ ﺭﻮﺤﻣ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﻮﮐﻮﯾﻭ ﮯﺳ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ ﻮﮐ ﺱﺍ (ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﮨ ﮦﺎﮕﻧ ﮯﯿﻟ ﮯﮐ ﺱﺍ ،ﮯﮨ ﺖﺳﺍﺭﻮﯾﻭ ﺎﯾﺁ ﮧﮐ ﮯﮨ ﺎﺗﺮﮐ ﮟﯿﮩﻧ ﮏﯿﭼ ﮧﯾ) ﮯﮨ ﮏﻠﺴﻨﻣ ﮫﺗﺎﺳ ﮯﮐ ﺭﻮﺤﻣ ﮏﯾﺍﻮﯾﻭ ﮦﺩﻮﺟﻮﻣ ﮯﮨﺎﭼﮯﮨ ﻞﻨﯿﭼ ﺎﻔﻟﺍ ﮟﯿﻣ ﺮﯾﻮﺼﺗ ﺎﯾﺁﮯﮨ ﮧﯾﺭﺎﺷﺍ ﺖﺳﺭﺩ ﮏﯾﺍ ﺎﮐ ﻞﺑ ﻞﺻﺍ ﭧﯿﺳ ﻑﺁ ﺲﻠﭘ ﭧﻨﺋﺍﻮﭘ ﻝﻭﺮﭩﻨﮐ ﭧﭘ ﻥﺍ ﺎﯾﺁﮯﮨ ﺎﺘﮑﺳ ﺮﮐ ﺵﻼﺗ ﮦﺮﮩﭼ ﮏﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﻤﻧ ﺮﭘ ﭧﯿﻨﯾﮈﺭﺁﻮﮑﯾﻭ ﻮﯾﮈﻮﻧ ﺎﯾﺁﮯﮨ ﯽﺗﺮﮐ ﺖﯾﺎﻤﺣ ﯽﮐ ﺶﺋﺎﻤﻧ ﯽﮐ ﮞﻭﺭﺎﻈﻧ ﺶﯿﭘ ﮯﮐ ﮈﻮﻧ ﻢﺴﻗ ﯽﮐ ﺮﭩﯾﮉﯾﺍ ﮈﻮﻧ ﺎﯾﺁﯽﻠﻘﻧ ﺎﯾ ﻮﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﭩﯾﮈ ﮉﺸﯿﮐ ﺭﺪﻨﻤﺳ ﮯﮨﺎﭼﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﺪﻨﺑ ﺎﯾ ﻮﮨ ﺎﯿﮔ ﺎﯾﺎﮬﮍﺑ ﻮﮐ ﻞﻨﯿﭘ ﮯﮨﺎﭼﮯﮨ ﯽﺌﮔ ﯽﮐ ﮏﯾﺮﭨ ﺎﯾ ﮯﮨ ﮦﺪﺷ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﻡﺎﻘﻣ ﯽﮐ ﺮﮐﺭﺎﻣ ﺎﯾﺁﮯﮨ ﺎﺘﮑﺳ ﻮﮨ ﻡﺎﮐﺎﻧ ﮧﯾ ﻮﺗ ﻮﮨ ﯽﻟﺎﺨﮨﻭﺮﮔ ﮦﺪﺷ ﮧﻧﻮﻤﻧ ﺐﺟ ﯽﮨﺭ ﺏﺎﯿﻣﺎﮐ ﮓﻨﻠﭙﻤﯿﺳ ﺎﯾﺁﮯﮨ ﮉﻟﻮﺑ ﻦﺘﻣ ﺐﺨﺘﻨﻣ ﺎﯾﺁﮯﮨ ﺎﮭﭼﺮﺗ ﻦﺘﻣ ﺐﺨﺘﻨﻣ ﺎﯾﺁﮯﮨ ﺲﭙﯿﮐ ﮯﭨﻮﮭﭼ ﻦﺘﻣ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣ ﺎﯾﺁﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﮧﮐﺎﺧ ﻮﮐ ﻦﺘﻣ ﺐﺨﺘﻨﻣ ﺎﯾﺁﮯﮨ ﺖﺳﺭﺩ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ UV ﮧﮑﻠﺴﻨﻣ ﮦﺪﺷ ﮦﺮﯿﺧﺫ ﺎﯾﺁﮯﮨ ﺎﮨﺭ ﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﻦﺸﮑﯿﺟﻭﺮﭘ ﮏﻓﺍﺮﮔﻮﮭﺗﺭﺁ ﭦﺭﻮﭘ ﻮﯾﻭ ﺎﯾﺁ(ﮯﯿﻟ ﮯﮐ ﮯﻨﮬﮍﭘ ﻑﺮﺻ ﮯﺳ ﯽﺘﺨﺳ) ﮯﮨ ﯽﮨﺭ ﺎﺟ ﯽﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺲﺟ ﮯﮨ ﻞﻤﻋ ﯽﺋﻮﮐ ﺎﯿﮔ ﺎﯾﺩ ﮧﻟﺍﻮﺣ ﮯﺳ ﻑﺮﻃ ﯽﮐ NLA ﺎﯾﺁﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣ ﯽﺋﻮﮐ ﮯﮨﺎﭼﮟﯿﮩﻧ ﺎﯾ ﮟﯿﮨ ﯽﮑﭼ ﻮﮨ ﭧﯿﺳ ﺩﻮﺧ ﺯﺍ ﯽﮨ ﮯﻠﮩﭘ ﺰﮕﻨﭩﯿﺳ ﮧﯾ ﺎﯾﺁﺎﭩﯾﮈ ﻞﺻﺍ ﮯﺳ ﻞﺋﺎﻓ blend. ﺎﯾ ،ﮎﻼﺑ ﺎﭩﯾﮈ ﮦﺪﺷ ﺺﯿﺨﺸﺗ ،ﮯﮨ ﻢﺋﺎﭨ ﻥﺭ ﻑﺮﺻ ID ﮧﯾ ﺎﯾﺁﮯﮨ ﻥﮊﺭﻭ ﺭﻮﭩﺳﺍ Microsoft ﮉﺴﮐﺎﺑ ﮉﻨﯿﺳ ﻦﺸﯿﻟﺎﭩﺴﻧﺍ ﺭﮉﻨﯿﻠﺑ ﮧﯾ ﺎﯾﺁﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﺩﺯ ﻥﺎﺸﻧ ﺭﻮﻄﺑ ﮯﮐ 'ﻮﻟﻮﺳ' ﮯﺳﺍ ﺐﺟ ﺎﯾ ،ﮯﮨ ﺎﺗﺁ ﺮﻈﻨںﯿﮨ ﺩﺍﺪﺟﺍ ﺅﺎﺑﺁ ﻡﺎﻤﺗ ﮯﮐ ﺱﺍ ﺭﻭﺍ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﮧﯾ ﺐﺟ ﮯﮨ ﭻﺳ ﮧﯾﮯﮨ ﺎﺗﺁ ﺮﻈﻧ ﮯﺳ ﮯﻘﯾﺮﻃ ﺮﺛﺆﻣ ﮟﯿﻣ ﭦﺭﻮﭘ ﻮﯾﻭ ﮧﻋﻮﻤﺠﻣ ﺎﮐ ﮞﻮﯾﮉﮨ ﮧﯾ ﺎﯾﺁﮟﯿﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﻦﯾﺪﻟﺍﻭ ﮯﮐ ﻦﺸﮑﯿﻠﮐ ،ﮯﮨ ﯽﺋﺮﻣ ﮯﯿﻟ ﮯﮐ ﺕﺮﭘ ﻮﯾﻭ ﮧﻋﻮﻤﺠﻣ ﮧﯾ ﺎﯾﺁﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﮈﺮﭩﺴﺟﺭ ﭧﯿﺳ ﺮﭽﯿﻓ ﮧﯾ ﺎﯾﺁﮯﮨ ﻦﯾﻭﺪﺗ ﻞﺑﺎﻗ ﮯﻌﯾﺭﺫ ﮯﮐ ﻑﺭﺎﺻ ﮟﯿﻣ ﺖﻘﯿﻘﺣ ﮧﯾ ﺮﮔﺍ ﺎﯾ ،ﮯﮨ ﺩﻮﺟﻮﻣ ﮯﯿﻟ ﮯﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮉﯿﺋﺍﺭ ﺭﻭﻭﺍ ﻑﺮﺻ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮧﯾ ﺎﯾﺁﺮﭘ ﺭﻮﻃ ﮯﮐ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺭﺎﺘﺨﻣ ﺩﻮﺧ ﺭﻭﺍ ﮓﻠﮭﺗ ﮓﻟﺍ ،ﺪﺣﺍﻭ ﮏﯾﺍ ﺎﯾ ،ﮯﮨ ﺎﯿﮔ ﺎﯿﮐ ﻥﺎﯿﺑ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﺼﺣ ﮯﮐ ﯼﺪﻨﺑ ﮧﺟﺭﺩ ﮯﮐ ﯼﺮﯾﺮﺒﺋﻻ ﮉﺋﺍﺭ ﺭﻭﻭﺍ ﯼﺮﯾﺮﺒﺋﻻ ﮧﯾ ﺎﯾﺁﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﺭﺎﯿﺗ ﮯﺳ OS ﺎﯾ ،ﻮﮨ ﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﮟﯿﻣ ﺲﮐﺭﺎﻣ ﮏﺑ ﮧﺘﺳﺍﺭ ﮧﯾ ﮯﮨﺎﭼﮯﮨ ﺎﻧﺮﮐ ﮏﯿﭼ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﺎﯾﺁﮯﮨ ﺎﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﺏﺎﺨﺘﻧﺍ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﯽﭘﺎﮐ ﺎﯾﺁﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﺎﯾ ﻝﺎﻌﻓ ﻮﮐ ﮈﻮﻣ ﮏﯾﻮﭨ ﮟﯿﻣ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﺮﮨﺎﺑ ﺎﯾ ﮯﺋﺎﺟ ﻻﺪﻨﮬﺩ ﮯﮨﺎﭼﮯﮨ ﺎﻧﺎﮭﮐﺩ ﺎﯾ ﺎﻧﺎﭙﮭﭼ ﻮﮐ ﯼﺩﻮﻤﻋ ﺎﯾﺁﮯﮨ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏ ﺎﯾ ﮯﮨ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﮯﭽﯿﻧ ﮯﮐ ﺮﺳﺮﮐ ﺎﯾﺁﮯﮨ ﺎﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺖﻗﻭ ﮯﺗﺮﮐ ﺖﮐﺮﺣ ﺎﯿﮐﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﺳ ﻥﻮﮐ ﺭﻭﺍ ،ﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ ﺎﯾﺁﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﮯﺳﺍ ﺮﭘ ﮞﻭﺮﮩﭼ ﮯﺳ ﻥﻮﮐ ﺭﻭﺍ ،ﮯﮨ ﺎﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﺖﻗﺎﻃ ﯽﮐ ﮮﺮﮩﭼ ﺎﯾﺁﮯﮨ ﺎﻧﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﺰﻟﮉﻨﯿﮨ ﮟﯿﺋﺍﺩ ﺭﻭﺍ ﮟﯿﺋﺎﺑ ﺎﯾﺁﮟﯿﮩﻧ ﺎﯾ ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﻢﭩﺴﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺵﻼﺗ ﺎﭩﯾﮈ ﮟﯿﻣ ﻞﺋﺎﻓ ﺶﯿﮐ ،ﮯﺋﺎﺠﺑ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﻢﯾﺮﻓ ﮯﮐﻮﯾﻭ ﮦﺩﻮﺟﻮﻣﮯﺋﺎﺟ ﯽﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﺪﻗ ﯽﮐ ﮯﻨﺷﺍﺮﺗ ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯ ﺎﯾﺁﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﯿﻠﯾﻭ ﮓﻨﭙﻠﮐ ﻢﮐ ﺯﺍ ﻢﮐ ﺎﯾﺁﮟﯿﮩﻧ ﺎﯾ ﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﺩﺍﻮﻣ ﮯﮐ ﮞﻮﻠﺋﺎﻓ ﺭﮉﻨﯿﻠﺑ ﻢﮨ ﺎﯾﺁﮯﮨ ﺎﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﻝﺎﻤﻋﺍ ﮯﺳ ﻥﻮﮐﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻟﻮﺳ ﻦﯿﻟﻮﺑ ﺎﺳ ﻥﻮﮐﮟﯿﺋﺎﭙﮭﭼ/ﮟﯿﺋﺎﮭﮐﺩ ﮟﯿﻤﺴﻗ ﯽﮐ ID ﯽﺳ ﻥﻮﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﻟﻮﺳ ﭧﮑﯿﺳﺮﭩﻧﺍ ﺎﺳ ﻥﻮﮐﮯﮨ ﺎﺗﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﺳ ﻦﺸﮑﯿﻠﺳ ﻮﭩﮑﯾﺍ 1- ؛ﮯﮨ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﺏﺎﺨﺘﻧﺍ ﺎﺳ ﻥﻮﮐﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﮭﺗﺭﻮﮕﻟﺍ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺍﺪﯿﭘ ﻦﺟﺭﺎﻣﮯﮨ ﺎﻧﺎﭙﮭﭼ/ﺎﻧﺎﮭﮐﺩ ﻮﮐ ﮞﻮﺛﺎﺛﺍ ﮯﮐ ﻢﺴﻗ ﯽﺳ ﻥﻮﮐ ﺖﻗﻭ ﮯﺗﺮﮐ ﺯﺅﺍﺮﺑ ﻮﮐ ﯼﺮﯾﺮﺒﺋﻻ ﯽﮐ ﮧﺛﺎﺛﺍ ﯽﺴﮐﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻮﺤﻣ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁﮯﮨ ﺎﻨﯿﻟ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﮯﺳ ﯼﮉﮨ ﺲﮐﮟﯾﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯾﮉﮨ ﻮﺟﮯﮨ ﺎﻧﺮﮐ ﻮﮔﻻ ﻦﺸﯾﺮﭘﺁ ﻦﯿﻟﻮﺑ ﺎﺳ ﻥﻮﮐWhich ﺰﻠﻨﯿﭼ to ﺎﻧﺎﮑﭘﮟﯿﻟﺍﮈ ﮞﺎﯿﺑﺎﭼ ﮟﯿﻣ ﺰﻠﻨﯿﭼ ﻦﮐ ﻮﺗ ﻮﮨ ﮧﻧ ﻝﺎﻌﻓ ﭧﯿﺳ ﮓﻨﯿﮐ ﯽﺋﻮﮐ ﺐﺟﮟﯿﮨ ﯽﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺰﮕﻨﭩﯿﺳ ﭧﻨﻤﺠﻨﯿﻣ ﮓﻧﺭ ﯽﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮓﻧﻮﯿﺳ ﻞﺋﺎﻓﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﺎﭩﯾﮈ ﺎﺳ ﻥﻮﮐﮯﮨ ﺎﻧﺎﮑﭘ ﻮﮐ ﮞﻮﯿﻠﯾﺪﺒﺗ ﯽﮐ ﺎﭩﯾﮈ ﯽﺴﻧﻮﮐﮯﮨ ﺎﻧﺮﮐ ﻑﺎﺻ ﻮﯾﻮﯾﺮﭘ ﮎﻼﺑ ﺎﭩﯾﮈ ﺎﺳ ﻥﻮﮐﮯﮨ ﯽﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺖﻤﺳ ﯽﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﺱﺭﻮﻓ ﺮﭩﮑﯿﻔﻧﺍﮯﮨ ﺎﻧﺎﻨﺑ ﻑﺪﮨ ﻮﮐ ﮯﺷ ﺲﮐ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮯﮨ ﺎﻧﺮﮐ ﭧﯿﻠﯾﮈ ﮟﯿﻣ ﻦﯿﻣﻭﮈ ﺲﮐﮯﮨ ﺎﻧﺮﮐ ﻞﻘﻧ ﻦﯿﻣﻭﮈ ﺎﺳ ﻥﻮﮐﮯﮨ ﺎﻨﮬﮍﭘ ﺎﭩﯾﮈ ﮯﺳ ﻦﯿﻣﻭﮈ ﺲﮐﮯﮨ ﺎﻧﺮﮐ ﮓﻟﺍ ﻦﯿﻣﻭﮈ ﺎﺳ ﻥﻮﮐﮯﮨ ﺎﻧﺮﮐ ﺭﻮﭩﺳﺍ ﮟﯿﻣ ﻦﯿﻣﻭﮈ ﺲﮐ ﻮﮐ ﺎﭩﯾﮈﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺯ ﺕﺮﭘ ﺎﭩﯾﮈ ﺞﯾﺍ ﯽﺴﻧﻮﮐﮯﮨ ﺎﻧﺮﮐ ﺖﻓﺎﯾﺯﺎﺑ ﻮﮐ ﺭﺪﻗ ﯽﺴﮐ ﺮﺼﻨﻋ ﺎﺳ ﻥﻮﮐ ﮯﺳ ﯼﺮﭩﯿﻣﻮﯿﺟ(ﮮﺮﮩﭼ ﺎﯾ/ﺭﻭﺍ ﮞﻭﺭﺎﻨﮐ ،ﯼﺩﻮﻤﻋ) ﮯﮨ ﺎﻧﺮﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﺮﺻﺎﻨﻋ ﻦﮐﮯﮨ ﺎﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﺮﺻﺎﻨﻋ ﮯﺳ ﻥﻮﮐﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﮯﻟﺍﻮﺣ ﮯﮐ ﮧﻧﺎﻤﯿﭘ ﻮﮐ ﮮﺮﺳ ﮯﺳ ﻥﻮﮐ ﮯﮐ ﭧﻨﻤﮕﯿﺳﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻟﺍﻮﺣ ﺭﻮﻄﺑ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺮﺌﯿﺷ ﻮﮐ ﮮﺮﺳ ﮯﺳ ﻥﻮﮐ ﮯﮐ ﭧﻨﻤﮕﯿﺳﮯﮨ ﺎﺗﻮﮨ ﻮﮔﻻ ﺮﭘ ﮮﺮﺳ ﮯﺳ ﻥﻮﮐ ﮯﮐ ﭧﻨﻤﮕﯿﺳ ﻥﺎﯿﻣﺭﺩ ﮯﮐ ﻦﺸﯿﻟﻮﭘﺮﭩﻧﺍ ﻥﺎﺳﺁ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐ ﮯﻠﮔﺍ ﺭﻭﺍ ﺱﺍﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺯ ﺕﺮﭘ ﺎﭩﯾﮈ ﮯﻧﻮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﺲﺟﮯﮨ ﺎﺗﮍﭘ ﺎﻧﺮﮐ ﺎﻨﻣﺎﺳ ﺎﮐ ﺯ ﺕﺮﭘ ﺎﭩﯾﮈ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮯﺴﺟﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻒﻠﺘﺨﻣ ﮟﯿﻣ ﮞﻮﻤﯾﺮﻓ ﻒﻠﺘﺨﻣ ﮟﯿﻣ ﺯﻮﯾﮉﯾﻭ ﮧﮐ ﮟﯾﺮﮐ ﭦﻮﻧ ﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻢﯾﺮﻓ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﺯﻮﯾﮉﯾﻭﮟﯿﺋﺎﺟ ﮯﯿﮐ ﻞﻣﺎﺷ ﻢﯾﺮﻓ ﮯﺳ ﻥﻮﮐ ﮟﯿﻣ ﭦﺭﻮﭙﺴﮑﯾﺍﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﻣ ﺮﺼﻨﻋ ﯼﺮﭩﯿﻣﻮﯿﺟ ﺲﮐ ﻮﮐ ﺏﺎﺴﺘﻧﺍﺫﺎﻔﻧ ﺎﺳ ﻥﻮﮐ ﮯﮐ ﺭﺎﮩﺑ ﻢﺳﻮﻣ ﮯﺌﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍﮯﮨ ﺎﻧﺮﮐ ﺪﻣﺁﺮﺑ ﺽﺍﺮﺘﻋﺍ ﺎﮐ ﻢﺴﻗ ﺲﮐﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﮞﻮﮩﺗ ﯽﺳ ﻥﻮﮐ ﮟﯿﻣ ﺕﺭﻮﺻ ﯽﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﮞﻮﺗﺮﭘ ﺮﯿﺜﮐﮯﮨ ﺎﺗﺮﮐ ﻡﺎﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﺮﺻﺎﻨﻋ ﻝﺎﺟ ﺮﭘ ﺲﺟﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻘﯾﺮﻃ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﮕﯾﻮﯿﻧ ﭦﺭﻮﭘ ﻮﯾﻭﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻣ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﻦﺸﯿﻤﯿﺴﯾﮈﮯﮨ ﺎﻨﯿﻟ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﮯﺳ ﺽﺍﺮﺘﻋﺍ ﺲﮐﮯﮨ ﺎﻧﺮﮐ ﻞﻣﺎﺷ ﻮﮐ ﮞﻭﺰﯿﭼ ﻦﮐ ﮟﯿﻣ ﭦﺭﻮﭙﺴﮑﯾﺍﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﺖﺧﺎﺳ ﯽﻨﺒﻣ ﺮﭘ ﮈﻮﻧﮯﮨ ﺎﻧﺮﮐ ﻑﺬﺣ ﮧﺼﺣ ﺎﺳ ﻥﻮﮐ ﺎﮐ ﻦﺘﻣﮯﮨ ﺎﻨﯿﻟ ﮧﺼﺣ ﺎﺳ ﻥﻮﮐ ﺮﭘ ﻑﺪﮨﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﭩﯾﺮﻨﺟ ﭧﯿﺳ ﻝﻮﯿﻟ ﮦﺭﺫ ﺎﺳ ﻥﻮﮐﮯﮨ ﺎﻧﺮﮐ ﻑﺬﺣ ﻮﮐ ﮞﻮﺼﺣ ﻦﮐ ﮯﮐ ءﺍﺰﺟﺍ ﮯﮐ ﺶﯿﻣﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮧﻄﻘﻧ ﺎﺳ ﻥﻮﮐ ﺮﭘ ﮞﻮﯾﮉﮨ ﺖﻗﻭ ﮯﺗﺎﮕﻟ ﺏﺎﺴﺣ ﺎﮐ ﮞﻮﺘﺳﺍﺭﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻮﮐ ﺯﺭﮉﯿﺷ ﮯﯿﻟ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﺖﮕﻧﺭ ﭦﺭﻮﭘ ﻮﯾﻭ ﺭﻭﺍ ﮦﺪﻨﻨﮐ ﺶﯿﭘ ﺎﺳ ﻥﻮﮐﮯﮨ ﺎﻧﺮﮐ ﯽﭘﺎﮐ ﻑﺮﻃ ﺲﮐ ﺭﻭﺍ ﮯﺳ ﮞﻭﮉﯿﺋﺎﺳ ﻦﮐ(ﮯﺋﺎﺟ ﺎﯿﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﮞﻮﻧﻭﺩ ﺐﺟ) ﮯﮨ ﺎﻧﺮﮐ ﯽﭘﺎﮐ ﻮﮐ ﺭﻭﺍ ﮯﺳ ﺯﮉﯿﺋﺎﺳ ﻦﮐﮯﺋﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻝﮈﺎﻣ ﯽﻧﺎﻤﺳﺁ ﺎﺳ ﻥﻮﮐﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﺋﺎﭩﺳﺍ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮓﻨﻠﯿﮑﺳﺍ ﭦﺭﻮﭘ ﻮﯾﻭﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﻞﻨﯿﭼ ﺖﺧﺎﺳ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﮓﻨﮑﺳﺎﻣﮯﮨ ﺎﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺖﺧﺎﺳ ﺎﺳ ﻥﻮﮐ ﮯﯿﻟ ﮯﮐ ﯼﺯﺎﺳ ﮧﺸﻘﻧﮟﯿﻟﺎﺜﻣ ﯽﮐ ﮯﺟﺭﺩ ﯽٰﻠﻋﺍ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﮎﺍﺭﺩﺍ ﺎﮐ ﺲﺟﮯﮨ ﺎﺗﺎﺟ ﻝﺪﺑ ﮟﯿﻣ ﯽﻠﻘﺘﻨﻣ ﻮﺟﮯﮨ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﺯ ﺕﺮﭘ ﺎﭩﯾﮈ ﮯﻧﻮﮐ ﯽﺴﻧﻮﮐﮯﺌﮨﺎﭼ ﺎﻧﺎﺟ ﺎﯿﮐ ﺮﺛﺎﺘﻣ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﯽﺳ ﻥﻮﮐﮯﮨ ﺎﻧﺎﮭﮐﺩ ﺎﯾ ﺎﻧﺎﭙﮭﭼ ﻮﮐ ﮞﻮﯿﭨﻮﭼ ﮯﺳ ﻥﻮﮐﮟﯾﺮﮐ ﮧﻧ ﭧﯾﮈ ﭖﺍ ﯽﮭﺑ ﻞﮑﻟﺎﺑ ﻮﮐ ﻝﺎﺑ ﺎﭩﯿﻣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﮧﺸﯿﻤﮨ ﻮﮐ ﻝﺎﺑ ﺎﭩﯿﻣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﮟﯿﻣ ﻦﺷﻮﻟﻭﺰﯾﺭ ﻒﺼﻧ ﻮﮐ ﻝﺎﺑ ﺎﭩﯿﻣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﭧﯾﮈ ﭖﺍ ﻮﮐ ﻝﺎﺑ ﺎﭩﯿﻣ ﺮﯿﻐﺑ ﮯﮐ ﻢﺴﺠﻣ ،ﺖﻗﻭ ﮯﺗﺮﮐ ﻢﯿﻣﺮﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ "ﮟﯾﺮﮐ ﻝﺎﭩﺴﻧﺍ ﮯﺳ ﮏﺳﮈ" ﮯﺋﺎﺠﺑ ﮯﮐ ﺱﺍ ،ﮯﺋﻮﮨ ﮯﺘﮨﺭ ﻦﺋﻻ ﻑﺁﺪﯿﻔﺳﺲﻨﻠﯿﺑ ﭧﺋﺍﻭﭧﯿﺴﯾﺮﭘ ﺲﻨﻠﯿﺑ ﭧﺋﺍﻭﻝﻮﯿﻟ ﭧﺋﺍﻭﺖﺧﺎﺳ ﯽﮐ ﺭﻮﺷ ﺪﯿﻔﺳﭧﻨﺋﺍﻮﭘ ﭧﺋﺍﻭﻮﯿﻠﯾﻭ ﭧﺋﺍﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﺲﻨﻠﯿﺑ ﭧﺋﺍﻭ ﮯﯿﻟ ﮯﮐ ﯽﭩﭘ ﯽﮐ ﻞﺴﻠﺴﺗﺭﺍﺩﺮﮐ ﻞﻤﮑﻣ(ﮞﺎﯾﮉﮨ ﺐﺨﺘﻨﻣ ﻑﺮﺻ) ﺭﺍﺩﺮﮐ ﻞﻤﮑﻣﮧﻋﻮﻤﺠﻣ ﺍﺭﻮﭘﻢﯾﺮﻓ ﺍﺭﻮﭘﭧﯿﺠﯾﻭﺲﺒﻤﯾﺍ ﭧﯿﺠﯾﻭﭧﯿﺴﻓﺁ ﭧﯿﺠﯾﻭﻞﺋﺎﭩﺳﺍ ﭧﯿﺠﯾﻭﻢﺴﻗ ﯽﮐ ﭧﯿﺠﯾﻭWidgets ﮧﻋﻮﻤﺠﻣﯽﺋﺍﮌﻮﭼﺪﺼﯿﻓ ﯽﺋﺍﮌﻮﭼﻢﺴﻗ ﯽﮐ ﯽﺋﺍﮌﻮﭼﮟﯿﻣ ﺰﻠﺴﮑﭘ ﯽﺋﺎﭽﻧﻭﺍ ﺭﻭﺍ ﯽﺋﺍﮌﻮﭼﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺮﺴﻨﯿﺳ ﯼﮈ ﯽﺳ ﯽﺳ ﮟﯿﻣ ﺮﭩﯿﻣ ﯽﻠﻣﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻥﺮﭩﯿﭘ ﮯﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺵﻼﺗ ﯽﮐ ﺮﮐﺭﺎﻣ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍﮟﯿﻣ ﺰﻠﺴﮐﻭﻭ ،ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﺢﻄﺳ ﻞﯿﺴﮐﻭﻭ ﻝﺎﻌﻓﮟﯿﻣ ﺪﺼﯿﻓ ﺖﺒﺴﻧ ﯽﮐ ﺰﺋﺎﺳ ﮯﮐ ﺮﯾﻮﺼﺗ ،ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻦﭘ ﻻﺪﻨﮬﺩ ﮯﯿﻟ ﮯﮐ ﯽﻠﻘﺘﻨﻣﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻥﻼﯿﻣ ﺭﺪﻧﺍ ﮯﮐ ﺶﯿﻣﯽﺋﺍﮌﻮﭼ ﯽﮐ ﮈﻮﻧUI ﮯﮨ ﯽﺗﺎﺟ ﮪﮍﺑ ﺭﺎﺘﻓﺭ ﮫﺗﺎﺳ ﮯﮐ ﮯﻠﺻﺎﻓ ﮯﺳ ﮮﺭﺎﻨﮐ ﮞﺎﮩﺟ ﯽﺋﺍﮌﻮﭼ ﯽﮐ ﻥﻭﺯ ﮟﯿﻣ ﺲﭩﻧﻮﯾﮯﮨ ﺎﺗﺮﮐ ﺎﺠﮑﯾ ﻮﮐ ﮞﻮﻧﻮﻤﻧ ﺮﭩﻠﻓ ﺎﮐ ﻮﻧ ﺮﯿﻤﻌﺗ ﺮﭘ ﺲﺟ ﯽﺋﺍﮌﻮﭼ:ﯽﺋﺍﮌﻮﭼ!{d:} ﮯﮔ ﮟﯿﺋﺎﺟ ﺲﻨﮭﭘ ﮟﯿﻣ ﻢﯾﺮﻓ ﮯﮐ ﮯﻨﮬﮍﭘﮞﻮﮨ ﺖﺳﺭﺩ ﮯﺘﺳﺍﺭ ﻡﺎﻤﺗ ﮧﮐﺎﺗ ﮯﮔ ﮟﯿﺋﺎﻨﺑ ﺰﯾﺮﭩﮑﯾﺮﺋﺍﮈﻮﺘﯿﺟﺍﻮﮨﺮﭩﮑﯿﻓ ﮉﻧﻭﺭﺎﺘﻓﺭ ﯽﮐ ﺍﻮﮨﻥﺯﻭ ﻻﺍﻭ ﮯﻧﺮﮐ ﺮﺛﺍ ﺎﮐ ﺍﻮﮨﺭﺎﺘﻓﺭ ﯽﮐ ﺍﻮﮨﯽﮐﮍﮭﮐﺮﻈﻨﻣ ﺲﭘ ﺎﮐ ﻭﮉﻧﻭﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭﺯﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭﺲﮐﺮﭩﯿﻣ ﻭﮉﻧﻭﺮﻤﺋﺎﭨ ﭧﻧﻮﯾﺍ ﻭﮉﻧﻭﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﯽﮐﮍﮭﮐﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﺎﭩﯾﮈ ﺲﯿﻓﺮﭩﻧﺍ ﻑﺭﺎﺻ ﮮﺮﺳﻭﺩ ﺭﻭﺍ ﮞﻮﯿﮐﮍﮭﮐ ﯽﻠﮭﮐ ﮎﻼﺑ ﺎﭩﯾﮈ ﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭﯽﺋﺍﮌﻮﭼ ﯽﮐ ﯽﮐﮍﮭﮐ3D ﺮﻈﻨﻣ3D ﮎﺮﻨﺟ ﻮﯾﻭ3D ﺮﺳﺮﮐ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﺮﺳﺮﮐ :ﻝﻮﭨ ﻮﯾﻭ)3D ﮧﻓﺎﻔﻟ ﺎﮐ ﮞﻮﯾﮉﮨ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮧﻓﺎﻔﻟ ﺎﮐ ﮞﻮﯾﮉﮨ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺰﺋﺎﺳ ﺎﮐ ﯼﮉﮨ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺰﺋﺎﺳ ﺎﮐ ﯼﮉﮨ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻝﻭﺭ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻝﻭﺭ ,ﺮﭽﻣﺭﺁ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻢﻠﻗ ﻢﺧ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻢﻠﻗ ﻢﺧ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺍﺭﮈ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺍﺭﮈ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺱﺍﺩﺭ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺱﺍﺩﺭ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺅﺎﮑﮭﺟ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺅﺎﮑﮭﺟ ,ﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﻢﺧ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻝﻮﯿﺑ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻝﻮﯿﺑ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮧﻓﺮﻃ ﻭﺩ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮧﻓﺮﻃ ﻭﺩ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮉﯿﺋﻼﺳ ﺞﯾﺍ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮉﯿﺋﻼﺳ ﺞﯾﺍ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮟﯿﻟﺎﮑﻧ ﺮﮨﺎﺑ ﮫﺗﺎﺳ ﮯﮐ ﻞﻣﺭﺎﻧ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﻨﻟﺎﮑﻧ ﻮﮐ ﯼﺩﺍﺮﻔﻧﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﻨﻟﺎﮑﻧ ﻮﮐ ﯼﺩﺍﺮﻔﻧﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﻨﻟﺎﮑﻧ ﺎﻨﮔ ﯽﺌﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﻨﻟﺎﮑﻧ ﺎﻨﮔ ﯽﺌﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻦﺠﯾﺭ ﮈﻭﺮﭩﺴﮑﯾﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻦﺠﯾﺭ ﮈﻭﺮﭩﺴﮑﯾﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮟﯿﻟﺎﮑﻧ ﺮﭘ ﺮﺳﺮﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮮﺮﮩﭼ ﭧﯿﺴﻧﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮮﺮﮩﭼ ﭧﯿﺴﻧﺍ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻮﻗﺎﭼ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻮﻗﺎﭼ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﭧﮐ ﭖﻮﻟ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﭧﮐ ﭖﻮﻟ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ(fallback)3D ﭧﮐ ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﭧﮐ ﭖﻮﻟ ﺞﯾﺍ ﭧﯿﺴﻓﺁ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮉﻠﺑ ﯽﻟﻮﭘ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮉﻠﺑ ﯽﻟﻮﭘ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﻨﭽﻨﯿﮭﮐ /ﺎﮑﮬﺩ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﻨﭽﻨﯿﮭﮐ /ﺎﮑﮬﺩ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﻧﺮﮐ ﺐﯿﺗﺮﺗ ﮯﺑ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺞﯾﺍ ﭗﯾﺭ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺞﯾﺍ ﭗﯾﺭ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻦﺠﯾﺭ ﭗﯾﺭ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻦﺠﯾﺭ ﭗﯾﺭ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﻧﺮﮐ ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﻧﺮﮐ ﺎﭨﻮﻣ/ﺎﻧﮍﮑﺳ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺭﺍﻮﻤﮨ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺭﺍﻮﻤﮨ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺅﺎﻤﮭﮔ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺅﺎﻤﮭﮔ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮏﺗ ﮦﺮﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮏﺗ ﮦﺮﮐ ,ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮉﯿﺋﻼﺳ ﺲﮑﯿﭨﺭﻭ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮉﯿﺋﻼﺳ ﺲﮑﯿﭨﺭﻭ ﻝﺎﺟ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣ ,ﻦﺘﻣ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻦﺘﻣ ,ﻦﺘﻣ ﮟﯾﺮﮐ ﻢﯿﻣﺮﺗ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯾﺮﮐ ﺶﺋﺎﻤﯿﭘ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﺶﺋﺎﻤﯿﭘ :ﻝﻮﭨ ﻮﯾﻭ)3D ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ :ﻝﻮﭨ ﻮﯾﻭ)3D ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﭩﯿﻤﺋﺍﺮﭘ ،ﭧﮑﯿﺠﺑﺁ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﻞﻣﺎﺷ ﻮﭩﯿﻤﺋﺍﺮﭘ ،ﭧﮑﯿﺠﺑﺁ :ﻝﻮﭨ ﻮﯾﻭ)3D ﻥﻼﯿﻣ ﺎﮐ ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻥﻼﯿﻣ ﺎﮐ ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻧﻮﻤﻧ ,ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮦﻭﺮﮔ ﮯﻧﻮﮐ ﮧﻧﻮﻤﻧ ,ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻥﺯﻭ ﮧﻧﻮﻤﻧ ,ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻥﺯﻭ ﮧﻧﻮﻤﻧ ,ﻥﺯﻭ ﭧﻨﯿﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺮﻧﺅﺍﮈ ﮏﯾﺮﺑ ﺯﻮﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺮﻧﺅﺍﮈ ﮏﯾﺮﺑ ﺯﻮﭘ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﮑﮬﺩ ,ﺯﺍﺪﻧﺍ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﮑﮬﺩ ,ﺯﺍﺪﻧﺍ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻭﺮﮐ ﻡﺍﺭﺁ ,ﺯﺍﺪﻧﺍ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻭﺮﮐ ﻡﺍﺭﺁ ,ﺯﺍﺪﻧﺍ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯿﺋﺎﻤﮭﮔ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯿﺋﺎﻤﮭﮔ :ﻝﻮﭨ ﻮﯾﻭ)3D ﻞﯿﮑﺳﺍ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﮧﻧﺎﻤﯿﭘ :ﻝﻮﭨ ﻮﯾﻭ)3D ﭧﯿﺳ ﺲﯿﻓ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﭧﯿﺳ ﺲﯿﻓ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯿﺋﺎﭙﮭﭼ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮟﯿﺋﺎﭙﮭﭼ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮏﺳﺎﻣ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮏﺳﺎﻣ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻡﺮﭨ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻡﺮﭨ ﺲﮐﺎﺑ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺮﭩﻠﻓ ﺎﮐ ﮮﮍﭙﮐ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺮﭩﻠﻓ ﺎﮐ ﮮﮍﭙﮐ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺮﭩﻠﻓ ﻦﯿﮕﻧﺭ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺮﭩﻠﻓ ﻦﯿﮕﻧﺭ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻢﯿﻣﺮﺗ ﭧﯿﺳ ﮦﺮﮩﭼ ،ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﺮﺋﺎﻔﯾﮈﻮﻣ ﭧﯿﺳ ﮦﺮﮩﭼ ،ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﻮﯾﻭ)3D ﭧﯿﺳ ﺲﯿﻓ ﻮﺳﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﭧﯿﺳ ﺲﯿﻓ ﻮﺳﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ, Lasso ﮟﯿﺋﺎﭙﮭﭼ3D ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ, Lasso ﮟﯿﺋﺎﭙﮭﭼ (fallback)3D ﮏﺳﺎﻣ ﻮﺴﻟ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮏﺳﺎﻣ ﻮﺴﻟ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﻡﺮﭨ ﻮﺳﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﻡﺮﭨ ﻮﺳﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮏﺳﺎﻣ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮏﺳﺎﻣ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﭧﮑﯿﺟﻭﺮﭘ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﭧﮑﯿﺟﻭﺮﭘ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮏﺳﺎﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮓﻧﺭ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮏﺳﺎﻣ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﮓﻧﺭ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺮﭩﻠﻓ ﺶﯿﻣ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺮﭩﻠﻓ ﺶﯿﻣ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﭧﯿﺳ ﮦﺮﮩﭼ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮟﯿﺋﺎﭙﮭﭼ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮏﺳﺎﻣ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﮏﺳﺎﻣ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ3D ﺎﻨﺷﺍﺮﺗ ﻦﺋﻻ ﯽﻟﻮﭘ ,ﮧﻤﺴﺠﻣ :ﻝﻮﭨ ﮟﯿﮭﮑﯾﺩ (fallback)3D ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮐﺎﺑ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﺲﮐﺎﺑ :ﻝﻮﭨ ﻮﯾﻭ)3D ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ :ﻝﻮﭨ ﻮﯾﻭ)3D ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﺳﻻ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﺳﻻ :ﻝﻮﭨ ﻮﯾﻭ)3D ﺮﺌﯿﺷ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﺮﺌﯿﺷ :ﻝﻮﭨ ﻮﯾﻭ)3D ﻡﺭﺎﻔﺴﻧﺍﺮﭨ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﻡﺭﺎﻔﺴﻧﺍﺮﭨ :ﻝﻮﭨ ﻮﯾﻭ)3D ﺖﻘﻓﺍﻮﻣ :ﻝﻮﭨ ﻮﯾﻭ3D ﮏﯿﺑ ﻝﺎﻓ) ﺖﻘﻓﺍﻮﻣ :ﻝﻮﭨ ﻮﯾﻭ)ﺎﻧﺮﮐ ﺰﯿﺗﮟﯾﺮﮐ ﻞﻣﺎﺷﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺪﻨﺑ ﭧﮐﮟﯾﺮﮐ ﻞﻣﺎﺷ ﺎﯿﻧﮟﯾﺮﮐ ﻞﻣﺎﺷ ﭧﻨﺋﺍﻮﭘ ﭗﯿﻨﺳﮟﯾﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺮﺛﺍ ﺐﺳﺎﻨﺘﻣﺎﻧﻻ ﮟﯿﻣ ﮪﺪﯿﺳﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﺰﻠﻨﯿﭼ ﺕﺎﯿﮐﺮﺣﮟﯿﺋﺎﮕﻟﮧﻗﻼﻋﺮﭽﻣﺭﺁﯼﺪﻨﺑﺎﭘ ﺭﺎﮐﺩﻮﺧﮦﺭﺎﯿﻃ ﭦﻭﺎﮐﺭ ﺭﺎﮐﺩﻮﺧAxis SnapAxis Snap (ﻑﺁ)ﮦﺪﻧﺎﻤﺴﭘﮟﯾﺮﮐ ﻉﻭﺮﺷﮧﺸﻘﻧ ﻝﮈﻮﻣ ﻝﻮﯿﺑﮟﯾﺮﮐ ﺥﻮﺴﻨﻣﻑﺁ ﭦﻮﯿﭘ ﺮﭩﻨﯿﺳﻥﺁ ﭦﻮﯿﭘ ﺮﭩﻨﯿﺳﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﺮﺛﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺮﭩﯿﻣ ﯽﻧﻭﺭﺪﻧﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﮧﻘﯾﺮﻃ ﺎﮐ ﻦﺸﮑﯿﺳﺮﭩﻧﺍﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺭﻮﻃ ﭧﯿﺴﻓﺁﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺮﭩﯿﻣ ﯽﻧﻭﺮﯿﺑﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻞﺋﺎﻓﻭﺮﭘﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﻮﮐ ﺲﭩﻨﻤﮕﯿﺳﮟﯾﺮﮐ ﻑﺎﺻ ﮞﺎﯾﺪﻨﺑﺎﭘﭗﻠﮐﺮﭩﯾﮉﯾﺍ ﭧﯿﺷ ﭖﻭﮈ ﭗﻠﮐﺮﭩﯾﮉﯾﺍ ﭗﻠﮐﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ ﭗﻠﮐﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍ ﻡﺩﺎﺼﺗﮟﯾﺮﮐ ﻖﯾﺪﺼﺗﮟﯾﺮﮐ ﻖﯾﺪﺼﺗ ﯽﮐ ﮯﻨﯿﻟ ﮯﻧﻮﻤﻧﻝﻮﺴﻨﮐﻢﺧﮧﺸﻘﻧ ﻝﮈﻮﻣ ﻢﻠﻗ ﻢﺧﮟﯿﻤﺧﭗﯿﻣ ﻝﮈﻮﻣ ﺰﻠﻣﺭﺎﻧ ﺕﺭﻭﺮﺿ ﺐﺴﺣﮮﺭﺎﻨﮐ ﺭﺍﺩ ﮧﺘﺷﺭ ﮓﻨﭙﯿﻨﺳ ﮧﯾﻭﺍﺯ ﻞﮑﯿﺋﺎﺳﻞﮑﯿﺋﺎﺳ ﮯﻌﯾﺭﺫ ﮯﮐ ﻡﺎﺴﻗﺍ ﯽﮐ ﻞﺋﺎﻓﻭﺮﭘﺎﻧﺮﮐ ﺖﺴﺳﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮓﻧﻼﮭﭼﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﯿﭼ AutoIK ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﺮﺛﺍ ﺐﺳﺎﻨﺘﻣﮟﯾﺮﮐ ﻢﮐ ﻮﮐ ﮞﻮﺼﺣDecrease ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺮﯿﻏﻑﺁ ﻝﺎﻓ ﺰﻠﻨﮕﯿﺋﺍﮈﭧﯿﺷ ﭖﻭﮈﮎﺮﻨﺟ ﭧﯿﺷ ﭖﻭﮈﮯﭽﯿﻧ۔ﮟﯿﭩﯿﺴﮭﮔ ﻮﮐ ﺰﻨﺸﻨﯿﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﻢﺘﺧ ﭧﮐ ﭧﻧﺮﮐﺎﻨﻟﺎﮑﻧ ﺮﮨﺎﺑﮧﺸﻘﻧ ﺎﮐ ﮓﻨﻠﭙﻤﯿﺳ ﭧﻨﺋﺍﻮﭘ ﭗﻤﯾﺭ ﮓﻧﺭ ﺮﭘﺍﺭﮈ ﯽﺋﺁEyedropper ﮧﺸﻘﻧ ﻝﮈﻮﻣﺰﯿﺗ(ﻑﺁ) ﺰﯿﺗﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﻦﭩﺑ ﮯﮐ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﻦﯿﻣ ﺭﺯﺅﺍﺮﺑ ﻞﺋﺎﻓﮧﺸﻘﻧ ﻝﮈﻮﻣ ﻝﻮﭨ ﻞﻓﻑﺁ ﭧﮑﯿﭙﺳﺍ ﮉﺴﮑﻓﻥﺁ ﭧﮑﯿﭙﺳﺍ ﮉﺴﮑﻓﮟﯿﺋﺎﭩﻠﭘﭧﻧﻮﻓﮯﮔﺁﻢﯾﺮﻓﻞﮔﻮﭨ ﮪﺪﯿﺳ ﯼﺮﻓﺢﯾﺮﺸﺗ :ﻝﻮﭨ ﻡﺎﻋ(ﮏﯿﺑ ﻝﺎﻓ) ﺢﯾﺮﺸﺗ :ﻝﻮﭨ ﻡﺎﻋﺭﺰﯾﺮﯾﺍ ﭧﯿﭨﻮﻨﯾﺍ :ﻝﻮﭨ ﻡﺎﻋ(ﮏﯿﺑ ﻝﺎﻓ) ﯽﻓﺎﺻ ﺢﯾﺮﺸﺗ :ﻝﻮﭨ ﻡﺎﻋﻦﺋﻻ ﭧﯿﭨﻮﻨﯾﺍ :ﻝﻮﭨ ﻡﺎﻋ(ﮏﯿﺑ ﻝﺎﻓ) ﻦﺋﻻ ﭧﯿﭨﻮﻨﯾﺍ :ﻝﻮﭨ ﻡﺎﻋﻥﻮﮕﯿﻟﻮﭘ ﭧﯿﭨﻮﻨﯾﺍ :ﻝﻮﭨ ﻡﺎﻋ(ﮏﯿﺑ ﻝﺎﻓ) ﻥﻮﮕﯿﻟﻮﭘ ﭧﯿﭨﻮﻨﯾﺍ :ﻝﻮﭨ ﻡﺎﻋﻑﺁ ﻝﺎﻓ ﮏﺴﯾﮈﻮﯿﺟﮧﻠﺣﺮﻣ ﺭﺍﺮﮑﺗ ﮏﺴﯾﮈﻮﯿﺟﮧﻧﺎﺧ ﮦﺭﺎﺷﺍﻦﺋﻻ ﯽﮬﺪﯿﺳ ﮦﺭﺎﺷﺍﺭﮈﺭﺎﺑ ﻡﻭﺯ ﮦﺭﺎﺷﺍﻭﮍﮑﭘﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔﮎﺮﻨﺟ ﺮﭩﯾﮉﯾﺍ ﻑﺍﺮﮔ:ﮈﺭﺎﮐ ﺲﮑﻓﺍﺮﮔGrease PencilGrease Pencil ﮎﻭﺮﭩﺳﺍ ﺵﺮﺑﮈﻮﻣ ﭧﯾﮉﯾﺍ ﻞﺴﻨﭘ ﺲﯾﺮﮔGrease Pencil ﻝﻮﭨ ﮟﯾﺮﮭﺑGrease Pencil ﮈﻮﻣ ﮧﻤﺴﺠﻣGrease Pencil ﭧﻨﯿﭘ ﮯﻧﻮﮐGrease Pencil ﭧﻨﯿﭘ ﻥﺯﻭﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻑﺁ ﮓﻨﭙﯿﻨﺳﮟﯾﺮﮐ ﺯﺍﺪﻧﺍ ﺮﻈﻧ ﻮﮐ ﻥﺁ ﮓﻨﭙﯿﻨﺳﺮﯾﻮﺼﺗﮧﻧﻮﻤﻧ :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ(ﮏﯿﺑ ﻝﺎﻓ) ﮧﻧﻮﻤﻧ :ﮧﻟﺁ ﺎﮐ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗﺮﺳﺮﮐ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ(ﮏﯿﺑ ﻝﺎﻓ) ﺮﺳﺮﮐ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﺏﺍﺮﮔ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ(ﮏﯿﺑ ﻝﺎﻓ) ﺏﺍﺮﮔ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﻭﻮﻣ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ(ﮏﯿﺑ ﻝﺎﻓ) ﻭﻮﻣ ،Uv:ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﯽﮑﭩﭼ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ(ﮏﯿﺑ ﻝﺎﻓ) ﯽﮑﭩﭼ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﺲﮑﯿﻠﯾﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ(ﮏﯿﺑ ﻝﺎﻓ) ﺲﮑﯿﻠﯾﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﻦﺠﯾﺭ ﭖﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ(ﮏﯿﺑ ﻝﺎﻓ) ﻦﺠﯾﺭ ﭖﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﭧﯿﭨﻭﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ(ﮏﯿﺑ ﻝﺎﻓ) ﭧﯿﭨﻭﺭ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﻞﯿﮑﺳﺍ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ(ﮏﯿﺑ ﻝﺎﻓ) ﮧﻧﺎﻤﯿﭘ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﺲﮐﺎﺑ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ(ﮏﯿﺑ ﻝﺎﻓ) ﺲﮐﺎﺑ ﭧﮑﯿﻠﺳ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﮧﻘﻠﺣ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﯼﺮﯾﻮﺼﺗ(ﮏﯿﺑ ﻝﺎﻓ) ﻞﮐﺮﺳ ﭧﮑﯿﻠﺳ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻮﺳﻻ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ(ﮏﯿﺑ ﻝﺎﻓ) ﻮﺳﻻ ﭧﮑﯿﻠﺳ ،Uv :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﮏﯾﻮﭨ ،ﯼﻭﻮﯾ :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍ(ﮏﯿﺑ ﻝﺎﻓ) Uv، Tweak :ﻝﻮﭨ ﺮﭩﯾﮉﯾﺍ ﺞﯿﻣﺍﮎﺮﻨﺟ ﺞﯿﻣﺍﭧﻨﯿﭘ ﯼﺮﯾﻮﺼﺗﺮﻈﻨﻣ ﯼﺮﯾﻮﺼﺗﮟﯿﻣﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﯽﺋﺎﭽﻧﻭﺍ ﯽﮐ ﮓﻧﻼﮭﭼﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﯽﺋﺎﺒﻤﻟ ﯽﮐ ﻦﯿﭼ AutoIK ﮦﺩﺎﯾﺯ ﮯﺳ ﮦﺩﺎﯾﺯﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﺮﺛﺍ ﺐﺳﺎﻨﺘﻣﮟﯾﺮﮐ ﮧﻓﺎﺿﺍ ﮟﯿﻣ ﮞﻮﺼﺣIncrease ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫﺕﺎﻣﻮﻠﻌﻣﺎﭩﻟﺍﺎﻧﺎﮕﻟ ﮓﻧﻼﮭﭼ(ﻑﺁ) ﮓﻧﻼﮭﭼﮓﻨﯿﻠﮐﮧﺸﻘﻧ ﻝﮈﻮﻣ ﮧﻟﺁ ﺎﮐ ﻮﻗﺎﭼﻥﺎﺑﺯﯽﻟﺎﺟﮟﯿﺋﺎﺑ۔ﮟﯾﺮﮐ ﺎﺒﻤﻟ ﻮﮐ ﺕﺎﻌﯿﺳﻮﺗﭦﺭﻮﭙﺳ ﻡﺭﺎﻓ ﭧﯿﻠﭘ ﺩﻭﺪﺤﻣﺰﻟﮉﻨﯿﮨ ﮏﻨﻟﮯﭽﯿﻧ ﯽﻣﺎﻘﻣUp ﯽﻣﺎﻘﻣﻞﮕﻨﯾﺍ ﮎﻻﯽﻤﮐ ﮟﯿﻣ ﯽﺘﻨﮔ ﯽﮐ ﭖﻮﻟﮧﻓﺎﺿﺍ ﮟﯿﻣ ﭧﻧﺅﺎﮐ ﭖﻮﻟﺮﮐﺭﺎﻣﮓﻨﭩﯾﮉﯾﺍ ﮏﺳﺎﻣﻝﺎﺟﮧﺸﻘﻧ ﻝﮈﻮﻣ ﺮﭩﻠﻓ ﺶﯿﻣﻝﺎﺑ ﺎﭩﯿﻣﻞﻘﺘﻨﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻝﮉﻨﯿﮨ ﮧﻘﺤﻠﻣﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﮮﺭﻮﭘﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ ﻞﺻﺍﺮﭩﯾﮉﯾﺍ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﮎﺮﻨﺟ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﺲﮑﯾﺮﭨ ﮮﺍ ﻞﯾﺍ ﻦﯾﺍﮟﯾﺮﮐ ﭧﯿﮕﯾﻮﯿﻧﺎﯿﻧﮟﯿﮩﻧ ﻦﺸﯾﺮﭘﺁ ﯽﺋﻮﮐﭧﻨﻤﭽﯿﭨﺍ ﮈﻮﻧ(ﻑﺁ) ﭧﻨﻤﭽﯿﭨﺍ ﮈﻮﻧﺮﭩﯾﮉﯾﺍ ﮈﻮﻧﮎﺮﻨﺟ ﮈﻮﻧﮯﭽﯿﻧ ﭧﻨﻤﯾﺮﮑﻧﺍ ﭧﭘ ﻦﯿﻣﻮﯿﻧﺮﭘﻭﺍ ﭧﻨﻤﯾﺮﮑﻧﺍ ﭧﭘ ﻦﯿﻣﻮﯿﻧﮈﻮﻣ ﺰﯿﭼﻝﮈﻮﻣ ﻥﺎﻧ ﺰﯿﭼﺮﮨﺎﺑﺮﻨﺋﻻ ﭦﺅﺁﻢﺧ ﭧﻨﯿﭘ(ﭦﻭﺎﻨﺑ ،ﺲﮑﯿﭨﺭﻭ ،ﻥﺯﻭ) ﮏﺳﺎﻣ ﺲﯿﻓ ﭧﻨﯿﭘﻝﮈﻮﻣ ﮎﻭﺮﭩﺳﺍ ﭧﻨﯿﭘ(ﺲﮑﯿﭨﺭﻭ ،ﻥﺯﻭ) ﻦﺸﮑﯿﻠﺳ ﮯﻧﻮﮐ ﭧﻨﯿﭘﻦﯿﭘ(ﻑﺁ) ﻦﯿﭘﮓﻨﻨﯿﭘﮦﺭﺫﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏ ﻡﺭﺎﻓ ﭧﯿﻠﭘﺯﺍﺪﻧﺍﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ(ﻑﺁ) ﯽﮕﺘﺳﺭﺩﮈﻮﻣ ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻﭗﯿﻣ ﻝﮈﻮﻣ ﻝﻮﭨ ﻮﭩﯿﻤﺋﺍﺮﭘﺮﭩﯾﮉﯾﺍ ﯽﭨﺮﭘﺍﺮﭘﻮﯿﻠﯾﻭ ﯽﭨﺮﭘﺍﺮﭘﻮﻨﯿﻣ ﺎﮐ ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳ ﯽﺋﺎﻗﻼﻋﮟﯾﺩ ﺎﭩﮨ ﻮﮐ ﭧﻨﺋﺍﻮﭘ ﭗﯿﻨﺳ ﯼﺮﺧﺁﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩﮟﯾﺩ ﺐﯿﺗﺮﺗ ﮦﺭﺎﺑﻭﺩ ﻮﮐ ﮓﻨﻠﭙﻤﯿﺳﮟﯾﺮﮐ ﻞﯾﺪﺒﺗ ﺰﺋﺎﺳﮯﮨ ﮏﯿﮭﭨﮟﯿﺋﺎﻤﮭﮔﮟﯿﺋﺎﻤﮭﮔ ﻮﮐ ﺰﻠﻣﺭﺎﻧﺵﺩﺮﮔ(ﻑﺁ) ﺵﺩﺮﮔﮧﻧﻮﻤﻧ ﺎﮐ ﭧﻨﺋﺍﻮﭘ ﮏﯾﺍﮧﻧﺎﻤﯿﭘﻦﯾﺮﮑﺳﮓﻨﭩﯾﮉﯾﺍ ﻦﯾﺮﮑﺳﺍﮧﻤﺴﺠﻣSculpt curvesSculpt ﻝﮈﻮﻣ ﻊﯿﺳﻮﺗﮟﯾﺮﮐ ﺵﻼﺗﮟﯾﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻭﺍ ﮟﯾﺮﮐ ﺐﺨﺘﻨﻣ ﻮﮐ ﻢﭩﺋﺁ ﺶﯿﻣﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗﮉﯿﻠﺑ :ﮧﻟﺁ ﻻﺍﻭ ﮯﻨﯾﺩ ﺐﯿﺗﺮﺗ(ﮏﯿﺑ ﻝﺎﻓ) ﮉﯿﻠﺑ :ﻝﻮﭨ ﺮﺴﻨﯾﻮﮑﯿﺳﮟﯾﺮﮐ ﭧﯿﺳ ﺲﯿﺑ ﭗﯿﻨﺳ(ﻑﺁ) ﮟﯾﺮﮐ ﭧﯿﺳ ﺲﯿﺑ ﭗﯿﻨﺳ3D ﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺭﻭﺍ ﭧﯿﺳ ﺮﺳﺮﮐﭧﻔﺷﺕﺎﻌﯿﺳﻮﺗ ﺮﺼﺘﺨﻣﺰﺋﺎﺳﺖﺴﺳ(ﻑﺁ) ﺖﺴﺳﭗﯿﻨﺳﺎﭩﻟﺍ ﭗﯿﻨﺳ(ﻑﺁ) ﭦﺭﻮﻧﺍ ﭗﯿﻨﺳﺍﻑﺁ ﭗﯿﻨﺳﻥﺁ ﭗﯿﻨﺳﻞﮔﻮﭨ ﭗﯿﻨﺳﺍﮟﯿﺋﻼﯿﮭﭘ ﮏﺗ ﭧﯿﺳ ﮯﮐ ﮮﺮﮩﭼ ﻮﮐ ﭗﯿﻨﺳﺍﻑﺁ ﺲﭩﻨﺋﺍﻮﭘ ﮉﻣ ﻮﭨ ﭗﯿﻨﺳﺍﮟﯾﺮﮐ ﻥﺁ ﭗﯿﻨﺳ ﺮﭘ ﺲﭩﻨﺋﺍﻮﭘ ﮉﻣFalloff ﯼﻭﺮﮐﺰﺋﺍﺮﭙﺳﺍﮧﺸﻘﻧ ﻝﮈﻮﻣ ﯼﺭﺎﯿﻌﻣﮟﯾﺮﮐ ﻉﻭﺮﺷ ﺎﻨﯿﻟ ﮯﻧﻮﻤﻧﮟﯾﺮﮐ ﺪﻨﺑ ﺎﻨﭩﮨ ﮯﮭﭽﯿﭘﻭﺮﮐ ﺪﻨﺑ ﺎﻨﮬﮍﺑ ﮯﮔﺁStop ﮯﭽﯿﻧ ﯽﻤﻟﺎﻋ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣStop ﯽﻤﻟﺎﻋ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ Upﮟﯾﺮﮐ ﺪﻨﺑ ﺎﻧﺮﮐ ﻞﻘﺘﻨﻣ ﮟﯿﺋﺎﺑStop ﮯﭽﯿﻧ ﯽﻣﺎﻘﻣ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣStop ﯽﻣﺎﻘﻣ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣ UpStop ﮯﮨ ﮏﯿﮭﭨ ﮟﯾﺮﮐ ﻞﻘﺘﻨﻣﮟﯿﺋﺎﭩﮭﮔﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﻞﻘﺘﻨﻣﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﮟﯿﺋﺎﻤﮭﮔﮟﯾﺮﮐ ﭻﺋﻮﺳ ﺮﭘ ﻡﻭﺯﭦﺭﻮﭘ ﯽﻠﯿﭨﻦﺘﻣﻡﺎﻋ ﻦﺘﻣﯽﻤﮐ ﮟﯿﻣ ﮌﺎﮕﺑ ﯽﮐ ﺖﺧﺎﺳﮧﻓﺎﺿﺍ ﮟﯿﻣ ﮌﺎﮕﺑ ﯽﮐ ﺖﺧﺎﺳﮓﻨﭙﯿﻨﺳ ﻞﮕﻨﯾﺍ ﻞﮔﻮﭨﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭧﻨﯾﮉﯾﺮﮔ ﺵﺮﺑﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭗﯿﻟﺭﻭﻭﺍ ﭗﻤﯿﻠﮐﻭﺮﮭﺗ ﭧﮐ ﻞﮔﻮﭨﮓﻨﭩﺴﯿﭨ ﮫﺘﭙﯾﮈ ﻞﮔﻮﭨﮟﯾﺮﮐ ﻞﮔﻮﭨ ﺖﻤﺳ ﮯﯿﻟ ﮯﮐ ﭧﯿﺴﻓﺁ ﻮﭨﺁ ﮈﻮﻧﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺶﺋﺎﻤﯿﭘ ﯽﮐ ﮧﯾﻭﺍﺯ ﺭﻭﺍ ﮧﻠﺻﺎﻓ۔ﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﮈﻮﻣ ﻦﺸﻨﯿﭩﺴﮑﯾﺍﮟﯾﺮﮐ ﻞﮔﻮﭨ ﭧﻨﯾﮉﯾﺮﮔﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻞﻘﺛ ﺶﺸﮐﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺰﻠﻣﺭﺎﻧ ﻥﮈﺭﺎﮨﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﻥﻮﯿﺳ ﮎﺭﺎﻣﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﭖﺭﺎﺷ ﮎﺭﺎﻣﮟﯾﺮﮐ ﻞﮔﻮﭨ ﻮﮐ ﺖﺳﺎﯾﺭ ﻅﻮﻔﺤﻣﻑﺁ ﻝﺎﻓ ﯽﺟﻮﻟﻮﭘﻮﭨﮧﻠﺣﺮﻣ ﺭﺍﺮﮑﺗ ﯽﺟﻮﻟﻮﭘﻮﭨﮧﺸﻘﻧ ﻝﮈﻮﻣ ﻞﯾﺪﺒﺗﺮﭩﯾﮉﯾﺍ ﯼﻭﻮﯾﮧﻤﺴﺠﻣ ﯼﻭﻮﯾﻡﺪﻌﻟﺎﮐﺮﭘﻭﺍﮯﮨ ﺎﺘﮑﺳ ﺎﺟ ﺎﯾﺎﻨﺑ ﺮﺘﮩﺑ ﻮﮐ ﭦﺭﻮﭙﺳ ﺭﮉﻨﯿﻠﺑ ﮯﺳ ﮯﻧﺮﮐ ﮉﯾﺮﮔ ﭖﺍ ﮟﯿﻣ ﻥﮊﺭﻭ macOS ﻦﯾﺮﺗ ﮦﺯﺎﺗﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺱﺅﺎﻣﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺰﯿﭼﮟﯾﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﭦﻮﯿﭘﺲﯿﻓﺮﭩﻧﺍ ﺭﺯﻮﯾﮉﯿﺋﻼﺳ ﺞﯾﺍ/ﭦﺭﻭﭧﻨﯿﭘ ﺲﮑﯿﭨﺭﻭView2D2D ﮟﯿﮭﮑﯾﺩ ﺖﺳﺮﮩﻓ ﯽﮐ ﮞﻮﻨﭩﺑ3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﯽﻟﻭﮈ3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﯽﺋﻼﻓ3D ﮟﯿﮭﮑﯾﺩ ﮧﻘﻠﺣ ﮦﺭﺎﺷﺍ3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﻭﻮﻣ3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﭧﻨﻤﺴﯿﻠﭘ3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﭧﯿﭨﻭﺭ3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﮎﺍﻭ3D ﮟﯿﮭﮑﯾﺩ ﻝﮈﻮﻣ ﻡﻭﺯﭧﻨﯿﭘ ﭧﯾﻭﯽﮐﮍﮭﮐﺭﻮﺤﻣ ﺲﮑﯾﺍﺡﻼﺻﺍ ﯽﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍﮓﻨﮐﻻ ﺲﺴﮑﯾﺍ ﺲﮑﯾﺍﻦﯿﻠﭘ ﺲﮑﯾﺍY ﺭﻮﺤﻣY ﮓﻨﮐﻻ ﺲﺴﮑﯾﺍY ﻦﯿﻠﭘﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﻥﮊﺭﻭ macOS ﺎﯾ ﮈﺭﺎﮐ ﺲﮑﻓﺍﺮﮔ ﺎﮐ ﭖﺁZ ﺲﺴﮑﯾﺍZ ﺢﯿﺤﺼﺗ ﯽﮐ ﺭﻮﺤﻣZ ﮓﻨﮐﻻ ﺲﺴﮑﯾﺍﻦﯿﻠﭘ ﮉﯾﺯWindowing ﺕﺎﯿﻟﻮﺣﺎﻣ: {:s}ﺯﻭﮉﻧﻭﺮﭩﯾﺮﭘﺁ ﻑﺮﺻ Linux & ﺯﻭﮉﻧﻭﮏﻧﺍ ﺯﻭﮉﻧﻭﺏﺎﭩﻧﻭﺭﺎﺗﮓﻧﺭ ﺎﮐ ﺭﺎﺗﻢﺴﻗ ﯽﮐ ﮓﻧﺭ ﮯﮐ ﺭﺎﺗﮓﻧﺭ ﮯﮐ ﺭﺎﺗﮟﯾﺮﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮟﯿﻣ ﺭﺎﺗﭧﮑﯿﻠﺳ ﺮﺋﺍﻭﯽﺋﺍﮌﻮﭼ ﺭﺎﺗﮮﺭﺎﻨﮐ ﮯﮐ ﺭﺎﺗﻢﯾﺮﻓ ﺮﺋﺍﻭﻞﯿﺼﻔﺗ ﯽﮐ ﻢﯾﺮﻓ ﺮﺋﺍﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﻢﯾﺮﻓ ﺮﺋﺍﻭﻦﭘﻻﺪﻨﮬﺩ ﯽﮐ ﻢﯾﺮﻓ ﺮﺋﺍﻭﮉﻟﻮﺸﯾﺮﮭﺗ ﻢﯾﺮﻓ ﺮﺋﺍﻭﺮﺋﺎﻔﯾﮈﻮﻣ ﺮﺛﺍ ﻢﯾﺮﻓ ﺮﺋﺍﻭﮟﯾﺭﺎﺗﮫﺗﺎﺳ ﮯﮐ ﭧﯿﺴﻓﺁﮫﺗﺎﺳ ﮯﮐ ﻑﺍﺪﮨﺍﮯﯿﮨﺎﭼ ﺎﻧﻮﮨ ﭧﯿﺳ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﺱﺍ ﻮﮐ ﺕﺍﺭﺎﯿﺘﺧﺍ ﮯﮐ ﺲﮑﭩﺳﺎﮐ ﻭﮉﯿﺷ ﮟﯿﻣ ءﺎﯿﺷﺍ ﺭﻮﯿﺴﯾﺭ ﺭﻭﺍ ﺮﭩﺳﺎﮐ ،ﺲﭩﺋﻻ ﮯﮨ ﺎﺗﺎﺟ ﺎﮭﮐﺭ ﺮﻈﻧﺪﻣ ﻮﮐ ﮏﺗ ﺲﻧﺅﺎﺑ 10 ﺭﺪﻧﺍ ﮯﮐ ﮯﺷ ﺱﺍ ﮟﯾﺮﮐ ﺍﺪﯿﭘ ﺲﮑﭩﺳﺎﮐ ﯽﻨﯿﻤﺨﺗ ﮟﯿﻣ ﮯﺋﺎﺳ ﮯﮐ ﮯﺷ ﺱﺍ ،ﮫﺗﺎﺳ ﮯﮐ ﺩﺍﻮﻣ ﯼﺭﺍﺮﻄﺿﺍﯼﮍﮑﻟﭦﻭﺎﻨﺑ ﯽﮐ ﯼﮍﮑﻟﮧﻔﻗﻭ ﺎﮐ ﮞﻮﻈﻔﻟﺎﻨﭩﯿﭙﻟ ﻆﻔﻟﻝﺎﻌﻓ ﺮﯿﻏ ﺮﻔﺻ ،ﺮﺼﻨﻋ ﺭﻮﻄﺑ ﯽﺋﺍﮌﻮﭼ ﭧﯿﭙﻟ ﮈﺭﻭﮧﻟﺁ ﺎﮐ ﮧﮕﺟ ﯽﮐ ﻡﺎﮐﮓﯿﭨ UI ﮧﮕﺟ ﯽﮐ ﻡﺎﮐ2D ﯼﺮﯾﺬﭘ ﺖﮐﺮﺣ2D ﺱﻮﻨﯿﮐ ﻞﻤﮑﻣﯼﺮﯾﺬﭘ ﺖﮐﺮﺣﮓﻨﭨﺯﻮﭙﻤﮐﺱﮈﻮﻧ ﯼﺮﭩﯿﻣﻮﯿﺟﭦﺅﺁ ﮯﻟﮓﻨﮑﺳﺎﻣﮓﻨﻟﮈﺎﻣﮓﻨﮑﯾﺮﭨ ﺖﮐﺮﺣﺎﯿﻧﮓﻧﺭﮉﻨﯾﺭﮓﻨﭩﭘﺮﮑﺳﯼﺯﺎﺳ ﮧﻤﺴﺠﻣﺖﮕﻧﺭﭧﻨﯿﭘ ﺮﭽﺴﮑﯿﭨﮓﻨﭩﯾﮉﯾﺍ ﯼﻭﻮﯾﮓﻨﭩﯾﮉﯾﺍ ﻮﯾﮉﯾﻭﺰﮕﯿﭨ UI ﺲﯿﭙﺳﺍ ﮎﺭﻭﭻﻨﯿﺑ ﮎﺭﻭﺭﮉﻨﯾﺭ ﭻﻨﯿﺑ ﮎﺭﻭ ﺎﮐ ﺮﻈﻨﻣﮧﮕﺟ ﯽﮐ ﻡﺎﮐﮯﮨ ﺎﺗﺮﮐ ﺖﺣﺎﺿﻭ ﯽﮐ ﻝﻮﺣﺎﻣ ﮯﻟﺍﻭ ﮯﻧﺮﮐ ﻡﺎﮐ ﮯﯿﻟ ﮯﮐ ﻑﺭﺎﺻ ،ﮎﻼﺑ ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﮎﺭﻭﺲﮐﻼﺑ ﺎﭩﯾﮈ ﺲﯿﭙﺳﺍ ﮎﺭﻭﮟﯿﮩﮕﺟ ﯽﮐ ﻡﺎﮐﺎﯿﻧﺩﺎﯿﻧﺎﯿﻧﺩﺪﻨﮬﺩ ﯽﻤﻟﺎﻋﻦﭘﻻﺪﻨﮬﺩ ﯽﻤﻟﺎﻋﭧﭘ ﭦﺅﺁ ﮉﻟﺭﻭﮉﺋﺍﺭ ﺭﻭﻭﺍ ﺎﯿﻧﺩﺰﯿﭨﺮﭘﺍﺮﭘ ﮉﻟﺭﻭﯽﺋﻼﺧ ﯽﻤﻟﺎﻋﮓﻨﭩﺋﻻ ﺲﯿﭙﺳﺍ ﮉﻟﺭﻭﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺯﻮﭙﻤﮐ ﻮﮐ ﺭﮉﻨﯾﺭ ﺮﭘﻮﯾﻭ ﺲﭘ ﮮﺮﺳﻭﺩ ،ﮯﮨ ﻑﺎﻔﺷﻮﯾﻭ ﺲﭘ ﯽﻤﻟﺎﻋﮯﮨ ﺎﺗﺮﮐ ﻥﺎﯿﺑ ﻮﮐ ﯽﻨﺷﻭﺭ ﯽﻄﯿﺤﻣ ﮯﮐﻮﯾﻭ ﺭﻭﺍ ﻝﻮﺣﺎﻣ ﮎﻼﺑ ﺎﭩﯾﮈ ﯽﻤﻟﺎﻋﺲﮐﻼﺑ ﺎﭩﯾﮈ ﮉﻟﺭﻭﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﯽﻨﺷﻭﺭ ﯽﻤﻟﺎﻋﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﺪﻨﮬﺩ ﯽﻤﻟﺎﻋﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﻣﻮﻤﻋ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋﮓﻨﮨﺁ ﻢﮨ ﮫﺗﺎﺳ ﮯﮐ ﮓﻨﮑﯿﺑ ﺭﮉﻨﯾﺭ ﺭﮉﻨﯿﻠﺑ ،ﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﻣﻮﻤﻋ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋﯼﺯﺎﺳ ﮧﺸﻘﻧ ﯽﮐ ﯽﻧﺎﮑﻣ ﻞﻘﻧ ﯽﮐ ﺮﭩﮑﯾﻭ ﯽﺋﻼﺧ ﯽﻤﻟﺎﻋﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺎﮐ ﺎﯿﻧﺩ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﺶﯿﭘ ﺮﻈﻨﻣﮞﺅﺎﯿﻧﺩﺲﮐﺮﭩﯿﻣ ﻦﺸﯿﻣﺭﺎﻔﺴﻧﺍﺮﭨ ﺲﯿﭙﺳﺍ ﮉﻟﺭﻭﺎﻨﭩﯿﭙﻟﮧﻘﯾﺮﻃ ﺎﮐ ﮯﻨﭩﯿﭙﻟﮈﻮﻣ ﺎﻨﭩﯿﭙﻟﯽﺋﺍﮌﻮﭼ ﯽﮐ ﭧﯿﭙﻟﮟﯿﭩﯿﭙﻟ ﺲﭘﺍﻭ ﺮﭘ ﺭﺍﺪﻗﺍ ﯼﺮﺧﺁ/ﯽﻠﮩﭘ(A,B) ﭗﯾﺭ ،ﻮﯿﻠﯾﻭ ﭗﯾﺭ ﮟﯿﻣ ﺞﻨﯾﺭﮟﯿﭩﯿﭙﻟ ﻮﮐ ﻅﺎﻔﻟﺍ ﻮﺗ ﻮﮨ ﮧﻧ ﮧﮕﺟ ﯽﻘﻓﺍ ﯽﻓﺎﮐ ﺮﮔﺍﺎﮔ ﮮﺮﮐ ﺐﻠﻃ ﻮﮐ ﭖﺁ ﮯﺌﮔ ﮯﯾﺩ ﺪﻌﺑ ﮯﮐ ﮯﻧﺮﮐ ﭧﯿﺳ ﻮﮐ ﻡﺎﻧ_ﻝﻮﯾﮈﺎﻣ ﮯﻨﭘﺍ ﻮﺟ ﺮﭩﯾﺮﭘﺁ ﺮﭙﯾﺭ(A,B) ﮯﮨ ﺎﺗﺮﮐ ﺱﺭﻮﯾﺭ ﻮﮐ ﺮﮑﭼ ﮮﺮﺳﻭﺩ ﺮﮨ ﺭﻭﺍ ﮯﮨ ﺎﺘﭩﯿﭙﻟ ﻮﮐ ﺭﺪﻗ ﮏﯾﺍﮟﯿﮭﮑﻟﮟﯿﮭﮑﻟ ﺮﯾﻮﺼﺗ(ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﻞﺋﺎﻓ ﯽﻣﺎﻘﻣ(ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﻞﺋﺎﻓ ﻞﺻﺍﮟﯿﮭﮑﻟ ﻞﺋﺎﻓ FBX ﮏﯾﺍ(ﮟﯿﮩﻧ ﮦﺪﺷ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻑﺭﺎﺻ ﻑﺮﺻ) ﮟﯿﮭﮑﻟ ﮯﺸﻘﻧ ﯼﺪﯿﻠﮐ ﻡﺎﻤﺗ(ﺎﻧﺎﮑﭘ ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﯼﺮﭩﮐﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ to ﺎﻧﺎﮑﭘ ﮟﯿﮭﮑﻟ(ﻞﺋﺎﻓ ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮦﺩﻮﺟﻮﻣ) ﻡﺎﻘﻣ ﻞﺻﺍ to ﺎﻧﺎﮑﭘ ﮟﯿﮭﮑﻟﮟﯿﮭﮑﻟ ﻞﺋﺎﻓ blend. ﮉﺴﯾﺮﭙﻤﮐﮟﯿﮭﮑﻟ ﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮮﺭﺎﻨﮐﺎﺘﮑﺳ ﺎﺟ ﺎﯿﮐ ﮟﯿﮩﻧ ﻅﻮﻔﺤﻣ ﻮﮐ %s‬‪ :ﯽﻄﻠﻏ ﯽﮐ ﮯﻨﮭﮑﻟﮟﯿﮭﮑﻟ ﺎﻧﺮﮐ ﺭﺍﻮﻤﮨ ﻮﮐ ﮮﺮﮩﭼ(ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﻞﺋﺎﻓ ﮟﯿﻣ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ(ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﻞﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﺮﭘ ﻡﺎﻘﻣ ﻞﺻﺍ ﻮﮐ ﻞﺋﺎﻓﮟﯿﮭﮑﻟ ﻡﺎﻧ ﺎﮐ ﻞﺋﺎﻓ ﻑﺮﺻ(ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﮟﯿﻣ ﯼﺮﭩﮑﯾﺮﺋﺍﮈ ﮦﺩﻮﺟﻮﻣ ﻮﮐ ﮞﻮﻠﺋﺎﻓ(ﮟﯾﺮﮐ ﭧﺋﺍﺭ ﺭﻭﻭﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓ ﮦﺩﻮﺟﻮﻣ) ﮟﯿﮭﮑﻟ ﺮﭘ ﻡﺎﻘﻣ ﻞﺻﺍ ﻮﮐ ﮞﻮﻠﺋﺎﻓﮏﺳﮈ to ﻞﺋﺎﻓ ﮟﯿﮭﮑﻟ ﺮﯾﻮﺼﺗﮟﯿﮭﮑﻟ ﮯﺘﺳﺍﺭ ﮧﻘﻠﻌﺘﻣ ﻮﮨ ﻦﮑﻤﻣ ﮞﺎﮩﺟﺲﮑﯾﺍﻞﮕﻨﯾﺍ ﺲﮑﯾﺍﮓﻧﺮﭙﺳﺍ ﻞﮕﻨﯾﺍ ﺲﮑﯾﺍX ﯽﺘﺨﺳ ﯽﮐ ﮧﯾﻭﺍﺯﺭﻮﺤﻣ ﺲﮑﯾﺍﯽﺘﺨﺳ ﯽﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍﮉﻨﯾﺍ ﺲﮑﯾﺍﺱﺭﻮﻓ ﺲﮑﯾﺍﮈﺭﻭﺭﺎﻓ ﺲﮑﯾﺍﻦﺸﯿﮐﻮﻟ ﺲﮑﯾﺍX ﺮﺋﻮﻟﮓﻨﭙﯿﻣ ﺲﮑﯾﺍﺲﮑﯿﻣ ﺲﮑﯾﺍX ﭧﻨﻣﮧﻨﯿﺋﺁ ﺲﮑﯾﺍﻞﻣﺭﺎﻧ ﺲﮑﯾﺍﭧﯿﺴﻓﺁ ﺲﮑﯾﺍﻦﯿﻠﭘ ﺲﮑﯾﺍﻡﺎﻘﻣ ﺲﮑﯾﺍﺵﺩﺮﮔ ﺲﮑﯾﺍﻞﯿﮑﺳﺍ ﺲﮑﯾﺍﺲﺴﮑﯾﺍ ﺱﺭﻮﺳ ﺲﮑﯾﺍﺭﺎﮩﺑ ﺲﮑﯾﺍﭦﺭﺎﭩﺳﺍ ﺲﮑﯾﺍﯽﺘﺨﺳ ﺲﮑﯾﺍﻢﯿﺴﻘﺗ ﯽﻠﯾﺫ ﺲﮑﯾﺍﭖﺍ ﺲﮑﯾﺍﺭﺎﺘﻓﺭ ﺲﮑﯾﺍﺭﻮﺤﻣ ﺲﮑﯾﺍ(ﻞﮔﻮﭨ) ﺡﻼﺻﺍ ﯽﮐ ﺭﻮﺤﻣ ﺲﮑﯾﺍﺖﮐﺮﺣ ﺭﻮﺤﻣ ﺲﮑﯾﺍﻭﺰﺟ X ﺎﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓﻭﺰﺟ X ﺎﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭﭧﯿﻨﯾﮈﺭﺁﻮﮐ X ﺎﮐ ﻡﺎﻘﻣ ﯽﺋﺍﺪﺘﺑﺍX ﯽﺘﺳﺩX ﮯﮨ ﯽﺗﻮﮨ ﻉﻭﺮﺷ ﯽﭩﭘ ﮯﺳ ﮞﺎﮩﺟ ﻡﺎﻘﻣﺱﺍﺩﺭ X ﻻﺍﻭ ﮯﻧﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﮑﺳﺲﺴﮑﯾﺍ ﺲﮑﯾﺍﮧﻨﯿﺋﺁ ﺲﺴﮑﯾﺍ ﺲﮑﯾﺍﻞﺑﻮﻠﮔ ﺲﮑﯾﺍﮮﺭ ﺲﮑﯾﺍﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮟﯿﻣ ﺭﻮﻃ ﮦﺩﻮﺟﻮﻣ ﮮﺭ ﺲﮑﯾﺍX-ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺅﺎﻤﮭﮔ ،ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﻞﺑ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﻝﮉﻨﯿﮨ ﺭﻮﺤﻣX-ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺅﺎﻤﮭﮔ ،ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﮟﯿﻤﺧ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﻝﮉﻨﯿﮨ ﺭﻮﺤﻣ(ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ) ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﺲﮑﯾﺍ ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮯﭽﯿﻧ ﻮﮐ ﮯﺷ ﯽﺌﻧﭧﯿﺴﻓﺁ ﺲﮑﯾﺍ ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﺵﺭﻭﺮﭘﻡﺎﻘﻣ X ﯽﮐ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍﻡﺎﻘﻣ X ﯽﮐ ﺵﻼﺗ ﺮﭘ ﻢﯾﺮﻓ ﺖﺒﺴﻧ ﯽﮐ ﻡﺎﻘﻣ ﯽﮐ ﺮﮐﺭﺎﻣﻁﺎﻘﻧ X/Y ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﻢﺧﻁﺎﻘﻧ X/Y ﮯﮐ ﭧﻨﺋﺍﻮﭘ ﮫﺗﺎﭘX/Y ﮯﯿﻟ ﮯﮐ ﺮﻔﺑ ﯼﺮﯾﻮﺼﺗ ،ﺮﭩﯿﻣ ﯽﻓ ﺰﻠﺴﮑﭘX:ﺭﺁ ﺲﮑﯾﺍXR ﮧﺸﻘﻧ ﺎﮐ ﻡﺍﺪﻗﺍXR ﮓﻧﮉﻨﺋﺎﺑ ﭗﯿﻣ ﻡﺍﺪﻗﺍXR ﺰﮕﻧﮉﻨﺋﺎﺑ ﭗﯿﻣ ﻡﺍﺪﻗﺍXR ﻢﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍXR ﺰﻤﭩﺋﺁ ﭗﯿﻣ ﻡﺍﺪﻗﺍXR ﺲﭙﯿﻣ ﻡﺍﺪﻗﺍXR ﮧﺘﺳﺍﺭ ﺎﮐ ءﺍﺰﺟﺍXR ﮯﺘﺳﺍﺭ ﮯﮐ ءﺍﺰﺟﺍﺎﭩﯾﮈ XR ﮯﯿﻟ ﮯﮐ ﭧﻧﻮﯾﺍ ﺮﺠﯿﻨﯿﻣ ﻭﮉﻧﻭXR ﺕﺎﺒﯿﺗﺮﺗ ﯽﮐ ﻦﺸﯿﺳXR ﺖﻟﺎﺣ ﯽﮐ ﻦﺸﯿﺳXR ﮧﺘﺳﺍﺭ ﺎﮐ ﻑﺭﺎﺻXR ﮯﺘﺳﺍﺭ ﮯﮐ ﻑﺭﺎﺻXR ﻡﺎﻧ ﺎﮐ ﻡﺍﺪﻗﺍXR ﻡﺎﻧ ﺎﮐ ﭧﯿﺳ ﻡﺍﺪﻗﺍXR ﻢﺴﻗ ﯽﮐ ﻡﺍﺪﻗﺍﮟﯾﺭﺪﻗ ﯽﮐ ﯽﺋﺍﻭﺭﺭﺎﮐ XR ﻖﺑﺎﻄﻣ ﮯﮐ ﻢﺴﻗXYZ EulerXYZ ﮦﺪﺷ ﮯﻃ ) ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﻢﮑﺣ ﯽﺷﺩﺮﮔ)XYZ ﮟﯿﺷﺩﺮﮔ ID='‪%s‬' ﺭﻭﺍ RNA-Path='‪%s‬' ﮟﯿﮨ ﮟﯿﮩﻧ ﯼﺪﯿﻠﮐ ﺮﭘ ﺭﻮﻃ ﮞﺎﺴﮑﯾ ﮯﯿﻟ ﮯﮐXYZ ﯽﺑ ﯽﺟ ﺭﺁ ﮯﺳXZXZ ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘXZY EulerXZY ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﻢﮑﺣ ﯽﺷﺩﺮﮔXform OpsXiph.Org Ogg ﺮﻨﯿﭩﻨﮐXiph.Org Vorbis CodecXvidYﻞﮕﻨﯾﺍ ﯽﺋﺍﻭY ﮓﻧﺮﭙﺳﺍ ﻞﮕﻨﯾﺍY ﯽﺘﺨﺳ ﯽﮐ ﮧﯾﻭﺍﺯY ﺭﻮﺤﻣY ﯽﺘﺨﺳ ﯽﮐ ﺭﻮﺤﻣﮉﻨﯾﺍ ﯽﺋﺍﻭﺱﺭﻮﻓ ﮯﺋﺍﻭY ﮈﺭﻭﺭﺎﻓY ﻡﺎﻘﻣY ﺮﺋﻮﻟﮓﻨﭙﯿﻣ ﯽﺋﺍﻭY MaxY ﭧﻨﻣY ﻞﻣﺭﺎﻧY ﭧﯿﺴﻓﺁY ﻦﯿﻠﭘY ﻡﺎﻘﻣY ﺵﺩﺮﮔY ﻞﯿﮑﺳﺍY ﮈﻮﻣ ﮧﻧﺎﻤﯿﭘY ﺭﻮﺤﻣ ﺬﺧﺎﻣY ﺭﺎﮩﺑY ﮟﯾﺮﮐ ﻉﻭﺮﺷY ﯽﺘﺨﺳY ﻢﯿﺴﻘﺗ ﯽﻠﯾﺫY ﺮﭘﻭﺍY ﺭﺎﺘﻓﺭY ﺭﻮﺤﻣY ﺖﮐﺮﺣ ﺭﻮﺤﻣﻭﺰﺟ Y ﺎﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓﻭﺰﺟ Y ﺎﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭﭧﯿﻨﯾﮈﺭﺁﻮﮐ Y ﺎﮐ ﻡﺎﻘﻣ ﯽﺗﺎﻋﻭﺮﺷY ﯽﺘﺳﺩY ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻝﺎﻤﻌﺘﺳﺍ ﮯﻌﯾﺭﺫ ﮯﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﻦﮑﺳ ﺱﺍﺩﺭY-ﺭﻮﺤﻣY-Global(ﮧﮕﺟ ﯽﮐ ﻦﯾﺮﮑﺳﺍ) ﭧﯿﻨﯾﮈﺭﺁﻮﮐ -Y ﮯﯿﻟ ﮯﮐ ﮯﻨﮭﮐﺭ ﮯﭽﯿﻧ ﻮﮐ ﮯﺷ ﯽﺌﻧﭧﯿﺴﻓﺁ-Y ﺮﭘ ﭧﻨﺋﺍﻮﭘ ﮓﻨﭩﻧﺮﯿﭘﻡﺎﻘﻣ Y ﯽﮐ ﺮﮐﺭﺎﻣ ﺮﭘ ﻢﯾﺮﻓ ﮟﯿﻣ ﭧﯿﻨﯾﮈﺭﺁﻮﮐ ﻦﯾﺮﮑﺳﺍﻡﺎﻘﻣ Y ﯽﮐ ﺵﻼﺗ ﺮﭘ ﻢﯾﺮﻓ ﮯﺳ ﻅﺎﺤﻟ ﮯﮐ ﻡﺎﻘﻣ ﯽﮐ ﺮﮐﺭﺎﻣY:YCCYCbCrYCbCr (ITU 601)YCbCr (ITU 709)YCbCr (JPEG)Y ﯼﻭﻮﯾYXZ EulerYXZ ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﻢﮑﺣ ﯽﺷﺩﺮﮔYZX EulerYZX ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﺮﻤﮑﺣ ﯽﺷﺩﺮﮔﺰﮔﻼﯿﻧ ﻼﯿﭘﻞﮐﮟﯿﮨ ﮯﺘﮑﺳ ﺮﮐ ﭧﺴﺟﮉﯾﺍ ﮯﺳ ﺕﺎﺤﯿﺟﺮﺗ ﯽﮐ "ﻢﭩﺴﺳ" ﮟﯿﻣ ﺪﻌﺑ ﮯﺳﺍ ﭖﺁﺎﮔﻮﮨ ﺎﻧﺮﮐ ﺐﺨﺘﻨﻣ ﯽﮭﺑ ﮓﻧﺮﭩﺳ ﮏﯾﺍ ﺎﮐ ﻁﻮﻄﺧ ﯼﺩﻮﻤﻋ ﮏﻠﺴﻨﻣ ﻮﮐ ﭖﺁﺎﮔﻮﮨ ﺎﻧﺮﮐ ﺏﺎﺨﺘﻧﺍ ﺎﮐ ﻢﺴﻗ ﯽﮐ ﮒﺭ ﻮﮐ ﭖﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺎﻨﺑ ﮧﻧﻮﻤﻧ ﺎﮐﮯﯿﮨﺎﭼ ﯽﻧﻮﮨ ﺖﺧﺎﺳ ﻝﺎﻌﻓ ﺱﺎﭘ ﮯﮐ ﭖﺁ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮑﯿﺑ ﺰﯾﺮﯿﭩﻠﻣZﻞﮕﻨﯾﺍ ﮉﯾﺯﮓﻧﺮﭙﺳﺍ ﻞﮕﻨﯾﺍ ﮉﯾﺯZ ﯽﺘﺨﺳ ﯽﮐ ﮧﯾﻭﺍﺯZ ﺲﺴﮑﯾﺍZ ﯽﺘﺨﺳ ﯽﮐ ﺭﻮﺤﻣﻦﺸﮑﯾﺮﺋﺍﮈ ﮉﯾﺯﺱﺭﻮﻓ ﮉﯾﺯﮈﺭﻭﺭﺎﻓ ﮉﯾﺯZ ﻡﺎﻘﻣﺮﺋﻮﻟ ﮉﯾﺯﮓﻨﭙﯿﻣ ﮉﯾﺯZ ﭧﻨﻣﻞﻣﺭﺎﻧ ﮉﯾﺯﻦﯿﻠﭘ ﮉﯾﺯZ ﺵﺩﺮﮔﻞﯿﮑﺳﺍ ﮉﯾﺯZ ﺭﻮﺤﻣ ﺬﺧﺎﻣﮓﻧﺮﭙﺳﺍ ﮉﯾﺯZ ﯽﺘﺨﺳZ ﭖﺍZ ﺭﺎﺘﻓﺭZ ﺭﻮﺤﻣZ ﺡﻼﺻﺍ ﯽﮐ ﺭﻮﺤﻣZ ﻞﮔﻮﭨ) ﺡﻼﺻﺍ ﯽﮐ ﺭﻮﺤﻣ)ﻭﺰﺟ Z ﺎﮐ ﮉﻠﯿﻓ ﺱﺭﻮﻓﻭﺰﺟ Z ﺎﮐ ﮉﻠﯿﻓ ﺭﺎﺘﻓﺭZ ﯽﺘﺳﺩﮟﯿﮨ ﮯﺗﻮﮨ ﺮﺛﺎﺘﻣ ﮯﺳ ﮞﻮﺤﻄﺳ ﯽﻟﺍﻭ ﺖﯿﻓﺎﻔﺷ ﺎﻔﻟﺍ ﮦﺩﺎﯾﺯ ﮯﺳ ﺱﺍ ﺎﯾ ﺮﺑﺍﺮﺑ ﮯﮐ ﺪﺣ ﺱﺍ ﻑﺮﺻ ﺱﺎﭘ ﺮﭩﮑﯾﻭ ﺭﻭﺍ ﯼﻭﻮﯾ ،ﻞﻣﺭﺎﻧ ،ﺲﮑﯾﮉﻧﺍ ،ﮉﯾﺯZ-ﺭﻮﺤﻣﺮﻔﺑ ﮉﯾﺯZ-Globalﻞﯿﮑﺳﺍ ﮉﯾﺯﭖﺍ ﮉﯾﺯZ-ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺅﺎﻤﮭﮔ ،ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﻡﺎﺘﺘﺧﺍ ﮯﮐ ﻞﺑ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﻝﮉﻨﯿﮨ ﺭﻮﺤﻣZ-ﮯﮨ ﺎﺗﺮﮐ ﭧﺴﺟﮉﯾﺍ ﻮﮐ ﺅﺎﻤﮭﮔ ،ﭧﯿﺴﻓﺁ ﮯﯿﻟ ﮯﮐ ﺯﺎﻏﺁ ﮯﮐ ﮟﯿﻤﺧ ﮯﮐ ﻥﻮﺑ-ﯽﺑ ﻝﮉﻨﯿﮨ ﺭﻮﺤﻣﭧﯿﺴﻓﺁ ﮉﯾﺯ ﺎﮐ ﮓﻨﭙﯿﻣ ﺮﭽﺴﮑﯿﭨZ:ﮟﯿﮩﻧ ﺮﭘ ﺢﻄﺳ ﯽﻠﻋﺍ ،ﮯﺌﮨﺎﭼ ﺎﻧﻮﮨ ﮟﯿﻣ ﯼﺮﭩﮐﺮﺋﺍﮈ ﮏﯾﺍ init__.py__ ؛ﺎﯿﮔ ﺎﯿﮐ ﮏﯿﭘ ﮯﺳ ﮯﻘﯾﺮﻃ ﻂﻠﻏ ﭖﺯﺲﮑﯾﺍ ﮉﯾﺯﺮﻠﯾﺍ ﯽﺋﺍﻭ ﺲﮑﯾﺍ ﮉﯾﺯZXY ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﻢﮑﺣ ﯽﺷﺩﺮﮔZYX EulerZYX ﻮﺋﺎﮑﮭﺟ ﺎﮐ ﻞﻔﻗ ﻞﺒﻤﮔ - ﻢﮑﺣ ﯽﺷﺩﺮﮔﻥﺯﻭ ﺮﻔﺻﺎﯿﮔ ﺎﯾﺩ ﻞﻣﺭﺎﻧ ﺮﻔﺻZeroes ﮓﻧﮉﯾﺮﮔ ﭖﺍﮯﯿﻟ ﮯﮐ ﮯﻨﭽﻧﺎﺟ - ﺪﯿﻔﻣ ﮯﯿﻟ ﮯﮐ ﯽﻗﺮﺗ ،ﻥﮊﺭﻭ ﺞﯿﮑﯿﭘﭖﺯﮯﮨ ﺎﯿﮔ ﺍﮌﻮﺟ ﮈﻮﻧ ﭧﭘ ﻥﺍ ﮧﯾ ﮫﺗﺎﺳ ﮯﮐ ﺲﺟ ﮈﻮﻧ ﭧﭘ ﭦﺅﺁ ﻥﻭﺯﻡﻭﺯﺲﺴﮑﯾﺍ ﻡﻭﺯﺲﮑﯾﺍ ﺮﭩﮑﯿﻓ ﻡﻭﺯY ﺮﭩﮑﯿﻓ ﻡﻭﺯﺮﺛﺍ ﻡﻭﺯﺰﻤﯾﺮﻓ ﯽﮐ ﻡﻭﺯﮧﻘﯾﺮﻃ ﺎﮐ ﻡﻭﺯﭦﺅﺁ ﻡﻭﺯﮫﺗﺎﭘ ﻡﻭﺯﺯﮉﻨﮑﯿﺳ ﻡﻭﺯﻞﺋﺎﭩﺳﺍ ﻡﻭﺯﺮﭩﮑﯿﻓ ﻡﻭﺯﺮﭩﮑﯿﻓ ﻡﻭﺯ ﮟﯿﻣﻮﯾﻭ ﮯﮐ ﮮﺮﻤﯿﮐﭦﺅﺁ ﻡﻭﺯ ﮟﯾﺭﺪﻗ ﻢﮐ ،ﻥﺍ ﻡﻭﺯ ﮦﺩﺎﯾﺯ ﮯﺳ 1.0 ﮟﯾﺭﺪﻗ ،ﺮﭩﮑﯿﻓ ﻡﻭﺯﮟﯾﺮﮐ ﻥﺍ ﻡﻭﺯﺖﺒﺴﻧ ﯽﮐ ﺰﮐﺮﻣ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ،ﮟﯿﮨ ﮯﮨﺭ ﺎﻨﺑ ﮧﻧﺎﻤﯿﭘ ﻮﮐﻮﯾﻭ ﭖﺁ ﺎﯾﻮﮔ ﮟﯾﺮﮐ ﭦﺅﺁ ﺭﻭﺍ ﻥﺍ ﻡﻭﺯﮟﯾﺮﮐ ﭦﺅﺁ ﺭﻭﺍ ﻥﺍ ﻡﻭﺯ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ﯽﻘﻓﺍﮟﯾﺮﮐ ﭦﺅﺁ ﺭﻭﺍ ﻥﺍ ﻡﻭﺯ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﮐﺮﺣ ﻭ ﻞﻘﻧ ﯽﮐ ﺱﺅﺎﻣ ﮫﺗﺎﺳ ﮯﮐ ﺲﺴﮑﯾﺍ ﻡﻭﺯ ﭧﯿﺳﮟﯾﺮﮐ ﭦﺅﺁ ﺭﻭﺍ ﻥﺍ ﻡﻭﺯ ﺮﭘ ﺩﺎﯿﻨﺑ ﯽﮐ ﺖﮐﺮﺣ ﯽﮐ ﺱﺅﺎﻣ ﯼﺩﻮﻤﻋ(ﮟﯿﻣ ﺰﮐﺮﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐ 2D) ﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐﻮﯾﻭ ﮯﮐ ﻢﭩﺋﺁ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺭﮈﺭﺎﺑﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐﻮﯾﻭ ﮯﮐ ﮯﺷ ﻦﯾﺮﺗ ﺐﯾﺮﻗ ﺩﻮﺟﻮﻣ ﮟﯿﻣ ﺭﮈﺭﺎﺑ2D 3 ﮯﺋﺎﺠﺑ ﮯﮐ ﺮﭩﻨﯿﺳ ﯽﮐﮍﮭﮐD ﮟﯾﺮﮐ ﻥﺍ ﻡﻭﺯ ﻑﺮﻃ ﯽﮐ ﻡﺎﻘﻣ ﯽﮐ ﺮﭩﻨﺋﺍﻮﭘ ﺱﺅﺎﻣ ﮟﯿﻣﻮﯾﻭﮟﯾﺮﮐ ﭦﺅﺁ/ﻥﺍ ﻡﻭﺯ ﮟﯿﻣ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭦﺅﺁ/ﻥﺍ ﻡﻭﺯ ﻮﮐ ﺮﯾﻮﺼﺗ ﯽﮐﻮﯾﻭ ﺲﭘﮟﯾﺮﮐ ﭦﺅﺁ/ﻥﺍ ﻡﻭﺯ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﭦﺅﺁ/ﻥﺍ ﻡﻭﺯ ﻮﮐ ﺮﻈﻨﻣﮟﯾﺮﮐ ﭦﺅﺁ ﻡﻭﺯ(ﺰﮐﺮﻣ ﺩﺮﮔ ﺩﺭﺍ ﮯﮐ ﺮﺳﺮﮐ 2D) ﮟﯾﺮﮐ ﭦﺅﺁ ﻡﻭﺯ ﻮﮐ ﺮﯾﻮﺼﺗﮟﯾﺮﮐ ﭦﺅﺁ ﻡﻭﺯ ﻮﮐ ﺮﻈﻨﻣﺪﺼﯿﻓ ﻡﻭﺯﻮﯾﻮﯾﺮﭘ ﻡﻭﺯ ﮯﯿﻟ ﮯﮐ ﮯﻧﻮﮨ ﭧﻓ ﮟﯿﻣ ﮯﻗﻼﻋﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﭦﺅﺁ ﻡﻭﺯ ﻮﮐ ﺮﺋﻮﻟ ،ﮯﮨ ﺎﺗﺎﺟ ﺎﯿﮐ ﻥﺍ ﻡﻭﺯ ﻮﮐ ﮦﺩﺎﯾﺯ ،ﮯﮨ 1:1 1.0 ،ﻮﺸﯾﺭ ﻡﻭﺯﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐ ﺮﺴﻨﯾﻮﮑﯿﺳ ﺮﭘ ﺲﭘﺮﭩﺳ ﮦﺩﺮﮐ ﺐﺨﺘﻨﻣﮟﯾﺮﮐ ﭧﻓ ﻮﭨ ﻡﻭﺯﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐ ﻢﺴﻗ ﯽﮐ ﻢﯾﺮﻓﮟﯾﺮﮐ ﻡﻭﺯ ﻮﮐ ﻡﺎﻘﻣ ﯽﮐ ﺱﺅﺎﻣ[ﺶﯿﭩﺳﺍ ﻡﺍﺪﻗﺍ][E] - ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﺮﯿﻏ ﻮﮐ ﭦﻮﺷ ﺭﻭﻭﺍ[E] - ﮟﯾﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﭦﻮﺷ ﺭﻭﻭﺍﻝﺎﻌﻓ ﻖﻠﻌﺘﻣ ﮯﺳ ﺖﺤﺻ - [ﭧﻔﺷ]`Collection.bones` ﮯﮨ ﮟﯿﮩﻧ ﺏﺎﯿﺘﺳﺩ ﮟﯿﻣ ﮈﻮﻣ ﭧﯾﮉﯾﺍ ﺮﭽﯿﻣﺭﺁ‪%s‬ X ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ‪%s‬ Y ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ‪%s‬ Z ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ ﺲﮑﯾﺍY ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐZ ﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐﮫﺗﺎﺳ ﮫﺗﺎﺳ ﮯﮐ Z ﯽﻣﺎﻘﻣﺮﺗ ﺪﯾﺪﺟ ﺎﯾ %s‬‪ ﻥﮊﺭﻭ ﺭﻮﯿﺋﺍﺭﮈ NVIDIA ﺭﻭﺍﺎﯿﻧ ﮯﺳ ﺱﺍ ﺎﯾ %s‬‪ ﻥﮊﺭﻭ ﺭﻮﯿﺋﺍﺭﮈ ﺯﻭﮉﻧﻭ ﺭﻭﺍarccos(A)(ﮮﺍ) ﻦﯿﺴﮐﺭﺁ(ﮮﺍ) ﻥﺎﭩﮐﺭﺁﮞﺅﻭﺯﺎﺑbItascﭧﻟﺎﻔﯾﮈ ﺭﮉﻨﯿﻠﺑﺵﺮﺑﺲﭩﺋﺎﺑcache_filesﮮﺮﻤﯿﮐﮮﺮﻤﯿﮐﮦﺮﻣﺯﮈﺭﻮﺑ ﭗﻠﮐﮯﻋﻮﻤﺠﻣﻻﺍﻭ ﮯﻨﻨﭼ ﮓﻧﺭﮯﮨ ﻂﻠﻏ ﺖﺳﺮﮩﻓ_ﮓﻧﺭﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﯼﺮﯿﻤﻌﺗﮟﯿﮩﻧ ﯽﺋﻮﮐ is "ﯽﮐﮍﮭﮐ" ﻕﺎﺒﺳ ﻭ ﻕﺎﯿﺳcos(A)cosh(A)ﺮﺳﺮﮐﺭﺍﺩ ﻢﺧﻖﺑﺎﻄﻣ ﮯﮐ ﯽﺿﺮﻣ ﯽﻨﭘﺍ-ﻞﯾﺍ ﯽﺑ ﯼﮈ-ﮟﯿﭩﯿﺴﮭﮔexp(A)ﻢﯾﺍ ﯽﺑ ﻒﯾﺍﮟﯿﻠﺋﺎﻓﺲﭩﻧﻮﻓfps: ‪%.2f‬fps: %iﻞﺒﻤﺟgizmosglTF 2.0glTF 2.0 ﭧﯿﻣﺭﺎﻓglTF ﺮﯾﻭﺎﺼﺗ ﮎﺮﺤﺘﻣglTF ﮟﯿﺘﻟﺎﺣ ﻒﻠﺘﺨﻣ ﯽﮐ ﺩﺍﻮﻣglTFpack ﮧﺘﺳﺍﺭ ﺎﮐ ﻞﺋﺎﻓﯽﻤﻟﺎﻋgltfpackﺭﺎﺗ ﮟﯿﻤﺧ ﮯﮐ ﮞﻮﻟﺎﺑi ﻞﯿﮑﺳﺍﯽﺳ ﺲﯾﺍ ﮮﺍ ﯽﭨ ﯽﺋﺁ!ﮟﯿﻣ ﯼﺭﻮﻤﯿﻣ ﮯﯿﻟ ﮯﮐ ﮯﻧﺮﮐ ﻝﺎﻌﻓ ﻮﮐ ﻢﯿﻣﺮﺗﺎﭩﯾﮈ ﻖﺑﺎﻄﻣ ﮯﮐ ﺖﻌﻨﺻﮞﻮﯿﻟﺎﺟﺎﯾﺩ ﮌﻮﮭﭼﮞﺎﯾﺮﯾﺮﺒﺋﻻﺕﺎﻘﯿﻘﺤﺗ ﯽﮐ ﯽﻨﺷﻭﺭﺲﭩﺋﻻﻞﺋﺎﭩﺳﺍ ﻦﺋﻻﺭﮉﻟﻮﮨ ﺲﯿﻠﭙــﮑﻨﻟﯽﻣﺎﻘﻣ‪%s‬ X ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ‪%s‬ Y ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐ‪%s‬ Z ﮯﮨ ﺎﮨﺭ ﺎﺟ ﺎﯿﮐ ﮎﻻ ﻮﮐﮏﺳﺎﻣﺩﺍﻮﻣﺲﮐﺮﭩﯿﻣﺰﺸﯿﻣﺰﻟﺎﺑ ﺎﭩﯿﻣﻥﻮﻓﻭﺮﮑﺋﺎﻣﺮﭩﯿﻣ ﯽﻠﻣﺲﭙﻠﮐ ﯽﻤﻠﻓﺮﺋﺎﻔﯾﮈﻮﻣ ﺰﯾﺭ ﯽﭩﻠﻣﻡﺎﻧﮎﺭﻭ ﭧﯿﻧﮟﯿﮩﻧ ﺱﻮﻣﺰﯿﮔ ﯽﺋﻮﮐﮟﯿﮩﻧ ﮎﺮﭩﯿﻣ ﯽﺋﻮﮐﮟﯿﮩﻧ ﻡﺎﻘﻣ ﯽﺋﻮﮐﮦﻭﺮﮔ_ﮈﻮﻧﮦﺮﮩﭼ ﺚﻠﺜﻣ ﺮﯿﻏﻡﺎﻋﮓﻧﺭ_ﭧﮑﯿﺠﺑﺁءﺎﯿﺷﺍoneAPI.ﮯﺌﮨﺎﭼ ﺎﻨﭽﺑ ﮯﺳ ﺱﺍ ﮟﯿﻣ ﺕﺭﻮﺻ ﯼﺮﺳﻭﺩp0ﻭﺮﮐ_ﭧﻨﯿﭘﭧﯿﻠﯿﭘﻦﯾﺪﻟﺍﻭﺕﺍﺭﺫ!ﺮﺛﺍ ﺎﮐ ﯽﮔﺩﺮﮐﺭﺎﮐpivot_positionﺯﮈﺅﻼﮐ ﭧﻨﺋﺍﻮﭘﺕﺎﻣﺎﻘﻣpxﮟﯿﮬﮍﭘﮟﯾﺩ ﺎﭩﮨresﺢﯿﺤﺻsRGBsRGB IEC 61966-2-1 ﮓﻧﮈﻮﮑﻧﺍ (ﺭﺍﻭ ﺍﮍﮑﭨ) ﮉﻧﺅﺎﭙﻤﮐﮧﮕﺟ ﯽﮐ ﮯﻧﺎﮭﮐﺩ ﯽﺑ ﯽﺟ ﺭﺁ ﺲﯾﺍ ﮫﺗﺎﺳ ﮯﮐ ﻡﺭﺎﻔﺴﻧﺍﺮﭨ ﻮﯾﻭ ﯽﻤﻠﻓﺎﯿﮔ ﺎﯿﮐ ﻅﻮﻔﺤﻣ ﺮﭘ ﺭﻮﻃ ﮯﮐ ﻞﺋﺎﻓ ﮦﺪﻋﺎﻗﺎﺑ ،ﯽﺌﻧ ﮏﯾﺍﻦﯾﺮﮑﺳﺰﻨﯾﺮﮑﺳﺍﺰﯿﮐ_ﻞﮑﺷ(A) ﮦﺎﻨﮔﺲﮑﯾﺍ / (x) ﮦﺎﻨﮔ(ﮮﺍ) ﮧﻨﺳﮟﯾﺯﺍﻭﺁﻦﯾﺭﺮﻘﻣsqrt(x*x+y*y+z*z)(ﮮﺍ) ﻦﯿﭨtanh(A)template_popup_confirm ﮯﮨ ﺎﺗﻮﮨ ﻝﺎﻤﻌﺘﺳﺍ ﺮﮨﺎﺑ ﮯﮐ ﭖﺍ ﭖﺎﭘﺹﻮﺼﻧﭦﻭﺎﻨﺑﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﮈﻮﻟ ﭗﻠﮐ ﯼﻭﻮﻣﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻧﺮﮐ ﮈﻮﻟ ﻦﺘﻣﮯﮨ ﺮﺻﺎﻗ ﮯﺳ ﮯﻨﻟﻮﮭﮐ ﻮﮐ ﻞﺋﺎﻓﯽﻄﻠﻏ ﻡﻮﻠﻌﻣﺎﻧ ﮟﯿﻣ ﮯﻨﮬﮍﭘ ﻞﺋﺎﻓﻞﺋﺎﻓ ﯽﻟﺍﻭ ﮯﻧﺮﮐ ﻥﺎﯿﺑ ﯽﻄﻠﻏ ﻡﻮﻠﻌﻣﺎﻧﻞﺋﺎﻓ ﯽﮐ ﮯﻨﮭﮑﻟ ﯽﻄﻠﻏ ﻡﻮﻠﻌﻣﺎﻧﭧﯿﻣﺭﺎﻓ ﭧﻧﻮﻓ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﭧﯿﻣﺭﺎﻓ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﻞﮑﺷ ﯼﺮﯾﻮﺼﺗ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﭧﯿﻣﺭﺎﻓ ﭗﻠﮐ ﯼﻭﻮﻣ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ ﺮﯿﻏﮯﮨ ﺕﺭﻭﺮﺿ ﯽﮐ ﮦﺪﻨﻨﮐ ﺮﺋﺎﻔﯾﮈﻮﻣ ﮏﯾﺍ ﮯﺳ ﮯﺷ ﮦﺪﺷ ﭻﻧﺎﺟ ﮏﯾﺍ ﻮﮐ ()ﺮﭩﻣﺍ_ﻥﺁ_ﯼﻭﻮﯾﮟﯿﮭﮑﯾﺩﮟﯾﺪﻠﺟﺯﺮﺠﯿﻨﯿﻤـﻭﮉﻧﻭ؟ﮫﺗﺎﺳ ﮯﮐ ﻥﮊﺭﻭ ﺭﮉﻨﯿﻠﺑ ﮯﻧﺍﺮﭘwmOwnerID '‪%s‬' ﺲﯿﭙﺳﺍ ﮎﺭﻭ '‪%s‬' ﮯﮨ ﮟﯿﮩﻧ ﮟﯿﻣﮟﯿﮩﮕﺟ ﯽﮐ ﻡﺎﮐﺎﯿﻧﺩﺎﻨﮭﮑﻟy = (Ax + B){:.4g} fps{:d} F-Curve(s) ﮟﯿﮨ ﮯﺘﮑﺳ ﺎﺟ ﮯﯿﻟ ﮯﻧﻮﻤﻧ ﺎﯾ ﮟﯿﮨ ﮯﺘﮑﺳ ﻮﮨ ﻞﻔﻘﻣ ﮦﻭ ﮟﯿﮨ ﮟﯿﮩﻧ ﻢﯾﺮﻓ ﯼﺪﯿﻠﮐﺕﺍﺭﺫ ﻝﺎﯿﺳ {d:} ﮯﯿﻟ ﮯﮐ ﻢﯾﺮﻓ ﺱﺍ{:d} ﻞﯾﺪﺒﺗ ﮟﯿﻣ ﺯﺎﮩﺟ ﯽﺋﺍﻮﮨ ﺶﯿﻣ (ﺮﯾﻭﺎﺼﺗ)ﺮﯾﻮﺼﺗ{:s} (ﯽﻤﻟﺎﻋ){:s} ({:s} ﮯﮨ ﺏﺎﯿﺘﺳﺩ){:s} ﮯﮨ ﮟﯿﮩﻧ ﮧﺘﻓﺎﯾ ﻥﻭﺎﻌﺗ{:s}: {:s}(ﺮﭘ ﮏﺳﮈ {}) {}ﮯﮨ ﮟﯿﮩﻧ ﺩﻮﺟﻮﻣ {}ﺎﺘﮕﻟ ﮟﯿﮩﻧ ﮧﺼﺣ ﺎﮐ ﺐﯿﺗﺮﺗ ﯽﺴﮐ {}|%i ﺯ)ﭧﮑﯿﺠﺑﺁ ﯼﺮﯾﺮﺒﺋﻻ ﮏﻠﺴﻨﻣ)|%i ﭧﮑﯿﺠﺑﺁ ﺮﭽﯿﻣﺭﺁ ﺭﺯﻮﯾ ﯽﭩﻠﻣ× (Ax + B)←↑→↓⏭⏮⏯⏹