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J#LJ#fJ#4J#5J#(J#!K#6K#SK##bK#K#K#<K# K# L# L# !L# +L# 5L#?L#1OL#2L# L# L# L#L#L#L#L# M# M#$M#4M#OM#VM#^M#eM#kM# rM#M#M# M# M#M#M#M#M#M#M#M# N# N# N#)N#./N#^N#wN#|N#N#N#N#N# N#N#$N#O#O# O# !O#.O#CO#JO#"QO#tO# wO#O# O#O#O#O#O#O#O#5O#>O#)7P#aP#hP# qP# {P#P#P# P#P# P#P#GP#Q#6Q#IQ#]Q##}Q#"Q#!Q#Q#!Q#!R#J@R#R#!R#0R#R# R#R#1 S#6;S#rS#S#S# S#S#S#S#+S#% T#.FT# uT#T#T#T#T#T#T#T#T# Filter by Name %s or newer With Automatic Weights With Empty Groups With Envelope Weights - intel-level-zero-gpu or intel-compute-runtime version - oneAPI Level-Zero Loader • "{}": (Clipped) (Deprecated) (Local) (Recovered) (Viewer) (delta) (not installed) Materials, Named Attribute Named Attributes Preferences Proportional size: %.2f RGB byte RGB float RGBA byte RGBA float Stencil, Textures (or linked), UVs, along %s X axis along %s Y axis along %s Z axis along X axis along Y axis locking %s X axis locking %s Y axis locking %s Z axis | Objects:%s/%s | [Ctrl] - Increments active"%s" property cannot be animated"{}" attribute from geometry"{}" from {}%d %s mirrored%d %s mirrored, %d failed%d already symmetrical, %d pairs mirrored%d already symmetrical, %d pairs mirrored, %d failed%d bones aligned to bone '%s'%d curve(s) could not be separated%d curves could not make segments%d data-block(s) pasted%d float channel(s)%d image(s) will be saved in %s%d items%d more %s row(s) needed for Bézier%d more point(s) needed for Bézier%d new levels rebuilt%d object(s) pasted%d object(s) successfully had %d keyframes removed%d strips pasted%d vertex weights limited%d x %d%d × %d, %d × %s: %.4f ms, average: %.8f ms%i cells + High Resolution cached%i cells cached%i data-blocks are not assets anymore%i data-blocks are now assets%i frames found!%i frames on disk%i object(s) not centered, %i changed:%i points found!%s '%s'%s '%s' has category '%s'%s '%s' is too long, maximum length is %d%s '%s' not found%s '%s', bl_idname '%s' %s%s '%s', bl_idname '%s' could not be unregistered%s '%s', bl_idname '%s' has been registered before, unregistering previous%s already in %s%s area type does not support gizmos%s frames in memory (%s)%s is not compatible with any 'refresh' options%s is not compatible with the specified 'refresh' options%s is not supported for '%s' objects%s is not supported, pass a Bone, PoseBone, or EditBone%s linked to %s%s moved to %s%s not found%s parent '%s' for '%s' not found%s%s, %s%s, cache is outdated!%s, not exact since frame %i%s: %.*s%s: %s%s: Couldn't add bone for joint %s%s: Couldn't close destination asset %s%s: Couldn't compute geom bind transform for %s%s: Couldn't copy file %s to %s%s: Couldn't create USD shader for UV map%s: Couldn't create USD shader for mapping node%s: Couldn't create texture import directory %s%s: Couldn't determine package-relative file name from path %s%s: Couldn't find armature object corresponding to USD skeleton %s%s: Couldn't get blendshape targets for prim %s%s: Couldn't get offsets for blend shape %s%s: Couldn't get stage for prim %s%s: Couldn't get world bind transforms for skeleton %s%s: Couldn't query skeleton %s%s: Couldn't split UDIM pattern %s%s: Error creating deform group data for mesh %s%s: Error writing to destination asset %s%s: Error: Couldn't get input socket %s for node %s%s: Joint weights and joint indices size mismatch for prim %s%s: Mismatch in bone and joint counts for skeleton %s%s: No offsets for blend shape %s%s: Null buffer for source asset %s%s: Texture import directory path empty, couldn't import %s%s: Topology and joint order size mismatch for skeleton %s%s: Unexpected joint weights interpolation type %s for prim %s%s: Will not copy zero size source asset %s%s: Will not overwrite existing asset %s%s: cannot assign an embedded ID to an IDProperty%s: expected %s type, not %s%s: expected ID type, not %s%s: failed to allocate clip buffer '%s'%s: failed to load '%s'%s: incorrect dimensions for partial copy '%s'%s: no Combined pass found in the render layer '%s''%s' Layer is locked'%s' does not contain '%s' with prefix and suffix'%s' given path is OS-invalid, creating '%s' path instead'%s' is not a valid library filepath'%s' is not editable'%s' is of a type that cannot be an asset'%s': cannot use current file as library'%s': not a library'%s': nothing indicated'CTRL:...' constraints are moved to the control bone.'DEF:...' constraints are moved to the deform bone.'Integrate' only valid for Mesh objects'Integrate' original mesh vertex mismatch'Integrate' requires faces'LimbNode' FBX node, a regular joint between two bones...'Null' FBX node, similar to Blender's Empty (default)'Root' FBX node, supposed to be the root of chains of bones...'Shrink/Fatten' meshes is only supported in edit mode'Viscosity' inside collision target'Width' of rays (especially useful when raycasting against vertices or edges)'from_space' '%s' is invalid when no custom space is given!'from_space' '%s' is invalid when no pose bone is given!'show_locked_time' is not supported for the '%s' editor'to_space' 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Theme Color Set11 Samples12 - Theme Color Set12-bit color channels128 MB128 px13 - Theme Color Set14 - Theme Color Set14:9 in 16:915 - Theme Color Set16 - Theme Color Set16 MB16 Samples16 px16-bit Signed16-bit color channels16-bit signed16384 Samples16:916×17 - Theme Color Set18 - Theme Color Set180 Degrees19 - Theme Color Set192 kHz1931 CIE XYZ standard with assumed illuminant E white point1931 CIE XYZ with adapted illuminant D65 white point1:11:161:21:41:81×2/3 inch20 - Theme Color Set2048 Samples2048 px24-bit Signed24-bit signed256 MB256 Samples256 px270 Degrees2D2D Cursor2D Cursor Location2D Integer Vector2D Integer Vector Attribute2D Integer Vector Attribute Value2D Layers2D Length2D Offset2D Offset for the warp2D Rotation for the warp2D Scale for the warp2D Stabilization2D Stabilized Clip2D Texture2D Transform2D Vector2D Vector Value2D Vector value in geometry attribute2D View Minimum Grid Spacing2D X coordinate of the absolute pivot2D Y coordinate of the absolute pivot2D cursor location for this view2D float vector action, representing a thumbstick or trackpad2D stabilization based on tracking markers2D value in geometry attribute2D vector2D vector with floating-point values2D view of the region2D_Animation2×3 Vertices3 sides32 MB32 Samples32 px32-bit Float32-bit Signed32-bit color channels32-bit floating-point32-bit integer32-bit signed32-bit signed integer vector32768 Samples3D3D Cursor3D Curves3D Local View 3D Location3D Markers3D Mouse Settings3D Region3D View3D View 3D View Overlay Settings3D View Region3D View Shading Settings3D View Space3D View center is locked to the cursor's position3D View center is locked to this bone's position3D View center is locked to this object's position3D View far clipping distance3D View near clipping distance (perspective view only)3D View region data3D View space data3D Viewport3D Viewport Axes3D double vector3D float vector3D integer vector3D pose action, representing a controller's location and rotation3D rotation3D vector3D vector socket of a node3D vector with floating-point values3D view is on the equator3D view is on the poles3D volume grid3D volume grids3×3 bone matrix4 Channels4 by 4 Float Matrix4 channel surround sound4 sides4096 Samples4096 px44.1 kHz48 kHz4:3 in 16:94K DCI 2160p4K UHDTV 2160p4K UW 1600p4L4x4 Matrix4x4 Matrix Attribute4×4×4 bone matrix relative to armature5 Channels5 Samples5 channel surround sound5 sides5.1 Surround5.1 surround sound512 MB512 Samples512 px6 sides6.1 Surround6.1 surround sound64 MB64 px64-bit Float64-bit floating-point64-bit integer7 sides7.1 Surround7.1 surround sound8 Samples8 px8 sides8-Bit Integer8-Bit Integer Value8-bit Integer Attribute8-bit Integer Attribute Value8-bit Unsigned8-bit color channels8-bit unsigned8-bit value in geometry attribute8192 Samples8×90 Degrees96 kHz:A * BA * B + CA + BA - BA / BA Grease Pencil drawingA Grease Pencil keyframeA UV layer is missing on the meshA breakdown pose, e.g. for transitions between key posesA cache storing validated msgids, to avoid re-spellchecking themA canvas surface layerA channelbag for this slot already existsA circular Hue/Saturation color wheel, with Lightness sliderA circular Hue/Saturation color wheel, with Value sliderA collection of F-Curves for animationA collection of objects based on which feature edges are selectedA collection of pose channels, including settings for animating bonesA color palette is user-defined, instead of using a theme-defined oneA color pickerA container referencing an existing ActionA corner connected to the face, chosen by the sort indexA corner of the face, chosen by the sort indexA cross BA cut-off at the end of each profile before the intersectionA cutoff at each profile's end before the intersectionA data-block valueA description of the asset to be displayed for the userA distance between two pointsA distance on screenA dot BA factor between 0.0 and 1.0A file viewable in the File BrowserA key generated automatically by a tool, not manually createdA keyframe that is part of a moving holdA layer may not have more than one stripA list of currently running modal operatorsA more physically-accurate solverA multiplied by ScaleA multiplier for the child particle sizeA narrow horizontal area interferes with this operationA narrow vertical area interferes with this operationA number of steps defined by the segmentsA percentage between 0 and 100A point of the curve, chosen by the sort indexA point on the planeA power BA power B, pow(A,B)A random rule is selected for each boidA random seed for the noise effectA restart of Blender is requiredA rotational value specified in radiansA short description of the USD hookA short description of the keying setA single curve from a curves data-blockA single floating-point valueA single integerA single-socket organization tool that supports one input and multiple outputsA square showing Hue/Saturation, with Value sliderA square showing Hue/Value, with Saturation sliderA square showing Saturation/Value, with Hue sliderA straight line rest shape works best.A string that is displayed hidden ('********')A string valueA true or false valueA valid edit mode existsAACAC3ACES2065-1ACEScgAOAO BouncesAO Bounces RenderAO DistanceAO FactorAOVAOV OutputAOV not found in view-layer '%s'API DefinedAPICAPS-CAPS-C (Canon)APS-H (Canon)ASC-CDL standard color correctionASCIIASCII FBX files are not supported %rASCII FormatAV1AVIAVX2AZone AreaAZone FullScrAZone RegionAboutAbove SelectedAbove SurfaceAbove ThresholdAbsoluteAbsolute 2D PointAbsolute CoordinatesAbsolute DensityAbsolute Keying SetsAbsolute Keying Sets for this SceneAbsolute Path TimeAbsolute Resolution LimitAbsolute Time SnapAbsolute TrackingAbsolute added length to the end of each strokeAbsolute added length to the start of each strokeAbsolute ball size or factor if not manually adjustedAbsolute bounding box dimensions of the nodeAbsolute grid alignment while translating (based on the pivot center)Absolute path to the .blend file containing this assetAbsolute path to the .blend file containing this asset extended with the path of the asset inside the fileAbsolute thickness to apply everywhereAbsolute time alignment when transforming keyframesAbsorb light as it passes through the volumeAbsorptionAbsorption CoefficientAbsorption ColorAccelerationAcceleration StructureAccent ModeAccessed named attributes:AccumulateAccumulate FieldAccumulate samples by reprojecting last tracing resultsAccumulate stroke daubs on top of each otherAccuracyAccuracy of attackAccuracy of the blur effectAccuracy of vertex positions, lower value is faster but less preciseAccurateAcrylicActionActionAActionActive TrackActionBActionBackActionBounceActionBuilt-In FunctionActionBézierActionCircularActionConstantActionCubicActionCyclesActionDynamic EffectsActionEasing (by strength)ActionElasticActionEnvelopeActionExponentialActionGeneratorActionInterpolationActionInvalidActionLimitsActionLinearActionNewActionNew Interpolation TypeActionNoiseActionOnly ActiveActionPoseActionQuadraticActionQuarticActionQuinticActionSinusoidalActionSteppedActionStepped InterpolationActionTypeAction BlendingAction ClipAction EditorAction End FrameAction ExtrapolationAction FilterAction GroupAction Group that this F-Curve belongs toAction InfluenceAction MapsAction Pose MarkersAction Safe MarginsAction SetAction Start FrameAction data-blocksAction execution region for the first input axisAction execution region for the second input axisAction group is expanded except in graph editorAction group is expanded in graph editorAction group is lockedAction group is mutedAction group is selectedAction not in listAction referenced by this stripAction taken when a paint stroke is madeAction to apply to the rig via constraintsAction to take for gaps past the Active Action's range (when evaluating with NLA)Action to take for gaps past the strip extentsAction typeAction when 'Space' is pressedAction when 'Tilde' is pressedAction when Alt-MMB dragging in the 3D viewportAction when dragging in the viewportAction(s)ActionMap '%s' cannot be removedActionMapBinding '%s' cannot be removed from '%s'ActionMapItem '%s' cannot be removed from '%s'ActionsActivate Gizmo EventActivate OperatorActivate a brush asset as current sculpt and paint toolActivate actions immediatelyActivate and view same node type, step by stepActivate or deactivate itemActivate the modifier to use as the contextActivate the tool for editors that support toolsActivate/select the file(s) contained in the borderActivation event for gizmos that support drag motionActiveActive AOVActive AOV IndexActive ActionActive Action MapActive Action for this data-blockActive Add-on in the Workspace Add-ons filterActive Asset LibraryActive AttributeActive Attribute IndexActive Boid RuleActive Boid Rule IndexActive Boid State IndexActive BoneActive BookmarkActive CameraActive Channel GroupActive Channels at CursorActive CloneActive CollectionActive Collection IndexActive Collection NameActive ColorActive Color AttributeActive Color IndexActive ConstraintActive Dash Segment IndexActive Dynamic Paint surface being displayedActive EditBoneActive EditorActive ElementActive Extension RepositoryActive F-CurveActive F-Curve ModifierActive F-Curve is not editableActive Face SetActive FrameActive Grease Pencil layerActive Grid IndexActive HighlightActive Image TileActive IndexActive Instance ObjectActive Instance Object IndexActive Item IndexActive KeyConfigActive KeyframeActive Keying SetActive Keying Set IndexActive Keying Set used to insert/delete keyframesActive LanguageActive LayerActive Layer CollectionActive Layer IndexActive Layer Mask IndexActive LightgroupActive Lightgroup IndexActive Line SetActive Line Set IndexActive MarkerActive MaterialActive Material IndexActive ModifierActive Movie ClipActive NLA TrackActive NodeActive NoteActive ObjectActive Object IndexActive Object constraintActive OnlyActive OperatorActive OutputActive Paint Texture IndexActive PaletteActive Palette ColorActive Panel CategoryActive Particle SystemActive Particle System IndexActive Particle TargetActive Particle Target IndexActive Path IndexActive Plane TrackActive PointActive Point CacheActive Point Cache IndexActive PolygonActive Pose MarkerActive Pose Marker IndexActive PoseChannel constraintActive Recent FolderActive RenderActive Render Color IndexActive Render ViewActive RepositoryActive Rotation Track IndexActive Scene CollectionsActive SectionActive Set OverrideActive ShapeActive Shape IndexActive Shape KeyActive Shape Key IndexActive SmoothActive SpaceActive StripActive Strip NameActive Strip OnlyActive SurfaceActive System BookmarkActive System FolderActive TagActive Text BoxActive Texture IndexActive Theme AreaActive Tile IndexActive ToolActive Tool and Workspace settingsActive ToolsActive Track IndexActive UDIMActive UV Map IndexActive UV Map LayerActive UV Map layerActive UV map indexActive VertexActive Vertex Color IndexActive Vertex Color LayerActive Vertex GroupActive Vertex Group IndexActive Vertex Group is lockedActive Vertex/Edge/FaceActive View IndexActive View LayerActive actions mergedActive attributeActive attribute index or -1 when none are activeActive brushActive button is not from a script, cannot edit sourceActive button match cannot be foundActive button not foundActive camera is not in this sceneActive camera, used for rendering the sceneActive color attribute for display and editingActive color attribute indexActive curve splineActive editor is not a node editor.Active element indices of the edited geometry, for tool executionActive face must be a quadActive face not selectedActive file in the file browserActive group is locked, abortingActive index in layer mask arrayActive index in render view arrayActive index in the exporters listActive index in the segment listActive index in tiles arrayActive index in vertex group arrayActive itemActive key configuration (preset)Active layer collection in this view layer's hierarchyActive layer in this maskActive layer is locked or hiddenActive layer of the CacheFileActive line set being displayedActive material being displayedActive mesh does not have shape keysActive node in this treeActive node should be of type {:s}.Active node should not be of type {:s}.Active node tree does not contain any nodes.Active node tree is linked from another .blend file.Active object contains no collectionsActive object final transform has one or more zero scaled axesActive object for this layerActive object has no actionActive object has no modifiersActive object in this tracking data objectActive object is not a meshActive object is not a selected armatureActive object is not a selected curveActive object is not a selected meshActive object isn't animatedActive object must be a lightActive on key-repeat events (when a key is held)Active paint curveActive particle system being displayedActive plane track in this tracking data object. Deprecated, use objects[name].plane_tracks.activeActive point cache for physics simulationsActive point of masking layerActive pose marker for this actionActive region not setActive render engine supports spherical stereo renderingActive render slot of the imageActive repository is disabledActive scene to be edited in the windowActive scene to fileActive spline of masking layerActive texture slot being displayedActive tool gizmoActive track in this tracking data objectActive track in this tracking data object. Deprecated, use objects[name].tracks.activeActive vertex color indexActive vertex color layerActive workspace and scene follow this windowActive workspace screen showing in the windowActive workspace showing in the windowActual DistanceAdapt simulation resolution and size to fluidAdaptationAdaptiveAdaptive CompileAdaptive DomainAdaptive Min SamplesAdaptive RenderAdaptive Sampling ThresholdAdaptive SpacingAdaptive SubdivisionAdaptive Subframe ThresholdAdaptively blur image, while retaining sharp edgesAdaptivityAddAdd & ReplaceAdd & SubtractAdd -> Armature -> Rigify Meta-Rigs.Add 3D vector valuesAdd 4 spaces at line beginningAdd AttributeAdd Boundary LoopAdd ColorAdd Control PointAdd Crypto LayerAdd DEF on convergenceAdd Empty KeyframesAdd ExporterAdd ExtraAdd F-Modifier to the active/selected F-CurvesAdd F-Modifier to the active/selected NLA-StripsAdd Fake UserAdd Feather VertexAdd Freeze FrameAdd IKAdd ImageAdd Input VariableAdd ItemAdd Leaf BonesAdd Local RepositoryAdd Mapping NodesAdd MarkerAdd MaskAdd ModifierAdd NLA-Tracks above/after the selected tracksAdd New Extension RepositoryAdd New Paint Curve PointAdd NormalAdd Remote RepositoryAdd ReroutesAdd ResolutionAdd Rest PositionAdd Rigid Body Constraint to active objectAdd Rigid Body simulation world to the current sceneAdd Roll Out of the Start Handle bone to the Roll In valueAdd Selection SetAdd Selection Set for this collectionAdd ShaderAdd Speed TransitionAdd ThresholdAdd Tile to ImageAdd TransitionAdd UV mapAdd VGroup B's weights to VGroup A's onesAdd VertexAdd WeightsAdd a Grease Pencil object to the sceneAdd a Light GroupAdd a Sampling PresetAdd a Shader AOVAdd a Strip and make a full copy of the current sceneAdd a Viewport Sampling PresetAdd a boid rule to the current boid stateAdd a boid state to the particle systemAdd a bookmark for the selected/active directoryAdd a camera object to the sceneAdd a collection info node to the current node editorAdd a collection instanceAdd a color mix effect strip to the sequencerAdd a color strip to the sequencerAdd a constant offsetAdd a constraint to make the planes track the cameraAdd a constraint to the active boneAdd a constraint to the active objectAdd a copy of the active item to the interfaceAdd a curves object with random curves to the sceneAdd a custom keymap configuration to the preset listAdd a custom theme to the preset listAdd a filter to remove rows from the displayed dataAdd a fur setup to the selected objectsAdd a light object to the sceneAdd a light probe objectAdd a line set into the list of line setsAdd a mask node to the current node editorAdd a mask strip to the sequencerAdd a material node to the current node editorAdd a modifier to the stripAdd a movie strip to the sequencerAdd a movieclip strip to the sequencerAdd a multicam selector effect strip to the sequencerAdd a new (empty) keying set to the active SceneAdd a new Dynamic Paint surface slotAdd a new Grease Pencil layer group in the active objectAdd a new Grease Pencil layer in the active objectAdd a new NLA Track above every existing selected oneAdd a new VR landmark to the list and select itAdd a new background image to the active cameraAdd a new bone collectionAdd a new bone located at the 3D cursorAdd a new collection inside selected collectionAdd a new color stop to the color rampAdd a new control-point to the envelope on the current frameAdd a new input layer to a Cryptomatte nodeAdd a new item to the interfaceAdd a new keyword tag to the active assetAdd a new level of subdivisionAdd a new loop between existing loopsAdd a new materialAdd a new material slotAdd a new particle targetAdd a new render slotAdd a new repository used to store extensionsAdd a new row to the bone collection reference listAdd a new screenAdd a new text boxAdd a new textureAdd a new time markerAdd a new vertex group to the active objectAdd a new view layerAdd a new view layer with all collections disabledAdd a new workspaceAdd a new, empty scene with default settingsAdd a new, empty scene, and copy settings from the current sceneAdd a node group asset to the active node treeAdd a node to the active treeAdd a node to the active tree for glTF exportAdd a paint slotAdd a particle systemAdd a point cloud object to the sceneAdd a point connected to the last selected pointAdd a procedural operation/effect to the active objectAdd a render viewAdd a repository managed manually without referencing an external repositoryAdd a reroute nodeAdd a rim to the imageAdd a segment to the dash modifierAdd a segment to the time modifierAdd a sound strip to the sequencerAdd a speaker object to the sceneAdd a strip for controlling when speaker plays its sound clipAdd a style module into the list of modulesAdd a target to the constraintAdd a text object to the sceneAdd a text strip to the sequencerAdd a transition strip between two adjacent selected stripsAdd a vertex skin layerAdd a view layerAdd a visual effect to the active objectAdd a volume object to the sceneAdd active object as Rigid BodyAdd all elements of the array to a Keying SetAdd all imported objects to a new collectionAdd all used Light GroupsAdd alpha while paintingAdd ambient occlusion to diffuse surfacesAdd an Attribute node with this nameAdd an Image SequenceAdd an Integrator PresetAdd an Performance PresetAdd an adjustment layer effect strip to the sequencerAdd an alpha channel to an imageAdd an armature object to the sceneAdd an edge or face to selectedAdd an empty image type to scene with dataAdd an empty object to the sceneAdd an empty object with a physics effector to the sceneAdd an entry to the listAdd an entry to the list after the current active itemAdd an existing node group to the current node editorAdd an image or image sequence to the sequencerAdd an object data instanceAdd an object info node to the current node editorAdd an object to a new collectionAdd an object to an existing collectionAdd an object to the sceneAdd an offset relative to the object's bounding boxAdd an override layer to the archiveAdd an undo state (internal use only)Add another object's transformation to the total offsetAdd as child of selected collectionAdd attribute to geometryAdd bone between selected joint(s) and/or 3D cursorAdd color attribute to geometryAdd component values togetherAdd cone to mesh interactivelyAdd copied F-Modifiers to the selected F-CurvesAdd copied F-Modifiers to the selected NLA-StripsAdd copied driver variables to the active driverAdd cube map UVs on meshAdd cube to mesh interactivelyAdd current UI-active property to current keying setAdd cylinder to mesh interactivelyAdd data layers on destination meshes if neededAdd diagonal springs on 4-gonsAdd diffuse contributionAdd direct lighting contributionAdd driver for the property under the cursorAdd drivers to selected itemsAdd effect of brushAdd emission contributionAdd empty imageAdd empty path to active keying setAdd euler component values togetherAdd external feature set (rigs, metarigs, ui templates)Add fallback tools keymap to this gizmo typeAdd fireAdd fire and smokeAdd fluid to simulationAdd freeze frameAdd freeze frame and move itAdd glossy contributionAdd hairsAdd indirect lighting contributionAdd integer valuesAdd key map itemAdd keyframes on every frame between the selected keyframesAdd liquidAdd modifier to set edge sharpness automaticallyAdd named objectAdd new Annotation data-blockAdd new Annotation layer or note for the active data-blockAdd new Selection Set(s) from the clipboardAdd new Strip with a new empty Scene with default settingsAdd new cacheAdd new circle curveAdd new circle-shaped splineAdd new color to active paletteAdd new curve point and slide itAdd new curves between existing curves, taking the minimum distance into accountAdd new layer as maskingAdd new marker and move it on movieAdd new marker and slide it with mouse until mouse button releaseAdd new mask layer for maskingAdd new meta-strips incorporating the selected stripsAdd new object for trackingAdd new paint curveAdd new paletteAdd new particle settingsAdd new scene by typeAdd new sharp edges without clearing existing sharp edgesAdd new square-shaped splineAdd new vertex and slide itAdd new vertex to feather and slide itAdd node to inputAdd noise to ringsAdd noise to standard woodAdd normal vector with selectionAdd one-dimensional Perlin noise to stroke backbone geometryAdd only to linked outputsAdd only to loose outputsAdd or remove Dynamic Paint output data layerAdd or remove a Camera PresetAdd or remove a Clip Track Color PresetAdd or remove a Cloth PresetAdd or remove a Fluid PresetAdd or remove a Hair Dynamics PresetAdd or remove a Node Color PresetAdd or remove a Render PresetAdd or remove a Safe Areas PresetAdd or remove a Text Editor PresetAdd or remove a Tracking Camera Intrinsics PresetAdd or remove a motion tracking settings presetAdd or remove a white balance presetAdd or remove an EEVEE ray-tracing presetAdd or remove an Operator PresetAdd or remove commentsAdd or remove fluid to a domain objectAdd original location into copied locationAdd pasted strokes behind all strokesAdd path to exclude from auto-executionAdd pseudo-random noise on top of F-CurvesAdd random offset to the grid locationsAdd rather than blend between shapesAdd retiming KeyAdd rulerAdd segments to create the envelope. Keep the original stroke.Add selected F-Curves to a new groupAdd selected bones to Selection SetAdd selected bones to the chosen bone collectionAdd selected items (blue-gray rows) to active Keying SetAdd selected objects as Rigid BodiesAdd selected tracks to 2D rotation stabilizationAdd selected tracks to 2D translation stabilizationAdd shape key to the objectAdd simulation zone input and output nodes to the active treeAdd sinus displacement to stroke backbone geometryAdd smokeAdd smooth transition between 2 retimed segmentsAdd source value to destination one, using given threshold as factorAdd spatial noise to stroke backbone geometryAdd sphere to mesh interactivelyAdd target position to UV coordinatesAdd temporary IK constraints while grabbing bones in Pose ModeAdd the dragged collection to the sceneAdd the dropped collection as collection instanceAdd the radius of the bevel point to the taper radiusAdd this to the start frameAdd to BeginningAdd to EndAdd to PaletteAdd to all outputsAdd to linking collectionAdd to linking collection after {}Add to linking collection before {}Add translucency effect to subsurface (Deprecated)Add transmission contributionAdd two Shaders togetherAdd two-dimensional Perlin noise to stroke backbone geometryAdd two-dimensional offsets to stroke backbone geometryAdd vertex to active splineAdd vertex to featherAdd vertices from groups that have zero weight before invertingAdd vertices with weight over threshold to vgroupAdd weight data for new strokesAdd your own property to the data-blockAdd-onAdd-on "{:s}" is already installed!Add-on '{}' not found!Add-on Key ConfigurationAdd-on PreferencesAdd-on is no longer validAdd-on path {!r} could not be foundAdd-on to processAdd-onsAdd-ons FilterAdd-ons previously shipped with Blender are now available from extensions.blender.org.Add-ons:Add/Edit DriverAdd/ReplaceAdded %s "%s"Added fade animation to {:d} {:s}Added through overrideAdded {:d} Image Plane(s)AddendAdding node groups isn't supported for custom (Python defined) node treesAdditionalAdditional SubdivisionAdditional color used for dyeing the hairAdditional data for an asset data-blockAdditional data stored for an asset data-blockAdditional distance around mesh surface to consider as effectorAdditional information about the assetAdditional mesh target to shrink toAdditional offset of the fill UVAdditional paths to add to sys.path (';' separated)Additional post processing options for new strokesAdditional rotation applied to dots and square strokesAdditional rotation of the fill UVAdditional scale of the fill UVAdditional subdivision along the curvesAdditional transform applied before view transform for artistic needsAdditional vorticity for the flamesAdditiveAdditive overrideAddon TagsAdds a ripple-like motion to an object's geometryAdds a tile to the imageAdds or updates a fade animation for either visual or audio stripsAdjacent FacesAdjacent UnselectedAdjustAdjust Last OperationAdjust LengthAdjust Playback RateAdjust Strength for SpacingAdjust active object's texture space automatically when transforming objectAdjust arbitrary values with mouse inputAdjust brightness and contrastAdjust brightness using a camera exposure parameterAdjust color and valuesAdjust color strength of strokesAdjust edit cage to modifier resultAdjust force strength based on smoke densityAdjust hue, saturation, and value with a curveAdjust influence brush objects have on this surfaceAdjust input playback speed, so its duration fits strip lengthAdjust length of strips to their data lengthAdjust levels of vertex colorsAdjust radius of proximity brushes or particles for this surfaceAdjust simulation speedAdjust slice direction according to the view directionAdjust stroke thicknessAdjust the angle threshold for displaying edges (1.0 for all)Adjust the brightness of the textureAdjust the contrast of the textureAdjust the difference in luminosity between pixelsAdjust the intensity of the input's colorAdjust the line thickness of custom shapesAdjust the location of the custom shapeAdjust the luminosity of the colorsAdjust the offset to the beginning/endAdjust the rotation of the custom shapeAdjust the saturation of colors in the textureAdjust the size of the custom shapeAdjust thickness of strokesAdjust timing of keyframesAdjust vertex color HSV valuesAdjust vertex color Hue/Saturation/ValueAdjust vertex color brightness/contrastAdjustmentsAdvancedAdvanced Audio CodingAdvanced FilterAdvanced mode for using style modules written in PythonAdvanced operations over library override to help fix broken hierarchiesAeroAerodynamicsAerodynamics TypeAffectAffect AlphaAffect ChildrenAffect OnlyAffect PositionAffect StrengthAffect Stroke StrengthAffect Stroke ThicknessAffect ThicknessAffect UVAffect VisibilityAffect active data layer of all targetsAffect all selected objects instead of just the active objectAffect all vertices (might add some to VGroup A)Affect edges or verticesAffect only edgesAffect only faces facing towards the viewAffect only strokes below the cursorAffect only the Active LayerAffect only the Active MaterialAffect only topologically connected elementsAffect only verticesAffect only vertices connected to the active vertex under the brushAffect only vertices with a normal that faces the viewerAffect particle's dynamic rotationAffect particle's locationAffect the child clumpingAffect the child hair lengthAffect the child kink amplitudeAffect the child kink frequencyAffect the child roughAffect the child twistAffect the density of the particlesAffect the emission time of the particlesAffect the life time of the particlesAffect the particle force fieldsAffect the particle gravityAffect the particle initial velocityAffect the particle sizeAffect the particle velocity dampingAffect tracks which are tracked less than the specified number of framesAffect tracks which have a larger reprojection errorAffect vertices in VGroup AAffect vertices in VGroup B (might add some to VGroup A)Affect vertices in both groupsAffectedAffected ActionsAffected BonesAffineAfterAfter ColorAfter CurrentAfter Current FrameAfter CyclesAfter ModeAfter Original (Aligned)After Original (Full)After Original (Split Channels)After baking curves, remove redundant keysAfter removing the Strip, delete the associated data alsoAgX Base Image Encoding for sRGB DisplayAgX Base sRGBAgeAge: {:s}AggressionAggressive Mesh SimplificationAggressively simplify to the target ratio disregarding qualityAim the constrained object toward the targetAirAir DampingAir DragAir Personal SpaceAir ViscosityAir has normally some thickness which slows falling things downAlbedoAlbedo and NormalAlbedo pass used by denoiserAlgorithm to extend the baked resultAlgorithm to use for generating the envelopeAlgorithm used for UV relaxationAlgorithm used to calculate distance of sample points to feature pointsAlgorithm used to compute automatic handlesAlignAlign 'n' bones along a curveAlign ActiveAlign AutoAlign Axis To NormalAlign EndAlign Euler to VectorAlign HandleAlign Handle SelectedAlign HandlesAlign HorizontallyAlign ModeAlign Object ToAlign Rotation to TargetAlign Rotation to VectorAlign StartAlign ToAlign UV vertices along the line defined by the endpointsAlign UV vertices on a horizontal lineAlign UV vertices on a vertical lineAlign VerticallyAlign ViewAlign View to ActiveAlign XAlign according to object transformAlign chain of bones along a curve (Bones only)Align each axis to the Euler rotation axis as used for inputAlign from all edgesAlign keyframes on a ease-in or ease-out curveAlign newly added objects to the 3D Cursor's rotationAlign newly added objects to the active 3D view orientationAlign newly added objects to the world coordinate systemAlign objectsAlign offset direction to normalsAlign rotation with the snapping targetAlign selected bones to the active bone (or to their parent)Align strokes to current 3D cursor orientationAlign strokes to current view planeAlign text to the bottomAlign text to the bottom line's baselineAlign text to the leftAlign text to the middleAlign text to the rightAlign text to the topAlign text to the top line's baselineAlign the UV island's rotationAlign the X axis with the vectorAlign the Y axis with the vectorAlign the Z axis with the vectorAlign the interpolated curves to the surface normalAlign the new object to the viewAlign the new object to the worldAlign the specified axis to the surface normalAlign the transformation axes to the 3D cursorAlign the transformation axes to the object's parent spaceAlign the transformation axes to the selected objects' local spaceAlign the transformation axes to the windowAlign the transformation axes to world spaceAlign to Geometry axisAlign to NormalAlign to ObjectAlign to Surface NormalAlign to Vertex NormalAlign to axisAlign to the active object's axisAlign to the left and the rightAlign to the left and the right, with equal character spacingAlign with Point NormalAlignedAligned AxisAligned Free HandlesAligned SingleAligned bone '%s' to parentAlignmentAlignment of the region within the areaAligns opposite point handle during transformAligns selected UV vertices on a lineAliveAlive StateAllAll %d rotation channels were filteredAll 3D ViewportsAll AboveAll Action KeyframesAll ActionsAll Active FramesAll Add-ons Installed by UserAll BelowAll BoundariesAll ChannelsAll CurvesAll EdgesAll FacesAll ForksAll FramesAll GapsAll Geometry TypesAll GroupsAll HairAll ItemsAll Keying SetsAll KeymapsAll KeysAll LayersAll LibrariesAll Light ProbesAll Line Art objects are now cleared of bakesAll LinesAll Linked Data DirectAll LocalAll Object OriginsAll ObjectsAll PointsAll PropertiesAll PurposeAll RegionsAll Shading TypesAll TransformsAll Transforms to DeltasAll TypesAll UV loop layersAll UVsAll UnlockedAll Vertex GroupsAll VerticesAll View LayersAll available keying setsAll axes are affectedAll bone collections are in useAll bones affected by active Keying SetAll constraints are moved to the control bone.All curves in the data-blockAll effector's weightAll evaluated data-blocksAll from TargetAll geometry groups as separate instancesAll groups are lockedAll layers above activeAll layers below activeAll modifiersAll of the scene objectsAll possible blend types, boolean operations and math operationsAll properties, including transforms, bendy bone shape, and custom propertiesAll render layers are disabledAll rules are averagedAll skin verticesAll strips of same basic type (graphical or sound)All strips, recursively including those inside metastripsAll strokes end at same time (i.e. short strokes start later)All strokes start at same time (i.e. short strokes finish earlier)All the currently assigned actions become one glTF animationAll the objects in this layerAll the selected objects of this layerAllow .blend file to execute scripts automatically, default available from system preferencesAllow Blender to check for updates upon launchAllow ClimbingAllow ExecutionAllow FlightAllow LandAllow Negative FramesAllow Online AccessAllow OverlapAllow Overlapping TypesAllow UnicodeAllow boids to climb goal objectsAllow boids to move in airAllow boids to move on landAllow crease edges to show inside smooth surfacesAllow crease to show on sharp edgesAllow deviation for a smoother, less precise lineAllow editing strokes even if they use locked materialsAllow for images or movies to be used as texturesAllow glTF Embedded formatAllow interpolation of vertex positionsAllow lines generated by the near/far clipping plane to be shownAllow loose edges to be chained togetherAllow objects to be culled based on the camera frustumAllow objects to be culled based on the distance from cameraAllow points or curves to be selected partiallyAllow rigid body to be controlled by the animation systemAllow scaling of the bone for IKAllow selection of armaturesAllow selection of camerasAllow selection of curvesAllow selection of emptiesAllow selection of hair curvesAllow selection of latticesAllow selection of light probesAllow selection of lightsAllow selection of mesh objectsAllow selection of metaballsAllow selection of point cloudsAllow selection of speakersAllow selection of surfacesAllow selection of text objectsAllow selection of volumesAllow self-intersection in operandsAllow switching the parent of the master controlAllow the initial mouse position to be usedAllow the path to contain substitution tokensAllow the property to be overridden when the data-block is linkedAllow the use of colors indicating constraints/keyed statusAllow thickness to be assigned asymmetricallyAllow vertices to move in the negative direction of axisAllow vertices to move in the positive direction of axisAllows a single dot to be carefully positionedAlong NormalAlong NormalsAlong StrokeAlphaAlpha ChannelAlpha ConvertAlpha DecalsAlpha FacAlpha FactorAlpha ModeAlpha OverAlpha Over NodeAlpha ThresholdAlpha modifier '%s' could not be removedAlpha modifier typeAlpha modifiers for changing line alphasAlpha transparency based on random noiseAlpha transparency based on the angle between two adjacent facesAlpha transparency based on the direction of the strokeAlpha transparency based on the radial curvature of 3D mesh surfacesAlpha:Already a control point at frame %.6fAlso affect the visibilityAlso deselect faces that only touch on a cornerAlso select faces that only touch on a cornerAltAlt Click Tool PromptAlt Cursor AccessAlt Middle Mouse Drag ActionAlt Tool AccessAlt key pressedAlt key pressed, -1 for any stateAlt-MMB Drag ActionAltLAltRAlter spring length to shrink/blow up (unit %) 0 to disableAlternate RowsAlternate access to 'Delete Keyframe' for keymaps to useAlternate access to 'Insert Keyframe' for keymaps to useAlternate between forward and reverse playback of keyframe rangeAlternative end frame for UI playbackAlternative start frame for UI playbackAlternatively, download the extension to Install from Disk.AltitudeAlwaysAlways Add Cache ReaderAlways Sample AnimationsAlways Show MenuAlways StepAlways change tabs when clicking an icon in an outlinerAlways collapse the new merge nodesAlways confirm operation when releasing buttonAlways refresh image on frame changesAlways take a left turnAlways take a right turnAlways write absolute pathsAmbient ColorAmbient OcclusionAmbient pressure (kPa) that balances out between the inside and outside of the object when it has the target volumeAmountAmountAreaAmountEvenAmountNumberAmountSmoothAmount BackAmount EndAmount FrontAmount StartAmount is absolute distance along adjacent edgeAmount is offset of new edges from originalAmount is percent of adjacent edge lengthAmount is perpendicular distance from original edge to bevel faceAmount is width of new faceAmount of GI ray to trace for each pixelAmount of air dragAmount of angular velocity that is lost over timeAmount of backbone stretchingAmount of clumpingAmount of control points of the generated hair curvesAmount of dampingAmount of damping during collisionAmount of damping during particle collisionAmount of damping in bending behaviorAmount of damping in compression behaviorAmount of damping in shearing behaviorAmount of damping in stretching behaviorAmount of detail for wireframe displayAmount of displacemement along the surface normalAmount of distortionAmount of distortion noise detailAmount of distortion of the waveAmount of dithering when painting on byte imagesAmount of duplicates per curveAmount of edge roundingAmount of endpoint roughnessAmount of erasing for strengthAmount of erasing for thicknessAmount of fine level detail present in the noiseAmount of friction during particle collisionAmount of generated foamAmount of gravity after each dabAmount of guides to be used for interpolation per curveAmount of influence F-Curve Modifier will have when not fading in/outAmount of influence constraint will have on the final solutionAmount of influence the node exerts on the imageAmount of influence the node exerts on the output colorAmount of influence the node exerts on the output vectorAmount of jitter applied to the samplingAmount of linear velocity that is lost over timeAmount of lines that can be visible in current editorAmount of location dependent roughnessAmount of mirror reflection for raytraceAmount of mixing between the A and B inputsAmount of mixing between the A and B vector inputsAmount of neighbors used for blendingAmount of noise for the force strengthAmount of noise to applyAmount of noise to apply to UV rotationAmount of noise to apply to opacityAmount of noise to apply to thicknessAmount of normal directional velocityAmount of overshoot for 'back' easingAmount of paint that is applied per stroke sampleAmount of particles left untouched by child path lengthAmount of particles left untouched by random roughnessAmount of particles to use for instancingAmount of random offset per curveAmount of random roughnessAmount of random velocityAmount of random, erratic particle movementAmount of randomization of the direction of the rollAmount of rotation around side vectorAmount of rotation around velocity vector on turnsAmount of rotation in degrees (90, 180, 270)Amount of screen sample per GI rayAmount of shadow map sample per shadow rayAmount of shadow ray to trace for each lightAmount of smoke created by burning fuelAmount of smooth to applyAmount of smoothingAmount of smoothing stepsAmount of smoothing to applyAmount of smoothing to apply after finish newly created strokes, to reduce jitter/noiseAmount of smoothing to apply to interpolated strokes, to reduce jitter/noiseAmount of smoothing to automatically apply to each strokeAmount of smoothing while drawingAmount of steps of smoothing applied after shrinkwrapAmount of stickiness to surface collisionAmount of straighteningAmount of turbulence and rotation in smokeAmount of velocity lost on collisionAmount texture affects alphaAmount texture affects child clumpAmount texture affects child hair lengthAmount texture affects child kink amplitudeAmount texture affects child kink frequencyAmount texture affects child roughnessAmount texture affects child twistAmount texture affects diffuse colorAmount texture affects particle dampingAmount texture affects particle densityAmount texture affects particle emission timeAmount texture affects particle force fieldsAmount texture affects particle gravityAmount texture affects particle initial velocityAmount texture affects particle life timeAmount texture affects physical particle sizeAmount the Active Action contributes to the result of the NLA stackAmount the strip contributes to the current resultAmount to boost elastic bounces for 'elastic' easingAmount to decrease or increase character spacing withAmount to deform objectAmount to displace geometryAmount to offset array UVs on the U axisAmount to offset array UVs on the V axisAmount to spread arcs for arc inner mitersAmount to warp about the cursorAmplitudeAmplitude ClumpAmplitude RandomAmplitude of WaveAmplitude of the Perlin noiseAmplitude of the noiseAmplitude of the sinus displacementAmplitude of the spatial noiseAn "extreme" pose, or some other purpose as neededAn 'extreme' pose, or some other purpose as neededAn Action may not have more than one layerAn animation layer containing Actions referenced as NLA stripsAn area is maximized, filling this screenAn array of floating-point valuesAn array of integersAn array of true or false valuesAn artistic solver with strong surface tension effects (original)An attribute field with a selection of the outer pointsAn edge connected to the face, chosen by the sort indexAn edit-mesh with vertex or edge selection mode is requiredAn exception occurred invoking USD hook '%s'An existing matching local ID has been re-usedAn extra multiplier to tune the magnitude of octavesAn index used to group values together for multiple separate accumulationsAnaglyphAnaglyph TypeAnalog 16mmAnalog 35mmAnalog 65mmAnalog IMAXAnalog Super 16Analog Super 35Ancestors Effectively VisibleAnchor FrameAnchor WeightsAnchor XAndAngleAngle BasedAngle ClampAngle FactorAngle LimitAngle MinAngle OuterAngle SnapAngle Snap IncrementAngle SplittingAngle above which to bevel edgesAngle above which to split edgesAngle and axis to rotate aroundAngle at which interocular distance is 0Angle at which interocular distance starts to fade to 0Angle between the planes of the creaseAngle limitAngle of Rotation for Axis-Angle rotation representationAngle of deformationAngle of revolutionAngle of rotationAngle of the main directionAngle of the transitionAngle snappingAngle snapping modeAngle snapping relative to the previous cut edgeAngle to rotate the input vector byAngle to use as the basis for warpingAngle used for rotation increments in 2D editorsAngle used for rotation increments in 3D editorsAngles above this are considered cornersAngles smaller than this will be treated as creasesAngularAngular DampingAngular MotorAngular VelocityAngular Velocity AxisAngular Velocity Deactivation ThresholdAngular Velocity below which simulation stops simulating objectAngular diameter of the Sun as seen from the EarthAngular distortion between UV and 3D anglesAngular threshold for detecting crease edgesAngular velocity amount (in radians per second)Anim PlayerAnimatableAnimate propertyAnimate strokes appearing and disappearingAnimatedAnimated InfluenceAnimated SelectedAnimated Strip TimeAnimationAnimation DataAnimation EditorsAnimation End OffsetAnimation OffsetAnimation OperationAnimation PlayAnimation PlayerAnimation Player PresetAnimation PlayingAnimation Pointer (Experimental)Animation Start OffsetAnimation StepAnimation TimeoutAnimation UIAnimation VisualizationAnimation data for data-blockAnimation data for this data-blockAnimation data-block has active actionAnimation end offset (trim end)Animation is played backwardsAnimation playbackAnimation playback is activeAnimation settingsAnimation start offset (trim start)Animation stepsAnimation time of noiseAnimation:AnimationsAnisotropicAnisotropic FilteringAnisotropic RotationAnisotropyAnkle and ToeAnnotationAnnotation Default ColorAnnotation FrameAnnotation Layer OpacityAnnotation StrokeAnnotation Stroke Placement (3D View)Annotation Stroke PointAnnotation Stroke ThicknessAnnotation data-blocks (legacy Grease Pencil)Annotation:AnnotationsAnother object has this shared data in edit modeAnti-AliasingAntialias pixelsAntialiasingAnyAny TypeAny angle is allowed for rotationAny modifier keys pressedAny object modification requires a complete BVH rebuild, but renders fasterAny unsaved changes will be lost.ApertureAppApparent size of the Camera object in the 3D ViewAppendAppend (Reuse Data)Append ActionAppend Materials of the active Grease Pencil to other objectAppend active modifiers to selected stripsAppend from a Library .blend fileAppend history at cursor positionAppend mesh name to object name, separated by a '_'Append only active material, uncheck to append all materialsAppend scrollback text by typeAppended DataApplication TemplateApplication Template "%s" not foundApplicationsApplied constraint was not first, result may not be as expectedApplied constraint: %sApplied modifier only changed CV points, not tessellated/bevel verticesApplied modifier was not first, result may not be as expectedApplied modifier: %sApplies a cloth simulation deformation to the entire meshApplies a filter to modify the active color attributeApplies a filter to modify the current maskApplies a filter to modify the current meshApplies gravity to the simulationApplies the brush falloff in a loop patternApplies the brush falloff in the tip of the brushApplies the same deformation in the entire boundaryApplies the transformation simulating elasticity using the radius of the cursorApplies the transformation to all vertices in the meshApplies transformations done by the Armature modifierApplyApply (All Keyframes)Apply BaseApply DensityApply FlippedApply Gaussian Blur to objectApply Hair GuidesApply MixApply ModifiersApply Object TransformationsApply PresetApply PropertiesApply ScalingsApply Subdivision SurfaceApply TransformApply UnitApply a color transformation in the HSV color modelApply a fixed offset (don't scale by the radius)Apply a gamma correctionApply a stroke of brush to the particlesApply action to all vertex groupsApply blur to each jittered sample to reduce under-sampling artifactsApply brush influence in a 2D circle, projected from the viewApply brush influence in a Sphere, outwards from the centerApply brush normallyApply changes to matching bone on opposite side of X-AxisApply channel rotation as IK constraintApply channel size as IK constraint if stretching is enabledApply color corrections for each color channelApply common image enhancement filtersApply constraint and remove from the stackApply corrections to solve shadow terminator artifacts caused by bump mappingApply current mix of shape keys to the geometry before removing themApply current scene's unit (as defined by unit scale) to exported dataApply current scene's unit (as defined by unit scale) to imported dataApply custom scaling and units scaling to FBX scaleApply different tint effectsApply effectors to childrenApply final constrained position of pose bones to their transformApply fixed movement deltas every updateApply force in the X axisApply force in the Y axisApply force in the Z axisApply force only in 2DApply fractal displacement along normal onlyApply gravitation to point movementApply haptics on button pressApply haptics on button press and releaseApply haptics on button releaseApply haptics repeatedly for the duration of the button pressApply modifier and remove from the stackApply modifier as a new shape key and remove from the stackApply modifiers (excluding Armatures) to mesh objects -WARNING: prevents exporting shape keysApply modifiers to exported meshesApply offset cumulatively (previous points affect points after)Apply offset in reverse animation directionApply offset in usual animation directionApply on SplineApply paint on each mouse move stepApply relative to the current value (delta)Apply relative transformations in X-mirror mode (not supported with Auto IK)Apply render part of display transform when saving byte imageApply sampling to all animationsApply scaling of selected strips to their referenced ActionsApply selected vertex locations to all other shape keysApply sinusoidal deformationApply smoothing without reconstructing the surfaceApply the action based on vertex group selectionApply the current pose as the new rest poseApply the deformation in the selected axisApply the edit operation to hidden geometryApply the force in the selected axisApply the given Pose Action to the rigApply the object's parent inverse to its dataApply the object's transformation to its dataApply the object's visual transformation to its dataApply the operation over selected data-blocks and all their dependenciesApply the operation over selected data-blocks onlyApply the opposite of Lock/Unlock to unselected vertex groupsApply the relative positional offsetApply to all keyframesApply to selected vertex groupsApply to unselected vertex groupsApply track's mask on displaying previewApply transformation before parentingApply two-dimensional scaling and rotation to stroke backbone geometryApply volume preservation after smoothApply volume preservation over the original scalingApply weight-blended transformation from multiple bones like the Armature modifierApply weighted moving means to make selected F-Curves less bumpyApply weights symmetrically along X axis, for Envelope/Automatic vertex groups creationApproximate number of faces (quads) in the new meshApproximate number of voxels along one axisApproximately in how many frames should dissolve happenApproximately in how many frames should drying happenApproximation to physically based volume scatteringApproximation used to model the light interactions inside the objectAppsArcArccosine ModeArcminutesArcsecondsArctan2 ModeArctangent ModeAre there any bone paths that will need updating (read-only)Area LightArea Lights can only have scale applied: "%s"Area NormalArea Normal FalloffArea Normal LimitArea PlaneArea RadiusArea Radius PressureArea SpacesArea WeightArea distortion between UV and 3D facesArea heightArea in a subdivided screen, containing an editorArea not found in the active screenArea of this triangleArea to apply deformation falloff to the effects of the simulationArea widthAreasAreas the screen is subdivided intoArgumentsArmArmatureArmatureEaseArmatureEase InArmatureEase OutArmatureNewArmatureOutArmature '%s' does not contain bone '%s'Armature '%s' not in edit mode, cannot add an editboneArmature '%s' not in edit mode, cannot remove an editboneArmature Bone CollectionsArmature BonesArmature DeformArmature Deform Constraint TargetsArmature EditBonesArmature FBXNode TypeArmature ModifierArmature OverlaysArmature bone, mesh or lattice vertex group, ...Armature data-blocksArmature deformation modifierArmature has no active bone collection, select one firstArmature has no active object boneArmature object to deform withArmature to use as source of bones to maskArmature's active boneArmature's active bone collectionArmature(s)Armature-Relative HeadArmature-Relative TailArmature-related settingsArmaturesArmatures active edit boneAround FrameArrange the new triangles evenly (slow)Arrange the stacking order of strokesArrayArray All ItemsArray LengthArray ModifierArray duplication modifierArray length calculation methodArray length mismatch (expected %d, got %d)Array length mismatch (got %d, expected more)Arri Alexa 65Arri Alexa LFArri Alexa Mini & SXTArrowArrow SizeArrowsAs 'Clear Parent', but keep the current visual transformations of the objectAs InstanceAs NURBSAs Render PassAshikhminAshikhmin-ShirleyAsk for confirmation when quitting with unsaved changesAspectAspect RatioAspect XAspect YAsphalt (Crushed)AssetAsset Blend PathAsset BrowserAsset Browser must be set to the Current File libraryAsset Catalog:Asset CatalogsAsset DataAsset Debug InfoAsset DetailsAsset LibrariesAsset LibraryAsset Library IdentifierAsset Library ReferenceAsset Library TypeAsset Library not foundAsset MetadataAsset RepresentationAsset Select ParametersAsset ShelfAsset Shelf HeaderAsset TagAsset TagsAsset blend file is not editableAsset catalogs cannot be edited in this asset libraryAsset data cannot be NoneAsset data, valid if the file represents an assetAsset file is not editableAsset is not a geometry node groupAsset library is not editableAsset library used to store the new brushAsset loading is unfinishedAsset shelf popover panel type not foundAssetsAssignAssign IK Constraint with targets derived from the select bones/objectsAssign MaterialAssign Primary CollectionsAssign Secondary CollectionsAssign Tweak CollectionsAssign a crease to inner edgesAssign a crease to outer edgesAssign a crease to the edges making up the rimAssign a material to geometry elementsAssign active material slot to selectionAssign intersection priority value for this collectionAssign no color tag to the collectionAssign the active material slot to the selected strokesAssign the hook to the hook object's active boneAssign the selected vertices to a hookAssign the selected vertices to a new vertex groupAssign the selected vertices to the active vertex groupAssign valueAssignment valueAssignment value (as a string)AsymmetricAsymmetry of the shape adjustment of the strand thicknessAtAt CenterAt CursorAt FirstAt LastAt least 8 common tracks on both keyframes are needed for reconstructionAt least one node must be selected.At least two points requiredAt least {:d} nodes must be selected.At which interval to add keysAttach Hair Curves to SurfaceAttach ModeAttach NodesAttach active node to a frameAttach selected nodesAttach selected nodes to a new common frameAttaches hair curves to a surface meshAttachment UVAttachment is ValidAttachment surface UV coordinates of each curveAttack TimeAttack boids at max this distanceAttempt to bind from inactive dependency graphAttempt to import 'allPurpose' materials.Attempt to select a point handle before transformAttempt to set action on non-animatable IDAttempt to unbind from inactive dependency graphAttenuationAttenuation constantAttributeAttribute Data DetectedAttribute DomainAttribute Domain TypeAttribute GroupAttribute NameAttribute NodeAttribute SpecialsAttribute StatisticAttribute TextAttribute TypeAttribute does not exist: "{}"Attribute domain for the Selection and Group ID inputsAttribute domain not supported by this geometry typeAttribute domain to displayAttribute domain where the attribute is stored in the baked dataAttribute domain where the attribute is stored in the simulation stateAttribute is not part of this geometryAttribute name cannot be emptyAttribute name for edge weightAttribute name for vertex weightAttribute on Grease Pencil layerAttribute on instanceAttribute on mesh edgeAttribute on mesh face cornerAttribute on mesh facesAttribute on pointAttribute on splineAttribute on the geometry aboveAttribute per point/vertexAttributesAttributes to modifyAudioAudio ChannelsAudio CodecAudio DeviceAudio Mixing BufferAudio Sample FormatAudio Sample RateAudio ScrubbingAudio StripAudio bitrate (kb/s)Audio channel countAudio channelsAudio output deviceAudio sample formatAudio sample rateAudio sample rate (samples/s)Audio volumeAuthenticationAuthorAuthor:AutoAuto Align EndAuto Align Extremity BoneAuto Align {:s}Auto AxisAuto Blend In/OutAuto ClampedAuto Close Character PairsAuto CreateAuto DepthAuto Handle SelectedAuto Handle SmoothingAuto Handle Smoothing mode used for newly added F-CurvesAuto IKAuto IK Length: %dAuto Iteration CountAuto KeyframeAuto Keyframe Insert AvailableAuto Keyframe Insert Keying SetAuto KeyframingAuto KeyingAuto Keying EnableAuto Keying IndicatorAuto Keying ModeAuto Keying OnAuto MergeAuto Merge & SplitAuto Merge VerticesAuto NormalizationAuto NormalizeAuto PerspectiveAuto RainbowAuto RefreshAuto Run Python ScriptsAuto Save Temporary FilesAuto Save TimeAuto SmoothAuto StepAuto Texture SpaceAuto TransformAuto UpdateAuto VelocityAuto WXYZ to YRGBAuto XYZ to RGBAuto ZoomAuto detect best GPU for running BlenderAuto-Clamped Handle SelectedAuto-DetectAuto-Execution PathsAuto-KeyframingAuto-Keying ModeAuto-Keying will skip inserting keys that don't affect the animationAuto-Lock Key AxisAuto-Lock LayersAuto-MaskingAuto-Masking LayerAuto-Masking MaterialAuto-Masking StrokesAuto-Merge KeyframesAuto-OffsetAuto-RefreshAuto-SaveAuto-Save PreferencesAuto-SmoothAuto-StepAuto-VelocityAuto-offsetAuto-offset DirectionAuto-offset MarginAuto-offset direction: %sAutokey Insert NeededAutolock Inactive LayersAutomaskingAutomaticAutomatic Bone OrientationAutomatic EasingAutomatic NameAutomatic Scrambling DistanceAutomatic SubframesAutomatic handles only take immediately adjacent keys into accountAutomatic handles that create smooth curvesAutomatic handles that create straight linesAutomatic keyframe insertion using active Keying Set onlyAutomatic keyframe insertion when moving plane cornersAutomatic line width based on UI scaleAutomatic output type detectionAutomatic pixel size, depends on the user interface scaleAutomatic rigging from building-block componentsAutomatic weights from bonesAutomatically adjust strength to give consistent results for different spacingsAutomatically calculate mass values for Rigid Body Objects based on volumeAutomatically choose Wintab or Windows Ink depending on the deviceAutomatically choose filter based on scaling factorAutomatically choose method based on GPU and imageAutomatically choose the direction on which there is most alignment alreadyAutomatically close relevant character pairs when typing in the text editorAutomatically detect animated sequences in selected volume files (based on file names)Automatically detect features and place markers to trackAutomatically detect the best rotation axis to rotate towards the vectorAutomatically determine display type for filesAutomatically determine sort method for filesAutomatically determine the number of threads, based on CPUsAutomatically determine the optimal number of steps for best performance/accuracy trade offAutomatically fix alignment of select bones' axesAutomatically locks the movement of keyframes to the dominant axisAutomatically merge nearby keyframesAutomatically merge vertices moved to the same locationAutomatically name the output file with the pass typeAutomatically name the output file with the pass type (external only)Automatically offset nodes on insertionAutomatically pack all external data into .blend fileAutomatically pack all external files into the .blend fileAutomatically pick the fastest intersection methodAutomatically recalculate curve normalization on every curve editAutomatically scale footage to cover unfilled areas when stabilizingAutomatically select best preview typeAutomatically select imported objectsAutomatically select keyframes when solving camera/object motionAutomatically set the number of subframesAutomatically split edges and facesAutomatically split edges in triangles to maintain quad topologyAutomatically switch between orthographic and perspective when changing from top/front/side viewsAutomatically try to determine the best settingAutomatically update the shader when the .osl file changes (external scripts only)Automatically zoom preview image to make it fully fit the regionAutomergeAutoscaleAutosplit OutputAutosplit output at 2GB boundaryAuxiliary TargetAvMinMaxAvailableAverageAverage ErrorAverage Error: {:.2f} pxAverage IterationsAverage SpeedAverage Spring length * Ball SizeAverage custom normals of selected verticesAverage error during substepsAverage error of re-projectionAverage error of reconstructionAverage iterations during substepsAverage re-projection error: %.2f pxAverage selected tracks into activeAverage space UVs edge length of each loopAverage value of VGroup A's and VGroup B's weightsAverage weight in active vertex groupAveragedAverages source image samples that fall under destination pixelAveraging methodAvoidAvoid CollisionAvoid collision with deflector objectsAvoid collision with other boidsAvoid making unsymmetrical quads across the X axisAvoid making unsymmetrical quads across the Y axisAvoid making unsymmetrical quads across the Z axisAvoid object if danger from it is above this thresholdAvoid shrinking curves shorter than this lengthAxesAxes PositionAxes to RotationAxisAxis & Gizmo ColorsAxis 0 RegionAxis 1 RegionAxis AngleAxis Angle to RotationAxis DirectionAxis LockAxis MappingAxis ModeAxis ObjectAxis OrthoAxis RandomAxis RangeAxis SignAxis ThresholdAxis UAxis XAxis around which each curve is rolledAxis constrain toAxis for radial tangentsAxis in global view spaceAxis of mouse movement to zoom in or out onAxis of symmetryAxis orientationAxis that is aligned exactly to the provided primary directionAxis that is aligned to the normalAxis that points forward along the pathAxis that points to the target objectAxis that points upwardAxis to align UV locations onAxis to align toAxis to align to the vectorAxis to bake in blue channelAxis to bake in green channelAxis to bake in red channelAxis to rotate aroundAxis to tag names withAxis to use to align bundle alongAxis-Angle RotationAxis-alignedAxis-aligned (Horizontal)Axis-aligned (Vertical)BB-BoneB-Bone Display X WidthB-Bone Display Z WidthB-Bone End HandleB-Bone End Handle TypeB-Bone SegmentsB-Bone Start HandleB-Bone Start Handle TypeB-Bone Vertex Mapping ModeB-Bone X sizeB-Bone Z sizeB-SplineB/WB44 (lossy)B44A (lossy)BMPBSDFBSSRDFBSplineBT.1886 2.4 Exponent EOTF Display, commonly used for TVsBT.2020 2.4 Exponent EOTF DisplayBVHBVH LayoutBVH Time StepsBVH2BWBackBack Face CullingBack OrthographicBack PerspectiveBackbone LengthBackbone StretcherBackdropBackdrop OffsetBackdrop ZoomBackdrop offsetBackdrop zoom factorBackface CullingBackfacingBackgroundBackground ColorBackground ImageBackground ImagesBackground SceneBackground SourceBackground TypeBackground color of Debug iconBackground color of Operator iconBackground color of Property iconBackground color of selected lineBackground image cannot be removedBackground image index to removeBackground set sceneBackup .blend FilesBackwardsBad assignment modeBad vertex index in listBakeBake AllBake All Keyed FramesBake All Objects AnimationsBake B-Bone channelsBake DataBake EndBake Entire Fluid SimulationBake Fluid DataBake Fluid GuidingBake Fluid MeshBake Fluid NoiseBake Fluid ParticlesBake IDBake ItemsBake Line Art for current Grease Pencil objectBake LocationBake Modifiers into keyframes and delete them afterBake Object Transform to Grease PencilBake PackedBake SamplesBake SelectedBake StartBake TimeBake TypeBake a frame rangeBake a single bake node or simulationBake a single frameBake all light probe volumesBake all physicsBake all selected objects location/scale/rotation animation to an actionBake all simulation settings at onceBake an image sequence of ocean dataBake animation onto the object then clear parents (objects only)Bake bones transformationsBake cache on all selected objectsBake custom propertiesBake data for a Scene data-blockBake data for every bake nodeBake directly from multires objectBake displacementBake dynamic paint image sequence surfaceBake emissive surfaces for more accurate lightingBake every stage of the simulation separatelyBake failed: invalid canvasBake failed: invalid domainBake failed: no Dynamic Paint modifier foundBake failed: no Fluid modifier foundBake free failed: invalid domainBake free failed: no Fluid modifier foundBake free failed: pending bake jobs foundBake from MultiresBake from cacheBake image textures of selected objectsBake irradiance volume light cacheBake item is an attribute stored on a geometryBake light bounces from light sources for more accurate lightingBake location channelsBake normalsBake object transformationsBake on Key RangeBake pass requires Direct, Indirect, or Color contributions to be enabledBake physicsBake rigid body transformations of selected objects to keyframesBake rotation channelsBake scale channelsBake shading on the surface of selected objects to the active objectBake simulations in geometry nodes modifiersBake the normals in object spaceBake the normals in tangent spaceBake to DiskBake to active CameraBake to image data-blocks associated with active image texture nodes in materialsBake to the active color attribute on meshesBaked AnimationBaked Frame {}Baked strokes are clearedBaked {} - {}BakesBakes a sound wave to samples on selected channelsBaking map written to "%s"Baking of multires data only works with an active mesh objectBaking should happen to image with image bufferBaking to unsupported image typeBalancedBalanced between performance and qualityBallBall SizeBall inflating pressureBand WidthBandsBands DirectionBands across X axisBands across Y axisBands across Z axisBands across diagonal axisBankingBarkBaseBase ColorBase Fill TypeBase Pose AngleBase Pose LocationBase Pose ObjectBase Pose TypeBase ScaleBase ThicknessBase TransparencyBase alpha transparency, possibly modified by alpha transparency modifiersBase class from USD Hydra based renderersBase color for ghosts after the active frameBase color for ghosts before the active frameBase curves that new curves are interpolated betweenBase from InstancerBase from SetBase line color, possibly modified by line color modifiersBase line thickness, possibly modified by line thickness modifiersBase meshBase node tree from contextBase node type for custom registered node group typesBase orientation for rotationBase orientation for the rotationBase radius to be set if 'Replace Radius' is enabledBase speed for walking and flyingBase type for IK solver parametersBase type to define alpha transparency modifiersBase type to define line color modifiersBase type to define line thickness modifiersBase type to define modifiersBase type to define stroke geometry modifiersBased on Mouse PositionBased on distance/falloff it adds a portion of the entire pathBasicBasic mode for interactive style parameter editingBasisBasis MatrixBatchBatch Change Blend TypeBatch Change Math OperationBatch Change Selected NodesBatch ExportBatch ModeBatch Own DirBatch change blend type and math operationBattleBeam ShapeBeans (Cocoa)Beans (Soy)BeautyBeckmannBeforeBefore ColorBefore CurrentBefore Current FrameBefore CyclesBefore FrameBefore Last KeyframeBefore ModeBefore Original (Aligned)Before Original (Full)Before Original (Split Channels)Behavior when importing USD attributes as Blender custom propertiesBehavior when importing textures from a USDZ archiveBelow ThresholdBendBend rotation axis:Bend selected items between the 3D cursor and the mouseBend the mesh over the Z axis of the modifier spaceBend the mesh using a curve objectBendingBending GroupBending ModelBending Spring DampingBending StiffnessBending Stiffness MaximumBending Stiffness Vertex GroupBendy BoneBendy Bone shape propertiesBendy BonesBest MatchBest Normal-MatchingBetter results when there are holes (slower)Between Min/Max Selected MarkersBevelBevel ConvexBevel DepthBevel ModeBevel ModifierBevel ObjectBevel RadiusBevel ResolutionBevel WeightBevel Weight:Bevel amountBevel amount for percentage methodBevel modifier to make edges and vertices more roundedBevel the entire mesh by a constant amountBiasBias factor for which frame has more influence on the interpolated strokesBias for reducing light-bleed on variance shadow maps (Deprecated)Bias for reducing self shadowing (Deprecated)Bias the shading normal to reduce self intersection artifactsBicubicBicubic when magnifying, else bilinear (OSL only)BigBilateral BlurBilateral FilterBilinearBimanualBinary ObjectBinary object file format (.bobj.gz)BindBind Bone envelopes to armature modifierBind CoordsBind ToBind base pose in Corrective Smooth modifierBind current shapeBind data missingBind data requiredBind mesh to cage in mesh deform modifierBind mesh to system in laplacian deform modifierBind mesh to target in surface deform modifierBind the selected camera to a marker on the current frameBind vertex count mismatch: %u to %uBind vertex groups to armature modifierBinding in an XR action map itemBindingsBioVision Motion Capture (BVH) formatBirth TimeBisectBisect AxisBisect DistanceBisect Flip AxisBit depth per channelBitangentBitangent SignBitrateBitrate in kbit/sBkSpaceBkspBlackBlack PointBlackbodyBlackbody IntensityBlackbody TintBlackmagic Pocket & StudioBlackmagic Pocket 4KBlackmagic Pocket 6kBlackmagic URSA 4.6KBlackman-HarrisBlackman-Harris filterBladesBlankBleedBleed BiasBleeding BiasBlendBlend FileBlend FilesBlend Hair CurvesBlend InBlend In/OutBlend ModeBlend Mode for Transparent Faces (Deprecated: use 'surface_render_method')Blend NeighborsBlend OpacityBlend OutBlend PathBlend RadiusBlend SurfaceBlend TextureBlend between transmission and other base layer componentsBlend brush influence by how much they face the frontBlend color to mix with texture output colorBlend deformation along each curve from the rootBlend face data across the insetBlend factor between stretch minimized and originalBlend from current position to previous or next keyframeBlend in and out overlapping regionBlend in shape from a shape keyBlend modeBlend selected keyframes to their left or right neighborBlend selected keys to the slope of neighboring onesBlend selected keys to their default value from their current positionBlend shrinkwrap for points above the surfaceBlend the given Pose Action to the rigBlend to NeighborBlend-File DataBlendedBlenderBlender (best for import/export round trip)Blender 2.7Blender 2.8Blender 27xBlender Drivers EditorBlender ExtensionsBlender FileBlender File ViewBlender IDsBlender Info LogBlender Object SpaceBlender OriginalBlender RNABlender RNA structure definitionsBlender RenderBlender VersionBlender World SpaceBlender compiled without Audaspace supportBlender is compiled without motion tracking libraryBlender is free softwareBlender lighting strengths with no conversionBlender preferences space dataBlender sub-process exited with error code {:d}Blender was compiled without a viewport denoiserBlender's extension repository must be enabled to install extensions!Blender's extension repository must be refreshed!Blender's extension repository not found!Blender's official web-siteBlendfile Import ContextBlendfile Import Context ItemBlendfile Import Context ItemsBlendfile Import Context LibrariesBlendfile Import Context LibraryBlendingBlending FactorBlending ModeBlending factorBlending to inelastic collisionBlending weight of this boneBlends keyframes from current state to an ease-in or ease-out curveBlends shape between multiple hair curves in a certain radiusBlobby element in a metaball data-blockBlocker CollectionBloomBlueBlue component of the color fieldBlue:BlueprintBlurBlur AttributeBlur DistanceBlur IterationsBlur ModeBlur StepsBlur StrengthBlur WidthBlur XBlur an image along a directionBlur an image, using several blur modesBlur limit, maximum CoC radiusBlur shadow aliasing using Percentage Closer FilteringBlur strength per iterationBlur the resolved radiance using a bilateral filterBlur the studiolight in the backgroundBlur using camera depth of fieldBlur weight in active vertex groupBlurring steps for normal falloffBlurry FootageBoidBoid BrainBoid RuleBoid RulesBoid SettingsBoid StateBoid StatesBoid effector weightBoid height relative to particle sizeBoid rule nameBoid state for boid physicsBoid state nameBoid will fight this times stronger enemyBoidsBoids 2DBokehBokeh BlurBokeh ImageBokeh TypeBokeh Type:Bokeh shape rotation offsetBoldBold & ItalicBoneBone '%s' is not a B-Bone!Bone Armature-Relative MatrixBone CollectionBone Collection MembershipsBone Collection SpecialsBone CollectionsBone Collections that contain this boneBone ColorBone Color SetsBone ColorsBone Constraint PropertiesBone ConstraintsBone DirBone EnvelopeBone Envelope DistanceBone EnvelopesBone FromBone HierarchyBone InfluencesBone Locked WeightBone MatrixBone NameBone Pose ActiveBone Pose SelectedBone PropertiesBone RelativeBone RollBone SettingsBone Shape ScaleBone SizeBone SolidBone ToBone Wireframe OpacityBone already has an IK constraintBone associated with this PoseBoneBone collection '%s' not found in Armature '%s'Bone collection in an Armature data-blockBone collection with index %d not found on Armature %sBone collections can only be edited on an ArmatureBone defining offsetBone deformation distance (for Envelope deform only)Bone deformation weight (for Envelope deform only)Bone in an Armature data-blockBone inherits rotation or scale from parent boneBone is able to be selectedBone is always displayed in wireframe regardless of viewport shading mode (useful for non-obstructive custom bone shapes)Bone is not able to be transformed when in Edit ModeBone is not visible when in Edit ModeBone location is set in local spaceBone not found: {:s}Bone roll alignmentBone rotation around head-tail axisBone selection count errorBone selection during paintingBone that defines the display transform of this custom shapeBone that serves as the end handle for the B-Bone curveBone that serves as the start handle for the B-Bone curveBone to set the texture coordinatesBone to transform fromBone to use for the mirroringBone {:s} has a broken reference to {:s} collection '{:s}'Bone(s)BonesBones assigned to this bone collection. In armature edit mode this will always return an empty list of bones, as the bone collection memberships are only synchronized when exiting edit mode.Bones for different objects selectedBones in this collection will be visible in pose/object modeBones which are children of this boneBones:%s/%sBookmarksBookmarks SpecialsBool AttributeBool Attribute ValueBool value in geometry attributeBooleanBoolean ArrayBoolean MathBoolean ModifierBoolean Node SocketBoolean Node Socket InterfaceBoolean OperationBoolean ValueBoolean operations modifierBoolean selection of curve root pointsBoolean selection of curve tip pointsBoolean value socket of a nodeBoost FactorBorderBorder CollisionsBorder rendering is not supported by sequencerBorder select pinned UVs onlyBothBoth FacesBoth NeighborsBoth SidesBoth ZBottomBottom HeightBottom LeftBottom Lip InfluenceBottom OrthographicBottom PerspectiveBottom WidthBottom align on load (except for property editors)Bottom of the listBottom range of X axis destination motionBottom range of X axis source motionBottom range of Y axis destination motionBottom range of Y axis source motionBottom range of Z axis destination motionBottom range of Z axis source motionBouncinessBoundBound per render layer number of samples by global samplesBoundariesBoundaryBoundary EdgesBoundary Face SetBoundary FalloffBoundary Origin OffsetBoundary Shape (Convex)Boundary SmoothBoundary TopologyBoundary edgesBoundary type to maskBoundedBounding BoxBounding Box CenterBounding box volume must be greater than 0BoundsBounds CenterBounds ClampBoxBox Backdrop ColorsBox ColorBox MarginBox MaskBox SharpenBox filterBox margin as factor of image widthBox-like shapes (i.e. cubes), including planes (i.e. ground planes)BoxesBraid Hair CurvesBranch SmoothingBranch: {:s}BrassBreak apart the mesh faces and let them follow particlesBreak selected bones into chains of smaller bonesBreakableBreakdownBreakdown KeyframeBreakdown Keyframe SelectedBreaking ThresholdBrick (Common)Brick (Pressed)Brick (Soft)Brick TextureBrick WidthBricksBricks 1Bricks 2Bright/contrast modifier data for sequence stripBrighterBrightnessBrightness limit of intensityBrightness multiplierBrightness of the iconBrightness threshold for using sprite base depth of fieldBrightness/ContrastBring ForwardBring to FrontBroadcast actionsBronzeBrownBrown-Conrady distortion modelBrownianBrowseBrowse Action to be linkedBrowse Armature data to be linkedBrowse Brush to be linkedBrowse Cache Files to be linkedBrowse Camera Data to be linkedBrowse Curve Data to be linkedBrowse Curves Data to be linkedBrowse Grease Pencil Data to be linkedBrowse ID data to be linkedBrowse Image to be linkedBrowse Lattice Data to be linkedBrowse Light Data to be linkedBrowse LightProbe to be linkedBrowse Line Style Data to be linkedBrowse Mask to be linkedBrowse Material to be linkedBrowse Mesh Data to be linkedBrowse Metaball Data to be linkedBrowse Movie Clip to be linkedBrowse Node Tree to be linkedBrowse Object to be linkedBrowse Paint Curve Data to be linkedBrowse Palette Data to be linkedBrowse Particle Settings to be linkedBrowse Point Cloud Data to be linkedBrowse Scene to be linkedBrowse Sound to be linkedBrowse Speaker Data to be linkedBrowse Text to be linkedBrowse Texture to be linkedBrowse Volume Data to be linkedBrowse Workspace to be linkedBrowse World Settings to be linkedBrowse for files and assetsBrowse this fileBrowse, install and manage extensions from remote and local repositoriesBrowsing ModeBrushBrushBendBrushBi-Scale GrabBrushBlobBrushBoundaryBrushBrush TypeBrushClayBrushClay StripsBrushClay ThumbBrushCloneBrushClothBrushConstantBrushCreaseBrushDeformationBrushDrawBrushDraw Face SetsBrushDraw SharpBrushElastic DeformBrushEraseBrushExpandBrushFalloffBrushFillBrushGrabBrushInflateBrushJitterBrushLayerBrushMaskBrushMulti-plane ScrapeBrushMultires Displacement EraserBrushMultires Displacement SmearBrushNewBrushNudgeBrushPaintBrushPinchBrushPlaneBrushPoseBrushRotateBrushScaleBrushSimplifyBrushSlide RelaxBrushSmearBrushSmoothBrushSnake HookBrushSoftenBrushSurfaceBrushThumbBrushTintBrushTri-Scale GrabBrushTwistBrush AssetBrush Asset ReferenceBrush CapabilitiesBrush CollectionBrush DetailBrush FalloffBrush HeightBrush MaskBrush PresetsBrush RadiusBrush SizeBrush SpecialsBrush Texture SlotBrush TypeBrush blending modeBrush data-block for storing brush settings for painting and sculptingBrush data-blocksBrush deformation displaces the vertices of the meshBrush is projected to canvas from defined direction within brush proximityBrush lags behind mouse and follows a smoother pathBrush only affects vertices that face the viewerBrush operates on all islandsBrush size in screen spaceBrush stepsBrush strengthBrush texture random angleBrush texture rotationBrush's capabilitiesBrush. Use Left Click to sample for palette insteadBrushesBubbleBubble BuoyancyBubble DragBubblesBufferBuffersizeBugBuildBuild 100% proxy resolutionBuild 25% proxy resolutionBuild 50% proxy resolutionBuild 75% proxy resolutionBuild ModifierBuild Original:Build Undistorted:Build effect modifierBuild proxy resolution 100% of the original footage dimensionBuild proxy resolution 100% of the original undistorted footage dimensionBuild proxy resolution 25% of the original footage dimensionBuild proxy resolution 25% of the original undistorted footage dimensionBuild proxy resolution 50% of the original footage dimensionBuild proxy resolution 50% of the original undistorted footage dimensionBuild proxy resolution 75% of the original footage dimensionBuild proxy resolution 75% of the original undistorted footage dimensionBuild record run time code indexBuilds only new strokes (assuming 'additive' drawing)Built without Fluid modifierBuilt without Ocean modifierBuilt without Remesh modifierBuilt without SLIM, falling back to conformal methodBuilt-In Function F-ModifierBuilt-in animation playerBuilt-in fonts cannot be renamedBuilt-in keymap configurations cannot be removedBuilt-in themes cannot be overwrittenBuilt-in themes cannot be removedBumpBump Map CorrectionBump OnlyBump mapping to simulate the appearance of displacementBundleBundle SolidBuoyancyBuoyancy DensityBuoyancy HeatBurn Into ImageBurn ModeBusy Drawing!ButtButt cap (flat)By Loose PartsBy MaterialBy NameBy OrderBy Times Over Current FrameBy Times Over First Selected MarkerBy Times Over Zero TimeBy Values Over Cursor ValueBy Values Over Zero ValueBy how much to grow the selectionByte ColorByte Color AttributeByte Color Attribute ValueBytecodeBytecode HashBézierBézier CurveBézier PointsBézier SegmentBézier UBézier VBézier spline cannot have points addedCCFLCFL NumberCPUCPU raytracing performance will be poorCUDACacheCache FileCache FilesCache Files data-blocksCache FinalCache IndexCache InfoCache Is OutdatedCache LayerCache LayersCache MeshCache ModifierCache Overlay SettingsCache PathCache RawCache ResultCache SettingsCache StepCache directoryCache file pathCache final image for each frameCache frames during simulation nodes playbackCache has to be enabledCache is disabled until the file is savedCache nameCache the sound in memoryCached RangeCached from the first Line Art modifierCached from the first Line Art modifier.Cached location on pathCached positions per frameCachingCageCage ExtrusionCage ObjectCage OpacityCage vertices changed from %d to %dCalculateCalculate AlphaCalculate HolesCalculate Object Motion PathsCalculate OrderCalculate OverlapCalculate Paths for the Selected BonesCalculate Selected to FrameCalculate Vertex Weight dynamicallyCalculate all selected objects instead of just the active objectCalculate an alpha channel based on RGB values in the imageCalculate bone paths from headsCalculate bone paths from tailsCalculate brush spacing relative to the scene using the stroke locationCalculate brush spacing relative to the viewCalculate children that suit long hair wellCalculate even feather offsetCalculate feather offset as a second curveCalculate heights against unsubdivided low resolution meshCalculate holes when filling overlapping curvesCalculate modifiers in linear space instead of sequencer's spaceCalculate particle rotationsCalculate paths for the selected bonesCalculate point velocities automaticallyCalculate relative position (using edges)Calculate relative position (using faces)Calculate self intersections and overlap before fillingCalculate sharp edges using custom normal data (when available)Calculate simulations in geometry nodes modifiers from the start to current frameCalculate the boundary mask based on disconnected mesh topology islandsCalculate the boundary mask between face setsCalculate the brush spacing using view or scene distanceCalculate the center of mass from the surface areaCalculate the interpolated values of a mesh attribute at a UV coordinateCalculate the order of edges (needed for meshes, but not curves)Calculate the proximity to the target's edgesCalculate the proximity to the target's facesCalculate the proximity to the target's points (faster than the other modes)Calculate the surface area of a mesh's facesCalculate to FrameCalculation RangeCalculation TypeCalibrationCallback function defines for built-in Keying SetsCalligraphyCameraCameraBackCameraDepthCameraFrontCameraLensCameraNewCamera "%s" is not a multi-view cameraCamera BoundsCamera ClipCamera Cull MarginCamera CullingCamera DataCamera Focal Length: %.1fmmCamera Focal Length: %.1f°Camera GuidesCamera Lens Scale: %.3fCamera ObjectCamera OffsetCamera OrthographicCamera OverrideCamera PanoramicCamera Parent LockCamera PassepartoutCamera PathCamera PerspectiveCamera PresetsCamera Solver ConstraintCamera SuffixCamera ViewCamera VisibilityCamera ZoomCamera data-block for storing camera settingsCamera data-blocksCamera far clipping distanceCamera horizontal shiftCamera lens field of viewCamera lens horizontal field of viewCamera lens vertical field of viewCamera near clipping distanceCamera that becomes active on this frameCamera to ViewCamera typesCamera vertical shiftCamera's Main AxisCamera's focal lengthCamera(s)CamerasCan only copy one custom normal, vertex normal or face normalCan only pick from the 3D viewport or the outlinerCan only save sequence on image sequencesCan only scale region size from an action zoneCancelCancel and undo a stroke in progressCancel animation, returning to the original frameCancel bevelCannot (de)select bones on linked object, that would need an overrideCannot activate a file selector dialog, one already openCannot add a collection to a linked/override collection/sceneCannot add a layer to CacheFile '%s'Cannot add active layer as maskCannot add edges in edit modeCannot add faces in edit modeCannot add hook bone for a non armature objectCannot add hook with no other selected objectsCannot add loops in edit modeCannot add more than %i UV mapsCannot add node %s into node tree %sCannot add node %s into node tree %s: %sCannot add node '%s' in a groupCannot add node group '%s' to '%s'Cannot add node of type %s to node tree '%s'Cannot add objects to a library override or linked collectionCannot add properties to override dataCannot add property to built in keying setCannot add socket to built-in nodeCannot add vertices in edit modeCannot apply modifier for this object typeCannot apply pose to lib-linked armatureCannot apply to a multi user armatureCannot bake non-'image sequence' formatsCannot build springsCannot change Pose when 'Rest Position' is enabledCannot change action, as it is still being edited in NLACannot change old file (file saved with @)Cannot convert to the selected typeCannot create editmode armatureCannot create freeze frameCannot create key inside of speed transitionCannot create transitionCannot create transition from first or last keyCannot delete currently visible workspace id '%s'Cannot delete indirectly linked id '%s'Cannot delete indirectly linked library '%s'Cannot delete indirectly linked object '%s'Cannot delete locked layersCannot delete object '%s' as it is used by override collectionsCannot do anything in mode {!r}Cannot dolly when the view offset is lockedCannot duplicate current selectionCannot edit bone collections on linked Armatures without overrideCannot edit bone collections that are linked from another blend fileCannot edit bone groups for library overridesCannot edit constraints coming from linked data in a library overrideCannot edit external library dataCannot edit hidden objectCannot edit library dataCannot edit library linked or non-editable override objectCannot edit library or override dataCannot edit modifiers coming from linked data in a library overrideCannot edit object '%s' as it is used by override collectionsCannot edit properties from override dataCannot edit shaderfxs coming from linked data in a library overrideCannot edit shaderfxs in a library overrideCannot evaluate node groupCannot execute boolean operationCannot execute, intersect only available using exact solverCannot execute, the selected collection contains non mesh objectsCannot export mixed curve types in the same Curves objectCannot figure out which object this bone belongs to.Cannot find '%s' gridCannot find class {:s} in {:s}Cannot find lib '%s'Cannot fly an object with constraintsCannot fly when the view offset is lockedCannot generate materials for unknown {:s} render engineCannot get mesh from cage objectCannot initialize the GPUCannot insert group '%s' in '%s'Cannot join while in edit modeCannot link objects into a linked sceneCannot link objects into the same sceneCannot load the baked dataCannot make a bone collection a descendant of itselfCannot make library override from a local objectCannot make segmentCannot mix modal/non-modal itemsCannot modify name of required geometry attributeCannot move above a modifier requiring original dataCannot move beyond a non-deforming modifierCannot move collection from index '%d' to '%d'Cannot move effect beyond the end of the stackCannot move modifier beyond the end of the listCannot move modifier beyond the end of the stackCannot move modifier beyond the start of the listCannot move strip to different sceneCannot move strip to non-meta stripCannot navigate a camera from an external library or non-editable overrideCannot navigate an object with constraintsCannot navigate when the view offset is lockedCannot open file %s for writing: %sCannot overwrite asset system files. Save as new fileCannot overwrite asset system files. Save as new file?Cannot overwrite files that are managed by the asset systemCannot overwrite used library '%.240s'Cannot pack absolute file: '%s'Cannot pack multiview images from raw data currently...Cannot pack tiled images from raw data currently...Cannot paint strokeCannot paste driver variables without a driverCannot paste without a materialCannot pose libdataCannot pose non-editable dataCannot re-link markers into the same sceneCannot read %s '%s': %sCannot read '%s': %sCannot read file "%s": %sCannot reassign inputs: recursion detectedCannot reassign inputs: strip has no inputsCannot relocate indirectly linked library '%s'Cannot relocate library '%s' to current blend file '%s'Cannot remove an object from a linked or library override collectionCannot remove built in keying setCannot remove built-in attributes: {}Cannot remove edges in edit modeCannot remove loops in edit modeCannot remove more edges than the mesh containsCannot remove more loops than the mesh containsCannot remove more polys than the mesh containsCannot remove more vertices than the mesh containsCannot remove polys in edit modeCannot remove properties from override dataCannot remove property from built in keying setCannot remove vertices in edit modeCannot render, no cameraCannot rip multiple disconnected verticesCannot save asset catalogs before the Blender file is savedCannot save blend file, path "%s" is not writableCannot save image, path "%s" is not writableCannot save multilayer sequencesCannot save normal file (%s) as asset system fileCannot save text file, path "%s" is not writableCannot separate current selectionCannot separate curves with shape keysCannot separate nodesCannot set absolute paths with an unsaved blend fileCannot set relative paths with an unsaved blend fileCannot set slot without an assigned Action.Cannot spinCannot split current selectionCannot swap inputs of a multi-input socketCannot unlink collection '%s' parented to another linked collection '%s'Cannot unlink object '%s' from linked collection or scene '%s'Cannot unlink object '%s' parented to another linked object '%s'Cannot unlink the material '%s' from linked object dataCannot unlink unsupported '%s' from light linking collection '%s'Cannot unpack individual Library file, '%s'Cannot use OpenGL render in background mode (no opengl context)Cannot use vertex with zero-length normalCannot use zero-area faceCannot use zero-length boneCannot use zero-length curveCannot use zero-length edgeCannot verify bone name without a generated rigCannot write a single file with an animation format selectedCanvasCanvas SurfacesCanvas X-RayCanvas grid colorCanvas grid opacityCanvas grid scaleCanvas grid subdivisionsCanvas mesh not updatedCap EndpointCap Fill TypeCap StartCapsCaps TypeCapsuleCaptureCapture AttributeCapture Attribute ItemCapture DistanceCapture EmissionCapture IndirectCapture ItemsCapture WorldCapture a picture of an editorCapture a picture of the whole Blender windowCapture the entire windowCarbon (Solid)CardboardCardinalCascade CountCascade FadeCascade Max DistanceCaseCase SensitiveCase Sensitive Matches OnlyCastCast IronCast ModifierCast ShadowCast Shadow CausticsCast a square spot light shapeCast rays from above the surfaceCast rays to active object from a cageCast shadows from volumetric materials onto volumetric materials (Very expensive)CatalogCatalog IDCatalog SelectorCatalog Simple NameCatalog UUIDCatalog cannot be dropped into itselfCatalog is already placed at the highest levelCatalog is already placed inside this catalogCatalog to use for the new assetCatalogs cannot be edited in this asset libraryCategoryCatmull RomCatmull-ClarkCatmull-RomCause the image to repeat horizontally and verticallyCause the image to repeat in checker board patternCauses actions to be duplicated with the data-blocksCauses armature data to be duplicated with the objectCauses camera data to be duplicated with the objectCauses curve data to be duplicated with the objectCauses curves data to be duplicated with the objectCauses lattice data to be duplicated with the objectCauses light data to be duplicated with the objectCauses light probe data to be duplicated with the objectCauses material data to be duplicated with the objectCauses mesh data to be duplicated with the objectCauses metaball data to be duplicated with the objectCauses particle systems to be duplicated with the objectCauses point cloud data to be duplicated with the objectCauses speaker data to be duplicated with the objectCauses surface data to be duplicated with the objectCauses tab to open pie menu (swaps 'Tab' / 'Ctrl-Tab')Causes text data to be duplicated with the objectCauses volume data to be duplicated with the objectCausticsCavityCavity (Inverted)Cavity (inverted)Cavity CurveCavity FactorCavity MaskCavity RidgeCavity ValleyCavity shading computed in world space, useful for larger-scale occlusionCbCeil ModeCell NoiseCell SizeCell TypeCell type to be highlightedCelsiusCementCenterCenter Action Safe MarginsCenter DiagonalCenter OverrideCenter Title Safe MarginsCenter in global view spaceCenter of MassCenter of the hook, used for falloff and displayCenter of this faceCenter on FrameCenter point for rotate/scaleCenter the camera view, resizing the view to fit its boundsCenter the view lock offsetCenter the view to the Z-depth position under the mouse cursorCenter-Cut Safe AreasCentersCentimetersCentral CylindricalCentum weightsChainChain Loose EdgesChain PriorityChain ScalingChain by DistanceChain count for the selection of first N chainsChain follows position of targetChain follows rotation of targetChainingChainsChalk (Solid)Chance of every point or curve being included in the selectionChance that the particle will pass through the meshChangeChange Active LayerChange CaseChange Scene assigned to StripChange SizeChange UV selection modeChange alpha transparency along strokeChange alpha transparency based on a material attributeChange alpha transparency based on the distance from an objectChange alpha transparency based on the distance from the cameraChange blue channelChange brightnessChange brush size by a scalarChange case of each nameChange collision shapes for selected Rigid Body ObjectsChange contrastChange curve caps mode (rounded or flat)Change direction of the points of the selected strokesChange domain type of the simulationChange factors of Mix nodes and Mix Shader nodesChange fade opacity of displayed onion framesChange flow behavior in the simulationChange font character codeChange font spacingChange green channelChange how fluid is emittedChange how the attribute is storedChange how the color attribute is storedChange hueChange hue/saturation/value of the strokesChange layer group iconChange line color along strokeChange line color based on a material attributeChange line color based on random noiseChange line color based on the direction of a strokeChange line color based on the distance from an objectChange line color based on the distance from the cameraChange line color based on the underlying crease angleChange line thickness along strokeChange line thickness based on a material attributeChange line thickness based on the distance from an objectChange line thickness based on the distance from the cameraChange pivot point for transforms (buggy)Change position of active Bone Collection in list of Bone collectionsChange red channelChange saturationChange selection for all facesChange selection for all verticesChange selection modeChange selection of all UV verticesChange selection of all UVW control pointsChange selection of all curve pointsChange selection of all markers of active trackChange selection of all metaball elementsChange selection of all time markersChange selection of all tracking markersChange selection of all visible objects in sceneChange selection of all visible reportsChange sorting to use column under cursorChange stroke UV texture valuesChange stroke location, rotation, or scaleChange stroke thicknessChange the active action usedChange the bevel weight of edgesChange the cache type of the simulationChange the crease of edgesChange the crease of verticesChange the direction of curves by swapping their start and end dataChange the display order of the selected strokesChange the minimum distance used by the density brushChange the mode used for selection masking in curves sculpt modeChange the object in the current modeChange the opacity of the strokesChange the selection mode for Grease Pencil strokesChange the size of the imageChange the size of thumbnailsChange the size of thumbnails in discrete stepsChange the speed of the simulationChange the type of curvesChange the underlying simulation methodChange to the corresponding tab when outliner data icons are clickedChange to the selected VR landmark from the listChange type of effector in the simulationChange type of fluid in the simulationChange valueChange visible data source in the spreadsheetChange which geometry type the operation affects, edges or verticesChange zoom ratio of sequencer previewChangedChanged SelectedChanges the size of the fonts and widgets in the interfaceChanging edge seams recalculates UV unwrapChannelChannel %dChannel Driver (only set for Driver F-Curves)Channel GroupChannel Group ColorsChannel KeyChannel MatrixChannel PackedChannel defining pose data for a bone in a PoseChannel in which strip will be cutChannel to place this strip intoChannelDriver VariablesChannelsChannels of the image to displayChannels of the image to drawChannels of the preview to displayChannels to display in the histogramCharacter IndexCharacter SpacingCharacter WeightCharacter used to separate objects name into hierarchical structureCharactersCharcoalChargeCharge effector weightChebychevChebychev distanceCheck ExistingCheck Internal Spring NormalsCheck Surface NormalsCheck and warn on overwriting existing filesCheck for Updates on StartupCheck if Select Left or RightCheck if extend lines collide with strokesCheckerChecker DistanceChecker EvenChecker OddChecker TextureCheckerboard InterleavedCheckerboard SizeChecking for Extension UpdatesChecking validity of current .blend file *AFTER* undo stepChecking validity of current .blend file *BEFORE* save to diskChecking validity of current .blend file *BEFORE* undo stepChiangChildChild NumberChild Of ConstraintChild Of ControlChild Of constraint not foundChild ParticleChild ParticlesChild RadiusChild RoundnessChild SeedChild SizeChild collection with its collection related settingsChild of this pose boneChild particle interpolated from simulated or edited particlesChild particles generated by the particle systemChildrenChildren ExpandedChildren FromChildren Per ParentChildren collections with their parent-collection-specific settingsChildren expanded in the user interfaceChokeChoose Collision TypeChoose Screen layoutChoose Selection SetChoose a maximum size for all exported texturesChoose a preview image for the brushChoose a widget for the bone controlChoose active color stopChoose an image to help identify the data-block visuallyChoose between an arbitrary number of values with an indexChoose between faster updates, or faster renderChoose different visualizations of library override dataChoose how many Bone influences to exportChoose normal space for bakingChoose pseudo-randomlyChoose shading information to bake into the imageChoose the asset library to display assets fromChoose the file format to save toChoose the interpolation type with which new keys will be addedChoose the type of the widget to createChoose where to get guiding velocities fromChoose {} data-block to be assigned to this userChoppinessChristensen-BurleyChroma KeyChroma VectorscopeCinemaCinema (48)CircleCircle (HSL)Circle (HSV)Circle with inner dotCirclesCircularCircular dependency for image "%s" from object "%s"Circular easing (strongest and most dynamic)ClampClamp Bounding BoxClamp DirectClamp FactorClamp GlossyClamp IndirectClamp OffsetClamp OverlapClamp RegionClamp ResultClamp Surface DirectClamp Surface IndirectClamp To ConstraintClamp TypeClamp Volume DirectClamp Volume IndirectClamp a value between a minimum and a maximumClamp collision impulses to avoid instability (0.0 to disable clamping)Clamp result of the node to 0.0 to 1.0 rangeClamp the Z axis of the curveClamp the direct lighting intensity to reduce noise (0 to disable)Clamp the factor to [0,1] rangeClamp the indirect lighting intensity to reduce noise (0 to disable)Clamp the result to [0,1] rangeClamp the result to the target range [To Min, To Max]Clamp the width to avoid overlapClamp thickness based on anglesClamp within the edge extentsClampingClassClass NameClassic Ashikhmin velvet (legacy model)ClassicalClean CurvesClean Files After InstallClean UpClean tracks with high error values or few framesClean up i18n working repository (po files)Clean vertex group edgesCleanup action to executeClearClear 'disabled' tag from all F-Curves to get broken F-Curves working againClear 'internal' previews (materials, textures, images, etc.)Clear ActiveClear AllClear Animation DataClear Asset DataClear CoatClear Coat NormalClear Coat RoughnessClear Cyclic (F-Modifier)Clear DeltaClear DriversClear F-Curve snapshots (Ghosts) for active Graph EditorClear Fake UserClear Fake User and remove copy stashed in this data-block's NLA stackClear ImageClear Images before baking (internal only)Clear In ObstacleClear InnerClear LooseClear OuterClear ParentClear Parent InverseClear ParentsClear Recent Files ListClear Recent Files List...Clear RemainedClear SeamsClear TrackClear TransformClear TypeClear Up ToClear ViewerClear action to executeClear active track only instead of all selected tracksClear all calculated dataClear all constraints from the selected bonesClear all constraints from the selected objectsClear all keyframes on the currently active propertyClear all modifiers from the selected objectsClear all orphaned data-blocks without any users from the fileClear all strokes in current Grease Pencil objectClear all view lockingClear and Keep TransformationClear and Keep Transformation (Clear Track)Clear animation for FK or IK bonesClear collection contributing only indirectly in the view layerClear collections' previewsClear data-block previews (only for some types like objects, materials, textures, etc.)Clear delta location in addition to clearing the normal location transformClear delta rotation in addition to clearing the normal rotation transformClear delta scale in addition to clearing the normal scale transformClear hide selected tracksClear images before baking (only for internal saving)Clear instead of marking seamsClear inverse correction for Child Of constraintClear inverse correction for Object Solver constraintClear keyframes from all elements of the arrayClear labels on selected nodesClear masking of collection in the active view layerClear motion paths of all bonesClear motion paths of all objectsClear motion paths of selected bonesClear motion paths of selected objectsClear objects' previewsClear path at remaining frames (after current)Clear path up to current frameClear pinning for the selection instead of setting itClear preview rangeClear previews for materials, lights, worlds, textures and imagesClear previews for scenes, collections and objectsClear roll for selected bonesClear scenes' previewsClear seams of stitched edgesClear selected .blend file's previewsClear style rather than setting itClear text by typeClear the 'solo' setting on all bone collectionsClear the active groupClear the boundaries for viewer operationsClear the boundaries of the border render and disable border renderClear the command historyClear the currently selected render slotClear the line and store in historyClear the mask's parentingClear the object's locationClear the object's originClear the object's parentingClear the object's rotationClear the object's scaleClear the property and use default or generated value in operatorsClear the recent files listClear the scrollback historyClear the search filterClear the tilt of selected control pointsClear the whole pathClear tracking constraint or flag from objectClear tracks after/before current position or clear the whole trackClear transform values after transferring to deltasClear vertex sculpt masking data from the meshClear vertex skin layerClear:ClickClick a button to select a collection:Click on the mesh to set the detailClick to add protection from deletionClick to assign the button here:Click to open the info editorClick to place endpoints of straight line segments (connected)Click to remove protection from deletionClicks on the background do not start the strokeClipClip AlphaClip CameraClip ContentsClip DisplayClip EditorClip EditorsClip EndClip ImageClip Max XClip Max YClip Min XClip Min YClip PlanesClip StartClip StripClip ThresholdClip UV coordinates to bounds after unwrappingClip UserClip alpha below this threshold in the 3D textured viewClip drawings to camera size when exporting in camera viewClip editor space dataClip to BoundsClip to image size and set exterior pixels as transparentClipboard does not contain an assetClipboard is emptyClipboard too longClippingClipping BorderClipping BoundariesClipping OffsetClipping StartClips animations to selected playback rangeClockwiseClone AlphaClone ImageClone LayerClone MapClone OffsetClone Paint Texture IndexClone UV Loop LayerClone UV Loop Layer IndexClone UV loop layer indexClone from Image/UV MapClone from Paint SlotCloseClose AllClose SplineClose Spline MethodClose TipClose or open all itemsClose selected areaClose the current windowClosed LoopClosed by DefaultClosed loops unsupportedClosestClosest IndexClosest UDIMClosest WeightClosure SizeClothCloth Collision SettingsCloth DampingCloth MassCloth ModifierCloth PresetsCloth SettingsCloth SimulationCloth collision acts with respect to the collider normals (improves penetration recovery)Cloth collision impulses act in the direction of the collider normals (more reliable in some cases)Cloth dynamics for hairCloth model with angular bending springsCloth model with linear bending springs (legacy)Cloth simulation modifierCloth simulation settings for an objectCloth simulation settings for self collision and collision with other objectsCloth speed is multiplied by this valueCloudsClouds TextureClumpClump CurveClump FactorClump Hair CurvesClump NoiseClump Noise SizeClump OffsetClumpingClumping AmountClumps together existing hair curves using guide curvesCluster controlsClusterize controls in the same positionCmdCoarseCoatCoat IORCoat NormalCoat RoughnessCoat WeightCodecCodec settings for JPEG 2000Coefficient K0 of the lens polynomialCoefficient K1 of the lens polynomialCoefficient K2 of the lens polynomialCoefficient K3 of the lens polynomialCoefficient K4 of the lens polynomialCoefficientsCoefficients for 'x' (starting from lowest power of x^0)Coffee (Fresh/Roast)ColCollapseCollapse (close) all selected expandable animation channelsCollapse EdgesCollapse all channels (not just selected ones)Collapse edges without faces, cloth sewing edgesCollapse in all cases except for shadersCollapse short edges to remove mesh detail where possibleCollapse summary when shown, so all other channels get hidden (Dope Sheet editors only)Collapse the region displaying the operator settingsCollectionCollectionNewCollection %dCollection '%s' (instantiated by the active object) is not overridableCollection '%s' already in collection '%s'Collection '%s' is not an original IDCollection '%s' not in collection '%s'Collection '%s' was not foundCollection ChildCollection ChildrenCollection ColorCollection Color TagCollection ColorsCollection Export HandlersCollection IndexCollection InfoCollection Instance Empty SizeCollection Light LinkingCollection MaskCollection MasksCollection NegationCollection Node SocketCollection Node Socket InterfaceCollection ObjectCollection ObjectsCollection PropertiesCollection SpecialsCollection containing objects participating in this simulationCollection containing rigid body constraint objectsCollection contains current objectCollection data-blocksCollection name to addCollection of AOVsCollection of Color Ramp ElementsCollection of Curve Map PointsCollection of Driver F-CurvesCollection of Dynamic Paint Canvas surfacesCollection of F-Curve ModifiersCollection of KeyConfigsCollection of LightgroupsCollection of NLA StripsCollection of NLA TracksCollection of NLA strip F-CurvesCollection of Node LinksCollection of Node SocketsCollection of NodesCollection of Object data-blocksCollection of OpenXR component pathsCollection of OpenXR user pathsCollection of Profile PointsCollection of RetimingKeyCollection of UDIM tilesCollection of UV map layersCollection of XR action map bindingsCollection of XR action map itemsCollection of XR action mapsCollection of actionsCollection of add-onsCollection of armature bonesCollection of armature edit bonesCollection of armaturesCollection of background imagesCollection of blendfile import context itemsCollection of brushesCollection of cache filesCollection of cache layersCollection of camerasCollection of channel driver VariablesCollection of child collectionsCollection of collection objectsCollection of collectionsCollection of curve splinesCollection of curvesCollection of custom asset tagsCollection of data-blocks that can be referenced by baked dataCollection of fontsCollection of gizmosCollection of hair curvesCollection of imagesCollection of items that make up an enumCollection of keyframe pointsCollection of keying set pathsCollection of keymap itemsCollection of keymapsCollection of latticesCollection of layers used by maskCollection of layers which defines this maskCollection of librariesCollection of light probesCollection of lightsCollection of line stylesCollection of markers for movie tracking plane trackCollection of markers for movie tracking trackCollection of markers in trackCollection of masking spline pointsCollection of masking splinesCollection of masksCollection of materialsCollection of mesh edgesCollection of mesh loopsCollection of mesh polygonsCollection of mesh verticesCollection of meshesCollection of metaball elementsCollection of metaballsCollection of movie clipsCollection of movie tracking objectsCollection of movie tracking plane tracksCollection of movie tracking tracksCollection of node treesCollection of object constraintsCollection of object effectsCollection of object modifiersCollection of object pathsCollection of objectsCollection of objects in this tracking data objectCollection of override operationsCollection of override propertiesCollection of packed imagesCollection of paint curvesCollection of palette colorsCollection of palettesCollection of particle settingsCollection of particle systemsCollection of pathsCollection of plane tracks in this tracking data objectCollection of point cachesCollection of point cloudsCollection of pointsCollection of points for Bézier curves onlyCollection of points that make up this poly or nurbs splineCollection of pose bone constraintsCollection of related sketchesCollection of related sketches on a particular frameCollection of render layersCollection of render passesCollection of render viewsCollection of repeat itemsCollection of scenesCollection of screensCollection of simulation itemsCollection of solved camerasCollection of soundsCollection of source libraries, i.e. blendfile pathsCollection of spacesCollection of speakersCollection of spline Bézier pointsCollection of spline pointsCollection of splines in this curve data objectCollection of splines which defines this layerCollection of strip modifiersCollection of studio lightsCollection of target bones and weightsCollection of textsCollection of texture slotsCollection of texturesCollection of timeline markersCollection of tracking plane tracksCollection of tracks in this tracking data objectCollection of tracks in this tracking data object. Deprecated, use objects[name].tracksCollection of tracks used for 2D stabilization (translation)Collection of user asset librariesCollection of user extension repositoriesCollection of vertex colorsCollection of vertex groupsCollection of volumesCollection of window managersCollection of workspacesCollection of worldsCollection socket of a nodeCollection that included object should be a member ofCollection this layer collection is wrappingCollection which defines light linking relation of this emitterCollection which defines objects which block light from this emitterCollection {:s} has the same uid {:d} as {:s}Collection(s)CollectionsCollections of objectsCollections that are immediate children of this collectionCollide with objects during the simulationCollide with other collider objects in the sceneCollider FrictionCollisionCollision CollectionCollision CollectionsCollision MarginCollision ModifierCollision QualityCollision SettingsCollision ShapeCollision Shape of object in Rigid Body SimulationsCollision TypeCollision Vertex GroupCollision collections rigid body belongs toCollision modifier defining modifier stack position used for collisionCollision settings for object in physics simulationCollisionsColorColorAColorBColorCColorController Draw StyleColorDarkColorDark + RayColorGColorLightColorLight + RayColorLumaColorValueColor & AlphaColor 01Color 02Color 03Color 04Color 05Color 06Color 07Color 08Color 09Color AttributeColor Attribute SpecialsColor BalanceColor BurnColor CorrectionColor DepthColor DodgeColor DryColor FacColor GridColor GridlinesColor KeyColor LayerColor ManagementColor MaximumColor ModulationColor NodeColor Node SocketColor Node Socket InterfaceColor OpacityColor PaletteColor ParametrizationColor PathColor PickerColor Picker TypeColor PresetsColor Ramp ElementColor Ramp ElementsColor SetColor SpaceColor Space SettingsColor SpillColor SpreadColor StripColor TagColor TagsColor ThresholdColor TypeColor ValueColor attribute baking is only supported for mesh objectsColor balance gain (highlights)Color balance gamma (midtones)Color balance lift (shadows)Color balance modifier for sequence stripColor balance parameters for a sequence stripColor balance parameters for a sequence strip and its modifiersColor cells by positionColor curve mapping applied before display transformColor for all strokes in this layerColor for custom background colorColor for filling region bounded by each strokeColor for indicating Grease Pencil keyframesColor for mixing with primary filling colorColor for object outlineColor for single color modeColor for strip/action being "tweaked" or editedColor for tinting stroke colorsColor hue offsetColor in sRGB color spaceColor in the gamma corrected spaceColor in the linear spaceColor input on which HSV color transformation will be appliedColor input on which correction will be appliedColor management settings applied on image before savingColor management settings used for displaying images on the displayColor management specific to display deviceColor mapping settingsColor modifier '%s' could not be removedColor modifier typeColor modifiers for changing line colorsColor node links based on their connected socketsColor of Auto Keying indicator when enabledColor of active markerColor of breakdown keyframeColor of cursor when addingColor of cursor when subtractingColor of disabled markerColor of extreme keyframeColor of folders in the file browserColor of generated keyframeColor of jitter keyframeColor of keyframe borderColor of light emission from the surfaceColor of locked markerColor of markerColor of marker's outlineColor of moving hold keyframeColor of new annotation layersColor of path after current frameColor of path before current frameColor of preview range overlayColor of selected breakdown keyframeColor of selected extreme keyframeColor of selected generated keyframeColor of selected jitter keyframeColor of selected keyframeColor of selected keyframe borderColor of selected markerColor of selected moving hold keyframeColor of smokeColor of smoke emitted from burning fuelColor of summary channelColor of texture overlayColor of the 1px shadow line underlying widgetsColor of the F-Curve in the Graph EditorColor of the ambient light that uniformly lit the sceneColor of the area between bricksColor of the backgroundColor of the border between editorsColor of the corresponding socket type in the node editorColor of the emitted lightColor of the first checkerColor of the first reference brickColor of the light's diffuse highlightColor of the light's specular highlightColor of the materialColor of the outline of the active editorColor of the paintColor of the second checkerColor of the second reference brickColor of the text insertion cursor (caret)Color palette to useColor pickerColor ramp mapping a scalar value to a colorColor ramp used to change line colorColor ramp used to define brush velocity effectColor ramp used to define proximity falloffColor range used for weight visualization in weight painting modeColor saturation factorColor selected to apply glowColor set is user-defined instead of a fixed theme color setColor set specifying bone colors for this groupColor space in the image file, to convert to and from when saving and loading the imageColor space of the input imageColor space of the output imageColor space that the sequencer operates inColor space used for YCbCrA processingColor strength for new strokes (affect alpha factor of color)Color tag 1Color tag 2Color tag 3Color tag 4Color tag 5Color tag 6Color tag 7Color tag 8Color tag for a collectionColor tag for a stripColor temperature of the input's white pointColor temperature of the output's white pointColor temperature of the scene's white pointColor that encodes the normal map in the specified spaceColor that must be keptColor the passColor to use behind stamp textColor to use for stamp textColor used for RimColor used for ShadowColor used for active bonesColor used for generated glowColor used for selected bonesColor used for the surface of bonesColor used for tintingColor used to highlight the rangeColor value factorColor value in geometry attributeColor1Color2Colored ConstraintsColoringColorizeColorize EffectColorize effectColorsColumnColumn 1Column 1 Row 1Column 1 Row 2Column 1 Row 3Column 1 Row 4Column 2Column 2 Row 1Column 2 Row 2Column 2 Row 3Column 2 Row 4Column 3Column 3 Row 1Column 3 Row 2Column 3 Row 3Column 3 Row 4Column 4Column 4 Row 1Column 4 Row 2Column 4 Row 3Column 4 Row 4Column InterleavedColumn NameColumn SelectColumn number to show right margin atColumn to jump toColumnsColumns:Comb hairsCombinationCombination of true displacement and bump mapping for finer detailCombineCombine ColorCombine TransformCombine XYZCombine all layers into a single layerCombine all layers which have the same nameCombine all volume shading components into a single easy to use nodeCombine an image from its composite color channelsCombine and layer ActionsCombine any number of input stringsCombine both views in a squeezed imageCombine grids in a subtractive wayCombine grids in an additive wayCombine layers based on the mode into one layerCombine layers in the active group into a single layerCombine meshes in a subtractive wayCombine meshes in an additive wayCombine original scale with copied scaleCombine space background image with the maskCombine two images using depth mapsCombinedCombined ExportCombined channelsCombines all of its direct rigid body children into one rigid objectComma-separated tags to use for the registered parentCommand Prompt HereCommand historyCommand interruptedCommand line promptCommand line prompt languageCommand outputCommentCommunityCompact LayoutCompact ListCompact with DecimalsCompareCompare MaterialsCompare SeamCompare SharpCompare UVsCompare each element of the input vectorsCompare the average of the input vectors elementsCompare the direction of the input vectorsCompare the dot products of the input vectorsCompare the length of the input vectorsCompensate any scale changes relative to center of rotationCompensate for non-uniform object scaleCompensate for scale applied by other modifiersCompile bytecode for shader script nodeCompiled without Bullet physics engineCompiled without OpenVDBCompiled without sound supportCompiling EEVEE engine shadersCompiling shaders ({} remaining)Complete Matches OnlyCompletely clear the parenting relationship, including involved modifiers if anyCompletely ignore parent scalingCompletely independent manually set handleComplexComponentComponent PathsComponent TypeCompositeCompositingCompositing node viewerCompositing nodesCompositionComposition GuidesCompositorCompositor Custom GroupCompositor DeviceCompositor NodeCompositor Node TreeCompositor PrecisionCompound ParentCompressCompress FileCompress mesh using DracoCompressionCompression Spring DampingCompression StiffnessCompression Stiffness MaximumCompression method to be usedCompression mode for TIFFComputation RangeComputation was successfulCompute Device TypeCompute average and standard deviation of pixel valuesCompute distance to nearest edgeCompute distance to nearest faceCompute distance to nearest vertexCompute the closest location on the target geometryComputes the distance to the edge of the voronoi cellComputes the radius of the n-sphere inscribed in the voronoi cellConcavity UpperConcreteConditionConeConfiguration for a single dash segmentConfigure constant bit rate, rather than constant output qualityConfirmConfirm On ReleaseConfirm ThresholdConfirm bevelConfirm on ReleaseConflicts with another render pass with the same nameConformalConnect CenterConnect LoopsConnect Matching EndsConnect Mirror:Connect Movie Strips by DefaultConnect Next:Connect With MirrorConnect all hair systems to the emitter meshConnect chainConnect endpoints that are close togetherConnect hair to the emitter meshConnect selected objects to the active objectConnect selected vertices of faces, splitting the faceConnect the B-Bone chain to the parent rigConnect the arc at the centerConnect vertices by their selection order, creating edges, splitting facesConnectedConnected OnlyConnected faces (instead of edges)Connecting edge loops overlapConnection LimitConnection PatternConsider objects as whole when finding volume centerConsider the contribution of directly visible light sources during guidingConsistent identifier used for the itemConsoleConsole Scrollback LinesConsole line type when used in scrollbackConsole output typeConstConstantConstant BitrateConstant DetailConstant ExtrapolationConstant LengthConstant OffsetConstant Offset DisplacementConstant Rate Factor (CRF); tradeoff between video quality and file sizeConstant Screen Size NormalsConstant acceleration in a given directionConstant direction parallel ray LightConstant direction parallel ray light sourceConstant factor to offset time by for functionConstant factor to offset values byConstant falloffConstant force along the force object's local Z axisConstant per CurveConstrain boids to a surfaceConstrain islands containing any pinned UV'sConstrain rigid bodies to move around common pivot pointConstrain to Image BoundsConstrain value between min and maxConstrain value between min and max, swapping arguments when min > maxConstraintConstraintMixConstraint '%s' not found in object '%s'Constraint '%s' not found in pose bone '%s'Constraint AxisConstraint OperationConstraint Target BoneConstraint axis Lock options relative to Bone or Target referenceConstraint constraining rigid bodiesConstraint has valid settings and can be evaluatedConstraint influencing Objects inside Rigid Body SimulationConstraint is the one being editedConstraint modifying the transformation of objects and bonesConstraint names have special meanings.Constraint pivot locationConstraint position along X axisConstraint position along Y axisConstraint position along Z axisConstraint rotation along X axisConstraint rotation along Y axisConstraint rotation along Z axisConstraint to stay within the image bounds while editingConstraint's panel is expanded in UIConstraintsConstraints affecting the transformation of the objectConstraints that act on this pose channelConstruct a 4x4 matrix from its individual valuesConstruct a Bézier CircleConstruct a Bézier CurveConstruct a Nurbs CircleConstruct a Nurbs CurveConstruct a PathConstruct a Suzanne meshConstruct a circle meshConstruct a conic meshConstruct a cube meshConstruct a cube mesh that consists of six square facesConstruct a cylinder meshConstruct a filled planar mesh with 4 verticesConstruct a spherical mesh that consists of equally sized trianglesConstruct a subdivided plane meshConstruct a torus meshConstruct and edit splinesConstructive modifier cannot be applied to multi-res data in sculpt modeConstructive modifiers cannot be appliedContainerContainer of the fluid simulationContentContent of this text objectContextContext AttributesContext GizmoContext MenuContext PathContext data-path (expanded using visible windows in the current .blend file)Context incorrect, image not foundContext menu for item operationsContext menu for scene operationsContext missing active objectContext path is pinnedContext sensitive gizmos for the active itemContext window not setContiguousContinueContinue Without ClearingContinue using file without Python scriptsContinuous AccelerationContinuous GrabContinuously unwrap the selected UV island while transforming pinned verticesContourContrastContrast LimitContributionsControl FalloffControl ModeControl PointControl Point selectedControl Point:Control PointsControl RotationControl how far to push or pull the keysControl how fast the probe influence decreasesControl how many evaluated points should be generated on every curve segmentControl how much mist density decreases with heightControl key pressedControl key pressed, -1 for any stateControl playback using a value between 0 and 1Control playback using time in secondsControl point belongs to another splineControl point for envelope F-ModifierControl point mass valuesControl point not in Envelope F-ModifierControl point selection statusControl point spring strength valuesControl point weight valuesControl points defining the shape of the envelopeControl points of all curvesControl points of the curveControl the brightness and contrast of the input colorControl the intensity of the border around themes iconsControl the stencil brushControl transform gizmosControl when to apply fluid flowControl when to apply the effectorControl which key to offset towards and how farController LocationController Location OtherController RotationController Rotation OtherController StyleController aim location of the other user path for bimanual actionsController aim rotation of the other user path for bimanual actionsControllersControls accuracy of motion blur, more steps means longer render timeControls how much nearby polygons influence deformationControls how open boundaries are smoothedControls how smoothing is applied to UVsControls profile shape (0.5 = round)Controls the blending and the compatibility with certain featuresControls the tangent direction for anisotropyControls the transparency of the surface, with 1.0 fully opaqueConvergence BoneConvergence Plane DistanceConvergence boneConversion is not supportedConvertConvert Attribute DomainConvert Color Attribute DomainConvert ColorspaceConvert Faces into vertices and vertices into facesConvert FloatConvert FromConvert Grease Pencil layers into curve instancesConvert OrientationConvert RGB input into grayscale using luminanceConvert ToConvert UsdPreviewSurface shaders to Principled BSDF shader networksConvert a blackbody temperature to an RGB valueConvert a color's luminance to a grayscale valueConvert a wavelength value to an RGB valueConvert active weight into gray scale vertex colorsConvert all faces in a mesh to triangular facesConvert all faces to trianglesConvert all polygons to trianglesConvert all textures to KTX2 with BasisU supercompressionConvert animation from any rotation mode to any otherConvert between color spacesConvert effector force into air flow velocityConvert faces into thickened edgesConvert from degrees to radiansConvert from radians to degreesConvert input to float dataConvert instances into real geometry dataConvert object animation for normal transforms to delta transformsConvert objects into instanced facesConvert only selected keyframesConvert particles to a mesh objectConvert rotations to euler XYZConvert rotations to euler XZYConvert rotations to euler YXZConvert rotations to euler YZXConvert rotations to euler ZXYConvert rotations to euler ZYXConvert rotations to quaternionsConvert selected channels from samples to keyframesConvert selected objects to another typeConvert selected reference images to textured mesh planeConvert to FloatConvert to RadiansConvert to and from premultiplied (associated) alphaConvert to logarithmic color spaceConvert whitespaces by typeConverterConverter NodeConverting some non-editable object/object data, enforcing 'Keep Original' option to TrueConvex HullCoordinate 1Coordinate 2Coordinate SpaceCoordinate SystemCoordinate axis used to mirror the location part of the transformCoordinate axis used to mirror the rotation part of the transformCoordinatesCoordinates along this axis get flippedCoordinates of the control pointCoordinates of the first handleCoordinates of the left handle (before the control point)Coordinates of the right handle (after the control point)Coordinates of the second handleCoordinates spaceCoordinates to apply translation deltas from the VR headset toCopied %d selected curve(s)Copied %d selected data-block(s)Copied %d selected object(s)Copied %d selected point(s)Copied Selection Set(s) to clipboardCopied constraint: %sCopied material to internal clipboardCopied pose to internal clipboardCopied the selected Video Sequencer strips to internal clipboardCopied the value to {:d} bonesCopied {:s} parameters to {:d} bonesCopperCopyCopy Absolute coordinates of Normal vectorCopy Bone colors from the active bone to all selected bonesCopy Bundle to Asset Library...Copy Grease Pencil EffectsCopy LabelCopy Location (Local)Copy Location (Local, Owner Orientation)Copy Location ConstraintCopy ModifiersCopy NormalCopy Rigid Body settings from active object to selectedCopy Rigify type and parameters from active to selected bonesCopy RotationCopy Rotation ConstraintCopy Scale ConstraintCopy SettingsCopy Studio Light settings to the Studio Light editorCopy Transforms ConstraintCopy all the transforms of the targetCopy color to all selected nodesCopy color to all selected tracksCopy constraint to other selected objects/bonesCopy constraints to other selected bonesCopy constraints to other selected objectsCopy files to textures directoryCopy from closest edge (using midpoints)Copy from closest edge of closest face (using midpoints)Copy from closest vertexCopy from closest vertex of closest edgeCopy from closest vertex of closest faceCopy from identical topology meshesCopy from interpolated corners of the nearest source faceCopy from nearest corner of nearest faceCopy from nearest corner which has the best matching normalCopy from nearest face (using center points)Copy full data pathCopy in world spaceCopy inside each object's local spaceCopy label from active to selected nodesCopy material to selected objectsCopy modifiers of the active strip to all selected stripsCopy modifiers to other selected objectsCopy new normals (overwrite existing)Copy new normals minus old normalsCopy normal to the internal clipboardCopy of the colors associated with the group's color setCopy on DuplicateCopy only active Layer, uncheck to append all layersCopy or reorder modifiers, constraints, and effectsCopy particle systems from the active object to selected objectsCopy particle systems to selected: %d done, %d failedCopy product of old and new normals (not cross product)Copy selected UV verticesCopy selected aspects of the current pose to subsequent poses already keyframedCopy selected keyframes to the internal clipboardCopy selected markers to another sceneCopy selected points or curvesCopy selected reports to clipboardCopy selected text to clipboardCopy settings from active to selected nodesCopy settings from previous versionCopy settings of current view layerCopy sum of new and old normalsCopy the F-Modifier(s) of the active F-CurveCopy the F-Modifier(s) of the active NLA-StripCopy the Python command matching this buttonCopy the RNA data path for this property to the clipboardCopy the active line set to the internal clipboardCopy the active shape key of another selected object to this oneCopy the console contents for use in a scriptCopy the current pose of the selected bones to the internal clipboardCopy the driver for the highlighted buttonCopy the driver variables of the active driverCopy the file to the destination pathCopy the file to the destination path (or subdirectory)Copy the image to the clipboardCopy the location of the targetCopy the material settings and nodesCopy the material texture settings and nodesCopy the modifier from the active object to all selected objectsCopy the rotation of the targetCopy the scale of the targetCopy the selected Selection Set(s) to the clipboardCopy the selected data-blocks to the internal clipboardCopy the selected nodes to the internal clipboardCopy the selected objects to the internal clipboardCopy the selected splines to the internal clipboardCopy the selected strips to the internal clipboardCopy the selected tracks to the internal clipboardCopy the target's X locationCopy the target's X rotationCopy the target's X scaleCopy the target's Y locationCopy the target's Y rotationCopy the target's Y scaleCopy the target's Z locationCopy the target's Z rotationCopy the target's Z scaleCopy to SelectedCopy to boneCopy to objectCopy to parent node tree, keep group intactCopy to selected all elements of the arrayCopy tracking settings from active track to default settingsCopy tracking settings from active track to selected tracksCopy vertex coordinates from other objectCopy weights from active to selectedCopying modifier '%s' to object '%s' failedCopyrightCopyright notice for this asset. An empty copyright notice does not necessarily indicate that this is copyright-free. Contact the author if any clarification is needed.Core MatteCorkCornerCorner Face IndexCorner IndexCorner Index In FaceCorner Next EdgeCorner NormalsCorner PinCorner Previous EdgeCorner RoundingCorner SplittingCorner VertexCorner of EdgeCorner of FaceCorner of VertexCornersCorners of EdgeCorners of FaceCorners of VertexCorrect AspectCorrect Face AttributesCorrect UV coordinates when transformingCorrect UVsCorrect data such as UVs and color attributes when transformingCorrect distortion caused by deformationCorrection MethodCorrection for entire tonal rangeCorrection for highlightsCorrection for midtonesCorrection for shadowsCorrective Smooth ModifierCorrectiveSmoothCorrelationCosineCottonCould not add a mask nodeCould not add an image nodeCould not add geometry nodes modifierCould not add materialCould not add node collectionCould not add node groupCould not add node objectCould not add the collection because it is linkedCould not add the collection because it is overriddenCould not add the collection because of dependency cycle detectedCould not change actionCould not compute a valid data pathCould not connect verticesCould not create cache reader for file %sCould not create new folder nameCould not create new folder: %sCould not create reader for file %sCould not create the copy paste file!Could not determine type of group nodeCould not find '%s' in '%s'Could not find an overridable root hierarchy for object '%s'Could not find any selected edges that can be rotatedCould not find constraint data for Child-Of Set InverseCould not find constraint data for ObjectSolver Set InverseCould not find hook modifierCould not find image '{:s}'Could not find node collection socketCould not find sceneCould not find scene using Compositor Node Tree - {:s}Could not find supported socket typeCould not generate mesh from gridCould not get valid evaluated meshCould not init languages data!Could not initialize stitching on any selected objectCould not initialize streams, probably unsupported codec combinationCould not load volume for writingCould not make new imageCould not make new segmentsCould not move constraint from index '%d' to '%d'Could not move layer from index '%d' to '%d'Could not open SVGCould not open USD archive for reading, see console for detailCould not open file for writingCould not open the directory '%s'Could not read "%s"Could not remove ShapeKeyCould not reopen fileCould not resolve path '%s'Could not resolve path (%s)Could not save packed file to disk as '%s'Could not separate selected curve(s)Could not snap some curves to the surfaceCould not write image: %sCould not write volume: %sCould not write volume: Unknown error writing VDB fileCouldn't close destination asset %sCouldn't open file %r (%s)CountCount MaxCount ModeCounter ClockwiseCounter-ClockwiseCoverageCrCrazyspace transformation is only available for Mesh type of objectsCreaseCrease (Angle Cached)Crease AngleCrease Brush Pinch FactorCrease EdgesCrease InnerCrease On SharpCrease On Sharp EdgesCrease On SmoothCrease On Smooth SurfacesCrease ThresholdCrease WeightCrease hub edges for an improved subdivision surfaceCrease hub edges for improved subdivision surfaceCrease weight (if active)Crease:CreateCreate %sCreate 3D text object from active text data-blockCreate Along PathsCreate ArmatureCreate CollectionCreate DataCreate DimplesCreate Freestyle stroke material for testingCreate Guide Index MapCreate InstancesCreate Internal SpringsCreate Location keys when fixing to the scene cameraCreate Mesh From Paint MaskCreate N-GonsCreate New ActionCreate New PreferencesCreate Orientation's 'use' parameter only valid in a 3DView contextCreate Pose AssetCreate Python code that will generate the selected metarigCreate QuadsCreate RidgesCreate Rotation keys when fixing to the scene cameraCreate Scale keys when fixing to the scene cameraCreate WebPCreate a Kite / DartCreate a New ImageCreate a bridge of faces between two or more selected edge loopsCreate a color from individual components using multiple modelsCreate a control bone for the copyCreate a deform bone for the copyCreate a diagonal progressionCreate a dir for each exported fileCreate a filled volume grid from a meshCreate a fog volume with the shape of the input mesh's surfaceCreate a force along a curve objectCreate a force based on fluid simulation velocitiesCreate a force that acts as a boid's predators or targetCreate a force that dampens motionCreate a glow effectCreate a gradient between two masksCreate a linear progressionCreate a matte based on luminance (brightness) differenceCreate a matte from an object or material index passCreate a new Camera from the selected VR LandmarkCreate a new Selection Set with the currently selected bonesCreate a new UV map for every mesh packedCreate a new action once the existing one has been safely storedCreate a new bone collection and assign all selected bonesCreate a new catalog to put assets inCreate a new directoryCreate a new empty Selection SetCreate a new file of this typeCreate a new geometry node group for a toolCreate a new imageCreate a new image file without modifying the current image in BlenderCreate a new level using Catmull-Clark subdivisionsCreate a new level using linear interpolation of the sculpted displacementCreate a new level using simple subdivisionsCreate a new line style, reusable by multiple line setsCreate a new mesh object from the current paint maskCreate a new modifier with a new geometry node groupCreate a new node treeCreate a new object from the sliced maskCreate a new text data-blockCreate a new windowCreate a new world Data-BlockCreate a notification after the operationCreate a parallelogramCreate a point in the point cloud for each selected edgeCreate a point in the point cloud for each selected faceCreate a point in the point cloud for each selected face cornerCreate a point in the point cloud for each selected vertexCreate a preview for this asset by rendering the active objectCreate a progression easing from one step to the nextCreate a quadratic progressionCreate a quadratic progression in the shape of a sphereCreate a quadrilateral from four pointsCreate a radial progressionCreate a rectangleCreate a rotation distortionCreate a rotation pivot control that can be repositioned arbitrarilyCreate a separate curve instance for every layerCreate a separate layer for each instanceCreate a separate particle system for every secondary particle typeCreate a shadow effectCreate a signed distance volume grid from a meshCreate a signed distance volume grid from pointsCreate a simple stroke with basic colorsCreate a smooth curved surface using the Catmull-Clark subdivision schemeCreate a solid skin by extruding, compensating for sharp anglesCreate a solid skin, compensating for sharp anglesCreate a solid wireframe from facesCreate a spherical progressionCreate a suitable breakdown pose on the current frameCreate a tiled imageCreate a trapezoidCreate a vector from X, Y, and Z componentsCreate an Empty object which will be copying movement of active trackCreate an armature that parallels the skin layoutCreate an automatic preview for the selected data-blockCreate an envelope shapeCreate an image with an alpha channelCreate an image with left and right viewsCreate an object collection from selected objectsCreate an option to detach eyelids from the eye surfaceCreate an optional IK controlCreate an optional controlCreate an optional deform boneCreate bubble particle systemCreate child particlesCreate collision objectCreate constraint-based parent-child relationshipCreate constraint-based shrinkwrap relationshipCreate constraints for this action on the generated rigCreate control bones for the copyCreate controls for both sides of the palmCreate copies of the shape with offsetsCreate custom warnings in node groupsCreate deform bones for the copyCreate domain for gasesCreate domain for liquidsCreate dot-dash effect for strokesCreate driver for this property only and without assigning any targets yetCreate drivers for all properties without assigning any targets yetCreate drivers for each pair of corresponding elementsCreate empty placeholder files while rendering frames (similar to Unix 'touch')Create foam particle systemCreate grid of duplicate instancesCreate guide objectCreate head and neck bonesCreate image with 32-bit floating-point bit depthCreate instances along particle pathsCreate instances for collections, rather than adding them directly to the sceneCreate instances for object data which are not referenced by any objectsCreate instances from child particlesCreate instances from normal particlesCreate keyframes following the current shape of F-Curves of selected channelsCreate liquid particle systemCreate matte based on 3D distance between colorsCreate matte based on chroma valuesCreate matte based on differences in color channelsCreate new actionCreate new bones from the selected jointsCreate new bones from the selected joints and move themCreate new directory?Create new image from the content of the plane markerCreate new light linking collection used by the active emitterCreate new maskCreate new object-data users if neededCreate new plane track out of selected point tracksCreate object instance from object-dataCreate offset edge loop from the current selectionCreate one object per line in the textCreate one particle system that contains all three secondary particle typesCreate or extend a 'i18n_info.txt' Text datablockCreate parting in the children based on parent strandsCreate peaks and valleys with different roughness valuesCreate proxy images in a custom directory (default is movie location)Create random clumps around the parentCreate rectangular mask suitable for use as a simple matteCreate rigid body constraints between selected rigid bodiesCreate separate eyelid follow influence sliders for X and ZCreate separate geometries containing the elements from the same groupCreate sharp peaksCreate spray particle systemCreate subdivision surface modifiers based on the USD SubdivisionScheme attributeCreate tail bonesCreate the grid in a hexagonal patternCreate the new shape key from the existing mix of keysCreate tracer particle systemCreate transformation orientation from selectionCreate turbulence with a noise fieldCreate vertex cloud using coordinates of reconstructed tracksCreate, reset or clear library override hierarchiesCreates a mask based on the active color attributeCreates a mask based on the boundaries of the surfaceCreates a mask based on the curvature of the surfaceCreates a new mask for the entire meshCreates viscosity for expanding fluidCreditsCropCrop Maximum XCrop Maximum YCrop Minimum XCrop Minimum YCrop the rendered frame to the defined render region sizeCrop to Render RegionCropping parameters for a sequence stripCross-EyedCryptomatteCryptomatte (Legacy)Cryptomatte AccurateCryptomatte AssetCryptomatte LayerCryptomatte LevelsCryptomatte MaterialCryptomatte ObjectCtrlCtrlLCtrlRCubeCube SizeCubemap SizeCubicCubic B-SplineCubic B-Spline filter (blurry but no ringing) on 4×4 samplesCubic CentimetersCubic ChainsCubic DecimetersCubic DekametersCubic FeetCubic FurlongsCubic HectometersCubic InchesCubic KilometersCubic MetersCubic MicrometersCubic MilesCubic MillimetersCubic MitchellCubic Mitchell filter on 4×4 samplesCubic ThouCubic YardsCubic easingCubic easing with overshoot and settleCubic interpolationCuboidCullCull DistanceCull objects which are further away from camera than this distanceCullingCumulative OffsetCurlCurl Hair CurvesCurl StartCurrentCurrent CharacterCurrent FileCurrent FrameCurrent Frame FinalCurrent Frame ValueCurrent Keying Set indexCurrent Keying Set index (negative for 'builtin' and positive for 'absolute')Current LineCurrent Line IndexCurrent SubframeCurrent TransformCurrent Transform OrientationCurrent editor is not a node editor.Current editor is not an asset browserCurrent editor type for this areaCurrent frame not within strip framerangeCurrent frame number can be manually set to a negative valueCurrent frame number in image sequence or movieCurrent frame number in movie or image sequenceCurrent frame with subframe and time remapping appliedCurrent frame, to update animation data from Python frame_set() insteadCurrent line, and start line of selection if one existsCurrent node has no visible outputs.Current node tree does not contain any nodes.Current node tree is linked from another .blend file.Current perspective matrix (``window_matrix * view_matrix``)Current pose for armaturesCurrent render engine does not support bakingCurrent shape keyCurrent shape key indexCurrent stage of the import processCurrent stereo eye being displayedCurrent time of the simulationCurrent view matrixCurrent window matrixCurrent: Currently evaluating sceneCurrently evaluating view layerCurrently selected bindingCursorCursor (Offset)Cursor ColorCursor DistanceCursor LocationCursor Lock AdjustCursor PlaneCursor Surface ProjectCursor ValueCursor Value to SelectionCursor ViewCursor XCursor X-ValueCursor Y-ValueCursor location in normalized (0.0 to 1.0) coordinatesCursor location in normalized clip coordinatesCursor location in normalized preview coordinatesCursor location in screen coordinatesCursor to SelectionCurvatureCurvature 3DCurvature MinCurvature RidgeCurvature Smooth IterationsCurvature ValleyCurvature-based shading, useful for making fine details more visibleCurveCurveBézierCircleCurveConstantCurveCurveCurveCurvePathCurveCustom CurveCurveExtendCurveFalloffCurveFalloff TypeCurveInverse SquareCurveLineCurveLinearCurveMaxCurveMedian StepCurveModeCurveNewCurveNo FalloffCurveNurbsCircleCurveNurbsCurveCurveNurbsPathCurveProfile ShapeCurveProportional Editing FalloffCurveProportional FalloffCurveRandomCurveRootCurveRoundCurveSharpCurveSmoothCurveSphereCurveSurfCircleCurveSurfCurveCurveSurfCylinderCurveSurfPatchCurveSurfSphereCurveSurfTorusCurveSurfaceCurve '%s' does not contain spline givenCurve BendCurve CircleCurve DeformCurve Edit ModeCurve Edit Mode OverlaysCurve FalloffCurve Frame RangeCurve Group IDCurve GuideCurve Handle PositionsCurve In XCurve IndexCurve InfoCurve InstancesCurve JitterCurve LengthCurve Length nodeCurve LineCurve Map PointCurve MappingCurve ModifierCurve ObjectCurve OffsetsCurve Out XCurve Paint SettingsCurve Parameter FalloffCurve Point CountCurve Profile WidgetCurve RootCurve Sculpt OverlaysCurve SegmentCurve SensitivityCurve ShapeCurve Shrink/FattenCurve StrengthCurve SubdivisionsCurve TangentCurve TiltCurve TipCurve component containing spline and control point dataCurve control pointCurve data-block storing curves, splines and NURBSCurve data-block used for storing surfacesCurve data-block used for storing textCurve data-blocksCurve defining clump taperingCurve defining roughnessCurve defining the shutter's openness over timeCurve defining twistCurve deformation modifierCurve deforming text objectCurve fitting methodCurve from Mesh or Text objectsCurve guide effector weightCurve in a curve mappingCurve interpolation at this point: Bézier or vectorCurve object name that defines the taper (width)Curve object to deform withCurve object to fit array length toCurve of PointCurve or Surface subdivisions per segmentCurve sizes must be greater than zeroCurve that controls this relationshipCurve to MeshCurve to PointsCurve used for modulating effectCurve used for the curve mappingCurve used for the jitter effectCurve used for the sensitivityCurve used for the strengthCurve width size not supported for USD interpolationCurve(s)Curve(s) have no active pointCurveMapping does not own CurveMapCurveProfile table not initialized, call initialize()CurvedCurvesCurvesAddCurvesBrush TypeCurvesCombCurvesCurves Shape TypeCurvesDeleteCurvesDensityCurvesGrow / ShrinkCurvesNewCurvesPaint SelectionCurvesPinchCurvesPuffCurvesSlideCurvesSmoothCurvesSnake HookCurvesStrandCurvesStripCurves Grow/Shrink ScalingCurves InfoCurves Object does not support this set origin operationCurves SculptCurves Sculpt Add Curve OptionsCurves Sculpt Brush SettingsCurves Sculpt Cage OpacityCurves Sculpt PaintCurves Sculpt Parameter FalloffCurves Sculpt SettingsCurves are not attached to any UV mapCurves as MeshCurves as NURBSCurves do not have surface attachment informationCurves from evaluated curve dataCurves must have a mesh surface object setCurves not attached to a surfaceCurves shape typeCurves to Grease PencilCurvilinear 2D length for chain splittingCurving of the noodleCustomCustom ({:.4g} fps)Custom AttenuationCustom CameraCustom Cavity CurveCustom ColorCustom Color PresetsCustom Color SetCustom ColorsCustom Compositor Group Node for Python nodesCustom CurveCustom DirectoryCustom DistanceCustom Geometry Group Node for Python nodesCustom GradientCustom GroupCustom IK PivotCustom IconCustom ImageCustom LocationCustom NormalCustom NormalsCustom Normals OnlyCustom ObjectCustom OcclusionCustom Onion Skin ColorsCustom OverlaysCustom ParallaxCustom PathCustom Pivot ControlCustom PoseCustom Profile PathCustom PropertiesCustom ProxyCustom RangeCustom Shader Group Node for Python nodesCustom ShapeCustom Shape RotationCustom Shape ScaleCustom Shape TransformCustom Shape TranslationCustom Simulation Frame RangeCustom Simulation RangeCustom ViewCustom VolumeCustom Widget orientCustom animation player executable pathCustom color for motion path after the current frameCustom color for motion path before the current frameCustom color of the node bodyCustom color set to useCustom curve to apply effectCustom curve to control 'sequence' interpolation between Grease Pencil framesCustom curve to control primitive thicknessCustom data layer name for the indexCustom data layer name for the randomized valueCustom fade valueCustom falloff curveCustom interpolation defined using a curve mapCustom mapping curveCustom nodesCustom normals tools using Normal Vector of UICustom propertiesCustom reference point for guidesCustom size for downscaling exported texturesCustom tags (name tokens) for the asset, used for filtering and general asset managementCustom text to appear in the stamp noteCutCut EdgesCut Particles to ShapeCut ThroughCut ToCut an intersection into facesCut face edges for nicer shrapnelCut geometry along a plane (click-drag to define plane)Cut hair to conform to the set shape objectCut hairsCut into geometry keeping each side separate (Selected/Unselected only)Cut into selected items at an angle to create bevel or chamferCut mesh loop and slide itCut new topologyCut selected text to clipboardCut solid geometry from selected to unselectedCut through all faces, not just visible onesCut, subtract, or join multiple SDF volume grid inputsCut, subtract, or join multiple mesh inputsCutoffCutoff DistanceCutsCuts the mesh across the mirror planeCuts: %s, Smoothness: %sCycleCycle Handle TypeCycle backwardsCycle between all four handle typesCycle in ReverseCycle the animated time within the action start and endCycle the frames in the sequenceCycle the images in the movieCycle through all non-void render slotsCycle through available screensCycle through historyCycle through inner miter kindsCycle through intersection methodsCycle through offset modesCycle through outer miter kindsCycle through the editor context by activating the next/previous oneCycle through tools in this groupCycle through workspacesCycle-Aware KeyingCyclesCycles Curves Rendering SettingsCycles DebugCycles F-ModifierCycles Light SettingsCycles Material SettingsCycles Mesh SettingsCycles Object SettingsCycles Render DevicesCycles Render EngineCycles Render SettingsCycles SettingsCycles ViewLayer SettingsCycles Visibility SettingsCycles World SettingsCycles built without Embree supportCycles curves rendering settingsCycles is disabled in this buildCycles light settingsCycles material settingsCycles mesh settingsCycles object settingsCycles render settingsCycles renderer integrationCycles visibility settingsCycles world settingsCyclicCyclic AnimationCyclic OffsetCyclic Strip TimeCyclic UCyclic VCyclic extend/repeat keyframe sequenceCyclic wave effectCycling mode to use after last keyframeCycling mode to use before first keyframeCylinderCylinder RadiusDEPRECATED: Add original rotation into copied rotationDJVDLSDNxHDDOWNDPXDVDVCPRO HD 1080pDVCPRO HD 720pDVD (note: this changes render resolution)DWAA (lossy)DWAB (lossy)DampDamp FactorDamp reflected waves going in opposite direction to the windDamped Least Square with Numerical FilteringDamped Track ConstraintDampeningDampingDamping EpsilonDamping FactorDamping MaxDamping TimeDamping TranslationDamping XDamping X AngleDamping YDamping Y AngleDamping ZDamping Z AngleDamping of the harmonic forceDamping on the X axisDamping on the X rotational axisDamping on the Y axisDamping on the Y rotational axisDamping on the Z axisDamping on the Z rotational axisDarkenDarkerDarkness of shadowsDashDash 3Dash LengthDash Modifier SegmentDash RatioDashed LineDashed Lines OpacityDataData APIData DepthData LayerData OperationData PathData PreviewsData SetData Source:Data TargetData TransferData Transfer ModifierData TypeData path not setData point for freehand stroke curveData source used for backgroundData that is going to be modified in the expand operationData to read from the cacheData typeData type of the AOVData type of the propertyData type of the socketData type of voxel valuesData used to identify a spreadsheet columnData used to identify the corresponding data from the data sourceData values without special behaviorData-BlockData-Block ReferencesData-Block TypeData-block '%s' is not an asset anymoreData-block '%s' is now an assetData-block from which the edited data-block is linkedData-block is not marked as assetData-block type does not support automatic previewsData-block type does not support fake userData-block type to showData-block using these shape keysData-block whose nodes are being editedDataTransferDateDate ModifiedDate: {:s} {:s}DaysDeactivate geometry nodes viewer when clicking in empty spaceDeactivate rigid body at the start of the simulationDeactivate selected viewer node in geometry nodesDeactivationDeadDeadzoneDeathDebugDebug Icon BackgroundDebug Icon ForegroundDebug Sample CountDebug ValueDebugging options, only when started with '-d'Decal OffsetDecimalsDecimateDecimate F-Curves by removing keyframes that influence the curve shape the leastDecimate ModifierDecimation modifierDeclaration of a node panelDeclaration of a node socketDeclaration of sockets and ui panels of a node groupDeconstruct the mesh instead of building itDecrease ContrastDecrease jump heightDecrease segmentsDefaultDefault AttributeDefault ClosedDefault ColorDefault Color AttributeDefault ColorsDefault FadeDefault Frame: {:.02f} (Should be a whole number!)Default Goal (vertex target position) valueDefault Goal (vertex target position) value, when no Vertex Group usedDefault Group Node WidthDefault HandlesDefault Import MethodDefault InputDefault InterpolationDefault Key ChannelsDefault Key ConfigurationDefault LayoutDefault MaximumDefault MinimumDefault Preview SizeDefault Smoothing ModeDefault ToDefault ValueDefault WeightDefault Weight ADefault Weight BDefault action for the right mouse buttonDefault builtin key configurationDefault color of the solid shapes of bonesDefault color tag for new nodes and node groupsDefault distance from image boundary at which marker stops trackingDefault eraser brush for quickly alternating with the main brushDefault fill colorDefault header position for new space-typesDefault location where rendered images will be displayed inDefault location where the File Editor will be displayed inDefault motion model to use for trackingDefault order of the sort keyDefault paths for external filesDefault patterned fillDefault setting for the Eyelids Follow sliders (X and Z)Default size of the asset preview thumbnails in pixelsDefault to Advanced Numeric InputDefault tools for particle modeDefaultsDefine a custom range of frames to use in modifierDefine a line with a start point, direction and lengthDefine forces for vertices to stick to animated positionDefine radius with a floatDefine the radius and location with three pointsDefine the radius with a floatDefine the start and end points of the lineDefine which subset of groups shall be usedDefined Primitives OnlyDefines callback functions to extend USD IODefines how much of the stroke is fading in/outDefines how much of the stroke is visibleDefines how vertex color affect to the strokesDefines size of derivative offset used for calculating gradient and curlDefinitionDefinition of a choice in an RNA enum propertyDefinition of audio channelsDeflateDeflect EmitterDeflect fluids and influence the fluid flowDeflectionDeflectorsDefocusDeformDeform AxisDeform Curves on SurfaceDeform ModeDeform Pose BonesDeform around local axisDeform based a series of anchor pointsDeform in the X axisDeform in the Y axisDeform in the Z axisDeform rotation interpolation with quaternionsDeform specific points using another objectDeform stroke points using armature objectDeform stroke points using objectsDeform the mesh using an external frame-by-frame vertex transform cacheDeform the shape by twisting, bending, tapering or stretchingDeform the shape using an armature objectDeform the stroke to best match the envelope shapeDeform using a different mesh, which acts as a deformation cageDeform using the shape of a lattice objectDeform volume based on noise or other vector fieldsDeformGroup '%s' not in object '%s'DeformationDeformation TargetDeformation type that is used in the brushDeformations (shape keys, deform modifiers)Deformed LocationDeformingDeforms existing hair curves into braids using guide curvesDeforms existing hair curves into curls using guide curvesDeforms hair curves using a noise textureDegreesDeinterlaceDeinterlace all selected movie sourcesDeinterlace movie file on loadDelDelayDelay Viewport UpdatesDelay in seconds before maximum speed is reachedDeleteDelete 4 spaces from line beginningDelete BakeDelete Brush AssetDelete DataDelete Empty FramesDelete GeometryDelete GloballyDelete Grease Pencil Frame(s)Delete HigherDelete ModifierDelete MutedDelete PointDelete Reference ObjectDelete SegmentsDelete SelectionDelete Studio LightDelete TrackDelete UnusedDelete a full particle or only keysDelete a keyframe from selected tracks at current frameDelete active frames for all layersDelete active sceneDelete active screenDelete active text file?Delete all baked caches of all objects in the current sceneDelete all empty animation data containers from visible data-blocksDelete all frames that have no nodes inside themDelete all invalid bookmarksDelete all light probes' baked lighting dataDelete all selected animation channelsDelete all visible drivers considered invalidDelete alternating vertices in the stroke, except extremesDelete an edge loop by merging the faces on each sideDelete an existing pointDelete baked data of a single bake node or simulationDelete cache on all selected objectsDelete cached indirect lightingDelete cached/baked simulations in geometry nodes modifiersDelete child objects and collectionsDelete current boid ruleDelete current boid stateDelete current cacheDelete current keyframe of current UI-active propertyDelete curve knotsDelete drivers assigned to selected itemsDelete drivers for all elements of the arrayDelete empty image object once mesh plane is createdDelete envelope control pointDelete fluid from simulationDelete fluid inside obstaclesDelete in ObstacleDelete keyframes from all elements of the arrayDelete keyframes from selected objects?Delete loose vertices, edges or facesDelete marker for current frame from selected tracksDelete marker for current frame from selected tracks?Delete movie clip proxy files from the hard driveDelete one of each pair to resolve:Delete physics bakeDelete pointsDelete secondary particles that are inside obstacles or left the domainDelete selected NLA-Tracks and the strips they containDelete selected bones?Delete selected bookmarkDelete selected collection hierarchiesDelete selected control points and splines?Delete selected control points or segmentsDelete selected control points or splinesDelete selected control points, correcting surrounding handlesDelete selected elements that are not used by the hullDelete selected faces that are used by the hullDelete selected files?Delete selected keyframes?Delete selected markers?Delete selected metaball element(s)Delete selected metaball elements?Delete selected objectsDelete selected objects and collectionsDelete selected objects?Delete selected particles or keysDelete selected points without splitting strokesDelete selected reportsDelete selected stripsDelete selected strips from the sequencerDelete selected strokes or pointsDelete selected time marker(s)Delete selected tracksDelete selected tracks?Delete selected vertices, edges or facesDelete stroke points in between intersecting strokesDelete target variableDelete text by cursor positionDelete the ID under cursorDelete the active frame for the active Annotation LayerDelete the active or all vertex groups from the active objectDelete the active positionDelete the active workspaceDelete the add-on from the file systemDelete the selected VR landmark from the listDelete this library and all its itemsDelete this weight from the vertex (disabled if vertex group is locked)Delete track corresponding to the selected curveDelete track corresponding to the selected curve?Delete transformation orientationDelete unclean segments of tracksDelete unclean tracksDeleted %d data-block(s)Deleted %u object(s)Deleted 1 nodeDeleted {} nodesDeletes current frame in the active layerDeletes the displacement of the Multires ModifierDeletes the higher resolution mesh, potential loss of detailDelimitDelimit by UV coordinatesDelimit by edge seamsDelimit by face directionsDelimit by face materialDelimit by sharp edgesDelimit dissolve operationDelimit selected regionDelimiterDeliver Ambient Occlusion passDeliver alpha blended surfaces in a separate passDeliver bloom pass (deprecated)Deliver diffuse color passDeliver diffuse direct passDeliver diffuse indirect passDeliver direct volumetric scattering passDeliver emission passDeliver environment lighting passDeliver full combined RGBA bufferDeliver glossy color passDeliver glossy direct passDeliver glossy indirect passDeliver indirect volumetric scattering passDeliver material index passDeliver mist factor pass (0.0 to 1.0)Deliver normal passDeliver object index passDeliver position passDeliver shadow passDeliver speed vector passDeliver subsurface color passDeliver subsurface direct passDeliver subsurface indirect passDeliver texture UV passDeliver transmission color passDeliver transmission direct passDeliver transmission indirect passDeliver volume direct light passDeltaDelta LocationDelta RotationDelta Rotation (Euler)Delta Rotation (Quaternion)Delta ScaleDelta TimeDelta TransformDelta XDelta YDelta offset of clone image in 0.0 to 1.0 coordinatesDeltaX: %sDenimDenoiseDenoise Preview on GPUDenoise image using temporal reprojection (can leave some ghosting)Denoise on GPUDenoise renders from Cycles and other ray tracing renderersDenoise the image after each preview update with the selected denoiserDenoise the image in the 3D viewportDenoise the rendered imageDenoiserDenoisingDenoising AlbedoDenoising DataDenoising Input PassesDenoising NormalDenoising PrefilterDenoising completedDenotes if the object is generated by another objectDensityDensity (kg/l) of the fluid contained inside the object, used to create a hydrostatic pressure gradient simulating the weight of the internal fluid, or buoyancy from the surrounding fluid if negativeDensity Add AttemptsDensity AttributeDensity FactorDensity GridDensity MaskDensity MaxDensity StrengthDensity TargetDensity of the new volumeDensity value (kg/m^3), allows custom value if the 'Custom' preset is usedDependencies in the scene dataDependency Graph Object InstanceDependency Graph UpdateDependency LoopDependency graph update requested during evaluationDeprecatedDeprecated, use 'uv', 'vertex_select', 'edge_select' or 'pin' properties insteadDeprecated, use use_data_display insteadDeprecated. Use Cryptomatte Node insteadDepthDepth 3DDepth Of FieldDepth OffsetDepth bias used for selectionDepth of FieldDepth of Field settingsDepth of the cloud calculationDepth of the noiseDepth of the solid ground below the water surfaceDepth offset of the rollDepth too largeDerive texture coordinates from another meshDescriptionDescription of an overridden propertyDescription of an override operation over an overridden propertyDescription of the item's purposeDescription of the node treeDescription of the property for tooltipsDescription:DeselectDeselect EndsDeselect Faces connected to existing selectionDeselect On NothingDeselect UV vertices at the boundary of each selection regionDeselect Vertices connected to existing selectionDeselect all elementsDeselect all selected vertices assigned to the active vertex groupDeselect all when nothing under the cursorDeselect bones of active Bone CollectionDeselect boundary selected keys of each particleDeselect by active material slotDeselect control points at the boundary of each selection regionDeselect every Nth element starting from the active vertex, edge or faceDeselect every Nth point starting from the active oneDeselect keyframes on ends of selection islandsDeselect linked UV vertices rather than selecting themDeselect linked control points rather than selecting themDeselect linked keys rather than selecting themDeselect objects at the boundaries of parent/child relationshipsDeselect objects in collectionDeselect rather than select itemsDeselect spline points at the boundary of each selection regionDeselect those bones at the boundary of each selection regionDeselect those bones that are used in this poseDeselect vertices at the boundary of each selection regionDeselect vertices, edges or faces at the boundary of each selection regionDeselectedDeselected bones from %sDesired number of voxels along one axisDesired voxel side lengthDesktopDespeckleDestination Layers MatchingDestination frameDetachDetach LinksDetach NodesDetach and redirect existing linksDetach nodes, move and attach to frameDetach outputs of selected node leaving inputs linkedDetach selected nodes from parentsDetailDetail ModeDetail PercentageDetail Refine MethodDetail RoughnessDetail ScaleDetail SizeDetail Type MethodDetailingDetect Image SequencesDetect SequencesDetect UDIMsDetect corners and use non-aligned handlesDetect image slots from the materialDetect selected UDIM files and load all matching tilesDetected duration of movie clip in framesDetected frame rate of the movie clip in frames per secondDeterminatorDetermine how the asset will be importedDetermine how the geometry end factor is mapped to a splineDetermine how the geometry start factor is mapped to a splineDetermine how to build the curve's bevel geometryDetermine how to use visibility for feature edge selectionDetermine the amount of render threads usedDetermine the lightness threshold above which strokes are generatedDetermine whether Noise returns grayscale or RGB valuesDetermine which other objects will occlude the imageDetermines how to choose which layers are mergedDetermines how to resolve ambiguities during decomposition of bitmaps into pathsDetermines if trace simple image or full sequenceDetermines the brick offset of the various rowsDetermines the order of points in each curveDetermines whether the brush adds or removes curvesDetermines which inner part of the mesh will produce volumetric effectDetermines which particle systems are created from secondary particlesDeterministicDeterministically generate values for the modified F-CurveDeveloper ExtrasDevelopmentDevelopment FundDeviceDevice to use for computation (rendering with Cycles)Device to use for renderingDevice up/down directly controls the Z position of the 3D viewportDiagnosticsDiagonalDial GizmoDiameter RootDiameter ScaleDiameter in pixels for object/light origin displayDiameter of the gizmoDiameter of the water droplets, in micrometersDiamondDiamond SharpenDiamond with inner dotDicing CameraDicing RateDicing Rate RenderDid not find any assets on clipboardDid not write, no Multilayer ImageDid not write, unexpected error when saving stereo imageDie TimeDie on HitDiedDifferenceDifference KeyDifference ModeDifference between VGroup A's and VGroup B's weightsDifferent styles of displaying the color picker widgetDifferentialDiffuseDiffuse BSDFDiffuse BouncesDiffuse ColorDiffuse Color BlueDiffuse Color FactorDiffuse Color GreenDiffuse Color RedDiffuse DepthDiffuse DirectDiffuse FactorDiffuse IndirectDiffuse Product MISDiffuse RoughnessDiffuse VisibilityDiffuse and Glossy shaders with cartoon light effectsDiffuse color of the materialDiffuse reflection multiplierDiffusionDilate/ContractDilate/ErodeDilation RadiusDilation ThresholdDimensionDimensionsDimensions ModeDimensions of mask stencil in viewportDimensions of stencil in viewportDimensions of the exported fileDimensions:DirectDirect ColoringDirect LightDirect Light SamplingDirect Tip ControlDirect conversion of frame numbers to secondsDirect execution not supportedDirect light contributions are only sampled using forward path tracingDirect light contributions are only sampled using next-event estimationDirectionDirection (Y Axis)Direction from previous neighboring point on segmentDirection from root to tip of each curveDirection in which to scale the elementDirection is defined in global coordinatesDirection is defined in local coordinatesDirection of View OrbitDirection of View PanDirection of linesDirection of the fillDirection of the light for shadows and highlightsDirection of the root segment of a curveDirection of the sphere or cylinderDirection of the stroke at which brush gives maximal thickness (0° for horizontal)Direction of the tip segment of a curveDirection of the waveDirection that the light is shiningDirection to cycle throughDirection to make surface cyclic inDirection to move the active Bone Collection towardsDirection to move the active bookmark towardsDirection to move the active layerDirection to move the active line set towardsDirection to move the active material towardsDirection to move the active vertex group towardsDirection to move the chosen modifier towardsDirection to move the chosen style module towardsDirection to offset nodes on insertionDirection to select in the hierarchyDirectionalDirectional BlurDirectional Quad TreeDirectional Sampling TypeDirectional area LightDirectional area light sourceDirectional cone LightDirectional cone light sourceDirectoryDirectory PathDirectory displayed in the file browserDirectory of the fileDirectory that contains fluid cache filesDirectory to save the texturesDirt AngleDirt OnlyDirtyDisableDisable Bone OptionsDisable Bone ShapeDisable CollisionsDisable F-Curve evaluationDisable MetalRT (uses BVH2 layout for intersection queries)Disable NLA Strip evaluationDisable NLA Track evaluationDisable QuantizationDisable SelectionDisable Studio Light EditDisable action to executeDisable add-on for workspaceDisable and uninstall the extensionDisable auto-pack, keep all packed filesDisable collisions between constrained rigid bodiesDisable editing of boundary edgesDisable in Planar Light ProbesDisable in RendersDisable in Spherical Light ProbesDisable in ViewportsDisable in Volume ProbesDisable kernel optimization. Slowest rendering, no extra background CPU usageDisable or enable the render viewDisable quantization; produces much larger glTF files with no extensionsDisable selected markersDisable selection in viewportDisable specified setting on all selected animation channelsDisable stencil and overlap self intersections with alpha materialsDisable the default asset dragging on drag events. Useful for implementing custom dragging via custom key-map items.Disable viewport display in the view layersDisable/enable selected markersDisabledDisabled MarkerDisabled TracksDisabled on startup, overriding the preference.Disabled, Blender was compiled without BulletDisabled, Blender was compiled without OBJ I/ODisabled, Blender was compiled without OpenSubdivDisabled, Blender was compiled without OpenVDBDisabled, Blender was compiled without PLY I/ODisabled, Blender was compiled without STL I/ODisabled, built without OpenColorIODisabled, built without OpenSubdivDisables audio output, for video-only rendersDisables video output, for audio-only rendersDisabling themes is not yet supportedDisallow changes to the X axis of verticesDisallow changes to the Y axis of verticesDisallow changes to the Z axis of verticesDisallow movement around the X axisDisallow movement around the Y axisDisallow movement around the Z axisDiscardDiscard points based on a mask texture after distributionDisconnectDisconnect BoneDisconnect all hair systems from the emitter meshDisconnect hair from the emitter meshDisconnect nodes connected to the inputDiskDisk CacheDispersionDisplaceDisplace FactorDisplace Hair CurvesDisplace ModifierDisplace TypeDisplace VectorDisplace along normalsDisplace existing geometry according to simulationDisplace geometry of alpha meshesDisplace pixel position using an offset vectorDisplace the surface along an arbitrary directionDisplace the surface along the surface normalDisplacementDisplacement MethodDisplacement OnlyDisplacement and BumpDisplacement directionDisplacement is in object space, affected by object scaleDisplacement is in world space, not affected by object scaleDisplacement modifierDisplacement that is applied from the beginning of the strokeDisplacement that is applied from the end of the strokeDisplacement that is applied to the X coordinates of stroke verticesDisplacement that is applied to the Y coordinates of stroke verticesDisplaces hair curves by a vector based on various optionsDisplayDisplay 3D Cursor OverlayDisplay All EdgesDisplay AmountDisplay AsDisplay AspectDisplay Aspect for this clip, does not affect renderingDisplay Aspect for this image, does not affect renderingDisplay AxesDisplay BackgroundDisplay Background ImagesDisplay Bevel WeightsDisplay Bone ColorsDisplay BoundsDisplay Bounds TypeDisplay Cache FilesDisplay ChannelDisplay ChannelsDisplay ColorDisplay CreasesDisplay CursorDisplay Custom Bone ShapesDisplay DataDisplay Data (Deprecated)Display Data SizeDisplay Face CenterDisplay FacesDisplay File SelectorDisplay FilterDisplay FramesDisplay Freestyle Edge MarksDisplay Freestyle Face MarksDisplay Freestyle edge marks, used with the Freestyle rendererDisplay Freestyle face marks, used with the Freestyle rendererDisplay Grease PencilDisplay GridDisplay Grid FloorDisplay HandlesDisplay HiddenDisplay InstancerDisplay LatticesDisplay Line StyleDisplay ModeDisplay Modified EdgesDisplay Modifier DataDisplay Movie ClipsDisplay NameDisplay NamesDisplay NormalsDisplay Object InfoDisplay Only Axis AlignedDisplay ParticlesDisplay Paths of poses within a fixed number of frames around the current frameDisplay Paths of poses within specified rangeDisplay Playback Frame Rate (FPS)Display Point CloudDisplay RepeatedDisplay SeamsDisplay SettingsDisplay Shader EffectsDisplay Shape KeysDisplay SharpDisplay SizeDisplay Size XDisplay StretchDisplay Texture SpaceDisplay ThinDisplay TransparentDisplay TypeDisplay UV coordinates in pixels rather than from 0.0 to 1.0Display UV unwrapping seamsDisplay Vertex NormalsDisplay View NameDisplay WaveformDisplay WireDisplay X AxisDisplay Y AxisDisplay Z AxisDisplay a different set of collections in this viewportDisplay a face selection overlayDisplay a line from the Camera to indicate the mist areaDisplay action without any time remapping (when unpinned)Display actual particlesDisplay additional particle data as a colorDisplay all edges for mesh objectsDisplay alpha transparency channelDisplay an additional 'summary' line (Dope Sheet editors only)Display an asset shelf in a popover panelDisplay an isolated subset of objects, apart from the scene visibilityDisplay annotation onion skins before and after the current frameDisplay black edgesDisplay boid healthDisplay bone axesDisplay bone colorsDisplay bone namesDisplay bones (disable to show motion paths only)Display bones as boxes, showing subdivision and B-SplinesDisplay bones as extruded spheres, showing deformation influence volumeDisplay bones as octahedral shape (default)Display bones as simple 2D lines with dotsDisplay bones as thin wires, showing subdivision and B-SplinesDisplay bones with their custom shapesDisplay bounding boxes for nodes in the volume treeDisplay bounds as boxDisplay bounds as capsuleDisplay bounds as coneDisplay bounds as cylinderDisplay bounds as sphereDisplay box for each leaf node containing 8×8 voxelsDisplay breadcrumbs for the editor's contextDisplay center composition guide inside the camera viewDisplay channel regardless of object selectionDisplay collections and objects in the view layerDisplay colored box behind textDisplay creases created for Subdivision Surface modifierDisplay current image regardless of object selectionDisplay dashed black-white edgesDisplay data belonging to the Video SequencerDisplay data of current file and linked librariesDisplay data-blocks with library overrides and list their overridden propertiesDisplay debug reporting infoDisplay diagonal center composition guide inside the camera viewDisplay each node's last execution timeDisplay each node's preview if node is toggledDisplay edges after modifiers are appliedDisplay effect in Edit modeDisplay effect in viewportDisplay error textDisplay face normals as linesDisplay faces flatDisplay faces over the imageDisplay faces smooth (using vertex normals)Display factors as percentagesDisplay factors as values between 0 and 1Display files as a detailed listDisplay files as a horizontal listDisplay files as a vertical listDisplay files as short listDisplay files as thumbnailsDisplay fill strokes in the viewportDisplay frame in grayscale modeDisplay frames rather than secondsDisplay full waveformDisplay general informationDisplay glTF UI to manage animationsDisplay golden ratio composition guide inside the camera viewDisplay golden triangle A composition guide inside the camera viewDisplay golden triangle B composition guide inside the camera viewDisplay harmony A composition guide inside the camera viewDisplay harmony B composition guide inside the camera viewDisplay image in orthographic modeDisplay image in perspective modeDisplay image with RGB colorsDisplay image with RGB colors and alpha transparencyDisplay in Orthographic ModeDisplay in Perspective ModeDisplay information and preferences for this add-onDisplay keyframe handle types and non-Bézier interpolation modesDisplay layer tintDisplay library override relationshipsDisplay lines rather than filled shapesDisplay low level Blender data and its propertiesDisplay material transparency in the objectDisplay menu for previous actions performedDisplay metadata properties of the imageDisplay method used in the sequencer viewDisplay mode for the file listDisplay modifier in Edit modeDisplay modifier in viewportDisplay modifiersDisplay node in viewport textured shading modeDisplay non-final geometry from viewer nodesDisplay one box or point for each intermediate tree nodeDisplay onion keyframes for looping animationsDisplay onion keyframes with a fade in color transparencyDisplay onion skins before and after the current frameDisplay only faces with the currently displayed image assignedDisplay outline around textDisplay overlay textDisplay overlays like UV Maps and MetadataDisplay overlays like colored or dashed wiresDisplay overlays like gizmos and outlinesDisplay parameters for last action performedDisplay percentage makes dynamics inaccurate without bakingDisplay points for nodes in the volume treeDisplay preview using full resolution or different proxy resolutionsDisplay properties editor context_menuDisplay reconstruction data from active movie clipDisplay reference images behind objects in the 3D ViewDisplay region context menuDisplay retiming keys on top of stripsDisplay rule of thirds composition guide inside the camera viewDisplay sampled data in the viewport to debug captured lightDisplay scene statistics overlay textDisplay scenes and their view layers, collections and objectsDisplay shadow behind textDisplay shape keys in edit mode (for meshes only)Display sharp edges, used with the Edge Split modifierDisplay single bounding box for the entire gridDisplay size for normals in the 3D viewDisplay size for proportional editing circleDisplay size of the empty when new collection instances are createdDisplay size of tracks from reconstructed dataDisplay splash screen on startupDisplay stamp labels ("Camera" in front of camera name, etc.)Display statistical information about the meshDisplay steps of the particle pathDisplay strip in/out offsetsDisplay strip opacity/volume curveDisplay strokes using real 3D position in 3D spaceDisplay strokes using this color when showing onion skinsDisplay style for UV edgesDisplay support levelDisplay text as boldDisplay text as italicDisplay the audio waveform inside the stripDisplay the bounds of the objectDisplay the center and axis during rotationDisplay the clipping range and focus point on the cameraDisplay the image in Stereo 3DDisplay the image repeated outside of the main viewDisplay the index numbers of selected vertices, edges, and facesDisplay the input data in the Spreadsheet EditorDisplay the object as a solid (if solid drawing is enabled in the viewport)Display the object as a wireframeDisplay the object with textures (if textures are enabled in the viewport)Display the object's boundsDisplay the object's nameDisplay the object's origin and axesDisplay the object's texture spaceDisplay the object's wireframe over solid shadingDisplay the operator logDisplay the reprojection error curve for selected tracksDisplay the strip color tags in the sequencerDisplay tool/property regions over the main regionDisplay type for mask splinesDisplay under or over everythingDisplay units in pairs (e.g. 1m 0cm)Display unweighted verticesDisplay upper half of the absolute value waveformDisplay using flat lightingDisplay using matcap material and lightingDisplay using studio lightingDisplay vector field as MAC gridDisplay vectors as needlesDisplay vectors as streamlinesDisplay vertex normals as linesDisplay vertex-per-face normals as linesDisplay warningsDisplay waveforms depending on strip settingDisplay waveforms for all sound stripsDisplay weights created for the Bevel modifierDisplay weights in editmodeDisplay what the tracking algorithm sees in the previewDisplay white edgesDisplay white edges with black outlineDisplays glTF Material Output node in Shader Editor (Menu Add > Output)Displays glTF UI to manage material variantsDisplays global valuesDisplays local valuesDissolve Orthogonal EdgesDissolve SmokeDissolve SpeedDissolve TimeDissolve VerticesDissolve all unselected pointsDissolve all vertices in between face boundariesDissolve all vertices in between face boundaries (planar only)Dissolve edges, merging facesDissolve facesDissolve geometry based on the selection modeDissolve geometry to form planar polygonsDissolve points between selected pointsDissolve selected bones from the armatureDissolve selected edges and vertices, limited by the angle of surrounding geometryDissolve selected pointsDissolve vertices, merge edges and facesDissolve zero area faces and zero length edgesDissolves adjacent faces and intersects new geometryDistanceDistance CullingDistance FalloffDistance KeyDistance MetricDistance MinDistance ModelDistance ReferenceDistance SquaredDistance ThresholdDistance after which it fades outDistance around each guide to spawn interpolated curvesDistance at which the light influence will be set to 0Distance behind leader to followDistance below which segments will be mergedDistance between A and BDistance between checker tilesDistance between lines of textDistance between pointsDistance between selected tracksDistance between the two pointsDistance between the wavesDistance between two bones or objectsDistance between two bundles used for object scalingDistance between two bundles used for scene scalingDistance from CameraDistance from ObjectDistance from center needed before a selection can be madeDistance from image boundary at which marker stops trackingDistance from the bisect plane within which vertices are removedDistance from the generated points to the originDistance from the surface used for shrinkwrapDistance mapping to 0.0 weightDistance mapping to 1.0 weightDistance mapping to weight 0.0Distance mapping to weight 1.0Distance model for distance attenuation calculationDistance moved by mouse when drawing stroke to includeDistance of duplicationsDistance of object that contribute to the ambient occlusion effectDistance of random spread at the curve tipsDistance of the points from the originDistance of the vertices from the originDistance over which the mist effect fades inDistance threshold after which selection is made (zero to disable)Distance threshold for the falloff around the guideDistance to EdgeDistance to GuidesDistance to TargetDistance to displace the surface along the normalDistance to keep from the targetDistance to keep particles away from the emitterDistance to move the curve parallel to its normalsDistance to offsetDistance to previous point on curveDistance to the focus point for depth of fieldDistance to the view locationDistance within which degenerated geometry is mergedDistance within which matching vertices are searchedDistance within which mirrored vertices are mergedDistance within which symmetrical vertices are mergedDistances in relation to sphere of influence to allowDistortDistort MaxDistort MinDistort NodeDistorted NoiseDistortionDistortion AmountDistortion ModelDistortion model used for camera lensesDistortion to simulate anamorphic lens bokehDistortion to use for the calculationDistribute Points in GridDistribute Points in VolumeDistribute Points on FacesDistribute Stops EvenlyDistribute Stops from LeftDistribute memory across devicesDistribute more samples closer to the cameraDistribute points randomly inside of the volumeDistribute points randomly on the surfaceDistribute the points in a grid pattern inside of the volumeDistributionDistribution MethodDistribution ShapeDistribution TypeDitherDither IntensityDitheredDivideDivide ModeDivide VGroup A's weights by VGroup B's onesDivide and round result toward zeroDivide the frame interval into this many stepsDividing each curve segment into a specified number of piecesDivision distortion model which better represents wide-angle camerasDivisionsDo Legacy ReplaceDo a case sensitive compareDo all gaps to right of current frameDo backwards trackingDo channels contribute to result (toggle channel muting)Do cross-fading volume animation of two selected sound stripsDo crossfade blending between current and next frameDo extra frames between scene frames to ensure smooth motionDo not affect non manifold boundary edgesDo not affect vertices on peaks, based on the surface curvatureDo not affect vertices within crevices, based on the surface curvatureDo not allow beveled edges/vertices to overlap each otherDo not allow deformation along the X axisDo not allow deformation along the Y axisDo not allow deformation along the Z axisDo not create blend previewsDo not create bone shapesDo not display fill color while drawing the strokeDo not export color attributesDo not export vertex colorDo not import USD custom attributesDo not import color attributesDo not import/export color attributesDo not load data from this layerDo not modify image in an artistic mannerDo not preserve objects' parent/children relationshipDo not remove the modifier from stackDo not render this collectionDo not repeat texture and clamp to one instance onlyDo not rotate the segment when using the scale deform modeDo not set face strengthDo not set sharp edges to faceDo not sync, play every frameDo not use any compressionDo not use this surface as a light for samplingDo self-union or self-intersectionDo you want to install the following {:s}?Doc IDDocumentsDodge ModeDoes F-Curve contribute to resultDoes not support Individual Origins as pivotDoes nothing, prevents adding actual overrides (NOT USED)Does this tool use a painting canvasDolby Digital ATRAC 3DollyDolly in/out in the viewDomainDomain ObjectDomain SettingsDomain SizeDomain TypeDomain and geometry type combination is unsupportedDomain of the AttributeDomain that the field is evaluated onDomain the field is evaluated inDon't SaveDon't add asset meta-data or tags from the original data-blockDon't add new constraintsDon't calculate cleans for convex areasDon't display volume in wireframe modeDon't display waveforms for any sound stripsDon't do anythingDon't export imagesDon't fill at allDon't fill polygons while editingDon't import texturesDon't remove sharp edges, which are redundant with faces shaded smoothDon't remove sharp edges. Tagged edges will remain sharpDon't round to pixelsDon't scale in the Y axisDon't scale the X and Z axesDon't show overlay during a strokeDon't show the input value in the geometry nodes modifier interfaceDon't snap to hidden stripsDon't snap to sound stripsDon't stretch the objectDon't use any arrow/style in cornerDon't use any fixed alignment, fill available spaceDon't use this collection in Line ArtDon't use this object for Line Art renderingDon't use utility passes for denoisingDon't write into the depth bufferDope SheetDope Sheet space dataDope Sheet view for tracking dataDope Sheet/TimelineDopesheet Sort FieldDoppler FactorDoppler SpeedDotDot DashDot ProductDotsDoubleDouble ClickDouble Click SpeedDouble Click TimeoutDouble Edge MaskDouble precisionDouble-DensityDownDownload and install the extensionDownloaded package files are deleted after installationDownloading "{:s}"DownloadsDragDrag StartDrag ThresholdDrag anchor brush from edge-to-edgeDrag and drop element to another placeDrag and drop onto a data-set or item within the data-setDrag component proportional to the square of velocityDrag component proportional to velocityDrag effector weightDrag material to Material slots in PropertiesDrag material to object in OutlinerDrag object to scene in OutlinerDrag to clear parent in OutlinerDrag to move to collection in OutlinerDrag to parent in OutlinerDragging {} filesDrawDraw F-Curves using Anti-Aliasing (disable for better performance)Draw FreehandDraw Grease PencilDraw ModeDraw NormalsDraw Poly LineDraw RegionDraw Region & SwapDraw Straight LinesDraw Strokes on BackDraw WindowDraw Window & SwapDraw a blueprint using circular contour strokesDraw a blueprint using elliptic contour strokesDraw a blueprint using square contour strokesDraw a freehand curveDraw a freehand splineDraw a line to apply a weight gradient to selected verticesDraw a line with dabs separated according to spacingDraw a new stroke in the active Grease Pencil objectDraw curveDraw dark controllerDraw dark controller with aiming axis rayDraw freehand stroke(s)Draw in a plane aligned to the viewportDraw in a plane perpendicular to the surfaceDraw in the surface planeDraw light controllerDraw light controller with aiming axis rayDraw on vertex colors in the active Grease Pencil objectDraw regionDraw region and swapDraw straight line segment(s)Draw stroke at 3D cursor locationDraw stroke at Object originDraw strokes using a continuous lineDraw strokes using separated dotsDraw strokes using separated squaresDraw strokes using textureDraw strokes with solid colorDraw stylized strokes using FreestyleDraw windowDraw window and swapDraw:Drawing PlaneDrawing typeDripDrive all components of this property using the target pickedDrive rigid body around or along an axisDrive this component of this property using the target pickedDrivenDriven PropertyDriven Property:Driven SelectedDriverDriver '%s[%d]' already existsDriver TargetDriver Value:Driver could not be evaluated in past, so should be skippedDriver has no variables to copyDriver not found in this animation dataDriver typeDriver variable typeDriver:DriversDrivers:Drop XDrop YDrop a world into the sceneDrop colors to buttonsDrop frames if playback is too slowDrop frames to maintain framerateDrop name to buttonDrop {} on slot {} (active slot) of {}Drop {} on slot {} (replacing {}) of {}Drop {} on slot {} of {}Drop {} on {} (slot {})Drop {} on {} (slot {}, replacing {})DryDry TimeDual MeshDummyDuotoneDuplicateDuplicate ActionDuplicate ArmatureDuplicate CameraDuplicate CurveDuplicate CurvesDuplicate ElementsDuplicate Hair CurvesDuplicate IndexDuplicate KeyframesDuplicate LatticeDuplicate LightDuplicate Light ProbeDuplicate Linked selected NLA-Strips, adding the new strips to new track(s)Duplicate MaskDuplicate MaterialDuplicate MeshDuplicate MetaballDuplicate Metaball ElementsDuplicate Node TreeDuplicate NodesDuplicate ObjectsDuplicate ParticleDuplicate Point CloudDuplicate Selected Bone(s)Duplicate SettingsDuplicate SpeakerDuplicate StripsDuplicate SurfaceDuplicate TextDuplicate VolumeDuplicate active keyframes of all layerDuplicate allDuplicate and extrude selected vertices, edges or faces towards the mouse cursorDuplicate and mirror the selected particles along the local X axisDuplicate color attributeDuplicate constraint at the same position in the stackDuplicate curve and moveDuplicate effect at the same position in the stackDuplicate index %d in vertex_indices_setDuplicate into WindowDuplicate mask and moveDuplicate mesh and moveDuplicate mesh at the location of particlesDuplicate mesh edges and break connections with the surrounding facesDuplicate modifier at the same position in the stackDuplicate node but not node trees, linking to the original dataDuplicate object but not object data, linking to the original dataDuplicate particle system within the active objectDuplicate selected NLA-Strips, adding the new strips to new track(s)Duplicate selected area into new windowDuplicate selected control pointsDuplicate selected control points and segments between themDuplicate selected metaball element(s)Duplicate selected nodesDuplicate selected nodes and move themDuplicate selected nodes keeping input links and move themDuplicate selected nodes, but not their node trees, and move themDuplicate selected objectsDuplicate selected strips and move themDuplicate selected time marker(s)Duplicate selected vertices, edges or facesDuplicate strokes into an arrayDuplicate strokes like a mirrorDuplicate the current instance objectDuplicate the current lineDuplicate the modifier within the list of modifiersDuplicate the object a certain number of timesDuplicate the selected objects and move themDuplicate the selected objects, but not their object data, and move themDuplicate the selected pointsDuplicate the selected stripsDuplicated KeyframesDuplicatesDuplicates hair curves a certain number of times within a radiusDurationDuration (in frames) of the image (1 when not a video/sequence)Duration of freeze frame segmentDuration of the fade in secondsDuration: %s (Frame %i/%i)DyingDynamicDynamic BVHDynamic Base MeshDynamic Grid SizeDynamic MeshDynamic ModeDynamic PaintDynamic Paint ModifierDynamic Paint canvas settingsDynamic Paint modifierDynamic Topology SculptingDynamic Topology found: %s, disabledDynamic gridDynamic topology alters the mesh topology while sculptingDynamically hide vertices based on a vertex group or armatureDynamicsDyntopoDyntopo will not preserve colors, UVs, or other attributesEEVEEEEVEE DebugEEVEE Raytrace OptionsEEVEE SettingsEEVEE settings for the sceneEEVEE settings for tracing reflectionsEQCurveMappingDataERROR: Driver is useless without any inputsERROR: Invalid Python expressionERROR: Invalid target channel(s)ERROR: type "{:s}" does not exist!ESC/RMB to cancel, Enter/LMB to confirm, WHEEL/MOVE to adjust factorEach channel will be rendered into a mono fileEach control point's index on its splineEach face's sculpt face set valueEach scene as a fileEaseEase InEase In and OutEase OutEasingEastEccentricityEdgeEdge AngleEdge Angle TextEdge CenterEdge CollisionEdge Corner CountEdge CostEdge CountEdge CreaseEdge DataEdge Data TypesEdge Data:Edge DetectionEdge Display TypeEdge IndexEdge LengthEdge Length ModeEdge Length TextEdge MappingEdge MarkEdge MarksEdge Mode SelectionEdge Neighbor Count FieldEdge NeighborsEdge PanEdge Paths to CurvesEdge Paths to SelectionEdge PerpendicularEdge Position FieldEdge RailEdge ResizeEdge SelectEdge SelectionEdge SlideEdge Slide: Edge SplitEdge TagEdge TintEdge TypeEdge Type CombinationEdge Type NegationEdge TypesEdge VerticesEdge Vertices FieldEdge WeightEdge WidthEdge bevel weight to be added to outside edgesEdge in a Mesh data-blockEdge indexEdge is not connected to any facesEdge of VertexEdge selection modeEdge splitting modifier to create sharp edgesEdge spring frictionEdge spring stiffness when longer than rest lengthEdge spring stiffness when shorter than rest lengthEdge to EdgeEdge weight used by Bevel modifierEdge-ring pair isn't connectedEdge-rings are not connectedEdge-to-EdgeEdgeSplitEdgeSplit ModifierEdgesEdges Data:Edges between faces pointing in alternate directionsEdges changed from %d to %dEdges collide tooEdges of CornerEdges of VertexEdges of the meshEdges receive a drag force from surrounding mediaEdges receive a lift force when passing through surrounding mediaEdges shared by more than two facesEdges to Face GroupsEdges used to split faces into separate groupsEditEdit BoneEdit Bone MatrixEdit Bone(s)Edit BonesEdit Grease PencilEdit Grease Pencil StrokesEdit LinesEdit MetadataEdit MethodsEdit ModeEdit Mode Smooth WiresEdit PathEdit Studio LightEdit Texture SpaceEdit TreeEdit UI source code of the active buttonEdit a Python value directly, for unsupported property typesEdit a constraint on the active boneEdit a constraint on the active objectEdit a snapshot of the 3D Viewport in an external image editorEdit all keyframes in sceneEdit and save themes installed via ExtensionsEdit animation/keyframes displayed as 2D curvesEdit drivers and keyframe interpolationEdit image in an external applicationEdit keyframes in active object's Object-level actionEdit keyframes in active object's Shape Keys actionEdit mode bone in an armature data-blockEdit node groupEdit object data texture spaceEdit persistent configuration settingsEdit properties of active object and related data-blocksEdit scripts and in-file documentationEdit selected Grease Pencil strokesEdit shader nodes from Line StyleEdit shader nodes from ObjectEdit shader nodes from WorldEdit tags for auto texture detection in Principled BSDF setupEdit texture nodes from BrushEdit texture nodes from Line StyleEdit texture nodes from WorldEdit the drivers for the connected property represented by the highlighted buttonEdit the fileEdit the value of a custom propertyEdit the visibility of the current meshEdit the weights of vertices in a groupEdit timings for Cache File data-blocksEdit timings for Mask Editor splinesEdit timings for all Grease Pencil sketches in fileEdit user preferences and system settingsEditability of NLA Strips in this trackEditability of keyframes for this channelEditableEditable cavity curveEditable falloff curveEditedEdited ObjectEditingEditing TypeEditing context being displayedEditing hairEditing settings character formattingEditmode lattice is not supported yetEditorEditor BorderEditor OutlineEditor TypeEditor for node-based shading and compositing toolsEditor header containing UI elementsEditor menu containing buttonsEditorsEevee material conversion problem. Error in consoleEffectEffect '%s' not in object '%s'Effect FaderEffect Fader PositionEffect OpacityEffect Solid RadiusEffect StripEffect Strip colorEffect TypeEffect cannot be added to object '%s'Effect in full or only positive/negative Z directionEffect modeEffect nameEffect on the key itselfEffect on the left handleEffect on the right handleEffect on tracks which have a larger re-projection errorEffect/LinkedEffective VisibilityEffective but slow compressionEffectivenessEffectorEffector AmountEffector CollectionEffector NumberEffector SettingsEffector TypeEffector WeightsEffector weights for physics simulationEffectsEffects affecting display of objectEither a curve or instance selectionEither add or remove curves depending on the minimum distance of the curves under the cursorEither plain curves or curve instancesElasticElastic LimitElement IndexElement defining a color at a position in the color rampElement not found in element collection or last elementElement of a viewer pathElement of the node space tree pathElement of the target geometry to calculate the distance fromElement type to transformElement-WiseElementsEllipseEllipse MaskEllipsesEllipsoidEmbed TexturesEmbed textures in FBX binary file (only for "Copy" path mode!)Embedded DataEmbreeEmbree on GPUEmbree on GPU enables the use of hardware ray tracing on Intel GPUs, providing better overall performanceEmissionEmission ColorEmission StrengthEmission TimeEmission Time FactorEmission locations per face (0 = automatic)Emission shaderEmissive ColorEmitEmit FromEmit fluid from mesh surface or volumeEmit in random order of elementsEmit smoke from particlesEmitterEmitter DistanceEmphasize position of keyframes on Motion PathsEmptiesEmptyEmpty Display SizeEmpty Display Size: %.3fEmpty Display TypeEmpty Image DepthEmpty KeyframesEmpty SpaceEmulate 3 Button ModifierEmulate 3 Button MouseEmulate Middle Mouse with Alt+Left MouseEmulate NumpadEnableEnable Bone OptionsEnable Bone to deform geometryEnable CollisionEnable Cycles Render Engine add-on to use CyclesEnable Cycles debugging options for developersEnable DeactivationEnable EEVEE debugging options for developersEnable F-Curve modifier evaluationEnable F-Curve modifiersEnable Grid Display to use range highlighting!Enable Guides first! Defaulting to Fluid VelocityEnable IK StretchingEnable MetalRT for intersection queriesEnable Multi-ViewEnable Python evaluation for selected filesEnable Self CollisionEnable add-on for workspaceEnable additional features for the new curves data blockEnable after installingEnable angular motorEnable axis mirrorEnable catalog, making contained assets visible in the asset shelfEnable chain splitting by curvilinear 2D lengthEnable chain splitting by dashed line patternsEnable chaining of feature edgesEnable collection instancingEnable collision with the surface while sculptingEnable collisions with back domain borderEnable collisions with bottom domain borderEnable collisions with front domain borderEnable collisions with left domain borderEnable collisions with other objectsEnable collisions with right domain borderEnable collisions with top domain borderEnable color range used for weight visualization in weight painting modeEnable custom settings for the parallax correction volumeEnable custom start and end clip distances for volume computationEnable cyclic on individual stroke dashesEnable deactivation of resting rigid bodies (increases performance and stability but can cause glitches)Enable default VR controller actions, including controller poses and hapticsEnable displacement along the X normalEnable displacement along the Y normalEnable displacement along the Z normalEnable edge data transferEnable edge panning in 2D viewEnable edit mode edge smoothing, reducing aliasing (requires restart)Enable face corner data transferEnable face data transferEnable file compression when saving .blend filesEnable filtering of filesEnable filtering of files in the File BrowserEnable fluid diffusion settings (e.g. viscosity, surface tension)Enable fluid guidingEnable fluid mesh (using amplification)Enable fluid noise (using amplification)Enable hair dynamics using cloth simulationEnable in New ScenesEnable linear motorEnable material boundariesEnable mesh symmetry in the X axisEnable mesh symmetry in the Y axisEnable mesh symmetry in the Z axisEnable multi-frame editingEnable naive vertex ball self collisionEnable noise reduction techniques for raytraced effectsEnable offsetEnable on InstallEnable online access in System preferencesEnable or disable all tagsEnable or disable dashed lineEnable or disable posing/selecting bonesEnable or disable rendering of this View LayerEnable or disable textured strokesEnable or disable this line set during stroke renderingEnable or disable this modifier during stroke renderingEnable or disable this style module during stroke renderingEnable overlay smooth wires, reducing aliasingEnable ridges and valleysEnable scriptsEnable selected markersEnable selected proxies on all selected Movie and Image stripsEnable self collisionsEnable shadow casting from lightsEnable simplification of scene for quicker preview rendersEnable snapping to guides angle or spacing optionsEnable snapping when transforming keyframesEnable specified setting on all selected animation channelsEnable speed guidesEnable spring on X axisEnable spring on X rotational axisEnable spring on Y axisEnable spring on Y rotational axisEnable spring on Z axisEnable spring on Z rotational axisEnable suggestive contoursEnable sun shadow castingEnable symmetry in the X axisEnable symmetry in the Y axisEnable symmetry in the Z axisEnable tablet pressure sensitivity for area radiusEnable tablet pressure sensitivity for jitterEnable tablet pressure sensitivity for offsetEnable tablet pressure sensitivity for sizeEnable tablet pressure sensitivity for spacingEnable tablet pressure sensitivity for strengthEnable the Color Ramp firstEnable the curve to become a translation pathEnable the ray-tracing moduleEnable the repositoryEnable the repository and try again.Enable the selection of chains by a maximum 2D lengthEnable the selection of chains by a minimum 2D lengthEnable the selection of first N chainsEnable the socketEnable the use of lights on stroke and fill materialsEnable this constraintEnable this light in solid shading modeEnable this object as a collider for physics systemsEnable to make surface changes disappear over timeEnable to make surface wetness dry over timeEnable to use the region under the cursor for modal executionEnable vertex data transferEnable view navigation within the camera viewEnable viewport debugging options for developers in the overlays pop-overEnable viewport display in the view layersEnable wildcard globbingEnabledEnabled Add-ons OnlyEnabled OnlyEnabled Rotation RangeEnabled on startup, overriding the preference.Enables previews in the shader node editorEncapsulated PostScript (.eps)Enclose selected vertices in a convex polyhedronEncodingEncoding SpeedEncountered unhandled error during keyframingEndEnd (Factor)End (Length)End Arrow StyleEnd CapEnd FactorEnd FrameEnd Frame (manipulated from UI)End Frame (raw value)End Frame (when Restrict Frame Range is enabled)End HandleEnd Handle EaseEnd Handle ScaleEnd LocationEnd Mapping TypeEnd OffsetEnd PointsEnd RadiusEnd SizeEnd VertexEnd distance of the cascaded shadow map (only in perspective view)End distance of the volumetric effectEnd frame clamped to valid rendering rangeEnd frame displayed in the sequence editor after offsets are appliedEnd frame for bakingEnd frame of range of paths to display/calculate (not for 'Around Frame' Onion-skinning method)End frame of the ocean bakingEnd frame of the stored rangeEnd frame to exportEnd line of selectionEnd on FrameEnd time of pathEndpointEndpoint SelectionEndpoint Selection nodeEndpoint UEndpoint VEnemyEnforce symmetry (both form and topological) across an axisEnforce symmetry, make copies of the selection or use existingEngineEngine to use for renderingEnhance DetailsEnhance the high frequency surface detailEnterEnter Edit ModeEnter a Unicode codepoint hex valueEnter edit mode automatically after adding a new objectEnter edit mode when adding this objectEnter/Exit paint mode for Grease Pencil strokesEnter/Exit sculpt mode for Grease Pencil strokesEnter/Exit sculpt mode for curvesEnter/Exit vertex paint mode for Grease Pencil strokesEnter/Exit weight paint mode for Grease Pencil strokesEntire ArrayEntry IndexEntry-wise absoluteEntry-wise ceilEntry-wise cos(A)Entry-wise divideEntry-wise floorEntry-wise maximumEntry-wise minimumEntry-wise modulo using fmod(A,B)Entry-wise multiplyEntry-wise sin(A)Entry-wise tan(A)Entry-wise wrap(A,B)Enum Definition (deprecated)Enum Definition ItemsEnum FlagEnum ItemEnum Item DefinitionEnumerateEnumerationEnvelopeEnvelope Control PointEnvelope Deform DistanceEnvelope Deform WeightEnvelope DistanceEnvelope F-ModifierEnvelope Head RadiusEnvelope MultiplyEnvelope Tail RadiusEnvelope WeightEnvelope stroke effect modifierEnvelope: %3fEnvelope: %sEnvironmentEnvironment TextureEpsilonEqualEqual AxesEqual ToEqualize RadiiEqualize audioEqualize both of a keyframe's handlesEqualize selected keyframes' left handlesEqualize selected keyframes' right handlesEquiangularEquiangular Cubemap FaceEquirectangularEquirectangular or latitude-longitude projectionErase / remove paint instead of adding itErase Annotation strokesErase Multires DisplacementErase alpha while paintingErase entire strokesErase only strokes visible and not occludedErase stroke pointsErase strokes, fading their points strength and thicknessEraserEraser Brush Asset ReferenceEraser ModeEraser RadiusErrorError (see console)Error Icon ForegroundError LimitError MarginError MessageError baking from object "%s"Error creating file '%s'Error deleting '%s' (ignored)Error distance threshold (in object units)Error evaluating number, see Info editor for detailsError handling selected objectsError initializing audio streamError initializing video streamError reading mesh sample; more detail on the consoleError reading points sample; more detail on the consoleError restoring temp file (check files '%s' '%s')Error writing file '%s'Error writing frameError writing render result, %s (see console)Error writing to destination asset %sError:Error: Could not allocate irradiance staging textureError: Irradiance grid allocation failedError: Malformed irradiance grid dataError: Not enough memory to bake {}.Error: Reached max shadow updates.Error: Too many AOVsError: Too many grid visibleError: Too many irradiance grids in the sceneError: Too many lights in the scene.Error: Too many shadow updates, some shadows might be incorrect.Error: {:.5f} .. {:.5f} (avg. {:.5f})Error: {:s}Errors and WarningsErrors during render. See the System Console for more info.EscEssentialsEstablished OceanEstablished Ocean (Sharp Peaks)Estimate TransformsEstimated TracksEstimated rotation matrixEstimated scale matrixEuclideanEuclidean distanceEulerEuler (Native)Euler (XYZ)Euler (XZY)Euler (YXZ)Euler (YZX)Euler (ZXY)Euler (ZYX)Euler RotationEuler Rotation F-Curve has invalid index (ID='%s', Path='%s', Index=%d)Euler rotation angles in radiansEuler rotation of the layerEuler to RotationEuler using the XYZ rotation orderEuler using the XZY rotation orderEuler using the YXZ rotation orderEuler using the YZX rotation orderEuler using the ZXY rotation orderEuler using the ZYX rotation orderEuler using the default rotation orderEuler using the rotation order of the targetEvaluate Upper StackEvaluate at IndexEvaluate on DomainEvaluate source and destination meshes in global spaceEvaluatedEvaluated field value for the current elementEvaluated geometry from modifier does not contain a meshEvaluated geometry from modifier does not contain a point cloudEvaluated geometry from modifier does not contain curvesEvaluated object the iterator points toEvaluated object which is being instanced by this iteratorEvaluated objects in the dependency graphEvaluated particle system that this object was instanced fromEvaluated surface mesh is emptyEvaluated surface missing UV map: "{}"Evaluated surface missing attribute: "rest_position"Evaluation FactorEvaluation FrameEvaluation time for absolute shape keysEvaluation time in secondsEvenEven DistributionEven ThicknessEven checker tilesEven thickness calculation which takes the angle between faces into accountEvery PointEvery point is affected by multiple springsEvery tracking cycle, this number of frames are trackedExactExact MatchExact Shape (Concave)Exact solver, slower, handles more casesExaggerate or minimize the value of the selected keysExaggerate the current pose in regards to the breakdown poseExcludeExclude BreakdownsExclude ModalExclude Non-SelectableExclude back facing geometry from snappingExclude border edgesExclude collection from the active view layerExclude contoursExclude crease edgesExclude edge marksExclude edges at material boundariesExclude existing Breakdowns keyframes as interpolation extremesExclude external contoursExclude from View LayerExclude from view layerExclude ridges and valleysExclude selected blockers from casting shadows from the active emitterExclude selected receivers from receiving light from the active emitterExclude silhouette edgesExclude suggestive contoursExcluded PathsExcluded path is no longer validExcludes boundary vertices from being smoothedExclusionExclusiveExecute ButtonsExecute operator on button press (non-modal operators only)Execute operator on button release (non-modal operators only)Execute selected fileExecute the current console line as a Python expressionExecution TimeExisting Guide MapExistsExitExit Blender after savingExit tweaking mode for the action referenced by the active stripExpandExpand (open) all selected expandable animation channelsExpand Using a linear falloffExpand all channels (not just selected ones)Expand all entries one level deepExpand and shrink masksExpand or contract the radius of the selected curve pointsExpand this box into a list of all the hotkeys for functions in this addonExpand/Collapse all itemsExpand/ContractExpand/collapse all entries by one levelExpand/contract weightsExpandedExpanded PolynomialExpanded in Graph EditorExpanded in the user interfaceExpands the cloth's dimensionsExpect file colors in linear color spaceExpect file colors in sRGB color spaceExpected PositionExpected RotationExpected ScaleExpected a zip-file {!r}Expected an Outliner regionExpected an active OutlinerExpected an animation area to be activeExpected one other selected mesh object to copy fromExperimentalExperimental featuresExplicitly scale resulting frame to compensate zoom of original shotExplicitly specify the euler rotation orderExplicitly specify the output euler rotation orderExplodeExplode ModifierExplode StyleExplore geometry data in a tableExplosion effect modifier based on a particle systemExponentExponent ModeExponentialExponential ClampedExponential DistributionExponential SamplingExponential distance modelExponential distance model with clampingExponential easing (dramatic)Exponentially decaying parabolic bounce, like when objects collideExponentially decaying sine wave, like an elastic bandExportExport (generate) a POT file tooExport .srt file containing text stripsExport AnimationExport Animation Pointer (Experimental)Export Animation modeExport Attributes (when starting with underscore)Export ColorsExport Curves as NURBSExport Custom PropertiesExport Deformation Bones OnlyExport Deformation bones onlyExport FacesExport Geometry nodes instance meshesExport HairExport Handlers configured for the collectionExport Keying Set to a Python scriptExport Mantaflow ScriptExport Material GroupsExport MaterialsExport Materials with PBR ExtensionsExport MethodExport NormalsExport Object GroupsExport OptionsExport POTExport ParticlesExport Primitives using shared accessors for attributesExport PropertiesExport Scene as seen in Viewport, But split animation by ObjectExport Selected ObjectsExport Smooth GroupsExport Subdivision SurfaceExport TRS and weights as Animation Pointer. Using KHR_animation_pointer extensionExport TexturesExport TilesExport Triangulated MeshExport UV coordinatesExport UV layout to fileExport UVsExport UVs (texture coordinates) with meshesExport Vertex AttributesExport Vertex ColorsExport Vertex GroupsExport Vertex NormalsExport actions (actives and on NLA tracks) as separate animationsExport active scene onlyExport active vertex colorExport all Armature ActionsExport all UVs in this mesh (not just visible ones)Export all camerasExport all curvesExport all lightsExport all materials used by included objectsExport all meshesExport all point cloudsExport all volumesExport at Collection CenterExport baked keyframe animationExport baked scene as a single animationExport camerasExport color attributesExport colors in linear color spaceExport colors in sRGB color spaceExport current scene in a USD archiveExport current scene in an Alembic archiveExport curves and NURBS surfaces as meshesExport curves in parametric form instead of exporting as meshExport custom propertiesExport custom properties as USD attributesExport custom properties as glTF extrasExport custom properties to Alembic .userPropertiesExport custom vertex attributesExport directional, point, and spot lights. Uses "KHR_lights_punctual" glTF extensionExport each object to a separate fileExport faces as filled strokesExport file in ASCII format, export as binary otherwiseExport full hierarchy, including intermediate collectionsExport given add-on's translation data as PO filesExport hair particle systems as USD curvesExport images not assigned to any materialExport individual NLA Tracks as separate animationExport instanced objects as references in USD rather than real objectsExport key configuration to a Python scriptExport loose edges (as two-vertices polygons)Export materialsExport matrix operatorExport meshes using Alembic's subdivision schemaExport multiple frames instead of the current frame onlyExport normalsExport objects as they appear in renderExport objects as they appear in the viewportExport objects in the active collection onlyExport only UVs in the [0, 1] rangeExport only deformation bones is not possible when not sampling animationExport only normals instead of writing edge or face smoothing dataExport only objects from the active collection (and its children)Export only objects from this collection (and its children)Export only selected objectsExport only selected objects instead of all supported objectsExport original glTF PBR Specular, instead of Blender Principled Shader SpecularExport per face shading group assignmentsExport per-vertex colorsExport polygons (quads and n-gons) as trianglesExport renderable objects onlyExport scene as glTF 2.0 fileExport selected and visible objects onlyExport selected objects onlyExport setting categoriesExport shape keys (morph targets)Export shape keys animations (morph targets)Export shape keys as USD blend shapesExport skinning (armature) dataExport specific vertex normals if available, export calculated normals otherwiseExport strokes with fill enabledExport strokes with uniform widthExport subdivision surfaces as meshesExport the UV layout as a 2D graphicExport the UV layout to a bitmap imageExport the UV layout to a vector EPS fileExport the UV layout to a vector SVG fileExport undeformed mesh vertex coordinatesExport using glTF convention, +Y upExport vertex color attributesExport vertex color when used by materialExport vertex normals with meshesExport vertex normals with shape keys (morph targets)Export vertex tangents with meshesExport vertex tangents with shape keys (morph targets)Export visible objects onlyExport with translate, orient quaternion, and scale Xform operatorsExport with translate, rotate, and scale Xform operatorsExported %d files from %d collectionsExported '%s'Exporter indexExports UVs from the modified meshExports active actions and NLA tracks as glTF animationsExports hair particle systems as animated curvesExports non-hair particle systemsExposureExposure for motion blur as a factor of FPSExpressionExpression to use for Scripted ExpressionExpression:ExtendExtend BoundsExtend ExtrapolatedExtend HorizontalExtend RangeExtend SelectExtend VerticesExtend border pixels outwardsExtend borders of an image into transparent or masked regionsExtend by repeating edge pixels of the imageExtend current visible collectionsExtend existing selectionExtend loop around end-pointsExtend report selectionExtend selectionExtend selection for activationExtend selection instead of deselecting everything firstExtend selection on walkExtend selection rather than clearing the existing selectionExtend strokes in straight linesExtend the angular range with a falloff gradientExtend the existing selectionExtend the scene's duration to the BVH duration (never shortens the scene)Extend the selectionExtend vertices along the edge closest to the cursorExtend vertices and move the resultExtend visibilityExtended Asset BrowserExtends the baked result as a post process filterExtensionExtension FilterExtension ItemExtension RepositoriesExtension RepositoryExtension operator not found "%s"Extension repository not foundExtension repository support for remote repositoriesExtensionsExtensions BlockedExtensions DebugExtensions PlatformExtensions UpdatesExterior RadiusExterior/InteriorExternalExternal .blend file from which data is linkedExternal ContourExternal DataExternal file packed into the .blend fileExternal library dataExternal library data is not editableExtraExtra AnimationsExtra ControlExtra DeformExtra End ControlsExtra FK ControlsExtra IK ControlExtra IK LayersExtra OptionsExtra Shading Pie Menu ItemsExtra Start ControlsExtra StepsExtra UserExtra debugging information & developer support utilities for extensionsExtra rotation added to the rotation of the object (when using Quaternion rotations)Extra scaling added to the scale of the objectExtra steps for resolution of special kink featuresExtra translation added to the location of the objectExtractExtract Grease Pencil strokes from imageExtract all colors used in Image and create a PaletteExtract as SolidExtract the mask as a solid object with a solidify modifierExtrapolateExtrapolate the curve or extend it horizontallyExtrapolationExtrasExtremeExtreme KeyframeExtreme Keyframe SelectedExtrudeExtrude ContextExtrude Handle TypeExtrude Individual FacesExtrude MeshExtrude ModeExtrude Only EdgesExtrude Only VerticesExtrude PointExtrude RegionExtrude Stroke PointsExtrude curve and move resultExtrude each individual face separately along local normalsExtrude edges and move resultExtrude freely or along an axisExtrude individual edges onlyExtrude individual faces onlyExtrude individual vertices onlyExtrude manifold region along normalsExtrude region and move resultExtrude region of facesExtrude region together along local normalsExtrude region together along the average normalExtrude selected boundary row around pivot point and current view axisExtrude selected control point(s)Extrude selected points and move themExtrude selected vertices in a circle around the cursor in indicated viewportExtrude selected vertices in screw-shaped rotation around the cursor in indicated viewportExtrude selected vertices, edges or faces repeatedlyExtrude selectionExtrude the selected pointsExtrude vertices and move resultExtrude: %.3fExtrusionEyeball And Iris DeformsEyedropperEyelid Detach OptionEyelids Attached{}Eyelids Follow DefaultEyelids Follow{}EyesF-CurveF-Curve '%s[%d]' already exists in this channelbagF-Curve GroupingF-Curve High Quality DrawingF-Curve Modifier TypeF-Curve Modifier has invalid settings and will not be evaluatedF-Curve Modifier nameF-Curve Modifier's effects will be tempered by a default factorF-Curve Modifier's panel is expanded in UIF-Curve ModifiersF-Curve Name FilterF-Curve SampleF-Curve already has keyframesF-Curve already has sample pointsF-Curve and its keyframes are hidden in the Graph Editor graphsF-Curve data path empty, invalid argumentF-Curve defining values of a period of timeF-Curve has no keyframesF-Curve has no sample pointsF-Curve is selected for editingF-Curve live filtering stringF-Curve modifier '%s' not found in F-CurveF-Curve modifier will show settings in the editorF-Curve not foundF-Curve only has F-ModifiersF-Curve visibility in Graph EditorF-Curve's settings cannot be editedF-CurvesF-Curves for controlling the strip's influence and timingF-Curves in this groupF-ModifierF-Modifiers can generate curves for those tooF-StopF-Stop ratio (lower numbers give more defocus, higher numbers give a sharper image)F1F2F82 TintFBX AllFBX Custom ScaleFBX Units ScaleFBX formatFFmpeg PresetsFFmpeg SettingsFFmpeg VideoFFmpeg audio codec to useFFmpeg codec to use for video outputFFmpeg only supports 48khz / stereo audio for DV!FFmpeg related settings for the sceneFFmpeg video codec #1FILTER_ITEMFK ControlsFLACFLIPFLIP RatioFPSFPS Average SamplesFPS BaseFacFaceFace AngleFace Angle TextFace AnglesFace AreaFace Area & AngleFace Area FieldFace Area TextFace CollisionFace CornerFace Corner CountFace Corner DataFace Corner Data TypesFace Corner MappingFace CountFace DataFace Dot SizeFace Group BoundariesFace Group IDFace IndexFace InfluenceFace MappingFace Mark ConditionFace Mark FilteringFace Mark NegationFace MarksFace Mode SelectionFace NearestFace Nearest StepsFace Neighbor Count FieldFace NeighborsFace NormalFace OrientationFace Orientation BackFace Orientation FrontFace ProjectFace RetopologyFace SetFace Set Full MeshFace Set from Edit Mode SelectionFace Set from MaskedFace Set from VisibleFace SetsFace Sets BoundaryFace Sets Boundary AutomaskingFace Sets EditFace Sets FKFace Sets InitFace Sets from Bevel WeightFace Sets from Edge CreasesFace Sets from Face Set BoundariesFace Sets from Loose PartsFace Sets from Material SlotsFace Sets from Mesh NormalsFace Sets from Sharp EdgesFace Sets from UV SeamsFace SmoothnessFace SplitFace StepFace SteppingFace StrengthFace Strength ModeFace angle limitFace bounds centerFace of CornerFace select - Shift-Click for multiple modes, Ctrl-Click expands selectionFace selection masking for paintingFace selection modeFacesFaces & Edges by VerticesFaces by EdgesFaces collide too, can be very slowFaces to consider when packing islandsFaces to participate in the unwrap operationFacet NormalsFacingFacing BiasFacing negative XFacing negative YFacing negative ZFacing positive XFacing positive YFacing positive ZFacing the camera's dominant axisFactorFactor (Non-Uniform)Factor BlueFactor DensityFactor Display TypeFactor GreenFactor ModeFactor RadiusFactor RedFactor RepulsionFactor Rest LengthFactor StartFactor Stiff ViscosityFactor applied on the density for curve distributionFactor applied on the density for the viewportFactor between volume variation and stretchingFactor by which to shrink clothFactor controlling precision of islands handling (the higher, the better the results)Factor for ambient occlusion blendingFactor for fill boundary accuracy, higher values are more accurate but slowerFactor for the cavity ridgesFactor for the cavity valleysFactor for the curvature ridgesFactor for the curvature valleysFactor for the radius at the curl endFactor for the radius at the curl startFactor for tintingFactor of BlurFactor of SimplifyFactor of Simplify using adaptive algorithmFactor of opacityFactor of stroke hardnessFactor of the maximum radius of the braidsFactor of the minimum radius of the braidsFactor of the radius at the maximumFactor of the radius at the minimumFactor to blend overall effectFactor to control the amount of motion blurFactor to influence the rotation angleFactor to multiply the thickness withFactor to scale brush size byFactor to scale overall displacementFactor to scale the UVsFactor used to mix vertex color to get final colorFactorized PolynomialFactory StartupFactory Startup App-Template OnlyFadeFade DistanceFade DurationFade FactorFade GeometryFade Grease Pencil ObjectsFade Grease Pencil Objects, except the active oneFade InFade In and OutFade Inactive GeometryFade Inactive LayersFade Inactive ObjectsFade LayersFade ObjectsFade OutFade TimeFade TypeFade centerFade factorFade in selected stripsFade inactive geometry using the viewport background colorFade influence of stroke's opacityFade influence of stroke's thicknessFade interocular distance to 0 after the given cutoff angleFade layer opacity for Grease Pencil layers except the active oneFade out selected stripsFade out strokes instead of directly cutting offFade paths and keys further away from current frameFade selected strips in and outFade the pieces over timeFade the stroke thickness for each generated strokeFahrenheitFailed TracksFailed allocate render result, out of memoryFailed to add the alpha modifierFailed to add the color modifierFailed to add the geometry modifierFailed to add the thickness modifierFailed to allocate memoryFailed to create OpenGL off-screen buffer, %sFailed to create OpenGL off-screen buffer: %sFailed to create Studio Light pathFailed to create asset library directory to save assetFailed to create presets pathFailed to create the override operationFailed to create windowFailed to delete asset library fileFailed to find Annotation data to draw intoFailed to find bind solution (increase precision?)Failed to get Studio Light pathFailed to get add-ons pathFailed to get themes pathFailed to load asset libraryFailed to load image texture '%s'Failed to load using Vulkan, using OpenGL instead.Failed to load volume:Failed to open file '%s'Failed to open window!Failed to read blend file '%s': %sFailed to read frameFailed to remove blobs directory %sFailed to remove metadata directory %sFailed to seek frameFailed to set preview: no ID in context (incorrect context?)Failed to set valueFailed to switch to Time Sequential mode when in fullscreenFailed to write to asset libraryFailure to perform external file operation on "%s"Fair PositionsFair TangencyFake UserFallbackFallback ToolFalloffFalloff Along Chain CurveFalloff AngleFalloff CurveFalloff GradientFalloff OpacityFalloff PowerFalloff RadiusFalloff RampFalloff ShapeFalloff TypeFalloff distance for the clumping effect (0 means no falloff)Falloff that is applied from the tip to the root of each curveFalloff type for proportional editing modeFalloff type of the featherFalloff:FalseFanFarFar PlaneFar clipping distance of shadow cameraFastFast EditingFast GI ApproximationFast GI MethodFast GI approximation methodFast Global IlluminationFast MotionFast NavigateFast interactive editing through native Hydra integrationFast mapping that is good for most situations, but ignores the rest pose curvature of the B-BoneFaster RenderFaster solver, some limitationsFastestFavor either original data or ease curveFavor either the left or the right keyFear FactorFeatherFeather PointsFeather Shrink/Fatten: %3fFeather Shrink/Fatten: %sFeature AwarenessFeature OutputFeature SetFeature Sets:Feature WeightsFeature detection requires valid clip frameFeature set directory already exists: '{:s}'FeedbackFeedback coefficient for error correction, average response time is 1/feedbackFeet per secondFeet per second squaredFetchFieldField AbsorptionField FactorField SettingsField WeightsField of ViewField of view for the fisheye lensField originates from all of the vertices of the objectField originates from the local XY plane of the objectField originates from the local Z axis of the objectField originates from the object centerField originates from the surface of the objectField settings for an object in physics simulationField that is evaluated on the iteration domainFieldsFightFight DistanceFileFile '%s' cannot be openedFile '%s' could not be loadedFile '{:s}' not foundFile BottomFile BrowserFile Browser Display TypeFile Browser ModeFile Deleted Outside BlenderFile ExtensionsFile FoldersFile FormatFile Has Unsaved ChangesFile Modification DateFile Modified Outside BlenderFile Modified Outside and Inside BlenderFile NameFile Name CollisionFile Not FoundFile OutputFile PathFile Path:File PathsFile Preview TypeFile ReferencesFile Select Asset FilterFile Select EntryFile Select ID FilterFile Select ParametersFile SizeFile SuffixFile TopFile already installed to {!r}File association is handled by the package managerFile association registeredFile association unregisteredFile browserCustom DirectoryFile browserPathFile browserVolumesFile browser space dataFile could not be read, critical data corruption detectedFile does not existFile formatFile format expects linear color spaceFile format is not supported in file "%s"File format to export the UV layout toFile format to save the rendered images asFile format version the .blend file was saved withFile handler '%s' not foundFile handler operator '%s' not foundFile is SavedFile nameFile name, overwrite existingFile not foundFile not found '%s'File pathFile path "%s" invalidFile path '%s' is not a valid fileFile path for image to mergeFile path for merged imageFile path property not setFile path was not setFile sorting modeFile too long %sFile written by newer Blender binary (%d.%d), expect loss of data!File {!r} not foundFile/Asset BrowserFile:File: %sFile: *{:s} (unsaved)File: {:s}FileHandler idnameFilebrowser ParameterFilenameFilename of the movie or sequence fileFilename of the text fileFilename onlyFilepathFilepath not setFilepath used for exporting the fileFilepath used for importing the fileFilesFillFill CapsFill ColorFill Color Override PathFill Color Override TestFill Color PathFill CurveFill HolesFill ModeFill OffsetFill OnlyFill OpacityFill RegionFill RimFill RotationFill ScaleFill SegmentsFill Segments must be at least 1Fill ThresholdFill Tile With Generated ImageFill TypeFill a selected edge loop with facesFill area with gradient colorFill area with image textureFill area with radial gradientFill area with solid colorFill camera frame, spilling outside the frameFill caps for beveled curvesFill color for the generated imageFill grid from two loopsFill holes after slicing the maskFill in holes (boundary edge loops)Fill in mask if nothing is already maskedFill in the cutFill internal areaFill inverted areaFill new tile with a generated imageFill only visible areas in viewportFill the active vertex color layer with the current paint colorFill the active vertex group with the current paint weightFill the current tile with a generated imageFill the image with a grid for UV map testingFill the ripped regionFill the whole mask with a given value, or invert its valuesFill tool needs active materialFill with a specific colorFill with color the shape formed by strokesFillet CurveFillsFilmFilmlikeFilterFilter .blend filesFilter Actions to be exportedFilter Add-onsFilter Alembic filesFilter AngleFilter Asset TypesFilter BlenderFilter Blender Backup FilesFilter Blender IDsFilter Brushes by ToolFilter Face MarksFilter FilesFilter FolderFilter FoldersFilter FontsFilter GlossyFilter ID TypesFilter ImagesFilter MatchFilter MoviesFilter NodeFilter OBJ filesFilter ObjectsFilter OpenVDB volume filesFilter OrderFilter PythonFilter Python filesFilter ScriptFilter SettingsFilter SizeFilter SoundFilter SourceFilter TextFilter Threshold to select problematic tracksFilter TypeFilter USD filesFilter Vertex groups for DisplayFilter VolumeFilter WidthFilter add-ons by categoryFilter archive filesFilter assets by nameFilter based on key bindingsFilter based on the operator nameFilter btx filesFilter by NameFilter by TypeFilter by Type:Filter by add-on name, author & categoryFilter by extension name, author & categoryFilter by name or tag, supports '*' wildcardFilter feature lines based on face mark boundariesFilter foldersFilter font filesFilter image filesFilter methodFilter movie filesFilter size of the visibility blur (Deprecated)Filter sound filesFilter strengthFilter textFilter text filesFilter that is going to be applied to the maskFilter the UI by tagsFilter to combined, diffuse, glossy, transmission and subsurface passesFilter tracks which has weirdly looking spikes in motion curvesFiltersFilters to remove rows from the displayed dataFinalFinal ImagesFinal RenderFinal World MatrixFinal frame of the mask (used for sequencer)Final frame of the playback/rendering rangeFinal frame of the rangeFinal transformation value of object or boneFinalize ScriptFindFind & ReplaceFind AllFind FileFind TextFind WrapFind all files in the search path (not just missing)Find boundary of unfilled instead of filled regionsFind groups of vertices closer than dist and merge them togetherFind in FolderFind sample positions on the curve using a distance from its beginningFind specified textFind specified text and set as selectedFind the endpoint positions using a factor of each spline's lengthFind the minimum number of steps, ignoring spatial distanceFind/ReplaceFineFine tune of the texture mapping X, Y and Z locationsFinish operation on key releaseFinite VolumeFireFire + SmokeFirstFirst Handle TypeFirst PointFirst Point IndexFirst QI value of the QI rangeFirst Rigid Body Object to be constrainedFirst and Last CopiesFirst coefficient of fourth order Brown-Conrady radial distortionFirst coefficient of second order Brown-Conrady tangential distortionFirst coefficient of second order Nuke distortionFirst coefficient of second order division distortionFirst coefficient of third order polynomial radial distortionFirst color used for effectFirst control point positions for new interpolated curvesFirst cubic spline control point between min/max speedsFirst frame from action to useFirst frame of path animationFirst frame of the Action to useFirst frame of the action's timelineFirst frame of the mask (used for sequencer)First frame of the playback/rendering rangeFirst frame of the rangeFirst frame of the segmentFirst frame to transferFirst input for the effect stripFirst keyframe used for reconstruction initializationFirst packed file of the imageFirst try to slide feather instead of vertexFirst vertex group nameFisheye EquidistantFisheye EquisolidFisheye LensFisheye Lens PolynomialFisheye Polynomial K0Fisheye Polynomial K1Fisheye Polynomial K2Fisheye Polynomial K3Fisheye Polynomial K4FitFit LengthFit MethodFit TypeFit ViewFit frame to the viewportFit the background image to the viewFit the duplicated objects to a curveFit to the sensor heightFit to the sensor widthFit to the sensor width or height depending on image resolutionFittingFix PolesFix ShearFix to CameraFixedFixed AlternateFixed CountFixed FrameFixed SubdivisionsFixed mesh for prim: %sFlag grid of the fluid domainFlagsFlameFlame GridFlame RateFlame SmokeFlame fieldFlapsFlare OpeningFlare ParameterFlashFlash On TransferFlash VideoFlash the target object when transferring the modeFlatFlat FacesFlat ShadingFlat XY planeFlat open perimeter shapeFlatnessFlattenFlatten Bone HierarchyFlatten Bone Hierarchy. Useful in case of non decomposable transformation matrixFlatten HandlesFlatten HierarchyFlatten Object HierarchyFlatten Object Hierarchy. Useful in case of non decomposable transformation matrixFlatten angles of selected pointsFlatten angles of selected verticesFlatten handles for a smoother transitionFlatten selected facesFlee DistanceFlee to this distanceFlipFlip AxesFlip AxisFlip Color RampFlip ColorsFlip EffectFlip FacesFlip Group NamesFlip HorizontallyFlip MatCapFlip ModeFlip NamesFlip NormalsFlip U OffsetFlip UDIMFlip V OffsetFlip VerticallyFlip XFlip YFlip an image along a defined axisFlip direction of UV coordinates inside facesFlip direction of face corner color attribute inside facesFlip effectFlip filling colorsFlip imageFlip image horizontallyFlip image verticallyFlip normals of lathed facesFlip on the X axisFlip on the Y axisFlip quaternion values to achieve desired rotations, while maintaining the same orientationsFlip selected keyframes over the selected mirror lineFlip the background image horizontallyFlip the background image verticallyFlip the direction of selected faces' normals (and of their vertices)Flip the imageFlip the image horizontallyFlip the image verticallyFlip the texture's X and Y axisFlip times of selected keyframes, effectively reversing the order they appear inFlip to BottomFlip to LeftFlip to RightFlip to TopFlip vertex group namesFlippedFlipped on X-AxisFlipping regions in the Top-bar is not allowedFlips (and corrects) the axis suffixes of the names of selected bonesFlips the direction of the sliceFlips the tessellation of selected quadsFloatFloat ArrayFloat AttributeFloat Attribute ValueFloat BufferFloat Color AttributeFloat Color Attribute ValueFloat CurveFloat Icon PixelsFloat Image PixelsFloat Node SocketFloat Node Socket InterfaceFloat ThresholdFloat ValueFloat Vector AttributeFloat Vector Attribute ValueFloat action, representing either a digital or analog buttonFloat to IntegerFloat2Float2 AttributeFloat2 Attribute ValueFloat3Floating RegionFloating point matrixFloating point quaternion rotationFloating-point number socket of a nodeFloating-point valueFloating-point value in geometry attributeFlockFlood fill the mesh with the selected detail settingFloorFloor ModeFlowFlow BehaviorFlow SettingsFlow SourceFlow TypeFluidFluid CollectionFluid DensityFluid FlowFluid Flow effector weightFluid InteractionFluid Level SetFluid ModifierFluid PresetsFluid VelocityFluid domain settingsFluid flow settingsFluid has some initial velocity when it is emittedFluid interaction radiusFluid rest densityFluid simulation modifierFluid: Could not create cache directory '%s', reset to default '%s'Fluid: Empty cache path, reset to default '%s'FlushFlush edit data from active editing modesFlyFly & WalkFly modeFoamFoam + BubblesFoam CoverageFoam FadeFoam Layer NameFoam and bubbles particles are saved in the same particle systemFocal LengthFocus BoneFocus DistanceFocus Distance: %.3fFocus ObjectFocus RegionFocus on BoneFocus on ObjectFog GlowFog VolumeFolder to place texture files in. Relative to the .gltf fileFolder to search in for image filesFoldersFollowFollow Current FrameFollow LeaderFollow Path ConstraintFollow Path constraint not foundFollow PreferencesFollow SceneFollow Surface NormalFollow Track ConstraintFollow UVs from active quads along continuous face loopsFollow XFollow ZFollow a boid or assigned objectFollow a custom transformation to define the VR view's base poseFollow current frame in editorsFollow forks in the parents chainFollow leader in a lineFollow mouse cursorFollow mouse cursor positionFollow object rotation onlyFollow shape of B-Bone segments when calculating Head/Tail positionFollow stroke drawing path and object rotationFollow the curvature of the strokeFollow this object instead of a boidFontFont Bold ItalicFont FilesFont SizeFont StyleFont is not editableFont not packedFont not specifiedFont size in pointsFont size to use for displaying the labelFont size to use for displaying the textFontsFonts DirectoryFoot PivotFootageFootage SettingsFooterFor All UsersFor Each ElementFor Each Geometry ElementFor Each Geometry Element InputFor Each Geometry Element ItemFor Each Geometry Element OutputFor Each Geometry Element ZoneFor RGB curves, the color that black is mapped toFor RGB curves, the color that white is mapped toFor Tree-IK: Weight of orientation control for this targetFor Tree-IK: Weight of position control for this targetFor all WebP textures, create a PNG fallback textureFor backwards compatibility onlyFor bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)For box projection, amount of blend to use between sidesFor multires, show low resolution while navigating the viewFor node-based textures, which output node to useFor reactor systems, index of particle system on the target objectFor templates, prevents the user from removing predefined operation (NOT USED)For transparent transmission, keep surfaces with roughness above the threshold opaqueForceForce AxisForce Backface CullingForce CollectionForce Connect ChildrenForce DeleteForce FalloffForce FieldForce Field 1Force Field 2Force Field SettingsForce FieldsForce IntersectionForce ReloadForce Start/End KeyingForce a full reload of UI translationForce connection of children bones to their parent, even if their computed head/tail positions do not match (can be useful with pure-joints-type armatures)Force effector weightForce field based on a textureForce field of the fluid domainForce gets absorbed by collision objectsForce the curve view to fit a defined boundaryForce the path view to fit a defined boundaryForce unlock failed: {:s}Force using this center value (when set)Forcefield based on the Lennard-Jones potentialForcefield depends on the speed of the particlesForcesForces the use of Auto Merge and SplitForeground color of Debug iconForeground color of Error iconForeground color of Info iconForeground color of Operator iconForeground color of Property iconForeground color of Warning iconForkedForm of curvesFormatFormat PresetsFormat of multiview mediaFormat used for re-saving this fileFortune (may look better, less accurate)ForwardForward Path TracingFourthFourth coefficient of fourth order Brown-Conrady radial distortionFoveon (Sigma)FractalFractal Brownian Motion, use Brownian noise as a basisFractal noise algorithmFractal randomness factorFractionFraction ModeFraction of light that is scattered backwardsFractional ObstaclesFractional obstacles improve and smoothen the fluid-obstacle boundaryFrameFrame %dFrame %d / %dFrame %d: %sFrame '%s' not found, animation must be completeFrame Based SpeedFrame CountFrame DroppingFrame EndFrame File PathFrame InterpolationFrame LockedFrame Map NewFrame Map OldFrame MethodFrame NodeFrame NumberFrame NumbersFrame OffsetFrame OverlayFrame RangeFrame Range BeforeFrame Range StartFrame RateFrame Rate PresetsFrame RelativeFrame ScaleFrame SelectedFrame StartFrame StepFrame already exists on frame number %dFrame already exists on this frame number %dFrame at which simulations endFrame at which simulations startFrame currently being displayed for this layerFrame for absolute keysFrame is selected for editing in the Dope SheetFrame not found in annotation layerFrame number marker is keyframed onFrame number of input stripFrame number of keyframe immediately after the current frameFrame number of keyframe immediately before the current frameFrame number of the input stripFrame number to start emitting particlesFrame number to stop emitting particlesFrame of referenced Action to evaluateFrame on which the simulation startsFrame on which the simulation starts (first frame baked)Frame on which the simulation stopsFrame on which the simulation stops (last frame baked)Frame player from IRIDASFrame player from Tweak SoftwareFrame that modifier's influence ends (if applicable)Frame that modifier's influence starts (if applicable)Frame the property under the cursor in the Graph EditorFrame this control-point occurs onFrame to insert keyframe onFrame to stop propagating frames to (for 'Before Frame' mode)Frame where key will be addedFrame where selected strips will be snappedFrame where selected strips will be splitFrame where the baking endsFrame where the baking startsFrame:Frame: %dFrame: %d / %dFrame: - / %dFrame: {:d} ({:s})FrameCyclerFramerate baseFramerate, expressed in frames per secondFramesFrames AfterFrames BeforeFrames LimitFrames in absolute range of the scene frameFrames in relative range of the Grease Pencil keyframesFrames per secondFrames to insert after current stripFrames {} - {}FreeFree Entire Fluid SimulationFree Fluid DataFree Fluid GuidingFree Fluid MeshFree Fluid NoiseFree Fluid ParticlesFree Handle SelectedFree Lossless Audio CodecFree the bake, rather than generating itFreehand annotation sketchbookFreehand curve defining part of a sketchFreehand curves defining the sketch on this frameFreestyleFreestyle AlphaFreestyle AnimationFreestyle ColorFreestyle GeometryFreestyle LineFreestyle Line SetFreestyle Line StyleFreestyle LinestylesFreestyle MarkFreestyle ModuleFreestyle SettingsFreestyle StrokesFreestyle TextureFreestyle ThicknessFreestyle line style, reusable by multiple line setsFreestyle settings for a ViewLayer data-blockFreestyle: Mesh loadingFreestyle: Stroke renderingFreestyle: View map creationFreestyleLineStyleNewFreestyleLineStyleSmoothFreeze CullingFreeze OperatorFreeze view culling boundsFrequencyFrequency Cutoff (Hz)Frequency factor of the braidsFrequency factor of the curlsFrequency of the Perlin noiseFresnelFresnel TypeFresnel method used to tint the metalFribidi LibraryFrictionFriction FactorFriction for cloth collisionsFriction force if a collision happened (higher = less movement)Friction with self contactFriendFrizzFrizz Hair CurvesFromFrom ActiveFrom Current FrameFrom EnvelopesFrom InstancerFrom LeftFrom MaxFrom Maximum XFrom Maximum YFrom Maximum ZFrom MinFrom Minimum XFrom Minimum YFrom Minimum ZFrom MixFrom NodeFrom RightFrom ShadowFrom SocketFrom active nodeFrom nodeFrom node linked to selected nodeFrom socketFrom socket linked to selected nodeFrom the first keyframe to the lastFrom the first selected keyframe to the lastFrontFront (X-Z)Front Faces OnlyFront OrthographicFront PerspectiveFront-Face FalloffFront/BackFuelFuel fieldFullFull Collection HierarchyFull CopyFull Global IlluminationFull Library PathFull NameFull PathFull SMPTE timecode (format is HH:MM:SS:FF)Full SampleFull merge by distanceFull path to the Blender file containing the active assetFull precisionFull precision for final renders, half precision otherwiseFull resolutionFullframeFunction NodeFur MaterialFurlongsFuzzyGGXGL Texture LimitGLSLGPUGPU BackendGPU ComputeGPU InstancesGPU SubdivisionGP_LayerGP_PaletteGPencilAutomatic EasingGPencilBackGPencilBounceGPencilBoundaryGPencilBrush TypeGPencilCaps TypeGPencilCast ShadowGPencilCircularGPencilCloneGPencilCubicGPencilCustomGPencilDissolve BetweenGPencilDissolve UnselectGPencilDynamic EffectsGPencilEase InGPencilEase In and OutGPencilEase OutGPencilEasingGPencilEasing (by strength)GPencilElasticGPencilExponentialGPencilFill StyleGPencilFlatGPencilGPencilGPencilGrabGPencilGradientGPencilInterpolationGPencilLineArtGPencilLinearGPencilMixGPencilNewGPencilPinchGPencilPushGPencilQuadraticGPencilQuarticGPencilQuinticGPencilRandomizeGPencilRoundGPencilSinusoidalGPencilSmoothGPencilSolidGPencilStrengthGPencilStrokeGPencilStroke StyleGPencilSuzanneGPencilTextureGPencilThicknessGPencilTwistGPencilTypeGPencilWaveGPencil Interpolation: GPencil Sculpt SettingsGabor TextureGainGamepadGammaGamma CorrectedGapGap 1Gap 2Gap 3Gap ClosureGap between successive frequenciesGarbageGarbage Collection RateGarbage MatteGasGaussianGaussian Blur EffectGaussian Blur effectGaussian filterGeneralGeneral Mass valueGeneral OverrideGeneral data-block management operationsGeneral media friction for point movementsGeneral properties for Grease Pencil stroke sculpting toolsGeneral settingsGeneral type of the attributeGenerateGenerate 'in-betweens' to smoothly interpolate between Grease Pencil framesGenerate 'internal' previews (materials, textures, images, etc.)Generate ControlGenerate Data LayersGenerate Deform BoneGenerate FoamGenerate Gabor noiseGenerate Hair CurvesGenerate Line Art from scene geometriesGenerate Line Art strokes from selected sourceGenerate NormalsGenerate SkinGenerate Spray MapGenerate UVsGenerate a 2D Bézier spline from the given control points and handlesGenerate a MaterialX network representation of the materialsGenerate a UV map based on seam edgesGenerate a blank imageGenerate a checkerboard textureGenerate a circular ring of edgesGenerate a cone meshGenerate a cuboid mesh with variable side lengths and subdivisionsGenerate a curve from a meshGenerate a curve using a factorized or expanded polynomialGenerate a cylinder meshGenerate a default UV mapGenerate a dirt map gradient based on cavityGenerate a fog volume sphere around every pointGenerate a input node socketGenerate a mesh on the "surface" of a volumeGenerate a mesh on the "surface" of a volume gridGenerate a mesh vertex for each point cloud pointGenerate a more accurate cryptomatte passGenerate a moving ocean surfaceGenerate a normal vector and a dot productGenerate a output node socketGenerate a planar mesh on the XY planeGenerate a point cloud by sampling positions along curvesGenerate a point cloud from a mesh's verticesGenerate a point cloud with positions and radii defined by fieldsGenerate a poly spline arcGenerate a poly spline circleGenerate a poly spline for each input splineGenerate a poly spline in a parabola shape with control points positionsGenerate a poly spline in a spiral shapeGenerate a poly spline line with two pointsGenerate a polygon with four pointsGenerate a procedural sky textureGenerate a procedural texture producing bricksGenerate a psychedelic color textureGenerate a rig from the active metarig armatureGenerate a separate IK toe control for better IK/FK snappingGenerate a spherical mesh that consists of equally sized trianglesGenerate a tangent direction for the Anisotropic BSDFGenerate an FK control chainGenerate an FK control chain for the tentacleGenerate an arbitrary number copies of each selected input elementGenerate collections' previewsGenerate corner angle weighted normalsGenerate dot-dash styled strokesGenerate face area weighted normalsGenerate feature lines for this collectionGenerate feature lines for this object's dataGenerate floating-point bufferGenerate foam mask as a vertex color channelGenerate fractal Perlin noiseGenerate hard noise (sharp transitions)Generate interpolated color and intensity values based on the input vectorGenerate intersection lines even with objects that disabled intersectionGenerate light/shadow separation lines from a reference light objectGenerate map of spray direction as a vertex color channelGenerate motion paths for the selected objectsGenerate multiple strokes around original strokesGenerate multiple strokes from one strokeGenerate new curves on points by interpolating between existing curvesGenerate new mesh topology based on the current shapeGenerate objects' previewsGenerate ocean surface geometry at the specified resolutionGenerate points inside a volumeGenerate points inside a volume gridGenerate points spread out on the surface of a meshGenerate procedural bands or rings with noiseGenerate scenes' previewsGenerate selected .blend file's previewsGenerate soft noise (smooth transitions)Generate strokes from a range of occlusion levelsGenerate strokes from borders between materialsGenerate strokes from contours linesGenerate strokes from creased edgesGenerate strokes from intersectionsGenerate strokes from loose edgesGenerate strokes from the objects in this collectionGenerate strokes from this objectGenerate system information, saved into a text fileGenerate values using a built-in functionGenerate vertex weights based on distance to objectGenerate vertex weights based on stroke angleGenerate vertices in a line and connect them with edgesGeneratedGenerated HeightGenerated KeyframeGenerated Keyframe SelectedGenerated TypeGenerated WidthGenerated coordinates centered to flow objectGenerated coordinates in parent object spaceGenerated grid to test UV mappingsGenerated imageGenerated image heightGenerated image typeGenerated image widthGenerated improved UV grid to test UV mappingsGenerated normals weighted by both face area and angleGenerated transform matrix in world spaceGenerates a symmetrical mesh using the mesh symmetry configurationGenerates new hair curves on a surface meshGenerationGeneration ItemsGeneration has thrown an exception: Generative Modifiers Detected!Generator F-ModifierGenericGeneric SpringGeneric sculpt expand operatorGeodesicGeometryGeometry ComponentGeometry Custom GroupGeometry DataGeometry End FactorGeometry ModifiersGeometry NodeGeometry Node EditorGeometry Node SocketGeometry Node Socket InterfaceGeometry Node TreeGeometry NodesGeometry Nodes Instances (Experimental)Geometry OffsetGeometry ProcessingGeometry ProximityGeometry SamplesGeometry SpaceGeometry Start FactorGeometry ThresholdGeometry attributeGeometry attribute that stores 2D integer vectorsGeometry attribute that stores 8-bit integersGeometry attribute that stores RGBA colors as floating-point values using 32-bits per channelGeometry attribute that stores RGBA colors as positive integer values using 8-bits per channelGeometry attribute that stores booleansGeometry attribute that stores floating-point 2D vectorsGeometry attribute that stores floating-point 3D vectorsGeometry attribute that stores floating-point valuesGeometry attribute that stores integer valuesGeometry attribute that stores rotationGeometry attribute that stores stringsGeometry cannot be retrieved from the modifier objectGeometry color attributesGeometry domain that is iterated overGeometry modifier '%s' could not be removedGeometry modifiers for changing line geometriesGeometry nodesGeometry socket of a nodeGeometry that is instanced on the pointsGeometry to InstanceGeometry to OriginGeometry used for the hair tie instance (priority)Geometry whose elements are iterated overGeometryNodesGet ExtensionsGet Named GridGet away from assigned object or loudest assigned signal sourceGet the node tree path as a stringGet volume grid from a volume geometry with the specified nameGetting StartedGigawattsGimbalGive birth to unreacted particles eventuallyGive path length a random variationGive randomness to the modified F-CurveGive the particle life a random variationGive the particle size a random variationGive the starting velocity a random variationGizmo AGizmo BGizmo Group PropertiesGizmo HighlightGizmo PrimaryGizmo PropertiesGizmo SecondaryGizmo SizeGizmo View AlignGizmo group '%s' has 'PERSISTENT' option set!Gizmo group '%s' not found!Gizmo group this gizmo is a member ofGizmo group type '%s' not found!Gizmo target '%s.%s' expects '%s', '%s.%s' is '%s'Gizmo target property '%s.%s' expects an array of length %dGizmo target property '%s.%s' not foundGizmo to adjust camera focal length or orthographic scaleGizmo to adjust camera focus distance (depends on limits display)Gizmo to adjust image size and positionGizmo to adjust locationGizmo to adjust rotationGizmo to adjust scaleGizmo to adjust spot and area sizeGizmo to adjust the direction of the lightGizmo to adjust the force fieldGizmoType '%s' not knownGizmosGizmos for the active modifierGizmos hidden in this viewGizmos:GlareGlass (Broken)Glass (Solid)Glass BSDFGlass-like shader mixing refraction and reflection at grazing anglesGlobalGlobal +X AxisGlobal +Y AxisGlobal +Z AxisGlobal -X AxisGlobal -Y AxisGlobal -Z AxisGlobal CoordinatesGlobal GravityGlobal HairGlobal IlluminationGlobal Influence:Global TransformGlobal TypeGlobal UndoGlobal XGlobal YGlobal ZGlobal bar at the bottom of the screen for general status informationGlobal bar at the top of the screen for global per-window settingsGlobal child particles percentageGlobal child particles percentage during renderingGlobal gravity weightGlobal index of the item among all items in the interfaceGlobal influence of current modifications on vgroupGlobal maximum subdivision levelGlobal maximum subdivision level during renderingGlobal preferencesGlobal spacing between charactersGlobal starting frame of the sequence, assuming first has a #1Globally disable in planar light probesGlobally disable in rendersGlobally disable in spherical light probesGlobally disable in viewportsGlobally disable in volume probesGlossyGlossy BSDFGlossy BouncesGlossy ColorGlossy DepthGlossy DirectGlossy IndirectGlossy VisibilityGlowGlow ColorGlow EffectGlow UnderGlow effectGlow modeGlow only areas with alpha (not supported with Regular blend mode)Glue rigid bodies togetherGo to assigned object or loudest assigned signal sourceGo to closest enemy and attack when in rangeGo to parent node treeGo to pose mode to copy pose bone colorsGoalGoal (vertex target position) frictionGoal (vertex target position) spring stiffnessGoal DampingGoal DefaultGoal MaximumGoal MinimumGoal StiffnessGoal Vertex GroupGoal distance between curve roots for the Density brushGoal maximum, vertex group weights are scaled to match this rangeGoal maximum, vertex weights are scaled to match this rangeGoal minimum, vertex group weights are scaled to match this rangeGoal minimum, vertex weights are scaled to match this rangeGoal objectGoldGoldenGolden RatioGolden Triangle AGolden Triangle BGoodGood smoothness and speedGpencil SettingsGrab Active VertexGrab CursorGrab SilhouetteGrab UVsGrabs trying to automask the silhouette of the objectGradientGradient ColorsGradient Fill ModeGradient High/OffGradient LowGradient MappingGradient SpacingGradient Stroke ModeGradient TextureGradient TypeGradient WidthGradient from the center of Dot and Box strokes (set to 1 for a solid stroke)Gradient tinting colorsGramsGranite (Broken)Granite (Solid)Graph EditorGraph Editor 2D-Value cursor - X-Value componentGraph Editor 2D-Value cursor - Y-Value componentGraph Editor instance has some ghost curves storedGraph Editor space dataGraph Editor/DriversGraphical definition equalizationGraphical definition in 2 sectionsGraphical definition in 3 sectionsGraphics driver and operating system settingsGraphsGrave Accent / Tilde ActionGravelGravitationGravityGravity FactorGravity FalloffGravity in X, Y and Z directionGravity or external force vectorGray ScaleGrayscaleGrease PencilGrease Pencil Brush SettingsGrease Pencil ColorGrease Pencil DrawGrease Pencil Edit ModeGrease Pencil Eraser RadiusGrease Pencil Euclidean DistanceGrease Pencil FrameGrease Pencil FramesGrease Pencil InterpolateGrease Pencil Interpolate SettingsGrease Pencil KeyframeGrease Pencil LayerGrease Pencil LayersGrease Pencil Manhattan DistanceGrease Pencil Mask LayersGrease Pencil Masking LayersGrease Pencil Material SlotsGrease Pencil Object does not support this set origin operationGrease Pencil ObjectsGrease Pencil OpacityGrease Pencil PaintGrease Pencil RenderGrease Pencil SculptGrease Pencil Sculpt ModeGrease Pencil Sculpt PaintGrease Pencil SettingsGrease Pencil VertexGrease Pencil Vertex PaintGrease Pencil Vertex Paint StrokesGrease Pencil Vertex SelectGrease Pencil Vertex SizeGrease Pencil Weight PaintGrease Pencil Weight Paint StrokesGrease Pencil component containing layers and curves dataGrease Pencil data-blockGrease Pencil data-blocksGrease Pencil from Curve or Mesh objectsGrease Pencil layer is visible in the viewportGrease Pencil layer to which assign the generated strokesGrease Pencil material assigned to the generated strokesGrease Pencil settings for the sceneGrease Pencil subdivide modifierGrease Pencil(s)GreasePencilGreaterGreater ThanGreater Than or EqualGreenGreen channelGreen component of the color fieldGreen-MagentaGreen:GreyGridGrid 1Grid 2Grid DisplayGrid FillGrid LevelsGrid LinesGrid NameGrid Over ImageGrid RandomnessGrid ScaleGrid Scale UnitGrid Shape SourceGrid SubdivisionsGrid aligns with pixels from imageGrid allows horizontal and vertical linesGrid allows isometric and vertical linesGrid cell size scaled by scene unit system settingsGrid in the volume object that is converted to a meshGrid to MeshGrid tree is loaded in memoryGridlinesGridsGroupGroup '{}' ({})Group AddGroup IDGroup IndexGroup InputGroup NameGroup NodeGroup OutputGroup RemoveGroup Socket NodeGroup SocketsGroup by NLA TrackGroup faces into regions surrounded by the selected boundary edgesGroup of ID propertiesGroup of geometry attributesGroup of vertices, used for armature deform and other purposesGroup selected strips into a meta-stripGroupingGrouping MethodGroupsGroups of F-CurvesGrowGrow Face SetGrow MaskGrow or shrink curves by changing their size uniformly instead of using trimming or extrapolationGrow the selection by one pointGrow the visibility by one face based on mesh topologyGuess Original Bind PoseGuideGuide CurvesGuide Direct LightGuide Group IDGuide HairsGuide IndexGuide MaskGuide ModeGuide ParentGuide UpGuide VelocityGuide index map that was used for the operationGuide index map to be used. This input has priorityGuide spacingGuide velocity field of the fluid domainGuide-free time from particle life's endGuidesGuides for drawingGuidingGuiding Distribution TypeGuiding LinesGuiding Roughness ThresholdGuiding modeGuiding size (higher value results in larger vortices)Guiding sourceGuiding velocity factor (higher value results in greater guiding velocities)Guiding weight (higher value results in greater lag)HH.264H264 in MP4H264 in MatroskaH264 in Matroska for scrubbingHDRHDRIsHDTV 1080pHDTV 720pHDV 1080pHDV NTSC 1080pHDV PAL 1080pHIPHP Reverb G2HSLHSVHTC Vive CosmosHTC Vive FocusHairHair Attachment InfoHair BSDFHair BSDF component to useHair CurvesHair Curves NoiseHair DynamicsHair Dynamics PresetsHair Grid MaximumHair Grid MinimumHair Grid ResolutionHair LengthHair RadiusHair ShapeHair TieHair Tie ScaleHair curve data-blocksHair data-block for hair curvesHair dynamics disabledHair keys are in global coordinate spaceHair pigment. Specify its absolute quantity between 0 and 1Hair roughness. A low value leads to a metallic lookHair stiffness for effectorsHair strandsHalfHalf Float PrecisionHaloHandleHandle 1Handle 1 LocationHandle 1 TypeHandle 1 selectedHandle 1 selection statusHandle 2Handle 2 LocationHandle 2 TypeHandle 2 selectedHandle 2 selection statusHandle All EventsHandle LengthHandle Overlapping EdgesHandle SmoothingHandle Type SelectionHandle Type Selection nodeHandle VertexHandle Vertex SelectHandle Vertex SizeHandle area action zones for mouse actions/gesturesHandle clicks to select NLA StripsHandle clicks to select NLA tracksHandle dropping an extension URLHandle mouse clicks over animation channelsHandle mouse clicks to select and activate itemsHandle typeHandle type for handles of new keyframesHandle typesHandlesHaptic AmplitudeHaptic DurationHaptic FrequencyHaptic Match User PathsHaptic NameHaptic application modeHaptic duration in seconds. 0.0 is the minimum supported duration.Haptic modeHardHard LightHard coded Non-Linear, Gamma:1.7HardenHarden NormalsHardnessHardness FactorHarmonicHarmonic DampingHarmonic effector weightHarmonious Triangle AHarmonious Triangle BHarmonyHas AccumulateHas AlphaHas Auto SmoothHas BundleHas ColorHas Crease/Pinch FactorHas Custom NormalsHas DataHas Data-BlockHas DirectionHas Ghost CurvesHas GravityHas HeightHas IKHas JitterHas LayersHas Linear Color SpaceHas MaximumHas MinimumHas Motion PathsHas NeighborHas OverlayHas PersistenceHas Pinch FactorHas Plane OffsetHas RadiusHas Rake FactorHas Random Texture AngleHas Sculpt PlaneHas Secondary ColorHas Smooth StrokeHas Space AttenuationHas SpacingHas Specular HighlightHas Strength PressureHas Texture Angle SourceHas TiltHas Topology RakeHas ViewHas WeightHas export collectionsHas the current session been saved to disk as a .blend fileHash ValueHash of compile bytecode, for quick equality checkingHash table containing node instance dataHash: {:s}Have recent edits been saved to diskHeadHead SelectHead/TailHeaderHeader BackgroundHeader PositionHeader TextHeader Text HighlightHeader and side bars visibility togglesHeader seek failedHeadsHealthHeatHeat GridHectogramsHeel IK InfluenceHeightHeight from sea levelHeight of marker's pattern in screen coordinatesHeight of marker's search in screen coordinatesHeight of the created planeHeight of the generated coneHeight of the nodeHeight of the waveHeight:Helicopter ModeHelpHelper to draw smooth and clean lines. Press Shift for an invert effect (even if this option is not active)HelpersHenyey-Greenstein, default phase function for the scattering of lightHeptagonalHetero TerrainHeuristic for placing bones. Tries to make bones prettyHexHexagonalHexagonal GridHiddenHidden %dHideHide (un)selected UV verticesHide (un)selected control pointsHide (un)selected metaball element(s)Hide (un)selected vertices, edges or facesHide .blend files items that are not data-blocks with asset metadataHide KeymapHide LayerHide Operator PropertiesHide PanelsHide SelectHide ValueHide active/inactive Grease Pencil material(s)Hide all but this collection and its parentsHide all the objects and collections inside the collectionHide elementHide filtering optionsHide frames outside the specified frame rangeHide in ModifierHide in ViewportHide inactive materials instead of the active oneHide or show vertices inside the selectionHide or show vertices outside the selectionHide or unhide the regionHide selected curves from Graph Editor viewHide selected facesHide selected objects and collectionsHide selected particlesHide selected tracksHide selected verticesHide selected/unselected Grease Pencil layersHide small geometry primitives to improve performanceHide the collection in this view layerHide the socketHide the socket input valueHide the socket input value even when the socket is not connectedHide this curve in Edit modeHide unselected rather than selectedHide unselected rather than selected curvesHide unselected rather than selected layersHide unselected rather than selected objectsHide unselected rather than selected verticesHide unselected tracksHide verticesHide/show all masked vertices above a thresholdHide/show all verticesHide/show some verticesHides all F-Curves other than the ones being framedHierarchiesHierarchyHierarchy Root IDHighHigh ColorHigh QualityHigh Quality NormalsHigh Viscosity SolverHigh performanceHigh qualityHigh quality pixel interpolationHigher bound for timestep in second in case of automatic substepsHigher value increase resolution towards the viewpointHigher values give a smoother strokeHigher values make the change more abruptHigher values produce a harder frequency cutoffHighestHighest DimensionHighest FrequencyHighest X value to allowHighest Y value to allowHighest Z value to allowHighest fractal dimensionHighest possible particle lifetimeHighlightHighlight AngleHighlight KeyframesHighlight LineHighlight RangeHighlight only the cells of type EmptyHighlight only the cells of type FluidHighlight only the cells of type InflowHighlight only the cells of type ObstacleHighlight only the cells of type OutflowHighlight selected file(s)Highlight the cells regardless of their typeHighlight the current lineHighlightsHingeHintingHistogramHistogram for viewing image statisticsHistoryHit DistanceHit NormalHit PositionHoldHold ForwardHold the first frame if no previous strips in track, and always hold last frameHold this modifier to emulate the middle mouse buttonHold values of endpoint keyframesHoldoutHole TolerantHolesHomeHoneyHookHook CenterHook ModifierHook modifier to modify the location of stroke pointsHook modifier to modify the location of verticesHook selected vertices to a newly created objectHook selected vertices to the first selected objectHooksHorizontalHorizontal FOVHorizontal ListHorizontal SplitHorizontal aspect ratio (only used for camera projectors)Horizontal aspect ratio - for anamorphic or non-square pixel outputHorizontal dimension of the baking mapHorizontal dimension of the baking map (external only)Horizontal location of the windowHorizontal offset from the object originHorizontal resolution of the sphereHorizontal scale (only used for camera projectors)Horizontal size of the image sensor area in millimetersHostnameHoursHow Waveforms are displayedHow annotation strokes are orientated in 3D spaceHow are strokes animated (i.e. are they appearing or disappearing)How close float values need to be to be equalHow factor values are displayedHow far along the control point is along its curveHow far in frames to offset the animationHow far to each side the operator will average the key valuesHow fast colors get mixed within wet paintHow fast shrink effect moves on the canvas surfaceHow fast spread effect moves on the canvas surfaceHow fast velocity's direction is randomizedHow flat the hairs areHow incompressible the fluid is (speed of sound)How intense (bright) the specular reflection isHow loud the sound isHow many boids in a lineHow many bones are included in the chainHow many copies of strokes be displayedHow many frames the Map Old will lastHow many frames to fadeHow many keys to make new particles withHow many particles are effectors (0 is all particles)How many samples to calculate per frame, helps with subframe dataHow many slices per voxel should be generatedHow many steps paths are displayed with (power of 2)How many steps paths are rendered with (power of 2)How many steps to display the path withHow many tiles to addHow many tiles will be shown in the backgroundHow many times the Density brush tries to add a new curveHow many times to blur the values for all elementsHow many times to repeat the filterHow much changes in color affect the mask generationHow much clump affects kink amplitudeHow much creases and valleys are intensifiedHow much foam accumulates over time (baked ocean only)How much grab will follow cursor rotationHow much intermediary new edges are shrunk/expandedHow much of effector force gets lost during collision with this object (in percent)How much of generated normals to mix with existing onesHow much of the original shape is preserved when smoothingHow much smooth the resulting shape is, ignoring high frequency detailsHow much smoothing is applied to polished surfacesHow much strength fading applies on top of stroke opacityHow much strength fading applies on top of stroke thicknessHow much surface acceleration affects drippingHow much surface velocity affects drippingHow much the applied forces are propagated through the clothHow much the crease brush pinchesHow much the material resists bendingHow much the material resists compressionHow much the material resists shearingHow much the material resists stretchingHow much the object 'weighs' irrespective of gravityHow much the rays used to connect the internal points can diverge from the vertex normalHow much the waves are aligned to each otherHow much to blend to the default valueHow much to blend to the smoothed curveHow much velocity's z-component is kept constantHow normals are computed during importHow often rows consist of "squished" bricksHow often to evaluate animated values (in frames)How particles are displayed in viewportHow particles are renderedHow particles that left the domain are treatedHow planes are oriented relative to each others' local axisHow powerful the effect of the brush is when appliedHow quickly strength falls off with distance from the force fieldHow roll angle is calculatedHow should strokes start to appear/disappearHow smooth is the transition between each cascadeHow smoothly the boids landHow strokes are being builtHow strong a force must be to start effecting a boid on landHow strong the distance affects volume, depending on distance modelHow the attributes to remove are chosenHow the brush falloff is applied across the boundaryHow the deformation of the brush will affect the objectHow the footage fits in the camera frameHow the image fits in the camera frameHow the image is extrapolated past its original boundsHow the rules in the list are evaluatedHow the stretching of the tentacle is controlledHow the transformation is going to be applied to the targetHow the transformation is specifiedHow the voxel size is specifiedHow to affect (generate) normalsHow to affect destination elements with source valuesHow to align the planesHow to choose number of vertices on filletHow to create guiding velocitiesHow to define coordinates to point custom normals toHow to determine rotation around the poleHow to display object in viewportHow to distribute particles on selected elementHow to export the Blender scene to the Hydra render engineHow to export vertex colorHow to find endpoint positions for the trimmed splineHow to find the point on the surface to attach toHow to generate points from the input curveHow to generate the imageHow to handle faces at the polesHow to interpolate the values between neighboring voxelsHow to match source and destination layersHow to mix generated normals with existing onesHow to resolve overlap after transformationHow to sample the background lightHow to simplify the strokeHow to solve conflict due to differences in internal and external textHow to specify the amount of detail for the new meshHow to specify the amount of samplesHow to store proxies for this projectHow to sync playbackHow to unpackHow to use per view layer sample settingsHow to use this collection in Line Art calculationHow to use this object in Line Art calculationHow weights are mapped to their new valuesHow weights from vgroup B affect weights of vgroup AHow zooming to frame focuses around current frameHuangHuaweiHueHue CorrectHue ModeHue correction modifier for sequence stripHue levelHue, Saturation, LightnessHue, Saturation, ValueHue/SaturationHue/Saturation/ValueHue:HuffYUVHull errorHuman readable nameHybrid MultifractalHydraHydra DebugHydra Render EngineHydra StormHydra Storm propertiesHydra Storm render engineHydra settings for the sceneHyperbolic Cosine ModeHyperbolic Sine ModeHyperbolic Tangent ModeI18n BranchesI18n Update TranslationICO SphereIDIDActionIDArmatureIDBlurIDBoneIDBone ConstraintsIDBrushIDCache FileIDCameraIDCollectionIDColorizeIDConstraintsIDCurveIDCurvesIDDataIDData-block TypeIDEffectsIDEmptyIDFilter by TypeIDFlipIDFontIDGlowIDGrease PencilIDGrease Pencil v3IDHair CurvesIDImageIDKeyIDLatticeIDLibraryIDLightIDLight ProbeIDLine StyleIDMaskIDMaterialIDMeshIDMetaballIDModifiersIDMovie ClipIDNode TreeIDObjectIDOutputIDPaint CurveIDPaletteIDParticleIDParticlesIDPhysicsIDPixelateIDPoint CloudIDRenderIDRimIDSceneIDScreenIDShader TypeIDShadowIDSoundIDSpeakerIDSurfaceIDSwirlIDTextIDTextureIDTexture TypeIDToolIDTypeIDView LayerIDVolumeIDVolume ScatterIDWave DistortionIDWindow ManagerIDWorkspaceIDWorldID %s has mismatched lib pointer!ID %s has null lib pointer while being in library %s!ID %s not found in library %s anymore!ID '%s' is linked, cannot edit its overridesID '%s' isn't an overrideID / IndexID Data OperationID FromID Item Use ID PointerID Library OverrideID Library Override PropertyID Library Override Property OperationID MaskID MaterialsID NameID PropertyID Property GroupID TypeID has been kept linkedID nameID name of the menu this was called fromID of each curveID of the catalog to deleteID of the itemID or IndexID to group curves together for guide map creationID type '%s' is not valid for an objectID valueID-BlockID-Block representing source data, usually ID_SCE (i.e. Scene)ID-Block:IDsIES TextIES TextureIES light pathIKIK ControlIK Lin WeightIK Linear ControlIK ParamIK Rotation ControlIK Rotation WeightIK SolverIK StretchIK Wrist PivotIK X LimitIK X LockIK X MaximumIK X MinimumIK X StiffnessIK Y LimitIK Y LockIK Y MaximumIK Y MinimumIK Y StiffnessIK Z LimitIK Z LockIK Z MaximumIK Z MinimumIK Z StiffnessIK solver for which these parameters are definedIK stiffness around the X axisIK stiffness around the Y axisIK stiffness around the Z axisIK->FK ({:s})IORIOR LevelISO code (eg. "fr_FR")ITU 601ITU 709Ice (Crushed)Ice (Solid)Ico SphereIconIcon AlphaIcon BorderIcon ColorsIcon IDIcon PixelsIcon SaturationIcon SizeIcon pixels components, as floats (RGBA concatenated values)Icon pixels, as bytes (always 32-bit RGBA)Ideal for fulldomes, ignore the sensor dimensionsIdentified {:d} problematic tracksIdentifierIdentifier (not necessarily unique) for the asset libraryIdentifier FallbackIdentifier for the Python scripts directoryIdentifier for the asset's catalog, used by Blender to look up the asset's catalog path. Must be a UUID according to RFC4122.Identifier of operator to call on action eventIdentifier of operator to call on input eventIdentifier of the asset shelf to displayIdentifier of the item to removeIdentifier of the item to restoreIdentifier of the socketIdentifier of the toolIdentifier to refer to the asset libraryIdentifier type of ID blockIf 0, global; if 1, based on pixel intensityIf 0, same for all channels; if 1, each independentIf enabled, out-of-view edges are ignoredIf false, faces will be deselectedIf less than zero, darkens image; otherwise, makes it brighterIf loading grids failed, error message with detailsIf not None, object instancing method to useIf not specified, renders will be denoised in-placeIf not used, set to 1If not zero, the distance from the hook where influence endsIf set, control orientation is taken from the specified boneIf this language should be used in the current operatorIf true, chains of feature edges are split at material boundariesIf true, only feature edges of the same object are joinedIf true, the spatial noise does not show any coherenceIf true, the spatial noise is smoothIgnoreIgnore Background ClickIgnore ConnectionsIgnore Leaf BonesIgnore Material LockingIgnore Muted StripsIgnore SelectionIgnore SharpnessIgnore SnapIgnore Sound StripsIgnore TransparentIgnore alpha channel from the file and make image fully opaqueIgnore faces pointing away from the view (faster)Ignore frames outside of the preview rangeIgnore parent scaling without compensating for parent shear. Replicates the effect of disabling the original Inherit Scale checkbox.Ignore per render layer number of samplesIgnore the axis direction, use the shortest rotation to alignIgnore the key-map for this gizmoIgnore the last bone at the end of each chain (used to mark the length of the previous bone)Ignore the select action when the element is already selectedIgnored {}Ignored {} (not of the same type as {})Illuminant AIlluminant BIlluminant CIlluminant D50Illuminant D55Illuminant D65Illuminant D75Illuminant D93Illuminant EIlluminant F1Illuminant F10Illuminant F11Illuminant F12Illuminant F2Illuminant F3Illuminant F4Illuminant F5Illuminant F6Illuminant F7Illuminant F8Illuminant F9Illuminant LED-B1Illuminant LED-B2Illuminant LED-B3Illuminant LED-B4Illuminant LED-B5Illuminant LED-BH1Illuminant LED-RGB1Illuminant LED-V1Illuminant LED-V2Illumination FilteringImageImageBackImageBothImageBoxImageCheckerImageClipImageClip CubeImageCubeImageEmpty Image SideImageExtendImageExtensionImageFlatImageFlipImageFrontImageMappingImageMirrorImageNewImageProjectionImageRepeatImageSingle ImageImageSphereImageTubeImageUDIM TilesImageViewerImage '%s' could not be saved to '%s'Image '%s' does not have any image dataImage '%s' failed to load image bufferImage '%s' skipped, packing movies or image sequences not supportedImage 1Image 2Image BorderImage Boundary TrimmingImage Display MethodImage EditorImage Editor not foundImage EditorsImage FilesImage FormatImage IDImage InfoImage NameImage Node SocketImage Node Socket InterfaceImage OpacityImage OutlineImage PaintImage Paint CapabilitiesImage Painting does not have a stencilImage Painting does not have a texture to paint onImage PinImage PixelsImage PreviewImage SearchImage SequenceImage SizeImage StripImage TextureImage TexturesImage ThresholdImage TilesImage UserImage and UV editor space dataImage and settings for display in the 3D View backgroundImage bit depthImage brightness scaleImage buffer pixels in floating-point valuesImage could not be foundImage data could not be foundImage data-block nameImage data-block name to unpackImage data-block referencing an external or packed imageImage data-blocksImage displayed and edited in this spaceImage displayed in the track during editing in clip editorImage filepath to use when saving externallyImage has changed and is not savedImage has left and right viewsImage has more than one viewImage heightImage is not editableImage is packed, unpack before editingImage is projected from the tube using the Z axis as centralImage is projected spherically using the Z axis as centralImage not packedImage opacity to blend the image against the background colorImage or MovieImage path not setImage pixels components, as floats (RGBA concatenated values)Image pixels, as bytes (always 32-bit RGBA)Image project data invalidImage requires 4 color channels to paintImage requires 4 color channels to paint: %sImage save failed: invalid surfaceImage save failed: not enough free memoryImage socket of a nodeImage too smallImage used as canvasImage used as clone sourceImage used as painting targetImage used as stencilImage widthImage/Color input on which RGB color transformation will be appliedImage/Movie file nameImage/Movie file name (without data refreshing)Image/UV EditorImagesImages & SoundsImages are rendered in a maximized Image EditorImages are rendered in a new windowImages are rendered in an Image EditorImages are rendered without changing the user interfaceImages are saved with RGB (color) dataImages are saved with RGB and Alpha data (if supported)Images cannot be copied while renderingImages get saved in 8-bit grayscale (only PNG, JPEG, TGA, TIF)Imaginary part of the conductor's refractive index, often called kImmediateImmediate ChildrenImperialImplyImportImport All MaterialsImport AnimationImport Enums As StringsImport FBX animationImport FBX subdivision information as subdivision surface modifiersImport InfoImport MethodImport OBJ groups as vertex groupsImport OpenVDB volume fileImport PathsImport Preferences From Previous VersionImport SVG as curvesImport Subdivision SchemeImport TexturesImport USD PreviewImport USD scene graph instances as collection instancesImport USD stage into current sceneImport a mesh from an STL fileImport a point cloud from a PLY fileImport an PLY file as an objectImport an STL file as an objectImport custom normals, if available (otherwise Blender will compute them)Import custom normals, if available (otherwise Blender will recompute them)Import custom vertex attributesImport each OBJ 'g' as a separate objectImport each OBJ 'o' as a separate objectImport each USD material as a unique Blender materialImport final render geometryImport geometry from an OBJ fileImport given add-on's translation data from PO filesImport guide geometryImport key configuration from a Python scriptImport options categoriesImport proxy geometryImport target typeImport textures as packed dataImport the assets as linked data-blockImport user properties as custom propertiesImport vertex color attributesImport {} filesImport-ExportImport-Export BVH from armature objectsImport-Export as glTF 2.0Importance WeightsImprove and stabilize the enhanced shapeImproved PerlinImpulse ClampingImpulse threshold that must be reached for the constraint to breakIn Active GroupIn AirIn FrontIn RangeIn XIn ZIn a local override camera, whether this background image comes from the linked reference camera, or is local to the overrideIn addition to toggling the editability, also affect the visibilityIn dynamic-topology mode, how mesh detail size is calculatedIn dynamic-topology mode, how to add or remove mesh detailIn-BetweensInchesIncidentIncludeInclude ActiveInclude All Bone InfluencesInclude EditedInclude Focal LengthInclude HandlesInclude LabelsInclude Missing NLAInclude Nested CollectionsInclude Non-EditedInclude a custom note in image/video metadataInclude active collection and nested collectionsInclude all Keyframe typesInclude all mesh UV maps in the exportInclude all scene framesInclude all visible objectsInclude alpha of second input in this operationInclude animation data-blocks with no NLA data (NLA editor only)Include bone's tail as last element in chainInclude channels from objects/bone that are not visibleInclude collection in the active view layerInclude focal length into the presetInclude handles of keyframes when calculating extentsInclude mesh color attributes in the exportInclude normals of exported meshes in the exportInclude only active frameInclude only the active objectInclude selected blockers to cast shadows from the active emitterInclude selected framesInclude selected objectsInclude selected receivers to receive light from the active emitterInclude the .blend filename in image/video metadataInclude the active camera's lens in image metadataInclude the current date in image/video metadataInclude the frame number in image metadataInclude the hostname of the machine that rendered the frameInclude the mask layers when rendering the view-layerInclude the name of the active camera in image metadataInclude the name of the active scene in image/video metadataInclude the name of the foreground sequence strip in image metadataInclude the name of the last marker in image metadataInclude the peak memory usage in image metadataInclude the render time in image metadataInclude the rendered frame range in image/video metadataInclude the rendered frame timecode as HH:MM:SS.FF in image metadataInclude the sun itself in the outputInclude this collection but do not generate intersection linesInclude this object but do not generate intersection linesInclude tool subgroupsInclude transformations induced by target parents into target local spaceInclude unused linked data-blocks into deletionInclude unused local data-blocks into deletionInclude visualization of Grease Pencil related animation data and framesInclude visualization of Line Style related Animation dataInclude visualization of animation data related to data-blocks linked to modifiersInclude visualization of armature related animation dataInclude visualization of cache file related animation dataInclude visualization of camera related animation dataInclude visualization of curve related animation dataInclude visualization of hair related animation dataInclude visualization of lattice related animation dataInclude visualization of light related animation dataInclude visualization of material related animation dataInclude visualization of mesh related animation dataInclude visualization of metaball related animation dataInclude visualization of movie clip related animation dataInclude visualization of node related animation dataInclude visualization of object-level animation data (mostly transforms)Include visualization of particle related animation dataInclude visualization of point cloud related animation dataInclude visualization of scene related animation dataInclude visualization of shape key related animation dataInclude visualization of speaker related animation dataInclude visualization of texture related animation dataInclude visualization of volume related animation dataInclude visualization of world related animation dataInclusiveIncomingIncompatible output nodeIncomplete built-in keying set, appears to be missing type infoIncorrect armature for type '{:s}'Incorrect armature...Incorrect context for running data-block fake user togglingIncorrect context for running font unlinkIncorrect context for running object data unlinkIncrease ContrastIncrease for uniform offset distanceIncrease jump heightIncrease or decrease the amount of displacementIncrease segmentsIncrementIncrement number in filenameIncrementalIncrementally refit the curve (high quality)Indent selected textIndent selected text or autocompleteIndent using spacesIndent using tabsIndexIndex %d is invalidIndex BasedIndex Layer NameIndex Of Refraction of the scattering particlesIndex SwitchIndex Switch ItemIndex in CurveIndex in FaceIndex in ToolbarIndex number for the "Color Index" passIndex number for the "Layer Index" passIndex number for the "Material Index" render passIndex number for the "Object Index" render passIndex number of cache filesIndex number of the vertex groupIndex of NLA action track to perform pushdown operation onIndex of NearestIndex of active AOVIndex of active annotation layerIndex of active bookmark (-1 if none)Index of active language in langs collectionIndex of active layer in list of all mask's layersIndex of active lightgroupIndex of active line set slotIndex of active material slotIndex of active objectIndex of active particle system slotIndex of active pose markerIndex of active recent folder (-1 if none)Index of active system bookmark (-1 if none)Index of active system folder (-1 if none)Index of active texture paint slotIndex of active texture slotIndex of active track in rotation stabilization tracks listIndex of active track in translation stabilization tracks listIndex of active volume gridIndex of clone texture paint slotIndex of current TextLine in TextLine collectionIndex of each CurveIndex of last TextLine in selectionIndex of material slot used for rendering particlesIndex of mesh face that the triangle is a part ofIndex of nearest elementIndex of previous neighboring point on segmentIndex of source weight in active vertex groupIndex of the active element in the specified domainIndex of the active itemIndex of the active objectIndex of the asset library being edited in the Preferences UIIndex of the closest guide curve for each generated curveIndex of the collection to change visibilityIndex of the current iteration. Starts counting at zeroIndex of the currently active selection setIndex of the extensions repository being edited in the Preferences UIIndex of the face group inside each boundary edge regionIndex of the first loop of this faceIndex of the main guide curve per curveIndex of the reportIndex of the root point of a curveIndex of the script directory to removeIndex of the segment to removeIndex of the tag set for editingIndex of the tip point of a curveIndex of this curveIndex of this edgeIndex of this faceIndex of this loopIndex of this loop triangleIndex of this pointIndex of this vertexIndex out of rangeIndex to removeIndex to the specific property affected by F-Curve if applicableIndex to the specific setting if applicableIndexesIndicates that a keyconfig was defined by the userIndicates that the most recent variable evaluation used the fallback valueIndicesIndices must be in rangeIndices of mesh loops that make up the triangleIndices of triangle verticesIndices of vertices in case of a vertex parenting relationIndirectIndirect LightIndirect OnlyIndirect onlyIndividualIndividual CentersIndividual OriginsIndividual SilhouetteIndividual face insetIndividual pose bones for the armatureIndustry CompatibleInflateInflate meshInflate the active object by the specified distance for baking. This helps matching to points nearer to the outside of the selected object meshesInflate the active object by the specified distance for baking. This helps matching to points nearer to the outside of the selected object meshes.Inflates the clothInflowInflow Level SetInfluenceInfluence DistanceInfluence ScaleInfluence ThresholdInfluence distance from the objectInfluence distance of the probeInfluence factor by which the modifier changes the propertyInfluence of metaball elementsInfluence of newly created track on a final solutionInfluence of stabilization algorithm on footage locationInfluence of stabilization algorithm on footage rotationInfluence of stabilization algorithm on footage scaleInfluence of target density on the simulationInfluence of the added constraintInfluence of the deformationInfluence of the jaw on the bottom lip chainsInfluence of the jaw on the locked mouthInfluence of the secondary IK on the heel control rotationInfluence of the zoom factor on scroll speedInfluence of this track on 2D stabilizationInfluence of this track on a final solutionInfluence setting is controlled by an F-Curve rather than automatically determinedInfoInfo Icon ForegroundInfo on current cache statusInfo space dataInfo written to %s text datablock!InformationInformation about ID that was updatedInformation about an entity that makes it possible for the asset system to deal with the entity as assetInheritInherit End RollInherit RotationInherit ScaleInherit all effects of parent scalingInherit scaling, but remove shearing of the child in the rest orientationInherit uniform scaling representing the overall change in the volume of the parentInitInit settings for i18n files update operatorsInitialInitial ColorInitial QueryInitial Rest LengthInitial TemperatureInitial VelocityInitial boid health when bornInitial color of the surfaceInitial falloff of the expand operationInitialize Face SetsInitialize the strip with this colorInnerInner Cone AngleInner CreaseInner MaskInner MiterInner RadiusInner SelectedInner ThicknessInner VertInner face thickness (only used by softbodies)InpaintInputInput 1Input 2Input Color SpaceInput FieldsInput FilepathInput MatrixInput NameInput NodeInput SamplesInput TypeInput White PointInput color space settingsInput color that should be mapped to blackInput color that should be mapped to whiteInput configuration, including keymapsInput curves do not have Bézier typeInput data for the simulation zoneInput geometry has no elements in the iteration domain.Input geometry has unsupported type: Input image or movie fileInput line for the interactive consoleInput numerical values to other nodes in the treeInput or output socket of a nodeInput or output socket typeInput properties of a GizmoInput properties of a Gizmo GroupInput render passes from a scene renderInput target edge length in the new meshInput target number of faces in the new meshInput the current scene time in seconds or framesInput threshold for button/axis actionsInput threshold for float/2D vector actionsInput type to use for the Scene stripInput value used for unconnected socketInput/Output TypeInputsInsInsert AfterInsert BeforeInsert Keyframes - Only NeededInsert Keyframes - VisualInsert Keyframes is not yet implemented for this modeInsert Keyframes only for properties that are already animatedInsert PointInsert Point into a curve segmentInsert Unicode CharacterInsert a blank frame in all editable layersInsert a blank frame on the current scene frameInsert a keyframe for all element of the arrayInsert a keyframe for current UI-active propertyInsert a keyframe for selected F-Curves at the cursor pointInsert a keyframe for the active F-Curve at the cursor pointInsert a keyframe on each of the already existing F-CurvesInsert a keyframe on each of the location and rotation channelsInsert a keyframe on each of the location and scale channelsInsert a keyframe on each of the location channelsInsert a keyframe on each of the rotation and scale channelsInsert a keyframe on each of the rotation channelsInsert a keyframe on each of the scale channelsInsert a keyframe on selected F-Curves using each curve's current valueInsert a keyframe on the active F-Curve using the curve's current valueInsert a keyframe to selected tracks at current frameInsert after panelInsert after socketInsert before panelInsert before socketInsert into panelInsert keyframes based on 'visual transforms'Insert keyframes for additional location offsetInsert keyframes for additional rotation offsetInsert keyframes for additional scale factorInsert keyframes for the specified channelsInsert line break at cursor positionInsert mask shape keyframe for active mask layer at the current frameInsert new keyframe at the cursor position for the active F-CurveInsert selected nodes into a node groupInsert text at cursor positionInserting keyframes failed:Inset face boundariesInset new faces into selected facesInset the region along existing edgesInsideInside Annotated AreaInside PaddingInside of miter is arcInside of miter is sharpInspection IndexInspection index is out of rangeInstallInstall a user defined lightInstall an add-onInstall an application templateInstall custom HDRIsInstall custom MatCapsInstall custom Studio LightsInstall extensions from files into a locally managed repositoryInstall this fileInstanceInstance CollectionInstance Collection WeightsInstance CollectionsInstance CountInstance Empty SizeInstance Faces ScaleInstance IndexInstance ModifierInstance Object DataInstance OffsetInstance Random IDInstance RotationInstance ScaleInstance TransformInstance TypeInstance an existing collectionInstance on PointsInstance selected collections to active sceneInstanced CollectionInstanced ObjectsInstancerInstancesInstances are ignoredInstances as LayersInstances in input geometry are ignoredInstances of objects or collectionsInstances to PointsInstancingInstantiate child objects on all facesInstantiate child objects on all verticesInstead of per-brush color, the color is shared across brushesInstead of per-brush strength, the strength is shared across brushesInstead of per-brush weight, the weight is shared across brushesIntInt 2DInt8IntegerInteger ArrayInteger AttributeInteger Attribute ValueInteger MathInteger Node SocketInteger Node Socket InterfaceInteger ValueInteger number socket of a nodeInteger value in geometry attributeIntegrateIntegrationIntegration TypeIntegrator PresetsIntel binary detected. Expect reduced performance.Intensify DetailsIntensityIntensity of the haptic vibration, ranging from 0.0 to 1.0Intensity of the noiseInteraction RadiusInteraction radius is a factor of 4 * particle sizeInteractive NavigationInteractive Python consoleInteractive programmatic console for advanced editing and script developmentInteractively add an objectInteractively change the current frame numberInteractively define frame range used for playbackInteractively fly around the sceneInteractively navigate around the scene (uses the mode (walk/fly) preference)Interactively point cameras and lights to a location (Ctrl translates)Interactively set the current frame and value cursorInteractively walk around the sceneInteractively walk or free navigate around the sceneInterceptInterfaceInterface FontInterface declaration for this node treeInterior Band WidthInterior RadiusInterlaceInterlace TypeInternalInternal Error - AnimData block is not validInternal Error: edges array wrong size: %u instead of %uInternal Error: faces array wrong size: %u instead of %uInternal Error: loops array wrong size: %u instead of %uInternal FrictionInternal IES fileInternal LinksInternal Spring Max DiversionInternal Spring Max LengthInternal SpringsInternal Springs Vertex GroupInternal clipboard has no poseInternal clipboard is emptyInternal clipboard is not from a materialInternal clipboard is not from pose modeInternal error!Internal input-to-output connections for mutingInternal ownerInternal pose library error, canceling operatorInternal shader script to define the shaderInternal use (edit a property data_path)Internally render past the image border to avoid screen-space effects disappearingInternet access is required to install and update online extensions. Internet access is required to install extensions from the internet.Internet:Interocular DistanceInterpolateInterpolate CurvesInterpolate Hair CurvesInterpolate LengthInterpolate Point CountInterpolate ShapeInterpolate between 2×2 samplesInterpolate between new and original normalsInterpolate between original and new normalsInterpolate hair using B-SplinesInterpolate new particles from the existing onesInterpolate pixels using selected filterInterpolate radii of selected pointsInterpolate tilt of selected pointsInterpolate weight of selected pointsInterpolatedInterpolates between Action Start and End framesInterpolates existing custom normals to resulting meshInterpolates existing guide curves on a surface meshInterpolationInterpolation CurveInterpolation FalloffInterpolation GuidesInterpolation TiltInterpolation TypeInterpolation Type UInterpolation Type VInterpolation Type WInterpolation UInterpolation factor between current brush weight, and keys' weightsInterpolation methodInterpolation method to use for smoke/fire volumesInterpolation method to use for smoke/fire volumes in solid modeInterpolation method to use for volumesInterpolation method to use for volumes in solid modeInterpolation method to use the next time 'Interpolate Sequence' is runInterpolation to use for sub-pixel shifts and rotations due to stabilizationInterpolation type for absolute shape keysInterpolation:IntersectIntersect ModeIntersect existing selectionIntersect selected with unselected facesIntersecting EdgesIntersectionIntersection OnlyIntersection PriorityIntersection TypeIntersection With ContourIntersection generated by this collection will have this mask valueIntersection onlyIntersectionsInterval between paints for AirbrushInterval of time warp when teleporting in navigation modeIntroduce jitter/randomness into strokesInvalidInvalid Context ErrorInvalid InputInvalid Input ErrorInvalid UDIM index range was specifiedInvalid UV map: UV islands must not overlapInvalid color palette index: %dInvalid context for keying setInvalid depsgraphInvalid frame range (%d - %d)Invalid frame totalInvalid headerInvalid index %d for B-Bone segments of '%s'!Invalid mesh; more detail on the consoleInvalid object: verify object pathInvalid old/new ID pair ('%s' / '%s')Invalid original modifier index '%d'Invalid resolutionInvalid selection orderInvalid surface UVs on {} curvesInvalid target %r (must be 'ARMATURE' or 'OBJECT')Invalid target settingsInvalid target!Invalid variable name, click here for detailsInvalid vertex group indexInvalid/unset axisInverseInverse ClampedInverse ColorInverse GainInverse GammaInverse LiftInverse OffsetInverse PowerInverse QuadraticInverse SlopeInverse Smooth PressureInverse Square Root ModeInverse Square falloffInverse distance modelInverse distance model with clampingInverse of layer's parent transformation matrixInverse of object's parent matrix at time of parentingInverse selection (overrides 'Select All' when True)InvertInvert AlphaInvert ArcInvert CollectionInvert Collection FilteringInvert ColorInvert CurvatureInvert Dopesheet SortInvert FalloffInvert GridInvert LayerInvert Layer PassInvert MaterialInvert Material PassInvert Pan AxisInvert Pitch (X) AxisInvert Pressure for DensityInvert Pressure for FlowInvert Pressure for HardnessInvert Pressure for Wet MixInvert Pressure for Wet PersistenceInvert RGB valuesInvert Roll (Z) AxisInvert RotationInvert SelectionInvert Silhouette FilteringInvert SprayInvert UnselectedInvert Vertex GroupInvert Weights AInvert Weights BInvert Wheel Zoom DirectionInvert X AxisInvert Y AxisInvert Yaw (Y) AxisInvert Z AxisInvert Zoom DirectionInvert a color, producing a negativeInvert action for the duration of the strokeInvert action of brush for duration of strokeInvert active vertex group's weightsInvert affected normalsInvert all the alpha values in the imageInvert alpha channelInvert and draw opposite arcInvert blue channelInvert colors, producing a negativeInvert destination stroke to match start and end with source strokeInvert existing selectionInvert face mark filteringInvert filter searchInvert filtering (show hidden items, and vice versa)Invert green channelInvert image's channelsInvert layer filterInvert layer pass filterInvert locks of all vertex groups of the active objectInvert locks of selected vertex groups of the active objectInvert locks of unselected vertex groups of the active objectInvert maskInvert material filterInvert material pass filterInvert output weight valuesInvert pinning for the selection instead of setting itInvert red channelInvert selection of all elementsInvert sort order of dopesheet channelsInvert source vertex group valuesInvert the X locationInvert the X rotationInvert the Y locationInvert the Y rotationInvert the Z locationInvert the Z rotationInvert the axis of mouse movement for zoomingInvert the curvature of the stroke's extensionInvert the expand active elementsInvert the face directionInvert the fade-out direction of the linear mappingInvert the gain colorInvert the gamma colorInvert the generated maskInvert the influence of vertex group AInvert the influence of vertex group BInvert the lift colorInvert the lock state of all vertex groupsInvert the maskInvert the mask black/whiteInvert the modulation of pressure in densityInvert the modulation of pressure in flowInvert the modulation of pressure in hardnessInvert the modulation of pressure in wet mixInvert the modulation of pressure in wet persistenceInvert the mouse inputInvert the object state filterInvert the offset colorInvert the power colorInvert the resulting falloff weightInvert the rotation angleInvert the slope colorInvert the spray direction mapInvert the stencil layerInvert the vertex group influenceInvert the visibility of all verticesInvert the weight of active vertex groupInvert to Scrape or FillInvert vertex group influenceInvert vertex group influence (collapse only)Invert vertex group mask influenceInvert vertex group weightsInvert visibility collection (Deprecated)Invert what is considered object and what is notInvertedInverted Cavity MaskInvokeInvoke all configured exporters for all collectionsInvoke all configured exporters on this collectionInvoke the export operationInwards component of the vortex forceIronIrradiance Atlas texture could not be createdIrradiance Pool SizeIrradiance Visibility SizeIs ActiveIs Axis AlignedIs BakedIs Camera RayIs Controller AimIs Controller GripIs DataIs Diffuse RayIs Edge SmoothIs EditableIs EditmodeIs EvaluatedIs Face PlanarIs Face SmoothIs Fallback UsedIs Fill VisibleIs FloatIs Generated TileIs Glossy RayIs Grease PencilIs HiddenIs HitIs In HierarchyIs IndirectIs Inspect OutputIs Interface LockedIs InternalIs LoadedIs Local OverrideIs Microsoft Store InstallIs Name ValidIs OpenIs OutputIs PerspectiveIs PinnedIs PlanarIs PortalIs Reflection RayIs RequiredIs SequenceIs Shadow RayIs Singular RayIs Spline CyclicIs StrandIs Stroke StartIs Stroke VisibleIs System OverrideIs Transmission RayIs ValidIs Valid OffsetIs ViewportIs marker muted for current frameIs part of an IK chainIs the name of the AOV conflictingIs this ID block linked indirectlyIs this a valid name for a driver variableIs this image tile generatedIs this keymap item modified by the userIslandIsland CountIsland IndexIsland MarginIsland that stays in place when stitching islandsIslands PrecisionIsolateIsolate ActionIsolate Multi User DataIsolate selected bones into a separate armatureIsometricIt cannot be a reserved keyword in PythonIt cannot be left blankIt cannot contain dots (e.g. 'a.dot')It cannot contain spaces (e.g. 'a space')It cannot contain special (non-alphabetical/numeric) charactersIt cannot start with a numberItalicItalic angle of the charactersItemItem IdentifierItem TypeItem has no users and will be removedItem in a Key MapItem in a node tree interfaceItem is not protected from deletionItem is protected from deletionItemsItems ExpandedItems Not FoundItems in the keymap, linking an operator to an input eventItems in the node interfaceItems in the node panelIterationsIterations: {:d} .. {:d} (avg. {:d})Iterative procedure did not convergeJ2KJP2JPEGJPEG Format (.jpg)JPEG quality of proxy imagesJitterJitter CameraJitter KeyframeJitter Keyframe SelectedJitter PressureJitter UnitJitter in screen space or relative to brush sizeJitter the position of the brush in pixels while paintingJitter the position of the brush while paintingJitteredJittered ShadowsJittered Shadows (Viewport)Jittering AmountJittering happens in screen space, in pixelsJittering happens relative to the brush sizeJoinJoin AreasJoin DownJoin GeometryJoin LeftJoin Palette SwatchesJoin RightJoin StringsJoin TrianglesJoin UpJoin selected areas into new windowJoin selected objects into active objectJoin selected tracksJoin the new mesh as separate geometry, without performing any boolean operationJoin two curves by their selected endsJoining results in %d vertices, limit is %ldJointsJoints:%s/%s | Bones:%s/%sJump HeightJump SpeedJump cursor to lineJump to Line NumberJump to a different tab inside the properties editorJump to a file for the text editorJump to end of current pathJump to first/last frame in frame rangeJump to next failed frameJump to previous failed frameJump to previous/next keyframeJump to previous/next markerJump to special frameJump to start of current pathJump to the last frame of the frame rangeJump when in walk modeJust add the margin, ignoring any UV scaleJustifyK0K1K2K3K4KHR_materials_variants_uiKTX2 CompressionKeepKeep Anchor PointKeep BoundariesKeep ConnectedKeep ContourKeep CornersKeep Corners, JunctionsKeep Corners, Junctions, ConcaveKeep ExistingKeep HierarchyKeep InputsKeep LengthsKeep LoopKeep ModifierKeep NormalsKeep OffsetKeep OpenKeep OriginalKeep RangeKeep RootKeep ShapeKeep SharpKeep Sharp EdgesKeep SingleKeep TransformKeep UV and edit mode mesh selection in syncKeep User InterfaceKeep all current texture sizesKeep an even thickness of the distribution of duplicatesKeep applying paint effect while holding mouse (spray)Keep children nodesKeep existing header alignmentKeep frame and do not change with timeKeep from going through other boidsKeep gizmo visible even when the node is not selectedKeep material assigned to brushKeep only frames above frame 0Keep original file after copying to configuration folderKeep original objects instead of replacing themKeep original strokes and create a copy before reprojectingKeep original tracksKeep path lengths constantKeep paths from intersecting the emitterKeep root keys unmodifiedKeep size of normals constant in relation to 3D viewKeep strip offset relative to the current frame when pastingKeep the brush anchored to the initial locationKeep the caps as they are and don't flatten them when erasingKeep the current data-block displayedKeep the input links to duplicated nodesKeep the liquid objects visible during renderingKeep the smoke objects visible during renderingKeep the values of the active group while normalizing othersKeep the world transform of strokes from the clipboard unchangedKeep the zig-zag "noise" in initial chainingKeep triangulated faces resulting from decimation (collapse only)Keep verts assigned to at least one group when cleaningKeep volume opacity and detail the same regardless of object scaleKeeping the modifiers will increase polycount when returning to object modeKeeps the hue constantKelvinKernel OptimizationKernel RadiusKernels can be optimized based on scene content. Optimized kernels are requested at the start of a render. If optimized kernels are not available, rendering will proceed using generic kernels until the optimized set is available in the cache. This can result in additional CPU usage for a brief time (tens of seconds)KerningKeyKeyKeyKey %dKey All BonesKey BlocksKey ColorKey ConfigKey ConfigurationKey ConfigurationsKey FrameKey MapKey Map ItemKey MapsKey angular velocityKey locationKey location for a particle over timeKey location/rotation/scale as well as custom propertiesKey maps configured as part of this configurationKey rotation quaternionKey velocityKey-BindingKey-Config PreferencesKeyConfig '%s' cannot be removedKeyConfigsKeyMap '%s' not found in KeyConfig '%s'KeyMap ItemsKeyMapItem '%s' not found in KeyMap '%s'KeyPresetsKeyboardKeyedKeyed StatesKeyed TimingKeyed particles target is validKeyframeKeyframe AKeyframe BKeyframe BorderKeyframe Border SelectedKeyframe Insert NeededKeyframe Insert PieKeyframe IntervalKeyframe NumbersKeyframe PointsKeyframe Scale FactorKeyframe SelectedKeyframe SelectionKeyframe from the final transformations (with constraints applied)Keyframe not in F-CurveKeyframe pasting is not available for mask modeKeyframe to setKeyframedKeyframed TracksKeyframesKeyframes AfterKeyframes BeforeKeyframes around cursor that we zoom aroundKeyframes cannot be added to sampled F-CurvesKeyframing SettingsKeyingKeying ScreenKeying SetKeying Set NameKeying Set PathKeying Set Paths to define settings that get keyframed togetherKeying Set does not contain any pathsKeying SetsKeying Sets AllKeying set '%s' - successfully added %d keyframesKeying set '%s' not foundKeying set could not be addedKeying set failed to insert any keyframesKeying set failed to remove any keyframesKeying set path could not be addedKeying set path could not be removedKeying set pathsKeying set paths could not be removedKeyingSetKeymapKeymap is defined by the userKeysKeys StepKhronos PBR Neutral Image Encoding for sRGB DisplayKhronos PBR Neutral sRGBKill ParticlesKill collided particlesKilogramsKilometersKilometers per hourKilowattsKinematicKinetic Energy Potential MaximumKinkKink AmplitudeKink Amplitude FactorKink FrequencyKink Frequency FactorKink TypeKirschKiteKr Derivative EpsilonKr derivative epsilon for computing suggestive contoursKuwaharaLIB: %s: '%s' missing from '%s', parent '%s'LIB: Data refers to main .blend file: '%s' from %sLIB: object lost from scene: '%s'LMBLZWLabelLabel Font SizeLabel SizeLabel to display for the socket subtype in the UILabel to display for the socket type in the UILacunarityLambda BorderLambda FactorLambda factorLambda factor in borderLambertian and Oren-Nayar diffuse reflectionLambertian diffuse transmissionLambertian emission shaderLampLand Personal SpaceLand Stick ForceLanding SmoothnessLandmarkLandmark ControlsLandmarksLanguageLanguage IDLanguage NameLanguage label (eg. "French (Français)")Language used for translationLanguagesLanguages to update in work repositoryLaplaceLaplacianLaplacian DeformLaplacian Deform ModifierLaplacian Smooth ModifierLaplacian smooth of selected verticesLaplacianDeformLaplacianSmoothLargeLastLast FrameLast QI value of the QI rangeLast frame from action to useLast frame of the Action to useLast frame of the action's timelineLast frame of the segmentLast frame to transferLast selected elementLast selected not foundLathe around an axis, treating the input mesh as a profileLatitude MinLatticeLatticeNewLattice DeformLattice ModifierLattice data-block defining a grid for deforming other objectsLattice data-blocksLattice deformation modifierLattice object to deform withLattice(s)LatticesLaunch Blender without --offline-modeLayerLayer '%s' not found in object '%s'Layer AboveLayer BelowLayer CollectionLayer CountLayer GroupLayer Group is locked or not visibleLayer GroupsLayer MappingLayer ModeLayer ObjectsLayer OpacityLayer SamplesLayer SelectionLayer StepLayer WeightLayer above activeLayer already addedLayer below activeLayer collectionLayer collection childrenLayer in multilayer imageLayer is locked or not visibleLayer is selected for editing in the Dope SheetLayer nameLayer not found in annotation dataLayer of the cache, used to load or override data from the first the first layerLayer of vertex colors in a Mesh data-blockLayer pass filterLayeredLayered RecordingLayersLayers TintingLayers as InstancesLayers for the FK controls to be onLayers for the optional IK controls to be onLayers for the primary controls to be onLayers for the secondary controls to be onLayers for the tweak controls to be onLayers included in the interpolationLayers of the cacheLayers used as boundariesLayers:%s | Frames:%s | Strokes:%s | Points:%sLayoutLayout panels can not be used in this contextLazy Source!Lazy Target!LeadLeader key like functionality for accessing toolsLeadingLeatherLeave as isLeave at current stateLeave orientation unchangedLeftLeft EyeLeft HandleLeft Handle SelectedLeft Handle TypeLeft KeyLeft NeighborLeft OrthographicLeft PerspectiveLeft handle selection statusLeft/RightLegacy Add-onsLegacy BehaviorLegacy Compute Device TypeLegacy NormalLegacy OverwriteLegacy Target PathLegacy tracking constraint prone to twisting artifactsLegacy vertex color layers. Deprecated, use color attributes instead.Legal rights and conditions for the modelLengthLength AverageLength FactorLength ModeLength ModifierLength UnitLength WeightLength at rest positionLength in geometry spaceLength in ratio to the stroke's lengthLength of ALength of a dash cycle measured in stroke samplesLength of child pathsLength of displaying path, in framesLength of each curveLength of each curve to be rolledLength of each frameLength of each individual edgeLength of each segmentLength of newly added curves when it is not interpolated from other curvesLength of the 1st dash for dashed linesLength of the 1st dash for splittingLength of the 1st gap for dashed linesLength of the 1st gap for splittingLength of the 2nd dash for dashed linesLength of the 2nd dash for splittingLength of the 2nd gap for dashed linesLength of the 2nd gap for splittingLength of the 3rd dash for dashed linesLength of the 3rd dash for splittingLength of the 3rd gap for dashed linesLength of the 3rd gap for splittingLength of the arcLength of the boneLength of the bone. Changing moves the tail end.Length of the flare at the end of the braidLength of the generated hair curvesLength of the hairLength of the line's headLength of the line's tailLength of tips to be removedLength to fit array withinLength to make selected keyframes' Bézier handlesLennard-JonesLennard-Jones effector weightLensLens DistortionLens UnitLens focal length (mm)LessLess ThanLess Than or EqualLess than 90 limits the angle used in the tonal rangeLet smoke disappear over timeLet the driver determine this property's valueLet the emitter object orientation give the particle a starting velocityLet the object give the particle a starting velocityLet the surface normal give the particle a starting velocityLet the surface tangent give the particle a starting velocityLet the target particle give the particle a starting velocityLet the text overflow outside the text boxesLevelLevel EndLevel SetLevel StartLevel of detail in the added turbulent noiseLevel of smoothing on the roll path to include shape variationLevel of subdivisionLevel set representation of the fluidLevel set representation of the inflowLevel set representation of the obstaclesLevel set representation of the outflowLevelsLevels ViewportLibrariesLibraryLibrary "%s" needs overrides resyncLibrary '%s', '%s' had multiple instances, save and reload!Library (Object Data)Library BrowserLibrary EditableLibrary ID %s in library %s, this should not happen!Library ID %s not found at expected path %s!Library NameLibrary OperationLibrary OverridableLibrary OverrideLibrary Override OperationLibrary Override Troubleshoot OperationLibrary Override View ModeLibrary OverridesLibrary Overrides Need resyncLibrary PathLibrary Weak ReferenceLibrary data-blocksLibrary database with null library data-block pointer!Library file the data-block is linked fromLibrary file, loading empty sceneLibrary override dataLibrary override data-blocks only support Disk Cache storageLibrary path '%s' does not exist, correct this before savingLibrary path '%s' is now valid, please reload the libraryLibrary path is not editable, use the Relocate operationLibrary to reloadLibrary to relocateLicenseLicensed under the GNU General Public LicenseLifeLife TimeLife Time FactorLife span of the particlesLifetimeLifetime RandomnessLifetime of the wave in frames, zero means infiniteLiftLift ForceLift/Gamma/GainLightLightAreaLightAutoLightBackLightEmission SamplingLightFrontLightFront and BackLightLightLightLightProbeLightMatCapLightNewLightNoneLightPointLightPowerLightSpotLightStudioLightSunLightTypeLightWorldLight Angle: %.3fLight ColorsLight ContourLight DirectionLight FalloffLight GroupLight GroupsLight Intensity ScaleLight LinkingLight Linking SpecialsLight Linking for %sLight ObjectLight OutputLight PathLight PathsLight Power: %.3fLight ProbeLight Probe Volume Backface CullingLight Probe data-block for lighting capture objectsLight Probe data-blocksLight Probe(s)Light ProbesLight Radius: %.3fLight ReferenceLight Sampling ThresholdLight Size X: %.3fLight Size Y: %.3fLight Size: %.3fLight ThresholdLight TreeLight TypeLight colorLight data-block for lighting a sceneLight data-blocksLight link selected blockers to the active emitter objectLight link selected receivers to the active emitter objectLight linking settingsLight linking settings of objects and children collections of a collectionLight linking settings of the collectionLight linking settings of the collection objectLight or shadow receiving state of the object or collectionLight probe that captures low frequency lighting inside a volumeLight scattering distribution on rough surfaceLight size for ray shadow sampling (Raytraced shadows)Light strength before applying falloff modificationLight used for Studio lighting in solid shading modeLight(s)LightProbeLightProbeNewLightenLighter pressure causes more smoothing to be appliedLightgroupLightgroup SyncLightgroup that the object belongs toLightgroup that the world belongs toLightingLighting Method for Solid/Texture Viewport ShadingLighting ModeLighting for a World data-blockLightnessLightness:LightsLights used to display objects in solid draw modeLights used to display objects in solid shading modeLimb SegmentsLimb TypeLimbNodeLimestone (Broken)Limestone (Solid)LimitLimit Distance ConstraintLimit F-ModifierLimit Frame RangeLimit Location ConstraintLimit MethodLimit RadiusLimit RotationLimit Rotation ConstraintLimit SizeLimit Size ConstraintLimit View to ContentsLimit below which to merge verticesLimit brush application to the distance specified by spacingLimit colliders to this CollectionLimit colliders to this collectionLimit distance in normalized coordinatesLimit effectors to this collectionLimit fluid objects to this collectionLimit for snap middle vertices to the axis centerLimit forces to this collectionLimit maximum number of lightsLimit merging geometryLimit movement around the X axisLimit movement around the Y axisLimit movement around the Z axisLimit movement to viewer's initial directionLimit rotation around X axisLimit rotation around Y axisLimit rotation around Z axisLimit texture size to 1024 pixelsLimit texture size to 128 pixelsLimit texture size to 2048 pixelsLimit texture size to 256 pixelsLimit texture size to 4096 pixelsLimit texture size to 512 pixelsLimit texture size to 8192 pixelsLimit texture size used by final renderingLimit texture size used by viewport renderingLimit the amount of automatic scalingLimit the distance from target objectLimit the distance used for projection (zero disables)Limit the location of the constrained objectLimit the render time (excluding synchronization time). Zero disables the limitLimit the rotation of the constrained objectLimit the scaling of the constrained objectLimit the texture size to save graphics memoryLimit the time/value ranges of the modified F-CurveLimit timeline height to maximum used channel slotLimit toLimit to Frame RangeLimit to Playback RangeLimit to SegmentLimit to ViewportLimit to select color for glow effectLimit translation on X axisLimit translation on Y axisLimit translation on Z axisLimited Global IlluminationLimitsLineLine ArtLine Art ModifierLine Art SettingsLine Art settings for materialLine Art settings for the objectLine Art stroke source typeLine BeginLine BreakLine ColorLine Color AlphaLine Color BlueLine Color GreenLine Color RedLine EndLine ErrorLine InfoLine InputLine NumbersLine Numbers BackgroundLine OutputLine PriorityLine SampleLine Set CollectionLine Set NameLine SetsLine SpacingLine StyleLine Style Alpha ModifierLine Style Color ModifierLine Style Geometry ModifierLine Style ModifierLine Style OutputLine Style Thickness ModifierLine Style data-blocksLine StylesLine ThicknessLine Thickness ModeLine TypeLine WidthLine color used for Freestyle line renderingLine number to jump toLine of text in a Text data-blockLine set '%s' could not be removedLine set for associating lines and style parametersLine set nameLine sets for associating lines and style parametersLine style settingsLine thickness based on random noiseLine thickness based on the angle between two adjacent facesLine thickness based on the radial curvature of 3D mesh surfacesLine thickness for motion pathLine thickness in pixelsLine thickness mode for Freestyle line drawingLine to jump toLineSetLineSet %iLineStyleLineStyle Texture SlotLinearLinear AP0 with ACES white pointLinear AP1 with ACES white pointLinear BT.2020 with illuminant D65 white pointLinear BT.709 with illuminant D65 white pointLinear CIE-XYZ D65Linear CIE-XYZ ELinear ClampedLinear DCI-P3 D65Linear DCI-P3 with illuminant D65 white pointLinear DampingLinear DragLinear E-Gamut with illuminant D65 white pointLinear ExtrapolationLinear FilmLight E-GamutLinear GizmoLinear GradientLinear Light ModeLinear ModifiersLinear MotorLinear Velocity Deactivation ThresholdLinear Velocity below which simulation stops simulating objectLinear distance modelLinear distance model with clampingLinear falloffLinear interpolationLinear interpolation between From Min and From Max valuesLinear viscosityLinearly blend the smooth data to the border frames of the selectionLinearly scale along Z axis of the modifier spaceLinesLines OnlyLines of textLineset SpecialsLinkLink Active to SelectedLink Animation DataLink CollectionsLink Fonts to TextLink Instance CollectionLink LimitLink MaterialsLink Materials ToLink Object DataLink StateLink active node to selected nodes basing on various criteriaLink after collectionLink all to boneLink all to objectLink before collectionLink between collectionsLink between nodes in a node treeLink from a Library .blend fileLink from this outputLink in the collections from the current scene (shallow copy)Link inside collectionLink is hidden due to invisible socketsLink is muted and can be ignoredLink is validLink material to object or the object's dataLink objects to a collectionLink selected collections to active sceneLink selected strips together for simplified group selectionLink selection to another sceneLink the objects or data-blocks rather than appendingLink to Viewer NodeLink to viewer nodeLink/Transfer DataLinkedLinked CopyLinked DataLinked Data-blocksLinked HandleLinked ID used as reference by this overrideLinked TimeLinked actions will be duplicated for each selected strip.Linked bone collections are not editableLinked data-blocks cannot be renamedLinked data-blocks do not allow editing cachesLinked object baking requires Disk Cache to be enabledLinksLiquidList .blend files' contentList ItemList Item ColorsList NameList all sub-directories' content, one level of recursionList all sub-directories' content, three levels of recursionList all sub-directories' content, two levels of recursionList all the operators in a text-block, useful for scriptingList objects under the mouse (object mode only)List of AOVsList of LightgroupsList of Mask LayersList of Masking LayersList of all bone collections of the armatureList of alpha transparency modifiersList of background imagesList of chained animation segmentsList of gizmos in the Gizmo MapList of grids and metadata are loaded in memoryList of groups of bones for easy selectionList of line color modifiersList of line thickness modifiersList of object and material crypto IDs to include in matteList of overridden propertiesList of overriding operations for a propertyList of stroke geometry modifiersLists committers to Blender's source codeLive EditLive UnwrapLive filtering stringLive search filtering stringLoadLoad Factory "{}" Preferences.Load Factory "{}" Startup File and PreferencesLoad Factory Default Startup File and PreferencesLoad UILoad a BVH motion capture fileLoad a FBX fileLoad a SVG fileLoad a Wavefront OBJ sceneLoad a cache fileLoad a glTF 2.0 fileLoad a new font from a fileLoad a presetLoad a sequence of frames or a movie fileLoad a sound fileLoad a sound file as monoLoad an Alembic archiveLoad and apply a Blender XML theme fileLoad last saved preferencesLoad online manualLoad sound with the movieLoad user interface setup from the .blend fileLoad user interface setup in the .blend fileLoad user interface setup when loading .blend filesLoading "%s" failed: Loading Asset LibrariesLoading export settings failed. Removed corrupted settingsLoading failed: LocalLocal +X TangentLocal +Z TangentLocal -X TangentLocal -Z TangentLocal CameraLocal CollectionsLocal Data-blocksLocal LocationLocal MatrixLocal Space (Owner Orientation)Local ViewLocal With ParentLocal space unit length normal vector for this faceLocal space unit length normal vector for this triangleLocal transformation matrix of the layerLocalize AllLocalize all appended data, including those indirectly linked from other librariesLocationLocation & RotationLocation & ScaleLocation (Object Space)Location AxisLocation InfluenceLocation Mix ModeLocation for adding new nodesLocation for the newly added objectLocation of center of massLocation of custom proxy fileLocation of head end of the boneLocation of head end of the bone relative to armatureLocation of head end of the bone relative to its parentLocation of head of the channel's boneLocation of marker on frameLocation of tail end of the boneLocation of tail end of the bone relative to armatureLocation of tail end of the bone relative to its parentLocation of tail of the channel's boneLocation of target that object will not pass throughLocation of the action's corresponding controller aim in world spaceLocation of the extension to installLocation of the hair key in object spaceLocation of the objectLocation of the textLocation of vertex in area spaceLocation of vertex in normalized spaceLocation offset to apply to base pose when determining viewer locationLocation on disk where the bake data is storedLocation onlyLocation to DeltasLocation to add new vertex atLocation to store the proxy filesLocation, Rotation & ScaleLocation, Rotation, Scale & Custom PropertiesLocation:LocationsLockLock ActiveLock AdjustLock AxisLock BordersLock Camera to ViewLock DirectionLock ElevationLock EndsLock FrameLock Frame SelectionLock HorizonLock IK XLock InterfaceLock LocationLock MarkersLock Mesh Border VerticesLock MethodLock Object ModesLock OrderLock Pinned IslandsLock Polygon NormalsLock RootsLock RotationLock Rotation (4D Angle)Lock Rotation When ScalingLock Rotations (4D)Lock ScaleLock ShapeLock TipsLock Track ConstraintLock Up OrientationLock ValueLock XLock X PosLock X RotationLock YLock Y PosLock Y RotationLock ZLock Z PosLock Z RotationLock action to executeLock action to execute on vertex groupsLock all Grease Pencil layers to prevent them from being accidentally modifiedLock all Grease Pencil materials to prevent them from being accidentally modifiedLock all shape keysLock all shape keys of the active objectLock all vertex groupsLock all vertex groups of the active objectLock and hide any material not usedLock any material not used in any selected strokeLock border vertices during simplification to avoid gaps on connected meshesLock channelLock current frame displayed by layerLock curves view to time cursor during playback and trackingLock editing of 'angle' component of four-component rotations when transformingLock editing of location when transformingLock editing of rotation when transformingLock editing of scale when transformingLock interface during rendering in favor of giving more memory to the rendererLock motion to the reconstructed camera movementLock motion to the reconstructed object movementLock motion to the target motion trackLock motion to the target pathLock not held!Lock repositories - to test lockingLock rotation to the axis between the curve endsLock selected and unlock unselected vertex groups of the active objectLock selected tracksLock selected vertex groups of the active objectLock strip so that it cannot be transformedLock the order of shown items (user cannot change it)Lock the position of root pointsLock the view to the active object/boneLock tip position when smoothingLock to BoneLock to CursorLock to ObjectLock to SelectionLock to Time CursorLock unselected vertex groups of the active objectLock view rotation of side views to Top/Front/RightLock viewport to selected markers during playbackLock-RelativeLock/MuteLock/Unlock all layersLock/unlock selected tracksLockedLocked MarkerLocked Track ConstraintLocked TracksLocksLogLog LevelLog conversion gammaLog conversion reference blackpointLog conversion reference whitepointLog of operations, warnings and error messagesLogarithm A base BLogarithm ModeLogarithmic DissolveLogical ANDLogical ORLong HairLong KeyLong Key SelectedLong ListLongestLongest DiagonalLongitude MinLookLook AheadLook AtLook up the transformation matrix from an external fileLook up transformation from an external fileLoopLoop ColorsLoop CountLoop CutLoop PairsLoop SlideLoop StartLoop TotalLoop TrianglesLoop and InvertLoop back and forthLoop back and forth starting in reverseLoop cut does not work well on deformed edit mesh displayLoop in a Mesh data-blockLoop in parentsLoop the animation playbackLoopsLoops are not connected by wire/boundary edgesLoops of the mesh (face corners)Loops on each side of the profileLooseLoose As ContourLoose EdgesLoose Edges As ContourLoose PointsLoose edges will have contour typeLosslessLossless OutputLowLow ColorLow QualityLow Resolution MeshLowerLower BoundLower CaseLower ConcavityLower LeftLower MemoryLower RightLower X Angle LimitLower X LimitLower X angle boundLower Y Angle LimitLower Y LimitLower Y angle boundLower Z Angle LimitLower Z LimitLower Z angle boundLower bound for timestep in second in case of automatic substepsLower bound of envelope at this control-pointLower bound of the highlighting rangeLower bound of the input range the mapping is appliedLower distance from Reference Value for 1:1 default influenceLower for more projection groups, higher for less distortionLower half of the texture is for tips of the strokeLower limit of X axis rotationLower limit of X axis translationLower limit of Y axis rotationLower limit of Y axis translationLower limit of Z axis rotationLower limit of Z axis translationLower or upper caseLower values give a smoother curveLower values will reduce background bleeding onto foreground elementsLower/Upper limits for deformLowestLowest FrequencyLowest QualityLowest X value to allowLowest Y value to allowLowest Z value to allowLowest corner of the parallax bounding boxLowest possible particle lifetimeLumaLuma WaveformLuminanceLuminance KeyMAC GridMB4MB5MB6MB7MDDMFTMMBMMB ActionMP2MP3MPEG-1MPEG-1 Audio Layer IIMPEG-2MPEG-2 Audio Layer IIIMPEG-4MPEG-4 (divx)MPlayerMagicMagic TextureMagneticMagnetic effector weightMagnitudeMagnitude of AMainMain ActionsMain ArmaturesMain BrushesMain Cache FilesMain CamerasMain CollectionsMain CurvesMain FontsMain Grease PencilsMain Hair CurvesMain ImagesMain LatticesMain LibrariesMain Light ProbesMain LightsMain Line StylesMain MasksMain MaterialsMain MeshesMain MetaballsMain Movie ClipsMain Node TreesMain ObjectsMain Paint CurvesMain PalettesMain Particle SettingsMain Point CloudsMain ScenesMain ScreensMain SoundsMain SpeakersMain TextsMain TexturesMain VolumesMain Window ManagersMain WorkspacesMain WorldsMain axis of movementMain basic settingsMain data structure representing a .blend file and all its data-blocksMain direction of the waves when they are (partially) alignedMaintain Volume ConstraintMaintain a constant volume along a single scaling axisMaintain parent child relationshipsMaintain speed, flight level or wanderMaintain symmetry on an axisMaintain the object's volume as it stretchesMaintain the relative weights for the groupMaintained by community developersMaintainerMajor RadiusMajor SegmentsMajor/MinorMajorityMakeMake Cyclic (F-Modifier)Make Data Single UserMake HolesMake InternalMake LocalMake Selected Objects Single-UserMake Selected Strips Single-UserMake SingleMake Single UserMake UniqueMake a copy of all selected keyframesMake a copy of all selected keyframes and move themMake a copy of the active Grease Pencil frame(s)Make a copy of the active Grease Pencil layerMake a copy of the active Grease Pencil layer to selected objectMake a copy of the active vertex groupMake a full copy of the current sceneMake a link between selected output and input socketsMake a link from one socket to anotherMake a spline cyclic by clicking endpointsMake active text file internalMake all affected normals parallelMake all paths to external files absoluteMake all paths to external files relative to current .blendMake all users of selected data-blocks to use instead current (clicked) oneMake an image from biggest 3D view for reprojectionMake annotations on the active dataMake channels grouped under this channel visibleMake copies of selected elements and move themMake copies of the selected Grease Pencil strokes and move themMake copies of the selected bones within the same armatureMake copies of the selected metaball elements and move themMake curve path children rotate along the pathMake edges 'sail'Make face and vertex normals point either outside or inside the meshMake group from selected nodesMake hairs less puffyMake hairs longerMake hairs longer or shorterMake hairs more puffyMake hairs shorterMake hairs stand upMake image transparent outside of radiusMake instanced objects attached to this object realMake instancer visible in the viewportMake instancer visible when renderingMake internalMake library linked data-blocks local to this fileMake linked action local to each stripMake linked data local to each objectMake materials local to each data-blockMake module file internal after loadingMake more room for large scenes to fit by distributing memory across interconnected devices (e.g. via NVLink) rather than duplicating itMake object animation data local to each objectMake object data (mesh, curve etc.) animation data local to each objectMake only active layer visible/editableMake paths of used library blendfiles relative to current blendfileMake previously hidden curves visible again in Graph Editor viewMake selected hair the same lengthMake selected objects appear in NLA Editor by adding Animation DataMake selected objects explodeMake selected objects liquidMake simulation respect deformations in the base meshMake single user object dataMake single user objectsMake skin radii of selected vertices equal on each axisMake target the 'detachable' parent of ownerMake text file internal after loadingMake text internalMake text internal (separate copy)Make the HDR rotation fixed and not follow the cameraMake the current pose more similar to its breakdown poseMake the current preferences defaultMake the edge loop match the shape of the adjacent edge loopMake the image render behind all objectsMake the layer display in front of objectsMake the lighting fixed and not follow the cameraMake the object display in front of othersMake the object track another object, using various methods/constraintsMake the object's data single user if neededMake the surface thickMake this a node-based textureMake this brush to smudge existing paint as it movesMake this collection activeMake this nurbs surface meet the endpoints in the V directionMake this spline a closed loopMake this spline filledMake this surface a closed loop in the V directionManageManage UI translationsManage Unused DataManage add-ons installed via ExtensionsMandatoryManeuver to avoid collisions with other boids and deflector objects in near futureManhattanManhattan distanceManipulate both stroke and fill texture coordinatesManipulate objects in a 3D environmentManipulate only fill texture coordinatesManipulate only stroke texture coordinatesManualManual CalibrationManual DetailManual Frame RangeManual OrientationManual RangeManual ScaleManual Squash & StretchManual adjustManually Create LaterManually Create Later (Single)Manually add ORG, MCH or DEF as needed.Manually determine the number of threadsManually determined frame rangeManually set grid divisionsManually set handle with rotation locked together with its pairMapMap RangeMap ResolutionMap TaperMap To X FromMap To Y FromMap To Z FromMap TypeMap UVMap UVs taking vertex position after Subdivision Surface modifier has been appliedMap UVs to the camera region taking resolution and aspect into accountMap X and Y coordinates directlyMap an action to the transform axes of a boneMap an input float to a curve and outputs a float valueMap input vector components with curvesMap tablet pressure to curve radiusMap the geometry factor to the length of a splineMap transformations of the target to the objectMap using the normal vectorMap values to colors with the use of a gradientMap with Z as central axisMappingMapping CurveMapping StartMapping TypeMapping XMapping from the target geometry to hit pointsMarbleMarble (Broken)Marble (Solid)Marble TextureMarginMargin ColumnMargin MethodMargin TypeMargin added around fluid to minimize boundary interferenceMargin for the camera space cullingMargin to reduce bleed from adjacent islandsMarkMark LooseMark RootMark SeamsMark Seams along beveled edgesMark SharpMark beveled edges as sharpMark boundary edges as seamsMark boundary edges as sharpMark selected UV edges as seamsMark selected vertices as looseMark selected vertices as rootsMark/clear selected vertices as looseMarkerMarker %.2f offset %sMarker %d offset %sMarker DisplayMarker NameMarker NamesMarker OutlineMarker SettingsMarker for noting points in the timelineMarker is disabled at current frameMarker is enabled at current frameMarker offset %sMarker position at frame in normalized coordinatesMarker selection stateMarkersMarkers are lockedMarkers specific to this action, for labeling posesMarkers used in all timelines for the current sceneMaskMaskDrawMaskEvenMaskFeather OffsetMaskFillMaskMask ToolMaskSmoothMask BorderMask ColorMask DisplayMask EditMask ID used as mask input for the modifierMask LayerMask LayersMask MappingMask ModifierMask Non-Group VerticesMask ParentMask Pressure ModeMask SettingsMask Shrink/FattenMask Spline PointMask Spline PointsMask Spline UW PointMask SplinesMask Stencil DimensionsMask Stencil PositionMask StripMask TextureMask Texture OpacityMask Texture Overlay AlphaMask Texture SlotMask TimeMask ToolsMask UV Loop LayerMask UV Loop Layer IndexMask UV loop layer indexMask ValueMask Vertex GroupMask animation is in sync with scene frameMask animation is offset to start of stripMask bits to match from Collection Line Art settingsMask bits to match from Material Line Art settingsMask collection in the active view layerMask data-block defining mask for compositingMask displayed and edited in this spaceMask layer '%s' does not contain spline givenMask layer '%s' not found in mask '%s'Mask layer nameMask layer not found for given splineMask modifier to hide parts of the meshMask not foundMask only contiguous color areasMask out objects in collection from view layerMask painting according to mesh geometry cavityMask splineMask to blend overall effectMask within a rectangle defined by the cursorMask within a shape defined by the cursorMaskLayerMaskingMasking TexMasking textureMasking vertex group nameMasksMasks data-blocksMassMass UnitMass Vertex GroupMass from SizeMass of each simulation particleMass of the particlesMasterMaster ControlMatCapMatCapsMatchMatch CaseMatch IndicesMatch IntersectionMatch MasksMatch OutputMatch ReferenceMatch absolute/relative setting with input pathMatch moving settingsMatch normals of new faces to adjacent facesMatch output vertex group based on nameMatch paths against this valueMatch target data layers to affect by nameMatch target data layers to affect by order (indices)Match texture space to object's bounding boxMatch the camera to 1:1 to the render outputMatch the surface normalMatch-moving camera data for trackingMatch-moving data for trackingMatch-moving dopesheet dataMatch-moving marker data for trackingMatch-moving object tracking and reconstruction dataMatch-moving plane marker data for trackingMatch-moving plane track data for trackingMatch-moving reconstructed camera data from trackerMatch-moving reconstruction data from trackerMatch-moving track data for trackingMatching light typesMaterialMaterialAlpha BlendMaterialAlpha ClipMaterialAlpha HashedMaterialBlend ModeMaterialClothMaterialCubeMaterialFlatMaterialFluidMaterialHairMaterialNewMaterialOpaqueMaterialPreview Render TypeMaterialShader BallMaterialSphereMaterial '%s' could not be foundMaterial AttributeMaterial BordersMaterial BoundariesMaterial BoundaryMaterial GroupsMaterial IndexMaterial Layer TypeMaterial Line ArtMaterial Link ToMaterial MaskMaterial ModeMaterial NameMaterial Name CollisionMaterial Node SocketMaterial Node Socket InterfaceMaterial OffsetMaterial OutputMaterial OverrideMaterial PresetMaterial PresetsMaterial PreviewMaterial PropertiesMaterial SelectionMaterial Selection nodeMaterial SlotMaterial SlotsMaterial SpecialsMaterial StepMaterial VariantsMaterial data-block to define the appearance of geometric objects for renderingMaterial data-block used by this material slotMaterial data-blocksMaterial for bevel faces (-1 means use adjacent faces)Material index of generated faces, -1 for automaticMaterial layer type of new paint slotMaterial of the generated hair curvesMaterial settingsMaterial shader nodeMaterial slot in an objectMaterial slot index of this characterMaterial slot index of this curveMaterial slot index of this faceMaterial slot index of this triangleMaterial slot nameMaterial slot used for rendering particlesMaterial slots in the objectMaterial socket of a nodeMaterial to override all other materials in this view layerMaterial used for filteringMaterial used for outline strokesMaterial used for secondary uses for this brushMaterial used for strokes drawn using this brushMaterial value that gives no displacementMaterial(s)MaterialX NetworkMaterialsMaterials & TexturesMathMath NodeMatrixMatrix DeterminantMatrix Node SocketMatrix Node Socket InterfaceMatrix ObjectMatrix OrientationMatrix WorldMatrix combining location and rotation of the cursorMatrix value socket of a nodeMatroskaMatteMatte ID:Matte NodeMatte ObjectsMatte Objects:MattesMaxMax 2D AngleMax 2D LengthMax Air AccelerationMax Air Angular VelocityMax Air SpeedMax AngleMax B-FramesMax B-framesMax BendingMax BlurMax BouncesMax Child ParticlesMax CompressionMax Creation DiversionMax CurvatureMax DepthMax DisplaceMax DistanceMax Element DistanceMax Error MarginMax Face AngleMax ImpulseMax Land AccelerationMax Land Angular VelocityMax Land SpeedMax LatitudeMax LightsMax LongitudeMax NeighborsMax RateMax Ray DistanceMax SamplesMax Sewing ForceMax Shape AngleMax ShearingMax ShrinkingMax SizeMax SpeedMax Spring Creation LengthMax StepMax SubdivisionMax SubdivisionsMax TensionMax Texture Memory Per FieldMax ThicknessMax ThresholdMax Vertex Count for Geodesic Move PreviewMax Vertex DisplacementMax X:Max Y:Max amount to shrink cloth byMax number of links allowed for this socketMaximalMaximal # solver steps/frameMaximal ScaleMaximal Spring length * Ball SizeMaximizeMaximize AreaMaximized AreaMaximumMaximum 2D angle for splitting chainsMaximum CurvatureMaximum DistanceMaximum ErrorMaximum GapMaximum Height value for the central cylindrical lensMaximum IterationsMaximum Kinetic Energy PotentialMaximum LifetimeMaximum Longitude value for the central cylindrical lensMaximum ModeMaximum Radial DistanceMaximum RadiusMaximum ResolutionMaximum Trapped Air PotentialMaximum VolumeMaximum Wave Crest PotentialMaximum X value for the render regionMaximum X value to crop the imageMaximum Y value for the render regionMaximum Y value to crop the imageMaximum acceleration in air (relative to maximum speed)Maximum acceleration on land (relative to maximum speed)Maximum allowed distance between source and destination element, for non-topology mappingsMaximum angle between face normals that will be considered as smoothMaximum angle between old and new normalsMaximum angle to displayMaximum angle to modify thicknessMaximum angles for IK LimitMaximum angular motor impulseMaximum angular velocity in air (relative to 180 degrees)Maximum angular velocity on land (relative to 180 degrees)Maximum bending stiffness valueMaximum blur distance a pixel can spread overMaximum boundary of volumeMaximum caused damage on attack per secondMaximum compression stiffness valueMaximum curvilinear 2D length for the selection of chainsMaximum density of hairMaximum distance between elements to mergeMaximum distance between the original stroke and its polygonal approximationMaximum distance between welded verticesMaximum distance for snapping in pixelsMaximum distance for the field to workMaximum distance from brush to mesh surface to affect paintMaximum distance from which a boid can attackMaximum distance the objects can spread over each axisMaximum distance to search for disconnected loose parts in the meshMaximum edge length for dynamic topology sculpting (in pixels)Maximum error during substepsMaximum face angle for smooth edgesMaximum for measuring thicknessMaximum for sliderMaximum height of a jumpMaximum iterations during substepsMaximum joint velocity in radians/secondMaximum latitude (vertical angle) for the equirectangular lensMaximum length of the particle color vectorMaximum light contribution, reducing noiseMaximum linear motor impulseMaximum longitude (horizontal angle) for the equirectangular lensMaximum memory usage in megabytes (0 means unlimited)Maximum number of B-frames between non-B-frames; influences file size and seekabilityMaximum number of additional cellsMaximum number of bounces the light will contribute to the renderMaximum number of deform weightsMaximum number of diffuse reflection bounces, bounded by total maximumMaximum number of fluid particles that are allowed in this simulationMaximum number of frames to show after current frameMaximum number of frames to show before current frameMaximum number of glossy reflection bounces, bounded by total maximumMaximum number of iterations for convergence in case of reiterationMaximum number of lines to store for the console bufferMaximum number of occlusions for the generated strokesMaximum number of particles generated per trapped air cell per frameMaximum number of particles generated per wave crest cell per frameMaximum number of recently opened files to rememberMaximum number of simulation steps to perform for one frameMaximum number of solving iterationsMaximum number of textures added %dMaximum number of transmission bounces, bounded by total maximumMaximum number of volumetric scattering eventsMaximum of VGroup A's and VGroup B's weightsMaximum opacity of bones in wireframe display modeMaximum output value of the mappingMaximum radial distance for the field to workMaximum root to tip angle (tip distance/root distance for long hair)Maximum rotationMaximum rotation over each axisMaximum scale randomization over each axisMaximum sewing forceMaximum shear scaling valueMaximum speed for jumpingMaximum speed in UI units per secondMaximum speed in airMaximum speed on landMaximum supported scale factor for the spline control bonesMaximum tension stiffness valueMaximum thicknessMaximum thickness in the main directionMaximum valueMaximum value for clippingMaximum value for target channel rangeMaximum volume stretching factorMaximum volume, no matter how near the object isMballMeanMean Bevel Weight:Mean Crease:Mean Radius X:Mean Radius Y:Mean Radius:Mean Tilt:Mean Vertex Crease:Mean Weight:MeasureMeasure brush size relative to the sceneMeasure brush size relative to the viewMeasure brush size relative to the view or the sceneMeasurementMedia player for video and PNG/JPEG/SGI image sequencesMedianMedian CenterMedian PointMedian face centerMedian:MediumMedium QualityMedium-format (Hasselblad)MegawattsMelaninMelanin ConcentrationMelanin RednessMemoryMemory & LimitsMemory Cache LimitMemory cache limit (in megabytes)Memory: %sMenuMenu "%s" not foundMenu Backdrop ColorsMenu BackgroundMenu ID NameMenu ItemMenu Item ColorsMenu ItemsMenu Missing:Menu NameMenu Node SocketMenu Node Socket InterfaceMenu SwitchMenu UndefinedMenu Widget ColorsMenu bone selectionMenu object selectionMenu socket of a nodeMenu to search inMenusMergeMerge AddMerge DistanceMerge End VerticesMerge FactorMerge OverlappingMerge Parent Rotation And ScaleMerge Selected NodesMerge Selected Nodes using Geometry NodesMerge Selected Nodes using MathMerge Selected Nodes using MixMerge Selected Nodes using ShadersMerge SubtractMerge ThresholdMerge UVsMerge VerticesMerge active tool properties on activation (does not overwrite existing)Merge adjacent triangles into quadsMerge adjacent vertices (screw offset must be zero)Merge all geometry from the intersectionMerge all the sound's channels into oneMerge by DistanceMerge custom normals of selected verticesMerge first/last when the angle is a full revolutionMerge method to useMerge points by distanceMerge rather than creating facesMerge selected nodesMerge selected to other unselected verticesMerge selected verticesMerge separately generated geometries into a single oneMerge using Alpha Over nodesMerge using Math nodesMerge using Mesh Boolean or Join Geometry nodesMerge using Mix nodesMerge vertices based on their proximityMerge vertices in adjacent duplicatesMerge vertices in first and last duplicatesMerge vertices or points within a given distanceMerge vertices within the merge thresholdMerge:Merged Animation NameMerges vertices by distanceMeshMeshAmount of Adjacent FacesMeshAmount of Connecting EdgesMeshAmount of Faces Around an EdgeMeshAmount of Faces in IslandMeshAngleMeshAngle SnappingMeshAreaMeshBevelMeshBoundary ShapeMeshCircleMeshClippingMeshCollapseMeshConeMeshCoplanarMeshCreaseMeshCubeMeshCylinderMeshDirectionMeshDisplay Stretch TypeMeshFace AnglesMeshFillMeshFill ColorMeshFlatMeshFlat/SmoothMeshFreestyle Edge MarksMeshFreestyle Face MarksMeshGridMeshIcosphereMeshLengthMeshLineMeshMaterialMeshNewMeshNoneMeshNormalMeshObject IndexMeshPerimeterMeshPlanarMeshPlaneMeshPolygon SidesMeshPresetMeshRelativeMeshRimMeshRoundMeshScreenMeshSeamMeshSharpnessMeshSphereMeshSprayMeshStepsMeshSupport LoopsMeshSuzanneMeshTypeMeshUn-SubdivideMeshVertex CreaseMeshVertex GroupsMeshWindingMesh '%s' has no skin vertex dataMesh 1Mesh 2Mesh AnalysisMesh AttributesMesh BooleanMesh BoundaryMesh Boundary Auto-MaskingMesh CacheMesh CircleMesh DeformMesh EdgeMesh EdgesMesh Edit ModeMesh Edit Mode OverlaysMesh GeneratorMesh IslandMesh LineMesh LoopMesh Loop TriangleMesh Loop TrianglesMesh LoopsMesh ModeMesh Normal VectorMesh NormalsMesh PolygonMesh PolygonsMesh Select ModeMesh Selection ModeMesh Sequence CacheMesh Simplification RatioMesh Skin Vertex LayerMesh SourceMesh Statistics VisualizationMesh UV LayerMesh UV map requiredMesh VertexMesh Vertex ColorMesh Vertex Color LayerMesh VerticesMesh Visualize StatisticsMesh Volume + ProximityMesh component containing point, corner, edge and face dataMesh data-block defining geometric surfacesMesh data-blocksMesh deform modifierMesh deformation modifier to deform with other meshesMesh detail is constant in world space according to detail sizeMesh detail is relative to the brush size and detail sizeMesh does not have an active color attribute "%s"Mesh generatorMesh has no UV dataMesh has no VCol dataMesh has no face areaMesh has no faces for material assignmentMesh object that the curves can be attached toMesh object to deform withMesh object to use as a start capMesh object to use as an end capMesh object to use for Boolean operationMesh object(s) have no active vertex/edge/faceMesh scaleMesh settingsMesh should be unwrapped before multires data bakingMesh target to shrink toMesh to CurveMesh to Density GridMesh to PointsMesh to SDF GridMesh to VolumeMesh to Volume ModifierMesh(es)Mesh(es) do not have shape keysMeshCacheMeshDeformMeshDeform ModifierMeshSequenceCacheMeshUVLoop (Deprecated)MeshesMessage extraction process failed!MetaMeta StackMeta StripMeta StripsMeta Strips SelectedMeta strip stack, last is currently edited meta stripMetaballMetaballNewMetaball '%s' does not contain spline givenMetaball ElementMetaball ElementsMetaball data-block to define blobby surfacesMetaball data-blocksMetaball edit update behaviorMetaball elementsMetaball typeMetaball(s)MetaballsMetadataMetadata BackgroundMetadata InputMetadata TextMetalMetalRTMetalRT for ray tracing uses less memory for scenes which use curves extensively, and can give better performance in specific casesMetallicMetallic BSDFMetallic reflection with microfacet distribution, and metallic fresnelMetarig Sample written to text datablock {:s}Metarig written to text datablock {:s}MetersMeters per secondMeters per second squaredMethodMethod QuadsMethod for calculating booleansMethod for computing the plane sizeMethod for controlling how the strip combines with other stripsMethod for extending UV vertex selectionMethod for making user interface text render sharpMethod for reading the inputs timecodeMethod for rendering subsurface scatteringMethod for sampling inputMethod for sampling the high resolution flowMethod for setting materials on the new facesMethod for smoothing values between pixelsMethod for splitting the n-gons into trianglesMethod for splitting the quads into trianglesMethod of anti-aliasing in 3d viewportMethod of anti-aliasing when rendering 3d viewportMethod of anti-aliasing when rendering final imageMethod of blending mask layersMethod of bridging multiple loopsMethod of calculating aerodynamic interactionMethod of merging pasted keys and existingMethod of modifying geometryMethod of modifying the existing F-CurveMethod of projecting depthMethod to be used to sort channels in dopesheet viewMethod to calculate rotation angleMethod to control playback timeMethod to display/shade objects in the 3D ViewMethod to project 2D image on object with a 3D texture vectorMethod to scale the plane with the camera frameMethod to space UV edge loopsMethod to use for assigning weightsMethod to use for scattering pointsMethod to use for splittingMethod to use for the displacementMethod to use for the tangentMethod used for combining Active Action's result with result of NLA stackMethod used for combining strip's result with accumulated resultMethod used for deleting Grease Pencil framesMethod used for deleting mesh dataMethod used for displaying images on the screenMethod used for dissolving stroke pointsMethod used for smoothingMethod used to convert the float to an integerMethod used to define which Group-name to useMethod used to describe the rotationMethod used to determine color of F-Curve in Graph EditorMethod used to determine control handlesMethod used to determine radius and placementMethod used to determine when to stop propagating pose to keyframesMethod used to map source edges to destination onesMethod used to map source faces to destination onesMethod used to map source faces' corners to destination onesMethod used to map source vertices to destination onesMethod used to match target and driven propertiesMethod used to reference pathsMetricMicrofiberMicroflake-based model of multiple scattering between normal-oriented fibersMicrometersMicrosecondsMicrosoft Store installationMicrowattsMid LevelMiddleMiddle Control PositionMiddle ControlsMiddle Mouse ActionMidlevelMidpointMidpoint SnapMidtonesMidtones EndMidtones StartMilesMiles per hourMilligramsMillimetersMillisecondsMilliwattsMinMin 2D AngleMin 2D LengthMin Air SpeedMin AngleMin CurvatureMin DistanceMin LatitudeMin Light BouncesMin LongitudeMin MaxMin RateMin SamplesMin StepMin ThicknessMin Transparent BouncesMin X:Min Y:Min and max values are the same!Min/MaxMiniMini Axes BrightnessMini Axes SizeMini Axes TypeMinimalMinimal # solver steps/frameMinimal InfoMinimal Spring length * Ball SizeMinimal distance accepted between two featuresMinimizeMinimize Stretch. Blend %.2fMinimumMinimum 2D angle for splitting chainsMinimum CurvatureMinimum DistanceMinimum ErrorMinimum Grid SpacingMinimum Height value for the central cylindrical lensMinimum IterationsMinimum Kinetic Energy PotentialMinimum LengthMinimum LifetimeMinimum Longitude value for the central cylindrical lensMinimum ModeMinimum Radial DistanceMinimum Trapped Air PotentialMinimum VerticesMinimum VolumeMinimum Wave Crest PotentialMinimum X value for the render regionMinimum X value to crop the imageMinimum Y value for the render regionMinimum Y value to crop the imageMinimum amplitude value needed to influence the envelopeMinimum angle to displayMinimum angle to modify thicknessMinimum angles for IK LimitMinimum boundary of volumeMinimum curvilinear 2D length for the selection of chainsMinimum density of a volume cell to contain a grid pointMinimum density of a voxel to contain a grid pointMinimum distance between cloth faces before collision response takes effectMinimum distance between collision objects before collision response takes effectMinimum distance between nodes for Auto-offsetting nodesMinimum distance between two guidesMinimum distance between two guides for new guide mapMinimum distance for the field's falloffMinimum distance from last point before selection continuesMinimum distance from last point before stroke continuesMinimum error during substepsMinimum for measuring thicknessMinimum for sliderMinimum intensity to trigger a glowMinimum iterations during substepsMinimum latitude (vertical angle) for the equirectangular lensMinimum light intensity for a light to contribute to the lightingMinimum longitude (horizontal angle) for the equirectangular lensMinimum number of occlusions for the generated strokesMinimum number of pixels between each gridline in 2D ViewportsMinimum number of simulation steps to perform for one frameMinimum of VGroup A's and VGroup B's weightsMinimum output value of the mappingMinimum radial distance for the field's falloffMinimum root to tip angle (tip distance/root distance for long hair)Minimum speed in air (relative to maximum speed)Minimum thicknessMinimum thickness in the direction perpendicular to the main directionMinimum valueMinimum value for clippingMinimum value for target channel rangeMinimum value for the random selectionMinimum value for vertex weightMinimum volume stretching factorMinimum volume, no matter how far away the object isMinkowskiMinkowski 1/2Minkowski 4Minkowski ExponentMinkowski distanceMinkowski exponentMinor RadiusMinor SegmentsMinorityMinutesMirrorMirror As Bone NameMirror AxisMirror BallMirror BoneMirror EditingMirror ModifierMirror ObjectMirror Of ControlMirror TransformMirror UMirror UDIMMirror VMirror VR SessionMirror Vertex GroupsMirror VerticesMirror WeightsMirror WidgetsMirror With ParentsMirror XMirror YMirror all control points without inverting the lattice deformMirror all vertex groups weightsMirror ball mapping for environment mapsMirror brush across the X axisMirror brush across the Y axisMirror brush across the Z axisMirror group is locked, abortingMirror selected items around one or more axesMirror the U texture coordinate around the flip offset pointMirror the V texture coordinate around the flip offset pointMirror the X axisMirror the Y axisMirror the Z axisMirror the bone selectionMirror the current shape key along the local X axisMirror the image repetition on the X directionMirror the image repetition on the Y directionMirror the movement of one handle onto the otherMirror the texture coordinate around each tile centerMirror vertex groups (e.g. .R->.L)Mirror weightsMirror%sMirrored UV offset on the U axisMirrored UV offset on the V axisMirrored parameters of {:d} bonesMirroring modifierMiscMiscellaneousMissing %s%s%s component(s) of euler rotation for ID='%s' and RNA-Path='%s'Missing 'window' in contextMissing Add-onsMissing Built-in Add-onsMissing DataMissing GeometryMissing MaterialsMissing Menu: %sMissing PanelMissing StencilMissing TextureMissing UV map for attaching curves on evaluated surfaceMissing UV map for attaching curves on original surfaceMissing UVsMissing headerMissing libraryMissing property for input socket "%s"Missing script filesMissing surface meshMissing%s%s%s%s detected!Missing: %sMissing: %s.%sMistMist PassMist settings for a World data-blockMiter OuterMiter ShapeMixMix ColorMix FactorMix ModeMix NodeMix Node PositionMix ShaderMix Stroke FactorMix attribute values of neighboring elementsMix factorMix factor of the locations of the verticesMix modeMix source value into destination one, using given threshold as factorMix the scene's audio to a sound fileMix the weights of two vertex groupsMix two input colorsMix two shaders together. Typically used for material layeringMix values by a factorMixdown the sound to monoMixing BufferModalModal EventsModal KeymapModal OperatorsModal key-maps not supported for add-on key-configModeMode TypeMode defines the merge ruleMode for calculating rotation channel valuesMode for curve normal evaluationMode for how the desired voxel size is specifiedMode of color processingMode of filling curveMode of operation for projection paintingMode of tools taking input from interfaceMode to define lengthMode to display framesMode to draw boundary limitsMode to load image viewsMode to load movie viewsMode used to apply the textureMode used to mix with texture output colorModesModifiedModified DateModified EdgesModifierModifier "%s" is not in the object's modifier listModifier '%s' not in object '%s'Modifier '%s' was not copied to any objectsModifier GizmoModifier NameModifier OperationModifier PropertiesModifier TypeModifier affecting the geometry data of an objectModifier affecting/generating custom normalsModifier can only be added once to object '%s'Modifier cannot be applied to a mesh with shape keysModifier containing the node is disabledModifier could not be added (see console for details)Modifier for sequence stripModifier for values of F-CurveModifier has baked dataModifier is disabledModifier is disabled or returned error, skipping applyModifier is disabled, skipping applyModifier nameModifier number to assign toModifier number to removeModifier requires more than 3 input facesModifier requires original data, bad stack positionModifier stateModifier to cast to other shapesModifier transferring some data from a source meshModifier was not found in the stackModifiersModifiers affecting all the F-Curves in the referenced ActionModifiers affecting the geometric data of the objectModifiers affecting the shape of the F-CurveModifiers affecting this stripModifiers cannot be added to object '%s'Modifiers cannot be applied in edit modeModifiers cannot be applied on override dataModifiers cannot be applied to multi-user dataModifies the entire mesh using elastic deformModifyModify ActiveModify HiddenModify Mask StencilModify either the primary or mask stencilModify fill and stroke colorsModify fill color onlyModify labels of all selected nodesModify of the weights of a vertex groupModify properties such as curve vertex radius, font size and bone envelopeModify stroke color onlyModify stroke hardnessModify the base mesh to conform to the displaced meshModify the detail size of dyntopo interactivelyModify the direction of the surface normalsModify the direction of the surface normals using a weighting methodModify the intensity of the lighting captured by this probeModify the mesh voxel size interactively used in the voxel remesherModify the stroke geometry so that it looks more 'polygonal'ModularModuleModule DebugModule nameModule name of the add-on to disableModule name of the add-on to enableModule name of the add-on to expandModule name of the add-on to removeModulo ModeModulo that is periodic for both negative and positive operandsModulo which is the remainder of A / BMonoMonospaced FontMore than one collection is selectedMore than one item is selectedMore than one rendering engine is availableMore uneven result (varies with location), more similar to a real terrainMore...More/LessMorph into sphereMortarMortar SizeMortar SmoothMost basic thickness calculationMotionMotion BlurMotion Blur PositionMotion ModelMotion PathMotion Path Cache PointMotion Path PointsMotion Path SettingsMotion Path for this elementMotion Path settings for animation visualizationMotion Path settings for visualizationMotion PathsMotion StepsMotion ThresholdMotion TrackingMotion Tracking constraint to be converted not foundMotion Tracking object not foundMotion path frame extents invalid for %s (%d to %d)%sMotion stepsMotion tracking toolsMotorMouseMouse Directional ConstraintMouse Drag ThresholdMouse EventMouse PositionMouse Position XMouse Position YMouse SelectMouse SensitivityMouse XMouse YMouse button used for selectionMouse cursor style to use during the modal operatorMouse locationMouse location to select channelMouse location to select nearest entityMouse path values for operators that record such pathsMoveMove PointMove SegmentMove UVs according to mergeMove a node to detach linksMove a point or its handlesMove after collectionMove along X axisMove along Y axisMove along controller's forward axisMove along navigation back axisMove along navigation down axisMove along navigation forward axisMove along navigation left axisMove along navigation right axisMove along navigation up axisMove along viewer's back axisMove along viewer's forward axisMove along viewer's left axisMove along viewer's right axisMove an entry in the list up or downMove and AttachMove asset out of any catalogMove asset to catalogMove assets out of any catalogMove assets to catalogMove before collectionMove between collectionsMove boid rule down in the listMove boid rule up in the listMove boid state down in the listMove boid state up in the listMove bones to a collectionMove catalog {} into {}Move catalog {} to the top level of the treeMove constraint down in constraint stackMove constraint up in constraint stackMove current frame forward/backward by a given numberMove cursor positionMove cursor to position typeMove directionMove effect down in the stackMove effect up in the stackMove faster (walk or fly)Move forward a few units at onceMove handle of newly added point freelyMove handles after closing the splineMove inside collection (Ctrl to link)Move inside collection (Ctrl to link, Shift to parent)Move instance object down in the listMove instance object up in the listMove is affected by snapping settingsMove modifier down in the stackMove modifier up and down in the stackMove modifier up in the stackMove node backdropMove nodes and attach to frameMove object geometry to object originMove object origin to position of the 3D cursorMove objects to a collectionMove objects to a new collectionMove particle target down in the listMove particle target up in the listMove points out of the way, as if combing themMove selected area edgesMove selected files to the trash or recycle binMove selected itemsMove selected items outward in a spherical shape around geometric centerMove selected keyframes to an inbetween position relative to adjacent keysMove selected objects out of local viewMove selected scene markers to the active Action as local 'pose' markersMove selected strips down a track if there's roomMove selected strips up a track if there's roomMove selected strokes to another layerMove selected time marker(s)Move selection to a new layerMove slower (walk or fly)Move start of strips to specified timeMove strips so transformed strips fitMove texture slots up and downMove the 3D Cursor to the selected VR LandmarkMove the active Annotation layer up/down in the listMove the active Color up/down in the listMove the active Selection Set up/down the list of setsMove the active bookmark up/down in the listMove the active dash segment up or downMove the active layer up/down in the listMove the active material up/down in the listMove the active time segment up or downMove the active vertex group up/down in the listMove the camera so selected objects are framedMove the clone source imageMove the closer handle of the adjacent vertexMove the currently selected line(s) up/downMove the cursor while selectingMove the entire point using its handlesMove the handle along its current angleMove the modifier within the list of modifiersMove the viewMove the view to frame the selected objectsMove the view to the current frameMove the view to the selection centerMove to FirstMove to LastMove to LayerMove to New LayerMove to center of neighbors and match their velocityMove to next folderMove to parent directoryMove to parent node tree, remove from groupMove to previous folderMove top-level geometry instances in local or global spaceMove transformed strips to nearest free space to resolve overlapMove {} above {}Move {} below {}Move {} into {}Move {} {} above {}Move {} {} below {}Move {} {} into {}Move/Split AreaMove/turn relative to the VR viewer or controllerMoved strip is already inside provided meta stripMoved strip is parent of provided meta stripMovementMoves capture points away from surfaces to prevent artifactsMovieMovie ClipMovie Clip EditorMovie Clip ProxyMovie Clip UserMovie Clip data-blocksMovie Clip to get tracking data fromMovie ClipsMovie DistortionMovie FileMovie FilesMovie FormatMovie ObjectsMovie Plane TracksMovie StripMovie Tracking DopesheetMovie Tracking MarkersMovie Tracking Plane Marker DataMovie Tracking Plane MarkersMovie TracksMovie clip displayed and edited in this spaceMovie clip not foundMovie clip to use tracking data from isn't setMovie fileMovie tracking camera dataMovie tracking dataMovie tracking marker dataMovie tracking object dataMovie tracking object to followMovie tracking object to follow (if empty, camera object is used)Movie tracking plane track dataMovie tracking reconstructed camera dataMovie tracking reconstruction dataMovie tracking settingsMovie tracking stabilization dataMovie tracking track dataMovie tracking track to followMovieClipMovieClipActive TrackMovieClipAnnotation SourceMovieClipClipMovieClipGraphMovieClipKeep OriginalMovieClipMaskMovieClipModeMovieClipPlane TrackMovieClipTrackMovieClipTrackingMovieClipViewMovieClip data-block referencing an external movie fileMovieTracking '%s' cannot be removedMoving HoldMoving Hold KeyframeMoving Hold Keyframe SelectedMoving things with a mouse drag confirms when releasing the buttonMsMovMsPanMsRotMsSmartZoomMsSubMovMsZoomMtex not found for this typeMulti FrameMulti InputMulti Input Sort IDMulti ModifierMulti ReactMulti camera system, adjust the cameras individuallyMulti constraint, stateful IK solverMulti-PaintMulti-ViewMulti-Word Fuzzy FilterMulti-Word Match SearchMulti-frame EditingMulti-touch GesturesMulticam Source ChannelMultifractalMultiframeMultilayerMultipaint group is locked, abortingMultiple CachesMultiple EnginesMultiple FacesMultiple ImportanceMultiple Importance SampleMultiple Importance SamplingMultiple SpringsMultiple StrokesMultiple ViewsMultiple add-ons with the same name found!Multiple image files, as a sequenceMultiple strokes appear/disappear at onceMultiplication factor when using the fast or slow modifiersMultiplicative overrideMultiplied by Start/End for the total added point countMultiplierMultiplier for scaling the selected field to color mapMultiplier for scaling the vectorsMultiplier for the distance between 3D View grid linesMultiplier for the strength of the new strokesMultiplier for the thickness of the new strokesMultiplier for wave influence of this brushMultiplier of diameter propertiesMultiplier of obstacle velocityMultiplyMultiply Add ModeMultiply B-Bone Scale In channels by the local scale values of the start handle. This is done after the Scale Easing option and isn't affected by it.Multiply B-Bone Scale Out channels by the local scale values of the end handle. This is done after the Scale Easing option and isn't affected by it.Multiply ColorsMultiply FactorMultiply Mass with SizeMultiply MatricesMultiply ModifierMultiply NormalMultiply RMultiply VGroup A's weights by VGroup B's onesMultiply Vertex Group with EnvelopeMultiply WeightsMultiply alpha along with color channelsMultiply brush influence by velocity color ramp alphaMultiply brush intersection depth (displace, waves) by velocity ramp alphaMultiply color by alpha (recommended for Blender input)Multiply component values togetherMultiply force by 1/distance²Multiply line length by particle speedMultiply mass by particle sizeMultiply normal vector with selectionMultiply position and outline by intensityMultiply recorded drawing speed by a factorMultiply source value to destination one, using given threshold as factorMultiply the B-Bone Ease In channel by the local Y scale value of the start handle. This is done after the Scale Easing option and isn't affected by it.Multiply the B-Bone Ease Out channel by the local Y scale value of the end handle. This is done after the Scale Easing option and isn't affected by it.Multiply the final easing values by the Scale In/Out Y factorsMultiply the intensity of each pixelMultiply the original length by a factorMultiply the radius of the spline point by the taper radiusMultiply transformation matricesMultiply with the speed factorMultiresMultires ModifierMultires data baking requires multi-resolution objectMultires modifier returned error, skipping applyMultiresolutionMultiresolution mesh modifierMultiscatter GGXMusgraveMusicMust be in vertex selection modeMust have an active bone to add IK constraint toMust have more control points than OrderMuteMute (un)selected stripsMute FootageMute channelMute expanded settings for the modifierMute footage and show black background insteadMute or un-mute selected stripsMute the speakerMute this modifierMute unselected rather than selected stripsMutedMuted StripsMux Packet SizeMux RateMux packet size (byte)Mux rate (bits/second)N-GonN-Sphere RadiusN-gon MethodN-key opens a pie menu to toggle regionsNDOFNDOF View NavigateNGon FaceNGon Face-VertexNLANLA Evaluation EnabledNLA StripNLA Strip 'transitions' between adjacent stripsNLA Strip ControlsNLA Strip NameNLA Strip acts as a container for adjacent stripsNLA Strip is activeNLA Strip is selectedNLA Strip references some ActionNLA Strip representing a sound event for speakersNLA StripsNLA Strips on this NLA-trackNLA TrackNLA Track is activeNLA Track is lockedNLA Track is selectedNLA TracksNLA Tracks (i.e. Animation Layers)NLA Tweak ModeNLA editor space dataNLA stack is evaluated when evaluating this blockNLA strip '%s' not found in track '%s'NLA-Strip F-CurvesNURBSNURBS Active U LinesNURBS Active V LinesNURBS U LinesNURBS V LinesNURBS weightNablaNameName (id) of the operator to invokeName AfterName after object source with a suffixName collisions: Name filter using '*', '?' and '[abc]' unix style wildcardsName for new mesh object and materialName for new paint slot sourceName for new presetName for the new brush assetName of Action Group to assign setting(s) for this path toName of ID block to unpackName of PoseBone to use as targetName of Shape KeyName of UV mapName of Vertex Group which determines AnchorsName of Vertex Group which determines influence of modifier per pointName of Vertex color layerName of a file or directory within a file listName of color attributeName of modifier to redefineName of modifier to removeName of new attributeName of new color attributeName of new directoryName of new maskName of new mask layerName of newly created groupName of newly created lightgroupName of operator (translated) to call on action eventName of operator (translated) to call on input eventName of parent bone in case of a bone parenting relationName of parent object in specified data-block to which parenting happensName of parent sub-object in specified data-block to which parenting happensName of single glTF animation to be exportedName of skin layerName of the AOVName of the AOV that this output writes toName of the Alembic attribute used for generating motion blur dataName of the AttributeName of the LightgroupName of the PaletteName of the action mapName of the action map bindingName of the action map itemName of the active Shader AOVName of the bone collection to createName of the collection to selectName of the constraint to editName of the creator of the assetName of the custom transform orientationName of the dash segmentName of the data-block to use by the operatorName of the fileName of the haptic action to apply when executing this actionName of the key configurationName of the key mapName of the layerName of the materialName of the menuName of the modifierName of the modifier that contains the nodeName of the modifier to editName of the modifier to work onName of the new collectionName of the new custom orientationName of the new layerName of the new layer groupName of the newly added collectionName of the newly created boneName of the pie menuName of the preset, used to make the path nameName of the referenced bone collectionName of the rig type to generate a sample ofName of the shaderfx to editName of the slotName of the socketName of the socket typeName of the source fileName of the themeName of the vertex color layer used for foamName of the workspace to append and activateName of this layer collection (same as its collection one)Name of vertex group which determines surface emission rateName or Tag FilterName that can be displayed in the UI for this elementName that is mapped to the referenced data-blockName used to save output from this surfaceName: {:s}Named AttributeNamed AttributesNamed GroupNamed Layer SelectionNamed Layer nodeNamesNanometersNanowattsNarrow Band WidthNarrownessNaturalNatural Drawing SpeedNatural LogarithmNatural scroll directionNavigateNavigate GizmoNavigate Gizmo SizeNavigate into folders by clicking on them once instead of twiceNavigate the VR scene by grabbing with controllersNavigationNavigation BarNavigation ControlsNavigation LocationNavigation RotationNavigation ScaleNdof+Ndof-NdofB1NdofB10NdofB2NdofB3NdofB4NdofB5NdofB6NdofB7NdofB8NdofB9NdofBackNdofDomNdofFitNdofFrontNdofIso1NdofIso2NdofMenuNdofMovNdofPanZoomNdofRCCWNdofRCWNdofRotNdofSCCWNdofSCWNdofTCCWNdofTCWNdof←Ndof↑Ndof→Ndof↓NearNear PlaneNear clipping distance of shadow cameraNearestNearest Corner and Best Matching Face NormalNearest Corner and Best Matching NormalNearest Corner of Nearest FaceNearest EdgeNearest Edge InterpolatedNearest Edge VertexNearest FaceNearest Face EdgeNearest Face InterpolatedNearest Face VertexNearest Surface PointNearest VerticesNeck start positionNeed at least 4 selected point tracks to create a planeNeededNeedleNegate influence inside the volumeNegate the alignment axisNegate the effect of the clump vertex groupNegate the effect of the density vertex groupNegate the effect of the field vertex groupNegate the effect of the kink vertex groupNegate the effect of the length vertex groupNegate the effect of the rotation vertex groupNegate the effect of the roughness 1 vertex groupNegate the effect of the roughness 2 vertex groupNegate the effect of the roughness end vertex groupNegate the effect of the size vertex groupNegate the effect of the tangent vertex groupNegate the effect of the twist vertex groupNegate the effect of the velocity vertex groupNegationNegativeNegative AxisNegative FramesNegative Frames are slid or croppedNegative SidesNegative X axisNegative Y axisNegative Z axisNegative mesh smootheningNegative vertex index in vertex_indices_setNeighbor IndexNeighbor RejectionNeither of the nodes have outputsNestedNested node id of the nodeNesting a node group inside of itself is not allowedNetworkNetwork Connection LimitNetwork TimeoutNeutralNeverNever NoneNever change tabs when clicking an icon in an outlinerNever collapse the new merge nodesNewNew Curve Smoothing ModeNew Curves ToolsNew DataNew F-Curve Colors - XYZ to RGBNew FeaturesNew FileNew Handles TypeNew IDNew Keyframe TypeNew ObjectNew ObjectsNew PresetNew UV MapNew WindowNew displace is added cumulatively on top of existingNew implementation available since 2.8New keys will be BézierNew keys will be constantNew keys will be linearNew lines unsupported, call this operator multiple timesNew name for markerNew sampling value to be used for subsequent modifiersNew speed of retimed segmentNew stroke from selected points/strokesNewly created vertex is being slidNewtonianNextNext CharacterNext Edge IndexNext FailedNext KeyframeNext LineNext MarkerNext PageNext StripNext Vertex IndexNext WordNext blend type/operationNext element is hiddenNext or SelectionNext typed character will strike through previous, for special character inputNext-Event EstimationNlaStripNlaTrackNlaTrack '%s' cannot be removedNo 'Connections' found in file %rNo 'GlobalSettings' found in file %rNo 'Objects' found in file %rNo (unpinned) Properties Editor found to display texture inNo 3D viewport found to create image fromNo Actions in .blend fileNo Active ActionNo AnimData blocks in tweak mode to exit fromNo AnimData blocks to enter tweak mode forNo Anti-AliasingNo Asset DraggingNo Asset IndexingNo AudioNo Bone ActiveNo ChangeNo Connect RegionsNo ConvergenceNo CyclesNo DissolveNo Euler Rotation F-Curves to fix upNo Euler Rotations could be correctedNo F-Curve to add keyframes toNo F-Modifiers available to be copiedNo F-Modifiers to pasteNo FlipNo Gimbal LockNo Grease Pencil frame to draw onNo Grease Pencil frame to draw weight onNo ID block and/or AnimData to delete keyframe fromNo IntersectionNo Items AvailableNo Keying Set ActiveNo Library OverridesNo LimitNo MaterialsNo OffsetNo Override Auto ResyncNo PropertiesNo RNA pointer available to retrieve values for keyframing fromNo RNA pointer available to retrieve values for this F-curveNo Recent FilesNo ReprojectNo Rigid Body World to add Rigid Body Constraint toNo Rigid Body World to exportNo Rigid Body World to removeNo TexturesNo UDIM tiles were createdNo UV data on canvasNo UV layer named "%s" found in the object "%s"No UV layersNo VideoNo action to delete keyframes from for ID = %sNo active Keying SetNo active Keying Set path to removeNo active Keying Set to add empty path toNo active Keying Set to removeNo active Keying Set to remove a path fromNo active Keying Set to remove property fromNo active Keying Set to useNo active UV layer found in the object "%s"No active action to operate onNo active action to push downNo active assetNo active attributeNo active boneNo active bone collectionNo active bone setNo active bone to copy fromNo active bone with constraints for copyingNo active brushNo active cameraNo active camera in the sceneNo active camera setNo active collectionNo active color attribute to bake toNo active editable objectNo active element found!No active faceNo active frame to deleteNo active itemNo active item to renameNo active keyframe on F-CurveNo active layer to duplicateNo active line style in the current sceneNo active lineset and associated line style to manipulate the modifierNo active lineset to add a new line style toNo active markerNo active mesh objectNo active node.No active objectNo active object foundNo active object to add constraint toNo active plane trackNo active pose bone to add a constraint toNo active strip(s) to enter tweak mode onNo active trackNo active track to join toNo active vertex groupNo active vertex group for painting, abortingNo active view found in scene "%s"No active window in context!No add-on module given!No additional selected meshes with equal vertex count to joinNo angle snappingNo animatable data-block, please report as bugNo animation data found to create asset fromNo animation data to convert on object: {!r}No animation track found at index %dNo annotation sourceNo asset data-blocks selected/focusedNo asset found at path "%s"No asset selectedNo attributes on objects with this materialNo border area selectedNo brush selectedNo camera foundNo camera found in scene "%s"No changes to be savedNo channels to add keyframes toNo clipboard scene to paste Video Sequencer data fromNo collection selectedNo collision settings availableNo color overlayNo compatible GPUs found for CyclesNo compatible images are on the clipboardNo compressionNo constraints for copyingNo control point selectedNo control points are selectedNo custom HDRIs configuredNo custom MatCaps configuredNo custom Studio Lights configuredNo custom {:s} configuredNo data in the internal clipboard to pasteNo data to pasteNo data, boolean mask of active voxelsNo data-block selected that is marked as assetNo device - there will be no audio outputNo displayNo distance attenuationNo driver to copy variables fromNo driver variables in the internal clipboard to pasteNo edge rings foundNo edge selectedNo edges selectedNo exportNo face regions selectedNo face selectedNo faces filledNo faces found in the object "%s"No file chosenNo file handlers availableNo file path for "%s"No filename givenNo filepath givenNo files selectedNo files selected to be openedNo flippingNo folder selectedNo frames rendered, skipped to not overwriteNo frames to bakeNo free inputs for node {}No fullscreen areas were foundNo glTF AnimationNo image empty selectedNo images availableNo images convertedNo images found to reload in this node treeNo images have been changedNo installed packages markedNo installed packages to updateNo interpolationNo interpolation (sample closest texel)No interpolation, use nearest neighbor pixelNo interpolation, value of A gets held until B is encounteredNo intersections foundNo issues detectedNo items are selectedNo joints selectedNo keyframed poses to propagate toNo keyframes copied to the internal clipboardNo keyframes removed from %d object(s)No keyframes to slide betweenNo keys or strips selectedNo layers to addNo markers are selectedNo matching face regions foundNo matching images foundNo material to removedNo menu items foundNo mesh data to joinNo mesh in active objectNo mesh objectNo missing filesNo more keyframes to jump to in this directionNo more markers to jump to in this directionNo more than 16 local viewsNo named attributes usedNo new files have been packedNo new override operation created, operation already existsNo new override property created, property already existsNo node tree was found in the current node editor.No object found to operate onNo object selectedNo object selected, using cursorNo object to apply orientation onNo object, or not exclusively in pose modeNo objects found to bake fromNo objects selectedNo objects to pasteNo objects with bound-box selectedNo operator in contextNo optionsNo orphaned data-blocks to purgeNo other bones are selectedNo other objects are selectedNo other objects selectedNo output nodeNo packed fileNo packed files to unpackNo parent directory givenNo permissions specifiedNo point was selectedNo points were selectedNo pose to copyNo prefiltering, use when guiding passes are noise-freeNo projection when behind the faceNo projection when in front of the faceNo region view3d availableNo repositories availableNo results foundNo results match the search filterNo rolling shutter effect usedNo selected F-Curves to add keyframes toNo selected F-Curves to paste intoNo selected bones to copy toNo selected data-blocks to copyNo selected facesNo selected frames foundNo selected keys, pasting over preview rangeNo selected keys, pasting over scene rangeNo selected object is activeNo selected object to copy fromNo selected vertexNo shape correctionNo single next item foundNo strips to pasteNo subtitles (text strips) to exportNo suitable context info for active keying setNo suitable selected bones to copy toNo supported objects were selectedNo target bones addedNo target object to transfer the mode toNo text or file specified in node, nothing to compileNo texture size limitNo texture user foundNo textures in contextNo usable tracks selectedNo user repositoriesNo valid action to addNo valid cage objectNo valid data to read!No valid driver data to create copy ofNo valid formats foundNo valid image format selectedNo valid node(s) in selectionNo valid selected objectsNo valid subdivisions found to rebuild a lower levelNo valid subdivisions found to rebuild lower levelsNo valid target meshNo vertex group among the selected verticesNo vertex group dataNo vertex groups assigned to meshNo vertex groups foundNo vertex groups to operate onNo vertex selectedNo vertices were boundNo visible tags.No weights/vertex groups on objectNo weights/vertex groups on object(s)No-OpNodeNode BackdropNode Color SpecialsNode EditorNode Editor OverlaysNode EditorsNode GroupNode GroupsNode IDNode InputsNode Instance HashNode LabelNode LinksNode OutputNode OutputsNode Preview ResolutionNode SelectedNode SocketNode TreeNode Tree InterfaceNode Tree Interface ItemNode Tree Interface SocketNode Tree Interface SpecialsNode Tree PathNode TreesNode TypeNode WidthNode WranglerNode editor space dataNode group data-blocksNode group has different typeNode group must be a geometry node treeNode group must have a geometry outputNode group must have a group output nodeNode group must have an output socketNode group that controls what this modifier doesNode group's first output must be a geometryNode group's geometry input must be the firstNode groups do not support automatic previewsNode has no attribute {:s}Node in a node treeNode must be run as toolNode only works for curves objectsNode owning this socketNode selection stateNode shader to useNode socket data typeNode tree '%s' has undefined type %sNode tree being displayed and editedNode tree consisting of linked nodes used for compositingNode tree consisting of linked nodes used for geometriesNode tree consisting of linked nodes used for texturesNode tree for node based lightsNode tree for node based materialsNode tree for node based worldsNode tree for node-based shadersNode tree for node-based texturesNode tree type %s undefinedNode tree type to display and editNode tree was not found in the active node editor.Node typeNode type %s undefinedNode {} deletedNode(s)NodeTreeANodeTreeAbsoluteNodeTreeAddNodeTreeArccosineNodeTreeArcsineNodeTreeArctan2NodeTreeArctangentNodeTreeBNodeTreeBottomNodeTreeCeilNodeTreeCeilingNodeTreeCoat TintNodeTreeCompareNodeTreeComparisonNodeTreeConstantNodeTreeConversionNodeTreeCosineNodeTreeCross ProductNodeTreeDistanceNodeTreeDivideNodeTreeDot ProductNodeTreeExponentNodeTreeFaceforwardNodeTreeFloorNodeTreeFloored ModuloNodeTreeFractionNodeTreeFrameNodeTreeFunctionsNodeTreeGreater ThanNodeTreeHyperbolic CosineNodeTreeHyperbolic SineNodeTreeHyperbolic TangentNodeTreeInverse Square RootNodeTreeLengthNodeTreeLess ThanNodeTreeLogarithmNodeTreeMaximumNodeTreeMinimumNodeTreeModuloNodeTreeMultiplyNodeTreeMultiply AddNodeTreeNewNodeTreeNormalizeNodeTreeOperationNodeTreePing-PongNodeTreePlanarNodeTreePowerNodeTreeProjectNodeTreeReflectNodeTreeRefractNodeTreeRotationsNodeTreeRoundNodeTreeRoundingNodeTreeRounding ModeNodeTreeScaleNodeTreeSheen TintNodeTreeSignNodeTreeSineNodeTreeSmooth MaximumNodeTreeSmooth MinimumNodeTreeSnapNodeTreeSpecular TintNodeTreeSquare RootNodeTreeSubtractNodeTreeTangentNodeTreeTintNodeTreeTo DegreesNodeTreeTo RadiansNodeTreeTopNodeTreeTrigonometricNodeTreeTruncateNodeTreeTruncated ModuloNodeTreeUnknownNodeTreeWrapNodesNodes ModifierNodes Modifier BakeNodes Modifier PanelNodes Modifier WarningNoiseNoise AmountNoise BasisNoise Basis 2Noise DepthNoise DistortionNoise F-ModifierNoise IntensityNoise OffsetNoise ScaleNoise SeedNoise SizeNoise TextureNoise ThresholdNoise TypeNoise algorithm - Blender original: Smooth interpolated noiseNoise algorithm - Cell Noise: Square cell tessellationNoise algorithm - Improved Perlin: Smooth interpolated noiseNoise algorithm - Original Perlin: Smooth interpolated noiseNoise algorithm - Voronoi Crackle: Voronoi tessellation with sharp edgesNoise algorithm - Voronoi F1-F2Noise basis for the distortionNoise basis used for turbulenceNoise effect modifierNon ContiguousNon boolean value found: {:s}[ ].{:s}Non-AssetsNon-ColorNon-Keyboard ShortcutNon-ShaderNon-UniformNon-instance curves are ignoredNon-negative value of A, abs(A)Non-physical, unitless lighting. Useful when exposure controls are not availableNoneNone (Legacy)None for Enum/BooleanNone of the bone collections is marked 'solo'None, full renderNonlinear AnimationNoodle CurvingNorNormalNormal BiasNormal DomainNormal EditNormal Edit ModifierNormal FalloffNormal MapNormal RadiusNormal Screen SizeNormal SizeNormal SmoothNormal SpaceNormal VectorNormal WeightNormal direction of the surface mesh at the attachment pointNormal keyframe, e.g. for key posesNormal pass used by denoiserNormal to SurfaceNormal vector used to copy, add or multiplyNormal-TangentNormal/Tangent QuantizationNormalEditNormalizationNormalizeNormalize ANormalize WeightsNormalize active vertex's weightsNormalize light intensities while tracking (slower)Normalize output Distance to 0.0 to 1.0 rangeNormalize outputs to 0.0 to 1.0 rangeNormalize the colors, increasing the contrastNormalize weights of active vertex (if affected groups are unlocked)Normalize weights of all target bonesNormalize weights of the active vertex groupNormalizedNormalized SineNormalized quaternion rotationNormalsNormals 'track' (point to) the target objectNormals OnlyNorthNorth-EastNorth-WestNotNot AndNot EqualNot Equal ToNot SetNot SupportedNot a compositor node treeNot a geometry node treeNot a libraryNot a modal keymapNot a non-modal keymapNot a shader node treeNot a texture node treeNot a valid selection for extrudeNot an editable nameNot assigned to any bone collection.Not available for Microsoft Store installationsNot deleting keyframe for locked F-Curve '%s', object '%s'Not enough free memoryNot enough vertices for vertex-parentNot filtering any lines based on illumination regionNot implementedNot implemented for MasksNot inside node groupNot running with '--enable-event-simulate' enabledNot supported in dynamic topology modeNot supported in dyntopoNot supported in multiresolution modeNot supported in sculpt modeNot yet definedNot yet functionalNot yet implementedNoteNote/Layer to add annotation strokes toNote:Note: this combined rig is deprecated.NotesNothingNothing indicatedNothing selectedNothing selected to keyNothing to bakeNothing to deleteNothing to eraseNothing to operate on: {:s}[ ].{:s}Nothing to show yet...NowNukeNuke distortion modelNullNull actionNull cloth objectNum StepsNumberNumber FieldNumber Widget ColorsNumber of B-Bone segmentsNumber of Blur SamplesNumber of Blur Samples (zero, disable blur)Number of CutsNumber of FacesNumber of FramesNumber of KeysNumber of PiecesNumber of PointsNumber of ProjectorsNumber of VerticesNumber of blades in aperture for polygonal bokeh (at least 3)Number of channels in pixels bufferNumber of channels in the tile pixels bufferNumber of children per parentNumber of children per parent for renderingNumber of concentric rings used to fill the round faceNumber of control points in a newly added curveNumber of control points in the curveNumber of curves added by the Add brushNumber of cycle repeatsNumber of deselected elements in the repetitive sequenceNumber of dimensions of the grid data typeNumber of dimensions to output noise forNumber of duplicates to makeNumber of edges or points in the faceNumber of elements that will be groupedNumber of extensions with available updateNumber of faces that contain the vertexNumber of faces which share an edge with the faceNumber of frames at start of strip to fade in influenceNumber of frames between cached framesNumber of frames between generated interpolated framesNumber of frames between paths shown (not for 'On Keyframes' Onion-skinning method)Number of frames between randomization stepsNumber of frames cachedNumber of frames for Blending In/Out is automatically determined from overlapping stripsNumber of frames from end frame for influence to fade outNumber of frames from start frame for influence to take effectNumber of frames of the sequence to useNumber of frames that path animation should takeNumber of frames to hold each valueNumber of frames to offsetNumber of frames to show after the current frame (only for 'Around Frame' Onion-skinning method)Number of frames to show before the current frame (only for 'Around Frame' Onion-skinning method)Number of frames to skip forward while baking each frameNumber of frames to skip forward while rendering/playing back each frameNumber of frequencies usedNumber of graphsNumber of grid columnsNumber of grid lines to display in perspective viewNumber of hair segmentsNumber of horizontal pixels in the rendered imageNumber of images of a movie to useNumber of installed extensions which are blockedNumber of itemsNumber of iterations to run, 0 is unlimited when run interactivelyNumber of iterations to smooth the meshNumber of iterations when "Minimum Stretch" method is usedNumber of limb segmentsNumber of lines to scrollNumber of loops used by this faceNumber of motion blur samplesNumber of pixels for blurring rim (set to 0 to disable)Number of pixels for blurring shadow (set to 0 to disable)Number of pixels per inch or Blender UnitNumber of pixels to crop from the bottomNumber of pixels to crop from the left sideNumber of pixels to crop from the right sideNumber of pixels to crop from the topNumber of pixels to expand or contract fill areaNumber of points in one rotation of the spiralNumber of points on each of the circlesNumber of points on the circleNumber of points on the circle at the top and bottomNumber of points to consider stroke as looseNumber of points to sample per unit volumeNumber of points to select from the backNumber of points to select from the endNumber of points to select from the frontNumber of points to select from the startNumber of projectors to useNumber of ray directions to evaluate when bakingNumber of rays to trace per shader evaluationNumber of rounds in a sketchy multiple touchNumber of rounds in contour strokesNumber of samplesNumber of samples along the x axis of the volumeNumber of samples along the y axis of the volumeNumber of samples along the z axis of the volumeNumber of samples per pixel for renderingNumber of samples to compute volumetric shadowingNumber of samples to render for each pixelNumber of samples to render in the viewport, unlimited if 0Number of samples to test per faceNumber of samples used by the audio mixing bufferNumber of samples, unlimited if 0Number of segments for round edges/vertsNumber of segments for the main ring of the torusNumber of segments for the minor ring of the torusNumber of selected elements in the repetitive sequenceNumber of sides in hole required to fill (zero fills all holes)Number of simplify steps (large values reduce fill accuracy)Number of smoothing iterations per brush stepNumber of spaces to display tabs withNumber of spline control points in the middleNumber of steps between 0 and 1Number of steps in the revolutionNumber of steps to break transformation into for face nearest snappingNumber of subdivisionsNumber of subdivisions between grid linesNumber of subdivisions for the dot grid displayed in the backgroundNumber of subdivisions for which displacements are storedNumber of subdivisions of bone (for B-Bones only)Number of subdivisions on top of the basic icosahedronNumber of subdivisions per segmentNumber of subdivisions to perform in the 3D viewportNumber of subdivisions to perform when renderingNumber of subdivisions to use in sculpt modeNumber of subdivisions to use in the viewportNumber of subdivisions used in Cardinal curve intersection (power of 2)Number of texture used by the cascaded shadow mapNumber of the position that this tile coversNumber of times per frame object data are sampledNumber of times per frame transformations are sampledNumber of times reduce the geometry (unsubdivide only)Number of times that the filter is going to be appliedNumber of times the keys are loopedNumber of times the spiral makes a full rotationNumber of times this data-block is referencedNumber of times to apply simplifyNumber of times to apply smooth (high numbers can reduce FPS)Number of times to apply smooth (high numbers can reduce fps)Number of times to apply the screw operationNumber of times to blur the colors (higher blurs more)Number of times to redrawNumber of times to repeat the action rangeNumber of times to smooth newly created strokesNumber of times to smooth the meshNumber of times to subdivide newly created strokes, for less jagged strokesNumber of times to un-subdivideNumber of trail particlesNumber of turns around parent along the strandNumber of undo steps available (smaller values conserve memory)Number of usersNumber of vertical pixels in the rendered imageNumber of vertices for the X side of the shapeNumber of vertices for the Y side of the shapeNumber of vertices for the Z side of the shapeNumber of vertices in the X directionNumber of vertices in the Y directionNumber of vertices on the circleNumber of vertices on the lineNumber of voxels in the X axisNumber of voxels in the Y axisNumber of voxels in the Z axisNumber to increase or decrease character code withNumbers of dirtree levels to show simultaneouslyNumeric IDNumeric ID (read only!)Numeric input evaluationNumerical IssueOBJ Export: Cannot create mtl file for '%s'OBJ Export: Cannot open file '%s'OBJ Export: Unable to find collection '%s'OBJ Import: Cannot open file '%s'OFFOKONOSOS KeyOS LoopOS-KeyOSL query failed to open %sOSL script compilation failed, see console for errorsOSL shader compilation succeededOSL support disabled in this buildObjectObjectBoidObjectChargeObjectCurveGuideObjectDragObjectFieldObjectFluidFieldObjectForceObjectHarmonicObjectKeep OriginalObjectLennard-JonesObjectMagnetObjectNewObjectTextureFieldObjectTurbulenceObjectVortexObjectWindObject "%s" is not a meshObject "%s" is not enabled for renderingObject "%s" is not in view layerObject %s lost dataObject %s not in view layer %sObject '%s' already has a Rigid Body ConstraintObject '%s' already in collection '%s'Object '%s' could not create internal data for finding nearest pointObject '%s' does not support %s modifiersObject '%s' does not support shapesObject '%s' has no evaluated curves dataObject '%s' has no evaluated mesh dataObject '%s' has no evaluated mesh or curves dataObject '%s' not in collection '%s'Object (Keep Transform Without Inverse)Object (Keep Transform)Object (Without Inverse)Object 1Object 2Object AlignedObject AnimationObject BaseObject ChildrenObject CollisionsObject Constraint PropertiesObject ConstraintsObject ContentsObject DataObject Data AnimationObject Data PropertiesObject DisplayObject Evaluation StateObject ExtrasObject FromObject GizmosObject GroupsObject IndexObject InfoObject Light LinkingObject Line ArtObject Line Art settingsObject LocationObject ModeObject ModifiersObject NameObject Node SocketObject Node Socket InterfaceObject OffsetObject OperationObject Origin SizeObject OriginsObject PathObject PathsObject PivotObject PropertiesObject RotationObject ScaleObject ScrewObject SelectedObject Shader EffectsObject Solver ConstraintObject SpaceObject State FilterObject ToObject TransformObject TypesObject VelocityObject XObject YObject ZObject as CameraObject base selection stateObject boundary display typeObject cast shadows in the 3D viewportObject children will use relative transform, like deformObject colorObject comes from a background setObject comes from a instancerObject could not be duplicatedObject dataObject data-block defining an object in a sceneObject data-blocksObject defining offsetObject details, including empty wire, cameras and other visual guidesObject display settings for 3D viewportObject does not have geometry dataObject file format (.obj)Object for Custom SpaceObject for pole rotationObject geometry is updatedObject has negative scale, sculpting may be unpredictableObject has no Rigid Body Constraint to removeObject has no Rigid Body settings to removeObject has no vertex groupsObject has non-uniform scale, sculpting may be unpredictableObject interaction modeObject is a local library overrideObject is directly controlled by animation systemObject is directly controlled by simulation resultsObject is not a curve or a textObject is not a meshObject is not in frontObject is scaled by the curve radiusObject is shown in frontObject is used for camera trackingObject not foundObject of a collection with its collection related settingsObject pathObject settingsObject shading is updatedObject should be of mesh typeObject socket of a nodeObject space normal mappingObject space normal mapping, compatible with Blender render bakingObject space vector displacement mappingObject that defines custom display shape for this boneObject that has the particle systemObject this base links toObject to avoidObject to calculate vertices distances fromObject to define the screw axisObject to determine center locationObject to determine center of rotationObject to set the texture coordinatesObject to transfer data fromObject to transform fromObject to transform toObject to use as cage instead of calculating the cage from the active object with cage extrusionObject to use as mirrorObject to use as projector transformObject to use for mapping with Object texture coordinatesObject to use for texture mappingObject to which matrices are made relativeObject transformation is updatedObject type "%s" does not have editable dataObject type does not support automatic previewsObject type does not support vertex groupsObject type is not supportedObject type mismatch, Alembic object path points to CameraObject type mismatch, Alembic object path points to Curves.Object type mismatch, Alembic object path points to NURBSObject type mismatch, Alembic object path points to Points.Object type mismatch, Alembic object path points to PolyMeshObject type mismatch, Alembic object path points to SubDObject type mismatch, Alembic object path points to XFormObject type of source object is not supportedObject used as build starting positionObject used as centerObject used as distance referenceObject used for camera tracking cannot be deletedObject used for reference pointObject used for the gradient directionObject used for the hair tie instanceObject used to define the displacement spaceObject visibility to camera raysObject visibility to diffuse raysObject visibility to glossy raysObject visibility to shadow raysObject visibility to transmission raysObject visibility to volume scattering raysObject was not yet evaluatedObject which defines the wave centerObject whose Z axis defines orientation of gravityObject will follow the heading and banking of the curveObject {!r} already has a particle systemObject(s)Object: {:s}, Mesh: '{:s}' has no UVsObjectsObjects & CollectionsObjects Selection CountObjects do not have the same number of verticesObjects have no data to transformObjects included in active Keying SetObjects linked to %sObjects moved to %sObjects of the collection with their parent-collection-specific settingsObjects share texture space, map all objects into a single UV mapObjects that are directly in this collectionObjects that are in this collection and its child collectionsObstacleObstacle DistanceObstacle Level SetObstacle ThresholdOccludeOcclude EraserOcclude GeometryOcclude objects with the environment color as they are further awayOcclusionOcclusion OnlyOceanOcean ModifierOcean is CachedOctagonalOctahedralOctavesOctree DepthOddOdd checker tilesOffOff-AxisOff-axis frustums converging in a planeOfficialOfficially supportedOffscreen Dicing ScaleOffscreen ScaleOffsetOffset AmountOffset AngleOffset Corner in FaceOffset DistanceOffset Edge LoopOffset EvenOffset FrequencyOffset MatrixOffset ObjectOffset PlanesOffset Point in CurveOffset RelativeOffset ScaleOffset StartOffset Towards Custom CameraOffset UOffset ValidOffset VectorOffset XOffset YOffset a control point index within its curveOffset along the normal when drawing on surfacesOffset an imageOffset angle of the arcOffset clamp based on geometry scaleOffset edge loop slideOffset every N rowsOffset from object's centerOffset from the origin to use when instancingOffset from the position corresponding to the time frameOffset from the starting pointOffset indices of the first point of each curveOffset keyframesOffset layers by the same factorOffset material index of generated facesOffset material index of generated rim facesOffset materials by the same factorOffset of duplicates, -1 to 1 (inner to outer)Offset of each clump in a random directionOffset of floor from object originOffset of nodes from the cursor when addedOffset of the boundary origin in relation to the brush radiusOffset of the curves to round the tipOffset of the pose origin in relation to the brush radiusOffset of the rimOffset of the shadowOffset of track from the parenting pointOffset per CurveOffset starting pointOffset strokes by the same factor based on stroke draw orderOffset strokes from fillOffset strokes towards selected camera instead of the active cameraOffset the entire chain relative to the root jointOffset the entire stroke instead of selected points onlyOffset the noise along the strokesOffset the number of the frame to use in the animationOffset the origin and orientation of the deformationOffset the revolution along its axisOffset the roll along the original curve to retain shapeOffset the stroke from the surfaceOffset the thickness from the centerOffset to apply to animation during import, in framesOffset to the data of the stripOffset used to draw edit mesh in front of other geometryOffset value to add to stroke UVsOffset vectorOffset vertices based on a textureOffset/Power/Slope (ASC-CDL)Offset:Offset: %.3fOffsetsOggOgg TheoraOilOldOld IDOld Object Face AreaOld mapping value in framesOmitting Sparse Accessor if data is emptyOmnidirectional point LightOmnidirectional point light sourceOnOn CageOn ClickOn Current FrameOn LandOn PressOn Selected KeyframesOn Selected MarkersOn Selected OnlyOn image sequence strips, it returns a strip for each imageOne FaceOne LevelOne of the nodes has no outputsOne unique graphical definitionOneDriveOnion OpacityOnion SkinOnion SkinningOnion SkinsOnline AccessOnline ExtensionsOnline access required to check for updates.Online access required to install or update.Online access required to install updates.Online directory of free and open source extensionsOnly 90 degree rotations are allowedOnly Activate if SelectedOnly ActiveOnly Active F-CurveOnly Active Keying SetOnly AssetsOnly Axis AlignedOnly BoostOnly Bézier curves are supportedOnly Bézier splines can be addedOnly ChannelOnly CurvesOnly Deform BonesOnly Edges & FacesOnly EndpointsOnly FacesOnly Insert AvailableOnly Insert NeededOnly LocalOnly LocationsOnly Loose EdgesOnly Neighbor GeometryOnly RimOnly SecondsOnly Select UnselectedOnly SelectedOnly Selected BonesOnly Selected ChannelsOnly Selected KeyframesOnly Selected Keyframes HandlesOnly Show ErrorsOnly Show SelectedOnly Show Selected F-Curve KeyframesOnly SmoothOnly UnusedOnly Use AlphaOnly X-axis transforms are affectedOnly Y-axis transforms are affectedOnly Z-axis transforms are affectedOnly a single character supportedOnly active layerOnly add F-Modifier to active F-CurveOnly add a F-Modifier of the specified type to the active stripOnly add sharp edges instead of clearing existing tags firstOnly add the rim to the original dataOnly affect selected elementsOnly allow selectable objects to influence raycast resultOnly apply the selected bones (with propagation to children)Only armature objects are supportedOnly assets from this current file can be moved between catalogsOnly available in point selection modeOnly available with angular bending springs.Only bake keyframes in a certain frame rangeOnly bake selected light probe volumesOnly bake the active light probe volumeOnly bevel edges with sharp enough angles between facesOnly boolean, int, float and enum properties supportedOnly boolean, int, float, and enum properties supportedOnly calculate intensityOnly clear motion paths of selected bonesOnly clear motion paths of selected objectsOnly consider strips on the same channel as the active oneOnly consider the object itself when computing AOOnly cut selected geometryOnly cut the front most geometryOnly deforming modifiers can be applied to shapesOnly delete selected keyframesOnly delete selected light probes' baked lighting dataOnly delete the active light probe's baked lighting dataOnly display and take into account the outer verticesOnly display every nth frameOnly dissolve angles below this (planar only)Only edit the active layer of the objectOnly empty objects support collection instancesOnly export deform bones and their parentsOnly features further than margin pixels from the image edges are consideredOnly flip the custom loop normals of the selected elementsOnly generate intersection lines for this collectionOnly hold last frameOnly in MultiframeOnly include F-Curves and drivers that are disabled or have errorsOnly include channels relating to selected objects and dataOnly include rows that correspond to selected elementsOnly increase alpha value if paint alpha is higher than existingOnly insert keyframes where they're needed in the relevant F-CurvesOnly key selected bones (Pose baking only)Only keyframes of selected F-Curves are visible and editableOnly last region can be 4-splitOnly link data, instead of appending itOnly list current directory's content, with no recursionOnly merge along the edgesOnly modify strokes during the specified frame rangeOnly on the end closest to the first keyframeOnly on the end closest to the next keyframeOnly one * is supported in the patternOnly one Effect of this type is allowedOnly one modifier of this type is allowedOnly operate on the active boneOnly paint onto the faces directly under the brush (slower)Only paint selected stroke pointsOnly paint selected stroke points between other strokesOnly paint selected strokesOnly paste F-Modifiers on active F-CurveOnly paste F-Modifiers on active stripOnly read color ramp alphaOnly sculpt selected stroke pointsOnly sculpt selected stroke points between other strokesOnly sculpt selected strokesOnly selected edgesOnly selected keyframesOnly selecting lines from illuminated regionsOnly selecting lines from shaded regionsOnly show add-onsOnly show and edit handles of selected keyframesOnly show enabled add-ons. Un-check to see all installed add-ons.Only show items matching this name (use '*' as wildcard)Only show the active shape key at full valueOnly show themesOnly supported for "TEMPORARY" type regions (pop-ups)Only supported in multiresolution modeOnly supported in object modeOnly sync the active length for the active stripOnly sync the active repositoryOnly transfer active data layerOnly transform object locations, without affecting rotation or scalingOnly unused (Fake User only) actions get consideredOnly use brush objects from this collectionOnly use case sensitive matches of search stringOnly use complete matches of search stringOnly use given geometry for fluidOnly use the collection to produce occlusionOnly use the object data to produce occlusionOnly visible to camera and reflectionsOnly visible/selected bonesOnly window region can be 4-splitOnly write deforming bones (and non-deforming ones when they have deforming children)Only write out translation channels for the root boneOpacityOpacity (alpha) of the cameras' frustum volumeOpacity (alpha) of the convergence planeOpacity (alpha) of the darkened overlay in Camera viewOpacity FactorOpacity StrengthOpacity for edit verticesOpacity for the dashed lines in wiresOpacity of UV overlaysOpacity of clone image displayOpacity of the UV Stretch overlayOpacity of the attribute that is currently visualizedOpacity of the cage overlay in curves sculpt modeOpacity of the displayed edges (1.0 for opaque)Opacity of the imageOpacity of the pointsOpacity of the texture paint mode stencil mask overlayOpacity of the weight paint mode overlayOpacity to use for bone selectionOpacity: %3fOpacity: %sOpenOpen AllOpen ArrowOpen BordersOpen FolderOpen Folders on Single ClickOpen LoopOpen RecentOpen Shading LanguageOpen a Blender fileOpen a command prompt hereOpen a directory browser, hold Shift to open the file, Alt to browse containing directoryOpen a directory when selecting itOpen a file browser, hold Shift to open the file, Alt to browse containing directoryOpen a new text data-blockOpen a path in a file browserOpen a popup to set the debug levelOpen a predefined asset shelf in a popupOpen a predefined menuOpen a predefined panelOpen a predefined pie menuOpen a preset website in the web browserOpen a style module fileOpen a website in the web browserOpen a window to manage unused dataOpen a window with information about BlenderOpen all object entries and close all othersOpen an automatically saved file to recover itOpen an image file browser, hold Shift to open the file, Alt to browse containing directoryOpen blend files with this Blender versionOpen extensions preferencesOpen imageOpen new directoryOpen on Mouse OverOpen online reference docs in a web browserOpen source frame playerOpen the blend file that contains the active assetOpen the default fileOpen the fileOpen the folderOpen the last closed file ("quit.blend")Open the operator search popupOpen the splash screen with release infoOpen the temporary editor in a maximized screenOpen the temporary editor in a new windowOpen windowOpen windowsOpenEXROpenGLOpenVDBOpenVDB FileOpenVDB error: {}OpenVDB file format (.vdb)OpenXR component pathOpenXR component pathsOpenXR interaction profile pathOpenXR user pathOpenXR user pathsOpening radius of the flare at the tip of the braidOperand TypeOperating System SettingsOperating system key pressedOperating system key pressed, -1 for any stateOperationOperation ModeOperation cannot be performed in edit modeOperation is not allowed in edit modeOperation requires an active boneOperation requires an active keying setOperation that is going to be applied to the meshOperationsOperations for splitting and mergingOperatorOperator(De)select AllOperator(De)select All FilesOperator(De)select All MarkersOperator(De)select All StrokesOperator(De)select FirstOperator(De)select LastOperator(De)select all MarkersOperator3D Markers to MeshOperatorAbout BlenderOperatorAcceptOperatorActivate Brush AssetOperatorActivate KeyconfigOperatorActivate Same Type NextOperatorActivate Same Type Next/PrevOperatorActivate Same Type PreviousOperatorActivate VR LandmarkOperatorActive CameraOperatorAddOperatorAdd (with Targets)...OperatorAdd AOVOperatorAdd Above SelectedOperatorAdd Action StripOperatorAdd ActiveOperatorAdd All to Keying SetOperatorAdd Alpha Transparency ModifierOperatorAdd ArmatureOperatorAdd Asset LibraryOperatorAdd Asset TagOperatorAdd AttributeOperatorAdd Auto-Execution PathOperatorAdd Basic human (metarig)OperatorAdd Basic quadruped (metarig)OperatorAdd Bird (metarig)OperatorAdd Boid RuleOperatorAdd Boid StateOperatorAdd BoneOperatorAdd Bone CollectionOperatorAdd Bone ConstraintOperatorAdd BookmarkOperatorAdd BrushOperatorAdd BézierOperatorAdd Bézier CircleOperatorAdd CameraOperatorAdd Camera Background ImageOperatorAdd Camera PresetOperatorAdd Camera and VR Landmark from SessionOperatorAdd CanvasOperatorAdd Cat (metarig)OperatorAdd CircleOperatorAdd Cloth PresetOperatorAdd CollectionOperatorAdd Collection InstanceOperatorAdd Color AttributeOperatorAdd ConeOperatorAdd ConstraintOperatorAdd Constraint (with Targets)OperatorAdd Cryptomatte SocketOperatorAdd CubeOperatorAdd Curve Point and SlideOperatorAdd Custom Keymap ConfigurationOperatorAdd CylinderOperatorAdd DriverOperatorAdd Drivers for SelectedOperatorAdd DuplicateOperatorAdd Edge Marks to Keying SetOperatorAdd EffectOperatorAdd Effect StripOperatorAdd EffectorOperatorAdd EmptyOperatorAdd Empty CurvesOperatorAdd Empty Image/Drop Image to EmptyOperatorAdd Empty Keying SetOperatorAdd Empty Keying Set PathOperatorAdd EntryOperatorAdd ExporterOperatorAdd Extension RepositoryOperatorAdd External Feature SetOperatorAdd F-Curve ModifierOperatorAdd F-ModifierOperatorAdd Face Marks to Keying SetOperatorAdd FadesOperatorAdd Feather VertexOperatorAdd Feather Vertex and SlideOperatorAdd Fluid PresetOperatorAdd For Each Geometry Element ZoneOperatorAdd Freestyle ModuleOperatorAdd Freeze FrameOperatorAdd Freeze Frame And SlideOperatorAdd From ThemeOperatorAdd Grease PencilOperatorAdd Grease Pencil Brush PresetOperatorAdd Grease Pencil Material PresetOperatorAdd GridOperatorAdd Hair Dynamics PresetOperatorAdd Horse (metarig)OperatorAdd Human (metarig)OperatorAdd IK to BoneOperatorAdd Ico SphereOperatorAdd ImageOperatorAdd Image StripOperatorAdd Integrator PresetOperatorAdd ItemOperatorAdd Key Map ItemOperatorAdd LightOperatorAdd Light ProbeOperatorAdd LightgroupOperatorAdd Line Color ModifierOperatorAdd Line SetOperatorAdd Line Thickness ModifierOperatorAdd MarkerOperatorAdd Marker and MoveOperatorAdd Marker and SlideOperatorAdd Marker at ClickOperatorAdd Mask LayerOperatorAdd Mask NodeOperatorAdd Mask StripOperatorAdd MaterialOperatorAdd Material SlotOperatorAdd Material VariantOperatorAdd Meta-StripsOperatorAdd MetaballOperatorAdd Metarig SampleOperatorAdd ModifierOperatorAdd MonkeyOperatorAdd Movie StripOperatorAdd MovieClip StripOperatorAdd New Annotation LayerOperatorAdd New CacheOperatorAdd New GroupOperatorAdd New LayerOperatorAdd New Layer GroupOperatorAdd New Mask LayerOperatorAdd New Paint CurveOperatorAdd New Paint Curve PointOperatorAdd New PaletteOperatorAdd NodeOperatorAdd Node CollectionOperatorAdd Node Color PresetOperatorAdd Node GroupOperatorAdd Node Group AssetOperatorAdd Node ObjectOperatorAdd Nurbs CircleOperatorAdd Nurbs CurveOperatorAdd ObjectOperatorAdd Object ConstraintOperatorAdd Object Data InstanceOperatorAdd Paint SlotOperatorAdd Particle System SlotOperatorAdd PassiveOperatorAdd PathOperatorAdd Performance PresetOperatorAdd PlaneOperatorAdd Point CloudOperatorAdd Primitive ObjectOperatorAdd PropertyOperatorAdd Python Script DirectoryOperatorAdd Random CurvesOperatorAdd Raytracing PresetOperatorAdd Render PresetOperatorAdd Render SlotOperatorAdd Render ViewOperatorAdd Repeat ZoneOperatorAdd Repository...OperatorAdd RerouteOperatorAdd ReroutesOperatorAdd Retiming KeyOperatorAdd Rigid BodiesOperatorAdd Rigid BodyOperatorAdd Rigid Body ConstraintOperatorAdd Rigid Body WorldOperatorAdd Row FilterOperatorAdd Safe Area PresetOperatorAdd Sampling PresetOperatorAdd Scene StripOperatorAdd SegmentOperatorAdd Selected Bones to CollectionOperatorAdd Selected Bones to New CollectionOperatorAdd Shape KeyOperatorAdd Shark (metarig)OperatorAdd Simple UVsOperatorAdd Simulation ZoneOperatorAdd Single to Keying SetOperatorAdd Skin DataOperatorAdd Sound ClipOperatorAdd Sound StripOperatorAdd SpeakerOperatorAdd Speed TransitionOperatorAdd Speed Transition And SlideOperatorAdd SquareOperatorAdd Stabilization Rotation TracksOperatorAdd Stabilization TracksOperatorAdd StandardOperatorAdd Strip ModifierOperatorAdd Strip with a new SceneOperatorAdd Stroke Geometry ModifierOperatorAdd Surface CircleOperatorAdd Surface CurveOperatorAdd Surface CylinderOperatorAdd Surface PatchOperatorAdd Surface SlotOperatorAdd Surface SphereOperatorAdd Surface TorusOperatorAdd TargetOperatorAdd Target BoneOperatorAdd TextOperatorAdd Text BoxOperatorAdd Text Editor PresetOperatorAdd Texture SetupOperatorAdd ThemeOperatorAdd TileOperatorAdd Time MarkerOperatorAdd TorusOperatorAdd TrackOperatorAdd Track Above SelectedOperatorAdd Track Color PresetOperatorAdd Tracking ObjectOperatorAdd Tracking Settings PresetOperatorAdd TracksOperatorAdd TransitionOperatorAdd UV MapOperatorAdd UV SphereOperatorAdd UVsOperatorAdd Used LightgroupsOperatorAdd VR LandmarkOperatorAdd VR Landmark from CameraOperatorAdd VR Landmark from SessionOperatorAdd VertexOperatorAdd Vertex GroupOperatorAdd Vertex and SlideOperatorAdd View LayerOperatorAdd Viewport Sampling PresetOperatorAdd VolumeOperatorAdd White Balance PresetOperatorAdd Wolf (metarig)OperatorAdd WorkspaceOperatorAdd a new Variant SlotOperatorAdd layerOperatorAdd sampleOperatorAdd to CollectionOperatorAdd to Keying SetOperatorAdd to Quick FavoritesOperatorAdd-on EnabledOperatorAdd/Remove UI RowsOperatorAdjust Area Light SizeOperatorAdjust Area Light X SizeOperatorAdjust Area Light Y SizeOperatorAdjust Empty Display SizeOperatorAdjust ExtrusionOperatorAdjust Focal LengthOperatorAdjust Focus DistanceOperatorAdjust Last Operation...OperatorAdjust Light PowerOperatorAdjust Light RadiusOperatorAdjust OffsetOperatorAdjust Spot Light BlendOperatorAdjust Sun Light AngleOperatorAdjustment LayerOperatorAffineOperatorAfterOperatorAfter Current FrameOperatorAlembic (.abc)OperatorAlignOperatorAlign Active Camera to SelectedOperatorAlign Active Camera to ViewOperatorAlign BonesOperatorAlign Camera to ViewOperatorAlign NodesOperatorAlign ObjectsOperatorAlign RotationOperatorAlign to Transform OrientationOperatorAllOperatorAll TransformsOperatorAllow Online AccessOperatorAnimate PathOperatorAnimated Transforms to DeltasOperatorAnimation StepOperatorAnnotateOperatorAnnotate EraserOperatorAnnotate LineOperatorAnnotate PolygonOperatorAnnotation Add NewOperatorAnnotation DrawOperatorAnnotation UnlinkOperatorAppendOperatorAppend and Activate WorkspaceOperatorAppend...OperatorApplyOperatorApply Camera ImageOperatorApply ConstraintOperatorApply Default SettingsOperatorApply ModifierOperatorApply Modifier as Shape KeyOperatorApply Object TransformOperatorApply Parent InverseOperatorApply PoseOperatorApply Pose AssetOperatorApply Pose FlippedOperatorApply Pose as Rest PoseOperatorApply ScaleOperatorApply Selected as Rest PoseOperatorApply Solution ScaleOperatorApply TransformationOperatorApply Visual TransformOperatorApply Visual Transform to PoseOperatorApply as Shape KeyOperatorArcOperatorArea OptionsOperatorArmatureOperatorArrangeOperatorAssignOperatorAssign ActionOperatorAssign Automatic from BonesOperatorAssign Custom Property Values as DefaultOperatorAssign Material SlotOperatorAssign New Geometry Node GroupOperatorAssign Selected BonesOperatorAssign To VariantOperatorAssign Value as DefaultOperatorAssign as OriginalOperatorAssign from Bone EnvelopesOperatorAssign to Active GroupOperatorAssign to CollectionOperatorAssign to HookOperatorAssign to New CollectionOperatorAssign to New GroupOperatorAssign to Vertex GroupOperatorAt CenterOperatorAt CursorOperatorAttach NodesOperatorAuto Animate PathOperatorAuto Save...OperatorAuto-Name Front/BackOperatorAuto-Name Left/RightOperatorAuto-Name Top/BottomOperatorAuto-Name by AxisOperatorAutocompleteOperatorAutomatically Pack ResourcesOperatorAvailableOperatorAverage Islands ScaleOperatorAverage NormalsOperatorAverage TracksOperatorBackOperatorBack to PreviousOperatorBack to Previous ScreenOperatorBackdrop MoveOperatorBackdrop Zoom InOperatorBackdrop Zoom OutOperatorBackground Image FitOperatorBackground Image MoveOperatorBackground Image ZoomOperatorBackimage SampleOperatorBackward in HistoryOperatorBackwardsOperatorBakeOperatorBake (Disk Cache mandatory)OperatorBake ActionOperatorBake Action...OperatorBake AllOperatorBake All DynamicsOperatorBake All PhysicsOperatorBake DataOperatorBake GuidesOperatorBake Image SequenceOperatorBake KeyframesOperatorBake Light CacheOperatorBake Line ArtOperatorBake MeshOperatorBake NoiseOperatorBake Object Transform to Grease PencilOperatorBake Object Transform to Grease Pencil...OperatorBake OceanOperatorBake ParticlesOperatorBake PhysicsOperatorBake SimulationOperatorBake from CacheOperatorBake to KeyframesOperatorBaking All - ESC to pauseOperatorBaking Data - ESC to pauseOperatorBaking Guides - ESC to pauseOperatorBaking Mesh - ESC to pauseOperatorBaking Noise - ESC to pauseOperatorBaking Particles - ESC to pauseOperatorBatch ChangeOperatorBatch RenameOperatorBatch Rename...OperatorBatch-Clear PreviewsOperatorBatch-Clear Previews...OperatorBatch-Generate PreviewsOperatorBatch-Generate Previews...OperatorBeautify FacesOperatorBeforeOperatorBefore Current FrameOperatorBendOperatorBetween Selected MarkersOperatorBevelOperatorBevel EdgesOperatorBevel VerticesOperatorBind Camera to MarkersOperatorBisectOperatorBladeOperatorBlend OffsetOperatorBlend Offset KeyframesOperatorBlend PoseOperatorBlend Pose AssetOperatorBlend Pose FlippedOperatorBlend Pose with Rest PoseOperatorBlend from ShapeOperatorBlend to Default ValueOperatorBlend to EaseOperatorBlend to Ease KeyframesOperatorBlend to NeighborOperatorBlender StoreOperatorBlender WebsiteOperatorBoldOperatorBone EnvelopeOperatorBone SizeOperatorBonesOperatorBorder Offset ViewOperatorBothOperatorBoth NeighborsOperatorBoth SidesOperatorBottomOperatorBoxOperatorBox AddOperatorBox Face SetOperatorBox HideOperatorBox MaskOperatorBox SelectOperatorBox Select (Axis Range)OperatorBox Select (Include Handles)OperatorBox Select PinnedOperatorBox ShowOperatorBox TrimOperatorBreakdownOperatorBreakdownerOperatorBridge Edge LoopsOperatorBridge FacesOperatorBrightness/ContrastOperatorBrowse ImageOperatorBrush EditOperatorBuild ProxyOperatorBuild Proxy / TimecodeOperatorButterworth SmoothOperatorBy DistanceOperatorBy Edge Bevel WeightOperatorBy Edge CreasesOperatorBy Face Set BoundariesOperatorBy Loose PartsOperatorBy MaterialsOperatorBy NormalsOperatorBy Sharp EdgesOperatorBy UV SeamsOperatorCalculateOperatorCalculate Bone PathsOperatorCalculate MassOperatorCalculate Motion PathsOperatorCalculate Object Motion PathsOperatorCalculate Simulation to FrameOperatorCalculate to FrameOperatorCalculate...OperatorCall Asset Shelf PopoverOperatorCall MenuOperatorCall PanelOperatorCall Pie MenuOperatorCameraOperatorCamera Fit Frame to SelectedOperatorCamera Lens ScaleOperatorCancel AnimationOperatorCancel Render ViewOperatorCenter Current FrameOperatorCenter Cursor and Frame AllOperatorCenter View to CursorOperatorCenter View to MouseOperatorChange CharacterOperatorChange Collision ShapeOperatorChange Data/FilesOperatorChange Effect TypeOperatorChange FrameOperatorChange Keying Set...OperatorChange Path/FilesOperatorChange SceneOperatorChange Scene...OperatorChange ShapeOperatorChange SpacingOperatorChange Visible Data SourceOperatorChange the Lock On Shape KeysOperatorChange the Lock On Vertex GroupsOperatorChecker DeselectOperatorChildOperatorCircleOperatorCircle SelectOperatorCircle Select (Deselect)OperatorCircle Select (Extend)OperatorCircle •OperatorCleanOperatorClean ChannelsOperatorClean KeyframesOperatorClean Loose PointsOperatorClean TracksOperatorClean Up Operator PresetsOperatorClean Up Space DataOperatorClean Vertex Group WeightsOperatorCleanupOperatorCleanup BookmarksOperatorClearOperatorClear Active GroupOperatorClear AllOperatorClear All Marked PackagesOperatorClear All Restrict RenderOperatorClear AssetOperatorClear Asset (Set Fake User)OperatorClear Baked Line ArtOperatorClear Bone PathsOperatorClear Button StringOperatorClear Data-Block PreviewsOperatorClear Data-Block Previews...OperatorClear EditedOperatorClear FK ActionOperatorClear FadeOperatorClear FadesOperatorClear Feather WeightOperatorClear FilterOperatorClear Freestyle EdgeOperatorClear Freestyle FaceOperatorClear Ghost CurvesOperatorClear HoldoutOperatorClear IK ActionOperatorClear Indirect OnlyOperatorClear InverseOperatorClear KeyOperatorClear Keyframe (Buttons)OperatorClear KeyframesOperatorClear Keyframes...OperatorClear LabelOperatorClear Library OverrideOperatorClear LineOperatorClear LocationOperatorClear Marked PackageOperatorClear MaskOperatorClear Motion PathsOperatorClear Object ConstraintsOperatorClear Object PathsOperatorClear OriginOperatorClear ParentOperatorClear Pose ConstraintsOperatorClear Pose LocationOperatorClear Pose RotationOperatorClear Pose ScaleOperatorClear Pose TransformsOperatorClear Preview RangeOperatorClear Recent Files ListOperatorClear Recent ItemsOperatorClear Render RegionOperatorClear Render SlotOperatorClear Restrict ViewOperatorClear RollOperatorClear RotationOperatorClear ScaleOperatorClear Sculpt Mask DataOperatorClear SeamOperatorClear Shape KeyOperatorClear Shape KeysOperatorClear SharpOperatorClear Sharp from VerticesOperatorClear Single AssetOperatorClear Single KeyframesOperatorClear Skin DataOperatorClear SolutionOperatorClear StatusOperatorClear Strip OffsetOperatorClear Strip TransformOperatorClear ThemeOperatorClear TiltOperatorClear TrackOperatorClear Track PathOperatorClear Useless ActionsOperatorClear User TransformsOperatorClear ViewerOperatorClear Viewer RegionOperatorClickOperatorClick-Insert KeyframesOperatorClipOperatorClip...OperatorClipping RegionOperatorClipping Region...OperatorCloseOperatorClose AreaOperatorClose WindowOperatorCloth FilterOperatorCollapseOperatorCollapse ChannelsOperatorCollapse Edges & FacesOperatorCollapse and Hide Unused SocketsOperatorCollection InstanceOperatorCollection Instance...OperatorCollection Line ArtOperatorColorOperatorColor FilterOperatorColumn on Current FrameOperatorColumns on Selected KeysOperatorColumns on Selected MarkersOperatorCombOperatorConeOperatorConnectOperatorConnect AllOperatorConnect HairOperatorConnect Rigid BodiesOperatorConnect StripsOperatorConnect Vertex PairsOperatorConnect Vertex PathOperatorConnect to OutputOperatorConsole AutocompleteOperatorConsole BannerOperatorConsole ExecuteOperatorConsole LanguageOperatorConstraint TargetOperatorConstraint to F-CurveOperatorContext Array CycleOperatorContext Collection Boolean SetOperatorContext Enum CycleOperatorContext Enum MenuOperatorContext Enum PieOperatorContext Int CycleOperatorContext MenuOperatorContext Modal MouseOperatorContext Scale FloatOperatorContext Scale IntOperatorContext SetOperatorContext Set BooleanOperatorContext Set EnumOperatorContext Set FloatOperatorContext Set StringOperatorContext Set ValueOperatorContext ToggleOperatorContext Toggle ValuesOperatorContinueOperatorContinue OfflineOperatorConvert AttributeOperatorConvert Color AttributeOperatorConvert Curves to Particle SystemOperatorConvert Image Empty to Mesh PlaneOperatorConvert Particle System to CurvesOperatorConvert Particles to MeshOperatorConvert ToOperatorConvert VolumeOperatorConvert WhitespaceOperatorConvert to CurvesOperatorConvert to MeshOperatorConvert to Mesh PlaneOperatorConvert to Particle SystemOperatorConvex HullOperatorCopyOperatorCopy ActiveOperatorCopy Active to Selected ObjectsOperatorCopy All Drivers to SelectedOperatorCopy All Layers to SelectedOperatorCopy All Materials to SelectedOperatorCopy All to SelectedOperatorCopy All to Selected ObjectsOperatorCopy ColorOperatorCopy Colors to SelectedOperatorCopy Constraint To SelectedOperatorCopy Constraints to Selected BonesOperatorCopy Constraints to Selected ObjectsOperatorCopy Data PathOperatorCopy DriverOperatorCopy Driver VariablesOperatorCopy Driver to SelectedOperatorCopy Drivers to SelectedOperatorCopy EffectOperatorCopy F-ModifiersOperatorCopy Full Data PathOperatorCopy Global TransformOperatorCopy ImageOperatorCopy KeyframesOperatorCopy LabelOperatorCopy Layer to SelectedOperatorCopy Line SetOperatorCopy Markers to SceneOperatorCopy MaterialOperatorCopy Material to SelectedOperatorCopy Materials to Selected ObjectOperatorCopy Mirrored UV CoordsOperatorCopy ModifierOperatorCopy Modifier to SelectedOperatorCopy Modifiers to Selected ObjectsOperatorCopy ObjectsOperatorCopy Only ParametersOperatorCopy Option To Selected RigsOperatorCopy Particle Instance ObjectOperatorCopy Particle SystemsOperatorCopy PoseOperatorCopy Pose as AssetOperatorCopy Previous SettingsOperatorCopy Python CommandOperatorCopy Relative TransformOperatorCopy Reports to ClipboardOperatorCopy Rigid Body SettingsOperatorCopy Rigify Parameters to SelectedOperatorCopy Selection Set(s)OperatorCopy Settings to DefaultsOperatorCopy Single to SelectedOperatorCopy SplinesOperatorCopy StrokesOperatorCopy Studio Light SettingsOperatorCopy TextOperatorCopy Texture Slot SettingsOperatorCopy Track SettingsOperatorCopy TracksOperatorCopy Type & ParametersOperatorCopy UV MapsOperatorCopy UVsOperatorCopy VectorOperatorCopy Vertex Group to SelectedOperatorCopy as New DriverOperatorCopy as ScriptOperatorCopy from ActiveOperatorCopy from Active TrackOperatorCopy to Asset LibraryOperatorCopy to ClipboardOperatorCopy to Clipboard (as Script)OperatorCopy to SelectedOperatorCopy to Selected StripsOperatorCorner AngleOperatorCorrective Smooth BindOperatorCreate Face SetOperatorCreate Freestyle Stroke MaterialOperatorCreate Ghost CurvesOperatorCreate MaskOperatorCreate New CollectionOperatorCreate New DirectoryOperatorCreate OrientationOperatorCreate Plane TrackOperatorCreate Pose Asset...OperatorCreate Selection SetOperatorCreate and Add Bones to Selection SetOperatorCreditsOperatorCrossfade SoundsOperatorCubeOperatorCube ProjectionOperatorCurrent Cache to BakeOperatorCursorOperatorCursor To Center ViewOperatorCursor Value to SelectionOperatorCursor to ActiveOperatorCursor to GridOperatorCursor to OriginOperatorCursor to PixelsOperatorCursor to SelectedOperatorCursor to SelectionOperatorCursor to VR LandmarkOperatorCursor to World OriginOperatorCurveOperatorCurve PenOperatorCurve Sculpt Mode ToggleOperatorCustom NormalOperatorCustom...OperatorCutOperatorCut LinksOperatorCut TextOperatorCycle Render SlotOperatorCycle Space ContextOperatorCycle Space Type SetOperatorCycle WorkspaceOperatorCylinderOperatorCylinder ProjectionOperatorDOF Distance (Pick)OperatorData Stack DropOperatorDeactivate Viewer NodeOperatorDebug MenuOperatorDecimate (Allowed Change)OperatorDecimate (Ratio)OperatorDecimate CurveOperatorDecimate GeometryOperatorDecimate KeyframesOperatorDecrease ContrastOperatorDecrease KerningOperatorDecrease NumberOperatorDegenerate DissolveOperatorDegree °OperatorDeinterlace MoviesOperatorDeleteOperatorDelete Active FrameOperatorDelete Active Keyframe (Active Layer)OperatorDelete Active Keyframes (All Layers)OperatorDelete All BakesOperatorDelete All GroupsOperatorDelete All Physics BakesOperatorDelete All SetsOperatorDelete All Unlocked GroupsOperatorDelete AssetOperatorDelete Asset CatalogOperatorDelete BakeOperatorDelete BookmarkOperatorDelete Brush AssetOperatorDelete Cached SimulationOperatorDelete ChannelsOperatorDelete ConstraintOperatorDelete Current CacheOperatorDelete CurveOperatorDelete Data-BlockOperatorDelete DriverOperatorDelete DriversOperatorDelete Drivers for SelectedOperatorDelete Duplicate FramesOperatorDelete Edge LoopOperatorDelete EdgesOperatorDelete EditOperatorDelete FacesOperatorDelete FrameOperatorDelete Generated KeysOperatorDelete Geometry Node BakeOperatorDelete GlobalOperatorDelete GroupOperatorDelete HierarchyOperatorDelete Higher LevelsOperatorDelete Invalid DriversOperatorDelete KeyframeOperatorDelete Keyframe (Buttons)OperatorDelete KeyframesOperatorDelete Keyframes...OperatorDelete Keying-Set KeyframeOperatorDelete Keying-Set Keyframe (by name)OperatorDelete KnotOperatorDelete Light CacheOperatorDelete LooseOperatorDelete MarkerOperatorDelete MarkersOperatorDelete Next WordOperatorDelete OrientationOperatorDelete Palette ColorOperatorDelete Physics BakeOperatorDelete PointOperatorDelete Previous WordOperatorDelete ProxyOperatorDelete ReportsOperatorDelete Retiming KeysOperatorDelete SceneOperatorDelete ScreenOperatorDelete SegmentOperatorDelete Selected Bone(s)OperatorDelete Selected FilesOperatorDelete Single DriverOperatorDelete Single KeyframeOperatorDelete Strip & DataOperatorDelete StripsOperatorDelete TrackOperatorDelete TracksOperatorDelete Unused NodesOperatorDelete VerticesOperatorDelete WeightOperatorDelete WorkspaceOperatorDelete with ReconnectOperatorDenoise AnimationOperatorDensity ModeOperatorDeselectOperatorDeselect AllOperatorDeselect Bone CollectionOperatorDeselect BonesOperatorDeselect Material SlotOperatorDeselect ObjectsOperatorDeselect Pose BonesOperatorDeselect Vertex GroupOperatorDetachOperatorDetach LinksOperatorDetach NodesOperatorDetach OutputsOperatorDetach and MoveOperatorDetail Flood FillOperatorDetect FeaturesOperatorDeveloper CommunityOperatorDeveloper DocumentationOperatorDirty Vertex ColorsOperatorDisable Add-onOperatorDisable Channel SettingOperatorDisable CollectionOperatorDisable Collection in RenderOperatorDisable MarkersOperatorDisable and Keep TransformOperatorDisable extensionOperatorDisable from View LayerOperatorDisable in RenderOperatorDisable in ViewportsOperatorDisable theme extensionOperatorDisconnect AllOperatorDisconnect HairOperatorDisconnect StripsOperatorDiscontinuity (Euler) FilterOperatorDisplay VariantOperatorDissolveOperatorDissolve BonesOperatorDissolve EdgesOperatorDissolve FacesOperatorDissolve Selected Bone(s)OperatorDissolve SelectionOperatorDissolve VerticesOperatorDo Not Replace LinksOperatorDocumentationOperatorDolly ViewOperatorDolly View...OperatorDonateOperatorDragOperatorDrag and DropOperatorDrawOperatorDraw CurveOperatorDraw CurvesOperatorDrop ColorOperatorDrop Extension URLOperatorDrop Geometry Node Group on ObjectOperatorDrop Material in Material slotsOperatorDrop Material on ObjectOperatorDrop NameOperatorDrop Named Material on ObjectOperatorDrop Object to SceneOperatorDrop WorldOperatorDrop to Import FileOperatorDuplicateOperatorDuplicate Active Keyframe (Active Layer)OperatorDuplicate Area into New WindowOperatorDuplicate Asset...OperatorDuplicate CollectionOperatorDuplicate Color AttributeOperatorDuplicate ConstraintOperatorDuplicate CurrentOperatorDuplicate CurveOperatorDuplicate Empty KeyframesOperatorDuplicate ItemOperatorDuplicate KeyframesOperatorDuplicate LayerOperatorDuplicate Layer to New ObjectOperatorDuplicate LineOperatorDuplicate LinkedOperatorDuplicate Linked CollectionOperatorDuplicate MarkerOperatorDuplicate Marker to SceneOperatorDuplicate Marker to Scene...OperatorDuplicate MaskOperatorDuplicate Metaball ElementsOperatorDuplicate NodesOperatorDuplicate ObjectsOperatorDuplicate Particle SystemOperatorDuplicate Selected Bone(s)OperatorDuplicate StripsOperatorDuplicate StrokesOperatorDuplicate Time MarkerOperatorDuplicate Vertex GroupOperatorDynamic Paint BakeOperatorDynamic Topology ToggleOperatorEaseOperatorEase KeyframesOperatorEasing ModeOperatorEasing TypeOperatorEdgeOperatorEdge Bevel WeightOperatorEdge CreaseOperatorEdge LoopsOperatorEdge Ring SelectOperatorEdge RingsOperatorEdge SlideOperatorEdge SplitOperatorEdit Directory PathOperatorEdit DriverOperatorEdit Dyntopo Detail SizeOperatorEdit ExternallyOperatorEdit Face SetOperatorEdit GroupOperatorEdit MetadataOperatorEdit Metadata...OperatorEdit Minimum DistanceOperatorEdit Preview Image...OperatorEdit PropertyOperatorEdit Property ValueOperatorEdit SourceOperatorEdit ValueOperatorEdit Voxel SizeOperatorEmptyOperatorEmpty HairOperatorEnable Add-onOperatorEnable Channel SettingOperatorEnable CollectionOperatorEnable Collection in RenderOperatorEnable MarkersOperatorEnable Repository from DropOperatorEnable in RenderOperatorEnable in View LayerOperatorEnable in ViewportsOperatorEnable theme extensionOperatorEncode Mesh Widget to PythonOperatorEncode MetarigOperatorEncode Metarig SampleOperatorEncode Metarig to PythonOperatorEncode Sample to PythonOperatorEndpointsOperatorEnhance DetailsOperatorEnter Tweak ModeOperatorEqualize HandlesOperatorEraseOperatorEuler Discontinuity FilterOperatorEuro €OperatorExecute FileOperatorExecute File WindowOperatorExecute a Python PresetOperatorExit GroupOperatorExit Tweak ModeOperatorExpandOperatorExpand Active Face SetOperatorExpand ChannelsOperatorExpand Face Set by TopologyOperatorExpand Mask by NormalsOperatorExpand Mask by TopologyOperatorExpand/Collapse AllOperatorExpand/Collapse Header MenusOperatorExplode RefreshOperatorExportOperatorExport AlembicOperatorExport All CollectionsOperatorExport BVHOperatorExport FBXOperatorExport Key Configuration...OperatorExport Keying Set...OperatorExport PLYOperatorExport PO...OperatorExport STLOperatorExport SubtitlesOperatorExport USDOperatorExport UV LayoutOperatorExport Wavefront OBJOperatorExport glTF 2.0OperatorExport to FileOperatorExport to PDFOperatorExport to SVGOperatorExport...OperatorExt Package UninstallOperatorExt Package Uninstall MarkedOperatorExt Repo SyncOperatorExtendOperatorExtend ChildOperatorExtend ParentOperatorExtend VerticesOperatorExternal File OperationOperatorExtract Face SetOperatorExtract PaletteOperatorExtract Palette from ImageOperatorExtrapolation ModeOperatorExtrudeOperatorExtrude Along NormalsOperatorExtrude ContextOperatorExtrude Curve and MoveOperatorExtrude EdgesOperatorExtrude FacesOperatorExtrude Faces Along NormalsOperatorExtrude ForkedOperatorExtrude IndividualOperatorExtrude Individual FacesOperatorExtrude Individual Faces and MoveOperatorExtrude Individual and MoveOperatorExtrude ManifoldOperatorExtrude Manifold Along NormalsOperatorExtrude Only EdgesOperatorExtrude Only Edges and MoveOperatorExtrude Only VerticesOperatorExtrude Only Vertices and MoveOperatorExtrude RegionOperatorExtrude Region and MoveOperatorExtrude Region and Shrink/FattenOperatorExtrude RepeatOperatorExtrude Stroke PointsOperatorExtrude VerticesOperatorExtrude and Move on Individual NormalsOperatorExtrude and Move on NormalsOperatorExtrude at Cursor MoveOperatorExtrude to CursorOperatorExtrude to Cursor or AddOperatorEyedropperOperatorEyedropper ColorbandOperatorEyedropper Colorband (Points)OperatorEyedropper Data-BlockOperatorEyedropper DepthOperatorEyedropper DriverOperatorFBX (.fbx)OperatorFK2IK ActionOperatorFK2IK PoseOperatorFaceOperatorFace AreaOperatorFace Normals StrengthOperatorFace RegionsOperatorFace Select HideOperatorFace Set Box GestureOperatorFace Set ExtractOperatorFace Set Lasso GestureOperatorFace Set Line GestureOperatorFace Set from Edit Mode SelectionOperatorFace Set from MaskedOperatorFace Set from VisibleOperatorFace Sets VisibilityOperatorFace at Cursor MoveOperatorFaces by SidesOperatorFadeOperatorFair PositionsOperatorFair TangencyOperatorFallback Tool Pie MenuOperatorFeather Reset AnimationOperatorFile Selector DropOperatorFillOperatorFill Between JointsOperatorFill HolesOperatorFill MaskOperatorFill Range by SelectionOperatorFill TileOperatorFilterOperatorFilter ChannelsOperatorFilter ClothOperatorFilter ColorOperatorFilter MeshOperatorFilter TracksOperatorFilter TypeOperatorFindOperatorFind & Replace...OperatorFind & Set SelectionOperatorFind Missing FilesOperatorFind Missing Files...OperatorFind NextOperatorFind NodeOperatorFind Node...OperatorFind...OperatorFirstOperatorFitOperatorFit Backdrop to Available SpaceOperatorFit Preview in WindowOperatorFlatOperatorFlat FacesOperatorFlatten HandlesOperatorFlipOperatorFlip (Distortion Free)OperatorFlip ImageOperatorFlip MatCapOperatorFlip NamesOperatorFlip NormalsOperatorFlip Quad TessellationOperatorFlip RegionOperatorFloorOperatorFlorin ƒOperatorFlush EditsOperatorFly NavigationOperatorFollow Active QuadsOperatorForce FieldOperatorForce Unlock Active RepositoryOperatorForce Unlock Repository...OperatorForwardOperatorForward in HistoryOperatorForwardsOperatorFrame AllOperatorFrame All FitOperatorFrame BackwardsOperatorFrame Camera BoundsOperatorFrame Channel Under CursorOperatorFrame ForwardsOperatorFrame OffsetOperatorFrame Preview RangeOperatorFrame Scene RangeOperatorFrame Scene/Preview RangeOperatorFrame SelectedOperatorFrame Selected (Quad View)OperatorFrame Selected ChannelsOperatorFreeOperatorFree AllOperatorFree DataOperatorFree GuidesOperatorFree MeshOperatorFree NoiseOperatorFree ParticlesOperatorFrom Active Node's LabelOperatorFrom Linked Node's LabelOperatorFrom Linked Output's NameOperatorFurOperatorGaussian BlurOperatorGaussian SmoothOperatorGeneralOperatorGenerate PreviewOperatorGenerate Preview from ObjectOperatorGerman Eszett ßOperatorGizmoOperatorGizmo SelectOperatorGizmo TweakOperatorGizmoGroupOperatorGlowOperatorGo to Current FrameOperatorGo to ParentOperatorGrabOperatorGrab CloneOperatorGrab UVsOperatorGradientOperatorGradient (Linear)OperatorGradient (Radial)OperatorGrease Pencil Box ShapeOperatorGrease Pencil Circle ShapeOperatorGrease Pencil Curve ShapeOperatorGrease Pencil DrawOperatorGrease Pencil EyedropperOperatorGrease Pencil FillOperatorGrease Pencil InterpolationOperatorGrease Pencil Line ShapeOperatorGrease Pencil Paint WeightOperatorGrease Pencil Polyline ShapeOperatorGrease Pencil as PDFOperatorGrease Pencil as SVGOperatorGridOperatorGrid FillOperatorGroup ChannelsOperatorGroup InsertOperatorGrow Face SetOperatorGrow MaskOperatorGuillemet «OperatorGuillemet »OperatorHandle Area Action ZonesOperatorHandle TypeOperatorHandle dropped .blend fileOperatorHideOperatorHide Active Face SetOperatorHide Active LayerOperatorHide All InsideOperatorHide CollectionOperatorHide CurvesOperatorHide Inactive LayersOperatorHide Inside CollectionOperatorHide Layer(s)OperatorHide MaskedOperatorHide ObjectsOperatorHide One LevelOperatorHide OthersOperatorHide SelectedOperatorHide Selected CurvesOperatorHide TracksOperatorHide Tracks ClearOperatorHide UnselectedOperatorHide Unselected CurvesOperatorHide/ShowOperatorHide/Show MaskedOperatorHighlight FileOperatorHistory AppendOperatorHistory CycleOperatorHook to New ObjectOperatorHook to Selected ObjectOperatorHook to Selected Object BoneOperatorHorizontal SplitOperatorHue/Saturation/ValueOperatorI18n Add-on ExportOperatorI18n Add-on ImportOperatorI18n Load SettingsOperatorI18n Save SettingsOperatorIK2FK ActionOperatorIK2FK PoseOperatorIco SphereOperatorImage AspectOperatorImage Edit ExternallyOperatorImage PaintOperatorImage from ViewOperatorImport AlembicOperatorImport BVHOperatorImport Blender {:d}.{:d} PreferencesOperatorImport FBXOperatorImport Image SequenceOperatorImport Images as PlanesOperatorImport Key Configuration...OperatorImport OpenVDB VolumeOperatorImport OpenVDB...OperatorImport PLYOperatorImport PO...OperatorImport STLOperatorImport SVGOperatorImport SVG as Grease PencilOperatorImport USDOperatorImport Wavefront OBJOperatorImport glTF 2.0OperatorImport...OperatorInclude Selected ObjectsOperatorIncrease ContrastOperatorIncrease KerningOperatorIncrease NumberOperatorIncrement Number in FilenameOperatorIndentOperatorIndent or AutocompleteOperatorInflateOperatorInit Face SetsOperatorInit I18n Update Select LanguagesOperatorInit I18n Update SettingsOperatorInit MaskOperatorInit SettingsOperatorInput Attribute ToggleOperatorInsertOperatorInsert Blank FrameOperatorInsert Blank Keyframe (Active Layer)OperatorInsert Blank Keyframe (All Layers)OperatorInsert GapsOperatorInsert Into GroupOperatorInsert KeyOperatorInsert KeyframeOperatorInsert Keyframe (Buttons)OperatorInsert Keyframe (by name)OperatorInsert Keyframe MenuOperatorInsert KeyframesOperatorInsert OffsetOperatorInsert Shape KeyOperatorInsert Single KeyframeOperatorInsert TextOperatorInsert UnicodeOperatorInset FacesOperatorInstall Add-onOperatorInstall Application Template...OperatorInstall Available UpdatesOperatorInstall ExtensionOperatorInstall LightOperatorInstall MarkedOperatorInstall Template from File...OperatorInstall Theme...OperatorInstall from DiskOperatorInstall from Disk...OperatorInstall...OperatorInstance CollectionOperatorInstance to SceneOperatorInteractive Light Track to CursorOperatorInteractive MirrorOperatorInterior FacesOperatorInterpolateOperatorInterpolate SequenceOperatorInterpolation ModeOperatorIntersect (Boolean)OperatorIntersect (Knife)OperatorInvalid Variable NameOperatorInverseOperatorInvertOperatorInvert Alpha ChannelOperatorInvert Blue ChannelOperatorInvert ChannelsOperatorInvert Green ChannelOperatorInvert Image ColorsOperatorInvert LocksOperatorInvert MaskOperatorInvert PinsOperatorInvert Red ChannelOperatorInvert SelectionOperatorInvert Vertex GroupOperatorInvert VisibilityOperatorInvert VisibleOperatorInverted Exclamation Mark ¡OperatorInverted Question Mark ¿OperatorIsolateOperatorIsolate CollectionOperatorIsolate LayersOperatorIsolate MaterialOperatorItalicOperatorJoinOperatorJoin AreaOperatorJoin NodesOperatorJoin Palette SwatchesOperatorJoin TracksOperatorJoin as ShapesOperatorJoin in New FrameOperatorJumpOperatorJump To...OperatorJump to Action SlotOperatorJump to EndpointOperatorJump to File at PointOperatorJump to FrameOperatorJump to KeyframeOperatorJump to KeyframesOperatorJump to MarkerOperatorJump to Next MarkerOperatorJump to Next StripOperatorJump to Next Strip (Center)OperatorJump to Previous MarkerOperatorJump to Previous StripOperatorJump to Previous Strip (Center)OperatorJump to SelectedOperatorJump to StripOperatorJump to TargetOperatorKeyframe TypeOperatorKeying Set Add SelectedOperatorKeying Set Remove SelectedOperatorKeys to SamplesOperatorKnifeOperatorKnife ProjectOperatorKnife Topology ToolOperatorLaplacian Deform BindOperatorLaplacian Smooth VerticesOperatorLasso AddOperatorLasso Face SetOperatorLasso HideOperatorLasso MaskOperatorLasso SelectOperatorLasso Select UVOperatorLasso ShowOperatorLasso TrimOperatorLastOperatorLast SessionOperatorLatticeOperatorLazy ConnectOperatorLearn MoreOperatorLeftOperatorLeft NeighborOperatorLengthOperatorLessOperatorLevelsOperatorLicenseOperatorLightmap PackOperatorLimit Number of Weights per VertexOperatorLimit TotalOperatorLimit Total Vertex GroupsOperatorLimited DissolveOperatorLineOperatorLine BeginOperatorLine BreakOperatorLine EndOperatorLine Face SetOperatorLine HideOperatorLine MaskOperatorLine NumberOperatorLine ProjectOperatorLine ShowOperatorLine TrimOperatorLinkOperatorLink Active Node to SelectedOperatorLink Blockers to EmitterOperatorLink CollectionOperatorLink Empty to TrackOperatorLink NodesOperatorLink Objects to SceneOperatorLink Objects to Scene...OperatorLink Receivers to EmitterOperatorLink ViewerOperatorLink to CollectionOperatorLink to SceneOperatorLink to ViewerOperatorLink to Viewer NodeOperatorLink...OperatorLink/Transfer DataOperatorLinkedOperatorLinked DuplicateOperatorLinked Flat FacesOperatorLinked fromOperatorLinks CutOperatorList FilterOperatorLoadOperatorLoad Custom PreviewOperatorLoad Factory Blender PreferencesOperatorLoad Factory Blender SettingsOperatorLoad Factory PreferencesOperatorLoad Factory SettingsOperatorLoad Persistent From...OperatorLoad PreferencesOperatorLoad Preview ImageOperatorLocal ViewOperatorLocationOperatorLock AllOperatorLock All LayersOperatorLock All MaterialsOperatorLock All Repositories (Testing)OperatorLock Invert AllOperatorLock Only SelectedOperatorLock Only UnselectedOperatorLock SelectedOperatorLock StripsOperatorLock TracksOperatorLock UnselectedOperatorLock Unselected MaterialsOperatorLock UnusedOperatorLock Unused MaterialsOperatorLoop CutOperatorLoop Cut and SlideOperatorLoop SelectOperatorLoose GeometryOperatorMakeOperatorMake Collection ActiveOperatorMake Edge/FaceOperatorMake GroupOperatorMake Instance FaceOperatorMake Instances RealOperatorMake InternalOperatorMake Library OverrideOperatorMake LinkOperatorMake LinksOperatorMake LocalOperatorMake Markers LocalOperatorMake MetaOperatorMake Meta StripOperatorMake ParentOperatorMake Parent without InverseOperatorMake Parent without Inverse (Keep Transform)OperatorMake Paths AbsoluteOperatorMake Paths RelativeOperatorMake Planar FacesOperatorMake RegularOperatorMake SegmentOperatorMake Single UserOperatorMake TrackOperatorMake Vertex ParentOperatorMake and Replace LinksOperatorManage Unused DataOperatorManage Unused Data...OperatorManualOperatorMark AllOperatorMark All PackagesOperatorMark Freestyle EdgeOperatorMark Freestyle FaceOperatorMark PackageOperatorMark SeamOperatorMark SharpOperatorMark Sharp from VerticesOperatorMark as AssetOperatorMark as Single AssetOperatorMarker Box SelectOperatorMaskOperatorMask Box GestureOperatorMask ExtractOperatorMask FilterOperatorMask Flood FillOperatorMask From BoundaryOperatorMask From CavityOperatorMask Lasso GestureOperatorMask Line GestureOperatorMask Polyline GestureOperatorMask SliceOperatorMask Slice and Fill HolesOperatorMask Slice to New ObjectOperatorMask by ColorOperatorMask from CavityOperatorMask from Mesh BoundaryOperatorMask...OperatorMatch KeyframeOperatorMatch Movie LengthOperatorMatch PreviousOperatorMatch SlopeOperatorMatch Texture SpaceOperatorMaterialsOperatorMeasureOperatorMediumOperatorMemory StatisticsOperatorMenu Search...OperatorMergeOperatorMerge AllOperatorMerge DownOperatorMerge ImagesOperatorMerge NodesOperatorMerge NormalsOperatorMerge UVs by DistanceOperatorMerge by DistanceOperatorMesh Deform BindOperatorMesh FilterOperatorMinimize StretchOperatorMirrorOperatorMirror KeysOperatorMirror Rigify ParametersOperatorMirror Shape KeyOperatorMirror Type & ParametersOperatorMirror Vertex GroupOperatorMirror Vertex Group (Topology)OperatorMirror XOperatorMirror YOperatorMirroredOperatorMix NodesOperatorMixdownOperatorModeOperatorModify LabelsOperatorMonkeyOperatorMoreOperatorMotion Capture (.bvh)OperatorMouse Click on ChannelsOperatorMouse Click on NLA TracksOperatorMoveOperatorMove Active Modifier to IndexOperatorMove Annotation LayerOperatorMove Area EdgesOperatorMove Between UI RowsOperatorMove Bone CollectionOperatorMove BookmarkOperatorMove ChannelsOperatorMove Constraint DownOperatorMove Constraint UpOperatorMove Constraint to IndexOperatorMove CursorOperatorMove Dash SegmentOperatorMove DownOperatorMove Down Boid RuleOperatorMove Down Boid StateOperatorMove Down EffectOperatorMove Down Instance ObjectOperatorMove Down ModifierOperatorMove Down TargetOperatorMove Effect to IndexOperatorMove EntryOperatorMove Freestyle ModuleOperatorMove LayerOperatorMove Line SetOperatorMove Line(s) DownOperatorMove Line(s) UpOperatorMove LinesOperatorMove MarkerOperatorMove MaterialOperatorMove ModifierOperatorMove Palette ColorOperatorMove SegmentOperatorMove SelectOperatorMove Selection Set in ListOperatorMove Shape KeyOperatorMove Strip ModifierOperatorMove Strips DownOperatorMove Strips UpOperatorMove Texture SlotOperatorMove Texture SpaceOperatorMove Time MarkerOperatorMove UpOperatorMove Up Boid RuleOperatorMove Up Boid StateOperatorMove Up EffectOperatorMove Up Instance ObjectOperatorMove Up ModifierOperatorMove Up TargetOperatorMove Vertex GroupOperatorMove and AttachOperatorMove layerOperatorMove to Bone CollectionOperatorMove to BottomOperatorMove to CollectionOperatorMove to LayerOperatorMove to Line BeginOperatorMove to Line EndOperatorMove to Next WordOperatorMove to NodesOperatorMove to Previous WordOperatorMove to TopOperatorMove/Extend from Current FrameOperatorMulticam SelectorOperatorMultiple ImagesOperatorMultiplication ×OperatorMultires Apply BaseOperatorMultires Pack ExternalOperatorMultires ReshapeOperatorMultires Save ExternalOperatorMultires SubdivideOperatorMuteOperatorMute ChannelsOperatorMute LinksOperatorMute StripsOperatorMute Unselected StripsOperatorNDOF Orbit ViewOperatorNDOF Orbit View with ZoomOperatorNDOF Pan ViewOperatorNDOF Pan/ZoomOperatorNDOF Transform ViewOperatorNewOperatorNew ActionOperatorNew Asset CatalogOperatorNew Camera from VR LandmarkOperatorNew CollectionOperatorNew Edge/Face from VerticesOperatorNew Face from EdgesOperatorNew FolderOperatorNew Geometry Node ModifierOperatorNew Geometry Node Tool GroupOperatorNew ImageOperatorNew Image from Plane MarkerOperatorNew ItemOperatorNew LayerOperatorNew Light Linking CollectionOperatorNew Line StyleOperatorNew Main WindowOperatorNew MaskOperatorNew MaterialOperatorNew Node TreeOperatorNew Palette ColorOperatorNew Particle SettingsOperatorNew Particle TargetOperatorNew SceneOperatorNew ScreenOperatorNew Selection SetOperatorNew SlotOperatorNew TextOperatorNew TextureOperatorNew WindowOperatorNew WorkspaceOperatorNew WorldOperatorNext ActiveOperatorNext BlockOperatorNext CharacterOperatorNext FolderOperatorNext LineOperatorNext WordOperatorNext WorkspaceOperatorNo Collections to InstanceOperatorNode OptionsOperatorNode PreviewOperatorNon ManifoldOperatorNoneOperatorNormalizeOperatorNormalize ActiveOperatorNormalize AllOperatorNormalize All Vertex GroupsOperatorNormalize Vertex GroupOperatorNormalize WeightsOperatorNormals Vector ToolsOperatorNurbs CircleOperatorNurbs CurveOperatorNurbs CylinderOperatorNurbs SphereOperatorNurbs SurfaceOperatorNurbs TorusOperatorObjectOperatorObject & DataOperatorObject & Data & MaterialsOperatorObject AnimationOperatorObject Data AnimationOperatorObject Line ArtOperatorObject Mode MenuOperatorObsolete MarkedOperatorOffset Edge LoopOperatorOffset Edge Loop CutOperatorOffset Edge SlideOperatorOn Selected KeyframesOperatorOn Selected MarkersOperatorOne ObjectOperatorOne Object Per LineOperatorOnline ManualOperatorOnline Python ReferenceOperatorOpenOperatorOpen Blend FileOperatorOpen Cache FileOperatorOpen Cached RenderOperatorOpen ClipOperatorOpen Drivers EditorOperatorOpen File ExternallyOperatorOpen File LocationOperatorOpen FontOperatorOpen ImageOperatorOpen Location ExternallyOperatorOpen Preferences...OperatorOpen Preset WebsiteOperatorOpen SoundOperatorOpen Sound MonoOperatorOpen Style Module FileOperatorOpen TextOperatorOpen...OperatorOpen/CloseOperatorOperator Cheat SheetOperatorOperator Enum PieOperatorOperator PresetOperatorOperator Search...OperatorOrbit OppositeOperatorOriginOperatorOutliner Animation Data OperationOperatorOutliner Constraint OperationOperatorOutliner Data OperationOperatorOutliner ID Data CopyOperatorOutliner ID Data OperationOperatorOutliner ID Data PasteOperatorOutliner ID Data RemapOperatorOutliner Library OperationOperatorOutliner Library Override OperationOperatorOutliner Library Override Troubleshoot OperationOperatorOutliner Modifier OperationOperatorOutliner Object OperationOperatorOutliner Scene OperationOperatorOutliner Set ActionOperatorPackOperatorPack ImageOperatorPack IslandsOperatorPack Linked LibrariesOperatorPack ResourcesOperatorPack SoundOperatorPan ViewOperatorPan View DirectionOperatorParentOperatorParent DirectoryOperatorParent Node TreeOperatorParticle Edit ToggleOperatorParticle SystemOperatorPasteOperatorPaste Data-BlocksOperatorPaste DriverOperatorPaste Driver VariablesOperatorPaste F-ModifiersOperatorPaste FileOperatorPaste FlippedOperatorPaste Global TransformOperatorPaste ImageOperatorPaste KeyframesOperatorPaste Line SetOperatorPaste MaterialOperatorPaste ObjectsOperatorPaste PoseOperatorPaste Pose FlippedOperatorPaste Selection Set(s)OperatorPaste SplinesOperatorPaste StrokesOperatorPaste TextOperatorPaste Texture Slot SettingsOperatorPaste TracksOperatorPaste UVsOperatorPaste VectorOperatorPaste Weight to SelectedOperatorPaste X-Flipped PoseOperatorPaste and BakeOperatorPaste as New AssetOperatorPaste from ClipboardOperatorPaste to Selected KeysOperatorPathOperatorPath/FilesOperatorPause BakeOperatorPer Face SetOperatorPer Loose PartOperatorPer Mille ‰OperatorPer VertexOperatorPerspective/OrthographicOperatorPick Shortest PathOperatorPinOperatorPin Scene to WorkspaceOperatorPinchOperatorPinch UVsOperatorPivot to Active VertexOperatorPivot to Mask BorderOperatorPivot to OriginOperatorPivot to Surface Under CursorOperatorPivot to UnmaskedOperatorPlace CursorOperatorPlace Object Under MouseOperatorPlaneOperatorPlay AnimationOperatorPlay Rendered AnimationOperatorPoint CloudOperatorPoint Normals to TargetOperatorPoint to Target...OperatorPoke FacesOperatorPolyOperatorPoly BuildOperatorPoly Build Delete at CursorOperatorPoly Build Dissolve at CursorOperatorPoly Build Face at CursorOperatorPoly Build Split at CursorOperatorPoly Build Transform at CursorOperatorPolylineOperatorPolyline AddOperatorPolyline Face SetOperatorPolyline HideOperatorPolyline MaskOperatorPolyline ShowOperatorPolyline TrimOperatorPose BreakdownerOperatorPound £OperatorPreferences...OperatorPrefetchOperatorPrefetch FramesOperatorPress ButtonOperatorPrevious ActiveOperatorPrevious BlockOperatorPrevious CharacterOperatorPrevious FolderOperatorPrevious LineOperatorPrevious WordOperatorPrevious WorkspaceOperatorProject ApplyOperatorProject EditOperatorProject ImageOperatorProject Line GestureOperatorProject from ViewOperatorProject from View (Bounds)OperatorPropagate PoseOperatorPropagate to ShapesOperatorProtect ChannelsOperatorPuffOperatorPurgeOperatorPurge AllOperatorPurge Unused Data...OperatorPushOperatorPush Down ActionOperatorPush Pose from BreakdownOperatorPush PullOperatorPush Pull KeyframesOperatorPush/PullOperatorPython API ReferenceOperatorQuadriFlow RemeshOperatorQuantizeOperatorQuantize Vertex WeightsOperatorQuick EditOperatorQuick ExplodeOperatorQuick FurOperatorQuick LiquidOperatorQuick SmokeOperatorQuitOperatorQuit BlenderOperatorRadial ControlOperatorRadiusOperatorRandomOperatorRandomizeOperatorRandomize ColorsOperatorRandomize Face Sets ColorsOperatorRandomize TransformOperatorRandomize VerticesOperatorRe-Generate RigOperatorRe-Key Points of Selected ShapesOperatorRe-Key Shape PointsOperatorRe-Time Shape KeysOperatorRead View LayersOperatorReassign InputsOperatorRebuildOperatorRebuild BVHOperatorRebuild Lower SubdivisionsOperatorRebuild Proxy and Timecode IndicesOperatorRecalculate HandlesOperatorRecalculate InsideOperatorRecalculate NormalsOperatorRecalculate OutsideOperatorRecalculate RollOperatorRecenter HookOperatorRecover Auto SaveOperatorRecover Last SessionOperatorRedefine Equalizer GraphsOperatorRedoOperatorRedo Catalog EditsOperatorRedo LastOperatorRedraw TimerOperatorRefine MarkersOperatorRefreshOperatorRefresh AllOperatorRefresh ArchiveOperatorRefresh Asset LibraryOperatorRefresh Data-Block PreviewsOperatorRefresh File ListOperatorRefresh I18n Data...OperatorRefresh Instance ObjectsOperatorRefresh RemoteOperatorRefresh SequencerOperatorRegionOperatorRegion AlphaOperatorRegisterOperatorRegister File AssociationOperatorRegistered Trademark ®OperatorRekeyOperatorRelaxOperatorRelax Face SetsOperatorRelax Pose to BreakdownOperatorRelax UVsOperatorRelease NotesOperatorReloadOperatorReload ClipOperatorReload History FileOperatorReload ImageOperatorReload LibraryOperatorReload ScriptsOperatorReload Start-Up FileOperatorReload StripsOperatorReload Strips and Adjust LengthOperatorReload TranslationOperatorRelocate LibraryOperatorRemeshOperatorRemoveOperatorRemove AOVOperatorRemove Active GroupOperatorRemove Active Keying SetOperatorRemove Active Keying Set PathOperatorRemove Add-onOperatorRemove All GroupsOperatorRemove AnimationOperatorRemove Annotation LayerOperatorRemove Asset LibraryOperatorRemove Asset TagOperatorRemove AttributeOperatorRemove Auto-Execution PathOperatorRemove Boid RuleOperatorRemove Boid StateOperatorRemove Bone CollectionOperatorRemove Bone Collection ReferenceOperatorRemove BrushOperatorRemove Camera Background ImageOperatorRemove CanvasOperatorRemove CollectionOperatorRemove Color AttributeOperatorRemove Cryptomatte SocketOperatorRemove Dash SegmentOperatorRemove DoublesOperatorRemove DriverOperatorRemove Empty Animation DataOperatorRemove ExporterOperatorRemove Extension RepositoryOperatorRemove External Feature SetOperatorRemove File AssociationOperatorRemove Freestyle ModuleOperatorRemove From Light Linking CollectionOperatorRemove GapsOperatorRemove Grease Pencil EffectOperatorRemove HookOperatorRemove IKOperatorRemove ItemOperatorRemove Key ConfigOperatorRemove Key Map ItemOperatorRemove Keymap ConfigurationOperatorRemove LayerOperatorRemove Layer GroupOperatorRemove LightgroupOperatorRemove Line SetOperatorRemove Mask LayerOperatorRemove Material SlotOperatorRemove MetaOperatorRemove Meta-StripsOperatorRemove ModifierOperatorRemove OverrideOperatorRemove OverridesOperatorRemove Paint Curve PointOperatorRemove Particle Instance ObjectOperatorRemove Particle System SlotOperatorRemove Particle TargetOperatorRemove PropertyOperatorRemove Python Script DirectoryOperatorRemove Render SlotOperatorRemove Render ViewOperatorRemove RepositoryOperatorRemove Repository & FilesOperatorRemove Rigid BodiesOperatorRemove Rigid BodyOperatorRemove Rigid Body ConstraintOperatorRemove Rigid Body WorldOperatorRemove Row FilterOperatorRemove SegmentOperatorRemove Selected BonesOperatorRemove Selected Bones from All SetsOperatorRemove Selected EntryOperatorRemove Selected from Active CollectionOperatorRemove Selected from Bone collectionsOperatorRemove Shape KeyOperatorRemove ShortcutOperatorRemove Single OverrideOperatorRemove Stabilization Rotation TrackOperatorRemove Stabilization TrackOperatorRemove Strip ModifierOperatorRemove Surface SlotOperatorRemove TargetOperatorRemove Text BoxOperatorRemove ThemeOperatorRemove TileOperatorRemove Tracking ObjectOperatorRemove UV MapOperatorRemove UnusedOperatorRemove Unused LightgroupsOperatorRemove Unused Material SlotsOperatorRemove Unused SlotsOperatorRemove VR LandmarkOperatorRemove Vertex GroupOperatorRemove View LayerOperatorRemove from Active GroupOperatorRemove from AllOperatorRemove from All CollectionsOperatorRemove from All GroupsOperatorRemove from CollectionOperatorRemove from FrameOperatorRemove from Keying SetOperatorRemove from Local ViewOperatorRemove from Quick FavoritesOperatorRemove from Vertex GroupOperatorRenameOperatorRename Active Bone...OperatorRename Active Item...OperatorRename Active Object...OperatorRename ChannelOperatorRename File or DirectoryOperatorRename MarkerOperatorRename View ItemOperatorRename...OperatorRenderOperatorRender Active ObjectOperatorRender AnimationOperatorRender Audio...OperatorRender Changed LayerOperatorRender ImageOperatorRender RegionOperatorRender Region...OperatorRender Slot Cycle NextOperatorRender Slot Cycle PreviousOperatorReorder LayerOperatorReorder to BackOperatorReorder to FrontOperatorRepeat HistoryOperatorRepeat History...OperatorRepeat LastOperatorReplaceOperatorReplace & Set SelectionOperatorReplace AllOperatorReplace ImageOperatorReplace KeyframeOperatorReplace KeyframesOperatorReplace LinksOperatorReplace Single KeyframeOperatorReplace...OperatorReplay OperatorsOperatorReport Missing FilesOperatorReport a BugOperatorReproject StrokesOperatorResetOperatorReset All to Default ValuesOperatorReset BackdropOperatorReset DistanceOperatorReset Feather AnimationOperatorReset HookOperatorReset KerningOperatorReset Library OverrideOperatorReset NodeOperatorReset Nodes in FrameOperatorReset Original LengthOperatorReset RecentOperatorReset RetimingOperatorReset SettingsOperatorReset Single to Default ValueOperatorReset To OriginalOperatorReset TransformOperatorReset UVsOperatorReset UnkeyedOperatorReset VectorsOperatorReset Vertex ColorOperatorReset ViewOperatorReset to Default ThemeOperatorReset to Default ValueOperatorResizeOperatorResize ImageOperatorResize NodeOperatorResolve ConflictOperatorRestoreOperatorRestore Key Map ItemOperatorRestore Key Map(s)OperatorRestore Operator DefaultsOperatorRestore Previous ActionOperatorRestrict Render UnselectedOperatorResumeOperatorRetime StripsOperatorRetimingOperatorRevealOperatorReveal CurvesOperatorReveal Faces/VerticesOperatorReveal HiddenOperatorReveal SelectedOperatorReverse ColorsOperatorReverse UVsOperatorRevertOperatorRevert Brush AssetOperatorRevert to AssetOperatorRevert to Saved PreferencesOperatorRevive Disabled F-CurvesOperatorRightOperatorRight NeighborOperatorRigify Add Color SetOperatorRigify Add Color Set from ThemeOperatorRigify Add Standard Color SetsOperatorRigify Apply user defined active/select colorsOperatorRigify Encode MetarigOperatorRigify Encode Metarig SampleOperatorRigify Encode WidgetOperatorRigify Generate RigOperatorRigify Get active/select colors from current themeOperatorRigify Remove All Color SetsOperatorRigify Remove Color SetOperatorRigify Upgrade Metarig LayersOperatorRigify Upgrade Metarig TypesOperatorRipOperatorRip EdgeOperatorRip RegionOperatorRip VerticesOperatorRip Vertices and ExtendOperatorRip Vertices and FillOperatorRollOperatorRoll LeftOperatorRoll RightOperatorRootsOperatorRotateOperatorRotate 180°OperatorRotate 90° ClockwiseOperatorRotate 90° Counter-ClockwiseOperatorRotate ColorsOperatorRotate Edge CCWOperatorRotate Edge CWOperatorRotate Image OrthogonalOperatorRotate NormalsOperatorRotate Selected EdgeOperatorRotate UVsOperatorRotate ViewOperatorRotate...OperatorRotationOperatorRotation - Pole toggleOperatorRuler AddOperatorRuler RemoveOperatorRun Python FileOperatorRun ScriptOperatorSTL (.stl)OperatorSVG as Grease PencilOperatorSampleOperatorSample ColorOperatorSample Detail SizeOperatorSample GroupOperatorSample LineOperatorSample Vertex GroupOperatorSample WeightOperatorSamples to KeysOperatorSaveOperatorSave All ImagesOperatorSave All ModifiedOperatorSave AsOperatorSave As ImageOperatorSave As...OperatorSave Asset CatalogsOperatorSave Blender FileOperatorSave Changes to AssetOperatorSave Copy...OperatorSave Custom Studio LightOperatorSave ImageOperatorSave IncrementalOperatorSave Persistent To...OperatorSave PreferencesOperatorSave ScreenshotOperatorSave Screenshot (Editor)OperatorSave SequenceOperatorSave Startup FileOperatorSave ThemeOperatorSave a Copy...OperatorSave as Brush AssetOperatorSave as Shape KeyOperatorSave as Studio lightOperatorScalable Vector Graphics (.svg)OperatorScaleOperatorScale AverageOperatorScale Average KeyframesOperatorScale B-BoneOperatorScale BBoneOperatorScale CageOperatorScale Envelope DistanceOperatorScale FeatherOperatorScale RadiusOperatorScale Region SizeOperatorScale Sculpt/Paint Brush SizeOperatorScale Texture SpaceOperatorScale To FitOperatorScale from NeighborOperatorScale to FillOperatorScene Camera to VR LandmarkOperatorScrewOperatorScript Node UpdateOperatorScrollOperatorScroll DownOperatorScroll LeftOperatorScroll PageOperatorScroll RightOperatorScroll UpOperatorScrollback AppendOperatorScrollbarOperatorScroller ActivateOperatorSculptOperatorSculpt ModeOperatorSeams from IslandsOperatorSearch MenuOperatorSearch OperatorOperatorSearch Single MenuOperatorSearch...OperatorSelectOperatorSelect Active CameraOperatorSelect AllOperatorSelect All by TypeOperatorSelect AlternateOperatorSelect AxisOperatorSelect BonesOperatorSelect Bones of Bone CollectionOperatorSelect Boundary LoopOperatorSelect BoxOperatorSelect CameraOperatorSelect ChannelOperatorSelect Channel KeyframesOperatorSelect CircleOperatorSelect ConnectedOperatorSelect Constraint TargetOperatorSelect Control Point RowOperatorSelect DirectoryOperatorSelect EndsOperatorSelect Faces by SidesOperatorSelect GroupedOperatorSelect Grouped...OperatorSelect GrowOperatorSelect HandlesOperatorSelect HierarchyOperatorSelect HookOperatorSelect Interior FacesOperatorSelect KeyOperatorSelect Key / HandlesOperatorSelect KeyframesOperatorSelect LassoOperatorSelect Left/RightOperatorSelect LessOperatorSelect Light Linking BlockersOperatorSelect Light Linking ReceiversOperatorSelect LineOperatorSelect LinkedOperatorSelect Linked AllOperatorSelect Linked Flat FacesOperatorSelect Linked FromOperatorSelect Linked PickOperatorSelect Linked ToOperatorSelect Linked VerticesOperatorSelect Linked Vertices PickOperatorSelect LoopOperatorSelect Loop Inner-RegionOperatorSelect Loose GeometryOperatorSelect Markers Before/After Current FrameOperatorSelect MaterialOperatorSelect Material SlotOperatorSelect MenuOperatorSelect MirrorOperatorSelect ModeOperatorSelect MoreOperatorSelect NextOperatorSelect Next ElementOperatorSelect Non-ManifoldOperatorSelect ObjectsOperatorSelect Objects in CollectionOperatorSelect OrientationOperatorSelect OverlapOperatorSelect Paint Curve PointOperatorSelect Parent BoneOperatorSelect Parent or ChildrenOperatorSelect PatternOperatorSelect Pattern...OperatorSelect Pick LinkedOperatorSelect Pose BonesOperatorSelect PreviousOperatorSelect Previous ElementOperatorSelect RandomOperatorSelect ReportOperatorSelect RootsOperatorSelect Same CollectionOperatorSelect Sharp EdgesOperatorSelect Shortest PathOperatorSelect SideOperatorSelect Side of FrameOperatorSelect SimilarOperatorSelect Similar RegionsOperatorSelect SplitOperatorSelect Stabilization Rotation TracksOperatorSelect Stabilization TracksOperatorSelect TextOperatorSelect Time MarkerOperatorSelect TipsOperatorSelect UngroupedOperatorSelect Vertex GroupOperatorSelect WordOperatorSelect by TypeOperatorSelected PinnedOperatorSelected to Adjacent UnselectedOperatorSelected to CursorOperatorSelected to Cursor (Offset)OperatorSelected to PixelsOperatorSelectionOperatorSelection to ActiveOperatorSelection to Current FrameOperatorSelection to CursorOperatorSelection to Cursor (Keep Offset)OperatorSelection to Cursor ValueOperatorSelection to GridOperatorSelection to Nearest FrameOperatorSelection to Nearest MarkerOperatorSelection to Nearest SecondOperatorSeparateOperatorSeparate BonesOperatorSeparate ImagesOperatorSequence SlideOperatorSequencer Swap DataOperatorSequencer View Zoom RatioOperatorSet 2D CursorOperatorSet 3D CursorOperatorSet Active CameraOperatorSet Active ClipOperatorSet Active GroupOperatorSet Active Keying SetOperatorSet Active MaterialOperatorSet Active ModifierOperatorSet Active Object as CameraOperatorSet Active Vertex GroupOperatorSet AttributeOperatorSet AxisOperatorSet CapsOperatorSet CaseOperatorSet Clip ModeOperatorSet Color AttributeOperatorSet Color TagOperatorSet CursorOperatorSet Cursor to OffsetOperatorSet Curve CapsOperatorSet Curve RadiusOperatorSet Curve ResolutionOperatorSet Curve TypeOperatorSet Curves PointOperatorSet Curves Surface ObjectOperatorSet Cyclical StateOperatorSet Default Group Node WidthOperatorSet End FrameOperatorSet F-Curve ExtrapolationOperatorSet FloorOperatorSet Frame Range to StripsOperatorSet Geometry RandomizationOperatorSet Goal WeightOperatorSet Handle TypeOperatorSet HoldoutOperatorSet Indirect OnlyOperatorSet InverseOperatorSet Keyframe AOperatorSet Keyframe BOperatorSet Keyframe Easing TypeOperatorSet Keyframe Handle TypeOperatorSet Keyframe InterpolationOperatorSet Keyframe TypeOperatorSet Library IDOperatorSet Normals from FacesOperatorSet Object ModeOperatorSet Object Mode with Sub-modeOperatorSet Offset from CursorOperatorSet Offset from ObjectOperatorSet OriginOperatorSet Overlay RegionOperatorSet Persistent BaseOperatorSet Pivot PositionOperatorSet PlaneOperatorSet Preview RangeOperatorSet Preview Range to SelectedOperatorSet Preview Range to StripsOperatorSet Range to StripsOperatorSet Render ColorOperatorSet Render RegionOperatorSet Render SizeOperatorSet Restrict ViewOperatorSet RollOperatorSet Rotation ModeOperatorSet ScaleOperatorSet Scene FramesOperatorSet ScreenOperatorSet Select ModeOperatorSet Selected Strip ProxiesOperatorSet SelectionOperatorSet Sharpness by AngleOperatorSet Solution ScaleOperatorSet Solver KeyframeOperatorSet SpeedOperatorSet Spline TypeOperatorSet Start FrameOperatorSet Stereo 3DOperatorSet StyleOperatorSet ThemeOperatorSet Tool by Brush TypeOperatorSet Tool by IndexOperatorSet Tool by NameOperatorSet Uniform OpacityOperatorSet Uniform ThicknessOperatorSet Vertex ColorsOperatorSet Viewport BackgroundOperatorSet WallOperatorSet WeightOperatorSet X AxisOperatorSet Y AxisOperatorSet as Active MaterialOperatorSet as BackgroundOperatorSet from FacesOperatorSettings from ActiveOperatorSetupOperatorSetup Tracking SceneOperatorShade FlatOperatorShade SmoothOperatorShade Smooth by AngleOperatorShape CutOperatorShape PropagateOperatorSharp EdgesOperatorSharp VerticesOperatorSharpen MaskOperatorShearOperatorShear KeyframesOperatorShear KeysOperatorShortest PathOperatorShowOperatorShow ActiveOperatorShow AllOperatorShow All InsideOperatorShow All LayersOperatorShow All MaterialsOperatorShow CollectionOperatorShow Drivers EditorOperatorShow Hidden ObjectsOperatorShow HierarchyOperatorShow Info LogOperatorShow Inside CollectionOperatorShow Object HierarchyOperatorShow One LevelOperatorShow Package ClearOperatorShow Package SetOperatorShow TracksOperatorShow/Hide One LevelOperatorShow/Hide Render ViewOperatorShrink Face SetOperatorShrink MaskOperatorShrink VisibilityOperatorShrink/FattenOperatorShutter Curve PresetOperatorSide of ActiveOperatorSimplifyOperatorSimplify StrokeOperatorSingle BoneOperatorSkin Armature CreateOperatorSkin Mark/Clear LooseOperatorSkin Radii EqualizeOperatorSkin ResizeOperatorSkin Root MarkOperatorSlideOperatorSlide MarkerOperatorSlide Paint Curve PointOperatorSlide Plane MarkerOperatorSlide PointOperatorSlide Spline CurvatureOperatorSlide VerticesOperatorSlip Strip ContentsOperatorSlip StripsOperatorSmall CapsOperatorSmart UV ProjectOperatorSmoothOperatorSmooth (Gaussian)OperatorSmooth (Legacy)OperatorSmooth Curve RadiusOperatorSmooth Curve TiltOperatorSmooth Curve WeightOperatorSmooth EdgesOperatorSmooth FacesOperatorSmooth KeysOperatorSmooth LaplacianOperatorSmooth MaskOperatorSmooth Normals VectorsOperatorSmooth PointsOperatorSmooth ScrollOperatorSmooth StrokeOperatorSmooth VectorsOperatorSmooth Vertex ColorsOperatorSmooth Vertex GroupOperatorSmooth Vertex WeightsOperatorSmooth VerticesOperatorSmooth Vertices (Laplacian)OperatorSmooth ViewOperatorSmooth View 2DOperatorSnapOperatorSnap CursorOperatorSnap Cursor Value to SelectedOperatorSnap Cursor to ActiveOperatorSnap Cursor to GridOperatorSnap Cursor to SelectedOperatorSnap Cursor to Selected PointsOperatorSnap Cursor to World OriginOperatorSnap Curves to SurfaceOperatorSnap KeysOperatorSnap SelectionOperatorSnap Selection to ActiveOperatorSnap Selection to CursorOperatorSnap Selection to GridOperatorSnap StripsOperatorSnap Strips to the Current FrameOperatorSnap to Deformed SurfaceOperatorSnap to Nearest SurfaceOperatorSnap to SymmetryOperatorSolidifyOperatorSolidify FacesOperatorSolutionOperatorSolve CameraOperatorSolve Camera MotionOperatorSolve Object MotionOperatorSort Mesh ElementsOperatorSort PaletteOperatorSort Vertex GroupsOperatorSort by Bone HierarchyOperatorSort by NameOperatorSort from ColumnOperatorSoundOperatorSound CrossfadeOperatorSound to SamplesOperatorSpeakerOperatorSpeed ControlOperatorSphereOperatorSphere ProjectionOperatorSpinOperatorSplash ScreenOperatorSplitOperatorSplit AreaOperatorSplit Concave FacesOperatorSplit MulticamOperatorSplit Non-Planar FacesOperatorSplit NormalsOperatorSplit StripsOperatorSplit at Cursor MoveOperatorSquareOperatorStabilization Rotation TracksOperatorStabilization TracksOperatorStanford PLY (.ply)OperatorStart Editing Stashed ActionOperatorStart Tweaking Strip Actions (Full Stack)OperatorStart Tweaking Strip Actions (Lower Stack)OperatorStash ActionOperatorStatisticsOperatorStencil Brush ControlOperatorStitchOperatorStop Editing Stashed ActionOperatorStop Tweaking Strip ActionsOperatorStore undo snapshot for asset catalog editsOperatorStretchOperatorStretch To FillOperatorStrip Transform Set FitOperatorStrokeOperatorStroke Curves SculptOperatorStrokes Paint Mode ToggleOperatorStrokes Sculpt Mode ToggleOperatorStrokes Vertex Mode ToggleOperatorStrokes Weight Mode ToggleOperatorStrongOperatorSubdivideOperatorSubdivide Edge-RingOperatorSubdivide StrokeOperatorSubdivide and SmoothOperatorSubdivision SetOperatorSuperscript ²OperatorSuperscript ³OperatorSuperscript ¹OperatorSupportOperatorSurface Deform BindOperatorSurface SmoothOperatorSwap AreasOperatorSwap ColorsOperatorSwap DataOperatorSwap InputsOperatorSwap LinksOperatorSwap StripOperatorSwap StripsOperatorSwitch DirectionOperatorSwitch to poleOperatorSwitch to rotationOperatorSymmetrizeOperatorSync Action LengthOperatorTaperOperatorTest Key Configuration for ConflictsOperatorTextOperatorText Auto CompleteOperatorTiltOperatorTime OffsetOperatorTime Offset KeyframesOperatorTipsOperatorTo 3D ObjectOperatorTo All OutputsOperatorTo Last Keyframe (Make Cyclic)OperatorTo Linked OutputsOperatorTo Loose OutputsOperatorTo LowercaseOperatorTo Next KeyframeOperatorTo SphereOperatorTo UppercaseOperatorToggle BoldOperatorToggle CaseOperatorToggle Channel EditabilityOperatorToggle Channel SettingOperatorToggle CommentsOperatorToggle CyclicOperatorToggle Dope SheetOperatorToggle Fake UserOperatorToggle Force FieldOperatorToggle Graph EditorOperatorToggle Hidden Node SocketsOperatorToggle Hide Dot FilesOperatorToggle ItalicOperatorToggle Library Override EditableOperatorToggle Local ViewOperatorToggle Lock SelectionOperatorToggle Maximize AreaOperatorToggle MetaOperatorToggle Meta StripOperatorToggle MutingOperatorToggle Node MuteOperatorToggle Node OptionsOperatorToggle Node PreviewOperatorToggle Output LayerOperatorToggle OverwriteOperatorToggle PinOperatorToggle Pin IDOperatorToggle Pose ModeOperatorToggle Quad ViewOperatorToggle RegionOperatorToggle SelectedOperatorToggle SelectionOperatorToggle Sequencer/PreviewOperatorToggle Shading TypeOperatorToggle Small CapsOperatorToggle StyleOperatorToggle System ConsoleOperatorToggle Type ActiveOperatorToggle UnderlineOperatorToggle VR SessionOperatorToggle VisibilityOperatorToggle Window FullscreenOperatorToggle X-RayOperatorToolbarOperatorToolbar PromptOperatorTopOperatorTorusOperatorTrace Image to Grease PencilOperatorTrack MarkersOperatorTrack PathOperatorTrack Settings as DefaultOperatorTrackballOperatorTransfer FK anim to IKOperatorTransfer IK anim to FKOperatorTransfer Mesh DataOperatorTransfer Mesh Data LayoutOperatorTransfer ModeOperatorTransfer Sculpt ModeOperatorTransfer Shape KeyOperatorTransfer UV MapsOperatorTransfer WeightsOperatorTransformOperatorTransform Gizmo SetOperatorTransform at Cursor MoveOperatorTransform from GizmoOperatorTransforms to DeltasOperatorTriangulate FacesOperatorTrimOperatorTrim Box GestureOperatorTrim Lasso GestureOperatorTrim Line GestureOperatorTrim Polyline GestureOperatorTroubleshootOperatorTweakOperatorTwistOperatorUV RipOperatorUV Rip MoveOperatorUV Select ModeOperatorUV SphereOperatorUn-SubdivideOperatorUn-solo AllOperatorUnMeta StripOperatorUnassign SlotOperatorUnconnected SocketsOperatorUnderlineOperatorUndoOperatorUndo Catalog EditsOperatorUndo HistoryOperatorUndo PushOperatorUndo and RedoOperatorUngroupOperatorUngroup ChannelsOperatorUngrouped VerticesOperatorUnhide AllOperatorUnify LengthOperatorUnindentOperatorUninstall MarkedOperatorUninstall Studio LightOperatorUniversal Scene Description (.usd*)OperatorUnlinkOperatorUnlink ActionOperatorUnlink CollectionOperatorUnlink Data-BlockOperatorUnlock AllOperatorUnlock All MaterialsOperatorUnlock All Repositories (Testing)OperatorUnlock SelectedOperatorUnlock StripsOperatorUnlock TracksOperatorUnlock UnselectedOperatorUnmark AllOperatorUnmute ChannelsOperatorUnmute Deselected StripsOperatorUnmute StripsOperatorUnpackOperatorUnpack Geometry Node BakeOperatorUnpack ImageOperatorUnpack ItemOperatorUnpack Linked LibrariesOperatorUnpack ResourcesOperatorUnpack SoundOperatorUnpinOperatorUnprotect ChannelsOperatorUnregisterOperatorUnset PropertyOperatorUnsubdivideOperatorUnwrapOperatorUpdateOperatorUpdate All Motion PathsOperatorUpdate All Object PathsOperatorUpdate All PathsOperatorUpdate All to FrameOperatorUpdate Animated Transform ConstraintsOperatorUpdate AnimationOperatorUpdate Animation CacheOperatorUpdate Armature Motion PathsOperatorUpdate Blender RepositoryOperatorUpdate Bone PathsOperatorUpdate Custom VR LandmarkOperatorUpdate HighlightOperatorUpdate I18n Add-onOperatorUpdate I18n Blender RepositoryOperatorUpdate I18n StatisticsOperatorUpdate I18n Work RepositoryOperatorUpdate Image from Plane MarkerOperatorUpdate Object PathsOperatorUpdate PathOperatorUpdate Range from SceneOperatorUpdate Reports DisplayOperatorUpdate Scene Frame RangeOperatorUpdate Work RepositoryOperatorUpgrade Face RigOperatorUpgrade MetarigOperatorUse Alpha Over NodesOperatorUse NodesOperatorUser CommunitiesOperatorValidate .blend stringsOperatorValidate Collection ReferencesOperatorVertexOperatorVertex Color from WeightOperatorVertex ConnectOperatorVertex Connect PathOperatorVertex CreaseOperatorVertex Group LevelsOperatorVertex PaintOperatorVertex Paint Brightness/ContrastOperatorVertex Paint Hue/Saturation/ValueOperatorVertex Paint InvertOperatorVertex Paint LevelsOperatorVertex Paint ModeOperatorVertex Paint Set ColorOperatorVertex Select HideOperatorVertex SlideOperatorVertical SplitOperatorView AnimationOperatorView AxisOperatorView CameraOperatorView CenterOperatorView DetailsOperatorView DocumentationOperatorView DropOperatorView Edge PanOperatorView FilterOperatorView Lock CenterOperatorView Lock ClearOperatorView Lock to ActiveOperatorView ManualOperatorView Navigation (Walk/Fly)OperatorView Online ManualOperatorView OrbitOperatorView Perspective/OrthographicOperatorView RenderOperatorView RollOperatorView SelectedOperatorView ZoomOperatorView Zoom RatioOperatorViewer RegionOperatorViewport RenderOperatorVisit Extensions PlatformOperatorVisit WebsiteOperatorVoxel RemeshOperatorWalk NavigationOperatorWalk SelectOperatorWalk Select/Deselect FileOperatorWallOperatorWarpOperatorWavefront (.obj)OperatorWeakOperatorWeightOperatorWeight GradientOperatorWeight PaintOperatorWeight Paint ModeOperatorWeight Paint Sample GroupOperatorWeight Paint Sample WeightOperatorWeight Paint Toggle DirectionOperatorWeight SetOperatorWeight from BonesOperatorWeldOperatorWeld Edges into FacesOperatorWhat's NewOperatorWipeOperatorWireframeOperatorWordOperatorWorkspace Reorder to BackOperatorWorkspace Reorder to FrontOperatorX AxisOperatorXR Navigation FlyOperatorXR Navigation GrabOperatorXR Navigation ResetOperatorXR Navigation TeleportOperatorY AxisOperatorYen ¥OperatorZoom 1:1OperatorZoom 2D ViewOperatorZoom Camera 1:1OperatorZoom InOperatorZoom OutOperatorZoom Region...OperatorZoom ViewOperatorZoom to BorderOperatorZoom to FitOperatorglTF 2.0 (.glb/.gltf)OperatorglTF Material OutputOperator '%s' does not have register enabled, incorrect invoke functionOperator '%s' does not have undo enabled, incorrect invoke functionOperator '%s' not found!Operator File List ElementOperator Icon BackgroundOperator Icon ForegroundOperator ModeOperator Mouse PathOperator NameOperator OptionsOperator PresetsOperator PropertiesOperator Stroke ElementOperator cannot redoOperator execution modeOperator has been activated using a click-drag eventOperator missing srnaOperator name (in Python as string)Operator redo '%s' does not have register enabled, incorrect invoke functionOperator redo '%s': wrong contextOperator registryOperator that allows file handlers to receive file dropsOperatorsOpposite of the inputOptiXOptiX Module DebugOptical CenterOptical center of lensOptical center of lens in pixelsOptimal DisplayOptimize Animation SizeOptimize AnimationsOptimize Shape KeysOptimize all kernels. Fastest rendering, may result in extra background CPU usageOptimize only intersection kernels. Faster rendering, negligible extra background CPU usageOptimizing shaders ({} remaining)OptionOption Widget ColorsOption for curve-deform: Use the mesh bounds to clamp the deformationOption for curve-deform: make deformed child stretch along entire pathOptional ArgumentOptional backwards compatibility for non-standard render engines. Applies to lightsOptional custom node labelOptional path defining the location to put the new catalog underOptional region type keymap is associated withOptional space type keymap is associated withOptional tile labelOptional up vector that is typically a surface normalOptionally override the context with a moduleOptionsOptions are disabled until the file is savedOptions for this asset shelf typeOptions for this blendfile import operationOptions for this operator typeOptions:OpusOrOrbitOrbit & PanOrbit Around SelectionOrbit DownOrbit LeftOrbit MethodOrbit RightOrbit SensitivityOrbit UpOrbit and zoom the view using the 3D mouseOrbit method in the viewportOrbit the viewOrbit the view around to the leftOrbit the view around to the rightOrbit the view downOrbit the view upOrbit the view using the 3D mouseOrderOrder UOrder VOrient to the current transform settingOrient to the viewportOrient with NormalsOrient y-axis toOrientationOrientation AxisOrientation BoneOrientation SlotOrientation of the axis to limit the filter displacementOrientation of the axis to limit the filter forceOrig FPSOrig HeightOrig WidthOriginOrigin OffsetOrigin of image for transformationOrigin offset distanceOrigin to 3D CursorOrigin to Center of Mass (Surface)Origin to Center of Mass (Volume)Origin to GeometryOriginalOriginal CoordsOriginal IDOriginal IK solverOriginal ModeOriginal NormalOriginal PerlinOriginal PlaneOriginal bounding boxOriginal frame range: {:d}-{:d} ({:d})Original frames per secondOriginal image heightOriginal image widthOriginal scene dependency graph is built forOriginal surface mesh is emptyOriginal surface missing UV map: "{}"Original vertex count mismatch: %u to %uOriginal view layer dependency graph is built forOriginsOrigins (All)Orphan library objects added to the current scene to avoid lossOrthographicOrthographic Camera scale (similar to zoom)Orthographic ScaleOtherOther StripsOther object has no shape keyOther user path, for bimanual actions. E.g. "/user/hand/right"OthersOuncesOutOut Of Memory ErrorOut XOut ZOut of memoryOut of memory on allocating cloth objectOut of memory on allocating trianglesOut of memory on allocating verticesOuterOuter Cone AngleOuter Cone VolumeOuter CreaseOuter MaskOuter MiterOuter PointsOuter RadiusOuter ThicknessOuter face thicknessOuter shape to use for toolsOutflowOutflow Level SetOutlineOutline ColorOutline MaterialOutline ModifierOutline SelectedOutline WidthOutline color of active pose bonesOutline color of selected pose bonesOutline of Strokes modifier from camera viewOutline requires an active cameraOutlinerOutliner SyncOutliner space dataOutputOutput AOutput AttributesOutput BOutput FilepathOutput NameOutput NodeOutput PathOutput PropertiesOutput QualityOutput ToggleOutput Vertex GroupsOutput Vertex groupOutput White PointOutput a blocky surface with no smoothingOutput a mesh corresponding to the volume of the original meshOutput a selection of edges by following paths across mesh edgesOutput a single materialOutput a smooth surface with no sharp-features detectionOutput a solidified version of a mesh by simple extrusionOutput color space settingsOutput curves following paths across mesh edgesOutput data from inside of a node groupOutput data from the simulation zoneOutput faces with smooth shading rather than flat shadedOutput file containerOutput image in Cineon formatOutput image in DPX formatOutput image in JPEG 2000 formatOutput image in JPEG formatOutput image in OpenEXR formatOutput image in PNG formatOutput image in Radiance HDR formatOutput image in SGI IRIS formatOutput image in TIFF formatOutput image in Targa formatOutput image in WebP formatOutput image in bitmap formatOutput image in multilayer OpenEXR formatOutput image in uncompressed Targa formatOutput image resolutionOutput light color information to the scene's WorldOutput light information to a light objectOutput sockets cannot be multi-inputOutput surface material information for use in renderingOutput the geometry relative to the collection offsetOutputsOutsetOutset rather than insetOutsideOutside Annotated AreaOutside PaddingOutside of miter is arcOutside of miter is sharpOutside of miter is squared-off patchOutwards VelocityOver ImageOver which part of the tree items to apply the operationOver-blurOverall denoising quality when using OpenImageDenoiseOverall distance factor for the deformationOverall factor for the deformationOverall minimum intensity of the mist effectOverall radius of the braidsOverall radius of the curlsOverall texture scaleOverblurOverflowOverhangOverhang MaxOverhang MinOverlapOverlap ModeOverlap ThresholdOverlapping Edge TypesOverlapping Edges As ContourOverlapping islands stick togetherOverlapping timeOverlayOverlay LockOverlay ModeOverlay OffsetOverlay SettingsOverlay Smooth WiresOverlay TypeOverlay a foreground image onto a background imageOverlay blending factor of rasterized maskOverlay color on every other rowOverlay display methodOverlay existing with new keysOverlay mode of rasterized maskOverlaysOverridableOverriddenOverridden SelectedOverridden data-blocks names are not editableOverrideOverride Background ImageOverride CollectionOverride CreaseOverride FrameOverride Insert Keyframes Default - VisualOverride Insert Keyframes Default- Only NeededOverride IterationsOverride LayersOverride ModifierOverride NormalsOverride OperationsOverride Overlap Shuffle BehaviorOverride OverlayOverride PropertiesOverride Scene SettingsOverride Solver IterationsOverride TrackOverride TransformOverride default setting to insert keyframes based on 'visual transforms'Override object and collection intersection priority valueOverride operation cannot be removedOverride property cannot be removedOverride the number of solver iterations for this constraintOverride the radius of the spline point with the taper radiusOverride the scene's active cameraOverride the simulation frame range from the sceneOverride world in this view layerOverrides for some of the active brush's settingsOverscanOverscan SizeOvershoot disabledOverview of scene graph and all available data-blocksOverwriteOverwrite %sOverwrite AllOverwrite Current ActionOverwrite Entire RangeOverwrite Existing:Overwrite MaterialOverwrite PreviousOverwrite RangeOverwrite Template Startup FileOverwrite TexturesOverwrite Widget MeshesOverwrite all elements' dataOverwrite characters when typing rather than inserting themOverwrite existing bake data?Overwrite existing filesOverwrite existing files when exporting texturesOverwrite existing files while renderingOverwrite existing material with the same nameOverwrite existing proxy files when buildingOverwrite file with an older Blender version?Overwrite is not checked for %s, skippingOverwrite keys in pasted rangeOverwrite keys in pasted range, using the range of all copied keysOverwrite previously created orientation with same nameOwnerOzoneP1P2PBR ExtensionsPC2PCMPLY Export: Cannot open file '%s'PLY Export: Unable to find collection '%s'PLY Importer: %s: %sPLY Importer: failed importing, no verticesPLY Importer: failed importing, unknown errorPNGPNG Image (.png)PO Blender File PathPO Work File PathPOT File PathPackPack BitsPack ExternalPack ImagesPack IslandsPack QualityPack UV IslandsPack UV Islands FieldPack all images into .blend filePack all used external files into this .blendPack all used external files into this .blend filePack an image as embedded data into the .blend filePack baked data from disk into the .blend filePack displacements from an external filePack each face's UVs into the UV boundsPack islands to closest UDIMPack the baked data into the .blend filePack the sound into the current blend filePack toPack to starting bounding box of islandsPackage IDPackage ID not setPackedPacked %d file(s)Packed FilePacked File, click to unpackPacked FilesPacked MultiLayer files cannot be paintedPacked MultiLayer files cannot be painted: %sPacked to memory image "%s"Pad*Pad+Pad-Pad.Pad/Pad0Pad1Pad2Pad3Pad4Pad5Pad6Pad7Pad8Pad9PadEnterPagePaintPaint Color RampPaint CurvePaint CurvesPaint Curves data-blocksPaint Grease Pencil StrokesPaint MaskPaint ModePaint SurfacePaint Surface ListPaint a color on stroke pointsPaint a stroke in the active color attribute layerPaint a stroke in the current vertex group's weightsPaint a stroke into the imagePaint most on faces pointing towards the viewPaint slot iconPaint surface listPaint the material with a color attributePaint using the active material base colorPaint weight in active vertex groupPaint wetness, visible in wetmap (some effects only affect wet paint)Paint with a gradientPaint with a single colorPaintCurvePaintCurveNewPaintmap LayerPaintmapsPaired OutputPalettePalette '%s' does not contain color givenPalette ColorPalette SplinesPalette createdPalette data-blocksPalette. Use Left Click to sample more colorsPalettesPanPan AnglePan DownPan LeftPan RightPan SensitivityPan UpPan ViewPan and rotate the view with the 3D mousePan the viewPan the view downPan the view in a given directionPan the view to the leftPan the view to the rightPan the view upPan the view when the mouse is held at an edgePan the view with the 3D mousePanelPanel "%s" not foundPanel RoundnessPanel TitlePanel Title FontPanel containing UI elementsPanel descriptionPanel is closed by default on new nodesPanel namePanel that contains the itemPanelsPanorama TypePanoramicPaperParadeParagraphParallaxParallax RadiusParallax-Aware VMMParallelParallel NormalsParallel cameras with no convergenceParallel linesParallelogramParameter EditorParameter from 0 to 1 along the flareParameters and Settings for the FilebrowserParameters defining how a MovieClip data-block is used by another data-blockParameters defining how an Image data-block is used by another data-blockParameters defining the image duration, offset and related settingsParameters defining the render slotParameters defining which frame of the movie clip is displayedParameters defining which layer, pass and frame of the image is displayedParameters for IK solverParameters for the iTaSC IK solverParametricParentParent BoneParent InverseParent Inverse MatrixParent Layer GroupParent Object for hook, also recalculates and clears offsetParent ParticlesParent PathParent TagsParent TypeParent VerticesParent WindowParent bone (in same Armature)Parent edit bone (in same Armature)Parent is not part of the interfaceParent newly created objects to the original instancerParent objectParent of this pose boneParent selected objects to the selected verticesParent this node is attached toParent to undistorted position of 2D trackParent:Parenting settings for masking elementParenting:ParentsParse error in %sPart by Mesh IslandsPart of the geometry to display data fromPartialPartial overlay on top of the sequencer with a frame offsetParticleParticle AmountParticle BrushParticle EditParticle Hair KeyParticle InfoParticle InstanceParticle Instance Object WeightParticle KeyParticle Life MaximumParticle LocationParticle OffsetParticle PropertiesParticle RadiusParticle RenderingParticle SettingsParticle Settings Texture SlotParticle SpecialsParticle System NumberParticle System that this modifier controlsParticle TargetParticle ToolParticle UVParticle Update RadiusParticle VelocityParticle countParticle data-blocksParticle editing brushParticle effectors affect themselvesParticle in a particle systemParticle instance object nameParticle key for hair particle systemParticle number factor (higher value results in more particles)Particle orientation axis (does not affect Explode modifier's results)Particle physics typeParticle rotations are affected by collisions and effectorsParticle scaleParticle select and display modeParticle settings, reusable by multiple particle systemsParticle size in simulation cellsParticle system can be edited in particle modeParticle system has been edited in particle modeParticle system has multiple point cachesParticle system in an objectParticle system instancing modifierParticle system nameParticle system settingsParticle system simulation modifierParticle systems emitted from the objectParticle target nameParticle typeParticleInstanceParticleInstance ModifierParticleSettingsParticleSettingsBraidParticleSettingsChildrenParticleSettingsCurlParticleSettingsEmissionParticleSettingsKinkParticleSettingsNewParticleSettingsNoneParticleSettingsNothingParticleSettingsParentsParticleSettingsRadialParticleSettingsRollParticleSettingsRotationParticleSettingsRoughnessParticleSettingsSpiralParticleSettingsWaveParticleSystemParticleSystem ModifierParticlesParticles MaximumParticles SettingsParticles and InstancingParticles die when they collide with a deflector objectParticles generated by the particle systemParticles in BoundaryParticles part of the object should be visible in the renderParticles were created by a fluid simulationParticles/FacePartingParting FactorParting MaximumParting MinimumParting not available with virtual parentsPassPass FilterPass IndexPass ThroughPass in multilayer imagePass waves through mesh edgesPassepartoutPassepartout AlphaPassesPasses to include in the active baking passPassivePastePaste MethodPaste NormalPaste contents from filePaste copies of the strokes stored on the internal clipboardPaste data-blocks from the internal clipboardPaste driver: no driver to pastePaste keyframes from mirrored bones if they existPaste keys ending at current framePaste keys from original timePaste keys relative to the Y-Position of the cursorPaste keys relative to the current frame when copyingPaste keys relative to the value of the curve under the cursorPaste keys starting at current framePaste keys with a value offsetPaste keys with the same value as they were copiedPaste new image from the clipboardPaste nodes from the internal clipboard to the active node treePaste normal from the internal clipboardPaste objects from the internal clipboardPaste on BackPaste selected UV verticesPaste splines from the internal clipboardPaste strips from the internal clipboardPaste text from clipboardPaste text selected elsewhere rather than copied (X11/Wayland only)Paste the Asset that was previously copied using Copy As AssetPaste the driver in the internal clipboard to the highlighted buttonPaste the internal clipboard content to the active line setPaste the material settings and nodesPaste the stored pose flipped on to current posePaste the stored pose on to the current posePaste time offset of keysPaste tracks from the internal clipboardPasted %d assetsPatchPathPath '%s' cannot be made absolutePath '%s' cannot be made absolute for %s '%s'Path '%s' cannot be made relative for %s '%s'Path AfterPath AnimationPath BeforePath ComparePath ConstraintPath DurationPath EndPath GuidingPath LengthPath MaskPath ModePath OutputPath SeparatorPath StartPath StepsPath conflict: %d caches set to path %sPath edit modePath from the data-block to the currently edited node treePath interpolation at this pointPath is already animatedPath is being editedPath is empty, cannot savePath of an object inside of an Alembic archivePath of property to select between the primary and secondary data pathsPath of property used to rotate the texture displayPath of property used to set the color of the controlPath of property used to set the fill color of the controlPath of property used to set the zoom level for the controlPath point is selected for editingPath selection requires two matching elements to be selectedPath timing is in absolute framesPath to a OBJ filePath to a PLY filePath to a STL filePath to a custom animation/frame sequence playerPath to a folder to store external baked imagesPath to a setting for use in a Keying SetPath to an alternative start-up filePath to an image editorPath to asset library does not exist:Path to data that is viewedPath to external displacements filePath to filePath to gltfpackPath to gltfpack binaryPath to image filePath to install legacy add-on packages toPath to interface fontPath to interface monospaced FontPath to property settingPath to the .blend filePath to the archivePath to the data that is displayed in the spreadsheetPath to the directory where imported textures will be copiedPath to the libraryPath to the library .blend filePath to the pot template filePath to the relevant po file in Blender's source repositoryPath to the relevant po file in the work repositoryPath to the saved settings filePath too long, cannot savePath: {!r}Path: {:s}PathsPaths ComparePaths RangePaths TypePaths of the objects inside the Alembic archivePaths:PatternPattern Area:Pattern Bounding BoxPattern CornersPattern MatchPattern ModePattern SizePattern area bounding box in normalized coordinatesPattern to use for inside of mitersPattern to use for outside of mitersPattern used to connect objectsPatternsPause BakePause PreviewPause all viewport preview rendersPeak sharpening for 'JONSWAP' and 'TMA' modelsPeanuts (Not Shelled)Peanuts (Shelled)Pen pressure makes texture influence smallerPentagonalPer Vertex DisplacementPer component factorPer render layer number of samples override scene samplesPer-pixel number of samplesPer-vertex skin data for use with the Skin modifierPercentPercentagePercentage FactorPercentage along each curve to blend deformation from the rootPercentage of amount used for the viewportPercentage of how much the strip's colors affect other stripsPercentage of input strip lengthPercentage of maximum speedPercentage of particles to display in 3D viewPercentage of the input strip lengthPercentage scale for render resolutionPercentage value defining target position along length of curvePerceptually LosslessPerform a single slice of the domain objectPerform chromatic adaption from a different white pointPerform external operation on a file or folderPerform fuzzy/multi-word matching. Warning: May be slowPerform level adjustments on each color channel of an imagePerform math operationsPerform vector math operationPerformancePerformance PresetsPeriodPeriod of WavePeriod of the noisePerlin Noise 1DPerlin Noise 2DPermanent deformPermanently allow execution of scriptsPermanently hidden collections:PermeabilityPermissionsPersistentPersistent DataPersistent Data PathPersistent IdentifierPersistent UIDPersistent data associated with a spreadsheet columnPersistent identifier for inter-frame matching of objects with motion blurPersonal access token, may be required by some repositoriesPerspectivePerspective Camera focal length value in millimetersPerspective MatrixPgDownPgUpPhasePhase MultiplePhase OffsetPhase Shift of WavePhase function for the scattered lightPhase of the sinus displacementPhysic simulation for clothPhysical ConductorPhysical PropertiesPhysical light sourcesPhysical model for simulating bending forcesPhysically-based glTF lighting units (cd, lx, nt)Physically-based, easy-to-use shader for rendering hair and furPhysicsPhysics PropertiesPhysics TypePhysics simulation for fluids, like water, oil and smokePickPick InstancePick RandomPick a property to use as a driver targetPick objects from collection randomlyPicked bone does not belong to the already chosen armaturePicking a bone failedPicometersPicturesPie MenuPie Menu ColorsPie Menu on DragPie MenusPie menu size in pixelsPinPin (vertex target position) spring stiffnessPin BoundariesPin GizmoPin Goal StrengthPin GroupPin IDPin MaterialPin MethodPin ModePin ScenePin Simulation BoundaryPin StiffnessPin Vertex GroupPin at ParameterPin each curve at a certain point for the operationPin in Graph EditorPin the mode to the brushPin to LastPinchPinch UVsPing PongPinnedPinned islands are locked in placePinned islands will translate onlyPinned islands won't rescalePinned islands won't rotatePinned vertices can be selected in Vertex Mode onlyPipelinePistonPitchPitch factor for Doppler effect calculationPivotPivot AxisPivot ControlPivot OffsetPivot PointPivot XPivot YPivot around active objectPivot around bounding box center of selected object(s)Pivot around each object's own originPivot around each selected island's own median pointPivot around the 2D cursorPivot around the 3D cursorPivot around the median point of selected objectsPivot center for rotation/scalingPivot location is at the active object positionPivot location is at the selected object positionPivot location is between the constrained rigid bodiesPivot of scaling and rotation operationsPixelPixel AspectPixel Aspect RatioPixel Aspect XPixel Aspect YPixel CoordinatesPixel FilterPixel SizePixel aspect ratioPixel filter typePixel filter widthPixel sizePixel size for viewport renderingPixelatePixelate EffectPixelate effectPixelate imagePixelsPixels moved by mouse per axis when drawing strokePixels per Blender UnitPixels per InchPlace cursorPlace markers across the whole framePlace markers only inside areas outlined with the Annotation toolPlace markers only outside areas outlined with the Annotation toolPlace new marker at specified locationPlace new marker at the desired (clicked) positionPlace the Mix node at the same height as the lowest nodePlace the Mix node between the two nodesPlace the cursor on the midpoint of selected keyframesPlace the cursor value on the average value of selected keyframesPlaceholderPlaceholdersPlacementPlacement for detected featuresPlainPlain AxesPlanarPlanar ProbePlanePlane AlphaPlane AnglePlane AxisPlane NormalPlane OffsetPlane Offset PressurePlane PointPlane TrackPlane Track DeformPlane Track Image SpecialsPlane TracksPlane TrimPlane for projected strokePlane to be used for orientationPlane track '%s' is not found in the tracking object %sPlane track is selectedPlane warp transformation using explicit corner valuesPlasterPlasticPlasticityPlayPlay AudioPlay Every FramePlay InPlay ModePlay animationPlay at normal speed regardless of scene FPSPlay audio from Sequence Editor while scrubbingPlay back of audio from Sequence Editor, otherwise mute audioPlay back rendered frames/movies using an external playerPlay in ReversePlay this filePlaybackPlayback Frame Rate (FPS)Playback OnlyPlayback ScalePlayback panning of the sound (only for Mono sources)Playback pitch of the soundPlayback volume of the soundPlayerPlease Create a Variant FirstPlease edit the preferences of the UI Translate add-onPlease file a bug report.Please select at least one imagePlease select only 1 frame to resetPlease select two stripsPluralSharpPointPoint 1Point 2Point 3Point 4Point CachePoint Cache ListPoint CachesPoint CloudPoint CloudsPoint CountPoint Curve IndexPoint DensityPoint Group IDPoint IndexPoint Index in CurvePoint InfoPoint LightPoint TrackPoint UpPoint cache for physics simulationsPoint cache must be bakedPoint cloud component containing only point dataPoint cloud data-blockPoint cloud data-blocksPoint cloud object does not support this set origin operationPoint coordinatesPoint in a point cloudPoint in a shape keyPoint in a shape key for Bézier curvesPoint in a shape key for curvesPoint in the lattice gridPoint is not found in given splinePoint of CurvePoint of a curve used for a curve mappingPoint of a path used to define a profilePoint on source that will snap to targetPoint select modePoint selectedPoint selected custom normals to specified TargetPoint to rotate aroundPoint toward target by taking the shortest rotation pathPoint towards a target by performing the smallest rotation necessaryPoint-sample a color bandPointCloudPointCloudNewPointerPointer from path image_id is not an IDPointinessPointsPoints UPoints VPoints defining featherPoints grid, currently unsupported by volume objectsPoints of CurvePoints of the latticePoints per CurvePoints to CurvesPoints to SDF GridPoints to VerticesPoints to VolumePoints to generate curves fromPoints to instance onPoisson DiskPoke CenterPoke OffsetPoke face center calculationPolar 0 is XPolar 0 is YPolar ZXPolar ZYPolePole Merge Angle StartPole Merge End AnglePole Merge Start AnglePole axis for rotationPole rotation offsetPolyPoly Build Face at CursorPoly Build Split at CursorPoly Build Transform at CursorPoly Data TypesPolygonPolygon AreaPolygon CenterPolygon NormalPolygon NormalsPolygon in a Mesh data-blockPolygonalizationPolygonizationPolygonization resolution in renderingPolygonization resolution in the 3D viewportPolygonsPolygons of the meshPolylinePolynomialPolynomial OrderPolystyrenePop-up a search for a menu in current contextPop-up a search over all available operators in current contextPop-up a search over all menus in the current contextPortalPortion of items to select randomlyPosPosePose BonePose Bone ColorPose BonesPose Head PositionPose IK SegmentsPose LibraryPose Library based on the asset system.Pose Location OffsetPose MarkersPose MatrixPose ModePose NamePose OptionsPose Origin OffsetPose PositionPose Rotation OffsetPose Tail PositionPose lib is only for armatures in pose modePoseBone ConstraintsPositionPosition 1Position 2Position QuantizationPosition XPosition along pathPosition and OutlinePosition of bundle reconstructed from this trackPosition of mask stencil in viewportPosition of retiming key in timelinePosition of stencil in viewportPosition of the end control point of the curvePosition of the first control pointPosition of the first vertexPosition of the item in its parent panelPosition of the last control pointPosition of the middle control pointPosition of the middle control, disabled if zeroPosition of the root point of a curvePosition of the second control pointPosition of the slicePosition of the start control point of the curvePosition of the tip point of a curvePosition of the torso control and pivot pointPosition the scene camera at the selected landmarkPosition to jump toPosition, Outline, and IntensityPosition:PositionalPositional TrackingPositivePositive AxisPositive SidesPositive X axisPositive Y axisPositive Z axisPositive mesh smootheningPost ProcessingPost-ProcessingPosterizePostpone running until tool operator run (when used with a tool)Potential RadiusPrecisionPrecision angle used for rotation increments in 2D editorsPrecision angle used for rotation increments in 3D editorsPrecision of convergence in case of reiterationPrecision of the fast GI ray marchingPrecision of the screen space ray-tracingPredefined node colorPredefined track colorPredefined tracking camera intrinsicsPredefined tracking settingsPredictPredict target movementPrefer DEF parentingPrefer sliding along edges to even widthsPrefer sliding along edges to having even widthsPreferencesPreferencesAdd MeshPreferencesGame EnginePreferencesHigh ContrastPreferencesInspired ByPreferences NavigationPreferences have changedPreferences related to viewing dataPreferences savedPreferences that work only for appsPrefers to connect background componentsPrefers to connect foreground componentsPrefetch FramesPrefetch frames from disk for faster playback/trackingPrefilterPrefixPremultipliedPremultiply AlphaPrepare scene for compositing 3D objects into this footagePrepassPreselected mode when using this brushPreservePreserve DetailsPreserve LengthPreserve Mesh BoundaryPreserve PreviousPreserve Previous MaskPreserve SeamsPreserve SharpPreserve contour lines while filteringPreserve corners that have sharper angle than this thresholdPreserve each curve's length during deformationPreserve the length of the curves on a segment basisPreserve the previous state of the target dataPreserve the world transform throughout parentingPreserve volume when rotations are usedPreserves the existing geometry along the cut planePreset NamePreset configs for external animation playersPreset viewpoint to usePresetsPressPress + and -, or scroll wheel to set blendingPress ReleasePress a keyPress causes immediate activation, preventing click being passed to the toolPresses active buttonPressurePressure MaskingPressure RandomnessPressure ScalePressure Vertex GroupPressure field of the fluid domainPrevent changes to viewer elevationPrevent changes to viewer locationPrevent changes to viewer rotationPrevent changes to viewer scalePrevent changes to viewer up orientationPrevent feather from self-intersectionsPrevent marker editingPrevent vertices from going through the mirror during transformPrevents the user from modifying that override operation (NOT USED)PreviewPreview BackgroundPreview During TransformPreview Overlay SettingsPreview OverlaysPreview RangePreview Range End FramePreview Range Start FramePreview ResolutionPreview ShapePreview SizePreview SnappingPreview WorldPreview ZoomPreview image and iconPreview shape used by the node previewsPreview the scrape planes in the cursor during the strokePreview this filePreviewsPreviousPrevious Angular VelocityPrevious CharacterPrevious Edge IndexPrevious FailedPrevious KeyframePrevious LinePrevious PagePrevious Particle LocationPrevious Particle VelocityPrevious RotationPrevious WordPrevious blend type/operationPrevious framePrevious or SelectionPrewittPrimaryPrimary AxisPrimary Bone AxisPrimary ColorPrimary Control LayersPrimary Data PathPrimary color of checkerboard pattern indicating transparent areasPrimary path of property to be set by the radial controlPrimary rotation axis:PrimitivePrimitive BooleanPrimitive FloatPrimitive IntPrimitivesPrincipal PointPrincipledPrincipled BSDFPrincipled Hair BSDFPrincipled VolumePrincipled shaderPrintPrint Performance to ConsolePrint a message when the terminal initializesPrint memory statistics to the consolePrint this filePrioritize Active ColorPriorityProbabilityProbeProbe clip end, beyond which objects will not appear in reflectionsProbe clip start, below which objects will not appear in reflectionsProblem baking object "%s"Problem saving baked map in "%s"Problem saving the bake map internally for object "%s"Procedural - color texture based on trigonometric functionsProcedural - create a cloud-like fractal noise textureProcedural - create a fractal noise textureProcedural - create a ramp textureProcedural - create cell-like patterns based on Worley noiseProcedural - highly flexible fractal noise textureProcedural - marble-like noise texture with wave generated bandsProcedural - noise texture distorted by two noise algorithmsProcedural - wave generated bands or rings, with optional noiseProcedural color blending textureProcedural distorted noise textureProcedural musgrave textureProcedural noise textureProcedural voronoi textureProcess bone propertiesProcess data propertiesProcess drip effect (drip wet paint to gravity direction)Process shrink effect (shrink paint areas)Process spread effect (spread wet paint around surface)Produce a blueprint using circular, elliptic, and square contour strokesProduces fewer poles and a better topology flowProfileProfile CurveProfile FactorProfile Path editor used to build a profile pathProfile TypeProfile control pointsProgramProgramming error: missing clear transform function or keying set nameProgress BarProgress Bar Widget ColorsProgressionProjectProject A onto BProject Individual ElementsProject LimitProject ModeProject Onto SelectedProject an edited render from the active camera back onto the objectProject contour lines using a light source objectProject edited image back onto the objectProject in both specified and opposite directionsProject onto the surfaceProject strokes to plane locked to XProject strokes to plane locked to YProject strokes to plane locked to ZProject the extracted mesh into the original sculptProject the geometry onto a plane defined by a lineProject the shape onto another objectProject the strokes only onto selected objectsProject to SculptProjectedProjected (2D)Projected Edge InterpolatedProjected Face InterpolatedProjected XProjected YProjected from ViewProjectionProjection BlendProjection TypeProjection XProjection from an orthographic photo of a mirror ballProjection of the input imageProjection unwraps the selected faces of mesh objectsProjectorsPromptPrompt for confirmationProp:PropagatePropagate ScalePropagate To ControlsPropagate TwistPropagate pose to all keyframes between current frame and 'Frame' propertyPropagate pose to all selected keyframesPropagate pose to first keyframe following the current frame onlyPropagate pose to the last keyframe only (i.e. making action cyclic)Propagate scale from main controls throughout the chainPropagate twist from main controls throughout the chainPropagation StepsPropertiesProperties SpaceProperties acting as inputs for this driverProperties and SidebarsProperties associated with the configured exporterProperties from override data cannot be editedProperties of image and texture painting modeProperties of paint modeProperties of particle editing modeProperties of the UDIM tileProperties of vertex and weight paint modeProperties space dataProperties to set when the operator is calledPropertyProperty '%s.%s' not foundProperty DefinitionProperty EditProperty EditorsProperty Icon BackgroundProperty Icon ForegroundProperty NameProperty WeightsProperty added to Keying Set: '%s'Property cannot be both boolean and floatProperty data_path editProperty from path '%s' has length %d instead of %dProperty from path '%s' is not a floatProperty has been dynamically created at runtimeProperty is a filename, filepath or directory outputProperty is animatable through RNAProperty is editable from linked instances (changes not saved)Property is editable through RNAProperty is not editableProperty is not editable: %sProperty is optionally registered as part of type registrationProperty is overridable through RNAProperty is registered as part of type registrationProperty must be a none, distance, factor, percentage, angle, or pixelProperty must be an integer or a floatProperty name (as a string)Property name editProperty named '%s' not foundProperty removed from keying setProperty that stores arbitrary, user defined propertiesProperty type does not match input socket "(%s)"Property value not in enumerationProportion of original image source pixel lines to sampleProportional EditingProportional Editing ActionsProportional Editing F-CurvesProportional Editing FalloffProportional Editing ObjectsProportional Editing using connected geometry onlyProportional Editing using screen space locationsProportional SizeProportional edit modeProportional editing in F-Curve editorProportional editing in action editorProportional editing mask modeProportional editing object modeProtectProtect color from further editing and/or frame changesProtect layer from further editing and/or frame changesProtect the shape key from accidental sculpting and editingProtected from overridePrototypesProvide a selection based on the handle types of Bézier control pointsProvide a selection for an arbitrary number of endpoints in each splineProvide a selection of faces that use the specified materialProximityProximity GeometryProximity ModeProximity falloff is applied inside the volumeProximity falloff typeProxyProxy Custom DirectoryProxy Custom FileProxy DirectoryProxy Render SizeProxy SettingsProxy SetupProxy SizeProxy is not enabled for %s, skippingProxy lost from object %s lib %sProxy lost from object %s lib Proxy parameters for a movie clipProxy parameters for a sequence stripProxy/TimecodePuff ModePuff VolumePullPull points towards the midpoint of the brushPulldownPulldown Widget ColorsPulls loose edges togetherPulls the cloth to the cursor's start positionPulse Code Modulation (RAW)Punctual LightsPure RandomPurge Unused Data from This FilePushPush OutPush PosePush action down on to the NLA stack as a new stripPush secondary particles that left the domain back into the domainPush/PullPush/Pull selected itemsPush/Pull: %.4f%s %sPush/Pull: %s%s %sPut in BackgroundPut new objects on the active collectionPut pasted objects in the active collectionPut the contents of a meta-strip back in the sequencerPxr24 (lossy)PythonPython API ReferencePython ConsolePython ScriptingPython Scripts DirectoriesPython Scripts DirectoryPython TooltipsPython add-ons to be loaded automaticallyPython consoleLanguagePython disabled in this buildPython evaluation failed: Python expression to be evaluated as the initial node settingPython restricted for securityPython script to define a style modulePython value for unsupported custom property typesPython: {}.{}QuadQuad Corner TypeQuad MethodQuad SplitQuad ViewQuad View RegionsQuad-buffer not supported by the systemQuad-buffer window successfully createdQuadraticQuadratic BézierQuadratic DragQuadratic SphereQuadratic easingQuadriFlow Remesh the Selected MeshQuadriFlow: Remeshing canceledQuadriFlow: Remeshing completedQuadriFlow: Remeshing failedQuadrilateralQualityQuality StepsQuality for image formats that support lossy compressionQuality of JPEG exportQuality of anisotropic filteringQuality of image exportQuality of proxies to buildQuality of the simulation in steps per frame (higher is better quality but slower)Quality options for the raytracing pipelineQuantitative InvisibilityQuantity of soot in the fluidQuantization bits for color values (0 = no quantization)Quantization bits for normal values (0 = no quantization)Quantization bits for position values (0 = no quantization)Quantization bits for texture coordinate values (0 = no quantization)Quantize PositionQuarterQuartic easingQuaternionQuaternion (WXYZ)Quaternion AttributeQuaternion Attribute ValueQuaternion RotationQuaternion rotationQuaternion rotation (affects NLA blending)Quaternion to RotationQuery to insert into the search boxQueue SizeQuick EffectsQuick FavoritesQuick SetupQuickTimeQuickTime AnimationQuickly set up Line Art for the active collectionQuickly set up Line Art for the active objectQuickly set up Line Art for the entire sceneQuintic easingQuit BlenderR/D PhotoreceptorRED Dragon 5KRED Dragon 6KRED Helium 8KRED Monstro 8KRGBRGB CurvesRGB ParadeRGB channels in transparent pixels are multiplied by the alpha channelRGB channels in transparent pixels are unaffected by the alpha channelRGB curves modifier for sequence stripRGB to BWRGB to XYZRGBARGBA color 32-bit floating-point valuesRGBA color in sRGB color spaceRGBA color in scene linear color spaceRGBA color socket of a nodeRGBA color with 32-bit floating-point valuesRGBA color with 8-bit positive integer valuesRK4RMBRNA Array IndexRNA PathRNA Path (from ID-block) to property usedRNA Path to property affected by F-CurveRNA path leading to that property, from owning IDRNA property definitionRNA type used for pointers to any possible dataRNA wrapped booleanRNA wrapped floatRNA wrapped intRNA wrapped stringRVRadialRadial DistortionRadial Falloff PowerRadial RoughnessRadial distortion model which fits common camerasRadial falloff power (real gravitational falloff = 2)Radial field toward the center of objectRadial tangent around the X, Y or Z axisRadiansRadio ButtonsRadio Widget ColorsRadiusRadius (Parent)Radius 1Radius 2Radius BottomRadius FalloffRadius HeadRadius InterpolationRadius ScaleRadius ScalingRadius TopRadius X:Radius Y:Radius change to apply to current strokesRadius for bevelingRadius from the origin to the center of the cross sectionsRadius in which the duplicate curves are offset from the guidesRadius of boids personal space in air (% of particle size)Radius of boids personal space on land (% of particle size)Radius of children around parentRadius of curve control pointsRadius of eraser 'brush'Radius of glow effectRadius of head of bone (for Envelope deform only)Radius of kernel used for soften and sharpen in pixelsRadius of limiting sphereRadius of tail of bone (for Envelope deform only)Radius of the bevel geometry, not including extrusionRadius of the bottom circle of the coneRadius of the brush in pixelsRadius of the inner circle; can be larger than outer radiusRadius of the outer circle; can be smaller than inner radiusRadius of the rollsRadius of the skinRadius of the sphere or cylinderRadius of the top circle of the coneRadius of the virtual cylinderRadius that will be painted solidRadius to applyRadius to select neighbors for blendingRadius used for calculating area normal on initial click, in percentage of brush radiusRadius:Raise the target's scale to the specified powerRakeRampRandomRandom AngleRandom BackboneRandom Bending StiffnessRandom CenterRandom Child SizeRandom ColorRandom CurveRandom DampingRandom End FactorRandom FrictionRandom LengthRandom MaskRandom Noise OffsetRandom OffsetRandom OrderRandom OrientationRandom Per IslandRandom PhaseRandom PositionRandom RadiusRandom RotationRandom RoughnessRandom SeedRandom Seed for the operationRandom SettingsRandom SizeRandom Start FactorRandom ValueRandom WalkRandom Walk (Skin)Random brush settingsRandom factor for auto-generated UV rotationRandom factor to modify original hueRandom factor to modify original saturationRandom factor to modify original valueRandom falloffRandom id for this instance, typically for randomized shadingRandom offset of noise texture for each curveRandom offset to the rotation angle per curveRandom per Face SetRandom per Loose PartRandom per VertexRandom sampling pattern used by the integratorRandom seedRandom seed for the operationRandom stiffness of hairsRandom variation of dampingRandom variation of frictionRandom variation of the amplitudeRandom variation of the orientationRandom variation to the size of the child particlesRandom vector for each curveRandomizeRandomize AmplitudeRandomize AxisRandomize LocationRandomize PhaseRandomize RotationRandomize ScaleRandomize SizeRandomize delta transform values instead of regular transformRandomize every number of framesRandomize objects location, rotation, and scaleRandomize on keyframes onlyRandomize order of selected elementsRandomize particle orientationRandomize position along pathRandomize rotation around pathRandomize rotation around the chosen orientation axisRandomize stroke offsetRandomize the UV island's location, rotation, and scaleRandomize the faces or edges during buildRandomize the location valuesRandomize the rotation valueRandomize the rotation valuesRandomize the scale valuesRandomize vertex positionsRandomize verticesRandomizes existing selection or create new random selectionRandomly select UVW control pointsRandomly select metaball elementsRandomly select some control pointsRandomly select verticesRandomnessRandomness factor for particle samplingRandomness factor for pressure in new strokesRandomness factor strength in new strokesRandomness of the backbone stretchingRandomness of the centerRandomness of the radiusRangeRange MaxRange MinRange highlighting for flags is not available!RateRate control: buffer size (kb)Rate control: max rate (kbit/s)Rate control: min rate (kbit/s)RatioRatio of brick's row height relative to the texture scaleRatio of brick's width relative to the texture scaleRatio of samples in a cycle that the brush is enabledRatio of spherized normal to original normalRatio of triangles to reduce to (collapse only)RawRaw (Deprecated)Raw CacheRaw ImagesRaw data (bytes, exact content of the embedded file)Raw file format (.raw)Raw input pressure value that is interpreted as 100% by BlenderRay CountRay DepthRay LengthRay Portal BSDFRay RadiusRay VisibilityRaycastRaysRaytrace Max RoughnessRaytrace TransmissionRaytraced TransmissionRaytracingRaytracing PresetsRe-Use Local DataRe-sample the stroke with segments of the specified lengthRe-sampled Importance SamplingReact OnReact multiple timesReaction SpeedReactorReactor Target ObjectReactor Target Particle SystemReadRead DataRead OnlyRead USD Primvars as mesh attributesRead about what's new in this version of BlenderRead all render layers of all used scenesRead cache from an external locationRead library: '%s', '%s', parent '%s'Read mesh UV coordinatesRead mesh color attributesRead only area of this faceRead packed library: '%s', parent '%s'Read volume data attributes from volume gridsRead-Only VectorRead-only IntegerRead-only external reference to a linked data-block and its library fileRead-only indications of supported operationsRead-only indications of which brush operations are supported by the current sculpt toolRead-only repository provided by the systemReading render result: dimensions don't match, expected %dx%dReading render result: expected channel "%s.%s" not foundReading render result: expected channel "%s.%s" or "%s" not foundReads attachment information regarding a surface meshReads information about each curveReads information about each curve's root pointReads information about each curve's tip pointReads information each point's previous curve segmentReal part of the conductor's refractive index, often called nRealize AllRealize InstancesRealized data in input geometry is ignoredRealized geometry is not used when pick instances is trueRealtimeRealtime UpdatesReapply and update the preset, removing changesRearrange geometry elements, changing their indicesRearrange selected animation channelsRearrange some faces to try to get less degenerated geometryReassign the inputs for the effect stripRebuild SubdivisionsRebuild a lower subdivision level of the current base meshRebuild all selected proxies and timecode indices in the backgroundRebuilds all possible subdivisions levels to generate a lower resolution base meshRec RunRec.1886Rec.2020Recalculate all visible motion paths for objects and posesRecalculate and clear offset transformationRecalculate animation data on selected points for frames selected in the dopesheetRecalculate handle lengthRecalculate motion paths for selected objectsRecalculate paths for bones that already have themRecalculate the direction of selected handlesRecalculate the sculpt BVH to improve performanceRecastReceive Shadow CausticsReceiver CollectionRecentRecent FilesRecent FoldersRecent Items SpecialsRecent SearchesRecenterRecenter TimeoutRecommended for fast encodingReconstructedReconstructed CamerasReconstructionRecord RunRecord Run No GapsRecoverRecreate fileRectangleRecurseRecursionRecursion detected, cannot use this stripRecursionsRecursive DeleteRecursively duplicate the collection, all its children, objects and object dataRedRed Green BlueRed channelRed component of the color fieldRed-CyanRed:Redefine equalizer graphsRedistribute Curve PointsRedistributes existing control points evenly along each curveRedoRedo previous actionRedo the last undone edit to the asset catalogsReduce UV stretching by relaxing anglesReduce brush thickness by this factor when stroke is perpendicular to 'Angle' directionReduce exported file size by removing duplicate keyframesReduce shear within islandsReduce the geometry densityReduce the strength of the brush where it overlaps symmetrical daubsReduction factor for each level of secondary mouth loopsReferenceReference DistanceReference ExistingReference IDReference KeyReference PointReference PositionReference ValueReference distance at which volume is 100%Reference from a RigifyParameters field to a bone collection.Reference location to align toReference position before deformationRefineRefine Focal LengthRefine MethodRefine Principal PointRefine RadialRefine TangentialRefine focal length during camera solvingRefine principal point during camera solvingRefine radial coefficients of distortion model during camera solvingRefine tangential coefficients of distortion model during camera solvingRefine:RefitReflectionReflection Trace OptionsReflection and transmission shaders optimized for hair renderingReflection with microfacet distribution, used for materials such as metal or mirrorsReflectiveReflective CausticsRefraction BSDFRefraction DepthRefractiveRefractive CausticsRefreshRefresh DriversRefresh data in the Explode modifierRefresh list of actionsRefresh list of instance objects and their weightsRefresh the file listRefresh the list of extensions for all the remote repositoriesRefresh the list of extensions for the active repositoryRefresh the sequencer editorRegion DataRegion HeightRegion Maximum XRegion Maximum YRegion Minimum XRegion Minimum YRegion OverlapRegion Position XRegion Position YRegion ToggleRegion Toggle PieRegion TypeRegion WidthRegion heightRegion in a subdivided screen areaRegion is split horizontally and verticallyRegion not found in space typeRegion specific data (the type depends on the region type)Region widthRegionsRegions Visibility ToggleRegions for quick access to assetsRegions this area is subdivided inRegisterRegister ParentRegister for All UsersRegister the control as a switchable parent candidateRegisteredRegistered OptionallyRegistered key configurationsRegistering node class: '%s' is too long, maximum length is %dRegistering node class: '%s', bl_idname '%s' could not be unregisteredRegistering node class: '%s', bl_idname '%s' is a builtin nodeRegistering node tree class: '%s', bl_idname '%s' could not be unregisteredRegistering panel class:Registration not possible from Microsoft Store installationsRegrowRegrow hair for each frameRegularRegular Expression FindRegular Expression ReplaceRegular Widget ColorsRegular key pressed as a modifierReiterationRelation Line PositionRelationsRelationshipRelationship LinesRelativeRelative Asset IdentifierRelative DetailRelative EdgeRelative FaceRelative KeyRelative MirrorRelative ObjectRelative OffsetRelative Offset DisplacementRelative ParentingRelative PathRelative PathsRelative ToRelative amount of virtual parentsRelative force of the hookRelative mix weight of neighboring elementsRelative number of faces compared to the current meshRelative shape positions to the new shape methodRelative time of key over hair lengthRelax Face SetsRelax MethodRelax PoseRelax TopologyRelax UVsRelax meshReleaseRelease ConfirmsRelease NotesRelease TimeReloadReload Start-Up file to restore settingsReload active text data-block from its fileReload active text file?Reload all data from this libraryReload clipReload current image from diskReload file with execution of Python scripts enabledReload from diskReload from disk (ignore local changes)Reload scriptsReload strips in the sequencerReload the given libraryReload the saved fileReloads history and bookmarksRelocateRelocate the given library to one or several othersRelocate the library under cursorRemainderRemapRemap Data IDRemap RelativeRemap UsersRemap a value from a range to a target rangeRemap relative paths when saving to a different directoryRemember Export SettingsRemember the last used scene for the current workspace and switch to it whenever this workspace is activated againRemember the last used scene for the workspace and switch to it whenever this workspace is activated againRemeshRemesh ModeRemesh ModifierRemoveRemove Active AOVRemove Active LightgroupRemove Add-on: {!r}?Remove Armature ObjectRemove Crypto LayerRemove Cycles F-Modifier if not needed anymoreRemove DisconnectedRemove DuplicatesRemove Extension RepositoryRemove F-Modifiers from F-Curve to add keyframesRemove FilesRemove Layer MaskRemove Loose PointsRemove Named AttributeRemove Outside RangeRemove PackRemove Paint Curve PointRemove RepositoryRemove Repository & FilesRemove Rigid Body Constraint from ObjectRemove Rigid Body settings from ObjectRemove Rigid Body simulation world from the current sceneRemove Selection Set bones from current selectionRemove Target ParticlesRemove Target ShearRemove ThresholdRemove UV mapRemove WeightsRemove a Selection Set from this ArmatureRemove a background image from the cameraRemove a custom keymap configuration from the preset listRemove a custom theme from the preset listRemove a hook from the active objectRemove a modifier from the active objectRemove a modifier from the stripRemove a row filter from the rulesRemove a usage of a data-block, clearing the assignmentRemove active Annotation layerRemove active Path from active keying setRemove active color from paletteRemove all IK Constraints from selected bonesRemove all Selection Sets from this ArmatureRemove all files in:Remove all keyframe animation for selected objectsRemove all selected keyframesRemove all shape keysRemove all unlocked vertex groupsRemove all unused Light GroupsRemove all vertex groupsRemove an existing keyword tag from the active assetRemove an extension repositoryRemove an item from the index switchRemove an override layer from the archiveRemove an override operationRemove animation from selected objects?Remove attribute from geometryRemove color attribute from geometryRemove constraint from constraint stackRemove current UI-active property from current keying setRemove curves whose root points are too closeRemove duplicate items in the historyRemove elements on cancelRemove existing add-ons with the same IDRemove existing template with the same IDRemove existing theme file if existsRemove exporter?Remove extension files when removing the repositoryRemove external feature set (rigs, metarigs, ui templates)Remove fields from video moviesRemove from all groupsRemove from selectionRemove from the current modeRemove from the selectionRemove geometry behind the planeRemove geometry in front of the planeRemove key configRemove key map itemRemove keyframes on current frame for selected objects and bonesRemove layer from a Cryptomatte nodeRemove loose edgesRemove loose facesRemove loose pointsRemove loose verticesRemove mask layerRemove mask shape keyframe for active mask layer at the current frameRemove nodes and reconnect nodes as if deletion was mutedRemove nodes connected to the inputRemove object for trackingRemove object from all scenesRemove on CancelRemove original facesRemove original geometryRemove outdated operator properties from presets that may cause problemsRemove particle systems on the target objectsRemove path to exclude from auto-executionRemove selected F-Curves from their current groupsRemove selected bones from Selection SetRemove selected bones from the active bone collectionRemove selected bones from the armatureRemove selected control points or curvesRemove selected elements of a geometryRemove selected items (blue-gray rows) from active Keying SetRemove selected nodesRemove selected objects from Rigid Body simulationRemove selected objects from a collectionRemove selected objects from all collectionsRemove selected track from rotation stabilizationRemove selected track from translation stabilizationRemove shape key from the objectRemove shear from the target transformation before combiningRemove the active Grease Pencil layerRemove the active bone collectionRemove the active keying setRemove the active line set from the list of line setsRemove the active object from this collectionRemove the active segment from the dash modifierRemove the active segment from the time modifierRemove the current render slotRemove the driver(s) for the connected property(s) represented by the highlighted buttonRemove the modifier from the list of modifiersRemove the object from an object collection that contains the active objectRemove the parent-child relationship between selected bones and their parentsRemove the repository file-system lockRemove the selected bones from all Selection SetsRemove the selected entry from the listRemove the selected instance objectRemove the selected material slotRemove the selected particle systemRemove the selected particle targetRemove the selected render viewRemove the selected surface slotRemove the selected vertices from active or all vertex group(s)Remove the selected view layerRemove the style module from the stackRemove the target from the constraintRemove the text boxRemove this animation data containerRemove this installation's associations with .blend filesRemove this object or collection from the light linking collectionRemove this row from the bone collection reference listRemove unused material slotsRemove unused settings for invisible editorsRemove vertex group assignments which are not requiredRemove vertices from groups that have zero weight after invertingRemove vertices which weight is below or equal to this limitRemove vertices with weight below threshold from vgroupRemove, keeping local files.Remove, local files not found.Removed %d double particle(s)Removed %d slotsRemoved amount of editors: %dRemoved constraint: %sRemoved effect: %sRemoved modifier: %sRemoved {:d} empty and/or fake-user only ActionsRemoved {:d} of {:d} bone collectionsRemoved: %d vertices, %d edges, %d facesRemoves a tile from the imageRemoves keys outside the given range, leaving only the newly bakedRenameRename Active ItemRename MarkerRename UV MapsRename animation channel under mouseRename file or file directoryRename first selected time markerRename multiple items at onceRename the active elementRename the active item in the data-set viewRename the active item, rather than the one the mouse is overRename {:d} {:s}Renamed {:d} of {:d} {:s}RenderRender Ambient Occlusion in this LayerRender AmountRender Anti-AliasingRender AsRender BouncesRender CacheRender Cache PathRender DataRender Display TypeRender EngineRender InRender InstancerRender LayerRender LayersRender LevelsRender Liquid ObjectsRender MethodRender OpacityRender OutputRender Output DirectoryRender PassRender Pass to show in the viewportRender PassesRender PropertiesRender RegionRender ResolutionRender Resolution URender Resolution VRender ResultRender SamplesRender Single LayerRender SizeRender Sky in this LayerRender SlotRender SlotsRender Smoke ObjectsRender Solid faces in this LayerRender StepsRender Strands in this LayerRender Texture LimitRender TimeRender URender UndistortedRender ViewRender ViewsRender a user-defined render region, within the frame sizeRender active sceneRender and display faces smooth, using interpolated vertex normalsRender and display faces uniform, using face normalsRender at 12.5% resolutionRender at 25% resolutionRender at 50% resolutionRender at full resolutionRender cryptomatte material pass, for isolating materials in compositingRender cryptomatte object pass, for isolating objects in compositingRender current scene, when input node's layer has been changedRender curves as flat ribbons with rounded normals, for fast renderingRender error (%s) cannot save: '%s'Render every pixel rotating the camera around the middle of the interocular distanceRender files from the animation range of this sceneRender height has to be 480 pixels for DV-NTSC!Render height has to be 576 pixels for DV-PAL!Render lights and light probes of the sceneRender missing images/movies with a solid magenta colorRender motion blur in this Layer, if enabled in the sceneRender multiple transparent layers (may introduce transparency sorting problems)Render parent particlesRender pass indexRender pass to show in the 3D ViewportRender polygon transparent, depending on alpha channel of the textureRender preview using undistorted proxyRender settingsRender size too large for GPU, use CPU compositor insteadRender slot nameRender slots of the imageRender specular highlightsRender stylized strokes in this LayerRender surface without transparencyRender text for optimal horizontal placementRender the collectionRender the stamp info text in the rendered imageRender the viewport for the animation range of this sceneRender this effect at 12.5% render resolutionRender this effect at 25% render resolutionRender this effect at 50% render resolutionRender this effect at 6.25% render resolutionRender transmissive surfaces as transparent, for compositing glass over another backgroundRender using the sequencer's OpenGL displayRender view '%s' could not be removed from scene '%s'Render view nameRender viewpoint for 3D stereo and multiview renderingRender views for left and right eyes one above anotherRender views for left and right eyes side-by-sideRender volumes in this LayerRender width has to be 720 pixels for DV!RenderViewRenderable ObjectsRenderedRendered ChildrenRendering settings for a Scene data-blockRendersReorderReorder workspace to be first in the listReorder workspace to be last in the listRepeatRepeat CallRepeat ImageRepeat InputRepeat ItemRepeat ItemsRepeat MirroredRepeat MotionRepeat OutputRepeat Output Node IDRepeat XRepeat YRepeat ZoneRepeat keyframe range as-isRepeat last actionRepeat the frames, reversing the playback direction every other cycleRepeat the values of the modified F-CurveRepeat with OffsetRepeatedly flip the image horizontally and verticallyRepetition multiplier in the X directionRepetition multiplier in the Y directionRepetitions of the generated surface in XRepetitions of the generated surface in YReplaceReplace AllReplace ExistingReplace Grease Pencil EffectsReplace MaterialReplace ModifiersReplace OriginalReplace RadiusReplace SelectionReplace StringReplace TextReplace Text object FontsReplace VGroup A's weights by VGroup B's onesReplace all keysReplace all occurrencesReplace assigned Animation DataReplace assigned Collection InstanceReplace assigned CollectionsReplace assigned MaterialsReplace assigned Object DataReplace brush color by velocity color rampReplace component valuesReplace current image by another one from diskReplace modifiers in destinationReplace socket connections with the new linksReplace text in the nameReplace text with specified text and set as selectedReplace text with the specified textReplace the original radiusReplace the original rotation with copiedReplace the original transformation with copiedReplace the stroke opacity instead of modulating each pointReplace the stroke thicknessReplace value of reference by overriding oneReplace vertex coordinates with cached valuesReplace vertex groups of selected objects by vertex groups of active objectReplayReplay selected reportsRepo IndexReportReport a bug with pre-filled version informationReport all missing external filesReposition PivotRepositoriesRepository "{:s}": {:s}{:s}Repository Alert:Repository URLRepository managed by the user, stored in user directoriesRepository not setRepository requires an access tokenRepository: {:s}Representation of alpha information in the RGBA pixelsReproject attributes onto the new meshReproject the strokes using the X-Y planeReproject the strokes using the X-Z planeReproject the strokes using the Y-Z planeReproject the strokes using the orientation of 3D cursorReprojection ErrorRepulsion FactorRepulsion is a factor of stiffnessRequire matching all intersection masks instead of just oneRequire matching all material masks instead of just oneRequire the points the internal springs connect to have opposite normal directionsRequiredRequires Access TokenRequires Apple Silicon with macOS %s or newerRequires Intel GPU with Xe-HPG architectureRequires Intel GPU with Xe-HPG architecture andRequires NVIDIA GPU with compute capability %sRequires at least three verticesRequires selected vertices or active vertex groupReread assets and asset catalogs from the asset library on diskRerouteReroute Auto LabelsResample CurveResetReset ChildrenReset Color RampReset CurveReset NormalReset UV projectionReset UV transformation to default valuesReset VR navigation deltas relative to session base poseReset ValuesReset ViewReset feather weights on all selected points animation valuesReset image transformation to default valueReset limiting distance for Limit Distance ConstraintReset location deltasReset location, rotation, and scaling of selected bones to their default valuesReset locations of selected bones to their default valuesReset normals to initial onesReset operator defaultsReset original length of bone for Stretch To ConstraintReset pose bone transforms to keyframed stateReset recent filesReset rotation deltasReset rotations of selected bones to their default valuesReset scale deltasReset scaling of selected bones to their default valuesReset scaling of selected stripsReset strip retimingReset strip transform locationReset strip transform location, scale and rotationReset strip transform rotationReset strip transform scaleReset the copy of the mesh that is being sculpted onReset the feather weight to zeroReset the internal clipboard and/or normal of selected elementReset the selected local override to its linked reference valuesReset the selected local overrides to their linked references valuesReset the stencil transformation to the defaultReset the viewReset the zoom and position of the background imageReset this property's value to its default valueReset to default values all elements of the arrayReset to the default theme colorsReset vertex color for all or selected strokesReset viewable area to show full keyframe rangeReset viewable area to show full strips rangeReset viewable area to show selected keyframe rangeReset viewable area to show selected keyframes rangeReset viewable area to show selected strips rangeReset viewable area to show the channel under the cursorReset viewable area to show the selected channelsResets the timing for absolute shape keysReshapeReshape F-Curve values, e.g. change amplitude of movementsReshape can work only with higher levels of subdivisionsResistance of object to movementResizeResize RegionResize a nodeResize editors by dragging from the edgesResize the imageResize to a maximum of 1024 pixelsResize to a maximum of 2048 pixelsResize to a maximum of 256 pixelsResize to a maximum of 4096 pixelsResize to a maximum of 512 pixelsResize view so you can see all nodesResize view so you can see selected nodesResolutionResolution DivisionsResolution ModeResolution Preview UResolution ScaleResolution UResolution VResolution ViewportResolution XResolution YResolution ZResolution does not matchResolution is not selected for %s, skippingResolution must be greater than 1Resolution of the generated strokesResolution of the generated surface for rendering and bakingResolution of the octree; higher values give finer detailsResolution percentage of shadow mapsResolution percentage of volume objects in viewportResolution when baked to a textureResolutionsRest & RangesRest DensityRest LengthRest PositionRest Shape KeyRest SourceRest length of the harmonic forceRestitutionRestore AreasRestore Curve Segment LengthRestore FrameRestore Handle SelectionRestore Packed Linked Data to Their Original LocationsRestore all keymaps to defaultRestore all packed linked data-blocks to their original locationsRestore handle selection after tweakingRestore key map itemRestore key map(s)Restore the frame when animation was initializedRestrictRestrict Frame RangeRestrict RenderRestrict SelectRestrict ViewRestrict Visible PointsRestrict editing of strokes and keyframes in this layerRestrict maximum and minimum values of F-CurveRestrict modifier to only act after its 'start' frameRestrict modifier to only act before its 'end' frameRestrict movement along each axis within given rangesRestrict movements to surface of target meshRestrict objects visible for this probe (Deprecated)Restrict painting to vertices in the groupRestrict renderabilityRestrict rigid body rotation to one axisRestrict rigid body translation and rotation to one axisRestrict rigid body translation to one axisRestrict rotation along each axis within given rangesRestrict scaling along each axis with given rangesRestrict selection in the viewportRestrict the rig list to a specific custom feature setRestrict translation and rotation to specified axesRestrict translation and rotation to specified axes with springsRestrict visibility in the 3D ViewRestrict visibility in the viewportRestriction TogglesRestrictionsResultResult of cloth solver iterationResult of joining generated geometries from each iterationResult of rendering, including all layers and passesResumableResume regular speedResyncResync EnforceRetain Overall ShapeRetimingRetiming KeyRetiming Key Selection StatusRetiming KeysRetiming key must be selectedRetopologyRetopology OffsetRetrieve a color attribute, or the default fallback if none is specifiedRetrieve a point index within a curveRetrieve a vector indicating the location of each elementRetrieve attributes attached to objects or geometryRetrieve corners in the same face as anotherRetrieve corners that make up a faceRetrieve data of other elements in the context's geometryRetrieve face corners connected to edgesRetrieve face corners connected to verticesRetrieve geometric information about the current shading pointRetrieve geometry instances from a collectionRetrieve hair curve informationRetrieve how far along each spline a control point isRetrieve information about an imageRetrieve information about points in a point cloudRetrieve information about separate connected regions in a meshRetrieve information about the object instanceRetrieve information from an objectRetrieve the curve a control point is part ofRetrieve the data of a specified attributeRetrieve the direction of curves at each control pointRetrieve the edges connected to each vertexRetrieve the edges on both sides of a face cornerRetrieve the face each face corner is part ofRetrieve the full transformation of each instance in the geometryRetrieve the length of all splines added togetherRetrieve the number of elements in a geometry for each attribute domainRetrieve the object that contains the geometry nodes modifier currently being executedRetrieve the position of each Bézier control point's handlesRetrieve the position of the mouse cursorRetrieve the radius at each point on curve or point cloud geometryRetrieve the rotation of each instance in the geometryRetrieve the scale of each instance in the geometryRetrieve the scene's active cameraRetrieve the vertex each face corner is attached toRetrieve the view direction and location of the 3D viewportRetrieve topology information relating to each edge of a meshRetrieve topology information relating to each face of a meshRetrieve topology information relating to each vertex of a meshRetrieve values from specific geometry elementsRetrieve volume grid values at specific voxelsRetrieve whether each edge is marked for smooth or split normalsRetrieve whether each face is marked for smooth or sharp normalsRetrieve whether each spline endpoint connects to the beginningReturnReturn the sign of A, sign(A)Return to Previous ModeReturn to previous modeReturns the sign of AReusable Local IDReuse neighbor pixels' raysReveal all bones hidden in Edit ModeReveal all bones hidden in Pose ModeReveal all hidden UV verticesReveal all hidden metaball elementsReveal all hidden vertices, edges and facesReveal all render objects by setting the hide render flagReveal hidden control pointsReveal hidden faces and verticesReveal temporarily hidden mask layersReveal temporarily hidden objectsReverseReverse CurveReverse FramesReverse MouseReverse PathReverse SortingReverse TransferReverse current order of selected elementsReverse cycle historyReverse frame orderReverse orderReverse the direction of the selected curvesReverse the order of shown itemsReverse the sorting effectReverse the transformation between this object and its targetReverse the vertical movement of the mouseReversedRevert back to the original screen layout, before fullscreen area overlayRevert to the Saved FileRevolve edgesRh SimpleRidgeRidge & ValleyRidged MultifractalRidges and ValleysRig NameRig UI ScriptRig typeRig type for this boneRiggingRightRight EyeRight HandleRight Handle SelectedRight Handle TypeRight KeyRight Mouse Select ActionRight NeighborRight OrthographicRight PerspectiveRight click on buttons to add them to this menuRight eye should see left image and vice versaRight handle selection statusRight mouse always tweaksRight mouse uses the selection toolRigid BodyRigid Body ConstraintRigid Body Constraint TypeRigid Body ObjectRigid Body SettingsRigid Body ShapeRigid Body TypeRigid Body WorldRigid Body World has no associated physics data to exportRigid Body actively participates to the simulationRigid body deforms during simulationRigidbody world was not properly initialized, need to step the simulation firstRigify Active TypeRigify Animation ToolsRigify Color Sets SpecialsRigify Dev ToolsRigify Meta-RigsRigify Owner RigRigify Rig NameRigify Target RigRigify Target Rig UIRigify TypeRimRim ColorRim CreaseRim EffectRim Material OffsetRim Vertex GroupRim effectRingsRings DirectionRings along X axisRings along Y axisRings along Z axisRings along spherical distanceRings must be at least 3RipRip failedRip polygons and move the resultRip selected vertices or a selected regionRole of object in Rigid Body SimulationsRollRoll AngleRoll Angle SourceRoll DepthRoll Hair CurvesRoll InRoll LeftRoll LengthRoll OutRoll RadiusRoll RightRoll TaperRoll offset for the end of the B-Bone, adjusts twistRoll offset for the start of the B-Bone, adjusts twistRoll the viewRoll the view around to the leftRoll the view around to the rightRoll the view using an angle valueRoll: %.2fRoll: %sRolling ShutterRolling Shutter DurationRolls up hair curves starting from their tipsRootRoot DiameterRoot IndexRoot PositionsRoot PrimRoot Texture CoordinatesRoot Translation OnlyRoot falloffRotateRotate 180 degrees clockwiseRotate 270 degrees clockwiseRotate 90 degrees clockwiseRotate ByRotate EulerRotate Hair CurvesRotate InstancesRotate RotationRotate SourceRotate UV coordinates inside facesRotate VectorRotate a point using X axisRotate a point using XYZ orderRotate a point using Y axisRotate a point using Z axisRotate a point using axis angleRotate a vector around a pivot point (center)Rotate around a different pointRotate around an axis by an angleRotate around image centerRotate around local X, then ZRotate around local Z, then XRotate around the X, Y, and Z axesRotate around the Z axis of the modifier spaceRotate around the local X axisRotate around the local Y axisRotate around the local Z axisRotate around the specified ('locked') axis to point towards a targetRotate face corner color attribute inside facesRotate geometry instances in local or global spaceRotate image by specified angleRotate initial selection giving better shapeRotate instance according to vertex normalRotate is affected by the snapping settingsRotate islands for best fitRotate islands to be aligned horizontallyRotate islands to be aligned verticallyRotate islands to improve layoutRotate non-uniform parent scaling to align with the child, applying parent X scale to child X axis, and so forthRotate points around the midpoint of the brushRotate relative to the current orientationRotate selected edge or adjoining facesRotate selected itemsRotate the imageRotate the input rotation in global spaceRotate the input rotation in its local spaceRotate the input rotation in the local space of the objectRotate the surface tangentRotate the viewRotate/TwistRotated to a minimal rectangle, either vertical or horizontalRotates each hair curve around an axisRotates the direction of anisotropy, with 1.0 going full circleRotationRotation & ScaleRotation AngleRotation AxisRotation IncrementRotation InfluenceRotation MatrixRotation MethodRotation Mix ModeRotation Node SocketRotation Node Socket InterfaceRotation OriginsRotation PathRotation Precision IncrementRotation RangeRotation Track SpecialsRotation TracksRotation UnitsRotation XRotation YRotation ZRotation amount per pixel to control how fast the viewport orbitsRotation and ScaleRotation angleRotation around center or objectRotation around pathRotation around the chosen orientation axisRotation axis (default: tangent at root)Rotation conversionRotation errorRotation for each stepRotation for the background image (ortho view only)Rotation for the newly added objectRotation in EulersRotation in QuaternionsRotation in quaternions (keep normalized)Rotation is not supported in the Dope Sheet EditorRotation of blades in apertureRotation of sun around zenithRotation of the action's corresponding controller aim in world spaceRotation of the effectRotation of the instancesRotation of the studiolight around the Z-AxisRotation offset to apply to base pose when determining viewer rotationRotation onlyRotation or scaling pivot pointRotation present on original shot, will be compensated (e.g. for deliberate tilting)Rotation range on which pivoting should occurRotation step for numerical pad keys (2 4 6 8)Rotation to Axis AngleRotation to DeltasRotation to EulerRotation to QuaternionRotation value in geometry attributeRotation value socket of a nodeRotation/Scaling PivotRotation: %.2f%s %sRotation: %s %s %sRotationsRoughRough FactorRoughnessRoughness 1Roughness 2Roughness CurveRoughness EndRoughness EndpointRoughness ThresholdRoughness of the materialRoughness-basedRoughnessURoughnessVRoundRound ModeRound UVs to pixels while editingRound cap (half-circle)Round corners by generating circular arcs on each control pointRound open perimeter shapeRound the float down to the next smallest integerRound the float up or down to the nearest integerRound the float up to the next largest integerRound to PixelsRound to pixel centersRound to pixel cornersRounded RibbonsRoundnessRoundness of children around parentRoundness of the brush tipRoundness of the corners of panels and sub-panelsRoundsRow FiltersRow HeightRow InterleavedRows:RubberRule EvaluationRule FuzzinessRulerRules are gone through top to bottom (only the first rule which effect is above fuzziness threshold is evaluated)Run As UserRun Python fileRun Python while editingRun ScriptRun active scriptRun as Background JobRun as specific userRun in Geometry Nodes EditorRun this script after generation to apply user-specific changesRun this text as a Python script on loadingRunning in Offline ModeRuntimeRuntime DataRuntime optionsRuntime state information about the VR sessionSSDF GridSDF Grid BooleanSDLSSMPTE (Compact)SMPTE (Full)SPH Fluid SettingsSPH SolverSSAO SettingsSSE42STL Export: Cannot open file '%s'STL Export: Unable to find collection '%s'STL Import: Cannot open file '%s'STL Import: Failed to import mesh from file '%s'STL Import: Failed to read file '%s'SVG has gradients, Grease Pencil color will be approximatedSafe area for general elementsSafe area for general elements in a different aspect ratioSafe area for text and graphicsSafe area for text and graphics in a different aspect ratioSafe areas used in 3D view and the sequencerSame ChannelSame ObjectSame bone selected...Same collections as the active boneSame color as the active boneSame input/output direction of socketsSampleSample Attachment UVSample BiasSample CountSample CurveSample Even LengthsSample FormatSample GridSample Grid IndexSample Group IDSample IndexSample LengthSample LineSample MergedSample NearestSample Nearest SurfaceSample PositionSample RadiusSample RateSample SizeSample Straight EdgesSample UVSample UV SurfaceSample a color bandSample a color from the Blender Window and create Grease Pencil materialSample a color from the Blender window to store in a propertySample a data-block from the 3D View to store in a propertySample a line and show it in Scope panelsSample an image file as a textureSample color for %sSample depth from the 3D viewSample dyntopo detailSample each spline by evenly distributing the specified number of pointsSample each spline by splitting it into segments with the specified lengthSample edges with even lengthsSample edges with vector handlesSample every pixel of the imageSample formatSample mesh voxel sizeSample pixel values under the cursorSample point for F-CurveSample rate of the audio in HzSample the mesh detail on clicked pointSample the output display colorSample the surface UV map at the attachment pointSample to start denoising the preview atSample values from an image textureSampled PointsSampled animation dataSampled colors along lineSamplesSamples TransformSamples per FrameSamplingSampling AnimationsSampling MethodSampling PatternSampling PresetsSampling RateSampling SubstepsSampling method to use for volumesSampling strategy for emissive surfacesSaturationSaturation of icons in the interfaceSaturation, Value, HueSaturation:SaveSave & LoadSave As RenderSave As...Save BackupsSave CopySave External...Save ModeSave PreferencesSave PromptSave VersionsSave a BVH motion capture file from an armatureSave a custom theme in the preset listSave a sequence of imagesSave active text data-blockSave active text file with optionsSave all modified imagesSave an image packed in the .blend file to diskSave as RenderSave cache files to disk (.blend file must be saved first)Save changes before closing?Save custom studio light from the studio light editor settingsSave displacements to an external fileSave image with render color management. For display image formats like PNG, apply view and display transform. For intermediate image formats like OpenEXR, use the default render output color spaceSave images as WebPs as main image (no fallback)Save luminance-chrominance-chrominance channels instead of RGB colorsSave on ExitSave the baking map in an external fileSave the baking map in an internal image data-blockSave the current Blender fileSave the current file in the desired locationSave the current viewer node to an image fileSave the image with another name and/or settingsSave the image with current name and settingsSave the scene to a PLY fileSave the scene to a Wavefront OBJ fileSave the scene to an STL fileSave this data-block even if it has no usersSave this output layerSave to disk (ignore outside changes)Saved "%s"Saved %sSaved image "%s"Saved packed file to: %sSaved text "%s"SavingSaving preferences failedSawScalable Vector Graphic (.svg)Scalable Vector Graphics (SVG) 1.1 formatScalarScaleScale (resize) selected itemsScale BasisScale EasingScale ElementsScale EvenScale FPSScale FactorScale Factor for TextureScale Image to New SizeScale InScale InfluenceScale InstancesScale MatrixScale Mix ModeScale ModeScale OffsetScale OutScale RandomnessScale StiffnessScale Stroke ThicknessScale ThicknessScale U and V independentlyScale UV coordinates to bounds after unwrappingScale UniformScale X: %s Y: %s Z: %s%s %sScale X: %s Y: %s%s %sScale a float context valueScale all data (Some importers do not support scaled armatures!)Scale along CurveScale along X axisScale along Y axisScale an int context valueScale based on pixels per Blender UnitScale based on pixels per inchScale by Face SizeScale down the text to fit inside the text boxesScale each curve uniformly to reach the target lengthScale factor determining the 'speed' of the functionScale factor determining the maximum/minimum valuesScale factor for adjusting the height of keyframesScale factor for bone shapesScale factors for the end of the B-Bone, adjusts thickness (for tapering effects)Scale factors for the start of the B-Bone, adjusts thickness (for tapering effects)Scale fit methodScale for the intensity of imported lightsScale for the newly added objectScale geometry instances in local or global spaceScale groups of connected edges and facesScale individual edges or neighboring edge islandsScale individual faces or neighboring face islandsScale instance based on face sizeScale is affected by snapping settingsScale islands to fill unit squareScale meshScale of distortion noiseScale of noise (higher value results in larger vortices)Scale of noise texture along each curveScale of object solution in camera spaceScale of small capitalsScale of the base noise octaveScale of the brush tip in the X axisScale of the displacement effectScale of the final strokesScale of the hair tie instanceScale of the instancesScale of the layerScale of the noise texture by root positionScale of the shadowScale of the spatial noiseScale of the textureScale onlyScale selected areaScale selected bendy bones display sizeScale selected key values by their combined averageScale selected vertices' skin radiiScale stiffness instead of radiusScale the BVH by this valueScale the background imageScale the bones to fit the entire length of the curveScale the custom object by the bone lengthScale the face instance objectsScale the mouse movement by this value before applying the deltaScale the noise frequencyScale the offset by surrounding geometryScale the offset matrix (use to apply screen-space offset)Scale the offset to give more even thicknessScale the stroke thickness when transforming strokesScale the texture to fit the length of each strokeScale the values of the modified F-CurveScale to Bone LengthScale to BoundsScale to Camera FrameScale to DeltasScale to Face SizesScale to FillScale to FitScale to fit or fill the camera frameScale to respect zoom (otherwise zoom independent display size)Scale trackball orbit sensitivityScale vectors with their magnitudesScale, translate and rotate an imageScale/TranslateScale: %s : %s : %s%s %sScale: %s : %s%s %sScale: %s%s %sScaleB X: %s Y: %s Z: %s%s %sScaleB: %s : %s : %s%s %sScaleB: %s%s %sScaleX: %sScaledScales the intensity of the noiseScalingScaling (in time) of the noiseScaling factor for actionScaling factor that is applied along the X axisScaling factor that is applied along the Y axisScaling for noise inputScaling of the objectScan add-on directories for new modulesScanline "exposure" time for the rolling shutter effectScattering modelSceneSceneCopy SettingsSceneFull CopySceneLinked CopySceneNewSceneObject IndexSceneSpaceSceneTypeScene '%s' is linked, instantiation of objects is disabledScene '%s' is the last local one, cannot be removedScene CameraScene CollectionScene CollectionsScene DisplayScene DurationScene Frame RangeScene GraphScene HydraScene Hydra render engine settingsScene InstancingScene LightsScene ObjectsScene OperationScene OptionsScene OriginScene PropertiesScene Render ViewScene StatisticsScene StripScene Strip DisplayScene TimeScene UnitScene WorldScene at its evaluated stateScene data-blocksScene display settings for 3D viewportScene from which to select the active camera (render scene if undefined)Scene has no cameraScene keying setsScene mode uses full bake mode:Scene not foundScene sizeScene to render, current scene if not specifiedScene will be rendered using 11 anti-aliasing samplesScene will be rendered using 16 anti-aliasing samplesScene will be rendered using 32 anti-aliasing samplesScene will be rendered using 5 anti-aliasing samplesScene will be rendered using 8 anti-aliasing samplesScene will be rendered using a single pass anti-aliasing method (FXAA)Scene will be rendering without any anti-aliasingScenesScheme = None. Export base mesh without subdivisionScheme = None. Export subdivided meshScope Region BackgroundScopesScopes for statistical view of a movie clipScopes for statistical view of an imageScopes to visualize image statisticsScopes to visualize movie clip statisticsScrambling DistanceScrambling Distance viewportScreenScreenNewScreenScreenScreen Grab SizeScreen SpaceScreen TracingScreen coordinates of samplingScreen data-block, defining the layout of areas in a windowScreen data-blocksScreen layouts of a workspaceScreen size for normals in the 3D viewScreen space angle snappingScreen-TraceScreen-Trace PrecisionScreen-Trace ThicknessScreensScreenshotScrewScrew ModifierScrew axisScriptScript DirectoriesScript FilesScript NodeScript SourceScript directory not foundScriptingScroll BarScroll Widget ColorsScroll and zoom for a 2D regionScroll direction (Wayland only)Scroll down one pageScroll page up or downScroll the selected files into viewScroll the view downScroll the view leftScroll the view rightScroll the view upScroll up one pageScroll view by mouse click and dragScroll view so current frame would be centeredScrollbackScrubbingSculptSculpt All IslandsSculpt Base MeshSculpt CapabilitiesSculpt CurvesSculpt Curves CageSculpt Face Sets OpacitySculpt Grease PencilSculpt Grease Pencil StrokesSculpt LevelsSculpt Mask OpacitySculpt ModeSculpt Mode OverlaysSculpt Overlay ColorSculpt PlaneSculpt Set PivotSculpt Show Face SetsSculpt Show MaskSculpt Texture PaintSculpt a stroke into the geometrySculpt curves using a brushSculpt on a persistent layer of the meshSculpt strokes in the active Grease Pencil objectSculpt/Paint Overlay ColorSculptingSeamSeam MarginSeam edge for UV unwrappingSeamsSearchSearch Area:Search DistanceSearch ExtensionsSearch MatchSearch MaxSearch MinSearch SizeSearch by Key-BindingSearch by NameSearch for a node by name and focus and select itSearch for files of this typeSearch for items in this folderSearch for markers that are perspectively deformed (homography) between framesSearch for markers that are translated and rotated between framesSearch for markers that are translated and scaled between framesSearch for markers that are translated between framesSearch for markers that are translated, rotated, and scaled between framesSearch in all text data-blocks, instead of only the active oneSearch string is sensitive to uppercase and lowercase lettersSearch subdirs for any associated images (WARNING: may be slow)Search term for filtering in the UISecondSecond BasisSecond Handle TypeSecond Rigid Body Object to be constrainedSecond coefficient of fourth order Brown-Conrady radial distortionSecond coefficient of second order Brown-Conrady tangential distortionSecond coefficient of second order Nuke distortionSecond coefficient of second order division distortionSecond coefficient of third order polynomial radial distortionSecond color used for effectSecond cubic spline control point between min/max speedsSecond input for the effect stripSecond keyframe used for reconstruction initializationSecond selected mesh object required to copy shape fromSecond vertex group nameSecondarySecondary AxisSecondary Bone AxisSecondary ColorSecondary Control LayersSecondary Data PathSecondary Influence FalloffSecondary ReflectionSecondary TextureSecondary color of checkerboard pattern indicating transparent areasSecondary path of property to be set by the radial controlSecondsSeconds around cursor that we zoom aroundSeconds to run the test for (override iterations)SecretSection to activate in the PreferencesSee '%s' in the external editorSee '%s' in the text editorSee Modifiers panel belowSee OperatorList.txt text blockSeedSeed for random if usedSeed for random-based operationsSeed for the noise generationSeed for the random number generatorSeed of the noiseSeed of the random generatorSeed used by the random number generator to generate random pointsSeed value for integrator to get different noise patternsSeed value for randomizationSeed value for the random generatorSegmentSegment DirectionSegment InfluenceSegment LengthSegment between both keyframesSegmentsSegments for curved edgeSegments must be at least 3Segments sampled from control pointsSelectSelect & TweakSelect 2 sound stripsSelect 2D or 3D curve typeSelect AllSelect All TogglesSelect All by TraitSelect AnchorSelect BackgroundSelect BiasSelect BiggerSelect ChannelSelect ChildSelect Children OnlySelect CollectionSelect ColorSelect CurvesSelect End Line IndexSelect Faces connected to existing selectionSelect GroupedSelect HandleSelect HandlesSelect HierarchySelect LayerSelect LinkedSelect List ItemSelect List Item (Double click to rename)Select LoopsSelect ModeSelect More/LessSelect MouseSelect OuterSelect ParentSelect PassSelect PatternSelect PointSelect RingSelect SearchSelect SimilarSelect SlotSelect SplitSelect UV verticesSelect UV vertices using box selectionSelect UV vertices using circle selectionSelect UVs using lasso selectionSelect Vertices connected to existing selectionSelect ViewSelect a bookmarked directorySelect a camera to bind to a marker on this frameSelect a chain of linked strips nearest to the mouse pointerSelect a loop of connected UV verticesSelect a loop of connected edgesSelect a mirror axis (X, Y)Select a mirror axis (X, Y, Z)Select a new path for this library, and reload all its dataSelect a paint curve pointSelect a point or its handlesSelect a randomly distributed set of hair or pointsSelect a range from active elementSelect a strip (last selected becomes the "active strip")Select affected vertices on meshSelect all UV faces which overlap each otherSelect all UV vertices linked to the active UV mapSelect all UV vertices linked under the mouseSelect all animation channels within the specified regionSelect all bones linked by parent/child connections to the current selectionSelect all control points linked to already selected onesSelect all control points linked to the current selectionSelect all curve points linked to already selected onesSelect all data in the mesh on a single axisSelect all disabled tracksSelect all elementsSelect all estimated tracksSelect all if True, else deselect allSelect all keyframed tracksSelect all keyframes of channel under mouseSelect all keyframes on the specified frame(s)Select all keyframes within the specified regionSelect all keys linked to already selected onesSelect all locked tracksSelect all non-manifold vertices or edgesSelect all objects in collectionSelect all objects which block light from this emitterSelect all objects which receive light from this emitterSelect all paths between the source/destination elementsSelect all pinned UV verticesSelect all points in curves with any point selectionSelect all sharp enough edgesSelect all strips adjacent to the current selectionSelect all strips grouped by various propertiesSelect all stroke pointsSelect all stroke points between other strokesSelect all strokes with similar characteristicsSelect all textSelect all the keyframes in the channel under the mouseSelect all the keyframes in the curveSelect all the textSelect all the vertices assigned to the active vertex groupSelect all time markers using box selectionSelect all tracked tracksSelect all tracks from specified groupSelect all tracks which failed to be reconstructedSelect all tracks with same color as active trackSelect all vertices connected to the current selectionSelect all visible bones grouped by similar propertiesSelect all visible objects grouped by various propertiesSelect all visible objects that are linkedSelect all visible objects that are of a typeSelect alternated points in strokes with already selected pointsSelect an edge ringSelect an edge ring of connected UV verticesSelect an even number of loops to bridge pairsSelect an existing NLA Track or an empty action line firstSelect an object or pose boneSelect and activate item(s)Select and slide paint curve pointSelect anti-silhouette linesSelect at least one mesh objectSelect at least two edge loopsSelect bigger regions instead of smaller onesSelect bones in active Bone CollectionSelect bones that are parents of the currently selected bonesSelect bones used as targets for the currently selected bonesSelect border edges (open mesh edges)Select boundary edges around the selected facesSelect bySelect by Face StrengthSelect by active material slotSelect connected parent/child objectsSelect contour or silhouetteSelect contours (outer silhouettes of each object)Select control points at the boundary of each selection regionSelect control points following already selected ones along the curvesSelect control points preceding already selected ones along the curvesSelect curve points using box selectionSelect curve points using circle selectionSelect curve points using lasso selectionSelect curves which are close to curves that are selected alreadySelect domain object of the smoke simulationSelect edge marks (edges annotated by Freestyle edge marks)Select edges at material boundariesSelect edges or face pairs for edge loops to rotate aboutSelect either 1 or 3 vertices to parent toSelect either hair or pointsSelect elementSelect elements based on the active boolean attributeSelect end points of curvesSelect end points of strokesSelect everything beginning with the last selectionSelect everything except lines from specified collectionSelect external contours (outer silhouettes of occluding and occluded objects)Select face loop under the cursorSelect faces where all edges have more than 2 face usersSelect feature edges based on a collection of objectsSelect feature edges based on edge typesSelect feature edges based on visibilitySelect feature edges belonging to some object in the groupSelect feature edges by face marksSelect feature edges by image border (less memory consumption)Select feature edges not belonging to any object in the groupSelect feature edges not satisfying the given edge type conditionsSelect feature edges not satisfying the given face mark conditionsSelect feature edges satisfying all edge type conditionsSelect feature edges satisfying at least one of edge type conditionsSelect feature edges satisfying the given edge type conditionsSelect feature edges satisfying the given face mark conditionsSelect feature edges within a range of quantitative invisibility (QI) valuesSelect from Chiang or Huang modelSelect from multiple inputs by nameSelect gizmo handles on the sides of the selected stripSelect graph curvesSelect handles next to the active stripSelect hidden feature edgesSelect how to constrain the object to the target surfaceSelect how vertices are constrained to the target surfaceSelect immediate parent/children of selected bonesSelect intersecting with the current frameSelect items using box selectionSelect items using circle selectionSelect items using lasso selectionSelect keyframe points using circle selectionSelect keyframe points using lasso selectionSelect keyframes beside already selected onesSelect keyframes by clicking on themSelect keyframes occurring in the same F-Curves as selected onesSelect keyframes to the left or the right of the current frameSelect keys linked to boundary selected keys of each particleSelect line type for strokesSelect linked facesSelect linked faces by angleSelect linked faces under the cursorSelect linked verticesSelect linked vertices under the cursorSelect loose geometry based on the selection modeSelect markers on and left/right of the current frameSelect markers using box selectionSelect markers using circle selectionSelect markers using lasso selectionSelect mesh items at mirrored locationsSelect mirrored lattice pointsSelect more UV vertices connected to initial selectionSelect more spline points connected to initial selectionSelect more strips adjacent to the current selectionSelect more vertices, edges or faces connected to initial selectionSelect movie or image stripsSelect movie tracking channelSelect nearest particle from mouse pointerSelect new active mesh element and use its locationSelect new objectsSelect node and link it to a viewer nodeSelect nodes linked from the selected onesSelect nodes linked to the selected onesSelect nodes using lasso selectionSelect nodes with similar propertiesSelect object in the same collectionSelect object relative to the active object's position in the hierarchySelect objects in collectionSelect objects matching a naming patternSelect objects recursively from active elementSelect one of the vertex groups available under current mouse positionSelect one or more stripsSelect only entirely selected facesSelect only pointsSelect or deselect all NLA-StripsSelect or deselect all filesSelect or deselect all stripsSelect or deselect random visible objectsSelect orientation after its creationSelect pasted objectsSelect region of faces inside of a selected loop of edgesSelect reports by indexSelect roots of all visible particlesSelect shortest path between two bonesSelect shortest path between two selectionsSelect silhouettes (edges at the boundary of visible and hidden faces)Select similar UVs by property typesSelect similar bones by property typesSelect similar curve points by property typeSelect similar face regions to the current selectionSelect similar metaballs by property typesSelect similar vertices, edges or faces by property typesSelect spline pointsSelect strip handleSelect strips individually whether or not they are connectedSelect strips on the nominated side of the selected stripsSelect strips relative to the current frameSelect strips to the left or the right of the current frameSelect strips using box selectionSelect style used to draw strokesSelect style used to fill strokesSelect suggestive contours (almost silhouette/contour edges)Select text by lineSelect the Freestyle control modeSelect the active cameraSelect the axis to compare each vertex onSelect the bones from this Selection SetSelect the cameraSelect the closest axis when placing objects (surface overrides)Select the currently highlighted gizmoSelect the file format to be used for caching noise dataSelect the file format to be used for caching particle dataSelect the file format to be used for caching surface dataSelect the file format to be used for caching volumetric dataSelect the file relative to the blend fileSelect the layers to convertSelect the mapping typeSelect the mirror objects of the selected object e.g. "L.sword" and "R.sword"Select the new inset facesSelect the next element (using selection order)Select the node under the cursorSelect the previous element (using selection order)Select the property panel to be shownSelect the shader's color parametrizationSelect the shape of blueprint contour strokesSelect the shape of both ends of strokesSelect the sort key to determine the stacking order of chainsSelect the sort orderSelect the source of rest positionsSelect the strips and their handlesSelect the tracing method used to find scene-ray intersectionsSelect the way how feature edges are jointed to form chainsSelect those bones connected to the initial selectionSelect those bones that are used in this poseSelect time marker(s)Select tips of all visible particlesSelect to the left of the current frameSelect to the right of the current frameSelect tracking markersSelect tracks which are used for rotation stabilizationSelect tracks which are used for translation stabilizationSelect transformation orientationSelect two mesh objectsSelect type of gradient used to fill strokesSelect type of shrinkwrap algorithm for target positionSelect type of subdivision algorithmSelect unclean tracksSelect vertices or faces by the number of face sidesSelect vertices without a groupSelect visible feature edgesSelect with Mouse ButtonSelect word at cursor positionSelect word under cursorSelect/Deselect all Grease Pencil strokes using current materialSelect/Deselect element in this directionSelect/Deselect files by walking through themSelectability & VisibilitySelectableSelectable OnlySelectedSelected & ContentSelected Action MapSelected Action-Clip StripSelected BindingSelected Channels at CursorSelected Edge TotalSelected Face TotalSelected FacesSelected FileSelected HighlightSelected ItemSelected KeysSelected LandmarkSelected Line BackgroundSelected Line Text ColorSelected MarkerSelected Meta Strip (for grouping related strips)Selected ObjectSelected ObjectsSelected Objects OnlySelected Objects and DataSelected Objects, Data and MaterialsSelected OnlySelected PointsSelected Pose BonesSelected Small CapsSelected Sound Strip (for timing speaker sounds)Selected StripsSelected StudioLightSelected TextSelected Transition StripSelected UV ElementSelected Vertex TotalSelected asset %s could not be located inside the asset librarySelected asset %s is not an ActionSelected asset is contained in the current fileSelected bones from %sSelected edge count in editmodeSelected edges/faces requiredSelected face count in editmodeSelected faces requiredSelected loops must have equal edge countsSelected nodes are not of the same type as {}Selected path is outside of the selected asset librarySelected to ActiveSelected vertex count in editmodeSelected/UnselectedSelecting the camera is only supported in object modeSelectionSelection End CharacterSelection End LineSelection MaskSelection ModeSelection OnlySelection OpacitySelection SetSelection Set IndexSelection SetsSelection Sets SpecialsSelection ToolSelection action to executeSelection by CollectionSelection by Edge TypesSelection by Face MarksSelection by Image BorderSelection by VisibilitySelection lags behind mouse and follows a smoother pathSelection not supported in object modeSelection of IK solver for IK chainSelection of active channel to clicked channelSelection on the iteration domainSelection pair not foundSelection state of the curve pointSelection state of the path pointSelection statusSelection to Current FrameSelection to Cursor ValueSelection to Nearest FrameSelection to Nearest MarkerSelection to Nearest SecondSelective Damped Least SquareSelects how the end handle of the B-Bone is computedSelects how the start handle of the B-Bone is computedSelects how the vertices are mapped to B-Bone segments based on their positionSelects random points from the current strokes selectionSelects the boundary adjustment algorithmSelects the used algorithmSelects the used thickness algorithmSelf CollisionSelf CollisionsSelf EffectSelf FrictionSelf IntersectSelf IntersectionSelf Intersection CheckSelf Minimum DistanceSelf ObjectSelf OverlapSelf intersect selected facesSelf-contained rigid body simulation environment and settingsSelfcollision Vertex GroupSemantic interpretation of the propertySend BackwardSend to BackSensitivitySensorSensor FitSensor HeightSensor WidthSensor is being scanned from top to bottomSeparateSeparate ChildrenSeparate ColorSeparate ComponentsSeparate GeometrySeparate IK ToeSeparate MatrixSeparate ModeSeparate Sequence ImagesSeparate TransformSeparate UnitsSeparate XYZSeparate all geometry from intersectionsSeparate by layerSeparate by materialSeparate out the strips held by the selected meta-stripsSeparate projections by islands isolated by seamsSeparate selected geometrySeparate selected geometry into a new meshSeparate selected nodes from the node groupSeparate selected points from connected unselected points into a new objectSeparated bonesSepiaSequenceSequenceAddSequenceAdjustmentSequenceAdjustment LayerSequenceAlpha OverSequenceAlpha UnderSequenceAudioSequenceBoxSequenceBrightness/ContrastSequenceClipSequenceClockSequenceColorSequenceColor BalanceSequenceColor MixSequenceCrossfadeSequenceCurvesSequenceDirectionSequenceDoubleSequenceEqualizerSequenceGaussian BlurSequenceGlowSequenceHue CorrectSequenceImageSequenceInSequenceIrisSequenceMaskSequenceMetaSequenceMovieSequenceMulticamSequenceMulticam SelectorSequenceMultiplySequenceOutSequencePer StripSequenceProjectSequenceProxy StorageSequenceSceneSequenceSingleSequenceSoundSequenceSpeedSequenceSubtractSequenceTextSequenceTonemapSequenceTransition TypeSequenceTypeSequenceWhite BalanceSequenceWipeSequence EditorSequence SlideSequence Slide: %s%sSequence Strip NameSequence editing data for a Scene data-blockSequence editor space dataSequence playback modeSequence strip creating a gaussian blurSequence strip creating a glow effectSequence strip creating a wipe transitionSequence strip creating an image filled with a single colorSequence strip creating textSequence strip data for a single frameSequence strip to control the speed of other stripsSequence strip to group other strips as a single sequence stripSequence strip to load a videoSequence strip to load a video from a maskSequence strip to load a video from the clip editorSequence strip to load one or more imagesSequence strip to perform filter adjustments to layers belowSequence strip to perform multicam editingSequence strip using the rendered image of a sceneSequencerSequencer & PreviewSequencer Color Space SettingsSequencer EditorsSequencer OverlaysSequencer PreviewSequencer Preview ShadingSequencer SnappingSequencer StripsSequencer Tool SettingsSequencer effect typeSequencer's active stripSession StateSession UUIDSetSet "Fake User" for appended items (except objects and collections)Set 2D cursor locationSet ActionSet Active Action Slot IndexSet AlphaSet Color TagSet Curve NormalSet Curve RadiusSet Curve TiltSet Default iconSet Face SetSet Face StrengthSet Fake UserSet FallbackSet Frame RangeSet Geometry NameSet Hair Curve ProfileSet Handle PositionsSet Handle TypeSet IDSet Instance TransformSet Inverse PendingSet MaterialSet Material BlendSet Material IndexSet Minkowski variable to 0.5Set Minkowski variable to 4Set NameSet Parent ToSet PivotSet Point RadiusSet PositionSet Preview Range based on extents of selected KeyframesSet Preview Range based on range of selected keyframesSet Selected Strip ProxiesSet SelectionSet Shade SmoothSet SizeSet Snap BaseSet Spline CyclicSet Spline ResolutionSet Spline TypeSet Stereo 3DSet UVW control points a uniform distance apartSet VR viewer location to controller raycast hit locationSet ValueSet View TransformSet a color tag for the selected collectionsSet a color tag for the selected stripsSet a context valueSet a context value to an ID data-blockSet a fixed number of frames for all build animationsSet a manual percentage to buildSet a maximum number of B-framesSet a new active keying setSet a new name or prefix/suffix the existing oneSet a new selectionSet active materialSet all stroke points to same opacitySet all stroke points to same thicknessSet all vertex normals by corner angleSet all vertex normals by face areaSet alpha of selected color stopSet amount of opacity for exported UV layoutSet annotation VisibilitySet appropriate view transform based on media color spaceSet as active vertex groupSet as default roundedSet audio channels to 4 channelsSet audio channels to 5.1 surround soundSet audio channels to 7.1 surround soundSet audio channels to monoSet audio channels to stereoSet audio mixing buffer size to 1024 samplesSet audio mixing buffer size to 16384 samplesSet audio mixing buffer size to 2048 samplesSet audio mixing buffer size to 256 samplesSet audio mixing buffer size to 32768 samplesSet audio mixing buffer size to 4096 samplesSet audio mixing buffer size to 512 samplesSet audio mixing buffer size to 8192 samplesSet audio sample format to 16-bit signed integerSet audio sample format to 24-bit signed integerSet audio sample format to 32-bit floatSet audio sample format to 32-bit signed integerSet audio sample format to 64-bit floatSet audio sample format to 8-bit unsigned integerSet audio sampling rate to 192000 samples per secondSet audio sampling rate to 44100 samples per secondSet audio sampling rate to 48000 samples per secondSet audio sampling rate to 96000 samples per secondSet black point or white point for curvesSet boolean values for a collection of itemsSet camera view to active viewSet color VisibilitySet color completely opaque instead of reusing existing alphaSet color interpolationSet color mode to use for interpolationSet color of selected color stopSet cursor positionSet cursor position to the offset used for collection instancesSet cursor selectionSet default color attribute used for renderingSet distance between each planeSet easing type for the F-Curve segments starting from the selected keyframesSet edge sharpness based on the angle between neighboring facesSet effect expansion in the user interfaceSet extrapolation mode for selected F-CurvesSet face strength on all facesSet face strength on new and affected faces onlySet face strength on new and modified faces onlySet face strength on new faces onlySet fake user on appended IDsSet floor planeSet font caseSet font styleSet hook center to cursor positionSet how compositing is executedSet if this library override data-block can be editedSet image for texture painting directlySet interpolation between color stopsSet interpolation mode for the F-Curve segments starting from the selected keyframesSet inverse correction for Child Of constraintSet inverse correction for Object Solver constraintSet keyframe used by solverSet mask VisibilitySet mask to the level specified by the 'value' propertySet mask to the level specified by the inverted 'value' propertySet mesh seams according to island setup in the UV editorSet metaball as negative oneSet modifier expanded in the user interfaceSet new 3D cursor position and use itSet object solution scale using distance between two selected tracksSet of properties that are affectedSet offset used for collection instances based on cursor positionSet offset used for collection instances based on the active object positionSet origin to median point of selected bundlesSet particle size in simulation cells or use nearest cellSet per-point radius which is used for bevel taperingSet position of selected color stopSet resolution of selected curvesSet scale of scene by scaling camera (or its parent if present)Set scaling for the texture's X, Y and Z sizesSet sculpt face set values for facesSet selected vertices as not looseSet selection of the edited geometry, for tool executionSet shading to flatSet shading to smoothSet shutter curveSet softbody goal weight for selected pointsSet some size property (e.g. brush size) with mouse wheelSet speed of retimed segmentSet start and end frame from sceneSet text selectionSet the UV map as active for renderingSet the active bone as the parent of the selected bonesSet the active operator to its default valuesSet the active vertex groupSet the boundaries of the border render and enable border renderSet the boundaries of the border used for offset viewSet the boundaries of the render region and enable render regionSet the clip interaction modeSet the console selectionSet the current frame as the preview or scene end frameSet the current frame as the preview or scene start frameSet the current frame to the average frame value of selected keyframesSet the current language for this consoleSet the current transform gizmoSet the cursor location, drag to transformSet the custom normals from the selected faces onesSet the display size of point cloud pointsSet the distance between the eyes - the stereo plane distance / 30 should be fineSet the evaluation mode for curve normalsSet the fallback tool instead of the primarySet the fallback tool instead of the primary toolSet the frame range to the selected strips start and endSet the handle type for bezier curvesSet the handle type for the control points of a Bézier curveSet the location of each pointSet the location of the 3D cursorSet the map as active for cloningSet the map as active for display and editingSet the mask layer from the UV map buttonsSet the mask's parentingSet the material index for each selected geometry elementSet the name of a geometry for easier debuggingSet the object's parentingSet the object's parenting without setting the inverse parent correctionSet the output mesh normals to smoothSet the positions for the handles of Bézier curvesSet the preview range insteadSet the radius of the curve at each control pointSet the rotation representation used by selected bonesSet the selected stroke material as the active materialSet the space type or cycle subtypeSet the surface mesh into its rest position before attachmentSet the tilt angle at each curve control pointSet the tool by index (for key-maps)Set the tool by name (for key-maps)Set the transformation matrix of every instanceSet the value of all tagsSet the view clipping regionSet the weight of selected keysSet the zoom ratio (based on clip size)Set this pose Action as active Action on the active ObjectSet this property's current value as the new defaultSet tip radius to zeroSet to 0 to use estimate from input imageSet to true if the cache is split into separate filesSet to true to request recalculation of the inverse matrixSet type of active splineSet type of handle for selected keyframesSet type of handles for selected control pointsSet type of keyframe for the selected keyframesSet type of selected curvesSet up proxies manuallySet value of facesSet values of selected keyframes to the cursor value (Y/Horizontal component)Set values of the active attribute for selected elementsSet wall planeSet weights to a fixed number of stepsSet zoom ratio of the viewSet/Get strength of face (used in Weighted Normal modifier)Set/clear selected UV vertices as anchored between multiple unwrap operationsSets a Subdivision Surface level (1 to 5)Sets how many unique objects can be distinguished per pixelSets the layer as active for display and editingSets the layer as active for renderingSets the object interaction modeSets the pivot position to the active vertex positionSets the pivot position to the average position of the unmasked verticesSets the pivot position to the surface under the cursorSets the pivot to the origin of the sculptSets the sculpt transform pivot positionSettingsSettings are inside the Particles tabSettings are inside the Physics tabSettings for Grease Pencil interpolation toolsSettings for boid physicsSettings for display of overlaysSettings for display of overlays in the 3D viewportSettings for display of overlays in the Node EditorSettings for display of overlays in the UV/Image editorSettings for extensionsSettings for features that are still early in their development stageSettings for filtering animation dataSettings for filtering the channels shown in animation editorsSettings for image formatsSettings for input devicesSettings for interacting with Blender dataSettings for object participating in Rigid Body SimulationSettings for particle fluids physicsSettings for rigid body simulationSettings for shading in the 3D viewportSettings for soft body simulationSettings for spaceSettings for stereo 3DSettings for stereo 3D displaySettings for stereo 3dSettings for stereo outputSettings for stroke sculpting tools and brushesSettings for the file selection in Asset Browser modeSettings for the visualization of motionSettings for using the object as a collider in physics simulationSettings for using the object as a field in physics simulationSettings for walk navigation modeSettings here may have a significantSettings of color space sequencer is working inSettings of device saved image would be displayed onSettings that should be keyframed togetherSettings to be applied on the newly created nodeSettings to define a reusable library for Asset Browsers to useSettings to define an extension repositorySettings used for fluidSettings/info about a languageSetup Stereo ModeSew ClothSewingSewing Force MaxShade DownShade SmoothShade TopShade for bones corresponding to a locked weight group during paintingShadedShadelessShaderShader AOVShader AOV NameShader Custom GroupShader EditorShader Editor Add-onsShader EffectsShader NodeShader Node PreviewsShader Node SocketShader Node Socket InterfaceShader Node TreeShader ballShader nodesShader script pathShader socket of a nodeShader to RGBShadingShading OffsetShading SettingsShading settings for OpenGL render engineShading type to toggleShadowShadow AlphaShadow AngleShadow Backface CullingShadow BrightnessShadow Buffer Clip StartShadow Camera FarShadow Camera NearShadow Camera SizeShadow CatcherShadow CausticsShadow ColorShadow EffectShadow Filter RadiusShadow FocusShadow IntensityShadow Jitter OverblurShadow LinkingShadow Linking SpecialsShadow Linking for %sShadow Offset XShadow Pool SizeShadow Ray CountShadow SettingsShadow ShiftShadow SizeShadow Soft SizeShadow Step CountShadow TerminatorShadow Terminator Geometry OffsetShadow Terminator Shading OffsetShadow VisibilityShadow WidthShadow X OffsetShadow Y OffsetShadow color in gray valueShadow effectShadow factor hardnessShadow map clip start, below which objects will not generate shadowsShadow offset in pixelsShadow termination angleShadowsShallow WaterShapeShape AsymmetryShape KeyShape Key AnimationsShape Key Bézier PointShape Key Curve PointShape Key Edit ModeShape Key EditorShape Key NormalsShape Key PointShape Key SpecialsShape Key TangentsShape Key data-blocksShape KeysShape Keys AnimationShape MethodShape ObjectShape OrientationShape PreservationShape adjustment of the strand thickness for the braidsShape angle limitShape key in a shape keys data-blockShape key to use for blendingShape key to use the rest spring lengths fromShape keysShape keys data-block containing different shapes of geometric data-blocksShape of amount along each curve (0=constant, 0.5=linear)Shape of clumpingShape of distribution from center to the edge around the guideShape of endpoint roughnessShape of the area LightShape of the braid radius along each curveShape of the influence along curves (0=constant, 0.5=linear)Shape of the profileShape of the radius along the curveShape used as a relative keyShape used in the brush to apply force to the clothShapeKeyShapeKey not foundShapesShare Texture SpaceShared AccessorsShared LocationShared VertexShared collectionShared data (scene, image, sound, etc.)Shared effectsShared object typeShared parentShared strip typeSharpSharp EdgesSharp ThresholdSharp edge for shadingSharp edges or custom normals detected, disabling GPU subdivisionSharp falloffSharpenSharpen CornerSharpen MaskSharpen the cavities of the meshSharpen:SharpnessSharpness MaxSharpness MinShearShear AxisShear FactorShear GroupShear Spring DampingShear StiffnessShear Stiffness MaximumShear Stiffness Vertex GroupShear selected items along the given axisShear the keys using the left key as referenceShear the keys using the right key as referenceShear: %s %sSheenSheen BSDFSheen RoughnessSheen WeightSheen shading modelShellShell Vertex GroupShiftShift - Hold for precisionShift Left MouseShift Texture in 2d SpaceShift XShift YShift key pressedShift key pressed, -1 for any stateShift selected keys to the value of the neighboring keys as a blockShift the shape towards a predefined primitiveShiftLShiftRShifts the value of selected keys in timeShort ListShortcut Cycle: {}Shortcut setup for keyboards and other input devicesShorten curves by removing portions at the start or endShortest DiagonalShortest Edge PathsShortest Edge Paths Cost FieldShortest Edge Paths Next Vertex FieldShortest RotationShortest allowed wavelengthShowShow .blend filesShow .blend files items (objects, materials, etc.)Show .blend1, .blend2, etc. filesShow 2D cursorShow 3D CursorShow 3D Marker NamesShow 3D volume filesShow Action data-blocksShow ActiveShow Active Face SetShow Active PixelsShow All View LayersShow AlphaShow Alpha in Preview RenderShow AnnotationShow Annotations in OpenGL previewsShow Armature data-blocksShow Armature in binding pose state (no posing possible)Show ArmaturesShow Auto Keying WarningShow BackfaceShow Background ImageShow Blender files in the File BrowserShow Blender memory usageShow Blender version stringShow Blue ChannelShow Bone X-RayShow BonesShow BrushShow Brush On SurfaceShow Brushes data-blocksShow BundlesShow CacheShow Cache File data-blocksShow Camera Focus DistanceShow Camera GuidesShow Camera LensShow Camera PathShow Camera data-blocksShow CamerasShow Canvas grid in frontShow CavityShow Center-Cut Safe AreasShow Collection data-blocksShow CollectionsShow Color TagsShow ConeShow Control F-CurvesShow ControllersShow CursorShow Cursor PreviewShow Curve ExtremesShow Curve data-blocksShow Custom OverlaysShow Data-Block FiltersShow DebugShow DisabledShow DurationShow Edit LinesShow Edit Lines only in multiframeShow Edit Lines when editing strokesShow EmitterShow EmptiesShow Empty Force FieldShow Empty ImageShow ErrorShow ExpandedShow Extensions Update CountShow ExtrapolationShow F-CurvesShow FillShow Fill Color While DrawingShow FilterShow FiltersShow Font data-blocksShow FooterShow Frame NumbersShow FramesShow Freestyle's Line Style data-blocksShow GPU video memory usageShow GizmoShow GizmosShow Grease PencilShow Green ChannelShow GridShow HandlesShow Handles and InterpolationShow HeaderShow Hidden Files/Data-BlocksShow Hidden RegionShow Hotkey ListShow HoverShow Image data-blocksShow InShow In FrontShow InfoShow Installed ExtensionsShow InstancerShow Keyframe NumbersShow LandmarksShow LassoShow Lattice data-blocksShow Light Look-AtShow Light Probe data-blocksShow Light SizeShow Light data-blocksShow LightsShow LimitsShow LineShow LinesShow Local MarkersShow LocationsShow MarginShow Marker PatternShow Marker SearchShow MarkersShow Mask EditorShow Mask OverlayShow Mask SplineShow Mask data-blocksShow Mask editing related propertiesShow Material data-blocksShow MemoryShow MenusShow Mesh data-blocksShow MeshesShow Metaball data-blocksShow MetadataShow Missing MediaShow MistShow Modal AllShow Mode ColumnShow Movie Clip data-blocksShow NameShow Named AttributesShow NamesShow Node GroupShow Node PreviewsShow Node Tree data-blocksShow OS Properties for this itemShow Object ChildrenShow Object ContentsShow Object ExtrasShow Object LocationShow Object OutlineShow Object RotationShow Object ScaleShow Object data-blocksShow OffsetsShow On ForegroundShow Only SelectedShow OperatorShow OptionsShow Other ObjectsShow OverexposedShow OverlayShow OverlaysShow PaintShow Paint Curve data-blocksShow Palette data-blocksShow Particle Settings data-blocksShow PassepartoutShow PassthroughShow Pose MarkersShow PreviewShow Python references in tooltipsShow Recent LocationsShow Recent locations list in the File BrowserShow ReconstructionShow Red ChannelShow RenderShow Reroute Auto LabelsShow Retiming KeysShow Safe AreasShow Same MaterialShow Scene DurationShow Scene data-blocksShow SelectionShow Sensor SizeShow ShadowShow SlidersShow Sound data-blocksShow SourceShow Speaker data-blocksShow SplashShow StableShow Start FrameShow StatisticsShow Status BarShow StereoShow StrokeShow SubframeShow System LocationsShow System OverridesShow System locations list in the File BrowserShow TV title safe and action safe areas in Camera viewShow TV title safe and action safe areas in previewShow TagsShow TextShow Text data-blocksShow TextureShow Texture data-blocksShow ThumbnailsShow TimingShow Tiny MarkersShow Tool SettingsShow Track PathShow TracksShow Tracks ErrorShow Tracks MotionShow Tree PathShow UI Key-ConfigShow UI list of tracks participating in stabilizationShow UV EditorShow UV editing related propertiesShow VR CameraShow VR ControllersShow VR controllers (requires VR actions for controller poses)Show VRAMShow ValueShow VersionShow ViewerShow WarnShow WarningShow Weight ContoursShow WeightsShow WireShow Wire ColorsShow World data-blocksShow X-RayShow X-component of MAC GridShow Y-component of MAC GridShow Z-component of MAC GridShow a column listing the size of each fileShow a darkened overlay outside the image area in Camera viewShow a dial gizmo in the viewport for a valueShow a linear gizmo in the viewport for a valueShow a list of used text in the open documentShow a transform gizmo in the viewportShow active color attributeShow add-on preferencesShow additional options in the shading menu ('Z')Show all Grease Pencil layersShow all bone collectionsShow all except this group while interactingShow all objects in the view layerShow all the objects and collections inside the collectionShow all the view layersShow alpha channel of the maskShow an indicator for the current value while draggingShow an outline highlight around selected objectsShow animation dataShow annotation data-block which belongs to active trackShow annotation data-block which belongs to movie clipShow annotations for this viewShow armature in binding pose or final posed stateShow armature in posed stateShow armature objectsShow armaturesShow assets from all of the listed asset librariesShow assets from the asset libraries configured in the PreferencesShow attribute overlay for active viewer nodeShow attribute values as text in viewportShow blue channel in the frameShow both distances and anglesShow camera composition guidesShow camera objectsShow camera passepartoutShow camerasShow childrenShow collectionsShow compact list of colors instead of thumbnailsShow contour lines formed by points with the same interpolated weightShow current frame onlyShow cursor in viewportShow curvesShow curves, lattices, light probes, fonts, ...Show custom VR overlaysShow cuts hidden by geometryShow dashed lines indicating parent or constraint relationshipsShow disabled tracks from the footageShow drivers editor in a separate windowShow editing clip previewShow emptiesShow empty objectsShow extensions by typeShow face edges wiresShow files and data-blocks that are normally hiddenShow filtering optionsShow filters for graph editorShow foldersShow folders in the File BrowserShow font filesShow frame numbers of Keyframes on Motion PathsShow frame numbers on Motion PathsShow front/back sideShow ghosts of the keyframes before and after the current frameShow gizmos of all typesShow graph view for active elementShow green channel in the frameShow grid in orthographic side viewShow grid showing lens distortionShow gridlinesShow guide hairsShow hair curvesShow hair simulation gridShow handles of Bézier control pointsShow help lines for filling to see boundariesShow help lines for stroke extensionShow hidden dot filesShow hidden particlesShow image filesShow images, movie clips, sounds and masksShow in Drivers EditorShow in GhostsShow in Info LogShow influence F-Curves on stripsShow info log in a separate windowShow instances when particles are aliveShow instances when particles are deadShow instances when particles are unbornShow just angle measurementsShow just distance measurementsShow key map event and property details in the user interfaceShow latticesShow light colorsShow light objectsShow light probesShow lightsShow line numbers next to the textShow markers belonging to the active action instead of Scene markers (Action and Shape Key Editors only)Show markers in a more compact mannerShow mask editing toolsShow material colorShow material name assigned to each strokeShow materials, node-trees, textures and Freestyle's line-stylesShow menus in the headerShow mesh objectsShow mesh when particles are aliveShow mesh when particles are deadShow mesh when particles are unbornShow meshes, curves, lattice, armatures and metaballs dataShow metaballsShow metadata of clipShow metadata of first visible stripShow movie filesShow names for reconstructed tracks objectsShow navigation controls in 2D and 3D views which do not have scroll barsShow no measurementsShow object center dotsShow object colorShow object color on wireframeShow object extras, including empties, lights, and camerasShow objectsShow objects and collectionsShow objects in this collection in place of particlesShow only data-blocks of one typeShow only hotkeys that have this text in their nameShow only objects in collection (Shift to extend)Show only selectable objectsShow only the active objectShow only this bone collection, and others also marked as 'solo'Show options for the properties editorShow original curves that are currently being editedShow other data typesShow overexposed areas with zebra stripesShow paint related propertiesShow particle numberShow particle sizeShow particle velocityShow particles after they have diedShow particles before they are emittedShow path of how track movesShow pattern boundbox for markersShow point cloudsShow projection of 3D markers into footageShow random object colorShow random object color on wireframeShow reconstructed camera pathShow rectangle area overlayShow red channel in the frameShow reference frame onlyShow render related propertiesShow retiming keys in selected stripsShow retiming keys, so they can be movedShow right marginShow safe areas to fit content in a different aspect ratioShow scene durationShow scene statisticsShow scene wireframes with the theme's wire colorShow scenesShow script filesShow search boundbox for markersShow selected objectsShow selection outlinesShow sensor size (film gate) in Camera viewShow sliders beside F-Curve channelsShow sound filesShow speakersShow stable footage in editor (if stabilization is enabled)Show status barShow strip thumbnailsShow stroke fills of this materialShow stroke lines of this materialShow surfacesShow system preferences "Network" panel to allow online accessShow text filesShow text objectsShow texture in texture tabShow texture in viewportShow the Ambient Occlusion render passShow the Background render passShow the Combined Render passShow the Diffuse Color render passShow the Diffuse Direct render passShow the Diffuse Indirect render passShow the Emission render passShow the Face Orientation OverlayShow the Glossy Color render passShow the Glossy Direct render passShow the Glossy Indirect render passShow the Mist render passShow the Motion Paths OverlayShow the Normal render passShow the Onion Skinning OverlayShow the Position render passShow the Shadow Catcher render passShow the Transmission Color render passShow the Transmission Direct render passShow the Transmission Indirect render passShow the UV render passShow the Volume Direct render passShow the Volume Indirect render passShow the X axis lineShow the Y axis lineShow the Z axis lineShow the active Camera's name in Camera viewShow the active object's Dynamic Paint cacheShow the active object's Rigid Body cacheShow the active object's cloth point cacheShow the active object's particle point cacheShow the active object's simulation nodes cache and bake dataShow the active object's smoke cacheShow the active object's softbody point cacheShow the asset name together with the preview. Otherwise only the preview will be visible.Show the assets currently available in this Blender sessionShow the basic building blocks and utilities coming with BlenderShow the bone selection overlayShow the clipping distances in the 3D viewShow the collection in this view layerShow the details in the user interfaceShow the glow buffer onlyShow the grid background and bordersShow the grid over the imageShow the ground plane gridShow the influence volume in the 3D viewShow the left and right camerasShow the mode column for mode toggle and activationShow the panel for alpha transparency optionsShow the panel for line color optionsShow the panel for line thickness optionsShow the panel for stroke constructionShow the panel for stroke geometry optionsShow the panel for stroke texture optionsShow the parallax correction volume in the 3D viewShow the passthrough viewShow the status of cached frames in the timelineShow the stereo 3D convergence planeShow the stereo 3D frustum volumeShow the studiolight in the backgroundShow this fileShow this image as backgroundShow this image in front of objects in viewportShow this object in place of particlesShow timing as a timecode instead of framesShow track names and statusShow tracking and solving toolsShow transparent lines to use as boundary for fillingShow vertical grid linesShow verticesShow vertices with no weights in any groupShow vertices with no weights in the active groupShow visible objectsShow volumesShow what is inside the objects elementsShow when nodes are using named attributesShow while draggingShow whole scene transparentShow workspace data-blocksShow worlds, lights, cameras and speakersShow {} preferencesShow/HideShow/Hide FacesShow/hide Curves data-blocksShow/hide Point Cloud data-blocksShow/hide Volume data-blocksShrinkShrink Face SetShrink FactorShrink Factor MaxShrink MaskShrink SpeedShrink Vertex GroupShrink VisibilityShrink the current selection of adjacent selected stripsShrink the frame to minimal bounding boxShrink the location to the nearest target surfaceShrink the location to the nearest target vertexShrink the mesh to the nearest target surfaceShrink the mesh to the nearest target vertexShrink the selection by one pointShrink the visibility by one face based on mesh topologyShrink wrapping modifier to shrink wrap and object to a targetShrink/FattenShrink/Fatten: Shrink/Fatten: %3fShrink/Fatten: %sShrink/fatten selected vertices along normalsShrinking FactorShrinking GroupShrinkwrapShrinkwrap Hair CurvesShrinkwrap ModifierShuffleShutterShutter CloseShutter CurveShutter OpenShutter TypeSiblingsSideSide (Y-Z)Side SegmentsSide Segments must be at least 1Side by Side to the LeftSide by Side to the RightSide by Side, DownwardSide by Side, UpwardSide length along each axisSide length of the plane in the X directionSide length of the plane in the Y directionSide of FrameSide of object to use for alignmentSide of the keyframes' Bézier handles to affectSide of the strip to swapSide to selectSide-by-SideSidebarSidesSigmaSigned AngleSigned Angle FieldSilhouetteSilhouette FilteringSilhouettes and border edges are centered along stroke geometrySilhouettes and border edges are drawn inside of stroke geometrySilhouettes and border edges are drawn outside of stroke geometrySilhouettes and border edges are shifted by a user-defined ratioSilkSilverSimilar to most fisheye modern lens, takes sensor dimensions into considerationSimilar to multifractalSimpleSimple AxesSimple BlendingSimple DeformSimple NameSimple StarSimple deformation modifier to apply effects such as twisting and bendingSimple interpolation between adjacent pixelsSimple name of the asset's catalog, for debugging and data recovery purposesSimple physics-inspired easing effectsSimple redraw timer to test the speed of updating the interfaceSimpleDeformSimpleDeform ModifierSimplificationSimplifySimplify Child ParticlesSimplify F-Curves by removing closely spaced keyframesSimplify Grease Pencil drawingSimplify Grease Pencil only during animation playbackSimplify ModifierSimplify Stroke modifierSimplify SubdivisionSimplify VolumesSimplify geometry by collapsing edgesSimplify meshes targeting triangle count ratioSimplify selected curvesSimplify selected strokesSimplify stroke reducing number of pointsSimplify the stroke by merging vertices closer than a given distanceSimplify the stroke setSimulate an internal volume structure by creating springs connecting the opposite sides of the meshSimulate an ocean surfaceSimulate distortion and dispersion from camera lensesSimulate fluids with high viscosity using a special solverSimulate pressure inside a closed cloth meshSimulate soft deformable objectsSimulated FramesSimulates the entire meshSimulationSimulationBrushSimulationCacheSimulationCanvasSimulationForceSimulationObstacleSimulationScale InfluenceSimulationTypeSimulation AreaSimulation Bake DirectorySimulation FalloffSimulation Frame EndSimulation Frame StartSimulation InputSimulation ItemSimulation LimitSimulation MethodSimulation NodesSimulation OutputSimulation Output Node IDSimulation RangeSimulation StartSimulation StateSimulation ZoneSimulation end frameSimulation field to color mapSimulation field to color map onto gridlinesSimulation start frameSimulation will be evaluatedSinSineSingleSingle ArrowSingle ColorSingle ImageSingle Pass Anti-AliasingSingle SideSingle SidedSingle ValueSingle audio channelSingle face of an equiangular cubemapSingle file with all the viewsSingle file with an encoded stereo pairSingle from TargetSingle image fileSingle layer used for masking pixelsSingle point in spline segment defining featherSingle point in spline used for defining maskSingle precision floatSingle render layer to re-render (used only when animation is disabled)Single spline used for defining mask shapeSingle track with bundle should be selected to define axisSinus DisplacementSinusoidal easing (weakest, almost linear but with a slight curvature)SiteSizeSize 1Size 2Size DeflectSize FactorSize PressureSize SourceSize XSize YSize ZSize from RadiusSize of checkerboard pattern indicating transparent areasSize of clump noiseSize of derivative offset used for calculating normalSize of display for empties in the viewportSize of element, use of components depends on element typeSize of every cubemapsSize of location dependent roughnessSize of packed file in bytesSize of particles on viewportSize of pattern area for newly created tracksSize of projection shape (leave as 0 for auto)Size of random length added to the end of each strokeSize of random length added to the start of each strokeSize of random roughnessSize of search area for newly created tracksSize of sun discSize of texture mappingSize of the asset preview thumbnails in pixelsSize of the blur along X axisSize of the blur along Y axisSize of the cube to project onSize of the effectSize of the font used when rendering stamp textSize of the margin as a division of the UVSize of the shadow map applied to each irradiance sampleSize of the textSize of the turbulenceSize of the voxel grid cells for interaction effectsSize to capture the image for re-projectingSize:Size: {:s}Sizes must be greater than zeroSketches for this layer on different framesSketchySketchy chaining with a multiple touchSkinSkin ModifierSkin ResizeSkin RootSkin VertexSkin VerticesSkin_lightSkin_shadowSkinningSkipSkip DepressedSkip POTSkip POT file generationSkip PresetSkip SaveSkip SegmentsSkip displaying interior subdivided edgesSkip drawing/rendering of interior subdivided edgesSkip hull triangles that are covered by a pre-existing faceSkipped editing library object dataSkipped some collections because of cycle detectedSkipping '{:s}', not a meshSkipping '{:s}', vertex count differsSkipping existing frame "%s"Skipping object '%s', linked or override data '%s' cannot be modifiedSkySky TextureSky TypeSlabSliceSlice Per VoxelSlice StringSlice along the X axisSlice along the Y axisSlice along the Z axisSlice to New ObjectSlices the paint mask from the meshSlideSlide FeatherSlide New PointSlide Paint Curve PointSlide PointSlide a point on the spline to define its curvatureSlide a sequence strip in timeSlide a vertex along a meshSlide an edge loop along a meshSlide animation to start at frame 0Slide control pointsSlide marker areasSlide plane marker areasSliderSlider MaxSlider MinSlider Widget ColorsSliding-ToolSlightSlip the contents of selected stripsSlopeSlotSlot %dSlot TypeSlot cannot be NoneSlot has a valid image and UV mapSlot that contains information about texture paintingSlot {:d}SlowSlow Python expressionSlower mapping that gives better deformation for B-Bones that are sharply curved in rest poseSlowestSmallSmall Caps ScaleSmaller integer with a range from -128 to 127Smaller values result in a higher resolution outputSmallest WaveSmartSmart UV ProjectSmearSmear weight in active vertex groupSmokeSmoke & FireSmoke ColorSmoke Grid ResolutionSmoke StyleSmoke collision settingsSmoke color gridSmoke density gridSmoke flame gridSmoke heat gridSmoke temperature grid, range 0 to 1 represents 0 to 1000KSmoke velocity gridSmoothSmooth CorrectiveSmooth EndpointsSmooth EndsSmooth F1Smooth FactorSmooth Group BitflagsSmooth GroupsSmooth Hair CurvesSmooth Hermite edge interpolation between From Min and From Max valuesSmooth IterationsSmooth LaplacianSmooth MaskSmooth Maximum ModeSmooth Minimum ModeSmooth ModifierSmooth NormalsSmooth RatioSmooth ShadingSmooth StepSmooth StrokeSmooth Stroke FactorSmooth Stroke RadiusSmooth ToleranceSmooth TypeSmooth ViewSmooth WiresSmooth X AxisSmooth Y AxisSmooth Z AxisSmooth along the X axisSmooth along the Y axisSmooth along the Z axisSmooth an F-Curve while maintaining the general shape of the curveSmooth away jagged edgesSmooth boundaries, but corners are kept sharpSmooth boundaries, including cornersSmooth by AngleSmooth colorsSmooth colors across verticesSmooth complex geometry around branchesSmooth custom normals based on adjacent vertex normalsSmooth effect factorSmooth effect modifierSmooth ends of strokesSmooth falloffSmooth falloff added after solid radiusSmooth hairsSmooth iterations applied after calculating the pose factor of each vertexSmooth iterations applied to the extracted meshSmooth jagged edges of user interface textSmooth meshSmooth object along X axisSmooth object along Y axisSmooth object along Z axisSmooth only selected points in the strokeSmooth out colors with the average color under the brushSmooth out the colors of adjacent stroke pointsSmooth scroll to make editable file visibleSmooth selected strokesSmooth stroke pointsSmooth the curve using a Gaussian filterSmooth the details, but keep the overall shapeSmooth the lighting from this lightSmooth the mesh by flattening the angles between adjacent facesSmooth the mesh while still preserving the volumeSmooth the normals of the surface or beveled curveSmooth the surface of the mesh, preserving the volumeSmooth the weights of the active vertex groupSmooth weights for selected verticesSmoothed high quality interpolation, but slowerSmoothed version of F1. Weighted sum of neighbor voronoi cells.Smoothen NegSmoothen PosSmoother Hermite edge interpolation between From Min and From Max valuesSmoother StepSmoother irradiance interpolation but introduce light bleedingSmoothes the shape of hair curvesSmoothingSmoothing PositiveSmoothing StepsSmoothing effect modifierSmoothing factorSmoothing iteration for tangentsSmoothly offset each stroke's random valueSmoothnessSmoothness factorSmooths the edges of the strokesSmooths the surface and the volumeSmooths the surface of the mesh, preserving the volumeSmudgeSmudge colors by grabbing and dragging themSmudge effect strengthSnapSnap 3D cursor to the active itemSnap 3D cursor to the middle of the selected item(s)Snap 3D cursor to the nearest grid divisionSnap 3D cursor to the world originSnap BaseSnap Current Frame to StripsSnap ElementSnap InvertSnap IslandsSnap Node during transformSnap Package InstallationSnap Peel ObjectSnap TargetSnap Target for Individual ElementsSnap ToSnap UV ElementSnap UV during transformSnap VerticesSnap active onto targetSnap at MidpointSnap by projecting onto facesSnap closest point onto targetSnap current frame to strip start or endSnap cursor to center of selected pointsSnap cursor to target typeSnap during transformSnap islands together (on edge stitch mode, rotates the islands too)Snap median onto targetSnap middle vertices to the axis centerSnap only onto objects that are selectableSnap onto ActiveSnap onto EditedSnap onto Non-editedSnap onto Selectable OnlySnap onto itself only if enabled (edit mode only)Snap onto non-active objects in edit mode (edit mode only)Snap onto objects not in edit mode (edit mode only)Snap selected UV vertices to target typeSnap selected item(s) to the 3D cursorSnap selected item(s) to the active itemSnap selected item(s) to the mouse locationSnap selected item(s) to their nearest grid divisionSnap selected keyframes to the chosen times/valuesSnap selected keyframes to the current frameSnap selected keyframes to the nearest markerSnap selected keyframes to the nearest secondSnap selected keyframes to the times specifiedSnap selected points to the nearest grid pointsSnap selected points/strokes to the cursorSnap strips during transformSnap the root of each curve to the closest surface pointSnap toSnap to ElementsSnap to Same TargetSnap to StripsSnap to all geometrySnap to all pointsSnap to borders and origins of deselected, visible stripsSnap to current frameSnap to edgesSnap to first and last points and interpolateSnap to first pointSnap to frameSnap to gridSnap to increment, snap(A,B)Snap to incrementsSnap to increments of gridSnap to markersSnap to nearest markerSnap to nearest point on facesSnap to preview bordersSnap to preview centerSnap to secondsSnap to the middle of edgesSnap to the nearest point on an edgeSnap to verticesSnap to volumeSnap transformation center onto targetSnap values to nearest grid step, e.g. for a stop-motion lookSnap vertex pairs to their mirrored locationsSnappingSnapping DistanceSnaps FK limb on IKSnaps IK limb on FKSobelSocketSocket SelectSocket TemplateSocket TypeSocket Type NameSocket descriptionSocket links are expanded in the user interfaceSocket nameSocket shapeSocket tooltipSocket_2Socket_3SoftSoft BodySoft Body ModifierSoft Body PlasticitySoft Body Point CacheSoft Body SettingsSoft FalloffSoft Light ModeSoft LimitsSoft MaxSoft MinSoft body simulation modifierSoft body simulation settings for an objectSoftbodySoftbody & ClothSoftbody goal weightSoftenSoftnessSolidSolid LightSolid LightsSolidifySolidify ModifierSoloSolo ActiveSolveSolve camera motion from tracksSolve error: {:.2f} pxSolverSolver IterationsSolver OptionsSolver ResultSolvingSolving method selection: automatic damping or manual dampingSome data failed to reconstruct (see console for details)Some frames were skipped while baking/saving that cacheSortSort AlphabeticallySort BySort By:Sort Data-BlocksSort ElementsSort IndexSort KeySort OrderSort Palette ColorsSort TypeSort by Most RecentSort by NameSort by the projected X value in the image coordinate systemSort by the projected Y value in the image coordinate systemSort channels by average reprojection error of tracks after solveSort channels by first frame numberSort channels by last frame numberSort channels by longest tracked segmentSort channels by overall amount of tracked segmentsSort channels by their namesSort files by modification timeSort files by sizeSort items by their nameSort items descending, from highest value to lowestSort selected elements from farthest to nearest one in current viewSort selected elements from left to right one in current viewSort selected elements from nearest to farthest from 3D cursorSort selected faces from smallest to greatest material indexSort the file list alphabeticallySort the file list by extension/typeSort the recently searched items at the topSort typeSort vertex groupsSortingSoundSoundMuteSoundNewSoundPanSoundPitchSoundSound OffsetSoundStrip VolumeSoundVolumeSound FilesSound NameSound StripsSound Strips SelectedSound data-block name to unpackSound data-block referencing an external or packed sound fileSound data-block used by this speakerSound data-blocksSound is not editableSound not packedSound sample file used by this Sound data-blockSound stripSoundTrackSoundsSounds DirectorySourceSource ChannelSource Clone ImageSource Clone SlotSource Clone UV MapSource ImageSource Layers SelectionSource LibrariesSource ListSource ObjectSource PositionSource RootSource Socket!Source TypeSource Vertex GroupSource and destination for symmetrize operatorSource colorSource elements must be closer than given distance from destination oneSource of input values for driver variablesSource of name of labelSource of randomnessSource of reflection ray directionsSource of the mesh used to create collision shapeSource to select canvas fromSources of input data for evaluating this variableSouthSouth-EastSouth-WestSpaceSpace Clip EditorSpace ConsoleSpace Dope Sheet EditorSpace File BrowserSpace Graph EditorSpace Image EditorSpace InfoSpace MatrixSpace Nla EditorSpace Node EditorSpace OutlinerSpace PreferencesSpace Sequence EditorSpace SpreadsheetSpace Text EditorSpace TypeSpace UV EditorSpace all UVs evenlySpace between islandsSpace currently being displayed in this areaSpace data for a screen areaSpace data typeSpace daubs according to surface orientation instead of screen spaceSpace for the projection axisSpace in which transforms are usedSpace of the input heightSpace of the input normalSpace that owner is evaluated inSpace that target is evaluated inSpace to convert fromSpace to convert toSpace to use for copying mesh dataSpace transform for copying from one object to anotherSpacebar ActionSpacesSpaces contained in this area, the first being the active space (NOTE: Useful for example to restore a previously used 3D view space in a certain area to get the old view orientation)SpacingSpacing Along StrokeSpacing DistanceSpacing PressureSpacing before brush gradient goes full circleSpacing between brush daubs as a percentage of brush diameterSpacing between charactersSpacing between grid pointsSpacing between wordsSpacing for textures along stroke lengthSpacing: {:g}SpanSparse BindSpatial NoiseSpatial ReuseSpatial SizeSpawn particles from the shapeSpeakerSpeakerNewSpeaker data-block for 3D audio speaker objectsSpeaker data-blocksSpeaker(s)SpeakersSpecial CharactersSpecifies how the bone inherits scaling from the parent boneSpecifies weight of smooth vs original normalSpecifies whether the newly revealed geometry should be selectedSpecify a custom sizeSpecify a feature edge selection condition based on face marksSpecify a logical combination of selection conditions on feature edge typesSpecify a path where the baked data should be stored manuallySpecify a precise fraction of final UV outputSpecify either inclusion or exclusion of feature edges selected by face marksSpecify focal length of the lens in millimetersSpecify how existing transformations and the action channels are combinedSpecify how the copied and existing rotations are combinedSpecify how the copied and existing transformations are combinedSpecify how the modifier value is blended into the base valueSpecify how to combine the new location with originalSpecify how to combine the new rotation with originalSpecify how to combine the new scale with originalSpecify orientation and scale, instead of using embedded data in FBX fileSpecify source for the grid shapeSpecify target number of faces relative to the current meshSpecify the distance between verticesSpecify the lens as the field of view's angleSpecify the line's start and end pointsSpecify the offset from one vertex to the nextSpecify the total number of verticesSpecify the type of rotation channels to useSpecify unit line thickness in pixelsSpecify volume density and step size in object or world spaceSpecify volume step size and density in world spaceSpecify which material attribute is usedSpectrumSpectrum to useSpecularSpecular BSDFSpecular ColorSpecular Color BlueSpecular Color GreenSpecular Color RedSpecular FactorSpecular HardnessSpecular HighlightsSpecular IOR LevelSpecular LightingSpecular color of the materialSpecular reflection multiplierSpeedSpeed ControlSpeed FactorSpeed Interpolation 0Speed Interpolation 1Speed MultiplierSpeed RampSpeed VectorsSpeed control methodSpeed of SoundSpeed of sound for Doppler effect calculationSpeed of the burning reaction (higher value results in smaller flames)Speed of the wave, towards the starting point when negativeSpell CacheSphereSphere RadiusSphere radius for computing curvaturesSpheres ResolutionSphericalSpherical FalloffSpherical ProbeSpherical StereoSpherical camera for environment maps, also known as Lat Long panoramaSpherical falloffSpherizeSpherize StrengthSpiraling force that twists the force object's local Z axisSplashSplash ScreenSplineSpline Bézier PointsSpline CountSpline IK ConstraintSpline IndexSpline LengthSpline Length nodeSpline ParameterSpline Parameter nodeSpline Point CountSpline PointsSpline ResolutionSpline closes on release if not draggedSpline point without handlesSpline typeSpline:SplinesSplitSplit AngleSplit Animation by ObjectSplit By GroupSplit By ObjectSplit Dash 1Split Dash 2Split Dash 3Split EdgesSplit Edges & FacesSplit Eyelid Follow SliderSplit Gap 1Split Gap 2Split Gap 3Split ImpulseSplit LengthSplit LinesSplit MaterialsSplit PatternSplit a 4x4 matrix into its individual valuesSplit a color into its individual components using multiple modelsSplit a face into a fanSplit a geometry into two geometry outputs based on a selectionSplit a vector into its X, Y, and Z componentsSplit an image into its composite color channelsSplit and join editors by dragging from cornersSplit at position of the cursor instead of current frameSplit away joined faces at the edgesSplit channelsSplit custom normals of selected verticesSplit edges that are marked as sharpSplit edges with high angle between facesSplit external images per material (external only)Split faces along selected edgesSplit faces and edges connected to selected verticesSplit multicam strip and select cameraSplit non-planar faces that exceed the angle thresholdSplit off face corners instead of merging facesSplit off face corners to maintain surrounding geometrySplit off selected bones from connected unselected bonesSplit off selected geometry from connected unselected geometrySplit off selected points from connected unselected pointsSplit selected area into camera, front, right, and top viewsSplit selected area into new windowsSplit selected edges so that each neighbor face gets its own copySplit selected strips at their midpointsSplit the curve until the tolerance is met (fast)Split the faces into smaller parts, giving it a smoother appearanceSplit the polygons with an ear clipping algorithmSplit the quads along their longest diagonalSplit the quads along their shortest diagonalSplit the quads in nice triangles, slower methodSplit the quads on the 2nd and 4th verticesSplit the quads on the first and third verticesSplit the selected strips in twoSplit to InstancesSplittingSpot BlendSpot Blend: %.2fSpot LightSpraySpray + BubblesSpray + FoamSpray + Foam + BubblesSpray MapSpray and bubble particles are saved in the same particle systemSpray and foam particles are saved in the same particle systemSpreadSpread LengthSpread SpeedSpread distance for inner miter arcsSpreadsheetSpreadsheet ColumnSpreadsheet Column IDSpreadsheet EditorsSpreadsheet Row FilterSpreadsheet space dataSpringSpring ForceSpring FramesSpring LengthSpring TypeSpring Vertex GroupSpring forceSpring force that pulls water level back to zeroSpring implementation used in Blender 2.7. Damping is capped at 1.0Spring rest length (factor of particle radius)Spring rest length is a factor of 2 * particle sizeSpringsSprite ThresholdSquareSquare (HS + V)Square (HV + S)Square (SV + H)Square CentimetersSquare ChainsSquare DecimetersSquare DekametersSquare FeetSquare FurlongsSquare HectometersSquare InchesSquare KilometersSquare MetersSquare MicrometersSquare MilesSquare MillimetersSquare RootSquare Root ModeSquare ThouSquare ThresholdSquare YardsSquare cap (flat and extended)Square root of ASquare with inner dotSquaresSquashSquash & StretchSquash AmountSquash FrequencySquash every N rowsSqueezed FrameStab WeightStabilizationStabilize 2DStabilize 2D ClipStabilize RotationStabilize ScaleStabilize StrokeStabilize detected rotation around center of frameStabilize footage using 2D stabilization motion tracking settingsStabilizer Stroke FactorStabilizer Stroke RadiusStacked AboveStacked BelowStamp CameraStamp DateStamp FilenameStamp FrameStamp HostnameStamp LabelsStamp LensStamp MarkerStamp NoteStamp Note TextStamp OutputStamp Peak MemoryStamp Render TimeStamp SceneStamp Sequence StripStamp TimeStandardStandard DeviationStandard transitions between keyframesStarStartStart & End MappingStart (Factor)Start (Length)Start AngleStart Arrow StyleStart At Current FrameStart CapStart DeactivatedStart DenoisingStart FactorStart FrameStart Frame (manipulated from UI)Start Frame (raw value)Start Frame (when Restrict Frame Range is enabled)Start HandleStart Handle EaseStart Handle ScaleStart LocationStart Mapping TypeStart OffsetStart PositionStart Position ObjectStart Position XStart Position YStart RadiusStart SampleStart SizeStart VR SessionStart VerticesStart and end frame cannot be the same!Start distance of the volumetric effectStart editing directory fieldStart entering filter textStart entering filter text for the data-set in focusStart entering filter text for the list in focusStart frame clamped to valid rendering rangeStart frame for bakingStart frame of the effectStart frame of the ocean bakingStart on FrameStart placing the center positionStart placing the edge positionStart pointStart searching textStart transform operator after inserting the nodeStart/EndStartingStarting MouseStarting angle of the arcStarting distance of the mist, measured from the cameraStarting frame for the animationStarting frame of range of paths to display/calculate (not for 'Around Frame' Onion-skinning method)Starting frame of the stored rangeStarting frame to exportStarting time of pathStartup file savedStateState ColorsState OtherState of all panels defined by the node groupState of the light linkingState of the other user path for bimanual actionsState of the shadow linkingStateless solver computing pose starting from current action and non-IK constraintsStatic BVHStatic IslandStatic TypeStatistical view of the levels of color in an imageStatisticsStatusStatus BarStatus flagsStatus of the solver iterationStatus:SteelStencilStencil ColorStencil DimensionsStencil ImageStencil LayerStencil MaskStencil Mask OpacityStencil PositionStencil color in the viewportStepStep CountStep SizeStep Size LightningStep Size MinStep between generated framesStep size when raymarching volumeStep size when raymarching volume for lighting computationStep through animation by positionStepped Interpolation F-ModifierStepped LinearStepped linear interpolation between From Min and From Max valuesStepsSteps MinSteps ViewportStereoStereo 3DStereo 3D DisplayStereo 3D FormatStereo 3D Mode requires the window to be fullscreenStereo EyeStereo FXStereo LFEStereo ModeStereo OutputStereo audio channelsStereo with LFE channelStereoscopyStereoscopy settings for a Camera data-blockStickStick stroke to other strokesStick stroke to surfacesStick stroke to the imageStick stroke to the viewStickinessSticky Selection ModeSticky vertex selection disabledStiff QuadsStiff ViscosityStiff viscosity is a factor of normal viscosityStiffnessStiffness XStiffness defines how much of the element to fillStiffness on the X axisStiffness on the X rotational axisStiffness on the Y axisStiffness on the Y rotational axisStiffness on the Z axisStiffness on the Z rotational axisStillStitch Preview Active IslandStitch Preview EdgeStitch Preview FaceStitch Preview StitchableStitch Preview UnstitchableStitch Preview VertexStitch UVs within a specified limit distanceStitch selected UV vertices by proximityStoneStone (Crushed)Stop VR SessionStop animation playbackStop pushing jumpStop this jobStorageStorage of an operator being executed, or registered after executionStore Denoising PassesStore Enabled Catalogs in PreferencesStore Named AttributeStore Named GridStore enumeration values as stringsStore glTF export settings in the Blender projectStore grid data in a volume geometry with the specified nameStore multires displacements outside the .blend file, to save memoryStore proxies using per strip settingsStore proxies using project directoryStore the baked data in a directory on diskStore the current state of the asset catalogs in the undo bufferStore the estimated transforms in the soft body settingsStore true or false selection values in edit modeStored Operation ModeStores and apply difference between reference and local value (NOT USED)Stores the style of each characterStraightStraight CutStraight-line interpolation between A and B (i.e. no ease in/out)Straight-line slope of end segments are extended past the endpoint keyframesStraightenStraighten Hair CurvesStraighten XStraighten YStraightens hair curves between root and tipStrandStrand IndexStrand LengthsStrand RenderStrand ShapeStrand StepsStrand diameter width at the rootStrand diameter width at the tipStrand shape parameterStreak fade-out factorStreaksStream IndexStreamlinesStrengthStrength FactorStrength PressureStrength RandomnessStrength of displace when applied to the meshStrength of emissionStrength of force fieldStrength of modifier deformationsStrength of modifier effectStrength of noiseStrength of smoothing applied on jagged chainsStrength of the displacementStrength of the emitted lightStrength of the fade effectStrength of the light sourceStrength of the normal mapping effectStrength of the studiolightStrength of volume stretching clampingStrengthsStretchStretch OpacityStretch To ConstraintStretch To FitStretch UStretch UVsStretch VStretch along Y-Axis to point towards a targetStretch or shrink strokesStretch the beginning and the end of stroke backboneStretch the object along the Z axis of the modifier spaceStretch to FillStretch to meet the target objectStrictStride at which tiled strokes are copiedStringString AttributeString Attribute ValueString LengthString Node SocketString Node Socket InterfaceString ValueString socket of a nodeString to CurvesString value in geometry attributeStringsStripStrip CharactersStrip ColorStrip Color TagsStrip FromStrip ModifiersStrip NameStrip NoneStrip NumbersStrip PartStrip Proxy & TimecodeStrip TimeStrip cannot be moved into itselfStrip has no influence past its extentsStrip leading/trailing text from the nameStrip time is controlled by an F-Curve rather than automatically determinedStrip transform property to be resetStrip used as mask input for the modifierStrip(s)StripsStrips SelectedStrips must be the same lengthStrips must have the same number of inputsStrips were not compatibleStrobeStrokeStroke & FillStroke CenterStroke ColorStroke Depth OffsetStroke Depth OrderStroke DirectionStroke EndStroke Fit MethodStroke LengthStroke Material NameStroke OffsetStroke OnlyStroke PlacementStroke Placement (2D View)Stroke Placement (3D View)Stroke Placement:Stroke Point ParameterStroke PointsStroke RandomStroke SnapStroke StartStroke StepStroke ThicknessStroke and FillStroke data pointsStroke end styleStroke offset for the Line Art modifierStroke start styleStrokesStrokes CollisionStrokes end extension for closing gaps, use zero to disableStrongStruct definition used for properties assigned to this itemStruct gathering all data needed by overridden linked IDsStructsStructuralStructural GroupStructural Stiffness Vertex GroupStructureStucciStucci TextureStudioStudio LightStudio LightsStudio lightStudio light image file has separate "diffuse" and "specular" passesStudio lighting setupStudiolightStudiolight RotationStyleStyle ModuleStyle ModulesStyle StartStyle module '%s' could not be removedStyle module configuration for specifying a style moduleStyle module could not be removedStyle of the color blendingStyle to set selection toStyle to use when drawing VR controllersStylesSubSub LevelSub Level Menu Open DelaySub ParentSub-StepsSub-TargetSubdivideSubdivide CollapseSubdivide CurveSubdivide EdgesSubdivide MeshSubdivide StrokeSubdivide Stroke modifierSubdivide faces without changing shapeSubdivide long edges to add mesh detail where neededSubdivide perpendicular edges to the selected edge-ringSubdivide selected curve segmentsSubdivide selected edgesSubdivide selected particles segments (adds keys)Subdivide selected segmentsSubdivide strokes and smooth themSubdivisionSubdivision CreaseSubdivision DataSubdivision LevelsSubdivision ModeSubdivision ModifierSubdivision StepsSubdivision SurfaceSubdivision Surface ModifierSubdivision Surface modifier needs to be first to work with unwrapSubdivision TypeSubdivision level applied before deformationSubdivision surface modifierSubdivisionsSubframesSubitem Local IDSubitem Local IndexSubitem Local NameSubitem Reference IDSubitem Reference IndexSubitem Reference NameSubpixel Anti-AliasingSubsetSubset of probes to updateSubsteps Per FrameSubsurfaceSubsurface AnisotropySubsurface ColorSubsurface DirectSubsurface IORSubsurface IndirectSubsurface MethodSubsurface RadiusSubsurface ScaleSubsurface ScatteringSubsurface TranslucencySubsurface WeightSubtractSubtract ColorSubtract VGroup B's weights from VGroup A's onesSubtract effect of brushSubtract existing selectionSubtract source value to destination one, using given threshold as factorSubtracted from the texture color to get a displacement vectorSubtractive overrideSubtypeSubtype LabelSubtype of the default valueSuccessSuccessfully copied attributes from {} to {}Successfully generated: "{:s}"Successfully reset {}SuffixSuffix added to the render images for this viewSuggestive ContourSuggestive ContoursSumSummarySun AngleSun BeamsSun DiscSun ElevationSun IntensitySun LightSun RotationSun SizeSun angle from horizonSun disc not available in EEVEESunlight strength in watts per meter squared (W/m²)SuperellipseSupportSupport Uniform ScalingSupport face boundariesSupports PreviewsSupports any combination of grab, rotate, and scale at onceSupports culled depth by other objects in the viewSupports selectionSuppress ControlSurfSurfaceSurface CurveSurface DeformSurface EmissionSurface FormatSurface GeometrySurface GuidingSurface Guiding ProbabilitySurface ModifierSurface NormalSurface Object to attach to (needs to have matching transforms)Surface OffsetSurface ProjectSurface Render MethodSurface ResponseSurface Rest PositionSurface SmoothSurface TensionSurface ThicknessSurface TypeSurface UVSurface UV CoordinateSurface UV MapSurface UV coordinates at the attachment pointSurface UV map not definedSurface UV map used for attachmentSurface UV map used to sample the normal for displacementSurface attachment UV coordinates stored on each curveSurface density of generated hair curvesSurface geometry for generationSurface geometry of the curve attachmentSurface geometry to attach hair curves toSurface geometry used for shrinkwrapSurface geometry used to sample the normal for displacementSurface has no meshSurface modifier defining modifier stack position used for surface fieldsSurface nameSurface normal at the attachment pointSurface object for generation (needs matching transforms)Surface object used for shrinkwrapSurface object used to sample the normal for displacementSurface scale factor (does not affect the height of the waves)Surface subdivisions per segmentSurface tension of liquid (higher value results in greater hydrophobic behavior)Surface thickness used to detect intersection when using screen-tracingSurface(s) have no active pointSurfaceDeformSurfaceDeform ModifierSurfacesSurfel ResolutionSwapSwap 2 sequencer stripsSwap AreasSwap AxesSwap Left/RightSwap active strip with strip to the right or leftSwap left and right stereo channelsSwap one material with anotherSwap order of selected strips within tracksSwap primary and secondary brush colorsSwap selected areas screen positionsSwap the Mouse Wheel zoom directionSwap the two inputs of the effect stripSweep AngleSwingSwing and X TwistSwing and Y TwistSwing and Z TwistSwirlSwirl EffectSwirl effectSwitchSwitch ViewSwitch back to the previous Action, after creating a pose assetSwitch between two images using a checkboxSwitch between two inputsSwitch direction of selected splinesSwitch the current view from perspective/orthographic projectionSwitch the direction from clockwise to counterclockwiseSwitch to Pose or Object modeSwitch to the target object or boneSwitch to this object mode when activating the workspaceSwitchable ParentSwizzle RSymmetrical ({:s})SymmetrizeSymmetrize the topology modificationsSymmetrySymmetry FeatheringSymmetry XSymmetry YSymmetry ZSyncSync Action LengthSync LengthSync MarkersSync Markers with keyframe editsSync ModeSync Outliner SelectionSync SelectionSync Visible RangeSync Zoom/PanSync outliner selection with other editorsSync to AudioSync to audio playback, dropping framesSync view position between side viewsSync with OutlinerSynchronize the repository with a remote URLSynchronize the visible timeline range with other time-based editorsSyntax Built-InSyntax CommentSyntax HighlightSyntax NumbersSyntax PreprocessorSyntax ReservedSyntax SpecialSyntax StringSyntax SymbolsSyntax highlight for scriptingSystemSystem & OpenGLSystem BookmarksSystem FoldersSystem InstallationSystem MaximumSystem MemorySystem OverridesSystem extensions are read-only and cannot be uninstalledSystem's bookmarksSystem's folders (usually root, available hard drives, etc)TIFFTIP: Use F-Curves for procedural animation insteadTIP: Use variables instead of bpy.data paths (see below)TIP: bpy.context is not safe for renderfarm usageTV NTSC 16:9TV NTSC 4:3TV PAL 16:9TV PAL 4:3TabTab ColorsTab Search ResultsTab WidthTab for Pie MenuTabletTablet APITablet Drag ThresholdTablet pressureTabs as SpacesTagTag '%s' already present for given assetTag '%s' not found in given assetTag BevelTag CreaseTag Freestyle Edge MarkTag SeamTag SharpTag selected bones to not be visible in Edit ModeTag selected bones to not be visible in Pose ModeTagsTailTail SelectTailsTake Grease Pencil Layer or Layer Group as selection fieldTake a snapshot of the active viewportTake average of vertex normalsTake face smoothness into account in view map calculationTake handle information into account in the conversionTake image aspect ratio into accountTangentTangent NormalTangent PhaseTangent SpaceTangent from UV mapTangent nodeTangent space can only be computed for tris/quads, abortingTangent space computation needs a UV Map, "%s" not found, abortingTangent space normal mappingTangent space vector displacement mappingTangent to SurfaceTangential DistortionTangentsTap Key TimeoutTaper ObjectTaper RadiusTaper StartTaper factor for the radius of each point along the curveTaper of the rollTargetTarget Curve objectTarget DensityTarget Density StrengthTarget FrameTarget GeometryTarget ID-BlockTarget Local With ParentsTarget Mesh objectTarget Normal ProjectTarget ObjectTarget Object (Curves only)Target Object, defining the position of the pivot when definedTarget Particle SystemTarget PathTarget SelectionTarget VelocityTarget VolumeTarget along length of bone: Head is 0, Tail is 1Target angular motor velocityTarget armature boneTarget bone for multi-target constraintsTarget contains concave polygonsTarget contains invalid polygonsTarget contains overlapping verticesTarget edge length in the new meshTarget has edges with more than two polygonsTarget is not in the constraint target listTarget length for the operationTarget linear motor velocityTarget locationTarget location to which normals will pointTarget object for multi-target constraintsTarget object from which the distance is measuredTarget object library-data, ignoring!Target object not specifiedTarget object shapeTarget object to define stroke startTarget object used to affect normalsTarget particle systemTarget particle systemsTarget polygons changed from %u to %uTarget scene has locked markersTarget sculpting workflow that is going to use the sampled sizeTarget to snap the selected UVs toTarget vertices changed from %u to %uTarget: Exclude Non-SelectableTarget: Include ActiveTarget: Include EditTarget: Include Non-EditedTargetsTargets all ctrls y-axis to defined axis (global space)Targets custom WGTs to defined axis (global space)Tear BoundaryTeleport DurationTemperance (average)TemperatureTemperature AttributeTemperature DifferenceTemperature GridTemperature MaximumTemperature UnitTemperature difference to ambient temperatureTemperature of the fluidTemplatesTemporal AccumulationTemporal ReprojectionTemporarily hide in viewportTemporarily hide mask layersTemporarily hide objects from the viewportTemporaryTemporary DirectoryTemporary EditorsTemporary FilesTensionTension Spring DampingTension StiffnessTension Stiffness MaximumTerminate ModeTessellateTessellated triangle in a Mesh data-blockTessellation of mesh polygons into trianglesTest key configuration for conflictsTex CoordTextTextCaseTextIndentationTextLineTextLinesTextLowerTextModifiedTextNewTextSpacesTextTabTextTabsTextUpperText '%s'Text Anti-AliasingText BeginText BoxText Box HeightText Box WidthText BoxesText Character FormatText ColorText CursorText CurveText EditorText Editor ArgsText Editor PresetsText EndText FilesText HighlightText HintingText InfoText Info OverlayText InputText LineText RenderingText StripText StyleText Subpixel Anti-AliasingText ValueText Widget ColorsText bounding box for layoutText character formatting settingsText colorText color of selected lineText data-block referencing an external or packed text fileText data-blocksText displayed and edited in this spaceText editor space dataText file has been edited since last saveText file is in memory, without a corresponding file on diskText file on disk is different than the one in memoryText in the lineText not found: %sText objects can only have their scale applied: "%s"Text on CurveText stringText that will be displayedText to 3D ObjectText to ReplaceText to display in header during scaleText to insert at the cursor positionText to replace selected text with using the replace toolText to search for with the find toolText too longText vertical alignment from the object centerText: ExternalText: InternalTextsTextureTextureAlong strokeTextureNewTextureStrand / ParticleTextureTexture CoordinatesTexture Collection RateTexture CoordinateTexture Coordinate BoneTexture Coordinate ObjectTexture Coordinate QuantizationTexture CoordinatesTexture Encoding QualityTexture FieldTexture LimitTexture MappingTexture Mapping ModeTexture MaskTexture MeshTexture Mid LevelTexture ModeTexture NodeTexture Node EditorTexture Node SocketTexture Node Socket InterfaceTexture Node TreeTexture OpacityTexture Orientation AngleTexture Overlay AlphaTexture PaintTexture Paint OverlaysTexture Paint SlotTexture Paint/Modifier UVsTexture Pixel Size factor along the strokeTexture PropertiesTexture Sample BiasTexture Sample RadiusTexture SlotTexture Slot ImagesTexture SlotsTexture SpaceTexture Space LocationTexture Space MeshTexture Space SizeTexture SpacingTexture SpecialsTexture Time OutTexture coordinate mapping settingsTexture coordinates from 0 to 1Texture coordinates from root particle locationsTexture coordinates used to map the texture onto the backgroundTexture data-block used by materials, lights, worlds and brushesTexture data-block used by this texture slotTexture data-blocksTexture effector weightTexture encoding qualityTexture export methodTexture filtering typeTexture images used for texture paintingTexture interpolationTexture mapping not set to 3D, results may be unpredictableTexture mapping typeTexture nodesTexture slot defining the mapping and influence of a textureTexture slot for textures in a Brush data-blockTexture slot for textures in a LineStyle data-blockTexture slot for textures in a Particle Settings data-blockTexture slot nameTexture slots defining the mapping and influence of texturesTexture socket of a nodeTexture space locationTexture space sizeTexture that controls emission strengthTexture to use as forceTexturedTexturesTextures DirectoryThe "id" attribute if available, otherwise the indexThe "stroke" cannot be emptyThe '{:s}' collection will be added upon generationThe API reference manual for this version of BlenderThe Blender source root pathThe Bone Collections of this ArmatureThe Bone Collections that contain this BoneThe Drivers/Expressions for this data-blockThe FriBidi C compiled library (.so under Linux, .dll under windows...), you’ll likely have to edit it if you’re under Windows, e.g. using the one included in Blender libraries repositoryThe Keying Set to useThe Navigate Gizmo sizeThe RGB color of the strand. Only used in Direct ColoringThe Scene needs a cameraThe UUID of the catalog shown in the browserThe Voronoi feature that the node will computeThe X axis size of the shapeThe Y axis size of the shapeThe action %s is not editableThe action depends on the states/poses of both user pathsThe action poses will be used for the VR controller aimsThe action poses will be used for the VR controller gripsThe active attribute has an unsupported typeThe active attribute must have a boolean typeThe active face for this meshThe active modifier in the listThe active repository has invalid settingsThe active shape key of %s is lockedThe active simulation area moves with the brushThe active vertex group is lockedThe active workspace view layer showing in the windowThe alignment of the new objectThe amount of rotation along each axis, XYZ orderThe amount of scaling along each axisThe amount of shear to applyThe amount of space between nodesThe amount of translation along each axisThe amplitude of the offsetThe angle between the normals of connected manifold facesThe angle snap increment used when in constrained angle modeThe asset's catalog pathThe attribute is meant for internal use by BlenderThe attribute name must not be emptyThe attribute output cannot be used without the geometry outputThe axes icon's sizeThe axis that the curve deforms alongThe axis used for placing the base regionThe bf-translation repositoryThe blend factor with 0 being the current frameThe brush affects the UV rotation of the pointThe brush affects the color strength of the pointThe brush affects the position of the pointThe brush affects the thickness of the pointThe brush is of type used for drawing strokesThe brush is of type used for filling areasThe brush is of type used for tinting strokesThe brush is used for erasing strokesThe cache is bakedThe cache is being bakedThe camera used for rendering the sceneThe center of the circle described by the three pointsThe clipboard does not contain a Selection SetThe code used to calculate internal forces on particlesThe collection to add other selected objects toThe collection to remove other selected objects fromThe collection to remove this object fromThe combined frame range of all F-Curves within this actionThe compositor is always enabled regardless of the viewThe compositor is disabledThe compositor is enabled only in camera viewThe condition for close spline to activateThe constraining actionThe constraint is applied relative to the world coordinate systemThe contrast of the cavity maskThe control point to retrieve data fromThe converge point for the stereo cameras (often the distance between a projector and the projection screen)The coordinates to sample within the UV mapThe counterclockwise rotation of the inner set of pointsThe current line numberThe current location (offset) of the view for this Node TreeThe current number of faces in the decimated meshThe current text boxThe curve group to interpolate inThe curve normal value at each of the curve's control pointsThe curve the control point is part ofThe curve type to change the selected curves toThe custom bone colors, used when palette is 'CUSTOM'The data path from each iterable to the value (int or float)The data path relative to the context, must point to an iterableThe data type of the corresponding column visible in the spreadsheetThe data type the attribute is converted to before calculating the resultsThe data type used to read the attribute valuesThe default alignment for objects added from a 3D viewport menuThe default and recommended for most applicationsThe default directory for rendering output, for new scenesThe default directory to search for loading fontsThe default directory to search for soundsThe default directory to search for texturesThe direction (only applies to drag events)The direction of the anisotropic Gabor noiseThe direction the plane pointsThe distance between the bottom point and the X axisThe distance between the top point and the X axisThe distance from which particles are affected fullyThe distance metric used to compute the textureThe donation program to support maintenance and improvementsThe dropped extension comes from a disabled repository.The dropped extension comes from an unknown repository.The duplicated geometry, not including the original geometryThe edge flag to tag when selecting the shortest pathThe edited objectThe end frame of animationThe end frame of the manually set intended playback rangeThe entire Scene / Preview rangeThe event of target particles to react onThe exact location of the point to useThe face index for each loop triangleThe factor to scale keys withThe feature set archive must contain one base directoryThe file extension used for saving rendersThe file handler labelThe first frame to be exportedThe first output must be a geometry socketThe foot pivots around the base of the toeThe foots pivots at the ankleThe foots pivots at the ankle, with extra toe pivotThe fractal offsetThe fraction part of AThe fraction part of A entry-wiseThe frame number in the sceneThe frame on which the timeline marker appearsThe frame on which this sketch appearsThe frame to evaluate (starting at 0)The free scaling axis of the objectThe frequency of the offset (1/total length)The gain multiplierThe geometry cannot be extracted with dyntopo activatedThe geometry's normal directionThe glue bone becomes a child of the control boneThe grid size for bindingThe group ID of each group instanceThe height of the cylinderThe height perpendicular to the base of the spiralThe identifier that makes up this tagThe index from the contextThe index of particle system on the target objectThe index of the color attribute used as a fallback for renderingThe index of the cursorThe index of the face the corner is a part ofThe index of the first vertex in the edgeThe index of the offset cornerThe index of the second vertex in the edgeThe index of this curve's first control pointThe index to move the constraint toThe index to move the effect toThe index to move the modifier toThe indices of the duplicates for each elementThe initial aspect settingThe initial depth used when placing the cursorThe initial position for placementThe inputs are invalid, or the algorithm has been improperly calledThe integer part of A, removing fractional digitsThe interpolation type for this curve elementThe kind of repository to addThe largest integer smaller than or equal AThe last frame to be exportedThe length of the distance in axial directionsThe length of the longest Axial journeyThe light that bounces off the surface of the hairThe links form a cycle which is not supportedThe links must be siblingsThe local data-block this asset represents; only valid if that is a data-block in this fileThe local directory containing extensionsThe location is automatically calculated to be smoothThe location is calculated to point to the next/previous control pointThe mass of each vertex on the cloth materialThe material to use for the new strokesThe maximum from A and BThe maximum from A and B with smoothing CThe maximum gap between strokes in secondsThe maximum length an internal spring can have during creation. If the distance between internal points is greater than this, no internal spring will be created between these points. A length of zero means that there is no length limit.The maximum ray distance for matching points between the active and selected objects. If zero, there is no limitThe maximum ray distance for matching points between the active and selected objects. If zero, there is no limit.The maximum value from A and B, max(A,B)The mesh UV map to sample. Should not have overlapping facesThe mesh is missing materialsThe mesh volume where the inner/outer pressure will be the same. If set to zero the change in volume will not affect pressure.The method for determining the size of the bevelThe method to use to create meshes at intersectionsThe method to use to create the mesh at intersectionsThe method used for calculating the feather offsetThe minimal roughness value of a material to apply guidingThe minimum from A and BThe minimum from A and B with smoothing CThe minimum value from A and B, min(A,B)The modifier affects the UV rotation factor of the pointThe modifier affects the color strength of the pointThe modifier affects the position of the pointThe modifier affects the thickness of the pointThe modifier used does not support deformed locationsThe name '{:s}' is not allowed for feature setsThe name of a json file storing those settings (unfortunately, Blender's system does not work here)The name of the Armature's active bone collection; empty when there is no active collectionThe name of the Curve object that defines the bevel shapeThe name of the active color attribute for display and editingThe name of the active key configurationThe name of the default color attribute used as a fallback for renderingThe newly linked ID has been made localThe node group is used as a geometry modifierThe node group is used as a toolThe node group is used for curvesThe node group is used for meshesThe node group is used for point cloudsThe node group is used in edit modeThe node group is used in object modeThe node group is used in sculpt modeThe node group must have a geometry output socketThe node labelThe node socket's default valueThe node tree labelThe number of Voronoi layers to sumThe number of animation frames. If a single image, then 1The number of concentric rings used to fill the round facesThe number of control points along the curve to traverseThe number of corners in the faceThe number of duplicates to create for each elementThe number of edges connected to each vertexThe number of edges on the curveThe number of evaluated points on the curveThe number of faces or corners connected to each edgeThe number of faces or corners connected to each vertexThe number of generated segments to skip to reduce complexityThe number of horizontal ringsThe number of keyframes this drawing is used byThe number of points in the curveThe number of points on the arcThe number of points skipped after this segmentThe number of points to createThe number of points to skip to create straight segmentsThe number of rectangular segments along each sideThe number of segments in each quarter-circle of the bevelThe number of times the cavity mask is blurredThe number of vertices on the top and bottom circlesThe object %s has locked shape keysThe object geometry itself should be visible in the renderThe object has only one layerThe object has only one materialThe object is parented to a boneThe object is parented to a latticeThe object is parented to a vertexThe object is parented to an objectThe order of selected vertices/edges/faces is modified, based on a given methodThe output node %s is already paired with %sThe owner of this constraintThe particle system to paint withThe parts of the geometry in the selectionThe parts of the geometry not in the selectionThe parts of the geometry that go into the first outputThe parts of the geometry to be deletedThe path for the curve's custom profileThe path for the custom profileThe point is constrained to be inside the target objectThe point is constrained to be outside the target objectThe position from the contextThe position of the first vertex in the edgeThe position of the mouse cursor at the start of the operationThe position of the second vertex in the edgeThe positions of the new pointsThe precision of compositor intermediate resultThe probability of guiding a direction inside a volumeThe probability of guiding a direction on a surfaceThe profile can be a concave or convex curveThe profile can be any arbitrary path between its endpointsThe profile shape (0.5 = round)The provided data did not satisfy the prerequisitesThe radii of the new pointsThe radius of the circle described by the three pointsThe radius of the cylinderThe range of angles that will be affectedThe reference manual for this version of BlenderThe region where the panel is going to be used inThe remainder of floored divisionThe remainder of truncated division using fmod(A,B)The remesher cannot run from edit modeThe remesher cannot run with dyntopo activatedThe remesher cannot work on linked or override dataThe resolution of the particle gridThe resolution to use for each curve segmentThe rotation channel was filteredThe rotation type and axis order to useThe roughness of the coat layerThe scale factor applied to the curve segmentsThe scale of the Gabor noiseThe scene's 3D cursor location and rotationThe selected rig collectionThe selected rig typeThe selected strips don't overlapThe selection of each element as a floating point valueThe shape of the gaussian distribution, lower values make it sharperThe shape of the start and end of the strokeThe shutter closes at the current frameThe shutter is open during the current frameThe shutter opens at the current frameThe side of the handle that is selectedThe side that remains selected after splittingThe side to which the selection is appliedThe signed angle arctan(A / B)The simulation timestep per frame (seconds per frame)The size of the particlesThe smallest integer greater than or equal AThe softness of the spotlight edgeThe solver reiterates (converges) on all framesThe sound file is decoded and loaded into RAMThe source axis constrained object's X axis usesThe source axis constrained object's Y axis usesThe source axis constrained object's Z axis usesThe source color is gamma correctedThe source geometry must contain a mesh or a point cloudThe source mesh must have facesThe space where the panel is going to be used inThe standard fractal Perlin noiseThe start and end handles are fixed positionsThe start and end handles are offsets from the spline's control pointsThe start frameThe start frame of the manually set intended playback rangeThe strength value for the generate strokesThe string to find in the input stringThe string to replace each match withThe string value to drop into the buttonThe strip values are combined with accumulated results by appropriately using addition, multiplication, or quaternion math, based on channel typeThe strip values replace the accumulated results by amount specified by influenceThe subdivision level visible at render timeThe surface area of each of the mesh's facesThe system did not find a solutionThe target mesh must have facesThe target rotation modeThe target to use while snappingThe tentacle scaling is manually controlled via twist controls.The tentacle stretches to fit the curveThe texture affects basic color of the strokeThe texture affects the alpha valueThe time (in minutes) to wait between automatic temporary savesThe total number of mesh islandsThe total of all of the values in the corresponding groupThe transformation of the instances output. Does not affect the internal geometryThe transformation of the vector and geometry outputsThe transformation type to affect on the constrained objectThe transformation type to use from the targetThe type of Gabor noise to evaluateThe type of license this asset is distributed under. An empty license name does not necessarily indicate that this is free of licensing terms. Contact the author if any clarification is needed.The type of radius interpolation for Bézier curvesThe type of shape used to rebuild a beveled sectionThe type of split operation to perform on stripsThe type of strategy used for sampling direct light contributionsThe type of the data-block, if the asset represents one ('NONE' otherwise)The type of tilt calculation for 3D CurvesThe type of tilt interpolation for 3D, Bézier curvesThe type of transform operators to writeThe type of weight interpolation for splineThe uniform pressure that is constantly applied to the mesh, in units of Pressure Scale. Can be negative.The unit system to use for user interface controlsThe user repository to install extensions intoThe value of the reserved bitflag 'FILTER_ITEM' (in filter_flags values)The value the average luminance is mapped toThe value this event translates to in a modal keymapThe values to be accumulatedThe vector to be transformedThe vertex the corner is attached toThe way the constraint treats original non-free axis scalingThe wetness level when colors start to shift to the backgroundThe width for newly created group nodesThe window relative horizontal location of the areaThe window relative horizontal location of the regionThe window relative vertical location of the areaThe window relative vertical location of the regionThemeTheme "{:s}" is already installed!Theme 3D ViewportTheme Background ColorTheme Bone Color SetTheme Clip EditorTheme Collection ColorTheme ConsoleTheme Dope SheetTheme File BrowserTheme Graph EditorTheme Image EditorTheme InfoTheme Node EditorTheme Nonlinear AnimationTheme OutlinerTheme PreferencesTheme PropertiesTheme Sequence EditorTheme SpaceTheme Space SettingsTheme SpreadsheetTheme Status BarTheme Strip ColorTheme Text EditorTheme Top BarTheme User InterfaceTheme Widget Color SetTheme Widget State ColorTheme color or custom color of a boneTheme settings for FontTheme settings for InfoTheme settings for asset shelvesTheme settings for background colors and gradientTheme settings for bone color setsTheme settings for collection colorsTheme settings for strip colorsTheme settings for style setsTheme settings for the 3D viewportTheme settings for the Blender PreferencesTheme settings for the ConsoleTheme settings for the Dope SheetTheme settings for the File BrowserTheme settings for the Image EditorTheme settings for the Movie Clip EditorTheme settings for the NLA EditorTheme settings for the Node EditorTheme settings for the OutlinerTheme settings for the PropertiesTheme settings for the Sequence EditorTheme settings for the SpreadsheetTheme settings for the Status BarTheme settings for the Text EditorTheme settings for the Top BarTheme settings for the graph editorTheme settings for user interface elementsTheme settings for widget color setsTheme settings for widget state colorsThemesTheoraThere is no animation data to operate onThere is no asset library to removeThere is no extension repository to removeThere is no layer '%s'There is no parent group node in this contextThere must be an active attributeThere were {:d} keying failures for unknown reasons.These require auto-key:ThickThicker lines than the defaultThicknessThickness ClampThickness FactorThickness From ShadowThickness MaxThickness MinThickness ModeThickness ModifiersThickness OuterThickness PositionThickness ProfileThickness RatioThickness StrengthThickness based on the direction of the strokeThickness calculation using constraints, most advancedThickness factorThickness factor to use for zero vertex group influenceThickness modifier '%s' could not be removedThickness modifier typeThickness modifiers for changing line thicknessThickness of annotation strokesThickness of each strand of hairThickness of smoke display in the viewportThickness of the outline stroke relative to current brush thicknessThickness of the perimeter strokeThickness of the shellThickness of volume display in the viewportThickness: %s, Depth: %sThinThin FilmThin Film IORThin Film ThicknessThinner lines than the defaultThirdThird coefficient of fourth order Brown-Conrady radial distortionThird coefficient of third order polynomial radial distortionThirdsThis asset is stored in the current blend fileThis attribute cannot be accessed in a procedural contextThis bone collection is expanded in the bone collections tree viewThis channelbag does not belong to this stripThis collection is owned by a local Armature, or was added via a library override in the current blend fileThis collection was added via a library override in the current blend fileThis color defines white in the stripThis data does not support joining in edit modeThis data-block has no Action slot assignedThis feature set failed to load correctly.This file is offlineThis file is read-onlyThis is a restricted system fileThis is a special ruler layerThis layer does not belong to this ActionThis may lead to unexpected behaviorThis metarig requires upgrading to Bone CollectionsThis metarig uses the old face rig.This mode requires auto-keying to work properlyThis modifier can only deform control points, not the filled curve/surfaceThis modifier can only deform filled curve/surface, not the control pointsThis modifier has baked dataThis modifier operation is not allowed from Edit modeThis monolithic face rig is deprecated.This needs a local Armature or an overrideThis node has no input connections to swapThis node has no inputs to swapThis object is part of a compound shapeThis operator requires an active vertex (last selected)This override data-block is unusedThis region does not support panel categoriesThis rig type does not add the ORG prefix.This slot (%s) does not belong to the assigned ActionThis slot does not belong to this ActionThis strip does not belong to this layerThis strip type cannot be retimedThis text has not been savedThouThreadsThreads ModeThree LevelsThree tracks with bundles are needed to orient the floorThresholdThreshold above which filling is not propagatedThreshold below which, no sharpening is doneThreshold distance for Auto MergeThreshold distance within which particles are removedThreshold for checking overlapping geometryThreshold for stroke intersectionsThreshold level to consider feature good enough for trackingThreshold of branchingThreshold of initial movement needed from the device's rest positionThreshold to consider color transparent for fillingThreshold value for different weights to be considered equalThumbnailsTilde ActionTileTile Grid ShapeTile NumberTile OffsetTile SizeTile XTile YTile ZTile along X axisTile along Y axisTile along Z axisTile in tiled imageTile labelTiledTiled UDIM image textureTilesTiles of the imageTilingTiling offset for the X AxisTiltTilt InterpolationTilt StrengthTilt XTilt YTilt in 3D ViewTilt of curve control pointsTilt selected control vertices of 3D curveTilt:TimberTimeTimeNewTimeOldTime AlignmentTime CurveTime ExtendTime LimitTime ModeTime Modifier SegmentTime OffsetTime OutTime RemappingTime ScaleTime SequentialTime SlideTime StepTime StretchingTime TranslateTime UnitTime at which the shutter is closedTime at which the shutter is openTime between bounces for elastic easingTime delay in 1/10 seconds before automatically opening sub level menusTime delay in 1/10 seconds before automatically opening top level menusTime of key over the simulationTime of mouse locationTime offset for the noise effectTime since last step in secondsTime since the timer started secondsTime specified in secondsTime specified in seconds, independent of the sceneTime taken in frames between shutter open and closeTime to animate the view in milliseconds, zero to disableTime to look ahead in secondsTime to use for the Mask animationTime/delay (in ms) for a double clickTime:Time: %.3f %sTime: %s %sTime: +%.3f %sTime: +%s %sTimeOffsetTimeSlide: %sTimecodeTimecode IndexTimecode StyleTimelineTimeline FrameTimeline MarkersTimeline Overlay SettingsTimeline marker '%s' not found in action '%s'Timeline marker '%s' not found in scene '%s'TimerTimer (Minutes)TimescaleTimestamp read failedTimestepTimesteps MaximumTimingTimingsTintTint the color of the strokesTinyTiny Prim CullingTipTip ControlTip DiameterTip IndexTip LengthTip RemoverTip RoundnessTip Scale XTip SpreadTip select modeTitleTitle CaseTitle Safe MarginsTitle for the file browserTmrTmr0Tmr1Tmr2TmrJobTmrRegTmrReportTmrSaveToTo 3D CursorTo AllTo All SelectedTo BottomTo ControlsTo Current FrameTo Degrees ModeTo Last KeyframeTo LinkedTo LooseTo MaxTo Maximum XTo Maximum YTo Maximum ZTo MinTo Minimum XTo Minimum YTo Minimum ZTo Next KeyframeTo Radians ModeTo SocketTo SpacesTo SphereTo Sphere: %.4f %sTo Sphere: %s %sTo TabsTo TopTo make changes to Preferences permanent, use "Save Preferences"To make changes to Preferences permanent, use "Save Preferences".To nodeTo socketTodayToe Tip RollToe-inToggleToggle 3D stereo support for current window (or change the display mode)Toggle Add/Subtract for the weight paint draw toolToggle AllToggle Bone OptionsToggle CommentsToggle EndToggle Free/AlignToggle Lock Selection option of the current clip editorToggle OverlaysToggle Profile ClippingToggle Render UseToggle SelectToggle SelectionToggle StartToggle System ConsoleToggle VectorToggle Viewport UseToggle VisibilityToggle Widget ColorsToggle a context valueToggle a meta-strip (to edit enclosed strips)Toggle between Vector and Auto handlesToggle box selectionToggle catalog visibility in the asset shelfToggle clamp overlap flagToggle collapsed nodes and hide unused socketsToggle color ramp operationsToggle cyclic for selected splinesToggle disabled flag for selected markersToggle display of selected object(s) separately and centered in viewToggle display selected area as fullscreen/maximizedToggle editability of selected channelsToggle enumToggle fading of Grease Pencil layers except the active oneToggle font caseToggle font styleToggle geometry randomization for debugging purposesToggle gravity effectToggle harden normals flagToggle hide hidden dot filesToggle inversion of affected normalsToggle keyframe selection instead of leaving newly selected keyframes onlyToggle locked flag for selected tracksToggle locks of all vertex groups of the active objectToggle locks of selected vertex groups of the active objectToggle locks of unselected vertex groups of the active objectToggle mark seam flagToggle mark sharp flagToggle material preview shadingToggle muting of selected nodesToggle object's edit modeToggle object's force fieldToggle open/close hierarchyToggle option buttons display for selected nodesToggle overwrite while typingToggle particle edit modeToggle preview display for selected nodesToggle rendered shadingToggle sculpt mode in 3D viewToggle selection for all elementsToggle selection of all animation channelsToggle selection of all keyframesToggle selection status of all bonesToggle shading type in 3D viewportToggle show render viewToggle solid shadingToggle specified setting on all selected animation channelsToggle strip connectionsToggle texture paint mode in 3D viewToggle the Outliner selection of itemsToggle the camera viewToggle the current window full-screenToggle the region's alignment (left/right or top/bottom)Toggle the selectionToggle the vertex paint mode in 3D viewToggle this shape keyToggle unused node socket displayToggle visibilityToggle visibility of Channels in Graph Editor for editingToggle weight paint mode in 3D viewToggle whether given type is active or notToggle whether surface is processed or ignoredToggle wireframe shadingToggles IK chain between rotation and pole targetToggling regions in the Top-bar is not allowedToleranceTolerance for finding vertex duplicatesToneTone mapping algorithmTone mapping modifierTone of the curveTonemapTonemap TypeTonnesTonsToo few selections to mergeToo many points selected: %dToolTool GizmoTool HeaderTool InitTool Keymap:Tool KeysTool ModeTool PropertiesTool Property InitTool SettingsTool Widget ColorsTool {!r} not found for space {!r}ToolbarToolbar ItemToolbar Item Widget ColorsToolbox Column LayoutToolsTooltipTooltip ColorsTooltip StyleTooltipsToon BSDFToon BSDF component to useTopTop (X-Y)Top BarTop HeightTop LevelTop Level Menu Open DelayTop LineTop OrthographicTop PerspectiveTop RightTop WidthTop aligned on loadTop line visibleTop of the listTop range of X axis destination motionTop range of X axis source motionTop range of Y axis destination motionTop range of Y axis source motionTop range of Z axis destination motionTop range of Z axis source motionTop-BottomTop-Left 3D EditorTop-level strips onlyTop/BottomTopologyTopology DiagonalsTopology DistanceTopology MappingTopology MirrorTopology RakeTorusTotalTotal CostTotal Exterior Radius of the torusTotal Interior Radius of the torusTotal LevelsTotal files %d | Changed %d | Failed %dTotal maximum number of bouncesTotal number of particlesTotal number points for the surface on the V directionTotal time the build effect requiresTouchpadTouchpad Scroll DirectionTowards Custom CameraTraceTrace FrameTrace Image starting in current image frameTrace PrecisionTrace full sequenceTrace rays towards the inside of the objectTrace the current frame of the imageTracerTracing MethodTrackTrack '%s' is not found in the tracking object %sTrack CameraTrack IndexTrack MotionTrack PositionTrack SequenceTrack ThresholdTrack To ConstraintTrack as fast as possibleTrack is hiddenTrack is lockedTrack is locked and all changes to it are disabledTrack is selectedTrack marker during image sequence rather than single imageTrack mode uses full bake mode:Track pattern from current frame to next frameTrack pattern from given frame when tracking marker to next frameTrack pattern from keyframe to next frameTrack selected markersTrack the selected markers backward by one frameTrack the selected markers backward for the entire clipTrack the selected markers forward by one frameTrack the selected markers forward for the entire clipTrack to ConstraintTrack with double speedTrack with half of realtime speedTrack with quarter of realtime speedTrack with realtime speedTrack's anchor point is selectedTrack's pattern area is selectedTrack's search area is selectedTrack:TrackballTrackball allows you to tumble your view at any angleTrackball style rotation of selected itemsTrackball: %.2f %.2f %sTrackball: %s %s %sTracked FramesTracked TracksTrackingTracking AxisTracking ObjectTracking PresetsTracking SettingsTracking Settings ExtraTracking Settings ExtrasTracksTracks Display TypeTracks SizeTracks for LocationTracks for Rotation/ScaleTracks for StabilizationTracks with Same ColorTradeoff between encoding speed and compression ratioTraditional scroll directionTrail CountTrailingTraining SamplesTransferTransfer FK animation to IK bonesTransfer Freestyle edge markTransfer Freestyle face markTransfer IK animation to FK bonesTransfer Only SelectedTransfer UV Maps from active to selected objects (needs matching geometry)Transfer UV layersTransfer UV seam markTransfer active or all vertex groupsTransfer all attributes to the new meshTransfer all data layersTransfer all vertex groups used by deform bonesTransfer all vertex groups used by selected pose bonesTransfer bevel weightsTransfer color attributesTransfer crease valuesTransfer custom normalsTransfer data from active object to selected objectsTransfer data layer(s) (weights, edge sharp, etc.) from active to selected meshesTransfer flat/smooth markTransfer from selected objects to active oneTransfer layout of data layer(s) from active to selected meshesTransfer location transforms onlyTransfer location, rotation, and scale transformsTransfer motion from another meshTransfer rotation transforms onlyTransfer scale transforms onlyTransfer selected bones onlyTransfer sharp markTransfer subdivision crease valuesTransfers FK animation to IKTransformTransform Cache ConstraintTransform CursorTransform DeltaTransform GeometryTransform MatrixTransform ModeTransform Navigation with AltTransform Orientation SlotsTransform OrientationsTransform OriginsTransform ParentsTransform Pivot PointTransform PreviewTransform SamplesTransform a direction vectorTransform a direction vector (Location is ignored)Transform a normal vector with unit lengthTransform a pointTransform a texture by inverse mapping the texture coordinateTransform a unit normal vector (Location is ignored)Transform axis to restrict effects toTransform channelTransform duplicated keyframesTransform markers as well as stripsTransform object origins, while leaving the shape in placeTransform parameters for a sequence stripTransform selected items by mode typeTransform stroke texture coordinates ModifierTransform the UV map using the difference between two objectsTransform the input vector by applying translation, rotation, and scaleTransform the parents, leaving the children in placeTransform tools are affected by this constraint as wellTransform:TransformationTransformation ModeTransformation matrix from voxel index to object spaceTransformation matrix to apply beforeTransformation of each instance from the geometry contextTransformation orientationTransformsTransforms are affected by this constraint as wellTransforms don't include parenting/restpose or constraintsTransforms include effects of constraints but not parenting/restposeTransforms include effects of parenting/restpose and constraintsTransitionTransition StripTransitionsTransitions SelectedTranslateTranslate InstancesTranslate InterfaceTranslate New NamesTranslate RootsTranslate TooltipsTranslate XTranslate YTranslate additional information, such as error messagesTranslate all labels in menus, buttons and panels (note that this might make it hard to follow tutorials or the manual)Translate root (i.e. parentless) bones to the armature originTranslate the descriptions when hovering UI elements (recommended)Translate the names of new data-blocks (objects, materials...)Translate the set of points initially within the brush circleTranslate, Orient, ScaleTranslate, Rotate, ScaleTranslate, rotate or scale the geometryTranslationTranslation Branches DirectoryTranslation ContextTranslation RootTranslation Track SpecialsTranslation TracksTranslation context of the property's nameTranslation of the layerTranslucent BSDFTransmissionTransmission BouncesTransmission ColorTransmission DepthTransmission DirectTransmission IndirectTransmission VisibilityTransmission WeightTransmission light multiplierTransparencyTransparency of icons in the interface, to reduce contrastTransparentTransparent BSDFTransparent BackgroundTransparent CheckerboardTransparent DepthTransparent GlassTransparent Max BouncesTransparent Roughness ThresholdTransparent ShadowsTransparent scene display. Allow selecting through itemsTranspose MatrixTrapezoidTrapped Air Particle SamplingTrapped Air Potential MaximumTrapped Air SamplingTraverse connected faces (includes diagonals and edge-rings)Treat curve as cyclic curve (no clamping to curve bounding box)Treat image as non-color data without color management, like normal or displacement mapsTreat materials with alpha as decals (no shadow casting)Treat this object as a planar, unclosed meshTree TypeTriTriangleTriangle ATriangle AreaTriangle BTriangle FacesTriangle FanTriangle NormalTrianglesTriangles with all vertices in this group are not used during object collisionsTriangles with all vertices in this group are not used during self collisionsTriangularTriangulateTriangulate FacesTriangulate MeshTriangulate MeshesTriangulate ModifierTriangulate meshes during exportTriangulate selected facesTriangulated MeshTrigger ATrigger BTrim CurveTrim Hair CurvesTrim ModeTrim Stroke EndsTrim hair curves randomly up to a certain amountTrim intersecting stroke endsTrim or split strips to resolve overlapTrim/AddTrims or scales hair curves to a certain lengthTripletTripodTripod MotionTripod SolverTrueTrue NormalTrue if the image data is loaded into memoryTrue if the input matrix is invertibleTrue if the modifier tab is expandedTrue if the socket can accept multiple ordered input linksTrue if the socket is an output, otherwise inputTrue if the socket is connectedTrue if the socket is unavailableTrue if this image has any named layerTrue if this image has multiple viewsTrue if this image is stored in floating-point bufferTrue if this node is used as the active group outputTrue if this node is used as the active outputTrue if track has a valid bundleTrue or falseTrue unless the first input is true and the second is falseTrue when at least one input is falseTrue when at least one input is trueTrue when both inputs are approximately equalTrue when both inputs are different (exclusive or)True when both inputs are equal (exclusive nor)True when both inputs are falseTrue when both inputs are not approximately equalTrue when both inputs are trueTrue when invoked (even if only the execute callbacks available)True when multiple enumsTrue when run from the 'Adjust Last Operation' panelTrue when run from the operator 'Repeat Last'True when the cursor is grabbedTrue when the first input is brighterTrue when the first input is darkerTrue when the first input is greater than the second inputTrue when the first input is smaller than second inputTrue when the property is hiddenTrue when the property is not saved in presetsTrue when the property is optional in a Python function implementing an RNA functionTrue when the property uses ghost valuesTrue when the user is scrubbing through timeTrue when used in editmodeTruncateTruncate ModeTruncate the text that would go outside the text boxesTrusted Blend FilesTrusted SourceTrusted Source [Untrusted Path]Try to align the major bone axis with the bone childrenTry to find missing external filesTry to keep global shapeTry to preserve mesh boundary on the meshTry to preserve sharp features on the meshTry using Sparse Accessor if it saves spaceTrying to reload library '%s' from invalid path '%s'Trying to reload or relocate library '%s' to invalid path '%s'TubeTurbulenceTurbulence effector weightTurbulence of the bandnoise and ringnoise typesTurbulence of the noiseTurbulent OceanTurn PolicyTurn clockwise around navigation up axisTurn counter-clockwise around navigation up axisTurn off this extensionTurn on SB diagnose console printsTurn on or off pinningTurnsTurntableTurntable keeps the Z-axis upright while orbitingTweakTweak Duplicate FlagTweak Mode Action StorageTweak brush secondary/mask textureTweak gesture from empty space for box selectionTweak the active gizmoTweak timing for physics to control frequency and speedTwistTwist CurveTwist FactorTwist MethodTwist SmoothTwist offset for closed loopsTwo LevelsTwo or more channels are needed below this stripTwo tracks with bundles should be selected to set scaleTxtInTypeType "{:s}" cannot be foundType 1Type 2Type InfoType LabelType and default value of a node socketType identifier of this data-blockType of ID-block that can be usedType of Merge to be usedType of NLA StripType of Rigid Body ConstraintType of a context-dependent data-block to access property fromType of angle inputType of background in the 3D viewportType of built-in function to useType of comparison to makeType of curve to use for new strokesType of data stored in attributeType of data that is accumulatedType of data to renameType of data to take shader fromType of data to take texture fromType of data to visualize/checkType of element for individual transformed elements to snap toType of element for the "Snap Base" to snap toType of element that attribute is stored onType of element to snap toType of eventType of event mappingType of fieldType of filter to use for image transformationType of generated constraintType of generator to useType of grid dataType of influence volumeType of information to displayType of input data used for maskType of interface itemType of keyframeType of keyframe (for filtering)Type of keyframe (for visual purposes only)Type of keyframes to create when inserting keyframesType of lightType of light probeType of material that objects are made of (determines material density)Type of new paint slotType of objectType of object to convert toType of parallax volumeType of parent relationType of parentingType of pass to bakeType of periodic offset on the curveType of periodic offset on the pathType of preview renderType of range to calculate for Motion PathsType of range to show for Motion PathsType of reordering operation to applyType of representation for the guiding distributionType of rolling shutter effect matching CMOS-based camerasType of shapeType of speed guideType of stretch to displayType of the Noise textureType of the Sequencer view (sequencer, preview or both)Type of the clip editor viewType of the directional sampling used for guidingType of the extruded handleType of the item to createType of the modifierType of the modifier to work onType of the path elementType of the region to toggleType of the socket generated by this interface itemType of this regionType of transition used to fade mistType of units for this propertyType of vector that the mapping transformsType of whitespace to convert toType of wireframe displayType overlapping cachedType to use for vertex position attributesTypesTypes of stroke extensions used for closing gapsUU (X) AxisU OffsetU coordinate of point along spline segmentU-AxisUDIM TileUDIM TilesUDIM number of the tileUI Line WidthUI NameUI RowUI ScaleUI TagUI TagsUI TitleUI list containing the elements of a collectionUI_Events_KeyMaps"UI_Events_KeyMaps,UI_Events_KeyMaps;UI_Events_KeyMaps=UI_Events_KeyMapsAUI_Events_KeyMapsActionZone AreaUI_Events_KeyMapsActionZone FullscreenUI_Events_KeyMapsActionZone RegionUI_Events_KeyMapsApplicationUI_Events_KeyMapsBUI_Events_KeyMapsBackspaceUI_Events_KeyMapsButton 1UI_Events_KeyMapsButton 10UI_Events_KeyMapsButton 11UI_Events_KeyMapsButton 12UI_Events_KeyMapsButton 2UI_Events_KeyMapsButton 3UI_Events_KeyMapsButton 4UI_Events_KeyMapsButton 5UI_Events_KeyMapsButton 6UI_Events_KeyMapsButton 7UI_Events_KeyMapsButton 8UI_Events_KeyMapsButton 9UI_Events_KeyMapsButton4 MouseUI_Events_KeyMapsButton5 MouseUI_Events_KeyMapsButton6 MouseUI_Events_KeyMapsButton7 MouseUI_Events_KeyMapsCUI_Events_KeyMapsDUI_Events_KeyMapsDeleteUI_Events_KeyMapsDown ArrowUI_Events_KeyMapsEUI_Events_KeyMapsEndUI_Events_KeyMapsEraserUI_Events_KeyMapsEscUI_Events_KeyMapsFUI_Events_KeyMapsF1UI_Events_KeyMapsF10UI_Events_KeyMapsF11UI_Events_KeyMapsF12UI_Events_KeyMapsF13UI_Events_KeyMapsF14UI_Events_KeyMapsF15UI_Events_KeyMapsF16UI_Events_KeyMapsF17UI_Events_KeyMapsF18UI_Events_KeyMapsF19UI_Events_KeyMapsF2UI_Events_KeyMapsF20UI_Events_KeyMapsF21UI_Events_KeyMapsF22UI_Events_KeyMapsF23UI_Events_KeyMapsF24UI_Events_KeyMapsF3UI_Events_KeyMapsF4UI_Events_KeyMapsF5UI_Events_KeyMapsF6UI_Events_KeyMapsF7UI_Events_KeyMapsF8UI_Events_KeyMapsF9UI_Events_KeyMapsGUI_Events_KeyMapsGrlessUI_Events_KeyMapsHUI_Events_KeyMapsHomeUI_Events_KeyMapsIUI_Events_KeyMapsIn-between MoveUI_Events_KeyMapsInsertUI_Events_KeyMapsIsometric 1UI_Events_KeyMapsIsometric 2UI_Events_KeyMapsJUI_Events_KeyMapsKUI_Events_KeyMapsKey ModifierUI_Events_KeyMapsLUI_Events_KeyMapsLeft AltUI_Events_KeyMapsLeft ArrowUI_Events_KeyMapsLeft CtrlUI_Events_KeyMapsLeft MouseUI_Events_KeyMapsLeft ShiftUI_Events_KeyMapsLine FeedUI_Events_KeyMapsMUI_Events_KeyMapsMedia FirstUI_Events_KeyMapsMedia LastUI_Events_KeyMapsMedia Play/PauseUI_Events_KeyMapsMedia StopUI_Events_KeyMapsMiddle MouseUI_Events_KeyMapsMouse MoveUI_Events_KeyMapsMouse/Trackpad PanUI_Events_KeyMapsMouse/Trackpad RotateUI_Events_KeyMapsMouse/Trackpad Smart ZoomUI_Events_KeyMapsMouse/Trackpad ZoomUI_Events_KeyMapsNUI_Events_KeyMapsNDOF BackUI_Events_KeyMapsNDOF BottomUI_Events_KeyMapsNDOF Button 1UI_Events_KeyMapsNDOF Button 10UI_Events_KeyMapsNDOF Button 11UI_Events_KeyMapsNDOF Button 12UI_Events_KeyMapsNDOF Button 2UI_Events_KeyMapsNDOF Button 3UI_Events_KeyMapsNDOF Button 4UI_Events_KeyMapsNDOF Button 5UI_Events_KeyMapsNDOF Button 6UI_Events_KeyMapsNDOF Button 7UI_Events_KeyMapsNDOF Button 8UI_Events_KeyMapsNDOF Button 9UI_Events_KeyMapsNDOF DominantUI_Events_KeyMapsNDOF FitUI_Events_KeyMapsNDOF FrontUI_Events_KeyMapsNDOF Isometric 1UI_Events_KeyMapsNDOF Isometric 2UI_Events_KeyMapsNDOF LeftUI_Events_KeyMapsNDOF MenuUI_Events_KeyMapsNDOF MinusUI_Events_KeyMapsNDOF MotionUI_Events_KeyMapsNDOF Pan/ZoomUI_Events_KeyMapsNDOF PlusUI_Events_KeyMapsNDOF RightUI_Events_KeyMapsNDOF Roll CCWUI_Events_KeyMapsNDOF Roll CWUI_Events_KeyMapsNDOF RotateUI_Events_KeyMapsNDOF Save View 1UI_Events_KeyMapsNDOF Save View 2UI_Events_KeyMapsNDOF Save View 3UI_Events_KeyMapsNDOF Spin CCWUI_Events_KeyMapsNDOF Spin CWUI_Events_KeyMapsNDOF Tilt CCWUI_Events_KeyMapsNDOF Tilt CWUI_Events_KeyMapsNDOF TopUI_Events_KeyMapsNDOF View 1UI_Events_KeyMapsNDOF View 2UI_Events_KeyMapsNDOF View 3UI_Events_KeyMapsNumpad *UI_Events_KeyMapsNumpad +UI_Events_KeyMapsNumpad -UI_Events_KeyMapsNumpad .UI_Events_KeyMapsNumpad /UI_Events_KeyMapsNumpad 0UI_Events_KeyMapsNumpad 1UI_Events_KeyMapsNumpad 2UI_Events_KeyMapsNumpad 3UI_Events_KeyMapsNumpad 4UI_Events_KeyMapsNumpad 5UI_Events_KeyMapsNumpad 6UI_Events_KeyMapsNumpad 7UI_Events_KeyMapsNumpad 8UI_Events_KeyMapsNumpad 9UI_Events_KeyMapsNumpad EnterUI_Events_KeyMapsOUI_Events_KeyMapsOS KeyUI_Events_KeyMapsPUI_Events_KeyMapsPage DownUI_Events_KeyMapsPage UpUI_Events_KeyMapsPauseUI_Events_KeyMapsPenUI_Events_KeyMapsQUI_Events_KeyMapsRUI_Events_KeyMapsReturnUI_Events_KeyMapsRight AltUI_Events_KeyMapsRight ArrowUI_Events_KeyMapsRight CtrlUI_Events_KeyMapsRight MouseUI_Events_KeyMapsRight ShiftUI_Events_KeyMapsRoll CCWUI_Events_KeyMapsRoll CWUI_Events_KeyMapsSUI_Events_KeyMapsShiftUI_Events_KeyMapsSpin CCWUI_Events_KeyMapsSpin CWUI_Events_KeyMapsTUI_Events_KeyMapsTabUI_Events_KeyMapsText InputUI_Events_KeyMapsTilt CCWUI_Events_KeyMapsTilt CWUI_Events_KeyMapsTimerUI_Events_KeyMapsTimer 0UI_Events_KeyMapsTimer 1UI_Events_KeyMapsTimer 2UI_Events_KeyMapsTimer AutosaveUI_Events_KeyMapsTimer JobsUI_Events_KeyMapsTimer RegionUI_Events_KeyMapsTimer ReportUI_Events_KeyMapsTypeUI_Events_KeyMapsUUI_Events_KeyMapsUp ArrowUI_Events_KeyMapsVUI_Events_KeyMapsView 1UI_Events_KeyMapsView 2UI_Events_KeyMapsView 3UI_Events_KeyMapsWUI_Events_KeyMapsWheel DownUI_Events_KeyMapsWheel InUI_Events_KeyMapsWheel OutUI_Events_KeyMapsWheel UpUI_Events_KeyMapsWindow DeactivateUI_Events_KeyMapsXUI_Events_KeyMapsXR ActionUI_Events_KeyMapsYUI_Events_KeyMapsZUI_Events_KeyMaps[UI_Events_KeyMaps]UI_Events_KeyMaps`UPURLURL to openURL: {:s}USDUSD Export: Unable to delete existing usdz file %sUSD Export: Unable to find collection '%s'USD Export: failed to resolve .vdb file for object: %sUSD Export: unable to find suitable USD plugin to write %sUSD HookUSD Import: UV attribute value '%s' count inconsistent with interpolation typeUSD Import: couldn't add UV attribute '%s'USD Import: unable to open stage to read %sUSD Preview Surface NetworkUSD ShapesUSD export: Simple subdivision not supported, exporting subdivided meshUSD export: could not copy texture from %s to %sUSD export: could not copy texture tile from %s to %sUSD export: couldn't export in-memory texture to %sUSD's high performance rasterizing rendererUSDZ Custom Downscale SizeUSDZ Texture DownsamplingUUIDUVUV Along StrokeUV CenterUV EditorUV FactorUV GridUV LayerUV LayoutUV Local ViewUV Loop LayersUV MapUV Map LayersUV Map NeededUV Map for tangent generated from UVUV Map for tangent space mapsUV MappingUV MapsUV OffsetUV OpacityUV PinUV PinnedUV ProjectUV Project ModifierUV RandomUV RipUV ScaleUV SculptUV SculptingUV SeamUV Select ModeUV Selection ModeUV SmoothUV SphereUV StretchUV Sync SelectionUV TestUV TextureUV UnwrapUV Unwrap FacesUV Unwrap FieldUV VertexUV WarpUV coordinates in parent object spaceUV coordinates on face cornersUV coordinates to be used for mappingUV editor data for the image editor spaceUV editor settingsUV layer to override activeUV loop layer to be used as cloning sourceUV loop layer to mask the painted areaUV map '%s' not foundUV map nameUV map or surface attachment is invalidUV map to change with particle ageUV map to use for mapping with UV texture coordinatesUV pinned state in the UV editorUV projection modifier to set UVs from a projectorUV projector used by the UV project modifierUV selection and display modeUV/Image EditorUVMapUVProjectUVTILEUVWarpUVWarp ModifierUVsUVs and boundaries are smoothedUVs are fanned at the polesUVs are not smoothed, boundaries are kept sharpUVs are pinched at the polesUVs are smoothed, boundaries are kept sharpUVs are smoothed, corners on discontinuous boundary are kept sharpUVs are stitched at midpoint instead of at static islandUn-CommentUn-assign the action slot from this constraintUn-assign the action slot, effectively making this data-block non-animatedUn-subdivide selected edges and facesUnable to access 3D viewportUnable to access depth buffer, using view planeUnable to access the size of, source path '%s'Unable to activate brush, wrong object modeUnable to activate just-saved brush assetUnable to add element to colorband (limit %d)Unable to apply "Generate" modifierUnable to close areaUnable to copy bundle due to external dependency: "%s"Unable to copy itemUnable to create app-template userpref pathUnable to create configuration directory to write bookmarksUnable to create item with this socket typeUnable to create new objectUnable to create new stripUnable to create orientationUnable to create panelUnable to create socketUnable to create user config pathUnable to create userpref pathUnable to determine ABC sequence lengthUnable to execute '%s', error changing modesUnable to export PDFUnable to find an available incremented file nameUnable to find any running processUnable to find layer to addUnable to find toolbar groupUnable to find valid 3D View areaUnable to import '%s'Unable to install a directoryUnable to install from relative pathUnable to load %s from %sUnable to locate item '%s' in nodeUnable to locate item in nodeUnable to locate link in node treeUnable to locate node '%s' in node treeUnable to locate socket '%s' in nodeUnable to make version backupUnable to make version backup: filename too shortUnable to mirror, no mirror object/bone configuredUnable to move sockets in built-in nodeUnable to openUnable to open '%s': %sUnable to open blend Unable to open or write bookmark file "%s"Unable to overwrite preset: {:s}Unable to pack file, source path '%s' not foundUnable to pack files over 2gb, source path '%s'Unable to parse XML, %s:%s for file %rUnable to readUnable to remove curve pointUnable to remove default presetsUnable to remove directory: %sUnable to remove files for "System" repositoriesUnable to remove material slot in edit modeUnable to remove path pointUnable to remove preset: {!r}Unable to remove socket from built-in nodeUnable to remove sockets from built-in nodeUnable to rotate %d edge(s)Unable to save '%s': %sUnable to stat '%s': %sUnassign the named bone from this bone collectionUnassignedUnavailableUnbindUnbornUndefinedUndefined Node Tree TypeUndefined Socket TypeUndefined TypeUndeformed LocationUnderlineUndistortUndistort ClipUndistorted ClipUndo HistoryUndo LegacyUndo Memory LimitUndo Memory SizeUndo MessageUndo StepsUndo all edition performed on the particle systemUndo and redoUndo and redo previous actionUndo previous actionUndo the last edit to the asset catalogsUndo/RedoUnexpected error, collection not foundUngroup selected nodesUnhandled Gprim type: %s (%s)Unhide all hidden Grease Pencil materialsUnhide all objects and collectionsUni CacheUni file formatUni file format (.uni)Unicode codepoint hex valueUnified Paint SettingsUnified select/active colorsUniformUniform FalloffUniform OpacityUniform ScaleUniform ThicknessUniform WidthUniform scale to apply to VR viewUniformityUnindent selected textUninitialized image "%s" from object "%s"Uninitialized image %sUnionUniqueUnique IDUnique data-block ID name (within a same type and library)Unique identifier for mapping socketsUnique identifier for this panel within this node treeUnique integer identifying this preview as an icon (zero means invalid)Unique module identifierUnique name of layerUnique name of objectUnique name of trackUnique name used in the code and scriptingUnique node identifierUnique repository nameUnique within the ArmatureUnitFrameUnitNearest MarkerUnitPixel SizeUnitSecondUnitSnap Animation ElementUnitVelocity UnitUnit ScaleUnit SettingsUnit SystemUnit editing settingsUnit that will be used to display length valuesUnit that will be used to display mass valuesUnit that will be used to display temperature valuesUnit that will be used to display time valuesUnit to edit lens in for the user interfaceUnit to use for displaying/editing rotation valuesUnitlessUnitsUnits used for camera focal lengthUnknownUnknown PropertyUnknown add-onsUnknown alpha transparency modifier typeUnknown error loading "%s"Unknown error opening fileUnknown file type: {!r}Unknown line color modifier typeUnknown line thickness modifier typeUnknown operatorUnknown socket typeUnknown stroke geometry modifier typeUnlinkUnlink ActionUnlink active Annotation data-blockUnlink active font data-blockUnlink active text data-blockUnlink selected strips so that they can be selected individuallyUnlink the collection from all objectsUnlink this action from the active action slot (and/or exit Tweak Mode)UnlockUnlock all Grease Pencil materials so that they can be editedUnlock all shape keysUnlock all shape keys of the active objectUnlock all vertex groupsUnlock all vertex groups of the active objectUnlock repositories - to test unlockingUnlock selected and lock unselected vertex groups of the active objectUnlock selected tracksUnlock selected vertex groups of the active objectUnlock strips so they can be transformedUnlock unselected vertex groups of the active objectUnlockedUnlocked: {:s}UnmaskedUnmute (un)selected stripsUnmute unselected rather than selected stripsUnpackUnpack - Files: {}, Bakes: {}Unpack FileUnpack all files packed into this .blend to external onesUnpack baked data from the .blend file to diskUnpack the sound to the samples filenameUnpack this file to an external fileUnpacking movies or image sequences not supportedUnreadable Blender library file:Unrecognized file format '%s'Unregistration not possible from Microsoft Store installationsUnselect strokesUnselectable bone in chainUnselectedUnselected Action-Clip StripUnselected F-Curve OpacityUnselected Meta Strip (for grouping related strips)Unselected OpacityUnselected Sound Strip (for timing speaker sounds)Unselected Transition StripUnsets the text of the active buttonUnsigned AngleUnsigned Angle FieldUnstitch UVs and move the resultUnsubdivideUnsupported audio formatUnsupported column typeUnsupported contextUnsupported data typeUnsupported displacement methodUnsupported node tree typeUntitledUnused Textures & ImagesUnwrapUnwrap the mesh of the object being editedUpUpdateUpdate AutomaticallyUpdate DependenciesUpdate ExistingUpdate RadiusUpdate Scene DurationUpdate Scene FPSUpdate animation flagsUpdate existing po files, if any, instead of overwriting themUpdate frame range for motion paths from the Scene's current frame rangeUpdate frame range of scene stripUpdate i18n data (po files) in Blender source code repositoryUpdate i18n working repository (po files)Update objects paths list with new data from the archiveUpdate on EditUpdate shader script node with new sockets and options from the scriptUpdate the audio animation cacheUpdate the current transform, selected keyframes, or even create new keysUpdate the display of reports in Blender UI (internal use)Update the item highlight based on the current mouse positionUpdatesUpdates to data-blocksUpdating GPU drivers may solve this issue.Upgrade is not supported for local repositoriesUpgrade the Rigify types on the active metarig armatureUpgrade the legacy super_face rig type to new modular faceUpgrade the metarig from bone layers to bone collectionsUpgrades the metarig from bone layers to bone collectionsUpperUpper BoundUpper CaseUpper ConcavityUpper LeftUpper RightUpper X Angle LimitUpper X LimitUpper X angle boundUpper Y Angle LimitUpper Y LimitUpper Y angle boundUpper Z Angle LimitUpper Z LimitUpper Z angle boundUpper bound of envelope at this control-pointUpper bound of the highlighting rangeUpper bound of the input range the mapping is appliedUpper distance from Reference Value for 1:1 default influenceUpper limit of X axis rotationUpper limit of X axis translationUpper limit of Y axis rotationUpper limit of Y axis translationUpper limit of Z axis rotationUpper limit of Z axis translationUpres FactorUsageUseUse %s (differs)Use %s (identical)Use 'Time_Translate' transform mode instead of 'Translation' mode for translating keyframes in Dope Sheet EditorUse (import) facet normals (note that this will still give flat shading)Use 2D StabilizationUse 2D stabilization for footageUse 3D ViewportUse 3D position of track to parent toUse 5× multisampling to smooth paint edgesUse APIC as the simulation method (more energetic and stable behavior)Use ActiveUse Adaptive SamplingUse Adaptive SubdivisionUse Add blending mode while paintingUse Additive DrawingUse After CreationUse AlphaUse Animated SeedUse AnnotationsUse Antialiasing to smooth stroke edgesUse Asset layerUse Auto-PackUse BVH spatial splits: longer builder time, faster renderUse Blue ChannelUse Bone EnvelopesUse Bone HeadsUse Brute ForceUse CPU for display transform and display image with 2D textureUse CPU for renderingUse CacheUse Camera CullUse Chain CountUse Clip PlanesUse Clump CurveUse Clump NoiseUse CollisionsUse Color Burn blending mode while paintingUse Color Dodge blending mode while paintingUse Color RampUse Color blending mode while paintingUse Compact BVHUse ContourUse Controller ActionsUse CoordinatesUse CountUse CreaseUse CreasesUse Cryptomatte passes from a renderUse Cryptomatte passes from an imageUse Current Frame as Object Rest TransformationsUse Current LocationUse Cursor OverlayUse Cursor PositionUse Cursor for DepthUse CurvatureUse CurveUse Curve RadiusUse Curves BVHUse Custom CameraUse Custom ColorUse Custom Ghost ColorsUse Custom NormalsUse Custom ParallaxUse Custom VolumeUse Darken blending mode while paintingUse Default FadeUse Deform OnlyUse Deformation MotionUse DenoisingUse Depth of FieldUse Difference blending mode while paintingUse DiffusionUse Directional Quad Trees as directional distributionUse Distance CullUse DripUse DuplicatesUse Edge AngleUse Edge MarkUse EdgesUse Edges as springsUse EffectorUse End FrameUse Evaluation TimeUse Exclusion blending mode while paintingUse ExistingUse Existing FacesUse FLIP as the simulation method (more splashy behavior)Use Face SetsUse FadingUse FallbackUse FalloffUse FilterUse FlowUse For Growing HairUse FreestyleUse Front-FaceUse Front-Face FalloffUse GPUUse Geometry (cotangent) relaxation, making UVs follow the underlying 3D geometryUse Geometry SpaceUse Global CoordinatesUse GltfpackUse GoalUse Green ChannelUse GridUse GuidesUse GuidingUse HC method for relaxationUse Hard Light blending mode while paintingUse HeadUse Hue blending mode while paintingUse InfluenceUse InstancingUse Intel OpenImageDenoise AI denoiserUse IntersectionUse Intersection MasksUse Intersection PriorityUse Laplacian method for relaxationUse Layer PassUse Library PathUse LightUse Light ContourUse Lighten blending mode while paintingUse LightsUse LimitUse Limit SurfaceUse Linear Burn blending mode while paintingUse Linear Light blending mode while paintingUse Linear ModifiersUse Local CameraUse Local FileUse LooseUse MIS WeightsUse MaskUse MasksUse Masks in RenderUse MaterialUse Material MaskUse Material PassUse Material layerUse MaxUse Max 2D AngleUse Max 2D LengthUse Max AngleUse Max B-FramesUse MaximumUse MedianUse MeshUse Mesh SymmetryUse MetadataUse Metal backendUse MinUse Min 2D AngleUse Min 2D LengthUse Min AngleUse MinimumUse MistUse Mix blending mode while paintingUse Modifier StackUse Modifiers Render SettingUse Motion BlurUse Mouse PositionUse Multi-ViewUse Multiple Views (when available)Use Multiply blending mode while paintingUse N-bit quantization for colorsUse N-bit quantization for normals and tangentsUse N-bit quantization for positionsUse N-bit quantization for texture coordinatesUse NLA Tweak ModeUse Node Name/LabelUse NodesUse NoiseUse Normal DataUse NormalizationUse ObjectUse Object OffsetUse Object layerUse Occlusion RangeUse Open Shading LanguageUse OpenGL backendUse OpenJPEG Cinema PresetUse OpenJPEG Cinema Preset (48fps)Use Original FileUse Original ScaleUse Original SizeUse OutputUse Overlay blending mode while paintingUse PaintUse Paint CanvasUse Parallax-aware von Mises-Fisher models as directional distributionUse Particle RadiusUse Particle's RadiusUse Perlin noise as a basisUse Perlin noise as a basis, with extended controlsUse Perlin noise with inflection as a basisUse Pin Light blending mode while paintingUse PlaceholdersUse Plane TrimUse Poisson disk distribution method to keep a minimum distanceUse Pole MergeUse Post-Process SettingsUse Pre/Post RotationUse PressureUse Pressure JitterUse Pressure StrengthUse Pressure for DensityUse Pressure for FlowUse Pressure for HardnessUse Pressure for Wet MixUse Pressure for Wet PersistenceUse Preview RangeUse ProxiesUse Proxy / TimecodeUse RGB curved for pre-display transformationUse Ray-TracingUse Red ChannelUse Relative OffsetUse Relative PasteUse RemoteUse Render settings for object visibility, modifier settings, etcUse RepeatUse Rest Position ArmatureUse Roughness CurveUse Saturation blending mode while paintingUse ScaleUse Scale:Use SchemaUse Screen blending mode while paintingUse SculptUse Sculpt CollisionUse SecondaryUse Settings forUse ShadersUse ShadowUse Sharp EdgesUse ShrinkUse SimplifyUse Simulation CacheUse Snap for RotationUse Snap for ScaleUse Snap for TranslationUse SnappingUse Snapping OptionsUse Soft Light blending mode while paintingUse Space TransformUse Spatial SplitsUse Spherical StereoUse Split LengthUse Split PatternUse SpreadUse StabilizerUse Start FrameUse Strip CenterUse Subdivision SchemaUse Subdivision SurfaceUse Subtract blending mode while paintingUse Tail TargetUse TextureUse Texture OverlayUse TexturesUse Thickness ProfileUse TimecodeUse TimingUse TipsUse TooltipUse TransformUse Twist CurveUse UDIM detectionUse UI TagsUse UV SculptUse UV coordinates for texture coordinatesUse UV coordinates for the texture coordinatesUse UV layer for texture coordinatesUse Unified ColorUse Unified Input SamplesUse Unified StrengthUse Unified WeightUse Value blending mode while paintingUse VertexUse Vertex GroupsUse ViewUse Viewport DenoisingUse Viewport settings for object visibility, modifier settings, etcUse ViscosityUse Visual keying automatically for constrained objectsUse Vivid Light blending mode while paintingUse Volume Variation MaximumUse Volume Variation MinimumUse Vulkan backendUse WeightUse Weight Color RangeUse Weight as FactorUse White BalanceUse WildcardUse Windows 'Default Apps' to associate with blend filesUse Wintab driver for older tablets and Windows versionsUse X Location of ParentUse X Rotation of ParentUse X Scale of ParentUse Y Location of ParentUse Y Rotation of ParentUse Y Scale of ParentUse Z Location of ParentUse Z Rotation of ParentUse Z Scale of ParentUse Z-BufferUse Z-Up axis to calculate the curve twist at each pointUse a 3D mouse device to pan/zoom the viewUse a Ramer-Douglas-Peucker algorithm to simplify the stroke preserving main shapeUse a brute-force translation only pre-track before refinementUse a brute-force translation-only initialization when trackingUse a column layout for toolboxUse a curve to define clump taperingUse a curve to define roughnessUse a curve to define twistUse a custom color limited to this viewport onlyUse a custom curve to define a factor along the strokesUse a custom directory to store dataUse a custom file to read proxy data fromUse a custom profile for each quarter of curve's bevel geometryUse a difference boolean operationUse a fixed 1:1 aspectUse a maximum distance for the field to workUse a maximum radial distance for the field to workUse a mesh object as the operand for the Boolean operationUse a minimum distance for the field's falloffUse a minimum radial distance for the field's falloffUse a percentage factor to determine the visible pointsUse a percentage to specify how many keyframes you want to removeUse a preset viewpointUse a preview proxy and/or time-code index for this stripUse a preview proxy and/or timecode index for this clipUse a radial gradient as viewport backgroundUse a saw wave to produce bandsUse a sawtooth profileUse a screen space vertical linear gradient as viewport backgroundUse a sine wave to produce bandsUse a single factor for all componentsUse a solid color as viewport backgroundUse a standard sine profileUse a texture to control emission strengthUse a triangle profileUse a triangle wave to produce bandsUse a union boolean operationUse absolute sizeUse accurate transformationUse active Viewer Node output as backdrop for compositing nodesUse active clip defined in sceneUse active vertex group as an influenceUse addition instead of multiplication to combine scale (2.7 compatibility)Use albedo and normal passes for denoisingUse albedo pass for denoisingUse alpha blending instead of alpha test (can produce sorting artifacts)Use alpha channel for transparencyUse always Vertex Color modeUse always material modeUse ambient occlusion instead of full global illuminationUse an unconstrained aspectUse another mesh for texture indices (vertex indices must be aligned)Use another shape to cut, combine or perform a difference operationUse any axis region for operator executionUse as Depth Of FieldUse back face culling to hide the back side of facesUse back face culling when casting shadowsUse backface culling to hide the back side of facesUse bake from current directory (create when necessary)Use bake in original location (create when necessary)Use base mesh vertex coordinates as the rest positionUse best triangulation divisionUse bind vertex coordinates for rest positionUse blue channel from footage for trackingUse both effects simultaneouslyUse both visible strokes and edit lines as fill boundary limitsUse box selection to grab NLA-StripsUse box selection to select nodesUse box selection to select tree elementsUse circle for the section of the curve's bevel geometryUse circle selection to select nodesUse closed arrow styleUse compact BVH structure (uses less ram but renders slower)Use connected parent and children to compute the handleUse control scaling to scale the B-BoneUse coordinates from a UV layerUse coordinates from this object (for object texture coordinates output)Use current edited object's locationUse current modeUse current rotation/scaling pivot point coordinatesUse cursor as reference pointUse curve mappingUse curve to define primitive stroke thicknessUse curve weights to influence the particle influence along the curveUse custom attenuation distance instead of global light thresholdUse custom camera instead of the active cameraUse custom color for the nodeUse custom color for this motion pathUse custom color instead of theme-definedUse custom colors for ghost framesUse custom colors for onion skinning instead of the themeUse custom curveUse custom hand-picked color for F-CurveUse custom intersection mask for faces in this collectionUse custom reference pointUse data from fully or partially evaluated objectUse data from original object without any modifiers appliedUse deformation motion blur for this objectUse degrees for measuring angles and rotationsUse different seed values (and hence noise patterns) at different framesUse diffuse BSDFUse distance between affected and target objectsUse distance sampling, best for dense volumes with lights far awayUse edge collapsingUse edit lines as fill boundary limitsUse effect during renderUse effector/global coordinates for turbulenceUse existing file (instead of packed): %sUse external .ies fileUse external .osl or .oso fileUse fallback tools keymapUse faster global illumination technique for high roughness surfacesUse feather information from the maskUse file from current directory (create when necessary)Use file in original location (create when necessary)Use files in current directory (create when necessary)Use files in original location (create when necessary)Use floating-point attributes for positionsUse fly dynamics to navigate the sceneUse for RenderingUse for a large area, established ocean (Pierson-Moskowitz method)Use for established oceans ('JONSWAP', Pierson-Moskowitz method) with peak sharpeningUse for shallow water ('JONSWAP', 'TMA' - Texel-Marsen-Arsloe method)Use for turbulent seas with foamUse force fields when growing hairUse full physics calculations for growing hairUse geometry distance for chaining instead of image spaceUse global coordinatesUse global coordinates for the texture coordinatesUse global gravity for all dynamicsUse glossy BSDFUse gltfpack to simplify the mesh and/or compress its texturesUse green channel from footage for trackingUse guiding when sampling directions inside a volumeUse guiding when sampling directions on a surfaceUse handles when converting Bézier curves into polygonsUse high quality tangent space at the cost of lower performanceUse image RGB values for normal mappingUse in 3D viewportUse influence of face for weightingUse input from gamepad (Microsoft Xbox Controller) instead of motion controllersUse integer attributes for positionsUse intermediate data from viewer nodeUse internal text data-blockUse inverse quadratic progressionUse key timesUse layer pass filterUse length of the curves in close proximityUse light probes to find scene intersectionUse linear mappingUse linear progressionUse linked object's coordinates for texture coordinatesUse local generated coordinatesUse local generated coordinates of another objectUse lossless output for video streamsUse lower limit for volume variationUse manual calibration helpersUse mask ID as mask inputUse material masks to filter out occluded strokesUse material pass filterUse mesh crease information to sharpen edges or cornersUse mesh islands of the surface geometry for partingUse mesh objects in this collection for Boolean operationUse metadata from the current sceneUse metadata from the strips in the sequencerUse millimeters for units of focal lengthUse modal execution (modal operators only)Use modifier during renderUse more clearly defined marbleUse motion blur for this objectUse mouse to sample a color in current imageUse mouse to sample background imageUse mouse to sample color in current frameUse movie clip from active scene cameraUse multi-sampled 3D scene motion blurUse multi-sampled motion blur of the maskUse multi-touch gestures for navigation with touchpad, instead of scroll wheel emulationUse multiple views in the sceneUse n-gonsUse nearest sampleUse negative axis region only for operator executionUse node groups to reuse the same menu multiple timesUse noise to dither the binary visibility (works well with multi-samples)Use normalized attributes for positionsUse object as center of rotationUse object as reference pointUse object multiple times in the same collectionUse object selection (edit mode only)Use object transform to control projection shapeUse object's global coordinates for duplicationUse object's scale for duplicationUse object/global coordinates for textureUse offset from the particle object in the instance objectUse only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)Use only selected strokes for interpolatingUse open arrow styleUse optimized files for faster scrubbing when availableUse original location of texturesUse orthographic projectionUse other objects outlines and boundaries to project knife cutsUse particle size for the shrapnelUse particle size to scale the instancesUse particle's size in deflectionUse perpendicular segment styleUse pixels for units of focal lengthUse pixels from adjacent faces across UV seamsUse placeholders for missing frames of the stripUse position plus an outline based on F2-F1Use positive axis region only for operator executionUse pre/post rotation from FBX transform (you may have to disable that in some cases)Use precision movement for extension linesUse pressure to modulate densityUse pressure to modulate flowUse pressure to modulate hardnessUse pressure to modulate randomnessUse pressure to modulate wet mixUse pressure to modulate wet persistenceUse projected or spherical falloffUse quadratic progressionUse radius as size of projection shape (0 = auto)Use radius from particle settingsUse random values over timeUse randomness at stroke levelUse recorded speed multiplied by a factorUse red channel from footage for trackingUse regular expression for the replacement text (supporting groups)Use regular expressions to match text in the 'Find' fieldUse relative file pathsUse relative pathUse relative path when linking assets from this asset libraryUse relative paths with subdirectories onlyUse repeat mapping valuesUse resolution of the volume gridUse rule when boid is flyingUse rule when boid is on landUse scale of existing UVs to multiply marginUse scale when calculating the matrixUse scene orientation instead of a custom settingUse scene world for lightingUse screen coordinates as texture coordinatesUse screen pixel size instead of world unitsUse selected objects as smoke emittersUse sequence detectionUse sequencer strip as mask inputUse setting from the modifierUse settings from brushUse settings from hereUse settings from operator propertiesUse settings from sceneUse settings from the parent collectionUse shader nodes for the line styleUse shader nodes to render the lightUse shader nodes to render the materialUse shaders for Cycles rendererUse shaders for EEVEE rendererUse shape of the curves in close proximityUse simple feature awareness to keep feature definitionUse simple interpolation of grid verticesUse single color or gradient when paintingUse single point as directionUse single point to create ringsUse slope of curve leading in/out of endpoint keyframesUse soft marbleUse specified camera object for generating Line Art strokesUse square styleUse standard stucciUse standard wave texture in bandsUse standard wood texture in bandsUse static coordinates (defined by various means)Use straight lines between keyframe pointsUse stroke length for texture coordinatesUse tablet pressureUse tablet pressure for color strengthUse tablet pressure for jitterUse tabs or spaces for indentationUse texture painting in Sculpt ModeUse texture scale valuesUse the "Align Rotation to Vector" node insteadUse the "Rotate Rotation" node insteadUse the 2D stabilized version of the clipUse the 3D cursor orientation for the new objectUse the 3D vector (X, Y, Z) as inputUse the 4D vector (X, Y, Z, W) as inputUse the Scene's 3D camera as inputUse the Scene's Sequencer timeline as inputUse the Target Volume parameter as the initial volume, instead of calculating it from the mesh itselfUse the active camera's position to cast raysUse the active particle system from the contextUse the alpha channel information in the imageUse the alpha threshold to clip the visibility (binary visibility)Use the angle between two bonesUse the average of adjacent edge-verticesUse the average of adjacent edge-vertices weighted by their lengthUse the compact, single-row layoutUse the current 3D view for rendering, else use scene settingsUse the current snap settingsUse the current transform orientationUse the current world background to light the preview renderUse the default flat previewsUse the default, multi-rows layoutUse the depth under the mouse to improve view pan/rotate/zoom functionalityUse the distance between the objects to make a screwUse the existing guide map attribute if availableUse the exterior/interior radii for torus dimensionsUse the global axis to limit the displacementUse the global coordinate system for the texture coordinatesUse the least twist over the entire curveUse the left handlesUse the length input to fully replace the original lengthUse the linked object's local coordinate system for the texture coordinatesUse the local axis to limit the displacementUse the local coordinate system for the texture coordinatesUse the major/minor radii for torus dimensionsUse the material preview scene for the node previewsUse the maximum X valueUse the maximum Y valueUse the maximum Z valueUse the minimum X valueUse the minimum Y valueUse the minimum Z valueUse the modifier's own time evaluationUse the mouse to create a link between two nodesUse the mouse to cut (remove) some linksUse the mouse to mute linksUse the mouse to sample a color in the imageUse the mouse to sample a weight in the 3D viewUse the number of points from the curves in close proximityUse the offset of the specified bone from rest pose to compute the handleUse the orientation of the specified bone to compute the handle, ignoring the locationUse the original Y scale of the boneUse the original scaling of the bonesUse the original undeformed coordinates of the objectUse the overlap_mode tool settings to determine how to shuffle overlapping stripsUse the parent of the instance object if possibleUse the pinned contextUse the pinned node treeUse the pivot point in every rotationUse the plus button to add list entriesUse the position of the specified bone to compute the handleUse the quad remesherUse the results of this constraintUse the right handlesUse the rotation order defined in the BVH fileUse the same scale value for all axisUse the same scale value for both axesUse the scalar value W as inputUse the scene orientationUse the shortest computed distance to target object's geometry as weightUse the smallest single axis rotation, similar to Damped TrackUse the start of the stroke for the depthUse the strand primitive for renderingUse the surface depth for cursor placementUse the surface normal (using the transform orientation as a fallback)Use the surface normal to orientate the trimming shapeUse the tangent to calculate twistUse the target object for location limitationUse the target's rotation to determine floorUse the texture's intensity value to displace along the vertex normalUse the texture's intensity value to displace in the X directionUse the texture's intensity value to displace in the Y directionUse the texture's intensity value to displace in the Z directionUse the theme for background colorUse the time from the sceneUse the timeline to bake the sceneUse the undistorted version of the clipUse the value from some RNA propertyUse the view axis to limit the displacementUse the view to orientate the trimming shapeUse the voxel remesherUse the world for background colorUse this armature bone to define the depth of field focal pointUse this brush in UV sculpt modeUse this brush in sculpt curves modeUse this brush in sculpt modeUse this brush in texture paint modeUse this brush in vertex paint modeUse this brush in weight paint modeUse this installation for .blend files and to display thumbnailsUse this light object to generate light contourUse this object to define the depth of field focal pointUse this object's coordinate system instead of global coordinate systemUse this object's crease setting to overwrite scene globalUse this object's intersection priority to override collection settingUse to animate an object/bone following a pathUse tooltips when hovering over this gizmoUse transform gizmos by defaultUse triangle fansUse true displacement of surface only, requires fine subdivisionUse un-subdivide face reductionUse union particle level set (faster but lower quality)Use upper limit for volume variationUse variable bit quantizationUse velocities for automagic step sizesUse vertex group weight as factor instead of influenceUse vertex group weights to cut faces at the weight contourUse vertex or edge stitchingUse vertices that are not part of region definedUse very clearly defined marbleUse view layer for renderingUse viscoelastic springs instead of Hooke's springsUse visible strokes as fill boundary limitsUse von Mises-Fisher models as directional distributionUse walk navigation to select tree elementsUse wave effectUse wave texture in ringsUse weight to modulate effectUse whole collection at onceUse whole stroke, not only selected pointsUse wireframe display in painting modesUse with difference intersection to swap which side is keptUse wood texture in ringsUse world space offset in the instance objectUsed LengthUsed for defining a profile's pathUsed to handle changes into collectionUserUser Add-onsUser Asset LibrariesUser DefinedUser Extension RepositoriesUser InterfaceUser Key ConfigurationUser LibraryUser ManualUser ModifiedUser OrthographicUser PathUser Path OtherUser PathsUser PerspectiveUser TooltipsUser defined note for the render stampingUser defined tag (name token)User interface styling and color settingsUser is ScrubbingUser path of the action. E.g. "/user/hand/left"User selection of the edited geometry, for tool executionUser's bookmarksUser-editable keyframesUser:UsersUsers: {}Uses BrushesUses bounding boxesUses convex hullUses exact geometryUsing Active Scene CameraUsing both CPU and GPU subdivisionUtilitiesUtilityVV (Y) AxisV OffsetV-AxisVBO Collection RateVBO Time OutVFXVGroup AVGroup A and BVGroup A or BVGroup BVMMVRVR Controller Poses IndicatorVR InfoVR LandmarkVR Landmark IndicatorsVR RedrawsVR Scene InspectionVR SessionVR Viewer Pose IndicatorVR viewport far clipping distanceVR viewport near clipping distanceVRAM: %.1f GiB FreeVRAM: %.1f/%.1f GiBValValidValidate MeshValidate MeshesValidates references from rig component settings to bone collectionsValidity ThresholdValleyValueValue InvertedValue Layer NameValue MaxValue MinValue ModeValue OffsetValue SliderValue added to texture samplesValue changes offsetValue changes profileValue changes segmentsValue for changes in locationValue for changes in rotationValue for changes in scaleValue for keyframe onValue for the distance between arrayed itemsValue for the distance between itemsValue for voxels outside of the cubeValue levelValue of shape key at the current frameValue of the first color inputValue of the first floating number inputValue of the first vector inputValue of the itemValue of the second color inputValue of the second floating number inputValue of the second vector inputValue that envelope's influence is centered around / based onValue to NormalValue to StringValue to add to colorsValue to add to weightsValue to multiply colors byValue to multiply weights byValue under which voxels are considered empty space to optimize renderingValue used as seed in 1D and 4D dimensionsValue, Hue, SaturationValue:Value: must be 'NOTHING' for motionValue: must be 'PRESS' when unicode is setValue: must be 'PRESS/RELEASE' for keyboard/buttonsValue: only 'PRESS/RELEASE/NOTHING' are supportedValue: {}ValuesValues for change locationValues for changes in rotationValues for changes in scaleValues larger than the threshold are inside the generated meshValues on endpoint keyframes are heldValues that sort the corners attached to the edgeValues used to sort the curve's points. Uses indices by defaultValues used to sort the face's corners. Uses indices by defaultVanishVariableVariable Fallback As ErrorVariable does not exist in this driverVariable from some source/target for driver relationshipVariablesVarianceVariantVariation LevelVarious tools to enhance and speed up node-based workflowVary roughness values for each strandVary the melanin concentration for each strandVectorVector BlurVector CurvesVector DisplacementVector DisplayVector FontVector FontsVector HandleVector Handle SelectedVector MathVector NodeVector Node SocketVector Node Socket InterfaceVector RotateVector TransformVector ValueVector by which each point was offset during deformationVector field to be represented by the display vectorsVector font data-blocksVector font for Text objectsVector for displacementVector in a mesh normal arrayVector value in geometry attributeVector which would be mapped to the curveVector2DVectorscopeVectorscope ModeVectorscope OpacityVelocityVelocity / HairVelocity AttributeVelocity Color RampVelocity FactorVelocity GridVelocity LinearVelocity ScaleVelocity SourceVelocity X GridVelocity Y GridVelocity Z GridVelocity considered as maximum influence (Blender units per frame)Velocity field of the fluid domainVerletVersionVersion %r unsupported, must be %r or laterVersion backup failed (file saved with @)Version of Blender the library .blend was saved withVersion of Blender the userpref.blend was saved withVersion:Version: {:s}VertexVertex (Triangle)Vertex ColorVertex Color FactorVertex Color QuantizationVertex Color affects to Fill onlyVertex Color affects to Stroke and FillVertex Color affects to Stroke onlyVertex ColorsVertex Corner CountVertex CountVertex Count FieldVertex CreaseVertex Crease:Vertex DataVertex Data TypesVertex Data:Vertex Face Count FieldVertex Grease PencilVertex GroupVertex Group AVertex Group BVertex Group ClumpVertex Group Clump NegateVertex Group DensityVertex Group Density NegateVertex Group ElementVertex Group FactorVertex Group FieldVertex Group Field NegateVertex Group InvertVertex Group KinkVertex Group Kink NegateVertex Group LengthVertex Group Length NegateVertex Group LocksVertex Group RotationVertex Group Rotation NegateVertex Group Roughness 1Vertex Group Roughness 1 NegateVertex Group Roughness 2Vertex Group Roughness 2 NegateVertex Group Roughness EndVertex Group Roughness End NegateVertex Group SizeVertex Group Size NegateVertex Group SpecialsVertex Group TangentVertex Group Tangent NegateVertex Group TwistVertex Group Twist NegateVertex Group UnreferencedVertex Group VelocityVertex Group Velocity NegateVertex Group WeightVertex Group WeightsVertex Group for pinning of verticesVertex Group for shrinking clothVertex Group for where to apply pressure. Zero weight means no pressure while a weight of one means full pressure. Faces with a vertex that has zero weight will be excluded from the volume calculation.Vertex Group(s)Vertex GroupsVertex Groups assigned to Deform BonesVertex Groups assigned to non Deform BonesVertex IndexVertex Index 1Vertex Index 2Vertex IndicesVertex InterpolationVertex MappingVertex MassVertex Mesh MethodVertex NeighborsVertex NormalVertex NormalsVertex OpacityVertex PaintVertex Paint CapabilitiesVertex Paint OverlaysVertex Paint mix factorVertex SelectVertex SelectionVertex SetVertex SizeVertex Slide: Vertex WeightVertex Weight AngleVertex Weight EditVertex Weight MixVertex Weight ProximityVertex Weight TransferVertex WeightsVertex colors in the file are in linear color spaceVertex colors in the file are in sRGB color spaceVertex coordinate read failedVertex count mismatchVertex group '%s' is not valid, or maybe emptyVertex group for fine control over bending stiffnessVertex group for fine control over shear stiffnessVertex group for fine control over structural stiffnessVertex group for fine control over the internal spring stiffnessVertex group is lockedVertex group nameVertex group name (collapse only)Vertex group name for importance weights (modulating the deform)Vertex group name for modifying the selected areasVertex group name for modulating the deformVertex group name for modulating the waveVertex group name for selected strokesVertex group name for selecting the affected areasVertex group name for selecting/weighting the affected areasVertex group strengthVertex group that the generated rim geometry will be weighted toVertex group that the generated shell geometry will be weighted toVertex group to apply the influence of the latticeVertex group to control clumpVertex group to control densityVertex group to control fieldVertex group to control kinkVertex group to control lengthVertex group to control rotationVertex group to control roughness 1Vertex group to control roughness 2Vertex group to control roughness endVertex group to control sizeVertex group to control tangentVertex group to control twistVertex group to control velocityVertex group to set as activeVertex groups of the objectVertex in a Mesh data-blockVertex indexVertex indicesVertex loop colors in a MeshVertex not in groupVertex of CornerVertex positionsVertex select - Shift-Click for multiple modes, Ctrl-Click contracts selectionVertex select needs to be enabled in weight paint modeVertex selection masking for paintingVertex selection modeVertex that is the corner of the gridVertex weight group, to blend with basis shapeVertex weight used by Bevel modifierVertex weight when brush is appliedVertex:VertexGroup '%s' not found in object '%s'VertexGroup.add(): cannot be called while object is in edit modeVertexGroup.remove(): cannot be called while object is in edit modeVertexWeightEditVertexWeightMixVertexWeightProximityVerticalVertical FOVVertical ListVertical SplitVertical aspect ratio (only used for camera projectors)Vertical aspect ratio - for anamorphic or non-square pixel outputVertical dimension of the baking mapVertical dimension of the baking map (external only)Vertical location of the windowVertical offset from the object originVertical position of underlineVertical scale (only used for camera projectors)Vertical size of the image sensor area in millimetersVerticesVertices Data:Vertices XVertices YVertices ZVertices changed from %d to %dVertices changed from %u to %uVertices connecting multiple face regionsVertices must be at least 1Vertices must be at least 3Vertices of the meshVerts:%s | Faces:%sVerts:%s | Faces:%s | Tris:%sVerts:%s | Tris:%sVerts:%s/%sVerts:%s/%s | Edges:%s/%s | Faces:%s/%s | Tris:%sVery Low QualityVibrationVideoVideo CodecVideo MemoryVideo SequencerVideo bitrate (kbit/s)Video_EditingVideosViewView & ControlsView AlignView Attribute TextView AxisView BiasView ContextView DistanceView FromView HeightView IndexView Layer '%s' not found in scene '%s'View Layer PropertiesView Layer settings for EEVEEView LayersView LocationView LockView Lock 3D viewport camera transformation affects the object's parent insteadView Map CacheView MatrixView NameView NavigationView NormalView Normal FalloffView Normal LimitView OverlayView PercentageView PerspectiveView PlaneView RegionsView RotationView SettingsView TypeView VectorView X AxisView Z AxisView Z DepthView a context based online manual in a web browserView all curves in editorView all objects in sceneView all selected UVsView all selected elementsView all the strips in the sequencerView and edit images and UV MapsView as RenderView distance from the floor when walkingView from the backView from the bottomView from the frontView from the leftView from the rightView from the topView in multilayer imageView layerView layer '%s' could not be removed from scene '%s'View layer at its evaluated stateView layer nameView layer settings for EEVEEView mode to use for displaying sequencer outputView not found, cannot sort by view axisView on EquatorView on PolesView operations (useful for keyboards without a numpad)View pivot locationView selected for all regionsView shift in camera viewView the entire imageView the result of the studio light editor in the viewportView the viewport with virtual reality glasses (head-mounted displays)View used when converting image to a display spaceView whole image with markersView2DView3DActive ToolView3DBackView3DBackgroundView3DBothView3DBottomView3DCameraView3DCavity TypeView3DDragView3DFloorView3DFrontView3DLeftView3DMixView3DRightView3DScreenView3DSelectView3DThemeView3DTopView3DViewView3DWorldViewLayerViewLayer '%s' does not contain object '%s'ViewerViewer Attribute OpacityViewer NodeViewer PathViewer Path ElementViewer Pose LocationViewer Pose RotationViewer RegionViewer image not found.Viewer reference scale associated with this landmarkViewpointViewportViewport AmountViewport Anti-AliasingViewport BVHViewport BVH TypeViewport BouncesViewport DebugViewport DenoiserViewport DenoisingViewport Denoising Input PassesViewport Denoising PrefilterViewport Denoising QualityViewport Dicing RateViewport DisplayViewport FeedbackViewport GizmosViewport OverlaysViewport ResolutionViewport SamplesViewport Sampling PresetsViewport ShadingViewport SizeViewport Texture LimitViewport TransformViewport display size of the sampled dataViewport display style for emptiesViewport display style for tracksViewport lens angleViewport navigation gizmoViewport non-rendered modeViewport not in local viewViewport resolution of the generated surfaceViewportsViewsViews FormatViews Format:VignetteVirtual Node SocketVirtual ParentsVirtual socket of a nodeViscoelastic SpringsViscosityViscosity BaseViscosity ExponentVisibilityVisibility ActionVisibility BiasVisibility Bleed BiasVisibility BlurVisibility CollectionVisibility IconVisibility statusVisibleVisible LinesVisible ObjectsVisible Primitives OnlyVisible by DefaultVisible distance and angle measurementsVisible layersVisualVisual AidsVisual Effects PropertiesVisual Geometry to MeshVisual KeyingVisual LocationVisual Location & RotationVisual Location & ScaleVisual Location, Rotation & ScaleVisual RotationVisual Rotation & ScaleVisual ScaleVisual Studio CodeVisual TransformVisualize cached complete framesVisualize cached images on the timelineVisualize cached raw imagesVisualize vector fieldsVolumeVolumeBooleanVolumeData TypeVolumeDoubleVolumeDouble VectorVolumeEmptyVolumeExtendVolumeFloatVolumeIntegerVolumeInteger 64-bitVolumeInteger VectorVolumeMaskVolumeNewVolumePoints (Unsupported)VolumeUnknownVolume "%s" contains points, only voxel grids are supportedVolume "%s" failed to load: %sVolume AbsorptionVolume AlphaVolume BouncesVolume CubeVolume Custom RangeVolume DirectVolume DisplaceVolume Displace ModifierVolume DisplayVolume EmissionVolume FactorVolume FilesVolume GridVolume GridsVolume GuidingVolume Guiding ProbabilityVolume IndirectVolume InfoVolume InterpolationVolume IntersectionVolume Intersection MethodVolume LightVolume Max Ray DepthVolume MinVolume ProbeVolume Raymarching Step SizeVolume Raymarching Step Size LightingVolume RenderVolume ResolutionVolume SamplingVolume ScatterVolume Scatter VisibilityVolume ShadowsVolume Variation MaximumVolume Variation MinimumVolume Variation SmoothnessVolume data-block for 3D volume gridsVolume data-blocksVolume density per voxelVolume display settings for 3D viewportVolume file used by this Volume data-blockVolume grid nameVolume is strictly preserved, overriding the scaling of non-free axesVolume light multiplierVolume object display settings for 3D viewportVolume object render settingsVolume of the bone at restVolume outside the outer coneVolume render settings for 3D viewportVolume scale is lower than permitted by OpenVDBVolume to MeshVolume to Mesh ModifierVolume(s)VolumesVolumetric Shadow SamplesVolumetric ShadowsVorbisVoronoiVoronoi CrackleVoronoi F1Voronoi F2Voronoi F2-F1Voronoi F3Voronoi F4Voronoi TextureVoronoi feature weight 1Voronoi feature weight 2Voronoi feature weight 3Voronoi feature weight 4VortexVortex effector weightVorticityVoxelVoxel AmountVoxel Grid Cell SizeVoxel SizeVoxel remesher cannot run with a voxel size of 0.0Voxel remesher failed to create meshVoxels with a larger value are inside the generated meshWW (Z) AxisW1W2W3W4W:WARNING: Driver expression may not work correctlyWARNING: not supported in dupli/group instancesWait for ClickWait for InputWait for first click instead of painting immediatelyWait to Deselect OthersWalkWalk DirectionWalk NavigationWalk SpeedWalk navigation settingsWalk with gravity, or free navigateWallWanderWarn Msgid Not CapitalizedWarn about messages not starting by a capitalized letter (with a few allowed exceptions!)WarningWarning Icon ForegroundWarning PropagationWarning created during evaluation of a geometry nodes modifierWarning, file already exists. Overwrite existing file?Warning/error indicator color for strips referencing the strip being tweakedWarning:Warning: Some features may change after generationWarning: There are unsaved external image(s).WarpWarp AngleWarp ModifierWarp modifierWarp vertices around the cursorWaterWattsWaveWave AlignmentWave ClampWave Crest Particle SamplingWave Crest Potential MaximumWave Crest SamplingWave Deformation EffectWave Deformation effectWave DirectionWave EffectWave ModifierWave ProfileWave ScaleWave TextureWave TypeWave damping factorWave effect modifierWave propagation speedWave time scaling factorWaveDistortionWaveformWaveform Audio File FormatWaveform DisplayWaveform ModeWaveform OpacityWaveform StyleWaveformsWavelengthWavelength of the sinus displacementWavesWay to display the backgroundWay to display the cavity shadingWay to interpret mouse movementsWeakWeak reference to some assetWebMWebM (VP9+Opus)WebM / VP9WebP FormatWeightWeight 1Weight 2Weight 3Weight 4Weight AngleWeight Color RangeWeight Grease PencilWeight GroupWeight IndexWeight InterpolationWeight Modifier AngleWeight Modifier ProximityWeight OutputWeight PaintWeight Paint Auto-NormalizeWeight Paint CapabilitiesWeight Paint Lock-RelativeWeight Paint Multi-PaintWeight Paint OpacityWeight Paint OverlaysWeight PositionWeight ProximityWeight applied per faceWeight for cloth simulationWeight hair particlesWeight of a particle instance object in a collectionWeight of feather pointWeight of rotation constraint for IKWeight of scale constraint for IKWeight of the characters. 100-900, 400 is normal.Weight of the closest guide curve for each generated curveWeight of the pointWeight projection's vector by faces with larger areasWeight to assign in vertex groupsWeight used by the Subdivision Surface modifierWeight used for Soft Body GoalWeight used for smoothingWeight value of a vertex in a vertex groupWeight:Weight: {:.3f}WeightVG Edit ModifierWeightVG Mix ModifierWeightVG Proximity ModifierWeightedWeighted MedianWeighted NormalWeighted median face centerWeighted result of strip is added to the accumulated resultsWeighted result of strip is multiplied with the accumulated resultsWeighted result of strip is removed from the accumulated resultsWeighted vertex normal mode to useWeightedNormalWeightedNormal ModifierWeighting ModeWeighting factor for which keyframe is favored moreWeightsWeights for all of the objects in the instance collectionWeights for the vertex groups this point is member ofWeights for the vertex groups this vertex is member ofWeights from envelopes with user defined radiusWeights over this threshold remainWeldWeld ModifierWeld UVs based on shared verticesWeld loose edges into faces (splitting them into new faces)Weld modifierWeld selected UV vertices togetherWestWet MixWet Paint RadiusWet PersistenceWetmap LayerWetmapsWetnessWhDownWhInWhOutWhUpWhat Cryptomatte layer is usedWhat axis is used to change particle rotation with timeWhat distance Width measuresWhat override operation is performedWhat type of blend preview to createWhat way to clear parentingWheelWheel Invert ZoomWhen Even mode is active, flips between the two adjacent edge loopsWhen and how proxies are createdWhen bone has a parent, bone's head is stuck to the parent's tailWhen calculating Bone Paths, use Head or TipsWhen deforming bone, multiply effects of Vertex Group weights with Envelope influenceWhen duplicating strips, assign new copies of the actions they useWhen enabled, applies the pose flipped over the X-axisWhen exporting animations, disable viewport for other objects, for performanceWhen external text is out of sync, resolve the conflictWhen inside a 3D viewport, use layers and camera of the viewportWhen locked keep using normal of surface where stroke was initiatedWhen merging controls, chains with higher priority always winWhen merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify the position of the new nodesWhen merging nodes with the Ctrl+Numpad0 hotkey (and similar) specify whether to collapse them or show the full node with options expandedWhen pasting, mirror the transform relative to a specific object or boneWhen projecting in the negative direction invert the face cull modeWhen projecting in the opposite direction invert the face cull modeWhen rendering animations, save JPG preview images in same directoryWhen this is disabled, lock alpha while paintingWhen to preview the compositor output inside the viewportWhen true the format is a movieWhen using adaptive sampling highlight pixels which are being sampledWhere the Cryptomatte passes are loaded fromWhere the annotation comes fromWhere the clip comes fromWhere the image comes fromWhere the tail startsWhere to cache raw render resultsWhere to emit particles fromWhere to move cursor toWhere to move cursor to, to make a selectionWhere to output the baked mapWhere to perform randomizationWhere to save baked image texturesWhere to take the metadata fromWhether bimanual interaction is occurringWhether geometry has been bound to anchorsWhether geometry has been bound to control cageWhether geometry has been bound to target meshWhether or not each visible tab has a search resultWhether the attribute can be removed or renamedWhether the cache is separated in a series of filesWhether the image has an alpha channelWhether the node editor's type supports displaying node previewsWhether the ocean is using cached data or simulatingWhether the panel is expanded or closedWhether the position of the marker is keyframed or trackedWhether the selected text is boldWhether the selected text is italicsWhether the selected text is small capsWhether the selected text is underlinedWhether the stored attachment UV coordinate is validWhether the viewport is using orthographic projectionWhether there is any text selectedWhether these settings have already been auto-set or notWhether this blender installation is a sandboxed Microsoft Store versionWhether this feature-set is registered or notWhether this path is saved in bookmarks, or generated from OSWhether to check the type of left and right handlesWhether to delete the selection after copyingWhether to enable or disable tweak mode in NLAWhether to fade in or outWhether to hide or show verticesWhether to select or deselect linked vertices under the cursorWhether to select while movingWhether to take into account per-vertex importance weightsWhether to update left and right handlesWhether to use maximum clipping valueWhether to use minimum clipping valueWhether we may browse Blender files' content or notWhich Actions to affectWhich Boolean solver to useWhich ID types to show/hide, when browsing a libraryWhich Intersect solver to useWhich algorithm to use to generate the marginWhich asset types to show/hide, when browsing an asset libraryWhich axis to use for offsetWhich bone to take texture coordinates fromWhich bones to affectWhich boolean operation to applyWhich channels to bakeWhich color management settings to use for file savingWhich data to transferWhich data's transformations to bakeWhich data-block previews to clearWhich direction is used to calculate the effector forceWhich distances to target object to useWhich domain to delete inWhich domain to duplicateWhich domain to read the data fromWhich domain to separate onWhich domain to store the data inWhich edge data layers to transferWhich element to retrieve a value from on the geometryWhich elements to affect (vertices, edges and/or faces)Which elements to deleteWhich face corner data layers to transferWhich face data layers to transferWhich frames to include in the exportWhich geometry element to move the attribute toWhich implementation of spring to useWhich kind of object to exportWhich layers to transfer, in case of multi-layers typesWhich mesh elements selection works onWhich method to use for viewport navigationWhich mode to use for decimationWhich object to take texture coordinates fromWhich objects to include in the exportWhich output node to use, for node-based texturesWhich part of the text to deleteWhich part to snap onto the targetWhich particle level set generator to useWhich parts of the mesh component to deleteWhich point on the bones is used when calculating pathsWhich renderer and viewport shading types to use the shaders forWhich sides to copy from and toWhich sides to copy from and to (when both are selected)Which sky model should be usedWhich style to use for viewport scalingWhich texture channel to use for maskingWhich texture coordinates to use for mappingWhich top-level instances to realizeWhich transforms to transferWhich vertex data layers to transferWhich vertices should be affectedWhich vertices to hide or showWhile editing, don't update metaball at allWhile editing, update metaball alwaysWhile editing, update metaball in half resolutionWhile editing, update metaball without polygonizationWhile offline, use "Install from Disk" instead.WhiteWhite BalanceWhite Balance PresetsWhite Noise TextureWhite PointWhite ValueWhite balance modifier for sequence stripWhole CharacterWhole Character (Selected Bones Only)Whole CollectionWhole FrameWidgetWidget EmbossWidget OffsetWidget StyleWidget TypeWidthWidth PercentWidth TypeWidth and height in pixelsWidth of CCD sensor in millimetersWidth of marker's pattern in screen coordinatesWidth of marker's search in screen coordinatesWidth of the active voxel surface, in voxelsWidth of the gradient inside of the meshWidth of the nodeWidth over which the reconstruction filter combines samplesWidth:Will be stuck reading frame {:d}!Will create directories so that all paths are valid.WinWindWind FactorWind VelocityWind effector weightWind speedWindowWindow BackgroundWindow ManagerWindow ManagersWindow MatrixWindow event timerWindow heightWindow manager data-block defining open windows and other user interface dataWindow manager data-blocksWindow widthWindowManager3D ViewWindowManager3D View GenericWindowManager3D View Tool: CursorWindowManager3D View Tool: Cursor (fallback)WindowManager3D View Tool: Edit Armature, Bone EnvelopeWindowManager3D View Tool: Edit Armature, Bone Envelope (fallback)WindowManager3D View Tool: Edit Armature, Bone SizeWindowManager3D View Tool: Edit Armature, Bone Size (fallback)WindowManager3D View Tool: Edit Armature, ExtrudeWindowManager3D View Tool: Edit Armature, Extrude (fallback)WindowManager3D View Tool: Edit Armature, Extrude to CursorWindowManager3D View Tool: Edit Armature, Extrude to Cursor (fallback)WindowManager3D View Tool: Edit Armature, RollWindowManager3D View Tool: Edit Armature, Roll (fallback)WindowManager3D View Tool: Edit Curve, Curve PenWindowManager3D View Tool: Edit Curve, Curve Pen (fallback)WindowManager3D View Tool: Edit Curve, DrawWindowManager3D View Tool: Edit Curve, Draw (fallback)WindowManager3D View Tool: Edit Curve, ExtrudeWindowManager3D View Tool: Edit Curve, Extrude (fallback)WindowManager3D View Tool: Edit Curve, Extrude to CursorWindowManager3D View Tool: Edit Curve, Extrude to Cursor (fallback)WindowManager3D View Tool: Edit Curve, RadiusWindowManager3D View Tool: Edit Curve, Radius (fallback)WindowManager3D View Tool: Edit Curve, RandomizeWindowManager3D View Tool: Edit Curve, Randomize (fallback)WindowManager3D View Tool: Edit Curve, TiltWindowManager3D View Tool: Edit Curve, Tilt (fallback)WindowManager3D View Tool: Edit Mesh, BevelWindowManager3D View Tool: Edit Mesh, Bevel (fallback)WindowManager3D View Tool: Edit Mesh, BisectWindowManager3D View Tool: Edit Mesh, Bisect (fallback)WindowManager3D View Tool: Edit Mesh, Edge SlideWindowManager3D View Tool: Edit Mesh, Edge Slide (fallback)WindowManager3D View Tool: Edit Mesh, Extrude Along NormalsWindowManager3D View Tool: Edit Mesh, Extrude Along Normals (fallback)WindowManager3D View Tool: Edit Mesh, Extrude IndividualWindowManager3D View Tool: Edit Mesh, Extrude Individual (fallback)WindowManager3D View Tool: Edit Mesh, Extrude ManifoldWindowManager3D View Tool: Edit Mesh, Extrude Manifold (fallback)WindowManager3D View Tool: Edit Mesh, Extrude RegionWindowManager3D View Tool: Edit Mesh, Extrude Region (fallback)WindowManager3D View Tool: Edit Mesh, Extrude to CursorWindowManager3D View Tool: Edit Mesh, Extrude to Cursor (fallback)WindowManager3D View Tool: Edit Mesh, Inset FacesWindowManager3D View Tool: Edit Mesh, Inset Faces (fallback)WindowManager3D View Tool: Edit Mesh, KnifeWindowManager3D View Tool: Edit Mesh, Knife (fallback)WindowManager3D View Tool: Edit Mesh, Loop CutWindowManager3D View Tool: Edit Mesh, Loop Cut (fallback)WindowManager3D View Tool: Edit Mesh, Offset Edge Loop CutWindowManager3D View Tool: Edit Mesh, Offset Edge Loop Cut (fallback)WindowManager3D View Tool: Edit Mesh, Poly BuildWindowManager3D View Tool: Edit Mesh, Poly Build (fallback)WindowManager3D View Tool: Edit Mesh, Push/PullWindowManager3D View Tool: Edit Mesh, Push/Pull (fallback)WindowManager3D View Tool: Edit Mesh, RandomizeWindowManager3D View Tool: Edit Mesh, Randomize (fallback)WindowManager3D View Tool: Edit Mesh, Rip EdgeWindowManager3D View Tool: Edit Mesh, Rip Edge (fallback)WindowManager3D View Tool: Edit Mesh, Rip RegionWindowManager3D View Tool: Edit Mesh, Rip Region (fallback)WindowManager3D View Tool: Edit Mesh, Shrink/FattenWindowManager3D View Tool: Edit Mesh, Shrink/Fatten (fallback)WindowManager3D View Tool: Edit Mesh, SmoothWindowManager3D View Tool: Edit Mesh, Smooth (fallback)WindowManager3D View Tool: Edit Mesh, SpinWindowManager3D View Tool: Edit Mesh, Spin (fallback)WindowManager3D View Tool: Edit Mesh, To SphereWindowManager3D View Tool: Edit Mesh, To Sphere (fallback)WindowManager3D View Tool: Edit Mesh, Vertex SlideWindowManager3D View Tool: Edit Mesh, Vertex Slide (fallback)WindowManager3D View Tool: Edit Text, Select TextWindowManager3D View Tool: Edit Text, Select Text (fallback)WindowManager3D View Tool: MeasureWindowManager3D View Tool: Measure (fallback)WindowManager3D View Tool: MoveWindowManager3D View Tool: Move (fallback)WindowManager3D View Tool: Object, Add PrimitiveWindowManager3D View Tool: Object, Add Primitive (fallback)WindowManager3D View Tool: Paint Weight, GradientWindowManager3D View Tool: Paint Weight, Gradient (fallback)WindowManager3D View Tool: Paint Weight, Sample Vertex GroupWindowManager3D View Tool: Paint Weight, Sample Vertex Group (fallback)WindowManager3D View Tool: Paint Weight, Sample WeightWindowManager3D View Tool: Paint Weight, Sample Weight (fallback)WindowManager3D View Tool: Pose, BreakdownerWindowManager3D View Tool: Pose, Breakdowner (fallback)WindowManager3D View Tool: Pose, PushWindowManager3D View Tool: Pose, Push (fallback)WindowManager3D View Tool: Pose, RelaxWindowManager3D View Tool: Pose, Relax (fallback)WindowManager3D View Tool: RotateWindowManager3D View Tool: Rotate (fallback)WindowManager3D View Tool: ScaleWindowManager3D View Tool: Scale (fallback)WindowManager3D View Tool: Sculpt, Box Face SetWindowManager3D View Tool: Sculpt, Box Face Set (fallback)WindowManager3D View Tool: Sculpt, Box HideWindowManager3D View Tool: Sculpt, Box Hide (fallback)WindowManager3D View Tool: Sculpt, Box MaskWindowManager3D View Tool: Sculpt, Box Mask (fallback)WindowManager3D View Tool: Sculpt, Box TrimWindowManager3D View Tool: Sculpt, Box Trim (fallback)WindowManager3D View Tool: Sculpt, Cloth FilterWindowManager3D View Tool: Sculpt, Cloth Filter (fallback)WindowManager3D View Tool: Sculpt, Color FilterWindowManager3D View Tool: Sculpt, Color Filter (fallback)WindowManager3D View Tool: Sculpt, Face Set EditWindowManager3D View Tool: Sculpt, Face Set Edit (fallback)WindowManager3D View Tool: Sculpt, Lasso Face SetWindowManager3D View Tool: Sculpt, Lasso Face Set (fallback)WindowManager3D View Tool: Sculpt, Lasso HideWindowManager3D View Tool: Sculpt, Lasso Hide (fallback)WindowManager3D View Tool: Sculpt, Lasso MaskWindowManager3D View Tool: Sculpt, Lasso Mask (fallback)WindowManager3D View Tool: Sculpt, Lasso TrimWindowManager3D View Tool: Sculpt, Lasso Trim (fallback)WindowManager3D View Tool: Sculpt, Line Face SetWindowManager3D View Tool: Sculpt, Line Face Set (fallback)WindowManager3D View Tool: Sculpt, Line HideWindowManager3D View Tool: Sculpt, Line Hide (fallback)WindowManager3D View Tool: Sculpt, Line MaskWindowManager3D View Tool: Sculpt, Line Mask (fallback)WindowManager3D View Tool: Sculpt, Line ProjectWindowManager3D View Tool: Sculpt, Line Project (fallback)WindowManager3D View Tool: Sculpt, Line TrimWindowManager3D View Tool: Sculpt, Line Trim (fallback)WindowManager3D View Tool: Sculpt, Mask by ColorWindowManager3D View Tool: Sculpt, Mask by Color (fallback)WindowManager3D View Tool: Sculpt, Mesh FilterWindowManager3D View Tool: Sculpt, Mesh Filter (fallback)WindowManager3D View Tool: Sculpt, Polyline Face SetWindowManager3D View Tool: Sculpt, Polyline Face Set (fallback)WindowManager3D View Tool: Sculpt, Polyline HideWindowManager3D View Tool: Sculpt, Polyline Hide (fallback)WindowManager3D View Tool: Sculpt, Polyline MaskWindowManager3D View Tool: Sculpt, Polyline Mask (fallback)WindowManager3D View Tool: Sculpt, Polyline TrimWindowManager3D View Tool: Sculpt, Polyline Trim (fallback)WindowManager3D View Tool: Select BoxWindowManager3D View Tool: Select Box (fallback)WindowManager3D View Tool: Select CircleWindowManager3D View Tool: Select Circle (fallback)WindowManager3D View Tool: Select LassoWindowManager3D View Tool: Select Lasso (fallback)WindowManager3D View Tool: ShearWindowManager3D View Tool: Shear (fallback)WindowManager3D View Tool: TransformWindowManager3D View Tool: Transform (fallback)WindowManager3D View Tool: TweakWindowManager3D View Tool: Tweak (fallback)WindowManagerAccelerateWindowManagerAddWindowManagerAdd CutWindowManagerAdd Cut ClosedWindowManagerAdd NewWindowManagerAdd Snap PointWindowManagerAdjust Proportional InfluenceWindowManagerAlignWindowManagerAnimationWindowManagerAnimation ChannelsWindowManagerApplyWindowManagerAreaWindowManagerArmatureWindowManagerAutomatic ConstraintWindowManagerAutomatic Constraint PlaneWindowManagerAxis SnapWindowManagerAxis Snap (Off)WindowManagerBackwardWindowManagerBeginWindowManagerBevel Modal MapWindowManagerCancelWindowManagerCenter Pivot OffWindowManagerCenter Pivot OnWindowManagerChange Affect TypeWindowManagerChange Inner MiterWindowManagerChange Intersection MethodWindowManagerChange OffsetWindowManagerChange Offset ModeWindowManagerChange Outer MiterWindowManagerChange ProfileWindowManagerChange SegmentsWindowManagerClear ConstraintsWindowManagerClipWindowManagerClip Dopesheet EditorWindowManagerClip EditorWindowManagerClip Graph EditorWindowManagerCollide ExtensionsWindowManagerConfirmWindowManagerConfirm SamplingWindowManagerConsoleWindowManagerCurveWindowManagerCurve Pen Modal MapWindowManagerCurvesWindowManagerCustom Normals Modal MapWindowManagerCycle Angle Snapping Relative EdgeWindowManagerCycle through profile typesWindowManagerDecelerateWindowManagerDecrease Jump HeightWindowManagerDecrease Max AutoIK Chain LengthWindowManagerDecrease Proportional InfluenceWindowManagerDecrease SegmentsWindowManagerDecrease SubdivisionWindowManagerDeselectWindowManagerDiagonals FalloffWindowManagerDopesheetWindowManagerDopesheet GenericWindowManagerDownWindowManagerDrag ExtensionsWindowManagerEnd Current CutWindowManagerEyedropper ColorRamp PointSampling MapWindowManagerEyedropper Modal MapWindowManagerFastWindowManagerFast (Off)WindowManagerFile BrowserWindowManagerFile Browser ButtonsWindowManagerFile Browser MainWindowManagerFill Tool Modal MapWindowManagerFixed Aspect OffWindowManagerFixed Aspect OnWindowManagerFlipWindowManagerFontWindowManagerForwardWindowManagerFramesWindowManagerFree-Align ToggleWindowManagerGeneric Tool: AnnotateWindowManagerGeneric Tool: Annotate (fallback)WindowManagerGeneric Tool: Annotate EraserWindowManagerGeneric Tool: Annotate Eraser (fallback)WindowManagerGeneric Tool: Annotate LineWindowManagerGeneric Tool: Annotate Line (fallback)WindowManagerGeneric Tool: Annotate PolygonWindowManagerGeneric Tool: Annotate Polygon (fallback)WindowManagerGeodesic FalloffWindowManagerGeodesic recursion stepWindowManagerGesture BoxWindowManagerGesture Straight LineWindowManagerGesture Zoom BorderWindowManagerGraph EditorWindowManagerGraph Editor GenericWindowManagerGraphics card:WindowManagerGrease PencilWindowManagerGrease Pencil Fill ToolWindowManagerGrease Pencil Weight PaintWindowManagerIgnore Snapping OffWindowManagerIgnore Snapping OnWindowManagerImageWindowManagerImage Editor Tool: SampleWindowManagerImage Editor Tool: Sample (fallback)WindowManagerImage Editor Tool: Uv, CursorWindowManagerImage Editor Tool: Uv, Cursor (fallback)WindowManagerImage Editor Tool: Uv, GrabWindowManagerImage Editor Tool: Uv, Grab (fallback)WindowManagerImage Editor Tool: Uv, MoveWindowManagerImage Editor Tool: Uv, Move (fallback)WindowManagerImage Editor Tool: Uv, PinchWindowManagerImage Editor Tool: Uv, Pinch (fallback)WindowManagerImage Editor Tool: Uv, RelaxWindowManagerImage Editor Tool: Uv, Relax (fallback)WindowManagerImage Editor Tool: Uv, Rip RegionWindowManagerImage Editor Tool: Uv, Rip Region (fallback)WindowManagerImage Editor Tool: Uv, RotateWindowManagerImage Editor Tool: Uv, Rotate (fallback)WindowManagerImage Editor Tool: Uv, ScaleWindowManagerImage Editor Tool: Uv, Scale (fallback)WindowManagerImage Editor Tool: Uv, Select BoxWindowManagerImage Editor Tool: Uv, Select Box (fallback)WindowManagerImage Editor Tool: Uv, Select CircleWindowManagerImage Editor Tool: Uv, Select Circle (fallback)WindowManagerImage Editor Tool: Uv, Select LassoWindowManagerImage Editor Tool: Uv, Select Lasso (fallback)WindowManagerImage Editor Tool: Uv, TweakWindowManagerImage Editor Tool: Uv, Tweak (fallback)WindowManagerImage GenericWindowManagerImage PaintWindowManagerImage ViewWindowManagerInWindowManagerIncrease Jump HeightWindowManagerIncrease Max AutoIK Chain LengthWindowManagerIncrease Proportional InfluenceWindowManagerIncrease SegmentsWindowManagerIncrease SubdivisionWindowManagerInfoWindowManagerInvertWindowManagerJumpWindowManagerJump (Off)WindowManagerKeyingWindowManagerKnife Tool Modal MapWindowManagerLatticeWindowManagerLeftWindowManagerLengthen ExtensionsWindowManagerLimited Platform SupportWindowManagerLink HandlesWindowManagerLocal DownWindowManagerLock AngleWindowManagerLoop Count DecreaseWindowManagerLoop Count IncreaseWindowManagerMarkersWindowManagerMask EditingWindowManagerMeshWindowManagerMesh Filter Modal MapWindowManagerMetaballWindowManagerMoveWindowManagerMove Adjacent HandleWindowManagerMove Entire PointWindowManagerMove OriginWindowManagerNLA EditorWindowManagerNLA GenericWindowManagerNavigateWindowManagerNewWindowManagerNo OperationWindowManagerNode AttachmentWindowManagerNode Attachment (Off)WindowManagerNode EditorWindowManagerNode GenericWindowManagerNuminput Increment DownWindowManagerNuminput Increment UpWindowManagerObject ModeWindowManagerObject Non-modalWindowManagerOutWindowManagerOutlinerWindowManagerPaint CurveWindowManagerPaint Face Mask (Weight, Vertex, Texture)WindowManagerPaint Stroke ModalWindowManagerPaint Vertex Selection (Weight, Vertex)WindowManagerPanWindowManagerPan (Off)WindowManagerPanningWindowManagerParticleWindowManagerPlatform UnsupportedWindowManagerPoseWindowManagerPrecisionWindowManagerPrecision (Off)WindowManagerPrecision ModeWindowManagerPrimitive Tool Modal MapWindowManagerProperty EditorWindowManagerProperty ValueWindowManagerRegion Context MenuWindowManagerRemove Last Snap PointWindowManagerResetWindowManagerReset SamplingWindowManagerResizeWindowManagerRightWindowManagerRotateWindowManagerRotate NormalsWindowManagerRotationWindowManagerRotation (Off)WindowManagerSample a PointWindowManagerScreenWindowManagerScreen EditingWindowManagerSculptWindowManagerSculpt CurvesWindowManagerSculpt Expand ModalWindowManagerSearchWindowManagerSelectWindowManagerSelect and Use Mesh ItemWindowManagerSequencerWindowManagerSequencer Tool: BladeWindowManagerSequencer Tool: Blade (fallback)WindowManagerSet Snap BaseWindowManagerSet Snap Base (Off)WindowManagerSet and Use 3D CursorWindowManagerShiftWindowManagerShorten ExtensionsWindowManagerSizeWindowManagerSlowWindowManagerSlow (Off)WindowManagerSnapWindowManagerSnap InvertWindowManagerSnap Invert (Off)WindowManagerSnap OffWindowManagerSnap OnWindowManagerSnap ToggleWindowManagerSnap expand to Face SetsWindowManagerSnap to Midpoints OffWindowManagerSnap to Midpoints OnWindowManagerSpherical FalloffWindowManagerSpherizeWindowManagerStandard Modal MapWindowManagerStart SamplingWindowManagerStop Move BackwardWindowManagerStop Move ForwardWindowManagerStop Move Global DownWindowManagerStop Move Global UpWindowManagerStop Move LeftWindowManagerStop Move Local DownWindowManagerStop Move Local UpWindowManagerStop Move RightWindowManagerSubtractWindowManagerSwitch to MoveWindowManagerSwitch to RotateWindowManagerSwitch to ZoomWindowManagerTeleportWindowManagerTextWindowManagerText GenericWindowManagerTexture Distortion DecreaseWindowManagerTexture Distortion IncreaseWindowManagerToggle Angle SnappingWindowManagerToggle Brush GradientWindowManagerToggle Clamp OverlapWindowManagerToggle Cut ThroughWindowManagerToggle Depth TestingWindowManagerToggle Direction for Node Auto-OffsetWindowManagerToggle Distance and Angle MeasurementsWindowManagerToggle Extension ModeWindowManagerToggle GradientWindowManagerToggle GravityWindowManagerToggle Harden NormalsWindowManagerToggle Mark SeamWindowManagerToggle Mark SharpWindowManagerToggle Preserve StateWindowManagerTopology FalloffWindowManagerTopology recursion StepWindowManagerTransform Modal MapWindowManagerUV EditorWindowManagerUV SculptWindowManagerUndoWindowManagerUpWindowManagerUpgrading to the latest macOS version may improve Blender supportWindowManagerUse MouseWindowManagerUse ObjectWindowManagerUse PivotWindowManagerUser InterfaceWindowManagerVert/Edge SlideWindowManagerVertex PaintWindowManagerView2DWindowManagerView2D Buttons ListWindowManagerView3D Dolly ModalWindowManagerView3D Fly ModalWindowManagerView3D Gesture CircleWindowManagerView3D Move ModalWindowManagerView3D Placement ModalWindowManagerView3D Rotate ModalWindowManagerView3D Walk ModalWindowManagerView3D Zoom ModalWindowManagerWeight PaintWindowManagerWindowWindowManagerX AxisWindowManagerX Axis CorrectionWindowManagerX Axis LockingWindowManagerX PlaneWindowManagerY AxisWindowManagerY Axis LockingWindowManagerY PlaneWindowManagerYour graphics card is not supportedWindowManagerYour graphics card or macOS version is not supportedWindowManagerZ AxisWindowManagerZ Axis CorrectionWindowManagerZ Axis LockingWindowManagerZ PlaneWindowing Environment: {:s}WindowsWindows & Linux only operatorWindows InkWintabWireWire ColorWire Color TypeWire ColorsWire EditWire SelectWire WidthWire edgesWireframeWireframe DetailWireframe ModifierWireframe OpacityWireframe ThresholdWireframe effect modifierWiresWith OffsetWith TargetsWoodWood TextureWord SpacingWord WrapWord wrap width as factor, zero disablesWork Space ToolWork Space UI TagWorkSpace2D AnimationWorkSpace2D Full CanvasWorkSpaceAnimationWorkSpaceCompositingWorkSpaceGeometry NodesWorkSpaceLayoutWorkSpaceMaskingWorkSpaceModelingWorkSpaceMotion TrackingWorkSpaceNewWorkSpaceRenderingWorkSpaceScriptingWorkSpaceSculptingWorkSpaceShadingWorkSpaceTexture PaintWorkSpaceUV EditingWorkSpaceVideo EditingWorkSpace UI TagsWorkbenchWorkbench render of sceneWorkspaceWorkspace data-block, defining the working environment for the userWorkspace data-blocksWorkspacesWorldWorldNewWorldWorldWorld MistWorld OpacityWorld OutputWorld OverrideWorld PropertiesWorld Space LightingWorld background is transparent, for compositing the render over another backgroundWorld data-block describing the environment and ambient lighting of a sceneWorld data-blocksWorld lighting settingsWorld mist settingsWorld space normal mappingWorld space normal mapping, compatible with Blender render bakingWorld space vector displacement mappingWorld used for rendering the sceneWorldsWorldspace transformation matrixWrapWrap MethodWrap WidthWrap back to the first/last valuesWrap value to range, wrap(A,B)Wrap words if there is not enough horizontal spaceWrapper operator which will invoke given op after setting its module_nameWraps a value and reverses every other cycle (A,B)WriteWrite ImageWrite Local File (overwrite existing)Write Original File (overwrite existing)Write a FBX fileWrite all keymaps (not just user modified)Write bake to current directory (overwrite existing bake)Write bake to original location (overwrite existing file)Write compressed .blend fileWrite edge smoothingWrite error: cannot save %sWrite face smoothingWrite file to current directory (overwrite existing file)Write file to original location (overwrite existing file)Write filename onlyWrite files to current directory (overwrite existing files)Write files to original location (overwrite existing files)Write image file to diskWrite relative paths where possibleXX AngleX Angle SpringX Angle StiffnessX AxisX Axis StiffnessX EndX ForceX ForwardX LowerX MappingX MaxX MinX MirrorX NormalX PlaneX PositionX RotationX Source AxisX SpringX StartX StiffnessX SubdivisionsX UpX VelocityX axisX axis correction (toggle)X axis motionX component of the force fieldX component of the velocity fieldX coordinate of the start positionX manualX position where the strip beginsX radius used by Skin modifierX-AxisX-Axis MirrorX-RayX-Ray not available in current modeX-axis handle offset for end of the B-Bone's curve, adjusts curvatureX-axis handle offset for start of the B-Bone's curve, adjusts curvatureX-coordinate (screen space) to place the new object underX-offset to parenting pointX-position of marker at frame in screen coordinatesX-position of search at frame relative to marker's positionX/Y coordinates of the curve pointX/Y coordinates of the path pointX/Y pixels per meter, for the image bufferX:XRXR Action MapXR Action Map BindingXR Action Map BindingsXR Action Map ItemXR Action Map ItemsXR Action MapsXR Component PathXR Component PathsXR Data for Window Manager EventXR Session SettingsXR Session StateXR User PathXR User PathsXR action nameXR action set nameXR action typeXR action values corresponding to typeXYZ Rotation Order - prone to Gimbal Lock (default)XYZ rotations not equally keyed for ID='%s' and RNA-Path='%s'XYZ to RGBXZXZ Scale ModeXZY Rotation Order - prone to Gimbal LockXform OpsXiph.Org Ogg ContainerXiph.Org Vorbis CodecXvidYY AngleY Angle SpringY Angle StiffnessY AxisY Axis StiffnessY EndY ForceY ForwardY LowerY MappingY MaxY MinY NormalY PlaneY PositionY RotationY Scale ModeY Source AxisY SpringY StartY StiffnessY SubdivisionsY UpY VelocityY axisY axis motionY component of the force fieldY component of the velocity fieldY coordinate of the start positionY manualY radius used by Skin modifierY-AxisY-coordinate (screen space) to place the new object underY-offset to parenting pointY-position of marker at frame in screen coordinatesY-position of search at frame relative to marker's positionY:YCCYCbCrYCbCr (ITU 601)YCbCr (ITU 709)YCbCr (JPEG)YUVYXZ Rotation Order - prone to Gimbal LockYZX Rotation Order - prone to Gimbal LockYardsYellow-BlueYesterdayYou can adjust this later from "System" preferences.You have to select a string of connected vertices tooYou should have active texture to use multires bakerZZ AngleZ Angle SpringZ Angle StiffnessZ AxisZ Axis StiffnessZ DirectionZ ForceZ ForwardZ LowerZ MappingZ MinZ NormalZ PlaneZ RotationZ Source AxisZ SpringZ StiffnessZ UpZ VelocityZ axisZ axis correctionZ axis correction (toggle)Z component of the force fieldZ component of the velocity fieldZ manualZ-AxisZ-BufferZ-ScaleZ-UpZ-axis handle offset for end of the B-Bone's curve, adjusts curvatureZ-axis handle offset for start of the B-Bone's curve, adjusts curvatureZ-offset of texture mappingZ:ZXZXY Rotation Order - prone to Gimbal LockZYX Rotation Order - prone to Gimbal LockZero WeightsZero normal givenZeroes package versions, useful for development - to test upgradingZipZone output node that this input node is paired withZoomZoom AxisZoom Factor XZoom Factor YZoom InfluenceZoom KeyframesZoom MethodZoom OutZoom PathZoom SecondsZoom StyleZoom factorZoom factor in camera viewZoom factor, values higher than 1.0 zoom in, lower values zoom outZoom inZoom in and out based on horizontal mouse movementZoom in and out based on vertical mouse movementZoom in the image (centered around 2D cursor)Zoom in the viewZoom in the view to the nearest item contained in the borderZoom in the view to the nearest object contained in the borderZoom in/out in the viewZoom in/out the background imageZoom in/out the imageZoom in/out the viewZoom outZoom out the image (centered around 2D cursor)Zoom out the viewZoom percentageZoom preview to fit in the areaZoom the sequencer on the selected stripsZoom to FitZoom to Frame TypeZoom to Mouse Position[Action Stash][E] - Disable overshoot[E] - Enable overshoot[Shift] - Precision active`Collection.bones` is not available in armature edit modealong %s Xalong %s Yalong %s Zalong Xalong Yalong Zalong local Zand NVIDIA driver version %s or newerand Windows driver version %s or newerarccos(A)arcsin(A)arctan(A)bItascblender defaultbytescategorycolor pickercolor_index is invalidconstructive modifiercontext "window" is Nonecos(A)cosh(A)cursorcustomdbl-drag-exp(A)fBMfontsfps: %.2ffps: %igimbalglTF 2.0glTF 2.0 formatglTF Material VariantsglTF VariantsglTFpack file pathglobalgltfpackiScaleiTaSCin memory to enable editing!industry compatible dataleftlink_placeholderslocallocking %s Xlocking %s Ylocking %s Zmatricesmmmulti-res modifiernameno gizmosno matricesno positionsnon-triangle facenormaloneAPIotherwise it should be avoided.p0parentperformance impact!positionspxreadremoveresrightsRGBsRGB IEC 61966-2-1 compound (piece-wise) encodingsRGB display space with Filmic view transformsaved as a new, regular file.screenscreenssin(A)sin(x) / xsinh(A)soundsspeakerssqrt(x*x+y*y+z*z)tan(A)tanh(A)template_popup_confirm used outside of a popupunable to load movie clipunable to load textunable to open the fileunknown error reading fileunknown error statting fileunknown error writing fileunsupported font formatunsupported formatunsupported image formatunsupported movie clip formatuv_on_emitter() requires a modifier from an evaluated objectviewwith an older Blender version?wmOwnerID '%s' not in workspace '%s'writey = (Ax + B){:.4g} fps{:d} fluid particles for this frame{:d} image(s) converted to mesh plane(s){:s} (Global){:s} ({:s} available){:s} is not supported{:s}: {:s}{} ({} on disk){} ({} packed){} does not exist{} does not seem to be part of a sequence|%i linked library object(s)|%i multiuser armature object(s)× (Ax + B)←↑→↓⏭⏮⏯⏹Project-Id-Version: Blender 5.1.0 Beta (b'5a04f1d246f1') Report-Msgid-Bugs-To: POT-Creation-Date: 2026-03-11 11:01+0000 PO-Revision-Date: 2025-07-23 15:31+0000 Last-Translator: VertexSelection Language-Team: Turkish Language: tr MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Plural-Forms: nplurals=2; plural=(n > 1); X-Generator: Weblate 5.12.1 İsme Göre Filtrele %s veya daha yenisi Otomatik Ağırlıklarla Boş Gruplarla Zarf Ağırlıkları ile - intel-level-zero-gpu veya intel-compute-runtime sürümü - oneAPI Seviye Sıfır Yükleyici • "{}": (Kırpılmış) (Kullanımdan kaldırıldı) (Yerel) (Kurtarıldı) (İzleyici) (delta) (kurulu değil) Malzemeler, Adlı Öznitelik Adlandırılmış Nitelikler Tercihler Orantılı boyut: %.2f RGB bayt RGB yüzer RGBA baytı RGBA yüzer Şablon, Dokular (veya bağlantılı), UV'ler, %s X ekseni boyunca %s Y ekseni boyunca %s Z ekseni boyunca X ekseni boyunca Y ekseni boyunca %s X eksenini kilitleme %s Y eksenini kilitleme %s Z eksenini kilitleme | Nesneler:%s/%s | [Ctrl] - Aktif artışlar"%s" özelliği canlandırılamazGeometriden "{}" niteliği"{}" itibaren {}%d %s yansıtıldı%d %s yansıtıldı, %d başarısız oldu%d zaten simetrik, %d çift yansıtılmış%d zaten simetrik, %d çift yansıtıldı, %d başarısız oldu%d kemik '%s' kemiğine hizalandı%d eğrisi ayrılamadı%d eğri segment oluşturamadı%d veri bloğu yapıştırıldı%d kayan nokta kanalı(ları)%d görüntü %s'ye kaydedilecek%d öğeBézier için %d daha fazla %s satıra ihtiyaç varBézier için %d puan daha gerekiyor%d yeni seviye yeniden inşa edildi%d nesne yapıştırıldı%d nesnenin %d anahtar karesi başarıyla kaldırıldı%d şerit yapıştırıldı%d tepe noktası ağırlıkları sınırlı%d x %d%d × %d, %d × %s: %.4f ms, ortalama: %.8f ms%i hücre + Yüksek Çözünürlük önbelleğe alındı%i hücre önbelleğe alındı%i veri bloğu artık varlık değil%i veri bloğu artık varlıktır%i çerçeve bulundu!Diskte %i kare var%i nesne ortalanmadı, %i değişti:%i puan bulundu!%s '%s'%s '%s' '%s' kategorisine sahip%s '%s' çok uzun, maksimum uzunluk %d%s '%s' bulunamadı%s '%s', bl_idname '%s' %s%s '%s', bl_idname '%s' kaydı silinemedi%s '%s', bl_idname '%s' daha önce kaydedildi, önceki kaydın kaydı siliniyor%s zaten %s'de%s alan türü gizmos'u desteklemiyorBellekte %s çerçeve (%s)%s herhangi bir 'yenileme' seçeneğiyle uyumlu değil%s belirtilen 'yenileme' seçenekleriyle uyumlu değil%s, '%s' nesneleri için desteklenmiyor%s desteklenmiyor, bir Bone, PoseBone veya EditBone geçirin%s %s ile bağlantılı%s %s'e taşındı%s bulunamadı%s ebeveyni '%s' '%s' için bulunamadı%s%s, %s%s, önbellek güncel değil!%s, %i çerçevesinden beri tam değil%s: %.*s%s: %s%s: %s eklemi için kemik eklenemedi%s: Hedef varlık %s kapatılamadı%s: %s için geom bağlama dönüşümü hesaplanamadı%s: %s dosyası %s'e kopyalanamadı%s: UV haritası için USD gölgelendiricisi oluşturulamadı%s: Eşleme düğümü için USD gölgelendiricisi oluşturulamadı%s: Doku içe aktarma dizini %s oluşturulamadı%s: %s yolundan paketle ilgili dosya adı belirlenemedi%s: USD iskeleti %s'e karşılık gelen armatür nesnesi bulunamadı%s: Prim %s için blendshape hedefleri alınamadı%s: %s karışım şekli için ofsetler alınamadı%s: Prim %s için sahne alınamadı%s: İskelet %s için dünya bağlama dönüşümleri alınamadı%s: İskelet %s sorgulanamadı%s: UDIM deseni %s bölünemedi%s: %s ağı için deformasyon grubu verileri oluşturulurken hata oluştu%s: Hedef varlığa %s yazılırken hata oluştu%s: Hata: %s düğümü için %s giriş soketi alınamadı%s: Prim %s için ortak ağırlıklar ve ortak endeksler boyut uyumsuzluğu%s: İskelet %s için kemik ve eklem sayılarında uyumsuzluk%s: Karışım şekli %s için ofset yok%s: Kaynak varlık %s için boş arabellek%s: Doku içe aktarma dizin yolu boş, %s içe aktarılamadı%s: %s iskeleti için topoloji ve ortak sipariş boyutu uyumsuzluğu%s: Beklenmeyen eklem ağırlıkları enterpolasyon türü %s prim %s için%s: Sıfır boyutlu kaynak varlığı %s kopyalanmayacak%s: Mevcut varlık %s üzerine yazılmayacak%s: Bir IDProperty'ye gömülü bir kimlik atanamaz%s: %s türü bekleniyordu, %s değil%s: beklenen kimlik türü, %s değil%s: '%s' klip arabelleği tahsis edilemedi%s: '%s' yüklenemedi%s: '%s' kısmi kopyası için yanlış boyutlar%s: '%s' render katmanında Birleşik geçiş bulunamadı'%s' Katmanı kilitli'%s' önek ve sonek ile '%s' içermiyor'%s' verilen yol işletim sistemi için geçersizdir, bunun yerine '%s' yolu oluşturulur'%s' geçerli bir kütüphane dosya yolu değil'%s' düzenlenemez'%s' bir varlık olamayacak bir türdedir'%s': geçerli dosya kitaplık olarak kullanılamaz'%s': bir kütüphane değil'%s': hiçbir şey belirtilmedi'CTRL:...' kısıtlamaları kontrol kemiğine taşındı.'DEF:...' kısıtlamaları deforme kemiğine taşındı.'Entegre Et' yalnızca Mesh nesneleri için geçerlidirOrijinal ağ tepe noktası uyumsuzluğunu 'entegre et''Entegrasyon' yüzleri gerektirir'LimbNode' FBX düğümü, iki kemik arasındaki düzenli eklem...Blender'ın Empty (varsayılan) düğümüne benzer 'Null' FBX düğümüKemik zincirlerinin kökü olduğu düşünülen 'Root' FBX node'u...'Küçült/Şişmanlat' ağları yalnızca düzenleme modunda desteklenirÇarpışma hedefi içindeki 'Viskozite'Işınların 'Genişliği' (özellikle köşelere veya kenarlara ışın atarken yararlıdır)'from_space' '%s' özel alan verilmediğinde geçersizdir!'from_space' '%s' poz kemiği verilmediğinde geçersizdir!'show_locked_time' '%s' düzenleyicisi için desteklenmiyor'to_space' '%s' özel alan verilmediğinde geçersizdir!'to_space' '%s' poz kemiği verilmediğinde geçersizdir!(Devamlı)Tümünü seç (de)Tüm kontrol noktalarını (seçimini) kaldırTüm düğümleri seç (de)Tüm parçacıkların anahtarlarını (seçme)Fare imlecinin altındaki eğriye bağlı tüm noktaları (seçimi kaldır)Fare imlecinin altındaki kenara bağlı tüm köşeleri seç/seçTüm köşeleri, kenarları veya yüzeyleri (seçimi kaldır)Görünen tüm vuruşları (seçimini) kaldırFare imlecinin altındaki ebeveyn/çocuk bağlantılarıyla bağlantılı kemikleri (seçimi/seçimi kaldır)Her NURBS'nin görünür kısmının ilkini (seçimini) kaldırınHer NURBS'nin görünür kısmının sonuncusunu (seçimini) kaldırınHer vuruşun ilk ve son noktasını seçin (seçmeyin)(Kullanımdan kaldırıldı) Bir Mesh veri bloğundaki UV koordinatlarının katmanı(Geometri)(InvKare)(Anahtar) (Doğrusal)(Min+Maks)/2 * Top Boyutu(Rastgele)(Kök)(Keskin)(Birden fazla seçmek için Shift-Tıkla/Sürükle)(Düz)(Küre)Seçili kenarların Serbest Stil özellik kenarları olarak işaretlerini kaldırın/kaldırınSeçili kenarları dikiş olarak işaretleme/işaretlemeyi kaldırmaSeçili kenarları keskin olarak işaretleme/işaretlemeyi kaldırmaSeçili yüzleri Freestyle özelliği kenar algılamasından hariç tutmak için işaretini kaldırın/kaldırın(Kaydedilmemiş)(İzleyici)(boş)(belgesiz operatör)(x*x+y*y+z*z)({:s} kemiği {:s} üzerinde)* Eksik Yollar *+ Gruplanmamış Anahtar Kareler+X+X'ten -X'e+Y+Y Yukarı+Y'den -Y'ye+Z+Z'den -Z'ye, %.2f kare/saniye, %d kayan nokta kanalı(lar), %s, Ctrl: Vuruş, Shift: Dolgu, Shift+Ctrl: Her İkisi, RGB bayt, RGB yüzer, RGBA baytı, RGBA yüzer, tek kareli yollara sahip olamaz, yüklenemedi- Sahne kare aralığını kullanma- tüm nesneleri pişirme aktif- örnekleme aktif-X-X Ekseni-X İleri-X Yukarı-X kılavuzu-X'ten +X'e-Y-Y Ekseni-Y İleri-Evet-Y kılavuzu-Y'den +Y'ye-Z-Z Ekseni-Z İleri-Z Yukarı-Z kılavuzu-Z'den +Z'ye.blend Dosyaları01 - Tema Renk Kümesi02 - Tema Renk Kümesi03 - Tema Renk Kümesi04 - Tema Renk Kümesi05 - Tema Renk Kümesi06 - Tema Renk Kümesi07 - Tema Renk Kümesi08 - Tema Renk Kümesi09 - Tema Renk Kümesi1 / A'nın karekökü1 GB1 eğer (A == B) tolerans C içindeyse aksi halde 01 eğer A < B değilse 01 eğer A > B değilse 01 inç1/1.8 inç1/2,3 inç1/2,5 inç1/2,7 inç1/3.2 inç10 - Tema Renk Kümesi10 Santimetre10 Gram10 Metre10 bit renk kanalları100 Kilogram100 Metre1024 Örnek1024 piksel11 - Tema Renk Kümesi11 Örnek12 - Tema Renk Kümesi12 bit renk kanalları128 MB128 piksel13 - Tema Renk Kümesi14 - Tema Renk Kümesi16:9'da 14:915 - Tema Renk Kümesi16 - Tema Renk Kümesi16 MB16 Örnek16 piksel16-bit İmzalı16 bit renk kanalları16 bit imzalı16384 Örnek16:916×17 - Tema Renk Kümesi18 - Tema Renk Kümesi180 Derece19 - Tema Renk Kümesi192 kHzSaptanmış aydınlatıcı E beyaz nokta ile 1931 CIE XYZ standardı1931 CIE XYZ uyarlanmış aydınlatıcı D65 beyaz nokta ile1:11:161:21:41:81×2/3 inç20 - Tema Renk Kümesi2048 Örnek2048 piksel24-bit İmzalı24 bit imzalı256 MB256 Örnek256 piksel270 Derece2B2B İmleç2B İmleç Konumu2B Tamsayı Vektör2B Tamsayı Vektör Öznitelik2B Tamsayı Vektör Öznitelik Değeri2B Katmanlar2B Uzunluk2B OfsetÇözgü için 2D OfsetÇözgü için 2D DöndürmeÇözgü için 2D Ölçek2D Sabitleme2D Sabitlenmiş Klips2D Doku2D Dönüşüm2B Vektör2D Vektör DeğeriGeometri özniteliğinde 2D Vektör değeri2D Görünüm Minimum Izgara AralığıMutlak pivotun 2B X koordinatıMutlak pivotun 2D Y koordinatıBu görünüm için 2B imleç konumuBir başparmak çubuğunu veya izleme dörtgenini temsil eden 2 boyutlu yüzen vektör eylemiİzleme işaretleyicilerine dayalı 2D stabilizasyonGeometri özniteliği türünden 2B değer2B vektörKayan noktalı değerli 2B vektörBölgenin 2D görünümü2B_Canlandırma2×3 Tepe Noktası3 taraf32 MB32 Örnek32 piksel32-bit Kayan Nokta32-bit İmzalı32 bit renk kanalları32 bit kayan nokta32 bit tamsayı32-bit imzalı32 bit imzalı tamsayı vektör32768 Örnek3 boyutlu3B İmleç3D Eğriler3D Yerel Görünüm 3D Konum3D İşaretleyiciler3D Fare Ayarları3D Bölge3D Görünüm3D Görünüm 3D Görünüm Kaplama Ayarları3D Görünüm Bölgesi3B Görünüm Gölgelendirme Ayarları3D Görünüm Uzay3D Görünüm merkezi imlecin konumuna kilitlendi3D Görünüm merkezi bu kemiğin pozisyonuna kilitlendi3B Görünüm merkezi bu nesnenin konumuna kilitlendi3D Görünüm uzak kırpma mesafesiKırpma mesafesine yakın 3B Görünüm (sadece perspektif görünüm)3D Görünüm bölge verileri3D Görünüm uzay verileri3B Görüş Alanı3B Görüş Alanı Eksenleri3D çift vektör3D yüzen vektör3 boyutlu tam sayı vektörüBir kontrol cihazının konumunu ve dönüşünü temsil eden 3B poz eylemi3D döndürme3 boyutlu vektör3D vector socket of a nodeKayan noktalı değerli 3B vektör3D görünüm ekvatorda3D görünüm kutuplarda3D hacim ızgarası3D hacim ızgaraları3 x 3 kemik matrisi4 Kanal4'e 4 Float Matrisi4 kanallı surround ses4 taraf4096 Örnek4096 piksel44,1 kHz48 kHz16:9'da 4:34K DCI 2160p4K DCI 2160p4K UHDTV 2160p4K UHDTV 2160p4K UW 1600p4L4x4 Matris4x4 Matris Niteliği4×Armatüre göreceli olan 4 x 4 kemik matrisi5 Kanal5 Örnek5 kanallı surround ses5 taraf5.1 Çevresel5.1 surround ses512 MB512 Örnek512 piksel6 taraf6.1 Çevresel6.1 surround ses64 MB64 piksel64-bit Yüzen64 bit kayan nokta64 bit tam sayı7 taraf7.1 Çevresel7.1 surround ses8 Örnek8 piksel8 taraf8 Bit Tamsayı8-Bit Tamsayı Değeri8 Bit Tamsayı Öznitelik8 bit Tamsayı Öznitelik Değeri8-bit İmzasız8 bit renk kanalları8 bitlik işaretsizGeometri özniteliği türünden 8 bit değer8192 Örnek8×90 Derece96 kHz:A * BA * B + CA + BA - BA / BBir Grease Pencil çizimiBir Grease Pencil anahtar karesiAğda bir UV tabakası eksikÖrneğin, temel pozlar arasındaki geçişler için bir bozulma pozuDoğrulanmış msgid'leri depolayan bir önbellek, bunların yeniden yazım denetiminden kaçınmanızı sağlarBir tuval yüzey katmanıBu yuva için bir kanal çantası zaten mevcutAydınlık kaydırıcısı olan dairesel bir Ton/Doygunluk renk tekerleğiDeğer kaydırıcısı bulunan dairesel bir Ton/Doygunluk renk tekerleğiAnimasyon için F-Eğrileri koleksiyonuÖzellik kenarlarının seçildiği nesneler koleksiyonuKemikleri canlandırmak için ayarlar da dahil olmak üzere bir dizi poz kanalıRenk paleti, tema tanımlı bir palet kullanmak yerine kullanıcı tarafından tanımlanırBir renk seçiciMevcut bir Eyleme başvuran bir kapsayıcıSıralama indeksi ile seçilen yüze bağlı bir köşeSıralama indeksi tarafından seçilen yüzün bir köşesiBir çapraz BHer profilin sonunda kesişim noktasından önce bir kesme noktasıHer profilin sonunda kesişimden önce bir kesimBir veri bloğu değeriKullanıcıya gösterilecek varlığın açıklamasıİki nokta arasındaki mesafeEkranda bir mesafeBir nokta B0,0 ile 1,0 arasında bir faktörDosya Tarayıcısında görüntülenebilen bir dosyaBir araç tarafından otomatik olarak oluşturulan, elle oluşturulmayan bir anahtarHareketli bir tutmanın parçası olan bir anahtar kareBir katmanda birden fazla şerit olamazŞu anda çalışan modal operatörlerin listesiFiziksel olarak daha doğru bir çözücüÖlçekle çarpılmışÇocuk parçacık boyutu için bir çarpanDar bir yatay alan bu işlemi engelliyorDar bir dikey alan bu işlemi engelliyorSegmentler tarafından tanımlanan bir dizi adım0 ile 100 arasında bir yüzdeSıralama indeksi tarafından seçilen eğrinin bir noktasıUçakta bir noktaBir güç BBir kuvvet B, kuvvet(A,B)Her bir boy için rastgele bir kural seçilirGürültü efekti için rastgele bir tohumBlender'ın yeniden başlatılması gerekiyorRadyan cinsinden belirtilen bir dönme değeriUSD kancasının kısa bir açıklamasıAnahtarlama setinin kısa bir açıklamasıEğriler veri bloğundan tek bir eğriTek bir kayan nokta değeriTek bir tam sayıTek bir girişi ve birden fazla çıkışı destekleyen tek soketli bir organizasyon aracıTon/Doygunluk'u gösteren ve Değer kaydırıcısı bulunan bir kareDoygunluk kaydırıcısı ile Ton/Değer'i gösteren bir kareDoygunluk/Değer'i gösteren ve Ton kaydırıcısı olan bir kareDüz bir çizgide duran bir şekil en iyi sonucu verir.Gizli olarak görüntülenen bir dize ('********')Bir dize değeriDoğru veya yanlış bir değerGeçerli bir düzenleme modu mevcutAACAC3ACES2065-1ACEScgAOAO ZıplamalarıAO Zıplama Render'ıAO MesafesiAO FaktörüAOVAOV ÇıkışıAOV, '%s' görünüm katmanında bulunamadıAPI TanımlıAPICAPS-CAPS-C (Kanon)APS-H (Kanon)ASC-CDL standart renk düzeltmesiASCIIASCII FBX dosyaları desteklenmiyor %rASCII BiçimiAV1AVİAVX2AZone AlanıAZone Tam EkranAZone BölgesiHakkındaYukarıda SeçiliYüzeyin YukarısındanEşik ÜstüMutlakMutlak 2D NoktaMutlak KoordinatlarMutlak YoğunlukMutlak Anahtarlama SetleriBu Sahne İçin Mutlak Anahtar SetleriMutlak Yol ZamanıMutlak Çözünürlük SınırıMutlak Zaman Anlık GörüntüsüMutlak TakipHer vuruşun sonuna eklenen mutlak uzunlukHer vuruşun başlangıcına eklenen mutlak uzunlukElle ayarlanmamışsa mutlak top boyutu veya faktörüDüğümün mutlak sınırlayıcı kutu boyutlarıÇeviri sırasında mutlak ızgara hizalaması (pivot merkezine göre)Bu varlığı içeren .blend dosyasına giden mutlak yolBu varlığı içeren .blend dosyasının mutlak yolu, dosyanın içindeki varlığın yoluyla genişletildiHer yere uygulanabilecek mutlak kalınlıkAnahtar kareleri dönüştürürken mutlak zaman hizalamasıHacimden geçerken ışığı emerSoğurmaEmilim KatsayısıEmilim RengiHızlanmaHızlanma YapısıAksan ModuAdlandırılmış özniteliklere erişildi:BiriktirmekAlan BiriktirSon izleme sonuçlarını yeniden yansıtarak örnekleri biriktirinBirbirinin üzerine vuruş lekeleri biriktirinKesinlikSaldırının kesinliğiBulanıklaştırma efektinin doğruluğuTepe noktası konumlarının doğruluğu, daha düşük değer daha hızlıdır ancak daha az hassastırKesinAkrilikEylemAAktif YolBGeriSıçramaDahili FonksiyonBezierDaireselDevamlıKübikDöngülerDinamik Efektler(Güçle) KolaylaştırmaElastikMektupÜstelJeneratörEnterpolasyonGeçersizSınırlarDoğrusalYeniYeni Aradeğerleme TürüGürültüSadece AktifPozİkinci derecedenDördüncülBeşinciSinüzoidalAdım attızmnKademeli enterpolasyonTipEylem HarmanlamaAksiyon KlibiEylem DüzenleyicisiEylem Son ÇerçeveEylem DışdeğerlemeEylem FiltresiEylem GrubuBu F-Eğrisinin ait olduğu Eylem GrubuEylem EtkisiEylem HaritalarıEylem Pozu İmleyicileriEylem Güvenli MarjlarEylem SetiEylem Başlangıç ÇerçevesiEylem veri bloklarıİlk giriş ekseni için eylem yürütme bölgesiİkinci giriş ekseni için eylem yürütme bölgesiEylem grubu grafik düzenleyici hariç genişletildiEylem grubu grafik düzenleyicide genişletildiEylem grubu kilitliEylem grubu sessize alınmışEylem grubu seçiliEylem listede yokBu şerit tarafından başvurulan eylemBoya darbesi yapıldığında gerçekleştirilen eylemKısıtlamalar yoluyla teçhizata uygulanacak eylemAktif Eylem aralığının ötesindeki boşluklar için yapılacak eylem (NLA ile değerlendirme yaparken)Şerit sınırlarının ötesindeki boşluklar için yapılacak işlemEylem türü'Boşluk' tuşuna basıldığında eylem'Tilde' tuşuna basıldığında eylem3B görünüm alanında Alt-MMB sürüklenirken eylemGörünüm alanında sürükleme sırasında eylemEylem(ler)ActionMap '%s' kaldırılamıyorActionMapBinding '%s' '%s' öğesinden kaldırılamazActionMapItem '%s' '%s' öğesinden kaldırılamazEylemlerGizmo Etkinliğini EtkinleştirOperatörü EtkinleştirBir fırça varlığını geçerli heykel ve boyama aracı olarak etkinleştirinEylemleri hemen etkinleştirinAynı düğüm türünü adım adım etkinleştirin ve görüntüleyinÖğeyi etkinleştirin veya devre dışı bırakınBağlam olarak kullanılacak değiştiriciyi etkinleştirinAraçları destekleyen editörler için aracı etkinleştirinSınırda bulunan dosyayı/dosyaları etkinleştirin/seçinSürükleme hareketini destekleyen aygıtlar için etkinleştirme olayıEtkinAktif AOVAktif AOV EndeksiAktif EylemAktif Eylem HaritasıBu veri bloku için Etkin EylemÇalışma Alanı Eklentileri filtresinde Etkin EklentiAktif Varlık KütüphanesiEtkin ÖznitelikEtkin Öznitelik İndeksiEtkin Kuş Benzeri Nesne KuralıEtkin Kuş Benzeri Nesne Kuralı İndeksiEtkin Kuş Benzeri Nesne Durumu İndeksiEtkin KemikAktif Yer İmiEtkin KameraEtkin Kanal GrubuEtkin Kanallar İmleçteAktif KlonEtkin KoleksiyonEtkin Koleksiyon İndeksiEtkin Koleksiyon AdıEtkin RenkEtkin Renk ÖzniteliğiEtkin Renk İndeksiAktif KısıtlamaAktif Dash Segment EndeksiAktif Dinamik Boya yüzeyi görüntüleniyorEtkin Düzenleme KemiğiAktif EditörAktif ElemanEtkin Uzantı DeposuAktif F-EğrisiAktif F-Eğrisi DeğiştiricisiAktif F-Eğrisi düzenlenemezAktif Yüz SetiAktif ÇerçeveAktif Grease Kalem katmanıAktif Şebeke EndeksiAktif VurguAktif Görüntü DöşemesiEtkin İndeksEtkin Örnek NesnesiEtkin Örnek Nesne DiziniEtkin Öge İndeksiEtkin Anahtar YapılandırmasıEtkin Anahtar KareEtkin Anahtarlama KümesiEtkin Anahtarlama Kümesi İndeksiAnahtar kareler eklemek/silmek için kullanılan Etkin Anahtarlama KümesiAktif DilEtkin KatmanAktif Katman KoleksiyonuAktif Katman İndeksiAktif Katman Maskesi DiziniAktif Işık GrubuAktif Işık Grubu EndeksiAktif Hat SetiAktif Hat Kümesi İndeksiAktif İşaretleyiciAktif MalzemeAktif Malzeme EndeksiAktif değiştiriciAktif Film KlibiAktif NLA YoluAktif DüğümAktif NotAktif NesneAktif Nesne EndeksiEtkin Nesne kısıtlamasıSadece AktifAktif OperatörAktif ÇıktıAktif Boya Dokusu EndeksiAktif PaletAktif Palet RengiAktif Panel KategorisiAktif Partikül SistemiAktif Parçacık Sistemi EndeksiAktif Parçacık HedefiAktif Parçacık Hedef EndeksiAktif Yol İndeksiAktif Düzlem İziAktif NoktaAktif Nokta ÖnbelleğiAktif Nokta Önbellek EndeksiAktif PoligonEtkin Poz İmleyicisiEtkin Poz İmleyicisi İndeksiEtkin PoseChannel kısıtlamasıEtkin Son KlasörAktif RenderEtkin Sunum Rengi İndeksiAktif Render GörünümüAktif DepoAktif Rotasyon İzleme EndeksiAktif Sahne KoleksiyonlarıAktif BölümEtkin Set Geçersiz KılmaAktif ŞekilAktif Şekil EndeksiAktif Şekil AnahtarıAktif Şekil Anahtar DiziniEtkin PürüzsüzEtkin UzayAktif ŞeritAktif Şerit AdıSadece Aktif ŞeritAktif YüzeyAktif Sistem Yer İşaretiEtkin Sistem KlasörüEtkin EtiketEtkin Metin KutusuAktif Doku İndeksiAktif Tema AlanıAktif Karo DiziniEtkin AraçEtkin Araç ve Çalışma Alanı ayarlarıEtkin AraçlarAktif Parça EndeksiAktif UDIMAktif UV Harita İndeksiAktif UV Harita KatmanıAktif UV Harita katmanıAktif UV harita indeksiAktif Tepe NoktasıAktif Tepe Noktası Renk İndeksiAktif Tepe Noktası Renk KatmanıAktif Vertex GrubuAktif Vertex Grup EndeksiAktif Vertex Grubu kilitliAktif Tepe/Kenar/YüzAktif Görüntüleme EndeksiAktif Görünüm KatmanıEtkin eylemler birleştirildiEtkin öznitelikHiçbiri etkin olmadığında etkin öznitelik dizini veya -1Aktif fırçaEtkin düğme bir betikten değil, kaynak düzenlenemezEtkin düğme eşleşmesi bulunamadıEtkin düğme bulunamadıBu sahnede aktif kamera yokSahneyi oluşturmak için kullanılan aktif kameraGörüntüleme ve düzenleme için etkin renk niteliğiEtkin renk özniteliği indeksiAktif eğri splineEtkin düzenleyici bir düğüm düzenleyici değildir.Düzenlenen geometrinin etkin eleman dizinleri, araç yürütme içinAktif yüz dörtlü olmalıEtkin yüz seçilmediDosya tarayıcısındaki etkin dosyaEtkin grup kilitlendi, iptal ediliyorKatman maskesi dizisindeki etkin dizinRender görünüm dizisindeki etkin dizinİhracatçılar listesinde aktif endeksSegment listesindeki aktif endeksFayans dizisindeki etkin dizinTepe noktası grubu dizisindeki etkin dizinEtkin ögeAktif anahtar yapılandırması (ön ayar)Bu görünüm katmanının hiyerarşisindeki etkin katman koleksiyonuBu maskedeki etkin katmanEtkin katman kilitli veya gizliÖnbellek dosyasının etkin katmanıEtkin satır kümesi görüntüleniyorAktif materyal görüntüleniyorAktif ağın şekil anahtarları yokBu ağaçtaki etkin düğümEtkin düğüm {:s} türünde olmalıdır.Etkin düğüm {:s} türünde olmamalıdır.Etkin düğüm ağacı herhangi bir düğüm içermiyor.Etkin düğüm ağacı başka bir .blend dosyasından bağlantılıdır.Etkin nesne koleksiyon içermiyorEtkin nesne son dönüşümü bir veya daha fazla sıfır ölçekli eksene sahiptirBu katman için etkin nesneEtkin nesnenin eylemi yokEtkin nesnenin değiştiricisi yokBu izleme verisi nesnesindeki etkin nesneEtkin nesne bir ağ değilEtkin nesne seçili bir armatür değilEtkin nesne seçili bir eğri değilEtkin nesne seçili bir ağ değilEtkin nesne canlandırılmamışAktif nesne bir ışık olmalıdırTuş tekrarı olaylarında etkindir (bir tuşa basıldığında)Aktif boya eğrisiAktif parçacık sistemi görüntüleniyorBu izleme veri nesnesindeki etkin düzlem izi. Kullanım dışı bırakıldı, objects[name].plane_tracks.active kullanınFizik simülasyonları için aktif nokta önbelleğiMaskeleme katmanının aktif noktasıBu eylem için etkin poz imleyicisiEtkin bölge ayarlanmadıAktif render motoru küresel stereo renderlamayı desteklerGörüntünün etkin render yuvasıEtkin depo devre dışı bırakıldıPencerede düzenlenecek aktif sahneDosyalanacak aktif sahneMaskeleme katmanının etkin eğrisiEtkin doku yuvası görüntüleniyorAktif alet aletiBu izleme veri nesnesindeki etkin izlemeBu izleme veri nesnesindeki etkin iz. Kullanım dışı bırakıldı, objects[name].tracks.active kullanınAktif tepe noktası renk indeksiEtkin tepe noktası renk katmanıEtkin çalışma alanı ve sahne bu pencereyi izlerPencerede etkin çalışma alanı ekranı gösteriliyorPencerede etkin çalışma alanı gösteriliyorGerçek MesafeSimülasyon çözünürlüğünü ve boyutunu akışkana uyarlayınUyumUyarlanabilirUyarlanabilir DerlemeUyarlanabilir AlanUyarlanabilir Min ÖrnekleriUyarlanabilir RenderUyarlanabilir Örnekleme EşiğiUyarlanabilir AralıkUyarlanabilir Alt BölümUyarlanabilir Alt Çerçeve EşiğiKeskin kenarları korurken görüntüyü uyarlanabilir şekilde bulanıklaştırınUyarlanabilirlikToplaEkle ve DeğiştirEkle ve ÇıkarEkle -> Armatür -> Meta-Rigleri Sertleştir.3B vektör değerleri ekleSatır başına 4 boşluk ekleÖznitelik EkleSınır Döngüsü EkleRenk EkleKontrol Noktası EkleKripto Katmanı EkleYakınsama üzerine DEF ekleyinBoş Anahtar Kareler Ekleİhracatçı EkleEkstra EkleEtkin/seçili F-Eğrilerine F-Değiştiricisi ekleyinEtkin/seçili NLA Şeritlerine F-Değiştiricisi ekleyinSahte Kullanıcı EkleTüy Tepe Noktası EkleDondurulmuş Kare EkleIK ekleResim EkleGiriş Değişkeni EkleÖğe EkleYaprak Kemikleri EkleYerel Depoyu EkleEşleme Düğümleri Ekleİşaretçi EkleMaske EkleDeğiştirici EkleSeçili parçaların üstüne/sonrasına NLA Parçaları ekleyinYeni Uzantı Deposu EkleYeni Boya Eğrisi Noktası EkleNormal EkleUzak Depo EkleYeniden Yönlendirmeler EkleÇözünürlük EkleDinlenme Pozisyonu EkleEtkin nesneye Sert Gövde Kısıtlaması ekleGeçerli sahneye sert gövde benzetimi dünyası ekleBaşlangıç Tutamağı kemiğinden Roll Out'u Roll In değerine ekleyinSeçim Kümesi EkleBu koleksiyon için Seçim Kümesi EkleGölgelendirici EkleHız Geçişi EkleEşik EkleResme Döşeme EkleGeçiş EkleUV haritası ekleVGroup B'nin ağırlıklarını VGroup A'nın ağırlıklarına ekleyinTepe Noktası EkleAğırlık EkleSahneye bir Grease Pencil nesnesi ekleyinBir Işık Grubu EkleÖrnekleme Ön Ayarı EkleBir Gölgelendirici AOV ekleyinBir Şerit ekleyin ve geçerli sahnenin tam bir kopyasını oluşturunBir Görünüm Örnekleme Ön Ayarı EkleMevcut boşluk durumuna bir boşluk kuralı ekleyinParçacık sistemine bir boid durumu ekleyinSeçili/etkin dizin için bir yer imi ekleyinSahneye bir kamera nesnesi ekleyinMevcut düğüm düzenleyicisine bir koleksiyon bilgi düğümü ekleyinBir koleksiyon örneği ekleyinSıralayıcıya bir renk karışımı efekt şeridi ekleyinSıralayıcıya bir renk şeridi ekleyinSabit bir ofset ekleyinUçakların kamerayı takip etmesini sağlayacak bir kısıtlama ekleyinEtkin kemiğe bir kısıtlama ekleyinEtkin nesneye bir kısıtlama ekleyinEtkin öğenin bir kopyasını arayüze ekleyinSahneye rastgele eğriler içeren bir eğri nesnesi ekleyinÖn ayar listesine özel bir tuş haritası yapılandırması ekleyinÖn ayar listesine özel bir tema ekleyinGörüntülenen verilerden satırları kaldırmak için bir filtre ekleyinSeçili nesnelere bir kürk düzeni ekleyinSahneye hafif bir nesne ekleyinBir ışık probu nesnesi ekleyinSatır kümeleri listesine bir satır kümesi ekleyinGeçerli düğüm düzenleyicisine bir maske düğümü ekleyinSıralayıcıya bir maske şeridi ekleyinGeçerli düğüm düzenleyicisine bir malzeme düğümü ekleyinŞeride bir değiştirici ekleyinSıralayıcıya bir film şeridi ekleyinSıralayıcıya bir film klibi şeridi ekleyinSequencer'a çoklu kamera seçici efekt şeridi ekleyinEtkin Sahneye yeni (boş) bir anahtarlama seti ekleyinYeni bir Dinamik Boya yüzey yuvası ekleyinEtkin nesneye yeni bir Grease Pencil katman grubu ekleyinEtkin nesneye yeni bir Grease Pencil katmanı ekleyinMevcut seçili her bir parçanın üstüne yeni bir NLA Parçası ekleListeye yeni bir VR dönüm noktası ekleyin ve seçinEtkin kameraya yeni bir arka plan resmi ekleyinYeni bir kemik koleksiyonu ekle3B imlecin bulunduğu yerde yeni bir kemik ekleSeçili koleksiyonun içine yeni bir koleksiyon ekleRenk rampasına yeni bir renk durağı ekleyinGeçerli karedeki zarfa yeni bir kontrol noktası ekleyinBir Cryptomatte düğümüne yeni bir giriş katmanı ekleyinArayüze yeni bir öğe ekleEtkin varlığa yeni bir anahtar sözcük etiketi ekleyinYeni bir alt bölüm seviyesi ekleyinMevcut döngüler arasına yeni bir döngü ekleyinYeni bir materyal ekleYeni bir malzeme yuvası ekleYeni bir parçacık hedefi ekleYeni bir render yuvası ekleUzantıları depolamak için kullanılan yeni bir depo ekleyinKemik koleksiyonu referans listesine yeni bir satır ekleyinYeni bir ekran ekleYeni bir metin kutusu ekleYeni bir doku ekleYeni bir zaman belirteci ekleEtkin nesneye yeni bir tepe noktası grubu ekleyinYeni bir görünüm katmanı ekleTüm koleksiyonlar devre dışı bırakılmış yeni bir görünüm katmanı ekleyinYeni bir çalışma alanı ekleVarsayılan ayarlarla yeni, boş bir sahne ekleyinYeni, boş bir sahne ekleyin ve ayarları geçerli sahneden kopyalayınEtkin düğüm ağacına bir düğüm grubu varlığı ekleyinEtkin ağaca bir düğüm ekleyinglTF dışa aktarımı için etkin ağaca bir düğüm ekleyinBir boya yuvası ekleyinBir parçacık sistemi ekleyinSahneye bir nokta bulutu nesnesi ekleyinSon seçilen noktaya bağlı bir nokta ekleEtkin nesneye bir prosedürel işlem/efekt ekleyinBir render görünümü ekleyinHarici bir depoya başvurmadan elle yönetilen bir depo ekleyinYeniden yönlendirme düğümü ekleResme bir çerçeve ekleyinTire değiştiricisine bir segment ekleyinZaman değiştiricisine bir segment ekleyinSıralayıcıya bir ses şeridi ekleyinSahneye bir hoparlör nesnesi ekleyinHoparlörün ses klibini ne zaman çalacağını kontrol etmek için bir şerit ekleyinModüller listesine bir stil modülü ekleyinKısıtlamaya bir hedef ekleyinSahneye bir metin nesnesi ekleyinSıralayıcıya bir metin şeridi ekleyinİki bitişik seçili şerit arasına bir geçiş şeridi ekleyinBir tepe noktası cilt katmanı ekleyinBir görünüm katmanı ekleyinEtkin nesneye görsel efekt ekleyinSahneye bir hacim nesnesi ekleyinEtkin nesneyi sert gövde olarak ekleDizinin tüm elemanlarını bir Anahtarlama Kümesine ekleyinTüm içe aktarılan nesneleri yeni bir koleksiyona ekleKullanılan tüm Işık Gruplarını ekleBoyama sırasında alfa ekleYaygın yüzeylere ortam tıkanıklığı ekleyinBu adla bir Nitelik düğümü ekleyinBir Görüntü Dizisi EkleBir Entegratör Ön Ayarı EkleBir Performans Ön Ayarı EkleSıralayıcıya bir ayarlama katmanı efekt şeridi ekleyinBir görüntüye alfa kanalı ekleyinSahneye bir armatür nesnesi ekleyinSeçilene bir kenar veya yüz ekleVeri içeren sahneye boş bir görüntü türü ekleyinSahneye boş bir nesne ekleyinSahneye fizik efektörü olan boş bir nesne ekleyinListeye bir giriş ekleyinGeçerli etkin öğeden sonra listeye bir giriş ekleyinMevcut bir düğüm grubunu geçerli düğüm düzenleyicisine ekleyinSıralayıcıya bir görüntü veya görüntü dizisi ekleyinBir nesne veri örneği ekleyinGeçerli düğüm düzenleyicisine bir nesne bilgi düğümü ekleyinYeni bir koleksiyona nesne ekleMevcut bir koleksiyona nesne ekleSahneye bir nesne ekleyinNesnenin sınırlayıcı kutusuna göre bir ofset ekleyinArşive bir geçersiz kılma katmanı ekleyinGeri alma durumu ekle (yalnızca dahili kullanım için)Toplam ofsete başka bir nesnenin dönüşümünü ekleSeçili koleksiyonun çocuğu olarak ekleGeometriye öznitelik ekleSeçili eklem(ler) ve/veya 3B imleç arasına kemik ekleGeometriye renk niteliği ekleBileşen değerlerini bir araya toplaKoniyi etkileşimli bir şekilde ağa ekleyinKopyalanan F-Değiştiricileri seçili F-Eğrilerine ekleKopyalanan F-Değiştiricileri seçili NLA-Şeritlerine ekleyinKopyalanan sürücü değişkenlerini etkin sürücüye ekleyinMesh'e küp harita UV'leri ekleyinKüpü etkileşimli olarak ağa ekleMevcut UI-aktif özelliğini mevcut anahtarlama setine ekleSilindiri etkileşimli bir şekilde ağa ekleyinGerekirse hedef ağlara veri katmanları ekleyin4-gonlara çapraz yaylar ekleyinYayma katkısı ekleDoğrudan ışıklandırma katkısı ekleİmlecin altındaki özellik için sürücü ekleSürücüleri seçili öğelere ekleFırçanın ekleme efektiSalım katkısı ekleBoş resim ekleEtkin anahtarlama kümesine boş yol ekleEuler bileşen değerlerini bir araya toplaHarici özellik seti ekleyin (rigs, metarigs, kullanıcı arayüzü şablonları)Bu gizmo türüne yedek araç tuş haritasını ekleyinAteş ekleAteş ve duman ekleyinSimülasyona akışkan ekleyinDondurulmuş kare ekleDondurulmuş kareyi ekleyin ve taşıyınParlak katkı ekleSaç ekleDoğrudan olmayan ışıklandırma katkısı ekleTamsayı değerleri ekleAnahtar harita öğesini ekleSeçili anahtar kareler arasındaki her kareye anahtar kareler ekleyinSıvı ekleKenar keskinliğini otomatik olarak ayarlamak için değiştirici ekleyinAdlandırılmış nesneyi ekleYeni Açıklama veri bloğu ekleEtkin veri bloğu için yeni Açıklama katmanı veya not ekleyinPanodan yeni Seçim Kümesi(leri) ekleyinVarsayılan ayarlarla yeni boş bir Sahne içeren yeni Şerit ekleyinYeni önbellek ekleYeni daire eğrisi ekleYeni daire şeklindeki spline ekleEtkin palete yeni renk ekleYeni eğri noktası ekleyin ve kaydırınMevcut eğriler arasına, minimum mesafeyi dikkate alarak yeni eğriler ekleyinYeni katmanı maskeleme olarak ekleYeni işaretçi ekle ve onu filme taşıYeni işaretçiyi ekleyin ve fare düğmesi bırakılana kadar fareyle kaydırınMaskeleme için yeni maske katmanı ekleyinSeçili şeritleri içeren yeni meta şeritler ekleyinİzleme için yeni nesne ekleYeni boya eğrisi ekleYeni palet ekleYeni parçacık ayarları ekleTürüne göre yeni sahne ekleMevcut keskin kenarları temizlemeden yeni keskin kenarlar ekleyinYeni kare şeklindeki spline ekleYeni tepe noktası ekle ve kaydırTüye yeni bir tepe noktası ekleyin ve kaydırınGirişe düğüm ekleHalkalara gürültü ekleStandart ahşaba gürültü ekleyinSeçimle normal vektör ekleVuruş omurgası geometrisine tek boyutlu Perlin gürültüsü ekleyinYalnızca bağlantılı çıktılara ekleYalnızca gevşek çıktılara ekleDinamik Boya çıktı veri katmanını ekleyin veya kaldırınBir Kamera Ön Ayarı ekleyin veya kaldırınBir Klip İzi Renk Ön Ayarı ekleyin veya kaldırınBir Kumaş Ön Ayarı ekleyin veya kaldırınBir Akışkan Ön Ayarı ekleyin veya kaldırınSaç Dinamikleri Ön Ayarını ekleyin veya kaldırınBir Düğüm Rengi Ön Ayarı ekleyin veya kaldırınBir Render Ön Ayarı ekleyin veya kaldırınGüvenli Alanlar Ön Ayarını ekleyin veya kaldırınBir Metin Düzenleyici Ön Ayarı ekleyin veya kaldırınİzleme Kamerası İçsel Ön Ayarını Ekle veya KaldırBir hareket izleme ayarları ön ayarını ekleyin veya kaldırınBeyaz dengesi ön ayarını ekleyin veya kaldırınEEVEE ışın izleme ön ayarını ekleyin veya kaldırınBir Operatör Ön Ayarı ekleyin veya kaldırınYorum ekle veya kaldırBir etki alanı nesnesine sıvı ekleyin veya sıvıyı kaldırınKopyalanan konuma orijinal konumu ekleTüm çizgilerin arkasına yapıştırılmış çizgiler ekleyinOtomatik yürütmeden hariç tutulacak yolu ekleyinF-Eğrilerinin üstüne sözde rastgele gürültü ekleyinIzgara konumlarına rastgele ofset ekleyinŞekiller arasında karıştırmak yerine ekleyinYeniden zamanlama anahtarı ekleCetvel ekleZarfı oluşturmak için segmentler ekleyin. Orijinal çizgiyi koruyun.Seçili F-Eğrilerini yeni bir gruba ekleSeçili kemikleri Seçim Setine ekleSeçili kemikleri seçili kemik koleksiyonuna ekleSeçili öğeleri (mavi-gri satırlar) etkin Anahtarlama Setine ekleSeçili nesneleri sert gövdeler olarak ekleSeçili parçaları 2D dönüş sabitlemesine ekleSeçili parçaları 2D çeviri sabitlemeye ekleNesneye şekil anahtarı ekleSimülasyon bölgesi giriş ve çıkış düğümlerini etkin ağaca ekleyinSinüs yer değiştirmesini vuruş omurga geometrisine ekleyinDuman ekle2 yeniden zamanlanmış segment arasında yumuşak geçiş ekleyinKaynak değerini, verilen eşiği faktör olarak kullanarak hedef değere ekleyinVuruş omurgası geometrisine mekansal gürültü ekleyinKüreyi etkileşimli bir şekilde ağa ekleyinUV koordinatlarına hedef pozisyonunu eklePoz Modunda kemikleri tutarken geçici IK kısıtlamaları ekleyinSürüklenen koleksiyonu sahneye ekleyinBırakılan koleksiyonu koleksiyon örneği olarak ekleyinEğim noktasının yarıçapını konik yarıçapa ekleyinBunu başlangıç çerçevesine ekleBaşlangıca EkleSona EklePalete EkleTüm çıktılara ekleBağlantı koleksiyonuna ekle{} sonrasındaki bağlantı koleksiyonuna ekle{} öncesindeki bağlantı koleksiyonuna ekleAlt yüzeye yarı saydamlık efekti ekle (Kullanımdan kaldırıldı)Aktarma katkısı ekleİki Gölgelendiriciyi bir araya getirinVuruş omurgası geometrisine iki boyutlu Perlin gürültüsü ekleyinVuruş omurga geometrisine iki boyutlu ofsetler ekleyinEtkin spline'a tepe noktası ekleTüye tepe noktası ekleTersine çevirmeden önce sıfır ağırlığa sahip gruplardan köşeler ekleyinEşik değerinin üzerinde ağırlığa sahip köşeleri vgroup'a ekleYeni vuruşlar için ağırlık verisi ekleyinVeri bloğuna kendi mülkünüzü ekleyinEklenti"{:s}" eklentisi zaten kurulu!'{}' eklentisi bulunamadı!Eklenti Anahtar YapılandırmasıEklenti TercihleriEklenti artık geçerli değilEklenti yolu {!r} bulunamadıİşleme eklentiEklentilerEklentiler FiltresiDaha önce Blender ile birlikte gelen eklentiler artık extensions.blender.org adresinden edinilebilir.Eklentiler:Sürücü Ekle/DüzenleEkle/Değiştir%s "%s" eklendi{:d} {:s}'e solma animasyonu eklendiGeçersiz kılma yoluyla eklendi{:d} Görüntü Düzlemi(leri) EklendiEklemeÖzel (Python tanımlı) düğüm ağaçları için düğüm grupları ekleme desteklenmiyorEk olarakEk Alt BölümSaç boyamada kullanılan ek renkBir varlık veri bloğu için ek verilerBir varlık veri bloğu için depolanan ek verilerEtkileyici olarak dikkate alınması gereken ağ yüzeyi etrafındaki ek mesafeVarlık hakkında ek bilgiKüçültülecek ek ağ hedefiDolgu UV'sinin ek ofsetiSys.path'e eklenecek ek yollar (';' ile ayrılmış)Yeni vuruşlar için ek son işlem seçenekleriNoktalara ve kare çizgilere ek döndürme uygulandıUV dolgusunun ek rotasyonuUV dolgusunun ek ölçeğiEğriler boyunca ek alt bölümlemeSanatsal ihtiyaçlar için görünüm dönüşümünden önce uygulanan ek dönüşümAlevler için ek girdapKatkı maddesiKatkı maddesi geçersiz kılmaEklenti EtiketleriBir nesnenin geometrisine dalgalanma benzeri bir hareket eklerResme bir döşeme eklerGörsel veya ses şeritleri için bir kaybolma animasyonu ekler veya güncellerBitişik YüzlerBitişik SeçilmemişAyarlamakSon İşlemi DüzeltUzunluğu AyarlaOynatma Oranını AyarlaAralık için Gücü AyarlaNesneyi dönüştürürken etkin nesnenin doku alanını otomatik olarak ayarlaFare girişiyle keyfi değerleri ayarlayınParlaklığı ve kontrastı ayarlayınBir kamera pozlama parametresi kullanarak parlaklığı ayarlayınRenk ve değerleri ayarlayınVuruşların renk yoğunluğunu ayarlayınDüzenleme kafesini değiştirici sonuca göre ayarlayınDuman yoğunluğuna göre kuvvet gücünü ayarlayınBir eğri ile renk tonunu, doygunluğu ve değeri ayarlayınFırça nesnelerinin bu yüzey üzerindeki etkisini ayarlayınGiriş oynatma hızını ayarlayın, böylece süresi şerit uzunluğuna uysunŞeritlerin uzunluğunu veri uzunluklarına göre ayarlayınTepe noktası renklerinin seviyelerini ayarlayınBu yüzey için yakınlık fırçalarının veya parçacıkların yarıçapını ayarlayınSimülasyon hızını ayarlayınDilim yönünü görünüm yönüne göre ayarlayınStrok kalınlığını ayarlayınKenarları görüntülemek için açı eşiğini ayarlayın (tümü için 1.0)Dokunun parlaklığını ayarlayınDokunun kontrastını ayarlayınPikseller arasındaki parlaklık farkını ayarlayınGirişin renginin yoğunluğunu ayarlayınÖzel şekillerin çizgi kalınlığını ayarlayınÖzel şeklin konumunu ayarlayınRenklerin parlaklığını ayarlayınBaşlangıca/sona olan uzaklığı ayarlayınÖzel şeklin dönüşünü ayarlayınDokudaki renklerin doygunluğunu ayarlayınÖzel şeklin boyutunu ayarlayınVuruşların kalınlığını ayarlayınAnahtar karelerin zamanlamasını ayarlaTepe noktası rengi HSV değerlerini ayarlayınTepe noktası rengini ayarlayın Ton/Doygunluk/DeğerTepe noktası renk parlaklığını/kontrastını ayarlayınAyarlamalarGelişmişGelişmiş Ses KodlamasıGelişmiş SüzgeçPython'da yazılmış stil modüllerini kullanmak için gelişmiş modBozuk hiyerarşileri düzeltmeye yardımcı olmak için kütüphane geçersiz kılma üzerinde gelişmiş işlemlerAeroAerodinamikAerodinamik TipEtkilemekAlfa'yı EtkileÇocukları EtkilemekSadece EtkileKonumu EtkileGücü EtkileVuruş Gücünü EtkileVuruş Kalınlığını EtkileKalınlığı EtkileUV'yi EtkileGörünürlüğü EtkilemekTüm hedeflerin etkin veri katmanını etkilerYalnızca etkin nesne yerine seçili tüm nesneleri etkilerTüm köşeleri etkiler (VGroup A'ya bazılarını ekleyebilir)Kenarları veya köşeleri etkilerSadece kenarları etkilerSadece görüşe bakan yüzleri etkilerYalnızca imlecin altındaki vuruşları etkilerYalnızca Etkin Katmanı EtkilerSadece Aktif Malzemeyi EtkilerYalnızca topolojik olarak bağlı ögeleri etkilerYalnızca köşeleri etkilerSadece fırçanın altındaki etkin tepe noktasına bağlı tepe noktalarını etkilerYalnızca izleyiciye bakan normale sahip köşeleri etkilerParçacığın dinamik dönüşünü etkilerParçacığın yerini etkilerÇocuk kümeleşmesini etkilerÇocuğun saç uzunluğunu etkilerÇocuk kıvrım genliğini etkilerÇocuğun kink sıklığını etkilerÇocuğu sert bir şekilde etkilemekÇocuk twist'ini etkileParçacıkların yoğunluğunu etkilerParçacıkların emisyon süresini etkilerParçacıkların ömrünü etkilerParçacık kuvvet alanlarını etkilerParçacık yerçekimini etkilerParçacık başlangıç hızını etkilerParçacık boyutunu etkilerParçacık hızının sönümlenmesini etkilerBelirtilen kare sayısından daha az izlenen parçaları etkilerDaha büyük yeniden yansıtma hatası olan parçaları etkilerVGroup A'daki köşeleri etkilerVGroup B'deki köşeleri etkiler (VGroup A'ya bazılarını ekleyebilir)Her iki gruptaki tepe noktalarını etkilerEtkilenenEtkilenen EylemlerEtkilenen KemiklerAfinSonraRenk SonrasıGeçerliden SonraMevcut Çerçeveden SonraDöngülerden SonraModdan SonraOrijinalden Sonra (Hizalanmış)Orijinalden Sonra (Tam)Orijinalden Sonra (Bölünmüş Kanallar)Eğrileri pişirdikten sonra gereksiz tuşları kaldırınStrip'i kaldırdıktan sonra ilişkili verileri de silinsRGB Ekran için AgX Tabanlı Görüntü KodlamasıAgX Tabanlı sRGBYaşYaş: {:s}SaldırganlıkAgresif Ağ BasitleştirmesiKaliteyi göz ardı ederek hedef orana agresif bir şekilde basitleştirinKısıtlanmış nesneyi hedefe doğru yöneltinHavaHava SönümlemeHava SürtünmesiHavadaki Kişisel AlanHava ViskozitesiHavanın normalde düşen şeyleri yavaşlatan bir kalınlığı vardırAlbedoAlbedo ve NormalDenoiser tarafından kullanılan Albedo geçişiPişirilen sonucu genişletmek için algoritmaZarfı oluşturmak için kullanılacak algoritmaUV gevşemesi için kullanılan algoritmaÖrnek noktalarının özellik noktalarına olan uzaklığını hesaplamak için kullanılan algoritmaOtomatik tutamakları hesaplamak için kullanılan algoritmaHizala'n' kemiklerini bir eğri boyunca hizalayınHizala AktifOtomatik HizalaEkseni Normale HizalaHizala SonEuler'i Vektöre HizalaSapı HizalaHizalama Tutamağı SeçildiTutacakları HizalaYatay Olarak HizalaHizalama ModuNesne HizalamaDönüşü Hedefe HizalaDöndürmeyi Vektöre HizalaHizalama BaşlatHizalaUV köşelerini uç noktalar tarafından tanımlanan çizgi boyunca hizalayınUV köşelerini yatay bir çizgide hizalayınUV köşelerini dikey bir çizgide hizalayınDikey Olarak HizalaGörünümü hizalaGörünümü Etkin Olarak HizalaX'i hizalaNesne dönüşümüne göre hizalaKemik zincirini bir eğri boyunca hizalayın (Yalnızca Kemikler)Her ekseni, giriş için kullanılan Euler dönüş eksenine hizalayınTüm kenarlardan hizalaAnahtar kareleri bir kolay giriş veya kolay çıkış eğrisi üzerinde hizalayınYeni eklenen nesneleri 3B İmlecin dönüşüne hizalaYeni eklenen nesneleri etkin 3B görünüm yönüne hizalaYeni eklenen nesneleri dünya koordinat sistemine hizalaNesneleri hizalaOfset yönünü normallere hizalaDönüşü tutturma hedefiyle hizalayınSeçili kemikleri etkin kemiğe (veya üst kemiklerine) hizalaVuruşları geçerli 3B imleç yönüne hizalaVuruşları geçerli görünüm düzlemine hizalaMetni alta hizalaMetni alt satırın taban çizgisine hizalaMetni sola hizalaMetni ortaya hizalaMetni sağa hizalaMetni üste hizalaMetni üst satırın taban çizgisine hizalaUV adasının dönüşünü hizalayınX eksenini vektörle hizalayınY eksenini vektörle hizalayınZ eksenini vektörle hizalayınAraya giren eğrileri yüzey normaline hizalayınYeni nesneyi görünüme hizalayınYeni nesneyi dünyaya hizalayınBelirtilen ekseni yüzey normaline hizalayınDönüşüm eksenlerini 3B imlece hizalayınDönüşüm eksenlerini nesnenin üst alanına hizalayınDönüşüm eksenlerini seçili nesnelerin yerel alanına hizalayınDönüşüm eksenlerini pencereye hizalayınDönüşüm eksenlerini dünya uzayına hizalayınGeometri eksenine hizalaNormale HizalaNesneye HizalaYüzey Normaline HizalaTepe Noktası Normaline HizalaEksen hizalamasıEtkin nesnenin eksenine hizalayınSola ve sağa hizalayınEşit karakter aralığıyla sola ve sağa hizalayınNokta Normal ile hizalaHizalıHizalanmış EksenHizalanmış Serbest TutacaklarHizalanmış Tek'%s' kemiği ebeveyne hizalandıHizalamaBölgenin alan içindeki hizalanmasıDönüşüm sırasında zıt nokta tutamacını hizalarSeçili UV köşelerini bir çizgi üzerinde hizalarCanlıCanlı DurumTümüTüm %d rotasyon kanalları filtrelendiTüm 3B Görüş AlanlarıÜstteki TümüTüm Eylem Anahtar KareleriTüm EylemlerTüm Etkin KarelerKullanıcı Tarafından Kurulan Tüm EklentilerAlttaki TümüTüm SınırlarTüm KanallarTüm EğrilerTüm KenarlarTüm YüzlerTüm ÇatallarTüm ÇerçevelerTüm BoşluklarTüm Geometri TürleriTüm GruplarTüm SaçlarTüm ÜrünlerTüm Anahtar SetleriTüm Tuş HaritalarıTüm AnahtarlarTüm KatmanlarTüm KütüphanelerTüm Işık ProblarıTüm Çizgi Sanatı nesneleri artık pişirmelerden temizlendiTüm HatlarTüm Bağlantılı Veriler DoğrudanTüm YerelTüm Nesne KökenleriTüm NesnelerTüm NoktalarTüm ÖzelliklerHer AmaçlıTüm BölgelerTüm Gölgelendirme TürleriTüm DönüşümlerTüm Dönüşümler DeltalaraTüm TiplerTüm UV döngü katmanlarıTüm UV'lerHepsi KilitsizTüm Vertex GruplarıTüm Tepe NoktalarıTüm Görünüm KatmanlarıMevcut tüm anahtarlama setleriTüm eksenler etkileniyorTüm kemik koleksiyonları kullanımdaEtkin Anahtarlama Setinden etkilenen tüm kemiklerTüm kısıtlamalar kontrol kemiğine taşınır.Veri bloğundaki tüm eğrilerTüm efektörün ağırlığıDeğerlendirilen tüm veri bloklarıHepsi Hedef'tenTüm geometri grupları ayrı örnekler olarakTüm gruplar kilitliEtkin katmanın üstündeki tüm katmanlarEtkin katmanın altındaki tüm katmanlarTüm sıfatlarTüm sahne nesneleriTüm olası karışım türleri, Boole işlemleri ve matematik işlemleriDönüşümler, bükülebilir kemik şekli ve özel özellikler dahil tüm özelliklerTüm render katmanları devre dışı bırakıldıTüm kuralların ortalaması alınırTüm cilt köşeleriAynı temel türdeki (grafik veya ses) tüm şeritlerMetastriplerin içindekiler de dahil olmak üzere tüm şeritlerTüm vuruşlar aynı anda biter (yani kısa vuruşlar daha sonra başlar)Tüm vuruşlar aynı anda başlar (yani kısa vuruşlar daha erken biter)Şu anda atanmış tüm eylemler tek bir glTF animasyonuna dönüşürBu katmandaki tüm nesnelerBu katmanın seçili tüm nesneleri.blend dosyasının komut dosyalarını otomatik olarak yürütmesine izin verin, varsayılan olarak sistem tercihlerinden erişilebilirBlender'ın başlatma sırasında güncellemeleri kontrol etmesine izin verinTırmanmaya İzin VerYürütmeye İzin VerUçmaya İzin VerKarada Gitmeye İzin VerNegatif Karelere İzinÇevrimiçi Erişime İzin VerÇakışmaya İzin VerÇakışan Türlere İzin VerUnicode'a izin verKuş benzeri nesnelerin erek nesnelere tırmanmasına izin verKuş benzeri nesnelerin havada hareket etmesine izin verKuş benzeri nesnelerin karada hareket etmesine izin verPürüzsüz yüzeylerin iç kısmındaki kırışıklıkların görünmesine izin verinKeskin kenarlarda kırışıklığın görünmesine izin verinDaha pürüzsüz, daha az kesin bir çizgi için sapmaya izin verinKilitli materyaller kullanılsa bile düzenleme vuruşlarına izin verinGörüntülerin veya filmlerin doku olarak kullanılmasına izin veringlTF Embedded formatına izin verTepe noktası konumlarının enterpolasyonuna izin verYakın/uzak kırpma düzlemi tarafından oluşturulan çizgilerin gösterilmesine izin verGevşek kenarların birbirine zincirlenmesine izin verinNesnelerin kamera kesikliğine göre ayıklanmasına izin verNesnelerin kameradan uzaklığa göre ayıklanmasına izin verinNoktaların veya eğrilerin kısmen seçilmesine izin verSert gövdenin canlandırma sistemi tarafından denetlenmesine izin verIK için kemiğin ölçeklenmesine izin verinArmatürlerin seçimine izin verKameraların seçimine izin verEğrilerin seçimine izin verBoşların seçimine izin verKıl eğrilerinin seçimine izin verDış kafeslerin seçimine izin verIşık sondalarının seçimine izin verIşıkların seçimine izin verÖrgü nesnelerinin seçimine izin verÜst topların seçimine izin verNokta bulutlarının seçimine izin verKonuşmacıların seçimine izin verYüzeylerin seçimine izin verMetin nesnelerinin seçimine izin verHacimlerin seçimine izin verİşlenenlerde kendi kendine kesişmeye izin verAna denetimin üst denetiminin değiştirilmesine izin verİlk fare konumunun kullanılmasına izin verinYolun ikame belirteçleri içermesine izin verVeri bloğu bağlandığında özelliğin geçersiz kılınmasına izin verKısıtlamaları/anahtarlı durumu belirten renklerin kullanımına izin verinKalınlığın asimetrik olarak atanmasına izin verKöşelerin eksenin negatif yönünde hareket etmesine izin verinKöşelerin eksenin pozitif yönünde hareket etmesine izin verinTek bir noktanın dikkatlice konumlandırılmasına olanak tanırNormal BoyuncaNormaller BoyuncaVuruş boyuncaAlfaAlfa KanalıAlfa DönüştürücüAlfa ÇıkartmalarıAlfa FakAlfa FaktörüAlfa ModuAlfa ÜzeriAlfa Üzerinde DüğümAlfa EşiğiAlfa değiştirici '%s' kaldırılamadıAlfa değiştirici türüSatır alfalarını değiştirmek için alfa değiştiricilerRastgele gürültüye dayalı alfa şeffaflığıİki bitişik yüz arasındaki açıya dayalı alfa şeffaflığıDarbenin yönüne göre alfa şeffaflığı3B ağ yüzeylerinin radyal eğriliğine dayalı alfa şeffaflığıAlfa:Zaten %.6f karesinde bir kontrol noktasıAyrıca görünürlüğü de etkilerAyrıca yalnızca köşeye dokunan yüzlerin seçimini kaldırınAyrıca yalnızca köşeye dokunan yüzleri de seçinAltAlt Tıklama Araç İstemiAlt İmleç ErişimiAlt Orta Fare Sürükleme EylemiAlt Araç ErişimiAlt tuşuna basıldıAlt tuşuna basıldığında, herhangi bir durum için -1Alt-MMB Sürükleme EylemiAltLAltRYay uzunluğunu küçültmek/patlatmak için değiştirin (birim %) 0 devre dışı bırakmak içinAlternatif SatırlarTuş haritalarının kullanması için 'Anahtar Kareyi Sil'e alternatif erişimTuş haritalarının kullanması için 'Anahtar Kare Ekle'ye alternatif erişimAnahtar kare aralığının ileri ve geri oynatımı arasında geçiş yapınKullanıcı arayüzü oynatma için alternatif son çerçeveKullanıcı arayüzü oynatma için alternatif başlangıç çerçevesiAlternatif olarak, Diskten Yükle uzantısını indirebilirsiniz.YükseklikHer zamanHer zaman Önbellek Okuyucusunu EkleHer zaman Örnek AnimasyonlarHer Zaman Menüyü GösterHer zaman AdımBir taslaktaki bir simgeye tıkladığınızda her zaman sekmeleri değiştirinYeni birleştirme düğümlerini her zaman daraltDüğmeyi bıraktığınızda her zaman işlemi onaylayınÇerçeve değişiklikleri sırasında görüntüyü her zaman yenileHer zaman sola dönünHer zaman sağa dönünHer zaman mutlak yollar yazOrtam RengiOrtam TıkanıklığıHedef hacme sahip olduğunda nesnenin iç ve dış kısmı arasında denge sağlayan ortam basıncı (kPa)MiktarAlanEşitSayıPürüzsüzGeri ödeme tutarıMiktar SonuÖn MiktarMiktar BaşlangıçMiktar, bitişik kenar boyunca mutlak mesafedirMiktar, orijinalden yeni kenarların ofsetidirMiktar, bitişik kenar uzunluğunun yüzdesidirMiktar, orijinal kenardan eğimli yüzeye dik mesafedirMiktar yeni yüzün genişliğidirHer piksel için izlenecek GI ışını miktarıHava sürtünmesi miktarıZamanla kaybolan açısal hız miktarıOmurganın gerilme miktarıTopaklanma miktarıOluşturulan saç eğrilerinin kontrol noktalarının miktarıSönümleme miktarıÇarpışma sırasındaki sönümleme miktarıParçacık çarpışması sırasındaki sönümleme miktarıBükme davranışındaki sönümleme miktarıBaskı davranışındaki sönümleme miktarıKırkma davranışındaki sönümleme tutarıGerilme davranışındaki sönümleme miktarıTel kafes gösterimi için ayrıntı miktarıYüzey normali boyunca yer değiştirme miktarıBozulma miktarıBozulma gürültü ayrıntısının miktarıDalganın bozulma miktarıBayt görüntüleri üzerinde boyama yaparken oluşan titreme miktarıEğri başına kopya sayısıKenar yuvarlatma miktarıUç nokta pürüzlülüğü miktarıGüç ile ilgili silme miktarıKalınlık ile ilgili silme miktarıGürültüde bulunan ince düzey ayrıntı miktarıParçacık çarpışması sırasındaki sürtünme miktarıOluşan köpük miktarıHer damladan sonraki yoğunluk miktarıEğri başına enterpolasyon için kullanılacak kılavuz miktarıF-Eğrisi Değiştiricisinin, açılıp/kapanma sırasında sahip olacağı etki miktarıKısıtlamanın nihai çözüm üzerindeki etki miktarıDüğümün görüntü üzerinde uyguladığı etki miktarıDüğümün çıktı rengi üzerinde uyguladığı etki miktarıDüğümün çıktı vektörü üzerinde uyguladığı etki miktarıÖrneklemeye uygulanan titreme miktarıZamanla kaybolan doğrusal hız miktarıMevcut düzenleyicide görülebilen satır miktarıKonuma bağlı pürüzlülük miktarıRaytrace için ayna yansıması miktarıA ve B girişleri arasındaki karıştırma miktarıA ve B vektör girişleri arasındaki karıştırma miktarıHarmanlama için kullanılan komşu miktarıKuvvet kuvveti için gürültü miktarıUygulanacak gürültü miktarıUV rotasyonuna uygulanacak gürültü miktarıOpaklığa uygulanacak gürültü miktarıKalınlığa uygulanacak gürültü miktarıNormal yönsel hız miktarı'Geri' gevşeme için aşım miktarıVuruş örneği başına uygulanan boya miktarıÇocuk yolu uzunluğu tarafından dokunulmamış parçacık miktarıRastgele pürüzlülüğün dokunmadığı parçacık miktarıÖrnekleme için kullanılacak parçacık miktarıEğri başına rastgele ofset miktarıRastgele pürüzlülük miktarıRastgele hız miktarıRastgele, düzensiz parçacık hareketinin miktarıRulo yönünün rastgelelik miktarıYan vektör çevresindeki döndürme miktarıDönüşlerde hız vektörü etrafındaki dönüş miktarıDerece cinsinden dönüş miktarı (90, 180, 270)GI ışını başına ekran örneği miktarıGölge ışını başına gölge haritası örneği miktarıHer ışık için izlenecek gölge ışını miktarıYakıtın yanması sonucu oluşan duman miktarıUygulanacak pürüzsüzlük miktarıDüzeltme miktarıDüzeltme adımlarının miktarıUygulanacak düzeltme miktarıYeni oluşturulan vuruşlar tamamlandıktan sonra titremeyi/gürültüyü azaltmak için uygulanacak yumuşatma miktarıTitreşim/gürültüyü azaltmak için enterpole edilmiş vuruşlara uygulanacak yumuşatma miktarıHer vuruşta otomatik olarak uygulanacak düzeltme miktarıÇizim sırasındaki pürüzsüzleştirme miktarıShrinkwrap'ten sonra uygulanan düzeltme adımlarının miktarıYüzey çarpışmasına yapışkanlık miktarıDüzeltme miktarıDüzeltme miktarıDuman içindeki türbülans ve dönüş miktarıÇarpışmada kaybedilen hız miktarıDoku miktarı alfayı etkilerMiktar dokusu çocuk kümesini etkilerMiktar dokusu çocuk saç uzunluğunu etkilerDoku miktarı çocuk kıvrım genliğini etkilerDoku miktarı çocuk kıvrım sıklığını etkilerDoku miktarı çocuk pürüzlülüğünü etkilerMiktar dokusu çocuk kıvrımını etkilerDoku miktarı dağınık rengi etkilerMiktar dokusu parçacık sönümlemesini etkilerMiktar dokusu parçacık yoğunluğunu etkilerMiktar dokusu parçacık emisyon süresini etkilerMiktar dokusu parçacık kuvvet alanlarını etkilerMiktar dokusu parçacık ağırlığını etkilerMiktar dokusu parçacık başlangıç hızını etkilerMiktar dokusu parçacık yaşam süresini etkilerMiktar dokusu fiziksel parçacık boyutunu etkilerEtkin Eylemin NLA yığınının sonucuna katkıda bulunduğu miktarŞeridin cari sonuca katkı sağladığı miktar'Elastik' rahatlama için elastik sıçramaları artırma miktarıKarakter aralığını azaltma veya artırma miktarıNesneyi deforme edecek miktarGeometriyi yerinden oynatma miktarıU ekseninde dizi UV'lerini dengeleme miktarıV ekseninde dizi UV'lerini dengeleme miktarıYay iç gönyeleri için yay yayılım miktarıİmlecin etrafında bükülecek miktarGenlikGenlik KümesiGenlik RastgeleDalganın GenliğiPerlin gürültüsünün genliğiGürültünün genliğiSinüs yer değiştirmesinin genliğiMekansal gürültünün genliği"Aşırı" bir poz veya ihtiyaç halinde başka bir amaç'Aşırı' bir poz veya ihtiyaç halinde başka bir amaçBir Eylemin birden fazla katmanı olamazNLA şeritleri olarak başvurulan Eylemleri içeren bir animasyon katmanıBir alan maksimuma çıkarılarak bu ekran doldurulurKayan nokta değerleri dizisiBir dizi tam sayıDoğru veya yanlış değerlerden oluşan bir diziGüçlü yüzey gerilimi efektlerine sahip sanatsal bir çözücü (orijinal)Dış noktaların bir seçimini içeren bir öznitelik alanıSıralama indeksi tarafından seçilen, yüze bağlı bir kenarTepe noktası veya kenar seçimi moduna sahip bir düzenleme ağı gereklidirUSD kancası '%s' çağrılırken bir istisna oluştuMevcut eşleşen yerel kimlik yeniden kullanıldıOktavların büyüklüğünü ayarlamak için ekstra bir çarpanBirden fazla ayrı birikim için değerleri gruplamak için kullanılan bir endeksAnaglifAnaglif TürüAnalog 16mmAnalog 35mmAnalog 65mmAnalog IMAXAnalog Süper 16Analog Süper 35Atalar Etkili Şekilde GörünürÇapa ÇerçevesiÇapa AğırlıklarıÇapa XVeAçıAçı TabanlıAçı KelepçesiAçı ÇarpanıAçı SınırıAçı MinAçı DışAçı YakalamaAçı Yakalama ArtışıAçı BölmeKenarları pahlamak için hangi açıyı kullanmalısınızKenarları bölmek için hangi açıyı kullanmalısınızDöndürülecek açı ve eksenİnteroküler mesafenin 0 olduğu açıİnteroküler mesafenin 0'a düşmeye başladığı açıKırışıklık düzlemleri arasındaki açıAçı sınırıEksen Açısı dönüşü gösterimi için Dönüş AçısıDeformasyon açısıDevrim açısıDönme açısıAna yönün açısıGeçiş açısıAçı yakalamaAçı yakalama moduÖnceki kesim kenarına göre açılı kırılmaGiriş vektörünü döndürme açısıBükülmenin temeli olarak kullanılacak açı2D düzenleyicilerde dönüş artışları için kullanılan açı3D düzenleyicilerde dönüş artışları için kullanılan açıBunun üzerindeki açılar köşe olarak kabul edilirBundan daha küçük açılar kırışıklık olarak değerlendirilecektirAçısalAçısal SönümlemeAçısal MotorAçısal HızAçısal Hız EkseniAçısal Hız Deaktivasyon EşiğiSimülasyonun nesneyi simüle etmeyi durdurduğu Açısal HızDünya'dan görüldüğü gibi Güneş'in açısal çapıUV ve 3D açıları arasındaki açısal bozulmaKırışık kenarlarını algılamak için açısal eşikAçısal hız miktarı (saniye başına radyan cinsinden)Anim OynatıcısıCanlandırılabilirAnimasyon özelliğiVuruşların belirmesini ve kaybolmasını canlandırınAnimasyonluAnimasyonlu EtkiAnimasyonlu SeçilmişAnimasyonlu Çizgi Film ZamanıCanlandırmaCanlandırma VerisiCanlandırma DüzenleyicileriCanlandırma Bitiş OfsetiCanlandırma OfsetiCanlandırma İşlemiCanlandırma OynatCanlandırma OynatıcısıCanlandırma Oynatıcısı ÖnayarıCanlandırma OynatılıyorAnimasyon İşaretçisi (Deneysel)Canlandırma Başlangıç OfsetiCanlandırma AdımıCanlandırma Zaman AşımıCanlandırma ArayüzüCanlandırma GörselleştirmeVeri bloku için canlandırma verisiBu veri bloğu için animasyon verileriAnimasyon veri bloğunun etkin eylemi varAnimasyon sonu ofseti (kırpma sonu)Animasyon geriye doğru oynatılıyorAnimasyon oynatmaAnimasyon oynatma etkinAnimasyon ayarlarıAnimasyon başlangıç ofseti (kırpma başlangıcı)Animasyon adımlarıGürültü animasyon zamanıAnimasyon:AnimasyonlarAnizotropikAnizotropik FiltrelemeAnizotropik DönmeAnizotropiAyak Bileği ve Ayak ParmaklarıDipnotAçıklama Varsayılan RengiAçıklama ÇerçevesiAçıklama Katmanı OpaklığıAçıklama VuruşuAçıklama Vuruş Yerleşimi (3B Görünüm)Açıklama Vuruş NoktasıAçıklama Vuruş KalınlığıAçıklama veri blokları (eski Grease Pencil)Dipnot:AçıklamalarBaşka bir nesnenin düzenleme modunda bu paylaşılan verileri varKenar YumuşatmaAntialias pikselleriKenar yumuşatmaHerhangiHerhangi Bir TürHerhangi bir açıda dönüşe izin verilirHerhangi bir değiştirici tuşa basıldıHerhangi bir nesne değişikliği, BVH'nin tamamen yeniden oluşturulmasını gerektirir, ancak daha hızlı oluşturulurKaydedilmemiş değişiklikler kaybolacaktır.AçıklıkUygulama3B Görünümde Kamera nesnesinin görünür boyutuİliştirİliştir (Veriyi Yeniden Kullan)Eylemi EkleEtkin Grease Pencil'ın Malzemelerini diğer nesneye ekleSeçili şeritlere etkin tanımlayıcıları ekleBir Kütüphane .blend dosyasından eklemeİmleç konumunda geçmişi iliştirNesne adına, '_' ile ayrılmış olarak ağ adını ekleyinYalnızca etkin materyali ekle, tüm materyalleri eklemek için işaretini kaldırGeri sarma metnini türe göre iliştirİliştirilmiş VeriUygulama ŞablonuUygulama Şablonu "%s" bulunamadıUygulamalarUygulanan kısıtlama ilk değildi, sonuç beklendiği gibi olmayabilirUygulanan kısıtlama: %sUygulanan değiştirici yalnızca CV noktalarını değiştirdi, mozaik/eğimli köşeleri değiştirmediUygulanan değiştirici ilk değildi, sonuç beklendiği gibi olmayabilirUygulanan değiştirici: %sTüm ağa bir kumaş simülasyon deformasyonu uygularEtkin renk niteliğini değiştirmek için bir filtre uygularGeçerli maskeyi değiştirmek için bir filtre uygularMevcut ağı değiştirmek için bir filtre uygularSimülasyona yer çekimi uygularFırça düşüşünü bir döngü deseninde uygularFırçanın ucuna fırça düşmesini uygularTüm sınırda aynı deformasyonu uygularİmlecin yarıçapını kullanarak esnekliği simüle eden dönüşümü uygularDönüşümü ağdaki tüm köşelere uygularArmature değiştiricisi tarafından yapılan dönüşümleri uygularUygulaUygula (Tüm Anahtar Kareler)Temel UygulaYoğunluğu UygulaTers çevrilmiş uygulamaNesneye Gauss Bulanıklığı uygulayınSaç Kılavuzlarını UygulaKarışımı UygulaDeğiştiricileri UygulaNesne Dönüşümlerini UygulaÖn Ayarı UygulaÖzellikleri UygulaÖlçeklendirmeleri UygulaAlt Bölüm Yüzeyini UygulaDönüşümü UygulaBirim UygulaHSV renk modelinde bir renk dönüşümü uygulayınSabit bir ofset uygulayın (yarıçapı ölçeklemeyin)Bir gama düzeltmesi uygulayınParçacıklara bir fırça darbesi uygulayınEylemi tüm tepe noktalarına uygulaAz örnekleme eserlerini azaltmak için her titrek örneğe bulanıklık uygulayınGörünümden yansıtılan 2 boyutlu bir daireye fırça etkisi uygulayınFırça etkisini bir Küreye merkezden dışarı doğru uygulayınFırçayı normal şekilde uygulayınDeğişiklikleri X ekseninin karşı tarafındaki eşleşen kemiğe uygulayınKanal dönüşünü IK kısıtlaması olarak uygulayınGerme etkinleştirilmişse kanal boyutunu IK kısıtlaması olarak uygulayınHer renk kanalı için renk düzeltmeleri uygulayınYaygın görüntü geliştirme filtrelerini uygulayınKısıtlamayı uygula ve yığından kaldırÇarpma eşlemesinden kaynaklanan gölge sonlandırıcı eserlerini çözmek için düzeltmeleri uygulayınŞekil anahtarlarının geçerli karışımını kaldırmadan önce geometriye uygulayınMevcut sahnenin birimini (birim ölçeğine göre tanımlandığı şekilde) dışa aktarılan verilere uygulayınMevcut sahnenin birimini (birim ölçeğine göre tanımlandığı şekilde) içe aktarılan verilere uygulayınFBX ölçeğine özel ölçekleme ve birim ölçekleme uygulayınFarklı renk tonu efektleri uygulayınÇocuklara etkili maddeleri uygulayınPoz kemiklerinin son kısıtlanmış konumunu dönüşümlerine uygulayınHer güncellemede sabit hareket deltalarını uygulaX ekseninde kuvvet uygulayınY ekseninde kuvvet uygulayınZ ekseninde kuvvet uygulayınKuvveti yalnızca 2B'de uygulayınFraktal yer değiştirmeyi yalnızca normal boyunca uygulayınNokta hareketine yer çekimini uygulayınDüğmeye basıldığında dokunsal tepkileri uygulaDüğmeye basıldığında ve bırakıldığında dokunsal tepkileri uygulayınDüğme bırakıldığında dokunsal geri bildirimleri uygulayınDüğmeye basıldığı süre boyunca dokunsal özellikleri tekrar tekrar uygulayınDeğiştiriciyi uygula ve yığından kaldırDeğiştiriciyi yeni bir şekil anahtarı olarak uygula ve yığından kaldırDeğiştiricileri (Armatürler hariç) örgü nesnelerine uygula -UYARI: şekil anahtarlarının dışa aktarılmasını engellerDışa aktarılan ağlara değiştiricileri uygulaOfseti kümülatif olarak uygula (önceki noktalar sonraki noktaları etkiler)Ters animasyon yönünde ofset uygulaOfseti normal animasyon yönünde uygulaSpline'a uygulaHer fare hareketi adımında boya uygulayınGeçerli değere (delta) göre uygulaX-mirror modunda bağıl dönüşümleri uygula (Otomatik IK ile desteklenmez)Bayt görüntüsünü kaydederken görüntü dönüşümünün render kısmını uygulaTüm animasyonlara örnekleme uygulayınSeçili şeritlerin ölçeklendirmesini başvurulan Eylemlerine uygulaSeçili tepe noktası konumlarını diğer tüm şekil anahtarlarına uygulaSinüzoidal deformasyon uygulayınYüzeyi yeniden yapılandırmadan düzeltme uygulayınTepe noktası grubu seçimine dayalı eylemi uygulayınMevcut pozu yeni dinlenme pozu olarak uygulaDeformasyonu seçili eksende uygulaDüzenleme işlemini gizli geometriye uygulayınSeçili eksende kuvveti uygulayınVerilen Poz Eylemini teçhizata uygulayınNesnenin ebeveyn tersini verilerine uygulaNesnenin dönüşümünü verilerine uygulayınNesnenin görsel dönüşümünü verilerine uygulayınİşlemi seçili veri blokları ve bunların tüm bağımlılıkları üzerinde uygulayınİşlemi yalnızca seçili veri blokları üzerinde uygulaSeçili olmayan tepe noktalarına Kilit/Kilidi Aç'ın tersini uygulayınGöreceli konumsal ofseti uygulayınTüm anahtar karelere uygulaSeçili tepe noktalarına uygulaSeçilmemiş tepe noktaları gruplarına uygulaÖnizlemeyi görüntülerken parçanın maskesini uygulaEbeveynlikten önce dönüşümü uygulayınVuruş omurgası geometrisine iki boyutlu ölçekleme ve döndürme uygulayınPürüzsüzleştirme işleminden sonra hacim koruma uygulayınOrijinal ölçekleme üzerine hacim korumasını uygulayınArmature değiştiricisi gibi birden fazla kemikten ağırlık karışımlı dönüşüm uygulayınSeçili F-Eğrilerini daha az engebeli hale getirmek için ağırlıklı hareket araçları uygulayınZarf/Otomatik tepe noktası grupları oluşturmak için ağırlıkları X ekseni boyunca simetrik olarak uygulayınYeni ağdaki yaklaşık yüz sayısı (dörtgenler)Bir eksen boyunca yaklaşık voksel sayısıYaklaşık olarak kaç karede çözülme gerçekleşmelidirYaklaşık olarak kaç karede kurutma gerçekleşmelidirFiziksel tabanlı hacim saçılmasına yaklaşımNesnenin içindeki ışık etkileşimlerini modellemek için kullanılan yaklaşımUygulamalarYayArkkosinüs ModuArk dakikalarıArk saniyeleriArctan2 ModuArktanjant ModuGüncellenmesi gereken herhangi bir kemik yolu var mı (salt okunur)Alan IşığıAlan Işıklarına yalnızca ölçek uygulanabilir: "%s"Alan NormalAlan Normal DüşüşAlan Normal SınırıAlan düzlemiAlan YarıçapıAlan Yarıçapı BasıncıAlan UzaylarıAlan AğırlığıUV ve 3D yüzler arasındaki alan bozulmasıAlan yüksekliğiBir düzenleyici içeren, alt bölümlere ayrılmış bir ekrandaki alanEtkin ekranda alan bulunamadıBu üçgenin alanıSimülasyonun etkilerine deformasyon düşüşünü uygulayacak alanAlan genişliğiAlanlarEkranın alt bölümlere ayrıldığı alanlarArgümanlarKolArmatürKolaylaştırmakYavaşça GirYavaşça ÇıkYeniDışarıArmatür '%s' kemiği '%s' içermiyorArmatür '%s' düzenleme modunda değil, düzenleme kemiği eklenemiyorArmatür '%s' düzenleme modunda değil, bir düzenleme kemiği kaldırılamıyorArmatür Kemiği KoleksiyonlarıArmatür KemikleriArmatür DeformasyonuArmatür Deformu Kısıtlama HedefleriArmatür Düzenleme KemikleriArmatür FBXNode TürüArmatür DeğiştiriciArmatür KaplamalarıArmatür kemik, mesh veya kafes tepe grubu, ...Armatür veri bloklarıArmatür deformasyon değiştiricisiArmatürde aktif kemik koleksiyonu yok, önce birini seçinArmatürün etkin nesne kemiği yokDeforme edilecek armatür nesnesiKemik kaynağı olarak kullanılacak armatür maskelenecekArmatürün etkin kemiğiArmatürün etkin kemik koleksiyonuArmatür(ler)Armatüre Göreceli BaşArmatüre Göreceli KuyrukArmatürle ilgili ayarlarArmatürlerArmatürün etkin düzenleme kemiğiKarenin ÇevresindeYeni üçgenleri eşit şekilde (yavaş) yerleştirinVuruşların istifleme sırasını düzenleyinSıralamakDizi Tüm ÖğelerDizi UzunluğuDizi DeğiştiriciDizi çoğaltma değiştiricisiDizi uzunluğu hesaplama yöntemiDizi uzunluğu uyumsuzluğu (%d bekleniyordu, %d alındı)Dizi uzunluğu uyumsuzluğu (%d alındı, daha fazlasını bekliyordum)Alexa 65'e ulaşAlexa LF'ye ulaşArri Alexa Mini ve SXTOkOk BoyutuOklar'Üst Öğeyi Temizle' olarak, ancak nesnenin geçerli görsel dönüşümlerini koruÖrnek OlarakNURBS olarakRender Geçişi OlarakAşikhminAşikhmin-ShirleyKaydedilmemiş değişikliklerle çıkış yaparken onay isteBakışEn Boy OranıGörünüm XGörünüm YAsfalt (Kırılmış)VarlıkVarlık Karışımı YoluVarlık TarayıcısıVarlık Tarayıcısı Geçerli Dosya kitaplığına ayarlanmalıdırVarlık Kataloğu:Varlık KataloglarıVarlık VerisiVarlık Hata Ayıklama BilgisiVarlık AyrıntılarıVarlık KütüphaneleriVarlık KitaplığıVarlık Kitaplığı TanımlayıcısıVarlık Kitaplığı BaşvurusuVarlık Kütüphanesi TürüVarlık Kütüphanesi bulunamadıVarlık Üst VerisiVarlık TemsiliVarlık Seçimi ParametreleriVarlık RafıVarlık Rafı BaşlığıVarlık EtiketiVarlık EtiketleriVarlık karışım dosyası düzenlenemezVarlık katalogları bu varlık kütüphanesinde düzenlenemezVarlık verileri Hiçbiri olamazVarlık verileri, dosya bir varlığı temsil ediyorsa geçerlidirVarlık dosyası düzenlenemezVarlık bir geometri düğüm grubu değildirVarlık kütüphanesi düzenlenemezYeni fırçayı depolamak için kullanılan varlık kitaplığıVarlık yüklemesi tamamlanmadıVarlık rafı açılır panel türü bulunamadıVarlıklarAtaSeçili kemiklerden/nesnelerden türetilen hedeflerle IK Kısıtlamasını atayınMalzeme AtamakBirincil Koleksiyonları Ataİkincil Koleksiyonları AtaTweak Koleksiyonlarını Ataİç kenarlara bir kıvrım atayınDış kenarlara bir kıvrım atayınJantı oluşturan kenarlara bir kıvrım atayınGeometri elemanlarına bir malzeme atayınAktif malzeme yuvasını seçime ataBu koleksiyon için kesişim önceliği değerini atayınKoleksiyona renk etiketi atamayınEtkin malzeme yuvasını seçili vuruşlara atayınKancayı kanca nesnesinin etkin kemiğine atayınSeçili köşeleri bir kancaya atayınSeçili köşeleri yeni bir köşe grubuna atayınSeçili köşeleri etkin köşe grubuna atayınDeğer atayınAtama değeriAtama değeri (dize olarak)AsimetrikTel kalınlığının şekil ayarının asimetrisiŞu andaMerkezdeİmleçteBaştaSonundaYeniden yapılandırma için her iki anahtar karede en az 8 ortak parçaya ihtiyaç vardırEn az bir düğüm seçilmelidir.En az iki puan gerekliEn az {:d} düğüm seçilmelidir.Anahtarlar hangi aralıkta eklenmeliSaç Eğrilerini Yüzeye TakınEkleme ModuDüğümleri EkleEtkin düğümü bir çerçeveye ekleSeçili düğümleri ekleSeçili düğümleri yeni bir ortak çerçeveye ekleyinSaç kıvrımlarını bir yüzey ağına bağlarEk UVEk GeçerlidirHer eğrinin ek yüzey UV koordinatlarıSaldırı ZamanıEn çok bu uzaklıkta kuş benzeri nesnelere saldırEtkin olmayan bağımlılık grafiğinden bağlanma girişimi'Her amaca uygun' materyalleri içe aktarmayı deneyin.Dönüştürmeden önce bir nokta tutamacı seçmeyi deneyinCanlandırılamayan kimlik üzerinde eylem ayarlama girişimiEtkin olmayan bağımlılık grafiğinden bağlantıyı kaldırma girişimiZayıflamaZayıflama sabitiBağlanmakÖznitelik Verisi AlgılandıÖznitelik AlanıÖznitelik Alan TürüÖznitelik GrubuÖznitelik AdıÖznitelik DüğümüÖzel NiteliklerÖznitelik İstatistiğiÖznitelik MetniÖznitelik TürüÖznitelik mevcut değil: "{}"Seçim ve Grup Kimliği girdileri için öznitelik alanıBu geometri türü öznitelik alanını desteklemiyorGörüntülenecek etki alanını belirtinNiteliğin pişmiş verilerde depolandığı nitelik alanıÖzniteliğin simülasyon durumunda depolandığı öznitelik alanıÖznitelik bu geometrinin bir parçası değilÖznitelik adı boş olamazKenar ağırlığı için öznitelik adıTepe noktası ağırlığı için öznitelik adıGres kalemi katmanında öznitelikÖrnekteki öznitelikÖrgü kenarındaki öznitelikÖrgü yüzü köşesindeki öznitelikÖrgü yüzlerindeki öznitelikNoktadaki öznitelikYivdeki öznitelikYukarıdaki geometrideki öznitelikNokta/tepe başına öznitelikNiteliklerDeğiştirilecek niteliklerAudioSes KanallarıSes KodlayıcısıSes AygıtıSes Karıştırma ArabellekSes Örnek FormatıSes Örnekleme OranıSes TemizlemeSes şeridiSes bit hızı (kb/s)Ses kanalı sayısıSes kanallarıSes çıkış aygıtıSes örneği biçimiSes örnekleme hızıSes örnekleme hızı (örnek/sn)Ses seviyesiKimlik doğrulamaYazarYazar:OtomatikOtomatik Hizalama SonuOtomatik Hizalama Ekstremite KemiğiOtomatik Hizalama {:s}Otomatik EksenOtomatik Karıştırma Giriş/ÇıkışOtomatik KelepçeliOtomatik Kapatma Karakter ÇiftleriOtomatik OluşturOtomatik DerinlikOtomatik Tutamaç SeçildiOtomatik Sap DüzeltmeYeni eklenen F-Eğrileri için Otomatik Sap Düzeltme modu kullanıldıOtomatik IKOtomatik IK Uzunluğu: %dOtomatik Tekrarlama SayısıOtomatik Anahtar KareOtomatik Anahtar Kare Ekleme MevcutturOtomatik Anahtar Kare Ekleme Anahtar AyarıOtomatik Anahtar KarelemeOtomatik AnahtarlamaOtomatik Anahtarlama EtkinleştirmeOtomatik Anahtarlama GöstergesiOtomatik Anahtarlama ModuOtomatik Anahtarlama AçıkAuto MergeOtomatik Birleştirme ve BölmeOtomatik Birleştirme KöşeleriOtomatik NormalizasyonOtomatik NormalleştirOtomatik PerspektifOtomatik GökkuşağıOtomatik YenileOtomatik Çalıştırılan Python Komut DosyalarıGeçici Dosyaları Otomatik KaydetOtomatik Kayıt ZamanıOtomatik DüzeltmeOtomatik AdımOtomatik Doku AlanıOtomatik DönüşümOtomatik GüncellemeOtomatik HızOtomatik WXYZ'den YRGB'yeOtomatik XYZ'den RGB'yeOtomatik YakınlaştırmaBlender'ı çalıştırmak için en iyi GPU'yu otomatik olarak algılaOtomatik Kelepçeli Sap SeçildiOtomatik AlgılamaOtomatik Yürütme YollarıOtomatik Anahtar KarelemeOtomatik Anahtarlama ModuOtomatik Tuşlama, animasyonu etkilemeyen tuşların eklenmesini atlayacaktırOtomatik Kilit Anahtar EkseniOtomatik Kilit KatmanlarıOtomatik MaskelemeOtomatik Maskeleme KatmanıOtomatik Maskeleme MalzemesiVuruşları Otomatik MaskelemeAnahtar Kareleri Otomatik BirleştirOtomatik OfsetOtomatik YenileKendiliğinden KaydetOtomatik Kayıt TercihleriOtomatik DüzeltmeOtomatik AdımlamaOtomatik HızAuto-offsetOtomatik Ofset YönüOtomatik Ofset MarjıOtomatik ofset yönü: %sOtomatik Anahtar Ekleme GerekliEtkin Olmayan Katmanları Otomatik KilitleOtomatik maskelemeOtomatikOtomatik Kemik OryantasyonuOtomatik KolaylaştırmaOtomatik AdOtomatik Karıştırma MesafesiOtomatik Alt ŞasilerOtomatik kulplar yalnızca hemen bitişikteki tuşları dikkate alırPürüzsüz eğriler oluşturan otomatik kulplarDüz çizgiler oluşturan otomatik kulplarYalnızca etkin Anahtarlama Seti kullanılarak otomatik anahtar kare eklemeDüzlem köşeleri hareket ettirildiğinde otomatik anahtar kare eklemeKullanıcı arayüzü ölçeğine dayalı otomatik çizgi genişliğiOtomatik çıkış türü algılamaOtomatik piksel boyutu, kullanıcı arayüzü ölçeğine bağlıdırYapı bloğu bileşenlerinden otomatik donanımKemiklerden otomatik ağırlıklarFarklı aralıklar için tutarlı sonuçlar elde etmek amacıyla gücü otomatik olarak ayarlayınHacim temelinde Sert Gövde Nesneleri için kütle değerlerini kendiliğinden hesaplaCihaza bağlı olarak Wintab veya Windows Ink'i otomatik olarak seçinÖlçekleme faktörüne göre filtreyi otomatik olarak seçGPU ve görüntüye göre yöntemi otomatik olarak seçinZaten en fazla hizalamanın olduğu yönü otomatik olarak seçinMetin düzenleyicide yazarken ilgili karakter çiftlerini otomatik olarak kapatSeçili birim dosyalarındaki animasyonlu dizileri otomatik olarak algıla (dosya adlarına göre)Özellikleri otomatik olarak algılayın ve izlenecek işaretçileri yerleştirinVektöre doğru döndürmek için en iyi dönüş eksenini otomatik olarak algılaDosyalar için görüntüleme türünü otomatik olarak belirleDosyalar için sıralama yöntemini otomatik olarak belirleCPU'lara bağlı olarak iş parçacığı sayısını otomatik olarak belirleyinEn iyi performans/doğruluk dengesi için optimum adım sayısını otomatik olarak belirleyinSeçili kemiklerin eksenlerinin hizalamasını otomatik olarak düzeltAnahtar karelerin hareketini otomatik olarak baskın eksene kilitlerYakındaki anahtar kareleri otomatik olarak birleştirAynı yere taşınan köşeleri otomatik olarak birleştirÇıkış dosyasını otomatik olarak geçiş türüyle adlandırınÇıkış dosyasını otomatik olarak geçiş türüyle adlandırın (yalnızca harici)Ekleme sırasında düğümleri otomatik olarak kaydırTüm harici verileri otomatik olarak .blend dosyasına paketleTüm harici dosyaları otomatik olarak .blend dosyasına paketleEn hızlı kesişim yöntemini kendiliğinden seçHer eğri düzenlemesinde eğri normalizasyonunu otomatik olarak yeniden hesaplaSabitleme sırasında doldurulmamış alanları kapsayacak şekilde görüntüleri otomatik olarak ölçeklendirinEn iyi önizleme türünü otomatik olarak seçİçe aktarılan nesneleri otomatik olarak seçKamera/nesne hareketini çözerken anahtar kareleri otomatik olarak seçAlt çerçeve sayısını otomatik olarak ayarlaKenarları ve yüzeyleri otomatik olarak ayırınDörtlü topolojiyi korumak için kenarları otomatik olarak üçgenlere ayırınÜst/ön/yan görünümler arasında geçiş yaparken ortografik ve perspektif arasında otomatik olarak geçiş yapınOtomatik olarak en iyi ayarı belirlemeye çalışın.osl dosyası değiştiğinde gölgelendiriciyi otomatik olarak güncelle (yalnızca harici betikler)Önizleme görüntüsünü bölgeye tam olarak uyacak şekilde otomatik olarak yakınlaştırınOtomatik birleştirmeOtomatik ölçeklemeOtomatik Bölme Çıktısı2 GB sınırında otomatik bölme çıkışıYardımcı HedefAvMinMaksMevcutOrtalamaOrtalama HataOrtalama Hata: {:.2f} pxOrtalama YinelemelerOrtalama HızOrtalama Yay Uzunluğu * Bilye BoyutuSeçili köşelerin ortalama özel normal değerleriAlt adımlar sırasındaki ortalama hataYeniden projeksiyonun ortalama hatasıYeniden yapılandırmanın ortalama hatasıAlt adımlar sırasındaki ortalama yinelemelerOrtalama yeniden projeksiyon hatası: %.2f pxSeçilen parçaların ortalaması aktif hale getirildiHer döngünün ortalama uzay UV kenar uzunluğuVGroup A ve VGroup B'nin ağırlıklarının ortalama değeriAktif tepe grubundaki ortalama ağırlıkOrtalamaHedef pikselin altına düşen kaynak görüntü örneklerinin ortalamalarıOrtalama yöntemiKaçınÇarpışmadan KaçınYansıtıcı nesnelerle çarpışmadan kaçınDiğer kuş benzeri nesnelerle çarpışmaktan kaçınX ekseninde asimetrik dörtgenler oluşturmaktan kaçınınY ekseninde asimetrik dörtgenler oluşturmaktan kaçınınZ ekseninde asimetrik dörtgenler oluşturmaktan kaçınınTehlike bu eşiğin üzerindeyse nesneden kaçınınBu uzunluktan daha kısa olan eğrilerin küçülmesini önleyinBaltalarEksen PozisyonuDönme EksenleriEksenEksen ve Gizmo RenkleriEksen 0 BölgesiEksen 1 BölgesiEksen AçısıEksen Açısı DönüşEksen YönüEksen KilidiEksen EşlemesiEksen ModuEksen NesnesiEksen OrtoEksen RastgeleEksen AralığıEksen İşaretiEksen EşiğiEksen UEksen XHer eğrinin etrafında döndüğü eksenEksen kısıtlamasıRadyal teğetler için eksenKüresel görünüm uzayındaki eksenYakınlaştırma veya uzaklaştırma için fare hareketinin ekseniSimetri ekseniEksen yönelimiVerilen birincil yöne tam olarak hizalanmış eksenNormale hizalanmış eksenYol boyunca ileriye doğru işaret eden eksenHedef nesneye işaret eden eksenYukarıyı gösteren eksenUV konumlarını hizalamak için eksenHizalanacak eksenVektöre hizalanacak eksenMavi kanalda pişirilecek eksenYeşil kanalda pişirilecek eksenKırmızı kanalda pişirilecek eksenEtrafında dönmek için eksenİsimleri etiketlemek için eksenDemet boyunca hizalamak için kullanılacak eksenEksen-Açı DönüşüEksen hizalıEksen hizalı (Yatay)Eksen hizalı (Dikey)BB-KemikEsnek Kemik X Genişliğini GörüntüleEsnek Kemik Z Genişliğini GörüntüleEsnek Kemik Bitiş TutacıEsnek Kemik Bitiş Tutacı TürüEsnek Kemik BölütleriEsnek Kemik Başlangıç TutacıEsnek Kemik Başlangıç Tutacı TürüEsnek Kemik Tepecik Eşlemleme KipiEsnek kemik X boyutuEsnek kemik Z boyutuB-EklemS/BB44 (kayıplı)B44A (kayıplı)BMPBSDBSSRDFBSplineBT.1886 2.4 Exponent EOTF Ekranı, genellikle televizyonlarda kullanılırBT.2020 2.4 Üs EOTF EkranıBVHBVH YerleşimiBVH Zaman AdımlarıBVH2Siyah BeyazGeriArka Yüz AyıklamaArka OrtografikArka PerspektifOmurga UzunluğuOmurga SedyesiArka planArka Plan OfsetiArkaplan YakınlaştırmaArkaplan ofsetiArkaplan yakınlaştırma faktörüArka Yüz AyıklamaArkaya bakanArka planArkaplan RengiArka Plan GörseliArka Plan GörselleriArkaplan SahnesiArka Plan KaynağıArkaplan TürüHata Ayıklama simgesinin arka plan rengiOperatör simgesinin arka plan rengiÖzellik simgesinin arka plan rengiSeçili satırın arka plan rengiArka plan resmi kaldırılamıyorKaldırılacak arka plan resim diziniArkaplan set sahnesi.blend Dosyalarını YedekleGeriye doğruKötü atama moduListede hatalı tepe noktası diziniPişmekHepsini pişirTüm Anahtarlı Çerçeveleri PişirinTüm Nesneleri Pişir AnimasyonlarıB-Bone kanallarını pişirinPişirme VerisiPişirme SonuTüm Sıvı Benzetimini PişirSıvı Verisini PişirSıvı Kılavuzunu PişirSıvı Örgüyü PişirSıvı Gürültüyü PişirSıvı Parçacıkları PişirPişirme KimliğiPişirme ÜrünleriMevcut Grease Pencil nesnesi için Bake Line ArtPişirme KonumuDeğiştiricileri anahtar karelere yerleştirin ve daha sonra silinPişirme Nesnesi Yağlı Kaleme DönüştürmePaketlenmiş pişirmeÖrnekleri pişirinSeçilenleri PişirPişirmeye BaşlaPişirme SüresiPişirme TürüBir çerçeve aralığı pişirinTek bir pişirme düğümünü veya simülasyonu pişirinTek bir çerçeve pişirinTüm ışık probu hacimlerini pişirinTüm fiziği pişirTüm seçili nesnelerin konum/ölçek/döndürme animasyonunu bir eyleme dönüştürTüm simülasyon ayarlarını aynı anda pişirinOkyanus verilerinin bir görüntü dizisini pişirinAnimasyonu nesneye ekleyin ve ardından üst öğeleri temizleyin (sadece nesneler)Kemik dönüşümlerini pişirinTüm seçili nesnelerde önbelleği pişirÖzel özellikleri pişirinSahne veri bloku için pişirme verisiHer pişirme düğümü için pişirme verileriÇoklu nesneden doğrudan pişirmePişirme yer değiştirmesiDinamik boya resim dizisi yüzeyini pişirinDaha doğru aydınlatma için yayıcı yüzeyleri pişirinSimülasyonun her aşamasını ayrı ayrı pişirinPişirme başarısız oldu: geçersiz tuvalPişirme başarısız oldu: geçersiz etki alanıPişirme başarısız oldu: Dinamik Boya değiştiricisi bulunamadıPişirme başarısız oldu: Sıvı değiştirici bulunamadıÜcretsiz pişirme başarısız oldu: geçersiz alan adıÜcretsiz pişirme başarısız oldu: Sıvı değiştirici bulunamadıÜcretsiz pişirme başarısız oldu: bekleyen pişirme işleri bulunduMultires'ten pişirinÖnbellekten pişirSeçili nesnelerin görüntü dokularını pişirinPişirme ışınım hacmi ışık önbelleğiPişirme öğesi bir geometride depolanan bir niteliktirDaha doğru aydınlatma için ışık kaynaklarından gelen ışığın yansımasını pişirinPişirme konum kanallarıNormalleri pişirinNesne dönüşümlerini pişirinAnahtar Ocakta PişirinPişirme geçişi için Doğrudan, Dolaylı veya Renkli katkıların etkinleştirilmesi gerekirFizik pişirinSeçili nesnelerin sert gövde dönüşümlerini anahtar karelere dönüştürDönme kanallarını pişirinFırın ölçekli kanallarSeçili nesnelerin yüzeyindeki gölgelendirmeyi etkin nesneye pişirinGeometri düğüm değiştiricilerinde pişirme simülasyonlarıNormalleri nesne uzayında pişirNormalleri tanjant uzayında pişirDiske PişirAktif Kameraya FırınlaMalzemelerdeki etkin görüntü doku düğümleriyle ilişkili görüntü veri bloklarına bakeAğlardaki etkin renk niteliğine göre pişirinFırınlanmış AnimasyonFırınlanmış Çerçeve {}Pişmiş vuruşlar temizlendiFırında {} - {}PişirirSeçili kanallardaki örneklere bir ses dalgası pişirir"%s"e yazılmış pişirme haritasıÇoklu çözünürlüklü verilerin pişirilmesi yalnızca etkin bir ağ nesnesiyle çalışırGörüntüye görüntü arabelleği ile pişirme yapılmalıdırDesteklenmeyen görüntü türüne pişirmeDengeliPerformans ve kalite arasında dengeTopTop BoyutuTop şişirme basıncıBant GenişliğiGruplarGrup YönüX eksenindeki bantlarY eksenindeki bantlarZ ekseni boyunca bantlarÇapraz eksen boyunca bantlarYana YatışHavlamakTemelTemel RenkTaban Dolgu TipiTemel Poz AçısıTemel Poz KonumuTemel Poz NesnesiTemel Poz TürüTemel ÖlçekTaban KalınlığıTemel ŞeffaflıkTemel alfa şeffaflığı, muhtemelen alfa şeffaflık değiştiricileri tarafından değiştirildiUSD Hydra tabanlı renderer'lardan temel sınıfEtkin kareden sonra hayaletler için temel renkEtkin çerçeveden önceki hayaletler için temel renkYeni eğrilerin arasına eklendiği temel eğrilerInstancer'dan tabanSetten TabanTemel çizgi rengi, muhtemelen çizgi rengi değiştiricileri tarafından değiştirilmiştirTemel çizgi kalınlığı, muhtemelen çizgi kalınlığı değiştiricileri tarafından değiştirilmiştirTaban ağıBağlamdan temel düğüm ağacıÖzel kayıtlı düğüm grubu türleri için temel düğüm türüDönme için temel yönelimDönme için temel yönelim'Yarıçapı Değiştir' etkinleştirilirse taban yarıçapı ayarlanacakYürüme ve uçma için temel hızIK çözücü parametreleri için temel türAlfa şeffaflık değiştiricilerini tanımlamak için temel türÇizgi renk değiştiricilerini tanımlamak için temel türÇizgi kalınlığı değiştiricilerini tanımlamak için temel türDeğiştiricileri tanımlamak için temel türVuruş geometrisi değiştiricilerini tanımlamak için temel türFare Pozisyonuna GöreMesafe/azalış temelinde tüm yolun bir kısmını eklerTemelEtkileşimli stil parametresi düzenleme için temel modTemelTemel MatrisGrupToplu Değişim Karışım TürüToplu Değişiklik Matematik İşlemiToplu Seçili Düğümleri DeğiştirToplu İhracatToplu ModToplu Kendi DiziniToplu değişiklik karışım türü ve matematik işlemiSavaşKiriş ŞekliFasulye (Kakao)Fasulye (Soya)GüzellikBeckmannÖnceRenkten ÖnceGeçerliden ÖnceMevcut Çerçeveden ÖnceDöngülerden ÖnceÇerçeve ÖncesiSon Anahtar Kare ÖncesiMod ÖncesiOrijinalden Önce (Hizalanmış)Orijinalden Önce (Tam)Özgünden Önce (Bölünmüş Kanallar)USD niteliklerini Blender özel özellikleri olarak içe aktarırken davranışUSDZ arşivinden dokuları içe aktarırken davranışEşik AltıBükülmekBükme dönüş ekseni:Seçili öğeleri 3B imleç ve fare arasında bükünAğı, değiştirici uzayın Z eksenine doğru bükünEğri nesneyi kullanarak ağı bükünBükmeBükme GrubuBükme ModeliBükme Yayı SönümlemesiBükme SertliğiEn Yüksek Bükme SertliğiEğilme Sertliği Tepecik GrubuBükülebilir KemikBükülebilir Kemik şekli özellikleriBükülebilir KemiklerEn iyi eşleşmeEn İyi Normal EşleşmeDelikler olduğunda daha iyi sonuçlar (daha yavaş)Min/Maks Seçili İşaretçiler ArasındaEğimliEğimli DışbükeyEğim derinliğiEğim ModuEğim DeğiştiriciEğimli NesneEğim YarıçapıEğim ÇözünürlüğüEğim AğırlığıEğim Ağırlığı:Eğim miktarıYüzde yöntemi için eğim miktarıKenarları ve köşeleri daha yuvarlak hale getirmek için eğim değiştiriciTüm ağı sabit bir miktarda eğimli hale getirinÖn yargıHangi çerçevenin enterpole edilmiş vuruşlar üzerinde daha fazla etkiye sahip olduğu için önyargı faktörüVaryans gölge haritalarında ışık sızıntısını azaltma eğilimi (Kullanımdan kaldırıldı)Kendi kendini gölgelemeyi azaltma eğilimi (Kullanım dışı)Kendi kendine kesişim eserlerini azaltmak için gölgelendirmeyi normal hale getirinBikübikBüyütme sırasında bikübik, aksi takdirde çift doğrusal (sadece OSL)Büyükİkili Bulanıklıkİkili FiltreÇift doğrusalBimanuelİkili Nesneİkili nesne dosya biçimi (.bobj.gz)BağlamakKemik zarflarını armatür değiştiricisine bağlayınBağlama KoordinatlarıBağlamakDüzeltme Pürüzsüzleştirici değiştiricisinde temel pozu bağlaMevcut şekli bağlaBağlama verileri eksikBağlama verileri gerekliAğ deformasyon değiştiricisinde ağı kafese bağlaLaplasyen deformasyon değiştiricisinde ağı sisteme bağlaYüzey deformasyon değiştiricisinde ağı hedefe bağlaSeçili kamerayı geçerli karedeki bir işaretleyiciye bağlaBağlantı tepe noktası sayısı uyumsuzluğu: %u - %uTepe nokta gruplarını armatür değiştiricisine bağlaXR eylem haritası öğesinde bağlamaBağlamalarBioVision Hareket Yakalama (BVH) formatıDoğum Zamanıİkiye bölmekİkiye Bölme Ekseniİkiye Bölünmüş Mesafeİkiye Bölme Eksenini ÇevirmeKanal başına bit derinliğiİki teğetBitanjant İşaretiBit hızıBit hızı kbit/s cinsindenBkAlanBkspSiyahSiyah NoktaKara GövdeKara Gövde YoğunluğuKara Gövde TonuBlackmagic Cep ve StüdyoBlackmagic Cep 4KBlackmagic Cep 6kBlackmagic URSA 4.6KBlackmagic URSA 4.6KSiyah Adam-HarrisBlackman-Harris filtresiBıçaklarBoşKanamaKanama ÖnyargısıKanama ÖnyargısıKarışımKarışım DosyasıHarman DosyalarıHarman Kıl EğrileriUyum SağlamakKarıştır/ÇıkarKarıştırma ModuŞeffaf Yüzler için Karıştırma Modu (Kullanımdan kaldırıldı: 'surface_render_method' kullanın)Karışım KomşularıKarışım OpaklığıHarmanlaKarışım YoluKarışım YarıçapıKarışım YüzeyiKarışım DokusuŞanzıman ve diğer temel katman bileşenleri arasında karışımFırçanın ön tarafa ne kadar baktığına göre karışım fırçasının etkisiDoku çıktı rengiyle karıştırmak için rengi karıştırınKökten itibaren her eğri boyunca deformasyonu karıştırınYüz verilerini ek parçaya karıştırınEsneme en aza indirilmiş ve orijinal arasındaki karışım faktörüMevcut konumdan önceki veya sonraki anahtar kareye harmanlaÜst üste binen bölgeyi karıştırıp çıkarınŞekil anahtarından şekle uyum sağlayınKarıştırma moduSeçili anahtar kareleri sol veya sağ komşularına karıştırınSeçili anahtarları komşu anahtarların eğimine karıştırınSeçili tuşları geçerli konumlarından varsayılan değerlerine karıştırınYüzeyin üstündeki noktalar için shrinkwrap karışımıVerilen Poz Eylemini teçhizata harmanlayınKomşuya KarıştırBlend Dosyası VerisiKarıştırılmışKarıştırıcıBlender (ithalat/ihracat gidiş dönüş için en iyisi)Blender 2.7Blender 2.8Blender 27xBlender Sürücüleri EditörüBlender UzantılarıBlender DosyasıBlender Dosya GörünümüBlender KimlikleriBlender Bilgi GünlüğüBlender Nesne AlanıBlender OrijinalBlender RNA'sıBlender RNA yapısı tanımlarıBlender SunumuBlender SürümüBlender Dünya UzayıAudaspace desteği olmadan derlenen BlenderBlender hareket izleme kütüphanesi olmadan derlendiBlender ücretsiz bir yazılımdırBlender aydınlatma güçleri dönüşüm olmadanBlender tercihleri alan verileriBlender alt işlemi {:d} hata koduyla sonlandırıldıBlender, bir görünüm denoizer'ı olmadan derlendiUzantıları yüklemek için Blender'ın uzantı deposunun etkinleştirilmesi gerekir!Blender'ın eklenti deposunun yenilenmesi gerekiyor!Blender'ın eklenti deposu bulunamadı!Blender'ın resmi web sitesiBlendfile İçe Aktarma BağlamıBlendfile İçe Aktarma Bağlam ÖğesiBlendfile İçe Aktarma Bağlam ÖğeleriBlendfile İçe Aktarma Bağlam KitaplıklarıBlendfile İçe Aktarma Bağlam KütüphanesiHarmanlamaKarıştırma FaktörüHarmanlama ModuKarıştırma faktörüEsnek olmayan çarpışmaya karışmaBu kemiğin ağırlığını harmanlamakAnahtar kareleri geçerli durumdan bir kolay giriş veya kolay çıkış eğrisine harmanlarBelirli bir yarıçaptaki birden fazla saç eğrisi arasında şekil harmanlarMetaball veri blokundaki blobby ögesiEngelleyen KoleksiyonuÇiçek açmakMaviRenk alanının mavi bileşeniMavi:PlanBulanıklaştırBulanıklık ÖzniteliğiBulanıklık MesafesiBulanıklık TekrarlarıBulanıklaştırma ModuBulanıklaştırma AdımlarıBulanıklık GücüBulanıklık GenişliğiBulanık XBir görüntüyü bir yöne doğru bulanıklaştırınBirkaç bulanıklık modu kullanarak bir görüntüyü bulanıklaştırınBulanıklık sınırı, maksimum CoC yarıçapıYüzde Yakın Filtreleme kullanılarak bulanık gölge takma adıYineleme başına bulanıklık şiddetiÇözülen parlaklığı ikili bir filtre kullanarak bulanıklaştırınArkaplandaki stüdyo ışığını bulanıklaştırınKamera alan derinliğini kullanarak bulanıklıkEtkin tepe noktası grubunda bulanıklık ağırlığıNormal düşüş için bulanıklaştırma adımlarıBulanık GörüntülerKuş Benzeri NesneKuş Benzeri Nesne BeyniKuş Benzeri Nesne KuralıKuş Benzeri Nesne KurallarıKuş Benzeri Nesne AyarlarıKuş Benzeri Nesne DurumuKuş Benzeri Nesne DurumlarıKuş benzeri nesne etkileyicisi ağırlığıKuş benzeri nesnelerin parçacık boyutuna oranlı yüksekliğiKuş benzeri nesne kuralı adıKuş benzeri nesne fiziği için kuş benzeri nesne durumuKuş benzeri nesne durumu adıBoid bu sefer daha güçlü bir düşmanla savaşacakKuş Benzeri NesnelerKuş Benzeri Nesneler 2BBokehBokeh BulanıklığıBokeh GörüntüsüBokeh TürüBokeh Türü:Bokeh şekil döndürme ofsetiGözü pekKalın ve İtalikKemikKemik '%s' bir B-Bone değil!Kemik Armatüre Göreceli MatrisKemik KoleksiyonuKemik Koleksiyonu ÜyelikleriKemik Koleksiyonu Özel SeçimleriKemik KoleksiyonlarıBu kemiği içeren kemik koleksiyonlarıKemik RengiKemik Rengi SetleriKemik RenkleriKemik Kısıtlama ÖzellikleriKemik KısıtlamalarıKemik YönüKemik ZarfıKemik Zarf MesafesiKemik ZarflarKemiktenKemik HiyerarşisiKemik EtkileriKemik Kilitli AğırlıkKemik MatrisiKemik AdıKemik Pozu AktifKemik Pozu SeçildiKemik ÖzellikleriKemik akrabasıKemik RulosuKemik AyarlarıKemik Şekil ÖlçeğiKemik BoyutuKemik KatıKemik İçinKemik Tel Çerçeve OpaklığıKemik zaten bir IK kısıtlamasına sahipBu PoseBone ile ilişkili kemikKemik koleksiyonu '%s' Armature '%s' içinde bulunamadıBir armatür veri blokundaki kemik koleksiyonu%d indeksli kemik koleksiyonu Armature %s üzerinde bulunamadıKemik koleksiyonları yalnızca bir Armature üzerinde düzenlenebilirKemik tanımlama ofsetiKemik deformasyon mesafesi (sadece Zarf deformasyonu için)Kemik deformasyon ağırlığı (sadece Zarf deformasyonu için)Bir armatür veri blokundaki kemikKemik, dönme veya ölçek özelliğini ana kemikten devralırKemik seçilebilirdirKemik, görünüm gölgelendirme kipinden bağımsız olarak her zaman tel kafeste görüntülenir (engelleyici olmayan özel kemik şekilleri için yararlıdır)Düzenleme Modundayken kemik dönüştürülemezDüzenleme Modundayken kemik görünmüyorKemik konumu yerel alanda ayarlanmıştırKemik bulunamadı: {:s}Kemik yuvarlama hizalamasıBaş-kuyruk ekseni etrafındaki kemik rotasyonuKemik seçimi sayım hatasıBoyama sırasında kemik seçimiBu özel şeklin görüntü dönüşümünü tanımlayan kemikB-Bone eğrisi için uç tutamak görevi gören kemikB-Bone eğrisi için başlangıç kolu görevi gören kemikDoku koordinatlarını ayarlamak için kemikKemikten dönüştürülecekYansıtma için kullanılacak kemikKemik {:s}, {:s} koleksiyonu '{:s}' için bozuk bir referansa sahipKemik(ler)KemiklerBu kemik koleksiyonuna atanmış kemikler. Armatür düzenleme kipinde bu her zaman boş bir kemik listesi döndürecektir; çünkü kemik koleksiyonu üyelikleri yalnızca düzenleme kipinden çıkıldığında eşzamanlanılır.Farklı nesneler için kemikler seçildiBu koleksiyondaki kemikler poz/nesne kipinde görünür olacakBu kemiğin çocukları olan kemiklerKemikler:%s/%sYer İmleriYer İşaretleri Özel TekliflerBoole ÖznitelikBoole Öznitelik DeğeriGeometri özniteliğinde Boole değeriBooleBoolean DizisiBoole MatematikBoolean DeğiştiriciBoolean Düğüm SoketiBoolean Düğüm Soket ArayüzüBoole İşlemiBoole DeğeriBoolean işlemleri değiştiricisiEğri kök noktalarının Boolean seçimiEğri uç noktalarının Boole seçimiBir düğümün Boolean değer soketiArttırma FaktörüKenarlıkSınır ÇatışmalarıSınır oluşturma, sıralayıcı tarafından desteklenmiyorSınır yalnızca sabitlenmiş UV'leri seçerİkisi deHer iki yüzHer iki komşuHer iki tarafHer ikisi de ZAltAlt YükseklikSol AltAlt Dudak EtkisiAlt OrtografikAlt PerspektifAlt GenişlikYükleme sırasında alt hizalama (özellik düzenleyicileri hariç)Listenin en altındaX ekseni hedef hareketinin alt aralığıX ekseni kaynak hareketinin alt aralığıY ekseni hedef hareketinin alt aralığıY ekseninin kaynak hareketinin alt aralığıZ ekseni hedef hareketinin alt aralığıZ ekseninin kaynak hareketinin alt aralığıZıplamaBağlıKüresel örneklere göre render katmanı başına sınırlanmış örnek sayısıSınırlarSınırSınır KenarlarıSınır Yüz SetiSınır DüşüşüSınır Köken OfsetiSınır Şekli (Dışbükey)Sınır PürüzsüzSınır TopolojisiSınır kenarlarıMaskelenecek sınır türüSınırlıSınırlayıcı KutuSınırlayıcı Kutu MerkeziSınırlayıcı kutu hacmi 0'dan büyük olmalıdırSınırlarSınır MerkeziSınır KelepçesiKutuKutu Arka Plan RenkleriKutu RengiKutu MarjıKutu MaskesiKutu BileyiciKutu filtresiGörüntü genişliğinin bir faktörü olarak kutu kenar boşluğuBox-like shapes (i.e. cubes), including planes (i.e. ground planes)KutularKıl Eğrilerini Örgü YapDal DüzeltmeŞube: {:s}PirinçAğ yüzeylerini ayırın ve parçacıkları takip etmelerine izin verinSeçili kemikleri daha küçük kemik zincirlerine ayırınKırılabilirBozulmaArıza Anahtar KaresiArıza Anahtar Kare SeçildiEşiği KırmakTuğla (Ortak)Tuğla (Preslenmiş)Tuğla (Yumuşak)Tuğla DokusuTuğla GenişliğiTuğlalarTuğlalar 1Tuğlalar 2Dizi şeridi için parlaklık/kontrast değiştirici verileriDaha parlakParlaklıkYoğunluğun parlaklık sınırıParlaklık çarpanıSimgenin parlaklığıSprite tabanlı alan derinliğini kullanmak için parlaklık eşiğiParlaklık/Kontrastİleriye GetirÖne GetirYayın eylemleriBronzKahverengiBrown-Conrady bozulma modeliBrowniyenGözatBağlantılanacak eyleme göz atBağlantılanacak armatür verisine göz atBağlantılanacak fırçaya göz atBağlantılanacak önbellek dosyalarına göz atBağlantılanacak kamera verisine göz atBağlantılanacak eğri verisine göz atBağlanacak Eğri Verilerini TaraBağlantılanacak gres kalemi verisine göz atBağlantılanacak kimlik verisine göz atBağlantılanacak görsele göz atBağlantılanacak dış kafes verisine göz atBağlanacak Işık Verilerine Göz AtınBağlanmak için LightProbe'a göz atınBağlanacak Satır Stili Verilerine Göz AtınBağlantı kurulacak Maskeyi TaraBağlantılanacak malzemeye göz atBağlantılanacak örgü verisine göz atBağlantılanacak üst top verisine göz atBağlanacak Film Klibine Göz AtınBağlantılanacak düğüm aracına göz atBağlantılanacak nesneye göz atBağlanacak Boya Eğrisi Verilerine Göz AtınBağlantı kurulacak Palet Verilerini TaraBağlantı kurulacak Parçacık Ayarlarına Göz AtınBağlanacak Nokta Bulutu Verilerine Göz AtınBağlantılanacak sahneye göz atBağlantılanacak sese göz atBağlantılanacak konuşmacı verisine göz atBağlantılanacak metne göz atBağlantılanacak dokuya göz atBağlanacak Hacim Verilerine Göz AtınBağlantılanacak çalışma alanına göz atBağlantılanacak dünya ayarlarına göz atDosyalara ve varlıklara göz atBu dosyaya göz atınUzak ve yerel depolarından uzantılara göz atın, bunları yükleyin ve yönetinTarama ModuFırçaBükülmekİki Ölçekli KapmaLekeSınırFırça TipiKilKil ŞeritleriKil BaşparmakKlonlaKumaşYakınlıkKırışıklıkDeformasyonÇizYüz Setlerini ÇizKeskin ÇizElastik DeformasyonSilGenişletDüşüşDoldurTutŞişirmekSeğirtmeKatmanMaskeÇoklu düzlem kazımaÇoklu Çözünürlüklü Yer Değiştirme SilgisiÇoklu Çözünürlüklü Yer Değiştirme SmearYeniDürtmekBoyaÇimdikleDüzlemPozDöndürÖlçekYalınlaştırSlayt RahatlaBulaştırPürüzsüzYılan KancasıYumuşatmakYüzeyBaş parmakYana YatırÜç Ölçekli KapmaBükFırça VarlığıFırça Varlık ReferansıFırça YetenekleriFırça KoleksiyonuFırça DetayıFırça DüşüşüFırça YüksekliğiFırça MaskesiFırça Ön AyarlarıFırça YarıçapıFırça BoyutuFırça ÖzellikleriFırça Dokusu YuvasıFırça TipiFırça karıştırma moduBoyama ve heykel için fırça ayarlarını depolamak için fırça veri bloğuFırça veri bloklarıFırça deformasyonu ağın köşelerini yerinden oynatırFırça, fırça yakınlığı içinde tanımlanmış bir yönden tuvale yansıtılırFırça farenin gerisinde kalır ve daha düzgün bir yol izlerFırça yalnızca izleyiciye bakan köşeleri etkilerFırça tüm adalarda çalışırEkran alanındaki fırça boyutuFırça adımlarıFırça gücüFırça dokusu rastgele açıFırça doku dönüşüFırçanın yetenekleriFırça. Palet için örnekleme yapmak için Sol Tıklamayı kullanınFırçalarKabarcıkKabarcık YüzdürmeKabarcık SürüklemeKabarcıklarTamponArabellek boyutuHataİnşa etmek%100 proxy çözünürlüğü oluşturun%25 proxy çözünürlüğü oluşturun%50 proxy çözünürlüğü oluşturun%75 proxy çözünürlüğü oluşturunYapı DeğiştiricisiOrijinali Oluştur:Bozulmamış Yapı:Yapı efekti değiştiricisiOrijinal görüntü boyutunun %100'ü oranında proxy çözünürlüğü oluşturunOrijinal bozulmamış görüntü boyutunun %100'ü oranında proxy çözünürlüğü oluşturunOrijinal görüntü boyutunun %25'i oranında proxy çözünürlüğü oluşturunOrijinal bozulmamış görüntü boyutunun %25'i oranında proxy çözünürlüğü oluşturunOrijinal görüntü boyutunun %50'si oranında proxy çözünürlüğü oluşturunOrijinal bozulmamış görüntü boyutunun %50'si oranında proxy çözünürlüğü oluşturunOrijinal görüntü boyutunun %75'i oranında proxy çözünürlüğü oluşturunOrijinal bozulmamış görüntü boyutunun %75'i oranında proxy çözünürlüğü oluşturunKayıt çalışma zamanı kod dizini oluşturunYalnızca yeni vuruşlar oluşturur ('eklemeli' çizim varsayılarak)Sıvı değiştirici olmadan oluşturulduOcean değiştiricisi olmadan oluşturulduRemesh değiştiricisi olmadan oluşturulduSLIM olmadan oluşturuldu, konformal yönteme geri dönüldüDahili Fonksiyon F-DeğiştiriciDahili animasyon oynatıcısıYerleşik yazı tipleri yeniden adlandırılamazDahili tuş haritası yapılandırmaları kaldırılamazYerleşik temalar üzerine yazılamazYerleşik temalar kaldırılamazÇarpmaBump Haritası DüzeltmesiSadece ÇarpmaYer değiştirmenin görünüşünü benzetmek için çıkıntı eşlemesiPaketPaket KatıYüzmeYüzdürme YoğunluğuYüzdürme IsısıGörüntüye YanmakYanma ModuÇizimle Meşgulüz!PopoPopo kapağı (düz)Gevşek Parçalar TarafındanBy Materialİsme GöreSiparişe GöreTimes Over Current Frame TarafındanTimes Over İlk Seçilen İşaretleyici TarafındanTimes Over Zero Time Tarafındanİmleç Değeri Üzerindeki Değerlere GöreSıfır Değerinin Üzerindeki Değerlere GöreSeçimi ne kadar büyütmeliBayt RengiBayt Rengi ÖznitelikBayt Rengi Özniteliği DeğeriBayt koduBaytkod KarmasıBezierBézier EğrisiBézier PuanlarıBézier BölümüBezier ÜniversitesiBezier VBézier spline'ına nokta eklenemezCKompakt floresan lambaCFL NumarasıİşlemciCPU ışın izleme performansı zayıf olacaktırCUDAÖnbellekÖnbellek DosyasıÖnbellek DosyalarıÖnbellek Dosyaları veri bloklarıÖnbellek FinaliÖnbellek DiziniÖnbellek BilgileriÖnbellek Güncel DeğilÖnbellek KatmanıÖnbellek KatmanlarıÖnbellek AğıÖnbellek DeğiştiriciÖnbellek Kaplama AyarlarıÖnbellek YoluÖnbellek HamÖnbellek SonucuÖnbellek AyarlarıÖnbellek AdımıÖnbellek diziniÖnbellek dosya yoluHer kare için son görüntüyü önbelleğe alSimülasyon düğümleri oynatımı sırasında önbellek çerçeveleriÖnbelleğin etkinleştirilmesi gerekiyorDosya kaydedilene kadar önbellek devre dışıdırÖnbellek adıSesi hafızaya alÖnbelleğe Alınan Aralıkİlk Line Art değiştiricisinden önbelleğe alındıİlk Line Art değiştiricisinden önbelleğe alındı.Yolda önbelleğe alınmış konumÇerçeve başına önbelleğe alınmış konumlarÖnbelleğe almaKafesKafes SıkımıKafes NesnesiKafes OpaklığıKafes köşeleri %d'den %d'ye değiştirildiHesaplamakAlfa'yı hesaplaDelikleri HesaplaNesne Hareket Yollarını HesaplaSipariş HesaplaÇakışmayı HesaplaSeçili Kemikler için Yolları HesaplaSeçilenleri Çerçeveye HesaplaTepe Noktası Ağırlığını dinamik olarak hesaplaYalnızca etkin nesne yerine seçili tüm nesneleri hesaplaGörüntüdeki RGB değerlerine göre bir alfa kanalı hesaplayınKemik yollarını başlardan hesaplaKemik yollarını kuyruklardan hesaplaFırça aralığını, vuruş konumunu kullanarak sahneye göre hesaplayınFırça aralığını görünüme göre hesaplayınUzun saçın çocuklara yakıştığını hesaplayınEşit tüy ofsetini hesaplaTüy ofsetini ikinci bir eğri olarak hesaplayınBölünmemiş düşük çözünürlüklü ağa karşı yükseklikleri hesaplayınÇakışan eğrileri doldururken delikleri hesaplayınSıralayıcının uzayı yerine doğrusal uzayda değiştiricileri hesaplaParçacık dönüşlerini hesaplaSeçili kemikler için yolları hesaplaNokta hızlarını otomatik olarak hesaplaGöreceli konumu hesapla (kenarları kullanarak)Göreceli konumu hesapla (yüzleri kullanarak)Doldurmadan önce kendi kesişimlerini ve örtüşmelerini hesaplayınÖzel normal verileri kullanarak keskin kenarları hesaplayın (mümkün olduğunda)Başlangıçtan geçerli kareye kadar geometri düğüm değiştiricilerindeki simülasyonları hesaplayınBağlantısız ağ topolojisi adalarına dayalı sınır maskesini hesaplayınYüz kümeleri arasındaki sınır maskesini hesaplayınGörünüm veya sahne mesafesini kullanarak fırça aralığını hesaplayınYüzey alanından kütle merkezini hesaplayınBir UV koordinatındaki bir ağ niteliğinin interpole edilmiş değerlerini hesaplayınKenarların sırasını hesaplayın (ağlar için gereklidir, ancak eğriler için gerekli değildir)Hedefin kenarlarına olan yakınlığı hesaplayınHedefin yüzlerine olan yakınlığı hesaplayınHedef noktalarına olan yakınlığı hesapla (diğer modlardan daha hızlı)Bir ağın yüzlerinin yüzey alanını hesaplayınÇerçeveye HesaplaHesaplama AralığıHesaplama TürüKalibrasyonGeri çağırma işlevi, yerleşik Anahtarlama Setleri için tanımlarKaligrafiKameraArkaDerinlikÖnMercekYeniKamera "%s", bir çoklu görünüm kamerası değilKamera SınırlarıKamera KlibiKamera Ayıklama MarjıKamera AyıklamaKamera VerileriKamera Odak Uzaklığı: %.1fmmKamera Odak Uzaklığı: %.1f°Kamera KılavuzlarıKamera Lens Ölçeği: %.3fKamera NesnesiKamera OfsetiKamera OrtografikKamera Geçersiz KılmaKamera PanoramikKamera Ebeveyn KilidiKamera PaspartuKamera YoluKamera PerspektifiKamera Ön AyarlarıKamera Çözücü KısıtlamasıKamera Son EkiKamera GörünümüKamera GörünürlüğüKamera YakınlaştırmaKamera ayarlarını depolamak için kamera veri bloğuKamera veri bloklarıKamera uzak kırpma mesafesiKamera yatay kaydırmaKamera lensinin görüş alanıKamera merceği yatay görüş alanıKamera merceğinin dikey görüş alanıKamera kırpma mesafesine yakınBu karede aktif hale gelen kameraKamera GörüntülemeKamera türleriKamera dikey kaydırmaKameranın Ana EkseniKameranın odak uzaklığıKamera(lar)KameralarSadece bir özel normal, tepe noktası normali veya yüz normali kopyalanabilirYalnızca 3B görünüm penceresinden veya dış çizgiden seçim yapılabilirSadece görüntü dizilerindeki dizileri kaydedebilirsinizBölge boyutunu yalnızca bir eylem bölgesinden ölçekleyebilirsinizİptalDevam eden bir darbeyi iptal edin ve geri alınAnimasyonu iptal et, orijinal kareye dönEğimi iptal etBağlantılı nesnedeki kemiklerin seçimi (kaldırılması) mümkün değildir, bunun için bir geçersiz kılma işlemi gerekirBir dosya seçici iletişim kutusu etkinleştirilemiyor, zaten açıkBağlantılı/geçersiz kılınan bir koleksiyona/sahneye koleksiyon eklenemezCacheFile '%s' dosyasına bir katman eklenemiyorEtkin katman maske olarak eklenemiyorDüzenleme modunda kenar eklenemezDüzenleme modunda yüz eklenemiyorArmatür olmayan bir nesne için kanca kemiği eklenemezBaşka seçili nesne olmadan kanca eklenemezDüzenleme modunda döngüler eklenemez%i'den fazla UV haritası eklenemez%s düğümü %s düğüm ağacına eklenemiyor%s düğümü %s düğüm ağacına eklenemiyor: %s'%s' düğümü bir gruba eklenemiyor'%s' düğüm grubu '%s' grubuna eklenemiyor%s türündeki düğüm '%s' düğüm ağacına eklenemiyorBir kitaplık geçersiz kılma veya bağlantılı koleksiyona nesne eklenemezVerileri geçersiz kılmak için özellikler eklenemiyorYerleşik anahtarlama setine özellik eklenemiyorYerleşik düğüme soket eklenemiyorDüzenleme modunda köşeler eklenemezBu nesne türü için değiştirici uygulanamıyorLib bağlantılı armatüre poz uygulanamıyorÇok kullanıcılı bir armatüre uygulanamaz'Görüntü dizisi' olmayan formatlar pişirilemezYaylar inşa edilemez'Dinlenme Pozisyonu' etkinleştirildiğinde Poz değiştirilemezEylem değiştirilemiyor çünkü hala NLA'da düzenleniyorEski dosyayı değiştiremezsiniz (dosya @ ile kaydedildi)Seçilen türe dönüştürülemiyorDüzenleme modu armatürü oluşturulamıyorDondurulmuş kare oluşturulamıyorHız geçişi içinde anahtar oluşturulamıyorGeçiş oluşturulamıyorİlk veya son tuştan geçiş oluşturulamıyorŞu anda görünür çalışma alanı kimliği '%s' silinemiyorDolaylı olarak bağlantılı '%s' kimliği silinemiyorDolaylı olarak bağlantılı kütüphane '%s' silinemiyorDolaylı olarak bağlantılı nesne '%s' silinemiyorKilitli katmanlar silinemez'%s' nesnesi geçersiz kılma koleksiyonları tarafından kullanıldığı için silinemiyor{!r} modunda hiçbir şey yapılamazGörünüm ofseti kilitliyken kaydırma yapılamazMevcut seçim kopyalanamıyorBağlantılı Armatürlerdeki kemik koleksiyonları geçersiz kılma olmadan düzenlenemezBaşka bir karışım dosyasından bağlantılı olan kemik koleksiyonları düzenlenemezKütüphane geçersiz kılmaları için kemik grupları düzenlenemezBir kitaplık geçersiz kılma işleminde bağlantılı verilerden gelen kısıtlamalar düzenlenemezHarici kütüphane verileri düzenlenemezGizli nesne düzenlenemiyorKütüphane verileri düzenlenemiyorKütüphane bağlantılı veya düzenlenemeyen geçersiz kılma nesnesi düzenlenemezKütüphane düzenlenemez veya veriler geçersiz kılınamazBir kitaplık geçersiz kılma işleminde bağlantılı verilerden gelen değiştiriciler düzenlenemez'%s' nesnesi geçersiz kılma koleksiyonları tarafından kullanıldığı için düzenlenemezGeçersiz kılma verilerinden özellikler düzenlenemezBir kitaplık geçersiz kılma işleminde bağlantılı verilerden gelen shaderfx'leri düzenleyemiyorumBir kütüphane geçersiz kılma işleminde shaderfx'leri düzenleyemezsinizDüğüm grubu değerlendirilemiyorBoolean işlemi yürütülemiyorYürütülemez, kesişim yalnızca kesin çözücü kullanılarak kullanılabilirYürütülemedi, seçili koleksiyonda ağ olmayan nesneler varAynı Curves nesnesinde karışık eğri türleri dışa aktarılamazBu kemiğin hangi nesneye ait olduğunu anlayamadım.'%s' ızgarası bulunamadı{:s} sınıfı {:s} içinde bulunamadı'%s' kütüphanesi bulunamadıKısıtlamaları olan bir nesneyi uçuramazsınızGörünüm ofseti kilitliyken uçulamazBilinmeyen {:s} render motoru için malzemeler oluşturulamıyorKafes nesnesinden ağ alınamıyorGPU başlatılamıyor'%s' grubu '%s' içine eklenemiyorDüzenleme modundayken katılamıyorumNesneler bağlantılı bir sahneye bağlanamazNesneler aynı sahneye bağlanamazPişirilmiş veriler yüklenemiyorBir kemik koleksiyonunu kendi soyundan gelen bir koleksiyon haline getiremezsinizYerel bir nesneden kitaplık geçersiz kılma işlemi yapılamazSegment oluşturulamıyorModal/modal olmayan öğeler karıştırılamazGerekli geometri özniteliğinin adı değiştirilemiyorOrijinal veri gerektiren bir değiştiricinin üstüne çıkılamazDeforme olmayan bir tanımlayıcının ötesine geçilemezKoleksiyon '%d' dizininden '%d' dizinine taşınamıyorEfekt yığının sonundan öteye taşınamıyorDeğiştiriciyi listenin sonundan öteye taşıyamazsınızDeğiştiriciyi yığının sonundan öteye taşıyamazsınızDeğiştiriciyi listenin başlangıcından öteye taşıyamazsınızŞeridi farklı bir sahneye taşıyamıyorumŞeridi meta olmayan şeride taşıyamıyorumHarici bir kitaplıktan veya düzenlenemeyen geçersiz kılmadan bir kameraya gezinilemezKısıtlamaları olan bir nesnede gezinilemezGörünüm ofseti kilitliyken gezinilemez%s dosyası yazma için açılamıyor: %sVarlık sistem dosyalarının üzerine yazılamıyor. Yeni dosya olarak kaydetVarlık sistem dosyalarının üzerine yazılamıyor. Yeni dosya olarak kaydedilsin mi?Varlık sistemi tarafından yönetilen dosyaların üzerine yazılamıyorKullanılan '%.240s' kütüphanesi üzerine yazılamıyorMutlak dosya paketlenemiyor: '%s'Şu anda ham verilerden çoklu görünüm görüntüleri paketlenemiyor...Şu anda ham verilerden döşenmiş resimler paketlenemiyor...Darbe boyanamıyorSürücü olmadan sürücü değişkenleri yapıştırılamazMalzeme olmadan yapıştırılamazlibdata pozlanamıyorDüzenlenemeyen veriler pozlandırılamazİşaretleyiciler aynı sahneye yeniden bağlanamıyor%s '%s' okunamıyor: %s'%s' okunamıyor: %s"%s" dosyası okunamıyor: %sGirişler yeniden atanamıyor: yineleme algılandıGirişler yeniden atanamıyor: şeritte giriş yokDolaylı olarak bağlantılı kütüphane '%s' yeniden konumlandırılamıyor'%s' kütüphanesi geçerli karışım dosyası '%s'e taşınamıyorBağlantılı veya kitaplık geçersiz kılma koleksiyonundan bir nesne kaldırılamıyorDahili anahtarlama seti kaldırılamıyorYerleşik öznitelikler kaldırılamıyor: {}Düzenleme modunda kenarlar kaldırılamıyorDüzenleme modunda döngüler kaldırılamıyorAğın içerdiğinden daha fazla kenar kaldırılamazAğın içerdiğinden daha fazla döngü kaldırılamazAğın içerdiğinden daha fazla polis kaldırılamazAğın içerdiğinden daha fazla köşe kaldırılamazDüzenleme modunda polys kaldırılamıyorGeçersiz kılma verilerinden özellikler kaldırılamıyorYerleşik anahtarlama kümesinden özellik kaldırılamıyorDüzenleme modunda köşeler kaldırılamıyorGörüntü oluşturulamıyor, kamera yokBirden fazla bağlantısız köşeyi koparamazsınızBlender dosyası kaydedilmeden varlık katalogları kaydedilemezKarışım dosyası kaydedilemiyor, "%s" yolu yazılabilir değilGörüntü kaydedilemiyor, "%s" yolu yazılabilir değilÇok katmanlı diziler kaydedilemiyorNormal dosya (%s) varlık sistem dosyası olarak kaydedilemiyorMetin dosyası kaydedilemiyor, "%s" yolu yazılabilir değilMevcut seçimi ayıramazsınızEğrileri şekil tuşlarıyla ayıramazsınızDüğümler ayrılamazKaydedilmemiş bir karışım dosyasıyla mutlak yollar ayarlanamazKaydedilmemiş bir karışım dosyasıyla bağıl yollar ayarlanamıyorAtanmış bir Eylem olmadan yuva ayarlanamaz.DöndürülemezMevcut seçim bölünemiyorÇoklu giriş soketinin girişleri değiştirilemezBaşka bir bağlı koleksiyon olan '%s'e bağlı '%s' koleksiyonunun bağlantısı kaldırılamıyor'%s' nesnesinin bağlantılı koleksiyondan veya '%s' sahnesinden bağlantısı kaldırılamıyorBaşka bir bağlı nesne olan '%s'e bağlı '%s' nesnesinin bağlantısı kaldırılamıyor'%s' materyalinin bağlantılı nesne verilerinden bağlantısı kaldırılamıyorDesteklenmeyen '%s' öğesinin hafif bağlantı koleksiyonu '%s'ten bağlantısı kaldırılamıyorBireysel Kütüphane dosyası, '%s' paketi açılamıyorArka plan modunda OpenGL render'ı kullanamazsınız (OpenGL bağlamı yok)Sıfır uzunlukta normal ile tepe noktası kullanılamazSıfır alan yüzü kullanılamazSıfır uzunluktaki kemik kullanılamazSıfır uzunluktaki eğri kullanılamazSıfır uzunluktaki kenar kullanılamazOluşturulan bir teçhizat olmadan kemik adı doğrulanamazAnimasyon biçimi seçiliyken tek bir dosya yazılamıyorTuvalTuval YüzeylerTuval röntgeniTuval ızgara rengiTuval ızgara opaklığıTuval ızgara ölçeğiTuval ızgara alt bölümleriTuval ağı güncellenmediBaşlık Uç NoktasıKapak Dolum TipiKapak BaşlangıcıKapaklarBaşlık TürüKapsülEsir almakYakalama NiteliğiYakalama Nitelik ÖğesiYakalama MesafesiEmisyon YakalamaDolaylı YakalamaÖğeleri YakalaDünyayı YakalaBir editörün resmini çekinBlender penceresinin tamamının resmini çekinTüm pencereyi yakalaKarbon (Katı)KartonKardinalBasamaklı SayımKademeli SolmaBasamaklı Maksimum MesafeDavaHarfe duyarlıYalnızca Büyük/Küçük Harfe Duyarlı EşleşmelerDökümDöküm demirOyuncu Kadrosu DeğiştiriciGölge DökümüGölge Kostikleri DökKare bir spot ışık şekli oluşturunYüzeyin yukarısından ışınlar dökBir kafesten aktif nesneye ışınlar gönderinHacimsel malzemelerden hacimsel malzemelere gölge düşürmek (Çok pahalı)KatalogKatalog KimliğiKatalog SeçiciKatalog Yalın AdıKatalog UUID'siKatalog kendi içine bırakılamazKatalog zaten en üst seviyeye yerleştirildiKatalog zaten bu kataloğun içine yerleştirilmişYeni varlık için kullanılacak katalogBu varlık kütüphanesinde kataloglar düzenlenemezKategoriCatmull RomCatmull-ClarkCatmull-RomGörüntünün yatay ve dikey olarak tekrarlanmasını sağlayınGörüntünün dama tahtası deseninde tekrarlanmasını sağlaEylemlerin veri bloklarıyla çoğaltılmasına neden olurArmatür verilerinin nesneyle birlikte kopyalanmasına neden olurKamera verilerinin nesneyle kopyalanmasına neden olurEğri verilerinin nesneyle çoğaltılmasına neden olurEğri verilerinin nesneyle çoğaltılmasına neden olurNesneyle birlikte kafes verilerinin çoğaltılmasına neden olurIşık verilerinin nesneyle kopyalanmasına neden olurIşık probu verilerinin nesneyle kopyalanmasına neden olurMalzeme verilerinin nesneyle birlikte kopyalanmasına neden olurAğ verilerinin nesneyle birlikte kopyalanmasına neden olurMetaball verilerinin nesneyle kopyalanmasına neden olurParçacık sistemlerinin nesne ile kopyalanmasına neden olurNokta bulutu verilerinin nesneyle çoğaltılmasına neden olurKonuşmacı verilerinin nesneyle kopyalanmasına neden olurYüzey verilerinin nesneyle kopyalanmasına neden olurSekmenin pasta menüsünü açmasına neden olur ('Tab' / 'Ctrl-Tab'ı değiştirir)Metin verilerinin nesneyle birlikte çoğaltılmasına neden olurBirim verilerinin nesneyle birlikte kopyalanmasına neden olurKostiklerBoşlukKavite (Ters)Kavite (ters)Boşluk eğrisiÇürük FaktörüÇürük MaskesiBoşluk sırtıBoşluk VadisiDünya uzayında hesaplanan boşluk gölgelendirmesi, daha büyük ölçekli tıkanıklık için yararlıdırCbTavan ModuHücre GürültüsüHücre BoyutuHücre TipiVurgulanacak hücre türüCelsiusÇimentoMerkezMerkez Eylem Güvenli MarjlarMerkez ÇaprazMerkez Geçersiz KılmaMerkez Başlık Güvenli Kenar BoşluklarıKüresel görüş alanında merkezKütle MerkeziKancanın ortası, düşme ve sergileme için kullanılırBu yüzün merkeziÇerçevenin OrtasıDöndürme/ölçekleme için merkez noktasıKamera görünümünü ortalayın ve görünümü sınırlarına uyacak şekilde yeniden boyutlandırınGörünüm kilidi ofsetini ortalaGörünümü fare imlecinin altındaki Z derinliği konumuna ortalayınOrtadan Kesilmiş Güvenli AlanlarMerkezlerSantimetreMerkezi SilindirikCentum ağırlıklarıZincirZincir Gevşek KenarlarıZincir ÖnceliğiZincir ÖlçeklendirmeMesafeye Göre Zincirİlk N zincir seçimi için zincir sayısıZincir hedef konumunu takip ederZincir hedefin dönüşünü takip ederZincirlemeZincirlerTebeşir (Katı)Her noktanın veya eğrinin seçime dahil olma şansıParçacığın ağdan geçme şansıDeğiştirmekAktif Katmanı DeğiştirDavayı DeğiştirSahneyi Şeride Atanan DeğiştirBoyutu DeğiştirUV seçim modunu değiştirVuruş boyunca alfa şeffaflığını değiştirBir malzeme niteliğine göre alfa şeffaflığını değiştirinBir nesneden uzaklığa bağlı olarak alfa şeffaflığını değiştirinKameradan uzaklığa göre alfa şeffaflığını değiştirinMavi kanalı değiştirParlaklığı değiştirFırça boyutunu bir skaler ile değiştirHer ismin durumunu değiştirSeçili sert gövde nesneleri için çarpışma şekillerini değiştirKontrastı değiştirEğri başlıkları modunu değiştir (yuvarlatılmış veya düz)Seçili vuruşların noktalarının yönünü değiştirSimülasyonun etki alanı türünü değiştirMix düğümlerinin ve Mix Shader düğümlerinin faktörlerini değiştirinGörüntülenen soğan çerçevelerinin solma opaklığını değiştirSimülasyonda akış davranışını değiştirinYazı tipi karakter kodunu değiştirYazı tipi aralığını değiştirYeşil kanalı değiştirSıvının nasıl yayıldığını değiştirinÖzniteliğin nasıl saklanacağını değiştirinRenk özniteliğinin nasıl saklanacağını değiştirinRenk tonunu değiştirVuruşların tonunu/doygunluğunu/değerini değiştirKatman grubu simgesini değiştirVuruş boyunca çizgi rengini değiştirMalzeme niteliğine göre çizgi rengini değiştirinRastgele gürültüye göre çizgi rengini değiştirBir vuruşun yönüne göre çizgi rengini değiştirinBir nesneden uzaklığa göre çizgi rengini değiştirinKameradan uzaklığa göre çizgi rengini değiştirinAlttaki kıvrım açısına göre çizgi rengini değiştirinVuruş boyunca çizgi kalınlığını değiştirBir malzeme niteliğine göre çizgi kalınlığını değiştirinBir nesneden uzaklığa göre çizgi kalınlığını değiştirinKameradan uzaklığa göre çizgi kalınlığını değiştirinDönüşümler için pivot noktasını değiştir (hatalı)Kemik koleksiyonları listesinde etkin Kemik Koleksiyonunun konumunu değiştirKırmızı kanalı değiştirDoygunluğu değiştirTüm yüzler için seçimi değiştirTüm köşeler için seçimi değiştirSeçim modunu değiştirTüm UV köşelerinin seçimini değiştirTüm UVW kontrol noktalarının seçimini değiştirTüm eğri noktalarının seçimini değiştirEtkin parkurun tüm işaretleyicilerinin seçimini değiştirTüm metaball elemanlarının seçimini değiştirTüm zaman işaretleyicilerinin seçimini değiştirTüm izleme işaretleyicilerinin seçimini değiştirSahnedeki tüm görünür nesnelerin seçimini değiştirTüm görünür raporların seçimini değiştirSıralamayı imlecin altındaki sütunu kullanacak şekilde değiştirVuruş UV doku değerlerini değiştirVuruş yerini, dönüşünü veya ölçeğini değiştirinVuruş kalınlığını değiştirKullanılan etkin eylemi değiştirKenarların eğim ağırlığını değiştirinSimülasyonun önbellek türünü değiştirinKenarların kıvrımını değiştirinKöşelerin kıvrımını değiştirBaşlangıç ve bitiş verilerini değiştirerek eğrilerin yönünü değiştirinSeçili vuruşların görüntülenme sırasını değiştirYoğunluk fırçasının kullandığı minimum mesafeyi değiştirinEğri heykel modunda seçim maskelemesi için kullanılan modu değiştirinGeçerli modda nesneyi değiştirKonturların opaklığını değiştirinGrease Pencil darbeleri için seçim modunu değiştirinResmin boyutunu değiştirKüçük resimlerin boyutunu değiştirinKüçük resimlerin boyutunu ayrı adımlarla değiştirinSimülasyonun hızını değiştirinEğrilerin türünü değiştirinAltta yatan simülasyon yöntemini değiştirinAnahat veri simgelerine tıklandığında ilgili sekmeye geçListeden seçili VR dönüm noktasına geçinSimülasyondaki efektörün türünü değiştirSimülasyondaki akışkan türünü değiştirinDeğeri değiştirElektronik tabloda görünen veri kaynağını değiştirinİşlemin hangi geometri türünü etkileyeceğini değiştirin, kenarlar veya tepe noktalarıSıralayıcı önizlemesinin yakınlaştırma oranını değiştirDeğiştirildiDeğiştirilen SeçiliArayüzdeki yazı tiplerinin ve widget'ların boyutunu değiştirirKenar dikişlerini değiştirmek UV açma işlemini yeniden hesaplarKanalKanal %dKanal Sürücüsü (sadece Sürücü F-Eğrileri için ayarlanmıştır)Kanal GrubuKanal Grubu RenkleriKanal AnahtarıKanal MatrisiKanal doluBir Pozdaki kemik için poz verilerini tanımlayan kanalŞeridin kesileceği kanalBu şeridin yerleştirileceği kanalKanal Sürücüsü DeğişkenleriKanallarGörüntülenecek resmin kanallarıÇizilecek resmin kanallarıÖnizlemenin gösterileceği kanallarHistogramda görüntülenecek kanallarKarakter DiziniKarakter AralığıKarakter AğırlığıNesnelerin adlarını hiyerarşik yapıya ayırmak için kullanılan karakterKarakterlerKömürŞarjŞarj efektörü ağırlığıÇebışevÇebışev mesafesiMevcut olanı kontrol edinİçsel Yay Normallerini DenetleYüzey Normallerini Kontrol EdinMevcut dosyaların üzerine yazma konusunda kontrol edin ve uyarınBaşlangıçta Güncellemeleri Kontrol EtSol veya Sağ Seçili olup olmadığını kontrol edinUzatma çizgilerinin vuruşlarla çakışıp çakışmadığını kontrol edinDenetleyiciKontrol MesafesiKontrolör bileKontrolör TekDama DokusuDama Tahtası İç içe geçmişDama Tahtası BoyutuUzantı Güncellemelerini Kontrol EtmeGeri alma adımından *SONRA* geçerli .blend dosyasının geçerliliği kontrol ediliyorMevcut .blend dosyasının geçerliliği diske kaydedilmeden *ÖNCE* kontrol ediliyorGeçerli .blend dosyasının geçerliliği geri alma adımından *ÖNCE* kontrol ediliyorÇanÇocukÇocuk NumarasıKısıtlamanın ÇocuğuKontrol ÇocuğuKısıtlamanın çocuğu bulunamadıAlt ParçacıkÇocuk ParçacıklarıÇocuk YarıçapıÇocuk YuvarlaklığıÇocuk TohumuÇocuk BoyutuKoleksiyonla ilgili ayarları olan çocuk koleksiyonuBu poz kemiğinin çocuğuSimüle edilmiş veya düzenlenmiş parçacıklardan interpole edilen çocuk parçacıkParçacık sistemi tarafından üretilen çocuk parçacıklarAlt ÖgelerÇocuklar GenişletildiÇocuklardanEbeveyn Başına Çocuk SayısıEbeveyn koleksiyonuna özgü ayarları olan çocuk koleksiyonlarıKullanıcı arayüzünde çocuklar genişletildiBoğulmaÇarpışma Türünü SeçinEkran düzenini seçinSeçim Setini SeçinTüm dışa aktarılan dokular için maksimum bir boyut seçinFırça için bir önizleme resmi seçinKemik kontrolü için bir widget seçinAktif renk durağını seçinVeri bloğunu görsel olarak tanımlamaya yardımcı olacak bir resim seçinBir indeksle keyfi sayıda değer arasından seçim yapınDaha hızlı güncellemeler veya daha hızlı işleme arasında seçim yapınKütüphane geçersiz kılma verilerinin farklı görselleştirmelerini seçinKaç tane Kemik etkisinin dışa aktarılacağını seçinPişirme için normal uzayı seçSözde rastgele seçGörüntüye eklenecek gölgelendirme bilgilerini seçinVarlıkların görüntüleneceği varlık kitaplığını seçinKaydedilecek dosya biçimini seçinYeni anahtarların ekleneceği enterpolasyon türünü seçinOluşturulacak widget türünü seçinKılavuz hızların nereden alınacağını seçinBu kullanıcıya atanacak {} veri bloğunu seçinKesik kesiklikChristensen-BurleyKroma AnahtarıKroma VektörskopuSinemaSinema (48)DaireÇember (HSL)Çember (HSV)İç noktalı daireDairelerDairesel"%s" nesnesinden gelen "%s" görüntüsü için dairesel bağımlılıkDairesel gevşeme (en güçlü ve en dinamik)KelepçeKelepçe Sınırlayıcı KutuKelepçe DoğrudanKelepçe FaktörüKelepçe ParlakKelepçe DolaylıKelepçe OfsetiKelepçe Üst Üste BinmeKelepçe BölgesiKelepçe SonucuKelepçe Yüzey DoğrudanKelepçe Yüzeyi DolaylıKısıtlamaya KelepçeKelepçe TipiKelepçe Hacmi DoğrudanKelepçe Hacmi DolaylıBir değeri minimum ve maksimum arasında sabitleyinKararsızlığı önlemek için çarpışma darbelerini sıkıştırın (sıkıştırmayı devre dışı bırakmak için 0,0)Düğümün sonucunu 0,0 ila 1,0 aralığına sabitleEğrinin Z eksenini sıkıştırınGürültüyü azaltmak için doğrudan aydınlatma yoğunluğunu sabitleyin (0 devre dışı bırakmak için)Faktörü [0,1] aralığına sabitleyinGürültüyü azaltmak için dolaylı aydınlatma yoğunluğunu sabitleyin (devre dışı bırakmak için 0)Sonucu [0,1] aralığına sabitleSonucu hedef aralığına sabitle [Minimum, Maksimum]Üst üste binmeyi önlemek için genişliği sıkıştırınAçılara dayalı kelepçe kalınlığıKenar uzantıları içinde kelepçeKelepçelemeSınıfSınıf AdıKlasik Aşikhmin kadife (eski model)KlasikTemiz EğrilerKurulumdan Sonra Dosyaları TemizleTemizleYüksek hata değerlerine veya az sayıda kareye sahip temiz parçalari18n çalışma deposunu temizle (po dosyaları)Tepe noktası grubu kenarlarını temizleYürütülecek temizleme eylemiTemizleBozuk F-Eğrilerinin tekrar çalışmasını sağlamak için tüm F-Eğrilerinden 'devre dışı' etiketini temizleyin'Dahili' önizlemeleri temizleyin (malzemeler, dokular, resimler, vb.)Temizle AktifTümünü TemizleAnimasyon Verilerini TemizleVarlık Verisini TemizleŞeffaf KaplamaŞeffaf Cila NormalŞeffaf Kaplama PürüzlülüğüTemiz Döngüsel (F-Değiştirici)Temiz DeltaSürücüleri TemizleAktif Grafik Düzenleyici için F-Eğrisi anlık görüntülerini (Hayaletler) temizleyinSahte Kullanıcıyı TemizleSahte Kullanıcıyı temizleyin ve bu veri bloğunun NLA yığınında saklanan kopyayı kaldırınNet GörüntüPişirme öncesi görselleri temizle (yalnızca içsel)Engelde Netİç kısmı temizleTemiz GevşekTemiz DışTemiz EbeveynTemiz Ebeveyn TersiGörsel AnahtarlamaSon Dosyalar Listesini TemizleSon Dosyalar Listesini Temizle...Temiz KalanTemiz DikişlerTemiz YolTemizle DönüşümTemiz TipTemizleTemizleNet GörüntüleyiciUygulanacak net eylemTüm seçili parçalar yerine yalnızca etkin parçayı temizleHesaplanan tüm verileri temizleSeçili kemiklerden tüm kısıtlamaları temizleSeçili nesnelerden tüm kısıtlamaları temizleŞu anda etkin olan özellikteki tüm anahtar kareleri temizleSeçili nesnelerden tüm değiştiricileri temizleDosyadan herhangi bir kullanıcı olmadan tüm yetim veri bloklarını temizleMevcut Grease Pencil nesnesindeki tüm vuruşları temizleTüm görünüm kilitlemesini temizleTemizle ve Dönüşümü KoruTemizle ve Dönüşümü Koru (Clear Track)FK veya IK kemikleri için net animasyonGörünüm katmanında yalnızca dolaylı olarak katkıda bulunan koleksiyonu temizleKoleksiyonların önizlemelerini temizleVeri bloğu önizlemelerini temizle (sadece nesneler, malzemeler, dokular vb. gibi bazı türler için)Normal konum dönüşümünü temizlemeye ek olarak delta konumunu da temizleyinNormal dönüş dönüşümünü temizlemeye ek olarak delta dönüşünü temizleyinNormal ölçek dönüşümünü temizlemeye ek olarak delta ölçeğini temizleyinSeçili parçaları temizle gizlePişirmeden önce görüntüleri temizleyin (sadece iç saklama için)Dikişleri işaretlemek yerine temizleyinChild Of kısıtlaması için net ters düzeltmeNesne Çözücü kısıtlaması için ters düzeltmeyi temizleDizinin tüm öğelerinden anahtar kareleri temizleSeçili düğümlerdeki etiketleri temizleEtkin görünüm katmanındaki koleksiyonun maskelenmesini temizleyinTüm kemiklerin net hareket yollarıTüm nesnelerin hareket yollarını temizleyinSeçili kemiklerin hareket yollarını temizleSeçili nesnelerin hareket yollarını temizleNesnelerin önizlemelerini temizleKalan karelerde (geçerli kareden sonra) yolu temizleMevcut çerçeveye kadar olan yolu temizleSeçim için sabitlemeyi ayarlamak yerine temizleyinÖnizleme aralığını temizleMalzemeler, ışıklar, dünyalar, dokular ve görüntüler için net önizlemelerSahneler, koleksiyonlar ve nesneler için net önizlemelerSeçili kemikler için temizleme rulosuSahnelerin önizlemelerini temizleDikişli kenarların dikişlerini temizleyinSeçili .blend dosyasının önizlemelerini temizleBelirlemekten ziyade net bir stil yaratınTürüne göre metni temizleTüm kemik koleksiyonlarındaki 'solo' ayarını temizleyinEtkin grubu temizleGörüntüleyici işlemleri için sınırları temizleyinSınır oluşturmanın sınırlarını temizleyin ve sınır oluşturmayı devre dışı bırakınKomut geçmişini temizleŞu anda seçili olan render yuvasını temizleÇizgiyi temizleyin ve geçmişe kaydedinMaskenin ebeveynliğini temizleyinNesnenin konumunu temizleNesnenin kökenini temizleNesnenin ebeveynliğini temizleNesnenin dönüşünü temizleNesnenin ölçeğini temizleÖzelliği temizleyin ve operatörlerde varsayılan veya oluşturulan değeri kullanınSon dosyalar listesini temizleGeri sarma geçmişini temizleArama filtresini temizleSeçili kontrol noktalarının eğimini temizleTüm yolu temizleNesneden izleme kısıtlamasını veya işaretini temizleMevcut konumdan önceki/sonraki izleri temizle veya tüm izi temizleDeltalara aktardıktan sonra dönüşüm değerlerini temizleAğdan tepe noktası heykel maskeleme verilerini temizleTepe noktası cilt tabakasını temizleyinTemizlemek:TıklamakBir koleksiyon seçmek için bir düğmeye tıklayın:Detayı ayarlamak için ağa tıklayınSilinmeye karşı koruma eklemek için tıklayınButonu buraya atamak için tıklayın:Bilgi düzenleyicisini açmak için tıklayınDoğrusal çizgi parçalarının uç noktalarını yerleştirmek için tıklayın (bağlı)Silinmeye karşı korumayı kaldırmak için tıklayınArkaplandaki tıklamalar vuruşu başlatmıyorKlipKlip AlfaKlip KameraKlip İçeriğiKlip GösterimiKlip DüzenleyicisiKlip DüzenleyicileriKlips SonuKlip GörüntüsüKlips Max XKlips Max YKlip Min XKlip Min YKlips UçaklarıKlip BaşlangıcıKlips şeridiKlip EşiğiAçıldıktan sonra UV koordinatlarını sınırlara göre kesinKlip Kullanıcısı3B dokulu görünümde bu eşik değerinin altındaki alfayı kesKamera görünümünde dışa aktarırken çizimleri kamera boyutuna göre kesinKlip düzenleyici alan verileriSınırlara KlipsGörüntü boyutuna göre kırpın ve dış pikselleri şeffaf olarak ayarlayınPanoda bir varlık bulunmuyorPano boşPano çok uzunKırpmaKırpma SınırıKırpma SınırlarıKırpma OfsetiKırpma BaşlangıcıKlip animasyonlarını seçili oynatma aralığına göre ayarlarSaat yönündeKlon AlfaKlon GörüntüKlon KatmanıKlon HaritasıKlon OfsetiKlon Boya Doku İndeksiKlon UV Döngü KatmanıKlon UV Döngü Katmanı İndeksiKlon UV döngü katmanı indeksiGörüntüden/UV Haritasından KlonlaPaint Slot'tan KlonlaKapalıTümünü KapatSpline'ı KapatSpline Yöntemini Kapatİpucu KapatTüm öğeleri kapat veya açSeçili alanı kapatMevcut pencereyi kapatKapalı DöngüVarsayılan olarak kapalıKapalı döngüler desteklenmiyorEn yakınEn yakın EndeksEn yakın UDIMEn Yakın AğırlıkKapatma BoyutuKumaşKumaş Çarpışma AyarlarıKumaş SönümlemeKumaş kütlesiKumaş DeğiştiriciKumaş Ön AyarlarıKumaş AyarlarıKumaş SimülasyonuKumaş çarpışması, çarpıştırıcı normallerine göre hareket eder (nüfuz kurtarmayı iyileştirir)Kumaş çarpışma darbeleri çarpıştırıcı normalleri yönünde etki eder (bazı durumlarda daha güvenilirdir)Saç için kumaş dinamikleriAçısal bükme yaylı kumaş modeliDoğrusal bükme yaylı bez modeli (eski)Kumaş simülasyon değiştiricisiBir nesne için kumaş benzetimi ayarlarıKendi kendine çarpışma ve diğer nesnelerle çarpışma için kumaş simülasyon ayarlarıKumaş hızı bu değerle çarpılırBulutlarBulutlar DokuYığınKüme EğrisiKümelenme FaktörüKıl Eğrilerini KümeleKümelenme GürültüsüKüme Gürültü BoyutuKüme OfsetiKümelenmeTopaklanma MiktarıKılavuz eğrileri kullanarak mevcut saç eğrilerini bir araya toplarKüme denetimleriKontrolleri aynı konumda kümeleKomutKabaKabanCeket IORCeket NormalTüy PürüzlülüğüTabaka AğırlığıKodekJPEG 2000 için kodek ayarlarıMercek polinomunun K0 katsayısıMercek polinomunun K1 katsayısıMercek polinomunun K2 katsayısıMercek polinomunun K3 katsayısıMercek polinomunun K4 katsayısıKatsayılar'x' için katsayılar (en düşük x^0 kuvvetinden başlayarak)Kahve (Taze/Kavrulmuş)AlbayYıkılmakTüm seçili genişletilebilir animasyon kanallarını daralt (kapat)Kenarları ÇökertTüm kanalları daralt (sadece seçili olanları değil)Yüzleri olmayan kenarları daraltın, kumaş dikiş kenarlarıGölgelendiriciler hariç tüm durumlarda çöküşMümkün olan yerlerde ağ ayrıntılarını kaldırmak için kısa kenarları daraltınÖzet gösterildiğinde daraltılır, böylece diğer tüm kanallar gizlenir (Yalnızca Dope Sheet editörleri)Operatör ayarlarını gösteren bölgeyi daraltKoleksiyonYeniKoleksiyon %d'%s' koleksiyonu (etkin nesne tarafından örneklenen) geçersiz kılınamaz'%s' koleksiyonu zaten '%s' koleksiyonunda'%s' koleksiyonu orijinal bir kimlik değil'%s' koleksiyonu '%s' koleksiyonunda değil'%s' koleksiyonu bulunamadıKoleksiyon Alt ÖgesiKoleksiyon Alt ÖgeleriKoleksiyon RengiKoleksiyon Renk EtiketiKoleksiyon RenkleriKoleksiyon İhracat İşleyicileriGörünürlüğü genişletKoleksiyon BilgileriKoleksiyon Örneği Boş BoyutIşık Bağlantılaması KoleksiyonuKoleksiyon MaskesiKoleksiyon MaskeleriKoleksiyon NegasyonuKoleksiyon Düğüm SoketiKoleksiyon Düğüm Soket ArayüzüKoleksiyon NesnesiKoleksiyon NesneleriKoleksiyon ÖzellikleriKoleksiyon ÖzellikleriBu simülasyona katılan nesneleri içeren koleksiyonSert gövde kısıtlaması nesneleri içeren koleksiyonKoleksiyon geçerli nesneyi içeriyorKoleksiyon veri bloklarıEklenecek koleksiyon adıKÇD'ler KoleksiyonuRenk Rampası Elemanları KoleksiyonuEğri Harita Noktalarının ToplanmasıSürücü Kare Eğrileri KoleksiyonuDinamik Boya Tuval yüzeyleri koleksiyonuF-Eğrisi Değiştiricileri KoleksiyonuKeyConfig'lerin KoleksiyonuIşık Grupları KoleksiyonuDOC Şeritleri KoleksiyonuNLA Parçalarının KoleksiyonuNLA şerit F-Eğrileri koleksiyonuDüğüm Bağlantılarının KoleksiyonuDüğüm Soketleri KoleksiyonuDüğümlerin KoleksiyonuNesne veri bloklarının toplanmasıOpenXR bileşen yollarının koleksiyonuOpenXR kullanıcı yollarının koleksiyonuProfil Puanlarının ToplanmasıYeniden Zamanlama Anahtarı KoleksiyonuUDIM fayans koleksiyonuUV harita katmanlarının toplanmasıXR aksiyon haritası bağlamaları koleksiyonuXR eylem haritası öğelerinin koleksiyonuXR aksiyon haritaları koleksiyonuEylemler koleksiyonuEklentiler koleksiyonuArmatür kemikleri koleksiyonuArmatür düzenleme kemikleri koleksiyonuArmatürler koleksiyonuArka plan görselleri koleksiyonuBlendfile içe aktarma bağlam ögelerinin koleksiyonuFırçalar koleksiyonuÖnbellek dosyaları koleksiyonuÖnbellek katmanları koleksiyonuKameralar koleksiyonuKanal sürücüsü değişkenleri koleksiyonuAlt koleksiyonlar koleksiyonuKoleksiyon nesneleri koleksiyonuKoleksiyonlar koleksiyonuEğri spline'ların koleksiyonuEğriler koleksiyonuÖzel varlık etiketleri koleksiyonuPişmiş veriler tarafından başvurulabilen veri blokları koleksiyonuYazıtipleri koleksiyonuAlet koleksiyonuKıl eğrileri koleksiyonuGörseller koleksiyonuBir enum'u oluşturan öğelerin koleksiyonuAnahtar kare noktalarının toplanmasıAnahtarlama kümesi yollarının toplanmasıDüğme eşlem ögelerinin koleksiyonuTuş haritalarının koleksiyonuDış kafesler koleksiyonuMaske tarafından kullanılan katmanların koleksiyonuBu maskeyi tanımlayan katmanların koleksiyonuKitaplıklar koleksiyonuIşık sondaları koleksiyonuIşıklar koleksiyonuÇizgi biçemleri koleksiyonuFilm izleme uçağı izi için işaretleyici koleksiyonuFilm izleme izi için işaretleyici koleksiyonuPistteki işaretleyicilerin toplanmasıMaskeleme spline noktalarının toplanmasıMaskeleme eğrilerinin koleksiyonuMaskeler koleksiyonuMalzemeler koleksiyonuÖrgü kenarlarının toplanmasıÖrgü halkalarının koleksiyonuÖrgü poligonlarının koleksiyonuÖrgü köşelerinin toplanmasıÖrgüler koleksiyonuMetaball elemanlarının koleksiyonuÜst toplar koleksiyonuFilm klipleri koleksiyonuFilm izleme nesnelerinin koleksiyonuFilm izleme düzlem izlerinin koleksiyonuFilm izleme parçaları koleksiyonuDüğüm ağaçları koleksiyonuNesne kısıtlamalarının toplanmasıNesne efektlerinin toplanmasıNesne değiştiricilerinin koleksiyonuNesne yolları koleksiyonuNesneler koleksiyonuBu izleme veri nesnesindeki nesnelerin koleksiyonuGeçersiz kılma işlemlerinin toplanmasıGeçersiz kılma özelliklerinin koleksiyonuPaketlenmiş görsellerin koleksiyonuBoya eğrileri koleksiyonuPalet renklerinin koleksiyonuPaletler koleksiyonuParçacık ayarları koleksiyonuParçacık sistemlerinin toplanmasıYolların toplanmasıBu izleme veri nesnesindeki düzlem izlerinin toplanmasıNokta önbelleklerinin toplanmasıNokta bulutları koleksiyonuPuanların toplanmasıSadece Bézier eğrileri için puan toplamaBu poly veya nurbs spline'ını oluşturan noktaların koleksiyonuPoz kemiği kısıtlamalarının toplanmasıİlgili çizimlerin koleksiyonuBelirli bir çerçevedeki ilgili eskizlerin koleksiyonuRender katmanlarının koleksiyonuRender geçişlerinin toplanmasıRender görünümlerinin koleksiyonuYinelenen ögeler koleksiyonuSahneler koleksiyonuEkranlar koleksiyonuBenzetim ögeleri koleksiyonuÇözülmüş kameraların koleksiyonuSesler koleksiyonuKaynak kitaplıkların koleksiyonu, i.n. blend dosya yollarıUzaylar koleksiyonuHoparlörler koleksiyonuSpline Bézier noktalarının toplanmasıSpline noktalarının toplanmasıBu eğri veri nesnesindeki spline koleksiyonuBu katmanı tanımlayan spline koleksiyonuŞerit değiştiricilerin koleksiyonuStüdyo ışık koleksiyonuHedef kemikler ve ağırlıklar koleksiyonuMetinler koleksiyonuDoku yuvaları koleksiyonuDokular koleksiyonuZaman akışı imleyicileri koleksiyonuDüzlem izlerini takip eden koleksiyonBu izleme veri nesnesindeki parçaların toplanmasıBu izleme veri nesnesindeki parçaların koleksiyonu. Kullanım dışı, objects[name].tracks kullanın2D stabilizasyon için kullanılan parçaların koleksiyonu (çeviri)Kullanıcı varlık kütüphanelerinin koleksiyonuKullanıcı uzantısı depolarının koleksiyonuTepe noktası renklerinin koleksiyonuTepe noktası gruplarının toplanmasıSes düzeyleri koleksiyonuPencere yöneticileri koleksiyonuÇalışma alanları koleksiyonuDünyalar koleksiyonuBir düğümün koleksiyon soketiNesneyi içeren koleksiyon, aşağıdakilerin bir üyesi olmalıdırBu katman koleksiyonu sarılıyorBu yayıcının ışık bağlama ilişkisini tanımlayan koleksiyonBu yayıcıdan gelen ışığı engelleyen nesneleri tanımlayan koleksiyon{:s} koleksiyonunun uid'si {:d} ile {:s} aynıdırKoleksiyon(lar)KoleksiyonlarNesne koleksiyonlarıBu koleksiyonun doğrudan alt ögeleri olan koleksiyonlarSimülasyon sırasında nesnelerle çarpışınSahnedeki diğer çarpıştırıcı nesnelerle çarpışınÇarpıştırıcı SürtünmesiÇarpışmaÇarpışma KoleksiyonuÇarpışma KoleksiyonlarıÇarpışma MarjıÇarpışma DeğiştiriciÇarpışma KalitesiÇarpışma AyarlarıÇarpışma ŞekliSert gövde benzetimindeki nesnenin çarpışma şekliÇarpışma TürüÇarpışma Tepecik GrubuSert gövdenin ait olduğu çarpışma koleksiyonlarıÇarpışma için kullanılan değiştirici yığın konumunu tanımlayan çarpışma değiştiricisiFizik simülasyonunda nesne için çarpışma ayarlarıÇarpışmalarRenkABCDenetleyici Çizim StiliKaranlıkKaranlık + IşınGAçıkAçık + IşınLumaDeğerRenk ve AlfaRenk 01Renk 02Renk 03Renk 04Renk 05Renk 06Renk 07Renk 08Renk 09Renk ÖzelliğiRenk Özelliği ÖzellikleriRenk DengesiRenk YanığıRenk DüzeltmeRenk DerinliğiRenk AtlatmaRenk KuruRenk FabrikasıRenk IzgarasıRenkli Kılavuz ÇizgileriRenk AnahtarıRenk KatmanıRenk YönetimiRenk MaksimumRenk ModülasyonuRenk DüğümüRenk Düğüm SoketiRenk Düğümü Soket ArayüzüRenk OpaklığıRenk PaletiRenk ParametrelendirmesiRenk YoluRenk SeçiciRenk Seçici TürüRenk Ön AyarlarıRenk Rampası ElemanıRenk Rampası ElemanlarıRenk KümesiRenk UzayıRenk Uzayı AyarlarıRenk DökülmesiRenk YayılımıRenk şeridiColor TagRenk EtiketleriRenk EşiğiRenk EşiğiRenk TürüRenk DeğeriRenk özniteliği pişirme yalnızca örgü nesneleri için desteklenirRenk dengesi kazanımı (vurgular)Renk dengesi gama (orta tonlar)Renk dengesi kaldırma (gölgeler)Dizi şeridi için renk dengesi değiştiricisiBir dizi şeridi için renk dengesi parametreleriBir dizi şeridi ve onun değiştiricileri için renk dengesi parametreleriHücreleri pozisyona göre renklendirGörüntü dönüşümünden önce uygulanan renk eğrisi eşlemesiBu katmandaki tüm vuruşlar için renkÖzel arka plan rengi için renkHer bir çizgiyle sınırlanan bölgeyi doldurmak için renkGrease Pencil anahtar karelerini belirtmek için renkBirincil dolgu rengiyle karıştırılacak renkNesne anahattı için renkTek renk modu için renk"Değiştirilen" veya düzenlenen şerit/aksiyon için renkVuruş renklerini renklendirmek için renkRenk tonu ofsetisRGB renk uzayında renkGama düzeltilmiş uzaydaki renkDoğrusal uzayda renkHSV renk dönüşümünün uygulanacağı renk girişiDüzeltmenin uygulanacağı renk girişiGörüntüyü kaydetmeden önce uygulanan renk yönetimi ayarlarıGörüntülerin ekranda görüntülenmesinde kullanılan renk yönetimi ayarlarıGörüntüleme aygıtına özgü renk yönetimiRenk eşleme ayarlarıRenk değiştirici '%s' kaldırılamadıRenk değiştirici türüÇizgi renklerini değiştirmek için renk değiştiricilerBağlı soketlerine göre renk düğüm bağlantılarıEtkinleştirildiğinde Otomatik Anahtarlama göstergesinin rengiAktif işaretleyicinin rengiArıza anahtar karesinin rengiEkleme sırasında imlecin rengiÇıkarma sırasında imlecin rengiEngelli işaretleyicinin rengiAşırı anahtar karenin rengiDosya tarayıcısındaki klasörlerin rengiOluşturulan anahtar karenin rengiJitter anahtar karesinin rengiAnahtar kare kenarlığının rengiYüzeyden ışık emisyonunun rengiKilitli işaretleyicinin rengiMarkerın rengiİşaretçinin ana hatlarının rengiHareket eden tutma anahtar karesinin rengiYeni açıklama katmanlarının rengiGeçerli kareden sonraki yolun rengiGeçerli çerçeveden önceki yolun rengiÖnizleme aralığı kaplamasının rengiSeçili döküm anahtar karesinin rengiSeçili uç anahtar karenin rengiSeçili oluşturulan anahtar karenin rengiSeçili titreme anahtar karesinin rengiSeçili anahtar karenin rengiSeçili anahtar kare kenarlığının rengiSeçilen işaretleyicinin rengiSeçili hareketli tutma anahtar karesinin rengiDuman rengiYanan yakıttan çıkan dumanın rengiÖzet kanalının rengiDoku kaplamasının rengiWidget'ların altında yatan 1px gölge çizgisinin rengiGrafik Düzenleyicide F-Eğrisinin RengiSahneyi eşit şekilde aydınlatan ortam ışığının rengiTuğlalar arasındaki alanın rengiArkaplan rengiEditörler arasındaki sınırın rengiDüğüm düzenleyicide karşılık gelen soket türünün rengiYayılan ışığın rengiİlk dama taşının rengiİlk referans tuğlasının rengiIşığın dağınık vurgusunun rengiIşığın parlaklığının rengiMalzemenin rengiEtkin düzenleyicinin anahat rengiBoyanın rengiİkinci dama taşının rengiİkinci referans tuğlasının rengiMetin ekleme imlecinin (caret) rengiKullanılacak renk paletiRenk seçiciRenk rampası bir skaler değeri bir renge eşlemeÇizgi rengini değiştirmek için kullanılan renk rampasıFırça hızı efektini tanımlamak için kullanılan renk rampasıYakınlık düşüşünü tanımlamak için kullanılan renk rampasıAğırlık boyama modunda ağırlık görselleştirmesi için kullanılan renk aralığıRenk doygunluk faktörüParıltıyı uygulamak için renk seçildiRenk seti sabit bir tema renk seti yerine kullanıcı tarafından tanımlanırBu grup için kemik renklerini belirten renk kümesiGörsel dosyasındaki renk uzayı, görseli kaydederken ve yüklerken dönüştürülecek ve değiştirilecekGirdi görselinin renk uzayıÇıktı görselinin renk uzayıSıralayıcının çalıştığı renk uzayıYCbCrA işleme için kullanılan renk uzayıYeni vuruşlar için renk yoğunluğu (rengin alfa faktörünü etkiler)Renk etiketi 1Renk etiketi 2Renk etiketi 3Renk etiketi 4Renk etiketi 5Renk etiketi 6Renk etiketi 7Renk etiketi 8Bir koleksiyon için renkli etiketBir şerit için renkli etiketGirişin beyaz noktasının renk sıcaklığıÇıktının beyaz noktasının renk sıcaklığıSahnenin beyaz noktasının renk sıcaklığıBelirtilen uzayda normal haritayı kodlayan renkKorunması gereken renkGeçişi renklendirDamga metninin arkasında kullanılacak renkDamga metni için kullanılacak renkJant için kullanılan renkGölge için kullanılan renkAktif kemikler için kullanılan renkOluşturulan ışıltı için kullanılan renkSeçili kemikler için kullanılan renkKemiklerin yüzeyinde kullanılan renkRenklendirme için kullanılan renkAralığı vurgulamak için kullanılan renkRenk değer faktörüGeometri özniteliği türünden renk değeriRenk1Renk2Renkli KısıtlamalarBoyamaRenklendirmekRenklendirme EfektiRenklendirme efektiRenklerKolonSütun 1Sütun 1 Satır 1Sütun 1 Satır 2Sütun 1 Satır 3Sütun 1 Satır 4Sütun 2Sütun 2 Satır 1Sütun 2 Satır 2Sütun 2 Satır 3Sütun 2 Satır 4Sütun 3Sütun 3 Satır 1Sütun 3 Satır 2Sütun 3 Satır 3Sütun 3 Satır 4Sütun 4Sütun 4 Satır 1Sütun 4 Satır 2Sütun 4 Satır 3Sütun 4 Satır 4Sütun İç içe geçmişSütun AdıSütun SeçimiSağ kenar boşluğunu gösterecek sütun numarasıAtlamak için sütunSütunlarSütunlar:Saçları tarakla tarayınKombinasyonDaha ince ayrıntılar için gerçek yer değiştirme ve çıkıntı eşlemesinin birleşimiBirleştirRenkleri BirleştirBirleştir DönüştürXYZ'yi birleştirTüm katmanları tek bir katmanda birleştirinAynı adı taşıyan tüm katmanları birleştirinTüm hacim gölgelendirme bileşenlerini kullanımı kolay tek bir düğümde birleştirinBir görüntüyü bileşik renk kanallarından birleştirinBirleştir ve Katmanlaştır EylemleriHerhangi sayıda giriş dizesini birleştirinHer iki görünümü sıkıştırılmış bir görüntüde birleştirinIzgaraları çıkarıcı bir şekilde birleştirinIzgaraları eklemeli bir şekilde birleştirinKatmanları moda göre tek bir katmanda birleştirinEtkin gruptaki katmanları tek bir katmanda birleştirinAğları çıkarıcı bir şekilde birleştirinAğları eklemeli bir şekilde birleştirinOrijinal ölçeği kopyalanmış ölçekle birleştirinUzay arka plan resmini maskeyle birleştirinDerinlik haritalarını kullanarak iki görüntüyü birleştirinBirleşikKombine İhracatBirleştirilmiş kanallarTüm doğrudan sert gövde çocuklarını tek bir katı nesnede birleştirirKayıtlı ebeveyn için kullanılacak virgülle ayrılmış etiketlerKomut İstemi BuradaKomuta geçmişiKomut kesintiye uğradıKomut satırı istemiKomut satırı istemi diliKomut çıktısıYorumToplumSıkışık YerleşimSıkıştırılmış ListeOndalık Sayılarla KompaktKarşılaştırmakMalzemeleri KarşılaştırDikişi KarşılaştırSharp'ı KarşılaştırUV'leri karşılaştırınGiriş vektörlerinin her bir ögesini karşılaştırGiriş vektörlerinin elemanlarının ortalamasını karşılaştırınGiriş vektörlerinin yönünü karşılaştırınGiriş vektörlerinin nokta ürünlerini karşılaştırınGiriş vektörlerinin uzunluklarını karşılaştırınDönme merkezine göre herhangi bir ölçek değişikliğini telafi edinTekdüze olmayan nesne ölçeğini telafi edinDiğer değiştiriciler tarafından uygulanan ölçeği telafi edinGölgelendirici betik düğümü için bayt kodunu derleBullet fizik motoru olmadan derlendiOpenVDB olmadan derlendiSes desteği olmadan derlendiEEVEE motor gölgelendiricilerini derlemeGölgelendiriciler derleniyor ({} kaldı)Sadece Tam MaçlarVarsa ilgili tanımlayıcılar da dahil olmak üzere ebeveynlik ilişkisini tamamen açıklığa kavuşturunÜst ögenin ölçeklemesini tümüyle yok sayTamamen bağımsız manuel ayarlı tutamakKarmaşıkBileşenBileşen YollarıBileşen TürüKompozitBileşikleştirmeBileşik düğüm görüntüleyicisiKompozisyon düğümleriKompozisyonKompozisyon KılavuzlarıDizgiciCompositor Özel GrubuKompozitör AygıtıCompositor DüğümüCompositor Düğüm AğacıKompozitör HassasiyetiBileşik EbeveynKompresDosyayı SıkıştırDraco kullanarak ağı sıkıştırSıkıştırmaBaskı Yayı SönümlemesiBaskı SertliğiEn Düşük Baskı SertliğiKullanılacak sıkıştırma yöntemiCompression mode for TIFFTIFF için sıkıştırma moduHesaplama AralığıHesaplama başarılı olduHesaplama Aygıtı TürüPiksel değerlerinin ortalamasını ve standart sapmasını hesaplayınEn yakın kenara olan mesafeyi hesaplaEn yakın yüze olan mesafeyi hesaplaEn yakın tepe noktasına olan mesafeyi hesaplaHedef geometrideki en yakın konumu hesaplayınVoronoi hücresinin kenarına olan mesafeyi hesaplarVoronoi hücresine yazılan n-kürenin yarıçapını hesaplarİçbükeylik ÜstBetonDurumKoniTek bir çizgi segmenti için yapılandırmaSabit çıktı kalitesi yerine sabit bit hızını yapılandırınOnaylamakYayınlandığında OnaylayınYayınlandığında OnaylayınEşiği OnaylaEğimi onaylaYayınlandığında OnaylayınAynı adı taşıyan başka bir render geçişiyle çakışmalarUyumluBağlantı MerkeziDöngüleri BağlaEşleşen Uçları BağlayınAynayı Bağla:Film Şeritlerini Varsayılan Olarak BağlaSonraki Bağlantı:Aynayla Bağlantı KurunTüm saç sistemlerini yayıcı ağa bağlayınZinciri bağlayınYakın duran bitiş noktalarını bağlaSaçınızı yayıcı ağa bağlayınSeçili nesneleri etkin nesneye bağlaYüzlerin seçili köşelerini birleştirin, yüzü bölünB-Bone zincirini ana teçhizata bağlayınArkı merkeze bağlayınKöşeleri seçim sırasına göre bağlayın, kenarlar oluşturun, yüzleri bölünBağlıSadece BağlıBağlantılı yüzler (kenarlar yerine)Bağlantı kenarı halkaları üst üste biniyorBağlantı SınırıBağlantı DeseniHacim merkezini bulurken nesneleri bir bütün olarak düşününRehberlik sırasında doğrudan görülebilen ışık kaynaklarının katkısını göz önünde bulundurunÖğe için kullanılan tutarlı tanımlayıcıKonsolKonsol Geri Sarma SatırlarıGeri kaydırmada kullanıldığında konsol satır türüKonsol çıkış türüSabitSürekliSabit Bit HızıSürekli DetaySabit EkstrapolasyonSabit UzunlukSabit OfsetSabit Ofset Yer DeğiştirmeSabit Oran Faktörü (CRF); video kalitesi ile dosya boyutu arasındaki dengeSabit Ekran Boyutu NormalleriBelirli bir yönde sabit ivmeSabit yönlü paralel ışın IşıkSabit yönlü paralel ışın ışık kaynağıZamanı dengelemek için sabit faktör for fonksiyonuDeğerleri dengelemek için sabit faktörSürekli düşüşKuvvet nesnesinin yerel Z ekseni boyunca sabit kuvvetEğri Başına SabitKuş benzeri nesneleri bir yüzeye kısıtlaSabitlenmiş UV'leri içeren adaları kısıtlaSert gövdelerin ortak pivot noktası etrafında hareket etmesini kısıtlaGörüntü Sınırlarına KısıtlaMin ve max arasındaki değeri sınırlaMin ve max arasındaki değeri sınırla, min > max olduğunda argümanları değiştirKısıtlamaKarışımKısıtlama '%s' nesnesinde '%s' bulunamadıKısıtlama '%s' poz kemiği '%s' içinde bulunamadıKısıtlama EkseniKısıtlama İşlemiKısıtlama Hedef KemikKısıtlama ekseni Kemik veya Hedef referansına göre seçenekleri kilitleSert gövdeleri kısıtlayan kısıtlamaKısıtlamanın geçerli ayarları vardır ve değerlendirilebilirSert gövde benzetimi içindeki nesneleri etkileyen kısıtlamaKısıtlama düzenlenen şeydirNesnelerin ve kemiklerin dönüşümünü değiştiren kısıtlamaKısıtlama adlarının özel anlamları vardır.Kısıtlama pivot konumuX ekseni boyunca kısıtlama konumuY ekseni boyunca kısıtlama konumuZ ekseni boyunca kısıtlama konumuX ekseni boyunca kısıtlama dönüşüY ekseni boyunca kısıtlama dönüşüZ ekseni boyunca kısıtlama dönüşüDüzenleme sırasında görüntü sınırları içinde kalma kısıtlamasıKısıtlama paneli kullanıcı arayüzünde genişletildiKısıtlamalarNesnenin dönüşümünü etkileyen kısıtlamalarBu poz kanalında etkili olan kısıtlamalarBireysel değerlerinden 4x4'lük bir matris oluşturunBir Bézier Çemberi OluşturunBir Bézier Eğrisi OluşturunBir Nurbs Çemberi OluşturunBir Nurbs Eğrisi OluşturunBir Yol OluşturunSuzanne ağı oluşturunDairesel bir ağ oluşturunKonik bir ağ oluşturunBir küp ağı oluşturunAltı kare yüzeyden oluşan bir küp ağı oluşturunBir silindir ağı oluşturun4 köşeli dolu bir düzlemsel ağ oluşturunEşit büyüklükte üçgenlerden oluşan küresel bir ağ oluşturunBölünmüş bir düzlem ağı oluşturunBir torus ağı oluşturunSpline'ları oluşturun ve düzenleyinYapıcı değiştirici, heykel modunda çoklu çözünürlüklü verilere uygulanamazYapıcı değiştiriciler uygulanamazKonteynerAkışkan simülasyonunun konteyneriİçerikBu metin nesnesinin içeriğiBağlamBağlam NitelikleriBağlam GizmoBağlam MenüsüBağlam YoluBağlam veri yolu (geçerli .blend dosyasındaki görünür pencereler kullanılarak genişletilmiş)Bağlam yanlış, resim bulunamadıÖğe işlemleri için bağlam menüsüSahne işlemleri için bağlam menüsüBağlamda etkin nesne eksikBağlam yolu sabitlendiEtkin öğe için bağlam duyarlı aygıtlarBağlam penceresi ayarlanmadıBitişikDevamlıTemizlemeden Devam EtPython betikleri olmadan dosyayı kullanmaya devam edinSürekli HızlanmaSürekli KapmaSabitlenmiş köşeleri dönüştürürken seçili UV adasını sürekli olarak açKonturZıtlıkKontrast SınırıKatkılarKontrol DüşüşüKontrol ModuDenetim NoktasıDenetim Noktası seçiliKontrol Noktası:Kontrol NoktalarıKontrol RotasyonuTuşları ne kadar iteceğinizi veya çekeceğinizi kontrol edinSonda etkisinin ne kadar hızlı azaldığını kontrol edinHer eğri segmentinde kaç tane değerlendirilen noktanın oluşturulacağını kontrol edinSis yoğunluğunun yükseklikle ne kadar azaldığını kontrol edinKontrol tuşuna basıldıKontrol tuşuna basıldığında, herhangi bir durum için -1Oynatmayı 0 ile 1 arasında bir değer kullanarak kontrol edinOynatmayı saniye cinsinden zaman kullanarak kontrol edinKontrol noktası başka bir spline'a aitZarf F-Değiştiricisi için kontrol noktasıKontrol noktası kütle değerleriKontrol noktası Zarf F-Değiştiricisinde değilDenetim noktası seçim durumuKontrol noktası yay mukavemeti değerleriKontrol noktası ağırlık değerleriZarfın şeklini tanımlayan kontrol noktalarıTüm eğrilerin kontrol noktalarıEğrinin kontrol noktalarıGiriş renginin parlaklığını ve kontrastını kontrol edinTema simgelerinin etrafındaki sınırın yoğunluğunu kontrol edinŞablon fırçasını kontrol edinKontrol dönüşüm aletleriSıvı akışının ne zaman uygulanacağını kontrol edinEtkileyicinin ne zaman uygulanacağını kontrol edinHangi tuşa doğru ve ne kadar uzağa kaydırılacağını kontrol edinDenetleyici KonumuDenetleyici Konumu DiğerDenetleyici RotasyonuDenetleyici Rotasyonu DiğerDenetleyici StiliBimanuel eylemler için diğer kullanıcı yolunun denetleyici hedef konumuDenetleyici, bimanuel eylemler için diğer kullanıcı yolunun dönüşünü hedeflerKontrolörlerHareket bulanıklığının doğruluğunu kontrol eder, daha fazla adım daha uzun işleme süresi anlamına gelirYakındaki poligonların deformasyonu ne kadar etkileyeceğini kontrol ederAçık sınırların nasıl yumuşatılacağını kontrol ederUV'lere yumuşatmanın nasıl uygulanacağını kontrol ederProfil şeklini kontrol eder (0,5 = yuvarlak)Harmanı ve belirli özelliklerle uyumluluğu kontrol ederAnizotropi için teğet yönünü kontrol ederYüzeyin şeffaflığını kontrol eder, 1.0 tam opakYakınsama KemiğiYakınsak Düzlem UzaklığıYakınsama kemiğiDönüştürme desteklenmiyorÇevirNitelik Alanını DönüştürRenk Niteliği Alanını DönüştürRenk Uzayını DönüştürYüzleri köşelere ve köşeleri yüzlere dönüştürünFloat'ı dönüştürŞuradan DönüştürGrease Pencil katmanlarını eğri örneklerine dönüştürünYönlendirmeyi DönüştürRGB girişini aydınlatmayı kullanarak gri tonlamaya dönüştürünŞuraya DönüştürUsdPreviewSurface gölgelendiricilerini İlkeli BSDF gölgelendirici ağlarına dönüştürünBir kara nesne sıcaklığını RGB değerine dönüştürBir rengin parlaklığını gri tonlamalı bir değere dönüştürBir dalga boyu değerini RGB değerine dönüştürünAktif ağırlığı gri tonlamalı tepe noktası renklerine dönüştürünBir ağdaki tüm yüzleri üçgen yüzlere dönüştürünTüm yüzleri üçgenlere dönüştürTüm çokgenleri üçgenlere dönüştürTüm dokuları BasisU süper sıkıştırma ile KTX2'ye dönüştürünAnimasyonu herhangi bir dönüş modundan herhangi bir başkasına dönüştürünRenk uzayları arasında dönüştürmeEtki kuvvetini hava akış hızına dönüştürünYüzleri kalınlaştırılmış kenarlara dönüştürünDereceyi radyana dönüştürRadyandan dereceye dönüştürmeGirişi kayan noktalı verilere dönüştürÖrnekleri gerçek geometri verilerine dönüştürünNormal dönüşümler için nesne animasyonunu delta dönüşümlerine dönüştürünNesneleri örneklenmiş yüzlere dönüştürYalnızca seçili anahtar kareleri dönüştürParçacıkları bir ağ nesnesine dönüştürünRotasyonları Euler XYZ'ye dönüştürRotasyonları Euler XYZ'ye dönüştürRotasyonları Euler YXZ'ye dönüştürRotasyonları Euler YZX'e dönüştürRotasyonları Euler ZXY'ye dönüştürRotasyonları Euler ZYX'e dönüştürDöndürmeleri dördeylere dönüştürSeçili kanalları örneklerden anahtar karelere dönüştürSeçili nesneleri başka bir türe dönüştürSeçili referans görüntülerini dokulu ağ düzlemine dönüştürFloat'a dönüştürRadyana DönüştürÖnceden çarpılmış (ilişkili) alfa'ya dönüştür ve ondan alLogaritmik renk uzayına dönüştürBoşlukları türe göre dönüştürDönüştürücüDönüştürücü DüğümDüzenlenemeyen bazı nesne/nesne verilerinin dönüştürülmesi, 'Orijinali Koru' seçeneğinin True olarak zorunlu kılınmasıDışbükey gövdeKoordinat 1Koordinat 2Koordinat UzayıKoordinat SistemiDönüşümün konum kısmını yansıtmak için kullanılan koordinat ekseniDönüşümün dönüş kısmını yansıtmak için kullanılan koordinat ekseniKoordinatlarBu eksen üzerindeki koordinatlar ters çevrilirDenetim noktasının koordinatlarıİlk tutacın koordinatlarıSol tutamağın koordinatları (kontrol noktasından önce)Sağ kulpun koordinatları (kontrol noktasından sonra)İkinci tutacın koordinatlarıKoordinat alanıVR başlığından çeviri deltalarını uygulamak için koordinatlar%d seçili eğri kopyalandı%d seçili veri bloğu kopyalandı%d seçili nesne kopyalandı%d seçili nokta kopyalandıSeçim Kümesi(leri) panoya kopyalandıKopyalanan kısıtlama: %sKopyalanan materyal dahili panoyaPoz dahili panoya kopyalandıSeçili Video Dizici şeritleri dahili panoya kopyalandıDeğer {:d} kemiklerine kopyalandı{:s} parametreleri {:d} kemiklerine kopyalandıBakırKopyaNormal vektörün Mutlak koordinatlarını kopyalaKemik renklerini etkin kemikten seçili tüm kemiklere kopyalaPaketi Varlık Kitaplığına Kopyala...Grease Kalem Efektlerini KopyalaEtiketi KopyalaKopyalama Konumu (Yerel)Kopyalama Konumu (Yerel, Sahip Yönü)Konum Kısıtlamasını KopyalaKopyalama DeğiştiricileriNormal KopyalaSert Gövde ayarlarını etkin nesneden seçili nesneye kopyalaRigify türünü ve parametrelerini aktif kemiklerden seçili kemiklere kopyalaDöndürmeyi KopyalaKopyalama Döndürme KısıtlamasıKopyalama Ölçek KısıtlamasıAyarları KopyalaStudio Light ayarlarını Studio Light düzenleyicisine kopyalayınKopyalama Dönüşümleri KısıtlamasıHedefin tüm dönüşümlerini kopyalaRengi seçili tüm düğümlere kopyalaRengi seçili tüm parçalara kopyalaKısıtlamayı diğer seçili nesnelere/kemiklere kopyalaKısıtlamaları diğer seçili kemiklere kopyalaKısıtlamaları diğer seçili nesnelere kopyalaDosyaları dokular dizinine kopyalaEn yakın kenardan kopyala (orta noktaları kullanarak)En yakın yüzün en yakın kenarından kopyalayın (orta noktaları kullanarak)En yakın köşeden kopyalaEn yakın kenarın en yakın köşesinden kopyalaEn yakın yüzün en yakın köşesinden kopyalaAynı topoloji ağlarından kopyalaEn yakın kaynak yüzünün enterpole edilmiş köşelerinden kopyalayınEn yakın yüzün en yakın köşesinden kopyalayınEn iyi eşleşen normale sahip en yakın köşeden kopyalayınEn yakın yüzden kopyala (merkez noktalarını kullanarak)Tam veri yolunu kopyalaDünya uzayında kopyalaHer nesnenin yerel alanına kopyalaEtiketi etkin düğümlerden seçili düğümlere kopyalaMalzemeyi seçili nesnelere kopyalaEtkin şeridin tanımlayıcılarını seçili tüm şeritlere kopyalaDeğiştiricileri diğer seçili nesnelere kopyalaYeni normalleri kopyala (mevcut olanların üzerine yaz)Yeni normalleri eski normallerden çıkararak kopyalaNormali dahili panoya kopyalaGrubun renk setiyle ilişkili renklerin kopyasıKopya Üzerine KopyalaYalnızca etkin Katmanı kopyala, tüm katmanları eklemek için işaretini kaldırDeğiştiricileri, kısıtlamaları ve efektleri kopyalayın veya yeniden sıralayınParçacık sistemlerini etkin nesneden seçili nesnelere kopyalaParçacık sistemlerini seçilenlere kopyala: %d tamamlandı, %d başarısız olduEski ve yeni normallerin kopya ürünü (çapraz ürün değil)Seçili UV köşelerini kopyalaMevcut pozun seçili yönlerini, daha önce anahtar kare oluşturulmuş sonraki pozlara kopyalaSeçili anahtar kareleri dahili panoya kopyalaSeçili işaretçileri başka bir sahneye kopyalaSeçili noktaları veya eğrileri kopyalaSeçili raporları panoya kopyalaSeçili metni panoya kopyalaAyarları etkin düğümlerden seçili düğümlere kopyalaÖnceki sürümden ayarları kopyalaGeçerli görünüm katmanının ayarlarını kopyalaYeni ve eski normallerin toplamını kopyalaEtkin F-Eğrisinin F-Değiştiricisini(lerini) kopyalayınEtkin NLA Şeridinin F-Değiştiricisini(lerini) kopyalayınBu butona uyan Python komutunu kopyalayınBu özellik için RNA veri yolunu panoya kopyalayınEtkin satır kümesini dahili panoya kopyalaBaşka bir seçili nesnenin etkin şekil anahtarını buna kopyalaBir betikte kullanmak üzere konsol içeriklerini kopyalayınSeçili kemiklerin geçerli pozunu dahili panoya kopyalaVurgulanan düğmenin sürücüsünü kopyalayınEtkin sürücünün sürücü değişkenlerini kopyalayınDosyayı hedef yola kopyalayınDosyayı hedef yola (veya alt dizine) kopyalayınResmi panoya kopyalaHedefin konumunu kopyalaMalzeme ayarlarını ve düğümlerini kopyalayınMalzeme doku ayarlarını ve düğümlerini kopyalayınDeğiştiriciyi etkin nesneden seçili tüm nesnelere kopyalaHedefin dönüşünü kopyalaHedefin ölçeğini kopyalaSeçili Seçim Setini(Setlerini) panoya kopyalaSeçili veri bloklarını dahili panoya kopyalaSeçili düğümleri dahili panoya kopyalaSeçili nesneleri dahili panoya kopyalaSeçili spline'ları dahili panoya kopyalaSeçili şeritleri dahili panoya kopyalaSeçili parçaları dahili panoya kopyalaHedefin X konumunu kopyalaHedefin X dönüşünü kopyalaHedefin X ölçeğini kopyalaHedefin Y konumunu kopyalaHedefin Y dönüşünü kopyalaHedefin Y ölçeğini kopyalaHedefin Z konumunu kopyalaHedefin Z dönüşünü kopyalaHedefin Z ölçeğini kopyalaSeçiliye KopyalaKemiğe kopyalaNesneye kopyalaÜst düğüm ağacına kopyala, grubu bozulmadan tutDizinin seçili tüm öğelerini kopyalaİzleme ayarlarını etkin izlemeden varsayılan ayarlara kopyalaİzleme ayarlarını etkin izden seçili izlere kopyalaDiğer nesneden tepe noktası koordinatlarını kopyalaAğırlıkları aktiften seçiliye kopyala'%s' değiştiricisini '%s' nesnesine kopyalama başarısız olduTelif HakkıBu varlık için telif hakkı bildirimi. Boş bir telif hakkı bildirimi, bunun telif hakkı içermediği anlamına gelmez. Herhangi bir açıklamaya ihtiyaç duyulması halinde yazarla iletişime geçin.Çekirdek MatMantarKöşeKöşe Yüz EndeksiKöşe DiziniKöşe Endeksi YüzündeKöşe Sonraki KenarKöşe NormalleriKöşe PimiKöşe Önceki KenarKöşe YuvarlatmaKöşe BölmeKöşe Tepe NoktasıKenarın KöşesiYüzün KöşesiVertex'in köşesiKöşelerKenar KöşeleriYüz KöşeleriVertex'in köşeleriDoğru GörünümDoğru Yüz ÖzellikleriDönüştürme sırasında UV koordinatlarını düzeltinDoğru UV'lerDönüştürme sırasında UV'ler ve renk nitelikleri gibi verileri düzeltinDeformasyondan kaynaklanan bozulmayı düzeltinDüzeltme YöntemiTüm ton aralığı için düzeltmeVurgular için düzeltmeOrta tonlar için düzeltmeGölgeler için düzeltmeDüzeltme Pürüzsüzleştirici DeğiştiriciDüzelticiPürüzsüzKorelasyonKosinüsPamukBir maske düğümü eklenemediBir görüntü düğümü eklenemediGeometri düğümleri değiştiricisi eklenemediMalzeme eklenemediDüğüm koleksiyonu eklenemediDüğüm grubu eklenemediDüğüm nesnesi eklenemediBağlantılı olduğu için koleksiyon eklenemediKoleksiyon eklenemedi çünkü geçersiz kılındıBağımlılık döngüsü algılandığı için koleksiyon eklenemediEylem değiştirilemediGeçerli bir veri yolu hesaplanamadıKöşeler bağlanamadı%s dosyası için önbellek okuyucusu oluşturulamadıYeni klasör adı oluşturulamadıYeni klasör oluşturulamadı: %s%s dosyası için okuyucu oluşturulamadıKopyala yapıştır dosyası oluşturulamadı!Grup düğümünün türü belirlenemedi'%s' içinde '%s' bulunamadı'%s' nesnesi için geçersiz kılınabilir bir kök hiyerarşisi bulunamadıDöndürülebilen seçili kenar bulunamadıChild-Of Set Inverse için kısıtlama verisi bulunamadıObjectSolver Set Inverse için kısıtlama verisi bulunamadıKanca değiştiricisi bulunamadı'{:s}' görseli bulunamadıDüğüm toplama soketi bulunamadıSahne bulunamadıCompositor Node Tree'yi kullanarak sahne bulunamadı - {:s}Desteklenen soket türü bulunamadıIzgaradan ağ oluşturulamadıGeçerli değerlendirilmiş ağ alınamadıDil verileri başlatılamadı!Herhangi bir seçili nesne üzerinde dikiş başlatılamadıAkışlar başlatılamadı, muhtemelen desteklenmeyen kodek kombinasyonuYazma için ses düzeyi yüklenemediYeni resim oluşturulamadıYeni segmentler oluşturulamadıKısıtlama '%d' dizininden '%d' dizinine taşınamadıKatman '%d' dizininden '%d' dizinine taşınamadıSVG açılamadıUSD arşivi okumak için açılamadı, ayrıntılar için konsola bakınYazma için dosya açılamadı'%s' dizini açılamadı"%s" okunamadıShapeKey kaldırılamadıDosya yeniden açılamadı'%s' yolu çözülemediYol (%s) çözülemediPaketlenmiş dosya '%s' olarak diske kaydedilemediSeçili eğri(ler) ayrılamadıBazı eğrileri yüzeye tutturamadımResim yazılamadı: %sBirim yazılamadı: %sBirim yazılamadı: VDB dosyası yazılırken bilinmeyen hataHedef varlık %s kapatılamadı%r (%s) dosyası açılamadıSayımMaksimum SayımSayım ModuSaat yönünün tersineSaat yönünün tersineKapsamCrCrazyspace dönüşümü yalnızca Mesh tipi nesneler için kullanılabilirKırışıklıkKırışıklık (Açı Önbelleğe Alındı)Kırışıklık AçısıDegradeli boyamaKırışık Fırçası Sıkıştırma FaktörüKenarları Kırınİç Kısmı KırıştırKeskin KırışıklıkKeskin Kenarlarda KırışıklıkPürüzsüz KırışıklıkPürüzsüz Yüzeylerde KırışıklıkKırışıklık EşiğiKırışıklık AğırlığıGeliştirilmiş bir alt bölme yüzeyi için göbek kenarlarını kıvırınGeliştirilmiş alt bölme yüzeyi için göbek kenarlarını kıvırınKırışıklık ağırlığı (eğer aktifse)Kırışıklık:Yaratmak%s oluşturEtkin metin veri bloğundan 3B metin nesnesi oluşturYollar Boyunca YaratArmatür OluşturKoleksiyon OluşturVeri OluşturGamzeler OluşturTest için Serbest Stil vuruş materyali oluşturunRehber Dizin Haritası OluşturÖrnekler Oluşturİçsel Yaylar OluşturSahne kamerasına sabitlenirken Konum anahtarları oluşturunBoya Maskesinden Ağ OluşturN-Gon'lar OluşturYeni Eylem OluşturYeni Tercihler OluşturYönlendirmenin 'kullanım' parametresi yalnızca 3DView bağlamında geçerlidirPoz Varlığı OluşturSeçili metarig'i üretecek Python kodunu oluşturunDörtlüler OluşturSırtlar OluşturSahne kamerasına sabitlenirken Dönme tuşları oluşturunSahne kamerasına sabitlenirken Ölçek tuşları oluşturunWebP'yi OluşturBir Uçurtma/Dart OluşturunYeni Bir Görüntü Oluşturİki veya daha fazla seçili kenar döngüsü arasında bir yüz köprüsü oluşturunBirden fazla model kullanarak ayrı bileşenlerden bir renk oluşturunKopyalama için bir kontrol kemiği oluşturunKopya için bir deforme kemiği oluşturunÇapraz bir ilerleme yaratınHer dışa aktarılan dosya için bir dizin oluşturunBir ağdan doldurulmuş bir hacim ızgarası oluşturunGiriş ağının yüzeyinin şekline sahip bir sis hacmi oluşturunEğri bir nesne boyunca bir kuvvet yaratınAkışkan simülasyon hızlarına dayalı bir kuvvet yaratınBir boid'in avcısı veya hedefi olarak hareket eden bir kuvvet yaratınHareketi azaltan bir kuvvet yaratınParıltı efekti yaratınİki maske arasında bir degrade oluşturunDoğrusal bir ilerleme yaratınParlaklık (luminans) farkına dayalı bir mat yaratınBir nesne veya malzeme indeks geçişinden bir mat oluşturunSeçili VR Landmark'tan yeni bir Kamera oluşturunŞu anda seçili kemiklerle yeni bir Seçim Seti oluşturunHer bir mesh paketi için yeni bir UV haritası oluşturunMevcut eylem güvenli bir şekilde saklandıktan sonra yeni bir eylem oluşturunYeni bir kemik koleksiyonu oluştur ve seçili tüm kemikleri ataVarlıkları koymak için yeni bir katalog oluşturunYeni bir dizin oluşturYeni boş bir Seçim Kümesi oluşturBu türden yeni bir dosya oluşturBir araç için yeni bir geometri düğüm grubu oluşturunYeni bir resim oluşturBlender'da geçerli görüntüyü değiştirmeden yeni bir görüntü dosyası oluşturunCatmull-Clark alt bölümlerini kullanarak yeni bir seviye oluşturunHeykeltraşlı yer değiştirmenin doğrusal enterpolasyonunu kullanarak yeni bir seviye oluşturunBasit alt bölümler kullanarak yeni bir seviye oluşturunBirden fazla satır kümesi tarafından yeniden kullanılabilen yeni bir satır stili oluşturunMevcut boyama maskesinden yeni bir ağ nesnesi oluşturunYeni bir geometri düğüm grubuyla yeni bir değiştirici oluşturunYeni bir düğüm ağacı oluşturDilimlenmiş maskeden yeni bir nesne oluşturunYeni bir metin veri bloğu oluşturYeni bir pencere oluşturYeni bir dünya Veri Bloğu oluşturİşlemden sonra bir bildirim oluşturunBir paralelkenar oluşturunHer seçili kenar için nokta bulutunda bir nokta oluşturunHer seçili yüz için nokta bulutunda bir nokta oluşturunHer seçili yüz köşesi için nokta bulutunda bir nokta oluşturunHer seçili tepe noktası için nokta bulutunda bir nokta oluşturunEtkin nesneyi işleyerek bu varlık için bir önizleme oluşturunBir adımdan diğerine geçişi kolaylaştıran bir ilerleme yaratınİkinci dereceden bir ilerleme yaratınKüre şeklinde bir ikinci dereceden ilerleme oluşturunDört noktadan bir dörtgen oluşturunRadyal bir ilerleme yaratınBir dikdörtgen oluşturunBir dönme bozulması yaratınİsteğe göre yeniden konumlandırılabilen bir dönüş pivot denetimi oluşturunHer katman için ayrı bir eğri örneği oluşturunHer örnek için ayrı bir katman oluşturunHer ikincil parçacık türü için ayrı bir parçacık sistemi oluşturunGölge efekti yaratınBir ağdan imzalı bir mesafe hacim ızgarası oluşturunNoktalardan imzalı bir mesafe hacim ızgarası oluşturunTemel renklerle basit bir vuruş oluşturunCatmull-Clark alt bölüm şemasını kullanarak pürüzsüz, kavisli bir yüzey oluşturunKeskin açıları telafi ederek ekstrüde ederek sağlam bir deri oluşturunKeskin açıları telafi ederek sağlam bir görünüm yaratınYüzlerden sağlam bir tel kafes oluşturunKüresel bir ilerleme yaratınMevcut karede uygun bir bozulma pozu oluşturunDöşenmiş bir görüntü oluşturunBir yamuk oluşturunX, Y ve Z bileşenlerinden bir vektör oluşturunEtkin parçanın hareketini kopyalayacak Boş bir nesne oluşturunCilt düzenine paralel bir iskelet yaratınSeçili veri bloğu için otomatik bir önizleme oluşturBir zarf şekli oluşturunAlfa kanalı olan bir görüntü oluşturunSol ve sağ görünümleri olan bir görüntü oluşturunSeçili nesnelerden bir nesne koleksiyonu oluşturunGöz kapaklarını göz yüzeyinden ayırma seçeneği oluşturunİsteğe bağlı bir IK denetimi oluşturunİsteğe bağlı bir denetim oluşturunİsteğe bağlı bir deforme kemik oluşturunKabarcık parçacık sistemi oluşturÇocuk parçacıkları oluşturÇarpışma nesnesi oluşturKısıtlamaya dayalı ebeveyn-çocuk ilişkisi oluşturunKısıtlamaya dayalı shrinkwrap ilişkisini oluşturunOluşturulan teçhizatta bu eylem için kısıtlamalar oluşturunKopyalama için kontrol kemikleri oluşturunAvucun her iki tarafı için kontroller oluşturunŞeklin ofsetlerle kopyalarını oluşturunDüğüm gruplarında özel uyarılar oluşturunKopya için deforme kemikler oluşturunGazlar için alan adı oluşturSıvılar için alan adı oluşturVuruşlar için nokta-çizgi efekti oluşturunYalnızca bu özellik için ve henüz herhangi bir hedef atamadan sürücü oluşturunHenüz herhangi bir hedef atamadan tüm özellikler için sürücüler oluşturunHer bir ilgili eleman çifti için sürücüler oluşturunÇerçeveleri işlerken boş yer tutucu dosyaları oluşturun (Unix 'touch'a benzer)Köpük parçacık sistemi oluşturunYinelenen örneklerin ızgarasını oluşturKılavuz nesnesi oluşturBaş ve boyun kemikleri oluşturun32 bit kayan nokta bit derinliğine sahip görüntü oluşturunParçacık yolları boyunca örnekler oluşturunKoleksiyonları doğrudan sahneye eklemek yerine, bunlar için örnekler oluşturunHerhangi bir nesne tarafından başvurulmayan nesne verileri için örnekler oluşturunAlt parçacıklardan örnekler oluşturunNormal parçacıklardan örnekler oluşturunSeçili kanalların F-Eğrilerinin geçerli şeklini izleyen anahtar kareler oluşturunSıvı parçacık sistemi yaratınRenkler arasındaki 3B mesafeye dayalı mat oluşturunKrom değerlerine göre mat oluşturunRenk kanallarındaki farklılıklara dayalı mat yaratınYeni eylem oluşturSeçili eklemlerden yeni kemikler oluşturunSeçili eklemlerden yeni kemikler oluşturun ve bunları taşıyınYeni dizin oluşturulsun mu?Düzlem işaretçisinin içeriğinden yeni bir görüntü oluşturunEtkin yayıcı tarafından kullanılan yeni ışık bağlantı koleksiyonunu oluşturYeni maske oluşturGerekirse yeni nesne verisi kullanıcıları oluşturunSeçili nokta izlerinden yeni bir düzlem izi oluşturNesne verilerinden nesne örneği oluşturGeçerli seçimden ofset kenar döngüsü oluşturMetinde her satıra bir nesne oluşturunTüm üç ikincil parçacık türünü içeren tek bir parçacık sistemi yaratın'i18n_info.txt' Metin veri bloğunu oluşturun veya genişletinÇocuklarda ebeveyn ipliklerine dayalı ayrılıklar yaratınFarklı pürüzlülük değerlerine sahip tepeler ve vadiler oluşturunÖzel bir dizinde vekil görseller oluştur (saptanmış ayar, film konumudur)Ebeveynin etrafında rastgele kümeler oluşturunBasit bir mat olarak kullanılmaya uygun dikdörtgen bir maske oluşturunSeçili sert gövdeler arasında sert gövde kısıtlamaları oluşturX ve Z için ayrı göz kapağı takip etkisi kaydırıcıları oluşturunAynı gruptaki elemanları içeren ayrı geometriler oluşturunKeskin zirveler yaratınSprey partikül sistemi oluşturunUSD SubdivisionScheme niteliğine dayalı alt bölüm yüzey değiştiricileri oluşturunKuyruk sokumu kemiği oluşturunIzgarayı altıgen bir desende oluşturunMevcut anahtar karışımından yeni şekil anahtarını oluşturunİzleyici parçacık sistemi oluşturunSeçimden dönüşüm yönelimi yaratınGürültü alanıyla türbülans yaratınYeniden oluşturulan izlerin koordinatlarını kullanarak tepe noktası bulutu oluşturunKütüphane geçersiz kılma hiyerarşilerini oluşturun, sıfırlayın veya temizleyinEtkin renk niteliğine dayalı bir maske oluştururYüzeyin sınırlarına göre bir maske oluştururYüzeyin eğriliğine göre bir maske oluştururTüm ağ için yeni bir maske oluştururGenişleyen sıvı için viskozite yaratırKatkıda BulunanlarKırpMaksimum X ürününü hasat edinMaksimum Y ÜrünMahsul Minimum XMahsul Minimum Yİşlenmiş kareyi tanımlanmış işleme bölgesi boyutuna kırpınRender Bölgesini KırpBir dizi şeridi için kırpma parametreleriŞaşıKriptomatKriptomat (Eski)Cryptomatte DoğruCryptomatte VarlıkKriptomat KatmanıCryptomatte SeviyeleriKriptomat MalzemesiCryptomatte NesnesiCtrlCtrlCtrlRKüpKüp BoyutuKüp Harita BoyutuKübikKübik B-Spline4×4 örneklerde Kübik B-Spline filtresi (bulanık ama çınlama yok)SantimetreküpKübik ZincirlerKübik DesimetreKübik DekametrelerKübik AyakKübik FurlonglarKübik HektometreKübik İnçKübik KilometreMetreküpKübik MikrometrelerKübik MilKübik MilimetreKübik Mitchell4×4 numunelerde Kübik Mitchell filtresiKübik SenKübik YardKübik gevşemeAşırı çekim ve yerleşme ile kübik gevşemeKübik enterpolasyonKüboidAyıklamaAyıklama MesafesiKameradan bu mesafeden daha uzakta olan nesneleri ayıklayınAyıklamaToplam OfsetKıvrılmaKıl Eğrilerini KıvırKıvrılma BaşlangıcıAkımMevcut KarakterGeçerli DosyaGeçerli KareMevcut Çerçeve FinalMevcut Çerçeve DeğeriMevcut Anahtarlama Kümesi diziniMevcut Anahtarlama Kümesi dizini ('yerleşik' için negatif ve 'mutlak' için pozitif)Mevcut HatMevcut Hat EndeksiMevcut Alt ÇerçeveAkım DönüşümüAkım Dönüşümü YönlendirmesiMevcut düzenleyici bir düğüm düzenleyici değil.Mevcut düzenleyici bir varlık tarayıcısı değildirBu alan için olan geçerli düzenleyici türüMevcut çerçeve şerit çerçeve aralığında değilMevcut kare numarası manuel olarak negatif bir değere ayarlanabilirGörüntü dizisindeki veya filmdeki geçerli kare numarasıFilm veya görüntü dizisindeki geçerli kare numarasıAlt çerçeve ve zaman yeniden eşlemesi uygulanan geçerli çerçeveMevcut kare, animasyon verilerini Python frame_set()'ten güncellemek içinMevcut satır ve varsa seçimin başlangıç satırıMevcut düğümün görünür çıktısı yok.Mevcut düğüm ağacında herhangi bir düğüm bulunmuyor.Mevcut düğüm ağacı başka bir .blend dosyasından bağlantılı.Mevcut perspektif matrisi (``window_matrix * view_matrix``)Armatürler için güncel pozMevcut render motoru pişirmeyi desteklemiyorMevcut şekil anahtarıMevcut şekil anahtar diziniİthalat sürecinin mevcut aşamasıMevcut stereo göz görüntüleniyorSimülasyonun geçerli zamanıMevcut görünüm matrisiMevcut pencere matrisiGüncel: Şu anda sahne değerlendiriliyorŞu anda görünüm katmanı değerlendiriliyorŞu anda seçili bağlayıcıİmleçİmleç (Ofset)İmleç Rengiİmleç Mesafesiİmleç Konumuİmleç Kilidi Ayarıİmleç Düzlemiİmleç Yüzey Projesiİmleç Değeriİmleç Değeri Seçimeİmleç Görünümüİmleç Xİmleç X-Değeriİmleç Y-Değeriİmlecin normalleştirilmiş (0,0 ila 1,0) koordinatlardaki konumuNormalleştirilmiş klip koordinatlarında imleç konumuNormalleştirilmiş önizleme koordinatlarında imleç konumuEkran koordinatlarında imleç konumuİmleç SeçimeEğrilikEğrilik 3DEğrilik MinEğrilik sırtıEğrilik Pürüzsüz TekrarlamalarEğrilik Vadisiİnce ayrıntıları daha görünür hale getirmek için yararlı olan eğrilik tabanlı gölgelendirmeEğriBezierÇemberiDevamlıEğriEğriYolÖzel EğriUzatmakDüşüşDüşüş TipiTers kareAstarDoğrusalMaksimumOrta AdımModYeniDüşüş YokNurbsÇemberiNurbsEğrisiNurbsYoluProfil ŞekliOrantılı Düzenleme DüşüşüOrantılı DüşüşRastgeleKökYuvarlakKeskinDüzKüreSörf ÇemberiSörf EğrisiSörf SilindiriSörfYamasıSörf KüresiSörf TorusuYüzeyEğri '%s' verilen spline'ı içermiyorEğri BükümüEğri DaireEğri DeformasyonuEğri Düzenleme ModuEğri Düzenleme Modu KaplamalarıEğri DüşüşüEğri Çerçeve AralığıEğri Grup KimliğiEğri RehberiEğri Tutacak PozisyonlarıX'teki EğriEğri EndeksiEğri BilgisiEğri ÖrnekleriEğri SeğirtmesiEğri UzunluğuEğri Uzunluğu düğümüEğri ÇizgiEğri Harita NoktasıEğri HaritalamaEğri DeğiştiriciEğri NesnesiEğri OfsetleriEğri Dışarı XEğri Boya AyarlarıEğri Parametresi DüşüşüEğri Nokta SayısıEğri Profil Widget'ıEğri KöküEğri Heykel KaplamalarıEğri ParçasıEğri DuyarlılığıEğri şekliEğri Küçültme/ŞişmanlatmaEğri GücüEğri Alt BölümleriEğri TanjantıEğri EğimiEğri UcuSpline ve kontrol noktası verilerini içeren eğri bileşeniEğri kontrol noktasıEğrileri, eğri çizgilerini ve NURBS'leri depolayan eğri veri bloğuYüzeyleri depolamak için kullanılan eğri veri bloğuMetni depolamak için kullanılan eğri veri bloğuEğri veri bloklarıEğriyi tanımlayan küme daralmasıEğriyi tanımlayan pürüzlülükZaman içinde deklanşörün açıklığını tanımlayan eğriEğriyi tanımlayan bükülmeEğri deformasyon değiştiricisiEğri deforme eden metin nesnesiEğri uydurma yöntemiMesh veya Metin nesnelerinden eğriEğri kılavuzu efektör ağırlığıEğri içinde eğri eşlemesiBu noktada eğri enterpolasyonu: Bézier veya vektörKonikliği (genişliği) tanımlayan eğri nesnesinin adıDeforme edilecek eğri nesneDizinin uzunluğuna uyacak eğri nesnesiNokta EğrisiSegment başına eğri veya yüzey alt bölümleriEğri boyutları sıfırdan büyük olmalıdırBu ilişkiyi kontrol eden eğriEğriden AğaEğriden NoktalaraOranlama efekti için kullanılan eğriEğri eşlemesi için kullanılan eğriSeğirtme efekti için kullanılan eğriDuyarlılık için kullanılan eğriGüç için kullanılan eğriUSD enterpolasyonu için eğri genişliği boyutu desteklenmiyorEğri(ler)Eğri(ler)in aktif noktası yokCurveMapping, CurveMap'e sahip değildirCurveProfile tablosu başlatılmadı, initialize() çağrısıKavisliEğrilerEkleFırça TipiTarakEğriler Şekil TürüSilYoğunlukBüyüt / KüçültYeniSeçimi BoyaÇimdiklePufKaydırPürüzsüzYılan KancasıİplikŞeritEğriler Büyüyor/Küçülüyor ÖlçeklemeEğriler BilgisiCurves Nesnesi bu set orijin işlemini desteklemiyorEğriler HeykelEğriler Heykel Eğri Seçenekleri EkleEğriler Yontma Fırçası AyarlarıEğriler Heykel Kafes OpaklığıEğriler Heykel BoyaEğriler Şekil Parametresi DüşüşüEğriler Yontma AyarlarıEğriler herhangi bir UV haritasına bağlı değildirEğriler Ağ OlarakEğriler NURBS olarakEğrilerin yüzey bağlanma bilgisi yokturDeğerlendirilen eğri verilerinden eğrilerEğrilerin bir ağ yüzey nesnesi kümesine sahip olması gerekirBir yüzeye bağlı olmayan eğrilerEğriler şekil türüEğrilerden Grease KalemineZincir ayırma için eğrisel 2D uzunlukEriştenin kıvrılmasıÖzelÖzel ({:.4g} fps)Özel ZayıflamaÖzel KameraÖzel Boşluk EğrisiÖzel RenkÖzel Renk ÖnayarlarıÖzel Renk KümesiÖzel RenklerPython düğümleri için Özel Compositor Grup DüğümüÖzel EğriÖzel DizinÖzel MesafePython düğümleri için Özel Geometri Grubu DüğümüÖzel GradyanÖzel GrupÖzel IK PivotÖzel SimgeÖzel GörüntüÖzel KonumÖzel NormalÖzel NormallerYalnızca Özel NormallerÖzel NesneÖzel OklüzyonÖzel Soğan Kabuğu RenkleriÖzel KaplamalarÖzel ParallaxÖzel YolÖzel Pivot KontrolüÖzel PozÖzel Profil YoluÖzel ÖzelliklerÖzel ProxyÖzel AralıkPython düğümleri için Özel Gölgelendirici Grup DüğümüÖzel ŞekilÖzel Şekil DöndürmeÖzel Şekil ÖlçeğiÖzel Şekil DönüşümüÖzel Şekil ÇevirisiÖzel Simülasyon Çerçeve AralığıÖzel Simülasyon AralığıÖzel GörünümÖzel HacimÖzel Widget yönüÖzel animasyon oynatıcısı çalıştırılabilir yoluGeçerli kareden sonraki hareket yolu için özel renkGeçerli kareden önceki hareket yolu için özel renkDüğüm gövdesinin özel rengiKullanılacak özel renk kümesiEfekti uygulamak için özel eğriGrease Pencil çerçeveleri arasındaki 'sıra' enterpolasyonunu kontrol etmek için özel eğriİlkel kalınlığı kontrol etmek için özel eğriDizin için özel veri katmanı adıRastgele değer için özel veri katmanı adıÖzel solma değeriÖzel düşüş eğrisiEğri haritası kullanılarak tanımlanan özel enterpolasyonÖzel eşleme eğrisiÖzel düğümlerUI'nin Normal Vektörünü kullanan özel normal araçlarıÖzel özelliklerKılavuzlar için özel referans noktasıDışa aktarılan dokuların küçültülmesi için özel boyutVarlık için filtreleme ve genel varlık yönetimi için kullanılan özel etiketler (ad belirteçleri)Damga notunda görünecek özel metinKesmekKesik KenarlarParçacıkları Şekillendirmek İçin KesKesip GeçmekKesmek içinBir kesişimi yüzlere ayırınDaha güzel şarapnel için yüz kenarlarını kesinBir düzlem boyunca geometriyi kesin (düzlemi tanımlamak için tıklayıp sürükleyin)Saçı belirlenen şekil nesnesine uyacak şekilde kesinSaç kesimiHer bir tarafı ayrı tutarak geometriyi kesin (Sadece Seçili/Seçili Olmayan)Eğimli veya pahlı bir görünüm oluşturmak için seçili öğeleri açılı olarak kesinÖrgü halkasını kesin ve kaydırınYeni topolojiyi kesSeçili metni panoya kesKatı geometriyi seçili olandan seçili olmayana doğru kesSadece görünen yüzleri değil, tüm yüzleri kesBirden fazla SDF hacim ızgara girişini kesin, çıkarın veya birleştirinBirden fazla ağ girişini kesin, çıkarın veya birleştirinKesip AyırmakKesme MesafesiKesiklerAğları ayna düzlemi boyunca keserKesimler: %s, Pürüzsüzlük: %sDöngüDöngü Sap TipiGeriye doğru döngüDört tutamak türü arasında geçiş yapınTersine DöngüAnimasyonlu zamanı eylem başlangıcı ve bitişi içinde döndürSıradaki kareleri döndürFilmdeki görüntüleri döndürTüm boş olmayan render yuvaları arasında geçiş yapMevcut ekranlar arasında geçiş yapTarih boyunca döngüİç gönye çeşitleri arasında geçiş yapınKavşak yöntemleri arasında geçiş yapınOfset modları arasında geçiş yapDış gönye çeşitleri arasında geçiş yapınBir sonraki/önceki bağlamı etkinleştirerek düzenleyici bağlamı arasında geçiş yapınBu gruptaki araçlar arasında geçiş yapÇalışma alanları arasında gezÇevrime Duyarlı AnahtarlamaDöngülerDöngüler Eğriler Oluşturma AyarlarıDöngüler Hata AyıklamaDöngüler F-DeğiştiriciDöngü Işık AyarlarıDöngüler Malzeme AyarlarıDöngüler Mesh AyarlarıDöngüler Nesne AyarlarıDöngüler Render AygıtlarıÇevrimler Sunum İşletkesiDöngüler Oluşturma AyarlarıDöngü AyarlarıDöngüler ViewLayer AyarlarıDöngü Görünürlük AyarlarıDöngüler Dünya AyarlarıEmbree desteği olmadan inşa edilen bisikletlerDöngü eğrileri oluşturma ayarlarıBu yapıda döngüler devre dışı bırakıldıDöngü ışık ayarlarıDöngüler malzeme ayarlarıDöngüler ağ ayarlarıDöngü nesnesi ayarlarıDöngü oluşturma ayarlarıDöngüler oluşturucu entegrasyonuDöngü görünürlük ayarlarıDöngüler dünya ayarlarıDöngüselDöngüsel AnimasyonDöngüsel OfsetDöngüsel Şerit ZamanıDöngüsel UDöngüsel VDöngüsel uzatma/tekrarlama anahtar kare dizisiDöngüsel dalga etkisiSon anahtar kareden sonra kullanılacak döngü moduİlk anahtar kareden önce kullanılacak döngü moduSilindirSilindir YarıçapıKULLANIM DIŞI: Kopyalanan dönüşe orijinal dönüş ekleyinDJVDLSDNxHDAŞAĞIDPXŞiddetliDVCPRO HD 1080pDVCPRO HD 1080pDVCPRO HD 720pDVCPRO HD 720pDVD (not: bu render çözünürlüğünü değiştirir)DWAA (kayıplı)DWAB (kayıplı)NemliNem FaktörüRüzgara ters yönde giden nemli yansıyan dalgalarSayısal Filtreleme ile Sönümlü En Küçük KarelerSönümlü Parça KısıtlamasıNemlendirmeSönümlemeEpsilon'un sönümlenmesiSönümleme ÇarpanıSönümleme MaksimumSönümleme ZamanıSönümleme ÇevirisiSönümleme XSönümleme X AçısıSönümleme YSönümleme Y AçısıSönümleme ZSönümleme Z AçısıHarmonik kuvvetin sönümlenmesiX ekseninde sönümlemeX dönme ekseninde sönümlemeY ekseninde sönümlemeY dönüş ekseninde sönümlemeZ ekseninde sönümlemeZ dönüş ekseninde sönümlemeKarartmakDaha koyuGölgelerin karanlığıKısa çizgiÇizgi 3Çizgi UzunluğuDash Değiştirici SegmentiÇizgi OranıKesikli çizgiKesikli Çizgiler OpaklıkVeriVeri API'siVeri DerinliğiVeri KatmanıVeri İşlemiVeri YoluVeri ÖnizlemeleriVeri SetiVeri Kaynağı:Veri HedefiVeri TransferiVeri Aktarım DeğiştiricisiVeri TürüVeri yolu ayarlanmadıSerbest vuruş eğrisi için veri noktasıArka plan için kullanılan veri kaynağıGenişletme işleminde değiştirilecek verilerÖnbellekten okunacak verilerVeri türüAOV'nin veri türüÖzelliğin veri türüSoketin veri türüVoksel değerlerinin veri türüBir elektronik tablo sütununu tanımlamak için kullanılan verilerVeri kaynağından ilgili verileri tanımlamak için kullanılan verilerÖzel davranışa sahip olmayan veri değerleriVeri BlokuVeri Bloğu ReferanslarıVeri Bloku TürüVeri bloğu '%s' artık bir varlık değilVeri bloğu '%s' artık bir varlıktırDüzenlenen veri bloğunun bağlı olduğu veri bloğuVeri bloğu varlık olarak işaretlenmemişVeri bloğu türü otomatik önizlemeleri desteklemiyorVeri bloğu türü sahte kullanıcıyı desteklemiyorGösterilecek veri bloğu türüBu şekil anahtarlarını kullanan veri bloğuDüğümleri düzenlenen veri bloğuVeri TransferiTarihDeğiştirilme TarihiTarih: {:s} {:s}GünlerBoş alana tıklandığında geometri düğümleri görüntüleyicisini devre dışı bırakBenzetimin başlangıcında sert gövdeyi devre dışı bırakGeometri düğümlerinde seçili görüntüleyici düğümünü devre dışı bırakDevre dışı bırakmaÖlüÖlü bölgeÖlümHata ayıklamaHata Ayıklama Simgesi Arka PlanıHata Ayıklama Simgesi Ön PlanıHata Ayıklama Örnek SayısıHata Ayıklama DeğeriHata ayıklama seçenekleri, yalnızca '-d' ile başlatıldığındaÇıkartma OfsetiOndalıklarOndalık hale getirmekF-Eğrilerini, eğri şeklini en az etkileyen anahtar kareleri kaldırarak yok edinOndalık Sayım DeğiştiricisiAzaltma değiştiricisiBir düğüm panelinin bildirimiBir düğüm soketinin bildirimiBir düğüm grubunun soketlerinin ve kullanıcı arayüzü panellerinin bildirimiÖrgüyü inşa etmek yerine parçalayınKontrastı AzaltZıplama yüksekliğini azaltSegmentleri azaltSaptanmışVarsayılan NitelikSaptanmış KapalıVarsayılan RenkSaptanmış Renk ÖzniteliğiSaptanmış RenklerVarsayılan SolmaVarsayılan Çerçeve: {:.02f} (Tam sayı olmalı!)Varsayılan Hedef (tepe noktası hedef konumu) değeriHiçbir tepecik grubu kullanılmadığında saptanmış hedef değeri (tepecik hedefi konumu)Saptanmış Grup Düğümü GenişliğiVarsayılan TutamaçlarVarsayılan İçe Aktarma YöntemiVarsayılan GirişVarsayılan İnterpolasyonVarsayılan Anahtar KanallarıSaptanmış Düğme YapılandırmasıSaptanmış YerleşimSaptanmış En ÇokSaptanmış En AzÖntanımlı Önizleme BoyutuVarsayılan Düzeltme ModuSaptanmışlara DönVarsayılan DeğerVarsayılan AğırlıkVarsayılan Ağırlık AVarsayılan Ağırlık BSağ fare düğmesi için varsayılan eylemSaptanmış yerleşik düğme yapılandırmasıKemiklerin katı şekillerinin varsayılan rengiYeni düğümler ve düğüm grupları için saptanmış renk etiketiİşaretleyicinin izlemeyi durdurduğu görüntü sınırından varsayılan uzaklıkAna fırçayla hızlı bir şekilde dönüşümlü olarak kullanmak için varsayılan silgi fırçasıVarsayılan dolgu rengiYeni boşluk türleri için varsayılan başlık konumuİşlenmiş görüntülerin görüntüleneceği varsayılan konumDosya Düzenleyicisinin görüntüleneceği varsayılan konumİzleme için kullanılacak varsayılan hareket modeliSıralama anahtarının saptanmış sıralamasıHarici dosyalar için varsayılan yollarVarsayılan desenli dolguGöz Kapakları Takip kaydırıcıları (X ve Z) için varsayılan ayarVarlık önizleme küçük görsellerinin saptanmış boyutu (piksel türünden)Gelişmiş Sayısal Girişe Varsayılan Olarak AyarlaParçacık modu için varsayılan araçlarSaptanmışlarDeğiştiricide kullanılacak özel bir çerçeve aralığı tanımlayınBaşlangıç noktası, yön ve uzunluğu olan bir çizgi tanımlayınKöşelerin animasyonlu konuma yapışması için kuvvetleri tanımlayınYarıçapı bir kayan nokta ile tanımlayınYarıçapı ve konumu üç noktayla tanımlayınYarıçapı bir kayan nokta ile tanımlayınÇizginin başlangıç ve bitiş noktalarını tanımlayınHangi grup alt kümesinin kullanılacağını tanımlayınYalnızca Tanımlı İlkellerUSD IO'yu genişletmek için geri arama işlevlerini tanımlarVuruşun ne kadarının açılıp/kapanacağını tanımlarDarbenin ne kadarının görünür olduğunu tanımlarTepe noktası renginin vuruşlara nasıl etki edeceğini tanımlarGradyan ve kıvrımı hesaplamak için kullanılan türev ofsetinin boyutunu tanımlarTanımBir RNA enum özelliğindeki bir seçimin tanımıSes kanallarının tanımıSöndürmekYayıcıyı saptırSıvıları saptırın ve sıvı akışını etkileyinSapmaYansıtıcılarOdaklanmamaDeformeEksen DeformasyonuYüzeydeki Eğrileri Deform EtDeforme KipiDeform Poz KemikleriYerel eksen etrafında deforme olurBir dizi bağlantı noktasına dayalı deformasyonX ekseninde deformasyonY ekseninde deformasyonZ ekseninde deformasyonDördeylerle döndürme aradeğerlemesini deforme etBaşka bir nesneyi kullanarak belirli noktaları deforme edinArmatür nesnesini kullanarak vuruş noktalarını deforme edinNesneleri kullanarak vuruş noktalarını deforme edinHarici bir kare kare tepe noktası dönüştürme önbelleği kullanarak ağı deforme edinŞekli bükerek, bükerek, daraltarak veya gererek deforme edinBir armatür nesnesi kullanarak şekli deforme edinZarf şekline en iyi şekilde uyması için darbeyi deforme edinDeformasyon kafesi görevi gören farklı bir ağ kullanarak deforme edinBir kafes nesnesinin şeklini kullanarak deforme edinGürültüye veya diğer vektör alanlarına dayalı olarak hacmi deforme edinDeformGroup '%s' nesne '%s' içinde değilDeformasyonDeformasyon HedefiFırçada kullanılan deformasyon türüDeformasyonlar (şekil anahtarları, deformasyon değiştiricileri)Deforme olmuş yerDeforme olmaKılavuz eğrileri kullanarak mevcut saç eğrilerini örgülere dönüştürürKılavuz eğrileri kullanarak mevcut saç eğrilerini buklelere dönüştürürGürültü dokusu kullanarak saç eğrilerini deforme ederDerecelerDeinterlaceTüm seçili film kaynaklarını deinterlace etYükleme sırasında film dosyasını deinterlace etDelGecikmeGörünüm Alanı Güncellemelerini GeciktirMaksimum hıza ulaşılmadan önceki saniye cinsinden gecikmeSilSatır başından 4 boşluğu silBake'i SilFırça Varlığını SilVerileri SilBoş Çerçeveleri SilGeometriyi SilKüresel olarak silGrease Pencil Çerçevesini(Çerçevelerini) SilDaha Yüksek SilDeğiştiriciyi SilSessize Alınanları SilNoktayı SilReferans Nesnesini SilSegmentleri SilSeçimi SilStüdyo Işığını SilParçayı SilKullanılmayanları SilTam bir parçacığı veya yalnızca anahtarları silGeçerli karedeki seçili parçalardan bir anahtar kareyi silTüm katmanlar için etkin kareleri silAktif sahneyi silAktif ekranı silEtkin metin dosyası silinsin mi?Mevcut sahnedeki tüm nesnelerin tüm pişmiş önbelleklerini silGörünür veri bloklarından tüm boş animasyon veri kaplarını silİçinde düğüm olmayan tüm çerçeveleri silTüm geçersiz yer imlerini silTüm ışık problarının pişmiş aydınlatma verilerini silTüm seçili animasyon kanallarını silGeçersiz kabul edilen tüm görünür sürücüleri silVuruştaki dönüşümlü köşeleri, uç noktalar hariç, silHer iki taraftaki yüzleri birleştirerek kenar halkasını silinMevcut bir noktayı silTek bir pişirme düğümünün veya simülasyonun pişmiş verilerini silinTüm seçili nesnelerdeki önbelleği silÖnbelleğe alınmış dolaylı aydınlatmayı silGeometri düğüm değiştiricilerinde önbelleğe alınmış/pişirilmiş simülasyonları silAlt nesneleri ve koleksiyonları silGeçerli kuş benzeri nesne kuralını silGeçerli kuş benzeri nesne durumunu silMevcut önbelleği silGeçerli UI-etkin özelliğinin geçerli anahtar karesini silEğri düğümlerini silSeçili öğelere atanmış sürücüleri silDizinin tüm elemanları için sürücüleri silAğ düzlemi oluşturulduktan sonra boş görüntü nesnesini silinZarf kontrol noktasını silSimülasyondan sıvıyı silEngellerin içindeki sıvıyı silEngeldeki SilDizinin tüm öğelerinden anahtar kareleri silSeçili nesnelerden anahtar kareler silinsin mi?Gevşek köşeleri, kenarları veya yüzeyleri silinSeçili parçalardan geçerli kare için işaretleyiciyi silSeçili parçalardan geçerli kare için işaretleyiciyi sil?Film klibi proxy dosyalarını sabit sürücüden silinÇözmek için her çiftten birini silin:Fizik pişirmeyi silNoktaları silEngellerin içinde bulunan veya etki alanını terk eden ikincil parçacıkları silinSeçili NLA-Parçalarını ve içerdikleri şeritleri silSeçili kemikler silinsin mi?Seçili yer imini silSeçili koleksiyon hiyerarşilerini silSeçili kontrol noktalarını ve eğrileri silmek ister misiniz?Seçili kontrol noktalarını veya segmentleri silSeçili kontrol noktalarını veya eğrileri silSeçili kontrol noktalarını silin, çevredeki tutamakları düzeltinGövde tarafından kullanılmayan seçili öğeleri silinGövde tarafından kullanılan seçili yüzeyleri silinSeçili dosyalar silinsin mi?Seçili anahtar kareler silinsin mi?Seçili işaretçileri silmek istiyor musunuz?Seçili metaball öğesini/öğelerini silSeçili metaball elemanları silinsin mi?Seçili nesneleri silSeçili nesneleri ve koleksiyonları silSeçili nesneler silinsin mi?Seçili parçacıkları veya anahtarları silVuruşları bölmeden seçili noktaları silSeçili raporları silSeçili şeritleri silSeçili şeritleri sıralayıcıdan silSeçili çizgileri veya noktaları silSeçili zaman işaretleyicisini/işaretleyicilerini silSeçili parçaları silSeçili parçalar silinsin mi?Seçili köşeleri, kenarları veya yüzeyleri silKesişen çizgiler arasındaki çizgi noktalarını silHedef değişkeni silMetni imleç konumuna göre silİmlecin altındaki kimliği silEtkin Açıklama Katmanı için etkin çerçeveyi silinEtkin nesneden etkin veya tüm tepe gruplarını silinAktif pozisyonu silEtkin çalışma alanını silEklentiyi dosya sisteminden silinSeçili VR dönüm noktasını listeden silBu kütüphaneyi ve tüm öğelerini silBu ağırlığı tepe noktasından sil (tepe noktası grubu kilitliyse devre dışı bırakılır)Seçili eğriye karşılık gelen yolu silSeçili viraja karşılık gelen parkur silinsin mi?Dönüşüm yönünü silTemiz olmayan parça bölümlerini silinKirli izleri sil%d veri bloğu silindi%u nesne silindi1 düğüm silindi{} düğümleri silindiEtkin katmandaki geçerli kareyi silerMultires Değiştiricisinin yer değiştirmesini silerDaha yüksek çözünürlüklü ağı siler, olası ayrıntı kaybıSınırlandırmakUV koordinatlarına göre sınırlaKenar dikişleriyle sınırlayınYüz yönlerine göre sınırlaYüz malzemesine göre sınırlaKeskin kenarlarla sınırlayınSınırlama çözme işlemiSeçili bölgeyi sınırlaAyırıcıOrtam Tıkanıklığı geçişini teslim etAlfa karışımlı yüzeyleri ayrı bir geçişte teslim edinBloom geçişini teslim et (modası geçmiş)Dağınık renk geçişini iletinYaygın direkt geçişi iletinYaygın dolaylı geçişi iletinDoğrudan hacimsel saçılma geçişi sağlayınEmisyon geçiş belgesi teslimiÇevre aydınlatma geçişini teslim edinTam birleşik RGBA arabelleğini teslim edinParlak renk geçişi sağlayınParlak doğrudan geçişi teslim edinParlak dolaylı geçişi teslim edinDolaylı hacimsel saçılma geçişini sağlayınMalzeme endeksi geçişini teslim etSis faktörü geçişini iletin (0,0 ila 1,0)Normal geçişi teslim etNesne dizin geçişini teslim etPozisyon geçişini teslim etGölge geçişi teslim etHız vektör geçişini teslim etYeraltı renk geçişini teslim edinYeraltı doğrudan geçişini sağlayınYeraltı dolaylı geçişini teslim etDoku UV geçişini teslim edinŞanzıman renk geçişini teslim etİletim direkt geçişini iletİletim dolaylı geçişini iletHacim doğrudan ışık geçişini sağlarDeltaDelta LokasyonuDelta RotasyonuDelta Dönmesi (Euler)Delta Döndürmesi (Dördey)Delta ÖlçeğiDelta ZamanıDelta DönüşümüDelta XDelta YKlon görüntüsünün 0,0 ila 1,0 koordinatlarındaki delta ofsetiDeltaX: %sKotGürültüyü azaltGPU'da Denoise ÖnizlemesiZamansal yeniden yansıtmayı kullanarak görüntüyü gürültüden arındırın (biraz gölgelenme bırakabilir)GPU'da Gürültüyü AzaltmaCycles ve diğer ışın izleme görüntüleyicilerinden gelen gürültü giderme görüntüleriSeçilen gürültü giderici ile her önizleme güncellemesinden sonra görüntüyü gürültüden arındırın3B görünümdeki görüntüyü parazitten arındırınİşlenmiş görüntünün gürültüsünü azaltınGürültü gidericiGürültü gidermeGürültü Azaltıcı AlbedoVeri Gürültüsünü AzaltmaGürültü Azaltma Giriş GeçişleriGürültü Azaltma NormalGürültü Giderici Ön FiltreGürültü giderme tamamlandıNesnenin başka bir nesne tarafından üretilip üretilmediğini belirtirYoğunlukNesnenin içinde bulunan akışkanın yoğunluğu (kg/l), içsel akışkanın ağırlığını benzeten bir hidrostatik basınç gradyanı veya negatifse çevredeki sıvının kaldırma kuvvetini oluşturmak için kullanılırYoğunluk Ekleme GirişimleriYoğunluk NiteliğiYoğunluk FaktörüYoğunluk IzgarasıYoğunluk MaskesiYoğunluk MaksimumYoğunluk MukavemetYoğunluk HedefiYeni hacmin yoğunluğuYoğunluk değeri (kg/m^3), 'Özel' ön ayarı kullanılırsa özel değere izin verirSahne verilerindeki bağımlılıklarBağımlılık Grafiği Nesnesi ÖrneğiBağımlılık Grafiği GüncellemesiBağımlılık DöngüsüDeğerlendirme sırasında bağımlılık grafiği güncellemesi talep edildiKullanım dışı bırakıldıKullanım dışı bırakıldı, bunun yerine 'uv', 'vertex_select', 'edge_select' veya 'pin' özelliklerini kullanınKullanım dışı bırakıldı, bunun yerine use_data_display kullanınKullanım dışı bırakıldı. Bunun yerine Cryptomatte Node kullanınDerinlikDerinlik 3DAlan DerinliğiDerinlik OfsetiSeçim için derinlik önyargısı kullanıldıDerinlik AlanıDerinlik Alanı ayarlarıBulut derinliğinin hesaplanmasıGürültünün derinliğiSu yüzeyinin altındaki katı zeminin derinliğiRulonun derinlik ofsetiDerinlik çok büyükBaşka bir ağdan doku koordinatlarını türetAçıklamaGeçersiz kılınan bir özelliğin açıklamasıGeçersiz kılınan bir özellik üzerindeki geçersiz kılma işleminin açıklamasıÖğenin amacının açıklamasıDüğüm ağacının açıklamasıAraç ipuçları için özelliğin açıklamasıAçıklama:Seçimi kaldırDeselect EndsSeçimi Kaldır SonlarMevcut seçime bağlı Yüzleri seçimini kaldırHiçbir Şeyde Seçimi KaldırHer seçim bölgesinin sınırındaki UV köşelerini seçimini kaldırınMevcut seçime bağlı köşeleri seçimini kaldırTüm öğelerin seçimini kaldırEtkin tepe noktasına atanan tüm seçili tepe noktalarını seçimini kaldırınİmlecin altında hiçbir şey olmadığında tümünün seçimini kaldırınEtkin Kemik Koleksiyonunun kemiklerini seçimini kaldırHer parçacığın seçili sınır anahtarlarını seçimini kaldırEtkin malzeme yuvasına göre seçimi kaldırHer seçim bölgesinin sınırındaki kontrol noktalarını seçimini kaldırınEtkin tepe noktasından, kenardan veya yüzden başlayarak her N'inci öğeyi seçimini kaldırınEtkin olandan başlayarak her N'inci noktayı seçimini kaldırSeçim adalarının uçlarındaki anahtar karelerin seçimini kaldırınBağlantılı UV köşelerini seçmek yerine seçimini kaldırınBağlantılı kontrol noktalarını seçmek yerine seçimini kaldırınBağlantılı anahtarları seçmek yerine seçimi kaldırınEbeveyn/çocuk ilişkilerinin sınırlarındaki nesnelerin seçimini kaldırınKoleksiyondaki nesnelerin seçimini kaldırÖğeleri seçmek yerine seçimi kaldırınHer seçim bölgesinin sınırındaki spline noktalarını seçimini kaldırınHer seçim bölgesinin sınırındaki kemikleri seçimini kaldırınBu pozda kullanılan kemiklerin seçimini kaldırınHer seçim bölgesinin sınırındaki köşeleri seçimini kaldırHer seçim bölgesinin sınırındaki köşeleri, kenarları veya yüzeyleri seçimi kaldırınSeçili değil%s'den seçili olmayan kemiklerBir eksen boyunca istenen voksel sayısıİstenilen voksel kenar uzunluğuMasaüstüBenekleri gidermekHedef Katmanları EşleştirmeHedef çerçeveAyırmakBağlantıları AyırDüğümleri çoğaltMevcut bağlantıları ayırın ve yeniden yönlendirinDüğümleri ayırın, taşıyın ve çerçeveye ekleyinSeçili düğümün çıktılarını ayır, girdileri bağlı bırakSeçili düğümleri ana düğümlerden ayırDetayAyrıntı ModuAyrıntı YüzdeAyrıntılı İnce Ayar YöntemiDetay PürüzlülükAyrıntılı ÖlçekDetay BoyutuAyrıntı Türü YöntemiDetaylandırmaGörüntü Dizilerini AlgılaDizileri AlgılaUDIM'leri algılaKöşeleri tespit edin ve hizalanmamış tutamakları kullanınMalzemeden görüntü yuvalarını algılaSeçili UDIM dosyalarını algıla ve eşleşen tüm döşemeleri yükleFilm klibinin karelerdeki süresi algılandıFilm klibinin saniye başına kare cinsinden algılanan kare hızıBelirleyiciVarlığın nasıl içe aktarılacağını belirleyinGeometri uç faktörünün bir spline'a nasıl eşlendiğini belirleyinGeometri başlangıç faktörünün bir spline'a nasıl eşlendiğini belirleyinEğrinin eğim geometrisinin nasıl oluşturulacağını belirleyinGörünürlüğün özellik kenarı seçimi için nasıl kullanılacağını belirleyinKullanılan render iş parçacığı miktarını belirleyinVuruşların üretildiği açıklık eşiğini belirleyinGürültünün gri tonlamalı mı yoksa RGB değerleri mi döndürdüğünü belirleyinGörüntüyü hangi diğer nesnelerin kapatacağını belirleyinHangi katmanların birleştirileceğinin nasıl seçileceğini belirlerBit eşlemlerinin yollara ayrıştırılması sırasında belirsizliklerin nasıl çözüleceğini belirlerBasit görüntü mü yoksa tam dizi mi izleneceğini belirlerÇeşitli satırların tuğla ofsetini belirlerHer eğrideki noktaların sırasını belirlerFırçanın eğriler ekleyip eklemeyeceğini veya kaldırıp kaldırmayacağını belirlerAğın hangi iç kısmının hacimsel etki üreteceğini belirlerİkincil parçacıklardan hangi parçacık sistemlerinin oluşturulacağını belirlerDeterministikDeğiştirilmiş F-Eğrisi için değerleri kesin olarak üretinGeliştirici EkstralarıGelişimGeliştirme FonuCihazHesaplama için kullanılacak cihaz (Cycles ile oluşturma)İşleme için kullanılacak cihazAygıt yukarı/aşağı, 3B görüntüleme alanının Z konumunu doğrudan kontrol ederTanılamaDiyagonalArama GizmosuÇap KöküÇap ÖlçeğiNesne/ışık kaynağı gösterimi için piksel cinsinden çapAletin çapıSu damlacıklarının çapı, mikron cinsindenElmasElmas Bileyiciİç noktalı elmasZar Atma KamerasıZar Atma OranıZar Atma Oranı OluşturmaPanoda herhangi bir varlık bulunamadıYazılmadı, Çok Katmanlı Görüntü yokYazılmadı, stereo görüntü kaydedilirken beklenmeyen hataZaman ÖldüVurulduğunda ÖlÖlüFarkFark AnahtarıFark ModuVGroup A ve VGroup B'nin ağırlıkları arasındaki farkRenk seçici widget'ını görüntülemenin farklı stilleriDiferansiyelYayYaygın BSDFDağınık ZıplamalarDağınık RenkYaygın Renk MaviYaygın Renk FaktörüYaygın Renk YeşilYaygın Renk KırmızıYaygın DerinlikYaygın DoğrudanYaygın FaktörYaygın DolaylıYaygın Ürün MISYaygın PürüzlülükDağınık GörünürlükKarikatür ışık efektlerine sahip Yaygın ve Parlak gölgelendiricilerMalzemenin dağınık rengiDağınık yansıma çarpanıYayılmaİrileşme/DaralmaGenişletmek/AşındırmakGenişleme YarıçapıGenişleme EşiğiBoyutBoyutlarBoyutlar ModuGörünümdeki maske şablonunun boyutlarıGörünüm penceresinde şablonun boyutlarıDışa aktarılan dosyanın boyutlarıBoyutlar:DoğrudanDoğrudan BoyamaDoğrudan IşıkDoğrudan Işık ÖrneklemesiDoğrudan Uç KontrolüÇerçeve sayılarının saniyelere doğrudan dönüştürülmesiDoğrudan yürütme desteklenmiyorDoğrudan ışık katkıları yalnızca ileri yol izleme kullanılarak örneklenirDoğrudan ışık katkıları yalnızca bir sonraki olay tahmini kullanılarak örneklenirYönYön (Y Ekseni)Segment üzerindeki önceki komşu noktadan yönHer eğrinin kökünden ucuna doğru yönÖğenin ölçekleneceği yönYön küresel koordinatlarda tanımlanırYön yerel koordinatlarda tanımlanırGörüş Yönü YörüngeGörüş Panının YönüHatların yönüDolgunun yönüGölgeler ve vurgular için ışığın yönüBir eğrinin kök parçasının yönüKüre veya silindirin yönüFırçanın maksimum kalınlığı verdiği vuruş yönü (yatay için 0°)Bir eğrinin uç segmentinin yönüDalganın yönüIşığın parladığı yönDöngüye geçme yönüYüzeyi döngüsel hale getirme yönüAktif Kemik Koleksiyonunu şuraya taşıma yönüEtkin yer imini taşıma yönüEtkin katmanı taşıma yönüEtkin hat setini hareket ettirme yönüAktif malzemeyi doğru yönde hareket ettirme yönüEtkin tepe noktası grubunu hareket ettirme yönüSeçilen değiştiriciyi hareket ettirme yönüSeçilen stil modülünü taşıma yönüEkleme sırasında düğümleri ofsetleme yönüHiyerarşide seçilecek yönYönlüYön BulanıklığıYönlü Dörtlü AğaçYönlü Örnekleme TürüYön alanı IşıkYönlü alan ışık kaynağıYönlü koni IşıkYönlü koni ışık kaynağıDizinDizin YoluDosya tarayıcısında görüntülenen dizinDosya diziniSıvı önbellek dosyalarını içeren dizinDokuları kaydetmek için dizinKir AçısıSadece KirKirliPasifKemik Seçeneklerini Devre Dışı BırakKemik Şeklini Devre Dışı BırakÇarpışmaları devre dışı bırakF-Eğrisi değerlendirmesini devre dışı bırakMetalRT'yi devre dışı bırakın (Kavşak sorguları için BVH2 düzenini kullanır)NLA Strip değerlendirmesini devre dışı bırakNLA Track değerlendirmesini devre dışı bırakNicelemeyi devre dışı bırakSeçimi Devre Dışı BırakStudio Light Düzenlemesini Devre Dışı BırakEylemi yürütmeyi devre dışı bırakÇalışma alanı için eklentiyi devre dışı bırakUzantıyı devre dışı bırakın ve kaldırınOtomatik paketlemeyi devre dışı bırak, tüm paketlenmiş dosyaları saklaKısıtlanmış sert gövdeler arasındaki çarpışmaları devre dışı bırakSınır kenarlarının düzenlenmesini devre dışı bırakPlanar Işık Problarında Devre Dışı BırakmaRender'larda devre dışı bırakKüresel Işık Problarında Devre Dışı BırakmaViewport'larda devre dışı bırakVolume Probes'ta devre dışı bırakÇekirdek optimizasyonunu devre dışı bırakın. En yavaş işleme, ekstra arka plan CPU kullanımı yokRender görünümünü devre dışı bırakın veya etkinleştirinNicelemeyi devre dışı bırakın; uzantısı olmayan çok daha büyük glTF dosyaları üretirSeçili işaretçileri devre dışı bırakGörünümde seçimi devre dışı bırakBelirtilen ayarı seçili tüm animasyon kanallarında devre dışı bırakŞablonu devre dışı bırak ve alfa malzemelerle kendi kesişimlerini üst üste getirSürükleme olaylarında öntanımlı varlık sürüklemeyi devre dışı bırakın. Özel düğme eşleme ögeleri aracılığıyla özel sürüklemeyi uygulamak için kullanışlıdır.Görünüm katmanlarında görünüm alanı görüntüsünü devre dışı bırakSeçili işaretçileri devre dışı bırak/etkinleştirEngelliEngelli İşaretleyiciEngelli ParçalarBaşlangıçta devre dışı bırakılır ve tercih geçersiz kılınır.Devre dışı bırakıldı, Blender Bullet olmadan derlendiDevre dışı bırakıldı, Blender OBJ G/Ç olmadan derlendiDevre dışı bırakıldı, Blender OpenSubdiv olmadan derlendiDevre dışı bırakıldı, Blender OpenVDB olmadan derlendiDevre dışı bırakıldı, Blender PLY G/Ç olmadan derlendiDevre dışı bırakıldı, Blender STL G/Ç olmadan derlendiEngelli, OpenColorIO olmadan oluşturulduEngelli, OpenSubdiv olmadan oluşturulduYalnızca video işlemeleri için ses çıkışını devre dışı bırakırYalnızca ses işlemeleri için video çıkışını devre dışı bırakırTemaların devre dışı bırakılması henüz desteklenmiyorKöşelerin X ekseninde değişiklik yapılmasına izin vermeKöşelerin Y ekseninde değişiklik yapılmasına izin verilmeyecekKöşelerin Z ekseninde değişiklik yapılmasına izin verilmeyecekX ekseni etrafında hareket etmeyi yasaklaY ekseni etrafında hareket etmeyi yasaklaZ ekseni etrafında harekete izin vermeyinAtmakDağıtımdan sonra maske dokusuna göre puanları atınBağlantıyı kesKemiği ayırınTüm saç sistemlerini yayıcı ağdan ayırınSaçınızı yayıcı ağdan ayırınGirişe bağlı düğümleri ayırınDiskDisk ÖnbelleğiDağılımYerinden etmekYer değiştirme faktörüSaç Eğrilerini Yerinden ÇıkarınYer değiştirme değiştiricisiDisplace TypeDisplace TypeVektörü Yerinden ÇıkarNormaller boyunca yer değiştirSimülasyona göre mevcut geometriyi değiştirinAlfa ağlarının geometrisini değiştirBir ofset vektörü kullanarak piksel konumunu değiştirinYüzeyi keyfi bir yönde hareket ettirinYüzeyi yüzey normali boyunca yer değiştirinÇıkarmaYer değiştirme yöntemiSadece Yer DeğiştirmeYer değiştirme ve ÇarpmaYer değiştirme yönüYer değiştirme nesnenin ölçeğinden etkilenen nesne uzayındadırYer değiştirme dünya uzayındadır, nesne ölçeğinden etkilenmezYer değiştirme değiştiricisiVuruşun başlangıcından itibaren uygulanan yer değiştirmeDarbenin sonundan uygulanan yer değiştirmeVuruş köşelerinin X koordinatlarına uygulanan yer değiştirmeVuruş köşelerinin Y koordinatlarına uygulanan yer değiştirmeÇeşitli seçeneklere dayalı bir vektörle saç eğrilerini yerinden oynatırGörüntülemek3D İmleç Kaplamasını GörüntüleTüm Kenarları GösterMiktarı GösterOlarak GörüntüleGörüntü GörünümüBu klip için Görüntü Görünümü, işlemeyi etkilemezBu görüntü için Görüntü Görünümü, işlemeyi etkilemezEksenleri GösterArkaplanı GösterArka Plan Görüntülerini GösterEkran Eğim AğırlıklarıKemik Renklerini GösterEkran SınırlarıGörüntü Sınırları TürüÖnbellek Dosyalarını GörüntüleGörüntüleme KanalıGörüntüleme KanallarıEkran RengiEkran Kırışıklıklarıİmleci görüntüleÖzel Kemik Şekillerini GörüntüleVerileri görüntüleVerileri Görüntüle (Kullanımdan Kaldırıldı)Veri Boyutunu GösterEkran Yüz MerkeziEkran YüzleriDosya Seçiciyi GörüntüleGörüntü SüzgeciEkran ÇerçeveleriSerbest Stil Kenar İşaretlerini GösterSerbest Stil Yüz İşaretlerini GösterFreestyle renderer ile kullanılan Freestyle kenar işaretlerini görüntüleFreestyle görüntüleyicisiyle kullanılan Freestyle yüz işaretlerini görüntüleEkran Gres KalemiGörüntüleme IzgarasıEkran Izgara ZeminEkran KollarıGizliyi GörüntüleGörüntü ÖrnekleyicisiDış Kafesleri GörüntüleEkran Çizgi StiliGörüntüleme ModuDeğiştirilmiş Kenarları GörüntüleGörüntü Değiştirici VerileriFilm Kliplerini GösterEkran adıGörünen AdlarEkran NormalleriNesne Bilgilerini GörüntüleYalnızca Eksen Hizalı GörüntüleParçacıkları GösterGeçerli karenin etrafındaki sabit sayıda kare içindeki pozların Yollarını GörüntüleBelirtilen aralıktaki pozların Yollarını GörüntüleGörüntüleme Oynatma Kare Hızı (FPS)Nokta Bulutunu GösterTekrarlanan EkranEkran DikişleriGörüntü AyarlarıGölgelendirici Efektlerini GösterŞekil Tuşlarını GösterKeskinliği GösterEkran BoyutuEkran Boyutu XEkran EsnetmeDoku Alanını Gösterİnce EkranŞeffaf GösterGörüntü TürüUV koordinatlarını 0,0 ila 1,0 arasında değil piksel olarak görüntüleUV açma dikişlerini gösterTepe Noktası Normallerini GörüntüleGörünüm Adını GösterDalga Formunu GörüntüleKabloyu GörüntüleX Eksenini GörüntüleX Eksenini GörüntüleY Eksenini GörüntüleZ Eksenini GörüntüleZ Eksenini GörüntüleBu görünüm alanında farklı bir koleksiyon kümesi görüntüleBir yüz seçimi kaplamasını görüntüleSis alanını belirtmek için Kameradan bir çizgi görüntüleyinHerhangi bir zaman yeniden eşlemesi olmadan eylemi görüntüle (sabitleme kaldırıldığında)Gerçek parçacıkları gösterEk parçacık verilerini renkli olarak görüntüleMesh nesnelerinin tüm kenarlarını görüntüleAlfa şeffaflık kanalını görüntüleEk bir 'özet' satırı görüntüle (sadece Dope Sheet editörleri)Bir varlık rafını açılır panelde görüntüleSahne görünürlüğünden ayrı olarak nesnelerin izole bir alt kümesini görüntüleyinGeçerli kareden önce ve sonra açıklama soğan görünümlerini görüntüleSiyah kenarları gösterKuş benzeri nesne sağlığını görüntüleKemik baltalarını gösterKemik renklerini görüntüleKemik adlarını görüntüleKemikleri görüntüle (sadece hareket yollarını göstermek için devre dışı bırakın)Kemikleri kutular halinde görüntüleyin, alt bölümleri ve B-Spline'ları gösterinKemikleri, deformasyonun etki hacmini gösteren, çıkıntılı küreler olarak görüntüleyinKemikleri sekiz yüzlü şekil olarak görüntüle (saptanmış)Kemikleri noktalarla basit 2 boyutlu çizgiler olarak gösterKemikleri ince teller olarak görüntüleyin, alt bölümleri ve B-Spline'ları gösterinKemikleri özel şekilleriyle görüntüleBirim ağacındaki düğümler için sınırlayıcı kutuları görüntüleSınırları kutu olarak görüntüleSınırları kapsül olarak görüntüleSınırları koni olarak gösterSınırları silindir olarak görüntüleSınırları küre olarak görüntüle8×8 voksel içeren her yaprak düğümü için görüntüleme kutusuEditörün bağlamı için ekmek kırıntılarını görüntüleKamera görünümü içinde merkez kompozisyon kılavuzunu görüntüleyinNesne seçiminden bağımsız olarak kanalı görüntüleGörünüm katmanında koleksiyonları ve nesneleri görüntüleMetnin arkasında renkli kutuyu gösterAlt Bölüm Yüzeyi değiştiricisi için oluşturulan kıvrımları görüntüleNesne seçiminden bağımsız olarak geçerli görüntüyü görüntüleKesikli siyah-beyaz kenarları gösterVideo Dizicisine ait verileri görüntüleMevcut dosyanın ve bağlantılı kitaplıkların verilerini görüntüleKütüphane geçersiz kılma işlemleriyle veri bloklarını görüntüleyin ve geçersiz kılınan özelliklerini listeleyinHata ayıklama raporlama bilgilerini görüntüleKamera görünümü içinde çapraz merkez kompozisyon kılavuzunu görüntüleyinHer düğümün son yürütme zamanını görüntüleDüğüm geçişliyse her düğümün önizlemesini görüntüleDeğiştiriciler uygulandıktan sonra kenarları görüntüleDüzenleme modunda efekti görüntüleGörünüm alanında efekti görüntüleHata metnini görüntüleYüz normallerini çizgiler olarak görüntüleEkran yüzleri düzGörüntünün üzerinde yüzleri gösterYüzeyleri düzgünleştir (tepe noktası normallerini kullanarak)Faktörleri yüzde olarak gösterFaktörleri 0 ile 1 arasındaki değerler olarak gösterDosyaları ayrıntılı bir liste olarak görüntüleDosyaları yatay liste olarak görüntüleDosyaları dikey liste olarak görüntüleDosyaları kısa liste olarak görüntüleDosyaları küçük resimler olarak görüntüleGörünüm alanında dolgu vuruşlarını görüntüleÇerçeveyi gri tonlamalı modda görüntüleSaniyeler yerine kareleri görüntüleTam dalga formunu görüntüleGenel bilgiyi görüntüleCanlandırmaları yönetmek için glTF arayüzünü görüntüleAltın oran kompozisyon kılavuzunu kamera görünümü içinde görüntüleAltın üçgeni görüntüle Kamera görünümü içinde bir kompozisyon kılavuzuAltın üçgen B kompozisyon kılavuzunu kamera görünümü içinde görüntüleUyum görüntüleme Kamera görünümü içinde bir kompozisyon kılavuzuKamera görünümü içinde uyum B kompozisyon kılavuzunu görüntüleGörüntüyü ortografik modda görüntüleGörüntüyü perspektif modunda görüntüleGörüntüyü RGB renklerle görüntüleGörüntüyü RGB renkler ve alfa şeffaflığıyla görüntüleOrtografik Modda GörüntülePerspektif Modunda GörüntüleBu eklenti üzerine bilgi ve tercihleri görüntüleAnahtar kare tutamak türlerini ve Bézier dışı enterpolasyon modlarını görüntüleEkran katmanı renk tonuKütüphane geçersiz kılma ilişkilerini görüntüleDolu şekiller yerine çizgileri görüntüleDüşük seviyeli Blender verilerini ve özelliklerini görüntüleNesnede malzeme şeffaflığını gösterÖnceden gerçekleştirilen eylemleri içeren bir menü görüntüleGörüntünün meta veri özelliklerini görüntüleSıralayıcı görünümünde kullanılan görüntüleme yöntemiDosya listesi için görüntüleme moduDüzenleme modunda görüntü değiştiricisiGörünüm alanında görüntü değiştiriciyi görüntüleGörüntü değiştiricileriGörünüm alanı dokulu gölgelendirme modunda düğümü görüntüleGörüntüleyici düğümlerinden son olmayan geometriyi görüntüleHer ara ağaç düğümü için bir kutu veya nokta görüntüleDöngü animasyonları için soğan anahtar karelerini görüntüleSoğan anahtar karelerini renk şeffaflığında azalma ile görüntüleMevcut kareden önce ve sonra soğan kabuklarını görüntüleYalnızca şu anda görüntülenen görüntüye atanmış yüzleri görüntüleMetnin etrafındaki anahattı görüntüleÜst üste binen metni görüntüleUV Haritaları ve Meta Veriler gibi katmanları görüntüleyinRenkli veya kesik çizgilerle gösterilen kablolar gibi ekran katmanlarıGizmolar ve ana hatlar gibi katmanları görüntüleyinSon gerçekleştirilen eylem için parametreleri görüntülePişirme yapılmadan yüzdelik gösterim dinamikleri yanlış hale getirirBirim ağacındaki düğümler için noktaları görüntüleTam çözünürlük veya farklı proxy çözünürlükleri kullanarak önizlemeyi görüntüleyinGörüntü özellikleri düzenleyicisi context_menuEtkin film klibinden yeniden yapılandırma verilerini görüntüle3B Görünümde nesnelerin arkasındaki referans görüntüleri görüntüleyinBölge bağlam menüsünü görüntüleŞeritlerin üstündeki yeniden zamanlama tuşlarını görüntüleyinÜçte bir kuralı kompozisyon kılavuzunu kamera görünümü içinde görüntüleYakalanan ışığı hata ayıklamak için örneklenen verileri görünüm alanında görüntüleyinSahne istatistiklerini üst üste bindirme metnini görüntüleSahneleri ve bunların görünüm katmanlarını, koleksiyonlarını ve nesnelerini görüntüleyinMetnin arkasında gölge gösterDüzenleme modunda şekil anahtarlarını görüntüle (sadece ağlar için)Keskin kenarları görüntüle, Kenar Bölme değiştiricisiyle birlikte kullanılırTüm ızgara için tek bir sınırlayıcı kutuyu görüntüle3B görünümde normaller için görüntüleme boyutuOrantılı düzenleme dairesi için görüntüleme boyutuYeni koleksiyon örnekleri oluşturulduğunda boş olanın boyutunu görüntüleYeniden oluşturulan verilerden parçaların görüntü boyutuBaşlangıçta açılış ekranını görüntüleDamga etiketlerini görüntüleyin (kamera adının önünde "Kamera" vb.)Ağ hakkında istatistiksel bilgileri görüntüleParçacık yolunun adımlarını gösterEkran şeridi giriş/çıkış ofsetleriEkran şeridi opaklığı/hacim eğrisi3B uzayda gerçek 3B pozisyonu kullanarak vuruşları görüntüleyinSoğan kabuklarını gösterirken vuruşları bu rengi kullanarak görüntüleUV kenarları için görüntüleme stiliDestek seviyesini gösterMetni kalın olarak görüntüleMetni italik olarak görüntüleSes dalga formunu şerit içinde görüntüleNesnenin sınırlarını gösterDönme sırasında merkez ve ekseni görüntüleKırpma aralığını ve odak noktasını kamerada görüntüleGörüntüyü Stereo 3D olarak görüntüleResmin ana görünümün dışında tekrarlandığını gösterSeçili köşelerin, kenarların ve yüzeylerin dizin numaralarını görüntüleGiriş verilerini E-Tablo Düzenleyicisi'nde görüntüleNesneyi katı olarak görüntüle (görüntü alanında katı çizim etkinleştirilmişse)Nesneyi tel kafes olarak görüntüleNesneyi dokularla görüntüle (görüntüleme alanında dokular etkinleştirilmişse)Nesnenin sınırlarını gösterNesnenin adını görüntüleNesnenin kökenini ve eksenlerini gösterNesnenin doku alanını görüntüleNesnenin tel kafesini katı gölgelendirme üzerinde görüntüleOperatör günlüğünü görüntüleSeçili parçalar için yeniden projeksiyon hatası eğrisini görüntüleSıralayıcıda şerit renk etiketlerini görüntüleAna bölge üzerinde araç/özellik bölgelerini görüntüleMaske eğrileri için görüntüleme türüHer şeyin altında veya üstünde görüntüleÇiftler halinde teşhir üniteleri (örn. 1m 0cm)Ağırlıksız tepe noktalarını görüntüleMutlak değer dalga formunun üst yarısını görüntüleDüz aydınlatma kullanarak görüntülemeMatkap malzemesi ve aydınlatma kullanılarak yapılan gösterimStüdyo aydınlatmasını kullanarak görüntülemeVektör alanını MAC ızgarası olarak görüntüleVektörleri iğneler olarak gösterVektörleri akış çizgileri olarak gösterTepe noktası normallerini çizgiler olarak görüntüleTepe noktası başına yüz normal değerlerini çizgiler olarak görüntüleUyarıları görüntüleŞerit ayarına bağlı olarak dalga formlarını görüntüleyinTüm ses şeritleri için dalga formlarını görüntüleBevel değiştiricisi için oluşturulan ağırlıkları görüntüleDüzenleme modunda ağırlıkları görüntüleİzleme algoritmasının önizlemede gördüklerini görüntüleBeyaz kenarları gösterBeyaz kenarları siyah ana hatla gösterGölgelendirici Düzenleyicide glTF Malzeme Çıktı düğümünü görüntüler (Menü Ekle > Çıktı)Malzeme varyantlarını yönetmek için glTF kullanıcı arayüzünü görüntülerKüresel değerleri görüntülerYerel değerleri görüntülerOrtogonal Kenarları ÇözDumanı eritmekÇözülme HızıZamanı ÇözmekTepe Noktalarını ÇözSeçilmemiş tüm noktaları çözYüz sınırları arasındaki tüm köşeleri çözünYüz sınırları arasındaki tüm köşeleri çözün (sadece düzlemsel)Kenarları eritin, yüzleri birleştirinYüzleri eritmekGeometriyi seçim moduna göre çözünDüzlemsel çokgenler oluşturmak için geometriyi çözünSeçilen noktalar arasındaki noktaları çözünSeçilen kemikleri armatürden çözünÇevreleyen geometrinin açısıyla sınırlı olan seçili kenarları ve köşeleri çözünSeçili noktaları çözünKöşeleri çözün, kenarları ve yüzeyleri birleştirinSıfır alanlı yüzleri ve sıfır uzunluktaki kenarları çözünBitişik yüzleri çözer ve yeni geometriyle kesişirUzaklıkMesafe AyıklamaMesafe DüşüşüMesafe AnahtarıMesafe MetriğiMesafe MinMesafe ModeliMesafe ReferansıMesafenin KaresiMesafe EşiğiUzaklık, sonra kaybolurHer kılavuzun etrafındaki mesafe, enterpole edilmiş eğrileri oluştururIşık etkisinin 0 olarak ayarlanacağı mesafeLiderin arkasında takip edilecek uzaklıkSegmentlerin birleştirileceği mesafeA ile B arasındaki mesafeDama taşları arasındaki mesafeMetin satırları arasındaki mesafeNoktalar arasındaki mesafeSeçilen parçalar arasındaki mesafeİki nokta arasındaki mesafeDalgalar arasındaki mesafeİki kemik veya nesne arasındaki mesafeNesne ölçeklemesi için kullanılan iki demet arasındaki mesafeSahne ölçeklemesi için kullanılan iki demet arasındaki mesafeKameradan UzaklıkNesneden UzaklıkSeçim yapılabilmesi için merkezden uzaklık gereklidirİşaretleyicinin izlemeyi durdurduğu görüntü sınırından uzaklıkKöşelerin kaldırıldığı ikilik düzleminden uzaklıkOluşturulan noktaların orijine olan uzaklığıShrinkwrap için kullanılan yüzeyden uzaklık0.0 ağırlığa mesafe eşlemesi1.0 ağırlığa mesafe eşlemesiAğırlığa göre mesafe eşlemesi 0.0Ağırlığa mesafe eşlemesi 1.0Mesafe zayıflamasının hesaplanması için mesafe modeliVuruş çizilirken fare ile hareket ettirilen mesafe dahil edilirKopyaların mesafesiOrtam tıkanıklığı etkisine katkıda bulunan nesnenin uzaklığıEğri uçlarındaki rastgele yayılma mesafesiNoktaların orijinden uzaklığıKöşelerin orijinden uzaklığıSis etkisinin kaybolduğu mesafeSeçimin yapılacağı mesafe eşiği (devre dışı bırakmak için sıfır)Kılavuz etrafındaki düşüş için mesafe eşiğiKenara UzaklıkRehberlere UzaklıkHedefe UzaklıkYüzeyin normal boyunca yer değiştirmesi için gereken mesafeHedeften uzak durulması gereken mesafeParçacıkları yayıcıdan uzak tutmak için mesafeEğrinin normallerine paralel hareket etmesi için gereken mesafeOfset mesafesiEğrideki önceki noktaya olan mesafeAlan derinliği için odak noktasına olan mesafeGörüntülenen yere uzaklıkDejenere geometrinin birleştiği mesafeEşleşen köşelerin arandığı mesafeYansıtılmış köşelerin birleştirildiği mesafeSimetrik köşelerin birleştiği mesafeEtki alanına göre mesafeler izin vermek içinÇarpıtMaksimum BozMin'i BozDüğümü BozBozulmuş GürültüBozunumBozulma MiktarıBozulma ModeliKamera lensleri için kullanılan bozulma modeliAnamorfozcu mercek bokehini benzetmek için bozunumHesaplamada kullanılacak bozulmaNoktaları Grid'de DağıtPuanları Hacim Olarak DağıtınPuanları Yüzlere DağıtınDurakları Eşit Şekilde DağıtınDurakları Soldan DağıtBelleği aygıtlar arasında dağıtDaha fazla örneği kameraya daha yakın bir yere dağıtınNoktaları hacim içinde rastgele dağıtınNoktaları yüzey üzerinde rastgele dağıtınNoktaları hacim içinde bir ızgara deseninde dağıtınDağıtımDağıtım YöntemiDağıtım ŞekliDağıtım TürüKararsızlıkDither YoğunluğuKararsızBölmekBölme ModuVGroup A'nın ağırlıklarını VGroup B'nin ağırlıklarına bölünBöl ve sonucu sıfıra doğru yuvarlaÇerçeve aralığını bu kadar adıma bölünHer eğri segmentini belirtilen sayıda parçaya bölmeGeniş açılı kameraları daha iyi temsil eden bölme bozulma modeliBölümlerMiras Yerine Geçer miBüyük/küçük harfe duyarlı bir karşılaştırma yapınTüm boşlukları geçerli çerçevenin sağına yapGeriye doğru izleme yapınKanallar sonuca katkıda bulunuyor mu (kanal sessizliğini değiştir)Seçili iki ses şeridinin çapraz geçişli ses animasyonunu yapınMevcut ve sonraki kare arasında çapraz geçiş karışımı yapınDüzgün hareket sağlamak için sahne kareleri arasında ekstra kareler yapınManifold olmayan sınır kenarlarını etkilemezYüzey eğriliğine bağlı olarak tepe noktalarındaki köşeleri etkilemeyinYüzey eğriliğine bağlı olarak çatlaklar içindeki köşeleri etkilemezEğimli kenarların/köşelerin birbirinin üzerine gelmesine izin vermeyinX ekseni boyunca deformasyona izin vermeyinY ekseni boyunca deformasyona izin vermeyinZ ekseni boyunca deformasyona izin vermeyinKarışım önizlemeleri oluşturmayınKemik şekilleri oluşturmayınKonturu çizerken dolgu rengini görüntülemeyinRenk niteliklerini dışa aktarmayınTepe noktası rengini dışa aktarmayınUSD özel niteliklerini içe aktarmayınRenk niteliklerini içe aktarmayınRenk niteliklerini içe/dışa aktarmayınBu katmandan veri yüklemeyinGörüntüyü sanatsal bir şekilde değiştirmeyinNesnelerin ebeveyn/çocuk ilişkisini korumayınYığından değiştiriciyi kaldırmayınBu koleksiyonu işlemeyinDokuyu tekrarlamayın ve yalnızca bir örneğe kelepçelemeyinÖlçek deformasyon modunu kullanırken segmenti döndürmeyinYüz kuvvetini ayarlamayınKeskin kenarları yüzünüze koymayınSenkronize etmeyin, her kareyi oynatınHiçbir sıkıştırma kullanmayınBu yüzeyi örnekleme için ışık olarak kullanmayınKendi kendine birleşme veya kendi kendine kesişmeAşağıdaki {:s}'yi yüklemek istiyor musunuz?Belge KimliğiBelgelerKaçma ModuF-Eğrisi sonuca katkıda bulunur muPivot olarak Bireysel Kökenleri desteklemiyorHiçbir şey yapmaz, gerçek geçersiz kılmaların eklenmesini engeller (KULLANILMIYOR)Bu araç bir resim tuvali kullanıyor muDolby Dijital ATRAC 3Bebek arabasıGörünümde Dolly içeri/dışarıEtki AlanıAlan NesnesiAlan Adı AyarlarıAlan Adı BoyutuAlan Adı TürüAlan ve geometri türü kombinasyonu desteklenmiyorÖzniteliğin Etki AlanıAlanın değerlendirildiği alanAlan, alanın değerlendirildiği alanKaydetmeOrijinal veri bloğundan varlık meta verilerini veya etiketlerini eklemeyinYeni kısıtlamalar eklemeyinDışbükey alanlar için temizlik hesaplaması yapmayınTel kafes modunda ses seviyesini görüntülemeHerhangi bir ses şeridi için dalga formlarını görüntülemeHiçbir şey yapmaGörüntüleri dışa aktarmayınHiç doldurmayınDüzenleme sırasında çokgenleri doldurmayınDokuları içe aktarmaPürüzsüz gölgeli yüzlerle gereksiz olan keskin kenarları çıkarmayınKeskin kenarları çıkarmayın. Etiketli kenarlar keskin kalacaktırPiksellere yuvarlamayınY ekseninde ölçeklendirme yapmayınX ve Z eksenlerini ölçeklemeyinİnme sırasında kaplamayı göstermeGeometri düğümleri değiştirici arayüzünde giriş değerini göstermeyinGizli şeritlere takılmayınSes şeritlerine takılmayınNesneyi germeyinKöşede herhangi bir ok/stil kullanmayınSabit bir hizalama kullanmayın, mevcut alanı doldurunBu koleksiyonu Çizgi Sanatında kullanmayınBu nesneyi Çizgi Sanatı oluşturma için kullanmayınGürültüyü azaltmak için hizmet geçiş kartlarını kullanmayınDerinlik tamponuna yazmayınDöküm KağıdıDöküm Kağıdı uzay verisiİzleme verileri için Dope Sheet görünümüDope Sheet/Zaman ÇizelgesiDopesheet Sıralama AlanıDoppler FaktörüDoppler HızıNoktaNokta ÇizgiNokta ÜrünNoktalarÇiftÇift TıklamaÇift Tıklama HızıÇift Tıklama Zaman AşımıÇift Kenarlı MaskeÇift hassasiyetÇift YoğunlukAşağıUzantıyı indirin ve kurunİndirilen paket dosyaları kurulumdan sonra silinir"{:s}" indiriliyorİndirmelerSürüklemekSürükle BaşlatSürükleme EşiğiÇapa fırçasını kenardan kenara sürükleyinÖğeyi başka bir yere sürükleyip bırakınBir veri kümesine veya veri kümesi içindeki bir öğeye sürükleyip bırakınSürükleme bileşeni hızın karesine orantılıdırSürükleme bileşeni hıza orantılıdırSürükleme efektör ağırlığıMalzemeyi Özellikler'deki Malzeme yuvalarına sürükleyinMalzemeyi Outliner'daki nesneye sürükleyinNesneyi Outliner'daki sahneye sürükleyinAnahat'ta üst öğeyi temizlemek için sürükleyinOutliner'daki koleksiyona taşımak için sürükleyinAnahatta ana öğeye sürükleyin{} dosyalarını sürüklemeÇizAnti-Aliasing kullanarak F-Eğrileri çizin (daha iyi performans için devre dışı bırakın)Serbest ÇizimÇizim Gres KalemiÇizim KipiNormalleri çizPoli Çizgisi ÇizÇizim BölgesiBölge Çiz ve DeğiştirDüz Çizgiler ÇizArkadaki Vuruşları ÇizÇizim PenceresiÇizim Penceresi ve DeğiştirmeDairesel kontur çizgilerini kullanarak bir plan çizinEliptik kontur çizgilerini kullanarak bir plan çizinKare kontur çizgilerini kullanarak bir plan çizinSerbest elle eğri çizinSerbest elle bir spline çizinSeçili köşelere ağırlık gradyanı uygulamak için bir çizgi çizinNoktaların aralarına boşluk bırakarak ayrılmış bir çizgi çizinEtkin Grease Pencil nesnesinde yeni bir çizgi çizinEğriyi çizKaranlık denetleyiciyi çizHedef eksen ışınıyla karanlık kontrol cihazı çizinSerbest el vuruşlarını çizinGörünüm alanına hizalanmış bir düzlemde çizinYüzeye dik bir düzlemde çizinYüzey düzleminde çizinIşık kontrolörü çizHedef eksen ışınıyla ışık kontrol cihazını çizinEtkin Grease Pencil nesnesindeki tepe noktası renklerini çizinBölgeyi çizBölgeyi çiz ve değiştirDüz çizgi parçası(ları) çizin3B imleç konumunda çizgi çizNesne kökeninde vuruş çizSürekli bir çizgi kullanarak vuruşlar çizinAyrı noktaları kullanarak vuruşlar çizinAyrılmış kareleri kullanarak vuruşları çizinDoku kullanarak vuruşlar çizinDüz renkle vuruşlar çizinFreestyle kullanarak stilize vuruşlar çizinÇizim penceresiPencereyi çiz ve değiştirÇiz:Çizim düzlemiÇizim türüDamlamaBu özelliğin tüm bileşenlerini seçilen hedef kullanılarak sürünSert gövdeyi bir eksen etrafında veya eksen boyunca sürBu özelliğin bu bileşenini seçilen hedef kullanılarak sürünSürülenSürülen MülkiyetSürülen Mülkiyet:Sürülen SeçilmişSürücüSürücü '%s[%d]' zaten mevcutHedef SürücüSürücü Değeri:Sürücü geçmişte değerlendirilemedi, bu nedenle atlanmalıdırSürücünün kopyalanacak değişkeni yokBu animasyon verilerinde sürücü bulunamadıSürücü TürüSürücü değişken türüSürücü:SürücülerSürücüler:X'i bırakY'yi bırakSahneye bir dünya bırakınDüğmelere renk bırakOynatma çok yavaşsa kareleri düşürünKare hızını korumak için kareleri düşürünAdı düğmeye bırak{} yuvasına {} bırakın (aktif yuva) {}{}'yi {} yuvasına bırakın ({} yerine geçer) {}{}'i {} yuvasının {}'ine bırakın{}'yi {}'ye (yuva {}) bırakın{}'i {}'ye bırakın (yuva {}, {}'i değiştiriyor)KuruKuru ZamanÇift ÖrgüAptalİki tonluKopyalamakÇift EylemÇift ArmatürKopya KameraYinelenen EğriYinelenen EğrilerYinelenen ÖğelerSaç Eğrilerini KopyalaÇift DizinAnahtar Kareleri ÇoğaltDış Kafesi ÇoğaltIşığı KopyalaÇift Işık ProbuBağlantılı seçili NLA Şeritlerini kopyala, yeni şeritleri yeni parçalara ekleKopya MaskeKopyalanmış MalzemeÇoğaltılmış AğMetaball'u kopyalaMetaball Elemanlarını KopyalaDüğüm Ağacını KopyalaDüğümleri çoğaltNesneleri çoğaltKopya ParçacıkNokta Bulutunu KopyalaSeçili Kemik(ler)i KopyalaYinelenen AyarlarÇift KonuşmacıÇift ŞeritlerKopya YüzeyYinelenen MetinÇift HacimTüm katmanların etkin anahtar karelerini kopyalaTümünü kopyalaSeçili köşeleri, kenarları veya yüzeyleri fare imlecine doğru çoğaltın ve dışarı çıkarınSeçili parçacıkları yerel X ekseni boyunca kopyalayın ve yansıtınYinelenen renk niteliğiYığında aynı konumda yinelenen kısıtlamaEğriyi kopyala ve taşıYığında aynı konumda yinelenen etkivertex_indices_set'te yinelenen dizin %dPencereye KopyalaMaskeyi kopyala ve taşıMesh'i çoğalt ve taşıParçacıkların bulunduğu yerdeki ağı kopyalaÖrgü kenarlarını çoğaltın ve çevreleyen yüzeylerle bağlantıları kesinYığında aynı konumda yinelenen tanımlayıcıDüğüm ağaçları değil, düğümleri çoğaltın ve orijinal verilere bağlanınNesneyi çoğaltın ancak nesne verilerini değil, orijinal verilere bağlanınAktif nesne içindeki parçacık sistemini kopyalaSeçili NLA Şeritlerini kopyala, yeni şeritleri yeni parçalara ekleSeçili alanı yeni pencereye kopyalaSeçili kontrol noktalarını çoğaltSeçili kontrol noktalarını ve segmentleri aralarında çoğaltSeçili metaball öğesini/öğelerini kopyalaSeçili düğümleri çoğaltSeçili düğümleri çoğaltın ve taşıyınGiriş bağlantılarını koruyarak seçili düğümleri çoğaltın ve taşıyınSeçili düğümleri çoğaltın, ancak düğüm ağaçlarını çoğaltmayın ve bunları taşıyınSeçili nesneleri çoğaltSeçili şeritleri çoğaltın ve taşıyınSeçili zaman işaretleyicisini/işaretleyicilerini çoğaltSeçili köşeleri, kenarları veya yüzeyleri çoğaltınVuruşları bir diziye kopyalaAyna gibi vuruşları çoğaltınGeçerli örnek nesnesini çoğaltMevcut satırı kopyalaDeğiştiriciyi değiştiriciler listesinde çoğaltınNesneyi belirli sayıda kopyalaSeçili nesneleri çoğaltın ve taşıyınSeçili nesneleri çoğaltın, ancak nesne verilerini değil ve bunları taşıyınSeçilen noktaları çoğaltSeçili şeritleri çoğaltKopyalanmış Anahtar KarelerKopyalarSaç kıvrımlarını belirli bir yarıçap içinde belirli sayıda kopyalarSüreGörüntünün süresi (kare cinsinden) (video/dizi olmadığında 1)Dondurulmuş kare segmentinin süresiSolma süresi (saniye cinsinden)Süre: %s (Çerçeve %i/%i)ÖlmeDinamikDinamik BVHDevingen Taban ÖrgüsüDinamik Izgara BoyutuDinamik AğDinamik ModDinamik BoyaDinamik Boya DeğiştiriciDinamik Boya tuval ayarlarıDinamik Boya değiştiriciDevingen İlinge YontmasıDinamik Topoloji bulundu: %s, devre dışıDinamik ızgaraDinamik topoloji, şekillendirme sırasında ağ topolojisini değiştirirBir tepe noktası grubuna veya armatüre dayalı olarak tepe noktalarını dinamik olarak gizleyinDinamiklerDintopoDyntopo renkleri, UV'leri veya diğer özellikleri korumazUtanıyorumEEVEE Hata AyıklamaEEVEE Raytrace SeçenekleriEEVEE AyarlarıSahne için EEVEE ayarlarıYansımaları izlemek için EEVEE ayarlarıEQEğrisiEşlemeVerisiHATA: Sürücü herhangi bir girdi olmadan işe yaramazHATA: Geçersiz Python ifadesiHATA: Geçersiz hedef kanal(lar)HATA: "{:s}" türü mevcut değil!İptal etmek için ESC/RMB, onaylamak için Enter/LMB, faktörü ayarlamak için WHEEL/MOVEHer kanal bir mono dosyaya dönüştürülecekHer kontrol noktasının spline'daki indeksiHer yüzün heykel yüzü set değeriHer sahne bir dosya olarakKolaylaştırmakKolay GirişKolayca girip çıkınKolay ÇıkışKolaylaştırmaEastEksantriklikKenarKenar AçısıKenar Açısı MetniKenar MerkeziKenar ÇarpışmasıKenar Köşesi SayımıKenar MaliyetiKenar SayısıKenar kıvrımıKenar VerileriKenar Veri TürleriKenar Verileri:Kenar AlgılamaKenar Görüntüleme TürüKenar EndeksiKenar UzunluğuKenar Uzunluğu ModuKenar Uzunluğu MetniKenar HaritalamaKenar İşaretiKenar İzleriKenar Modu SeçimiKenar Komşu Sayım AlanıKenar KomşularKenar TavasıEğrilere Kenar YollarıSeçime Giden Kenar YollarıKenar DikKenar Pozisyon AlanıKenar RayıKenar Yeniden BoyutlandırmaKenar SeçimiKenar SeçimiKenar KaydırakKenar Kaydırağı: Kenar BölmesiKenar EtiketiKenar TonuKenar TipiKenar Tipi KombinasyonuKenar Türü OlumsuzlamasıKenar TürleriKenar KöşeleriKenar Köşeleri AlanıKenar AğırlığıKenar GenişliğiDış kenarlara eklenecek kenar eğim ağırlığıBir Mesh veri bloğunda kenarKenar endeksiKenar herhangi bir yüzeye bağlı değilTepe Noktasının KenarıKenar seçim moduKeskin kenarlar oluşturmak için kenar bölme değiştiricisiKenar yay sürtünmesiDinlenme uzunluğundan daha uzun olduğunda kenar yayının sertliğiDinlenme uzunluğundan daha kısa olduğunda kenar yayının sertliğiUçtan UcaBevel değiştiricisi tarafından kullanılan kenar ağırlığıKenar-halka çifti bağlı değilKenar halkaları bağlı değilKenardan KenaraKenarBölünmesiKenar Bölme DeğiştiricisiKenarlarKenar Verileri:Yüzler arasındaki kenarlar alternatif yönlere bakıyorKenarlar %d'den %d'ye değiştirildiKenarlar da çarpışırKöşenin KenarlarıVertex'in KenarlarıÖrgünün kenarlarıKenarlar, çevreleyen ortamdan bir sürüklenme kuvveti alırKenarlar, çevreleyen ortamdan geçerken bir kaldırma kuvveti alırlarİkiden fazla yüz tarafından paylaşılan kenarlarKenarlardan Yüz GruplarınaYüzleri ayrı gruplara ayırmak için kullanılan kenarlarDüzenKemik DüzenleKemik Matrisini DüzenleKemik(ler)i DüzenleKemikleri DüzenleGrease Kalemini DüzenleGres Kalemi Vuruşlarını DüzenleDüzenleme ÇizgileriMeta Verileri DüzenleDüzenleme MetotlarıDüzenleme KipiDüzenleme Modu Pürüzsüz TellerDüzenleme YoluStüdyo Işığını DüzenleDoku Alanını DüzenleAğaç DüzenleEtkin düğmenin kullanıcı arayüzü kaynak kodunu düzenleDesteklenmeyen özellik türleri için bir Python değerini doğrudan düzenleyinEtkin kemikteki bir kısıtlamayı düzenleyinEtkin nesne üzerindeki bir kısıtlamayı düzenleyin3B Görünüm Penceresinin anlık görüntüsünü harici bir görüntü düzenleyicide düzenleyinSahnedeki tüm anahtar kareleri düzenleEklentiler aracılığıyla yüklenen temaları düzenleyin ve kaydedin2B eğriler olarak görüntülenen animasyonu/anahtar kareleri düzenleyinSürücüleri ve anahtar kare aradeğerlemesini düzenleResmi harici bir uygulamada düzenleEtkin nesnenin Nesne düzeyindeki eyleminde anahtar kareleri düzenleyinEtkin nesnenin Şekil Anahtarları eylemindeki anahtar kareleri düzenleBir armatür veri bloğundaki düzenleme modu kemiğiDüğüm grubunu düzenleNesne veri doku alanını düzenleKalıcı yapılandırma ayarlarını düzenleEtkin nesnenin ve ilgili veri bloklarının özelliklerini düzenleBetikleri ve dosya içi belgelendirmeyi düzenleSeçili Grease Pencil vuruşlarını düzenleGölgelendirici düğümlerini Çizgi Stilinden düzenleGölgelendirici düğümlerini Nesneden düzenleDünya'dan gölgelendirici düğümlerini düzenlePrincipled BSDF kurulumunda otomatik doku algılama için etiketleri düzenleyinFırçadan doku düğümlerini düzenleÇizgi Stilinden doku düğümlerini düzenleDünya'dan doku düğümlerini düzenleVurgulanan düğmeyle temsil edilen bağlı özellik için sürücüleri düzenleyinDosyayı düzenleÖzel bir özelliğin değerini düzenleyinMevcut ağın görünürlüğünü düzenleyinBir gruptaki tepe noktalarının ağırlıklarını düzenleyinÖnbellek Dosyası veri blokları için zamanlamaları düzenleMaske Düzenleyici eğrileri için zamanlamaları düzenleDosyadaki tüm Grease Pencil çizimleri için zamanlamaları düzenleKullanıcı tercihlerini ve sistem ayarlarını düzenleBu parçadaki NLA Şeritlerinin düzenlenebilirliğiBu kanal için anahtar karelerin düzenlenebilirliğiDüzenlenebilirDüzenlenebilir boşluk eğrisiDüzenlenebilir düşüş eğrisiDüzenlendiDüzenlenmiş NesneDüzenlemeDüzenleme TürüDüzenleme bağlamı görüntüleniyorSaç düzenlemeDüzenleme ayarları karakter biçimlendirmesiDüzenleme kipi dış kafesi henüz desteklenmiyorDüzenleyiciEditör SınırıEditör AnahattıDüzenleyici TürüDüğüm tabanlı gölgelendirme ve kompozisyon araçları için düzenleyiciArayüz ögelerini içeren düzenleyici üstbilgisiDüğmeler içeren düzenleyici menüsüDüzenleyicilerEevee malzeme dönüştürme sorunu. Konsolda hataEtkiEtki '%s' nesnesinde değil '%s'Efekt FaderEfekt Fader PozisyonuEtki OpaklığıEtki Katı YarıçapıEtki ŞeridiEfekt Şerit rengiEtki TürüEfekt '%s' nesnesine eklenemezTam veya sadece pozitif/negatif Z yönünde etkiEtki moduEtki adıAnahtarın kendisi üzerindeki etkisiSol kulp üzerindeki etkiSağ kulp üzerindeki etkisiDaha büyük yeniden projeksiyon hatası olan parçalar üzerindeki etkiEtkisi/BağlantılıEtkili GörünürlükEtkili ama yavaş sıkıştırmaVerimlilikEtkiliEtkili MiktarEfektör KoleksiyonuEtkileyici SayısıEtkileyici AyarlarıEtkileyici TipiEtkileyici AğırlıklarıFizik simülasyonu için efektör ağırlıklarıEtkileriNesnenin görüntülenmesini etkileyen etkilerBir eğri veya örnek seçimiİmlecin altındaki eğrilerin minimum mesafesine bağlı olarak eğrileri ekleyin veya kaldırınDüz eğriler veya eğri örnekleriElastikElastik SınırElement İndeksiRenk rampasında bir konumda bir rengi tanımlayan ögeÖğe koleksiyonunda veya son öğede öğe bulunamadıGörüntüleyici yolunun bir öğesiDüğüm alanı ağaç yolunun öğesiHedef geometrinin, mesafeyi hesaplamak için kullanılan öğesiDönüştürülecek öğe türüElement-BilgeElementlerElipsElips MaskesiElipslerElipsoidDokuları GömDokuları FBX ikili dosyasına gömün (sadece "Kopyala" yol modu için!)Gömülü VerilerEmbreeGPU üzerinde EmbreeGPU'daki Embree, Intel GPU'larda donanım ışın izlemenin kullanılmasını sağlayarak genel performansı iyileştirirEmisyonEmisyon RengiEmisyon GücüEmisyon ZamanıEmisyon Zaman FaktörüYüz başına emisyon konumları (0 = otomatik)Emisyon gölgelendiricisiYayılan RenkDışarı VerYaymakAğ yüzeyinden veya hacimden sıvıyı dışarı atınÖğeleri rastgele sırayla yayınlaParçacıklardan duman çıkarmakYayıcıYayıcı MesafesiHareket Yollarında anahtar karelerin konumunu vurgulaBoşlarBoşBoş Görüntü BoyutuBoş Ekran Boyutu: %.3fBoş Ekran TürüBoş Görüntü DerinliğiBoş Anahtar KarelerBoş Alan3 Düğme Değiştiricisini Taklit Et3 Düğmeli Fareyi Taklit EtAlt+Sol Fare ile Orta Fareyi Taklit EtNumpad'i taklit etEtkinKemik Seçeneklerini EtkinleştirKemiğin geometrisinin deforme olmasını etkinleştirÇarpışmayı EtkinleştirCycles'ı kullanmak için Cycles Render Engine eklentisini etkinleştirinGeliştiriciler için Döngüler hata ayıklama seçeneklerini etkinleştirinDevre Dışı Bırakmayı EtkinleştirGeliştiriciler için EEVEE hata ayıklama seçeneklerini etkinleştirinF-Eğrisi değiştirici değerlendirmesini etkinleştirF-Eğrisi değiştiricilerini etkinleştirAralık vurgulamayı kullanmak için Izgara Görünümünü etkinleştirin!Önce Kılavuzları etkinleştirin! Varsayılan olarak Akışkan Hızına GeçinIK Esnemesini EtkinleştirKavşak sorguları için MetalRT'yi etkinleştirinÇoklu Görünümü EtkinleştirSeçili dosyalar için Python değerlendirmesini etkinleştirÖz Çarpışmayı EtkinleştirÇalışma alanı için eklentiyi etkinleştirYeni eğriler veri bloğu için ek özellikleri etkinleştirinKurulumdan sonra etkinleştirAçısal motoru etkinleştirEksen aynasını etkinleştirKatalogu etkinleştirin, içerilen varlıkları varlık rafında görünür hale getirinEğrisel 2D uzunluğuna göre zincir bölünmesini etkinleştirKesikli çizgi desenleriyle zincir bölünmesini etkinleştirÖzellik kenarlarının zincirlenmesini etkinleştirinKoleksiyon örneklemesini etkinleştirHeykel yaparken yüzeyle çarpışmayı etkinleştirinArka alan sınırıyla çarpışmaları etkinleştirAlt etki alanı sınırıyla çarpışmaları etkinleştirÖn etki alanı sınırıyla çarpışmaları etkinleştirSol etki alanı sınırıyla çarpışmaları etkinleştirBaşka nesnelerle çarpışmayı etkinleştirSağ etki alanı sınırıyla çarpışmaları etkinleştirÜst etki alanı sınırıyla çarpışmaları etkinleştirAğırlık boyama modunda ağırlık görselleştirmesi için kullanılan renk aralığını etkinleştirinParalaks düzeltme hacmi için özel ayarları etkinleştirinHacim hesaplaması için özel başlangıç ve bitiş klip mesafelerini etkinleştirinBireysel vuruş çizgilerinde döngüselliği etkinleştirHareketsiz sert gövdelerin devre dışı bırakılmasına izin ver (başarımı artırır; ancak bozulmalara neden olabilir)Denetleyici pozları ve dokunsal geri bildirimler içerilmek üzere saptanmış VR denetleyicisi eylemlerini etkinleştirX normali boyunca yer değiştirmeyi etkinleştirY normal boyunca yer değiştirmeyi etkinleştirZ normal boyunca yer değiştirmeyi etkinleştirKenar veri aktarımını etkinleştir2B görünümde kenar kaydırmayı etkinleştirDüzenleme modu kenar yumuşatmasını etkinleştirin, takma adı azaltın (yeniden başlatma gerektirir)Yüz köşe veri aktarımını etkinleştirYüz verisi aktarımını etkinleştir.blend dosyalarını kaydederken dosya sıkıştırmayı etkinleştirDosyaların filtrelenmesini etkinleştirDosya Tarayıcısında dosyaların filtrelenmesini etkinleştirinSıvı difüzyon ayarlarını (örneğin viskozite, yüzey gerilimi) etkinleştirinAkışkan yönlendirmeyi etkinleştirAkışkan ağını etkinleştir (amplifikasyon kullanarak)Akışkan gürültüsünü etkinleştir (amplifikasyon kullanarak)Kumaş simülasyonunu kullanarak saç dinamiklerini etkinleştirinYeni Sahnelerde EtkinleştirAçısal motoru etkinleştirDoğrusal motoru etkinleştirMalzeme sınırlarını etkinleştirinX ekseninde ağ simetrisini etkinleştirinY ekseninde ağ simetrisini etkinleştirinZ ekseninde ağ simetrisini etkinleştirinÇoklu kare düzenlemeyi etkinleştirNaif tepe noktası topunun kendi kendine çarpışmasını etkinleştirIşın izleme efektleri için gürültü azaltma tekniklerini etkinleştirinOfseti etkinleştirKurulumda EtkinleştirSistem tercihlerinde çevrimiçi erişimi etkinleştirinTüm etiketleri etkinleştirin veya devre dışı bırakınKesikli çizgiyi etkinleştir veya devre dışı bırakPozlandırmayı/kemikleri seçmeyi etkinleştirin veya devre dışı bırakınBu Görünüm Katmanının işlenmesini etkinleştirin veya devre dışı bırakınDokulu vuruşları etkinleştirin veya devre dışı bırakınVuruş oluşturma sırasında bu satır kümesini etkinleştirin veya devre dışı bırakınBu değiştiriciyi vuruş oluşturma sırasında etkinleştirin veya devre dışı bırakınBu stil modülünü vuruş oluşturma sırasında etkinleştirin veya devre dışı bırakınKaplama düzgünleştirme kablolarını etkinleştirerek takma adı azaltınSırtları ve vadileri etkinleştirKomut dosyalarını etkinleştirSeçili işaretçileri etkinleştirTüm seçili Film ve Görüntü şeritlerinde seçili proxy'leri etkinleştirKendi kendine çarpışmaları etkinleştirIşıklardan gölge oluşumunu etkinleştirDaha hızlı önizleme oluşturma için sahnenin basitleştirilmesini etkinleştirinKılavuz açılarına veya aralık seçeneklerine yapışmayı etkinleştirinAnahtar kareleri dönüştürürken yakalamayı etkinleştirBelirtilen ayarı seçili tüm animasyon kanallarında etkinleştirHız kılavuzlarını etkinleştirX ekseninde yayı etkinleştirX dönüş ekseninde yayı etkinleştirY ekseninde yayı etkinleştirY dönüş ekseninde yayı etkinleştirZ ekseninde yayı etkinleştirZ dönüş ekseninde yayı etkinleştirÖnerici konturları etkinleştirGüneş gölgesi dökümünü etkinleştirX ekseninde simetriyi etkinleştirY ekseninde simetriyi etkinleştirZ ekseninde simetriyi etkinleştirinAlan yarıçapı için tablet basınç duyarlılığını etkinleştirinTitreme için tablet basınç duyarlılığını etkinleştirinOfset için tablet basınç duyarlılığını etkinleştirinBoyut için tablet basınç duyarlılığını etkinleştirinAralık için tablet basınç duyarlılığını etkinleştirinGüç için tablet basınç duyarlılığını etkinleştirinÖnce Renk Rampasını etkinleştirinEğrinin bir çeviri yolu olmasını sağlayınIşın izleme modülünü etkinleştirinDepoyu etkinleştirDepoyu etkinleştirin ve tekrar deneyin.Zincirlerin maksimum 2D uzunluğuna göre seçilmesini etkinleştirZincirlerin minimum 2D uzunluğuna göre seçilmesini etkinleştirinİlk N zincirin seçimini etkinleştirSoketi etkinleştirVuruş ve dolgu malzemelerinde ışık kullanımını etkinleştirinBu kısıtlamayı etkinleştirBu ışığı katı gölgeleme modunda etkinleştirinBu nesneyi fizik sistemleri için bir çarpıştırıcı olarak etkinleştirinZamanla yüzey değişikliklerinin kaybolmasını sağlayınZamanla yüzey ıslaklığının kurumasını sağlarİmlecin altındaki bölgeyi modal yürütme için kullanmayı etkinleştirinTepe noktası veri aktarımını etkinleştirKamera görünümü içinde görünüm gezintisini etkinleştirinGeliştiriciler için kaplamalar açılır penceresinde görünüm alanı hata ayıklama seçeneklerini etkinleştirinGörünüm katmanlarında görünüm alanı görüntülemeyi etkinleştirinJoker karakter kümelemesini etkinleştirEtkinYalnızca Etkinleştirilmiş EklentilerYalnızca EtkinEtkinleştirilmiş Dönme AralığıBaşlangıçta etkinleştirilir ve tercih geçersiz kılınır.Gölgelendirici düğüm düzenleyicisinde önizlemeleri etkinleştirirKapsüllenmiş PostScript (.eps)Seçili köşeleri dışbükey bir çokyüzlüye yerleştirinKodlamaKodlama HızıAnahtar kareleme sırasında işlenmemiş bir hatayla karşılaşıldıBitişSon (Faktör)Son (Uzunluk)Son Ok StiliUç KapağıSon FaktörBitiş KaresiSon Çerçeve (UI'dan düzenlendi)Son Çerçeve (ham değer)Çerçeve Sonu (Çerçeve Aralığını Sınırla etkinleştirildiğinde)Uç SapıBitiş Tutacını YavaşlatBitiş Tutacı ÖlçeğiSon KonumSon Eşleme TürüSon OfsetBitiş NoktalarıSon YarıçapSon BoyutSon Tepe NoktasıBasamaklı gölge haritasının son mesafesi (sadece perspektif görünümünde)Hacimsel etkinin son mesafesiSon çerçeve geçerli işleme aralığına sabitlendiOfsetler uygulandıktan sonra dizi düzenleyicide görüntülenen son karePişirme için son çerçeveGörüntülenecek/hesaplanacak yol aralığının son çerçevesi ('Çerçeve Etrafında' Soğan Kabuğu yöntemi için değil)Okyanus pişirme işleminin son çerçevesiSaklanan aralığın son çerçevesiDışa aktarmak için çerçeveyi sonlandırSeçimin son satırıÇerçevede SonYolun bitiş zamanıSon noktaSon Nokta SeçimiSon Nokta Seçimi düğümüSon nokta USon nokta VDüşmanBir eksen boyunca simetriyi (hem biçimsel hem de topolojik) uygulayınSimetriyi uygulayın, seçimin kopyalarını oluşturun veya mevcut olanı kullanınMotorİşleme için kullanılacak motorAyrıntıları GeliştirYüksek frekanslı yüzey ayrıntısını geliştirinGirmekDüzenleme Kipine GirBir Unicode kod noktası onaltılık değeri girinYeni bir nesne ekledikten sonra otomatik olarak düzenleme moduna girBu nesneyi eklerken düzenleme moduna girGrease Pencil darbeleri için boya moduna gir/çıkGrease Pencil darbeleri için heykel moduna gir/çıkEğriler için heykel moduna gir/çıkGrease Pencil darbeleri için tepe noktası boyama moduna gir/çıkGrease Pencil vuruşları için ağırlık boya moduna gir/çıkTüm DiziGiriş DiziniGiriş açısından mutlakGiriş tavanıGiriş bazında cos(A)Giriş bazında ayrımGiriş katıGiriş bazında maksimumGiriş bazında minimumfmod(A,B) kullanarak giriş bazında modülGiriş bazında çarpmaGiriş-bilge günah(A)Giriş-bilge tan(A)Giriş bazında sarma (A,B)Enum Tanımı (kullanım dışı)Enum Tanım ÖğeleriEnum BayrağıEnum ÖğesiEnum Öğe TanımıSaymakSayımMektupZarf Kontrol NoktasıZarf Deforme UzaklığıZarf Deforme AğırlığıZarf MesafesiZarf F-DeğiştiricisiZarf Başı YarıçapıZarf ÇarpımıZarf Kuyruğu YarıçapıZarf AğırlığıZarf vuruşu efekti değiştiricisiZarf: %3fZarf: %sÇevreÇevre DokusuEpsilonEşitEşit EksenlerEşittirYarıçapları EşitleSesi eşitleBir anahtar karenin her iki tutamacını eşitleSeçili anahtar karelerin sol tutamaklarını eşitleSeçili anahtar karelerin sağ tutamaklarını eşitleEşit açılıEş açılı küp harita yüzüEşkenar dörtgenEşdikdörtgen veya enlem-boylam projeksiyonuBoya eklemek yerine silin/kaldırınAçıklama vuruşlarını silÇoklu Çözünürlüklü Yer Değiştirmeyi SilBoyama sırasında alfayı silTüm vuruşları silSadece görünür ve kapatılmamış çizgileri silVuruş noktalarını silVuruşları silin, noktaların gücünü ve kalınlığını azaltınSilgiSilgi Fırça Varlık ReferansıSilgi KipiSilgi YarıçapıHataHata (konsola bakın)Hata Simgesi Ön PlanHata SınırıHata PayıHata İletisi"%s" nesnesinden pişirme hatası'%s' dosyası oluşturulurken hata oluştu'%s' silinirken hata oluştu (yok sayıldı)Hata mesafesi eşiği (nesne birimlerinde)Sayı değerlendirilirken hata oluştu, ayrıntılar için Bilgi düzenleyicisine bakınSeçili nesneler işlenirken hata oluştuSes akışı başlatılırken hata oluştuVideo akışı başlatılırken hata oluştuMesh örneğini okurken hata oluştu; konsolda daha fazla ayrıntıNokta okuma örneği hatası; konsolda daha fazla ayrıntıGeçici dosya geri yüklenirken hata oluştu (%s' '%s' dosyalarını kontrol edin)'%s' dosyası yazılırken hata oluştuÇerçeve yazılırken hata oluştuRender sonucu yazılırken hata oluştu, %s (konsola bakın)Hedef varlığa %s yazılırken hata oluştuHata:Hata: Işınım evreleme dokusu tahsis edilemediHata: Irradiance grid tahsisi başarısız olduHata: Hatalı ışınım ızgarası verileriHata: {}'yi pişirmek için yeterli bellek yok.Hata: Maksimum gölge güncelleme sayısına ulaşıldı.Hata: Çok fazla AOVHata: Çok fazla ızgara görünüyorHata: Sahnede çok fazla ışınım ızgarası varHata: Sahnede çok fazla ışık var.Hata: Çok fazla gölge güncellemesi var, bazı gölgeler yanlış olabilir.Hata: {:.5f} .. {:.5f} (ort. {:.5f})Hata: {:s}Hatalar ve UyarılarRender sırasında hatalar. Daha fazla bilgi için Sistem Konsoluna bakın.EscTemel BilgilerKurulmuş OkyanusKurulmuş Okyanus (Keskin Zirveler)Tahmin DönüşümleriTahmini ParçalarTahmini dönüş matrisiTahmini ölçek matrisiÖklidÖklid uzaklığıEulerEuler (Yerli)Euler (XYZ)Euler (XYZ)Euler (XYZ)Euler (YXZ)Euler (YXZ)Euler (YZX)Euler (YZX)Euler (ZXY)Euler (ZXY)Euler (ZYX)Euler (ZYX)Euler DönmesiEuler Rotation F-Curve has invalid index (ID='%s', Path='%s', Index=%d)Euler dönüş açıları radyan cinsindenKatmanın Euler dönüşüEuler'den RotasyonaXYZ dönüş sırasını kullanan EulerXZY dönüş sırasını kullanan EulerEuler YXZ dönüş sırasını kullanıyorEuler YZX dönüş sırasını kullanıyorZXY dönüş sırasını kullanan EulerZYX dönüş sırasını kullanan EulerEuler saptanmış döndürme sıralamasını kullanıyorHedefin dönüş sırasını kullanan EulerÜst Yığını DeğerlendirinEndekste DeğerlendirAlan Adına Göre DeğerlendirKüresel alanda kaynak ve hedef ağlarını değerlendirinDeğerlendirilmişGeçerli öğe için değerlendirilen alan değeriDeğiştiriciden değerlendirilen geometri bir ağ içermiyorDeğiştiriciden değerlendirilen geometri bir nokta bulutu içermiyorDeğiştiriciden değerlendirilen geometri eğriler içermiyorYineleyicinin işaret ettiği değerlendirilen nesneBu yineleyici tarafından örneklenen değerlendirilen nesneBağımlılık grafiğinde değerlendirilen nesnelerBu nesnenin örneklendiği değerlendirilen parçacık sistemiDeğerlendirilen yüzey ağı boşDeğerlendirilen yüzey eksik UV haritası: "{}"Değerlendirilen yüzey eksik niteliği: "rest_position"Değerlendirme FaktörüDeğerlendirme ÇerçevesiMutlak şekil anahtarları için değerlendirme süresiDeğerlendirme süresi saniye cinsindenEşitEşit DağıtımEşit KalınlıkDama tahtası fayansları bileYüzler arasındaki açıyı hesaba katan eşit kalınlık hesabıHer NoktaHer nokta birden fazla yaydan etkileniyorHer izleme döngüsünde bu sayıda çerçeve izlenirBire bir aynıTam EşleşmeTam Şekil (İçbükey)Kesin çözücü, daha yavaş, daha fazla vakayı ele alırSeçilen anahtarların değerini abartın veya en aza indirinMevcut pozu, bozulma pozuyla ilgili olarak abartınDışlaArızaları Hariç TutModal'ı Hariç TutSeçilemeyenleri Hariç TutGeriye bakan geometriyi tutturmadan hariç tutSınır kenarlarını hariç tutKoleksiyonu etkin görünüm katmanından hariç tutKonturları hariç tutKırışık kenarları hariç tutKenar işaretlerini hariç tutMalzeme sınırlarındaki kenarları hariç tutMevcut Arızalar anahtar karelerini enterpolasyon uçları olarak hariç tutunDış konturları hariç tutGörünüm Katmanından Hariç TutGörünüm katmanından hariç tutSırtları ve vadileri hariç tutunSeçili engelleyicilerin etkin yayıcıdan gölge oluşturmasını engelleSeçili alıcıların aktif yayıcıdan gelen ışığı almasını engelleSiluet kenarlarını hariç tutÖnerici konturları hariç tutHariç Tutulan YollarHariç tutulan yol artık geçerli değilSınır köşelerinin yumuşatılmasını engellerDışlamaÖzelÇalıştırma DüğmeleriDüğmeye basıldığında operatörü çalıştır (sadece modal olmayan operatörler)Düğme bırakıldığında operatörü çalıştır (sadece modal olmayan operatörler)Seçili dosyayı yürütMevcut konsol satırını bir Python ifadesi olarak yürütUygulama SüresiMevcut Rehber HaritaVardırÇıkışKaydettikten sonra Blender'dan çıkınEtkin şerit tarafından başvurulan eylem için ince ayar modundan çıkGenişletmekTüm seçili genişletilebilir animasyon kanallarını genişlet (aç)Doğrusal bir düşüş kullanarak genişletinTüm kanalları genişletin (sadece seçili olanları değil)Tüm girdileri bir seviye derinliğe genişletMaskeleri genişlet ve daraltSeçili eğri noktalarının yarıçapını genişletin veya daraltınBu kutuyu, bu eklentideki tüm işlevler için kısayol düğmelerinin bir listesine genişletTüm öğeleri genişlet/daraltGenişlet/DaraltTüm girdileri bir seviye genişlet/daraltAğırlıkları genişlet/daraltGenişletilmişGenişletilmiş PolinomGrafik Düzenleyicisinde GenişletilmişKullanıcı arayüzünde genişletilmişKumaşın boyutlarını genişletirDoğrusal renk uzayında dosya renklerini beklesRGB renk uzayında dosya renklerini bekleBeklenen PozisyonBeklenen RotasyonBeklenen Ölçek{!r} zip dosyası bekleniyorduBir Outliner bölgesi bekleniyorduAktif bir Outliner bekleniyorAnimasyon alanının aktif olması bekleniyorKopyalanacak başka bir seçili ağ nesnesi bekleniyorduDeneyselDeneysel özelliklerOrijinal çekimin yakınlaştırmasını telafi etmek için ortaya çıkan kareyi açıkça ölçeklendirinEuler dönüş sırasını açıkça belirtinÇıkış euler dönüş sırasını açıkça belirtinPatlatmakPatlatma DeğiştiricisiPatlatma StiliGeometri verisine bir tabloda göz atParçacık sistemine dayalı patlama efekti değiştiricisiÜsÜs ModuÜstelÜstel SıkıştırılmışÜstel DağılımÜstel ÖrneklemeÜstel mesafe modeliKelepçeli üstel mesafe modeliÜstel gevşeme (dramatik)Nesneler çarpıştığında olduğu gibi, üstel olarak azalan parabolik sıçramaElastik bir bant gibi, üstel olarak azalan sinüs dalgasıDışa AktarBir POT dosyası da dışa aktarın (oluşturun)Metin şeritleri içeren .srt dosyasını dışa aktarAnimasyonu Dışa AktarAnimasyon İşaretçisini Dışa Aktar (Deneysel)Animasyon modunu dışa aktarNitelikleri Dışa Aktar (alt çizgiyle başlandığında)Renkleri Dışa AktarEğrileri NURBS Olarak Dışa AktarÖzel Özellikleri Dışa AktarYalnızca Deformasyon Kemiklerini Dışa AktarYalnızca Deformasyon kemiklerini dışa aktarYüzleri Dışa AktarGeometri düğümleri örneği ağlarını dışa aktarSaç İhracatıKoleksiyon için yapılandırılmış İhracat İşleyicileriAnahtarlama Setini bir Python betiğine aktarınMantaflow Komut Dosyasını Dışa Aktarİhracat Malzeme Gruplarıİhracat MalzemeleriPBR Uzantıları ile İhracat Malzemeleriİhracat Yöntemiİhracat NormalleriNesne Gruplarını Dışa Aktarİhracat SeçenekleriPOT'u ihraç etParçacıkları dışa aktarNitelikler için paylaşılan erişim araçları kullanılarak İlkel Öğeleri Dışa AktarmaÖzellikleri Dışa AktarSahneyi Viewport'ta görüldüğü gibi dışa aktarın, ancak animasyonu Nesneye göre bölünSeçili Nesneleri Dışa AktarDüzgün Grupları Dışa Aktarİhracat Alt Bölüm YüzeyiTRS ve ağırlıkları Animasyon İşaretçisi olarak dışa aktarın. KHR_animation_pointer uzantısını kullanarakDokuları Dışa AktarFayansları Dışa AktarÜçgensel Ağı Dışa AktarUV koordinatlarını dışa aktarUV düzenini dosyaya aktarUV'leri dışa aktarUV'leri (doku koordinatlarını) ağlarla dışa aktarVertex Niteliklerini Dışa AktarTepecik Renklerini Dışa AktarVertex Gruplarını Dışa AktarVertex Normallerini Dışa AktarEylemleri (etkinler ve NLA parçalarındaki) ayrı animasyonlar olarak dışa aktarYalnızca etkin sahneyi dışa aktarEtkin tepe noktası rengini dışa aktarTüm Armatür Eylemlerini Dışa AktarBu ağdaki tüm UV'leri dışa aktarın (sadece görünür olanları değil)Tüm kameraları dışa aktarTüm eğrileri dışa aktarTüm ışıkları dışa aktarDahil edilen nesneler tarafından kullanılan tüm malzemeleri dışa aktarınTüm ağları dışa aktarTüm nokta bulutlarını dışa aktarTüm ciltleri dışa aktarToplama Merkezinde İhracatPişmiş anahtar kare animasyonunu dışa aktarPişirilmiş sahneyi tek bir animasyon olarak dışa aktarKameraları dışa aktarRenk niteliklerini dışa aktarRenkleri doğrusal renk uzayında dışa aktarRenkleri sRGB renk uzayında dışa aktarMevcut sahneyi bir USD arşivine aktarAlembic arşivindeki mevcut sahneyi dışa aktarEğrileri ve NURBS yüzeylerini ağlar olarak dışa aktarınEğrileri ağ olarak dışa aktarmak yerine parametrik biçimde dışa aktarınÖzel özellikleri dışa aktarÖzel özellikleri USD nitelikleri olarak dışa aktarınÖzel özellikleri glTF ekstraları olarak dışa aktarÖzel özellikleri Alembic .userProperties'e aktarınÖzel tepe noktası niteliklerini dışa aktarYönlü, nokta ve spot ışıklarını dışa aktarın. "KHR_lights_punctual" glTF uzantısını kullanırHer nesneyi ayrı bir dosyaya aktarınYüzleri doldurulmuş vuruşlar olarak dışa aktarDosyayı ASCII formatında dışa aktarın, aksi takdirde ikili olarak dışa aktarınAra koleksiyonlar dahil olmak üzere tüm hiyerarşiyi dışa aktarınVerilen eklentinin çeviri verilerini PO dosyaları olarak dışa aktarSaç parçacık sistemlerini USD eğrileri olarak dışa aktarınHerhangi bir malzemeye atanmamış görüntüleri dışa aktarBireysel NLA Parçalarını ayrı animasyon olarak dışa aktarÖrneklenen nesneleri gerçek nesneler yerine USD cinsinden referans olarak dışa aktarınAnahtar yapılandırmasını bir Python betiğine aktarınSerbest kenarları dışa aktar (iki köşeli çokgenler olarak)İhracat malzemeleriMatris operatörünü dışa aktarAlembic'in alt bölüm şemasını kullanarak ağları dışa aktarınYalnızca geçerli kare yerine birden fazla kareyi dışa aktarİhracat normalleriNesneleri render'da göründükleri gibi dışa aktarNesneleri görünüm alanında göründükleri gibi dışa aktarınYalnızca etkin koleksiyondaki nesneleri dışa aktarYalnızca [0, 1] aralığındaki UV'leri dışa aktarAnimasyon örneklemesi yapılmadığında yalnızca deformasyon kemiklerini dışa aktarmak mümkün değildirKenar veya yüz düzeltme verilerini yazmak yerine yalnızca normalleri dışa aktarınYalnızca etkin koleksiyondan (ve onun alt koleksiyonlarından) nesneleri dışa aktarYalnızca bu koleksiyondan (ve onun alt koleksiyonlarından) nesneleri dışa aktarYalnızca seçili nesneleri dışa aktarTüm desteklenen nesneler yerine yalnızca seçili nesneleri dışa aktarBlender Principled Shader Specular yerine orijinal glTF PBR Specular'ı dışa aktarınYüz gölgelendirme grubu atamalarına göre dışa aktarTepe noktası başına renkleri dışa aktarÇokgenleri (dörtgenler ve n-gonlar) üçgenler olarak dışa aktarYalnızca işlenebilir nesneleri dışa aktarSahneyi glTF 2.0 dosyası olarak dışa aktarYalnızca seçili ve görünür nesneleri dışa aktarYalnızca seçili nesneleri dışa aktarAyar kategorilerini dışa aktarŞekil anahtarlarını dışa aktar (hedefleri biçimlendir)Şekil anahtar animasyonlarını dışa aktar (morf hedefleri)Şekil anahtarlarını USD karışım şekilleri olarak dışa aktarDışa aktarma deri (donanım) verileriMümkünse belirli tepe noktası normal değerlerini dışa aktarın, aksi takdirde hesaplanan normal değerlerini dışa aktarınDolgu etkinleştirilmiş konturları dışa aktarTekdüze genişlikte vuruşları dışa aktarAlt bölüm yüzeylerini ağlar olarak dışa aktarUV düzenini 2D grafik olarak dışa aktarınUV düzenini bir bitmap görüntüsüne aktarınUV düzenini vektör EPS dosyasına aktarınUV düzenini vektör SVG dosyasına aktarınDeforme olmamış ağ tepe noktası koordinatlarını dışa aktarglTF kuralını kullanarak dışa aktarın, +Y yukarıKöşe rengi niteliklerini dışa aktarMalzeme tarafından kullanıldığında tepe noktası rengini dışa aktarKöşe normallerini ağlarla dışa aktarŞekil anahtarları (morf hedefleri) ile tepe noktası normal değerlerini dışa aktarınKöşe teğetlerini ağlarla dışa aktarŞekil anahtarları (morf hedefleri) ile tepe noktası teğetlerini dışa aktarınYalnızca görünür nesneleri dışa aktarÇeviri, yönlendirme dörtlü ve ölçek Xform operatörleriyle dışa aktarınÇeviri, döndürme ve ölçekleme Xform operatörleriyle dışa aktarın%d koleksiyondan %d dosya dışa aktarıldı'%s' dışa aktarıldıİhracatçı endeksiDeğiştirilmiş ağdan UV'leri dışa aktarırEtkin eylemleri ve NLA parçalarını glTF animasyonları olarak dışa aktarırSaç parçacığı sistemlerini animasyonlu eğriler olarak dışa aktarırSaç dışı parçacık sistemlerini ihraç ediyorMaruziyetFPS faktörü olarak hareket bulanıklığına maruz kalmaİfadeScripted Expression için kullanılacak ifadeİfade:GenişletSınırları GenişletGenişletilmiş EkstrapolasyonYatay GenişletAralığı GenişletGenişlet SeçimKöşeleri GenişletKenar piksellerini dışa doğru genişletBir görüntünün sınırlarını şeffaf veya maskeli bölgelere genişletinGörüntünün kenar piksellerini tekrarlayarak genişletMevcut görünür koleksiyonları genişletMevcut seçimi genişletDöngüyü uç noktalar etrafında genişletRapor seçimini genişletSeçimi genişletAktivasyon için seçimi genişletÖnce her şeyi seçimi kaldırmak yerine seçimi genişletinYürüyüşte seçimi genişletVar olan seçimi temizlemek yerine seçimi genişletDüz çizgilerdeki vuruşları genişletDüşüş gradyanı ile açısal aralığı genişletinMevcut seçimi genişletSahnenin süresini BVH süresine kadar uzat (sahneyi asla kısaltmaz)Seçimi genişletKöşeleri imlece en yakın kenar boyunca uzatınKöşeleri uzatın ve sonucu taşıyınGörünürlüğü genişletGenişletilmiş Varlık TarayıcısıPişirilmiş sonucu bir işlem sonrası filtre olarak genişletirEklentiUzantı FiltresiUzantı ÖğesiUzantı DepolarıUzantı DeposuUzantı operatörü bulunamadı "%s"Uzantı deposu bulunamadıUzak depolar için uzantı deposu desteğiUzantılarUzantılar EngellendiUzantılar Hata AyıklamaUzantılar PlatformuUzantılar GüncellemelerDış YarıçapDış/İçDışVerilerin bağlandığı harici .blend dosyasıDış KonturDış Veri.blend dosyasına sıkıştırılmış harici dosyaDış kitaplık verisiHarici kütüphane verileri düzenlenemezEkstraEkstra AnimasyonlarEk KontrolEkstra DeformasyonEk Uç KontrolleriEkstra FK KontrolleriEkstra IK KontrolüEkstra IK KatmanlarıEk SeçeneklerEkstra Gölgeleme Pasta Menü ÖğeleriEk Başlatma KontrolleriEk AdımlarEk KullanıcıUzantılar için ek hata ayıklama bilgileri ve geliştirici destek yardımcı programlarıNesnenin dönüşüne eklenen ekstra dönüş (Kuaterniyon dönüşleri kullanıldığında)Nesnenin ölçeğine eklenen ekstra ölçeklendirmeÖzel kıvrım özelliklerinin çözümü için ek adımlarNesnenin konumuna ek çeviri eklendiÇıkarmakResimden Grease Pencil çizgilerini çıkarınResimde kullanılan tüm renkleri ayıklayın ve bir Palet oluşturunKatı olarak çıkarMaskeyi solidify değiştiricisi ile katı bir nesne olarak çıkarınEkstrapolasyon yapmakEğriyi dışarı doğru uzatın veya yatay olarak uzatınEkstrapolasyonEkstralarAşırıAşırı Anahtar KareAşırı Anahtar Kare SeçildiPresleBağlamı ÇıkarEkstrüde Sap TipiBireysel Yüzleri ÇıkarınEkstrüde AğEkstrüzyon ModuSadece Kenarları ÇıkarYalnızca Tepe Noktalarını ÇıkarEkstrüzyon NoktasıEkstrüzyon BölgesiEkstrüde Vuruş NoktalarıEğriyi dışarı çıkar ve sonucu taşıHer bir yüzü ayrı ayrı yerel normaller boyunca dışarı atınKenarları dışarı çıkarın ve sonucu taşıyınSerbestçe veya bir eksen boyunca dışarı doğru ekstrüde edinYalnızca ayrı ayrı kenarları çıkartınYalnızca bireysel yüzleri çıkartınYalnızca bireysel köşeleri dışarı çıkarManifold bölgesini normaller boyunca dışarı atınBölgeyi dışarı çıkar ve sonucu taşıYüzlerin ekstrüzyon bölgesiBölgeyi yerel normaller boyunca birlikte dışarı çıkarınBölgeyi ortalama normal boyunca birlikte dışarı çıkarınSeçili sınır satırını pivot noktası ve geçerli görünüm ekseni etrafında dışarı çıkarSeçili kontrol noktasını/noktalarını dışarı çıkarSeçili noktaları dışarı çıkarın ve taşıyınBelirtilen görünüm alanında seçili köşeleri imlecin etrafında bir daire şeklinde dışarı çıkarBelirtilen görünüm alanında imlecin etrafında vida şeklinde dönüşle seçili köşeleri dışarı çıkarSeçili köşeleri, kenarları veya yüzeyleri tekrar tekrar dışarı çıkarınSeçimi çıkarSeçili noktaları dışarı çıkarKöşeleri dışarı çıkar ve sonucu taşıÇıkarma: %.3fEkstrüzyonGöz Küresi ve İris Deforme OluyorDamlalıkGöz Kapağı Çıkarma SeçeneğiGöz kapakları bağlı{}Göz kapakları varsayılanı takip ederGöz kapakları takip et{}GözlerF-EğrisiF-Eğrisi '%s[%d]' bu kanal çantasında zaten mevcutF-Eğrisi GruplandırmasıF-Curve Yüksek Kaliteli ÇizimF-Eğrisi Değiştirici TürüF-Eğrisi Değiştiricisi geçersiz ayarlara sahip ve değerlendirilmeyecekF-Eğrisi Değiştirici adıF Eğrisi niteleyicisinin etkileri saptanmış bir çarpan tarafından yumuşatılacaktırF-Eğrisi Değiştiricisi paneli kullanıcı arayüzünde genişletildiF-Eğrisi DeğiştiricileriF-Eğrisi Adı FiltresiF-Eğrisi ÖrneğiF-Curve'de zaten anahtar kareler varF-Eğrisi zaten örnek noktalara sahipF-Eğrisi ve anahtar kareleri Grafik Düzenleyici grafiklerinde gizlidirF-Eğrisi veri yolu boş, geçersiz argümanBir zaman periyodunun değerlerini tanımlayan F-EğrisiF-Eğrisi'nin anahtar kareleri yokF-Eğrisinin örnek noktası yokF-Eğrisi düzenleme için seçildiF-Curve canlı filtreleme dizisiF-Eğrisi değiştiricisi '%s' F-Eğrisinde bulunamadıF-Eğrisi değiştiricisi düzenleyicideki ayarları gösterecektirF-Eğrisi bulunamadıF-Eğrisi yalnızca F-Değiştiricilere sahiptirGrafik Düzenleyicide F-Eğrisi görünürlüğüF-Curve'ün ayarları düzenlenemezF-EğrileriŞeridin etkisini ve zamanlamasını kontrol etmek için F-EğrileriBu gruptaki kare eğrileriF-DeğiştiriciF-Değiştiriciler bunlar için de eğriler üretebilirF DurağıF-Stop oranı (daha düşük sayılar daha fazla odak dışılık, daha yüksek sayılar daha keskin görüntü verir)F1F2F82 Renk TonuFBX HepsiFBX Özel ÖlçekFBX Birimleri ÖlçeğiFBX formatıFFmpeg Ön AyarlarıFFmpeg AyarlarıFFmpeg VideoKullanılacak FFmpeg ses kodeğiVideo çıkışı için kullanılacak FFmpeg kodeğiFFmpeg DV için sadece 48khz / stereo sesi destekler!Sahne için FFmpeg ile ilgili ayarlarFFmpeg video kodeği #1FİLTRE_ÖĞESİFK KontrolleriFLACÇEVİRFLIP OranıFPSFPS Ortalama ÖrnekleriFPS TabanıFaktörYüzYüz AçısıYüz Açısı MetniYüz AçılarıYüz BölgesiYüz Alanı ve AçısıYüz Bölgesi AlanıYüz Alanı MetniYüz ÇarpışmasıYüz KöşesiYüz Köşesi SayımıYüz Köşe VerileriYüz Köşe Veri TürleriYüz Köşesi HaritalamaYüz SayısıYüz VerileriYüz Nokta BoyutuYüz Grubu SınırlarıYüz Grubu KimliğiYüz EndeksiYüz EtkisiYüz HaritalamaYüz İşareti DurumuYüz İşareti FiltrelemeYüz İşareti OlumsuzlamasıYüz İşaretleriYüz Modu SeçimiEn Yakın YüzEn Yakın Adımlara BakınYüz Komşu Sayım AlanıKomşularla YüzleşYüz NormalYüz YönüYüz Yönü GeriYüz Yönü ÖnYüz ProjesiYüz RetopolojisiYüz SetiYüz Seti Tam ÖrgüDüzenleme Modu Seçiminden Yüz AyarıMaskeli Yüz SetiGörünürden Yüz AyarıYüz SetleriYüz Setleri SınırıYüz Setleri Sınır Otomatik MaskelemeYüz Setleri DüzenleYüz Setleri FKYüz Setleri BaşlatmaBevel Weight'dan Yüz SetleriKenar Kırışıklıklarından Yüz SetleriYüz Kümesi Sınırlarından Yüz KümeleriGevşek Parçalardan Yüz SetleriMalzeme Yuvalarından Yüz SetleriMesh Normallerinden Yüz SetleriSharp Edges'ten Yüz SetleriUV Dikişlerden Yüz SetleriYüz PürüzsüzlüğüYüz BölünmesiYüz AdımıYüz AdımlamaYüz GücüYüz Gücü ModuYüz açısı sınırıYüz sınırları merkezdeKöşenin YüzüYüz seçimi - Birden fazla mod için Shift-Tıklama, Ctrl-Tıklama seçimi genişletirBoyama için yüz seçimi maskelemeYüz seçme moduYüzlerKöşelere Göre Yüzler ve KenarlarKenarlara Göre YüzlerYüzler de çarpışır, çok yavaş olabilirAdaları paketlerken dikkat edilmesi gereken yüzlerYüzler, açma operasyonuna katılacakFacet NormalleriKarşı karşıyaÖnyargılarla YüzleşmekNegatif X ile karşı karşıyaNegatif Y ile karşı karşıyaNegatif Z ile karşı karşıyaPozitif X ile karşı karşıyaPozitif Y ile yüzleşmekPozitif Z'ye bakmakKameranın baskın eksenine bakacak şekildeÇarpanFaktör (Tekdüze Olmayan)Faktör MaviFaktör YoğunluğuFaktör Görüntüleme TürüYeşil FaktörFaktör ModuFaktör YarıçapıFaktör KırmızıFaktör İtmesiFabrika Ayarlarına Sıfırlama UzunluğuFaktör BaşlangıcıFaktör Sert ViskoziteEğri dağılımı için yoğunluğa uygulanan faktörGörünüm alanı için yoğunluğa uygulanan faktörHacim değişimi ve esneme arasındaki faktörKumaşın küçültüleceği çarpanAdaların elleçlenmesinin hassasiyetini kontrol eden faktör (ne kadar yüksekse sonuçlar o kadar iyi olur)Ortam tıkanıklığı karışımı için faktörDolgu sınırı doğruluğu faktörü, daha yüksek değerler daha doğrudur ancak daha yavaştırBoşluk sırtları için faktörBoşluk vadileri için faktörEğrilik sırtları için faktörEğrilik vadileri için faktörKıvrılma ucundaki yarıçap faktörüKıvrılma başlangıcındaki yarıçap faktörüRenklendirme faktörüBulanıklık FaktörüBasitleştirme FaktörüUyarlanabilir algoritma kullanarak basitleştirme çarpanıOpaklık faktörüDarbe sertliği faktörüÖrgülerin maksimum yarıçapının faktörüÖrgülerin minimum yarıçapının faktörüMaksimum yarıçap faktörüYarıçapın minimumdaki faktörüGenel etkiyi harmanlama faktörüHareket bulanıklığının miktarını kontrol eden faktörDönüş açısını etkileyen faktörKalınlığı çarpma faktörüFırça boyutunu ölçeklendirme faktörüÖlçek faktörü genel yer değiştirmeyi etkilerUV'leri ölçeklendirme faktörüSon rengi elde etmek için tepe noktası rengini karıştırmak için kullanılan faktörÇarpanlara ayrılmış polinomFabrika BaşlangıcıYalnızca Fabrika Başlangıcı Uygulama ŞablonuSolmakSolma MesafesiSolma SüresiSolma FaktörüSolma GeometrisiSolma Gres Kalem NesneleriSolma Grease Kalem Nesneleri, aktif olan hariçSolmaGiriş ve ÇıkışEtkin Olmayan Geometriyi SoldurEtkin Olmayan Katmanları SoldurEtkin Olmayan Nesneleri SoldurKatmanları SoluklaştırNesneleri SoldurSolmaSolma ZamanıSolma TipiOrtadan kaybolmaSolma faktörüSeçili şeritlerde solmaGörüntü alanı arka plan rengini kullanarak etkin olmayan geometriyi azaltınDarbenin opaklığının solma etkisiDarbenin kalınlığının azalma etkisiVerilen kesme açısından sonra gözlerarası mesafeyi 0'a düşürGrease Pencil katmanları için etkin katman hariç katman opaklığını azaltınSeçili şeritleri soluklaştırDoğrudan kesmek yerine vuruşları azaltınMevcut kareden daha uzaktaki yolları ve anahtarları azaltSeçili şeritleri içe ve dışa doğru soldurZamanla parçaların solmasıOluşturulan her vuruş için vuruş kalınlığını azaltınFahrenhaytBaşarısız ParçalarRender sonucu tahsis edilemedi, bellek yetersizAlfa değiştirici eklenemediRenk değiştirici eklenemediGeometri değiştiricisi eklenemediKalınlık değiştiricisi eklenemediBellek tahsis edilemediOpenGL ekran dışı arabelleği oluşturulamadı, %sOpenGL ekran dışı arabelleği oluşturulamadı: %sStudio Light yolu oluşturulamadıVarlığı kaydetmek için varlık kitaplığı dizini oluşturulamadıÖn ayar yolu oluşturulamadıGeçersiz kılma işlemi oluşturulamadıPencere oluşturulamadıVarlık kitaplığı dosyası silinemediİçine çizim yapılacak Açıklama verisi bulunamadıBağlama çözümü bulunamadı (hassasiyet artırılsın mı?)Studio Light yolu alınamadıEklenti yolu alınamadıTemaların yolu alınamadıVarlık kütüphanesi yüklenemedi'%s' görüntü dokusu yüklenemediVulkan kullanılarak yükleme başarısız oldu, bunun yerine OpenGL kullanıldı.Birim yüklenemedi:'%s' dosyası açılamadıPencere açılamadı!Karışım dosyası '%s' okunamadı: %sÇerçeve okunamadıBlob dizini %s kaldırılamadı%s meta veri dizini kaldırılamadıÇerçeve aranamadıÖnizleme ayarlanamadı: bağlamda kimlik yok (yanlış bağlam?)Değer ayarlanamadıTam ekran modundayken Zaman Sıralı moda geçilemediVarlık kitaplığına yazılamadı"%s" üzerinde harici dosya işlemi gerçekleştirilemediAdil PozisyonlarAdil TanjantSahte KullanıcıGeri çekilmekGeri Dönüş AracıDüşüşZincir Eğrisi Boyunca DüşüşDüşüş AçısıDüşüş EğrisiDüşüş GradyanıAzalma OpaklığıDüşüş GücüDüşüş YarıçapıDüşüş RampasıDüşüş ŞekliDüşüş TipiTopaklanma etkisi için azalma mesafesi (0 azalma olmadığı anlamına gelir)Her eğrinin ucundan köküne kadar uygulanan düşüşOrantılı düzenleme modu için düşüş türüTüyün düşme tipiDüşüş:YANLIŞFanUzakUzak UçakGölge kamerasının uzak kırpma mesafesiHızlıHızlı DüzenlemeHızlı GI YaklaşımıHızlı GI YöntemiHızlı GI yaklaşım yöntemiHızlı Küresel AydınlatmaHızlı HareketHızlı GezinmeYerel Hydra entegrasyonuyla hızlı etkileşimli düzenlemeÇoğu durum için iyi olan, ancak B-Bone'un geri kalan pozisyon eğriliğini göz ardı eden hızlı haritalamaDaha Hızlı RenderDaha hızlı çözücü, bazı sınırlamalarEn hızlıOrijinal verileri veya kolaylık eğrisini tercih edinSol veya sağ tuşa basınKorku ÇarpanıYumuşatmaTüy NoktalarıTüy Küçülmesi/Şişmanlaması: %3fTüy Küçültme/Şişmanlama: %sÖzellik FarkındalığıÖzellik ÇıktısıÖzellik SetiÖzellik Setleri:Özellik AğırlıklarıÖzellik tespiti geçerli klip karesi gerektirirÖzellik kümesi dizini zaten mevcut: '{:s}'Geri bildirimHata düzeltme için geri bildirim katsayısı, ortalama yanıt süresi 1/geri bildirimdirSaniye başına ayakSaniye kare başına ayakGidip getirmekAlanAlan EmilimiAlan FaktörüAlan AyarlarıSaha AğırlıklarıGörünüm AlanıBalık gözü lens için görüş alanıAlan, nesnenin tüm köşelerinden kaynaklanırAlan, nesnenin yerel XY düzleminden kaynaklanırAlan, nesnenin yerel Z ekseninden kaynaklanırAlan nesnenin merkezinden kaynaklanırAlan, nesnenin yüzeyinden kaynaklanırFizik simülasyonunda bir nesne için alan ayarlarıYineleme alanında değerlendirilen alanAlanlarDövüşDövüş UzaklığıDosya'%s' dosyası açılamıyor'%s' dosyası yüklenemedi'{:s}' dosyası bulunamadıDosya Alt KısmıDosya TarayıcısıDosya Tarayıcısı Görüntüleme TürüDosya Tarayıcı ModuDosya Blender Dışında SilindiDosya UzantılarıDosya KlasörleriDosya BiçimiDosyada Kaydedilmemiş Değişiklikler VarDosya Değişiklik TarihiDosya Blender Dışında DeğiştirildiBlender'ın Dış ve İç Kısımlarında Değiştirilen DosyaDosya AdıDosya Adı ÇakışmasıDosya BulunamadıDosya ÇıktısıDosya YoluDosya Yolu:Dosya YollarıDosya Önizleme TürüDosya ReferanslarıDosya Varlık Filtresini SeçDosya Seçimi GirişiDosya Seç Kimlik FiltresiDosya Seçim ParametreleriDosya BoyutuDosya Son EkiDosya ÜstüDosya zaten {!r}'ye yüklendiDosya ilişkilendirmesi paket yöneticisi tarafından yönetilirDosya ilişkisi kaydedildiDosya ilişkilendirmesi kayıt dışıÖzel DizinYolDisk BölümleriDosya tarayıcısı alan verileriDosya okunamadı, kritik veri bozulması algılandıDosya mevcut değilDosya biçimiDosya biçimi doğrusal renk uzayı bekliyor"%s" dosyasında dosya biçimi desteklenmiyorUV düzenini dışa aktarmak için dosya biçimiİşlenen görüntüleri kaydetmek için dosya biçimi.blend dosyasının kaydedildiği dosya biçimi sürümüDosya işleyicisi '%s' bulunamadıDosya işleyici operatörü '%s' bulunamadıDosya KaydedildiDosya adıDosya adı, mevcut olanın üzerine yazDosya bulunamadıDosya bulunamadı '%s'Dosya yoluDosya yolu "%s" geçersizDosya yolu '%s' geçerli bir dosya değilBirleştirilecek görüntünün dosya yoluBirleştirilmiş görüntü için dosya yoluDosya yolu özelliği ayarlanmadıDosya yolu ayarlanmadıDosya sıralama moduDosya çok uzun %sYeni Blender ikili dosyası (%d.%d) ile yazılmış dosyada veri kaybı yaşanabilir!Dosya {!r} bulunamadıDosya/Varlık TarayıcısıDosya:Dosya: %sDosya: *{:s} (kaydedilmemiş)Dosya: {:s}Dosya İşleyicisi kimlik adıDosya tarayıcısı ParametresiDosya AdıFilmin veya dizi dosyasının dosya adıMetin dosyasının dosya adıSadece dosya adıDosya yoluDosya yolu ayarlanmadıDosyayı dışa aktarmak için kullanılan dosya yoluDosyayı içe aktarmak için kullanılan dosya yoluDosyalarDoldurKapakları DoldurDolgu RengiDolgu Rengi Geçersiz Kılma YoluDolgu Rengi Geçersiz Kılma TestiRenk Yolunu DoldurEğriyi DoldurDelikleri DoldurDoldurma ModuDoldurma OfsetiSadece DoldurDolgu OpaklığıDoldurma BölgesiJant DoldurDoldurma DönmesiDolum ÖlçeğiSegmentleri DoldurSegmentleri Doldurmak en az 1 olmalıdırDoldurma EşiğiOluşturulan Görüntüyle Karoyu DoldurDoldurma TürüSeçili bir kenar döngüsünü yüzlerle doldurunAlanı degrade renkle doldurAlanı resim dokusuyla doldurAlanı radyal degrade ile doldurAlanı düz renkle doldurKamera çerçevesini doldur, çerçevenin dışına taşEğimli eğriler için doldurma kapaklarıOluşturulan görüntü için dolgu rengiİki döngüden oluşan ızgarayı doldurMaskeyi dilimledikten sonra delikleri doldurunDelikleri doldurun (sınır kenarı döngüleri)Hiçbir şey maskelenmemişse maskeyi doldurunKesiği doldurunİçsel alanı doldurTers çevrilen alanı doldurYeni döşemeyi oluşturulan bir resimle doldurYalnızca Görüş Alanı'ndaki görünür alanları doldurEtkin tepe noktası renk katmanını geçerli boya rengiyle doldurunEtkin tepe noktası grubunu geçerli boya ağırlığıyla doldurunMevcut döşemeyi oluşturulan bir resimle doldurUV haritası testi için görüntüyü bir ızgarayla doldurunYırtık bölgeyi doldurunTüm maskeyi belirli bir değerle doldurun veya değerlerini tersine çevirinDoldurma aracının aktif malzemeye ihtiyacı varBelirli bir renkle doldurunVuruşlarla oluşturulan şekli renkle doldurunFileto EğrisiDoldururFilmFilm benzeriFiltre.blend dosyalarını filtreleDışa aktarılacak Filtre EylemleriFiltre EklentileriAlembic dosyalarını filtreleFiltre AçısıVarlık Türlerini FiltreleFiltre BlenderBlender Yedekleme Dosyalarını FiltreleFiltre Blender KimlikleriAraçlara Göre Fırçaları FiltreleFiltre Yüz İşaretleriDosyaları FiltreleFiltre KlasörüKlasörleri FiltreleFiltre Yazı TipleriFiltre ParlakFiltre Kimlik TürleriGörüntüleri FiltreleFiltre EşleşmesiFilmleri FiltreleFiltre DüğümüOBJ dosyalarını filtreleNesneleri FiltreleOpenVDB birim dosyalarını filtreleFiltre SırasıFiltre PythonPython dosyalarını filtreleFiltre Komut DosyasıSüzgeç AyarlarıFiltre BoyutuSes FiltresiKaynak FiltresiMetni FiltreleSorunlu parçaları seçmek için Filtre EşiğiFiltre TürüUSD dosyalarını filtreleEkran için Vertex gruplarını filtreleFiltre HacmiFiltre GenişliğiEklentileri kategoriye göre filtreleArşiv dosyalarını filtreleVarlıkları ada göre süzAnahtar bağlamalarına göre filtreleOperatör adına göre filtreleBtx dosyalarını filtreleİsme Göre FiltreleTüre Göre FiltreleTüre Göre Filtrele:Eklenti adına, yazara ve kategoriye göre filtreleUzantı adına, yazara ve kategoriye göre filtreleİsme veya etikete göre filtreleme, '*' joker karakterini desteklerYüz işareti sınırlarına göre filtre özellik çizgileriKlasörleri filtreleYazı tipi dosyalarını filtreleGörüntü dosyalarını filtreleFiltre yöntemiFilm dosyalarını filtreleGörünürlük bulanıklığının filtre boyutu (Kullanımdan kaldırıldı)Ses dosyalarını filtreleFiltre gücüMetni filtreleMetin dosyalarını filtreleMaskeye uygulanacak filtreKullanıcı arayüzünü etiketlere göre filtreleBirleştirilmiş, dağınık, parlak, transmisyon ve yeraltı geçişlerine filtre uygulayınHareket eğrilerinde garip görünümlü sivri uçlara sahip filtre parçalarıSüzgeçlerGörüntülenen verilerden satırları kaldırmak için filtrelerSonuçSon GörüntülerSon RenderSon Dünya MatrisiMaskenin son karesi (sequencer için kullanılır)Oynatma/işleme aralığının son karesiAralığın son karesiNesne veya kemiğin son dönüşüm değeriKomut Dosyasını SonlandırBulBul ve DeğiştirTümünü BulDosya BulMetin BulBul SarmaArama yolundaki tüm dosyaları bulun (sadece eksik olanları değil)Dolu bölgelerin yerine doldurulmamış bölgelerin sınırlarını bulunUzaklıktan daha yakın olan köşe gruplarını bul ve bunları birleştirKlasörde BulEğri üzerindeki örnek pozisyonlarını başlangıcından itibaren bir mesafe kullanarak bulunBelirtilen metni bulBelirtilen metni bul ve seçili olarak ayarlaHer spline'ın uzunluğunun bir faktörünü kullanarak uç nokta konumlarını bulunMekansal mesafeyi göz ardı ederek minimum adım sayısını bulunBul/DeğiştirİyiDoku eşlemesinin X, Y ve Z konumlarının ince ayarıAnahtar bırakıldığında işlemi tamamlayınSonlu HacimAteşAteş + DumanBirinciİlk Kulp TipiBirinci NoktaBirinci Nokta EndeksiQI aralığının ilk QI değeriKısıtlanacak ilk sert gövde nesnesiİlk ve Son KopyalarDördüncü dereceden Brown-Conrady radyal bozulmasının ilk katsayısıİkinci dereceden Brown-Conrady teğetsel bozulmasının ilk katsayısıİkinci mertebeden Nükleer bozulmanın ilk katsayısıİkinci dereceden bölme bozulmasının ilk katsayısıÜçüncü dereceden polinom radyal bozulmasının ilk katsayısıEfekt için kullanılan ilk renkYeni enterpole edilmiş eğriler için ilk kontrol noktası konumlarıMin/maks hızlar arasındaki ilk kübik spline kontrol noktasıEylemden kullanılacak ilk kareYol animasyonunun ilk karesiKullanılacak Eylemin ilk karesiEylemin zaman çizelgesinin ilk karesiMaskenin ilk karesi (sequencer için kullanılır)Oynatma/işleme aralığının ilk karesiSerinin ilk karesiSegmentin ilk karesiAktarılacak ilk kareEfekt şeridi için ilk girişYeniden yapılandırma başlatma için kullanılan ilk anahtar kareResmin ilk paketlenmiş dosyasıİlk önce tepe noktası yerine tüyü kaydırmayı deneyinİlk tepe noktası grup adıBalıkgözü Eşit MesafeliBalıkgözü EquisolidBalıkgözü MercekBalıkgözü Mercek PolinomuBalıkgözü Polinomu K0Balıkgözü Polinomu K1Balıkgözü Polinomu K2Balıkgözü Polinomu K3Balıkgözü Polinomu K4SığdırUygun UzunlukUygun YöntemUygun TipUygun GörünümÇerçeveyi görünüm alanına uydurArka plan resmini görünüme uydurKopyalanan nesneleri bir eğriye uydurunSensör yüksekliğine uygunSensör genişliğine uygunGörüntü çözünürlüğüne bağlı olarak sensör genişliğine veya yüksekliğine uyum sağlarUygunDirekleri SabitleYamulmayı DüzeltKameraya SabitleSabitSabit AlternatifSabit SayımSabit ÇerçeveSabit Alt BölümlerPrim için sabit ağ: %sAkışkan alanının bayrak ızgarasıBayraklarAlevAlev IzgarasıAlev HızıAlev DumanıAlev alanıKanatlarParlama AçılışıParlama ParametresiFlaşTransferde FlaşFlaş VideoModu aktarırken hedef nesneyi flaşlayınDüzDüz YüzlerDüz GölgelendirmeDüz XY düzlemiDüz açık çevre şekliDüzlükDüzleştirmekDüz Kemik HiyerarşisiDüz Kemik Hiyerarşisi. Ayrıştırılamayan dönüşüm matrisi durumunda yararlıdırSapları DüzleştirHiyerarşiyi DüzleştirNesne Hiyerarşisini DüzleştirNesne Hiyerarşisini Düzleştir. Ayrıştırılamayan dönüşüm matrisi durumunda yararlıdırSeçili noktaların açılarını düzleştirSeçili köşelerin açılarını düzleştirDaha yumuşak bir geçiş için tutamakları düzleştirinSeçili yüzleri düzleştirKaçış UzaklığıBu uzaklığa kaçÇevirEksenleri çevirinEksen çevirmeRenk Rampasını ÇevirRenkleri ÇevirÇevirme EtkisiYüzleri çevirGrup Adlarını ÇevirYatay Olarak ÇevirMatCap'i çevirÇevirme ModuAdları Ters ÇevirNormalleri çevirU Ofsetini ÇevirUDIM'i çevirV Ofsetini ÇevirDikey Olarak ÇevirX'i çevirY'yi çevirBir görüntüyü tanımlanmış bir eksen boyunca çevirinOrta köşeleri eksen hassas sabitleYüz köşesi renk özniteliğinin yüzlerin içindeki yönünü çevirÇevirme efektiDolgu renklerini çevirinResmi çevirResmi yatay olarak çevirResmi dikey olarak çevirTornalanmış yüzeylerin normallerini çevirX ekseninde çevirY ekseninde çevirAynı yönelimleri korurken, istenilen dönüşleri elde etmek için kuaterniyon değerlerini çevirinSeçili anahtar kareleri seçili ayna çizgisinin üzerine çevirinArka plan görselini yatay olarak ters çevirArka plan görselini dikey olarak ters çevirSeçili yüzlerin normallerinin (ve köşelerinin) yönünü çevirResmi çevirResmi yatay olarak çevirResmi yatay olarak çevirResmi dikey olarak çevirResmi dikey olarak çevirDokunun X ve Y eksenini çevirinSeçili anahtar karelerin çevirme süreleri, bunların görüntülenme sırasını etkili bir şekilde tersine çevirirAlt tarafa çevirSola çevirSağa çevirÜste DönTepe noktası grup adlarını çevirTersine çevrilmişX ekseninde çevrilmişÜst çubuktaki bölgelerin çevrilmesine izin verilmezSeçili kemiklerin adlarının eksen eklerini çevirir (ve düzeltir)Dilimin yönünü çevirirSeçili dörtgenlerin mozaiklenmesini tersine çevirirKayan NoktalıFloat DizisiKayan Noktalı ÖznitelikFloat Nitelik DeğeriŞamandıra TamponuKayan Noktalı Renk ÖznitelikFloat Renk Nitelik DeğeriYüzer eğriYüzen Simge PiksellerYüzen Görüntü PikselleriFloat Düğüm SoketiFloat Node Soket ArayüzüYüzer EşiğiYüzer DeğerKayan Noktalı Vektör ÖznitelikFloat Vektör Nitelik DeğeriDijital veya analog bir düğmeyi temsil eden yüzer eylemFloat'tan Tam SayıyaYüzen2Kayan Noktalı2 ÖznitelikFloat2 Nitelik DeğeriYüzen3Yüzen BölgeKayan nokta matrisiKayan noktalı dördey döndürmesiBir düğümün kayan nokta sayı soketiKayan noktalı değerGeometri özniteliğinde kayan nokta değeriÜşüşAğları seçili ayrıntı ayarıyla doldurZeminZemin ModuAkışAkış DavranışıAkış AyarlarıAkış KaynağıAkış TipiAkışkanSıvı ToplamaAkışkan YoğunluğuAkışkan AkışıAkışkan Akış efektör ağırlığıSıvı EtkileşimiSıvı Seviyesi SetiSıvı değiştiriciAkışkan Ön AyarlarAkışkan HızıAkışkan alan ayarlarıSıvı akış ayarlarıSıvı yayıldığında bir miktar başlangıç hızına sahiptirSıvı etkileşim yarıçapıSıvı dinlenme yoğunluğuAkışkan simülasyon değiştiricisiAkışkan: '%s' önbellek dizini oluşturulamadı, varsayılan '%s' değerine sıfırlandıSıvı: Önbellek yolunu boşaltın, varsayılan '%s' değerine sıfırlayınKızarmaEtkin düzenleme modlarından düzenleme verilerini temizleUçmakUç ve YürüUçuş moduKöpükKöpük + KabarcıklarKöpük KaplamaKöpük SolmasıKöpük Katman AdıKöpük ve kabarcık parçacıkları aynı parçacık sisteminde saklanırOdak UzaklığıOdak KemiğiOdak UzaklığıOdak Uzaklığı: %.3fOdak NesnesiOdak BölgesiKemiklere OdaklanNesneye OdaklanmaSis ParıltısıSis HacmiDoku dosyalarının yerleştirileceği klasör. .gltf dosyasına göreResim dosyaları için arama yapılacak klasörKlasörlerTakip etmekMevcut Çerçeveyi Takip EtLideri Takip EtYol Kısıtlamasını Takip EtTakip Yolu kısıtlaması bulunamadıTercihleri İzleSahneyi Takip EtYüzey Normalini Takip EtTakip İzi KısıtlamasıSürekli yüz döngüleri boyunca aktif dörtgenlerden gelen UV'leri takip edinX'i takip etZ'yi takip etBir kuş benzeri nesneyi veya atanmış nesneyi takip etVR görünümünün temel pozunu tanımlamak için özel bir dönüşümü takip edinEditörlerde geçerli kareyi takip edinEbeveyn zincirindeki çatalları takip edinLideri tek sırada takip etFare imlecini takip etFare imleci konumunu takip etYalnızca nesne dönüşünü takip etBaş/Kuyruk pozisyonunu hesaplarken B-Kemik segmentlerinin şeklini takip edinVuruş çizim yolunu ve nesne dönüşünü takip edinDarbenin eğriliğini takip edinBir boid yerine bu nesneyi takip etYazıtipiYazı Tipi Kalın İtalikYazı Tipi DosyalarıYazıtipi BoyutuYazı Tipi StiliYazı tipi düzenlenemezYazı tipi paketlenmemişYazı tipi belirtilmemişYazı tipi boyutu (punto)Etiketin görüntülenmesinde kullanılacak yazı tipi boyutuMetni görüntülemek için kullanılacak yazı tipi boyutuYazı tipleriYazı Tipleri DiziniAyak PivotuGörüntülerGörüntü AyarlarıAltbilgiTüm Kullanıcılar İçinHer Element İçinHer Geometri Elemanı İçinHer Geometri Elemanı Girişi İçinHer Geometri Elemanı Öğesi İçinHer Geometri Elemanı Çıktısı İçinHer Geometri Elemanı Bölgesi İçinRGB eğrileri için siyahın eşlendiği renkRGB eğrileri için beyazın eşlendiği renkTree-IK için: Bu hedef için yönelim kontrolünün ağırlığıTree-IK için: Bu hedef için konum kontrolünün ağırlığıTüm WebP dokuları için bir PNG yedek dokusu oluşturunYalnızca geriye dönük uyumluluk içinKemik hareket yolları için, yalnızca eşleşen adlara sahip gruplarda değil, anahtar kareler için tüm Eylemi arayın (daha yavaştır)Kutu projeksiyonu için, taraflar arasında kullanılacak karışım miktarıÇoklu çözünürlük için, görünümde gezinirken düşük çözünürlük gösterDüğüm tabanlı dokular için, hangi düğümün kullanılacağını çıktı olarak verirReaktör sistemleri için hedef nesne üzerindeki parçacık sisteminin indeksiŞablonlar için, kullanıcının önceden tanımlanmış işlemi kaldırmasını engeller (KULLANILMIYOR)Şeffaf iletim için, eşik değerinin üzerinde pürüzlülüğe sahip yüzeyleri opak tutunGüçKuvvet EkseniArka Yüz Ayıklama KuvvetiGüç KoleksiyonuForce Connect ÇocuklarıZorla SilGüç AzalmasıGüç alanıGüç Alanı 1Güç Alanı 2Güç Alanı AyarlarıGüç AlanlarıKuvvet kesişimiYeniden Yüklemeyi ZorlaBaşlatma/Bitiş Tuşlamasını ZorlaKullanıcı arayüzü çevirisinin tamamen yeniden yüklenmesini zorunlu kılınÇocuk kemiklerinin, hesaplanan baş/kuyruk konumları uyuşmasa bile, ana kemiklerine zorla bağlanması (saf eklem tipi armatürlerde faydalı olabilir)Kuvvet etkili ağırlıkBir dokuya dayalı kuvvet alanıAkışkan alanının kuvvet alanıÇarpışan nesneler tarafından kuvvet emilirEğri görünümünün tanımlanmış bir sınıra uymasını sağlayınYol görünümünün tanımlanmış bir sınıra uymasını sağlayınZorla kilidi açma başarısız oldu: {:s}Bu merkez değerini kullanarak zorla (ayarlandığında)Lennard-Jones potansiyeline dayalı kuvvet alanıKuvvet alanı parçacıkların hızına bağlıdırKuvvetlerOtomatik Birleştirme ve Bölme kullanımını zorlarHata Ayıklama simgesinin ön plan rengiHata simgesinin ön plan rengiBilgi simgesinin ön plan rengiOperatör simgesinin ön plan rengiÖzellik simgesinin ön plan rengiUyarı simgesinin ön plan rengiÇatallıEğrilerin biçimiBiçimBiçim ÖnayarlarıÇoklu görünüm medyasının biçimiBu dosyayı yeniden kaydetmek için kullanılan biçimFal (daha iyi, daha az doğru görünebilir)İleriİleri Yol İzlemeDördüncüDördüncü mertebeden Brown-Conrady radyal bozulmasının dördüncü katsayısıFoveon (Sigma)FraktalFraktal Brown Hareketi, Brown gürültüsünü temel olarak kullanınFraktal gürültü algoritmasıFraktal rastgelelik faktörüKesirKesir ModuGeriye doğru dağılan ışık kesriKesirli EngellerKesirli engeller, akışkan-engel sınırını iyileştirir ve yumuşatırKareÇerçeve %dÇerçeve %d / %dÇerçeve %d: %s'%s' çerçevesi bulunamadı, animasyon tamamlanmalıÇerçeve Tabanlı HızÇerçeve SayısıÇerçeve DüşürmeÇerçeve SonuÇerçeve Dosya YoluÇerçeve EnterpolasyonuÇerçeve KilitliÇerçeve Haritası YeniÇerçeve Harita EskiKare YöntemiÇerçeve DüğümüÇerçeve NumarasıÇerçeve NumaralarıÇerçeve OfsetiÇerçeve KaplamasıÇerçeve AralığıÇerçeve Aralığı ÖncesiÇerçeve Aralığı BaşlangıcıKare HızıKare Hızı Ön AyarlarıÇerçeve GöreceliÇerçeve ÖlçeğiÇerçeve SeçildiÇerçeve BaşlangıcıKare AdımıÇerçeve zaten %d numaralı çerçevede mevcutBu çerçeve numarası %d üzerinde çerçeve zaten mevcutSimülasyonların sona erdiği çerçeveSimülasyonların başladığı çerçeveBu katman için şu anda görüntülenen çerçeveMutlak anahtarlar için çerçeveDope Sheet'te düzenleme için çerçeve seçildiAçıklama katmanında çerçeve bulunamadıKare numarası işaretçisi anahtar kare üzerindedirGiriş şeridinin çerçeve numarasıGeçerli kareden hemen sonraki anahtar karenin kare numarasıGeçerli kareden hemen önceki anahtar karenin kare numarasıGiriş şeridinin kare numarasıParçacıkların yayılmaya başlaması için kare numarasıParçacık yayılımını durdurmak için kare numarasıReferans alınan Eylemin çerçevesi Değerlendirmek içinSimülasyonun başladığı çerçeveSimülasyonun başladığı kare (ilk karenin pişirilmesi)Simülasyonun durduğu çerçeveSimülasyonun durduğu kare (pişirilen son kare)IRIDAS'tan kare oynatıcıTweak Software'den kare oynatıcıBu tanımlayıcının etkisinin sona erdiğini (eğer varsa) çerçeveleyinDeğiştiricinin etkisinin başladığı çerçeve (eğer varsa)Grafik Düzenleyicide imlecin altındaki özelliği çerçevelendirinBu kontrol noktasının çerçevesi şurada oluşurAnahtar karenin ekleneceği kareÇerçevelerin yayılmasını durdurmak için çerçeve ('Çerçeve Öncesi' modu için)Anahtarın ekleneceği çerçeveSeçilen şeritlerin tutturulacağı çerçeveSeçilen şeritlerin bölüneceği çerçevePişirmenin bittiği çerçevePişirmenin başladığı çerçeveKare:Çerçeve: %dÇerçeve: %d / %dÇerçeve: - / %dÇerçeve: {:d} ({:s})Çerçeve DöngüsüKare hızı tabanıKare hızı, saniye başına kare olarak ifade edilirKarelerÇerçeveler SonrasıÇerçeveler ÖncesiÇerçeve SınırıSahne karesinin mutlak aralığındaki karelerGrease Pencil anahtar karelerinin göreli aralığındaki karelerSaniyedeki kare sayısıMevcut şeritten sonra eklenecek çerçevelerÇerçeveler {} - {}SerbestTüm Sıvı Benzetimini Serbest BırakSıvı Verisini Serbest BırakSıvı Kılavuzlarını Serbest BırakSıvı Örgüyü Serbest BırakAkışkan Gürültüsünü Serbest BırakAkışkan Parçacıklarını Serbest BırakÜcretsiz Sap SeçildiÜcretsiz Kayıpsız Ses Codec'iPişirmeyi üretmek yerine serbest bırakınSerbest el açıklamalı eskiz defteriBir taslağın bir kısmını tanımlayan serbest el eğrisiBu çerçevedeki çizimi tanımlayan serbest el eğrileriSerbest stilSerbest Stil AlfaSerbest Stil AnimasyonSerbest Stil RenkSerbest Stil GeometriSerbest Stil ÇizgisiSerbest Stil Çizgi SetiSerbest Stil Çizgi StiliSerbest Stil Çizgi StilleriSerbest Stil İşaretiSerbest ModülSerbest Stil AyarlarıSerbest Stil VuruşlarıSerbest Stil DokuSerbest Stil KalınlığıSerbest stil hat stili, birden fazla hat seti tarafından tekrar kullanılabilirViewLayer veri bloğu için serbest stil ayarlarıSerbest stil: Ağ yüklemeSerbest Stil: Vuruş işlemeFreestyle: Harita oluşturmayı görüntüleYeniPürüzsüzDondurarak AyıklamaDondurma OperatörüDondurulmuş görünüm ayıklama sınırlarıSıklıkFrekans Kesme (Hz)Örgülerin frekans faktörüBuklelerin frekans faktörüPerlin gürültüsünün frekansıFresnelFresnel TipiMetalin renklendirilmesinde kullanılan Fresnel yöntemiFribidi KitaplığıSürtünmeSürtünme ÇarpanıKumaş çarpışmaları için sürtünmeÇarpışma durumunda sürtünme kuvveti (daha yüksek = daha az hareket)Kendi kendine temasla sürtünmeArkadaşKıvrımBukleli Kıl EğrileriİtibarenAktif'tenMevcut ÇerçevedenZarflardanInstancer'danSoldanMax'tanMaksimum X'tenMaksimum Y'denMaksimum Z'denMin'denMinimum X'tenMinimum Y'denMinimum Z'denKarışımdanDüğümdenSağdanGölgedenSokettenAktif düğümdenDüğümdenSeçilen düğüme bağlı düğümdenSokettenSeçili düğüme bağlı sokettenİlk anahtar kareden son anahtar kareyeİlk seçilen anahtar kareden sonuncuyaÖnÖn (X-Z)Yalnızca Ön YüzÖn OrtografikÖn PerspektifÖn Yüz DüşüşüÖn/ArkaYakıtYakıt sahasıTamTam Koleksiyon HiyerarşisiTam KopyaTam Küresel AydınlatmaTam Kitaplık YoluAd SoyadTam YolTam SMPTE zaman kodu (biçimi SS:DD:SS:FF'dir)Tam ÖrnekMesafeye göre tam birleştirmeEtkin varlığı içeren Blender dosyasının tam yoluTam hassasiyetSon renderlar için tam hassasiyet, aksi takdirde yarım hassasiyetTam çözünürlükTam kareFonksiyon DüğümüKürk MalzemesiFurlonglarBulanıkGGXGL Doku SınırıGLSLGrafik işlemcisiGPU Arka UcuGPU HesaplamaGPU ÖrnekleriGPU Alt BölümüGP_KatmanıGP_PaletOtomatik KolaylaştırmaGeriSıçramaSınırFırça TipiBaşlık TürüGölge DökümüDaireselKlonlaKübikGelenekArasında ÇözülmekÇöz Seçimi KaldırDinamik EfektlerKolay GirişKolayca girip çıkınKolay ÇıkışKolaylaştırma(Güçle) KolaylaştırmaElastikÜstelDoldurma StiliDüzGKalemTutGradyanEnterpolasyonÇizgi SanatıDoğrusalKarışımYeniÇimdikleİtİkinci derecedenDördüncülBeşinciRastgeleleştirYuvarlakSinüzoidalPürüzsüzKatıGüçlülükFelçVuruş StiliSuzanneDokuKalınlıkBükTipDalgaGPencil Enterpolasyonu: Gres Kalemiyle Yontma AyarlarıGabor DokusuKazanmakOyun kumandasıGamaGamma DüzeltildiAçıklıkBoşluk 1Boşluk 2Boşluk 3Boşluk KapatmaArdışık frekanslar arasındaki boşlukÇöpÇöp Toplama OranıÇöp MatGazGaussçuGauss Bulanıklaştırma EtkisiGauss Bulanıklığı efektiGauss filtresiGenelGenel kütle değeriGenel Geçersiz KılmaGenel veri bloğu yönetim işlemleriNokta hareketleri için genel medya sürtünmesiGrease Pencil vuruş şekillendirme araçlarının genel özellikleriGenel ayarlarNiteliğin genel türüOluşturGrease Pencil çerçeveleri arasında sorunsuz bir şekilde geçiş yapmak için 'ara'lar oluşturun'Dahili' önizlemeler (malzemeler, dokular, resimler, vb.) oluşturunKontrol OluşturVeri Katmanları OluşturunDeform Kemik OluşturKöpük ÜretGabor gürültüsünü üretSaç Eğrileri OluşturSahne geometrisinden Çizgi Sanatı OluşturunSeçili kaynaktan Çizgi Sanatı vuruşları oluşturunNormalleri OluşturCilt OluşturSprey Haritası OluşturUV'leri üretVerilen kontrol noktalarından ve tutamaklardan 2 boyutlu bir Bézier spline oluşturunMalzemelerin bir MaterialX ağ gösterimini oluşturunDikiş kenarlarına dayalı bir UV haritası oluşturunBoş bir resim oluşturBir dama tahtası dokusu oluşturunKenarlardan oluşan dairesel bir halka oluşturunBir koni ağı oluşturunDeğişken kenar uzunluklarına ve alt bölümlere sahip bir küboid ağ oluşturunBir ağdan bir eğri oluşturunFaktörize edilmiş veya genişletilmiş bir polinom kullanarak bir eğri oluşturunBir silindir ağı oluşturunVarsayılan bir UV haritası oluşturunBoşluklara dayalı bir toprak haritası gradyanı oluşturunHer noktanın etrafında bir sis hacmi küresi oluşturunBir giriş düğümü soketi oluşturunBir hacmin "yüzeyinde" bir ağ oluşturunBir hacim ızgarasının "yüzeyinde" bir ağ oluşturunHer nokta bulutu noktası için bir ağ tepe noktası oluşturunDaha doğru bir cryptomatte geçişi oluşturunHareket eden bir okyanus yüzeyi oluşturunNormal bir vektör ve bir nokta çarpımı oluşturunBir çıkış düğümü soketi oluşturunXY düzleminde düzlemsel bir ağ oluşturunEğriler boyunca konumları örnekleyerek bir nokta bulutu oluşturunBir ağın köşelerinden bir nokta bulutu oluşturunAlanlar tarafından tanımlanan konumlar ve yarıçaplarla bir nokta bulutu oluşturunBir poli spline yayı oluşturunBir poli spline dairesi oluşturunHer giriş spline'ı için bir poly spline oluşturunKontrol noktalarının konumlarına sahip bir parabol şeklinde bir poli spline oluşturunSpiral bir şekilde çokgen bir spline oluşturunİki noktadan oluşan bir poli spline çizgisi oluşturunDört noktadan oluşan bir çokgen oluşturunProsedürel bir gökyüzü dokusu oluşturunTuğla üreten bir prosedürel doku oluşturunPsikedelik bir renk dokusu oluşturunAktif metarig armatüründen bir teçhizat üretinDaha iyi IK/FK yakalama için ayrı bir IK ayak parmağı kontrolü oluşturunEşit büyüklükte üçgenlerden oluşan küresel bir ağ oluşturunAnizotropik BSDF için teğet bir yön oluşturunBir FK kontrol zinciri oluşturunDokunaç için bir FK kontrol zinciri oluşturunSeçilen her girdi ögesinin keyfi sayıda kopyasını üretKoleksiyonların önizlemelerini oluşturKöşe açısı ağırlıklı normalleri üretNokta-çizgi stilinde vuruşlar oluşturYüz alanı ağırlıklı normalleri üretBu koleksiyon için özellik satırları oluşturunBu nesnenin verileri için özellik çizgileri oluşturKayan nokta arabelleği oluşturKöpük maskesini tepe noktası renk kanalı olarak oluşturunFraktal Perlin gürültüsünü üretSert gürültü (keskin geçişler) üretGiriş vektörüne dayalı olarak ara değerli renk ve yoğunluk değerleri oluşturunKesişimi devre dışı bırakan nesnelerle bile kesişim çizgileri oluşturunReferans ışık nesnesinden ışık/gölge ayırma çizgileri oluşturunPüskürtme yönünün haritasını tepe noktası renk kanalı olarak oluşturunSeçili nesneler için hareket yolları oluşturunOrijinal çizgilerin etrafında birden fazla çizgi oluşturunBir vuruştan birden fazla vuruş üretinMevcut eğriler arasında interpolasyon yaparak noktalarda yeni eğriler oluşturunMevcut şekle dayalı yeni bir ağ topolojisi oluşturunNesnelerin önizlemelerini oluşturBelirtilen çözünürlükte okyanus yüzey geometrisi oluşturunBir hacim içinde noktalar oluşturunBir hacim ızgarasının içinde noktalar oluşturunBir ağın yüzeyine yayılmış noktalar oluşturunGürültülü prosedürel bantlar veya halkalar oluşturunSahnelerin önizlemelerini oluşturunSeçili .blend dosyasının önizlemelerini oluşturYumuşak gürültü (yumuşak geçişler) üretBir dizi tıkanıklık seviyesinden vuruşlar oluşturunMalzemeler arasındaki sınırlardan vuruşlar oluşturunKontur çizgilerinden konturlar oluşturunKırışık kenarlardan vuruşlar oluşturunKesişimlerden vuruşlar oluşturunGevşek kenarlardan vuruşlar oluşturunBu koleksiyondaki nesnelerden vuruşlar oluşturunBu nesneden vuruşlar oluşturSistem bilgilerini oluşturun, bir metin dosyasına kaydedinYerleşik bir işlevi kullanarak değerler oluşturunNesneye olan mesafeye göre tepe noktası ağırlıklarını oluşturunVuruş açısına göre tepe noktası ağırlıkları oluşturunBir çizgide köşeler oluşturun ve bunları kenarlarla bağlayınOluşturulduOluşturulan YükseklikOluşturulan Anahtar KareOluşturulan Anahtar Kare SeçildiOluşturulan TürOluşturulan GenişlikAkış nesnesine merkezlenmiş oluşturulan koordinatlarÜst nesne alanında oluşturulan koordinatlarUV eşlemelerini test etmek için oluşturulan ızgaraOluşturulan görüntüOluşturulan görüntü yüksekliğiOluşturulan görüntü türüOluşturulan görüntü genişliğiUV eşlemelerini test etmek için geliştirilmiş UV ızgarası oluşturulduHem yüz alanı hem de açıya göre ağırlıklandırılmış üretilen normal değerlerDünya uzayında oluşturulan dönüşüm matrisiAğ simetri yapılandırmasını kullanarak simetrik bir ağ oluştururBir yüzey ağında yeni saç eğrileri oluştururNesilNesil ÖğeleriNesil bir istisna yaptı: Üretken Değiştiriciler Algılandı!Jeneratör F-DeğiştiriciGenelGenel BaharGenel heykel genişletme operatörüJeodezikGeometriGeometri BileşeniGeometri Özel GrubuGeometri VerileriGeometri Son FaktörüGeometri DeğiştiricileriGeometri DüğümüGeometri Düğüm DüzenleyicisiGeometri Düğüm SoketiGeometri Düğüm Soket ArayüzüGeometri Düğüm AğacıGeometri DüğümleriGeometri Düğümleri Örnekleri (Deneysel)Geometri OfsetiGeometri İşlemeGeometri YakınlıkGeometri ÖrnekleriGeometri UzayıGeometri Başlangıç FaktörüGeometri EşiğiGeometri özniteliği2 boyutlu tam sayı vektörlerini depolayan geometri niteliği8 bit tamsayılar depolayan geometri özniteliğiKanal başına 32 bit kullanarak RGBA renklerini kayan nokta değerleri olarak depolayan geometri niteliğiKanal başına 8 bit kullanarak RGBA renklerini pozitif tam sayı değerleri olarak depolayan geometri niteliğiBoole değerleri depolayan geometri özniteliğiKayan noktalı 2B vektörleri depolayan geometri niteliğiKayan noktalı 3B vektörleri depolayan geometri niteliğiKayan noktalı değerler depolayan geometri özniteliğiTamsayı değerler depolayan geometri özniteliğiDöndürme depolayan geometri özniteliğiDiziler depolayan geometri özniteliğiGeometri, değiştirici nesneden alınamıyorGeometri renk nitelikleriÜzerinde yineleme yapılan geometri alanıGeometri değiştiricisi '%s' kaldırılamadıÇizgi geometrilerini değiştirmek için geometri değiştiricileriGeometri düğümleriBir düğümün geometrik soketiNoktalarda örneklenen geometriGeometriden ÖrneğeGeometriden KökeneSaç tokası örneği için kullanılan geometri (öncelik)Elemanları üzerinde yineleme yapılan geometriGeometri DüğümleriUzantıları edininAdlandırılmış Grid'i AlınBelirlenen nesneden veya en yüksek sesli sinyal kaynağından uzaklaşınDüğüm ağacı yolunu bir dize olarak alBelirtilen ada sahip bir hacim geometrisinden hacim ızgarasını alBaşlarkenGigawattYalpaSonunda tepkimeye girmeyen parçacıklar doğururYol uzunluğuna rastgele bir değişim verinDeğiştirilmiş F-Eğrisine rastgelelik kazandırınParçacık ömrüne rastgele bir değişim verinParçacık boyutuna rastgele bir değişim verinBaşlangıç hızına rastgele bir değişim verinAlet BirAlet BGizmo Grup ÖzellikleriGizmo'nun Öne Çıkan ÖzellikleriGizmo İlköğretimGizmo ÖzellikleriGizmo İkincilGizmo BoyutuGizmo Görünüm HizalaGizmo grubu '%s' için 'KALICI' seçeneği ayarlandı!Gizmo grubu '%s' bulunamadı!Gizmo grubu bu gizmo'nun bir üyesidirGizmo grup türü '%s' bulunamadı!Gizmo hedefi '%s.%s' '%s' bekliyor, '%s.%s' '%s'Gizmo hedef özelliği '%s.%s' %d uzunluğunda bir dizi bekliyorGizmo hedef özelliği '%s.%s' bulunamadıKamera odak uzaklığını veya ortografik ölçeği ayarlamak için kullanılan aletKamera odak uzaklığını ayarlamak için Gizmo (sınır gösterimine bağlıdır)Görüntü boyutunu ve konumunu ayarlamak için GizmoKonumu ayarlamak için GizmoDönüşü ayarlamak için kullanılan aletÖlçeği ayarlamak için kullanılan aletNokta ve alan boyutunu ayarlamak için GizmoIşığın yönünü ayarlamak için kullanılan aletGüç alanını ayarlamak için kullanılan aletGizmoType '%s' bilinmiyorAletlerAktif değiştirici için araçlarBu görünümde gizli aletlerAletler:ParlamaCam (Kırık)Cam (Katı)Cam BSDFOtlatma açılarında kırılma ve yansımayı karıştıran cam benzeri gölgelendiriciGlobalKüresel +X EkseniKüresel +Y EkseniKüresel +Z EkseniKüresel -X EkseniKüresel -Y EkseniKüresel -Z EkseniKüresel KoordinatlarGlobal YerçekimiGenel TüyKüresel AydınlatmaKüresel Etki:Küresel DönüşümKüresel TipGenel İşlem GeçmişiGlobal XGlobal YGlobal ZEkranın alt kısmında genel durum bilgileri için genel çubukEkranın üst kısmında pencere başına genel ayarlar için genel çubukKüresel çocuk parçacık yüzdesiİşleme sırasında küresel çocuk parçacık yüzdesiGlobal yerçekimi ağırlığıArayüzdeki tüm öğeler arasında öğenin genel diziniMevcut değişikliklerin vgroup üzerindeki küresel etkisiKüresel maksimum alt bölüm seviyesiİşleme sırasında küresel maksimum alt bölüm düzeyiKüresel tercihlerKarakterler arasındaki genel boşlukDizinin küresel başlangıç çerçevesi, ilk önce #1'e sahip olduğunu varsayarakDüzlemsel ışık problarında genel olarak devre dışı bırakRenderlarda global olarak devre dışı bırakKüresel ışık problarında genel olarak devre dışı bırakGörünümlerde genel olarak devre dışı bırakHacim araştırmalarında küresel olarak devre dışı bırakParlakParlak BSDFParlak ZıplamalarParlak RenkParlak DerinlikParlak DoğrudanParlak DolaylıParlak GörünürlükParıltıParıltı RengiParıltı EtkisiAltında ParıltıParıltı efektiParıltı moduYalnızca alfa ile parlayan alanlar (Normal karışım moduyla desteklenmez)Sert gövdeleri birbirine yapıştırAtanmış nesneye veya en yüksek sesli atanmış sinyal kaynağına gitEn yakın düşmana git ve menzil içindeyken saldırÜst düğüm ağacına gitPoz kemiği renklerini kopyalamak için poz moduna geçinErekHedef (tepecik hedef konumu) sürtünmesiHedef (tepecik hedef konumu) yayı sertliğiHedef SönümlemesiHedef SaptanmışıEn Yüksek HedefEn Düşük HedefHedef SertliğiHedef Vertex GrubuYoğunluk fırçası için eğri kökleri arasındaki hedef mesafeHedef maksimum, tepe noktası grubu ağırlıkları bu aralığa uyacak şekilde ölçeklendirilirHedef maksimum, tepe noktası ağırlıkları bu aralığa uyacak şekilde ölçeklendirilirHedef minimum, tepe noktası grubu ağırlıkları bu aralığa uyacak şekilde ölçeklendirilirHedef minimum, tepe noktası ağırlıkları bu aralığa uyacak şekilde ölçeklendirilirErek nesnesiAltınAltınAltın OranAltın Üçgen AAltın Üçgen Bİyiİyi pürüzsüzlük ve hızGpencil AyarlarıAktif Tepe Noktasını Yakalaİmleci YakalaSilueti yakalaUV'leri yakalaNesnenin silüetini otomatik olarak maskelemeye çalışan yakalayıcılarGradyanDegrade RenklerGradyan Dolgu ModuGradyan Yüksek/KapalıDüşük EğimGradyan EşlemeGradyan AralıklarıGradyan Vuruş ModuGradyan DokuGradyan TürüGradyan GenişliğiNokta ve Kutu vuruşlarının merkezinden gradyan (düz vuruş için 1 olarak ayarlayın)Degrade renklendirme renkleriGramGranit (Kırık)Granit (Katı)Grafik DüzenleyicisiGrafik Düzenleyici 2D-Değer imleci - X-Değer bileşeniGrafik Düzenleyici 2D-Değer imleci - Y-Değer bileşeniGrafik Düzenleyici örneğinde depolanmış bazı hayalet eğriler varGrafik Düzenleyici alan verileriGrafik Düzenleyicisi/SürücüleriGrafiksel tanım eşitleme2 bölümde grafiksel tanımlama3 bölümde grafiksel tanımlamaGrafik sürücüsü ve işletim sistemi ayarlarıGrafiklerMezar Vurgusu / Tilde EylemiÇakılYerçekimiYerçekimiYerçekimi FaktörüYerçekimi AzalmasıX, Y ve Z yönündeki yerçekimiYerçekimi veya dış kuvvet vektörüGri TonlamaGri tonlamalıGres KalemiGres Kalemi Fırçası AyarlarıYağlı Kalem RengiYağlı Kalem ÇizimiGres Kalemi Düzenleme KipiGrease Kalem Silgi YarıçapıYağlı Kalem Öklid MesafesiYağlı Kalem ÇerçevesiYağlı Kalem ÇerçeveleriGrease Pencil Ara DeğerlemeGrease Pencil Interpolasyon AyarlarıYağlı Kalem Anahtar KareEskiz Kalemi KatmanıYağlı Kalem KatmanlarıGrease Kalem Manhattan MesafesiYağlı Kalem Maske KatmanlarıYağlı Kalem Maskeleme KatmanlarıGrease Kalem Malzeme YuvalarıGrease Pencil Nesnesi bu set orijin işlemini desteklemiyorYağlı Kalem NesneleriYağlı Kalem OpaklığıYağlı Kalem BoyaYağlı Kalem RenderYağlı Kalem HeykelGres Kalemi Yontma KipiYağlı Kalem Heykel BoyasıGrease Kalem AyarlarıGres Kalemi VertexGrease Kalem Vertex BoyaGrease Pencil Vertex Boya DarbeleriGres Kalemi Vertex SelectGres Kalemi Köşe BoyutuYağlı Kalem Ağırlığında BoyaYağlı Kalem Ağırlığı Boya DarbeleriKatmanlar ve eğriler verilerini içeren Grease Pencil bileşeniGrease Pencil veri bloğuGres Kalemi veri bloklarıEğri veya Ağ nesnelerinden Grease KalemiGrease Pencil katmanı görünüm alanında görünürOluşturulan vuruşların atanacağı Yağlı Kalem katmanıOluşturulan vuruşlara atanan Grease Pencil malzemesiSahne için Yağlı Kalem ayarlarıGrease Pencil alt bölüm değiştiricisiYağlı Kalem(ler)Gres KalemiDaha büyükBüyüktürBüyük veya EşitYeşilYeşil kanalRenk alanının yeşil bileşeniYeşil-MacentaYeşil:GriIzgaraIzgara 1Izgara 2Izgara GösterimiIzgara DoldurmaIzgara SeviyeleriIzgara ÇizgileriIzgara AdıResim Üzerinde IzgaraGrid RastgeleliğiIzgara ÖlçeğiIzgara Ölçek BirimiIzgara Şekil KaynağıGrid Alt BölümleriIzgara, görüntüdeki piksellere göre hizalanırGrid yatay ve dikey çizgilere izin verirGrid izometrik ve dikey çizgilere izin verirSahne birimi sistem ayarlarına göre ölçeklenen ızgara hücre boyutuBir ağa dönüştürülen hacim nesnesindeki ızgaraIzgaradan ÖrgüyeIzgara ağacı belleğe yüklendiKılavuz çizgileriIzgaralarGurupGrup '{}' ({})Grup EkleGrup KimliğiGrup EndeksiGrup GirişiGrup AdıGrup DüğümüGrup ÇıktısıGrup KaldırGrup Soket DüğümüGrup SoketleriNLA Parçasına Göre GruplaYüzleri seçili sınır kenarlarıyla çevrili bölgelere gruplayınKimlik özellikleri grubuGeometri özniteliklerinin grubuArmatür deformasyonu ve diğer amaçlar için kullanılan köşe grubuSeçilen şeritleri bir meta şeritte gruplandırınGruplamaGruplama YöntemiGruplarKare Eğrileri GruplarıBüyümekBüyüyen Yüz SetiBüyüme MaskesiKırpma veya ekstrapolasyon kullanmak yerine, boyutlarını eşit şekilde değiştirerek eğrileri büyütün veya küçültünSeçimi bir puan büyütMesh topolojisine göre görünürlüğü bir yüz kadar artırınOrijinal Bağlama Pozunu Tahmin EtRehberKılavuz EğrilerDirekt Işık RehberiRehber Grup KimliğiKılavuz SaçlarRehber DiziniRehber MaskeRehber ModuRehber EbeveynRehber YukarıKılavuz HızıOperasyonda kullanılan rehber indeks haritasıKullanılacak dizin haritasına rehberlik edin. Bu girdinin önceliği vardırKılavuz aralığıAkışkan alanının kılavuz hız alanıParçacık ömrünün sonundan itibaren rehbersiz zamanRehberlerÇizim kılavuzlarıRehberlikKılavuz Dağıtım TürüRehber HatlarKılavuz Pürüzlülük EşiğiRehberlik moduKılavuz boyutu (daha yüksek değer daha büyük girdaplarla sonuçlanır)Rehber kaynakKılavuz hız faktörü (daha yüksek değer daha büyük kılavuz hızlarıyla sonuçlanır)Kılavuz ağırlık (daha yüksek değer daha fazla gecikmeye neden olur)HH.264MP4'te H264Matroska'da H264Matroska'da fırçalama için H264Yüksek Çözünürlüklü (HDR)HDRI'lerHDTV 1080pHDTV 720pHDV 1080pHDV NTSC 1080pHDV NTSC 1080pHDV PAL1080pHIPHP Reverb G2HP Reverb G2Yüksek LisansHSVHTC Vive CosmosHTC Vive CosmosHTC Vive OdakSaçSaç Eklentisi BilgileriSaç BSDFKullanılacak Saç BSDF bileşeniKıl EğrileriKıl Eğrileri GürültüsüSaç DinamikleriSaç Dinamikleri Ön AyarlarıSaç Örgüsü MaksimumSaç Örgüsü MinimumSaç Izgarası ÇözünürlüğüSaç UzunluğuKıl YarıçapıSaç şekliSaç TokasıSaç Tokası ÖlçeğiKıl Eğrisi veri bloklarıSaç eğrileri için saç veri bloğuSaç dinamikleri devre dışı bırakıldıSaç anahtarları küresel koordinat alanındadırSaç pigmenti. Mutlak miktarını 0 ile 1 arasında belirtinSaç pürüzlülüğü. Düşük bir değer metalik bir görünüme yol açarEtkileyiciler için saç sertliğiSaç telleriYarımYarım Yüzer HassasiyetHaleHalletmek1. Tutaç1 Konumunu İşle1. Tutaç Türü1. Tutaç seçili1. Tutaç seçim durumu2. Tutaç2. Konuma Geç2. Tutaç Türü2. Tutaç seçili2. Tutaç seçim durumuTüm Etkinlikleri YönetSap UzunluğuÜst üste binen kenarların işlenmesiSap DüzeltmeKulp Tipi SeçimiTutamaç Türü Seçimi düğümüVertex'i ele alVertex Seçimini YönetKol Tepe BoyutuFare eylemleri/hareketleri için alan eylem bölgelerini işleyinNLA Şeritlerini seçmek için tıklamaları kullanınNLA parçalarını seçmek için tıklamaları kullanınBir uzantı URL'sini bırakmayı yönetinAnimasyon kanalları üzerindeki fare tıklamalarını yönetinÖğeleri seçmek ve etkinleştirmek için fare tıklamalarını kullanınSap tipiYeni anahtar karelerin tutamakları için tutamak türüTutaç türleriKollarDokunsal GenlikDokunsal SüreDokunsal FrekansDokunsal Eşleşme Kullanıcı YollarıDokunsal İsimDokunsal uygulama moduDokunsal süre (saniye cinsinden). 0,0 desteklenen minimum süredir.Dokunsal modZorSert IşıkSabit kodlu Doğrusal Olmayan, Gamma:1.7SertleştirmekSertleştirilmiş NormallerSertlikSertlik FaktörüHarmonikHarmonik SönümlemeHarmonik efektör ağırlığıUyumlu Üçgen AUyumlu Üçgen BUyumBirikim VarAlfa varOtomatik Pürüzsüzleştirme VarPaket VarRenk VarBuruşma/Çimdik Çarpanı VarÖzel Normal Değerleri VarVeri VarVeri Bloku VarYön VarHayalet Eğrileri VarYerçekimi VarYükseklik VarIK'si varSeğirme VarKatmanları VarDoğrusal Renk Uzayına SahipMaksimum varMinimum varHareket Yolları VarKomşusu VarKaplaması VarKalıcılık VarÇimdik Çarpanı VarDüzlem Ofseti VarYarıçap VarTırmık Çarpanı VarRastgele Doku Açısı VarYontma Düzlemi Varİkincil Renk VarPürüzsüz Vuruş VarUzay Söndürmesi VarBoşluklandırma VarSpeküler Vurguya SahipGüç Basıncı VarDoku Açısı Kaynağı VarYana Yatırma Varİlinge Tırmığı VarManzarası VarAğırlık Varİhracat koleksiyonları varMevcut oturum .blend dosyası olarak diske kaydedildi miKarma DeğerHızlı eşitlik kontrolü için derleme bayt kodunun karmasıDüğüm örneği verilerini içeren karma tabloKarma: {:s}Son düzenlemeler diske kaydedildi miBaşBaş SeçimiBaş/KuyrukÜstbilgiBaşlık ArkaplanıBaşlık PozisyonuBaşlık MetniBaşlık Metni VurgusuBaşlık ve yan çubuk görünürlük geçişleriBaşlık arama başarısız olduBaşlarSağlıkSıcaklıkIsı şebekesiHektogramlarTopuk IK EtkisiYükseklikDeniz seviyesinden yüksekliğiEkran koordinatlarında işaretçinin deseninin yüksekliğiEkran koordinatlarında işaretçinin arama yüksekliğiOluşturulan düzlemin yüksekliğiOluşturulan koninin yüksekliğiDüğümün yüksekliğiDalganın yüksekliğiYükseklik:Helikopter ModuYardımPürüzsüz ve temiz çizgiler çizmeye yardımcı olur. Ters etki için Shift tuşuna basın (bu seçenek etkin olmasa bile)YardımcılarHenyey-Greenstein, ışığın saçılması için varsayılan faz fonksiyonuYedigenHetero AraziKemikleri yerleştirmek için sezgisel yöntem. Kemikleri güzel yapmaya çalışırHexAltıgenAltıgen IzgaraGizlenmişGizli %dGizleSeçili/seçilmemiş UV köşelerini gizleSeçili/seçili olmayan kontrol noktalarını gizleGizle (seçilmemiş metaball öğeleri)Seçili/seçilmemiş köşeleri, kenarları veya yüzeyleri gizleVarlık üst verisi içeren veri blokları olmayan .blend dosya öğelerini gizleTuş takımını gizleKatmanı GizleOperatör Özelliklerini GizlePanelleri GizleGizle SeçDeğeri GizleEtkin/etkin olmayan Grease Pencil malzemesini/malzemelerini gizleBu koleksiyon ve ebeveynleri hariç hepsini gizleKoleksiyon içindeki tüm nesneleri ve koleksiyonları gizleÖğeyi gizleFiltreleme seçeneklerini gizleBelirtilen çerçeve aralığının dışındaki çerçeveleri gizleDeğiştiricide GizleGörüş Alanı'nda GizleEtkin olmayan malzemeleri etkin olanların yerine gizleSeçim içindeki köşeleri gizle veya gösterSeçimin dışındaki köşeleri gizle veya gösterBölgeyi gizle veya gösterSeçili eğrileri Grafik Düzenleyici görünümünden gizleSeçili yüzleri gizleSeçili nesneleri ve koleksiyonları gizleSeçili parçacıkları gizleSeçili parçaları gizleSeçili köşeleri gizleSeçili/seçili olmayan Grease Pencil katmanlarını gizlePerformansı artırmak için küçük geometri ilkel öğelerini gizleyinKoleksiyonu bu görünüm katmanında gizleSoketi gizleSoket giriş değerini gizleSoket bağlı olmasa bile soket giriş değerini gizleBu eğriyi Düzenleme modunda gizleSeçili olanlar yerine seçilmemiş olanları gizleSeçili eğriler yerine seçilmemiş eğrileri gizleSeçili katmanlar yerine seçilmemiş katmanları gizleSeçili nesneler yerine seçilmemiş nesneleri gizleSeçili köşeler yerine seçilmemiş köşeleri gizleSeçilmemiş parçaları gizleKöşeleri gizleBir eşik değerinin üzerindeki tüm maskelenmiş köşeleri gizle/gösterTüm köşeleri gizle/gösterBazı köşeleri gizle/gösterÇerçevelenenler dışında tüm F-Eğrilerini gizlerHiyerarşilerHiyerarşiHiyerarşi Kök KimliğiYüksekYüksek RenkYüksek KaliteYüksek Kalite NormallerYüksek Viskoziteli ÇözücüYüksek performansYüksek kaliteYüksek kaliteli piksel enterpolasyonuOtomatik alt adımlar durumunda saniye cinsinden zaman adımının üst sınırıBakış açısına doğru daha yüksek değer artışı çözünürlüğüDaha yüksek değerler daha yumuşak bir vuruş sağlarDaha yüksek değerler değişimi daha ani hale getirirDaha yüksek değerler daha sert bir frekans kesintisi üretirEn yüksekEn Yüksek BoyutEn Yüksek Frekansİzin verilecek en yüksek X değeriİzin verilecek en yüksek Y değeriİzin verilecek en yüksek Z değeriEn yüksek fraktal boyutMümkün olan en yüksek parçacık ömrüVurgulamakVurgu AçısıAnahtar Kareleri VurgulaVurgu ÇizgisiVurgu AralığıYalnızca Boş türündeki hücreleri vurgulaYalnızca Akışkan türündeki hücreleri vurgulaYalnızca Inflow türündeki hücreleri vurgulaYalnızca Engel türündeki hücreleri vurgulaYalnızca Outflow türündeki hücreleri vurgulaSeçili dosyayı/dosyaları vurgulaHücreleri türlerine bakılmaksızın vurgulayınMevcut satırı vurgulaÖnemli NoktalarMenteşeİpucuHistogramGörüntü istatistiklerini görüntülemek için histogramGeçmişVuruş MesafesiNormal'e VurVuruş PozisyonuTutİleri TutEğer daha önceki şeritler yoksa ilk kareyi tutun ve her zaman son kareyi tutunOrta fare düğmesini taklit etmek için bu değiştiriciyi basılı tutunUç nokta anahtar karelerinin değerlerini tutDayanmaDelik ToleranslıDeliklerEvBalKancaKanca MerkeziKanca DeğiştiriciVuruş noktalarının konumunu değiştirmek için kanca değiştiricisiKöşelerin konumunu değiştirmek için kanca değiştiricisiSeçili köşeleri yeni oluşturulan bir nesneye bağlayınSeçili köşeleri ilk seçili nesneye bağlaKancalarYatayYatay FOVYatay ListeYatay BölmeYatay en boy oranı (sadece kamera projektörleri için kullanılır)Yatay en boy oranı - anamorfik veya kare olmayan piksel çıktısı içinPişirme haritasının yatay boyutuPişirme haritasının yatay boyutu (sadece harici)Pencerenin yatay konumuNesnenin başlangıç noktasından yatay uzaklıkKürenin yatay çözünürlüğüYatay ölçek (sadece kamera projektörleri için kullanılır)Görüntü sensörü alanının yatay boyutu milimetre cinsindenAna bilgisayar adıSaatDalga Formları Nasıl GörüntülenirAçıklama vuruşları 3B alanda nasıl yönlendirilirVuruşlar nasıl canlandırılıyor (yani görünüyorlar mı yoksa kayboluyorlar mı)Eşit olmak için float değerlerinin ne kadar yakın olması gerekirFaktör değerleri nasıl görüntülenirKontrol noktası eğrisi boyunca ne kadar uzaktadırAnimasyonu kareler halinde ne kadar uzağa kaydırmalısınızOperatörün anahtar değerlerinin ortalamasını her iki tarafa ne kadar uzağa alacağıIslak boyada renkler ne kadar hızlı karışırBüzülme efekti tuval yüzeyinde ne kadar hızlı hareket ederYayılma efekti tuval yüzeyinde ne kadar hızlı hareket ederHızın yönünün ne kadar rastgeleleştirildiğiSaçlar ne kadar düzSıvının sıkıştırılamazlığı ne kadardır (ses hızı)Speküler yansıma ne kadar yoğun (parlak)Ses ne kadar yüksekBir sırada kaç kuş benzeri nesnenin olduğuZincirde kaç kemik varKaç adet vuruş kopyası gösterilecekHarita Eski kaç kare sürecekKaç kare soldurulacakYeni parçacıklar yapmak için kaç anahtar gerekirKaç tane parçacık etkili (0 tüm parçacıklar)Çerçeve başına kaç örnek hesaplanacağı, alt çerçeve verilerine yardımcı olurVoksel başına kaç dilim oluşturulmalıKaç adımlı yollar (2'nin kuvveti) ile görüntüleniyorYollar kaç adımda işleniyor (2'nin kuvveti)Yolun kaç adımda görüntüleneceğiKaç tane fayans eklenecekArkaplanda kaç tane fayans gösterilecekYoğunluk fırçası kaç kez yeni bir eğri eklemeye çalışırTüm öğelerin değerleri kaç kez bulanıklaştırılacakFiltreyi kaç kez tekrarlamalıyımRenkteki değişiklikler maske oluşumunu ne kadar etkilerKıvrılma genliğini ne kadar küme etkilerKırışıklıklar ve vadiler ne kadar yoğunlaşıyorZamanla ne kadar köpük birikir (sadece pişmiş okyanus)İmleç dönüşünü ne kadar tutma takip edecekAracı yeni kenarlar ne kadar daraltıldı/genişletildiBu nesneyle çarpışma sırasında efektör kuvvetinin ne kadarı kaybolur (yüzde olarak)Üretilen normallerden ne kadarının mevcut olanlarla karıştırılacağıDüzeltme sırasında orijinal şeklin ne kadarı korunurOrtaya çıkan şeklin ne kadar pürüzsüz olduğu, yüksek frekanslı ayrıntıların göz ardı edilmesiCilalı yüzeylere ne kadar düzeltme uygulanırDarbe opaklığının üzerine ne kadar güç solması uygulanırDarbe kalınlığının üzerine ne kadar güç azalması uygulanırYüzey ivmesinin damlamayı ne kadar etkilediğiYüzey hızı damlamayı ne kadar etkilerUygulanan kuvvetlerin kumaşa ne kadar yayıldığıKırışıklık fırçası ne kadar sıkıştırırMalzemenin bükmeye ne kadar direndiğiMalzemenin baskıya ne kadar direndiğiMalzemenin kırkmaya ne kadar direndiğiMalzemenin esnemeye ne kadar direndiğiYer çekiminden bağımsız olarak nesnenin ne kadar 'ağırlığı' vardırİç noktaları birbirine bağlamak için kullanılan ışınlar tepe noktası normalinden ne kadar uzaklaşabilirDalgalar birbirine ne kadar hizalıVarsayılan değere ne kadar karıştırılmalıPürüzsüz eğriye ne kadar karıştırılmalıHızın z bileşeni ne kadar sabit tutulurİçe aktarma sırasında normaller nasıl hesaplanırSıralar ne sıklıkla "ezilmiş" tuğlalardan oluşurAnimasyonlu değerlerin (kareler halinde) ne sıklıkla değerlendirilmesi gerekirParçacıklar görünüm alanında nasıl görüntülenirParçacıklar nasıl oluşturulurAlandan ayrılan parçacıklar nasıl işlenirUçaklar birbirlerinin yerel eksenlerine göre nasıl yönlendirilirFırçanın uygulandığında etkisi ne kadar güçlüKuvvet alanından uzaklaştıkça kuvvetin ne kadar çabuk azaldığıYuvarlanma açısı nasıl hesaplanırİnmeler nasıl görünmeye/kaybolmaya başlamalıdırHer bir kademe arasındaki geçiş ne kadar yumuşakKuş benzeri nesnelerin nice pürüzsüz indiğiVuruşlar nasıl oluşturuluyorKaradaki bir boşluğu etkilemeye başlamak için bir kuvvetin ne kadar güçlü olması gerekirMesafe modeline bağlı olarak mesafenin hacmi ne kadar etkilediğiKaldırılacak öznitelikler nasıl seçilirFırça düşmesi sınır boyunca nasıl uygulanırFırçanın deformasyonu nesneyi nasıl etkileyecekGörüntüler kamera karesine nasıl sığarGörüntünün kamera çerçevesine nasıl uyduğuGörüntü orijinal sınırlarının ötesine nasıl genişletilirListedeki kurallar nasıl değerlendirilirDokunaçların gerilmesi nasıl kontrol edilirDönüşümün hedefe nasıl uygulanacağıDönüşüm nasıl belirtilirVoksel boyutu nasıl belirtilirNormalleri nasıl etkilersiniz (oluşturursunuz)Kaynak değerleriyle hedef ögelerin nasıl etkileneceğiUçaklar nasıl hizalanırFiletoda köşe sayısı nasıl seçilirKılavuz hızlar nasıl oluşturulurÖzel normalleri işaret edecek koordinatlar nasıl tanımlanırKutup etrafındaki dönüş nasıl belirlenirNesneyi görünüm alanında nasıl görüntüleyebilirimParçacıklar seçili elemana nasıl dağıtılırBlender sahnesi Hydra render motoruna nasıl aktarılırTepe noktası rengi nasıl dışa aktarılırKırpılmış spline için uç nokta konumları nasıl bulunurYüzeyde bağlanacak nokta nasıl bulunurGiriş eğrisinden noktalar nasıl oluşturulurGörüntü nasıl oluşturulurKutuplardaki yüzlerle nasıl başa çıkılırKomşu vokseller arasındaki değerler nasıl interpole edilirKaynak ve hedef katmanları nasıl eşleştirilirOluşturulan normalleri mevcut olanlarla nasıl karıştırabilirimDönüşümden sonra örtüşme nasıl çözülürArka plan ışığı nasıl örneklenirVuruşu nasıl basitleştirebilirizİç ve dış metindeki farklılıklardan kaynaklanan çatışma nasıl çözülürYeni ağ için ayrıntı miktarının nasıl belirleneceğiÖrnek miktarının nasıl belirleneceğiBu proje için proxy'ler nasıl saklanırOynatma nasıl senkronize edilirNasıl açılırGörünüm katmanı örnek ayarları nasıl kullanılırBu koleksiyon Çizgi Sanatı hesaplamasında nasıl kullanılırBu nesnenin Çizgi Sanatı hesaplamasında nasıl kullanılacağıAğırlıklar yeni değerlerine nasıl eşlenirvgroup B'deki ağırlıklar vgroup A'daki ağırlıkları nasıl etkilerÇerçeveye yakınlaştırma, mevcut çerçevenin etrafındaki odaklamayı nasıl sağlarHuangHuaweiTonTon DoğruTon ModuDizi şeridi için renk tonu düzeltme değiştiricisiRenk tonu seviyesiTon, Doygunluk, ParlaklıkTon, Doygunluk, DeğerTon/DoygunlukTon/Doygunluk/DeğerTon:HuffYUVGövde hatasıİnsan tarafından okunabilen isimHibrit MultifraktalHydraHydra Hata AyıklamaHidra Sunum İşletkesiHidra FırtınasıHydra Storm'un özellikleriHydra Storm render motoruSahne için Hydra ayarlarıHiperbolik Kosinüs ModuHiperbolik Sinüs ModuHiperbolik Tanjant ModuI18n ŞubeleriI18n Güncelleme ÇevirisiICO KüresiKimlikEylemArmatürBulanıklıkKemikKemik KısıtlamalarıFırçaÖnbellek DosyasıKameraKoleksiyonRenklendirmekKısıtlamalarEğriEğrilerVeriVeri Bloku TürüEtkileriBoşTüre Göre FiltreleÇevirYazıtipiParıltıGres KalemiGres Kalemi v3Saç EğrileriGörselAnahtarDış KafesKitaplıkIşıkIşık SondasıÇizgi BiçemiMaskeMalzemeÖrgüÜst TopBelirteçlerFilm KlibiDüğüm AğacıNesneÇıktıBoya EğrisiPaletParçacıkParçacıklarFizikPikselleştirNokta BulutuİşlemekJantSahneEkranGölgelendirici TürüGölgeSesHoparlörYüzeyGirdapMetinDokuDoku TürüAraçTipKatmanı GörüntüleHacimHacim DağılımıDalga BozulmasıPencere YöneticisiÇalışma AlanıDünyaID %s lib işaretçisiyle uyuşmuyor!ID %s, %s kütüphanesinde olmasına rağmen null kütüphane işaretçisine sahip!ID %s artık %s kütüphanesinde bulunamadı!Kimlik '%s' bağlantılıdır, geçersiz kılmalarını düzenleyemezsinizKimlik '%s' bir geçersiz kılma değilKimlik / DizinKimlik Veri İşlemiKimlik NoKimlik Öğesi Kimlik İşaretçisini KullanKimlik Kütüphanesi Geçersiz KılmaKimlik Kütüphanesi Geçersiz Kılma ÖzelliğiKimlik Kütüphanesi Geçersiz Kılma Özelliği İşlemiKimlik MaskesiKimlik MalzemeleriKimlik AdıKimlik ÖzelliğiID Emlak GrubuKimlik TürüKimlik bağlantılı tutulduKimlik adıBu çağrının yapıldığı menünün kimlik adıHer eğrinin kimliğiSilinecek kataloğun kimliğiÖğenin kimliğiKimlik veya DizinRehber harita oluşturma için eğrileri gruplamak üzere IDKimlik türü '%s' bir nesne için geçerli değilKimlik değeriKimlik-BlokKaynak verileri temsil eden ID-Blok, genellikle ID_SCE (yani Sahne)Kimlik Bloğu:KimliklerIES MetniIES DokusuIES ışık yoluIKIK KontrolüIK Lin AğırlığıIK Doğrusal KontrolIK ParametresiIK Dönme KontrolüIK Rotasyon AğırlığıIK ÇözücüIK EsnemeIK Bilek PivotuIK X SınırıIK X KilidiIK X MaksimumIK X AsgariIK X SertliğiIK Y SınırıIK Y KilidiIK Y MaksimumIK Y MinimumIK Y SertliğiIK Z SınırıIK Z KilidiIK Z MaksimumIK Z MinimumIK Z SertliğiBu parametrelerin tanımlandığı IK çözücüX ekseni etrafındaki IK sertliğiY ekseni etrafındaki IK sertliğiZ ekseni etrafındaki IK sertliğiIK->FK ({:s})IORIOR SeviyesiISO kodu (örn. "fr_FR")İTÜ 601İTÜ 709Buz (Kırılmış)Buz (Katı)Ico KüresiSimgeSimge AlfaSimge SınırıSimge RenkleriSimge KimliğiSimge PiksellerSimge DoygunluğuSimge BoyutuSimge piksel bileşenleri, kayan noktalı sayılar (RGBA birleştirilmiş değerler) olarakSimge pikselleri, bayt olarak (her zaman 32-bit RGBA)Tam kubbeler için idealdir, sensör boyutlarını dikkate almayın{:d} sorunlu parça belirlendiTanımlayıcıVarlık kütüphanesi için tanımlayıcı (mutlaka benzersiz olması gerekmez)Tanımlayıcı Geri DönüşüPython betikleri dizini için tanımlayıcıBlender'ın varlığın katalog yolunu araması için kullanılan varlığın kataloğu için tanımlayıcı. RFC4122'ye göre bir UUID olmalıdır.Eylem olayında çağrılacak operatörün tanımlayıcısıGiriş olayında çağrılacak operatörün tanımlayıcısıGörüntülenecek varlık rafının tanımlayıcısıKaldırılacak öğenin tanımlayıcısıGeri yüklenecek öğenin tanımlayıcısıSoketin tanımlayıcısıAracın tanımlayıcısıVarlık kütüphanesine atıfta bulunmak için tanımlayıcıKimlik bloğunun tanımlayıcı türü0 ise, genel; 1 ise, piksel yoğunluğuna göre0 ise, tüm kanallar için aynıdır; 1 ise, her kanal bağımsızdırEtkinleştirilirse, görüş alanının dışında kalan kenarlar göz ardı edilirYanlışsa, yüzler seçilmeyecektirSıfırdan küçükse, görüntüyü koyulaştırır; aksi takdirde, daha parlak hale getirirIzgaraların yüklenmesi başarısız olursa, ayrıntılarla birlikte hata mesajıHiçbiri değilse, kullanılacak nesne örnekleme yöntemiBelirtilmediği takdirde, renderlar yerinde gürültüden arındırılacaktırKullanılmıyorsa 1 olarak ayarlayınSıfır değilse, kancadan etki sona erdiği mesafeAyarlanırsa, kontrol yönü belirtilen kemikten alınırBu dilin geçerli operatörde kullanılması gerekiyorsaDoğruysa, özellik kenarlarının zincirleri malzeme sınırlarında bölünürDoğruysa, yalnızca aynı nesnenin özellik kenarları birleştirilirDoğruysa, mekansal gürültü herhangi bir tutarlılık göstermiyorEğer doğruysa, mekansal gürültü düzgündürGörmezden gelmekArkaplan Tıklamasını YoksayBağlantıları YoksayYaprak Kemiklerini Göz Ardı EtMalzeme Kilitlenmesini YoksaySessiz Şeritleri YoksaySeçimi YoksayKeskinliği YoksaySnap'i YoksaySes Şeritlerini YoksayŞeffaflığı YoksayDosyadaki alfa kanalını yok sayın ve görüntüyü tamamen opak yapınGörüntüden uzağa bakan yüzleri görmezden gelin (daha hızlı)Önizleme aralığının dışındaki kareleri yoksayEbeveyn kesmesini telafi etmeden ebeveyn ölçeklemesini yoksay. Orijinal Ölçeği Devral onay kutusunun devre dışı bırakılmasının etkisini kopyalar.Örneklerin render katmanı başına sayısını yoksayEksen yönünü göz ardı edin, hizalamak için en kısa dönüşü kullanınBu alet için anahtar haritasını dikkate almayınHer zincirin sonundaki son kemiği (önceki kemiğin uzunluğunu işaretlemek için kullanılır) dikkate almayınÖğe zaten seçiliyken seçme eylemini yoksayGöz ardı edildi {}{} (aynı türde değil) göz ardı edildiAydınlatıcı AAydınlatıcı BAydınlatıcı CAydınlatıcı D50Aydınlatıcı D55Aydınlatıcı D65Aydınlatıcı D75Aydınlatıcı D93Aydınlatıcı EAydınlatıcı F1Aydınlatıcı F10Aydınlatıcı F11Aydınlatıcı F12Aydınlatıcı F2Aydınlatıcı F3Aydınlatıcı F4Aydınlatıcı F5Aydınlatıcı F6Aydınlatıcı F7Aydınlatıcı F8Aydınlatıcı F9Aydınlatıcı LED-B1Aydınlatıcı LED-B2Aydınlatıcı LED-B3Aydınlatıcı LED-B4Aydınlatıcı LED-B5Aydınlatıcı LED-BH1Aydınlatıcı LED-RGB1Aydınlatıcı LED-V1Aydınlatıcı LED-V2Aydınlatma FiltrelemeGörselArkaİkisi deKutuDenetleyiciKlipKlip KüpüKüpBoş Resim TarafıUzatmakEklentiDüzÇevirÖnHaritalamaYansıtYeniProjeksiyonTekrarlamakTek GörüntüKüreTüpUDIM DöşemeleriGörüntüleyici'%s' resmi '%s' klasörüne kaydedilemedi'%s' resminin herhangi bir resim verisi yokGörüntü '%s' görüntü arabelleğini yükleyemediGörüntü '%s' atlandı, film veya görüntü dizilerinin paketlenmesi desteklenmiyorResim 1Resim 2Resim KenarlığıGörüntü Sınırı KırpmaGörüntü Görüntüleme YöntemiGörüntü DüzenleyiciResim Düzenleyicisi bulunamadıGörsel DüzenleyicileriGörüntü DosyalarıGörsel BiçimiGörsel KimliğiGörsel BilgisiResim AdıGörüntü Düğüm SoketiGörüntü Düğüm Soket ArayüzüGörüntü OpaklığıGörüntü AnahattıResim BoyasıGörsel Boyama YetenekleriResim Boyama'nın şablonu yokResim Boyama, üzerine resim yapılacak bir dokuya sahip değildirResim PinGörüntü PikselleriResim ÖnizlemesiResim AramaGörüntü DizisiResim BoyutuResim ŞeridiGörüntü DokusuGörsel DokularıGörüntü EşiğiResim DöşemeleriGörsel KullanıcısıGörüntü ve UV düzenleyici alan verileri3D Görünüm arka planında görüntüleme için görüntü ve ayarlarGörüntü bit derinliğiGörüntü parlaklık ölçeğiKayan nokta değerlerinde görüntü arabellek pikselleriResim bulunamadıResim verisi bulunamadıGörüntü veri bloğu adıAçılacak görüntü veri bloğu adıHarici veya paketlenmiş bir görüntüye başvuran görüntü veri bloğuGörsel veri bloklarıBu alanda görüntülenen ve düzenlenen görüntüKlip düzenleyicide düzenleme sırasında parçada görüntülenen görüntüHarici olarak kaydederken kullanılacak görüntü dosya yoluResim değişti ve kaydedilmediResimde sol ve sağ görünümler varResmin birden fazla görünümü varResim yüksekliğiResim düzenlenemezGörsel paketli, düzenlemeden önce paketi açGörüntü, Z eksenini merkez alarak tüpten yansıtılırGörüntü, Z eksenini merkez alarak küresel olarak yansıtılırResim paketlenmemişGörüntüyü arka plan rengine göre harmanlamak için görüntü opaklığıResim veya FilmGörüntü yolu ayarlanmadıGörüntü piksel bileşenleri, kayan noktalı sayılar (RGBA birleştirilmiş değerler) olarakGörüntü pikselleri, bayt olarak (her zaman 32 bit RGBA)Resim proje verisi geçersizResmi boyamak için 4 renk kanalına ihtiyaç varResmin boyanması için 4 renk kanalına ihtiyaç vardır: %sResim kaydedilemedi: geçersiz yüzeyGörüntü kaydedilemedi: yeterli boş bellek yokBir düğümün görüntü soketiResim çok küçükTuval olarak kullanılan görüntüKlon kaynağı olarak kullanılan görüntüResim boyama hedefi olarak kullanıldıŞablon olarak kullanılan görüntüResim genişliğiRGB renk dönüşümünün uygulanacağı Görüntü/Renk girişiResim/Film dosya adıResim/Film dosya adı (veri yenileme olmadan)Görsel/UV DüzenleyicisiGörsellerGörüntüler ve SeslerGörüntüler, büyütülmüş bir Görüntü Düzenleyicide işlenirGörüntüler yeni bir pencerede işleniyorGörüntüler bir Görüntü Düzenleyicide işlenirGörüntüler kullanıcı arayüzü değiştirilmeden işlenirGörüntüler RGB (renk) verileriyle kaydedilirGörüntüler RGB ve Alpha verileriyle kaydedilir (destekleniyorsa)Görüntüler oluşturulurken kopyalanamazGörüntüler 8 bit gri tonlamalı olarak kaydedilir (sadece PNG, JPEG, TGA, TIF)İletkenin kırılma indisinin hayali kısmı, genellikle k olarak adlandırılırHemenYakın Çocuklarİmparatorlukİma etmekİçe AktarTüm Malzemeleri İthal EtAnimasyonu içe aktarEnumları Dizeler Olarak İçe AktarFBX animasyonunu içe aktarFBX alt bölüm bilgilerini alt bölüm yüzey değiştiricileri olarak içe aktarınİthalat Bilgileriİthalat YöntemiOBJ gruplarını tepe noktası grupları olarak içe aktarOpenVDB birim dosyasını içe aktarİçe Aktarma YollarıÖnceki Sürümden Tercihleri İçe AktarSVG'yi eğriler olarak içe aktarİthalat Alt Bölümleme PlanıDokuları İçe AktarUSD Önizleme İthalatıUSD sahne grafiği örneklerini koleksiyon örnekleri olarak içe aktarUSD aşamasını geçerli sahneye aktarBir STL dosyasından bir ağ içe aktarınBir PLY dosyasından bir nokta bulutu içe aktarınBir PLY dosyasını nesne olarak içe aktarınBir STL dosyasını nesne olarak içe aktarınEğer mümkünse özel normalleri içe aktarın (aksi takdirde Blender bunları hesaplayacaktır)Eğer mümkünse özel normalleri içe aktarın (aksi takdirde Blender bunları yeniden hesaplayacaktır)Özel tepe noktası niteliklerini içe aktarHer OBJ 'g'yi ayrı bir nesne olarak içe aktarınHer OBJ 'o'yu ayrı bir nesne olarak içe aktarınHer USD malzemesini benzersiz bir Blender malzemesi olarak içe aktarınSon render geometrisini içe aktarBir OBJ dosyasından geometriyi içe aktarınPO dosyalarından belirtilen eklentinin çeviri verilerini içe aktarİçe aktarma kılavuzu geometrisiPython betiğinden anahtar yapılandırmasını içe aktarınİthalat seçenekleri kategorileriProxy geometrisini içe aktarHedef türünü içe aktarDokuları paketlenmiş veri olarak içe aktarVarlıkları bağlantılı veri bloğu olarak içe aktarınKullanıcı özelliklerini özel özellikler olarak içe aktarTepe noktası renk niteliklerini içe aktar{} dosyalarını içe aktarİthalat-İhracatArmatür nesnelerinden BVH İthalat-İhracatglTF 2.0 olarak içe-dışa aktarÖnem AğırlıklarıGeliştirilmiş şekli iyileştirin ve sabitleyinGeliştirilmiş PerlinDarbe SıkmaKısıtlamanın kırılması için ulaşılması gereken dürtü eşiğiAktif GruptaHavadaÖn taraftaErim İçindeX'teZ'deYerel bir geçersiz kılma kamerasında, bu arka plan görüntüsünün bağlı referans kameradan gelip gelmediği veya geçersiz kılmaya yerel olup olmadığıDüzenlenebilirliği değiştirmenin yanı sıra görünürlüğü de etkilerDinamik topoloji modunda, ağ ayrıntısı boyutu nasıl hesaplanırDinamik topoloji modunda, ağ ayrıntısı nasıl eklenir veya kaldırılırArada KalanlarİnçOlayİçerAktifi Dahil EtTüm Kemik Etkilerini Dahil EtDüzenlenenleri Dahil EtOdak Uzaklığını Dahil EtTutacakları Dahil EtEtiketleri Dahil EtEksik NLA'yı dahil etİç içe geçmiş koleksiyonları dahil etDüzenlenmemişi dahil etResim/video meta verilerine özel bir not ekleyinEtkin koleksiyonu ve iç içe geçmiş koleksiyonları dahil etTüm Anahtar Kare türlerini dahil etTüm mesh UV haritalarını dışa aktarmaya dahil etTüm sahne karelerini dahil etGörünen tüm nesneleri dahil etBu işlemde ikinci girdinin alfa değerini dahil etNLA verisi olmayan animasyon veri bloklarını ekle (sadece NLA düzenleyicisi)Kemiğin kuyruğunu zincire son eleman olarak ekleGörünmeyen nesnelerden/kemiklerden kanalları dahil etKoleksiyonu etkin görünüm katmanına dahil etOdak uzaklığını ön ayara dahil etKapsamları hesaplarken anahtar karelerin tutamaçlarını ekleyinDışa aktarma işlemine ağ rengi niteliklerini ekleyinDışa aktarılan ağların normal değerlerini dışa aktarmaya dahil etYalnızca etkin çerçeveyi dahil etYalnızca etkin nesneyi dahil etEtkin yayıcıdan gölgeler oluşturmak için seçili engelleyicileri dahil edinSeçili çerçeveleri dahil etSeçili nesneleri dahil etAktif yayıcıdan ışık almak için seçili alıcıları dahil edin.blend dosya adını görüntü/video meta verilerine ekleyinEtkin kameranın lensini görüntü meta verilerine dahil etGörüntü/video meta verilerine güncel tarihi ekleyinÇerçeve numarasını görüntü meta verilerine ekleyinÇerçeveyi oluşturan makinenin ana bilgisayar adını ekleyinGörünüm katmanını işlerken maske katmanlarını ekleyinEtkin kameranın adını görüntü meta verilerine ekleyinEtkin sahnenin adını görüntü/video meta verilerine ekleyinÖn plan dizisi şeridinin adını görüntü meta verilerine ekleyinSon işaretleyicinin adını görüntü meta verilerine ekleyinGörüntü meta verilerine en yüksek bellek kullanımını ekleyinGörüntü meta verilerine işleme süresini ekleyinİşlenen kare aralığını görüntü/video meta verilerine dahil edinGörüntü meta verilerine işlenmiş kare zaman kodunu HH:MM:SS.FF olarak ekleyinÇıktıya güneşin kendisini dahil edinBu koleksiyonu dahil et ancak kesişim çizgileri oluşturmaBu nesneyi ekleyin ancak kesişim çizgileri oluşturmayınAraç alt gruplarını dahil etHedef ebeveynler tarafından oluşturulan dönüşümleri hedef yerel alana dahil edinKullanılmayan bağlantılı veri bloklarını silme işlemine dahil etKullanılmayan yerel veri bloklarını silme işlemine dahil etGrease Pencil ile ilgili animasyon verilerinin ve karelerinin görselleştirilmesini ekleyinÇizgi Stili ile ilgili Animasyon verilerinin görselleştirilmesini ekleyinDeğiştiricilere bağlı veri bloklarıyla ilgili animasyon verilerinin görselleştirilmesini ekleyinArmatürle ilgili animasyon verilerinin görselleştirilmesini ekleyinÖnbellek dosyasıyla ilgili animasyon verilerinin görselleştirilmesini ekleyinKamera ile ilgili animasyon verilerinin görselleştirilmesini ekleyinEğriyle ilgili animasyon verilerinin görselleştirilmesini ekleyinSaçla ilgili animasyon verilerinin görselleştirilmesini ekleyinKafesle ilgili animasyon verilerinin görselleştirilmesini ekleyinIşıkla ilgili animasyon verilerinin görselleştirilmesini ekleyinMalzemeyle ilgili animasyon verilerinin görselleştirilmesini ekleyinAğ ile ilgili animasyon verilerinin görselleştirilmesini ekleyinMetaball ile ilgili animasyon verilerinin görselleştirilmesini ekleyinFilm klibi ile ilgili animasyon verilerinin görselleştirilmesini ekleyinDüğümle ilgili animasyon verilerinin görselleştirilmesini ekleyinNesne düzeyindeki animasyon verilerinin (çoğunlukla dönüşümler) görselleştirilmesini ekleyinParçacıkla ilgili animasyon verilerinin görselleştirilmesini ekleyinNokta bulutu ile ilgili animasyon verilerinin görselleştirilmesini ekleyinSahneyle ilgili animasyon verilerinin görselleştirilmesini ekleyinŞekil anahtarıyla ilgili animasyon verilerinin görselleştirilmesini ekleyinKonuşmacıyla ilgili animasyon verilerinin görselleştirilmesini ekleyinDokuyla ilgili animasyon verilerinin görselleştirilmesini ekleyinHacimle ilgili animasyon verilerinin görselleştirilmesini ekleyinDünya ile ilgili animasyon verilerinin görselleştirilmesini ekleyinDahilGelenUyumsuz çıkış düğümüEksik yerleşik anahtarlama seti, tür bilgisi eksik görünüyor'{:s}' türü için yanlış armatürYanlış armatür...Veri bloğu sahte kullanıcı geçişini çalıştırmak için yanlış bağlamFont unlink'i çalıştırmak için yanlış bağlamNesne veri bağlantısını kaldırma işlemini çalıştırmak için yanlış bağlamKontrastı ArtırTekdüze ofset mesafesi için artışZıplama yüksekliğini arttırYer değiştirme miktarını artırın veya azaltınSegmentleri artırınArtışDosya adındaki sayıyı artırArtımlıEğriyi kademeli olarak yeniden ayarlayın (yüksek kalite)Seçili metni girintili yapSeçili metni girintili yap veya otomatik tamamlaBoşluk kullanarak girinti yapSekmeleri kullanarak girintilemeDizinDizin %d geçersizEndeks TabanlıDizin Katman AdıSaçılan parçacıkların kırılma indeksiDizin AnahtarıDizin Anahtar ÖğesiEğrideki EndeksYüzdeki DizinAraç Çubuğundaki Dizin"Renk Endeksi" geçişi için endeks numarası"Katman Dizini" geçişi için dizin numarası"Malzeme Dizini" render geçişi için dizin numarası"Nesne Dizini" render geçişi için dizin numarasıÖnbellek dosyalarının dizin numarasıTepe noktası grubunun dizin numarasıAşağı itme işlemini gerçekleştirmek için NLA eylem yolunun diziniEn Yakının DiziniAktif AOV endeksiEtkin açıklama katmanının diziniEtkin yer iminin dizini (-1 yoksa)Langs koleksiyonundaki etkin dilin diziniTüm maskenin katmanlarının listesindeki etkin katmanın diziniAktif ışık grubunun indeksiEtkin satır kümesi yuvasının diziniAktif malzeme yuvasının diziniEtkin nesnenin diziniAktif parçacık sistemi yuvasının diziniEtkin poz imleyicisi indeksiEtkin son klasörün dizini (-1 yoksa)Etkin sistem yer iminin dizini (-1 yoksa)Etkin sistem klasörünün dizini (-1 yoksa)Aktif doku boya yuvasının diziniAktif doku yuvasının diziniRotasyon stabilizasyon parçaları listesindeki aktif parçanın diziniÇeviri sabitleme parçaları listesindeki aktif parçanın diziniAktif hacim ızgarasının indeksiKlon doku boya yuvasının diziniTextLine koleksiyonundaki geçerli TextLine diziniHer Eğrinin İndeksiSeçimdeki son TextLine'ın diziniParçacıkların işlenmesinde kullanılan malzeme yuvasının diziniÜçgenin bir parçası olduğu örgü yüzünün indeksiEn yakın elemanın indeksiSegment üzerindeki önceki komşu noktanın indeksiEtkin tepe noktasındaki kaynak ağırlığının indeksiBelirtilen etki alanındaki etkin öğenin diziniEtkin ögenin indeksiEtkin nesnenin diziniTercihler Kullanıcı Arayüzünde düzenlenen varlık kütüphanesinin diziniÜretilen her eğri için en yakın kılavuz eğrisinin indeksiGörünürlüğü değiştirmek için koleksiyonun diziniMevcut yinelemenin dizini. Saymaya sıfırdan başlarŞu anda etkin olan seçim kümesinin diziniTercihler Kullanıcı Arayüzünde düzenlenen uzantı deposunun diziniHer sınır kenar bölgesinin içindeki yüz grubunun indeksiBu yüzün ilk döngüsünün indeksiEğri başına ana kılavuz eğrisinin indeksiRaporun diziniBir eğrinin kök noktasının indeksiKaldırılacak betik dizininin diziniKaldırılacak segmentin diziniDüzenleme için etiket kümesinin diziniBir eğrinin uç noktasının indeksiBu eğrinin indeksiBu kenarın diziniBu yüzün diziniBu döngünün diziniBu döngü üçgeninin diziniBu noktanın indeksiBu tepe noktasının diziniEndeks aralık dışındaKaldırılacak dizinUygulanabilirse F-Eğrisi tarafından etkilenen belirli mülkün endeksiUygulanabilirse belirli ayara dizinEndekslerBir keyconfig'in kullanıcı tarafından tanımlandığını gösterirEn son değişken değerlendirmesinin yedek değeri kullandığını gösterirEndekslerEndeksler aralıkta olmalıdırÜçgeni oluşturan örgü halkalarının endeksleriÜçgen köşelerinin indeksleriBir tepe ebeveyn ilişkisi durumunda tepe noktalarının endeksleriDolaylıDolaylı IşıkSadece DolaylıSadece dolaylıBireyselBireysel MerkezlerBireysel KökenlerBireysel SiluetBireysel yüz ek parçasıİskelet için bireysel poz kemikleriSektöre UyumluŞişirmekŞişirilebilir ağEtkin nesneyi pişirme için belirtilen mesafe kadar şişirin. Bu, seçili nesne ağlarının dışına daha yakın noktalarla eşleşmeye yardımcı olurEtkin nesneyi pişirme için belirtilen mesafe kadar şişirin. Bu, seçili nesne ağlarının dışına daha yakın noktalarla eşleşmeye yardımcı olur.Kumaşı şişirirGiriş akışıGiriş Seviyesi AyarıEtkilemekEtki MesafesiEtki ÖlçeğiEtki EşiğiNesneden etki mesafesiProbun etki mesafesiDeğiştiricinin özelliği değiştirdiği etki faktörüMetaball elemanlarının etkisiYeni oluşturulan parçanın nihai çözüme etkisiStabilizasyon algoritmasının görüntü konumuna etkisiStabilizasyon algoritmasının görüntü dönüşü üzerindeki etkisiStabilizasyon algoritmasının görüntü ölçeğine etkisiHedef yoğunluğunun simülasyon üzerindeki etkisiEklenen kısıtlamanın etkisiDeformasyonun etkisiÇenenin alt dudak zincirlerine etkisiÇenenin kilitli ağız üzerindeki etkisiİkincil IK'nin topuk kontrol rotasyonuna etkisiYakınlaştırma faktörünün kaydırma hızına etkisiBu parçanın 2D stabilizasyonuna etkisiBu parçanın nihai çözüme etkisiEtkileme ayarı otomatik olarak belirlenmek yerine bir F-Eğrisi tarafından kontrol edilirBilgiBilgi Simgesi Ön PlanMevcut önbellek durumu hakkında bilgiBilgi alanı verileriBilgi %s metin veri bloğuna yazıldı!BilgiGüncellenen kimlik bilgisiVarlık sisteminin varlık olarak bir varlıkla ilgilenmesini mümkün kılan varlık hakkındaki bilgiMiras almakBitiş Rulosunu DevralDöndürmeyi DevralÖlçeği DevralÜst öge ölçeklemesinin tüm efektlerini devralÖlçeklemeyi devral, ancak çocuğun dinlenme yönündeki kesmesini kaldırEbeveynin hacmindeki genel değişikliği temsil eden tekdüze ölçeklemeyi devralınBaşlati18n dosyaları için başlatma ayarları güncelleme operatörleriİlkİlk Renkİlk Sorguİlk Dinlenme SüresiBaşlangıç SıcaklığıBaşlangıç HızıKuş benzeri nesnelerin doğduğundaki ilk sağlık miktarıYüzeyin ilk rengiGenişletme işleminin ilk düşüşüYüz Setlerini BaşlatŞeridi bu renkle başlatİçİç Koni Açısıİç kıvrımİç Maskeİç gönyeİç Yarıçapİç Seçilmişİç Kalınlıkİç Dikeyİç yüz kalınlığı (sadece yumuşak gövdeliler tarafından kullanılır)BoyaGirişGiriş 1Giriş 2Girdi Renk UzayıGiriş AlanlarıGiriş Dosya YoluGiriş MatrisiGirdi AdıGiriş DüğümüGirdi ÖrnekleriGiriş TürüGiriş Beyaz NoktaGirdi rengi uzayı ayarlarıSiyaha eşlenmesi gereken giriş rengiBeyaza eşlenmesi gereken giriş rengiTuş haritaları dahil olmak üzere giriş yapılandırmasıGiriş eğrileri Bézier tipine sahip değildirSimülasyon bölgesi için giriş verileriGiriş geometrisi yineleme alanında hiçbir öğeye sahip değildir.Giriş geometrisi desteklenmeyen türe sahip: Giriş resmi veya film dosyasıEtkileşimli konsol için giriş satırıAğaçtaki diğer düğümlere sayısal değerler girinBir düğümün giriş veya çıkış soketiGiriş veya çıkış soketi türüBir Gizmo'nun giriş özellikleriBir Gizmo Grubunun giriş özellikleriGiriş render geçişleri bir sahne render'ından geçerYeni ağda hedef kenar uzunluğunu girinYeni ağdaki yüzlerin hedef sayısını girinMevcut sahne süresini saniye veya kare olarak girinDüğme/eksen eylemleri için giriş eşiğiFloat/2D vektör eylemleri için giriş eşiğiSahne şeridi için kullanılacak giriş türüBağlantısız soket için kullanılan giriş değeriGiriş/Çıkış TürüGirişlerSigortaSonra EkleÖncesine EkleAnahtar Kareleri Ekle - Sadece GerekliAnahtar Kareleri Ekle - GörselBu mod için Anahtar Kareleri Ekle henüz uygulanmadıYalnızca halihazırda animasyonlu olan özellikler için Anahtar Kareler ekleyinNokta EkleBir eğri parçasına Nokta EkleUnicode Karakteri EkleTüm düzenlenebilir katmanlara boş bir çerçeve ekleMevcut sahne karesine boş bir kare ekleDizinin tüm elemanları için bir anahtar kare ekleGeçerli UI-etkin özelliği için bir anahtar kare ekleyinİmleç noktasında seçili F-Eğrileri için bir anahtar kare ekleyinİmleç noktasındaki etkin F-Eğrisi için bir anahtar kare ekleyinMevcut F-Eğrilerinin her birine bir anahtar kare ekleyinHer bir konum ve dönüş kanalına bir anahtar kare ekleyinHer bir konum ve ölçek kanalına bir anahtar kare ekleyinHer bir konum kanalına bir anahtar kare ekleyinHer bir dönüş ve ölçek kanalına bir anahtar kare ekleyinHer bir dönüş kanalına bir anahtar kare ekleyinÖlçek kanallarının her birine bir anahtar kare ekleyinHer eğrinin geçerli değerini kullanarak seçili F-Eğrilerine bir anahtar kare ekleyinEtkin F-Eğrisi'ne eğrinin geçerli değerini kullanarak bir anahtar kare ekleyinGeçerli karedeki seçili parçalara bir anahtar kare eklePanelden sonra ekleSoketten sonra eklePanelden önce ekleSoketten önce eklePanele ekle'Görsel dönüşümlere' dayalı anahtar kareler ekleyinEk konum ofseti için anahtar kareler ekleyinEk dönüş ofseti için anahtar kareler ekleyinEk ölçek faktörü için anahtar kareler ekleyinBelirtilen kanallar için anahtar kareler ekleyinİmleç konumuna satır sonu ekleGeçerli karedeki etkin maske katmanı için maske şekli anahtar karesini ekleEtkin F-Eğrisi için imleç konumuna yeni anahtar kare ekleSeçili düğümleri bir düğüm grubuna ekleİmleç konumuna metin ekleAnahtar karelerin eklenmesi başarısız oldu:Gömülü yüz sınırlarıSeçili yüzlere yeni yüzler ekleBölgeyi mevcut kenarlar boyunca yerleştirinİçeriAçıklamalı Alan İçindeİç DolguGönyenin içi yay şeklindedirGönyenin içi keskindirDenetim EndeksiDenetim endeksi aralık dışındaKurKullanıcı tanımlı bir ışık kurBir eklenti kurBir uygulama şablonu kurÖzel HDRI'ler kurÖzel MatCaps kurÖzel StudioLight'lar kurDosyalardan uzantıları yerel olarak yönetilen bir depoya yükleyinBu dosyayı kurÖrnekÖrnek ToplamaÖrnek Toplama AğırlıklarıÖrnek KoleksiyonlarÖrnek SayısıÖrnek Boş BoyutÖrnek Yüzleri ÖlçeğiÖrnek DizinÖrnek DeğiştiriciÖrnek Nesne VerileriÖrnek OfsetiÖrnek Rastgele KimlikÖrnek DöndürmeÖrnek ÖlçekÖrnek DönüşümüÖrnek TürüMevcut bir koleksiyonu örnekleNoktalar Üzerine ÖrnekÖrnek seçili koleksiyonları etkin sahneye taşıÖrneklenmiş KoleksiyonÖrneklenmiş NesnelerÖrnekleyiciÖrneklerÖrnekler göz ardı edilirKatmanlar Olarak ÖrneklerGiriş geometrisindeki örnekler göz ardı edilirNesne veya koleksiyon örnekleriÖrnekler NoktalaraÖrneklemeTüm yüzlerde alt nesneleri örnekleTüm köşelerde alt nesneleri örnekleFırça başına renk yerine, renk fırçalar arasında paylaşılırFırça başına güç yerine, güç fırçalar arasında paylaştırılırFırça başına ağırlık yerine, ağırlık fırçalar arasında paylaştırılırUluslararasıUluslararası 2DInt8TamsayıTamsayı DizisiTamsayı ÖznitelikTamsayı Öznitelik DeğeriTamsayı MatematiğiTamsayı Düğüm SoketiTamsayı Düğüm Soket ArayüzüTamsayı DeğeriInteger number socket of a nodeGeometri özniteliğinde tam sayı değeriEntegre etmekEntegrasyonEntegrasyon TürüEntegratör Ön AyarlarıIntel ikilisi algılandı. Düşük performans bekleniyor.Ayrıntıları YoğunlaştırYoğunlukDokunsal titreşimin yoğunluğu 0,0 ile 1,0 arasında değişmektedirGürültünün yoğunluğuEtkileşim YarıçapıEtkileşim yarıçapı parçacık boyutunun 4 katıdırEtkileşimli NavigasyonEtkileşimli Python konsoluGelişmiş düzenleme ve betik geliştirme için etkileşimli programatik konsolEtkileşimli olarak bir nesne ekleyinMevcut kare numarasını etkileşimli olarak değiştirinOynatım için kullanılan kare aralığını etkileşimli olarak tanımlayınSahnenin etrafında etkileşimli bir şekilde uçunSahnede etkileşimli bir şekilde gezinin (yürüme/uçma modu tercihini kullanır)Kameraları ve ışıkları etkileşimli bir şekilde bir konuma yönlendirin (Ctrl çevirir)Geçerli çerçeveyi ve değer imlecini etkileşimli olarak ayarlayınSahnede etkileşimli bir şekilde dolaşınSahnede etkileşimli bir şekilde yürüyün veya serbestçe gezininYakalamakArayüzArayüz Yazı TipiBu düğüm ağacı için arayüz bildirimiİç Bant Genişliğiİç Yarıçapİç içe geçmişGeçişli TipİçselDahili Hata - AnimData bloğu geçerli değilDahili Hata: kenar dizisi yanlış boyutta: %u yerine %uDahili Hata: Yüzler dizisi yanlış boyutta: %u yerine %uDahili Hata: döngü dizisi yanlış boyutta: %u yerine %uİçsel SürtünmeDahili IES dosyasıDahili BağlantılarEn Yüksek İçsel Yay YönlendirmesiEn Yüksek İçsel Yay Uzunluğuİç Yaylarİçsel Yaylar Tepecik GrubuDahili panoda poz yokDahili pano boşDahili pano bir malzemeden değilDahili pano poz modundan değilİçsel hata!Sessizleştirme için dahili giriş-çıkış bağlantılarıİç sahibiDahili poz kitaplığı hatası, iptal operatörüGölgelendiriciyi tanımlamak için dahili gölgelendirici betiğiDahili kullanım (bir özellik data_path'i düzenle)Ekran alanı efektlerinin kaybolmasını önlemek için görüntü sınırının ötesinde dahili olarak işleyinÇevrimiçi uzantıları yüklemek ve güncellemek için İnternet erişimi gerekir. İnternetten eklenti yüklemek için internet erişimi gereklidir.İnternet:Gözlerarası UzaklıkAra değerlemeEğrileri Ara DeğerlendirKıl Eğrileri AradeğerleUzunluğu AradeğerleNokta Sayısını AradeğerleŞekli Aradeğerle2×2 örnekler arasında enterpolasyon yapınYeni ve orijinal normaller arasında geçiş yapınOrijinal ve yeni normaller arasında geçiş yapınB-Spline'ları kullanarak saçı enterpole edinMevcut parçacıklardan yeni parçacıklar çıkarınSeçili filtreyi kullanarak pikselleri enterpole edinSeçilen noktaların yarıçaplarını enterpole edinSeçili noktaların eğimini enterpole etSeçilen noktaların ağırlığını enterpole etAraya sıkıştırılmışEylem Başlangıç ve Bitiş kareleri arasında ara değerler oluştururMevcut özel normalleri ortaya çıkan ağa eklerMevcut kılavuz eğrilerini bir yüzey ağında interpole ederEnterpolasyonEnterpolasyon EğrisiEnterpolasyon DüşüşüEnterpolasyon KılavuzlarıEnterpolasyon EğimiEnterpolasyon TürüEnterpolasyon Tipi UEnterpolasyon Tip VEnterpolasyon Tipi WEnterpolasyon UMevcut fırça ağırlığı ile tuşların ağırlıkları arasındaki enterpolasyon faktörüEnterpolasyon yöntemiDuman/yangın hacimleri için kullanılacak enterpolasyon yöntemiKatı modda duman/yangın hacimleri için kullanılacak enterpolasyon yöntemiHacimler için kullanılacak enterpolasyon yöntemiKatı modda hacimler için kullanılacak enterpolasyon yöntemiBir sonraki sefer 'Sıra Ara Değerlemesi' çalıştırıldığında kullanılacak ara değerleme yöntemiSabitleme nedeniyle oluşan alt piksel kaymaları ve dönüşler için kullanılacak enterpolasyonMutlak şekil anahtarları için enterpolasyon türüEnterpolasyon:KesişimKesişim ModuMevcut seçimi kesSeçili yüzleri seçilmemiş yüzlerle kesiştirKesişen KenarlarKavşakSadece KavşakKavşak ÖnceliğiKavşak TürüKonturla KesişimBu koleksiyon tarafından oluşturulan kesişim bu maske değerine sahip olacakYalnızca kesişimKavşaklarAirbrush için boyalar arasındaki aralıkNavigasyon modunda ışınlanırken zaman bükülmesi aralığıVuruşlara titreme/rastgelelik katınGeçersizGeçersiz Bağlam HatasıGeçersiz GirdiGeçersiz Giriş HatasıGeçersiz UDIM dizin aralığı belirtildiGeçersiz UV haritası: UV adaları üst üste gelmemelidirGeçersiz renk paleti dizini: %dAnahtarlama kümesi için geçersiz bağlamGeçersiz depsgrafGeçersiz çerçeve aralığı (%d - %d)Geçersiz çerçeve toplamıGeçersiz başlıkInvalid index %d for B-Bone segments of '%s'!Geçersiz ağ; konsolda daha fazla ayrıntıGeçersiz nesne: nesne yolunu doğrulaGeçersiz eski/yeni kimlik çifti ('%s' / '%s')Geçersiz orijinal değiştirici dizini '%d'Geçersiz çözünürlükGeçersiz seçim sırası{} eğrilerinde geçersiz yüzey UV'leriGeçersiz hedef %r ('ARMATURE' veya 'OBJECT' olmalı)Geçersiz hedef ayarlarıGeçersiz hedef!Geçersiz değişken adı, ayrıntılar için buraya tıklayınGeçersiz tepe noktası grubu diziniGeçersiz/ayarlanmamış eksenTersTers KelepçeliTers RenkTers KazançTers GamaTers KaldırmaTers OfsetTers GüçTers ikinci derecedenTers EğimTers Düzgün BasınçTers Karekök ModuTers Kare düşüşüTers mesafe modeliSıkıştırmalı ters mesafe modeliKatmanın ana dönüşüm matrisinin tersiEbeveynlik zamanında nesnenin ebeveyn matrisinin tersiTers seçim (True olduğunda 'Tümünü Seç'i geçersiz kılar)Tersine çevirmekAlfa'yı ters çevirTers YayTers KoleksiyonTers Koleksiyon FiltrelemeRengi Tersine ÇevirEğriliği Tersine ÇevirDopesheet Sıralamasını Ters ÇevirDüşüşü Tersine ÇevirIzgarayı Ters ÇevirKatmanı Ters ÇevirKatman Geçişini Ters ÇevirMalzemeyi Ters ÇevirMalzeme Geçişini Ters ÇevirTers Pan EksenPitch (X) Eksenini Tersine ÇevirYoğunluk için Ters BasınçAkış için Ters BasınçSertlik için Ters BasınçIslak Karışım İçin Ters BasınçIslak Kalıcılık İçin Ters BasınçRGB değerlerini ters çevirTers Döndürme (Z) EkseniniDöndürmeyi Ters ÇevirSeçimi Tersine ÇevirSiluet Filtrelemesini Ters ÇevirTers SpreySeçilmemişi Tersine ÇevirTers Vertex GrubuAğırlıkları Tersine Çevir AAğırlıkları Tersine Çevir BTersine ÇevirX Eksenini Tersine ÇevirY Eksenini Tersine ÇevirSapma (Y) Eksenini Tersine ÇevirZ Eksenini Tersine ÇevirYakınlaştırma Yönünü Tersine ÇevirBir rengi ters çevirerek negatif bir görüntü elde edinVuruş süresince ters eylemFırçanın darbe süresince ters hareketiEtkin tepe noktası grubu ağırlıklarını ters çevirEtkilenen normalleri tersine çevirGörüntüdeki tüm alfa değerlerini tersine çevirinAlfa kanalını ters çevirTers çevirin ve zıt bir yay çizinMavi kanalı ters çevirRenkleri ters çevirerek negatif bir görüntü elde edinBaşlangıç ve bitişi kaynak vuruşuyla eşleştirmek için hedef vuruşu ters çevirinMevcut seçimi tersine çevirYüz işareti filtrelemesini tersine çevirFiltre aramasını ters çevirFiltrelemeyi tersine çevir (gizli öğeleri göster ve tersi)Yeşil kanalı ters çevirResmin kanallarını ters çevirKatmanı ters çevir filtresiKatman geçiş filtresini ters çevirEtkin nesnenin tüm tepe gruplarının kilitlerini ters çevirinEtkin nesnenin seçili tepe gruplarının kilitlerini ters çevirEtkin nesnenin seçilmemiş tepe noktası gruplarının kilitlerini ters çevirMaskeyi ters çevirMalzeme filtresini ters çevirMalzeme geçiş filtresini ters çevirinÇıkış ağırlık değerlerini ters çevirSeçim için sabitlemeyi ayarlamak yerine ters çevirinKırmızı kanalı ters çevirTüm öğelerin seçimini tersine çevirDopesheet kanallarının sıralama düzenini ters çevirKaynak tepe noktası grubu değerlerini ters çevirX konumunu tersine çevirX dönüşünü tersine çevirY konumunu tersine çevirY dönüşünü tersine çevirZ konumunu tersine çevirZ dönüşünü tersine çevirYakınlaştırma için fare hareketinin eksenini ters çevirinVuruşun uzantısının eğriliğini tersine çevirinGenişletilmiş etkin öğeleri tersine çevirYüz yönünü tersine çevirDoğrusal eşlemenin kaybolma yönünü tersine çevirinKazanç rengini tersine çevirGama rengini tersine çevirOluşturulan maskeyi ters çevirinTepe grubu A'nın etkisini tersine çevirinTepe grubu B'nin etkisini tersine çevirinKaldırma rengini tersine çevirTüm tepe noktası gruplarının kilit durumunu tersine çevirMaskeyi ters çevirinMaskeyi siyah/beyaza çevirinYoğunluktaki basınç modülasyonunu tersine çevirinAkıştaki basınç modülasyonunu tersine çevirinSertlikteki basınç modülasyonunu tersine çevirinIslak karışımdaki basınç modülasyonunu tersine çevirinIslak kalıcılıkta basınç modülasyonunu tersine çevirinFare girişini tersine çevirNesne durumu filtresini tersine çevirOfset rengini tersine çevirGüç rengini tersine çevirOrtaya çıkan düşme ağırlığını tersine çevirinDönüş açısını tersine çevirEğim rengini tersine çevirSprey yönü haritasını ters çevirinŞablon katmanını ters çevirinTepe noktası grubu etkisini tersine çevirTüm köşelerin görünürlüğünü tersine çevirEtkin tepe noktası grubunun ağırlığını tersine çevirKazımak veya Doldurmak için Ters ÇevirTepe noktası grubu etkisini tersine çevirTepe noktası grubu etkisini tersine çevir (sadece daralt)Tepe noktası grubu maskesi etkisini ters çevirinTepe noktası grup ağırlıklarını ters çevirGörünürlük koleksiyonunu tersine çevir (Kullanımdan kaldırıldı)Nesne olarak kabul edileni ve kabul edilmeyeni tersine çevirinTers ÇevrilmişTers Kavite MaskesiÇağırmakTüm koleksiyonlar için yapılandırılmış tüm ihracatçıları çağırBu koleksiyondaki tüm yapılandırılmış ihracatçıları çağırİhracat işlemini çağırGirdap kuvvetinin içe doğru bileşeniÜtüIrradiance Atlas dokusu oluşturulamadıIşınım Havuzu BoyutuIşınım Görünürlük BoyutuAktif miEksen hizalı mıPişmişKamera Işını mıDenetleyicinin AmacıKontrolör KavramaVeri miDağınık ışınKenar Pürüzsüz müDüzenlenebilirDüzenleme moduDeğerlendirildiYüz Planar mıYüz Pürüzsüz müFallback Kullanılıyor muDoldurma Görünür müFloat mıOluşturulan KaroParlak ışın mıGrease Kalem miGizlidirVurulduHiyerarşidedirDolaylıÇıktıyı DenetleArayüz Kilitli miİçselYüklendiYerel Geçersiz KılmaMicrosoft Store Kurulumuİsim geçerli miAçık mıÇıktı mıPerspektif miSabitlendiPlanar mıPortal mıYansıma Işını mıGerekliSıra mıGölge Işını mıTekil ışın mıSpline Döngüsel midirStrand mıİnme Başlıyor muİnme Görünür müSistem Geçersiz Kılmaİletim Işını mıGeçerlidirGeçerli Ofset miGörüş AlanıMevcut kare için işaretleyici sessiz miBir IK zincirinin parçasıdırAOV'nin adı çakışıyor muBu kimlik bloğu dolaylı olarak bağlantılı mıBu, sürücü değişkeni için geçerli bir ad mıBu resim kutucuğu oluşturuldu muBu tuş haritası ögesi kullanıcı tarafından mı değiştirildiAdaAda SayısıAda EndeksiAda MarjıAdalar dikilirken yerinde kalan adaAdalar Hassasiyetiİzole etmekİzole EylemÇok Kullanıcılı Verileri İzole EtSeçili kemikleri ayrı bir iskelete ayırınİzometrikPython'da ayrılmış bir anahtar kelime olamazBoş bırakılamazNokta içeremez (örneğin 'a.dot')Boşluk içeremez (örneğin 'bir boşluk')Özel (alfabetik/sayısal olmayan) karakterler içeremezBir sayı ile başlayamazİtalikKarakterlerin italik açısıÖğeÖğe TanımlayıcıÖge TürüÖğenin kullanıcısı yok ve kaldırılacakAnahtar Haritadaki ÖğeDüğüm ağacı arayüzündeki öğeÖğe silinmeye karşı korunmuyorÖğe silinmeye karşı korunuyorÖğelerÖğeler GenişletildiÖğeler BulunamadıTuş haritasındaki öğeler, bir operatörü bir girdi olayına bağlarDüğüm arayüzündeki öğelerDüğüm panelindeki öğelerYinelemelerTekrarlar: {:d} .. {:d} (ort. {:d})Yinelemeli prosedür yakınsamadıJ2KJP2JPEGJPEG Biçimi (.jpg)Proxy görüntülerinin JPEG kalitesiTitremeJitter KameraJitter Anahtar KaresiJitter Anahtar Kare SeçildiTitreme BasıncıJitter ÜnitesiEkran alanında veya fırça boyutuna göre titremeBoyama sırasında fırçanın konumunu piksel cinsinden değiştirinResim yaparken fırçanın pozisyonunu değiştirinSinirliTitrek GölgelerTitrek Gölgeler (Görüntü Alanı)Titreme MiktarıTitreme ekran alanında, piksellerde meydana gelirTitreme, fırça boyutuna göre meydana gelirKatılmakAlanlara KatılınKatıl AşağıGeometriye KatılınSola KatılPalet Örneklerine KatılınSağa KatılDizeleri BirleştirÜçgenlere KatılınKatılSeçili alanları yeni pencereye birleştirSeçili nesneleri etkin nesneye birleştirSeçili parçalara katılHerhangi bir Boole işlemi gerçekleştirmeden yeni ağa ayrı bir geometri olarak katılınİki eğriyi seçili uçlarından birleştirinBirleştirme sonuçları %d köşeye ulaşır, sınır %ld'dirEklemEklem:%s/%s | Kemikler:%s/%sAtlama YüksekliğiAtlama Hızıİmleci satıra atlaSatır Numarasına AtlaÖzellik düzenleyicisi içinde farklı bir sekmeye atlaMetin düzenleyici için bir dosyaya atlaMevcut yolun sonuna atlaKare aralığındaki ilk/son kareye atlaBir sonraki başarısız kareye atlaÖnceki başarısız kareye atlaÖnceki/sonraki anahtar kareye atlaÖnceki/sonraki işaretleyiciye atlaÖzel çerçeveye atlaMevcut yolun başlangıcına atlaÇerçeve aralığının son çerçevesine atlaYürüme modundayken zıplaHerhangi bir UV ölçeğini göz ardı ederek sadece kenar boşluğunu ekleyinSavunmakK0K1K2K3K4KHR_malzeme_varyantları_arayüzüKTX2 SıkıştırmaKaleÇapa Noktasını KoruSınırları KoruyunBağlantıda KalınKonturu KoruKöşeleri KoruKöşeleri, Kavşakları KoruyunKöşeleri, Kavşakları, İçbükeyleri KoruyunVarlığını SürdürHiyerarşiyi KoruGirişleri KoruMesafeleri KoruyunDöngüyü KoruDeğiştiriciyi KoruNormalleri KoruOfset TutAçık TutOrijinali KoruMenzili KoruKökü KoruFormunuzu KoruyunDikkatli OlunKeskin Kenarları KoruyunBekar KalDönüşümü koruUV ve düzenleme modu ağ seçimini senkronize tutunKullanıcı Arayüzünü KoruMevcut tüm doku boyutlarını koruÇiftlerin dağılımının eşit kalınlıkta olmasını sağlayınFareyi (sprey) basılı tutarken boya efektini uygulamaya devam edinÇocuk düğümlerini tutMevcut başlık hizalamasını koruÇerçeveyi koruyun ve zamanla değişmeyinDiğer kuş benzeri nesnelerin içinden geçmekten kaçınDüğüm seçili olmasa bile gizmo'yu görünür tutunMalzemeyi fırçaya atanmış olarak tutYalnızca 0. karenin üstündeki kareleri tutYapılandırma klasörüne kopyaladıktan sonra orijinal dosyayı saklaOrijinal nesneleri değiştirmek yerine koruyunOrijinal vuruşları koruyun ve yeniden yansıtmadan önce bir kopyasını oluşturunOrijinal parçaları koruYol uzunluklarını sabit tutunYayıcının yollarının kesişmesini önleyinKök anahtarlarını değiştirilmemiş halde tutunNormallerin boyutunu 3B görünüme göre sabit tutunYapıştırma sırasında şeridi geçerli kareye göre ofset halinde tutunFırçayı başlangıç konumuna sabitleyinKapakları olduğu gibi bırakın ve silerken düzleştirmeyinMevcut veri bloğunun görüntülenmesini sağlaGiriş bağlantılarını çoğaltılmış düğümlere tutunİşleme sırasında sıvı nesneleri görünür tutunDuman nesnelerini render sırasında görünür tutunAktif grubun değerlerini korurken diğerlerini normalleştirinPanodaki vuruşların dünya dönüşümünü değiştirmeden koruİlk zincirlemede zikzak "gürültüsünü" koruyunAzaltma sonucu oluşan üçgen yüzleri koru (sadece daralt)Temizlik sırasında vert'leri en az bir gruba atanmış halde tutunNesne ölçeğinden bağımsız olarak hacim opaklığını ve ayrıntıyı aynı tutunDeğiştiricileri tutmak, nesne moduna geri dönüldüğünde çokgen sayısını artıracaktırTonu sabit tutarKelvinÇekirdek EniyilemesiÇekirdek YarıçapıÇekirdekler sahne içeriğine göre eniyilenebilir. Bir sunum başında eniyilenmiş çekirdekler istenir. Eniyilenmiş çekirdek yoksa önbellekte eniyilenmiş küme var olana kadar düz çekirdekler kullanarak sürdürülecektir. Bu, kısa bir süre için ek CPU kullanımına neden olabilir (birkaç on saniye)Harf aralığıAnahtarAnahtarAnahtar %dAnahtar Tüm KemiklerAnahtar BloklarıAnahtar RenkAnahtar YapılandırmasıAnahtar YapılandırmasıAnahtar YapılandırmalarıAnahtar KareAnahtar HaritaAnahtar Harita ÖğesiAnahtar HaritalarAnahtar açısal hızAnahtar konumBir parçacığın zaman içindeki temel konumuAnahtar konum/döndürme/ölçek ve özel özelliklerBu yapılandırmanın bir parçası olarak yapılandırılan anahtar haritalarıAnahtar döndürme dördeyiAnahtar hızAnahtar BağlamaAnahtar Yapılandırma TercihleriKeyConfig '%s' kaldırılamıyorAnahtar YapılandırmalarıKeyMap '%s' KeyConfig '%s' içinde bulunamadıKeyMap ÖğeleriKeyMapItem '%s' KeyMap '%s' içinde bulunamadıAnahtar Ön AyarlarKlavyeAnahtarlanmışAnahtarlanmış DurumlarAnahtarlanmış ZamanlamaAnahtarlanmış parçacık hedefi geçerliAnahtar KareAnahtar kare AAnahtar kare BAnahtar kare kenarlığıAnahtar Kare Sınırı SeçildiAnahtar Kare Ekleme GerekliAnahtar Kare Ekle PastaAnahtar Kare AralığıAnahtar Kare SayılarıAnahtar Kare NoktalarıAnahtar Kare Ölçek FaktörüAnahtar Kare SeçildiAnahtar Kare SeçimiSon dönüşümlerden anahtar kare (kısıtlamalar uygulanarak)Anahtar kare F-Eğrisinde değilMaske modu için anahtar kare yapıştırma özelliği mevcut değildirAyarlanacak anahtar kareAnahtar kareliAnahtar Kareli ParçalarAnahtar KarelerAnahtar Kareler SonrasıAnahtar Kareler Öncesiİmlecin etrafında yakınlaştırdığımız anahtar karelerÖrneklenen F-Eğrilerine anahtar kareler eklenemezAnahtar Kare AyarlarıAnahtarlamaAnahtarlama EkranıAnahtarlama KümesiAnahtarlama Kümesi AdıAnahtarlama Kümesi YoluAnahtar karelerin bir araya getirildiği ayarları tanımlamak için Anahtarlama Yolları AyarlaAnahtar Kümesi herhangi bir yol içermiyorAnahtar SetleriAnahtarlama Setleri TümüAnahtarlama kümesi '%s' - %d anahtar kare başarıyla eklendiAnahtar kümesi '%s' bulunamadıAnahtarlama seti eklenemediAnahtar kümesi herhangi bir anahtar kareyi eklemeyi başaramadıAnahtarlama kümesi herhangi bir anahtar kareyi kaldırmayı başaramadıAnahtarlama kümesi yolu eklenemediAnahtarlama ayar yolu kaldırılamadıAnahtarlama kümesi yollarıAnahtarlama kümesi yolları kaldırılamadıAnahtarlama SetiTuş HaritasıTuş haritası kullanıcı tarafından tanımlanırAnahtarlarAnahtar AdımısRGB Ekran için Khronos PBR Nötr Görüntü KodlamasıKhronos PBR Nötr sRGBParçacıkları ÖldürÇarpışan parçacıkları öldürKilogramKilometrelerSaat başına kilometreKilowattKinematikKinetik Enerji Potansiyeli MaksimumSapıklıkKink GenliğiKink Genlik FaktörüKink FrekansıKink Frekans FaktörüKink TipiKirschUçurtmaKr Türevi EpsilonÖnerisel konturları hesaplamak için Kr türevi epsilonKuvaharaLIB: %s: '%s' missing from '%s', parent '%s'LIB: Veriler ana .blend dosyasına atıfta bulunuyor: %s'den '%s'LIB: sahneden kaybolan nesne: '%s'Sol el işaretiLZWEtiketEtiket Yazı Tipi BoyutuEtiket BoyutuKullanıcı arayüzünde soket alt türü için görüntülenecek etiketKullanıcı arayüzünde soket türü için görüntülenecek etiketBoşlukLambda SınırıLambda FaktörüLambda faktörüSınırda Lambda faktörüLambertian ve Oren-Nayar dağınık yansımasıLambertian difüz iletimLambertian emisyon gölgelendiricisiLambaKaradaki Kişisel AlanKaradaki Sopa Kuvvetiİniş PürüzsüzlüğüDönüm noktasıLandmark KontrolleriSimge yapılarDilDil KimliğiDil AdıDil etiketi (örn. "Fransızca (Français)")Çeviri için kullanılan dilDillerÇalışma deposunda güncellenecek dillerLaplaceLaplasyenLaplasyen DeformasyonuLaplasyen Deformasyon DeğiştiricisiLaplasyen DüzgünleştiriciSeçili köşelerin Laplasyen düzgünlüğüLaplasyen DeformasyonuLaplasyenPürüzsüzBüyükSonSon KareQI aralığının son QI değeriEylemden kullanılacak son kareKullanılacak Eylemin son karesiEylemin zaman çizelgesinin son karesiSegmentin son karesiAktarılacak son kareSon seçilen ögeSon seçilen bulunamadıGiriş ağını bir profil olarak ele alarak bir eksen etrafında torna yapınEnlem MinDış KafesYeniDış Kafes DeformesiDış Kafes DeğiştiricisiDiğer nesneleri deforme etmek için bir ızgara tanımlayan kafes veri bloğuDış kafes veri bloklarıDış kafes deformasyon değiştiricisiBirlikte deforme edilecek dış kafes nesnesiDış Kafes(ler)Dış KafeslerBlender'ı --offline-mode olmadan başlatınKatman'%s' katmanı '%s' nesnesinde bulunamadıÜstteki KatmanAlttaki KatmanKatman KoleksiyonuKatman SayısıKatman GrubuKatman Grubu kilitli veya görünmüyorKatman GruplarıKatman EşlemesiKatman KipiKatman NesneleriKatman OpaklığıKatman ÖrnekleriKatman SeçimiKatman AdımıKatmanEtkin katmanın üstündeki katmanKatman zaten eklendiEtkin katmanın altındaki katmanKatman koleksiyonuKatman koleksiyonu çocuklarıÇok katmanlı görüntüdeki katmanKatman kilitli veya görünmüyorKatman, Dope Sheet'te düzenleme için seçildiKatman adıAçıklama verilerinde katman bulunamadıÖnbelleğin ilk katmanından veri yüklemek veya geçersiz kılmak için kullanılan katmanBir Mesh veri bloğundaki tepe noktası renklerinin katmanıKatman geçiş filtresiKatmanlıKatmanlı KayıtKatmanlarKatmanlar RenklendirmeKatmanlar Örnek OlarakFK kontrollerinin üzerinde olması gereken katmanlarİsteğe bağlı IK denetimlerinin açık olması için katmanlarBirincil denetimlerin üzerinde olması gereken katmanlarİkincil kontrollerin üzerinde olması gereken katmanlarTweak kontrollerinin üzerinde olacağı katmanlarİnterpolasyona dahil edilen katmanlarÖnbelleğin katmanlarıHadler olarak kullanılan katmanlarKatmanlar:%s | Çerçeveler:%s | Vuruşlar:%s | Noktalar:%sYerleşimDüzen panelleri bu bağlamda kullanılamazTembel Kaynak!Tembel Hedef!Yol göstermekAraçlara erişim için lider anahtar benzeri işlevsellikLiderDeriOlduğu gibi bırakMevcut durumda bırakınYönlendirmeyi değiştirmeden bırakınSolSol GözSol SapSol Tutamaç SeçildiSol Sap TipiSol TuşSol KomşuSol ortografikSol PerspektifSol tutamak seçim durumuSol/SağEski EklentilerMiras DavranışıEski Hesaplama Aygıtı TürüMiras NormalMiras Üzerine YazmaEski Hedef YoluEski izleme kısıtlaması, yapıtları bükmeye eğilimlidirEski tepe noktası renk katmanları. Kullanım dışı bırakıldı, bunun yerine renk niteliklerini kullanın.Modelin yasal hakları ve koşullarıUzunlukUzunluk OrtalamasıUzunluk FaktörüUzunluk ModuUzunluk DeğiştiriciUzunluk BirimiUzunluk AğırlıkDinlenme pozisyonundaki uzunlukGeometri uzayında uzunlukVuruş uzunluğuna göre uzunluk oranıA'nın uzunluğuVuruş örneklerinde ölçülen bir çizgi döngüsünün uzunluğuÇocuk yollarının uzunluğuGörüntüleme yolunun uzunluğu, çerçeveler halindeHer eğrinin uzunluğuYuvarlanacak her eğrinin uzunluğuHer karenin uzunluğuHer bir kenarın uzunluğuHer segmentin uzunluğuDiğer eğrilerden interpole edilmediğinde yeni eklenen eğrilerin uzunluğuKesikli çizgiler için 1. çizginin uzunluğuBölme için 1. çizginin uzunluğuKesikli çizgiler için 1. boşluğun uzunluğuBölme için 1. boşluğun uzunluğuKesikli çizgiler için 2. çizginin uzunluğuBölme için 2. çizginin uzunluğuKesikli çizgiler için 2. boşluğun uzunluğuBölme için 2. boşluğun uzunluğuKesikli çizgiler için 3. çizginin uzunluğuBölme için 3. çizginin uzunluğuKesikli çizgiler için 3. boşluğun uzunluğuBölme için 3. boşluğun uzunluğuYay uzunluğuKemiğin uzunluğuKemiğin uzunluğu. Kuyruk ucunun hareket etmesi.Örgünün sonundaki parlamanın uzunluğuOluşturulan saç eğrilerinin uzunluğuSaç uzunluğuÇizginin başının uzunluğuİpin kuyruğunun uzunluğuÇıkarılacak uçların uzunluğuDiziye uyacak uzunlukSeçili anahtar karelerin Bézier tutamaçlarını oluşturmak için uzunlukLennard JonesLennard-Jones efektör ağırlığıMercekLens BozulmasıMercek BirimiLens odak uzaklığı (mm)AzKüçüktürKüçük veya Eşit90'dan az sınırlar ton aralığında kullanılan açıyı sınırlarDumanın zamanla kaybolmasına izin verinSürücünün bu mülkün değerini belirlemesine izin verinYayıcı nesne yöneliminin parçacığa bir başlangıç hızı vermesine izin verinNesnenin parçacığa bir başlangıç hızı vermesine izin verinYüzey normalinin parçacığa bir başlangıç hızı vermesine izin verinYüzey teğetinin parçacığa bir başlangıç hızı vermesine izin verinHedef parçacığın parçacığa bir başlangıç hızı vermesine izin verinMetnin metin kutularının dışına taşmasına izin verinDüzeySeviye SonuSeviye AyarıSeviye BaşlangıcıEklenen türbülans gürültüsündeki ayrıntı düzeyiŞekil değişimini de içerecek şekilde rulo yolundaki düzeltme düzeyiAlt bölüm seviyesiSıvının seviye kümesi gösterimiGiriş akışının seviye kümesi gösterimiEngellerin seviye kümesi gösterimiÇıkış akışının seviye kümesi gösterimiSeviyelerSeviyeler GörünümüKitaplıklarKütüphane"%s" kütüphanesinin geçersiz kılma işlemlerinin yeniden senkronizasyonuna ihtiyacı var'%s', '%s' kütüphanesinin birden fazla örneği vardı, kaydedin ve yeniden yükleyin!Kütüphane (Nesne Verileri)Kütüphane TarayıcısıKütüphane DüzenlenebilirKütüphane ID'si %s olan kütüphanede %s, bu olmamalı!Kütüphane Kimliği %s beklenen yol %s konumunda bulunamadı!Kütüphane AdıKütüphane İşletmesiKütüphane Geçersiz KılınabilirKütüphane Geçersiz KılmaKütüphane Geçersiz Kılma İşlemiKütüphane Geçersiz Kılma Sorun Giderme İşlemiKütüphane Geçersiz Kılma Görünüm ModuKütüphane Geçersiz KılmalarKütüphane Geçersiz Kılmalarının Yeniden Senkronize Edilmesi GerekiyorKütüphane YoluKütüphane Zayıf ReferansKitaplık veri bloklarıBoş kütüphane veri bloğu işaretçisine sahip kütüphane veritabanı!Veri bloğunun bağlı olduğu kitaplık dosyasıKütüphane dosyası, boş sahne yükleniyorKütüphane geçersiz kılma verileriKütüphane geçersiz kılma veri blokları yalnızca Disk Önbellek depolamasını desteklerKütüphane yolu '%s' mevcut değil, kaydetmeden önce bunu düzeltinKütüphane yolu '%s' artık geçerli, lütfen kütüphaneyi yeniden yükleyinKütüphane yolu düzenlenemez, Yeniden Konumlandırma işlemini kullanınKütüphane yeniden yüklenecekKütüphane taşınacakLisansGNU Genel Kamu Lisansı kapsamında lisanslanmıştırHayatYaşam BoyuYaşam Süresi FaktörüParçacıkların ömrüÖmür boyuÖmür Boyu RastgelelikÇerçevelerdeki dalganın ömrü, sıfır sonsuz anlamına gelirKaldırmakKaldırma kuvvetiKaldırma/Gama/KazançIşıkBölgeOtomatikArkaEmisyon ÖrneklemesiÖnÖn ve ArkaIşıkIşık SondasıMatkapYeniYokNoktaGüçLekeStüdyoSunTipDünyaIşık Açısı: %.3fAçık RenklerHafif KonturIşık YönüIşık AzalmasıIşık GrubuIşık GruplarıIşık Yoğunluğu ÖlçeğiIşık BağlantılamasıHafif Bağlantı Özellikleri%s için Hafif BağlantıHafif NesneIşık ÇıkışıIşık YoluIşık YollarıIşık Gücü: %.3fIşık SondasıIşık Probu Hacim Arka Yüz AyıklamaIşık yakalama nesneleri için Işık Probu veri bloğuIşık Sondası veri bloklarıIşık Probu(ları)Işık SondalarıIşık Yarıçapı: %.3fIşık ReferansıIşık Örnekleme EşiğiIşık Boyutu X: %.3fIşık Boyutu Y: %.3fIşık Boyutu: %.3fIşık EşiğiIşık AğacıHafif TipAçık renkBir sahneyi aydınlatmak için ışık veri bloğuIşık veri bloklarıIşık bağlantısı seçili engelleyicileri etkin yayıcı nesneye bağlarIşık bağlantısı seçili alıcıları aktif yayıcı nesneye bağlarHafif bağlantı ayarlarıBir koleksiyonun nesnelerinin ve alt koleksiyonlarının ışık bağlantı ayarlarıKoleksiyonun ışık bağlantılama ayarlarıKoleksiyon nesnesinin hafif bağlantı ayarlarıNesnenin veya topluluğun ışık veya gölge alma durumuBir hacim içindeki düşük frekanslı aydınlatmayı yakalayan ışık probuPürüzlü yüzeyde ışık saçılımı dağılımıIşın gölge örneklemesi için ışık boyutu (Raytraced gölgeler)Düşme modifikasyonu uygulanmadan önce hafif mukavemetStüdyo aydınlatması için katı gölgeleme modunda kullanılan ışıkIşık(lar)Işık SondasıYeniHafifletmekDaha hafif basınç daha fazla düzeltmenin uygulanmasına neden olurIşık grubuIşık Grubu SenkronizasyonuNesnenin ait olduğu ışık grubuDünyanın ait olduğu ışık grubuAydınlatmaKatı/Doku Görünüm Gölgelendirmesi için Aydınlatma YöntemiAydınlatma ModuDünya veri bloğu için aydınlatmaAydınlıkAydınlık:IşıklarKatı çizim modunda nesneleri görüntülemek için kullanılan ışıklarNesneleri katı gölgeleme modunda görüntülemek için kullanılan ışıklarUzuv SegmentleriUzuv TipiUzuv DüğümüKireçtaşı (Kırık)Kireçtaşı (Katı)SınırSınır Mesafe KısıtlamasıLimit F-DeğiştiricisiSınır Çerçeve AralığıKonum Kısıtlamasını SınırlaLimit YöntemiSınır YarıçapıDöndürmeyi SınırlaSınır Dönme KısıtlamasıBoyut SınırıSınır Boyut KısıtlamasıGörünümü İçeriklerle SınırlandırKöşelerin birleştirileceği sınırFırça uygulamasını aralıkla belirtilen mesafeyle sınırlayınÇarpıştırıcıları bu koleksiyona sınırlaÇarpıştırıcıları bu koleksiyonla sınırlaNormalleştirilmiş koordinatlarda sınır mesafesiEtki edenleri bu koleksiyonla sınırlaBu koleksiyona akışkan nesneleri sınırlaOrta köşeleri eksen merkezine tutturma sınırıKuvvetleri bu koleksiyona sınırlaOlabilecek en çok ışık sayısı sınırıBirleştirme geometrisini sınırlaX ekseni etrafındaki hareketi sınırlayınY ekseni etrafındaki hareketi sınırlayınZ ekseni etrafındaki hareketi sınırlayınHareketi izleyicinin ilk yönüne sınırlayınX ekseni etrafındaki dönüşü sınırlaY ekseni etrafındaki dönüşü sınırlaZ ekseni etrafındaki dönüşü sınırlaDoku boyutunu 1024 pikselle sınırlaDoku boyutunu 128 pikselle sınırlaDoku boyutunu 2048 pikselle sınırlaDoku boyutunu 256 pikselle sınırlaDoku boyutunu 4096 pikselle sınırlaDoku boyutunu 512 pikselle sınırlaDoku boyutunu 8192 pikselle sınırlaSon işleme tarafından kullanılan doku boyutunu sınırlaGörünüm oluşturma tarafından kullanılan doku boyutunu sınırlaOtomatik ölçekleme miktarını sınırlayınHedef nesneden uzaklığı sınırlayınProjeksiyon için kullanılan mesafeyi sınırla (sıfır devre dışı bırakır)Kısıtlanmış nesnenin konumunu sınırlaİşleme süresini sınırla (senkronizasyon süresi hariç). Sıfır, sınırı devre dışı bırakırKısıtlanmış nesnenin dönüşünü sınırlaKısıtlanmış nesnenin ölçeklenmesini sınırlayınGrafik belleğinden tasarruf etmek için doku boyutunu sınırlayınDeğiştirilen F-Eğrisinin zaman/değer aralıklarını sınırlayınZaman çizelgesi yüksekliğini kullanılan maksimum kanal yuvasına sınırlaSınırlamakÇerçeve Aralığını SınırlaOynatma Aralığının SınırıSegmente SınırGörüş Alanına SınırlaParıltı efekti için renk seçimini sınırlaX ekseninde çeviriyi sınırlaY ekseninde çeviriyi sınırlaZ ekseninde çeviriyi sınırlaSınırlı Küresel AydınlatmaLimitlerÇizgiÇizgi SanatıÇizgi Sanatı DeğiştiricisiÇizgi Sanatı AyarlarıMalzeme için Çizgi Sanatı ayarlarıNesne için Çizgi Sanatı ayarlarıÇizgi Sanatı vuruş kaynağı türüSatır BaşlangıcıSatır SonuÇizgi RengiÇizgi Rengi AlfaÇizgi Rengi MaviÇizgi Rengi YeşilÇizgi Rengi KırmızıSatır SonuSatır HatasıHat BilgisiSatır GirişiSatır NumaralarıSatır Numaraları ArkaplanıHat ÇıkışıHat ÖnceliğiSatır ÖrneğiHat Seti KoleksiyonuSatır Kümesi AdıSatır SetleriSatır AralığıÇizgi StiliÇizgi Stili Alfa DeğiştiriciÇizgi Stili Renk DeğiştiriciÇizgi Stili Geometri DeğiştiriciÇizgi Stili DeğiştiriciSatır Stili ÇıktısıÇizgi Stili Kalınlık DeğiştiriciÇizgi Biçemi veri bloklarıÇizgi BiçemleriÇizgi KalınlığıÇizgi Kalınlığı ModuHat TipiÇizgi GenişliğiFreestyle çizgi oluşturma için kullanılan çizgi rengiAtlamak için satır numarasıBir Metin veri bloğundaki metin satırıSatır kümesi '%s' kaldırılamadıÇizgileri ve stil parametrelerini ilişkilendirmek için çizgi kümesiSatır kümesi adıÇizgileri ve stil parametrelerini ilişkilendirmek için çizgi kümeleriÇizgi stili ayarlarıRastgele gürültüye dayalı çizgi kalınlığıİki bitişik yüz arasındaki açıya dayalı çizgi kalınlığı3B ağ yüzeylerinin radyal eğriliğine dayalı çizgi kalınlığıHareket yolu için çizgi kalınlığıPiksel cinsinden çizgi kalınlığıSerbest çizgi çizimi için çizgi kalınlığı moduAtlamak için satırSatır KümesiSatır Kümesi %iÇizgi BiçemiLineStyle Doku YuvasıDoğrusalACES beyaz noktalı doğrusal AP0ACES beyaz noktalı doğrusal AP1Aydınlatıcı D65 beyaz nokta ile doğrusal BT.2020Aydınlatıcı D65 beyaz noktalı doğrusal BT.709Doğrusal CIE-XYZ D65Doğrusal CIE-XYZ EDoğrusal KelepçeliDoğrusal DCI-P3 D65Aydınlatıcı D65 beyaz noktalı doğrusal DCI-P3Doğrusal SönümlemeDoğrusal SürüklemeAydınlatıcı D65 beyaz noktalı doğrusal E-GamutDoğrusal EkstrapolasyonDoğrusal FilmLight E-GamotuDoğrusal GizmoDoğrusal GradyanDoğrusal Işık ModuDoğrusal DeğiştiricilerDoğrusal MotorDoğrusal Hız Deaktivasyon EşiğiSimülasyonun nesneyi simüle etmeyi durdurduğu Doğrusal HızDoğrusal mesafe modeliKelepçeli doğrusal mesafe modeliDoğrusal düşüşDoğrusal enterpolasyonFrom Min ve From Max değerleri arasında doğrusal enterpolasyonDoğrusal viskozitePürüzsüz verileri seçimin sınır çerçevelerine doğrusal olarak karıştırınDeğiştirici uzayının Z ekseni boyunca doğrusal ölçeklemeHatlarSadece SatırlarMetin satırlarıLineset ÖzellikleriBağlantıBağlantı Etkin Seçili OlanlaraBağlantı Animasyon VerileriBağlantı KoleksiyonlarıYazı Tiplerini Metne BağlaBağlantı Örneği KoleksiyonuBağlantı SınırıBağlantı MalzemeleriBağlantı MalzemeleriBağlantı Nesnesi VerileriBağlantı DurumuÇeşitli kriterlere göre aktif düğümü seçili düğümlere bağlayınToplama sonrası bağlantıTümünü kemiğe bağlaTümünü nesneye bağlaToplamadan önce bağlantıKoleksiyonlar arasındaki bağlantıDüğüm ağacındaki düğümler arasındaki bağlantıBir Kütüphane .blend dosyasından bağlantıBu çıktıdan bağlantıMevcut sahnedeki koleksiyonlardaki bağlantı (sığ kopya)Koleksiyon içindeki bağlantıGörünmez soketler nedeniyle bağlantı gizlendiBağlantı sessize alındı ve yok sayılabilirBağlantı geçerliMalzemeyi nesneye veya nesnenin verilerine bağlayınNesneleri bir koleksiyona bağlayınSeçili koleksiyonları etkin sahneye bağlaBasitleştirilmiş grup seçimi için seçili şeritleri birbirine bağlayınBağlantı seçimini başka bir sahneye bağlaNesneleri veya veri bloklarını eklemek yerine bağlayınGörüntüleyici Düğümüne BağlantıGörüntüleyici düğümüne bağlantıVeriyi Bağlantıla/AktarBağlantılıBağlantılı KopyaBağlantılı VeriBağlantılı Veri BloklarıBağlantılı KulpBu geçersiz kılma tarafından referans olarak kullanılan Bağlantılı KimlikBağlantılı ZamanBağlantılı eylemler, seçilen her şerit için kopyalanacaktır.Bağlantılı kemik koleksiyonları düzenlenemezBağlantılı veri blokları yeniden adlandırılamazBağlantılı veri blokları önbelleklerin düzenlenmesine izin vermezBağlantılı nesne pişirme, Disk Önbelleğinin etkinleştirilmesini gerektirirBağlantılarSıvı.blend dosyalarının içeriğini listeleListe ÖğesiListe Öğesi RenkleriListe AdıTüm alt dizinlerin içeriğini tek bir yineleme düzeyinde listeleTüm alt dizinlerin içeriğini listele, üç düzeyde yinelemeTüm alt dizinlerin içeriğini listele, iki düzeyde yinelemeBir metin bloğundaki tüm operatörleri listeleyin, komut dosyası yazmak için kullanışlıdırFarenin altındaki nesneleri listele (sadece nesne modu)KÇD'ler ListesiIşık Grupları ListesiMaske Katmanları ListesiMaskeleme Katmanları Listesiİskeletin tüm kemik koleksiyonlarının listesiAlfa şeffaflık değiştiricilerinin listesiArka plan resimlerinin listesiZincirlenmiş animasyon bölümlerinin listesiGizmo Haritasındaki gizmoların listesiIzgaraların ve meta verilerin listesi belleğe yüklenirKolay seçim için kemik gruplarının listesiÇizgi rengi değiştiricilerinin listesiÇizgi kalınlığı değiştiricilerinin listesiMateryale dahil edilecek nesne ve malzeme kripto kimliklerinin listesiGeçersiz kılınan özelliklerin listesiBir özellik için geçersiz kılınan işlemlerin listesiVuruş geometrisi değiştiricilerinin listesiBlender'ın kaynak koduna katkıda bulunanları listelerCanlı DüzenlemeAnlık AçılımCanlı filtreleme dizisiCanlı arama filtreleme dizesiYükFabrika "{}" Tercihlerini Yükle.Fabrika "{}" Başlangıç Dosyasını ve Tercihlerini YükleFabrika Varsayılan Başlangıç Dosyasını ve Tercihleri YükleKullanıcı arayüzünü yükleBir BVH hareket yakalama dosyası yükleyinBir FBX dosyası yükleyinBir SVG dosyası yükleyinBir Wavefront OBJ sahnesi yükleyinBir önbellek dosyası yükleyinBir glTF 2.0 dosyası yükleyinBir dosyadan yeni bir yazı tipi yükleyinÖn ayar yükleBir dizi kareyi veya bir film dosyasını yükleyinBir ses dosyası yükleBir ses dosyasını mono olarak yükleyinBir Alembic arşivi yükleyinBir Blender XML tema dosyası yükleyin ve uygulayınSon kaydedilen tercihleri yükleÇevrimiçi kılavuzu yükleFilmle birlikte ses yükleKullanıcı arayüzü kurulumunu .blend dosyasından yükleyinKullanıcı arayüzü kurulumunu .blend dosyasına yükleyin.blend dosyalarını yüklerken kullanıcı arayüzü kurulumunu yükleyin"%s" yükleme başarısız oldu: Varlık Kitaplıkları YükleniyorDışa aktarma ayarlarının yüklenmesi başarısız oldu. Bozuk ayarlar kaldırıldıYükleme başarısız oldu: YerelYerel +X TanjantıYerel +Z TanjantıYerel -X TanjantıYerel -Z TanjantıYerel KameraYerel KoleksiyonlarYerel Veri BloklarıYerel KonumYerel MatrisYerel Alan (Sahip Odaklı)Yerel GörünümYerel Ebeveyn ileBu yüz için yerel uzay birimi uzunluk normal vektörüBu üçgen için yerel uzay birimi uzunluk normal vektörüKatmanın yerel dönüşüm matrisiTümünü YerelleştirDiğer kütüphanelerden dolaylı olarak bağlantılı olanlar da dahil olmak üzere eklenen tüm verileri yerelleştirinKonumKonum ve RotasyonKonum ve ÖlçekKonum (Nesne Alanı)Konum EkseniKonum EtkisiKonum Karışım ModuYeni düğümlerin ekleneceği konumYeni eklenen nesne için konumKütle merkezinin yeriÖzel proxy dosyasının konumuKemiğin baş ucunun yeriKemiğin baş ucunun iskelete göre konumuKemiğin baş ucunun ana kemiğine göre konumuKanal kemiğinin başının yeriÇerçeve üzerindeki işaretleyicinin konumuKemiğin kuyruk ucunun yeriKemiğin kuyruk ucunun iskelete göre konumuKemiğin kuyruk ucunun ana kemiğine göre konumuKanal kemiğinin kuyruk kısmının yeriNesnenin geçemeyeceği hedef konumuEylemin karşılık gelen denetleyici hedefinin dünya uzayındaki konumuKurulacak uzantının konumuSaç anahtarının nesne uzayındaki konumuNesnenin konumuMetnin yeriAlan uzayındaki tepe noktasının konumuNormalize edilmiş uzayda tepe noktasının konumuGörüntüleyici konumunu belirlerken temel poza uygulanacak konum ofsetiPişirme verilerinin depolandığı disk konumuSadece konumDeltalara KonumYeni tepe noktasının ekleneceği yerProxy dosyalarının depolanacağı konumKonum, Dönme ve ÖlçekKonum, Döndürme, Ölçek ve Özel ÖzelliklerKonum:KonumlarKilitleKilit AktifKilit AyarıKilit EkseniSınırları KilitleKamerayı Görüntülemeye KilitleKilit YönüKilit YükseltmesiKilit UçlarıKilit ÇerçevesiKilit Çerçeve SeçimiKilit UfkuIK X'i kilitleArayüzü KilitleKilit KonumuKilit İşaretleyicileriKilit Mesh Sınır KöşeleriKilit YöntemiNesne Kiplerini KilitleKilit SiparişiKilitli Sabitlenmiş AdalarÇokgen Normallerini KilitleKilit KökleriKilit DönmesiKilit Dönmesi (4D Açı)Ölçekleme Sırasında Dönüşü KilitleKilit Dönüşleri (4D)Kilit ÖlçeğiKilit ŞekliKilit İpuçlarıKilit İzi KısıtlamasıKilitleme OryantasyonuKilit DeğeriKilit XKilit X PosKilit X DönmesiY KilidiKilit Y PozisyonuKilit Y DönüşüZ KilidiZ Pos KilidiKilit Z DönüşüEylemi yürütmek için kilitleTepe gruplarında yürütülecek eylemi kilitleTüm Grease Pencil katmanlarının yanlışlıkla değiştirilmesini önlemek için bunları kilitleyinTüm Grease Pencil malzemelerini yanlışlıkla değiştirilmesini önlemek için kilitleyinTüm şekil tuşlarını kilitleEtkin nesnenin tüm şekil tuşlarını kilitleTüm tepe nokta gruplarını kilitleEtkin nesnenin tüm tepe noktası gruplarını kilitleKullanılmayan tüm materyalleri kilitleyin ve gizleyinSeçilen herhangi bir vuruşta kullanılmayan herhangi bir malzemeyi kilitleyinBağlantılı ağlarda boşluk oluşmasını önlemek için basitleştirme sırasında sınır köşelerini kilitleyinKilit kanalıKatman tarafından görüntülenen geçerli kareyi kilitleOynatma ve izleme sırasında eğri görünümünü zaman imlecine kilitleDönüştürme sırasında dört bileşenli dönüşlerin 'açı' bileşeninin düzenlenmesini kilitleDönüştürme sırasında konumun düzenlenmesini kilitleDönüşü dönüştürürken döndürme düzenlemesini kilitleDönüştürme sırasında ölçek düzenlemesini kilitleOluşturucuya daha fazla bellek sağlamak adına oluşturma sırasında arayüzü kilitleyinYeniden oluşturulan kamera hareketine kilit hareketi uygulayınYeniden oluşturulan nesne hareketine hareketi kilitleyinHareketi hedef hareket yoluna kilitleHareketi hedef yola kilitleKilit tutulmadı!Kilit depoları - kilitlemeyi test etmek içinEğri uçları arasındaki eksene dönüşü kilitleEtkin nesnenin seçili tepe gruplarını kilitle ve seçili olmayanların kilidini açSeçili parçaları kilitleEtkin nesnenin seçili tepe gruplarını kilitleKilit şeridi dönüştürülemeyecek şekildeGösterilen öğelerin sırasını kilitle (kullanıcı bunu değiştiremez)Kök noktalarının konumunu kilitleGörünümü etkin nesneye/kemiğe kilitleDüzeltme sırasında uç konumunu kilitleyinKemiğe Kilitİmlece KilitleNesneye KilitleSeçime KilitleZaman İmlecine KilitEtkin nesnenin seçilmemiş tepe noktası gruplarını kilitleYan görünümlerin Üst/Ön/Sağ görünüm dönüşünü kilitleOynatma sırasında görüntüleme alanını seçili işaretçilere kilitleKilit-AkrabaKilitle/SessizleştirTüm katmanları kilitle/kilidini açSeçili parçaları kilitle/kilidini açKilitliKilitli İşaretleyiciKilitli Parça KısıtlamasıKilitli RaylarKilitlerKayıtGünlük SeviyesiLog dönüşüm gamaGünlük dönüştürme referansı blackpointGünlük dönüştürme referans beyaz noktasıİşlem, uyarı ve hata mesajlarının günlüğüLogaritma A tabanı BLogaritma ModuLogaritmik ÇözünmeMantıksal VEMantıksal VEYAUzun SaçUzun AnahtarUzun Anahtar SeçildiUzun ListeEn uzunEn Uzun DiyagonalLongitude MinBakmakÖne BakBakınDönüşüm matrisini harici bir dosyadan arayınDönüşümü harici bir dosyadan arayınDöngüDöngü RenkleriDöngü SayısıDöngü KesimiDöngü ÇiftleriDöngü SlaytıDöngü BaşlangıcıDöngü ToplamıDöngü ÜçgenleriDöngü ve Ters Çevirİleri geri döngüTersinden başlayarak ileri geri döngüDöngü kesimi, deforme olmuş düzenleme ağı görüntüsünde iyi çalışmıyorBir Mesh veri bloğunda döngüEbeveynlerde döngüAnimasyon oynatmayı döngüye alDöngülerDöngüler tel/sınır kenarlarıyla birbirine bağlı değildirÖrgü halkaları (yüz köşeleri)Profilin her iki tarafında halkalarGevşetmekKontur Olarak GevşekGevşek KenarlarKontur Olarak Gevşek KenarlarKayıp PuanlarGevşek kenarlar kontur tipine sahip olacaktırKayıpsızKayıpsız ÇıkışDüşükDüşük RenkDüşük KaliteDüşük Çözünürlüklü AğDaha düşükAlt SınırKüçük HarfAlt çukurlukSol AltAlt BellekSağ AltAlt X Açısı SınırıAlt X SınırıAlt X açısı sınırıAlt Y Açısı SınırıAlt Y SınırıAlt Y açısı sınırıAlt Z Açısı SınırıAlt Z SınırıAlt Z açısı sınırıOtomatik alt adımlar durumunda saniye cinsinden zaman adımının alt sınırıBu kontrol noktasındaki zarfın alt sınırıVurgulama aralığının alt sınırıEşlemenin uygulandığı giriş aralığının alt sınırı1:1 saptanmış etki için başvuru değerinden daha düşük uzaklıkDaha fazla projeksiyon grubu için daha düşük, daha az bozulma için daha yüksekDokunun alt yarısı vuruşun uçları içindirX ekseni dönüşünün alt sınırıX ekseni çevirisinin alt sınırıY ekseni dönüşünün alt sınırıY ekseni çevirisinin alt sınırıZ ekseni dönüşünün alt sınırıZ ekseni çevirisinin alt sınırıküçük veya BÜYÜK harfDaha düşük değerler daha düzgün bir eğri verirDaha düşük değerler, arka planın ön plandaki öğelere sızmasını azaltacaktırDeformasyon için alt/üst sınırlarEn düşükEn Düşük FrekansEn Düşük Kaliteİzin verilecek en düşük X değeriİzin verilecek en düşük Y değeriİzin verilen en düşük Z değeriParalaks sınırlayıcı kutunun en alt köşesiMümkün olan en düşük parçacık ömrüLumaLuma Dalga FormuParlaklıkParlaklık AnahtarıMAC IzgarasıMB4MB5MB6MB7MDDMFTMMBMMB EylemiMP2MP3MPEG-1MPEG-1 Ses Katmanı IIMPEG-2MPEG-2 Ses Katmanı IIIMPEG-4MPEG-4 (divx)MPoyuncusuBüyüSihirli DokuManyetikManyetik efektör ağırlığıBüyüklükA'nın büyüklüğüAnaAna EylemlerAna ArmatürlerAna FırçalarAna Önbellek DosyalarıAna KameralarAna KoleksiyonlarAna EğrilerAna YazıtipleriAna Gres KalemleriAna Kıl EğrileriAna GörsellerAna Dış KafeslerAna KitaplıklarAna Işık SondalarıAna IşıklarAna Çizgi BiçemleriAna MaskelerAna MalzemelerAna ÖrgülerAna Üst ToplarAna Film KlipleriAna Düğüm AğaçlarıAna NesnelerAna Boya EğrileriAna PaletlerAna Parçacık AyarlarıAna Nokta BulutlarıAna SahnelerAna EkranlarAna SeslerAna HoparlörlerAna MetinlerAna DokularAna Ses DüzeyleriAna Pencere YöneticileriAna Çalışma AlanlarıAna DünyalarHareketin ana ekseniAna temel ayarlar.blend dosyasını ve tüm veri bloklarını temsil eden ana veri yapısıDalgalar (kısmen) hizalandığında ana yönüHacim Kısıtlamasını KoruTek bir ölçekleme ekseni boyunca sabit bir hacim koruyunEbeveyn-çocuk ilişkilerini koruyunHızı, uçuş düzeyini veya gezinmeyi aynı biçimde sürdürBir eksen üzerinde simetriyi koruyunNesnenin hacmini esnerken koruyunGrup için bağıl ağırlıkları koruyunTopluluk geliştiricileri tarafından bakımı yapılırBakımcıBüyük YarıçapAna SegmentlerAnadal/YandalÇoğunlukYapmakDöngüsel Yap (F-Değiştirici)Verileri Tek Kullanıcı YapDelikler açınDahili YapYerel YapSeçili Nesneleri Tek Kullanıcı YapSeçilen Şeritleri Tek Kullanıcı YapTek YapTek Kullanıcı YapBenzersiz YapSeçilen tüm anahtar karelerin bir kopyasını oluşturSeçili tüm anahtar karelerin bir kopyasını oluştur ve taşıAktif Grease Pencil çerçevesinin/çerçevelerinin bir kopyasını oluşturunEtkin Grease Pencil katmanının bir kopyasını oluşturunEtkin Grease Pencil katmanının bir kopyasını seçili nesneye yapEtkin tepe noktası grubunun bir kopyasını oluşturunMevcut sahnenin tam bir kopyasını oluşturunSeçili çıkış ve giriş soketleri arasında bir bağlantı oluşturunBir soketten diğerine bağlantı yapınUç noktalara tıklayarak bir spline'ı döngüsel hale getirinEtkin metin dosyasını dahili yapEtkilenen tüm normalleri paralel yapınHarici dosyalara giden tüm yolları mutlak yapHarici dosyalara giden tüm yolları geçerli .blend'e göre yapınSeçili veri bloklarının tüm kullanıcılarının geçerli (tıklanan) olanı kullanmasını sağlaYeniden yansıtma için en büyük 3B görünümden bir görüntü oluşturunEtkin veriler üzerinde açıklamalar yapınBu kanal altında gruplanan kanalları görünür yapSeçili öğelerin kopyalarını oluşturun ve bunları taşıyınSeçili Grease Pencil darbelerinin kopyalarını oluşturun ve bunları taşıyınAynı iskelet içerisinde seçili kemiklerin kopyalarını oluşturSeçili metaball öğelerinin kopyalarını oluşturun ve bunları taşıyınEğri yol çocuklarının yol boyunca dönmesini sağlayınKenarları 'yelken' yapınYüz ve tepe noktası normallerini ağın dışına veya içine doğru işaret edecek şekilde ayarlayınSeçili düğümlerden grup oluşturSaçları daha az kabarık hale getirinSaçları daha uzun yapınSaçları daha uzun veya daha kısa yapınSaçları daha kabarık hale getirinSaçları daha kısa yapınTüyleri diken diken etGörüntüyü yarıçapın dışında şeffaf yapBu nesneye bağlı örneklenmiş nesneleri gerçek yapÖrnekleyiciyi görünüm alanında görünür hale getirinÖrnekleyiciyi işleme sırasında görünür hale getirinDahili yapKütüphane bağlantılı veri bloklarını bu dosyaya yerel yapBağlantılı eylemi her şerit için yerel hale getirinBağlantılı verileri her nesne için yerel hale getirinHer veri bloğuna özgü malzemeler yapınYüklemeden sonra modül dosyasını dahili yapBelleği çoğaltmak yerine, birbirine bağlı aygıtlar arasında dağıtarak (örneğin NVLink aracılığıyla) büyük sahnelerin sığması için daha fazla yer açınNesne animasyon verilerini her nesneye özgü yapınNesne verilerini (ağ, eğri vb.) animasyon verilerini her nesneye özgü yapınYalnızca etkin katmanı görünür/düzenlenebilir yapKullanılan kütüphane karışım dosyalarının yollarını geçerli karışım dosyasına göre yapDaha önce gizlenen eğrileri Grafik Düzenleyici görünümünde tekrar görünür hale getirinSeçilen saçı aynı uzunlukta yapAnimasyon Verisi ekleyerek seçili nesnelerin NLA Editöründe görünmesini sağlayınSeçili nesneleri patlatSeçili nesneleri sıvı yapTemel ağdaki deformasyonlara göre simülasyon yapınTek kullanıcı nesnesi verisi oluşturTek kullanıcı nesneleri oluşturunSeçilen köşelerin cilt yarıçaplarını her eksende eşit yapHedefi, sahibinin 'ayrılabilir' ebeveyni yapınYüklemeden sonra metin dosyasını dahili yapMetni dahili yapMetni dahili yap (ayrı kopya)HDR dönüşünü sabitleyin ve kamerayı takip etmeyinMevcut pozu, bozulma pozuna daha benzer hale getirinMevcut tercihleri varsayılan yapKenar halkasını bitişik kenar halkasının şekline uyacak şekilde yapınGörüntüyü tüm nesnelerin arkasına yerleştirinKatmanın nesnelerin önünde görüntülenmesini sağlayınAydınlatmayı sabit tutun ve kamerayı takip etmeyinNesneyi başkalarının önünde sergileyinÇeşitli yöntemler/kısıtlamalar kullanarak nesnenin başka bir nesneyi izlemesini sağlayınGerekirse nesnenin verilerini tek kullanıcı yapınYüzeyi kalınlaştırınBunu düğüm tabanlı bir doku yapMevcut boyayı hareket ettirirken lekelemek için bu fırçayı kullanınBu koleksiyonu aktif hale getirinBu nurbs yüzeyinin uç noktaları V yönünde buluşturunBu spline'ı kapalı bir döngü haline getirinBu spline'ı doldurBu yüzeyi V yönünde kapalı bir halka haline getirinÜstesinden gelmekKullanıcı arayüzü çevirilerini yönetinKullanılmayan Verileri YönetEklentileri Uzantılar aracılığıyla yükleyinZorunluYakın gelecekte diğer kayalar ve saptırıcı nesnelerle çarpışmayı önlemek için manevra yapınManhattanManhattan mesafesiHem kontur hem de dolgu doku koordinatlarını değiştirinNesneleri, 3B bir ortamda işleYalnızca dolgu doku koordinatlarını düzenleYalnızca kontur dokusu koordinatlarını değiştirKılavuzManuel KalibrasyonManuel DetayManuel Çerçeve AralığıManuel OryantasyonElle Belirlenen ErimManuel ÖlçekManuel Squash ve EsnemeManuel ayarDaha Sonra Manuel Olarak OluşturDaha Sonra Manuel Olarak Oluştur (Tek)İhtiyaç halinde ORG, MCH veya DEF'i manuel olarak ekleyin.İş parçacığı sayısını manuel olarak belirleyinElle belirlenen kare erimiIzgara bölümlerini manuel olarak ayarlayınÇiftiyle birlikte döndürülerek kilitlenen kolu elle ayarlayınHaritaHarita AralığıHarita ÇözünürlüğüHarita DaraltmaHarita X'eY'den HaritayaHaritadan Z'yeHarita TürüHarita UVAlt Bölüm Yüzeyi değiştiricisi uygulandıktan sonra tepe noktası konumunu alan Harita UV'leriÇözünürlük ve görünümü hesaba katarak UV'leri kamera bölgesine eşleyinHarita X ve Y koordinatları doğrudanBir eylemi bir kemiğin dönüşüm eksenlerine eşleyinBir girdi float değerini bir eğriye eşler ve bir float değeri çıkarırEğrilerle harita giriş vektör bileşenleriHarita tableti basıncını eğri yarıçapına göre ayarlayınGeometri faktörünü bir spline'ın uzunluğuna eşleyinHedefin nesneye dönüşümlerini haritalayınNormal vektörü kullanarak haritaBir degrade kullanarak değerleri renklere eşleyinZ'yi merkez eksen olarak kullanan haritaHaritalamaHaritalama EğrisiHaritalama BaşlangıcıHaritalama TürüX'i haritalamaHedef geometriden vuruş noktalarına eşlemeMermerMermer (Kırık)Mermer (Masif)Mermer DokusuPayMarj SütunuMarj YöntemiPay TürüSınır girişimini en aza indirmek için sıvının etrafına kenar boşluğu eklendiKamera alanı ayıklaması için kenar boşluğuKomşu adalardan gelen kanamayı azaltmak için kenar boşluğuMarkİşaret gevşekMark KöküDikişleri İşaretleEğimli kenarlar boyunca dikişleri işaretleyinMark KeskinEğimli kenarları keskin olarak işaretleyinSınır kenarlarını dikişler olarak işaretleyinSınır kenarlarını keskin olarak işaretleyinSeçili UV kenarlarını dikiş olarak işaretleyinSeçili köşeleri gevşek olarak işaretleSeçili köşeleri kök olarak işaretleSeçili köşeleri gevşek olarak işaretle/temizleİmleyiciİşaretleyici %.2f ofset %sİşaretleyici %d ofset %sİşaretleyici Ekranıİşaretçi Adıİşaretleyici Adlarıİşaretleyici Anahattıİşaretleyici AyarlarıZaman çizelgesindeki noktaları not etmek için işaretleyiciİşaretleyici geçerli karede devre dışı bırakıldıİşaretleyici geçerli karede etkinleştirildiİşaretleyici ofseti %sNormalleştirilmiş koordinatlarda çerçevedeki işaretleyici konumuİşaretçi seçim durumuİşaretleyicilerİşaretçiler kilitliPozları etiketlemek için bu eyleme özgü işaretçilerMevcut sahne için tüm zaman çizelgelerinde kullanılan işaretçilerMaskeÇizEşitTüy OfsetiDoldurMaske AracıPürüzsüzMaske SınırıMaske RengiMaske GösterimiMaske DüzenlemeDeğiştirici için maske girişi olarak kullanılan Maske KimliğiMaske KatmanıMaske KatmanlarıMaske EşlemeMaske DeğiştiriciGrup Dışı Köşeleri MaskeleMaske EbeveyniMaske Basınç ModuMaske AyarlarıMaske Küçültme/ŞişmanlatmaMaske Spline NoktasıMaske Spline NoktalarıMaske Spline UW NoktasıMaske Spline'larıMaske Şablon BoyutlarıMaske Şablonu PozisyonuMaske ŞeridiMaske DokusuMaske Doku OpaklığıMaske Doku Kaplama AlfaMaske Doku YuvasıMaske ZamanıMaske AraçlarıMaske UV Döngü KatmanıMaske UV Döngü Katman İndeksiMaske UV döngü katman indeksiMaske DeğeriMaske Vertex GrubuMaske animasyonu sahne karesiyle senkronizeMaske animasyonu şeridin başlangıcına göre kaydırılmıştırKoleksiyon Çizgi Sanatı ayarlarıyla eşleşen maske parçalarıMalzeme Çizgi Sanatı ayarlarıyla eşleşen maske parçalarıEtkin görünüm katmanındaki maske koleksiyonuKompozisyon için maskeyi tanımlayan veri bloğu maskesiBu alanda görüntülenen ve düzenlenen maskeMaske katmanı '%s' verilen spline'ı içermiyorMaske katmanı '%s' maskesi '%s' içinde bulunamadıMaske katman adıVerilen spline için maske katmanı bulunamadıAğın bazı kısımlarını gizlemek için maske değiştiriciMaske bulunamadıYalnızca bitişik renk alanlarını maskeleGörünüm katmanından koleksiyondaki nesneleri maskeleMesh geometri boşluğuna göre maske boyamaMaske splineGenel efekti harmanlamak için maskeİmleç tarafından tanımlanan bir dikdörtgenin içindeki maskeİmleç tarafından tanımlanan bir şeklin içindeki maskeMaske KatmanıMaskelemeMaskeleme TexDokuyu maskelemeKöşe grubu adını maskelemeMaskelerMaske veri bloklarıKütleKütle BirimiKütle Tepe Noktası GrubuBoyuttan KütleyeHer simülasyon parçacığının kütlesiParçacıkların kütlesiMasterAna KontrolMatkapMatCapsKibritKibrit KutusuMaç EndeksleriMaç KavşağıKibrit MaskeleriMaç ÇıktısıMaç ReferansıMutlak/göreceli ayarı giriş yolu ile eşleştirinEşleşen taşıma ayarlarıYeni yüzlerin normal değerlerini bitişik yüzlerle eşleştirinİsme göre eşleşen çıktı tepe noktası grubuBu değere göre yolları eşleştirinAdına göre etkilenecek hedef veri katmanlarını eşleştirinHedef veri katmanlarını sıraya göre (endeksler) etkileyecek şekilde eşleştirinDoku alanını nesnenin sınırlayıcı kutusuyla eşleştirKamerayı render çıktısına 1:1 oranında eşleştirinYüzey normalini eşleştirinİzleme için hareket eden kamera verilerini eşleştirinİzleme için eşleşen hareket eden verilerMaç-hareket eden dopesheet verileriİzleme için eşleşen hareket eden işaretleyici verileriEşleşen hareket eden nesne izleme ve yeniden yapılandırma verileriİzleme için hareket eden düzlem işaretleyici verilerini eşleştirinİzleme için hareket eden düzlem izi verilerini eşleştirinTakip cihazından yeniden yapılandırılmış kamera verilerini eşleştirerek hareket ettirinTakip cihazından eşleştirmeli yeniden yapılandırma verileriİzleme için eşleşen hareket eden parça verileriEşleşen ışık türleriMalzemeAlfa KarışımıAlfa KlipAlfa HashedKarıştırma ModuKumaşKüpDüzAkışkanSaçYeniOpakSunum Türünü ÖnizleGölge TopuKüre'%s' materyali bulunamadıMaddi NitelikMaddi SınırlarMaddi SınırlarMaddi SınırMalzeme GruplarıMalzeme EndeksiMalzeme Katman TürüMalzeme Çizgi SanatıMalzemeleriMalzeme MaskesiMalzeme KipiMalzeme AdıMalzeme Adı ÇarpışmasıMalzeme Düğüm SoketiMalzeme Düğüm Soket ArayüzüMalzeme OfsetiMalzeme ÇıktısıMalzeme Geçersiz KılmaMalzeme Ön AyarıMalzeme Ön AyarlarıMalzeme ÖnizlemesiMalzeme ÖzellikleriMalzeme SeçimiMalzeme Seçimi düğümüMalzeme YuvasıMalzeme YuvalarıMalzeme ÖzellikleriMalzeme AdımıMalzeme VaryantlarıGeometrik nesnelerin sunum için görünüşünü tanımlayan malzeme veri blokuBu malzeme yuvası tarafından kullanılan malzeme veri bloğuMalzeme veri bloklarıEğimli yüzeyler için malzeme (-1, bitişik yüzeylerin kullanılması anlamına gelir)Oluşturulan yüzlerin malzeme endeksi, otomatik için -1Yeni boya yuvasının malzeme katman türüOluşturulan saç eğrilerinin malzemesiMalzeme ayarlarıMalzeme gölgelendirici düğümüBir nesnedeki malzeme yuvasıBu karakterin malzeme yuvası diziniBu eğrinin malzeme yuvası endeksiBu yüzün malzeme yuvası endeksiBu üçgenin malzeme yuvası endeksiMalzeme yuvası adıParçacıkların işlenmesinde kullanılan malzeme yuvasıNesnedeki malzeme yuvalarıBir düğümün malzeme soketiBu görünüm katmanındaki diğer tüm malzemeleri geçersiz kılacak malzemeFiltrelemede kullanılan malzemeAnahat vuruşları için kullanılan malzemeBu fırça için ikincil kullanımlarda kullanılan malzemeBu fırça kullanılarak çizilen vuruşlar için kullanılan malzemeHiçbir yer değiştirmeye yol açmayan maddi değerMalzeme(ler)MaterialX AğıMalzemelerMalzemeler ve DokularMatematikMatematik DüğümüMatrisMatris BelirleyicisiMatris Düğüm SoketiMatris Düğüm Soket ArayüzüMatris NesnesiMatris YönlendirmesiMatris Dünyasıİmlecin konumunu ve dönüşünü birleştiren matrisBir düğümün matris değer soketiMatroskaMatMat Kimliği:Mat DüğümMat NesnelerMat Nesneler:MatlarAzmMaksimum 2D AçıMaksimum 2D UzunluğuHavada En Yüksek İvmelenmeHavadaki En Yüksek Açısal HızHavadaki En Yüksek HızMaksimum AçıMaksimum B-ÇerçevelerMaksimum B-kareleriMaksimum BükmeMaksimum BulanıklıkMaksimum ZıplamalarMaksimum Çocuk ParçacıklarıMaksimum SıkıştırmaMax Creation EğlencesiMaksimum EğrilikMaksimum DerinlikMaksimum Yer DeğiştirmeMaksimum MesafeMaksimum Eleman MesafesiMaksimum Hata MarjıMaksimum Yüz AçısıMaksimum İtiş GücüKaradaki En Yüksek İvmelenmeKaradaki En Yüksek Açısal HızKaradaki En Yüksek HızMaksimum EnlemEn Çok IşıkMaksimum BoylamMaksimum KomşularMaksimum OranEn Büyük Işın UzaklığıMaksimum ÖrneklerMaksimum Dikiş GücüMaksimum Şekil AçısıMaksimum KırkmaMaksimum küçülmeMaksimum BoyutMaksimum HızMaksimum Yay Oluşturma UzunluğuMaksimum AdımMaksimum Alt BölümMaksimum Alt BölümlerMaksimum GerilimAlan Başına Maksimum Doku BelleğiMaksimum KalınlıkMaksimum EşikJeodezik Hareket Önizlemesi için Maksimum Tepe Noktası SayısıMaksimum Tepe Noktası Yer DeğiştirmesiMaksimum X:Maksimum Y:Kumaşın küçültüleceği en yüksek miktarBu soket için izin verilen maksimum bağlantı sayısıMaksimumMaksimum # çözücü adımları/çerçeveMaksimum ÖlçekMaksimum Yay Uzunluğu * Bilya BoyutuMaksimize etmekAlanı Maksimize EtMaksimum AlanMaksimumZincirleri bölmek için maksimum 2D açısıMaksimum eğrilikMaksimum MesafeEn Çok HataMaksimum BoşlukMerkezi silindirik mercek için maksimum Yükseklik değeriEn Çok YinelemelerMaksimum Kinetik Enerji PotansiyeliMaksimum ÖmürMerkezi silindirik mercek için maksimum boylam değeriMaksimum ModMaksimum Radyal MesafeMaksimum YarıçapMaksimum ÇözünürlükMaksimum Sıkışmış Hava PotansiyeliMaksimum HacimMaksimum Dalga Tepesi PotansiyeliRender bölgesi için maksimum X değeriResmi kırpmak için maksimum X değeriRender bölgesi için maksimum Y değeriResmi kırpmak için maksimum Y değeriHavadaki maksimum ivme (maksimum hıza göre)Karada maksimum ivme (maksimum hıza göre)Topoloji dışı eşlemeler için kaynak ve hedef eleman arasındaki izin verilen maksimum mesafePürüzsüz olarak kabul edilecek yüz normalleri arasındaki maksimum açıEski ve yeni normaller arasındaki maksimum açıGörüntülemek için maksimum açıKalınlığı değiştirmek için maksimum açıIK Limiti için maksimum açılarMaksimum açısal motor dürtüsüHavadaki maksimum açısal hız (180 dereceye göre)Karada maksimum açısal hız (180 dereceye göre)En yüksek bükme sertliği değeriBir pikselin yayılabileceği maksimum bulanıklık mesafesiHacmin maksimum sınırıSaldırıda saniyede verilen maksimum hasarEn yüksek baskı sertliği değeriZincir seçimi için maksimum eğrisel 2D uzunluğuEn yüksek kıl yoğunluğuBirleştirilecek öğeler arasındaki maksimum mesafeOrijinal vuruş ile poligonel yaklaşımı arasındaki maksimum mesafeKaynaklı köşeler arasındaki maksimum mesafePiksel cinsinden yakalama için maksimum mesafeTarlanın çalışması için maksimum mesafeBoyayı etkilemek için fırça ile ağ yüzeyi arasındaki maksimum mesafeBir çocuğun saldırabileceği maksimum mesafeNesnelerin her eksen üzerinde yayılabileceği maksimum mesafeAğdaki bağlantısız gevşek parçaları aramak için maksimum mesafeDinamik topoloji şekillendirme için maksimum kenar uzunluğu (piksel cinsinden)Alt adımlar sırasındaki en çok hataPürüzsüz kenarlar için maksimum yüz açısıKalınlığı ölçmek için maksimumKaydırıcı için maksimumBir atlamanın maksimum yüksekliğiAlt adımlar sırasındaki en çok yinelemelerMaksimum eklem hızı (radyan/saniye)Eşkenar dörtgen mercek için maksimum enlem (dikey açı)Parçacık renk vektörünün maksimum uzunluğuMaksimum ışık katkısı, gürültüyü azaltırMaksimum doğrusal motor dürtüsüEşkenar dörtgen mercek için maksimum boylam (yatay açı)Megabayt cinsinden maksimum bellek kullanımı (0 sınırsız anlamına gelir)B-kare olmayanlar arasındaki maksimum B-kare sayısı; dosya boyutunu ve aranabilirliği etkilerEk hücrelerin maksimum sayısıIşığın render'a sağlayacağı maksimum sıçrama sayısıMaksimum deformasyon ağırlığı sayısıToplam maksimum ile sınırlı olan dağınık yansıma sıçramalarının maksimum sayısıBu simülasyonda izin verilen maksimum sıvı parçacığı sayısıMevcut kareden sonra gösterilecek maksimum kare sayısıMevcut kareden önce gösterilecek maksimum kare sayısıToplam maksimum ile sınırlı olan parlak yansıma sıçramalarının maksimum sayısıTekrarlama durumunda yakınsama için maksimum yineleme sayısıKonsol tamponu için depolanacak maksimum satır sayısıOluşturulan vuruşlar için maksimum tıkanıklık sayısıÇerçeve başına yakalanan hava hücresi başına üretilen maksimum parçacık sayısıÇerçeve başına dalga tepe hücresi başına üretilen maksimum parçacık sayısıHatırlanması gereken son açılan dosyaların maksimum sayısıBir kare için gerçekleştirilecek maksimum simülasyon adımı sayısıMaksimum çözüm yinelemesi sayısıEklenen maksimum doku sayısı %dToplam maksimum ile sınırlı olan maksimum iletim sıçrama sayısıHacimsel saçılma olaylarının maksimum sayısıVGroup A'nın ve VGroup B'nin ağırlıklarının maksimumuTel kafes görüntüleme modunda kemiklerin maksimum opaklığıEşlemenin maksimum çıkış değeriAlanın çalışması için maksimum radyal mesafeMaksimum kökten uca açı (Uzun saçlar için uç mesafesi/kök mesafesi)Maksimum dönüşHer eksen üzerindeki maksimum dönüşHer eksen üzerinde maksimum ölçek rastgeleleştirmesiEn yüksek dikiş kuvvetiEn yüksek kırkma ölçeklemesi değeriEn yüksek atlama hızıSaniye başına kullanıcı arayüzü birimleri cinsinden maksimum hızHavadaki en yüksek hızKaradaki en yüksek hızSpline kontrol kemikleri için desteklenen maksimum ölçek faktörüEn yüksek gerilim sertliği değeriMaksimum kalınlıkAna yönde maksimum kalınlıkMaksimum değerKırpma için maksimum değerHedef kanal aralığı için maksimum değerMaksimum hacim germe faktörüMaksimum ses, nesne ne kadar yakın olursa olsunM topuAnlamOrtalama Eğim Ağırlığı:Ortalama Kırışıklık:Ortalama Yarıçap X:Ortalama Yarıçap Y:Yarıçap Ortalaması:Ortalama Eğim:Ortalama Tepe Noktası Kırışıklığı:Ağırlık Ortalaması:ÖlçümFırça boyutunu sahneye göre ölçünFırça boyutunu görünüme göre ölçünFırça boyutunu görünüme veya sahneye göre ölçünÖlçümVideo ve PNG/JPEG/SGI görüntü dizileri için medya oynatıcısıMedyanOrtanca MerkezOrta NoktaOrta yüz merkeziMedyan:OrtaOrta KaliteOrta format (Hasselblad)MegawattMelaninMelanin KonsantrasyonuMelanin KızarıklığıHafızaBellek ve SınırlarBellek Önbellek SınırıBellek önbellek sınırı (megabayt cinsinden)Bellek: %sMenu"%s" menüsü bulunamadıMenü Arka Plan RenkleriMenü ArkaplanıMenü Kimliği AdıMenü ÖğesiMenü Öğesi RenkleriMenü ÖğeleriMenü Eksik:Menü AdıMenü Düğüm SoketiMenü Düğüm Soket ArayüzüMenü AnahtarıMenü TanımsızMenü Widget RenkleriMenü kemik seçimiMenü nesne seçimiBir düğümün menü soketiArama yapılacak menüMenülerBirleştirBirleştir EkleBirleştirme MesafesiUç Köşelerini BirleştirBirleştirme FaktörüÇakışanları BirleştirÜst Öğeyi Birleştir Döndürme ve ÖlçeklemeSeçili Düğümleri BirleştirGeometri Düğümlerini kullanarak Seçili Düğümleri BirleştirMatematik Kullanarak Seçili Düğümleri BirleştirMix kullanarak seçili düğümleri birleştirGölgelendiricileri kullanarak seçili düğümleri birleştirinBirleştir ÇıkarBirleştirme EşiğiMerge UVsKöşeleri BirleştirEtkinleştirme sırasında etkin araç özelliklerini birleştir (mevcut olanların üzerine yazmaz)Yan yana üçgenleri dörtgenlere birleştirBitişik köşeleri birleştir (vida ofseti sıfır olmalıdır)Kesişim noktasından tüm geometriyi birleştirTüm ses kanallarını tek bir kanalda birleştirMesafeye Göre BirleştirSeçili köşelerin özel normal değerlerini birleştirAçı tam bir devrim olduğunda ilk/sonuncuyu birleştirKullanılacak birleştirme yöntemiNoktaları mesafeye göre birleştirYüzler oluşturmak yerine birleştirinSeçili düğümleri birleştirSeçili olanı diğer seçilmemiş köşelere birleştirSeçili köşeleri birleştirAyrı ayrı oluşturulan geometrileri tek bir geometride birleştirinAlpha Over düğümlerini kullanarak birleştirmeMatematik düğümlerini kullanarak birleştirmeMesh Boolean veya Join Geometry düğümlerini kullanarak birleştirmeMix düğümlerini kullanarak birleştirYakınlıklarına göre köşeleri birleştirBitişik kopyalardaki köşeleri birleştirİlk ve son kopyalardaki köşeleri birleştirBelirli bir mesafedeki köşeleri veya noktaları birleştirinBirleştirme eşiği içindeki köşeleri birleştirBirleştir:Birleştirilmiş Animasyon AdıMesafeye göre köşeleri birleştirÖrgüBitişik Yüzlerin MiktarıBağlantı Kenarlarının MiktarıBir Kenarın Etrafındaki Yüzlerin MiktarıAdadaki Yüz SayısıAçıAçı YakalamaAlanEğimliSınır ŞekliDaireKırpmaYıkılmakKoniEş düzlemliKırışıklıkKüpSilindirYönEkran Germe TürüYüz AçılarıDoldurDolgu RengiDüzDüz/PürüzsüzSerbest Stil Kenar İşaretleriSerbest Stil Yüz İşaretleriIzgaraİkosferUzunlukÇizgiMalzemeYeniHiçbiriNormalNesne DiziniÇevreDüzlemselUçakÇokgen KenarlarıÖn ayarAkrabaJantYuvarlakEkranDikişKeskinlikKüreSpreyAdımlarDestek DöngüleriSuzanneTipAlt Bölümlemeyi KaldırmaTepe KırışıklığıTepe GruplarıSarma'%s' ağının cilt tepe noktası verisi yokÖrgü 1Örgü 2Ağ AnaliziÖrgü ÖznitelikleriAğ BooleanÖrgü SınırıMesh Sınırı Otomatik MaskelemeAğ ÖnbelleğiÖrgü ÇemberiAğ DeformasyonuÖrgü KenarıÖrgü KenarlarMesh Düzenleme ModuMesh Düzenleme Modu KaplamalarıAğ OluşturucuAğ AdasıÖrgü HattıÖrgü DöngüsüÖrgü Döngü ÜçgeniÖrgü Döngü ÜçgenlerÖrgü DöngüleriMesh ModeAğ Normal VektörAğ NormalleriÖrgü PoligonÖrgü PoligonlarıÖrgü Seçim KipiMesh Seçim ModuMesh Dizi ÖnbelleğiAğ Basitleştirme OranıMesh Skin Tepe KatmanıAğ KaynağıÖrgü İstatistikleri GörselleştirmesiMesh UV KatmanıMesh UV haritası gerekliAğ Tepe NoktasıMesh Tepe Noktası RengiMesh Vertex Renk KatmanıAğ Tepe NoktalarıMesh Görselleştirme İstatistikleriMesh Hacmi + YakınlıkNokta, köşe, kenar ve yüz verilerini içeren ağ bileşeniGeometrik yüzeyleri tanımlayan ağ veri bloğuÖrgü veri bloklarıAğ deformasyon değiştiricisiDiğer ağlarla deforme etmek için ağ deformasyon değiştiricisiDünya uzayında, detay boyutuna göre ağ detayı sabittirAğ detayı fırça boyutuna ve detay boyutuna göre değişirMesh'in etkin bir renk niteliği "%s" yokAğ oluşturucuMesh'in UV verisi yokMesh'in VCol verisi yokMesh'in yüz alanı yokMesh'in malzeme ataması için yüzü yokEğrilerin eklenebileceği mesh nesnesiDeforme edilecek ağ nesnesiBaşlangıç başlığı olarak kullanılacak ağ nesnesiUç kapağı olarak kullanılacak ağ nesnesiBoolean işlemi için kullanılacak mesh nesnesiMesh nesnesinin/nesnelerinin etkin tepe noktası/kenarı/yüzü yokAğ ölçeğiAğ ayarlarıÇoklu çözünürlüklü veri pişirme işleminden önce ağın açılması gerekirKüçültülecek hedef ağAğdan EğriyeAğdan Yoğunluğa IzgaraNoktalara AğMesh'ten SDF Grid'eHacim için MeshMesh'ten Hacim DeğiştiricisineAğ(lar)Ağ(lar)ın şekil anahtarları yokturAğÖnbellekAğDeformuAğ Deformasyon DeğiştiricisiMeshDiziÖnbelleğiMeshUVLoop (Kullanımdan Kaldırıldı)ÖrgülerMesaj çıkarma işlemi başarısız oldu!MetaMeta YığınıMeta ŞeritMeta ŞeritlerMeta Şeritler SeçildiMeta şerit yığını, sonuncusu şu anda meta şerit olarak düzenleniyorMetabolYeniMetaball '%s' verilen spline'ı içermiyorMetaball ElemanıMetaball ElementleriBlobby yüzeyleri tanımlamak için metaball veri bloğuÜst top veri bloklarıMetaball düzenleme güncelleme davranışıMetaball elemanlarıMetabol tipiMetabol(lar)Üst ToplarMeta veriMeta Veri ArkaplanıMeta Veri GirişiMeta Veri MetniMetalMetalRTIşın izleme için MetalRT, eğrileri yoğun olarak kullanan sahneler için daha az bellek kullanır ve belirli durumlarda daha iyi performans sağlayabilirMetalikMetalik BSDFMikrofaset dağılımına sahip metalik yansıma ve metalik fresnelMetarig Örneği metin veri bloğuna yazıldı {:s}Metarig metin veri bloğuna yazıldı {:s}MetrelerSaniye başına metreSaniye kare başına metreYöntemYöntem DörtlüleriBoole hesaplama yöntemiDüzlem boyutunu hesaplama yöntemiŞeridin diğer şeritlerle nasıl birleşeceğini kontrol etme yöntemiUV tepe noktası seçimini genişletme yöntemiKullanıcı arayüzü metninin keskin hale getirilmesi için yöntemGiriş zaman kodunu okuma yöntemiYeraltı saçılımını gösterme yöntemiGiriş örnekleme yöntemiYüksek çözünürlüklü akışı örnekleme yöntemiMalzemelerin yeni yüzeylere yerleştirilmesi yöntemiPikseller arasındaki değerleri yumuşatma yöntemin-gonları üçgenlere bölme yöntemiDörtgenleri üçgenlere bölme yöntemi3D görünümde kenar yumuşatma yöntemi3B görünüm alanı oluşturulurken kenar yumuşatma yöntemiSon görüntüyü oluştururken kenar yumuşatma yöntemiMaske katmanlarını harmanlama yöntemiBirden fazla döngüyü köprüleme yöntemiAerodinamik etkileşimi hesaplama yöntemiYapıştırılan anahtarları ve mevcut anahtarları birleştirme yöntemiGeometriyi değiştirme yöntemiMevcut F-Eğrisini değiştirme yöntemiDerinliği yansıtma yöntemiDopesheet görünümünde kanalları sıralamak için kullanılacak yöntemDönme açısını hesaplama yöntemiOynatma süresini kontrol etme yöntemi3B Görünümde nesneleri görüntüleme/gölgelendirme yöntemi3B doku vektörüyle nesneye 2B görüntü yansıtma yöntemiKamera çerçevesiyle uçağı ölçeklendirme yöntemiUV kenar döngülerini aralıklandırma yöntemiAğırlık atamak için kullanılacak yöntemNoktaların dağılması için kullanılacak yöntemBölme için kullanılacak yöntemYer değiştirme için kullanılacak yöntemTanjant için kullanılacak yöntemActive Action'ın sonucunu NLA yığınının sonucuyla birleştirmek için kullanılan yöntemŞerit sonucunun toplanan sonuçla birleştirilmesinde kullanılan yöntemGrease Pencil çerçevelerini silmek için kullanılan yöntemMesh verilerini silmek için kullanılan yöntemEkranda görüntü görüntülemek için kullanılan yöntemVuruş noktalarını çözmek için kullanılan yöntemDüzeltme için kullanılan yöntemKayan noktayı tam sayıya dönüştürmek için kullanılan yöntemHangi Grup adının kullanılacağını tanımlamak için kullanılan yöntemDönüşü tanımlamak için kullanılan yöntemGrafik Düzenleyicide F-Eğrisinin rengini belirlemek için kullanılan yöntemKontrol kollarını belirlemek için kullanılan yöntemYarıçap ve yerleşimi belirlemek için kullanılan yöntemPozun anahtar karelere yayılmasının ne zaman durdurulacağını belirlemek için kullanılan yöntemKaynak kenarlarını hedef kenarlara eşlemek için kullanılan yöntemKaynak yüzleri hedef yüzlere eşlemek için kullanılan yöntemKaynak yüzlerin köşelerini hedef yüzlerin köşelerine eşlemek için kullanılan yöntemKaynak köşe noktalarını hedef köşe noktalarına eşlemek için kullanılan yöntemHedef ve yönlendirilen özellikleri eşleştirmek için kullanılan yöntemYollara başvurmak için kullanılan yöntemMetrikMikrofiberNormal yönelimli lifler arasındaki çoklu saçılmanın mikro pul tabanlı modeliMikrometrelerMikrosaniyelerMicrosoft Store kurulumuMikrowattlarOrta SeviyeOrtaOrta Kontrol PozisyonuOrta KontrollerOrta Fare EylemiOrta seviyeOrta noktaOrta Nokta Anlık GörüntüsüOrta tonlarOrta Tonlar SonuOrta Tonlar BaşlıyorMilSaatte milMiligramMilimetreMilisaniyelerMiliwattAsgMin 2D AçıMin 2D UzunlukHavadaki En Düşük HızMin AçıMin EğrilikMinimum MesafeMin EnlemMin Işık SıçramalarıMin BoylamEn az En fazlaMinimum OranMin ÖrneklerMin AdımMin KalınlıkMin Şeffaf SıçramalarDakika X:En Küçük Y:Min ve max değerleri aynıdır!En az/En fazlaMiniMini Eksen ParlaklığıMini Eksen BoyutuMini Eksen TipiEn azMinimum # çözücü adımları/çerçeveAsgari BilgiMinimum Yay uzunluğu * Bilya Boyutuİki özellik arasında kabul edilen minimum mesafeEn aza indirEsnemeyi en aza indirin. Karışım %.2fAsgariZincirleri bölmek için minimum 2D açısıMinimum eğrilikEn Düşük UzaklıkEn Az HataAsgari Izgara AralığıMerkezi silindirik mercek için minimum yükseklik değeriEn Az YinelemelerMinimum Kinetik Enerji PotansiyeliEn Düşük UzunlukMinimum ÖmürMerkezi silindirik mercek için minimum boylam değeriMinimum ModMinimum Radyal MesafeMinimum Sıkışmış Hava PotansiyeliMinimum Tepe NoktalarıMinimum HacimMinimum Dalga Tepe PotansiyeliRender bölgesi için minimum X değeriGörüntüyü kırpmak için minimum X değeriRender bölgesi için minimum Y değeriGörüntüyü kırpmak için minimum Y değeriZarfı etkilemek için gereken minimum genlik değeriGörüntüleme için minimum açıKalınlığı değiştirmek için minimum açıIK Limiti için minimum açılarHacmin minimum sınırıZincir seçimi için minimum eğrisel 2D uzunluğuBir hacim hücresinin bir ızgara noktasını içermesi için gereken minimum yoğunlukBir vokselin bir ızgara noktasını içermesi için gereken minimum yoğunlukÇarpışma tepkisi etkili olmadan önce kumaş yüzeyleri arasındaki minimum mesafeÇarpışma tepkisinin etkili olması için çarpışma nesneleri arasındaki minimum mesafeOtomatik ofsetleme düğümleri için düğümler arasındaki minimum mesafeİki kılavuz arasındaki minimum mesafeYeni rehber harita için iki rehber arasındaki minimum mesafeAlanın düşüşü için minimum mesafeSeçime devam etmeden önce son noktadan itibaren minimum mesafeVuruş devam etmeden önce son noktadan itibaren minimum mesafeAlt adımlar sırasındaki en az hataKalınlığı ölçmek için minimumKaydırıcı için minimumParıltıyı tetiklemek için gereken minimum yoğunlukAlt adımlar sırasındaki en az yinelemelerEşdikdörtgen mercek için minimum enlem (dikey açı)Bir ışığın aydınlatmaya katkıda bulunabilmesi için gereken minimum ışık yoğunluğuEşdikdörtgen mercek için minimum boylam (yatay açı)Oluşturulan vuruşlar için minimum oklüzyon sayısı2D Görünüm Pencerelerinde her bir ızgara çizgisi arasındaki minimum piksel sayısıBir kare için gerçekleştirilecek minimum simülasyon adımı sayısıVGrup A'nın ve VGrup B'nin ağırlıklarının minimumuEşlemenin minimum çıkış değeriAlanın düşüşü için minimum radyal mesafeMinimum kök-uç açısı (uzun saçlar için uç mesafesi/kök mesafesi)Havadaki minimum hız (maksimum hıza göre)Minimum kalınlıkAna yöne dik yönde minimum kalınlıkMinimum değerKırpma için minimum değerHedef kanal aralığı için minimum değerRastgele seçim için minimum değerTepe noktası ağırlığı için minimum değerMinimum hacim germe faktörüMinimum hacim, nesne ne kadar uzakta olursa olsunMinkowskiMinkowski 1/2Minkowski'nin 4'üMinkowski ÜssüMinkowski mesafesiMinkowski üssüMinor RadiusKüçük BölümlerAzınlıkDakikalarYansıtmaAyna Kemik AdıAyna EkseniAynalı TopAyna KemiğiAyna DüzenlemeAyna DeğiştiriciAyna NesnesiKontrol AynasıAyna DönüşümüAyna UAyna UDIMAyna VAyna VR OturumuAyna Tepe Noktası GruplarıAyna Tepe NoktalarıAyna AğırlıklarıAyna Widget'larıEbeveynlerle AynaAyna XAyna YKafes deformasyonunu tersine çevirmeden tüm kontrol noktalarını yansıtınTüm tepe noktası gruplarının ağırlıklarını yansıtÇevre haritaları için aynalı küre haritalamaX ekseninde ayna fırçasıY ekseninde ayna fırçasıZ ekseninde ayna fırçasıAyna grubu kilitlendi, iptal ediliyorSeçili öğeleri bir veya daha fazla eksen etrafında yansıtınU doku koordinatını çevirme ofset noktasının etrafına yansıtınV doku koordinatını çevirme ofset noktasının etrafına yansıtınX eksenini yansıtY eksenini yansıtZ eksenini yansıtKemik seçimini yansıtMevcut şekil anahtarını yerel X ekseni boyunca yansıtınGörüntü tekrarını X yönünde yansıtınGörüntü tekrarını Y yönünde yansıtınBir kulpun hareketini diğerine yansıtınHer bir fayans merkezinin etrafındaki doku koordinatını yansıtınAyna tepe noktası grupları (örn. .R->.L)Ayna ağırlıklarıAyna%sU ekseninde yansıtılmış UV ofsetiV ekseninde yansıtılmış UV ofseti{:d} kemiklerinin yansıtılmış parametreleriYansıtma değiştiricisiÇeşitliÇeşitliID='%s' ve RNA-Path='%s' için euler rotasyonunun %s%s%s bileşeni eksikBağlamda 'pencere' eksikEksik EklentilerEksik Yerleşik EklentilerEksik VerilerEksik GeometriEksik MalzemelerEksik Menü: %sEksik PanelEksik ŞablonEksik DokuDeğerlendirilen yüzeyde eğrileri bağlamak için eksik UV haritasıOrijinal yüzeye eğrileri eklemek için eksik UV haritasıEksik UV'lerBaşlık eksikEksik kütüphaneGiriş soketi "%s" için eksik özellikEksik betik dosyalarıEksik yüzey ağıKayıp%s%s%s%s algılandı!Eksik: %sEksik: %s.%sSisSis GeçidiDünya veri bloğu için sis ayarlarıGönye DışGönye şekliKarışımRenk KarışımıKarışım FaktörüKarıştırma KipiKarıştırma DüğümüDüğüm Pozisyonunu KarıştırMix GölgelendiriciKarışık Vuruş FaktörüKomşu ögelerin öznitelik değerlerini karıştırKarışım faktörüTepe noktalarının konumlarının karışım faktörüKarıştırma moduKaynak değerini, verilen eşiği faktör olarak kullanarak hedef değere karıştırınSahnenin sesini bir ses dosyasına karıştırınİki tepe noktası grubunun ağırlıklarını karıştırınİki giriş rengini karıştırınİki gölgelendiriciyi bir araya getirin. Genellikle malzeme katmanlaması için kullanılırDeğerleri bir faktöre göre karıştırınSesi monoya karıştırınTampon KarıştırmaModalModal EtkinliklerModal Tuş HaritasıModal OperatörlerEklenti anahtar yapılandırması için modal anahtar eşlemeleri desteklenmiyorKipKip TürüMod birleştirme kuralını tanımlarDönme kanalı değerlerinin hesaplanması için modEğri normal değerlendirmesi için modİstenilen voksel boyutunun nasıl belirleneceğine ilişkin modRenk işleme moduGörünümlerde genel olarak devre dışı bMode of filling curveırakProjeksiyon boyama için çalışma moduArayüzden girdi alan araçların moduUzunluğu tanımlama moduÇerçeveleri görüntüleme moduHad sınırlarını çizmek için kipResim görünümlerini yükleme moduFilm görünümlerini yükleme moduDokuyu uygulamak için kullanılan modDoku çıktı rengiyle karıştırmak için kullanılan modKiplerDeğiştirilmişDeğiştirilen TarihDeğiştirilmiş KenarlarDeğiştirici"%s" değiştiricisi nesnenin değiştirici listesinde değil'%s' değiştiricisi '%s' nesnesinde değil'%s' değiştiricisi herhangi bir nesneye kopyalanmadıDeğiştirici GizmoDeğiştirici AdıDeğiştirici İşlemiDeğiştirici ÖzellikleriDeğiştirici TürüBir nesnenin geometri verilerini etkileyen değiştiriciÖzel normalleri etkileyen/oluşturan değiştiriciDeğiştirici, '%s' nesnesine yalnızca bir kez eklenebilirŞekil anahtarlarına sahip bir ağa değiştirici uygulanamazDüğümü içeren değiştirici devre dışı bırakıldıDeğiştirici eklenemedi (ayrıntılar için konsola bakın)Sıra şeridi için değiştiriciF-Eğrisi değerleri için değiştiriciDeğiştirici verileri pişirdiDeğiştirici devre dışı bırakıldıDeğiştirici devre dışı bırakıldı veya hata döndürüldü, uygulama atlandıDeğiştirici devre dışı bırakıldı, uygulama atlanıyorDeğiştirici adıAtanacak değiştirici numarasıKaldırılacak değiştirici numarasıDeğiştirici 3'ten fazla giriş yüzü gerektirirDeğiştirici orijinal veri gerektirir, yığın konumu hatalıDeğiştirici durumDiğer şekillere dönüştürmek için değiştiriciKaynak ağdan bazı verileri aktaran değiştiriciYığında değiştirici bulunamadıDeğiştiricilerBaşvurulan Eylemdeki tüm F-Eğrilerini etkileyen değiştiricilerNesnenin geometrik verilerini etkileyen değiştiricilerF-Eğrisinin şeklini etkileyen değiştiricilerBu şeridi etkileyen değiştiriciler'%s' nesnesine değiştiriciler eklenemezDüzenleme modunda değiştiriciler uygulanamazDeğiştiriciler geçersiz kılma verilerine uygulanamazÇok kullanıcılı verilere değiştiriciler uygulanamazElastik deformasyon kullanarak tüm ağı değiştirirDeğiştiriciAktif'i DeğiştirGizliyi DeğiştirMaske Şablonunu DeğiştirBirincil veya maske şablonunu değiştirinDolgu ve kontur renklerini değiştirinYalnızca dolgu rengini değiştirTüm seçili düğümlerin etiketlerini değiştirBir tepe noktası grubunun ağırlıklarını değiştirinEğri tepe noktası yarıçapı, yazı tipi boyutu ve kemik zarfı gibi özellikleri değiştirinYalnızca kontur rengini değiştirVuruş sertliğini değiştirYerinden oynatılan ağa uyması için taban ağını değiştirinDyntopo'nun ayrıntı boyutunu etkileşimli olarak değiştirinYüzey normallerinin yönünü değiştirinAğırlıklandırma yöntemini kullanarak yüzey normallerinin yönünü değiştirinBu prob tarafından yakalanan aydınlatmanın yoğunluğunu değiştirinVoksel yeniden ağ oluşturucuda kullanılan ağ voksel boyutunu etkileşimli olarak değiştirinVuruş geometrisini daha 'çokgensel' görünecek şekilde değiştirinModülerModülModül Hata AyıklamasıModül adıDevre dışı bırakılacak eklentinin adıEtkinleştirilecek eklenti modülünün adıGenişletilecek eklenti modülünün adıKaldırılacak eklentinin modül adıModül ModuHem negatif hem de pozitif işlenenler için periyodik olan modülA / B'nin kalanı olan modülMonoSabit Aralıklı Yazı TipiBirden fazla koleksiyon seçildiBirden fazla öğe seçildiBirden fazla işleme motoru mevcutDaha düzensiz sonuç (konuma göre değişir), gerçek bir araziye daha benzerDaha fazla...Daha fazla/Daha azKüreye dönüşHarçHarç BoyutuHarç PürüzsüzEn temel kalınlık hesaplamasıHareketHareket BulanıklığıHareket Bulanıklığı PozisyonuHareket ModeliHareket YoluHareket Yolu Önbellek NoktasıHareket Yolu NoktalarıHareket Yolu AyarlarıBu eleman için Hareket YoluCanlandırma görselleştirme için Hareket Yolu ayarlarıGörselleştirme için Hareket Yolu ayarlarıHareket YollarıHareket AdımlarıHareket EşiğiHareket İzlemeDönüştürülecek Hareket İzleme kısıtlaması bulunamadıHareket İzleme nesnesi bulunamadıHareket yolu kare kapsamları %s (%d ila %d)%s için geçersizHareket adımlarıHareket izleme araçlarıMotorFareFare Yön KısıtlamasıFare Sürükleme EşiğiFare OlayıFare PozisyonuFare Konumu XFare Konumu YFare SeçimiFare HassasiyetiFare XFare YSeçim için kullanılan fare düğmesiModal operatör sırasında kullanılacak fare imleci stiliFare konumuKanalı seçmek için fare konumuEn yakın varlığı seçmek için fare konumuBu tür yolları kaydeden operatörler için fare yolu değerleriTaşıHareket NoktasıSegmenti TaşıBirleştirmeye göre UV'leri taşıBağlantıları ayırmak için bir düğümü taşıyınBir noktayı veya tutamaklarını hareket ettirinToplama işleminden sonra taşıyınX ekseni boyunca hareket etY ekseni boyunca hareket etKontrol cihazının ileri ekseninde hareket etGezinme ekseninde geri hareket etGezinme ekseninde aşağı doğru hareket etNavigasyon ileri ekseninde hareket etGezinme sol ekseninde hareket etNavigasyon sağ ekseninde hareket etNavigasyon yukarı ekseninde hareket etİzleyicinin arka ekseni boyunca hareket edinGörüntüleyicinin ileri ekseninde hareket etGörüntüleyicinin sol ekseninde hareket etGörüntüleyicinin sağ ekseninde hareket etListedeki bir girişi yukarı veya aşağı taşıyınTaşı ve BağlaHerhangi bir katalogdan varlığı taşıyınVarlığı kataloğa taşıVarlıkları herhangi bir katalogdan taşıyınVarlıkları kataloğa taşıToplamadan önce taşıyınKoleksiyonlar arasında geçiş yapListede kuş benzeri nesne kuralını aşağı taşıListede kuş benzeri nesne kuralını yukarı taşıListede kuş benzeri nesne durumunu aşağı taşıListede kuş benzeri nesne durumunu yukarı taşıKemikleri bir koleksiyona taşıKatalog {}'u {}'a taşı{} kataloğunu ağacın en üst düzeyine taşıKısıtlama yığınında kısıtlamayı aşağı taşıKısıtlama yığınında kısıtlamayı yukarı taşıMevcut kareyi belirli bir sayı kadar ileri/geri taşıİmleç pozisyonunu taşıİmleci konum türüne taşıHareket yönüEfekti yığında aşağıya doğru taşıEfekti yığında yukarı taşıDaha hızlı hareket et (yürü veya uç)Aynı anda birkaç birim ileri gitYeni eklenen noktanın tutamacını serbestçe hareket ettirinSpline'ı kapattıktan sonra tutamakları hareket ettirinKoleksiyon içinde hareket et (Bağlanmak için Ctrl)Koleksiyon içinde hareket et (Bağlantı için Ctrl, Üst öğe için Shift)Örnek nesneyi listede aşağı taşıÖrnek nesneyi listede yukarı taşıHareket, tutturma ayarlarından etkilenirYığında değiştiriciyi aşağı taşıYığında değiştiriciyi yukarı ve aşağı taşıDeğiştiriciyi yığında yukarı taşıDüğüm arka planını taşıDüğümleri taşı ve çerçeveye ekleNesne geometrisini nesne kökenine taşıNesnenin kökenini 3B imlecin konumuna taşıNesneleri bir koleksiyona taşıNesneleri yeni bir koleksiyona taşıParçacık hedefini listede aşağıya taşıParçacık hedefini listede yukarı taşıNoktaları sanki tarıyormuş gibi yoldan çekinSeçili alan kenarlarını taşıSeçili dosyaları çöp kutusuna veya geri dönüşüm kutusuna taşıyınSeçili öğeleri taşıSeçili öğeleri geometrik merkezin etrafında küresel bir şekil halinde dışarı doğru hareket ettirinSeçili anahtar kareleri bitişik anahtarlara göre ara bir konuma taşıSeçili nesneleri yerel görünümden çıkarınSeçili sahne işaretleyicilerini yerel 'poz' işaretleyicileri olarak etkin Eyleme taşıyınYer varsa seçili şeritleri bir parça aşağı taşıyınYer varsa seçili şeritleri bir parça yukarı taşıSeçili vuruşları başka bir katmana taşıSeçili zaman işaretçisini/işaretçilerini taşıSeçimi yeni bir katmana taşıDaha yavaş hareket edin (yürüyün veya uçun)Şeritlerin başlangıcını belirtilen zamana taşıDönüştürülen şeritlerin uyması için şeritleri hareket ettirinDoku yuvalarını yukarı ve aşağı hareket ettirin3B İmleci seçili VR Landmark'a taşıyınEtkin Açıklama katmanını listede yukarı/aşağı taşıyınEtkin Rengi listede yukarı/aşağı taşıEtkin Seçim Setini setler listesinde yukarı/aşağı taşıyınEtkin yer imini listede yukarı/aşağı taşıEtkin çizgi segmentini yukarı veya aşağı taşıyınEtkin katmanı listede yukarı/aşağı taşıAktif materyali listede yukarı/aşağı taşıEtkin zaman dilimini yukarı veya aşağı taşıyınEtkin tepe noktası grubunu listede yukarı/aşağı taşıSeçili nesnelerin çerçevelenmesi için kamerayı hareket ettirinKlon kaynak görüntüsünü taşıyınBitişik tepe noktasının daha yakın tutamacını hareket ettirinŞu anda seçili olan satırı/satırları yukarı/aşağı taşıSeçerken imleci hareket ettirinNoktanın tamamını tutamaklarını kullanarak hareket ettirinKolu geçerli açısı boyunca hareket ettirinDeğiştiriciyi değiştiriciler listesinde taşıGörünümü taşıSeçili nesneleri çerçevelemek için görünümü taşıyınGörünümü geçerli çerçeveye taşıGörünümü seçim merkezine taşıİlkine GeçSonuna TaşıKatmana TaşıYeni Katmana TaşıKomşuların merkezine doğru hareket edin ve onların hızına uyum sağlayınSonraki klasöre geçÜst dizine taşıÜst düğüm ağacına taşı, gruptan kaldırÖnceki klasöre taşıÜst düzey geometri örneklerini yerel veya genel alana taşıyınÇakışmayı çözmek için dönüştürülen şeritleri en yakın boş alana taşıyın{} öğesini {} öğesinin üstüne taşı{} öğesini {} altına taşı{} öğesini {} öğesine taşıyın{} {} öğesini {} öğesinin üstüne taşı{} {}'i {}'in altına taşı{} {} öğesini {} öğesine taşıyınAlanı Taşı/BölVR görüntüleyicisine veya kontrol cihazına göre hareket edin/döndürünTaşınan şerit zaten sağlanan meta şeridin içindeTaşınan şerit, sağlanan meta şeridin üst öğesidirHareketEserleri önlemek için yakalama noktalarını yüzeylerden uzaklaştırırFilmFilm KlibiFilm Klibi DüzenleyicisiFilm Klibi Proxy'siFilm Klibi KullanıcısıFilm Klibi veri bloklarıİzleme verilerini almak için Film KlibiFilm KlipleriFilm BozulmasıFilm DosyasıFilm DosyalarıFilm FormatıFilm NesneleriFilm Düzlem İzleriFilm şeridiFilm Takip DopesheetFilm İzleme İşaretleyicileriFilm Takip Düzlem İşaretleyici VerileriFilm Takip Uçağı İşaretleyicileriFilm ParçalarıBu alanda görüntülenen ve düzenlenen film klibiFilm klibi bulunamadıİzleme verilerinin kullanılacağı film klibi ayarlanmadıFilm dosyasıFilm izleme kamera verileriFilm izleme verileriFilm izleme işaretleyici verileriFilm izleme nesne verileriTakip edilecek film izleme nesnesiTakip edilecek film izleme nesnesi (boşsa, kamera nesnesi kullanılır)Film izleme uçağı izleme verileriFilm izleme yeniden yapılandırılmış kamera verileriFilm izleme yeniden yapılandırma verileriFilm izleme ayarlarıFilm izleme sabitleme verileriFilm izleme iz verileriFilm izleme izi takip edilecekFilm KlibiAktif YolAçıklama KaynağıKlipGrafikOrijinali KoruMaskeModUçak PistiİzlemekTakipGörüşHarici bir film dosyasına başvuran MovieClip veri bloğuMovieTracking '%s' kaldırılamıyorHareket TutmaHareketli Tutma Anahtar KaresiHareket Tutma Anahtar Karesi SeçildiFare sürüklemesiyle nesneleri hareket ettirmek, düğmeyi bıraktığınızda onay verirBayanMovBayanPanBayanRotBayanAkıllıYakınlaştırmaBayanAltHareketBayan YakınlaştırmaBu tür için Mtex bulunamadıÇoklu ÇerçeveÇoklu GirişÇoklu Giriş Sıralama KimliğiÇoklu değiştiriciÇoklu tepkiÇoklu kamera sistemi, kameraları ayrı ayrı ayarlayınÇoklu kısıtlamalı, durumlu IK çözücüÇoklu-BoyamaÇoklu GörünümÇok Kelimeli Bulanık FiltreÇoklu Kelime Eşleşmesi AramasıÇoklu Çerçeve DüzenlemeÇoklu Dokunmatik HareketlerMulticam Kaynak KanalıÇok fraktallıÇok çerçeveliÇoklukatmanÇoklu boya grubu kilitlendi, iptal ediliyorÇoklu ÖnbelleklerÇoklu MotorlarÇoklu YüzlerÇoklu ÖnemÇoklu Önem ÖrneğiÇoklu Önem ÖrneklemesiÇoklu YaylarÇoklu vuruşlarÇoklu GörünümlerAynı isimde birden fazla eklenti bulundu!Birden fazla resim dosyası, bir dizi halindeBirden fazla vuruş aynı anda beliriyor/kayboluyorHızlı veya yavaş tanımlayıcıları kullanırken çarpma faktörüÇarpımsal geçersiz kılmaToplam eklenen puan sayısı için Başlangıç/Bitiş ile çarpılırÇarpanSeçili alanı renk haritasına ölçeklemek için çarpanVektörleri ölçeklendirmek için çarpan3B Görünüm ızgara çizgileri arasındaki mesafe için çarpanYeni vuruşların gücü için çarpanYeni vuruşların kalınlığı için çarpanBu fırçanın dalga etkisi için çarpanÇap özelliklerinin çarpanıEngel hızının çarpanıÇarpÇarpma Ekleme ModuB-Bone Scale In kanallarındaki değerleri başlangıç tutamağının yerel ölçek değerleriyle çarpın. Bu, Scale Easing seçeneğinden sonra yapılır ve bundan etkilenmez.B-Bone Scale Out kanallarını uç tutamacın yerel ölçek değerleriyle çarpın. Bu, Scale Easing seçeneğinden sonra yapılır ve bundan etkilenmez.Renkleri ÇoğaltÇarpma FaktörüKütleyi Boyutla ÇarpınMatrisleri ÇarpmaÇarpma DeğiştiricisiNormali ÇarpR'yi çarpınVGroup A'nın ağırlıklarını VGroup B'nin ağırlıklarıyla çarpınTepecik Grubunu Zarfla ÇarpAğırlıkları ÇarpAlfa'yı renk kanallarıyla birlikte çarpınFırça etkisini hız renk rampası alfa ile çarpınFırça kesişim derinliğini (yer değiştirme, dalgalar) hız rampası alfa ile çarpınRengi alfa ile çarp (Blender girişi için önerilir)Bileşen değerlerini birlikte çarpınKuvveti 1/mesafe² ile çarpınSatır uzunluğunu parçacık hızıyla çarpınKütleyi parçacık boyutuyla çarpınNormal vektörü seçimle çarpPozisyonu ve taslağı yoğunlukla çarpınKaydedilen çizim hızını bir faktörle çarpınKaynak değerini hedef değerle çarpın, verilen eşiği faktör olarak kullanınB-Bone Ease In kanalını başlangıç tutamağının yerel Y ölçek değeriyle çarpın. Bu, Scale Easing seçeneğinden sonra yapılır ve bundan etkilenmez.B-Bone Ease Out kanalını uç tutamağının yerel Y ölçek değeriyle çarpın. Bu, Scale Easing seçeneğinden sonra yapılır ve bundan etkilenmez.Son yumuşatma değerlerini Ölçek İçeri/Dışarı Y faktörleriyle çarpınHer pikselin yoğunluğunu çarpınOrijinal uzunluğu bir faktörle çarpınSpline noktasının yarıçapını konik yarıçap ile çarpınDönüşüm matrislerini çarpınHız faktörü ile çarpınÇoklu çözünürlükÇoklu Çözünürlük DeğiştiriciÇoklu çözünürlüklü veri pişirme, çoklu çözünürlüklü nesne gerektirirÇoklures değiştiricisi hata döndürdü, uygulama atlanıyorÇoklu çözünürlükÇoklu çözünürlüklü ağ değiştiriciÇoklu dağılım GGXMusgraveMüzikTepe noktası seçim modunda olmalıIK kısıtlamasını eklemek için etkin bir kemiğe sahip olmanız gerekirSiparişten daha fazla kontrol noktasına sahip olmalısınızSessize AlSeçili/seçilmemiş şeritleri sessize alSessiz GörüntülerKanalı sessize alDeğiştirici için genişletilmiş ayarları sessize alGörüntüleri sessize alın ve bunun yerine siyah arka plan gösterinSeçili şeritleri sessize al veya sessizliğini kaldırHoparlörü sessize alBu değiştiriciyi sessize alSeçili şeritler yerine seçilmemiş şeritleri sessize alSessizSönük ŞeritlerMux Paket BoyutuMux OranıMux paket boyutu (bayt)Mux oranı (bit/saniye)N-GonN-Küre YarıçapıN-gon YöntemiN tuşu bölgeleri değiştirmek için bir pasta menüsü açarNDOFNDOF Görünüm GezinmeNGon YüzüNGon Yüz-VertexNLADOC Değerlendirme EtkinNLA ŞeridiNLA Strip, bitişik şeritler arasında 'geçişler' oluşturuyorNLA Şerit KontrolleriNLA Şerit AdıNLA Strip, bitişik şeritler için bir kap görevi görürNLA Strip aktifNLA Strip seçildiNLA Strip bazı Eylemlere atıfta bulunuyorKonuşmacılar için ses etkinliği sunan NLA StripNLA ŞeritleriNLA Strips bu NLA parçasındaNLA ParçasıNLA Track aktifNLA Pisti kilitliNLA Pisti seçildiDOC İzleriDOC İzleri (örn. Canlandırma Katmanları)NLA Tweak ModuNLA editör alanı verileriBu blok değerlendirilirken NLA yığını değerlendirilirNLA şeridi '%s' '%s' parçasında bulunamadıNLA-Şerit F-EğrileriNURB'LARNURBS Aktif U HatlarıNURBS Aktif V HatlarıNURBS U HatlarıNURBS V HatlarıNURBS ağırlığıNablaAdÇağrılacak operatörün adı (kimliği)Adı SonrasıNesne kaynağından sonra gelen bir sonekle isimİsim çakışmaları: '*', '?' ve '[abc]' unix tarzı joker karakterleri kullanılarak isim filtresiYeni ağ nesnesi ve malzemesi için adYeni boya yuvası kaynağı için isimYeni ön ayar için adYeni fırça varlığı için adBu yol için ayar(lar)ın atanacağı Eylem Grubunun adıAçılacak kimlik bloğunun adıHedef olarak kullanılacak PoseBone adıŞekil Anahtarının AdıUV haritasının adıÇapaları belirleyen Vertex Grubunun adıNokta başına değiştiricinin etkisini belirleyen Vertex Grubunun adıVertex renk katmanının adıBir dosya listesindeki dosya veya dizinin adıRenk niteliğinin adıYeniden tanımlanacak değiştiricinin adıKaldırılacak değiştiricinin adıYeni özniteliğin adıYeni renk niteliğinin adıYeni dizinin adıYeni maskenin adıYeni maske katmanının adıYeni oluşturulan grubun adıYeni oluşturulan ışık grubunun adıEylem olayında çağrılacak operatörün adı (çevrildi)Giriş olayında çağrılacak operatörün adı (çevrilmiş)Kemik ebeveyn ilişkisi olması durumunda ebeveyn kemiğinin adıEbeveynliğin gerçekleştiği belirtilen veri bloğundaki ebeveyn nesnesinin adıEbeveynliğin gerçekleştiği belirtilen veri bloğundaki ebeveyn alt nesnesinin adıDışa aktarılacak tek glTF animasyonunun adıCilt katmanının adıAOV'nin adıBu çıktının yazdığı AOV'nin adıHareket bulanıklığı verilerini oluşturmak için kullanılan Alembic niteliğinin adıÖzniteliğin AdıLightgroup'un adıPaletin AdıEylem haritasının adıEylem haritası bağlamasının adıEylem haritası öğesinin adıEtkin Gölgelendirici AOV'nin adıOluşturulacak kemik koleksiyonunun adıSeçilecek koleksiyonun adıDüzenlenecek kısıtlamanın adıVarlığın yaratıcısının adıÖzel dönüşüm yönünün adıÇizgi segmentinin adıOperatör tarafından kullanılacak veri bloğunun adıDosyanın adıBu eylemi gerçekleştirirken uygulanacak dokunsal eylemin adıAnahtar yapılandırmasının adıAnahtar haritanın adıKatmanın adıMalzemenin adıMenü adıDeğiştiricinin adıDüğümü içeren değiştiricinin adıDüzenlenecek değiştiricinin adıÜzerinde çalışılacak değiştiricinin adıYeni koleksiyonun adıYeni özel yönelimin adıYeni katmanın adıYeni katman grubunun adıYeni eklenen koleksiyonun adıYeni oluşturulan kemiğin adıPasta menüsünün adıYol adını oluşturmak için kullanılan ön ayarın adıBaşvurulan kemik koleksiyonunun adıÖrnek oluşturmak için kullanılacak teçhizat türünün adıDüzenlenecek shaderfx'in adıSlotun adıSoketin adıSoket tipinin adıKaynak dosyanın adıTemanın adıKöpük için kullanılan tepe noktası renk katmanının adıEklenecek ve etkinleştirilecek çalışma alanının adıBu katman koleksiyonunun adı (birinci koleksiyonuyla aynı)Yüzey emisyon oranını belirleyen tepe noktası grubunun adıAd veya Etiket FiltresiBu öğe için kullanıcı arayüzünde görüntülenebilecek adBaşvurulan veri bloğuna eşlenen adBu yüzeyden çıktıyı kaydetmek için kullanılan adİsim: {:s}Adlandırılmış NitelikAdlandırılmış Niteliklerİsimli GrupAdlandırılmış Katman SeçimiAdlandırılmış Katman düğümüAdlarNanometrelerNanowattlarDar Bant GenişliğiDarlıkDoğalDoğal Çizim HızıDoğal LogaritmaDoğal kaydırma yönüGezinmeGizmo'da gezininGizmo Boyutunda GezinmeKlasörlere iki kez tıklamak yerine bir kez tıklayarak gezininKontrol cihazlarını kullanarak VR sahnesinde gezininNavigasyonGezinme ÇubuğuGezinme KontrolleriNavigasyon KonumNavigasyon RotasyonuNavigasyon ÖlçeğiNdof+Ndof-NdofB1NdofB10NdofB2NdofB3NdofB4NdofB5NdofB6NdofB7NdofB8NdofB9Geri DönNdofDomUygun DeğilNdofCephesiNdofIso1NdofIso2NdofMenüNdofMov'unNdofPanZoomNdofRCCWNdofRCWÇürükNdofSCCWNdofSCWTCCW'ninNdofTCWNdof←Ndof↑Hayır→Ndof↓YakınYakın UçakGölge kamerasının yakın kesme mesafesiEn yakınEn Yakın Köşe ve En İyi Eşleşen Yüz NormalEn Yakın Köşe ve En İyi Eşleşen NormalEn Yakın Yüzün En Yakın KöşesiEn yakın kenarEn Yakın Kenar Ara DeğerlemesiEn Yakın Kenar Tepe NoktasıEn Yakın YüzEn Yakın Yüz KenarıEn Yakın Yüz Ara DeğerlendirildiEn Yakın Yüz Tepe NoktasıEn Yakın Yüzey NoktasıEn Yakın KöşelerBoyun başlangıç pozisyonuBir düzlem oluşturmak için en az 4 seçili nokta izine ihtiyaç vardırGerekliİğneHacim içindeki etkiyi olumsuzlaHizalama eksenini olumsuzlaKüme tepe noktası grubunun etkisini ortadan kaldırınYoğunluk tepe noktası grubunun etkisini ortadan kaldırınAlan tepe noktası grubunun etkisini ortadan kaldırınKıvrım tepe noktası grubunun etkisini ortadan kaldırınUzunluk tepe noktası grubunun etkisini ortadan kaldırınDönme tepe noktası grubunun etkisini ortadan kaldırınPürüzlülüğün 1 tepe noktası grubunun etkisini ortadan kaldırınPürüzlülüğün 2 tepe noktası grubunun etkisini ortadan kaldırınPürüzlülük uç tepe grubunun etkisini ortadan kaldırınBoyut tepe noktası grubunun etkisini ortadan kaldırınTeğet tepe noktası grubunun etkisini ortadan kaldırınTwist tepe noktası grubunun etkisini ortadan kaldırınHız tepe noktası grubunun etkisini ortadan kaldırınOlumsuzlukNegatifNegatif EksenNegatif KarelerNegatif Çerçeveler kaydırılır veya kırpılırOlumsuz YönleriNegatif X ekseniNegatif Y ekseniNegatif Z ekseniNegatif ağ yumuşatmavertex_indices_set'te negatif tepe noktası diziniKomşu EndeksiKomşu ReddiDüğümlerin hiçbirinin çıktısı yokİç içe geçmişDüğümün iç içe geçmiş düğüm kimliğiBir düğüm grubunun kendi içine yerleştirilmesine izin verilmezAğAğ Bağlantı SınırıAğ Zaman AşımıNeutralAslaAsla HiçbiriBir taslaktaki bir simgeye tıkladığınızda asla sekmeleri değiştirmeyinYeni birleştirme düğümlerini asla daraltmayınYeniYeni Eğri Pürüzsüzleştirme KipiYeni Eğriler AraçlarıYeni VeriYeni F-Eğrisi Renkleri - XYZ'den RGB'yeYeni ÖzelliklerYeni DosyaYeni Tutaçlar TürüYeni KimlikYeni Anahtar Kare TürüYeni NesneYeni NesnelerYeni ÖnayarYeni UV HaritasıYeni PencereYeni yer değiştirme, mevcut yer değiştirmenin üstüne kümülatif olarak eklenir2.8'den beri yeni uygulama mevcutYeni anahtarlar Bézier olacakYeni anahtarlar sabit olacakYeni anahtarlar doğrusal olacakYeni satırlar desteklenmiyor, bu operatörü birden çok kez arayınİmleyici için yeni adSonraki değiştiriciler için kullanılacak yeni örnekleme değeriYeniden zamanlanmış segmentin yeni hızıSeçili noktalardan/vuruşlardan yeni vuruşYeni oluşturulan tepe noktası kaydırılıyorNewtoncuSonrakiSonraki KarakterSonraki Kenar EndeksiSonraki BaşarısızSonraki Anahtar KareSonraki SatırSonraki İşaretçiSonraki SayfaSonraki ŞeritSonraki Tepe Noktası DiziniSonraki KelimeSonraki karışım türü/işlemiSonraki öğe gizliSonraki veya SeçimÖzel karakter girişi için, bir sonraki yazılan karakter öncekinin üstünü çizecektirSonraki Olay TahminiNlaŞeridiNlaTrackNlaTrack '%s' kaldırılamıyor%r dosyasında 'Bağlantılar' bulunamadı%r dosyasında 'GlobalSettings' bulunamadı%r dosyasında 'Nesne' bulunamadıDokuyu görüntülemek için (sabitlenmemiş) Özellik Düzenleyicisi bulunamadıGörüntüyü oluşturmak için 3B görünüm alanı bulunamadı.blend dosyasında hiçbir eylem yokEtkin Eylem YokTweak modundan çıkmak için AnimData blokları yokAyarlama moduna girmek için AnimData bloğu yokKenar Yumuşatma YokVarlık Sürükleme YokVarlık Endeksi YokSes YokAktif Kemik YokHiçbir Değişiklik YokBağlantı Bölgeleri YokYakınsama YokHiçbir DöngüÇözülme YokDüzeltmek için Euler Rotasyon F-Eğrileri yokHiçbir Euler Rotasyonu düzeltilemediAnahtar kareler eklemek için F-Eğrisi yokKopyalanabilecek F-Değiştiricisi yokYapıştırılacak F-Değiştiricisi yokÇevirme yokÇevirme yokYalpa Kilidi YokÜzerine çizim yapmak için Grease Pencil çerçevesi yokÜzerine ağırlık çizmek için Grease Kalem çerçevesi yokAnahtar kareyi silmek için ID bloğu ve/veya AnimData yokKavşak YokHiçbir Ürün Mevcut DeğilHiçbir Anahtar Ayarı Etkin DeğilKütüphane Geçersiz Kılma YokSınır YokMalzeme YokOfset YokGeçersiz Kılma Otomatik Yeniden Eşitleme YokHiçbir ÖzellikAnahtar kareleme için değerleri almak üzere RNA işaretçisi mevcut değilBu F eğrisi için değerleri almak üzere RNA işaretçisi mevcut değilSon Dosyalar YokYeniden Projelendirme YokSert gövde kısıtlamasının ekleneceği bir sert gövde yokDışa aktarılacak sert gövde dünyası yokKaldırılacak sert gövde dünyası yokDokular YokHiçbir UDIM döşemesi oluşturulmadıTuval üzerinde UV verisi yok"%s" nesnesinde "%s" adlı bir UV katmanı bulunamadıUV katmanı yokVideo yokID = %s için anahtar kareleri silmek için hiçbir eylem yokEtkin Anahtarlama Seti yokEtkin Anahtarlama Ayarı kaldırılacak yol yokEtkin Anahtarlama Ayarı boş yol eklemek için ayarlanmadıEtkin Anahtarlama Ayarı kaldırılacak şekilde ayarlanmadıEtkin Anahtarlama Ayarı yok, bir yolu kaldırmak içinEtkin Anahtarlama Ayarı özelliği kaldırmak için ayarlandıEtkin Anahtarlama Ayarı Kullanılacak şekilde ayarlanmadı"%s" nesnesinde etkin bir UV katmanı bulunamadıÜzerinde işlem yapılacak etkin bir eylem yokAşağıya doğru itmek için aktif bir eylem yokAktif varlık yokEtkin öznitelik yokAktif kemik yokEtkin kemik koleksiyonu yokAktif kemik seti yokKopyalanacak aktif kemik yokKopyalama için kısıtlamaları olan aktif kemik yokEtkin fırça yokAktif kamera yokSahnede aktif kamera yokEtkin kamera ayarı yokEtkin koleksiyon yokPişirmek için etkin bir renk niteliği yokEtkin düzenlenebilir nesne yokAktif eleman bulunamadı!Aktif yüz yokSilinecek etkin çerçeve yokEtkin öğe yokYeniden adlandırılacak etkin öğe yokF-Eğrisinde etkin anahtar kare yokKopyalanacak etkin katman yokMevcut sahnede etkin çizgi stili yokDeğiştiriciyi değiştirmek için etkin bir satır kümesi ve ilişkili satır stili yokYeni bir çizgi stili eklemek için etkin bir çizgi kümesi yokAktif işaretleyici yokEtkin ağ nesnesi yokEtkin düğüm yok.Etkin nesne yokEtkin nesne bulunamadıKısıtlama eklenecek etkin nesne yokAktif uçak yolu yokKısıtlama eklemek için etkin bir poz kemiği yokAyarlama moduna girmek için etkin şerit yokAktif parça yokKatılmak için etkin bir yol yokEtkin tepe noktası grubu yokBoyama için etkin tepe noktası grubu yok, iptal ediliyor"%s" sahnesinde etkin bir görünüm bulunamadıBağlamda etkin pencere yok!Hiçbir eklenti modülü verilmedi!Birleştirilecek eşit tepe noktası sayısına sahip ek seçili ağ yokAçı kırılması yokCanlandırılabilir veri bloğu yok, lütfen hata olarak bildirinVarlık oluşturmak için animasyon verisi bulunamadı{!r} nesnesinde dönüştürülecek animasyon verisi yok%d dizininde animasyon parçası bulunamadıAçıklama kaynağı yokHiçbir varlık veri bloğu seçilmedi/odaklanmadı"%s" yolunda varlık bulunamadıHiçbir varlık seçilmediBu materyale sahip nesnelerde hiçbir özellik yokHiçbir sınır alanı seçilmediHiçbir fırça seçilmediKamera bulunamadı"%s" sahnesinde kamera bulunamadıKaydedilecek değişiklik yokAnahtar kareler eklenecek kanal yokVideo Dizici verilerini yapıştırmak için pano sahnesi yokHiçbir koleksiyon seçilmediÇarpışma ayarı mevcut değilRenk kaplaması yokCycles için uyumlu GPU bulunamadıPanoda uyumlu resim yokSıkıştırma yokKopyalama için hiçbir kısıtlama yokHiçbir kontrol noktası seçilmediHiçbir kontrol noktası seçilmediHiçbir özel HDRI yapılandırılmadıÖzel MatCaps yapılandırılmadıÖzel Stüdyo Işıkları yapılandırılmadıÖzel {:s} yapılandırılmadıYapıştırılacak dahili panoda veri yokYapıştırılacak veri yokVeri yok, etkin voksellerin Boole maskesiVarlık olarak işaretlenmiş veri bloğu seçilmediHiçbir cihaz yok - ses çıkışı olmayacakEkran yokMesafe kaybı yokDeğişkenleri kopyalayacak sürücü yokDahili panoda yapıştırılacak sürücü değişkeni yokKenar halkası bulunamadıHiçbir kenar seçilmediHiçbir kenar seçilmediHiçbir kenar seçilmediİhracat yokHiçbir yüz bölgesi seçilmediHiçbir yüz seçilmediHiçbir yüz doldurulmadı"%s" nesnesinde yüz bulunamadıHiçbir dosya seçilmediHiçbir dosya seçilmediHiçbir dosya işleyicisi mevcut değil"%s" için dosya yolu yokDosya adı verilmediDosya yolu belirtilmediHiçbir dosya seçilmediAçılacak dosya seçilmediÇevirme yokHiçbir klasör seçilmediHiçbir kare oluşturulmadı, üzerine yazılmaması için atlandıPişirilecek çerçeve yok{} düğümü için serbest girdi yokTam ekran alanı bulunamadıglTF Animasyonu YokHiçbir resim boş seçilmediGörüntü yokHiçbir görüntü dönüştürülmediBu düğüm ağacında yeniden yüklenecek görüntü bulunamadıHiçbir görüntü değiştirilmediHiçbir kurulu paket işaretlenmediGüncellenecek yüklü paket yokHiçbir enterpolasyon yokİnterpolasyon yok (örnek en yakın texel)Enterpolasyon yok, en yakın komşu pikseli kullanHiçbir enterpolasyon yok, A değeri B ile karşılaşılıncaya kadar tutulurHiçbir kavşak bulunamadıHiçbir sorun tespit edilmediHiçbir öğe seçilmediHiçbir eklem seçilmediYayılacak anahtar kare pozu yokDahili panoya hiçbir anahtar kare kopyalanmadı%d nesneden hiçbir anahtar kare kaldırılmadıKaydırılacak anahtar kare yokHiçbir anahtar veya şerit seçilmediEklenecek katman yokHiçbir işaretçi seçilmediEşleşen yüz bölgesi bulunamadıEşleşen resim bulunamadıKaldırılacak malzeme yokHiçbir menü öğesi bulunamadıBirleştirilecek ağ verisi yokEtkin nesnede ağ yokHiçbir örgü nesnesi yokEksik dosya yokBu yönde atlanacak başka anahtar kare yokBu yönde atlamak için başka işaret yokEn fazla 16 yerel görünümAdlandırılmış öznitelikler kullanılmadıYeni dosya paketlenmediYeni geçersiz kılma işlemi oluşturulmadı, işlem zaten mevcutYeni geçersiz kılma özelliği oluşturulmadı, özellik zaten mevcutMevcut düğüm düzenleyicide düğüm ağacı bulunamadı.Üzerinde işlem yapılabilecek nesne bulunamadıHiçbir nesne seçilmediHiçbir nesne seçilmediHiçbir nesne seçilmedi, imleç kullanılıyorYönlendirmeyi uygulayacak nesne yokHiçbir nesne veya yalnızca poz modunda değilPişirmek için nesne bulunamadıHiçbir nesne seçilmediYapıştırılacak nesne yokSınır kutusu seçili nesne yokBağlamda operatör yokSeçenek yokTemizlenecek yetim veri bloğu yokBaşka hiçbir kemik seçilmediBaşka hiçbir nesne seçilmediBaşka nesne seçilmediÇıkış düğümü yokPaketlenmiş dosya yokAçılacak paketlenmiş dosya yokÜst dizin belirtilmediHiçbir izin belirtilmediHiçbir nokta seçilmediHiçbir puan seçilmediKopyalanacak poz yokÖn filtreleme yok, kılavuz geçişleri gürültüsüz olduğunda kullanınYüzün arkasında projeksiyon yokYüzün önündeyken projeksiyon yokBölge view3d mevcut değilHiçbir depo mevcut değilHiçbir sonuç bulunamadıArama filtresine uyan sonuç bulunamadıHiçbir yuvarlanan deklanşör efekti kullanılmadıAnahtar kareler eklemek için seçili F-Eğrisi yokYapıştırılacak seçili F-Eğrisi yokKopyalanacak seçili kemik yokKopyalanacak seçili veri bloğu yokSeçili yüz yokSeçilen çerçeve bulunamadıSeçili anahtar yok, önizleme aralığına yapıştırılıyorSeçili anahtar yok, sahne aralığına yapıştırılıyorSeçili nesne etkin değilKopyalanacak seçili nesne yokSeçili tepe noktası yokŞekil düzeltmesi yokTek bir sonraki öğe bulunamadıYapıştırılacak şerit yokDışa aktarılacak altyazı (metin şeritleri) yokEtkin anahtarlama kümesi için uygun bağlam bilgisi yokKopyalanacak uygun seçilmiş kemik yokDesteklenen nesne seçilmediHiçbir hedef kemik eklenmediModun aktarılacağı hedef nesne yokDüğümde metin veya dosya belirtilmedi, derlenecek bir şey yokDoku boyutu sınırı yokHiçbir doku kullanıcısı bulunamadıBağlamda doku yokKullanılabilir parça seçilmediKullanıcı deposu yokEklenecek geçerli bir eylem yokGeçerli kafes nesnesi yokOkunacak geçerli veri yok!Kopyasını oluşturmak için geçerli sürücü verisi yokGeçerli format bulunamadıGeçerli bir görüntü biçimi seçilmediSeçimde geçerli düğüm yokGeçerli seçili nesne yokDaha düşük seviyeyi yeniden inşa etmek için geçerli bir alt bölüm bulunamadıAlt seviyeleri yeniden inşa etmek için geçerli bir alt bölüm bulunamadıGeçerli hedef ağı yokSeçilen köşeler arasında köşe grubu yokTepe noktası grubu verisi yokAğlara hiçbir tepe noktası grubu atanmadıHiçbir tepe noktası grubu bulunamadıÜzerinde işlem yapılacak tepe noktası grubu yokHiçbir tepe noktası seçilmediHiçbir köşe bağlanmadıGörünür etiket yok.Nesne üzerinde ağırlık/tepe noktası grubu yokNesne(ler) üzerinde ağırlık/tepe noktası grubu yokİşlem YokDüğümDüğüm Arka PlanıDüğüm Rengi ÖzellikleriDüğüm DüzenleyicisiDüğüm Düzenleyici KaplamalarıDüğüm DüzenleyicileriDüğüm GrubuDüğüm GruplarıDüğüm KimliğiDüğüm GirişleriDüğüm Örneği KarmasıDüğüm EtiketiDüğüm BağlantılarıDüğüm ÇıktısıDüğüm ÇıktılarıDüğüm Önizleme ÇözümüDüğüm SeçildiDüğüm SoketiDüğüm AğacıDüğüm Ağacı ArayüzüDüğüm Ağacı Arayüz ÖğesiDüğüm Ağacı Arayüz SoketiDüğüm Ağacı Arayüz ÖzellikleriDüğüm Ağacı YoluDüğüm AğaçlarıNode TypeDüğüm GenişliğiDüğüm ÇobanıDüğüm düzenleyici alanı verileriDüğüm Grubu veri bloklarıDüğüm grubu farklı türdedirDüğüm grubu bir geometri düğüm ağacı olmalıdırDüğüm grubunun bir geometri çıktısı olması gerekirDüğüm grubunun bir grup çıkış düğümü olması gerekirDüğüm grubunun bir çıkış soketi olması gerekirBu değiştiricinin ne yaptığını kontrol eden düğüm grubuDüğüm grubunun ilk çıktısı bir geometri olmalıdırDüğüm grubunun geometri girişi ilk olmalıdırDüğüm grupları otomatik önizlemeleri desteklemezDüğümün {:s} niteliği yokDüğüm ağacındaki düğümDüğüm araç olarak çalıştırılmalıdırDüğüm yalnızca eğri nesneleri için çalışırBu sokete sahip olan düğümDüğüm seçimi durumuKullanılacak düğüm gölgelendiricisiDüğüm soketi veri türüDüğüm ağacı '%s' tanımsız %s türüne sahipGörüntülenen ve düzenlenen düğüm ağacıBirleştirme için kullanılan bağlantılı düğümlerden oluşan düğüm ağacıGeometriler için kullanılan bağlantılı düğümlerden oluşan düğüm ağacıDokular için kullanılan bağlantılı düğümlerden oluşan düğüm ağacıDüğüm tabanlı ışıklar için düğüm ağacıDüğüm tabanlı malzemeler için düğüm ağacıDüğüm tabanlı dünyalar için düğüm ağacıDüğüm tabanlı gölgelendiriciler için düğüm ağacıDüğüm tabanlı dokular için düğüm ağacıDüğüm ağacı türü %s tanımsızGörüntülenecek ve düzenlenecek düğüm ağacı türüEtkin düğüm düzenleyicisinde düğüm ağacı bulunamadı.Node typeDüğüm türü %s tanımsızDüğüm {} silindiDüğüm(ler)AMutlakEkleArkosinüsArksinüsArktan2Ark tanjantBAltTavanTavanPalto RengiKarşılaştırmakKarşılaştırmakDevamlıDönüşümKosinüsÇapraz ÜrünUzaklıkBölmekNokta ÜrünÜsYüzü ÖneZeminZeminli ModülKesirÇerçeveİşlevlerDaha BüyükHiperbolik KosinüsHiperbolik SinüsHiperbolik TanjantTers KarekökUzunlukDaha azLogaritmaMaksimumAsgariModülÇarpmakÇarpma EklemeYeniOlağanlaştırOperasyonMasa TenisiDüzlemselGüçProjeYansıtKırıltDöndürmelerYuvarlakYuvarlanmışYuvarlama ModuÖlçekParlaklık TonuİmzaSinüsPürüzsüz MaksimumPürüzsüz MinimumPatlatmakYansıtan Açık TonuKarekökÇıkarmaTeğetAçık TonDerecelereRadyanlaraTepeTrigonometrikKısaltmakKesilmiş ModülBilinmeyenDürümDüğümlerDüğüm DeğiştiriciDüğüm Değiştirici PişirmeDüğüm Değiştirici PaneliDüğüm Değiştirici UyarısıParazitGürültü MiktarıGürültü TemeliGürültü Temeli 2Gürültü DerinliğiGürültü BozulmasıGürültü F-DeğiştiriciGürültü YoğunluğuGürültü OfsetiGürültü ÖlçeğiGürültü TohumuGürültü BoyutuGürültü DokusuGürültü EşiğiGürültü TürüGürültü algoritması - Blender orijinali: Düzgün interpole edilmiş gürültüGürültü algoritması - Hücre Gürültüsü: Kare hücre mozaiklemesiGürültü algoritması - Geliştirilmiş Perlin: Düzgün enterpole edilmiş gürültüGürültü algoritması - Orijinal Perlin: Düzgün enterpole edilmiş gürültüGürültü algoritması - Voronoi Crackle: Keskin kenarlı Voronoi mozaiklemeGürültü algoritması - Voronoi F1-F2Bozulmanın gürültü temeliTürbülans için kullanılan gürültü temeliGürültü efekti değiştiricisiBitişik olmayanBoole olmayan değer bulundu: {:s}[ ].{:s}Varlık OlmayanlarRenksizKlavye Dışı KısayolGölgelendirici OlmayanÜniforma OlmayanÖrnek dışı eğriler göz ardı edilirA'nın negatif olmayan değeri, abs(A)Fiziksel olmayan, birimsiz aydınlatma. Pozlama kontrolleri mevcut olmadığında kullanışlıdırHiçbiriHiçbiri (Eskiden kalan)Enum/Boolean için hiçbiriKemik koleksiyonlarının hiçbiri 'solo' olarak işaretlenmemiştirHiçbiri, tam renderDoğrusal Olmayan CanlandırmaErişte EğriliğiNe deOlağanNormal EğilimNormal AlanNormal DüzenlemeNormal Düzenleme DeğiştiriciNormal DüşüşNormal HaritaNormal YarıçapNormal Ekran BoyutuNormal BoyutNormal PürüzsüzNormal UzayNormal VektörNormal KiloBağlantı noktasındaki yüzey ağının normal yönüNormal anahtar kare, örneğin anahtar pozlar içinDenoiser tarafından kullanılan normal geçişNormalden YüzeyeKopyalama, ekleme veya çarpma için kullanılan normal vektörNormal-TanjantNormal/Tanjant KuantizasyonuNormalDüzenleNormalleştirmeNormalleştirmekA'yı normalleştirAğırlıkları NormalleştirAktif tepe noktasının ağırlıklarını normalleştirİzleme sırasında ışık yoğunluklarını normalleştirin (daha yavaş)Çıkış Mesafesini 0,0 ila 1,0 aralığına normalleştirÇıktıları 0,0 ila 1,0 aralığına normalleştirRenkleri normalleştirin, kontrastı artırınEtkin tepe noktasının ağırlıklarını normalleştir (etkilenen gruplar kilidi açılmışsa)Tüm hedef kemiklerin ağırlıklarını normalleştirinEtkin tepe noktası grubunun ağırlıklarını normalleştirinOlağanlaştırılmışNormalize edilmiş sinüsOlağanlaştırılmış dördey döndürmesiNormallerNormaller hedef nesneyi 'izler' (işaret eder)Sadece NormallerKuzeyKuzeydoğuKuzey-BatıOlumsuzDeğil VeEşit değilEşit DeğilAyarlı DeğilDesteklenmiyorBir kompozitör düğüm ağacı değilBir geometri düğüm ağacı değilKütüphane değilModal bir tuş haritası değilModal olmayan bir tuş eşlemesi değilGölgelendirici düğüm ağacı değilBir doku düğüm ağacı değilExtrude için geçerli bir seçim değilDüzenlenebilir bir isim değilHiçbir kemik koleksiyonuna atanmamıştır.Microsoft Store yüklemeleri için kullanılamazKilitli F-Eğrisi '%s', nesne '%s' için anahtar kare silinmiyorYeterli boş bellek yokvertex-parent için yeterli köşe yokAydınlatma bölgesine göre hiçbir çizgi filtrelenmiyorUygulanmadıMaskeler için uygulanmadıDüğüm grubunun içinde değil'--enable-event-simulate' etkinleştirildiğinde çalışmıyorDinamik topoloji modunda desteklenmiyorDyntopo'da desteklenmiyorÇoklu çözünürlük modunda desteklenmiyorHeykel modunda desteklenmiyorHenüz tanımlanmadıHenüz işlevsel değilHenüz uygulanmadıNotAçıklama vuruşları eklemek için Not/KatmanNot:Not: Bu birleşik donanım kullanım dışıdır.NotlarHiçbir ŞeyHiçbir şey belirtilmediHiçbir şey seçilmediAnahtarlanacak hiçbir şey seçilmediPişirilecek bir şey yokSilinecek bir şey yokSilinecek bir şey yokSilinecek bir şey yokÜzerinde işlem yapılacak bir şey yok: {:s}[ ].{:s}Henüz gösterilecek bir şey yok...ŞimdiNükleerNükleer bozulma modeliHükümsüzBoş eylemBoş kumaş nesnesiAdım SayısıSayıSayı AlanıSayı Widget RenkleriB-Bone segmentlerinin sayısıBulanıklık Örneklerinin SayısıBulanıklaştırma Örneklerinin Sayısı (sıfır, bulanıklaştırmayı devre dışı bırak)Kesim SayısıYüz SayısıÇerçeve SayısıAnahtar SayısıParça SayısıPuan SayısıProjektör SayısıTepe Noktası SayısıÇokgen bokeh için diyaframdaki bıçak sayısı (en az 3)Piksel tamponundaki kanal sayısıKiremit piksel tamponundaki kanal sayısıEbeveyn başına düşen çocuk sayısıEbeveyn başına düşen çocuk sayısıYuvarlak yüzü doldurmak için kullanılan eş merkezli halka sayısıYeni eklenen eğrideki kontrol noktalarının sayısıEğrideki kontrol noktalarının sayısıEkle fırçası tarafından eklenen eğri sayısıDöngü tekrarlarının sayısıTekrarlanan dizideki seçilmeyen öğelerin sayısıIzgara veri türünün boyut sayısıGürültü çıkışı için boyut sayısıYapılacak kopya sayısıYüzdeki kenar veya nokta sayısıGruplanacak eleman sayısıMevcut güncellemeye sahip uzantı sayısıTepe noktasını içeren yüz sayısıYüzle bir kenarı paylaşan yüzlerin sayısıŞeridin başlangıcındaki kare sayısı, etkiyi azaltmak içinÖnbelleğe alınan çerçeveler arasındaki çerçeve sayısıOluşturulan interpole edilmiş çerçeveler arasındaki çerçeve sayısıYollar arasındaki kare sayısı gösterilir ('Anahtar Karelerde' Soğan zarı yöntemi için değil)Rastgeleleştirme adımları arasındaki çerçeve sayısıÖnbelleğe alınan çerçeve sayısıHarmanlama Giriş/Çıkış için kare sayısı, üst üste binen şeritlerden otomatik olarak belirlenirEtkilerin kaybolması için son kareden itibaren kare sayısıEtkili olması için başlangıç karesinden itibaren kare sayısıKullanılacak dizinin kare sayısıYol animasyonunun alması gereken kare sayısıHer değeri tutacak kare sayısıOfsetlenecek kare sayısıMevcut kareden sonra gösterilecek kare sayısı (sadece 'Çerçeve Etrafında' Soğan zarı yöntemi için)Mevcut kareden önce gösterilecek kare sayısı (sadece 'Çerçeve Etrafında' Soğan zarı yöntemi için)Her kareyi pişirirken ileri atlanacak kare sayısıHer kareyi işlerken/oynatırken ileri atlanacak kare sayısıKullanılan frekans sayısıGrafik sayısıIzgara sütunlarının sayısıPerspektif görünümünde görüntülenecek kılavuz çizgilerinin sayısıSaç segmentlerinin sayısıİşlenmiş görüntüdeki yatay piksel sayısıKullanılacak bir filmin görüntü sayısıEngellenen yüklü uzantıların sayısıÖğe sayısıÇalıştırılacak yineleme sayısı, etkileşimli olarak çalıştırıldığında 0 sınırsızdırAğı düzeltmek için yineleme sayısı"Minimum Esneme" yöntemi kullanıldığında yineleme sayısıUzuv segmentlerinin sayısıSarılacak satır sayısıBu yüzün kullandığı ilmek sayısıHareket bulanıklığı örneklerinin sayısıBulanıklaştırma kenarı için piksel sayısı (devre dışı bırakmak için 0 olarak ayarlayın)Gölge bulanıklaştırma için piksel sayısı (devre dışı bırakmak için 0 olarak ayarlayın)İnç başına piksel sayısı veya Blender BirimiAlttan kırpılacak piksel sayısıSol taraftan kırpılacak piksel sayısıSağ taraftan kırpılacak piksel sayısıÜstten kırpılacak piksel sayısıGenişletilecek veya daraltılacak piksel sayısı dolgu alanıSpiralin bir dönüşündeki nokta sayısıHer bir çemberdeki nokta sayısıÇember üzerindeki nokta sayısıÇemberin üst ve alt kısmındaki nokta sayısıVuruşun gevşek olarak değerlendirilmesi için gereken nokta sayısıBirim hacim başına örneklenecek nokta sayısıArkadan seçilecek nokta sayısıSonundan seçilecek nokta sayısıÖnden seçilecek nokta sayısıBaşlangıçtan itibaren seçilecek puan sayısıKullanılacak projektör sayısıPişirme sırasında değerlendirilecek ışın yönü sayısıGölgelendirici değerlendirmesi başına izlenecek ışın sayısıBir taslak çoklu dokunuşta tur sayısıKontur vuruşlarındaki tur sayısıÖrnek sayısıHacmin x eksenindeki örnek sayısıHacmin y eksenindeki örnek sayısıHacmin z ekseni boyunca örnek sayısıİşleme için piksel başına örnek sayısıHacimsel gölgelemeyi hesaplamak için örnek sayısıHer piksel için işlenecek örnek sayısıGörünüm alanında oluşturulacak örnek sayısı, 0 ise sınırsızYüz başına test edilecek örnek sayısıSes karıştırma tamponu tarafından kullanılan örnek sayısıÖrnek sayısı, 0 ise sınırsızYuvarlak kenarlar/tepe noktaları için segment sayısıTorusun ana halkası için segment sayısıTorusun küçük halkası için segment sayısıTekrarlanan dizideki seçili öğelerin sayısıDoldurulması gereken deliğin kenar sayısı (sıfır tüm delikleri doldurur)Basitleştirme adımlarının sayısı (büyük değerler doldurma doğruluğunu azaltır)Fırça adımı başına düzeltme yineleme sayısıSekmelerin görüntüleneceği boşluk sayısıOrtadaki spline kontrol noktalarının sayısı0 ile 1 arasındaki adım sayısıDevrimdeki adım sayısıYüze en yakın yakalama için dönüşümün parçalanması gereken adım sayısıAlt bölümlerin sayısıIzgara çizgileri arasındaki alt bölüm sayısıArkaplanda görüntülenen nokta ızgarası için alt bölüm sayısıYer değiştirmelerin depolandığı alt bölümlerin sayısıKemiğin alt bölümlerinin sayısı (sadece B-Bones için)Temel ikosahedron üzerindeki alt bölümlerin sayısıSegment başına alt bölüm sayısı3B görünüm alanında gerçekleştirilecek alt bölüm sayısıİşleme sırasında gerçekleştirilecek alt bölüm sayısıHeykel modunda kullanılacak alt bölüm sayısıGörünüm alanında kullanılacak alt bölüm sayısıKardinal eğri kesişiminde kullanılan alt bölüm sayısı (2'nin kuvveti)Basamaklı gölge haritası tarafından kullanılan doku sayısıBu karonun kapladığı pozisyonun numarasıÇerçeve başına nesne verilerinin örneklendiği zaman sayısıÇerçeve başına dönüşümlerin örneklendiği zaman sayısıGeometriyi azaltma sayısı (sadece bölmeyi kaldırma)Filtrenin uygulanacağı zaman sayısıAnahtarların döngüye alınma sayısıSpiralin tam dönüş yaptığı zaman sayısıBu veri bloğuna başvurulan zaman sayısıBasitleştirmek için başvurulacak zaman sayısıPürüzsüzleştirmeyi uygulamak için gereken zaman sayısı (yüksek sayılar FPS'yi düşürebilir)Pürüzsüzleştirmeyi uygulamak için gereken zaman sayısı (yüksek sayılar fps'yi düşürebilir)Vidalama işleminin kaç kez uygulanacağıRenkleri bulanıklaştırma sayısı (daha yüksek daha fazla bulanıklaştırır)Yeniden çizilme sayısıEylem aralığının tekrarlanma sayısıYeni oluşturulan vuruşları yumuşatmak için gereken zaman sayısıAğın düzeltilmesi için gereken zaman sayısıDaha az engebeli çizgiler için yeni oluşturulan çizgileri bölme sayısıBölünmeyi kaldırma sayısıİz parçacıklarının sayısıTel boyunca ana iplik etrafındaki dönüş sayısıGeri alma adımlarının sayısı kullanılabilir (daha küçük değerler belleği korur)Kullanıcı sayısıİşlenen görüntüdeki dikey piksel sayısıŞeklin X tarafı için köşe sayısıŞeklin Y tarafı için köşe sayısıŞeklin Z tarafı için köşe sayısıX yönündeki tepe noktası sayısıY yönündeki tepe noktası sayısıÇemberdeki köşe sayısıDoğru üzerindeki köşe sayısıX eksenindeki voksel sayısıY eksenindeki voksel sayısıZ eksenindeki voksel sayısıKarakter kodunu artırmak veya azaltmak için sayıAynı anda gösterilecek kirli seviye sayılarıSayısal KimlikSayısal Kimlik (salt okunur!)Sayısal giriş değerlendirmesiSayısal SorunOBJ Dışa Aktarma: '%s' için mtl dosyası oluşturulamıyorOBJ Dışa Aktarma: '%s' dosyası açılamıyorOBJ Export: '%s' koleksiyonu bulunamadıOBJ İçe Aktarma: '%s' dosyası açılamıyorKAPALITAMAMAÇIKİşletim Sistemiİşletim Sistemi Anahtarıİşletim Sistemi Döngüsüİşletim Sistemi AnahtarıOSL sorgusu %s açılamadıOSL betiği derlemesi başarısız oldu, hatalar için konsola bakınOSL shader derlemesi başarılı olduBu sürümde OSL desteği devre dışı bırakıldıNesneKuş Benzeri NesneŞarjEğri RehberiSürüklemekAlanAkışkan AlanGüçHarmonikUV'leri birleştirLennard JonesMıknatısYeniDoku AlanıTürbülansGirdapRüzgâr"%s" nesnesi bir ağ değil"%s" nesnesi işleme için etkinleştirilmedi"%s" nesnesi görünüm katmanında değilNesne %s veri kaybettiNesne %s görünüm katmanında değil %s“%s” nesnesinin halihazırda bir sert gövde kısıtlaması varObject '%s' already in collection '%s''%s' nesnesi en yakın noktayı bulmak için dahili veri oluşturamadı'%s' nesnesi %s değiştiricilerini desteklemiyor'%s' nesnesi şekilleri desteklemiyor'%s' nesnesinin değerlendirilmiş eğri verisi yok'%s' nesnesinin değerlendirilmiş ağ verisi yok'%s' nesnesinin değerlendirilmiş ağ veya eğri verisi yok'%s' nesnesi '%s' koleksiyonunda değilNesne (Tersi Olmadan Dönüşümü Koru)Nesne (Dönüşümü Tut)Nesne (Tersi Olmadan)Nesne 1Nesne 2Nesne HizalanmışNesne AnimasyonuNesne TabanıNesne ÇocuklarıNesne ÇarpışmalarıNesne Kısıtlama ÖzellikleriNesne KısıtlamalarıNesne İçeriğiNesne VerileriNesne Veri AnimasyonuNesne Veri ÖzellikleriNesne GörüntülemeNesne Değerlendirme DurumuNesne EkstralarıNesnedenNesne AletleriNesne GruplarıNesne EndeksiNesne BilgisiNesne Işık BağlantısıNesne Çizgi SanatıNesne Çizgi Sanatı ayarlarıNesnenin YeriNesne KipiNesne DeğiştiricileriNesne AdıNesne Düğüm SoketiNesne Düğüm Soket ArayüzüNesne OfsetiNesne İşlemiNesne Merkezi BoyutuNesne KökenleriNesne YoluNesne YollarıNesne PivotuNesne ÖzellikleriNesne DöndürmeNesne ÖlçeğiNesne VidasıNesne SeçildiNesne Gölgelendirici EfektleriNesne Çözücü KısıtlamasıNesne UzayıNesne Durumu Filtresiİtiraz EtmekNesne DönüşümüNesne TürleriNesne HızıNesne XNesne YNesne ZNesne Kamera OlarakNesne tabanlı seçim durumuNesne sınırı görüntüleme türüNesne 3B görünüm alanında gölge oluşturuyorNesne çocukları, deform gibi bağıl dönüşümü kullanacakNesne rengiNesne bir arka plan kümesinden geliyorNesne bir örnekleyiciden gelirNesne kopyalanamadıNesne verileriBir sahnedeki nesneyi tanımlayan nesne veri bloğuNesne veri bloklarıNesne tanımlama ofsetiBoş tel, kameralar ve diğer görsel kılavuzlar dahil olmak üzere nesne ayrıntıları3B görünüm alanı için nesne görüntüleme ayarlarıNesnenin geometri verisi yokNesne dosya biçimi (.obj)Özel Alan için NesneKutup dönüşü için nesneNesne geometrisi güncellendiNesnenin ölçeği negatiftir, heykeltraşlık öngörülemez olabilirNesnenin kaldırılacak bir sert gövde kısıtlaması yokNesnenin kaldırılacak bir sert gövde ayarı yokNesnenin tepe noktası grubu yokNesnenin ölçeği tekdüze değildir, heykeltraşlık öngörülemez olabilirNesne etkileşim moduNesne yerel bir kütüphane geçersiz kılmasıdırNesne doğrudan animasyon sistemi tarafından kontrol edilirNesne doğrudan simülasyon sonuçları tarafından kontrol edilirNesne bir eğri veya metin değildirNesne bir ağ değilNesne ön tarafta değilNesne eğri yarıçapına göre ölçeklendirilirNesne ön tarafta gösterilirNesne kamera takibi için kullanılırNesne bulunamadıBir koleksiyonun nesnesi ve koleksiyonla ilgili ayarlarıNesne yoluNesne ayarlarıNesne gölgelendirmesi güncellendiNesnenin örgü tipinde olması gerekirBir düğümün nesne soketiNesne uzayı normal eşlemesiNesne alanı normal eşlemesi, Blender render pişirme ile uyumluNesne uzay vektör yer değiştirme eşlemesiBu kemik için özel görüntüleme şeklini tanımlayan nesneParçacık sistemine sahip nesneBu temel bağlantıların nesnesiKaçınılacak nesneKöşelerin uzaklıklarını hesaplamak için nesneVida eksenini tanımlayan nesneMerkez konumunu belirleme nesnesiDönme merkezini belirlemek için nesneDoku koordinatlarını ayarlamak için nesneVerilerin aktarılacağı nesneDönüştürülecek nesneDönüştürülecek nesneDönüştürülecek nesneKafes ekstrüzyonuyla aktif nesneden kafesi hesaplamak yerine kafes olarak kullanılacak nesneAyna olarak kullanılacak nesneProjektör dönüşümü olarak kullanılacak nesneNesne doku koordinatlarıyla eşleme için kullanılacak nesneDoku eşlemesi için kullanılacak nesneMatrislerin kendisine göre yapıldığı nesneNesne dönüşümü güncellendi"%s" nesne türü düzenlenebilir veriye sahip değilNesne türü otomatik önizlemeleri desteklemiyorNesne türü tepe noktası gruplarını desteklemiyorNesne türü desteklenmiyorNesne türü uyumsuzluğu, Alembic nesne yolu Kamera'yı işaret ediyorNesne türü uyuşmazlığı, Alembic nesne yolu Curves'ü işaret ediyor.Nesne türü uyumsuzluğu, Alembic nesne yolu NURBS'yi işaret ediyorNesne türü uyuşmazlığı, Alembic nesne yolu Noktaları işaret ediyor.Nesne türü uyumsuzluğu, Alembic nesne yolu PolyMesh'i işaret ediyorNesne türü uyumsuzluğu, Alembic nesne yolu SubD'yi işaret ediyorNesne türü uyumsuzluğu, Alembic nesne yolu XForm'u işaret ediyorKaynak nesnenin nesne türü desteklenmiyorYapının başlangıç pozisyonu olarak kullanılan nesneMerkez olarak kullanılan nesneMesafe referansı olarak kullanılan nesneKamera takibi için kullanılan nesne silinemezReferans noktası olarak kullanılan nesneGradyan yönü için kullanılan nesneSaç tokası örneği için kullanılan nesneYer değiştirme alanını tanımlamak için kullanılan nesneNesnenin kamera ışınlarına görünürlüğüIşınları dağıtmak için nesne görünürlüğüParlak ışınlara karşı nesne görünürlüğüGölge ışınlarına karşı nesne görünürlüğüNesne görünürlüğünün iletim ışınlarına etkisiHacimsel saçılma ışınlarına karşı nesne görünürlüğüNesne henüz değerlendirilmediDalga merkezini tanımlayan nesneZ ekseni yer çekiminin yönünü tanımlayan nesneNesne eğrinin başlığını ve bankasını takip edecektir{!r} nesnesinin zaten bir parçacık sistemi varNesne(ler)Nesne: {:s}, Ağ: '{:s}' UV'ye sahip değilNesnelerNesneler ve KoleksiyonlarNesne Seçimi SayısıNesnelerin aynı sayıda köşesi yokturNesnelerin dönüştürülecek verisi yokEtkin Anahtarlama Setine dahil edilen nesneler%s ile bağlantılı nesnelerNesneler %s konumuna taşındıKoleksiyonun nesneleri, ana koleksiyona özgü ayarlarıylaNesneler doku alanını paylaşır, tüm nesneleri tek bir UV haritasına eşlerDoğrudan bu koleksiyonda bulunan nesnelerBu koleksiyonda ve onun alt koleksiyonlarında bulunan nesnelerEngelEngel MesafesiEngel Seviyesi SetiEngel EşiğiKapatmakSilgiyi TıkaKapatma GeometrisiNesneleri, uzaklaştıkça ortam rengiyle örtünTıkanıklıkSadece OklüzyonOkyanusOkyanus DeğiştiriciOkyanus Önbelleğe AlındıSekizgenSekiz yüzlüOktavlarOctree DerinliğiGaripGarip dama taşlarıKapalıEksen DışıBir düzlemde yakınsayan eksen dışı kesik gövdelerResmiResmen destekleniyorEkran Dışı Zar ÖlçeğiEkran Dışı ÖlçekOfsetOfset TutarıOfset AçısıYüzde Ofset KöşeOfset MesafesiOfset Kenar DöngüsüOfset EşitOfset FrekansıOfset MatrisiOfset NesnesiOfset UçaklarEğrideki Ofset NoktasıOfset GöreceliOfset ÖlçeğiOfset BaşlangıcıÖzel Kameraya Doğru OfsetOfset UOfset geçerliOfset VektörüOfset XOfset YEğrisi içindeki bir kontrol noktası indeksini dengeleyinYüzeyler üzerine çizim yaparken normal boyunca ofsetBir görüntüyü ofsetlemekArkın ofset açısıGeometri ölçeğine dayalı ofset kelepçesiOfset kenar döngü kaydırağıHer N satırda bir ofsetNesnenin merkezinden uzaklıkÖrnekleme sırasında kullanılacak orijinden uzaklıkZaman dilimine karşılık gelen konumdan ofsetBaşlangıç noktasından ofsetHer eğrinin ilk noktasının ofset endeksleriOfset anahtar karelerKatmanları aynı faktörle kaydırOluşturulan yüzlerin ofset malzeme indeksiOluşturulan jant yüzeylerinin ofset malzeme endeksiAynı faktörle ofset malzemeleriÇiftlerin ofseti, -1 ila 1 (içten dışa)Her kümenin rastgele bir yöndeki ofsetiZeminin nesne kökeninden uzaklığıEklendiğinde imleçten düğümlerin uzaklığıFırça yarıçapına göre sınır kökeninin ofsetiUcu yuvarlatmak için eğrilerin ofsetiFırça yarıçapına göre poz başlangıcının ofsetiJantın ofsetiGölgenin ofsetiEbeveynlik noktasından itibaren parçanın ofsetiEğri Başına OfsetOfset başlangıç noktasıVuruş çekme sırasına göre aynı faktöre göre ofset vuruşlarıDolgudan ofset vuruşlarıEtkin kamera yerine seçili kameraya doğru ofset vuruşlarıTüm zinciri kök eklemine göre kaydırYalnızca seçili noktalar yerine tüm vuruşu kaydırDarbeler boyunca oluşan gürültüyü telafi edinAnimasyonda kullanılacak karenin numarasını ofsetleyinDeformasyonun kökenini ve yönelimini dengeleyinEksenindeki devrimi telafi edinŞekli korumak için ruloyu orijinal eğri boyunca kaydırınDarbeyi yüzeyden uzaklaştırınKalınlığı merkezden uzaklaştırınİçe aktarma sırasında animasyona uygulanacak ofset, kareler halindeŞerit verilerine göre ofsetDiğer geometrinin önüne düzenleme ağı çizmek için kullanılan ofsetStrok UV'lerine eklenecek ofset değeriOfset vektörüBir dokuya dayalı olarak köşeleri kaydırOfset/Güç/Eğim (ASC-CDL)Telafi etmek:Ofset: %.3fOfsetlerOggOgg TheoraYağEskimişOld IDEski Nesne Yüz AlanıÇerçevelerdeki eski eşleme değeriVeriler boşsa Seyrek Erişimciyi AtlamaÇok yönlü nokta ışığıÇok yönlü nokta ışık kaynağıAçıkKafesteTıklandığındaMevcut ÇerçevedeKaradaBasındaSeçili Anahtar KarelerdeSeçilmiş İşaretleyiciler ÜzerineSadece Seçili OlanlardaGörüntü dizisi şeritlerinde, her görüntü için bir şerit döndürürTek YüzBir SeviyeDüğümlerden birinin çıktısı yokBenzersiz bir grafiksel tanımOneDriveSoğan OpaklığıSoğan KabuğuSoğan Kabuğu SoymaSoğan KabuklarıÇevrimiçi ErişimÇevrimiçi UzantılarGüncellemeleri kontrol etmek için çevrimiçi erişim gereklidir.Kurulum veya güncelleme için çevrimiçi erişim gereklidir.Güncellemeleri yüklemek için çevrimiçi erişim gereklidir.Ücretsiz ve açık kaynaklı uzantıların çevrimiçi diziniSadece 90 derecelik dönüşlere izin verilirYalnızca Seçiliyse EtkinleştirSadece AktifSadece Aktif F-EğrisiYalnızca Etkin Anahtarlama AyarıSadece VarlıklarSadece Eksen HizalıSadece ArttırmaYalnızca Bézier eğrileri desteklenirYalnızca Bézier spline'ları eklenebilirSadece KanalSadece EğrilerSadece Kemikleri Deforme EtSadece Kenarlar ve YüzlerSadece Uç NoktalarSadece YüzlerSadece Ekleme MevcutturSadece Ekleme GerekliSadece YerelSadece LokasyonlarSadece Gevşek KenarlarSadece Komşu GeometrisiSadece JantSadece SaniyelerSadece Seçilmemişleri SeçSadece SeçilmişSadece Seçilmiş KemiklerSadece Seçili KanallarSadece Seçili Anahtar KarelerYalnızca Seçili Anahtar Kareler İşlenirSadece Hataları GösterSadece Seçili Olanları GösterSadece Seçili F-Eğrisi Anahtar Karelerini GösterSadece PürüzsüzSadece KullanılmamışSadece Alfa KullanYalnızca X ekseni dönüşümleri etkilenirYalnızca Y ekseni dönüşümleri etkilenirYalnızca Z ekseni dönüşümleri etkilenirSadece tek bir karakter destekleniyorYalnızca etkin katmanF-Değiştiriciyi yalnızca etkin F-Eğrisine ekleyinEtkin şeride yalnızca belirtilen türde bir F-Değiştiricisi ekleyinÖnce var olan etiketleri temizlemek yerine yalnızca keskin kenarlar ekleSadece jantı orijinal verilere ekleyinYalnızca seçili öğeleri etkilerSadece seçilebilir nesnelerin ışın dökümü sonucunu etkilemesine izin verSadece seçili kemikleri uygula (çocuklara yayılımla)Yalnızca armatür nesneleri desteklenirYalnızca bu geçerli dosyadaki varlıklar kataloglar arasında taşınabilirSadece nokta seçim modunda kullanılabilirSadece açılı bükme yayları ile mevcuttur.Yalnızca belirli bir kare aralığındaki anahtar kareleri pişirinSadece seçili ışık probu hacimlerini pişirinSadece aktif ışık probu hacmini pişirinSadece yüzler arasında yeterince keskin açılar olan kenarları eğimli hale getirinYalnızca boolean, int, float ve enum özellikleri desteklenirYalnızca boolean, int, float ve enum özellikleri desteklenirSadece yoğunluğu hesaplaYalnızca seçili kemiklerin hareket yollarını temizleYalnızca seçili nesnelerin hareket yollarını temizleVarsayılan ayarlarla yeni boş bir Sahne içeren yeni şerit ekleyinAO hesaplanırken yalnızca nesnenin kendisini dikkate alınSadece seçili geometriyi kesSadece ön taraftaki geometriyi kesinŞekillere yalnızca deforme edici tanımlayıcılar uygulanabilirYalnızca seçili anahtar kareleri silYalnızca seçili ışık problarının pişmiş aydınlatma verilerini silYalnızca aktif ışık probunun pişmiş aydınlatma verilerini silinYalnızca dış köşeleri görüntüle ve dikkate alSadece her n'inci kareyi görüntüleSadece bunun altındaki açıları çözün (sadece düzlemsel)Yalnızca nesnenin etkin katmanını düzenleyinYalnızca boş nesneler koleksiyon örneklerini desteklerSadece deforme olmuş kemikleri ve ebeveynlerini dışa aktarınYalnızca görüntü kenarlarından kenar piksellerinden daha uzaktaki özellikler dikkate alınırYalnızca seçili öğelerin özel döngü normallerini çevirinBu koleksiyon için yalnızca kesişim çizgileri oluşturYalnızca son kareyi tutSadece Multiframe'deYalnızca F-Eğrilerini ve devre dışı bırakılmış veya hatalı sürücüleri dahil etYalnızca seçili nesneler ve verilerle ilgili kanalları ekleyinYalnızca seçili öğelere karşılık gelen satırları ekleYalnızca boya alfa değeri mevcut değerden yüksekse alfa değerini artırınAnahtar kareleri yalnızca ilgili F-Eğrilerinde ihtiyaç duyulan yerlere ekleyinSadece anahtar seçili kemikler (Sadece poz pişirme)Yalnızca seçili F-Eğrilerinin anahtar kareleri görünür ve düzenlenebilirSadece son bölge 4'e bölünebilirVerileri eklemek yerine yalnızca bağlayınYalnızca geçerli dizinin içeriğini listele, yineleme yapmaSadece kenarlar boyunca birleştirinYalnızca belirtilen kare aralığında vuruşları değiştirinYalnızca ilk anahtar kareye en yakın uçtaYalnızca bir sonraki anahtar kareye en yakın uçtaDesende yalnızca bir * destekleniyorBu türden yalnızca bir Etkiye izin verilirBu türden yalnızca bir tanımlayıcıya izin verilirSadece aktif kemik üzerinde işlem yapınSadece fırçanın hemen altındaki yüzlere boya uygulayın (daha yavaş)Yalnızca seçili vuruş noktalarını boyaDiğer vuruşlar arasında yalnızca seçili vuruş noktalarını boyaSadece seçili fırça darbelerini boyaSadece etkin F-Eğrisine F-Değiştiricileri yapıştırF-Değiştiricileri yalnızca etkin şeride yapıştırınSadece renk rampası alfa'yı okuYalnızca seçili vuruş noktalarını şekillendirDiğer vuruşlar arasında yalnızca seçili vuruş noktalarını şekillendirYalnızca seçili vuruşları şekillendirSadece seçili kenarlarYalnızca seçili anahtar karelerSadece aydınlatılmış bölgelerden çizgiler seçiliyorSadece gölgeli bölgelerden satırlar seçiliyorSadece eklentileri gösterYalnızca seçili anahtar karelerin tutamaklarını göster ve düzenleYalnızca etkin eklentileri göster. Tüm yüklü eklentileri görmek için işaretini kaldırın.Yalnızca bu adla eşleşen öğeleri göster (joker karakter olarak '*' kullanın)Yalnızca etkin şekil anahtarını tam değerde gösterSadece temaları gösterYalnızca "TEMPORARY" türü bölgeler (açılır pencereler) için desteklenirYalnızca çoklu çözünürlük modunda desteklenirYalnızca nesne modunda desteklenirYalnızca etkin şerit için etkin uzunluğu senkronize edinYalnızca etkin deponun senkronizasyonunu yapYalnızca etkin veri katmanını aktarSadece nesne konumlarını dönüştürün, döndürmeyi veya ölçeklemeyi etkilemeyinSadece kullanılmayan (sadece Sahte Kullanıcı) eylemler dikkate alınırYalnızca bu koleksiyondaki fırça nesnelerini kullanınArama dizesinin yalnızca büyük/küçük harfe duyarlı eşleşmelerini kullanınYalnızca arama dizesinin tam eşleşmelerini kullanınSıvı için yalnızca verilen geometriyi kullanınKoleksiyonu yalnızca tıkanıklık oluşturmak için kullanınTıkanıklık oluşturmak için yalnızca nesne verilerini kullanınSadece kamera ve yansımalar tarafından görülebilirSadece görünen/seçilen kemiklerSadece pencere bölgesi 4'lü bölünebilirSadece deforme olabilen kemikleri (ve deforme olabilen çocukları varsa, deforme olmayanları) yazınYalnızca kök kemiği için çeviri kanallarını yazMatlıkKameraların kesik gövde hacminin opaklığı (alfa)Yakınsama düzleminin opaklığı (alfa)Kamera görünümünde koyulaştırılmış kaplamanın opaklığı (alfa)Opaklık FaktörüOpaklık GücüDüzenleme köşeleri için opaklıkKablolardaki kesik çizgiler için opaklıkUV kaplamaların opaklığıKlon görüntü görüntüsünün opaklığıUV Stretch kaplamasının opaklığıŞu anda görselleştirilen niteliğin opaklığıEğri heykel modunda kafes kaplamasının opaklığıGörüntülenen kenarların opaklığı (opak için 1.0)Görüntünün opaklığıNoktaların opaklığıDoku boyama modu şablon maskesi kaplamasının opaklığıAğırlık boyama modu kaplamasının opaklığıKemik seçimi için kullanılacak opaklıkOpaklık: %3fOpaklık: %sAçTümünü AçOk AçAçık SınırlarKlasör AçKlasörleri Tek Tıkta AçDöngü AçSon Kullanılanları AçGölgeleme Dili AçBir Blender dosyası açBurada bir komut istemi açBir dizin tarayıcısı açın, dosyayı açmak için Shift tuşuna, içeren dizini taramak için Alt tuşuna basınBir dizini onu seçerken açBir dosya tarayıcısı açın, dosyayı açmak için Shift tuşuna, içeren dizini taramak için Alt tuşuna basınYeni bir metin verisi bloku açBir dosya tarayıcısında bir yol açHata ayıklama düzeyini ayarlamak için bir açılır pencere açınÖnceden tanımlanmış bir varlık rafını açılır pencerede açınÖnceden tanımlanmış bir menü açÖnceden tÖnceden tanımlanmış bir pasta menüsünü açınWeb tarayıcısında önceden ayarlanmış bir web sitesini açınBir biçem modülü dosyası açWeb sayfasını tarayıcıda açKullanılmayan verileri yönetmek için bir pencere açınBlender hakkında bilgi içeren bir pencere açTüm nesne girişlerini açın ve diğerlerinin hepsini kapatınKurtarmak için otomatik olarak kaydedilen bir dosyayı açınBir resim dosyası tarayıcısı açın, dosyayı açmak için Shift tuşuna, içeren dizini taramak için Alt tuşuna basınBlender dosyalarını bu Blender sürümüyle açUzantı tercihlerini açGörsel açYeni bir dizin açFareyle Üzerine Gelindiğinde AçÇevrimiçi referans belgelerini bir web tarayıcısında açınAçık kaynaklı kare oynatıcısıEtkin varlığı içeren karışım dosyasını açınSaptanmış dosyayı açDosyayı açKlasörü açSon kapatılan dosyayı aç ("quit.blend")İşleç arama açılır penceresini açSürüm bilgisini içeren açılış ekranını açGeçici düzenleyiciyi büyütülmüş bir ekranda açGeçici düzenleyiciyi yeni bir pencerede açAçık pencereAçık pencerelerOpenEXROpenGLAçıkVDBOpenVDB DosyasıOpenVDB hatası: {}OpenVDB dosya biçimi (.vdb)OpenXR bileşen yoluOpenXR bileşen yollarıOpenXR etkileşim profili yoluOpenXR kullanıcı yoluOpenXR kullanıcı yollarıÖrgünün ucundaki genişlemenin açılma yarıçapıİşlenen Türüİşletim Sistemi Ayarlarıİşletim sistemi tuşuna basıldıİşletim sistemi tuşuna basıldı, herhangi bir durum için -1OperasyonÇalışma Moduİşlem düzenleme modunda gerçekleştirilemezDüzenleme modunda işlem yapılmasına izin verilmiyorOperasyon aktif bir kemik gerektirirİşlem, etkin bir anahtarlama seti gerektirirMesh'e uygulanacak işlemOperasyonlarBölme ve birleştirme işlemleriOperatörTümünü (Seçimi) KaldırTüm Dosyaları (Seçimi Kaldır)Tüm İşaretçileri (Seçimi) KaldırTüm Vuruşları (Seçimi Kaldır)(Seçimi) Kaldır İlkSonuncuyu (seçimi) kaldırTüm İşaretleyicileri (seçimi kaldır)Mesh'e 3D İşaretleyicilerBlender HakkındaKabul etmekFırça Varlığını EtkinleştirKeyconfig'i etkinleştirinAynı Türü Etkinleştir SonrakiAynı Türü Etkinleştir Sonraki/ÖncekiAynı Türü Etkinleştir ÖncekiVR Landmark'ı etkinleştirinAktif KameraEkle(Hedeflerle) Ekle...AOV ekleYukarıdaki Seçilileri EkleEylem Şeridi EkleAktif EkleTümünü Anahtarlama Kümesine EkleAlfa Şeffaflık Değiştiricisi EkleArmatür EkleVarlık Kütüphanesi EkleVarlık Etiketi EkleÖznitelik EkleOtomatik Yürütme Yolu EkleTemel insan (metarig) ekleyinTemel dört ayaklı (metarig) ekleyinKuş Ekle (metrig)Kuş Benzeri Nesne Kuralı EkleKuş Benzeri Nesne Durumu EkleKemik EkleKemik Koleksiyonu EkleKemik Kısıtlaması EkleYer İşareti EkleFırça EkleBézier'i ekleBézier Circle'ı ekleKamera EkleKamera Arkaplan Resmi EkleKamera Ön Ayarı EkleOturumdan Kamera ve VR Landmark EkleAdd CanvasAdd CanvasKedi Ekle (metarig)Çember EkleKumaş Ön Ayarını EkleKoleksiyon EkleKoleksiyon Örneği EkleRenk Özelliğini EkleKoni EkleKısıtlama EkleKısıtlama Ekle (Hedeflerle)Cryptomatte Soketini EkleKüp EkleEğri Noktası ve Kaydırma EkleÖzel Tuş Haritası Yapılandırması EkleSilindir EkleSürücü EkleSeçili Sürücüleri EkleYinelenen EkleAnahtar Setine Kenar İşaretleri EkleEfekt EkleEfekt Şeridi EkleEtkileyici EkleBoş EkleBoş Eğriler EkleBoş Resim Ekle/Resmi Boşa BırakBoş Anahtarlama Seti EkleBoş Anahtarlama Kümesi Yolu EkleGiriş Ekleİhracatçı EkleUzantı Deposu EkleHarici Özellik Seti EkleF-Eğrisi Değiştiricisi EkleF-Değiştiricisi EkleAnahtar Setine Yüz İşaretleri EkleSolma EkleTüy Tepe Noktası EkleTüy Tepe Noktası ve Kaydırma EkleAkışkan Ön Ayarı EkleHer Geometri Elemanı Bölgesi İçin EkleSerbest Modül EkleDondurulmuş Kare EkleDondurulmuş Kare ve Slayt EkleTemadan EkleGres Kalemi EkleGrease Kalem Fırça Ön Ayarını EkleGrease Kalem Malzeme Ön Ayarını EkleIzgara EkleSaç Dinamikleri Ön Ayarını EkleAt Ekle (metarig)İnsan Ekle (metarig)IK'yi Kemiğe EkleIco Sphere'i ekleAdd ImageResim Şeridi EkleEntegratör Ön Ayarını EkleÖğe EkleAnahtar Harita Öğesi EkleIşık EkleIşık Probu EkleLightgroup'u ekleÇizgi Rengi Değiştiricisi EkleSatır Kümesi EkleÇizgi Kalınlığı Değiştiricisi Ekleİşaretçi Ekleİşaretçi Ekle ve Taşıİşaretleyici ve Slayt EkleTıklamayla İşaretleyici EkleMaske Katmanı EkleMaske Düğümü EkleMaske Şeridi EkleMalzeme EkleMalzeme Yuvası EkleMalzeme Varyantı EkleMeta-Şeritler EkleMetaball'ı ekleMetarig Örneği EkleDeğiştirici EkleMaymun EkleFilm Şeridi EkleMovieClip Şeridi EkleYeni Açıklama Katmanı EkleYeni Önbellek EkleYeni Grup EkleYeni Katman EkleYeni Grup Katmanı EkleYeni Maske Katmanı EkleYeni Boya Eğrisi EkleYeni Boya Eğrisi Noktası EkleYeni Palet EkleAdd NodeDüğüm Koleksiyonu EkleDüğüm Rengi Ön Ayarını EkleDüğüm Grubu EkleDüğüm Grubu Varlığını EkleDüğüm Nesnesi EkleNurbs Circle'ı ekleNurbs Eğrisi EkleNesne EkleNesne Kısıtlaması EkleNesne Verisi Örneği EkleBoya Yuvası EkleParçacık Sistemi Yuvası EklePasif EkleYol EklePerformans Ön Ayarı EkleUçak EkleNokta Bulutu Ekleİlkel Nesne EkleÖzellik EklePython Komut Dizini EkleRastgele Eğriler EkleRaytracing Ön Ayarını EkleRender Ön Ayarı EkleRender Yuvası EkleRender Görünümü EkleTekrarlama Bölgesi EkleDepo Ekle...Yeniden Yönlendirme EkleYeniden Yönlendirmeler EkleYeniden Zamanlama Anahtarı EkleSert Gövdeler EkleSert Gövde EkleSert Gövde Kısıtlaması EkleSert Gövde Dünyası EkleSatır Filtresi EkleGüvenli Alan Ön Ayarını EkleÖrnekleme Ön Ayarını EkleSahne Şeridi EkleSegment EkleSeçili Kemikleri Koleksiyona EkleSeçili Kemikleri Yeni Koleksiyona EkleŞekil Anahtarı EkleKöpekbalığı Ekle (metarig)Basit UV'ler ekleyinSimülasyon Bölgesi EkleAnahtar Setine Tekli EkleCilt Verisi EkleSes Klibi EkleSes Şeridi EkleKonuşmacı EkleHız Geçişi EkleHız Geçişi ve Slayt EkleKare EkleStabilizasyon Rotasyon Rayları EkleStabilizasyon Parçaları EkleStandart EkleŞerit Değiştirici EkleYeni bir Sahne ile Strip ekleyinVuruş Geometrisi Değiştiricisi EkleYüzey Çemberi EkleYüzey Eğrisi EkleYüzey Silindiri EkleYüzey Yaması EkleYüzey Yuvası EkleYüzey Küresi EkleYüzey Torusu EkleHedef EkleHedef Kemik EkleAdd TextMetin Kutusu EkleMetin Düzenleyici Ön Ayarını EkleDoku Kurulumu EkleTema EkleFayans EkleZaman İşaretçisi EkleTorus EkleParça EkleSeçilenin Üstüne Parça EkleParça Renk Ön Ayarı Ekleİzleme Nesnesi Ekleİzleme Ayarları Ön Ayarını EkleParça EkleGeçiş EkleUV Haritası EkleUV Küresi EkleUV'leri ekleKullanılmış Işık Gruplarını EkleVR Landmark'ı ekleyinKameradan VR Landmark EkleOturumdan VR Landmark EkleTepe Noktası EkleVertex Grubunu EkleTepe Noktası ve Slayt EkleGörünüm Katmanı EkleGörünüm Örnekleme Ön Ayarını EkleAdd VolumeBeyaz Dengesi Ön Ayarını EkleKurt Ekle (metrig)Çalışma Alanı EkleYeni bir Varyant Yuvası EkleKatman ekleÖrnek ekleKoleksiyona EkleAnahtar Setine EkleHızlı Favorilere EkleEklenti EtkinleştirildiUI Satırlarını Ekle/KaldırAlan Işık Boyutunu AyarlaAlan Işığını Ayarla X BoyutuAlan Işığını Y Boyutunu AyarlaBoş Ekran Boyutunu AyarlaEkstrüzyonu AyarlaOdak Uzaklığını AyarlaOdak Mesafesini AyarlaSon İşlemi Düzelt...Işık Gücünü AyarlaIşık Yarıçapını AyarlaOfseti AyarlaSpot Işık Karışımını AyarlaGüneş Işığı Açısını AyarlayınAyarlama KatmanıAfinSonrasındaMevcut Çerçeveden Sonraİmbik (.abc)HizalaEtkin Kamerayı Seçilene HizalaAktif Kamerayı Görünüme HizalaKemikleri hizalaKamerayı Görünüme HizalaDüğümleri HizalaNesneleri HizalaDöndürmeyi HizalaDönüştürme Yönüne HizalaTümTüm DönüşümlerÇevrimiçi Erişime İzin VerYol AnimasyonuAnimasyonlu Dönüşümler DeltalaraCanlandırma AdımıAçıklamaAçıklama SilgisiSatırı AçıklamaPoligonu AçıklamaAçıklama Yeni EkleAçıklama ÇizimiAçıklama Bağlantıyı KaldırİliştirÇalışma Alanını İliştir ve Etkinleştirİliştir...UygulaKamera Görüntüsünü UygulaKısıtlamayı UygulaSaptanmış Ayarları UygulaDeğiştiriciyi UygulaDeğiştiriciyi Şekil Anahtarı Olarak UygulaNesne Dönüşümünü UygulaEbeveyn Tersini UygulaPozu UygulaPoz Varlığını UygulaPozu Ters Çevir'i UygulaPozu Dinlenme Pozu Olarak UygulaÖlçeği UygulaSeçileni Dinlenme Pozu Olarak UygulaÇözüm Ölçeğini UygulaDönüşümü UygulaGörsel Dönüşümü UygulaPoza Görsel Dönüşümü UygulaŞekil Anahtarı olarak uygulaYayArea OptionsArmatürDüzenlemekAtamakEylemi atayınKemiklerden Otomatik AtaÖzel Özellik Değerlerini Varsayılan Olarak AtaMalzeme Yuvası AtaYeni Geometri Düğüm Grubu AtaSeçili Kemikleri AtaVaryanta AtaDeğeri Varsayılan Olarak AtaOrijinal olarak ataKemik Zarflarından AtaEtkin Gruba AtaKoleksiyona AtaKancaya AtaYeni Koleksiyona AtaYeni Gruba AtaVertex Grubuna AtaMerkezdeİmleçteDüğümleri EkleOtomatik Animasyon YoluOtomatik Kaydet...Otomatik Adlandırma Ön/ArkaOtomatik Adlandırma Sol/SağOtomatik Adlandırma Üst/AltEksenle Otomatik AdlandırmaOtomatik tamamlamaKaynakları Otomatik Olarak PaketleMevcutOrtalama Adalar ÖlçeğiOrtalama NormallerOrtalama ParçalarGeriÖncekine Geri DönÖnceki Ekrana Geri DönArka Plan HareketiArkaplan YakınlaştırmaArkaplan UzaklaştırmaArkaplan Görüntüsü UyumuArkaplan Görüntüsü TaşımaArkaplan Görüntüsü YakınlaştırmaArkaplan Görüntüsü ÖrneğiTarihte Geriye DoğruGeriye doğruPişmekBake (Disk Önbelleği zorunlu)Pişirme EylemiPişirme Eylemi...Tümünü PişirTüm Dinamikleri PişirTüm Fizikleri PişirVeriyi PişirKılavuzları PişirGörüntü Dizisini PişirAnahtar Kareleri PişirBake Light ÖnbelleğiPişirme Çizgi SanatıÖrgüyü PişirGürültüyü PişirPişirme Nesnesi Yağlı Kaleme DönüştürmeFırında Pişirilen Nesneyi Yağlı Kaleme Dönüştür...Okyanus pişirinParçacıkları PişirFırın FiziğiPişirme BenzetimiÖnbellekten PişirmeAnahtar Karelere PişirmeTümünü Pişirme - Duraklatmak için ESCPişirme Verileri - Duraklatmak için ESCPişirme Kılavuzları - Duraklatmak için ESCPişirme Ağı - Duraklatmak için ESCPişirme Gürültüsü - Duraklatmak için ESCPişirme Parçacıkları - Duraklatmak için ESCToplu DeğişiklikToplu Yeniden AdlandırToplu Yeniden Adlandır...Toptan Önizlemeleri TemizleÖnizlemeleri Toplu Temizle…Toptan Önizlemeler OluşturÖnizlemeleri Toplu Üret…Yüzleri GüzelleştirinÖnceMevcut Çerçeveden ÖnceBükülmekSeçili İşaretçiler ArasındaEğimliEğimli KenarlarEğimli KöşelerKamerayı İşaretleyicilere Bağlaİkiye bölmekBıçakKarışım OfsetiHarmanlanmış Ofset Anahtar KareleriHarmanlama PozuHarman Pozu VarlığıHarman Pozu Ters ÇevrildiDinlenme Pozuyla Karıştırma PozuŞekilden KarışımVarsayılan Değere KarıştırKolayca KarıştırınKolay Anahtar Kareleri KarıştırınKomşuya KarıştırBlender MağazasıBlender Web SitesiKalınKemik ZarfıKemik BoyutuKemiklerSınır Ofset Görünümüİkisi birdenHer iki komşuHer iki tarafAltBoxKutu EkleKutu Yüz SetiKutu GizleKutu MaskesiKutu SeçimiKutu Seçimi (Eksen Aralığı)Kutu Seçimi (Kulpları Dahil Et)Kutu Seçimi SabitlendiKutu GösterisiKutu DöşemeBozulmaArıza gidericiKöprü Kenar DöngüleriKöprü YüzleriParlaklık/KontrastGörüntüye GözatFırça DüzenlemeProxy OluşturProxy / Zaman Kodu OluşturButterworth PürüzsüzMesafeye GöreKenar Eğim Ağırlığına GöreKenar Kırışıklıkları TarafındanYüz Belirleme Sınırlarına GöreGevşek Parçalar TarafındanMalzemelere GöreNormaller TarafındanSharp Edges TarafındanUV Dikişleri TarafındanHesaplamakKemik Yollarını HesaplaKütle HesaplamaHareket Yollarını HesaplaNesne Hareket Yollarını HesaplaSimülasyonu Çerçeveye HesaplaÇerçeveye HesaplaHesaplamak...Varlık Rafı Popover'ını arayınÇağrı MenüsüÇağrı PaneliÇağrı Pastası MenüsüKameraKamera Çerçeveyi Seçilene UydurKamera Lens ÖlçeğiAnimasyonu İptal EtRender Görünümünü İptal EtOrta Akım Çerçevesiİmleci Ortala ve Tümünü ÇerçeveleOrta Görünümden İmleceOrta Görünümden FareyeKarakteri DeğiştirÇarpışma Şeklini DeğiştirVerileri/Dosyaları DeğiştirEtki Türünü DeğiştirKareyi DeğiştirAnahtar Setini Değiştir...Yol/Dosyaları DeğiştirSahneyi DeğiştirSahneyi Değiştir...Şekil DeğiştirAralıkları DeğiştirGörünür Veri Kaynağını DeğiştirŞekil Tuşlarındaki Kilidi DeğiştirVertex Gruplarındaki Kilidi DeğiştirinDenetleyici Seçimi KaldırÇocukDaireDaire SeçDaire Seç (Seçimi Kaldır)Daire Seç (Genişlet)Daire •TemizTemiz KanallarTemiz Anahtar KarelerTemiz Gevşek NoktalarTemiz RaylarOperatör Ön Ayarlarını TemizleUzay Verisini TemizleTemiz Vertex Grup AğırlıklarıTemizlik YapYer İmlerini TemizleTemizlemekAktif Grubu TemizleTümünü TemizleTüm İşaretli Paketleri TemizleTümünü Temizle Kısıtla OluşturNet VarlıkVarlığı Temizle (Sahte Kullanıcı Ayarla)Temiz Pişmiş Çizgi SanatıKemik Yollarını TemizleTemizle Düğme DizisiVeri Bloku Önizlemelerini TemizleVeri Bloğu Önizlemelerini Temizle...Temizle DüzenlendiFK Eylemini TemizleNet SolmaNet SolmalarNet Tüy AğırlığıFiltreyi TemizleClear Freestyle KenarıTemiz Serbest Stil YüzüNet Hayalet EğrileriTemiz BekletmeIK Eylemini TemizleSadece Dolaylı TemizleTersini temizleTemizle AnahtarıAnahtar Kareyi Temizle (Düğmeler)Anahtar Kareleri TemizleAnahtar Kareleri Temizle...Etiketi TemizleKütüphane Geçersiz Kılma İşlemini TemizleNet ÇizgiKonumu TemizleTemizle İşaretli PaketŞeffaf MaskeHareket Yollarını TemizleNet Nesne KısıtlamalarıNesne Yollarını TemizleMerkezi TemizleTemiz EbeveynNet Poz KısıtlamalarıNet Poz KonumuNet Poz RotasyonuNet Poz ÖlçeğiNet Poz DönüşümleriÖnizleme Aralığını TemizleSon Dosyalar Listesini TemizleSon Öğeleri TemizleRender Bölgesini TemizleRender Yuvasını TemizleGörünümü Sınırla'yı TemizleTemiz RuloRotasyonu TemizleNet ÖlçekHeykel Maskesi Verilerini TemizleTemiz DikişŞekil Anahtarını TemizleŞekil Tuşlarını TemizleNet KeskinTepe Noktalarından Keskini TemizleTek Varlık TemizliğiTek Anahtar Kareleri TemizleTemiz Cilt VerileriNet ÇözümDurumu TemizleNet Şerit OfsetTemiz Şerit DönüşümüTemiz TemaEğimi TemizleTemiz YolTemiz Yol İziYararsız Eylemleri TemizleKullanıcı Dönüşümlerini TemizleNet GörüntüleyiciTemiz Görüntüleyici BölgesiTıklamakTıkla-Anahtar Kareleri EkleKlipKlip...Kırpma BölgesiKırpma Bölgesi...KapalıYakın AlanPencereyi KapatBez FiltreYıkılmakKanalları DaraltKenarları ve Yüzeyleri ÇökertKullanılmayan Soketleri Daralt ve GizleKoleksiyon ÖrneğiKoleksiyon Örneği...Koleksiyon Çizgi SanatıRenkRenk FiltresiGeçerli Çerçevedeki SütunSeçili Tuşlardaki SütunlarSeçili İşaretleyicilerdeki SütunlarTarakKoniBağlamakTümünü BağlaSaç BağlantısıSert Gövdeleri BağlaBağlantı ŞeritleriTepe Noktası Çiftlerini BağlayınVertex Yolunu BağlaÇıkışa BağlanKonsol Otomatik TamamlamaKonsol AfişiKonsol ÇalıştırmaKonsol DiliKısıtlama HedefiF-Eğrisine KısıtlamaBağlam Dizisi DöngüsüBağlam Koleksiyonu Boolean KümesiBağlam Numaralandırma DöngüsüBağlam Numaralandırma MenüsüBağlam Numaralandırma PastasıBağlam Int DöngüsüBağlam MenüsüBağlam Modal FareBağlam Ölçek YüzdürmeBağlam Ölçeği IntBağlam KümesiBağlam Ayarı BooleanBağlam Kümesi EnumBağlam Ayarı FloatBağlam Ayarı DizesiBağlam Ayar DeğeriBağlam GeçişiBağlam Geçiş DeğerleriSürdürÇevrimdışı Devam EtÖzniteliği DönüştürRenk Niteliğini DönüştürEğrileri Parçacık Sistemine DönüştürBoş Görüntüyü Mesh Düzlemine DönüştürParçacık Sistemini Eğrilere DönüştürParçacıkları Ağlara DönüştürDönüştürHacmi DönüştürBoşluğu DönüştürEğrilere DönüştürMesh'e dönüştürMesh Düzlemine DönüştürParçacık Sistemine DönüştürDışbükey gövdeKopyalaKopyala AktifEtkin'i Seçili Nesnelere KopyalaTüm Sürücüleri Seçilenlere KopyalaTüm Katmanları Seçili Katmanlara KopyalaTüm Malzemeleri Seçilenlere KopyalaTümünü Seçili Olanlara KopyalaTümünü Seçili Nesnelere KopyalaRenk KopyalaRenkleri Seçiliye KopyalaKısıtlamayı Seçili Olanlara KopyalaKısıtlamaları Seçili Kemiklere KopyalaKısıtlamaları Seçili Nesnelere KopyalaVeri Yolunu KopyalaSürücüyü KopyalaSürücü Değişkenlerini KopyalaSürücüyü Seçiliye KopyalaSürücüleri Seçilenlere KopyalaKopyalama EtkisiF-Değiştiricileri KopyalaTam Veri Yolunu KopyalaKüresel Dönüşümü KopyalaResmi KopyalaAnahtar Kareleri KopyalaEtiketi KopyalaKatmanı Seçiliye KopyalaSatır Setini Kopyalaİşaretçileri Sahneye KopyalaKopya MalzemesiMalzemeyi Seçilenlere KopyalaMalzemeleri Seçili Nesneye KopyalaKopyalanmış Yansıtılmış UV KoordinatlarıKopya DeğiştiriciDeğiştiriciyi Seçili Olana KopyalaDeğiştiricileri Seçili Nesnelere KopyalaNesneleri KopyalaYalnızca Parametreleri KopyalaSeçili Donanımlara Kopyalama SeçeneğiParçacık Örneği Nesnesini KopyalaKopya Parçacık SistemleriKopyalama PozuPozu Varlık Olarak KopyalaÖnceki Ayarları KopyalaPython Komutunu KopyalaKopyala Göreceli DönüşümRaporları Panoya KopyalaSert Gövde Ayarlarını KopyalaRigify Parametrelerini Seçilenlere KopyalaSeçim Setini Kopyala(lar)Ayarları Varsayılanlara KopyalaTekliyi Seçilene KopyalaSpline'ları KopyalaKopyalama VuruşlarıStüdyo Işık Ayarlarını KopyalaMetni KopyalaDoku Yuvası Ayarlarını KopyalaParça Ayarlarını KopyalaParçaları KopyalaKopyalama Türü ve ParametreleriUV Haritalarını KopyalaUV'leri kopyalaVektörü KopyalaKöşe Grubunu Seçiliye KopyalaYeni Sürücü Olarak KopyalaKomut Dosyası Olarak KopyalaEtkin'den kopyalaAktif Parçadan KopyalaVarlık Kitaplığına KopyalaPanoya KopyalaPanoya Kopyala (Komut Dosyası Olarak)Seçiliye KopyalaSeçili Şeritlere KopyalaKöşe AçısıDüzeltme Pürüzsüz BağlamaYüz Seti OluşturSerbest Stil Vuruş Malzemesi OluşturHayalet Eğrileri OluşturMaske OluşturYeni Koleksiyon OluşturYeni Dizin OluşturOryantasyon OluşturDüzlem izi OluşturPoz Varlığı Oluştur...Seçim Kümesi OluşturSeçim Setine Kemik Oluşturun ve EkleyinEmeği GeçenlerÇapraz Geçiş SesleriKüpKüp ProjeksiyonuPişirmek İçin Mevcut Önbellekİmleçİmleci Orta Görünüme Getirİmleç Değeri Seçimeİmleci Aktif'e getirinİmleç Izgarayaİmleç Kökeneİmleç Piksellereİmleç Seçili Olanaİmleç SeçimeVR Landmark'a imleçİmleç Dünya KökenineEğriEğri KalemEğri Heykel Modu GeçişiÖzel NormalGelenek...KesmekBağlantıları KesMetni KesDöngü Render YuvasıDöngü Uzay BağlamıDöngü Alanı Türü SetiÇalışma Alanları Arasında GezSilindirSilindir ProjeksiyonuDOF Mesafesi (Seçim)Veri Yığını BırakmaGörüntüleyici Düğümünü Devre Dışı BırakHata Ayıklama MenüsüDecimate (İzin Verilen Değişiklik)Ondalık (Oran)Ondalık EğriOndalık GeometriAnahtar Kareleri AzaltKontrastı AzaltHarf Aralığını AzaltSayıyı AzaltDejenere ÇözülmeDerece °Filmleri Deinterlace EtSilEtkin Çerçeveyi SilEtkin Anahtar Kareyi Sil (Etkin Katman)Etkin Anahtar Kareleri Sil (Tüm Katmanlar)Tüm Pişirmeleri SilTüm Grupları SilTüm Fizik Pişirmelerini SilTüm Setleri SilTüm Kilidi Açılmış Grupları SilVarlığı SilVarlık Kataloğunu Silmmmmm Renk KatmanıYer İşaretini SilFırça Varlığını SilÖnbelleğe Alınan Simülasyonu SilKanalları SilKısıtlamayı SilMevcut Önbelleği SilEğriyi SilVeri Blokunu SilSürücüyü SilSürücüleri SilSeçilen Sürücüleri SilYinelenen Çerçeveleri SilKenar Döngüsünü SilKenarları SilSil DüzenleYüzleri SilÇerçeveyi SilOluşturulan Anahtarları SilGeometri Düğüm Bake'ini SilKüresel SilGrubu SilHiyerarşiyi SilDaha Yüksek Seviyeleri SilGeçersiz Sürücüleri SilAnahtar kareyi silAnahtar Kareyi Sil (Düğmeler)Anahtar Kareleri SilAnahtar Kareleri Sil...Anahtarlama Sil-Anahtar Kare AyarlaAnahtarlama-Anahtar Kareyi Sil (ada göre)Düğümü SilIşık Önbelleğini SilGevşek Silİşaretleyiciyi Silİşaretleyicileri SilSonraki Kelimeyi SilYönlendirmeyi SilPalet Rengini SilFizik Pişirmeyi SilNoktayı SilÖnceki Kelimeyi SilProxy'yi SilRaporları SilYeniden Zamanlama Anahtarlarını SilSahneyi SilDelete ScreenSegmenti SilSeçili Kemikleri SilSeçili Dosyaları SilTek Sürücüyü SilTek Anahtar Kareyi SilStrip ve Verileri SilŞeritleri SilParçayı SilParçaları SilKullanılmayan Düğümleri SilTepe Noktalarını SilAğırlığı SilÇalışma Alanını SilYeniden Bağlan ile SilGürültüyü Azaltma AnimasyonuYoğunluk KipiSeçimi kaldırTümünü Seçimden ÇıkarKemik Koleksiyonunu Seçimden ÇıkarKemikleri Seçimden ÇıkarMalzeme Yuvasını Seçimden ÇıkarNesneleri Seçimden ÇıkarPoz Kemiklerini Seçimden ÇıkarVertex Grubunu Seçimden ÇıkarAyırmakBağlantıları AyırDüğümleri AyırÇıktıları AyırAyır ve TaşıDetay Taşkın DoldurmaÖzellikleri AlgılaGeliştirici TopluluğuGeliştirici BelgelendirmesiKirli Vertex RenkleriEklentiyi Devre Dışı BırakKanal Ayarını Devre Dışı BırakKoleksiyonu Devre Dışı BırakRender'da Koleksiyonu Devre Dışı Bırakİşaretleyicileri devre dışı bırakDevre Dışı Bırak ve Dönüşümü KoruUzantıyı devre dışı bırakGörünüm Katmanından Devre Dışı BırakRender'da devre dışı bırakViewport'larda devre dışı bırakTema uzantısını devre dışı bırakTümünü Bağlantıyı KesSaçları ayırınBağlantı Şeritlerini ÇıkarınSüreksizlik (Euler) FiltresiVaryantı GörüntüleÇözülmekKemikleri eritmekKenarları ÇözYüzleri ÇözmekSeçili Kemik(ler)i ÇözSeçimi ÇözTepe Noktalarını ÇözBağlantıları DeğiştirmeyinBelgelendirmeDolly GörünümüDolly Görünümü...Bağış YapSürüklemekSürükle ve BırakÇizmekEğriyi çizEğrileri çizRenk BırakUzantı URL'sini BırakNesne Üzerindeki Geometri Düğüm Grubunu BırakMalzeme yuvalarına Malzeme BırakNesneye Malzeme BırakAdı BırakNesneye Adlandırılmış Malzemeyi BırakNesneyi Sahneye BırakDünyayı BırakDosyayı İçe Aktarmak İçin BırakKopyalamakEtkin Anahtar Kareyi Kopyala (Etkin Katman)Alanı Yeni Pencereye KopyalaÇift Varlık...Çift KoleksiyonYinelenen Renk NiteliğiYinelenen KısıtlamaGeçerliyi ÇoğaltYinelenen EğriBoş Anahtar Kareleri KopyalaÇift ÖğeAnahtar Kareleri ÇoğaltKatmanı çoğaltKatmanı Yeni Nesne Olarak ÇoğaltÇift SatırBağlantılı KopyalaBağlantılı Koleksiyonu KopyalaÇift İşaretleyiciSahneye İşaretçiyi KopyalaSahneye İşaretçiyi Kopyala...Kopya MaskeMetaball Elemanlarını KopyalaDüğümleri çoğaltNesneleri ÇoğaltKopya Parçacık SistemiSeçili Kemik(ler)i KopyalaÇift ŞeritlerYinelenen VuruşlarÇift Zaman İşaretleyicisiYinelenen Tepe Noktası GrubuDinamik Boya PişirmeDinamik Topoloji GeçişiKolaylaştırKolay Anahtar KarelerKolaylaştırma ModuKolaylaştırma TürüKenarKenar Eğim AğırlığıKenar kıvrımıKenar DöngüleriKenar Halkası SeçimiKenar HalkalarıKenar KaydırakKenar BölmesiDizin Yolunu DüzenleSürücüyü DüzenleDyntopo Ayrıntı Boyutunu DüzenleHarici Olarak DüzenleYüz Setini DüzenleGrubu DüzenleMeta Verileri DüzenleMeta Verileri Düzenle...Minimum Mesafeyi DüzenleÖnizleme Resmini Düzenle...Özelliği DüzenleÖzellik Değerini DüzenleKaynağı DüzenleDeğeri DüzenleVoxel Boyutunu DüzenleBoşBoş SaçEklenti EtkinleştirKanal Ayarını EtkinleştirKoleksiyonu EtkinleştirRender'da Koleksiyonu Etkinleştirİşaretleyicileri EtkinleştirDepoyu Bırak'tan EtkinleştirRender'da EtkinleştirGörünüm Katmanında EtkinleştirViewport'larda EtkinleştirTema uzantısını etkinleştirMesh Widget'ını Python'a KodlaMetarig'i KodlaMetarig Örneğini KodlaMetarig'i Python'a KodlayınÖrneği Python'a KodlaUç NoktalarAyrıntıları GeliştirTweak Moduna GirinEşitleme KollarıSilEuler Süreksizlik FiltresiAvro €Dosyayı ÇalıştırDosya Penceresini ÇalıştırBir Python Ön Ayarını ÇalıştırınÇıkış GrubuTweak Modundan ÇıkGenişletmekAktif Yüz Setini GenişletKanalları GenişletTopolojiye Göre Yüz Setini GenişletNormallere Göre Maskeyi GenişletTopolojiye Göre Maskeyi GenişletTümünü Genişlet/DaraltExpand/Collapse Header MenusGenişlet/Daralt Başlık MenüleriPatlat Yenileİhracatİhracat AlembikTüm Koleksiyonları Dışa AktarBVH'yi ihraç etFBX'i dışa aktarAnahtar Yapılandırmasını Dışa Aktar...Anahtar Setini Dışa Aktar...PLY'yi ihraç etİhracat PO...STL'yi dışa aktarAltyazıları Dışa AktarABD Doları İhracatUV Yerleşimini Dışa AktarWavefront OBJ'yi dışa aktarglTF 2.0'ı dışa aktarDosyaya AktarPDF'ye aktarSVG'ye aktarDışa Aktar...Ext Paket KaldırmaExt Paket Kaldırma İşaretlendiExt Repo SenkronizasyonuUzatmakÇocuğu GenişletEbeveyni GenişletKöşeleri GenişletDış Dosya İşlemiYüz Setini ÇıkarPaleti ÇıkarResimden Paleti ÇıkarEkstrapolasyon ModuEkstrüde etmekNormaller Boyunca Ekstrüde EtBağlamı ÇıkarEğriyi Çıkar ve TaşıKenarları dışarı doğru çekinYüzleri ÇıkarınNormaller Boyunca Yüzleri ÇıkarınÇatallı EkstrüzyonBireysel EkstrüdeBireysel Yüzleri ÇıkarınBireysel Yüzleri Çıkarın ve Hareket EdinBireysel Ekstrüde Et ve TaşıManifoldu Ekstrüde EtmekManifoldu Normaller Boyunca Ekstrüde EtSadece Kenarları ÇıkarYalnızca Kenarları Çıkar ve TaşıYalnızca Tepe Noktalarını ÇıkarYalnızca Tepe Noktalarını Çıkar ve TaşıEkstrüzyon BölgesiBölgeyi Çıkar ve TaşıBölgeyi Ekstrüde Et ve Küçült/ŞişmanlatEkstrüde TekrarEkstrüde Vuruş NoktalarıTepe Noktalarını ÇıkarBireysel Normalleri Çıkar ve Hareket EtNormalleri Çıkar ve Hareket Ettirİmleç Hareketinde Çıkarİmlece Çıkarİmlece Çıkar veya EkleDamlalıkDamlalıklı Renk BandıDamlalıklı Renk Bandı (Puanlar)Damlalık Veri BloğuDamlalık DerinliğiDamlalık SürücüsüFBX (.fbx)FK2IK EylemFK2IK PozuYüzYüz BölgesiYüz Normallerinin GücüYüz BölgeleriYüz Seçimi GizleYüz Ayarı Kutu HareketiYüz Seti ÖzüYüz Seti Kement HareketiYüz Seti Çizgi HareketiDüzenleme Modu Seçiminden Yüz AyarıMaskeli Yüz SetiGörünürden Yüz AyarıYüz Setleri Görünürlüğüİmleç Hareketinde YüzYüzler YanlardaSolmakEşit KonumlarAdil TanjantYedek Araç Pasta MenüsüTüy Sıfırlama AnimasyonuDosya Seçici BırakmaDoldurmakDerz Aralarını DoldurunDelikleri DoldurDoldurma MaskesiSeçime Göre Aralığı DoldurFayans DoldurFiltreKanalları FiltreleFiltre BeziFilter ColorFiltre AğıFiltre ParçalarıFiltre TürüBulBul ve Değiştir...Bul ve Seçimi AyarlarEksik Dosyaları BulEksik Dosyaları Bul...Sonrakini BulDüğüm BulDüğüm Bul...Bul...İlkYerleştirmekMevcut Alana Uygun Arka PlanPencerede Önizleme SığdırDüzDüz YüzlerSapları DüzleştirÇevirFlip (Bozulma Yok)Görüntüyü ÇevirMatCap'i çevirAdları Ters ÇevirNormalleri çevirFlip Quad TessellationFlip Quad TessellationBölgeyi çevirZeminFlorin ƒDüzenlemeleri TemizleUçan NavigasyonActive Quads'ı takip edinGüç alanıAktif Depoyu Zorla Kilidini AçDepo Kilidini Açmaya Zorla...İleriTarihte İleriİleriTümünü çerçeveleÇerçeve Tümüyle UyumluÇerçeveyi Geriye DoğruÇerçeve Kamera Sınırlarıİmlecin Altındaki Çerçeve KanalıÇerçeve İleriÇerçeve OfsetiÇerçeve Önizleme AralığıÇerçeve Sahne AralığıÇerçeve Sahnesi/Önizleme AralığıÇerçeve SeçildiÇerçeve Seçildi (Dörtlü Görünüm)Çerçeve Seçili KanallarÖzgürTümünü Serbest BırakVeriyi Serbest BırakKılavuzları Serbest BırakÖrgüyü Serbest BırakGürültüyü Serbest BırakParçacıkları Serbest BırakEtkin Düğümün EtiketindenBağlantılı Düğümün EtiketindenBağlantılı Çıktının AdındanKürkGauss BulanıklığıGauss PürüzsüzGenelÖnizleme OluşturNesneden Önizleme OluşturAlmanca Eszett ßAletGizmo SeçGizmo AyarıGizmoGrubuParıltıGeçerli Çerçeveye GitEbeveyne gitYakalamakKlon YakalaUV'leri yakalaGradyanGradyan (Doğrusal)Gradyan (Radyal)Gres Kalem Kutusu ŞekliGres Kalemi Daire ŞekliGres Kalemi Eğri ŞekilYağlı Kalem ÇizimiYağlı Kalem DamlalıkYağlı Kalem DolgusuGrease Pencil İnterpolasyonuGres Kalemi Çizgi ŞekliYağlı Kalem Boya AğırlığıGres Kalemi Polyline ŞekliYağlı Kalem PDF olarakYağlı Kalem SVG olarakIzgaraIzgara DoldurmaGrup KanallarıGrup EklemeBüyüyen Yüz SetiBüyüme MaskesiGuillemet «Suçluluk »Sap Alanı Eylem BölgeleriSap TipiBırakılan .blend dosyasının işlenmesiSaklamakAktif Yüz Setini GizleEtkin Katmanı Gizleİçerideki Her Şeyi GizleKoleksiyonu GizleEğrileri GizleEtkin Olmayan Katmanları GizleKoleksiyonun İçinde GizleKatman(lar)ı GizleGizle MaskeliNesneleri GizleBir Seviyeyi GizleDiğerlerini GizleSeçilenleri GizleSeçili Eğrileri GizleParçaları GizleParçaları Gizle TemizleSeçilmemişleri GizleSeçilmemiş Eğrileri GizleGizle/GösterGizle/Göster MaskeliVurgu DosyasıGeçmişi İliştirTarih DöngüsüYeni Nesneye BağlanSeçili Nesneye BağlanSeçili Nesne Kemiğine BağlanYatay BölmeTon/Doygunluk/DeğerI18n Eklenti İhracatıI18n Eklenti İçe AktarımıI18n Yükleme AyarlarıI18n Ayarları KaydetIK2FK EylemIK2FK PozuIco KüresiGörüntü GörünümüGörseli Dışarıda DüzenleResim BoyasıGörünümden Görüntüİthal AlembicBVH'yi İthalatBlender {:d}.{:d} Tercihlerini İçe AktarFBX'i içe aktarResim Dizisini İçe AktarGörüntüleri Düzlemler Olarak İçe AktarAnahtar Yapılandırmasını İçe Aktar...OpenVDB Birimini İçe AktarOpenVDB'yi içe aktar...PLY'yi İthalatİthalat PO...STL'yi içe aktarSVG'yi içe aktarSVG'yi Grease Pencil olarak içe aktarUSD İthalatWavefront OBJ'yi içe aktarglTF 2.0'ı içe aktarİçe Aktar...Seçili Nesneleri Dahil EtKontrastı ArtırAralığı ArtırSayıyı ArtırDosya Adında Sayıyı ArtırGirintiGirinti veya Otomatik TamamlamaŞişirmekInit Yüz SetleriInit I18n Güncelleştirme Dilleri SeçInit I18n Güncelleme AyarlarıBaşlatma MaskesiBaşlatma AyarlarıGiriş Niteliği GeçişiEkleBoş Çerçeve EkleBoş Anahtar Kare Ekle (Etkin Katman)Boş Anahtar Kare Ekle (Tüm Katmanlar)Boşlukları EkleGruba EkleAnahtar EkleAnahtar Kare EkleAnahtar Kare Ekle (Düğmeler)Anahtar Kare Ekle (ada göre)Anahtar Kare Menüsü EkleAnahtar Kareleri EkleInsert OffsetŞekil Anahtarını EkleTek Anahtar Kare EkleMetin EkleUnicode'u ekleGömme YüzlerEklenti KurUygulama Şablonu Kur...Mevcut Güncellemeleri YükleUzantıyı YükleIşık Kurİşaretliyi YükleDosyadan Şablon Kur...Tema Kur...Diskten YükleDiskten Yükle...Kur...Örnek ToplamaÖrnekten SahneyeEtkileşimli Işık Yolundan İmleceEtkileşimli Aynaİç CephelerAra değerlemeSırayı Ara DeğerlendirEnterpolasyon ModuKesişim (Boolean)Kesişim (Bıçak)Geçersiz Değişken AdıTersTersine çevirmekAlfa Kanalını Tersine ÇevirMavi Kanalı Tersine ÇevirKanalları Ters ÇevirYeşil Kanalı Tersine ÇevirGörüntü Renklerini Tersine ÇevirKilitleri Ters ÇevirMaskeyi ters çevirPinleri Ters ÇevirKırmızı Kanalı Ters ÇevirSeçimi Tersine ÇevirTers Vertex GrubuGörünürlüğü Tersine ÇevirGörünür Ters ÇevirTers Ünlem İşareti ¡Ters Soru İşareti ¿İzole etmekİzole KoleksiyonKatmanları izole edinİzole MalzemeİtalikBirleştirKatılım AlanıDüğümleri BirleştirPalet Örneklerine KatılınParçalara KatılınŞekiller Olarak KatılYeni Çerçeveye KatılınZıplamakAtla...Aksiyon Slotuna AtlaJump to EndpointSon Noktaya AtlaDosyaya Atla NoktaÇerçeveye AtlaAnahtar kareye atlaAnahtar Karelere AtlaJump to MarkerMarker'a atlaSonraki İşaretleyiciye AtlaSonraki Şeride AtlaSonraki Şeride Atla (Orta)Önceki İşaretçiye AtlaÖnceki Şeride AtlaÖnceki Şeride Atla (Orta)Seçilenlere GitStrip'e atlaHedefe AtlaAnahtar kare türüAnahtarlama Kümesi Ekleme SeçildiAnahtarlama Seti Seçili Olanları KaldırÖrneklerin AnahtarlarıBıçakBıçak ProjesiBıçak Topolojisi AracıLaplacian Deform BağlamaLaplasyen Düzgün KöşelerKement EkleKement Yüz SetiKement GizleKement MaskesiKement SeçimiKement Seç UVKement GösterisiKement KırpmaSonSon OturumDış KafesTembel BağlantıDaha fazla bilgi edinSolSol KomşuUzunlukAzSeviyelerLisansIşık Haritası PaketiTepe Noktası Başına Ağırlık Sayısını SınırlaToplam SınırToplam Tepe Noktası Gruplarını SınırlaSınırlı ÇözünmeLineSatır BaşlangıcıSatır SonuSatır SonuÇizgi Yüz SetiSatır GizleÇizgi MaskesiSatır NumarasıHat ProjesiÇizgi GösterisiÇizgi DüzeltmeBağlantıEtkin Düğümü Seçili Düğüme BağlaBağlantı Engelleyicileri YayıcıyaBağlantı KoleksiyonuBağlantı Boş İzlemeBağlantı DüğümleriNesneleri Sahneye BağlaNesneleri Sahneye Bağlantıla...Alıcıları Vericiye BağlayınBağlantı GörüntüleyiciKoleksiyona BağlantıSahneye BağlantıGörüntüleyiciye BağlantıGörüntüleyici Düğümüne BağlantıBağlantıla...Link/Transfer DataBağlantılıBağlantılı KopyaBağlantılı Düz YüzlerBağlantılıBağlantılar KesildiListe FiltresiYükÖzel Önizlemeyi YükleBlender Fabrika Tercihlerini YükleBlender Fabrika Ayarlarını YükleFabrika Tercihlerini YükleFabrika Ayarlarını YükleKalıcıyı Şuradan Yükle...Tercihleri YükleÖnizleme Görüntüsünü YükleYerel GörünümKonumTümünü KilitleTüm Katmanları KilitleTüm Malzemeleri KilitleTüm Depoları Kilitle (Test)Kilit Ters Çevir TümünüYalnızca Seçili Olanları KilitleYalnızca Seçili Olmayanları KilitleSeçileni KilitleKilit ŞeritleriKilit RaylarıKilit SeçilmemişSeçilmemiş Malzemeleri KilitleKullanılmayan KilitKullanılmayan Malzemeleri KilitleDöngü KesimiDöngü Kesme ve KaydırmaDöngü SeçimiGevşek GeometriYapmakKoleksiyonu Aktif Hale GetirKenar/Yüzey YapGrup OluşturÖrnek Yüzünü OluşturÖrnekleri GerçekleştirinDahili YapKütüphane Geçersiz Kılma YapBağlantı YapBağlantılar OluşturunYerel Yapİşaretleyicileri Yerel YapınMeta YapMeta Şeridi OluşturEbeveyn YapTersi Olmadan Ebeveyn YapTersini Olmadan Ebeveyn Yap (Dönüşüm Tut)Yolları Mutlak YapYolları Göreceli Hale GetirinDüzlemsel Yüzler OluşturunDüzenli YapSegment YapTek Kullanıcı YapParça YapVertex'i Üst Öğe YapBağlantıları Oluştur ve DeğiştirKullanılmayan Verileri YönetKullanılmayan Verileri Yönet...KılavuzTümünü işaretleTüm Paketleri İşaretleMark Freestyle EdgeMark Serbest Stil KenarıMark Serbest Stil Yüzİşaret PaketiMark DikişiMark KeskinVertices'ten Mark SharpVarlık olarak işaretleTek Varlık Olarak İşaretleMarker Kutusu SeçimiMaskeMaske Kutusu HareketiMaske ÖzüMaske FiltresiMaske Taşkın DoldurmaSınırdan MaskeÇürükten MaskeMaske Kement HareketiMaske Çizgisi HareketiMaske Polyline HareketiMaske DilimiMaske Dilimi ve Delikleri DoldurMaske Dilimi Yeni NesneyeRenge Göre MaskeÇürükten MaskeÇürükten MaskeMesh Boundary'den MaskeMaske...Eşleşen Anahtar KareMaç Filmi UzunluğuÖnceki EşleşmeMaç EğimiDoku Alanını EşleştirMalzemelerÖlçümOrtaBellek İstatistikleriMenülerde Ara...BirleştirTümünü birleştirAşağı BirleştirGörüntüleri BirleştirDüğümleri BirleştirBirleştirme NormalleriUV'leri Mesafeye Göre BirleştirMesafeye Göre BirleştirMesh Deform BağlamaÖrgü FiltreEsnemeyi En Aza İndirinAynaAyna AnahtarlarıAyna Rigify ParametreleriAyna Şekli AnahtarıAyna Türü ve ParametreleriAyna Vertex GrubuAyna Tepe Noktası Grubu (Topoloji)Ayna XAyna YYansıtılmışDüğümleri KarıştırKarıştırmaKipEtiketleri DeğiştirMaymunDahaHareket Yakalama (.bvh)Kanallara Fare TıklamasıNLA Parçalarına Fare TıklamasıTaşınmakEtkin Değiştiriciyi Dizin'e TaşıAçıklama Katmanını TaşıAlan Kenarlarını TaşıUI Satırları Arasında Hareket EtmeKemik Koleksiyonunu TaşıYer İmini TaşıKanalları TaşıKısıtlamayı Aşağı TaşıKısıtlamayı Yukarı TaşıKısıtlamayı Dizine Taşıİmleci TaşıDash Segmentini TaşıAşağı TaşıKuş Benzeri Nesne Kuralını Aşağı TaşıKuş Benzeri Nesne Durumunu Aşağı TaşıAşağı Hareket EfektiAşağı Taşı Örnek NesnesiAşağı Taşı DeğiştiricisiHedefi Aşağı TaşıEtkiyi Endekse TaşıGirişi TaşıSerbest Modülü TaşıKatmanı TaşıSatır Setini TaşıSatır(lar)ı Aşağı TaşıSatır(lar)ı Yukarı TaşıSatırları TaşıHareket İşaretçisiMalzemeyi TaşıHareket DeğiştiricisiPalet Rengini TaşıSegmenti TaşıSeçili TaşıSeçim Kümesini Listede TaşıŞekil Tuşunu TaşıŞerit Değiştiriciyi TaşıŞeritleri Aşağı TaşıŞeritleri Yukarı TaşıDoku Yuvasını TaşıDoku Alanını TaşıHareket Zamanı İşaretleyicisiYukarı TaşıKuş Benzeri Nesne Kuralını Yukarı TaşıKuş Benzeri Nesne Durumunu Yukarı TaşıYukarı Hareket EtkisiYukarı Taşı Örnek NesnesiYukarı Taşı DeğiştiriciHedefi Yukarı TaşıVertex Grubunu TaşıTaşı ve BağlaKatmanı taşıKemik Koleksiyonuna TaşıAlt tarafa taşıKoleksiyona TaşıKatmana TaşıSatır Başına TaşıSatır Sonuna TaşıSonraki Kelimeye GeçDüğümlere TaşıÖnceki Kelimeye GeçBaşa DönGeçerli Çerçeveden Taşı/UzatÇoklu Kamera SeçiciÇoklu GörüntülerÇarpma ×Çoklu Çözünürlük Tabanı UygulaÇoklu Çözünürlük Paketi HariciÇoklu ŞekillendirmeÇoklu Çözünürlüklü Harici KaydetÇoklu Çözünürlüklü Alt BölümSesini kapatmakKanalları Sessize AlBağlantıları Sessize AlSessiz ŞeritlerSeçilmemiş Şeritleri Sessize AlNDOF Yörünge GörünümüYakınlaştırma ile NDOF Yörünge GörünümüNDOF Pan GörünümüNDOF Pan/YakınlaştırmaNDOF Dönüşüm GörünümüYeniYeni EylemYeni Varlık KataloğuVR Landmark'tan Yeni KameraYeni KoleksiyonTepe Noktalarından Yeni Kenar/YüzKenarlardan Yeni YüzYeni KlasörYeni Geometri Düğümü DeğiştiricisiYeni Geometri Düğüm Aracı GrubuYeni GörselPlane Marker'dan Yeni GörüntüYeni ÜrünYeni KatmanYeni Işık Bağlantı KoleksiyonuYeni Çizgi BiçemiYeni Ana PencereYeni MaskeYeni MalzemeYeni Düğüm AğacıYeni Palet RengiYeni Parçacık AyarlarıYeni Parçacık HedefiYeni SahneYeni 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GösterKoleksiyonu GösterShow Drivers EditorSürücü Editörünü GösterGizli Nesneleri GösterHiyerarşiyi GösterShow Info LogBilgi Günlüğünü Gösterİç Koleksiyonu GösterNesne Hiyerarşisini GösterBir Seviyeyi GösterPaketi Göster TemizlePaket Setini GösterParçaları GösterBir Seviyeyi Göster/GizleRender Görünümünü Göster/GizleKüçültülmüş Yüz SetiKüçültme MaskesiGörünürlüğü DaraltKüçült/ŞişmanlaDeklanşör Eğrisi Ön AyarıAktif TarafıBasitleştirVuruşu BasitleştirTek KemikCilt Armatür OluşturCilt İzi/Temiz GevşekCilt Yarıçaplarını EşitlemeCilt Yeniden BoyutlandırmaCilt Kök İziSlideSlayt İşaretleyicisiSlayt Boya Eğrisi NoktasıSlayt Düzlemi İşaretleyicisiKaydırak NoktasıKaydırak Spline EğriliğiSlayt KöşeleriKaydırmaz Şerit İçeriğiKaydırmaz ŞeritlerKüçük HarflerAkıllı UV ProjesiDüzPürüzsüz (Gauss)Pürüzsüz (Miras)Pürüzsüz Eğri YarıçapıPürüzsüz Eğri EğimiPürüzsüz Eğri AğırlığıPürüzsüz KenarlarPürüzsüz YüzlerPürüzsüz TuşlarPürüzsüz LaplasyenPürüzsüz MaskeDüzgün Normal VektörlerPürüzsüz NoktalarPürüzsüz SarPürüzsüz vuruşPürüzsüz VektörlerPürüzsüz Tepe Noktası RenkleriSmooth Vertex GrubuPürüzsüz Tepe Noktası AğırlıklarıPürüzsüz Tepe NoktalarıPürüzsüz Köşeler (Laplasyen)Pürüzsüz GörünümPürüzsüz Görünüm 2DPatlatmakİmleci Yakalaİmleç Değerini Seçiliye Sabitleİmleci Aktif Hale Getirİmleci Izgaraya Yerleştirİmleci Seçiliye Sabitleİmleci Seçili Noktalara Sabitleİmleci Dünya Kökenine SabitleEğrileri Yüzeye YakalaÇıtçıtlı AnahtarlarAnlık SeçimSeçimi Etkin Duruma GetirSeçimi İmlece YakalaSeçimi Izgaraya YaslaÇıtçıtlı ŞeritlerŞeritleri Mevcut Çerçeveye BağlaDeforme Yüzeye YapışEn Yakın Yüzeye YakalaSimetriye YakalaKatılaştırmakYüzleri KatılaştırÇözümKamerayı ÇözKamera Hareketini ÇözNesne Hareketini ÇözMesh Elemanlarını SıralaSıralama PaletiTepe Noktası Gruplarını SıralaKemik Hiyerarşisine Göre Sıralaİsme Göre SıralaSütuna Göre SıralaSesSes Çapraz GeçişiSesten ÖrneklereKonuşmacıHız KontrolüKüreKüre ProjeksiyonuDöndürmekAçılış EkranıBölmekBölünmüş AlanBölünmüş İçbükey YüzlerBölünmüş MulticamDüzlemsel Olmayan Yüzleri BölBölünmüş NormallerBölünmüş Şeritlerİmleç Hareketinde BölmeKareStabilizasyon Rotasyon RaylarıStabilizasyon RaylarıStanford PLY (.katmanlı)Stashed Action'ı Düzenlemeye BaşlaŞerit Eylemlerini Ayarlamaya Başla (Tam Yığın)Şerit Eylemlerini Ayarlamaya Başla (Alt Yığın)Saklama EylemiİstatistiklerŞablon Fırçası KontrolüDikişStashed Action'ı Düzenlemeyi DurdurŞerit Eylemlerini Ayarlamayı DurdurunVarlık kataloğu düzenlemeleri için geri alma anlık görüntüsünü depolaGermeDoldurmak İçin GermeŞerit Dönüşüm Seti UygunVuruşİnme Eğrileri ŞekillendirmeVuruşlar Boya Modu GeçişiStrokes Heykel Modu GeçişiVuruşlar Vertex Modu GeçişiVuruş Ağırlık Modu GeçişiGüçlüAlt bölümlere ayırmakKenar-Halkasını BölVuruşu alt bölümlere ayırBöl ve DüzleştirAlt Bölüm SetiÜst simge ²Üst simge ³Üst simge ¹DestekYüzey Deformasyon BağlamaYüzey PürüzsüzAlanları DeğiştirRenkleri DeğiştirVerileri DeğiştirGirişleri DeğiştirBağlantıları DeğiştirDeğişim ŞeridiŞeritleri DeğiştirYön DeğiştirDireğe geçRotasyona geçSimetrikleştirmekSenkronizasyon Eylem UzunluğuDaralmaÇatışmalar için Test Anahtarı YapılandırmasıMetinMetin Otomatik TamamlamaEğimZaman OfsetiZaman Ofseti Anahtar Kareleriİpuçları3D NesneyeTüm ÇıktılaraSon Anahtar Kareye (Döngüsel Yap)Bağlantılı ÇıktılaraÇıktıları KaybetmekKüçük Harfe DönüştürmekSonraki Anahtar KareyeKüreyeBüyük HarfeKalın'ı aç/kapatKasayı DeğiştirKanal Düzenlenebilirliğini DeğiştirKanal Ayarını DeğiştirYorumları DeğiştirDöngüsel geçişDöküm Kağıdı'nı Aç/KapatSahte Kullanıcıyı DeğiştirGüç Alanını DeğiştirGrafik Düzenleyiciyi Aç/KapatGizli Düğüm Soketlerini DeğiştirNokta Dosyalarını Gizle'yi Değiştirİtalik'i aç/kapatKütüphane Geçersiz Kılmayı Değiştir DüzenlenebilirYerel Görünümü DeğiştirKilit Seçimini DeğiştirToggle Maximize AreaAlanı Maksimize Etmeyi DeğiştirMeta'yı DeğiştirMeta Şeridi DeğiştirSessize Alma'yı DeğiştirDüğüm Sessizliğini DeğiştirDüğüm Seçeneklerini DeğiştirDüğüm Önizlemesini DeğiştirÇıkış Katmanını DeğiştirÜzerine Yazmayı Aç/KapatPin'i DeğiştirPin Kimliğini DeğiştirPoz Modunu DeğiştirToggle Quad ViewDörtlü Görünümü Aç/KapatBölgeyi DeğiştirSeçili Olanları DeğiştirSeçimi DeğiştirSıralayıcıyı/Önizlemeyi DeğiştirGölgelendirme Türünü Aç/KapatKüçük Harfleri DeğiştirStili DeğiştirSistem Konsolunu Aç/KapatGeçiş Türü AktifAlt çizgiyi aç/kapatVR Oturumunu DeğiştirGörünürlüğü DeğiştirTam Ekranı Aç/KapatX-Ray'i aç/kapatAraç ÇubuğuAraç Çubuğu İstemiTepeTorusİz Resmini Yağlı Kaleme DönüştürParça İşaretleyicileriYol İziVarsayılan Olarak Parça AyarlarıİztopuFK animasyonunu IK'ye aktarIK animasyonunu FK'ye aktarAğ Verilerini AktarÖrgü Verisi Yerleşimini AktarTransfer ModeTransfer Heykel ModuTransfer Şekil AnahtarıUV Haritalarını AktarTransfer AğırlıklarıDönüştürmekGizmo Setini Dönüştürİmleç Hareketinde DönüştürGizmo'dan DönüştürDeltalara dönüşürÜçgen YüzlerKırpmaTrim Kutusu HareketiTrim Lasso HareketiTrim Çizgisi HareketiTrim Polyline HareketiSorun gidermeÇimdikBükümUV yırtığıUV Rip HareketiUV Seçim ModuUV KüresiAlt Bölümlemeyi KaldırmaSolo Olmayan HepsiUnMeta ŞeridiYuvayı Atamayı KaldırBağlantısız SoketlerAltı çiziliGeri AlKatalog Düzenlemelerini Geri AlGeçmişi Geri AlGeri Alma İtmesiGeri al ve yineleGruptan çıkarKanalları GruplandırmaGruplanmamış Tepe NoktalarıTümünü GösterUzunluğu BirleştirGirintiyi kaldırİşaretliyi KaldırStudio Light'ı kaldırınEvrensel Sahne Açıklaması (.usd*)Bağlantıyı kaldırBağlantıyı Kaldırma EylemiBağlantıyı Kaldır KoleksiyonVeri Bloku Bağlantısını KaldırTümünün kilidini açTüm Materyallerin Kilidini AçınTüm Depoların Kilidini Aç (Test)Seçili Olanların Kilidini AçŞeritlerin kilidini açParçaların Kilidini AçSeçilmemişlerin kilidini açTümünü İşaretleKanalların sesini açSeçili Olmayan Şeritlerin Sesini AçŞeritlerin sesini açPaketi AçGeometri Düğüm Pişirmesini AçınGörüntüyü AçÖğeyi Paketinden ÇıkarBağlantılı Kitaplıkların Paketini AçÖzkaynakların Paketini AçSesi AçınSabitlemeyi kaldırKanalların Korumasını KaldırKayıttan çıkAyarlanmamış ÖzellikBölünmeyi kaldırAçılımGüncellemeTüm Hareket Yollarını GüncelleTüm Nesne Yollarını GüncelleTüm Yolları GüncelleTümünü Çerçeveye GüncelleAnimasyonlu Dönüşüm Kısıtlamalarını GüncelleAnimasyonu GüncelleAnimasyon Önbelleğini GüncelleArmatür Hareket Yollarını GüncelleBlender Deposunu GüncelleKemik Yollarını GüncelleÖzel VR Landmark'ı GüncelleGüncelleme VurgusuI18n Eklentisini GüncelleI18n Blender Deposunu GüncelleI18n İstatistiklerini GüncelleI18n Çalışma Deposunu GüncelleUçak İşaretleyicisinden Görüntüyü GüncelleNesne Yollarını GüncelleGüncelleme YoluSahneden Güncelleme AralığıRaporları Güncelle EkranıSahne Kare Erimini GüncelleÇalışma Deposunu GüncelleYüz Donanımını YükseltMetarig'i YükseltAlfa Üzerinden Düğümleri KullanDüğümleri KullanKullanıcı Toplulukları.blend dizelerini doğrulaKoleksiyon Referanslarını DoğrulaTepecikAğırlıktan Tepe RengiVertex BağlantısıVertex Bağlantı YoluTepe KırışıklığıVertex Grup SeviyeleriTepe BoyasıVertex Boya Parlaklığı/KontrastVertex Boya Ton/Doygunluk/DeğerVertex Boya Ters ÇevirmeVertex Boya SeviyeleriTepe Noktası Boyama ModuVertex Boya Seti RengiTepe Noktası Seçimi GizleTepe KaydırağıDikey BölmeCanlandırmayı GörüntüleEksen GörünümüKamerayı görüntüleGörünüm MerkeziAyrıntıları GörüntüleBelgeleri GörüntüleGörünüm BırakmaKenar Panını GörüntüleFiltreyi GörüntüleKilit Merkezini GörüntüleGörünüm Kilidi TemizleGörünüm Kilidini Aktif Hale GetirKılavuzu GörüntüleNavigasyonu Görüntüle (Yürüyüş/Uçuş)Çevrimiçi Kılavuzu GörüntüleYörüngeyi GörüntülePerspektif/Ortografik GörünümSunumu GörüntüleRuloyu GörüntüleSeçilileri GörüntüleYakınlaştırmayı görüntüleYakınlaştırma Oranını GörüntüleGörüntüleyici BölgesiGörüş Alanı SunumuUzantı Platformunu ziyaret edinWeb Sitesini Ziyaret EdinVoxel Yeniden ÖrgülemeYürüyüş NavigasyonuYürüyüş SeçYürüyüş Dosyayı Seç/Seçimini KaldırDuvarÇarpıtmaDalga cephesi (.obj)ZayıfAğırlıkAğırlık GradyanıAğırlık BoyasıAğırlık Boya ModuAğırlık Boya Örnek GrubuAğırlık Boya Numune AğırlığıAğırlık Boyası Yön DeğiştirmeAğırlık SetiKemiklerden Gelen AğırlıkKaynakKenarları Yüzeylere KaynaklayınNeler YeniSilip süpürmekTel çerçeveKelimeÇalışma Alanını Sona AtÇalışma Alanını Başa AlX EkseniXR Navigasyon UçağıXR Navigasyon YakalaXR Navigasyon SıfırlamaXR Navigasyon TeleportuY EkseniYen¥Yakınlaştırma 1:1Yakınlaştırma 2D GörünümYakınlaştırma Kamerası 1:1YakınlaştırUzaklaştırYakınlaştırma Bölgesi...Yakınlaştırma GörünümüSınıra YakınlaştırUygun hale getirmek için yakınlaştırglTF 2.0 (.glb/.gltf)glTF 2.0 (.glb/.gltf)glTF Malzeme Çıktısı'%s' operatörü kayıt etkin değil, yanlış çağrı işlevi'%s' operatörü geri alma özelliğini etkinleştirmedi, yanlış çağırma işleviOperatör '%s' bulunamadı!Operatör Dosya Listesi ElemanıOperatör Simgesi Arka PlanıOperatör Simgesi Ön PlanOperatör ModuOperatör Fare YoluOperatör AdıOperatör SeçenekleriOperatör Ön AyarlarıOperatör ÖzellikleriOperatör Vuruş ElemanıOperatör yeniden yapamıyorOperatör yürütme moduOperatör, tıklama-sürükleme olayı kullanılarak etkinleştirildiOperatör srna'yı kaçırıyorOperatör adı (Python'da dize olarak)Operatör yeniden yapma '%s' kaydı etkinleştirilmemiş, yanlış çağırma işleviOperatör yeniden yapma '%s': yanlış bağlamOperatör kayıt defteriDosya işleyicilerinin dosya düşüşlerini almasını sağlayan operatörOperatörlerGirişin tersiOptiXOptiX Modülü Hata AyıklamasıOptik MerkeziMerceğin optik merkeziPiksel cinsinden lensin optik merkeziEn İyi EkranAnimasyon Boyutunu Optimize EtAnimasyonları Optimize EtŞekil Anahtarlarını Optimize EtTüm çekirdekleri optimize edin. En hızlı işleme, ekstra arka plan CPU kullanımına neden olabilirSadece kesişim çekirdeklerini optimize edin. Daha hızlı işleme, ihmal edilebilir ekstra arka plan CPU kullanımıGölgelendiricileri optimize etme ({} kaldı)SeçenekSeçenek Widget RenkleriEğri deformasyonu için seçenek: Deformasyonu sabitlemek için ağ sınırlarını kullanınEğri-deformasyon seçeneği: Deforme olmuş çocuğun tüm yol boyunca uzamasını sağlaİsteğe bağlı argümanStandart dışı render motorları için isteğe bağlı geriye dönük uyumluluk. Işıklar için geçerlidirİsteğe bağlı özel düğüm etiketiYeni kataloğun yerleştirileceği konumu tanımlayan isteğe bağlı yolİsteğe bağlı bölge türü tuş haritası şunlarla ilişkilidirİsteğe bağlı boşluk türü tuş haritası şunlarla ilişkilidirİsteğe bağlı fayans etiketiGenellikle bir yüzey normali olan isteğe bağlı yukarı vektörİsteğe bağlı olarak bağlamı bir modülle geçersiz kılınSeçeneklerDosya kaydedilene kadar seçenekler devre dışıdırBu varlık rafı türü için seçeneklerBu blendfile içe aktarma işlemi için seçeneklerBu operatör türü için seçeneklerSeçenekler:OpusVeyaYörüngeYörünge ve PanYörünge Etrafında SeçimYörünge AşağıSol YörüngeYörünge YöntemiSağ YörüngeYörünge HassasiyetiYörünge Yukarı3B fareyi kullanarak görünümü yörüngeye oturtun ve yakınlaştırınGörünüm alanında yörünge yöntemiGörünümü yörüngeye oturtunGörünümü sola doğru döndürünGörünümü sağa doğru döndürünGörünümü aşağıya doğru yörüngeye oturtunGörünümü yukarı doğru yörüngeye oturtun3B fareyi kullanarak görünümü yörüngeye oturtunEmirSipariş USipariş VGeçerli dönüşüm ayarına yönlendirGörünüm alanına yönelinNormallerle YönlendirY eksenini yönlendirOryantasyonYönlendirme EkseniYönlendirme KemiğiOryantasyon YuvasıFiltre yer değiştirmesini sınırlamak için eksenin yönlendirilmesiFiltre kuvvetini sınırlamak için eksenin yönlendirilmesiOrijinal FPSOrijinal YükseklikOrijinal GenişlikMerkezKöken OfsetiDönüşüm için görüntünün kökeniKöken ofset mesafesiKökenden 3D İmleceKökenden kütle merkezine (yüzey)Kökenden kütle merkezine (hacim)Geometrinin KökeniÖzgünOrijinal KoordinatlarOrijinal KimlikOrijinal IK çözücüOrijinal ModOrijinal NormalOrijinal PerlinOrijinal DüzlemOrijinal sınırlayıcı kutuOrijinal kare aralığı: {:d}-{:d} ({:d})Orijinal kare/saniyeOrijinal görüntü yüksekliğiOrijinal görüntü genişliğiOrijinal sahne bağımlılığı grafiği şu şekilde oluşturulmuşturOrijinal yüzey ağı boşOrijinal yüzeyde UV haritası eksik: "{}"Orijinal tepe noktası sayısı uyumsuzluğu: %u - %uOrijinal görünüm katmanı bağımlılık grafiği şu şekilde oluşturulmuşturKökenlerKökenler (Tümü)Kaybı önlemek için mevcut sahneye yetim kütüphane nesneleri eklendiDikçizgiselOrtografik Kamera ölçeği (yakınlaştırmaya benzer)Ortografik ÖlçekDiğerDiğer ŞeritlerDiğer nesnenin şekil anahtarı yokDiğer kullanıcı yolu, iki elle yapılan eylemler için. Örn. "/user/hand/right"DiğerleriOnsÇıkışBellek Yetersiz HatasıX DışındaZ DışındaHafızam dolduKumaş nesnesi tahsis edilirken bellek yetersizÜçgenleri tahsis etmede bellek yetersizKöşeleri ayırırken bellek yetersizDışDış Koni AçısıDış Koni HacmiDış kıvrımDış MaskeDış GönyeDış NoktalarDış YarıçapDış KalınlıkDış yüz kalınlığıAletler için kullanılacak dış şekilÇıkışÇıkış Seviyesi AyarıAna HatAnahat RengiAnahat MalzemesiAnahat DeğiştiriciAnahat SeçildiAnahat GenişliğiAktif poz kemiklerinin anahat rengiSeçili poz kemiklerinin anahat rengiKamera görünümünden Vuruşların Ana Hatları değiştiricisiAnahat, aktif bir kamera gerektirirBaşlıklarOutliner SenkronizasyonuAnahat alanı verileriÇıktıÇıktı AÇıktı NitelikleriÇıktı BÇıktı Dosya YoluÇıktı AdıÇıkış DüğümüÇıkış YoluÇıktı ÖzellikleriÇıktı KalitesiÇıkış GeçişiÇıktı Tepe Noktası GruplarıÇıktı Tepe Noktası grubuÇıkış Beyaz NoktaHiçbir düzeltme olmadan bloklu bir yüzey çıktısı alınOrijinal ağın hacmine karşılık gelen bir ağ çıkışı verinAğ kenarları boyunca yolları izleyerek bir kenar seçimi çıktısı alınTek bir malzeme çıktısı alınKeskin özelliklerin algılanmadığı pürüzsüz bir yüzey çıktısı alınBasit ekstrüzyonla bir ağın katılaştırılmış bir versiyonunu çıktı olarak alınÇıktı renk uzayı ayarlarıÇıkış eğrileri, ağ kenarları boyunca yolları takip ederBir düğüm grubunun içinden çıktı verileriSimülasyon bölgesinden çıktı verileriDüz gölgelendirme yerine yumuşak gölgelendirmeli çıktı yüzeyleriÇıktı dosyası konteyneriÇıktı görüntüsünü Cineon formatında alınÇıktı görüntüsünü DPX formatında alJPEG 2000 formatında çıktı görüntüsüJPEG formatında çıktı görüntüsüÇıktı görüntüsünü OpenEXR formatındaPNG formatında çıktı resmiGörüntüyü Radiance HDR formatında çıktı olarak alınSGI IRIS formatında çıktı görüntüsüGörüntüyü TIFF formatında çıktı olarak alTarga formatında çıktı görüntüsüÇıktı görüntüsünü WebP formatındaÇıktı görüntüsünü bitmap biçiminde alÇok katmanlı OpenEXR formatında çıktı görüntüsüSıkıştırılmamış Targa biçiminde çıktı görüntüsüÇıkış görüntü çözünürlüğüSahnenin Dünyasına ışık rengi bilgilerini çıktı olarak gönderIşık bilgisini bir ışık nesnesine çıktı olarak gönderinÇıkış soketleri çoklu giriş olamazİşlemede kullanılmak üzere çıkış yüzey malzemesi bilgisiGeometriyi koleksiyon ofsetine göre çıktı olarak alÇıktılarBaşlangıçGiriş yerine girişDıştanAçıklamalı Alan DışındaDış DolguGönyenin dışı yay şeklindedirGönyenin dışı keskindirGönyenin dışı kare şeklinde bir yamadırDışa Doğru HızGörüntü Üzerindeİşlemin ağaç öğelerinin hangi kısmına uygulanacağıAşırı bulanıklıkOpenImageDenoise kullanıldığında genel gürültü giderme kalitesiDeformasyon için genel mesafe faktörüDeformasyonun genel faktörüSis etkisinin genel minimum yoğunluğuÖrgülerin genel yarıçapıBuklelerin genel yarıçapıGenel doku ölçeğiAşırı bulanıklıkTaşmaÇıkıntıÇıkıntı MaksimumÇıkıntı MinÖrtüşmekÜst üste binme moduÇakışma EşiğiÇakışan Kenar TürleriKontur Olarak Üst Üste Binen KenarlarÜst üste binen adalar birbirine yapışırÇakışan zamanKaplamaKaplama KilidiKaplama ModuÜst üste bindirme ofsetiKaplama AyarlarıKaplama Pürüzsüz TellerKaplama TürüÖn plan görüntüsünü arka plan görüntüsünün üzerine yerleştirinRasterleştirilmiş maskenin kaplama karıştırma faktörüHer diğer satıra renk katmanı ekleÜst üste bindirme görüntüleme yöntemiMevcut olanın üzerine yeni anahtarlar eklendiRasterleştirilmiş maskenin üst üste bindirme moduKaplamalarGeçersiz kılınabilirGeçersiz kılındıGeçersiz Kılınan SeçiliGeçersiz kılınan veri bloğu adları düzenlenemezGeçersiz kılmaArka Plan Görselini Geçersiz KılGeçersiz Kılma KoleksiyonuKırışıklığı Geçersiz KılÇerçeveyi Geçersiz KılAnahtar Kareleri Ekle Varsayılanını Geçersiz Kıl - GörselAnahtar Kareleri Ekleme Varsayılanını Geçersiz Kıl - Yalnızca GerekliGeçersiz Kılınan TekrarlarKatmanları Geçersiz KılGeçersiz Kıl DeğiştiriciNormalleri Geçersiz KılGeçersiz Kılma İşlemleriÜst üste binme karıştırma davranışını geçersiz kılKaplamayı Geçersiz KılGeçersiz Kılınan ÖzelliklerSahne Ayarlarını Geçersiz KılÇözücü Yinelemelerini Geçersiz KılGeçersiz Kılma ParçasıDönüşümü Geçersiz Kıl'Görsel dönüşümlere' dayalı anahtar kareleri eklemek için varsayılan ayarı geçersiz kılNesne ve koleksiyon kesişim öncelik değerini geçersiz kılGeçersiz kılma işlemi kaldırılamıyorGeçersiz kılma özelliği kaldırılamazBu kısıtlama için çözücü yinelemelerinin sayısını geçersiz kılSpline noktasının yarıçapını konik yarıçap ile geçersiz kılınSahnenin aktif kamerasını geçersiz kılSimülasyon kare aralığını sahneden geçersiz kılBu görünüm katmanında dünyayı geçersiz kılEtkin fırçanın bazı ayarları için geçersiz kılmalarAşırı taramaAşırı tarama boyutuAşım devre dışı bırakıldıSahne grafiğinin ve tüm mevcut veri bloklarının genel görünümüÜzerine yaz%s üzerine yazTümünün üzerine yazGeçerli Eylemin Üzerine YazTüm Aralığı Üzerine YazMevcut olanın üzerine yaz:Malzemenin üzerine yazÖncekinin üzerine yazÜzerine Yazma AralığıŞablon Başlangıç Dosyasının Üzerine YazDokuların Üzerine YazWidget Mesh'lerini Üzerine YazTüm ögelerin verilerinin üzerine yazKarakterleri eklerken değil, yazarken üzerine yazMevcut pişirme verilerinin üzerine yazılsın mı?Mevcut dosyaların üzerine yazDokuları dışa aktarırken mevcut dosyaların üzerine yazİşleme sırasında mevcut dosyaların üzerine yazAynı adı taşıyan mevcut materyalin üzerine yazDerleme sırasında mevcut proxy dosyalarının üzerine yazDosyayı eski bir Blender sürümüyle üzerine yazmak ister misiniz?%s için üzerine yazma denetlenmiyor, atlanıyorYapıştırılan aralıktaki tuşların üzerine yazKopyalanan tüm tuşların aralığını kullanarak yapıştırılan aralıktaki tuşların üzerine yazDaha önce oluşturulan yönlendirmeyi aynı adla üzerine yazMal sahibiOzonP1P2PBR UzantılarıPC2PCMPLY Export: '%s' dosyası açılamıyorPLY Export: '%s' koleksiyonu bulunamadıPLY İthalatçı: %s: %sPLY İçe Aktarıcı: içe aktarma başarısız oldu, köşe yokPLY Importer: içe aktarma başarısız oldu, bilinmeyen hataPNGPNG Resim (.png)PO Blender Dosya YoluPO Çalışma Dosyası YoluPOT Dosya YoluAmbalajPaket ParçalarıDış Veri PaketlePaket GörüntüleriSürü AdalarıPaket KalitesiUV Adaları PaketiUV Adaları Alanını PaketleTüm görselleri .blend dosyasına paketleyinKullanılan tüm harici dosyaları bu .blend'e paketleyinKullanılan tüm harici dosyaları bu .blend dosyasına paketleyinBir görüntüyü gömülü veri olarak .blend dosyasına paketleyinPişirilmiş verileri diskten .blend dosyasına paketleyinHarici bir dosyadan paket yer değiştirmeleriHer yüzün UV'lerini UV sınırlarına paketleyinAdaları en yakın UDIM'e paketleyinPişirilmiş verileri .blend dosyasına paketleyinSesi geçerli karışım dosyasına paketlePaketlemek içinAdaların başlangıç sınırlayıcı kutusuna paketleyinPaket KimliğiPaket kimliği ayarlanmadıPaketlenmişPaketlenmiş %d dosyaPaketlenmiş DosyaPaketlenmiş Dosya, açmak için tıklayınPaketlenmiş DosyalarPaketlenmiş Çok Katmanlı dosyalar boyanamazPaketlenmiş Çok Katmanlı dosyalar boyanamaz: %s"%s" bellek görüntüsüne paketlendiPed*Ped+Yastık-Ped.Ped/Pad0Pad1Pad2Pad3Pad4Pad5Pad6Pad7Pad8Pad9PadEnterSayfaBoyamakBoya Renk RampasıBoya EğrisiBoya EğrileriBoya Eğrisi veri bloklarıGres Kalemi Vuruşları BoyaBoya MaskesiBoya ModuBoya YüzeyiBoya Yüzey ListesiVuruş noktalarına bir renk boyayınEtkin renk özniteliği katmanına bir vuruş çizinMevcut tepe noktası grubunun ağırlıklarına bir vuruş çizinResme bir vuruş çizinManzaraya doğru bakan yüzlere en çok boyayı sürünBoya yuvası simgesiBoya yüzey listesiMalzemeyi bir renk niteliğiyle boyayınAktif malzeme temel rengini kullanarak boyaAktif tepe noktasındaki boya ağırlığıBoya ıslaklığı, ıslak haritada görülebilir (bazı efektler yalnızca ıslak boyayı etkiler)Degradeli boyamaTek renkle boyaBoya EğrisiYeniPaintmap LayerPaintmap LayerBoya haritalarıEşleştirilmiş ÇıktıPalet'%s' paleti verilen rengi içermiyorPalet RengiPalet EğrileriPalet oluşturulduPalet veri bloklarıPalet. Daha fazla renk örneklemek için Sol Tıklamayı kullanınPaletlerPanPan AçısıAşağı kaydırSola kaydırSağa kaydırPan HassasiyetiYukarı kaydırınPan Görünümü3B fare ile görünümü kaydırın ve döndürünGörünümü kaydırGörünümü aşağı doğru kaydırınGörünümü belirli bir yöne doğru kaydırınGörünümü sola kaydırınGörünümü sağa kaydırınGörünümü yukarı kaydırınFare bir kenarda tutulduğunda görünümü kaydırınGörünümü 3D fareyle kaydırınPanel"%s" paneli bulunamadıPanel YuvarlaklığıPanel BaşlığıPanel Başlık Yazı TipiUI öğelerini içeren panelPanel açıklamasıYeni düğümlerde panel varsayılan olarak kapalıdırPanel adıÖğeyi içeren panelPanellerPanorama TürüPanoramikKağıtGeçit töreniParagrafParalaksParalaks YarıçapıParalaks Farkında VMMParalelParalel NormallerYakınsamasız paralel kameralarParalel çizgilerParalelkenarParametre DüzenleyiciParlama boyunca 0 ila 1 arasındaki parametreFilebrowser için Parametreler ve AyarlarBir MovieClip veri bloğunun başka bir veri bloğu tarafından nasıl kullanılacağını tanımlayan parametrelerBir Görüntü veri bloğunun başka bir veri bloğu tarafından nasıl kullanılacağını tanımlayan parametrelerGörüntü süresini, ofseti ve ilgili ayarları tanımlayan parametrelerRender yuvasını tanımlayan parametrelerFilm klibinin hangi karesinin görüntüleneceğini tanımlayan parametrelerGörüntünün hangi katmanının, geçişinin ve karesinin görüntüleneceğini tanımlayan parametrelerIK çözücü için parametreleriTaSC IK çözücüsü için parametrelerParametreliÜst ÖgeEbeveyn KemiğiEbeveyn TersEbeveyn Ters MatrisiÜst Katman GrubuKanca için Üst Nesne, ayrıca ofseti yeniden hesaplar ve temizlerAna ParçacıklarEbeveyn YoluÜst EtiketlerEbeveyn TürüÜst KöşelerÜst PencereÜst kemik (aynı armatürde)Üst düzenleme kemiği (aynı Armature'da)Üst öğe arayüzün bir parçası değilYeni oluşturulan nesneleri orijinal örnekleyiciye ekleyinÜst nesneBu poz kemiğinin ebeveyniSeçili nesneleri seçili köşelere üst öğe olarak ekleBu düğümün bağlı olduğu üst öge2D parçanın bozulmamış pozisyonuna ebeveynEbeveyn:Maskeleme ögesi için üst öge ayarlarıEbeveynlik:Ebeveynler%s'de ayrıştırma hatasıMesh Adaları'nın bir parçasıVerilerin görüntüleneceği geometrinin bir parçasıKısmiSıralayıcının üstünde kare ofseti olan kısmi kaplamaParçacıkParçacık MiktarıParçacık FırçasıParçacık DüzenlemeParçacık Saç AnahtarıParçacık BilgisiParçacık ÖrneğiParçacık Örneği Nesne AğırlığıParçacık AnahtarıParçacık Ömrü MaksimumParçacık YerleşimiParçacık OfsetiParçacık ÖzellikleriParçacık YarıçapıParçacık İşlemeParçacık AyarlarıParçacık Ayarları Doku YuvasıParçacık ÖzellikleriParçacık Sistem NumarasıBu değiştiricinin kontrol ettiği Parçacık SistemiParçacık HedefiParçacık AracıParçacık UVParçacık Güncelleme YarıçapıPartikül HızıParçacık sayısıParçacık veri bloklarıParçacık düzenleme fırçasıParçacık etkilileri kendilerini etkilerParçacık sistemindeki parçacıkParçacık örneği nesne adıSaç parçacık sistemi için parçacık anahtarıParçacık sayısı faktörü (daha yüksek değer daha fazla parçacıkla sonuçlanır)Parçacık yönelim ekseni (Patlama değiştiricisinin sonuçlarını etkilemez)Parçacık fiziği türüParçacık dönüşleri çarpışmalardan ve efektörlerden etkilenirParçacık ölçeğiParçacık seçme ve görüntüleme moduBirden fazla partikül sistemi tarafından tekrar kullanılabilen partikül ayarlarıSimülasyon hücrelerindeki parçacık boyutuParçacık sistemi parçacık modunda düzenlenebilirParçacık sistemi parçacık modunda düzenlendiParçacık sistemi birden fazla nokta önbelleğine sahiptirBir nesnedeki parçacık sistemiParçacık sistemi örnekleme değiştiricisiParçacık sistemi adıParçacık sistemi ayarlarıParçacık sistemi simülasyon değiştiricisiNesneden yayılan parçacık sistemleriParçacık hedef adıParçacık türüParçacıkÖrneğiParticleInstance DeğiştiriciParçacık AyarlarıÖrgüÇocuklarKıvrılmaEmisyonDolaşmaYeniYokHiçbir ŞeyEbeveynlerRadyanRuloDöndürmePürüzlülükSarmalDalgaParçacık SistemiParticleSystem DeğiştiriciParçacıklarParçacıklar MaksimumParçacık AyarlarıParçacıklar ve ÖrneklemeParçacıklar bir saptırıcı nesneyle çarpıştıklarında ölürlerParçacık sistemi tarafından üretilen parçacıklarSınırdaki ParçacıklarNesnenin parçacıkları renderda görünür olmalıdırParçacıklar bir akışkan simülasyonu ile yaratıldıParçacıklar/YüzAyrılıkAyrılık FaktörüAyrılık MaksimumAyrılık AsgarisiSanal ebeveynlerle ayrılık mümkün değilGeçmekGeçiş SüzgeciGeçiş EndeksiGeçmekÇok katmanlı görüntüde geçişDalgaları ağ kenarlarından geçirinPaspartuPassepartout AlfaGeçişlerAktif pişirme geçişine dahil edilecek geçişlerPasifYapıştırYapıştırma YöntemiNormal Yapıştırİçeriği dosyadan yapıştırDahili panoda saklanan vuruşların kopyalarını yapıştırınDahili panodan veri bloklarını yapıştırSürücüyü yapıştır: yapıştırılacak sürücü yokEğer varsa yansıtılmış kemiklerden anahtar kareleri yapıştırınMevcut karede biten anahtarları yapıştırOrijinal zamandan anahtarları yapıştırİmlecin Y-Konumuna göre tuşları yapıştırKopyalama sırasında tuşları geçerli kareye göre yapıştırİmlecin altındaki eğrinin değerine göre anahtarları yapıştırAnahtarları geçerli kareden başlayarak yapıştırAnahtarları bir değer ofsetiyle yapıştırAnahtarları kopyalandıkları değerle aynı olacak şekilde yapıştırınPanodan yeni resim yapıştırDahili panodan etkin düğüm ağacına düğümleri yapıştırDahili panodan normal yapıştırDahili panodan nesneleri yapıştırArkasına YapıştırSeçili UV köşelerini yapıştırDahili panodan spline'ları yapıştırDahili panodan şeritleri yapıştırınPanodan metin yapıştırKopyalamak yerine seçilen metni başka bir yere yapıştırın (sadece X11/Wayland)Daha önce kopyalanan Varlığı Kopyala Olarak Varlık olarak yapıştırınDahili panodaki sürücüyü vurgulanan düğmeye yapıştırınDahili pano içeriğini etkin satır kümesine yapıştırınMalzeme ayarlarını ve düğümlerini yapıştırınSaklanan pozu çevrilmiş halde geçerli poza yapıştırınSaklanan pozu geçerli poza yapıştırınAnahtarların zaman ofsetini yapıştırDahili panodan parçaları yapıştır%d varlık yapıştırıldıYamaYol'%s' yolu mutlak hale getirilemez'%s' yolu %s '%s' için mutlak hale getirilemez'%s' yolu %s '%s' için göreceli yapılamazYol SonrasıYol AnimasyonuYol ÖncesiYol KarşılaştırYol KısıtlamasıYol SüresiYol SonuYol RehberliğiYol UzunluğuYol MaskesiYol ModuYol ÇıktısıYol AyırıcıYol BaşlangıcıYol AdımlarıYol çakışması: %d önbellek %s yoluna ayarlandıYol düzenleme moduVeri bloğundan şu anda düzenlenen düğüm ağacına giden yolBu noktada yol enterpolasyonuYol zaten canlandırılmışYol düzenleniyorYol boş, kaydedilemiyorAlembic arşivi içindeki bir nesnenin yoluBirincil ve ikincil veri yolları arasında seçim yapmak için mülk yoluDoku görüntüsünü döndürmek için kullanılan özelliğin yoluDenetimin rengini ayarlamak için kullanılan özelliğin yoluDenetimin dolgu rengini ayarlamak için kullanılan özelliğin yoluDenetim için yakınlaştırma düzeyini ayarlamak için kullanılan özelliğin yoluDüzenleme için yol noktası seçildiYol seçimi için iki eşleşen öğenin seçilmesi gerekirYol zamanlaması mutlak çerçevelerdedirOBJ dosyasına giden yolPLY dosyasına giden yolSTL dosyasına giden yolÖzel animasyon/kare dizisi oynatıcısına giden yolHarici pişmiş görüntüleri depolamak için bir klasörün yoluBir Anahtarlama Setinde kullanılmak üzere bir ayara giden yolAlternatif bir başlatma dosyasına giden yolResim düzenleyicisine giden yolVarlık kütüphanesine giden yol mevcut değil:Görüntülenen verilere giden yolDış yer değiştirmeler dosyasına giden yolDosyaya giden yolgltfpack'e giden yolGltfpack ikili dosyasına giden yolResim dosyasına giden yolEski eklenti paketlerini yükleme yoluArayüz yazı tipine giden yolArayüze giden yol monospaced FontMülk ayarına giden yol.blend dosyasına olan yolArşive olan yolE-tabloda görüntülenen verilere giden yolİçeri aktarılan dokuların kopyalanacağı dizinin yoluKütüphaneye giden yolKütüphane .blend dosyasına giden yolTencere şablon dosyasına giden yolBlender'ın kaynak deposundaki ilgili po dosyasının yoluÇalışma deposundaki ilgili po dosyasının yoluKaydedilen ayarlar dosyasının yoluYol çok uzun, kaydedilemiyorYol: {!r}Yol: {:s}YollarYolları KarşılaştırYollar ErimiYollar TürüAlembic arşivindeki nesnelerin yollarıYollar:ModelDesen Alanı:Desen Sınırlayıcı KutuDesen KöşeleriDesen EşleşmesiDesen ModuDesen BoyutuNormalleştirilmiş koordinatlarda desen alanı sınırlayıcı kutusuGönyelerin iç kısmı için kullanılacak desenGönyelerin dış kısımları için kullanılacak desenNesneleri birbirine bağlamak için kullanılan desenDesenlerPişirmeyi DuraklatDuraklatma ÖnizlemesiTüm görünüm önizleme işlemlerini duraklat'JONSWAP' ve 'TMA' modelleri için zirve keskinleştirmeYer Fıstığı (Kabuksuz)Yer fıstığı (kabuklu)Kalem basıncı doku etkisini küçültürBeşgenTepe Noktası Yer DeğiştirmesiBileşen faktörü başınaRender katmanı başına örnek sayısı sahne örneklerini geçersiz kılarPiksel başına örnek sayısıSkin değiştiricisiyle birlikte kullanılmak üzere tepe noktası başına cilt verileriYüzdeYüzdeYüzde FaktörüKökten gelen deformasyonu harmanlamak için her eğri boyunca yüzdeGörünüm alanı için kullanılan miktarın yüzdesiŞeridin renklerinin diğer şeritleri ne kadar etkilediğinin yüzdesiGiriş şeridi uzunluğunun yüzdesiEn yüksek hızın yüzdesi3B görünümde görüntülenecek parçacıkların yüzdesiGiriş şeridi uzunluğunun yüzdesiRender çözünürlüğü için yüzdelik ölçekEğrinin uzunluğu boyunca hedef pozisyonu tanımlayan yüzde değeriAlgısal Olarak KayıpsızEtki alanı nesnesinin tek bir dilimini gerçekleştirinFarklı bir beyaz noktadan kromatik adaptasyon gerçekleştirinBir dosya veya klasör üzerinde harici işlem gerçekleştirinBulanık/çok sözcüklü eşleştirme gerçekleştirin. Uyarı: Yavaş olabilirBir görüntünün her renk kanalında seviye ayarlamaları yapınMatematik işlemlerini gerçekleştirinVektör matematik işlemini gerçekleştirPerformansPerformans Ön AyarlarıDönemDalga DönemiGürültü dönemiPerlin Gürültüsü 1DPerlin Gürültüsü 2DKalıcı deformasyonBetiklerin yürütülmesine kalıcı olarak izin verKalıcı olarak gizlenen koleksiyonlar:GeçirgenlikİzinlerIsrarcıKalıcı VerilerKalıcı Veri YoluKalıcı TanımlayıcıKalıcı UIDBir elektronik tablo sütunuyla ilişkili kalıcı verilerHareket bulanıklığı olan nesnelerin kareler arası eşleştirilmesi için kalıcı tanımlayıcıKişisel erişim belirteci, bazı depolar tarafından gerekli olabilirPerspektifPerspektif Kamera odak uzaklığı değeri milimetre cinsindenPerspektif MatrisiSayfa AşağıSayfa YukarıFazFaz ÇokluFaz OfsetiDalganın Faz KaymasıDağınık ışık için faz fonksiyonuSinüs yer değiştirmesinin fazıKumaş için fizik simülasyonuFiziksel İletkenFiziksel ÖzelliklerFiziksel ışık kaynaklarıBükme kuvvetlerini benzetmek için fiziksel modelFiziksel tabanlı glTF aydınlatma üniteleri (cd, lx, nt)Saç ve kürkü işlemek için fiziksel tabanlı, kullanımı kolay gölgelendiriciFizikFizik ÖzellikleriFizik TürüSu, yağ ve duman gibi akışkanlar için fizik simülasyonuSeçmekÖrnek SeçRastgele SeçSürücü hedefi olarak kullanılacak bir özellik seçinKoleksiyondan nesneleri rastgele seçinSeçilen kemik, daha önce seçilen iskelete ait değildirKemik seçme başarısız olduPikometrelerResimlerPasta MenüsüPasta Menü RenkleriSürüklemeli Pasta MenüsüPasta MenüleriPasta menü boyutu piksel cinsindenPinPim (tepecik hedef konumu) yayı sertliğiPin SınırlarıPin GizmoPin Hedef GücüPin GrubuPin KimliğiMalzemeyi SabitlePin YöntemiSabitleme KipiPin SahnesiPin Simülasyon SınırıPim SertliğiPim Tepecik GrubuParametredeki Pinİşlem için her eğriyi belirli bir noktaya sabitleyinGrafik Düzenleyicisinde SabitleKipi fırçaya sabitleSona SabitleÇimdikleUV'leri sıkıştırınPin PonSabitlendiSabitlenmiş adalar yerlerine kilitlendiSabitlenmiş adalar yalnızca tercüme edilecektirSabitlenen adalar yeniden ölçeklenmeyecekSabitlenen adalar dönmeyecekSabitlenmiş köşeler yalnızca Köşe Modunda seçilebilirBoru hattıPistonYokuşDoppler etkisi hesaplaması için pitch faktörüPivotPivot EksenPivot KontrolüPivot OfsetiPivot NoktasıPivot XPivot YEtkin nesnenin etrafında dönSeçili nesnenin/nesnelerin sınırlayıcı kutu merkezi etrafında dönerHer nesnenin kendi kökeni etrafında dönerHer seçili adanın kendi orta noktası etrafında döner2B imlecin etrafında dön3B imlecin etrafında dönSeçili nesnelerin orta noktası etrafında dönerDöndürme/ölçekleme için pivot merkeziPivot konumu etkin nesne konumundadırPivot konumu seçili nesne konumundadırPivot konumu, kısıtlanmış sert gövdeler arasındadırÖlçekleme ve döndürme işlemlerinin pivotuPikselPiksel GörünümüPiksel En Boy OranıPiksel Görünümü XPiksel Görünümü YPiksel KoordinatlarıPiksel FiltresiPiksel BoyutuPiksel en boy oranıPiksel filtre türüPiksel filtre genişliğiPiksel boyutuGörünüm oluşturma için piksel boyutuPikselleştirPikselleştirme EtkisiPikselleştirme efektiPikselli görüntüPiksellerVuruş çizerken fare tarafından eksen başına hareket ettirilen piksellerBlender Birimi Başına Pikselİnç Başına Pikselİmleci yerleştirİşaretleyicileri tüm çerçeveye yerleştirinİşaretleyicileri yalnızca Açıklama aracıyla ana hatları çizilen alanların içine yerleştirinİşaretleyicileri yalnızca Açıklama aracıyla belirtilen alanların dışına yerleştirinBelirtilen konuma yeni işaretçi yerleştirinYeni işaretçiyi istediğiniz (tıklanan) konuma yerleştirinMix düğümünü en alttaki düğümle aynı yüksekliğe yerleştirinMix düğümünü iki düğüm arasına yerleştirinİmleci seçili anahtar karelerin orta noktasına yerleştirinİmleç değerini seçili anahtar karelerin ortalama değerine yerleştirinYer tutucuYer tutucularAtamaAlgılanan özellikler için yerleştirmeOvaDüz BaltalarDüzlemselPlanar ProbDüzlemUçak AlfaDüzlem AçısıDüzlem EksenDüzlem NormalDüzlem OfsetiDüzlem Ofset BasıncıUçak NoktasıDüzlem İziDüzlem İzi DeformasyonuDüzlem İzi Görüntü ÖzellikleriDüzlem İzleriDüzlem KırpmaTahmini vuruş için düzlemOryantasyon için kullanılacak uçakUçak izi '%s' izleme nesnesinde %s bulunamadıDüzlem izi seçildiAçık köşe değerlerini kullanarak düzlem eğrilik dönüşümüAlçıPlastikEsneklikOynatSesi OynatHer Kareyi OynatOyunda OynaOynatma KipiAnimasyonu OynatSahne FPS'sinden bağımsız olarak normal hızda oynayınSıra Düzenleyiciden ses oynatılırken kaydırma yapılırSekans Editöründen sesi geri oynatın, aksi takdirde sesi kapatınİşlenmiş kareleri/filmleri harici bir oynatıcı kullanarak oynatınTersine OynatBu dosyayı oynatOynatımOynatma Kare Hızı (FPS)Sadece OynatmaOynatma ÖlçeğiSesin oynatılmasının kaydırılması (sadece Mono kaynaklar için)Sesin geri oynatma perdesiSesin oynatım hacmiOyuncuLütfen Önce Bir Varyant OluşturunLütfen UI Translate eklentisinin tercihlerini düzenleyinLütfen bir hata raporu gönderin.Lütfen en az bir resim seçinLütfen sıfırlamak için yalnızca 1 kare seçinLütfen iki şerit seçinKeskinNoktaMadde 1Nokta 2Madde 3Madde 4Nokta ÖnbelleğiNokta Önbellek ListesiNokta ÖnbellekleriNokta BulutuNokta BulutlarıNokta SayısıNokta Eğrisi EndeksiNokta YoğunluğuNokta Grubu KimliğiNokta EndeksiEğrideki Nokta EndeksiNokta BilgisiNokta IşığıNokta İziYukarı NoktaFizik simülasyonları için nokta önbelleğiNokta önbelleği pişirilmelidirYalnızca nokta verilerini içeren nokta bulutu bileşeniNokta bulutu veri bloğuNokta bulutu veri bloklarıNokta bulutu nesnesi bu set orijin işlemini desteklemiyorNokta koordinatlarıBir nokta bulutundaki noktaŞekil anahtarındaki noktaBézier eğrileri için şekil anahtarındaki noktaEğriler için şekil anahtarındaki noktaDış kafes ızgarasındaki noktaVerilen spline'da nokta bulunamadıEğrinin NoktasıBir eğrinin eğri eşlemesi için kullanılan noktasıBir profili tanımlamak için kullanılan bir yolun noktasıHedefe odaklanacak kaynak noktasıNokta seçme moduNokta seçildiSeçilen özel normalleri belirtilen Hedefe yönlendirEtrafında dönmek için noktaEn kısa dönüş yolunu izleyerek hedefe doğru yönelinGerekli en küçük dönüşü gerçekleştirerek bir hedefe doğru yönelinBir renk bandının noktasal örneklemesiNokta bulutuYeniİşaretçiimage_id yolundan gelen işaretçi bir kimlik değilSivrilikPuanlarPuanlar UV noktalarıTüyü tanımlayan noktalarNokta ızgarası, şu anda hacim nesneleri tarafından desteklenmiyorEğri NoktalarıDış kafesin noktalarıEğri Başına NoktaNoktalardan EğriyeSDF Grid'e PuanlarNoktalardan Tepe NoktalarınaHacim PuanlarıEğrileri oluşturmak için noktalarÖrnekte gösterilen noktalarPoisson DiskiPoke MerkeziPoke OfsetiPoke yüz merkezi hesaplamasıPolar 0 X'tirPolar 0 Y'dirKutup ZXKutup ZYPoleKutup Birleştirme Açısı BaşlangıcıKutup Birleştirme Bitiş AçısıKutup Birleştirme Başlangıç AçısıDönüş için kutup ekseniKutup dönüş ofsetiPoliİmleçteki Poly Yapı Yüzüİmleçte Poli Yapı Bölmesiİmleçte Poly Yapı DönüşümüPoli Veri TürleriÇokgenÇokgen AlanıÇokgen MerkeziÇokgen NormalÇokgen NormalleriBir Mesh veri bloğundaki çokgenÇokgenleştirmeÇokgenleştirmeRenderda poligonizasyon çözünürlüğü3B görünümde poligonizasyon çözünürlüğüÇokgenlerÖrgünün poligonlarıÇoklu çizgiPolinomPolinom SırasıPolistirenMevcut bağlamda bir menü için açılır pencere aramasıMevcut bağlamdaki tüm kullanılabilir operatörler üzerinde bir arama açılır penceresiMevcut bağlamdaki tüm menülerde bir arama açılır penceresiPortalRastgele seçilecek öğelerin kısmıPozPozPoz KemikPoz Kemik RengiPoz KemikleriPoz Baş PozisyonuPoz IK SegmentleriPoz KütüphanesiVarlık sistemine dayalı Poz Kütüphanesi.Poz Konum OfsetiPoz İşaretleyicileriPoz MatrisiPoz KipiPoz AdıPoz SeçenekleriPoz Kökeni OfsetiPoz PozisyonuPoz Rotasyonu OfsetiPoz Kuyruk PozisyonuPose lib yalnızca poz modundaki armatürler içindirPoseBone KısıtlamalarıKonumPozisyon 1Pozisyon 2Pozisyon nicelemesiPozisyon XYol boyunca konumPozisyon ve Ana HatlarBu parçadan yeniden oluşturulan demetin konumuGörünümdeki maske şablonunun konumuZaman çizelgesinde yeniden zamanlama anahtarının konumuŞablonun görünümdeki konumuEğrinin son kontrol noktasının konumuİlk kontrol noktasının konumuİlk tepe noktasının konumuÖğenin ana panelindeki konumuSon kontrol noktasının konumuOrta kontrol noktasının konumuOrta kontrolün konumu, sıfır ise devre dışı bırakılırBir eğrinin kök noktasının konumuİkinci kontrol noktasının konumuDilimin konumuEğrinin başlangıç kontrol noktasının konumuBir eğrinin uç noktasının konumuGövde kontrolü ve pivot noktasının pozisyonuSahne kamerasını seçili dönüm noktasına yerleştirinAtlamak için pozisyonPozisyon, Ana Hatlar ve YoğunlukKonum:PozisyonelPozisyonel İzlemeOlumluPozitif EksenOlumlu YönleriPozitif X ekseniPozitif Y ekseniPozitif Z ekseniPozitif ağ yumuşatmaSon İşlemePost-ProcessingPosterleştirÇalışmayı, takım operatörü çalışana kadar erteleyin (bir takımla kullanıldığında)Potansiyel YarıçapıKesinlik2D düzenleyicilerde dönüş artışları için kullanılan hassas açı3D düzenleyicilerde dönüş artışları için kullanılan hassas açıTekrarlama durumunda yakınsamanın kesinliğiHızlı GI ışın yürüyüşünün hassasiyetiEkran alanı ışın izleme hassasiyetiÖnceden tanımlanmış düğüm rengiÖnceden tanımlanmış parça rengiÖnceden tanımlanmış izleme kamerası iç özellikleriÖnceden tanımlanmış izleme ayarlarıTahmin EtHedef hareketini tahmin etDEF ebeveynliğini tercih edinGenişlikleri eşitlemek için kenarlar boyunca kaydırmayı tercih edinEşit genişliklere sahip olmaktansa kenarlar boyunca kaymayı tercih edinTercihlerMesh EkleOyun MotoruYüksek Kontrastİlham AlındıTercihlerde DolaşımTercihler değiştiVeri görüntülemeyle ilgili tercihlerTercihler kaydedildiYalnızca uygulamalar için çalışan tercihlerArka plan bileşenlerini bağlamayı tercih ederÖn plan bileşenlerini bağlamayı tercih ederÖn Yükleme ÇerçeveleriDaha hızlı oynatma/izleme için diskten kareleri önceden alınÖn filtreÖnekÖnceden çarpılmışAlfa'yı önceden çarpBu çekime 3 boyutlu nesneleri eklemek için sahneyi hazırlayınÖn GeçişBu fırçayı kullanırken önceden seçilmiş kipKorumakAyrıntıları KoruUzunluğu KoruMesh Sınırını KoruÖncekini KoruÖnceki Maskeyi KoruDikişleri KoruKeskinliği KoruFiltreleme sırasında kontur çizgilerini koruBu eşikten daha keskin açılı köşeleri koruyunDeformasyon sırasında her eğrinin uzunluğunu koruEğrilerin uzunluğunu segment bazında koruyunHedef verilerin önceki durumunu koruEbeveynlik boyunca dünyayı dönüştürünDöndürmeler kullanıldığında hacmi koruKesit düzlemi boyunca mevcut geometriyi korurÖn Ayar AdıHarici animasyon oynatıcılar için ön ayar yapılandırmalarıKullanılacak önceden ayarlanmış bakış açısıÖn AyarlarBasmakHarmanı ayarlamak için + ve - tuşlarına basın veya kaydırma tekerleğine basınBasın bülteniBir tuşa basınBasma anında aktivasyona neden olur ve tıklamanın araca iletilmesini önlerAktif düğmeye basarBasınçBasınç MaskelemeBasınç RastgeleliğiBasınç ÖlçeğiBasınç Tepecik GrubuAkışkan alanının basınç alanıGörüntüleyici yüksekliğindeki değişiklikleri önleGörüntüleyici konumunda değişiklik yapılmasını önleGörüntüleyici rotasyonunda değişiklik yapılmasını önleyinGörüntüleyici ölçeğinde değişiklik yapılmasını önleyinGörüntüleyicinin yukarı yöneliminde değişiklik yapılmasını önleyinTüylerin kendi aralarında kesişmelerini önleİşaretçi düzenlemesini önleDönüştürme sırasında köşelerin aynadan geçmesini önleKullanıcının bu geçersiz kılma işlemini değiştirmesini önler (KULLANILMIYOR)ÖnizlemeÖnizleme ArkaplanıDönüşüm Sırasında ÖnizlemeÖnizleme Kaplama AyarlarıÖnizleme KaplamalarıÖnizleme AralığıÖnizleme Aralığı Son ÇerçeveÖnizleme Aralığı Başlangıç ÇerçevesiÖnizleme ÇözünürlüğüÖnizleme ŞekliÖnizleme BoyutuÖnizleme YakalamaÖnizleme DünyasıÖnizleme YakınlaştırmaÖnizleme resmi ve simgesiDüğüm önizlemeleri tarafından kullanılan önizleme şekliVuruş sırasında imleçteki kazıma düzlemlerini önizleyinBu dosyayı önizleyinÖnizlemelerÖncesiÖnceki Açısal HızÖnceki KarakterÖnceki Edge EndeksiÖnceki BaşarısızÖnceki Anahtar KareÖnceki SatırÖnceki SayfaÖnceki Parçacık KonumuÖnceki Parçacık HızıÖnceki RotasyonÖnceki KelimeÖnceki karışım türü/işlemiÖnceki kareÖnceki veya SeçimÖngörüÖncelikBirincil EksenBirincil Kemik EkseniBirincil RenkBirincil Kontrol KatmanlarıBirincil Veri YoluŞeffaf alanları belirten dama tahtası deseninin birincil rengiRadyal kontrol tarafından ayarlanacak mülkün birincil yoluBirincil dönüş ekseni:İlkelİlkel Booleanİlkel Şamandıraİlkel IntİlkelAna Noktaİlkeliİlkeli BSDFİlkeli Saç BSDFİlkeli Hacimİlkeli gölgelendiriciYazdırPerformansı Konsola YazdırTerminal başlatıldığında bir mesaj yazdırBellek istatistiklerini konsola yazdırBu dosyayı yazdırEtkin Rengi ÖnceliklendirÖncelikOlasılıkSondajSonda klips ucu, ötesinde nesneler yansımalarda görünmeyecektirSondaj klipsi başlangıcı, altındaki nesneler yansımalarda görünmeyecektir"%s" nesnesini pişirme sorunu"%s" içindeki pişmiş haritayı kaydetme sorunu"%s" nesnesi için pişirme haritasının dahili olarak kaydedilmesinde sorun oluştuProsedürel - trigonometrik fonksiyonlara dayalı renk dokusuProsedürel - bulut benzeri bir fraktal gürültü dokusu oluşturunProsedürel - fraktal gürültü dokusu oluşturProsedürel - bir rampa dokusu oluşturunProsedürel - Worley gürültüsüne dayalı hücre benzeri desenler oluşturunProsedürel - son derece esnek fraktal gürültü dokusuProsedürel - dalga üretilen bantlara sahip mermer benzeri gürültü dokusuProsedürel - iki gürültü algoritması tarafından bozulan gürültü dokusuProsedürel - isteğe bağlı gürültüyle dalga üretilen bantlar veya halkalarProsedürel renk karıştırma dokusuProsedürel bozuk gürültü dokusuProsedürel musgrave dokusuProsedürel gürültü dokusuProsedürel voronoi dokusuİşlem kemiği özellikleriİşlem verisi özellikleriİşlem damlatma efekti (ıslak boyanın yer çekimi yönünde damlatılması)İşlem küçültme etkisi (boya alanlarını küçültme)Yayılma efekti işlemi (ıslak boyanın yüzeyin her tarafına yayılması)Dairesel, eliptik ve kare kontur vuruşlarını kullanarak bir plan oluşturunDaha az kutup ve daha iyi bir topoloji akışı üretirProfilProfil EğrisiProfil FaktörüProfil yolu oluşturmak için kullanılan Profil Yolu düzenleyicisiProfil TürüProfil kontrol noktalarıProgramProgramlama hatası: net dönüşüm işlevi veya anahtarlama kümesi adı eksikİlerleme Çubuğuİlerleme Çubuğu Widget RenkleriİlerlemeProjeA'yı B'ye projelendirProje Bireysel ÖğeleriProje SınırıProje KipiProje Seçilmiş ÜzerineEtkin kameradan düzenlenmiş bir render'ı nesneye geri yansıtınIşık kaynağı nesnesi kullanarak kontur çizgilerini yansıtınDüzenlenen görüntüyü nesneye geri yansıtınHem belirtilen hem de zıt yönlerde projeYüzeye yansıtınProje vuruşları X'e kilitlenmiş düzlemeProje vuruşları Y'ye kilitlenmiş düzlemeZ'ye kilitlenen düzleme proje vuruşlarıÇıkarılan ağı orijinal heykele yansıtınGeometriyi bir doğru ile tanımlanan bir düzleme yansıtınŞekli başka bir nesneye yansıtınVuruşları yalnızca seçili nesnelere yansıtınHeykeltraşlık ProjesiTahminiYansıtılmış (2D)Yansıtılmış Kenar Ara DeğerlemeliYansıtılan Yüz Ara DeğerlendirildiTahmini XTahmini YGörünümden YansıtılanProjeksiyonProjeksiyon KarışımıProjeksiyon TürüProjeksiyon XBir ayna küresinin ortografik fotoğrafından projeksiyonGiriş görüntüsünün projeksiyonuProjeksiyon, ağ nesnelerinin seçili yüzlerini açarProjektörlerÇabukOnay için istemDestek:YaymakÖlçeği yaymakKontrollere YayılmaYayılım BükümüPozu geçerli kare ile 'Kare' özelliği arasındaki tüm anahtar karelere yayPozu seçili tüm anahtar karelere yayPozu yalnızca geçerli kareyi izleyen ilk anahtar kareye yayPozu yalnızca son anahtar kareye yay (yani eylemi döngüsel hale getir)Ölçeği ana kontrollerden zincir boyunca yaymakBükümü ana kontrollerden zincir boyunca yayYayılma AdımlarıÖzelliklerÖzellikler UzayBu sürücü için girdi görevi gören özelliklerÖzellikler ve Kenar ÇubuklarıYapılandırılmış ihracatçıyla ilişkili özelliklerGeçersiz kılma verilerinden gelen özellikler düzenlenemezGörüntü ve doku boyama modunun özellikleriBoya modunun özellikleriParçacık düzenleme modunun özellikleriUDIM kutucuğunun özellikleriTepe noktası ve ağırlık boyama modunun özellikleriÖzellikler alan verileriOperatör çağrıldığında ayarlanacak özelliklerMülkÖzellik '%s.%s' bulunamadıMülkiyet TanımıMülk DüzenlemeÖzellik DüzenleyicileriÖzellik Simgesi ArkaplanıÖzellik Simgesi Ön PlanMülk AdıMülk AğırlıklarıAnahtarlama Kümesine eklenen özellik: '%s'Özellik hem boolean hem de float olamazÖzellik data_path düzenle'%s' yolundan gelen özellik %d yerine %d uzunluğundadır'%s' yolundan gelen özellik bir float değilÖzellik, çalışma zamanında dinamik olarak oluşturulduÖzellik bir dosya adı, dosya yolu veya dizin çıktısıdırÖzellik RNA aracılığıyla canlandırılabilirÖzellik, bağlantılı örneklerden düzenlenebilir (değişiklikler kaydedilmez)Özellik RNA aracılığıyla düzenlenebilirÖzellik düzenlenemezÖzellik düzenlenemez: %sMülkiyet isteğe bağlı olarak tür kaydının bir parçası olarak tescil edilirMülkiyet RNA aracılığıyla geçersiz kılınabilirMülkiyet, tür tescilinin bir parçası olarak tescil edilmiştirÖzellik hiçbiri, mesafe, faktör, yüzde, açı veya piksel olmalıdırÖzellik bir tam sayı veya kayan noktalı sayı olmalıdırÖzellik adı (dize olarak)Özellik adı düzenleme'%s' adlı özellik bulunamadıÖzellik anahtarlama kümesinden kaldırıldıKeyfi, kullanıcı tanımlı özellikleri depolayan özellikÖzellik türü giriş soketi "(%s)" ile eşleşmiyorEmlak değeri sayımda yokOrijinal görüntü kaynağı piksel çizgilerinin örneğe oranıOrantılı DüzenlemeOrantılı Düzenleme EylemleriOrantılı Düzenleme F-EğrileriOrantılı Düzenleme DüşüşüOrantılı Düzenleme NesneleriSadece bağlantılı geometriyi kullanarak Orantılı DüzenlemeEkran alanı konumlarını kullanarak Orantılı DüzenlemeOrantılı BoyutOrantılı düzenleme moduF-Curve düzenleyicide orantılı düzenlemeEylem düzenleyicide orantılı düzenlemeOrantılı düzenleme maskesi moduOrantılı düzenleme nesne moduKorumakRengi daha fazla düzenlemeden ve/veya çerçeve değişikliklerinden koruyunKatmanı daha fazla düzenlemeye ve/veya kare değişikliğine karşı koruyunŞekil anahtarını kazara şekillendirme ve düzenlemeden koruyunGeçersiz kılmaya karşı korunduPrototiplerBézier kontrol noktalarının tutamak tiplerine göre bir seçim sağlayınHer spline'da keyfi sayıda uç nokta için bir seçim sağlayınBelirtilen malzemeyi kullanan yüzlerin bir seçimini sağlayınYakınlıkYakınlık GeometrisiYakınlık KipiYakınlık azalması, birim içinde uygulanırYakınlık azalma türüVekilProxy Özel DiziniProxy Özel DosyasıProxy DiziniProxy Render BoyutuProxy AyarlarıProxy KurulumuProxy BoyutuProxy %s için etkinleştirilmedi, atlanıyor%s nesnesinden proxy kayboldu lib %sProxy nesnesinden kayboldu %s lib Bir film klibi için proxy parametreleriBir dizi şeridi için proxy parametreleriProxy/Zaman KoduŞişme ModuKabarık HacimPullFırçanın orta noktasına doğru çekinAşağı çekmeAçılır Widget RenkleriGevşek kenarları bir araya getirirKumaşı imlecin başlangıç konumuna çekerNabız Kodu Modülasyonu (RAW)Dakik IşıklarSaf RastgeleKullanılmayan Verileri Bu Dosyadan TemizleİtDışarı itmekİtme PozuYeni bir şerit olarak NLA yığınına doğru hareketi aşağı doğru itinAlanı terk eden ikincil parçacıkları tekrar alana itinİtme/ÇekmeSeçili öğeleri it/çekİtme/Çekme: %.4f%s %sİtme/Çekme: %s%s %sArkaplana koyYeni nesneleri etkin koleksiyona koyYapıştırılan nesneleri etkin koleksiyona koyMeta şeridin içeriğini sıralayıcıya geri koyunPxr24 (kayıplı)PythonPython API BaşvurusuPython KonsoluPython Betiği YazımıPython Komut DizinleriPython Komut Dosyaları DiziniPython Araç İpuçlarıPython eklentileri kendiliğinden yüklenirDilBu derlemede Python devre dışı bırakıldıPython değerlendirmesi başarısız oldu: Başlangıç düğüm ayarı olarak değerlendirilecek Python ifadesiGüvenlik nedeniyle Python kısıtlandıBir stil modülünü tanımlamak için Python betiğiDesteklenmeyen özel özellik türleri için Python değeriPython: {}.{}DörtlüDörtlü Köşe TipiDörtlü YöntemDörtlü BölünmeDörtlü GörünümQuad Görünüm BölgeleriSistem dörtlü tamponu desteklemiyorDörtlü arabellek penceresi başarıyla oluşturulduİkinci derecedenİkinci Dereceden Bézierİkinci Dereceden Sürüklemeİkinci Dereceden Küreİkinci dereceden gevşemeQuadriFlow Seçili Mesh'i Yeniden ÖrgüleQuadriFlow: Yeniden örgüleme iptal edildiQuadriFlow: Yeniden örgüleme tamamlandıQuadriFlow: Yeniden örgüleme başarısız olduDörtgenKaliteKalite AdımlarıKayıplı sıkıştırmayı destekleyen görüntü biçimleri için kaliteJPEG dışa aktarma kalitesiAnizotropik filtrelemenin kalitesiGörüntü ihracatının kalitesiOluşturulacak proxy kalitesiSimülasyonun kare başına adım sayısı cinsinden kalitesi (daha yüksek kalite daha iyidir ancak daha yavaştır)Işın izleme hattı için kalite seçenekleriNicel GörünmezlikSıvıdaki kurum miktarıRenk değerleri için niceleme bitleri (0 = niceleme yok)Normal değerler için niceleme bitleri (0 = niceleme yok)Konum değerleri için niceleme bitleri (0 = niceleme yok)Doku koordinat değerleri için niceleme bitleri (0 = niceleme yok)Nicemleme PozisyonuÇeyrekDördüncül gevşemeDördeyDördey (WXYZ)Dördey ÖznitelikKuaterniyon Nitelik DeğeriDördey DöndürmesiDördey döndürmesiKuaterniyon rotasyonu (NLA karışımını etkiler)Dördeyden DöndürmeyeArama kutusuna eklenecek sorguKuyruk BoyutuHızlı EtkilerHızlı FavorilerHızlı KurulumHızlı ZamanQuickTime AnimasyonuAktif koleksiyon için Line Art'ı hızla kurunEtkin nesne için Çizgi Sanatı'nı hızla ayarlayınTüm sahne için Çizgi Sanatı'nı hızla kurunBeşinci gevşemeBlender'dan ÇıkR/D FotoreseptörüKIRMIZI Ejder 5KKIRMIZI Ejderha 6KKIRMIZI Helyum 8KKIRMIZI Canavar 8KRGBRGB EğrileriRGB Geçit TöreniŞeffaf piksellerdeki RGB kanalları alfa kanalıyla çarpılırŞeffaf piksellerdeki RGB kanalları alfa kanalından etkilenmezDizi şeridi için RGB eğrileri değiştiricisiRGB'den BW'yeRGB'den XYZ'yeRGBARGBA renk 32 bit kayan nokta değerlerisRGB renk uzayında RGBA rengiSahne doğrusal renk uzayında RGBA rengiBir düğümün RGBA renk soketi32 bit kayan noktalı değerli RGBA rengi8 bit pozitif tam sayı değerlerine sahip RGBA rengiRK4Çin YuanıRNA Dizi İndeksiRNA YoluRNA Yolu (ID bloğundan) kullanılan özelliğeF-Eğrisi'nden etkilenen özelliğe giden RNA YoluBu özelliğe giden RNA yolu, sahip olunan kimliktenRNA özelliği tanımıHerhangi bir olası veriye işaret etmek için kullanılan RNA türüRNA sarılı booleanRNA sarılı floatRNA sarılı intRNA sarılı dizeRVRadyalRadyal BozulmaRadyal Azalma GücüRadyal PürüzlülükYaygın kameralara uyan radyal bozulma modeliRadyal azalma gücü (gerçek yerçekimi azalması = 2)Nesnenin merkezine doğru radyal alanX, Y veya Z ekseni etrafındaki radyal teğetRadyanRadyo DüğmeleriRadyo Widget RenkleriYarıçapYarıçap (Veli)Radius 1Radius 2Yarıçap AltYarıçap DüşüşüYarıçap BaşlığıYarıçap İnterpolasyonuYarıçap ÖlçeğiYarıçap ÖlçeklemeYarıçap ÜstüYarıçap X:Yarıçap Y:Mevcut vuruşlara uygulanacak yarıçap değişikliğiEğimlendirme yarıçapıOrijinden kesitlerin merkezine kadar olan yarıçapÇift eğrilerin kılavuzlardan kaydırıldığı yarıçapBoids'in havadaki kişisel alanının yarıçapı (% parçacık boyutu)Karadaki boid kişisel alanının yarıçapı (% parçacık boyutu)Çocukların ebeveyn etrafındaki yarıçapıEğri kontrol noktalarının yarıçapıSilgi 'fırçasının' yarıçapıParıltı efektinin yarıçapıKemik başının yarıçapı (sadece Zarf deformasyonu için)Piksellerde yumuşatma ve keskinleştirme için kullanılan çekirdeğin yarıçapıSınırlayıcı kürenin yarıçapıKemiğin kuyruk kısmının yarıçapı (sadece Zarf deformasyonu için)Ekstrüzyon hariç, eğimli geometrinin yarıçapıKoninin alt çemberinin yarıçapıFırçanın piksel cinsinden yarıçapıİç çemberin yarıçapı; dış yarıçaptan daha büyük olabilirDış çemberin yarıçapı; iç yarıçaptan daha küçük olabilirRuloların yarıçapıDerinin yarıçapıKüre veya silindirin yarıçapıKoninin üst çemberinin yarıçapıSanal silindirin yarıçapıKatı olarak boyanacak yarıçapUygulanacak yarıçapHarmanlama için komşuları seçmek için yarıçapİlk tıklamada normal alanı hesaplamak için kullanılan yarıçap, fırça yarıçapının yüzdesi olarakYarıçap:Hedefin ölçeğini belirtilen güce yükseltinTırmıkRampaRastgeleRastgele AçıRastgele omurgaRastgele Bükülme SertliğiRastgele MerkezRastgele Çocuk BoyutuRastgele RenkRastgele EğriRastgele SönümlemeRastgele Son FaktörRastgele SürtünmeRastgele UzunlukRastgele MaskeRastgele Gürültü OfsetiRastgele OfsetRastgele SıralamaRastgele YönlendirmeAda Başına RastgeleRastgele FazRastgele PozisyonRastgele YarıçapRastgele DönmeRastgele PürüzlülükRastgele Tohumİşlem için Rastgele TohumRastgele AyarlarRastgele BoyutRastgele Başlangıç FaktörüRastgele DeğerRastgele yürüyüşRastgele Yürüyüş (Deri)Rastgele fırça ayarlarıKendiliğinden üretilmiş UV döndürmesi için rastgele çarpanÖzgün tonun değiştirileceği rastgele çarpanÖzgün doygunluğun değiştirileceği rastgele çarpanÖzgün değerin değiştirileceği rastgele çarpanRastgele düşüşBu örnek için rastgele kimlik, genellikle rastgele gölgelendirme içinHer eğri için gürültü dokusunun rastgele ofsetiEğri başına dönüş açısına rastgele ofsetYüz Seti Başına RastgeleRastgele gevşek parça başınaTepe Noktasına Göre RastgeleEntegratör tarafından kullanılan rastgele örnekleme deseniRastgele tohumİşlem için rastgele tohumSaçların rastgele sertliğiSönümlemenin rastgele varyasyonuSürtünmenin rastgele varyasyonuGenliğin rastgele değişimiOryantasyonun rastgele değişimiÇocuk parçacıkların boyutunda rastgele değişiklikHer eğri için rastgele vektörRastgeleleştirGenliği Rastgele SeçRastgele EksenKonumu Rastgele SeçRastgele FazRastgele RotasyonRastgele ÖlçekRastgele BoyutDüzenli dönüşüm yerine delta dönüşüm değerlerini rastgele hale getirinHer kare sayısını rastgele yapNesnelerin konumunu, dönüşünü ve ölçeğini rastgele belirleyinYalnızca anahtar karelerde rastgele yapSeçilen öğelerin rastgele sıralanmasıParçacık yönelimini rastgele belirleYol boyunca rastgele konumYol etrafında rastgele dönüşSeçilen yönelim ekseni etrafında rastgele dönüşRastgele vuruş ofsetiUV adasının konumunu, dönüşünü ve ölçeğini rastgele belirleyinYapım sırasında yüzleri veya kenarları rastgele belirleyinKonum değerlerini rastgele belirleyinDönme değerini rastgele belirleyinDönme değerlerini rastgele hale getirinÖlçek değerlerini rastgele hale getirinTepe noktalarını rastgele konumlandırKöşeleri rastgele sıralaMevcut seçimi rastgele hale getirir veya yeni rastgele seçim oluştururUVW kontrol noktalarını rastgele seçinMetaball elemanlarını rastgele seçRastgele bazı kontrol noktaları seçinRastgele köşeleri seçRastgelelikParçacık örneklemesi için rastgelelik faktörüYeni vuruşlarda basınç için rastgelelik faktörüYeni vuruşlardaki rastgelelik çarpanı gücüOmurganın esnemesinin rastgeleliğiMerkezin rastgeleliğiYarıçapın rastgeleliğiErimMenzil MaksimumAralık MinBayraklar için aralık vurgulama özelliği mevcut değil!OranHız kontrolü: arabellek boyutu (kb)Hız kontrolü: maksimum hız (kbit/s)Hız kontrolü: min hız (kbit/s)OranTuğla sıra yüksekliğinin doku ölçeğine oranıTuğlanın genişliğinin doku ölçeğine oranıFırçanın etkinleştirildiği bir döngüdeki örneklerin oranıKüreselleştirilmiş normalin orijinal normale oranıİndirgemek için üçgenlerin oranı (sadece daralt)ÇiğHam (Kullanımdan Kaldırılmış)Ham ÖnbellekHam GörüntülerHam veriler (bayt, gömülü dosyanın tam içeriği)Ham dosya biçimi (.raw)Blender tarafından %100 olarak yorumlanan ham giriş basınç değeriIşın SayısıIşın DerinliğiIşın UzunluğuRay Portalı BSDFIşın YarıçapıIşın GörünürlüğüIşın dökümüIşınlarRaytrace Maksimum PürüzlülükRaytrace İletimiIşın İzlemeli İletimIşın izlemeIşın İzleme Ön AyarlarıYerel Verileri Yeniden KullanınBelirtilen uzunluktaki segmentlerle darbeyi yeniden örnekleYeniden Örnekleme Önem ÖrneklemesiTepki VerBirden fazla kez tepki verTepkime HızıReaktörReaktör Hedef NesnesiReaktör Hedef Parçacık SistemiOkumakVerileri OkuSalt OkunurUSD Primvars'ı mesh nitelikleri olarak okuyunBlender'ın bu sürümündeki yenilikleri okuyunKullanılan tüm sahnelerin tüm render katmanlarını okuÖnbelleği harici bir konumdan okuKütüphaneyi oku: '%s', '%s', üst '%s'Mesh UV koordinatlarını okuAğ rengi niteliklerini okuBu yüzün salt okunur alanıPaketlenmiş kitaplığı oku: '%s', üst '%s'Hacim ızgaralarından hacim verisi niteliklerini okuSalt Okunur VektörSalt Okunur TamsayıBağlantılı bir veri bloğuna ve onun kitaplık dosyasına salt okunur harici referansDesteklenen işlemlerin saltokunur göstergeleriGeçerli heykel aracının hangi fırça işlemlerini desteklediğine ilişkin salt okunur göstergelerSistem tarafından sağlanan salt okunur depoRender sonucu okunuyor: boyutlar eşleşmiyor, beklenen %dx%dOkuma sonucu: beklenen kanal "%s.%s" bulunamadıRender sonucu okunuyor: beklenen kanal "%s.%s" veya "%s" bulunamadıBir yüzey ağıyla ilgili ek bilgilerini okurHer eğri hakkında bilgi okurHer eğrinin kök noktasıyla ilgili bilgileri okurHer eğrinin uç noktası hakkında bilgi okurHer noktanın bir önceki eğri parçasına ait bilgileri okurİletkenin kırılma indisinin gerçek kısmı, genellikle n olarak adlandırılırHer Şeyi GerçekleştirÖrnekleri GerçekleştirGiriş geometrisindeki gerçekleştirilen veriler göz ardı edilirÖrnekleri seçme doğru olduğunda gerçekleştirilen geometri kullanılmazGerçek zamanlıGerçek Zamanlı GüncellemelerÖn ayarı yeniden uygulayın ve güncelleyin, değişiklikleri kaldırınGeometri elemanlarını yeniden düzenleyin, indekslerini değiştirinSeçili animasyon kanallarını yeniden düzenleDaha az dejenere geometri elde etmek için bazı yüzleri yeniden düzenleyinEfekt şeridi için girişleri yeniden atayınAlt Bölümleri Yeniden İnşa EtMevcut temel ağın daha alt bir alt bölüm seviyesini yeniden oluşturunArka planda seçili tüm proxy'leri ve zaman kodu dizinlerini yeniden oluşturDaha düşük çözünürlüklü bir temel örgü oluşturmak için tüm olası alt bölüm düzeylerini yeniden yaparRekreasyon KoşusuKayıt 1886Öneri 2020Nesneler ve pozlar için tüm görünür hareket yollarını yeniden hesaplaOfset dönüşümünü yeniden hesaplayın ve temizleyinDopesheet'te seçilen kareler için seçilen noktalardaki animasyon verilerini yeniden hesaplaSap uzunluğunu yeniden hesaplaSeçili nesneler için hareket yollarını yeniden hesaplaZaten bunlara sahip olan kemikler için yolları yeniden hesaplaSeçili tutamakların yönünü yeniden hesaplaPerformansı iyileştirmek için heykel BVH'yi yeniden hesaplayınYeniden dökümGölge Kostikleri AlınAlıcı KoleksiyonuEn SonSon DosyalarSon KlasörlerSon Ürünler Özel ÜrünlerSon AramalarYeniden Ortaya KoyYeniden Merkezleme Zaman AşımıHızlı kodlama için önerilirYeniden inşa edildiYeniden Yapılandırılan KameralarYeniden yapılanmaRekor KoşusuRekor Koşusu Boşluk YokKurtarDosyayı yeniden oluşturDikdörtgenTekrarlamakTekrarlamaTekrarlama algılandı, bu şerit kullanılamazTekrarlamalarTekrarlayan SilmeKoleksiyonu, tüm alt öğelerini, nesnelerini ve nesne verilerini yinelemeli olarak kopyalayınKırmızıKırmızı Yeşil MaviKırmızı kanalRenk alanının kırmızı bileşeniKırmızı-CamgöbeğiKırmızı:Eşitleyici grafikleri yeniden tanımlayınEğri Noktalarını Yeniden DağıtMevcut kontrol noktalarını her eğri boyunca eşit şekilde yeniden dağıtırYineleÖnceki eylemi tekrarlaVarlık kataloglarında son yapılmayan düzenlemeyi yeniden yapAçıları gevşeterek UV gerilmesini azaltınFırça kalınlığını, vuruş 'Açı' yönüne dik olduğunda bu faktör kadar azaltınYinelenen anahtar kareleri kaldırarak dışa aktarılan dosya boyutunu azaltınAdalar içindeki kaymayı azaltınGeometri yoğunluğunu azaltınFırçanın simetrik lekeleri örttüğü yerlerde fırçanın gücünü azaltınHer seviyedeki ikincil ağız halkaları için azaltma faktörüReferansReferans MesafesiReferans MevcutReferans KimliğiReferans AnahtarıReferans NoktasıReferans PozisyonuReferans DeğeriHacmin %100 olduğu referans mesafesiRigifyParameters alanından kemik koleksiyonuna referans.Hizalanacak referans konumuDeformasyondan önceki referans pozisyonuİnce ayarOdak Uzaklığını İyileştirYöntemi İyileştirAna Noktayı İyileştirRadyal'i İnce AyarlaTanjantı İyileştirKamera çözümü sırasında odak uzaklığını hassaslaştırınKamera çözümü sırasında ana noktayı iyileştirinKamera çözümü sırasında bozulma modelinin radyal katsayılarını iyileştirinKamera çözümü sırasında bozulma modelinin teğetsel katsayılarını iyileştirinİnce Ayar:Yeniden donatmakYansımaYansıma İzi SeçenekleriSaç işleme için optimize edilmiş yansıma ve iletim gölgelendiricileriMetal veya ayna gibi malzemeler için kullanılan mikrofaset dağılımlı yansımaYansıtıcıYansıtıcı KostiklerKırılma BSDFKırılma DerinliğiKırılma özelliğiRefraktif KostiklerYenileSürücüleri YenileExplode değiştiricisindeki verileri yenileEylem listesini yenileÖrnek nesnelerinin ve ağırlıklarının listesini yenileDosya listesini yenileTüm uzak depolar için uzantı listesini yenileEtkin depo için uzantıların listesini yenileSekans düzenleyicisini yenileBölge VerileriBölge YüksekliğiBölge Maksimum XBölge Maksimum YBölge Minimum XBölge Minimum YBölge ÇakışmasıBölge Pozisyonu XBölge Pozisyonu YBölge GeçişiBölge Geçiş PastasıBölge TürüBölge GenişliğiBölge yüksekliğiBölünmüş bir ekran alanındaki bölgeBölge yatay ve dikey olarak bölünmüştürBölge alan türünde bulunamadıBölgeye özgü veriler (tür, bölge türüne bağlıdır)Bölge genişliğiBölgelerBölge Görünürlük GeçişiVarlıklara tez erişim için bölgelerBu alanın alt bölümlere ayrıldığı bölgelerKayıt olmakEbeveyn KaydıTüm Kullanıcılar İçin Kayıt OlKontrolü değiştirilebilir bir ana aday olarak kaydedinKayıtlıİsteğe bağlı olarak kayıtlıKayıtlı anahtar yapılandırmalarıDüğüm sınıfı kaydediliyor: '%s' çok uzun, maksimum uzunluk %dDüğüm sınıfı kaydediliyor: '%s', bl_idname '%s' kaydı silinemediDüğüm sınıfı kaydediliyor: '%s', bl_idname '%s' yerleşik bir düğümdürDüğüm ağacı sınıfı kaydediliyor: '%s', bl_idname '%s' kaydı silinemediPanel sınıfının kaydedilmesi:Microsoft Store kurulumlarından kayıt mümkün değilYeniden büyümekHer karede saçı yeniden uzatDüzenliDüzenli İfade BulDüzenli İfade DeğiştirDüzenli Widget RenkleriDeğiştirici olarak basılan normal tuşTekrarlamaİlişki Çizgisi Pozisyonuİlişkilerİlişkiİlişki HatlarıGöreceliGöreceli Varlık TanımlayıcısıGöreceli AyrıntıGöreceli KenarGöreceli YüzBağıl AnahtarGöreceli AynaBağıl NesneGöreceli OfsetBağıl Ofset Yer DeğiştirmeGöreceli Üst ÖgelerGöreceli YolGöreceli YollarGöreceli olarakSanal ebeveynlerin göreceli miktarıKancanın bağıl kuvvetiKomşu elemanların bağıl karışım ağırlığıMevcut ağa kıyasla yüzlerin göreceli sayısıYeni şekil yöntemine göre şekil konumlarıAnahtarın saç uzunluğuna göre göreceli süresiRahatlatıcı Yüz SetleriRahatlama YöntemiRahatlama PozuRahatlatıcı TopolojiRahatlatıcı UV'lerRahatlatıcı ağSerbest bırakmakSürüm OnaylandıSürüm NotlarıYayın ZamanıYeniden YükleAyarları geri yüklemek için Başlangıç dosyasını yeniden yükleEtkin metin veri blokunu dosyasından yeniden yükleAktif metin dosyası yeniden yüklensin mi?Tüm veriyi bu kitaplıktan yeniden yükleKlibi yeniden yükleGeçerli görseli diskten yeniden yüklePython betiklerinin yürütülmesi etkinleştirilerek dosya yeniden yüklendiDiskten yeniden yükleDiskten yeniden yükle (yerel değişiklikleri yok say)Betikleri yeniden yükleSıralayıcıdaki şeritleri yeniden yükleyinVerilen kitaplığı yeniden yükleKaydedilen dosyayı yeniden yükleGeçmişi ve yer imlerini yeniden yükleYer değiştirmekVerilen kütüphaneyi bir veya birkaçına taşıyınİmlecin altındaki kütüphaneyi yeniden konumlandırKalanYeniden eşlemeYeniden Eşleme Veri KimliğiRemap GöreceliKullanıcıları yeniden eşleBir aralıktaki değeri hedef aralığa yeniden eşleyinFarklı bir dizine kaydederken bağıl yolları yeniden eşleİhracat Ayarlarını HatırlaMevcut çalışma alanı için son kullanılan sahneyi hatırla ve bu çalışma alanı tekrar etkinleştirildiğinde ona geçÇalışma alanı için son kullanılan sahneyi hatırla ve bu çalışma alanı tekrar etkinleştirildiğinde ona geçYeniden ÖrgüleYeniden Örgüleme ModuRemesh DeğiştiriciKaldırAktif AOV'yi KaldırAktif Işık Grubunu KaldırEklentiyi Kaldır: {!r}?Armatür Nesnesini KaldırKripto Katmanını KaldırArtık gerek duyulmuyorsa Döngüler F-Değiştiricisini kaldırınBağlantısı Kesildi'yi KaldırYinelenenleri KaldırUzantı Deposunu KaldırAnahtar kareler eklemek için F-Eğrisi'nden F-Değiştiricileri kaldırınDosyaları KaldırKatman Maskesini KaldırGevşek Noktaları KaldırAdlandırılmış Özniteliği KaldırDış Aralığı KaldırPaketi KaldırBoya Eğrisi Noktasını KaldırDepoyu KaldırDepoyu ve Dosyaları KaldırSert Gövde Kısıtlamasını Nesneden KaldırNesneden sert gövde ayarlarını kaldırGeçerli sahneden sert gövde benzetimi dünyasını kaldırSeçim Kümesi kemiklerini geçerli seçimden kaldırHedef Parçacıkları KaldırHedef Kesmeyi KaldırEşiği KaldırUV haritasını kaldırAğırlıkları KaldırBu Armatürden Bir Seçim Setini KaldırKameradan arka plan görüntüsünü kaldırınÖn ayarlı listeden özel bir tuş haritası yapılandırmasını kaldırınÖnceden ayarlanmış listeden özel bir temayı kaldırınEtkin nesneden bir kancayı kaldırEtkin nesneden bir değiştiriciyi kaldırınŞeritten bir tanımlayıcıyı kaldırınKurallardan bir satır filtresini kaldırınBir veri bloğunun kullanımını kaldırın, atamayı temizleyinEtkin Açıklama katmanını kaldırınEtkin Yolu etkin anahtarlama kümesinden kaldırPaletten etkin rengi kaldırSeçili kemiklerden tüm IK Kısıtlamalarını kaldırBu Armatürden tüm Seçim Setlerini KaldırŞu konumdaki tüm dosyaları kaldır:Seçili nesneler için tüm anahtar kare animasyonlarını kaldırınTüm seçili anahtar kareleri kaldırTüm şekil anahtarlarını kaldırKilidi açılmış tüm tepe nokta gruplarını kaldırKullanılmayan tüm Işık Gruplarını kaldırınTüm tepe noktası gruplarını kaldırMevcut bir anahtar sözcük etiketini etkin varlıktan kaldırınBir uzantı deposunu kaldırınBir öğeyi indeks anahtarından kaldırArşivden bir geçersiz kılma katmanını kaldırınBir geçersiz kılma işlemini kaldırınSeçili nesnelerden animasyon kaldırılsın mı?Geometriden özniteliği kaldırGeometriden renk niteliğini kaldırKısıtlama yığınından kısıtlamayı kaldırGeçerli UI-etkin özelliğini geçerli anahtarlama kümesinden kaldırınKök noktaları birbirine çok yakın olan eğrileri kaldırınGeçmişteki yinelenen öğeleri kaldırınİptal sırasında öğeleri kaldırAynı kimliğe sahip mevcut eklentileri kaldırınAynı kimliğe sahip mevcut şablonu kaldırınMevcut tema dosyası varsa kaldırınİhracatçı kaldırılsın mı?Depoyu kaldırırken uzantı dosyalarını kaldırınHarici özellik setini kaldırın (rigs, metarigs, kullanıcı arayüzü şablonları)Video filmlerden alanları kaldırınTüm gruplardan kaldırSeçimden kaldırMevcut moddan kaldırSeçimden kaldırSeçimden kaldırDüzlemin arkasındaki geometriyi kaldırınUçağın önündeki geometriyi kaldırınAnahtar yapılandırmasını kaldırAnahtar harita öğesini kaldırSeçili nesneler ve kemikler için geçerli karedeki anahtar kareleri kaldırınBir Cryptomatte düğümünden katmanı kaldırGevşek kenarları çıkarınGevşek yüzleri çıkarınGevşek noktaları kaldırınGevşek köşeleri kaldırınMaske katmanını kaldırGeçerli karedeki etkin maske katmanı için maske şekli anahtar karesini kaldırınDüğümleri kaldırın ve silme işlemi sessizleştirilmiş gibi düğümleri yeniden bağlayınGirişe bağlı düğümleri kaldırınİzleme için nesneyi kaldırNesneyi tüm sahnelerden kaldırİptalde KaldırOrijinal yüzleri kaldırOrijinal geometriyi kaldırSorunlara neden olabilecek ön ayarlardan güncel olmayan operatör özelliklerini kaldırınHedef nesnelerdeki parçacık sistemlerini kaldırınOtomatik yürütmeden hariç tutulacak yolu kaldırınSeçili F-Eğrilerini geçerli gruplarından kaldırSeçili kemikleri Seçim Kümesinden kaldırSeçili kemikleri etkin kemik koleksiyonundan kaldırSeçilen kemikleri armatürden kaldırSeçili kontrol noktalarını veya eğrileri kaldırınBir geometrinin seçili elemanlarını kaldırınEtkin Anahtarlama Kümesinden seçili öğeleri (mavi-gri satırlar) kaldırınSeçili düğümleri kaldırSeçili nesneleri sert gövde benzetiminden kaldırSeçili nesneleri bir koleksiyondan kaldırSeçili nesneleri tüm koleksiyonlardan kaldırSeçili parçayı dönüş sabitlemesinden kaldırSeçili parçayı çeviri sabitlemesinden kaldırŞekil anahtarını nesneden kaldırBirleştirmeden önce hedef dönüşümden kesmeyi kaldırınAktif Grease Pencil katmanını kaldırınAktif kemik koleksiyonunu kaldırınEtkin anahtarlama setini kaldırınEtkin satır kümesini satır kümeleri listesinden kaldırınEtkin nesneyi bu koleksiyondan kaldırEtkin segmenti tire değiştiricisinden kaldırınZaman değiştiricisinden etkin segmenti kaldırınMevcut render yuvasını kaldırVurgulanan düğmeyle temsil edilen bağlı özellik(ler) için sürücüyü/sürücüleri kaldırınBelirteçleri, belirteçler listesinden kaldırınEtkin nesneyi içeren nesne koleksiyonundan nesneyi kaldırınSeçili kemikler ile ebeveynleri arasındaki ebeveyn-çocuk ilişkisini kaldırınDepo dosya sistemi kilidini kaldırınSeçilen kemikleri tüm Seçim Kümelerinden kaldırSeçili girişi listeden kaldırSeçili örnek nesnesini kaldırSeçili malzeme yuvasını kaldırSeçili parçacık sistemini kaldırSeçili parçacık hedefini kaldırSeçili render görünümünü kaldırSeçili yüzey yuvasını kaldırSeçili köşeleri etkin veya tüm köşe gruplarından kaldırSeçili görünüm katmanını kaldırStil modülünü yığından kaldırınHedefi kısıtlamadan kaldırınMetin kutusunu kaldırBu animasyon veri kabını kaldırınBu kurulumun .blend dosyalarıyla olan ilişkilerini kaldırınBu nesneyi veya koleksiyonu ışık bağlantı koleksiyonundan kaldırBu satırı kemik koleksiyonu referans listesinden kaldırınKullanılmayan malzeme yuvalarını kaldırınGörünmez düzenleyiciler için kullanılmayan ayarları kaldırınGerekli olmayan tepe noktası grubu atamalarını kaldırınTersine çevirme işleminden sonra sıfır ağırlığa sahip gruplardan köşeleri kaldırınAğırlığı bu sınırın altında veya ona eşit olan köşeleri kaldırınVgroup'tan eşik değerinin altında ağırlığa sahip köşeleri kaldırYerel dosyaları koruyarak kaldırın.Kaldır, yerel dosyalar bulunamadı.%d çift parçacık kaldırıldı%d yuva kaldırıldıKaldırılan editör miktarı: %dKaldırılan kısıtlama: %sKaldırılan etki: %sDeğiştirici kaldırıldı: %s{:d} boş ve/veya yalnızca sahte kullanıcı Eylemleri kaldırıldı{:d} kemik koleksiyonundan {:d} tanesi kaldırıldıKaldırıldı: %d köşe, %d kenar, %d yüzGörüntüden bir döşemeyi kaldırırVerilen aralığın dışındaki anahtarları kaldırır ve yalnızca yeni pişirileni bırakırYeniden AdlandırEtkin Ögeyi Yeniden Adlandırİmleyiciyi Yeniden AdlandırUV Haritalarını Yeniden AdlandırFare altındaki canlandırma kanalını yeniden adlandırDosyayı veya dizini yeniden adlandırİlk seçili zaman imleyicisini yeniden adlandırAynı anda birden çok ögeyi yeniden adlandırEtkin ögeyi yeniden adlandırVeri kümesi görünümünde etkin öğeyi yeniden adlandırınFarenin üzerinde olduğu öğe yerine etkin öğenin adını değiştirin{:d} {:s} adını değiştir{:d} of {:d} {:s} yeniden adlandırıldıSunumBu Katmanda Ortam Tıkanıklığını OluşturRender MiktarıRender Kenar YumuşatmaOlarak OluşturRender SıçramalarıRender ÖnbelleğiRender Önbellek YoluVeriyi OluşturRender Görüntüleme TürüSunum İşletkesiİçinde OluşturRender ÖrnekleyicisiKatmanı OluşturKatmanları OluşturRender SeviyeleriSıvı Nesneleri OluşturRender YöntemiRender OpaklığıÇıktıyı OluşturÇıktı Dizinini OluşturRender GeçişiGörünüm alanında göstermek için Render PassRender GeçişleriÖzellikleri OluşturRender BölgesiÇözünürlük OluşturRender Çözünürlüğü URender Çözünürlüğü VSonucu OluşturÖrnekleri OluşturTek Katmanı OluşturRender BoyutuBu Katmanda Gökyüzünü OluşturRender YuvasıRender YuvalarıDuman Nesnelerini OluşturBu Katmanda Katı Yüzleri OluşturRender AdımlarıBu Katmandaki Telleri İşleRender Doku SınırıRender SüresiU'yu işleBozulmamış olarak render etGörünümü OluşturGörünümleri OluşturÇerçeve boyutu içinde, kullanıcı tarafından tanımlanan bir işleme bölgesini işleyinAktif sahneyi işleAra değerli tepe noktası normallerini kullanarak yüzleri pürüzsüz hale getirin ve görüntüleyinYüz normallerini kullanarak yüzleri tek tip hale getirin ve görüntüleyin%12,5 çözünürlükte render et%25 çözünürlükte render et%50 çözünürlükte render etTam çözünürlükte işleyinKompozisyonda malzemeleri izole etmek için kriptomat malzeme geçişini işlemeKompozisyonda nesneleri izole etmek için cryptomatte nesne geçişini işleyinGiriş düğümünün katmanı değiştirildiğinde geçerli sahneyi işleHızlı işleme için eğrileri yuvarlatılmış normal değerlere sahip düz şeritler olarak işleyinİşleme hatası (%s) kaydedilemiyor: '%s'Kamerayı gözlerarası mesafenin ortasında döndüren her pikseli işleyinBu sahnenin animasyon aralığındaki dosyaları işleDV-NTSC için render yüksekliği 480 piksel olmak zorunda!DV-PAL için render yüksekliği 576 piksel olmak zorunda!Sahnenin ışıklarını ve ışık problarını oluşturunEksik görüntüleri/filmleri düz macenta rengiyle oluşturSahnede etkinleştirilmişse, bu Katmanda hareket bulanıklığını işleBirden fazla şeffaf katman oluşturun (şeffaflık sıralama sorunlarına yol açabilir)Üst parçacıkları işleRender geçiş dizini3B Görünüm Penceresinde göstermek için geçişi işleyinDoku alfa kanalına bağlı olarak çokgeni şeffaf hale getirinBozulmamış proxy kullanarak önizlemeyi görüntüleRender ayarlarıGPU için render boyutu çok büyük, bunun yerine CPU kompozitörünü kullanınYuva adını oluşturGörüntünün render yuvalarıSpeküler vurguları işleBu Katmanda stilize edilmiş vuruşlar oluşturunŞeffaflık olmadan yüzey oluşturmaMetni en iyi yatay yerleşim için işleyinKoleksiyonu işleİşlenmiş görüntüdeki damga bilgisi metnini işleyinBu sahnenin animasyon aralığı için görünüm alanını işleBu efekti %12,5 render çözünürlüğünde render edinBu efekti %25 render çözünürlüğünde render etBu efekti %50 render çözünürlüğünde render etBu efekti %6,25 render çözünürlüğünde render etCamı başka bir arka plan üzerine yerleştirmek için geçirgen yüzeyleri şeffaf olarak oluşturunSıralayıcının OpenGL görüntüsünü kullanarak render edin'%s' işleme görünümü '%s' sahnesinden kaldırılamadıGörünüm adını oluştur3B stereo ve çoklu görünüm oluşturma için bakış açısını oluşturunSol ve sağ gözler için üst üste görünümler oluşturunSol ve sağ gözler için yan yana görünümler oluşturunBu Katmanda hacimleri işleDV için render genişliği 720 piksel olmak zorunda!Render Görünümüİşlenebilir Nesnelerİşlenmişİşlenmiş ÇocuklarBir Sahne veri bloğu için işleme ayarlarıRenderlarYeniden sıralaÇalışma alanını listede ilk sıraya yerleştirÇalışma alanını listede son sırada olacak şekilde yeniden sıralaTekrarlamakTekrar ÇağrıTekrarlanan GörüntüTekrar GirişiTekrarlanan ÖğeTekrarlanan ÖğelerTekrarlanan YansıtılmışTekrar HareketiÇıktıyı TekrarlaÇıktı Düğüm Kimliğini TekrarlaX'i tekrarlaY'yi tekrarlaTekrarlama BölgesiAnahtar kare aralığını olduğu gibi tekrarlaSon eylemi yineleHer iki döngüde bir oynatma yönünü tersine çevirerek kareleri tekrarlayınDeğiştirilmiş F-Eğrisinin değerlerini tekrarlayınOfset ile TekrarlaGörüntüyü yatay ve dikey olarak tekrar tekrar çevirinX yönünde tekrar çarpanıY yönünde tekrar çarpanıX'te oluşturulan yüzeyin tekrarlarıOluşturulan yüzeyin Y'deki tekrarlarıDeğiştirTümünü DeğiştirMevcut olanı değiştirGrease Kalem Efektlerini DeğiştirinMalzemeyi DeğiştirDeğiştiricileri DeğiştirOrijinali DeğiştirYarıçapı DeğiştirSeçimi DeğiştirDizeyi DeğiştirMetni DeğiştirMetin nesnesi Yazı Tiplerini DeğiştirVGroup A'nın ağırlıklarını VGroup B'nin ağırlıklarıyla değiştirinTüm anahtarları değiştirTüm oluşumları değiştirAtanmış Animasyon Verilerini DeğiştirAtanmış Koleksiyon Örneğini DeğiştirAtanmış Koleksiyonları DeğiştirAtanan Malzemeleri DeğiştirAtanmış Nesne Verilerini DeğiştirFırça rengini hız renk rampasıyla değiştirBileşen değerlerini değiştirMevcut görüntüyü diskteki başka bir görüntüyle değiştirHedefteki değiştiricileri değiştirSoket bağlantılarını yeni bağlantılarla değiştirinİsimdeki metni değiştirMetni belirtilen metinle değiştir ve seçili olarak ayarlaMetni belirtilen metinle değiştirOrijinal yarıçapı değiştirinOrijinal döndürmeyi kopyalananla değiştirinOrijinal dönüşümü kopyalananla değiştirinHer noktayı modüle etmek yerine vuruş opaklığını değiştirinStrok kalınlığını değiştirinReferans değerini birini geçersiz kılarak değiştirinTepe noktası koordinatlarını önbelleğe alınmış değerlerle değiştirinSeçili nesnelerin tepe noktası gruplarını etkin nesnenin tepe noktası gruplarıyla değiştirTekrar oynatmaSeçili raporları tekrar oynatRepo EndeksiRaporlaSürüm bilgisi önden doldurulmuş olarak bir hata bildirTüm eksik harici dosyaları bildirinPivotu Yeniden KonumlandırDepolarDepo "{:s}": {:s}{:s}Depo Uyarısı:Depo URL'siKullanıcı tarafından yönetilen ve kullanıcı dizinlerinde saklanan depoDepo ayarlanmadıDepo bir erişim belirtecine ihtiyaç duyuyorDepo: {:s}RGBA piksellerinde alfa bilgisinin gösterimiNitelikleri yeni ağa yeniden yansıtınVuruşları X-Y düzlemini kullanarak yeniden yansıtınVuruşları X-Z düzlemini kullanarak yeniden yansıtınY-Z düzlemini kullanarak vuruşları yeniden yansıtın3B imlecin yönelimini kullanarak vuruşları yeniden yansıtınYeniden yansıtma hatasıİtme Faktörüİtme, sertliğin bir faktörüdürSadece bir tanesi yerine tüm kesişim maskelerinin eşleştirilmesini gerektirSadece bir tanesi yerine tüm malzeme maskelerinin eşleştirilmesini gerektirİç yayların bağlandığı noktaların zıt normal yönlere sahip olmasını gerektirirGerekliErişim Belirteci GerektirirmacOS %s veya daha yenisi ile Apple Silicon gerektirirXe-HPG mimarisine sahip Intel GPU gerektirirXe-HPG mimarisine sahip Intel GPU gerektirir veHesaplama yeteneği %s olan NVIDIA GPU gerektirirEn az üç köşe noktası gerektirirSeçili köşeleri veya etkin köşe grubunu gerektirirDisk üzerindeki varlık kütüphanesinden varlıkları ve varlık kataloglarını yeniden okuyunYeniden yönlendirmeOtomatik Etiketleri Yeniden YönlendirEğriyi yeniden örnekleSıfırlaÇocukları SıfırlaRenk Rampasını SıfırlaEğriyi SıfırlaNormal'i sıfırlaUV projeksiyonunu sıfırlaUV dönüşümünü varsayılan değerlere sıfırlaVR gezinme deltalarını oturum bazlı poza göre sıfırlaDeğerleri SıfırlaGörünümü SıfırlaTüm seçili noktalardaki tüy ağırlıklarını sıfırla animasyon değerleriGörüntü dönüşümünü varsayılan değere sıfırlaLimit Mesafe Kısıtlaması için sınırlayıcı mesafeyi sıfırlaKonum deltalarını sıfırlaSeçili kemiklerin konumunu, dönüşünü ve ölçeklendirmesini varsayılan değerlerine sıfırlaSeçili kemiklerin konumlarını varsayılan değerlerine sıfırlaNormal ayarları ilk ayarlara sıfırlaOperatör varsayılanlarını sıfırlaEsneme Kısıtlaması için kemiğin orijinal uzunluğunu sıfırlaPoz kemiği dönüşümlerini anahtar kare durumuna sıfırlaSon dosyaları sıfırlaDönüş deltalarını sıfırlaSeçili kemiklerin dönüşlerini varsayılan değerlerine sıfırlaÖlçek deltalarını sıfırlaSeçili kemiklerin ölçeklendirmesini varsayılan değerlerine sıfırlaSeçili şeritlerin ölçeklendirmesini sıfırlaŞerit yeniden zamanlamasını sıfırlaŞerit dönüşüm konumunu sıfırlaŞerit dönüşüm konumunu, ölçeğini ve dönüşünü sıfırlaŞerit dönüşüm dönüşünü sıfırlaŞerit dönüşüm ölçeğini sıfırlaHeykeltraşlık yapılan ağın kopyasını sıfırlayınTüy ağırlığını sıfırlaSeçili öğenin dahili panoyu ve/veya normalini sıfırlaSeçili yerel geçersiz kılmayı bağlı referans değerlerine sıfırlaSeçili yerel geçersiz kılmaları bağlı referans değerlerine sıfırlaŞablon dönüşümünü varsayılana sıfırlaGörünümü sıfırlaArka plan görüntüsünün yakınlaştırmasını ve konumunu sıfırlayınBu özelliğin değerini varsayılan değerine sıfırlaDizinin tüm elemanlarını varsayılan değerlere sıfırlaVarsayılan tema renklerine sıfırlaTüm veya seçili vuruşlar için tepe noktası rengini sıfırlaGörüntülenebilir alanı tam anahtar kare aralığını gösterecek şekilde sıfırlaGörüntülenebilir alanı tam şerit aralığını gösterecek şekilde sıfırlayınGörüntülenebilir alanı seçili anahtar kare aralığını gösterecek şekilde sıfırlaGörüntülenebilir alanı seçili anahtar kare aralığını gösterecek şekilde sıfırlaGörüntülenebilir alanı seçili şerit aralığını gösterecek şekilde sıfırlaİmlecin altındaki kanalı göstermek için görüntülenebilir alanı sıfırlaSeçili kanalları göstermek için görüntülenebilir alanı sıfırlaMutlak şekil tuşları için zamanlamayı sıfırlarYeniden şekillendirmekF-Eğrisi değerlerini yeniden şekillendirin, örneğin hareketlerin genliğini değiştirinYeniden şekillendirme yalnızca daha yüksek düzeydeki alt bölümlerle çalışabilirNesnenin harekete karşı direnciYeniden boyutlandırmaBölgeyi Yeniden BoyutlandırBir düğümün boyutunu değiştirDüzenleyicileri kenarlardan sürükleyerek yeniden boyutlandırınResmi yeniden boyutlandırMaksimum 1024 piksele yeniden boyutlandırMaksimum 2048 piksele yeniden boyutlandırMaksimum 256 piksele yeniden boyutlandırMaksimum 4096 piksele yeniden boyutlandırMaksimum 512 piksele yeniden boyutlandırTüm düğümleri görebilmeniz için görünümü yeniden boyutlandırınSeçili düğümleri görebilmeniz için görünümü yeniden boyutlandırınÇözünürlükÇözünürlük BölümleriÇözüm KipiÇözünürlük Önizlemesi UÇözünürlük ÖlçeğiÇözünürlük UKarar VÇözünürlük GörünümüÇözünürlük XÇözünürlük YÇözünürlük ZÇözünürlük eşleşmiyor%s için çözünürlük seçilmedi, atlanıyorÇözünürlük 1'den büyük olmalıdırOluşturulan darbelerin çözünürlüğüOluşturulan yüzeyin render ve pişirme için çözünürlüğüOktree çözünürlüğü; daha yüksek değerler daha ince ayrıntılar verirGölge haritalarının çözünürlük yüzdesiGörünüm alanındaki hacim nesnelerinin çözünürlük yüzdesiPişirildiğinde dokuya göre çözünürlükKararlarDinlenme ve AralıklarDinlenme YoğunluğuDinlenme UzunluğuDinlenme PozisyonuDinlenen Şekil AnahtarıDinlenme KaynağıHarmonik kuvvetin dinlenme uzunluğuDoğrultmaAlanları Geri YükleEğri Segment Uzunluğunu Geri YükleÇerçeveyi Geri YükleTutamaç Seçimini Geri YüklePaketlenmiş Bağlantılı Verileri Orijinal Konumlarına Geri YükleTüm tuş haritalarını varsayılana geri yükleyinPaketlenmiş tüm bağlantılı veri bloklarını orijinal konumlarına geri yükleyinAyarlamadan sonra tutamak seçimini geri yükleAnahtar harita öğesini geri yükleAnahtar haritasını(ları) geri yükleAnimasyon başlatıldığında kareyi geri yükleKısıtlamakÇerçeve Aralığını SınırlaRender'ı KısıtlaSeçimi SınırlaGörünümü KısıtlaGörünür Noktaları KısıtlaBu katmandaki vuruşların ve anahtar karelerin düzenlenmesini kısıtlaF-Eğrisinin maksimum ve minimum değerlerini kısıtlayınDeğiştiriciyi yalnızca 'başlangıç' çerçevesinden sonra hareket edecek şekilde kısıtlaDeğiştiriciyi yalnızca 'son' çerçevesinden önce hareket edecek şekilde kısıtlaVerilen aralıklar içerisinde her eksen boyunca hareketi kısıtlayınHedef ağın yüzeyine hareketleri kısıtlayınBu araştırma için görünür nesneleri kısıtla (Kullanımdan kaldırıldı)Boyamayı gruptaki köşelerle sınırlaİşlenebilirliği kısıtlaSert gövdenin dönüşünü tek bir eksenle sınırlaSert gövde taşınmasını ve dönmesini tek bir eksenle sınırlaSert gövde taşımasını tek bir eksenle sınırlaHer eksen boyunca dönüşü verilen aralıklar dahilinde kısıtlayınHer eksen boyunca ölçeklemeyi verilen aralıklarla kısıtlayınGörünüm alanında seçimi kısıtlaTeçhizat listesini belirli bir özel özellik setiyle sınırlayınÇeviri ve dönüşü belirtilen eksenlerle sınırlaYaylarla çeviri ve dönüşü belirtilen eksenlerle sınırlayın3B Görünümde görünürlüğü kısıtlaGörünüm alanında görünürlüğü kısıtlaKısıtlama GeçişleriKısıtlamalarSonuçKumaş çözücüsü yinelemesinin sonucuHer yinelemeden üretilen geometrilerin birleştirilmesinin sonucuTüm katmanlar ve geçişler dahil olmak üzere render sonucuDevam ettirilebilirNormal hıza dönYeniden senkronize etYeniden Eşitlemeyi UygulaGenel Şekli KoruYeniden zamanlamaYeniden Zamanlama AnahtarıYeniden Zamanlama Anahtar Seçimi DurumuYeniden Zamanlama AnahtarlarıYeniden zamanlama anahtarı seçilmelidirRetopolojiRetopoloji OfsetiBir renk niteliğini veya belirtilmemişse varsayılan geri dönüşü alınBir eğrinin içindeki bir nokta indeksini alHer bir elemanın yerini gösteren bir vektörü alınNesnelere veya geometriye bağlı nitelikleri alınBaşka bir yüzeydeki köşeleri geri alBir yüzü oluşturan köşeleri geri alınBağlamın geometrisindeki diğer elemanların verilerini alKenarlara bağlı yüz köşelerini alKöşelere bağlı yüz köşelerini alMevcut gölgelendirme noktası hakkında geometrik bilgi alınBir koleksiyondan geometri örneklerini alSaç eğrisi bilgilerini alHer bir spline boyunca bir kontrol noktasının ne kadar uzakta olduğunu alınBir görüntü hakkında bilgi alınNokta bulutundaki noktalar hakkında bilgi alınBir ağdaki ayrı bağlı bölgeler hakkında bilgi alınNesne örneği hakkında bilgi alınBir nesneden bilgi alBir kontrol noktasının parçası olduğu eğriyi alınBelirtilen bir özniteliğin verilerini alHer kontrol noktasındaki eğrilerin yönünü alınHer köşeye bağlı kenarları alBir yüz köşesinin her iki tarafındaki kenarları alınHer yüz köşesinin parçası olduğu yüzü alGeometrideki her örneğin tam dönüşümünü alınBir araya getirilen tüm spline'ların uzunluğunu alHer bir öznitelik alanı için bir geometrideki eleman sayısını alınŞu anda yürütülmekte olan geometri düğümleri değiştiricisini içeren nesneyi alınHer Bézier kontrol noktasının tutamaklarının konumunu alınFare imlecinin konumunu alEğri veya nokta bulutu geometrisindeki her noktadaki yarıçapı alınGeometrideki her örneğin dönüşünü alınGeometrideki her örneğin ölçeğini alınSahnenin aktif kamerasını alHer yüz köşesinin bağlı olduğu tepe noktasını al3B görüntüleme alanının görüntüleme yönünü ve konumunu alınBir ağın her kenarına ilişkin topoloji bilgilerini alınBir ağın her bir yüzüyle ilgili topoloji bilgilerini alınBir ağın her bir köşesine ilişkin topoloji bilgilerini alınBelirli geometri elemanlarından değerleri alBelirli voksellerdeki hacim ızgarası değerlerini alınHer kenarın düzgün veya bölünmüş normaller için işaretlenip işaretlenmediğini alınHer bir yüzün düzgün veya keskin normaller için işaretlenip işaretlenmediğini alınHer bir spline uç noktasının başlangıca bağlanıp bağlanmadığını alınReturnA'nın işaretini döndür, sign(A)Önceki Moda DönÖnceki moda dönA'nın işaretini döndürürYeniden Kullanılabilir Yerel KimlikKomşu piksellerin ışınlarını yeniden kullanDüzenleme Modunda gizlenen tüm kemikleri ortaya çıkarPoz Modunda gizlenen tüm kemikleri ortaya çıkarTüm gizli UV köşelerini ortaya çıkarTüm gizli metaball öğelerini ortaya çıkarınTüm gizli köşeleri, kenarları ve yüzeyleri ortaya çıkarınGizle render bayrağını ayarlayarak tüm render nesnelerini ortaya çıkarınGizli kontrol noktalarını ortaya çıkarınGizli yüzleri ve köşeleri ortaya çıkarınGeçici olarak gizlenen maske katmanlarını ortaya çıkarGeçici olarak gizli nesneleri ortaya çıkarTersiTers EğriTers ÇerçevelerTers FareTers YolTers SıralamaTers TransferSeçili öğelerin geçerli sırasını tersine çevirTers çevrim geçmişiTers çerçeve sırasıTers sıraSeçili eğrilerin yönünü tersine çevirGösterilen öğelerin sırasını tersine çevirinSıralama etkisini tersine çevirinBu nesne ile hedefi arasındaki dönüşümü tersine çevirinFarenin dikey hareketini tersine çevirinTersine çevrilmişTam ekran alanı kaplamasından önceki orijinal ekran düzenine geri dönünKaydedilen Dosyaya Geri DönKenarları döndürRh BasitSırtSırt ve VadiSırtlı Çok FraktalSırtlar ve VadilerKule AdıRig UI Komut DosyasıKule tipiBu kemik için teçhizat türüArmaSağSağ GözSağ KulpSağ Sap SeçildiSağ Sap TipiSağ AnahtarSağ Fare Seçimi EylemiDoğru KomşuSağ OrtografikDoğru Bakış AçısıBu menüye eklemek için düğmelere sağ tıklayınSağ göz soldaki görüntüyü görmeli ve tam tersiSağ kulp seçim durumuSağ fare tuşu her zaman ayar yapıyorSağ fare seçim aracını kullanırSert GövdeSert Gövde KısıtlamasıSert Gövde Kısıtlama TürüSert Gövde NesnesiSert Gövde AyarlarıSert Gövde ŞekliSert Gövde TürüSert Gövde DünyasıSert gövde dünyasının dışa aktarılacak ilişkili fizik verisi yokSert gövde benzetime etkin olarak katılırSert gövde benzetim sırasında deforme olurSert gövde dünyası düzgünce ilklendirilmemiş; önce benzetimin adım atması gerekiyorAktif Türü KatılaştırRigify Animasyon AraçlarıRigify Renk Setleri Özel TeklifleriRigify Dev AraçlarıMeta-Teçhizatları SertleştirinRigify Sahibi TeçhizatıRigify Rig AdıRigify Hedef DonanımıRigify Hedef Teçhizat Kullanıcı ArayüzüKatılaştırma TipiJantJant RengiJant KırışıklığıJant EtkisiJant Malzeme OfsetiRim Vertex GrubuJant etkisiYüzüklerYüzüklerin YönüX ekseni boyunca halkalarY ekseni boyunca halkalarZ ekseni boyunca halkalarKüresel mesafe boyunca halkalarYüzükler en az 3 olmalıHuzur içinde yatsınKopyalama başarısız olduÇokgenleri yırtın ve sonucu taşıyınSeçili köşeleri veya seçili bölgeyi kopyalaSert gövde benzetiminde nesnenin rolüRuloYuvarlanma AçısıYuvarlanma Açısı KaynağıRulo DerinliğiKıl Eğrilerini Rulolaİçe YuvarlaSola doğru yuvarlaRulo UzunluğuDışa YuvarlaRulo YarıçapıSağa doğru yuvarlaRulo KonikB-Bone'un sonu için rulo ofseti, bükümü ayarlarB-Bone başlangıcı için rulo ofseti, bükümü ayarlarGörünümü yuvarlaGörünümü sola doğru kaydırınGörünümü sağa doğru kaydırınBir açı değeri kullanarak görünümü döndürünRulo: %.2fAtış: %sKepenkKepenk SüresiSaç kıvrımlarını uçlarından başlayarak toplarKökKök ÇapıKök İndeksiKök PozisyonlarıKök PrimiKök Doku KoordinatlarıYalnızca Kök ÇevirisiKök düşmesiDöndürSaat yönünde 180 derece döndürSaat yönünde 270 derece döndürSaat yönünde 90 derece döndürDöndürerekEuler'i döndürKıl Eğrilerini DöndürÖrnekleri DöndürDöndür DöndürmeKaynağı DöndürUV koordinatlarını yüzlerin içinde döndürVektörü döndürX eksenini kullanarak bir noktayı döndürünBir noktayı XYZ sırasını kullanarak döndürünY eksenini kullanarak bir noktayı döndürünZ eksenini kullanarak bir noktayı döndürünEksen açısını kullanarak bir noktayı döndürünBir vektörü bir pivot noktası (merkez) etrafında döndürünFarklı bir noktanın etrafında dönBir eksen etrafında bir açıyla döndürmekGörüntü merkezi etrafında döndürYerel X etrafında döndürün, sonra ZYerel Z etrafında döndürün, sonra XX, Y ve Z eksenleri etrafında döndürünDeğiştirici uzayının Z ekseni etrafında döndürYerel X ekseni etrafında döndürYerel Y ekseni etrafında döndürünYerel Z ekseni etrafında döndürHedefe doğru işaret etmek için belirtilen ('kilitli') eksen etrafında dönünYüz köşesi renk özniteliğini yüzlerin içinde döndürGeometri örneklerini yerel veya küresel alanda döndürünGörüntüyü belirtilen açıyla döndürİlk seçimi döndürerek daha iyi bir şekil verinÖrneği tepe noktası normaline göre döndürDöndürme, tutturma ayarlarından etkilenirEn iyi uyumu elde etmek için adaları döndürünAdaları yatay olarak hizalanacak şekilde döndürünAdaları dikey olarak hizalanacak şekilde döndürünDüzeni iyileştirmek için adaları döndürünÇocukla hizalamak için tekdüze olmayan ebeveyn ölçeklemesini döndürün, ebeveyn X ölçeğini çocuk X eksenine uygulayın, vbFırçanın orta noktası etrafındaki noktaları döndürünGeçerli yönelime göre döndürSeçili kenarı veya bitişik yüzeyleri döndürSeçili öğeleri döndürResmi döndürGiriş dönüşünü küresel alanda döndürGiriş dönüşünü yerel alanında döndürGiriş dönüşünü nesnenin yerel alanında döndürYüzey teğetini döndürGörünümü döndürDöndür/ÇevirDikey veya yatay olarak en küçük dikdörtgene döndürüldüHer saç eğrisini bir eksen etrafında döndürürAnizotropinin yönünü 1.0'ın tam daireyi tamamlamasıyla döndürürDöndürmeDöndürme & ÖlçekDönme AçısıDöndürme EkseniRotasyon ArtışıRotasyon EtkisiDönme MatrisiDöndürme YöntemiRotasyon Karışım ModuDönme Düğüm SoketiDönme Düğüm Soket ArayüzüRotasyon KökenleriDöndürme YoluDönme Hassasiyet ArtışıDönme AralığıRotasyon Parçası ÖzellikleriRotasyon İzleriDöndürme BirimleriX DöndürmesiY DöndürmesiZ DöndürmesiGörünüm alanının ne kadar hızlı döndüğünü kontrol etmek için piksel başına dönüş miktarıDöndürme ve ÖlçekDönme açısıMerkez veya nesne etrafında dönüşYol etrafında dönüşSeçilen yönelim ekseni etrafında dönüşDönme ekseni (varsayılan: kökte teğet)Döndürme dönüşümüDöndürme hatasıHer adım için rotasyonArka plan görüntüsü için döndürme (sadece orto görünüm)Yeni eklenen nesne için döndürmeEuler'de RotasyonDördeylerdeki DöndürmeDördeylerdeki döndürmeler (olağanlaştırılmış tut)Dope Sheet Editor'da döndürme desteklenmiyorAçıklıktaki bıçakların döndürülmesiGüneşin zenit etrafındaki dönüşüEylemin karşılık gelen denetleyici hedefinin dünya uzayında döndürülmesiEfektin döndürülmesiÖrneklerin döndürülmesiStüdyo ışığının Z ekseni etrafında dönmesiGörüntüleyici dönüşünü belirlerken temel poza uygulanacak dönüş ofsetiSadece rotasyonDöndürme veya ölçekleme pivot noktasıOrijinal çekimde bulunan rotasyon telafi edilecektir (örneğin, kasıtlı eğme için)Pivot hareketinin gerçekleşeceği dönüş aralığıSayısal tuş takımı tuşları için dönüş adımı (2 4 6 8)Eksen Açısına DönüşDeltalara DönüşEuler'e DönüşDöndürmeden DördeyeGeometri özniteliğindeki döndürme değeriBir düğümün dönüş değeri soketiDöndürme/Ölçekleme PivotuDönme: %.2f%s %sDöndürme: %s %s %sRotasyonlarKabaKaba FaktörPürüzlülükPürüzlülük 1Pürüzlülük 2Pürüzlülük EğrisiPürüzlülük SonuPürüzlülük Son NoktasıPürüzlülük EşiğiMalzemenin pürüzlülüğüPürüzlülük tabanlıPürüzlülükUPürüzlülükVYuvarlakYuvarlak ModDüzenleme sırasında UV'leri piksellere yuvarlayınYuvarlak kapak (yarım daire)Her kontrol noktasında dairesel yaylar oluşturarak köşeleri yuvarlayınYuvarlak açık çevre şekliYüzen sayıyı bir sonraki en küçük tam sayıya yuvarlayınYüzen sayıyı en yakın tam sayıya yukarı veya aşağı yuvarlayınYüzen sayıyı bir sonraki en büyük tam sayıya yuvarlayınPiksele YuvarlaPiksel merkezlerine yuvarlaPiksel köşelere yuvarlaYuvarlak KurdelelerYuvarlaklıkÇocukların ebeveyn etrafında yuvarlaklığıFırça ucunun yuvarlaklığıPanel ve alt panellerin köşelerinin yuvarlaklığıTurlarSatır FiltreleriSatır YüksekliğiSatır İçiçe GeçmeliSatırlar:LastikKural DeğerlendirmesiKural BulanıklığıCetvelKurallar yukarıdan aşağıya doğru gider (sadece etkisi bulanıklık eşiğinin üzerinde olan ilk kural değerlendirilir)Kullanıcı Olarak ÇalıştırPython dosyasını çalıştırDüzenleme sırasında Python'u çalıştırınKomut Dosyasını ÇalıştırEtkin betiği çalıştırArkaplan işi olarak çalıştırBelirli bir kullanıcı olarak çalıştırGeometry Nodes Editor'da ÇalıştırKullanıcıya özgü değişiklikleri uygulamak için bu betiği oluşturma işleminden sonra çalıştırınYükleme sırasında bu metni bir Python betiği olarak çalıştırınÇevrimdışı Modda ÇalışmaÇalışma zamanıÇalışma Zamanı VerileriÇalışma zamanı seçenekleriVR oturumu hakkında çalışma zamanı durum bilgisiSSDF IzgarasıSDF Izgara BooleanSDLSSMPTE (Küçük)SMPTE (Tam)SPH Sıvı AyarlarıSPH ÇözücüSSAO AyarlarıSSE42STL Dışa Aktarma: '%s' dosyası açılamıyorSTL Dışa Aktarma: '%s' koleksiyonu bulunamadıSTL İçe Aktarma: '%s' dosyası açılamıyorSTL İçe Aktarma: '%s' dosyasından ağ içe aktarılamadıSTL İçe Aktarma: '%s' dosyası okunamadıSVG'de degradeler var, Grease Pencil rengi yaklaşık olarak hesaplanacakGenel elemanlar için güvenli alanFarklı bir en–boy oranındaki genel ögeler için güvenli alanMetin ve grafikler için güvenli alanFarklı bir en boy oranındaki metin ve grafikler için güvenli alan3D görünümde ve sıralayıcıda kullanılan güvenli alanlarAynı KanalAynı NesneAynı kemik seçildi...Aktif kemikle aynı koleksiyonlarAktif kemikle aynı renkSoketlerin aynı giriş/çıkış yönüÖrnekÖrnek Ek UVÖrnekleme ÖnyargısıÖrnek SayımıÖrnek EğriÖrnek Eşit UzunluklarÖrnek FormatÖrnek TabloÖrnek Izgara DiziniÖrnek Grup KimliğiÖrnek DizinÖrnek UzunluğuÖrnek SatırÖrnek BirleştirildiEn Yakın ÖrnekEn Yakın Yüzeyi ÖrnekleÖrnek PozisyonÖrnek YarıçapıÖrnek OranıÖrneklem BoyutuÖrnek Düz KenarlarÖrnek UVÖrnek UV YüzeyiBir renk bandını örnekleyinBlender Penceresinden bir renk örneği alın ve Grease Pencil materyali oluşturunBlender penceresinden bir rengi örnekleyerek bir özellikte saklayın3B Görünümden bir veri bloğunu örnekleyerek bir özelliğe kaydedinBir satırı örnekleyin ve Kapsam panellerinde gösterinBir görüntü dosyasını doku olarak örnekleyin%s için örnek renk3B görünümden örnek derinlikÖrnek dyntopo detayıBelirtilen sayıda noktayı eşit şekilde dağıtarak her bir spline'ı örnekleyinHer spline'ı belirtilen uzunluktaki parçalara bölerek örnekleyinEşit uzunluktaki örnek kenarlarVektör tutamakları ile örnek kenarlarGörüntünün her pikselini örnekleyinÖrnek formatıÖrnek ağ voksel boyutuİmlecin altındaki örnek piksel değerleriF-Eğrisi için örnek noktaHz cinsinden sesin örnek oranıTıklanan noktadaki ağ ayrıntısını örnekleyinÇıktı görüntüleme rengini örnekleEk noktasındaki yüzey UV haritasını örnekleyinÖnizlemeyi gürültüden arındırmaya başlamak için örnekBir görüntü dokusundan örnek değerlerÖrneklenen NoktalarÖrneklenmiş animasyon verileriÇizgi boyunca örneklenen renklerÖrneklerÖrnekler DönüşümüÇerçeve Başına ÖrneklerÖrneklemeÖrnekleme AnimasyonlarıÖrnekleme YöntemiÖrnekleme DeseniÖrnekleme Ön AyarlarıÖrnekleme OranıÖrnekleme Alt AdımlarıHacimler için kullanılacak örnekleme yöntemiYayıcı yüzeyler için örnekleme stratejisiDoygunlukArayüzdeki simgelerin doygunluğuDoygunluk, Değer, TonDoygunluk:KaydetKaydet ve YükleSunum Olarak KaydetFarklı Kaydet...Yedekleri KaydetKopya KaydetDış Veri Kaydet...Kaydetme KipiTercihleri Kaydetİstemi KaydetSürümleri KaydetBir armatürden BVH hareket yakalama dosyasını kaydedinÖn ayarlı listede özel bir tema kaydedinBir görseller sekansı kaydetEtkin metin veri blokunu kaydetEtkin metin dosyasını seçeneklerle kaydetTüm değiştirilen görselleri kaydet.blend dosyasında paketlenmiş bir görüntüyü diske kaydedinSunum Olarak KaydetÖnbellek dosyalarını diske kaydedin (.blend dosyası önce kaydedilmelidir)Kapatmadan önce değişiklikler kaydedilsin mi?Stüdyo ışık düzenleyici ayarlarından özel stüdyo ışığını kaydedinYer değiştirmeleri harici bir dosyaya kaydedinGörseli sunum renk yönetimiyle kaydet. PNG gibi görüntüleme biçimleri için görünümü uygula/dönüştürmeyi görüntüle. OpenEXR gibi orta halli görsel biçimleri için saptanmış sunum çıktı renk uzayını kullanGörüntüleri ana görüntü olarak WebPs olarak kaydet (geri dönüş yok)RGB renkleri yerine parlaklık-renk-renk kanallarını kaydedinÇıkışta KaydetPişirme haritasını harici bir dosyaya kaydedinPişirme haritasını dahili bir görüntü veri bloğuna kaydedinGeçerli Blender dosyasını kaydetMevcut dosyayı istenilen konuma kaydedinGeçerli görüntüleyici düğümünü bir görüntü dosyasına kaydedinGörüntüyü başka bir ad ve/veya ayarlarla kaydedinGörüntüyü geçerli ad ve ayarlarla kaydedinSahneyi bir PLY dosyasına kaydedinSahneyi bir Wavefront OBJ dosyasına kaydedinSahneyi bir STL dosyasına kaydedinKullanıcısı olmasa bile bu veri bloğunu kaydedinBu çıktı katmanını kaydetDiske kaydet (dış değişiklikleri yoksay)"%s" kaydedildi%s kaydedildi"%s" resmi kaydedildiPaketlenmiş dosya şuraya kaydedildi: %sKaydedilen metin "%s"TasarrufTercihler kaydedilemediTestereÖlçeklenebilir Vektör Grafik (.svg)Ölçeklenebilir Vektör Grafikleri (SVG) 1.1 formatıSkalerÖlçekleSeçili öğeleri ölçekle (yeniden boyutlandır)Ölçek TemeliÖlçek YavaşlatmaÖlçek ElemanlarıÖlçek EşitÖlçek FPSÖlçek ÇarpanıDoku için Ölçek FaktörüGörüntüyü Yeni Boyuta Ölçekleİçe ÖlçekleÖlçek EtkisiÖlçek ÖrnekleriÖlçek MatrisiÖlçek Karışım ModuÖlçek ModuÖlçek OfsetiDışa ÖlçekleÖlçek RastgeleliğiÖlçek SertliğiÖlçek Darbe KalınlığıÖlçek KalınlığıU ve V'yi bağımsız olarak ölçeklendirinAçıldıktan sonra UV koordinatlarını sınırlara ölçeklendirinBirlikte ÖlçekleÖlçek X: %s Y: %s Z: %s%s %sÖlçek X: %s Y: %s%s %sBir kayan nokta bağlam değerini ölçeklendirinTüm verileri ölçeklendirin (Bazı içe aktarıcılar ölçeklendirilmiş armatürleri desteklemez!)Eğri boyunca ölçeklendirmeX ekseni boyunca ölçeklendirY ekseni boyunca ölçeklendirBir int bağlam değerini ölçeklendirinBlender Birimi başına piksel bazında ölçeklendirmeİnç başına piksele dayalı ölçekYüz Boyutuna Göre ÖlçekMetni metin kutularına sığacak şekilde küçültünHedef uzunluğa ulaşmak için her eğriyi eşit şekilde ölçeklendirinFonksiyonun 'hızını' belirleyen ölçek faktörüMaksimum/minimum değerleri belirleyen ölçek faktörüAnahtar karelerin yüksekliğini ayarlamak için ölçek faktörüKemik şekilleri için ölçek faktörüB-Bone'un sonu için ölçek faktörleri, kalınlığı ayarlar (konik efektler için)B-Bone başlangıcı için ölçek faktörleri, kalınlığı ayarlar (daralma efektleri için)Ölçek uyum yöntemiİthal ışıkların yoğunluğu için ölçekYeni eklenen nesne için ölçekYerel veya küresel alanda ölçek geometri örnekleriBağlantılı kenar ve yüzeylerin ölçek gruplarını ölçeklendirinAyrı ayrı kenarları veya komşu kenar adalarını ölçeklendirinBireysel yüzleri veya komşu yüz adalarını ölçeklendirinYüz boyutuna göre ölçek örneğiÖlçek, tutturma ayarlarından etkilenirBirim kareyi doldurmak için ölçek adalarıÖlçek ağıBozulma gürültüsünün ölçeğiGürültü ölçeği (daha yüksek değer daha büyük girdaplara neden olur)Her eğri boyunca gürültü dokusunun ölçeğiKamera uzayında nesne çözümünün ölçeğiKüçük sermayelerin ölçeğiTemel gürültü oktavının ölçeğiX ekseninde fırça ucunun ölçeğiYer değiştirme etkisinin ölçeğiSon vuruşların ölçeğiSaç tokası örneğinin ölçeğiÖrneklerin ölçeğiKatmanın ölçeğiKök pozisyonuna göre gürültü dokusunun ölçeğiGölgenin ölçeğiMekansal gürültünün ölçeğiDokunun ölçeğiSadece ölçekScale selected areaSeçilen alanı ölçeklendirÖlçek seçili bükülebilir kemiklerin görüntülenme boyutuSeçilen anahtar değerleri birleştirilmiş ortalamalarına göre ölçeklendirinSeçili köşelerin cilt yarıçaplarını ölçekleYarıçap yerine ölçek sertliğiBVH'yi bu değere göre ölçeklendirinArka plan görselini ölçekleKemikleri eğrinin tüm uzunluğuna uyacak şekilde ölçeklendirinÖzel nesneyi kemik uzunluğuna göre ölçeklendirinYüz örneği nesnelerini ölçeklendirinDeltayı uygulamadan önce fare hareketini bu değere göre ölçeklendirinGürültü frekansını ölçeklendirinOfseti çevreleyen geometriye göre ölçeklendirinOfset matrisini ölçeklendirin (ekran alanı ofsetini uygulamak için kullanın)Daha eşit kalınlık elde etmek için ofseti ölçeklendirinVuruşları dönüştürürken vuruş kalınlığını ölçeklendirinHer bir vuruşun uzunluğuna uyacak şekilde dokuyu ölçeklendirinDeğiştirilmiş F-Eğrisinin değerlerini ölçeklendirinKemik Uzunluğuna ÖlçekSınırlara ÖlçeklendirmeKamera Çerçevesine ÖlçekleDeltalara ÖlçeklendirmeYüz Boyutlarına ÖlçeklendirmeDoldurmak için ÖlçekleUygun ÖlçeklendirmeKameranın çerçevesini dolduracak veya sığdıracak şekilde ölçeklendirinYakınlaştırmaya göre ölçeklendirin (aksi takdirde yakınlaştırma bağımsız ekran boyutudur)Ölçek izleme topu yörünge hassasiyetiÖlçek vektörlerini büyüklükleriyle birlikteBir görüntüyü ölçeklendirin, çevirin ve döndürünÖlçek/ÇeviriÖlçek: %s : %s : %s%s %sÖlçek: %s : %s%s %sÖlçek: %s%s %sÖlçekB X: %s Y: %s Z: %s%s %sÖlçekB: %s : %s : %s%s %sÖlçekB: %s%s %sÖlçekX: %sÖlçekliGürültünün yoğunluğunu ölçeklerÖlçeklemeGürültünün (zaman içinde) ölçeklenmesiEylem için ölçekleme faktörüX ekseni boyunca uygulanan ölçekleme faktörüY ekseni boyunca uygulanan ölçekleme faktörüGürültü girişi için ölçeklemeNesnenin ölçeklenmesiYeni modüller için eklenti dizinlerini tarayınYuvarlanan deklanşör efekti için tarama çizgisi "pozlama" süresiDağılım modeliSahneAyarları KopyalaTam KopyaBağlantılı KopyaYeniNesne DiziniUzayTipSahne '%s' bağlantılı, nesnelerin örneklenmesi devre dışı bırakıldıSahne '%s' son yerel sahnedir, kaldırılamazSahne KamerasıSahne KoleksiyonuSahne KoleksiyonlarıSahne GörüntüsüSahne SüresiSahne Kare ErimiSahne GrafiğiSahne HidraSahne Hydra render motoru ayarlarıSahne ÖrneklemesiSahne IşıklarıSahne NesneleriSahne İşlemiSahne SeçenekleriSahne OrijiniSahne ÖzellikleriSahne Sunumu GörünümüSahne İstatistikleriSahne ŞeridiSahne Şeridi GösterimiSahne ZamanıSahne BirimiSahne DünyasıSahnenin değerlendirilmiş haliSahne veri blokları3B görünüm alanı için sahne görüntüleme ayarlarıEtkin kameranın seçileceği sahne (tanımlanmamışsa sahneyi işle)Sahnede kamera yokSahne anahtarlama setleriSahne modu tam pişirme modunu kullanır:Sahne bulunamadıSahne boyutuİşlenecek sahne, belirtilmemişse geçerli sahneSahne 11 anti-aliasing örneği kullanılarak oluşturulacakSahne 16 anti-aliasing örneği kullanılarak oluşturulacakSahne 32 kenar yumuşatma örneği kullanılarak oluşturulacakSahne 5 anti-aliasing örneği kullanılarak oluşturulacakSahne 8 anti-aliasing örneği kullanılarak oluşturulacakSahne, tek geçişli kenar yumuşatma yöntemi (FXAA) kullanılarak işlenecekSahne herhangi bir kenar yumuşatma olmadan işlenecekSahnelerŞema = Yok. Alt bölümleme olmadan temel ağı dışa aktarŞema = Yok. Bölümlenmiş ağı dışa aktarKapsam Bölge ArkaplanıKapsamlarBir film klibinin istatistiksel görünümü için kapsamlarBir görüntünün istatistiksel görünümü için kapsamlarGörüntü istatistiklerini görselleştirmek için kapsamlarFilm klibi istatistiklerini görselleştirmek için kapsamlarTırmanma MesafesiKarıştırma Mesafesi görünüm penceresiEkranYeniEkranEkran Görüntüsü BoyutuEkran AlanıEkran İzlemeÖrneklemenin ekran koordinatlarıEkran veri bloğu, bir penceredeki alanların düzenini tanımlarEkran veri bloklarıBir çalışma alanının ekran yerleşimleri3B görünümde normaller için ekran boyutuEkran alanı açısı yakalamaEkran-İzlemeEkran-İzleme HassasiyetiEkran İzi KalınlığıEkranlarScreenshotVidaVida DeğiştiriciVida ekseniSenaryoKomut DizinleriKomut DosyalarıKomut Dosyası DüğümüKomut Dosyası KaynağıKomut dizini bulunamadıBetik YazımıSarma ÇubuğuSarma Araç Takımı RenkleriBir 2B bölge için sar ve yakınlaştırKaydırma yönü (sadece Wayland)Bir sayfa aşağı sarSayfayı yukarı veya aşağı sarSeçili dosyaları görünüme sarGörünümü aşağı sarGörünümü sola sarGörünümü sağa sarGörünümü yukarı sarBir sayfa yukarı sarGörünümü tıklayıp sürükleyerek sarKaydırma görünümü, geçerli çerçevenin ortalanmasını sağlarGeri SarmaOvmaHeykelTüm Adaları Heykeltraş EtHeykel Tabanı ÖrgüsüYontma YetenekleriEğrileri şekillendirHeykel Eğrileri KafesHeykel Yüz Setleri OpaklıkYontma Gres KalemiGres Kalemi Vuruşlarını YontHeykel SeviyeleriHeykel Maskesi OpaklığıYontma KipiHeykel Modu KaplamalarıHeykel Kaplama RengiYontma DüzlemiHeykel Seti PivotHeykel Gösterisi Yüz SetleriHeykel Gösterisi MaskesiHeykel Doku BoyasıGeometriye bir vuruş ekleyinFırça kullanarak eğrileri şekillendirinAğın kalıcı bir katmanına heykel yapınEtkin Grease Pencil nesnesinde vuruşları şekillendirinHeykel/Boya Kaplama RengiYontmaDikişDikiş payıUV açma için dikiş kenarıDikişlerAramakArama Alanı:Arama MesafesiArama UzantılarıArama EşleşmesiArama MaxArama MinArama BoyutuAnahtar Bağlama ile Aramaİsme Göre AramaBir düğümü adına göre arayın ve odaklayın ve seçinBu türdeki dosyaları arayınBu klasördeki öğeleri arayınÇerçeveler arasında perspektif olarak deforme olmuş (homografi) işaretleyicileri arayınÇerçeveler arasında çevrilen ve döndürülen işaretçileri arayınÇerçeveler arasında çevrilen ve ölçeklenen işaretçileri arayınÇerçeveler arasında çevrilen işaretçileri arayınÇerçeveler arasında çevrilen, döndürülen ve ölçeklenen işaretçileri arayınYalnızca etkin olan yerine tüm metin veri bloklarında arama yapınArama dizesi büyük ve küçük harflere duyarlıdırİlgili görseller için alt dizinleri arayın (UYARI: yavaş olabilir)Kullanıcı arayüzünde filtreleme için arama terimiSaniyeİkinci Temelİkinci Kulp TipiKısıtlanacak ikinci sert gövde nesnesiDördüncü dereceden Brown-Conrady radyal bozulmasının ikinci katsayısıİkinci dereceden Brown-Conrady teğetsel bozulmasının ikinci katsayısıİkinci mertebeden Nükleer bozulmanın ikinci katsayısıİkinci mertebeden bölme bozulmasının ikinci katsayısıÜçüncü dereceden polinom radyal bozulmasının ikinci katsayısıEfekt için kullanılan ikinci renkMin/maks hızlar arasındaki ikinci kübik spline kontrol noktasıEfekt şeridi için ikinci girişYeniden yapılandırma başlatma için kullanılan ikinci anahtar kareŞekli kopyalamak için ikinci seçilen ağ nesnesi gereklidirİkinci tepe noktası grup adıİkincilİkincil Eksenİkincil Kemik Ekseniİkincil Renkİkincil Kontrol Katmanlarıİkincil Veri Yoluİkincil Etki Azalmasıİkincil Yansımaİkincil DokuŞeffaf alanları belirten dama tahtası deseninin ikincil rengiRadyal kontrol tarafından ayarlanacak mülkün ikincil yoluSaniyelerİmlecin etrafında yakınlaştırdığımız saniyelerTestin çalıştırılması için gereken saniyeler (geçersiz kılma yinelemeleri)GizliTercihler'de etkinleştirilecek bölümHarici düzenleyicide '%s'yi görünMetin düzenleyicide '%s'yi görünAşağıdaki Değiştiriciler paneline bakınOperatorList.txt metin bloğuna bakınTohumKullanılırsa rastgele tohumRastgele tabanlı işlemler için tohumGürültü üretimi için tohumRastgele sayı üreteci için tohumGürültünün tohumuRastgele üretecinin tohumuRastgele sayı üretecinin rastgele noktalar üretmek için kullandığı tohumEntegratörün farklı gürültü desenleri elde etmesi için tohum değeriRastgeleleştirme için tohum değeriRastgele üreteç için tohum değeriBölümSegment YönüSegment EtkisiSegment UzunluğuHer iki anahtar kare arasındaki bölümSegmentlerKavisli kenar segmentleriSegmentler en az 3 olmalıdırKontrol noktalarından örneklenen segmentlerSeçSeç ve Ayarla2 ses şeridi seçin2D veya 3D eğri türünü seçinTümünü SeçTüm Geçişleri SeçÖzelliğe Göre Tümünü SeçÇapa SeçArkaplanı SeçinÖnyargıyı SeçDaha Büyük SeçKanal SeçinÇocuk SeçSadece Çocukları SeçinKoleksiyon SeçinRenk SeçinEğrileri SeçinBitiş Satırı Dizini'ni seçinMevcut seçime bağlı Yüzleri seçinGruplanmış SeçSapı SeçKolları SeçinHiyerarşiyi SeçKatman SeçBağlantılıyı SeçListe Öğesini SeçListe Öğesini Seç (Yeniden adlandırmak için çift tıklayın)Döngüleri SeçMod SeçDaha Fazla/Daha Az SeçFareyi SeçDışı SeçÜst Öğeyi SeçinGeçiş SeçDesen SeçNokta SeçYüzük SeçAramayı SeçBenzerini SeçSlot SeçinBölmeyi SeçUV köşelerini seçinKutu seçimini kullanarak UV köşelerini seçinDairesel seçim kullanarak UV köşelerini seçinLasso seçimini kullanarak UV'leri seçinMevcut seçime bağlı Köşeleri SeçGörünümü SeçYer imlerine eklenmiş bir dizini seçinBu karedeki bir işaretleyiciye bağlanmak üzere bir kamera seçinFare işaretçisine en yakın bağlı şeritlerin bir zincirini seçinBağlı UV köşelerinin bir döngüsünü seçinBağlı kenarlardan oluşan bir döngü seçinBir ayna ekseni (X, Y) seçinBir ayna ekseni seçin (X, Y, Z)Bu kitaplık için yeni bir yol seçin ve tüm verilerini yeniden yükleyinBir boya eğrisi noktası seçinBir noktayı veya tutamaçlarını seçinRastgele dağıtılmış bir saç veya nokta seti seçinEtkin öğeden bir aralık seçinBir şerit seçin (son seçilen "etkin şerit" olur)Ağdaki etkilenen köşeleri seçinBirbiriyle örtüşen tüm UV yüzeylerini seçinEtkin UV haritasına bağlı tüm UV köşelerini seçinFarenin altında bağlantılı tüm UV köşelerini seçinBelirtilen bölgedeki tüm animasyon kanallarını seçinGeçerli seçime ebeveyn/çocuk bağlantıları ile bağlı tüm kemikleri seçinZaten seçili olanlara bağlı tüm kontrol noktalarını seçMevcut seçime bağlı tüm kontrol noktalarını seçinZaten seçili olanlara bağlı tüm eğri noktalarını seçAğdaki tüm verileri tek bir eksende seçinTüm devre dışı bırakılmış parçaları seçTüm öğeleri seçTüm tahmini parçaları seçDoğru ise hepsini seç, değilse hepsini seçTüm anahtar kareli parçaları seçFarenin altındaki kanalın tüm anahtar karelerini seçinBelirtilen kare(ler)deki tüm anahtar kareleri seçBelirtilen bölgedeki tüm anahtar kareleri seçinZaten seçili olanlara bağlı tüm anahtarları seçTüm kilitli parçaları seçTüm çok katlı olmayan köşeleri veya kenarları seçinKoleksiyondaki tüm nesneleri seçBu yayıcıdan gelen ışığı engelleyen tüm nesneleri seçinBu yayıcıdan ışık alan tüm nesneleri seçinKaynak/hedef öğeler arasındaki tüm yolları seçinTüm sabitlenmiş UV köşelerini seçHerhangi bir nokta seçimiyle eğrilerdeki tüm noktaları seçinYeterince keskin olan tüm kenarları seçinMevcut seçime bitişik tüm şeritleri seçÇeşitli özelliklere göre gruplandırılmış tüm şeritleri seçinTüm vuruş noktalarını seçDiğer vuruşlar arasındaki tüm vuruş noktalarını seçinBenzer özelliklere sahip tüm vuruşları seçinTüm metni seçFarenin altındaki kanaldaki tüm anahtar kareleri seçinEğrideki tüm anahtar kareleri seçinTüm metni seçEtkin tepe noktasına atanan tüm tepe noktalarını seçinKutu seçimini kullanarak tüm zaman işaretleyicilerini seçinTüm izlenen parçaları seçBelirtilen gruptaki tüm parçaları seçYeniden oluşturulamayan tüm parçaları seçinEtkin parça ile aynı renkteki tüm parçaları seçinMevcut seçime bağlı tüm köşeleri seçBenzer özelliklere göre gruplandırılmış tüm görünür kemikleri seçinÇeşitli özelliklere göre gruplandırılmış tüm görünür nesneleri seçinBağlantılı olan tüm görünür nesneleri seçinBir türe ait tüm görünür nesneleri seçZaten seçili noktalarla vuruşlarda dönüşümlü noktaları seçinBir kenar halkası seçinBağlı UV köşelerinin kenar halkasını seçinÇiftleri birbirine bağlamak için çift sayıda döngü seçinÖnce mevcut bir NLA Parçası veya boş bir eylem satırı seçinBir nesne veya poz kemiği seçinÖğeleri seçin ve etkinleştirinBoya eğrisi noktasını seçin ve kaydırınSiluet karşıtı çizgileri seçinEn az bir ağ nesnesi seçinEn az iki kenar döngüsü seçinDaha küçük bölgeler yerine daha büyük bölgeleri seçinAktif Kemik Koleksiyonundaki kemikleri seçinŞu anda seçili kemiklerin ebeveyni olan kemikleri seçinŞu anda seçili kemikler için hedef olarak kullanılan kemikleri seçinSınır kenarlarını seçin (açık ağ kenarları)Seçili yüzlerin etrafındaki sınır kenarlarını seçinSeçerekYüz Gücüne Göre SeçAktif malzeme yuvasına göre seçinBağlı ana/alt nesneleri seçinKontur veya silueti seçinKonturları seçin (her nesnenin dış siluetleri)Her seçim bölgesinin sınırındaki kontrol noktalarını seçinEğriler boyunca önceden seçilmiş olanları takip eden kontrol noktalarını seçinEğriler boyunca önceden seçilmiş olanlardan önceki kontrol noktalarını seçinKutu seçimini kullanarak eğri noktalarını seçinDaire seçimini kullanarak eğri noktalarını seçinLasso seçimini kullanarak eğri noktalarını seçinZaten seçili olan eğrilere yakın olan eğrileri seçinDuman simülasyonunun etki alanı nesnesini seçinKenar işaretlerini seçin (Serbest stil kenar işaretleriyle açıklanan kenarlar)Malzeme sınırlarında kenarları seçinKenar döngülerinin etrafında döndürülmesi için kenarları veya yüz çiftlerini seçinÜst öğe olarak 1 veya 3 köşe seçinSaç veya noktaları seçinÖğeyi seçinÖğeleri etkin Boole niteliğine göre seçinEğrilerin uç noktalarını seçinVuruşların uç noktalarını seçinSon seçimden başlayarak her şeyi seçBelirtilen koleksiyondan satırlar hariç her şeyi seçDış konturları seçin (kapatan ve kapatılan nesnelerin dış silüetleri)İmlecin altındaki yüz döngüsünü seçinTüm kenarları 2'den fazla yüz kullanıcısına sahip olan yüzleri seçinNesne koleksiyonuna göre özellik kenarlarını seçinKenar türlerine göre özellik kenarlarını seçinGörünürlüğe göre özellik kenarlarını seçinGruptaki bazı nesnelere ait özellik kenarlarını seçinYüz işaretlerine göre özellik kenarlarını seçinGörüntü sınırına göre özellik kenarlarını seçin (daha az bellek tüketimi)Gruptaki herhangi bir nesneye ait olmayan özellik kenarlarını seçinBelirtilen kenar türü koşullarını karşılamayan özellik kenarlarını seçinVerilen yüz işareti koşullarını karşılamayan özellik kenarlarını seçinTüm kenar türü koşullarını karşılayan özellik kenarlarını seçinKenar türü koşullarından en az birini karşılayan özellik kenarlarını seçinVerilen kenar türü koşullarını sağlayan özellik kenarlarını seçinVerilen yüz işareti koşullarını sağlayan özellik kenarlarını seçinNicel görünmezlik (QI) değerleri aralığında özellik kenarlarını seçinChiang veya Huang modelinden birini seçinİsme göre birden fazla girdi arasından seçim yapınSeçili şeridin yanlarındaki gizmo tutamaklarını seçinGrafik eğrilerini seçinEtkin şeridin yanındaki tutamakları seçinGizli özellik kenarlarını seçinNesnenin hedef yüzeye nasıl sınırlanacağını seçinKöşelerin hedef yüzeye nasıl sınırlandırılacağını seçinSeçili kemiklerin doğrudan ebeveynini/çocuklarını seçinMevcut çerçeveyle kesişenleri seçinKutu seçimini kullanarak öğeleri seçinDairesel seçimi kullanarak öğeleri seçinLasso seçimini kullanarak öğeleri seçinDaire seçimini kullanarak anahtar kare noktalarını seçinLasso seçimini kullanarak anahtar kare noktalarını seçinZaten seçili olanların yanındaki anahtar kareleri seçinÜzerine tıklayarak anahtar kareleri seçinSeçili olanlarla aynı F-Eğrilerinde meydana gelen anahtar kareleri seçinGeçerli karenin solundaki veya sağındaki anahtar kareleri seçinHer parçacığın sınır seçili anahtarlarına bağlı anahtarları seçinVuruşlar için çizgi türünü seçinBağlantılı yüzleri seçBağlantılı yüzleri açıya göre seçİmlecin altındaki bağlantılı yüzleri seçBağlantılı köşeleri seçİmlecin altındaki bağlantılı köşeleri seçSeçim moduna göre gevşek geometriyi seçinMevcut karenin üzerindeki ve solundaki/sağındaki işaretçileri seçinKutu seçimini kullanarak işaretçileri seçinDaire seçimini kullanarak işaretçileri seçinKement seçimini kullanarak işaretçileri seçinYansıtılmış konumlardaki örgü öğelerini seçinYansılanan dış kafes noktalarını seçİlk seçime bağlı daha fazla UV köşesi seçinİlk seçime bağlı daha fazla spline noktası seçinMevcut seçime bitişik daha fazla şerit seçinİlk seçime bağlı daha fazla köşe, kenar veya yüzey seçinFilm veya görüntü şeritlerini seçinFilm izleme kanalını seçinFare işaretçisinden en yakın parçacığı seçinYeni etkin ağ elemanını seçin ve konumunu kullanınYeni nesneleri seçDüğümü seçin ve onu bir görüntüleyici düğümüne bağlayınSeçili düğümlerden bağlantılı düğümleri seçinSeçili olanlara bağlı düğümleri seçinLasso seçimini kullanarak düğümleri seçinBenzer özelliklere sahip düğümleri seçinAynı koleksiyondaki nesneyi seçinHiyerarşideki etkin nesnenin konumuna göre nesneyi seçinKoleksiyondaki nesneleri seçBir adlandırma düzenine uyan nesneleri seçinEtkin öğeden nesneleri yinelemeli olarak seçinMevcut fare konumu altında mevcut tepe noktası gruplarından birini seçinBir veya daha fazla şerit seçinYalnızca tamamen seçilen yüzleri seçSadece noktaları seçTüm NLA Şeritlerini seçin veya seçimini kaldırınTüm dosyaları seç veya seçimi kaldırTüm şeritleri seç veya seçimini kaldırRastgele görünür nesneleri seçin veya seçimini kaldırınOluşturulduktan sonra yönelimi seçinYapıştırılan nesneleri seçSeçili kenar döngüsünün içindeki yüz bölgesini seçinDizin bazında raporları seçinGörünen tüm parçacıkların köklerini seçİki kemik arasındaki en kısa yolu seçinİki seçim arasında en kısa yolu seçSiluetleri seçin (görünür ve gizli yüzlerin sınırındaki kenarlar)Benzer UV'leri mülk türlerine göre seçinBenzer kemikleri özellik türlerine göre seçinBenzer eğri noktalarını mülk türüne göre seçinMevcut seçime benzer yüz bölgelerini seçinBenzer metaball'ları özellik türlerine göre seçinBenzer köşeleri, kenarları veya yüzeyleri özellik türlerine göre seçinSpline noktalarını seçinŞerit tutamağını seçinBağlı olsun veya olmasın şeritleri ayrı ayrı seçinSeçilen şeritlerin aday gösterilen tarafındaki şeritleri seçinŞeritleri geçerli çerçeveye göre seçinGeçerli karenin solundaki veya sağındaki şeritleri seçinKutu seçimini kullanarak şeritleri seçinVuruşları çizmek için kullanılan stili seçinKonturları doldurmak için kullanılan stili seçinÖnerici konturları seçin (neredeyse silüet/kontur kenarları)Metni satıra göre seçinSerbest Stil kontrol modunu seçinEtkin kamerayı seçinHer bir tepe noktasını karşılaştırmak için ekseni seçinBu Seçim Setinden kemikleri seçinKamerayı seçinNesneleri yerleştirirken en yakın ekseni seçin (yüzey geçersiz kılmaları)Şu anda vurgulanan aygıtı seçinGürültü verilerinin önbelleğe alınması için kullanılacak dosya biçimini seçinParçacık verilerinin önbelleğe alınması için kullanılacak dosya biçimini seçinYüzey verilerinin önbelleğe alınması için kullanılacak dosya biçimini seçinHacimsel verilerin önbelleğe alınması için kullanılacak dosya biçimini seçinKarışım dosyasına göre dosyayı seçinDönüştürülecek katmanları seçinEşleme türünü seçinSeçili nesnenin ayna nesnelerini seçin, örneğin "L.sword" ve "R.sword"Yeni ek yüzeyleri seçinSonraki öğeyi seçin (seçim sırasını kullanarak)İmlecin altındaki düğümü seçinÖnceki öğeyi seçin (seçim sırasını kullanarak)Gösterilecek özellik panelini seçinGölgelendiricinin renk parametrelemesini seçinMavi baskı kontur vuruşlarının şeklini seçinHer iki çizginin ucunun şeklini seçinZincirlerin istifleme sırasını belirlemek için sıralama anahtarını seçinSıralama düzenini seçinDinlenme pozisyonlarının kaynağını seçinŞeritleri ve kulplarını seçinSahne-ışın kesişimlerini bulmak için kullanılan izleme yöntemini seçinÖzellik kenarlarının zincirler oluşturmak üzere nasıl birleştirileceğini seçinİlk seçime bağlı kemikleri seçinBu pozda kullanılan kemikleri seçinZaman belirtecini/belirteçlerini seçinGörünür tüm parçacıkların uçlarını seçinGeçerli çerçevenin solunu seçinGeçerli çerçevenin sağını seçinİzleme işaretleyicilerini seçinDönüş sabitlemesi için kullanılan parçaları seçinÇeviri sabitlemesi için kullanılan parçaları seçinDönüşüm yönünü seçinİki ağ nesnesi seçinKonturları doldurmak için kullanılan degrade türünü seçinHedef pozisyon için shrinkwrap algoritmasının türünü seçinAlt bölüm algoritmasının türünü seçinKirli parçaları seçKöşeleri veya yüzeyleri yüz kenarlarının sayısına göre seçinGrup olmadan köşeleri seçGörünür özellik kenarlarını seçinFare Düğmesi ile Seçİmleç konumundaki kelimeyi seçİmlecin altındaki kelimeyi seçMevcut malzemeyi kullanarak tüm Grease Pencil vuruşlarını seç/seçimini kaldırBu yöndeki öğeyi seç/seçimini kaldırDosyaları dolaşarak seçin/seçimini kaldırınSeçilebilirlik ve GörünürlükSeçilebilirSadece SeçilebilirSeçilmişSeçilmiş & İçerikSeçilmiş Eylem HaritasıSeçili Aksiyon-Klip ŞeridiSeçilmiş Bağlamaİmleçte Seçili KanallarSeçili Kenar ToplamıSeçili Yüz ToplamıSeçilmiş YüzlerSeçili DosyaSeçilmiş Öne ÇıkanlarSeçili ÜrünSeçili AnahtarlarSeçilmiş Dönüm NoktasıSeçili Satır Arka PlanıSeçili Satır Metin RengiSeçilmiş İşaretleyiciSeçili Meta Şerit (ilgili şeritleri gruplamak için)Seçili NesneSeçili NesnelerYalnızca Seçili NesnelerSeçili Nesneler ve VerilerSeçilmiş Nesneler, Veriler ve MalzemelerSadece SeçilmişSeçilmiş NoktalarSeçilmiş Poz KemikleriSeçilmiş Küçük HarflerSeçili Ses Şeridi (hoparlör seslerinin zamanlanması için)Seçilmiş ŞeritlerSeçilmiş StudioLightSeçilmiş MetinSeçilmiş Geçiş ŞeridiSeçilmiş UV ElemanıSeçili Tepe Noktası ToplamıSeçilen varlık %s varlık kitaplığında bulunamadıSeçilen varlık %s bir Eylem değilSeçili varlık geçerli dosyada yer alıyor%s'den seçilen kemiklerDüzenleme modunda seçili kenar sayısıSeçili kenarlar/yüzler gerekliDüzenleme modunda seçili yüz sayısıSeçilen yüzler gerekliSeçilen döngülerin kenar sayıları eşit olmalıdırSeçilen düğümler {} ile aynı türde değilSeçilen yol, seçilen varlık kütüphanesinin dışındadırEtkine seçiliDüzenleme modunda seçili tepe noktası sayısıSeçili/SeçilmemişKameranın seçilmesi yalnızca nesne modunda desteklenirSeçimSeçim Son KarakteriSeçim Son ÇizgisiSeçim MaskesiSeçim ModuSadece SeçimSeçim OpaklığıSeçim SetiSeçim Kümesi DiziniSeçim SetleriSeçim Setleri Özel ÜrünlerSeçim AracıYürütülecek seçim eylemiKoleksiyona Göre SeçimKenar Türlerine Göre SeçimYüz İşaretlerine Göre SeçimResim Kenarlığına Göre SeçimGörünürlüğe Göre SeçimSeçim farenin gerisinde kalır ve daha düzgün bir yol izlerNesne modunda seçim desteklenmiyorIK zinciri için IK çözücü seçimiTıklanan kanala aktif kanal seçimiYineleme alanında seçimSeçim çifti bulunamadıEğri noktasının seçim durumuYol noktasının seçim durumuSeçim durumuGeçerli Çerçeveye Seçimİmleç Değeri SeçimiEn Yakın Çerçeveye SeçimEn Yakın İşaretleyiciye SeçimEn Yakın İkinciye SeçimSeçici Sönümlü En Küçük KarelerB-Bone'un uç tutamağının nasıl hesaplanacağını seçerB-Bone'un başlangıç tutamağının nasıl hesaplanacağını seçerKöşelerin konumlarına göre B-Bone segmentlerine nasıl eşleneceğini seçerMevcut vuruş seçiminden rastgele noktalar seçerSınır ayarlama algoritmasını seçerKullanılan algoritmayı seçerKullanılan kalınlık algoritmasını seçerKendi kendine çarpışmaKendi kendine çarpışmalarKendi EtkisiÖz SürtünmeKendi kendini kesenKendi kendine kesişimKendi kendine kesişim kontrolüÖz En Az UzaklıkKendi NesnesiKendi kendine örtüşmeKendi kendine kesişen seçili yüzlerKendi içinde bağımsız sert gövde ortamı ve ayarlarıÖz Çarpışma Tepecik GrubuMülkün semantik yorumuGeriye GönderArkaya GönderHassasiyetSensörSensör uyumuSensör YüksekliğiSensör GenişliğiSensör yukarıdan aşağıya doğru taranıyorAyırAyrı ÇocuklarAyrı RenkAyrı BileşenlerAyrı GeometriAyrı IK Ayak ParmağıAyrı MatrisAyrı ModAyrı Sıra GörüntüleriAyrı DönüşümAyrı BirimlerXYZ'yi ayırınTüm geometriyi kesişimlerden ayırınKatmanlara göre ayırMalzemeye göre ayırSeçili meta şeritlerin tuttuğu şeritleri ayırınDikişlerle ayrılmış adalar tarafından ayrı projeksiyonlarSeçili geometriyi ayırSeçili geometriyi yeni bir ağa ayırınSeçili düğümleri düğüm grubundan ayırınSeçili noktaları bağlı seçilmemiş noktalardan ayırarak yeni bir nesneye dönüştürünAyrılmış kemiklerSepyaSekansEkleAyarlamaAyarlama KatmanıAlfa ÜzeriAlfa AltındaSesKutuParlaklık/KontrastKlipSaatRenkRenk DengesiRenk KarışımıÇapraz geçişEğrilerYönÇiftEkolayzerGauss BulanıklığıParıltıTon DoğruResimİçindeİrisMaskeMetaFilmÇoklu kameraÇoklu Kamera SeçiciÇarpmakDışarıŞerit BaşınaProjeProxy DepolamaSahneBekarSesHızÇıkarmaMetinTon haritasıGeçiş TürüTipBeyaz DengesiSilip süpürmekSekans DüzenleyicisiSıra SlaytıSıra Slayt: %s%sSıra Şeridi AdıBir Sahne veri bloğu için dizi düzenleme verileriDizi düzenleyici alan verileriDizi oynatma moduGauss bulanıklığı oluşturan dizi şeridiParıltı efekti yaratan dizi şeridiSilme geçişi oluşturan dizi şeridiTek bir renkle doldurulmuş bir görüntü oluşturan dizi şeridiSıra şeridi metin oluşturmaTek bir çerçeve için dizi şeridi verileriDiğer şeritlerin hızını kontrol etmek için sıra şeridiDiğer şeritleri tek bir dizi şeridi olarak gruplamak için dizi şeridiBir videoyu yüklemek için sıra şeridiBir maskeden video yüklemek için sıra şeridiKlip düzenleyiciden bir videoyu yüklemek için sıra şeridiBir veya daha fazla görüntüyü yüklemek için dizi şeridiAşağıdaki katmanlarda filtre ayarlamaları yapmak için dizi şeridiÇoklu kamera düzenlemesi yapmak için dizi şeridiBir sahnenin işlenmiş görüntüsünü kullanan dizi şeridiDiziciDizici ve ÖnizlemeSıralayıcı Renk Uzayı AyarlarıSekans DüzenleyicileriDizici KaplamalarıDizici ÖnizlemesiSequencer Önizleme GölgelendirmeDizici YakalamaDizici ŞeritleriDizici Aracı AyarlarıDizici efekt türüSequencer'ın aktif şeridiOturum DurumuOturum UUID'siAyarlaEklenen öğeler için "Sahte Kullanıcı"yı ayarlayın (nesneler ve koleksiyonlar hariç)2D imleç konumunu ayarlaSet ActionEtkin Eylem Yuvası Dizini AyarlaAlfa AyarıRenk Etiketini AyarlaEğriyi Normal Olarak AyarlaEğri Yarıçapını AyarlaEğri Eğimini AyarlaVarsayılan simgeyi ayarlaYüz Ayarı AyarlaYüz Gücünü AyarlaSahte Kullanıcı AyarlaGeri Dönüşü AyarlaÇerçeve Aralığını AyarlaGeometri Adını AyarlaSaç Eğrisi Profilini AyarlaSap Pozisyonlarını AyarlaSap Tipini AyarlaKimlik AyarlaÖrnek Dönüşümünü AyarlaTers Beklemeyi AyarlaMalzemeyi AyarlaMalzeme Karışımını AyarlaMalzeme Endeksini AyarlaMinkowski değişkenini 0,5 olarak ayarlayınMinkowski değişkenini 4 olarak ayarlayınAdını AyarlaÜst Öğeyi Şuna AyarlaPivot AyarlaAyar Noktası YarıçapıPozisyonu AyarlaSeçili Anahtar Karelerin kapsamlarına göre Önizleme Aralığını AyarlaSeçili anahtar karelerin aralığına göre Önizleme Aralığını AyarlaSeçili Şerit Proxy'lerini AyarlaSeçimi AyarlaGölgeyi DüzleştirBoyut AyarlaSnap Tabanını AyarlaSpline Döngüsel AyarlaSpline Çözünürlüğünü AyarlaSpline Türünü AyarlaStereo 3D'yi ayarlaUVW kontrol noktalarını birbirinden eşit uzaklıkta ayarlayınVR görüntüleyici konumunu denetleyici ışın vuruşu konumuna ayarlayınDeğer AyarlaGörünüm Dönüşümünü AyarlaSeçili koleksiyonlar için bir renk etiketi ayarlayınSeçili şeritler için bir renk etiketi ayarlayınBir bağlam değeri ayarlayınBir ID veri bloğuna bir bağlam değeri ayarlayınTüm yapı animasyonları için sabit sayıda kare ayarlayınOluşturulacak manuel bir yüzde ayarlayınMaksimum B karesi sayısını ayarlayınYeni bir etkin anahtarlama seti ayarlayınYeni bir ad belirleyin veya mevcut olanın önüne/sonuna ekleyinYeni bir seçim belirleyinAktif malzemeyi ayarlaTüm kontur noktalarını aynı opaklığa ayarlayınTüm vuruş noktalarını aynı kalınlığa ayarlayınTüm tepe noktası normallerini köşe açısına göre ayarlaTüm tepe noktası normallerini yüz alanına göre ayarlaSeçili renk durağının alfa değerini ayarlaDışa aktarılan UV düzeni için opaklık miktarını ayarlayınAçıklama Görünürlüğünü AyarlaOrtam renk uzayına göre uygun görünüm dönüşümünü ayarlaEtkin tepe noktası grubu olarak ayarlaVarsayılan yuvarlatılmış olarak ayarlaSes kanallarını 4 kanala ayarlayınSes kanallarını 5.1 surround sese ayarlayınSes kanallarını 7.1 surround sese ayarlayınSes kanallarını mono olarak ayarlaSes kanallarını stereo olarak ayarlaSes karıştırma arabellek boyutunu 1024 örneğe ayarlayınSes karıştırma arabellek boyutunu 16384 örneğe ayarlayınSes karıştırma arabellek boyutunu 2048 örneğe ayarlayınSes karıştırma arabellek boyutunu 256 örneğe ayarlayınSes karıştırma arabellek boyutunu 32768 örneğe ayarlayınSes karıştırma arabellek boyutunu 4096 örneğe ayarlayınSes karıştırma arabellek boyutunu 512 örneğe ayarlayınSes karıştırma arabellek boyutunu 8192 örneğe ayarlayınSes örneği biçimini 16 bitlik işaretli tam sayıya ayarlaSes örneği biçimini 24 bitlik işaretli tam sayıya ayarlaSes örneği biçimini 32-bit float olarak ayarlaSes örneği biçimini 32 bitlik işaretli tam sayıya ayarlaSes örneği biçimini 64-bit float olarak ayarlaSes örneği biçimini 8 bitlik işaretsiz tam sayıya ayarlaSes örnekleme hızını saniyede 192000 örneğe ayarlayınSes örnekleme hızını saniyede 44100 örneğe ayarlayınSes örnekleme hızını saniyede 48000 örneğe ayarlayınSes örnekleme hızını saniyede 96000 örneğe ayarlayınEğriler için siyah nokta veya beyaz nokta ayarlayınBir öğe koleksiyonu için Boole değerleri ayarlayınKamera görünümünü etkin görünüme ayarlayınRenk Görünürlüğünü AyarlaMevcut alfayı yeniden kullanmak yerine rengi tamamen opak olarak ayarlayınRenk enterpolasyonunu ayarlaEnterpolasyon için kullanılacak renk modunu ayarlayınSeçili renk durağının rengini ayarlaİmleç konumunu ayarlaİmleç konumunu, toplama örnekleri için kullanılan ofsete ayarlayınİmleç seçimini ayarlaİşleme için kullanılan varsayılan renk özniteliğini ayarlayınHer uçak arasındaki mesafeyi ayarlayınSeçili anahtar karelerden başlayarak F-Eğrisi segmentleri için hareket hızı türünü ayarlayınKenar keskinliğini, komşu yüzeyler arasındaki açıya göre ayarlayınKullanıcı arayüzünde efekt genişlemesini ayarlayınSeçili F-Eğrileri için ekstrapolasyon modunu ayarlayınTüm yüzlerde yüz kuvvetini ayarlayınYüz gücünü yalnızca yeni ve etkilenen yüzlerde ayarlayınYalnızca yeni ve değiştirilmiş yüzeylerde yüz kuvvetini ayarlayınYüz gücünü yalnızca yeni yüzlerde ayarlayınEklenen kimliklere sahte kullanıcı ayarlaZemin düzlemini ayarlaYazıtipi BÜYÜK/küçük harfini ayarlaYazı tipi stilini ayarlaKancanın merkezini imleç konumuna ayarlaKompozisyonun nasıl yürütüleceğini ayarlayınBu kitaplık geçersiz kılma veri bloğunun düzenlenip düzenlenemeyeceğini ayarlayınDoku boyama için görüntüyü doğrudan ayarlaRenk durakları arasında enterpolasyon ayarlayınSeçili anahtar karelerden başlayarak F-Eğrisi segmentleri için enterpolasyon modunu ayarlayınChild Of kısıtlaması için ters düzeltmeyi ayarlaNesne Çözücü kısıtlaması için ters düzeltmeyi ayarlayınÇözücü tarafından kullanılan anahtar kareyi ayarlaMaske Görünürlüğünü AyarlaMaskeyi 'value' özelliği tarafından belirtilen seviyeye ayarlayınMaskeyi ters 'değer' özelliği tarafından belirtilen düzeye ayarlayınUV düzenleyicide ada kurulumuna göre ağ dikişlerini ayarlayınMetaball'ı negatif bir olarak ayarlaKullanıcı arayüzünde genişletilmiş ayar değiştiricisiYeni 3D imleç konumunu ayarlayın ve kullanınİki seçili parça arasındaki mesafeyi kullanarak nesne çözüm ölçeğini ayarlayınEtkilenen özelliklerin kümesiToplama örnekleri için kullanılan ofseti imleç konumuna göre ayarlayınEtkin nesne konumuna göre toplama örnekleri için kullanılan ofseti ayarlayınSeçili paketlerin ortanca noktasını başlangıç noktasına ayarlayınSimülasyon hücrelerinde parçacık boyutunu ayarlayın veya en yakın hücreyi kullanınEğimli konikleştirme için kullanılan nokta başına yarıçapı ayarlayınSeçili renk durağının konumunu ayarlaSeçili eğrilerin çözünürlüğünü ayarlaSahnenin ölçeğini kamerayı (veya varsa üst kamerasını) ölçekleyerek ayarlayınDokunun X, Y ve Z boyutları için ölçeklemeyi ayarlayınYüzler için heykel yüz seti değerlerini ayarlayınSeçili köşeleri gevşek değil olarak ayarlaDüzenlenen geometrinin seçimini, araç yürütme için ayarlayınGölgelendirmeyi düz olarak ayarlaGölgelendirmeyi yumuşatmaya ayarlaDeklanşör eğrisini ayarlaSeçilen noktalar için yumuşak vücut hedef ağırlığını ayarlayınFare tekerleği ile bazı boyut özelliklerini (örneğin fırça boyutunu) ayarlayınYeniden zamanlanan segmentin hızını ayarlaSahneden başlangıç ve bitiş karesini ayarlayınMetin seçimini ayarlaUV haritasını işleme için etkin olarak ayarlayınEtkin kemiği seçili kemiklerin üst öğesi olarak ayarlayınEtkin operatörü varsayılan değerlerine ayarlayınEtkin tepe noktası grubunu ayarlayınSınır oluşturmanın sınırlarını ayarlayın ve sınır oluşturmayı etkinleştirinOfset görünümü için kullanılan kenarlığın sınırlarını ayarlayınRender bölgesinin sınırlarını ayarlayın ve render bölgesini etkinleştirinKlip etkileşim modunu ayarlayınKonsol seçimini ayarlayınGeçerli kareyi önizleme veya sahne sonu karesi olarak ayarlayınGeçerli kareyi önizleme veya sahne başlangıç karesi olarak ayarlayınGeçerli kareyi seçili anahtar karelerin ortalama kare değerine ayarlayınBu konsol için geçerli dili ayarlayınMevcut dönüşüm aygıtını ayarlaİmleç konumunu ayarlayın, dönüştürmek için sürükleyinSeçili yüzlerden özel normalleri ayarlayınNokta bulutu noktalarının görüntülenme boyutunu ayarlayınGözler arasındaki mesafeyi ayarlayın - stereo düzlem mesafesi / 30 yeterli olacaktırEğri normalleri için değerlendirme modunu ayarlayınBirincil yerine yedek aracı ayarlayınBirincil araç yerine yedek aracı ayarlayınÇerçeve aralığını seçili şeritlerin başlangıç ve bitişine ayarlayınBezier eğrileri için tutamak türünü ayarlayınBir Bézier eğrisinin kontrol noktaları için tutamak türünü ayarlayınHer noktanın konumunu ayarlayın3B imlecin konumunu ayarlayınHaritayı klonlama için aktif olarak ayarlayınHaritayı görüntüleme ve düzenleme için etkin olarak ayarlayınUV harita düğmelerinden maske katmanını ayarlayınMaskenin ebeveynliğini ayarlayınHer seçili geometri elemanı için malzeme endeksini ayarlayınDaha kolay hata ayıklama için bir geometrinin adını ayarlayınNesnenin ebeveynliğini ayarlayınTers ebeveyn düzeltmesini ayarlamadan nesnenin ebeveynliğini ayarlayınÇıkış ağ normallerini yumuşatmak için ayarlayınBézier eğrilerinin tutamaklarının konumlarını ayarlayınBunun yerine önizleme aralığını ayarlayınHer kontrol noktasında eğrinin yarıçapını ayarlayınSeçili kemikler tarafından kullanılan dönüş gösterimini ayarlayınSeçili vuruş malzemesini etkin malzeme olarak ayarlayınAlan türünü veya döngü alt türünü ayarlayınYüzey ağını, takmadan önce dinlenme pozisyonuna getirinHer eğri kontrol noktasında eğim açısını ayarlayınAracı dizine göre ayarla (tuş haritaları için)Aracı adına göre ayarlayın (tuş haritaları için)Her örneğin dönüşüm matrisini ayarlayınTüm etiketlerin değerini ayarlayınGörünüm kırpma bölgesini ayarlayınSeçili tuşların ağırlığını ayarlayınYakınlaştırma oranını ayarlayın (klip boyutuna göre)Bu pozu Eylem olarak ayarlayın Etkin Nesne üzerindeki EylemBu özelliğin geçerli değerini yeni varsayılan değer olarak ayarlayınUç yarıçapını sıfıra ayarlaGiriş görüntüsünden tahmin kullanmak için 0 olarak ayarlayınÖnbellek ayrı dosyalara bölünürse doğru olarak ayarlayınTers matrisin yeniden hesaplanmasını talep etmek için doğru olarak ayarlayınEtkin spline türünü ayarlaSeçili anahtar kareler için tutamak türünü ayarlayınSeçili kontrol noktaları için tutamak türünü ayarlayınSeçili anahtar kareler için anahtar kare türünü ayarlayınSeçili eğrilerin türünü ayarlaProxy'leri manuel olarak ayarlayınYüzlerin ayar değeriSeçili anahtar karelerin değerlerini imleç değerine (Y/Yatay bileşen) ayarlaSeçili öğeler için etkin özniteliğin değerlerini ayarlayınDuvar düzlemini ayarlaAğırlıkları sabit sayıda adıma ayarlayınGörünümün yakınlaştırma oranını ayarlayınYüzün gücünü ayarla/al (Ağırlıklı Normal değiştiricisinde kullanılır)Seçili UV köşelerini birden fazla açma işlemi arasında sabitlenmiş olarak ayarla/temizleBir Alt Bölüm Yüzey seviyesini ayarlar (1 ila 5)Piksel başına kaç tane benzersiz nesnenin ayırt edilebileceğini ayarlarKatmanı görüntüleme ve düzenleme için etkin olarak ayarlarKatmanı işleme için etkin olarak ayarlarNesne etkileşim modunu ayarlarPivot konumunu etkin tepe noktasına ayarlarPivot konumunu, maskelenmemiş köşelerin ortalama konumuna ayarlarPivot konumunu imlecin altındaki yüzeye ayarlarPivotu heykelin kökenine ayarlarHeykel dönüşüm pivot konumunu ayarlarAyarlarAyarlar Parçacıklar sekmesinin içindedirAyarlar Fizik sekmesinin içindedirGrease Pencil enterpolasyon araçları için ayarlarKuş benzeri nesne fiziği için ayarlarKaplamaların görüntülenmesine ilişkin ayarlar3B görünüm alanında kaplamaların görüntülenmesine ilişkin ayarlarDüğüm Düzenleyicide kaplamaların görüntülenmesine ilişkin ayarlarUV/Görüntü düzenleyicide kaplamaların görüntülenmesine ilişkin ayarlarUzantılar için ayarlarGeliştirme aşamasının henüz başlarında olan özellikler için ayarlarAnimasyon verilerini filtreleme ayarlarıAnimasyon düzenleyicilerde gösterilen kanalları filtreleme ayarlarıGörüntü biçimleri için ayarlarGiriş aygıtları için ayarlarBlender verileriyle etkileşime yönelik ayarlarSert gövde benzetimine katılan nesne için ayarlarParçacık akışkanlar fiziği için ayarlarSert gövde benzetimi için ayarlar3B görünüm alanında gölgelendirme ayarlarıYumuşak gövde simülasyonu için ayarlarAlan ayarlarıStereo 3D için ayarlarStereo 3D için ayarlarStereo 3D görüntüleme ayarlarıStereo 3D için ayarlarStereo çıkış ayarlarıVuruş şekillendirme araçları ve fırçaları için ayarlarVarlık Tarayıcısı modunda dosya seçimine ilişkin ayarlarHareketin görselleştirilmesi ayarlarıFizik simülasyonunda nesnenin çarpıştırıcı olarak kullanılmasına ilişkin ayarlarFizik simülasyonunda nesnenin alan olarak kullanılmasına ilişkin ayarlarYürüyüş navigasyon modu ayarlarıBuradaki ayarlar önemli bir etkiye sahip olabilirSıralayıcının çalıştığı renk uzayı ayarlarıAygıtın kaydedilen görüntüsünün ayarları şurada görüntülenecektirBirlikte anahtar kare oluşturulması gereken ayarlarYeni oluşturulan düğümde uygulanacak ayarlarVarlık Tarayıcılarının kullanması için yeniden kullanılabilir bir kitaplık tanımlamaya yönelik ayarlarBir uzantı deposunu tanımlamak için ayarlarSıvı için kullanılan ayarlarAyarlar/bir dil hakkında bilgiStereo Modunu AyarlaKumaş DikDikişEn Yüksek Dikiş KuvvetiGölge AşağıGölge PürüzsüzGölge ÜstBoyama sırasında kilitli ağırlık grubuna karşılık gelen kemikler için gölgeGölgeliGölgesizGölgelemeGölgelendirici AOVGölgelendirici AOV AdıGölgelendirici Özel GrubuGölgelendirici EditörüGölgelendirici Editör EklentileriGölgelendirici EfektleriGölgelendirici DüğümüGölgelendirici Düğüm ÖnizlemeleriGölgelendirici Düğüm SoketiGölgelendirici Düğüm Soket ArayüzüGölgelendirici Düğüm AğacıGölge topuGölgelendirici düğümleriGölgelendirici betik yoluBir düğümün gölgelendirici soketiGölgelendiriciden RGB'yeGölgelendirmeGölgelendirme OfsetiGölgelendirme AyarlarıOpenGL render motoru için gölgelendirme ayarlarıGölgelendirme türünü değiştirmek içinGölgeGölge AlfaGölge AçısıGölge Arka Yüz AyıklamaGölge ParlaklığıGölge Tampon Klip BaşlangıcıGölge Kamera UzakGölge Kamera YakınındaGölge Kamera BoyutuGölge YakalayıcıGölge KostiklerGölge RenkliGölge EtkisiGölge Filtre YarıçapıGölge OdaklanmaGölge YoğunluğuGölge Titreme Aşırı BulanıklığıGölge BağlantıGölge Bağlantı Özellikleri%s için Gölge BağlantısıGölge Ofseti XGölge Havuzu BoyutuGölge Işını SayısıGölge AyarlarıGölge DeğişimiGölge BoyutuGölge Yumuşak BoyutGölge Adım SayısıGölge TerminatörGölge Terminatör Geometri OfsetiGölge Terminatör Gölgelendirme OfsetiGölge GörünürlüğüGölge GenişliğiGölge X OfsetiGölge Y OfsetiGri değerdeki gölge rengiGölge etkisiGölge faktörü sertliğiGölge haritası klip başlangıcı, altındaki nesneler gölge oluşturmazPiksel cinsinden gölge ofsetiGölge sonlandırma açısıGölgelerSığ suŞekilŞekil AsimetrisiŞekil AnahtarıŞekil Anahtar AnimasyonlarıŞekil Anahtarı Bézier NoktasıŞekil Anahtar Eğrisi NoktasıŞekil Anahtarı Düzenleme KipiŞekil Anahtarı DüzenleyicisiŞekil Anahtar NormalleriŞekil Anahtar NoktaŞekil Anahtar ÖzellikleriŞekil Anahtar TeğetlerŞekil Anahtarı veri bloklarıŞekil AnahtarlarıŞekil Anahtarları AnimasyonuŞekil YöntemiŞekil NesnesiŞekil YönlendirmesiŞekil KorumaÖrgüler için tel kalınlığının şekil ayarlamasıŞekil açı sınırıŞekil anahtarları veri bloğundaki şekil anahtarıHarmanlama için kullanılacak şekil anahtarıKalan yay uzunluklarını kullanmak için şekil anahtarıŞekil anahtarlarıFarklı geometrik veri blokları içeren şekil anahtarları veri bloğuHer eğri boyunca miktarın şekli (0=sabit, 0,5=doğrusal)Topaklanma şekliKılavuz etrafında merkezden kenara doğru dağıtım şekliUç nokta pürüzlülüğünün şekliAlanın şekli IşıkHer eğri boyunca örgünün yarıçapının şekliEğriler boyunca etki şekli (0=sabit, 0,5=doğrusal)Profilin şekliEğri boyunca yarıçapın şekliGöreceli anahtar olarak kullanılan şekilFırçada kumaşa kuvvet uygulamak için kullanılan şekilŞekilAnahtarıShapeKey bulunamadıŞekillerDoku Alanını PaylaşPaylaşılan Erişim AraçlarıPaylaşılan KonumPaylaşılan Tepe NoktasıPaylaşılan koleksiyonPaylaşılan veriler (sahne, görüntü, ses, vb.)Paylaşılan etkilerPaylaşılan nesne türüPaylaşılan ebeveynPaylaşımlı şerit tipiKeskinKeskin KenarlarKeskin EşikBu kenarın diziniGölgelendirme için keskin kenarKeskin kenarlar veya özel normaller algılandı, GPU alt bölümü devre dışı bırakıldıKeskin düşüşKeskinlikKöşeyi KeskinleştirKeskinleştirme MaskesiAğın boşluklarını keskinleştirinKeskinlik:KeskinlikKeskinlik MaksimumKeskinlik MinKırpmakKesme EkseniKırkma ÇarpanıKesme GrubuKırkma Yayı SönümlemesiKırkma SertliğiEn Yüksek Kırkma SertliğiYamulma Sertliği Tepecik GrubuSeçilen öğeleri verilen eksen boyunca kesSol tuşu referans alarak tuşları kesinSağ anahtarı referans alarak anahtarları kesinKesme: %s %sParlaklıkParlaklık BSDFParlaklık PürüzlülükParıltı AğırlığıParlaklık gölgelendirme modeliKabukShell Vertex GrubuShiftShift - Hassasiyet için basılı tutunShift Left Mouse2d Uzayda Dokuyu DeğiştirShift XShift YShift tuşuna basıldıShift tuşuna basıldığında, herhangi bir durum için -1Seçili anahtarları, komşu anahtarların değerine bir blok olarak kaydırŞekli önceden tanımlanmış bir ilkel şekle doğru kaydırınShift LShift RSeçili anahtarların değerini zaman içinde değiştirirKısa ListeKısayol Döngüsü: {}Klavyeler ve diğer giriş aygıtları için kısayol kurulumuBaşlangıçta veya sonda bulunan kısımları kaldırarak eğrileri kısaltınEn kısa köşegenEn Kısa Kenar YollarıEn Kısa Kenar Yolları Maliyet AlanıEn Kısa Kenar Yolları Sonraki Tepe AlanıEn kısa dönüşİzin verilen en kısa dalga boyuGöster.blend dosyalarını göster.blend dosyası ögelerini (nesneler, malzemeler, vb.) göster.blend1, .blend2 vb. dosyaları göster2D imleci göster3D İmleci Göster3D İşaretleyici Adlarını Göster3D hacim dosyalarını gösterEylem veri bloklarını gösterAktif GösterAktif Yüz Setini GösterAktif Pikselleri GösterTüm Görünüm Katmanlarını GösterAlfa'yı gösterÖnizleme Render'ında Alfa'yı GösterAçıklamayı GösterOpenGL önizlemelerinde Açıklamaları GösterArmatür veri bloklarını gösterBağlantı pozisyonundaki Armatür'ü göster (pozlama mümkün değil)Armatürleri GösterOtomatik Anahtarlama Uyarısını GösterArka Yüzü GösterArka Plan Görseli Olarak GösterBlender dosyalarını Dosya Tarayıcısında gösterBlender bellek kullanımını gösterBlender sürüm dizesini gösterMavi Kanalı GösterKemik Röntgenini GösterKemikleri gösterFırçayı gösterFırçayı Yüzeyde GösterFırçalar veri bloklarını gösterPaketleri GösterÖnbelleği gösterÖnbellek Dosyası veri bloklarını gösterKamera Odak Mesafesini GösterKamera Kılavuzlarını GösterKamera Merceğini GösterKamera Yolunu GösterKamera veri bloklarını gösterKameraları gösterÖn tarafta Canvas ızgarasını gösterBoşluk GösterOrtadan Kesilmiş Güvenli Alanları GösterKoleksiyon veri bloklarını gösterKoleksiyonları GösterRenkli Etiketleri GösterKoniyi gösterKontrol F-Eğrilerini GösterKontrolörleri Gösterİmleci gösterİmleç Önizlemesini GösterEğri Uçlarını GösterEğri veri bloklarını gösterÖzel Kaplamaları GösterVeri Bloku Süzgeçlerini GösterHata Ayıklamayı GösterEngellileri GösterGösterim SüresiDüzenleme Satırlarını GösterDüzenleme Satırlarını yalnızca çoklu çerçevede gösterVuruşları düzenlerken Düzenleme Satırlarını GösterYayıcıyı gösterBoşları GösterBoş Güç Alanını GösterBoş Resmi GösterHatayı GösterGenişletilmiş GösterUzantıları Güncelleme Sayısını GösterEkstrapolasyonu GösterF-Eğrilerini GösterDolguyu GösterÇizim Sırasında Dolgu Rengini GösterFiltreyi GösterFiltreleri GösterFont veri bloklarını gösterAltbilgiyi GösterKare Numaralarını GösterÇerçeveleri GösterFreestyle'ın Çizgi Stili veri bloklarını gösterGPU video belleği kullanımını gösterGizmo'yu gösterGizmos'u gösterGres Kalemini GösterYeşil Kanalı GösterIzgarayı gösterKolları GösterTutamaçları ve Enterpolasyonu GösterBaşlığı GösterGizli Dosyaları/Veri Bloklarını GösterGizli Bölgeyi GösterKısayol Listesini GösterHover'ı gösterResim veri bloklarını gösterGösterÖnde GösterBilgiyi GösterYüklü Uzantıları GösterÖrnekleyiciyi gösterAnahtar Kare Numaralarını GösterÖnemli Noktaları GösterKemeri GösterDış kafes veri bloklarını gösterIşık Göster Bak-AtIşık Probu veri bloklarını gösterIşık Boyutunu GösterIşık veri bloklarını gösterIşıkları GösterSınırları GösterGösteri HattıÇizgileri GösterYerel İşaretleri GösterKonumları GösterMarjı Gösterİşaretçi Desenini Gösterİşaretleyici Aramasını Gösterİşaretleyicileri GösterMaske Düzenleyiciyi GösterMaske Kaplamasını GösterMaske Spline'ını gösterMaske veri bloklarını gösterMaske düzenlemeyle ilgili özellikleri gösterMalzeme veri bloklarını gösterHafızayı GösterMenüleri GösterMesh veri bloklarını gösterAğları GösterMetaball veri bloklarını gösterMeta Verileri GösterEksik Medyayı GösterSis GösterModal Tümünü GösterGösteri Modu SütunuFilm Klibi veri bloklarını gösterAdı GösterAdlandırılmış Nitelikleri GösterAdları GösterDüğüm Grubunu GösterDüğüm Önizlemelerini GösterDüğüm Ağacı veri bloklarını gösterBu öğe için İşletim Sistemi Özelliklerini gösterNesne Çocuklarını GösterNesne İçeriğini GösterNesne Ekstralarını GösterNesne Konumunu GösterNesne Anahatlarını GösterNesne Dönmesini GösterNesne Ölçeğini GösterNesne veri bloklarını gösterOfsetleri GösterÖn Planda GösterSadece Seçili Olanları GösterOperatörü gösterSeçenekleri GösterDiğer Nesneleri GösterAşırı Pozlanmış GösterKaplamayı GösterKaplamaları GösterBoyayı gösterBoya Eğrisi veri bloklarını gösterPalet veri bloklarını gösterParçacık Ayarlarını Göster veri bloklarıPassepartout'u gösterGeçişi GösterPoz İşaretleyicilerini GösterÖnizlemeyi GösterAraç ipuçlarında Python referanslarını gösterSon Konumları GösterDosya Tarayıcısında Son konumlar listesini gösterYeniden Yapımı GösterKırmızı Kanalı GösterRender'ı gösterYeniden Yönlendirme Otomatik Etiketlerini GösterYeniden Zamanlama Anahtarlarını GösterGüvenli Alanları GösterAynı Malzemeyi GösterSahne Süresini GösterSahne veri bloklarını gösterSeçimi GösterSensör Boyutunu GösterGölgeyi gösterKaydırıcıları GösterSes veri bloklarını gösterKaynak GösterKonuşmacı veri bloklarını gösterAçılış Ekranını GösterKararlıyı GösterBaşlangıç Karesini Gösterİstatistikleri GösterDurum Çubuğunu GösterStereo'yu gösterVuruş GösterAlt Çerçeveyi GösterSistem Konumlarını GösterSistem Geçersiz Kılmalarını GösterDosya Tarayıcısında Sistem konumları listesini gösterKamera görünümünde TV başlığı güvenli ve eylem güvenli alanlarını gösterÖnizlemede TV başlığı güvenli ve eylem güvenli alanlarını gösterEtiketleri GösterMetni GösterMetin veri bloklarını gösterDokuyu GösterDoku veri bloklarını gösterKüçük Resimleri GösterGösteri ZamanlamasıKüçük İşaretleri GösterAraç Ayarlarını GösterYol GösterisiParçaları GösterParçaları Göster HatasıGösteri Parçaları HareketiAğaç Yolunu GösterUI Anahtar Yapılandırmasını GösterStabilizasyona katılan parçaların kullanıcı arayüzü listesini gösterUV Editörünü GösterUV düzenlemeyle ilgili özellikleri gösterVR Kamerayı GösterVR Kontrolcülerini GösterVR denetleyicilerini göster (denetleyici pozları için VR eylemleri gerektirir)VRAM'ı gösterDeğeri GösterSürümü GösterGörüntüleyiciyi gösterGöster UyarUyarıyı GösterAğırlık Konturlarını GösterAğırlıkları GösterTel GösterTel Renklerini GösterDünya veri bloklarını gösterX-Ray'i gösterMAC Grid'in X bileşenini gösterMAC Grid'in Y bileşenini gösterMAC Grid'in Z bileşenini gösterHer dosyanın boyutunu listeleyen bir sütun gösterKamera görünümünde görüntü alanının dışında koyu bir kaplama gösterBir değer için görünüm alanında bir kadran aletini gösterBir değer için görünüm alanında doğrusal bir araç gösterAçık belgede kullanılan metinlerin listesini gösterGörünüm alanında bir dönüşüm aleti gösterEtkin renk niteliğini gösterEklenti tercihlerini gösterGölgelendirme menüsünde ('Z') ek seçenekleri gösterTüm Grease Pencil katmanlarını gösterTüm kemik koleksiyonlarını gösterEtkileşim sırasında bu grup hariç tümünü gösterGörünüm katmanındaki tüm nesneleri gösterKoleksiyondaki tüm nesneleri ve koleksiyonları gösterTüm görünüm katmanlarını gösterMaskenin alfa kanalını gösterSürüklerken geçerli değer için bir gösterge gösterSeçili nesnelerin etrafında bir anahat vurgusu gösterAnimasyon verilerini gösterEtkin parçaya ait olan açıklama veri bloğunu gösterFilm klibine ait olan açıklama veri bloğunu gösterBu görünüm için açıklamaları gösterİskeleti bağlama pozisyonunda veya son pozlanmış halde gösterArmatürün pozlanmış halini gösterArmatür nesnelerini gösterArmatürleri gösterListelenen tüm varlık kütüphanelerinden varlıkları gösterTercihler'de yapılandırılan varlık kitaplıklarından varlıkları gösterEtkin görüntüleyici düğümü için öznitelik kaplamasını gösterGörünüm alanında öznitelik değerlerini metin olarak gösterÇerçevede mavi kanalı gösterHem mesafeleri hem de açıları gösterKamera kompozisyon kılavuzlarını gösterKamera nesnelerini gösterKamera geçiş kartını gösterKameraları gösterÇocuklara gösterKoleksiyonları gösterKüçük resimler yerine renklerin kompakt listesini gösterAynı enterpole edilmiş ağırlığa sahip noktalar tarafından oluşturulan kontur çizgilerini gösterYalnızca geçerli kareyi gösterİmleci görünüm alanında gösterEğrileri gösterEğrileri, dış kafesleri, ışık sondalarını, yazıtiplerini vb. göster...Özel VR katmanlarını gösterGeometri tarafından gizlenen kesimleri gösterÜst veya kısıtlama ilişkilerini gösteren kesikli çizgileri gösterGörüntülerden devre dışı bırakılmış parçaları gösterSürücü düzenleyicisini ayrı bir pencerede gösterDüzenleme klibi önizlemesini gösterBoşları gösterBoş nesneleri gösterUzantıları türe göre gösterYüz kenarlarını göster telleriNormalde gizli olan dosyaları ve veri bloklarını gösterFiltreleme seçeneklerini gösterGrafik düzenleyici için filtreleri gösterKlasörleri gösterDosya Tarayıcısında klasörleri gösterYazı tipi dosyalarını gösterHareket Yollarındaki Anahtar Karelerin kare numaralarını gösterHareket Yolları'nda kare numaralarını gösterÖn/arka tarafı gösterMevcut kareden önce ve sonra anahtar karelerin hayaletlerini gösterHer türlü aleti gösterEtkin öğe için grafik görünümünü gösterÇerçevede yeşil kanalı gösterIzgarayı ortografik yan görünümde gösterMercek bozulmasını gösteren ızgarayı gösterKılavuz çizgilerini gösterKılavuz saçlarını gösterKıl eğrilerini gösterSaç simülasyonu ızgarasını gösterBézier kontrol noktalarının tutamaklarını gösterSınırları görmek için doldurma yardım satırlarını gösterVuruş uzantısı için yardım çizgilerini gösterGizli nokta dosyalarını gösterGizli parçacıkları gösterResim dosyalarını gösterGörüntüleri, film kliplerini, sesleri ve maskeleri gösterSürücüler Editöründe GösterHayaletler'de gösterBilgi Günlüğünde GösterŞeritler üzerinde F-Eğrilerinin etkisini gösterBilgi günlüğünü ayrı bir pencerede gösterParçacıkların canlı olduğu durumları gösterParçacıkların öldüğü durumları gösterParçacıkların doğmadığı durumları gösterSadece açı ölçümlerini gösterSadece mesafe ölçümlerini gösterKullanıcı arayüzünde anahtar harita olayını ve özellik ayrıntılarını gösterDış kafesleri gösterAçık renkleri gösterHafif nesneleri gösterIşık sondalarını gösterIşıkları gösterMetnin yanında satır numaralarını gösterSahne işaretçileri yerine etkin eyleme ait işaretçileri göster (Yalnızca Eylem ve Şekil Anahtar Düzenleyicileri)İşaretçileri daha kompakt bir şekilde gösterMaske düzenleme araçlarını gösterMalzeme rengini gösterHer darbeye atanan malzeme adını gösterMalzemeleri, düğüm ağaçlarını, dokuları ve Freestyle'ın çizgi stillerini gösterÜstbilgide menüleri gösterÖrgü nesnelerini gösterParçacıklar canlı olduğunda ağı gösterParçacıklar öldüğünde ağı gösterParçacıklar henüz doğmamışken ağı gösterAğlar, eğriler, kafesler, armatürler ve metaball verilerini gösterÜst topları gösterKlibin meta verilerini gösterİlk görünen şeridin meta verilerini gösterFilm dosyalarını gösterYeniden oluşturulan iz nesnelerinin adlarını gösterKaydırma çubukları olmayan 2B ve 3B görünümlerde gezinme denetimlerini gösterÖlçüm gösterilmiyorNesne merkez noktalarını gösterNesne rengini gösterTel kafeste nesne rengini gösterBoş objeler, ışıklar ve kameralar gibi nesne ekstralarını gösterinNesneleri gösterNesneleri ve koleksiyonları gösterParçacıklar yerine bu koleksiyondaki nesneleri gösterYalnızca bir türün veri bloklarını gösterYalnızca adlarında bu metnin olduğu kısayol düğmelerini gösterSadece koleksiyondaki nesneleri göster (Genişletmek için Shift'e basın)Yalnızca seçilebilir nesneleri gösterYalnızca etkin nesneyi gösterSadece bu kemik koleksiyonunu ve 'solo' olarak işaretlenen diğerlerini gösterÖzellik düzenleyicisi için seçenekleri gösterŞu anda düzenlenmekte olan orijinal eğrileri gösterDiğer veri türlerini gösterZebra çizgileriyle aşırı pozlanmış alanları gösterinBoya ile ilgili özellikleri gösterParçacık sayısını gösterParçacık boyutunu gösterParçacık hızını gösterParçacıkları öldükten sonra gösterParçacıkları yayılmadan önce gösterParçanın nasıl hareket ettiğini gösteren yol gösterİşaretleyiciler için desen sınır kutusunu gösterNokta bulutları göster3B işaretçilerin görüntüye yansıtılmasını gösterRastgele nesne rengini gösterTel kafeste rastgele nesne rengi gösterYeniden yapılandırılmış kamera yolunu gösterDikdörtgen alan kaplamasını gösterÇerçevede kırmızı kanalı gösterSadece referans çerçevesini gösterRender ile ilgili özellikleri gösterSeçili şeritlerde yeniden zamanlama anahtarlarını gösterYeniden zamanlama anahtarlarını gösterin, böylece hareket ettirilebilirlerSağ kenar boşluğunu gösterİçeriği farklı bir en boy oranına sığdırmak için güvenli alanları gösterSahne süresini gösterSahne istatistiklerini gösterSahne tel kafeslerini temanın tel rengiyle gösterSahneleri gösterKomut dosyalarını gösterİşaretleyiciler için arama sınır kutusunu gösterSeçili nesneleri gösterSeçim ana hatlarını gösterKamera görünümünde sensör boyutunu (film kapısı) gösterF-Eğrisi kanallarının yanında kaydırıcıları gösterSes dosyalarını gösterKonuşmacıları gösterEditörde sabit görüntüleri göster (eğer sabitleme etkinleştirilmişse)Durum çubuğunu göster"Şerit küçük resimlerini gösterBu materyalin kontur dolgularını gösterBu malzemenin vuruş çizgilerini gösterYüzeyleri gösterÇevrimiçi erişime izin vermek için sistem tercihleri "Ağ" panelini gösterinMetin dosyalarını gösterMetin nesnelerini gösterDoku sekmesinde dokuyu gösterGörünümde dokuyu gösterOrtam Tıkanıklığı render geçişini gösterArkaplan render geçişini gösterBirleştirilmiş Render geçişini gösterDağınık Renk render geçişini gösterYaygın Doğrudan render geçişini gösterYaygın Dolaylı render geçişini gösterEmisyon render geçişini gösterYüz Yönlendirme Kaplamasını GösterParlak Renk render geçişini gösterParlak Doğrudan render geçişini gösterParlak Dolaylı render geçişini gösterMist render geçişini gösterHareket Yolları Kaplamasını GösterNormal render geçişini gösterSoğan Kabuğu Kaplamasını GösterPozisyonu göster geçişi gösterShadow Catcher render geçişini gösterİletim Rengi render geçişini gösterTransmission Direct render geçişini gösterİletim Dolaylı render geçişini gösterUV render geçişini gösterVolume Direct render geçişini gösterVolume Indirect render geçişini gösterX ekseni çizgisini gösterY ekseni çizgisini gösterZ ekseni çizgisini gösterKamera görünümünde etkin Kameranın adını gösterEtkin nesnenin Dinamik Boya önbelleğini gösterEtkin nesnenin sert gövde önbelleğini gösterEtkin nesnenin kumaş noktası önbelleğini gösterEtkin nesnenin parçacık noktası önbelleğini gösterEtkin nesnenin simülasyon düğümlerinin önbelleğini ve pişirme verilerini gösterEtkin nesnenin duman önbelleğini gösterEtkin nesnenin yumuşak gövde noktası önbelleğini gösterVarlık adını önizlemeyle birlikte göster. Aksi takdirde yalnızca önizleme görünür olacaktır.Bu Blender oturumunda şu anda mevcut olan varlıkları gösterBlender ile birlikte gelen temel yapı taşlarını ve yardımcı programları gösterKemik seçimi kaplamasını gösterKırpma mesafelerini 3B görünümde gösterKoleksiyonu bu görünüm katmanında gösterKullanıcı arayüzünde ayrıntıları gösterSadece parıltı tamponunu gösterIzgara arka planını ve kenarlıkları gösterResmin üzerindeki ızgarayı gösterZemin düzlemi ızgarasını gösterEtki hacmini 3B görünümde gösterSol ve sağ kameraları gösterMod geçişi ve aktivasyonu için mod sütununu gösterAlfa şeffaflık seçenekleri için paneli gösterÇizgi rengi seçenekleri için paneli gösterÇizgi kalınlığı seçenekleri için paneli gösterStrok yapısı için paneli gösterVuruş geometrisi seçenekleri için paneli gösterKontur dokusu seçenekleri için paneli gösterParalaks düzeltme hacmini 3B görünümde gösterGeçiş görünümünü gösterÖnbelleğe alınan çerçevelerin durumunu zaman çizelgesinde gösterStereo 3B yakınsama düzlemini gösterStereo 3D frustum hacmini gösterArkaplanda stüdyo ışığını gösterBu dosyayı gösterBu görseli arka plan olarak gösterBu resmi görünüm alanındaki nesnelerin önünde gösterParçacıkların yerine bu nesneyi gösterZamanlamayı kareler yerine zaman kodu olarak gösterParça adlarını ve durumunu gösterİzleme ve çözüm araçlarını gösterDoldurma için sınır olarak kullanılacak şeffaf çizgileri gösterDikey ızgara çizgilerini gösterKöşeleri gösterHerhangi bir grupta ağırlığı olmayan köşeleri gösterAktif grupta ağırlığı olmayan köşeleri gösterGörünür nesneleri gösterHacimleri gösterNesnelerin öğelerinin içinde ne olduğunu gösterDüğümler adlandırılmış öznitelikleri kullandığında gösterSürüklerken gösterTüm sahneyi şeffaf gösterÇalışma alanı veri bloklarını gösterDünyaları, ışıkları, kameraları ve konuşmacıları gösterin{} tercihlerini gösterGöster/GizleYüzleri Göster/GizleEğriler veri bloklarını göster/gizleNokta Bulutu veri bloklarını göster/gizleBirim veri bloklarını göster/gizleÇekmekKüçültülmüş Yüz SetiKüçültme ÇarpanıEn Yüksek Küçültme ÇarpanıKüçültme MaskesiKüçültme HızıKüçültme Tepecik GrubuGörünürlüğü DaraltMevcut bitişik seçili şeritlerin seçimini daraltÇerçeveyi en küçük sınırlayıcı kutuya küçültKonumu en yakın hedef yüzeye küçültünKonumu en yakın hedef köşeye küçültAğı en yakın hedef yüzeye daraltınAğı en yakın hedef köşeye küçültSeçimi bir puan daraltMesh topolojisine göre görünürlüğü bir yüz kadar daraltınShrink wrap ve nesneyi bir hedefe küçültmek için shrink wrap değiştiricisiKüçült/ŞişmanlaKüçült/Şişmanlat: Küçülme/Şişmanlama: %3fKüçült/Şişmanlat: %sSeçili köşeleri normaller boyunca küçült/şişmanlatKüçülme FaktörüKüçülen GrupShrinkwrapShrinkwrap Saç EğrileriShrinkwrap DeğiştiriciKarıştırKepenkKepenk KapatDeklanşör EğrisiKepenk AçıkKepenk TipiKardeşlerTarafYan (Y-Z)Yan SegmentlerYan Segmentler en az 1 olmalıdırYan yana solaYan yana sağa doğruYan yana, Aşağı doğruYan yana, Yukarı doğruHer eksen boyunca kenar uzunluğuUçağın X yönündeki kenar uzunluğuY yönündeki düzlemin kenar uzunluğuÇerçevenin YanıHizalama için kullanılacak nesnenin tarafıAnahtar karelerin Bézier tutamaklarının yan tarafı etkilemek için kullanılırŞeridin değiştirilecek tarafıSeçilecek tarafYan yanaKenar çubuğuTaraflarSigmaİmzalı Açıİmzalı Açı AlanıSiluetSiluet FiltrelemeSiluetler ve sınır kenarları, vuruş geometrisi boyunca merkezlenmiştirSiluetler ve sınır kenarları, vuruş geometrisinin içine çizilirSiluetler ve sınır kenarları, vuruş geometrisinin dışında çizilirSiluetler ve sınır kenarları kullanıcı tarafından tanımlanan bir oranla kaydırılırİpekGümüşÇoğu modern balık gözü lensine benzer şekilde, sensör boyutlarını dikkate alırMultifraktala benzerBasitBasit EksenlerBasit HarmanlamaBasit DeformasyonBasit İsimBasit YıldızBükülme ve eğilme gibi efektleri uygulamak için basit deformasyon değiştiricisiBitişik pikseller arasında basit enterpolasyonHata ayıklama ve veri kurtarma amaçları için varlığın kataloğunun basit adıBasit fizikten esinlenen kolaylaştırma efektleriArayüzün güncellenme hızını test etmek için basit yeniden çizim zamanlayıcısıBasitDeformBasit Deform DeğiştiriciBasitleştirmeYalınlaştırÇocuk Parçacıklarını BasitleştirYakından aralıklı anahtar kareleri kaldırarak F-Eğrilerini basitleştirinGrease Kalem çizimini basitleştirinGrease Pencil'ı yalnızca animasyon oynatma sırasında basitleştirinBasitleştir DeğiştiriciStroke'u Basitleştir değiştiricisiAlt Bölümlemeyi BasitleştirHacimleri BasitleştirinKenarları daraltarak geometriyi basitleştirinÜçgen sayım oranını hedefleyen ağları basitleştirinSeçili eğrileri basitleştirSeçili vuruşları basitleştirNokta sayısını azaltarak vuruşu basitleştirinBelirli bir mesafeden daha yakın olan köşeleri birleştirerek vuruşu basitleştirinVuruş setini basitleştirinAğın zıt taraflarını birbirine bağlayan yaylar oluşturarak bir iç hacim yapısını simüle edinBir okyanus yüzeyini simüle edinKamera lenslerinden kaynaklanan bozulma ve dağılmayı simüle edinÖzel bir çözücü kullanarak yüksek viskoziteli sıvıları simüle edinKapalı bir bez ağının içindeki basıncı simüle edinYumuşak deforme edilebilir nesneleri simüle edinSimüle Edilmiş ÇerçevelerTüm ağı simüle ederSimülasyonFırçaÖnbellekTuvalGüçEngelÖlçek EtkisiTürSimülasyon AlanıSimülasyon Pişirme RehberiSimülasyon DüşüşüSimülasyon Çerçevesi SonuSimülasyon Çerçevesi BaşlangıcıSimülasyon GirişiBenzetim ÖgesiSimülasyon LimitiSimülasyon YöntemiBenzetim DüğümleriSimülasyon ÇıktısıSimülasyon Çıktı Düğüm KimliğiBenzetim ErimiSimülasyon BaşlangıcıSimülasyon DurumuBenzetim BölgesiSimülasyon son çerçevesiSimülasyon alanı renk haritasınaRenk haritasını kılavuz çizgilerine uygulamak için simülasyon alanıSimülasyon başlangıç çerçevesiSimülasyon değerlendirilecekGünahSinüsBekarTek OkTek RenkTek GörüntüTek Geçişli Anti-AliasingTek TaraflıTek TaraflıTek DeğerTek ses kanalıEş açılı bir küp haritasının tek yüzüTüm görünümlerin bulunduğu tek dosyaKodlanmış stereo çifti olan tek dosyaHedeften TekliTek resim dosyasıPikselleri maskelemek için kullanılan tek katmanTüy tanımlayan spline segmentindeki tek noktaMaskeyi tanımlamak için kullanılan spline'daki tek noktaTek hassas şamandıraYeniden işlenecek tek bir işleme katmanı (yalnızca animasyon devre dışı bırakıldığında kullanılır)Maske şeklini tanımlamak için kullanılan tek splineEksen tanımlamak için demetli tek parça seçilmelidirSinüs Yer DeğiştirmeSinüzoidal gevşeme (en zayıf, neredeyse doğrusal ancak hafif eğrilikli)AlanBoyutBoyut 1Boyut 2Boyut SaptırmaBoyut FaktörüBoyut BasıncıBoyut KaynağıBeden XBeden YBeden ZYarıçaptan BoyutŞeffaf alanları gösteren dama tahtası deseninin boyutuKümelenme gürültüsünün boyutuNormal hesaplamada kullanılan türev ofsetinin boyutuGörünüm alanında boşluklar için görüntüleme boyutuElemanın boyutu, bileşenlerin kullanımı eleman türüne bağlıdırHer küp haritasının boyutuKonuma bağlı pürüzlülüğün boyutuPaketlenmiş dosyanın bayt cinsinden boyutuGörüntü alanındaki parçacıkların boyutuYeni oluşturulan parçalar için desen alanının boyutuProjeksiyon şeklinin boyutu (otomatik için 0 olarak bırakın)Her vuruşun sonuna eklenen rastgele uzunluktaki boyutHer vuruşun başlangıcına eklenen rastgele uzunluktaki boyutRastgele pürüzlülüğün boyutuYeni oluşturulan parçalar için arama alanının boyutuGüneş diskinin boyutuDoku eşlemesinin boyutuVarlık önizleme küçük resimlerinin piksel cinsinden boyutuX ekseni boyunca bulanıklığın boyutuY eksenindeki bulanıklığın boyutuÜzerine yansıtılacak küpün boyutuEtkinin boyutuDamga metni oluşturulurken kullanılan yazı tipinin boyutuUV'nin bir bölümü olarak marjın boyutuHer ışınım örneğine uygulanan gölge haritasının boyutuMetnin boyutuTürbülansın boyutuEtkileşim etkileri için voksel ızgara hücrelerinin boyutuYeniden yansıtmak için görüntüyü yakalamak için boyutBoyut:Boyut: {:s}Boyutlar sıfırdan büyük olmalıdırBu katman için farklı karelerdeki çizimlerKabataslakÇoklu dokunuşla taslak zincirlemeDeriCilt DeğiştiriciCilt Yeniden BoyutlandırmaCilt KöküCilt Tepe NoktasıCilt köşeleriTen_açıkCilt_gölgesiDerisini yüzmekAtlamakDepresyondan KurtulmakPOT'u atlaPOT dosyası oluşturmayı atlaÖn Ayarı AtlaKaydetmeyi AtlaBölümleri Atlaİç bölünmüş kenarların görüntülenmesini atlaİç bölünmüş kenarların çizimini/işlemini atlaÖnceden var olan bir yüzle kaplı gövde üçgenlerini atlayınKitaplık nesnesi verilerinin düzenlenmesi atlandıDöngü algılandığı için bazı koleksiyonlar atlandı'{:s}' atlanıyor, bir ağ değil'{:s}' atlandığında, tepe noktası sayısı farklı olurMevcut çerçeve "%s" atlanıyorAtlama nesnesi '%s', bağlantılı veya geçersiz kılma verisi '%s' değiştirilemezGökyüzüGökyüzü DokusuGökyüzü TipiLevhaDilimVoxel Başına DilimDilim DizisiX ekseni boyunca dilimleyinY ekseni boyunca dilimleyinZ ekseni boyunca dilimleyinYeni Nesneye DilimBoya maskesini ağdan keserKaydırKaydırak TüyüYeni Noktayı KaydırSlayt Boya Eğrisi NoktasıKaydırak NoktasıEğriliğini tanımlamak için spline üzerindeki bir noktayı kaydırınBir dizi şeridini zaman içinde kaydırınBir tepe noktasını bir ağ boyunca kaydırınBir kenar halkasını bir ağ boyunca kaydırınSlayt animasyonu 0. kareden başlayacak şekildeSlayt kontrol noktalarıSlayt işaretleyici alanlarıSlayt düzlemi işaretleyici alanlarıKaydırıcıKaydırıcı MaksimumKaydırıcı MinKaydırıcı Widget RenkleriKayan AletHafifSeçili şeritlerin içeriklerini kaydırınEğimYuvaYuva %dSlot TypeYuva Hiçbiri olamazSlotun geçerli bir görüntüsü ve UV haritası varDoku boyama hakkında bilgi içeren yuvaYuva {:d}YavaşYavaş Python ifadesiDinlenme pozisyonunda keskin bir şekilde kavisli olan B-Bones için daha iyi deformasyon sağlayan daha yavaş eşlemeEn yavaşKüçükKüçük Şirketler Ölçeği-128 ile 127 aralığında daha küçük tam sayıDaha küçük değerler daha yüksek çözünürlüklü çıktıyla sonuçlanırEn Küçük DalgaAkıllıAkıllı UV ProjesiBulaştırAktif tepe noktasındaki yayma ağırlığıDumanDuman ve AteşDuman RengiDuman Izgarası ÇözünürlüğüDuman StiliDuman çarpışma ayarlarıDuman rengi ızgarasıDuman yoğunluğu ızgarasıDuman alev ızgarasıDuman ısıtma ızgarasıDuman sıcaklığı ızgarası, 0 ila 1 aralığı 0 ila 1000K'yi temsil ederDuman hızı ızgarasıPürüzsüzPürüzsüz DüzeltmePürüzsüz Uç NoktalarPürüzsüz UçlarPürüzsüz F1Pürüzsüz FaktörSmooth Grup BitbayraklarıPürüzsüz GruplarKıl Eğrilerini PürüzsüzleştirFrom Min ve From Max değerleri arasında düzgün Hermite kenar enterpolasyonuDüzgün TekrarlarPürüzsüz LaplasyenPürüzsüz MaskePürüzsüz Maksimum ModuPürüzsüz Minimum ModuPürüzsüzleştirici DeğiştiriciPürüzsüz NormallerPürüzsüz OranPürüzsüz GölgelendirmePürüzsüz AdımYumuşatma KonturuPürüzsüz Vuruş FaktörüPürüzsüz Vuruş YarıçapıPürüzsüz ToleransPürüzsüz TipPürüzsüz GörünümPürüzsüz TellerPürüzsüz X EkseniPürüzsüz Y EkseniPürüzsüz Z EkseniX ekseni boyunca pürüzsüzY ekseni boyunca pürüzsüzZ ekseni boyunca pürüzsüzEğrinin genel şeklini koruyarak F-Eğrisini düzeltinPürüzlü kenarları düzeltinSınırlar düzgün, ancak köşeler keskin tutuluyorKöşeler dahil olmak üzere pürüzsüz sınırlarAçı ile PürüzsüzPürüzsüz renklerKöşelerde yumuşak renklerDalların etrafında düzgün ve karmaşık bir geometriBitişik tepe noktası normallerine dayalı düzgün özel normallerPürüzsüz etki faktörüPürüzsüz efekt değiştiricisiDarbelerin pürüzsüz uçlarıPürüzsüz düşüşKatı yarıçaptan sonra yumuşak düşüş eklendiPürüzsüz saçlarHer tepe noktasının poz faktörü hesaplandıktan sonra uygulanan düzgün yinelemelerÇıkarılan ağa uygulanan düzgün yinelemelerKullanıcı arayüzü metninin pürüzsüz, engebeli kenarlarıPürüzsüz ağX ekseni boyunca düzgün nesneY ekseni boyunca düzgün nesneZ ekseni boyunca düzgün nesneYalnızca vuruştaki seçili noktaları yumuşatFırçanın altındaki ortalama renkle renkleri yumuşatınBitişik kontur noktalarının renklerini yumuşatınDüzenlenebilir dosyayı görünür kılmak için pürüzsüz sarSeçilen vuruşları yumuşatPürüzsüz vuruş noktalarıGauss filtresini kullanarak eğriyi yumuşatınAyrıntıları yumuşatın, ancak genel şekli koruyunBu ışıktan gelen aydınlatmayı yumuşatınBitişik yüzeyler arasındaki açıları düzleştirerek ağı pürüzsüzleştirinHacmi koruyarak örgüyü düzeltinYüzeyin normallerini veya eğimli eğriyi yumuşatınHacmi koruyarak ağın yüzeyini pürüzsüzleştirinEtkin tepe noktası grubunun ağırlıklarını yumuşatınSeçili köşeler için düzgün ağırlıklarPürüzsüzleştirilmiş yüksek kaliteli enterpolasyon, ancak daha yavaşF1'in yumuşatılmış versiyonu. Komşu voronoi hücrelerinin ağırlıklı toplamı.Neg'i yumuşatPürüzsüz PozFrom Min ve From Max değerleri arasında daha düzgün Hermite kenar enterpolasyonuDaha Pürüzsüz AdımDaha düzgün ışınım enterpolasyonu ancak ışık sızıntısı meydana gelirSaç kıvrımlarının şeklini yumuşatırPürüzsüzleştirmeYumuşatma PozitifPürüzsüzleştirme AdımlarıPürüzsüzleştirme efekti değiştiricisiPürüzsüzleştirme faktörüTeğetler için yinelemeyi yumuşatmaHer vuruşun rastgele değerini düzgün bir şekilde dengeleyinPürüzsüzlükPürüzsüzlük faktörüVuruşların kenarlarını yumuşatırYüzeyi ve hacmi pürüzsüzleştirirAğın yüzeyini pürüzsüzleştirir, hacmi korurLekeRenkleri tutup sürükleyerek lekeleyinLeke etkisi gücüYakala3B imleci etkin öğeye sabitle3B imleci seçili öğenin/öğelerin ortasına sabitle3B imleci en yakın ızgara bölümüne sabitle3B imleci dünya kökenine sabitleÇıtçıtlı TabanMevcut Çerçeveyi Şeritlere YapıştırmaSnap ElemanıAnlık Ters ÇevirmeSnap AdalarıDönüşüm sırasında Snap DüğümüSnap Paket KurulumuSnap Peel NesnesiHedefi YakalaBireysel Elemanlar için Anlık HedefYakalaSnap UV ElemanıDönüşüm sırasında UV'yi anında çekinSnap Tepe NoktalarıHedefe aktif olarak atOrta Noktada YakalaYüzlere yansıtarak çekinHedefe en yakın noktayı yakalaGeçerli kareyi başlangıç veya bitiş çizgisine sabitleİmleci seçili noktaların merkezine sabitleİmleci hedef türüne sabitleDönüşüm sırasında anlık görüntüAdaları bir araya getirin (kenar dikiş modunda, adaları da döndürür)Ortancayı hedefe sabitleOrta köşeleri eksen merkezine sabitleYalnızca seçilebilir nesnelere yapışAktif'e GeçDüzenlendi üzerine yapıştırDüzenlenmemiş üzerine yapıştırYalnızca Seçilebilirlere GeçYalnızca etkinleştirildiğinde kendi üzerine yapışır (yalnızca düzenleme modu)Düzenleme modunda etkin olmayan nesnelere tutunma (yalnızca düzenleme modu)Düzenleme modunda olmayan nesnelere tutunma (sadece düzenleme modu)Seçili UV köşelerini hedef türe sabitleSeçili öğeyi/öğeleri 3B imlece tutturSeçili öğeyi(leri) etkin öğeye sabitleSeçili öğeyi/öğeleri fare konumuna sabitleSeçili öğeyi/öğeleri en yakın ızgara bölümüne sabitleyinSeçili anahtar kareleri seçilen zamanlara/değerlere uydurSeçili anahtar kareleri geçerli kareye sabitleSeçili anahtar kareleri en yakın işaretleyiciye sabitleSeçili anahtar kareleri en yakın saniyeye sabitleSeçili anahtar kareleri belirtilen zamanlara sabitleSeçili noktaları en yakın ızgara noktalarına hizalayınSeçili noktaları/vuruşları imlece tutturDönüşüm sırasında şeritlerin kırılmasıHer eğrinin kökünü en yakın yüzey noktasına sabitleyinYakalaÖğelere YapışAynı Hedefe YakalaŞeritlere YapışTüm geometriye uyum sağlaTüm noktalara geçSeçili olmayan, görünür şeritlerin sınırlarına ve kökenlerine yapışGeçerli kareye yapıştırKenarlara tutturunİlk ve son noktalara geçin ve enterpolasyon yapınİlk noktaya geçÇerçeveye oturtIzgaraya hizalaArttırmak için snap, snap(A,B)Artışlara göre ayarlaIzgaranın artışlarına uyum sağlaİşaretleyicilere yapıştırEn yakın işaretleyiciye yapıştırYüzlerdeki en yakın noktaya sabitleÖnizleme sınırlarına yapıştırÖnizleme merkezine yapıştırSaniyelere odaklanKenarların ortasına tutturunBir kenardaki en yakın noktaya tutunKöşelere yapışHacim ayarına geçDönüşüm merkezini hedefe sabitleyinÖrneğin, stop-motion görünümü için değerleri en yakın ızgara adımına hizalayınKöşe çiftlerini yansıtılmış konumlarına sabitleyinÇıtlamaYakalama MesafesiIK'de FK kolunu kırarFK'de IK'nin kolunu kırıyorSoyluSoketSoket SeçimiSoket ŞablonuSoket TipiSoket Tipi AdıSoket açıklamasıSoket bağlantıları kullanıcı arayüzünde genişletildiSoket adıSoket şekliSoket araç ipucuSoket_2Soket_3YumuşakYumuşak GövdeYumuşak Gövde DeğiştiriciYumuşak Vücut EsnekliğiYumuşak Vücut Nokta ÖnbelleğiYumuşak Gövde AyarlarıYumuşak DüşüşYumuşak Işık ModuYumuşak SınırlarYumuşak MaksimumYumuşak MinYumuşak vücut simülasyon değiştiricisiBir nesne için yumuşak gövde simülasyon ayarlarıYumuşak gövdeYumuşak gövde ve KumaşYumuşak gövde hedef ağırlığıYumuşatmakYumuşaklıkKatıKatı IşıkKatı IşıklarKatılaştırmakKatılaştırma DeğiştiricisiSoloYalnız AktifÇözmekKamera hareketini parçalardan çözünHatayı çöz: {:.2f} pxÇözücüÇözücü yinelemeleriÇözücü SeçenekleriÇözücü SonucuÇözmeÇözüm yöntemi seçimi: otomatik sönümleme veya manuel sönümlemeBazı veriler yeniden oluşturulamadı (ayrıntılar için konsola bakın)Bu önbelleği pişirme/kaydetme sırasında bazı kareler atlandıDüzenlemekAlfabetik Sıraya Göre SıralaGöre sıralaGöre sırala:Veri Bloklarını SıralaÖğeleri SıralaSıralama DiziniSıralama AnahtarıSıralama DüzeniPalet Renklerini SıralaSıralama TürüEn Sonlara Göre Sıralaİsme Göre SıralaGörüntü koordinat sistemindeki yansıtılan X değerine göre sıralaGörüntü koordinat sistemindeki yansıtılan Y değerine göre sıralaÇözümden sonra kanalları parçaların ortalama yeniden projeksiyon hatasına göre sıralaKanalları ilk kare numarasına göre sıralaKanalları son kare numarasına göre sıralaKanalları en uzun izlenen segmente göre sıralaKanalları izlenen segmentlerin toplam miktarına göre sıralaKanalları adlarına göre sıralaDosyaları değişiklik zamanına göre sıralaDosyaları boyuta göre sıralaÖğeleri adlarına göre sıralayınÖğeleri en yüksek değerden en düşük değere doğru sıralayınGeçerli görünümde seçili öğeleri en uzaktan en yakın olana doğru sıralaGeçerli görünümde seçili öğeleri soldan sağa doğru sıralaSeçilen öğeleri 3B imlece en yakın olandan en uzak olana doğru sıralaSeçilen yüzleri en küçükten en büyüğe doğru malzeme endeksine göre sıralaDosya listesini alfabetik olarak sıralaDosya listesini uzantıya/türe göre sıralaSon aranan öğeleri en üste sıralaSıralama türüTepe gruplarını sıralaSıralamaSesSesini kapatmakYeniPanSahaSes OfsetiŞerit HacmiHacimSes DosyalarıSes AdıSes ŞeritleriSes Şeritleri SeçildiAçılacak ses veri bloğu adıHarici veya paketlenmiş bir ses dosyasına başvuran ses veri bloğuBu hoparlör tarafından kullanılan ses veri bloğuSes veri bloklarıSes düzenlenemezSes paketlenmemişBu Ses veri bloğu tarafından kullanılan ses örneği dosyasıSes şeridiFilm müziğiSeslerSesler DiziniKaynakKaynak KanalıKaynak Klon GörüntüsüKaynak Klon YuvasıKaynak Klon UV HaritasıKaynak GörselKaynak Katmanları SeçimiKaynak KütüphaneleriKaynak ListesiKaynak NesneKaynak PozisyonuKaynak KöküKaynak Soketi!Kaynak TürüKaynak Vertex GroupSymmetrize operatörü için kaynak ve hedefKaynak renkKaynak ögeler, hedef öğelere verilen uzaklıktan daha yakın olmalıdırSürücü değişkenleri için giriş değerlerinin kaynağıEtiket adının kaynağıRastgeleliğin kaynağıYansıma ışını yönlerinın kaynağıÇarpışma şeklini oluşturmak için kullanılan ağın kaynağıTuvali seçmek için kaynakBu değişkeni değerlendirmek için girdi verilerinin kaynaklarıGüneyGüneydoğuGüney-BatıBoşlukUzay Klip EditörüUzay KonsoluUzay Döküm Kağıdı DüzenleyicisiUzay Dosya TarayıcısıUzay Grafiği EditörüUzay Görüntü DüzenleyicisiUzay BilgisiUzay MatrisiUzay Nla EditörüUzay Düğümü DüzenleyicisiUzay AnahattıAlan TercihleriUzay Dizisi EditörüUzay Hesap TablosuUzay Metin DüzenleyicisiUzay TürüUzay UV EditörüTüm UV'leri eşit şekilde yerleştirinAdalar arasındaki boşlukBu alanda şu anda görüntülenen alanBir ekran alanı için alan verileriUzay veri türüEkran alanı yerine yüzey yönüne göre boşluk lekeleriProjeksiyon ekseni için alanDönüşümlerin kullanıldığı alanGiriş yüksekliğinin alanıGiriş normalinin alanıSahibinin değerlendirildiği alanHedefin değerlendirildiği alanDönüştürülecek alanDönüştürülecek alanDönüştürülecek alanMesh verilerini kopyalamak için kullanılacak alanBir nesneden diğerine kopyalama için uzay dönüşümüBoşluk tuşu eylemiUzaylarBirincisi etkin uzay olan bu alanda içerilen uzaylar (Not: Örneğin, eski görünüm yönelimini elde etmek için belirli bir uzayda daha önce kullanılan bir 3B görünüm uzayını geri yüklemek için kullanışlıdır)AralıkVuruş Boyunca AralıkAralık MesafesiAralık BasıncıFırça gradyanı tam daire oluşturmadan önceki boşlukFırça çaplarının yüzdesi olarak fırça lekeleri arasındaki boşlukKarakterler arasındaki boşlukIzgara noktaları arasındaki boşlukKelimeler arasındaki boşluklarVuruş uzunluğu boyunca dokular için aralıklarAralık: {:g}AçıklıkSeyrek BağMekansal GürültüMekansal Yeniden KullanımMekansal BoyutŞekilden parçacıklar üretKonuşmacıYeni3D ses hoparlör nesneleri için hoparlör veri bloğuHoparlör veri bloklarıKonuşmacı(lar)HoparlörlerÖzel KarakterlerKemiğin ölçeklendirmeyi ana kemikten nasıl devraldığını belirtirPürüzsüz ile orijinal normalin ağırlığını belirtirYeni ortaya çıkan geometrinin seçilip seçilmeyeceğini belirtirÖzel bir boyut belirtinYüz işaretlerine dayalı bir özellik kenarı seçimi koşulu belirtinÖzellik kenar türlerinde seçim koşullarının mantıksal bir birleşimini belirtinPişirilmiş verilerin manuel olarak depolanacağı yolu belirtinSon UV çıktısının kesin bir kesrini belirtinYüz işaretleri tarafından seçilen özellik kenarlarının dahil edilmesini veya hariç tutulmasını belirtinMerceğin odak uzaklığını milimetre cinsinden belirtinMevcut dönüşümlerin ve eylem kanallarının nasıl birleştirileceğini belirtinKopyalanan ve var olan döndürmelerin nasıl birleştirileceğini belirtinKopyalanan ve var olan dönüşümlerin nasıl birleştirileceğini belirtinDeğiştirici değerin temel değere nasıl karıştırılacağını belirtinYeni konumun orijinal konumla nasıl birleştirileceğini belirtinYeni rotasyonun orijinalle nasıl birleştirileceğini belirtinYeni ölçeğin orijinal ölçekle nasıl birleştirileceğini belirtinFBX dosyasında gömülü verileri kullanmak yerine, yönlendirmeyi ve ölçeği belirtinIzgara şekli için kaynak belirtinMevcut ağa göre hedef yüz sayısını belirtinKöşeler arasındaki mesafeyi belirtinGörüş açısı alanı olarak lensi belirtinÇizginin başlangıç ve bitiş noktalarını belirtinBir köşeden diğerine olan uzaklığı belirtinToplam tepe noktası sayısını belirtinKullanılacak rotasyon kanallarının türünü belirtinBirim çizgi kalınlığını piksel cinsinden belirtinNesne veya dünya uzayında hacim yoğunluğunu ve adım boyutunu belirtinDünya uzayında hacim adım boyutunu ve yoğunluğunu belirtinHangi malzeme niteliğinin kullanıldığını belirtinSpektrumKullanılacak spektrumAynasalAynasal BSDFSpeküler RenkSpeküler Renk MaviSpeküler Renk YeşilSpeküler Renk KırmızıAynasal FaktörSpeküler SertlikSpeküler VurgularSpeküler IOR SeviyesiSpeküler AydınlatmaMalzemenin aynasal rengiSpeküler yansıma çarpanıHızHız KontrolüHız FaktörüHız İnterpolasyonu 0Hız İnterpolasyonu 1Hız ÇarpanıHız RampasıHız VektörleriHız kontrol yöntemiSes HızıDoppler etkisi hesaplaması için ses hızıYanma reaksiyonunun hızı (daha yüksek değer daha küçük alevlerle sonuçlanır)Dalganın hızı, negatif olduğunda başlangıç noktasına doğruYazım ÖnbelleğiKüreKüre YarıçapıEğrilikleri hesaplamak için küre yarıçapıKüre ÇözünürlüğüKüreselKüresel DüşüşKüresel ProbKüresel StereoÇevre haritaları için küresel kamera, Lat Long panoraması olarak da bilinirKüresel düşüşKüreleştirmekKüreleştirme GücüKuvvet nesnesinin yerel Z eksenini büken spiral kuvvetAçılış EkranıAçılış EkranıYivSpline Bézier NoktalarıSpline SayısıSpline IK KısıtlamasıSpline İndeksiSpline UzunluğuSpline Uzunluğu düğümüSpline ParametresiSpline Parametre düğümüSpline Nokta SayısıSpline NoktalarıSpline ÇözünürlüğüSürüklenmezse spline serbest bırakıldığında kapanırSapsız spline noktasıSpline tipiEğri:Spline'larBölBölünmüş AçıAnimasyonu Nesneye Göre BölGruplara Göre BölNesneye Göre BölBölünmüş Çizgi 1Bölünmüş Çizgi 2Bölünmüş Çizgi 3Bölünmüş KenarlarBölünmüş Kenarlar ve YüzlerBölünmüş Göz Kapağı Takip KaydırıcısıBölünmüş Boşluk 1Bölünmüş Boşluk 2Bölünmüş Boşluk 3Bölünmüş İmpulsBölünmüş UzunlukBölünmüş HatlarMalzemeleri Bölüp AyırBölünmüş Desen4x4 matrisi bireysel değerlerine bölünBirden fazla model kullanarak bir rengi ayrı bileşenlerine ayırınBir yüzü yelpazeye bölBir geometriyi seçime göre iki geometri çıktısına bölünBir vektörü X, Y ve Z bileşenlerine ayırınBir görüntüyü bileşik renk kanallarına bölünKöşelerden sürükleyerek editörleri bölün ve birleştirinGeçerli çerçeve yerine imlecin konumundan bölünKenarlardaki birleşik yüzleri ayırınBölünmüş kanallarSeçili köşelerin özel normal değerlerini bölKeskin olarak işaretlenen bölünmüş kenarlarYüzler arasında yüksek açılı bölünmüş kenarlarHarici görüntüleri malzemeye göre böl (sadece harici)Seçili kenarlar boyunca yüzleri bölSeçili köşelere bağlı bölünmüş yüzler ve kenarlarÇoklu kamera şeridini böl ve kamerayı seçAçı eşiğini aşan düzlemsel olmayan yüzeyleri bölünYüzleri birleştirmek yerine yüz köşelerini ayırınÇevreleyen geometriyi korumak için yüz köşelerini ayırınBağlı seçilmemiş kemiklerden seçili kemikleri ayırSeçili geometriyi bağlı seçilmemiş geometriden ayırBağlı seçilmemiş noktalardan seçili noktaları ayırınSeçili alanı kamera, ön, sağ ve üst görünümlere bölSeçili alanı yeni pencerelere bölSeçilen kenarları bölerek her komşu yüzün kendi kopyasını almasını sağlayınSeçili şeritleri orta noktalarından bölünTolerans karşılanana kadar eğriyi bölün (hızlı)Yüzleri daha küçük parçalara bölerek daha pürüzsüz bir görünüş elde edinÇokgenleri kulak kırpma algoritmasıyla bölünDörtgenleri en uzun köşegenleri boyunca bölünDörtgenleri en kısa köşegenleri boyunca bölünDörtgenleri güzel üçgenlere bölün, daha yavaş bir yöntemDörtgenleri 2. ve 4. köşelerden ayırınDörtgenleri birinci ve üçüncü köşelerden ayırınSeçilen şeritleri ikiye bölünÖrneklere BölBölmeNokta KarışımıNokta Karışımı: %.2fNokta IşığıSpreySprey + KabarcıklarSprey + KöpükSprey + Köpük + KabarcıklarSprey HaritasıSprey ve kabarcık parçacıkları aynı parçacık sisteminde saklanırSprey ve köpük parçacıkları aynı parçacık sisteminde saklanırYaymakYayılma UzunluğuYayılma Hızıİç gönye yayları için yayılma mesafesiHesap TablosuE-Tablo SütunuE-Tablo Sütun KimliğiHesap Tablosu DüzenleyicileriE-Tablo Satır FiltresiE-tablo alanı verileriBaharYay GücüYaylı ÇerçevelerYay UzunluğuYay TipiSpring Vertex GrubuYay kuvvetiSu seviyesini sıfıra çeken yay kuvvetiBlender 2.7'de kullanılan yay uygulaması. Sönümleme 1.0 ile sınırlandırılmıştırYay dinlenme uzunluğu (parçacık yarıçapı faktörü)Yay dinlenme uzunluğu 2 * parçacık boyutunun bir faktörüdürYaylarSprite EşiğiKareKare (HS + V)Kare (YG + S)Kare (SV + H)SantimetrekareKare ZincirlerKare DesimetreKare DekametrelerMetrekareKare FurlonglarKare HektometrelerKare İnçKilometrekareMetrekareKare MikrometrelerMil kareKare MilimetreKarekökKarekök ModuKare SenKare EşikMetrekareKare şapka (düz ve uzatılmış)A'nın kareköküİç noktalı kareKarelerKabakSquash ve EsnemeKabak MiktarıSquash FrekansıHer N satırda bir ezSıkıştırılmış ÇerçeveBıçak Ağırlığıİstikrar2D'yi sabitle2D Klibi SabitleRotasyonu SabitleÖlçeği Sabitleİnmeyi SabitleyinAlgılanan dönüşü çerçevenin merkezi etrafında sabitle2D sabitleme hareket izleme ayarlarını kullanarak görüntüleri sabitleyinStabilizatör Vuruş FaktörüStabilizatör Strok YarıçapıÜst üste yığılmışAşağıda YığılmışDamga KamerasıDamga TarihiDamga Dosya AdıPul ÇerçevesiDamga Ana Bilgisayar AdıDamga EtiketleriDamga MerceğiDamga İşaretleyicisiDamga NotuDamga Notu MetniPul ÇıktısıDamga Zirvesi BelleğiDamga İşleme SüresiPul SahnesiDamga Sırası ŞeridiDamga ZamanıStandartStandart SapmaAnahtar kareler arasındaki standart geçişlerYıldızBaşlangıçBaşlangıç ve Bitiş HaritalamasıBaşlangıç (Faktör)Başlangıç (Uzunluk)Başlangıç AçısıOk Stilini BaşlatMevcut Çerçevede BaşlatBaşlangıç SınırıBaşlat Devre Dışı BırakıldıGürültüyü Azaltmaya BaşlaBaşlangıç FaktörüBaşlangıç KaresiBaşlangıç Çerçevesi (UI'dan yönetilir)Başlangıç Çerçevesi (ham değer)Başlangıç Çerçevesi (Çerçeve Aralığını Sınırla etkinleştirildiğinde)Başlatma KoluBaşlangıç Tutacını YavaşlatBaşlangıç Tutacı ÖlçeğiBaşlangıç KonumuHaritalama Türünü BaşlatBaşlangıç OfsetiBaşlangıç PozisyonuBaşlangıç Pozisyonu NesnesiBaşlangıç Pozisyonu XBaşlangıç Pozisyonu YBaşlangıç YarıçapıÖrnek BaşlatBaşlangıç BoyutuVR Oturumunu BaşlatBaşlangıç Tepe NoktalarıBaşlangıç ve bitiş karesi aynı olamaz!Hacimsel etkinin başlangıç mesafesiDizin alanını düzenlemeye başlaFiltre metnini girmeye başlaOdaktaki veri kümesi için filtre metni girmeye başlayınOdaktaki liste için filtre metni girmeye başlayınBaşlangıç çerçevesi geçerli işleme aralığına sabitlendiPişirme için başlangıç çerçevesiEfektin başlangıç çerçevesiOkyanus pişirmenin başlangıç çerçevesiÇerçevede BaşlatMerkez pozisyonunu yerleştirmeye başlayınKenar pozisyonunu yerleştirmeye başlayınBaşlangıç noktasıMetin aramaya başlaDüğümü ekledikten sonra dönüşüm operatörünü başlatBaşlangıç/BitişÇevirisine BaşlanmışFareyi BaşlatmaYayın başlangıç açısıSisin kameradan ölçülen başlangıç mesafesiAnimasyon için başlangıç karesiGörüntülenecek/hesaplanacak yol aralığının başlangıç çerçevesi ('Çerçeve Etrafında' Soğan Kabuğu yöntemi için değil)Saklanan aralığın başlangıç çerçevesiDışa aktarılacak başlangıç çerçevesiYolun başlangıç saatiBaşlangıç dosyası kaydedildiDurumDevlet RenkleriDevlet DiğerDüğüm grubu tarafından tanımlanan tüm panellerin durumuIşık bağlantısının durumuBimanuel eylemler için diğer kullanıcı yolunun durumuGölge bağlantısının durumuMevcut eylemden ve IK dışı kısıtlamalardan başlayarak durumsuz çözücü hesaplama pozisyonuStatik BVHStatik AdaStatik TipBir görüntüdeki renk düzeylerinin istatistiksel görünümüİstatistiklerDurumDurum ÇubuğuDurum bayraklarıÇözücü yinelemesinin durumuDurum:ÇelikŞablonŞablon RengiŞablon BoyutlarıŞablon GörüntüsüŞablon KatmanıŞablon MaskesiŞablon Maskesi OpaklığıŞablon PozisyonuGörünümdeki şablon rengiAdımAdım SayısıAdım BoyutuAdım Boyutu LightningAdım Boyutu MinOluşturulan çerçeveler arasında adımHacim ışınlanırken adım boyutuAydınlatma hesaplaması için ışın yürüyüşü hacminde adım boyutuAnimasyonda konuma göre adım adım ilerleyinKademeli Enterpolasyon F-DeğiştiriciKademeli DoğrusalFrom Min ve From Max değerleri arasında kademeli doğrusal enterpolasyonAdımlarAdımlar MinAdımlar GörünümüStereoStereo 3DStereo 3D EkranStereo 3D FormatStereo 3D Modu pencerenin tam ekran olmasını gerektirirStereo GözStereo efektlerStereo LFEStereo ModuStereo ÇıkışStereo ses kanallarıLFE kanallı stereoStereoskopiBir kamera veri bloku için üç boyutlu görünüş ayarlarıSopaVuruşu diğer vuruşlara sabitleYüzeylere vuruş uygulayınGörüntüye sopa vuruşuGörünüme sopa vuruşuYapışkanlıkYapışkan Seçim ModuYapışkan tepe noktası seçimi devre dışı bırakıldıSert DörtlülerSert ViskoziteSert viskozite normal viskozitenin bir faktörüdürSertlikSertlik XSertlik, elemanın ne kadarının doldurulacağını tanımlarX eksenindeki sertlikX dönme eksenindeki sertlikY eksenindeki sertlikY dönme eksenindeki sertlikZ eksenindeki sertlikZ dönme eksenindeki sertlikHalaStitch Önizleme Aktif AdaDikiş Önizleme KenarıDikiş Önizleme YüzüDikiş Önizlemesi DikişlenebilirDikiş Önizlemesi DikilemezDikiş Önizleme KöşesiBelirli bir sınır mesafesi içinde UV'leri birleştirinSeçilen UV köşelerini yakınlığa göre birleştirTaşTaş (Kırılmış)VR Oturumunu DurdurAnimasyon oynatmayı durdurZıplamayı bırakİşi durdurDepolamakYürütülen bir operatörün depolanması veya yürütüldükten sonra kaydedilmesiMağaza Gürültü Giderme GeçişleriTercihlerde Etkinleştirilmiş Katalogları SaklaMağaza Adlandırılmış NitelikMağaza Adı GridNumaralandırma değerlerini dizeler olarak depolaglTF dışa aktarma ayarlarını Blender projesinde saklayınBelirtilen adla bir hacim geometrisinde ızgara verilerini depolaBellek tasarrufu için çoklu çözünürlüklü yer değiştirmeleri .blend dosyasının dışında saklayınProxy'leri şerit başına ayarlar kullanarak depolaProxy'leri proje dizinini kullanarak depolaPişirilmiş verileri diskteki bir dizinde saklayınVarlık kataloglarının geçerli durumunu geri alma arabelleğinde saklayınTahmini dönüşümleri yumuşak gövde ayarlarında saklayınDüzenleme modunda doğru veya yanlış seçim değerlerini saklayınSaklanan İşlem ModuReferans ve yerel değer arasındaki farkı depolar ve uygular (KULLANILMIYOR)Her karakterin stilini depolarDüzDüz KesimA ve B arasında düz çizgi enterpolasyonu (yani içeri/dışarı kolay giriş/çıkış yok)Uç segmentlerin düz çizgi eğimi uç nokta anahtar karelerinin ötesine uzatılırDüzeltmekKıl Eğrilerini DüzleştirX'i düzeltY'yi düzeltSaçın kök ve uç arasındaki kıvrımlarını düzeltirİplikTel DiziniTel UzunluklarıTel İşlemeTel ŞekliTel AdımlarıKökte tel çapı genişliğiTelin uç kısmındaki çap genişliğiTel şekil parametresiÇizgi kaybolma faktörüÇizgilerAkış İndeksiAkışkanlıklarGüçlülükGüç FaktörüGüç BasınçGüç RastgeleliğiAğa uygulandığında yer değiştirmenin gücüEmisyon gücüKuvvet alanının gücüDeğiştirici deformasyonların gücüDeğiştirici etkinin gücüGürültünün şiddetiPürüzlü zincirlerde uygulanan düzeltme kuvvetiYer değiştirmenin gücüYayılan ışığın gücüSolma efektinin gücüIşık kaynağının gücüNormal eşleme etkisinin gücüStüdyo ışığının gücüHacim germe sıkıştırma kuvvetiGüçlü yönleriEsnetmeGerme OpaklığıKısıtlamaya UzanmakUyacak Şekilde EsnetinU'yu uzatEsnek UV'lerGerme VHedefe doğru işaret etmek için Y ekseni boyunca gerinEsneme veya büzülme vuruşlarıVuruş omurgasının başlangıcını ve sonunu esnetinNesneyi değiştirici uzayın Z ekseni boyunca gerinDoldurmak için EsnetHedef nesneye ulaşmak için esneyinSıkıKiremitli vuruşların kopyalandığı adımDiziDizi ÖznitelikDize Öznitelik DeğeriDize UzunluğuDize Düğüm SoketiDize Düğüm Soket ArayüzüDize DeğeriBir düğümün dize soketiDizeden EğrilereGeometri özniteliğindeki dize değeriDizelerŞeritÇizgi KarakterlerŞerit RengiŞerit Renkli EtiketlerSoymakŞerit değiştiricilerŞerit AdıHiçbirini soymaŞerit NumaralarıŞerit ParçasıProxy ve Zaman Kodunu KaldırSoyunma ZamanıŞerit kendi içine hareket ettirilemezStrip'in kendi sınırlarının ötesinde hiçbir etkisi yokturAdından öndeki/sondaki metni kaldırŞerit süresi otomatik olarak belirlenmek yerine bir F-Eğrisi tarafından kontrol edilirSıfırlanacak şerit dönüştürme özelliğiDeğiştirici için maske girişi olarak kullanılan şeritŞerit(ler)ŞeritlerSeçilen ŞeritlerŞeritler aynı uzunlukta olmalıdırŞeritlerin aynı sayıda girişi olmalıdırŞeritler uyumlu değildiStroboskopVuruşVuruş & Dolguİnme MerkeziVuruş RengiVuruş Derinliği OfsetiVuruş Derinliği SırasıVuruş Yönüİnme SonuVuruş Uyum YöntemiVuruş UzunluğuStroke Material NameVuruş Malzemesi Adıİnme OfsetiSadece İnmeİnme YerleşimiVuruş Yerleşimi (2D Görünüm)Vuruş Yerleşimi (3B Görünüm)Vuruş Yerleşimi:Vuruş Noktası Parametresiİnme NoktalarıRastgele VuruşVuruş Anlıkİnme BaşlangıcıVuruş AdımıDarbe KalınlığıKontur ve Dolguİnme veri noktalarıVuruş sonu stiliÇizgi Sanatı değiştiricisi için vuruş ofsetiVuruş başlangıç stiliVuruşlarVuruşlar ÇarpışmasıBoşlukları kapatmak için vuruş sonu uzantısını kullanın, devre dışı bırakmak için sıfırı kullanınGüçlüBu öğeye atanan özellikler için kullanılan yapı tanımıGeçersiz kılınan bağlantılı kimliklerin ihtiyaç duyduğu tüm verileri toplayan yapıYapılarYapısalYapısal GrupYapısal Sertlik Tepecik GrubuStructureAlçıStucci DokusuStüdyoStüdyo IşığıStüdyo IşıklarıStüdyo ışığıStüdyo ışık görüntü dosyası ayrı "dağınık" ve "parlak" geçişlere sahiptirStüdyo aydınlatma kurulumuStüdyo ışığıStüdyo Işığı DöndürmeStilBiçem ModülüBiçem ModülleriStil BaşlangıcıStil modülü '%s' kaldırılamadıBir stil modülünü belirtmek için stil modülü yapılandırmasıStil modülü kaldırılamadıRenk karıştırma stiliSeçimi ayarlamak için stilVR kumandalarını çizerken kullanılacak stilStillerAltAlt SeviyeAlt Düzey Menü Açılma GecikmesiAlt EbeveynAlt AdımlarAlt HedefAlt bölümlere ayırmakAlt Bölüm DaraltEğriyi Alt BölKenarları Alt BölAlt Bölme AğıVuruşu alt bölümlere ayırVuruş değiştiricisini alt bölümlere ayırŞekilleri değiştirmeden yüzleri alt bölümlere ayırınGerektiğinde ağ detayı eklemek için uzun kenarları bölünDik kenarları seçili kenar halkasına bölSeçili eğri segmentlerini alt bölümlere ayırSeçili kenarları alt bölümlere ayırSeçili parçacık bölümlerini alt bölümlere ayır (anahtarlar ekler)Seçili segmentleri alt bölümlere ayırVuruşları alt bölümlere ayırın ve düzeltinAlt bölümAlt Bölüm KırışıklığıAlt Bölüm VerileriAlt Bölüm SeviyeleriAlt Bölüm ModuAlt Bölüm DeğiştiriciYeniden Bölme AdımlarıAlt Bölüm YüzeyiAlt Bölüm Yüzey DeğiştiricisiAlt Bölüm Yüzey değiştiricisinin unwrap ile çalışması için önce olması gerekirAlt Bölüm TürüDeformasyondan önce uygulanan alt bölüm seviyesiAlt bölüm yüzey değiştiricisiAlt bölümlerAlt KarelerAlt Öğe Yerel KimlikAlt Öğe Yerel EndeksiAlt Öğe Yerel AdıAlt Öge Başvuru KimliğiAlt Öğe Referans DiziniAlt Öğe Referans AdıAlt piksel kenar yumuşatmaAlt kümeGüncellenecek probların alt kümesiÇerçeve Başına Alt AdımlarYüzey AltıYeraltı AnizotropisiAlt Yüzey RengiYeraltı DoğrudanYeraltı IORYeraltı DolaylıYeraltı YöntemiYeraltı YarıçapıYüzey Altı ÖlçeğiYüzeyaltı SaçılımıYeraltı Yarı SaydamlığıYeraltı AğırlığıÇıkarRenk ÇıkarmaVGroup B'nin ağırlıklarını VGroup A'nın ağırlıklarından çıkarınFırçanın çıkarma efektiMevcut seçimi çıkarKaynak değerini, verilen eşiği faktör olarak kullanarak hedef bire çıkarınBir yer değiştirme vektörü elde etmek için doku renginden çıkarılırÇıkarmalı geçersiz kılmaAlt tipAlt Tür EtiketiVarsayılan değerin alt türüBaşarılıÖznitelikler {}'den {}'ye başarıyla kopyalandıBaşarıyla oluşturuldu: "{:s}"{} başarıyla sıfırlandıSonekBu görünüm için render görüntülerine eklenen sonekÖneri KonturÖneri KonturlarıToplamÖzetGüneş AçısıGüneş ışınlarıGüneş DiskiGüneş YüksekliğiGüneş YoğunluğuGüneş IşığıGüneşin DönmesiGüneş BoyutuGüneşin ufuktan açısıGüneş diski EEVEE'de mevcut değilGüneş ışığının gücü, metrekare başına watt (W/m²) cinsindenSüper elipsDestekTekdüze Ölçeklemeyi DestekleyinDestek yüz sınırlarıÖnizlemeleri desteklerHerhangi bir tutma, döndürme ve ölçekleme kombinasyonunu aynı anda desteklerGörünümdeki diğer nesneler tarafından seçilen derinliği desteklerSeçimi desteklerKontrolü BastırSörfYüzeyYüzey EğrisiYüzey DeformasyonuYüzey EmisyonuYüzey FormatıYüzey GeometrisiYüzey RehberliğiYüzey Kılavuzluk OlasılığıYüzey DeğiştiriciYüzey NormalBağlanılacak Yüzey Nesnesi (eşleşen dönüşümlere sahip olması gerekir)Yüzey OfsetiYüzey ProjesiYüzey Render YöntemiYüzey TepkisiYüzey Dinlenme PozisyonuYüzey PürüzsüzYüzey gerilimiYüzey KalınlığıYüzey TipiYüzey UVYüzey UV KoordinatıYüzey UV HaritasıBağlantı noktasındaki yüzey UV koordinatlarıYüzey UV haritası tanımlanmamışEk için kullanılan yüzey UV haritasıYer değiştirme için normalin örneklenmesinde kullanılan yüzey UV haritasıHer eğride depolanan yüzey eki UV koordinatlarıOluşturulan saç eğrilerinin yüzey yoğunluğuÜretim için yüzey geometrisiEğri bağlantısının yüzey geometrisiSaç eğrilerini tutturmak için yüzey geometrisiShrinkwrap için kullanılan yüzey geometrisiYer değiştirme için normalin örneklenmesinde kullanılan yüzey geometrisiYüzeyde ağ yokYüzey alanları için kullanılan değiştirici yığın konumunu tanımlayan yüzey değiştiricisiYüzey adıBağlantı noktasındaki yüzey normaliÜretim için yüzey nesnesi (eşleşen dönüşümlere ihtiyaç duyar)Shrinkwrap için kullanılan yüzey nesnesiYer değiştirme için normali örneklemek için kullanılan yüzey nesnesiYüzey ölçek faktörü (dalgaların yüksekliğini etkilemez)Segment başına yüzey alt bölümleriSıvının yüzey gerilimi (daha yüksek değer daha fazla hidrofobik davranışa neden olur)Ekran izleme kullanılırken kesişimi tespit etmek için kullanılan yüzey kalınlığıYüzey(ler)de aktif nokta yokYüzey DeformasyonuYüzey Deformasyon DeğiştiricisiYüzeylerSurfel ÇözünürlüğüTakas2 sıralayıcı şeridini değiştirinAlanları DeğiştirEksenleri DeğiştirSol/Sağ DeğiştirAktif şeridi sağdaki veya soldaki şeritle değiştirinSol ve sağ stereo kanallarını değiştirinBir malzemeyi başka bir malzemeyle değiştirinParçalar içindeki seçili şeritlerin sırasını değiştirBirincil ve ikincil fırça renklerini değiştirinSeçili alanların ekran konumlarını değiştirFare Tekerleği yakınlaştırma yönünü değiştirinEfekt şeridinin iki girişini değiştirinTarama AçısıSallanmakSalıncak ve X BükümSalıncak ve Y TwistSalıncak ve Z DönüşüGirdapGirdap EtkisiGirdap etkisiAnahtarGörünümü DeğiştirBir poz varlığı oluşturduktan sonra önceki Eyleme geri dönünBir onay kutusu kullanarak iki resim arasında geçiş yapınİki giriş arasında geçiş yapSeçili spline'ların yönünü değiştirMevcut görünümü perspektif/ortografik projeksiyondan değiştirYönü saat yönünden saat yönünün tersine çevirinPoz veya Nesne moduna geçinHedef nesneye veya kemiğe geçÇalışma alanını etkinleştirirken bu nesne moduna geçinDeğiştirilebilir EbeveynKarıştır RSimetrik ({:s})SimetrikleştirmekTopoloji değişikliklerini simetrik hale getirinSimetriSimetri TüylendirmeSimetri XSimetri YSimetri ZSenkronizasyonSenkronizasyon Eylem UzunluğuSenkronizasyon UzunluğuSenkronizasyon İşaretleyicileriAnahtar kare düzenlemeleriyle İşaretleyicileri Senkronize EtEşzamanlama KipiSenkronizasyon Anahat SeçimiSenkronizasyon SeçimiGörünür Aralığı Senkronize EtYakınlaştırma/Pan'ı senkronize etAnahat seçimini diğer düzenleyicilerle senkronize edinSese Senkronize EtSes oynatmaya senkronize et, kareleri düşürYan görünümler arasında görünüm konumunu senkronize etOutliner ile senkronize edinDepoyu uzak bir URL ile senkronize edinGörünür zaman çizelgesi aralığını diğer zaman tabanlı düzenleyicilerle senkronize edinYerleşik SözdizimiSözdizimi YorumuSözdizimi VurgusuSözdizimi SayılarSözdizimi Ön İşlemcisiSözdizimi SaklıdırSözdizimi ÖzelSözdizimi DizesiSözdizimi SembolleriBetik yazımı için sözdizim vurgulamasıSistemSistem ve OpenGLSistem Yer İşaretleriSistem KlasörleriSistem KurulumuSistem MaksimumSistem BelleğiSistem Geçersiz KılmalarıSistem uzantıları salt okunurdur ve kaldırılamazSistemin yer imleriSistem klasörleri (genellikle root, kullanılabilir sabit diskler, vb.)TIFFİPUCU: Prosedürel animasyon için F-Eğrilerini kullanınİPUCU: bpy.data yolları yerine değişkenler kullanın (aşağıya bakın)İPUCU: bpy.context renderfarm kullanımı için güvenli değildirTelevizyon NTSC 16:9Televizyon NTSC 4:3TV PAL16:9TV PAL4:3TabSekme RenkleriSekme Arama SonuçlarıSekme GenişliğiPasta Menüsü için SekmeTabletTablet APITablet Sürükleme EşiğiTablet basıncıSekmeler Boşluk OlarakEtiketVerilen varlık için '%s' etiketi zaten mevcutVerilen varlıkta '%s' etiketi bulunamadıEtiket EğimiEtiket KırışıklığıEtiket Serbest Stil Kenar İşaretiEtiket DikişiEtiket KeskinSeçili kemiklerin Düzenleme Modunda görünmemesi için etiketleyinPoz Modunda görünmemesi için seçili kemikleri etiketleEtiketlerKuyrukKuyruk SeçimiKuyruklarSeçim alanı olarak Grease Pencil Layer veya Layer Group'u alınEtkin görüntüleme alanının anlık görüntüsünü alınTepe noktası normallerinin ortalamasını alGörünüm haritası hesaplamasında yüz pürüzsüzlüğünü hesaba katınDönüşümde kulp bilgilerini dikkate alınGörüntü en boy oranını hesaba katınTanjantTanjant NormalTanjant FazTanjant UzayıUV haritasından teğetTeğet düğümTanjant uzayı yalnızca üçgenler/dörtgenler için hesaplanabilir, iptal edilirTanjant uzay hesaplaması bir UV Haritasına ihtiyaç duyuyor, "%s" bulunamadı, iptal ediliyorTanjant uzay normal eşlemesiTanjant uzay vektör yer değiştirme eşlemesiYüzeye TeğetTeğetsel bozulmaTeğetlerDokunma Tuşu Zaman AşımıKonik NesneKonik YarıçapDaralma BaşlangıcıEğri boyunca her noktanın yarıçapı için koniklik faktörüRulonun konikliğiHedefHedef Eğrisi nesnesiHedef YoğunluğuHedef Yoğunluğu GücüHedef ÇerçeveHedef GeometriHedef Kimlik-BlokHedef Yerel EbeveynlerleHedef Mesh nesnesiHedef Normal ProjeHedef NesneHedef Nesne (Yalnızca Eğriler)Hedef Nesne, tanımlandığında pivotun konumunu tanımlarHedef Parçacık SistemiHedef YolHedef SeçimiHedef HızHedef HacimKemik boyunca hedef: Baş 0, Kuyruk 1Hedef açısal motor hızıHedef armatür kemiğiÇoklu hedef kısıtlamaları için hedef kemikHedef içbükey çokgenler içeriyorHedef geçersiz çokgenler içeriyorHedef, örtüşen köşeler içeriyorYeni ağdaki hedef kenar uzunluğuHedefin iki poligondan fazla kenarı varHedef, kısıtlama hedef listesinde değilOperasyon için hedeflenen uzunlukHedef doğrusal motor hızıHedef konumNormallerin işaret edeceği hedef konumÇoklu hedef kısıtlamaları için hedef nesneMesafenin ölçüldüğü hedef nesneHedef nesne kütüphane-verileri, yok sayılıyor!Hedef nesne belirtilmemişHedef nesne şekliVuruş başlangıcını tanımlamak için hedef nesneNormalleri etkilemek için kullanılan hedef nesneHedef parçacık sistemiHedef parçacık sistemleriHedef poligonlar %u'dan %u'ya değiştirildiHedef sahnesinde kilitli işaretleyiciler varÖrneklenen boyutu kullanacak hedef heykeltraşlık iş akışıSeçilen UV'leri yakalamak için hedefHedef köşeler %u'dan %u'ya değiştirildiHedef: Seçilemeyenleri Hariç TutHedef: Aktifleri Dahil EtHedef: Düzenlemeyi Dahil EtHedef: Düzenlenmemişleri Dahil EtHedeflerTüm ctrls y eksenini tanımlanmış eksene (küresel alan) hedeflerHedefler özel WGT'leri tanımlanmış eksene (küresel alan) yönlendirirGözyaşı SınırıIşınlanma Süresiİtidal (ortalama)SıcaklıkSıcaklık ÖzelliğiSıcaklık FarkıSıcaklık IzgarasıSıcaklık MaksimumSıcaklık BirimiOrtam sıcaklığına göre sıcaklık farkıSıvının sıcaklığıŞablonlarZamansal birikimZamansal Yeniden ProjeksiyonGörünüm alanında geçici olarak gizleMaske katmanlarını geçici olarak gizleNesneleri geçici olarak görünüm alanından gizleGeçiciGeçici DizinGeçici EditörlerGeçici DosyalarTansiyonGerilim Yayı SönümlemesiGerilim SertliğiEn Yüksek Gerilim SertliğiSonlandırma ModuMozaikBir Mesh veri bloğunda mozaik üçgenÖrgü poligonlarının üçgenlere döşenmesiÇakışmalar için test anahtarı yapılandırmasıTex KoordinatörüMetinDurumGirintiÇizgiÇizgilerDaha düşükDeğiştirildiYeniBoşluklarSekmeSekmelerÜstMetin '%s'Metin Kenar YumuşatmaMetin BaşlangıcıMetin KutusuMetin Kutusu YüksekliğiMetin Kutusu GenişliğiMetin KutularıMetin Karakter BiçimiMetin RengiMetin İmleciMetin EğrisiMetin DüzenleyicisiMetin Düzenleyicisi ArgümanlarıMetin Düzenleyici Ön AyarlarıMetin SonuMetin DosyalarıMetin VurgusuMetin İpucuMetin BilgisiMetin Bilgi KaplamasıMetin GirişiMetin SatırıMetin İşlemeMetin ŞeridiMetin StiliMetin Alt Piksel Kenar YumuşatmaMetin DeğeriMetin Widget RenkleriDüzen için metin sınırlayıcı kutuMetin karakter biçimlendirme ayarlarıMetin rengiSeçili satırın metin rengiHarici veya paketlenmiş bir metin dosyasına başvuran metin veri bloğuMetin veri bloklarıBu alanda görüntülenen ve düzenlenen metinMetin düzenleyici alan verileriMetin dosyası son kayıttan bu yana düzenlendiMetin dosyası bellekte, diskte karşılık gelen bir dosya yokDiskteki metin dosyası bellektekinden farklıdırSatırdaki metinMetin bulunamadı: %sMetin nesnelerine yalnızca ölçekleri uygulanabilir: "%s"Eğri Üzerindeki MetinMetin dizisiGörüntülenecek metinMetinden 3B NesneyeDeğiştirilecek MetinÖlçekleme sırasında başlıkta görüntülenecek metinİmleç konumuna eklenecek metinDeğiştir aracını kullanarak seçili metni değiştirilecek metinBulma aracıyla aranacak metinMetin çok uzunMetnin nesne merkezinden dikey hizalanmasıMetin: DışMetin: İçselMetinlerDokuVuruş boyuncaYeniTel / ParçacıkDoku KoordinatlarıDoku Toplama OranıDoku KoordinatıDoku Koordinat KemikDoku Koordinat NesnesiDoku Koordinat KantizasyonuDoku KoordinatlarıDoku Kodlama KalitesiDoku AlanıDoku SınırıDoku EşlemesiDoku Eşlemleme KipiDoku MaskesiDokulu AğDoku Orta SeviyeDoku ModuDoku DüğümüDoku Düğüm DüzenleyicisiDoku Düğüm SoketiDoku Düğüm Soket ArayüzüDoku Düğüm AğacıDoku OpaklığıDoku Yönlendirme AçısıDoku Kaplama AlfaDoku BoyamaDoku Boya KaplamalarıDoku Boya YuvasıDoku Boyası/Değiştirici UV'lerVuruş boyunca Doku Piksel Boyut faktörüDoku ÖzellikleriDoku Örneği EğilimiDoku Örneği YarıçapıDoku YuvasıDoku Yuvası GörüntüleriDoku YuvalarıDoku AlanıDoku Uzay KonumuDoku Uzay AğıDoku Uzay BoyutuDoku AralığıDoku ÖzellikleriDoku Zaman AşımıDoku koordinat eşleme ayarlarıDoku koordinatları 0 ile 1 arasındaKök parçacık konumlarından doku koordinatlarıDokuyu arka plana eşlemek için kullanılan doku koordinatlarıMalzemeler, ışıklar, dünyalar ve fırçalar tarafından kullanılan doku veri bloğuBu doku yuvası tarafından kullanılan doku veri bloğuDoku veri bloklarıDoku efektör ağırlığıDoku kodlama kalitesiDoku dışa aktarma yöntemiDoku filtreleme türüDoku boyama için kullanılan doku görüntüleriDoku enterpolasyonuDoku eşlemesi 3D olarak ayarlanmadığında sonuçlar tahmin edilemez olabilirDoku eşleme türüDoku düğümleriBir dokunun eşlenmesini ve etkisini tanımlayan doku yuvasıBrush veri bloğundaki dokular için doku yuvasıLineStyle veri bloğundaki dokular için doku yuvasıParçacık Ayarları veri bloğundaki dokular için doku yuvasıDoku yuvası adıDokuların haritalanmasını ve etkisini tanımlayan doku yuvalarıBir düğümün doku soketiDoku uzay konumuDoku alanı boyutuEmisyon gücünü kontrol eden dokuGüç olarak kullanılacak dokuDokuluDokularDokular DiziniMevcutsa "id" niteliği, aksi takdirde dizin"İnme" boş olamaz'{:s}' koleksiyonu, oluşturma sırasında eklenecektirBlender'ın bu sürümü için API başvuru kılavuzuBlender kaynak kökü yoluBu armatürün kemik koleksiyonlarıBu Kemiği içeren Kemik KoleksiyonlarıBu veri bloku için olan Sürücüler/İfadelerFriBidi C derlenmiş kitaplığı (Linux altında .so, Windows altında .dll...); Windows kullanıyorsanız büyük olasılıkla onu düzenlemeniz gerekecektir; örn. Blender kitaplıkları deposundaki kullanarak)Kullanılacak Anahtar SetiNavigate Gizmo boyutuTelin RGB rengi. Sadece Doğrudan Boyamada kullanılırSahnenin bir kameraya ihtiyacı varTarayıcıda gösterilen kataloğun UUID'siDüğümün hesaplayacağı Voronoi özelliğiŞeklin X ekseni boyutuŞeklin Y ekseni boyutu%s eylemi düzenlenemezEylem, her iki kullanıcı yolunun durumlarına/pozlarına bağlıdırAksiyon pozları VR kontrol cihazının amaçları için kullanılacaktırAksiyon pozları VR kontrol cihazının tutamakları için kullanılacakEtkin özniteliğin desteklenmeyen bir türü varEtkin özniteliğin bir Boolean türü olması gerekirBu ağın aktif yüzüListedeki etkin değiştiriciEtkin depoda geçersiz ayarlar var%s'nin etkin şekil anahtarı kilitliAktif simülasyon alanı fırçayla birlikte hareket ederEtkin tepe noktası grubu kilitliPencerede gösterilen etkin çalışma alanı görünüm katmanıYeni nesnenin hizalanmasıHer eksen boyunca dönüş miktarı, XYZ sırasıHer eksen boyunca ölçekleme miktarıUygulanacak kesme miktarıDüğümler arasındaki boşluk miktarıHer eksen boyunca çeviri miktarıOfsetin genliğiBağlı çokkatlı yüzlerin normalleri arasındaki açıSınırlandırılmış açı modundayken kullanılan açı yakalama artışıVarlığın katalog yoluBu özellik Blender'ın dahili kullanımı içindirÖznitelik adı boş olamazÖznitelik çıktısı, geometri çıktısı olmadan kullanılamazEksen simgesinin boyutuEğrinin deforme olduğu eksenTaban bölgesinin yerleştirilmesinde kullanılan eksenbf-translation deposu0'ın geçerli kare olduğu karışım faktörüFırça, noktanın UV dönüşünü etkilerFırça, noktanın renk yoğunluğunu etkilerFırça noktanın konumunu etkilerFırça, noktanın kalınlığını etkilerFırça, vuruşları çizmek için kullanılan türdendirFırça, alanları doldurmak için kullanılan türdendirFırça, fırça darbelerini renklendirmek için kullanılan türdendirFırça, vuruşları silmek için kullanılırÖnbellek pişirildiÖnbellek pişiriliyorSahneyi oluşturmak için kullanılan kameraÜç nokta ile tanımlanan çemberin merkeziPanoda bir Seçim Kümesi yokParçacıklar üzerindeki iç kuvvetleri hesaplamak için kullanılan kodDiğer seçili nesneleri eklemek için koleksiyonDiğer seçili nesneleri kaldırmak için koleksiyonBu nesneyi kaldırmak için koleksiyonBu eylemdeki tüm F-Eğrilerinin birleşik kare aralığıGörünüm ne olursa olsun, kompozitör her zaman etkindirKompozitör devre dışı bırakıldıKompozitör yalnızca kamera görünümünde etkinleştirilirSpline'ı kapatma koşulunun etkinleştirilmesiKısıtlayıcı eylemKısıtlama dünya koordinat sistemine göre uygulanırKavite maskesinin kontrastıVerileri almak için kontrol noktasıStereo kameralar için birleşme noktası (genellikle projektör ile projeksiyon ekranı arasındaki mesafe)UV haritasında örneklenecek koordinatlarİç nokta kümesinin saat yönünün tersine dönmesiMevcut satır numarasıBu Düğüm Ağacı için görünümün geçerli konumu (ofseti)Azaltılmış ağdaki mevcut yüz sayısıMevcut metin kutusuİnterpole edilecek eğri grubuEğrinin her bir kontrol noktasındaki eğri normal değeriKontrol noktasının parçası olduğu eğriSeçilen eğrilerin değiştirileceği eğri türüPalet 'ÖZEL' olduğunda kullanılan özel kemik renkleriHer yineleyiciden değere (int veya float) giden veri yoluBağlama göre veri yolu, yinelebilir bir şeye işaret etmelidirE-tabloda görünen ilgili sütunun veri türüSonuçların hesaplanmasından önce özniteliğin dönüştürüldüğü veri türüÖznitelik değerlerini okumak için kullanılan veri türü3B görünüm menüsünden eklenen nesneler için varsayılan hizalamaÇoğu uygulama için saptanmış ve önerilenYeni sahneler için çıktı oluşturmanın varsayılan diziniYükleme yazı tiplerini aramak için varsayılan dizinSesleri aramak için varsayılan dizinDokuları aramak için varsayılan dizinYön (sadece sürükleme olaylarına uygulanır)Anizotropik Gabor gürültüsünün yönüUçağın işaret ettiği yönAlt nokta ile X ekseni arasındaki mesafeEn üst nokta ile X ekseni arasındaki mesafeParçacıkların tam olarak etkilendiği mesafeDokuyu hesaplamak için kullanılan mesafe ölçüsüBakım ve iyileştirmeleri desteklemek için bağış programıBırakılan eklenti devre dışı bırakılmış bir depoda bulunuyor.Düşen eklenti bilinmeyen bir depoda bulunuyor.Orijinal geometriyi içermeyen çoğaltılmış geometriEn kısa yolu seçerken etiketlenecek kenar bayrağıDüzenlenen nesneAnimasyonun son karesiManuel olarak ayarlanan amaçlanan oynatma aralığının son karesiBütün sahne/önizleme erimiHedef parçacıkların reaksiyona girmesi olayıKullanılacak noktanın tam konumuHer döngü üçgeni için yüz indeksiAnahtarları ölçeklendirmek için faktörÖzellik kümesi arşivi bir temel dizin içermelidirRenderları kaydetmek için kullanılan dosya uzantısıDosya işleyici etiketiDışa aktarılacak ilk kareİlk çıktı bir geometri soketi olmalıdırAyak, ayak parmağının tabanı etrafında dönerAyak bileğinde ayak dönerAyak bileğinde ekstra ayak baş parmağı pivotu ile ayaklar dönerFraktal ofsetA'nın kesir kısmıA girişinin kesir kısmıSahnedeki kare numarasıZaman çizelgesi işaretçisinin göründüğü kareBu taslağın göründüğü çerçeveDeğerlendirilecek çerçeve (0'dan başlayarak)Nesnenin serbest ölçekleme ekseniOfsetin frekansı (1/toplam uzunluk)Kazanç çarpanıDyntopo etkinleştirildiğinde geometri çıkarılamazGeometrinin normal yönüTutkal kemiği kontrol kemiğinin bir çocuğu olurBağlama için ızgara boyutuHer grup örneğinin grup kimliğiSilindirin yüksekliğiSpiralin tabanına dik yükseklikBu etiketi oluşturan tanımlayıcıBağlamdan endeksHedef nesne üzerindeki parçacık sisteminin indeksiİşleme için bir geri dönüş olarak kullanılan renk niteliğinin diziniİmlecin diziniYüz köşesinin indeksi bir parçasıdırKenardaki ilk tepe noktasının indeksiOfset köşenin indeksiKenardaki ikinci tepe noktasının indeksiBu eğrinin ilk kontrol noktasının indeksiKısıtlamayı taşımak için dizinEtkiyi taşıyacak endeksDeğiştiriciyi taşımak için dizinHer bir öğe için kopyaların endeksleriBaşlangıç görünüm ayarıİmleç yerleştirilirken kullanılan başlangıç derinliğiYerleştirme için başlangıç pozisyonuGirdiler geçersiz veya algoritma yanlış çağrıldıA'nın tam sayı kısmı, kesirli basamakları kaldırarakBu eğri elemanı için enterpolasyon türüEklenecek depo türüA'dan küçük veya eşit olan en büyük tam sayıDışa aktarılacak son kareEksenel yönlerdeki mesafenin uzunluğuEn uzun Eksenel yolculuğun uzunluğuSaç yüzeyinden yansıyan ışıkBağlantılar desteklenmeyen bir döngü oluşturuyorBağlantılar kardeş olmalıBu varlığın temsil ettiği yerel veri bloğu; yalnızca bu dosyadaki bir veri bloğuysa geçerlidirUzantıları içeren yerel dizinKonum otomatik olarak düzgün olarak hesaplanırKonum, bir sonraki/önceki kontrol noktasını işaret edecek şekilde hesaplanırKumaş malzemesindeki her bir tepe noktasının kütlesiYeni vuruşlar için kullanılacak malzemeA ve B'den maksimumA ve B'den C düzeltmesiyle maksimumDarbeler arasındaki maksimum boşluk (saniye cinsinden)Bir iç yay, yaratım sırasında sahip olabileceği maksimum uzunluk. İç noktalar arasındaki mesafe bundan daha büyükse, bu noktalar arasında hiçbir iç yay yaratılmayacaktır. Sıfır uzunluk, uzunluk sınırı olmadığı anlamına gelir.Etkin ve seçili nesneler arasındaki eşleşen noktalar için maksimum ışın mesafesi. Sıfır ise, sınır yokturEtkin ve seçili nesneler arasındaki eşleşen noktalar için maksimum ışın mesafesi. Sıfırsa, sınır yoktur.A ve B'den maksimum değer, max(A,B)Örneklenecek UV haritası. Üst üste binen yüzler olmamalıdırAğda malzemeler eksikİç/dış basıncın aynı olacağı gözenek hacmi. Sıfıra ayarlanırsa hacimdeki değişim basıncı etkilemez.Eğimin boyutunu belirleme yöntemiKesişimlerde ağ oluşturmak için kullanılacak yöntemKesişimlerde ağ oluşturmak için kullanılacak yöntemTüy ofsetinin hesaplanmasında kullanılan yöntemBir malzemenin kılavuzluk uygulamak için gereken minimum pürüzlülük değeriA ve B'den minimumA ve B'den minimum, C'yi düzelterekA ve B'den en küçük değer, min(A,B)Değiştirici, noktanın UV dönüş faktörünü etkilerDeğiştirici noktanın renk yoğunluğunu etkilerDeğiştirici noktanın konumunu etkilerDeğiştirici noktanın kalınlığını etkilerKullanılan tanımlayıcı deforme olmuş konumları desteklemiyor'{:s}' adı özellik kümeleri için izin verilmezBu ayarları depolayan json dosyasının adı (maalesef Blender'ın sistemi burada çalışmıyor)Armature'ın etkin kemik koleksiyonunun adı; etkin koleksiyon olmadığında boşturEğimli şekli tanımlayan Curve nesnesinin adıGörüntüleme ve düzenleme için etkin renk niteliğinin adıEtkin anahtar yapılandırmasının adıSunum için bir geri dönüş olarak kullanılan saptanmış renk özniteliğinin adıYeni bağlantılı kimlik yerel hale getirildiDüğüm grubu bir geometri değiştiricisi olarak kullanılırDüğüm grubu bir araç olarak kullanılırDüğüm grubu eğriler için kullanılırDüğüm grubu, ağlar için kullanılırDüğüm grubu nokta bulutları için kullanılırDüğüm grubu düzenleme modunda kullanılırDüğüm grubu nesne modunda kullanılırDüğüm grubu heykel modunda kullanılırDüğüm grubunun bir geometri çıkış soketi olması gerekirDüğüm etiketiDüğüm soketinin varsayılan değeriDüğüm ağacı etiketiToplanacak Voronoi katmanlarının sayısıAnimasyon karelerinin sayısı. Tek bir resim ise, o zaman 1Yuvarlak yüzleri doldurmak için kullanılan eş merkezli halkaların sayısıEğri boyunca geçilecek kontrol noktalarının sayısıYüzdeki köşe sayısıHer bir öğe için oluşturulacak kopya sayısıHer köşeye bağlı kenar sayısıEğrideki kenar sayısıEğrideki değerlendirilen noktaların sayısıHer kenara bağlı yüz veya köşe sayısıHer köşeye bağlı yüz veya köşe sayısıKarmaşıklığı azaltmak için atlanacak oluşturulan segmentlerin sayısıYatay halkaların sayısıBu çizimin kullandığı anahtar kare sayısıEğrideki nokta sayısıYay üzerindeki nokta sayısıBu bölümden sonra atlanan nokta sayısıOluşturulacak nokta sayısıDüz segmentler oluşturmak için atlanması gereken nokta sayısıHer bir kenardaki dikdörtgen parçaların sayısıEğimin her çeyrek dairesindeki segment sayısıKavite maskesinin bulanıklaştırıldığı zaman sayısıÜst ve alt dairelerdeki köşe sayısı%s nesnesinin şekil anahtarları kilitliNesne geometrisi, render'da görünür olmalıdırNesnenin yalnızca bir katmanı varNesnenin yalnızca bir malzemesi varNesne bir kemiğe ebeveyn olarak bağlanmıştırNesne, bir dış kafesin üst ögesiNesne bir tepe noktasına ebeveyn olarak atanmıştırNesne bir nesneye ebeveyn olarak atanmıştırSeçilen köşelerin/kenarların/yüzlerin sırası, verilen bir yönteme göre değiştirilirÇıkış düğümü %s zaten %s ile eşleştirilmişBu kısıtlamanın sahibiBoyama için parçacık sistemiSeçimdeki geometrinin parçalarıSeçimde olmayan geometri parçalarıİlk çıktıya giren geometrinin parçalarıSilinecek geometri parçalarıEğrinin özel profili için yolÖzel profil için yolNoktanın hedef nesnenin içinde olması kısıtlanmıştırNoktanın hedef nesnenin dışında olması kısıtlanmıştırBağlamdan pozisyonKenardaki ilk tepe noktasının konumuİşlemin başlangıcında fare imlecinin konumuKenardaki ikinci köşenin konumuYeni noktaların konumlarıKompozitör ara sonucunun hassasiyetiBir hacim içinde bir yöne doğru yönlendirme olasılığıBir yüzeyde bir yönü yönlendirme olasılığıProfil içbükey veya dışbükey bir eğri olabilirProfil, uç noktaları arasındaki herhangi bir keyfi yol olabilirProfil şekli (0,5 = yuvarlak)Sağlanan veriler ön koşulları karşılamadıYeni noktaların yarıçaplarıÜç noktanın tanımladığı çemberin yarıçapıSilindirin yarıçapıEtkilenecek açıların aralığıBlender'ın bu sürümü için referans kılavuzuPanelin kullanılacağı bölgeZemin bölümünün geri kalanıfmod(A,B) kullanılarak kesilmiş bölme işleminin kalanıYeniden örgüleyici, düzenleme kipinden çalışamazYeniden örgüleyici, dyntopo etkinken çalışamazYeniden örgüleyici, bağlantılanmış veya geçersiz kılınmış veri üzerinde çalışamazParçacık ızgarasının çözünürlüğüHer eğri parçası için kullanılacak çözünürlükDönme kanalı filtrelendiKullanılacak dönüş türü ve eksen sırasıKaplama tabakasının pürüzlülüğüEğri segmentlerine uygulanan ölçek faktörüGabor gürültüsünün ölçeğiSahnenin 3B imleç konumu ve dönüşüSeçilmiş teçhizat koleksiyonuSeçilen teçhizat türüSeçilen şeritler üst üste gelmiyorHer bir öğenin kayan nokta değeri olarak seçilmesiGauss dağılımının şekli, daha düşük değerler onu daha keskin hale getirirVuruşun başlangıç ve bitiş şekliDeklanşör geçerli karede kapanırMevcut kare sırasında deklanşör açıktırDeklanşör geçerli karede açılırSapın seçilen tarafıBölünmeden sonra seçili kalan tarafSeçimin uygulandığı tarafİmzalı açı arctan(A / B)Çerçeve başına simülasyon zaman adımı (çerçeve başına saniye)Parçacıkların boyutuA'dan büyük veya eşit en küçük tam sayıSpot ışığı kenarının yumuşaklığıÇözücü tüm çerçevelerde yineleme yapar (yakınsar)Ses dosyası çözülür ve RAM'e yüklenirKaynak eksen kısıtlı nesnenin X ekseni kullanırKaynak eksen kısıtlı nesnenin Y ekseni kullanırKaynak eksenle sınırlandırılmış nesnenin Z ekseni kullanırKaynak renk gama düzeltmelidirKaynak geometrisi bir ağ veya nokta bulutu içermelidirKaynak ağda yüzler olmalıPanelin kullanılacağı alanStandart fraktal Perlin gürültüsüBaşlangıç ve bitiş tutamakları sabit konumlardırBaşlangıç ve bitiş tutamakları, spline'ın kontrol noktalarından uzaklıklardırBaşlangıç çerçevesiManuel olarak ayarlanan amaçlanan oynatma aralığının başlangıç karesiOluşturulan vuruşların güç değeriGiriş dizesinde bulunacak dizeHer eşleşmeyi değiştirecek dizeButona bırakılacak dize değeriŞerit değerleri, kanal türüne göre toplama, çarpma veya dörtlü matematiğinin uygun şekilde kullanılmasıyla birikmiş sonuçlarla birleştirilirŞerit değerleri, etki tarafından belirtilen miktarda birikmiş sonuçları değiştirirRender zamanında görünen alt bölüm düzeyiHer bir ağın yüzlerinin yüzey alanıSistem bir çözüm bulamadıHedef ağın yüzleri olmalıdırHedef dönüş moduSnap atarken kullanılacak hedefDokunaçların ölçeklenmesi elle büküm kontrolleri ile kontrol edilir.Dokunaç eğriye uyacak şekilde uzarDoku, vuruşun temel rengini etkilerDoku alfa değerini etkilerOtomatik geçici kayıtlar arasındaki bekleme süresi (dakika cinsinden)Toplam ağ adalarının sayısıİlgili gruptaki tüm değerlerin toplamıÖrnek çıktılarının dönüşümü. Dahili geometriyi etkilemezVektör ve geometri çıktılarının dönüşümüKısıtlanmış nesne üzerinde etki edecek dönüşüm türüHedeften kullanılacak dönüşüm türüDeğerlendirilecek Gabor gürültüsü türüBu varlığın dağıtıldığı lisans türü. Boş bir lisans adı, bunun lisanslama şartlarından muaf olduğu anlamına gelmez. Herhangi bir açıklamaya ihtiyaç duyulması halinde yazarla iletişime geçin.Bézier eğrileri için yarıçap enterpolasyonunun türüEğimli bir bölümü yeniden oluşturmak için kullanılan şekil türüŞeritler üzerinde gerçekleştirilecek bölme işleminin türüDoğrudan ışık katkılarını örneklemek için kullanılan strateji türüVarlık bir veri bloğunu temsil ediyorsa veri bloğunun türü (aksi takdirde 'HİÇBİRİ')3D Eğriler için eğim hesaplama türü3D, Bézier eğrileri için eğim enterpolasyonunun türüYazılacak dönüşüm operatörlerinin türüSpline için ağırlık enterpolasyonunun türüAğa sürekli olarak uygulanan tekdüze basınç, Basınç Ölçeği biriminde. Negatif olabilir.Kullanıcı arayüzü kontrolleri için kullanılacak birim sistemiUzantıların kurulacağı kullanıcı deposuAyrılmış bit bayrağı 'FILTER_ITEM' değeri (filter_flags değerlerinde)Ortalama parlaklığın eşlendiği değerBu olayın modal bir tuş haritasında dönüştüğü değerBiriktirilecek değerlerDönüştürülecek vektörKöşenin bağlı olduğu tepe noktasıKısıtlamanın orijinal serbest olmayan eksen ölçeklemesini ele alma şekliRenkler arka plana kaymaya başladığında ıslaklık seviyesiYeni oluşturulan grup düğümlerinin genişliğiAlanın pencereye göre yatay konumuBölgenin pencereye göre yatay konumuAlanın pencereye göre dikey konumuBölgenin pencereye göre dikey konumuTema"{:s}" teması zaten kurulu!Tema 3D Görünüm PenceresiTema Arkaplan RengiTema Kemik Renk SetiTema Klip DüzenleyicisiTema Koleksiyonu RenkTema KonsoluTema Döküm KağıdıTema Dosyası TarayıcısıTema Grafik DüzenleyicisiTema Görüntü DüzenleyicisiTema BilgisiTema Düğüm DüzenleyicisiTema Doğrusal Olmayan AnimasyonTema AnahattıTema TercihleriTema ÖzellikleriTema Dizisi DüzenleyicisiTema AlanıTema Alanı AyarlarıTema E-TablosuTema Durum ÇubuğuTema Şeridi RengiTema Metin DüzenleyicisiTema Üst ÇubuğuTema Kullanıcı ArayüzüTema Widget Renk SetiTema Widget Durum RengiKemiğin tema rengi veya özel rengiFont için tema ayarlarıBilgi için tema ayarlarıVarlık rafları için tema ayarlarıArka plan renkleri ve degrade için tema ayarlarıKemik rengi kümeleri için tema ayarlarıKoleksiyon renkleri için tema ayarlarıŞerit renkleri için tema ayarlarıStil setleri için tema ayarları3B görünüm alanı için tema ayarlarıBlender Tercihleri için tema ayarlarıKonsol için tema ayarlarıDöküm Kağıdı için tema ayarlarıDosya Tarayıcısı için tema ayarlarıGörüntü Düzenleyicisi için tema ayarlarıFilm Klip Düzenleyicisi için tema ayarlarıNLA Editörü için tema ayarlarıDüğüm Düzenleyicisi için tema ayarlarıOutliner için tema ayarlarıÖzellikler için tema ayarlarıSıra Düzenleyicisi için tema ayarlarıE-Tablo için tema ayarlarıDurum Çubuğu için tema ayarlarıMetin Düzenleyicisi için tema ayarlarıÜst Çubuk için tema ayarlarıGrafik düzenleyici için tema ayarlarıKullanıcı arayüzü öğeleri için tema ayarlarıWidget renk kümeleri için tema ayarlarıWidget durum renkleri için tema ayarlarıTemalarTeoraÜzerinde işlem yapılacak animasyon verisi yokKaldırılacak varlık kütüphanesi yokKaldırılacak bir uzantı deposu yok'%s' katmanı yokBu bağlamda üst grup düğümü yokAktif bir nitelik olmalıBilinmeyen nedenlerden dolayı {:d} adet anahtarlama hatası oluştu.Bunlar otomatik anahtar gerektirir:KalınVarsayılandan daha kalın çizgilerKalınlıkKalınlık KelepçesiKalınlık FaktörüGölgeden KalınlıkKalınlık MaksimumKalınlık MinKalınlık KipiKalınlık DeğiştiricilerKalınlık DışKalınlık PozisyonuKalınlık ProfiliKalınlık OranıKalınlık MukavemetDarbe yönüne göre kalınlıkKısıtlamalar kullanılarak kalınlık hesaplaması, en gelişmişKalınlık faktörüSıfır tepe noktası grubu etkisi için kullanılacak kalınlık faktörüKalınlık değiştiricisi '%s' kaldırılamadıKalınlık değiştirici türüÇizgi kalınlığını değiştirmek için kalınlık değiştiricilerAçıklama vuruşlarının kalınlığıHer bir saç telinin kalınlığıGörüntü alanında duman kalınlığı gösterimiMevcut fırça kalınlığına göre anahat vuruşunun kalınlığıÇevre vuruşunun kalınlığıKabuk kalınlığıGörünüm alanında hacim görüntüleme kalınlığıKalınlık: %s, Derinlik: %sİnceİnce Filmİnce Film IORİnce Film KalınlığıVarsayılandan daha ince çizgilerÜçüncüDördüncü dereceden Brown-Conrady radyal bozulmasının üçüncü katsayısıÜçüncü mertebeden polinom radyal bozulmasının üçüncü katsayısıÜçüncülerBu varlık geçerli karışım dosyasında saklanırBu özniteliğe prosedürel bir bağlamda erişilemezBu kemik koleksiyonu kemik koleksiyonları ağaç görünümünde genişletilmiştirBu kanal çantası bu şeride ait değilBu koleksiyon yerel bir Armature'a aittir veya geçerli karışım dosyasındaki bir kitaplık geçersiz kılma yoluyla eklenmiştirBu koleksiyon, geçerli karışım dosyasındaki bir kitaplık geçersiz kılma yoluyla eklendiBu renk şeritte beyazı tanımlarBu veri düzenleme modunda katılmayı desteklemiyorBu veri bloğuna atanmış bir Eylem yuvası yokBu özellik seti doğru şekilde yüklenemedi.Bu dosya çevrimdışıBu dosya salt okunurdurBu kısıtlı bir sistem dosyasıdırBu özel bir cetvel katmanıdırBu katman bu Eyleme ait değilBu, beklenmeyen davranışlara yol açabilirBu metarig'in Kemik Koleksiyonlarına yükseltilmesi gerekiyorBu metarig eski yüz rigini kullanıyor.Bu modun düzgün çalışması için otomatik anahtarlama gereklidirBu değiştirici yalnızca kontrol noktalarını deforme edebilir, doldurulmuş eğriyi/yüzeyi değilBu değiştirici yalnızca doldurulmuş eğriyi/yüzeyi deforme edebilir, kontrol noktalarını değilBu değiştiricinin pişmiş verileri varBu değiştirici işlemi Düzenleme modundan izin verilmezBu monolitik yüz donanımı kullanım dışıdır.Bunun için yerel bir Armatür veya bir geçersiz kılma gerekirBu düğümün takas edilecek giriş bağlantısı yokBu düğümün takas edilecek girişi yokBu nesne bir bileşik şeklin parçasıdırBu operatör etkin bir tepe noktası (son seçilen) gerektirirBu geçersiz kılma veri bloğu kullanılmıyorBu bölge panel kategorilerini desteklemiyorBu teçhizat türü ORG önekini eklemez.Bu yuva (%s) atanmış Eyleme ait değilBu yuva bu Eyleme ait değilBu şerit bu katmana ait değilBu şerit türü yeniden zamanlanamazBu metin kaydedilmediSenKonularKonu ModuÜç SeviyeZemini yönlendirmek için üç adet ray ve demete ihtiyaç vardırEşikDolumun yayılmayacağı eşikAltında keskinleştirme yapılmayacak eşikOtomatik Birleştirme için eşik mesafesiParçacıkların uzaklaştırıldığı eşik mesafesiÇakışan geometriyi kontrol etmek için eşikVuruş kesişimleri için eşikİzleme için yeterli bir özellik olarak kabul edilecek eşik seviyesiDallanma eşiğiCihazın dinlenme pozisyonundan ihtiyaç duyulan ilk hareket eşiğiDolgu için rengin şeffaf olarak değerlendirilmesi için eşikFarklı ağırlıkların eşit kabul edilmesi için eşik değeriKüçük resimlerTilde EylemiFayansFayans Izgara ŞekliKaro NumarasıFayans OfsetiFayans BoyutuKiremit XKiremit YZ FayansıX ekseni boyunca döşemeY ekseni boyunca döşemeZ ekseni boyunca döşemeDöşenmiş görüntüdeki döşemeFayans etiketiKiremitliDöşenmiş UDIM görüntü dokusuFayanslarResmin fayanslarıFayans döşemeX Ekseni için döşeme ofsetiYana YatırEğim İnterpolasyonuEğim GücüEğim XEğim Y3B Görünümde Yana YatırEğri eğim kontrol noktaları3B eğrinin seçili kontrol köşelerini eğinEğim:KeresteZamanYeniEskimişZaman UyumlamasıZaman EğrisiZaman UzatmaZaman SınırıZaman KipiZaman Değiştirici SegmentiZaman OfsetiZaman aşımıZaman Yeniden EşlemeZaman ÖlçeğiZaman SıralıZaman KaydırağıZaman AdımıZaman EsnetmeZaman ÇevirisiZaman BirimiKepenk kapatıldığında saatDeklanşörün açık olduğu zamanElastik gevşeme için sıçramalar arasındaki süreAlt düzey menülerin otomatik olarak açılmasından önce 1/10 saniyelik zaman gecikmesiÜst düzey menülerin otomatik olarak açılmasından önce 1/10 saniyelik zaman gecikmesiSimülasyon üzerindeki anahtar zamanıFare konumunun zamanıGürültü efekti için zaman ofsetiSon adımdan bu yana geçen süre (saniye cinsinden)Zamanlayıcının başlamasından bu yana geçen süre saniyeSaniye olarak belirtilen zamanSahneden bağımsız, saniyelerle belirtilen zamanDeklanşörün açılıp kapanması arasındaki karelerde geçen süreGörünümü milisaniye cinsinden canlandırma süresi, devre dışı bırakma süresi sıfırdırSaniye türünden öne bakılacak süreMaske animasyonu için kullanma zamanıÇift tıklama için zaman/gecikme (ms cinsinden)Zaman:Zaman: %.3f %sZaman: %s %sZaman: +%.3f %sZaman: +%s %sZaman OfsetiZaman Kaydırağı: %sZaman koduZaman Kodu İndeksiZaman Kodu BiçemiZaman çizelgesiZaman Çizelgesi ÇerçevesiZaman Çizelgesi İşaretleyicileriZaman Çizelgesi Kaplama AyarlarıZaman çizelgesi işaretçisi '%s' eyleminde bulunamadı '%s'Zaman çizelgesi işaretçisi '%s' sahne '%s' içinde bulunamadıSayaçSayaç (Dakika)Zaman çizelgesiZaman damgası okuma başarısız olduZaman adımıZaman Adımları MaksimumZamanlamaZamanlamalarRenk tonuVuruşların rengini renklendirinUfakKüçük Prim AyıklamasıUçİpucu KontrolüUç Çapıİpucu DiziniUç UzunluğuUç SökücüUç Yuvarlaklığıİpucu Ölçeği XBahşiş Yayılımıİpucu seçme moduBaşlıkBaşlık DurumuBaşlık Güvenli MarjlarıDosya tarayıcısı için başlıkYarınTmr0Tmr1Tmr2TmrİşTmrRegTmrRaporuSayaçKaydetİle3D İmleçHerkeseTüm SeçilenlereEn AlttaKontrollereMevcut ÇerçeveyeDerece ModunaSon Anahtar KareyeBağlantılıKaybetmekMaksimumaMaksimum X'eMaksimum Y'yeMaksimum Z'yeMin'eMinimum X'eMinimum Y'yeMinimum Z'yeSonraki Anahtar KareyeRadyan ModunaSokete takmak içinBoşluklaraKüreselleştirKüreye: %.4f %sKüreye: %s %sSekmelereEn ÜsteTercihlerde yapılan değişiklikleri kalıcı hale getirmek için "Tercihleri Kaydet"i kullanınTercihlerde yaptığınız değişiklikleri kalıcı hale getirmek için "Tercihleri Kaydet"i kullanın.Düğümlemek içinSokete takmakBugünAyak Ucu RulosuAyak UcuGeçişMevcut pencere için 3D stereo desteğini değiştirin (veya görüntüleme modunu değiştirin)Ağırlık boya çizim aracı için Ekle/Çıkart'ı açınTümünü DeğiştirKemik Seçeneklerini DeğiştirYorumları DeğiştirSonu DeğiştirSerbest/Hizala'yı DeğiştirMevcut klip düzenleyicisinin Kilit Seçimi seçeneğini değiştirKaplamaları DeğiştirProfil Kırpmayı DeğiştirRender Kullanımını DeğiştirSeçimi DeğiştirSeçimi DeğiştirBaşlat'ı DeğiştirSistem Konsolunu Aç/KapatVektörü DeğiştirGörüş Alanı Kullanımını Aç/KapatGörünürlüğü DeğiştirWidget Renklerini DeğiştirBir bağlam değerini değiştirBir meta şeridini açıp kapatın (kapalı şeritleri düzenlemek için)Vektör ve Otomatik tutamaçlar arasında geçiş yapKutu seçimini değiştirVarlık rafında katalog görünürlüğünü değiştirMandallı kelepçe örtüşme bayrağıÇökmüş düğümleri açıp kapatın ve kullanılmayan soketleri gizleyinRenk rampası işlemlerini değiştirSeçili spline'lar için döngüsel geçişi açSeçili işaretçiler için devre dışı bırakma işaretini aç/kapatSeçili nesnenin/nesnelerin ayrı ayrı ve görünümde ortalanmış olarak görüntülenmesini değiştirSeçili alanı tam ekran/maksimum ekran olarak görüntülemeyi değiştirSeçili kanalların düzenlenebilirliğini değiştirNumaralandırmayı değiştirAktif katman hariç Grease Pencil katmanlarının solmasını aç/kapatYazı tipini değiştirYazı tipini değiştirYazı tipini değiştirHata ayıklama amaçları için geometri rastgeleleştirmesini açınYerçekimi etkisini değiştirSertleştirme normal bayrağını aç/kapatGizli nokta dosyalarını gizle seçeneğini aç/kapatEtkilenen normallerin ters çevrilmesini değiştirYalnızca yeni seçilen anahtar kareleri bırakmak yerine anahtar kare seçimini değiştirinSeçili parçalar için kilitli bayrağını aç/kapatEtkin nesnenin tüm tepe noktası gruplarının kilitlerini değiştirEtkin nesnenin seçili tepe noktası gruplarının kilitlerini değiştirEtkin nesnenin seçilmemiş tepe noktası gruplarının kilitlerini değiştirGeçiş işareti dikiş bayrağıİşaret keskin bayrağını değiştirMalzeme önizleme gölgelendirmesini aç/kapatSeçili düğümlerin sessize alınmasını değiştirNesnenin düzenleme modunu değiştirNesnenin kuvvet alanını değiştirAçık/kapalı hiyerarşiyi değiştirSeçili düğümler için seçenek düğmelerinin görüntülenmesini değiştirYazarken üzerine yazmayı aç/kapatParçacık düzenleme modunu değiştirSeçili düğümler için önizleme görüntüsünü değiştirİşlenmiş gölgelendirmeyi aç/kapat3B görünümde heykel modunu aç/kapatTüm öğeler için seçimi değiştirTüm animasyon kanallarının seçimini değiştirTüm anahtar karelerin seçimini değiştirTüm kemiklerin seçim durumunu değiştir3B görünümde gölgelendirme türünü değiştirRender görünümünü göster/gizleKatı gölgelendirmeyi aç/kapatTüm seçili animasyon kanallarında belirtilen ayarı değiştirGeçiş şeridi bağlantıları3B görünümde doku boyama modunu değiştirÖğelerin Anahat seçimini değiştirKamera görünümünü değiştirMevcut pencereyi tam ekran yapBölgenin hizalamasını değiştirin (sol/sağ veya üst/alt)Seçimi değiştir3B görünümde tepe noktası boyama modunu değiştirinBu şekil tuşunu açıp kapatınKullanılmayan düğüm soketi görüntüsünü değiştirGörünürlüğü değiştirGrafik Düzenleyicide Kanalların görünürlüğünü düzenleme için açıp kapatın3B görünümde ağırlık boyama modunu değiştirVerilen türün etkin olup olmadığını değiştirirYüzeyin işlenip işlenmeyeceğini veya yoksayılıp yoksayılmayacağını değiştirinTel kafes gölgelendirmesini aç/kapatIK zincirini dönüş ve kutup hedefi arasında değiştirirÜst çubuktaki bölgelerin geçişine izin verilmiyorHoşgörüTepe noktası kopyalarını bulma toleransıTonTon eşleme algoritmasıTon eşleme değiştiricisiEğrinin tonuTon haritasıTon Haritası TürüTonlarcaTonlarcaBirleştirilecek çok az seçim varÇok fazla nokta seçildi: %dAraçAraç GizmoAraç BaşlığıAraç BaşlatmaAraç Tuş Haritası:Araç TuşlarıAraç ModuAraç ÖzellikleriAraç Özelliği BaşlatmaAraç AyarlarıAraç Takımı Renkleri{!r} alanı için araç {!r} bulunamadıAraç ÇubuğuAraç Çubuğu ÖgesiAraç Çubuğu Ögesi Araç Takımı RenkleriAraç Kutusu Sütunu YerleşimiAraçlarAraç İpucuAraç İpucu RenkleriAraç İpucu StiliAraç İpuçlarıÇizgi film BSDFKullanılacak Toon BSDF bileşeniTepeÜst (X-Y)Üst ÇubukEn YükseklikÜst SeviyeÜst Düzey Menü Açılma GecikmesiÜst SatırÜst OrtografikÜst PerspektifSağ ÜstÜst GenişlikYükte üst hizalamaÜst satır görünürListenin başındaX ekseni hedef hareketinin en üst aralığıX ekseni kaynak hareketinin en üst aralığıY ekseni hedef hareketinin en üst aralığıY ekseni kaynak hareketinin üst aralığıZ ekseni hedef hareketinin en üst aralığıZ ekseni kaynak hareketinin en üst aralığıÜst-AltSol Üst 3B DüzenleyiciYalnızca üst düzey şeritlerÜst/AltTopolojiTopoloji DiyagonalleriTopoloji MesafesiTopoloji EşlemesiTopoloji AynasıTopoloji RakeHalkaToplamToplam MaliyetTorusun Toplam Dış YarıçapıTorusun Toplam İç YarıçapıToplam SeviyelerToplam dosya %d | Değiştirilen %d | Başarısız olan %dToplam maksimum sıçrama sayısıToplam parçacık sayısıV yönündeki yüzey için toplam nokta sayısıYapı efektinin gerektirdiği toplam süreDokunmatik yüzeyDokunmatik Yüzey Kaydırma YönüÖzel Kameraya Doğruİzİz ÇerçevesiMevcut görüntü karesinden başlayan İz Görüntüsüİz HassasiyetiTam diziyi izleIşınları nesnenin iç kısmına doğru izleyinGörüntünün geçerli karesini izleyinİzleyiciİzleme Yöntemiİzlemek'%s' parçası %s izleme nesnesinde bulunamadıKamerayı Takip EtParça DiziniHareketi İzlePist PozisyonuParça SırasıParça EşiğiKısıtlamaya Giden YolMümkün olduğunca hızlı takip edinParça gizliParça kilitliParça kilitli ve üzerindeki tüm değişiklikler devre dışı bırakıldıParça seçildiTek bir görüntü yerine görüntü dizisi sırasında iz işaretiParça modu tam pişirme modunu kullanır:Mevcut kareden sonraki kareye kadar olan izleme deseniİşaretleyiciyi bir sonraki kareye izlerken, verilen kareden itibaren desen izlemeAnahtar kareden sonraki kareye kadar olan izleme deseniSeçilen işaretçileri takip etSeçili işaretçileri bir kare geriye doğru takip etSeçilen işaretçileri tüm klip boyunca geriye doğru takip etSeçili işaretçileri bir kare ileriye doğru takip etSeçilen işaretçileri tüm klip boyunca ileriye doğru takip edinKısıtlamaya Giden YolÇift hızlı pistGerçek zamanlı hızın yarısıyla takip edinGerçek zamanlı hızın dörtte biriyle takip edinGerçek zamanlı hızla takip edinParçanın bağlantı noktası seçildiParçanın desen alanı seçildiParçanın arama alanı seçildiİzlemek:İztopuTrackball, görüşünüzü herhangi bir açıda döndürmenize olanak tanırSeçili öğelerin iz topu stilinde döndürülmesiİzleme topu: %.2f %.2f %sİzleme topu: %s %s %sİzlenen Çerçevelerİzlenen ParçalarTakipİzleme Ekseniİzleme Nesnesiİzleme Ön Ayarlarıİzleme Ayarlarıİzleme Ayarları Ekstraİzleme Ayarları EkstralarParçalarParça Görüntüleme TürüParça BoyutuKonum için ParçalarDöndürme/Ölçekleme için ParçalarStabilizasyon için RaylarAynı Renkteki ParçalarKodlama hızı ile sıkıştırma oranı arasındaki dengeGeleneksel kaydırma yönüİz SayısıTakip edenEğitim ÖrnekleriAktarFK animasyonunu IK kemiklerine aktarmaTransfer Freestyle kenar işaretiTransfer Freestyle yüz işaretiIK animasyonunu FK kemiklerine aktarmaSadece Seçilenleri AktarUV Haritalarını aktif nesnelerden seçili nesnelere aktarın (eşleşen geometriye ihtiyaç duyar)UV katmanlarını aktarınTransfer UV dikiş iziAktif veya tüm tepe nokta gruplarını aktarTüm nitelikleri yeni ağa aktarınTüm veri katmanlarını aktarDeform kemikler tarafından kullanılan tüm tepe nokta gruplarını aktarSeçili poz kemikleri tarafından kullanılan tüm tepe nokta gruplarını aktarKonik ağırlıkları transfer edinRenk niteliklerini aktarTransfer kıvrım değerleriÖzel normalleri aktarEtkin nesneden seçili nesnelere veri aktarımıVeri katmanını (ağırlıklar, keskin kenarlar, vb.) aktif ağlardan seçili ağlara aktarınTransfer düz/pürüzsüz işaretiSeçili nesnelerden etkin olanlara aktarımVeri katmanının/katmanlarının düzenini aktif ağlardan seçili ağlara aktarınTransfer konumu yalnızca dönüşümleriKonum, dönüş ve ölçek dönüşümlerini aktarınBaşka bir ağdan hareket aktarımıSadece dönüş dönüşümlerini aktarTransfer ölçeği yalnızca dönüşümleri gerçekleştirirYalnızca seçili kemikleri aktarKeskin işareti aktarTransfer alt bölüm kıvrım değerleriFK animasyonunu IK'ye aktarırDönüştürÖnbellek Kısıtlamasını Dönüştürİmleci DönüştürDelta'yı dönüştürGeometriyi DönüştürDönüşüm MatrisiDönüştürme ModuAlt ile Gezinmeyi DönüştürDönüştürme Yönü YuvalarıDönüştürme YönlendirmeleriKökenleri DönüştürEbeveynleri DönüştürmekPivot Noktasını DönüştürDönüştürme ÖnizlemesiÖrnekleri DönüştürBir yön vektörünü dönüştürBir yön vektörünü dönüştür (Konum göz ardı edilir)Birim uzunluktaki normal vektörü dönüştürünBir noktayı dönüştürDoku koordinatını ters eşleyerek bir dokuyu dönüştürünBir birim normal vektörü dönüştür (Konum göz ardı edilir)Etkileri sınırlamak için eksenleri dönüştürünKanalı dönüştürYinelenen anahtar kareleri dönüştürİşaretleyicileri ve şeritleri dönüştürünŞekli yerinde bırakarak nesne kökenlerini dönüştürünBir dizi şeridi için parametreleri dönüştürünSeçili öğeleri mod türüne göre dönüştürDönüştürme vuruş dokusu koordinatları Değiştiriciİki nesne arasındaki farkı kullanarak UV haritasını dönüştürünGiriş vektörünü çeviri, döndürme ve ölçekleme uygulayarak dönüştürünEbeveynleri dönüştürün, çocukları yerinde bırakınDönüştürme araçları da bu kısıtlamadan etkilenirDönüştür:DönüşümTransformation ModeVoksel indeksinden nesne uzayına dönüşüm matrisiUygulamadan önce dönüşüm matrisiHer örneğin geometri bağlamından dönüşümüDönüşüm yönelimiDönüşümlerDönüşümler de bu kısıtlamadan etkilenirDönüşümler ebeveynlik/duruş veya kısıtlamaları içermezDönüşümler kısıtlamaların etkilerini içerir ancak ebeveynlik/dinlenme pozunu içermezDönüşümler ebeveynlik/dinlenme pozisyonunun ve kısıtlamaların etkilerini içerirGeçişGeçiş ŞeridiGeçişlerGeçişler SeçildiÇevirÖrnekleri ÇevirÇeviri ArayüzüYeni İsimleri ÇevirKökleri ÇevirAraç İpuçlarını ÇevirX'i çevirY'yi çevirHata mesajları gibi ek bilgileri çevirinMenülerdeki, düğmelerdeki ve panellerdeki tüm etiketleri çevirin (bunun öğreticileri veya kılavuzu takip etmeyi zorlaştırabileceğini unutmayın)Kök (yani ebeveynsiz) kemikleri armatür kökenine çevirinKullanıcı arayüzü öğelerinin üzerine gelindiğinde açıklamaları çevirin (önerilir)Yeni veri bloklarının (nesneler, malzemeler...) adlarını çevirinNokta kümesini başlangıçta fırça çemberi içinde çevirinÇevir, Yönlendir, ÖlçekleÇevir, Döndür, ÖlçekleGeometriyi çevirin, döndürün veya ölçeklendirinTaşımaÇeviri Şubeleri RehberiÇeviri BağlamıÇeviri KöküÇeviri Parça ÖzellikleriÇeviri ParçalarıMülkün adının çeviri bağlamıKatmanın çevirisiYarı saydam BSDFAktarmaİletim ZıplamalarıŞanzıman Rengiİletim Derinliğiİletim Doğrudanİletim Dolaylıİletim Görünürlüğüİletim AğırlığıTransmisyon ışık çarpanıSaydamlıkArayüzdeki simgelerin şeffaflığı, kontrastı azaltmak içinŞeffafŞeffaf BSDFŞeffaf ArkaplanŞeffaf Dama TahtasıŞeffaf DerinlikŞeffaf CamŞeffaf Maksimum SıçramalarŞeffaf Pürüzlülük EşiğiŞeffaf GölgelerŞeffaf sahne gösterimi. Öğeler arasında seçim yapmaya izin verTranspoze MatrisYamukSıkışmış Hava Parçacık ÖrneklemesiSıkışmış Hava Potansiyeli MaksimumSıkışmış Hava ÖrneklemesiBağlantılı yüzeyleri geç (köşegenleri ve kenar halkalarını içerir)Eğriyi döngüsel eğri olarak ele al (eğri sınırlayıcı kutuya kenetlenme yok)Görüntüyü, normal veya yer değiştirme haritaları gibi renk yönetimi olmadan renkli olmayan veri olarak ele alınAlfa içeren malzemeleri çıkartma olarak ele alın (gölge oluşturmaz)Bu nesneyi düzlemsel, kapatılmamış bir ağ olarak ele alınAğaç TürüÜçlüÜçgenÜçgen AÜçgen AlanıÜçgen BÜçgen YüzlerÜçgen FanÜçgen NormaliÜçgenlerBu gruptaki tüm köşelere sahip üçgenler nesne çarpışmaları sırasında kullanılmazBu gruptaki tüm köşelere sahip üçgenler kendi çarpışmaları sırasında kullanılmazÜçgenÜçgenlemeÜçgen YüzlerÜçgensel AğÜçgensel AğlarÜçgenleme DeğiştiricisiDışa aktarma sırasında ağları üçgenleştirmeSeçili yüzleri üçgenleÜçgensel ağTetikleyici ATetikleyici BKırpma EğrisiKıl Eğrilerini KırpKırpma ModuVuruş Uçlarını KırpSaç kıvrımlarını belirli bir miktara kadar rastgele kesinKesişen vuruş uçlarını kırpÇakışmayı gidermek için şeritleri kesin veya bölünKırp/EkleSaç kıvrımlarını belirli bir uzunluğa göre düzeltir veya ölçeklendirirÜçlüÜçayakTripod HareketiTripod ÇözücüDoğruGerçek NormalGörüntü verileri belleğe yüklenmişse doğrudurGiriş matrisi tersinir ise doğrudurDeğiştirici sekmesi genişletilirse doğruSoket birden fazla sıralı giriş bağlantısını kabul edebiliyorsa doğrudurSoket bir çıkış ise doğru, aksi takdirde girişSoket bağlıysa doğrudurSoket kullanılamıyorsa doğruBu görselin adlandırılmış bir katmanı varsa doğrudurBu görselin birden fazla görünümü varsa doğrudurBu görüntü kayan nokta tamponunda saklanıyorsa doğrudurBu düğüm etkin grup çıktısı olarak kullanılıyorsa doğrudurBu düğüm etkin çıktı olarak kullanılıyorsa doğrudurParçanın geçerli bir paketi varsa doğrudurDoğru veya yanlışİlk girdi doğru ve ikinci girdi yanlış olmadığı sürece doğrudurEn az bir girdi yanlış olduğunda DoğruEn az bir girdi doğru olduğunda DoğruHer iki girdi de yaklaşık olarak eşit olduğunda doğrudurHer iki girdi farklı olduğunda (özel veya) doğrudurHer iki girdi de eşit olduğunda doğrudur (özel değil)Her iki girdi de yanlış olduğunda DoğruHer iki girdi de yaklaşık olarak eşit olmadığında doğrudurHer iki girdi de doğru olduğunda DoğruÇağrıldığında doğrudur (sadece yürütme geri aramaları mevcut olsa bile)Birden fazla enum olduğunda doğru'Son İşlemi Ayarla' panelinden çalıştırıldığında doğrudur'Son Tekrar' operatöründen çalıştırıldığında doğrudurİmleç tutulduğunda doğrudurİlk giriş daha parlak olduğunda doğrudurİlk girdi daha koyu olduğunda doğruİlk girdi ikinci girdiden büyük olduğunda doğrudurİlk girdi ikinci girdiden küçük olduğunda doğrudurÖzellik gizli olduğunda doğrudurÖzellik ön ayarlara kaydedilmediğinde doğrudurBir RNA fonksiyonunu uygulayan bir Python fonksiyonunda özellik isteğe bağlı olduğunda doğrudurÖzellik hayalet değerler kullandığında doğrudurKullanıcı zaman içinde gezinirken doğrudurDüzenleme modunda kullanıldığında doğruKısaltmakKesme ModuMetin kutularının dışına çıkacak metni kesinGüvenilir Karışım DosyalarıGüvenilir KaynakGüvenilir Kaynak [Güvenilmeyen Yol]Büyük kemik eksenini kemik çocuklarıyla hizalamaya çalışınEksik harici dosyaları bulmaya çalışınKüresel şekli korumaya çalışınAğ üzerinde ağ sınırını korumaya çalışınAğ üzerinde keskin özellikleri korumaya çalışınYer tasarrufu sağlıyorsa Sparse Accessor'ı kullanmayı deneyin'%s' geçersiz yolundan '%s' kütüphanesini yeniden yüklemeye çalışılıyor'%s' kütüphanesini geçersiz yol '%s'e yeniden yüklemeye veya taşımaya çalışılıyorTüpTürbülansTürbülans efektör ağırlığıBant gürültüsü ve zil gürültüsü türlerinin türbülansıGürültünün türbülansıÇalkantılı OkyanusDönüş PolitikasıNavigasyon yukarı ekseni etrafında saat yönünde çevirinNavigasyon yukarı ekseni etrafında saat yönünün tersine çevirinBu uzantıyı kapatınSB tanılama konsol baskılarını açSabitlemeyi açın veya kapatınDönüşlerPikapDöner tabla, yörüngede iken Z eksenini dik tutarÇimdikYinelenen Bayrağı Ayarlaİnce Ayar Kipi Eylemi DepolamasıFırça ikincil/maske dokusunu ayarlaKutu seçimi için boş alandan ayarlama hareketiAktif aygıtı ayarlayınFrekansı ve hızı kontrol etmek için fizikteki zamanlamayı ayarlayınBükBüküm EğrisiBüküm FaktörüBüküm YöntemiBüküm PürüzsüzKapalı döngüler için büküm ofsetiİki SeviyeBu şeridin altında iki veya daha fazla kanala ihtiyaç varÖlçeği ayarlamak için iki parçalı demetler seçilmelidirMetinTür"{:s}" türü bulunamadıTip 1Tip 2Tip BilgisiEtiket TürüBir düğüm soketinin türü ve varsayılan değeriBu veri bloğunun tür tanımlayıcısıKullanılabilecek kimlik bloğu türüKullanılacak Birleştirme TürüNLA Şeridinin TürüSert gövde kısıtlamasının türüÖzelliğe erişmek için bağlam bağımlı veri bloğunun türüAçı girişi türü3B görünümdeki arka plan türüKullanılacak yerleşik işlev türüYapılacak karşılaştırma türüYeni vuruşlar için kullanılacak eğri türüÖznitelikte depolanan veri türüToplanan veri türüYeniden adlandırılacak veri türüGölgelendiricinin alınacağı veri türüDoku alınacak veri türüGörselleştirilecek/kontrol edilecek veri türüTek tek dönüştürülmüş öğelerin yapıştırılacağı öğe türü"Snap Base" öğesinin yapıştırılacağı öğe türüÖzniteliğin depolandığı öğenin türüYakalanacak öğenin türüEtkinlik türüOlay eşleme türüAlan türüGörüntü dönüşümü için kullanılacak filtre türüOluşturulan kısıtlamanın türüKullanılacak jeneratör tipiIzgara verisi türüEtki hacmi türüGörüntülenecek bilgi türüMaske için kullanılan giriş verisi türüArayüz öğesinin türüAnahtar kare türüAnahtar kare türü (filtreleme için)Anahtar kare türü (sadece görsel amaçlı)Anahtar kareler eklerken oluşturulacak anahtar karelerin türüIşık türüIşık probu tipiNesnelerin yapıldığı malzemenin türü (malzeme yoğunluğunu belirler)Yeni boya yuvasının türüNesne türüDönüştürülecek nesnenin türüParalaks hacminin türüEbeveyn ilişkisinin türüEbeveynlik türüPişirme geçiş türüEğrideki periyodik ofset türüYol üzerindeki periyodik ofset türüÖnizleme oluşturma türüHareket Yolları için hesaplanacak aralık türüHareket Yolları için gösterilecek aralık türüUygulanacak yeniden sıralama işleminin türüKılavuz dağıtım için temsil türüCMOS tabanlı kameralarla eşleşen yuvarlanan deklanşör efekti türüŞekil türüHız kılavuzu türüGörüntülenecek esneme türüGürültü dokusunun türüSıralayıcı görünümünün türü (sıralayıcı, önizleme veya her ikisi)Klip düzenleyici görünümünün türüYönlendirme için kullanılan yönlü örnekleme türüEkstrüde sapın türüOluşturulacak öğenin türüDeğiştiricinin türüÜzerinde çalışılacak değiştiricinin türüYol öğesinin türüGeçiş yapılacak bölgenin türüBu arayüz öğesi tarafından oluşturulan soketin türüBu bölgenin türüBuğuyu azaltmak için kullanılan geçiş türüBu mülk için birim türüEşlemenin dönüştürdüğü vektör türüDönüştürülecek boşluk türüTel kafes görüntüleme türüTür örtüşmesi önbelleğe alındıTepe noktası konum öznitelikleri için kullanılacak türTürlerBoşlukları kapatmak için kullanılan vuruş uzatma türleriUU (X) EksenU OfsetiSpline segmenti boyunca noktanın U koordinatıU-ekseniUDIM KarosuUDIM DöşemeleriKiremitin UDIM numarasıUI Satır GenişliğiKullanıcı Arayüzü AdıUI SatırıUI ÖlçeğiUI EtiketiUI EtiketleriUI BaşlığıBir koleksiyonun öğelerini içeren kullanıcı arayüzü listesi",;=AActionZone AlanıActionZone Tam EkranActionZone BölgesiBaşvuruBGeri tuşuDüğme 1Düğme 10Düğme 11Düğme 12Düğme 2Düğme 3Düğme 4Düğme 5Düğme 6Düğme 7Düğme 8Düğme 9Button4 FareButton5 FareButton6 FareButton7 FareCDSilmekAşağı OkESonSilgiEscFF1F10F11F12F13F14F15F16F17F18F19F2F20F21F22F23F24F3F4F5F6F7F8F9GGülmezHEvIAra HareketSokmakİzometrik 1İzometrik 2JKAnahtar değiştiriciLSol AltSol OkSol CtrlSol FareLeft ShiftSatır BeslemesiMÖnce MedyaMedya SonMedya Oynat/DuraklatMedya DurdurmaOrta FareFare HareketiFare/İzleme Paneli PanFare/İzleme Dörtgeni DöndürmeFare/İzleme Paneli Akıllı YakınlaştırmaFare/İzleme Dörtgeni YakınlaştırmaNNDOF GeriNDOF AltNDOF Düğmesi 1NDOF Düğmesi 10NDOF Düğmesi 11NDOF Düğmesi 12NDOF Düğmesi 2NDOF Düğmesi 3NDOF Düğmesi 4NDOF Düğmesi 5NDOF Düğmesi 6NDOF Düğmesi 7NDOF Düğmesi 8NDOF Düğmesi 9NDOF BaskınNDOF UygunNDOF ÖnüNDOF İzometrik 1NDOF İzometrik 2NDOF SolNDOF MenüsüNDOF EksiNDOF HareketiNDOF Pan/YakınlaştırmaNDOF ArtıNDOF HakkıNDOF Rulo CCWNDOF Rulosu CWNDOF DöndürNDOF Görünümü Kaydet 1NDOF Görünümü Kaydet 2NDOF Kaydet Görünüm 3NDOF CCW DöndürmeNDOF Döndürme CWNDOF Eğim CCWNDOF Eğim CWNDOF ÜstNDOF Görünüm 1NDOF Görünüm 2NDOF Görünüm 3Sayısal tuş takımı *Sayısal tuş takımı +Sayısal tuş takımı -Sayısal tuş takımı.Sayısal tuş takımı /Sayısal tuş takımı 0Sayısal tuş takımı 1Sayısal tuş takımı 2Sayısal tuş takımı 3Sayısal tuş takımı 4Sayısal tuş takımı 5Sayısal tuş takımı 6Sayısal tuş takımı 7Sayısal tuş takımı 8Sayısal tuş takımı 9Sayısal tuş takımı EnterOİşletim Sistemi AnahtarıPSayfa AşağıSayfa YukarıDuraklamaDolma kalemQRGeri dönmekSağ AltSağ OkSağ CtrlSağ FareRight ShiftCCW'yi döndürCW'ye doğru yuvarlaSShiftSaat yönünün tersine döndürCW'yi döndürTSekmeMetin GirişiSaat yönünün tersine eğCW'ye EğimSayaçSayaç 0Sayaç 1Sayaç 2Sayaç Otomatik KaydetSayaç İşleriSayaç BölgesiSayaç RaporuTipUYukarı OkVGörünüm 1Görünüm 2Görünüm 3BTekerlek AşağıTekerlek İçeriTekerlek DışarıTekerlek YukarıPencere Devre Dışı BırakmaXXR EylemEvetZ[]`YUKARIURLAçılacak URLURL: {:s}Amerikan DolarıUSD İhracatı: Mevcut usdz dosyası %s silinemiyorUSD İhracat: '%s' koleksiyonu bulunamadıUSD Dışa Aktarma: %s nesnesi için .vdb dosyasını çözümlemede başarısız olduUSD Export: %s yazmak için uygun USD eklentisi bulunamadıUSD KancasıUSD İçe Aktarma: UV öznitelik değeri '%s' sayısı, enterpolasyon türüyle tutarsızUSD İçe Aktarma: UV niteliği '%s' eklenemediUSD İçe Aktarma: %s'yi okumak için sahne açılamıyorUSD Önizleme Yüzey AğıUSD ŞekilleriUSD ihracatı: Basit alt bölümleme desteklenmiyor, alt bölümlere ayrılmış ağ dışa aktarılıyorUSD dışa aktarma: %s'den %s'ye doku kopyalanamadıUSD dışa aktarma: %s'den %s'ye doku döşemesi kopyalanamadıUSD dışa aktarma: bellek içi doku %s'ye dışa aktarılamadıUSD'nin yüksek performanslı rasterleştirme oluşturucusuUSDZ Özel Küçültme BoyutuUSDZ Doku Alt ÖrneklemesiUUIDUVUV Vuruş BoyuncaUV MerkeziUV EditörüUV FaktörüUV IzgarasıUV KatmanıUV YerleşimiUV Yerel GörünümUV Döngü KatmanlarıUV HaritasıUV Harita KatmanlarıUV Haritası GerekliUV'den üretilen teğet için UV HaritasıTanjant uzay haritaları için UV HaritasıUV HaritalamaUV HaritalarıUV OfsetiUV OpaklığıUV PimiUV SabitlendiUV ProjesiUV Proje DeğiştiriciRastgele UVUV yırtığıUV ÖlçekUV YontmaUV YontmasıUV dikişUV Seçim ModuUV Seçim ModuUV Seçim ModuUV PürüzsüzUV KüresiUV EsnemeUV Senkronizasyon SeçimiUV TestiUV DokusuUV AçmaUV Yüzleri AçUV Açma AlanıUV Tepe NoktasıUV EğriliğiÜst nesne alanındaki UV koordinatlarıYüz köşelerinde UV koordinatlarıHaritalamada kullanılacak UV koordinatlarıGörüntü düzenleme alanı için UV düzenleme verileriUV düzenleyici ayarlarıAktif olanı geçersiz kılmak için UV katmanıKlonlama kaynağı olarak kullanılacak UV döngü katmanıBoyalı alanı maskelemek için UV döngü katmanıUV haritası '%s' bulunamadıUV harita adıUV haritası veya yüzey eki geçersizUV haritası parçacık yaşına göre değişirUV doku koordinatlarıyla haritalama yapmak için kullanılacak UV haritasıUV düzenleyicide UV sabitlenmiş durumBir projektörden UV'leri ayarlamak için UV projeksiyon değiştiricisiUV proje değiştiricisi tarafından kullanılan UV projektörüUV seçimi ve görüntüleme moduUV/Görsel DüzenleyicisiUV HaritasıUVProjesiUVİTİLUVEğilmeUVWarp DeğiştiriciUV'lerUV'ler ve sınırlar yumuşatıldıUV'ler kutuplarda yayılıyorUV'ler yumuşatılmaz, sınırlar keskin tutulurUV'ler kutuplarda sıkışmış durumdaUV'ler yumuşatılır, sınırlar keskin tutulurUV'ler yumuşatılır, kesikli sınırlardaki köşeler keskin tutulurUV'ler statik ada yerine orta noktada dikilirYorumu KaldırBu kısıtlamadan eylem yuvasını atamayı kaldırınEylem yuvasının atamasını kaldırın, bu veri bloğunu etkin bir şekilde hareketsiz hale getirinSeçili kenarları ve yüzeyleri alt bölümlere ayırma3B görünüm alanına erişilemiyorGörünüm düzlemi kullanılarak derinlik tamponuna erişilemiyorKaynak yolu '%s' boyutuna erişilemiyorFırça etkinleştirilemiyor, yanlış nesne moduAz önce kaydedilen fırça varlığı etkinleştirilemiyorRenk bandına öğe eklenemiyor (%d sınırı)"Oluştur" değiştiricisi uygulanamıyorAlan kapatılamıyorHarici bağımlılık nedeniyle paket kopyalanamıyor: "%s"Öğe kopyalanamıyorUygulama şablonu kullanıcı tercihi yolu oluşturulamıyorYer imlerini yazmak için yapılandırma dizini oluşturulamıyorBu soket türüyle öğe oluşturulamıyorYeni nesne oluşturulamıyorYeni şerit oluşturulamıyorYönlendirme oluşturulamıyorPanel oluşturulamıyorSoket oluşturulamıyorKullanıcı yapılandırma yolu oluşturulamıyorUserpref yolu oluşturulamıyorABC dizi uzunluğunu belirleyemiyorum'%s' yürütülemiyor, modları değiştirme hatasıPDF dışa aktarılamıyorKullanılabilir bir artırılmış dosya adı bulunamadıÇalışan herhangi bir işlem bulunamadıEklenecek katman bulunamadıAraç çubuğu grubu bulunamadıGeçerli 3D Görünüm alanı bulunamadı'%s' içe aktarılamıyorBir dizin yüklenemiyorBağıl yoldan yükleme yapılamıyor%s adresinden %s yüklenemiyorDüğümde '%s' öğesi bulunamadıÖğe düğümde bulunamadıDüğüm ağacında bağlantı bulunamadıDüğüm ağacında '%s' düğümü bulunamadıDüğümde '%s' soketi bulunamadıSürüm yedeklemesi yapılamıyorSürüm yedeklemesi yapılamıyor: dosya adı çok kısaYansıtma yapılamıyor, ayna nesnesi/kemiği yapılandırılmadıYerleşik düğümdeki soketler taşınamıyorAçılamıyor'%s' açılamıyor: %s karışımı açılamıyor"%s" yer imi dosyası açılamıyor veya yazılamıyorÖn ayar üzerine yazılamıyor: {:s}Dosya paketlenemedi, kaynak yolu '%s' bulunamadı2 GB'tan büyük dosyalar paketlenemiyor, kaynak yolu '%s'XML ayrıştırılamıyor, %s:%s dosyası için %rOkunamıyorEğri noktası kaldırılamıyorVarsayılan ön ayarlar kaldırılamıyorDizin kaldırılamıyor: %s"Sistem" depoları için dosyalar kaldırılamıyorDüzenleme modunda malzeme yuvası kaldırılamıyorYol noktası kaldırılamıyorÖn ayar kaldırılamıyor: {!r}Yerleşik düğümden soket kaldırılamıyorYerleşik düğümden soketler kaldırılamıyor%d kenar döndürülemiyor'%s' kaydedilemiyor: %s'%s' durumu belirlenemedi: %sAdlandırılmış kemiği bu kemik koleksiyonundan atamasını kaldırAtanmamışMevcut değilBağlarını çözmekDoğmamışTanımlanmamışTanımsız Düğüm Ağacı TürüTanımsız Soket TürüTanımsız TürDeforme olmamış konumAltı çiziliBozulmayı gidermekKlip Bozulmadan KaldırBozulmamış KlipGeri Al GeçmişiMirası Geri AlBellek Sınırını Geri AlBellek Boyutunu Geri AlMesajı Geri AlGeri Alma AdımlarıParçacık sisteminde gerçekleştirilen tüm düzenlemeleri geri alGeri al ve yeniden yapÖnceki eylemi geri al ve tekrarlaÖnceki eylemi geri alVarlık kataloglarındaki son düzenlemeyi geri alGeri Al/YineleBeklenmeyen hata, koleksiyon bulunamadıSeçili düğümleri gruplandırmayı kaldırİşlenmemiş Gprim türü: %s (%s)Tüm gizli Grease Pencil materyallerini gösterTüm nesneleri ve koleksiyonları gösterUni ÖnbelleğiUni dosya biçimiUni dosya biçimi (.uni)Unicode kod noktası onaltılık değeriBirleşik Boya AyarlarıBirleştirilmiş seçme/etkin renklerÜniformaTekdüze DüşüşTekdüze OpaklıkTekdüze ÖlçekTekdüze KalınlıkTekdüze GenişlikVR görünümüne uygulanacak tek tip ölçekTekdüzelikSeçili metnin girintisini kaldır"%s" nesnesinden başlatılmamış görüntü "%s"Başlatılmamış görüntü %sBirlikEşsizBenzersiz KimlikBenzersiz veri bloğu kimlik adı (aynı tür ve kitaplık içinde)Soketleri eşlemek için benzersiz tanımlayıcıBu düğüm ağacındaki bu panel için benzersiz tanımlayıcıBu önizlemeyi bir simge olarak tanımlayan benzersiz tam sayı (sıfır geçersiz anlamına gelir)Benzersiz modül tanımlayıcısıKatmanın benzersiz adıNesnenin benzersiz adıParçanın benzersiz adıKod ve betikte kullanılan benzersiz adBenzersiz düğüm tanımlayıcısıBenzersiz depo adıArmatür içinde benzersizKareEn yakın işaretleyiciPiksel BoyutuSaniyeSnap Animasyon ElemanıHız BirimiBirim ÖlçeğiBirim AyarlarıBirim SistemiBirim düzenleme ayarlarıUzunluk değerlerini görüntülemek için kullanılacak birimKütle değerlerini görüntülemek için kullanılacak birimSıcaklık değerlerini görüntülemek için kullanılacak birimZaman değerlerini görüntülemek için kullanılacak birimKullanıcı arayüzü için lens düzenleme birimiDönme değerlerini görüntülemek/düzenlemek için kullanılacak birimBirimsizBirimlerKamera odak uzaklığı için kullanılan birimlerBilinmeyenBilinmeyen ÖzellikBilinmeyen eklentilerBilinmeyen alfa şeffaflık değiştirici türü"%s" yüklenirken bilinmeyen hata oluştuBilinmeyen dosya açma hatasıBilinmeyen dosya türü: {!r}Bilinmeyen çizgi rengi değiştirici türüBilinmeyen çizgi kalınlığı değiştirici türüBilinmeyen operatörBilinmeyen soket tipiBilinmeyen vuruş geometrisi değiştirici türüBağlantıyı kaldırBağlantıyı Kaldırma EylemiEtkin Açıklama veri bloğunun bağlantısını kaldırEtkin yazı tipi veri bloğunun bağlantısını kaldırEtkin metin veri bloğunun bağlantısını kaldırSeçili şeritlerin bağlantısını kaldırın, böylece ayrı ayrı seçilebilirlerKoleksiyonun tüm nesnelerden bağlantısını kaldırınBu eylemi etkin eylem yuvasından ayırın (ve/veya Tweak Modundan çıkın)Kilidini açTüm Grease Pencil materyallerinin kilidini açın, böylece düzenlenebilirlerTüm şekil anahtarlarının kilidini açEtkin nesnenin tüm şekil anahtarlarının kilidini açTüm tepe noktası gruplarının kilidini açEtkin nesnenin tüm tepecik noktası gruplarının kilidini açDepoların kilidini açın - kilidi açmayı test etmek içinEtkin nesnenin seçili tepe gruplarını kilitle ve seçili olmayanları kilitleSeçili parçaların kilidini açEtkin nesnenin seçili tepecik noktası gruplarının kilidini açDönüştürülebilmeleri için şeritlerin kilidini açınEtkin nesnenin seçilmemiş tepe noktası gruplarının kilidini açKilidi AçıldıKilidi açıldı: {:s}MaskesizSeçili/seçilmemiş şeritleri sessize alSeçili/seçilmemiş şeritleri sessize alSeçili şeritler yerine seçilmemiş şeritleri sessize alPaketi AçAç - Dosyalar: {}, Pişirmeler: {}Dosyayı AçBu .blend'e sıkıştırılmış tüm dosyaları harici olanlara açınPişmiş verileri .blend dosyasından diske açınSesi örnekler dosya adına açınBu dosyayı harici bir dosyaya açınFilmlerin veya görüntü dizilerinin paketinin açılması desteklenmiyorOkunamayan Blender kütüphane dosyası:Tanınmayan dosya biçimi '%s'Microsoft Store yüklemelerinden kayıt iptali mümkün değilVuruşları seçmeyi kaldırZincirdeki seçilemeyen kemikSeçilmemişSeçilmemiş Aksiyon-Klip ŞeridiSeçilmemiş F-Eğrisi OpaklığıSeçilmemiş Meta Şerit (ilgili şeritleri gruplamak için)Seçilmemiş OpaklıkSeçilmemiş Ses Şeridi (hoparlör seslerinin zamanlanması için)Seçilmemiş Geçiş ŞeridiEtkin düğmenin metnini kaldırırİmzasız Açıİmzalanmamış Açı AlanıUV'leri sökün ve sonucu taşıyınBölünmeyi kaldırDesteklenmeyen ses biçimiDesteklenmeyen sütun türüDesteklenmeyen bağlamDesteklenmeyen veri türüDesteksiz yer değiştirme yöntemiDesteklenmeyen düğüm ağacı türüBaşlıksızKullanılmayan Dokular ve GörsellerAçılımDüzenlenen nesnenin ağını açınYukarıGüncellemeOtomatik olarak güncelleBağımlılıkları GüncelleMevcut olanı güncelleYarıçapı GüncelleSahne Süresini GüncelleSahne FPS'sini güncelleAnimasyon bayraklarını güncelleÜzerine yazmak yerine, varsa mevcut po dosyalarını güncelleyinSahnenin geçerli kare aralığından hareket yolları için kare aralığını güncelleSahne şeridinin kare erimini güncelleBlender kaynak kodu deposundaki i18n verilerini (po dosyalarını) güncelleyini18n çalışma deposunu güncelle (po dosyaları)Arşivden yeni verilerle nesne yolları listesini güncelleDüzenleme GüncellemesiGölgelendirici betik düğümünü betikten yeni soketler ve seçeneklerle güncelleyinSes animasyon önbelleğini güncelleMevcut dönüşümü, seçili anahtar kareleri güncelleyin veya hatta yeni anahtarlar oluşturunBlender UI'de raporların görüntüsünü güncelleyin (dahili kullanım)Öğe vurgusunu geçerli fare konumuna göre güncelleyinGüncellemelerVeri bloklarına yönelik güncellemelerGPU sürücülerini güncellemek bu sorunu çözebilir.Yerel depolar için yükseltme desteklenmiyorAktif metarig armatüründeki Rigify tiplerini yükseltinEski super_face teçhizat tipini yeni modüler yüze yükseltinMetarig'i kemik katmanlarından kemik koleksiyonlarına yükseltinMetarig'i kemik katmanlarından kemik koleksiyonlarına yükseltirÜstÜst SınırBüyük HarfÜst çukurlukSol ÜstSağ ÜstÜst X Açısı SınırıÜst X SınırıÜst X açısı sınırıÜst Y Açısı SınırıÜst Y SınırıÜst Y açısı sınırıÜst Z Açısı SınırıÜst Z SınırıÜst Z açısı sınırıBu kontrol noktasındaki zarfın üst sınırıVurgulama aralığının üst sınırıEşlemenin uygulandığı giriş aralığının üst sınırı1:1 saptanmış etki için başvuru değerinden üst uzaklıkX ekseni dönüşünün üst sınırıX ekseni çevirisinin üst sınırıY ekseni dönüşünün üst sınırıY ekseni çevirisinin üst sınırıZ ekseni dönüşünün üst sınırıZ ekseni çevirisinin üst sınırıUpres FaktörüKullanımKullan%s kullanın (farklılık gösterir)%s kullanın (özdeş)Dope Sheet Editor'da anahtar kareleri çevirmek için 'Translation' modu yerine 'Time_Translate' dönüşüm modunu kullanınFacet normal değerlerini kullan (içe aktar) (bunun yine de düz gölgelendirme sağlayacağını unutmayın)2D Sabitlemeyi kullanınGörüntüler için 2D sabitlemeyi kullanın3D Görünüm Penceresini KullanAna parçaya eklemek için parçanın 3B konumunu kullanınBoya kenarlarını yumuşatmak için 5× çoklu örneklemeyi kullanınSimülasyon yöntemi olarak APIC kullanın (daha enerjik ve kararlı davranış)Aktif KullanUyarlamalı Örneklemeyi KullanınUyarlanabilir Alt Bölümlemeyi KullanBoyama sırasında Karıştırma modunu ekle'yi kullanınEklemeli Çizimi KullanOluşturulduktan Sonra KullanAlfa'yı kullanAnimasyonlu Tohum KullanAçıklamaları KullanVurgu kenarlarını yumuşatmak için Antialiasing'i kullanınVarlık katmanını kullanOtomatik Paketlemeyi KullanBVH mekansal bölmelerini kullanın: daha uzun oluşturma süresi, daha hızlı renderMavi Kanalı KullanKemik Zarfları KullanınKemik Başları KullanınKaba Kuvvet KullanGörüntü dönüşümü için CPU'yu kullanın ve görüntüyü 2D dokuyla görüntüleyinİşleme için CPU'yu kullanınÖnbelleği kullanKamera Ayıklamayı KullanZincir Sayısını KullanKlips Uçaklarını KullanKüme Eğrisi KullanKümelenme Gürültüsünü KullanÇarpışmaları KullanBoyama sırasında Renk Yakma karıştırma modunu kullanınBoyama sırasında Color Dodge karıştırma modunu kullanınRenk Rampasını KullanBoyama sırasında Renk karıştırma modunu kullanınCompact BVH'yi kullanınKontur KullanDenetleyici Eylemlerini KullanKoordinatları KullanSayımı KullanKırışıklığı KullanKırışıklıkları KullanBir render'dan Cryptomatte geçişlerini kullanınBir görüntüden Cryptomatte geçişlerini kullanınGeçerli Çerçeveyi Nesne Geri Dönüşümleri Olarak KullanMevcut Konumu Kullanİmleç Kaplamasını Kullanİmleç Konumunu KullanDerinlik için İmleci KullanEğriliği KullanEğriyi KullanEğri Yarıçapını KullanEğrileri Kullan BVHÖzel Kamera KullanÖzel Renk KullanÖzel Hayalet Renkleri KullanÖzel Normalleri KullanÖzel Parallax'ı KullanÖzel Hacim KullanBoyama sırasında Koyulaştırma karıştırma modunu kullanınVarsayılan Solmayı KullanYalnızca Deform'u kullanDeformasyon Hareketini KullanGürültü Azaltma KullanınDerinlik Alanını KullanBoyama sırasında Fark karıştırma modunu kullanınDifüzyonu kullanınYönlü dağıtım olarak Yönlü Dörtgen Ağaçlarını kullanınMesafe Ayıklama KullanımıDrip'i kullanınKopyaları KullanKenar Açısını KullanKenar İşaretini KullanKenarları KullanKenarları yay olarak kullanınEfektör KullanSon Çerçeveyi KullanDeğerlendirme Zamanını KullanBoyama sırasında Hariç Tutma karıştırma modunu kullanınMevcut olanı kullanMevcut Yüzleri KullanSimülasyon yöntemi olarak FLIP'i kullanın (daha fazla sıçrayan davranış)Yüz Setlerini KullanSolmayı KullanGeri Dönüşü KullanFalloff'u kullanınFiltreyi KullanAkışı KullanSaç Uzatmada KullanımFreestyle'ı kullanÖn Yüzü KullanÖn Yüz Düşüşünü KullanGPU'yu kullanGeometri (kotanjant) gevşemesini kullanın, UV'lerin alttaki 3B geometriyi takip etmesini sağlayınGeometri Uzayını KullanGlobal Kordinatları KullanGltfpack kullanınHedefi KullanYeşil Kanalı KullanGrid'i kullanKullanım KılavuzlarıRehberlik KullanımıRahatlama için HC yöntemini kullanınBoyama sırasında Sert Işık karıştırma modunu kullanınBaşlığı kullanBoyama sırasında Ton karıştırma modunu kullanınEtkiyi KullanÖrneklemeyi KullanIntel OpenImageDenoise AI gürültü gidericisini kullanınKavşağı KullanKesişim Maskelerini KullanKavşak Önceliğini KullanGevşeme için Laplasyen yöntemini kullanınKatman Geçişini KullanKütüphane Yolunu KullanIşık KullanHafif Kontur KullanınBoyama sırasında Aydınlatma karıştırma modunu kullanınIşıkları KullanKullanım SınırıLimit Yüzeyini KullanBoyama sırasında Doğrusal Yakma karıştırma modunu kullanınBoyama sırasında Doğrusal Işık karıştırma modunu kullanınDoğrusal Değiştiricileri KullanYerel Kamerayı KullanYerel Dosyayı KullanGevşek KullanMIS Ağırlıklarını KullanMaske KullanMaskeleri kullanınRender'da Maskeleri KullanınMalzemeyi KullanMalzeme Maskesi KullanMalzeme Geçişini KullanMalzeme katmanını kullanMax'ı kullanMaksimum 2D Açıyı KullanMaksimum 2D Uzunluğunu KullanMaksimum Açıyı KullanMaksimum B-Çerçeveleri KullanınMaksimum KullanMedyan'ı kullanMesh'i kullanMesh Simetrisini KullanMeta Veriyi KullanMetal arka ucunu kullanMin KullanMin 2D Açı KullanMin 2D Uzunluğunu KullanMin Açı KullanMinimumu KullanSis kullanınBoyama sırasında Karıştırma karıştırma modunu kullanınDeğiştirici Yığını KullanDeğiştiricileri Kullan Render AyarıHareket Bulanıklığını KullanFare Pozisyonunu KullanÇoklu Görünümü KullanÇoklu Görünümleri Kullan (mümkün olduğunda)Boyama sırasında Çarpma karıştırma modunu kullanınRenkler için N-bit kantizasyonunu kullanınNormal ve teğetler için N-bit kantizasyonunu kullanınPozisyonlar için N-bit kantizasyonunu kullanınDoku koordinatları için N-bit kantizasyonunu kullanınDOC İnce Ayar Kipini KullanDüğüm Adı/Etiketini KullanDüğüm kullanGürültüyü KullanNormal Verileri KullanNormalizasyonu KullanNesneyi KullanNesne Ofsetini KullanNesne katmanını kullanOklüzyon Aralığını KullanAçık Gölgelendirme Dilini KullanOpenGL arka ucunu kullanOpenJPEG Sinema Ön Ayarını KullanOpenJPEG Sinema Ön Ayarını (48 fps) kullanınOrijinal Dosyayı KullanOrijinal Ölçeği KullanOrijinal Boyutu KullanÇıktıyı KullanBoyama sırasında Overlay karıştırma modunu kullanınBoya KullanPaint Canvas'ı kullanınYönlü dağılım olarak Parallax-farkında von Mises-Fisher modellerini kullanınParçacık Yarıçapını KullanParçacığın Yarıçapını KullanPerlin gürültüsünü temel olarak kullanınPerlin gürültüsünü, genişletilmiş kontrollerle birlikte bir temel olarak kullanınPerlin gürültüsünü tonlamayla temel olarak kullanınBoyama sırasında Pin Light karıştırma modunu kullanınYer tutucuları kullanınDüzlem Kırpma KullanEn az mesafeyi korumak için Poisson disk dağıtım yöntemini kullanınKutup Birleştirmeyi Kullanİşlem Sonrası Ayarlarını KullanÖnce/Sonra Rotasyonunu KullanınBasınç KullanBasınç Seğirtmesi KullanBasınç Gücünü KullanYoğunluk için Basıncı KullanınAkış için Basıncı KullanınSertlik için Basınç KullanınIslak Karışım İçin Basınç KullanınIslak Kalıcılık İçin Basınç KullanınÖnizleme Aralığını KullanProxy'leri kullanınProxy / Zaman Kodu KullanÖn görüntüleme dönüşümü için RGB eğrisini kullanınIşın İzlemeyi KullanınKırmızı Kanalı KullanGöreceli Ofset KullanGöreceli Yapıştır'ı KullanUzaktan KullanNesne görünürlüğü, değiştirici ayarları vb. için Render ayarlarını kullanınTekrarı KullanDinlenme Pozisyonu Armatürü KullanınPürüzlülük Eğrisini KullanBoyama sırasında Doygunluk karıştırma modunu kullanınÖlçek KullanÖlçeği Kullanın:Şema KullanBoyama sırasında Ekran karıştırma modunu kullanınYontma KullanYontma Çarpışmasını Kullanİkincil KullanımAyarları KullanGölgelendiricileri KullanınGölge KullanKeskin Kenarlar KullanınKüçültme KullanBasitleştir'i kullanınSimülasyon Önbelleğini KullanDöndürme için Snap'i kullanınÖlçeklendirme için Snap'i kullanınÇeviri için Snap'i kullanınSnapping'i kullanınYakalama Seçeneklerini KullanBoyama sırasında Yumuşak Işık karıştırma modunu kullanınBoşluk Dönüşümünü KullanMekansal Bölmeleri KullanKüresel Stereo KullanBölünmüş Uzunluğu KullanBölünmüş Deseni KullanYayılmayı KullanDengeleyici KullanBaşlangıç Çerçevesini KullanStrip Center'ı kullanAlt Bölüm Şemasını KullanAlt Bölüm Yüzeyini KullanBoyama sırasında Çıkarma karıştırma modunu kullanınKuyruk Hedefini KullanDokuyu KullanDoku Kaplamasını KullanDokuları KullanKalınlık Profilini KullanZaman Kodunu KullanZamanlamayı KullanKullanım İpuçlarıİpucu KullanDönüştürmeyi kullanTwist Curve'ü kullanınUDIM algılamayı kullanUI Etiketlerini KullanUV Yontma KullanDoku koordinatları için UV koordinatlarını kullanınDoku koordinatları için UV koordinatlarını kullanınDoku koordinatları için UV katmanını kullanınBirleşik Renk KullanBirleşik Giriş Örneklerini KullanBirleşik Gücü KullanınBirleşik Ağırlığı KullanBoyama sırasında Değer karıştırma modunu kullanınVertex'i kullanVertex Gruplarını KullanGörünümü KullanViewport Gürültü Azaltma'yı kullanınNesne görünürlüğü, değiştirici ayarları vb. için Viewport ayarlarını kullanınViskoziteyi KullanKısıtlanmış nesneler için Görsel anahtarlamayı otomatik olarak kullanınBoyama sırasında Canlı Işık karıştırma modunu kullanınHacim Değişimi Maksimumunu KullanHacim Değişimi Minimumunu KullanVulkan arka ucunu kullanınAğırlık KullanAğırlık Renk Aralığını KullanAğırlığı Faktör Olarak KullanınBeyaz Dengesini KullanJoker Karakter KullanBlend dosyalarıyla ilişkilendirmek için Windows 'Varsayılan Uygulamaları'nı kullanınEski tabletler ve Windows sürümleri için Wintab sürücüsünü kullanınÜst Öğenin X Konumunu KullanÜst Ögenin X Döndürmesini KullanEbeveynin X Ölçeğini KullanEbeveynin Y Konumunu KullanÜst Ögenin Y Döndürmesini KullanEbeveynin Y Ölçeğini KullanEbeveynin Z Konumunu KullanÜst Ögenin Z Döndürmesini KullanEbeveynin Z Ölçeğini KullanZ-Buffer'ı kullanınHer noktadaki eğri bükülmesini hesaplamak için Z-Yukarı eksenini kullanınGörünümü kaydırmak/yakınlaştırmak için 3B fare aygıtı kullanınAna şekli koruyan vuruşu basitleştirmek için Ramer-Douglas-Peucker algoritmasını kullanınSadece rafine etmeden önce kaba kuvvetle çeviri kullanınİzleme sırasında yalnızca kaba kuvvetle çeviriye dayalı bir başlatma kullanınAraç kutusu için bir sütun düzeni kullanınKümelenmenin daralmasını tanımlamak için bir eğri kullanınPürüzlülüğü tanımlamak için bir eğri kullanınBükümü tanımlamak için bir eğri kullanınYalnızca bu görünüm alanıyla sınırlı özel bir renk kullanınVuruşlar boyunca bir faktörü tanımlamak için özel bir eğri kullanınVerileri depolamak için özel bir dizin kullanınProxy verilerini okumak için özel bir dosya kullanınEğrinin eğim geometrisinin her çeyreği için özel bir profil kullanınFarklı bir boolean işlemi kullanınSabit 1:1 en boy oranını kullanınAlanın çalışması için maksimum mesafeyi kullanınAlanın çalışması için maksimum radyal mesafeyi kullanınBoolean işlemi için işlenen olarak bir mesh nesnesi kullanınAlanın düşüşü için minimum mesafeyi kullanınAlanın düşüşü için minimum radyal mesafeyi kullanınGörünür noktaları belirlemek için bir yüzde faktörü kullanınKaç anahtar kareyi kaldırmak istediğinizi belirtmek için bir yüzde kullanınÖnceden ayarlanmış bir bakış açısı kullanınBu şerit için bir önizleme proxy'si ve/veya zaman kodu dizini kullanınBu klip için bir önizleme proxy'si ve/veya zaman kodu dizini kullanınGörünüm alanı arka planı olarak radyal bir degrade kullanınBantlar üretmek için testere dalgası kullanınTestere dişi profili kullanınGörünüm alanı arka planı olarak ekran alanı dikey doğrusal gradyanı kullanınBantlar üretmek için sinüs dalgası kullanınTüm bileşenler için tek bir faktör kullanınGörünüm arka planı olarak düz bir renk kullanınStandart bir sinüs profili kullanınEmisyon gücünü kontrol etmek için bir doku kullanınÜçgen profil kullanınBantlar üretmek için üçgen dalga kullanınBirleşim boolean işlemi kullanınMutlak boyutu kullanDoğru dönüşümü kullanınBileşik düğümler için arka plan olarak etkin Görüntüleyici Düğümü çıktısını kullanınSahnede tanımlanan etkin klibi kullanEtkin tepe noktası grubunu etki olarak kullanÖlçeği birleştirmek için çarpma yerine toplamayı kullanın (2.7 uyumluluğu)Gürültüyü azaltmak için albedo ve normal geçişleri kullanınGürültüyü azaltmak için albedo geçişini kullanınAlfa testi yerine alfa karışımını kullanın (sıralama eserleri üretebilir)Şeffaflık için alfa kanalını kullanınHer zaman Tepecik Rengi kipini kullanHer zaman malzeme kipini kullanTam küresel aydınlatma yerine ortam tıkanıklığını kullanınSınırlandırılmamış bir görünüm kullanınDoku indeksleri için başka bir ağ kullanın (tepe indeksleri hizalanmış olmalıdır)Kesmek, birleştirmek veya farklı bir işlem yapmak için başka bir şekil kullanınOperatör yürütme için herhangi bir eksen bölgesini kullanınAlan Derinliği Olarak KullanYüzlerin arka tarafını gizlemek için arka yüz ayıklamayı kullanınGölge oluştururken arka yüz ayıklamayı kullanınYüzlerin arka tarafını gizlemek için arka yüz ayıklamayı kullanınGeçerli dizinden bake'i kullan (gerektiğinde oluştur)Orijinal konumunda pişirin (gerektiğinde oluşturun)Taban örgü tepe noktası koordinatlarını dinlenme konumu olarak kullanınEn iyi üçgenleme bölümünü kullanınDinlenme pozisyonu için bağlama tepe noktası koordinatlarını kullanınİzleme için görüntülerden mavi kanalı kullanınHer iki efekti aynı anda kullanınHem görünür vuruşları hem de düzenleme çizgilerini dolgu sınır limitleri olarak kullanınNLA-Strips'i yakalamak için kutu seçimini kullanınDüğümleri seçmek için kutu seçimini kullanınAğaç öğelerini seçmek için kutu seçimini kullanınEğrinin eğim geometrisinin kesiti için daireyi kullanınDüğümleri seçmek için daire seçimini kullanınKapalı ok stilini kullanKompakt BVH yapısını kullanın (daha az ram kullanır ancak daha yavaş işler)Tutamağı hesaplamak için bağlı ebeveyn ve çocukları kullanınB-Bone'u ölçeklendirmek için kontrol ölçeklendirmesini kullanınUV katmanından koordinatları kullanınBu nesneden koordinatları kullan (nesne doku koordinatları çıktısı için)Geçerli olarak düzenlenen nesnenin konumunu kullanGeçerli kipi kullanMevcut dönüş/ölçekleme pivot noktası koordinatlarını kullanİmleci referans noktası olarak kullanEğri eşlemesini kullanİlkel vuruş kalınlığını tanımlamak için eğriyi kullanınEğri boyunca parçacık etkisini etkilemek için eğri ağırlıklarını kullanınKüresel ışık eşiği yerine özel zayıflama mesafesini kullanınEtkin kamera yerine özel kamerayı kullanınDüğüm için özel renk kullanBu hareket yolu için özel renk kullanTema tanımlı renk yerine özel renk kullanHayalet çerçeveler için özel renkler kullanınTema yerine soğan zarı için özel renkler kullanınÖzel eğriyi kullanF-Eğrisi için özel elle seçilmiş rengi kullanınBu koleksiyondaki yüzler için özel kesişim maskesini kullanınÖzel referans noktası kullanTamamen veya kısmen değerlendirilen nesneden gelen verileri kullanınHerhangi bir değiştirici uygulanmadan orijinal nesneden gelen verileri kullanBu nesne için deformasyon hareket bulanıklığını kullanAçıları ve dönüşleri ölçmek için dereceleri kullanınFarklı karelerde farklı başlangıç değerleri (ve dolayısıyla gürültü desenleri) kullanınYaygın BSDF kullanınEtkilenen ve hedef nesneler arasındaki mesafeyi kullanınYoğun hacimler ve ışıkların uzakta olduğu yerler için en iyi yöntem olan mesafe örneklemesini kullanınKenar daraltmayı kullanDüzenleme satırlarını doldurma sınır limitleri olarak kullanınRender sırasında efekti kullanTürbülans için efektör/küresel koordinatları kullanınMevcut dosyayı kullan (paketlenmiş dosya yerine): %sHarici .ies dosyasını kullanHarici .osl veya .oso dosyasını kullanınYedek araç tuş haritasını kullanYüksek pürüzlülükteki yüzeyler için daha hızlı küresel aydınlatma tekniğini kullanınMaskeden tüy bilgilerini kullanGeçerli dizindeki dosyayı kullan (gerektiğinde oluştur)Orijinal konumdaki dosyayı kullan (gerektiğinde oluştur)Geçerli dizindeki dosyaları kullan (gerektiğinde oluştur)Dosyaları orijinal konumunda kullan (gerektiğinde oluştur)Pozisyonlar için kayan nokta niteliklerini kullanınSahnede gezinmek için uçuş dinamiklerini kullanınRender için kullanınGeniş bir alan için kullanın, yerleşik okyanus (Pierson-Moskowitz yöntemi)Tepe keskinleştirmesi olan yerleşik okyanuslar için kullanın ('JONSWAP', Pierson-Moskowitz yöntemi)Sığ sular için kullanın ('JONSWAP', 'TMA' - Texel-Marsen-Arsloe yöntemi)Köpüklü çalkantılı denizlerde kullanınSaç uzatırken kuvvet alanlarını kullanınSaç uzatmak için tam fizik hesaplamalarını kullanınZincirleme için görüntü alanı yerine geometri mesafesini kullanınKüresel koordinatları kullanDoku koordinatları için küresel koordinatları kullanınTüm dinamikler için küresel yerçekimini kullanınParlak BSDF kullanınMesh'i basitleştirmek ve/veya dokularını sıkıştırmak için gltfpack kullanınİzleme için görüntülerden yeşil kanalı kullanınBir hacim içindeki yönleri örneklerken kılavuz kullanınBir yüzeydeki yönleri örneklerken rehberlik kullanınBézier eğrilerini çokgenlere dönüştürürken tutamakları kullanınDaha düşük performans pahasına yüksek kaliteli teğet alanı kullanınNormal eşleme için görüntü RGB değerlerini kullanın3B görünümde kullanınAğırlıklandırma için yüz etkisini kullanınHareket kontrol cihazları yerine oyun kumandasından (Microsoft Xbox Kontrol Cihazı) giriş kullanınPozisyonlar için tamsayı niteliklerini kullanınGörüntüleyici düğümünden ara verileri kullanDahili metin veri bloğunu kullanTers ikinci dereceden ilerlemeyi kullanAnahtar zamanları kullanınKatman geçiş filtresini kullanYakın mesafedeki eğrilerin uzunluğunu kullanınSahne kesişimini bulmak için ışık problarını kullanınDoğrusal eşlemeyi kullanDoğrusal ilerlemeyi kullanDoku koordinatları için bağlantılı nesnenin koordinatlarını kullanYerel olarak üretilen koordinatları kullanBaşka bir nesnenin yerel olarak oluşturulmuş koordinatlarını kullanVideo akışları için kayıpsız çıkış kullanınHacim değişimi için alt limiti kullanınManuel kalibrasyon yardımcılarını kullanınMaske kimliğini maske girişi olarak kullanTıkanmış vuruşları filtrelemek için malzeme maskeleri kullanınMalzeme geçiş filtresini kullanKenarları veya köşeleri keskinleştirmek için ağ kıvrımı bilgilerini kullanınYüzey geometrisinin ağ adalarını ayırma için kullanınBoolean işlemi için bu koleksiyondaki mesh nesnelerini kullanınMevcut sahneden meta verileri kullanSıralayıcıdaki şeritlerden gelen meta verileri kullanOdak uzaklığı birimleri için milimetreyi kullanınModal yürütmeyi kullan (sadece modal operatörler)Render sırasında değiştiriciyi kullanDaha net tanımlanmış mermer kullanınBu nesne için hareket bulanıklığını kullanMevcut görüntüde bir rengi örneklemek için fareyi kullanınArka plan görüntüsünü örneklemek için fareyi kullanınGeçerli karede rengi örneklemek için fareyi kullanınAktif sahne kamerasından film klibi kullanÇoklu örneklenmiş 3B sahne hareket bulanıklığını kullanMaskenin çoklu örneklenmiş hareket bulanıklığını kullanKaydırma tekerleği taklidi yerine dokunmatik yüzeyle gezinme için çoklu dokunma hareketlerini kullanınSahnede birden fazla görünüm kullanınn-gonları kullanEn yakın örneği kullanNegatif eksen bölgesini yalnızca operatör yürütme için kullanınAynı menüyü birden çok kez yeniden kullanmak için düğüm gruplarını kullanınİkili görünürlüğü titretmek için gürültüyü kullanın (çoklu örneklerle iyi çalışır)Pozisyonlar için normalleştirilmiş öznitelikleri kullanınNesneyi dönüş merkezi olarak kullanNesneyi referans noktası olarak kullanNesneyi aynı koleksiyonda birden fazla kez kullanınNesne seçimini kullan (sadece düzenleme modu)Projeksiyon şeklini kontrol etmek için nesne dönüşümünü kullanınKopyalama için nesnenin genel koordinatlarını kullanKopyalama için nesnenin ölçeğini kullanınDoku için nesne/küresel koordinatları kullanınÖrnek nesnesindeki parçacık nesnesinden ofseti kullanYalnızca deformasyon değiştiricileri kullan (çoklu çözünürlük hariç tüm yapıcı değiştiricileri geçici olarak devre dışı bırak)Enterpolasyon için yalnızca seçili vuruşları kullanınAçık ok stilini kullanMümkün olduğunda daha hızlı temizleme için optimize edilmiş dosyaları kullanınDokuların orijinal konumunu kullanOrtografik izdüşümü kullanBıçak kesiklerini yansıtmak için diğer nesnelerin ana hatlarını ve sınırlarını kullanınŞarapnel için parçacık boyutunu kullanınÖrnekleri ölçeklendirmek için parçacık boyutunu kullanınSaptırmada parçacığın boyutunu kullanınDik segment stilini kullanOdak uzaklığı birimleri için pikselleri kullanınUV dikişleri boyunca bitişik yüzeylerden pikselleri kullanınŞeridin eksik kareleri için yer tutucuları kullanınF2-F1'e dayalı bir pozisyon ve bir taslak kullanınPozitif eksen bölgesini yalnızca operatör yürütme için kullanınFBX dönüşümünden ön/son dönüşünü kullan (bazı durumlarda bunu devre dışı bırakmanız gerekebilir)Uzatma hatları için hassas hareket kullanınYoğunluğu ayarlamak için basınç kullanınAkışı düzenlemek için basınç kullanınSertliği ayarlamak için basınç kullanınRastgeleliği düzenlemek için basınç kullanIslak karışımı düzenlemek için basınç kullanınIslak kalıcılığı düzenlemek için basınç kullanınTahmini veya küresel düşüşü kullanınİkinci dereceden ilerlemeyi kullanProjeksiyon şeklinin boyutu olarak yarıçapı kullanın (0 = otomatik)Parçacık ayarlarından yarıçapı kullanZaman içinde rastgele değerler kullanınRastgeleliği vuruş düzeyinde kullanKaydedilen hızı bir faktörle çarparak kullanınİzleme için görüntülerden kırmızı kanalı kullanınDeğiştirme metni için düzenli ifade kullanın (destek grupları)'Bul' alanındaki metni eşleştirmek için normal ifadeleri kullanınGöreceli dosya yollarını kullanBağıl yolu kullanBu varlık kitaplığından varlıkları bağlarken bağıl yolu kullanYalnızca alt dizinlere sahip bağıl yolları kullanınTekrarlanan eşleme değerlerini kullanHacim ızgarasının çözünürlüğünü kullanKuş benzeri nesne uçarken kuralı kullanBoid karadayken kuralı kullanMarjı çoğaltmak için mevcut UV'lerin ölçeğini kullanınMatrisi hesaplamak için ölçek kullanınÖzel bir ayar yerine sahne yönünü kullanınAydınlatma için sahne dünyasını kullanınEkran koordinatlarını doku koordinatları olarak kullanDünya birimleri yerine ekran piksel boyutunu kullanSeçili nesneleri duman yayıcı olarak kullanSıra algılamayı kullanSıralayıcı şeridini maske girişi olarak kullanDeğiştiriciden gelen ayarı kullanFırçadan ayarları kullanBuradan ayarları kullanınOperatör özelliklerinden ayarları kullanSahneden ayarları kullanÜst koleksiyondaki ayarları kullanÇizgi stili için gölgelendirici düğümleri kullanınIşığı işlemek için gölgelendirici düğümlerini kullanınMalzemeyi işlemek için gölgelendirici düğümlerini kullanınCycles renderer için gölgelendiricileri kullanınEEVEE renderer için gölgelendiricileri kullanınYakın mesafede eğrilerin şeklini kullanınÖzellik tanımını korumak için basit özellik farkındalığını kullanınIzgara köşelerinin basit enterpolasyonunu kullanınBoyama yaparken tek renk veya degrade kullanınTek noktayı yön olarak kullanHalkalar oluşturmak için tek noktayı kullanınUç nokta anahtar karelerine giriş/çıkışta eğrinin eğimini kullanınYumuşak mermer kullanınÇizgi Sanatı vuruşları oluşturmak için belirtilen kamera nesnesini kullanınKare stilini kullanStandart stucci kullanınBantlarda standart dalga dokusunu kullanınBantlarda standart ahşap dokusu kullanınStatik koordinatları kullanın (çeşitli yollarla tanımlanır)Anahtar kare noktaları arasında düz çizgiler kullanınDoku koordinatları için vuruş uzunluğunu kullanınTablet basıncını kullanRenk gücü için tablet basıncını kullanSeğirtme için tablet basıncını kullanGirinti için sekmeleri veya boşlukları kullanınHeykel Modunda doku boyama kullanınDoku ölçek değerlerini kullanBunun yerine "Döndürmeyi Vektöre Hizala" düğümünü kullanınBunun yerine "Döndürme Döndürme" düğümünü kullanınKlibin 2D stabilize versiyonunu kullanınYeni nesne için 3B imleç yönünü kullanınGiriş olarak 3B vektör (X, Y, Z) kullanınGiriş olarak 4D vektörünü (X, Y, Z, W) kullanınSahnenin 3B kamerasını giriş olarak kullanınSahnenin Dizici zaman çizelgesini giriş olarak kullanınHedef Hacim parametresini, ağdan hesaplamak yerine başlangıç hacmi olarak kullanınIşınları yansıtmak için aktif kameranın konumunu kullanınBağlamdan aktif parçacık sistemini kullanınResimdeki alfa kanalı bilgilerini kullanınGörünürlüğü (ikili görünürlük) kesmek için alfa eşiğini kullanınİki kemik arasındaki açıyı kullanınBitişik kenar köşelerinin ortalamasını kullanBitişik kenar köşelerinin uzunluklarına göre ağırlıklandırılmış ortalamasını kullanınKompakt, tek satırlı düzeni kullanınİşleme için geçerli 3B görünümü kullanın, aksi takdirde sahne ayarlarını kullanınMevcut snap ayarlarını kullanMevcut dönüşüm yönünü kullanÖnizleme görüntüsünü aydınlatmak için geçerli dünya arka planını kullanınVarsayılan düz önizlemeleri kullanVarsayılan, çok satırlı düzeni kullanGörünüm kaydırma/döndürme/yakınlaştırma işlevini geliştirmek için farenin altındaki derinliği kullanınNesneler arasındaki mesafeyi kullanarak bir vida yapınMevcutsa mevcut rehber harita niteliğini kullanınTorus boyutları için dış/iç yarıçapları kullanınYer değiştirmeyi sınırlamak için küresel ekseni kullanınDoku koordinatları için küresel koordinat sistemini kullanınTüm eğri boyunca en az bükümü kullanınSol tutamakları kullanınOrijinal uzunluğu tamamen değiştirmek için uzunluk girişini kullanınDoku koordinatları için bağlantılı nesnenin yerel koordinat sistemini kullanınYer değiştirmeyi sınırlamak için yerel ekseni kullanınDoku koordinatları için yerel koordinat sistemini kullanınTorus boyutları için büyük/küçük yarıçapları kullanınDüğüm önizlemeleri için malzeme önizleme sahnesini kullanınMaksimum X değerini kullanMaksimum Y değerini kullanMaksimum Z değerini kullanMinimum X değerini kullanınMinimum Y değerini kullanınMinimum Z değerini kullanınDeğiştiricinin kendi zaman değerlendirmesini kullanİki düğüm arasında bir bağlantı oluşturmak için fareyi kullanınBazı bağlantıları kesmek (kaldırmak) için fareyi kullanınBağlantıları sessize almak için fareyi kullanınGörüntüdeki bir rengi örneklemek için fareyi kullanın3B görünümde bir ağırlığı örneklemek için fareyi kullanınYakın mesafedeki eğrilerden nokta sayısını kullanınSapı hesaplamak için belirtilen kemiğin dinlenme pozisyonundan ofsetini kullanınBelirtilen kemiğin konumunu göz ardı ederek tutamağı hesaplamak için yönlendirmeyi kullanınKemiğin orijinal Y ölçeğini kullanınKemiklerin orijinal ölçeklendirmesini kullanınNesnenin orijinal deforme olmamış koordinatlarını kullanınÇakışan şeritlerin nasıl karıştırılacağını belirlemek için overlap_mode aracı ayarlarını kullanınMümkünse örnek nesnenin üst öğesini kullanınSabitlenmiş bağlamı kullanSabitlenmiş düğüm ağacını kullanHer dönüşte pivot noktasını kullanınListe girişleri eklemek için artı düğmesini kullanınSapı hesaplamak için belirtilen kemiğin konumunu kullanınDörtlü yeniden ağ oluşturucuyu kullanınBu kısıtlamanın sonuçlarını kullanınDoğru kulpları kullanınBVH dosyasında tanımlanan dönüş sırasını kullanınTüm eksenler için aynı ölçek değerini kullanınHer iki eksen için aynı ölçek değerini kullanınGiriş olarak W skaler değerini kullanınSahne yönünü kullanHedef nesnenin geometrisini ağırlık olarak belirlemek için hesaplanan en kısa mesafeyi kullanınDamped Track'e benzer şekilde en küçük tek eksenli dönüşü kullanınDerinlik için vuruşun başlangıcını kullanınİşleme için iplik ilkelini kullanınİmleç yerleşimi için yüzey derinliğini kullanınYüzey normalini kullanın (geri dönüş olarak dönüşüm yönünü kullanarak)Kırpma şeklini yönlendirmek için yüzey normalini kullanınBükümü hesaplamak için tanjantı kullanınKonum sınırlaması için hedef nesneyi kullanınZemini belirlemek için hedefin dönüşünü kullanınDokunun yoğunluk değerini tepe noktası normali boyunca kaydırmak için kullanınDokunun yoğunluk değerini kullanarak X yönünde yer değiştirinDokunun yoğunluk değerini Y yönünde kaydırmak için kullanınDokunun yoğunluk değerini kullanarak Z yönünde yer değiştirinArka plan rengi için temayı kullanSahneden zaman kullanınSahneyi pişirmek için zaman çizelgesini kullanınKlibin bozulmamış versiyonunu kullanınBazı RNA özelliklerinden gelen değeri kullanınYer değiştirmeyi sınırlamak için görünüm eksenini kullanınKırpma şeklini yönlendirmek için görünümü kullanınVoxel yeniden ağ oluşturucuyu kullanınArka plan rengi olarak dünyayı kullanAlan derinliği odak noktasını tanımlamak için bu armatür kemiğini kullanınBu fırçayı UV yontma kipinde kullanBu fırçayı heykel eğrileri modunda kullanınBu fırçayı heykel modunda kullanınBu fırçayı doku boyama modunda kullanınBu fırçayı tepe noktası boyama modunda kullanınBu fırçayı ağırlık boyama modunda kullanınBu kurulumu .blend dosyaları ve küçük resimleri görüntülemek için kullanınIşık konturu oluşturmak için bu ışık nesnesini kullanınAlan derinliği odak noktasını tanımlamak için bu nesneyi kullanınKüresel koordinat sistemi yerine bu nesnenin koordinat sistemini kullanSahne genelini geçersiz kılmak için bu nesnenin kıvrım ayarını kullanınToplama ayarını geçersiz kılmak için bu nesnenin kesişim önceliğini kullanınBir nesneyi/kemiği bir yolu takip ederek canlandırmak için kullanılırBu aletin üzerine gelindiğinde araç ipuçlarını kullanVarsayılan olarak dönüştürme araçlarını kullanÜçgen fanlar kullanınYalnızca yüzeyin gerçek yer değiştirmesini kullanın, ince alt bölümlere ayırma gerektirirUn-subdivide yüz küçültmeyi kullanınBirleşme parçacığı seviye kümesini kullan (daha hızlı ama daha düşük kalite)Hacim değişimi için üst sınırı kullanınDeğişken bit kantizasyonunu kullanOtomatik adım boyutları için hızları kullanınEtki yerine faktör olarak tepe noktası grubu ağırlığını kullanınAğırlık konturunda yüzleri kesmek için tepe noktası grubu ağırlıklarını kullanınTepe veya kenar dikişini kullanınTanımlanan bölgenin parçası olmayan köşeleri kullanÇok net tanımlanmış mermer kullanınİşleme için görünüm katmanını kullanHooke yayları yerine viskoelastik yaylar kullanınGörünür vuruşları dolgu sınır limitleri olarak kullanınYönlü dağılım olarak von Mises-Fisher modellerini kullanınAğaç öğelerini seçmek için yürüyüş navigasyonunu kullanınDalga efekti kullanHalkalarda dalga dokusunu kullanınEtkiyi düzenlemek için ağırlığı kullanınTüm koleksiyonu aynı anda kullanSadece seçili noktaları değil, tüm çizgiyi kullanınBoyama modlarında tel kafes görüntüsünü kullanınHangi tarafın tutulacağını değiştirmek için fark kesişimiyle kullanınHalkalarda ahşap doku kullanınÖrnek nesnesinde dünya alanı ofsetini kullanınKullanılan UzunlukBir profilin yolunu tanımlamak için kullanılırKoleksiyondaki değişiklikleri işlemek için kullanılırKullanıcıKullanıcı EklentileriKullanıcı Varlık KütüphaneleriKullanıcı TanımlıKullanıcı Uzantısı DepolarıKullanıcı ArayüzüKullanıcı Anahtar YapılandırmasıKullanıcı KütüphanesiKullanıcı KılavuzuKullanıcı Tarafından DeğiştirildiKullanıcı OrtografikKullanıcı YoluKullanıcı Yolu DiğerKullanıcı YollarıKullanıcı PerspektifiKullanıcı Araç İpuçlarıRender damgalama için kullanıcı tanımlı notKullanıcı tanımlı etiket (ad jetonu)Kullanıcı arayüzü stili ve renk ayarlarıKullanıcı TemizliyorEylemin kullanıcı yolu. Örn. "/user/hand/left"Düzenlenen geometrinin, araç yürütme için kullanıcı tarafından seçilmesiKullanıcının yer imleriKullanıcı tarafından düzenlenebilir anahtar karelerKullanıcı:KullanıcılarKullanıcılar: {}Fırçaları KullanırSınırlayıcı kutular kullanırDışbükey gövde kullanırKesin geometriyi kullanırAktif Sahne Kamerasını KullanmaHem CPU hem de GPU alt bölümünü kullanmaKamu hizmetleriFaydalılıkVV (Y) EksenV OfsetiV-EksenVBO Tahsilat OranıVBO Zaman AşımıGörsel EfektlerVGrup AVGrup A ve BVGrup A veya BVGrup BVMMSanal GerçeklikVR Kontrol Cihazı Poz GöstergesiVR BilgisiVR Dönüm NoktasıVR Landmark GöstergeleriVR Yeniden ÇizimleriVR Sahne DenetimiVR OturumuVR Görüntüleyici Poz GöstergesiVR görünüm alanı uzak kırpma mesafesiKırpma mesafesine yakın VR görünüm alanıVRAM: %.1f GiB BoşVRAM: %.1f/%.1f GiBDeğerGeçerliMesh'i doğrulaAğları DoğrulaTeçhizat bileşeni ayarlarından kemik koleksiyonlarına yapılan referansları doğrularGeçerlilik EşiğiVadiDeğerDeğer Tersine ÇevrildiDeğer Katmanı AdıDeğer MaksimumDeğer MinDeğer ModuDeğer OfsetiDeğer KaydırıcısıDoku örneklerine katma değerDeğer değişiklikleri ofsetiDeğer değişiklikleri profiliDeğer değişim segmentleriKonumdaki değişiklikler için değerRotasyondaki değişiklikler için değerÖlçekteki değişiklikler için değerAnahtar kare için değerDizili ögeler arasındaki uzaklık için değerÖğeler arasındaki mesafe için değerKüpün dışındaki vokseller için değerDeğer seviyesiMevcut karedeki şekil anahtarının değeriİlk renk girişinin değeriİlk yüzer sayı girişinin değeriİlk vektör girişinin değeriÖğenin değeriİkinci renk girişinin değeriİkinci yüzen sayı girişinin değeriİkinci vektör girişinin değeriZarfın etkisinin merkezlendiği / dayandığı değerDeğer NormalDeğerden DizeyeRenklere katılacak değerAğırlıklara eklenecek değerRenkleri çarpmak için değerAğırlıkları çarpmak için değerVoksellerin, işlemeyi optimize etmek için boş alan olarak kabul edildiği değer1D ve 4D boyutlarında tohum olarak kullanılan değerDeğer, Ton, DoygunlukDeğer:Değer: hareket için 'HİÇBİR ŞEY' olmalıDeğer: Unicode ayarlandığında 'PRESS' olmalıdırDeğer: Klavye/düğmeler için 'BAS/BIRAK' olmalıdırDeğer: yalnızca 'PRESS/RELEASE/NOTHING' destekleniyorDeğer: {}DeğerlerKonum değişikliği için değerlerRotasyondaki değişiklikler için değerlerÖlçekteki değişikliklere ilişkin değerlerEşik değerinden büyük değerler oluşturulan ağın içindedirUç nokta anahtar karelerindeki değerler tutulurKenara bağlı köşeleri sıralayan değerlerEğrinin noktalarını sıralamak için kullanılan değerler. Varsayılan olarak endeksleri kullanırYüzün köşelerini sıralamak için kullanılan değerler. Varsayılan olarak endeksleri kullanırYok olmakDeğişkenDeğişken Geri Dönüşü Hata OlarakBu sürücüde değişken yokSürücü ilişkisi için bazı kaynak/hedeflerden gelen değişkenDeğişkenlerVaryansVaryantVaryasyon SeviyesiDüğüm tabanlı iş akışını geliştirmek ve hızlandırmak için çeşitli araçlarHer bir tel için farklı pürüzlülük değerleriHer bir tel için melanin konsantrasyonunu değiştirinVektörVektör BulanıklığıVektör EğrileriVektör Yer DeğiştirmeVektör GösterimiVektör Yazı TipiVektör YazıtipleriVektör TutamakVektör Kolu SeçildiVektör MatematikVektör DüğümüVektör Düğüm SoketiVektör Düğüm Soket ArayüzüVektör DöndürmeVektör DönüşümüVektör DeğeriDeformasyon sırasında her noktanın kaydırıldığı vektörGörüntü vektörleri tarafından temsil edilecek vektör alanıVektör Yazıtipi veri bloklarıMetin nesneleri için vektör yazı tipiYer değiştirme vektörüBir ağ normal dizisindeki vektörGeometri özniteliğinde vektör değeriEğriye eşlenecek vektörVektör2DVektör kapsamıVektörskop ModuVektörskop OpaklığıHızHız / SaçHız ÖzelliğiHız Renk RampasıHız FaktörüHız IzgarasıHız DoğrusalHız ÖlçeğiHız KaynağıHız X IzgarasıHız Y IzgarasıHız Z IzgarasıMaksimum etki olarak kabul edilen hız (kare başına Blender birimi)Akışkan alanının hız alanıKırmızıSürümSürüm %r desteklenmiyor, %r veya üzeri olmalıSürüm yedeklemesi başarısız oldu (dosya @ ile kaydedildi)Blender'ın .blend kütüphanesinin kaydedildiği sürümBlender sürümü userpref.blend ile kaydedildiSürüm:Sürüm: {:s}TepecikTepecik (Üçgen)Tepecik RengiTepecik Rengi ÇarpanıTepe Noktası Renk NicelemesiTepecik Rengi, yalnızca dolguya etki ederTepe Noktası Rengi, Kontur ve Dolguyu etkilerTepecik Rengi, yalnızca vuruşa etki ederTepe RenkleriTepecik Köşesi SayımıTepe Noktası SayısıTepe Noktası Sayım AlanıTepe KırışıklığıTepe Kırışıklığı:Tepe Noktası VerileriTepe Veri TürleriTepe Noktası Verileri:Tepe Noktası Yüz Sayısı AlanıTepecik Gres KalemiVertex GrubuVertex Grup AVertex Grup BVertex Grup KümesiTepe Noktası Grup Kümesi NegatifiTepe Noktası Grup YoğunluğuTepe Noktası Grup Yoğunluğunun NegatifiTepe Noktası Grup ElemanıTepe Noktası Grup FaktörüVertex Grup SahasıVertex Grup Alanı NegateVertex Grup Ters ÇevirmeVertex Grup KinkVertex Grup Kink NegateTepe Noktası Grup UzunluğuTepe Noktası Grup Uzunluğu NegatifiVertex Grup KilitleriTepe Noktası Grubu RotasyonuTepe Noktası Grup Rotasyonu NegatifiTepe Noktası Grubu Pürüzlülüğü 1Tepe Noktası Grubu Pürüzlülüğü 1 OlumsuzlaTepe Noktası Grubu Pürüzlülüğü 2Tepe Noktası Grubu Pürüzlülüğü 2 NegatifTepe Grubu Pürüzlülük SonuTepe Noktası Grubu Pürüzlülük Sonu NegatTepe Noktası Grup BoyutuTepe Noktası Grup Boyutunu NegatifleVertex Grup ÖzellikleriTepe Grubu TanjantıTepe Noktası Grubu Tanjant NegatVertex Grup BükümüVertex Grup Büküm NegatVertex Grubu ReferanssızTepe Noktası Grup HızıTepe Noktası Grup Hızı NegatifiVertex Grup AğırlığıTepe Noktası Grup AğırlıklarıTepeciklerin sabitlenmesi için tepecik grubuKumaş küçültmek için tepecik grubuBasıncın uygulanacağı yer için Vertex Grubu. Sıfır ağırlık, hiç basınç olmadığı anlamına gelirken, bir ağırlık tam basınç anlamına gelir. Sıfır ağırlığa sahip bir vertex'e sahip yüzler hacim hesaplamasından hariç tutulacaktır.Vertex Grup(lar)ıTepe GruplarıDeform Kemiklere Atanan Tepe GruplarıDeform Olmayan Kemiklere Atanan Tepe GruplarıTepe noktası indeksiTepe Noktası İndeksi 1Tepe Noktası İndeksi 2Tepe EndeksleriTepe Noktası İnterpolasyonuTepe Noktası EşlemesiTepecik KütlesiTepe Noktası Mesh YöntemiVertex KomşularıTepe Noktası NormalTepe Noktası NormalleriTepe Noktası OpaklığıTepecik BoyamaTepecik Boyama YetenekleriVertex Boya KaplamalarıVertex Boya karışım faktörüTepe Noktası SeçimiTepe SeçimiTepe Noktası SetiTepe Noktası BoyutuTepe Noktası Slaydı: Tepe Noktası AğırlığıTepe Noktası Ağırlık AçısıVertex Ağırlık DüzenlemesiVertex Ağırlık KarışımıTepe Noktası Ağırlık YakınlığıVertex Ağırlık TransferiTepe AğırlıklarıDosyadaki tepe noktası renkleri doğrusal renk uzayındadırDosyadaki köşe renkleri sRGB renk uzayındadırKöşe koordinatı okuma başarısız olduTepe noktası sayısı uyumsuzluğuTepe noktası grubu '%s' geçerli değil veya boş olabilirBükülme sertliği üzerinde hassas kontrol için tepe noktası grubuKesme sertliği üzerinde hassas kontrol için tepe noktası grubuYapısal sertlik üzerinde hassas kontrol için tepe noktası grubuİç yay sertliği üzerinde hassas kontrol sağlayan tepe noktası grubuVertex grubu kilitliTepe noktası grup adıTepe noktası grup adı (sadece daraltma)Önem ağırlıkları için tepe noktası grubu adı (deformasyonu modüle ederek)Seçili alanları değiştirmek için tepe noktası grubu adıDeformasyonu modüle etmek için tepe noktası grubu adıDalgayı modüle etmek için tepe noktası grubu adıSeçili vuruşlar için tepe noktası grubu adıEtkilenen alanları seçmek için tepe noktası grubu adıEtkilenen alanları seçmek/ağırlıklandırmak için tepe noktası grubu adıTepe noktası grup gücüOluşturulan kenar geometrisinin ağırlıklandırılacağı tepe noktası grubuÜretilen kabuk geometrisinin ağırlıklandırılacağı tepe noktası grubuKafes etkisini uygulamak için tepe noktası grubuTepe grubu kümeyi kontrol etmek içinYoğunluğu kontrol etmek için tepe noktası grubuAlanı kontrol etmek için tepe noktası grubuKıvrımı kontrol etmek için tepe noktası grubuUzunluğu kontrol etmek için tepe noktası grubuDönüşü kontrol etmek için tepe noktası grubuPürüzlülüğü kontrol etmek için tepe noktası grubu 1Pürüzlülüğü kontrol etmek için tepe noktası grubu 2Pürüzlülüğü kontrol etmek için tepe noktası grubuBoyutu kontrol etmek için tepe noktası grubuTanjantı kontrol etmek için tepe noktası grubuBükümü kontrol etmek için tepe noktası grubuHızı kontrol etmek için tepe noktası grubuEtkin olarak ayarlanacak tepe noktası grubuNesnenin tepe noktası gruplarıBir Mesh veri bloğundaki tepe noktasıTepe noktası indeksiTepe noktası endeksleriBir Mesh'teki tepe noktası döngü renkleriTepe noktası grupta değilKöşenin Tepe NoktasıTepe noktaları pozisyonlarıTepe noktası seçimi - Birden fazla mod için Shift-Tıklama, Ctrl-Tıklama sözleşme seçimiAğırlık boyama modunda köşe seçiminin etkinleştirilmesi gerekiyorBoyama için tepe noktası seçimi maskelemesiTepe noktası seçim moduIzgaranın köşesi olan tepe noktasıTepe noktası ağırlık grubu, temel şekille harmanlanmak üzereBevel değiştiricisi tarafından kullanılan tepe noktası ağırlığıFırça uygulandığında tepe noktası ağırlığıTepecik:VertexGroup '%s' nesne '%s' içinde bulunamadıVertexGroup.add(): nesne düzenleme modundayken çağrılamazVertexGroup.remove(): nesne düzenleme modundayken çağrılamazTepeAğırlığıDüzenleVertexAğırlıkKarışımıTepeAğırlığıYakınlıkDikeyDikey FOVDikey ListeDikey BölmeDikey en boy oranı (sadece kamera projektörleri için kullanılır)Dikey en boy oranı - anamorfik veya kare olmayan piksel çıktısı içinPişirme haritasının dikey boyutuPişirme haritasının dikey boyutu (sadece harici)Pencerenin dikey konumuNesnenin başlangıç noktasından dikey uzaklıkAlt çizginin dikey konumuDikey ölçek (sadece kamera projektörleri için kullanılır)Görüntü sensörü alanının dikey boyutu milimetre cinsindenTepe noktalarıTepe Noktaları Verileri:Tepe noktaları XKöşeler YZ Tepe NoktalarıKöşeler %d'den %d'ye değiştirildiKöşeler %u'dan %u'ya değiştirildiBirden fazla yüz bölgesini birbirine bağlayan köşelerKöşeler en az 1 olmalıdırKöşeler en az 3 olmalıdırAğın köşeleriKöşeler:%s | Yüzler:%sKöşeler:%s | Yüzler:%s | Üçgenler:%sKöşeler:%s | Üçgenler:%sKöşeler:%s/%sKöşeler:%s/%s | Kenarlar:%s/%s | Yüzler:%s/%s | Üçgenler:%sÇok Düşük KaliteTitreşimVideoVideo KodlayıcısıVideo BelleğiVideo SekansçısıVideo bit hızı (kbit/s)Video_DüzenlemeVideolarGörünümGörünüm ve KontrollerGörünüm HizalaGörünüm Nitelik MetniEksen GörünümüGörünüm ÖnyargısıView ContextGörüş MesafesiGörünüm NoktasıGörünüm YüksekliğiDizin'i görüntüle'%s' Katmanını Görüntüle '%s' sahnesinde bulunamadıKatman Özelliklerini GörüntüleEEVEE için Katman ayarlarını görüntüleKatmanları GörüntüleKonumu GörüntüleGörünüm KilidiGörünüm Kilidi 3B görünüm alanı kamera dönüşümü, nesnenin üst ögesini etkilerHarita Önbelleğini GörüntüleMatrisi görüntüleEkran AdıNavigasyonu GörüntüleNormal GörünümNormal Düşüşü GörüntüleNormal Limiti GörüntüleGörünüm KaplamasıYüzdeyi GörüntülePerspektif GörünümüUçağı GörüntüleBölgeleri GörüntüleGörünüm RotasyonuGörünüm AyarlarıGörünüm TürüVektörü GörüntüleX Eksenini GörüntüleZ Eksenini GörüntüleZ Derinliğini GörüntüleBağlam tabanlı bir çevrimiçi kılavuzu web tarayıcısında görüntüleyinEditördeki tüm eğrileri görüntüleSahnedeki tüm nesneleri görüntüleTüm seçili UV'leri görüntüleTüm seçili öğeleri görüntüleDizicideki tüm şeritleri görüntüleGörüntüleri ve UV Haritalarını görüntüleyin ve düzenleyinRender Olarak GörüntüleYürürken zeminden görüş mesafesiArkadan görünümAlttan görünümÖnden görünümSoldan görünümSağdan görünümTepeden görünümÇok katmanlı görüntüde görüntüleKatmanı görüntüle'%s' görünüm katmanı '%s' sahnesinden kaldırılamadıKatmanı değerlendirilmiş durumunda görüntüleKatman adını görüntüleEEVEE için katman ayarlarını görüntüleSıralayıcı çıktısını görüntülemek için kullanılacak görüntüleme moduGörünüm bulunamadı, görünüm eksenine göre sıralama yapılamıyorEkvator'a BakışKutuplara BakışGörüntüleme işlemleri (sayısal tuş takımı olmayan klavyeler için yararlıdır)Pivot konumunu görüntüleTüm bölgeler için seçili görünümü görüntüleKamera görünümünde görüntü kaymasıTüm resmi görüntüleStüdyo ışık düzenleyicisinin sonucunu görünüm alanında görüntüleyinSanal gerçeklik gözlükleriyle (baş üstü ekranlar) görüntü alanını görüntüleyinGörüntüyü görüntüleme alanına dönüştürürken kullanılan görünümİşaretleyicilerle tüm resmi görüntüleGörünüm2DEtkin AraçGeriArka planİkisi birdenAltKameraBoşluk TipiSürüklemekZeminÖnSolKarışımSağEkranSeçmeTemaTepeGörüşDünyaGörünüm KatmanıGörünüm Katmanı '%s', '%s' nesnesini içermiyorGörüntüleyiciGörüntüleyici Niteliği OpaklığıGörüntüleyici DüğümüGörüntüleyici YoluGörüntüleyici Yolu Öğesiİzleyici Pozu Konumuİzleyici Pozu DöndürmeGörüntüleyici BölgesiGörüntüleyici resmi bulunamadı.Bu dönüm noktasıyla ilişkili izleyici referans ölçeğiBakış açısıGörüş AlanıGörüntüleme Alanı MiktarıGörünüm Alanı Kenar YumuşatmaGörünüm BVHGörünüm BVH TipiGörünüm Alanı SıçramalarıGörüş Alanı Hata AyıklamasıGörüntü Alanı Gürültü GidericiGörüntü Alanı Gürültü GidermeGörünüm Alanı Gürültü Giderme Giriş GeçişleriGörünüm Alanı Gürültü Giderme Ön FiltresiGörüntü Alanı Gürültü Giderme KalitesiGörünüm Alanı Kesme OranıGörüş Alanı GörüntülemesiGörüş Alanı Geri BildirimiGörünüm Alanı AygıtlarıGörünüm Alanı KaplamalarıGörüş Alanı ÇözünürlüğüGörünüm Alanı ÖrnekleriGörüş Alanı Örnekleme ÖnayarlarıGörüş Alanı GölgelendirmesiGörüş Alanı BoyutuGörünüm Doku SınırıGörünüm DönüşümüÖrneklenen verilerin görüntüleme alanı boyutuBoşlar için görüntüleme alanı görüntüleme stiliParçalar için görüntüleme alanı görüntüleme stiliGörüntü alanı lens açısıGörünüm alanı navigasyon aygıtıGörüntü alanı işlenmemiş moduGörünüm yerel görünümde değilOluşturulan yüzeyin görüntü alanı çözünürlüğüGörüntü AlanlarıViewsGörünüm BiçimiGörünüm Biçimi:Küçük resimSanal Düğüm SoketiSanal EbeveynlerBir düğümün sanal soketiViskoelastik YaylarViskoziteViskozite TabanıViskozite ÜssüGörünürlükGörünürlük EylemiGörünürlük ÖnyargısıGörünürlük Kanama ÖnyargısıGörünürlük BulanıklığıGörünürlük KoleksiyonuGörünürlük SimgesiGörünürlük durumuGörünürGörünür ÇizgilerGörünür NesnelerYalnızca Görünür İlkellerSaptanmış Olarak GörünürGörünür mesafe ve açı ölçümleriGörünür katmanlarGörselGörsel YardımlarGörsel Efekt ÖzellikleriGörsel Geometriden Mesh'eGörsel AnahtarlamaGörsel KonumGörsel Konum ve RotasyonGörsel Konum ve ÖlçekGörsel Konum, Döndürme ve ÖlçekGörsel DöndürmeGörsel Döndürme ve ÖlçeklemeGörsel ÖlçekGörsel Stüdyo KoduGörsel DönüşümÖnbelleğe alınmış tamamlanmış kareleri görselleştirÖnbelleğe alınan görüntüleri zaman çizelgesinde görselleştirinÖnbelleğe alınmış ham görüntüleri görselleştirinVektör alanlarını görselleştirinSes DüzeyiBooleVeri TürüÇiftÇift VektörBoşUzatmakKayan NoktalıTamsayıTamsayı 64-bitTamsayı VektörüMaskeYeniPuanlar (Desteklenmiyor)Bilinmeyen"%s" birimi noktalar içeriyor, yalnızca voksel ızgaraları destekleniyor"%s" birimi yüklenemedi: %sHacim EmilimiHacim AlfaHacim SıçramalarıHacim KüpüHacim Özel AralığıHacim DoğrudanHacim Yer DeğiştirmeHacim Yer Değiştirme DeğiştiricisiHacim GöstergesiHacim EmisyonuHacim FaktörüBirim DosyalarıHacim TablosuHacim IzgaralarıHacim RehberliğiHacim Rehberlik OlasılığıHacim DolaylıHacim BilgisiHacim İnterpolasyonuHacim KesişimiHacim Kesişim YöntemiHacim IşığıHacim Maksimum Işın DerinliğiHacim MinHacim SondasıHacim Raymarching Adım BoyutuHacim Raymarching Adım Boyutu AydınlatmaHacim OluşturmaHacim ÇözünürlüğüHacim ÖrneklemesiHacim DağılımıHacim Dağılım GörünürlüğüHacim GölgeleriHacim Değişimi MaksimumHacim Değişimi MinimumHacim Değişimi Pürüzsüzlüğü3B hacim ızgaraları için hacim veri bloğuHacim veri bloklarıVoksel başına hacim yoğunluğu3B görünüm için ses düzeyi görüntüleme ayarlarıBu Birim veri bloğu tarafından kullanılan birim dosyasıBirim ızgara adıHacim kesinlikle korunur ve serbest olmayan eksenlerin ölçeklenmesi geçersiz kılınırHacim ışık çarpanı3B görünüm alanı için hacim nesne görüntüleme ayarlarıHacim nesnesi oluşturma ayarlarıDinlenme halindeki kemiğin hacmiDış koninin dışındaki hacim3B görünüm alanı için hacim oluşturma ayarlarıHacim ölçeği OpenVDB tarafından izin verilenden daha düşükHacimden Mesh'eHacimden Mesh'e DeğiştiriciBirimler)HacimlerHacimsel Gölge ÖrnekleriHacimsel GölgelerVorbisVoronoiVoronoi ÇatlamasıVoronoi F1Voronoi F2Voronoi F2-F1Voronoi F3Voronoi F4Voronoi DokusuVoronoi özelliği ağırlığı 1Voronoi özelliği ağırlık 2Voronoi özelliği ağırlığı 3Voronoi özelliği ağırlığı 4GirdapVortex efektör ağırlığıGirdapVokselVoxel MiktarıOylum Izgara Hücresi BoyutuVoksel BoyutuVoxel yeniden örgüleyicisi, 0,0 voxel boyutuyla çalışamazVoxel yeniden örgüleyicisi örgü oluşturamadıDaha büyük değere sahip vokseller oluşturulan ağın içindedirWW (Z) EksenW1W2W3W4Ç:UYARI: Sürücü ifadesi düzgün çalışmayabilirUYARI: dupli/group örneklerinde desteklenmiyorTıklamayı bekleyinGirişi BekleHemen boyamak yerine ilk tıklamayı bekleyinDiğerlerinin Seçimini Kaldırmak İçin BekleyinWalkYürüyüş YönüYürüyüş NavigasyonuYürüyüş HızıYürüyüş navigasyon ayarlarıYerçekimiyle yürüyün veya serbestçe gezininDuvarGezinMsgid BÜYÜK harfle başlamıyorsa uyarBüyük harfle başlamayan mesajlar hakkında uyarın (birkaç istisna hariç!)UyarıUyarı Simgesi Ön PlanUyarı YayılımıBir geometri düğümü değiştiricisinin değerlendirilmesi sırasında uyarı oluşturulduUyarı, dosya zaten mevcut. Mevcut dosyanın üzerine yazılsın mı?Ayarlanan şeride atıfta bulunan şeritler için uyarı/hata göstergesi rengiUyarı:Uyarı: Bazı özellikler nesilden sonra değişebilirUyarı: Kaydedilmemiş harici resim(ler) var.ÇarpıtmaÇözgü AçısıWarp DeğiştiriciWarp değiştiricisiİmlecin etrafındaki köşeleri büksuWattDalgaDalga hizalamasıDalga KelepçesiklıDalga Tepe Parçacık ÖrneklemesiDalga Tepe Potansiyeli MaksimumDalga Tepesi ÖrneklemesiDalga Deformasyon EtkisiDalga Deformasyon etkisiDalga YönüDalga EtkisiDalga DeğiştiriciDalga ProfiliDalga ÖlçeğiDalga DokusuDalga TürüDalga sönümleme faktörüDalga etkisi değiştiricisiDalga yayılma hızıDalga zamanı ölçekleme faktörüDalga BozulmasıDalga formuDalga Formu Ses Dosyası BiçimiDalga Formu GörüntülemeDalga Formu ModuDalga Formu OpaklığıDalga Biçimi StiliDalga formlarıDalga boyuSinüs yer değiştirmesinin dalga boyuDalgalarArka planı görüntülemenin yoluBoşluk gölgelendirmesini görüntülemenin yoluFare hareketlerini yorumlamanın yoluZayıfKimi varlığa zayıf başvuruWebMWebM (VP9+Opus)WebM / VP9WebP BiçimiAğırlıkAğırlık 1Ağırlık 2Ağırlık 3Ağırlık 4Ağırlık AçısıAğırlık Renk AralığıAğırlık Gres KalemiAğırlık GrubuAğırlık EndeksiAğırlık İnterpolasyonuAğırlık Değiştirici AçıAğırlık Değiştirici YakınlıkAğırlık ÇıkışıAğırlık BoyamaAğırlık Boyası Otomatik NormalleştirmeAğırlık Boyama YetenekleriAğırlık Boya Kilit-GöreceliAğırlık Boyası Çok BoyalıAğırlık Boya OpaklığıAğırlık Boya KaplamalarıAğırlık PozisyonuAğırlık YakınlığıYüz başına uygulanan ağırlıkKumaş simülasyonu için ağırlıkAğırlık saç parçacıklarıBir koleksiyondaki parçacık örneği nesnesinin ağırlığıTüy ucunun ağırlığıIK için rotasyon kısıtlamasının ağırlığıIK için ölçek kısıtlamasının ağırlığıKarakterlerin ağırlığı 100-900 arasıdır, 400 normaldir.Her oluşturulan eğri için en yakın kılavuz eğrisinin ağırlığıNoktanın ağırlığıAğırlık projeksiyonunun daha büyük alanlara sahip yüzler tarafından vektörüTepe gruplarına atanacak ağırlıkAlt Bölüm Yüzey değiştiricisi tarafından kullanılan ağırlıkYumuşak Vücut Hedefi için kullanılan ağırlıkDüzeltme için kullanılan ağırlıkBir köşe grubundaki bir köşenin ağırlık değeriAğırlık:Ağırlık: {:.3f}WeightVG Düzenleme DeğiştiricisiWeightVG Karışım DeğiştiriciWeightVG Yakınlık DeğiştiricisiAğırlıklıAğırlıklı MedyanAğırlıklı NormalAğırlıklı medyan yüz merkeziŞeridin ağırlıklı sonucu, toplanan sonuçlara eklenirŞeridin ağırlıklı sonucu, toplanan sonuçlarla çarpılırŞeridin ağırlıklı sonucu, birikmiş sonuçlardan kaldırılırKullanılacak ağırlıklı tepe noktası normal moduAğırlıklıNormalAğırlıklıNormal DeğiştiriciAğırlıklama KipiAnahtar karenin daha çok tercih edildiği ağırlıklandırma faktörüAğırlıklarÖrnek koleksiyonundaki tüm nesneler için ağırlıklarBu noktanın üyesi olduğu tepe noktalarının ağırlıklarıBu köşenin üyesi olduğu köşe grupları için ağırlıklarKullanıcı tanımlı yarıçaplı zarflardan ağırlıklarBu eşiğin üzerindeki ağırlıklar kalırKaynakKaynak ModifieriPaylaşılan köşelere dayalı UV'leri kaynaklayınGevşek kenarları yüzeylere kaynaklayın (yeni yüzeylere bölerek)Kaynak değiştiriciSeçilen UV köşelerini birbirine kaynaklayınBatıIslak KarışımIslak Boya YarıçapıIslak KalıcılıkWetmap LayerWetmap LayerIslak haritalarIslaklıkNe AşağıŞarapNeDışarıNe haberHangi Cryptomatte katmanı kullanılırParçacık dönüşünü zamanla değiştirmek için hangi eksen kullanılırGenişlik hangi mesafeyi ölçerHangi geçersiz kılma işlemi gerçekleştirilirHangi tür karışım önizlemesi oluşturulmalıEbeveynliği temizlemenin yolu nedirTekerTekerlek Ters YakınlaştırmaEşit mod etkin olduğunda, iki bitişik kenar döngüsü arasında geçiş yaparProxy'ler ne zaman ve nasıl oluşturulurKemiğin bir ebeveyni olduğunda, kemiğin başı ebeveynin kuyruğuna yapışırKemik Yollarını hesaplarken Baş veya Uçları kullanınKemiği deforme ederken, Vertex Group ağırlıklarının etkilerini Zarf etkisiyle çarpınŞeritleri çoğaltırken, kullandıkları eylemlerin yeni kopyalarını atayınEtkinleştirildiğinde, pozu X ekseni üzerinde ters çevirirAnimasyonları dışa aktarırken performans için diğer nesneler için görünüm alanını devre dışı bırakınHarici metin senkronize olmadığında, çakışmayı çözün3B görünüm alanının içindeyken, görünüm alanının katmanlarını ve kamerasını kullanınKilitlendiğinde, darbenin başlatıldığı yüzeyin normalini kullanmaya devam edinKontrolleri birleştirirken, daha yüksek önceliğe sahip zincirler her zaman kazanırCtrl+Numpad0 kısayolu (ve benzeri) ile düğümleri birleştirirken yeni düğümlerin konumunu belirtinCtrl+Numpad0 kısayolu (ve benzeri) ile düğümleri birleştirirken, bunları daraltmayı mı yoksa seçenekleri genişletilmiş tam düğümü mü göstereceğinizi belirtinYapıştırırken, dönüşümü belirli bir nesneye veya kemiğe göre yansıtınNegatif yönde projeksiyon yaparken yüz ayıklama modunu tersine çevirinKarşı yöne projeksiyon yaparken yüz ayıklama modunu tersine çevirinAnimasyonları işlerken, JPG önizleme resimlerini aynı dizine kaydedinBu devre dışı bırakıldığında, boyama sırasında alfa kilitlenirGörüntü alanı içinde kompozitör çıktısının önizlemesi ne zaman yapılırDoğru olduğunda format bir filmdirUyarlamalı örnekleme kullanıldığında, örneklenen pikselleri vurgulayınCryptomatte geçişleri nereden yükleniyorAçıklama nereden geliyorKlip nereden geliyorGörüntü nereden geliyorKuyruğun başladığı yerHam render sonuçlarının önbelleğe alınması gereken yerParçacıkların nereden yayılacağıİmleci nereye taşıyacağınızıSeçim yapmak için imleci nereye taşıyacağınızıPişirilmiş haritanın nereye çıktılanacağıRastgeleleştirmenin nerede yapılacağıPişirilmiş görsel dokularının nereye kaydedileceğiMeta veriler nereden alınırBimanuel etkileşimin gerçekleşip gerçekleşmediğiGeometrinin ankrajlara bağlı olup olmadığıGeometrinin kafes kontrolüne bağlı olup olmadığıGeometrinin hedef ağa bağlı olup olmadığıGörünür her sekmenin bir arama sonucu olup olmadığıÖzniteliğin kaldırılıp kaldırılamayacağı veya yeniden adlandırılıp adlandırılamayacağıÖnbelleğin bir dizi dosyaya ayrılıp ayrılmadığıGörüntünün alfa kanalı olup olmadığıDüğüm düzenleyicisinin türü düğüm önizlemelerini görüntülemeyi destekliyor muOkyanus önbelleğe alınmış verileri mi kullanıyor yoksa simüle mi ediyorPanelin genişletilmiş veya kapalı olup olmadığıİşaretçinin konumunun anahtar kareli mi yoksa izlenen mi olduğuSeçili metnin kalın olup olmadığıSeçili metnin italik olup olmadığıSeçili metnin küçük harflerle mi yazıldığıSeçili metnin altı çizili olup olmadığıSaklanan ek UV koordinatının geçerli olup olmadığıGörünüm alanı ortografik projeksiyon kullanıyor muHerhangi bir metin seçili miBu ayarların daha önceden otomatik olarak ayarlanıp ayarlanmadığınıBu blender kurulumunun korumalı bir Microsoft Store sürümü olup olmadığıBu özellik setinin kayıtlı olup olmadığıBu yol yer imlerine kaydedilir mi yoksa işletim sisteminden mi oluşturulurSol ve sağ kulpların tipinin kontrol edilip edilmeyeceğiKopyalamadan sonra seçimin silinip silinmeyeceğiNLA'da ince ayar kipinin etkinleştirilip etkinleştirilmeyeceğiİçeri mi yoksa dışarı mı doğru solmaKöşelerin gizlenmesi mi yoksa gösterilmesi mi gerektiğiİmlecin altındaki bağlantılı köşelerin seçilip seçilmeyeceğiTaşınırken seçim yapılıp yapılmayacağıTepe noktası başına önem ağırlıklarının hesaba katılıp katılmayacağıSol ve sağ tutamaçların güncellenip güncellenmeyeceğiMaksimum kırpma değerinin kullanılıp kullanılmayacağıMinimum kırpma değerinin kullanılıp kullanılmayacağıBlender dosyalarının içeriğine göz atabilir miyiz yoksa atamaz mıyızHangi Eylemleri Etkilemek İçinHangi Boole çözücünün kullanılacağıBir kütüphaneye göz atarken hangi kimlik türlerinin gösterileceği/gizleneceğiHangi Intersect çözücüsünü kullanmalıyımMarjı oluşturmak için hangi algoritmanın kullanılacağıBir varlık kütüphanesine göz atarken hangi varlık türlerinin gösterileceği/gizleneceğiOfset için hangi eksen kullanılmalıDoku koordinatları hangi kemikten alınırHangi kemikler etkilenecekHangi boolean işlemi uygulanmalıHangi kanalların pişirileceğiDosya kaydetme için hangi renk yönetimi ayarlarının kullanılacağıHangi veriler aktarılacakHangi verilerin dönüşümlerinin pişirileceğiHangi veri bloğu önizlemeleri temizlenecekEtki kuvvetini hesaplamak için hangi yön kullanılırHedef nesneyi kullanmak için hangi mesafelerHangi alan adını sileceğimHangi alan adının kopyalanacağıVerilerin hangi etki alanından okunacağıHangi alan adını ayıracaksınızVerilerin hangi etki alanında depolanacağıHangi uç veri katmanlarının aktarılacağıGeometride hangi elemandan değer alınacakHangi elemanların etkileneceği (tepe noktaları, kenarlar ve/veya yüzeyler)Hangi öğeler silinecekHangi yüz köşe veri katmanlarının aktarılacağıHangi yüz veri katmanlarının aktarılacağıİhracatta hangi çerçevelerin dahil edileceğiNiteliğin hangi geometri öğesine taşınacağıHangi yay uygulamasını kullanmalıyımHangi tür nesneyi dışa aktaracağımÇok katmanlı tiplerde hangi katmanların aktarılacağıHangi örgü elemanlarının seçimi işe yararGörünüm gezintisi için hangi yöntem kullanılmalıOndalık azaltma için hangi mod kullanılmalıdırDoku koordinatları hangi nesneden alınacakİhracatta hangi nesneler yer alacakDüğüm tabanlı dokular için hangi çıktı düğümünün kullanılacağıMetnin hangi kısmı silinecekHedefe hangi parçanın takılması gerektiğiHangi parçacık seviyesi ayar jeneratörünü kullanacağımMesh bileşeninin hangi kısımları silinecekYolları hesaplamak için kemiklerdeki hangi nokta kullanılırGölgelendiricilerin hangi görüntüleyici ve görünüm alanı gölgelendirme türleri için kullanılacağıHangi taraflardan ve hangi taraflara kopyalanacağıHangi taraflardan ve hangi tarafa kopyalanacağı (her ikisi de seçildiğinde)Hangi gökyüzü modeli kullanılmalıGörünüm ölçeklemesi için hangi stil kullanılmalıMaskeleme için hangi doku kanalının kullanılacağıHaritalama için hangi doku koordinatlarının kullanılacağıHangi üst düzey örneklerin gerçekleştirileceğiHangisi transfer etmek için dönüşürHangi tepe noktası veri katmanlarının aktarılacağıHangi köşelerin etkilenmesi gerekirHangi köşeler gizlenecek veya gösterilecekDüzenleme yaparken metaball'ı hiç güncellemeyinDüzenleme yaparken metaball'ı her zaman güncelleyinDüzenleme sırasında metaball'ı yarı çözünürlükte güncelleyinDüzenleme sırasında, metaball'u poligonizasyon olmadan güncelleyinÇevrimdışıyken bunun yerine "Diskten Yükle" seçeneğini kullanın.BeyazBeyaz DengesiBeyaz Dengesi Ön AyarlarıBeyaz Gürültü DokusuBeyaz NoktaBeyaz DeğerSıra şeridi için beyaz dengesi değiştiricisiTüm KarakterTüm Karakter (Sadece Seçilmiş Kemikler)Tüm KoleksiyonTüm ÇerçeveAraçWidget KabartmaWidget OfsetiWidget StiliWidget TürüGenişlikGenişlik YüzdesiGenişlik TürüGenişlik ve yükseklik piksel cinsindenCCD sensörünün milimetre cinsinden genişliğiEkran koordinatlarında işaretçinin deseninin genişliğiEkran koordinatlarında işaretçinin arama genişliğiAktif voksel yüzeyinin genişliği, voksel cinsindenAğın içindeki degradenin genişliğiDüğümün genişliğiYeniden yapılandırma filtresinin örnekleri birleştirdiği genişlikGenişlik:{:d} çerçevesini okurken takılıp kalacağım!Tüm yolların geçerli olması için dizinler oluşturulacaktır.KazançRüzgârRüzgar FaktörüRüzgar HızıRüzgar efektörü ağırlığıRüzgar hızıPencerePencere ArkaplanıPencere YöneticisiPencere YöneticileriPencere MatrisiPencere olay zamanlayıcısıPencere yüksekliğiAçık pencereleri ve diğer kullanıcı arayüzü verilerini tanımlayan pencere yöneticisi veri bloğuPencere Yöneticisi veri bloklarıPencere genişliği3D Görünüm3D Görünüm Genel3B Görünüm Aracı: İmleç3D Görünüm Aracı: İmleç (yedek)3D Görünüm Aracı: Armatür, Kemik Zarfını Düzenle3D Görünüm Aracı: Armatür, Kemik Zarfı Düzenle (yedek)3D Görünüm Aracı: Armatür, Kemik Boyutunu Düzenle3D Görünüm Aracı: Armatür, Kemik Boyutunu Düzenle (yedek)3D Görünüm Aracı: Armatür Düzenle, Ekstrüde Et3D Görünüm Aracı: Armatür Düzenleme, Ekstrüzyon (yedek)3B Görünüm Aracı: Armatür Düzenleme, İmlece Çıkarma3B Görünüm Aracı: Armatür Düzenleme, İmlece Çıkarma (geri dönüş)3D Görünüm Aracı: Armatür Düzenle, Rulo3D Görünüm Aracı: Armatür Düzenleme, Yuvarlama (yedek)3D Görünüm Aracı: Eğriyi Düzenle, Eğri Kalemi3D Görünüm Aracı: Eğriyi Düzenle, Eğri Kalemi (yedek)3D Görünüm Aracı: Eğriyi Düzenle, Çiz3D Görünüm Aracı: Eğriyi Düzenle, Çiz (yedek)3B Görünüm Aracı: Eğriyi Düzenle, Ekstrüde Et3B Görünüm Aracı: Eğriyi Düzenle, Çıkar (geri dönüş)3B Görünüm Aracı: Eğriyi Düzenle, İmlece Çıkar3B Görünüm Aracı: Eğriyi Düzenle, İmlece Çıkar (geri dönüş)3D Görünüm Aracı: Eğriyi, Yarıçapı Düzenle3D Görünüm Aracı: Eğriyi, Yarıçapı Düzenle (geri dönüş)3D Görünüm Aracı: Eğriyi Düzenle, Rastgeleleştir3D Görünüm Aracı: Eğriyi Düzenle, Rastgeleleştir (yedek)3D Görünüm Aracı: Eğriyi, Eğimi Düzenle3D Görünüm Aracı: Eğriyi Düzenle, Eğim (geri dönüş)3B Görünüm Aracı: Mesh'i Düzenle, Eğim Ver3B Görünüm Aracı: Mesh'i Düzenle, Eğimlendir (geri dönüş)3B Görünüm Aracı: Mesh'i Düzenle, İkiye Böl3D Görünüm Aracı: Mesh'i Düzenle, İkiye Böl (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Kenar Kaydırması3D Görünüm Aracı: Mesh'i Düzenle, Kenar Kaydırma (geri dönüş)3B Görünüm Aracı: Mesh'i Düzenle, Normaller Boyunca Ekstrüde Et3B Görünüm Aracı: Mesh'i Düzenle, Normaller Boyunca Ekstrüde Et (geri dönüş)3B Görünüm Aracı: Mesh'i Düzenle, Tek Tek Çıkar3B Görünüm Aracı: Mesh'i Düzenle, Tek Tek Çıkar (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Manifoldu Çıkar3B Görünüm Aracı: Mesh'i Düzenle, Manifoldu Çıkar (geri dönüş)3B Görünüm Aracı: Mesh'i Düzenle, Bölgeyi Çıkar3B Görünüm Aracı: Mesh'i Düzenle, Bölgeyi Çıkar (geri dönüş)3B Görünüm Aracı: Mesh'i Düzenle, İmlece Çıkar3B Görünüm Aracı: Mesh'i Düzenle, İmlece Çıkar (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Yüzleri Ekle3B Görünüm Aracı: Mesh'i Düzenle, Yüzleri Ekle (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Bıçak3D Görünüm Aracı: Mesh'i Düzenle, Bıçak (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Döngü Kes3D Görünüm Aracı: Mesh'i Düzenle, Döngü Kesme (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Kenar Döngüsünü Kes3B Görünüm Aracı: Mesh'i Düzenle, Kenar Döngüsünü Kes (geri al)3D Görünüm Aracı: Mesh'i Düzenle, Poli Yapı3D Görünüm Aracı: Mesh'i Düzenle, Poli Yapı (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, İt/Çek3B Görünüm Aracı: Mesh'i Düzenle, İt/Çek (geri al)3D Görünüm Aracı: Mesh'i Düzenle, Rastgele Yap3D Görünüm Aracı: Mesh'i Düzenle, Rastgeleleştir (yedek)3D Görünüm Aracı: Mesh'i Düzenle, Kenarı Yırt3D Görünüm Aracı: Mesh'i Düzenle, Kenarı Yırt (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Bölgeyi Kopyala3D Görünüm Aracı: Mesh'i Düzenle, Bölgeyi Kopyala (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Küçült/Şişmanlat3D Görünüm Aracı: Mesh'i Düzenle, Küçült/Şişmanlat (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Düzleştir3D Görünüm Aracı: Mesh'i Düzenle, Düzleştir (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Döndür3D Görünüm Aracı: Mesh'i Düzenle, Döndür (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Küreye Dönüştür3B Görünüm Aracı: Mesh'i Düzenle, Küreye Dönüştür (geri dönüş)3D Görünüm Aracı: Mesh'i Düzenle, Tepe Kaydırması3D Görünüm Aracı: Mesh'i Düzenle, Tepe Kaydırması (geri dönüş)3D Görünüm Aracı: Metni Düzenle, Metni Seç3D Görünüm Aracı: Metni Düzenle, Metni Seç (yedek)3D Görünüm Aracı: Ölçüm3D Görünüm Aracı: Ölçüm (yedek)3B Görünüm Aracı: Taşı3B Görünüm Aracı: Taşı (yedek)3D Görünüm Aracı: Nesne, İlkel Ekle3B Görünüm Aracı: Nesne, İlkel Ekle (yedek)3D Görünüm Aracı: Boya Ağırlığı, Gradyan3D Görünüm Aracı: Boya Ağırlığı, Gradyan (yedek)3D Görünüm Aracı: Boya Ağırlığı, Örnek Tepe Noktası Grubu3D Görünüm Aracı: Boya Ağırlığı, Örnek Tepe Noktası Grubu (yedek)3D Görünüm Aracı: Boya Ağırlığı, Örnek Ağırlığı3D Görünüm Aracı: Boya Ağırlığı, Örnek Ağırlığı (yedek)3D Görünüm Aracı: Poz, Parçalayıcı3D Görünüm Aracı: Poz, Arıza (yedek)3D Görünüm Aracı: Poz, İtme3D Görünüm Aracı: Poz, İtme (yedek)3D Görünüm Aracı: Poz, Rahatlama3D Görünüm Aracı: Poz, Rahatlama (yedek)3B Görünüm Aracı: Döndür3B Görünüm Aracı: Döndür (yedek)3D Görünüm Aracı: Ölçek3D Görünüm Aracı: Ölçek (yedek)3D Görünüm Aracı: Heykel, Kutu Yüz Seti3D Görünüm Aracı: Heykel, Kutu Yüz Seti (yedek)3D Görünüm Aracı: Heykel, Kutu Gizleme3D Görünüm Aracı: Heykel, Kutu Gizleme (yedek)3D Görünüm Aracı: Heykel, Kutu Maskesi3D Görünüm Aracı: Heykel, Kutu Maskesi (yedek)3D Görünüm Aracı: Heykel, Kutu Kesimi3D Görünüm Aracı: Heykel, Kutu Kesimi (yedek)3D Görünüm Aracı: Heykel, Kumaş Filtresi3D Görünüm Aracı: Heykel, Kumaş Filtresi (yedek)3D Görünüm Aracı: Heykel, Renk Filtresi3D Görünüm Aracı: Heykel, Renk Filtresi (yedek)3D Görünüm Aracı: Heykel, Yüz Seti Düzenleme3D Görünüm Aracı: Heykel, Yüz Seti Düzenleme (yedek)3D Görünüm Aracı: Heykel, Kement Yüz Seti3D Görünüm Aracı: Heykel, Kement Yüz Seti (yedek)3D Görünüm Aracı: Heykel, Kement Gizleme3D Görünüm Aracı: Heykel, Kement Gizleme (yedek)3D Görünüm Aracı: Heykel, Kement Maskesi3D Görünüm Aracı: Heykel, Kement Maskesi (yedek)3D Görünüm Aracı: Heykel, Kement Kırpma3D Görünüm Aracı: Heykel, Kement Kırpma (yedek)3D Görünüm Aracı: Heykel, Çizgi Yüz Seti3D Görünüm Aracı: Heykel, Çizgi Yüz Seti (yedek)3D Görünüm Aracı: Heykel, Çizgi Gizleme3D Görünüm Aracı: Heykel, Çizgi Gizleme (yedek)3D Görünüm Aracı: Heykel, Çizgi Maskesi3D Görünüm Aracı: Heykel, Çizgi Maskesi (yedek)3D Görünüm Aracı: Heykel, Çizgi Projesi3D Görünüm Aracı: Heykel, Çizgi Projesi (yedek)3D Görünüm Aracı: Heykel, Çizgi Kesimi3D Görünüm Aracı: Heykel, Çizgi Kırpma (yedek)3D Görünüm Aracı: Heykel, Renge Göre Maskeleme3D Görünüm Aracı: Heykel, Renkle Maskeleme (yedek)3D Görünüm Aracı: Heykel, Ağ Filtresi3B Görünüm Aracı: Heykel, Ağ Filtresi (yedek)3D Görünüm Aracı: Heykel, Poliline Yüz Seti3D Görünüm Aracı: Heykel, Çoklu Çizgi Yüz Seti (yedek)3D Görünüm Aracı: Heykel, Çoklu Çizgi Gizleme3D Görünüm Aracı: Heykel, Çoklu Çizgi Gizleme (yedek)3D Görünüm Aracı: Heykel, Çoklu Çizgi Maskesi3B Görünüm Aracı: Heykel, Çoklu Çizgi Maskesi (yedek)3D Görünüm Aracı: Heykel, Çoklu Çizgi Kırpma3B Görünüm Aracı: Heykel, Çoklu Çizgi Kırpma (yedek)3D Görünüm Aracı: Seçim Kutusu3B Görünüm Aracı: Seçim Kutusu (yedek)3D Görünüm Aracı: Daire Seç3B Görünüm Aracı: Daire Seç (yedek)3D Görünüm Aracı: Lasso'yu Seç3D Görünüm Aracı: Lasso Seç (yedek)3B Görünüm Aracı: Kesme3B Görünüm Aracı: Kesme (yedek)3B Görünüm Aracı: Dönüştür3B Görünüm Aracı: Dönüştür (yedek)3D Görünüm Aracı: Ayarlama3D Görünüm Aracı: Ayarlama (yedek)HızlanmakEkleKesme EkleEkle Kes KapalıYeni EkleSnap Noktası EkleOrantılı Etkiyi AyarlaHizalaCanlandırmaCanlandırma KanallarıUygulaAlanArmatürOtomatik KısıtlamaOtomatik Kısıtlama DüzlemiEksen YakalamaEksen Yakalama (Kapalı)Geriye doğruBaşlamakEğimli Modal Haritaİptal etmekMerkez Pivot KapalıMerkez Pivot AçıkDeğişim Etki Türüİç Gönyeyi DeğiştirKesişim Yöntemini DeğiştirOfset DeğişimiOfset Modunu DeğiştirDış Gönyeyi DeğiştirProfili DeğiştirSegmentleri DeğiştirNet KısıtlamalarKlipKlip Döküm Kağıdı DüzenleyicisiKlip DüzenleyicisiKlip Grafik DüzenleyicisiÇarpışma UzantılarıOnaylamakÖrneklemeyi OnaylaKonsolEğriEğri Kalem Modal HaritasıEğrilerÖzel Normaller Modal HaritasıDöngü Açısı Yakalama Göreceli KenarProfil türleri arasında geçiş yapYavaşlamakAtlama Yüksekliğini AzaltMaksimum AutoIK Zincir Uzunluğunu AzaltınOrantılı Etkiyi AzaltınSegmentleri AzaltAlt Bölümü AzaltSeçimi kaldırDiyagonal DüşüşDopesheetDopesheet GenelAşağıSürükle UzantılarıMevcut Kesimi SonlandırDamlalık Renk Rampası Noktaları Örnekleme HaritasıDamlalık Modal HaritasıHızlıHızlı (Kapalı)Dosya TarayıcısıDosya Tarayıcı DüğmeleriDosya Tarayıcısı AnaDoldurma Aracı Modal HaritasıSabit Görünüm KapalıSabit Görünüm AçıkÇevirYazı tipiİleriÇerçevelerSerbest Hizalama GeçişiGenel Araç: AçıklamaGenel Araç: Açıklama (yedek)Genel Araç: Açıklama SilgisiGenel Araç: Açıklama Silgisi (yedek)Genel Araç: Satırı AçıklamaGenel Araç: Satırı Açıklama (yedek)Genel Araç: Poligonu AçıklamaGenel Araç: Poligonu Açıklama (yedek)Jeodezik DüşüşJeodezik tekrarlama adımıJest KutusuJest Düz ÇizgiJest Yakınlaştırma SınırıGrafik EditörüGrafik Düzenleyici GenelGrafik kartı:Yağlı kalemYağ Kalemi Doldurma AracıYağlı Kalem Ağırlığında BoyaSnapping'i YoksaySnapping On'u YoksayResimGörüntü Düzenleme Aracı: ÖrnekGörüntü Düzenleme Aracı: Örnek (yedek)Görüntü Düzenleme Aracı: Uv, İmleçGörüntü Düzenleme Aracı: Uv, İmleç (yedek)Görüntü Düzenleme Aracı: Uv, GrabGörüntü Düzenleme Aracı: Uv, Grab (yedek)Görüntü Düzenleme Aracı: Uv, MoveGörüntü Düzenleme Aracı: Uv, Move (yedek)Resim Düzenleme Aracı: Uv, PinchGörüntü Düzenleme Aracı: Uv, Pinch (yedek)Görüntü Düzenleme Aracı: Uv, RelaxGörüntü Düzenleme Aracı: Uv, Relax (yedek)Resim Düzenleme Aracı: Uv, Bölgeyi KopyalaGörüntü Düzenleme Aracı: Uv, Bölgeyi Kopyala (yedek)Resim Düzenleme Aracı: Uv, DöndürGörüntü Düzenleme Aracı: Uv, Döndür (yedek)Görüntü Düzenleme Aracı: Uv, ÖlçekGörüntü Düzenleme Aracı: Uv, Ölçek (yedek)Görüntü Düzenleme Aracı: Uv, Seçim KutusuGörüntü Düzenleme Aracı: Uv, Seçim Kutusu (yedek)Görüntü Düzenleme Aracı: Uv, Daire SeçGörüntü Düzenleme Aracı: Uv, Daire Seç (yedek)Resim Düzenleme Aracı: Uv, Select LassoGörüntü Düzenleme Aracı: Uv, Select Lasso (yedek)Görüntü Düzenleme Aracı: Uv, TweakGörüntü Düzenleme Aracı: Uv, Tweak (yedek)Resim GenelResim BoyasıResim GörünümüİçindeZıplama Yüksekliğini ArtırMaksimum AutoIK Zincir Uzunluğunu ArtırınOrantılı Etkiyi ArtırınSegmentleri ArtırAlt Bölümü ArtırBilgiTersine çevirmekZıplamakAtlama (Kapalı)AnahtarlamaBıçak Aracı Modal HaritasıDış KafesSolUzatma UzatmalarıSınırlı Platform DesteğiBağlantı KollarıYerel AşağıKilit AçısıDöngü Sayısını AzaltDöngü Sayısı ArtışıİşaretleyicilerMaske DüzenlemeAğMesh Filtre Modal HaritasıMetabolTaşınmakYandaki Tutamağı TaşıTüm Noktayı TaşıMenşei TaşıNLA EditörüNLA GenelGezinmeYeniHiçbir İşlem YokDüğüm EkiDüğüm Eki (Kapalı)Düğüm DüzenleyicisiDüğüm GenelNuminput Artış AşağıNuminput Artışı YukarıNesne ModuNesne Modal OlmayanDışarıAnahattı çizenBoya EğrisiBoya Yüz Maskesi (Ağırlık, Tepe Noktası, Doku)Boya Darbesi ModaliBoya Tepe Noktası Seçimi (Ağırlık, Tepe Noktası)PanTava (Kapalı)TaramaParçacıkPlatform DesteklenmiyorPozKesinlikHassasiyet (Kapalı)Hassasiyet Moduİlkel Araç Modal HaritasıEmlak EditörüEmlak DeğeriBölge Bağlam MenüsüSon Yakalama Noktasını KaldırSıfırlaÖrneklemeyi SıfırlaYeniden boyutlandırmaSağDöndürmekNormalleri DöndürRotasyonDöndürme (Kapalı)Bir Noktayı ÖrnekleyinEkranEkran DüzenlemeHeykelEğrileri şekillendirHeykel Genişletme ModalıAramakSeçmeMesh Öğesini Seçin ve KullanınDiziciSıralayıcı Aracı: BıçakSıralayıcı Aracı: Bıçak (yedek)Snap Tabanını AyarlaSnap Tabanını Ayarla (Kapalı)3D İmleci Ayarla ve KullanShiftUzatmaları KısaltBoyutYavaşYavaş (Kapalı)PatlatmakAnlık Ters ÇevirmeAnlık Ters Çevirme (Kapalı)KopmakÜzerine TakAnlık GeçişSnap Yüz Setlerine GenişletildiOrta Noktalara Yakalama KapalıOrta Noktalara Yakala AçıkKüresel DüşüşKüreleştirmekStandart Modal HaritaÖrneklemeye BaşlaDur Geriye Hareket EtDur İleriye Doğru Hareket EtDurdur Hareket Et Küresel AşağıDurdur Hareket Et Küresel YukarıDur Sola Hareket EtDurdur Yerel Aşağı TaşıDurdurma Yerel Yukarı Hareket EtDur Sağa Hareket EtÇıkarmaHarekete GeçDöndürmeye GeçYakınlaştırmaya GeçIşınlanmaMetinMetin GenelDoku Bozulmasını AzaltmaDoku Bozulması ArtışıAçı Yakalama GeçişiFırça Gradyanını DeğiştirGeçiş Kelepçesi Üst Üste BinmesiGeçişi Aç/KapatDerinlik Testini DeğiştirDüğüm Otomatik Ofseti için Yönü DeğiştirMesafe ve Açı Ölçümlerini DeğiştirUzantı Modunu DeğiştirGradyanı DeğiştirYerçekimini DeğiştirSertleştirme Normallerini Değiştirİşaret Dikişini DeğiştirMark Sharp'ı DeğiştirDurumu Koru'yu DeğiştirTopoloji DüşüşüTopoloji yineleme AdımıModal Haritayı DönüştürUV EditörüUV YontmaGeri AlYukarıEn son macOS sürümüne yükseltme yapmak Blender desteğini iyileştirebilirFareyi kullanNesneyi KullanPivot'u kullanınKullanıcı ArayüzüDikey/Kenar KaydırakTepe BoyasıGörünüm2DView2D Düğmeleri ListesiView3D Dolly ModalıView3D Uçuş ModalıView3D Hareket ÇemberiView3D Taşıma ModaliView3D Yerleştirme ModaliView3D Döndürme ModaliView3D Yürüyüş ModalıView3D Yakınlaştırma ModalıAğırlık BoyasıPencereX EkseniX Eksen DüzeltmesiX Eksen KilitlemeX UçağıY EkseniY Eksen KilitlenmesiY düzlemiGrafik kartınız desteklenmiyorGrafik kartınız veya macOS sürümünüz desteklenmiyorZ EkseniZ Eksen DüzeltmesiZ Eksen KilitlenmesiZ düzlemiPencereleme Ortamı: {:s}PencerelerYalnızca Windows ve Linux operatörüWindows MürekkebiWintabTelTel RengiTel Renk TürüTel RenkleriTel DüzenlemeTel SeçimiTel GenişliğiTel kenarlarıTel çerçeveTel Çerçeve DetayıTel Çerçeve DeğiştiriciTel Çerçeve OpaklığıTel Çerçeve EşiğiTel çerçeve efekti değiştiricisiTellerOfset ileHedeflerleOdunAhşap DokusuKelime AralığıKelime SarmaKelime kaydırma genişliği faktör olarak sıfır devre dışı bırakırÇalışma Alanı AracıÇalışma Alanı Kullanıcı Arayüzü Etiketi2B Canlandırma2B Tam TuvalCanlandırmaBileşikleştirmeGeometri DüğümleriYerleşimMaskelemeModellemeHareket İzlemeYeniSunumBetik YazımıYontmaGölgelendirmeDoku BoyamaUV DüzenlemeVideo DüzenlemeÇalışma Alanı Arayüz EtiketleriÇalışma tezgahıSahnenin tezgah üstü görüntüsüÇalışma AlanıÇalışma alanı veri bloğu, kullanıcı için çalışma ortamını tanımlarÇalışma Alanı veri bloklarıÇalışma AlanlarıDünyaYeniDünyaDünya SisiDünya OpaklığıDünya ÇıktısıDünya geçersiz kılmaDünya ÖzellikleriDünya Uzay AydınlatmasıDünya arka planı, render'ı başka bir arka plan üzerine yerleştirmek için şeffaftırBir sahnenin ortamını ve ortam aydınlatmasını tanımlayan dünya veri bloğuDünya veri bloklarıDünya aydınlatma ayarlarıDünya sis ayarlarıDünya uzay normal haritalamasıDünya uzay normal haritalama, Blender render pişirme ile uyumluDünya uzay vektör yer değiştirme haritalamasıSahneyi oluşturmak için kullanılan dünyaDünyalarDünya uzayı dönüşüm matrisiSarSarma YöntemiSarma Genişliğiİlk/son değerlere geri dönDeğeri aralığa sar, wrap(A,B)Yeterli yatay alan yoksa kelimeleri sarınmodule_name'ini ayarladıktan sonra verilen op'yi çağıracak sarmalayıcı operatörBir değeri sarar ve her iki döngüde bir (A,B) tersine çevirirYazmakResim YazYerel Dosyayı Yaz (mevcut olanın üzerine yaz)Orijinal Dosyayı Yaz (mevcut olanın üzerine yaz)Bir FBX dosyası yazTüm tuş haritalarını yaz (sadece kullanıcı tarafından değiştirilenleri değil)Bake'i geçerli dizine yaz (mevcut bake'in üzerine yaz)Bake'i orijinal konuma yaz (mevcut dosyanın üzerine yaz)Sıkıştırılmış .blend dosyasını yazKenar yumuşatma yazYazma hatası: %s kaydedilemiyorYazma yüzü yumuşatmaDosyayı geçerli dizine yaz (mevcut dosyanın üzerine yaz)Dosyayı orijinal konumuna yaz (mevcut dosyanın üzerine yaz)Sadece dosya adını yazDosyaları geçerli dizine yaz (mevcut dosyaların üzerine yaz)Dosyaları orijinal konuma yaz (mevcut dosyaların üzerine yaz)Görüntü dosyasını diske yazMümkün olan yerlerde bağıl yolları yazınXX AçısıX Açı YayX Açısı SertliğiX EksX Eksen SertliğiX SonuX GücüX İleriX AltX HaritalamaMaksimum XMinimum XX AynasıX NormalX DüzlemiX KonumuX DöndürmesiX Kaynak EkseniX BaharX BaşlatX SertliğiX Alt BölümlerX YukarıX HızıX EksX ekseni düzeltmesi (değiştirme)X ekseni hareketiKuvvet alanının X bileşeniHız alanının X bileşeniBaşlangıç konumunun X koordinatıX kılavuzuŞeridin başladığı X pozisyonuSkin değiştiricisi tarafından kullanılan X yarıçapıX ekseniX Eksen AynasıRöntgenX-Ray mevcut modda mevcut değilB-Bone eğrisinin sonu için X ekseni tutamağı ofseti, eğriliği ayarlarB-Bone eğrisinin başlangıcı için X ekseni tutamağı ofseti, eğriliği ayarlarYeni nesneyi altına yerleştirmek için X koordinatı (ekran alanı)Ebeveynlik noktasına X ofsetiEkran koordinatlarında çerçevedeki işaretçinin X konumuİşaretleyicinin konumuna göre çerçevedeki aramanın X konumuEğri noktasının X/Y koordinatlarıYol noktasının X/Y koordinatlarıGörüntü arabelleği için metre başına X/Y pikselX:X.Z.XR Eylem HaritasıXR Eylem Haritası BağlamaXR Eylem Haritası BağlamalarıXR Eylem Haritası ÖğesiXR Eylem Haritası ÖğeleriXR Aksiyon HaritalarıXR Bileşen YoluXR Bileşen YollarıPencere Yöneticisi Olayı için XR VerileriXR Oturumu AyarlarıXR Oturumu DurumuXR Kullanıcı YoluXR Kullanıcı YollarıXR eylem adıXR eylem kümesi adıXR eylem türüTüre karşılık gelen XR eylem değerleriXYZ Döndürme Sırası - Gimbal kilidine eğilimli (saptanmış)XYZ dönüşleri ID='%s' ve RNA-Path='%s' için eşit şekilde anahtarlanmamışXYZ'den RGB'yeXZXZ Ölçek ModuXZY Dönme Sırası - Gimbal Kilitlenmesine EğilimliXform İşlemleriXiph.Org Ogg KonteyneriXiph.Org Vorbis KodeğiXvidYY AçısıY Açı YayY Açısı SertliğiY EksY Eksen SertliğiY SonuY KuvvetiY İleriY AltY HaritalamaMaksimum YMinimum YY NormalY DüzlemiY KonumuY DöndürmesiY Ölçek ModuY Kaynak EkseniY BaharıY BaşlaY SertliğiY Alt BölümleriEvetY HızıY ekseniY ekseni hareketiKuvvet alanının Y bileşeniHız alanının Y bileşeniBaşlangıç pozisyonunun Y koordinatıY kılavuzuSkin değiştiricisi tarafından kullanılan Y yarıçapıY ekseniYeni nesneyi altına yerleştirmek için Y koordinatı (ekran alanı)Ebeveynlik noktasına Y-ofsetiEkran koordinatlarında çerçevedeki işaretleyicinin Y konumuİşaretçinin konumuna göre çerçevedeki aramanın Y konumuE:YÇKYCbCrYCbCr (İTÜ 601)YCbCr (İTÜ 709)YCbCr (JPEG)YUVYXZ Dönme Sırası - Gimbal Kilitlenmesine EğilimliYZX Dönme Sırası - Gimbal Kilitlenmesine EğilimliMetreSarı-MaviDünBunu daha sonra "Sistem" tercihlerinden ayarlayabilirsiniz.Ayrıca, bağlı köşelerden oluşan bir diziyi de seçmelisinizMultires baker'ı kullanmak için aktif dokuya sahip olmalısınızZZ AçısıZ Açı YayZ Açısı SertliğiZ EksZ Eksen SertliğiZ YönüZ KuvvetiZ İleriZ AltZ HaritalamaZ DakikasıZ NormalZ DüzlemiZ DöndürmesiZ Kaynak EkseniZ YayZ SertliğiZ YukarıZ HızıZ ekseniZ ekseni düzeltmesiZ ekseni düzeltmesi (değiştirme)Kuvvet alanının Z bileşeniHız alanının Z bileşeniZ kılavuzuZ-EkseniZ-ArabelleğiZ-ÖlçeğiZ-YukarıB-Bone eğrisinin sonu için Z ekseni tutamağı ofseti, eğriliği ayarlarB-Bone eğrisinin başlangıcı için Z ekseni tutamağı ofseti, eğriliği ayarlarDoku eşlemesinin Z-ofsetiZ:ZXZXY Dönme Sırası - Gimbal Kilitlenmesine EğilimliZYX Rotasyon Sırası - Gimbal Kilitlenmesine EğilimliSıfır AğırlıklarSıfır normal verildiGeliştirme için yararlı olan Zeroes paket sürümleri - yükseltmeyi test etmek içinPosta koduBu giriş düğümünün eşleştirildiği bölge çıkış düğümüYakınlaştırYakınlaştırma EkseniYakınlaştırma Faktörü XYakınlaştırma Faktörü YYakınlaştırma EtkisiYakınlaştırma Anahtar KareleriYakınlaştırma YöntemiUzaklaşYakınlaştırma YoluYakınlaştırma SaniyeleriYakınlaştırma StiliYakınlaştırma faktörüKamera görünümünde yakınlaştırma faktörüYakınlaştırma faktörü, 1.0'dan yüksek değerler yakınlaştırır, düşük değerler uzaklaştırırYakınlaştırYatay fare hareketine göre yakınlaştırma ve uzaklaştırmaDikey fare hareketine göre yakınlaştırma ve uzaklaştırmaGörüntüyü yakınlaştırın (2B imlecin etrafında ortalanmış)Görünümü yakınlaştırGörünümü, sınırda bulunan en yakın öğeye yakınlaştırınGörünümü, sınırda bulunan en yakın nesneye yakınlaştırınGörünümde yakınlaştırma/uzaklaştırmaArka plan görüntüsünü yakınlaştır/uzaklaştırResmi yakınlaştır/uzaklaştırGörünümü yakınlaştır/uzaklaştırUzaklaştırGörüntüyü uzaklaştır (2B imlecin etrafında ortalanmış)Görünümü uzaklaştırYakınlaştırma yüzdesiAlana sığması için önizlemeyi yakınlaştırınSıralayıcıyı seçili şeritlere yakınlaştırınUygun hale getirmek için yakınlaştırÇerçeve Türüne YakınlaştırFare Konumuna Yakınlaştır[Eylem Deposu][E] - Aşımı devre dışı bırak[E] - Aşımı etkinleştir[Shift] - Hassasiyet aktif`Collection.bones` armatür düzenleme modunda kullanılamaz%s X boyunca%s Y boyunca%s Z boyuncaX boyuncaY boyuncaZ boyuncayerel Z boyuncave NVIDIA sürücü sürümü %s veya daha yenisive Windows sürücü sürümü %s veya daha yenisiarkkos(A)arksin(A)Arctan(A)bitaskblender varsayılanıbaytlarcategoryrenk seçicirenk_indeksi geçersizyapıcı sıfatbağlam "pencere" Hiçbiricos(A)coş(A)cursorözelçift-sürüklemek-ifade(A)fBMyazı tiplerifps: %.2ffps: %iyalpaglTF 2.0glTF 2.0 formatıglTF Malzeme VaryantlarıglTF ÇeşitleriglTFpack dosya yoluglobalgltf paketiiÖlçekiTaSCDüzenlemeye olanak sağlamak için hafızada!endüstri uyumlu verilerleftbağlantı_yer_tutucularılocal%s X'i kilitle%s Y'yi kilitle%s Z'yi kilitlemematrislermmçoklu çözünürlük değiştiricinamehiçbir alet yokmatris yokpozisyon yoküçgen olmayan yüznormaloneAPIaksi takdirde kaçınılmalıdır.p0üst ögeperformans etkisi!pozisyonlarpikselreadremoveresrightsRGBsRGB IEC 61966-2-1 bileşik (parça bazında) kodlamaFilmic görünüm dönüşümü ile sRGB görüntüleme alanıyeni, normal bir dosya olarak kaydedildi.screenekranlargünah(A)günah(x) / xsinh(A)seslerhoparlörlerx*x+y*y+z*z'nin kareköküten rengi (A)tanh(A)template_popup_confirm bir açılır pencerenin dışında kullanıldıfilm klibi yüklenemedimetin yüklenemedidosya açılamıyordosya okunurken bilinmeyen hatabilinmeyen hata istatistik dosyasıdosya yazılırken bilinmeyen hatadesteklenmeyen yazı tipi biçimidesteklenmeyen biçimdesteklenmeyen görüntü biçimidesteklenmeyen film klibi biçimiuv_on_emitter() değerlendirilen bir nesneden bir değiştirici gerektirirvieweski bir Blender sürümüyle mi?wmOwnerID '%s', '%s' çalışma alanında değilwritey = (Ax + B){:.4g} kare/saniye{:d} Bu çerçeve için akışkan parçacıkları{:d} görüntü(ler) ağ düzlemine dönüştürüldü{:s} (Küresel){:s} ({:s} kullanılabilir){:s} desteklenmiyor{:s}: {:s}{} (diskteki {}){} ({} paketlenmiş){} mevcut değil{} bir dizinin parçası gibi görünmüyor|%i bağlantılı kütüphane nesnesi|%i çok kullanıcılı armatür nesnesi(leri)× (Ax + B)←↑→↓⏭⏮⏯⏹